GenAI4ELab/papercli-papers huggingface dataset:
GliaNet: Adaptive Neural Network Structure Learning with Glia-Driven
Authors: Mengqiao Han; Liyuan Pan; Xiabi Liu
Venue: CVPR 2025 (main)

Abstract: Neural networks derived from the M-P model have excelled in various visual tasks. However, as a simplified simulation version of the brain neural pathway, their structures are locked during training, causing over-fitting and over-parameterization. Although recent models have begun using the biomimetic concept and empirical pruning, they still result in irrational pruning, potentially affecting the accuracy of the model. In this paper, we introduce the Glia unit, composed of oligodendrocytes (Oli) and astrocytes (Ast), to emulate the exact workflow of the mammalian brain, thereby enhancing the biological plausibility of neural functions. Oli selects neurons involved in signal transmission during neural communication and, together with Ast, adaptively optimizes the neural structure. Specifically, we first construct the artificial Glia-Neuron (G-N) model, which is formulated at the instance, group, and interaction levels with adaptive and collaborative mechanisms. Then, we construct GliaNet based on our G-N model, whose structure and connections can be continuously optimized during training. Experiments show that our GliaNet advances state-of-the-art on multiple tasks while significantly reducing its parameters.
BACON: Improving Clarity of Image Captions via Bag-of-Concept Graphs
Authors: Zhantao Yang; Ruili Feng; Keyu Yan; Huangji Wang; Zhicai Wang; Shangwen Zhu; Han Zhang; Jie Xiao; Pingyu Wu; Kai Zhu; Jixuan Chen; Chen-Wei Xie; Yue Yang; Hongyang Zhang; Yu Liu; Fan Cheng
Venue: CVPR 2025 (main)

Abstract: Advancements in large Vision-Language Models have brought precise, accurate image captioning, vital for advancing multi-modal image understanding and processing. Yet these captions often carry lengthy, intertwined contexts that are difficult to parse and frequently overlook essential cues, posing a great barrier for models like GroundingDINO and SDXL, which lack the strong text encoding and syntax analysis needed to fully leverage dense captions.To address this, we propose BACON, a prompting method that breaks down VLM-generated captions into disentangled, structured elements such as objects, relationships, styles, and themes. This approach not only minimizes confusion from handling complex contexts but also allows for efficient transfer into a JSON dictionary, enabling models without linguistic processing capabilities to easily access key information.We annotated 100,000 image-caption pairs using BACON with GPT-4V and trained an LLaVA captioner on this dataset, enabling it to produce BACON-style captions without relying on costly GPT-4V resources. Evaluations of overall quality, precision, and recall--as well as user studies--demonstrate that the resulting caption model consistently outperforms other state-of-the-art VLM models in generating high-quality captions.Additionally, we show that BACON-style captions exhibit better clarity when applied to various models, enabling them to accomplish previously unattainable tasks or surpass existing SOTA solutions without training. For example, BACON-style captions help groundingDINO achieve 1.51 times higher recall scores on open-vocabulary object detection tasks compared to leading methods.
EntitySAM: Segment Everything in Video
Authors: Mingqiao Ye; Seoung Wug Oh; Lei Ke; Joon-Young Lee
Venue: CVPR 2025 (main)

Abstract: Automatically tracking and segmenting every video entity remains a significant challenge. Despite rapid advancements in video segmentation, even state-of-the-art models like SAM 2 struggle to consistently track all entities across a video--a task we refer to as Video Entity Segmentation.We propose EntitySAM, a framework for zero-shot video entity segmentation. EntitySAM extends SAM 2 by removing the need for explicit prompts, allowing automatic discovery and tracking of all entities, including those appearing in later frames. We incorporate query-based entity discovery and association into SAM 2, inspired by transformer-based object detectors. Specifically, we introduce an entity decoder to facilitate inter-object communication and an automatic prompt generator using learnable object queries. Additionally, we add a semantic encoder to enhance SAM 2's semantic awareness, improving segmentation quality. Trained on image-level mask annotations without category information from the COCO dataset, EntitySAM demonstrates strong generalization on four zero-shot video segmentation tasks: Video Entity, Panoptic, Instance, and Semantic Segmentation. Results on six popular benchmarks show that EntitySAM outperforms previous unified video segmentation methods and strong baselines, setting new standards for zero-shot video segmentation.
GS-2DGS: Geometrically Supervised 2DGS for Reflective Object Reconstruction
Authors: Jinguang Tong; Xuesong Li; Fahira Afzal Maken; Sundaram Muthu; Lars Petersson; Chuong Nguyen; Hongdong Li
Venue: CVPR 2025 (main)

Abstract: 3D modeling of highly reflective objects remains challenging due to strong view-dependent appearances. While previous SDF-based methods can recover high-quality meshes, they are often time-consuming and tend to produce over-smoothed surfaces. In contrast, 3D Gaussian Splatting (3DGS) offers the advantage of high speed and detailed real-time rendering, but extracting surfaces from the Gaussians can be noisy due to the lack of geometric constraints. To bridge the gap between these approaches, we propose a novel reconstruction method called GS-2DGS for reflective objects based on 2D Gaussian Splatting (2DGS). Our approach combines the rapid rendering capabilities of Gaussian Splatting with additional geometric information from a foundation model. Experimental results on synthetic and real datasets demonstrate that our method significantly outperforms Gaussian-based techniques in terms of reconstruction and relighting and achieves performance comparable to SDF-based methods while being an order of magnitude faster.
Libra-Merging: Importance-redundancy and Pruning-merging Trade-off for Acceleration Plug-in in Large Vision-Language Model
Authors: Longrong Yang; Dong Shen; Chaoxiang Cai; Kaibing Chen; Fan Yang; Tingting Gao; Di Zhang; Xi Li
Venue: CVPR 2025 (main)

Abstract: Large Vision-Language Models (LVLMs) have achieved significant progress in recent years. However, the expensive inference cost limits the realistic deployment of LVLMs. Some works find that visual tokens are redundant and compress tokens to reduce the inference cost. These works identify important non-redundant tokens as target tokens, then prune the remaining tokens (non-target tokens) or merge them into target tokens. However, target token identification faces the token importance-redundancy dilemma. Besides, token merging and pruning face a dilemma between disrupting target token information and losing non-target token information. To solve these problems, we propose a novel visual token compression scheme, named Libra-Merging. In target token identification, Libra-Merging selects the most important tokens from spatially discrete intervals, achieving a more robust token importance-redundancy trade-off than relying on a hyper-parameter. In token compression, when non-target tokens are dissimilar to target tokens, Libra-Merging does not merge them into the target tokens, thus avoiding disrupting target token information. Meanwhile, Libra-Merging condenses these non-target tokens into an information compensation token to prevent losing important non-target token information. Our method can serve as a plug-in for diverse LVLMs, and extensive experimental results demonstrate its effectiveness. The code will be publicly available at https://github.com/longrongyang/Libra-Merging.
VasTSD: Learning 3D Vascular Tree-state Space Diffusion Model for Angiography Synthesis
Authors: Zhifeng Wang; Renjiao Yi; Xin Wen; Chenyang Zhu; Kai Xu
Venue: CVPR 2025 (main)

Abstract: Angiography imaging is a medical imaging technique that enhances the visibility of blood vessels within the body by using contrast agents. Angiographic images can effectively assist in the diagnosis of vascular diseases. However, contrast agents may bring extra radiation exposure which is harmful to patients with health risks. To mitigate these concerns, in this paper, we aim to automatically generate angiography from non-angiographic inputs, by leveraging and enhancing the inherent physical properties of vascular structures. Previous methods relying on 2D slice-based angiography synthesis struggle with maintaining continuity in 3D vascular structures and exhibit limited effectiveness across different imaging modalities. We propose VasTSD, a 3D vascular tree-state space diffusion model to synthesize angiography from 3D non-angiographic volumes, with a novel state space serialization approach that dynamically constructs vascular tree topologies, integrating these with a diffusion-based generative model to ensure the generation of anatomically continuous vasculature in 3D volumes. A pre-trained vision embedder is employed to construct vascular state space representations, enabling consistent modeling of vascular structures across multiple modalities. Extensive experiments on various angiographic datasets demonstrate the superiority of VasTSD over prior works, achieving enhanced continuity of blood vessels in synthesized angiographic synthesis in multiple modalities and anatomical regions.
PanSplat: 4K Panorama Synthesis with Feed-Forward Gaussian Splatting
Authors: Cheng Zhang; Haofei Xu; Qianyi Wu; Camilo Cruz Gambardella; Dinh Phung; Jianfei Cai
Venue: CVPR 2025 (main)

Abstract: With the advent of portable 360deg cameras, panorama has gained significant attention in applications like virtual reality (VR), virtual tours, robotics, and autonomous driving. As a result, wide-baseline panorama view synthesis has emerged as a vital task, where high resolution, fast inference, and memory efficiency are essential. Nevertheless, existing methods typically focus on lower resolutions (512 x1024) due to demanding memory and computational requirements. In this paper, we present PanSplat, a generalizable, feed-forward approach that efficiently supports resolution up to 4K (2048 x4096). Our approach features a tailored spherical 3D Gaussian pyramid with a Fibonacci lattice arrangement, enhancing image quality while reducing information redundancy. To accommodate the demands of high resolution, we propose a pipeline that integrates a hierarchical spherical cost volume and localized Gaussian heads, enabling two-step deferred backpropagation for memory-efficient training on a single A100 GPU. Experiments demonstrate that PanSplat achieves state-of-the-art results with superior efficiency and image quality across both synthetic and real-world datasets.
WISNet: Pseudo Label Generation on Unbalanced and Patch Annotated Waste Images
Authors: Shifan Zhang; Hongzi Zhu; Yinan He; Minyi Guo; Ziyang Lou; Shan Chang
Venue: CVPR 2025 (main)

Abstract: Computer-vision-based assessment on waste sorting is desired to replace manpower supervision in Shanghai city. Due to the hardness of labeling a multitude of waste images, it is infeasible to train a semantic segmentation model for this purpose directly. In this work, we construct a new dataset consisting of 12,208 waste images, upon which seed regions (i.e., patches) are annotated and classified into 21 categories in a crowdsourcing fashion. To obtain pixel-level labels to train an effective segmentation model, we propose a weakly-supervised waste image pseudo label generation scheme, called WISNet. Specifically, we train a cohesive feature extractor with contrastive prototype learning, incorporating an unsupervised classification pretext task to help the extractor focus on more discriminative regions even with the same category. Furthermore, we propose an effective iterative patch expansion method to generate accurate pixel-level pseudo labels. Given these generated pseudo labels, a few-shot segmentation model can be trained to segment waste images. We implement and deploy WISNet in two real-world scenarios and conduct intensive experiments. Results show that WISNet can achieve a state-of-the-art 40.2% final segmentation mIoU on our waste benchmark, outperforming all other baselines and demonstrating the efficacy of WISNet.
MixerMDM: Learnable Composition of Human Motion Diffusion Models
Authors: Pablo Ruiz-Ponce; German Barquero; Cristina Palmero; Sergio Escalera; José García-Rodríguez
Venue: CVPR 2025 (main)

Abstract: Generating human motion guided by conditions such as textual descriptions is challenging due to the need for datasets with pairs of high-quality motion and their corresponding conditions. The difficulty increases when aiming for finer control in the generation. To that end, prior works have proposed to combine several motion diffusion models pre-trained on datasets with different types of conditions, thus allowing control with multiple conditions. However, the proposed merging strategies overlook that the optimal way to combine the generation processes might depend on the particularities of each pre-trained generative model and also the specific textual descriptions. In this context, we introduce MixerMDM, the first learnable model composition technique for combining pre-trained text-conditioned human motion diffusion models. Unlike previous approaches, MixerMDM provides a dynamic mixing strategy that is trained in an adversarial fashion to learn to combine the denoising process of each model depending on the set of conditions driving the generation. By using MixerMDM to combine single- and multi-person motion diffusion models, we achieve fine-grained control on the dynamics of every person individually, and also on the overall interaction. Furthermore, we propose a new evaluation technique that, for the first time in this task, measures the interaction and individual quality by computing the alignment between the mixed generated motions and their conditions as well as the capabilities of MixerMDM to adapt the mixing throughout the denoising process depending on the motions to mix.
Hand-held Object Reconstruction from RGB Video with Dynamic Interaction
Authors: Shijian Jiang; Qi Ye; Rengan Xie; Yuchi Huo; Jiming Chen
Venue: CVPR 2025 (main)

Abstract: This work aims to reconstruct the 3D geometry of a rigid object manipulated by one or both hands using monocular RGB video. Previous methods rely on Structure-from-Motion or hand priors to estimate relative motion between the object and camera, which typically assume textured objects or single-hand interactions. To accurately recover object geometry in dynamic interactions, we incorporate priors from 3D generation model into object pose estimation and propose semantic consistency constraints to solve the challenge of shape and texture discrepancy between the generated priors and observations. The poses are initialized, followed by joint optimization of the object poses and implicit neural representation. During optimization, a novel pose outlier voting strategy with inter-view consistency is proposed to correct large pose errors. Experiments on three datasets demonstrate that our method significantly outperforms the state-of-the-art in reconstruction quality for both single- and two-hand scenarios. Our project page: https://east-j.github.io/dynhor/
LEDiff: Latent Exposure Diffusion for HDR Generation
Authors: Chao Wang; Zhihao Xia; Thomas Leimkuhler; Karol Myszkowski; Xuaner Zhang
Venue: CVPR 2025 (main)

Abstract: While consumer displays increasingly support more than 10 stops of dynamic range, most image assets -- such as internet photographs and generative AI content -- remain limited to 8-bit low dynamic range (LDR), constraining their utility across high dynamic range (HDR) applications. Currently, no generative model can produce high-bit, high-dynamic range content in a generalizable way. Existing LDR-to-HDR conversion methods often struggle to produce photorealistic details and physically-plausible dynamic range in the clipped areas. We introduce LEDiff, a method that enables a generative model with HDR content generation through latent space fusion inspired by image-space exposure fusion techniques. It also functions as an LDR-to-HDR converter, expanding the dynamic range of existing low-dynamic range images. Our approach uses a small HDR dataset to enable a pretrained diffusion model to recover detail and dynamic range in clipped highlights and shadows. LEDiff brings HDR capabilities to existing generative models and converts any LDR image to HDR, creating photorealistic HDR outputs for image generation, image-based lighting (HDR environment map generation), and photographic effects such as depth of field simulation, where linear HDR data is essential for realistic quality.
Video Depth Anything: Consistent Depth Estimation for Super-Long Videos
Authors: Sili Chen; Hengkai Guo; Shengnan Zhu; Feihu Zhang; Zilong Huang; Jiashi Feng; Bingyi Kang
Venue: CVPR 2025 (main)

Abstract: Depth Anything has achieved remarkable success in monocular depth estimation with strong generalization ability. However, it suffers from temporal inconsistency in videos, hindering its practical applications. Various methods have been proposed to alleviate this issue by leveraging video generation models or introducing priors from optical flow and camera poses. Nonetheless, these methods are only applicable to short videos (10 seconds) and require a trade-off between quality and computational efficiency. We propose Video Depth Anything for high-quality, consistent depth estimation in super-long videos (over several minutes) without sacrificing efficiency. We base our model on Depth Anything V2 and replace its head with an efficient spatial-temporal head. We design a straightforward yet effective temporal consistency loss by constraining the temporal depth gradient, eliminating the need for additional geometric priors. The model is trained on a joint dataset of video depth and unlabeled images, similar to Depth Anything V2. Moreover, a novel key-frame-based strategy is developed for long video inference.  Experiments show that our model can be applied to arbitrarily long videos without compromising quality, consistency, or generalization ability. Comprehensive evaluations on multiple video benchmarks demonstrate that our approach sets a new state-of-the-art in zero-shot video depth estimation. We offer models of different scales to support a range of scenarios, with our smallest model capable of real-time performance at 30 FPS.
VideoAutoArena: An Automated Arena for Evaluating Large Multimodal Models in Video Analysis through User Simulation
Authors: Ziyang Luo; Haoning Wu; Dongxu Li; Jing Ma; Mohan Kankanhalli; Junnan Li
Venue: CVPR 2025 (main)

Abstract: Large multimodal models (LMMs) with advanced video analysis capabilities have recently garnered significant attention. However, most evaluations rely on traditional methods like multiple-choice question answering in benchmarks such as VideoMME and LongVideoBench, which are prone to lack the depth needed to capture the complex demands of real-world users. To address this limitation--and due to the prohibitive cost and slow pace of human annotation for video tasks--we introduce VideoAutoArena, an arena-style benchmark inspired by LMSYS Chatbot Arena's framework, designed to automatically assess LMMs' video analysis abilities. VideoAutoArena utilizes user simulation to generate open-ended, adaptive questions that rigorously assess model performance in video understanding. The benchmark features an automated, scalable evaluation framework, incorporating a modified ELO Rating System for fair and continuous comparisons across multiple LMMs. To validate our automated judging system, we construct a "gold standard" using a carefully curated subset of human annotations, demonstrating that our arena strongly aligns with human judgment while maintaining scalability. Additionally, we introduce a fault-driven evolution strategy, progressively increasing question complexity to push models toward handling more challenging video analysis scenarios. Experimental results demonstrate that VideoAutoArena effectively differentiates among state-of-the-art LMMs, providing insights into model strengths and areas for improvement. To further streamline our evaluation, we introduce VideoAutoBench as an auxiliary benchmark, where human annotators label winners in a subset of VideoAutoArena battles. We use GPT-4o as a judge to compare responses against these human-validated answers. Together, VideoAutoArena and VideoAutoBench offer a cost-effective, and scalable framework for evaluating LMMs in user-centric video analysis.
InstanceCap: Improving Text-to-Video Generation via Instance-aware Structured Caption
Authors: Tiehan Fan; Kepan Nan; Rui Xie; Penghao Zhou; Zhenheng Yang; Chaoyou Fu; Xiang Li; Jian Yang; Ying Tai
Venue: CVPR 2025 (main)

Abstract: Text-to-video generation has evolved rapidly in recent years, delivering remarkable results. Training typically relies on video-caption paired data, which plays a crucial role in enhancing generation performance. However, current video captions often suffer from insufficient details, hallucinations and imprecise motion depiction, affecting the fidelity and consistency of generated videos. In this work, we propose a novel instance-aware structured caption framework, termed \mathtt InstanceCap , to achieve instance-level and fine-grained video caption for the first time. Based on this scheme, we design an auxiliary models cluster to convert original video into instances to enhance instance fidelity. Video instances are further used to refine dense prompts into structured phrases, achieving concise yet precise descriptions. Furthermore, a 22K \mathtt InstanceVid  dataset is curated for training, and an enhancement pipeline that tailored to \mathtt InstanceCap  structure is proposed for inference. Experimental results demonstrate that our proposed \mathtt InstanceCap  significantly outperform previous models, ensuring high fidelity between captions and videos while reducing hallucinations.
AudCast: Audio-Driven Human Video Generation by Cascaded Diffusion Transformers
Authors: Jiazhi Guan; Kaisiyuan Wang; Zhiliang Xu; Quanwei Yang; Yasheng Sun; Shengyi He; Borong Liang; Yukang Cao; Yingying Li; Haocheng Feng; Errui Ding; Jingdong Wang; Youjian Zhao; Hang Zhou; Ziwei Liu
Venue: CVPR 2025 (main)

Abstract: Despite the recent progress of audio-driven video generation, existing methods mostly focus on driving facial movements, leading to non-coherent head and body dynamics. Moving forward, it is desirable yet challenging to generate holistic human videos with both accurate lip-sync and delicate co-speech gestures w.r.t. given audio. In this work, we propose AudCast, a generalized audio-driven human video generation framework adopting a cascade Diffusion-Transformers (DiTs) paradigm, which synthesizes holistic human videos based on a reference image and a given audio. 1) Firstly, an audio-conditioned Holistic Human DiT architecture is proposed to directly drive the movements of any human body with vivid gesture dynamics. 2) Then to enhance hand and face details that are well-knownly difficult to handle, a Regional Refinement DiT leverages regional 3D fitting as the bridge to reform the signals, producing the final results.  Extensive experiments demonstrate that our framework generates high-fidelity audio-driven holistic human videos with temporal coherence and fine facial and hand details.