AMONG US　Platformer

Instructions: 運営により再共有\n\n前垢で消されたのをなんとか復元した復元版です\n\n操作　プラフォと同じ（）\n\nクレジット　アモングアス様\nBGM　@_Syake\n\n傾向に乗りたい

@Stage\n\nwhen [timer v] > (0)\nforever\n    play sound [Among Us Medley  Super Smash Bros v] until done\nend\n\nwhen flag clicked\nforever\n    reset timer\nend\n\nwhen [timer v] > (0)\n\nstop all sounds\n\n@player\n\nwhen I receive [suta-to  v]\nset volume to (100) %\n\nwhen flag clicked\nswitch costume to (緑 v)\nhide\n\nwhen I start as a clone\ndelete this clone\n\nwhen [z v] key pressed\n\nwhen flag clicked\n\nwhen flag clicked\n\nset size to (60) %\n\nset [ghost v] effect to (100)\ngo to [back v] layer\n\nwait (2.4) seconds\nrepeat (20)\n    change [ghost v] effect by (-5)\nend\n\nwait (1) seconds\n\nwhen [timer v] > (0)\n\nrepeat (9)\n    change [ghost v] effect by (7)\n    change size by (-5.2)\nend\n\nwhen I receive [game start v]\ngo to x: (-220) y: (50)\nshow\nset rotation style [left-right v]\npoint in direction (90)\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <touching (spike v)?> then\n        broadcast (し v)\n        repeat (10)\n            change [ghost v] effect by (7)\n        end\n        clear graphic effects\n        go to x: (-210) y: (100)\n    end\n    if <<<(x position) > (mouse x)> and <mouse down?>> or <key (left arrow v) pressed?>> then\n        create clone of (_myself_ v)\n        change [xのやつ v] by (-1)\n        point in direction (-90)\n    end\n    if <<<(mouse x) > (x position)> and <mouse down?>> or <key (right arrow v) pressed?>> then\n        create clone of (_myself_ v)\n        change [xのやつ v] by (1)\n        point in direction (90)\n    end\n    set [xのやつ v] to ((xのやつ) * (0.9))\n    change x by (xのやつ)\n    if <touching (road- v)?> then\n        change y by (1)\n        if <touching (road- v)?> then\n            change y by (1)\n            if <touching (road- v)?> then\n                change y by (1)\n                if <touching (road- v)?> then\n                    change y by (1)\n                    if <touching (road- v)?> then\n                        change y by (1)\n                        if <touching (road- v)?> then\n                            change x by ((xのやつ) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n                                start sound [recording1 v]\n                                if <(xのやつ) > [0]> then\n                                    set [xのやつ v] to [-7]\n                                else\n                                    set [xのやつ v] to [7]\n                                end\n                                set [ｙだー v] to [15]\n                            else\n                                set [xのやつ v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching (road- v)?> then\n        if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n            set [ｙだー v] to [16.3]\n            start sound [recording1 v]\n        end\n    end\n    change y by (1)\n    change [ｙだー v] by (-1)\n    change y by (ｙだー)\n    if <touching (road- v)?> then\n        change y by ((ｙだー) * (-1))\n        set [ｙだー v] to [0]\n    end\n    if <(x position) > [230]> then\n        broadcast (next v)\n        start sound [Rip v]\n        wait (0.5) seconds\n        go to x: (-216) y: (50)\n    end\nend\n\nwhen I receive [色々作ろう（？） v]\nnext costume\n\n@road-\n\nwhen flag clicked\nswitch costume to (コスチューム2 v)\nhide\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\nset [time v] to [0]\n\nwhen I receive [game start v]\nshow\n\n@shhhhhhh\n\nwhen I start as a clone\nif <(id) = [0]> then\n    forever\n        switch costume to (costume3 v)\n        show\n        go to [back v] layer\n        turn right (-0.5) degrees\n    end\nend\nif <(id) = [1]> then\n    hide\n    wait (0.5) seconds\n    switch costume to (costume1 v)\n    show\n    go to [front v] layer\n    go [backward v] (1) layers\n    go to x: (0) y: (-140)\n    set size to (115) %\n    wait (0.08) seconds\n    set size to (100) %\n    wait (1) seconds\n    broadcast (be.end v)\nend\nif <(id) = [2]> then\n    go to x: (120) y: (-120)\n    point in direction (180)\n    forever\n        change x by ((x position) / (-5))\n        change y by ((y position) / (-3))\n        turn right (((direction) - (90)) / (-3)) degrees\n        switch costume to (ashampoo_snap_2020 v)\n        show\n        go to [front v] layer\n        set size to (100) %\n    end\nend\ndelete this clone\n\nwhen flag clicked\ngo to x: (0) y: (0)\nwait (0.3) seconds\nset size to (100) %\nset [id v] to [0]\ncreate clone of (_myself_ v)\nset [id v] to [1]\ncreate clone of (_myself_ v)\nset [id v] to [2]\ncreate clone of (_myself_ v)\nset [alive? v] to [1]\nshow\npoint in direction (90)\nset size to (100) %\nswitch costume to (costume2 v)\ngo to [front v] layer\nwait (0.5) seconds\nset size to (115) %\nwait (0.08) seconds\nset size to (100) %\nstop [other scripts in sprite v]\ngo to [back v] layer\n\nwhen I receive [shhhhh v]\n\ndelete this clone\n\nset [id v] to [0]\n\ndelete this clone\n\nwhen I receive [be.end v]\nwait (2) seconds\nhide\nstop [all v]\n\n@Among Us\n\nwhen flag clicked\nset [押されたみんなバナナ食べよう v] to [0]\nchange [ghost v] effect by (100)\n\nwhen [timer v] > (0)\nshow\nswitch costume to (ashampoo_snap_2 v)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nif <touching (mouse-pointer v)?> then\n    if <(mouse x) = [50]> then\nend\n\nwhen I receive [collar v]\n\nwhen I receive [game start v]\nhide\n\n@collar\n\nwhen flag clicked\nhide\n\nwhen I receive [collar v]\ngo to [front v] layer\nswitch costume to (コスチューム1 v)\nshow\n\nif  then\nend\n\nif <touching (mouse-pointer v)?> then\nend\n\nif <mouse down?> then\nend\n\nwhen I receive [消す v]\nhide\n\n\n\nwhen this sprite clicked\nbroadcast (色々作ろう（？） v)\nnext costume\nwait (0.5) seconds\n\n@PC\n\nwhen flag clicked\nhide\n\nwhen [timer v] > (0)\nshow\n\nwhen this sprite clicked\nbroadcast (collar v)\n\nwhen I receive [game start v]\nhide\n\n@PC2\n\nwhen flag clicked\nhide\n\nwhen [timer v] > (0)\nshow\n\nwhen this sprite clicked\nbroadcast (game start v)\n\nwhen I receive [game start v]\nhide\n\n@消えろぉぉぉ！！\n\nwhen I receive [game start v]\nhide\n\nwhen I receive [collar v]\nshow\nwait (1) seconds\ngo to [front v] layer\n\nwhen this sprite clicked\nbroadcast (消す v)\nhide\n\nwhen flag clicked\nhide\n\n@spike\n\nwhen flag clicked\nhide\n\nwhen I receive [next v]\nnext costume\n\nwhen I receive [game start v]\nswitch costume to (costume3 v)\nshow\n\n@アモングアス口\n\n@アモングアスキャラづくり体\n\n@アモングアスガラス\n\n@アモングアス手\n\n@キル、死体\n\nwhen I receive [し v]\nstart sound [301abd81-edc2-4c2a-a341-e2f09c9935bd v]\n\n@寒いね\n\nwhen flag clicked\nhide\n\n@光\n\n@モバイル対応マーク\n\n