DEMO | Lost | Platformer | #game #art #music #trending #lost #generic #all 

Instructions: ˜”*° ᗯEᒪᑕOᗰE TO ᒪOsT ᗩ ᑭᒪᗩTᖴOᖇᗰEᖇ! °*”˜\n\nʜᴏᴡ ᴛᴏ ᴘʟᴀʏ\n➡ ᴜꜱᴇ ᴀʀʀᴏᴡ ᴋᴇʏꜱ, ᴡᴀꜱᴅ, ᴏʀ ᴛᴀᴘ ᴛᴏ ᴜꜱᴇ (ᴍᴏʙɪʟᴇ)\n➡ ᴡᴀᴛᴄʜ ᴏᴜᴛ ꜰᴏʀ ꜱᴘɪᴋᴇꜱ ᴀɴᴅ ʟᴀᴠᴀ\n\nᴄʀᴇᴅɪᴛꜱ -- \nᴘʟᴀʏᴇʀ ᴄᴏᴅᴇ - @ᴊᴄ_ᴘʀᴏɢᴏʟᴅ\nᴍᴜꜱɪᴄ - @--ᴇxᴘʟᴏꜱɪᴏɴ--\nᴅᴇᴀᴛʜ ꜱᴏᴜɴᴅ - @ᴄ9ᴍ09ʙ\nᴛʀᴇᴇ ᴀɴᴅ ꜰᴇɴᴄᴇ - @INorth\nʀᴇꜱᴛ ʙʏ ᴍᴇ (ʙʟᴜᴇ-ʙᴜʟʙ)\n\nShout out to @AdityaUsername \nPlay my new Game - https://scratch.mit.edu/projects/606281999 \nVisit my fan club - https://scratch.mit.edu/studios/30510399/curators \nPlatformer Enemy AI engine - https://scratch.mit.edu/projects/616644167/ :D\n\nꜰᴀᴍᴏᴜꜱ ❤️,⭐& ᴄᴏᴍᴍᴇɴᴛꜱ\n@holybird3 ❤️,⭐& ᴄᴏᴍᴍᴇɴᴛᴇᴅ\n@madrid2030 ❤️ & ᴄᴏᴍᴍᴇɴᴛᴇᴅ\n@x_PlatformMaker_x ❤️ & ᴄᴏᴍᴍᴇɴᴛᴇᴅ\n@Areeb52090 ᴄᴏᴍᴍᴇɴᴛᴇᴅ\n@prodannau ❤️,⭐& ᴄᴏᴍᴍᴇɴᴛᴇᴅ\n@ROMANIADANI ❤️,⭐& ᴄᴏᴍᴍᴇɴᴛᴇᴅ\n@Nethula_manumitha ❤️ & ᴄᴏᴍᴍᴇɴᴛᴇᴅ\n@FreshCloud ᴄᴏᴍᴍᴇɴᴛᴇᴅ\n\nꜰᴏʟʟᴏᴡ ᴍᴇ (@Blue-bulb) ꜱᴏ ʏᴏᴜ ɢᴇᴛ ᴀ ɴᴏᴛɪꜰɪᴄᴀᴛɪᴏɴ ᴡʜᴇɴ ᴛʜᴇ ꜰᴜʟʟ ɢᴀᴍᴇ ɪꜱ ꜱʜᴀʀᴇᴅ.\n\n#1st page of Trending Music [13-12-2021]\n#2nd page of Trending All [13-12-2021]\n#2nd page of Trending Art [13-12-2021]\n#500 Stars [15-12-2021]\n#Top #Loved [15-12-2021]\n#1k Stars [17-12-2021]\n#10k views [17-12-2021]\n❤️ < ⭐ ?\n\nᴛᴀɢꜱ [ɪɢɴᴏʀᴇ] --\n#game #art #music #trending #lost #generic #all #game #art #music #trending #lost #generic #all #game #art #music #trending #lost #generic #all #game #art #music #trending #lost #generic #all #game #art #music #trending #lost #generic #all #game #art #music #trending #lost #generic #all #game #art #music #trending #lost #generic #all #game #art #music #trending #lost #generic #all #game #art #music #trending #lost #generic #all \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n(؛ ɹɐʇS puɐ ǝʞı˥ ǝsɐǝld uǝɥʇ sıɥʇ pɐǝɹ uɐɔ noʎ ɟI

@Stage\n\nwhen flag clicked\nforever\n    play sound [Vexento-Devotion v] until done\nend\n\n@Player\n\nwhen flag clicked\nshow\nswitch costume to (front v)\ngo to x: (-200) y: (0)\nset [x v] to [0]\nset [y v] to [0]\nset [level v] to [1]\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [x v] by (.9)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        change [x v] by (-.9)\n    end\n    set [x v] to ((x) * (.9))\n    change x by (x)\n    if <touching (level v)?> then\n        change y by (1)\n        if <touching (level v)?> then\n            change y by (1)\n            if <touching (level v)?> then\n                change y by (1)\n                if <touching (level v)?> then\n                    change y by (1)\n                    if <touching (level v)?> then\n                        change y by (1)\n                        if <touching (level v)?> then\n                            change y by (-5)\n                            change x by ((x) * (-1))\n                            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>> then\n                                if <(x) > [0]> then\n                                    set [x v] to [-5]\n                                else\n                                    set [x v] to [5]\n                                end\n                                set [y v] to [12]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (level v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <touching (level v)?> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>> then\n            change [y v] by (12)\n        end\n    end\n    change y by (1)\n    if <<(x position) < [-240]> and <(level) = [1]>> then\n        set x to (-240)\n    end\n    if <<touching (saw v)?> or <touching (lava v)?>> then\n        go to x: (-200) y: (0)\n        set [x v] to [0]\n        set [y v] to [0]\n    end\n    if <<touching (saw v)?> or <touching (lava v)?>> then\n        play sound [whoop v] until done\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <<<<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> or <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>>> or <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>>>> then\n        switch costume to (front v)\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        switch costume to (right v)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        switch costume to (left v)\n    end\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>> then\n        switch costume to (up v)\n    end\n    if <<<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> and <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>>> then\n        switch costume to (up right v)\n    end\n    if <<<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> and <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>>> then\n        switch costume to (up left v)\n    end\nend\n\nwhen flag clicked\ngo [backward v] (1) layers\nforever\n    if <(x position) > [240]> then\n        go to x: (-240) y: (y position)\n        change [level v] by (1)\n    end\n    if <<(x position) < [-240]> and <not <(level) = [1]>>> then\n        go to x: (240) y: (y position)\n        change [level v] by (-1)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (water v)?> then\n        change [y v] by (-0.3)\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>> then\n            change [y v] by (2)\n        end\n        set [y v] to ((y) * (.9))\n    end\nend\n\n@Level\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [front v] layer\ngo [backward v] (2) layers\nforever\n    switch costume to (level)\nend\n\n@lava\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [back v] layer\ngo [backward v] (2) layers\nforever\n    switch costume to (level)\nend\n\n@decoration\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [back v] layer\ngo [backward v] (2) layers\nforever\n    switch costume to (level)\nend\n\n@glow\n\nwhen flag clicked\ngo to [back v] layer\nforever\n    go to (player v)\nend\n\n@grass\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo [forward v] (50) layers\ngo [backward v] (2) layers\nforever\n    switch costume to (level)\n    go to [front v] layer\nend\n\n@TB\n\nwhen flag clicked\nhide\n\nforever\n    switch costume to (costume2 v)\n    go to [front v] layer\n    go to x: (0) y: (0)\n    show\nend\n\n@particles\n\nwhen flag clicked\nhide\nforever\n    create clone of (_myself_ v)\n    wait (.5) seconds\nend\n\nwhen I start as a clone\nshow\nset [ghost v] effect to (pick random (40) to (70))\nset size to (pick random (30) to (70)) %\ngo to (player v)\nglide (5) secs to (random position v)\nrepeat (45)\n    change [ghost v] effect by (5)\nend\n\n@particles3\n\nwhen flag clicked\nhide\nforever\n    create clone of (_myself_ v)\n    wait (.5) seconds\nend\n\nwhen I start as a clone\nshow\nset [ghost v] effect to (pick random (40) to (70))\nset size to (pick random (30) to (70)) %\ngo to (player v)\nglide (5) secs to (random position v)\nrepeat (45)\n    change [ghost v] effect by (5)\nend\n\n