GenAI4ELab/papercli-papers huggingface dataset:
Flexible Group Count Enables Hassle-Free Structured Pruning
Authors: Jiamu Zhang; Shaochen Zhong; Andrew Ye; Zirui Liu; Sebastian Zhao; Kaixiong Zhou; Li Li; Soo-Hyun Choi; Rui Chen; Xia Hu; Shuai Xu; Vipin Chaudhary
Venue: CVPR 2025 (main)

Abstract: Densely structured pruning methods -- which generate pruned models in a fully dense format, allowing immediate compression benefits without additional demands -- are evolving owing to their practical significance. Traditional techniques in this domain mainly revolve around coarser granularities, such as filter pruning, thereby limiting their performance due to restricted pruning freedom.Recent advancements in Grouped Kernel Pruning (GKP) have enabled the utilization of finer granularity while maintaining the densely structured format. We observed that existing GKP methods often introduce dynamic operations to different aspects of their procedures, where many were done so at the cost of adding complications and/or imposing limitations -- e.g., requiring an expensive mixture of clustering schemes; or having dynamic pruning rates and sizes among groups, which lead to reliance on custom architecture support for its pruned models.In this work, we argue the best practice to introduce such dynamic operation to GKP is to make `Conv2d(groups)` (a.k.a. group count) flexible under an integral optimization, leveraging its ideal alignment with the infrastructure support of Grouped Convolution. Pursuing such direction, we present a one-shot, post-train, data-agnostic GKP method that is more performant, adaptive, and efficient than its predecessors; while simultaneously being a lot more user-friendly with little-to-no hyper-parameter tuning or handcrafted criteria required.
EasyCraft: A Robust and Efficient Framework for Automatic Avatar Crafting
Authors: Suzhen Wang; Weijie Chen; Wei Zhang; Minda Zhao; Lincheng Li; Rongsheng Zhang; Zhipeng Hu; Xin Yu
Venue: CVPR 2025 (main)

Abstract: Character customization, or 'face crafting,' is a vital feature in role-playing games (RPGs), enhancing player engagement by enabling the creation of personalized avatars. Existing automated methods often struggle with generalizability across diverse game engines due to their reliance on the intermediate constraints of specific image domain and typically support only one type of input, either text or image. To overcome these challenges, we introduce EasyCraft, an innovative end-to-end feedforward framework that automates character crafting by uniquely supporting both text and image inputs. Our approach employs a translator capable of converting facial images of any style into crafting parameters. We first establish a unified feature distribution in the translator's image encoder through self-supervised learning on a large-scale dataset, enabling photos of any style to be embedded into a unified feature representation. Subsequently, we map this unified feature distribution to crafting parameters specific to a game engine, a process that can be easily adapted to most game engines and thus enhances EasyCraft's generalizability. By integrating text-to-image techniques with our translator, EasyCraft also facilitates precise, text-based character crafting. EasyCraft's ability to integrate diverse inputs significantly enhances the versatility and accuracy of avatar creation. Extensive experiments on two RPG games demonstrate the effectiveness of our method, achieving state-of-the-art results and facilitating adaptability across various avatar engines.
MeshArt: Generating Articulated Meshes with Structure-Guided Transformers
Authors: Daoyi Gao; Yawar Siddiqui; Lei Li; Angela Dai
Venue: CVPR 2025 (main)

Abstract: Articulated 3D object generation is fundamental for creating realistic, functional, and interactable virtual assets which are not simply static. We introduce MeshArt, a hierarchical transformer-based approach to generate articulated 3D meshes with clean, compact geometry, reminiscent of human-crafted 3D models. We approach articulated mesh generation in a part-by-part fashion across two stages.First, we generate a high-level articulation-aware object structure; then, based on this structural information, we synthesize each part's mesh faces. Key to our approach is modeling both articulation structures and part meshes as sequences of quantized triangle embeddings, leading to a unified hierarchical framework with transformers for autoregressive generation.Object part structures are first generated as their bounding primitives and articulation modes; a second transformer, guided by these articulation structures, then generates each part's mesh triangles.To ensure coherency among generated parts, we introduce structure-guided conditioning that also incorporates local  part mesh connectivity.MeshArt shows significant improvements over state of the art, with 57.1% improvement in structure coverage and a 209-point improvement in mesh generation FID.
Non-Natural Image Understanding with Advancing Frequency-based Vision Encoders
Authors: Wang Lin; QingSong Wang; Yueying Feng; Shulei Wang; Tao Jin; Zhou Zhao; Fei Wu; Chang Yao; Jingyuan Chen
Venue: CVPR 2025 (main)

Abstract: Large language models (LLMs) have significantly enhanced cross-modal understanding capabilities by integrating visual encoders with textual embeddings, giving rise to multimodal large language models (MLLMs). However, these models struggle with non-natural images such as geometric and charts, particularly in fields like education and finance. Despite efforts to collect datasets and fine-tune the MLLMs, the gap with natural image understanding is still evident, and the cost of collecting large and diverse non-natural image datasets is high. To address this, we analyzed the limitations of transformer-based vision encoders(ViT) within existing MLLMs from a frequency perspective. Studies have shown that ViT models are less effective at capturing high-frequency information, impairing their ability to capture elements like points, lines, and angles in non-natural images. In response, we introduced FM-ViT, a frequency-modulated vision encoder that utilizes Fourier decomposition to extract high and low frequency components from self-attention features and re-weight them during tuning to non-natural images. In addition, we combine the features of CNN models with FM-ViT and propose EDGE, an MLLM with enhanced graphical encoders tailored for understanding non-natural images. Extensive experiments have confirmed the effectiveness of our FM-ViT and EDGE in 4 types.
Generative Multimodal Pretraining with Discrete Diffusion Timestep Tokens
Authors: Kaihang Pan; Wang Lin; Zhongqi Yue; Tenglong Ao; Liyu Jia; Wei Zhao; Juncheng Li; Siliang Tang; Hanwang Zhang
Venue: CVPR 2025 (main)

Abstract: Recent endeavors in Multimodal Large Language Models (MLLMs) aim to unify visual comprehension and generation by combining LLM and diffusion models, the state-of-the-art in each task, respectively. Existing approaches rely on spatial visual tokens, where image patches are encoded and arranged according to a spatial order (e.g., raster scan). However, we show that spatial tokens lack the recursive structure inherent to languages, hence form an impossible language for LLM to master. In this paper, we build a proper visual language by leveraging diffusion timesteps to learn discrete, recursive visual tokens. Our proposed tokens recursively compensate for the progressive attribute loss in noisy images as timesteps increase, enabling the diffusion model to reconstruct the original image at any timestep. This approach allows us to effectively integrate the strengths of LLMs in autoregressive reasoning and diffusion models in precise image generation, achieving seamless multimodal comprehension and generation within a unified framework.  Extensive experiments show that we achieve a new SOTA for multimodal comprehension and generation simultaneously compared with other MLLMs. Project Page: https://DDT-LLaMA.github.io/.
SplatFlow: Self-Supervised Dynamic Gaussian Splatting in Neural Motion Flow Field for Autonomous Driving
Authors: Su Sun; Cheng Zhao; Zhuoyang Sun; Yingjie Victor Chen; Mei Chen
Venue: CVPR 2025 (main)

Abstract: Most existing Dynamic Gaussian Splatting methods for complex dynamic urban scenarios rely on accurate object-level supervision from expensive manual labeling, limiting their scalability in real-world applications. In this paper, we introduce SplatFlow, a Self-Supervised Dynamic Gaussian Splatting within Neural Motion Flow Fields (NMFF) to learn 4D space-time representations without requiring tracked 3D bounding boxes, enabling accurate dynamic scene reconstruction and novel view RGB/depth/flow synthesis. SplatFlow designs a unified framework to seamlessly integrate time-dependent 4D Gaussian representation within NMFF, where NMFF is a set of implicit functions to model temporal motions of both LiDAR points and Gaussians as continuous motion flow fields. Leveraging NMFF, SplatFlow effectively decomposes static background and dynamic objects, representing them with 3D and 4D Gaussian primitives, respectively. NMFF also models the correspondences of each 4D Gaussian across time, which aggregates temporal features to enhance cross-view consistency of dynamic components. SplatFlow further improves dynamic object identification by distilling features from 2D foundation models into 4D space-time representation. Comprehensive evaluations conducted on the Waymo and KITTI Datasets validate SplatFlow's state-of-the-art (SOTA) performance for both image reconstruction and novel view synthesis in dynamic urban scenarios.
Zero-shot 3D Question Answering via Voxel-based Dynamic Token Compression
Authors: Hsiang-Wei Huang; Fu-Chen Chen; Wenhao Chai; Che-Chun Su; Lu Xia; Sanghun Jung; Cheng-Yen Yang; Jenq-Neng Hwang; Min Sun; Cheng-Hao Kuo
Venue: CVPR 2025 (main)

Abstract: Recent advancements in 3D Large Multi-modal Models (3D-LMMs) have driven significant progress in 3D question answering. However, recent multi-frame Vision-Language Models (VLMs) demonstrate superior performance compared to 3D-LMMs on 3D question answering tasks, largely due to the greater scale and diversity of available 2D image data in contrast to the more limited 3D data. Multi-frame VLMs, although achieving superior performance, suffer from the difficulty of retaining all the detailed visual information in the 3D scene while limiting the number of visual tokens. Common methods such as token pooling, reduce visual token usage but often lead to information loss, impairing the model's ability to preserve visual details essential for 3D question answering tasks. To address this, we propose voxel-based Dynamic Token Compression (DTC), which combines 3D spatial priors and visual semantics to achieve over 90% reduction in visual tokens usage for current multi-frame VLMs. Our method maintains performance comparable to state-of-the-art models on 3D question answering benchmarks including OpenEQA and ScanQA, demonstrating its effectiveness.
AesthetiQ: Enhancing Graphic Layout Design via Aesthetic-Aware Preference Alignment of Multi-modal Large Language Models
Authors: Sohan Patnaik; Rishabh Jain; Balaji Krishnamurthy; Mausoom Sarkar
Venue: CVPR 2025 (main)

Abstract: Visual layouts are essential in graphic design fields such as advertising, posters, and web interfaces. The application of generative models for content-aware layout generation has recently gained traction. However, these models fail to understand the contextual aesthetic requirements of layout design and do not align with human-like preferences, primarily treating it as a prediction task without considering the final rendered output. To overcome these problems, we offer Aesthetic-Aware Preference Alignment (AAPA), a novel technique to train a Multi-modal Large Language Model (MLLM) for layout prediction that uses MLLM's aesthetic preferences for Direct Preference Optimization over graphic layouts. We propose a data filtering protocol utilizing our layout-quality heuristics for AAPA to ensure training happens on high-quality layouts. Additionally, we introduce a novel evaluation metric that uses another MLLM to compute the win rate of the generated layout against the ground-truth layout based on aesthetics criteria. We also demonstrate the applicability of AAPA for MLLMs of varying scales (1B to 8B parameters) and LLM families (Qwen, Phi, InternLM). By conducting thorough qualitative and quantitative analyses, we verify the efficacy of our approach on two challenging benchmarks - Crello and Webui, showcasing 17%, and 16% improvement over current State-of-The-Art methods, thereby highlighting the potential of MLLMs in aesthetic-aware layout generation.
Enhanced then Progressive Fusion with View Graph for Multi-View Clustering
Authors: Zhibin Dong; Meng Liu; Siwei Wang; Ke Liang; Yi Zhang; Suyuan Liu; Jiaqi Jin; Xinwang Liu; En Zhu
Venue: CVPR 2025 (main)

Abstract: Multi-view clustering aims to improve clustering accuracy by effectively integrating complementary information from multiple perspectives. However, existing methods often encounter challenges such as feature conflicts between views and insufficient enhancement of individual view features, which hinder clustering performance. To address these challenges, we propose a novel framework, EPFMVC, which integrates feature enhancement with progressive fusion to more effectively align multi-view data. Specifically, we introduce two key innovations: (1) a Feature Channel Attention Encoder (FCAencoder), which adaptively enhances the most discriminative features in each view, and (2) a View Graph-based Progressive Fusion Mechanism, which constructs a view graph using optimal transport (OT) distance to progressively fuse similar views while minimizing inter-view conflicts. By leveraging multi-head attention, the fusion process gradually integrates complementary information, ensuring more consistent and robust shared representations. These innovations enable superior representation learning and effective fusion across views. Extensive experiments demonstrate that our method significantly outperforms state-of-the-art techniques, achieving notable improvements in multi-view clustering tasks across various datasets and evaluation metrics.
FINECAPTION: Compositional Image Captioning Focusing on Wherever You Want at Any Granularity
Authors: Hang Hua; Qing Liu; Lingzhi Zhang; Jing Shi; Soo Ye Kim; Zhifei Zhang; Yilin Wang; Jianming Zhang; Zhe Lin; Jiebo Luo
Venue: CVPR 2025 (main)

Abstract: The advent of large Vision-Language Models (VLMs) has significantly advanced multimodal tasks, enabling more sophisticated and accurate integration of visual and textual information across various applications, including image and video captioning, visual question answering, and cross-modal retrieval.Despite their superior capabilities, VLMs still struggle with fine-grained compositional image region descriptions. Specifically, they have difficulty recognizing arbitrary segmentation masks as referential inputs, interpreting compositional aspect instructions for referencing, and precisely describing the compositional aspects of a region. However, compositionality--the ability to understand and generate novel combinations of known visual and textual components--is critical for facilitating coherent reasoning and understanding across modalities in VLMs. To address this issue, we propose OpenCompositionCap, a new dataset for multi-grained region compositional image captioning that distinguishes itself from prior works by introducing the new task of compositional aspect-aware regional image captioning. To support this endeavor, we also introduce a new VLM model, FineCaption. The empirical results illustrate the effectiveness of our proposed model compared with other strong VLMs. In addition, we analyze the capabilities of current VLMs in recognizing various visual prompts for compositional region image captioning, highlighting areas for improvement in VLM design and training.
Adaptive Non-Uniform Timestep Sampling for Accelerating Diffusion Model Training
Authors: Myunsoo Kim; Donghyeon Ki; Seong-Woong Shim; Byung-Jun Lee
Venue: CVPR 2025 (main)

Abstract: As a highly expressive generative model, diffusion models have demonstrated exceptional success across various domains, including image generation, natural language processing, and combinatorial optimization. However, as data distributions grow more complex, training these models to convergence becomes increasingly computationally intensive. While diffusion models are typically trained using uniform timestep sampling, our research shows that the variance in stochastic gradients varies significantly across timesteps, with high-variance timesteps becoming bottlenecks that hinder faster convergence. To address this issue, we introduce a non-uniform timestep sampling method that prioritizes these more critical timesteps. Our method tracks the impact of gradient updates on the objective for each timestep, adaptively selecting those most likely to minimize the objective effectively. Experimental results demonstrate that this approach not only accelerates the training process, but also leads to improved performance at convergence. Furthermore, our method shows robust performance across various datasets, scheduling strategies, and diffusion architectures, outperforming previously proposed timestep sampling and weighting heuristics that lack this degree of robustness.
Chebyshev Attention Depth Permutation Texture Network with Latent Texture Attribute Loss
Authors: Ravishankar Evani; Deepu Rajan; Shangbo Mao
Venue: CVPR 2025 (main)

Abstract: Despite recent advances in deep texture recognition, existing methods still lack representational diversity and struggle to capture and preserve discriminative cues across stages of representation hierarchies. Moreover, many rely on loss formulations that prioritize recognition accuracy while overlooking spatial coherence and statistical consistency in the feature space. To address these issues, we propose three key innovations: Stochastic Local Texture Masking (SLTM), a regularization strategy that randomly occludes small texture patches to promote the learning of broader spatial and contextual dependencies; the Chebyshev Attention Depth Permutation Texture Network (CAPTN), a novel architecture that learns expressive and persistent Latent Texture Attribute (LTA) representations. CAPTN integrates a Texture Frequency Attention (TFA) module that generates LTAs and enables frequency-aware interpretability, a Dual Depth Permutation (D2P) module to expose complementary channel adjacency patterns, and Learnable Chebyshev Polynomials (LCPs) to model high-order orderless LTA transformations via recursive Chebyshev basis expansion; and a Latent Texture Attribute Loss that jointly optimizes classification accuracy, statistical alignment, and spatial fidelity. CAPTN supports end-to-end training without relying on fine-tuned CNN backbones and achieves state-of-the-art performance on several texture and material recognition benchmarks. (Code: https://github.com/RavishankarEvani/CAPTN)
Explainable Saliency: Articulating Reasoning with Contextual Prioritization
Authors: Nuo Chen; Ming Jiang; Qi Zhao
Venue: CVPR 2025 (main)

Abstract: Deep saliency models, which predict what parts of an image capture our attention, are often like black boxes. This limits their use, especially in areas where understanding why a model makes a decision is crucial. Our research tackles this challenge by developing an explainable saliency (XSal) model that not only identifies what is important in an image, but also explains its choices in a way that makes sense to humans. We achieve this by using vision-language models to reason about images and by focusing the model's attention on the most crucial information using a contextual prioritization mechanism. Unlike prior approaches that rely on fixation descriptions or soft-attention based semantic aggregation, our method directly models the reasoning steps involved in saliency prediction, generating selectively prioritized explanations clarify why specific regions are prioritized. Comprehensive evaluations demonstrate the effectiveness of our model in generating high-quality saliency maps and coherent, contextually relevant explanations. This research is a step towards more transparent and trustworthy AI systems that can help us understand and navigate the world around us.
Decentralized Diffusion Models
Authors: David McAllister; Matthew Tancik; Jiaming Song; Angjoo Kanazawa
Venue: CVPR 2025 (main)

Abstract: Large-scale AI model training divides work across thousands of GPUs then synchronizes gradients across them at each step. This incurs a significant network burden that only centralized, monolithic clusters can support, driving up infrastructure costs and straining power systems. We propose Decentralized Diffusion Models, a scalable framework to distribute diffusion model training across independent clusters or datacenters by eliminating the dependence on a centralized, high-bandwidth networking fabric. Our method trains a set of expert diffusion models over partitions of the dataset, each in full isolation from one another. At inference time, they ensemble through a lightweight router. We show that this ensemble collectively optimizes the same objective as a single model trained over the whole dataset. This means we can divide the training burden among a number of "compute islands," lowering infrastructure costs and improving resilience to localized GPU failures. Decentralized diffusion models empower researchers to take advantage of smaller, more cost-effective and more readily available compute like on-demand GPU nodes rather than central integrated systems. We conduct extensive experiments on ImageNet and LAION Aesthetics, showing that decentralized diffusion models FLOP-for-FLOP outperform standard diffusion models. We finally scale our approach to 24 billion parameters, demonstrating that high-quality diffusion models can now be trained with just eight individual GPU nodes in less than a week.
AnyEdit: Mastering Unified High-Quality Image Editing for Any Idea
Authors: Qifan Yu; Wei Chow; Zhongqi Yue; Kaihang Pan; Yang Wu; Xiaoyang Wan; Juncheng Li; Siliang Tang; Hanwang Zhang; Yueting Zhuang
Venue: CVPR 2025 (main)

Abstract: Instruction-based image editing aims to modify specific image elements with natural language instructions. However, current models in this domain often struggle to execute complex user instructions accurately, as they are trained on low-quality data with limited editing types. We present AnyEdit, a comprehensive multi-modal instruction editing dataset, comprising 2.5 million high-quality editing pairs spanning over 20 editing types and five domains. We ensure the diversity and quality of the AnyEdit collection through three aspects: initial data diversity, adaptive editing process, and automated selection of editing results. Using the dataset, we further train a novel AnyEdit Stable Diffusion with task-aware routing and learnable task embedding for unified image editing. Comprehensive experiments on three benchmark datasets show that AnyEdit consistently boosts the performance of diffusion-based editing models. This presents prospects for developing instruction-driven image editing models that support human creativity.