PLATFORMER!! ~NIGHT~

Instructions:                       platformer!!  ~night~\n====English========================(日本語は下)\n❏summary \n・It's a simple platformer. Have fun.\n❏How to operate\n・You can use the arrow keys to operate. \n・You can also operate it with a tap.\n　　\n　　Good luck\n❏credit\n・sound effect:Sound Effects Lab\n・Characters, Backgrounds:@oratyan-nya\n・font:font meme\n・music:The fat rat\n・illustration:naoko\n❏tag\n#game #games #all #atsukinman #night\n==============日本語======================\n❏概要欄\n・何の変哲もないシンプルなプラットフォーマーです\n❏操作方法\n・矢印キーを使って操作します。\n・タップでも操作できます。\n \n             がんばって!\n❏クレジット\n・効果音:効果音ラボ\n・キャラクター,背景:@oratyan-nya\n・音楽:Jim Yosef Eclipse\n・イラスト:naoko\n・next:＠makora0123\n❏タグ\n#game #games #all #atsukinman #night

@Stage\n\nwhen flag clicked\nforever\n    play sound [ポップ v] until done\nend\n\n@傾向行きたい\n\n@意外とおいしいグミ\n\nwhen flag clicked\n初期状態\nforever\n    if <not <<<key (right arrow v) pressed?> or <<<mouse down?> and <(x position) < (mouse x)>> or <key (d v) pressed?>>> or <<key (left arrow v) pressed?> or <<<mouse down?> and <(mouse x) < (x position)>> or <key (a v) pressed?>>>>> then\n        switch costume to (正面 v)\n    end\n    if <<key (right arrow v) pressed?> or <<<mouse down?> and <(x position) < (mouse x)>> or <key (d v) pressed?>>> then\n        switch costume to (右 v)\n        change [x v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <<<mouse down?> and <(mouse x) < (x position)>> or <key (a v) pressed?>>> then\n        switch costume to (左 v)\n        change [x v] by (-1)\n    end\n    set [x v] to ((X) * (0.89))\n    change x by (X)\n    if <touching (地面 v)?> then\n        change y by (1)\n        if <touching (地面 v)?> then\n            change y by (1)\n            if <touching (地面 v)?> then\n                change y by (1)\n                if <touching (地面 v)?> then\n                    change y by (1)\n                    if <touching (地面 v)?> then\n                        change y by (1)\n                        if <touching (地面 v)?> then\n                            change y by (-5)\n                            change x by ((X) * (-1))\n                            if <<key (up arrow v) pressed?> or <<<mouse down?> and <(y position) < (mouse y)>> or <key (w v) pressed?>>> then\n                                if <(X) < [0]> then\n                                    start sound [壁キック v]\n                                    set [x v] to [10]\n                                else\n                                    start sound [壁キック v]\n                                    set [x v] to [-10]\n                                end\n                                set [y v] to [15]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (Y)\n    if <touching (地面 v)?> then\n        change y by ((Y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> or <<<mouse down?> and <(y position) < (mouse y)>> or <key (w v) pressed?>>> then\n        if <touching (地面 v)?> then\n            start sound [ジャンプ3 v]\n            set [y v] to [15]\n        end\n    end\n    change y by (1)\n    if <[242] < (x position)> then\n        初期状態\n        broadcast (ネクスト v)\n        wait (1.9) seconds\n    end\n    if <<(y position) < [-180]> and <not <(ステージ) = [17]>>> then\n        初期状態\n    end\n    if <touching (トゲ v)?> then\n        start sound [Crunch v]\n        初期状態\n    end\nend\n\ndefine 初期状態\nset [y v] to [0]\nset [x v] to [0]\ngo to x: (-190) y: (-10)\npoint in direction (90)\nset rotation style [left-right v]\n\n@地面\n\nwhen flag clicked\nforever\n    switch costume to (ステージ)\nend\n\nwhen I receive [ネクスト v]\nchange [ステージ v] by (1)\n\nwhen I receive [ネクスト v]\n\nchange [ステージ v] by (1)\n\nchange [ステージ v] by (-1)\n\n@トゲ\n\nwhen flag clicked\nforever\n    switch costume to (ステージ)\n    go to [back v] layer\nend\n\n@next\n\nwhen I start as a clone\npoint in direction (53)\nif <(変数) = [0]> then\n    show\n    go to x: (-410) y: (20)\n    repeat (10)\n        move (12) steps\n    end\n    wait until <(next) = [1]>\n    repeat (20)\n        move (50) steps\n    end\n    delete this clone\nend\nif <(変数) = [1]> then\n    show\n    go to x: (-379) y: (-35)\n    repeat (15)\n        move (15) steps\n    end\n    wait until <(next) = [1]>\n    repeat (20)\n        move (50) steps\n    end\n    delete this clone\nend\nif <(変数) = [2]> then\n    show\n    go to x: (-358) y: (-98)\n    repeat (18)\n        move (20) steps\n    end\n    wait until <(next) = [1]>\n    repeat (20)\n        move (50) steps\n    end\n    delete this clone\nend\nif <(変数) = [3]> then\n    show\n    go to x: (-350) y: (-170)\n    repeat (19)\n        move (25) steps\n    end\n    wait until <(next) = [1]>\n    repeat (20)\n        move (50) steps\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(変数) = [4]> then\n    show\n    go to x: (-335) y: (-234)\n    repeat (20)\n        move (30) steps\n    end\n    wait until <(next) = [1]>\n    repeat (20)\n        move (50) steps\n    end\n    delete this clone\nend\nif <(変数) = [5]> then\n    show\n    go to x: (-299) y: (-285)\n    repeat (20)\n        move (35) steps\n    end\n    wait until <(next) = [1]>\n    repeat (20)\n        move (50) steps\n    end\n    delete this clone\nend\nif <(変数) = [6]> then\n    show\n    go to x: (-217) y: (-302)\n    repeat (20)\n        move (40) steps\n    end\n    wait until <(next) = [1]>\n    repeat (20)\n        move (50) steps\n    end\n    delete this clone\nend\nif <(変数) = [7]> then\n    show\n    go to x: (-127) y: (-314)\n    repeat (16)\n        move (45) steps\n    end\n    wait until <(next) = [1]>\n    repeat (20)\n        move (50) steps\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(変数) = [8]> then\n    wait (0.05) seconds\n    show\n    go to x: (-28) y: (-318)\n    repeat (17)\n        move (50) steps\n    end\n    wait until <(next) = [1]>\n    repeat (20)\n        move (50) steps\n    end\n    delete this clone\nend\nif <(変数) = [9]> then\n    wait () seconds\n    show\n    go to x: (54) y: (-334)\n    repeat (320)\n        move (55) steps\n    end\n    wait until <(next) = [1]>\n    repeat (20)\n        move (50) steps\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(変数) = [50]> then\n    point in direction (90)\n    switch costume to (next v)\n    wait (0.6) seconds\n    go to [front v] layer\n    show\n    go to x: (-250) y: (-250)\n    repeat (30)\n        change y by (((0) - (y position)) / (7))\n        change x by (((0) - (x position)) / (7))\n    end\n    set [next v] to [1]\n    repeat (10)\n        change y by (((250) - (y position)) / (4))\n        change x by (((250) - (x position)) / (4))\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nend\n\nwhen I receive [ネクスト v]\nswitch costume to (コスチューム1 v)\nset [color v] effect to (0)\nset [next v] to [0]\nhide\nset [変数 v] to [0]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nchange [color v] effect by (25)\nset [変数 v] to [1]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nchange [color v] effect by (25)\nset [変数 v] to [2]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nchange [color v] effect by (25)\nset [変数 v] to [3]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nchange [color v] effect by (25)\nset [変数 v] to [4]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nchange [color v] effect by (25)\nset [変数 v] to [5]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nchange [color v] effect by (25)\nset [変数 v] to [6]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nchange [color v] effect by (25)\nset [変数 v] to [7]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nchange [color v] effect by (50)\nset [変数 v] to [8]\ncreate clone of (_myself_ v)\nwait (0.05) seconds\nchange [color v] effect by (25)\nset [変数 v] to [9]\ncreate clone of (_myself_ v)\n\nwhen I receive [ネクスト v]\ngo to x: (0) y: (0)\nwait () seconds\nset [変数 v] to [50]\ncreate clone of (_myself_ v)\n\nwhen I receive [ネクスト v]\nwait (0.9) seconds\nstart sound [High Whoosh v]\n\nwhen flag clicked\nset [ステージ v] to [1]\n\nwhen flag clicked\ngo to [front v] layer\n\nforever\nend\n\n@ばね\n\ndefine 動き\nshow\nif <touching (意外とおいしいグミ v)?> then\n    switch costume to (2 v)\n    set [y v] to [22]\nelse\n    switch costume to (1 v)\nend\n\nwhen flag clicked\nhide\nforever\n    if <(ステージ) = [10]> then\n        動き\n    end\n    if <(ステージ) = [11]> then\n        hide\n    end\nend\n\nwhen flag clicked\nhide\nforever\n    if <(ステージ) = [18]> then\n        動き\n    end\n    if <(ステージ) = [19]> then\n        hide\n    end\nend\n\n@スプライト1\n\nwhen flag clicked\nset [クリア v] to [0]\nreset timer\nset [time v] to [0]\nforever\n    if <(ステージ) = [21]> then\n        set [クリア v] to [1]\n    end\nend\n\nwhen flag clicked\nrepeat until <(クリア) = [1]>\n    set [time v] to (timer)\nend\n\nwhen flag clicked\nforever\n    if <(クリア) = [1]> then\n        if <(TIME) < (☁ world record)> then\n            set [☁ world record v] to (TIME)\n        else\n            if <(☁ world record) = [0]> then\n                set [☁ world record v] to (TIME)\n            end\n        end\n    end\nend\n\n@スプライト2\n\nwhen flag clicked\nshow\nclear graphic effects\nforever\n    change [ghost v] effect by (100)\nend\n\n@67238d91f8389ebe00b2f6609e7afcf7 (1)\n\nwhen flag clicked\ngo to [front v] layer\ngo to x: (0) y: (0)\nforever\n    change [turbo v] by (1)\nend\n\nwhen flag clicked\nswitch costume to (67238d91f8389ebe00b2f6609e7afcf7 \(1\) v)\nforever\n    set [turbo v] to [0]\n    wait (0.001) seconds\n    if <[3] < (Turbo)> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    next costume\n    wait (0.05) seconds\nend\n\n@67238d91f8389ebe00b2f6609e7afcf7 (1)2\n\nwhen flag clicked\ngo to [front v] layer\ngo to x: (0) y: (0)\nforever\n    change [turbo v] by (1)\nend\n\nwhen flag clicked\nswitch costume to (67238d91f8389ebe00b2f6609e7afcf7 \(1\) v)\nforever\n    set [turbo v] to [0]\n    wait (0.001) seconds\n    if <[3] < (Turbo)> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\n