Way Up ¦¦ A Platformer V2.0

Instructions: --------------------★★ᴄʜʀɪꜱ ʜᴇʀᴇ!★★--------------------\nCAN WE GET THIS TOP LOVED OR ON TRENDING???\nᴛɪᴍᴇ ᴛᴀᴋᴇɴ ᴛᴏ ᴄᴏᴍᴘʟᴇᴛᴇ ᴛʜɪꜱ: ᴀʀᴏᴜɴᴅ 5 ᴅᴀʏꜱ\nʟᴏᴠᴇ ❤️ ᴀɴᴅ ⭐️ ᴛʜɪꜱ ᴘʟᴇᴀꜱᴇ! \nꜱᴏʀʀʏ ʙᴜᴛ ᴛʜɪꜱ ɪꜱ ɴᴏᴛ ᴍᴏʙɪʟᴇ ꜰʀɪᴇɴᴅʟʏ :( \n(ᴜɴʟᴇꜱꜱ ʏᴏᴜ ᴘʀᴇꜱꜱ ᴛʜᴇ ꜱᴋɪᴘ ʙᴜᴛᴛᴏɴ) ;)\nʟᴀɢɢɪɴɢ? ᴘʟᴀʏ ɪᴛ ʜᴇʀᴇ ꜰᴏʀ ɴᴏɴᴇ : https://forkphorus.github.io/#405009891\nᴜꜱᴇ ᴀʀʀᴏᴡ ᴋᴇʏꜱ ᴏʀ ᴡᴀꜱᴅ ᴛᴏ ᴍᴏᴠᴇ\nᴅᴏɴ’ᴛ ᴛᴏᴜᴄʜ ᴛʜᴇ ꜱᴘɪᴋᴇꜱ ᴏʀ ᴛʜᴇ ʟᴀᴠᴀ.                                          ᴛʜᴇʀᴇ ᴀʀᴇ 28 ʟᴇᴠᴇʟꜱ ꜱᴏ ꜰᴀʀ.\nᴀʟʟ ᴛʜᴇ ʟᴇᴠᴇʟꜱ ᴀʀᴇ ᴘᴏꜱꜱɪʙʟᴇ!\nɪ ᴋɴᴏᴡ ᴛʜᴇ ᴀʀᴛ ɪꜱ ʙᴀᴅ ʙᴜᴛ ɪ ᴀᴍ ɴᴏᴛ ɢᴏᴏᴅ ᴀᴛ ɪᴛ ꜱᴏ...\n@ᴀɴɪᴍᴀᴛᴏʀᴄʜʀɪꜱ ᴏᴜᴛ!

@Stage\n\nwhen I receive [next level v]\nwait (0.1) seconds\nif <(Level) = [12]> then\n    switch backdrop to (plan4 v)\nend\nif <(Level) = [13]> then\n    switch backdrop to (plan5 v)\nend\nif <(Level) = [18]> then\n    switch backdrop to (plan6 v)\nend\nif <(Level) = [18]> then\n    switch backdrop to (plan6 v)\nend\nif <(Level) = [22]> then\n    switch backdrop to (plan7 v)\nend\nif <(Level) = [27]> then\n    switch backdrop to (plan8 v)\nend\n\nwhen flag clicked\nswitch backdrop to (plan1 v)\n\n@Thumbnail\n\nwhen flag clicked\nrepeat (50)\n    change [ghost v] effect by (2)\nend\n\nhide\nforever\n    reset timer\nend\n\nwhen [timer v] > (0)\nshow\n\n@Skip\n\nwhen flag clicked\nshow\nset size to (100) %\nforever\n    if <touching (mouse-pointer v)?> then\n        set [color v] effect to (50)\n        set size to (130) %\n    else\n        set [color v] effect to (0)\n        set size to (100) %\n    end\n    if <([costume name v] of [level v]) = [finish]> then\n        hide\n    else\n        show\n    end\nend\n\nwhen this sprite clicked\nbroadcast (next level v)\n\nwhen this sprite clicked\nchange [skips v] by (1)\n\nwhen flag clicked\nset [skips v] to [0]\n\n@Fish\n\nwhen backdrop switches to [plan6 v]\nrepeat (10)\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\ngo to [back v] layer\ngo to (random position v)\nset rotation style [left-right v]\nshow\nswitch costume to (pick random (1) to (9))\nrepeat until <not <(backdrop [number v]) = [6]>>\n    set [alea v] to (pick random (-240) to (240))\n    if <(alea) > (x position)> then\n        point in direction (-90)\n    else\n        point in direction (90)\n    end\n    glide (pick random (0.5) to (1.5)) secs to x: (alea) y: (pick random (-115) to (180))\nend\ndelete this clone\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nwait until <not <(backdrop [number v]) = [6]>>\ndelete this clone\n\n@Water\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\ngo to x: (100) y: (-32)\nset y to (-32)\n\nwhen I receive [next level v]\nwait (0.1) seconds\nif <(Level) = [17]> then\n    go to [back v] layer\n    show\n    repeat until <not <(Level) = [17]>>\n        repeat (10)\n            change y by (1)\n            if <not <(Level) = [17]>> then\n                hide\n            end\n        end\n        repeat (10)\n            change y by (-1)\n            if <not <(Level) = [17]>> then\n                hide\n            end\n        end\n    end\n    next backdrop\nend\nif <(Level) = [22]> then\n    go to x: (-51) y: (-41)\n    switch costume to (costume2 v)\n    go to [back v] layer\n    show\n    repeat until <not <(Level) = [22]>>\n        repeat (10)\n            change y by (1)\n            if <not <(Level) = [22]>> then\n                hide\n            end\n        end\n        repeat (10)\n            change y by (-1)\n            if <not <(Level) = [22]>> then\n                hide\n            end\n        end\n    end\n    next backdrop\nend\nhide\n\nchange y by (-5)\nswitch costume to (costume2 v)\n\nchange y by (-20)\n\n@Snow\n\nwhen backdrop switches to [plan4 v]\ngo to [back v] layer\nrepeat until <(backdrop [number v]) > [5]>\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (pick random (1) to (4))\ngo to [back v] layer\nshow\nif <(Level) = [12]> then\n    go to x: (pick random (124) to (240)) y: (180)\nelse\n    go to x: (pick random (-240) to (240)) y: (180)\nend\npoint in direction (-165)\nrepeat until <<<touching (level v)?> or <touching (spikes v)?>> or <<(y position) < [-170]> or <touching (water v)?>>>\n    move (10) steps\nend\ndelete this clone\n\nwhen flag clicked\nhide\n\nwhen I receive [next level v]\nwait (0.1) seconds\nif <(Level) = [12]> then\n\n@Notes\n\nwhen flag clicked\ngo to [back v] layer\nforever\n    switch costume to (Level)\nend\n\n@Spikes\n\nwhen flag clicked\ngo to [back v] layer\nforever\n    switch costume to (Level)\nend\n\n@Trampoline\n\nwhen flag clicked\nhide\n\nwhen I receive [next level v]\nswitch costume to (costume1 v)\nwait (0.1) seconds\nif <(Level) = [4]> then\n    create clone of (_myself_ v)\nend\nif <(Level) = [5]> then\n    set [progress v] to [-1]\n    repeat (5)\n        create clone of (_myself_ v)\n        change [progress v] by (1)\n    end\nend\nif <(Level) = [8]> then\n    create clone of (_myself_ v)\nend\nif <(Level) = [11]> then\n    create clone of (_myself_ v)\nend\nif <(Level) = [14]> then\n    create clone of (_myself_ v)\nend\nif <(Level) = [15]> then\n    create clone of (_myself_ v)\nend\nif <(Level) = [20]> then\n    create clone of (_myself_ v)\nend\nif <(Level) = [25]> then\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\ngo to [back v] layer\nshow\nif <(Level) = [4]> then\n    go to x: (-143) y: (-105)\n    repeat until <not <(Level) = [4]>>\n        if <touching (player v)?> then\n            switch costume to (costume2 v)\n            start sound [Boing v]\n            wait (0.5) seconds\n        else\n            switch costume to (costume1 v)\n        end\n    end\n    delete this clone\nend\nif <(Level) = [5]> then\n    go to x: ((-170) + ((Progress) * (120))) y: (-102)\n    repeat until <<not <(Level) = [5]>> or <touching (_edge_ v)?>>\n        if <touching (player v)?> then\n            switch costume to (costume2 v)\n            start sound [Boing v]\n            wait (0.5) seconds\n        else\n            switch costume to (costume1 v)\n        end\n    end\n    delete this clone\nend\nif <(Level) = [8]> then\n    go to x: (-15) y: (-104)\n    repeat until <not <touching color (#0800d8)?>>\n        change x by (120)\n    end\n    repeat until <not <(Level) = [8]>>\n        if <touching (player v)?> then\n            switch costume to (costume2 v)\n            start sound [Boing v]\n            wait (0.5) seconds\n        else\n            switch costume to (costume1 v)\n        end\n    end\n    delete this clone\nend\nif <(Level) = [11]> then\n    go to x: (-201) y: (-101)\n    repeat until <not <touching color (#0800d8)?>>\n        change x by (120)\n    end\n    repeat until <not <(Level) = [11]>>\n        if <touching (player v)?> then\n            switch costume to (costume2 v)\n            start sound [Boing v]\n            wait (0.5) seconds\n        else\n            switch costume to (costume1 v)\n        end\n    end\n    delete this clone\nend\nif <(Level) = [14]> then\n    go to x: (9) y: (-103)\n    repeat until <not <(Level) = [14]>>\n        if <touching (player v)?> then\n            switch costume to (costume2 v)\n            start sound [Boing v]\n            wait (0.5) seconds\n        else\n            switch costume to (costume1 v)\n        end\n    end\n    delete this clone\nend\nif <(Level) = [15]> then\n    go to x: (-213) y: (-100)\n    repeat until <not <(Level) = [15]>>\n        if <touching (player v)?> then\n            switch costume to (costume2 v)\n            start sound [Boing v]\n            wait (0.5) seconds\n        else\n            switch costume to (costume1 v)\n        end\n    end\n    delete this clone\nend\nif <(Level) = [20]> then\n    go to x: (73) y: (-100)\n    repeat until <not <(Level) = [20]>>\n        if <touching (player v)?> then\n            switch costume to (costume2 v)\n            start sound [Boing v]\n            wait (0.5) seconds\n        else\n            switch costume to (costume1 v)\n        end\n    end\n    delete this clone\nend\nif <(Level) = [25]> then\n    go to x: (-233) y: (-97)\n    repeat until <not <(Level) = [25]>>\n        if <touching (player v)?> then\n            switch costume to (costume2 v)\n            start sound [Boing v]\n            wait (0.5) seconds\n        else\n            switch costume to (costume1 v)\n        end\n    end\n    delete this clone\nend\n\n@Lava\n\nwhen flag clicked\nhide\n\nwhen I receive [next level v]\nwait (0.1) seconds\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\ngo to [back v] layer\nshow\nif <(Level) = [2]> then\n    go to x: (24) y: (-140)\n    forever\n        repeat (10)\n            change y by (1)\n            if <not <(Level) = [2]>> then\n                delete this clone\n            end\n        end\n        repeat (10)\n            change y by (-1)\n            if <not <(Level) = [2]>> then\n                delete this clone\n            end\n        end\n    end\nend\nif <(Level) = [3]> then\n    go to x: (-12) y: (-80)\n    forever\n        repeat (10)\n            change y by (1)\n            if <not <(Level) = [3]>> then\n                delete this clone\n            end\n        end\n        repeat (10)\n            change y by (-1)\n            if <not <(Level) = [3]>> then\n                delete this clone\n            end\n        end\n    end\nend\nif <(Level) = [6]> then\n    go to x: (179) y: (-78)\n    forever\n        repeat (10)\n            change y by (1)\n            if <not <(Level) = [6]>> then\n                delete this clone\n            end\n        end\n        repeat (10)\n            change y by (-1)\n            if <not <(Level) = [6]>> then\n                delete this clone\n            end\n        end\n    end\nend\nif <(Level) = [9]> then\n    go to x: (24) y: (-134)\n    forever\n        repeat (10)\n            change y by (1)\n            if <not <(Level) = [9]>> then\n                delete this clone\n            end\n        end\n        repeat (10)\n            change y by (-1)\n            if <not <(Level) = [9]>> then\n                delete this clone\n            end\n        end\n    end\nend\nif <(Level) = [26]> then\n    go to x: (-71) y: (-128)\n    forever\n        repeat (10)\n            change y by (1)\n            if <not <(Level) = [26]>> then\n                delete this clone\n            end\n        end\n        repeat (10)\n            change y by (-1)\n            if <not <(Level) = [26]>> then\n                delete this clone\n            end\n        end\n    end\nend\ndelete this clone\n\n@Level\n\nwhen flag clicked\nshow\nswitch backdrop to (plan1 v)\nswitch costume to (level 1 v)\nforever\n    set [level v] to ((costume [number v]) - (1))\nend\n\nwhen I receive [next level v]\nnext costume\n\nwhen I receive [next level v]\nrepeat (10)\n    if <(Level) = [7]> then\n        switch backdrop to (plan2 v)\n    end\n    if <(Level) = [8]> then\n        switch backdrop to (plan3 v)\n    end\nend\n\nwhen I receive [next level v]\nwait (0.1) seconds\nif <(Level) = [19]> then\n    set [x v] to [-197]\n    set [y v] to [-104]\nelse\n    set [y v] to [10]\n    set [x v] to [-200]\nend\n\n@Player\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\nset [y v] to [10]\nset [x v] to [-200]\nset rotation style [left-right v]\ngo to x: (X) y: (Y)\nforever\n    if <key (right arrow v) pressed?> then\n        change [left to right v] by (1)\n        point in direction (90)\n    else\n        if <key (left arrow v) pressed?> then\n            change [left to right v] by (-1)\n            point in direction (-90)\n        end\n    end\n    set [left to right v] to ((Left to Right) * (0.9))\n    change x by (Left to Right)\n    if <touching (level v)?> then\n        change y by (1)\n        if <touching (level v)?> then\n            change y by (1)\n            if <touching (level v)?> then\n                change y by (1)\n                if <touching (level v)?> then\n                    change y by (1)\n                end\n                if <touching (level v)?> then\n                    change y by (1)\n                end\n            end\n        end\n    end\n    if <touching (level v)?> then\n        change x by ((Left to Right) * (-1))\n        change y by (-5)\n        if <key (up arrow v) pressed?> then\n            if <(Left to Right) > [0]> then\n                set [left to right v] to [-5]\n            else\n                set [left to right v] to [5]\n            end\n            set [up and down v] to [10]\n        else\n            set [up and down v] to [0]\n        end\n    end\n    change [up and down v] by (-1)\n    change y by (Up and Down)\n    if <touching (level v)?> then\n        change y by ((Up and Down) * (-1))\n        set [up and down v] to [0]\n    end\n    change y by (-1)\n    if <touching (level v)?> then\n        if <key (up arrow v) pressed?> then\n            set [up and down v] to [15]\n        end\n    end\n    change y by (1)\n    if <<<touching (spikes v)?> or <touching (lava v)?>> or <(y position) < [-170]>> then\n        if <<(y position) < [-170]> and <(Level) = [17]>> then\n            broadcast (next level v)\n        else\n            go to x: (X) y: (Y)\n            start sound [Crunch v]\n        end\n    end\n    if <(x position) > [240]> then\n        broadcast (next level v)\n    end\n    if <touching (trampoline v)?> then\n        set [up and down v] to [22]\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (costume2 v)\nrepeat (10)\n    change size by (-10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    play sound [Jaden Smith – Way Up v] until done\nend\n\nwhen I receive [next level v]\ngo to x: (X) y: (Y)\n\n