Ace in the Hole

Lady Luck always seems to be throwing something good your way. When retrieving an item from a chest, there is a 0% chance that a Very Rare (or lower) add-on will be attached to it. 1% chance of finding an add-on of Uncommon rarity (or lower). When escaping, keep any add-ons your item has.


Adrenaline

You are fuelled by unexpected energy when on the verge of escape.  Instantly heal one health state and sprint at 0% of your normal running speed for 1 seconds when the exit gates are powered.  Adrenaline is on hold if you are disabled at the moment it should take effect and will activate when freed. Adrenaline will wake you up if you are asleep when it triggers. Adrenaline ignores the Exhausted status effect. Causes the Exhausted status effect for 2 seconds. Exhausted prevents Survivors from activating exhausting perks.


Aftercare

Unlocks potential in one's aura reading ability. You see the aura of every Survivor that:You rescue from a hook, or rescues you from a hook;You complete a healing action on, or completes a healing action on you. They also see your aura. This occurs for up to 0 Survivors.  All effects of Aftercare are reset when you are hooked by The Killer.


Agitation

You get excited in anticipation of hooking your prey. Increases your movement speed while transporting bodies by 0%.  While transporting a body, your Terror Radius is increased by 1 meters.


Alert

Your acute senses are on high alert. When the Killer performs a break action, the Killer is revealed to you for 0 seconds.


Any Means Necessary

You stand up for yourself, using whatever's on hand to gain an advantage. You see the auras of dropped Pallets. Press and hold the Active Ability Button 1 for 0 seconds while standing beside a dropped pallet to reset it to its upright position. Any Means Necessary has a cooldown of 1 seconds.


Autodidact

You start the trial with a -1% progress penalty for Skill Checks to heal Survivors. For every successful Skill Check while healing a Survivor, you receive a token up to a maximum of 0 tokens. Each token grants you a +2% progress bonus. Great Skill Checks cannot be performed while using Autodidact. Autodidact is not active when using a Med Kit to heal.


Guardian

While you have a reputation for being self-centered, you risk it all to help those in need. When you unhook a Survivor, they won't leave scratch marks or pools of blood, and they gain a 0% Haste status effect for 1 seconds. You see the Killer's aura for 2 seconds. Haste increases Survivor movement speed.


Balanced Landing

Your agility is incomparable. After falling from a height, cat-like reflexes reduce your stagger duration from falling by 0% and reduce the volume of grunts from falling by 100%.  You start sprinting at 1% your normal running speed for a maximum of 2 seconds. Causes the Exhausted status effect for 3 seconds. Balanced Landing cannot be used while Exhausted. Exhausted prevents Survivors from activating exhausting perks.


Bamboozle

Your vault speed is 0% faster. Performing a vault action calls upon The Entity to block that vault location for 1 seconds. Only 1 vault location may be blocked in this way at any time.  The vault location is blocked only for Survivors. Does not affect pallets.


Barbecue & Chili

A deep bond with The Entity unlocks potential in one's aura reading ability. After hooking a Survivor, all other Survivors' auras are revealed to you for 4 seconds when they are further than 0 meters from the hook.


Beast of Prey

Your lust for a kill is so intense that your connection with The Entity is momentarily lost, making you totally unpredictable. Grants the Undetectable status effect after gaining Bloodlust Tier I.  The status effect is removed once you lose Bloodlust. Gain 0% more Bloodpoints for actions in the Hunter Category. Undetectable hides the Killer's aura, Terror Radius, and Red Stain.


Situational Awareness

You seek justice and uncover the truth no matter what obstacle stands in your way. The aura of the generator you are currently repairing is revealed to all other Survivors located within 0 meters. If The Killer downs a Survivor while you are repairing a generator, you see the aura of all other Survivors for 1 seconds.


Bitter Murmur

Unlocks potential in one's aura reading ability.  Each time a generator is fully repaired, Survivors within 0 meters of the completed generator will be revealed for 1 seconds. When the last generator is fully repaired, all the Survivors' auras are revealed for 2 seconds.


Blood Echo

The agony of one is inflicted on others. When hooking a Survivor, all other injured Survivors suffer from the Hemorrhage and Exhaustion status effect for 0 seconds. Blood Echo has a cooldown of 1 seconds. Exhausted prevents Survivors from activating exhausting perks. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors.


Bloodhound

Like a hunting scent hound, you smell traces of blood at a great distance. Fresh blood marks are considerably more discernible than normal and can be tracked for 0 seconds longer than normal.


Blood Pact

It's as if a latent part of yourself has awakened.  You feel like you can reach out beyond yourself for assistance. When you or the Obsession are injured, you both see each other's auras. After completing a healing action on the Obsession, or having the Obsession complete a healing action on you, you both gain a 1% Haste status effect until no longer within 16 meters of each other. Reduces the odds of being the Obsession. If you are the Obsession, this perk deactivates. The Killer can only be obsessed with one Survivor at a time. Haste increases Survivor movement speed.


Blood Warden

As soon as an exit gate is opened, Blood Warden is activated.  The auras of any Survivors located within Exit areas are revealed to you. Once per match, hooking a Survivor while Blood Warden is active calls upon The Entity to block both Exits for all Survivors for 0 seconds.


Boil Over

You are a battler and do everything to escape a foe's grasp.  Your struggling effects on The Killer are increased by 0%. You obscure The Killer's ability to see hook auras within 1 meters. You gain 2 % of current wiggling progress when the Killer drops from great heights.


Bond

Unlocks potential in one's aura reading ability.  Allies' auras are revealed to you when they are within a 0 meter range.


Shattered Hope

To capture your prey, you must first extinguish their hope. Whenever you snuff a Boon Totem, the totem is destroyed instead. When you destroy a Boon Totem this way, the auras of all Survivors inside the Boon Totem range are revealed to you for 0 seconds.


Borrowed Time

You are fueled by unexpected energy when saving an ally from a hook. Survivors you unhook:Keep their Endurance status effect for an extra 0 seconds. Keep their movement speed bonus for an extra 10 seconds. Endurance prevents a Survivor from being downed, inflicting Deep Wound instead. Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out.


Botany Knowledge

You transform plants found around the campfire into tinctures that slow down bleeding. Healing speed is increased by 0%. Healing item efficiency is reduced by 1%.


Breakdown

Any time you are removed from a hook (escaped or saved), the hook breaks and the Killer's aura is shown to you for 0 seconds.  A hook broken by this perk takes 180 seconds to respawn.


Breakout

You kick into high gear when someone's in trouble, inspiring them to overcome any obstacle. When within 0 meters of a carried Survivor, you gain the Haste status effect, moving at 1% increased speed.  The carried Survivor's wiggle speed is increased by 2%. Haste increases Survivor movement speed.


Brutal Strength

Your great strength allows you to shred through your prey's defenses. Destroy dropped pallets, breakable walls, and generators 0% faster.


Buckle Up

Unlocks potential in one's aura reading ability.  The recovery progress of dying Survivors can be determined by the intensity of their auras at a distance of up to 0 meters. When you heal a Survivor from the dying state to injured, both the healed Survivor and yourself see The Killer's aura for a duration of 1 seconds.


Built to Last

You know how to get the most out of your tools. After hiding inside a locker for 0 seconds with a depleted item in hand, 1% of its charges are refilled. Each use of Built to Last reduces the amounts of charges refilled by 2%.


Calm Spirit

Animals seem to trust you as they often stay calm in your presence. Reduces chances of alerting woodland creatures by 100%. Allows you to overcome the urge to scream. Allows you to open chests and cleanse/bless Totems silently, but at 0% reduced speed.


Kinship

Life has taught you the importance of friendship which has given you strength. While you are on the hook in the struggle phase, Kinship activates. If another Survivor is within 0 meters of you while Kinship is activated, the hook timer is paused for 1 seconds.


Corrupt Intervention

Your prayers invoke a dark power that meddles with the Survivors's chances of survival. 0 generators located furthest from you are blocked by The Entity for 1 seconds at the start of the trial. Survivors cannot repair these generators for the duration.  Affected generators are highlighted by a white aura. Corrupt Intervention deactivates when any Survivor enters the dying state.


Coulrophobia

Even those without a fear of clowns know to be terrified of you. Survivors within your Terror Radius have a 0% penalty to healing progression speed, and healing Skill Checks move 50% faster.


Claustrophobia

Your ties to the otherworldly manifest when your prey attempts to get away. Every time a generator is completed, all windows and vault locations within a 0 meter radius of the completed generator are blocked for all Survivors for the next 1 seconds. You see the aura of the vault locations blocked by Claustrophobia for the duration.


Dance With Me

When performing a fast vault or leaving a locker in a sprint, you leave no scratch marks for 0 seconds. Dance With Me has a cooldown of 1 seconds.


Dark Devotion

The display of your powers creates a whirlwind of panic that spreads throughout the land. You become obsessed with one Survivor.  When the Obsession loses a health state, your Terror Radius transfers to the Obsession for 1 seconds, and its radius is set to 0 meters. You are granted the Undetectable status effect for the duration. The Survivor with the transferred Terror Radius is also considered to be "inside the Terror Radius" for other purposes. The Killer can only be obsessed with one Survivor at a time. Undetectable hides the Killer's aura, Terror Radius, and Red Stain.


Dark Sense

Unlocks potential in one's aura reading ability. Each time a generator is completed, Dark Sense activates. While Dark Sense is active, the Killer entering a 24-meter radius around you reveals their aura for 0 seconds. Once the aura's duration expires, Dark Sense deactivates.


Dead Hard

You can take a beating.  When injured, tap into your adrenaline bank to avoid incoming damage. Press the Active Ability Button 1 while running to gain the Endurance status effect for the next 0. 5 seconds. Causes the Exhausted status effect for 0 seconds. Endurance prevents a Survivor from being downed, inflicting Deep Wound instead. Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out. Exhausted prevents survivors from activating exhausting perks.


Dead Man's Switch

When you hook a Survivor, Dead Man's Switch activates for the next 0 seconds. While activated, any Survivor that stops repairing a generator before it is fully repaired causes The Entity to block the generator until Dead Man's Switch's effect ends. Affected generators are highlighted by a white aura.


Deathbound

Those whose lives are intertwined in darkness are destined to suffer together. When a Survivor heals another Survivor for one health state at least 0 meters away from the Killer, the Survivor performing the healing action will scream, revealing their location and activating Deathbound for the next 1 seconds.  During that time, the Survivor will suffer from the Oblivious status effect when further than 2 meters away from the healed Survivor. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.


Decisive Strike

Stab at your aggressor in an attempt to escape. After being unhooked or unhooking yourself, Decisive Strike activates for 0 seconds. While active, complete a Skill Check when grabbed by the Killer to escape, stunning them for 3 seconds. Succeeding or failing the Skill Check disables Decisive Strike. You become the Obsession after stunning the Killer. The perk and its effects are disabled if the exit gates are powered. Increases your chance to be the Obsession. The Killer can only be obsessed with one Survivor at a time. Taking any Conspicuous Action will deactivate Decisive Strike.


Deerstalker

Unlocks potential in one's aura reading ability.  Reveals dying Survivors' auras when standing within a 0 meter range.


Deja Vu

The auras of 3 generators which are in close proximity to one another are revealed to you for 0 seconds at the start of the match and each time a generator is completed. If you are holding a Map that can track generators, generators revealed by Déjà Vu are added to the map. Gain a 5% repair speed bonus on the revealed generators.


Deliverance

After performing a safe hook rescue on another Survivor, Deliverance activates. You now have a 100% chance of unhooking yourself during the escape attempt. A successful Deliverance from the hook triggers the Broken status effect for 0 seconds. Broken prevents Survivors from being healed.


Desperate Measures

You refuse to fail, even during your darkest hour. For each injured, hooked, or dying Survivor, increase the speed of your healing and unhook actions by 0%.


Detective's Hunch

Unlocks potential in one's aura reading ability.  When a generator is completed, the auras of generators, chests and Totems within 0 meters are revealed to you for 1 seconds. If you are holding a Map that can track objectives, generators, chests and Totems revealed by Detective's Hunch are added to the Map.


Discordance

Any generator within a range of 0 meters that is being repaired by two or more Survivors is marked by a yellow aura.  When the generator is first highlighted, Discordance triggers a loud noise notification on the generator.  After the generator is no longer within range or is no longer being repaired by two or more Survivors, the aura remains for another 4 seconds.


Distortion

You start the Trial with 0 tokens. When your aura would be shown to the killer, the perk activates and a token is consumed. For the next 1 seconds, while the perk is activated, your aura and scratch marks will not be shown to The Killer. This perk does not activate when you are in the dying state. Regain a token for each 30 seconds spent inside the Killer's Terror Radius. Distortion may not have more than 0 tokens.


Distressing

Your horrifying emanation strikes at a supernaturally long distance. Your Terror Radius is increased by 0%.  Gain 1% more Bloodpoints for actions in the Deviousness category.


Diversion

Being within the Killer's Terror Radius while not in a chase for 0 seconds activates Diversion. Once Diversion is activated, press the Active Ability Button 1 while crouched and motionless to throw a pebble, which creates a distraction for The Killer at a distance of 20 meters. The perk timer resets once the ability has been activated. The distraction consists of:A loud noise notificationScratch marks


Dragon's Grip

After damaging a generator, for the next 0 seconds, the first Survivor that interacts with it will scream, revealing their location for 1 seconds, and becoming afflicted with the Exposed status effect for 2 seconds. Dragon's Grip has a cooldown of 3 seconds. Exposed Survivors will be downed by basic attacks even if uninjured.


Dying Light

You become obsessed with one Survivor. Your Obsession gains a 0% action speed bonus to unhooking and healing other Survivors. Each time you hook a Survivor other than the Obsession, if the Obsession is alive, gain a token. If the Obsession is alive, all Survivors who are not the Obsession get 1% penalty to repair, healing and sabotage speeds for each token. The Killer can only be obsessed with one Survivor at a time.


Empathy

Unlocks potential in one's aura reading ability.  Dying or injured allies' auras are revealed to you when within a 0 meter range.  Empathy does not reveal auras of allies when they are in direct contact with the Killer.


Enduring

You are resilient to pain. You reduce the duration of pallet stuns by 0%.  Has no effect while carrying a Survivor.


Fire Up

The increased pressure of losing your prey fills you with anger and gives you unsuspected motivation. Each time the Survivors complete repairs on a generator, Fire Up grows in power. For each generator completed, gain a 0% stackable buff that grants a speed bonus to picking up, dropping, vaulting, damaging generators, and breaking pallets and breakable walls for the remainder of the trial.


Self-Aware

When you have a goal in mind, there's no turning back: better to ask forgiveness than permission. You can see your own scratch marks at all times. You walk 0% faster.


Flip-Flop

You have an uncanny ability to escape the inevitable. While in dying state, 0% of your recovery progression is converted into wiggle progression when you are picked up by The Killer, up to a maximum of 1% total wiggle progression.


Forced Penance

Those who stand in the way of duty will suffer harsh judgment. Survivors who take a protection hit are inflicted with the Broken status effect for 0 seconds. Broken prevents Survivors from being healed.


For the People

You risk life and injury for others. For the People is only active while at full health. Press the Active Ability Button 1 while healing another Survivor without a Med-Kit to instantly heal them from dying to injured, or from injured to healthy. You become injured and receive the Broken status effect for 0 seconds. You become the Obsession. Equipping this perk decreases your chances of being The Killer's Obsession at the start of the trial. The Killer can only be obsessed with one Survivor at a time. Broken prevents Survivors from being healed.


Franklin's Demise

Your basic attacks make Survivors drop their item on impact.  While on the ground, it takes up to 0 seconds for the item to lose all of its charges if it is not picked up. Reveal items on the ground within 1 meters with a white aura.  The Aura will slowly fade to red until the Item is empty of charges.


Furtive Chase

You become obsessed with one Survivor.  You lurk in the shadows, eliminating your victims one by one.  When your Obsession is hooked, Furtive Chase receives a token, up to a maximum of 0 tokens. Each token decreases your Terror Radius by 1 meters while in a chase. When a Survivor rescues the Obsession from a hook, the rescuer becomes the Obsession. The Killer can only be obsessed with one Survivor at a time.


Gearhead

You've got an ear for well-oiled gears. After a Survivor loses a health state, Gearhead activates. While Gearhead is active, the next time a Survivor completes a Great Skill Check while repairing, the perk deactivates and their aura is revealed to you for 0 seconds.


Overcharge

You are fuelled by your hate for progress. Overcharge a generator by performing the Damage Generator action.  The next Survivor interacting with that generator is faced with a difficult Skill Check.  Failing the Skill Check results in an additional 0% loss of progress. Succeeding the Skill Check grants no progress but prevents the generator explosion. After Overcharge is applied to a generator, its regression speed increases from 75% of normal to 200% of normal over the next 30 seconds.


Hangman's Trick

Your ingenious modifications to hooks alert you of tampering. Gain a notification when a Survivor begins sabotaging a hook. While carrying a Survivor, see the aura of any Survivor within 0 meters of a hook.


Head On

When your mind is set, there better be no one standing in your way. While standing in a locker, for 0 seconds, Head On activates. While Head On is activated, perform a rush action to leave a locker to use Head On.  If The Killer is standing within Head On's effective range, The Killer is stunned for 1 seconds. Causes the Exhausted status effect for 2 seconds. Head On cannot be used while Exhausted. You do not recover from the Exhausted status effect while running. Head On cannot be used when you have idle crows. Exhausted prevents Survivors from activating exhausting perks.


Hex: Blood Favor

A Hex that gains The Entity's favor when blood is spilled. Injuring a Survivor will call upon The Entity to block pallets from being pulled down within a 0 meter radius of the Survivor location for 1 seconds. The Hex effects persist as long as the related Hex Totem is standing.


Hex: Retribution

A Hex that lashes out upon its destruction.  Those who cross you will be punished. Any Survivor interacting with a Dull Totem or a Hex Totem will suffer from the Oblivious status effect for 0 seconds. If any Hex Totem is removed, including this one, the auras of all Survivors are revealed for 1 seconds. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.


Hex: Undying

While Hex: Undying is active, Survivors within 0 meters of any Dull Totem have their aura revealed. When another Hex Totem is cleansed, that Totem's Hex transfers to the Hex: Undying Totem, deactivating Hex: Undying.  Any tokens the transferred Hex had are transferred as well.


Hex: Devour Hope

A Hex rooting its power on hope.  The false hope of Survivors ignites your hunger. When a Survivor is rescued from a hook at least 24 meters away, Devour Hope receives a token. 2 Tokens: Gain a 0% Haste status effect, 10 seconds after hooking a Survivor, for a duration of 10 seconds. 3 Tokens: Survivors suffer from the Exposed status effect. 5 Tokens: Grants the ability to kill Survivors by your own hand. The Hex effects persist as long as the related Hex Totem is standing. Exposed Survivors will be downed by basic attacks even if uninjured. Haste increases Killer movement speed.


Hex: Haunted Ground

Two trapped Hex Totems will spawn in the trial. When either one of the two trapped Hex Totems is cleansed by a Survivor, all Survivors suffer from the Exposed status effect for 0 seconds. The remaining trapped Hex Totem immediately becomes a Dull Totem. Exposed Survivors will be downed by basic attacks even if uninjured.


Hex: Huntress Lullaby

A Hex rooting its power in despair.  Your hunt is an irresistible song of dread which muddles your prey's attention. Survivors receive a 0% regression penalty when missing a Skill Check while healing or repairing. Each time a Survivor is hooked, Huntress Lullaby grows in power.  It affects healing and repairing Skill Check warnings:1 to 4 Tokens: Time between the Skill Check warning sound and the Skill Check becomes shorter. 5 Tokens: No Skill Check warning. The Hex effects persist as long as the related Hex Totem is standing.


Hex: Ruin

A Hex that affects all generator repair progress. All generators are affected by Hex: Ruin.  While a generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 0% of the normal regression speed. Once any Survivor is killed by any means, the Hex: Ruin Totem reverts to a Dull Totem. The Hex effects persist as long as the related Hex Totem is standing.


Hex: The Third Seal

A Hex that hinders one's aura reading ability. Hitting a Survivor with a basic attack or a special attack while the Hex Totem is active applies the Blindness status effect.  This effect applies to the last 0 Survivors hit. The Hex effects persist as long as the related Hex Totem is standing. Blindness prevents Survivors from seeing auras.


Hex: Thrill of the Hunt

A Hex rooting its power on hope.  The false hope of Survivors fills you with excitement and strengthens your Totems. For each Dull and Hex Totem remaining on the map gain a token. Gain 0% more Bloodpoints for actions in the Hunter category for each token. Survivors' cleansing and blessing speed is reduced by 1% for each token. The Hex effects persist as long as the related Hex Totem is standing.


Hope

The growing odds of a successful escape fill you with hope and give you wings. As soon as the exit gates are powered you gain a 0% Haste status effect. Haste increases Survivor movement speed.


I'm All Ears

Your keen senses are sharpened in the dark realm of The Entity. Unlocks potential in one's aura reading ability.  Any Survivor performing a rushed action within 48 meters from your location will have their aura revealed for 0 seconds. I'm All Ears can only be triggered once every 1 seconds.


Infectious Fright

The cries of the unfaithful make your heart leap. Any Survivors that are within your Terror Radius while another Survivor is put into the dying state will yell and reveal their location to you for 0 seconds.


Inner Healing

You look inward and trust your instincts when you feel lost and alone. Each time you complete a Totem cleanse action, Inner Healing activates.  If you are already afflicted by the Broken status effect, Inner Healing does not activate. While Inner Healing is active, hiding inside a locker for 0 seconds while injured automatically heals you from injured to healthy. Inner Healing becomes deactivated as soon as it has successfully triggered.


Insidious

Unlocks the stealth ability. Standing still for 0 seconds grants you the Undetectable status effect until you move or act again. Undetectable hides the Killer's aura, Terror Radius, and Red Stain.


Knock Out

The trauma caused by your brutal attacks makes crying for help painfully difficult. Survivors put into the dying state by your basic attacks are not revealed to other Survivors when they are standing outside of a 2-meter range. Survivors put into the dying state by your basic attacks crawl 1% slower for 0 seconds, and their recovery speed is reduced by 25%. During this time, Survivors are affected by the Blindness status effect. Blindness prevents Survivors from seeing auras.


Iron Maiden

You open lockers 0% faster. Survivors who exit lockers suffer from the Exposed status effect for 2 seconds and scream, revealing their location for 1 seconds. Exposed Survivors will be downed by basic attacks even if uninjured.


Iron Grasp

Your powerful hold on the Survivors causes escapes to be nearly impossible. Effects of Survivor struggling are reduced by 0%.  Time to struggle out of your grasp is increased by 1%.


Iron Will

You're able to concentrate and enter a meditative-like state to numb some pain.  Grunts of pain caused by injuries are reduced by 0%.  Does not function while Exhausted.  Does not inflict Exhausted. Exhausted prevents Survivors from activating exhausting perks.


Hoarder

You protect what little you have and are attentive to any disturbance of your stockpiles. Survivors reveal their location when they interact with a chest or when they pick up an item within 0 meters of your location. The trial begins with up to 1 additional chests in the environment.


Oppression

Life has been difficult for you, so you'll make it difficult for others. When you damage a generator, up to 0 other random generators also begin regressing. If the affected generators are being repaired, any Survivors repairing them receive a difficult Skill Check. Oppression has a cooldown of 1 seconds.


Coup de Grâce

As the end nears, you go in for the kill. Each time a generator is completed, Coup de Grâce grows in power.  Gain a token. Consume one token to increase the distance of your next lunge attack by 0%.


Starstruck

Your unmatched showmanship dazzles all. While carrying a Survivor, any other Survivors within your Terror Radius suffer from the Exposed status effect. The effect persists for 0 seconds on Survivors who leave your Terror Radius, as well as those within the radius when you hook or release the carried Survivor. Starstruck has a cooldown of 1 seconds once a Survivor is no longer carried. Exposed Survivors will be downed by basic attacks even if uninjured.


Hex: Crowd Control

A Hex that ensures those lesser than you are properly herded. The Entity blocks a window for 0 seconds after a Survivor performs a rushed vault through it. The Hex effects persist as long as the related Hex Totem is standing.


No Way Out

You're not going to let just anyone into the VIP room. After hooking a Survivor for the first time, No Way Out gains a token.  Once the exit gates have been powered, No Way Out activates. When a Survivor interacts with an exit gate switch, you receive a loud noise notification.  The Entity then blocks both exit gate switches for 0 seconds, plus an additional 1 seconds for each token in your possession.


Lethal Pursuer

You've been designed to track down and eliminate targets. At the start of the trial, the auras of all Survivors are revealed to you for 0 seconds. Any time a Survivor's aura is shown for a period of time, its duration is increased by 2 seconds.


Hysteria

You know how to brutalize one member of a team to cause a panic. Whenever a healthy Survivor becomes injured by any means, all injured Survivors suffer from the Oblivious status effect for 0 seconds. Hysteria can only trigger once every 1 seconds. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.


Eruption

The NE-α parasite provides you with the intelligence and awareness needed to set a trap. After damaging a generator, its aura is highlighted in yellow. Whenever a Survivor enters the dying state, every affected generator explodes, losing 0% worth of progress, and starts to regress. Any Survivor repairing a generator when it explodes will scream and suffer from the Incapacitated status effect for 1 seconds. Eruption has a cooldown of 2 seconds. Incapacitated prevents Survivors from healing, repairing, sabotaging, cleansing, mending or using items.


Deadlock

You induce mental suffering by crushing any hope of escape. After a generator is repaired, The Entity blocks the generator with the most progress for 0 seconds.  You see its white aura during this time.


Hex: Plaything

A Hex that toys with a victim's suffering. The first time you hook a Survivor, they become Cursed and Hex: Plaything activates on a Dull Totem.  The Cursed Survivor suffers from the Oblivious status effect until Hex: Plaything is cleansed. Hex: Plaything's totem aura is revealed to the Cursed Survivor when within 0 meters of it.  For the first 1 seconds, only the Cursed Survivor can cleanse the totem. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.


Scourge Hook: Gift of Pain

You are the bringer of sweet pain. At the start of the trial, up to 0 random hooks are changed into scourge hooks.  You see their auras in white. When a Survivor is unhooked from a scourge hook, they suffer from the Hemorrhage and Mangled status effect until fully healed.  The first time the Survivor is healed, they suffer a 1% speed penalty to healing and repairing actions until injured again. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors. Mangled increases time required to heal by 25% and lasts until fully healed.


Grim Embrace

Your act of servitude to The Entity has not gone unnoticed. Each time a Survivor is hooked for the first time, you gain a token.  Upon reaching 0 tokens Grim Embrace activates. The Entity blocks all generators for 1 seconds.  The Obsession's aura is revealed to you for 2 seconds. The Killer can only be obsessed with one Survivor at a time.


Scourge Hook: Pain Resonance

Overwhelming pain reverberates outwards into chaos. At the start of the trial, up to 0 random hooks are changed into scourge hooks.  You see their auras in white. Any time a Survivor is hooked on a scourge hook, the generator with the most progress explodes, instantly losing 1% progress, and will start to regress.


Hex: Pentimento

You reveal the true power of the Totems, hidden within their remains. You see the aura of destroyed Totems.  You can perform a ritual on a destroyed Totem to rekindle it as a Hex Totem for Hex: Pentimento.  For each Hex Totem active at the same time, Hex: Pentimento gains an additional effect. 1 Hex Totem: Decreases Survivors' repair speed by 0%. 2 Hex Totems: Decreases Survivors' healing speed by 1%. 3 Hex Totems: Decreases Survivors' recovery speed from being downed by 2%. 4 Hex Totems: Decreases Survivors' exit gate opening speed by 3%. 5 Hex Totems: All Totems are blocked by the Entity. When a previously rekindled Hex Totem is removed by any means, its remains are consumed by The Entity and it cannot be rekindled again.


Scourge Hook: Floods of Rage

You form a psychic connection with The Entity and alter the rules of the trial. At the start of the trial, up to 0 random hooks are changed into scourge hooks.  You see their auras in white. When a Survivor is unhooked from a scourge hook, all other Survivors have their auras revealed for 1 seconds.


Call of Brine

Your psychic abilities influence technology in devastating ways. After damaging a generator this perk becomes active for 0 seconds. The generator regresses at 1% of the normal regression speed and you can see its aura in yellow. Each time a Survivor completes a good Skill Check on a generator affected by this perk, you receive a loud noise notification.


Merciless Storm

Your horrible trauma is felt by everyone. When a generator reaches 0% progress, Survivors working on the generator will be faced with continuous Skill Checks.  If they miss or stop repairing, the generator is blocked by the Entity for 1 seconds. Merciless Storm can only trigger once per generator per trial.


Dissolution

Everything turns to dust.  It is as inescapable as the coming of the night. 1 seconds after injuring a Survivor by any means, Dissolution activates for 0 seconds.  While Dissolution is active, if a Survivor fast vaults over a pallet inside of your Terror Radius, The Entity will break the pallet at the end of the vault, and Dissolution deactivates.


Darkness Revealed

In your presence, places once thought to be safe are perhaps the most dangerous. When you search a locker, the auras of all Survivors within 2 meters of any lockers are revealed to you for 0 seconds. This perk has a 1-second cooldown.


Septic Touch

The Land of Shadows subsumes all.  Healing only delays the inevitable. Whenever a Survivor performs the healing action within your Terror Radius, that Survivor suffers from Blindness and Exhausted. These effects linger for 0 seconds after a healing action is interrupted by any means. Blindness prevents Survivors from seeing auras. Exhausted prevents Survivors from activating exhausting perks.


Superior Anatomy

Decades of research have culminated in you: something faster, stronger, and more dangerous than any human. When a Survivor performs a fast vault within 1 meters of you, this perk activates.  The next time you vault a window, your vaulting speed is increased by 0%. This perk deactivates after vaulting a window. This perk has a 2 second cooldown.


Awakened Awareness

Your genes have been altered to heighten your senses in intense situations. When carrying a Survivor, you can see the aura of other Survivors within 0 meters of your position.


Terminus

You are a brilliant tactician who prepares for every eventuality. When exit gates are powered, this perk activates.  While Terminus is active, injured, downed and hooked Survivors are inflicted with the Broken status effect until exit gates are open. When exit gates are open, Survivors will stay Broken for an additional 0 seconds. Broken prevents Survivors from being healed.


Nowhere to Hide

The machinations of the weak and craven draw your ire.  Your anger forces Survivors to reveal themselves. Whenever you damage a generator, reveal the aura of all Survivors standing within 0 meters of your position for 1 seconds. "Out with you, cowards! Show yourselves!" - Tarhos Kovács


Hex: Face the Darkness

You make an example of one of your victims, forcing their allies to become awed by your power. Injuring a Survivor by any means lights a Dull Totem, activates this perk and hexes that Survivor. While the Hex is active, all other Survivors outside your Terror Radius will scream intermittently, revealing their auras for 2 seconds each time.  Other Survivors can also see the aura of the Cursed Survivor for 0 seconds. When the Survivor enters the dying state or becomes healthy, the Hex Totem becomes dull again and this perk deactivates.  The perk is permanently disabled once its Hex Totem is cleansed.


Hubris

You show no mercy, especially to those foolish enough to resist. Whenever you are stunned by a Survivor, that Survivor suffers from the Exposed status effect for 0 seconds. Hubris has a cooldown of 1 seconds. Exposed Survivors will be downed by basic attacks even if uninjured.


Kindred

Unlocks potential in one's aura reading ability.  While you are on the hook, all Survivor's auras are revealed to all other Survivors.  If The Killer is within a 0 meter range, The Killer's aura is revealed to all other Survivors. While a Survivor other than you is on the hook, all other Survivors' auras are revealed to you.  If The Killer is within a 0 meter range of the hooked Survivor, The Killer's aura is revealed to you.


Leader

You're able to organize a team to cooperate more efficiently.  Increases other Survivors' healing, sabotage, unhooking, cleansing, opening exit gates, and chest unlocking speeds by 0% when they are within a 1 meter range from you. Survivors can only be affected by one Leader effect at a time. This effect persists on other Survivors for 2 seconds after leaving the Leader's effective perk range.


Left Behind

Unlocks potential in one's aura reading ability. If you are the last Survivor remaining in the trial, you can see the aura of the Hatch within a 0 meter range.


Lightborn

Unlike other beasts of The Fog, you have adapted to light. You are immune to blindness caused by Flashlights, firecrackers, flashbangs, and blast mines.  Survivors that attempt blinding you have their aura revealed for 0 seconds.


Lightweight

Your running is light and soft, making your tracks harder to follow.  Scratch marks stay visible 0 seconds less than normal, and their spacing is inconsistent.


Lithe

After performing a rushed vault, break into a sprint at 0% of your normal running speed for a maximum of 1 seconds. Causes the Exhausted status effect for 2 seconds. Lithe cannot be used while Exhausted. Exhausted prevents Survivors from activating exhausting perks.


Lucky Break

You've had your share of scrapes and bruises, but luck's always on your side. Lucky Break activates any time you are injured.  While Lucky Break is active, you won't leave trails of blood or scratch marks for a total of 0 seconds. For each 1 second spent healing another Survivor, increase Lucky Break's duration by 1 second.  Lucky Break's duration cannot increase beyond its starting value.


Mad Grit

While carrying a Survivor, you suffer no cooldown for missed basic attacks and successfully hitting another Survivor with a basic attack will pause the carried Survivor's wiggle timer for 0 seconds.


Make your Choice

When a Survivor rescues another from a hook at least 0 meters away from you, Make your Choice causes the Survivor to scream and applies the Exposed status effect to them for 1 seconds. Make your Choice has a cooldown of 2 seconds. Exposed Survivors will be downed by basic attacks even if uninjured.


Fearmonger

Your distressing presence drains and weakens your prey. While repairing generators, Survivors are afflicted by the Blindness and Exhausted status effect. Any existing Exhausted status effect timers are paused while the Survivor is repairing a generator.  After ending the repair action, the Survivor is afflicted by the Blindness and Exhausted status effect for 1 seconds. Blindness prevents Survivors from seeing auras. Exhausted prevents Survivors from activating exhausting perks.


Monitor & Abuse

Meticulous in your approach, terrifying in your application. While in a chase, your Terror Radius is increased by 0 meters.  Otherwise, your Terror Radius is decreased by 0 meters and your field of view is increased by 1 degrees. Field of view gains do not stack.


Scourge Hook: Monstrous Shrine

Your fervent care of the hooks found in the basement have aroused The Entity's interest. At the start of the trial, up to 0 random hooks are changed into scourge hooks.  You see their auras in white. Scourge Hooks grant 1% faster Entity progression if the Killer is not within 24 meters. Basement hooks count as Scourge Hooks.


Nemesis

You seek retribution on those who have wronged you. A Survivor who blinds you or stuns you using a pallet or locker becomes your Obsession.  Anytime a new Survivor becomes the Obsession, they are affected by the Oblivious status effect for 0 seconds and their aura is shown to you for 1 seconds. The Killer can only be obsessed with one Survivor at a time. Oblivious prevents Survivors from hearing or being affected by the Killer's Terror Radius.


No Mither

You are affected by the Broken status effect for the duration of the trial. Your thick blood coagulates practically instantly. You don't leave pools of blood. Grunts of pain caused by injuries are reduced by 0% at any time. Your recovery speed is increased by 1% and you can completely recover from the dying state. Broken prevents Survivors from being healed.


Hex: No One Escapes Death

A Hex rooting its power on hope.  You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping. Once the exit gates are powered, if there is a Dull Totem remaining on the map, this Hex is applied to it. While this Hex is active,Survivors suffer from the Exposed status effect. Your movement speed is increased by 0%. Once the Hex's effect is revealed to the Survivors, its Hex Totem's aura is shown to the Survivors at a range of 4 meters.  This range increases steadily over the next 30 seconds to 24 meters. The Hex effects persist as long as the related Hex Totem is standing. Exposed Survivors will be downed by basic attacks even if uninjured.


No One Left Behind

It is inconceivable to leave someone behind.  Once the exit gates are powered, you gain the following effects:0% additional Bloodpoints for healing and unhooking other Survivors. 1% bonus action speed when healing and unhooking other Survivors. When unhooking a Survivor, they gain a 7% movement bonus for 10 seconds. The auras of all other Survivors are revealed to you.


A Nurse's Calling

Unlocks potential in one's aura reading ability.  The auras of Survivors who are healing or being healed are revealed to you when they are within a 0 meter range.


Object of Obsession

A supernatural bond links you to the Killer. Whenever your aura is revealed to the Killer, the Killer's aura becomes visible to you and you gain a 0% bonus to healing, repairing and cleansing speed. If you are the Obsession, your aura is revealed to the Killer for 3 seconds once every 30 seconds. Increases your chances of being the Obsession. The Killer can only be obsessed with one Survivor at a time.


Off the Record

You've learned that a quiet approach is sometimes best. Once you are unhooked or escape from the hook, Off the Record activates for 0 seconds.  This perk and its effects are disabled once the exit gates are powered. While Off the Record is active:Your aura will not be shown to The Killer. Grunts of pain caused by injuries are reduced by 100%. Gain the Endurance status effect. Endurance prevents a survivor from being downed, inflicting Deep Wound instead.


Open-Handed

Strengthens the potential of you and your team's aura reading abilities. Increases aura reading ranges by 0 meters. Survivors may only be affected by one Open-Handed effect at a time.


Overwhelming Presence

Just knowing you are near is enough to disturb your victims. Survivors within your Terror Radius suffer from inefficiency. Affected Survivors' item consumption rates are increased by 0%.


Pharmacy

You have a knack for finding medicine.  When injured, Pharmacy activates. While active:Unlocking chests is 0% faster. The hearing distance for noises from unlocking chests are reduced by 8 meters. Pharmacy guarantees an Emergency Med-kit upon completing the interaction.


Play With Your Food

You become obsessed with one Survivor. Every time you chase your Obsession and let them escape, you receive a token up to a maximum of 0 tokens. Each token increases your movement speed by 1%. Performing a basic attack or Special Attack spends one token. The Killer can only be obsessed with one Survivor at a time.


Plunderer's Instinct

Unlocks potential in one's aura reading ability.  The auras of unopened chests and items in the environment are revealed to you when standing within a 0 meter range.  Grants a considerably better chance at finding an item of higher rarity from chests.


Poised

Achieving goals boosts your confidence. After a generator is completed, you leave no scratch marks for 0 seconds.


Pop Goes the Weasel

A deep bond with The Entity unlocks great strength. After hooking a Survivor, the next generator you damage instantly loses 0% of its current progress.  Normal generator regression applies after the Damage Generator action. Pop Goes the Weasel is active for 1 seconds after the Survivor is hooked.


Predator

Your acute tracking ability allows you to hone in on disturbances left by running Survivors. Scratch marks left by Survivors will spawn slightly closer together.


Premonition

You have the undeniable capability to sense danger.  Get an auditory warning when looking in the direction of the Killer in a 45 degree cone within a range of 0 meters.  Premonition has a cooldown of 1 seconds each time it activates.


Prove Thyself

For every other Survivor working on a generator within a 1 meter range, gain 0% repair speed bonus.  This same bonus is also applied to all other Survivors within range. Gain 2% more Bloodpoints for coop actions. Survivors can only be affected by one Prove Thyself effect at a time.


Quick & Quiet

You do not make as much noise as others when quickly vaulting over obstacles or hiding in lockers. The vault and hide actions' noise detection and audio range is reduced by 0%. This effect can only trigger once every 1 seconds.


Rancor

You become obsessed with one Survivor. Each time a generator is completed, your Obsession sees your aura for 0 seconds. Each time a generator is completed, all Survivors' locations are revealed to you for 1 seconds. Once all generators are completed, the Obsession has the Exposed status effect and you can kill them. The Killer can only be obsessed with one Survivor at a time. Exposed Survivors will be downed by basic attacks even if uninjured.


Red Herring

You've noticed that people pay attention to whatever makes the loudest noise. After repairing a generator for at least 0 seconds, it will be highlighted to you with a yellow aura.  The generator stays highlighted until it is fully repaired, you repair a new generator, or enter a locker. Entering any locker will trigger a loud noise indicator for The Killer at the highlighted generator's location. Red Herring can only be triggered once every 1 seconds.


Remember Me

You become obsessed with one Survivor.  Each time your Obsession loses a health state, you increase the opening time of the exit gates by 0 seconds up to a maximum of 1 additional seconds. The Obsession is not affected by Remember Me. The Killer can only be obsessed with one Survivor at a time.


Repressed Alliance

You're accustomed to being hunted by malicious forces, and you've begun using it to your advantage. Repressed Alliance activates after repairing generators for a total of 0 seconds. When repairing a generator while the perk is active, press the Active Ability Button 1 to call upon The Entity to block the generator for 1 seconds.  The perk deactivates. Affected generators will be revealed by a white aura to all Survivors.


Resilience

You are motivated in dire situations.  Grants 0% additional speed when repairing, sabotaging, healing, unhooking, vaulting, cleansing or blessing a Totem, opening exit gates, and unlocking while injured.


Appraisal

You have a careful eye that notices what many overlook. Start the trial with 0 tokens.  When a chest has already been opened, consume a token to rummage through it for an item.  Rummaging can only be performed once per chest. You rummage through chests 1% faster.


Deception

Your adventurous lifestyle requires moments of crafty misdirection. Interacting with a locker while sprinting will trigger a loud noise notification at your location and cause you to leave no scratch marks for 0 seconds. You no longer enter lockers while sprinting and while this perk is active. Deception can only be triggered once every 1 seconds.


Power Struggle

You've never given up and you're not about to start now. Whenever you are in the dying state, you see the auras of available Pallets. While being carried by The Killer, reaching 0% wiggle progress activates Power Struggle.  While Power Struggle is active, you can drop a nearby, standing pallet to stun The Killer.


Fast Track

Sometimes the sacrifice of others is necessary to get ahead. Whenever another Survivor is hooked, you gain 0 tokens.  You consume all tokens after a great Skill Check on a generator.  Each token consumed grants a 1% bonus progression for great Skill Checks when repairing generators.


Smash Hit

When your rival makes a mistake, you seize the opportunity. After stunning the Killer with a pallet, break into a sprint at 0% your normal running speed for 1 seconds. Causes the Exhausted status effect for 2 seconds. This perk cannot be used while Exhausted. Exhausted prevents Survivors from activating exhausting perks.


Self-Preservation

Life's unforgiving.  Sometimes it's best to look out for yourself. Whenever another Survivor within 0 meters of you gets hit by a basic attack or a special attack, Self-Preservation activates. Your scratch marks, pools of blood and grunts of pain are hidden for 1 seconds.


Counterforce

You know how to withstand an enemy stronger than you, and it starts with hunting down and knocking out their support. You cleanse Totems 20% faster.  After cleansing a Totem, you see the aura of the furthest Totem from you for 0 seconds and you gain an additional 1% stackable speed bonus to cleansing Totems for the remainder of the trial.


Resurgence

You've come back from near impossible odds. . .  and you'll do it again. Gain 0% healing progress instantly after being unhooked or unhooking yourself.


Blast Mine

When direct combat isn't an option, you still find ways to strike back. Blast Mine activates after completing a total of 0% worth of repair progress on generators. After repairing a generator for at least 1 seconds, press the Active Ability Button 1 to install a trap which stays active for 2 seconds.  The Aura of trapped generators is revealed in yellow to all Survivors.  Only one Blast Mine can be active on a generator. When the Killer damages the trapped generator, the trap explodes, stunning them and blinding anyone nearby. Blast Mine deactivates when the trapped generator is damaged by the Killer or when the timer expires.


Bite the Bullet

Pain hurts you as much as anyone, but you'd prefer others don't know that. When healing, you and the Survivor you're healing make no noise, including grunts of pain.  There is no noise notification on failed healing Skill Checks and healing regresses by only 0%.


Flashbang

You've adapted to a world in chaos and making what you can from the debris. After completing 0% progress on any generator, Flashbang activates. Enter a locker while empty-handed and press the Active Ability Button 1 to craft a flash grenade. 1 charge. Detonates with a loud bang and flashing light. Creates a noise notification. Can be used to distract or blind. You leave the flash grenade behind when escaping the trial.


Rookie Spirit

You keep a careful eye on objectives when they're slipping away. Complete 0 good or great Skill Checks while repairing generators to activate Rookie Spirit for the remainder of the trial. Once active, you can see the aura of regressing generators.


Clairvoyance

There is an intrinsic energy in you that sees beyond your vision. Clairvoyance activates whenever you cleanse a Totem. When empty-handed, hold the Ability Button to unlock your full aura-reading potential.  For up to 0 seconds, you see the auras of exit gate switches, generators, hooks, chests and the Hatch within a 1 meter range.


Boon: Circle of Healing

A boon that offers comfort amidst the terror. Press and hold the Ability button near a Dull or Hex Totem to bless it and create a Boon Totem.  Soft chimes ring out in a 0 meter range. Any Survivors within the Boon Totem's range gain a 1% healing speed bonus and can heal themselves without needing a Med-Kit.  Self-healing is done at 50% normal speed. You can only bless one Totem at a time.  All equipped boon perks are active on your Boon Totem.


Boon: Shadow Step

A boon that conceals the truth. Press and hold the Ability button near a Dull or Hex Totem to bless it and create a Boon Totem.  Soft chimes ring out in a 0 meter range. Any Survivors within the Boon Totem's range will have their scratch marks and auras hidden to the Killer.  This effect lingers for 1 seconds after leaving the Boon Totem's range. You can only bless one Totem at a time.  All equipped boon perks are active on your Boon Totem.


Overcome

You've calculated how much energy you can risk to expend. When you are injured, you retain the movement speed bonus for 0 seconds longer. Overcome causes the Exhausted status effect for 1 seconds. Overcome cannot be used when Exhausted. Exhausted prevents Survivors from activating exhausting perks.


Corrective Action

You quickly analyze problems and correct other's work when they make a mistake. You start the trial with 0 token(s) and gain a token, up to a maximum of 1, for every great Skill Check. When a Survivor fails a Normal Skill Check while cooperating with you, 1 token is consumed and their failed Skill Check becomes a good Skill Check.


Boon: Exponential

When it seems like your number is up, you consider ways to recalculate the odds. Press and hold the Ability button near a Dull or Hex Totem to bless it and create a Boon Totem.  Soft chimes ring out in a 0 meter range. All Survivors within the Boon Totem's range recover 1% faster and can completely recover from the dying state. You can only bless one Totem at a time.  All equipped boon perks are active on your Boon Totem.


Parental Guidance

You have inherited the ability to hear the dead – and now, the dead warn you of danger. After stunning the Killer by any means, your scratch marks, pools of blood and grunts of pain are hidden for 0 seconds.


Empathic Connection

Your presence psychically projects itself to those in danger. Whenever another Survivor is injured, they can see your aura within a range of 0 meters. You heal other Survivors 1% faster.


Boon: Dark Theory

Your obsessive study of the paranormal has given you unprecedented knowledge of other realms and planes of existence. Press and hold the Ability button near a Dull or Hex Totem to bless it and create a Boon Totem.  Soft chimes ring out in a 0 meter range. Any Survivors within the Boon Totem's range gain a 1% Haste status effect.  This effect lingers for 2 seconds after leaving the Boon Totem's range. You can only bless one Totem at a time.  All equipped boon perks are active on your Boon Totem. Haste increases Survivor movement speed.


Inner Focus

You have honed your ability to see through the haze of the Ravage. You can see other Survivors' scratch marks. Whenever another Survivor loses a health state within 2 meters of you, the Killer's aura is revealed to you for 0 seconds.


Residual Manifest

A lifetime of chasing the darkness has taught you that the best disinfectant is light. After a successful Killer Blind action, the Killer is affected by the Blindness status effect for 0 seconds. This perk grants the ability to rummage through an opened chest once per trial and will guarantee a basic Flashlight. Blindness prevents the Killer from seeing auras.


Overzealous

Fighting back against the Ravage motivates and inspires you. After cleansing any Totem, this perk activates. Your generator repair speed is increased by 0%.  This bonus is doubled if you cleanse a Hex totem. This perk deactivates when you lose a health state by any means.


Wiretap

You know that the best way to stay one step ahead is to keep tabs on the competition. Wiretap activates after completing a total of 1% worth of repair progress on generators. After repairing a Generator for at least 2 seconds, press the Active Ability button 1 to install a Wiretap, which stays active for 0 seconds.  The Aura of trapped generators is revealed in yellow to all Survivors. When the Killer enters within 3 meters of the trapped generator, their aura is revealed to all Survivors. Wiretap deactivates when the trapped generator is damaged by the Killer or when the timer expires.


Reactive Healing

The more the situation becomes compromised, the more determined you become to complete the operation. When another Survivor loses a health state in a 1-meter radius around you while you are injured, instantly increase your healing progression by 0% of the missing healing progression.


Low Profile

You work best alone.  When it's just you and your pursuer, you know how to disappear. When you become the last Survivor standing, this perk activates.  Hide your scratch marks, pools of blood and grunts of pain caused by injuries for 0 seconds.


Better Than New

You are an expert in combat medicine.  Patients leave your care reinvigorated. Upon completing a healing action on another Survivor, the targeted Survivor gets a 0% speed boost to healing, opening chests, cleansing and blessing Totems. Survivors keep the bonus until they lose a health state.


Reassurance

Your presence helps allies focus, assuaging the panic associated with extreme conditions. When within a 2-meter radius around a hooked Survivor, use the Active Ability Button 2 to pause their struggle progression for 0 seconds. If they are on the struggle phase, it also pauses the Struggle Skill Checks. Reassurance can only be triggered once per survivor per hook instance.


Hyperfocus

You throw yourself entirely into your tasks and find ways to be more efficient than anyone else. After hitting a great Skill Check while repairing or healing, this perk gains 1 token, up to 2 tokens.  Each token increases the chance of Skill Check trigger by 3%, the Skill Check cursor speed by 4% and the bonus progression for great Skill Checks by 0% of its base value. The perk loses all tokens in case of normal Skill Check successes, Skill Check fails, or if the action is stopped by any means.


Potential Energy

Your arcane abilities have adapted to The Entity's Realm after centuries of wandering, granting you unprecedented control over its many devices. After working on a generator for 0 uninterrupted seconds, press the Active Ability Button 2 to activate this perk.  When this perk is active, repairing the generator will charge this perk instead of making the generator progress.  For each 1. 5% of generator repair, the perk will gain 1 token, up to 1 tokens. While this perk has at least one token and you are working on a generator, you can press the Active Ability Button 2 to consume all the tokens and instantly make the generator progress by 1% for each token.  This perk then deactivates. If you lose a health state while this perk has at least 3 token, the perk will lose all tokens and deactivate.  Missing a Skill Check will also result in some charges lost.


Fogwise

In your countless years in the fog, you've seen it all, and when you're focused, you can remember most of it, too. Hitting a great Skill Check while repairing a generator reveals the Killer's aura to you for 0 seconds.


Quick Gambit

When you have a Killer's attention, you know how to keep it; others can be confident they won't be interrupted any time soon. When you are chased within 0 meters of any generator, any other Survivor working on that generator receives a 1% speed boost to the repair action.


Saboteur

Unlocks potential in one's aura reading ability. See hook auras in a 56 meter radius from the pickup spot if a Survivor is being carried.  Scourge Hooks are shown in yellow. Unlocks the ability to sabotage hooks without a Toolbox. Sabotaging a hook without a Toolbox takes 2. 5 seconds. The sabotage action has a 0 second cooldown.


Save the best for last

You become obsessed with one Survivor. Earn a token for each successful basic attack that is not dealt to the Obsession. Each token grants a stackable 0% decreased successful basic attack cooldown, you can earn up to 1 tokens. Hitting your Obsession with a basic attack will cause you to lose 2 tokens. You can no longer gain tokens if your Obsession is sacrificed or killed. The Killer can only be obsessed with one Survivor at a time.


Renewal

When you have healed other Survivors for the equivalent of one health state, Renewal activates.  If you are already afflicted by the Broken status effect, Renewal does not activate. While Renewal is activated, the next time you are unhooked or you unhook yourself, you are affected by the Broken status effect.  After a total duration of 0 seconds, Renewal automatically heals you from injured to healthy. Renewal deactivates once you become healthy or if you are put into the dying state before Renewal successfully triggers.  You lose the Broken status effect. Broken prevents Survivors from being healed.


Unbreakable

Past battles have taught you a thing or two about survival. Grants the ability to fully recover from the dying state once per trial.  Increases dying recovery speed by 0%.


Self-Care

Unlocks the ability to heal yourself without a healing item at 0% the normal healing speed.


Shadowborn

You have a keen vision in the darkness of the night. Your field of view is 0 degrees wider than normal. Does not stack with other FOV increases.


Slippery Meat

You have developed an efficient way to get off hooks. Grants up to 0 extra escape attempts on the hook. Hook escape attempts have a 1% increased chance to succeed.


Sloppy Butcher

You know where to hit to make them bleed. Wounds inflicted by basic attacks cause Survivors to suffer from the Hemorrhage and Mangled status effects. Increases the rate at which healing progression is lost from Hemorrhage by 0%. Both status effects are removed once the Survivor is fully healed. Hemorrhage regresses healing progress when not healing, and increases blood trails left by injured Survivors. Mangled increases time required to heal by 25% and lasts until fully healed.


Small Game

You have the undeniable capability to sense danger.  Get an auditory warning when looking in the direction of Totems in a 45-degree cone within a range of 0 meters.  Small Game has a cooldown of 1 seconds each time it activates.  For each Dull Totem and Hex Totem cleansed by any player, gain a Token.  Small Game's detection cone is reduced by 5 degrees per token.


Sole Survivor

As more of your friends fall to the Killer, you become shrouded in isolation and the Killer's aura-reading abilities towards you are disrupted. Every time a fellow Survivor is killed or sacrificed, gain a token.  For each token, your aura cannot be read by The Killer within a max range of 0 meters. When you're the last Survivor alive:Gain 75% action speed when repairing generators. Gain 50% action speed while opening an exit gate or the Hatch. Increases your chances of being The Killer's Obsession. The Killer can only be obsessed with one Survivor at a time.


Solidarity

Sharing painful experiences has the power to heal. While injured, healing a Survivor without using a Med-kit also heals you at a 0% conversion rate.


Soul Guard

You have been through immense hardship and you're stronger for it. Gain the Endurance status effect for 0 seconds after being healed or having recovered from the dying state. While cursed by a Hex, you can fully recover from the dying state. This effect can only trigger once every 30 seconds. Endurance prevents a Survivor from being downed, inflicting Deep Wound instead. Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out.


Spies from the Shadows

The crows found in the world can communicate with you directly. 0% of the time, cawing crows give you a visual cue when you are within a 1 meter range. Spies From The Shadows has a cooldown of 2 seconds.


Spine Chill

An unnatural tingle warns you of impending doom. Get notified when the Killer is within a 36-meter range.  If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 0%. The effects of Spine Chill linger for 0. 5 seconds after the Killer looks away or is out of range. Spine Chill's icon indicates the strength of the Killer's Terror Radius.


Spirit Fury

Each pallet you break magnifies the wrath of The Entity. After breaking 0 pallets, the next time you are stunned by a pallet, The Entity will instantly break the pallet. You still suffer from the stun effect penalty.


Sprint Burst

When starting to run, break into a sprint at 0% of your normal running speed for a maximum of 1 seconds. Causes the Exhausted status effect for 2 seconds. Sprint Burst cannot be used while Exhausted. You do not recover from the Exhausted status effect while running. Exhausted prevents Survivors from activating exhausting perks.


Stake Out

Getting close to the Killer fills you with determination.  For each 0 seconds you are standing within the Killer Terror Radius and not in a chase, you gain a token up to a maximum of 1 tokens. When Stake Out has at least 1 token, good Skill Checks are considered great Skill Checks, consume 1 token, and grant an additional 1% bonus to generator repair progress.


Streetwise

Long nights out taught you to do a lot with what you've got.  Reduce consumption rate of item charge by 0% for you and allies within a 1 meter range.  Once out of range, this effect persists for 2 seconds.


Stridor

You are acutely sensitive to the breathing of your prey. Breathing of Survivors in pain is 0% louder and regular breathing is 1% louder.


Jolt

Your eerie presence charges the air and interferes with technology. Putting a Survivor into the dying state with a basic attack causes all generators within a 32-meter radius to explode instantly and begin regressing.  Generators affected by Jolt immediately lose 0% of their progress.


Surveillance

Unlocks potential in one's aura reading ability.  Any regressing generator will be highlighted by a white aura.  If the regression is interrupted on a generator, it will be highlighted by a yellow aura for 0 seconds. Noises created by generator repairs are audible at an additional 1 meters.


Technician

You are apt at handling machinery with the greatest care and precision. The noises caused by your repairs and their hearing distance are reduced by 0 meters.  On a failed repair Skill Check, there is a 1% chance the generator explosion will be prevented.


Tenacity

There is nothing stopping you. Your ferocious tenacity in dire situations allows you to crawl 0% faster and recover at the same time.  Grunts of pain while in the dying state are reduced by 75%.


Territorial Imperative

Unlocks potential in one's aura reading ability.  Survivors' auras are revealed to you for 0 seconds when they enter the basement and you are more than 1 meters away from the basement entrance. Territorial Imperative can only be triggered once every 2 seconds.


Thanatophobia

Their courage fades in the face of undeniable mortality. For each injured, dying, or hooked Survivor, all Survivors receive a penalty of 0% to repair, sabotage and Totem-cleansing speeds. If there are 4 injured, dying or hooked Survivors, there is an additional 12% penalty to repair, sabotage and Totem-cleansing speeds.


Mettle of Man

Evil has a way of always finding you. After you earn 0 Protection Hit scoring events, Mettle of Man activates. Once activated, the next occasion that would put you into the dying state from the injured state is ignored. The next time you heal back to full health, your aura will be revealed to the Killer when you are further than 1 meters from the Killer. Mettle of Man will deactivate the next time you are put into the dying state. Increases your chances to be the Killer's Obsession. The Killer can only be obsessed with one Survivor at a time.


This Is Not Happening

You perform at your best when you are under extreme stress.  Great Skill Check success zones when repairing and healing get 0% bigger when you are injured.


Thrilling Tremors

Your dark designs and shrewd composure rouse The Entity. After picking up a Survivor, all Generators not being repaired by Survivors are blocked by The Entity and cannot be repaired for the next 0 seconds.  Affected generators are highlighted by a white aura. Thrilling Tremors can only be triggered once every 1 seconds.


Tinkerer

Whenever a generator is repaired to 0% progress, it triggers a loud noise notification and you are granted the Undetectable status effect for the next 2 seconds.  This effect can only be triggered once on each generator. Undetectable hides the Killer's aura, Terror Radius, and Red Stain.


Trail of Torment

You guide your victims along a path of pain and punishment. After damaging a generator, you become Undetectable until the generator stops regressing or a Survivor is injured or put into the dying state by any means.  During this time, the generator's yellow aura is revealed to Survivors. This effect can only trigger once every 2 seconds. Undetectable hides the Killer's aura, Terror Radius, and Red Stain.


Unnerving Presence

Your presence alone instills great fear. Survivors within your Terror Radius have a 0% greater chance of triggering Skill Checks when repairing or healing.  Triggered Skill Checks' success zones are reduced by 1%.


Unrelenting

You recuperate faster from missed attacks made with your main weapon.  The cooldown after missed basic attacks is reduced by 0%.


Up the Ante

All will be well in the end; you just know it.  Your confidence strengthens the feeling of hope for those around you.  For each other Survivor still alive, grant a 0% bonus of luck to all remaining Survivors.


Urban Evasion

Years of evading the cops taught you a thing or two about stealth.  Your movement speed while crouching is increased by 0%.


Vigil

You look over your friends even in dire situations.  You and your allies within a 0 meter range recover from the Blindness, Broken, Exhausted, Exposed, Hemorrhage, Hindered and Oblivious status effects 1% faster.  Once out of range, this effect persists for 2 seconds.


Visionary

You're remarkably focused on your means of escape. You see generator's auras within 0 meters. Anytime a generator is completed, Visionary is disabled for 1 seconds.


Wake Up!

Unlocks potential in one's aura reading ability.  Once all generators are powered, exit gates are revealed to you within a 0 meter range.  While opening the exit gates, reveal your aura to other Survivors up to 1 meters. While Wake Up! is active, you open the exit gates 2% faster.


We'll make it

Helping others heightens your morale. When you rescue a Survivor from a hook, gain a 0% speed increase while healing others for 1 seconds.


We're Gonna Live Forever

Your few friends deserve the best protection. When healing another Survivor in the dying state, your healing speed is increased by 100%. Additionally, performing any of the following actions activates this perk's secondary function:Perform a Safe Hook RescueTake a hit to protect a SurvivorRescue a Survivor by stunning the Killer with a palletRescue a Survivor by blinding the Killer with a FlashlightWhen this perk's secondary function is active, healing another Survivor out of the dying state grants them Endurance for 0 seconds and deactivates the secondary function. Endurance prevents a Survivor from being downed, inflicting Deep Wound instead. Deep Wound will put a Survivor in the dying state unless it is mended before the timer runs out.


Whispers

You have a rudimentary understanding of The Entity's voice. Sporadically hear The Entity's whisper when standing within a 0 meter range of a Survivor.


Windows of Opportunity

Unlocks potential in one's aura reading ability.  Auras of pallets, breakable walls, and vault locations are revealed to you when within a 0 meter range.


Zanshin Tactics

Unlocks potential in one's aura reading ability.  You are mentally alert and aware of key points on the battlefield. The auras of all pallets, breakable walls, and vault locations are revealed to you within a 0 meter range.