Blue | A Platformer

Instructions: Use the arrow keys to move. This game is mobile friendly.\nPlease love, favorite, follow, and remix!\nThis game was inspired by @veryskinnybug101's Feelin' Blue series. Check them out here. https://scratch.mit.edu/studios/31161238/ They are very fun platformers, however they are not mobile friendly. I recommend playing Feelin' Blue 4.\n\nTags: (ignore)\n#Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending #Games #Platformer #Platformers #Fun #All #Trending 

@Stage\n\nwhen flag clicked\nforever\n    play sound [wa wa wa wa wa wa wa v] until done\nend\n\n@Blue\n\nwhen flag clicked\nset size to (50) %\nswitch costume to (costume1 v)\ngo to [front v] layer\nshow\nforever\n    set [x vel v] to [0]\n    set [y vel v] to [0]\n    set [jump v] to [0]\n    go to x: (-210) y: (-20)\n    repeat until <<(x position) > [240]> or <<touching (danger! v)?> or <(y position) < [-175]>>>\n        if <<key (right arrow v) pressed?> or <key (left arrow v) pressed?>> then\n            change [x vel v] by (<key (right arrow v) pressed?> - <key (left arrow v) pressed?>)\n        else\n            change [x vel v] by (<<(x position) < (mouse x)> and <mouse down?>> - <<(x position) > (mouse x)> and <mouse down?>>)\n        end\n        set [x vel v] to ((X Vel) * (0.9))\n        create clone of (_myself_ v)\n        change x by (round (X Vel))\n        if <touching (ground v)?> then\n            change x by (round ((X Vel) * (-1)))\n            if <<key (up arrow v) pressed?> or <<((mouse y) - (20)) > (y position)> and <mouse down?>>> then\n                if <(X Vel) > [0]> then\n                    set [x vel v] to [-8]\n                else\n                    set [x vel v] to [8]\n                end\n                set [jump v] to [0]\n            else\n                set [x vel v] to [0]\n            end\n        end\n        change [y vel v] by (-1)\n        change y by (Y Vel)\n        if <touching (ground v)?> then\n            change y by ((Y Vel) * (-1))\n            if <(Y Vel) < [0]> then\n                set [jump v] to [0]\n            end\n            set [y vel v] to [0]\n        end\n        if <<<key (up arrow v) pressed?> or <<((mouse y) - (20)) > (y position)> and <mouse down?>>> and <<(Jump) = [0]> and <(Y Vel) < [1]>>> then\n            set [y vel v] to [15]\n            set [jump v] to [1]\n        end\n    end\n    if <(x position) > [240]> then\n        broadcast (Next Level v)\n    end\nend\n\nwhen I start as a clone\nswitch costume to (costume2 v)\nrepeat (10)\n    change size by (-3)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\n@Ground\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Danger!\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Text\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\ngo to [front v] layer\nswitch costume to (costume1 v)\n\n@follow\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nhide\nforever\n    wait (pick random (8) to (5)) seconds\n    go to [front v] layer\n    show\n    start sound [ポップ v]\n    go to x: (-150) y: (-180)\n    point in direction (90)\n    set size to (100) %\n    repeat until <[-135] < (y position)>\n        change y by (((2) - (y position)) / (20))\n    end\n    wait (2.9) seconds\n    repeat until <(y position) < [-207]>\n        change y by ((y position) / (20))\n    end\n    hide\nend\n\n@Clouds\n\nwhen flag clicked\nhide\nforever\n    wait (pick random (1) to (5)) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nshow\nif <(pick random (1) to (2)) = [2]> then\n    go to [back v] layer\nend\nset size to (pick random (50) to (120)) %\ngo to x: (272) y: (pick random (-80) to (137))\nglide (6) secs to x: (-272) y: (y position)\ndelete this clone\n\n@Foreground\n\nwhen flag clicked\ngo to [back v] layer\n\n@Thumbnail\n\nwhen flag clicked\nhide\n\n