Sloth Platformer

Instructions: ━━━━━━━━━ »» ʰ ᵉ ˡ ˡ ᵒ «« ━━━━━━━━━\n\n✎ | ⁿᵉʷ ᵖʳᵒʲᵉᶜᵗ | ❝Sloth Platformer❞\n‒‒‒‒‒‒‒‒‒‒‒‒‒‒\n✂ | ᵃ ᵇ ᵒ ᵘ ᵗ |\nhi! welcome to my sloth platformer! :D I made this using a platformer engine. if I get to 25+ ♡'s and ☆'s I'll make a part 2\n\npart 2!!!\nhttps://scratch.mit.edu/projects/801689715/\n\n‒‒‒‒‒‒‒‒‒‒‒‒‒‒\n✈ | ⁿ ᵃ ᵛ ᶦ ᵍ ᵃ ᵗ ᶦ ᵒ ⁿ |\nw a s d or ←↑↓→to move. you can wall jump and crouch (s or ↓) avoid the jaguar and the spikes!\n‒‒‒‒‒‒‒‒‒‒‒‒‒‒\n☎ | ᶜ ʳ ᵉ ᵈ ᶦ ᵗ ˢ |\n❒ thumbnail by me\n❒ music from bensound.com\n❒ code by @--AwesomeCode--\n❒ description inspired by @wiIdflowers\n\n━━━━━━━━━ »» ᵇ ʸ ᵉ «« ━━━━━━━━━

@Stage\n\nwhen flag clicked\nswitch backdrop to (a v)\nforever\n    switch costume to (The Level)\nend\n\n@sloth\n\nwhen I receive [next level v]\nbroadcast (Reset v)\n\nwhen flag clicked\nset [the level v] to [1]\nbroadcast (Next Level v)\nforever\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [x velocity v] by (-1.5)\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [x velocity v] by (1.5)\n    end\n    set [x velocity v] to ((X Velocity) * (0.85))\n    change x by (X Velocity)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((X Velocity) * (-1))\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            if <(X Velocity) > [0]> then\n                set [x velocity v] to [-10]\n            else\n                set [x velocity v] to [10]\n            end\n            set [y velocity v] to [15]\n        else\n            set [x velocity v] to [0]\n        end\n    end\n    change [y velocity v] by (-1)\n    change y by (Y Velocity)\n    if <touching (ground v)?> then\n        change y by ((Y Velocity) - ((Y Velocity) * (2)))\n        set [y velocity v] to [0]\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            switch costume to (crouch v)\n        else\n            switch costume to (player v)\n        end\n    end\n    change y by (-1)\n    if <<touching (ground v)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n        set [y velocity v] to [15]\n    end\n    change y by (1)\n    if <(x position) > [239]> then\n        broadcast (Next Level v) and wait\n        change [the level v] by (1)\n    end\n    if <touching (spikes v)?> then\n        broadcast (Reset v)\n        create clone of (_myself_ v)\n    else\n        if <touching (jaguar v)?> then\n            broadcast (Reset v)\n        end\n        if <touching (spikes v)?> then\n            broadcast (Reset v)\n        end\n    end\nend\n\nwhen I start as a clone\nclear graphic effects\nrepeat (10)\n    change [ghost v] effect by (10)\n    change y by (5)\n    turn right (5) degrees\nend\ndelete this clone\n\nwhen I receive [reset v]\nset [x velocity v] to [0]\nset [y velocity v] to [0]\ngo to x: (-216) y: (40)\n\n@jaguar\n\nwhen flag clicked\nforever\n    set y to (Magma)\n    switch costume to (The Level)\nend\n\n@Spikes\n\nwhen flag clicked\nforever\n    switch costume to (The Level)\nend\n\n@Ground\n\nwhen flag clicked\nforever\n    switch costume to (The Level)\nend\n\n@thumbnail\n\nwhen flag clicked\nforever\n    show\n    go to x: (0) y: (0)\n    go to [front v] layer\n    set [ghost v] effect to (100)\nend\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [front v] layer\n\nwhen flag clicked\nset volume to (100) %\nforever\n    play sound [bensound-voulezvousdanser v] until done\nend\n\n