GenAI4ELab/papercli-papers huggingface dataset:
Bidirectional Domain Mixup for Domain Adaptive Semantic Segmentation
Authors: Daehan Kim; Minseok Seo; Kwanyong Park; Inkyu Shin; Sanghyun Woo; In So Kweon; Dong-Geol Choi
Venue: AAAI 2023 (main)

Abstract: Mixup provides interpolated training samples and allows the model to obtain smoother decision boundaries for better generalization. The idea can be naturally applied to the domain adaptation task, where we can mix the source and target samples to obtain domain-mixed samples for better adaptation. However, the extension of the idea from classification to segmentation (i.e., structured output) is nontrivial. This paper systematically studies the impact of mixup under the domain adaptive semantic segmentation task and presents a simple yet effective mixup strategy called Bidirectional Domain Mixup (BDM). In specific, we achieve domain mixup in two-step: cut and paste. Given the warm-up model trained from any adaptation techniques, we forward the source and target samples and perform a simple threshold-based cut out of the unconfident regions (cut). After then, we fill-in the dropped regions with the other domain region patches (paste). In doing so, we jointly consider class distribution, spatial structure, and pseudo label confidence. Based on our analysis, we found that BDM leaves domain transferable regions by cutting, balances the dataset-level class distribution while preserving natural scene context by pasting. We coupled our proposal with various state-of-the-art adaptation models and observe significant improvement consistently. We also provide extensive ablation experiments to empirically verify our main components of the framework. Visit our project page with the code at https://sites.google.com/view/bidirectional-domain-mixup
Frequency Selective Augmentation for Video Representation Learning
Authors: Jinhyung Kim; Taeoh Kim; Minho Shim; Dongyoon Han; Dongyoon Wee; Junmo Kim
Venue: AAAI 2023 (main)

Abstract: Recent self-supervised video representation learning methods focus on maximizing the similarity between multiple augmented views from the same video and largely rely on the quality of generated views. However, most existing methods lack a mechanism to prevent representation learning from bias towards static information in the video. In this paper, we propose frequency augmentation (FreqAug), a spatio-temporal data augmentation method in the frequency domain
for video representation learning. FreqAug stochastically removes specific frequency components from the video so that learned representation captures essential features more from the remaining information for various downstream tasks. Specifically, FreqAug pushes the model to focus more on dynamic features rather than static features in the video via dropping spatial or temporal low-frequency components. To verify the generality of the proposed method, we experiment with FreqAug on multiple self-supervised learning frameworks along with standard augmentations. Transferring the improved representation to five video action recognition and two temporal action localization downstream tasks shows consistent improvements over baselines.
Pose-Guided 3D Human Generation in Indoor Scene
Authors: Minseok Kim; Changwoo Kang; Jeongin Park; Kyungdon Joo
Venue: AAAI 2023 (main)

Abstract: In this work, we address the problem of scene-aware 3D human avatar generation based on human-scene interactions. In particular, we pay attention to the fact that physical contact between a 3D human and a scene (i.e., physical human-scene interactions) requires a geometrical alignment to generate natural 3D human avatar. Motivated by this fact, we present a new 3D human generation framework that considers geometric alignment on potential contact areas between 3D human avatars and their surroundings. In addition, we introduce a compact yet effective human pose classifier that classifies the human pose and provides potential contact areas of the 3D human avatar. It allows us to adaptively use geometric alignment loss according to the classified human pose. Compared to state-of-the-art method, our method can generate physically and semantically plausible 3D humans that interact naturally with 3D scenes without additional post-processing. In our evaluations, we achieve the improvements with more plausible interactions and more variety of poses than prior research in qualitative and quantitative analysis. Project page: https://bupyeonghealer.github.io/phin/.
Semantic-Aware Superpixel for Weakly Supervised Semantic Segmentation
Authors: Sangtae Kim; Daeyoung Park; Byonghyo Shim
Venue: AAAI 2023 (main)

Abstract: Weakly-supervised semantic segmentation aims to train a semantic segmentation network using weak labels. Among weak labels, image-level label has been the most popular choice due to its simplicity. However, since image-level labels lack accurate object region information, additional modules such as saliency detector have been exploited in weakly supervised semantic segmentation, which requires pixel-level label for training. In this paper, we explore a self-supervised vision transformer to mitigate the heavy efforts on generation of pixel-level annotations. By exploiting the features obtained from self-supervised vision transformer, our superpixel discovery method finds out the semantic-aware superpixels based on the feature similarity in an unsupervised manner. Once we obtain the superpixels, we train the semantic segmentation network using superpixel-guided seeded region growing method. Despite its simplicity, our approach achieves the competitive result with the state-of-the-arts on PASCAL VOC 2012 and MS-COCO 2014 semantic segmentation datasets for weakly supervised semantic segmentation. Our code is available at https://github.com/st17kim/semantic-aware-superpixel.
Multispectral Invisible Coating: Laminated Visible-Thermal Physical Attack against Multispectral Object Detectors Using Transparent Low-E Films
Authors: Taeheon Kim; Youngjoon Yu; Yong Man Ro
Venue: AAAI 2023 (main)

Abstract: Multispectral object detection plays a vital role in safety-critical vision systems that require an around-the-clock operation and encounter dynamic real-world situations(e.g., self-driving cars and autonomous surveillance systems). Despite its crucial competence in safety-related applications, its security against physical attacks is severely understudied. We investigate the vulnerability of multispectral detectors against physical attacks by proposing a new physical method: Multispectral Invisible Coating. Utilizing transparent Low-e films, we realize a laminated visible-thermal physical attack by attaching Low-e films over a visible attack printing. Moreover, we apply our physical method to manufacture a Multispectral Invisible Suit that hides persons from the multiple view angles of Multispectral detectors. To simulate our attack under various surveillance scenes, we constructed a large-scale multispectral pedestrian dataset which we will release in public. Extensive experiments show that our proposed method effectively attacks the state-of-the-art multispectral detector both in the digital space and the physical world.
CRAFT: Camera-Radar 3D Object Detection with Spatio-Contextual Fusion Transformer
Authors: Youngseok Kim; Sanmin Kim; Jun Won Choi; Dongsuk Kum
Venue: AAAI 2023 (main)

Abstract: Camera and radar sensors have significant advantages in cost, reliability, and maintenance compared to LiDAR. Existing fusion methods often fuse the outputs of single modalities at the result-level, called the late fusion strategy. This can benefit from using off-the-shelf single sensor detection algorithms, but late fusion cannot fully exploit the complementary properties of sensors, thus having limited performance despite the huge potential of camera-radar fusion. Here we propose a novel proposal-level early fusion approach that effectively exploits both spatial and contextual properties of camera and radar for 3D object detection. Our fusion framework first associates image proposal with radar points in the polar coordinate system to efficiently handle the discrepancy between the coordinate system and spatial properties. Using this as a first stage, following consecutive cross-attention based feature fusion layers adaptively exchange spatio-contextual information between camera and radar, leading to a robust and attentive fusion. Our camera-radar fusion approach achieves the state-of-the-art 41.1% mAP and 52.3% NDS on the nuScenes test set, which is 8.7 and 10.8 points higher than the camera-only baseline, as well as yielding competitive performance on the LiDAR method.
Simple and Effective Synthesis of Indoor 3D Scenes
Authors: Jing Yu Koh; Harsh Agrawal; Dhruv Batra; Richard Tucker; Austin Waters; Honglak Lee; Yinfei Yang; Jason Baldridge; Peter Anderson
Venue: AAAI 2023 (main)

Abstract: We study the problem of synthesizing immersive 3D indoor scenes from one or a few images. Our aim is to generate high-resolution images and videos from novel viewpoints, including viewpoints that extrapolate far beyond the input images while maintaining 3D consistency. Existing approaches are highly complex, with many separately trained stages and components. We propose a simple alternative: an image-to-image GAN that maps directly from reprojections of incomplete point clouds to full high-resolution RGB-D images. On the Matterport3D and RealEstate10K datasets, our approach significantly outperforms prior work when evaluated by humans, as well as on FID scores. Further, we show that our model is useful for generative data augmentation. A vision-and-language navigation (VLN) agent trained with trajectories spatially-perturbed by our model improves success rate by up to 1.5% over a state of the art baseline on the mature R2R benchmark. Our code will be made available to facilitate generative data augmentation and applications to downstream robotics and embodied AI tasks.
MGTANet: Encoding Sequential LiDAR Points Using Long Short-Term Motion-Guided Temporal Attention for 3D Object Detection
Authors: Junho Koh; Junhyung Lee; Youngwoo Lee; Jaekyum Kim; Jun Won Choi
Venue: AAAI 2023 (main)

Abstract: Most scanning LiDAR sensors generate a sequence of point clouds in real-time. While conventional 3D object detectors use a set of unordered LiDAR points acquired over a fixed time interval, recent studies have revealed that substantial performance improvement can be achieved by exploiting the spatio-temporal context present in a sequence of LiDAR point sets. In this paper, we propose a novel 3D object detection architecture, which can encode LiDAR point cloud sequences acquired by multiple successive scans. The encoding process of the point cloud sequence is performed on two different time scales. We first design a short-term motion-aware voxel encoding that captures the short-term temporal changes of point clouds driven by the motion of objects in each voxel. We also propose long-term motion-guided bird’s eye view (BEV) feature enhancement that adaptively aligns and aggregates the BEV feature maps obtained by the short-term voxel encoding by utilizing the dynamic motion context inferred from the sequence of the feature maps. The experiments conducted on the public nuScenes benchmark demonstrate that the proposed 3D object detector offers significant improvements in performance compared to the baseline methods and that it sets a state-of-the-art performance for certain 3D object detection categories. Code is available at https://github.com/HYjhkoh/MGTANet.git.
InstanceFormer: An Online Video Instance Segmentation Framework
Authors: Rajat Koner; Tanveer Hannan; Suprosanna Shit; Sahand Sharifzadeh; Matthias Schubert; Thomas Seidl; Volker Tresp
Venue: AAAI 2023 (main)

Abstract: Recent transformer-based offline video instance segmentation (VIS) approaches achieve encouraging results and significantly outperform online approaches. However, their reliance on the whole video and the immense computational complexity caused by full Spatio-temporal attention limit them in real-life applications such as processing lengthy videos. In this paper, we propose a single-stage transformer-based efficient online VIS framework named InstanceFormer, which is especially suitable for long and challenging videos. We propose three novel components to model short-term and long-term dependency and temporal coherence. First, we propagate the representation, location, and semantic information of prior instances to model short-term changes. Second, we propose a novel memory cross-attention in the decoder, which allows the network to look into earlier instances within a certain temporal window. Finally, we employ a temporal contrastive loss to impose coherence in the representation of an instance across all frames. Memory attention and temporal coherence are particularly beneficial to long-range dependency modeling, including challenging scenarios like occlusion. The proposed InstanceFormer outperforms previous online benchmark methods by a large margin across multiple datasets. Most importantly, InstanceFormer surpasses offline approaches for challenging and long datasets such as YouTube-VIS-2021 and OVIS. Code is available at https://github.com/rajatkoner08/InstanceFormer.
Pixel-Wise Warping for Deep Image Stitching
Authors: Hyeokjun Kweon; Hyeonseong Kim; Yoonsu Kang; Youngho Yoon; WooSeong Jeong; Kuk-Jin Yoon
Venue: AAAI 2023 (main)

Abstract: Existing image stitching approaches based on global or local homography estimation are not free from the parallax problem and suffer from undesired artifacts. In this paper, instead of relying on the homography-based warp, we propose a novel deep image stitching framework exploiting the pixel-wise warp field to handle the large-parallax problem. The proposed deep image stitching framework consists of a Pixel-wise Warping Module (PWM) and a Stitched Image Generating Module (SIGMo). For PWM, we obtain pixel-wise warp in a similar manner as estimating an optical flow (OF).
In the stitching scenario, the input images usually include non-overlap (NOV) regions of which warp cannot be directly estimated, unlike the overlap (OV) regions. To help the PWM predict a reasonable warp on the NOV region, we impose two geometrical constraints: an epipolar loss and a line-preservation loss. With the obtained warp field, we relocate the pixels of the target image using forward warping. Finally, the SIGMo is trained by the proposed multi-branch training framework to generate a stitched image from a reference image and a warped target image. For training and evaluating the proposed framework, we build and publish a novel dataset including image pairs with corresponding pixel-wise ground truth warp and stitched result images. We show that the results of the proposed framework are quantitatively and qualitatively superior to those of the conventional methods.
Learning to Learn Better for Video Object Segmentation
Authors: Meng Lan; Jing Zhang; Lefei Zhang; Dacheng Tao
Venue: AAAI 2023 (main)

Abstract: Recently, the joint learning framework (JOINT) integrates matching based transductive reasoning and online inductive learning to achieve accurate and robust semi-supervised video object segmentation (SVOS). However, using the mask embedding as the label to guide the generation of target features in the two branches may result in inadequate target representation and degrade the performance. Besides, how to reasonably fuse the target features in the two different branches rather than simply adding them together to avoid the adverse effect of one dominant branch has not been investigated. In this paper, we propose a novel framework that emphasizes Learning to Learn Better (LLB) target features for SVOS, termed LLB, where we design the discriminative label generation module (DLGM) and the adaptive fusion module to address these issues. Technically, the DLGM takes the background-filtered frame instead of the target mask as input and adopts a lightweight encoder to generate the target features, which serves as the label of the online few-shot learner and the value of the decoder in the transformer to guide the two branches to learn more discriminative target representation. The adaptive fusion module maintains a learnable gate for each branch, which reweighs the element-wise feature representation and allows an adaptive amount of target information in each branch flowing to the fused target feature, thus preventing one branch from being dominant and making the target feature more robust to distractor. Extensive experiments on public benchmarks show that our proposed LLB method achieves state-of-the-art performance.
Curriculum Multi-Negative Augmentation for Debiased Video Grounding
Authors: Xiaohan Lan; Yitian Yuan; Hong Chen; Xin Wang; Zequn Jie; Lin Ma; Zhi Wang; Wenwu Zhu
Venue: AAAI 2023 (main)

Abstract: Video Grounding (VG) aims to locate the desired segment from a video given a sentence query. Recent studies have found that current VG models are prone to over-rely the groundtruth moment annotation distribution biases in the training set. To discourage the standard VG model's behavior of exploiting such temporal annotation biases and improve the model generalization ability, we propose multiple negative augmentations in a hierarchical way, including cross-video augmentations from clip-/video-level, and self-shuffled augmentations with masks. These augmentations can effectively diversify the data distribution so that the model can make more reasonable predictions instead of merely fitting the temporal biases. However, directly adopting such data augmentation strategy may inevitably carry some noise shown in our cases, since not all of the handcrafted augmentations are semantically irrelevant to the groundtruth video. To further denoise and improve the grounding accuracy, we design a multi-stage curriculum strategy to adaptively train the standard VG model from easy to hard negative augmentations. Experiments on newly collected Charades-CD and ActivityNet-CD datasets demonstrate our proposed strategy can improve the performance of the base model on both i.i.d and o.o.d scenarios.
Weakly Supervised 3D Segmentation via Receptive-Driven Pseudo Label Consistency and Structural Consistency
Authors: Yuxiang Lan; Yachao Zhang; Yanyun Qu; Cong Wang; Chengyang Li; Jia Cai; Yuan Xie; Zongze Wu
Venue: AAAI 2023 (main)

Abstract: As manual point-wise label is time and labor-intensive for fully supervised large-scale point cloud  semantic segmentation, weakly supervised method is increasingly active. However, existing methods fail to generate high-quality pseudo labels effectively, leading to unsatisfactory results. In this paper, we propose a weakly supervised point cloud semantic segmentation framework via receptive-driven pseudo label consistency and structural consistency to mine potential knowledge. Specifically, we propose three consistency contrains: pseudo label consistency among different scales,  semantic structure consistency between intra-class features and class-level relation structure consistency between pair-wise categories.  Three consistency constraints are jointly used to effectively prepares and utilizes pseudo labels simultaneously for stable training. Finally, extensive experimental results on three challenging datasets demonstrate that our method significantly outperforms state-of-the-art weakly supervised methods and even achieves comparable performance to the fully supervised methods.
MultiAct: Long-Term 3D Human Motion Generation from Multiple Action Labels
Authors: Taeryung Lee; Gyeongsik Moon; Kyoung Mu Lee
Venue: AAAI 2023 (main)

Abstract: We tackle the problem of generating long-term 3D human motion from multiple action labels. Two main previous approaches, such as action- and motion-conditioned methods, have limitations to solve this problem. The action-conditioned methods generate a sequence of motion from a single action. Hence, it cannot generate long-term motions composed of multiple actions and transitions between actions. Meanwhile, the motion-conditioned methods generate future motions from initial motion. The generated future motions only depend on the past, so they are not controllable by the user's desired actions. We present MultiAct, the first framework to generate long-term 3D human motion from multiple action labels. MultiAct takes account of both action and motion conditions with a unified recurrent generation system. It repetitively takes the previous motion and action label; then, it generates a smooth transition and the motion of the given action. As a result, MultiAct produces realistic long-term motion controlled by the given sequence of multiple action labels. The code is publicly available in https://github.com/TaeryungLee/MultiAct RELEASE.
Not All Neighbors Matter: Point Distribution-Aware Pruning for 3D Point Cloud
Authors: Yejin Lee; Donghyun Lee; JungUk Hong; Jae W. Lee; Hongil Yoon
Venue: AAAI 2023 (main)

Abstract: Applying deep neural networks to 3D point cloud processing has demonstrated a rapid pace of advancement in those domains where 3D geometry information can greatly boost task performance, such as AR/VR, robotics, and autonomous driving. However, as the size of both the neural network model and 3D point cloud continues to scale, reducing the entailed computation and memory access overhead is a primary challenge to meet strict latency and energy constraints of practical applications. This paper proposes a new weight pruning technique for 3D point cloud based on spatial point distribution. We identify that particular groups of neighborhood voxels in 3D point cloud contribute more frequently to actual output features than others. Based on this observation, we propose to selectively prune less contributing groups of neighborhood voxels first to reduce the computation overhead while minimizing the impact on model accuracy. We apply our proposal to three representative sparse 3D convolution libraries. Our proposal reduces the inference latency by 1.60× on average and energy consumption by 1.74× on NVIDIA GV100 GPU with no loss in accuracy metric
Symbolic Replay: Scene Graph as Prompt for Continual Learning on VQA Task
Authors: Stan Weixian Lei; Difei Gao; Jay Zhangjie Wu; Yuxuan Wang; Wei Liu; Mengmi Zhang; Mike Zheng Shou
Venue: AAAI 2023 (main)

Abstract: VQA is an ambitious task aiming to answer any image-related question. However, in reality, it is hard to build such a system once for all since the needs of users are continuously updated, and the system has to implement new functions. Thus, Continual Learning (CL) ability is a must in developing advanced VQA systems. Recently, a pioneer work split a VQA dataset into disjoint answer sets to study this topic. However, CL on VQA involves not only the expansion of label sets (new Answer sets). It is crucial to study how to answer questions when deploying VQA systems to new environments (new Visual scenes) and how to answer questions requiring new functions (new Question types). Thus, we propose CLOVE, a benchmark for Continual Learning On Visual quEstion answering, which contains scene- and function-incremental settings for the two aforementioned CL scenarios. In terms of methodology, the main difference between CL on VQA and classification is that the former additionally involves expanding and preventing forgetting of reasoning mechanisms, while the latter focusing on class representation. Thus, we propose a real-data-free replay-based method tailored for CL on VQA, named Scene Graph as Prompt for Symbolic Replay. Using a piece of scene graph as a prompt, it replays pseudo scene graphs to represent the past images, along with correlated QA pairs. A unified VQA model is also proposed to utilize the current and replayed data to enhance its QA ability. Finally, experimental results reveal challenges in CLOVE and demonstrate the effectiveness of our method. Code and data
are available at https://github.com/showlab/CLVQA.