Invisible ll Platformer #Games #All

Instructions: ❗ New project out ❗ \n\n>> FIRST PROJECT :O\n>> Flag x2 \n>> This project is invisible! You can't see it XD\n>>Arrow keys to move [On mobile just click]\n>>R to restart\n>>Try to finish >:)\n>>Enjoy!\n\nThanks to:\nYT for the idea\nMe for the code and graphics\nCooltext.com for thumbnail text\n@griffpatch for the walking cat sprite\nAlan walker for the song

@Stage\n\n@Player\n\nwhen flag clicked\nset [deaths v] to [0]\nset [level: v] to [1]\nset [wait: v] to [0]\nforever\n    if <touching (sprite4 v)?> then\n        change [level: v] by (1)\n        go to x: (-197) y: (9)\n        broadcast (Next level v)\n        set [wait: v] to [1]\n        wait (1) seconds\n        set [wait: v] to [0]\n    end\nend\n\nwhen flag clicked\nforever\n    if <<touching (deadline v)?> or <touching (sprite6 v)?>> then\n        change [deaths v] by (1)\n        go to x: (-197) y: (9)\n    end\nend\n\nwhen flag clicked\nhide\npoint in direction (90)\nswitch costume to (costume4 v)\ngo to x: (-197) y: (9)\nwait (3) seconds\nshow\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <<key (r v) pressed?> or <(Wait:) = [1]>> then\n        switch costume to (costume4 v)\n        hide\n        go to x: (-197) y: (9)\n        wait (3) seconds\n        show\n        go to x: (-197) y: (9)\n    else\n        if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n            change [x v] by (1)\n            point in direction (90)\n            next costume\n        end\n        if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n            point in direction (-90)\n            change [x v] by (-1)\n            next costume\n        end\n        set [x v] to ((X) * (0.9))\n        change x by (X)\n        if <touching (sprite1 v)?> then\n            change y by (1)\n            if <touching (sprite1 v)?> then\n                change y by (1)\n                if <touching (sprite1 v)?> then\n                    change y by (1)\n                    if <touching (sprite1 v)?> then\n                        change y by (1)\n                        if <touching (sprite1 v)?> then\n                            change y by (1)\n                            if <touching (sprite1 v)?> then\n                                change x by ((X) * (-1))\n                                change y by (-5)\n                                if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                    if <(X) > [0]> then\n                                        set [x v] to [-5]\n                                    else\n                                        set [x v] to [5]\n                                    end\n                                    set [y v] to [10]\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [y v] by (-1)\n        change y by (Y)\n        if <touching (sprite1 v)?> then\n            change y by ((Y) * (-1))\n            set [y v] to [0]\n        end\n        change y by (-1)\n        if <touching (sprite1 v)?> then\n            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                set [y v] to [15]\n            end\n        end\n        change y by (1)\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (r v) pressed?> then\n        go to x: (-197) y: (9)\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\nwait (1) seconds\nrepeat (50)\n    change [ghost v] effect by (6)\nend\n\nwhen I receive [next level v]\nif <(costume [number v]) = [13]> then\n    clear graphic effects\n    show\nelse\n    clear graphic effects\n    next costume\n    wait (1) seconds\n    repeat (50)\n        change [ghost v] effect by (6)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [13]> then\n        clear graphic effects\n        show\n    else\n        if <key (r v) pressed?> then\n            clear graphic effects\n            wait (1) seconds\n            repeat (50)\n                change [ghost v] effect by (6)\n            end\n        end\n    end\nend\n\n@Sprite2\n\n@Sprite3\n\n@Sprite4\n\nwhen flag clicked\nforever\n    set [ghost v] effect to (100)\nend\n\n@DEADLINE\n\nwhen flag clicked\nforever\n    set [ghost v] effect to (100)\nend\n\n@TN\n\nwhen flag clicked\nhide\n\nshow\ngo to [front v] layer\n\n@Sprite5\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\nshow\n\nwhen flag clicked\nforever\n    if <(Level:) = [13]> then\n        hide\n    end\nend\n\n@Timer\n\nwhen flag clicked\nforever\n    if <(Level:) = [13]> then\n        wait (1) seconds\n    else\n        set [time v] to (timer)\n    end\nend\n\nhide variable [time v]\n\n@Highscore\n\nwhen flag clicked\nhide variable [your highscore v]\nforever\n    if <(Level:) = [13]> then\n        show variable [your highscore v]\n        if <(Your Highscore) > (Time)> then\n            set [your highscore v] to (Time)\n        end\n    else\n        hide variable [your highscore v]\n    end\nend\n\n@Least deaths\n\nwhen flag clicked\nhide variable [deaths v]\nhide variable [least deaths v]\nforever\n    if <(Level:) = [13]> then\n        show variable [least deaths v]\n        show variable [deaths v]\n        if <(Least deaths) > (Deaths)> then\n            set [least deaths v] to (Deaths)\n        end\n    else\n        hide variable [least deaths v]\n    end\nend\n\n@Sprite6\n\nwhen flag clicked\nhide\nforever\n    if <(Level:) = [10]> then\n        switch costume to (costume1 v)\n        clear graphic effects\n        show\n        wait (1) seconds\n        repeat (50)\n            change [ghost v] effect by (6)\n        end\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level:) = [11]> then\n        switch costume to (costume2 v)\n        clear graphic effects\n        show\n        wait (1) seconds\n        repeat (50)\n            change [ghost v] effect by (6)\n        end\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level:) = [12]> then\n        switch costume to (costume3 v)\n        clear graphic effects\n        show\n        wait (1) seconds\n        repeat (50)\n            change [ghost v] effect by (6)\n        end\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level:) = [13]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (r v) pressed?> then\n        if <<(Level:) = [10]> or <<(Level:) = [11]> or <(Level:) = [12]>>> then\n            clear graphic effects\n            show\n            wait (1) seconds\n            repeat (50)\n                change [ghost v] effect by (6)\n            end\n        end\n    end\nend\n\n@Sprite7\n\nwhen this sprite clicked\nnext costume\n\nwhen flag clicked\nshow\nforever\n    if <(costume [number v]) = [1]> then\n        set volume to (100) %\n    else\n        set volume to (0) %\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [Alan Walker - Alone LYRICS v] until done\nend\n\nwhen flag clicked\nforever\n    if <(Level:) = [13]> then\n        hide\n    end\nend\n\n@79030187_60x60\n\nwhen flag clicked\nhide\n\n