GenAI4ELab/papercli-papers huggingface dataset:
Learning Audio-Visual Source Localization via False Negative Aware Contrastive Learning
Authors: Weixuan Sun; Jiayi Zhang; Jianyuan Wang; Zheyuan Liu; Yiran Zhong; Tianpeng Feng; Yandong Guo; Yanhao Zhang; Nick Barnes
Venue: CVPR 2023 (main)

Abstract: Self-supervised audio-visual source localization aims to locate sound-source objects in video frames without extra annotations. Recent methods often approach this goal with the help of contrastive learning, which assumes only the audio and visual contents from the same video are positive samples for each other. However, this assumption would suffer from false negative samples in real-world training. For example, for an audio sample, treating the frames from the same audio class as negative samples may mislead the model and therefore harm the learned representations (e.g., the audio of a siren wailing may reasonably correspond to the ambulances in multiple images). Based on this observation, we propose a new learning strategy named False Negative Aware Contrastive (FNAC) to mitigate the problem of misleading the training with such false negative samples. Specifically, we utilize the intra-modal similarities to identify potentially similar samples and construct corresponding adjacency matrices to guide contrastive learning. Further, we propose to strengthen the role of true negative samples by explicitly leveraging the visual features of sound sources to facilitate the differentiation of authentic sounding source regions. FNAC achieves state-of-the-art performances on Flickr-SoundNet, VGG-Sound, and AVSBench, which demonstrates the effectiveness of our method in mitigating the false negative issue. The code is available at https://github.com/OpenNLPLab/FNAC_AVL
VoxFormer: Sparse Voxel Transformer for Camera-Based 3D Semantic Scene Completion
Authors: Yiming Li; Zhiding Yu; Christopher Choy; Chaowei Xiao; Jose M. Alvarez; Sanja Fidler; Chen Feng; Anima Anandkumar
Venue: CVPR 2023 (main)

Abstract: Humans can easily imagine the complete 3D geometry of occluded objects and scenes. This appealing ability is vital for recognition and understanding. To enable such capability in AI systems, we propose VoxFormer, a Transformer-based semantic scene completion framework that can output complete 3D volumetric semantics from only 2D images. Our framework adopts a two-stage design where we start from a sparse set of visible and occupied voxel queries from depth estimation, followed by a densification stage that generates dense 3D voxels from the sparse ones. A key idea of this design is that the visual features on 2D images correspond only to the visible scene structures rather than the occluded or empty spaces. Therefore, starting with the featurization and prediction of the visible structures is more reliable. Once we obtain the set of sparse queries, we apply a masked autoencoder design to propagate the information to all the voxels by self-attention. Experiments on SemanticKITTI show that VoxFormer outperforms the state of the art with a relative improvement of 20.0% in geometry and 18.1% in semantics and reduces GPU memory during training to less than 16GB. Our code is available on https://github.com/NVlabs/VoxFormer.
Joint Video Multi-Frame Interpolation and Deblurring Under Unknown Exposure Time
Authors: Wei Shang; Dongwei Ren; Yi Yang; Hongzhi Zhang; Kede Ma; Wangmeng Zuo
Venue: CVPR 2023 (main)

Abstract: Natural videos captured by consumer cameras often suffer from low framerate and motion blur due to the combination of dynamic scene complexity, lens and sensor imperfection, and less than ideal exposure setting. As a result, computational methods that jointly perform video frame interpolation and deblurring begin to emerge with the unrealistic assumption that the exposure time is known and fixed. In this work, we aim ambitiously for a more realistic and challenging task - joint video multi-frame interpolation and deblurring under unknown exposure time. Toward this goal, we first adopt a variant of supervised contrastive learning to construct an exposure-aware representation from input blurred frames. We then train two U-Nets for intra-motion and inter-motion analysis, respectively, adapting to the learned exposure representation via gain tuning. We finally build our video reconstruction network upon the exposure and motion representation by progressive exposure-adaptive convolution and motion refinement. Extensive experiments on both simulated and real-world datasets show that our optimized method achieves notable performance gains over the state-of-the-art on the joint video x8 interpolation and deblurring task. Moreover, on the seemingly implausible x16 interpolation task, our method outperforms existing methods by more than 1.5 dB in terms of PSNR.
Flow Supervision for Deformable NeRF
Authors: Chaoyang Wang; Lachlan Ewen MacDonald; László A. Jeni; Simon Lucey
Venue: CVPR 2023 (main)

Abstract: In this paper we present a new method for deformable NeRF that can directly use optical flow as supervision. We overcome the major challenge with respect to the computationally inefficiency of enforcing the flow constraints to the backward deformation field, used by deformable NeRFs. Specifically, we show that inverting the backward deformation function is actually not needed for computing scene flows between frames. This insight dramatically simplifies the problem, as one is no longer constrained to deformation functions that can be analytically inverted. Instead, thanks to the weak assumptions required by our derivation based on the inverse function theorem, our approach can be extended to a broad class of commonly used backward deformation field. We present results on monocular novel view synthesis with rapid object motion, and demonstrate significant improvements over baselines without flow supervision.
MMG-Ego4D: Multimodal Generalization in Egocentric Action Recognition
Authors: Xinyu Gong; Sreyas Mohan; Naina Dhingra; Jean-Charles Bazin; Yilei Li; Zhangyang Wang; Rakesh Ranjan
Venue: CVPR 2023 (main)

Abstract: In this paper, we study a novel problem in egocentric action recognition, which we term as "Multimodal Generalization" (MMG). MMG aims to study how systems can generalize when data from certain modalities is limited or even completely missing. We thoroughly investigate MMG in the context of standard supervised action recognition and the more challenging few-shot setting for learning new action categories. MMG consists of two novel scenarios, designed to support security, and efficiency considerations in real-world applications: (1) missing modality generalization where some modalities that were present during the train time are missing during the inference time, and (2) cross-modal zero-shot generalization, where the modalities present during the inference time and the training time are disjoint. To enable this investigation, we construct a new dataset MMG-Ego4D containing data points with video, audio, and inertial motion sensor (IMU) modalities. Our dataset is derived from Ego4D dataset, but processed and thoroughly re-annotated by human experts to facilitate research in the MMG problem. We evaluate a diverse array of models on MMG-Ego4D and propose new methods with improved generalization ability. In particular, we introduce a new fusion module with modality dropout training, contrastive-based alignment training, and a novel cross-modal prototypical loss for better few-shot performance. We hope this study will serve as a benchmark and guide future research in multimodal generalization problems. The benchmark and code are available at https://github.com/facebookresearch/MMG_Ego4D
Zero-Shot Text-to-Parameter Translation for Game Character Auto-Creation
Authors: Rui Zhao; Wei Li; Zhipeng Hu; Lincheng Li; Zhengxia Zou; Zhenwei Shi; Changjie Fan
Venue: CVPR 2023 (main)

Abstract: Recent popular Role-Playing Games (RPGs) saw the great success of character auto-creation systems. The bone-driven face model controlled by continuous parameters (like the position of bones) and discrete parameters (like the hairstyles) makes it possible for users to personalize and customize in-game characters. Previous in-game character auto-creation systems are mostly image-driven, where facial parameters are optimized so that the rendered character looks similar to the reference face photo. This paper proposes a novel text-to-parameter translation method (T2P) to achieve zero-shot text-driven game character auto-creation. With our method, users can create a vivid in-game character with arbitrary text description without using any reference photo or editing hundreds of parameters manually. In our method, taking the power of large-scale pre-trained multi-modal CLIP and neural rendering, T2P searches both continuous facial parameters and discrete facial parameters in a unified framework. Due to the discontinuous parameter representation, previous methods have difficulty in effectively learning discrete facial parameters. T2P, to our best knowledge, is the first method that can handle the optimization of both discrete and continuous parameters. Experimental results show that T2P can generate high-quality and vivid game characters with given text prompts. T2P outperforms other SOTA text-to-3D generation methods on both objective evaluations and subjective evaluations.
PIVOT: Prompting for Video Continual Learning
Authors: Andrés Villa; Juan León Alcázar; Motasem Alfarra; Kumail Alhamoud; Julio Hurtado; Fabian Caba Heilbron; Alvaro Soto; Bernard Ghanem
Venue: CVPR 2023 (main)

Abstract: Modern machine learning pipelines are limited due to data availability, storage quotas, privacy regulations, and expensive annotation processes. These constraints make it difficult or impossible to train and update large-scale models on such dynamic annotated sets. Continual learning directly approaches this problem, with the ultimate goal of devising methods where a deep neural network effectively learns relevant patterns for new (unseen) classes, without significantly altering its performance on previously learned ones. In this paper, we address the problem of continual learning for video data. We introduce PIVOT, a novel method that leverages extensive knowledge in pre-trained models from the image domain, thereby reducing the number of trainable parameters and the associated forgetting. Unlike previous methods, ours is the first approach that effectively uses prompting mechanisms for continual learning without any in-domain pre-training. Our experiments show that PIVOT improves state-of-the-art methods by a significant 27% on the 20-task ActivityNet setup.
Dual-Bridging With Adversarial Noise Generation for Domain Adaptive rPPG Estimation
Authors: Jingda Du; Si-Qi Liu; Bochao Zhang; Pong C. Yuen
Venue: CVPR 2023 (main)

Abstract: The remote photoplethysmography (rPPG) technique can estimate pulse-related metrics (e.g. heart rate and respiratory rate) from facial videos and has a high potential for health monitoring. The latest deep rPPG methods can model in-distribution noise due to head motion, video compression, etc., and estimate high-quality rPPG signals under similar scenarios. However, deep rPPG models may not generalize well to the target test domain with unseen noise and distortions. In this paper, to improve the generalization ability of rPPG models, we propose a dual-bridging network to reduce the domain discrepancy by aligning intermediate domains and synthesizing the target noise in the source domain for better noise reduction. To comprehensively explore the target domain noise, we propose a novel adversarial noise generation in which the noise generator indirectly competes with the noise reducer. To further improve the robustness of the noise reducer, we propose hard noise pattern mining to encourage the generator to learn hard noise patterns contained in the target domain features. We evaluated the proposed method on three public datasets with different types of interferences. Under different cross-domain scenarios, the comprehensive results show the effectiveness of our method.
Panoptic Video Scene Graph Generation
Authors: Jingkang Yang; Wenxuan Peng; Xiangtai Li; Zujin Guo; Liangyu Chen; Bo Li; Zheng Ma; Kaiyang Zhou; Wayne Zhang; Chen Change Loy; Ziwei Liu
Venue: CVPR 2023 (main)

Abstract: Towards building comprehensive real-world visual perception systems, we propose and study a new problem called panoptic scene graph generation (PVSG). PVSG is related to the existing video scene graph generation (VidSGG) problem, which focuses on temporal interactions between humans and objects localized with bounding boxes in videos. However, the limitation of bounding boxes in detecting non-rigid objects and backgrounds often causes VidSGG systems to miss key details that are crucial for comprehensive video understanding. In contrast, PVSG requires nodes in scene graphs to be grounded by more precise, pixel-level segmentation masks, which facilitate holistic scene understanding. To advance research in this new area, we contribute a high-quality PVSG dataset, which consists of 400 videos (289 third-person + 111 egocentric videos) with totally 150K frames labeled with panoptic segmentation masks as well as fine, temporal scene graphs. We also provide a variety of baseline methods and share useful design practices for future work.
3D Video Object Detection With Learnable Object-Centric Global Optimization
Authors: Jiawei He; Yuntao Chen; Naiyan Wang; Zhaoxiang Zhang
Venue: CVPR 2023 (main)

Abstract: We explore long-term temporal visual correspondence-based optimization for 3D video object detection in this work. Visual correspondence refers to one-to-one mappings for pixels across multiple images. Correspondence-based optimization is the cornerstone for 3D scene reconstruction but is less studied in 3D video object detection, because moving objects violate multi-view geometry constraints and are treated as outliers during scene reconstruction. We address this issue by treating objects as first-class citizens during correspondence-based optimization. In this work, we propose BA-Det, an end-to-end optimizable object detector with object-centric temporal correspondence learning and featuremetric object bundle adjustment. Empirically, we verify the effectiveness and efficiency of BA-Det for multiple baseline 3D detectors under various setups. Our BA-Det achieves SOTA performance on the large-scale Waymo Open Dataset (WOD) with only marginal computation cost. Our code is available at https://github.com/jiaweihe1996/BA-Det.
Improving the Transferability of Adversarial Samples by Path-Augmented Method
Authors: Jianping Zhang; Jen-tse Huang; Wenxuan Wang; Yichen Li; Weibin Wu; Xiaosen Wang; Yuxin Su; Michael R. Lyu
Venue: CVPR 2023 (main)

Abstract: Deep neural networks have achieved unprecedented success on diverse vision tasks. However, they are vulnerable to adversarial noise that is imperceptible to humans. This phenomenon negatively affects their deployment in real-world scenarios, especially security-related ones. To evaluate the robustness of a target model in practice, transfer-based attacks craft adversarial samples with a local model and have attracted increasing attention from researchers due to their high efficiency. The state-of-the-art transfer-based attacks are generally based on data augmentation, which typically augments multiple training images from a linear path when learning adversarial samples. However, such methods selected the image augmentation path heuristically and may augment images that are semantics-inconsistent with the target images, which harms the transferability of the generated adversarial samples. To overcome the pitfall, we propose the Path-Augmented Method (PAM). Specifically, PAM first constructs a candidate augmentation path pool. It then settles the employed augmentation paths during adversarial sample generation with greedy search. Furthermore, to avoid augmenting semantics-inconsistent images, we train a Semantics Predictor (SP) to constrain the length of the augmentation path. Extensive experiments confirm that PAM can achieve an improvement of over 4.8% on average compared with the state-of-the-art baselines in terms of the attack success rates.
Robust Mean Teacher for Continual and Gradual Test-Time Adaptation
Authors: Mario Döbler; Robert A. Marsden; Bin Yang
Venue: CVPR 2023 (main)

Abstract: Since experiencing domain shifts during test-time is inevitable in practice, test-time adaption (TTA) continues to adapt the model after deployment. Recently, the area of continual and gradual test-time adaptation (TTA) emerged. In contrast to standard TTA, continual TTA considers not only a single domain shift, but a sequence of shifts. Gradual TTA further exploits the property that some shifts evolve gradually over time. Since in both settings long test sequences are present, error accumulation needs to be addressed for methods relying on self-training. In this work, we propose and show that in the setting of TTA, the symmetric cross-entropy is better suited as a consistency loss for mean teachers compared to the commonly used cross-entropy. This is justified by our analysis with respect to the (symmetric) cross-entropy's gradient properties. To pull the test feature space closer to the source domain, where the pre-trained model is well posed, contrastive learning is leveraged. Since applications differ in their requirements, we address several settings, including having source data available and the more challenging source-free setting. We demonstrate the effectiveness of our proposed method "robust mean teacher" (RMT) on the continual and gradual corruption benchmarks CIFAR10C, CIFAR100C, and Imagenet-C. We further consider ImageNet-R and propose a new continual DomainNet-126 benchmark. State-of-the-art results are achieved on all benchmarks.
Understanding Imbalanced Semantic Segmentation Through Neural Collapse
Authors: Zhisheng Zhong; Jiequan Cui; Yibo Yang; Xiaoyang Wu; Xiaojuan Qi; Xiangyu Zhang; Jiaya Jia
Venue: CVPR 2023 (main)

Abstract: A recent study has shown a phenomenon called neural collapse in that the within-class means of features and the classifier weight vectors converge to the vertices of a simplex equiangular tight frame at the terminal phase of training for classification. In this paper, we explore the corresponding structures of the last-layer feature centers and classifiers in semantic segmentation. Based on our empirical and theoretical analysis, we point out that semantic segmentation naturally brings contextual correlation and imbalanced distribution among classes, which breaks the equiangular and maximally separated structure of neural collapse for both feature centers and classifiers. However, such a symmetric structure is beneficial to discrimination for the minor classes. To preserve these advantages, we introduce a regularizer on feature centers to encourage the network to learn features closer to the appealing structure in imbalanced semantic segmentation. Experimental results show that our method can bring significant improvements on both 2D and 3D semantic segmentation benchmarks. Moreover, our method ranks first and sets a new record (+6.8% mIoU) on the ScanNet200 test leaderboard.
MOVES: Manipulated Objects in Video Enable Segmentation
Authors: Richard E. L. Higgins; David F. Fouhey
Venue: CVPR 2023 (main)

Abstract: We present a method that uses manipulation to learn to understand the objects people hold and as well as hand-object contact. We train a system that takes a single RGB image and produces a pixel-embedding that can be used to answer grouping questions (do these two pixels go together) as well as hand-association questions (is this hand holding that pixel). Rather painstakingly annotate segmentation masks, we observe people in realistic video data. We show that pairing epipolar geometry with modern optical flow produces simple and effective pseudo-labels for grouping. Given people segmentations, we can further associate pixels with hands to understand contact. Our system achieves competitive results on hand and hand-held object tasks.
Generating Holistic 3D Human Motion From Speech
Authors: Hongwei Yi; Hualin Liang; Yifei Liu; Qiong Cao; Yandong Wen; Timo Bolkart; Dacheng Tao; Michael J. Black
Venue: CVPR 2023 (main)

Abstract: This work addresses the problem of generating 3D holistic body motions from human speech. Given a speech recording, we synthesize sequences of 3D body poses, hand gestures, and facial expressions that are realistic and diverse. To achieve this, we first build a high-quality dataset of 3D holistic body meshes with synchronous speech. We then define a novel speech-to-motion generation framework in which the face, body, and hands are modeled separately. The separated modeling stems from the fact that face articulation strongly correlates with human speech, while body poses and hand gestures are less correlated. Specifically, we employ an autoencoder for face motions, and a compositional vector-quantized variational autoencoder (VQ-VAE) for the body and hand motions. The compositional VQ-VAE is key to generating diverse results. Additionally, we propose a cross conditional autoregressive model that generates body poses and hand gestures, leading to coherent and realistic motions. Extensive experiments and user studies demonstrate that our proposed approach achieves state-of-the-art performance both qualitatively and quantitatively. Our novel dataset and code will be released for research purposes.
NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction
Authors: Bowen Cai; Jinchi Huang; Rongfei Jia; Chengfei Lv; Huan Fu
Venue: CVPR 2023 (main)

Abstract: This paper studies implicit surface reconstruction leveraging differentiable ray casting. Previous works such as IDR and NeuS overlook the spatial context in 3D space when predicting and rendering the surface, thereby may fail to capture sharp local topologies such as small holes and structures. To mitigate the limitation, we propose a flexible neural implicit representation leveraging hierarchical voxel grids, namely Neural Deformable Anchor (NeuDA), for high-fidelity surface reconstruction. NeuDA maintains the hierarchical anchor grids where each vertex stores a 3d position (or anchor) instead of the direct embedding (or feature). We optimize the anchor grids such that different local geometry structures can be adaptively encoded. Besides, we dig into the frequency encoding strategies and introduce a simple hierarchical positional encoding method for the hierarchical anchor structure to flexibly exploited the properties of high-frequency and low-frequency geometry and appearance. Experiments on both the DTU and BlendedMVS datasets demonstrate that NeuDA can produce promising mesh surfaces.