GenAI4ELab/papercli-papers huggingface dataset:
Is Vanilla MLP in Neural Radiance Field Enough for Few-shot View Synthesis?
Authors: Hanxin Zhu; Tianyu He; Xin Li; Bingchen Li; Zhibo Chen
Venue: CVPR 2024 (main)

Abstract: Neural Radiance Field (NeRF) has achieved superior performance for novel view synthesis by modeling the scene with a Multi-Layer Perception (MLP) and a volume rendering procedure however when fewer known views are given (i.e. few-shot view synthesis) the model is prone to overfit the given views. To handle this issue previous efforts have been made towards leveraging learned priors or introducing additional regularizations. In contrast in this paper we for the first time provide an orthogonal method from the perspective of network structure. Given the observation that trivially reducing the number of model parameters alleviates the overfitting issue but at the cost of missing details we propose the multi-input MLP (mi-MLP) that incorporates the inputs (i.e. location and viewing direction) of the vanilla MLP into each layer to prevent the overfitting issue without harming detailed synthesis. To further reduce the artifacts we propose to model colors and volume density separately and present two regularization terms. Extensive experiments on multiple datasets demonstrate that: 1) although the proposed mi-MLP is easy to implement it is surprisingly effective as it boosts the PSNR of the baseline from 14.73 to 24.23. 2) the overall framework achieves state-of-the-art results on a wide range of benchmarks. We will release the code upon publication.
CVT-xRF: Contrastive In-Voxel Transformer for 3D Consistent Radiance Fields from Sparse Inputs
Authors: Yingji Zhong; Lanqing Hong; Zhenguo Li; Dan Xu
Venue: CVPR 2024 (main)

Abstract: Neural Radiance Fields (NeRF) have shown impressive capabilities for photorealistic novel view synthesis when trained on dense inputs. However when trained on sparse inputs NeRF typically encounters issues of incorrect density or color predictions mainly due to insufficient coverage of the scene causing partial and sparse supervision thus leading to significant performance degradation. While existing works mainly consider ray-level consistency to construct 2D learning regularization based on rendered color depth or semantics on image planes in this paper we propose a novel approach that models 3D spatial field consistency to improve NeRF's performance with sparse inputs. Specifically we first adopt a voxel-based ray sampling strategy to ensure that the sampled rays intersect with a certain voxel in 3D space. We then randomly sample additional points within the voxel and apply a Transformer to infer the properties of other points on each ray which are then incorporated into the volume rendering. By backpropagating through the rendering loss we enhance the consistency among neighboring points. Additionally we propose to use a contrastive loss on the encoder output of the Transformer to further improve consistency within each voxel. Experiments demonstrate that our method yields significant improvement over different radiance fields in the sparse inputs setting and achieves comparable performance with current works. The project page for this paper is available at https://zhongyingji.github.io/CVT-xRF.
OAKINK2: A Dataset of Bimanual Hands-Object Manipulation in Complex Task Completion
Authors: Xinyu Zhan; Lixin Yang; Yifei Zhao; Kangrui Mao; Hanlin Xu; Zenan Lin; Kailin Li; Cewu Lu
Venue: CVPR 2024 (main)

Abstract: We present OAKINK2 a dataset of bimanual object manipulation tasks for complex daily activities. In pursuit of constructing the complex tasks into a structured representation OAKINK2 introduces three level of abstraction to organize the manipulation tasks: Affordance Primitive Task and Complex Task. OAKINK2 features on an object-centric perspective for decoding the complex tasks treating them as a sequence of object affordance fulfillment. The first level Affordance outlines the functionalities that objects in the scene can afford the second level Primitive Task describes the minimal interaction units that humans interact with the object to achieve its affordance and the third level Complex Task illustrates how Primitive Tasks are composed and interdependent. OAKINK2 dataset provides multi-view image streams and precise pose annotations for the human body hands and various interacting objects. This extensive collection supports applications such as interaction reconstruction and motion synthesis. Based on the 3-level abstraction of OAKINK2 we explore a task-oriented framework for Complex Task Completion (CTC). CTC aims to generate a sequence of bimanual manipulation to achieve task objectives. Within the CTC framework we employ Large Language Models (LLMs) to decompose the complex task objectives into sequences of Primitive Tasks and have developed a Motion Fulfillment Model that generates bimanual hand motion for each Primitive Task. OAKINK2 datasets and models are available at https://oakink.net/v2.
CogAgent: A Visual Language Model for GUI Agents
Authors: Wenyi Hong; Weihan Wang; Qingsong Lv; Jiazheng Xu; Wenmeng Yu; Junhui Ji; Yan Wang; Zihan Wang; Yuxiao Dong; Ming Ding; Jie Tang
Venue: CVPR 2024 (main)

Abstract: People are spending an enormous amount of time on digital devices through graphical user interfaces (GUIs) e.g. computer or smartphone screens. Large language models (LLMs) such as ChatGPT can assist people in tasks like writing emails but struggle to understand and interact with GUIs thus limiting their potential to increase automation levels. In this paper we introduce CogAgent an 18-billion-parameter visual language model (VLM) specializing in GUI understanding and navigation. By utilizing both low-resolution and high-resolution image encoders CogAgent supports input at a resolution of 1120*1120 enabling it to recognize tiny page elements and text. As a generalist visual language model CogAgent achieves the state of the art on five text-rich and four general VQA benchmarks including VQAv2 OK-VQA Text-VQA ST-VQA ChartQA infoVQA DocVQA MM-Vet and POPE. CogAgent using only screenshots as input outperforms LLM-based methods that consume extracted HTML text on both PC and Android GUI navigation tasks---Mind2Web and AITW advancing the state of the art. The model and codes are available at https://github.com/THUDM/CogVLM.
Text-Guided 3D Face Synthesis - From Generation to Editing
Authors: Yunjie Wu; Yapeng Meng; Zhipeng Hu; Lincheng Li; Haoqian Wu; Kun Zhou; Weiwei Xu; Xin Yu
Venue: CVPR 2024 (main)

Abstract: Text-guided 3D face synthesis has achieved remarkable results by leveraging text-to-image (T2I) diffusion models. However most existing works focus solely on the direct generation ignoring the editing restricting them from synthesizing customized 3D faces through iterative adjustments. In this paper we propose a unified text-guided framework from face generation to editing. In the generation stage we propose a geometry-texture decoupled generation to mitigate the loss of geometric details caused by coupling. Besides decoupling enables us to utilize the generated geometry as a condition for texture generation yielding highly geometry-texture aligned results. We further employ a fine-tuned texture diffusion model to enhance texture quality in both RGB and YUV space. In the editing stage we first employ a pre-trained diffusion model to update facial geometry or texture based on the texts. To enable sequential editing we introduce a UV domain consistency preservation regularization preventing unintentional changes to irrelevant facial attributes. Besides we propose a self-guided consistency weight strategy to improve editing efficacy while preserving consistency. Through comprehensive experiments we showcase our method's superiority in face synthesis.
AIDE: An Automatic Data Engine for Object Detection in Autonomous Driving
Authors: Mingfu Liang; Jong-Chyi Su; Samuel Schulter; Sparsh Garg; Shiyu Zhao; Ying Wu; Manmohan Chandraker
Venue: CVPR 2024 (main)

Abstract: Autonomous vehicle (AV) systems rely on robust perception models as a cornerstone of safety assurance. However objects encountered on the road exhibit a long-tailed distribution with rare or unseen categories posing challenges to a deployed perception model. This necessitates an expensive process of continuously curating and annotating data with significant human effort. We propose to leverage recent advances in vision-language and large language models to design an Automatic Data Engine (AIDE) that automatically identifies issues efficiently curates data improves the model through auto-labeling and verifies the model through generation of diverse scenarios. This process operates iteratively allowing for continuous self-improvement of the model. We further establish a benchmark for open-world detection on AV datasets to comprehensively evaluate various learning paradigms demonstrating our method's superior performance at a reduced cost.
Multiplane Prior Guided Few-Shot Aerial Scene Rendering
Authors: Zihan Gao; Licheng Jiao; Lingling Li; Xu Liu; Fang Liu; Puhua Chen; Yuwei Guo
Venue: CVPR 2024 (main)

Abstract: Neural Radiance Fields (NeRF) have been successfully applied in various aerial scenes yet they face challenges with sparse views due to limited supervision. The acquisition of dense aerial views is often prohibitive as unmanned aerial vehicles (UAVs) may encounter constraints in perspective range and energy constraints. In this work we introduce Multiplane Prior guided NeRF (MPNeRF) a novel approach tailored for few-shot aerial scene rendering--marking a pioneering effort in this domain. Our key insight is that the intrinsic geometric regularities specific to aerial imagery could be leveraged to enhance NeRF in sparse aerial scenes. By investigating NeRF's and Multiplane Image (MPI)'s behavior we propose to guide the training process of NeRF with a Multiplane Prior. The proposed Multiplane Prior draws upon MPI's benefits and incorporates advanced image comprehension through a SwinV2 Transformer pre-trained via SimMIM. Our extensive experiments demonstrate that MPNeRF outperforms existing state-of-the-art methods applied in non-aerial contexts by tripling the performance in SSIM and LPIPS even with three views available. We hope our work offers insights into the development of NeRF-based applications in aerial scenes with limited data.
MAS: Multi-view Ancestral Sampling for 3D Motion Generation Using 2D Diffusion
Authors: Roy Kapon; Guy Tevet; Daniel Cohen-Or; Amit H. Bermano
Venue: CVPR 2024 (main)

Abstract: We introduce Multi-view Ancestral Sampling (MAS) a method for 3D motion generation using 2D diffusion models that were trained on motions obtained from in-the-wild videos. As such MAS opens opportunities to exciting and diverse fields of motion previously under-explored as 3D data is scarce and hard to collect. MAS works by simultaneously denoising multiple 2D motion sequences representing different views of the same 3D motion. It ensures consistency across all views at each diffusion step by combining the individual generations into a unified 3D sequence and projecting it back to the original views. We demonstrate MAS on 2D pose data acquired from videos depicting professional basketball maneuvers rhythmic gymnastic performances featuring a ball apparatus and horse races. In each of these domains 3D motion capture is arduous and yet MAS generates diverse and realistic 3D sequences. Unlike the Score Distillation approach which optimizes each sample by repeatedly applying small fixes our method uses a sampling process that was constructed for the diffusion framework. As we demonstrate MAS avoids common issues such as out-of-domain sampling and mode-collapse. https://guytevet.github.io/mas-page/
Smart Help: Strategic Opponent Modeling for Proactive and Adaptive Robot Assistance in Households
Authors: Zhihao Cao; Zidong Wang; Siwen Xie; Anji Liu; Lifeng Fan
Venue: CVPR 2024 (main)

Abstract: Despite the significant demand for assistive technology among vulnerable groups (e.g. the elderly children and the disabled) in daily tasks research into advanced AI-driven assistive solutions that genuinely accommodate their diverse needs remains sparse. Traditional human-machine interaction tasks often require machines to simply help without nuanced consideration of human abilities and feelings such as their opportunity for practice and learning sense of self-improvement and self-esteem. Addressing this gap we define a pivotal and novel challenge Smart Help which aims to provide proactive yet adaptive support to human agents with diverse disabilities and dynamic goals in various tasks and environments. To establish this challenge we leverage AI2-THOR to build a new interactive 3D realistic household environment for the Smart Help task. We introduce an innovative opponent modeling module that provides a nuanced understanding of the main agent's capabilities and goals in order to optimize the assisting agent's helping policy. Rigorous experiments validate the efficacy of our model components and show the superiority of our holistic approach against established baselines. Our findings illustrate the potential of AI-imbued assistive robots in improving the well-being of vulnerable groups.
Bilateral Event Mining and Complementary for Event Stream Super-Resolution
Authors: Zhilin Huang; Quanmin Liang; Yijie Yu; Chujun Qin; Xiawu Zheng; Kai Huang; Zikun Zhou; Wenming Yang
Venue: CVPR 2024 (main)

Abstract: Event Stream Super-Resolution (ESR) aims to address the challenge of insufficient spatial resolution in event streams which holds great significance for the application of event cameras in complex scenarios. Previous works for ESR often process positive and negative events in a mixed paradigm. This paradigm limits their ability to effectively model the unique characteristics of each event and mutually refine each other by considering their correlations. In this paper we propose a bilateral event mining and complementary network (BMCNet) to fully leverage the potential of each event and capture the shared information to complement each other simultaneously. Specifically we resort to a two-stream network to accomplish comprehensive mining of each type of events individually. To facilitate the exchange of information between two streams we propose a bilateral information exchange (BIE) module. This module is layer-wisely embedded between two streams enabling the effective propagation of hierarchical global information while alleviating the impact of invalid information brought by inherent characteristics of events. The experimental results demonstrate that our approach outperforms the previous state-of-the-art methods in ESR achieving performance improvements of over 11% on both real and synthetic datasets. Moreover our method significantly enhances the performance of event-based downstream tasks such as object recognition and video reconstruction. Our code is available at https://github.com/Lqm26/BMCNet-ESR.
Online Task-Free Continual Generative and Discriminative Learning via Dynamic Cluster Memory
Authors: Fei Ye; Adrian G. Bors
Venue: CVPR 2024 (main)

Abstract: Online Task-Free Continual Learning (OTFCL) aims to learn novel concepts from streaming data without accessing task information. Most memory-based approaches used in OTFCL are not suitable for unsupervised learning because they require accessing supervised signals to implement their sample selection mechanisms. In this study we address this issue by proposing a novel memory management approach namely the Dynamic Cluster Memory (DCM) which builds new memory clusters to capture distribution shifts over time without accessing any supervised signals. DCM introduces a novel memory expansion mechanism based on the knowledge discrepancy criterion which evaluates the novelty of the incoming data as the signal for the memory expansion ensuring a compact memory capacity. We also propose a new sample selection approach that automatically stores incoming data samples with similar semantic information in the same memory cluster while also facilitating the knowledge diversity among memory clusters. Furthermore a novel memory pruning approach is proposed to automatically remove overlapping memory clusters through a graph relation evaluation ensuring a fixed memory capacity while maintaining the diversity among the samples stored in the memory. The proposed DCM is model-free plug-and-play and can be used in both supervised and unsupervised learning without modifications. Empirical results on OTFCL experiments show that the proposed DCM outperforms the state-of-the-art while requiring fewer data samples to be stored. The source code is available at https://github.com/dtuzi123/DCM.
Rapid Motor Adaptation for Robotic Manipulator Arms
Authors: Yichao Liang; Kevin Ellis; João Henriques
Venue: CVPR 2024 (main)

Abstract: Developing generalizable manipulation skills is a core challenge in embodied AI. This includes generalization across diverse task configurations encompassing variations in object shape density friction coefficient and external disturbances such as forces applied to the robot. Rapid Motor Adaptation (RMA) offers a promising solution to this challenge. It posits that essential hidden variables influencing an agent's task performance such as object mass and shape can be effectively inferred from the agent's action and proprioceptive history. Drawing inspiration from RMA in locomotion and in-hand rotation we use depth perception to develop agents tailored for rapid motor adaptation in a variety of manipulation tasks. We evaluated our agents on four challenging tasks from the Maniskill2 benchmark namely pick-and-place operations with hundreds of objects from the YCB and EGAD datasets peg insertion with precise position and orientation and operating a variety of faucets and handles with customized environment variations. Empirical results demonstrate that our agents surpass state-of-the-art methods like automatic domain randomization and vision-based policies obtaining better generalization performance and sample efficiency.
SANeRF-HQ: Segment Anything for NeRF in High Quality
Authors: Yichen Liu; Benran Hu; Chi-Keung Tang; Yu-Wing Tai
Venue: CVPR 2024 (main)

Abstract: Recently the Segment Anything Model (SAM) has showcased remarkable capabilities of zero-shot segmentation while NeRF (Neural Radiance Fields) has gained popularity as a method for various 3D problems beyond novel view synthesis. Though there exist initial attempts to incorporate these two methods into 3D segmentation they face the challenge of accurately and consistently segmenting objects in complex scenarios. In this paper we introduce the Segment Anything for NeRF in High Quality (SANeRF-HQ) to achieve high-quality 3D segmentation of any target object in a given scene. SANeRF-HQ utilizes SAM for open-world object segmentation guided by user-supplied prompts while leveraging NeRF to aggregate information from different viewpoints. To overcome the aforementioned challenges we employ density field and RGB similarity to enhance the accuracy of segmentation boundary during the aggregation. Emphasizing on segmentation accuracy we evaluate our method on multiple NeRF datasets where high-quality ground-truths are available or manually annotated. SANeRF-HQ shows a significant quality improvement over state-of-the-art methods in NeRF object segmentation provides higher flexibility for object localization and enables more consistent object segmentation across multiple views.
DSGG: Dense Relation Transformer for an End-to-end Scene Graph Generation
Authors: Zeeshan Hayder; Xuming He
Venue: CVPR 2024 (main)

Abstract: Scene graph generation aims to capture detailed spatial and semantic relationships between objects in an image which is challenging due to incomplete labeling long-tailed relationship categories and relational semantic overlap. Existing Transformer-based methods either employ distinct queries for objects and predicates or utilize holistic queries for relation triplets and hence often suffer from limited capacity in learning low-frequency relationships. In this paper we present a new Transformer-based method called DSGG that views scene graph detection as a direct graph prediction problem based on a unique set of graph-aware queries. In particular each graph-aware query encodes a compact representation of both the node and all of its relations in the graph acquired through the utilization of a relaxed sub-graph matching during the training process. Moreover to address the problem of relational semantic overlap we utilize a strategy for relation distillation aiming to efficiently learn multiple instances of semantic relationships. Extensive experiments on the VG and the PSG datasets show that our model achieves state-of-the-art results showing a significant improvement of 3.5% and 6.7% in mR@50 and mR@100 for the scene-graph generation task and achieves an even more substantial improvement of 8.5% and 10.3% in mR@50 and mR@100 for the panoptic scene graph generation task. Code is available at https://github.com/zeeshanhayder/DSGG.
Transcending the Limit of Local Window: Advanced Super-Resolution Transformer with Adaptive Token Dictionary
Authors: Leheng Zhang; Yawei Li; Xingyu Zhou; Xiaorui Zhao; Shuhang Gu
Venue: CVPR 2024 (main)

Abstract: Single Image Super-Resolution is a classic computer vision problem that involves estimating high-resolution (HR) images from low-resolution (LR) ones. Although deep neural networks (DNNs) especially Transformers for super-resolution have seen significant advancements in recent years challenges still remain particularly in limited receptive field caused by window-based self-attention. To address these issues we introduce a group of auxiliary Adaptive Token Dictionary to SR Transformer and establish an ATD-SR method. The introduced token dictionary could learn prior information from training data and adapt the learned prior to specific testing image through an adaptive refinement step. The refinement strategy could not only provide global information to all input tokens but also group image tokens into categories. Based on category partitions we further propose a category-based self-attention mechanism designed to leverage distant but similar tokens for enhancing input features. The experimental results show that our method achieves the best performance on various single image super-resolution benchmarks.
Object Dynamics Modeling with Hierarchical Point Cloud-based Representations
Authors: Chanho Kim; Li Fuxin
Venue: CVPR 2024 (main)

Abstract: Modeling object dynamics with a neural network is an important problem with numerous applications. Most recent work has been based on graph neural networks. However physics happens in 3D space where geometric information potentially plays an important role in modeling physical phenomena. In this work we propose a novel U-net architecture based on continuous point convolution which naturally embeds information from 3D coordinates and allows for multi-scale feature representations with established downsampling and upsampling procedures. Bottleneck layers in the downsampled point clouds lead to better long-range interaction modeling. Besides the flexibility of point convolutions allows our approach to generalize to sparsely sampled points from mesh vertices and dynamically generate features on important interaction points on mesh faces. Experimental results demonstrate that our approach significantly improves the state-of-the-art especially in scenarios that require accurate gravity or collision reasoning.