Mosaic || -A platformer-

Instructions: ＜English＞\nThis game is a collaboration work with @sochanpiko. It is a platformer with the theme of "mosaic", and mosaics are applied everywhere. \nThe number of stages is small, but please enjoy it!\n\n＜日本語＞\n今回の作品は、@sochanpikoさんとのコラボ作品です!\nあらゆる所にモザイクがかかっていて、少し見にくくなっています。ステージ数は少ないですが、楽しんで頂けたら幸いです(^^♪\n\n正直モザイクがかかっていてもあんまり見にくくなi(((((((((((((((((殴蹴叩打投燃切裂\n\n※@sochanpiko様の作品はこちらから!\nhttps://scratch.mit.edu/projects/494114362

@Stage\n\nwhen flag clicked\nforever\n    set [pixelate v] effect to (pick random (300) to (400))\nend\n\n@キャラクター\n\nwhen flag clicked\ngo to x: (-186) y: (13)\nset rotation style [left-right v]\ngo to [front v] layer\nset size to (60) %\npoint in direction (90)\nshow\nhide variable [ステージ v]\nhide variable [x v]\nhide variable [y v]\nset [ステージ v] to [1]\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [x v] by (0.8)\n        point in direction (90)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [x v] by (-0.8)\n        point in direction (-90)\n    end\n    set [x v] to ((x) * (0.92))\n    change x by (x)\n    if <touching (ステージ v)?> then\n        change y by (1)\n        if <touching (ステージ v)?> then\n            change y by (1)\n            if <touching (ステージ v)?> then\n                change y by (1)\n                if <touching (ステージ v)?> then\n                    change y by (1)\n                    if <touching (ステージ v)?> then\n                        change y by (1)\n                        if <touching (ステージ v)?> then\n                            change y by (1)\n                            if <touching (ステージ v)?> then\n                                change x by ((0) - (x))\n                                change y by (-5)\n                                if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                    if <[0] < (x)> then\n                                        set [x v] to [-7]\n                                    else\n                                        set [x v] to [7]\n                                    end\n                                    set [y v] to [11]\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (ステージ v)?> then\n        change y by ((0) - (y))\n        set [y v] to [0]\n    end\n    change y by (-2)\n    if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> and <touching (ステージ v)?>> then\n        set [y v] to [15.3]\n        start sound [suck1 v]\n    end\n    change y by (1)\n    if <<touching (障害物 v)?> or <[-170] > (y position)>> then\n        set [x v] to [0]\n        set [y v] to [0]\n        set rotation style [left-right v]\n        start sound [Crunch v]\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        go to x: (-186) y: (13)\n        repeat (10)\n            change [ghost v] effect by (-10)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\n    wait (0.03) seconds\nend\n\nwhen I start as a clone\nrepeat (20)\n    change [ghost v] effect by (5)\n    change size by (-7.2)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    if <(x position) > [240]> then\n        go to x: (-186) y: (13)\n        broadcast (次のステージ v)\n        change [ステージ v] by (1)\n    end\nend\n\nwhen flag clicked\nset volume to (55) %\nforever\n    play sound [harpohikunezumi v] until done\nend\n\nwhen flag clicked\nforever\n    if <not <(ステージ) = [6]>> then\n        set [pixelate v] effect to (pick random (100) to (120))\n    end\nend\n\nwhen flag clicked\nforever\n    if <(ステージ) = [6]> then\n        set [pixelate v] effect to (0)\n    end\nend\n\n@ステージ\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\ngo to x: (1) y: (-9)\nset rotation style [left-right v]\nset size to (100) %\npoint in direction (90)\nshow\nforever\n    if <<<(ステージ) = [1]> or <(ステージ) = [2]>> or <(ステージ) = [3]>> then\n        set [pixelate v] effect to (pick random (80) to (110))\n    end\n    if <<(ステージ) = [4]> or <(ステージ) = [5]>> then\n        set [pixelate v] effect to (pick random (120) to (150))\n    end\n    if <(ステージ) = [6]> then\n        set [pixelate v] effect to (0)\n    end\nend\n\nwhen I receive [次のステージ v]\nnext costume\n\n@障害物\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nshow\n\nwhen I receive [次のステージ v]\ngo to x: (36) y: (28)\nnext costume\nset size to (50) %\nshow\n\nwhen flag clicked\nforever\n    set [pixelate v] effect to (pick random (140) to (160))\nend\n\n@サムネ用1\n\nwhen flag clicked\nforever\n    hide\nend\n\n@サムネ用2\n\nwhen flag clicked\nforever\n    hide\nend\n\n@サムネ用3\n\nwhen flag clicked\nforever\n    hide\nend\n\n@サムネ用5\n\nwhen flag clicked\nforever\n    hide\nend\n\n@サムネ\n\nwhen flag clicked\nhide\n\nwhen [timer v] > (0)\nshow\n\n