Eggcellent | A platformer

Instructions: \n\n\n\n\n\n\n\n\n❄-------------------------------Eggcellent!--------------------------------------------❄\n\n❄ Space to stop music\n❄ Comment some eggcellent puns in the comments xD\n❄In case you have no idea what to do, arrow keys ;)\n❄ NOT inspired by @Pretty_Girl's eggcellent... just a coincidence >< ok?\n❄ The impossible level is POSSIBLE!\n\n❄-------------------------------------------------------------------------------------------❄

@Stage\n\nwhen flag clicked\nset [sound? v] to [okee]\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [message1 v]\nnext backdrop\n\nwhen flag clicked\nrepeat until <not <(sound?) = [okee]>>\n    play sound [Kiki's Delivery Service Music Box v] until done\n    wait (0.01) seconds\nend\n\nwhen flag clicked\nforever\n    if <key (space v) pressed?> then\n        set [sound? v] to [Nopee]\n    end\nend\n\n@Egg\n\nwhen flag clicked\nshow\ngo to x: (-198) y: (-128)\nswitch costume to (costume1 v)\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#d9ffdb)?> then\n        change y by (1)\n        if <touching color (#d9ffdb)?> then\n            change y by (1)\n            if <touching color (#d9ffdb)?> then\n                change y by (1)\n                if <touching color (#d9ffdb)?> then\n                    change y by (1)\n                    if <touching color (#d9ffdb)?> then\n                        change y by (1)\n                        if <touching color (#d9ffdb)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#d9ffdb)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#d9ffdb)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\nend\n\nwhen flag clicked\nforever\n    if <touching (pan v)?> then\n        broadcast (message1 v)\n        go to x: (-211) y: (-120)\n    end\n    if <touching color (#9c9c9c)?> then\n        go to x: (-211) y: (-120)\n    end\n    if <touching (gigasntic pan v)?> then\n        switch costume to (costume2 v)\n        broadcast (Big dreams v)\n    end\nend\n\n@Pan\n\nwhen flag clicked\nshow\nforever\n    if <(backdrop [name v]) = [11]> then\n        hide\n    else\n        show\n    end\nend\n\n@Gigasntic pan\n\nwhen flag clicked\nhide\nforever\n    if <(backdrop [name v]) = [11]> then\n        show\n    else\n        hide\n    end\nend\n\n@Sprite1\n\nwhen I receive [big dreams v]\nshow\n\nwhen flag clicked\nhide\n\n@Sprite2\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\ngo to [front v] layer\n\n