Cube 3D platformer 100% Pen

Instructions: !JHM_TEAM Platformer 2: https://scratch.mit.edu/projects/497807693!\nif this did not work than, click THIS: https://turbowarp.org/497807693\n\nA new platform game https://scratch.mit.edu/projects/497513664 \nArrow keys or W, A, S, D or mouse pointer or if you're on mobile you can do it too by putting your finger on the ground for walking and jumping is putting your finger above the ground. (Any wrong grammar tell me in comments please)\n\n\nDon't RUSH! (Take your time!)\nFullscreen Recommended.\n\nEnjoy! 

@Stage\n\n@player\n\nwhen flag clicked\nshow\nset [x v] to [0]\nset [y v] to [0]\nforever\n    change [y v] by (-1)\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n        change [x v] by (-1)\n        switch costume to (steve 2 v)\n    end\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n        change [x v] by (1)\n        switch costume to (steve 1 v)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n            set [y v] to [17]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching (ground v)?> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <touching (ground v)?>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <(x position) > [217]> then\n        go to x: (-217) y: (-20)\n        broadcast (NEXT LEVEL v) and wait\n    end\nend\n\nwhen flag clicked\nset [level v] to [0]\nset [deaths v] to [0]\ngo to x: (-53) y: (-115)\n\nwhen I receive [next level v]\nchange [level v] by (1)\n\nwhen flag clicked\nforever\n    if <touching (mob v)?> then\n        change [deaths v] by (1)\n        go to x: (-53) y: (-115)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (mob2 v)?> then\n        change [deaths v] by (1)\n        go to x: (-53) y: (-115)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (soil v)?> then\n        go to x: (-217) y: (-20)\n    end\nend\n\n@ground\n\nwhen flag clicked\nswitch costume to (grass v)\n\nwhen I receive [next level v]\nnext costume\n\ndefine higher score (higher score)\n\nforever\n    if <(timer:) > (☁ Highscore)> then\n        set [☁ highscore v] to (timer:)\n    end\n    if <(☁ Highscore) < (timer:)> then\n        set [☁ highscore v] to (☁ Highscore)\n    end\n    if <(higher score) > (☁ Highscore)> then\n        set [☁ highscore v] to (timer:)\n        add (timer:) to [cloud v]\n    end\nend\n\nadd (☁ Highscore) to [cloud v]\nadd <(☁ Highscore) = [50]> to [cloud v]\nforever\n    if <(timer:) > (☁ Highscore)> then\n        set [☁ highscore v] to (timer:)\n    end\n    if <(level) = [9]> then\n        stop [this script v]\n    end\nend\n\ndefine Cloud\n\n@soil\n\n@thumb\n\nwhen flag clicked\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nshow variable [timer: v]\nset [timer: v] to [0]\n\nwhen flag clicked\nforever\n    wait (1) seconds\n    change [timer: v] by (1)\nend\n\nwhen flag clicked\nforever\n    play sound [minecraft song v] until done\nend\n\n