GenAI4ELab/papercli-papers huggingface dataset:
Boost 3D Reconstruction using Diffusion-based Monocular Camera Calibration
Authors: Junyuan Deng; Wei Yin; Xiaoyang Guo; Qian Zhang; Xiaotao Hu; Weiqiang Ren; Xiao-Xiao Long; Ping Tan
Venue: ICCV 2025 (main)

Abstract: In this paper, we present DM-Calib, a diffusion-based approach for estimating pinhole camera intrinsic parameters from a single input image. Monocular camera calibration is essential for many 3D vision tasks. However, most existing methods depend on handcrafted assumptions or are constrained by limited training data, resulting in poor generalization across diverse real-world images. Recent advancements in stable diffusion models, trained on massive data, have shown the ability to generate high-quality images with varied characteristics. Emerging evidence indicates that these models implicitly capture the relationship between camera focal length and image content. Building on this insight, we explore how to leverage the powerful priors of diffusion models for monocular pinhole camera calibration. Specifically, we introduce a new image-based representation, termed Camera Image, which losslessly encodes the numerical camera intrinsics and integrates seamlessly with the diffusion framework. Using this representation, we reformulate the problem of estimating camera intrinsics as the generation of a dense Camera Image conditioned on an input image. By fine-tuning a stable diffusion model to generate a Camera Image from a single RGB input, we can extract camera intrinsics via a RANSAC operation. We further demonstrate that our monocular calibration method enhances performance across various 3D tasks, including zero-shot metric depth estimation, 3D metrology, pose estimation and sparse-view reconstruction. Extensive experiments on multiple public datasets show that our approach significantly outperforms baselines and provides broad benefits to 3D vision tasks.
GTR: Guided Thought Reinforcement Prevents Thought Collapse in RL-based VLM Agent Training
Authors: Tong Wei; Yijun Yang; Junliang Xing; Yuanchun Shi; Zongqing Lu; Deheng Ye
Venue: ICCV 2025 (main)

Abstract: Reinforcement learning with verifiable outcome rewards (RLVR) has effectively scaled up chain-of-thought (CoT) reasoning in large language models (LLMs). Yet, its efficacy in training vision-language model (VLM) agents for goal-directed action reasoning in visual environments is less established. This work investigates this problem through extensive experiments on complex card games, such as 24 points, and embodied tasks from ALFWorld. We find that when rewards are based solely on action outcomes, RL fails to incentivize CoT reasoning in VLMs, instead leading to a phenomenon we termed thought collapse, characterized by a rapid loss of diversity in the agent's thoughts, state-irrelevant and incomplete reasoning, and subsequent invalid actions, resulting in negative rewards. To counteract thought collapse, we highlight the necessity of process guidance and propose an automated corrector that evaluates and refines the agent's reasoning at each RL step. This simple and scalable GTR (Guided Thought Reinforcement) framework trains reasoning and action simultaneously without the need for dense, per-step human labeling. Our experiments demonstrate that GTR significantly enhances the performance and generalization of the LLaVA-7B model across various visual environments, achieving 3-5 times higher task success rates compared to SoTA models with notably smaller model sizes.
Multi-view Gaze Target Estimation
Authors: Qiaomu Miao; Vivek Raju Golani; Jingyi Xu; Progga Paromita Dutta; Minh Hoai; Dimitris Samaras
Venue: ICCV 2025 (main)

Abstract: This paper presents a method that utilizes multiple camera views for the gaze target estimation (GTE) task. The approach integrates information from different camera views to improve accuracy and expand applicability, addressing limitations in existing single-view methods that face challenges such as face occlusion, target ambiguity, and out-of-view targets. Our method processes a pair of camera views as input, incorporating a Head Information Aggregation (HIA) module for leveraging head information from both views for more accurate gaze estimation, an Uncertainty-based Gaze Selection (UGS) for identifying the most reliable gaze output, and an Epipolar-based Scene Attention (ESA) module for cross-view background information sharing. This approach significantly outperforms single-view baselines, especially when the second camera provides a clear view of the person's face. Additionally, our method can estimate the gaze target in the first view using the image of the person in the second view only, a capability not possessed by single-view GTE methods. Furthermore, the paper introduces a multi-view dataset for developing and evaluating multi-view GTE methods. Data and code are available.
Semantic Discrepancy-aware Detector for Image Forgery Identification
Authors: Ziye Wang; Minghang Yu; Chunyan Xu; Zhen Cui
Venue: ICCV 2025 (main)

Abstract: With the rapid advancement of image generation techniques, robust forgery detection has become increasingly imperative to ensure the trustworthiness of digital media. Recent research indicates that the learned semantic concepts of pre-trained models are critical for identifying fake images. However, the misalignment between the forgery and semantic concept spaces hinders the model's forgery detection performance. To address this problem, we propose a novel Semantic Discrepancy-aware Detector (SDD) that leverages reconstruction learning to align the two spaces at a fine-grained visual level. By exploiting the conceptual knowledge embedded in the pre-trained vision-language model, we specifically design a semantic token sampling module to mitigate the space shifts caused by features irrelevant to both forgery traces and semantic concepts. A concept-level forgery discrepancy learning module, built upon a visual reconstruction paradigm, is proposed to strengthen the interaction between visual semantic concepts and forgery traces, effectively capturing discrepancies under the concepts' guidance. Finally, the low-level forgery feature enhancemer integrates the learned concept-level forgery discrepancies to minimize redundant forgery information. Experiments conducted on two standard image forgery datasets demonstrate the efficacy of the proposed SDD, which achieves superior results compared to existing methods. The code is available at https://github.com/wzy1111111/SSD.
CapeLLM: Support-Free Category-Agnostic Pose Estimation with Multimodal Large Language Models
Authors: Junho Kim; Hyungjin Chung; Byung-Hoon Kim
Venue: ICCV 2025 (main)

Abstract: Category-agnostic pose estimation (CAPE) has traditionally relied on support images with annotated keypoints, a process that is often cumbersome and may fail to fully capture the necessary correspondences across diverse object categories. Recent efforts have explored the use of text queries, leveraging their enhanced stability and generalization capabilities. However, existing approaches often remain constrained by their reliance on support queries, their failure to fully utilize the rich priors embedded in pre-trained large language models, and the limitations imposed by their parametric distribution assumptions. To address these challenges, we introduce CapeLLM, the first multimodal large language model (MLLM) designed for CAPE. Our method only employs query image and detailed text descriptions as an input to estimate category-agnostic keypoints. Our method encompasses effective training strategies and carefully designed instructions for applying the MLLM to CAPE. Moreover, we propose an inference mechanism that further enhances the reasoning process for unseen keypoints. while flexibly modeling their underlying spatial distribution and uncertainty, allowing for adaptive refinement based on contextual cues. We conducted extensive experiments to apply the MLLM to CAPE effectively, focusing not only on the model architecture and prompt design but also on ensuring robustness across input variations. Our approach sets a new state-of-the-art on the MP-100 benchmark in the 1-shot and even 5-shot setting, marking a significant advancement in the field of category-agnostic pose estimation. Code is available https://github.com/Junhojuno/CapeLLM
VisHall3D: Monocular Semantic Scene Completion from Reconstructing the Visible Regions to Hallucinating the Invisible Regions
Authors: Haoang Lu; Yuanqi Su; Xiaoning Zhang; Longjun Gao; Yu Xue; Le Wang
Venue: ICCV 2025 (main)

Abstract: This paper introduces VisHall3D, a novel two-stage framework for monocular semantic scene completion that aims to address the issues of feature entanglement and geometric inconsistency prevalent in existing methods. VisHall3D decomposes the scene completion task into two stages: reconstructing the visible regions (vision) and inferring the invisible regions (hallucination). In the first stage, VisFrontierNet, a visibility-aware projection module, is introduced to accurately trace the visual frontier while preserving fine-grained details. In the second stage, OcclusionMAE, a hallucination network, is employed to generate plausible geometries for the invisible regions using a noise injection mechanism. By decoupling scene completion into these two distinct stages, VisHall3D effectively mitigates feature entanglement and geometric inconsistency, leading to significantly improved reconstruction quality.The effectiveness of VisHall3D is validated through extensive experiments on two challenging benchmarks: SemanticKITTI and SSCBench-KITTI-360. VisHall3D achieves state-of-the-art performance, outperforming previous methods by a significant margin and paves the way for more accurate and reliable scene understanding in autonomous driving and other applications.
Controllable 3D Outdoor Scene Generation via Scene Graphs
Authors: Yuheng Liu; Xinke Li; Yuning Zhang; Lu Qi; Xin Li; Wenping Wang; Chongshou Li; Xueting Li; Ming-Hsuan Yang
Venue: ICCV 2025 (main)

Abstract: Three-dimensional scene generation is crucial in computer vision, with applications spanning autonomous driving and gaming. However, current methods offer limited or non-intuitive user control. In this work, we propose a method that uses scene graph as a user-friendly control format to generate outdoor 3D scenes. We develop an interactive system that transforms a sparse scene graph into a dense Bird's Eye View (BEV) Embedding Map, which guides a conditional diffusion model to generate 3D scenes that match the scene graph description. Users can easily create or modify scene graphs to generate large-scale outdoor scenes. We create a large-scale dataset with paired scene graphs and 3D semantic scenes to train the BEV embedding and diffusion models. Experimental results show that our approach consistently produces high-quality 3D urban scenes closely aligned with the input scene graphs. To the best of our knowledge, this is the first approach to generate 3D outdoor scenes conditioned on scene graphs. Code is available at https://github.com/yuhengliu02/control-3d-scene.
JPEG Processing Neural Operator for Backward-Compatible Coding
Authors: Woo Kyoung Han; Yongjun Lee; Byeonghun Lee; Sang Hyun Park; Sunghoon Im; Kyong Hwan Jin
Venue: ICCV 2025 (main)

Abstract: Despite significant advances in learning-based lossy compression algorithms, standardizing codecs remains a critical challenge. In this paper, we present the JPEG Processing Neural Operator (JPNeO), a next-generation JPEG algorithm that maintains full backward compatibility with the current JPEG format. Our JPNeO improves chroma component preservation and enhances reconstruction fidelity compared to existing artifact removal methods by incorporating neural operators in both the encoding and decoding stages. JPNeO achieves practical benefits in terms of reduced memory usage and parameter count. We further validate our hypothesis about the existence of a space with high mutual information through empirical evidence. In summary, the JPNeO functions as a high-performance out-of-the-box image compression pipeline without changing source coding's protocol. Our source code is available at https://github.com/WooKyoungHan/JPNeO.
DPoser-X: Diffusion Model as Robust 3D Whole-body Human Pose Prior
Authors: Junzhe Lu; Jing Lin; Hongkun Dou; Ailing Zeng; Yue Deng; Xian Liu; Zhongang Cai; Lei Yang; Yulun Zhang; Haoqian Wang; Ziwei Liu
Venue: ICCV 2025 (main)

Abstract: We present DPoser-X, a diffusion-based prior model for 3D whole-body human poses. Building a versatile and robust full-body human pose prior remains challenging due to the inherent complexity of articulated human poses and the scarcity of high-quality whole-body pose datasets. To address these limitations, we introduce a Diffusion model as body Pose prior (DPoser) and extend it to DPoser-X for expressive whole-body human pose modeling.Our approach unifies various pose-centric tasks as inverse problems, solving them through variational diffusion sampling. To enhance performance on downstream applications, we introduce a novel truncated timestep scheduling method specifically designed for pose data characteristics. We also propose a masked training mechanism that effectively combines whole-body and part-specific datasets, enabling our model to capture interdependencies between body parts while avoiding overfitting to specific actions.Extensive experiments demonstrate DPoser-X's robustness and versatility across multiple benchmarks for body, hand, face, and full-body pose modeling. Our model consistently outperforms state-of-the-art alternatives, establishing a new benchmark for whole-body human pose prior modeling.
Learning 4D Embodied World Models
Authors: Haoyu Zhen; Qiao Sun; Hongxin Zhang; Junyan Li; Siyuan Zhou; Yilun Du; Chuang Gan
Venue: ICCV 2025 (main)

Abstract: This paper presents an effective approach for learning novel 4D embodied world models, which predict the dynamic evolution of 3D scenes over time in response to an embodied agent's actions, providing both spatial and temporal consistency. We propose to learn a 4D world model by training on RGB-DN (RGB, Depth, and Normal) videos.This not only surpasses traditional 2D models by incorporating detailed shape, configuration, and temporal changes into their predictions, but also allows us to effectively learn accurate inverse dynamic models for an embodied agent. Specifically, we first extend existing robotic manipulation video datasets with depth and normal information leveraging off-the-shelf models. Next, we fine-tune a video generation model on this annotated dataset, which jointly predicts RGB-DN (RGB, Depth, and Normal) for each frame. We then present an algorithm to directly convert generated RGB, Depth, and Normal videos into a high-quality 4D scene of the world. Our method ensures temporal and spatial coherence in 4D scene predictions from embodied scenarios, enables novel view synthesis for embodied environments, and facilitates policy learning that significantly outperforms those derived from prior video-based world models.
FlowTok: Flowing Seamlessly Across Text and Image Tokens
Authors: Ju He; Qihang Yu; Qihao Liu; Liang-Chieh Chen
Venue: ICCV 2025 (main)

Abstract: Bridging different modalities lies at the heart of cross-modality generation. While conventional approaches treat the text modality as a conditioning signal that gradually guides the denoising process from Gaussian noise to the target image modality, we explore a much simpler paradigm--directly evolving between text and image modalities through flow matching. This requires projecting both modalities into a shared latent space, which poses a significant challenge due to their inherently different representations: text is highly semantic and encoded as 1D tokens, whereas images are spatially redundant and represented as 2D latent embeddings. To address this, we introduce FlowTok, a minimal framework that seamlessly flows across text and images by encoding images into a compact 1D token representation. Compared to prior methods, this design reduces the latent space size by 3.3x at an image resolution of 256, eliminating the need for complex conditioning mechanisms or noise scheduling. Moreover, FlowTok naturally extends to image-to-text generation under the same formulation. With its streamlined architecture centered around compact 1D tokens, FlowTok is highly memory-efficient, requires significantly fewer training resources, and achieves much faster sampling speeds--all while delivering performance comparable to state-of-the-art models. Code is available at https://github.com/TACJu/FlowTok.
PROGRESSOR: A Perceptually Guided Reward Estimator with Self-Supervised Online Refinement
Authors: Tewodros W. Ayalew; Xiao Zhang; Kevin Yuanbo Wu; Tianchong Jiang; Michael Maire; Matthew R. Walter
Venue: ICCV 2025 (main)

Abstract: We present PROGRESSOR, a novel framework that learns a task-agnostic reward function from videos, enabling policy training through goal-conditioned reinforcement learning (RL) without manual supervision. Underlying this reward is an estimate of the distribution over task progress as a function of the current, initial, and goal observations that is learned in a self-supervised fashion. Crucially, PROGRESSOR refines rewards adversarially during online RL training by pushing back predictions for out-of-distribution observations in order to mitigate distribution shift inherent in non-expert observations. Utilizing this progress prediction as a dense reward together with an adversarial push-back, we show that PROGRESSOR enables robots to learn complex behaviors without any external supervision. Pretrained on large-scale egocentric human video from EPIC-KITCHENS, PROGRESSOR requires no fine-tuning on in-domain task-specific data for generalization to real-robot offline RL under noisy demonstrations, outperforming contemporary methods that provide dense visual reward for robotic learning. Our findings highlight the potential of PROGRESSOR for scalable robotic applications where direct action labels and task-specific rewards are not readily available.
UniOcc: A Unified Benchmark for Occupancy Forecasting and Prediction in Autonomous Driving
Authors: Yuping Wang; Xiangyu Huang; Xiaokang Sun; Mingxuan Yan; Shuo Xing; Zhengzhong Tu; Jiachen Li
Venue: ICCV 2025 (main)

Abstract: We introduce UniOcc, a comprehensive, unified benchmark and toolkit for occupancy forecasting (i.e., predicting future occupancies based on historical information) and occupancy prediction (i.e., predicting current-frame occupancy from camera images. UniOcc unifies the data from multiple real-world datasets (i.e., nuScenes, Waymo) and high-fidelity driving simulators (i.e., CARLA, OpenCOOD), providing 2D/3D occupancy labels and annotating innovative per-voxel flows. Unlike existing studies that rely on suboptimal pseudo labels for evaluation, UniOcc incorporates novel evaluation metrics that do not depend on ground-truth labels, enabling robust assessment on additional aspects of occupancy quality. Through extensive experiments on state-of-the-art models, we demonstrate that large-scale, diverse training data and explicit flow information significantly enhance occupancy prediction and forecasting performance. Our data and code are available at https://uniocc.github.io/.
AdaHuman: Animatable Detailed 3D Human Generation with Compositional Multiview Diffusion
Authors: Yangyi Huang; Ye Yuan; Xueting Li; Jan Kautz; Umar Iqbal
Venue: ICCV 2025 (main)

Abstract: Existing methods for image-to-3D avatar generation struggle to produce highly detailed, animation-ready avatars suitable for real-world applications. We introduce AdaHuman, a novel framework that generates high-fidelity animatable 3D avatars from a single in-the-wild image. AdaHuman incorporates two key innovations: (1) A pose-conditioned 3D joint diffusion model that synthesizes consistent multi-view images in arbitrary poses alongside corresponding 3D Gaussian Splats (3DGS) reconstruction at each diffusion step; (2) A compositional 3DGS refinement module that enhances the details of local body parts through image-to-image refinement and seamlessly integrates them using a novel crop-aware camera ray map, producing a cohesive detailed 3D avatar. These components allow AdaHuman to generate highly realistic standardized A-pose avatars with minimal self-occlusion, enabling rigging and animation with any input motion. Extensive evaluation on public benchmarks and in-the-wild images demonstrates that AdaHuman significantly outperforms state-of-the-art methods in both avatar reconstruction and reposing. Code and models will be publicly available for research purposes.
ReCamMaster: Camera-Controlled Generative Rendering from A Single Video
Authors: Jianhong Bai; Menghan Xia; Xiao Fu; Xintao Wang; Lianrui Mu; Jinwen Cao; Zuozhu Liu; Haoji Hu; Xiang Bai; Pengfei Wan; Di Zhang
Venue: ICCV 2025 (main)

Abstract: Camera control has been actively studied in text or image conditioned video generation tasks. However, altering camera trajectories of a given video remains under-explored, despite its importance in the field of video creation. It is non-trivial due to the extra constraints of maintaining multiple-frame appearance and dynamic synchronization. To address this, we present ReCamMaster, a camera-controlled generative video re-rendering framework that reproduces the dynamic scene of an input video at novel camera trajectories. The core innovation lies in harnessing the generative capabilities of pre-trained text-to-video models through an elegant yet powerful video conditioning mechanism--an aspect often overlooked in current research. To overcome the scarcity of qualified training data, we construct a comprehensive multi-camera synchronized video dataset using Unreal Engine 5, which is carefully curated to follow real-world filming characteristics, covering diverse scenes and camera movements. It helps the model generalize to in-the-wild videos. Lastly, we further improve the robustness to diverse inputs through a meticulously designed training strategy. Extensive experiments show that our method substantially outperforms existing state-of-the-art approaches and strong baselines. Our method also finds promising applications in video stabilization, super-resolution, and outpainting. Our code and dataset are publicly available.
MaskHand: Generative Masked Modeling for Robust Hand Mesh Reconstruction in the Wild
Authors: Muhammad Usama Saleem; Ekkasit Pinyoanuntapong; Mayur Jagdishbhai Patel; Hongfei Xue; Ahmed Helmy; Srijan Das; Pu Wang
Venue: ICCV 2025 (main)

Abstract: Reconstructing a 3D hand mesh from a single RGB image is challenging due to complex articulations, self-occlusions, and depth ambiguities. Traditional discriminative methods, which learn a deterministic mapping from a 2D image to a single 3D mesh, often struggle with the inherent ambiguities in 2D-to-3D mapping. To address this challenge, we propose MaskHand, a novel generative masked model for hand mesh recovery that synthesizes plausible 3D hand meshes by learning and sampling from the probabilistic distribution of the ambiguous 2D-to-3D mapping process. MaskHand consists of two key components: (1) a VQ-MANO, which encodes 3D hand articulations as discrete pose tokens in a latent space, and (2) a Context-Guided Masked Transformer that randomly masks out pose tokens and learns their joint distribution, conditioned on corrupted token sequence, image context, and 2D pose cues. This learned distribution facilitates confidence-guided sampling during inference, producing mesh reconstructions with low uncertainty and high precision. Extensive evaluations on benchmark and real-world datasets demonstrate that MaskHand achieves state-of-the-art accuracy, robustness, and realism in 3D hand mesh reconstruction. Project website: https://m-usamasaleem.github.io/publication/MaskHand/MaskHand.html.