Speed Run || A Platformer #games #all #trending

Instructions: -----------------------------Speed Run-----------------------------\n------------------------A Speed Platformer-----------------------\n\nPlease ❤️ and ⭐️ if you enjoyed!\nMore games like this will be coming out soon!\nFollow @TrentonTNT for more like this!\n\nKinda generic... sorry XD\n\n--------------------------INSTRUCTIONS------------------------\n\n> Arrow keys or WAD to move\n> Dodge Spikes\n> Jump on Trampolines\n> Get to the Flag\n> Try to get a highscore! :)\n\n---------------------------------TAGS--------------------------------\n\n#platformer #speedrun #spikes #cube #trampolines #fun #all #trending #flag #enjoy #gaming #games #1

@Stage\n\nwhen flag clicked\nswitch backdrop to (tb v)\n\nwhen I receive [play button activated v]\nswitch backdrop to (level 1 1 v)\n\nwhen flag clicked\nhide variable [time v]\n\nwhen I receive [play button activated v]\nset [time v] to [0]\nforever\n    wait (1) seconds\n    change [time v] by (1)\nend\n\nwhen backdrop switches to [level 1 13 v]\nbroadcast (END v)\n\nwhen I receive [end v]\nshow variable [time v]\nstop [all v]\n\n@Platformer Engine\n\nwhen flag clicked\nhide\n\nwhen I receive [up v]\nset [ghost v] effect to (0)\nshow\ngo to x: (-201) y: (0)\n\nwhen I receive [alright bros let's go v]\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (up2 v)\nrepeat (10)\n    change [ghost v] effect by (5)\n    change size by (-5)\nend\ndelete this clone\n\nwhen I receive [play button activated v]\nbroadcast (alright bros let's go v)\n\nwhen I receive [play button activated v]\nset size to (150) %\nset [ghost v] effect to (0)\nshow\nswitch costume to (up v)\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-201) y: (0)\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [xv v] by (1)\n        switch costume to (costume2 v)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [xv v] by (-1)\n        switch costume to (costume3 v)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#fbff00)?> then\n        change y by (1)\n        if <touching color (#fbff00)?> then\n            change y by (1)\n            if <touching color (#fbff00)?> then\n                change y by (1)\n                if <touching color (#fbff00)?> then\n                    change y by (1)\n                    if <touching color (#fbff00)?> then\n                        change y by (1)\n                        if <touching color (#fbff00)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#fbff00)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#fbff00)?> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [yv v] to [15]\n        end\n    end\n    if <<touching color (#ff0000)?> or <touching color (#800000)?>> then\n        start sound [Oops v]\n        set [xv v] to [0]\n        set [yv v] to [0]\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        broadcast (up v)\n    end\n    if <<touching color (#ff6f00)?> or <touching color (#878787)?>> then\n        start sound [Big Boing v]\n        set [yv v] to [20]\n    end\n    if <<(x position) > [-250]> and <(y position) < [-179]>> then\n        start sound [Oops v]\n        set [xv v] to [0]\n        set [yv v] to [0]\n        broadcast (up v)\n    end\n    if <<touching color (#965600)?> or <touching color (#0077ff)?>> then\n        go to x: (-201) y: (0)\n        next backdrop\n    end\nend\n\nwhen I receive [end v]\nforever\n    hide\nend\n\nwhen flag clicked\nforever\n    play sound [Starship v] until done\nend\n\n@TB\n\nwhen flag clicked\nhide\n\n@Start Button\n\nwhen flag clicked\nshow\ngo to x: (0) y: (-60)\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (120) %\n    else\n        set size to (100) %\n    end\nend\n\nwhen this sprite clicked\nbroadcast (PLAY BUTTON ACTIVATED v)\n\nwhen I receive [play button activated v]\nhide\n\n@Restart\n\nwhen flag clicked\ngo to x: (120) y: (-145)\nset size to (65) %\nhide\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (70) %\n    else\n        set size to (65) %\n    end\nend\n\nwhen I receive [play button activated v]\nshow\n\nwhen this sprite clicked\nbroadcast (up v)\n\nwhen I receive [end v]\nforever\n    hide\nend\n\n@Text\n\nwhen flag clicked\nshow\ngo to [front v] layer\nforever\n    go to x: (0) y: ((([sin v] of ((timer) * (12)) ) * (15)) + (35))\n    point in direction ((90) + (([sin v] of ((timer) * (200)) ) * (2)))\nend\n\nwhen I receive [play button activated v]\nhide\n\n@Skip\n\nwhen flag clicked\ngo to x: (200) y: (-145)\nset size to (65) %\nhide\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (70) %\n    else\n        set size to (65) %\n    end\nend\n\nwhen I receive [play button activated v]\nshow\n\nwhen this sprite clicked\nnext backdrop\nbroadcast (up v)\n\nwhen I receive [end v]\nforever\n    hide\nend\n\n