GenAI4ELab/papercli-papers huggingface dataset:
PlaceIt3D: Language-Guided Object Placement in Real 3D Scenes
Authors: Ahmed Abdelreheem; Filippo Aleotti; Jamie Watson; Zawar Qureshi; Abdelrahman Eldesokey; Peter Wonka; Gabriel Brostow; Sara Vicente; Guillermo Garcia-Hernando
Venue: ICCV 2025 (main)

Abstract: We introduce the task of Language-Guided Object Placement in Real 3D Scenes. Given a 3D reconstructed point-cloud scene, a 3D asset, and a natural-language instruction, the goal is to place the asset so that the instruction is satisfied. The task demands tackling four intertwined challenges: (a) one-to-many ambiguity in valid placements; (b) precise geometric and physical reasoning; (c) joint understanding across the scene, the asset, and language; and (d) robustness to noisy point clouds with no privileged metadata at test time. The first three challenges mirror the complexities of synthetic scene generation, while the metadata-free, noisy-scan scenario is inherited from language-guided 3D visual grounding. We inaugurate this task by introducing a benchmark and evaluation protocol, releasing a dataset for training multi-modal large language models (MLLMs), and establishing a first nontrivial baseline. We believe this challenging setup and benchmark will provide a foundation for evaluating and advancing MLLMs in 3D understanding.
TR-PTS: Task-Relevant Parameter and Token Selection for Efficient Tuning
Authors: Siqi Luo; Haoran Yang; Yi Xin; Mingyang Yi; Guangyang Wu; Guangtao Zhai; Xiaohong Liu
Venue: ICCV 2025 (main)

Abstract: Large pre-trained models achieve remarkable performance in vision tasks but are impractical for fine-tuning due to high computational and storage costs. Parameter-Efficient Fine-Tuning (PEFT) methods mitigate this issue by updating only a subset of parameters; however, most existing approaches are task-agnostic, failing to fully exploit task-specific adaptations, which leads to suboptimal efficiency and performance. To address this limitation, we propose Task-Relevant Parameter and Token Selection (TR-PTS), a task-driven framework that enhances both computational efficiency and accuracy. Specifically, we introduce Task-Relevant Parameter Selection, which utilizes the Fisher Information Matrix (FIM) to identify and fine-tune only the most informative parameters in a layer-wise manner, while keeping the remaining parameters frozen. Simultaneously, Task-Relevant Token Selection dynamically preserves the most informative tokens and merges redundant ones, reducing computational overhead. By jointly optimizing parameters and tokens, TR-PTS enables the model to concentrate on task-discriminative information. We evaluate TR-PTS on benchmark, including FGVC and VTAB-1k, where it achieves state-of-the-art performance, surpassing full fine-tuning by 3.40% and 10.35%, respectively. The code are available at https://github.com/synbol/TR-PTS.
StruMamba3D: Exploring Structural Mamba for Self-supervised Point Cloud Representation Learning
Authors: Chuxin Wang; Yixin Zha; Wenfei Yang; Tianzhu Zhang
Venue: ICCV 2025 (main)

Abstract: Recently, Mamba-based methods have demonstrated impressive performance in point cloud representation learning by leveraging State Space Model (SSM) with the efficient context modeling ability and linear complexity. However, these methods still face two key issues that limit the potential of SSM: Destroying the adjacency of 3D points during SSM processing and failing to retain long-sequence memory as the input length increases in downstream tasks. To address these issues, we propose StruMamba3D, a novel paradigm for self-supervised point cloud representation learning. It enjoys several merits. First, we design spatial states and use them as proxies to preserve spatial dependencies among points. Second, we enhance the SSM with a state-wise update strategy and incorporate a lightweight convolution to facilitate interactions between spatial states for efficient structure modeling. Third, our method reduces the sensitivity of pre-trained Mamba-based models to varying input lengths by introducing a sequence length-adaptive strategy. Experimental results across four downstream tasks showcase the superior performance of our method. In addition, our method attains the SOTA 95.1% accuracy on ModelNet40 and 92.75% accuracy on the most challenging split of ScanObjectNN without voting strategy.
Open-World Skill Discovery from Unsegmented Demonstration Videos
Authors: Jingwen Deng; Zihao Wang; Shaofei Cai; Anji Liu; Yitao Liang
Venue: ICCV 2025 (main)

Abstract: Learning skills in open-world environments is essential for developing agents capable of handling a variety of tasks by combining basic skills. Online demonstration videos are typically long but unsegmented, making them difficult to segment and label with skill identifiers. Unlike existing methods that rely on random splitting or human labeling, we have developed a self-supervised learning-based approach to segment these long videos into a series of semantic-aware and skill-consistent segments. Drawing inspiration from human cognitive event segmentation theory, we introduce Skill Boundary Detection (SBD), an annotation-free temporal video segmentation algorithm. SBD detects skill boundaries in a video by leveraging prediction errors from a pretrained unconditional action-prediction model. This approach is based on the assumption that a significant increase in prediction error indicates a shift in the skill being executed. We evaluated our method in Minecraft, a rich open-world simulator with extensive gameplay videos available online. The SBD-generated segments yielded relative performance improvements of 63.7% and 52.1% for conditioned policies on short-term atomic tasks, and 11.3% and 20.8% for their corresponding hierarchical agents on long-horizon tasks, compared to unsegmented baselines. Our method can leverage the diverse YouTube videos to train instruction-following agents. The project page is at https://craftjarvis.github.io/SkillDiscovery/.
Staining and Locking Computer Vision Models Without Retraining
Authors: Oliver J. Sutton; Qinghua Zhou; George Leete; Alexander N. Gorban; Ivan Y. Tyukin
Venue: ICCV 2025 (main)

Abstract: We introduce new methods of staining and locking computer vision models, to protect their owners' intellectual property. Staining, also known as watermarking, embeds secret behaviour into a model which can later be used to identify it, while locking aims to make a model unusable unless a secret trigger is inserted into input images. Unlike existing methods, our algorithms can be used to stain and lock pre-trained models without requiring fine-tuning or retraining, and come with provable, computable guarantees bounding their worst-case false positive rates. The stain and lock are implemented by directly modifying a small number of the model's weights and have minimal impact on the (unlocked) model's performance. Locked models are unlocked by inserting a small 'trigger patch' into the corner of the input image. We present experimental results showing the efficacy of our methods and demonstrating their practical performance on a variety of computer vision models.
Consistent Time-of-Flight Depth Denoising via Graph-Informed Geometric Attention
Authors: Weida Wang; Changyong He; Jin Zeng; Di Qiu
Venue: ICCV 2025 (main)

Abstract: Depth images captured by Time-of-Flight (ToF) sensors are prone to noise, requiring denoising for reliable downstream applications. Previous works either focus on single-frame processing, or perform multi-frame processing without considering depth variations at corresponding pixels across frames, leading to undesirable temporal inconsistency and spatial ambiguity. In this paper, we propose a novel ToF depth denoising network leveraging motion-invariant graph fusion to simultaneously enhance temporal stability and spatial sharpness. Specifically, despite depth shifts across frames, graph structures exhibit temporal self-similarity, enabling cross-frame geometric attention for graph fusion. Then, by incorporating an image smoothness prior on the fused graph and data fidelity term derived from ToF noise distribution, we formulate a maximum a posterior problem for ToF denoising. Finally, the solution is unrolled into iterative filters whose weights are adaptively learned from the graph-informed geometric attention, producing a high-performance yet interpretable network. Experimental results demonstrate that the proposed scheme achieves state-of-the-art performance in terms of accuracy and consistency on synthetic DVToF dataset and exhibits robust generalization on the real Kinectv2 dataset. Source code is available at https://github.com/davidweidawang/GIGA-ToF.
Can Generative Geospatial Diffusion Models Excel as Discriminative Geospatial Foundation Models?
Authors: Yuru Jia; Valerio Marsocci; Ziyang Gong; Xue Yang; Maarten Vergauwen; Andrea Nascetti
Venue: ICCV 2025 (main)

Abstract: Self-supervised learning (SSL) has revolutionized representation learning in Remote Sensing (RS), advancing Geospatial Foundation Models (GFMs) to leverage vast unlabeled satellite imagery for diverse downstream tasks. Currently, GFMs primarily employ objectives like contrastive learning or masked image modeling, owing to their proven success in learning transferable representations. However, generative diffusion models, which demonstrate the potential to capture multi-grained semantics essential for RS tasks during image generation, remain underexplored for discriminative applications. This prompts the question: can generative diffusion models also excel and serve as GFMs with sufficient discriminative power? In this work, we answer this question with SatDiFuser, a framework that transforms a diffusion-based generative geospatial foundation model into a powerful pretraining tool for discriminative RS. By systematically analyzing multi-stage, noise-dependent diffusion features, we develop three fusion strategies to effectively leverage these diverse representations. Extensive experiments on remote sensing benchmarks show that SatDiFuser outperforms state-of-the-art GFMs, achieving gains of up to +5.7% mIoU in semantic segmentation and +7.9% F1-score in classification, demonstrating the capacity of diffusion-based generative foundation models to rival or exceed discriminative GFMs. The source code is available at: https://github.com/yurujaja/SatDiFuser.
End-to-End Entity-Predicate Association Reasoning for Dynamic Scene Graph Generation
Authors: Liwei Wang; Yanduo Zhang; Tao Lu; Fang Liu; Huiqin Zhang; Jiayi Ma; Huabing Zhou
Venue: ICCV 2025 (main)

Abstract: Dynamic Scene Graph Generation (DSGG) aims to comprehensively understand videos by abstracting them into visual triplets <subject, predicate, object>. Most existing methods focus on capturing temporal dependencies, but overlook crucial visual relationship dependencies between entities and predicates, as well as among predicate subclasses. These dependencies are essential for a deeper contextual understanding of scenarios. Additionally, current approaches do not support end-to-end training and instead rely on a two-stage pipeline, which incurs higher computational costs. To address these issues, we propose an end-to-end Association Reasoning Network (ARN) for DSGG. ARN leverages CLIP's semantic priors to model fine-grained triplet cues to generate scene graph. In addition, we design a Predicate Association Parsing (PAP) module that employs a conditional weight mapping mechanism to structure entity and predicate representations. We further introduce a Hierarchical Attention (HA) mechanism to integrate spatio-temporal context with entity and predicate representations, enabling effective associative reasoning. Extensive experiments on the Action Genome dataset demonstrate significant performance improvements over existing methods. The source code is available in \hyperref[URL] https://github.com/wlw951226/ARN .
AJAHR: Amputated Joint Aware 3D Human Mesh Recovery
Authors: Hyunjin Cho; Giyun Choi; Jongwon Choi
Venue: ICCV 2025 (main)

Abstract: Existing human mesh recovery methods assume a standard human body structure, overlooking diverse anatomical conditions such as limb loss. This assumption introduces bias with applied to individuals with amputations, a limitation further exacerbated by the scarcity of suitable datasets. To address this gap, we propose Amputated Joint Aware 3D Human Mesh Recovery (AJAHR), which is an adaptive pose estimation framework that improves mesh reconstruction for individuals with limb loss. Our model integrates a body-part amputation classifier, jointly trained with the mesh recovery network, to detect potential amputations. We also introduce Amputee 3D (A3D), which is a synthetic dataset offering a wide range of amputee poses for robust training. While maintaining competitive performance on non-amputees, our approach achieves state-of-the-art results for amputated individuals. Additional materials can be found at: https://chojinie.github.io/project_AJAHR/
Bridging the Skeleton-Text Modality Gap: Diffusion-Powered Modality Alignment for Zero-shot Skeleton-based Action Recognition
Authors: Jeonghyeok Do; Munchurl Kim
Venue: ICCV 2025 (main)

Abstract: In zero-shot skeleton-based action recognition (ZSAR), aligning skeleton features with the text features of action labels is essential for accurately predicting unseen actions. ZSAR faces a fundamental challenge in bridging the modality gap between the two-kind features, which severely limits generalization to unseen actions. Previous methods focus on direct alignment between skeleton and text latent spaces, but the modality gaps between these spaces hinder robust generalization learning. Motivated by the success of diffusion models in multi-modal alignment (e.g., text-to-image, text-to-video), we firstly present a diffusion-based skeleton-text alignment framework for ZSAR. Our approach, Triplet Diffusion for Skeleton-Text Matching (TDSM), focuses on cross-alignment power of diffusion models rather than their generative capability. Specifically, TDSM aligns skeleton features with text prompts by incorporating text features into the reverse diffusion process, where skeleton features are denoised under text guidance, forming a unified skeleton-text latent space for robust matching. To enhance discriminative power, we introduce a triplet diffusion (TD) loss that encourages our TDSM to correct skeleton-text matches while pushing them apart for different action classes. Our TDSM significantly outperforms very recent state-of-the-art methods with significantly large margins of 2.36%-point to 13.05%-point, demonstrating superior accuracy and scalability in zero-shot settings through effective skeleton-text matching.
Fish2Mesh Transformer: 3D Human Mesh Recovery from Egocentric Vision
Authors: Tianma Shen; Aditya Puranik; James Vong; Vrushabh Deogirikar; Ryan Fell; Julianna Dietrich; Maria Kyrarini; Christopher Kitts; David C. Jeong
Venue: ICCV 2025 (main)

Abstract: Egocentric human body estimation allows for the inference of user body pose and shape from a wearable camera's first-person perspective. Although research has used pose estimation techniques to overcome self-occlusions and image distortions caused by head-mounted fisheye images, similar advances in 3D human mesh recovery (HMR) techniques have been limited. We introduce Fish2Mesh, a fisheye-aware transformer-based model designed for 3D egocentric human mesh recovery. We propose an egocentric position embedding block to generate an ego-specific position table for the Swin Transformer to reduce fisheye image distortion. Our model utilizes multi-task heads for SMPL parametric regression and camera translations, estimating 3D and 2D joints as auxiliary loss to support model training. To address the scarcity of egocentric camera data, we create a training dataset by employing the pre-trained 4D-Human model and third-person cameras for weak supervision. Our experiments demonstrate that Fish2Mesh outperforms previous state-of-the-art 3D HMR models. Egocentric human body estimation allows for the inference of user body pose and shape from a wearable camera's first-person perspective. Although research has used pose estimation techniques to overcome self-occlusions and image distortions caused by head-mounted fisheye images, similar advances in 3D human mesh recovery (HMR) techniques have been limited. We introduce Fish2Mesh, a fisheye-aware transformer-based model designed for 3D egocentric human mesh recovery. We propose an egocentric position embedding block to generate an ego-specific position table for the Swin Transformer to reduce fisheye image distortion. Our model utilizes multi-task heads for SMPL parametric regression and camera translations, estimating 3D and 2D joints as auxiliary loss to support model training. To address the scarcity of egocentric camera data, we create a training dataset by employing the pre-trained 4D-Human model and third-person cameras for weak supervision. Our experiments demonstrate that Fish2Mesh outperforms previous state-of-the-art 3D HMR models.
Easy3D: A Simple Yet Effective Method for 3D Interactive Segmentation
Authors: Andrea Simonelli; Norman Müller; Peter Kontschieder
Venue: ICCV 2025 (main)

Abstract: The increasing availability of digital 3D environments, whether through image reconstruction, generation, or scans obtained via lasers or robots, is driving innovation across various fields. Among the numerous applications, there is a significant demand for those that enable 3D interaction, such as 3D Interactive Segmentation, which is useful for tasks like object selection and manipulation. Additionally, there is a persistent need for solutions that are efficient, precise, and consistently perform well across diverse settings, particularly in unseen environments and with unfamiliar objects. In this work, we introduce a method that consistently surpasses previous state-of-the-art techniques on both in-domain and out-of-domain datasets. Our simple approach integrates a voxel-based sparse encoder with a lightweight transformer-based decoder that implements implicit click fusion, achieving superior performance and maximizing efficiency. Our method demonstrates substantial improvements on benchmark datasets, including ScanNet, ScanNet++, S3DIS, and KITTI-360, and also on unseen geometric distributions such as Gaussian Splatting.
DynImg: Key Frames with Visual Prompts are Good Representation for Multi-Modal Video Understanding
Authors: Xiaoyi Bao; Chenwei Xie; Hao Tang; Tingyu Weng; Xiaofeng Wang; Yun Zheng; Xingang Wang
Venue: ICCV 2025 (main)

Abstract: In recent years, the introduction of Multi-modal Large Language Models (MLLMs) into video understanding tasks has become increasingly prevalent. However, how to effectively integrate temporal information remains a critical research focus. Traditional approaches treat spatial and temporal information separately. Due to issues like motion blur, it is challenging to accurately represent the spatial information of rapidly moving objects. This can lead to temporally important regions being underemphasized during spatial feature extraction, which in turn hinders accurate spatio-temporal interaction and video understanding. To address this limitation, we propose an innovative video representation method called Dynamic-Image (DynImg). Specifically, we introduce a set of non-key frames as temporal prompts to highlight the spatial areas containing fast-moving objects. During the process of visual feature extraction, these prompts guide the model to pay additional attention to the fine-grained spatial features corresponding to these regions. Moreover, to maintain the correct sequence for DynImg, we employ a corresponding 4D video Rotary Position Embedding. This retains both the temporal and spatial adjacency of DynImg, helping MLLM understand the spatio-temporal order within this combined format. Experimental evaluations reveal that DynImg surpasses the state-of-the-art methods by approximately 2% across multiple video understanding benchmarks, proving the effectiveness of our temporal prompts in enhancing video comprehension.
Interpretable Zero-Shot Learning with Locally-Aligned Vision-Language Model
Authors: Shiming Chen; Bowen Duan; Salman Khan; Fahad Shahbaz Khan
Venue: ICCV 2025 (main)

Abstract: Large-scale vision-language models (VLMs), such as CLIP, have achieved remarkable success in zero-shot learning (ZSL) by leveraging large-scale visual-text pair datasets. However, these methods often lack interpretability, as they compute the similarity between an entire query image and the embedded category words, making it difficult to explain their predictions. One approach to address this issue is to develop interpretable models by integrating language, where classifiers are built using discrete attributes, similar to human perception. This introduces a new challenge: how to effectively align local visual features with corresponding attributes based on pre-trained VLMs. To tackle this, we propose LaZSL, a locally-aligned vision-language model for interpretable ZSL. LaZSL employs local visual-semantic alignment via optimal transport to perform interaction between visual regions and their associated attributes, facilitating effective alignment and providing interpretable similarity without the need for additional training. Extensive experiments demonstrate that our method offers several advantages, including enhanced interpretability, improved accuracy, and strong domain generalization. Codes available at: https://github.com/shiming-chen/LaZSL.
MixANT: Observation-dependent Memory Propagation for Stochastic Dense Action Anticipation
Authors: Syed Talal Wasim; Hamid Suleman; Olga Zatsarynna; Muzammal Naseer; Juergen Gall
Venue: ICCV 2025 (main)

Abstract: We present MixANT, a novel architecture for stochastic long-term dense anticipation of human activities. While recent State Space Models (SSMs) like Mamba have shown promise through input-dependent selectivity on three key parameters, the critical forget-gate (A matrix) controlling temporal memory remains static. We address this limitation by introducing a mixture of experts approach that dynamically selects contextually relevant A matrices based on input features, enhancing representational capacity without sacrificing computational efficiency. Extensive experiments on the 50Salads, Breakfast, and Assembly101 datasets demonstrate that MixANT consistently outperforms state-of-the-art methods across all evaluation settings. Our results highlight the importance of input-dependent forget-gate mechanisms for reliable prediction of human behavior in diverse real-world scenarios. The project page is available at https://talalwasim.github.io/MixANT/.
MaGS: Reconstructing and Simulating Dynamic 3D Objects with Mesh-adsorbed Gaussian Splatting
Authors: Shaojie Ma; Yawei Luo; Wei Yang; Yi Yang
Venue: ICCV 2025 (main)

Abstract: 3D reconstruction and simulation, although interrelated, have distinct objectives: reconstruction requires a flexible 3D representation that can adapt to diverse scenes, while simulation needs a structured representation to model motion principles effectively. This paper introduces the Mesh-adsorbed Gaussian Splatting (MaGS) method to address this challenge. MaGS constrains 3D Gaussians to roam near the mesh, creating a mutually adsorbed mesh-Gaussian 3D representation. Such representation harnesses both the rendering flexibility of 3D Gaussians and the structured property of meshes. To achieve this, we introduce RMD-Net, a network that learns motion priors from video data to refine mesh deformations, alongside RGD-Net, which models the relative displacement between the mesh and Gaussians to enhance rendering fidelity under mesh constraints. To generalize to novel, user-defined deformations beyond input video without reliance on temporal data, we propose MPE-Net, which leverages inherent mesh information to bootstrap RMD-Net and RGD-Net. Due to the universality of meshes, MaGS is compatible with various deformation priors such as ARAP, SMPL, and soft physics simulation. Extensive experiments on the D-NeRF, DG-Mesh, and PeopleSnapshot datasets demonstrate that MaGS achieves state-of-the-art performance in both reconstruction and simulation.