GenAI4ELab/papercli-papers huggingface dataset:
IDEA: Inverted Text with Cooperative Deformable Aggregation for Multi-modal Object Re-Identification
Authors: Yuhao Wang; Yongfeng Lv; Pingping Zhang; Huchuan Lu
Venue: CVPR 2025 (main)

Abstract: Multi-modal object Re-IDentification (ReID) aims to retrieve specific objects by utilizing complementary information from various modalities. However, existing methods focus on fusing heterogeneous visual features, neglecting the potential benefits of text-based semantic information. To address this issue, we first construct three text-enhanced multi-modal object ReID benchmarks. To be specific, we propose a standardized multi-modal caption generation pipeline for structured and concise text annotations with Multi-modal Large Language Models (MLLMs). Besides, current methods often directly aggregate multi-modal information without selecting representative local features, leading to redundancy and high complexity. To address the above issues, we introduce IDEA, a novel feature learning framework comprising the Inverted Multi-modal Feature Extractor (IMFE) and Cooperative Deformable Aggregation (CDA). The IMFE utilizes Modal Prefixes and an InverseNet to integrate multi-modal information with semantic guidance from inverted text. The CDA adaptively generates sampling positions, enabling the model to focus on the interplay between global features and discriminative local features. With the constructed benchmarks and the proposed modules, our framework can generate more robust multi-modal features under complex scenarios. Extensive experiments on three multi-modal object ReID benchmarks demonstrate the effectiveness of our proposed method.
SAM-I2V: Upgrading SAM to Support Promptable Video Segmentation with Less than 0.2% Training Cost
Authors: Haiyang Mei; Pengyu Zhang; Mike Zheng Shou
Venue: CVPR 2025 (main)

Abstract: Foundation models like the Segment Anything Model (SAM) have significantly advanced promptable image segmentation in computer vision. However, extending these capabilities to videos presents substantial challenges, particularly in ensuring precise and temporally consistent mask propagation in dynamic scenes. SAM 2 attempts to address this by training a model on massive image and video data from scratch to learn complex spatiotemporal associations, resulting in huge training costs that hinder research and practical deployment. In this paper, we introduce SAM-I2V, an effective image-to-video upgradation method for cultivating a promptable video segmentation (PVS) model. Our approach strategically upgrades the pre-trained SAM to support PVS, significantly reducing training complexity and resource requirements. To achieve this, we introduce three key innovations: (i) an image-to-video feature extraction upgrader built upon SAM's static image encoder to enable spatiotemporal video perception, (ii) a memory filtering strategy that selects the most relevant past frames for more effective utilization of historical information, and (iii) a memory-as-prompt mechanism leveraging object memory to ensure temporally consistent mask propagation in dynamic scenes. Comprehensive experiments demonstrate that our method achieves over 90% of SAM 2's performance while using only 0.2% of its training cost. Our work presents a resource-efficient pathway to PVS, lowering barriers for further research in PVS model design and enabling broader applications and advancements in the field. Code and model will be available at: https://github.com/showlab/SAM-I2V.
GroupMamba: Efficient Group-Based Visual State Space Model
Authors: Abdelrahman Shaker; Syed Talal Wasim; Salman Khan; Juergen Gall; Fahad Shahbaz Khan
Venue: CVPR 2025 (main)

Abstract: State-space models (SSMs) have recently shown promise in capturing long-range dependencies with subquadratic computational complexity, making them attractive for various applications. However, purely SSM-based models face critical challenges related to stability and achieving state-of-the-art performance in computer vision tasks. Our paper addresses the challenges of scaling SSM-based models for computer vision, particularly the instability and inefficiency of large model sizes. We introduce a parameter-efficient modulated group mamba layer that divides the input channels into four groups and applies our proposed SSM-based efficient Visual Single Selective Scanning (VSSS) block independently to each group, with each VSSS block scanning in one of the four spatial directions. The Modulated Group Mamba layer also wraps the four VSSS blocks into a channel modulation operator to improve cross-channel communication. Furthermore, we introduce a distillation-based training objective to stabilize the training of large models, leading to consistent performance gains. Our comprehensive experiments demonstrate the merits of the proposed contributions, leading to superior performance over existing methods for image classification on ImageNet-1K, object detection, instance segmentation on MS-COCO, and semantic segmentation on ADE20K.  Our tiny variant with 23M parameters achieves state-of-the-art performance with a classification top-1 accuracy of 83.3% on ImageNet-1K, while being 26% efficient in terms of parameters, compared to the best existing Mamba design of same model size. Code and models are available at: https://github.com/Amshaker/GroupMamba
How Do I Do That? Synthesizing 3D Hand Motion and Contacts for Everyday Interactions
Authors: Aditya Prakash; Benjamin Lundell; Dmitry Andreychuk; David Forsyth; Saurabh Gupta; Harpreet Sawhney
Venue: CVPR 2025 (main)

Abstract: We tackle the novel problem of predicting 3D hand motion and contact maps (or Interaction Trajectories) given a single RGB view, action text, and a 3D contact point on the object as input. Our approach consists of (1) Interaction Codebook: a VQVAE model to learn a latent codebook of hand poses and contact points, effectively tokenizing interaction trajectories, (2) Interaction Predictor: a transformer-decoder module to predict the interaction trajectory from test time inputs by using an indexer module to retrieve a latent affordance from the learned codebook. To train our model, we develop a data engine that extracts 3D hand poses and contact trajectories from the diverse HoloAssist dataset. We evaluate our model on a benchmark that is 2.5-10X larger than existing works, in terms of diversity of objects and interactions observed, and test for generalization of the model across object categories, action categories, tasks, and scenes. Experimental results show the effectiveness of our approach over transformer & diffusion baselines across all settings.
Escaping Plato's Cave: Towards the Alignment of 3D and Text Latent Spaces
Authors: Souhail Hadgi; Luca Moschella; Andrea Santilli; Diego Gomez; Qixing Huang; Emanuele Rodolà; Simone Melzi; Maks Ovsjanikov
Venue: CVPR 2025 (main)

Abstract: Recent works have shown that, when trained at scale, uni-modal 2D vision and text encoders converge to learned features that share remarkable structural properties, despite arising from different representations. However, the role of 3D encoders with respect to other modalities remains unexplored. Furthermore, existing 3D foundation models that leverage large datasets are typically trained with explicit alignment objectives with respect to frozen encoders from other representations. In this work, we investigate the possibility of a posteriori alignment of representations obtained from uni-modal 3D encoders compared to text-based feature spaces. We show that naive post-training feature alignment of uni-modal text and 3D encoders results in limited performance. We then focus on extracting subspaces of the corresponding feature spaces and discover that by projecting learned representations onto well-chosen lower-dimensional subspaces the quality of alignment becomes significantly higher, leading to improved accuracy on matching and retrieval tasks. Our analysis further sheds light on the nature of these shared subspaces, which roughly separate between semantic and geometric data representations. Overall, ours is the first work that helps to establish a baseline for post-training alignment of 3D uni-modal and text feature spaces, and helps to highlight both the shared and unique properties of 3D data compared to other representations.
Consistency Posterior Sampling for Diverse Image Synthesis
Authors: Vishal Purohit; Matthew Repasky; Jianfeng Lu; Qiang Qiu; Yao Xie; Xiuyuan Cheng
Venue: CVPR 2025 (main)

Abstract: Posterior sampling in high-dimensional spaces using generative models holds significant promise for various applications, including but not limited to inverse problems and guided generation tasks. Generating diverse posterior samples remains expensive, as existing methods require restarting the entire generative process for each new sample. In this work, we propose a posterior sampling approach that simulates Langevin dynamics in the noise space of a pre-trained generative model. By exploiting the mapping between the noise and data spaces which can be provided by distilled flows or consistency models, our method enables seamless exploration of the posterior without the need to re-run the full sampling chain, drastically reducing computational overhead. Theoretically, we prove a guarantee for the proposed noise-space Langevin dynamics to approximate the posterior, assuming that the generative model sufficiently approximates the prior distribution. Our framework is experimentally validated on image restoration tasks involving noisy linear and nonlinear forward operators applied to LSUN-Bedroom (256 x 256) and ImageNet (64 x 64) datasets. The results demonstrate that our approach generates high-fidelity samples with enhanced semantic diversity even under a limited number of function evaluations, offering superior efficiency and performance compared to existing diffusion-based posterior sampling techniques.
IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement
Authors: Zhihao Shi; Dong Huo; Yuhongze Zhou; Yan Min; Juwei Lu; Xinxin Zuo
Venue: CVPR 2025 (main)

Abstract: Current 3D inpainting and object removal methods are largely limited to front-facing scenes, facing substantial challenges when applied to diverse, "unconstrained" scenes where the camera orientation and trajectory are unrestricted. To bridge this gap, we introduce a novel approach that produces inpainted 3D scenes with consistent visual quality and coherent underlying geometry across both front-facing and unconstrained scenes. Specifically, we propose a robust 3D inpainting pipeline that incorporates geometric priors and a multi-view refinement network trained via test-time adaptation, building on a pre-trained image inpainting model. Additionally, we develop a novel inpainting mask detection technique to derive targeted inpainting masks from object masks, boosting the performance in handling unconstrained scenes. To validate the efficacy of our approach, we create a challenging and diverse benchmark that spans a wide range of scenes. Comprehensive experiments demonstrate that our proposed method substantially outperforms existing state-of-the-art approaches.
ActiveGAMER: Active GAussian Mapping through Efficient Rendering
Authors: Liyan Chen; Huangying Zhan; Kevin Chen; Xiangyu Xu; Qingan Yan; Changjiang Cai; Yi Xu
Venue: CVPR 2025 (main)

Abstract: We introduce ActiveGAMER, an active mapping system that utilizes 3D Gaussian Splatting (3DGS) to achieve high-quality, real-time scene mapping and exploration. Unlike traditional NeRF-based methods, which are computationally demanding and restrict active mapping performance, our approach leverages the efficient rendering capabilities of 3DGS, allowing effective and efficient exploration in complex environments.The core of our system is a rendering-based information gain module that dynamically identifies the most informative viewpoints for next-best-view planning, enhancing both geometric and photometric reconstruction accuracy. ActiveGAMER also integrates a carefully balanced framework, combining coarse-to-fine exploration, post-refinement, and a global-local keyframe selection strategy to maximize reconstruction completeness and fidelity.Our system autonomously explores and reconstructs environments with state-of-the-art geometric and photometric accuracy and completeness, significantly surpassing existing approaches in both aspects. Extensive evaluations on benchmark datasets such as Replica and MP3D highlight ActiveGAMER's effectiveness in active mapping tasks.
DeepCompress-ViT: Rethinking Model Compression to Enhance Efficiency of Vision Transformers at the Edge
Authors: Sabbir Ahmed; Abdullah Al Arafat; Deniz Najafi; Akhlak Mahmood; Mamshad Nayeem Rizve; Mohaiminul Al Nahian; Ranyang Zhou; Shaahin Angizi; Adnan Siraj Rakin
Venue: CVPR 2025 (main)

Abstract: Vision Transformers (ViTs) excel in tackling complex vision tasks, yet their substantial size poses significant challenges for applications on resource-constrained edge devices. The increased size of these models leads to higher overhead (e.g., energy, latency) when transmitting model weights between the edge device and the server. Hence, ViTs are not ideal for edge devices where the entire model may not fit on the device. Current model compression techniques often achieve high compression ratios at the expense of performance degradation, particularly for ViTs. To overcome the limitations of existing works, we rethink model compression strategy for ViTs from first principle approach and develop an orthogonal strategy called \method. The objective of the \method is to encode the model weights to a highly compressed encoded representation using a novel training method, denoted as Unified Compression Training (UCT). Proposed UCT is accompanied by a decoding mechanism during inference, which helps to gain any loss of accuracy due to high compression ratio. We further optimize this decoding step by re-ordering the decoding operation using associative property of matrix multiplication, ensuring that the compressed weights can be decoded during inference without incurring any computational overhead. Our extensive experiments across multiple ViT models on modern edge devices show that \method can successfully compress ViTs at high compression ratios  (>14x). \method enables the entire model to be stored on edge device, resulting in unprecedented reductions in energy consumption (>1470x) and latency (>68x) for edge ViT inference. Our code is available at \href https://github.com/ML-Security-Research-LAB/DeepCompress-ViT  https://github.com/ML-Security-Research-LAB/DeepCompress-ViT .
EvOcc: Accurate Semantic Occupancy for Automated Driving Using Evidence Theory
Authors: Jonas Kälble; Sascha Wirges; Maxim Tatarchenko; Eddy Ilg
Venue: CVPR 2025 (main)

Abstract: We present EvOcc, a novel evidential semantic occupancy mapping framework. It consists of two parts: (1) an evidential approach for calculating the ground-truth 3D semantic occupancy maps from noisy LiDAR measurements, and (2) a method for training image-based occupancy estimation models through a new loss formulation. In contrast to state-of-the-art semantic occupancy maps, our approach explicitly models the uncertainty introduced by unobserved spaces or contradicting measurements and we show that using it results in significantly stronger models. Evaluated as ray-based mIoU, our evidential semantic occupancy mapping approach improves over the baselines by at least 15.8\% for the ground truth and 5.5\% for the trained model. Overall, we make a significant contribution towards more detailed and uncertainty-aware 3D environment understanding and safe operation in autonomous driving.
Positive2Negative: Breaking the Information-Lossy Barrier in Self-Supervised Single Image Denoising
Authors: Tong Li; Lizhi Wang; Zhiyuan Xu; Lin Zhu; Wanxuan Lu; Hua Huang
Venue: CVPR 2025 (main)

Abstract: Image denoising enhances image quality, serving as a foundational technique across various computational photography applications. The obstacle to clean image acquisition in real scenarios necessitates the development of self-supervised image denoising methods only depending on noisy images, especially a single noisy image. Existing self-supervised image denoising paradigms (Noise2Noise and Noise2Void) rely heavily on information-lossy operations, such as downsampling and masking, culminating in low-quality denoising performance.In this paper, we propose a novel self-supervised single image denoising paradigm, Positive2Negative, to break the information-lossy barrier.Our paradigm involves two key steps: Renoised Data Construction (RDC) and Denoised Consistency Supervision (DCS). RDC renoises the predicted denoised image by the predicted noise to construct multiple noisy images, preserving all the information of the original image. DCS ensures consistency across the multiple denoised images, supervising the network to learn robust denoising. Our Positive2Negative paradigm achieves state-of-the-art performance in self-supervised single image denoising with significant speed improvements. The code is released to the public at https://github.com/Li-Tong-621/P2N.
Towards Continual Universal Segmentation
Authors: Zihan Lin; Zilei Wang; Xu Wang
Venue: CVPR 2025 (main)

Abstract: Despite the significant progress in continual image segmentation, existing arts still strive to balance between stability and plasticity. Additionally, they are specialist to specific tasks and models, which hinders the extension to more general situations. In this work, we present CUE, a novel Continual Universal sEgmentation pipeline that not only inherently tackles the stability-plasticity dilemma, but unifies any segmentation across tasks and models as well. Our key insight: any segmentation task can be reformulated as an understanding-then-refinement paradigm, which is inspired by humans' visual perception system to first perform high-level semantic understanding, then focus on low-level vision cues. We claim three desiderata for this design: Continuity by inherently avoiding the stability-plasticity dilemma via exploiting the natural differences between high-level and low-level knowledge. Generality by unifying and simplifying the landscape towards various segmentation tasks. Efficiency as an interesting by-product by significantly reducing the research effort. Our resulting model, built upon this pipeline by complementary expert models, shows significant improvements over previous state-of-the-arts across various segmentation tasks and datasets. We believe that our work is a significant step towards making continual segmentation more universal and practicable.
PGC: Physics-Based Gaussian Cloth from a Single Pose
Authors: Michelle Guo; Matt Jen-Yuan Chiang; Igor Santesteban; Nikolaos Sarafianos; Hsiao-yu Chen; Oshri Halimi; Aljaž Božič; Shunsuke Saito; Jiajun Wu; C. Karen Liu; Tuur Stuyck; Egor Larionov
Venue: CVPR 2025 (main)

Abstract: We introduce a novel approach to reconstruct simulation-ready garments with intricate appearance. Despite recent advancements, existing methods often struggle to balance the need for accurate garment reconstruction with the ability to generalize to new poses and body shapes or require large amounts of data to achieve this. In contrast, our method only requires a multi-view capture of a single static frame. We represent garments as hybrid mesh-embedded 3D Gaussian splats, where the Gaussians capture near-field shading and high-frequency details, while the mesh encodes far-field albedo and optimized reflectance parameters. We achieve novel pose generalization by exploiting the mesh from our hybrid approach, enabling physics-based simulation and surface rendering techniques, while also capturing fine details with Gaussians that accurately reconstruct garment details. Our optimized garments can be used for simulating garments on novel poses, and garment relighting. Project page: phys-gaussian-clothing.github.io.
Joint Vision-Language Social Bias Removal for CLIP
Authors: Haoyu Zhang; Yangyang Guo; Mohan Kankanhalli
Venue: CVPR 2025 (main)

Abstract: Vision-Language (V-L) pre-trained models such as CLIP show prominent capabilities in various downstream tasks. Despite this promise, V-L models are notoriously limited by their inherent social biases. A typical demonstration is that V-L models often produce biased predictions against specific groups of people, significantly undermining their real-world applicability. Existing approaches endeavor to mitigate the social bias problem in V-L models by removing biased attribute information from model embeddings. However, after our revisiting of these methods, we find that their bias removal is frequently accompanied by greatly compromised V-L alignment capabilities. We then reveal that this performance degradation stems from the unbalanced debiasing in image and text embeddings. To address this issue, we propose a novel V-L debiasing framework to align image and text biases followed by removing them from both modalities. By doing so, our method achieves multi-modal bias mitigation while maintaining the V-L alignment in the debiased embeddings. Additionally, we advocate a new evaluation protocol that can 1) holistically quantify the model debiasing and V-L alignment ability, and 2) evaluate the generalization of social bias removal models. We believe this work will offer new insights and guidance for future studies addressing the social bias problem in CLIP.
MV-DUSt3R+: Single-Stage Scene Reconstruction from Sparse Views In 2 Seconds
Authors: Zhenggang Tang; Yuchen Fan; Dilin Wang; Hongyu Xu; Rakesh Ranjan; Alexander Schwing; Zhicheng Yan
Venue: CVPR 2025 (main)

Abstract: Recent sparse multi-view scene reconstruction advances like DUSt3R and MASt3R no longer require camera calibration and camera pose estimation. However, they only process a pair of views at a time to infer pixel-aligned pointmaps. When dealing with more than two views, a combinatorial number of error prone pairwise reconstructions are usually followed by an expensive global optimization, which often fails to rectify the pairwise reconstruction errors. To handle more views, reduce errors, and improve inference time, we propose the fast single-stage feed-forward network MV-DUSt3R. At its core are multi-view decoder blocks which exchange information across any number of views while considering one reference view. To make our method  robust to reference view selection, we further propose MV-DUSt3R+, which employs cross-reference-view blocks to fuse information across different reference view choices. To further enable novel view synthesis, we extend both by adding and jointly training Gaussian splatting heads. Experiments on multi-view stereo reconstruction, multi-view pose estimation, and novel view synthesis confirm that our methods improve significantly upon prior art. Code released.
Explicit Depth-Aware Blurry Video Frame Interpolation Guided by Differential Curves
Authors: Zaoming Yan; Pengcheng Lei; Tingting Wang; Faming Fang; Junkang Zhang; Yaomin Huang; Haichuan Song
Venue: CVPR 2025 (main)

Abstract: Blurry video frame interpolation (BVFI), which aims to generate high-frame-rate clear videos from low-frame-rate blurry inputs, is a challenging yet significant task in computer vision. Current state-of-the-art approaches typically rely on linear or quadratic models to estimate intermediate motion. However, these methods often overlook depth variations that occur during fast object motion, leading to changes in object size and hindering interpolation performance. This paper proposes the Differential Curves-guided Blurry Video Frame Interpolation (DC-BVFI) framework, which leverages the differential curves theory to analyze and mitigate the effects of depth variations caused by object motion. Specifically, DC-BVFI consists of UBNet and MPNet. Unlike prior approaches that rely on optical flow for frame interpolation, MPNet is designed to estimate the 3D scene flow, which facilitates a more precise awareness of depth and velocity variations. Since scene flow cannot be directly inferred in the 2D frame space, UBNet is introduced to transform them into 3D point maps. Extensive experiments demonstrate that the proposed DC-BVFI framework surpasses state-of-the-art performance in simulated and real-world datasets.