☁ Nice day platformer ☁

Instructions: Use an arrow to play\nPls heart and star\nLol this game is not a multiplayer game, I just celebrate the title more beautifully\nBy the way, check this game: https://scratch.mit.edu/projects/649006085/\nhttps://scratch.mit.edu/projects/657973580/\nhttps://scratch.mit.edu/projects/662960544/\nhttps://scratch.mit.edu/projects/851173450/

@Stage\n\nwhen I receive [start game v]\nforever\n    play sound [OMFG - I Love You v] until done\nend\n\n@Player\n\nwhen flag clicked\ngo to x: (-174) y: (-52)\nhide\n\nwhen I receive [start game v]\nshow\nset [x v] to [0]\nset [y v] to [0]\nforever\n    change [y v] by (-1)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-0.8)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (0.8)\n    end\n    set [x v] to ((X) * (0.9))\n    change x by (X)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((X) * (-1))\n        if <key (up arrow v) pressed?> then\n            set [y v] to [10]\n            if <(X) > [0]> then\n                set [x v] to [-5]\n            else\n                set [x v] to [5]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (Y)\n    if <touching (ground v)?> then\n        change y by ((Y) - ((Y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <touching (ground v)?>> then\n        set [y v] to [11]\n    end\n    change y by (1)\n    if <(x position) < [-240]> then\n        go to x: (-174) y: (-52)\n    end\n    if <(x position) > [240]> then\n        go to x: (-174) y: (-52)\n        broadcast (Next level v)\n    end\n    if <touching (trampoline v)?> then\n        set [y v] to [18]\n    end\n    if <touching (laser v)?> then\n        go to x: (-174) y: (-52)\n    end\nend\n\n@Ground\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\nwait (0.1) seconds\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [7]> then\n        broadcast (Trampoline v)\n    end\n    if <(costume [number v]) = [8]> then\n        broadcast (Not Trampoline v)\n    end\nend\n\n@Trampoline\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (36) y: (28)\nhide\n\nwhen I receive [trampoline v]\nshow\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        switch costume to (costume2 v)\n        wait (0.05) seconds\n        switch costume to (costume1 v)\n    end\nend\n\nwhen I receive [not trampoline v]\nhide\n\n@Laser\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\nwait (0.1) seconds\n\n@Cloud\n\nwhen flag clicked\nswitch costume to (cloud v)\nrepeat (2)\n    go to [back v] layer\nend\n\nwhen I receive [next level v]\nnext costume\nwait (0.05) seconds\n\n@Connect\n\nwhen flag clicked\ngo to x: (0) y: (22)\nset [ghost v] effect to (0)\nswitch costume to (costume13 v)\nshow\nrepeat (12)\n    wait (pick random (0.05) to (0.3)) seconds\n    next costume\nend\nbroadcast (Done connecting v)\nrepeat (10)\n    change y by (-1)\n    change [ghost v] effect by (10)\nend\nbroadcast (Start game v)\n\n@Connecting\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [ghost v] effect to (0)\nshow\n\nwhen I receive [done connecting v]\nrepeat (10)\n    change y by (-1)\n    change [ghost v] effect by (10)\nend\n\n@Shadow\n\nwhen flag clicked\ngo to [back v] layer\nhide\nforever\n    go to (player v)\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nrepeat (10)\n    change [ghost v] effect by (10)\n    change size by (-5)\nend\ndelete this clone\n\nwhen I receive [start game v]\nshow\nforever\n    go to (player v)\nend\n\n@Thumbunail\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\n