Math-A Platformer. (not actually math)

Instructions: Arrow keys or WSAD\nJust love and favorite why not. It takes 2 clicks and is good for me and you. \nplease heart and star \nall levels are possible\ncomment on what 1+1 is in the chat\nif you are looking for the answer to level 10 look below\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nheart and star then.....\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\njust go through the wall... it is invisible

@Stage\n\nwhen flag clicked\nforever\n    play sound [Mission Impossible Theme Tune2 v] until done\nend\n\n@go\n\nwhen I receive [well done! v]\nif <(timer) < (☁ lowest time)> then\n    set [☁ lowest time v] to (timer)\n    set [lowest time holder v] to (username)\nend\n\nwhen I start as a clone\nset [ghost v] effect to (50)\nrepeat (25)\n    change [ghost v] effect by (2)\n    change size by (-2)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nif <(username) = [ItsYoMama2019]> then\n    say [ACSSESS DENIED ] for (2) seconds\n    stop [all v]\nend\nset [level v] to [1]\nswitch backdrop to (backdrop1 v)\ngo to x: (-220) y: (-50)\npoint in direction (90)\nswitch costume to (normal v)\nset size to (50) %\nshow\nforever\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [xv v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((XV) * (0.9))\n    change x by (XV)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                        if <touching color (#000000)?> then\n                            change x by ((XV) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                if <(XV) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (YV)\n    if <touching color (#000000)?> then\n        change y by ((YV) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <<touching color (#000000)?> and <<key (w v) pressed?> or <key (up arrow v) pressed?>>> then\n        set [yv v] to [15]\n    end\n    change y by (1)\n    if <(x position) > [248]> then\n        change [level v] by (1)\n        next backdrop\n        go to x: (-220) y: (-20)\n    end\n    if <touching color (#ff0000)?> then\n        set [yv v] to [0]\n        go to x: (-220) y: (-50)\n    end\n    if <touching (follow v)?> then\n        set [yv v] to [0]\n        go to x: (-220) y: (-50)\n    end\n    if <touching (me v)?> then\n        set [yv v] to [20]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(level) = [11]> then\n        broadcast (Well Done! v)\n    end\nend\n\nwhen flag clicked\nset [timer v] to [0]\n\nwhen flag clicked\nrepeat until <(level) = [11]>\n    change [timer v] by (.1)\n    wait (.1) seconds\nend\n\n@follow\n\nwhen flag clicked\nforever\n    hide\n    if <(level) = [6]> then\n        show\n        go to x: (-24) y: (-149)\n        switch costume to (1 v)\n    end\n    if <(level) = [7]> then\n        show\n        go to x: (23) y: (20)\n        switch costume to (4 v)\n    end\nend\n\nwhen flag clicked\nforever\n    turn left (3) degrees\nend\n\nwhen flag clicked\nhide\n\n@me\n\nwhen flag clicked\nforever\n    hide\n    if <(level) = [8]> then\n        switch costume to (costume2 v)\n        show\n        go to x: (38) y: (-134)\n    end\n    if <(level) = [9]> then\n        switch costume to (costume1 v)\n        show\n        go to x: (-40) y: (-134)\n    end\n    if <(level) = [10]> then\n        switch costume to (costume2 v)\n        show\n        go to x: (-70) y: (-134)\n    end\nend\n\n