Nature a platformer (sequel) || #nature #a #platformer

Instructions: Helllllooo, today’s I share the sequel of nature a platformer ;)\nPLEASE LOVE FAVE AND FOLLLOW ME !! ;)\n<————————————————————————\n                                   HOW TO PLAY \n—————————————————————————\nto play this game you would have to play with the keys ⬅️⬆️➡️or mobile if you have a phone ...\n—————————————————————————\n                                    MY OPINION \n—————————————————————————\n\nI have never seen this game, so for me it is new and if you have already seen this game other go tell me\n—————————————————————————

@Stage\n\nwhen I receive [new costume v]\nnext backdrop\n\nwhen flag clicked\nswitch backdrop to (1 v)\n\n@Player\n\nwhen flag clicked\n\nwhen flag clicked\npoint in direction (90)\nswitch costume to (costume2 v)\ngo to x: (-193) y: (161)\nset [ghost v] effect to (0)\nset size to (200) %\nshow\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>> then\n        change [x v] by (1.5)\n    end\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        change [x v] by (-1.5)\n    end\n    set [x v] to ((X) * (.9))\n    change x by (X)\n    if <<touching color (#00ff18)?> or <<touching color (#009b0f)?> or <touching color (#b46c00)?>>> then\n        change y by (1)\n        if <<touching color (#00ff18)?> or <<touching color (#009b0f)?> or <touching color (#b46c00)?>>> then\n            change y by (1)\n            if <<touching color (#00ff18)?> or <<touching color (#009b0f)?> or <touching color (#b46c00)?>>> then\n                change y by (1)\n                if <<touching color (#00ff18)?> or <<touching color (#009b0f)?> or <touching color (#b46c00)?>>> then\n                    change y by (1)\n                    if <<touching color (#00ff18)?> or <<touching color (#009b0f)?> or <touching color (#b46c00)?>>> then\n                        if <<touching color (#00ff18)?> or <<touching color (#009b0f)?> or <touching color (#b46c00)?>>> then\n                            change x by ((X) * (-1))\n                            change x by (-5)\n                            if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                if <(X) > [0]> then\n                                    set [x v] to [-7]\n                                else\n                                    set [x v] to [7]\n                                end\n                                set [y v] to [10]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                        change y by (1)\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (Y)\n    if <<touching color (#00ff18)?> or <<touching color (#009b0f)?> or <touching color (#b46c00)?>>> then\n        change y by ((Y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<touching color (#00ff18)?> or <<touching color (#009b0f)?> or <touching color (#b46c00)?>>> then\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            change [y v] by (12)\n        end\n    end\n    change y by (1)\n    if <(x position) > [240]> then\n        set [y v] to [0]\n        set [x v] to [0]\n        go to x: (-193) y: (161)\n        broadcast (New costume v)\n    end\n    if <<touching color (#0c00ff)?> or <touching color (#0a00d1)?>> then\n        broadcast (Dead v)\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [DEAF KEV - Invincible \[NCS Release\].mp3 v] until done\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (costume1 v)\nrepeat (10)\n    change size by (-3)\n    change [ghost v] effect by (15)\nend\ndelete this clone\n\nwhen I receive [dead v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nset [ghost v] effect to (0)\nset [x v] to [0]\nset [y v] to [0]\ngo to x: (-193) y: (161)\n\n@The sun \n\nwhen flag clicked\nset size to (100) %\nforever\n    repeat (25)\n        change size by (-1)\n    end\n    repeat (25)\n        change size by (1)\n    end\nend\n\n@Thumbnail\n\nwhen flag clicked\ngo to x: (36) y: (28)\ngo to [front v] layer\nhide\nforever\n    reset timer\nend\n\nwhen [timer v] > (0.3)\nif <not <([exit v] of [alertsui v]) = [null]>> then\n    switch costume to (costume1 v)\n    set [ghost v] effect to (100)\n    show\n    go to [front v] layer\n    repeat (10)\n        go to [front v] layer\n        change [ghost v] effect by (-10)\n    end\nend\n\n