Angry birds platformer 


@Stage\n\nwhen flag clicked\nforever\n    play sound [Follow Me - Pokemon Sword and Shield v] until done\nend\n\nwhen I receive [end game  v]\nstop [other scripts in sprite v]\n\n@Game End\n\nwhen flag clicked\nhide\n\nwhen I receive [end game  v]\nshow\nforever\n    go to [front v] layer\nend\n\n@EXIT\n\nwhen I receive [end intro v]\nhide\n\nwhen flag clicked\nhide\ngo to [front v] layer\nforever\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        broadcast (EXIT v) and wait\n    end\n    if <<mouse down?> and <touching (mouse-pointer v)?>> then\n        start sound [pop v]\n        hide\n    end\n    if <touching (mouse-pointer v)?> then\n        change size by (((120) - (size)) / (3))\n        switch costume to (costume3 v)\n    else\n        switch costume to (costume2 v)\n        change size by (((100) - (size)) / (3))\n    end\nend\n\nbroadcast (costume v) and wait\n\nwhen I receive [directions v]\nshow\nrepeat (10)\n    go to [front v] layer\nend\n\ngo to x: (-180) y: (125)\n\n@Directions\n\nwhen flag clicked\nhide\n\nwhen I receive [directions v]\nshow\ngo to [front v] layer\n\nwhen I receive [exit v]\nhide\n\n@Costume Selection\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\n\nwhen I receive [end intro v]\nhide\n\nwhen I receive [next v]\nnext\n\nwhen I receive [costume v]\nif <(costume [number v]) = [1]> then\n    broadcast (blank v) and wait\nend\nif <(costume [number v]) = [2]> then\n    broadcast (eye v) and wait\nend\nif <(costume [number v]) = [3]> then\n    broadcast (eye 2 v) and wait\nend\n\nwhen I receive [left v]\nback\n\nrepeat (9)\n\nnext costume\n\ndefine back\nrepeat (5)\n    change [ghost v] effect by (20)\nend\nrepeat (8)\n    next costume\nend\nrepeat (5)\n    change [ghost v] effect by (-20)\nend\n\nwhen flag clicked\ngo to [front v] layer\n\ndefine next\nrepeat (5)\n    change [ghost v] effect by (20)\nend\nnext costume\nrepeat (5)\n    change [ghost v] effect by (-20)\nend\n\n@LEFT\n\nwhen I receive [green flag v]\nhide\n\nwhen flag clicked\nshow\ngo to [front v] layer\nforever\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        broadcast (LEFT v) and wait\n    end\n    if <<mouse down?> and <touching (mouse-pointer v)?>> then\n        start sound [pop v]\n        stop [other scripts in sprite v]\n        stop [this script v]\n    end\n    if <touching (mouse-pointer v)?> then\n        change size by (((120) - (size)) / (3))\n        switch costume to (costume3 v)\n    else\n        switch costume to (costume2 v)\n        change size by (((100) - (size)) / (3))\n    end\nend\n\nwait (.1) seconds\n\nbroadcast (START_GAME v) and wait\n\n@RIGHT\n\nwhen I receive [green flag v]\nhide\n\nbroadcast (end intro v) and wait\n\nwhen flag clicked\ngo to [front v] layer\nshow\nforever\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        broadcast (Next v) and wait\n    end\n    if <<mouse down?> and <touching (mouse-pointer v)?>> then\n        start sound [pop v]\n        stop [other scripts in sprite v]\n        stop [this script v]\n    end\n    if <touching (mouse-pointer v)?> then\n        change size by (((120) - (size)) / (3))\n        switch costume to (costume3 v)\n    else\n        switch costume to (costume2 v)\n        change size by (((100) - (size)) / (3))\n    end\nend\n\nwait (.1) seconds\n\nhide\n\n@Play2\n\nwhen flag clicked\nshow\n\nwhen I receive [end intro v]\nhide\nstop [other scripts in sprite v]\nstop [this script v]\n\nwhen flag clicked\nshow\ngo to [front v] layer\nforever\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        broadcast (DIRECTIONS v) and wait\n    end\n    if <<mouse down?> and <touching (mouse-pointer v)?>> then\n        start sound [pop v]\n        hide\n    end\n    if <touching (mouse-pointer v)?> then\n        change size by (((120) - (size)) / (3))\n        switch costume to (costume3 v)\n    else\n        switch costume to (costume2 v)\n        change size by (((100) - (size)) / (3))\n    end\nend\n\nbroadcast (costume v) and wait\n\nwhen I receive [exit v]\nshow\n\nstop [other scripts in sprite v]\nstop [this script v]\n\n@Play\n\nwhen flag clicked\nshow\n\nwhen I receive [end intro v]\nhide\nstop [other scripts in sprite v]\nstop [this script v]\n\nwhen flag clicked\nshow\ngo to [front v] layer\nforever\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        broadcast (costume v) and wait\n        broadcast (end intro v) and wait\n    end\n    if <<mouse down?> and <touching (mouse-pointer v)?>> then\n        start sound [pop v]\n        hide\n        broadcast (START_GAME v) and wait\n        stop [other scripts in sprite v]\n        stop [this script v]\n    end\n    if <touching (mouse-pointer v)?> then\n        change size by (((120) - (size)) / (3))\n        switch costume to (costume3 v)\n    else\n        switch costume to (costume2 v)\n        change size by (((100) - (size)) / (3))\n    end\nend\n\n@Select2\n\nwhen flag clicked\nshow\ngo to [front v] layer\n\nwhen I receive [end intro v]\nhide\n\nwhen flag clicked\nforever\n    point in direction ((([cos v] of ((tic) * (1.4)) ) * (5)) + (90))\n    change y by (([cos v] of ((tic) * (2.1)) ) * (1.4))\n    change size by (([cos v] of ((tic) * (1.4)) ) * (0.3))\n    change [tic v] by (2)\nend\n\n@Platforms\n\nwhen I receive [green flag v]\nshow\n\nwhen I receive [clock v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(Level) = [1]> then\n    switch costume to (costume1 v)\n    Clone At x: [500] y: [0]\n    Clone At x: [500] y: [0]\n    Clone At x: [500] y: [0]\n    Clone At x: [500] y: [0]\n    Clone At x: [500] y: [0]\n    Clone At x: [500] y: [0]\n    Clone At x: [500] y: [0]\n    Clone At x: [500] y: [0]\n    Clone At x: [500] y: [0]\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone At x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen flag clicked\nrepeat (10)\n    delete this clone\nend\n\nwhen I start as a clone\nforever\n    go to [front v] layer\nend\n\nwhen I receive [exit v]\nset [scroll x v] to [0]\nset [scroll y v] to [0]\n\n@Sprite1\n\n@Thumbnail\n\nwhen flag clicked\nhide\nset [ghost v] effect to (100)\nforever\n    set [aatimer2 v] to (timer)\nend\n\nwhen [timer v] > (AAtimer2)\ngo to [front v] layer\nshow\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\n@Lava\n\nwhen I receive [green flag v]\nshow\n\nwhen I receive [clock v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(Level) = [1]> then\n    switch costume to (level 1.1 v)\n    Clone At x: [360] y: []\n    Clone At x: [360] y: []\n    Clone At x: [360] y: []\n    Clone At x: [360] y: []\n    Clone At x: [360] y: []\n    Clone At x: [360] y: []\n    Clone At x: [360] y: []\n    Clone At x: [360] y: []\n    Clone At x: [360] y: []\n    Clone At x: [360] y: []\n    Clone At x: [360] y: []\n    Clone At x: [360] y: []\n    Clone At x: [360] y: []\n    Clone At x: [360] y: []\n    Clone At x: [360] y: []\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone At x: (x) y: (y)\ngo to [back v] layer\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\ngo to [front v] layer\n\nwhen I start as a clone\nshow\n\ngo to [back v] layer\n\n@BG\n\nwhen I receive [green flag v]\nhide\n\nshow\n\nwhen I receive [clock v]\nPosition (((x) - (SCROLL X)) / (2)) (((y) - (SCROLL Y)) / (2))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(Level) = [1]> then\n    switch costume to (1 v)\n    Clone At x: [0] y: [0]\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone At x: (x) y: (y)\ngo to [back v] layer\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\nforever\n    go to [back v] layer\nend\n\nwhen I start as a clone\nshow\n\n@Player\n\nwhen flag clicked\nset [x v] to [0]\npoint in direction (90)\nhide\n\nset size to (25) %\n\nwhen I receive [green flag v]\nhide\ngo to [front v] layer\n\nwhen I receive [game on v]\nset [scroll x v] to [0]\nset [scroll y v] to [0]\nset [level v] to [1]\nforever\n    broadcast (Reset v) and wait\n    set [tick v] to [0]\n    broadcast (Setup v) and wait\n    GameOn\n    repeat until <(EXIT) > []>\n        change [tick v] by (1)\n        Tick\n        broadcast (Clock v) and wait\n    end\n    if <(EXIT) = [win]> then\n        Game-Win\n    else\n        Game-die\n    end\nend\n\ndefine GameOn\nset [in air v] to [0]\nset [sy v] to [0]\nset [sx v] to [0]\nset [x v] to [0]\nset [y v] to [0]\nset [exit v] to []\nset size to (20) %\nset [ghost v] effect to (0)\nshow\nif <(Checkpoint) = [0]> then\n    set [x v] to [0]\n    set [y v] to [0]\n    set [scroll x v] to [0]\n    set [scroll y v] to [0]\nelse\n    if <(Checkpoint) = [1]> then\n        set [x v] to [1870]\n        set [y v] to [30]\n        set [scroll x v] to [1870]\n        set [scroll y v] to [30]\n    else\n        if <(Checkpoint) = [2]> then\n            set [x v] to [3461]\n            set [y v] to [50]\n            set [scroll x v] to [3461]\n            set [scroll y v] to [75]\n        else\n            if <(Checkpoint) = [3]> then\n                set [x v] to [3314]\n                set [y v] to [=58]\n                hide\n                stop [all v]\n            end\n        end\n    end\nend\n\ndefine Tick\nif <not <key (any v) pressed?>> then\nif <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n    change [sx v] by (-2)\nend\nif <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n    change [sx v] by (2)\nend\nset [sx v] to ((sx) * (0.8))\nif <([abs v] of (sx) ) > [0.9]> then\n    Change Player X By: (round (sx))\nend\nif <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > [0]>>> then\n    if <(in air) < [5]> then\n        set [sy v] to [15]\n    end\nend\nchange [sy v] by (-2)\nChange Player Y by: (sy)\nTest-die\nif <key (any v) pressed?> then\n    change [scroll x v] by (round (((x) - (SCROLL X)) / (15)))\nend\nif <not <key (any v) pressed?>> then\n    change [scroll x v] by (round (((x) - (SCROLL X)) / (10)))\nend\nif <(SCROLL X) < [0]> then\n    set [scroll x v] to [0]\nend\nchange [scroll y v] by (round (((y) - (SCROLL Y)) / (45)))\nif <(SCROLL Y) < [0]> then\n    set [scroll y v] to [0]\nend\nPosition\nif <(y) < [-180]> then\n    set [exit v] to [die]\nend\nif <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > [0]>>> and <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>>> then\nif <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > [0]>>> and <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>>> then\nif <touching (platforms v)?> then\n    point in direction (90)\nend\n\ndefine Change Player Y by: (sy)\nchange [y v] by (sy)\nchange [in air v] by (1)\nPosition\nrepeat until <not <touching (platforms v)?>>\n    if <(sy) > [0]> then\n        change [y v] by (-1)\n    else\n        change [y v] by (1)\n        set [in air v] to [0]\n    end\n    Position\n    set [sy v] to [0]\nend\n\ndefine Position\ngo to x: ((x) - (SCROLL X)) y: ((y) - (SCROLL Y))\n\ndefine Change Player X By: (sx)\nchange [x v] by (sx)\nPosition\nif <touching (platforms v)?> then\n    repeat (12)\n        change [y v] by (1)\n        Position\n        if <not <touching (platforms v)?>> then\n            stop [this script v]\n        end\n    end\n    change [y v] by (-12)\n    if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n        if <(sx) > [0]> then\n            set [sx v] to [-16]\n        else\n            set [sx v] to [16]\n        end\n        set [in air v] to [0]\n    else\n        set [sx v] to [0]\n    end\n    repeat until <not <touching (platforms v)?>>\n        if <(sx) > [0]> then\n            change [x v] by (-1)\n        else\n            change [x v] by (1)\n        end\n        Position\n    end\nend\n\ndefine Game-die\nset [scroll x v] to [0]\nset [exit v] to []\nrepeat (10)\n    change size by (0.5)\n    change [ghost v] effect by (10)\nend\nhide\nwait (0.5) seconds\n\ndefine Test-die\nif <touching (lava v)?> then\n    set [exit v] to [die]\nend\n\ndefine Game-Win\npoint in direction (90)\nhide\nset [scroll x v] to [0]\nset [scroll y v] to [0]\n\nwhen I receive [end intro v]\nbroadcast (Green Flag v) and wait\nshow\nbroadcast (Game On v) and wait\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nwhen I receive [eye 2 v]\nswitch costume to (eye 2 v)\n\nwhen I receive [eye v]\nswitch costume to (eye v)\n\nwhen I receive [blank v]\nswitch costume to (blank v)\n\n@CheckPoint 1\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [clock v]\nif <(Checkpoint) = [0]> then\n    switch costume to (flag pole v)\nend\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <(costume [number v]) = [1]> then\n    if <touching (player v)?> then\n        start sound [modern-checkpoint v]\n        change [checkpoint v] by (1)\n        switch costume to (flag  v)\n    end\nend\nif <(Checkpoint) > [0]> then\n    switch costume to (flag  v)\nend\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(Level) = [1]> then\n    Clone At x: [1902] y: [-10]\nend\nset [x v] to [-99999]\n\nClone At x: [1966] y: [137]\n\nClone At x: [2132] y: [38]\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone At x: (x) y: (y)\nset [x v] to (x)\nset [y v] to (y)\nchange [collected max v] by (1)\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nset [checkpoint v] to [0]\nswitch costume to (flag pole v)\n\n@CheckPoint 2\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [clock v]\nif <(Checkpoint) = [1]> then\n    switch costume to (flag pole v)\nend\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <(costume [number v]) = [1]> then\n    if <touching (player v)?> then\n        start sound [modern-checkpoint v]\n        change [checkpoint v] by (1)\n        switch costume to (flag  v)\n    end\nend\nif <(Checkpoint) > [1]> then\n    switch costume to (flag  v)\nend\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(Level) = [1]> then\n    Clone At x: [3461] y: [57]\nend\nset [x v] to [-99999]\n\nClone At x: [1966] y: [137]\n\nClone At x: [2132] y: [38]\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone At x: (x) y: (y)\nset [x v] to (x)\nset [y v] to (y)\nchange [collected max v] by (1)\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nset [checkpoint v] to [0]\nswitch costume to (flag pole v)\n\n@CheckPoint 3\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [clock v]\nif <(Checkpoint) = [2]> then\n    switch costume to (flag pole v)\nend\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <(costume [number v]) = [1]> then\n    if <touching (player v)?> then\n        start sound [YOU WON! v]\n        change [checkpoint v] by (1)\n        broadcast (END GAME  v) and wait\n        switch costume to (flag  v)\n    end\nend\nif <(Checkpoint) > [2]> then\n    switch costume to (flag  v)\nend\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(Level) = [1]> then\n    Clone At x: [4720] y: [90]\nend\nset [x v] to [-99999]\n\nClone At x: [1966] y: [137]\n\nClone At x: [2132] y: [38]\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone At x: (x) y: (y)\nset [x v] to (x)\nset [y v] to (y)\nchange [collected max v] by (1)\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nset [checkpoint v] to [0]\nswitch costume to (flag pole v)\n\n