Candyland Platformer

Instructions: ☆LEADERBOARD☆\n1)  @greeny7\n2)  @PaiMaelrmalindos\n3)  @-White_Ghost-\n----------------------------e-n-j-o-y----------------------------------------\n\n                                  STORY:\nA young gumball loved adventure and whenever she had a chance to explore she would to it but one day she went over the cone mountains and past the cotton candy clouds then she got lost she was so focused that she easily got past the holes and liquorice but she cant get the same amount of focus as she had before can you get her back to her home where she belongs?                                                                                     \n                                                                                  \n                                                                                \n     This platformer was very hard to make, original and every level is possible\nNOT mobile friendly\n-------------------------------------------------------------------------

@Stage\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen flag clicked\nforever\n    play sound [Cute Video Game Loop Music \(Royalty Free\) v] until done\nend\n\n@Ball\n\nwhen [r v] key pressed\ngo to x: (-204) y: (-130)\n\nwhen flag clicked\nset [deaths v] to [0]\nset [level v] to [0]\nshow\nswitch backdrop to (1 v)\ngo to x: (-204) y: (-130)\nswitch costume to (ball-c v)\nset size to (100) %\nset [xv v] to [0]\nset [yv v] to [0]\nset [level v] to [1]\nforever\n    change [yv v] by (-0.5)\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (1)\n    end\n    set [xv v] to ((XV) * (0.9))\n    change x by (XV)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                        if <touching color (#000000)?> then\n                            change y by (1)\n                            if <touching color (#000000)?> then\n                                change y by (-6)\n                                if <key (up arrow v) pressed?> then\n                                    set [yv v] to [10]\n                                    if <(XV) > [0]> then\n                                        set [xv v] to [-10]\n                                    else\n                                        set [xv v] to [10]\n                                    end\n                                else\n                                    change x by ((XV) * (-1))\n                                    set [xv v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (YV)\n    if <touching color (#000000)?> then\n        change y by ((YV) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-0.5)\n    if <<touching color (#000000)?> and <key (up arrow v) pressed?>> then\n        set [yv v] to [8]\n    end\n    if <[235] < (x position)> then\n        change [level v] by (1)\n        broadcast (next level v)\n        go to x: (-204) y: (-130)\n        if <(Level) = [6]> then\n            go to x: (-191) y: (-76)\n        end\n    end\n    if <touching color (#ff0000)?> then\n        repeat (10)\n            change [color v] effect by (25)\n        end\n        go to x: (-204) y: (-130)\n        change [deaths v] by (1)\n    end\n    if <touching color (#fff600)?> then\n        set [yv v] to [11]\n    end\n    change y by (0.5)\nend\n\nwhen flag clicked\nforever\n    wait (1) seconds\n    change [time v] by (1)\nend\n\nwhen flag clicked\nset [time v] to [0]\n\n@Arrow1\n\nwhen this sprite clicked\nswitch costume to (arrow1-a2 v)\nchange [level v] by (1)\nnext backdrop\nwait (0.5) seconds\nswitch costume to (arrow1-a v)\n\n