The Lost Cavern | Platformer || #trending#all#animations#stories#games#tutorials

Instructions:      ˜”*° ᗯEᒪᑕOᗰE TO TᕼE ᒪOᔕT ᑕᗩᐯEᖇᑎ! °*”˜\n\nʜᴏᴡ ᴛᴏ ᴘʟᴀʏ\n➡ ᴜꜱᴇ ᴀʀʀᴏᴡ ᴋᴇʏꜱ, ᴡᴀꜱᴅ, ᴏʀ ᴛᴀᴘ ᴛᴏ ᴜꜱᴇ (ᴍᴏʙɪʟᴇ)\n➡ ᴡᴀᴛᴄʜ ᴏᴜᴛ ꜰᴏʀ ꜱᴘɪᴋᴇꜱ ᴀɴᴅ ʜᴏʟᴇꜱ\n➡ ᴄᴏʟʟᴇᴄᴛ ᴄᴏɪɴꜱ\n➡ ᴜꜱᴇ ᴊᴜᴍᴘ ᴏʀʙꜱ ᴛᴏ ᴅᴏᴜʙʟᴇ ᴊᴜᴍᴘ\n\nꜱᴛᴏʀʏ --\nʏᴏᴜ ᴀʀᴇ ʟᴏꜱᴛ  owo\n\nꜱᴘᴇᴄɪᴀʟ ꜰᴇᴀᴛᴜʀᴇꜱ --\nᴘᴀʀᴛɪᴄʟᴇꜱ\nᴊᴜᴍᴘ ᴏʀʙs\nᴄᴏᴏʟ ɢʀᴀᴘʜɪᴄꜱ\n\nᴄʀᴇᴅɪᴛꜱ -- \nᴘʟᴀʏᴇʀ ᴄᴏᴅᴇ - @ɢʀɪꜰꜰᴘᴀᴛᴄʜ\nɪɴꜱᴘɪʀᴀᴛɪᴏɴ - @ᴄʀʏꜱᴛᴀʟᴋᴇᴇᴘᴇʀ7 & ᴛɪᴍᴍᴄᴄᴏᴏʟ\nᴍᴜꜱɪᴄ - @--ᴇxᴘʟᴏꜱɪᴏɴ--\nᴅᴇᴀᴛʜ ꜱᴏᴜɴᴅ - @ ᴄ9ᴍ09ʙ\nᴀʟʟ ᴀʀᴛ ᴇxᴄᴇᴘᴛ fᴇɴᴄᴇ ɪꜱ ʙʏ ᴍᴇ\n\nᴛʜɪꜱ ᴡᴀꜱ ᴏʀɪɢɪɴᴀʟʟʏ ꜱʜᴀʀᴇᴅ ᴏɴ ᴅᴇᴄ 2021 ɪᴍ ꜱᴏʀʀʏ ʙᴜᴛ ᴛʜɪꜱ ɢᴀᴍᴇ ʜᴀᴅ ᴛᴏ ʙᴇ ʀᴇꜱʜᴀʀᴇᴅ ᴀꜱ fᴇᴡ fɪʟᴇꜱ ɢᴏᴛ ᴅᴇʟᴇᴛᴇᴅ.. sᴏ ɪ ᴀᴅᴅᴇᴅ ᴍᴏʀᴇ ɢʀᴀᴘʜɪᴄꜱ ʜᴏᴘᴇ ᴜ ʟᴋᴇ ɪᴛ\n\nSʜᴏᴜᴛ ᴏᴜᴛ ᴛᴏ @\nᴠɪꜱɪᴛ ᴍʏ ꜰᴀɴ ᴄʟᴜʙ - https://scratch.mit.edu/studios/30510399/curators\n\n--------ꜰᴀᴍᴏᴜꜱ ❤️,⭐& ᴄᴏᴍᴍᴇɴᴛꜱ--------\n@Capt_Boanerges ❤️,⭐ & ᴄᴏᴍᴍᴇɴᴛ\n@Nethula_manumitha ❤️, ᴄᴏᴍᴍᴇɴᴛ\n@anthonyfish ❤️, ᴄᴏᴍᴍᴇɴᴛ\n@-SuperFunnyAnimator- ᴄᴏᴍᴍᴇɴᴛ\n@se816 ❤️,⭐& ᴄᴏᴍᴍᴇɴᴛ\n@ManGold-0658 ❤️,⭐& ᴄᴏᴍᴍᴇɴᴛ\n@prodannau ❤️,⭐& ᴄᴏᴍᴍᴇɴᴛ\n@--AwesomeCode-- ᴄᴏᴍᴍᴇɴᴛ\n@prodforer ❤️\n\nᴛᴀɢꜱ [ɪɢɴᴏʀᴇ] --\n#trending#all#animations#stories#games#tutorials#trending#all#animations#stories#games#tutorials#trending#all#animations#stories#games#tutorials#trending#all#animations#stories#games#tutorials#trending#all#animations#stories#games#tutorials#trending#all#animations#stories#games#tutorials#trending#all#animations#stories#games#tutorials#trending#all#animations#stories#games#tutorials#trending#all#animations#stories#games#tutorials#trending#all#animations#stories#games#tutorials#trending#all#animations#stories#games#tutorials#trending#all#animations#stories#games#tutorials#trending#all#animations#stories#games#tutorials#trending#all#animations#stories#games#tutorials#trending#all#animations#stories#games#tutorials#trending#all#animations#stories#games#tutorials#trending#all#animations#stories#games#tutorials#trending#all#animations#stories#games#tutorials#trending#all#animations#stories#games#tutorials\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n(؛ ɹɐʇS puɐ ǝʞı˥ ǝsɐǝld uǝɥʇ sıɥʇ pɐǝɹ uɐɔ noʎ ɟI

@Stage\n\nwhen flag clicked\nforever\n    play sound [Vexento-Devotion v] until done\nend\n\nwhen flag clicked\nforever\n    switch backdrop to (level)\nend\n\n@blank\n\n@Player\n\nwhen flag clicked\nshow\nswitch costume to (front v)\ngo to x: (-200) y: (0)\nset [x v] to [0]\nset [y v] to [0]\nset [level v] to [1]\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [x v] by (.9)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        change [x v] by (-.9)\n    end\n    set [x v] to ((x) * (.9))\n    change x by (x)\n    if <touching (level v)?> then\n        change y by (1)\n        if <touching (level v)?> then\n            change y by (1)\n            if <touching (level v)?> then\n                change y by (1)\n                if <touching (level v)?> then\n                    change y by (1)\n                    if <touching (level v)?> then\n                        change y by (1)\n                        if <touching (level v)?> then\n                            change y by (-5)\n                            change x by ((x) * (-1))\n                            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>> then\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (level v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <touching (level v)?> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>> then\n            change [y v] by (12)\n        end\n    end\n    change y by (1)\n    if <<(x position) < [-240]> and <(level) = [1]>> then\n        set x to (-240)\n    end\n    if <<(y position) = [-209]> or <touching (d.n.t v)?>> then\n        go to x: (-200) y: (0)\n        set [x v] to [0]\n        set [y v] to [0]\n    end\n    if <<touching (saw v)?> or <touching (lava v)?>> then\n        play sound [whoop v] until done\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <<<<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> or <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>>> or <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>>>> then\n        switch costume to (front v)\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        switch costume to (right v)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        switch costume to (left v)\n    end\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>> then\n        switch costume to (up v)\n    end\n    if <<<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> and <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>>> then\n        switch costume to (up right v)\n    end\n    if <<<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> and <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>>> then\n        switch costume to (up left v)\n    end\nend\n\nwhen flag clicked\ngo [backward v] (1) layers\nforever\n    if <(x position) > [230]> then\n        broadcast (show coins v)\n    end\n    if <(x position) > [240]> then\n        go to x: (-240) y: (y position)\n        change [level v] by (1)\n    end\n    if <<(x position) < [-240]> and <not <(level) = [1]>>> then\n        go to x: (240) y: (y position)\n        change [level v] by (-1)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<touching (jump orbs v)?> and <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>>> then\n        change [y v] by (3)\n    end\nend\n\n@Level\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [front v] layer\ngo [backward v] (2) layers\nforever\n    switch costume to (level)\nend\n\n@decoration\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [back v] layer\ngo [backward v] (2) layers\nforever\n    switch costume to (level)\nend\n\n@glow\n\nwhen flag clicked\ngo to [back v] layer\nset [ghost v] effect to (40)\nforever\n    go to (player v)\nend\n\n@grass\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo [forward v] (50) layers\ngo [backward v] (2) layers\nforever\n    switch costume to (level)\n    go to [front v] layer\nend\n\n@TB OLD\n\nwhen flag clicked\nhide\n\nforever\n    switch costume to (costume2 v)\n    go to [front v] layer\n    go to x: (0) y: (0)\n    show\nend\n\n@particles\n\nwhen flag clicked\nhide\nforever\n    create clone of (_myself_ v)\n    wait (.5) seconds\nend\n\nwhen I start as a clone\nshow\nset [ghost v] effect to (pick random (40) to (70))\nset size to (pick random (45) to (70)) %\ngo to (random position v)\nglide (5) secs to (random position v)\nrepeat (45)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\n@TB NEW\n\nforever\nend\n\nswitch costume to (costume1 v)\ngo to [front v] layer\ngo to x: (0) y: (0)\nshow\n\nwhen flag clicked\nhide\n\n@coins\n\nwhen flag clicked\nshow\nset [ghost v] effect to (0)\nclear graphic effects\nset size to (70) %\ngo to x: (0) y: (0)\nforever\n    set size to (70) %\n    repeat (7)\n        change y by (1)\n    end\n    wait (.1) seconds\n    repeat (7)\n        change y by (-1)\n    end\nend\n\nwhen flag clicked\ngo [forward v] (50) layers\nforever\n    switch costume to (level)\n    go to [front v] layer\nend\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        hide\n    end\nend\n\nwhen I receive [show coins v]\nshow\n\n@jump orbs\n\nwhen flag clicked\nset size to (80) %\ngo to x: (0) y: (0)\ngo [forward v] (50) layers\nforever\n    switch costume to (level)\n    go to [front v] layer\n    repeat (7)\n        change y by (1)\n    end\n    wait (.1) seconds\n    repeat (7)\n        change y by (-1)\n    end\nend\n\n@D.N.T\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [front v] layer\ngo [backward v] (2) layers\nforever\n    switch costume to (level)\nend\n\n@particles2\n\nwhen flag clicked\nhide\nforever\n    create clone of (_myself_ v)\n    wait (.5) seconds\nend\n\nwhen I start as a clone\nshow\nset [ghost v] effect to (pick random (40) to (70))\nset size to (pick random (45) to (70)) %\ngo to (random position v)\nglide (5) secs to (random position v)\nrepeat (45)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\n@particles3\n\nwhen flag clicked\nhide\nforever\n    create clone of (_myself_ v)\n    wait (.5) seconds\nend\n\nwhen I start as a clone\nshow\nset [ghost v] effect to (pick random (40) to (70))\nset size to (pick random (45) to (70)) %\ngo to (random position v)\nglide (5) secs to (random position v)\nrepeat (45)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [front v] layer\nshow\n\n