Secret Jungle || A Platformer

Instructions: sᴇᴄʀᴇᴛ ᴊᴜɴɢʟᴇ || ᴀ ᴘʟᴀᴛғᴏʀᴍᴇʀ \n------------------------------------------------------------------------- \nɪɴsᴛʀᴜᴄᴛɪᴏɴs: \n• ᴜsᴇ ᴀʀʀᴏᴡ ᴋᴇʏs , ᴡᴀsᴅ ᴋᴇʏs / ᴍᴏʙɪʟᴇ ᴛᴀᴘ ᴛᴏ ᴍᴏᴠᴇ  \n• sᴘɪᴋᴇs & ʟᴀᴠᴀ ᴀʀᴇ ᴅᴀɴɢᴇʀᴏᴜs!! \nᴛʜᴀᴛ's ᴀʟʟ ᴛʜᴇ ɪɴsᴛʀᴜᴄᴛɪᴏɴs; \n--------------------------------------------------------------------- \n❤️ - ɪғ ʏᴏᴜ ʟɪᴋᴇ ᴛʜɪs ᴘʀᴏᴊᴇᴄᴛ ;) \n⭐ - ɪғ ʏᴏᴜ ғᴀᴠᴏᴜʀɪᴛᴇ ᴛʜɪs ᴘʀᴏᴊᴇᴄᴛ ;)   \n❤️ + ⭐ = ᴛʜᴀɴᴋs!! =ᴅ

@Stage\n\nwhen I receive [play v]\ngo to x: (0) y: (0)\nforever\n    switch backdrop to (The Level)\nend\n\nwhen I receive [play v]\nforever\n    play sound [bensound-adventure v] until done\nend\n\n@Player\n\nwhen flag clicked\nbroadcast (Play v)\n\nwhen I receive [next level v]\nstart sound [Ding Sound Effect v]\nbroadcast (Reset v)\n\nwhen I start as a clone\nstart sound [Roblox Death Sound  OOF Sound Effect v]\nclear graphic effects\nrepeat (10)\n    change [ghost v] effect by (10)\n    change y by (5)\n    turn right (5) degrees\nend\ndelete this clone\n\nwhen I receive [reset v]\nset [x velocity v] to [0]\nset [y velocity v] to [0]\ngo to x: (-200) y: (40)\n\nwhen I receive [play v]\nset [the level v] to [1]\nbroadcast (Next Level v)\nforever\n    switch costume to (stand v)\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        switch costume to (r v)\n        change [x velocity v] by (-1.5)\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        switch costume to (l v)\n        change [x velocity v] by (1.5)\n    end\n    set [x velocity v] to ((X Velocity) * (0.85))\n    change x by (X Velocity)\n    if <touching (jungle v)?> then\n        change y by (1)\n    end\n    if <touching (jungle v)?> then\n        change y by (1)\n    end\n    if <touching (jungle v)?> then\n        change y by (1)\n    end\n    if <touching (jungle v)?> then\n        change y by (1)\n    end\n    if <touching (jungle v)?> then\n        change y by (-4)\n        change x by ((X Velocity) * (-1))\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>> then\n            if <(X Velocity) > [0]> then\n                set [x velocity v] to [-10]\n            else\n                set [x velocity v] to [10]\n            end\n            set [y velocity v] to [14]\n        else\n            set [x velocity v] to [0]\n        end\n    end\n    change [y velocity v] by (-1)\n    change y by (Y Velocity)\n    if <touching (jungle v)?> then\n        change y by ((Y Velocity) - ((Y Velocity) * (2)))\n        set [y velocity v] to [0]\n    end\n    change y by (-1)\n    if <<touching (jungle v)?> and <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>>> then\n        set [y velocity v] to [12]\n    end\n    change y by (1)\n    if <(x position) > [239]> then\n        broadcast (Next Level v) and wait\n        change [the level v] by (1)\n    end\n    if <touching (danger v)?> then\n        broadcast (Reset v)\n        create clone of (_myself_ v)\n    else\n        if <touching (danger v)?> then\n            broadcast (Reset v)\n        end\n        if <(y position) < [-170]> then\n            broadcast (Reset v)\n            create clone of (_myself_ v)\n        end\n        if <touching (lava v)?> then\n            broadcast (Reset v)\n            create clone of (_myself_ v)\n        end\n    end\n    if <<touching (bouncy v)?> and <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>>> then\n        set [y velocity v] to [13]\n    end\nend\n\n@Jungle\n\nwhen I receive [play v]\ngo to [back v] layer\ngo to x: (0) y: (0)\nforever\n    switch costume to (The Level)\nend\n\n@Text\n\nwhen I receive [play v]\ngo to [back v] layer\nforever\n    switch costume to (The Level)\nend\n\n@Danger\n\nwhen I receive [play v]\ngo to x: (0) y: (0)\nforever\n    switch costume to (The Level)\n    if <<(The Level) = [7]> or <(The Level) = [4]>> then\n        set [ghost v] effect to (100)\n    else\n        clear graphic effects\n    end\nend\n\n@Bouncy\n\nwhen I receive [play v]\ngo to [back v] layer\ngo to x: (0) y: (0)\nforever\n    switch costume to (The Level)\nend\n\n@Lava\n\nwhen I receive [play v]\nforever\n    set [magma v] to [0]\n    repeat (10)\n        change [magma v] by (1)\n    end\n    repeat (20)\n        change [magma v] by (-1)\n    end\n    repeat (10)\n        change [magma v] by (1)\n    end\nend\n\nwhen I receive [play v]\ngo to x: (0) y: (0)\nforever\n    go to [back v] layer\n    set y to (Magma)\n    switch costume to (The Level)\nend\n\n@End.\n\nwhen I receive [play v]\nforever\n    if <(The Level) = [12]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen I receive [play v]\ngo to x: (0) y: (0)\npoint in direction (90)\nforever\n    glide (0.4) secs to x: (0) y: (5)\n    glide (0.4) secs to x: (0) y: (-5)\nend\n\n@Thumbnail\n\nwhen flag clicked\ngo to x: (0) y: (0)\nforever\n    show\n    go to [front v] layer\n    set [ghost v] effect to (100)\nend\n\n