☆Minecraft Platformer☆エンド編


@Stage\n\nwait (0.0) seconds\n\nrepeat (10)\n\nforever\n\nwait (5) seconds\nswitch backdrop to (blue sky 2 2 v)\n\nwhen flag clicked\nswitch backdrop to (blue sky 2 2 v)\nforever\n    if <(LEVEL) = [3]> then\nend\n\nwhen [m v] key pressed\nshow variable [mouse v]\nset [mouse v] to (join ((mouse x) + (SCROLL X)) (join [,  ] ((mouse y) + (SCROLL Y))))\n\nwhen flag clicked\nswitch backdrop to (blue sky 2  v)\nforever\n    if <(LEVEL) = [8]> then\n        switch backdrop to (blue sky 2  v)\n        clear graphic effects\n    end\nend\n\nforever\n\nwhen I receive [level 3 v]\nset [brightness v] effect to (90)\n\nwhen I receive [level 6 v]\nset [brightness v] effect to (0)\nswitch backdrop to (blue sky 2 3 v) and wait\n\nwhen flag clicked\nswitch backdrop to (blue sky 2  v)\nforever\n    if <(LEVEL) = [5]> then\n        clear graphic effects\n        switch backdrop to (level 3 v)\n    end\nend\n\nwhen flag clicked\nswitch backdrop to (blue sky 2  v)\nforever\n    if <(LEVEL) = [1]> then\n        clear graphic effects\n        switch backdrop to (blue sky 2 2 v)\n    end\nend\n\nwhen I receive [level 4 v]\nset [brightness v] effect to (-100)\n\nwhen flag clicked\nswitch backdrop to (blue sky 2  v)\nforever\n    if <(LEVEL) = [2]> then\n        clear graphic effects\n        switch backdrop to (blue sky 2  v)\n    end\nend\n\nwhen I receive [level 5 v]\nswitch backdrop to (blue sky 2 2 v)\nset [brightness v] effect to (0)\n\nwhen I receive [level 2 v]\nswitch backdrop to (blue sky 2  v)\n\nwhen flag clicked\nswitch backdrop to (blue sky 2  v)\nforever\n    if <(LEVEL) = [7]> then\n        switch backdrop to (backdrop1 v)\n        set [brightness v] effect to (100)\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [Kaled v] until done\n    play sound [Heaven and Hell - Jeremy Blake v] until done\n    play sound [Vexento - Forever v] until done\n    play sound [Heaven and Hell - Jeremy Blake v] until done\n    play sound [bensound-summer v] until done\n    play sound [Heaven and Hell - Jeremy Blake v] until done\n    play sound [mbb-beach v] until done\n    play sound [Heaven and Hell - Jeremy Blake v] until done\nend\n\nwhen flag clicked\nforever\n    if <(music on?) = [yes]> then\n        set volume to (100) %\n    else\n        set volume to (0) %\n    end\nend\n\n@blank\n\n@Cube\n\ndefine Change Player x by (sx)\nchange [x v] by (sx)\nPosition\nTest Die\nif  then\n    repeat (12)\n        change [y v] by (1)\n        Position\n        if <not > then\n            stop [this script v]\n        end\n    end\n    change [y v] by (-12)\n    if <<<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>> and <not <touching (collectibles3 v)?>>> then\n        if <(sx) > [0]> then\n            set [sx v] to [-16]\n        else\n            set [sx v] to [16]\n        end\n        set [in air v] to [0]\n    else\n        set [sx v] to [0]\n    end\n    repeat until <not <<touching (collectibles11 v)?> or <<touching (sprite1 v)?> or <<touching (collectibles10 v)?> or <touching (collectibles8 v)?>>>>>\n        if <(sx) > [0]> then\n            change [x v] by (-1)\n        else\n            change [x v] by (1)\n        end\n        Position\n    end\nend\n\nwhen flag clicked\nforever\n    if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>> then\n        if <(speed 5) < [8]> then\n            change [speed 5 v] by (0.3)\n        end\n    else\n        repeat until <(speed 5) < [-1]>\n            change [speed 5 v] by (-0.2)\n        end\n        set [speed 5 v] to [-1]\n    end\nend\n\nwhen flag clicked\nbroadcast (Flag v) and wait\nbroadcast (Play game v) and wait\n\nwhen I receive [flag v]\nset size to (100) %\nhide\ngo to [front v] layer\n\nwhen I receive [play game v]\nset [level v] to (world)\nforever\n    broadcast (reset v) and wait\n    broadcast (setup v) and wait\n    Game on\n    repeat until <(EXIT) > []>\n        broadcast (Tick v)\n        Tick\n    end\n    if <(EXIT) = [win]> then\n        broadcast (win 2 v)\n        Game - win\n    else\n        Game - Die\n    end\nend\n\ndefine Game on\nhide\nset size to (72) %\nset [sx v] to [0]\nset [lives v] to [3]\nif <not <(costume [number v]) = [12]>> then\n    set [x v] to (last check point x)\n    set [y v] to (last checkpoint y)\nelse\n    set [x v] to [0]\n    set [y v] to [0]\nend\nset [in air v] to [0]\nset [sy v] to [0]\nset [speed x v] to [0]\nset [exit v] to []\nset [scroll x v] to [0]\nset [scroll y v] to [0]\nclear graphic effects\nshow\n\ndefine Tick\nif <<key (left arrow v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>> then\n    point in direction (-90)\n    if <touching (water v)?> then\n        if <<(costume [number v]) = [3]> or <<(costume [number v]) = [7]> or <<(costume [number v]) = [8]> or <<(costume [number v]) = [9]> or <<(costume [number v]) = [10]> or <<(costume [number v]) = [11]> or <<(costume [number v]) = [12]> or <<(costume [number v]) = [17]> or <<(costume [number v]) = [19]> or <(costume [number v]) = [18]>>>>>>>>>> then\n            change [speed x v] by (-1)\n        else\n            if <<(costume [number v]) = [1]> or <<(costume [number v]) = [2]> or <<(costume [number v]) = [4]> or <<(costume [number v]) = [5]> or <<(costume [number v]) = [6]> or <<(costume [number v]) = [13]> or <<(costume [number v]) = [14]> or <<(costume [number v]) = [15]> or <(costume [number v]) = [16]>>>>>>>>> then\n                change [speed x v] by (-2)\n            else\n                change [speed x v] by (-1)\n            end\n        end\n    else\n        if <<(costume [number v]) = [3]> or <<(costume [number v]) = [7]> or <<(costume [number v]) = [8]> or <<(costume [number v]) = [9]> or <<(costume [number v]) = [10]> or <<(costume [number v]) = [11]> or <<(costume [number v]) = [12]> or <<(costume [number v]) = [17]> or <(costume [number v]) = [18]>>>>>>>>> then\n            change [speed x v] by (-2)\n        else\n            if <<(costume [number v]) = [1]> or <<(costume [number v]) = [2]> or <<(costume [number v]) = [4]> or <<(costume [number v]) = [5]> or <<(costume [number v]) = [6]> or <<(costume [number v]) = [13]> or <<(costume [number v]) = [14]> or <<(costume [number v]) = [15]> or <(costume [number v]) = [16]>>>>>>>>> then\n                change [speed x v] by (-4)\n            else\n                change [speed x v] by (-2)\n            end\n        end\n    end\nend\nif <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n    point in direction (90)\n    if <touching (water v)?> then\n        if <<(costume [number v]) = [3]> or <<(costume [number v]) = [7]> or <<(costume [number v]) = [8]> or <<(costume [number v]) = [9]> or <<(costume [number v]) = [10]> or <<(costume [number v]) = [11]> or <<(costume [number v]) = [12]> or <<(costume [number v]) = [17]> or <(costume [number v]) = [18]>>>>>>>>> then\n            change [speed x v] by (1)\n        else\n            if <<(costume [number v]) = [1]> or <<(costume [number v]) = [2]> or <<(costume [number v]) = [4]> or <<(costume [number v]) = [5]> or <<(costume [number v]) = [6]> or <<(costume [number v]) = [13]> or <<(costume [number v]) = [14]> or <<(costume [number v]) = [15]> or <(costume [number v]) = [16]>>>>>>>>> then\n                change [speed x v] by (2)\n            else\n                change [speed x v] by (1)\n            end\n        end\n    else\n        if <<(costume [number v]) = [3]> or <<(costume [number v]) = [7]> or <<(costume [number v]) = [8]> or <<(costume [number v]) = [9]> or <<(costume [number v]) = [10]> or <<(costume [number v]) = [11]> or <<(costume [number v]) = [12]> or <<(costume [number v]) = [17]> or <(costume [number v]) = [18]>>>>>>>>> then\n            change [speed x v] by (2)\n        else\n            if <<(costume [number v]) = [1]> or <<(costume [number v]) = [2]> or <<(costume [number v]) = [4]> or <<(costume [number v]) = [5]> or <<(costume [number v]) = [6]> or <<(costume [number v]) = [13]> or <<(costume [number v]) = [14]> or <<(costume [number v]) = [15]> or <(costume [number v]) = [16]>>>>>>>>> then\n                change [speed x v] by (4)\n            else\n                change [speed x v] by (2)\n            end\n        end\n    end\nend\nset [speed x v] to ((speed x) * (0.8))\nif <([abs v] of (speed x) ) > [0.9]> then\n    Change Player x by (round (speed x))\nend\nif <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>> then\n    if <(in air) < [4]> then\n        if <<(costume [number v]) = [1]> or <<(costume [number v]) = [2]> or <<(costume [number v]) = [3]> or <<(costume [number v]) = [4]> or <<(costume [number v]) = [5]> or <<(costume [number v]) = [6]> or <<(costume [number v]) = [11]> or <<(costume [number v]) = [12]> or <<(costume [number v]) = [17]> or <<(costume [number v]) = [19]> or <(costume [number v]) = [18]>>>>>>>>>>> then\n            set [sy v] to [16]\n        else\n            set [sy v] to [20]\n        end\n    end\nend\nif <touching (sprite1 v)?> then\nif <<touching (water v)?> or <(costume [number v]) = [18]>> then\n    set [sy v] to (speed 5)\nend\nif <touching (collectibles4 v)?> then\n    set [sy v] to [40]\nend\nif <touching (collectibles9 v)?> then\nif <touching (collectibles9 v)?> then\nif <(sy) > [-15]> then\n    change [sy v] by (-2)\nend\nif <(sy) > [0]> then\n    set [jump through v] to [yes boiz]\nelse\n    set [jump through v] to [no whyyy]\nend\nChange player y by (sy)\nset [scroll x v] to (x)\nif <(SCROLL X) < [0]> then\n    set [scroll x v] to [0]\nend\nif <(SCROLL X) > [5795]> then\n    set [scroll x v] to [5795]\nend\nchange [scroll y v] by (round (((y) - (SCROLL Y)) / (10)))\nif <(SCROLL Y) < [0]> then\n    set [scroll y v] to [0]\nend\nPosition\nif <(y) < [-180]> then\n    set [exit v] to [restart]\nend\nchange [x v] by (8)\nchange [x v] by (-8)\n\nif <key (space v) pressed?> then\n\ndefine Change player y by (sy)\nchange [y v] by (sy)\nchange [in air v] by (1)\nPosition\nTest Die\nrepeat until <not <<touching (collectibles10 v)?> or <<touching (collectibles9 v)?> or <touching (collectibles12 v)?>>>>\n    if <not <(jump through) = [yes boiz]>> then\n        change [y v] by (1)\n        set [in air v] to [0]\n        Position\n        set [sy v] to [0]\n    else\n        stop [this script v]\n    end\nend\nrepeat until <not <<<<touching (sprite1 v)?> or <<touching (collectibles10 v)?> or <touching (collectibles8 v)?>>> or <touching (collectibles9 v)?>> or <<touching (collectibles12 v)?> or <touching (collectibles11 v)?>>>>\n    if <(sy) > [0]> then\n        change [y v] by (-1)\n    else\n        change [y v] by (1)\n        set [in air v] to [0]\n    end\n    Position\n    set [sy v] to [0]\nend\n\ndefine Position\ngo to x: ((x) - (SCROLL X)) y: ((y) - (SCROLL Y))\n\ndefine Change Player x by (sx)\n\nchange [x v] by (sx)\nPosition\nTest Die\nif <<touching (sprite1 v)?> or <<touching (collectibles10 v)?> or <touching (collectibles8 v)?>>> then\n    repeat (12)\n        change [y v] by (1)\n        Position\n        if <not <<touching (sprite1 v)?> or <<touching (collectibles10 v)?> or <touching (collectibles8 v)?>>>> then\n            stop [this script v]\n        end\n    end\n    change [y v] by (-12)\n    if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>> then\n        if <(sx) > [0]> then\n            set [sx v] to [-16]\n        else\n            set [sx v] to [16]\n        end\n        set [in air v] to [0]\n    else\n        set [sx v] to [0]\n    end\n    repeat until <not <<touching (sprite1 v)?> or <<touching (collectibles10 v)?> or <touching (collectibles8 v)?>>>>\n        if <(sx) > [0]> then\n            change [x v] by (-1)\n        else\n            change [x v] by (1)\n        end\n        Position\n    end\nend\n\ndefine Game - Die\nset [exit v] to []\nrepeat (20)\n    change [ghost v] effect by (5)\nend\n\nrepeat (5)\n    hide\n    wait (0.1) seconds\n    show\n    wait (0.1) seconds\nend\nhide\n\nwait (0.5) seconds\n\nshow\n\nchange size by (-)\n\ndefine Game - win\nrepeat (50)\n    point towards (sprite3 v)\n    turn right (65) degrees\n    move ((distance to [sprite3 v]) / (2)) steps\n    change size by (-1)\n    change [ghost v] effect by (1)\nend\nbroadcast (home screen v)\nhide\nchange [level v] by (1)\n\nif <(in air) < [4]> then\n    set [sy v] to [16]\nend\n\ndefine tick 2\n\nbroadcast (Tick v) and wait\n\nswitch costume to (cu v)\n\nwhen flag clicked\nforever\n\nif <<<key (right arrow v) pressed?> or <key (left arrow v) pressed?>> or <<<mouse down?> and <(x position) > (mouse x)>> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n    if <not <<<(costume [number v]) = [9]> or <(costume [number v]) = [10]>> or <(costume [number v]) = [13]>>> then\n        if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n            point in direction (90)\n        end\n        if <<key (left arrow v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>> then\n            point in direction (-90)\n        end\n    end\nelse\n    point in direction (90)\nend\n\nwhen I receive [hide home screen v]\n\nbroadcast (Flag v) and wait\nbroadcast (Play game v) and wait\n\ndefine win\nplay sound [Win v] until done\n\nwhen I receive [win 2 v]\nset volume to (100) %\nif <(EXIT) = [win]> then\n    if <(sound effects) = [on]> then\n        win\n    end\nend\n\nwhen I receive [crystal v]\nif <(sound effects) = [on]> then\n    set volume to (100) %\n    play sound [Collect v] until done\nend\n\nbroadcast (home screen v)\n\nwhen I receive [jump v]\nset [sy v] to [40]\n\nwhen flag clicked\nswitch costume to (costume10 v)\n\nwhen flag clicked\nswitch costume to (costume10 v)\n\nwhen flag clicked\nset [effect 2 v] to [off]\nset [effect v] to [off]\nswitch costume to (costume10 v)\nclear graphic effects\n\nwhen I receive [1 v]\nset [effect 2 v] to [off]\nset [effect v] to [off]\nswitch costume to (costume2 v)\nclear graphic effects\n\nwhen I receive [2 v]\nset [effect 2 v] to [off]\nset [effect v] to [off]\nswitch costume to (costume3 v)\nclear graphic effects\n\nwhen I receive [3 v]\nset [effect 2 v] to [off]\nset [effect v] to [off]\nswitch costume to (costume4 v)\nclear graphic effects\n\nwhen I receive [4 v]\nset [effect 2 v] to [off]\nset [effect v] to [off]\nswitch costume to (costume5 v)\nclear graphic effects\n\nwhen I receive [5 v]\nset [effect 2 v] to [off]\nset [effect v] to [off]\nswitch costume to (costume6 v)\nclear graphic effects\n\nwhen I receive [6 v]\nset [effect 2 v] to [off]\nset [effect v] to [off]\nswitch costume to (costume7 v)\nclear graphic effects\n\nwhen I receive [7 v]\nset [effect 2 v] to [off]\nset [effect v] to [on]\nswitch costume to (costume8 v)\nrepeat until <(effect) = [off]>\n    change [color v] effect by (3)\nend\n\nwhen I receive [8 v]\nset [effect 2 v] to [off]\nset [effect v] to [off]\nswitch costume to (costume9 v)\nclear graphic effects\n\nwhen I receive [9 v]\nset [effect 2 v] to [off]\nset [effect v] to [off]\nswitch costume to (costume11 v)\nclear graphic effects\n\nwhen I receive [10 v]\nset [effect 2 v] to [off]\nset [effect v] to [off]\nswitch costume to (costume12 v)\nclear graphic effects\n\nwhen I receive [11 v]\nset [effect v] to [off]\nset [effect 2 v] to [on]\nswitch costume to (costume10 v)\nclear graphic effects\n\nwhen I receive [12 v]\nset [effect v] to [off]\nset [effect 2 v] to [off]\nswitch costume to (costume13 v)\nclear graphic effects\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [11]> then\n        if <key (space v) pressed?> then\n            set [ghost v] effect to (80)\n            set [can get hurt v] to [false]\n        else\n            clear graphic effects\n            set [can get hurt v] to [true]\n        end\n    end\nend\n\nwhen I receive [jump 2  v]\nset [sy v] to [20]\n\nwhen I receive [14 v]\nset [effect 2 v] to [off]\nset [effect v] to [off]\nswitch costume to (costume10 v)\nclear graphic effects\n\nwhen I receive [13 v]\nset [effect 2 v] to [off]\nset [effect v] to [off]\nswitch costume to (costume1 v)\nclear graphic effects\n\nwhen flag clicked\nset [jumps v] to [0]\nforever\n    if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>> then\n        change [jumps v] by (1)\n        wait (0.65) seconds\n    end\nend\n\nwhen flag clicked\nrepeat until <touching (collectibles v)?>\n    go to [back v] layer\n    set [last check point x v] to [0]\n    set [last checkpoint y v] to [0]\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    go [forward v] (1000) layers\nend\n\ngo [backward v] (0) layers\n\nif <key (up arrow v) pressed?> then\n    set [sy v] to [5]\nelse\n    set [sy v] to [-0.2]\nend\n\n\n\nwhen flag clicked\nforever\n    set [x position v] to (x)\n    set [y position v] to (y)\nend\n\nwhen flag clicked\nforever\n    if <(lives) = [0]> then\n        set [exit v] to [restart]\n    end\nend\n\nwhen flag clicked\nforever\n    if <<<(costume [number v]) = [12]> and <touching (water v)?>> or <<<touching (danger4 v)?> or <<touching (collectibles3 v)?> or <<touching (danger2 v)?> or <<touching (sprite12 v)?> and <(LEVEL) = [4]>>>>> and <not <(costume [number v]) = [12]>>>> then\n        if <(can get hurt) = [true]> then\n            broadcast (show v)\n            change [lives v] by (-1)\n            broadcast (refresh v)\n            repeat (3)\n                set [ghost v] effect to (50)\n                wait (0.2) seconds\n                set [ghost v] effect to (0)\n                wait (0.2) seconds\n            end\n        end\n    end\n    if <not <<<(costume [number v]) = [12]> and <touching (water v)?>> or <<<touching (danger4 v)?> or <<touching (collectibles3 v)?> or <<touching (danger2 v)?> or <<touching (sprite12 v)?> and <(LEVEL) = [4]>>>>> and <not <(costume [number v]) = [12]>>>>> then\n        if <not <(costume [number v]) = [17]>> then\n            set [ghost v] effect to (0)\n        end\n    end\nend\n\nrepeat until <not <<touching (sprite1 v)?> or <<touching (collectibles10 v)?> or <touching (collectibles8 v)?>>>>\n    if <(sy) > [0]> then\n        change [y v] by (-1)\n    else\n        change [y v] by (1)\n        set [in air v] to [0]\n    end\n    Position\n    set [sy v] to [0]\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [3]> then\n        change [color v] effect by (3)\n    else\n        set [color v] effect to (0)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [17]> then\n        set [can get hurt v] to [false]\n        repeat (pick random (1) to (10))\n            set [ghost v] effect to (pick random (0) to (80))\n        end\n        wait (pick random (0) to (2)) seconds\n    else\n        set [can get hurt v] to [true]\n    end\nend\n\nif <key (space v) pressed?> then\n\ndefine Test Die\n\nwhen flag clicked\nset [can get hurt v] to [true]\nset [coins v] to [0]\n\nwhen flag clicked\nset [1 v] to []\nset [2 v] to []\nset [3 v] to []\nset [4 v] to []\nset [5 v] to []\nset [6 v] to []\nset [7 v] to []\nset [8 v] to []\nset [9 v] to []\nset [10 v] to []\nset [11 v] to []\nset [12 v] to []\nset [13 v] to []\nset [14 v] to []\nset [15 v] to []\nset [16 v] to []\nset [17 v] to []\nset [18 v] to []\nset [costume # v] to [19]\nforever\n    switch costume to (costume #)\nend\n\nwhen I receive [setup v]\n\n@collectibles\n\nwhen I receive [flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <touching (cube v)?> then\n    if <(costume [number v]) = [1]> then\n        switch costume to (green flag2 v)\n        set [last check point x v] to (x)\n        set [last checkpoint y v] to ((y) + (10))\n    end\nend\n\nchange [checkpoint v] by (1)\n\nbroadcast (Tick v) and wait\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at x: (x) y: (y)\nchange [collected max v] by (1)\nset [x v] to (x)\nset [y v] to (y)\ncreate clone of (_myself_ v)\n\nnext costume\n\nClone at x: [892] y: [538]\n\nClone at x: [650] y: [367]\nClone at x: [893] y: [510]\nClone at x: [885] y: [556]\n\nwhen flag clicked\nset [checkpoint v] to [0]\n\nClone at x: [978] y: [210]\nClone at x: [997] y: [220]\nClone at x: [1020] y: [229]\nClone at x: [1050] y: [211]\nClone at x: [1092] y: [204]\n\nwhen I start as a clone\nforever\n    go to [front v] layer\n    clear graphic effects\nend\n\nwhen I start as a clone\nforever\n\ndelete this clone\n\nplay sound [Coin v] until done\n\nclear sound effects\n\nwhen flag clicked\nforever\n\nchange [coins v] by (1)\nif <(coins) = (COLLECTED MAX)> then\n    broadcast (Open portal v)\nend\nbroadcast (crystal v)\ndelete this clone\n\nwhen flag clicked\nswitch costume to (green flag v)\nclear sound effects\nhide\nset [x v] to [0]\nset [collected max v] to [0]\nset [y v] to [0]\nset size to (100) %\nClone at x: [830] y: [40]\nClone at x: [2600] y: [75]\nClone at x: [4750] y: [-60]\nClone at x: [100000] y: [75]\n\nforever\n    if <(checkpoints) = [yes]> then\nend\n\n@danger4\n\nwhen I receive [flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (costume5 v)\nClone at x: [360] y: [0]\nClone at x: [500] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [500] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\nforever\n    go to [front v] layer\n    go [forward v] (50) layers\nend\n\n@Sprite1\n\nwhen I receive [flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (costume1 v)\nClone at x: [360] y: [0]\nClone at x: [500] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [0] y: [500]\nClone at x: [360] y: [-500]\nClone at x: [600] y: [500]\nClone at x: [-240] y: [-500]\nClone at x: [360] y: [0]\nClone at x: [360] y: [100]\nClone at x: [360] y: [0]\nClone at x: [500] y: [0]\nClone at x: [500] y: [0]\nClone at x: [360] y: [0]\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\nforever\n    go to [front v] layer\n    go [backward v] (100) layers\nend\n\nwhen flag clicked\nif <(costume [number v]) = [20]> then\n    forever\n        repeat (100)\n            change [y v] by (2)\n        end\n        repeat (100)\n            change [y v] by (-2)\n        end\n    end\nend\n\nClone at x: [360] y: [0]\n\n@collectibles2\n\nwhen I receive [flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <touching (cube v)?> then\n    if <(size) = [100]> then\n        change [coins v] by (1)\n    else\n        change [coins v] by (100)\n    end\n    delete this clone\nend\n\nbroadcast (Tick v) and wait\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at x: (x) y: (y)\nchange [collected max v] by (1)\nset [x v] to (x)\nset [y v] to (y)\ncreate clone of (_myself_ v)\n\nnext costume\n\nClone at x: [892] y: [538]\n\nClone at x: [650] y: [367]\nClone at x: [893] y: [510]\nClone at x: [885] y: [556]\n\nwhen flag clicked\nset [checkpoint v] to [0]\n\nClone at x: [978] y: [210]\nClone at x: [997] y: [220]\nClone at x: [1020] y: [229]\nClone at x: [1050] y: [211]\nClone at x: [1092] y: [204]\n\nwhen I start as a clone\ngo to [front v] layer\nclear graphic effects\n\nwhen I start as a clone\nforever\n\ndelete this clone\n\nplay sound [Coin v] until done\n\nclear sound effects\n\nwhen flag clicked\nforever\n\nwhen I receive [setup v]\n\nClone at x: [5700] y: [270]\nClone at x: [5700] y: [225]\nClone at x: [5650] y: [225]\nClone at x: [5650] y: [270]\n\nClone at x: [100000] y: [40]\n\nwhen I start as a clone\nforever\n    go to [front v] layer\n    next costume\nend\n\nif <not <touching (cube v)?>> then\n    switch costume to (coin v)\n    repeat (15)\n    end\nend\n\nwhen [space v] key pressed\n\ndelete this clone\n\nwhen I receive [setup v]\n\nwhen flag clicked\nset [checkpoints v] to [yes]\nswitch costume to (green flag v)\nclear sound effects\nhide\nset [x v] to [0]\nset [collected max v] to [0]\nset [y v] to [0]\nset size to (100) %\nClone at x: [950] y: [40]\nClone at x: [1000] y: [40]\nClone at x: [1050] y: [40]\nClone at x: [1100] y: [40]\nClone at x: [1150] y: [40]\nClone at x: [1800] y: [0]\nClone at x: [1850] y: [0]\nClone at x: [1900] y: [0]\nClone at x: [1950] y: [0]\nClone at x: [2000] y: [0]\nClone at x: [2050] y: [0]\nClone at x: [2100] y: [0]\nClone at x: [2150] y: [0]\nClone at x: [2675] y: [70]\nClone at x: [2725] y: [70]\nClone at x: [2775] y: [70]\nClone at x: [2825] y: [70]\nClone at x: [2875] y: [70]\nClone at x: [4525] y: [120]\nClone at x: [4575] y: [120]\nClone at x: [4625] y: [120]\nClone at x: [4525] y: [170]\nClone at x: [4575] y: [170]\nClone at x: [4625] y: [170]\nClone at x: [4525] y: [220]\nClone at x: [4575] y: [220]\nClone at x: [4625] y: [220]\nClone at x: [4525] y: [270]\nClone at x: [4575] y: [270]\nClone at x: [4625] y: [270]\nClone at x: [4525] y: [320]\nClone at x: [4575] y: [320]\nClone at x: [4625] y: [320]\nClone at x: [1900] y: [815]\nClone at x: [1950] y: [815]\nClone at x: [2000] y: [815]\nClone at x: [3125] y: [840]\nClone at x: [3075] y: [840]\nClone at x: [3025] y: [840]\nClone at x: [2827] y: [800]\nClone at x: [2827] y: [850]\nClone at x: [2827] y: [900]\nClone at x: [2827] y: [950]\nClone at x: [2827] y: [1000]\nClone at x: [2827] y: [1050]\nClone at x: [2827] y: [1100]\nClone at x: [2827] y: [1150]\nClone at x: [5750] y: [225]\nClone at x: [5800] y: [225]\nClone at x: [5850] y: [225]\nClone at x: [5900] y: [225]\nClone at x: [5950] y: [225]\nClone at x: [5750] y: [270]\nClone at x: [5800] y: [270]\nClone at x: [5850] y: [270]\nClone at x: [5900] y: [270]\nClone at x: [5950] y: [270]\nClone at x: [325] y: [390]\nClone at x: [375] y: [390]\nClone at x: [425] y: [390]\nClone at x: [475] y: [390]\nClone at x: [525] y: [390]\nClone at x: [575] y: [390]\nClone at x: [999999] y: [390]\nClone at x: [3425] y: [155]\nClone at x: [3475] y: [185]\nClone at x: [3525] y: [215]\nClone at x: [3575] y: [245]\nClone at x: [3625] y: [275]\nClone at x: [3675] y: [305]\nClone at x: [3725] y: [334]\nClone at x: [3775] y: [363]\nClone at x: [3825] y: [392]\nClone at x: [3875] y: [421]\nClone at x: [3925] y: [450]\nClone at x: [99999999] y: [0]\nClone at x: [4535] y: [720]\nClone at x: [4585] y: [720]\nClone at x: [4635] y: [720]\nset size to (250) %\nClone at x: [4260] y: [725]\nset size to (100) %\nClone at x: [5550] y: [710]\nClone at x: [5600] y: [710]\nClone at x: [5650] y: [710]\nClone at x: [5700] y: [710]\nClone at x: [4385] y: [645]\nClone at x: [4435] y: [645]\nClone at x: [4485] y: [645]\nClone at x: [4535] y: [645]\nset size to (250) %\nClone at x: [5970] y: [715]\nClone at x: [99999999] y: [0]\n\n@collectibles4\n\nwhen I receive [flag v]\nhide\n\nwhen I receive [tick v]\nswitch costume to (1 v)\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <touching (cube v)?> then\n    repeat (8)\n        next costume\n    end\n    repeat (8)\n        switch costume to ((costume [number v]) - (1))\n    end\nend\n\nbroadcast (Tick v) and wait\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nchange [collected max v] by (1)\nset [x v] to (x)\nset [y v] to (y)\ncreate clone of (_myself_ v)\n\nnext costume\n\nClone at x: [892] y: [538]\n\nClone at x: [650] y: [367]\nClone at x: [893] y: [510]\nClone at x: [885] y: [556]\n\nwhen flag clicked\nset [checkpoint v] to [0]\n\nClone at x: [978] y: [210]\nClone at x: [997] y: [220]\nClone at x: [1020] y: [229]\nClone at x: [1050] y: [211]\nClone at x: [1092] y: [204]\n\nwhen I start as a clone\ngo to [front v] layer\nclear graphic effects\n\nwhen I start as a clone\nforever\n\ndelete this clone\n\nplay sound [Coin v] until done\n\nclear sound effects\n\nwhen flag clicked\nforever\n\nwhen I receive [setup v]\nset [checkpoints v] to [yes]\nswitch costume to (green flag v)\nclear sound effects\nhide\nset [x v] to [0]\nset [collected max v] to [0]\nset [y v] to [0]\nset size to (100) %\nClone at x: [-100] y: [-65]\nClone at x: [2515] y: [60]\nClone at x: [2830] y: [730]\nClone at x: [-200] y: [380]\nClone at x: [1225] y: [510]\n\nwhen I start as a clone\nforever\n    set size to (100) %\n    next costume\nend\n\nwhen I start as a clone\nforever\n    go to [front v] layer\n    go [backward v] (150) layers\nend\n\n@collectibles3\n\nwhen I receive [flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nif <touching (cube v)?> then\n    set [exit v] to [restart]\nend\n\nbroadcast (Tick v) and wait\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nchange [collected max v] by (1)\nset [x v] to (x)\nset [y v] to (y)\ncreate clone of (_myself_ v)\n\nnext costume\n\nClone at x: [892] y: [538]\n\nClone at x: [650] y: [367]\nClone at x: [893] y: [510]\nClone at x: [885] y: [556]\n\nwhen flag clicked\nset [checkpoint v] to [0]\n\nClone at x: [978] y: [210]\nClone at x: [997] y: [220]\nClone at x: [1020] y: [229]\nClone at x: [1050] y: [211]\nClone at x: [1092] y: [204]\n\nwhen I start as a clone\ngo to [back v] layer\nclear graphic effects\n\nwhen I start as a clone\nforever\n    go to [front v] layer\n    go [backward v] (40) layers\nend\n\ndelete this clone\n\nplay sound [Coin v] until done\n\nclear sound effects\n\nwhen flag clicked\nforever\n\nwhen I receive [setup v]\nset [checkpoints v] to [yes]\nswitch costume to (green flag v)\ngo to [back v] layer\nclear sound effects\nhide\nset [x v] to [0]\nset [collected max v] to [0]\nset [y v] to [0]\nset size to (100) %\nClone at x: [4155] y: [-90]\nClone at x: [4350] y: [5]\nClone at x: [4545] y: [-90]\nClone at x: [5020] y: [300]\nClone at x: [5220] y: [300]\nClone at x: [5320] y: [175]\nClone at x: [4920] y: [175]\nClone at x: [5020] y: [50]\nClone at x: [5220] y: [50]\nClone at x: [100000] y: [-75]\n\nClone at x: [5120] y: [175]\n\nwhen I start as a clone\nforever\n    turn right (10) degrees\nend\n\n@collectibles5\n\nwhen I receive [flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <touching (cube v)?> then\n    set [open 4 v] to [yes]\n    delete this clone\nend\n\nbroadcast (Tick v) and wait\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at x: (x) y: (y)\nchange [collected max v] by (1)\nset [x v] to (x)\nset [y v] to (y)\ncreate clone of (_myself_ v)\n\nnext costume\n\nClone at x: [892] y: [538]\n\nClone at x: [650] y: [367]\nClone at x: [893] y: [510]\nClone at x: [885] y: [556]\n\nwhen flag clicked\nset [checkpoint v] to [0]\n\nClone at x: [978] y: [210]\nClone at x: [997] y: [220]\nClone at x: [1020] y: [229]\nClone at x: [1050] y: [211]\nClone at x: [1092] y: [204]\n\nwhen I start as a clone\ngo to [front v] layer\nclear graphic effects\n\nwhen I start as a clone\nforever\n\ndelete this clone\n\nplay sound [Coin v] until done\n\nclear sound effects\n\nwhen flag clicked\nforever\n\nwhen I start as a clone\nforever\n    go to [front v] layer\n    set size to (100) %\nend\n\nwhen flag clicked\nset [open 2 v] to [no]\nset [open 4 v] to [0]\nset [checkpoints v] to [yes]\nswitch costume to (key v)\nclear sound effects\nhide\nset [x v] to [0]\nset [collected max v] to [0]\nset [y v] to [0]\nset size to (100) %\nClone at x: [5120] y: [175]\nClone at x: [1000000] y: [175]\n\n@collectibles6\n\nwhen I receive [flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <(open 4) = [yes]> then\n    switch costume to (key2 v)\nelse\n    switch costume to (key v)\nend\n\nbroadcast (Tick v) and wait\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\n\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nchange [collected max v] by (1)\nset [x v] to (x)\nset [y v] to (y)\ncreate clone of (_myself_ v)\n\nnext costume\n\nClone at x: [892] y: [538]\n\nClone at x: [650] y: [367]\nClone at x: [893] y: [510]\nClone at x: [885] y: [556]\n\nwhen flag clicked\nset [checkpoint v] to [0]\n\nClone at x: [978] y: [210]\nClone at x: [997] y: [220]\nClone at x: [1020] y: [229]\nClone at x: [1050] y: [211]\nClone at x: [1092] y: [204]\n\nwhen I start as a clone\ngo to [front v] layer\nclear graphic effects\n\nwhen I start as a clone\nforever\n\ndelete this clone\n\nplay sound [Coin v] until done\n\nclear sound effects\n\nwhen flag clicked\nforever\n\nwhen I receive [setup v]\n\nwhen I start as a clone\nforever\n    go to [front v] layer\n    set size to (100) %\nend\n\nwhen I receive [open v]\n\nwhen flag clicked\nset [checkpoints v] to [yes]\nswitch costume to (key v)\nclear sound effects\nhide\nset [x v] to [0]\nset [collected max v] to [0]\nset [y v] to [0]\nset size to (100) %\nClone at x: [4235] y: [195]\n\n@Sprite3\n\nwhen I receive [flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (costume1 v)\nClone at x: [360] y: [0]\nClone at x: [500] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [0] y: [500]\nClone at x: [360] y: [-500]\nClone at x: [600] y: [500]\nClone at x: [-240] y: [-500]\nClone at x: [1000000] y: [0]\nClone at x: [600] y: [0]\nClone at x: [360] y: [0]\nClone at x: [999999] y: [0]\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\nforever\n    go to [back v] layer\n    go [forward v] (3) layers\nend\n\nwhen [space v] key pressed\n\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [0] y: [200]\nClone at x: [999900000009] y: [0]\n\n@Sprite2\n\nwhen I receive [flag v]\nhide\n\nwhen I receive [tick v]\nposition ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (costume1 v)\nClone at  y: [360]\nClone at  y: [360]\nClone at  y: [360]\nClone at  y: [360]\nClone at  y: [999999]\n\ndefine position (y)\nset y to (y)\nif <(y) = (y position)> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at  y: (y)\ncreate clone of (_myself_ v)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\nforever\n    go to [back v] layer\n    go [backward v] (10000000000) layers\nend\n\n@collectibles7\n\nwhen I receive [flag v]\nhide\n\nwhen I receive [tick v]\n\nbroadcast (Tick v) and wait\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at x: (x) y: (y)\nchange [collected max v] by (1)\nset [x v] to (x)\nset [y v] to (y)\ncreate clone of (_myself_ v)\n\nnext costume\n\nClone at x: [892] y: [538]\n\nClone at x: [650] y: [367]\nClone at x: [893] y: [510]\nClone at x: [885] y: [556]\n\nwhen flag clicked\nset [checkpoint v] to [0]\n\nClone at x: [978] y: [210]\nClone at x: [997] y: [220]\nClone at x: [1020] y: [229]\nClone at x: [1050] y: [211]\nClone at x: [1092] y: [204]\n\nwhen I start as a clone\ngo to [front v] layer\nclear graphic effects\n\nwhen I start as a clone\nforever\n\ndelete this clone\n\nplay sound [Coin v] until done\n\nclear sound effects\n\nwhen flag clicked\nforever\n\nwhen I start as a clone\nforever\n    go to [front v] layer\n    set size to (100) %\nend\n\nwhen flag clicked\nset [open 3 v] to [no]\nset [checkpoints v] to [yes]\nswitch costume to (key v)\nclear sound effects\nhide\nset [x v] to [0]\nset [collected max v] to [0]\nset [y v] to [0]\nset size to (100) %\nClone at x: [-100] y: [750]\nClone at x: [1000000] y: [175]\n\nwhen I start as a clone\nforever\n    position ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n    if <touching (cube v)?> then\n        set [open 10 v] to [yes]\n        wait (0.5) seconds\n        delete this clone\n    end\nend\n\n@Sprite5\n\n@Sprite4\n\ndefine Smooth Glide x: (x) y: (y) speed: (speed)\nrepeat until <<(round (x position)) = (round (x))> and <(round (y position)) = (round (y))>>\n    change x by (((round (x)) - (round (x position))) / (speed))\n    change y by (((round (y)) - (round (y position))) / (speed))\nend\ngo to x: (x) y: (y)\n\nwhen flag clicked\nwait (0.1) seconds\nset [print v] to [no]\nset [menu v] to [yes]\nswitch costume to (costume1 v)\ngo to x: (0) y: (280)\nforever\n    set [ghost v] effect to (20)\n    if <(menu) = [yes]> then\n        if <touching (mouse-pointer v)?> then\n            next costume\n            broadcast (clone v)\n            set [print v] to [yes]\n            Smooth Glide x: (0) y: (240) speed: (4)\n            wait until <not <touching (mouse-pointer v)?>>\n            switch costume to (costume1 v)\n            broadcast (close v)\n            set [print v] to [no]\n            Smooth Glide x: (0) y: (280) speed: (5)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <<(costume [number v]) = [1]> or <(costume [number v]) = [2]>> then\n        go to [front v] layer\n        go [forward v] (1000000000) layers\n        broadcast (front layer v)\n        stop [this script v]\n    end\nend\n\nwhen I receive [show v]\n\nset [menu v] to [no]\nnext costume\nbroadcast (clone v)\nSmooth Glide x: (0) y: (240) speed: (4)\nwait until <touching (mouse-pointer v)?>\nswitch costume to (costume1 v)\nbroadcast (close v)\nSmooth Glide x: (0) y: (280) speed: (5)\nset [menu v] to [yes]\n\nwhen I receive [front layer v]\nforever\n    if <<(costume [number v]) = [1]> or <(costume [number v]) = [2]>> then\n        go to [front v] layer\n        go [forward v] (1000000000) layers\n    end\nend\n\n@Sprite6\n\nwhen flag clicked\nswitch costume to (1 v)\nhide\n\nwhen I receive [close v]\ndelete this clone\n\nwhen I start as a clone\nshow\nclear graphic effects\nset [ghost v] effect to (100)\nset size to (100) %\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nforever\n    if <not <<(costume [number v]) = [7]> or <<(costume [number v]) = [8]> or <(costume [number v]) = [9]>>>> then\n        go to [front v] layer\n        if <touching (mouse-pointer v)?> then\n            if <(size) = [100]> then\n                if <(sound) = [yes]> then\n                    start sound [Touch v]\n                end\n            end\n            repeat until <(size) = [110]>\n                change size by (5)\n                change [brightness v] effect by (5)\n            end\n            set size to (110) %\n            set [brightness v] effect to (10)\n        else\n            repeat until <(size) = [100]>\n                change size by (-5)\n                change [brightness v] effect by (-5)\n            end\n            set size to (100) %\n            set [brightness v] effect to (0)\n        end\n    end\nend\n\nwait until <touching (mouse-pointer v)?>\n\nwhen I start as a clone\nforever\n    go to [front v] layer\nend\n\nwhen I receive [clone v]\nif <(music on?) = [yes]> then\n    clone icon at x: [-215] y: [152] icon number [1]\nelse\n    clone icon at x: [-215] y: [152] icon number [2]\nend\nif <(sound) = [yes]> then\n    clone icon at x: [-165] y: [152] icon number [3]\nelse\n    clone icon at x: [-165] y: [152] icon number [4]\nend\nclone icon at x: [-78] y: [152] icon number [5]\nif <(lives) = [1]> then\n    clone icon at x: [15] y: [152] icon number [7]\nend\nif <(lives) = [2]> then\n    clone icon at x: [15] y: [152] icon number [8]\nend\nif <(lives) = [3]> then\n    clone icon at x: [15] y: [152] icon number [9]\nend\n\nclone icon at x: [215] y: [152] icon number [6]\n\ndefine clone icon at x: (x) y: (y) icon number (icon)\nswitch costume to (icon)\ngo to x: (x) y: (y)\ncreate clone of (_myself_ v)\n\nwhen [space v] key pressed\n\nset size to (110) %\n\nwhen this sprite clicked\nif <(costume [number v]) = [1]> then\n    switch costume to (2 v)\n    set [music on? v] to [no]\n    stop [this script v]\nend\nif <(costume [number v]) = [2]> then\n    switch costume to (1 v)\n    set [music on? v] to [yes]\n    stop [this script v]\nend\nif <(costume [number v]) = [3]> then\n    switch costume to (4 v)\n    set [sound v] to [no]\n    stop [this script v]\nend\nif <(costume [number v]) = [4]> then\n    set [sound v] to [yes]\n    switch costume to (3 v)\n    stop [this script v]\nend\nif <(costume [number v]) = [5]> then\n    broadcast (open shop v)\n    stop [this script v]\nend\nif <(costume [number v]) = [6]> then\n    set [exit v] to [restart]\n    stop [this script v]\nend\n\nwhen flag clicked\nset [music on? v] to [yes]\nset [sound v] to [yes]\n\nrepeat (2)\n\nwhen I receive [refresh v]\nbroadcast (menu v)\n\nwhen I receive [setup v]\nbroadcast (refresh v)\n\nwhen I start as a clone\nforever\n    wait (0.1) seconds\n    if <<(costume [number v]) = [7]> or <<(costume [number v]) = [8]> or <(costume [number v]) = [9]>>> then\n        if <(lives) = [3]> then\n            switch costume to (love \(2\)3 v)\n        else\n            if <(lives) = [2]> then\n                switch costume to (love \(2\)2 v)\n            else\n                switch costume to (love \(2\) v)\n            end\n        end\n    end\nend\n\n@water\n\nwhen I receive [flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nset [ghost v] effect to (50)\nswitch costume to (costume1 v)\nClone at x: [360] y: [0]\nClone at x: [600] y: [0]\nClone at x: [360] y: [0]\nClone at x: [600] y: [0]\nClone at x: [360] y: [0]\nClone at x: [600] y: [0]\nClone at x: [360] y: [0]\nClone at x: [600] y: [0]\nClone at x: [360] y: [0]\nClone at x: [600] y: [0]\nClone at x: [800] y: [0]\nClone at x: [800] y: [0]\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\nforever\n    go to [front v] layer\n    go [backward v] (175) layers\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    go [backward v] (5) layers\nend\n\nwhen flag clicked\nforever\n    go to [back v] layer\nend\n\n@Sprite7\n\nwhen flag clicked\nforever\n    front\nend\n\nfront\n\ndefine front\ngo to [front v] layer\ngo to [front v] layer\ngo to [front v] layer\ngo to [front v] layer\ngo to [front v] layer\ngo to [front v] layer\ngo to [front v] layer\ngo to [front v] layer\n\ndefine Smooth Glide x: (x) y: (y) speed: (speed)\nrepeat until <<(round (x position)) = (round (x))> and <(round (y position)) = (round (y))>>\n    change x by (((round (x)) - (round (x position))) / (speed))\n    change y by (((round (y)) - (round (y position))) / (speed))\nend\ngo to x: (x) y: (y)\n\nwhen I receive [open shop v]\nset [ghost v] effect to (20)\nSmooth Glide x: (0) y: (-100) speed: (5)\nset [shop open? v] to [yes]\nwait (2) seconds\nwait until <not <touching (mouse-pointer v)?>>\nset [shop open? v] to [no]\nbroadcast (close shop v)\nSmooth Glide x: (0) y: (-310) speed: (4)\nrepeat (2)\n    change [ghost v] effect by (40)\nend\n\nwhen flag clicked\nset [shop open? v] to [no]\ngo to x: (0) y: (-310)\nset [ghost v] effect to (100)\n\ngo to [front v] layer\n\ngo [backward v] (10) layers\n\nwhen I receive [open shop v]\nforever\n    front\n    go [backward v] (10) layers\nend\n\n@Sprite8\n\ndefine clone (item) at x: (x) y: (y)\nswitch costume to (item)\ngo to x: (x) y: (y)\nset [clone id v] to [item]\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nhide\n\nwhen I receive [open shop v]\nclone [1] at x: [-190] y: [5]\nclone [2] at x: [-115] y: [5]\nclone [3] at x: [-40] y: [5]\nclone [4] at x: [35] y: [5]\nclone [5] at x: [110] y: [5]\nclone [6] at x: [185] y: [5]\nclone [7] at x: [-190] y: [-70]\nclone [8] at x: [-115] y: [-70]\nclone [9] at x: [-40] y: [-70]\nclone [10] at x: [35] y: [-70]\nclone [11] at x: [110] y: [-70]\nclone [12] at x: [185] y: [-70]\nclone [13] at x: [-190] y: [-145]\nclone [14] at x: [-115] y: [-145]\nclone [15] at x: [-40] y: [-145]\nclone [16] at x: [35] y: [-145]\nclone [17] at x: [110] y: [-145]\nclone [18] at x: [185] y: [-145]\nclone info\n\nwhen I start as a clone\nset [ghost v] effect to (100)\nshow\nrepeat (10)\n    change [ghost v] effect by (-10)\n    go to [front v] layer\nend\nforever\n    go to [front v] layer\nend\n\ngo [forward v] (160) layers\n\nwhen I receive [close shop v]\ndelete this clone\n\nwhen I start as a clone\nif <(clone ID) = [item]> then\n    forever\n        if <touching (mouse-pointer v)?> then\n            if <(size) = [100]> then\n                if <(sound) = [yes]> then\n                    set volume to (100) %\n                    start sound [Touch v]\n                end\n            end\n            repeat until <(size) = [110]>\n                change size by (5)\n                change [brightness v] effect by (5)\n            end\n            set size to (110) %\n            set [brightness v] effect to (10)\n        else\n            repeat until <(size) = [100]>\n                change size by (-5)\n                change [brightness v] effect by (-5)\n            end\n            set size to (100) %\n            set [brightness v] effect to (0)\n        end\n    end\nend\n\ngo to [front v] layer\n\nwhen I start as a clone\nif <(clone ID) = [item]> then\n    forever\n        if <(costume [number v]) = [3]> then\n            change [color v] effect by (3)\n        else\n            if <(costume [number v]) = [17]> then\n                repeat (5)\n                    set [ghost v] effect to (pick random (0) to (50))\n                    wait (pick random (0) to (0.1)) seconds\n                end\n                wait (pick random (0) to (0.5)) seconds\n            else\n                if <(costume [number v]) = [4]> then\n                    go [backward v] (1) layers\n                end\n            end\n        end\n    end\nend\n\nwhen I start as a clone\nif <(clone ID) = [item]> then\n    forever\n        check if touching mouse\n    end\nend\n\ndefine check if touching mouse\nif <touching (mouse-pointer v)?> then\n    set [item v] to (costume [name v])\nend\n\nwhen I start as a clone\nforever\n    if <touching (sprite16 v)?> then\n        set [touching mouse? v] to [yes]\n    else\n        set [touching mouse? v] to [no]\n    end\nend\n\nwhen this sprite clicked\nif <(costume [number v]) = [1]> then\n    if <(1) > []> then\n        set [costume # v] to (costume [number v])\n    else\n        if <(coins) > [9]> then\n            change [coins v] by (-10)\n            set [costume # v] to (costume [number v])\n            set [1 v] to [bought]\n        end\n    end\nelse\n    if <(costume [number v]) = [2]> then\n        if <(2) > []> then\n            set [costume # v] to (costume [number v])\n        else\n            if <(coins) > [9]> then\n                change [coins v] by (-10)\n                set [costume # v] to (costume [number v])\n                set [2 v] to [bought]\n            end\n        end\n    else\n        if <(costume [number v]) = [3]> then\n            if <(3) > []> then\n                set [costume # v] to (costume [number v])\n            else\n                if <(coins) > [9]> then\n                    change [coins v] by (-10)\n                    set [costume # v] to (costume [number v])\n                    set [3 v] to [bought]\n                end\n            end\n        else\n            if <(costume [number v]) = [4]> then\n                if <(4) > []> then\n                    set [costume # v] to (costume [number v])\n                else\n                    if <(coins) > [9]> then\n                        change [coins v] by (-10)\n                        set [costume # v] to (costume [number v])\n                        set [4 v] to [bought]\n                    end\n                end\n            else\n                if <(costume [number v]) = [5]> then\n                    if <(5) > []> then\n                        set [costume # v] to (costume [number v])\n                    else\n                        if <(coins) > [9]> then\n                            change [coins v] by (-10)\n                            set [costume # v] to (costume [number v])\n                            set [5 v] to [bought]\n                        end\n                    end\n                else\n                    if <(costume [number v]) = [6]> then\n                        if <(6) > []> then\n                            set [costume # v] to (costume [number v])\n                        else\n                            if <(coins) > [9]> then\n                                change [coins v] by (-10)\n                                set [costume # v] to (costume [number v])\n                                set [6 v] to [bought]\n                            end\n                        end\n                    else\n                        if <(costume [number v]) = [7]> then\n                            if <(7) > []> then\n                                set [costume # v] to (costume [number v])\n                            else\n                                if <(coins) > [19]> then\n                                    change [coins v] by (-20)\n                                    set [costume # v] to (costume [number v])\n                                    set [7 v] to [bought]\n                                end\n                            end\n                        else\n                            if <(costume [number v]) = [8]> then\n                                if <(8) > []> then\n                                    set [costume # v] to (costume [number v])\n                                else\n                                    if <(coins) > [19]> then\n                                        change [coins v] by (-20)\n                                        set [costume # v] to (costume [number v])\n                                        set [8 v] to [bought]\n                                    end\n                                end\n                            else\n                                if <(costume [number v]) = [9]> then\n                                    if <(9) > []> then\n                                        set [costume # v] to (costume [number v])\n                                    else\n                                        if <(coins) > [19]> then\n                                            change [coins v] by (-20)\n                                            set [costume # v] to (costume [number v])\n                                            set [9 v] to [bought]\n                                        end\n                                    end\n                                else\n                                    if <(costume [number v]) = [10]> then\n                                        if <(10) > []> then\n                                            set [costume # v] to (costume [number v])\n                                        else\n                                            if <(coins) > [19]> then\n                                                change [coins v] by (-20)\n                                                set [costume # v] to (costume [number v])\n                                                set [10 v] to [bought]\n                                            end\n                                        end\n                                    else\n                                        if <(costume [number v]) = [11]> then\n                                            if <(11) > []> then\n                                                set [costume # v] to (costume [number v])\n                                            else\n                                                if <(coins) > [19]> then\n                                                    change [coins v] by (-20)\n                                                    set [costume # v] to (costume [number v])\n                                                    set [11 v] to [bought]\n                                                end\n                                            end\n                                        else\n                                            if <(costume [number v]) = [12]> then\n                                                if <(12) > []> then\n                                                    set [costume # v] to (costume [number v])\n                                                else\n                                                    if <(coins) > [19]> then\n                                                        change [coins v] by (-20)\n                                                        set [costume # v] to (costume [number v])\n                                                        set [12 v] to [bought]\n                                                    end\n                                                end\n                                            else\n                                                if <(costume [number v]) = [13]> then\n                                                    if <(13) > []> then\n                                                        set [costume # v] to (costume [number v])\n                                                    else\n                                                        if <(coins) > [49]> then\n                                                            change [coins v] by (-50)\n                                                            set [costume # v] to (costume [number v])\n                                                            set [13 v] to [bought]\n                                                        end\n                                                    end\n                                                else\n                                                    if <(costume [number v]) = [14]> then\n                                                        if <(14) > []> then\n                                                            set [costume # v] to (costume [number v])\n                                                        else\n                                                            if <(coins) > [49]> then\n                                                                change [coins v] by (-50)\n                                                                set [costume # v] to (costume [number v])\n                                                                set [14 v] to [bought]\n                                                            end\n                                                        end\n                                                    else\n                                                        if <(costume [number v]) = [15]> then\n                                                            if <(15) > []> then\n                                                                set [costume # v] to (costume [number v])\n                                                            else\n                                                                if <(coins) > [49]> then\n                                                                    change [coins v] by (-50)\n                                                                    set [costume # v] to (costume [number v])\n                                                                    set [15 v] to [bought]\n                                                                end\n                                                            end\n                                                        else\n                                                            if <(costume [number v]) = [16]> then\n                                                                if <(16) > []> then\n                                                                    set [costume # v] to (costume [number v])\n                                                                else\n                                                                    if <(coins) > [49]> then\n                                                                        change [coins v] by (-50)\n                                                                        set [costume # v] to (costume [number v])\n                                                                        set [16 v] to [bought]\n                                                                    end\n                                                                end\n                                                            else\n                                                                if <(costume [number v]) = [17]> then\n                                                                    if <(17) > []> then\n                                                                        set [costume # v] to (costume [number v])\n                                                                    else\n                                                                        if <(coins) > [99]> then\n                                                                            change [coins v] by (-100)\n                                                                            set [costume # v] to (costume [number v])\n                                                                            set [17 v] to [bought]\n                                                                        end\n                                                                    end\n                                                                else\n                                                                    if <(costume [number v]) = [18]> then\n                                                                        if <(18) > []> then\n                                                                            set [costume # v] to (costume [number v])\n                                                                        else\n                                                                            if <(coins) > [99]> then\n                                                                                change [coins v] by (-100)\n                                                                                set [costume # v] to (costume [number v])\n                                                                                set [18 v] to [bought]\n                                                                            end\n                                                                        end\n                                                                    end\n                                                                end\n                                                            end\n                                                        end\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine clone info\nset [clone id v] to [info]\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(clone ID) = [info]> then\n    forever\n        go to x: ((mouse x) + (50)) y: ((mouse y) + (50))\n        set [ghost v] effect to (20)\n        go to [front v] layer\n        costume #\n    end\nend\n\ndefine costume #\nswitch costume to ((item) + (18))\n\nset [1 v] to [bought]\n\n@collectibles8\n\nwhen I receive [flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <(open 4) = [yes]> then\n    switch costume to (key2 v)\nelse\n    switch costume to (key v)\nend\n\nbroadcast (Tick v) and wait\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at x: (x) y: (y)\nchange [collected max v] by (1)\nset [x v] to (x)\nset [y v] to (y)\ncreate clone of (_myself_ v)\n\nnext costume\n\nClone at x: [892] y: [538]\n\nClone at x: [650] y: [367]\nClone at x: [893] y: [510]\nClone at x: [885] y: [556]\n\nwhen flag clicked\nset [checkpoint v] to [0]\n\nClone at x: [978] y: [210]\nClone at x: [997] y: [220]\nClone at x: [1020] y: [229]\nClone at x: [1050] y: [211]\nClone at x: [1092] y: [204]\n\nwhen I start as a clone\ngo to [front v] layer\nclear graphic effects\n\nwhen I start as a clone\nforever\n\ndelete this clone\n\nplay sound [Coin v] until done\n\nclear sound effects\n\nwhen flag clicked\nforever\n\nwhen I start as a clone\nforever\n    go to [front v] layer\n    set size to (100) %\nend\n\nwhen I receive [open v]\n\nwhen flag clicked\nset [checkpoints v] to [yes]\nswitch costume to (key v)\nclear sound effects\nhide\nset [x v] to [0]\nset [collected max v] to [0]\nset [y v] to [0]\nset size to (100) %\nClone at x: [4235] y: [195]\n\n@Sprite9\n\nwhen I receive [flag v]\nhide\n\nwhen I receive [tick v]\nposition ([floor v] of ((x) - ((SCROLL X) / (5))) ) ([floor v] of ((y) - ((SCROLL Y) / (1.5))) )\nif <(SCROLL X) > [3500]> then\n    show\nelse\n    hide\nend\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (costume2 v)\nClone at x: [360] y: [0]\nClone at x: [500] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [0] y: [500]\nClone at x: [360] y: [-500]\nClone at x: [600] y: [500]\nClone at x: [-240] y: [-500]\nClone at x: [360] y: [0]\nClone at x: [360] y: [100]\nClone at x: [360] y: [0]\nClone at x: [500] y: [0]\nClone at x: [500] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\nforever\n    go to [front v] layer\n    go [backward v] (200) layers\nend\n\n@Sprite10\n\n@collectibles10\n\nwhen I receive [flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at x: (x) y: (y)\nchange [collected max v] by (1)\nset [x v] to (x)\nset [y v] to (y)\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nset [checkpoint v] to [0]\n\nwhen I start as a clone\nif <not <(costume [number v]) = [6]>> then\n    set [ghost v] effect to (100)\nend\nforever\n    go to [front v] layer\n    set size to (100) %\nend\n\nwhen flag clicked\n\nswitch costume to (costume19 v)\nClone at x: [5125] y: [400]\n\nwhen I start as a clone\nif <(costume [number v]) > [2]> then\n\nwhen I receive [setup v]\nset [open 2 v] to [no]\nset [checkpoints v] to [yes]\nswitch costume to (key v)\nclear sound effects\nhide\nset [x v] to [0]\nset [collected max v] to [0]\nset [y v] to [0]\nset size to (100) %\nClone at x: [1000000] y: [175]\nswitch costume to (costume2 v)\nClone at x: [4505] y: [584]\nswitch costume to (costume3 v)\nClone at x: [4395] y: [590]\nClone at x: [4220] y: [560]\nswitch costume to (costume2 v)\nClone at x: [4193] y: [635]\nClone at x: [4300] y: [630]\nswitch costume to (costume3 v)\nClone at x: [4613] y: [575]\nClone at x: [4757] y: [607]\nswitch costume to (costume2 v)\nClone at x: [4575] y: [668]\nswitch costume to (costume4 v)\nClone at x: [4700] y: [658]\nswitch costume to (costume3 v)\nClone at x: [5560] y: [600]\nClone at x: [5668] y: [570]\nClone at x: [5985] y: [560]\nswitch costume to (costume4 v)\nClone at x: [5590] y: [645]\nClone at x: [5700] y: [645]\nClone at x: [5792] y: [580]\nClone at x: [5933] y: [625]\nClone at x: [999999999] y: [0]\n\nwhen I receive [reset v]\ndelete this clone\n\nwhen [space v] key pressed\n\n@Sprite11\n\n@Sprite14\n\ndefine print\nbroadcast (delete v)\nset [element v] to [1]\nif <(length of (coins)) < [3]> then\n    go to x: (((length of [22]) * (152)) / (2)) y: (152)\nelse\n    go to x: (((length of [22]) * (138)) / (2)) y: (152)\nend\nrepeat (length of (coins))\n    switch costume to (letter (element) of (coins))\n    create clone of (_myself_ v)\n    if <(length of (coins)) < [3]> then\n        change x by (25)\n    else\n        change x by (20)\n    end\n    change [element v] by (1)\nend\n\nwhen I receive [delete v]\ndelete this clone\n\nwhen I start as a clone\nif <(length of (coins)) < [3]> then\n    set size to (100) %\nelse\n    set size to (75) %\nend\nshow\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nforever\n    if <(print) = [yes]> then\n        print\n        wait (0.05) seconds\n    end\nend\n\nwhen I receive [close v]\nbroadcast (delete v)\n\nset size to (100) %\n\nset size to (75) %\n\n@Sprite16\n\nwhen flag clicked\nset [ghost v] effect to (100)\nforever\n    go to (mouse-pointer v)\nend\n\n@Sprite18\n\nwhen flag clicked\nshow\nforever\n    go to (cube v)\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    go [backward v] (20) layers\nend\n\nwhen flag clicked\nforever\n    if <([costume # v] of [cube v]) = [11]> then\n        show\n    else\n        hide\n    end\nend\n\n@Sprite17\n\nwhen I receive [flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (costume1 v)\nClone at x: [360] y: [0]\nClone at x: [500] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [0] y: [500]\nClone at x: [360] y: [-500]\nClone at x: [600] y: [500]\nClone at x: [-240] y: [-500]\nClone at x: [360] y: [0]\nClone at x: [360] y: [100]\nClone at x: [360] y: [0]\nClone at x: [500] y: [0]\nClone at x: [500] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [999999999] y: [0]\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\nforever\n    go to [front v] layer\n    go [backward v] (120) layers\nend\n\n@collectibles9\n\nwhen I receive [flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at x: (x) y: (y)\nchange [collected max v] by (1)\nset [x v] to (x)\nset [y v] to (y)\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nset [checkpoint v] to [0]\n\nwhen I start as a clone\nforever\n    if <(costume [number v]) = [1]> then\n        go to [front v] layer\n        go [backward v] (200) layers\n    end\nend\n\nwhen flag clicked\nset [open 2 v] to [no]\nset [checkpoints v] to [yes]\nswitch costume to (costume1 v)\nclear sound effects\nhide\nset [x v] to [0]\nset [collected max v] to [0]\nset [y v] to [0]\nset size to (100) %\nswitch costume to (costume1 v)\nClone at x: [4925] y: [400]\nClone at x: [100000] y: [0]\n\nwhen I start as a clone\nset [moving platform x position v] to [4925]\nforever\n    repeat (100)\n        change [x v] by (5)\n        change [moving platform x position v] by (5)\n    end\n    wait (1) seconds\n    repeat (100)\n        change [x v] by (-5)\n        change [moving platform x position v] by (-5)\n    end\n    wait (1) seconds\nend\n\nrepeat (50)\n\nwait (0.5) seconds\nrepeat (50)\n    change [y v] by (-8)\n    change [platform speed v] by (-1)\nend\nset [platform speed v] to (platform speed)\nwait (0.5) seconds\n\nset size to (100) %\n\nwhen flag clicked\n\nset [moving platform x v] to (x)\n\nset [moving platform x v] to (x)\n\nwhen [space v] key pressed\ndelete this clone\n\n@fire\n\nwhen flag clicked\nforever\n    switch costume to (1 v)\n    repeat (10)\n        next costume\n        wait (0.05) seconds\n    end\n    if <([costume # v] of [cube v]) = [12]> then\n        create clone of (_myself_ v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(shop open?) = [no]> then\n        if <([costume # v] of [cube v]) = [12]> then\n            go to x: ([x position v] of [cube v]) y: (([y position v] of [cube v]) + (25))\n            go to [front v] layer\n            show\n            go [backward v] (10) layers\n        else\n            go to [back v] layer\n            hide\n        end\n    else\n        show\n        go to [front v] layer\n        go [forward v] (100) layers\n        go to x: (185) y: (-40)\n    end\nend\n\nwhen I start as a clone\nif <(shop open?) = [no]> then\n    set y to (([x position v] of [cube v]) - (10))\nend\nmove (pick random (-20) to (20)) steps\nset size to (75) %\nswitch costume to (12 v)\nset [speed y v] to (pick random (0.5) to (1.5))\nrepeat (100)\n    change y by (speed y)\n    change [ghost v] effect by (1)\n    change size by (-0.5)\nend\ndelete this clone\n\nwhen I start as a clone\nforever\n    go to [front v] layer\n    go [backward v] (81) layers\nend\n\nwhen flag clicked\nforever\n\nwhen I receive [open shop v]\nset [shop opened? v] to [yes]\nforever\n    if <(shop opened?) = [yes]> then\n        go to [front v] layer\n    end\nend\n\ngo [backward v] (81) layers\n\nwhen I receive [close shop v]\nset [shop opened? v] to [no]\n\n@collectibles11\n\nwhen I receive [flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <(open 10) = [yes]> then\n    switch costume to (key2 v)\nelse\n    switch costume to (key v)\nend\n\nbroadcast (Tick v) and wait\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at x: (x) y: (y)\nchange [collected max v] by (1)\nset [x v] to (x)\nset [y v] to (y)\ncreate clone of (_myself_ v)\n\nnext costume\n\nClone at x: [892] y: [538]\n\nClone at x: [650] y: [367]\nClone at x: [893] y: [510]\nClone at x: [885] y: [556]\n\nwhen flag clicked\nset [checkpoint v] to [0]\nset [open 10 v] to [no]\n\nClone at x: [978] y: [210]\nClone at x: [997] y: [220]\nClone at x: [1020] y: [229]\nClone at x: [1050] y: [211]\nClone at x: [1092] y: [204]\n\nwhen I start as a clone\ngo to [front v] layer\nclear graphic effects\n\nwhen I start as a clone\nforever\n\ndelete this clone\n\nplay sound [Coin v] until done\n\nclear sound effects\n\nwhen flag clicked\nforever\n\nwhen I start as a clone\nforever\n    go to [front v] layer\n    set size to (100) %\nend\n\nwhen I receive [open v]\n\nwhen flag clicked\nset [checkpoints v] to [yes]\nswitch costume to (key v)\nclear sound effects\nhide\nset [x v] to [0]\nset [collected max v] to [0]\nset [y v] to [0]\nset size to (100) %\nClone at x: [5710] y: [250]\n\n@collectibles13\n\nwhen I receive [flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <touching (cube v)?> then\n    broadcast (win v)\n    delete this clone\nend\n\nbroadcast (Tick v) and wait\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at x: (x) y: (y)\nchange [collected max v] by (1)\nset [x v] to (x)\nset [y v] to (y)\ncreate clone of (_myself_ v)\n\nnext costume\n\nClone at x: [892] y: [538]\n\nClone at x: [650] y: [367]\nClone at x: [893] y: [510]\nClone at x: [885] y: [556]\n\nwhen flag clicked\nset [checkpoint v] to [0]\n\nClone at x: [978] y: [210]\nClone at x: [997] y: [220]\nClone at x: [1020] y: [229]\nClone at x: [1050] y: [211]\nClone at x: [1092] y: [204]\n\nwhen I start as a clone\ngo to [front v] layer\nclear graphic effects\n\nwhen I start as a clone\nforever\n\ndelete this clone\n\nplay sound [Coin v] until done\n\nclear sound effects\n\nwhen flag clicked\nforever\n\nwhen I start as a clone\nforever\n    go to [front v] layer\nend\n\nset size to (100) %\n\nwhen I receive [open v]\n\nwhen flag clicked\nset [checkpoints v] to [yes]\nswitch costume to (key v)\nclear sound effects\nhide\nset [x v] to [0]\nset [collected max v] to [0]\nset [y v] to [0]\nset size to (100) %\nClone at x: [5665] y: [258]\nClone at x: [9999999999] y: [258]\n\n@Sprite12\n\nwhen I receive [flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (costume1 v)\nClone at x: [360] y: [0]\nClone at x: [500] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [0] y: [500]\nClone at x: [360] y: [-500]\nClone at x: [600] y: [500]\nClone at x: [-240] y: [-500]\nClone at x: [360] y: [0]\nClone at x: [360] y: [100]\nClone at x: [360] y: [0]\nClone at x: [500] y: [0]\nClone at x: [500] y: [0]\nClone at x: [360] y: [0]\nClone at x: [360] y: [0]\nClone at x: [100000] y: [0]\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\nforever\n    go to [front v] layer\n    go [backward v] (50) layers\nend\n\nwhen I start as a clone\nforever\n    if <<(costume [number v]) = [18]> or <(costume [number v]) = [17]>> then\n        go to [front v] layer\n        go [backward v] (30) layers\n    end\nend\n\ngo [forward v] () layers\n\n@Sprite15\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nshow\nwait (1) seconds\nforever\n    go to [front v] layer\n    front layer\n    front layer\n    front layer\n    front layer\n    set size to (100) %\nend\n\nwhen I start as a clone\nforever\n    go to x: ((mouse x) + (50)) y: ((mouse y) - (-25))\nend\n\ndefine front layer\ngo to [front v] layer\ngo to [front v] layer\n\ndefine check item\ngo to [front v] layer\nif <<(y position) < [60]> and <(shop open?) = [yes]>> then\n    go to [front v] layer\n    front layer\n    set [ghost v] effect to (20)\n    switch costume to (item)\nelse\n    repeat (5)\n        change [ghost v] effect by (20)\n    end\n    switch costume to (costume3 v)\n    wait until <(y position) < [60]>\nend\n\nif <(touching) = [yes]> then\nswitch costume to (costume3 v)\n\nwhen I start as a clone\nforever\n    check item\nend\n\nwhen I receive [open shop v]\ncreate clone of (_myself_ v)\n\nwhen I receive [close v]\ndelete this clone\n\n@Sprite13\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\n@cloud\n\ndefine delete and rewrite code data list\ndelete all of [run:data v]\nset [readdata# v] to [1]\nset [datachars v] to [abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789+-*/~`!@#$%^&*\(\)_=\[\]\{}|;':",./<>?]\nrepeat (99)\n    add [] to [run:data v]\nend\nrepeat (length of (datachars))\n    add (letter (readdata#) of (datachars)) to [run:data v]\n    change [readdata# v] by (1)\nend\nadd [ ] to [run:data v]\n\ndefine encode string (val) and add to encoded value (new encode section?) (boolean)\nswitch costume to (lowercase v)\nif <(boolean) = [true]> then\n    set [encoded value v] to []\nend\nset [readdata# v] to [1]\nrepeat (length of (val))\n    set [word v] to (letter (readdata#) of (val))\n    switch costume to (join (word) [\)])\n    set [word v] to (item # of (word) in [run:data v])\n    if <(costume [name v]) = [lowercase]> then\n        if <not <(word) = [0]>> then\n            set [encoded value v] to (join (encoded value) (word))\n        else\n            set [encoded value v] to (join (encoded value) (item # of [*] in [run:data v]))\n        end\n    else\n        if <not <(word) = [0]>> then\n            set [encoded value v] to (join (encoded value) ((word) + (26)))\n        else\n            set [encoded value v] to (join (encoded value) (item # of [*] in [run:data v]))\n        end\n    end\n    switch costume to (lowercase v)\n    change [readdata# v] by (1)\nend\nset [encoded value v] to (join (encoded value) [000])\n\ndefine decode string (code) and add to value (new decode section?) (boolean)\nset [decoded result v] to []\nif <(boolean) = [true]> then\n    set [encoded value v] to (code)\n    set [readdata# v] to [1]\nend\nforever\n    set [decode idx v] to (join (letter (readdata#) of (encoded value)) (join (letter ((readdata#) + (1)) of (encoded value)) (letter ((readdata#) + (2)) of (encoded value))))\n    change [readdata# v] by (3)\n    if <(decode IDX) < [1]> then\n        stop [this script v]\n    end\n    set [decoded result v] to (join (decoded result) (item (decode IDX) of [run:data v]))\nend\n\ndefine add word: (word) into code list\nif <not <[run:data v] contains (word)?>> then\n    if <(length of (word)) = [1]> then\n        ask [Are you sure that you want to add a new code element into the base list?] and wait\n        if < (answer) contains [yes]?> then\n            add (word) to [run:data v]\n        end\n    end\nend\n\nwhen flag clicked\nset [@my player #@ v] to [0]\nset [@username@ v] to (username)\nhide\nset up clones [10]\nbroadcast (allocate slot v)\nbroadcast (begin v)\n\ndefine set up clones (amount)\nset [clone# v] to [1]\nset [cloud: offline v] to [100]\nrepeat ((amount) - (1))\n    create clone of (_myself_ v)\n    change [clone# v] by (1)\nend\n\ndefine send (data) to cloud: (#)\nif <(#) = [1]> then\n    set [☁ c1 v] to (data)\nelse\n    if <(#) = [2]> then\n        set [☁ c2 v] to (data)\n    else\n        if <(#) = [3]> then\n            set [☁ c3 v] to (data)\n        else\n            if <(#) = [4]> then\n                set [☁ c4 v] to (data)\n            else\n                if <(#) = [5]> then\n                    set [☁ c5 v] to (data)\n                else\n                    if <(#) = [6]> then\n                        set [☁ c6 v] to (data)\n                    else\n                        if <(#) = [7]> then\n                            set [☁ p7 v] to (data)\n                        else\n                            if <(#) = [8]> then\n                                set [☁ p8 v] to (data)\n                            else\n                                if <(#) = [9]> then\n                                    set [☁ p9 v] to (data)\n                                else\n                                    if <(#) = [10]> then\n                                        set [☁ p10 v] to (data)\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine value = cloud# (#)\nif <(#) = [1]> then\n    set [decoded result v] to (☁ C1)\nelse\n    if <(#) = [2]> then\n        set [decoded result v] to (☁ C2)\n    else\n        if <(#) = [3]> then\n            set [decoded result v] to (☁ C3)\n        else\n            if <(#) = [4]> then\n                set [decoded result v] to (☁ C4)\n            else\n                if <(#) = [5]> then\n                    set [decoded result v] to (☁ C5)\n                else\n                    if <(#) = [6]> then\n                        set [decoded result v] to (☁ C6)\n                    else\n                        if <(#) = [7]> then\n                            set [decoded result v] to (☁ P7)\n                        else\n                            if <(#) = [8]> then\n                                set [decoded result v] to (☁ P8)\n                            else\n                                if <(#) = [9]> then\n                                    set [decoded result v] to (☁ P9)\n                                else\n                                    if <(#) = [10]> then\n                                        set [decoded result v] to (☁ P10)\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen I receive [allocate slot v]\nbroadcast (conneecting v)\nset [@connected?@ v] to [false]\nvalue = cloud# (clone#)\nset [allocate_last val v] to (join [A] (decoded result))\nwait (2.5) seconds\nvalue = cloud# (clone#)\nif <(join [A] (decoded result)) = (allocate_last val)> then\n    set [@my player #@ v] to (clone#)\nend\nset [@connected?@ v] to [true]\nif <(@MY PLAYER #@) > [0]> then\n    broadcast (connected v)\nelse\n    broadcast (fail v)\nend\n\nwhen I receive [begin v]\nforever\n    if <(@MY PLAYER #@) = (clone#)> then\n        hide\n        encode string (round ([x v] of [cube v])) and add to encoded value (new encode section?) [true]\n        encode string (round ([y v] of [cube v])) and add to encoded value (new encode section?) []\n        encode string (@USERNAME@) and add to encoded value (new encode section?) []\n        encode string ([costume # v] of [cube v]) and add to encoded value (new encode section?) []\n        encode string (round ((days since 2000) * (10000000000))) and add to encoded value (new encode section?) []\n        send (encoded value) to cloud: (@MY PLAYER #@)\n    else\n        disconnection timeout: [10]\n        value = cloud# (clone#)\n        decode string (decoded result) and add to value (new decode section?) [true]\n        change [x v] by (round (((decoded result) - (x)) / (3)))\n        set size to (400) %\n        set x to ((x) - (SCROLL X))\n        set size to (100) %\n        decode string [] and add to value (new decode section?) []\n        change [y v] by (round (((decoded result) - (y)) / (3)))\n        set size to (400) %\n        set y to ((y) - (SCROLL Y))\n        set size to (100) %\n        decode string [] and add to value (new decode section?) []\n        if <not <touching (_edge_ v)?>> then\n            if <(name) = [yes]> then\n                say (decoded result)\n            end\n        end\n        decode string [] and add to value (new decode section?) []\n        switch costume to (join [player_] (decoded result))\n    end\nend\n\ndefine disconnection timeout: (frames)\nvalue = cloud# (clone#)\nif <(join [A] (decoded result)) = (last_val)> then\n    change [cloud: offline v] by (-1)\n    if <(cloud: offline) < (frames)> then\n        hide\n    end\nelse\n    set [cloud: offline v] to [100]\n    set [last_val v] to (join [A] (decoded result))\n    if <(@CONNECTED?@) = [true]> then\n        show\n    end\nend\n\nwhen I receive [die v]\nset [brightness v] effect to (100)\nrepeat (10)\n    change [brightness v] effect by (-10)\nend\n\nwhen I start as a clone\nshow\nswitch costume to (pick random (28) to (44))\nforever\n    set size to (72) %\n    go to [front v] layer\nend\n\nwhen I start as a clone\nforever\n\nwhen flag clicked\nset [name v] to [no]\nforever\n    if <key (n v) pressed?> then\n        if <(name) = [yes]> then\n            set [name v] to [no]\n        else\n            set [name v] to [yes]\n        end\n        wait until <not <key (n v) pressed?>>\n    end\nend\n\n@messages\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [front v] layer\nshow\nset [ghost v] effect to (100)\n\nwhen I receive [conneecting v]\ngo to [front v] layer\nswitch costume to (connecting v)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nwhen I receive [connected v]\ngo to [front v] layer\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nswitch costume to (connected v)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nwait (3) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\nbroadcast (lf v)\n\nwhen I receive [fail v]\ngo to [front v] layer\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nswitch costume to (fail v)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nwhen I receive [lf v]\n\nwhen I receive [win v]\ngo to [front v] layer\nswitch costume to (won v)\nrepeat (10)\n    go to [front v] layer\n    change [ghost v] effect by (-10)\nend\nwait until <<mouse down?> and <touching (mouse-pointer v)?>>\nbroadcast (delete2 v)\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\nwhen flag clicked\nwait (pick random (10) to (50)) seconds\ngo to [front v] layer\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nswitch costume to (lf v)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nwait (4) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nwhen I receive [win v]\nforever\n    go to [front v] layer\nend\n\n@Sprite19\n\ndefine print\nbroadcast (delete2 v)\nset [element 2 v] to [1]\ngo to x: (-105) y: (138)\nrepeat (length of (round (timer)))\n    switch costume to (letter (element 2) of (round (timer)))\n    create clone of (_myself_ v)\n    if <(length of (round (timer))) < [3]> then\n        change x by (25)\n    else\n        change x by (20)\n    end\n    change [element 2 v] by (1)\nend\nset size to (100) %\n\nwhen I start as a clone\nif <(length of (round (timer))) < [3]> then\n    set size to (100) %\nelse\n    set size to (75) %\nend\nshow\nforever\n    go to [front v] layer\n    go [forward v] (10) layers\nend\n\nset size to (75) %\n\n\n\nwhen I receive [win v]\nprint\n\nwhen I receive [delete2 v]\ndelete this clone\n\nwhen I start as a clone\nforever\n    go to [front v] layer\nend\n\n