TheCodeMaster654 - A Platformer 

Instructions: \nINSTRUCTIONS\n==========================================\n^ = Go Up\n> = Go Right\n< = Go Left\nDon't touch red.\nBlue is Jump pad\n\nNOTES\n==========================================\nPlease Leave a heart, star, and a follow because if I get 10 heart and stars, I will make a part two. 

@Stage\n\n@Sprite1\n\nwhen flag clicked\nhide\n\nwhen I receive [done v]\nshow\ngo to x: (-193) y: (10)\nswitch backdrop to (level 1 v)\nset [xv v] to [0]\nforever\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#b4b4b4)?> then\n        change y by (1)\n        if <touching color (#b4b4b4)?> then\n            change y by (1)\n            if <touching color (#b4b4b4)?> then\n                change y by (1)\n                if <touching color (#b4b4b4)?> then\n                    change y by (1)\n                    if <touching color (#b4b4b4)?> then\n                        change y by (1)\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#b4b4b4)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#b4b4b4)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\n    if <touching color (#b4b4b4)?> then\n        change x by ((Xv) * (-1))\n        change y by (-5)\n        if <key (up arrow v) pressed?> then\n            if <(Xv) > [0]> then\n                set [xv v] to [-5]\n            else\n                set [xv v] to [5]\n            end\n            set [yv v] to [10]\n        else\n            set [xv v] to [0]\n        end\n    end\n    if <touching color (#000000)?> then\n        go to x: (-193) y: (10)\n    end\n    if <(y position) < [-180]> then\n        go to x: (-193) y: (10)\n    end\n    if <(x position) > [220]> then\n        go to x: (-193) y: (10)\n        next backdrop\n    end\n    if <touching color (#0077ff)?> then\n        set [yv v] to [20]\n    end\nend\n\nhide\n\nwhen I receive [done v]\nforever\n    play sound [Request#26\(Heroica\) v] until done\nend\n\n@Thumbnail\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\nshow\n\n@Sprite2\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\ngo to [front v] layer\npoint in direction (90)\nshow\nstart sound [Dubstep v]\ngo to x: (0) y: (0)\nset size to (100) %\nset [ghost v] effect to (0)\nrepeat (3)\n    repeat (10)\n        change size by (10)\n        change [ghost v] effect by (5)\n    end\n    repeat (10)\n        change size by (-10)\n        change [ghost v] effect by (-5)\n    end\nend\nrepeat (4)\n    glide (0.5) secs to x: (100) y: (0)\n    glide (0.5) secs to x: (-100) y: (0)\nend\ngo to x: (0) y: (0)\nchange size by (200)\nchange [ghost v] effect by (50)\nwait (0.2) seconds\nhide\nbroadcast (Done v) and wait\n\n@Sprite3\n\nwhen flag clicked\nforever\n    go to (sprite1 v)\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [done v]\nshow\n\n