Daylight 4 A Platformer  #games #all #trending

Instructions:                       ✦ Daylight 4 A Platformer ✦\n\n=========================================\n\nThis is pretty generic, but I would still appreciate a love or a fav! :D\nFollow me for more content! \n\nThere should not be much lag... if there is, comment down below.\nEnjoy the platformer! :)\n\n                               ✦ Instructions ✦\n\n=========================================\n\nDodge the spikes (like in a normal platformer) and jump on the trampolines!\nTraverse the bridges and DON'T DIE!\nBeat the platformer ;)\n\n                                    ✦ Tags ✦\n\n=========================================\n\n#games #all #fun #platformer #spikes #arrows #pog #grass #like #fav #art #follow #trentontnt #enjoy #lol

@Stage\n\nwhen flag clicked\nswitch backdrop to (intro v)\n\nwhen I receive [intro ended v]\nswitch backdrop to (level 1 v)\n\nwhen I receive [intro ended v]\nforever\n    if <(pick random (1) to (3)) = [1]> then\n        play sound [738335_Canonblade---Debug.mp2 v] until done\n    end\n    if <(pick random (1) to (3)) = [2]> then\n        play sound [Super World v] until done\n    end\n    if <(pick random (1) to (3)) = [3]> then\n        play sound [Marshmello_-_Moving_On_Official_Music_Video\[Mp3Converter.net\].mp2 v] until done\n    end\nend\n\n@Thumbnail\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\n@Player\n\nwhen flag clicked\nhide\n\nwhen I receive [alright bros let's go v]\nforever\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nbroadcast (alright bros let's go v)\n\nwhen I start as a clone\nswitch costume to (player v)\nrepeat (10)\n    change [ghost v] effect by (5)\n    change size by (-5)\nend\ndelete this clone\n\nwhen I receive [intro ended v]\ngo to [front v] layer\nshow\ngo to x: (-216) y: (0)\nset [level v] to [1]\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    set [x v] to (x position)\n    set [y v] to (y position)\n    switch costume to (player v)\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((xv) * (.9))\n    change x by (xv)\n    if <<<<touching color (#6cde5b)?> or <<<touching color (#1ede00)?> or <touching color (#1ab800)?>> or <touching color (#b86400)?>>> or <touching color (#b57b00)?>> or <<touching color (#985e35)?> or <touching color (#ab6a3c)?>>> then\n        change y by (1)\n        if <<<<touching color (#6cde5b)?> or <<<touching color (#1ede00)?> or <touching color (#1ab800)?>> or <touching color (#b86400)?>>> or <touching color (#b57b00)?>> or <<touching color (#985e35)?> or <touching color (#ab6a3c)?>>> then\n            change y by (1)\n            if <<<<touching color (#6cde5b)?> or <<<touching color (#1ede00)?> or <touching color (#1ab800)?>> or <touching color (#b86400)?>>> or <touching color (#b57b00)?>> or <<touching color (#985e35)?> or <touching color (#ab6a3c)?>>> then\n                change y by (1)\n                if <<<<touching color (#6cde5b)?> or <<<touching color (#1ede00)?> or <touching color (#1ab800)?>> or <touching color (#b86400)?>>> or <touching color (#b57b00)?>> or <<touching color (#985e35)?> or <touching color (#ab6a3c)?>>> then\n                    change y by (1)\n                    if <<<<touching color (#6cde5b)?> or <<<touching color (#1ede00)?> or <touching color (#1ab800)?>> or <touching color (#b86400)?>>> or <touching color (#b57b00)?>> or <<touching color (#985e35)?> or <touching color (#ab6a3c)?>>> then\n                        change y by (1)\n                    end\n                    change x by ((xv) * (-1))\n                    change y by (-5)\n                    if <key (up arrow v) pressed?> then\n                        if <(xv) > [0]> then\n                            set [xv v] to [-10]\n                        else\n                            set [xv v] to [10]\n                        end\n                        set [yv v] to [15]\n                    else\n                        set [xv v] to [0]\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by ((yv) * (1))\n    if <<<<touching color (#6cde5b)?> or <<<touching color (#1ede00)?> or <touching color (#1ab800)?>> or <touching color (#b86400)?>>> or <touching color (#b57b00)?>> or <<touching color (#985e35)?> or <touching color (#ab6a3c)?>>> then\n        change y by ((yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <<<<touching color (#6cde5b)?> or <<<touching color (#1ede00)?> or <touching color (#1ab800)?>> or <touching color (#b86400)?>>> or <touching color (#b57b00)?>> or <<touching color (#985e35)?> or <touching color (#ab6a3c)?>>> then\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (12)\n        end\n    end\n    change y by (1)\n    if <(x position) > [235]> then\n        go to x: (-216) y: (0)\n        next backdrop\n    end\n    if <touching color (#fff600)?> then\n        set [yv v] to [15]\n    end\n    if <touching color (#ff8500)?> then\n        set [yv v] to [22]\n    end\n    if <<<touching color (#ff0000)?> or <touching color (#800000)?>> or <(y position) < [-180]>> then\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        set [ghost v] effect to (0)\n        go to x: (-216) y: (0)\n    end\nend\n\n@Clouds\n\nwhen I receive [intro ended v]\nhide\ngo [backward v] (10000000) layers\nforever\n    repeat (pick random (5) to (6))\n        create clone of (_myself_ v)\n        wait (pick random (2) to (4)) seconds\n    end\n    wait (pick random (1) to (3)) seconds\nend\n\nwhen I start as a clone\nset [ghost v] effect to (pick random (5) to (30))\nswitch costume to (cloud v)\nset size to (pick random (60) to (100)) %\ngo [backward v] (10000000) layers\nshow\ngo to x: (-290) y: (pick random (120) to (20))\nrepeat until <[290] < (x position)>\n    change x by (2)\nend\ndelete this clone\n\nwhen flag clicked\nhide\n\n@Like fav follow\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    go [forward v] (1000000) layers\nend\n\nwhen I receive [intro ended v]\ngo to x: (0) y: (50)\nhide\nwait (pick random (8) to (15)) seconds\nshow\nrepeat until <(y position) < [6]>\n    change y by (((5) - (y position)) / (6))\nend\nwait (3.5) seconds\nrepeat until <(y position) > [49.5]>\n    change y by (((y position) + (5)) / (5))\nend\nhide\nforever\n    wait (pick random (14) to (26)) seconds\n    show\n    repeat until <(y position) < [6]>\n        change y by (((5) - (y position)) / (6))\n    end\n    wait (3.5) seconds\n    repeat until <(y position) > [49.5]>\n        change y by (((y position) + (5)) / (5))\n    end\n    hide\nend\n\n@Intro\n\ndefine Clone  ID: (id) Quantity: (quantity)\nset [intro: clone id v] to (id)\nrepeat (quantity)\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nstart sound [Night Core v]\nset [colour \(intro\) v] to [0]\nhide\nClone  ID: [Wheel] Quantity: [1]\nrepeat (20)\n    Clone  ID: [Letters] Quantity: [5]\n    wait (0.1) seconds\nend\nwait (0.2) seconds\nrepeat (50)\n    Clone  ID: [Stars] Quantity: [1]\n    wait (0.1) seconds\n    if <(pick random (1) to (20)) = [1]> then\n        Clone  ID: [Circle1] Quantity: [1]\n        Clone  ID: [Circle2] Quantity: [1]\n        Clone  ID: [Circle3] Quantity: [1]\n        Clone  ID: [Circle4] Quantity: [1]\n    end\nend\n\nwhen I start as a clone\nif <(Intro: Clone ID) = [Wheel]> then\n    go to x: (0) y: (0)\n    set size to (20) %\n    switch costume to (backdrop \(5\) v)\n    set [brightness v] effect to (100)\n    show\n    repeat (19)\n        change size by (1)\n        set [brightness v] effect to (100)\n        wait (0.1) seconds\n    end\n    repeat (10)\n        change size by (1)\n        change [brightness v] effect by (-10)\n    end\n    repeat (7)\n        switch costume to (blank v)\n        change size by ((680) / (7))\n        switch costume to (backdrop \(5\) v)\n    end\n    Clone  ID: [Flash Screen] Quantity: [1]\n    Clone  ID: [Name] Quantity: [1]\n    Clone  ID: [Diamond] Quantity: [1]\n    Clone  ID: [Wave] Quantity: [1]\n    Clone  ID: [Grid] Quantity: [1]\n    repeat (230)\n        turn right (3) degrees\n        if <(Colour \(intro\)) > [0]> then\n            set [color v] effect to ((Colour \(intro\)) + (20))\n        else\n            set [color v] effect to (0)\n        end\n    end\n    Clone  ID: [End] Quantity: [1]\n    repeat (20)\n        turn right (3) degrees\n        if <(Colour \(intro\)) > [0]> then\n            set [color v] effect to ((Colour \(intro\)) + (20))\n        else\n            set [color v] effect to (0)\n        end\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Intro: Clone ID) = [Letters]> then\n    go to x: (0) y: (0)\n    set size to (100) %\n    switch costume to (join [Letters ] (pick random (1) to (6)))\n    point in direction (pick random (-180) to (180))\n    move (300) steps\n    go to [back v] layer\n    show\n    repeat (10)\n        change size by (-7)\n        change x by (((0) - (x position)) / (4))\n        change y by (((0) - (y position)) / (4))\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Intro: Clone ID) = [Flash Screen]> then\n    go to x: (0) y: (0)\n    set size to (100) %\n    switch costume to (flash screen v)\n    point in direction (90)\n    go to [front v] layer\n    show\n    set [brightness v] effect to (100)\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Intro: Clone ID) = [Grid]> then\n    go to x: (0) y: (0)\n    set size to (100) %\n    switch costume to (grid v)\n    point in direction (90)\n    go to [back v] layer\n    go [forward v] (1) layers\n    show\n    wait (0.2) seconds\n    repeat (5)\n        set [color v] effect to (Colour \(intro\))\n        set [hv1 v] to [0]\n        repeat (45)\n            change [hv1 v] by (0.05)\n            set [color v] effect to (Colour \(intro\))\n            point in direction ((([tan v] of ((HV1) * (100)) ) * (-5)) + (90))\n        end\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Intro: Clone ID) = [Name]> then\n    go to x: (0) y: (0)\n    set size to (100) %\n    switch costume to (invisity v)\n    point in direction (90)\n    go to [front v] layer\n    go [forward v] (1) layers\n    show\n    wait (0.3) seconds\n    set [colour \(intro\) v] to [0]\n    Shake\n    wait (0.3) seconds\n    set [colour \(intro\) v] to [70]\n    Shake\n    wait (0.3) seconds\n    set [colour \(intro\) v] to [100]\n    Shake\n    wait (0.3) seconds\n    set [colour \(intro\) v] to [70]\n    Shake\n    wait (0.3) seconds\n    set [colour \(intro\) v] to [0]\n    Shake\n    wait (0.3) seconds\n    set [colour \(intro\) v] to [100]\n    Shake\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Intro: Clone ID) = [Wave]> then\n    go to x: (0) y: (0)\n    set size to (30) %\n    switch costume to (wave v)\n    point in direction (90)\n    go to [front v] layer\n    go [backward v] (1) layers\n    show\n    set [color v] effect to (Colour \(intro\))\n    repeat (10)\n        change size by (10)\n    end\n    repeat (10)\n        change size by (10)\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Intro: Clone ID) = [Diamond]> then\n    go to x: (0) y: (0)\n    set size to (30) %\n    switch costume to (diamond v)\n    point in direction (90)\n    go to [front v] layer\n    go [backward v] (2) layers\n    set [color v] effect to (Colour \(intro\))\n    show\n    repeat (30)\n        switch costume to (blank v)\n        change size by (((700) - (size)) / (10))\n        switch costume to (diamond v)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Intro: Clone ID) = [End]> then\n    clear graphic effects\n    go to x: (500) y: (500)\n    switch costume to (blank v)\n    point in direction (135)\n    go to [front v] layer\n    set size to (150) %\n    switch costume to (end v)\n    go [forward v] (2) layers\n    show\n    repeat (50)\n        change x by (((20) - (x position)) / (10))\n        change y by (((20) - (y position)) / (10))\n        go to [front v] layer\n        go [forward v] (2) layers\n    end\n    repeat (20)\n        change x by (((20) - (x position)) / (10))\n        change y by (((20) - (y position)) / (10))\n        go to [front v] layer\n        go [forward v] (2) layers\n        change [ghost v] effect by (5)\n    end\n    delete this clone\nend\n\ndefine Shake\nset size to (150) %\nEffect [1]\nClone  ID: [Diamond] Quantity: [1]\nClone  ID: [Wave] Quantity: [1]\nClone  ID: [Flash Screen] Quantity: [1]\nset [color v] effect to (Colour \(intro\))\ngo to x: (0) y: (0)\nrepeat (30)\n    go to [front v] layer\n    go [forward v] (2) layers\n    change size by (((100) - (size)) / (10))\n    go to x: (([sin v] of ((timer) * (1000)) ) * (((size) - (100)) * (0.1))) y: (([sin v] of ((timer) * (1000)) ) * (((size) - (100)) * (0.1)))\nend\n\nwhen I start as a clone\nif <(Intro: Clone ID) = [Stars]> then\n    set size to (100) %\n    switch costume to (star v)\n    set [brightness v] effect to (100)\n    go to (random position v)\n    point in direction (90)\n    show\n    repeat (10)\n        go to [front v] layer\n        go [forward v] (3) layers\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif < (Intro: Clone ID) contains [Circle]?> then\n    if < (Intro: Clone ID) contains [1]?> then\n        go to x: (200) y: (140)\n    else\n        if < (Intro: Clone ID) contains [2]?> then\n            go to x: (-200) y: (140)\n        else\n            if < (Intro: Clone ID) contains [3]?> then\n                go to x: (-200) y: (-140)\n            else\n                if < (Intro: Clone ID) contains [4]?> then\n                    go to x: (200) y: (-140)\n                else\n                    delete this clone\n                end\n            end\n        end\n    end\n    set size to (300) %\n    switch costume to (bubble v)\n    set [brightness v] effect to (100)\n    point in direction (90)\n    show\n    repeat (10)\n        go to [front v] layer\n        go [forward v] (3) layers\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\ndefine Effect (mode)\nif <(mode) = [1]> then\n    repeat (7)\n        turn right ((360) / (7)) degrees\n        Clone  ID: [Line] Quantity: [1]\n    end\nend\n\nwhen I start as a clone\nif <(Intro: Clone ID) = [Line]> then\n    show\n    go to x: (0) y: (0)\n    move (50) steps\n    clear graphic effects\n    go to [front v] layer\n    switch costume to (line effect 1 v)\n    set size to (300) %\n    set [color v] effect to (Colour \(intro\))\n    repeat (8)\n        move (30) steps\n        next costume\n    end\n    delete this clone\nend\n\nwhen flag clicked\nwait (14.3) seconds\nbroadcast (INTRO ENDED v)\n\n@Lightning\n\nwhen flag clicked\nhide\n\nwhen I receive [intro ended v]\nforever\n    wait (pick random (5) to (10)) seconds\n    switch costume to (pick random (1) to (5))\n    show\n    wait (0.5) seconds\n    hide\nend\n\n@Lightning2\n\nwhen flag clicked\nhide\n\nwhen I receive [intro ended v]\nwait (4) seconds\nforever\n    wait (pick random (4) to (9)) seconds\n    switch costume to (pick random (1) to (5))\n    show\n    wait (0.5) seconds\n    hide\nend\n\n@Rain\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\ngo to [front v] layer\nset [ghost v] effect to (pick random (0) to (30))\ngo to x: (pick random (-250) to (250)) y: (200)\nshow\nrepeat until <(y position) < [-170]>\n    change y by (-5)\n    change [ghost v] effect by (.2)\nend\ndelete this clone\n\nwhen I receive [intro ended v]\nforever\n    wait (0.2) seconds\n    create clone of (_myself_ v)\nend\n\n