The Earth! 360 Platformer #Games 

Instructions: Welcome to the Earth!\nEnjoy the Pleasant scenery Often frequented By Spikes and Lava \nlol\nYeah I guess Just Have fun xD\nWith Yummy Lava :)\nKinda Generic But Please dont hate\nUse my skin cuz its cool

@Stage\n\nwhen flag clicked\nforever\n    play sound [Plugged \(post mastering\) v] until done\nend\n\n@level\n\nwhen flag clicked\npoint in direction (90)\ngo to x: (-10) y: (-500)\nset [d vel v] to [0]\nset [y vel v] to [0]\nforever\n    change [y vel v] by (1)\n    if <<key (right arrow v) pressed?> or <<(mouse x) > (x position)> and <mouse down?>>> then\n        change [d vel v] by (-0.2)\n    end\n    if <<key (left arrow v) pressed?> or <<(x position) > (mouse x)> and <mouse down?>>> then\n        change [d vel v] by (0.2)\n    end\n    set [d vel v] to ((d vel) * (0.8))\n    turn right (d vel) degrees\n    if <touching (player v)?> then\n        change y by (-1)\n        if <touching (player v)?> then\n            change y by (-1)\n            if <touching (player v)?> then\n                change y by (-1)\n                if <touching (player v)?> then\n                    change y by (-1)\n                    if <touching (player v)?> then\n                        change y by (4)\n                        turn right ((d vel) * (-1)) degrees\n                        set [d vel v] to [0]\n                    end\n                end\n            end\n        end\n    end\n    change y by (y vel)\n    if <touching (player v)?> then\n        change y by ((y vel) * (-1))\n        set [y vel v] to [0]\n    end\n    change y by (1)\n    if <touching (player v)?> then\n        if <<key (up arrow v) pressed?> or <<(mouse y) > [50]> and <mouse down?>>> then\n            start sound [Jump v]\n            set [y vel v] to [-12]\n        end\n    end\n    change y by (-1)\nend\n\nwhen I receive [restart v]\npoint in direction (90)\ngo to x: (-10) y: (-500)\nset [d vel v] to [0]\nset [y vel v] to [0]\n\nwhen I receive [next level v]\npoint in direction (90)\ngo to x: (-10) y: (-500)\nset [d vel v] to [0]\nset [y vel v] to [0]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\nforever\n    show\nend\n\n@Thumbnail\n\nwhen flag clicked\nset [ghost v] effect to (100)\nforever\n    go to x: (0) y: (0)\n    go to [front v] layer\nend\n\n@detector\n\nwhen flag clicked\npoint in direction (90)\nhide\nset [clone id v] to [0]\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nset [clone id v] to [1]\ncreate clone of (_myself_ v)\nwait until <<(LOVED__) = [1]> and <(FAVED___) = [1]>>\nwait (0.5) seconds\nshow\ngo to x: (0) y: (-100)\nreset timer\nswitch costume to (pick random (1) to (4))\nset [ghost v] effect to (100)\ngo [forward v] (2000) layers\nrepeat until <(timer) > [3.5]>\n    change y by ((y position) / (-15))\n    change [ghost v] effect by (-3)\nend\nreset timer\nrepeat until <(timer) > [3.5]>\n    change y by (((y position) - (-100)) / (-15))\n    change [ghost v] effect by (10)\nend\n\nwhen I start as a clone\nif <(clone id) = [0]> then\n    go to x: (-15) y: (0)\n    set [loved__ v] to [0]\n    switch costume to (love v)\n    forever\n        set [love? v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            wait (0.2) seconds\n            if <touching (mouse-pointer v)?> then\n                set [loved__ v] to [1]\n            end\n        end\n    end\nend\nif <(clone id) = [1]> then\n    go to x: (0) y: (0)\n    switch costume to (fave v)\n    set [faved___ v] to [0]\n    forever\n        set [fav v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            wait (0.2) seconds\n            if <touching (mouse-pointer v)?> then\n                set [faved___ v] to [1]\n            end\n        end\n    end\nend\n\n@Player\n\nwhen flag clicked\nset size to (30) %\nswitch costume to (fantasia1 v)\ngo to x: (0) y: (0)\n\nwhen I receive [respawn v]\nset [ghost v] effect to (100)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nwhen flag clicked\nswitch costume to (fantasia1 v)\nforever\n    change y by (-5)\n    if <<touching color (#ff8181)?> or <<touching color (#676767)?> or <touching color (#ff0000)?>>> then\n        broadcast (Restart v)\n    end\n    change y by (5)\nend\n\nwhen flag clicked\nif <touching color (#00ff9c)?> then\n    broadcast (you won v)\nend\n\nwhen flag clicked\npoint in direction (90)\nforever\n    if <<touching color (#000000)?> or <touching color (#000000)?>> then\n        broadcast (Next Level v)\n    end\nend\n\nwhen I receive [:\( v]\nswitch costume to (fantasia4 v)\n\nwhen I receive [ninja v]\nswitch costume to (fantasia5 v)\n\nwhen I receive [sl v]\nswitch costume to (fantasia3 v)\n\nwhen I receive [reddy mc red head v]\nswitch costume to (fantasia2 v)\n\nwhen I receive [minion v]\nswitch costume to (fantasia6 v)\n\nwhen I receive [normal v]\nswitch costume to (fantasia1 v)\n\n@ clouds\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nset size to (pick random (50) to (80)) %\nshow\ngo to [back v] layer\nset [ghost v] effect to (20)\nswitch costume to (pick random (1) to (4))\nif <(side) = [1]> then\n    go to x: (300) y: (pick random (150) to (100))\n    repeat until <(x position) < [-250]>\n        change x by (-1)\n    end\n    delete this clone\nend\nif <(side) = [2]> then\n    go to x: (-300) y: (pick random (150) to (100))\n    repeat until <(x position) > [250]>\n        change x by (1)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nforever\n    go [backward v] (1) layers\n    go to [back v] layer\nend\n\nwhen flag clicked\nforever\n    set [side v] to (pick random (1) to (2))\n    create clone of (_myself_ v)\n    wait (pick random (1) to (2)) seconds\nend\n\n@particles\n\nwhen flag clicked\nhide\n\nwhen I receive [joined v]\n\nwhen I start as a clone\ngo to [front v] layer\nshow\ngo to x: (230) y: (pick random (-200) to (200))\npoint in direction (pick random (-105) to (-75))\nset [ghost v] effect to (100)\nrepeat (5)\n    change [ghost v] effect by (-10)\nend\nrepeat until <(x position) < [-230]>\n    move (10) steps\nend\nrepeat (5)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    wait (.1) seconds\n    create clone of (_myself_ v)\nend\n\n@Store\n\nwhen flag clicked\nhide\n\nwhen this sprite clicked\nif <(costume [number v]) = [1]> then\n    repeat (6)\n        next costume\n        change [store: clone id v] by (1)\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I start as a clone\nforever\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        if <(costume [number v]) = [2]> then\n            broadcast (Reddy Mc red head v)\n            broadcast (CLOSE STORE v)\n        else\n            if <(costume [number v]) = [3]> then\n                broadcast (SL v)\n                broadcast (CLOSE STORE v)\n            else\n                if <(costume [number v]) = [4]> then\n                    broadcast (:\( v)\n                    broadcast (CLOSE STORE v)\n                else\n                    if <(costume [number v]) = [5]> then\n                        broadcast (NINJA v)\n                        broadcast (CLOSE STORE v)\n                    else\n                        if <(costume [number v]) = [6]> then\n                            broadcast (MINION v)\n                            broadcast (CLOSE STORE v)\n                        else\n                            if <(costume [number v]) = [7]> then\n                                broadcast (Normal v)\n                                broadcast (CLOSE STORE v)\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nbroadcast (CLOSE STORE v)\n\nwhen I receive [close store v]\nswitch costume to (costume1 \(22\) v)\ndelete this clone\n\nwhen flag clicked\nset [store: clone id v] to [0]\ngo to x: (-3) y: (100)\nswitch costume to (costume1 \(22\) v)\nshow\n\n