wings of fire platformer

Instructions: so this is my best platformer yet!! a wings of fire platformer!! the intro: you are a rainwing and you and your brother were picking fruit but you got lost and, you lost your brother now you need to get home! please note: its just a fun little platformer its not supposed to be canonly accurate\n\ninstructions\n⭐w,a,s,d to move \n⭐fire is bad\n⭐blue is water\n⭐all levels are possible\n⭐watch out for little cute candles\n⭐there is a skip button!!!\n⭐the sequel will be out soon!

@Stage\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen flag clicked\nswitch backdrop to (blue sky 2  v)\n\n@litwick\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 6 v]\nshow\n\nwhen backdrop switches to [blue sky 2 6 v]\nforever\n    go to x: (13) y: (-140)\n    set rotation style [left-right v]\nend\n\nwhen backdrop switches to [blue sky 2 7 v]\nhide\n\n@spiral\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [jungle v]\nshow\nsay [darling, your home what took you so long. oh and where's  your brother??] for (8) seconds\n\n@unnamed (3)\n\nwhen this sprite clicked\nnext backdrop\n\nwhen flag clicked\ngo to [back v] layer\nshow\n\nwhen backdrop switches to [jungle v]\nforever\n    hide\nend\n\n@Player2\n\nwhen flag clicked\nshow\nset size to (1000) %\ngo to [front v] layer\nwait (4) seconds\nhide\n\nforever\nend\n\n@Player\n\nwhen flag clicked\nhide variable [points v]\nset [points v] to [0]\nset [deaths v] to [0]\ngo to x: (-208) y: (-75)\nset size to (100) %\nset [y v] to [0]\nset [x v] to [0]\nforever\n    switch costume to (gobo-a v)\n    if <key (d v) pressed?> then\n        change [x v] by (1)\n    end\n    if <key (a v) pressed?> then\n        change [x v] by (-1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                        if <touching color (#000000)?> then\n                            change x by ((x) * (-1))\n                            change y by (-5)\n                            if <key (w v) pressed?> then\n                                if <(x) > [0]> then\n                                    set [x v] to [-5]\n                                else\n                                    set [x v] to [5]\n                                end\n                                set [y v] to [10]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <touching color (#000000)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#000000)?> then\n        if <key (w v) pressed?> then\n            set [y v] to [14]\n        end\n    end\n    change y by (1)\n    if <(x position) > [230]> then\n        go to x: (-208) y: (-75)\n        broadcast (next level v)\n    end\n    if <touching color (#ff0000)?> then\n        go to x: (-208) y: (-75)\n        change [deaths v] by (1)\n    end\n    if <touching color (#7f00ff)?> then\n        set [y v] to [20]\n    end\n    if <touching color (#00ffff)?> then\n        set [y v] to [0]\n        if <key (a v) pressed?> then\n            change x by (1.5)\n        end\n        if <key (d v) pressed?> then\n            change x by (-1.5)\n        end\n        if <key (w v) pressed?> then\n            change y by (5)\n        end\n        if <key (s v) pressed?> then\n            change y by (-4)\n        end\n    end\nend\n\nwhen flag clicked\nset [player mode v] to [walk]\nhide variable [player mode v]\ngo to [front v] layer\npoint in direction (90)\nset size to (50) %\ngo to x: (99) y: (-101)\nshow\nset [ghost v] effect to (100)\nrepeat (20)\n    change [ghost v] effect by (-5)\nend\nset [ghost v] effect to (0)\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nhide\nwait (4) seconds\nshow\n\nwhen flag clicked\nif <touching (litwick v)?> then\n    go to x: (-199) y: (-142)\nend\n\n