World Trip A Platformer#Games#Art#Animations

Instructions: https://deception3d.business.site/\n\nI am done making a scrolling platformer now I put the link in the comments and in here.\nYou can advertise here only if you put a love and the link to my project in your notes and credits.\n\nIn the comments bellow put in what them you want me to make for part 4 and 5. Thank You.\n\nHer is part 4 to this https://scratch.mit.edu/projects/468436631\n\n\n\n

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nwait (0) seconds\nnext backdrop\n\n@person\n\nwhen flag clicked\nhide\nwait (0) seconds\nshow\nswitch costume to (costume2 v)\ngo to x: (-193) y: (161)\nset [ghost v] effect to (0)\nshow\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>> then\n        change [x v] by (1.5)\n    end\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        change [x v] by (-1.5)\n    end\n    set [x v] to ((X) * (.9))\n    change x by (X)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        if <touching (ground v)?> then\n                            change x by ((X) * (-1))\n                            change x by (-5)\n                            if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                if <(X) > [0]> then\n                                    set [x v] to [-7]\n                                else\n                                    set [x v] to <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>\n                                end\n                                set [y v] to [10]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                        change y by (1)\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (Y)\n    if <touching (ground v)?> then\n        change y by ((Y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <touching (ground v)?> then\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            change [y v] by (12)\n        end\n    end\n    change y by (1)\n    if <(x position) > [230]> then\n        set [y v] to [0]\n        set [x v] to [0]\n        go to x: (-193) y: (161)\n        broadcast (New costume v)\n    end\n    if <touching (danger thing v)?> then\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        set [ghost v] effect to (0)\n        set [x v] to [0]\n        set [y v] to [0]\n        go to x: (-193) y: (161)\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [music v] until done\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (costume2 v)\nrepeat (10)\n    change size by (-3)\n    change [ghost v] effect by (15)\nend\ndelete this clone\n\n@ground\n\nwhen flag clicked\nhide\nwait (0) seconds\nshow\nswitch costume to (costume1 v)\ngo to x: (36) y: (28)\n\nwhen I receive [new costume v]\nnext costume\n\n@danger thing\n\nwhen flag clicked\nhide\nwait (0) seconds\nshow\ngo to x: (36) y: (28)\nswitch costume to (costume1 v)\n\nwhen I receive [new costume v]\nnext costume\n\n@thumbnail\n\nwhen flag clicked\ngo to [front v] layer\nset [ghost v] effect to (100)\n\n