Minecraft platformer || #all #games 

Instructions: Relaxation 5\n\nget this on trending !!! and follow me!!!!\n\nmobile friendly A W D / → ↑ ←to move\n\nto complete some levels you need to press S / ↓ to crouch.\n\nall levels are possible !\n\npls like and love this took 24 hours...\n\npart one here:\nhttps://scratch.mit.edu/projects/575453820/\npart two:\nhere: https://scratch.mit.edu/projects/585431609/\npart three :\nhttps://scratch.mit.edu/projects/587222917/\npart 4 :\n https://scratch.mit.edu/projects/606713627/\n\nonly advertise if you have liked loved and followed. \n\n\n\nPls follow i am trying to reach 1K followers\n\n\n\n←------- go play the game !!!!!\n\n\n\n\n\ncheck out @Seymoursaurus first one to like and love\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nThere is no backstory ....\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nHi ,this will be the last relaxation project for the year and maybe next year nov cause i'll be extremely inactive starting from next year and it would mean alot to me if u would like and love this project and follow me. Also thx for scrolling down here. i may make the next one sooner if this project gets 10 000 loves\n

@Stage\n\n@Backdrop\n\nwhen flag clicked\nset size to (100) %\ngo to [back v] layer\nforever\n    set y to (([y position v] of [player v]) * (-0.5))\n    set x to (([x position v] of [player v]) * (-0.07))\nend\n\n@Words!\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nhide\nwait (1) seconds\nshow\n\n@Levels\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [end]> then\n        broadcast (estop v)\n    end\nend\n\nwhen flag clicked\nhide\nwait (1) seconds\nshow\n\nwhen flag clicked\nwait (1) seconds\nshow\n\nwhen flag clicked\nforever\n    play sound [The Good the Bad and the Ugly Main Theme Ennio Morricone v] until done\n    wait (0.5) seconds\n    play sound [Zorba El Griego v] until done\nend\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [costume13]> then\n        broadcast (hide v)\n    end\nend\n\n@Cool stuff\n\nwhen flag clicked\nhide\n\nwhen I receive [red v]\nshow\nset [ghost v] effect to (100)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nwait (0.2) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\n\n@Danger\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nwait (1) seconds\nshow\n\n@Effects\n\nwhen flag clicked\ngo [forward v] (1) layers\nshow\nforever\n    set [ghost v] effect to (60)\n    go to x: (30) y: (0)\n    glide (7) secs to x: (-500) y: (0)\nend\n\nhide\n\nwhen I receive [end v]\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [now v]\n\n@ur mom\n\nwhen flag clicked\nshow\nclear graphic effects\nforever\n    go to (player v)\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nrepeat (20)\n    change size by (-6)\n    change [ghost v] effect by (8)\nend\ndelete this clone\n\n@sand\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nshow\nset size to (pick random (40) to (70)) %\nset [ghost v] effect to (15)\ngo to (random position v)\nrepeat (68)\n    change y by (-8)\n    change x by (pick random (-20) to (1))\n    change [ghost v] effect by (2)\n    point in direction (-90)\nend\ndelete this clone\n\nwhen flag clicked\nwait (1) seconds\nforever\n    create clone of (_myself_ v)\n    hide\nend\n\nwhen I receive [hide v]\nhide\nstop [this script v]\n\n@Thumbnail\n\nwhen flag clicked\ngo to [front v] layer\nshow\nwait (1) seconds\nforever\n    set [ghost v] effect to (100)\n    go to [front v] layer\nend\n\n@Player\n\nwhen I receive [estop v]\nhide\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [next level v]\nset [yv v] to [0]\nset [xv v] to [0]\ngo to x: (-200) y: (0)\nset [ghost v] effect to (0)\n\nwhen flag clicked\npoint in direction (90)\nset [xvel v] to [0]\nset [yvel v] to [0]\nforever\n    set size to (size) %\n    set [size v] to [100]\n    show\n    set rotation style [all around v]\n    if <<<mouse down?> and <(x position) > (mouse x)>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n        change [xv v] by (-1)\n    end\n    if <<<mouse down?> and <(x position) < (mouse x)>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n        change [xv v] by (1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching (levels v)?> then\n        change y by (1)\n        if <touching (levels v)?> then\n            change y by (1)\n            if <touching (levels v)?> then\n                change y by (1)\n                if <touching (levels v)?> then\n                    change y by (1)\n                    if <touching (levels v)?> then\n                        change y by (1)\n                        if <touching (levels v)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<<mouse down?> and <(y position) < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-7]\n                                else\n                                    set [xv v] to [7]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching (levels v)?> then\n        if <<<mouse down?> and <(y position) < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [yv v] to [17]\n        end\n    end\n    change y by (1)\n    change [yv v] by (-1)\n    set [yv v] to ((Yv) * (0.99))\n    change y by (Yv)\n    if <touching (levels v)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    hide variable [xv v]\n    if <(x position) > [230]> then\n        broadcast (next level v)\n    end\n    if <(y position) < [-170]> then\n        go to x: (-200) y: (0)\n    end\n    if touching\n    quicksand\nend\n\nwhen flag clicked\nwait (1) seconds\ngo to x: (-200) y: (0)\n\ndefine if touching\nif <touching (danger v)?> then\n    broadcast (Red v)\n    repeat (10)\n        turn right (5) degrees\n        change [size v] by (-10)\n        set size to (size) %\n    end\n    set [yv v] to [0]\n    set [xv v] to [0]\n    set size to (100) %\n    set [ghost v] effect to (0)\n    go to x: (-200) y: (0)\n    point in direction (90)\nend\nif <touching (bounce v)?> then\n    set [yv v] to [20]\nend\nif <touching (speed v)?> then\n    set [xv v] to [21]\nend\n\nturn right (5) degrees\n\ndefine quicksand\nif <touching (danger2 v)?> then\n    broadcast (Red v)\n    repeat (10)\n        change y by (-4)\n        change [size v] by (-10)\n        set size to (size) %\n    end\n    set [yv v] to [0]\n    set [xv v] to [0]\n    set size to (100) %\n    set [ghost v] effect to (0)\n    go to x: (-200) y: (0)\n    point in direction (90)\nend\nif <touching (bounce v)?> then\n    set [yv v] to [20]\nend\nif <touching (speed v)?> then\n    set [xv v] to [21]\nend\n\nwhen flag clicked\nforever\n    if <touching (sand v)?> then\n        change x by (-2)\n    end\nend\n\n@Danger2\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nwait (1) seconds\nshow\n\n@Skip\n\nwhen I receive [estop v]\nhide\n\nwhen flag clicked\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (-5)\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\nwhen this sprite clicked\nbroadcast (next level v)\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen flag clicked\ngo to [front v] layer\n\nwhen flag clicked\nwait (1) seconds\nshow\n\n