GenAI4ELab/papercli-papers huggingface dataset:
Autoregressive 3D Shape Generation via Canonical Mapping
Authors: An-Chieh Cheng; Xueting Li; Sifei Liu; Min Sun; Ming-Hsuan Yang
Venue: ECCV 2022 (main)

Abstract: "With the capacity of modeling long-range dependencies in sequential data, transformers have shown remarkable performances in a variety of generative tasks such as image, audio, and text generation. Yet, taming them in generating less structured and voluminous data formats such as high-resolution point clouds have seldom been explored due to ambiguous sequentialization processes and infeasible computation burden. In this paper, we aim to further exploit the power of transformers and employ them for the task of 3D point cloud generation. The key idea is to decompose point clouds of one category into semantically aligned sequences of shape compositions, via a learned canonical space. These shape compositions can then be quantized and used to learn a context-rich composition codebook for point cloud generation. Experimental results on point cloud reconstruction and unconditional generation show that our model performs favorably against state-of-the-art approaches. Furthermore, our model can be easily extended to multi-modal shape completion as an application for conditional shape generation."
PointTree: Transformation-Robust Point Cloud Encoder with Relaxed K-D Trees
Authors: Jun-Kun Chen; Yu-Xiong Wang
Venue: ECCV 2022 (main)

Abstract: "Being able to learn an effective semantic representation directly on raw point clouds has become a central topic in 3D understanding. Despite rapid progress, state-of-the-art encoders are restrictive to canonicalized point clouds, and have weaker than necessary performance when encountering geometric transformation distortions. To overcome this challenge, we propose PointTree, a general-purpose point cloud encoder that is robust to transformations based on relaxed K-D trees. Key to our approach is the design of the division rule in K-D trees by using principal component analysis (PCA). We use the structure of the relaxed K-D tree as our computational graph, and model the features as border descriptors which are merged with pointwise-maximum operation. In addition to this novel architecture design, we further improve the robustness by introducing pre-alignment -- a simple yet effective PCA-based normalization scheme. Our PointTree encoder combined with pre-alignment consistently outperforms state-of-the-art methods by large margins, for applications from object classification to semantic segmentation on various transformed versions of the widely-benchmarked datasets. Code and pre-trained models are available at https://github.com/immortalCO/PointTree."
UNIF: United Neural Implicit Functions for Clothed Human Reconstruction and Animation
Authors: Shenhan Qian; Jiale Xu; Ziwei Liu; Liqian Ma; Shenghua Gao
Venue: ECCV 2022 (main)

Abstract: We propose united implicit functions (UNIF), a part-based method for clothed human reconstruction and animation with raw scans and skeletons as the input. Previous part-based methods for human reconstruction rely on ground-truth part labels from SMPL and thus are limited to minimal-clothed humans. In contrast, our method learns to separate parts from body motions instead of part supervision, thus can be extended to clothed humans and other articulated objects. Our Partition-from-Motion is achieved by a bone-centered initialization, a bone limit loss, and a section normal loss that ensure stable part division even when the training poses are limited. We also present a minimal perimeter loss for SDF to suppress extra surfaces and part overlapping. Another core of our method is an adjacent part seaming algorithm that produces non-rigid deformations to maintain the connection between parts which significantly relieves the part-based artifacts. Under this algorithm, we further propose "Competing Parts”, a method that defines blending weights by the relative position of a point to bones instead of the absolute position, avoiding the generalization problem of neural implicit functions with inverse LBS (linear blend skinning). We demonstrate the effectiveness of our method by clothed human body reconstruction and animation on the CAPE and the ClothSeq datasets.
PRIF: Primary Ray-Based Implicit Function
Authors: Brandon Y. Feng; Yinda Zhang; Danhang Tang; Ruofei Du; Amitabh Varshney
Venue: ECCV 2022 (main)

Abstract: "We introduce a new implicit shape representation called Primary Ray-based Implicit Function (PRIF). In contrast to most existing approaches based on the signed distance function (SDF) which handles spatial locations, our representation operates on oriented rays. Specifically, PRIF is formulated to directly produce the surface hit point of a given input ray, without the expensive sphere-tracing operations, hence enabling efficient shape extraction and differentiable rendering. We demonstrate that neural networks trained to encode PRIF achieve successes in various tasks including single shape representation, category-wise shape generation, shape completion from sparse or noisy observations, inverse rendering for camera pose estimation, and neural rendering with color."
Point Cloud Domain Adaptation via Masked Local 3D Structure Prediction
Authors: Hanxue Liang; Hehe Fan; Zhiwen Fan; Yi Wang; Tianlong Chen; Yu Cheng; Zhangyang Wang
Venue: ECCV 2022 (main)

Abstract: "The superiority of deep learning based point cloud representations relies on large-scale labeled datasets, while the annotation of point clouds is notoriously expensive. One of the most effective solutions is to transfer the knowledge from existing labeled source data to unlabeled target data. However, domain bias typically hinders knowledge transfer and leads to accuracy degradation. In this paper, we propose a Masked Local Structure Prediction (MLSP) method to encode target data. Along with the supervised learning on the source domain, our method enables models to embed source and target data in a shared feature space. Specifically, we predict masked local structure via estimating point cardinality, position and normal. Our design philosophies lie in: 1) Point cardinality reflects basic structures (e.g., line, edge and plane) that are invariant to specific domains. 2) Predicting point positions in masked areas generalizes learned representations so that they are robust to incompletion-caused domain bias. 3) Point normal is generated by neighbors and thus robust to noise across domains. We conduct experiments on shape classification and semantic segmentation with different transfer permutations and the results demonstrate the effectiveness of our method. Code is available at https://github.com/VITA-Group/MLSP."
CLIP-Actor: Text-Driven Recommendation and Stylization for Animating Human Meshes
Authors: Kim Youwang; Kim Ji-Yeon; Tae-Hyun Oh
Venue: ECCV 2022 (main)

Abstract: "We propose CLIP-Actor, a text-driven motion recommendation and neural mesh stylization system for human mesh animation. CLIP-Actor animates a 3D human mesh to conform to a text prompt by recommending a motion sequence and optimizing mesh style attributes. We build a text-driven human motion recommendation system by leveraging a large-scale human motion dataset with language labels. Given a natural language prompt, CLIP-Actor suggests a text-conforming human motion in a coarse-to-fine manner. Then, our novel zero-shot neural style optimization detailizes and texturizes the recommended mesh sequence to conform to the prompt in a temporally-consistent and pose-agnostic manner. This is distinctive in that prior work fails to generate plausible results when the pose of an artist-designed mesh does not conform to the text from the beginning. We further propose the spatio-temporal view augmentation and mask-weighted embedding attention, which stabilize the optimization process by leveraging multi-frame human motion and rejecting poorly rendered views. We demonstrate that CLIP-Actor produces plausible and human-recognizable style 3D human mesh in motion with detailed geometry and texture solely from a natural language prompt."
PlaneFormers: From Sparse View Planes to 3D Reconstruction
Authors: Samir Agarwala; Linyi Jin; Chris Rockwell; David F. Fouhey
Venue: ECCV 2022 (main)

Abstract: "We present an approach for the planar surface reconstruction of a scene from images with limited overlap. This reconstruction task is challenging since it requires jointly reasoning about single image 3D reconstruction, correspondence between images, and the relative camera pose between images. Past work has proposed optimization-based approaches. We introduce a simpler approach, the PlaneFormer, that uses a transformer applied to 3D-aware plane tokens to perform 3D reasoning. Our experiments show that our approach is substantially more effective than prior work, and that several 3D-specific design decisions are crucial for its success."
Learning Implicit Templates for Point-Based Clothed Human Modeling
Authors: Siyou Lin; Hongwen Zhang; Zerong Zheng; Ruizhi Shao; Yebin Liu
Venue: ECCV 2022 (main)

Abstract: "We present FITE, a First-Implicit-Then-Explicit framework for modeling human avatars in clothing. Our framework first learns implicit surface templates representing the coarse clothing topology, and then employs the templates to guide the generation of point sets which further capture pose-dependent clothing deformations such as wrinkles. Our pipeline incorporates the merits of both implicit and explicit representations, namely, the ability to handle varying topology and the ability to efficiently capture fine details. We also propose diffused skinning to facilitate template training especially for loose clothing, and projection-based pose-encoding to extract pose information from mesh templates without predefined UV map or connectivity. Our code is publicly available at https://github.com/jsnln/fite."
Exploring the Devil in Graph Spectral Domain for 3D Point Cloud Attacks
Authors: Qianjiang Hu; Daizong Liu; Wei Hu
Venue: ECCV 2022 (main)

Abstract: "With the maturity of depth sensors, point clouds have received increasing attention in various applications such as autonomous driving, robotics, surveillance, \etc., while deep point cloud learning models have shown to be vulnerable to adversarial attacks. Existing attack methods generally add/delete points or perform point-wise perturbation over point clouds to generate adversarial examples in the data space, which may neglect the geometric characteristics of point clouds. Instead, we propose point cloud attacks from a new perspective---Graph Spectral Domain Attack (GSDA), aiming to perturb transform coefficients in the graph spectral domain that corresponds to varying certain geometric structure. In particular, we naturally represent a point cloud over a graph, and adaptively transform the coordinates of points into the graph spectral domain via graph Fourier transform (GFT) for compact representation. We then analyze the influence of different spectral bands on the geometric structure of the point cloud, based on which we propose to perturb the GFT coefficients in a learnable manner guided by an energy constraint loss function. Finally, the adversarial point cloud is generated by transforming the perturbed spectral representation back to the data domain via the inverse GFT (IGFT). Experimental results demonstrate the effectiveness of the proposed GSDA in terms of both imperceptibility and attack success rates under a variety of defense strategies."
Structure-Aware Editable Morphable Model for 3D Facial Detail Animation and Manipulation
Authors: Jingwang Ling; Zhibo Wang; Ming Lu; Quan Wang; Chen Qian; Feng Xu
Venue: ECCV 2022 (main)

Abstract: "Morphable models are essential for the statistical modeling of 3D faces. Previous works on morphable models mostly focus on large-scale facial geometry but ignore facial details. This paper augments morphable models in representing facial details by learning a Structure-aware Editable Morphable Model (SEMM). SEMM introduces a detail structure representation based on the distance field of wrinkle lines, jointly modeled with detail displacements to establish better correspondences and enable intuitive manipulation of wrinkle structure. Besides, SEMM introduces two transformation modules to translate expression blendshape weights and age values into changes in latent space, allowing effective semantic detail editing while maintaining identity. Extensive experiments demonstrate that the proposed model compactly represents facial details, outperforms previous methods in expression animation qualitatively and quantitatively, and achieves effective age editing and wrinkle line editing of facial details. Code and model are available at https://github.com/gerwang/facial-detail-manipulation."
MoFaNeRF: Morphable Facial Neural Radiance Field
Authors: Yiyu Zhuang; Hao Zhu; Xusen Sun; Xun Cao
Venue: ECCV 2022 (main)

Abstract: "We propose a parametric model that maps free-view images into a vector space of coded facial shape, expression and appearance with a neural radiance field, namely Morphable Facial NeRF. Specifically, MoFaNeRF takes the coded facial shape, expression and appearance along with space coordinate and view direction as input to an MLP, and outputs the radiance of the space point for photo-realistic image synthesis. Compared with conventional 3D morphable models (3DMM), MoFaNeRF shows superiority in directly synthesizing photo-realistic facial details even for eyes, mouths, and beards. Also, continuous face morphing can be easily achieved by interpolating the input shape, expression and appearance codes. By introducing identity-specific modulation and texture encoder, our model synthesizes accurate photometric details and shows strong representation ability. Our model shows strong ability on multiple applications including image-based fitting, random generation, face rigging, face editing, and novel view synthesis. Experiments show that our method achieves higher representation ability than previous parametric models, and achieves competitive performance in several applications. To the best of our knowledge, our work is the first facial parametric model built upon a neural radiance field that can be used in fitting, generation and manipulation. The code and data is available at https://github.com/zhuhao-nju/mofanerf."
PointInst3D: Segmenting 3D Instances by Points
Authors: Tong He; Wei Yin; Chunhua Shen; Anton van den Hengel
Venue: ECCV 2022 (main)

Abstract: "The current state-of-the-art methods in 3D instance segmentation typically involve a clustering step, despite the tendency towards heuristics, greedy algorithms, and a lack of robustness to the changes in data statistics. In contrast, we propose a fully convolutional 3D point cloud instance segmentation method that works in a per-point prediction fashion. In doing so it avoids the challenges that clustering-based methods face: introducing dependencies among different tasks of the model. We find the key to its success is assigning a suitable target to each sampled point. Instead of the commonly used static or distance-based assignment strategies, we propose to use an Optimal Transport approach to optimally assign target masks to the sampled points according to the dynamic matching costs. Our approach achieves promising results on both ScanNet and S3DIS benchmarks. The proposed approach removes intertask dependencies and thus represents a simpler and more flexible 3D instance segmentation framework than other competing methods, while achieving improved segmentation accuracy."
Cross-Modal 3D Shape Generation and Manipulation
Authors: Zezhou Cheng; Menglei Chai; Jian Ren; Hsin-Ying Lee; Kyle Olszewski; Zeng Huang; Subhransu Maji; Sergey Tulyakov
Venue: ECCV 2022 (main)

Abstract: "Creating and editing the shape and color of 3D objects require tremendous human effort and expertise. Compared to direct manipulation in 3D interfaces, 2D interactions such as sketches and scribbles are usually much more natural and intuitive for the users. In this paper, we propose a generic multi-modal generative model that couples the 2D modalities and implicit 3D representations through shared latent spaces. With the proposed model, versatile 3D generation and manipulation are enabled by simply propagating the editing from a specific 2D controlling modality through the latent spaces. For example, editing the 3D shape by drawing a sketch, re-colorizing the 3D surface via painting color scribbles on the 2D rendering, or generating 3D shapes of a certain category given one or a few reference images. Unlike prior works, our model does not require re-training or fine-tuning per editing task and is also conceptually simple, easy to implement, robust to input domain shifts, and flexible to diverse reconstruction on partial 2D inputs. We evaluate our framework on two representative 2D modalities of grayscale line sketches and rendered color images, and demonstrate that our method enables various shape manipulation and generation tasks with these 2D modalities."
Latent Partition Implicit with Surface Codes for 3D Representation
Authors: Chao Chen; Yu-Shen Liu; Zhizhong Han
Venue: ECCV 2022 (main)

Abstract: "Deep implicit functions have shown remarkable shape modeling ability in various 3D computer vision tasks. One drawback is that it is hard for them to represent a 3D shape as multiple parts. Current solutions learn various primitives and blend the primitives directly in the spatial space, which still struggle to approximate the 3D shape accurately. To resolve this problem, we introduce a novel implicit representation to represent a single 3D shape as a set of parts in the latent space, towards both highly accurate and plausibly interpretable shape modeling. Our insight here is that both the part learning and the part blending can be conducted much easier in the latent space than in the spatial space. We name our method Latent Partition Implicit (LPI), because of its ability of casting the global shape modeling into multiple local part modeling, which partitions the global shape unity. LPI represents a shape as Signed Distance Functions (SDFs) using surface codes. Each surface code is a latent code representing a part whose center is on the surface, which enables us to flexibly employ intrinsic attributes of shapes or additional surface properties. Eventually, LPI can reconstruct both the shape and the parts on the shape, both of which are plausible meshes. LPI is a multi-level representation, which can partition a shape into different numbers of parts after training. LPI can be learned without ground truth signed distances, point normals or any supervision for part partition. LPI outperforms the state-of-the-art methods under the widely used benchmarks in terms of reconstruction accuracy and modeling interpretability."
Implicit Field Supervision for Robust Non-rigid Shape Matching
Authors: Ramana Sundararaman; Gautam Pai; Maks Ovsjanikov
Venue: ECCV 2022 (main)

Abstract: "Establishing a correspondence between two non-rigidly deforming shapes is one of the most fundamental problems in visual computing. Existing methods often show weak resilience when presented with challenges innate to real-world data such as noise, outliers, self-occlusion etc. On the other hand, auto-decoders have demonstrated strong expressive power in learning geometrically meaningful latent embeddings. However, their use in shape analysis has been limited. In this paper, we introduce an approach based on an auto-decoder framework, that learns a continuous shape-wise deformation field over a fixed template. By supervising the deformation field for points on-surface and regularizing for points off-surface through a novel Signed Distance Regularization (SDR), we learn an alignment between the template and shape volumes. Trained on clean water-tight meshes, without any data-augmentation, we demonstrate compelling performance on compromised data and real-world scans."
Learning Self-Prior for Mesh Denoising Using Dual Graph Convolutional Networks
Authors: Shota Hattori; Tatsuya Yatagawa; Yutaka Ohtake; Hiromasa Suzuki
Venue: ECCV 2022 (main)

Abstract: "This study proposes a deep-learning framework for mesh denoising from a single noisy input, where two graph convolutional networks are trained jointly to filter vertex positions and facet normals apart. The prior obtained only from a single input is particularly referred to as a self-prior. The proposed method leverages the framework of the deep image prior (DIP), which obtains the self-prior for image restoration using a convolutional neural network (CNN). Thus, we obtain a denoised mesh without any ground-truth noise-free meshes. Compared to the original DIP that transforms a fixed random code into a noise-free image by the neural network, we reproduce vertex displacement from a fixed random code and reproduce facet normals from feature vectors that summarize local triangle arrangements. After tuning several hyperparameters with a few validation samples, our method achieved significantly higher performance than traditional approaches working with a single noisy input mesh. Moreover, its performance is better than the other methods using deep neural networks trained with a large-scale shape dataset. The independence of our method of either large-scale datasets or ground-truth noise-free mesh will allow us to easily denoise meshes whose shapes are rarely included in the shape datasets."
diffConv: Analyzing Irregular Point Clouds with an Irregular View
Authors: Manxi Lin; Aasa Feragen
Venue: ECCV 2022 (main)

Abstract: Standard spatial convolutions assume input data with a regular neighborhood structure. Existing methods typically generalize convolution to the irregular point cloud domain by fixing a regular "view" through e.g. a fixed neighborhood size, where the convolution kernel size remains the same for each point. However, since point clouds are not as structured as images, the fixed neighbor number gives an unfortunate inductive bias. We present a novel graph convolution named Difference Graph Convolution (diffConv), which does not rely on a regular view. diffConv operates on spatially-varying and density-dilated neighborhoods, which are further adapted by a learned masked attention mechanism. Experiments show that our model is very robust to the noise, obtaining state-of-the-art performance in 3D shape classification and scene understanding tasks, along with a faster inference speed.
PD-Flow: A Point Cloud Denoising Framework with Normalizing Flows
Authors: Aihua Mao; Zihui Du; Yu-Hui Wen; Jun Xuan; Yong-Jin Liu
Venue: ECCV 2022 (main)

Abstract: "Point cloud denoising aims to restore clean point clouds from raw observations corrupted by noise and outliers while preserving the fine-grained details. We present a novel deep learning-based denoising model, that incorporates normalizing flows and noise disentanglement techniques to achieve high denoising accuracy. Unlike the existing works that extract features of point clouds for point-wise correction, we formulate the denoising process from the perspective of distribution learning and feature disentanglement. By considering noisy point clouds as a joint distribution of clean points and noise, the denoised results can be derived from disentangling the noise counterpart from latent point representation, whereas the mapping between Euclidean and latent spaces is modeled by normalizing flows. We evaluate our method on synthesized 3D models and real-world datasets with various noise settings. Qualitative and quantitative results show that our method surpasses previous state-of-the-art deep learning-based approaches in terms of detail preservation and distribution uniformity. The source code is available at https://github.com/unknownue/pdflow."