Crush ~ A Platformer

Instructions: -So like this is my first platformer\n-Hope you like it!\n-There is 19 levels UwU\n-I got 52 secs (I'm so bad!) XD\n-Avoid the black\n-So try and beat the highscores!\n-I worked hard on this \n-Use arrow keys to move her \n-So like all art by me \n-The coding is by: @Dud15\n-I think this is pretty good for my first platformer\n-But like I can relate to this like A LOT \n-Look i know its cringy \n-DEAL WITH IT IF YOU ARE GOING TO PLAY IT!\n-So everyone out there that has a crush please play this \n-This will give you some information on how to deal with it \n-Take my advice! And have fun!\n-Hey! Want draw your OC go here!\nhttps://scratch.mit.edu/projects/336307152/\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\nUpdates-\n11-15-19- CURATED?! OMG!!! When i heard this project was gonna be CURATED i ran across my house and yelled at my brother "IM GONNA BE ON THE ON THE FRONT PAGE!!!" He looks at me like "you have officially gone nuts" BUT I DONT CARE! So thank you\n@CrimsonROSES34 here is some magic fairy dust! \n(ﾉ◕ヮ◕)ﾉ*:･ﾟ✧ Again THANK YOU!!

@Stage\n\nwhen I receive [passed level v]\nnext backdrop\n\nwhen flag clicked\nforever\n    play sound (pick random (1) to (5)) until done\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [20]> then\n        broadcast (End Game v)\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nshow\nswitch backdrop to (backdrop2 v)\npoint in direction (90)\ngo to x: (-201) y: (33)\nset [xv v] to [0]\nset [yv v] to [0]\nshow\nforever\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#ff8cef)?> then\n        change y by (1)\n        if <touching color (#ff8cef)?> then\n            change y by (1)\n            if <touching color (#ff8cef)?> then\n                change y by (1)\n                if <touching color (#ff8cef)?> then\n                    change y by (1)\n                    if <touching color (#ff8cef)?> then\n                        change y by (1)\n                        change x by ((Xv) * (-1))\n                        if <key (up arrow v) pressed?> then\n                            if <(Xv) > [0]> then\n                                set [xv v] to [-5]\n                            else\n                                set [xv v] to [5]\n                            end\n                            set [yv v] to [10]\n                        else\n                            set [xv v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#ff8cef)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#ff8cef)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\n    if <<<touching color (#fed7a2)?> or <touching color (#fed7a2)?>> or > then\n        go to x: (-193) y: (31)\n        broadcast (Passed Level v)\n    end\n    if <touching color (#000000)?> then\n        go to x: (-193) y: (31)\n    end\n    if <key (r v) pressed?> then\n        go to x: (-193) y: (31)\n    end\n    if <touching color (#2ca5e2)?> then\n        set [yv v] to [20]\n    end\nend\n\nwhen this sprite clicked\nnext costume\n\nwhen backdrop switches to [backdrop21 v]\nhide\n\nwhen I receive [end game v]\nif <(☁ HighScore) > (Time)> then\n    set [☁ highscore v] to (Time)\nend\n\nwhen flag clicked\nset [time v] to [0]\nrepeat until <(backdrop [number v]) = [20]>\n    wait (.1) seconds\n    change [time v] by (.1)\nend\n\n@Sprite2\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nchange [ghost v] effect by (250)\ngo to [front v] layer\n\n