#FosTex LONG platformer【朝/morning】#祝5p

Instructions: 人気97p‼︎\n新作\nhttps://scratch.mit.edu/projects/950379749/\n第二弾\nhttps://scratch.mit.edu/projects/951045406/\n新作\nhttps://scratch.mit.edu/projects/952654140/\nhttps://scratch.mit.edu/projects/953970186\n全体傾向最高5p&ゲーム3p&人気97p感謝！\n現在全体14pゲーム6p、プラットフォーマー傾向4p！\n星ハート140突破！！\n参照数3200突破！\n日本語は下\n15-stage long platformer\nMobile and PC are welcome!\nSuper diffusion hope! If you spread it, I'll write your name!\n15ステージのロングプラットフォーマー\nモバイル勢もPC勢も大歓迎！

@Stage\n\nwhen flag clicked\nswitch backdrop to (background v)\n\nwhen I receive [メッセージ1 v]\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\nforever\n    play sound [ねぶら v] until done\nend\n\n@prayer\n\nwhen flag clicked\nswitch costume to (costume1 v)\nset [ghost v] effect to (0)\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (costume2 v)\nrepeat (9)\n    set [ghost v] effect to ((100) / (9))\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    if <touching (障害物 v)?> then\n        broadcast (あ v)\n    end\nend\n\nwhen flag clicked\nclear graphic effects\nset size to (80) %\nset rotation style [left-right v]\npoint in direction (90)\ngo to [front v] layer\nset [x v] to [0]\nset [y v] to [0]\nset [ステージ v] to [1]\nclear graphic effects\ngo to x: (-200) y: (0)\nshow\nforever\n    if <<<key (a v) pressed?> or <key (left arrow v) pressed?>> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        change [x v] by (-1)\n        point in direction (-90)\n    end\n    if <<<key (d v) pressed?> or <key (right arrow v) pressed?>> or <<(x position) < (mouse x)> and <mouse down?>>> then\n        change [x v] by (1)\n        point in direction (90)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (地面 v)?> then\n        change y by (1)\n        if <touching (地面 v)?> then\n            change y by (1)\n            if <touching (地面 v)?> then\n                change y by (1)\n                if <touching (地面 v)?> then\n                    change y by (1)\n                    if <touching (地面 v)?> then\n                        change y by (1)\n                        if <touching (地面 v)?> then\n                            change y by (1)\n                            if <touching (地面 v)?> then\n                                change x by ((0) - (x))\n                                change y by (-5)\n                                if <<<key (w v) pressed?> or <key (up arrow v) pressed?>> or <<(y position) < (mouse y)> and <mouse down?>>> then\n                                    if <[0] < (x)> then\n                                        set [x v] to [-10]\n                                    else\n                                        set [x v] to [10]\n                                    end\n                                    set [y v] to [15]\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (地面 v)?> then\n        change y by ((0) - (y))\n        set [y v] to [0]\n    end\n    change y by (-2)\n    if <<<<key (w v) pressed?> or <key (up arrow v) pressed?>> or <<(y position) < (mouse y)> and <mouse down?>>> and <touching (地面 v)?>> then\n        start sound [jump-cute1 v]\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <<(y position) < [-165]> or <touching (障害物 v)?>> then\n        start sound [あ v]\n        repeat (15)\n            change [ghost v] effect by (5)\n            change [brightness v] effect by (5)\n        end\n        hide\n        clear graphic effects\n        go to x: (-200) y: (0)\n        set [x v] to [0]\n        set [y v] to [0]\n        show\n    end\n    if <(x position) > [239]> then\n        if <not <(ステージ) = [16]>> then\n            broadcast (次! v)\n            hide\n            clear graphic effects\n            go to x: (-200) y: (0)\n            change [ステージ v] by (1)\n            set [x v] to [0]\n            set [y v] to [0]\n            show\n        end\n    end\nend\n\nwhen I receive [メッセージ1 v]\nhide\n\nwhen flag clicked\nforever\n    say (username)\nend\n\n@障害物\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nforever\n    switch costume to (ステージ)\nend\n\nhide\n\n@地面\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\npoint in direction (90)\nforever\n    point in direction (90)\n    switch costume to (ステージ)\n    if <(ステージ) = [15]> then\n        repeat until <not <(ステージ) = [15]>>\n            turn right (1) degrees\n        end\n    end\nend\n\nhide\n\n@オブジェクト\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nrepeat until <(ステージ) = [5]>\n    switch costume to (ステージ)\nend\nif <(ステージ) > [4]> then\n    switch costume to (5 v)\nend\n\n@サムネ\n\nwhen flag clicked\nhide\ngo to x: (0) y: (0)\nforever\n    go to [front v] layer\n    reset timer\nend\n\nwhen [timer v] > (0)\nbroadcast (メッセージ1 v)\nshow\nset [pixelate v] effect to (500)\nset [whirl v] effect to (400)\nrepeat (20)\n    change [whirl v] effect by (-20)\nend\nrepeat (20)\n    change [pixelate v] effect by (-25)\nend\n\n@フリーNEXT 作者:k-44\n\nwhen I start as a clone\nset size to (110) %\nshow\nif <<(costume [number v]) = [1]> or <<(costume [number v]) = [2]> or <<(costume [number v]) = [3]> or <(costume [number v]) = [4]>>>> then\n    go to x: (-10000) y: (0)\n    repeat (75)\n        change x by (((0) - (x position)) / (7))\n    end\n    if <(costume [number v]) = [1]> then\n        wait (0.5) seconds\n        forever\n            change x by (((600) - (x position)) / (9))\n        end\n    else\n        if <(costume [number v]) = [2]> then\n            wait (0.3) seconds\n            forever\n                change x by (((600) - (x position)) / (9))\n            end\n        else\n            if <(costume [number v]) = [3]> then\n                wait (0.1) seconds\n                forever\n                    change x by (((600) - (x position)) / (9))\n                end\n            end\n        end\n    end\nend\n\nwhen I start as a clone\nwait (3.2) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen I receive [次! v]\ngo to [front v] layer\nstart sound [High Whoosh v]\nswitch costume to ( 1 v)\nrepeat (2)\n    create clone of (_myself_ v)\n    next costume\n    wait (0.1) seconds\nend\nswitch costume to (フォント)\ncreate clone of (_myself_ v)\nwait (0.1) seconds\n\nwhen flag clicked\nset [固定 v] to [0]\nset [フォント v] to [11]\n\n@影\n\nwhen flag clicked\nshow\nforever\n    point towards (☆と♡要求 v)\n    go to (prayer v)\n    go to [front v] layer\n    go [backward v] (10) layers\nend\n\nwhen I receive [メッセージ1 v]\nhide\n\n@☆と♡要求\n\nwhen flag clicked\nhide\nforever\n    wait (5) seconds\n    set [id v] to [マウス]\n    create clone of (_myself_ v)\n    set [id v] to [コスチューム]\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nshow\nif <(ID) = [コスチューム]> then\n    go to [front v] layer\n    go [backward v] (1) layers\n    switch costume to (コスチューム1 v)\n    go to x: (144) y: (100000)\n    glide (1) secs to x: (144) y: (132)\n    switch costume to (コスチューム2 v)\n    start sound [ポップ v]\n    wait (1) seconds\n    switch costume to (コスチューム3 v)\n    start sound [ポップ v]\n    glide (0.9) secs to x: (144) y: (210)\n    delete this clone\nend\nif <(ID) = [マウス]> then\n    go to [front v] layer\n    switch costume to (マウス v)\n    go to x: (144) y: (1000000)\n    滑らか： [126] [105] [7]\n    滑らか： [196] [116] [7]\n    滑らか： [220] [180] [5]\n    delete this clone\nend\n\ndefine 滑らか： (x) (y) (スピード)\nrepeat until <<(round (x position)) = (x)> and <(round (y position)) = (y)>>\n    change x by (((x) - (x position)) / (スピード))\n    change y by (((y) - (y position)) / (スピード))\nend\n\nwhen I receive [星とハート押された v]\nstop [other scripts in sprite v]\nhide\n\n@タイマー\n\nwhen I start as a clone\nforever\n    if <[22] < (length of (秒))> then\n        hide\n        show variable [秒 v]\n    else\n        show\n        switch costume to (letter (数字番号) of (秒))\n        hide variable [秒 v]\n    end\nend\n\ndefine 配置\ngo to x: (-250) y: (135)\nhide\nset [数字番号 v] to [0]\nrepeat (22)\n    change [数字番号 v] by (1)\n    change x by (20)\n    create clone of (_myself_ v)\nend\nswitch costume to (+ v)\nshow\ngo to x: (-250) y: (135)\n\nwhen I receive [開始 v]\n\nwhen I receive [開始 v]\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nset [秒 v] to [0]\nrepeat until <([costume name v] of [地面 v]) = [16]>\n    wait (1) seconds\n    change [秒 v] by (1)\nend\nforever\n    if <(☁ world) < (秒)> then\n        set [☁ world v] to (秒)\n    end\nend\n\nwhen flag clicked\n配置\n\nwhen flag clicked\nhide variable [☁ world v]\n\n@星ハート素材\n\nwhen flag clicked\ngo to x: (0) y: (0)\nforever\n    hide\nend\n\n