A New Planet 2.0 (Platformer) (Mobile Friendly)

Instructions: No ads, please.\nANY Ads WILL be Deleted.\nMORE LEVELS ADDED!!!\nLIKE AND FAV FOR SUPER SPEED + RAINBOW!!!!!!!\nI know it's short but hope you enjoy it!\nPart 2: https://scratch.mit.edu/projects/828149151/\nFeel free to remix.\n It LAgged!:https://scratch.mit.edu/projects/830598582/fullscreen/\nLOVE+FAV=RAINBOW COLOR!!!\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nType This game is Awesome ;) If you see this!

@Stage\n\n@Player\n\nwhen flag clicked\nset [xvel v] to [0]\nset [yvel v] to [0]\nset [level v] to [1]\ngo to x: (-180) y: (-50)\nforever\n    Run physics [0.9] [0.9] [-1] [15]\n    if <<<key (down arrow v) pressed?> or <key (s v) pressed?>> or <<mouse down?> and <(y position) > (mouse y)>>> then\n        if <not <<touching color (#4c86ff)?> or <touching color (#437de0)?>>> then\n            switch costume to (costume2 v)\n        else\n            switch costume to (costume1 v)\n        end\n    else\n        switch costume to (costume1 v)\n    end\nend\n\ndefine Run physics (speed) (friction) (gravity) (jump height)\nchange [yvel v] by (gravity)\nif <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n    change [xvel v] by (speed)\nend\nif <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n    change [xvel v] by ((speed) * (-1))\nend\nset [xvel v] to ((Xvel) * (friction))\nchange x by (Xvel)\nif <touching (ground v)?> then\n    change y by (1)\nend\nif <touching (ground v)?> then\n    change y by (1)\nend\nif <touching (ground v)?> then\n    change y by (1)\nend\nif <touching (ground v)?> then\n    change y by (1)\nend\nif <touching (ground v)?> then\n    change y by (-4)\n    change x by ((Xvel) * (-1))\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n        set [yvel v] to ((jump height) - (3.5))\n        if <[0] < (Xvel)> then\n            set [xvel v] to [-6]\n        else\n            set [xvel v] to [6]\n        end\n    else\n        set [xvel v] to [0]\n    end\nend\nchange y by (Yvel)\nif <touching (ground v)?> then\n    change y by ((Yvel) * (-1))\n    set [yvel v] to [0]\nend\nchange y by (-1)\nif <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n    if <touching (ground v)?> then\n        set [yvel v] to (jump height)\n    end\nend\nchange y by (1)\n\nwhen I receive [ded v]\nstart sound [Roblox Death Sound  OOF Sound Effect v]\ngo to x: (-180) y: (-50)\nset [ghost v] effect to (0)\n\nwhen I start as a clone\nrepeat (10)\n    change size by (-5)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\nwhen I receive [next level v]\ngo to x: (-180) y: (-50)\n\nwhen flag clicked\nrepeat until <(Level) = [22]>\n    if <[220] < (x position)> then\n        broadcast (Next level v) and wait\n        wait until <not <[220] < (x position)>>\n    end\n    if <<<(y position) < [-170]> or <touching (danger v)?>> or <<touching (danger v)?> or <touching (saw v)?>>> then\n        broadcast (Ded v) and wait\n    end\n    if <touching (bouncy v)?> then\n        set [yvel v] to [20]\n    end\nend\n\nwhen flag clicked\nforever\n    if <<touching color (#54ceff)?> or <touching color (#63d2ff)?>> then\n        if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n            change [xvel v] by (-1.3)\n        end\n        if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n            change [xvel v] by (1.3)\n        end\n        if <<<key (down arrow v) pressed?> or <key (s v) pressed?>> or <<mouse down?> and <(y position) > (mouse y)>>> then\n            change [yvel v] by (-1.3)\n        end\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            change [yvel v] by (1.3)\n        end\n        set [xvel v] to ((Xvel) * (0.81))\n        set [yvel v] to ((Yvel) * (0.81))\n        change [yvel v] by (((Yvel) / (14.9)) + (0.1))\n    end\n    set size to (125) %\nend\n\nwhen I receive [respawn v]\ngo to x: (-180) y: (-50)\nset [ghost v] effect to (0)\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    go [backward v] (1) layers\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nforever\n    if <[220] < (x position)> then\n        play sound [Ding Sound Effect v] until done\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (bouncy v)?> then\n        play sound [Mario_Jump_-_Gaming_Sound_Effect v] until done\n    end\nend\n\nwhen flag clicked\nforever\n    if <<<(y position) < [-170]> or <touching (danger v)?>> or <<touching (danger v)?> or <touching (saw v)?>>> then\n        play sound [Roblox Death Sound  OOF Sound Effect v] until done\n    end\nend\n\nwhen flag clicked\nforever\n    if <[2] = (costume [number v])> then\n        set [xvel v] to [0]\n        wait until <not <[2] = (costume [number v])>>\n    end\nend\n\nwhen flag clicked\nforever\n    if <(y position) < [-160]> then\n        broadcast (Next level v)\n        broadcast (yt v)\n        forever\n            switch backdrop to (backdrop2 v)\n        end\n    else\n        switch backdrop to (backdrop1 v)\n    end\nend\n\nwhen flag clicked\ngo to x: (-223) y: (-77)\n\nwhen flag clicked\nshow\n\nwhen I receive [rainbow v]\nforever\n    change [color v] effect by (25)\nend\n\nwhen I receive [rainbow v]\nset [xvel v] to [0]\nset [yvel v] to [0]\nset [level v] to [1]\ngo to x: (-180) y: (-50)\nforever\n    Run physics [0.9] [0.9] [-1] [15]\n    if <<<key (down arrow v) pressed?> or <key (s v) pressed?>> or <<mouse down?> and <(y position) > (mouse y)>>> then\n        if <not <<touching color (#4c86ff)?> or <touching color (#437de0)?>>> then\n            switch costume to (costume4 v)\n        else\n            switch costume to (costume3 v)\n        end\n    else\n        switch costume to (costume3 v)\n    end\nend\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\n@Ground\n\nwhen flag clicked\nforever\n    set [level v] to (costume [number v])\nend\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\nforever\n    go to [front v] layer\n    go [backward v] (5) layers\n    set [level v] to (costume [number v])\n    go to x: (0) y: (0)\nend\n\nwhen I receive [st v]\n\nwhen I receive [st v]\n\n@Danger\n\nwhen flag clicked\nswitch costume to (costume1 v)\nforever\n    go to [front v] layer\n    go [backward v] (10) layers\n    set [level v] to (costume [number v])\n    go to x: (0) y: (0)\nend\n\nwhen I receive [next level v]\nnext costume\n\n@lava\n\n@spikes\n\n@Thanks!\n\nwhen flag clicked\ngo to [front v] layer\nwait (0.05) seconds\nswitch costume to (nothing v)\nwait until <<(item (1) of [detect v]) = [1]> and <(item (2) of [detect v]) = [1]>>\nswitch costume to (thanks! v)\nwait (2) seconds\nswitch costume to (nothing v)\nbroadcast (Rainbow v)\n\nwhen I receive [rainbow v]\nforever\n    go to [front v] layer\nend\n\n@Love and Fav\n\ndefine Detect (costume) At x: (x) y: (y) ID: (id)\nset size to (27000) %\ngo to x: (x) y: (y)\nswitch costume to (nothing v)\nset size to (100) %\nswitch costume to (costume)\nif <touching (mouse-pointer v)?> then\n    replace item (id) of [timers v] with ((item (id) of [timers v]) + (1))\nelse\n    replace item (id) of [timers v] with [0]\nend\nif <(item (id) of [timers v]) > [5]> then\n    replace item (id) of [detect v] with [1]\nend\n\nwhen flag clicked\ndelete all of [detect v]\ndelete all of [timers v]\nrepeat (2)\n    add [0] to [detect v]\n    add [0] to [timers v]\nend\nforever\n    wait (0.01) seconds\n    Detect [Love] At x: [-196] y: [-210] ID: [1]\n    Detect [Fav] At x: [-125] y: [-210] ID: [2]\nend\n\n@Sprite1\n\nwhen flag clicked\ngo to [front v] layer\nshow\nwait (2.6) seconds\nhide\n\nwhen flag clicked\nforever\n    change [color v] effect by (25)\nend\n\n@visualThumbnail901297@2x\n\nwhen flag clicked\nhide\n\nmove (10) steps\n\nshow\n\ngo to [front v] layer\n\n