Bembiş ll A Scrolling Platformer!!! (Geri Döndüm)

Instructions: ENG:\nBembiş ll A Scrolling Platformer!!!\n@canozen for some codes\nHow to play:\n➜W,A,D, Arrow keys (Have mobile Control)\n➜Dont fall!!!\n➜Have trambolins\n➜Dont touch spikes\n➜Have Wall Jump\n➜N for skip\n\n#Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend #Games #All #Trend 

@Stage\n\nwhen flag clicked\nswitch backdrop to (bühnenbild1 v)\n\nwhen flag clicked\nswitch backdrop to (bühnenbild1 v)\n\nwhen flag clicked\nswitch backdrop to (bühnenbild1 v)\n\nwhen flag clicked\nswitch backdrop to (bühnenbild1 v)\n\nwhen flag clicked\nswitch backdrop to (bühnenbild1 v)\n\nwhen flag clicked\nswitch backdrop to (bühnenbild1 v)\n\n@Player\n\ndefine Tick\nshow\nif <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n    change [x yeri v] by (1)\nend\nif <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n    change [x yeri v] by (-1)\nend\nchange x by (x yeri)\nset [x yeri v] to ((x yeri) * (0.9))\nif <<<touching (level v)?> or <touching (yukarı haraket v)?>> or <touching (yan haraket v)?>> then\n    change y by (1)\n    if <<<touching (level v)?> or <touching (yukarı haraket v)?>> or <touching (yan haraket v)?>> then\n        change y by (1)\n        if <<<touching (level v)?> or <touching (yukarı haraket v)?>> or <touching (yan haraket v)?>> then\n            change y by (1)\n            if <<<touching (level v)?> or <touching (yukarı haraket v)?>> or <touching (yan haraket v)?>> then\n                change y by (1)\n                if <<<touching (level v)?> or <touching (yukarı haraket v)?>> or <touching (yan haraket v)?>> then\n                    change y by (1)\n                    if <<<touching (level v)?> or <touching (yukarı haraket v)?>> or <touching (yan haraket v)?>> then\n                        change x by ((x yeri) * (-1.2))\n                        change y by (-5)\n                    end\n                    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                        switch costume to (player v)\n                        if <(x yeri) > [0]> then\n                            set [x yeri v] to [-10]\n                        else\n                            set [x yeri v] to [10]\n                        end\n                        set [y yeri v] to [15]\n                    else\n                        set [x yeri v] to [0]\n                    end\n                end\n            end\n        end\n    end\nend\nchange [y yeri v] by (-1)\nchange y by (y yeri)\nif <<<touching (level v)?> or <touching (yukarı haraket v)?>> or <touching (yan haraket v)?>> then\n    change y by ((y yeri) * (-1))\n    set [y yeri v] to [0]\nend\nchange y by (-1)\nif <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n    if <<<touching (level v)?> or <touching (yukarı haraket v)?>> or <touching (yan haraket v)?>> then\n        set [y yeri v] to [15]\n    end\nend\nchange y by (1)\nchange [scroll x v] by ((x position) * (-1))\nchange [scroll y v] by ((y position) * (-1))\ngo to x: (0) y: (0)\nif <touching color (#1d00ff)?> then\n    start sound [Drum Boing v]\n    set [y yeri v] to [25]\nend\nif <<touching (portal v)?> or <key (n v) pressed?>> then\n    if <(Level) = [4]> then\n        set volume to (45) %\n        start sound [Bonk v]\n    else\n        broadcast (Next Level v)\n        wait until <not <<touching (portal v)?> or <key (n v) pressed?>>>\n    end\nend\nif < or <touching (öldüren v)?>> then\n    start sound [Crunch v]\n    set [y yeri v] to [0]\n    dead\n    respawn\nend\nif <key (r v) pressed?> then\n    set [y yeri v] to [0]\n    respawn\nend\nif <(Scroll Y) > [900]> then\n    start sound [AAAA2 v]\n    set [y yeri v] to [0]\n    dead\n    respawn\nend\nif <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n    if <touching (yan haraket v)?> then\n        set [x v] to [15]\n    end\nend\n\nchange [y yeri v] by (8)\n\nforever\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (player v)\nhide\nrespawn\nrespawn\nforever\n    Tick\nend\n\ndefine respawn\nset rotation style [left-right v]\npoint in direction (90)\nset [y v] to [0]\nset [x yeri v] to [0]\nset [y yeri v] to [0]\nwait (.06) seconds\nset [ghost v] effect to (0)\nif <(Level) = [4]> then\n    set [scroll x v] to [30]\n    set [scroll y v] to [400]\nelse\n    set [scroll x v] to [1000]\n    set [scroll y v] to [500]\nend\n\nwhen I receive [next level v]\nrespawn\n\ndefine dead\nset rotation style [all around v]\nset [y v] to [10]\nrepeat (20)\n    change [y v] by (-1)\n    change [ghost v] effect by (5)\n    turn right (8) degrees\n    change y by (y)\nend\n\nset [y yeri v] to [25]\n\n@Level\n\ndefine Position\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (level 1 v)\nforever\n    go to x: (Scroll X) y: (Scroll Y)\nend\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nforever\n    set [level v] to ((costume [number v]) - (1))\nend\n\nset [scroll x v] to [1000]\nset [scroll y v] to [600]\n\n@öldüren\n\nwhen flag clicked\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (level 1 v)\nforever\n    go to x: (Scroll X) y: (Scroll Y)\nend\n\nwhen I receive [next level v]\nnext costume\n\n@trambolin\n\nwhen flag clicked\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (level 1 v)\nforever\n    go to x: (Scroll X) y: (Scroll Y)\nend\n\nwhen I receive [next level v]\nnext costume\n\n@portal\n\nwhen flag clicked\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (level 1 v)\nforever\n    go to x: (Scroll X) y: (Scroll Y)\nend\n\nwhen I receive [next level v]\nnext costume\n\n@yukarı haraket\n\nwhen flag clicked\nhide\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (level 1 v)\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nforever\n    if <(Level) = [2]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [2]> then\n        set [yukarı haraket v] to [0]\n        go to x: (47) y: (578)\n        repeat (150)\n            go to x: (Scroll X) y: ((Scroll Y) + (yukarı haraket))\n            change [yukarı haraket v] by (4)\n        end\n        repeat (150)\n            go to x: (Scroll X) y: ((Scroll Y) + (yukarı haraket))\n            change [yukarı haraket v] by (-4)\n        end\n    end\nend\n\n@arkaplan\n\nwhen flag clicked\ncreate clone of (_myself_ v)\nswitch costume to (berge v)\ngo to [back v] layer\nforever\n    go to x: ((Scroll X) / (8)) y: ((Scroll Y) / (8))\nend\n\nwhen I start as a clone\nswitch costume to (sonne v)\ngo to [back v] layer\nforever\n    go to x: ((Scroll X) / (7.7)) y: ((Scroll Y) / (7.7))\nend\n\nwhen flag clicked\nset volume to (20) %\nforever\n    play sound [Treenan v] until done\nend\n\n@arkaplan 2\n\nwhen flag clicked\nswitch costume to (kostüm1 v)\nrepeat (2)\n    go to [back v] layer\nend\nforever\n    go to x: ((Scroll X) / (8)) y: ((Scroll Y) / (8))\nend\n\n@thumbnail\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    set [ghost v] effect to (100)\n    go [forward v] (5) layers\nend\n\n@Kukla 1\n\n@asda\n\nwhen flag clicked\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (level 1 v)\nforever\n    go to x: (Scroll X) y: (Scroll Y)\nend\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nshow variable [level v]\nwait (1) seconds\nforever\n    if <(Level) = [3]> then\n        hide variable [level v]\n    else\n        show variable [level v]\n    end\nend\n\n@yan haraket\n\nwhen flag clicked\nhide\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (level 1 v)\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nforever\n    if <(Level) = [2]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [2]> then\n        set [yan haraket v] to [0]\n        go to x: (47) y: (578)\n        repeat (150)\n            go to x: ((yan haraket) + (Scroll X)) y: (Scroll Y)\n            change [yan haraket v] by (4)\n        end\n        repeat (150)\n            go to x: ((yan haraket) + (Scroll X)) y: (Scroll Y)\n            change [yan haraket v] by (-4)\n        end\n    end\nend\n\n@Kukla 2\n\nwhen flag clicked\nshow\nforever\n    if <[3] = (Level)> then\n        hide\n    end\nend\n\n