Biomes-A Platformer v1.1

Instructions: About me:\nhttps://scratch.mit.edu/projects/893298445\nHi! I'm OkGames but you can just call me OG\nand it would mean a lot if you could like, fave, and follow. Lets try and get this on trending ok?!\nGO PLAY THIS GAME!!!\nhttps://scratch.mit.edu/projects/843040879\nAbout the game:\n-No music (sorry)\n- if this gets 30 likes and 30 faves i will make a biomes 2!\n-Is it possible for me to get 70 more follows in 4 days? well lets try!\n-3 different biomes\n- Mobile (maybe)\n-less laggy than v1\n- My Second game so sorry if its bad\n- No text during the levels except for the finish level\n- 15+ hours of work! (some of it was just me thinking lol)\n-thats basically it for the game\n\nTags:\n#games#trending#games#trending#games#trending#games#trending#games#trending#games#trending#games#trending#games#trending#games#trending#games#trending#games#trending#games#trending#games#trending#games#trending#games#trending#games#trending#games#trending\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nLike, fave, and follow!

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [last biome v]\nswitch backdrop to (backdrop3 v)\n\n@Blank\n\n@Biome1\n\nwhen flag clicked\nshow\nswitch costume to (1 v)\n\nwhen I receive [next v]\nnext costume\nif <(costume [number v]) = [5]> then\n    broadcast (portal 1 v)\nend\n\nwhen I receive [next biome v]\nhide\n\n@lava#1\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nswitch costume to (1 v)\nforever\n    glide (3) secs to x: (0) y: (-20)\n    glide (3) secs to x: (0) y: (0)\nend\n\nwhen I receive [next v]\nnext costume\n\nwhen I receive [next biome v]\nhide\n\n@Portal 1\n\nwhen flag clicked\nhide\n\nwhen I receive [portal 1 v]\nshow\n\nwhen I receive [next biome v]\nhide\nforever\n    hide\nend\n\n@Particals\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (0) y: (300)\nforever\n    wait (.25) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\ngo to x: (pick random (-227) to (252)) y: (75)\nforever\n    repeat until <<<<touching (lava#3 v)?> or <touching (lava#2 v)?>> or <touching (biome 2 v)?>> or <<touching color (#00c117)?> or <touching (lava#1 v)?>>>\n        change y by (-2)\n    end\n    if <<<<touching (lava#3 v)?> or <touching (lava#2 v)?>> or <touching (biome 2 v)?>> or <<touching color (#00c117)?> or <touching (lava#1 v)?>>> then\n        delete this clone\n    end\nend\n\nwhen I receive [next biome v]\nswitch costume to (costume2 v)\n\nwhen I receive [last biome v]\nswitch costume to (costume3 v)\n\n@character\n\nwhen flag clicked\ngo to x: (-214) y: (115)\nswitch costume to (costume1 v)\nswitch backdrop to (backdrop1 v)\nshow\ngo to x: (-217) y: (-20)\nhide variable [y v]\nhide variable [x v]\nset [y v] to [0]\nset [x v] to [0]\nforever\n    change [y v] by (-1)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n        if <(backdrop [name v]) = [light]> then\n            switch costume to (costume1 v)\n        end\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n        if <(backdrop [name v]) = [light]> then\n            switch costume to (cat-a v)\n        end\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching color (#00c117)?> or <<touching color (#2a6834)?> or <<touching color (#ffffff)?> or <<touching color (#d7d7d7)?> or <<touching color (#ab0000)?> or <touching color (#ff0000)?>>>>>> then\n        change y by (1)\n    end\n    if <<touching color (#00c117)?> or <<touching color (#2a6834)?> or <<touching color (#ffffff)?> or <<touching color (#d7d7d7)?> or <<touching color (#ab0000)?> or <touching color (#ff0000)?>>>>>> then\n        change y by (1)\n    end\n    if <<touching color (#00c117)?> or <<touching color (#2a6834)?> or <<touching color (#ffffff)?> or <<touching color (#d7d7d7)?> or <<touching color (#ab0000)?> or <touching color (#ff0000)?>>>>>> then\n        change y by (1)\n    end\n    if <<touching color (#00c117)?> or <<touching color (#2a6834)?> or <<touching color (#ffffff)?> or <<touching color (#d7d7d7)?> or <<touching color (#ab0000)?> or <touching color (#ff0000)?>>>>>> then\n        change y by (1)\n    end\n    if <<touching color (#00c117)?> or <<touching color (#2a6834)?> or <<touching color (#ffffff)?> or <<touching color (#d7d7d7)?> or <<touching color (#ab0000)?> or <touching color (#ff0000)?>>>>>> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <key (up arrow v) pressed?> then\n            set [y v] to [17]\n            if <([abs v] of (x) ) = (x)> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <<touching color (#00c117)?> or <<touching color (#2a6834)?> or <<touching color (#ffffff)?> or <<touching color (#d7d7d7)?> or <<touching color (#ab0000)?> or <touching color (#ff0000)?>>>>>> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <<touching color (#00c117)?> or <<touching color (#2a6834)?> or <<touching color (#ffffff)?> or <<touching color (#d7d7d7)?> or <<touching color (#ab0000)?> or <touching color (#ff0000)?>>>>>>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <<<<touching (lava#3 v)?> or <touching (lava#2 v)?>> or <touching (lava#1 v)?>> or <<touching color (#5c5c5c)?> or <touching color (#868686)?>>> then\n        go to x: (-217) y: (-20)\n    end\n    if <(x position) > [200]> then\n        broadcast (next v)\n        go to x: (-209) y: (-4)\n        if <<(x position) > [200]> and <(backdrop [name v]) = [backdrop18]>> then\n            broadcast (stopp v)\n            stop [all v]\n        end\n    end\n    if <<(backdrop [name v]) = []> or <(backdrop [name v]) = []>> then\n        switch costume to (cat jumping-b v)\n    end\n    if <(backdrop [name v]) = []> then\n        switch costume to (cat jumping-b v)\n    end\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    if <touching (portal 1 v)?> then\n        broadcast (next biome v)\n        go to x: (-214) y: (115)\n    end\n    if <touching (portal 2 v)?> then\n        broadcast (last biome v)\n        go to x: (-214) y: (115)\n    end\nend\n\nwhen I receive [finish v]\nswitch costume to (costume2 v)\n\n@Biome 2\n\nwhen flag clicked\nset [level v] to [1]\nhide\nswitch costume to (1 v)\n\nwhen I receive [next biome v]\nset [level v] to [2]\nshow\nswitch costume to (1 v)\n\nwhen I receive [next v]\nnext costume\nif <<(LEVEL) = [2]> and <(costume [name v]) = [6]>> then\n    show\n    broadcast (show portal 2 v)\nend\n\nwhen I receive [last biome v]\nhide\n\n@Lava#2\n\nwhen flag clicked\nhide\ngo to x: (0) y: (0)\nforever\n    glide (3) secs to x: (0) y: (-20)\n    glide (3) secs to x: (0) y: (0)\nend\n\nwhen I receive [next biome v]\nshow\nswitch costume to (1 v)\n\nwhen I receive [next v]\nnext costume\n\nwhen I receive [last biome v]\nhide\n\n@Portal 2\n\nwhen flag clicked\nhide\n\nwhen I receive [show portal 2 v]\nshow\n\nwhen I receive [last biome v]\nhide\n\n@Final Biome\n\nwhen flag clicked\nhide\n\nwhen I receive [last biome v]\nshow\nswitch costume to (1 v)\n\nwhen I receive [next v]\nnext costume\nif <<(LEVEL) = [3]> and <(costume [name v]) = [6]>> then\n    broadcast (finish v)\nend\n\n@Lava#3\n\nwhen flag clicked\ngo to [back v] layer\nhide\nforever\n    glide (3) secs to x: (0) y: (-20)\n    glide (3) secs to x: (0) y: (0)\nend\n\nwhen I receive [last biome v]\nset [level v] to [3]\nshow\nswitch costume to (costume1 v)\n\nwhen I receive [next v]\nnext costume\n\n@Thumbnail\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    show\n    set [ghost v] effect to (100)\nend\n\n