Apple platformer

Instructions:       READ INSTRUCTIONS! (And notes and credits)      \n                              (Thank you.)\n                     Press s to skip a level.          \n==========================================                                  Real date: June 4, 2020. Press space to change color.\n==========================================\nHint for level 17: jump and when it's about to go down, then press right arrow key. If you don't do that you die.\n==========================================\nThe apple goes up by himself sometimes. I need to fix that. Use arrow keys. All levels are possible. I've beaten them all. DO NOT TOUCH BLUE! I know that usually in platformers what you're not supposed to touch is red or gray. But in this game, It's blue. \n==========================================   P.S.You can jump on brown writing. 

@Stage\n\nwhen flag clicked\nswitch backdrop to (blue & purple v)\nbroadcast (Tifolu writing, arrive! v)\nwait (12.1) seconds\nswitch backdrop to (level 1 v)\n\n@Apple\n\nwhen flag clicked\nhide\nset size to (70) %\nswitch backdrop to (level 1 v)\nswitch costume to (apple v)\nset [level v] to [0]\n\nwhen backdrop switches to [level 1 v]\nshow\nset [gravity v] to [5]\nforever\n    change [y vel v] by (-0.5)\n    if <key (right arrow v) pressed?> then\n        change [x vel v] by (0.7)\n    end\n    if <key (left arrow v) pressed?> then\n        change [x vel v] by (-0.7)\n    end\n    set [x vel v] to ((X vel) * (0.9))\n    change x by (X vel)\n    if <touching color (#882424)?> then\n        change y by (1)\n        if <touching color (#882424)?> then\n            change y by (1)\n            if <touching color (#882424)?> then\n                change y by (1)\n                if <touching color (#882424)?> then\n                    change y by (1)\n                    if <touching color (#882424)?> then\n                        change y by (1)\n                        if <touching color (#882424)?> then\n                            change x by ((X vel) * (-1))\n                            change x by (-1)\n                            change x by (1)\n                            if <key (up arrow v) pressed?> then\n                                if <(X vel) > [0]> then\n                                    set [x vel v] to [-8]\n                                else\n                                    set [x vel v] to [8]\n                                end\n                                set [y vel v] to [8]\n                            else\n                                set [x vel v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (Y vel)\n    if <touching color (#882424)?> then\n        change y by ((Y vel) * (-1))\n        set [y vel v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#882424)?> then\n        if <key (up arrow v) pressed?> then\n            set [y vel v] to [10]\n        end\n    end\nend\n\nwhen backdrop switches to [level 1 v]\nswitch costume to (apple v)\nshow\ngo to x: (-183) y: (-85)\nforever\n    if <not <touching color (#882424)?>> then\n        change y by (1.5)\n    end\nend\n\nwhen flag clicked\nforever\n    repeat (10)\n        if <touching color (#07ff00)?> then\n            wait (0) seconds\n            show\n            next backdrop\n            go to x: (-183) y: (-85)\n            wait until <not <touching (goal v)?>>\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    repeat (10)\n        if <touching color (#2e3dff)?> then\n            go to x: (-183) y: (-60)\n        end\n    end\nend\n\nwhen backdrop switches to [level 21 v]\nwait (4) seconds\nsay [Mama and Papa?] for (2) seconds\n\nwhen flag clicked\nhide\nforever\n    if <touching (goal v)?> then\n        change [level v] by (1)\n    end\nend\n\nwhen [space v] key pressed\nnext costume\n\nwhen backdrop switches to [level 30 v]\nwait (4) seconds\nsay [It's not good news.] for (2) seconds\nwait (2) seconds\nsay [Yay!] for (2) seconds\nnext backdrop\n\nwhen [s v] key pressed\nnext backdrop\n\n@Title page\n\nwhen flag clicked\nclear graphic effects\nswitch backdrop to (blue & purple v)\nswitch costume to (title page v)\nwait (1) seconds\nswitch costume to (explination 1 v)\nrepeat (10)\n    change [ghost v] effect by (14)\n    wait (0.05) seconds\nend\nwait (0.5) seconds\nswitch backdrop to (level 1 v)\n\n@Goal\n\nwhen I receive [apple v]\nnext backdrop\nforever\n\n@mama\n\nwhen backdrop switches to [level 21 v]\ngo to x: (-183) y: (-79)\nshow\nwait (2) seconds\nsay [Is that you?] for (2) seconds\nwait (2) seconds\nthink [Aw. dang it! He found us. I prefered the tornado life.] for (4) seconds\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [level 22-23 v]\nhide\n\nwhen backdrop switches to [level 30 v]\ngo to x: (-183) y: (-79)\nshow\nsay [Appy, did you hear the good news? Tomorrrow school starts!] for (4) seconds\nwait (2) seconds\nsay [You will see your friends!] for (2) seconds\n\nwhen backdrop switches to [level 31 v]\nhide\n\n@papa\n\nwhen backdrop switches to [level 21 v]\nshow\nsay [Appy?] for (2) seconds\nwait (4) seconds\nsay [Go explore!] for (2) seconds\nwait (0.5) seconds\nnext backdrop\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [level 22-23 v]\nhide\n\n