CopyCat - A Platformer and Simulation


@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nwait until <key (space v) pressed?>\nwait until <not <key (space v) pressed?>>\nswitch backdrop to (drop flag v)\n\nwhen backdrop switches to [drop flag v]\nbroadcast (Drop flag v)\n\nwhen I receive [share time! v]\nswitch backdrop to (share time v)\n\nwhen I receive [yay! v]\nswitch backdrop to (yay! v)\n\nwhen I receive [shared v]\nswitch backdrop to (shared v)\n\nwhen backdrop switches to [shared v]\nwait (1.5) seconds\nswitch backdrop to (fame v)\nwait until <key (space v) pressed?>\nwait until <not <key (space v) pressed?>>\nswitch backdrop to (yay!2 v)\nwait until <key (space v) pressed?>\nwait until <not <key (space v) pressed?>>\nswitch backdrop to (copier v)\nwait until <key (space v) pressed?>\nwait until <not <key (space v) pressed?>>\nswitch backdrop to (game time v)\nbroadcast (game time v)\n\nswitch backdrop to (story - part 30 v)\nswitch backdrop to (story - part 32 v)\nwait until <key (space v) pressed?>\nwait until <not <key (space v) pressed?>>\nbroadcast (Choose Player v)\nswitch backdrop to (solo character choice page v)\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen flag clicked\nforever\n    play sound [Vexento - Sentimento v] until done\nend\n\nwhen I receive [reported! v]\nswitch backdrop to (senntecenasofdjn v)\n\nwhen backdrop switches to [senntecenasofdjn v]\nwait until <key (space v) pressed?>\nwait until <not <key (space v) pressed?>>\nswitch backdrop to (doneodennfjds v)\nwait until <key (space v) pressed?>\nwait until <not <key (space v) pressed?>>\nswitch backdrop to (lol confronts him v)\nwait until <key (space v) pressed?>\nwait until <not <key (space v) pressed?>>\nswitch backdrop to (tips1 v)\nwait until <key (space v) pressed?>\nwait until <not <key (space v) pressed?>>\nswitch backdrop to (tips2 v)\nwait until <key (space v) pressed?>\nwait until <not <key (space v) pressed?>>\nswitch backdrop to (tips3 v)\nwait until <key (space v) pressed?>\nwait until <not <key (space v) pressed?>>\nswitch backdrop to (tips4 v)\nwait until <key (space v) pressed?>\nwait until <not <key (space v) pressed?>>\nswitch backdrop to (tips5 v)\nwait until <key (space v) pressed?>\nwait until <not <key (space v) pressed?>>\nswitch backdrop to (tips6 v)\nwait until <key (space v) pressed?>\nwait until <not <key (space v) pressed?>>\nswitch backdrop to (thumbnail v)\n\nwhen backdrop switches to [thumbnail v]\nstop [all v]\n\n@Sprite2\n\nwhen I receive [share time! v]\nshow\ngo to x: (63) y: (144)\n\nwhen flag clicked\nhide\n\nwhen this sprite clicked\nhide\nbroadcast (shared v)\n\n@Sprite3\n\n@Sprite1\n\nwhen flag clicked\nhide\nforever\n    if <<touching (sprite4 v)?> and <not <mouse down?>>> then\n        go to x: (113) y: (54)\n        broadcast (yay! v)\n        wait (2.5) seconds\n        broadcast (share time! v)\n    end\nend\n\nwhen I receive [drop flag v]\ngo to x: (-182) y: (17)\nshow\n\nwhen I receive [share time! v]\nhide\n\n@Sprite4\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [drop flag v]\nshow\n\nwhen backdrop switches to [share time v]\nhide\n\n@Cat1\n\nwhen I receive [game time v]\ngo to x: (-196) y: (-17)\nshow\nset [x v] to [0]\nset [y v] to [0]\nforever\n    change [y v] by (-1)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <key (up arrow v) pressed?> then\n            set [y v] to [15]\n            if <([abs v] of (x) ) = (x)> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching (ground v)?> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <touching (ground v)?>> then\n        set [y v] to [15]\n    end\n    if <touching (broadcast block v)?> then\n        go to x: (-196) y: (-78)\n        broadcast (next level v)\n    end\n    if <touching color (#e1a91a)?> then\n        go to x: (-196) y: (-17)\n    end\n    if <<(y position) = [-210]> or <(y position) < [-210]>> then\n        go to x: (-196) y: (-17)\n    end\n    change y by (1)\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    set rotation style [left-right v]\n    if <key (left arrow v) pressed?> then\n        point in direction (-90)\n    end\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n    end\nend\n\nwhen [r v] key pressed\ngo to x: (-196) y: (-17)\n\nwhen backdrop switches to [game time6 v]\nforever\n    if <touching color (#8a55d7)?> then\n        think [Are the dangerous "Stop All" blocks actaully dangerous here? Or are they just fake?] for (4) seconds\n    end\nend\n\nwhen backdrop switches to [game time9 v]\nforever\n    if <touching color (#8a55d7)?> then\n        think [No! Don't jump here! You can't stand on these blocks, remember?] for (4) seconds\n    end\nend\n\nwhen backdrop switches to [report button v]\nhide\n\nwhen backdrop switches to [report button v]\nhide\n\n@Ground\n\nwhen flag clicked\nhide\n\nwhen I receive [game time v]\nswitch costume to (level 1 v)\nshow\n\nwhen I receive [next level v]\nnext costume\n\nwhen backdrop switches to [report button v]\nhide\n\n@Blocks\n\nwhen flag clicked\nhide\n\nwhen I receive [game time v]\nset [ghost v] effect to (70)\nswitch costume to (all v)\nshow\n\nthink [Hint!]\n\nthink [Hint!] for (2) seconds\n\nwhen backdrop switches to [report button v]\nhide\n\n@Sprite5\n\nwhen flag clicked\npoint in direction (90)\nhide\n\nwhen backdrop switches to [game time2 v]\ngo to x: (-85) y: (-115)\nshow\n\nwhen backdrop switches to [game time3 v]\ngo to x: (-85) y: (-115)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\ngo to x: (104) y: (-114)\n\nwhen backdrop switches to [game time4 v]\ndelete this clone\n\nwhen backdrop switches to [game time4 v]\ngo to x: (106) y: (-76)\n\nwhen backdrop switches to [game time5 v]\ngo to x: (-22) y: (-107)\n\nwhen backdrop switches to [game time6 v]\nhide\n\nwhen backdrop switches to [game time7 v]\nshow\ngo to x: (-64) y: (-116)\n\nwhen backdrop switches to [game time9 v]\nshow\ngo to x: (12) y: (79)\n\nwhen backdrop switches to [game time10 v]\ngo to x: (-14) y: (2)\n\nwhen backdrop switches to [game time11 v]\nturn left (90) degrees\ngo to x: (-93) y: (6)\n\nwhen backdrop switches to [report button v]\nhide\n\n@Sprite6\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [game time6 v]\nshow\ngo to x: (-77) y: (-123)\n\nwhen backdrop switches to [game time7 v]\nhide\n\nwhen backdrop switches to [game time9 v]\ngo to x: (18) y: (-93)\nshow\n\nwhen backdrop switches to [game time10 v]\nhide\n\n@broadcast block\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [game time v]\ngo to x: (159) y: (48)\nshow\n\nwhen backdrop switches to [game time3 v]\ngo to x: (172) y: (-34)\n\nwhen backdrop switches to [game time4 v]\ngo to x: (-175) y: (82)\n\nwhen backdrop switches to [game time5 v]\ngo to x: (167) y: (-25)\n\nwhen backdrop switches to [game time6 v]\ngo to x: (145) y: (-142)\n\nwhen backdrop switches to [game time7 v]\nturn left (90) degrees\ngo to x: (214) y: (-73)\n\nwhen backdrop switches to [game time8 v]\ngo to x: (209) y: (-104)\n\nwhen backdrop switches to [game time9 v]\nturn right (90) degrees\ngo to x: (178) y: (-57)\n\nwhen backdrop switches to [game time10 v]\ngo to x: (176) y: (84)\n\nwhen backdrop switches to [game time11 v]\ngo to x: (-15) y: (138)\n\nwhen backdrop switches to [report button v]\nhide\n\n@select reason\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [report button v]\nswitch costume to (select reason v)\nshow\ngo to x: (-96) y: (60)\n\nwhen this sprite clicked\nswitch costume to (dropdown menu v)\ngo to x: (-80) y: (-34)\nbroadcast (time to click  v)\n\nwhen I receive [reported! v]\nhide\n\n@reason button\n\nwhen flag clicked\nhide\n\nwhen I receive [time to click  v]\nshow\ngo to x: (-82) y: (34)\n\nwhen this sprite clicked\nbroadcast (reported! v)\n\nwhen I receive [reported! v]\nhide\n\n