Detailed A Platformer Part 2                  #games #games #games #games #games #games 

Instructions: Detailed 3 Trailer And Countdown!!! https://scratch.mit.edu/projects/563300914/\nWelcome To The sequel of my Platformer Detailed!\n\n>>Arrow Keys Or Mobile Controls To Move<<\n>>RULES<<\n>>No Advertising,spam,hate ect. ect.<<\n\n>> Love,Fave and Follow @-CodingAnimations- <<\n>>Part1:<< https://scratch.mit.edu/projects/480942980/\n20 likes within 17 mins of release!!!\n1ST TRENDING ON GAMES WITHIN 2 HOURS OF RELEASE!!! WHAT?!!\n#4TH ON POPULAR FOR GAMES!?!?\n27/12/2023 This has 138k views, and still going, Still my most liked project LOL

@Stage\n\nwhen flag clicked\nset [the level v] to [1]\nforever\n    switch backdrop to (The Level)\nend\n\nwhen flag clicked\nforever\n    play sound [The Script- Hall of Fame v] until done\nend\n\n@Player\n\nwhen flag clicked\nset [the level v] to [1]\nbroadcast (Next Level v)\nforever\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        next costume\n        change [x velocity v] by (-1.5)\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<(x position) < (mouse x)> and <mouse down?>>> then\n        next costume\n        change [x velocity v] by (1.5)\n    end\n    set [x velocity v] to ((X velocity) * (0.85))\n    change x by (X velocity)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((X velocity) * (-1))\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(y position) < (mouse y)> and <mouse down?>>> then\n            if <(X velocity) > [0]> then\n                set [x velocity v] to [-10]\n            else\n                set [x velocity v] to [10]\n            end\n            set [y velocity v] to [15]\n        else\n            set [x velocity v] to [0]\n        end\n    end\n    change [y velocity v] by (-1)\n    change y by (Y velocity)\n    if <touching (ground v)?> then\n        change y by ((Y velocity) - ((Y velocity) * (2)))\n        set [y velocity v] to [0]\n    end\n    change y by (-1)\n    if <<touching (ground v)?> and <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(y position) < (mouse y)> and <mouse down?>>>> then\n        set [y velocity v] to [15]\n    end\n    change y by (1)\n    if <(x position) > [239]> then\n        broadcast (Next Level v) and wait\n        change [the level v] by (1)\n    end\n    if <touching (spikes v)?> then\n        broadcast (Reset v)\n        create clone of (_myself_ v)\n    else\n        if <touching (lava v)?> then\n            broadcast (Reset v)\n        end\n    end\nend\n\nwhen I start as a clone\nclear graphic effects\nrepeat (10)\n    change [ghost v] effect by (10)\n    change y by (5)\n    turn right (5) degrees\nend\ndelete this clone\n\nwhen I receive [next level v]\nbroadcast (Reset v)\n\nwhen I receive [reset v]\nset [x velocity v] to [0]\nset [y velocity v] to [0]\ngo to x: (-216) y: (20)\n\ndelete this clone\n\nforever\n\nswitch costume to (player v)\nrepeat (16)\nwait (0.02) seconds\nrepeat (16)\n    switch costume to ((costume [number v]) - (1))\nend\nwait (0.02) seconds\n\n@Ground\n\nwhen flag clicked\nforever\n    switch costume to (The Level)\nend\n\n@Spikes\n\nwhen flag clicked\nforever\n    switch costume to (The Level)\nend\n\nwhen flag clicked\npoint in direction (90)\nforever\n    show list [saws v]\n    if < (saws) contains (costume [name v])?> then\n        repeat until <not < (saws) contains (costume [name v])?>>\n            turn right (7) degrees\n        end\n    else\n        point in direction (90)\n    end\nend\n\n\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [12]> then\n        go to x: (69) y: (30)\n    else\n        go to x: (69) y: (-30)\n    end\nend\n\n@Lava\n\nwhen flag clicked\nforever\n    set y to (Magma)\n    switch costume to (The Level)\nend\n\nwhen flag clicked\nforever\n    set [magma v] to [0]\n    repeat (10)\n        change [magma v] by (1)\n    end\n    repeat (20)\n        change [magma v] by (-1)\n    end\n    repeat (10)\n        change [magma v] by (1)\n    end\nend\n\n@Thumbnail\n\nwhen flag clicked\nhide\ngo to x: (0) y: (0)\ngo to [front v] layer\n\nshow\n\n@Love fave\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <<(LOVED__) = [1]> and <(FAVED___) = [1]>>> then\n        wait (pick random (30) to (40)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\n@Ground2\n\nwhen flag clicked\nforever\n    switch costume to (The Level)\n    show\n    if <(The Level) > [8]> then\n        forever\n            hide\n        end\n    else\n        show\n    end\nend\n\n@Sprite1\n\nwhen I start as a clone\ngo to [back v] layer\nshow\nrepeat until <(x position) > [300]>\n    set [ghost v] effect to (50)\n    move (3) steps\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    hide\n    next costume\n    wait (3) seconds\n    go to x: (-319) y: (pick random (130) to (200))\n    create clone of (_myself_ v)\n    set [ghost v] effect to (50)\nend\n\n