Lavender | A Scrolling Platformer | #all #games #trending #scrolling #art 

Instructions: Hello.\n\nOMG!!! It's in art tending! \nAND IN GAMES TRENDING!\n\nUse arrow keys or mobile to move. Go to checkpoints and find the portal. Avoid spikes and lavender soap! Good Luck\n\nDisclaimer: This project is art related!\n\nTags:\n#all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art #all #games #trending #scrolling #art 

@Stage\n\nwhen flag clicked\nforever\n    play sound [Vexento - Happy Robot v] until done\nend\n\n@Thumbnail\n\nwhen flag clicked\nset [ghost v] effect to (100)\nwait (0.25) seconds\ngo to [front v] layer\n\n@Player\n\nwhen flag clicked\nbroadcast (Green Flag v) and wait\nbroadcast (Play Game v) and wait\n\nwhen I receive [green flag v]\ngo to [front v] layer\nhide\n\nwhen I receive [play game v]\nset [level v] to [1]\nforever\n    broadcast (Reset v) and wait\n    broadcast (Setip v) and wait\n    Game on\n    repeat until <(EXIT) > []>\n        Tick\n        broadcast (Tick v)\n    end\n    if <(EXIT) = [Win]> then\n        Game - Win\n    else\n        Game - Die\n    end\nend\n\ndefine Game on\nif <(Checkpoint) = [0]> then\n    set [x v] to [0]\n    set [y v] to [0]\n    switch backdrop to (blue sky 2  v)\nelse\n    if <(Checkpoint) = [1]> then\n        set [x v] to [1047]\n        set [y v] to [0]\n    else\n        if <(Checkpoint) = [2]> then\n            set [x v] to [2233]\n            set [y v] to [144]\n        else\n            if <(Checkpoint) = [3]> then\n                set [x v] to [3090]\n                set [y v] to [0]\n            else\n                if <(Checkpoint) = [4]> then\n                    set [x v] to [4307]\n                    set [y v] to [-80]\n                else\n                    set [x v] to [5347]\n                    set [y v] to [226]\n                end\n            end\n        end\n    end\nend\nset [speed y v] to [0]\nset [speed x v] to [0]\nset [in air v] to [0]\nset [exit v] to []\nset [scroll x v] to [0]\nset [scroll y v] to [0]\nset size to (10) %\nclear graphic effects\nshow\n\ndefine Tick\nif <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n    change [speed x v] by (-2)\n    point in direction (-90)\nend\nif <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n    change [speed x v] by (2)\n    point in direction (90)\nend\nset [speed x v] to ((Speed x) * (0.8))\nif <([abs v] of (Speed x) ) > [0.9]> then\n    Change player x by (round (Speed x))\nend\nif <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n    if <(in air) < [4]> then\n        set [speed y v] to [16]\n    end\nend\nif <(Speed y) > [-20]> then\n    change [speed y v] by (-2)\nend\nChange player y by (Speed y)\nTest - Die\nset [scroll x v] to (x)\nif <(SCROLL X) < [0]> then\n    set [scroll x v] to [0]\nend\nif <(SCROLL X) > [5761]> then\n    set [scroll x v] to [5761]\nend\nchange [scroll y v] by (round (((y) - (SCROLL Y)) / (10)))\nif <(SCROLL Y) < [0]> then\n    set [scroll y v] to [0]\nend\nPosition\nif <<(y) < [-178]> or <<touching (spikes v)?> or <touching (lavender soap v)?>>> then\n    set [exit v] to [Die]\nend\n\ndefine Change player y by (sy)\nchange [y v] by (sy)\nchange [in air v] by (1)\nPosition\nrepeat until <not <touching (platforms v)?>>\n    if <(sy) > [0]> then\n        change [y v] by (-1)\n    else\n        change [y v] by (1)\n        set [in air v] to [0]\n    end\n    Position\n    set [speed y v] to [0]\nend\n\ndefine Position\ngo to x: ((x) - (SCROLL X)) y: ((y) - (SCROLL Y))\n\ndefine Change player x by (sx)\nchange [x v] by (sx)\nPosition\nif <touching (platforms v)?> then\n    repeat (12)\n        change [y v] by (1)\n        Position\n        if <not <touching (platforms v)?>> then\n            stop [this script v]\n        end\n    end\n    change [y v] by (-12)\n    if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n        if <(sx) > [0]> then\n            set [speed x v] to [-16]\n        else\n            set [speed x v] to [16]\n        end\n        set [in air v] to [0]\n    else\n        set [speed x v] to [0]\n    end\nend\nrepeat until <not <touching (platforms v)?>>\n    if <(sx) > [0]> then\n        change [x v] by (-1)\n    else\n        change [x v] by (1)\n    end\n    Position\nend\n\ndefine Game - Die\nset [exit v] to []\nrepeat (5)\n    hide\n    wait (0.1) seconds\n    show\n    wait (0.1) seconds\nend\n\ndefine Game - Win\nrepeat (50)\n    point towards (exit v)\n    turn right (65) degrees\n    move ((distance to [exit v]) / (2)) steps\n    change size by (-0.25)\n    change [ghost v] effect by (2)\nend\nclear graphic effects\nwait (1) seconds\nbroadcast (END v)\nhide\n\ndefine Test - Die\n\nwhen I receive [setip v]\nif <(save) = [1]> then\n    go to x: (-100) y: (100)\nend\n\nwhen I receive [portal exit v]\nstop [other scripts in sprite v]\nrepeat (25)\n    change size by (1)\n    change [ghost v] effect by (4)\nend\nhide\nbroadcast (Win v)\n\ngo to (portal v)\n\nwhen flag clicked\nshow\nset size to (10) %\nrepeat (10)\n    set [ghost v] effect to (0)\nend\n\nwhen flag clicked\nforever\n    if <touching (portal v)?> then\n        broadcast (Portal exit v)\n    end\nend\n\n@Platforms\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I receive [setip v]\nclear graphic effects\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    if <(save) = [1]> then\n        switch costume to (platform 4 v)\n    else\n        if <(save) = [2]> then\n            switch costume to (platform 9 v)\n        else\n            switch costume to (platform 1  v)\n        end\n    end\n    switch backdrop to (blue sky 2  v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nend\n\n@spikes\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I receive [setip v]\nclear graphic effects\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    if <(save) = [1]> then\n        switch costume to (platform 4 v)\n    else\n        if <(save) = [2]> then\n            switch costume to (costume13 v)\n        else\n            switch costume to (platform 1  v)\n        end\n    end\n    switch backdrop to (blue sky 2  v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nend\n\n@text\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I receive [setip v]\nclear graphic effects\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    if <(save) = [1]> then\n        switch costume to (platform 4 v)\n    else\n        if <(save) = [2]> then\n            switch costume to (platform 9 v)\n        else\n            switch costume to (platform 1  v)\n        end\n    end\n    switch backdrop to (blue sky 2  v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nend\n\n@lavender soap\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I receive [setip v]\nclear graphic effects\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    if <(save) = [1]> then\n        switch costume to (platform 4 v)\n    else\n        if <(save) = [2]> then\n            switch costume to (costume13 v)\n        else\n            switch costume to (platform 1  v)\n        end\n    end\n    switch backdrop to (blue sky 2  v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nend\n\n@checkpoint\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setip v]\nclear graphic effects\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    if <(save) = [1]> then\n        switch costume to (platform 4 v)\n    else\n        if <(save) = [2]> then\n            switch costume to (costume13 v)\n        else\n            switch costume to (platform 1  v)\n        end\n    end\n    switch backdrop to (blue sky 2  v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\nforever\n    if <<touching (player v)?> and <(costume [number v]) = [4]>> then\n        set [color v] effect to (-10)\n        set [save v] to [1]\n    end\n    if <<touching (player v)?> and <(costume [number v]) = [9]>> then\n        set [color v] effect to (-10)\n        set [save v] to [2]\n    end\nend\n\nset [color v] effect to (0)\n\nwhen flag clicked\nset [save v] to [0]\n\n\n\n\n\n@Portal\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [setip v]\nclear graphic effects\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    if <(save) = [1]> then\n        switch costume to (costume4 v)\n    else\n        if <(save) = [2]> then\n            switch costume to (costume9 v)\n        else\n            switch costume to (costume1 v)\n        end\n    end\n    switch backdrop to (blue sky 2  v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nend\n\nwhen I receive [reset v]\ndelete this clone\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [green flag v]\nhide\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen flag clicked\n\nwhen I start as a clone\nset [whirl v] effect to (2000)\nforever\n    turn right (15) degrees\nend\n\n@Sprite1\n\nwhen I receive [win v]\ngo to [front v] layer\nshow\nstop [all v]\n\nwhen flag clicked\nhide\n\n