Goodbye Will_Wam (A Platformer)

Instructions: FULL SCREEN IS RECOMENDED \n\nArrow keys to move. You can wall jump. If you touch red you will die! S to skip. R to restart. L to win a million $.  M to win a thousand $. \n\nIf you complete the whole game without skipping and give a heart I will follow you.  Say #NOHACKER in comments to prove.\n\nTIME TO MAKE : 7 hours 32 minutes clocked time!\n

@Stage\n\n\n\n\n\n@Sprite1\n\nwhen flag clicked\nshow\n\nwhen flag clicked\nforever\n    switch costume to (costume5 v)\n    wait (0.00000000000001) seconds\nend\n\nwhen [s v] key pressed\nask [SKIP LEVEL?] and wait\nif <<(answer) = [Yes]> or <(answer) > [y]>> then\n    go to x: (0) y: (0)\n    next backdrop\nend\n\nwhen [s v] key pressed\nask [SKIP LEVEL?] and wait\nif <<(answer) = [YES]> or <(answer) > [yes]>> then\n    go to x: (0) y: (0)\n    next backdrop\nend\n\nwhen this sprite clicked\nhide\n\nwhen flag clicked\nshow\nswitch backdrop to (title screen v)\n\nhide\n\nwhen this sprite clicked\nswitch backdrop to (level 1 v)\n\nwhen flag clicked\nswitch backdrop to (title screentitle screen2 v)\n\nwhen backdrop switches to [level 1 v]\ngo to x: (0) y: (0)\n\nwhen flag clicked\nplay sound [Meow v] until done\n\nwhen flag clicked\nforever\n    play sound [James Arthur - Impossible v] until done\nend\n\n@will\n\nwhen flag clicked\ngo to x: (-500) y: (1000)\nswitch costume to (will2 v)\ngo to x: (-500) y: (500)\nhide variable [y v]\nhide variable [x v]\nset [y v] to [0]\nset [x v] to [0]\nforever\n    change [y v] by (-1)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n        switch costume to (will v)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n        switch costume to (will2 v)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching color (#000000)?> or <<touching color (#009a30)?> or <touching color (#672a00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#009a30)?> or <touching color (#672a00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#009a30)?> or <touching color (#672a00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#009a30)?> or <touching color (#672a00)?>>> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <key (up arrow v) pressed?> then\n            set [y v] to [17]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [my variable v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <<touching color (#000000)?> or <<touching color (#009a30)?> or <touching color (#672a00)?>>> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <<touching color (#000000)?> or <<touching color (#009a30)?> or <touching color (#672a00)?>>>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <touching color (#ff0000)?> then\n        go to x: (-217) y: (20)\n    end\n    if <(x position) > [293]> then\n        switch backdrop to (next backdrop v)\n        go to x: (-217) y: (20)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#25ff00)?> then\n        switch backdrop to (next backdrop v)\n    end\nend\n\nwhen flag clicked\nhide\n\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [level 1 v]\ngo to x: (-212) y: (-67)\nshow\n\nwhen flag clicked\nforever\n    if <touching (sprite2 v)?> then\n        go to x: (-213) y: (-67)\n        switch backdrop to (next backdrop v)\n    end\nend\n\nwhen [r v] key pressed\ngo to x: (-219) y: (-67)\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <touching (will v)?> then\n        switch backdrop to (level 2 v)\n    end\nend\n\nwhen backdrop switches to [level 1 v]\nshow\n\ngo to x: (36) y: (28)\n\nforever\n    if <touching (will v)?> then\nend\n\n