The ABYSS - Platformer

Instructions: Use arrow keys / click To move.\nAvoid spikes i guess\n\n=)\n\nOh yeah it's DARK\n\n\n\n#all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer #all #games #trending #popular #art #music #platformer 

@Stage\n\nwhen I receive [end intro v]\nforever\n    play sound [New Life v] until done\nend\n\n@Sprite1\n\nwhen flag clicked\nset size to (65) %\nhide\n\nwhen flag clicked\n\nwhen I receive [end intro v]\nshow\n\nwhen I receive [end intro v]\nforever\n    go [backward v] (100000) layers\n    go to [back v] layer\nend\n\nwhen I receive [end intro v]\nforever\n    go to (player v)\nend\n\n@Player\n\nwhen I start as a clone\nrepeat (5)\n    switch costume to (join (costume [name v]) [Clone])\n    change size by (-8)\n    change [ghost v] effect by (20)\nend\ndelete this clone\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\ndelete this clone\n\nwhen I receive [end intro v]\nset [level v] to [1]\nset [x v] to [0]\nset [y v] to [0]\ngo to [front v] layer\ngo [backward v] (3) layers\nshow\nset size to (145) %\nswitch costume to (=\) v)\ngo to x: (-190) y: (50)\nset drag mode [not draggable v]\npoint in direction (90)\nforever\n    create clone of (_myself_ v)\n    set rotation style [left-right v]\n    if <<<mouse down?> and <(x position) > (mouse x)>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n        create clone of (_myself_ v)\n        change [x v] by (-2)\n    end\n    if <<<mouse down?> and <(x position) < (mouse x)>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n        create clone of (_myself_ v)\n        change [x v] by (2)\n    end\n    if <<<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> and <<<(x position) < (mouse x)> and <mouse down?>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>>> then\n        create clone of (_myself_ v)\n    end\n    if <<<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> and <<<(mouse x) < (x position)> and <mouse down?>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>>> then\n        create clone of (_myself_ v)\n    end\n    set [x v] to ((X) * (0.9))\n    change x by (X)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((X) * (-1))\n                            change y by (-5)\n                            if <<<mouse down?> and <(y position) < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n                                if <(X) > [0]> then\n                                    set [x v] to [-7]\n                                else\n                                    set [x v] to [7]\n                                end\n                                set [y v] to [14]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching (ground v)?> then\n        if <<<mouse down?> and <(y position) < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [y v] to [14]\n            point in direction ((Y) * (0.5))\n        end\n    end\n    change y by (1)\n    change [y v] by (-1)\n    change y by (Y)\n    if <touching (ground v)?> then\n        change y by ((Y) * (-1))\n        set [y v] to [0]\n    end\n    hide variable [x v]\n    if <(x position) > [230]> then\n        broadcast (next level v)\n        change [level v] by (1)\n        set [y v] to [0]\n        set [x v] to [0]\n        go to x: (-190) y: (0)\n    end\n    if <<touching (danger v)?> or <(y position) < [-170]>> then\n        set [x v] to [0]\n        set [y v] to [0]\n        go to x: (-190) y: (-10)\n        start sound [SMACK- Sound Effect.mp3 v]\n    end\nend\n\nwhen I receive [end intro v]\nshow\n\n@ground\n\nwhen flag clicked\nhide\nforever\n    switch costume to (Level)\nend\n\nwhen I receive [end intro v]\nshow\n\n@Danger\n\nwhen flag clicked\nclear graphic effects\nforever\n    switch costume to (Level)\n    go to [front v] layer\nend\n\n@Sprite2\n\nwhen flag clicked\nbroadcast (End intro v)\ngo to x: (0) y: (0)\ngo to [front v] layer\nset [ghost v] effect to (100)\n\n