GenAI4ELab/papercli-papers huggingface dataset:
FLoC: Facility Location-Based Efficient Visual Token Compression for Long Video Understanding
Authors: Janghoon Cho; Jungsoo Lee; Munawar Hayat; Kyuwoong Hwang; Fatih Porikli; Sungha Choi
Venue: ICLR 2026 (ICLR 2026 Poster)

Abstract: Recent studies in long video understanding have harnessed the advanced visual-language reasoning capabilities of Large Multimodal Models (LMMs), driving the evolution of video-LMMs specialized for processing extended video sequences.
However, the scalability of these models is severely limited by the overwhelming volume of visual tokens generated from extended video sequences. To address this challenge, we propose FLoC, an efficient visual token compression framework based on the facility location function, a principled approach that swiftly selects a compact yet highly representative and diverse subset of visual tokens within a predefined budget on the number of visual tokens. By integrating the lazy greedy algorithm, our method achieves remarkable efficiency gains by swiftly selecting a compact subset of tokens, drastically reducing the number of visual tokens while guaranteeing near-optimal performance. Notably, our approach is training-free, model-agnostic, and query-agnostic, providing a versatile solution that seamlessly integrates with diverse video-LLMs and existing workflows. Extensive evaluations on large-scale benchmarks, such as Video-MME, MLVU, LongVideoBench, and EgoSchema, show that our framework consistently surpasses recent compression techniques, highlighting its effectiveness and robustness in addressing the challenges of long video understanding as well as its processing efficiency.
Autonomous Functional Play with Correspondence-Driven Trajectory Warping
Authors: William Liang; Sam Wang; Hung-Ju Wang; Osbert Bastani; Yecheng Jason Ma; Dinesh Jayaraman
Venue: ICLR 2026 (ICLR 2026 Poster)

Abstract: The ability to conduct and learn from interaction and experience is a central challenge in robotics, offering a scalable alternative to labor-intensive human demonstrations. However, realizing such "play" requires (1) a policy robust to diverse, potentially out-of-distribution environment states, and (2) a procedure that continuously produces useful robot experience. To address these challenges, we introduce Tether, a method for autonomous functional play involving structured, task-directed interactions.
First, we design a novel open-loop policy that warps actions from a small set of source demonstrations (≤10) by anchoring them to semantic keypoint correspondences in the target scene. We show that this design is extremely data-efficient and robust even under significant spatial and semantic variations. Second, we deploy this policy for autonomous functional play in the real world via a continuous cycle of task selection, execution, evaluation, and improvement, guided by the visual understanding capabilities of vision-language models. This procedure generates diverse, high-quality datasets with minimal human intervention. In a household-like multi-object setup, our method is the first to perform many hours of autonomous multi-task play in the real world starting from only a handful of demonstrations. This produces a stream of data that consistently improves the performance of closed-loop imitation policies over time, ultimately yielding over 1000 expert-level trajectories and training policies competitive with those learned from human-collected demonstrations.
IterResearch: Rethinking Long-Horizon Agents with Interaction Scaling
Authors: Guoxin Chen; Zile Qiao; Xuanzhong Chen; Donglei Yu; Haotian Xu; Xin Zhao; Ruihua Song; Wenbiao Yin; Huifeng Yin; Liwen Zhang; Kuan Li; Minpeng Liao; Yong Jiang; Pengjun Xie; Fei Huang; Jingren Zhou
Venue: ICLR 2026 (ICLR 2026 Poster)

Abstract: Recent advances in deep-research agents have shown promise for autonomous knowledge construction through dynamic reasoning over external sources. However, existing approaches rely on a mono-contextual paradigm that accumulates all information in a single, expanding context window, leading to context suffocation and noise contamination that limit their effectiveness on long-horizon tasks. We introduce \textbf{IterResearch}, a novel iterative deep-research paradigm that revisits long-horizon research through the lens of Interaction Scaling. Instead of relying on linear context accumulation, we adopt an MDP-inspired architecture with strategic workspace reconstruction. By maintaining an evolving report as memory and periodically synthesizing insights, our approach preserves consistent reasoning capacity across arbitrary exploration depths. To effectively train this paradigm, we employ Efficiency-Aware Policy Optimization (EAPO), a training strategy that adapts geometric reward discounting to incentivize efficient exploration and utilizes adaptive downsampling for stable distributed training. Extensive experiments demonstrate that IterResearch achieves substantial improvements over existing open-source agents with average +14.5pp across six benchmarks and narrows the gap with frontier proprietary systems. Remarkably, our paradigm exhibits unprecedented interaction scaling, extending to 2048 interactions with dramatic performance gains (from 3.5\% to 42.5\%), and serves as an effective prompting strategy, improving frontier models by up to 19.2pp over ReAct on long-horizon tasks. These findings position IterResearch as a versatile solution for long-horizon reasoning, effective both as a trained agent and as a prompting paradigm for frontier models.
From Sparse to Dense: Spatio-Temporal Fusion for Multi-View 3D Human Pose Estimation with DenseWarper
Authors: Ling Li; Changjie Chen; Yuyan Wang; Jiaqing Lyu; Kenglun Chang; Yiyun Chen; Zhidong Deng
Venue: ICLR 2026 (ICLR 2026 Poster)

Abstract: In multi-view 3D human pose estimation, models typically rely on images captured simultaneously from different camera views to predict a pose at a specific moment. While providing accurate spatial information, this traditional approach often overlooks the rich temporal dependencies between adjacent frames. We propose a novel 3D human pose estimation input method: the sparse interleaved input to address this. This method leverages images captured from different camera views at various time points (e.g., View 1 at time $t$ and View 2 at time $t+\delta$), allowing our model to capture rich spatio-temporal information and effectively boost performance. More importantly, this approach offers two key advantages: First, it can theoretically increase the output pose frame rate by N times with N cameras, thereby breaking through single-view frame rate limitations and enhancing the temporal resolution of the production. Second, using a sparse subset of available frames, our method can reduce data redundancy and simultaneously achieve better performance. We introduce the DenseWarper model, which leverages epipolar geometry for efficient spatio-temporal heatmap exchange. We conducted extensive experiments on the Human3.6M and MPI-INF-3DHP datasets. Results demonstrate that our method, utilizing only sparse interleaved images as input, outperforms traditional dense multi-view input approaches and achieves state-of-the-art performance.
ULTRA-360: Unconstrained Dataset for Large-scale Temporal 3D Reconstruction across Altitudes and Omnidirectional Views
Authors: Xijun Liu; Zhaoliang Zhang; Yuxiang Guo; Yifan Zhou; Rama Chellappa; Cheng Peng
Venue: ICLR 2026 (ICLR 2026 Poster)

Abstract: Significant progress has been made in photo-realistic scene reconstruction over recent years. Various disparate efforts have enabled capabilities such as multi-appearance or large-scale reconstruction from images acquired by consumer-grade cameras. How far away are we from digitally replicating the real world in 4D? So far, there appears to be a lack of well-designed dataset that can evaluate the holistic progress on large-scale scene reconstruction. We introduce a collection of imagery on a campus, acquired at different seasons, times of day, from multiple elevations, views, and at scale. To estimate many camera poses over such a large area and across elevations, we apply a semi-automated calibration pipeline to eliminate visual ambiguities and avoid excessive matching, then visually verify all calibration results to ensure accuracy. Finally, we benchmark various algorithms for automatic calibration and dense reconstruction on our dataset, named ULTRA-360, and demonstrate numerous potential areas to improve upon, e.g., balancing sensitivity and specificity in feature matching, densification and floaters in dense reconstruction, multi-appearance overfitting, etc. We believe ULTRA-360 can serve as the benchmark that reflect realistic challenges in an end-to-end scene-reconstruction pipeline.
Zero-shot Forecasting by Simulation Alone
Authors: Boris N. Oreshkin; Mayank Jauhari; Ravi Kiran Selvam; Malcolm Wolff; Wenhao Pan; Shankar Ramasubramanian; Kin G. Olivares; Tatiana Konstantinova; Andres Potapczynski; Mengfei Cao; Dmitry Efimov; Michael W. Mahoney; Andrew Gordon Wilson
Venue: ICLR 2026 (ICLR 2026 Poster)

Abstract: Zero-shot time-series forecasting holds great promise, but is still in its infancy, hindered by limited and biased data corpora, leakage-prone evaluation, and privacy and licensing constraints. Motivated by these challenges, we propose the first practical univariate time series simulation pipeline which is simultaneously fast enough for on-the-fly data generation and enables notable zero-shot forecasting performance on M-Series and GiftEval benchmarks that capture trend/seasonality/intermittency patterns, typical of industrial forecasting applications. Our simulator, which we call SarSim (SARIMA Simulator for Zero-Shot Forecasting), is based off of a seasonal autoregressive integrated moving average (SARIMA) model as its core data source. Due to instability in the autoregressive component, naive SARIMA simulation often leads to unusable paths. Instead, we follow a three-step procedure: (1) we sample well-behaved trajectories from its characteristic polynomial stability region; (2) we introduce a superposition scheme that combines multiple paths into rich multi-seasonality traces; and (3) we add rate-based heavy-tailed noise models to capture burstiness and intermittency alongside seasonalities and trends. SarSim is orders of magnitude faster than kernel-based generators, and it enables training on circa 1B unique purely simulated series, generated on the fly; after which well-established neural network backbones exhibit strong zero-shot generalization, surpassing strong statistical forecasters and recent foundation baselines, while operating under strict zero-shot protocol. Notably, on GiftEval we observe a "student-beats-teacher" effect: models trained on our simulations exceed the forecasting accuracy of the AutoARIMA generating processes.
ImpossibleBench: Measuring LLMs' Propensity of Exploiting Test Cases
Authors: Ziqian Zhong; Aditi Raghunathan; Nicholas Carlini
Venue: ICLR 2026 (ICLR 2026 Poster)

Abstract: The tendency to find and exploit "shortcuts" to complete tasks poses significant risks for reliable assessment and deployment of large language models (LLMs). For example, an LLM agent with access to unit tests may delete failing tests rather than fix the underlying bug. Such behavior undermines both the validity of benchmark results and the reliability of real-world LLM coding assistant deployments.

To quantify, study, and mitigate such behavior, we introduce ImpossibleBench, a benchmark framework that systematically measures LLM agents' propensity to exploit test cases. ImpossibleBench creates "impossible" variants of tasks from existing benchmarks like LiveCodeBench and SWE-bench by introducing direct conflicts between the natural-language specification and the unit tests. We measure an agent's "cheating rate" as its pass rate on these impossible tasks, where any pass necessarily implies a specification-violating shortcut.

As a practical framework, ImpossibleBench is not just an evaluation but a versatile tool. We demonstrate its utility for: (1) studying model behaviors, revealing more fine-grained details of cheating behaviors from simple test modification to complex operator overloading; (2) context engineering, showing how prompt, test access and feedback loop affect cheating rates; and (3) developing monitoring tools, providing a testbed with verified deceptive solutions. We hope ImpossibleBench serves as a useful framework for building more robust and reliable LLM systems.
TRIM: Hybrid Inference via Targeted Stepwise Routing in Multi-Step Reasoning Tasks
Authors: Vansh Kapoor; Aman Gupta; Hao Chen; Anurag Beniwal; Jing Huang; Aviral Kumar
Venue: ICLR 2026 (ICLR 2026 Poster)

Abstract: Multi-step reasoning tasks like mathematical problem solving are vulnerable to cascading failures, where a single incorrect step leads to complete solution breakdown. Current LLM routing methods assign entire queries to one model, treating all reasoning steps as equal. We propose TRIM (Targeted routing in multi-step reasoning tasks), which routes only critical steps$\unicode{x2013}$those likely to derail the solution$\unicode{x2013}$to larger models while letting smaller models handle routine continuations. Our key insight is that targeted step-level interventions can fundamentally transform inference efficiency by confining expensive calls to precisely those steps where stronger models prevent cascading errors. TRIM operates at the step-level: it uses process reward models to identify erroneous steps and makes routing decisions based on step-level uncertainty and budget constraints. We develop several routing strategies within TRIM, ranging from a simple threshold-based policy to more expressive policies that reason about long-horizon accuracy-cost trade-offs and uncertainty in step-level correctness estimates. On MATH-500, even the simplest thresholding strategy surpasses prior routing methods with 5x higher cost efficiency, while more advanced policies match the strong, expensive model's performance using 80% fewer expensive model tokens. On harder benchmarks such as AIME, TRIM achieves up to 6x higher cost efficiency. All methods generalize effectively across math reasoning tasks, demonstrating that step-level difficulty represents fundamental characteristics of reasoning.
Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videos
Authors: Jinfeng Liu; Lingtong Kong; Mi Zhou; Jinwei Chen; Dan Xu
Venue: ICLR 2026 (ICLR 2026 Poster)

Abstract: We introduce Mono4DGS-HDR, the first system for reconstructing renderable 4D high dynamic range (HDR) scenes from unposed monocular low dynamic range (LDR) videos captured with alternating exposures. To tackle such a challenging problem, we present a unified framework with two-stage optimization approach based on Gaussian Splatting. The first stage learns a video HDR Gaussian representation in orthographic camera coordinate space, eliminating the need for camera poses and enabling robust initial HDR video reconstruction. The second stage transforms video Gaussians into world space and jointly refines the world Gaussians with camera poses. Furthermore, we propose a temporal luminance regularization strategy to enhance the temporal consistency of the HDR appearance. Since our task has not been studied before, we construct a new evaluation benchmark using publicly available datasets for HDR video reconstruction. Extensive experiments demostrate that Mono4DGS-HDR significantly outperforms alternative solutions adapted from state-of-the-art methods in both rendering quality and speed. The project page for this paper is available at https://liujf1226.github.io/Mono4DGS-HDR.
A cross-species neural foundation model for end-to-end speech decoding
Authors: Yizi Zhang; Linyang He; Chaofei Fan; Tingkai Liu; Han Yu; Trung Le; Jingyuan Li; Scott Linderman; Lea Duncker; Francis R Willett; Nima Mesgarani; Liam Paninski
Venue: ICLR 2026 (ICLR 2026 Poster)

Abstract: Speech brain–computer interfaces (BCIs) aim to restore communication for people with paralysis by translating neural activity into text. Most systems use cascaded frameworks that decode phonemes before assembling sentences with an n-gram language model (LM), preventing joint optimization of all stages simultaneously. Here, we introduce an end-to-end BraIn-to-Text (BIT) framework that translates neural activity into coherent sentences using a single differentiable neural network. Central to our approach is a cross-task, cross-species pretrained neural encoder, whose representations transfer to both attempted and imagined speech. In a cascaded setting with an n-gram LM, the pretrained encoder establishes a new state-of-the-art (SOTA) on the Brain-to-Text ’24 and ’25 benchmarks. Integrated end-to-end with audio large language models (LLMs) and trained with contrastive learning for cross-modal alignment, BIT reduces the word error rate (WER) of the prior end-to-end method from 24.69% to 10.22%. Notably, we find that small-scale audio-LLMs markedly improve end-to-end decoding. Beyond record-setting performance, BIT aligns attempted and imagined speech embeddings to enable cross-task generalization. Altogether, our approach advances the integration of large, diverse neural datasets, paving the way for an end-to-end decoding framework that supports seamless, differentiable optimization.
Randomized Antipodal Search Done Right for Data Pareto Improvement of LLM Unlearning
Authors: Ziwen Liu; Huawei Lin; Yide Ran; Denghui Zhang; Jianwen Xie; Chuan Li; Weijie Zhao; Zhaozhuo Xu
Venue: ICLR 2026 (ICLR 2026 Poster)

Abstract: Large language models (LLMs) sometimes memorize undesirable knowledge, which must be removed after deployment. Prior work on machine unlearning has focused largely on optimization methods that adjust parameters to enforce forgetting while preserving retention. However, these approaches assume that the forget and retain sets are readily available, which rarely holds in practice. Unlearning is typically triggered by an undesired generation at inference time, making the retrieval of relevant data the central challenge. 
We introduce the notion of data Pareto improvement for LLM unlearning, which formalizes how retrieval can expand the achievable trade-off frontier between forgetting and retention. To realize this principle, we propose Randomized Antipodal Search on Linearized Influence Kernel (RASLIK), a retrieval algorithm that combines permutation–projection hashing with randomized antipodal search. RASLIK reduces selection variance, achieves sublinear complexity, and yields a double gain in both quality and efficiency. Across multiple models, datasets, and unlearning algorithms, RASLIK consistently outperforms deterministic baselines and even oracle sampling, establishing randomized search as a principled and scalable solution for data-centric unlearning.
WAVE: Learning Unified & Versatile Audio-Visual Embeddings with Multimodal LLM
Authors: Changli Tang; Qinfan Xiao; Ke Mei; Tianyi Wang; Fengyun Rao; Chao Zhang
Venue: ICLR 2026 (ICLR 2026 Oral)

Abstract: While embeddings from multimodal large language models (LLMs) excel as general-purpose representations, their application to dynamic modalities like audio and video remains underexplored. We introduce WAVE (\textbf{u}nified \& \textbf{v}ersatile \textbf{a}udio-\textbf{v}isual \textbf{e}mbeddings), the first LLM-based embedding that creates a unified representation space for text, audio, and video modalities. WAVE employs a novel hierarchical feature fusion strategy and a joint multi-modal, multi-task training approach to enable two key capabilities: any-to-any cross-modal retrieval and the generation of prompt-aware embeddings tailored to user instructions. Experimentally, WAVE sets a new state-of-the-art on the MMEB-v2 video benchmark and achieves superior results in audio and video-to-audio retrieval. Its prompt-aware nature also yields remarkable performance in multimodal question answering, significantly outperforming existing embedding models. Ablation studies validate our joint training strategy, demonstrating improved performance across all modalities.  With a newly introduced benchmark for versatile audio-visual learning, WAVE opens up broad possibilities for cross-modal, any-to-any applications. Our code and checkpoints are released at \href{https://github.com/TCL606/WAVE}{https://github.com/TCL606/WAVE}.
OmniText: A Training-Free Generalist for Controllable Text-Image Manipulation
Authors: Agus Gunawan; Samuel Teodoro; Yun Chen; Soo Ye Kim; Jihyong Oh; Munchurl Kim
Venue: ICLR 2026 (ICLR 2026 Poster)

Abstract: Recent advancements in diffusion-based text synthesis have demonstrated significant performance in inserting and editing text within images via inpainting. However, despite the potential of text inpainting methods, three key limitations hinder their applicability to broader Text Image Manipulation (TIM) tasks: (i) the inability to remove text, (ii) the lack of control over the style of rendered text, and (iii) a tendency to generate duplicated letters. To address these challenges, we propose OmniText, a training-free generalist capable of performing a wide range of TIM tasks. Specifically, we investigate two key properties of cross- and self-attention mechanisms to enable text removal and to provide control over both text styles and content. Our findings reveal that text removal can be achieved by applying self-attention inversion, which mitigates the model's tendency to focus on surrounding text, thus reducing text hallucinations. Additionally, we redistribute cross-attention, as increasing the probability of certain text tokens reduces text hallucination. For controllable inpainting, we introduce novel loss functions in a latent optimization framework: a cross-attention content loss to improve text rendering accuracy and a self-attention style loss to facilitate style customization. Furthermore, we present OmniText-Bench, a benchmark dataset for evaluating diverse TIM tasks. It includes input images, target text with masks, and style references, covering diverse applications such as text removal, rescaling, repositioning, and insertion and editing with various styles. Our OmniText framework is the first generalist method capable of performing diverse TIM tasks. It achieves state-of-the-art performance across multiple tasks and metrics compared to other text inpainting methods and is comparable with specialist methods.
Scalable In-Context Q-Learning
Authors: Jinmei Liu; Fuhong Liu; Zhenhong Sun; Jianye HAO; Huaxiong Li; Bo Wang; Daoyi Dong; Chunlin Chen; Zhi Wang
Venue: ICLR 2026 (ICLR 2026 Poster)

Abstract: Recent advancements in language models have demonstrated remarkable in-context learning abilities, prompting the exploration of in-context reinforcement learning (ICRL) to extend the promise to decision domains. Due to involving more complex dynamics and temporal correlations, existing ICRL approaches may face challenges in learning from suboptimal trajectories and achieving precise in-context inference. In the paper, we propose **S**calable **I**n-**C**ontext **Q**-**L**earning (**S-ICQL**), an innovative framework that harnesses dynamic programming and world modeling to steer ICRL toward efficient reward maximization and task generalization, while retaining the scalability and stability of supervised pretraining. We design a prompt-based multi-head transformer architecture that simultaneously predicts optimal policies and in-context value functions using separate heads. We pretrain a generalized world model to capture task-relevant information, enabling the construction of a compact prompt that facilitates fast and precise in-context inference. During training, we perform iterative policy improvement by fitting a state value function to an upper-expectile of the Q-function, and distill the in-context value functions into policy extraction using advantage-weighted regression. Extensive experiments across a range of discrete and continuous environments show consistent performance gains over various types of baselines, especially when learning from suboptimal data. Our code is available at [https://github.com/NJU-RL/SICQL](https://github.com/NJU-RL/SICQL).