GenAI4ELab/papercli-papers huggingface dataset:
Fast and Accurate Gigapixel Pathological Image Classification with Hierarchical Distillation Multi-Instance Learning
Authors: Jiuyang Dong; Junjun Jiang; Kui Jiang; Jiahan Li; Yongbing Zhang
Venue: CVPR 2025 (main)

Abstract: Although multi-instance learning (MIL) has succeeded in pathological image classification, it faces the challenge of high inference costs due to processing numerous patches from gigapixel whole slide images (WSIs).To address this, we propose HDMIL, a hierarchical distillation multi-instance learning framework that achieves fast and accurate classification by eliminating irrelevant patches.HDMIL consists of two key components: the dynamic multi-instance network (DMIN) and the lightweight instance pre-screening network (LIPN). DMIN operates on high-resolution WSIs, while LIPN operates on the corresponding low-resolution counterparts.During training, DMIN are trained for WSI classification while generating attention-score-based masks that indicate irrelevant patches.These masks then guide the training of LIPN to predict the relevance of each low-resolution patch.During testing, LIPN first determines the useful regions within low-resolution WSIs, which indirectly enables us to eliminate irrelevant regions in high-resolution WSIs, thereby reducing inference time without causing performance degradation.In addition, we further design the first Chebyshev-polynomials-based Kolmogorov-Arnold classifier in computational pathology, which enhances the performance of HDMIL through learnable activation layers.Extensive experiments on three public datasets demonstrate that HDMIL outperforms previous state-of-the-art methods, e.g., achieving improvements of 3.13% in AUC while reducing inference time by 28.6% on the Camelyon16 dataset.The project will be available.
FreeScene: Mixed Graph Diffusion for 3D Scene Synthesis from Free Prompts
Authors: Tongyuan Bai; Wangyuanfan Bai; Dong Chen; Tieru Wu; Manyi Li; Rui Ma
Venue: CVPR 2025 (main)

Abstract: Controllability plays a crucial role in the practical applications of 3D indoor scene synthesis. Existing works either allow rough language-based control, that is convenient but lacks fine-grained scene customization, or employ graph-based control, which offers better controllability but demands considerable knowledge for the cumbersome graph design process. To address these challenges, we present FreeScene, a user-friendly framework that enables both convenient and effective control for indoor scene synthesis. Specifically, FreeScene supports free-form user inputs including text description and/or reference images, allowing users to express versatile design intentions. The user inputs are adequately analyzed and integrated into a graph representation by a VLM-based Graph Designer. We then propose MG-DiT, a Mixed Graph Diffusion Transformer, which performs graph-aware denoising to enhance scene generation. Our MG-DiT not only excels at preserving graph structure but also offers broad applicability to various tasks, including, but not limited to, text-to-scene, graph-to-scene, and rearrangement, all within a single model. Extensive experiments demonstrate that FreeScene provides an efficient and user-friendly solution that unifies text-based and graph-based scene synthesis, outperforming state-of-the-art methods in terms of both generation quality and controllability in a range of applications.
Rethinking Correspondence-based Category-Level Object Pose Estimation
Authors: Huan Ren; Wenfei Yang; Shifeng Zhang; Tianzhu Zhang
Venue: CVPR 2025 (main)

Abstract: Category-level object pose estimation aims to determine the pose and size of arbitrary objects within given categories. Existing two-stage correspondence-based methods first establish correspondences between camera and object coordinates, and then acquire the object pose using a pose fitting algorithm. In this paper, we conduct a comprehensive analysis of this paradigm and introduce two crucial essentials: 1) shape-sensitive and pose-invariant feature extraction for accurate correspondence prediction, and 2) outlier correspondence removal for robust pose fitting. Based on these insights, we propose a simple yet effective correspondence-based method called SpotPose, which includes two stages. During the correspondence prediction stage, pose-invariant geometric structure of objects is thoroughly exploited to facilitate shape-sensitive holistic interaction among keypoint-wise features. During the pose fitting stage, outlier scores of correspondences are explicitly predicted to facilitate efficient identification and removal of outliers. Experimental results on CAMERA25, REAL275 and HouseCat6D benchmarks demonstrate that the proposed SpotPose outperforms state-of-the-art approaches by a large margin.
Curriculum Direct Preference Optimization for Diffusion and Consistency Models
Authors: Florinel-Alin Croitoru; Vlad Hondru; Radu Tudor Ionescu; Nicu Sebe; Mubarak Shah
Venue: CVPR 2025 (main)

Abstract: Direct Preference Optimization (DPO) has been proposed as an effective and efficient alternative to reinforcement learning from human feedback (RLHF). In this paper, we propose a novel and enhanced version of DPO based on curriculum learning for text-to-image generation. Our method is divided into two training stages. First, a ranking of the  examples generated for each prompt is obtained by employing a reward model. Then, increasingly difficult pairs of examples are sampled and provided to a text-to-image generative (diffusion or consistency) model. Generated samples that are far apart in the ranking are considered to form easy pairs, while those that are close in the ranking form hard pairs. In other words, we use the rank difference between samples as a measure of difficulty. The sampled pairs are split into batches according to their difficulty levels, which are gradually used to train the generative model. Our approach, Curriculum DPO, is compared against state-of-the-art fine-tuning approaches on nine benchmarks, outperforming the competing methods in terms of text alignment, aesthetics and human preference. Our code is available at https://github.com/CroitoruAlin/Curriculum-DPO.
IncEventGS: Pose-Free Gaussian Splatting from a Single Event Camera
Authors: Jian Huang; Chengrui Dong; Xuanhua Chen; Peidong Liu
Venue: CVPR 2025 (main)

Abstract: Implicit neural representation and explicit 3D Gaussian Splatting (3D-GS) for novel view synthesis have achieved remarkable progress with frame-based camera (e.g. RGB and RGB-D cameras) recently. Compared to frame-based camera, a novel type of bio-inspired visual sensor, i.e. event camera, has demonstrated advantages in high temporal resolution, high dynamic range, low power consumption and low latency, which make it being favored for many robotic applications. In this work, we present IncEventGS, an incremental 3D Gaussian Splatting reconstruction algorithm with a single event camera, without the assumption of known camera poses. To recover the 3D scene representation incrementally, we exploit the tracking and mapping paradigm of conventional SLAM pipelines for IncEventGS. Given the incoming event stream, the tracker first estimates an initial camera motion based on prior reconstructed 3D-GS scene representation. The mapper then jointly refines both the 3D scene representation and camera motion based on the previously estimated motion trajectory from the tracker. The experimental results demonstrate that IncEventGS delivers superior performance compared to prior NeRF-based methods and other related baselines, even we do not have the ground-truth camera poses. Furthermore, our method can also deliver better performance compared to state-of-the-art event visual odometry methods in terms of camera motion estimation.
OpenMIBOOD: Open Medical Imaging Benchmarks for Out-Of-Distribution Detection
Authors: Max Gutbrod; David Rauber; Danilo Weber Nunes; Christoph Palm
Venue: CVPR 2025 (main)

Abstract: The growing reliance on Artificial Intelligence (AI) in critical domains such as healthcare demands robust mechanisms to ensure the trustworthiness of these systems, especially when faced with unexpected or anomalous inputs. This paper introduces the Open Medical Imaging Benchmarks for Out-Of-Distribution Detection (OpenMIBOOD), a comprehensive framework for evaluating out-of-distribution (OOD) detection methods specifically in medical imaging contexts. OpenMIBOOD includes three benchmarks from diverse medical domains, encompassing 14 datasets divided into covariate-shifted in-distribution, near-OOD, and far-OOD categories. We evaluate 24 post-hoc methods across these benchmarks, providing a standardized reference to advance the development and fair comparison of OOD detection methods. Results reveal that findings from broad-scale OOD benchmarks in natural image domains do not translate to medical applications, underscoring the critical need for such benchmarks in the medical field. By mitigating the risk of exposing AI models to inputs outside their training distribution, OpenMIBOOD aims to support the advancement of reliable and trustworthy AI systems in healthcare. The repository is available at https://github.com/remic-othr/OpenMIBOOD.
Detecting Open World Objects via Partial Attribute Assignment
Authors: Muli Yang; Gabriel James Goenawan; Huaiyuan Qin; Kai Han; Xi Peng; Yanhua Yang; Hongyuan Zhu
Venue: CVPR 2025 (main)

Abstract: Despite being trained on massive data, today's vision foundation models still fall short in detecting open world objects. Apart from recognizing known objects from training, a successful Open World Object Detection (OWOD) system must also be able to detect unknown objects never seen before, without confusing them with the backgrounds. Unlike prevailing prior works that rely on probability models to learn "objectness", we focus on learning fine-grained, class-agnostic attributes, allowing the detection of both known and unknown objects in an explainable manner. In this paper, we propose Partial Attribute Assignment (PASS), aiming to automatically select and optimize a small, relevant subset of attributes from a large attribute pool. Specifically, we model attribute selection as a Partial Optimal Transport (POT) problem between known visual objects and the attribute pool, in which more relevant attributes signify more transported mass. PASS follows a curriculum schedule that progressively selects and optimizes a targeted subset of attributes during training, promoting stability and accuracy. Our method enjoys end-to-end optimization by minimizing the POT distance and the classification loss on known visual objects, demonstrating high training efficiency and superior OWOD performance among extensive experimental evaluations.
FactCheXcker: Mitigating Measurement Hallucinations in Chest X-ray Report Generation Models
Authors: Alice Heiman; Xiaoman Zhang; Emma Chen; Sung Eun Kim; Pranav Rajpurkar
Venue: CVPR 2025 (main)

Abstract: Medical vision-language models often struggle with generating accurate quantitative measurements in radiology reports, leading to hallucinations that undermine clinical reliability. We introduce FactCheXcker, a modular framework that de-hallucinates radiology report measurements by leveraging an improved query-code-update paradigm. Specifically, FactCheXcker employs specialized modules and the code generation capabilities of large language models to solve measurement queries generated based on the original report. After extracting measurable findings, the results are incorporated into an updated report. We evaluate FactCheXcker on endotracheal tube placement, which accounts for an average of 78% of report measurements, using the MIMIC-CXR dataset and 11 medical report-generation models. Our results show that FactCheXcker significantly reduces hallucinations, improves measurement precision, and maintains the quality of the original reports. Specifically, FactCheXcker improves the performance of all 11 models and achieves an average improvement of 135.0% in reducing measurement hallucinations measured by mean absolute error. Code is available at https://github.com/rajpurkarlab/FactCheXcker.
Neural Inverse Rendering from Propagating Light
Authors: Anagh Malik; Benjamin Attal; Andrew Xie; Matthew O'Toole; David B. Lindell
Venue: CVPR 2025 (main)

Abstract: We present the first system for physically based, neural inverse rendering from multi-viewpoint videos of propagating light. Our approach relies on a time-resolved extension of neural radiance caching -- a technique that accelerates inverse rendering by storing infinite-bounce radiance arriving at any point from any direction. The resulting model accurately accounts for direct and indirect light transport effects and, when applied to captured measurements from a flash lidar system, enables state-of-the-art 3D reconstruction in the presence of strong indirect light. Further, we demonstrate view synthesis of propagating light, automatic decomposition of captured measurements into direct and indirect components, as well as novel capabilities such as multi-view time-resolved relighting of captured scenes.
When the Future Becomes the Past: Taming Temporal Correspondence for Self-supervised Video Representation Learning
Authors: Yang Liu; Qianqian Xu; Peisong Wen; Siran Dai; Qingming Huang
Venue: CVPR 2025 (main)

Abstract: The past decade has witnessed notable achievements in self-supervised learning for video tasks. Recent efforts typically adopt the Masked Video Modeling (MVM) paradigm, leading to significant progress on multiple video tasks. However, two critical challenges remain: 1) Without human annotations, the random temporal sampling introduces uncertainty, increasing the difficulty of model training. 2) Previous MVM methods primarily recover the masked patches in the pixel space, leading to insufficient information compression for downstream tasks. To address these challenges jointly, we propose a self-supervised framework that leverages Temporal Correspondence for video Representation learning (T-CoRe). For challenge 1), we propose a sandwich sampling strategy that selects two auxiliary frames to reduce reconstruction uncertainty in a two-side-squeezing manner. Addressing challenge 2), we introduce an auxiliary branch into a self-distillation architecture to restore representations in the latent space, generating high-level semantic representations enriched with temporal information. Experiments of T-CoRe consistently present superior performance across several downstream tasks, demonstrating its effectiveness for video representation learning. The code is available at https://github.com/yafeng19/T-CORE.
Personalized Preference Fine-tuning of Diffusion Models
Authors: Meihua Dang; Anikait Singh; Linqi Zhou; Stefano Ermon; Jiaming Song
Venue: CVPR 2025 (main)

Abstract: RLHF techniques like DPO can significantly improve the generation quality of text-to-image diffusion models. However, these methods optimize for a single reward that aligns model generation with population-level preferences, neglecting the nuances of individual users' beliefs or values. This lack of personalization limits the efficacy of these models. To bridge this gap, we introduce PPD, a multi-reward optimization objective that aligns diffusion models with personalized preferences. With PPD, a diffusion model learns the individual preferences of a population of users in a few-shot way, enabling generalization to unseen users. Specifically, our approach (1) leverages a vision-language model (VLM) to extract personal preference embeddings from a small set of pairwise preference examples, and then (2) incorporates the embeddings into diffusion models through cross attention. Conditioning on user embeddings, the text-to-image models are fine-tuned with the DPO objective, simultaneously optimizing for alignment with the preferences of multiple users. Empirical results demonstrate that our method effectively optimizes for multiple reward functions and can interpolate between them during inference. In real-world user scenarios, with as few as four preference examples from a new user, our approach achieves an average win rate of 76% over Stable Cascade, generating images that more accurately reflect specific user preferences.
DecoupledGaussian: Object-Scene Decoupling for Physics-Based Interaction
Authors: Miaowei Wang; Yibo Zhang; Weiwei Xu; Rui Ma; Changqing Zou; Daniel Morris
Venue: CVPR 2025 (main)

Abstract: We present DecoupledGaussian, a novel system that decouples static objects from their contacted surfaces captured in-the-wild videos, a key prerequisite for realistic Newtonian-based physical simulations. Unlike prior methods focused on synthetic data or elastic jittering along the contact surface, which prevent objects from fully detaching or moving independently, DecoupledGaussian allows for significant positional changes without being constrained by the initial contacted surface. Recognizing the limitations of current 2D inpainting tools for restoring 3D locations, our approach uses joint Poisson fields to repair and expand the Gaussians of both objects and contacted scenes after separation. This is complemented by a multi-carve strategy to refine the object's geometry. Our system enables realistic simulations of decoupling motions, collisions, and fractures driven by user-specified impulses, supporting complex interactions within and across multiple scenes. We validate DecoupledGaussian through a comprehensive user study and quantitative benchmarks. This system enhances digital interaction with objects and scenes in real-world environments, benefiting industries such as VR, robotics, and autonomous driving.  Our project page is at: https://wangmiaowei.github.io/DecoupledGaussian.github.io/.
UniPose: A Unified Multimodal Framework for Human Pose Comprehension, Generation and Editing
Authors: Yiheng Li; Ruibing Hou; Hong Chang; Shiguang Shan; Xilin Chen
Venue: CVPR 2025 (main)

Abstract: Human pose plays a crucial role in the digital age. While recent works have achieved impressive progress in understanding and generating human poses, they often support only a single modality of control signals and operate in isolation, limiting their application in real-world scenarios. This paper presents UniPose, a framework employing Large Language Models (LLMs) to comprehend, generate, and edit human poses across various modalities, including images, text, and 3D SMPL poses. Specifically,  we apply a pose tokenizer to convert 3D poses into discrete pose tokens, enabling seamless integration into the LLM within a unified vocabulary. To further enhance the fine-grained pose perception capabilities, we facilitate UniPose with a mixture of visual encoders, among them a pose-specific visual encoder. Benefiting from a unified learning strategy, UniPose effectively transfers knowledge across different pose-relevant tasks, adapts to unseen tasks, and exhibits extended capabilities. This work serves as the first attempt at building a general-purpose framework for pose comprehension, generation, and editing. Extensive experiments highlight UniPose's competitive and even superior performance across various pose-relevant tasks. The code is available at https://github.com/liyiheng23/UniPose.
POMP: Physics-consistent Motion Generative Model through Phase Manifolds
Authors: Bin Ji; Ye Pan; Zhimeng Liu; Shuai Tan; Xiaogang Jin; Xiaokang Yang
Venue: CVPR 2025 (main)

Abstract: Numerous researches on real-time motion generation primarily focus on kinematic aspects, often resulting in physically implausible outcomes. In this paper, we present POMP ("\underline P hysics-c\underline O nsistent Human \underline M otion \underline P rior through Phase Manifolds"), a novel kinematics-based framework that synthesizes physically consistent motions by leveraging phase manifolds to align motion priors with physics constraints. POMP operates as a frame-by-frame autoregressive model with three core components: a diffusion-based kinematic module, a simulation-based dynamic module, and a phase encoding module. At each timestep, the kinematic module generates an initial target pose, which is subsequently refined by the dynamic module to simulate human-environment interactions. Although the physical simulation ensures adherence to physical laws, it may compromise the kinematic rationality of the posture. Consequently, directly using the simulated result for subsequent frame prediction may lead to cumulative errors. To address this, the phase encoding module performs semantic alignment in the phase manifold. Moreover, we present a pipeline in Unity for generating terrain maps and capturing full-body motion impulses from existing motion capture (MoCap) data. The collected terrain topology and motion impulse data facilitate the training of POMP, enabling it to robustly respond to underlying contactforces and applied dynamics. Extensive evaluations demonstrate the efficacy of POMP across various contexts, terrains, and physical interactions.
NN-Former: Rethinking Graph Structure in Neural Architecture Representation
Authors: Ruihan Xu; Haokui Zhang; Yaowei Wang; Wei Zeng; Shiliang Zhang
Venue: CVPR 2025 (main)

Abstract: The growing use of deep learning necessitates efficient network design and deployment, making neural predictors vital for estimating attributes such as accuracy and latency. Recently, Graph Neural Networks (GNNs) and transformers have shown promising performance in representing neural architectures. However, each method has its disadvantages. GNNs lack the capabilities to represent complicated features, while transformers face poor generalization when the depth of architecture grows. To mitigate the above problems, we rethink neural architecture topology and show that sibling nodes are pivotal while overlooked in previous research. Thus we propose a novel predictor leveraging the strengths of GNNs and transformers to learn the enhanced topology. We introduce a novel token mixer that considers siblings, and a new channel mixer named bidirectional graph isomorphism feed-forward network. Our approach consistently achieves promising performance in both accuracy and latency prediction, providing valuable insights for learning Directed Acyclic Graph (DAG) topology. The code is available at https://github.com/XuRuihan/NNFormer.
DashGaussian: Optimizing 3D Gaussian Splatting in 200 Seconds
Authors: Youyu Chen; Junjun Jiang; Kui Jiang; Xiao Tang; Zhihao Li; Xianming Liu; Yinyu Nie
Venue: CVPR 2025 (main)

Abstract: 3D Gaussian Splatting (3DGS) renders pixels by rasterizing Gaussian primitives, where the rendering resolution and the primitive number, concluded as the optimization complexity, dominate the time cost in primitive optimization. In this paper, we propose DashGaussian, a scheduling scheme over the optimization complexity of 3DGS that strips redundant complexity to accelerate 3DGS optimization. Specifically, we formulate 3DGS optimization as progressively fitting 3DGS to higher levels of frequency components in the training views, and propose a dynamic rendering resolution scheme that largely reduces the optimization complexity based on this formulation. Besides, we argue that a specific rendering resolution should cooperate with a proper primitive number for a better balance between computing redundancy and fitting quality, where we schedule the growth of the primitives to synchronize with the rendering resolution. Extensive experiments show that our method accelerates the optimization of various 3DGS backbones by 45.7% on average while preserving the rendering quality.