Halloween! - A Platformer Game! #All #Games

Instructions: Click the flag to start.\nTo move right side press the right arrow key or D.\nTo move left side press the left arrow key or A.\nTo jump press up arrow key or W.\n

@Stage\n\nwhen I receive [hide v]\nforever\n    wait (2) seconds\n    play sound [Spooky Scary Skeletons v] until done\nend\n\nwhen I receive [hide v]\nswitch backdrop to (backdrop1 v)\n\n@player\n\nwhen I receive [hide v]\ngo to x: (-291) y: (-135)\nshow\n\nwhen flag clicked\nhide\n\nwhen I receive [hide v]\nforever\n    if <<key (d v) pressed?> or <key (right arrow v) pressed?>> then\n        change x by (10)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <<key (a v) pressed?> or <key (left arrow v) pressed?>> then\n        change x by (-10)\n    end\nend\n\nwhen I receive [hide v]\nset [gravity v] to [0]\nforever\n    if <not <touching (sprite1 v)?>> then\n        change [gravity v] by (-1)\n        change y by (gravity)\n    end\nend\n\nwhen I receive [hide v]\nset [gravity v] to [0]\nforever\n    if <touching (sprite1 v)?> then\n        if <<key (w v) pressed?> or <key (up arrow v) pressed?>> then\n            set [gravity v] to [10]\n            change y by (gravity)\n        end\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite5 v)?> then\n        next backdrop\n        start sound [ding-sound-effect_2 v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite6 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite62 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite7 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite8 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (trampoline v)?> then\n        start sound [audioblocks-futuristic-game-jump-boost-arcade-videogame-boost-arcade-videogame_BtG5-MIRwU_WM2 v]\n        set [gravity v] to [15]\n        change y by (gravity)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite9 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite11 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite12 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (trampoline2 v)?> then\n        start sound [audioblocks-futuristic-game-jump-boost-arcade-videogame-boost-arcade-videogame_BtG5-MIRwU_WM2 v]\n        set [gravity v] to [15]\n        change y by (gravity)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite13 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite14 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite15 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite16 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite17 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite18 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite19 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite20 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite21 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (trampoline3 v)?> then\n        start sound [audioblocks-futuristic-game-jump-boost-arcade-videogame-boost-arcade-videogame_BtG5-MIRwU_WM2 v]\n        set [gravity v] to [15]\n        change y by (gravity)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (trampoline4 v)?> then\n        start sound [audioblocks-futuristic-game-jump-boost-arcade-videogame-boost-arcade-videogame_BtG5-MIRwU_WM2 v]\n        set [gravity v] to [15]\n        change y by (gravity)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (trampoline5 v)?> then\n        start sound [audioblocks-futuristic-game-jump-boost-arcade-videogame-boost-arcade-videogame_BtG5-MIRwU_WM2 v]\n        set [gravity v] to [15]\n        change y by (gravity)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (trampoline6 v)?> then\n        start sound [audioblocks-futuristic-game-jump-boost-arcade-videogame-boost-arcade-videogame_BtG5-MIRwU_WM2 v]\n        set [gravity v] to [15]\n        change y by (gravity)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (trampoline7 v)?> then\n        start sound [audioblocks-futuristic-game-jump-boost-arcade-videogame-boost-arcade-videogame_BtG5-MIRwU_WM2 v]\n        set [gravity v] to [15]\n        change y by (gravity)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite22 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite23 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite24 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite25 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (trampoline8 v)?> then\n        start sound [audioblocks-futuristic-game-jump-boost-arcade-videogame-boost-arcade-videogame_BtG5-MIRwU_WM2 v]\n        set [gravity v] to [15]\n        change y by (gravity)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite26 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite27 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite28 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite29 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite30 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite31 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite32 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite33 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite34 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (trampoline9 v)?> then\n        start sound [audioblocks-futuristic-game-jump-boost-arcade-videogame-boost-arcade-videogame_BtG5-MIRwU_WM2 v]\n        set [gravity v] to [15]\n        change y by (gravity)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (trampoline10 v)?> then\n        start sound [audioblocks-futuristic-game-jump-boost-arcade-videogame-boost-arcade-videogame_BtG5-MIRwU_WM2 v]\n        set [gravity v] to [15]\n        change y by (gravity)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite35 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite36 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite37 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite38 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite39 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite40 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite41 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite42 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <touching (sprite43 v)?> then\n        start sound [Oops v]\n        go to x: (-321) y: (-132)\n    end\nend\n\nwhen backdrop switches to [backdrop2 v]\ngo to x: (-321) y: (-132)\n\nwhen backdrop switches to [backdrop3 v]\ngo to x: (-321) y: (-132)\n\nwhen backdrop switches to [backdrop4 v]\ngo to x: (-321) y: (-132)\n\nwhen backdrop switches to [backdrop5 v]\ngo to x: (-321) y: (-132)\n\nwhen backdrop switches to [backdrop6 v]\ngo to x: (-321) y: (-132)\n\nwhen backdrop switches to [backdrop7 v]\ngo to x: (-321) y: (-132)\n\nwhen backdrop switches to [backdrop8 v]\ngo to x: (-321) y: (-132)\n\nwhen backdrop switches to [backdrop9 v]\ngo to x: (-321) y: (-132)\n\nwhen backdrop switches to [backdrop10 v]\ngo to x: (-321) y: (-132)\n\nwhen backdrop switches to [backdrop11 v]\ngo to x: (-321) y: (-132)\n\nwhen backdrop switches to [backdrop12 v]\ngo to x: (-321) y: (-132)\n\nwhen backdrop switches to [backdrop13 v]\ngo to x: (-321) y: (-132)\n\nwhen backdrop switches to [backdrop14 v]\ngo to x: (-321) y: (-132)\n\nwhen backdrop switches to [backdrop15 v]\ngo to x: (-321) y: (-132)\n\n@Sprite1\n\nwhen flag clicked\nhide\n\nwhen I receive [hide v]\nshow\n\n@Particles\n\ndefine create (#ofclone)\nswitch costume to (costume3 v)\nhide\npoint in direction (pick random (-40) to (50))\nrepeat (#ofclone)\n    turn left (pick random (-15) to (15)) degrees\n    go to [front v] layer\n    create clone of (_myself_ v)\n    point in direction (pick random (-40) to (50))\nend\n\nwhen flag clicked\ngo to [front v] layer\nset [size v] to [30]\nset [away v] to [2]\nset [velo v] to [2]\n\nwhen I start as a clone\nswitch costume to (costume2 v)\ngo to [front v] layer\ngo to x: (0) y: (0)\nshow\nset size to (pick random (25) to (115)) %\nturn right (pick random (-10) to (10)) degrees\nset [away v] to (pick random (5) to (20))\nset [velo v] to [4]\nrepeat until <(y position) < [-180]>\n    change size by (-.1)\n    move (away) steps\n    change y by (velo)\n    change [ghost v] effect by (pick random (.2) to (1))\n    change [velo v] by (-1)\n    change [size v] by (1)\n    if <touching (_edge_ v)?> then\n        delete this clone\n    end\nend\n\nwhen I receive [particles v]\ncreate [60]\n\n@Sprite4\n\nwhen I receive [transition thing v]\ngo to [front v] layer\nrepeat (21)\n    next costume\nend\nbroadcast (Particles v)\nwait (4.4) seconds\nbroadcast (HIDE v)\nrepeat (17)\n    next costume\nend\nrepeat (23)\n    next costume\n    change [ghost v] effect by (3)\nend\nhide\n\nwhen flag clicked\nswitch costume to (costume1 v)\npoint in direction (90)\ngo to [back v] layer\ngo to x: (0) y: (0)\nclear graphic effects\nshow\n\n@Sprite2\n\nwhen I receive [particles v]\nshow\nrepeat (165)\n    change [direction v] by (7.5)\n    go to [front v] layer\n    point in direction ((([sin v] of (direction) ) * (20)) + (90))\n    set size to ((([sin v] of ((direction) * (2.2)) ) * (60)) + (200)) %\nend\n\nwhen flag clicked\nhide\ngo to x: (0) y: (0)\ngo to [front v] layer\npoint in direction (90)\n\nwhen I receive [hide v]\nhide\n\n@Sprite10\n\nwhen flag clicked\nstart sound [Xaf - Unlimited v]\nhide\ngo to x: (0) y: (140)\nswitch costume to (costume3 v)\nset [ghost v] effect to (100)\nset [brightness v] effect to (0)\nset size to (100) %\nrepeat (4)\n    create clone of (_myself_ v)\n    change y by (-100)\n    wait (.2) seconds\nend\nbroadcast (Alex_Legends v)\n\nwhen I start as a clone\nshow\nrepeat (4)\n    change size by (80)\n    change [ghost v] effect by (-15)\nend\nrepeat (3)\n    change size by (55)\n    change [ghost v] effect by (-10)\nend\nrepeat (3)\n    change size by (35)\n    change [ghost v] effect by (-10)\nend\nrepeat (3)\n    change size by (24)\nend\nrepeat (3)\n    change size by (15)\nend\nrepeat (1)\n    change size by (10)\nend\nrepeat (1)\n    change size by (5)\nend\nrepeat (2)\n    change size by (3)\nend\nrepeat (2)\n    change size by (2)\nend\nrepeat (2)\n    change size by (1)\nend\nwait (3.6) seconds\nbroadcast (Transition thing v)\n\nwhen I receive [transition thing v]\ndelete this clone\n\n@particles\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\ngo to [front v] layer\nshow\ngo to x: (230) y: (pick random (-200) to (200))\npoint in direction (pick random (-105) to (-75))\nset [ghost v] effect to (100)\nrepeat (5)\n    change [ghost v] effect by (-10)\nend\nrepeat until <(x position) < [-230]>\n    move (10) steps\nend\nrepeat (5)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen I receive [hide v]\nforever\n    wait (.2) seconds\n    create clone of (_myself_ v)\nend\n\n@Sprite5\n\nwhen flag clicked\nhide\n\nwhen I receive [hide v]\nshow\n\nwhen backdrop switches to [backdrop15 v]\nhide\n\n@Sprite6\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop2 v]\nshow\n\nwhen backdrop switches to [backdrop3 v]\nhide\n\n@Sprite51\n\nwhen I start as a clone\nshow\nset size to (pick random (50) to (120)) %\nset [color v] effect to (pick random (1) to (1000))\nturn right (pick random (0) to (360)) degrees\ngo to x: (pick random (-240) to (240)) y: (1000)\nglide (3) secs to x: (pick random (-200) to (200)) y: (-190)\ndelete this clone\n\nwhen I start as a clone\nswitch costume to (pick random (1) to (2))\nif <(pick random (1) to (1)) = [1]> then\n    forever\n        turn right (pick random (0) to (7)) degrees\n    end\nelse\n    forever\n        turn right (pick random (-7) to (0)) degrees\n    end\nend\n\nwhen backdrop switches to [backdrop15 v]\nforever\n    create clone of (_myself_ v)\n    wait (0.2) seconds\nend\n\n@Sprite62\n\nwhen backdrop switches to [backdrop3 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop4 v]\nhide\n\n@Sprite7\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop5 v]\nshow\n\nwhen backdrop switches to [backdrop6 v]\nhide\n\n@Sprite8\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop5 v]\nshow\n\nwhen backdrop switches to [backdrop6 v]\nhide\n\n@trampoline\n\nwhen flag clicked\nhide\n\nwhen I receive [hide v]\ngo to [back v] layer\n\nwhen backdrop switches to [backdrop4 v]\nshow\n\nwhen backdrop switches to [backdrop5 v]\nhide\n\n@Sprite9\n\nwhen backdrop switches to [backdrop6 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop7 v]\nhide\n\n@Sprite11\n\nwhen backdrop switches to [backdrop6 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop7 v]\nhide\n\n@Sprite12\n\nwhen backdrop switches to [backdrop6 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop7 v]\nhide\n\n@trampoline2\n\nwhen flag clicked\nhide\n\nwhen I receive [hide v]\ngo to [back v] layer\n\nwhen backdrop switches to [backdrop7 v]\nshow\n\nwhen backdrop switches to [backdrop8 v]\nhide\n\n@Sprite13\n\nwhen backdrop switches to [backdrop7 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop8 v]\nhide\n\n@Sprite14\n\nwhen backdrop switches to [backdrop7 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop8 v]\nhide\n\n@Sprite15\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop7 v]\nshow\n\nwhen backdrop switches to [backdrop8 v]\nhide\n\n@Sprite16\n\nwhen backdrop switches to [backdrop7 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop8 v]\nhide\n\n@Sprite17\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop8 v]\nshow\n\nwhen backdrop switches to [backdrop9 v]\nhide\n\n@Sprite18\n\nwhen backdrop switches to [backdrop8 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop9 v]\nhide\n\n@Sprite19\n\nwhen backdrop switches to [backdrop8 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop9 v]\nhide\n\n@Sprite20\n\nwhen backdrop switches to [backdrop8 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop9 v]\nhide\n\n@Sprite21\n\nwhen backdrop switches to [backdrop8 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop9 v]\nhide\n\n@trampoline3\n\nwhen flag clicked\nhide\n\nwhen I receive [hide v]\ngo to [back v] layer\n\nwhen backdrop switches to [backdrop8 v]\nshow\n\nwhen backdrop switches to [backdrop9 v]\nhide\n\n@Sprite22\n\nwhen backdrop switches to [backdrop9 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop10 v]\nhide\n\n@Sprite23\n\nwhen backdrop switches to [backdrop9 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop10 v]\nhide\n\n@Sprite24\n\nwhen backdrop switches to [backdrop9 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop10 v]\nhide\n\n@Sprite25\n\nwhen backdrop switches to [backdrop9 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop10 v]\nhide\n\n@trampoline4\n\nwhen flag clicked\nhide\n\nwhen I receive [hide v]\ngo to [back v] layer\n\nwhen backdrop switches to [backdrop9 v]\nshow\n\nwhen backdrop switches to [backdrop10 v]\nhide\n\n@trampoline5\n\nwhen flag clicked\nhide\n\nwhen I receive [hide v]\ngo to [back v] layer\n\nwhen backdrop switches to [backdrop9 v]\nshow\n\nwhen backdrop switches to [backdrop10 v]\nhide\n\n@trampoline6\n\nwhen flag clicked\nhide\n\nwhen I receive [hide v]\ngo to [back v] layer\n\nwhen backdrop switches to [backdrop9 v]\nshow\n\nwhen backdrop switches to [backdrop10 v]\nhide\n\n@trampoline7\n\nwhen flag clicked\nhide\n\nwhen I receive [hide v]\ngo to [back v] layer\n\nwhen backdrop switches to [backdrop9 v]\nshow\n\nwhen backdrop switches to [backdrop10 v]\nhide\n\n@Sprite26\n\nwhen backdrop switches to [backdrop10 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop11 v]\nhide\n\n@Sprite27\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop10 v]\nshow\n\nwhen backdrop switches to [backdrop11 v]\nhide\n\n@Sprite28\n\nwhen backdrop switches to [backdrop10 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop11 v]\nhide\n\n@trampoline8\n\nwhen flag clicked\nhide\n\nwhen I receive [hide v]\ngo to [back v] layer\n\nwhen backdrop switches to [backdrop10 v]\nshow\n\nwhen backdrop switches to [backdrop11 v]\nhide\n\n@Sprite29\n\nwhen backdrop switches to [backdrop11 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop12 v]\nhide\n\n@Sprite30\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop11 v]\nshow\n\nwhen backdrop switches to [backdrop12 v]\nhide\n\n@Sprite31\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop11 v]\nshow\n\nwhen backdrop switches to [backdrop12 v]\nhide\n\n@Sprite32\n\nwhen backdrop switches to [backdrop12 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop13 v]\nhide\n\n@Sprite33\n\nwhen backdrop switches to [backdrop12 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop13 v]\nhide\n\n@Sprite34\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop12 v]\nshow\n\nwhen backdrop switches to [backdrop13 v]\nhide\n\n@trampoline9\n\nwhen flag clicked\nhide\n\nwhen I receive [hide v]\ngo to [back v] layer\n\nwhen backdrop switches to [backdrop12 v]\nshow\n\nwhen backdrop switches to [backdrop13 v]\nhide\n\n@Sprite35\n\nwhen backdrop switches to [backdrop13 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop14 v]\nhide\n\n@Sprite36\n\nwhen backdrop switches to [backdrop13 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop14 v]\nhide\n\n@Sprite37\n\nwhen backdrop switches to [backdrop13 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop14 v]\nhide\n\n@trampoline10\n\nwhen flag clicked\nhide\n\nwhen I receive [hide v]\ngo to [back v] layer\n\nwhen backdrop switches to [backdrop13 v]\nshow\n\nwhen backdrop switches to [backdrop14 v]\nhide\n\n@Button3\n\nwhen this sprite clicked\nchange [level v] by (1)\nstart sound [click v]\nset volume to (300) %\nnext backdrop\n\nwhen flag clicked\nhide\n\nwhen I receive [hide v]\nshow\n\nwhen backdrop switches to [backdrop15 v]\nhide\n\n@Sprite38\n\nwhen backdrop switches to [backdrop14 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop15 v]\nhide\n\n@Sprite39\n\nwhen backdrop switches to [backdrop14 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop15 v]\nhide\n\n@Sprite40\n\nwhen backdrop switches to [backdrop14 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop15 v]\nhide\n\n@Sprite41\n\nwhen backdrop switches to [backdrop14 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop15 v]\nhide\n\n@Sprite42\n\nwhen backdrop switches to [backdrop14 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop15 v]\nhide\n\n@Sprite43\n\nwhen backdrop switches to [backdrop14 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop15 v]\nhide\n\n@Untitled design\n\nshow\n\nwhen flag clicked\nhide\n\n@Sprite3\n\nwhen I start as a clone\nshow\nrepeat (5)\n    change y by (25)\n    change [ghost v] effect by (-15)\nend\nrepeat (3)\n    change y by (15)\n    change [ghost v] effect by (-15)\nend\nrepeat (2)\n    change y by (10)\n    change [ghost v] effect by (-15)\nend\nrepeat (2)\n    change y by (5)\n    change [ghost v] effect by (-15)\nend\nrepeat (2)\n    change y by (3)\n    change [ghost v] effect by (-15)\nend\nrepeat (2)\n    change y by (2)\n    change [ghost v] effect by (-15)\nend\nrepeat (2)\n    change y by (1)\n    change [ghost v] effect by (-15)\nend\nwait (.8) seconds\nrepeat (4)\n    change size by (-2)\n    change y by (15)\nend\nrepeat (3)\n    change size by (-3)\n    change y by (10)\nend\nrepeat (3)\n    change size by (-3.5)\n    change y by (5)\nend\nrepeat (2)\n    change size by (-4)\n    change y by (2)\nend\nrepeat (1)\n    change size by (-4)\n    change y by (1)\nend\nrepeat (1)\n    change size by (-2)\n    change y by (-2)\n    change [ghost v] effect by (5)\nend\nrepeat (3)\n    change size by (-2)\n    change y by (-4)\n    change [ghost v] effect by (10)\nend\nrepeat (3)\n    change size by (-2)\n    change y by (-8)\n    change [ghost v] effect by (10)\nend\nrepeat (5)\n    change size by (-1.6)\n    change y by (-12)\n    change [ghost v] effect by (12)\nend\n\nwhen I receive [alex_legends v]\nrepeat (12)\n    next costume\n    create clone of (_myself_ v)\n    wait (.04) seconds\nend\n\nwhen flag clicked\nhide\ngo to x: (-16) y: (-189)\nset size to (100) %\nset [ghost v] effect to (100)\nswitch costume to (costume13 v)\n\n