Blank||Platformer

Instructions: no wall jumping hope you have fun. Jump Over The Spikes And DON'T DIE\n\n\nBlank||Platformer #2 : https://scratch.mit.edu/projects/380947193/\n\n\n\n

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\nforever\n    if <(level) = [9]> then\n        switch backdrop to (backdrop1 v)\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    switch costume to (level)\n    go to x: (1) y: (39)\n    if <(level) = [6]> then\n        go to x: (1) y: (-4)\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\nswitch costume to (costume1 v)\nswitch backdrop to (backdrop2 v)\nset size to (100) %\ngo to x: (0) y: (0)\npoint in direction (90)\nset [sx v] to [0]\nshow\nset [sy v] to [0]\nforever\n    if <key (right arrow v) pressed?> then\n        change [sx v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [sx v] by (-1)\n    end\n    change x by (sx)\n    if <touching (sprite1 v)?> then\n        change x by ((sx) * (-1))\n        set [sx v] to [0]\n    else\n        set [sx v] to ((sx) * (0.8))\n    end\n    change y by (sy)\n    if <<touching (sprite1 v)?> or <touching (sprite4 v)?>> then\n        change y by ((sy) * (-1))\n        set [sy v] to [0]\n        if <(lock) = [0]> then\n            if <<key (space v) pressed?> or <key (up arrow v) pressed?>> then\n                set [sy v] to [ 12]\n                set [lock v] to [1]\n            end\n        end\n    else\n        change [sy v] by (-1)\n        set [lock v] to [0]\n    end\n    if <(x position) > [239]> then\n        change [level v] by (1)\n        go to x: (-173) y: (-53)\n    end\n    if <<(level) = [2]> or <(level) > [2]>> then\n        if <(x position) < [-239]> then\n            change [level v] by (-1)\n            go to x: (-173) y: (-53)\n        end\n    end\n    if <touching (sprite3 v)?> then\n        repeat until <(size) = [20]>\n            change size by (-5)\n        end\n        if <(size) = [20]> then\n            hide\n            go to x: (-173) y: (-47)\n        end\n    end\n    if <<(x position) = [-173]> and <(y position) = [-47]>> then\n        set size to (100) %\n        show\n    end\n    if <(level) = [7]> then\n        if <key (right arrow v) pressed?> then\n            change [sx v] by (1)\n        end\n        if <key (left arrow v) pressed?> then\n            change [sx v] by (-1)\n        end\n    end\n    if <touching (sprite5 v)?> then\n        set [sy v] to [20]\n    end\n    if <<key (up arrow v) pressed?> or <key (space v) pressed?>> then\n        create clone of (_myself_ v)\n    else\n        if <key (right arrow v) pressed?> then\n            create clone of (_myself_ v)\n        else\n            if <key (left arrow v) pressed?> then\n                create clone of (_myself_ v)\n            end\n        end\n    end\nend\n\nwhen I start as a clone\nrepeat (5)\n    change [ghost v] effect by (10)\n    change size by (-5)\nend\ndelete this clone\n\n@Sprite3\n\nwhen flag clicked\nhide\nswitch backdrop to (backdrop1 v)\nforever\n    if <(level) = [2]> then\n        go to x: (15) y: (-19)\n        show\n        switch costume to (costume1 v)\n    end\n    if <(level) = [1]> then\n        hide\n    end\n    if <(level) = [3]> then\n        go to x: (21) y: (-19)\n        switch costume to (costume2 v)\n    end\n    if <(level) = [4]> then\n        go to x: (-28) y: (-19)\n        switch costume to (costume3 v)\n    end\n    if <(level) = [5]> then\n        go to x: (-85) y: (-19)\n        switch costume to (costume4 v)\n    end\n    if <(level) = [6]> then\n        go to x: (115) y: (92)\n        switch costume to (costume5 v)\n    end\n    if <(level) = [7]> then\n        go to x: (19) y: (-17)\n        switch costume to (costume6 v)\n    end\n    if <(level) = [8]> then\n        go to x: (15) y: (-19)\n        switch costume to (costume7 v)\n    end\n    if <(level) = [9]> then\n        go to x: (15) y: (-19)\n        hide\n        switch costume to (costume8 v)\n    end\nend\n\nif <(level) = [9]> then\n    go to x: (15) y: (-19)\nend\n\nswitch costume to (costume8 v)\n\n@Sprite4\n\nwhen flag clicked\nhide\n\nshow\n\n