Minecraft platformer

Instructions: 再投稿です(本当の共有日：12/7くらい？（（\n今回はマインクラフトプラットフォーマーを作りました！！\n❤と⭐、フォロー、拡散をよろしくお願いします。\n《操作方法》\n矢印キーまたはタップで操作します。\nトゲやマグマに当たると死にます()\nゾンビは倒せません！((((\n《クレジット》\nBGMなど：@kuri-pa-2\nキャラ：@kuri-pa-2\n

@Stage\n\nwhen flag clicked\nset [sute v] to [1]\nforever\n    play sound (pick random (1) to (1)) until done\nend\n\nwhen flag clicked\nforever\n    switch backdrop to (sute)\nend\n\nplay sound [-minecraft- v] until done\n\n@Player\n\nwhen flag clicked\nはい\nforever\n    set rotation style [left-right v]\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>> then\n        point in direction (90)\n        if <touching (water v)?> then\n            change [ｘ v] by (0.5)\n        else\n            change [ｘ v] by (1)\n        end\n    end\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        point in direction (-90)\n        if <touching (water v)?> then\n            change [ｘ v] by (-0.5)\n        else\n            change [ｘ v] by (-1)\n        end\n    end\n    set [ｘ v] to ((ｘ) * (0.9))\n    change x by (round (ｘ))\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((ｘ) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>> then\n                                start sound [壁キック v]\n                                if <(ｘ) < [0]> then\n                                    set [ｘ v] to [5]\n                                else\n                                    set [ｘ v] to [-5]\n                                end\n                                if <touching (water v)?> then\n                                    set [ｙ v] to [3]\n                                else\n                                    set [ｙ v] to [11]\n                                end\n                            else\n                                set [ｘ v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (round (ｙ))\n    if <touching (ground v)?> then\n        change y by ((ｙ) * (-0.5))\n        set [ｙ v] to [0]\n    else\n        if <touching (water v)?> then\n            change [ｙ v] by (-0.01)\n        else\n            change [ｙ v] by (-1.5)\n        end\n    end\n    if <touching (water v)?> then\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>> then\n            if <touching (water v)?> then\n                set [ｙ v] to [2.22]\n                wait (0.01) seconds\n            end\n        end\n    else\n        if <touching (ground v)?> then\n            if <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>> then\n                set [ｙ v] to [13]\n            end\n        end\n    end\n    if <[235] < (x position)> then\n        はい\n        change [sute v] by (1)\n    end\n    if <<touching (  v)?> or <touching (hard v)?>> then\n        switch costume to (スティーブ やられた v)\n        change [hp v] by (-1)\n        if <touching (hard v)?> then\n            start sound [j v]\n        end\n        if <touching (  v)?> then\n            start sound [maguma v]\n        end\n        if <(HP) < [1]> then\n            stop [all v]\n        end\n        wait (0.05) seconds\n        switch costume to (普通 v)\n        はい\n    end\nend\n\ndefine はい\nswitch costume to (普通 v)\npoint in direction (90)\nset [ｙ v] to [0]\nset [ｘ v] to [0]\ngo to x: (-184) y: (-32)\nshow\n\nwhen flag clicked\nforever\n    change y by (0)\nend\n\nchange y by (-1)\n\n@Water\n\nwhen flag clicked\nforever\n    switch costume to (sute)\nend\n\nwhen flag clicked\nset volume to (100) %\nforever\n\n@ground\n\nwhen flag clicked\nforever\n    switch costume to (sute)\nend\n\n@スプライト1\n\nwhen flag clicked\nhide\nforever\n    go to [front v] layer\n    reset timer\nend\n\nwhen [timer v] > (0)\nshow\n\n@health\n\nwhen flag clicked\nset [hp v] to [20]\nforever\n    switch costume to ((HP) + (1))\nend\n\n@ \n\nwhen flag clicked\ngo to [back v] layer\n\nwhen flag clicked\nforever\n    switch costume to (sute)\nend\n\n@sun\n\nwhen flag clicked\nset size to (100) %\nset [こｓ v] to [0]\nforever\n    change size by ([cos v] of (こｓ) )\n    change [こｓ v] by (5)\nend\n\nwhen flag clicked\nforever\n    switch costume to (sute)\nend\n\n@hard\n\nwhen flag clicked\n\nwhen flag clicked\nforever\n    set rotation style [left-right v]\n    go to x: (124) y: (-101)\n    if <<(sute) = [5]> or > then\n        show\n        if <(sute) = [5]> then\n            point in direction (-90)\n            glide (1) secs to x: (-39) y: (-101)\n            point in direction (90)\n            glide (1) secs to x: (125) y: (-101)\n        end\n    else\n        hide\n        if <<(sute) = [7]> or <(sute) = [8]>> then\n            wait (1.5) seconds\n            create clone of (_myself_ v)\n        end\n    end\nend\n\nwhen I start as a clone\nshow\npoint in direction (-90)\nglide (1) secs to x: (-39) y: (-101)\npoint in direction (90)\nglide (1) secs to x: (125) y: (-101)\ndelete this clone\n\n