GenAI4ELab/papercli-papers huggingface dataset:
DiffPano: Scalable and Consistent Text to Panorama Generation with Spherical Epipolar-Aware Diffusion
Authors: Weicai Ye; Chenhao Ji; Zheng Chen; Junyao Gao; Xiaoshui Huang; Song-Hai Zhang; Wanli Ouyang; Tong He; Cairong Zhao; Guofeng Zhang
Venue: NeurIPS 2024 (NeurIPS 2024 poster)

Abstract: Diffusion-based methods have achieved remarkable achievements in 2D image or 3D object generation, however, the generation of 3D scenes and even $360^{\circ}$ images remains constrained, due to the limited number of scene datasets, the complexity of 3D scenes themselves, and the difficulty of generating consistent multi-view images. To address these issues, we first establish a large-scale panoramic video-text dataset containing millions of consecutive panoramic keyframes with corresponding panoramic depths, camera poses, and text descriptions. Then, we propose a novel text-driven panoramic generation framework, termed DiffPano, to achieve scalable, consistent, and diverse panoramic scene generation. Specifically, benefiting from the powerful generative capabilities of stable diffusion, we fine-tune a single-view text-to-panorama diffusion model with LoRA on the established panoramic video-text dataset. We further design a spherical epipolar-aware multi-view diffusion model to ensure the multi-view consistency of the generated panoramic images. Extensive experiments demonstrate that DiffPano can generate scalable, consistent, and diverse panoramic images with given unseen text descriptions and camera poses.
Does Egalitarian Fairness Lead to Instability? The Fairness Bounds in Stable Federated Learning Under Altruistic Behaviors
Authors: Jiashi Gao; Ziwei Wang; Xiangyu Zhao; Xin Yao; Xuetao Wei
Venue: NeurIPS 2024 (NeurIPS 2024 poster)

Abstract: Federated learning (FL) offers a machine learning paradigm that protects privacy, allowing multiple clients to collaboratively train a global model while only accessing their local data. Recent research in FL has increasingly focused on improving the uniformity of model performance across clients, a fairness principle known as egalitarian fairness. However,  achieving egalitarian fairness in FL may sacrifice the model performance for data-rich clients to benefit those with less data. This trade-off raises concerns about the stability of FL,  as data-rich clients may opt to leave the current coalition and join another that is more closely aligned with its expected high performance.  In this context, our work rigorously addresses the critical concern:  **Does egalitarian fairness lead to instability?** Drawing from game theory and social choice theory, we initially characterize fair FL systems as altruism  coalition formation games (ACFGs) and reveal that the instability issues emerging from the pursuit of egalitarian fairness are significantly related to the clients’ altruism within the coalition and the configuration of the friends-relationship networks among the clients. Then, we theoretically propose the  optimal egalitarian fairness bounds that an FL coalition can achieve while maintaining core stability under various types of altruistic behaviors.  The theoretical contributions clarify the quantitative relationships between achievable egalitarian fairness and the disparities in the sizes of local datasets, disproving the misconception that egalitarian fairness inevitably leads to instability. Finally, we conduct experiments to evaluate the consistency of our theoretically derived egalitarian fairness bounds with the empirically achieved egalitarian fairness in fair FL settings.
VLMimic: Vision Language Models are Visual Imitation Learner for Fine-grained Actions
Authors: Guangyan Chen; Meiling Wang; Te Cui; Yao Mu; Haoyang Lu; Tianxing Zhou; Zicai Peng; Mengxiao Hu; Haizhou Li; Li Yuan; Yi Yang; Yufeng Yue
Venue: NeurIPS 2024 (NeurIPS 2024 poster)

Abstract: Visual imitation learning (VIL) provides an efficient and intuitive strategy for robotic systems to acquire novel skills. Recent advancements in Vision Language Models (VLMs) have demonstrated remarkable performance in vision and language reasoning capabilities for VIL tasks. Despite the progress, current VIL methods naively employ VLMs to learn high-level plans from human videos, relying on pre-defined motion primitives for executing physical interactions, which remains a major bottleneck. In this work, we present VLMimic, a novel paradigm that harnesses VLMs to directly learn even fine-grained action levels, only given a limited number of human videos. Specifically, VLMimic first grounds object-centric movements from human videos, and learns skills using hierarchical constraint representations, facilitating the derivation of skills with fine-grained action levels from limited human videos. These skills are refined and updated through an iterative comparison strategy, enabling efficient adaptation to unseen environments. Our extensive experiments exhibit that our VLMimic, using only 5 human videos, yields significant improvements of over 27% and 21% in RLBench and real-world manipulation tasks, and surpasses baselines by more than 37% in long-horizon tasks. Code and videos are available on our anonymous homepage.
AUCSeg: AUC-oriented Pixel-level Long-tail Semantic Segmentation
Authors: Boyu Han; Qianqian Xu; Zhiyong Yang; Shilong Bao; Peisong Wen; Yangbangyan Jiang; Qingming Huang
Venue: NeurIPS 2024 (NeurIPS 2024 poster)

Abstract: The Area Under the ROC Curve (AUC) is a well-known metric for evaluating instance-level long-tail learning problems. In the past two decades, many AUC optimization methods have been proposed to improve model performance under long-tail distributions. In this paper, we explore AUC optimization methods in the context of pixel-level long-tail semantic segmentation, a much more complicated scenario. This task introduces two major challenges for AUC optimization techniques. On one hand, AUC optimization in a pixel-level task involves complex coupling across loss terms, with structured inner-image and pairwise inter-image dependencies, complicating theoretical analysis. On the other hand, we find that mini-batch estimation of AUC loss in this case requires a larger batch size, resulting in an unaffordable space complexity. To address these issues, we develop a pixel-level AUC loss function and conduct a dependency-graph-based theoretical analysis of the algorithm's generalization ability. Additionally, we design a Tail-Classes Memory Bank (T-Memory Bank) to manage the significant memory demand. Finally, comprehensive experiments across various benchmarks confirm the effectiveness of our proposed AUCSeg method. The code is available at https://github.com/boyuh/AUCSeg.
Scene Graph Generation with Role-Playing Large Language Models
Authors: Guikun Chen; Jin Li; Wenguan Wang
Venue: NeurIPS 2024 (NeurIPS 2024 poster)

Abstract: Current approaches for open-vocabulary scene graph generation (OVSGG) use vision-language models such as CLIP and follow a standard zero-shot pipeline – computing similarity between the query image and the text embeddings for each category (i.e., text classifiers). In this work, we argue that the text classifiers adopted by existing OVSGG methods, i.e., category-/part-level prompts, are scene-agnostic as they remain unchanged across contexts. Using such fixed text classifiers not only struggles to model visual relations with high variance, but also falls short in adapting to distinct contexts. To plug these intrinsic shortcomings, we devise SDSGG, a scene-specific description based OVSGG framework where the weights of text classifiers are adaptively adjusted according to the visual content. In particular, to generate comprehensive and diverse descriptions oriented to the scene, an LLM is asked to play different roles (e.g., biologist and engineer) to analyze and discuss the descriptive features of a given scene from different views. Unlike previous efforts simply treating the generated descriptions as mutually equivalent text classifiers, SDSGG is equipped with an advanced renormalization mechanism to adjust the influence of each text classifier based on its relevance to the presented scene (this is what the term “specific” means). Furthermore, to capture the complicated interplay between subjects and objects, we propose a new lightweight module called mutual visual adapter. It refines CLIP’s ability to recognize relations by learning an interaction-aware semantic space. Extensive experiments on prevalent benchmarks show that SDSGG significantly outperforms top-leading methods.
Memorize What Matters: Emergent Scene Decomposition from Multitraverse
Authors: Yiming Li; Zehong Wang; Yue Wang; Zhiding Yu; Zan Gojcic; Marco Pavone; Chen Feng; Jose M. Alvarez
Venue: NeurIPS 2024 (NeurIPS 2024 spotlight)

Abstract: Humans naturally retain memories of permanent elements, while ephemeral moments often slip through the cracks of memory. This selective retention is crucial for robotic perception, localization, and mapping. To endow robots with this capability, we introduce 3D Gaussian Mapping (3DGM), a self-supervised, camera-only offline mapping framework grounded in 3D Gaussian Splatting. 3DGM converts multitraverse RGB videos from the same region into a Gaussian-based environmental map while concurrently performing 2D ephemeral object segmentation. Our key observation is that the environment remains consistent across traversals, while objects frequently change. This allows us to exploit self-supervision from repeated traversals to achieve environment-object decomposition. More specifically, 3DGM formulates multitraverse environmental mapping as a robust 3D representation learning problem, treating pixels of the environment and objects as inliers and outliers, respectively. Using robust feature distillation, feature residual mining, and robust optimization, 3DGM simultaneously performs 2D segmentation and 3D mapping without human intervention. We build the Mapverse benchmark, sourced from the Ithaca365 and nuPlan datasets, to evaluate our method in unsupervised 2D segmentation, 3D reconstruction, and neural rendering. Extensive results verify the effectiveness and potential of our method for self-driving and robotics.
pFedClub: Controllable Heterogeneous Model Aggregation for Personalized Federated Learning
Authors: Jiaqi Wang; Qi Li; Lingjuan Lyu; Fenglong Ma
Venue: NeurIPS 2024 (NeurIPS 2024 poster)

Abstract: Federated learning, a pioneering paradigm, enables collaborative model training without exposing users’ data to central servers. Most existing federated learning systems necessitate uniform model structures across all clients, restricting their practicality. Several methods have emerged to aggregate diverse client models; however, they either lack the ability of personalization, raise privacy and security concerns, need prior knowledge, or ignore the capability and functionality of personalized models. In this paper, we present an innovative approach, named pFedClub, which addresses these challenges. pFedClub introduces personalized federated learning through the substitution of controllable neural network blocks/layers. Initially, pFedClub dissects heterogeneous client models into blocks and organizes them into functional groups on the server. Utilizing the designed CMSR (Controllable Model Searching and Reproduction) algorithm, pFedClub generates a range of personalized candidate models for each client. A model matching technique is then applied to select the optimal personalized model, serving as a teacher model to guide each client’s training process. We conducted extensive experiments across three datasets, examining both IID and non-IID settings. The results demonstrate that pFedClub outperforms baseline approaches, achieving state-of-the-art performance. Moreover, our model insight analysis reveals that pFedClub generates personalized models of reasonable size in a controllable manner, significantly reducing computational costs.
Zero-shot Image Editing with Reference Imitation
Authors: Xi Chen; Yutong Feng; Mengting Chen; Yiyang Wang; Shilong Zhang; Yu Liu; Yujun Shen; Hengshuang Zhao
Venue: NeurIPS 2024 (NeurIPS 2024 poster)

Abstract: Image editing serves as a practical yet challenging task considering the diverse demands from users, where one of the hardest parts is to precisely describe how the edited image should look like. In this work, we present a new form of editing, termed imitative editing, to help users exercise their creativity more conveniently. Concretely, to edit an image region of interest, users are free to directly draw inspiration from some in-the-wild references (e.g., some relative pictures come across online), without having to cope with the fit between the reference and the source. Such a design requires the system to automatically figure out what to expect from the reference to perform the editing. For this purpose, we propose a generative training framework, dubbed MimicBrush, which randomly selects two frames from a video clip, masks some regions of one frame, and learns to recover the masked regions using the information from the other frame. That way, our model, developed from a diffusion prior, is able to capture the semantic correspondence between separate images in a self-supervised manner. We experimentally show the effectiveness of our method under various test cases as well as its superiority over existing alternatives. We also construct a benchmark to facilitate further research.
Deep Correlated Prompting for Visual Recognition with Missing Modalities
Authors: Lianyu Hu; Tongkai Shi; Wei Feng; Fanhua Shang; Liang Wan
Venue: NeurIPS 2024 (NeurIPS 2024 poster)

Abstract: Large-scale multimodal models have shown excellent performance over a series of tasks powered by the large corpus of paired multimodal training data. Generally, they are always assumed to receive modality-complete inputs. However, this simple assumption may not always hold in the real world due to privacy constraints or collection difficulty, where models pretrained on modality-complete data easily demonstrate degraded performance on missing-modality cases. To handle this issue, we refer to prompt learning to adapt large pretrained multimodal models to handle missing-modality scenarios by regarding different missing cases as different types of input. Instead of only prepending independent prompts to the intermediate layers, we present to leverage the correlations between prompts and input features and excavate the relationships between different layers of prompts to carefully design the instructions. We also incorporate the complementary semantics of different modalities to guide the prompting design for each modality. Extensive experiments on three commonly-used datasets consistently demonstrate the superiority of our method compared to the previous approaches upon different missing scenarios. Plentiful ablations are further given to show the generalizability and reliability of our method upon different modality-missing ratios and types.
Ordering-Based Causal Discovery for Linear and Nonlinear Relations
Authors: Zhuopeng Xu; Yujie Li; Cheng Liu; Ning Gui
Venue: NeurIPS 2024 (NeurIPS 2024 poster)

Abstract: Identifying causal relations from purely observational data typically requires additional assumptions on relations and/or noise. Most current methods restrict their analysis to datasets that are assumed to have pure linear or nonlinear relations, which is often not reflective of real-world datasets that contain a combination of both. This paper presents CaPS, an ordering-based causal discovery algorithm that effectively handles linear and nonlinear relations. CaPS introduces a novel identification criterion for topological ordering and incorporates the concept of "parent score" during the post-processing optimization stage. These scores quantify the strength of the average causal effect, helping to accelerate the pruning process and correct inaccurate predictions in the pruning step. Experimental results demonstrate that our proposed solutions outperform state-of-the-art baselines on synthetic data with varying ratios of linear and nonlinear relations. The results obtained from real-world data also support the competitiveness of CaPS. Code and datasets are available at https://github.com/E2real/CaPS.
SpeAr: A Spectral Approach for Zero-Shot Node Classification
Authors: Ting Guo; Da Wang; Jiye Liang; Kaihan Zhang; Jianchao Zeng
Venue: NeurIPS 2024 (NeurIPS 2024 poster)

Abstract: Zero-shot node classification is a vital task in the field of graph data processing, aiming to identify nodes of classes unseen during the training process. Prediction bias is one of the primary challenges in zero-shot node classification, referring to the model's propensity to misclassify nodes of unseen classes as seen classes. However, most methods introduce external knowledge to mitigate the bias, inadequately leveraging the inherent cluster information within the unlabeled nodes. To address this issue, we employ spectral analysis coupled with learnable class prototypes to discover the implicit cluster structures within the graph, providing a more comprehensive understanding of classes. In this paper, we propose a spectral approach for zero-shot node classification (SpeAr). Specifically, we establish an approximate relationship between minimizing the spectral contrastive loss and performing spectral decomposition on the graph, thereby enabling effective node characterization through loss minimization. Subsequently, the class prototypes are iteratively refined based on the learned node representations, initialized with the semantic vectors. Finally, extensive experiments verify the effectiveness of the SpeAr, which can further alleviate the bias problem.
Boosting Semi-Supervised Scene Text Recognition via Viewing and Summarizing
Authors: Yadong Qu; Yuxin Wang; Bangbang Zhou; Zixiao Wang; Hongtao Xie; Yongdong Zhang
Venue: NeurIPS 2024 (NeurIPS 2024 poster)

Abstract: Existing scene text recognition (STR) methods struggle to recognize challenging texts, especially for artistic and severely distorted characters. The limitation lies in the insufficient exploration of character morphologies, including the monotonousness of widely used synthetic training data and the sensitivity of the model to character morphologies. To address these issues, inspired by the human learning process of viewing and summarizing, we facilitate the contrastive learning-based STR framework in a self-motivated manner by leveraging synthetic and real unlabeled data without any human cost. In the viewing process, to compensate for the simplicity of synthetic data and enrich character morphology diversity, we propose an Online Generation Strategy to generate background-free samples with diverse character styles. By excluding background noise distractions, the model is encouraged to focus on character morphology and generalize the ability to recognize complex samples when trained with only simple synthetic data. To boost the summarizing process, we theoretically demonstrate the derivation error in the previous character contrastive loss, which mistakenly causes the sparsity in the intra-class distribution and exacerbates ambiguity on challenging samples. Therefore, a new Character Unidirectional Alignment Loss is proposed to correct this error and unify the representation of the same characters in all samples by aligning the character features in the student model with the reference features in the teacher model. Extensive experiment results show that our method achieves SOTA performance (94.7\% and 70.9\% average accuracy on common benchmarks and Union14M-Benchmark). Code will be available.
United We Stand, Divided We Fall: Fingerprinting Deep Neural Networks via Adversarial Trajectories
Authors: Tianlong Xu; Chen Wang; Gaoyang Liu; Yang Yang; Kai Peng; Wei Liu
Venue: NeurIPS 2024 (NeurIPS 2024 poster)

Abstract: In recent years, deep neural networks (DNNs) have witnessed extensive applications, and protecting their intellectual property (IP) is thus crucial. As a non-invasive way for model IP protection, model fingerprinting has become popular. However, existing single-point based fingerprinting methods are highly sensitive to the changes in the decision boundary, and may suffer from the misjudgment of the resemblance of sparse fingerprinting, yielding high false positives of innocent models. In this paper, we propose ADV-TRA, a more robust fingerprinting scheme that utilizes adversarial trajectories to verify the ownership of DNN models. Benefited from the intrinsic progressively adversarial level, the trajectory is capable of tolerating greater degree of alteration in decision boundaries. We further design novel schemes to generate a surface trajectory that involves a series of fixed-length trajectories with dynamically adjusted step sizes. Such a design enables a more unique and reliable fingerprinting with relatively low querying costs. Experiments on three datasets against four types of removal attacks show that ADV-TRA exhibits superior performance in distinguishing between infringing and innocent models, outperforming the state-of-the-art comparisons.
Generate Universal Adversarial Perturbations for Few-Shot Learning
Authors: Yiman Hu; Yixiong Zou; Ruixuan Li; Yuhua Li
Venue: NeurIPS 2024 (NeurIPS 2024 poster)

Abstract: Deep networks are known to be vulnerable to adversarial examples which are deliberately designed to mislead the trained model by introducing imperceptible perturbations to input samples. Compared to traditional perturbations crafted specifically for each data point, Universal Adversarial Perturbations (UAPs) are input-agnostic and shown to be more practical in the real world. However, UAPs are typically generated in a close-set scenario that shares the same classification task during the training and testing phases. This paper demonstrates the ineffectiveness of traditional UAPs in open-set scenarios like Few-Shot Learning (FSL). Through analysis, we identify two primary challenges that hinder the attacking process: the task shift and the semantic shift. To enhance the transferability of UAPs in FSL, we propose a unifying attacking framework addressing these two shifts. The task shift is addressed by aligning proxy tasks to the downstream tasks, while the semantic shift is handled by leveraging the generalizability of pre-trained encoders.The proposed Few-Shot Attacking FrameWork, denoted as FSAFW, can effectively generate UAPs across various FSL training paradigms and different downstream tasks. Our approach not only sets a new standard for state-of-the-art works but also significantly enhances attack performance, exceeding the baseline method by over 16\%.