Stickman platformer

Instructions: Arrow keys to move. 12 levels of red (bad), erasers (bouncy), and levels (levels)\n\n25 likes - sequel

@Stage\n\n@guy\n\nwhen flag clicked\nforever\n    if <<key (right arrow v) pressed?> or <key (left arrow v) pressed?>> then\n        wait (.09) seconds\n        next costume\n    end\nend\n\ndefine die\nrepeat (17)\n    change [ghost v] effect by (9)\n    wait (.01) seconds\n    change size by (20)\n    wait (.01) seconds\nend\nset size to (89) %\nset [ghost v] effect to (0)\ngo to x: (-212) y: (-104)\n\nwhen I receive [intro finished v]\nswitch backdrop to (1 v)\nshow\nset [ghost v] effect to (0)\nset size to (89) %\ngo to [front v] layer\ngo to [front v] layer\ngo to x: (-212) y: (-104)\npoint in direction (90)\nset [yv v] to [0]\nset [xv v] to [0]\nforever\n    if <touching color (#ff0000)?> then\n        die\n        set [ghost v] effect to (0)\n        go to x: (-212) y: (-104)\n    end\n    if <touching color (#ff70b8)?> then\n        set [yv v] to [23]\n    end\n    change [yv v] by (-1)\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change [xv v] by (0.7)\n    end\n    if <key (left arrow v) pressed?> then\n        point in direction (-90)\n        change [xv v] by (-0.7)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                        if <touching color (#000000)?> then\n                            change x by ((Xv) * (-1))\n                            change x by (-1)\n                            change y by (-5)\n                            if <touching color (#000000)?> then\n                                change x by (Change)\n                            end\n                            change x by (1)\n                            set [xv v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (Yv)\n    if <touching color (#000000)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#000000)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [14.6]\n        end\n    end\n    if <(x position) > [239]> then\n        go to x: (-208) y: (-77)\n        next backdrop\n        set [xv v] to [0]\n        set [yv v] to [0]\n    end\n    if <(y position) = [-184]> then\n        die\n    end\nend\n\nwhen flag clicked\nhide\n\n@intro\n\nwhen flag clicked\ngo to [front v] layer\ngo [forward v] (2) layers\n\nwhen flag clicked\n\nwhen I receive [intro finished v]\nif  then\n    delete this clone\nend\nhide\n\nwhen I receive [intro finished v]\n\nwhen flag clicked\ngo to [front v] layer\nhide\nswitch costume to (n v)\npoint in direction (90)\ngo to x: (0) y: (0)\nset size to (500) %\nset [intro: ghost v] to [100]\nset [ghost v] effect to (intro: ghost)\nshow\nwait (0.25) seconds\nrepeat (35)\n    change size by (((100) - (size)) / (5))\n    change [intro: ghost v] by (((0) - (intro: ghost)) / (5))\n    set [ghost v] effect to (intro: ghost)\nend\nset size to (200) %\nrepeat (10)\n    change size by (((250) - (size)) / (5))\nend\nrepeat (30)\n    change size by (((150) - (size)) / (5))\nend\nset size to (150) %\nrepeat (10)\n    change y by (-27)\n    turn right (18) degrees\nend\nset y to ((0) - (y position))\nrepeat (10)\n    change y by (-25)\n    turn right (18) degrees\nend\nwait (0.25) seconds\nswitch costume to (black v)\nswitch costume to (n v)\nrepeat (35)\n    change size by (((100) - (size)) / (5))\n    change [intro: ghost v] by (((0) - (intro: ghost)) / (5))\n    set [ghost v] effect to (intro: ghost)\nend\nset size to (200) %\nrepeat (10)\n    change size by (((250) - (size)) / (5))\nend\nrepeat (30)\n    change size by (((150) - (size)) / (5))\nend\nset size to (150) %\nbroadcast (intro finished v)\n\n@cover\n\nwhen flag clicked\nshow\n\nwhen I receive [intro finished v]\nhide\n\n