minecraft platformer

Instructions: Hello guys this is a mobile friendly platformer\nsoo\ncontrols - mouse/arrow keys/ WSDA\n\ncomment - games\n\n\n\n\n\n\n\n\nbruh....\n\n\n\n\n\n\nnothing to see here ....\n\n\n\n\n\n\n\n\n\njust stop\n\n\n\n\n\n#all #games #music #mobile #mine #craft #minecraft #platformer #dirt #cubes #cube #platformers #traps #lava #hard #cool #nice #great #wow #insane #crazy #lol #ground #bla #bla #bla #all #all #games #music #mobile #mine #craft #minecraft #platformer #dirt #cubes #cube #platformers #traps #lava #hard #cool #nice #great #wow #insane #crazy #lol #ground #bla #bla #bla #all

@Stage\n\n@player\n\ndefine Platformer Physics (speed) (friction) (jump height)\nchange [y vel v] by (-1)\nif <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > ((x position) + (20))>>>> then\n    change [x vel v] by (speed)\n    switch costume to (r2 v)\nend\nif <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(x position) > ((mouse x) + (20))>>>> then\n    change [x vel v] by ((speed) * (-1))\n    switch costume to (l2 v)\nend\nset [x vel v] to ((X vel) * (friction))\nchange x by (X vel)\nset [slope v] to [0]\nif <touching (level v)?> then\n    repeat until <<not <touching (level v)?>> or <(slope) = [-8]>>\n        change [slope v] by (-1)\n        change y by (1)\n    end\nend\nif <touching (level v)?> then\n    change y by (slope)\n    repeat until <not <touching (level v)?>>\n        change x by ((([abs v] of (X vel) ) / (X vel)) * (-1))\n    end\n    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>>> then\n        if <(X vel) > [0]> then\n            set [x vel v] to [-12]\n        else\n            set [x vel v] to [12]\n        end\n        set [y vel v] to [12]\n    else\n        set [x vel v] to [0]\n    end\nend\nchange y by (Y vel)\nif <touching (level v)?> then\n    repeat until <not <touching (level v)?>>\n        change y by ((([abs v] of (Y vel) ) / (Y vel)) * (-1))\n    end\n    set [y vel v] to [0]\nend\nchange y by (-1)\nif <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <touching (level v)?>> then\n    set [y vel v] to (jump height)\nend\nchange y by (1)\n\nwhen I receive [end v]\ngo to x: (-198) y: (-5)\n\nwhen I receive [intro v]\nshow\ngo to [front v] layer\nset [level v] to [1]\nset [x vel v] to [0]\nset [y vel v] to [0]\nswitch costume to (l2 v)\nReset Position [-198] [-10]\npoint in direction (90)\nforever\n    Platformer Physics [1] [0.9] [13]\n    if  then\n        Reset Position [-198] [-10]\n        start sound [Crunch v]\n    end\nend\n\nwhen flag clicked\nset [level v] to [1]\nhide\n\nwhen I receive [intro v]\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (effect v)\nrepeat (25)\n    change [ghost v] effect by (10)\n    change size by (-5)\nend\ndelete this clone\n\nwhen flag clicked\nbroadcast (intro v)\n\ndefine Reset Position (x) (y)\ngo to x: (x) y: (y)\n\nwhen I receive [intro v]\nforever\n    key check\nend\n\nwhen I receive [intro v]\nforever\n    if <(x position) = [249]> then\n        broadcast (end v)\n        Reset Position [-198] [-10]\n    end\nend\n\ndefine key check\nif <key (up arrow v) pressed?> then\n    switch costume to (u v)\nelse\n    if <key (right arrow v) pressed?> then\n        switch costume to (r2 v)\n    else\n        if <key (left arrow v) pressed?> then\n            switch costume to (l2 v)\n        else\n            if <<key (left arrow v) pressed?> and <key (up arrow v) pressed?>> then\n                switch costume to (l1 v)\n            else\n                if <<key (right arrow v) pressed?> and <key (up arrow v) pressed?>> then\n                    switch costume to (r1 v)\n                else\n                    if <not <key (any v) pressed?>> then\n                        switch costume to (s v)\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen I receive [c v]\nstart sound [Coin v]\n\nwhen I receive [intro v]\nforever\n    if <touching (c v)?> then\n        broadcast (c v)\n    end\nend\n\nwhen I receive [intro v]\n\nwhen flag clicked\nforever\n    if <<[219] < (x position)> and <touching (_edge_ v)?>> then\n        change [level v] by (1)\n        Reset Position [-198] [-10]\n    end\nend\n\n@Level\n\nwhen flag clicked\nforever\n    if <(level) = [1]> then\n        switch costume to (costume1 v)\n    end\n    if <(level) = [2]> then\n        switch costume to (costume2 v)\n    end\n    if <(level) = [3]> then\n        switch costume to (costume3 v)\n    end\n    if <(level) = [4]> then\n        switch costume to (costume4 v)\n    end\n    if <(level) = [5]> then\n        switch costume to (costume5 v)\n    end\n    if <(level) = [6]> then\n        switch costume to (costume6 v)\n    end\n    if <(level) = [7]> then\n        switch costume to (costume7 v)\n    end\n    if <(level) = [8]> then\n        switch costume to (costume8 v)\n    end\n    if <(level) = [9]> then\n        switch costume to (costume9 v)\n    end\n    if <(level) = [10]> then\n        switch costume to (costume10 v)\n    end\n    if <(level) = [11]> then\n        switch costume to (costume11 v)\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (36) y: (28)\nforever\n    if <(level) = [3]> then\n        switch costume to (costume1 v)\n        show\n        go to [back v] layer\n    else\n        if <(level) = [5]> then\n            switch costume to (costume2 v)\n            show\n            go to [back v] layer\n        else\n            hide\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(level) = [5]> then\n        glide (1) secs to x: (36) y: (28)\n        glide (1) secs to x: (36) y: (20)\n    else\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\nset [sound v] to [1]\n\nwhen this sprite clicked\nchange [sound v] by (1)\nif <(sound) = [3]> then\n    set [sound v] to [1]\nend\nif <(sound) = [2]> then\n    set volume to (-100) %\n    switch costume to (costume2 v)\nend\nif <(sound) = [1]> then\n    set volume to (100) %\n    switch costume to (costume1 v)\nend\n\nwhen flag clicked\nforever\n    play sound [Short Relaxing Soft Music v] until done\nend\n\n@Sprite3\n\nwhen flag clicked\nhide\n\n