honey-platformer【拡散希望】

Instructions: なぜまだ3pなのだ！\nハートと星をくれると作者は喜びすぎて宇宙にまで飛んで行ってしまいます\nステージ追加！\n8320141←これ読める？\n日本語↓ハートと星よろしくお願いします\nTravel through the world of honey!\nLeft and right keystrokes\nRespawn with [R]\nThe inside of the honey goes up with the up key and down key.\nDifficulty ☆☆☆ ★★\nSomewhere on the stage there is a bee hiding! Let's find out!\nBGM Sharou\nWasp @tori_yyya\nHexagon @yamitasu777\nはちみつの世界を旅しよう！\n左右キー操作\n[R]でリスポーン\nはちみつの中は上キーで上がり下キーで下がります\n難易度☆☆☆★★\nステージのどこかにハチが隠れています！探してみましょう！\nbgm　しゃろう\nハチ　@tori_yyya\n六角形　@yamitasu777\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\ntag---------------------------------------------------------------------\n#game #GAME #all #ALL #platformer #PLATFORMER #honey #HONEY #game #GAME #all #ALL \n#rinseiR\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n中を見ると…

@Stage\n\nwhen I receive [game start v]\nforever\n    play sound (pick random (1) to (3)) until done\nend\n\n@スプライト4\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    set [ghost v] effect to (100)\nend\n\n@スプライト3\n\nwhen flag clicked\nswitch costume to (コスチューム2 v)\nset [ghost v] effect to (100)\n\nwhen I receive [蜂 v]\nswitch costume to (コスチューム1 v)\n\nwhen I receive [game start v]\ngo to [front v] layer\nclear graphic effects\n\n@スプライト2\n\nwhen flag clicked\nset [ghost v] effect to (100)\nswitch costume to (コスチューム2 v)\nshow\n\nwhen I receive [game start v]\nclear graphic effects\nforever\n    if <(ステージ) = [16]> then\n        switch costume to (コスチューム1 v)\n        if <touching (player v)?> then\n            repeat (10)\n                change [ghost v] effect by (10)\n            end\n            hide\n            broadcast (蜂 v)\n        end\n    end\nend\n\n@スプライト1\n\nwhen flag clicked\nhide\nforever\n    if <(ステージ) = [16]> then\n        switch costume to (コスチューム1 v)\n        show\n    else\n        if <(ステージ) = [29]> then\n            switch costume to (コスチューム2 v)\n            show\n        else\n            hide\n        end\n    end\n    if <touching (player v)?> then\n        set [ghost v] effect to (50)\n    else\n        clear graphic effects\n    end\nend\n\n@はちみつ\n\nwhen flag clicked\nset [ステージ v] to [1]\nset [ghost v] effect to (100)\n\nwhen I receive [game start v]\nclear graphic effects\nforever\n    set [ghost v] effect to (50)\n    switch costume to (ステージ)\nend\n\n@NEXT\n\nwhen I receive [next steage v]\nrepeat (10)\n    create clone of (_myself_ v)\nend\nset [準備ｏｋ v] to [0]\ngo to [front v] layer\nset size to (30) %\nclear graphic effects\nshow\nswitch costume to (コスチューム1 v)\nstart sound [Rip v]\nset x to (-300)\nrepeat (30)\n    change size by (3)\n    turn right (12) degrees\n    change [ghost v] effect by (-2)\n    change x by (10)\nend\nchange [ステージ v] by (1)\nwait (0.5) seconds\nrepeat (30)\n    change size by (-3)\n    turn left (12) degrees\n    change [ghost v] effect by (2)\n    change x by (-10)\nend\nhide\nset x to (0)\npoint in direction (90)\nset [準備ｏｋ v] to [1]\n\nwhen flag clicked\npoint in direction (90)\nset [ghost v] effect to (60)\nset size to (30) %\ngo to x: (0) y: (0)\nhide\n\nset y to (0)\n\nwhen I start as a clone\nshow\nset size to (40) %\nswitch costume to (コスチューム2 v)\nrepeat (30)\n    change size by (3)\n    turn right (12) degrees\n    change [brightness v] effect by (2.5)\n    change [ghost v] effect by (-2)\n    change x by (10)\nend\nwait (0.5) seconds\nrepeat (30)\n    change x by (-20)\n    change size by (-3)\n    turn right (-12) degrees\n    change [brightness v] effect by (-2.5)\n    change [ghost v] effect by (2)\nend\nset x to (0)\ndelete this clone\n\n@とげ\n\nwhen flag clicked\nset [ステージ v] to [1]\nset [ghost v] effect to (100)\npoint in direction (90)\n\nwhen I receive [game start v]\nclear graphic effects\nforever\n    switch costume to (ステージ)\n    if <(ステージ) = [19]> then\n        turn right (pick random (2) to (3)) degrees\n    else\n        if <(ステージ) = [27]> then\n            turn right (pick random (-2) to (-3)) degrees\n        else\n            point in direction (90)\n        end\n    end\nend\n\n\n\n@地面\n\nwhen flag clicked\nset [ghost v] effect to (100)\nset [ステージ v] to [1]\n\nwhen I receive [game start v]\nclear graphic effects\nforever\n    switch costume to (ステージ)\nend\n\n@Player\n\nwhen flag clicked\n\nwhen I receive [game start v]\nset [準備ｏｋ v] to [1]\nset [x v] to [0]\nset [y v] to [0]\nclear graphic effects\nswitch costume to (n v)\ngo to x: (-160) y: (-30)\npoint in direction (90)\nshow\nforever\n    if <(準備ＯＫ) = [1]> then\n        if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(x position) < (mouse x)>>> then\n            point in direction (90)\n            change y by (-5)\n            if <touching (地面 v)?> then\n                change [x v] by (1)\n            else\n                change [x v] by (1)\n            end\n            change y by (5)\n        else\n            if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n                point in direction (-90)\n                if <(Y) = [0]> then\n                    switch costume to (r v)\n                end\n                change y by (-5)\n                if <touching (地面 v)?> then\n                    change [x v] by (-1)\n                else\n                    change [x v] by (-1)\n                end\n                change y by (5)\n            end\n        end\n        set [x v] to ((X) * (0.85))\n        change x by (X)\n        if <touching (地面 v)?> then\n            change y by (1)\n            if <touching (地面 v)?> then\n                change y by (1)\n                if <touching (地面 v)?> then\n                    change y by (1)\n                    if <touching (地面 v)?> then\n                        change y by (1)\n                        if <touching (地面 v)?> then\n                            change y by (1)\n                            if <touching (地面 v)?> then\n                                change x by ((X) * (-1))\n                                change y by (-5)\n                                set [x v] to [0]\n                                if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(y position) < (mouse y)> and <mouse down?>>> then\n                                    start sound [ニュッ v]\n                                    set [y v] to [15]\n                                    if <(direction) = [90]> then\n                                        set [x v] to [-7]\n                                    else\n                                        set [x v] to [7]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [y v] by (-1)\n        change y by (Y)\n        if <(x position) > [230]> then\n            set [準備ｏｋ v] to [0]\n            set size to (50) %\n            set rotation style [left-right v]\n            set [x v] to [0]\n            set [y v] to [0]\n            switch costume to (n v)\n            point in direction (90)\n            clear graphic effects\n            show\n            broadcast (Next Steage v)\n            go to x: (-160) y: (-30)\n        end\n        if <<key (r v) pressed?> or <<[-179] > (y position)> or <touching (とげ v)?>>> then\n            set rotation style [all around v]\n            start sound [oof el v]\n            repeat (20)\n                change size by (-2.5)\n                change [ghost v] effect by (5)\n                change y by (8)\n            end\n            set size to (50) %\n            set rotation style [left-right v]\n            set [x v] to [0]\n            set [y v] to [0]\n            switch costume to (n v)\n            go to x: (-160) y: (-30)\n            point in direction (90)\n            clear graphic effects\n            show\n        end\n        if <touching (地面 v)?> then\n            change y by ((Y) * (-1))\n            set [y v] to [0]\n            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(y position) < (mouse y)> and <mouse down?>>> then\n                set [地形 v] to [0]\n                change y by (10)\n                if <touching (地面 v)?> then\n                    set [地形 v] to [1]\n                end\n                change y by (-10)\n                if <(地形) = [0]> then\n                    start sound [ニュッ v]\n                    set [y v] to [13]\n                end\n            end\n        end\n        if <touching (はちみつ v)?> then\n            set [y v] to (pick random (-2) to (-3))\n            if <key (up arrow v) pressed?> then\n                set [y v] to (pick random (2.2) to (3.3))\n            else\n                if <key (down arrow v) pressed?> then\n                    set [y v] to (pick random (-3) to (-4))\n                end\n            end\n        end\n    end\nend\n\nhide\n\nwhen flag clicked\nset [ghost v] effect to (100)\nset size to (50) %\nforever\n    set [pan left/right v] effect to (x position)\nend\n\n@intro\n\nwhen flag clicked\nhide\nstart sound [Tokyo Machine - BUBBLES v]\nset [ｚ v] to [0]\nset size to (100) %\nset [intro v] to [1]\nset [c v] to [0]\nset [ｓ v] to [0]\nhide\nclear graphic effects\ngo to x: (0) y: (0)\npoint in direction (90)\nswitch costume to (コスチューム9 v)\nturn right (1) degrees\nset [ｓ v] to [7]\ncreate clone of (_myself_ v)\nset [ｓ v] to [0]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nset [ｓ v] to [1]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nset [ｓ v] to [2]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nset [ｓ v] to [3]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nset [ｓ v] to [4]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nset [ｓ v] to [0]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nset [ｓ v] to [1]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nset [ｓ v] to [2]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nset [ｓ v] to [3]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nset [ｓ v] to [4]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nset [ｓ v] to [0]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nset [ｓ v] to [1]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nset [ｓ v] to [2]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nset [ｓ v] to [3]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nset [ｓ v] to [4]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nset [ｓ v] to [0]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nset [ｓ v] to [3]\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nset [ｓ v] to [6]\ncreate clone of (_myself_ v)\nset [ｓ v] to [5]\nbroadcast (明るさ v)\ncreate clone of (_myself_ v)\nset [ｓ v] to [7]\ngo to x: (-161) y: (101)\ncreate clone of (_myself_ v)\ngo to x: (161) y: (101)\ncreate clone of (_myself_ v)\ngo to x: (161) y: (-101)\ncreate clone of (_myself_ v)\ngo to x: (-161) y: (-101)\ncreate clone of (_myself_ v)\nwait (1.3) seconds\nbroadcast (明るさ v)\ngo to x: (-161) y: (101)\ncreate clone of (_myself_ v)\ngo to x: (161) y: (101)\ncreate clone of (_myself_ v)\ngo to x: (161) y: (-101)\ncreate clone of (_myself_ v)\ngo to x: (-161) y: (-101)\ncreate clone of (_myself_ v)\nwait (1.5) seconds\nbroadcast (明るさ v)\ngo to x: (-161) y: (101)\ncreate clone of (_myself_ v)\ngo to x: (161) y: (101)\ncreate clone of (_myself_ v)\ngo to x: (161) y: (-101)\ncreate clone of (_myself_ v)\ngo to x: (-161) y: (-101)\ncreate clone of (_myself_ v)\nwait (1.5) seconds\nbroadcast (明るさ v)\ngo to x: (-161) y: (101)\ncreate clone of (_myself_ v)\ngo to x: (161) y: (101)\ncreate clone of (_myself_ v)\ngo to x: (161) y: (-101)\ncreate clone of (_myself_ v)\ngo to x: (-161) y: (-101)\ncreate clone of (_myself_ v)\nwait (1.5) seconds\nbroadcast (明るさ v)\ngo to x: (-161) y: (101)\ncreate clone of (_myself_ v)\ngo to x: (161) y: (101)\ncreate clone of (_myself_ v)\ngo to x: (161) y: (-101)\ncreate clone of (_myself_ v)\ngo to x: (-161) y: (-101)\ncreate clone of (_myself_ v)\nwait (1.5) seconds\nbroadcast (明るさ v)\ngo to x: (-161) y: (101)\ncreate clone of (_myself_ v)\ngo to x: (161) y: (101)\ncreate clone of (_myself_ v)\ngo to x: (161) y: (-101)\ncreate clone of (_myself_ v)\ngo to x: (-161) y: (-101)\ncreate clone of (_myself_ v)\nwait (1.5) seconds\nbroadcast (明るさ v)\ngo to x: (-161) y: (101)\ncreate clone of (_myself_ v)\ngo to x: (161) y: (101)\ncreate clone of (_myself_ v)\ngo to x: (161) y: (-101)\ncreate clone of (_myself_ v)\ngo to x: (-161) y: (-101)\ncreate clone of (_myself_ v)\nset [ｓ v] to [9]\ncreate clone of (_myself_ v)\nwait (2) seconds\nbroadcast (Game Start v)\nstop [this script v]\n\nset [intro v] to [0]\nshow\nswitch costume to (コスチューム14 v)\nrepeat (10)\n    change y by (-10)\nend\n\nwhen I start as a clone\nshow\nif <(ｓ) = [0]> then\n    go to [front v] layer\n    switch costume to (コスチューム6 v)\n    repeat (100)\n        change size by ([abs v] of (((90) - (direction)) / (0.05)) )\n    end\nend\nif <(ｓ) = [1]> then\n    go to [front v] layer\n    switch costume to (コスチューム2 v)\n    repeat (100)\n        change size by ([abs v] of (((90) - (direction)) / (0.05)) )\n    end\nend\nif <(ｓ) = [2]> then\n    go to [front v] layer\n    switch costume to (コスチューム3 v)\n    repeat (100)\n        change size by ([abs v] of (((90) - (direction)) / (0.05)) )\n    end\nend\nif <(ｓ) = [3]> then\n    go to [front v] layer\n    switch costume to (コスチューム4 v)\n    repeat (100)\n        change size by ([abs v] of (((90) - (direction)) / (0.05)) )\n    end\nend\nif <(ｓ) = [4]> then\n    go to [front v] layer\n    switch costume to (コスチューム5 v)\n    repeat (100)\n        change size by ([abs v] of (((90) - (direction)) / (0.05)) )\n    end\nend\nif <(ｓ) = [5]> then\n    go to [front v] layer\n    switch costume to (コスチューム1 v)\n    set [c v] to [0]\n    repeat (46)\n        set [c v] to (((c) * (0.75)) + (((150) - (size)) * (0.4)))\n        change size by (c)\n    end\n    wait (0.9) seconds\n    turn right (50) degrees\n    repeat (50)\n        set [ｚ v] to (((ｚ) * (0.75)) + (((90) - (direction)) * (0.3)))\n        turn right (ｚ) degrees\n    end\n    wait (0.4) seconds\n    repeat (2)\n        switch costume to (コスチューム1 v)\n        wait (0.009) seconds\n        switch costume to (コスチューム10 v)\n        wait (0.009) seconds\n        switch costume to (コスチューム9 v)\n        wait (0.009) seconds\n        switch costume to (コスチューム7 v)\n        wait (0.0009) seconds\n        switch costume to (コスチューム11 v)\n        wait (0.009) seconds\n        switch costume to (コスチューム13 v)\n        wait (0.009) seconds\n        switch costume to (コスチューム11 v)\n        wait (0.009) seconds\n        switch costume to (コスチューム7 v)\n        wait (0.009) seconds\n        switch costume to (コスチューム9 v)\n        wait (0.009) seconds\n        switch costume to (コスチューム10 v)\n        wait (0.009) seconds\n        switch costume to (コスチューム1 v)\n    end\n    wait (1.5) seconds\n    turn right (50) degrees\n    repeat (300)\n        set [ｚ v] to (((ｚ) * (0.75)) + (((90) - (direction)) * (0.3)))\n        turn right (ｚ) degrees\n    end\nend\nif <(ｓ) = [6]> then\n    go to [front v] layer\n    switch costume to (コスチューム8 v)\n    set [ghost v] effect to (50)\n    repeat (46)\n        set [c v] to (((c) * (0.75)) + (((150) - (size)) * (0.1)))\n        change size by (c)\n    end\nend\nif <(ｓ) = [7]> then\n    go to [front v] layer\n    switch costume to (コスチューム12 v)\n    repeat (79)\n        change size by ([abs v] of (((90) - (direction)) / (0.05)) )\n        change [ghost v] effect by (5)\n        change [brightness v] effect by (1)\n    end\n    delete this clone\nend\nif <(ｓ) = [8]> then\n    go to x: (0) y: (0)\n    go to [front v] layer\n    switch costume to (コスチューム2 v)\n    repeat (79)\n        change size by ([abs v] of (((90) - (direction)) / (0.05)) )\n    end\n    repeat (10)\n        change [brightness v] effect by (5)\n    end\n    delete this clone\nend\nif <(ｓ) = [9]> then\n    set [intro v] to [0]\n    go to x: (0) y: (0)\n    go to [front v] layer\n    switch costume to (コスチューム14 v)\n    repeat (50)\n        change y by (-10)\n    end\n    set [準備ok v] to [1]\nend\n\nwhen I receive [明るさ v]\nrepeat (5)\n    change [brightness v] effect by (29)\nend\nrepeat (5)\n    change [brightness v] effect by (-20)\nend\n\nwait (0.1) seconds\n\nrepeat (300)\n    set [ｚ v] to (((ｚ) * (0.75)) + (((90) - (direction)) * (0.3)))\n    turn right (ｚ) degrees\nend\n\nwait (1.5) seconds\n\ndelete this clone\n\nwhen I receive [game start v]\nforever\n    delete this clone\nend\n\n