Explorer ll A Scrolling Platformer

Instructions: ᴡᴇʟᴄᴏᴍᴇ ᴛᴏ ᴍʏ ɴᴇᴡᴇꜱᴛ ꜱᴄʀᴏʟʟɪɴɢ ᴘʟᴀᴛꜰᴏʀᴍᴇʀ: ᴇxᴘʟᴏʀᴇʀ ᴀ ꜱᴄʀᴏʟʟɪɴɢ ᴘʟᴀᴛᴏꜰᴏʀᴍᴇʀ...\nʏᴏᴜ ᴀʀᴇ ᴀ ᴡᴇʟʟ ᴋɴᴏᴡɴ ᴇxᴘʟᴏʀᴇʀ.. ʏᴏᴜʀ ʙᴏꜱꜱ ʜᴀꜱ ᴘʀᴏᴍɪꜱᴇᴅ ʏᴏᴜ ᴛʜᴀᴛ ʏᴏᴜ ᴡɪʟʟ ʙᴇᴄᴏᴍᴇ ᴀ ʙɪʟʟɪᴏɴᴀɪʀᴇ ɪꜰ ʏᴏᴜ ꜰɪɴᴅ ᴛʜᴏꜱᴇ ᴅɪᴀᴍᴏɴᴅꜱ ʜᴇ'ꜱ ꜱᴇᴀʀᴄʜɪɴɢ ꜰᴏʀ.. ꜱᴡᴇᴇᴘ ᴛʜʀᴏᴜɢʜ ᴅᴀɴɢᴇʀᴏᴜꜱ ᴛᴇʀʀᴀɪɴ.. ᴀʀᴇ ʏᴏᴜ ʀᴇᴀᴅʏ ꜰᴏʀ ᴛʜɪꜱ ᴄʜᴀʟʟᴇɴɢᴇ?

@Stage\n\n@Player\n\nwhen I receive [green flag v]\nhide\ngo to [front v] layer\n\nwhen I receive [play game v]\nset [level v] to [1]\nforever\n    broadcast (Reset v) and wait\n    broadcast (Setip v) and wait\n    Game on\n    repeat until <(EXIT) > []>\n        Tick\n        broadcast (Tick v)\n    end\n    if <(EXIT) = [Win]> then\n        Game - Win\n    else\n        Game - Die\n    end\nend\n\ndefine Game on\nset [x v] to [0]\nset [y v] to [0]\nset [speed y v] to [0]\nset [speed x v] to [0]\nset [in air v] to [0]\nset [exit v] to []\nset [scroll x v] to [0]\nset [scroll y v] to [0]\nset size to (30) %\nclear graphic effects\nshow\n\ndefine Tick\nif <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n    change [speed x v] by (-2)\n    point in direction (-90)\nend\nif <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n    change [speed x v] by (2)\n    point in direction (90)\nend\nset [speed x v] to ((Speed x) * (0.8))\nif <([abs v] of (Speed x) ) > [0.9]> then\n    Change player x by (round (Speed x))\nend\nif <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n    if <(in air) < [4]> then\n        set [speed y v] to [16]\n    end\nend\nif <(Speed y) > [-20]> then\n    change [speed y v] by (-2)\nend\nChange player y by (Speed y)\nTest - Die\nset [scroll x v] to (x)\nif <(SCROLL X) < [0]> then\n    set [scroll x v] to [0]\nend\nif <(SCROLL X) > [5761]> then\n    set [scroll x v] to [5761]\nend\nchange [scroll y v] by (round (((y) - (SCROLL Y)) / (10)))\nif <(SCROLL Y) < [0]> then\n    set [scroll y v] to [0]\nend\nPosition\nif <(y) < [-178]> then\n    set [exit v] to [Die]\nend\nif <touching (spikes v)?> then\n    set [exit v] to [Die]\n    start sound [Break Brick v]\nend\nif <touching (trampolines v)?> then\n    set [speed y v] to [22]\nend\n\ndefine Change player y by (sy)\nchange [y v] by (sy)\nchange [in air v] by (1)\nPosition\nrepeat until <not <touching (platforms v)?>>\n    if <(sy) > [0]> then\n        change [y v] by (-1)\n    else\n        change [y v] by (1)\n        set [in air v] to [0]\n    end\n    Position\n    set [speed y v] to [0]\nend\n\ndefine Position\ngo to x: ((x) - (SCROLL X)) y: ((y) - (SCROLL Y))\n\ndefine Change player x by (sx)\nchange [x v] by (sx)\nPosition\nif <touching (platforms v)?> then\n    repeat (12)\n        change [y v] by (1)\n        Position\n        if <not <touching (platforms v)?>> then\n            stop [this script v]\n        end\n    end\n    change [y v] by (-12)\n    if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n        if <(sx) > [0]> then\n            set [speed x v] to [-16]\n        else\n            set [speed x v] to [16]\n        end\n        set [in air v] to [0]\n    else\n        set [speed x v] to [0]\n    end\n    repeat until <not <touching (platforms v)?>>\n        if <(sx) > [0]> then\n            change [x v] by (-1)\n        else\n            change [x v] by (1)\n        end\n        Position\n    end\nend\n\ndefine Game - Die\nset [exit v] to []\nrepeat (3)\n    hide\n    wait (0.01) seconds\n    show\n    wait (0.01) seconds\nend\n\ndefine Game - Win\nrepeat (50)\n    point towards (exit v)\n    turn right (65) degrees\n    move ((distance to [exit v]) / (2)) steps\n    change size by (-0.25)\n    change [ghost v] effect by (2)\nend\nhide\nclear graphic effects\nchange [level v] by (1)\nwait (1) seconds\n\ndefine Test - Die\n\nwhen I start as a clone\nclear graphic effects\nshow\nrepeat (10)\n    change size by (-2)\n    change [ghost v] effect by (10)\nend\nhide\ndelete this clone\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\nforever\n    play sound [OMFG - Wash Your Hands v] until done\nend\n\nplay sound [music \(1\) v] until done\n\nwhen I receive [start v]\nswitch costume to (trail v)\nbroadcast (Green Flag v) and wait\nbroadcast (Play Game v) and wait\n\nwhen flag clicked\nwait (0.5) seconds\nTalk [Welcome to Explorer ll A Scrolling Platformer!] [2]\nTalk [You are a well-known explorer..] [2]\nTalk [Your boss has promised that if you find the diamond...] [2]\nTalk [You will become a billionaire...] [2]\nTalk [Travel through rough terrain in search of the diamond!] [2]\n\nhide\n\nwhen I receive [backward v]\nchange [costume v] by (-1)\nswitch costume to <(costume) = [-1]>\nchange [color v] effect by (-25)\n\nwhen I receive [forward v]\nchange [costume v] by (1)\nnext costume\nchange [color v] effect by (25)\n\nwhen flag clicked\n\nshow\n\ngo to x: (-5) y: (-84)\n\nwhen flag clicked\nbroadcast (START v)\n\ndefine Talk (input) (wait...)\nset [number v] to [0]\nset [hold v] to []\nrepeat (length of (input))\n    set [hold v] to (join (hold) (letter (number) of (input)))\n    say (hold)\n    change [number v] by (1)\nend\nsay (input) for (wait...) seconds\n\nwhen flag clicked\n\nforever\n    if <touching (diamond!!!! :\) v)?> then\nend\n\nbroadcast (nexxxxtttttttt v) and wait\n\n@Spikes\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setip v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1-1 v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nend\n\nClone at x: [0] y: [-360]\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen flag clicked\nhide\n\n@Trampolines\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setip v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1-1 v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [-360]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [-360]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [-360]\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen flag clicked\nhide\n\n@Platforms\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setip v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1-1 v)\n    switch backdrop to (1 v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nend\n\nClone at x: [0] y: [-360]\nClone at x: [480] y: [0]\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nClone at x: [1663] y: [557]\n\nwhen flag clicked\nhide\n\n@Backround\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [back v] layer\nshow\n\nhide\n\n@Diamond!!!! :)\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setip v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1-1 v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nend\n\nClone at x: [0] y: [-360]\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nshow\n\npoint in direction (90)\n\nrepeat (20)\n    change y by (1)\nend\nrepeat (20)\n    change y by (-1)\nend\n\nchange [color v] effect by (25)\n\nforever\n\nshow\n\n@Nextus\n\nwhen flag clicked\nhide\n\nwhen I receive [nexxxxtttttttt v]\ngo to [front v] layer\nset [funky v] to [0]\nshow\ncreate clone of (_myself_ v)\ngo to x: (0) y: (0)\nrepeat (25)\n    change x by (-10)\nend\nbroadcast (bext v)\nwait until <(funky) = [1]>\nbroadcast (coolieu v)\nrepeat (25)\n    change x by (10)\nend\nset [end v] to [1]\nhide\n\nwhen I start as a clone\nshow\nset rotation style [left-right v]\npoint in direction (-90)\ngo to x: (0) y: (0)\nrepeat (25)\n    change x by (10)\nend\nwait until <(funky) = [1]>\nrepeat (25)\n    change x by (-10)\nend\ndelete this clone\n\nbroadcast (nexxxxtttttttt v)\n\n@Thumbnail\n\nwhen flag clicked\nhide\nforever\n    show\n    go to [front v] layer\n    set [ghost v] effect to (100)\nend\n\nwhen flag clicked\nhide\n\n