Green(a platformer)

Instructions: Arrow keys to move.\n\nDark green is bad.\n\nEvery level is possible

@Stage\n\nwhen flag clicked\nwait (3) seconds\nforever\n    play sound [bensound-adventure2 v] until done\nend\n\n@Mr.green\n\nwhen flag clicked\nhide\nwait (3) seconds\nshow\ngo to x: (-219) y: (-90)\nset size to (100) %\ngo to [front v] layer\ngo [backward v] (2) layers\nforever\n    change [y v] by (-0.5)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching color (#00e723)?> then\n        change y by (1)\n        if <touching color (#00e723)?> then\n            change y by (1)\n            if <touching color (#00e723)?> then\n                change y by (1)\n                if <touching color (#00e723)?> then\n                    change y by (1)\n                    if <touching color (#00e723)?> then\n                        change y by (1)\n                        if <touching color (#00e723)?> then\n                            change y by (1)\n                            if <touching color (#00e723)?> then\n                                change y by (-6)\n                                if <key (up arrow v) pressed?> then\n                                    set [y v] to [10]\n                                    if <(x) > [0]> then\n                                        set [x v] to [-10]\n                                    else\n                                        set [x v] to [10]\n                                    end\n                                else\n                                    change x by ((x) * (-1))\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (y)\n    if <touching color (#00e723)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-0.5)\n    if <<touching color (#00e723)?> and <key (up arrow v) pressed?>> then\n        set [y v] to [10]\n    end\n    change y by (0.5)\n    if <touching ( v)?> then\n        broadcast (new level v)\n    end\n    if <touching color (#00c51e)?> then\n        go to x: (-219) y: (-90)\n    end\n    if <<(x position) > [230]> or <(x position) = [230]>> then\n        broadcast (new level v)\n        go to x: (-219) y: (-90)\n    end\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nrepeat (15)\n    turn left (15) degrees\n    change [color v] effect by (.5)\n    change [ghost v] effect by (7)\n    change size by (-7)\nend\ndelete this clone\n\n@levels\n\nwhen flag clicked\nswitch costume to (level 1 v)\ngo to x: (0) y: (0)\n\nwhen I receive [new level v]\nif <(costume [number v]) = [7]> then\n\n\n\n@level name\n\nwhen flag clicked\nwait (3) seconds\nshow\ngo to x: (-167) y: (143)\ngo to [front v] layer\nswitch costume to (level 1 v)\nforever\n    if <(costume [number v]) = [7]> then\n        hide\n    end\nend\n\nwhen I receive [new level v]\nnext costume\n\n@thumbnail\n\nwhen flag clicked\ngo to [front v] layer\ngo to x: (0) y: (0)\nshow\nset [ghost v] effect to (10000)\n\n@intro\n\nwhen flag clicked\nshow\ngo to [front v] layer\ngo [backward v] (1) layers\nswitch costume to (1 v)\nset [ghost v] effect to (0)\ncreate clone of (_myself_ v)\nswitch costume to (2 v)\ngo to x: (0) y: (0)\nset size to (100) %\nshow\ngo to [front v] layer\nwait (2.5) seconds\nrepeat (15)\n    change [ghost v] effect by (3)\nend\nhide\n\nwhen I start as a clone\nshow\ngo to x: (0) y: (0)\ngo to [front v] layer\nset size to (0) %\nrepeat (50)\n    change size by (size2)\n    set [size2 v] to (((size2) * (0.7)) + (((100) - (size)) / (6)))\nend\nrepeat (20)\n    change size by (-5)\nend\ndelete this clone\n\n