Speed Run || The Flag || A Platformer 

Instructions: *ahem* \n——————\nₛₒ,\nanother PLATFORMER\n\nidt I need to explane da rools         	ₕₑₕₑ\n\nΜΔĐ€ β¥: @jindalsargun\nΔŁŦ: @sargunjindal\n\nthis is a \n╔═╗──────╔╗\n║═╬═╦═╦═╦╝║╔╦╦╦╦═╦╗\n╠═║╬║╩╣╩╣╬║║╔╣║║║║║\n╚═╣╔╩═╩═╩═╝╚╝╚═╩╩═╝\n──╚╝      ᶜᴼᵐᴹᵉⁿᵀ ᵧᵒᵘᴿ ᵗᵢᴹₑ (ᴡɪᴛʜᴏᴜᴛ ꜱᴋɪᴘ)\n\nGaᵐe ᶜᴼntest: https://scratch.mit.edu/projects/608319717/\n\nSʜᴏʀᴛᴄᴜᴛꜱ\nWASD or arrows to move\nK to skip\nR to restart\nM to mute/unmute\n\n#Areeb52090 commented!! (0.92k+)\n#Koala1306 loved and commented!! (0.6k+)\n#Capt_Boanerges loved and commented!! (7.5k+)\n#RC_Legend loved!! (2.6k+)\n\nTʜᴀɴᴋꜱ ᴛᴏ\n#乙ᎥƳᑌ3 for snow and clouds (both edited by me)\n#ᘻᗩ᙭-0 for the time (also edited by me)\n#ᕵᑘᕵᕵᘿᖶᘻᗩSᖶᘿᖇ44 for epic intro (edited by me)\n#ᒚᓰᘉᕲᗩᒪSᗩᖇᘜᑘᘉ for everything else (me)\n\nтαgѕ\n#all #game #games #platformer #platformers \n#jindalsargun #puppetmaster44 #Max-0 #ziyu3 \n#speedrun #spikes #moving #movingspikes #ground #player #flag #lava #water #snow #star #stars #clouds #moon #time #score #mute #unmute #restart #skip #level #levels #9 #commentyourscore #non-generic #non #generic \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\neAsTer EgG mAyBE⁇

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\n\nwhen I receive [start v]\nswitch backdrop to (backdrop3 v)\n\n@Player\n\nwhen flag clicked\nset [level v] to [1]\ngo to [front v] layer\nhide\n\nwhen I receive [start v]\nset size to (100) %\nshow\nset [signal v] to [disactivated]\npoint in direction (90)\ngo to x: (-190) y: (20)\nset [xs v] to [0]\nset [ys v] to [0]\nforever\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n        change [xs v] by (1.5)\n        switch costume to (right v)\n    end\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        change [xs v] by (-1.5)\n        switch costume to (left v)\n    end\n    if <<<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> and <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>>> then\n        switch costume to (upright v)\n    end\n    if <<<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> and <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>>> then\n        switch costume to (upleft v)\n    end\n    if <not <<key (right arrow v) pressed?> or <<key (left arrow v) pressed?> or <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<key (a v) pressed?> or <<key (d v) pressed?> or <<<mouse down?> and <(mouse x) > (x position)>> or <<mouse down?> and <(mouse x) < (x position)>>>>>>>>>> then\n        switch costume to (normal v)\n    end\n    if <<key (down arrow v) pressed?> or <<key (s v) pressed?> or <<mouse down?> and <(mouse y) < (y position)>>>> then\n        switch costume to (down v)\n    end\n    change x by (Xs)\n    if <touching (ground v)?> then\n        change x by ((Xs) * (-1))\n        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n            if <(Xs) > [0]> then\n                set [xs v] to [-15]\n                set [ys v] to [10]\n            else\n                set [xs v] to [15]\n                set [ys v] to [10]\n            end\n        else\n            set [xs v] to [0]\n        end\n    else\n        set [xs v] to ((Xs) * (0.8))\n    end\n    change y by (Ys)\n    if <touching (ground v)?> then\n        change y by ((Ys) * (-1))\n        set [ys v] to [0]\n        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n            switch costume to (player - up v)\n            if <(Jumping) = [yes]> then\n                set [ys v] to [12]\n                set [jumping v] to [no]\n            end\n        end\n    else\n        change [ys v] by (-1)\n        set [jumping v] to [yes]\n    end\n    if <touching (the flag v)?> then\n        change [level v] by (1)\n        go to x: (-190) y: (20)\n        set [xs v] to [0]\n        set [ys v] to [0]\n    end\n    if <<<touching (spikes v)?> or <(y position) < [-178]>> or <<touching (arrow v)?> or <<touching (movingspikes v)?> or <<touching (demon v)?> or <touching (lava v)?>>>>> then\n        set size to (100) %\n        set [xs v] to [0]\n        set [ys v] to [0]\n        go to x: (-190) y: (50)\n    end\n    if <touching (trampoline v)?> then\n        set [ys v] to [20]\n    end\n    if <touching (water v)?> then\n        set [ys v] to [-1]\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [ys v] to [5]\n        end\n        if <<<key (down arrow v) pressed?> or <key (s v) pressed?>> or <<mouse down?> and <(y position) > (mouse y)>>> then\n            set [ys v] to [-5]\n        end\n    end\n    if <touching (speed ups v)?> then\n        set [xs v] to [20]\n    end\n    if <touching (back ups v)?> then\n        set [xs v] to [-20]\n    end\n    if <touching (small become v)?> then\n        set size to (50) %\n    end\n    if <touching (large become v)?> then\n        set size to (100) %\n    end\n    if <touching (portal v)?> then\n        go to x: (0) y: (0)\n        go to (portal 2 v)\n    end\nend\n\nwhen I receive [skip v]\ngo to x: (-190) y: (50)\nchange [level v] by (1)\n\nwhen I receive [restart v]\nset [xs v] to [0]\nset [ys v] to [0]\ngo to x: (-190) y: (50)\n\nforever\n\n@Skip\n\nwhen flag clicked\nhide\n\nwhen this sprite clicked\nbroadcast (poop v) and wait\n\nwhen I receive [start v]\nshow\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (10)\n    end\n    if <not <touching (mouse-pointer v)?>> then\n        clear graphic effects\n    end\n    if <(Level) = [9]> then\n        hide\n    end\nend\n\nwhen this sprite clicked\nchange [level v] by (1)\nbroadcast (Restart v)\n\nwhen [k v] key pressed\nif <not <(Level) = [9]>> then\n    change [level v] by (1)\n    broadcast (Restart v)\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\n@Restart\n\nwhen flag clicked\nhide\n\nwhen this sprite clicked\nbroadcast (poop v) and wait\n\nwhen I receive [start v]\nshow\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (10)\n    end\n    if <not <touching (mouse-pointer v)?>> then\n        clear graphic effects\n    end\n    if <(Level) = [12]> then\n        hide\n    end\nend\n\nwhen this sprite clicked\nbroadcast (Restart v)\n\nwhen [r v] key pressed\nbroadcast (Restart v)\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\n@Mute\n\nwhen flag clicked\nhide\n\nwhen this sprite clicked\nbroadcast (poop v) and wait\n\nwhen I receive [start v]\nshow\n\nwhen flag clicked\nswitch costume to (costume2 v)\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (10)\n    end\n    if <not <touching (mouse-pointer v)?>> then\n        clear graphic effects\n    end\n    if <(Level) = [12]> then\n        hide\n    end\nend\n\nwhen this sprite clicked\nnext costume\n\nwhen I receive [start v]\nforever\n    play sound [idk v] until done\nend\n\nwhen I receive [start v]\nforever\n    if <(costume [number v]) = [1]> then\n        set volume to (0) %\n    else\n        set volume to (100) %\n    end\nend\n\nwhen [m v] key pressed\nnext costume\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\n@THE FLAG\n\nwhen I receive [start v]\ngo to x: (0) y: (0)\nshow\nswitch costume to (1 v)\ngo to [front v] layer\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nhide\n\n@Ground\n\nwhen I receive [start v]\ngo to x: (0) y: (0)\nshow\nswitch costume to (1 v)\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nhide\n\nset [level v] to [8]\n\nwhen flag clicked\nforever\n    go [backward v] (1) layers\n    go to [front v] layer\nend\n\n@Spikes\n\nwhen I receive [start v]\ngo to [front v] layer\ngo to x: (0) y: (0)\nshow\nswitch costume to (1 v)\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nhide\n\n@MovingSpikes\n\nwhen I receive [start v]\ngo to [front v] layer\ngo to x: (0) y: (0)\nshow\nswitch costume to (1 v)\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nhide\nforever\n    repeat (50)\n        change y by (0.4)\n    end\n    wait (1) seconds\n    repeat (50)\n        change y by (-0.4)\n    end\n    wait (1) seconds\nend\n\n@Lava\n\nwhen flag clicked\ngo to x: (0) y: (0)\nforever\n    repeat (30)\n        change y by (-0.4)\n    end\n    repeat (30)\n        change y by (0.4)\n    end\nend\n\nwhen I receive [start v]\ngo to x: (0) y: (0)\nshow\nswitch costume to (1 v)\nforever\n    go to [back v] layer\n    switch costume to (Level)\nend\n\nwhen flag clicked\nhide\n\nrepeat (30)\n    change y by (-0.4)\nend\nrepeat (30)\n    change y by (0.4)\nend\n\n@Water\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\ngo to x: (0) y: (0)\nshow\nswitch costume to (1 v)\nforever\n    go to [back v] layer\n    switch costume to (Level)\nend\n\nwhen flag clicked\nwait (0.5) seconds\ngo to x: (0) y: (0)\nforever\n    repeat (30)\n        change y by (-0.4)\n    end\n    repeat (30)\n        change y by (0.4)\n    end\nend\n\n@Extra\n\nwhen I receive [start v]\ngo to [back v] layer\ngo to x: (0) y: (0)\nshow\nswitch costume to (1 v)\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nhide\n\n@ clouds\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nset size to (pick random (50) to (80)) %\nshow\ngo to [back v] layer\nset [ghost v] effect to (20)\nswitch costume to (pick random (1) to (4))\nif <(side) = [1]> then\n    go to x: (300) y: (pick random (150) to (100))\n    repeat until <(x position) < [-250]>\n        change x by (-1)\n    end\n    delete this clone\nend\nif <(side) = [2]> then\n    go to x: (-300) y: (pick random (150) to (100))\n    repeat until <(x position) > [250]>\n        change x by (1)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nforever\n    go [backward v] (1) layers\n    go to [back v] layer\nend\n\nwhen I receive [start v]\nforever\n    set [side v] to (pick random (1) to (2))\n    create clone of (_myself_ v)\n    wait (pick random (1) to (2)) seconds\nend\n\nwhen flag clicked\nforever\n    if  then\n        hide\n        delete this clone\n    else\n        hide\n    end\nend\n\n@snow\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (1) layers\nset pen color to (#ffffff)\nset [h v] to [360]\nset [w v] to [480]\nset [angle v] to [0]\nset [maxparticles v] to [75]\ndelete (all) of [x v]\ndelete (all) of [y v]\ndelete (all) of [r v]\ndelete (all) of [d v]\nset [i v] to [0]\nrepeat until <(i) = (maxParticles)>\n    add (((W) * (pick random (0) to (0.99))) - (240)) to [x v]\n    add (((H) * (pick random (0) to (0.99))) - (180)) to [y v]\n    add (((pick random (0) to (0.99)) * (4)) + (1)) to [r v]\n    add ((maxParticles) * (pick random (0) to (0.99))) to [d v]\n    change [i v] by (1)\nend\nforever\n    Draw\nend\n\ndefine Update\nchange [angle v] by (0.5)\nset [i v] to [0]\nrepeat until <(i) = (maxParticles)>\n    replace item (i) of [y v] with ((item (i) of [y v]) - ((([cos v] of ((Angle) + (item (i) of [d v])) ) + (1)) + ((item (i) of [r v]) / (2))))\n    replace item (i) of [x v] with ((item (i) of [x v]) + (([sin v] of (Angle) ) * (2)))\n    if <<(item (i) of [x v]) > [245]> or <<(item (i) of [x v]) < [-245]> or <(item (i) of [y v]) < [-180]>>> then\n        if <((i) mod (3)) > [0]> then\n            replace item (i) of [x v] with (((pick random (0) to (0.99)) * (W)) - (240))\n            replace item (i) of [y v] with [190]\n        else\n            if <([sin v] of (Angle) ) > [0]> then\n                replace item (i) of [x v] with [-245]\n                replace item (i) of [y v] with (((pick random (0) to (0.99)) * (H)) - (180))\n            else\n                replace item (i) of [x v] with [245]\n                replace item (i) of [y v] with (((pick random (0) to (0.99)) * (H)) - (180))\n            end\n        end\n    end\n    change [i v] by (1)\nend\n\ndefine Draw\nerase all\nset [i v] to [0]\nrepeat until <(i) = (maxParticles)>\n    go to x: (item (i) of [x v]) y: (item (i) of [y v])\n    set pen size to (item (i) of [r v])\n    pen down\n    pen up\n    change [i v] by (1)\nend\nUpdate\n\n@stars circle\n\nwhen I start as a clone\ngo [backward v] (100) layers\nset size to (50) %\nset [brightness v] effect to (0)\nset [ghost v] effect to (100)\ngo to (random position v)\nshow\nrepeat (10)\n    change [ghost v] effect by (-7)\n    change [brightness v] effect by (10)\n    change size by (1)\nend\nrepeat (10)\n    change [ghost v] effect by (7)\n    change [brightness v] effect by (-10)\n    change size by (-1)\nend\ndelete this clone\n\nwhen I receive [start v]\nhide\nforever\n    wait (pick random (0.01) to (0.002)) seconds\n    create clone of (_myself_ v)\nend\n\n@stars diamond\n\nwhen I start as a clone\ngo [backward v] (100) layers\nset size to (50) %\nset [brightness v] effect to (0)\nset [ghost v] effect to (100)\ngo to (random position v)\nshow\nrepeat (10)\n    change [ghost v] effect by (-7)\n    change [brightness v] effect by (10)\n    change size by (1)\nend\nrepeat (10)\n    change [ghost v] effect by (7)\n    change [brightness v] effect by (-10)\n    change size by (-1)\nend\ndelete this clone\n\nwhen I receive [start v]\nhide\nforever\n    wait (pick random (0.01) to (0.002)) seconds\n    create clone of (_myself_ v)\nend\n\n@timer Max-0\n\nwhen flag clicked\nhide\n\ndefine gen clones\nrepeat (10)\n    change [-idclone v] by (1)\n    create clone of (_myself_ v)\nend\nset [-idclone v] to [man]\n\nwhen I receive [start v]\nset [-idclone v] to [0]\ngen clones\n\nwhen I start as a clone\nset size to (50) %\ngo to [front v] layer\nshow\nclear graphic effects\nset y to (-157)\npoint in direction (90)\nforever\n    if <not <(-idClone) = [man]>> then\n        if <((length of (speedrun timer)) + (1)) > (-idClone)> then\n            show\n            switch costume to (letter (-idClone) of (speedrun timer))\n            set x to (((-240) + ((-idClone) * (20))) - (<<< (speedrun timer) contains [.]?> and <(-idClone) > (length of ([floor v] of (speedrun timer) ))>> and <not <(letter (-idClone) of (speedrun timer)) = [.]>>> * (8)))\n            set y to ((145) + (((size) / (4)) - (12.5)))\n            if << (speedrun timer) contains [.]?> and <(-idClone) > (length of ([floor v] of (speedrun timer) ))>> then\n                set size to (40) %\n                change x by (((-idClone) - ((length of ([floor v] of (speedrun timer) )) + (1))) * (-3))\n            else\n                set size to (50) %\n            end\n        else\n            hide\n        end\n    end\n    go to [front v] layer\nend\n\nwhen I receive [end v]\nset [speedrun timer v] to ((round ((timer) * (10))) / (10))\nstop [other scripts in sprite v]\nbroadcast (one last broadcast v)\n\nwhen I receive [start v]\nswitch costume to (---- v)\nshow\nset size to (65) %\nforever\n    go to [front v] layer\n    go [backward v] ((length of (speedrun timer)) + (1)) layers\n    set x to ((-240) + (((length of ([floor v] of (speedrun timer) )) + (1)) * (30)))\nend\n\nwhen I receive [start v]\nset [frames v] to [0]\nforever\n    change [frames v] by (1)\n    set [timer v] to ((Frames) / (30))\n    set [speedrun timer v] to ((round ((timer) * (10))) / (10))\nend\n\nwhen I receive [one last broadcast v]\nif <not <(-idClone) = [man]>> then\n    if <((length of (speedrun timer)) + (1)) > (-idClone)> then\n        show\n        switch costume to (letter (-idClone) of (speedrun timer))\n        set x to (((-240) + ((-idClone) * (20))) - (<<< (speedrun timer) contains [.]?> and <(-idClone) > (length of ([floor v] of (speedrun timer) ))>> and <not <(letter (-idClone) of (speedrun timer)) = [.]>>> * (8)))\n        set y to ((145) + (((size) / (4)) - (12.5)))\n        if << (speedrun timer) contains [.]?> and <(-idClone) > (length of ([floor v] of (speedrun timer) ))>> then\n            set size to (40) %\n            change x by (((-idClone) - ((length of ([floor v] of (speedrun timer) )) + (1))) * (-3))\n        else\n            set size to (50) %\n        end\n    else\n        hide\n    end\n    go to [front v] layer\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [9]> then\n        broadcast (end v)\n    end\nend\n\n@Intro\n\ndefine smooth size to (size) speed (speed)\nrepeat until <(round (size)) = (round (size))>\n    change size by (((size) - (size)) / (speed))\nend\n\ndefine smooth glide to x (x) y (y) speed (speed) turn (turn) size (size)\nrepeat until <<<(round (x position)) = (round (x))> and <(round (y position)) = (round (y))>> and <<(round (size)) = (round (size))> and <(round (direction)) = (round (turn))>>>\n    change x by (((x) - (x position)) / (speed))\n    change y by (((y) - (y position)) / (speed))\n    turn right (((turn) - (direction)) / (speed)) degrees\n    change size by (((size) - (size)) / (speed))\nend\n\nwhen I start as a clone\nif <(my variable) = [shocksquare]> then\n    point in direction (90)\n    go to x: (x2) y: (y2)\n    switch costume to (shockwave 1 v)\n    clear graphic effects\n    set size to (0) %\n    show\n    repeat (5)\n        go to [front v] layer\n        go [forward v] (1) layers\n        next costume\n        change size by (((size2) - (size)) / (5))\n    end\n    repeat (7)\n        go to [front v] layer\n        go [forward v] (1) layers\n        next costume\n        change size by (((size2) - (size)) / (5))\n        change [ghost v] effect by (10)\n    end\n    hide\nend\n\ndefine clone square shocks (x) (y) (size)\nset [x2 v] to (x)\nset [y2 v] to (y)\nset [size2 v] to (size)\nset [my variable v] to [shocksquare]\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(my variable) = [arrows]> then\n    point in direction (90)\n    switch costume to (size hack v)\n    set size to (100) %\n    switch costume to (arrows v)\n    clear graphic effects\n    go to x: (0) y: (-1000)\n    go to [back v] layer\n    show\n    forever\n        repeat (400)\n            change y by (5)\n        end\n    end\nend\n\nwhen flag clicked\nreset timer\nhide\ngo to x: (-299) y: (0)\nset size to (30) %\npoint in direction (-150)\nstart sound [Vexento - Time Goes By v]\nclone [arrows]\nclone square shocks [-150] [-50] [150]\nwait (0) seconds\nclone square shocks [0] [-50] [150]\nwait (0) seconds\nclone square shocks [150] [-50] [150]\nwait (0) seconds\nclone square shocks [-150] [100] [150]\nwait (0) seconds\nclone square shocks [0] [100] [150]\nwait (0) seconds\nclone square shocks [150] [100] [150]\nwait (2) seconds\nclone [bar]\nwait (0.1) seconds\nclone [bar2]\nwait (1) seconds\nclone [circle]\nwait (1) seconds\nclone [slider]\nshow\nswitch costume to (username v)\ngo to [front v] layer\nsmooth glide to x [0] y [0] speed [15] turn [90] size [140]\nsmooth size to [170] speed [3]\nbroadcast (message1 v)\nsmooth size to [80] speed [10]\nhide\nwait (1) seconds\nbroadcast (Start v)\n\nclone square shocks [0] [0] [200]\n\ndefine clone (id)\nset [my variable v] to (id)\ncreate clone of (_myself_ v)\nwait (0) seconds\n\nwhen I start as a clone\nif <(my variable) = [bar]> then\n    switch costume to (bar v)\n    go to x: (0) y: (-900)\n    point in direction (90)\n    set size to (100) %\n    go to [front v] layer\n    show\n    repeat (50)\n        change y by (((0) - (y position)) / (7))\n    end\nend\n\nwhen I start as a clone\nif <(my variable) = [bar2]> then\n    switch costume to (bar v)\n    go to x: (240) y: (-900)\n    point in direction (90)\n    set size to (100) %\n    show\n    repeat (50)\n        change y by (((0) - (y position)) / (7))\n    end\nend\n\nwhen I start as a clone\nif <(my variable) = [circle]> then\n    point in direction (90)\n    set size to (0) %\n    switch costume to (circle v)\n    clear graphic effects\n    set [brightness v] effect to (100)\n    go to x: (0) y: (0)\n    go to [front v] layer\n    show\n    repeat (20)\n        switch costume to (size hack v)\n        change size by (((998) - (size)) / (10))\n        switch costume to (circle v)\n    end\nend\n\nwhen I start as a clone\nif <(my variable) = [slider]> then\n    point in direction (90)\n    set size to (100) %\n    switch costume to (slide v)\n    clear graphic effects\n    go to x: (-550) y: (0)\n    go to [front v] layer\n    show\n    smooth glide to x [0] y [0] speed [10] turn [90] size [100]\nend\n\nwhen I receive [message1 v]\nwait (0.3) seconds\nclone [circle]\n\nwhen [timer v] > (10)\ndelete this clone\n\n@Assets\n\nwhen flag clicked\nforever\n    hide\nend\n\n@TN\n\nwhen flag clicked\nshow\nset [ghost v] effect to (100)\ngo to [front v] layer\ngo to x: (0) y: (0)\nset volume to (100) %\n\nchange [level v] by (1)\n\n