GenAI4ELab/papercli-papers huggingface dataset:
Transfer4D: A Framework for Frugal Motion Capture and Deformation Transfer
Authors: Shubh Maheshwari; Rahul Narain; Ramya Hebbalaguppe
Venue: CVPR 2023 (main)

Abstract: Animating a virtual character based on a real performance of an actor is a challenging task that currently requires expensive motion capture setups and additional effort by expert animators, rendering it accessible only to large production houses. The goal of our work is to democratize this task by developing a frugal alternative termed "Transfer4D" that uses only commodity depth sensors and further reduces animators' effort by automating the rigging and animation transfer process. To handle sparse, incomplete videos from depth video inputs and large variations between source and target objects, we propose to use skeletons as an intermediary representation between motion capture and transfer. We propose a novel skeleton extraction pipeline from single-view depth sequence that incorporates additional geometric information, resulting in superior performance in motion reconstruction and transfer in comparison to the contemporary methods. We use non-rigid reconstruction to track motion from the depth sequence, and then we rig the source object using skinning decomposition. Finally, the rig is embedded into the target object for motion retargeting.
GeoVLN: Learning Geometry-Enhanced Visual Representation With Slot Attention for Vision-and-Language Navigation
Authors: Jingyang Huo; Qiang Sun; Boyan Jiang; Haitao Lin; Yanwei Fu
Venue: CVPR 2023 (main)

Abstract: Most existing works solving Room-to-Room VLN problem only utilize RGB images and do not consider local context around candidate views, which lack sufficient visual cues about surrounding environment. Moreover, natural language contains complex semantic information thus its correlations with visual inputs are hard to model merely with cross attention. In this paper, we propose GeoVLN, which learns Geometry-enhanced visual representation based on slot attention for robust Visual-and-Language Navigation. The RGB images are compensated with the corresponding depth maps and normal maps predicted by Omnidata as visual inputs. Technically, we introduce a two-stage module that combine local slot attention and CLIP model to produce geometry-enhanced representation from such input. We employ V&L BERT to learn a cross-modal representation that incorporate both language and vision informations. Additionally, a novel multiway attention module is designed, encouraging different phrases of input instruction to exploit the most related features from visual input. Extensive experiments demonstrate the effectiveness of our newly designed modules and show the compelling performance of the proposed method.
KiUT: Knowledge-Injected U-Transformer for Radiology Report Generation
Authors: Zhongzhen Huang; Xiaofan Zhang; Shaoting Zhang
Venue: CVPR 2023 (main)

Abstract: Radiology report generation aims to automatically generate a clinically accurate and coherent paragraph from the X-ray image, which could relieve radiologists from the heavy burden of report writing. Although various image caption methods have shown remarkable performance in the natural image field, generating accurate reports for medical images requires knowledge of multiple modalities, including vision, language, and medical terminology. We propose a Knowledge-injected U-Transformer (KiUT) to learn multi-level visual representation and adaptively distill the information with contextual and clinical knowledge for word prediction. In detail, a U-connection schema between the encoder and decoder is designed to model interactions between different modalities. And a symptom graph and an injected knowledge distiller are developed to assist the report generation. Experimentally, we outperform state-of-the-art methods on two widely used benchmark datasets: IU-Xray and MIMIC-CXR. Further experimental results prove the advantages of our architecture and the complementary benefits of the injected knowledge.
Flexible-Cm GAN: Towards Precise 3D Dose Prediction in Radiotherapy
Authors: Riqiang Gao; Bin Lou; Zhoubing Xu; Dorin Comaniciu; Ali Kamen
Venue: CVPR 2023 (main)

Abstract: Deep learning has been utilized in knowledge-based radiotherapy planning in which a system trained with a set of clinically approved plans is employed to infer a three-dimensional dose map for a given new patient. However, previous deep methods are primarily limited to simple scenarios, e.g., a fixed planning type or a consistent beam angle configuration. This in fact limits the usability of such approaches and makes them not generalizable over a larger set of clinical scenarios. Herein, we propose a novel conditional generative model, Flexible-C^m GAN, utilizing additional information regarding planning types and various beam geometries. A miss-consistency loss is proposed to deal with the challenge of having a limited set of conditions on the input data, e.g., incomplete training samples. To address the challenges of including clinical preferences, we derive a differentiable shift-dose-volume loss to incorporate the well-known dose-volume histogram constraints. During inference, users can flexibly choose a specific planning type and a set of beam angles to meet the clinical requirements. We conduct experiments on an illustrative face dataset to show the motivation of Flexible-C^m GAN and further validate our model's potential clinical values with two radiotherapy datasets. The results demonstrate the superior performance of the proposed method in a practical heterogeneous radiotherapy planning application compared to existing deep learning-based approaches.
Randomized Adversarial Training via Taylor Expansion
Authors: Gaojie Jin; Xinping Yi; Dengyu Wu; Ronghui Mu; Xiaowei Huang
Venue: CVPR 2023 (main)

Abstract: In recent years, there has been an explosion of research into developing more robust deep neural networks against adversarial examples. Adversarial training appears as one of the most successful methods. To deal with both the robustness against adversarial examples and the accuracy over clean examples, many works develop enhanced adversarial training methods to achieve various trade-offs between them. Leveraging over the studies that smoothed update on weights during training may help find flat minima and improve generalization, we suggest reconciling the robustness-accuracy trade-off from another perspective, i.e., by adding random noise into deterministic weights. The randomized weights enable our design of a novel adversarial training method via Taylor expansion of a small Gaussian noise, and we show that the new adversarial training method can flatten loss landscape and find flat minima. With PGD, CW, and Auto Attacks, an extensive set of experiments demonstrate that our method enhances the state-of-the-art adversarial training methods, boosting both robustness and clean accuracy. The code is available at https://github.com/Alexkael/Randomized-Adversarial-Training.
Handy: Towards a High Fidelity 3D Hand Shape and Appearance Model
Authors: Rolandos Alexandros Potamias; Stylianos Ploumpis; Stylianos Moschoglou; Vasileios Triantafyllou; Stefanos Zafeiriou
Venue: CVPR 2023 (main)

Abstract: Over the last few years, with the advent of virtual and augmented reality, an enormous amount of research has been focused on modeling, tracking and reconstructing human hands. Given their power to express human behavior, hands have been a very important, but challenging component of the human body. Currently, most of the state-of-the-art reconstruction and pose estimation methods rely on the low polygon MANO model. Apart from its low polygon count, MANO model was trained with only 31 adult subjects, which not only limits its expressive power but also imposes unnecessary shape reconstruction constraints on pose estimation methods. Moreover, hand appearance remains almost unexplored and neglected from the majority of hand reconstruction methods. In this work, we propose "Handy", a large-scale model of the human hand, modeling both shape and appearance composed of over 1200 subjects which we make publicly available for the benefit of the research community. In contrast to current models, our proposed hand model was trained on a dataset with large diversity in age, gender, and ethnicity, which tackles the limitations of MANO and accurately reconstructs out-of-distribution samples. In order to create a high quality texture model, we trained a powerful GAN, which preserves high frequency details and is able to generate high resolution hand textures. To showcase the capabilities of the proposed model, we built a synthetic dataset of textured hands and trained a hand pose estimation network to reconstruct both the shape and appearance from single images. As it is demonstrated in an extensive series of quantitative as well as qualitative experiments, our model proves to be robust against the state-of-the-art and realistically captures the 3D hand shape and pose along with a high frequency detailed texture even in adverse "in-the-wild" conditions.
Learning To Measure the Point Cloud Reconstruction Loss in a Representation Space
Authors: Tianxin Huang; Zhonggan Ding; Jiangning Zhang; Ying Tai; Zhenyu Zhang; Mingang Chen; Chengjie Wang; Yong Liu
Venue: CVPR 2023 (main)

Abstract: For point cloud reconstruction-related tasks, the reconstruction losses to evaluate the shape differences between reconstructed results and the ground truths are typically used to train the task networks. Most existing works measure the training loss with point-to-point distance, which may introduce extra defects as predefined matching rules may deviate from the real shape differences. Although some learning-based works have been proposed to overcome the weaknesses of manually-defined rules, they still measure the shape differences in 3D Euclidean space, which may limit their ability to capture defects in reconstructed shapes. In this work, we propose a learning-based Contrastive Adversarial Loss (CALoss) to measure the point cloud reconstruction loss dynamically in a non-linear representation space by combining the contrastive constraint with the adversarial strategy. Specifically, we use the contrastive constraint to help CALoss learn a representation space with shape similarity, while we introduce the adversarial strategy to help CALoss mine differences between reconstructed results and ground truths. According to experiments on reconstruction-related tasks, CALoss can help task networks improve reconstruction performances and learn more representative representations.
Progressive Neighbor Consistency Mining for Correspondence Pruning
Authors: Xin Liu; Jufeng Yang
Venue: CVPR 2023 (main)

Abstract: The goal of correspondence pruning is to recognize correct correspondences (inliers) from initial ones, with applications to various feature matching based tasks. Seeking neighbors in the coordinate and feature spaces is a common strategy in many previous methods. However, it is difficult to ensure that these neighbors are always consistent, since the distribution of false correspondences is extremely irregular. For addressing this problem, we propose a novel global-graph space to search for consistent neighbors based on a weighted global graph that can explicitly explore long-range dependencies among correspondences. On top of that, we progressively construct three neighbor embeddings according to different neighbor search spaces, and design a Neighbor Consistency block to extract neighbor context and explore their interactions sequentially. In the end, we develop a Neighbor Consistency Mining Network (NCMNet) for accurately recovering camera poses and identifying inliers. Experimental results indicate that our NCMNet achieves a significant performance advantage over state-of-the-art competitors on challenging outdoor and indoor matching scenes. The source code can be found at https://github.com/xinliu29/NCMNet.
Learning To Zoom and Unzoom
Authors: Chittesh Thavamani; Mengtian Li; Francesco Ferroni; Deva Ramanan
Venue: CVPR 2023 (main)

Abstract: Many perception systems in mobile computing, autonomous navigation, and AR/VR face strict compute constraints that are particularly challenging for high-resolution input images. Previous works propose nonuniform downsamplers that "learn to zoom" on salient image regions, reducing compute while retaining task-relevant image information. However, for tasks with spatial labels (such as 2D/3D object detection and semantic segmentation), such distortions may harm performance. In this work (LZU), we "learn to zoom" in on the input image, compute spatial features, and then "unzoom" to revert any deformations. To enable efficient and differentiable unzooming, we approximate the zooming warp with a piecewise bilinear mapping that is invertible. LZU can be applied to any task with 2D spatial input and any model with 2D spatial features, and we demonstrate this versatility by evaluating on a variety of tasks and datasets: object detection on Argoverse-HD, semantic segmentation on Cityscapes, and monocular 3D object detection on nuScenes. Interestingly, we observe boosts in performance even when high-resolution sensor data is unavailable, implying that LZU can be used to "learn to upsample" as well. Code and additional visuals are available at https://tchittesh.github.io/lzu/.
Task Difficulty Aware Parameter Allocation & Regularization for Lifelong Learning
Authors: Wenjin Wang; Yunqing Hu; Qianglong Chen; Yin Zhang
Venue: CVPR 2023 (main)

Abstract: Parameter regularization or allocation methods are effective in overcoming catastrophic forgetting in lifelong learning. However, they solve all tasks in a sequence uniformly and ignore the differences in the learning difficulty of different tasks. So parameter regularization methods face significant forgetting when learning a new task very different from learned tasks, and parameter allocation methods face unnecessary parameter overhead when learning simple tasks. In this paper, we propose the Parameter Allocation & Regularization (PAR), which adaptively select an appropriate strategy for each task from parameter allocation and regularization based on its learning difficulty. A task is easy for a model that has learned tasks related to it and vice versa. We propose a divergence estimation method based on the Nearest-Prototype distance to measure the task relatedness using only features of the new task. Moreover, we propose a time-efficient relatedness-aware sampling-based architecture search strategy to reduce the parameter overhead for allocation. Experimental results on multiple benchmarks demonstrate that, compared with SOTAs, our method is scalable and significantly reduces the model's redundancy while improving the model's performance. Further qualitative analysis indicates that PAR obtains reasonable task-relatedness.
Bootstrapping Objectness From Videos by Relaxed Common Fate and Visual Grouping
Authors: Long Lian; Zhirong Wu; Stella X. Yu
Venue: CVPR 2023 (main)

Abstract: We study learning object segmentation from unlabeled videos. Humans can easily segment moving objects without knowing what they are. The Gestalt law of common fate, i.e., what move at the same speed belong together, has inspired unsupervised object discovery based on motion segmentation. However, common fate is not a reliable indicator of objectness: Parts of an articulated / deformable object may not move at the same speed, whereas shadows / reflections of an object always move with it but are not part of it. Our insight is to bootstrap objectness by first learning image features from relaxed common fate and then refining them based on visual appearance grouping within the image itself and across images statistically. Specifically, we learn an image segmenter first in the loop of approximating optical flow with constant segment flow plus small within-segment residual flow, and then by refining it for more coherent appearance and statistical figure-ground relevance. On unsupervised video object segmentation, using only ResNet and convolutional heads, our model surpasses the state-of-the-art by absolute gains of 7/9/5% on DAVIS16 / STv2 / FBMS59 respectively, demonstrating the effectiveness of our ideas. Our code is publicly available.
From Node Interaction To Hop Interaction: New Effective and Scalable Graph Learning Paradigm
Authors: Jie Chen; Zilong Li; Yin Zhu; Junping Zhang; Jian Pu
Venue: CVPR 2023 (main)

Abstract: Existing Graph Neural Networks (GNNs) follow the message-passing mechanism that conducts information interaction among nodes iteratively. While considerable progress has been made, such node interaction paradigms still have the following limitation. First, the scalability limitation precludes the broad application of GNNs in large-scale industrial settings since the node interaction among rapidly expanding neighbors incurs high computation and memory costs. Second, the over-smoothing problem restricts the discrimination ability of nodes, i.e., node representations of different classes will converge to indistinguishable after repeated node interactions. In this work, we propose a novel hop interaction paradigm to address these limitations simultaneously. The core idea is to convert the interaction target among nodes to pre-processed multi-hop features inside each node. We design a simple yet effective HopGNN framework that can easily utilize existing GNNs to achieve hop interaction. Furthermore, we propose a multi-task learning strategy with a self-supervised learning objective to enhance HopGNN. We conduct extensive experiments on 12 benchmark datasets in a wide range of domains, scales, and smoothness of graphs. Experimental results show that our methods achieve superior performance while maintaining high scalability and efficiency. The code is at https://github.com/JC-202/HopGNN.
Semi-Supervised Hand Appearance Recovery via Structure Disentanglement and Dual Adversarial Discrimination
Authors: Zimeng Zhao; Binghui Zuo; Zhiyu Long; Yangang Wang
Venue: CVPR 2023 (main)

Abstract: Enormous hand images with reliable annotations are collected through marker-based MoCap. Unfortunately, degradations caused by markers limit their application in hand appearance reconstruction. A clear appearance recovery insight is an image-to-image translation trained with unpaired data. However, most frameworks fail because there exists structure inconsistency from a degraded hand to a bare one. The core of our approach is to first disentangle the bare hand structure from those degraded images and then wrap the appearance to this structure with a dual adversarial discrimination (DAD) scheme. Both modules take full advantage of the semi-supervised learning paradigm: The structure disentanglement benefits from the modeling ability of ViT, and the translator is enhanced by the dual discrimination on both translation processes and translation results. Comprehensive evaluations have been conducted to prove that our framework can robustly recover photo-realistic hand appearance from diverse marker-contained and even object-occluded datasets. It provides a novel avenue to acquire bare hand appearance data for other downstream learning problems.
Understanding and Improving Features Learned in Deep Functional Maps
Authors: Souhaib Attaiki; Maks Ovsjanikov
Venue: CVPR 2023 (main)

Abstract: Deep functional maps have recently emerged as a successful paradigm for non-rigid 3D shape correspondence tasks. An essential step in this pipeline consists in learning feature functions that are used as constraints to solve for a functional map inside the network. However, the precise nature of the information learned and stored in these functions is not yet well understood. Specifically, a major question is whether these features can be used for any other objective, apart from their purely algebraic role, in solving for functional map matrices. In this paper, we show that under some mild conditions, the features learned within deep functional map approaches can be used as point-wise descriptors and thus are directly comparable across different shapes, even without the necessity of solving for a functional map at test time. Furthermore, informed by our analysis, we propose effective modifications to the standard deep functional map pipeline, which promotes structural properties of learned features, significantly improving the matching results. Finally, we demonstrate that previously unsuccessful attempts at using extrinsic architectures for deep functional map feature extraction can be remedied via simple architectural changes, which promote the theoretical properties suggested by our analysis. We thus bridge the gap between intrinsic and extrinsic surface-based learning, suggesting the necessary and sufficient conditions for successful shape matching. Our code is available at https://github.com/pvnieo/clover.
Back to the Source: Diffusion-Driven Adaptation To Test-Time Corruption
Authors: Jin Gao; Jialing Zhang; Xihui Liu; Trevor Darrell; Evan Shelhamer; Dequan Wang
Venue: CVPR 2023 (main)

Abstract: Test-time adaptation harnesses test inputs to improve the accuracy of a model trained on source data when tested on shifted target data. Most methods update the source model by (re-)training on each target domain. While re-training can help, it is sensitive to the amount and order of the data and the hyperparameters for optimization. We update the target data instead, and project all test inputs toward the source domain with a generative diffusion model. Our diffusion-driven adaptation (DDA) method shares its models for classification and generation across all domains, training both on source then freezing them for all targets, to avoid expensive domain-wise re-training. We augment diffusion with image guidance and classifier self-ensembling to automatically decide how much to adapt. Input adaptation by DDA is more robust than model adaptation across a variety of corruptions, models, and data regimes on the ImageNet-C benchmark. With its input-wise updates, DDA succeeds where model adaptation degrades on too little data (small batches), on dependent data (correlated orders), or on mixed data (multiple corruptions).
PartManip: Learning Cross-Category Generalizable Part Manipulation Policy From Point Cloud Observations
Authors: Haoran Geng; Ziming Li; Yiran Geng; Jiayi Chen; Hao Dong; He Wang
Venue: CVPR 2023 (main)

Abstract: Learning a generalizable object manipulation policy is vital for an embodied agent to work in complex real-world scenes. Parts, as the shared components in different object categories, have the potential to increase the generalization ability of the manipulation policy and achieve cross-category object manipulation. In this work, we build the first large-scale, part-based cross-category object manipulation benchmark, PartManip, which is composed of 11 object categories, 494 objects, and 1432 tasks in 6 task classes. Compared to previous work, our benchmark is also more diverse and realistic, i.e., having more objects and using sparse-view point cloud as input without oracle information like part segmentation. To tackle the difficulties of vision-based policy learning, we first train a state-based expert with our proposed part-based canonicalization and part-aware rewards, and then distill the knowledge to a vision-based student. We also find an expressive backbone is essential to overcome the large diversity of different objects. For cross-category generalization, we introduce domain adversarial learning for domain-invariant feature extraction. Extensive experiments in simulation show that our learned policy can outperform other methods by a large margin, especially on unseen object categories. We also demonstrate our method can successfully manipulate novel objects in the real world.