||☁--Simple is best platformer ! !-- #game

Instructions: (操作の仕方)  ※English description below\n--モバイル勢--\nタップで好きな方向に動かしましょう。針には上でスワイプをすることで避けることが可能です。\n\n--pc勢--\n\n上下左右キーで移動です。\n\n簡単なルール説明\n針に当たったら最初からになります。プラフォくんは縮みます。うまく使い分けてゴールを目指しましょう。それではスタートです！\n\n【English】\nThose who are scratching on mobile\nMove with your fingers.\n\nA person who is scratching on a computer\nUse the up, down, left, and right keys to move in the direction you want to go.\n\nsimple rule explanation\nWhen you hit the needle, you start from the beginning. Plafo-kun shrinks. Let's use it properly and aim for the goal. Let's start!　⭐️と❤️please！\n\nyou love！　@gurikkus！　and    @sabukkus

@Stage\n\nwhen flag clicked\nswitch backdrop to (背景1 v)\n\n@プラフォくん\n\nwhen I start as a clone\nswitch costume to (コスチューム1 v)\nset size to (50) %\nrepeat (10)\n    change [ghost v] effect by (10)\n    change size by (-5)\nend\ndelete this clone\n\nwhen flag clicked\nset size to (50) %\nshow\nswitch costume to (右 v)\ngo to x: (-220) y: (-50)\nset rotation style [left-right v]\npoint in direction (90)\nset [変数 v] to [0]\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <[0] < (mouse x)>>> then\n        change [xv v] by (1)\n        point in direction (90)\n        switch costume to (右 v)\n        create clone of (_myself_ v)\n    end\n    if <touching (地面 v)?> then\n        change y by (1)\n        if <touching (地面 v)?> then\n            change y by (1)\n            if <touching (地面 v)?> then\n                change y by (1)\n                if <touching (地面 v)?> then\n                    change y by (1)\n                    if <touching (地面 v)?> then\n                        change y by (1)\n                        if <touching (地面 v)?> then\n                            change y by (1)\n                            if <touching (地面 v)?> then\n                                change y by (1)\n                                if <touching (地面 v)?> then\n                                    change x by ((XV) * (-1))\n                                    change y by (-7)\n                                    if <<key (up arrow v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>> then\n                                        if <[0] < (XV)> then\n                                            start sound [ワピチ v]\n                                            set [xv v] to [-10]\n                                        else\n                                            set [xv v] to [10]\n                                            start sound [ワピチ v]\n                                        end\n                                        set [yv v] to [15]\n                                    else\n                                        set [xv v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching (地面 v)?> then\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>> then\n            set [yv v] to [15]\n            start sound [ワピチ v]\n        end\n    end\n    change y by (1)\n    change [yv v] by (-1)\n    change y by (YV)\n    if <touching (地面 v)?> then\n        change y by ((YV) * (-1))\n        set [yv v] to [0]\n    end\n    if <(x position) > [230]> then\n        hide\n        go to x: (-220) y: (-50)\n        broadcast (NEXT v)\n        wait (4) seconds\n        show\n    end\n    if <<touching (害物 v)?> or <(y position) < [-182]>> then\n        go to x: (-220) y: (-50)\n        start sound [フウ v]\n    end\n    if <touching color (#00c2ff)?> then\n        set [yv v] to [20]\n        start sound [ワピチ v]\n    end\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < [0]>>> then\n        change [xv v] by (-1)\n        point in direction (-90)\n        create clone of (_myself_ v)\n    end\n    set [xv v] to ((XV) * (0.89))\n    change x by (XV)\nend\n\nwhen flag clicked\n\n@地面\n\nwhen flag clicked\nshow\nswitch costume to (コスチューム1 v)\ngo to x: (31) y: (21)\n\nwhen I receive [next v]\nnext costume\nif <(costume [number v]) = [11]> then\n    broadcast (終わりんご v)\nend\n\n@お月様\n\nwhen flag clicked\nset size to (100) %\nforever\n    repeat until <[110] < (size)>\n        change size by (1)\n    end\n    wait (0) seconds\n    repeat until <(size) < [99]>\n        change size by (-1)\n    end\n    wait (0) seconds\nend\n\n@NEXT\n\nwhen I receive [next v]\nset [next終了 v] to [0]\nstart sound [文字表示の衝撃音2 v]\nset [みんな集まったか？ v] to [0]\ngo to [front v] layer\nNEXTのクローン作製\n幕を [-100] の明るさでクローンを作る\nwait (0.1) seconds\n幕を [-50] の明るさでクローンを作る\nwait (0.1) seconds\n幕を [-30] の明るさでクローンを作る\nwait (0.1) seconds\n幕を [0] の明るさでクローンを作る\nwait until <(NEXT終了) = [1]>\n\ndefine NEXTのクローン作製\nswitch costume to (コスチューム1 v)\ncreate clone of (_myself_ v)\nswitch costume to (コスチューム2 v)\ncreate clone of (_myself_ v)\nswitch costume to (コスチューム3 v)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(costume [number v]) = [1]> then\n    clear graphic effects\n    go to [front v] layer\n    show\n    go to x: (0) y: (-381)\n    repeat until <[-1] < (y position)>\n        change y by (((0) - (y position)) / (5))\n    end\n    broadcast (みんな集まったぞ！ v)\n    broadcast (隠す v)\n    change y by (1)\n    repeat until <[250] < (y position)>\n        change y by ((y position) / (5))\n    end\n    set [next終了 v] to [1]\n    delete this clone\nend\nif <(costume [number v]) = [3]> then\n    show\n    go to [front v] layer\n    go [backward v] (1) layers\n    go to x: (-228) y: (0)\n    repeat until <[-1] < (x position)>\n        change x by (((0) - (x position)) / (7))\n    end\n    wait until <(みんな集まったか？) = [1]>\n    change x by (-1)\n    repeat until <(x position) < [-227]>\n        change x by ((x position) / (7))\n    end\n    delete this clone\nend\nif <(costume [number v]) = [2]> then\n    show\n    go to [front v] layer\n    go [backward v] (1) layers\n    go to x: (228) y: (0)\n    repeat until <(x position) < [1]>\n        change x by (((0) - (x position)) / (7))\n    end\n    wait until <(みんな集まったか？) = [1]>\n    change x by (1)\n    start sound [文字表示の衝撃音1 v]\n    repeat until <[224] < (x position)>\n        change x by ((x position) / (7))\n    end\n    delete this clone\nend\n\nwhen I receive [みんな集まったぞ！ v]\nset [みんな集まったか？ v] to [1]\n\ndefine 幕を (明るさ) の明るさでクローンを作る\nswitch costume to (コスチューム2 v)\nset [brightness v] effect to (明るさ)\ncreate clone of (_myself_ v)\nswitch costume to (コスチューム3 v)\nset [brightness v] effect to (明るさ)\ncreate clone of (_myself_ v)\n\n@uta \n\nwhen flag clicked\nforever\n    play sound [é¦¬è»ã«æºããã¦ v] until done\nend\n\n@害物\n\nwhen flag clicked\ngo to [back v] layer\nswitch costume to (コスチューム1 v)\n\nwhen I receive [next v]\nnext costume\n\n@スプライト1\n\nwhen flag clicked\nset [time v] to [0]\nforever\n    hide variable [time v]\n    hide variable [☁ 世界記録 v]\n    wait (1) seconds\n    change [time v] by (1)\nend\n\nwhen I receive [終わりんご v]\nshow variable [time v]\nstop [other scripts in sprite v]\nshow variable [☁ 世界記録 v]\nif <(TIME) < (☁ 世界記録)> then\n    set [☁ 世界記録 v] to (TIME)\nend\n\n@AE508C52-05D0-41BC-8F3F-1DCA052BEECC\n\nwhen flag clicked\nhide\n\nshow\n\n