Daylight 2 A Platformer #games #all #trending

Instructions:                       ✦ Daylight 2 A Platformer ✦\n\n=========================================\n\nThis is pretty generic, but I would still appreciate a love or a fav! :D\nFollow me for more content! \n\nThere should not be much lag... if there is, comment down below.\nEnjoy the platformer! :)\n\n                               ✦ Instructions ✦\n\n=========================================\n\nDodge the spikes (like in a normal platformer) and jump on the trampolines!\nTraverse the bridges and DON'T DIE!\nBeat the platformer ;)\n\n                                    ✦ Tags ✦\n\n=========================================\n\n#games #all #fun #platformer #spikes #arrows #pog #grass #like #fav #art #follow #trentontnt #enjoy #lol

@Stage\n\nwhen flag clicked\nswitch backdrop to (level 1 v)\n\nwhen flag clicked\nforever\n    if <(pick random (1) to (5)) = [1]> then\n        play sound [The Fat Rat Vexento v] until done\n    end\n    if <(pick random (1) to (5)) = [2]> then\n        play sound [Marshmello_Alone.mp3 v] until done\n    end\n    if <(pick random (1) to (5)) = [3]> then\n        play sound [ParagonX9 - Chaoz Fantasy v] until done\n    end\n    if <(pick random (1) to (5)) = [4]> then\n        play sound [Inferno v] until done\n    end\n    if <(pick random (1) to (5)) = [5]> then\n        play sound [MBB - Beach \[NCS BEST OF\] v] until done\n    end\nend\n\n@Player\n\nwhen flag clicked\ngo to [front v] layer\nshow\ngo to x: (-216) y: (0)\nset [level v] to [1]\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    set [x v] to (x position)\n    set [y v] to (y position)\n    switch costume to (player v)\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((xv) * (.9))\n    change x by (xv)\n    if <<<<touching color (#6cde5b)?> or <<<touching color (#1ede00)?> or <touching color (#1ab800)?>> or <touching color (#b86400)?>>> or <touching color (#b57b00)?>> or <<touching color (#985e35)?> or <touching color (#ab6a3c)?>>> then\n        change y by (1)\n        if <<<<touching color (#6cde5b)?> or <<<touching color (#1ede00)?> or <touching color (#1ab800)?>> or <touching color (#b86400)?>>> or <touching color (#b57b00)?>> or <<touching color (#985e35)?> or <touching color (#ab6a3c)?>>> then\n            change y by (1)\n            if <<<<touching color (#6cde5b)?> or <<<touching color (#1ede00)?> or <touching color (#1ab800)?>> or <touching color (#b86400)?>>> or <touching color (#b57b00)?>> or <<touching color (#985e35)?> or <touching color (#ab6a3c)?>>> then\n                change y by (1)\n                if <<<<touching color (#6cde5b)?> or <<<touching color (#1ede00)?> or <touching color (#1ab800)?>> or <touching color (#b86400)?>>> or <touching color (#b57b00)?>> or <<touching color (#985e35)?> or <touching color (#ab6a3c)?>>> then\n                    change y by (1)\n                    if <<<<touching color (#6cde5b)?> or <<<touching color (#1ede00)?> or <touching color (#1ab800)?>> or <touching color (#b86400)?>>> or <touching color (#b57b00)?>> or <<touching color (#985e35)?> or <touching color (#ab6a3c)?>>> then\n                        change y by (1)\n                    end\n                    change x by ((xv) * (-1))\n                    change y by (-5)\n                    if <key (up arrow v) pressed?> then\n                        if <(xv) > [0]> then\n                            set [xv v] to [-10]\n                        else\n                            set [xv v] to [10]\n                        end\n                        set [yv v] to [15]\n                    else\n                        set [xv v] to [0]\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by ((yv) * (1))\n    if <<<<touching color (#6cde5b)?> or <<<touching color (#1ede00)?> or <touching color (#1ab800)?>> or <touching color (#b86400)?>>> or <touching color (#b57b00)?>> or <<touching color (#985e35)?> or <touching color (#ab6a3c)?>>> then\n        change y by ((yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <<<<touching color (#6cde5b)?> or <<<touching color (#1ede00)?> or <touching color (#1ab800)?>> or <touching color (#b86400)?>>> or <touching color (#b57b00)?>> or <<touching color (#985e35)?> or <touching color (#ab6a3c)?>>> then\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (12)\n        end\n    end\n    change y by (1)\n    if <(x position) > [235]> then\n        go to x: (-216) y: (0)\n        next backdrop\n    end\n    if <touching color (#fff600)?> then\n        set [yv v] to [15]\n    end\n    if <<<touching color (#ff0000)?> or <touching color (#800000)?>> or <(y position) < [-180]>> then\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        set [ghost v] effect to (0)\n        go to x: (-216) y: (0)\n    end\nend\n\nwhen I receive [alright bros let's go v]\nforever\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nbroadcast (alright bros let's go v)\n\nwhen I start as a clone\nswitch costume to (player v)\nrepeat (10)\n    change [ghost v] effect by (5)\n    change size by (-5)\nend\ndelete this clone\n\n@Like fav follow\n\nwhen flag clicked\ngo to x: (0) y: (50)\nhide\nwait (pick random (8) to (15)) seconds\nshow\nrepeat until <(y position) < [6]>\n    change y by (((5) - (y position)) / (6))\nend\nwait (3.5) seconds\nrepeat until <(y position) > [49.5]>\n    change y by (((y position) + (5)) / (5))\nend\nhide\nforever\n    wait (pick random (14) to (26)) seconds\n    show\n    repeat until <(y position) < [6]>\n        change y by (((5) - (y position)) / (6))\n    end\n    wait (3.5) seconds\n    repeat until <(y position) > [49.5]>\n        change y by (((y position) + (5)) / (5))\n    end\n    hide\nend\n\nwhen flag clicked\nforever\n    go [forward v] (1000000) layers\nend\n\n@Clouds\n\nwhen I start as a clone\nset [ghost v] effect to (pick random (5) to (15))\nswitch costume to (cloud v)\nset size to (pick random (80) to (100)) %\ngo [backward v] (10000000) layers\nshow\ngo to x: (-290) y: (pick random (90) to (30))\nrepeat until <[290] < (x position)>\n    change x by (2)\nend\ndelete this clone\n\nwhen flag clicked\nhide\ngo [backward v] (10000000) layers\nforever\n    repeat (pick random (5) to (6))\n        create clone of (_myself_ v)\n        wait (pick random (2) to (4)) seconds\n    end\n    wait (pick random (1) to (3)) seconds\nend\n\n@Thumbnail\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\n