GenAI4ELab/papercli-papers huggingface dataset:
HyPlaneHead: Rethinking Tri-plane-like Representations in Full-Head Image Synthesis
Authors: Heyuan Li; Kenkun Liu; Lingteng Qiu; Qi Zuo; Keru Zheng; Zilong Dong; Xiaoguang Han
Venue: NeurIPS 2025 (NeurIPS 2025 poster)

Abstract: Tri-plane-like representations have been widely adopted in 3D-aware GANs for head image synthesis and other 3D object/scene modeling tasks due to their efficiency. However, querying features via Cartesian coordinate projection often leads to feature entanglement, which results in mirroring artifacts. A recent work, SphereHead, attempted to address this issue by introducing spherical tri-planes based on a spherical coordinate system. While it successfully mitigates feature entanglement, SphereHead suffers from uneven mapping between the square feature maps and the spherical planes, leading to inefficient feature map utilization during rendering and difficulties in generating fine image details.Moreover, both tri-plane and spherical tri-plane representations share a subtle yet persistent issue: feature penetration across convolutional channels can cause interference between planes, particularly when one plane dominates the others (see Fig. 1). These challenges collectively prevent tri-plane-based methods from reaching their full potential. In this paper, we systematically analyze these problems for the first time and propose innovative solutions to address them. Specifically, we introduce a novel hybrid-plane (hy-plane for short) representation that combines the strengths of both planar and spherical planes while avoiding their respective drawbacks. We further enhance the spherical plane by replacing the conventional theta-phi warping with a novel near-equal-area warping strategy, which maximizes the effective utilization of the square feature map. In addition, our generator synthesizes a single-channel unified feature map instead of multiple feature maps in separate channels, thereby effectively eliminating feature penetration. With a series of technical improvements, our hy-plane representation enables our method, HyPlaneHead, to achieve state-of-the-art performance in full-head image synthesis.
Graph Diffusion that can Insert and Delete
Authors: Matteo Ninniri; Marco Podda; Davide Bacciu
Venue: NeurIPS 2025 (NeurIPS 2025 poster)

Abstract: Generative models of graphs based on discrete Denoising Diffusion Probabilistic Models (DDPMs) offer a principled approach to molecular generation by systematically removing structural noise through iterative atom and bond adjustments. However, existing formulations are fundamentally limited by their inability to adapt the graph size (that is, the number of atoms) during the diffusion process, severely restricting their effectiveness in conditional generation scenarios such as property-driven molecular design, where the targeted property often correlates with the molecular size. In this paper, we reformulate the noising and denoising processes to support monotonic insertion and deletion of nodes. The resulting model, which we call GrIDDD, dynamically grows or shrinks the chemical graph during generation. GrIDDD matches or exceeds the performance of existing graph diffusion models on molecular property targeting despite being trained on a more difficult problem. Furthermore, when applied to molecular optimization, GrIDDD exhibits competitive performance compared to specialized optimization models. This work paves the way for size-adaptive molecular generation with graph diffusion.
Audio Flamingo 3: Advancing Audio Intelligence with Fully Open Large Audio Language Models
Authors: Sreyan Ghosh; Arushi Goel; Jaehyeon Kim; Sonal Kumar; Zhifeng Kong; Sang-gil Lee; Chao-Han Huck Yang; Ramani Duraiswami; Dinesh Manocha; Rafael Valle; Bryan Catanzaro
Venue: NeurIPS 2025 (NeurIPS 2025 spotlight)

Abstract: We present Audio Flamingo 3 (AF3), a fully open state-of-the-art (SOTA) large audio-language model that advances reasoning and understanding across speech, sound, and music. AF3 introduces: (i) AF-Whisper, a unified audio encoder trained using a novel strategy for joint representation learning across all 3 modalities of speech, sound, and music; (ii) flexible, on-demand thinking, allowing the model to do chain-of-thought-type reasoning before answering; (iii) multi-turn, multi-audio chat; (iv) long audio understanding and reasoning (including speech) up to 10 minutes; and (v) voice-to-voice interaction. To enable these capabilities, we propose several large-scale training datasets curated using novel strategies, including AudioSkills-XL, LongAudio-XL, AF-Think, and AF-Chat, and train AF3 with a novel five-stage curriculum-based training strategy. Trained on only open-source audio data, AF3 achieves new SOTA results on over 20+ (long) audio understanding and reasoning benchmarks, surpassing both open-weight and closed-source models trained on much larger datasets.
FraPPE: Fast and Efficient Preference-Based Pure Exploration
Authors: Udvas Das; Apurv Shukla; Debabrota Basu
Venue: NeurIPS 2025 (NeurIPS 2025 poster)

Abstract: Preference-based Pure Exploration (PrePEx) aims to identify with a given confidence level the set of Pareto optimal arms in a vector-valued (aka multi-objective) bandit, where the reward vectors are ordered via a (given) preference cone $\mathcal C$. Though PrePEx and its variants are well-studied, there does not exist a *computationally efficient* algorithm that can *optimally* track the existing lower bound (Shukla and Basu, 2024) for arbitrary preference cones. We successfully fill this gap by efficiently solving the minimisation and maximisation problems in the lower bound. First, we derive three structural properties of the lower bound that yield a computationally tractable reduction of the minimisation problem. Then, we deploy a Frank-Wolfe optimiser to accelerate the maximisation problem in the lower bound. Together, these techniques solve the maxmin optimisation problem in $\mathcal O(KL^{2})$ time for a bandit instance with $K$ arms and $L$ dimensional reward, which is a significant acceleration over the literature. We further prove that our proposed PrePEx algorithm, **FraPPE**, asymptotically achieves the optimal sample complexity. Finally, we perform numerical experiments across synthetic and real datasets demonstrating that **FraPPE** achieves the lowest sample complexities to identify the exact Pareto set among the existing algorithms.
Fix False Transparency by Noise Guided Splatting
Authors: Aly El Hakie; Yiren Lu; Yu Yin; Michael W. Jenkins; Yehe Liu
Venue: NeurIPS 2025 (NeurIPS 2025 poster)

Abstract: Opaque objects reconstructed by 3D Gaussian Splatting (3DGS) often exhibit a falsely transparent surface, leading to inconsistent background and internal patterns under camera motion in interactive viewing.
This issue stems from the ill-posed optimization in 3DGS. During training, background and foreground Gaussians are blended via $\alpha$-compositing and optimized solely against the input RGB images using a photometric loss. 
As this process lacks an explicit constraint on surface opacity, the optimization may incorrectly assign transparency to opaque regions, resulting in view-inconsistent and falsely transparent output.
This issue is difficult to detect in standard evaluation settings (i.e., rendering static images), but becomes particularly evident in object-centric reconstructions under interactive viewing.
Although other causes of view-inconsistency, such as popping artifacts, have been explored previously, false transparency has not been explicitly identified. 
To the best of our knowledge, we are the first to quantify, characterize, and develop solutions for this "false transparency" artifact, an under-reported artifact in 3DGS.
Our strategy, Noise Guided Splatting (NGS), encourages surface Gaussians to adopt higher opacity by injecting opaque noise Gaussians in the object volume during training, requiring only minimal modifications to the existing splatting process.
To quantitatively evaluate false transparency in static renderings, we propose a novel transmittance-based metric that measures the severity of this artifact. 
In addition, we introduce a customized, high-quality object-centric scan dataset exhibiting pronounced transparency issues, and we augment popular existing datasets (e.g., DTU) with complementary infill noise specifically designed to assess the robustness of 3D reconstruction methods to false transparency.
Experiments across multiple datasets show that NGS substantially reduces false transparency while maintaining competitive performance on standard rendering metrics (e.g., PSNR), demonstrating its overall effectiveness.
Accelerated Sampling from Masked Diffusion Models via Entropy Bounded Unmasking
Authors: Heli Ben-Hamu; Itai Gat; Daniel Severo; Niklas Nolte; Brian Karrer
Venue: NeurIPS 2025 (NeurIPS 2025 poster)

Abstract: Recent masked diffusion models (MDMs) have shown competitive performance compared to autoregressive models (ARMs) for language modeling. While most literature has focused on performance enhancing sampling procedures, efficient sampling from MDMs has been scarcely explored. We make the observation that often a given sequence of partially masked tokens determines the values of multiple unknown tokens deterministically, meaning that a single prediction of a masked model holds additional information  unused by standard sampling procedures.
  Based on this observation, we introduce *EB-Sampler*, a simple drop-in replacement for existing samplers, utilizing an **E**ntropy **B**ounded unmasking procedure that dynamically unmasks multiple tokens in one function evaluation with predefined approximate error tolerance. We formulate the EB-Sampler as part of a broad family of adaptive samplers for which we provide an error analysis that motivates our algorithmic choices. EB-Sampler accelerates sampling from current state of the art MDMs by roughly 2-3x on standard coding and math reasoning benchmarks without loss in performance. We also validate the same procedure works well on smaller reasoning tasks including maze navigation and sudoku, tasks ARMs often struggle with.
RGB-Only Supervised Camera Parameter Optimization in Dynamic Scenes
Authors: Fang Li; Hao Zhang; Narendra Ahuja
Venue: NeurIPS 2025 (NeurIPS 2025 spotlight)

Abstract: Although COLMAP has long remained the predominant method for camera parameter optimization in static scenes, it is constrained by its lengthy runtime and reliance on ground truth (GT) motion masks for application to dynamic scenes. Many efforts attempted to improve it by incorporating more priors as supervision such as GT focal length, motion masks, 3D point clouds, camera poses, and metric depth, which, however, are typically unavailable in casually captured RGB videos. In this paper, we propose a novel method for more accurate and efficient camera parameter optimization in dynamic scenes solely supervised by a single RGB video, dubbed $\textbf{\textit{ROS-Cam}}$. Our method consists of three key components: (1) Patch-wise Tracking Filters, to establish robust and maximally sparse hinge-like relations across the RGB video. (2) Outlier-aware Joint Optimization, for efficient camera parameter optimization by adaptive down-weighting of moving outliers, without reliance on motion priors. (3) A Two-stage Optimization Strategy, to enhance stability and optimization speed by a trade-off between the Softplus limits and convex minima in losses. We visually and numerically evaluate our camera estimates. To further validate accuracy, we feed the camera estimates into a 4D reconstruction method and assess the resulting 3D scenes, and rendered 2D RGB and depth maps.
We perform experiments on 4 real-world datasets (NeRF-DS, DAVIS, iPhone, and TUM-dynamics) and 1 synthetic dataset (MPI-Sintel), demonstrating that our method estimates camera parameters more efficiently and accurately with a single RGB video as the only supervision.
Conditional Gradient Methods with Standard LMO for Stochastic Simple Bilevel Optimization
Authors: Khanh-Hung Giang-Tran; Soroosh Shafiee; Nam Ho-Nguyen
Venue: NeurIPS 2025 (NeurIPS 2025 poster)

Abstract: We propose efficient methods for solving stochastic simple bilevel optimization problems with convex inner levels, where the goal is to minimize an outer stochastic objective function subject to the solution set of an inner stochastic optimization problem. 
    Existing methods often rely on costly projection or linear optimization oracles over complex sets, limiting their scalability. 
    To overcome this, we propose an iteratively regularized conditional gradient approach that leverages linear optimization oracles exclusively over the base feasible set. Our proposed methods employ a vanishing regularization sequence that progressively emphasizes the inner problem while biasing towards desirable minimal outer objective solutions. In the one-sample stochastic setting and under standard convexity assumptions, we establish non-asymptotic convergence rates of $O(t^{-1/4})$ for both the outer and inner objectives. In the finite-sum setting with a mini-batch scheme, the corresponding rates become $O(t^{-1/2})$. When the outer objective is nonconvex, we prove non-asymptotic convergence rates of $O(t^{-1/7})$ for both the outer and inner objectives in the one-sample stochastic setting, and $O(t^{-1/4})$ in the finite-sum setting. Experimental results on over-parametrized regression and dictionary learning tasks demonstrate the practical advantages of our approach over existing methods, confirming our theoretical findings.
Integration Matters for Learning PDEs with Backward SDEs
Authors: Sungje Park; Stephen Tu
Venue: NeurIPS 2025 (NeurIPS 2025 spotlight)

Abstract: Backward stochastic differential equation (BSDE)-based deep learning methods provide an alternative to Physics-Informed Neural Networks (PINNs) for solving high-dimensional partial differential equations (PDEs), offering potential algorithmic advantages in settings such as stochastic optimal control, where the PDEs of interest are tied to an underlying dynamical system. However, standard BSDE-based solvers have empirically been shown to underperform relative to PINNs in the literature. In this paper, we identify the root cause of this performance gap as a discretization bias introduced by the standard Euler-Maruyama (EM) integration scheme applied to one-step self-consistency BSDE losses, which shifts the optimization landscape off target. We find that this bias cannot be satisfactorily addressed through finer step-sizes or multi-step self-consistency losses. To properly handle this issue, we propose a Stratonovich-based BSDE formulation, which we implement with stochastic Heun integration.  We show that our proposed approach completely eliminates the bias issues faced by EM integration.  Furthermore, our empirical results show that our Heun-based BSDE method consistently outperforms EM-based variants and achieves competitive results with PINNs across multiple high-dimensional benchmarks. Our findings highlight the critical role of integration schemes in BSDE-based PDE solvers, an algorithmic detail that has received little attention thus far in the literature.
SparseDiT: Token Sparsification for Efficient Diffusion Transformer
Authors: Shuning Chang; Pichao WANG; Jiasheng Tang; Fan Wang; Yi Yang
Venue: NeurIPS 2025 (NeurIPS 2025 poster)

Abstract: Diffusion Transformers (DiT) are renowned for their impressive generative performance; however, they are significantly constrained by considerable computational costs due to the quadratic complexity in self-attention and the extensive sampling steps required. While advancements have been made in expediting the sampling process, the underlying architectural inefficiencies within DiT remain underexplored. We introduce SparseDiT, a novel framework that implements token sparsification across spatial and temporal dimensions to enhance computational efficiency while preserving generative quality. Spatially, SparseDiT employs a tri-segment architecture that allocates token density based on feature requirements at each layer: Poolingformer in the bottom layers for efficient global feature extraction, Sparse-Dense Token Modules (SDTM) in the middle layers to balance global context with local detail, and dense tokens in the top layers to refine high-frequency details. Temporally, SparseDiT dynamically modulates token density across denoising stages, progressively increasing token count as finer details emerge in later timesteps. This synergy between SparseDiT’s spatially adaptive architecture and its temporal pruning strategy enables a unified framework that balances efficiency and fidelity throughout the generation process. Our experiments demonstrate SparseDiT’s effectiveness, achieving a 55\% reduction in FLOPs and a 175\% improvement in inference speed on DiT-XL with similar FID score on 512$\times$512 ImageNet, a 56\% reduction in FLOPs across video generation datasets, and a 69\% improvement in inference speed on PixArt-$\alpha$ on text-to-image generation task with a 0.24 FID score decrease. SparseDiT provides a scalable solution for high-quality diffusion-based generation compatible with sampling optimization techniques.  Code is available at https://github.com/changsn/SparseDiT.
Towards Physical Understanding in Video Generation: A 3D Point Regularization Approach
Authors: Yunuo Chen; Junli Cao; Vidit Goel; Sergei Korolev; Chenfanfu Jiang; Jian Ren; Sergey Tulyakov; Anil Kag
Venue: NeurIPS 2025 (NeurIPS 2025 poster)

Abstract: We present a novel video generation framework that integrates 3-dimensional geometry and dynamic awareness. To achieve this, we augment 2D videos with 3D point trajectories and align them in pixel space. The resulting 3D-aware video dataset, PointVid, is then used to fine-tune a latent diffusion model, enabling it to track 2D objects with 3D Cartesian coordinates. Building on this, we regularize the shape and motion of objects in the video to eliminate undesired artifacts, e.g., non-physical deformation. Consequently, we enhance the quality of generated RGB videos and alleviate common issues like object morphing, which are prevalent in current video models due to a lack of shape awareness. With our 3D augmentation and regularization, our model is capable of handling contact-rich scenarios such as task-oriented videos, where 3D information is essential for perceiving shape and motion of interacting solids. Our method can be seamlessly integrated into existing video diffusion models to improve their visual plausibility.
Convergence Rates for Gradient Descent on the Edge of Stability for Overparametrised Least Squares
Authors: Lachlan Ewen MacDonald; Hancheng Min; Leandro Palma; Salma Tarmoun; Ziqing Xu; Rene Vidal
Venue: NeurIPS 2025 (NeurIPS 2025 poster)

Abstract: Classical optimisation theory guarantees monotonic objective decrease for gradient descent (GD) when employed in a small step size, or "stable", regime. In contrast, gradient descent on neural networks is frequently performed in a large step size regime called the "edge of stability", in which the objective decreases non-monotonically with an observed implicit bias towards flat minima. In this paper, we take a step toward quantifying this phenomenon by providing convergence rates for gradient descent with large learning rates in an overparametrised least squares setting. The key insight behind our analysis is that, as a consequence of overparametrisation, the set of global minimisers forms a Riemannian manifold $M$, which enables the decomposition of the GD dynamics into components parallel and orthogonal to $M$. The parallel component corresponds to Riemannian gradient descent on the objective sharpness, while the orthogonal component corresponds to a quadratic dynamical system. This insight allows us to derive convergence rates in three regimes characterised by the learning rate size: the subcritical regime, in which transient instability is overcome in finite time before linear convergence to a suboptimally flat global minimum; the critical regime, in which instability persists for all time with a power-law convergence toward the optimally flat global minimum; the supercritical regime, in which instability persists for all time with linear convergence to an oscillation of period two centred on the optimally flat global minimum.
Act Only When It Pays: Efficient Reinforcement Learning for LLM Reasoning via Selective Rollouts
Authors: Haizhong Zheng; Yang Zhou; Brian R. Bartoldson; Bhavya Kailkhura; Fan Lai; Jiawei Zhao; Beidi Chen
Venue: NeurIPS 2025 (NeurIPS 2025 poster)

Abstract: Reinforcement learning, such as PPO and GRPO, has powered recent breakthroughs in LLM reasoning. Scaling rollout to sample more prompts enables models to selectively use higher-quality data for training, which can stabilize RL training and improve model performance, but at the cost of significant computational overhead. In this paper, we first show that a substantial portion of this overhead can be avoided by skipping uninformative prompts before rollout. Our analysis of reward dynamics reveals a strong temporal consistency in prompt value: prompts that are uninformative in one epoch of training are likely to remain uninformative in near future epochs. Based on these insights, we propose GRESO (GRPO with Efficient Selective Rollout), an online, lightweight pre-rollout filtering algorithm that predicts and skips uninformative prompts using reward training dynamics. By evaluating GRESO on a broad range of math reasoning benchmarks and models, like Qwen2.5-Math-1.5B, DeepSeek-R1-Distill-Qwen-1.5B, Qwen2.5-Math-7B, Qwen2.5-14B, and Qwen2.5-32B, we show that GRESO achieves up to 2.4x wall-clock time speedup in rollout and up to 2.0x speedup in total training time without accuracy degradation. We make our code publicly available at https://github.com/Infini-AI-Lab/GRESO/.
One Subgoal at a Time: Zero-Shot Generalization to Arbitrary Linear Temporal Logic Requirements in Multi-Task Reinforcement Learning
Authors: Zijian Guo; İlker Işık; H M Sabbir Ahmad; Wenchao Li
Venue: NeurIPS 2025 (NeurIPS 2025 poster)

Abstract: Generalizing to complex and temporally extended task objectives and safety constraints remains a critical challenge in reinforcement learning (RL). Linear temporal logic (LTL) offers a unified formalism to specify such requirements, yet existing methods are limited in their abilities to handle nested long-horizon tasks and safety constraints, and cannot identify situations when a subgoal is not satisfiable and an alternative should be sought. In this paper, we introduce GenZ-LTL, a method that enables zero-shot generalization to arbitrary LTL specifications. GenZ-LTL leverages the structure of Büchi automata to decompose an LTL task specification into sequences of reach-avoid subgoals. Contrary to the current state-of-the-art method that conditions on subgoal sequences, we show that it is more effective to achieve zero-shot generalization by solving these reach-avoid problems $\textit{one subgoal at a time}$ through proper safe RL formulations. In addition, we introduce a novel subgoal-induced observation reduction technique that can mitigate the exponential complexity of subgoal-state combinations under realistic assumptions. Empirical results show that GenZ-LTL substantially outperforms existing methods in zero-shot generalization to unseen LTL specifications.