A Generic Platformer - A Platformer

Instructions: Thanks for the love @Mallonations!\n\nIMPORTANT MESSAGE: When it says to like and favorite, I'm not actually asking you to. It's just that the end of every generic platformer says that, so I thought adding that would get me bonus points.\n\nArrow keys to move. \n\nMy entry for the first round of Mallonations's Clout Games. The theme was "Generic Platformer" so I immediately thought "THE EYE SQUARE PERSON" and here it is. A platformer that follows every generic platformer rule, except for the fact that the unseen narrator entity has had enough, but don't ask ME why. Anyway, hope I make it into the next round, have fun playing, and I don't know what else to say.

@Stage\n\nwhen flag clicked\nforever\n    play sound [Awesome Song XXI3 v] until done\nend\n\n@Player\n\nwhen flag clicked\nswitch costume to (right v)\n\nif <([abs v] of (x) ) = (x)> then\n    set [x v] to [-10]\nelse\n    set [x v] to [10]\nend\n\nwhen flag clicked\nforever\n    if <not <<key (left arrow v) pressed?> or <key (right arrow v) pressed?>>> then\n        switch costume to (straight v)\n    end\nend\n\nwhen flag clicked\ngo to x: (-214) y: (115)\nswitch costume to (right v)\nswitch backdrop to (backdrop1 v)\nshow\ngo to x: (-217) y: (-20)\nhide variable [y v]\nhide variable [x v]\nset [y v] to [0]\nset [x v] to [0]\nforever\n    change [y v] by (-1)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n        switch costume to (left v)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n        switch costume to (right v)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching color (#000000)?> or <<touching color (#00992a)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#00992a)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#00992a)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#00992a)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#00992a)?> or <touching color (#663b00)?>>> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <key (up arrow v) pressed?> then\n            set [y v] to [17]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <<touching color (#000000)?> or <<touching color (#009933)?> or <touching color (#663b00)?>>> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <<touching color (#000000)?> or <<touching color (#009933)?> or <touching color (#663b00)?>>>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <<touching color (#b40101)?> or <touching color (#c10000)?>> then\n        go to x: (-217) y: (-20)\n    end\n    if <(x position) > [222]> then\n        switch backdrop to (next backdrop v)\n        go to x: (-217) y: (-20)\n        if <<(x position) > [222]> and <(backdrop [name v]) = [backdrop8]>> then\n            broadcast (stopp v)\n            stop [all v]\n        end\n    end\n    if <<(backdrop [name v]) = [backdrop11]> or <(backdrop [name v]) = [backdrop19]>> then\n        switch costume to (straight v)\n    end\n    if <(backdrop [name v]) = [backdrop17]> then\n        switch costume to (left v)\n    end\nend\n\n@Thumbnail\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\ngo to [front v] layer\ngo [forward v] (999) layers\n\n@Sprite1\n\nwhen flag clicked\nset [ghost v] effect to (100)\nforever\n    wait (pick random (5) to (7)) seconds\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\n    wait (2) seconds\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\nend\n\n