Turtles! A platformer

Instructions: Welcome to [Turtles! a platformer].\nIn this game, use your arrow keys for movement.\n<move left\n>move right\n^jump\ncheck out my youtube channel!\nhttps://www.youtube.com/channel/UCwKrwrnlkmfFAajlwpmLa0g\n30 loves or favs for part 2; tortoises!\n\nno turtles were harmed in the makings of this game.

@Stage\n\nwhen flag clicked\nforever\n    play sound [Ocean Wave v] until done\nend\n\nwhen flag clicked\nforever\n    if <(pick random (0) to (100)) = [67]> then\n        play sound [Seagulls v] until done\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [Ripples v] until done\nend\n\n@player\n\nwhen flag clicked\nswitch costume to (player v)\nswitch backdrop to (backdrop1 v)\nset rotation style [left-right v]\nhide variable [x v]\nhide variable [y v]\nset [x v] to [0]\nset [y v] to [0]\nshow\ngo to x: (-215) y: (-70)\nforever\n    if <touching color (#1b0000)?> then\n        go to x: (-215) y: (-70)\n        broadcast (death v)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n        point in direction (90)\n    end\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n        point in direction (-90)\n    end\n    set [x v] to ((X) * (0.9))\n    change x by (X)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change x by ((X) * (-1))\n                        change y by (-4)\n                        if <key (up arrow v) pressed?> then\n                            if <(X) > [0]> then\n                                set [x v] to [-5]\n                            else\n                                set [x v] to [5]\n                            end\n                            set [y v] to [10]\n                        else\n                            set [y v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (Y)\n    if <touching color (#000000)?> then\n        change y by ((Y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#000000)?> then\n        if <key (up arrow v) pressed?> then\n            set [y v] to [15]\n        end\n    end\n    change y by (1)\n    if <(x position) > [230]> then\n        go to x: (-215) y: (-70)\n        next backdrop\n        broadcast (death v)\n    end\n    if <<touching (loggerhead v)?> or <touching (green sea turtle v)?>> then\n        go to x: (-215) y: (-70)\n        broadcast (death v)\n    end\nend\n\nwhen I start as a clone\nswitch costume to (player2 v)\nrepeat (15)\n    change size by (-7.5)\n    change [ghost v] effect by (7.5)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\n@turtles\n\n@loggerhead\n\nwhen flag clicked\nhide\nset rotation style [left-right v]\nforever\n    if <<(backdrop [number v]) = [7]> or <(backdrop [number v]) = [5]>> then\n        create clone of (_myself_ v)\n        wait until <not <<(backdrop [number v]) = [7]> or <(backdrop [number v]) = [5]>>>\n    end\nend\n\nwhen I start as a clone\nshow\nif <(backdrop [number v]) = [5]> then\n    go to x: (36) y: (10)\nend\nif <(backdrop [number v]) = [7]> then\n    go to x: (-165) y: (100)\n    show\nend\nforever\n    if <(distance to [player v]) < [200]> then\n        point towards (player v)\n        move (3) steps\n    end\n    if <not <<(backdrop [number v]) = [7]> or <(backdrop [number v]) = [5]>>> then\n        delete this clone\n    end\nend\n\nwhen I receive [death v]\nif <(backdrop [number v]) = [5]> then\n    go to x: (36) y: (10)\nend\nif <(backdrop [number v]) = [7]> then\n    go to x: (-165) y: (100)\nend\n\n@green sea turtle\n\nwhen flag clicked\nhide\nset rotation style [left-right v]\nforever\n    if <(backdrop [number v]) = [9]> then\n        create clone of (_myself_ v)\n        wait until <not <(backdrop [number v]) = [9]>>\n    end\nend\n\nwhen I start as a clone\nshow\ngo to x: (7) y: (10)\nforever\n    if <(distance to [player v]) < [180]> then\n        point towards (player v)\n        move (4) steps\n    end\n    if <not <(backdrop [number v]) = [9]>> then\n        delete this clone\n    end\nend\n\nwhen I receive [death v]\ngo to x: (15) y: (10)\n\n@Sprite1\n\nwhen flag clicked\nhide\nforever\n    reset timer\nend\n\nwhen [timer v] > (0.0001)\nshow\n\n