Presents || A Mobile Friendly Platformer #christmas #presents #fun #games

Instructions:                                 <= Presents =>        \n                <=  A Mobile Friendly Platformer  =>\n\nCan we get this on trending??? Plz???\n\nHope u like it! :D Drop a ❤️ or ⭐️!\n\nHave fun!!!\n\n                            ✦✦ How to play ✦✦\n\n    You are a present. You are lost because a big blizzard came to the North Pole. You have to get back in time for christmas!\n\n➜ Press the left and right arrow keys to move and up to jump. A and D or tapping in the direction where you want to go works, too.\n➜ Jump over spikes using the up arrow key. W or tapping above the player works as well.\n➜ Jumping onto trampolines give you a higher jump boost.\n➜ Advance to the next level by touching the edge.\n\n                                 ✦✦ Credits ✦✦\n \n➜100% ART all by @TrentonTNT\n➜Thanks to @-PickleAnimator- for the Intro\n\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games

@Stage\n\nwhen flag clicked\nswitch backdrop to (intro v)\n\nwhen I receive [end of intro v]\nswitch backdrop to (1 v)\nforever\n    play sound [Christmas v] until done\nend\n\n@Platformer Engine\n\nwhen flag clicked\nset [deaths v] to [0]\nset [time v] to [0]\nhide variable [time v]\nhide variable [deaths v]\nhide\n\nwhen I receive [end of intro v]\nset size to (35) %\nset [ghost v] effect to (0)\nshow\nswitch costume to (player v)\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-201) y: (-20)\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [xv v] by (1)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <<touching color (#00d3e0)?> or <<touching color (#00f2ff)?> or <<touching color (#e1bb00)?> or <touching color (#bb9100)?>>>> then\n        change y by (1)\n        if <<touching color (#00d3e0)?> or <<touching color (#00f2ff)?> or <<touching color (#e1bb00)?> or <touching color (#bb9100)?>>>> then\n            change y by (1)\n            if <<touching color (#00d3e0)?> or <<touching color (#00f2ff)?> or <<touching color (#e1bb00)?> or <touching color (#bb9100)?>>>> then\n                change y by (1)\n                if <<touching color (#00d3e0)?> or <<touching color (#00f2ff)?> or <<touching color (#e1bb00)?> or <touching color (#bb9100)?>>>> then\n                    change y by (1)\n                    if <<touching color (#00d3e0)?> or <<touching color (#00f2ff)?> or <<touching color (#e1bb00)?> or <touching color (#bb9100)?>>>> then\n                        change y by (1)\n                        if <<touching color (#00d3e0)?> or <<touching color (#00f2ff)?> or <<touching color (#e1bb00)?> or <touching color (#bb9100)?>>>> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <<touching color (#00d3e0)?> or <<touching color (#00f2ff)?> or <<touching color (#e1bb00)?> or <touching color (#bb9100)?>>>> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <<touching color (#00d3e0)?> or <<touching color (#00f2ff)?> or <<touching color (#e1bb00)?> or <touching color (#bb9100)?>>>> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [yv v] to [16]\n        end\n    end\n    if <<touching color (#ff0000)?> or <touching color (#800000)?>> then\n        set [xv v] to [0]\n        set [yv v] to [0]\n        go to x: (-201) y: (-20)\n        change [deaths v] by (1)\n    end\n    if <touching color (#fff700)?> then\n        set [yv v] to [20]\n    end\n    if <<(x position) > [-250]> and <(y position) < [-175]>> then\n        set [xv v] to [0]\n        set [yv v] to [0]\n        go to x: (-201) y: (-20)\n    end\n    if <(x position) = [250]> then\n        next backdrop\n        go to x: (-201) y: (-20)\n    end\nend\n\nwhen I receive [end of intro v]\nrepeat until <(backdrop [number v]) = [12]>\n    set [time v] to (timer)\nend\n\nwhen backdrop switches to [12 v]\nshow variable [deaths v]\nshow variable [time v]\n\n@Spikes\n\nwhen flag clicked\n\nwhen backdrop switches to [2 v]\nswitch costume to (1 v)\nshow\ngo to x: (33) y: (46)\n\nwhen backdrop switches to [3 v]\nswitch costume to (2 v)\nshow\ngo to x: (10) y: (43)\n\nwhen backdrop switches to [4 v]\nswitch costume to (3 v)\nshow\ngo to x: (167) y: (33)\n\nwhen backdrop switches to [5 v]\nswitch costume to (4 v)\nshow\ngo to x: (10) y: (46)\n\nwhen backdrop switches to [6 v]\nswitch costume to (5 v)\nshow\ngo to x: (58) y: (139)\n\nwhen backdrop switches to [7 v]\nswitch costume to (6 v)\nshow\ngo to x: (9) y: (-9)\n\nwhen backdrop switches to [8 v]\nswitch costume to (7 v)\nshow\ngo to x: (46) y: (44)\n\nwhen backdrop switches to [9 v]\nswitch costume to (8 v)\nshow\ngo to x: (46) y: (44)\n\nwhen backdrop switches to [11 v]\nswitch costume to (9 v)\nshow\ngo to x: (146) y: (218)\n\nwhen backdrop switches to [12 v]\nhide\n\n@Trampoline\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [4 v]\nshow\ngo to x: (-35) y: (-57)\n\nwhen backdrop switches to [5 v]\nhide\n\nwhen backdrop switches to [11 v]\nshow\ngo to x: (105) y: (-57)\n\nwhen backdrop switches to [12 v]\nhide\n\n@Snow\n\nwhen I receive [end of intro v]\nshow\nforever\n    repeat (5)\n        create clone of (_myself_ v)\n    end\n    wait (pick random (0.2) to (0.5)) seconds\nend\n\nwhen I start as a clone\ngo to [front v] layer\ngo [backward v] (1) layers\ngo to x: (pick random (-240) to (240)) y: (180)\nset size to (pick random (50) to (70)) %\nshow\nrepeat until <<touching (platform v)?> or <<(y position) < [-179]> or <<touching (danger v)?> or <touching (saw v)?>>>>\n    change y by (-4)\nend\ndelete this clone\n\nwhen I start as a clone\nforever\n    if <touching (snow v)?> then\n        delete this clone\n    end\nend\n\nwhen flag clicked\nhide\n\n@STATS\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [12 v]\ngo to x: (-199) y: (160)\nshow\n\n@Trampoline2\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [11 v]\nshow\ngo to x: (-70) y: (-57)\n\nwhen backdrop switches to [12 v]\nhide\n\n@Spikes2\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [11 v]\nswitch costume to (1 v)\nshow\ngo to x: (-56) y: (218)\n\nwhen backdrop switches to [12 v]\nhide\n\n@Intro\n\nwhen I start as a clone\nif <(Intro2: Clone) = [Particles]> then\n    switch costume to (pick random (29) to (31))\n    set size to (pick random (50) to (150)) %\n    set [ghost v] effect to (pick random (0.) to (5.))\n    set [brightness v] effect to (pick random (-25.) to (100.))\n    go to x: (0) y: (0)\n    point in direction (pick random (-180) to (180))\n    set [x v] to (pick random (10.) to (12.))\n    set [i v] to (pick random (2.) to (9.))\n    go to [front v] layer\n    show\n    repeat until <touching (_edge_ v)?>\n        move (X) steps\n        change y by (I)\n        change [i v] by (-0.4)\n        set [x v] to ((X) * (0.95))\n    end\n    delete this clone\nend\n\ndefine Particles\nset [intro2: clone v] to [Particles]\nrepeat (50)\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nif <(Intro2: Clone) = [Name]> then\n    switch costume to (name v)\n    set size to (50) %\n    clear graphic effects\n    go to [front v] layer\n    go to x: (0) y: (-100)\n    point in direction (0)\n    show\n    repeat (50)\n        go to [front v] layer\n        change size by (((130) - (size)) / (8))\n        change y by (((0) - (y position)) / (8))\n        turn right (((90) - (direction)) / (8)) degrees\n    end\n    set [i v] to [-1]\n    repeat (10)\n        go to [front v] layer\n        change size by (I)\n        change [i v] by (join [-] (([abs v] of (I) ) / (2)))\n        turn right (I) degrees\n    end\n    switch costume to (logo v)\n    repeat (40)\n        go to [front v] layer\n        change size by (((130) - (size)) / (8))\n        turn right (((90) - (direction)) / (8)) degrees\n    end\n    set [i v] to [-1]\n    repeat (20)\n        go to [front v] layer\n        change size by ((I) / (3))\n        change [i v] by (join [-] (([abs v] of (I) ) / (4)))\n        turn right ((I) / (-3)) degrees\n    end\n    delete this clone\nend\n\nwhen flag clicked\nreset timer\nhide\nstart sound [TIME MACHINE INTRO SONG v]\nset volume to (100) %\nclear graphic effects\nset size to (100) %\npoint in direction (90)\ngo to x: (0) y: (0)\nset [intro2: clone v] to [Square]\ncreate clone of (_myself_ v)\nwait (1) seconds\nset [intro2: clone v] to [Name]\ncreate clone of (_myself_ v)\nwait (0) seconds\nrepeat (2)\n    Spiral spline explosion\n    Particles\n    Rect\n    Spiral spline explosion\nend\nCircle\nrepeat (4)\n    Spiral spline explosion\n    Particles\n    Rect\n    Spiral spline explosion\nend\nCircle\nrepeat (2)\n    Spiral spline explosion\n    Rect\n    Spiral spline explosion\nend\n\nwhen I start as a clone\nif <(Intro2: Clone) = [Square]> then\n    clear graphic effects\n    show\n    set size to (0) %\n    go to x: (0) y: (300)\n    point in direction (0)\n    switch costume to (square v)\n    repeat (20)\n        change size by (((100) - (size)) / (5))\n        turn right (((90) - (direction)) / (5)) degrees\n        change y by (((0) - (y position)) / (5))\n    end\n    point in direction (90)\n    repeat (12)\n        next costume\n    end\n    repeat (20)\n        switch costume to (blank v)\n        change size by (((2000) - (size)) / (5))\n        switch costume to (square13 v)\n    end\n    wait (3) seconds\n    repeat (20)\n        switch costume to (blank v)\n        change size by (((100) - (size)) / (5))\n        switch costume to (square13 v)\n    end\n    repeat (12)\n        switch costume to ((costume [number v]) - (1))\n        change size by (-5)\n    end\n    set [i v] to [-1]\n    repeat (20)\n        change size by ((I) / (3))\n        change [i v] by (join [-] (([abs v] of (I) ) / (4)))\n        turn right ((I) / (-3)) degrees\n        change y by ((I) / (3))\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Intro2: Clone) = [Bursts]> then\n    switch costume to (lineexplosion1 v)\n    clear graphic effects\n    go to [front v] layer\n    go [backward v] (1) layers\n    set [i v] to (pick random (1) to (3))\n    if <(I) = [1]> then\n        set [brightness v] effect to (100)\n    else\n        if <(I) = [2]> then\n            set [brightness v] effect to (25)\n        else\n            set [brightness v] effect to (-25)\n        end\n    end\n    show\n    set [i v] to [20]\n    Animate   x: [0] y: [0] size: [0] rotate: (pick random (-180) to (180)) speed: [1]\n    repeat (2)\n        set [i v] to ((I) * (0.9))\n        move (I) steps\n        Size: [100] speed: [5]\n    end\n    repeat (10)\n        set [i v] to ((I) * (0.9))\n        move (I) steps\n        Size: [100] speed: [5]\n        change [ghost v] effect by (10)\n        next costume\n    end\n    delete this clone\nend\n\ndefine Animate   x: (x) y: (y) size: (s) rotate: (r) speed: (s)\nchange x by (((round (x)) - (round (x position))) / (s))\nchange y by (((round (y)) - (round (y position))) / (s))\nchange size by (((round (s)) - (round (size))) / (s))\nturn right (((round (r)) - (round (direction))) / (s)) degrees\n\ndefine Spiral spline explosion\nset [intro2: clone v] to [Bursts]\nrepeat (5)\n    create clone of (_myself_ v)\nend\n\ndefine Size: (s) speed: (spd)\nchange size by (((round (s)) - (round (size))) / (spd))\n\ndefine Rect\nset [intro2: clone v] to [Rect]\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(Intro2: Clone) = [Rect]> then\n    clear graphic effects\n    show\n    set size to (0) %\n    go to (random position v)\n    point in direction (90)\n    switch costume to (background rect v)\n    repeat until <(round (size)) = [300]>\n        change size by (((300) - (size)) / (15))\n        change [ghost v] effect by (4)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Intro2: Clone) = [Circle]> then\n    clear graphic effects\n    set [brightness v] effect to (100)\n    go to [front v] layer\n    go [backward v] (2) layers\n    show\n    set size to (0) %\n    go to x: (0) y: (0)\n    point in direction (90)\n    switch costume to (circle explosion 1 v)\n    repeat (20)\n        switch costume to (blank v)\n        change size by (((300) - (size)) / (5))\n        switch costume to (circle explosion 1 v)\n    end\n    delete this clone\nend\n\ndefine Circle\nset [intro2: clone v] to [Circle]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nset [intro2: clone v] to [Circle 2]\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(Intro2: Clone) = [Circle 2]> then\n    clear graphic effects\n    set [brightness v] effect to (0)\n    go to [front v] layer\n    go [backward v] (1) layers\n    show\n    set size to (0) %\n    go to x: (0) y: (0)\n    point in direction (90)\n    switch costume to (circle explosion 1 v)\n    repeat (20)\n        switch costume to (blank v)\n        change size by (((300) - (size)) / (5))\n        switch costume to (circle explosion 1 v)\n    end\n    delete this clone\nend\n\nwhen flag clicked\nwait (8.7) seconds\nbroadcast (END OF INTRO v)\n\n