NEW Fortnite: Pixel Platformer Online

Instructions: Part 2 is out: https://scratch.mit.edu/projects/395828316/\nReshared on 19th June 2020\n\n-:_:-:_:-:_:-:_:-:_:-:_:-:_:-:_:-:_:-:_:-:_:-:_:-:_:-:_:-:_:-:_:\nHi and welcome to my newest game. This is my first game with 100% pixel graphics. \n\n-:_:-:_:-:_:-:_:-INSTRUCTIONS:-:_:-:_:-:_:-:_:-:_:-:\n\nMove with arrows, WASD or mobile controls.\nYou can kill enemys by jumping on their head. \nAvoid Spikes or other dangers. Trampolins are bouncy.\n\n\n\nWOW top-loved!!! Thank you ;D\nAnd #6 on trending :D

@Stage\n\nwhen I receive [message1 v]\nnext backdrop\n\nwhen I receive [trumpetss v]\nstart sound [trumpet1 v]\n\nwhen backdrop switches to [backdrop6 v]\nstop all sounds\nwait (0.01) seconds\nrepeat until <([backdrop # v] of [_stage_ v]) = [15]>\n    play sound [Boss Fight v] until done\nend\n\nwhen backdrop switches to [backdrop1 v]\nstop all sounds\nwait (0.01) seconds\nrepeat until <([backdrop # v] of [_stage_ v]) = [14]>\n    play sound [Sweet Safari v] until done\nend\n\nwhen backdrop switches to [backdrop17 v]\nstop all sounds\nwait (0.01) seconds\nrepeat until <([backdrop # v] of [_stage_ v]) = [9]>\n    play sound [Boss Fight v] until done\nend\n\nwhen backdrop switches to [backdrop7 v]\nstop all sounds\nwait (0.01) seconds\nrepeat until <([backdrop # v] of [_stage_ v]) = [20]>\n    play sound [Cowboy Country v] until done\nend\n\nwhen backdrop switches to [backdrop18 v]\nstop all sounds\nwait (0.01) seconds\nrepeat until <([backdrop # v] of [_stage_ v]) = [23]>\n    play sound [Final Boss v] until done\nend\n\nwhen I receive [unleashthebeast v]\nwait (1) seconds\nswitch backdrop to (backdrop19 v)\n\nwhen I receive [phase2 v]\nwait (3) seconds\nswitch backdrop to (backdrop20 v)\n\nwhen I receive [deadchicken v]\nswitch backdrop to (backdrop21 v)\n\nwhen backdrop switches to [backdrop21 v]\nstop all sounds\nwait (0.01) seconds\nplay sound [Ending v] until done\nstop [all v]\n\nwhen flag clicked\nswitch backdrop to (backdrop22 v)\n\nwhen I receive [playgame! v]\nswitch backdrop to (backdrop12 v)\n\nwhen backdrop switches to [backdrop12 v]\nwait (0.01) seconds\nrepeat until <([backdrop # v] of [_stage_ v]) = [8]>\n    play sound [Party Plant v] until done\nend\n\nwhen I receive [instructions v]\nswitch backdrop to (backdrop23 v)\n\nwhen I receive [2-player v]\nswitch backdrop to (backdrop12 v)\n\nwhen flag clicked\nhide variable [time v]\n\nwhen I receive [2-player v]\nshow variable [time v]\n\nwhen I receive [playgame! v]\nshow variable [time v]\n\nwhen I receive [back v]\nswitch backdrop to (backdrop22 v)\n\n@Felix\n\nwhen flag clicked\nforever\n    if < or <key (right arrow v) pressed?>> then\n        if <key (n v) pressed?> then\n            switch costume to (costume6 v)\n        end\n        switch costume to (costume5 v)\n        wait (0.23) seconds\n        switch costume to (costume2 v)\n        wait (0.23) seconds\n        if < or <key (down arrow v) pressed?>> then\n            if <key (n v) pressed?> then\n                switch costume to (costume6 v)\n            end\n            switch costume to (costume9 v)\n            wait (0.1) seconds\n            switch costume to (costume8 v)\n            wait (0.1) seconds\n        end\n    end\n    if < or <key (left arrow v) pressed?>> then\n        if <key (n v) pressed?> then\n            switch costume to (costume6 v)\n        end\n        switch costume to (costume5 v)\n        wait (0.23) seconds\n        switch costume to (costume2 v)\n        wait (0.23) seconds\n        if < or <key (down arrow v) pressed?>> then\n            switch costume to (costume9 v)\n            wait (0.1) seconds\n            switch costume to (costume8 v)\n            wait (0.1) seconds\n        end\n    end\n    if <key (n v) pressed?> then\n        switch costume to (costume6 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<key (down arrow v) pressed?> or > then\n        switch costume to (costume8 v)\n        if <<key (d v) pressed?> or <<key (a v) pressed?> or <<key (left arrow v) pressed?> or <key (right arrow v) pressed?>>>> then\n            switch costume to (costume9 v)\n            wait (0.1) seconds\n            switch costume to (costume8 v)\n            wait (0.1) seconds\n        end\n    end\nend\n\nwhen I receive [message1 v]\nshow\nswitch costume to (costume2 v)\ngo to x: (-200) y: (-137)\npoint in direction (90)\nset [yv v] to [0]\nset [xv v] to [0]\n\nwhen flag clicked\nforever\n    if <key (n v) pressed?> then\n        switch costume to (costume6 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<key (up arrow v) pressed?> and <not <<key (z v) pressed?> or <<key (space v) pressed?> or >>>> then\n        switch costume to (costume4 v)\n    end\nend\n\nwhen [up arrow v] key pressed\nif <<<key (space v) pressed?> or <key (z v) pressed?>> and <not <<touching color (#663b00)?> or <touching color (#00ff55)?>>>> then\n    set [yv v] to [12]\n    repeat until <<touching color (#663b00)?> or <touching color (#00ff55)?>>\n        change [yv v] by (-0.1)\n    end\nend\n\nwhen flag clicked\nset [time v] to [0]\nhide\n\nwhen flag clicked\nforever\n    if <key (down arrow v) pressed?> then\n        switch costume to (costume6 v)\n        wait (0.1) seconds\n        switch costume to (costume7 v)\n        wait (0.1) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    if <<key (up arrow v) pressed?> and <touching color (#009999)?>> then\n        play sound [ripples v] until done\n    end\nend\n\nwhen backdrop switches to [backdrop8 v]\nforever\n    if <<touching (piano v)?> or <touching (piano2 v)?>> then\n        start sound [chord v]\n        set [yv v] to [20]\n    end\nend\n\nwhen backdrop switches to [backdrop9 v]\nforever\n    if <<<touching (bat v)?> or <touching (bat2 v)?>> and <not <<key (z v) pressed?> or <key (space v) pressed?>>>> then\n        go to x: (-226) y: (-147)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite27 v)?> then\n        go to x: (-229) y: (61)\n    end\nend\n\nwhen backdrop switches to [backdrop14 v]\nforever\n    if <<<touching (pacplant v)?> or <touching (pacplant2 v)?>> and <not <<key (z v) pressed?> or <key (space v) pressed?>>>> then\n        go to x: (-223) y: (-147)\n    end\nend\n\nwhen backdrop switches to [backdrop15 v]\nforever\n    if <<touching (windmill2 v)?> or <touching (windmill3 v)?>> then\n        change [yv v] by (5)\n    end\n    if <<touching (windmill v)?> or <touching (windmill4 v)?>> then\n        change [yv v] by (1)\n    end\nend\n\nwhen backdrop switches to [backdrop16 v]\nforever\n    if <<<touching (scissor v)?> or <touching (scissor2 v)?>> and <not <<key (z v) pressed?> or <key (space v) pressed?>>>> then\n        go to x: (-223) y: (-147)\n    end\nend\n\nwhen backdrop switches to [backdrop16 v]\nforever\n    if <touching (sprite32 v)?> then\n        go to x: (-218) y: (19)\n    end\nend\n\nwhen backdrop switches to [backdrop17 v]\nforever\n    if <<touching (dandelion v)?> and <not <<key (z v) pressed?> or <key (space v) pressed?>>>> then\n        go to x: (-223) y: (-147)\n    end\nend\n\nwhen backdrop switches to [backdrop18 v]\nforever\n    if <touching (chickenlittle v)?> then\n        go to x: (-224) y: (-147)\n    end\n    if <<touching (chickenlittle2 v)?> and <not <touching color (#ff0000)?>>> then\n        go to x: (-224) y: (-147)\n    end\n    if <touching (chickenlittle3 v)?> then\n        go to x: (-224) y: (-147)\n    end\nend\n\nwhen backdrop switches to [backdrop21 v]\n\nwhen I receive [playgame! v]\nshow\nswitch costume to (costume2 v)\npoint in direction (90)\ngo to x: (-207) y: (-139)\nset [time v] to [0]\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <<touching (sprite1 v)?> and <([costume # v] of [sprite1 v]) = [1]>> then\n        set [yv v] to [20]\n        start sound [Spring v]\n    end\n    if <<touching (sprite1 v)?> and <([costume # v] of [sprite1 v]) = [2]>> then\n        set [xv v] to [20]\n        start sound [Spring v]\n    end\n    if <<touching (sprite1 v)?> and <([costume # v] of [sprite1 v]) = [3]>> then\n        set [yv v] to [-20]\n        start sound [Spring v]\n    end\n    if <<touching (sprite1 v)?> and <([costume # v] of [sprite1 v]) = [4]>> then\n        set [xv v] to [-20]\n        start sound [Spring v]\n    end\n    change [yv v] by (-0.5)\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        set rotation style [left-right v]\n        change [xv v] by (0.65)\n        if <key (x v) pressed?> then\n            change [xv v] by (0.2)\n        end\n    end\n    if <key (left arrow v) pressed?> then\n        point in direction (-90)\n        set rotation style [left-right v]\n        change [xv v] by (-0.65)\n        if <key (x v) pressed?> then\n            change [xv v] by (-0.2)\n        end\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n        change y by (1)\n        if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n            change y by (1)\n            if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                change y by (1)\n                if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                    change y by (1)\n                    if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                        change y by (1)\n                        if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                            change y by (1)\n                            if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                                change y by (1)\n                                if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                                    change x by ((Xv) * (-1))\n                                    change x by (-1)\n                                    change y by (-5)\n                                    if <touching (none v)?> then\n                                        change x by (Change)\n                                    end\n                                    change x by (1)\n                                    if <key (up arrow v) pressed?> then\n                                        if <not <touching color (#660000)?>> then\n                                            if <(Xv) > [0]> then\n                                                set [xv v] to [-8]\n                                            else\n                                                set [xv v] to [8]\n                                            end\n                                            switch costume to (costume4 v)\n                                            start sound [pop v]\n                                            set [yv v] to [12]\n                                            if <key (x v) pressed?> then\n                                                set [yv v] to [13.5]\n                                            end\n                                        end\n                                    else\n                                        set [xv v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    if <key (up arrow v) pressed?> then\n        switch costume to (costume4 v)\n    end\n    change y by (Yv)\n    if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-2)\n    if <touching (none v)?> then\n        change x by (Change)\n    end\n    if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n        if <<key (up arrow v) pressed?> or > then\n            if <not <touching color (#660000)?>> then\n                set [yv v] to [12]\n                start sound [pop v]\n                if <<key (space v) pressed?> or <key (z v) pressed?>> then\n                    set [yv v] to [15]\n                end\n            end\n        end\n    end\n    if <not <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or >> then\n        change [yv v] by (-0.36)\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (0.37)\n        end\n    end\n    if <key (down arrow v) pressed?> then\n        start sound [tambura v]\n    end\n    if <touching color (#660000)?> then\n        start sound [buzz whir v]\n        go to x: (-207) y: (-139)\n        set [xv v] to [0]\n        set [yv v] to [0]\n        change [deaths v] by (1)\n        point in direction (90)\n    end\n    if <touching (fireball v)?> then\n        go to x: (-207) y: (-139)\n        set [xv v] to [0]\n        set [yv v] to [0]\n        change [deaths v] by (1)\n        point in direction (90)\n    end\n    if <<key (space v) pressed?> or <key (z v) pressed?>> then\n        switch costume to (costume3 v)\n        wait (0.01) seconds\n        switch costume to (costume2 v)\n        start sound [horse gallop v]\n        if <<key (right arrow v) pressed?> or > then\n            change x by (8)\n            if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                change x by (-8)\n            end\n        end\n        if <<key (left arrow v) pressed?> or > then\n            change x by (-8)\n            if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                change x by (8)\n            end\n        end\n    end\n    if <key (r v) pressed?> then\n        go to x: (-207) y: (-140)\n    end\n    if <touching (soda v)?> then\n        if <([costume # v] of [soda v]) = [2]> then\n            set [yv v] to [15]\n        end\n    end\n    if <touching (soda2 v)?> then\n        if <([costume # v] of [soda2 v]) = [2]> then\n            set [yv v] to [15]\n        end\n    end\n    if <key (r v) pressed?> then\n        go to x: (-207) y: (-139)\n    end\n    if <<touching (robin v)?> and < or <key (z v) pressed?>>> then\n        go to x: (-207) y: (-139)\n    end\n    if <<touching (sprite3 v)?> and <touching color (#666666)?>> then\n        broadcast (dead v)\n        set [yv v] to [6]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (crab2 v)?> and <touching color (#666666)?>> then\n        broadcast (crabdead2 v)\n        set [yv v] to [6]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (crab v)?> and <touching color (#666666)?>> then\n        broadcast (Crabdead v)\n        set [yv v] to [6]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (sprite7 v)?> and <touching color (#666666)?>> then\n        broadcast (flightdeath v)\n        set [yv v] to [6]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (sprite20 v)?> and <touching color (#666666)?>> then\n        broadcast (flightdeath2 v)\n        set [yv v] to [6]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (lord lollipop v)?> and <touching color (#666666)?>> then\n        broadcast (flydeath2 v)\n        set [yv v] to [6]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (swimmylittle v)?> and <touching color (#666666)?>> then\n        broadcast (Swimmingdeath v)\n        set [yv v] to [6]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (conkdor v)?> and <touching color (#666666)?>> then\n        broadcast (Swimmingdeath v)\n        set [yv v] to [10]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (15)\n        end\n    end\n    if <<touching (goldminelittle v)?> and <touching color (#666666)?>> then\n        broadcast (MineDead v)\n        set [yv v] to [10]\n    end\n    if <<touching (goldminelittle2 v)?> and <touching color (#666666)?>> then\n        broadcast (MineDead2 v)\n        set [yv v] to [10]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (15)\n        end\n    end\n    if <<touching (scarescrow v)?> and <touching color (#663b00)?>> then\n        broadcast (scarydeath v)\n        set [yv v] to [6]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (chickenlittle2 v)?> and <touching color (#ff0000)?>> then\n        broadcast (DownDowndown v)\n        set [yv v] to [10]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (bouncylittle v)?> and <touching color (#666666)?>> then\n        broadcast (deaddt v)\n        set [yv v] to [10]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (15)\n        end\n    end\n    if <<touching (mushrooom v)?> and <touching color (#ff0000)?>> then\n        start sound [Spring v]\n        set [yv v] to [15]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (mushrooom2 v)?> and <touching color (#002699)?>> then\n        start sound [Spring v]\n        set [yv v] to [15]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (mushrooom3 v)?> and <touching color (#ff00bf)?>> then\n        start sound [Spring v]\n        set [yv v] to [15]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (mushrooom4 v)?> and <touching color (#006622)?>> then\n        start sound [Spring v]\n        set [yv v] to [15]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (scarescrow2 v)?> and <touching color (#663b00)?>> then\n        broadcast (scarydeath2 v)\n        set [yv v] to [6]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <touching (sprite15 v)?> then\n        go to x: (78) y: (167)\n    end\n    if <<touching (paintfish v)?> and <key (up arrow v) pressed?>> then\n        set [yv v] to [3]\n    end\n    if <touching (jelly v)?> then\n        start sound [Spring v]\n        set [yv v] to [20]\n    end\n    if <touching (jellywall v)?> then\n        start sound [Spring v]\n        set [xv v] to [30]\n    end\n    if <touching (jellywall2 v)?> then\n        start sound [Spring v]\n        set [xv v] to [-30]\n    end\n    if <touching (cow2 v)?> then\n        change y by (5)\n    end\n    if <touching (gumbears v)?> then\n        go to x: (-223) y: (-146)\n    end\n    if <touching (gumbears2 v)?> then\n        go to x: (-223) y: (-146)\n    end\n    if <touching (gumbears3 v)?> then\n        go to x: (-223) y: (-146)\n    end\n    if <<touching (conkdor v)?> and <not <touching color (#666666)?>>> then\n        go to x: (-220) y: (-144)\n    end\n    change y by (1)\nend\n\nwhen I receive [2-player v]\nshow\nswitch costume to (costume2 v)\npoint in direction (90)\ngo to x: (-207) y: (-139)\nset [p v] to [0]\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <<touching (sprite1 v)?> and <([costume # v] of [sprite1 v]) = [1]>> then\n        set [yv v] to [20]\n        start sound [Spring v]\n    end\n    if <<touching (sprite1 v)?> and <([costume # v] of [sprite1 v]) = [2]>> then\n        set [xv v] to [20]\n        start sound [Spring v]\n    end\n    if <<touching (sprite1 v)?> and <([costume # v] of [sprite1 v]) = [3]>> then\n        set [yv v] to [-20]\n        start sound [Spring v]\n    end\n    if <<touching (sprite1 v)?> and <([costume # v] of [sprite1 v]) = [4]>> then\n        set [xv v] to [-20]\n        start sound [Spring v]\n    end\n    change [yv v] by (-0.5)\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        set rotation style [left-right v]\n        change [xv v] by (0.65)\n        if <key (x v) pressed?> then\n            change [xv v] by (0.2)\n        end\n    end\n    if <key (left arrow v) pressed?> then\n        point in direction (-90)\n        set rotation style [left-right v]\n        change [xv v] by (-0.65)\n        if <key (x v) pressed?> then\n            change [xv v] by (-0.2)\n        end\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n        change y by (1)\n        if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n            change y by (1)\n            if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                change y by (1)\n                if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                    change y by (1)\n                    if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                        change y by (1)\n                        if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                            change y by (1)\n                            if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                                change y by (1)\n                                if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                                    change x by ((Xv) * (-1))\n                                    change x by (-1)\n                                    change y by (-5)\n                                    if <touching (none v)?> then\n                                        change x by (Change)\n                                    end\n                                    change x by (1)\n                                    if <key (up arrow v) pressed?> then\n                                        if <not <touching color (#660000)?>> then\n                                            if <(Xv) > [0]> then\n                                                set [xv v] to [-8]\n                                            else\n                                                set [xv v] to [8]\n                                            end\n                                            switch costume to (costume4 v)\n                                            start sound [pop v]\n                                            set [yv v] to [12]\n                                            if <key (x v) pressed?> then\n                                                set [yv v] to [13.5]\n                                            end\n                                        end\n                                    else\n                                        set [xv v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    if <key (up arrow v) pressed?> then\n        switch costume to (costume4 v)\n    end\n    change y by (Yv)\n    if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-2)\n    if <touching (none v)?> then\n        change x by (Change)\n    end\n    if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n        if <<key (up arrow v) pressed?> or > then\n            if <not <touching color (#660000)?>> then\n                set [yv v] to [12]\n                start sound [pop v]\n                if <<key (space v) pressed?> or <key (z v) pressed?>> then\n                    set [yv v] to [15]\n                end\n            end\n        end\n    end\n    if <not <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or >> then\n        change [yv v] by (-0.36)\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (0.37)\n        end\n    end\n    if <key (down arrow v) pressed?> then\n        start sound [tambura v]\n    end\n    if <touching color (#660000)?> then\n        start sound [buzz whir v]\n        go to x: (-207) y: (-139)\n        set [xv v] to [0]\n        set [yv v] to [0]\n        change [deaths v] by (1)\n        point in direction (90)\n    end\n    if <touching (fireball v)?> then\n        go to x: (-207) y: (-139)\n        set [xv v] to [0]\n        set [yv v] to [0]\n        change [deaths v] by (1)\n        point in direction (90)\n    end\n    if <<key (space v) pressed?> or <key (z v) pressed?>> then\n        switch costume to (costume3 v)\n        wait (0.01) seconds\n        switch costume to (costume2 v)\n        start sound [horse gallop v]\n        if <<key (right arrow v) pressed?> or > then\n            change x by (8)\n            if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                change x by (-8)\n            end\n        end\n        if <<key (left arrow v) pressed?> or > then\n            change x by (-8)\n            if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                change x by (8)\n            end\n        end\n    end\n    if <key (r v) pressed?> then\n        go to x: (-207) y: (-140)\n    end\n    if <touching (soda v)?> then\n        if <([costume # v] of [soda v]) = [2]> then\n            set [yv v] to [15]\n        end\n    end\n    if <touching (soda2 v)?> then\n        if <([costume # v] of [soda2 v]) = [2]> then\n            set [yv v] to [15]\n        end\n    end\n    if <key (r v) pressed?> then\n        go to x: (-207) y: (-139)\n    end\n    if <<touching (robin v)?> and < or <key (z v) pressed?>>> then\n        go to x: (-207) y: (-139)\n    end\n    if <<touching (sprite3 v)?> and <touching color (#666666)?>> then\n        broadcast (dead v)\n        set [yv v] to [6]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (crab2 v)?> and <touching color (#666666)?>> then\n        broadcast (crabdead2 v)\n        set [yv v] to [6]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (crab v)?> and <touching color (#666666)?>> then\n        broadcast (Crabdead v)\n        set [yv v] to [6]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (sprite7 v)?> and <touching color (#666666)?>> then\n        broadcast (flightdeath v)\n        set [yv v] to [6]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (sprite20 v)?> and <touching color (#666666)?>> then\n        broadcast (flightdeath2 v)\n        set [yv v] to [6]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (lord lollipop v)?> and <touching color (#666666)?>> then\n        broadcast (flydeath2 v)\n        set [yv v] to [6]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (swimmylittle v)?> and <touching color (#666666)?>> then\n        broadcast (Swimmingdeath v)\n        set [yv v] to [6]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (conkdor v)?> and <touching color (#666666)?>> then\n        broadcast (Swimmingdeath v)\n        set [yv v] to [10]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (15)\n        end\n    end\n    if <<touching (goldminelittle v)?> and <touching color (#666666)?>> then\n        broadcast (MineDead v)\n        set [yv v] to [10]\n    end\n    if <<touching (goldminelittle2 v)?> and <touching color (#666666)?>> then\n        broadcast (MineDead2 v)\n        set [yv v] to [10]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (15)\n        end\n    end\n    if <<touching (scarescrow v)?> and <touching color (#663b00)?>> then\n        broadcast (scarydeath v)\n        set [yv v] to [6]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (chickenlittle2 v)?> and <touching color (#ff0000)?>> then\n        broadcast (DownDowndown v)\n        set [yv v] to [10]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (bouncylittle v)?> and <touching color (#666666)?>> then\n        broadcast (deaddt v)\n        set [yv v] to [10]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (15)\n        end\n    end\n    if <<touching (mushrooom v)?> and <touching color (#ff0000)?>> then\n        start sound [Spring v]\n        set [yv v] to [15]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (mushrooom2 v)?> and <touching color (#002699)?>> then\n        start sound [Spring v]\n        set [yv v] to [15]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (mushrooom3 v)?> and <touching color (#ff00bf)?>> then\n        start sound [Spring v]\n        set [yv v] to [15]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (mushrooom4 v)?> and <touching color (#006622)?>> then\n        start sound [Spring v]\n        set [yv v] to [15]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (scarescrow2 v)?> and <touching color (#663b00)?>> then\n        broadcast (scarydeath2 v)\n        set [yv v] to [6]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <touching (sprite15 v)?> then\n        go to x: (78) y: (167)\n    end\n    if <<touching (paintfish v)?> and <key (up arrow v) pressed?>> then\n        set [yv v] to [3]\n    end\n    if <touching (jelly v)?> then\n        start sound [Spring v]\n        set [yv v] to [20]\n    end\n    if <touching (jellywall v)?> then\n        start sound [Spring v]\n        set [xv v] to [30]\n    end\n    if <touching (jellywall2 v)?> then\n        start sound [Spring v]\n        set [xv v] to [-30]\n    end\n    if <touching (cow2 v)?> then\n        change y by (5)\n    end\n    if <touching (gumbears v)?> then\n        go to x: (-223) y: (-146)\n    end\n    if <touching (gumbears2 v)?> then\n        go to x: (-223) y: (-146)\n    end\n    if <touching (gumbears3 v)?> then\n        go to x: (-223) y: (-146)\n    end\n    if <<touching (conkdor v)?> and <not <touching color (#666666)?>>> then\n        go to x: (-220) y: (-144)\n    end\n    change y by (1)\nend\n\nwhen I receive [playgame! v]\nset [time v] to [0]\nforever\n    wait (1) seconds\n    change [time v] by (1)\nend\n\nwhen I receive [2-player v]\nset [time v] to [0]\nforever\n    wait (1) seconds\n    change [time v] by (1)\nend\n\n@Sprite3\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen flag clicked\n\nwhen I receive [dead v]\n\nwhen I receive [dead v]\nstart sound [zoop v]\nchange [points v] by (20)\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop2 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop3 v]\nshow\ngo to x: (25) y: (35)\nforever\n    point in direction (-90)\n    set rotation style [left-right v]\n    glide (2) secs to x: (159) y: (35)\n    wait (1) seconds\n    point in direction (90)\n    set rotation style [left-right v]\n    glide (2) secs to x: (25) y: (35)\n    wait (1) seconds\nend\n\nwhen backdrop switches to [backdrop3 v]\nforever\n    switch costume to (costume4 v)\n    wait (0.5) seconds\n    switch costume to (costume3 v)\n    wait (0.5) seconds\n    switch costume to (costume4 v)\n    wait (0.5) seconds\n    switch costume to (costume3 v)\n    wait (0.5) seconds\n    switch costume to (costume4 v)\n    wait (1) seconds\n    switch costume to (costume3 v)\n    wait (0.5) seconds\n    switch costume to (costume4 v)\n    wait (0.5) seconds\n    switch costume to (costume3 v)\n    wait (0.5) seconds\n    switch costume to (costume4 v)\n    wait (0.5) seconds\n    switch costume to (costume3 v)\n    wait (1) seconds\nend\n\nwhen backdrop switches to [backdrop3 v]\nforever\n    if <touching color (#ff00bf)?> then\n        broadcast (dead v)\n    end\nend\n\nwhen backdrop switches to [backdrop4 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop1 v]\nshow\ngo to x: (214) y: (-82)\nforever\n    point in direction (90)\n    switch costume to (costume3 v)\n    wait (0.5) seconds\n    switch costume to (costume4 v)\n    wait (0.5) seconds\n    switch costume to (costume3 v)\n    wait (0.5) seconds\n    switch costume to (costume4 v)\n    wait (0.5) seconds\n    switch costume to (costume3 v)\n    wait (2) seconds\n    point in direction (-90)\n    set rotation style [left-right v]\n    switch costume to (costume4 v)\n    wait (0.5) seconds\n    switch costume to (costume3 v)\n    wait (0.5) seconds\n    switch costume to (costume4 v)\n    wait (0.5) seconds\n    switch costume to (costume3 v)\n    wait (0.5) seconds\n    switch costume to (costume4 v)\n    wait (2) seconds\nend\n\nwhen backdrop switches to [backdrop1 v]\nshow\ngo to x: (214) y: (-82)\nforever\n    glide (2) secs to x: (90) y: (-82)\n    wait (2) seconds\n    glide (2) secs to x: (214) y: (-82)\n    wait (2) seconds\nend\n\nwhen backdrop switches to [backdrop1 v]\nforever\n    if <touching color (#ff00bf)?> then\n        broadcast (dead v)\n    end\nend\n\n@Soda\n\nwhen backdrop switches to [backdrop17 v]\nshow\ngo to x: (-217) y: (-135)\nswitch costume to (costume1 v)\n\nwhen backdrop switches to [backdrop1 v]\nshow\ngo to x: (-45) y: (82)\nswitch costume to (costume1 v)\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        start sound [whoop1 v]\n        switch costume to (costume2 v)\n        glide (1) secs to x: (99) y: (82)\n        glide (1) secs to x: (-45) y: (82)\n        glide (1) secs to x: (99) y: (82)\n        glide (1) secs to x: (-45) y: (82)\n        switch costume to (costume1 v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        start sound [whoop1 v]\n        switch costume to (costume2 v)\n        glide (1) secs to x: (99) y: (82)\n        glide (1) secs to x: (-45) y: (82)\n        glide (1) secs to x: (99) y: (82)\n        glide (1) secs to x: (-45) y: (82)\n        switch costume to (costume1 v)\n    end\n    if <touching (fireball v)?> then\n        start sound [whoop1 v]\n        switch costume to (costume2 v)\n        glide (1) secs to x: (99) y: (82)\n        glide (1) secs to x: (-45) y: (82)\n        glide (1) secs to x: (99) y: (82)\n        glide (1) secs to x: (-45) y: (82)\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [backdrop2 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop4 v]\ngo to x: (69) y: (47)\nshow\nswitch costume to (costume1 v)\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        start sound [whoop1 v]\n        switch costume to (costume2 v)\n        glide (1) secs to x: (-115) y: (47)\n        glide (1) secs to x: (69) y: (47)\n        glide (1) secs to x: (-115) y: (47)\n        glide (1) secs to x: (69) y: (47)\n        switch costume to (costume1 v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        start sound [whoop1 v]\n        switch costume to (costume2 v)\n        glide (1) secs to x: (-115) y: (47)\n        glide (1) secs to x: (69) y: (47)\n        glide (1) secs to x: (-115) y: (47)\n        glide (1) secs to x: (69) y: (47)\n        switch costume to (costume1 v)\n    end\n    if <touching (fireball v)?> then\n        start sound [whoop1 v]\n        switch costume to (costume2 v)\n        glide (1) secs to x: (-115) y: (47)\n        glide (1) secs to x: (69) y: (47)\n        glide (1) secs to x: (-115) y: (47)\n        glide (1) secs to x: (69) y: (47)\n        switch costume to (costume1 v)\n    end\n    if <([backdrop # v] of [_stage_ v]) = [12]> then\n        stop [this script v]\n    end\nend\n\nswitch costume to (costume1 v)\n\nwhen backdrop switches to [backdrop7 v]\nhide\nstop [other scripts in sprite v]\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop17 v]\nswitch costume to (costume1 v)\nforever\n    if <([backdrop # v] of [_stage_ v]) = [9]> then\n        go to x: (-45) y: (82)\n        stop [this script v]\n    end\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        if <([backdrop # v] of [_stage_ v]) = [9]> then\n            go to x: (-45) y: (82)\n            stop [this script v]\n        end\n        start sound [whoop1 v]\n        switch costume to (costume2 v)\n        glide (2) secs to x: (215) y: (-135)\n        if <([backdrop # v] of [_stage_ v]) = [9]> then\n            go to x: (-45) y: (82)\n            stop [this script v]\n        end\n        glide (2) secs to x: (-217) y: (-135)\n        switch costume to (costume1 v)\n        if <([backdrop # v] of [_stage_ v]) = [9]> then\n            go to x: (-45) y: (82)\n            stop [this script v]\n        end\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        start sound [whoop1 v]\n        switch costume to (costume2 v)\n        if <([backdrop # v] of [_stage_ v]) = [9]> then\n            go to x: (-45) y: (82)\n            stop [this script v]\n        end\n        glide (2) secs to x: (215) y: (-135)\n        if <([backdrop # v] of [_stage_ v]) = [9]> then\n            go to x: (-45) y: (82)\n            stop [this script v]\n        end\n        glide (2) secs to x: (-217) y: (-135)\n        switch costume to (costume1 v)\n        if <([backdrop # v] of [_stage_ v]) = [9]> then\n            go to x: (-45) y: (82)\n            stop [this script v]\n        end\n    end\n    if <touching (fireball v)?> then\n        start sound [whoop1 v]\n        switch costume to (costume2 v)\n        if <([backdrop # v] of [_stage_ v]) = [7]> then\n            go to x: (-45) y: (82)\n            stop [this script v]\n        end\n        glide (2) secs to x: (215) y: (-135)\n        if <([backdrop # v] of [_stage_ v]) = [7]> then\n            go to x: (-45) y: (82)\n            stop [this script v]\n        end\n        glide (2) secs to x: (-217) y: (-135)\n        switch costume to (costume1 v)\n        if <([backdrop # v] of [_stage_ v]) = [7]> then\n            go to x: (-45) y: (82)\n            stop [this script v]\n        end\n    end\nend\n\nwhen backdrop switches to [backdrop13 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop6 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite1\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop2 v]\nshow\ngo to x: (107) y: (-98)\nswitch costume to (costume1 v)\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        next costume\n    end\n    if <key (r v) pressed?> then\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [backdrop3 v]\nshow\ngo to x: (-109) y: (-54)\nswitch costume to (costume2 v)\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        next costume\n    end\n    if <key (r v) pressed?> then\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [backdrop6 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop7 v]\nshow\ngo to x: (106) y: (-103)\nswitch costume to (costume1 v)\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        next costume\n    end\n    if <key (r v) pressed?> then\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [backdrop4 v]\nshow\ngo to x: (138) y: (-102)\nswitch costume to (costume1 v)\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        next costume\n    end\n    if <key (r v) pressed?> then\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [backdrop5 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop8 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop9 v]\nshow\ngo to x: (164) y: (-88)\nswitch costume to (costume1 v)\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        next costume\n    end\n    if <key (r v) pressed?> then\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [backdrop10 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop10 v]\nshow\ngo to x: (-250) y: (70)\nswitch costume to (costume1 v)\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        next costume\n    end\n    if <key (r v) pressed?> then\n        switch costume to (costume1 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (r v) pressed?> then\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [backdrop11 v]\nshow\ngo to x: (-261) y: (64)\nswitch costume to (costume1 v)\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        next costume\n    end\n    if <key (r v) pressed?> then\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [backdrop3 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop4 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop12 v]\nshow\ngo to x: (-165) y: (6)\nswitch costume to (costume1 v)\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        next costume\n    end\n    if <key (r v) pressed?> then\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [backdrop1 v]\ngo to x: (-214) y: (58)\nshow\nswitch costume to (costume1 v)\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        next costume\n    end\n    if <key (r v) pressed?> then\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [backdrop13 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop18 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite5\n\nwhen flag clicked\nforever\n    if <touching color (#ff00bf)?> then\n        hide\n        change [points v] by (50)\n        start sound [laser2 v]\n        wait (0.0.0.0.0.1) seconds\n        stop [this script v]\n    end\nend\n\nwhen I receive [shw v]\nhide\nstop [other scripts in sprite v]\n\nwhen flag clicked\n\nwhen backdrop switches to [backdrop2 v]\nforever\n    switch costume to (costume1 v)\n    wait (0.8) seconds\n    switch costume to (costume2 v)\n    wait (0.8) seconds\nend\n\nwhen backdrop switches to [backdrop2 v]\nshow\ngo to x: (210) y: (-124)\nforever\n    if <touching color (#ff00bf)?> then\n        hide\n        change [points v] by (50)\n        start sound [laser2 v]\n        wait (0.0.0.0.0.1) seconds\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop5 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop1 v]\nshow\ngo to x: (217) y: (35)\nforever\n    switch costume to (costume1 v)\n    wait (0.8) seconds\n    switch costume to (costume2 v)\n    wait (0.8) seconds\nend\n\nwhen backdrop switches to [backdrop12 v]\nshow\nforever\n    switch costume to (costume1 v)\n    wait (0.8) seconds\n    switch costume to (costume2 v)\n    wait (0.8) seconds\nend\n\nwhen backdrop switches to [backdrop12 v]\nshow\ngo to x: (130) y: (-23)\n\nwhen I receive [shakeattack2 v]\nglide (0.3) secs to x: (107) y: (48)\nglide (0.5) secs to x: (209) y: (-28)\nforever\n    if <touching color (#ff00bf)?> then\n        hide\n        change [points v] by (50)\n        start sound [laser2 v]\n        wait (0.0.0.0.0.1) seconds\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop1 v]\nshow\nforever\n    if <touching color (#ff00bf)?> then\n        hide\n        change [points v] by (50)\n        start sound [laser2 v]\n        wait (0.0.0.0.0.1) seconds\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop13 v]\nhide\nstop [other scripts in sprite v]\n\nwhen flag clicked\nhide\n\n@Sprite7\n\nwhen flag clicked\nhide\n\nwait (0.1) seconds\nstop [other scripts in sprite v]\n\nwhen I receive [flightdeath v]\nstart sound [zoop v]\nhide\nchange [points v] by (25)\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop2 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop12 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop1 v]\nshow\ngo to x: (95) y: (110)\nswitch costume to (costume1 v)\nforever\n    switch costume to (costume1 v)\n    point in direction (90)\n    glide (1) secs to x: (-20) y: (110)\n    switch costume to (costume2 v)\n    glide (1) secs to x: (-90) y: (56)\n    wait (0.5) seconds\n    point in direction (-90)\n    set rotation style [left-right v]\n    switch costume to (costume3 v)\n    glide (1) secs to x: (95) y: (110)\nend\n\nwhen backdrop switches to [backdrop1 v]\nforever\n    if <touching (soda v)?> then\n        if <([costume # v] of [soda v]) = [2]> then\n            broadcast (flightdeath v)\n        end\n    end\nend\n\nwhen backdrop switches to [backdrop1 v]\nforever\n    if <touching color (#ff00bf)?> then\n        broadcast (flightdeath v)\n    end\nend\n\n@Goal\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop2 v]\ngo to x: (205) y: (142)\n\nwhen backdrop switches to [backdrop3 v]\ngo to x: (214) y: (149)\n\nwhen backdrop switches to [backdrop4 v]\ngo to x: (219) y: (167)\n\nwhen backdrop switches to [backdrop5 v]\ngo to x: (-220) y: (170)\n\nwhen backdrop switches to [backdrop6 v]\nhide\n\nwhen backdrop switches to [backdrop7 v]\nshow\ngo to x: (221) y: (152)\n\nwhen backdrop switches to [backdrop8 v]\ngo to x: (214) y: (-141)\n\nwhen backdrop switches to [backdrop9 v]\ngo to x: (-212) y: (171)\n\nwhen backdrop switches to [backdrop10 v]\ngo to x: (216) y: (145)\n\nwhen backdrop switches to [backdrop11 v]\ngo to x: (224) y: (147)\n\nwhen backdrop switches to [backdrop1 v]\nshow\ngo to x: (210) y: (75)\n\nwhen backdrop switches to [backdrop13 v]\ngo to x: (216) y: (168)\n\nwhen backdrop switches to [backdrop14 v]\ngo to x: (207) y: (168)\n\nwhen backdrop switches to [backdrop15 v]\ngo to x: (211) y: (137)\n\nwhen backdrop switches to [backdrop16 v]\ngo to x: (-211) y: (115)\n\nwhen backdrop switches to [backdrop17 v]\nhide\n\nwhen backdrop switches to [backdrop18 v]\nhide\n\nwhen backdrop switches to [backdrop12 v]\nshow\ngo to x: (207) y: (63)\nforever\n    if <<touching (felix v)?> or <touching (robin v)?>> then\n        broadcast (message1 v)\n    end\nend\n\n@Robin\n\nwhen flag clicked\nforever\n    if <<key (d v) pressed?> or > then\n        switch costume to (costume5 v)\n        wait (0.23) seconds\n        switch costume to (costume2 v)\n        wait (0.23) seconds\n    end\n    if <<key (a v) pressed?> or > then\n        switch costume to (costume5 v)\n        wait (0.23) seconds\n        switch costume to (costume2 v)\n        wait (0.23) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    if <<key (e v) pressed?> or <key (q v) pressed?>> then\n        play sound [whoop v] until done\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop18 v]\nforever\n    if <touching (chickenlittle v)?> then\n        go to x: (-224) y: (-147)\n    end\n    if <<touching (chickenlittle2 v)?> and <not <touching color (#ff0000)?>>> then\n        go to x: (-224) y: (-147)\n    end\n    if <touching (chickenlittle3 v)?> then\n        go to x: (-224) y: (-147)\n    end\nend\n\nwhen backdrop switches to [backdrop9 v]\nforever\n    if <<<touching (bat v)?> or <touching (bat2 v)?>> and <not <<key (z v) pressed?> or <key (space v) pressed?>>>> then\n        go to x: (-226) y: (-147)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite27 v)?> then\n        go to x: (-229) y: (61)\n    end\nend\n\nwhen backdrop switches to [backdrop14 v]\nforever\n    if <<<touching (pacplant v)?> or <touching (pacplant2 v)?>> and <not <<key (z v) pressed?> or <key (space v) pressed?>>>> then\n        go to x: (-223) y: (-147)\n    end\nend\n\nwhen backdrop switches to [backdrop16 v]\nforever\n    if <<<touching (scissor v)?> or <touching (scissor2 v)?>> and <not <<key (z v) pressed?> or <key (space v) pressed?>>>> then\n        go to x: (-223) y: (-147)\n    end\nend\n\nwhen backdrop switches to [backdrop16 v]\nforever\n    if <touching (sprite32 v)?> then\n        go to x: (-218) y: (19)\n    end\nend\n\nwhen backdrop switches to [backdrop17 v]\nforever\n    if <<touching (dandelion v)?> and <not <<key (z v) pressed?> or <key (space v) pressed?>>>> then\n        go to x: (-223) y: (-147)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<key (w v) pressed?> and <not <key (f v) pressed?>>> then\n        switch costume to (costume4 v)\n    end\nend\n\nwhen backdrop switches to [backdrop15 v]\nforever\n    if <<touching (windmill2 v)?> or <touching (windmill3 v)?>> then\n        change [yv v] by (5)\n    end\n    if <<touching (windmill v)?> or <touching (windmill4 v)?>> then\n        change [yv v] by (1)\n    end\nend\n\nwhen backdrop switches to [backdrop8 v]\nforever\n    if <<touching (piano v)?> or <touching (piano2 v)?>> then\n        start sound [chord v]\n        set [yv v] to [20]\n    end\nend\n\nwhen I receive [2-player v]\nshow\nswitch costume to (costume2 v)\npoint in direction (90)\ngo to x: (-186) y: (-148)\nset [p v] to [0]\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <<key (f v) pressed?> or > then\n        switch costume to (costume3 v)\n        wait (0.04) seconds\n        switch costume to (costume2 v)\n        start sound [laser1 v]\n    end\n    if <<key (e v) pressed?> or <key (q v) pressed?>> then\n        switch costume to (costume6 v)\n        wait (0.0.0.01) seconds\n        switch costume to (costume7 v)\n        set [yv v] to [8]\n    end\n    if <<touching (sprite1 v)?> and <([costume # v] of [sprite1 v]) = [1]>> then\n        set [yv v] to [20]\n        start sound [Spring v]\n    end\n    if <<touching (sprite1 v)?> and <([costume # v] of [sprite1 v]) = [2]>> then\n        set [xv v] to [20]\n        start sound [Spring v]\n    end\n    if <<touching (sprite1 v)?> and <([costume # v] of [sprite1 v]) = [3]>> then\n        set [yv v] to [-20]\n        start sound [Spring v]\n    end\n    if <<touching (sprite1 v)?> and <([costume # v] of [sprite1 v]) = [4]>> then\n        set [xv v] to [-20]\n        start sound [Spring v]\n    end\n    change [yv v] by (-0.5)\n    if <key (d v) pressed?> then\n        point in direction (90)\n        set rotation style [left-right v]\n        change [xv v] by (0.65)\n        if <key (x v) pressed?> then\n            change [xv v] by (0.2)\n        end\n    end\n    if <key (a v) pressed?> then\n        point in direction (-90)\n        set rotation style [left-right v]\n        change [xv v] by (-0.65)\n        if <key (x v) pressed?> then\n            change [xv v] by (-0.2)\n        end\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n        change y by (1)\n        if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n            change y by (1)\n            if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                change y by (1)\n                if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                    change y by (1)\n                    if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                        change y by (1)\n                        if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                            change y by (1)\n                            if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                                change y by (1)\n                                if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n                                    change x by ((Xv) * (-1))\n                                    change x by (-1)\n                                    change y by (-5)\n                                    if <touching (none v)?> then\n                                        change x by (Change)\n                                    end\n                                    change x by (1)\n                                    if <key (w v) pressed?> then\n                                        if <not <touching color (#660000)?>> then\n                                            if <(Xv) > [0]> then\n                                                set [xv v] to [-8]\n                                            else\n                                                set [xv v] to [8]\n                                            end\n                                            switch costume to (costume4 v)\n                                            start sound [pop v]\n                                            set [yv v] to [12.5]\n                                            if <key (x v) pressed?> then\n                                                set [yv v] to [13.5]\n                                            end\n                                        end\n                                    else\n                                        set [xv v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    if <key (w v) pressed?> then\n        switch costume to (costume4 v)\n    end\n    change y by (Yv)\n    if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-2)\n    if <touching (none v)?> then\n        change x by (Change)\n    end\n    if <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or > then\n        if <<key (w v) pressed?> or > then\n            if <not <touching color (#660000)?>> then\n                set [yv v] to [12]\n                start sound [pop v]\n            end\n        end\n    end\n    if <not <<<touching color (#663b00)?> or <touching color (#00ff55)?>> or >> then\n        change [yv v] by (-0.36)\n        if <key (w v) pressed?> then\n            change [yv v] by (0.37)\n        end\n    end\n    if <key (down arrow v) pressed?> then\n        start sound [tambura v]\n    end\n    if <touching color (#660000)?> then\n        start sound [buzz whir v]\n        go to x: (-207) y: (-139)\n        set [xv v] to [0]\n        set [yv v] to [0]\n        change [deaths v] by (1)\n        point in direction (90)\n    end\n    if <touching (fireball v)?> then\n        go to x: (-207) y: (-139)\n        set [xv v] to [0]\n        set [yv v] to [0]\n        change [deaths v] by (1)\n        point in direction (90)\n    end\n    if <key (r v) pressed?> then\n        go to x: (-207) y: (-140)\n    end\n    if <touching (soda v)?> then\n        if <([costume # v] of [soda v]) = [2]> then\n            set [yv v] to [15]\n        end\n    end\n    if <touching (soda2 v)?> then\n        if <([costume # v] of [soda2 v]) = [2]> then\n            set [yv v] to [15]\n        end\n    end\n    if <key (r v) pressed?> then\n        go to x: (-207) y: (-139)\n    end\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        go to x: (-207) y: (-139)\n    end\n    if <<touching (sprite3 v)?> and <touching color (#666666)?>> then\n        broadcast (dead v)\n        set [yv v] to [6]\n        if <key (w v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (crab2 v)?> and <touching color (#666666)?>> then\n        broadcast (crabdead2 v)\n        set [yv v] to [6]\n        if <key (w v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (crab v)?> and <touching color (#666666)?>> then\n        broadcast (Crabdead v)\n        set [yv v] to [6]\n        if <key (w v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (sprite7 v)?> and <touching color (#666666)?>> then\n        broadcast (flightdeath v)\n        set [yv v] to [6]\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (sprite20 v)?> and <touching color (#666666)?>> then\n        broadcast (flightdeath2 v)\n        set [yv v] to [6]\n        if <key (w v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (lord lollipop v)?> and <touching color (#666666)?>> then\n        broadcast (flydeath2 v)\n        set [yv v] to [6]\n        if <key (w v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (swimmylittle v)?> and <touching color (#666666)?>> then\n        broadcast (Swimmingdeath v)\n        set [yv v] to [6]\n        if <key (w v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (conkdor v)?> and <touching color (#666666)?>> then\n        broadcast (Swimmingdeath v)\n        set [yv v] to [10]\n        if <key (w v) pressed?> then\n            change [yv v] by (15)\n        end\n    end\n    if <<touching (goldminelittle v)?> and <touching color (#666666)?>> then\n        broadcast (MineDead v)\n        set [yv v] to [10]\n    end\n    if <<touching (goldminelittle2 v)?> and <touching color (#666666)?>> then\n        broadcast (MineDead2 v)\n        set [yv v] to [10]\n        if <key (w v) pressed?> then\n            change [yv v] by (15)\n        end\n    end\n    if <<touching (scarescrow v)?> and <touching color (#663b00)?>> then\n        broadcast (scarydeath v)\n        set [yv v] to [6]\n        if <key (w v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (chickenlittle2 v)?> and <touching color (#ff0000)?>> then\n        broadcast (DownDowndown v)\n        set [yv v] to [10]\n        if <key (w v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (bouncylittle v)?> and <touching color (#666666)?>> then\n        broadcast (deaddt v)\n        set [yv v] to [10]\n        if <key (w v) pressed?> then\n            change [yv v] by (15)\n        end\n    end\n    if <<touching (mushrooom v)?> and <touching color (#ff0000)?>> then\n        start sound [Spring v]\n        set [yv v] to [15]\n        if <key (w v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (mushrooom2 v)?> and <touching color (#002699)?>> then\n        start sound [Spring v]\n        set [yv v] to [15]\n        if <key (w v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (mushrooom3 v)?> and <touching color (#ff00bf)?>> then\n        start sound [Spring v]\n        set [yv v] to [15]\n        if <key (w v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (mushrooom4 v)?> and <touching color (#006622)?>> then\n        start sound [Spring v]\n        set [yv v] to [15]\n        if <key (w v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <<touching (scarescrow2 v)?> and <touching color (#663b00)?>> then\n        broadcast (scarydeath2 v)\n        set [yv v] to [6]\n        if <key (w v) pressed?> then\n            change [yv v] by (7)\n        end\n    end\n    if <touching (sprite15 v)?> then\n        go to x: (78) y: (167)\n    end\n    if <<touching (paintfish v)?> and <key (up arrow v) pressed?>> then\n        set [yv v] to [3]\n    end\n    if <touching (jelly v)?> then\n        start sound [Spring v]\n        set [yv v] to [20]\n    end\n    if <touching (jellywall v)?> then\n        start sound [Spring v]\n        set [xv v] to [30]\n    end\n    if <touching (jellywall2 v)?> then\n        start sound [Spring v]\n        set [xv v] to [-30]\n    end\n    if <touching (cow2 v)?> then\n        change y by (5)\n    end\n    if <touching (gumbears v)?> then\n        go to x: (-223) y: (-146)\n    end\n    if <touching (gumbears2 v)?> then\n        go to x: (-223) y: (-146)\n    end\n    if <touching (gumbears3 v)?> then\n        go to x: (-223) y: (-146)\n    end\n    if <<touching (conkdor v)?> and <not <touching color (#666666)?>>> then\n        go to x: (-220) y: (-144)\n    end\n    change y by (1)\nend\n\nwhen I receive [message1 v]\ngo to x: (-186) y: (-140)\nswitch costume to (costume2 v)\npoint in direction (90)\n\nwhen I receive [playgame! v]\nstop [other scripts in sprite v]\n\n@Key\n\nwhen backdrop switches to [backdrop4 v]\ngo to x: (27) y: (-22)\npoint in direction (90)\nshow\nforever\n    if <touching (felix v)?> then\n        go to (felix v)\n        if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n            point in direction (90)\n        end\n        if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n            point in direction (-90)\n            set rotation style [left-right v]\n        end\n    end\n    if <touching (block v)?> then\n        wait (0.25) seconds\n        hide\n    end\n    if <key (r v) pressed?> then\n        point in direction (90)\n        go to x: (27) y: (-22)\n    end\n    if <touching (robin v)?> then\n        go to (robin v)\n        if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n            point in direction (90)\n        end\n        if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n            point in direction (-90)\n            set rotation style [left-right v]\n        end\n    end\n    if <touching (block v)?> then\n        wait (0.25) seconds\n        hide\n    end\n    if <key (r v) pressed?> then\n        point in direction (90)\n        go to x: (27) y: (-22)\n    end\nend\n\nwhen backdrop switches to [backdrop2 v]\nhide\n\nwhen backdrop switches to [backdrop7 v]\ngo to x: (-229) y: (158)\npoint in direction (90)\nshow\nforever\n    if <touching (felix v)?> then\n        go to (felix v)\n        if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n            point in direction (90)\n        end\n        if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n            point in direction (-90)\n            set rotation style [left-right v]\n        end\n    end\n    if <touching (block v)?> then\n        wait (0.25) seconds\n        hide\n    end\n    if <key (r v) pressed?> then\n        point in direction (90)\n        go to x: (-229) y: (158)\n    end\n    if <touching (robin v)?> then\n        go to (robin v)\n        if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n            point in direction (90)\n        end\n        if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n            point in direction (-90)\n            set rotation style [left-right v]\n        end\n    end\n    if <touching (block v)?> then\n        wait (0.25) seconds\n        hide\n    end\n    if <key (r v) pressed?> then\n        point in direction (90)\n        go to x: (-229) y: (158)\n    end\nend\n\nwhen backdrop switches to [backdrop9 v]\ngo to x: (179) y: (142)\npoint in direction (90)\nshow\nforever\n    if <touching (felix v)?> then\n        go to (felix v)\n        if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n            point in direction (90)\n        end\n        if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n            point in direction (-90)\n            set rotation style [left-right v]\n        end\n    end\n    if <touching (block v)?> then\n        wait (0.25) seconds\n        hide\n    end\n    if <key (r v) pressed?> then\n        point in direction (90)\n        go to x: (179) y: (142)\n    end\n    if <touching (robin v)?> then\n        go to (robin v)\n        if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n            point in direction (90)\n        end\n        if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n            point in direction (-90)\n            set rotation style [left-right v]\n        end\n    end\n    if <touching (block v)?> then\n        wait (0.25) seconds\n        hide\n    end\n    if <key (r v) pressed?> then\n        point in direction (90)\n        go to x: (179) y: (142)\n    end\nend\n\nwhen backdrop switches to [backdrop10 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop1 v]\ngo to x: (-229) y: (157)\npoint in direction (90)\nshow\nforever\n    if <touching (felix v)?> then\n        go to (felix v)\n        if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n            point in direction (90)\n        end\n        if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n            point in direction (-90)\n            set rotation style [left-right v]\n        end\n    end\n    if <touching (block v)?> then\n        wait (0.25) seconds\n        hide\n    end\n    if <key (r v) pressed?> then\n        point in direction (90)\n        go to x: (-229) y: (157)\n    end\n    if <touching (robin v)?> then\n        go to (robin v)\n        if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n            point in direction (90)\n        end\n        if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n            point in direction (-90)\n            set rotation style [left-right v]\n        end\n    end\n    if <touching (block v)?> then\n        wait (0.25) seconds\n        hide\n    end\n    if <key (r v) pressed?> then\n        point in direction (90)\n        go to x: (-229) y: (157)\n    end\nend\n\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [shakeitoff v]\nglide (0.2) secs to x: (-170) y: (102)\nglide (0.2) secs to x: (-123) y: (152)\nglide (0.2) secs to x: (-46) y: (60)\nforever\n    if <touching (felix v)?> then\n        go to (felix v)\n        if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n            point in direction (90)\n        end\n        if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n            point in direction (-90)\n            set rotation style [left-right v]\n        end\n    end\n    if <touching (block v)?> then\n        wait (0.25) seconds\n        hide\n    end\n    if <key (r v) pressed?> then\n        point in direction (90)\n        go to x: (-46) y: (60)\n    end\n    if <touching (robin v)?> then\n        go to (robin v)\n        if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n            point in direction (90)\n        end\n        if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n            point in direction (-90)\n            set rotation style [left-right v]\n        end\n    end\n    if <touching (block v)?> then\n        wait (0.25) seconds\n        hide\n    end\n    if <key (r v) pressed?> then\n        point in direction (90)\n        go to x: (-46) y: (60)\n    end\nend\n\nwhen backdrop switches to [backdrop13 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop12 v]\nshow\ngo to x: (-199) y: (153)\npoint in direction (90)\n\nwhen flag clicked\nhide\n\n@BLOCK\n\nwhen backdrop switches to [backdrop2 v]\nhide\n\nwhen backdrop switches to [backdrop4 v]\nshow\ngo to x: (74) y: (279)\nswitch costume to (costume3 v)\nforever\n    if <touching (key v)?> then\n        hide\n        start sound [fairydust v]\n        wait (0.1) seconds\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop7 v]\nshow\ngo to x: (123) y: (331)\nswitch costume to (costume3 v)\nforever\n    if <touching (key v)?> then\n        hide\n        start sound [fairydust v]\n        wait (0.1) seconds\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop9 v]\nshow\ngo to x: (-210) y: (342)\nswitch costume to (costume3 v)\nforever\n    if <touching (key v)?> then\n        hide\n        start sound [fairydust v]\n        wait (0.1) seconds\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop10 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop1 v]\ngo to x: (105) y: (253)\nshow\nswitch costume to (costume3 v)\nforever\n    if <touching (key v)?> then\n        hide\n        start sound [fairydust v]\n        wait (0.1) seconds\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop13 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop12 v]\nshow\ngo to x: (87) y: (326)\nswitch costume to (costume3 v)\nforever\n    if <touching (key v)?> then\n        hide\n        start sound [fairydust v]\n        wait (0.1) seconds\n        stop [this script v]\n    end\nend\n\n@Sprite4\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop2 v]\nshow\ngo to x: (-95) y: (145)\nforever\n    switch costume to (costume1 v)\n    glide (1) secs to x: (-70) y: (74)\n    switch costume to (costume2 v)\n    wait (1) seconds\n    glide (1) secs to x: (-95) y: (145)\n    switch costume to (costume1 v)\nend\n\nwhen backdrop switches to [backdrop5 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop2 v]\nshow\ngo to x: (123) y: (14)\nforever\n    glide (2) secs to x: (-18) y: (14)\n    glide (2) secs to x: (123) y: (14)\nend\n\nwhen backdrop switches to [backdrop5 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite20\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwait (0.1) seconds\nstop [other scripts in sprite v]\n\nwhen I receive [flightdeath2 v]\nstart sound [zoop v]\nhide\nchange [points v] by (25)\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop2 v]\nshow\nswitch costume to (costume1 v)\npoint in direction (90)\ngo to x: (195) y: (57)\nforever\n    point in direction (90)\n    glide (3) secs to x: (-67) y: (57)\n    point in direction (-90)\n    set rotation style [left-right v]\n    glide (3) secs to x: (195) y: (57)\nend\n\nwhen flag clicked\n\nwhen backdrop switches to [backdrop2 v]\nforever\n    if <touching color (#ff00bf)?> then\n        broadcast (flightdeath2 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (soda v)?> then\n        if <([costume # v] of [soda v]) = [2]> then\n            broadcast (flightdeath2 v)\n        end\n    end\nend\n\nwhen backdrop switches to [backdrop5 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite6\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop2 v]\nshow\ngo to x: (-48) y: (-126)\nforever\n    glide (1) secs to x: (-48) y: (-189)\n    glide (1) secs to x: (-48) y: (-126)\nend\n\nwhen backdrop switches to [backdrop5 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite9\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop2 v]\nshow\ngo to x: (70) y: (-189)\nforever\n    glide (1) secs to x: (70) y: (-126)\n    glide (1) secs to x: (70) y: (-189)\nend\n\nwhen backdrop switches to [backdrop5 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite10\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [bounceback v]\nforever\n    change x by (3)\n    turn left (-5) degrees\n    if <touching color (#663b00)?> then\n        broadcast (bounceforward v)\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop3 v]\nshow\ngo to x: (177) y: (-64)\nforever\n    if <touching color (#00ff55)?> then\n        change y by (5)\n    end\n    if <not <touching color (#00ff55)?>> then\n        change y by (-5)\n    end\nend\n\nwhen I receive [bounceforward v]\nforever\n    change x by (-3)\n    turn left (5) degrees\n    if <touching (sprite17 v)?> then\n        broadcast (bounceback v)\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop3 v]\nforever\n    change x by (-3)\n    turn left (5) degrees\n    if <touching (sprite17 v)?> then\n        broadcast (bounceback v)\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop4 v]\nhide\nstop [other scripts in sprite v]\n\n@platform\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop3 v]\nshow\ngo to x: (10) y: (18)\nforever\n    glide (1.3) secs to x: (-61) y: (18)\n    glide (1.3) secs to x: (10) y: (18)\nend\n\nwhen backdrop switches to [backdrop4 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite11\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [bounce1 v]\nforever\n    change x by (-3)\n    turn left (5) degrees\n    if <touching color (#ff99e5)?> then\n        broadcast (bounce2 v)\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop3 v]\nforever\n    change x by (3)\n    turn left (-5) degrees\n    if <touching color (#663b00)?> then\n        broadcast (bounce1 v)\n        stop [this script v]\n    end\nend\n\nwhen I receive [bounce2 v]\nforever\n    change x by (3)\n    turn left (-5) degrees\n    if <touching color (#663b00)?> then\n        broadcast (bounce1 v)\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop3 v]\nshow\ngo to x: (-19) y: (107)\nforever\n    if <touching color (#00ff55)?> then\n        change y by (5)\n    end\n    if <not <touching color (#00ff55)?>> then\n        change y by (-5)\n    end\nend\n\nwhen backdrop switches to [backdrop4 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite13\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop4 v]\nshow\ngo to x: (-182) y: (-67)\nforever\n    glide (2) secs to x: (12) y: (-67)\n    wait (1) seconds\n    glide (2) secs to x: (-182) y: (-67)\n    wait (1) seconds\nend\n\nwhen backdrop switches to [backdrop6 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite14\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop4 v]\nshow\ngo to x: (-109) y: (23)\nforever\n    glide (2) secs to x: (38) y: (23)\n    glide (2) secs to x: (-109) y: (23)\nend\n\nwhen backdrop switches to [backdrop4 v]\nforever\n    wait (0.5) seconds\n    next costume\nend\n\nwhen backdrop switches to [backdrop4 v]\nforever\n    if <<touching color (#ff00bf)?> or <touching (soda v)?>> then\n        broadcast (deadgingerbread v)\n    end\nend\n\nwhen I receive [deadgingerbread v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop4 v]\nforever\n    if <<touching color (#ff00bf)?> or <touching (soda v)?>> then\n        broadcast (deadgingerbread v)\n    end\nend\n\nwhen backdrop switches to [backdrop6 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite15\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop4 v]\nshow\ngo to x: (231) y: (117)\n\nwhen backdrop switches to [backdrop6 v]\nhide\nstop [other scripts in sprite v]\n\n@PaintFish\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop4 v]\nshow\ngo to x: (-18) y: (-37)\nforever\n    point in direction (90)\n    glide (3) secs to x: (-203) y: (-37)\n    point in direction (-90)\n    set rotation style [left-right v]\n    glide (3) secs to x: (-18) y: (-37)\nend\n\nwhen backdrop switches to [backdrop4 v]\nforever\n    wait (0.3) seconds\n    next costume\nend\n\nwhen backdrop switches to [backdrop6 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite16\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop4 v]\nshow\ngo to x: (70) y: (-162)\nforever\n    glide (3) secs to x: (-110) y: (-162)\n    glide (3) secs to x: (70) y: (-162)\nend\n\nwhen backdrop switches to [backdrop4 v]\nforever\n    wait (0.5) seconds\n    next costume\nend\n\nwhen backdrop switches to [backdrop4 v]\nforever\n    if <touching color (#ff00bf)?> then\n        broadcast (gingerbreaddead v)\n    end\nend\n\nwhen I receive [gingerbreaddead v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop6 v]\nhide\nstop [other scripts in sprite v]\n\n@GumBears\n\nwhen backdrop switches to [backdrop5 v]\nshow\ngo to x: (-78) y: (-141)\nforever\n    if <touching (jelly v)?> then\n        switch costume to (costume2 v)\n        glide (1) secs to x: (-78) y: (-16)\n    end\n    if <not <touching (jelly v)?>> then\n        switch costume to (costume1 v)\n        change y by (-5)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop5 v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        broadcast (jellydead3 v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (jellydead3 v)\n    end\nend\n\nwhen I receive [jellydead3 v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop3 v]\nhide\nstop [other scripts in sprite v]\n\n@GumBears2\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop5 v]\nshow\ngo to x: (30) y: (82)\nforever\n    if <touching (jelly v)?> then\n        switch costume to (costume2 v)\n        glide (1) secs to x: (30) y: (163)\n    end\n    if <not <touching (jelly v)?>> then\n        switch costume to (costume1 v)\n        change y by (-5)\n    end\nend\n\nwhen backdrop switches to [backdrop5 v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        broadcast (jellydead2 v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (jellydead2 v)\n    end\nend\n\nwhen I receive [jellydead2 v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop3 v]\nhide\nstop [other scripts in sprite v]\n\n@Jelly\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop5 v]\nshow\ngo to x: (-56) y: (-5)\nforever\n    wait (0.1) seconds\n    next costume\nend\n\nwhen backdrop switches to [backdrop3 v]\nhide\nstop [other scripts in sprite v]\n\n@GumBears3\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop5 v]\nshow\ngo to x: (87) y: (-25)\nforever\n    if <touching (jelly v)?> then\n        switch costume to (costume2 v)\n        glide (1) secs to x: (87) y: (-25)\n    end\n    if <not <touching (jelly v)?>> then\n        switch costume to (costume1 v)\n        change y by (-5)\n    end\nend\n\nwhen I receive [jellydead v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop5 v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        broadcast (jellydead v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (jellydead v)\n    end\nend\n\nwhen backdrop switches to [backdrop3 v]\nhide\nstop [other scripts in sprite v]\n\n@Conkdor\n\nwhen flag clicked\nhide\nhide variable [crazy conkdor v]\n\nwait (0.1) seconds\n\nwhen backdrop switches to [backdrop6 v]\nforever\n    switch costume to (costume2 v)\n    wait (0.25) seconds\n    switch costume to (costume1 v)\n    wait (0.25) seconds\n    switch costume to (costume2 v)\n    wait (0.25) seconds\n    switch costume to (costume1 v)\n    wait (0.25) seconds\n    switch costume to (costume2 v)\n    wait (0.25) seconds\n    switch costume to (costume1 v)\n    wait (0.25) seconds\n    switch costume to (costume2 v)\n    wait (0.25) seconds\n    switch costume to (costume1 v)\n    wait (0.25) seconds\n    switch costume to (costume3 v)\n    wait (0.01) seconds\n    switch costume to (costume5 v)\n    wait (0.01) seconds\n    switch costume to (costume6 v)\n    wait (0.01) seconds\n    switch costume to (costume8 v)\n    wait (0.01) seconds\n    switch costume to (costume10 v)\n    wait (1) seconds\n    switch costume to (costume8 v)\n    wait (0.01) seconds\n    switch costume to (costume6 v)\n    wait (0.01) seconds\n    switch costume to (costume6 v)\n    wait (0.01) seconds\n    switch costume to (costume5 v)\n    wait (0.01) seconds\n    switch costume to (costume3 v)\n    wait (1) seconds\nend\n\nwhen backdrop switches to [backdrop6 v]\nshow\nset [crazy conkdor v] to [500]\nshow variable [crazy conkdor v]\ngo to x: (157) y: (-66)\npoint in direction (90)\nforever\n    glide (2) secs to x: (-16) y: (-66)\n    wait (2.4) seconds\n    glide (2) secs to x: (-183) y: (-66)\n    wait (2.4) seconds\n    point in direction (-90)\n    set rotation style [left-right v]\n    glide (2) secs to x: (-16) y: (-66)\n    wait (2.4) seconds\n    glide (2) secs to x: (157) y: (-66)\n    wait (2.4) seconds\n    point in direction (90)\nend\n\nwhen I receive [swimmingdeath v]\nstart sound [zoop v]\nchange [crazy conkdor v] by (-50)\nstop [this script v]\n\nwhen backdrop switches to [backdrop6 v]\nforever\n    if <(Crazy Conkdor) = [0]> then\n        hide\n        hide variable [crazy conkdor v]\n        broadcast (message1 v)\n    end\nend\n\nwhen I receive [message1 v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [message1 v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [swimmingdeath v]\nstart sound [zoop v]\nchange [crazy conkdor v] by (-50)\nstop [this script v]\n\nwhen backdrop switches to [backdrop6 v]\nforever\n    if <(Crazy Conkdor) = [0]> then\n        hide\n        hide variable [crazy conkdor v]\n        broadcast (message1 v)\n    end\nend\n\n@Soda2\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop17 v]\nshow\ngo to x: (215) y: (-135)\nswitch costume to (costume1 v)\n\nwhen backdrop switches to [backdrop17 v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        start sound [whoop1 v]\n        switch costume to (costume2 v)\n        glide (2) secs to x: (-217) y: (-135)\n        glide (2) secs to x: (215) y: (-135)\n        switch costume to (costume1 v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        start sound [whoop1 v]\n        switch costume to (costume2 v)\n        glide (2) secs to x: (-217) y: (-135)\n        glide (2) secs to x: (215) y: (-135)\n        switch costume to (costume1 v)\n    end\n    if <touching (fireball v)?> then\n        start sound [whoop1 v]\n        switch costume to (costume2 v)\n        glide (2) secs to x: (-217) y: (-135)\n        glide (2) secs to x: (215) y: (-135)\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [backdrop6 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop4 v]\nshow\nswitch costume to (costume1 v)\ngo to x: (215) y: (-135)\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        start sound [whoop1 v]\n        switch costume to (costume2 v)\n        glide (1) secs to x: (93) y: (-135)\n        glide (1) secs to x: (215) y: (-135)\n        glide (1) secs to x: (93) y: (-135)\n        glide (1) secs to x: (215) y: (-135)\n        switch costume to (costume1 v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        start sound [whoop1 v]\n        switch costume to (costume2 v)\n        glide (1) secs to x: (93) y: (-135)\n        glide (1) secs to x: (215) y: (-135)\n        glide (1) secs to x: (93) y: (-135)\n        glide (1) secs to x: (215) y: (-135)\n        switch costume to (costume1 v)\n    end\n    if <touching (fireball v)?> then\n        start sound [whoop1 v]\n        switch costume to (costume2 v)\n        glide (1) secs to x: (93) y: (-135)\n        glide (1) secs to x: (215) y: (-135)\n        glide (1) secs to x: (93) y: (-135)\n        glide (1) secs to x: (215) y: (-135)\n        switch costume to (costume1 v)\n    end\n    if <([backdrop # v] of [_stage_ v]) = [12]> then\n        hide\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop1 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite21\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop7 v]\nshow\ngo to x: (133) y: (-29)\nforever\n    glide (2) secs to x: (6) y: (-29)\n    glide (2) secs to x: (133) y: (-29)\nend\n\nwhen backdrop switches to [backdrop8 v]\nforever\n    hide\n    stop [other scripts in sprite v]\nend\n\n@Sprite22\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop7 v]\nshow\ngo to x: (-157) y: (120)\nforever\n    glide (3) secs to x: (110) y: (120)\n    glide (3) secs to x: (-157) y: (120)\nend\n\nwhen backdrop switches to [backdrop8 v]\nforever\n    hide\n    stop [other scripts in sprite v]\nend\n\n@Horse\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop7 v]\nshow\nswitch costume to (costume2 v)\ngo to x: (73) y: (-145)\nforever\n    switch costume to (costume2 v)\n    point in direction (90)\n    glide (1) secs to x: (-5) y: (-97)\n    switch costume to (costume3 v)\n    glide (1) secs to x: (-101) y: (-145)\n    point in direction (-90)\n    set rotation style [left-right v]\n    switch costume to (costume2 v)\n    glide (1) secs to x: (-5) y: (-97)\n    switch costume to (costume3 v)\n    glide (1) secs to x: (73) y: (-145)\nend\n\nwhen backdrop switches to [backdrop8 v]\nforever\n    hide\n    stop [other scripts in sprite v]\nend\n\n@Horse2\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop7 v]\nshow\nswitch costume to (costume2 v)\ngo to x: (-200) y: (0)\nforever\n    point in direction (-90)\n    set rotation style [left-right v]\n    switch costume to (costume2 v)\n    glide (1) secs to x: (-135) y: (59)\n    switch costume to (costume3 v)\n    glide (1) secs to x: (-48) y: (-3)\n    point in direction (90)\n    switch costume to (costume2 v)\n    glide (1) secs to x: (-135) y: (59)\n    switch costume to (costume3 v)\n    glide (1) secs to x: (-200) y: (0)\nend\n\nglide (1) secs to x: (-5) y: (-97)\n\nwhen backdrop switches to [backdrop8 v]\nforever\n    hide\n    stop [other scripts in sprite v]\nend\n\n@Cowboy\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop8 v]\nshow\nforever\n    wait (0.25) seconds\n    next costume\nend\n\nwhen backdrop switches to [backdrop8 v]\nforever\n    if <<touching (felix v)?> and <<key (space v) pressed?> or <key (z v) pressed?>>> then\n        broadcast (cowboydeath v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (cowboydeath v)\n    end\nend\n\nwhen backdrop switches to [backdrop8 v]\ngo to x: (170) y: (106)\nforever\n    glide (2) secs to x: (21) y: (106)\n    glide (2) secs to x: (170) y: (106)\nend\n\nwhen backdrop switches to [backdrop9 v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [cowboydeath v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\n@Cowboy2\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop8 v]\nshow\nforever\n    wait (0.25) seconds\n    next costume\nend\n\nwhen I receive [cowboydeath2 v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop8 v]\nforever\n    if <<touching (felix v)?> and <<key (space v) pressed?> or <key (z v) pressed?>>> then\n        broadcast (cowboydeath2 v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (cowboydeath2 v)\n    end\nend\n\nwhen backdrop switches to [backdrop8 v]\ngo to x: (107) y: (106)\nforever\n    glide (2) secs to x: (-48) y: (106)\n    glide (2) secs to x: (107) y: (106)\nend\n\nwhen backdrop switches to [backdrop9 v]\nhide\nstop [other scripts in sprite v]\n\n@Piano\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop8 v]\nshow\ngo to x: (-217) y: (22)\nforever\n    glide (3) secs to x: (-63) y: (22)\n    glide (3) secs to x: (-217) y: (22)\nend\n\nwhen backdrop switches to [backdrop9 v]\nhide\nstop [other scripts in sprite v]\n\n@Piano2\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop8 v]\nshow\ngo to x: (127) y: (-140)\nforever\n    glide (4) secs to x: (-88) y: (-140)\n    glide (4) secs to x: (127) y: (-140)\nend\n\nwhen backdrop switches to [backdrop9 v]\nhide\nstop [other scripts in sprite v]\n\n@Note\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop8 v]\nshow\ngo to x: (-178) y: (-36)\nbroadcast (trumpetss v)\nforever\n    glide (3) secs to x: (166) y: (-174)\n    hide\n    wait (2) seconds\n    go to x: (-178) y: (-36)\n    show\n    broadcast (trumpetss v)\nend\n\nwhen backdrop switches to [backdrop9 v]\nhide\nstop [other scripts in sprite v]\n\n@Note3\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop8 v]\nwait (1) seconds\nshow\ngo to x: (-178) y: (-36)\nforever\n    glide (2) secs to x: (-61) y: (174)\n    hide\n    wait (3) seconds\n    go to x: (-178) y: (-36)\n    show\nend\n\nwhen backdrop switches to [backdrop9 v]\nhide\nstop [other scripts in sprite v]\n\n@Note4\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop8 v]\nwait (0.5) seconds\ngo to x: (-178) y: (-36)\nshow\nforever\n    glide (3) secs to x: (238) y: (149)\n    hide\n    wait (2) seconds\n    go to x: (-178) y: (-36)\n    show\nend\n\nwhen backdrop switches to [backdrop9 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop9 v]\nhide\nstop [other scripts in sprite v]\n\n@Minecart\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop9 v]\nshow\ngo to x: (-11) y: (-149)\nforever\n    point in direction (90)\n    glide (2) secs to x: (130) y: (-149)\n    point in direction (-90)\n    set rotation style [left-right v]\n    glide (2) secs to x: (-11) y: (-149)\nend\n\nwhen backdrop switches to [backdrop10 v]\nhide\nstop [other scripts in sprite v]\n\n@Minecart2\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop9 v]\nshow\ngo to x: (102) y: (125)\nforever\n    point in direction (-90)\n    set rotation style [left-right v]\n    glide (2) secs to x: (-57) y: (102)\n    point in direction (90)\n    glide (2) secs to x: (102) y: (125)\nend\n\nwhen backdrop switches to [backdrop10 v]\nhide\nstop [other scripts in sprite v]\n\n@Lava\n\nwhen backdrop switches to [backdrop9 v]\nwait (1) seconds\nshow\ngo to x: (89) y: (78)\nforever\n    switch costume to (costume1 v)\n    glide (1) secs to x: (89) y: (165)\n    switch costume to (costume2 v)\n    glide (1) secs to x: (89) y: (78)\n    hide\n    wait (2) seconds\n    show\nend\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop10 v]\nhide\nstop [other scripts in sprite v]\n\n@Lava2\n\nwhen backdrop switches to [backdrop9 v]\nshow\ngo to x: (-9) y: (79)\nforever\n    switch costume to (costume1 v)\n    glide (1) secs to x: (-9) y: (163)\n    switch costume to (costume2 v)\n    glide (1) secs to x: (-9) y: (79)\n    hide\n    wait (2) seconds\n    show\nend\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop10 v]\nhide\nstop [other scripts in sprite v]\n\n@Bat\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop9 v]\nshow\ngo to x: (129) y: (-80)\nswitch costume to (costume1 v)\nwait (1) seconds\nforever\n    glide (1) secs to x: (33) y: (-123)\n    glide (1) secs to x: (-75) y: (-113)\n    glide (1) secs to x: (-144) y: (-136)\n    glide (1) secs to x: (-208) y: (-80)\n    wait (2) seconds\n    glide (1) secs to x: (-144) y: (-136)\n    glide (1) secs to x: (-75) y: (-113)\n    glide (1) secs to x: (33) y: (-123)\n    glide (1) secs to x: (129) y: (-80)\n    wait (2) seconds\nend\n\nwhen backdrop switches to [backdrop9 v]\nwait (1) seconds\nforever\n    switch costume to (costume3 v)\n    wait (0.5) seconds\n    switch costume to (costume2 v)\n    wait (0.5) seconds\n    switch costume to (costume3 v)\n    wait (0.5) seconds\n    switch costume to (costume2 v)\n    wait (0.5) seconds\n    switch costume to (costume3 v)\n    wait (0.5) seconds\n    switch costume to (costume2 v)\n    wait (0.5) seconds\n    switch costume to (costume3 v)\n    wait (0.5) seconds\n    switch costume to (costume2 v)\n    wait (0.5) seconds\n    switch costume to (costume1 v)\n    wait (2) seconds\n    switch costume to (costume3 v)\n    wait (0.5) seconds\n    switch costume to (costume2 v)\n    wait (0.5) seconds\n    switch costume to (costume3 v)\n    wait (0.5) seconds\n    switch costume to (costume2 v)\n    wait (0.5) seconds\n    switch costume to (costume3 v)\n    wait (0.5) seconds\n    switch costume to (costume2 v)\n    wait (0.5) seconds\n    switch costume to (costume3 v)\n    wait (0.5) seconds\n    switch costume to (costume2 v)\n    wait (0.5) seconds\n    switch costume to (costume1 v)\n    wait (2) seconds\nend\n\nwhen backdrop switches to [backdrop9 v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        broadcast (BatDeath v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (BatDeath v)\n    end\nend\n\nwhen I receive [batdeath v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop10 v]\nhide\nstop [other scripts in sprite v]\n\n@Bat2\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop9 v]\nshow\ngo to x: (-208) y: (81)\nswitch costume to (costume1 v)\nwait (1) seconds\nforever\n    glide (1) secs to x: (-122) y: (19)\n    glide (1) secs to x: (-36) y: (34)\n    wait (2) seconds\n    glide (1) secs to x: (-122) y: (19)\n    glide (1) secs to x: (-208) y: (81)\n    wait (2) seconds\nend\n\nwhen backdrop switches to [backdrop9 v]\nwait (1) seconds\nforever\n    switch costume to (costume3 v)\n    wait (0.5) seconds\n    switch costume to (costume2 v)\n    wait (0.5) seconds\n    switch costume to (costume3 v)\n    wait (0.5) seconds\n    switch costume to (costume2 v)\n    wait (0.5) seconds\n    switch costume to (costume1 v)\n    wait (2) seconds\n    switch costume to (costume3 v)\n    wait (0.5) seconds\n    switch costume to (costume2 v)\n    wait (0.5) seconds\n    switch costume to (costume3 v)\n    wait (0.5) seconds\n    switch costume to (costume2 v)\n    wait (0.5) seconds\n    switch costume to (costume1 v)\n    wait (2) seconds\nend\n\nwhen backdrop switches to [backdrop9 v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        broadcast (BatDead v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (BatDead v)\n    end\nend\n\nwhen I receive [batdead v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop10 v]\nhide\nstop [other scripts in sprite v]\n\n@GoldMineLittle\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop9 v]\nshow\ngo to x: (-129) y: (-26)\nforever\n    glide (1.5) secs to x: (-23) y: (-26)\n    point in direction (-90)\n    set rotation style [left-right v]\n    glide (1.5) secs to x: (-129) y: (-26)\n    point in direction (90)\nend\n\nwhen backdrop switches to [backdrop9 v]\nshow\ngo to x: (-129) y: (-26)\nforever\n    wait (0.2) seconds\n    next costume\nend\n\nwhen I receive [minedead v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop9 v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        broadcast (MineDead v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (MineDead v)\n    end\nend\n\nwhen backdrop switches to [backdrop10 v]\nhide\nstop [other scripts in sprite v]\n\n@GoldMineLittle2\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop9 v]\nshow\ngo to x: (149) y: (-26)\nforever\n    point in direction (-90)\n    set rotation style [left-right v]\n    glide (1.5) secs to x: (16) y: (-26)\n    point in direction (90)\n    glide (1.5) secs to x: (149) y: (-26)\nend\n\nwhen backdrop switches to [backdrop9 v]\nshow\ngo to x: (149) y: (-26)\nforever\n    wait (0.2) seconds\n    next costume\nend\n\nwhen I receive [minedead2 v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop9 v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        broadcast (MineDead2 v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (MineDead2 v)\n    end\nend\n\nwhen backdrop switches to [backdrop10 v]\nhide\nstop [other scripts in sprite v]\n\n@Pitchfork\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop10 v]\nshow\ngo to x: (-37) y: (56)\nwait (2) seconds\nforever\n    glide (1) secs to x: (-37) y: (-5)\n    glide (1) secs to x: (-37) y: (56)\n    wait (2) seconds\nend\n\nwhen backdrop switches to [backdrop11 v]\nhide\nstop [other scripts in sprite v]\n\n@Scarescrow\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop10 v]\nshow\ngo to x: (193) y: (-68)\nforever\n    next costume\n    wait (0.3) seconds\nend\n\nwhen backdrop switches to [backdrop10 v]\nforever\n    glide (1.5) secs to x: (97) y: (-68)\n    glide (1.5) secs to x: (224) y: (-68)\nend\n\nwhen backdrop switches to [backdrop10 v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        broadcast (scarydeath v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (scarydeath v)\n    end\nend\n\nwhen I receive [scarydeath v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop11 v]\nhide\nstop [other scripts in sprite v]\n\n@Pitchfork2\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop10 v]\nshow\ngo to x: (-96) y: (29)\nforever\n    glide (1) secs to x: (-96) y: (-34)\n    glide (1) secs to x: (-96) y: (29)\n    wait (2) seconds\nend\n\nwhen backdrop switches to [backdrop11 v]\nhide\nstop [other scripts in sprite v]\n\n@Cow2\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop10 v]\nshow\ngo to x: (-209) y: (156)\nforever\n    point in direction (90)\n    glide (1) secs to x: (-144) y: (144)\n    glide (0.5) secs to x: (-80) y: (155)\n    glide (0.5) secs to x: (-49) y: (143)\n    point in direction (-90)\n    set rotation style [left-right v]\n    glide (0.5) secs to x: (-81) y: (128)\n    glide (0.5) secs to x: (-119) y: (137)\n    glide (0.5) secs to x: (-175) y: (128)\n    glide (0.5) secs to x: (-206) y: (160)\nend\n\nwhen backdrop switches to [backdrop10 v]\nforever\n    wait (0.5) seconds\n    next costume\nend\n\nwhen backdrop switches to [backdrop10 v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        broadcast (cooldeath v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (cooldeath v)\n    end\nend\n\nwhen I receive [cooldeath v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nglide (1) secs to x: (-209) y: (156)\n\nwhen backdrop switches to [backdrop11 v]\nhide\nstop [other scripts in sprite v]\n\n@Scarescrow2\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop10 v]\nshow\ngo to x: (154) y: (159)\nforever\n    next costume\n    wait (0.3) seconds\nend\n\nwhen backdrop switches to [backdrop10 v]\nforever\n    glide (2) secs to x: (-19) y: (159)\n    glide (2) secs to x: (154) y: (159)\nend\n\nwhen backdrop switches to [backdrop10 v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        broadcast (scarydeath2 v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (scarydeath2 v)\n    end\nend\n\nwhen I receive [scarydeath2 v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop11 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite12\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop10 v]\nshow\ngo to x: (9) y: (-60)\nforever\n    glide (2) secs to x: (-134) y: (-60)\n    glide (2) secs to x: (9) y: (-60)\nend\n\nwhen backdrop switches to [backdrop11 v]\nhide\nstop [other scripts in sprite v]\n\n@Train\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop11 v]\nshow\ngo to x: (-46) y: (126)\nforever\n    glide (1.5) secs to x: (68) y: (126)\n    glide (1.5) secs to x: (-46) y: (126)\nend\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop18 v]\nhide\nstop [other scripts in sprite v]\n\n@Train2\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop11 v]\nshow\ngo to x: (60) y: (-39)\nforever\n    glide (2.5) secs to x: (-95) y: (-39)\n    glide (2.5) secs to x: (60) y: (-39)\nend\n\nwhen backdrop switches to [backdrop18 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite19\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop11 v]\nshow\ngo to x: (-66) y: (75)\nforever\n    glide (1.5) secs to x: (-152) y: (75)\n    glide (1.5) secs to x: (-29) y: (75)\nend\n\nwhen backdrop switches to [backdrop18 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite23\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop11 v]\nshow\ngo to x: (-65) y: (-162)\nforever\n    glide (1.5) secs to x: (-111) y: (-162)\n    glide (1.5) secs to x: (-21) y: (-162)\nend\n\nwhen backdrop switches to [backdrop18 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite24\n\nwhen backdrop switches to [backdrop11 v]\nshow\ngo to x: (103) y: (-159)\nforever\n    glide (1.5) secs to x: (148) y: (-159)\n    glide (1.5) secs to x: (33) y: (-159)\nend\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop18 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite25\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop11 v]\nshow\ngo to x: (206) y: (37)\nforever\n    glide (2) secs to x: (206) y: (-112)\n    glide (2) secs to x: (206) y: (-3)\nend\n\nwhen backdrop switches to [backdrop18 v]\nhide\nstop [other scripts in sprite v]\n\n@JellyWall\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop5 v]\nshow\ngo to x: (2) y: (-45)\nforever\n    wait (0.1) seconds\n    next costume\nend\n\nwhen backdrop switches to [backdrop3 v]\nhide\nstop [other scripts in sprite v]\n\n@JellyWall2\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop3 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop5 v]\nshow\ngo to x: (231) y: (101)\nforever\n    wait (0.1) seconds\n    next costume\nend\n\n@Sprite17\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop3 v]\nshow\ngo to x: (-32) y: (-2)\n\nwhen backdrop switches to [backdrop4 v]\nhide\n\n@Sprite18\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop4 v]\nforever\n    wait (0.25) seconds\n    next costume\nend\n\nwhen I receive [gingerbread333 v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop4 v]\nforever\n    if <<touching color (#ff00bf)?> or <touching (soda2 v)?>> then\n        broadcast (gingerbread333 v)\n    end\nend\n\nwhen backdrop switches to [backdrop4 v]\nshow\ngo to x: (102) y: (-162)\nforever\n    glide (1) secs to x: (187) y: (-162)\n    glide (1) secs to x: (102) y: (-162)\nend\n\nwhen backdrop switches to [backdrop6 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite26\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop4 v]\nshow\ngo to x: (38) y: (23)\nforever\n    glide (2) secs to x: (-109) y: (23)\n    glide (2) secs to x: (38) y: (23)\nend\n\nwhen backdrop switches to [backdrop4 v]\nforever\n    wait (0.5) seconds\n    next costume\nend\n\nwhen backdrop switches to [backdrop4 v]\nforever\n    if <<touching color (#ff00bf)?> or <touching (soda v)?>> then\n        broadcast (Lastgingerbread v)\n    end\nend\n\nwhen I receive [lastgingerbread v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop6 v]\nhide\nstop [other scripts in sprite v]\n\n@Palmtree\n\nwhen backdrop switches to [backdrop1 v]\nhide\n\nwhen backdrop switches to [backdrop12 v]\nshow\nswitch costume to (costume1 v)\ngo to x: (-192) y: (112)\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        switch costume to (costume2 v)\n        wait (0.01) seconds\n        switch costume to (costume1 v)\n        wait (0.01) seconds\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        switch costume to (costume2 v)\n        wait (0.01) seconds\n        switch costume to (costume1 v)\n        wait (0.01) seconds\n    end\nend\n\nwhen backdrop switches to [backdrop12 v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        broadcast (shakeitoff v)\n        wait (0.01) seconds\n        stop [this script v]\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (shakeitoff v)\n        wait (0.01) seconds\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop13 v]\nhide\nstop [other scripts in sprite v]\n\nwhen flag clicked\nhide\n\n@Palmtree3\n\nwhen backdrop switches to [backdrop12 v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        broadcast (shakeattack2 v)\n        wait (0.01) seconds\n        stop [this script v]\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (shakeattack2 v)\n        wait (0.01) seconds\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop13 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop12 v]\nshow\nswitch costume to (costume1 v)\ngo to x: (133) y: (-82)\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        switch costume to (costume2 v)\n        wait (0.01) seconds\n        switch costume to (costume1 v)\n        wait (0.01) seconds\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        switch costume to (costume2 v)\n        wait (0.01) seconds\n        switch costume to (costume1 v)\n        wait (0.01) seconds\n    end\nend\n\nwhen flag clicked\nhide\n\n@Nut\n\nwhen flag clicked\nhide\n\nwhen I receive [shakeattack v]\nglide (0.35) secs to x: (114) y: (43)\ngo to x: (43) y: (95)\nbroadcast (herewego v)\n\nwhen backdrop switches to [backdrop13 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop12 v]\nshow\ngo to x: (43) y: (95)\n\n@Nut2\n\nwhen flag clicked\nhide\n\nwhen I receive [shakeattack v]\nglide (0.35) secs to x: (-35) y: (42)\ngo to x: (30) y: (95)\nbroadcast (herewego v)\n\nwhen backdrop switches to [backdrop13 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop12 v]\nshow\ngo to x: (30) y: (95)\n\n@Palmtree2\n\nwhen backdrop switches to [backdrop13 v]\nhide\n\nwhen I receive [herewego v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        broadcast (shakeattack v)\n        wait (0.01) seconds\n        stop [this script v]\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (shakeattack v)\n        wait (0.01) seconds\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [backdrop12 v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        broadcast (shakeattack v)\n        wait (0.01) seconds\n        stop [this script v]\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (shakeattack v)\n        wait (0.01) seconds\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop12 v]\nshow\nswitch costume to (costume1 v)\ngo to x: (19) y: (69)\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        switch costume to (costume2 v)\n        wait (0.01) seconds\n        switch costume to (costume1 v)\n        wait (0.01) seconds\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        switch costume to (costume2 v)\n        wait (0.01) seconds\n        switch costume to (costume1 v)\n        wait (0.01) seconds\n    end\nend\n\n@Crab2\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    glide (2) secs to x: (117) y: (42)\n    glide (2) secs to x: (-23) y: (42)\nend\n\nwhen flag clicked\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        broadcast (crabdead2 v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (crabdead2 v)\n    end\nend\n\nwhen I receive [crabdead2 v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop13 v]\nhide\nstop [other scripts in sprite v]\n\nwhen flag clicked\nforever\n    if <<touching (nut v)?> or <touching (nut2 v)?>> then\n        broadcast (crabdead2 v)\n    end\nend\n\nwhen backdrop switches to [backdrop12 v]\nshow\ngo to x: (-23) y: (42)\nforever\n    wait (0.3) seconds\n    next costume\nend\n\n@Mushrooom\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop13 v]\nshow\nforever\n    wait (0.3) seconds\n    next costume\nend\n\nwhen backdrop switches to [backdrop13 v]\ngo to x: (-86) y: (-169)\nforever\n    glide (2) secs to x: (-86) y: (-121)\n    glide (2) secs to x: (-86) y: (-169)\nend\n\nwhen backdrop switches to [backdrop14 v]\nforever\n    hide\n    stop [other scripts in sprite v]\nend\n\n@Mushrooom2\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop13 v]\nshow\nforever\n    wait (0.3) seconds\n    next costume\nend\n\nwhen backdrop switches to [backdrop13 v]\ngo to x: (-205) y: (4)\nforever\n    point in direction (90)\n    glide (2) secs to x: (-53) y: (4)\n    point in direction (-90)\n    set rotation style [left-right v]\n    glide (2) secs to x: (-205) y: (4)\nend\n\nwhen backdrop switches to [backdrop14 v]\nforever\n    hide\n    stop [other scripts in sprite v]\nend\n\n@Mushrooom3\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop13 v]\nshow\nforever\n    wait (0.3) seconds\n    next costume\nend\n\nwhen backdrop switches to [backdrop13 v]\ngo to x: (137) y: (-126)\nforever\n    point in direction (90)\n    glide (1) secs to x: (220) y: (-126)\n    point in direction (-90)\n    set rotation style [left-right v]\n    glide (1) secs to x: (137) y: (-126)\nend\n\nwhen backdrop switches to [backdrop14 v]\nforever\n    hide\n    stop [other scripts in sprite v]\nend\n\n@Mushrooom4\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop13 v]\nshow\nforever\n    wait (0.3) seconds\n    next costume\nend\n\nwhen backdrop switches to [backdrop14 v]\nforever\n    hide\n    stop [other scripts in sprite v]\nend\n\n@Sprite27\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop13 v]\nshow\ngo to x: (232) y: (50)\n\nwhen backdrop switches to [backdrop14 v]\nhide\nstop [other scripts in sprite v]\n\n@BouncyLittle\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop14 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop13 v]\nshow\nforever\n    if <not <touching (mushrooom4 v)?>> then\n        change y by (-3)\n        switch costume to (costume2 v)\n    end\n    if <touching (mushrooom4 v)?> then\n        switch costume to (costume1 v)\n        glide (1) secs to x: (76) y: (83)\n    end\nend\n\nwhen flag clicked\n\nwhen I receive [deaddt v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop13 v]\nforever\n    if <touching color (#ff00bf)?> then\n        broadcast (deaddt v)\n    end\nend\n\n@PacPlant\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop14 v]\nshow\ngo to x: (-144) y: (-19)\nforever\n    point in direction (90)\n    glide (2) secs to x: (38) y: (-19)\n    point in direction (-90)\n    set rotation style [left-right v]\n    glide (2) secs to x: (-144) y: (-19)\nend\n\nwhen backdrop switches to [backdrop1 v]\nhide\n\nwhen backdrop switches to [backdrop14 v]\nforever\n    wait (0.3) seconds\n    next costume\nend\n\nwhen backdrop switches to [backdrop14 v]\nforever\n    if <touching color (#ff00bf)?> then\n        broadcast (pacdead v)\n    end\nend\n\nwhen I receive [pacdead v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop14 v]\nforever\n    if <<<touching color (#00ffff)?> and <touching (wateringcan2 v)?>> or <touching color (#ff00bf)?>> then\n        broadcast (pacdead v)\n    end\nend\n\nwhen backdrop switches to [backdrop15 v]\nhide\nstop [other scripts in sprite v]\n\n@PacPlant2\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop14 v]\nforever\n    wait (0.3) seconds\n    next costume\nend\n\nwhen backdrop switches to [backdrop14 v]\nshow\ngo to x: (38) y: (-19)\nforever\n    point in direction (-90)\n    set rotation style [left-right v]\n    glide (2) secs to x: (-144) y: (-19)\n    point in direction (90)\n    glide (2) secs to x: (38) y: (-19)\nend\n\nwhen backdrop switches to [backdrop14 v]\nforever\n    if <<<touching color (#00ffff)?> and <touching (wateringcan2 v)?>> or <touching color (#ff00bf)?>> then\n        broadcast (pacdead2 v)\n    end\nend\n\nwhen I receive [pacdead2 v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop15 v]\nhide\nstop [other scripts in sprite v]\n\n@WateringCan\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop14 v]\nswitch costume to (costume1 v)\nshow\ngo to x: (-99) y: (-148)\nforever\n    if <<<touching (felix v)?> or <touching (robin v)?>> and <<key (z v) pressed?> or <<key (space v) pressed?> or <key (f v) pressed?>>>> then\n        wait (0.01) seconds\n        next costume\n    end\n    if <not <<<touching (felix v)?> or <touching (robin v)?>> and <<key (z v) pressed?> or <<key (space v) pressed?> or <key (f v) pressed?>>>>> then\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [backdrop15 v]\nhide\n\n@Sprite28\n\nwhen backdrop switches to [backdrop14 v]\nshow\ngo to x: (-27) y: (161)\nforever\n    glide (2) secs to x: (-27) y: (104)\n    glide (2) secs to x: (-27) y: (161)\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop15 v]\nhide\n\n@WateringCan2\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop14 v]\nswitch costume to (costume1 v)\nshow\ngo to x: (112) y: (-42)\npoint in direction (-90)\nset rotation style [left-right v]\nforever\n    if <<<touching (felix v)?> or <touching (robin v)?>> and <<key (z v) pressed?> or <<key (space v) pressed?> or <key (f v) pressed?>>>> then\n        wait (0.01) seconds\n        next costume\n    end\n    if <not <<<touching (felix v)?> or <touching (robin v)?>> and <<key (z v) pressed?> or <<key (space v) pressed?> or <key (f v) pressed?>>>>> then\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [backdrop15 v]\nhide\n\n@Sprite29\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop14 v]\nshow\ngo to x: (-168) y: (-135)\nforever\n    if <touching (wateringcan v)?> then\n        glide (4) secs to x: (66) y: (-135)\n    end\nend\n\nwhen backdrop switches to [backdrop15 v]\nhide\n\n@Windmill\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop15 v]\nshow\ngo to x: (-108) y: (-133)\nswitch costume to (costume1 v)\nforever\n    next costume\nend\n\nwhen backdrop switches to [backdrop16 v]\nhide\nstop [other scripts in sprite v]\n\n@Windmill2\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop15 v]\nshow\ngo to x: (187) y: (-134)\nswitch costume to (costume1 v)\nforever\n    next costume\nend\n\nwhen backdrop switches to [backdrop16 v]\nhide\nstop [other scripts in sprite v]\n\n@Wood\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop15 v]\nshow\ngo to x: (-40) y: (-168)\nforever\n    glide (2) secs to x: (93) y: (-168)\n    glide (2) secs to x: (-40) y: (-168)\nend\n\nwhen backdrop switches to [backdrop16 v]\nhide\nstop [other scripts in sprite v]\n\n@Wood2\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop15 v]\nshow\ngo to x: (27) y: (-38)\nforever\n    glide (2) secs to x: (-122) y: (-38)\n    glide (2) secs to x: (27) y: (-38)\nend\n\nwhen backdrop switches to [backdrop16 v]\nhide\nstop [other scripts in sprite v]\n\n@Windmill3\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop15 v]\nshow\ngo to x: (-205) y: (56)\nswitch costume to (costume1 v)\nforever\n    next costume\nend\n\nwhen backdrop switches to [backdrop1 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop16 v]\nhide\nstop [other scripts in sprite v]\n\n@Windmill4\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop15 v]\nshow\ngo to x: (84) y: (23)\nswitch costume to (costume1 v)\nforever\n    next costume\nend\n\nwhen backdrop switches to [backdrop16 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite30\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop15 v]\nshow\ngo to x: (-78) y: (104)\nforever\n    glide (2) secs to x: (64) y: (104)\n    glide (2) secs to x: (-78) y: (104)\nend\n\nwhen backdrop switches to [backdrop1 v]\nhide\n\nwhen backdrop switches to [backdrop16 v]\nhide\nstop [other scripts in sprite v]\n\n@BeeLittle\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop16 v]\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop15 v]\nshow\ngo to x: (-142) y: (40)\nforever\n    point in direction (90)\n    glide (1) secs to x: (-47) y: (7)\n    glide (1) secs to x: (29) y: (38)\n    glide (1) secs to x: (82) y: (34)\n    wait (1) seconds\n    point in direction (-90)\n    set rotation style [left-right v]\n    glide (1) secs to x: (29) y: (38)\n    glide (1) secs to x: (-47) y: (7)\n    glide (1) secs to x: (-142) y: (40)\n    glide (1) secs to x: (-201) y: (58)\n    wait (1) seconds\n    point in direction (90)\n    glide (1) secs to x: (-142) y: (40)\nend\n\nglide (1) secs to x: (-142) y: (40)\n\nwhen backdrop switches to [backdrop15 v]\nforever\n    wait (0.01) seconds\n    next costume\nend\n\nwhen backdrop switches to [backdrop15 v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        broadcast (beedead v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (beedead v)\n    end\nend\n\nwhen I receive [beedead v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\n@BeeLittle2\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop16 v]\nhide\nstop [other scripts in sprite v]\n\nglide (1) secs to x: (-142) y: (40)\n\nwhen backdrop switches to [backdrop15 v]\nforever\n    wait (0.01) seconds\n    next costume\nend\n\nwhen backdrop switches to [backdrop15 v]\nshow\ngo to x: (191) y: (-135)\nforever\n    point in direction (-90)\n    set rotation style [left-right v]\n    glide (1) secs to x: (101) y: (-95)\n    glide (1) secs to x: (-6) y: (-112)\n    glide (1) secs to x: (-102) y: (-134)\n    wait (1) seconds\n    point in direction (90)\n    glide (1) secs to x: (-102) y: (-134)\n    glide (1) secs to x: (-6) y: (-112)\n    glide (1) secs to x: (101) y: (-95)\n    glide (1) secs to x: (191) y: (-135)\n    wait (1) seconds\nend\n\npoint in direction (90)\n\nwhen backdrop switches to [backdrop15 v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        broadcast (beedead2 v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (beedead2 v)\n    end\nend\n\nwhen I receive [beedead2 v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\n@Sprite33\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop16 v]\nshow\ngo to x: (-111) y: (-52)\nforever\n    glide (0.5) secs to x: (-111) y: (-157)\n    glide (3) secs to x: (-111) y: (-52)\nend\n\nwhen backdrop switches to [backdrop17 v]\nhide\nstop [other scripts in sprite v]\n\n@Scissor\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop16 v]\nshow\ngo to x: (-121) y: (102)\nforever\n    point in direction (90)\n    glide (2) secs to x: (77) y: (102)\n    point in direction (-90)\n    set rotation style [left-right v]\n    glide (2) secs to x: (-121) y: (102)\nend\n\nwhen backdrop switches to [backdrop16 v]\nforever\n    wait (0.1) seconds\n    next costume\nend\n\nwhen backdrop switches to [backdrop16 v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        broadcast (scissordeath v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (scissordeath v)\n    end\nend\n\nwhen I receive [scissordeath v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop17 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite31\n\nwhen backdrop switches to [backdrop16 v]\nshow\ngo to x: (-22) y: (-157)\nforever\n    glide (3) secs to x: (-22) y: (-52)\n    glide (0.5) secs to x: (-22) y: (-157)\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop17 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite35\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop16 v]\nshow\ngo to x: (124) y: (-5)\nforever\n    glide (0.5) secs to x: (124) y: (-81)\n    glide (4) secs to x: (124) y: (7)\nend\n\nwhen backdrop switches to [backdrop17 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite36\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop16 v]\nshow\ngo to x: (196) y: (7)\nforever\n    glide (3) secs to x: (196) y: (129)\n    glide (0.5) secs to x: (196) y: (7)\nend\n\nwhen backdrop switches to [backdrop17 v]\nhide\nstop [other scripts in sprite v]\n\n@Scissor2\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop16 v]\nshow\ngo to x: (185) y: (-158)\nforever\n    point in direction (-90)\n    set rotation style [left-right v]\n    glide (2) secs to x: (61) y: (-158)\n    point in direction (90)\n    glide (2) secs to x: (185) y: (-158)\nend\n\nwhen backdrop switches to [backdrop16 v]\nforever\n    wait (0.1) seconds\n    next costume\nend\n\nwhen backdrop switches to [backdrop16 v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        broadcast (scissordeath2 v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        broadcast (scissordeath2 v)\n    end\nend\n\nwhen I receive [scissordeath2 v]\nhide\nstart sound [zoop v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop17 v]\nhide\nstop [other scripts in sprite v]\n\n@Sprite32\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop16 v]\nshow\ngo to x: (229) y: (-148)\n\nwhen backdrop switches to [backdrop17 v]\nhide\nstop [other scripts in sprite v]\n\n@Dandelion\n\nwhen flag clicked\nhide\nhide variable [dandelion v]\n\nwhen backdrop switches to [backdrop17 v]\nforever\n    wait (0.3) seconds\n    next costume\nend\n\nwhen backdrop switches to [backdrop17 v]\nshow\ngo to x: (167) y: (-103)\nforever\n    point in direction (90)\n    glide (1) secs to x: (108) y: (-15)\n    glide (1) secs to x: (-5) y: (-103)\n    glide (1) secs to x: (-122) y: (-11)\n    glide (1) secs to x: (-158) y: (-100)\n    point in direction (-90)\n    set rotation style [left-right v]\n    glide (1) secs to x: (-122) y: (-11)\n    glide (1) secs to x: (-5) y: (-103)\n    glide (1) secs to x: (108) y: (-15)\n    glide (1) secs to x: (167) y: (-103)\nend\n\nwhen backdrop switches to [backdrop17 v]\nshow variable [dandelion v]\nset [dandelion v] to [300]\nforever\n    if <<touching (soda v)?> or <touching (soda2 v)?>> then\n        change [dandelion v] by (-10)\n    end\nend\n\nwhen backdrop switches to [backdrop17 v]\nforever\n    if <(Dandelion) = [0]> then\n        hide\n        hide variable [dandelion v]\n        broadcast (message1 v)\n    end\nend\n\nwhen I receive [message1 v]\nhide\nstop [other scripts in sprite v]\n\n@ChickenLittle\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop18 v]\nshow\ngo to x: (121) y: (-107)\nswitch costume to (costume1 v)\nwait (0.2) seconds\nswitch costume to (costume2 v)\nwait (0.2) seconds\nswitch costume to (costume1 v)\nwait (0.2) seconds\nswitch costume to (costume2 v)\nwait (0.2) seconds\nswitch costume to (costume1 v)\nwait (0.2) seconds\nswitch costume to (costume2 v)\nwait (0.2) seconds\nswitch costume to (costume1 v)\nwait (0.2) seconds\nswitch costume to (costume2 v)\nwait (0.2) seconds\nswitch costume to (costume1 v)\nwait (0.2) seconds\nswitch costume to (costume2 v)\nwait (0.2) seconds\nswitch costume to (costume1 v)\nwait (0.2) seconds\nswitch costume to (costume2 v)\nwait (0.2) seconds\nswitch costume to (costume1 v)\nwait (0.2) seconds\nswitch costume to (costume2 v)\nwait (0.2) seconds\nswitch costume to (costume1 v)\nwait (0.2) seconds\nswitch costume to (costume2 v)\nwait (0.2) seconds\nswitch costume to (costume1 v)\nwait (0.2) seconds\nswitch costume to (costume2 v)\nwait (0.2) seconds\nswitch costume to (costume1 v)\nwait (0.2) seconds\nswitch costume to (costume2 v)\nwait (2.7) seconds\nswitch costume to (costume3 v)\nwait (4) seconds\nswitch costume to (costume4 v)\nwait (3) seconds\nswitch costume to (costume5 v)\nwait (0.2) seconds\nswitch costume to (costume6 v)\nwait (0.2) seconds\nswitch costume to (costume7 v)\nwait (0.2) seconds\nswitch costume to (costume8 v)\nwait (0.2) seconds\nswitch costume to (costume9 v)\nwait (2) seconds\nbroadcast (UFOS v)\nswitch costume to (costume10 v)\nwait (0.1) seconds\nswitch costume to (costume11 v)\nwait (0.1) seconds\nswitch costume to (costume10 v)\nwait (0.1) seconds\nswitch costume to (costume11 v)\nwait (0.1) seconds\nswitch costume to (costume10 v)\nwait (0.1) seconds\nswitch costume to (costume11 v)\nwait (0.1) seconds\nswitch costume to (costume10 v)\nwait (0.1) seconds\nswitch costume to (costume11 v)\nwait (0.1) seconds\nswitch costume to (costume10 v)\nwait (0.1) seconds\nswitch costume to (costume11 v)\nwait (0.1) seconds\nswitch costume to (costume10 v)\nwait (0.1) seconds\nswitch costume to (costume11 v)\nwait (0.1) seconds\nswitch costume to (costume10 v)\nwait (0.1) seconds\nswitch costume to (costume11 v)\nwait (0.1) seconds\nswitch costume to (costume10 v)\nwait (0.1) seconds\nswitch costume to (costume11 v)\nwait (0.1) seconds\nswitch costume to (costume10 v)\nwait (0.1) seconds\nswitch costume to (costume11 v)\nwait (0.1) seconds\nswitch costume to (costume10 v)\nwait (0.1) seconds\nswitch costume to (costume11 v)\nwait (0.1) seconds\nswitch costume to (costume10 v)\nwait (0.1) seconds\nswitch costume to (costume11 v)\nwait (0.1) seconds\nswitch costume to (costume10 v)\nwait (0.1) seconds\nswitch costume to (costume11 v)\nwait (0.1) seconds\n\nwhen I receive [ufos v]\nglide (2) secs to x: (121) y: (235)\nhide\nbroadcast (Lazers v)\n\n@Eggs\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop18 v]\nshow\ngo to x: (196) y: (-121)\n\nwhen backdrop switches to [backdrop21 v]\ngo to x: (-15) y: (-121)\n\n@Lazer\n\nwhen flag clicked\nhide\n\nwhen I receive [lazers v]\nshow\ngo to x: (-174) y: (180)\nstart sound [screech v]\nglide (1) secs to x: (-174) y: (-193)\nhide\n\n@Lazer2\n\nwhen flag clicked\nhide\n\nwhen I receive [lazers v]\nwait (0.5) seconds\nshow\ngo to x: (15) y: (180)\nstart sound [screech v]\nglide (1) secs to x: (15) y: (-193)\nhide\n\n@Lazer3\n\nwhen flag clicked\nhide\n\nwhen I receive [lazers v]\nwait (1) seconds\nshow\ngo to x: (153) y: (180)\nstart sound [screech v]\nglide (1) secs to x: (153) y: (-193)\nhide\nbroadcast (unleashthebeast v)\n\n@ChickenLittle2\n\nwhen flag clicked\nhide\nhide variable [chicken little v]\n\nwhen I receive [downdowndown v]\nstart sound [zoop v]\nchange [chicken little v] by (-50)\nstop [this script v]\n\nwhen backdrop switches to [backdrop19 v]\nforever\n    if <(Chicken Little) = [0]> then\n        switch costume to (costume2 v)\n        broadcast (Phase2 v)\n    end\nend\n\nhide\n\nwhen backdrop switches to [backdrop18 v]\n\nwhen I receive [unleashthebeast v]\nwait (2) seconds\nforever\n    if <(Chicken Little) = [0]> then\n        stop [this script v]\n    end\n    point in direction (90)\n    glide (1) secs to x: (-63) y: (122)\n    glide (1) secs to x: (-135) y: (-116)\n    wait (2) seconds\n    point in direction (-90)\n    set rotation style [left-right v]\n    glide (1) secs to x: (2) y: (94)\n    glide (1) secs to x: (108) y: (-116)\n    wait (2) seconds\nend\n\nwhen I receive [phase2 v]\nhide\nhide variable [chicken little v]\nstop [other scripts in sprite v]\n\nwhen I receive [unleashthebeast v]\nshow\nset [chicken little v] to [500]\nshow variable [chicken little v]\npoint in direction (90)\nstart sound [space ripple v]\ngo to x: (90) y: (308)\nswitch costume to (costume3 v)\nglide (1) secs to x: (90) y: (-28)\nswitch costume to (costume5 v)\ngo to x: (90) y: (-19)\nwait (1) seconds\nforever\n    if <(Chicken Little) = [0]> then\n        stop [this script v]\n    end\n    switch costume to (costume10 v)\n    wait (0.1) seconds\n    switch costume to (costume11 v)\n    wait (0.1) seconds\n    switch costume to (costume10 v)\n    wait (0.1) seconds\n    switch costume to (costume11 v)\n    wait (0.1) seconds\n    switch costume to (costume10 v)\n    wait (0.1) seconds\n    switch costume to (costume11 v)\n    wait (0.1) seconds\n    switch costume to (costume10 v)\n    wait (0.1) seconds\n    switch costume to (costume11 v)\n    wait (0.1) seconds\n    switch costume to (costume10 v)\n    wait (0.1) seconds\n    switch costume to (costume11 v)\n    wait (0.1) seconds\n    switch costume to (costume10 v)\n    wait (0.1) seconds\n    switch costume to (costume11 v)\n    wait (0.1) seconds\n    switch costume to (costume10 v)\n    wait (0.1) seconds\n    switch costume to (costume11 v)\n    wait (0.1) seconds\n    switch costume to (costume10 v)\n    wait (0.1) seconds\n    switch costume to (costume11 v)\n    wait (2) seconds\n    switch costume to (costume3 v)\nend\n\n@ChickenLittle3\n\nwhen flag clicked\nhide\nhide variable [chicken little v]\n\nhide\n\nwhen I receive [phase2 v]\nwait (2) seconds\ngo to x: (130) y: (277)\nset [chicken little v] to [500]\nshow\nshow variable [chicken little v]\nswitch costume to (costume3 v)\nglide (1) secs to x: (130) y: (-64)\nswitch costume to (costume5 v)\nforever\n    switch costume to (costume2 v)\n    wait (0.5) seconds\n    switch costume to (costume11 v)\n    wait (0.5) seconds\n    switch costume to (costume2 v)\n    wait (0.5) seconds\n    switch costume to (costume11 v)\n    wait (0.5) seconds\nend\n\nwhen I receive [comebackss v]\nstart sound [zoop v]\nchange [chicken little v] by (-50)\nstop [this script v]\n\nwhen backdrop switches to [backdrop20 v]\nforever\n    if <(Chicken Little) = [0]> then\n        switch costume to (costume2 v)\n        broadcast (deadchicken v)\n    end\nend\n\nwhen I receive [deadchicken v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [cooomeheree v]\nstart sound [zoop v]\nchange [chicken little v] by (-50)\nstop [this script v]\n\nwhen backdrop switches to [backdrop21 v]\nhide variable [chicken little v]\n\n@Pancake\n\nwhen flag clicked\nhide\n\nwhen I receive [phase2 v]\nwait (3) seconds\nshow\ngo to x: (45) y: (-76)\nforever\n    glide (0.5) secs to x: (24) y: (24)\n    glide (0.8) secs to x: (-100) y: (-167)\n    go to x: (45) y: (-76)\n    glide (0.5) secs to x: (24) y: (24)\n    glide (0.8) secs to x: (-170) y: (-161)\n    go to x: (45) y: (-76)\nend\n\nwhen I receive [phase2 v]\nforever\n    wait (0.5) seconds\n    next costume\nend\n\nwhen I receive [phase2 v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        glide (0.6) secs to x: (128) y: (-55)\n        broadcast (comebackss v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        glide (0.6) secs to x: (128) y: (-55)\n        broadcast (comebackss v)\n    end\nend\n\nwhen I receive [comebackss v]\nshow\ngo to x: (45) y: (-76)\nforever\n    glide (0.5) secs to x: (24) y: (24)\n    glide (0.8) secs to x: (-189) y: (-43)\n    go to x: (45) y: (-76)\n    glide (0.5) secs to x: (24) y: (24)\n    glide (0.8) secs to x: (-36) y: (-158)\n    go to x: (45) y: (-76)\nend\n\nwhen I receive [comebackss v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        glide (0.6) secs to x: (128) y: (-55)\n        broadcast (cooomeheree v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        glide (0.6) secs to x: (128) y: (-55)\n        broadcast (cooomeheree v)\n    end\nend\n\nwhen I receive [cooomeheree v]\nforever\n    if <<touching (felix v)?> and <<key (z v) pressed?> or <key (space v) pressed?>>> then\n        glide (0.6) secs to x: (128) y: (-55)\n        broadcast (comebackss v)\n    end\n    if <<touching (robin v)?> and <key (f v) pressed?>> then\n        glide (0.6) secs to x: (128) y: (-55)\n        broadcast (comebackss v)\n    end\nend\n\nwhen backdrop switches to [backdrop21 v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [cooomeheree v]\nshow\ngo to x: (45) y: (-76)\nforever\n    glide (0.5) secs to x: (24) y: (24)\n    glide (0.8) secs to x: (-100) y: (-167)\n    go to x: (45) y: (-76)\n    glide (0.5) secs to x: (24) y: (24)\n    glide (0.8) secs to x: (-170) y: (-161)\n    go to x: (45) y: (-76)\nend\n\n@Play!\n\nwhen flag clicked\nshow\ngo to x: (0) y: (-151)\n\nwhen this sprite clicked\nhide\nbroadcast (PLAYGAME! v)\n\nwhen I receive [instructions v]\nhide\n\nwhen I receive [2-player v]\nhide\n\nwhen I receive [back v]\nshow\n\n@Play!2\n\nwhen flag clicked\nshow\ngo to x: (156) y: (-150)\n\nwhen this sprite clicked\nhide\nbroadcast (Instructions v)\n\nwhen I receive [playgame! v]\nhide\n\nwhen I receive [2-player v]\nhide\n\nwhen I receive [back v]\nshow\n\n@Play!3\n\nwhen flag clicked\nshow\ngo to x: (-171) y: (-152)\n\nwhen this sprite clicked\nhide\nbroadcast (2-Player v)\n\nwhen I receive [playgame! v]\nhide\n\nwhen I receive [instructions v]\nhide\n\nwhen I receive [back v]\nshow\n\n@Felix2\n\nwhen backdrop switches to [backdrop21 v]\n\nwhen flag clicked\nshow\ngo to x: (-64) y: (-29)\n\nwhen I receive [instructions v]\nhide\n\nwhen I receive [2-player v]\nhide\n\nwhen I receive [playgame! v]\nhide\n\nwhen I receive [back v]\nshow\n\n@Robin2\n\nwhen flag clicked\n\nwhen flag clicked\n\nwhen flag clicked\nshow\ngo to x: (-156) y: (-29)\n\nwhen I receive [instructions v]\nhide\n\nwhen I receive [2-player v]\nhide\n\nwhen I receive [playgame! v]\nhide\n\nwhen I receive [back v]\nshow\n\n@ChickenLittle4\n\nwhen flag clicked\nshow\ngo to x: (152) y: (3)\n\nwhen I receive [instructions v]\nhide\n\nwhen I receive [2-player v]\nhide\n\nwhen I receive [playgame! v]\nhide\n\nwhen I receive [back v]\nshow\n\n@Eggs2\n\nwhen flag clicked\nshow\ngo to x: (22) y: (-27)\n\nwhen I receive [2-player v]\nhide\n\nwhen I receive [instructions v]\nhide\n\nwhen I receive [playgame! v]\nhide\n\nwhen I receive [back v]\nshow\n\n@Back\n\nwhen flag clicked\nhide\n\nwhen this sprite clicked\nhide\nbroadcast (Back v)\n\nwhen I receive [instructions v]\nshow\ngo to x: (-30) y: (-150)\n\nwhen I receive [2-player v]\nhide\n\nwhen I receive [playgame! v]\nhide\n\n