Reference number : GC-2017-Q3-00644, amendment number : , agreement type : G, recipient legal name : Mirza-Babaei, Pejman (University of Ontario Institute of Technology), recipient country : CA, recipient province : nan, recipient city : Ontario, recipient postal code : nan, program name english : Engage Plus Grants for universities, program name french : Subvention d'engagement partenarial Plus pour les universités, program purpose english : Given the growth of the Canadian video game industry (in 2016, video games contributed $3.0 billion to_x000D_
Canada's GDP, a 30% increase since 2013), a game studio's success in the current games market is contingent_x000D_
on its ability to attract and retain a significant user community. To acquire more customers, one key strategy is_x000D_
cross-platform availability, the notion of making a game accessible on many different devices to appeal to a_x000D_
wider audience. When creating interactive content for multiple devices, such as cross-platform video games,_x000D_
specific care must be taken in preserving the quality and functionality of user interaction. A myriad of design_x000D_
challenges may arise, for example, in creating a mobile version of a PC or console game. This is the current_x000D_
research challenge for Lightning Rod Games (LRG), our industry partner in this application. They are in the_x000D_
process of making their games (developed for PC or mobile platforms using touch- or cursor- driven controller_x000D_
schemes) accessible for console platforms (often using dual analog sticks on game controllers). Therefore, it is_x000D_
critical for the developer to understand their core interaction in great detail, from the physical execution and_x000D_
technical implementation of the interaction to the cognitive aspects of performing in-game actions. However,_x000D_
the challenges associated with this process can carry significant research, design, and development costs. This_x000D_
presents a considerable obstacle to development, particularly for independent studios with limited resources._x000D_
Unlike large corporate developers, these companies often lack a dedicated research team, compounding the_x000D_
challenges faced in cross-platform development. Thus, indie game developers (such as LRG) would greatly_x000D_
benefit from a research framework providing guidelines for this undertaking. This research project aims to_x000D_
explore the design and evaluation of in-game feedback for cross-platform interaction using touch- and_x000D_
cursor-driven controller schemes., program purpose french : Given the growth of the Canadian video game industry (in 2016, video games contributed $3.0 billion to_x000D_
Canada's GDP, a 30% increase since 2013), a game studio's success in the current games market is contingent_x000D_
on its ability to attract and retain a significant user community. To acquire more customers, one key strategy is_x000D_
cross-platform availability, the notion of making a game accessible on many different devices to appeal to a_x000D_
wider audience. When creating interactive content for multiple devices, such as cross-platform video games,_x000D_
specific care must be taken in preserving the quality and functionality of user interaction. A myriad of design_x000D_
challenges may arise, for example, in creating a mobile version of a PC or console game. This is the current_x000D_
research challenge for Lightning Rod Games (LRG), our industry partner in this application. They are in the_x000D_
process of making their games (developed for PC or mobile platforms using touch- or cursor- driven controller_x000D_
schemes) accessible for console platforms (often using dual analog sticks on game controllers). Therefore, it is_x000D_
critical for the developer to understand their core interaction in great detail, from the physical execution and_x000D_
technical implementation of the interaction to the cognitive aspects of performing in-game actions. However,_x000D_
the challenges associated with this process can carry significant research, design, and development costs. This_x000D_
presents a considerable obstacle to development, particularly for independent studios with limited resources._x000D_
Unlike large corporate developers, these companies often lack a dedicated research team, compounding the_x000D_
challenges faced in cross-platform development. Thus, indie game developers (such as LRG) would greatly_x000D_
benefit from a research framework providing guidelines for this undertaking. This research project aims to_x000D_
explore the design and evaluation of in-game feedback for cross-platform interaction using touch- and_x000D_
cursor-driven controller schemes., agreement title english : Developing design guidelines for visual feedback in touch- and cursor-driven interaction schemes, agreement title french : Developing design guidelines for visual feedback in touch- and cursor-driven interaction schemes, agreement number : EGP2, agreement value : 5000.0, agreement start date : 2017-12-13, agreement end date : nan, description english : nan, description french : nan, expected results english : nan, expected results french : nan, additional information english : Grant or Award spanning more than one fiscal year (2017-2018 to 2018-2019)., additional information french : Subvention ou bourse octroyée s'appliquant à plus d'un exercice financier (2017-2018 à 2018-2019)., owner organization : nserc-crsng, owner organization title : Natural Sciences and Engineering Research Council of Canada | Conseil de recherches en sciences naturelles et en génie du Canada