Sterlon || A Platformer


@Stage\n\nwhen I receive [setup v]\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\nforever\n    play sound [Song 1 v] until done\n    play sound [Song 2 v] until done\nend\n\n@Blank\n\n@Player\n\nwhen I receive [green flag v]\nhide\ngo to [front v] layer\n\nwhen flag clicked\nbroadcast (Green flag v) and wait\nbroadcast (Play game v) and wait\n\nwhen I receive [play game v]\nset [level v] to [1]\nforever\n    set [ghost v] effect to (0)\n    broadcast (Reset v)\n    broadcast (Setup v)\n    Game on\n    repeat until <(Exit) > []>\n        Tick\n        broadcast (Tick v) and wait\n    end\n    if <(Exit) = [Win]> then\n        Game - Win\n    else\n        Game-Die\n    end\nend\n\ndefine Game on\nset [x v] to [0]\nset [y v] to [0]\nset [scroll x v] to [0]\nset [scroll y v] to [0]\nset [sx v] to [0]\nset [sy v] to [0]\nset [in air v] to [0]\nset [exit v] to []\nset size to (100) %\nset [ghost v] effect to (0)\nshow\n\ndefine Tick\nif <key (left arrow v) pressed?> then\n    change [sx v] by (-2)\nend\nif <key (right arrow v) pressed?> then\n    change [sx v] by (2)\nend\nset [sx v] to ((sx) * (0.8))\nif <([abs v] of (sx) ) > [0.9]> then\n    Change player x by (round (sx))\nend\nif <key (up arrow v) pressed?> then\n    if <(In air) < [4]> then\n        set [sy v] to [16]\n    end\nend\nif <(sy) > [-20]> then\n    change [sy v] by (-2)\nend\nChange player y by (sy)\nPosition\nTest-Die\nset [scroll x v] to (x)\nif <(Scroll X) < [0]> then\n    set [scroll x v] to [0]\nend\nchange [scroll y v] by (round (((y) - (Scroll Y)) / (10)))\nif <(Scroll Y) < [0]> then\n    set [scroll y v] to [0]\nend\nPosition\nif <(y) < [-180]> then\n    set [exit v] to [Die]\nend\n\ndefine Position\ngo to x: ((x) - (Scroll X)) y: ((y) - (Scroll Y))\n\ndefine Change player y by (sy)\nchange [y v] by <sy>\nchange [in air v] by (1)\nPosition\nrepeat until <not <touching (platforms v)?>>\n    if <(sy) > [0]> then\n        change [y v] by (-1)\n    else\n        change [y v] by (1)\n        set [in air v] to [0]\n    end\n    Position\n    set [sy v] to [0]\nend\n\ndefine Change player x by (sx)\nchange [x v] by (sx)\nPosition\nif <touching (platforms v)?> then\n    repeat (12)\n        change [y v] by (1)\n        Position\n        if <not <touching (platforms v)?>> then\n            stop [this script v]\n        end\n    end\n    change [y v] by (-12)\n    if <key (up arrow v) pressed?> then\n        if <(sx) > [0]> then\n            set [sx v] to [-16]\n        else\n            set [sx v] to [16]\n        end\n        set [in air v] to [0]\n    else\n        set [sx v] to [0]\n    end\n    repeat until <not <touching (platforms v)?>>\n        if <(sx) > [0]> then\n            change [x v] by (-1)\n        else\n            change [x v] by (1)\n            set [in air v] to [0]\n        end\n        Position\n    end\nend\n\ndefine Game-Die\nset [exit v] to []\nhide\nset [ghost v] effect to (0)\n\ndefine Test-Die\nif <touching (danger v)?> then\n    set [exit v] to [Die]\nend\n\ndefine Game - Win\nrepeat (50)\n    point towards (portal v)\n    turn right (65) degrees\n    move ((distance to [portal v]) / (2)) steps\n    change size by (-1)\n    change [ghost v] effect by (2)\nend\nhide\npoint in direction (-90)\nchange [level v] by (1)\nwait (1) seconds\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\n\nwhen flag clicked\nforever\n    set size to (25) %\n    set rotation style [left-right v]\nend\n\nwhen flag clicked\npoint in direction (-90)\nswitch costume to (1 v)\nforever\n    if <key (left arrow v) pressed?> then\n        point in direction (90)\n        next costume\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (right arrow v) pressed?> then\n        point in direction (-90)\n        next costume\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <key (any v) pressed?>> then\n        point in direction (direction)\n        switch costume to (1 v)\n    end\nend\n\nwhen [r v] key pressed\nGame-Die\n\n@Platforms\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (Scroll X)) ((y) - (Scroll Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(Level) = [1]> then\n    switch costume to (level 1 1 v)\n    Clone at x: [360] y: [0]\n    Clone at x: [360] y: [0]\n    Clone at x: [360] y: [0]\nelse\n    if <(Level) = [2]> then\n        switch costume to (level 2 1 v)\n        Clone at x: [360] y: [0]\n        Clone at x: [360] y: [0]\n        Clone at x: [360] y: [0]\n        Clone at x: [360] y: [0]\n        Clone at x: [360] y: [0]\n    else\n        if <(Level) = [3]> then\n            switch costume to (level 3 1 v)\n            Clone at x: [360] y: [0]\n            Clone at x: [360] y: [0]\n            Clone at x: [360] y: [0]\n            Clone at x: [360] y: [0]\n            Clone at x: [360] y: [0]\n        else\n            if <(Level) = [4]> then\n                switch costume to (level 4 1 v)\n                Clone at x: [360] y: [0]\n                Clone at x: [360] y: [0]\n                Clone at x: [360] y: [0]\n                Clone at x: [360] y: [0]\n            end\n        end\n    end\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\n@Portal\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (Scroll X)) ((y) - (Scroll Y))\nif <touching (player v)?> then\n    set [exit v] to [win]\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nchange [x v] by (x)\nchange [y v] by (y)\n\nwhen I receive [setup v]\nhide\nset [collected v] to [0]\nset [x v] to [0]\nset [y v] to [0]\nif <(Level) = [1]> then\n    switch costume to (portal v)\n    Clone at x: [1370] y: [92]\nelse\n    if <(Level) = [2]> then\n        switch costume to (portal v)\n        Clone at x: [2068] y: [18]\n    else\n        if <(Level) = [3]> then\n            switch costume to (portal v)\n            Clone at x: [1996] y: [-6]\n        else\n            if <(Level) = [4]> then\n                switch costume to (costume1 v)\n                hide\n            end\n        end\n    end\nend\n\n@Thumbnail\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\n