What!? — An Unexpected Platformer 

Instructions: My record is 30.997! Can you beat this?\nNow 29.888\nNow 29.831\nIt is mobile friendly\nScroll down.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nI’m Botswane \nScroll down.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nDrinking Kokanee

@Stage\n\n@player\n\nwhen I start as a clone\nrepeat (10)\n    change size by (-5)\n    change [ghost v] effect by (-5)\nend\ndelete this clone\n\ndefine reset\ngo to x: (-200) y: (-100)\n\nwhen flag clicked\nplay sound [Alan Walker K-391  Emelie Hollow - Lily \(Lyrics\) v] until done\n\nforever\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\n    show\nend\n\nwhen flag clicked\ngo to x: (-200) y: (-100)\nset size to (80) %\nswitch costume to (costume1 v)\nshow\nset [level v] to [1]\nset [xv v] to [0]\nset [y variable v] to [0]\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > [-10]>>> then\n        change [xv v] by (1)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < [10]>>> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((Xv) * (-1))\n                            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [y variable v] to [12]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y variable v] by (-1)\n    change y by (Y variable)\n    if <touching (ground v)?> then\n        change y by ((Y variable) * (-1))\n        set [y variable v] to [0]\n    end\n    change y by (-1)\n    if <touching (ground v)?> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [y variable v] to [12]\n        end\n    end\n    if <touching (bounce pad v)?> then\n        set [y variable v] to [20]\n    end\n    change y by (1)\n    if <key (r v) pressed?> then\n        reset\n    end\n    if <<(y position) < [-177]> or <<touching (spikes v)?> or <touching (spinny v)?>>> then\n        reset\n    end\n    if <(x position) > [230]> then\n        change [level v] by (1)\n        broadcast (Next level! v)\n        reset\n    end\nend\n\nwhen flag clicked\nforever\n    if <(level) = [1]> then\n        broadcast (Hide v)\n        broadcast (bounce pad hide v)\n        broadcast (hide \(secret passage\) v)\n        broadcast (Chain hide v)\n    end\n    if <(level) = [2]> then\n        broadcast (Hide v)\n        broadcast (bounce pad hide v)\n        broadcast (hide \(secret passage\) v)\n    end\n    if <(level) = [3]> then\n        broadcast (Spin v)\n        broadcast (hide \(secret passage\) v)\n        broadcast (bounce pad hide v)\n    end\n    if <(level) = [4]> then\n        broadcast (Hide v)\n        broadcast (hide \(secret passage\) v)\n        broadcast (bounce pad hide v)\n    end\n    if <(level) = [5]> then\n        broadcast (Spin v)\n        broadcast (hide \(secret passage\) v)\n        broadcast (bounce pad hide v)\n    end\n    if <(level) = [6]> then\n        broadcast (Hide v)\n        broadcast (hide \(secret passage\) v)\n        broadcast (bounce pad show v)\n    end\n    if <(level) = [7]> then\n        broadcast (Hide v)\n        broadcast (hide \(secret passage\) v)\n        broadcast (bounce pad hide v)\n    end\n    if <(level) = [8]> then\n        broadcast (Hide v)\n        broadcast (hide \(secret passage\) v)\n        broadcast (bounce pad hide v)\n    end\n    if <(level) = [9]> then\n        broadcast (bounce pad show v)\n        broadcast (hide \(secret passage\) v)\n        broadcast (Hide v)\n    end\n    if <(level) = [10]> then\n        broadcast (Hide v)\n        broadcast (show \(secret passage\) v)\n        broadcast (bounce pad hide v)\n    end\n    if <(level) = [11]> then\n        broadcast (Spin v)\n        broadcast (hide \(secret passage\) v)\n        broadcast (bounce pad hide v)\n    end\n    if <(level) = [12]> then\n        broadcast (Hide v)\n        broadcast (hide \(secret passage\) v)\n        broadcast (bounce pad show v)\n    end\n    if <(level) = [13]> then\n        broadcast (Hide v)\n        broadcast (hide \(secret passage\) v)\n        broadcast (bounce pad hide v)\n    end\n    if <(level) = [18]> then\n        broadcast (bounce pad show v)\n        broadcast (Hide v)\n        broadcast (hide \(secret passage\) v)\n    end\n    if <(level) = [19]> then\n        broadcast (bounce pad show v)\n        broadcast (Hide v)\n        broadcast (Chain show v)\n        broadcast (show \(secret passage\) v)\n    end\n    if <(level) = [20]> then\n        broadcast (bounce pad hide v)\n        broadcast (Hide v)\n        broadcast (Chain hide v)\n        broadcast (hide \(secret passage\) v)\n    end\nend\n\nwhen flag clicked\nreset timer\nforever\n    if <(level) = [20]> then\n        broadcast (Stop! v)\n        stop [this script v]\n    end\nend\n\nwhen I receive [stop! v]\nsay (join [Congratulations! Your time was ] (timer))\n\n@Chain\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nif <(level) = [19]> then\n    show\n    go to x: (103) y: (122)\nend\n\nwhen I receive [chain hide v]\nhide\n\nwhen I receive [chain show v]\nshow\ngo to x: (103) y: (122)\n\n@stars\n\nwhen flag clicked\nhide\nwait (0) seconds\nforever\n    wait (pick random (0.1) to (0.2)) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\ngo to (random position v)\ngo [backward v] (100) layers\nshow\nset size to (100) %\nset [ghost v] effect to (100)\nrepeat (10)\n    change [ghost v] effect by (-10)\n    change [brightness v] effect by (7)\n    change size by (1)\nend\nrepeat (10)\n    change [ghost v] effect by (10)\n    change [brightness v] effect by (-7)\n    change size by (-1)\nend\ndelete this clone\n\n@Secret passage\n\nwhen flag clicked\nhide\n\nwhen I receive [hide \(secret passage\) v]\nhide\n\nwhen I receive [show \(secret passage\) v]\nif <(level) = [10]> then\n    show\n    switch costume to (costume1 v)\n    if <touching (player v)?> then\n        hide\n    end\nend\n\nwhen I receive [show \(secret passage\) v]\nif <(level) = [19]> then\n    go to x: (0) y: (0)\n    switch costume to (costume2 v)\n    show\n    if <touching (player v)?> then\n        hide\n    end\nend\n\n@Text\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nforever\n    switch costume to (level)\nend\n\n@Bounce Pad\n\nwhen flag clicked\nhide\n\nwhen I receive [bounce pad hide v]\nhide\n\nwhen I receive [bounce pad show v]\nshow\n\nwhen I receive [bounce pad show v]\nforever\n    if <(level) = [6]> then\n        go to x: (-100) y: (-120)\n    end\n    if <(level) = [12]> then\n        go to x: (50) y: (-120)\n    end\n    if <(level) = [18]> then\n        go to x: (-80) y: (-122)\n    end\nend\n\n@Spinny\n\nwhen I receive [spin v]\nshow\ngo to [back v] layer\nforever\n    turn right (7) degrees\nend\n\nwhen I receive [hide v]\nhide\n\nwhen flag clicked\nhide\n\n@Spikes\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nforever\n    switch costume to (level)\nend\n\n@Ground\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nforever\n    switch costume to (level)\nend\n\n@Sprite1\n\nplay sound [Alan Walker K-391  Emelie Hollow - Lily \(Lyrics\) v] until done\n\nwhen this sprite clicked\nstop all sounds\n\nforever\nend\n\n@Sprite2\n\nwhen flag clicked\n\nplay sound [pop v] until done\n\nwhen this sprite clicked\nplay sound [Alan Walker K-391  Emelie Hollow - Lily \(Lyrics\) v] until done\n\n