Escape-A Platformer #Games

Instructions: Hello everyone, welcome this is a platformer\n\n\n\n************************* Instructions ***********************\nTouch the end to move to the next level...\nArrow keys or wasd to move\nDo not touch the lava\nDo not touch the spikes\n\nCaution- may glitch with the spikes \nCaution- They game may glitch\nAll levels are Possible\nDon't advertise\nLov, fav follow\n-HAVE FUN\nAvoid all dangers!

@Stage\n\n@Sprite1\n\nwhen flag clicked\nhide\nswitch costume to (costume1 v)\ngo to [front v] layer\ngo to x: (-220) y: (-66)\nset [x v v] to [0]\nset [y v v] to [0]\nforever\n    if <key (right arrow v) pressed?> then\n        change [x v v] by (1)\n        switch costume to (costume2 v)\n    end\n    if <key (left arrow v) pressed?> then\n        change [x v v] by (-1)\n        switch costume to (costume4 v)\n    end\n    change x by (X v)\n    set [x v v] to ((X v) * (0.9))\n    if <touching color (#7bff66)?> then\n        change y by (1)\n        if <touching color (#7bff66)?> then\n            change y by (1)\n            if <touching color (#7bff66)?> then\n                change y by (1)\n                if <touching color (#7bff66)?> then\n                    change y by (1)\n                    if <touching color (#7bff66)?> then\n                        change y by (1)\n                        if <touching color (#7bff66)?> then\n                            change x by ((X v) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(X v) > [0]> then\n                                    set [x v v] to [-10]\n                                else\n                                    set [x v v] to [10]\n                                end\n                                set [y v v] to [15]\n                            else\n                                set [x v v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v v] by (-1)\n    change y by (Y v)\n    if <touching color (#7bff66)?> then\n        change y by ((Y v) * (-1))\n        set [y v v] to [0]\n    end\n    change y by (-1)\n    if <key (up arrow v) pressed?> then\n        if <touching color (#7bff66)?> then\n            set [y v v] to [11]\n        end\n    end\n    change y by (1)\nend\n\nwhen I receive [message1 v]\nhide\n\nwhen flag clicked\nforever\n    if <<touching color (#adadad)?> or <touching color (#ff0000)?>> then\n        go to x: (-220) y: (-66)\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (up arrow v) pressed?> then\n        switch costume to (costume5 v)\n    end\n    if <not <<key (up arrow v) pressed?> or <<key (right arrow v) pressed?> or <key (left arrow v) pressed?>>>> then\n        switch costume to (costume3 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#0091da)?> then\n        set [y v v] to [15]\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#66b8ff)?> then\n        broadcast (message1 v)\n    end\nend\n\nwhen I receive [go backkkkkkkkkk v]\ngo to x: (-220) y: (-66)\nshow\n\nwhen I receive [start v]\nshow\n\nwhen flag clicked\nhide\n\n@Sprite2\n\nwhen I receive [message1 v]\nnext costume\nbroadcast (go backkkkkkkkkk v)\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\n\n@music\n\nwhen this sprite clicked\nnext costume\nif <(volume) = [0]> then\n    set volume to (100) %\nelse\n    set volume to (0) %\nend\n\nwhen flag clicked\nswitch costume to (bhfg v)\nset volume to (100) %\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (40)\n        repeat until <(round (size)) = [125]>\n            change size by (((125) - (size)) / (5))\n        end\n    else\n        set [brightness v] effect to (0)\n        repeat until <(round (size)) = [100]>\n            change size by (((100) - (size)) / (5))\n        end\n    end\nend\n\nshow\n\nwhen flag clicked\nforever\n    play sound [background music v] until done\nend\n\nwhen backdrop switches to [backdrop10 v]\nset volume to (0) %\nhide\n\nwhen backdrop switches to [backdrop11 v]\nforever\n    hide\n    set volume to (0) %\nend\n\nhide\nhide\nhide\n\nwhen flag clicked\nforever\n    go to x: (211) y: (157)\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\n\n@Sprite3\n\nwhen flag clicked\nclear graphic effects\nshow\nwait (1) seconds\nhide\nbroadcast (Start v)\n\nforever\n\n