slime jumper + platformer game + walljump 

Instructions: Hello :)\n\nyou move with the arrows and press r button to reset\nmore levels will come soon\nye thats all lol\npls like and fav this game ;)\n

@Stage\n\nwhen flag clicked\nswitch backdrop to (f204b4cb690db921a42e59a820e84db2 v)\n\nwhen I receive [start v]\nswitch backdrop to (tilesetopengamebackground_1 v)\n\n@Figur3\n\n@Figur1\n\nwhen flag clicked\nswitch costume to (unnamed v)\nset size to (45) %\nshow\ngo to x: (-205) y: (45)\nset [timer v] to [0]\nset [yp v] to [0]\nset [yp v] to [0]\nforever\n    change [yp v] by (-1)\n    if <key (right arrow v) pressed?> then\n        change [xp v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xp v] by (-1)\n    end\n    set [xp v] to ((xp) * (0.9))\n    change x by (xp)\n    if <touching (figur2 v)?> then\n        change y by (5)\n    end\n    if <touching (figur2 v)?> then\n        change y by (-4)\n        change x by ((xp) * (-1))\n        if <key (up arrow v) pressed?> then\n            set [yp v] to [12]\n            if <(xp) > [0]> then\n                set [xp v] to [-10]\n            else\n                set [xp v] to [10]\n            end\n        else\n            set [xp v] to [0]\n        end\n    end\n    change y by (yp)\n    if <touching (figur2 v)?> then\n        change y by ((yp) - ((yp) * (2)))\n        set [yp v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <touching (figur2 v)?>> then\n        set [yp v] to [10]\n        start sound [High Whoosh v]\n    end\n    change y by (1)\n    if <touching color (#97d4bd)?> then\n        broadcast (fertig :D v)\n    end\n    if <key (r v) pressed?> then\n        dies\n    end\n    if <touching (figur6 v)?> then\n        dies\n    end\nend\n\nwhen I receive [start v]\nshow\ngo to x: (-205) y: (45)\n\nwhen I receive [fertig :d v]\nshow\ngo to x: (-205) y: (45)\n\ndefine dies\nrepeat (8)\n    change size by (-5)\n    change [ghost v] effect by (25)\nend\ngo to x: (-205) y: (45)\nstart sound [Disconnect v]\nset size to (45) %\nset [ghost v] effect to (0)\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nhide variable [☁ best time v]\nset [☁ best time v] to (timer)\nforever\n    hide variable [timer v]\n    if <(yp) > [0]> then\n        switch costume to (up v)\n    end\n    if <(yp) = [0]> then\n        switch costume to (unnamed v)\n    end\n    if <(timer) < (☁ best time)> then\n        set [☁ best time v] to (timer)\n    end\nend\n\nwhen I receive [start v]\nforever\n    set volume to (60) %\n    play sound [Dance Magic v] until done\nend\n\nwhen I receive [hide v]\n\nset [☁ best time v] to [20]\n\nforever\nend\n\n@Figur2\n\nwhen flag clicked\nset [hide v] to [false]\nswitch costume to (120-1209204_ground-pixel-art-ground-png v)\nhide\nforever\n    if <(costume [number v]) = [4]> then\n        broadcast (enemy v)\n    end\n    if <<(costume [number v]) > [4]> or <(costume [number v]) < [4]>> then\n        broadcast (hide v)\n    end\n    if <(costume [number v]) = [5]> then\n        broadcast (enemy 2 v)\n    end\n    if <(costume [number v]) = [6]> then\n        broadcast (enemy 3 v)\n    end\n    if <(costume [number v]) = [7]> then\n        broadcast (enemy 4 v)\n    end\n    if <(costume [number v]) = [8]> then\n        broadcast (enemy5 v)\n    end\n    if <(costume [number v]) = [9]> then\n        broadcast (enemy6 v)\n    end\n    if <(costume [number v]) = [10]> then\n        broadcast (enemy7 v)\n    end\nend\n\nwhen I receive [start v]\nshow\nswitch costume to (120-1209204_ground-pixel-art-ground-png v)\n\nwhen I receive [fertig :d v]\nnext costume\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [11]> then\n        set [hide v] to [true]\n        broadcast (hide v)\n        say (timer) for (4) seconds\n        stop [all v]\n    end\nend\n\nwhen I receive [start v]\nset [timer v] to [0]\nshow variable [timer v]\nforever\n    wait (1) seconds\n    change [timer v] by (1)\nend\n\n@Figur4\n\nwhen I receive [start v]\nhide\n\nwhen flag clicked\nshow\nrepeat (48)\n    turn right (15) degrees\nend\nwait (1) seconds\npoint in direction (90)\n\nset size to (500) %\n\nwhen I receive [silentlyy v]\nstop all sounds\n\nwhen flag clicked\nplay sound [Trap Beat v] until done\n\nwhen flag clicked\nset size to (10) %\nrepeat until <(size) = [100]>\n    change size by (2.5)\nend\n\n@Figur5\n\nwhen this sprite clicked\nbroadcast (start v)\nbroadcast (silentlyy v)\n\nwhen I receive [start v]\nhide\n\nwhen flag clicked\nshow\ngo to [front v] layer\nset [ghost v] effect to (70)\nrepeat (48)\n    turn right (15) degrees\nend\nwait (1) seconds\npoint in direction (90)\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (100) %\n    end\n    if <not <touching (mouse-pointer v)?>> then\n        set size to (75) %\n    end\nend\n\nwhen flag clicked\nforever\n    change [ghost v] effect by (-1)\nend\n\n@Figur6\n\nwhen flag clicked\nhide\n\nwhen I receive [enemy 4 v]\nswitch costume to (kostüm4 v)\ngo to x: (-1) y: (-105)\nshow\n\nwhen I receive [hide v]\nhide\n\nwhen I receive [enemy 2 v]\nswitch costume to (kostüm2 v)\ngo to x: (-1) y: (-105)\nshow\n\nwhen I receive [enemy 3 v]\nswitch costume to (kostüm3 v)\ngo to x: (-1) y: (-105)\nshow\n\nwhen I receive [enemy v]\nswitch costume to (kostüm1 v)\ngo to x: (-1) y: (-105)\nshow\n\nwhen I receive [enemy5 v]\nswitch costume to (kostüm5 v)\ngo to x: (-1) y: (-105)\nshow\n\nwhen I receive [enemy6 v]\nswitch costume to (kostüm6 v)\ngo to x: (-1) y: (-105)\nshow\n\nwhen I receive [enemy7 v]\nswitch costume to (kostüm7 v)\ngo to x: (-1) y: (-105)\nshow\n\n@Figur7\n\nwhen I receive [fertig :d v]\nnext costume\n\nwhen flag clicked\ngo to x: (24) y: (41)\nhide\n\nwhen I receive [start v]\nswitch costume to (kostüm1 v)\nshow\n\nhide\n\nwhen I receive [enemy 4 v]\ngo to x: (14) y: (-60)\n\n@Love fave\n\nwhen flag clicked\nhide\nforever\n    wait (5) seconds\n    switch costume to (costume1 v)\n    go to x: (-75) y: (80)\n    show\n    go to [front v] layer\n    start sound [Pop v]\n    repeat (9)\n        change y by (-6)\n    end\n    repeat (5)\n        change y by (3)\n    end\n    repeat (5)\n        change y by (-1)\n    end\n    wait (5) seconds\n    repeat (15)\n        change y by (7)\n    end\n    hide\nend\n\n