Among Us Platformer I Mobile Friendly #games#all#trending#sus

Instructions: This game is made in collaboration with @singh74chandrasen and @Demonlordlynx\n\nHey Guys! I am hosting a contest and if u want to participate and followers check this link out https://scratch.mit.edu/projects/734943144 :D\n\nPls leave a ❤️ and ⭐️ and follow us at @Ironman201005 @singh74chandrasen @Demonlordlynx \n\n                                        Instructions\nJump(Up arrow, W or Click upwards)\nRight(Right arrow, D or click on the right side)\nLeft(Left arrow, A or click on the left side)\n\n\n\nIgnore credits\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Trending#Games#Trending#All\n#Games#Trending#All#Tre

@Stage\n\nwhen I receive [start v]\nplay sound [Among Us Music v] until done\n\n@player\n\nwhen flag clicked\nhide variable [lives v]\nhide\n\ndefine Platforming Physics\nchange [y velocity v] by (-1)\nif <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n    change [x velocity v] by (-0.95)\nend\nif <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n    change [x velocity v] by (0.95)\nend\nset [x velocity v] to ((x velocity) * (0.9))\nchange x by (x velocity)\nif <touching (levels v)?> then\n    change y by (1)\nend\nif <touching (levels v)?> then\n    change y by (1)\nend\nif <touching (levels v)?> then\n    change y by (1)\nend\nif <touching (levels v)?> then\n    change y by (1)\nend\nif <touching (levels v)?> then\n    change y by (-4)\n    change x by ((x velocity) * (-1))\n    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n        set [y velocity v] to [15]\n        if <(x velocity) > [0]> then\n            set [x velocity v] to [-10]\n        else\n            set [x velocity v] to [10]\n        end\n    end\nend\nchange y by (y velocity)\nif <touching (levels v)?> then\n    change y by ((y velocity) * (-1))\n    set [y velocity v] to [0]\nend\nchange y by (-1)\nif <<<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> and <touching (levels v)?>> then\n    switch costume to (jump v)\n    set [y velocity v] to [13]\nend\nchange y by (1)\nif <[232] < (x position)> then\n    change [level v] by (1)\n    broadcast (next level v)\nend\nif <<touching (danger v)?> or <<touching (saw v)?> or <<touching (acid  v)?> or <<touching (imposter v)?> or <<touching (danger2 v)?> or <touching (imposter2 v)?>>>>>> then\n    change [lives v] by (-1)\n    go to x: (-199) y: (-57)\n    if <(Lives) = [0]> then\n        broadcast (Thumb v)\n        hide\n    end\nend\n\nwhen I receive [next level v]\ngo to x: (-168) y: (1)\nif <(level) = [10]> then\n    go to x: (-209) y: (-72)\nend\nif <(level) = [11]> then\n    broadcast (You Won v)\n    hide\n    hide variable [lives v]\nend\n\nwhen flag clicked\nforever\n    set rotation style [left-right v]\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        if <(costume [name v]) = [Idle]> then\n            switch costume to (walk v)\n        else\n            next costume\n        end\n        wait (0.02) seconds\n    end\n    set rotation style [left-right v]\n    if <key (d v) pressed?> then\n        point in direction (90)\n        if <(costume [name v]) = [Idle]> then\n            switch costume to (walk v)\n        else\n            next costume\n        end\n        wait (0.02) seconds\n    end\n    if <<mouse down?> and <(mouse x) > (x position)>> then\n        point in direction (90)\n        if <(costume [name v]) = [Idle]> then\n            switch costume to (walk v)\n        else\n            next costume\n        end\n        wait (0.02) seconds\n    end\n    if <key (left arrow v) pressed?> then\n        point in direction (-90)\n        if <(costume [name v]) = [Idle]> then\n            switch costume to (walk v)\n        else\n            next costume\n        end\n        wait (0.02) seconds\n    end\n    if <key (a v) pressed?> then\n        point in direction (-90)\n        if <(costume [name v]) = [Idle]> then\n            switch costume to (walk v)\n        else\n            next costume\n        end\n        wait (0.02) seconds\n    end\n    if <<mouse down?> and <(x position) > (mouse x)>> then\n        point in direction (-90)\n        if <(costume [name v]) = [Idle]> then\n            switch costume to (walk v)\n        else\n            next costume\n        end\n        wait (0.02) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <key (any v) pressed?>> then\n        switch costume to (idle v)\n    end\nend\n\nwhen I receive [start v]\nshow variable [lives v]\nset [lives v] to [3]\nshow\ngo to [front v] layer\nset [x velocity v] to [0]\nset [y velocity v] to [0]\nset [level v] to [1]\ngo to x: (-155) y: (-57)\nforever\n    Platforming Physics\nend\n\nwhen I receive [start menu v]\nhide variable [lives v]\n\nwhen I receive [thumb v]\nhide variable [lives v]\n\nwhen I receive [skip level v]\ngo to x: (-168) y: (1)\nchange [level v] by (1)\nif <(level) = [10]> then\n    go to x: (-209) y: (-72)\nend\nif <(level) = [11]> then\n    broadcast (You Won v)\n    hide\n    hide variable [lives v]\nend\n\n@Acid \n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    go to [back v] layer\n    repeat (7)\n        change y by (1)\n    end\n    repeat (14)\n        change y by (-1)\n    end\n    repeat (7)\n        change y by (1)\n    end\n    go to x: (-10) y: (-16)\nend\n\nwhen I receive [start v]\nshow\nforever\n    switch costume to (level)\n    if <(level) = [10]> then\n        go to [front v] layer\n    end\n    if <(level) = [11]> then\n        hide\n    end\nend\n\nwhen I receive [thumb v]\nhide\n\n@levels\n\nwhen flag clicked\nswitch costume to (1 v)\nhide\n\nwhen I receive [start v]\nshow\n\nwhen I receive [among us intro v]\nswitch costume to (1 v)\n\nwhen I receive [start v]\nforever\n    switch costume to (level)\nend\n\n@danger\n\nwhen flag clicked\nforever\n    go to [back v] layer\n    switch costume to (level)\n    if <(level) = [10]> then\n        go to [front v] layer\n    end\nend\n\nwhen flag clicked\nforever\n    if <(level) = [4]> then\n        show\n        wait (1) seconds\n        hide\n        wait (1) seconds\n    else\n        show\n    end\n    if <(level) = [8]> then\n        show\n        wait (1) seconds\n        hide\n        wait (1) seconds\n    else\n        show\n    end\n    if <(level) = [10]> then\n        show\n    end\nend\n\n@Saw\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    go to [back v] layer\n    turn left (5) degrees\nend\n\nwhen I receive [start v]\nshow\nforever\n    switch costume to (level)\n    if <(level) = [1]> then\n        show\n    end\n    if <(level) = [9]> then\n        hide\n    end\nend\n\n@imposter\n\nwhen flag clicked\nhide\n\ndefine Clone Positioning (x) (y)\ngo to x: (x) y: (y)\nswitch costume to (walk v)\nshow\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nset [color v] effect to (100)\nImpo Movement\n\ndefine Impo Movement\nforever\n    repeat (25)\n        point in direction (90)\n        change x by (5)\n        next costume\n    end\n    switch costume to (costume1 v)\n    wait (0.5) seconds\n    repeat (25)\n        point in direction (-90)\n        change x by (-5)\n        next costume\n    end\n    switch costume to (costume1 v)\n    wait (0.5) seconds\nend\n\nwhen I receive [next level v]\nif <(level) = [1]> then\n    hide\nend\nif <(level) = [2]> then\n    Clone Positioning [115] [-71]\nend\nif <(level) = [7]> then\n    Clone Positioning [66] [23]\nend\nif <(level) = [9]> then\n    Clone Positioning [-90] [-73]\nend\n\nwhen I receive [next level v]\nhide\n\nset [level v] to [7]\n\nwhen I receive [start game v]\nhide\nset rotation style [left-right v]\n\nhide variable [lives v]\n\nwhen I receive [skip level v]\nif <(level) = [1]> then\n    hide\nend\nif <(level) = [2]> then\n    Clone Positioning [115] [-71]\nend\nif <(level) = [7]> then\n    Clone Positioning [66] [23]\nend\nif <(level) = [9]> then\n    Clone Positioning [-90] [-73]\nend\n\nwhen I receive [skip level v]\nhide\n\n@thumbnail\n\nwhen flag clicked\ngo to x: (-26) y: (5)\nset [ghost v] effect to (1000)\nforever\n    go [forward v] (99) layers\nend\n\n@imposter2\n\nwhen flag clicked\nhide\n\ndefine Clone Positioning (x) (y)\ngo to x: (x) y: (y)\nswitch costume to (walk v)\nshow\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nset [color v] effect to (100)\nImpo Movement\n\ndefine Impo Movement\nforever\n    repeat (25)\n        point in direction (90)\n        change x by (5)\n        next costume\n    end\n    switch costume to (costume1 v)\n    wait (0.5) seconds\n    repeat (25)\n        point in direction (-90)\n        change x by (-5)\n        next costume\n    end\n    switch costume to (costume1 v)\n    wait (0.5) seconds\nend\n\nwhen I receive [next level v]\nif <(level) = [9]> then\n    Clone Positioning [140] [-72]\nend\nif <(level) = [1]> then\n    hide\nend\n\nwhen I receive [next level v]\nhide\n\nset [level v] to [7]\n\nwhen I receive [start game v]\nhide\nset rotation style [left-right v]\n\nhide variable [lives v]\n\nwhen I receive [skip level v]\nif <(level) = [9]> then\n    Clone Positioning [140] [-72]\nend\nif <(level) = [1]> then\n    hide\nend\n\nwhen I receive [skip level v]\nhide\n\n@Start Menu\n\nwhen flag clicked\nhide\n\ndefine Build (num) Start (start)\nset [clonenum v] to (start)\nrepeat (num)\n    change [clonenum v] by (1)\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\ngo to [front v] layer\nshow\nif <(CloneNum) = [1]> then\n    switch costume to (logo v)\n    go to x: (1) y: (-33)\n    forever\n        point in direction ((90) + ((5) * ([cos v] of (((timer) - (3)) * (100)) )))\n    end\nend\nif <(CloneNum) = [2]> then\n    switch costume to (button v)\n    go to x: (6) y: (-46)\n    forever\n        point in direction ((90) + ((5) * ([cos v] of (((timer) - (3)) * (100)) )))\n        if <touching (mouse-pointer v)?> then\n            set size to ((size) + (((120) - (size)) / (3))) %\n        else\n            set size to ((size) + (((100) - (size)) / (3))) %\n        end\n    end\nend\n\nwhen I start as a clone\nif <(CloneNum) = [2]> then\n    forever\n        if <touching (mouse-pointer v)?> then\n            wait until <<not <touching (mouse-pointer v)?>> or <mouse down?>>\n            if <mouse down?> then\n                wait until <not <mouse down?>>\n                broadcast (Start v)\n            end\n        end\n    end\nend\n\nwhen I start as a clone\nforever\n    if <(DeleteAllCones?) = [1]> then\n        delete this clone\n    end\nend\n\nwhen I receive [start v]\nset [deleteallcones? v] to [1]\nwait (0.1) seconds\nset [deleteallcones? v] to [0]\n\nwhen I receive [start menu v]\nBuild [2] Start [0]\n\n@amongus intro\n\nwhen flag clicked\nbroadcast (among us intro v)\n\nwhen I receive [among us intro v]\ngo to [back v] layer\nset [brightness v] effect to (100)\nshow\nswitch costume to (hnet2 v)\ngo to x: (0) y: (0)\nset size to (240) %\nrepeat (10)\n    change [brightness v] effect by (-10)\n    wait (.01) seconds\nend\nstart sound [TOP 10 INTRO SONGS Best Intro Music 2018 v]\nrepeat (28)\n    next costume\n    wait (0) seconds\nend\nrepeat (10)\n    change [brightness v] effect by (10)\n    wait (.01) seconds\nend\nswitch costume to (stars v)\ngo to x: (0) y: (0)\ncreate clone of (_myself_ v)\ngo to [back v] layer\nset size to (100) %\nrepeat (10)\n    change [brightness v] effect by (-10)\n    wait (.01) seconds\nend\nwait (1.5) seconds\nrepeat (10)\n    change [brightness v] effect by (10)\n    wait (.01) seconds\nend\nswitch costume to (stars2 v)\ngo to x: (0) y: (0)\nrepeat (10)\n    change [brightness v] effect by (-10)\n    wait (.01) seconds\nend\nrepeat (5)\n    switch costume to (stars2 v)\n    wait (.1) seconds\n    switch costume to (stars3 v)\n    wait (.1) seconds\nend\nrepeat (10)\n    change [brightness v] effect by (10)\n    wait (.01) seconds\nend\nswitch costume to (imposter v)\ngo to x: (0) y: (0)\nrepeat (10)\n    change [brightness v] effect by (-10)\n    wait (.01) seconds\nend\nwait (1.5) seconds\nrepeat (10)\n    change [brightness v] effect by (10)\n    wait (.01) seconds\nend\nswitch costume to (imposter2 v)\ngo to x: (0) y: (0)\nrepeat (10)\n    change [brightness v] effect by (-10)\n    wait (.01) seconds\nend\nwait (.8) seconds\nrepeat (3)\n    next costume\n    wait (.03) seconds\nend\nrepeat (10)\n    change [brightness v] effect by (10)\n    wait (.01) seconds\nend\nswitch costume to (backdrop5 v)\ngo to x: (0) y: (0)\nrepeat (10)\n    change [brightness v] effect by (-10)\n    wait (.01) seconds\nend\nwait (.8) seconds\nrepeat (14)\n    next costume\n    wait (.03) seconds\nend\nwait (.8) seconds\nrepeat (10)\n    next costume\n    wait (.03) seconds\nend\nwait (.8) seconds\nrepeat (10)\n    change [brightness v] effect by (10)\n    wait (.01) seconds\nend\nswitch costume to (thumb v)\ngo to x: (0) y: (0)\nrepeat (10)\n    change [brightness v] effect by (-10)\n    wait (.01) seconds\nend\nwait (1.8) seconds\nrepeat (10)\n    change [brightness v] effect by (-10)\n    wait (.01) seconds\nend\nwait (1) seconds\nbroadcast (Start Menu v)\n\nwhen I start as a clone\nset [brightness v] effect to (100)\nrepeat (10)\n    change [brightness v] effect by (-10)\n    wait (.01) seconds\nend\ngo to [front v] layer\nshow\nset size to (100) %\ngo to x: (-300) y: (0)\nswitch costume to (itzs_me v)\nglide (.5) secs to x: (0) y: (0)\nglide (1) secs to x: (50) y: (0)\nrepeat (10)\n    change [brightness v] effect by (-10)\n    wait (.01) seconds\nend\nrepeat (20)\n    change [ghost v] effect by (10)\nend\nhide\n\nwhen I receive [start menu v]\nstop all sounds\n\nwhen I receive [start menu v]\nhide\n\nwhen I receive [start v]\nhide\n\nwhen I receive [start menu v]\nstop [other scripts in sprite v]\n\n@thumbnail2\n\nwhen flag clicked\nhide\n\nwhen I receive [thumb v]\nshow\n\n@thumbnail3\n\nwhen flag clicked\nhide\n\nwhen I receive [you won v]\nshow\n\n@danger2\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [10]> then\n        show\n        go to x: (41) y: (14)\n    end\n    if <(level) = [11]> then\n        hide\n    end\n    if <(level) = [1]> then\n        go to [back v] layer\n        hide\n    end\nend\n\nwhen I receive [among us intro v]\nhide\n\n@Start Menu Bg Parallax\n\nwhen flag clicked\nhide\n\nwhen I receive [start menu v]\nshow\ngo to [front v] layer\nforever\n    go to x: ((mouse x) / (8)) y: ((mouse y) / (8))\nend\n\nwhen I receive [start v]\nhide\n\n@Sprite1\n\nwhen flag clicked\ngo [forward v] (10) layers\ngo to [front v] layer\nshow\n\nwhen this sprite clicked\nbroadcast (Start Menu v)\n\nwhen I receive [start menu v]\nhide\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\n\nwhen this sprite clicked\nbroadcast (Skip Level v)\n\nwhen I receive [thumb v]\nhide\n\nwhen I receive [you won v]\nhide\n\n@EndScreen\n\ndefine [Game] Clone No. (cnum) Game No. (gnum) Link (link) X (x) Y (y)\nif <(CloneNum) = (cnum)> then\n    switch costume to (join [Game] (gnum))\n    go to x: (x) y: (y)\n    forever\n        if <touching (mouse-pointer v)?> then\n            set [brightness v] effect to (20)\n            set size to ((size) + (((120) - (size)) / (3))) %\n            if <mouse down?> then\n                wait until <not <mouse down?>>\n                replace item (1) of [projectlink v] with (link)\n                if <(PopUpOpened?) = [0]> then\n                    set [prompt v] to [1]\n                end\n            end\n        else\n            set size to ((size) + (((100) - (size)) / (3))) %\n            set [brightness v] effect to (0)\n        end\n    end\nend\n\nwhen flag clicked\nshow list [projectlink v]\nhide\n\nwhen I receive [you won v]\nhide\nwait (2) seconds\nBuild [3] Start [0]\n\ndefine Build (num) Start (start)\nset [clonenum v] to (start)\nrepeat (num)\n    change [clonenum v] by (1)\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\ngo to [front v] layer\nshow\nif <(CloneNum) = [1]> then\n    switch costume to (background v)\nend\nif <(CloneNum) = [2]> then\n    switch costume to (popupclosed v)\n    forever\n        if <touching (mouse-pointer v)?> then\n            set [brightness v] effect to (-10)\n            if <mouse down?> then\n                wait until <not <mouse down?>>\n                if <(costume [name v]) = [PopUpClosed]> then\n                    switch costume to (popupopened v)\n                    set [popupopened? v] to [1]\n                    set [prompt v] to [0]\n                    hide list [projectlink v]\n                else\n                    switch costume to (popupclosed v)\n                    set [popupopened? v] to [0]\n                    show list [projectlink v]\n                end\n            end\n        else\n            set [brightness v] effect to (0)\n        end\n    end\nend\n[Game] Clone No. [3] Game No. [1] Link [https://scratch.mit.edu/projects/734943144] X [0] Y [100]\n[Game] Clone No. [4] Game No. [2] Link [https://scratch.mit.edu/projects/734943144] X [0] Y [-100]\n\nwhen I start as a clone\nif <(CloneNum) = [2]> then\n    forever\n        if <(Prompt) = [1]> then\n            clear graphic effects\n            repeat (10)\n                change [brightness v] effect by (10)\n            end\n            repeat (10)\n                change [brightness v] effect by (-10)\n            end\n        end\n    end\nend\n\nwhen I receive [you won v]\ndelete all of [projectlink v]\nadd [] to [projectlink v]\n\n