⋈ Spirit ⋈ A mobile friendly pen platformer #easy #to #remix

Instructions: SCROLLING VERSION COMING SOON !\n\n\n╔┓┏╦━━╦┓╔┓╔━━-\n║┗┛║┗━╣┃║┃║ o < ✦\n║┏┓║┏━╣┗╣┗╣╰╯║\n╚┛┗╩━━╩━╩━╩━━╝————————————————————————— \nWelcome to my 1st pen platformer !\n\n                                        Please\n        ❤︎       ★       ✚\n      Love      Favorite    Follow \n                                For more games\n\n\nInstructions:\n~~ENGLISH~~\nPC: SD or arrows to move right/left, W or space to jump.\nMobile: mouse pointer\n\nAvoid spikes and don’t touch lava. Go to right to go to the next level.\n8 levels for the moment, more coming soon.\nPress love to unlock a skip button and a exclusive skin !\n\nComment your favorite level !\nRemix this project (easy to create levels, see inside to more help) and comment your project with your levels in this studio https://scratch.mit.edu/studios/28700717/comments/ or in the comments !\nI will give a like !\nComment your suggests !\n\nThanks !\n\n\n~~FRENCH~~\nPC: QD ou les flèches pour aller à droite ou à gauche, Z ou espace pour sauter.\nMobile: pointeur de souris.\n\nÉvite les pics et la lave et touche le bord de droite pour passer au niveau suivant.\n8 niveaux pour le moment, plus à venir.\nMets un j’aime pour débloquer un bouton « skip » et un skin exclusif !\n\nCommente ton niveau préféré !\nRemixe ce projet (facile pour créer tes propres niveaux, regarde à l’intérieur pour plus d’aide) et commente tes projets avec tes niveaux, dans ce studio https://scratch.mit.edu/studios/28700717/comments/ ou dans les commentaires du jeu !\nJe vais mettre un j’aime !\nCommente tes suggestions !\n\nMerci !\n\n\n\n\n\n#all #game #100% #pen #platformer #french #francais #mobile #friendly #mobilefriendly #remix #it #remixit #follow #me #followme #simple #modifiable #cool #pen #platformer #r_3k #r_3k-test @r_3k @r_3k-test\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nComment « I like jump »

@Stage\n\nwhen flag clicked\nif <not <<(username) = [R_3k]> or <(username) = [R_3k-test]>>> then\n    change [☁ # v] by (1)\nend\nif <<(username) = [R_3k]> or <(username) = [R_3k-test]>> then\n    show variable [☁ # v]\nelse\n    hide variable [☁ # v]\nend\n\n@Blank\n\n@Player\n\nwhen flag clicked\nbroadcast (Respawn v)\nset volume to (100) %\nforever\n    play sound [Eiffel 65 - Blue \(Da Ba Dee\) \(Video Edit\) \(Video Edit\) my-free-mp3s v] until done\n    if <(Level) = [7]> then\n        set volume to (60) %\n    end\nend\n\nwhen I receive [respawn v]\nset [xvel v] to [0]\nset [yvel v] to [0]\nif <(Level) = [7]> then\n    go to x: (-180) y: (50)\n    set size to (95) %\nelse\n    if <(Level) = [8]> then\n        go to x: (-180) y: (-100)\n        set size to (80) %\n    else\n        go to x: (-150) y: (100)\n        set size to (100) %\n    end\nend\nforever\n    if <<<(Love?) = [Y]> or <(username) = [R_3k]>> or <<(username) = [R_3k-test]> or <<(username) = [_-Maxence-_]> or <(username) = [Grunnpi]>>>> then\n        switch costume to (costume2 v)\n    else\n        switch costume to (costume1 v)\n    end\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n        change [xvel v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <<key (q v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>>> then\n        change [xvel v] by (-1)\n    end\n    set [xvel v] to ((Xvel) * (0.9))\n    change x by (Xvel)\n    if <touching color (#68ca4d)?> then\n        change y by (1)\n        if <touching color (#68ca4d)?> then\n            change y by (1)\n            if <touching color (#68ca4d)?> then\n                change y by (1)\n                if <touching color (#68ca4d)?> then\n                    change y by (1)\n                    if <touching color (#68ca4d)?> then\n                        change y by (1)\n                        if <touching color (#68ca4d)?> then\n                            change x by ((Xvel) * (-1))\n                            change y by (-5)\n                            if <<key (space v) pressed?> or <<key (up arrow v) pressed?> or <<key (z v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <((mouse y) - (y position)) > [60]>>>>>> then\n                                if <(Xvel) > [0]> then\n                                    set [xvel v] to [-5]\n                                else\n                                    set [xvel v] to [5]\n                                end\n                                set [yvel v] to [10]\n                            else\n                                set [xvel v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yvel v] by (-1)\n    change y by (Yvel)\n    if <touching color (#68ca4d)?> then\n        change y by ((Yvel) * (-1))\n        set [yvel v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#68ca4d)?> then\n        if <<key (space v) pressed?> or <<key (up arrow v) pressed?> or <<key (z v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <((mouse y) - (y position)) > [60]>>>>>> then\n            set [yvel v] to [15]\n        end\n    end\n    change y by (1)\n    if <(x position) > [230]> then\n        change [level v] by (1)\n        if <(Level) = [7]> then\n            go to x: (-180) y: (50)\n            set size to (95) %\n        else\n            if <(Level) = [8]> then\n                go to x: (-180) y: (-100)\n                set size to (80) %\n            else\n                go to x: (-150) y: (100)\n                set size to (100) %\n            end\n        end\n    end\n    if <touching color (#ff0000)?> then\n        start sound [Pop v]\n        if <(Level) = [7]> then\n            go to x: (-180) y: (50)\n            set size to (95) %\n        else\n            if <(Level) = [8]> then\n                go to x: (-180) y: (-100)\n                set size to (80) %\n            else\n                go to x: (-150) y: (100)\n                set size to (100) %\n            end\n        end\n    end\n    if <touching color (#b1b1b1)?> then\n        start sound [Pop v]\n        if <(Level) = [7]> then\n            go to x: (-180) y: (50)\n            set size to (95) %\n        else\n            if <(Level) = [8]> then\n                go to x: (-180) y: (-100)\n                set size to (80) %\n            else\n                go to x: (-150) y: (100)\n                set size to (100) %\n            end\n        end\n    end\n    if <touching color (#fff600)?> then\n        if <(Jump) = [0]> then\n            set [yvel v] to [20]\n        else\n            set [yvel v] to (Jump)\n        end\n    end\nend\n\nif <(Level) = [9]> then\n    switch costume to (costume2 v)\nend\n\nwhen flag clicked\n\n@Pen\n\nwhen flag clicked\nset [level v] to [1]\nset [lvl v] to (Level)\nset [love? v] to [0]\nset [used skip ? v] to [0]\nLevels\n\ndefine Create level (level)\nerase all\nSky\nset [jump v] to [0]\nif <(level) = [1]> then\n    set pen color to (#c35530)\n    Line start x [-300] y [-140] finish x [300] y [-140] size [100]\n    set pen color to (#68ca4d)\n    Line start x [-300] y [-100] finish x [300] y [-100] size [25]\nelse\n    if <(level) = [2]> then\n        set pen color to (#c35530)\n        Line start x [-300] y [-140] finish x [300] y [-140] size [100]\n        set pen color to (#68ca4d)\n        Line start x [-300] y [-100] finish x [300] y [-100] size [25]\n        Spike x [0] y [-85] size [10]\n    else\n        if <(level) = [3]> then\n            set pen color to (#c35530)\n            Line start x [-300] y [-140] finish x [300] y [-140] size [100]\n            set pen color to (#68ca4d)\n            Line start x [-300] y [-100] finish x [300] y [-100] size [25]\n            Line start x [0] y [-90] finish x [0] y [30] size [40]\n        else\n            if <(level) = [4]> then\n                set pen color to (#ff0000)\n                Line start x [-60] y [-300] finish x [90] y [-300] size [25]\n                set pen color to (#c35530)\n                Line start x [-300] y [-120] finish x [-60] y [-110] size [25]\n                Line start x [-60] y [-120] finish x [-60] y [-200] size [25]\n                Line start x [-300] y [-140] finish x [-70] y [-140] size [40]\n                Line start x [-300] y [-170] finish x [-70] y [-170] size [40]\n                set pen color to (#68ca4d)\n                Line start x [-300] y [-110] finish x [-50] y [-110] size [25]\n                set pen color to (#c35530)\n                Line start x [90] y [-120] finish x [300] y [-120] size [25]\n                Line start x [90] y [-120] finish x [90] y [-200] size [25]\n                Line start x [100] y [-140] finish x [300] y [-140] size [40]\n                Line start x [100] y [-170] finish x [300] y [-170] size [40]\n                set pen color to (#68ca4d)\n                Line start x [80] y [-110] finish x [300] y [-110] size [25]\n            else\n                if <(level) = [5]> then\n                    set pen color to (#ff0000)\n                    Line start x [-100] y [-300] finish x [140] y [-300] size [25]\n                    set pen color to (#c35530)\n                    Line start x [-300] y [-120] finish x [-110] y [-110] size [25]\n                    Line start x [-110] y [-120] finish x [-110] y [-200] size [25]\n                    Line start x [-300] y [-140] finish x [-120] y [-140] size [40]\n                    Line start x [-300] y [-170] finish x [-120] y [-170] size [40]\n                    set pen color to (#68ca4d)\n                    Line start x [-300] y [-110] finish x [-90] y [-110] size [25]\n                    set pen color to (#c35530)\n                    Line start x [150] y [-120] finish x [300] y [-120] size [25]\n                    Line start x [150] y [-120] finish x [150] y [-200] size [25]\n                    Line start x [160] y [-140] finish x [300] y [-140] size [40]\n                    Line start x [160] y [-170] finish x [300] y [-170] size [40]\n                    set pen color to (#68ca4d)\n                    Line start x [140] y [-110] finish x [300] y [-110] size [25]\n                    Jump x [-110] y [-100] Power [20]\n                else\n                    if <(level) = [6]> then\n                        set pen color to (#ff0000)\n                        Line start x [90] y [-150] finish x [300] y [-150] size [25]\n                        Line start x [90] y [-170] finish x [300] y [-170] size [25]\n                        Line start x [300] y [-150] finish x [300] y [30] size [25]\n                        set pen color to (#c35530)\n                        Line start x [-300] y [-20] finish x [50] y [-140] size [25]\n                        Line start x [50] y [-140] finish x [90] y [-140] size [25]\n                        Line start x [90] y [-140] finish x [90] y [-300] size [25]\n                        Line start x [80] y [-300] finish x [-300] y [-300] size [30]\n                        Line start x [-300] y [-40] finish x [50] y [-160] size [25]\n                        Line start x [80] y [-160] finish x [-300] y [-160] size [30]\n                        Line start x [60] y [-140] finish x [-300] y [-140] size [30]\n                        Line start x [-10] y [-110] finish x [-300] y [-110] size [30]\n                        Line start x [-50] y [-95] finish x [-300] y [-95] size [30]\n                        Line start x [-80] y [-85] finish x [-300] y [-65] size [30]\n                        Line start x [90] y [80] finish x [300] y [80] size [25]\n                        Line start x [90] y [56] finish x [300] y [56] size [25]\n                        Line start x [90] y [35] finish x [300] y [35] size [25]\n                        set pen color to (#68ca4d)\n                        Line start x [-300] y [-10] finish x [50] y [-130] size [25]\n                        Line start x [50] y [-130] finish x [100] y [-130] size [25]\n                        Line start x [80] y [30] finish x [80] y [100] size [15]\n                        Line start x [80] y [30] finish x [300] y [30] size [15]\n                        Line start x [80] y [100] finish x [300] y [100] size [15]\n                        Spike x [75] y [-115] size [5]\n                    else\n                        if <(level) = [7]> then\n                            set pen color to (#ff0000)\n                            Line start x [-130] y [100] finish x [130] y [100] size [15]\n                            set pen color to (#c35530)\n                            Line start x [-300] y [-140] finish x [300] y [-140] size [100]\n                            set pen color to (#68ca4d)\n                            Line start x [-300] y [-100] finish x [300] y [-100] size [25]\n                            Line start x [-140] y [110] finish x [140] y [110] size [15]\n                            Jump x [-100] y [-90] Power [0]\n                            Jump x [0] y [-90] Power [0]\n                            Jump x [100] y [-90] Power [0]\n                        else\n                            if <(level) = [8]> then\n                                set pen color to (#ff0000)\n                                Line start x [300] y [-50] finish x [300] y [80] size [15]\n                                Line start x [-50] y [20] finish x [-50] y [110] size [10]\n                                Line start x [80] y [15] finish x [25] y [15] size [15]\n                                Line start x [-300] y [-50] finish x [-300] y [15] size [15]\n                                Line start x [-50] y [25] finish x [-120] y [25] size [10]\n                                Line start x [-50] y [110] finish x [-100] y [115] size [10]\n                                Line start x [-300] y [120] finish x [-180] y [120] size [10]\n                                Line start x [300] y [80] finish x [300] y [140] size [15]\n                                Line start x [120] y [-140] finish x [120] y [-60] size [10]\n                                set pen color to (#c35530)\n                                Line start x [-300] y [-170] finish x [300] y [-170] size [60]\n                                set pen color to (#68ca4d)\n                                Line start x [-300] y [-140] finish x [300] y [-140] size [15]\n                                Line start x [300] y [-50] finish x [120] y [-50] size [20]\n                                Line start x [160] y [20] finish x [20] y [20] size [15]\n                                Line start x [300] y [85] finish x [-100] y [120] size [10]\n                                Line start x [-50] y [20] finish x [-120] y [20] size [15]\n                                Line start x [-200] y [20] finish x [-300] y [20] size [15]\n                                Line start x [18] y [20] finish x [18] y [-55] size [10]\n                                Line start x [16] y [-55] finish x [-300] y [-55] size [15]\n                                Line start x [300] y [85] finish x [-100] y [120] size [10]\n                                Line start x [300] y [-140] finish x [300] y [-60] size [15]\n                                Spike x [-300] y [27] size [6]\n                                Jump x [-185] y [-50] Power [20]\n                            else\n                                if <(level) = [9]> then\n                                    Jump x [-150] y [-110] Power [0]\n                                    Jump x [0] y [-110] Power [0]\n                                    Jump x [150] y [-110] Power [0]\n                                    Jump x [-75] y [0] Power [0]\n                                    Jump x [75] y [0] Power [0]\n                                    set pen color to (#ff0000)\n                                    Line start x [-300] y [-140] finish x [300] y [-140] size [80]\n                                    Line start x [-300] y [300] finish x [300] y [300] size [10]\n                                    set pen color to (#68ca4d)\n                                    Line start x [-88] y [-3] finish x [-62] y [-3] size [8]\n                                    Line start x [88] y [-3] finish x [62] y [-3] size [8]\n                                else\n                                    if <(level) > [9]> then\n                                        set pen color to (#c35530)\n                                        Line start x [-300] y [-140] finish x [300] y [-140] size [100]\n                                        Line start x [300] y [-140] finish x [300] y [300] size [100]\n                                        set pen color to (#68ca4d)\n                                        Line start x [-300] y [-100] finish x [180] y [-100] size [25]\n                                        Line start x [180] y [-100] finish x [180] y [300] size [25]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\nif <<<(Love?) = [Y]> or <(username) = [R_3k]>> or <<(username) = [R_3k-test]> or <<(username) = [_-Maxence-_]> or <(username) = [Grunnpi]>>>> then\n    set pen color to (#c6c5ca)\n    Skip button x [180] y [-145] size [20]\nend\n\ndefine Line start x (x1) y (y1) finish x (x2) y (y2) size (s)\npen up\ngo to x: (x1) y: (y1)\nset pen size to (s)\npen down\ngo to x: (x2) y: (y2)\npen up\n\ndefine Skip button x (x) y (y) size (s)\npen up\ngo to x: (((x) - (s)) - (10)) y: (y)\nset pen size to (s)\npen down\nchange x by (5)\nchange pen size by (s)\nchange x by ((s) * (3))\nchange pen size by (() - (s))\nchange x by (5)\npen up\nset pen color to (#000000)\nset pen size to ((s) / (5))\ngo to x: ((x) - ((s) * (1.2))) y: ((y) + ((s) / (2)))\npen down\nchange x by ((s) / (2))\nchange x by (() - ((s) / (2)))\nchange y by (() - ((s) / (2)))\nchange x by ((s) / (2))\nchange y by (() - ((s) / (2)))\nchange x by (() - ((s) / (2)))\npen up\nchange x by ((s) / (2))\nchange x by ((s) / (2))\npen down\nchange y by (s)\nchange y by (() - ((s) / (1.5)))\ngo to x: ((x position) + ((s) / (2))) y: ((y position) + ((s) / (2)))\ngo to x: ((x position) - ((s) / (2))) y: ((y position) - ((s) / (2)))\ngo to x: ((x position) + ((s) / (2))) y: ((y position) - ((s) / (3)))\npen up\nchange x by ((s) / (2))\npen down\nchange y by (s)\nchange y by (() - (s))\npen up\nchange x by ((s) / (2))\npen down\nchange y by (s)\nchange x by ((s) / (2))\nchange y by (() - ((s) / (2)))\nchange x by (() - ((s) / (2)))\nrepeat until <not <(Level) = (Lvl)>>\n    if <<mouse down?> and <<(mouse x) > ((x) - ((s) * (1.7)))> and <<(mouse x) < ((x) + ((s) * (1.7)))> and <<(mouse y) > ((y) - (s))> and <<(mouse y) < ((y) + (s))> and <(Level) < [10]>>>>>> then\n        change [level v] by (1)\n        broadcast (Respawn v)\n        set [used skip ? v] to [Y]\n        wait until <not <mouse down?>>\n    end\nend\nset [lvl v] to (Level)\n\ndefine Levels\nhide variable [used skip ? v]\nhide variable [time: v]\nhide variable [☁ best time: v]\nforever\n    Create level (Level)\nend\n\nwhen flag clicked\nwait until <(Love?) = [Y]>\nset pen color to (#c6c5ca)\nSkip button x [180] y [-145] size [20]\n\nLevels\n\nCreate level [Number of the level]\n\nLine start x [] y [] finish x [] y [] size []\n\nSkip button x [] y [] size []\n\ndefine Jump x (x) y (y) Power (power)\nset [jump v] to (power)\npen up\nset pen size to (3)\nset pen color to (#cccccc)\ngo to x: ((x) - (10)) y: (y)\npen down\ngo to x: ((x position) + (20)) y: ((y position) + (8))\ngo to x: ((x position) - (20)) y: ((y position) + (8))\npen up\ngo to x: ((x) + (10)) y: (y)\npen down\ngo to x: ((x position) - (20)) y: ((y position) + (8))\ngo to x: ((x position) + (20)) y: ((y position) + (8))\npen up\nchange x by (-25)\nchange y by (5)\nset pen color to (#fff600)\nset pen size to (8)\npen down\nchange x by (30)\npen up\n\nJump x [] y [] Power []\n\nset pen color to (#c35530)\n\ndefine Spike x (x) y (y) size (s)\npen up\nset pen color to (#b1b1b1)\nset pen size to (s)\ngo to x: (x) y: (y)\npen down\nchange x by ((s) * (4))\ngo to x: ((x position) - ((s) * (2))) y: ((y position) + ((s) * (4.5)))\ngo to x: ((x position) - ((s) * (2))) y: ((y position) - ((s) * (4.5)))\npen up\n\nSpike x [] y [] size []\n\nset pen color to (#68ca4d)\n\nset pen color to (#ff0000)\n\nwhen flag clicked\nset [time: v] to [0]\nrepeat until <(Level) = [10]>\n    wait (.1) seconds\n    change [time: v] by (.1)\nend\nif <(Used skip ?) = [0]> then\n    show variable [time: v]\n    if <(Time:) < (☁ Best time:)> then\n        set [☁ best time: v] to (Time:)\n    end\n    show variable [☁ best time: v]\nend\n\ndefine Sky\nif <(Level) > [9]> then\n    pen up\n    set pen color to (#bbf0ea)\n    set pen size to (50000)\n    pen down\n    pen up\nelse\n    pen up\n    set pen color to (#607cd4)\n    set pen size to (50000)\n    set pen (brightness v) to ((100) - (((Level) * (2.5)) * (1.35)))\n    pen down\n    pen up\nend\n\nSky\n\ndefine Cloud x (x) y (y) Size (s) Speed (speed) Type (t)\n\nCloud x [8] y [] Size [10] Speed [5] Type [1]\n\npen up\nset pen color to (#dcdcdc)\nset pen size to ((s) * (1.7))\ngo to x: (x) y: (y)\nif <(t) = [1]> then\n    change y by ((s) * (.65))\n    change x by ((s) * (-2.8))\n    pen down\n    change x by ((s) * (6))\n    pen up\n    go to x: (x) y: (y)\n    change y by ((s) * (-.65))\n    change x by ((s) * (-1))\n    pen down\n    change x by ((s) * (6))\n    pen up\nend\ngo to x: (x) y: (y)\nif <(x position) > [0]> then\n    repeat until <not <touching (_edge_ v)?>>\n        change x by ((speed) * (-1))\n    end\n    repeat until <touching (_edge_ v)?>\n        change x by ((speed) * (-1))\n    end\nelse\n    repeat until <not <touching (_edge_ v)?>>\n        change x by ((speed) * (1))\n    end\n    repeat until <touching (_edge_ v)?>\n        change x by ((speed) * (1))\n    end\nend\n\n@Clouds test 😭🔫\n\ndefine Cloud x (x) y (y) Size (s) Speed (speed) Type (t)\npen up\nset pen color to (#dcdcdc)\nset pen size to ((s) * (1.7))\ngo to x: (x) y: (y)\nif <(t) = [1]> then\n    change y by ((s) * (.65))\n    change x by ((s) * (-2.8))\n    pen down\n    change x by ((s) * (6))\n    pen up\n    go to x: (x) y: (y)\n    change y by ((s) * (-.65))\n    change x by ((s) * (-1))\n    pen down\n    change x by ((s) * (6))\n    pen up\nend\ngo to x: (x) y: (y)\nif <(x position) > [0]> then\n    repeat until <not <touching (_edge_ v)?>>\n        change x by ((speed) * (-1))\n    end\n    repeat until <touching (_edge_ v)?>\n        change x by ((speed) * (-1))\n    end\nelse\n    repeat until <not <touching (_edge_ v)?>>\n        change x by ((speed) * (1))\n    end\n    repeat until <touching (_edge_ v)?>\n        change x by ((speed) * (1))\n    end\nend\n\nCloud x [] y [] Size [10] Speed [5] Type [1]\n\nwhen flag clicked\n\nforever\n    Cloud x [-300] y [120] Size [10] Speed [5] Type [1]\nend\n\n\nend\n\n@Love detector\n\nwhen flag clicked\nset [ghost v] effect to (99.99)\nshow\ngo to x: (0) y: (0)\nforever\n    set [love? v] to <touching (mouse-pointer v)?>\n    if <(Love?) = [true]> then\n        set [love? v] to [Y]\n        stop [this script v]\n    end\nend\n\n@Love fav and follow\n\nwhen flag clicked\nset size to (100) %\ncreate clone of (_myself_ v)\nforever\n    hide\n    wait (pick random (5.5) to (12.5)) seconds\n    clear graphic effects\n    switch costume to (love fav and follow v)\n    go to x: (-300) y: (-155)\n    show\n    glide (.45) secs to x: (-185) y: (-155)\n    wait (1.5) seconds\n    repeat (5)\n        change x by (-10)\n        change [ghost v] effect by (9.5)\n    end\nend\n\nwhen I start as a clone\npen up\nhide\nwait until <(Level) = [10]>\nEnd\n\ndefine End\ngo to x: (-100) y: (60)\nset size to (100) %\nswitch costume to (heart red v)\nstamp\nrepeat (3)\n    stamp\n    change x by (100)\n    next costume\n    change size by (2)\nend\nif <(Used skip ?) = [0]> then\n    switch costume to (time v)\n    set size to (60) %\n    go to x: (-165) y: (130)\n    stamp\nelse\n    switch costume to (used skip v)\n    set size to (60) %\n    go to x: (-125) y: (120)\n    stamp\nend\n\n@Tb\n\nwhen flag clicked\nhide\nshow variable [level v]\ngo to x: (0) y: (0)\nforever\n    reset timer\nend\n\nwhen [timer v] > (.1)\nhide variable [☁ best time: v]\nhide variable [☁ # v]\nhide variable [time: v]\nhide variable [level v]\nset [ghost v] effect to (100)\nset [brightness v] effect to (25)\nshow\nset size to (90) %\ngo to x: (0) y: (0)\ngo to [front v] layer\nrepeat (50)\n    change [ghost v] effect by (-2)\n    change [brightness v] effect by (-.5)\n    if <(size) < [100]> then\n        change size by (1)\n    end\nend\nclear graphic effects\nstop [all v]\n\n