GenAI4ELab/papercli-papers huggingface dataset:
M3-UDA: A New Benchmark for Unsupervised Domain Adaptive Fetal Cardiac Structure Detection
Authors: Bin Pu; Liwen Wang; Jiewen Yang; Guannan He; Xingbo Dong; Shengli Li; Ying Tan; Ming Chen; Zhe Jin; Kenli Li; Xiaomeng Li
Venue: CVPR 2024 (main)

Abstract: The anatomical structure detection of fetal cardiac views is crucial for diagnosing fetal congenital heart disease. In practice there is a large domain gap between different hospitals' data such as the variable data quality due to differences in acquisition equipment. In addition accurate annotation information provided by obstetrician experts is always very costly or even unavailable. This study explores the unsupervised domain adaptive fetal cardiac structure detection issue. Existing unsupervised domain adaptive object detection (UDAOD) approaches mainly focus on detecting objects in natural scenes such as Foggy Cityscapes where the structural relationships of natural scenes are uncertain. Unlike all previous UDAOD scenarios we first collected a Fetal Cardiac Structure dataset from two hospital centers called FCS and proposed a multi-matching UDA approach (M3-UDA) including Histogram Matching (HM) Sub-structure Matching (SM) and Global-structure Matching (GM) to better transfer the topological knowledge of anatomical structure for UDA detection in medical scenarios. HM mitigates the domain gap between the source and target caused by pixel transformation. SM fuses the different angle information of the sub-structure to obtain the local topological knowledge for bridging the domain gap of the internal sub-structure. GM is designed to align the global topological knowledge of the whole organ from the source and target domain. Extensive experiments on our collected FCS and CardiacUDA and experimental results show that M3-UDA outperforms existing UDAOD studies significantly. All datasets and source code are available at : https://github.com/xmed-lab/M3-UDA
GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis
Authors: Shunyuan Zheng; Boyao Zhou; Ruizhi Shao; Boning Liu; Shengping Zhang; Liqiang Nie; Yebin Liu
Venue: CVPR 2024 (main)

Abstract: We present a new approach termed GPS-Gaussian for synthesizing novel views of a character in a real-time manner. The proposed method enables 2K-resolution rendering under a sparse-view camera setting. Unlike the original Gaussian Splatting or neural implicit rendering methods that necessitate per-subject optimizations we introduce Gaussian parameter maps defined on the source views and regress directly Gaussian Splatting properties for instant novel view synthesis without any fine-tuning or optimization. To this end we train our Gaussian parameter regression module on a large amount of human scan data jointly with a depth estimation module to lift 2D parameter maps to 3D space. The proposed framework is fully differentiable and experiments on several datasets demonstrate that our method outperforms state-of-the-art methods while achieving an exceeding rendering speed.
Chat-UniVi: Unified Visual Representation Empowers Large Language Models with Image and Video Understanding
Authors: Peng Jin; Ryuichi Takanobu; Wancai Zhang; Xiaochun Cao; Li Yuan
Venue: CVPR 2024 (main)

Abstract: Large language models have demonstrated impressive universal capabilities across a wide range of open-ended tasks and have extended their utility to encompass multimodal conversations. However existing methods encounter challenges in effectively handling both image and video understanding particularly with limited visual tokens. In this work we introduce Chat-UniVi a Unified Vision-language model capable of comprehending and engaging in conversations involving images and videos through a unified visual representation. Specifically we employ a set of dynamic visual tokens to uniformly represent images and videos. This representation framework empowers the model to efficiently utilize a limited number of visual tokens to simultaneously capture the spatial details necessary for images and the comprehensive temporal relationship required for videos. Moreover we leverage a multi-scale representation enabling the model to perceive both high-level semantic concepts and low-level visual details. Notably Chat-UniVi is trained on a mixed dataset containing both images and videos allowing direct application to tasks involving both mediums without requiring any modifications. Extensive experimental results demonstrate that Chat-UniVi consistently outperforms even existing methods exclusively designed for either images or videos. Code is available at https://github.com/PKU-YuanGroup/Chat-UniVi.
MAGICK: A Large-scale Captioned Dataset from Matting Generated Images using Chroma Keying
Authors: Ryan D. Burgert; Brian L. Price; Jason Kuen; Yijun Li; Michael S. Ryoo
Venue: CVPR 2024 (main)

Abstract: We introduce MAGICK a large-scale dataset of generated objects with high-quality alpha mattes. While image generation methods have produced segmentations they cannot generate alpha mattes with accurate details in hair fur and transparencies. This is likely due to the small size of current alpha matting datasets and the difficulty in obtaining ground-truth alpha. We propose a scalable method for synthesizing images of objects with high-quality alpha that can be used as a ground-truth dataset. A key idea is to generate objects on a single-colored background so chroma keying approaches can be used to extract the alpha. However this faces several challenges including that current text-to-image generation methods cannot create images that can be easily chroma keyed and that chroma keying is an underconstrained problem that generally requires manual intervention for high-quality results. We address this using a combination of generation and alpha extraction methods. Using our method we generate a dataset of 150000 objects with alpha. We show the utility of our dataset by training an alpha-to-rgb generation method that outperforms baselines. Please see our project website at https://ryanndagreat.github.io/MAGICK/.
Video Super-Resolution Transformer with Masked Inter&Intra-Frame Attention
Authors: Xingyu Zhou; Leheng Zhang; Xiaorui Zhao; Keze Wang; Leida Li; Shuhang Gu
Venue: CVPR 2024 (main)

Abstract: Recently Vision Transformer has achieved great success in recovering missing details in low-resolution sequences i.e. the video super-resolution (VSR) task. Despite its superiority in VSR accuracy the heavy computational burden as well as the large memory footprint hinder the deployment of Transformer-based VSR models on constrained devices. In this paper we address the above issue by proposing a novel feature-level masked processing framework: VSR with Masked Intra and inter-frame Attention (MIA-VSR). The core of MIA-VSR is leveraging feature-level temporal continuity between adjacent frames to reduce redundant computations and make more rational use of previously enhanced SR features. Concretely we propose an intra-frame and inter-frame attention block which takes the respective roles of past features and input features into consideration and only exploits previously enhanced features to provide supplementary information. In addition an adaptive block-wise mask prediction module is developed to skip unimportant computations according to feature similarity between adjacent frames. We conduct detailed ablation studies to validate our contributions and compare the proposed method with recent state-of-the-art VSR approaches. The experimental results demonstrate that MIA-VSR improves the memory and computation efficiency over state-of-the-art methods without trading off PSNR accuracy. The code is available at https://github.com/LabShuHangGU/MIA-VSR.
Token Transformation Matters: Towards Faithful Post-hoc Explanation for Vision Transformer
Authors: Junyi Wu; Bin Duan; Weitai Kang; Hao Tang; Yan Yan
Venue: CVPR 2024 (main)

Abstract: While Transformers have rapidly gained popularity in various computer vision applications post-hoc explanations of their internal mechanisms remain largely unexplored. Vision Transformers extract visual information by representing image regions as transformed tokens and integrating them via attention weights. However existing post-hoc explanation methods merely consider these attention weights neglecting crucial information from the transformed tokens which fails to accurately illustrate the rationales behind the models' predictions. To incorporate the influence of token transformation into interpretation we propose TokenTM a novel post-hoc explanation method that utilizes our introduced measurement of token transformation effects. Specifically we quantify token transformation effects by measuring changes in token lengths and correlations in their directions pre- and post-transformation. Moreover we develop initialization and aggregation rules to integrate both attention weights and token transformation effects across all layers capturing holistic token contributions throughout the model. Experimental results on segmentation and perturbation tests demonstrate the superiority of our proposed TokenTM compared to state-of-the-art Vision Transformer explanation methods.
Bayesian Differentiable Physics for Cloth Digitalization
Authors: Deshan Gong; Ningtao Mao; He Wang
Venue: CVPR 2024 (main)

Abstract: We propose a new method for cloth digitalization. Deviating from existing methods which learn from data captured under relatively casual settings we propose to learn from data captured in strictly tested measuring protocols and find plausible physical parameters of the cloths. However such data is currently absent so we first propose a new dataset with accurate cloth measurements. Further the data size is considerably smaller than the ones in current deep learning due to the nature of the data capture process. To learn from small data we propose a new Bayesian differentiable cloth model to estimate the complex material heterogeneity of real cloths. It can provide highly accurate digitalization from very limited data samples. Through exhaustive evaluation and comparison we show our method is accurate in cloth digitalization efficient in learning from limited data samples and general in capturing material variations. Code and data are available in: https://github.com/realcrane/Bayesian-Differentiable-Physics-for-Cloth-Digitalization
G-HOP: Generative Hand-Object Prior for Interaction Reconstruction and Grasp Synthesis
Authors: Yufei Ye; Abhinav Gupta; Kris Kitani; Shubham Tulsiani
Venue: CVPR 2024 (main)

Abstract: We propose G-HOP a denoising diffusion based generative prior for hand-object interactions that allows modeling both the 3D object and a human hand conditioned on the object category. To learn a 3D spatial diffusion model that can capture this joint distribution we represent the human hand via a skeletal distance field to obtain a representation aligned with the (latent) signed distance field for the object. We show that this hand-object prior can then serve as a generic guidance to facilitate other tasks like reconstruction from interaction clip and human grasp synthesis. We believe that our model trained by aggregating several diverse real-world interaction datasets spanning 155 categories represents a first approach that allows jointly generating both hand and object. Our empirical evaluations demonstrate the benefit of this joint prior in video-based reconstruction and human grasp synthesis outperforming current task-specific baselines.
Higher-order Relational Reasoning for Pedestrian Trajectory Prediction
Authors: Sungjune Kim; Hyung-gun Chi; Hyerin Lim; Karthik Ramani; Jinkyu Kim; Sangpil Kim
Venue: CVPR 2024 (main)

Abstract: Social relations have substantial impacts on the potential trajectories of each individual. Modeling these dynamics has been a central solution for more precise and accurate trajectory forecasting. However previous works ignore the importance of `social depth' meaning the influences flowing from different degrees of social relations. In this work we propose HighGraph a graph-based pedestrian relational reasoning method that captures the higher-order dynamics of social interactions. First we construct a collision-aware relation graph based on the agents' observed trajectories. Upon this graph structure we build our core module that aggregates the agent features from diverse social distances. As a result the network is able to model complex social relations thereby yielding more accurate and socially acceptable trajectories. Our HighGraph is a plug-and-play module that can be easily applied to any current trajectory predictors. Extensive experiments with ETH/UCY and SDD datasets demonstrate that our HighGraph noticeably improves the previous state-of-the-art baselines both quantitatively and qualitatively.
SurroundSDF: Implicit 3D Scene Understanding Based on Signed Distance Field
Authors: Lizhe Liu; Bohua Wang; Hongwei Xie; Daqi Liu; Li Liu; Zhiqiang Tian; Kuiyuan Yang; Bing Wang
Venue: CVPR 2024 (main)

Abstract: Vision-centric 3D environment understanding is both vital and challenging for autonomous driving systems. Recently object-free methods have attracted considerable attention. Such methods perceive the world by predicting the semantics of discrete voxel grids but fail to construct continuous and accurate obstacle surfaces. To this end in this paper we propose SurroundSDF to implicitly predict the signed distance field (SDF) and semantic field for the continuous perception from surround images. Specifically we introduce a query-based approach and utilize SDF constrained by the Eikonal formulation to accurately describe the surfaces of obstacles. Furthermore considering the absence of precise SDF ground truth we propose a novel weakly supervised paradigm for SDF referred to as the Sandwich Eikonal formulation which emphasizes applying correct and dense constraints on both sides of the surface thereby enhancing the perceptual accuracy of the surface. Experiments suggest that our method achieves SOTA for both occupancy prediction and 3D scene reconstruction tasks on the nuScenes dataset.
Contrastive Denoising Score for Text-guided Latent Diffusion Image Editing
Authors: Hyelin Nam; Gihyun Kwon; Geon Yeong Park; Jong Chul Ye
Venue: CVPR 2024 (main)

Abstract: With the remarkable advent of text-to-image diffusion models image editing methods have become more diverse and continue to evolve. A promising recent approach in this realm is Delta Denoising Score (DDS) - an image editing technique based on Score Distillation Sampling (SDS) framework that leverages the rich generative prior of text-to-image diffusion models. However relying solely on the difference between scoring functions is insufficient for preserving specific structural elements from the original image a crucial aspect of image editing. To address this here we present an embarrassingly simple yet very powerful modification of DDS called Contrastive Denoising Score (CDS) for latent diffusion models (LDM). Inspired by the similarities and differences between DDS and the contrastive learning for unpaired image-to-image translation(CUT) we introduce a straightforward approach using CUT loss within the DDS framework. Rather than employing auxiliary networks as in the original CUT approach we leverage the intermediate features of LDM specifically those from the self-attention layers which possesses rich spatial information. Our approach enables zero-shot image-to-image translation and neural radiance field (NeRF) editing achieving structural correspondence between the input and output while maintaining content controllability. Qualitative results and comparisons demonstrates the effectiveness of our proposed method.
Neural Point Cloud Diffusion for Disentangled 3D Shape and Appearance Generation
Authors: Philipp Schröppel; Christopher Wewer; Jan Eric Lenssen; Eddy Ilg; Thomas Brox
Venue: CVPR 2024 (main)

Abstract: Controllable generation of 3D assets is important for many practical applications like content creation in movies games and engineering as well as in AR/VR. Recently diffusion models have shown remarkable results in generation quality of 3D objects. However none of the existing models enable disentangled generation to control the shape and appearance separately. For the first time we present a suitable representation for 3D diffusion models to enable such disentanglement by introducing a hybrid point cloud and neural radiance field approach. We model a diffusion process over point positions jointly with a high-dimensional feature space for a local density and radiance decoder. While the point positions represent the coarse shape of the object the point features allow modeling the geometry and appearance details. This disentanglement enables us to sample both independently and therefore to control both separately. Our approach sets a new state of the art in generation compared to previous disentanglement-capable methods by reduced FID scores of 30-90% and is on-par with other non-disentanglement-capable state-of-the art methods.
RealNet: A Feature Selection Network with Realistic Synthetic Anomaly for Anomaly Detection
Authors: Ximiao Zhang; Min Xu; Xiuzhuang Zhou
Venue: CVPR 2024 (main)

Abstract: Self-supervised feature reconstruction methods have shown promising advances in industrial image anomaly detection and localization. Despite this progress these methods still face challenges in synthesizing realistic and diverse anomaly samples as well as addressing the feature redundancy and pre-training bias of pre-trained feature. In this work we introduce RealNet a feature reconstruction network with realistic synthetic anomaly and adaptive feature selection. It is incorporated with three key innovations: First we propose Strength-controllable Diffusion Anomaly Synthesis (SDAS) a diffusion process-based synthesis strategy capable of generating samples with varying anomaly strengths that mimic the distribution of real anomalous samples. Second we develop Anomaly-aware Features Selection (AFS) a method for selecting representative and discriminative pre-trained feature subsets to improve anomaly detection performance while controlling computational costs. Third we introduce Reconstruction Residuals Selection (RRS) a strategy that adaptively selects discriminative residuals for comprehensive identification of anomalous regions across multiple levels of granularity. We assess RealNet on four benchmark datasets and our results demonstrate significant improvements in both Image AUROC and Pixel AUROC compared to the current state-of-the-art methods. The code data and models are available at https://github.com/cnulab/RealNet.
Outdoor Scene Extrapolation with Hierarchical Generative Cellular Automata
Authors: Dongsu Zhang; Francis Williams; Zan Gojcic; Karsten Kreis; Sanja Fidler; Young Min Kim; Amlan Kar
Venue: CVPR 2024 (main)

Abstract: We aim to generate fine-grained 3D geometry from large-scale sparse LiDAR scans abundantly captured by autonomous vehicles (AV). Contrary to prior work on AV scene completion we aim to extrapolate fine geometry from unlabeled and beyond spatial limits of LiDAR scans taking a step towards generating realistic high-resolution simulation-ready 3D street environments. We propose hierarchical Generative Cellular Automata (hGCA) a spatially scalable conditional 3D generative model which grows geometry recursively with local kernels following GCAs in a coarse-to-fine manner equipped with a light-weight planner to induce global consistency. Experiments on synthetic scenes show that hGCA generates plausible scene geometry with higher fidelity and completeness compared to state-of-the-art baselines. Our model generalizes strongly from sim-to-real qualitatively outperforming baselines on the Waymo-open dataset. We also show anecdotal evidence of the ability to create novel objects from real-world geometric cues even when trained on limited synthetic content.
Instruct 4D-to-4D: Editing 4D Scenes as Pseudo-3D Scenes Using 2D Diffusion
Authors: Linzhan Mou; Jun-Kun Chen; Yu-Xiong Wang
Venue: CVPR 2024 (main)

Abstract: This paper proposes Instruct 4D-to-4D that achieves 4D awareness and spatial-temporal consistency for 2D diffusion models to generate high-quality instruction-guided dynamic scene editing results. Traditional applications of 2D diffusion models in dynamic scene editing often result in inconsistency primarily due to their inherent frame-by-frame editing methodology. Addressing the complexities of extending instruction-guided editing to 4D our key insight is to treat a 4D scene as a pseudo-3D scene decoupled into two sub-problems: achieving temporal consistency in video editing and applying these edits to the pseudo-3D scene. Following this we first enhance the Instruct-Pix2Pix (IP2P) model with an anchor-aware attention module for batch processing and consistent editing. Additionally we integrate optical flow-guided appearance propagation in a sliding window fashion for more precise frame-to-frame editing and incorporate depth-based projection to manage the extensive data of pseudo-3D scenes followed by iterative editing to achieve convergence. We extensively evaluate our approach in various scenes and editing instructions and demonstrate that it achieves spatially and temporally consistent editing results with significantly enhanced detail and sharpness over the prior art. Notably Instruct 4D-to-4D is general and applicable to both monocular and challenging multi-camera scenes.
VAREN: Very Accurate and Realistic Equine Network
Authors: Silvia Zuffi; Ylva Mellbin; Ci Li; Markus Hoeschle; Hedvig Kjellström; Senya Polikovsky; Elin Hernlund; Michael J. Black
Venue: CVPR 2024 (main)

Abstract: Data-driven three-dimensional parametric shape models of the human body have gained enormous popularity both for the analysis of visual data and for the generation of synthetic humans. Following a similar approach for animals does not scale to the multitude of existing animal species not to mention the difficulty of accessing subjects to scan in 3D. However we argue that for domestic species of great importance like the horse it is a highly valuable investment to put effort into gathering a large dataset of real 3D scans and learn a realistic 3D articulated shape model. We introduce VAREN a novel 3D articulated parametric shape model learned from 3D scans of many real horses. VAREN bridges synthesis and analysis tasks as the generated model instances have unprecedented realism while being able to represent horses of different sizes and shapes. Differently from previous body models VAREN has two resolutions an anatomical skeleton and interpretable learned pose-dependent deformations which are related to the body muscles. We show with experiments that this formulation has superior performance with respect to previous strategies for modeling pose-dependent deformations in the human body case while also being more compact and allowing an analysis of the relationship between articulation and muscle deformation during articulated motion.