Genders: An LGBTQ+ Platformer

Instructions: Hello and welcome to my 2nd platformer!\nThis platform explains some of the many genders on the spectrum. Not every gender is included, and I apologize if it isn't. There are many labels that can be used to describe different genders, so let's take a look at some of them :)\n\nPlease let me know if there's anything I could update/change\n\nOriginally released on February 18, 2023\n\nINSTRUCTIONS:\n-Arrow keys to move\n-Avoid the spikes+lava\n-Have fun!!!\nAll levels are possible. I have tested them myself.\n\n\n\n\n\nSorry for not having been active 4 a while :P

@Stage\n\nwhen I receive [next level! v]\nnext backdrop\n\n@platform\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (-3) y: (-8)\nshow\n\nwhen I receive [next level! v]\nnext costume\n\n@Text\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to [back v] layer\n\nwhen I receive [next level! v]\nnext costume\n\n@spikes\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (52) y: (1)\nshow\n\nwhen I receive [next level! v]\nnext costume\n\n@lava\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (9) y: (-29)\nshow\nforever\n    glide (1) secs to x: (9) y: (-29)\n    glide (0.7) secs to x: (9) y: (-45)\nend\n\nwhen I receive [next level! v]\nnext costume\n\n@trampoline\n\nwhen I receive [next level! v]\ndelete this clone\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        switch costume to (1 v)\n        repeat (3)\n            next costume\n            wait (0.001) seconds\n        end\n        repeat (3)\n            switch costume to ((costume [number v]) - (1))\n            wait (0.001) seconds\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(level) < [4]> then\n        hide\n    else\n        if <(level) = [4]> then\n            hide\n        else\n            if <(level) = [5]> then\n                hide\n            end\n            if <(level) = [6]> then\n                hide\n            end\n            if <(level) = [7]> then\n                hide\n            end\n            if <(level) = [8]> then\n                go to x: (-110) y: (-44)\n                show\n            end\n            if <(level) = [9]> then\n                hide\n            end\n            if <(level) = [10]> then\n                hide\n            end\n            if <(level) = [11]> then\n                go to x: (-45) y: (-44)\n                show\n            end\n            if <(level) = [12]> then\n                hide\n            end\n            if <(level) = [13]> then\n                hide\n            end\n            if <(level) = [14]> then\n                go to x: (-40) y: (-44)\n                show\n            end\n            if <(level) = [13]> then\n                hide\n            end\n            if <(level) = [14]> then\n                go to x: (-120) y: (-44)\n                show\n            end\n            if <(level) = [15]> then\n                go to x: (-35) y: (-44)\n                show\n            end\n            if <(level) = [16]> then\n                hide\n            end\n            if <(level) = [17]> then\n                hide\n            end\n        end\n    end\nend\n\n@player\n\nwhen flag clicked\ngo to x: (-188) y: (-45)\nset [level v] to [1]\nset [yv v] to [0]\nset [xv v] to [0]\nswitch costume to (costume1 v)\nshow\nforever\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (1)\n        switch costume to (costume1 v)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-1)\n        switch costume to (costume2 v)\n    end\n    change x by (xv)\n    set [xv v] to ((xv) * (0.9))\n    if <touching (platform v)?> then\n        change y by (1)\n        if <touching (platform v)?> then\n            change y by (1)\n            if <touching (platform v)?> then\n                change y by (1)\n                if <touching (platform v)?> then\n                    change y by (1)\n                    if <touching (platform v)?> then\n                        change y by (1)\n                        if <touching (platform v)?> then\n                            change x by ((xv) * (-1))\n                            if <key (up arrow v) pressed?> then\n                                set [yv v] to [13]\n                                if <(x) > [0]> then\n                                    set [x v] to [5]\n                                else\n                                    set [x v] to [-5]\n                                end\n                            else\n                                change y by (-5)\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (yv)\n    if <touching (platform v)?> then\n        change y by ((yv) * (-1))\n        set [yv v] to [0]\n        Move Out\n    end\n    change y by (-1)\n    if <touching (platform v)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [13]\n        end\n    end\n    if <touching (trampoline v)?> then\n        set [yv v] to [20]\n    end\n    change y by (1)\n    if <<touching (spikes v)?> or <touching (lava v)?>> then\n        go to x: (-188) y: (-44)\n    end\n    if <(x position) > [230]> then\n        broadcast (Next level! v)\n        go to x: (-188) y: (-46)\n    end\n    if <(y position) < [-167]> then\n        go to x: (-188) y: (-46)\n    end\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n    if <(level) = [2]> then\n        switch backdrop to (backdrop2 v)\n    end\n    if <(level) = [3]> then\n        switch backdrop to (backdrop3 v)\n    end\n    if <(level) = [4]> then\n        switch backdrop to (cis v)\n    end\n    if <(level) = [5]> then\n        switch backdrop to (trans v)\n    end\n    if <(level) = [6]> then\n        switch backdrop to (nonbinary v)\n    end\n    if <(level) = [7]> then\n        switch backdrop to (genderfluid v)\n    end\n    if <(level) = [8]> then\n        switch backdrop to (demigender v)\n    end\n    if <(level) = [9]> then\n        switch backdrop to (genderqueer v)\n    end\n    if <(level) = [10]> then\n        switch backdrop to (androgyenus v)\n    end\n    if <(level) = [11]> then\n        switch backdrop to (agender v)\n    end\n    if <(level) = [12]> then\n        switch backdrop to (genderflux v)\n    end\n    if <(level) = [13]> then\n        switch backdrop to (bigender v)\n    end\n    if <(level) = [14]> then\n        switch backdrop to (polygender v)\n    end\n    if <(level) = [15]> then\n        switch backdrop to (pangender v)\n    end\n    if <(level) = [16]> then\n        switch backdrop to (trigender v)\n    end\n    if <(level) = [17]> then\n        switch backdrop to (backdrop4 v)\n    end\nend\n\ndefine Move Out\nrepeat until <not <touching (platform v)?>>\n    change x by (-1)\nend\n\nwhen I receive [next level! v]\nchange [level v] by (1)\n\n@Skip\n\nwhen this sprite clicked\nbroadcast (Next level! v)\n\nwhen flag clicked\nforever\n    if <(level) = [17]> then\n        hide\n    end\nend\n\nwhen flag clicked\nshow\n\n@Mute/Unmute\n\nwhen flag clicked\nswitch costume to (costume1 v)\nshow\nforever\n    if <(costume [number v]) = [1]> then\n        set volume to (25) %\n    else\n        set volume to (0) %\n    end\nend\n\nwhen flag clicked\nforever\n    wait (1) seconds\n    play sound [Avicii - The Nights v] until done\nend\n\nwhen this sprite clicked\nnext costume\n\n@Thumbnail\n\nwhen flag clicked\nhide\n\n