-Easy- Platformer Mobile friendly!

Instructions: Left / right key movement\nUp key jump\nDown key Crouch\n\n左右キー移動\n上キージャンプ\n下キーしゃがむ\n現在1位

@Stage\n\nwhen flag clicked\n\nwhen I receive [start v]\nforever\n    play sound (pick random (1) to (2)) until done\nend\n\n@Player\n\nnext backdrop\n\nwhen I start as a clone\nclear graphic effects\nset size to (100) %\nrepeat (10)\n    change [ghost v] effect by (10)\n    change size by (-10)\nend\ndelete this clone\n\nchange y by ((0) - (y))\nset [y v] to [0]\n\nwhen I receive [start v]\nhide variable [☁ world record v]\nhide variable [☁ your time v]\nreset timer\nswitch costume to (1 v)\nswitch backdrop to (2 v)\nshow\nforever\n    change y by (1)\n    change [y v] by (-1)\n    if <<key (right arrow v) pressed?> or <<(mouse x) > [1]> and <mouse down?>>> then\n        change [x v] by (1)\n        point in direction (90)\n        create clone of (_myself_ v)\n    end\n    if <<key (left arrow v) pressed?> or <<(mouse x) < [-1]> and <mouse down?>>> then\n        change [x v] by (-1)\n        point in direction (-90)\n        create clone of (_myself_ v)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        set [y v] to [0]\n        if <<key (up arrow v) pressed?> or <<(mouse y) > [50]> and <mouse down?>>> then\n            set [y v] to [15]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [y v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching (ground v)?> then\n        change y by ((0) - (y))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<<key (up arrow v) pressed?> and <touching (ground v)?>> or <<mouse down?> and <<touching (ground v)?> and <(mouse y) > [50]>>>> then\n        set [y v] to [15]\n        create clone of (_myself_ v)\n    end\n    if <touching (saws v)?> then\n        set [x v] to [0]\n        set [y v] to [0]\n        start sound [crashed oof v]\n        repeat (20)\n            change [ghost v] effect by (5)\n        end\n        set [ghost v] effect to (0)\n        go to x: (-199) y: (-60)\n    end\n    if <touching (don't touch v)?> then\n        set [x v] to [0]\n        start sound [crashed oof v]\n        repeat (20)\n            change [ghost v] effect by (5)\n        end\n        set [ghost v] effect to (0)\n        go to x: (-199) y: (-60)\n    end\n    if <touching color (#ffff00)?> then\n        start sound [smw_spring_jump @ToadfanSchool v]\n        set [y v] to [23]\n        create clone of (_myself_ v)\n        broadcast (アニメーション v)\n    end\n    if <<key (down arrow v) pressed?> or <<[-50] > (mouse y)> and <mouse down?>>> then\n        switch costume to (4 v)\n        if <[-166] > (y position)> then\n            go to x: (-199) y: (-60)\n        end\n    else\n        switch costume to (3 v)\n        if <[-166] > (y position)> then\n            start sound [crashed oof v]\n            go to x: (-199) y: (-60)\n        end\n    end\n    if <(Stage) = [10]> then\n    else\n        if <(x position) > [215]> then\n            broadcast (Goal v)\n            go to x: (-199) y: (-60)\n            wait (1.2) seconds\n        end\n    end\nend\n\nwhen flag clicked\nhide variable [☁ world record v]\nhide variable [☁ your time v]\nhide\n\nwhen I receive [start v]\ngo to x: (-199) y: (-60)\nset rotation style [left-right v]\npoint in direction (90)\nset size to (100) %\nset [x v] to [0]\nset [y v] to [0]\nshow\n\n@Ground\n\nwhen flag clicked\nset [stage v] to [1]\nswitch costume to (コスチューム1 v)\nhide\n\nwhen I receive [goal v]\nnext costume\n\nwhen I receive [start v]\nshow\ngo to x: (0) y: (0)\nswitch costume to (コスチューム1 v)\nset [stage v] to [0]\nforever\n    set [stage v] to (costume [number v])\nend\n\n@Don't touch\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (コスチューム1 v)\n\nwhen I receive [goal v]\nnext costume\n\n@スプライト1\n\nwhen flag clicked\nhide\nforever\n    if <(Stage) = [6]> then\n        wait (1.1) seconds\n        go to [front v] layer\n        show\n        go to x: (0) y: (0)\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        set [ghost v] effect to (100)\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\n@tran\n\nwhen flag clicked\nhide\n\nwhen I receive [goal v]\nswitch costume to (costume 2 v)\ngo to [front v] layer\nshow\nstart sound [sceneswitch1 v]\nrepeat (20)\n    change y by (((0) - (y position)) / (4))\nend\nwait (0.5) seconds\nstart sound [Low Whoosh v]\nrepeat (20)\n    change y by (((345) - (y position)) / (4))\nend\nhide\n\n@Sprite3\n\nwhen I receive [fade v]\ndelete this clone\n\nwhen I start as a clone\nif <(id) = [0]> then\n    go to x: (0) y: (0)\n    point in direction (90)\n    show\n    switch costume to (background v)\n    go to [back v] layer\n    forever\n        if <(uservanish) = [0]> then\n            set [ghost v] effect to (0)\n            switch costume to (background v)\n            go to [back v] layer\n            go [backward v] (1) layers\n            show\n            go to x: (0) y: (0)\n        else\n            wait (0.4) seconds\n            repeat (20)\n                change [ghost v] effect by (5)\n            end\n            delete this clone\n        end\n    end\nend\nif <(id) = [1]> then\n    go to x: (700) y: (0)\n    show\n    point in direction (90)\n    go to [front v] layer\n    Smooth Glide to x [0] y [0] Speed [4]\n    hide\n    delete this clone\nend\nif <(id) = [2]> then\n    set size to (0) %\n    show\n    switch costume to (my icon v)\n    go to [front v] layer\n    go to x: (0) y: (35)\n    repeat (16)\n        turn right (22.5) degrees\n        change size by (6.25)\n    end\n    point in direction (90)\n    set size to (100) %\n    forever\n        if <(end?) = [0]> then\n            point in direction ((([cos v] of ((sine) * (18)) ) * (10)) + (90))\n            change [sine v] by (1)\n        else\n            repeat (24)\n                turn right (-16.875) degrees\n                change size by (-4.6875)\n            end\n            broadcast (fade v)\n            delete this clone\n        end\n    end\nend\nif <(id) = [3]> then\n    point in direction (90)\n    wait (0.5) seconds\n    set [ghost v] effect to (0)\n    switch costume to (username v)\n    go to [front v] layer\n    go [backward v] (1) layers\n    show\n    go to x: (700) y: (0)\n    Smooth Glide to x [0] y [0] Speed [4]\n    forever\n        if <(uservanish) = [0]> then\n            set [ghost v] effect to (0)\n            switch costume to (username v)\n            go to [front v] layer\n            go [backward v] (1) layers\n            show\n            go to x: (0) y: (0)\n        else\n            Smooth Glide to x [0] y [25] Speed [3]\n            Smooth Glide to x [0] y [-99] Speed [3]\n            delete this clone\n        end\n    end\nend\n\nwhen flag clicked\nset [end? v] to [0]\nstart sound (pick random (1) to (3))\nhide\nset [uservanish v] to [0]\nset [sine v] to [0]\nset [id v] to [0]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nchange [id v] by (1)\nrepeat (3)\n    switch costume to (slide v)\n    create clone of (_myself_ v)\n    wait (0.1) seconds\n    switch costume to (slide2 v)\n    create clone of (_myself_ v)\n    wait (0.1) seconds\nend\nswitch costume to (background v)\ncreate clone of (_myself_ v)\nwait (0.8) seconds\nchange [id v] by (1)\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nchange [id v] by (1)\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nset volume to (100) %\nwait (7) seconds\nset [end? v] to [1]\nset [uservanish v] to [1]\nbroadcast (Start v)\n\nwhen I receive [fade v]\nrepeat (10)\n    change volume by (-10)\nend\nstop all sounds\nbroadcast (end intro v)\n\ndefine Smooth Glide to x (x) y (y) Speed (s)\nrepeat until <<(round (x position)) = (x)> and <(round (y position)) = (y)>>\n    change x by (((x) - (x position)) / (s))\n    change y by (((y) - (y position)) / (s))\nend\ngo to x: (x) y: (y)\n\ngo to [front v] layer\n\n@Bounce\n\nwhen flag clicked\nhide\nforever\n    if <(Stage) = [7]> then\n        wait (1) seconds\n        show\n        go to x: (-59) y: (-92)\n    else\n        hide\n    end\nend\n\nwhen I receive [goal v]\nhide\n\nwhen I receive [アニメーション v]\nswitch costume to (costume5 v)\nwait (0.05) seconds\nswitch costume to (costume4 v)\nwait (0.05) seconds\nswitch costume to (costume3 v)\nwait (0.05) seconds\nswitch costume to (costume2 v)\nwait (0.05) seconds\nswitch costume to (costume1 v)\nwait (0.05) seconds\nswitch costume to (costume2 v)\nwait (0.05) seconds\nswitch costume to (costume3 v)\nwait (0.05) seconds\nswitch costume to (costume4 v)\nwait (0.05) seconds\nswitch costume to (costume5 v)\n\ngo [forward v] (1) layers\n\n@Saws\n\nwhen flag clicked\nhide\nforever\n    if <(Stage) = [8]> then\n        wait (1) seconds\n        show\n        go to x: (5) y: (-113)\n    else\n        hide\n    end\nend\n\nwhen I receive [goal v]\nhide\n\nwhen flag clicked\nforever\n    turn right (3) degrees\nend\n\n@スプライト2\n\nwhen flag clicked\nswitch costume to (samune v)\nshow\nset [ghost v] effect to (100)\ngo to [front v] layer\n\n@clouds\n\nwhen flag clicked\nrepeat (5)\n    create clone of (_myself_ v)\n    wait (1) seconds\nend\n\nwhen I start as a clone\nforever\n    switch costume to (pick random (1) to (2))\n    set size to (pick random (40) to (70)) %\n    go to [back v] layer\n    set [ghost v] effect to (pick random (5) to (20))\n    if <(pick random (1) to (2)) = [1]> then\n        show\n        go to x: (-200) y: (pick random (20) to (180))\n        repeat (220)\n            change x by (2)\n        end\n        hide\n        wait (pick random (1) to (5)) seconds\n    end\n    if <(pick random (1) to (2)) = [2]> then\n        show\n        go to x: (220) y: (pick random (20) to (180))\n        repeat (110)\n            change x by (-4)\n        end\n        hide\n        wait (pick random (1) to (5)) seconds\n    end\nend\n\n@文字\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\nwhen I receive [start v]\nshow\nforever\n    if <(Stage) = [1]> then\n        switch costume to (1 v)\n        stop [this script v]\n    end\nend\n\nwhen I receive [start v]\nforever\n    set y to (((([sin v] of ((timer) * (250)) ) + (18)) * (1.5)) * (5))\nend\n\nwhen I receive [start v]\nforever\n    if <(Stage) = [2]> then\n        switch costume to (2 v)\n    end\nend\n\nwhen I receive [start v]\nforever\n    if <(Stage) = [3]> then\n        switch costume to (3 v)\n    end\nend\n\nwhen I receive [start v]\nforever\n    if <(Stage) = [4]> then\n        switch costume to (4 v)\n    end\nend\n\nwhen I receive [start v]\nforever\n    if <(Stage) = [5]> then\n        switch costume to (5 v)\n    end\nend\n\nwhen I receive [start v]\nforever\n    if <(Stage) = [6]> then\n        switch costume to (6 v)\n    end\nend\n\nwhen I receive [start v]\nforever\n    if <(Stage) = [7]> then\n        switch costume to (7 v)\n    end\nend\n\nwhen I receive [start v]\nforever\n    if <(Stage) = [8]> then\n        switch costume to (8 v)\n    end\nend\n\nwhen I receive [start v]\nforever\n    if <(Stage) = [9]> then\n        switch costume to (9 v)\n    end\nend\n\nwhen I receive [start v]\nforever\n    if <(Stage) = [10]> then\n        switch costume to (10 v)\n        start sound [people-performance-cheer1 v]\n        stop [this script v]\n    end\nend\n\n