• Pixel | Adventure • #all #games #platformer #trending 

Instructions: ⚠️ TOO MUCH LAG? spam the flag OR use TurboWarp to reduce it, TurboWarp is not a virus it's just a page that plays scratch games with more fps\n\n⚠️ TurboWarp ⚠️ https://turbowarp.org/757910837\n\nWELCOME to....\n\n              • Pixel | Adventure •\n\n➜ A game by: @-Takip-\n\n▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬\n\n              ⚙️INSTRUCTIONS⚙️\n\n➜ Move with arrows or "A" & "D"\n\n➜ Jump with arrows or "W"\n\n➜ Don't touch the spikes\n\n\n-------------------------------------------------------------------------\n\nIf you liked it please ❤️ and ⭐️\n\nI made it in 1 week ⏱️\n\n▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬\n

@Stage\n\n@  \n\nwhen flag clicked\nhide list [turbowarp v]\nadd [triple click and ctrl + c to copy] to [turbowarp v]\nadd [https://turbowarp.org/757910837] to [turbowarp v]\nadd [] to [turbowarp v]\nadd [space to close] to [turbowarp v]\nwait until <key (space v) pressed?>\nshow list [turbowarp v]\n\n@Spike\n\ndefine ステージ配置 (x座標) (y座標) (ステージ番号)\nswitch costume to (none v)\nset [my_x v] to (x座標)\nset [my_y v] to (y座標)\nswitch costume to ((ステージ番号) + (1))\nset [my_n v] to ((ステージ番号) + (1))\ncreate clone of (_myself_ v)\n\ndefine 移動 (x) (y)\nswitch costume to (none v)\ngo to x: (x) y: (y)\nif <<([abs v] of (x) ) > ([abs v] of (x position) )> or <([abs v] of (y) ) > ([abs v] of (y position) )>> then\n    hide\nelse\n    show\nend\nswitch costume to (My_n)\n\nwhen I receive [プログラム2 v]\nif <(costume [number v]) = [1]> then\n    broadcast (プログラム v)\nelse\n    移動 ((My_x) - (Camera_x)) ((My_y) - (Camera _y))\nend\n\nwhen I start as a clone\ngo to [back v] layer\nshow\n\nステージ配置 [960] [0] [3]\n\nステージ配置 [-480] [0] [0]\n\nwhen I receive [start v]\nhide\nステージ配置 [0] [0] [1]\nステージ配置 [480] [0] [2]\nステージ配置 [960] [0] [3]\nステージ配置 [1440] [0] [4]\nステージ配置 [1920] [0] [5]\nステージ配置 [2400] [0] [6]\nステージ配置 [2880] [0] [7]\nステージ配置 [3360] [0] [8]\n\nwhen flag clicked\nhide\n\ngo to [front v] layer\n\n@Stage\n\ndefine ステージ配置 (x座標) (y座標) (ステージ番号)\nswitch costume to (none v)\nset [my_x v] to (x座標)\nset [my_y v] to (y座標)\nswitch costume to ((ステージ番号) + (1))\nset [my_n v] to ((ステージ番号) + (1))\ncreate clone of (_myself_ v)\n\ndefine 移動 (x) (y)\nswitch costume to (none v)\ngo to x: (x) y: (y)\nif <<([abs v] of (x) ) > ([abs v] of (x position) )> or <([abs v] of (y) ) > ([abs v] of (y position) )>> then\n    hide\nelse\n    show\nend\nswitch costume to (My_n)\n\nwhen I receive [プログラム2 v]\nif <(costume [number v]) = [1]> then\n    broadcast (プログラム v)\nelse\n    移動 ((My_x) - (Camera_x)) ((My_y) - (Camera _y))\nend\n\nwhen I start as a clone\ngo to [front v] layer\nshow\n\nステージ配置 [3680] [250] [9]\nステージ配置 [3680] [350] [10]\n\nwhen I receive [start v]\nhide\nステージ配置 [0] [0] [1]\nステージ配置 [480] [0] [2]\nステージ配置 [960] [0] [3]\nステージ配置 [1440] [0] [4]\nステージ配置 [1920] [0] [5]\nステージ配置 [2400] [0] [6]\nステージ配置 [2880] [0] [7]\nステージ配置 [3360] [0] [8]\nステージ配置 [3840] [0] [9]\nステージ配置 [0] [-450] [10]\nステージ配置 [480] [-450] [11]\nswitch costume to (none v)\nbroadcast (プログラム v)\n\nwhen flag clicked\nhide\n\n@Player2\n\nwhen flag clicked\nhide\n\ndefine 動作\nchange [yの力 v] by (-1)\nif <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<(mouse x) > [0]> and <mouse down?>>>> then\n    point in direction (90)\n    set rotation style [left-right v]\n    change [xの力 v] by (1)\nend\nif <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<[0] > (mouse x)> and <mouse down?>>>> then\n    point in direction (-90)\n    set rotation style [left-right v]\n    change [xの力 v] by (-1)\nend\nset [xの力 v] to ((xの力) * (0.88))\nchange x by (xの力)\nrepeat (6)\n    if <touching (stage v)?> then\n        change y by (1)\n    end\nend\nif <touching (stage v)?> then\n    change y by (-6)\n    位置補正x (() - ((xの力) / ([abs v] of (xの力) ))) ([ceiling v] of ([abs v] of (xの力) ) )\n    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<(mouse y) > [0]> and <mouse down?>>>> then\n        start sound [Jump v]\n        set [yの力 v] to [12]\n        set [xの力 v] to ((7) - (<(xの力) > [0]> * (14)))\n    else\n        set [xの力 v] to [0]\n    end\nend\nchange y by (yの力)\nif <touching (stage v)?> then\n    位置補正y (() - ((yの力) / ([abs v] of (yの力) ))) ([ceiling v] of ([abs v] of (yの力) ) )\nend\nchange y by (-1.1)\nif <<touching (stage v)?> and <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<(mouse y) > [0]> and <mouse down?>>>>> then\n    start sound [Jump v]\n    set [yの力 v] to [15]\nend\nchange y by (1.1)\nif <<(Y) < [-550]> or <touching (spike v)?>> then\n    初期位置\nend\n処理\nbroadcast (プログラム2 v)\n\nwhen I receive [プログラム v]\n動作\n\ndefine 処理\nchange [x v] by ((x position) - ((X) - (Camera_x)))\nchange [y v] by ((y position) - (((Y) - (Camera _y)) - (20)))\nchange [camera_x v] by ([floor v] of (((X) - (Camera_x)) * (0.1)) )\nchange [camera _y v] by ([floor v] of (((Y) - (Camera _y)) * (0.2)) )\nset x to ((X) - (Camera_x))\nset y to (((Y) - (Camera _y)) - (20))\n\ndefine 位置補正x (向き) (回数)\nif <(xの力) = [0]> then\n    stop [this script v]\nend\nset [i v] to [0]\nrepeat until <<not <touching (stage v)?>> or <(i) = ((回数) + (1))>>\n    change [i v] by (1)\n    change x by (向き)\nend\nchange x by (() - ((向き) * (((回数) + (1)) * <<(i) = ((回数) + (1))> and <touching (stage v)?>>)))\n\ndefine 位置補正y (向き) (回数)\nif <(yの力) = [0]> then\n    stop [this script v]\nend\nset [i v] to [0]\nrepeat until <<not <touching (stage v)?>> or <(i) = ((回数) + (1))>>\n    change [i v] by (1)\n    change y by (向き)\nend\nchange y by (() - ((向き) * (((回数) + (1)) * <<(i) = ((回数) + (1))> and <touching (stage v)?>>)))\nset [yの力 v] to [0]\n\ndefine 初期位置\ngo to x: (0) y: (-20)\nset [xの力 v] to [0]\nset [yの力 v] to [0]\nset [camera_x v] to [-50]\nset [camera _y v] to [0]\nset [x v] to [-200]\nset [y v] to [0]\n\nset [ghost v] effect to (100)\n\nwhen I receive [start v]\nshow\nswitch costume to (1 v)\npoint in direction (90)\nset size to (100) %\ngo to x: (0) y: (-20)\nset [xの力 v] to [0]\nset [yの力 v] to [0]\nset [camera_x v] to [-50]\nset [camera _y v] to [-20]\nset [x v] to [-200]\nset [y v] to [-20]\n\nwhen flag clicked\nbroadcast (start v)\n\nwhen flag clicked\nset [volume v] to [50]\nforever\n    set volume to (volume) %\nend\n\n@   \n\nwhen I receive [start v]\nforever\n    show\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        point in direction (90)\n        change [camera x v] by (4)\n        set y to ((-80) - ((Camera y) * (1)))\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        point in direction (-90)\n        change [camera x v] by (-4)\n        set y to ((-80) - ((Camera y) * (1)))\n    end\nend\n\n@Sprite3\n\nwhen I receive [begin v]\nforever\n    set [ghost v] effect to (25)\n    go to [back v] layer\n    set [screen x v] to ((x) - ((Camera x) * (scroll speed)))\n    set x to ((((screen x) + (480)) mod ((480) * (3))) - (480))\n    set y to ((0) - ((Camera y) * (scroll speed)))\nend\n\nwhen I receive [start v]\nset [scroll speed v] to [0.1]\nswitch costume to (costume1 v)\nset [x v] to [0]\ncreate clone of (_myself_ v)\nnext costume\nchange [x v] by (480)\ncreate clone of (_myself_ v)\nnext costume\nchange [x v] by (480)\nbroadcast (begin v)\n\n@Thumbnail\n\nwhen flag clicked\nshow\nforever\n    go to [front v] layer\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\nend\n\nwhen I receive [hide thumbnail v]\nhide\ngo [forward v] (1) layers\n\nwhen I receive [hide thumbnail v]\nhide\ngo to [front v] layer\n\nwhen flag clicked\nshow\nforever\n    go to [front v] layer\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\nend\n\nwhen flag clicked\nset [volume v] to [50]\nset volume to (50) %\nforever\n    play sound [fuzzy-logic-classic-arcade-game-2 v] until done\nend\n\nwhen flag clicked\nset [volume v] to [50]\nforever\n    set volume to (volume) %\nend\n\n