⚠Grimace Shake Platformer!⚠ #all #games #music #stories #trending #popular #recent

Instructions: OMG THIS IS ON #trending :D TYSM EVERYONE!\n\nI made this cos my previous platformer sorta blew up lol \n\n Moral of the story: Don't try da grimace shake XD\n\nAdvertise only if u followed :)\n\n~Tags~ Ignore lol don't bother commenting about this you would simply be wasting ur time and idc lol ;)\nll #all #all #all #all #all #all #all#all #all #all #all#all #all #all #all#all #all #all #all#all #all #all #all#all #all #all #all#all #all #all #all#all #all #all #all#all #all #all #all#all #all #all #all#all #all #all #all#all #all #all #all#all #all #all #all#all #all #all #all#all #all #all #all#all #all #all #all#all #all #all #all#all #all #all #all#all #all #all #all#all #all #all #all#all #all #all #all#all #all #all #all\n#games #games #games #games #games #games #games#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games \n#platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #trending #recent #popular #trending #recent #popular#trending #recent #popular#trending #recent #popular#trending #recent #popular#trending #recent #popular#trending #recent #popular#trending #recent #popular#trending #recent #popular#trending #recent #popular#trending #recent #popular#trending #recent #popular#trending #recent #popular#trending #recent #popular#trending #recent #popular#trending #recent #popular#trending #recent #popular#trending #recent #popular#trending #recent #popular#trending #recent #popular#trending #recent #popular#trending #recent #popular#trending #recent #popular #trending #recent #popular #trending #recent #popular #trending #recent #popular #trending #recent #popular #trending #recent #popular #music #music #music #music #music #music #music #music #music #music #music #music #music #music #music #music #music #music \n#stories #stories #stories #stories #stories #stories#stories #stories #stories#stories #stories #stories#stories #stories #stories#stories #stories #stories#stories #stories #stories#stories #stories #stories#stories #stories #stories#stories #stories #stories#stories #stories #stories#stories #stories #stories#stories #stories #stories#stories #stories #stories#stories #stories #stories#stories #stories #stories#stories #stories #stories#stories #stories #stories

@Stage\n\n\n\nwhen I receive [outro v]\nswitch backdrop to (backdrop22 v)\n\n@Sprite1\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nshow\nforever\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        walk [-7]\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        walk [7]\n    end\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <(in air?) < [8]>> then\n        set [y vel v] to [14]\n    end\n    if <<[383] < (x position)> or <(x position) = [383]>> then\n        go to x: (-21) y: (27)\n        next backdrop\n    end\n    if <touching (sprite3 v)?> then\n        start sound [roblox-death-sound_1 \(2\) v]\n        go to x: (-21) y: (27)\n    end\n    if <touching (sprite2 v)?> then\n        start sound [roblox-death-sound_1 \(2\) v]\n        go to x: (-21) y: (27)\n    end\n    if <touching (sprite5 v)?> then\n        start sound [roblox-death-sound_1 \(2\) v]\n        go to x: (-21) y: (27)\n    end\n    if <<touching (sprite6 v)?> or <touching (sprite7 v)?>> then\n        start sound [roblox-death-sound_1 \(2\) v]\n        go to x: (-21) y: (27)\n    end\n    if <touching (sprite8 v)?> then\n        start sound [roblox-death-sound_1 \(2\) v]\n        go to x: (-21) y: (27)\n    end\n    if <touching (sprite10 v)?> then\n        start sound [roblox-death-sound_1 \(2\) v]\n        go to x: (-21) y: (27)\n    end\n    if <touching (sprite11 v)?> then\n        start sound [roblox-death-sound_1 \(2\) v]\n        go to x: (-21) y: (27)\n    end\n    if <touching (sprite21 v)?> then\n        start sound [roblox-death-sound_1 \(2\) v]\n        go to x: (-21) y: (27)\n    end\n    if <touching (sprite15 v)?> then\n        broadcast (coin v)\n    end\n    if <touching (sprite14 v)?> then\n        broadcast (coin2 v)\n    end\n    if <touching (sprite16 v)?> then\n        broadcast (coin3 v)\n    end\n    if <touching (sprite30 v)?> then\n        broadcast (coin4 v)\n    end\n    if <touching (sprite13 v)?> then\n        broadcast (coin5 v)\n    end\nend\n\ndefine handle ground <moving up>\nrepeat until <not <touching color (#be66ff)?>>\n    if <moving up> then\n        change y by (-5)\n    else\n        change y by (1)\n        set [in air? v] to [0]\n    end\n    set [y vel v] to [0]\nend\nrepeat until <not <touching color (#ff0000)?>>\n    if <moving up> then\n        change y by (-5)\n    else\n        change y by (1)\n        set [in air? v] to [0]\n    end\n    set [y vel v] to [0]\nend\nif <(in air?) > [0]> then\n    switch costume to (jumping v)\nend\nif <<(in air?) = [0]> and <(steps) = [0]>> then\n    switch costume to (not moving v)\nend\n\ndefine walk (steps)\nchange x by (steps)\nset [ground lift v] to [0]\nrepeat until <<not <touching color (#be66ff)?>> or <(ground lift) = [8]>>\n    change y by (1)\n    change [ground lift v] by (1)\nend\nif <(ground lift) = [8]> then\n    change x by ((-1) * (steps))\n    change y by (-8)\nend\n\nif <(steps) > [0]> then\n    switch costume to (right v)\nend\nif <(steps) < [0]> then\n    switch costume to (left v)\nend\n\nif <(steps) = [0]> then\n    switch costume to (not moving v)\nend\n\nwhen flag clicked\nshow\ngo to x: (127) y: (-9)\nset rotation style [left-right v]\nset [y vel v] to [0]\nforever\n    change [y vel v] by (-2)\n    change y by (Y vel)\n    change [in air? v] by (1)\n    handle ground <[0] < (Y vel)>\nend\n\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nset [end v] to [0]\nset [coins v] to [0]\nrepeat until <(end) = [1]>\n    play sound [Tobu - Candyland v] until done\nend\n\nwhen [space v] key pressed\nif <(coins) = [5]> then\n\nwhen backdrop switches to [backdrop18 v]\nhide\n\nwhen flag clicked\nswitch costume to (not moving v)\n\nswitch costume to (jumping v)\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop5 v]\nshow\n\nwhen backdrop switches to [backdrop6 v]\nhide\n\n@Sprite3\n\nwhen flag clicked\nshow\n\n@Sprite4\n\nwhen flag clicked\nhide\nset [brightness v] effect to (50)\n\n@Sprite5\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop6 v]\nshow\n\nwhen backdrop switches to [backdrop7 v]\nhide\n\n@Sprite6\n\nwhen backdrop switches to [backdrop16 v]\nset [next v] to [1]\nshow\ngo to x: (36) y: (28)\nrepeat until <(next2) = [1]>\n    glide (1) secs to x: (36) y: (-200)\n    glide (1) secs to x: (36) y: (28)\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop7 v]\nshow\ngo to x: (36) y: (28)\nrepeat until <(next) = [1]>\n    glide (2) secs to x: (36) y: (-200)\n    glide (2) secs to x: (36) y: (28)\nend\n\nwhen flag clicked\nset [next v] to [0]\nset [next2 v] to [0]\n\nforever\n\nwhen backdrop switches to [backdrop8 v]\nhide\n\n@Sprite7\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop8 v]\nshow\n\nwhen backdrop switches to [backdrop9 v]\nhide\n\n@Sprite8\n\nwhen backdrop switches to [backdrop12 v]\nhide\n\nwhen flag clicked\ngo to [front v] layer\nset [brightness v] effect to (50)\nhide\n\nwhen backdrop switches to [backdrop11 v]\nshow\n\n@Sprite9\n\nwhen backdrop switches to [backdrop11 v]\nshow\n\nwhen flag clicked\nset [ghost v] effect to (50)\nset [brightness v] effect to (50)\nhide\n\nwhen backdrop switches to [backdrop12 v]\nhide\n\n@Sprite10\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop13 v]\nshow\n\nwhen backdrop switches to [backdrop14 v]\nhide\n\n@Sprite11\n\nwhen flag clicked\nhide\ngo to [front v] layer\n\nwhen backdrop switches to [backdrop10 v]\nshow\n\nwhen backdrop switches to [backdrop11 v]\nhide\n\n@Sprite12\n\nwhen backdrop switches to [backdrop11 v]\nhide\n\nwhen backdrop switches to [backdrop10 v]\nshow\n\nwhen flag clicked\nhide\n\n@Sprite30\n\nwhen flag clicked\nshow\n\nwhen I receive [coin4 v]\nstart sound [8d82b5_Super_Mario_Bros_Coin_Sound_Effect v]\nchange [coins v] by (1)\nhide\n\nwhen backdrop switches to [backdrop2 v]\nhide\n\n@Sprite13\n\nwhen I receive [coin5 v]\nstart sound [8d82b5_Super_Mario_Bros_Coin_Sound_Effect v]\nchange [coins v] by (1)\nhide\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop3 v]\nshow\n\nwhen backdrop switches to [backdrop4 v]\nhide\n\n@Sprite14\n\nwhen I receive [coin2 v]\nstart sound [8d82b5_Super_Mario_Bros_Coin_Sound_Effect v]\nchange [coins v] by (1)\nhide\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop6 v]\nshow\n\nwhen backdrop switches to [backdrop7 v]\nhide\n\n@Sprite15\n\nwhen I receive [coin v]\nstart sound [8d82b5_Super_Mario_Bros_Coin_Sound_Effect v]\nchange [coins v] by (1)\nhide\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop16 v]\nshow\n\nwhen backdrop switches to [backdrop8 v]\nhide\n\n@Sprite16\n\nwhen I receive [coin3 v]\nstart sound [8d82b5_Super_Mario_Bros_Coin_Sound_Effect v]\nchange [coins v] by (1)\nhide\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop12 v]\nshow\n\nwhen backdrop switches to [backdrop13 v]\nhide\n\n@Sprite17\n\nwhen [space v] key pressed\nif <(coins) = [5]> then\n    change [ghost v] effect by (-25)\n    wait (0.1) seconds\n    change [ghost v] effect by (-25)\n    wait (0.1) seconds\n    change [ghost v] effect by (-25)\n    wait (0.1) seconds\n    change [ghost v] effect by (-25)\n    wait (1) seconds\n    switch backdrop to (backdrop18 v)\n    change [ghost v] effect by (25)\n    wait (0.1) seconds\n    change [ghost v] effect by (25)\n    wait (0.1) seconds\n    change [ghost v] effect by (25)\n    wait (0.1) seconds\n    change [ghost v] effect by (25)\n    set [end v] to [1]\n    stop all sounds\n    switch backdrop to (backdrop18 v)\n    set voice to (tenor v)::tts\n    speak [Finally]::tts\n    speak [I got the grimace shake]::tts\n    speak [Everyone's been talking about this ]::tts\n    speak [Let me try it]::tts\n    wait (1) seconds\n    switch backdrop to (backdrop19 v)\n    play sound [minecraft-drinking-sound-effect \(2\) v] until done\n    wait (1) seconds\n    switch backdrop to (backdrop21 v)\n    speak [I don't feel so good]::tts\n    wait (1) seconds\n    start sound [roblox-death-sound_1 \(2\) v]\n    switch backdrop to (backdrop20 v)\n    change [ghost v] effect by (-25)\n    wait (0.1) seconds\n    change [ghost v] effect by (-25)\n    wait (0.1) seconds\n    change [ghost v] effect by (-25)\n    wait (0.1) seconds\n    change [ghost v] effect by (-25)\nelse\n    broadcast (nope v)\nend\n\nif  then\nend\n\nwhen flag clicked\nshow\nset [ghost v] effect to (100)\n\nwhen I receive [outro v]\nhide\n\n@Sprite18\n\nwhen this sprite clicked\nnext backdrop\n\nwhen flag clicked\nshow\n\nwhen backdrop switches to [backdrop17 v]\nhide\n\n@Sprite19\n\nwhen flag clicked\nhide\n\nwhen I receive [nope v]\nshow\n\n@Sprite20\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    set [ghost v] effect to (100)\nend\n\n@Sprite21\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop17 v]\nset [brightness v] effect to (50)\nshow\n\nwhen backdrop switches to [backdrop18 v]\nhide\n\n