✧✨❖Holiday Platformer❖✨✧

Instructions: 日本語説明は下\n旗を2回押してプレイしてください。/Press the flag twice.\n＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿\n【English】\nOperate with arrow keys or tap\nThis platformer is a platformer made mainly on holidays! There is a trap that moves in a hurry. It's really easy w Aim! tendency! !!\n【日本語】\n矢印キーまたはタップで操作\n今回のプラットフォーマーは休みの日をメインに作ったプラットフォーマーです！どさくさに紛れて動くトラップあります。すっごい簡単ですw目指せ！傾向！！

@Stage\n\nwhen flag clicked\nswitch backdrop to (背景1 v)\n\nwhen I receive [次 v]\nnext backdrop\n\n@プラフォ イントロ\n\nwhen [timer v] > (0)\nhide\n\nwhen I receive [project;start v]\nforever\n    play sound [リズアート v] until done\nend\n\nwhen I receive [project;start v]\nshow\ngo to x: (-210) y: (13)\nset rotation style [left-right v]\nset size to (100) %\npoint in direction (90)\nhide variable [x v]\nhide variable [y v]\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <<key (right arrow v) pressed?> or <<(mouse x) > (x position)> and <mouse down?>>> then\n        change [x v] by (0.8)\n        point in direction (90)\n    end\n    if <<key (left arrow v) pressed?> or <<(x position) > (mouse x)> and <mouse down?>>> then\n        change [x v] by (-0.8)\n        point in direction (-90)\n    end\n    set [x v] to ((x) * (0.92))\n    change x by (x)\n    if <<touching color (#ff5e15)?> or <<touching color (#91ff00)?> or <touching color (#78d200)?>>> then\n        change y by (1)\n        if <<touching color (#ff5e15)?> or <<touching color (#91ff00)?> or <touching color (#78d200)?>>> then\n            change y by (1)\n            if <<touching color (#ff5e15)?> or <<touching color (#91ff00)?> or <touching color (#78d200)?>>> then\n                change y by (1)\n                if <<touching color (#ff5e15)?> or <<touching color (#91ff00)?> or <touching color (#78d200)?>>> then\n                    change y by (1)\n                    if <<touching color (#ff5e15)?> or <<touching color (#91ff00)?> or <touching color (#78d200)?>>> then\n                        change y by (1)\n                        if <<touching color (#ff5e15)?> or <<touching color (#91ff00)?> or <touching color (#78d200)?>>> then\n                            change y by (1)\n                            if <<touching color (#ff5e15)?> or <<touching color (#91ff00)?> or <touching color (#78d200)?>>> then\n                                change x by ((0) - (x))\n                                change y by (-5)\n                                if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n                                    start sound [壁キック v]\n                                    if <[0] < (x)> then\n                                        set [x v] to [-7]\n                                    else\n                                        set [x v] to [7]\n                                    end\n                                    set [y v] to [15]\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <<touching color (#ff5e15)?> or <<touching color (#91ff00)?> or <touching color (#78d200)?>>> then\n        change y by ((0) - (y))\n        set [y v] to [0]\n    end\n    change y by (-2)\n    if <<<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> and <<touching color (#ff5e15)?> or <<touching color (#91ff00)?> or <touching color (#78d200)?>>>> then\n        start sound [ジャンプ音 v]\n        set [y v] to [17]\n    end\n    change y by (1)\n    if <<(costume [number v]) = [1]> or <(costume [number v]) = [2]>> then\n        if <<<touching color (#ff0000)?> or <<touching color (#ff4646)?> or <<<touching (トラップ v)?> or <touching (トラップ2 v)?>> or <<touching color (#c5c5c5)?> or <touching color (#afafaf)?>>>>> or <[-160] > (y position)>> then\n            set [x v] to [0]\n            set [y v] to [0]\n            set rotation style [left-right v]\n            start sound [Roblox Death Sound - OOF Sound Effect v]\n            repeat (10)\n                change [ghost v] effect by (10)\n            end\n            go to x: (-186) y: (13)\n            repeat (10)\n                change [ghost v] effect by (-10)\n            end\n        end\n        if <(x position) > [240]> then\n            broadcast (次 v)\n            set [x v] to [0]\n            set [y v] to [0]\n            go to x: (-186) y: (13)\n        end\n        if <<key (down arrow v) pressed?> or <<(y position) > (mouse y)> and <mouse down?>>> then\n            switch costume to (主人公2 v)\n        else\n            switch costume to (主人公 v)\n        end\n    end\nend\n\n@ビーちゃんイントロ\n\ndefine ブロック名 (number or text)\nset [あああああああああああああああああああああああああああああああああああああああ v] to (number or text)\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nset [うほうほｘ v] to [0]\nset [うほうほｙ v] to [0]\ngo to x: (0) y: (0)\nあああ\nwait (0.2) seconds\nstart sound [魔王魂  サイバー37 v]\nset size to (100) %\nwait (0.4) seconds\nstart sound [魔王魂  戦闘01 v]\n\nwhen I start as a clone\nif <(あああああああああああああああああああああああああああああああああああああああ) = [0]> then\n    switch costume to (コスチューム1 v)\n    forever\n        go to [back v] layer\n        show\n        go to x: (0) y: (0)\n        point in direction (90)\n    end\nelse\n    if <(あああああああああああああああああああああああああああああああああああああああ) < [3]> then\n        show\n        go to x: (0) y: (0)\n        point in direction (((((あああああああああああああああああああああああああああああああああああああああ) * (2)) - (3)) * (-90)) + (([abs v] of (y position) ) / (5)))\n        forever\n            switch costume to (コスチューム4 v)\n            set size to (180) %\n            if <(いいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいい) = [0]> then\n                change [うほうほｙ v] by ((((((((あああああああああああああああああああああああああああああああああああああああ) * (2)) - (3)) * (0)) - (y position)) / (4)) - (うほうほｙ)) / (4))\n            else\n                if <(いいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいい) = [1]> then\n                    change [うほうほｙ v] by ((((((((あああああああああああああああああああああああああああああああああああああああ) * (2)) - (3)) * (-180)) - (y position)) / (4)) - (うほうほｙ)) / (4))\n                else\n                    if <(いいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいい) = [2]> then\n                        change [うほうほｙ v] by ((((((((あああああああああああああああああああああああああああああああああああああああ) * (2)) - (3)) * (20)) - (y position)) / (4)) - (うほうほｙ)) / (4))\n                    else\n                        if <(いいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいい) = [3]> then\n                            change [うほうほｙ v] by ((((((((あああああああああああああああああああああああああああああああああああああああ) * (2)) - (3)) * (-170)) - (y position)) / (4)) - (うほうほｙ)) / (4))\n                        else\n                            if <(いいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいい) = [4]> then\n                                change [うほうほｙ v] by ((((((((あああああああああああああああああああああああああああああああああああああああ) * (2)) - (3)) * (0)) - (y position)) / (4)) - (うほうほｙ)) / (4))\n                            end\n                        end\n                    end\n                end\n            end\n            change y by (うほうほｙ)\n            point in direction (((((あああああああああああああああああああああああああああああああああああああああ) * (2)) - (3)) * (-90)) + (([abs v] of (y position) ) / (5)))\n            go to [front v] layer\n            switch costume to (コスチューム2 v)\n        end\n    else\n        if <(あああああああああああああああああああああああああああああああああああああああ) < [14]> then\n            set [うほうほｘ v] to [0]\n            wait (0.7) seconds\n            show\n            switch costume to ((あああああああああああああああああああああああああああああああああああああああ) + (1))\n            go to x: (0) y: (300)\n            point in direction (90)\n            go to [front v] layer\n            forever\n                set [ghost v] effect to (((y position) / (2)) + (10))\n                set [brightness v] effect to ((((y position) + (40)) / (2)) + (うほうほｘ))\n                set [color v] effect to (((y position) - (-40)) / (1.4))\n                set size to (50) %\n                change [うほうほｙ v] by (((((-40) - (y position)) / ((([abs v] of (x position) ) / (40)) + (4))) - (うほうほｙ)) / ((([abs v] of (x position) ) / (40)) + (4)))\n                change y by (うほうほｙ)\n                set x to (((あああああああああああああああああああああああああああああああああああああああ) - (8)) * (((100) - ([abs v] of ((y position) / (7)) )) * (0.4)))\n                point in direction ((90) + ((x position) / (-14)))\n            end\n        else\n            if <(あああああああああああああああああああああああああああああああああああああああ) = [14]> then\n                wait (0.7) seconds\n                show\n                switch costume to (コスチューム3 v)\n                go to x: (0) y: (300)\n                point in direction (90)\n                go to [front v] layer\n                forever\n                    set [ghost v] effect to ((((y position) - (40)) / (2)) + (10))\n                    set [brightness v] effect to (((y position) - (40)) / (2))\n                    set size to ((((80) - (y position)) / (4)) + (50)) %\n                    change [うほうほｙ v] by (((((40) - (y position)) / (4)) - (うほうほｙ)) / (4))\n                    change y by (うほうほｙ)\n                    point in direction (((y position) * (4)) + (-70))\n                end\n            else\n                if <(あああああああああああああああああああああああああああああああああああああああ) = [15]> then\n                    wait (0.7) seconds\n                    show\n                    set [ghost v] effect to (100)\n                    switch costume to (コスチューム20 v)\n                    go to [front v] layer\n                    go to x: (0) y: (0)\n                    repeat (10)\n                        change [ghost v] effect by (-5)\n                    end\n                else\n                    if <(あああああああああああああああああああああああああああああああああああああああ) < [20]> then\n                        wait (0.7) seconds\n                        show\n                        switch costume to (あああああああああああああああああああああああああああああああああああああああ)\n                        go to [back v] layer\n                        go [forward v] (1) layers\n                        set [うほうほｘ v] to [-300]\n                        go to x: (((あああああああああああああああああああああああああああああああああああああああ) - (18)) * (40)) y: (-300)\n                        forever\n                            point in direction ((90) + ((y position) / (-10)))\n                            set [ghost v] effect to ((y position) / (2))\n                            set [brightness v] effect to (((y position) / (2)) + ((size) / (4)))\n                            set size to (((70) - ((あああああああああああああああああああああああああああああああああああああああ) * (3))) * (5)) %\n                            change [うほうほｙ v] by (((((-40) - (y position)) / ((((あああああああああああああああああああああああああああああああああああああああ) - (15)) * (2)) + (2))) - (うほうほｙ)) / ((((あああああああああああああああああああああああああああああああああああああああ) - (15)) * (2)) + (2)))\n                            change [うほうほｘ v] by (うほうほｙ)\n                            set y to ((うほうほｘ) * ((size) / (100)))\n                        end\n                    else\n                        if <(あああああああああああああああああああああああああああああああああああああああ) = [20]> then\n                            wait (0.7) seconds\n                            switch costume to (コスチューム21 v)\n                            set size to (40) %\n                            go to [front v] layer\n                            set [うほうほｙ v] to [-300]\n                            go to x: (0) y: (200)\n                            forever\n                                point in direction (((90) + ((うほうほｘ) / (4))) + (((y position) - (-150)) / (-10)))\n                                set [ghost v] effect to (((100) - ((size) / (2))) * (2))\n                                change [うほうほｙ v] by (((((140) - (size)) / (4)) - (うほうほｙ)) / (4))\n                                change size by ((うほうほｙ) - ((うほうほｘ) / (8)))\n                                change y by (((-150) - (y position)) / (4))\n                                change x by (((-170) - (x position)) / (4))\n                            end\n                        else\n                            if <(あああああああああああああああああああああああああああああああああああああああ) = [21]> then\n                                set [ghost v] effect to (10)\n                                set [brightness v] effect to (100)\n                                repeat (10)\n                                    change size by (((140) - (size)) / (10))\n                                end\n                                repeat (30)\n                                    change size by (((140) - (size)) / (15))\n                                    change [ghost v] effect by (3)\n                                end\n                                delete this clone\n                            else\n                                if <(あああああああああああああああああああああああああああああああああああああああ) = [22]> then\n                                    wait (0.7) seconds\n                                    show\n                                    switch costume to (コスチューム22 v)\n                                    go to [back v] layer\n                                    go [forward v] (1) layers\n                                    set [うほうほｘ v] to [-300]\n                                    go to x: (0) y: (-300)\n                                    forever\n                                        point in direction ((90) + ((y position) / (-10)))\n                                        set size to (100) %\n                                        change [うほうほｙ v] by (((((-40) - (y position)) / ((((あああああああああああああああああああああああああああああああああああああああ) - (15)) * (2)) + (2))) - (うほうほｙ)) / ((((あああああああああああああああああああああああああああああああああああああああ) - (15)) * (2)) + (2)))\n                                        change [うほうほｘ v] by (うほうほｙ)\n                                        set y to ((うほうほｘ) * ((size) / (100)))\n                                    end\n                                else\n                                    if <(あああああああああああああああああああああああああああああああああああああああ) = [23]> then\n                                        set [ghost v] effect to (100)\n                                        point in direction (90)\n                                        go to x: (0) y: (0)\n                                        show\n                                        switch costume to (コスチューム23 v)\n                                        repeat (10)\n                                            change [ghost v] effect by (-10)\n                                        end\n                                        wait (0.4) seconds\n                                        repeat (10)\n                                            change [ghost v] effect by (10)\n                                        end\n                                        delete this clone\n                                    else\n                                        if <(あああああああああああああああああああああああああああああああああああああああ) < [27]> then\n                                            wait (0.7) seconds\n                                            show\n                                            switch costume to (あああああああああああああああああああああああああああああああああああああああ)\n                                            go to [back v] layer\n                                            go [forward v] (1) layers\n                                            set [うほうほｘ v] to [-300]\n                                            go to x: (-170) y: (-300)\n                                            forever\n                                                set size to (80) %\n                                                change [うほうほｙ v] by (((((30) - (y position)) / (4)) - (うほうほｙ)) / (4))\n                                                change [うほうほｘ v] by (うほうほｙ)\n                                                set y to (((うほうほｘ) / (4)) * ((size) / (100)))\n                                                if <(あああああああああああああああああああああああああああああああああああああああ) = [24]> then\n                                                    point in direction ((90) + ((y position) / (-10)))\n                                                else\n                                                    if <(あああああああああああああああああああああああああああああああああああああああ) = [25]> then\n                                                        point in direction ((90) + ((うほうほｘ) * (4)))\n                                                        set [whirl v] effect to (14)\n                                                    else\n                                                        point in direction ((90) + (pick random (-1) to (1)))\n                                                        go to [front v] layer\n                                                        go [backward v] (22) layers\n                                                        change y by (pick random (-1) to (1))\n                                                        set x to (-170)\n                                                        change x by (pick random (-1) to (1))\n                                                        change size by (pick random (14) to (18))\n                                                        set [whirl v] effect to (pick random (-14) to (14))\n                                                        set [fisheye v] effect to (pick random (-14) to (14))\n                                                        set [brightness v] effect to (pick random (-7) to (7))\n                                                        set [color v] effect to (pick random (-7) to (7))\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen I start as a clone\nforever\n    if <(あああああああああああああああああああああああああああああああああああああああ) = [23]> then\n        forever\n            go to [front v] layer\n        end\n    else\n        if <<[0] < (あああああああああああああああああああああああああああああああああああああああ)> and <(あああああああああああああああああああああああああああああああああああああああ) < [15]>> then\n            change y by (([sin v] of ((タイマー) * (100)) ) * (2))\n        else\n            change [うほうほｘ v] by (([sin v] of (((タイマー) * (100)) + ((あああああああああああああああああああああああああああああああああああああああ) * (40))) ) * (-1))\n        end\n    end\nend\n\ndefine あああ\nset [いいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいい v] to [0]\nhide\nset [あああああああああああああああああああああああああああああああああああああああ v] to [0]\nrepeat ((1) + (32))\n    ブロック名 (あああああああああああああああああああああああああああああああああああああああ)\n    change [あああああああああああああああああああああああああああああああああああああああ v] by (1)\nend\n\ndefine タイマーをリセット\nset [リセット時の2000年からの日数 v] to (days since 2000)\n\nwhen flag clicked\nタイマーをリセット\nreset timer\nforever\n    set [タイマー v] to (((days since 2000) - (リセット時の2000年からの日数)) * (86400))\nend\n\nwhen I start as a clone\nif <<[2] < (あああああああああああああああああああああああああああああああああああああああ)> and <(あああああああああああああああああああああああああああああああああああああああ) < [14]>> then\n    wait (((あああああああああああああああああああああああああああああああああああああああ) + (20)) / (17)) seconds\n    repeat (20)\n        change [うほうほｘ v] by (5)\n    end\n    repeat (10)\n        change [うほうほｘ v] by (-10)\n    end\nelse\n    if <(あああああああああああああああああああああああああああああああああああああああ) = [14]> then\n        wait (((あああああああああああああああああああああああああああああああああああああああ) + (40)) / (17)) seconds\n        set [あああああああああああああああああああああああああああああああああああああああ v] to [21]\n        create clone of (_myself_ v)\n        set [あああああああああああああああああああああああああああああああああああああああ v] to [14]\n    end\nend\n\nwhen I start as a clone\nset [いいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいい v] to [0]\nwait (0.7) seconds\nset [いいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいい v] to [1]\nwait (5) seconds\nif <not <(いいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいい) = [2]>> then\n    set [いいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいい v] to [2]\nend\nif <(あああああああああああああああああああああああああああああああああああああああ) < [3]> then\n    wait (0.4) seconds\nend\nif <(あああああああああああああああああああああああああああああああああああああああ) < [27]> then\n    if <(あああああああああああああああああああああああああああああああああああああああ) = [0]> then\n        switch costume to (コスチューム28 v)\n    else\n        if <[2] < (あああああああああああああああああああああああああああああああああああああああ)> then\n            repeat (10)\n                change [ghost v] effect by (10)\n            end\n            delete this clone\n        end\n    end\nend\nwait (0.4) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen I start as a clone\nwait (7) seconds\nif <<(あああああああああああああああああああああああああああああああああああああああ) > [25]> and <(あああああああああああああああああああああああああああああああああああああああ) < [29]>> then\n    wait (1.4) seconds\n    if <(あああああああああああああああああああああああああああああああああああああああ) = [28]> then\n        switch costume to (コスチューム30 v)\n    end\n    stop [other scripts in sprite v]\n    repeat (10)\n        change [ghost v] effect by (10)\n        change size by (((100) - (size)) / (4))\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nwait (7) seconds\nstop [other scripts in sprite v]\ndelete this clone\n\nwhen flag clicked\nwait (7) seconds\nstop [other scripts in sprite v]\n\nwhen flag clicked\ndelete all of [院登郎君☆ v]\nset volume to (0) %\nrepeat (25)\n    change volume by (4)\nend\nwait (5) seconds\nrepeat (10)\n    change [pitch v] effect by (-14)\n    change volume by (-10)\nend\nstop all sounds\nbroadcast (project;start v)\n\n@サムネだお〜\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\nwhen I receive [project;start v]\nforever\n    reset timer\nend\n\n@スプライト3\n\nwhen flag clicked\nhide\n\nwhen I receive [project;start v]\nhide\nforever\n    wait (pick random (8) to (5)) seconds\n    show\n    start sound [ポップ v]\n    go to x: (-150) y: (180)\n    point in direction (90)\n    set size to (100) %\n    repeat until <[135] > (y position)>\n        change y by (((2) - (y position)) / (20))\n    end\n    wait (2.9) seconds\n    repeat until <(y position) > [207]>\n        change y by ((y position) / (20))\n    end\n    hide\nend\n\n@トラップ\n\nwhen backdrop switches to [背景2 v]\nshow\n初期化ァ\nforever\n    turn left (15) degrees\n    change x by (-5)\n    set [x2 v] to ((x2) * (0.9))\n    change x by (x2)\n    if <touching color (#91ff00)?> then\n        change y by (1)\n        if <touching color (#91ff00)?> then\n            change y by (1)\n            if <touching color (#91ff00)?> then\n                change y by (1)\n                if <touching color (#91ff00)?> then\n                    change y by (1)\n                    if <touching color (#91ff00)?> then\n                        change y by (1)\n                        if <touching color (#91ff00)?> then\n                            change x by ((x2) * (-1))\n                            change y by (-5)\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    change y by (1)\n    change [y2 v] by (-1)\n    change y by (y2)\n    if <touching color (#91ff00)?> then\n        change y by ((y2) * (-1))\n        set [y2 v] to [0]\n    end\n    if <(x position) < [-240]> then\n        初期化ァ\n    end\n    if <(y position) < [-180]> then\n        初期化ァ\n    end\nend\n\nwhen flag clicked\nhide\n\ndefine 初期化ァ\ngo to x: (261) y: (103)\npoint in direction (90)\nset rotation style [all around v]\n\nwhen backdrop switches to [背景3 v]\nforever\n    change x by (-2)\nend\n\nwhen backdrop switches to [背景9 v]\nhide\nstop [this script v]\n\nwhen I receive [次へ v]\n初期化ァ\n\ngo to x: (-210) y: (-13)\n\n@トラップ2\n\nwhen backdrop switches to [背景9 v]\nshow\n初期化ァ\nforever\n    turn left (15) degrees\n    change x by (-5)\n    set [x2 v] to ((x2) * (0.9))\n    change x by (x2)\n    if <touching color (#91ff00)?> then\n        change y by (1)\n        if <touching color (#91ff00)?> then\n            change y by (1)\n            if <touching color (#91ff00)?> then\n                change y by (1)\n                if <touching color (#91ff00)?> then\n                    change y by (1)\n                    if <touching color (#91ff00)?> then\n                        change y by (1)\n                        if <touching color (#91ff00)?> then\n                            change x by ((x2) * (-1))\n                            change y by (-5)\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    change y by (1)\n    change [y2 v] by (-1)\n    change y by (y2)\n    if <touching color (#91ff00)?> then\n        change y by ((y2) * (-1))\n        set [y2 v] to [0]\n    end\n    if <(x position) < [-240]> then\n        初期化ァ\n    end\n    if <(y position) < [-180]> then\n        初期化ァ\n    end\nend\n\nwhen flag clicked\nhide\n\ndefine 初期化ァ\ngo to x: (261) y: (103)\npoint in direction (90)\nset rotation style [all around v]\n\nwhen backdrop switches to [背景3 v]\nforever\n    change x by (-2)\nend\n\nwhen backdrop switches to [背景8 v]\nhide\nstop [this script v]\n\nwhen I receive [次へ v]\n初期化ァ\n\ngo to x: (-210) y: (-13)\n\n@out\n\nwhen flag clicked\nset size to (100) %\nhide\n\nwhen I receive [project;start v]\nforever\n    if <(backdrop [number v]) = [15]> then\n        if <(backdrop [number v]) = [15]> then\n            go to x: (-2) y: (30)\n            show\n            turn right (5) degrees\n        end\n    else\n        hide\n    end\nend\n\nwhen [timer v] > (0)\nhide\n\n