||☁ Eggplant and moon platformer! ! #game

Instructions: 操作方法　　※English description is below.\n--モバイル勢--\nタップで行きたい方向に指で動かしましょう。足の指もおススメですよ(((臭い\n\n--パソコン勢--\n\n上下左右キーで移動です。\n\n簡単なルール説明\n針に当たったら最初からになります。プラフォくんは縮みます。うまく使い分けてゴールを目指しましょう。それではスタートです！\n\n【English】\nThose who are scratching on mobile\nMove with your fingers.\n\nA person who is scratching on a computer\nUse the up, down, left, and right keys to move in the direction you want to go.\n\nsimple rule explanation\nWhen you hit the needle, you start from the beginning. Plafo-kun shrinks. Let's use it properly and aim for the goal. Let's start!　⭐️と❤️please！

@Stage\n\nwhen flag clicked\nwait (2.2) seconds\nstop all sounds\n\nwhen flag clicked\nswitch backdrop to (夕方 v)\n\nwhen flag clicked\nwait (2.2) seconds\nforever\n    if <key (p v) pressed?> then\n        stop all sounds\n        next backdrop\n        wait until <not <key (p v) pressed?>>\n    end\nend\n\n@プラフォくん\n\nwhen flag clicked\ngo to x: (-200) y: (0)\nwait (2.7) seconds\nclear graphic effects\nset size to (65) %\nwait (0.01) seconds\nset rotation style [left-right v]\npoint in direction (90)\ngo to [front v] layer\nset [x v] to [0]\nset [y v] to [0]\nset [ステージ v] to [1]\nclear graphic effects\nshow\nforever\n    if <<<key (a v) pressed?> or <key (left arrow v) pressed?>> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        change [x v] by (-1)\n        point in direction (-90)\n    end\n    if <<<key (d v) pressed?> or <key (right arrow v) pressed?>> or <<(x position) < (mouse x)> and <mouse down?>>> then\n        change [x v] by (1)\n        point in direction (90)\n    end\n    set [x v] to ((x) * (0.92))\n    change x by (x)\n    if <touching (地面 v)?> then\n        change y by (1)\n        if <touching (地面 v)?> then\n            change y by (1)\n            if <touching (地面 v)?> then\n                change y by (1)\n                if <touching (地面 v)?> then\n                    change y by (1)\n                    if <touching (地面 v)?> then\n                        change y by (1)\n                        if <touching (地面 v)?> then\n                            change y by (1)\n                            if <touching (地面 v)?> then\n                                change x by ((0) - (x))\n                                change y by (-5)\n                                if <<<key (w v) pressed?> or <key (up arrow v) pressed?>> or <<[0] < (mouse y)> and <mouse down?>>> then\n                                    start sound [壁キック v]\n                                    if <[0] < (x)> then\n                                        set [x v] to [-10]\n                                    else\n                                        set [x v] to [10]\n                                    end\n                                    set [y v] to [15]\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (地面 v)?> then\n        change y by ((0) - (y))\n        set [y v] to [0]\n    end\n    change y by (-2)\n    if <<<<key (w v) pressed?> or <key (up arrow v) pressed?>> or <<[0] < (mouse y)> and <mouse down?>>> and <touching (地面 v)?>> then\n        start sound [jump-cute1 v]\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <<(y position) < [-165]> or <touching (針 v)?>> then\n        broadcast (やられ v)\n        start sound [Teleport2 v]\n        repeat (15)\n            change [ghost v] effect by (5)\n            change [brightness v] effect by (5)\n        end\n        hide\n        clear graphic effects\n        go to x: (-200) y: (0)\n        set [x v] to [0]\n        set [y v] to [0]\n        show\n    end\n    if <[220] < (x position)> then\n        if <not <(ステージ) = [30]>> then\n            broadcast (NEXT v)\n            hide\n            clear graphic effects\n            go to x: (-200) y: (0)\n            set [x v] to [0]\n            set [y v] to [0]\n            change [ステージ v] by (1)\n            show\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    reset timer\n    if <<<key (down arrow v) pressed?> or <key (s v) pressed?>> or <<(mouse y) < [0]> and <mouse down?>>> then\n        switch costume to (プラフォくん縮む v)\n    else\n        switch costume to (プラフォくん v)\n    end\nend\n\nwhen [timer v] > (0)\nhide\n\nwhen flag clicked\nwait (2.7) seconds\nforever\n    wait (0.01) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nrepeat (20)\n    change [ghost v] effect by (4)\n    change size by (-2)\nend\ndelete this clone\n\nwhen I start as a clone\nif <<<key (down arrow v) pressed?> or <key (s v) pressed?>> or <<(mouse y) < [0]> and <mouse down?>>> then\n    switch costume to (圧縮目無し v)\nelse\n    switch costume to (目無し v)\nend\n\nwhen flag clicked\nwait (2.8) seconds\nforever\n    if <key (space v) pressed?> then\n        broadcast (SKIP v)\n        start sound [Finger Snap v]\n        point in direction (90)\n        hide\n        clear graphic effects\n        go to x: (-200) y: (0)\n        set [x v] to [0]\n        set [y v] to [0]\n        show\n        wait until <not <key (space v) pressed?>>\n    end\n    if <key (r v) pressed?> then\n        point in direction (90)\n        hide\n        clear graphic effects\n        go to x: (-200) y: (0)\n        set [x v] to [0]\n        set [y v] to [0]\n        show\n        wait until <not <key (r v) pressed?>>\n    end\nend\n\nwhen I receive [skip v]\npoint in direction (90)\nhide\nclear graphic effects\ngo to x: (-200) y: (0)\nset [x v] to [0]\nset [y v] to [0]\nshow\n\n@地面\n\nwhen flag clicked\nswitch costume to (1 v)\ngo to x: (0) y: (0)\nforever\n    switch costume to (ステージ)\nend\n\nwait (2) seconds\n\nwhen flag clicked\nshow\n\nwhen I receive [skip v]\nchange [ステージ v] by (1)\n\n@針\n\nwhen flag clicked\nshow\nswitch costume to (1 v)\ngo to [back v] layer\ngo to x: (0) y: (0)\nforever\n    switch costume to (ステージ)\nend\n\n@サムネ4\n\nwhen flag clicked\nwait (2) seconds\nswitch costume to (サムネ2 v)\nshow\nset [ghost v] effect to (0)\nwait (2) seconds\nrepeat (50)\n    change [ghost v] effect by (2)\nend\nhide\n\nwhen [timer v] > (0.15)\nswitch costume to (サムネ v)\nshow\nset [ghost v] effect to (0)\n\nwhen flag clicked\ngo to x: (36) y: (28)\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nshow\n\n@チュートリアル\n\nwhen flag clicked\ndelete all of [リンク v]\nshow list [リンク v]\nswitch costume to (1 v)\ngo to x: (132) y: (23)\ngo to [back v] layer\nhide\nshow\nforever\n    switch costume to (ステージ)\nend\n\nwhen flag clicked\nwait (5) seconds\nforever\n    if <<([costume # v] of [地面 v]) = [21]> or <([costume # v] of [地面 v]) = [22]>> then\n        if <([costume # v] of [地面 v]) = [21]> then\n            hide list [リンク v]\n            add [https://scratch.mit.edu/projects/684736431] to [リンク v]\n            wait until <not <([costume # v] of [地面 v]) = [21]>>\n        end\n        if <([costume # v] of [地面 v]) = [22]> then\n            hide list [リンク v]\n            delete all of [リンク v]\n            add [https://scratch.mit.edu/projects/712051346] to [リンク v]\n            wait until <not <([costume # v] of [地面 v]) = [22]>>\n        end\n    else\n        show list [リンク v]\n        delete all of [リンク v]\n    end\nend\n\nwhen [timer v] > (0)\nforever\n    show list [リンク v]\n    delete all of [リンク v]\nend\n\nwhen flag clicked\nforever\n    if <([costume # v] of [地面 v]) = [23]> then\n        show list [リンク v]\n        delete all of [リンク v]\n    end\nend\n\n@SKIP\n\nwhen flag clicked\nset [skip v] to [0]\nhide\n\nwhen I receive [やられ v]\nchange [skip v] by (1)\n\nwhen I receive [skip v]\nset [skip v] to [0]\nhide\n\nwhen this sprite clicked\nstart sound [Finger Snap v]\nbroadcast (SKIP v)\n\nwhen flag clicked\ngo to [front v] layer\nswitch costume to (コスチューム2 v)\ngo to x: (-181) y: (-144)\nforever\n    if <(SKIP) > [4]> then\n        show\n    end\nend\n\nwhen I receive [next v]\nset [skip v] to [0]\nhide\n\n