⚡ Pikachu - A Platformer ⚡ 

Instructions: I AM EDITING THIS GAME NOW!!!\nHello.  I have decided to upgrade this game!!! You guys \ngave me a lot of suggestions in the comments so I used them!!! 100 like- @hockey4lifee\nNew features include-\nNew Pokemon✅\nBetter platform engine✅\nBetter sprites✅\nCONTROLS-\nLike always, the arrow keys.\nPlease ❤+⭐ if you enjoyed! It would make me happy.\nPart 2 https://scratch.mit.edu/projects/620526624/\nCredits-\n@Invisity for asset pack\nPokemon for the idea\nMe @Odd56fiftySixJJ for the code!!\n\nI really hope you enjoy!!! I worked really hard on it!\n\nTags-\n#All #Games #Pokemon #Platformers #Platformer

@Stage\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen I receive [next level v]\nif <(backdrop [number v]) = [19]> then\n    broadcast (jiglypuf v)\nend\n\nwhen I receive [jiglypuf v]\nwait (3) seconds\nswitch backdrop to (backdrop20 v)\nwait (2) seconds\nbroadcast (like and fav v)\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\n@Level\n\nwhen flag clicked\nswitch costume to (costume3 v)\nshow\n\nwhen I receive [next level v]\nnext costume\n\n@Player\n\ndefine Initialize\ngo to x: (-210) y: (135)\nset [x v] to [0]\nset [y v] to [0]\n\ndefine Platform\nswitch costume to (costume3 v)\nset rotation style [left-right v]\nif <key (right arrow v) pressed?> then\n    change [x v] by (1)\n    point in direction (-90)\nelse\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n        point in direction (90)\n    else\n        if <key (up arrow v) pressed?> then\n    end\nend\nset [x v] to ((X) * (0.9))\nchange x by (X)\nif <touching (level v)?> then\n    change y by (1)\n    if <touching (level v)?> then\n        change y by (1)\n        if <touching (level v)?> then\n            change y by (1)\n            if <touching (level v)?> then\n                change y by (1)\n                if <touching (level v)?> then\n                    change y by (1)\n                    if <touching (level v)?> then\n                        change y by (1)\n                        if <touching (level v)?> then\n                            change y by (1)\n                            if <touching (level v)?> then\n                                change y by (1)\n                                if <touching (level v)?> then\n                                    change y by (1)\n                                    if <touching (level v)?> then\n                                        change y by (1)\n                                        if <touching (level v)?> then\n                                            change y by (1)\n                                            if <touching (level v)?> then\n                                                change y by (1)\n                                                if <touching (level v)?> then\n                                                    change y by (1)\n                                                    if <touching (level v)?> then\n                                                        change y by (1)\n                                                        if <touching (level v)?> then\n                                                            change y by (1)\n                                                            if <touching (level v)?> then\n                                                                change x by ((0) - (X))\n                                                                change y by (-16)\n                                                                if <key (up arrow v) pressed?> then\n                                                                    switch costume to (costume5 v)\n                                                                    if <(X) > [0]> then\n                                                                        change [x v] by (-7)\n                                                                    else\n                                                                        change [x v] by (7)\n                                                                    end\n                                                                    change [y v] by (14)\n                                                                else\n                                                                    change [x v] by (0)\n                                                                end\n                                                            end\n                                                        end\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\nchange [y v] by (-1)\nchange y by (Y)\nif <touching (level v)?> then\n    change y by ((0) - (Y))\n    set [y v] to [0]\nend\nchange y by (-1)\nif <<touching (level v)?> and <key (up arrow v) pressed?>> then\n    set [y v] to [12]\nend\nchange y by (1)\nif on edge, bounce\nif <touching (next level v)?> then\n    broadcast (Next level v)\n    Initialize\nend\nif <touching (danger v)?> then\n    Initialize\nend\nif <touching (trampoline v)?> then\n    change [y v] by (22)\nend\n\nwhen flag clicked\nswitch costume to (costume1 v)\nshow\nInitialize\nforever\n    Platform\nend\n\nwhen flag clicked\nswitch costume to (costume1 v)\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (costume2 v)\nrepeat (20)\n    change size by (-5)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    if <(x position) > [215]> then\n        broadcast (Next level v)\n    end\nend\n\nwhen I receive [next level v]\ngo to x: (-210) y: (-75)\nset [x v] to [0]\nset [y v] to [0]\n\nwhen I receive [oof v]\ngo to x: (-210) y: (-75)\nset [x v] to [0]\nset [y v] to [0]\n\nwhen flag clicked\nforever\n    if <(y position) < [-150]> then\n        broadcast (oof v)\n    end\nend\n\nwhen I receive [jiglypuf v]\nhide\n\n@Bad\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        broadcast (oof v)\n    end\nend\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\ngo to x: (36) y: (28)\nswitch costume to (costume1 v)\n\n@Pokemon Spirtes\n\n@Sprite1\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (-210) y: (-85)\nhide\n\nwhen I receive [jiglypuf v]\nswitch costume to (costume1 v)\nshow\nwait (3) seconds\nswitch costume to (costume2 v)\n\n@Sprite2\n\nwhen I receive [jiglypuf v]\nshow\nsay [*sings*] for (3) seconds\n\nwhen flag clicked\nhide\n\n@Sprite3\n\nwhen flag clicked\nhide\n\nwhen I receive [like and fav v]\nshow\nwait (3) seconds\nstop [all v]\n\n@Sprite4\n\nwhen flag clicked\nrepeat (10)\n    change [ghost v] effect by (25)\nend\n\n