The Moon - A Mobile Platformer

Instructions: New Platformer!\n\nArrows key or tap to move.\n\nWhen the boss is asking you sarcastically answer "yes" to kill him.\n

@Stage\n\n@empty\n\n@Main\n\ndefine getScreenDimensions\nshow\ngo to x: ((1) / ()) y: ((1) / ())\nif <<(x position) = [Infinity]> and <(y position) = [Infinity]>> then\n    go to x: (0) y: (0)\n    repeat until <touching (_edge_ v)?>\n        change x by (1)\n    end\n    change x by (-1)\n    repeat until <touching (_edge_ v)?>\n        change y by (1)\n    end\n    change y by (-1)\nend\nset [#screenw v] to ([abs v] of ((x position) * (2)) )\nset [#screenh v] to ([abs v] of ((y position) * (2)) )\nset [#screenwdivp v] to ((#ScreenW) / (2))\nset [#screenwdivn v] to ((-1) * (#ScreenWDivP))\nset [#screenhdivp v] to ((#ScreenH) / (2))\nset [#screenhdivn v] to ((-1) * (#ScreenHDivP))\n\ndefine Graphics (profile)\nif <(profile) = [low]> then\n    set [$clipping v] to [0]\n    set [$drawdistance v] to [5000]\n    set [$lightingtype v] to [1]\n    set [$linefiller v] to [0]\n    set [$near v] to [2]\n    set [$trifiller v] to [0]\n    set [$res v] to [0]\nelse\n    if <(profile) = [medium]> then\n        set [$clipping v] to [0]\n        set [$drawdistance v] to [10000]\n        set [$lightingtype v] to [2]\n        set [$linefiller v] to [0]\n        set [$near v] to [0]\n        set [$trifiller v] to [1]\n        set [$res v] to [2]\n    else\n        if <(profile) = [high]> then\n            set [$clipping v] to [2]\n            set [$drawdistance v] to [10000]\n            set [$lightingtype v] to [3]\n            set [$linefiller v] to [1]\n            set [$near v] to [2]\n            set [$trifiller v] to [1]\n            set [$res v] to [1]\n        else\n            if <(profile) = [ultra]> then\n                set [$clipping v] to [2]\n                set [$drawdistance v] to [100000]\n                set [$lightingtype v] to [3]\n                set [$linefiller v] to [1]\n                set [$near v] to [2]\n                set [$trifiller v] to [2]\n                set [$res v] to [1]\n            end\n        end\n    end\nend\n\nwhen I receive [game start v]\nset [#fps v] to [?]\nset [#timer v] to [0]\nbroadcast (engineInit v) and wait\nbroadcast (userInit v) and wait\nset [minimum fps v] to ((1) / (0))\ngetScreenDimensions\nGraphics [ultra]\nforever\n    set [~oldtime v] to (days since 2000)\n    broadcast (update v) and wait\n    erase all\n    broadcast (render v) and wait\n    set [#deltatime v] to ((86400) * ((days since 2000) - (~oldTime)))\n    change [#timer v] by (#DeltaTime)\n    set [#fps v] to (round ((1) / (#DeltaTime)))\n    if <(#FPS) < (Minimum FPS)> then\n        set [minimum fps v] to (#FPS)\n    end\nend\n\n@Rendering\n\ndefine z-clip triangle (x1) (y1) (z1) . (x2) (y2) (z2) . (x3) (y3) (z3) . (cnear)\ndelete all of [tempvertices v]\nadd (((x1) / (z1)) * (#FocalLength)) to [tempvertices v]\nadd (((y1) / (z1)) * (#FocalLength)) to [tempvertices v]\nadd (((x2) / (z2)) * (#FocalLength)) to [tempvertices v]\nadd (((y2) / (z2)) * (#FocalLength)) to [tempvertices v]\nadd (((x3) / (z3)) * (#FocalLength)) to [tempvertices v]\nadd (((y3) / (z3)) * (#FocalLength)) to [tempvertices v]\nadd [] to [tempvertices v]\nadd [] to [tempvertices v]\nset [~a v] to (<(z1) < (cnear)> + (<(z2) < (cnear)> + <(z3) < (cnear)>))\nif <(~a) = [3]> then\n    set [~b v] to [1]\n    stop [this script v]\nend\nset [~b v] to [0]\nset [~c v] to [0]\nif <(~a) = [0]> then\n    stop [this script v]\nend\nif <(~a) = [1]> then\n    set [~c v] to [1]\n    if <(cnear) > (z1)> then\n        line clip (x1) (y1) (z1) . (x3) (y3) (z3) . (cnear)\n        replace item (7) of [tempvertices v] with (((~LX) / (cnear)) * (#FocalLength))\n        replace item (8) of [tempvertices v] with (((~LY) / (cnear)) * (#FocalLength))\n        line clip (x1) (y1) (z1) . (x2) (y2) (z2) . (cnear)\n        replace item (1) of [tempvertices v] with (((~LX) / (cnear)) * (#FocalLength))\n        replace item (2) of [tempvertices v] with (((~LY) / (cnear)) * (#FocalLength))\n        stop [this script v]\n    end\n    if <(cnear) > (z2)> then\n        line clip (x2) (y2) (z2) . (x3) (y3) (z3) . (cnear)\n        replace item (7) of [tempvertices v] with (item (5) of [tempvertices v])\n        replace item (8) of [tempvertices v] with (item (6) of [tempvertices v])\n        replace item (5) of [tempvertices v] with (((~LX) / (cnear)) * (#FocalLength))\n        replace item (6) of [tempvertices v] with (((~LY) / (cnear)) * (#FocalLength))\n        line clip (x2) (y2) (z2) . (x1) (y1) (z1) . (cnear)\n        replace item (3) of [tempvertices v] with (((~LX) / (cnear)) * (#FocalLength))\n        replace item (4) of [tempvertices v] with (((~LY) / (cnear)) * (#FocalLength))\n        stop [this script v]\n    end\n    if <(cnear) > (z3)> then\n        line clip (x3) (y3) (z3) . (x2) (y2) (z2) . (cnear)\n        replace item (5) of [tempvertices v] with (((~LX) / (cnear)) * (#FocalLength))\n        replace item (6) of [tempvertices v] with (((~LY) / (cnear)) * (#FocalLength))\n        line clip (x3) (y3) (z3) . (x1) (y1) (z1) . (cnear)\n        replace item (7) of [tempvertices v] with (((~LX) / (cnear)) * (#FocalLength))\n        replace item (8) of [tempvertices v] with (((~LY) / (cnear)) * (#FocalLength))\n        stop [this script v]\n    end\nend\nif <(z1) > (cnear)> then\n    line clip (x1) (y1) (z1) . (x2) (y2) (z2) . (cnear)\n    replace item (3) of [tempvertices v] with (((~LX) / (cnear)) * (#FocalLength))\n    replace item (4) of [tempvertices v] with (((~LY) / (cnear)) * (#FocalLength))\n    line clip (x1) (y1) (z1) . (x3) (y3) (z3) . (cnear)\n    replace item (5) of [tempvertices v] with (((~LX) / (cnear)) * (#FocalLength))\n    replace item (6) of [tempvertices v] with (((~LY) / (cnear)) * (#FocalLength))\nend\nif <(z2) > (cnear)> then\n    line clip (x2) (y2) (z2) . (x1) (y1) (z1) . (cnear)\n    replace item (1) of [tempvertices v] with (((~LX) / (cnear)) * (#FocalLength))\n    replace item (2) of [tempvertices v] with (((~LY) / (cnear)) * (#FocalLength))\n    line clip (x2) (y2) (z2) . (x3) (y3) (z3) . (cnear)\n    replace item (5) of [tempvertices v] with (((~LX) / (cnear)) * (#FocalLength))\n    replace item (6) of [tempvertices v] with (((~LY) / (cnear)) * (#FocalLength))\nend\nif <(z3) > (cnear)> then\n    line clip (x3) (y3) (z3) . (x2) (y2) (z2) . (cnear)\n    replace item (3) of [tempvertices v] with (((~LX) / (cnear)) * (#FocalLength))\n    replace item (4) of [tempvertices v] with (((~LY) / (cnear)) * (#FocalLength))\n    line clip (x3) (y3) (z3) . (x1) (y1) (z1) . (cnear)\n    replace item (1) of [tempvertices v] with (((~LX) / (cnear)) * (#FocalLength))\n    replace item (2) of [tempvertices v] with (((~LY) / (cnear)) * (#FocalLength))\nend\n\ndefine line clip (x1) (y1) (z1) . (x2) (y2) (z2) . (cnear)\nset [~lx v] to ((x1) + (((x2) - (x1)) * (((cnear) - (z1)) / ((z2) - (z1)))))\nset [~ly v] to ((y1) + (((y2) - (y1)) * (((cnear) - (z1)) / ((z2) - (z1)))))\n\ndefine ScanLine Fill (a) (b) (c) (d) (e) (f) (r)\nif <(r) = [0]> then\n    set [~a v] to ([sqrt v] of ((((c) - (a)) * ((c) - (a))) + (((d) - (b)) * ((d) - (b)))) )\n    set [~b v] to ([sqrt v] of ((((e) - (c)) * ((e) - (c))) + (((f) - (d)) * ((f) - (d)))) )\n    set [~c v] to ([sqrt v] of ((((a) - (e)) * ((a) - (e))) + (((b) - (f)) * ((b) - (f)))) )\n    set [~p v] to (((~a) + ((~b) + (~c))) / (2))\n    set [~i v] to ([sqrt v] of ((~P) * (((~P) - (~a)) * (((~P) - (~b)) * ((~P) - (~c))))) )\n    if <(~a) > (~b)> then\n        if <(~a) > (~c)> then\n            ScanLine Fill (a) (b) (c) (d) (e) (f) (~a)\n        else\n            ScanLine Fill (e) (f) (a) (b) (c) (d) (~c)\n        end\n    else\n        if <(~b) > (~c)> then\n            ScanLine Fill (c) (d) (e) (f) (a) (b) (~b)\n        else\n            ScanLine Fill (e) (f) (a) (b) (c) (d) (~c)\n        end\n    end\nelse\n    set [~r v] to ((2) * ((~I) / (r)))\n    set [~a v] to ([abs v] of ((c) - (a)) )\n    set [~b v] to ([abs v] of ((d) - (b)) )\n    if <(~a) > (~b)> then\n        set [~b v] to ((~b) / (~a))\n        set [~a v] to [1]\n    else\n        set [~a v] to ((~a) / (~b))\n        set [~b v] to [1]\n    end\n    set [~c v] to ([sqrt v] of (((~a) * (~a)) + ((~b) * (~b))) )\n    set pen size to ((~c) * (2))\n    set [~t v] to ((r) / (((~c) * (2)) - (1)))\n    set [~a v] to (((c) - (a)) / (~T))\n    set [~b v] to (((d) - (b)) / (~T))\n    set [~t v] to ((2) - (~c))\n    repeat (((~R) / (~c)) - (1))\n        pen up\n        go to x: (((a) + (~a)) + ((~T) * (((e) - (a)) / (~R)))) y: (((b) + (~b)) + ((~T) * (((f) - (b)) / (~R))))\n        pen down\n        go to x: (((c) - (~a)) + ((~T) * (((e) - (c)) / (~R)))) y: (((d) - (~b)) + ((~T) * (((f) - (d)) / (~R))))\n        change [~t v] by (~c)\n    end\n    set pen size to (1.1)\n    pen up\n    go to x: (a) y: (b)\n    pen down\n    go to x: (c) y: (d)\n    go to x: (e) y: (f)\n    go to x: (a) y: (b)\n    pen up\nend\n\ndefine rexTriFill (a) (b) . (c) (d) . (e) (f) . (r)\nset [_tri2 v] to ([sqrt v] of ((((c) - (e)) * ((c) - (e))) + (((d) - (f)) * ((d) - (f)))) )\nset [_tri3 v] to ([sqrt v] of ((((a) - (e)) * ((a) - (e))) + (((b) - (f)) * ((b) - (f)))) )\nset [_tri4 v] to ([sqrt v] of ((((a) - (c)) * ((a) - (c))) + (((b) - (d)) * ((b) - (d)))) )\nset [_tri1 v] to (((_tri2) + ((_tri3) + (_tri4))) / (2))\nset [_tri0 v] to ((2) * ([sqrt v] of ((((_tri1) - (_tri2)) * (((_tri1) - (_tri3)) * ((_tri1) - (_tri4)))) / (_tri1)) ))\nchange [_tri1 v] by (_tri1)\ngo to x: (((((_tri2) * (a)) + ((_tri3) * (c))) + ((_tri4) * (e))) / (_tri1)) y: (((((_tri2) * (b)) + ((_tri3) * (d))) + ((_tri4) * (f))) / (_tri1))\nset pen size to (_tri0)\npen down\nif <(_tri0) > [0]> then\n    if <<(_tri3) < (_tri2)> or <(_tri4) < (_tri2)>> then\n        if <(_tri4) < (_tri3)> then\n            set [_tri1 v] to ((x position) - (e))\n            set [_tri2 v] to ((y position) - (f))\n        else\n            set [_tri1 v] to ((x position) - (c))\n            set [_tri2 v] to ((y position) - (d))\n        end\n    else\n        set [_tri1 v] to ((x position) - (a))\n        set [_tri2 v] to ((y position) - (b))\n    end\n    set [_tri1 v] to (([sqrt v] of (((_tri1) * (_tri1)) + ((_tri2) * (_tri2))) ) / ((_tri0) / (2)))\n    set [_tri8 v] to ((((_tri1) * (r)) / ((_tri1) - (1))) + (.25))\n    set [_tri1 v] to ((.5) - ((.5) / (_tri1)))\n    set [_tri2 v] to (((x position) - (a)) / (_tri0))\n    set [_tri3 v] to (((y position) - (b)) / (_tri0))\n    set [_tri4 v] to (((x position) - (c)) / (_tri0))\n    set [_tri5 v] to (((y position) - (d)) / (_tri0))\n    set [_tri6 v] to (((x position) - (e)) / (_tri0))\n    set [_tri7 v] to (((y position) - (f)) / (_tri0))\n    repeat until <(_tri0) < (_tri8)>\n        set [_tri0 v] to ((_tri1) * (_tri0))\n        set pen size to ((_tri0) + (.5))\n        go to x: ((a) + ((_tri0) * (_tri2))) y: ((b) + ((_tri0) * (_tri3)))\n        go to x: ((c) + ((_tri0) * (_tri4))) y: ((d) + ((_tri0) * (_tri5)))\n        go to x: ((e) + ((_tri0) * (_tri6))) y: ((f) + ((_tri0) * (_tri7)))\n        go to x: ((a) + ((_tri0) * (_tri2))) y: ((b) + ((_tri0) * (_tri3)))\n    end\nend\nset pen size to (r)\ngo to x: (a) y: (b)\ngo to x: (c) y: (d)\ngo to x: (e) y: (f)\ngo to x: (a) y: (b)\npen up\n\ndefine Quicksort (lowerbound) (upperbound)\nset [~lower v] to (lowerbound)\nset [~upper v] to (upperbound)\nset [~pivot v] to (item ([floor v] of (((lowerbound) + (upperbound)) / (2)) ) of [layervals v])\nrepeat until <(~Lower) > (~Upper)>\n    repeat until <not <(item (~Lower) of [layervals v]) > (~Pivot)>>\n        change [~lower v] by (1)\n    end\n    repeat until <not <(item (~Upper) of [layervals v]) < (~Pivot)>>\n        change [~upper v] by (-1)\n    end\n    if <not <(~Lower) > (~Upper)>> then\n        set [~swap v] to (item (~Lower) of [layervals v])\n        replace item (~Lower) of [layervals v] with (item (~Upper) of [layervals v])\n        replace item (~Upper) of [layervals v] with (~Swap)\n        set [~swap v] to (item (~Lower) of [layerids v])\n        replace item (~Lower) of [layerids v] with (item (~Upper) of [layerids v])\n        replace item (~Upper) of [layerids v] with (~Swap)\n        change [~lower v] by (1)\n        change [~upper v] by (-1)\n    end\nend\nif <(lowerbound) < (~Upper)> then\n    Quicksort (lowerbound) (~Upper)\nend\nif <(~Lower) < (upperbound)> then\n    Quicksort (~Lower) (upperbound)\nend\n\ndefine Render Triangle (x1) (y1) (x2) (y2) (x3) (y3)\nRender Triangle Inner 1 (x1) (y1) (x2) (y2) (x3) (y3) ([sqrt v] of ((((x3) - (x2)) * ((x3) - (x2))) + (((y3) - (y2)) * ((y3) - (y2)))) ) ([sqrt v] of ((((x3) - (x1)) * ((x3) - (x1))) + (((y3) - (y1)) * ((y3) - (y1)))) ) ([sqrt v] of ((((x1) - (x2)) * ((x1) - (x2))) + (((y1) - (y2)) * ((y1) - (y2)))) )\nset pen size to (1.1)\ngo to x: (x1) y: (y1)\ngo to x: (x2) y: (y2)\ngo to x: (x3) y: (y3)\ngo to x: (x1) y: (y1)\npen up\n\ndefine Render Triangle Inner 1 (x1) (y1) (x2) (y2) (x3) (y3) (a) (b) (c)\nset [~p v] to ((a) + ((b) + (c)))\nRender Triangle Inner 2 (x1) (y1) (x2) (y2) (x3) (y3) (a) (b) (c) ((((a) * (x1)) + (((b) * (x2)) + ((c) * (x3)))) / (~P)) ((((a) * (y1)) + (((b) * (y2)) + ((c) * (y3)))) / (~P)) ((~P) / (2))\n\ndefine Render Triangle Inner 2 (x1) (y1) (x2) (y2) (x3) (y3) (a) (b) (c) (x) (y) (r)\nset [~r v] to (((2) * ([sqrt v] of (((r) * ((r) - (a))) * (((r) - (b)) * ((r) - (c)))) )) / (r))\nif <(~R) > [1]> then\n    set pen size to ((~R) + (.5))\n    go to x: (x) y: (y)\n    Render Triangle Inner 3 (x1) (y1) (x2) (y2) (x3) (y3) ((x1) - (x)) ((y1) - (y)) ((x2) - (x)) ((y2) - (y)) ((x3) - (x)) ((y3) - (y)) (~R) ((r) * (2))\nend\n\ndefine Render Triangle Inner 3 (x1) (y1) (x2) (y2) (x3) (y3) (a) (b) (c) (d) (e) (f) (r) (p)\npen down\nset [~i v] to [0.5]\nset [~t v] to ((([sqrt v] of ((p) / (r)) ) / (((p) / (r)) / (6))) * (0.7))\nrepeat until <((~I) * (r)) < (~T)>\n    set pen size to (((~I) * (r)) + (0.5))\n    go to x: ((x1) - ((a) * (~I))) y: ((y1) - ((b) * (~I)))\n    go to x: ((x2) - ((c) * (~I))) y: ((y2) - ((d) * (~I)))\n    go to x: ((x3) - ((e) * (~I))) y: ((y3) - ((f) * (~I)))\n    go to x: ((x1) - ((a) * (~I))) y: ((y1) - ((b) * (~I)))\n    set [~i v] to ((~I) / ((2.5) - (~I)))\nend\n\nwhen I receive [engineinit v]\nif <(#SceneType) = [plat]> then\n    Define Skybox; Name [skybox] Image Dimensions [480] . [360]\nelse\n    if <(#SceneType) = [Tori]> then\n        Define Skybox; Name [darksb] Image Dimensions [480] . [360]\n    else\n        if <(#SceneType) = [RX7]> then\n            Define Skybox; Name [skybox] Image Dimensions [480] . [360]\n        else\n            if <(#SceneType) = [Lighting Demo]> then\n                Define Skybox; Name [darksb] Image Dimensions [480] . [360]\n            end\n        end\n    end\nend\nswitch costume to (none v)\nset size to ((1) / ()) %\nswitch costume to (filled v)\nhide\n\nwhen I receive [render v]\nif <(stopall) = [1]> then\n    switch costume to (none v)\n    set size to (100) %\n    switch costume to (well done! v)\n    clear graphic effects\n    go to x: (0) y: (0)\n    show\n    stop [all v]\nend\nRender Skybox; ((((((-1) * (@CamRotX)) * ((#FocalLength) / (#ScreenH))) * (1.5)) * (1.5)) mod (360)) (((((@CamRotY) * ((#FocalLength) / (#ScreenW))) * (2)) * (-2.5)) mod (360))\nTransform Vertices\nGet Draw Order\nRender\nif <(#SceneType) = [plat]> then\n    if <not <(#curtxt) = [-]>> then\n        if <(#curtxt) < [7]> then\n            switch costume to (none v)\n            set size to (100) %\n            clear graphic effects\n            go to x: (0) y: (0)\n            switch costume to (join [t] (#curtxt))\n            stamp\n        else\n            set [#curtxt v] to [-]\n        end\n    end\nend\n\nRender Cubemap\nDefine Cubemap; Name: [cm] Size [480] [360]\n\ndefine Render\nset [~index1 v] to [1]\nif <<(#SunY) > (#ScreenHDivP)> or <<(#SunY) < (#ScreenHDivN)> or <<(#SunX) > (#ScreenWDivP)> or <(#SunX) < (#ScreenWDivN)>>>> then\n    set [~sunvisabilty v] to [0]\nelse\n    set [~sunvisabilty v] to [1]\nend\nrepeat (length of [layerids v])\n    if <not <(item (item (~Index1) of [layerids v]) of [trianglebrightness v]) = [0]>> then\n        set [~index2 v] to ((((item (~Index1) of [layerids v]) - (1)) * (4)) + (1))\n        set [~v1 v] to (item (~Index2) of [#triangledata v])\n        set [~v2 v] to (item ((~Index2) + (1)) of [#triangledata v])\n        set [~v3 v] to (item ((~Index2) + (2)) of [#triangledata v])\n        set [~mat v] to (item ((~Index2) + (3)) of [#triangledata v])\n        switch costume to (none v)\n        set size to ((1) / ()) %\n        switch costume to (filled v)\n        hide\n        if <not <<(~V1) = [#]> or <<(~V1) = [/]> or <(letter (1) of (~V1)) = [ ]>>>> then\n            Set Material to R: (item (~Index2) of [~drawclr v]) G: (item ((~Index2) + (1)) of [~drawclr v]) B: (item ((~Index2) + (2)) of [~drawclr v]) A: (item ((((~Mat) - (1)) * (4)) + (4)) of [#materialdata v]) Brightness: (item (item (~Index1) of [layerids v]) of [trianglebrightness v])\n            Render Triangle\n            if <<(~sunvisabilty) = [1]> and <not <<(#SunX) = [n]> or <(#SunY) = [n]>>>> then\n                Check if point is inside 2D triangle; Triangle: (item ((((~V1) - (1)) * (2)) + (1)) of [clipvertices v]) (item ((((~V1) - (1)) * (2)) + (2)) of [clipvertices v]) . (item ((((~V2) - (1)) * (2)) + (1)) of [clipvertices v]) (item ((((~V2) - (1)) * (2)) + (2)) of [clipvertices v]) . (item ((((~V3) - (1)) * (2)) + (1)) of [clipvertices v]) (item ((((~V3) - (1)) * (2)) + (2)) of [clipvertices v]) Point (#SunX) (#SunY)\n                if <(Return) = [true]> then\n                    set [~sunvisabilty v] to [0]\n                end\n            end\n        else\n            if <not <<(letter (1) of (~V1)) = [ ]> or <(~V1) = [/]>>> then\n                go to x: (item ((((~V2) - (1)) * (2)) + (1)) of [clipvertices v]) y: (item ((((~V2) - (1)) * (2)) + (2)) of [clipvertices v])\n                set [~size v] to (((((480) * (~V3)) / (item ((((~V2) - (1)) * (3)) + (3)) of [viewvertices v])) * (0.5)) + (0.5))\n                if <(~size) > [100]> then\n                    switch costume to (none v)\n                    set size to (~size) %\n                    switch costume to (~Mat)\n                else\n                    switch costume to (~Mat)\n                    set size to (~size) %\n                end\n                stamp\n            else\n                if <not <(~V1) = [/]>> then\n                    Set Material to R: (item ((((~Mat) - (1)) * (4)) + (1)) of [#materialdata v]) G: (item ((((~Mat) - (1)) * (4)) + (2)) of [#materialdata v]) B: (item ((((~Mat) - (1)) * (4)) + (3)) of [#materialdata v]) A: (item ((((~Mat) - (1)) * (4)) + (4)) of [#materialdata v]) Brightness: [1]\n                    Draw Line; Vertex 1: (item ((((~V2) - (1)) * (2)) + (1)) of [clipvertices v]) (item ((((~V2) - (1)) * (2)) + (2)) of [clipvertices v]) Vertex 2: (item ((((~V3) - (1)) * (2)) + (1)) of [clipvertices v]) (item ((((~V3) - (1)) * (2)) + (2)) of [clipvertices v]) Depth: (((~V1) * (#FocalLength)) / (item ((((~V2) - (1)) * (3)) + (3)) of [viewvertices v])) (((~V1) * (#FocalLength)) / (item ((((~V3) - (1)) * (3)) + (3)) of [viewvertices v]))\n                else\n                    Set Material to R: (item ((((~Mat) - (1)) * (4)) + (1)) of [#materialdata v]) G: (item ((((~Mat) - (1)) * (4)) + (2)) of [#materialdata v]) B: (item ((((~Mat) - (1)) * (4)) + (3)) of [#materialdata v]) A: (item ((((~Mat) - (1)) * (4)) + (4)) of [#materialdata v]) Brightness: [1]\n                    go to x: (item ((((~V2) - (1)) * (2)) + (1)) of [clipvertices v]) y: (item ((((~V2) - (1)) * (2)) + (2)) of [clipvertices v])\n                    set pen size to (((((480) * (~V3)) / (item ((((~V2) - (1)) * (3)) + (3)) of [viewvertices v])) * (0.5)) + (0.5))\n                    pen down\n                    pen up\n                end\n            end\n        end\n    end\n    change [~index1 v] by (1)\nend\nif <<(~sunvisabilty) = [1]> and <not <<(#SunX) = [n]> or <(#SunY) = [n]>>>> then\n    Render Flare; Position (#SunX) (#SunY)\nend\n\ndefine Get Draw Order\ndelete all of [tricolreturn v]\ndelete all of [layervals v]\ndelete all of [layerids v]\ndelete all of [trianglebrightness v]\ndelete all of [~drawclr v]\nset [~index1 v] to [1]\nrepeat ((length of [#triangledata v]) / (4))\n    set [~v1 v] to (item (~Index1) of [#triangledata v])\n    set [~v2 v] to (item ((~Index1) + (1)) of [#triangledata v])\n    set [~v3 v] to (item ((~Index1) + (2)) of [#triangledata v])\n    if <not <(~V1) = [n]>> then\n        if <not <<(~V1) = [#]> or <<(~V1) = [/]> or <(letter (1) of (~V1)) = [ ]>>>> then\n            delete all of [tempvertices v]\n            add (item ((((~V1) - (1)) * (3)) + (1)) of [viewvertices v]) to [tempvertices v]\n            add (item ((((~V1) - (1)) * (3)) + (2)) of [viewvertices v]) to [tempvertices v]\n            add (item ((((~V1) - (1)) * (3)) + (3)) of [viewvertices v]) to [tempvertices v]\n            add (item ((((~V2) - (1)) * (3)) + (1)) of [viewvertices v]) to [tempvertices v]\n            add (item ((((~V2) - (1)) * (3)) + (2)) of [viewvertices v]) to [tempvertices v]\n            add (item ((((~V2) - (1)) * (3)) + (3)) of [viewvertices v]) to [tempvertices v]\n            add (item ((((~V3) - (1)) * (3)) + (1)) of [viewvertices v]) to [tempvertices v]\n            add (item ((((~V3) - (1)) * (3)) + (2)) of [viewvertices v]) to [tempvertices v]\n            add (item ((((~V3) - (1)) * (3)) + (3)) of [viewvertices v]) to [tempvertices v]\n            add (item ((((~V1) - (1)) * (2)) + (1)) of [clipvertices v]) to [tempvertices v]\n            add (item ((((~V1) - (1)) * (2)) + (2)) of [clipvertices v]) to [tempvertices v]\n            add (item ((((~V2) - (1)) * (2)) + (1)) of [clipvertices v]) to [tempvertices v]\n            add (item ((((~V2) - (1)) * (2)) + (2)) of [clipvertices v]) to [tempvertices v]\n            add (item ((((~V3) - (1)) * (2)) + (1)) of [clipvertices v]) to [tempvertices v]\n            add (item ((((~V3) - (1)) * (2)) + (2)) of [clipvertices v]) to [tempvertices v]\n            Clipp Triangle\n            if <(~ClipTri) = [false]> then\n                add (((item (3) of [tempvertices v]) + ((item (6) of [tempvertices v]) + (item (9) of [tempvertices v]))) / (3)) to [layervals v]\n                add ((((~Index1) - (1)) / (4)) + (1)) to [layerids v]\n                Get Lighting\n            else\n                add [0] to [trianglebrightness v]\n                repeat (4)\n                    add [0] to [~drawclr v]\n                end\n            end\n        else\n            if <not <<(letter (1) of (~V1)) = [ ]> or <(~V1) = [/]>>> then\n                delete all of [tempvertices v]\n                add (item ((((~V2) - (1)) * (3)) + (3)) of [viewvertices v]) to [tempvertices v]\n                add (item ((((~V2) - (1)) * (2)) + (1)) of [clipvertices v]) to [tempvertices v]\n                add (item ((((~V2) - (1)) * (2)) + (2)) of [clipvertices v]) to [tempvertices v]\n                Clip Vertex\n                if <(~ClipTri) = [false]> then\n                    add (item (1) of [tempvertices v]) to [layervals v]\n                    add ((((~Index1) - (1)) / (4)) + (1)) to [layerids v]\n                    add [1] to [trianglebrightness v]\n                else\n                    add [0] to [trianglebrightness v]\n                    repeat (4)\n                        add [0] to [~drawclr v]\n                    end\n                end\n            else\n                if <not <(~V1) = [/]>> then\n                    delete all of [tempvertices v]\n                    add (item ((((~V2) - (1)) * (3)) + (3)) of [viewvertices v]) to [tempvertices v]\n                    add (item ((((~V3) - (1)) * (3)) + (3)) of [viewvertices v]) to [tempvertices v]\n                    add (item ((((~V2) - (1)) * (2)) + (1)) of [clipvertices v]) to [tempvertices v]\n                    add (item ((((~V2) - (1)) * (2)) + (2)) of [clipvertices v]) to [tempvertices v]\n                    add (item ((((~V3) - (1)) * (2)) + (1)) of [clipvertices v]) to [tempvertices v]\n                    add (item ((((~V3) - (1)) * (2)) + (2)) of [clipvertices v]) to [tempvertices v]\n                    Clip Line\n                    if <(~ClipTri) = [false]> then\n                        add (((item ((((~V2) - (1)) * (3)) + (3)) of [viewvertices v]) + (item ((((~V3) - (1)) * (3)) + (3)) of [viewvertices v])) / (2)) to [layervals v]\n                        add ((((~Index1) - (1)) / (4)) + (1)) to [layerids v]\n                        add [1] to [trianglebrightness v]\n                    else\n                        add [0] to [trianglebrightness v]\n                        repeat (4)\n                            add [0] to [~drawclr v]\n                        end\n                    end\n                else\n                    delete all of [tempvertices v]\n                    add (item ((((~V2) - (1)) * (3)) + (3)) of [viewvertices v]) to [tempvertices v]\n                    add (item ((((~V2) - (1)) * (2)) + (1)) of [clipvertices v]) to [tempvertices v]\n                    add (item ((((~V2) - (1)) * (2)) + (2)) of [clipvertices v]) to [tempvertices v]\n                    Clip Vertex\n                    if <(~ClipTri) = [false]> then\n                        add (item (1) of [tempvertices v]) to [layervals v]\n                        add ((((~Index1) - (1)) / (4)) + (1)) to [layerids v]\n                        add [1] to [trianglebrightness v]\n                    else\n                        add [0] to [trianglebrightness v]\n                        repeat (4)\n                            add [0] to [~drawclr v]\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [~index1 v] by (4)\nend\nQuicksort [1] (length of [layervals v])\n\ndefine Transform Vertices\ndelete all of [viewvertices v]\ndelete all of [clipvertices v]\nset [~index1 v] to [1]\nset [~index2 v] to [1]\nif <($Clipping) = [1]> then\n    repeat ((length of [#modeldata v]) / (10))\n        if <not <(item (~Index1) of [#modeldata v]) = [-]>> then\n            Calc Model\n            repeat (item ((~Index1) + (9)) of [#modeldata v])\n                Transform Vertex; X: (item (~Index2) of [#vertexdata v]) Y: (item ((~Index2) + (1)) of [#vertexdata v]) Z: (item ((~Index2) + (2)) of [#vertexdata v])\n                if <(~TZ) < ($Near)> then\n                    set [~tz v] to (join [ ] ($Near))\n                end\n                add (~TX) to [viewvertices v]\n                add (~TY) to [viewvertices v]\n                add (~TZ) to [viewvertices v]\n                add (((~TX) / (~TZ)) * (#FocalLength)) to [clipvertices v]\n                add (((~TY) / (~TZ)) * (#FocalLength)) to [clipvertices v]\n                change [~index2 v] by (3)\n            end\n        end\n        change [~index1 v] by (10)\n    end\nelse\n    repeat ((length of [#modeldata v]) / (10))\n        if <not <(item (~Index1) of [#modeldata v]) = [-]>> then\n            Calc Model\n            repeat (item ((~Index1) + (9)) of [#modeldata v])\n                Transform Vertex; X: (item (~Index2) of [#vertexdata v]) Y: (item ((~Index2) + (1)) of [#vertexdata v]) Z: (item ((~Index2) + (2)) of [#vertexdata v])\n                add (~TX) to [viewvertices v]\n                add (~TY) to [viewvertices v]\n                add (~TZ) to [viewvertices v]\n                add (((~TX) / (~TZ)) * (#FocalLength)) to [clipvertices v]\n                add (((~TY) / (~TZ)) * (#FocalLength)) to [clipvertices v]\n                change [~index2 v] by (3)\n            end\n        end\n        change [~index1 v] by (10)\n    end\nend\n\ndefine Transform Vertex; X: (x) Y: (y) Z: (z)\nSet T to X: ((x) * (item ((~Index1) + (6)) of [#modeldata v])) Y: ((y) * (item ((~Index1) + (7)) of [#modeldata v])) Z: ((z) * (item ((~Index1) + (8)) of [#modeldata v]))\nSet T to X: (((~TZ) * (~ModelSinY)) + ((~TX) * (~ModelCosY))) Y: (~TY) Z: (((~TZ) * (~ModelCosY)) - ((~TX) * (~ModelSinY)))\nSet T to X: (~TX) Y: (((~TZ) * (~ModelSinX)) + ((~TY) * (~ModelCosX))) Z: (((~TZ) * (~ModelCosX)) - ((~TY) * (~ModelSinX)))\nSet T to X: (((~TY) * (~ModelSinZ)) + ((~TX) * (~ModelCosZ))) Y: (((~TY) * (~ModelCosZ)) - ((~TX) * (~ModelSinZ))) Z: (~TZ)\nSet T to X: ((~TX) + (item (~Index1) of [#modeldata v])) Y: ((~TY) + (item ((~Index1) + (1)) of [#modeldata v])) Z: ((~TZ) + (item ((~Index1) + (2)) of [#modeldata v]))\nSet T to X: ((~TX) - (@CamPosX)) Y: ((~TY) - ((@CamPosY) + (@CamHeight))) Z: ((~TZ) - (@CamPosZ))\nSet T to X: (((~TX) * (#CamCosY)) - ((~TZ) * (#CamSinY))) Y: (~TY) Z: (((~TX) * (#CamSinY)) + ((~TZ) * (#CamCosY)))\nSet T to X: (~TX) Y: (((~TY) * (#CamCosX)) - ((~TZ) * (#CamSinX))) Z: (((~TY) * (#CamSinX)) + ((~TZ) * (#CamCosX)))\n\ndefine Set T to X: (x) Y: (y) Z: (z)\nset [~tx v] to (x)\nset [~ty v] to (y)\nset [~tz v] to (z)\n\ndefine Set Material to R: (r) G: (g) B: (b) A: (a) Brightness: (brightness)\nset pen color to ((((a) * (16777216)) + ((round ((r) * (brightness))) * (65536))) + (((round ((g) * (brightness))) * (256)) + (round ((b) * (brightness)))))\n\ndefine Clipp Triangle\nif <<(item (3) of [tempvertices v]) < ($Near)> and <<(item (6) of [tempvertices v]) < ($Near)> and <(item (9) of [tempvertices v]) < ($Near)>>> then\n    set [~cliptri v] to [true]\n    stop [this script v]\nend\nif <not <<(item (3) of [tempvertices v]) < ($DrawDistance)> or <<(item (6) of [tempvertices v]) < ($DrawDistance)> or <(item (9) of [tempvertices v]) < ($DrawDistance)>>>> then\n    set [~cliptri v] to [true]\n    stop [this script v]\nend\nif <not <<(item (10) of [tempvertices v]) < (#ScreenWDivP)> or <<(item (12) of [tempvertices v]) < (#ScreenWDivP)> or <(item (14) of [tempvertices v]) < (#ScreenWDivP)>>>> then\n    set [~cliptri v] to [true]\n    stop [this script v]\nend\nif <not <<(item (10) of [tempvertices v]) > (#ScreenWDivN)> or <<(item (12) of [tempvertices v]) > (#ScreenWDivN)> or <(item (14) of [tempvertices v]) > (#ScreenWDivN)>>>> then\n    set [~cliptri v] to [true]\n    stop [this script v]\nend\nif <not <<(item (11) of [tempvertices v]) < (#ScreenHDivP)> or <<(item (13) of [tempvertices v]) < (#ScreenHDivP)> or <(item (15) of [tempvertices v]) < (#ScreenHDivP)>>>> then\n    set [~cliptri v] to [true]\n    stop [this script v]\nend\nif <not <<(item (11) of [tempvertices v]) > (#ScreenHDivN)> or <<(item (13) of [tempvertices v]) > (#ScreenHDivN)> or <(item (15) of [tempvertices v]) > (#ScreenHDivN)>>>> then\n    set [~cliptri v] to [true]\n    stop [this script v]\nend\nif <($Clipping) = [0]> then\n    if <<(item (3) of [tempvertices v]) < ($Near)> or <<(item (6) of [tempvertices v]) < ($Near)> or <(item (9) of [tempvertices v]) < ($Near)>>> then\n        set [~cliptri v] to [true]\n        stop [this script v]\n    end\nelse\n    if <($Clipping) = [1]> then\n        if <[2] < (<(letter (1) of (item (3) of [tempvertices v])) = [ ]> + (<(letter (1) of (item (6) of [tempvertices v])) = [ ]> + <(letter (1) of (item (9) of [tempvertices v])) = [ ]>))> then\n            set [~cliptri v] to [true]\n            stop [this script v]\n        end\n    end\nend\nset [~cliptri v] to [false]\n\ndefine Get Lighting\nset [~result v] to [0]\nset [~a v] to [0]\nset [~b v] to [0]\nset [~c v] to [0]\nCalc Normal ((item (4) of [tempvertices v]) - (item (1) of [tempvertices v])) ((item (5) of [tempvertices v]) - (item (2) of [tempvertices v])) ((item (6) of [tempvertices v]) - (item (3) of [tempvertices v])) ((item (7) of [tempvertices v]) - (item (1) of [tempvertices v])) ((item (8) of [tempvertices v]) - (item (2) of [tempvertices v])) ((item (9) of [tempvertices v]) - (item (3) of [tempvertices v]))\nset [~index2 v] to [1]\nrepeat ((length of [#lightdata v]) / (10))\n    set [~fragposx v] to (((item (1) of [tempvertices v]) + ((item (4) of [tempvertices v]) + (item (7) of [tempvertices v]))) / (3))\n    set [~fragposy v] to (((item (2) of [tempvertices v]) + ((item (5) of [tempvertices v]) + (item (8) of [tempvertices v]))) / (3))\n    set [~fragposz v] to (((item (3) of [tempvertices v]) + ((item (6) of [tempvertices v]) + (item (9) of [tempvertices v]))) / (3))\n    set [~lightdirx v] to ((item (~Index2) of [#lightdata v]) - (~FragPosX))\n    set [~lightdiry v] to ((item ((~Index2) + (1)) of [#lightdata v]) - (~FragPosY))\n    set [~lightdirz v] to ((item ((~Index2) + (2)) of [#lightdata v]) - (~FragPosZ))\n    set [~distance v] to ([sqrt v] of (((~lightDirX) * (~lightDirX)) + (((~lightDirY) * (~lightDirY)) + ((~lightDirZ) * (~lightDirZ)))) )\n    set [~lightdirx v] to (((~lightDirX) / (~Distance)) * (-1))\n    set [~lightdiry v] to (((~lightDirY) / (~Distance)) * (-1))\n    set [~lightdirz v] to (((~lightDirZ) / (~Distance)) * (-1))\n    set [~diff v] to (((~NormalX) * (~lightDirX)) + (((~NormalY) * (~lightDirY)) + ((~NormalZ) * (~lightDirZ))))\n    if <($LightingType) > [1]> then\n        if <<<(item ((~Index2) + (7)) of [#lightdata v]) = []> or <(item ((~Index2) + (7)) of [#lightdata v]) = [0]>> or <($LightingType) = [2]>> then\n            set [~attenuationdivision v] to [3]\n        else\n            set [~lightdirx v] to (((~lightDirX) - (((~diff) * (2)) * (~NormalX))) * (-1))\n            set [~lightdiry v] to (((~lightDirY) - (((~diff) * (2)) * (~NormalY))) * (-1))\n            set [~lightdirz v] to (((~lightDirZ) - (((~diff) * (2)) * (~NormalZ))) * (-1))\n            set [~attenuationdivision v] to (((~FragPosX) * (~lightDirX)) + (((~FragPosY) * (~lightDirY)) + ((~FragPosZ) * (~lightDirZ))))\n            set [~attenuationdivision v] to ((((~diff) * (item ((~Index2) + (9)) of [#lightdata v])) * <(~diff) > [0]>) + ((item ((~Index2) + (7)) of [#lightdata v]) * ([e ^ v] of ((item ((~Index2) + (8)) of [#lightdata v]) * ([ln v] of ((~attenuationDivision) * <(~attenuationDivision) > [0]>) )) )))\n        end\n        set [~attenuation v] to ((~attenuationDivision) / ((item ((~Index2) + (4)) of [#lightdata v]) + (((item ((~Index2) + (3)) of [#lightdata v]) * (~Distance)) + ((item ((~Index2) + (5)) of [#lightdata v]) * ((~Distance) * (~Distance))))))\n    end\n    change [~result v] by ((((~diff) + (~Attenuation)) + (item ((~Index2) + (6)) of [#lightdata v])) / (3))\n    if <($LightingType) > [1]> then\n        change [~a v] by ((~Attenuation) * (item ((~Index2) + (10)) of [#lightdata v]))\n        change [~b v] by ((~Attenuation) * (item ((~Index2) + (11)) of [#lightdata v]))\n        change [~c v] by ((~Attenuation) * (item ((~Index2) + (12)) of [#lightdata v]))\n    else\n        set [~a v] to [1]\n        set [~b v] to [1]\n        set [~c v] to [1]\n    end\n    change [~index2 v] by (13)\nend\nset [~mat v] to (item ((~Index1) + (3)) of [#triangledata v])\nset [~a v] to (round ((~a) * (item ((((~Mat) - (1)) * (4)) + (1)) of [#materialdata v])))\nset [~b v] to (round ((~b) * (item ((((~Mat) - (1)) * (4)) + (2)) of [#materialdata v])))\nset [~c v] to (round ((~c) * (item ((((~Mat) - (1)) * (4)) + (3)) of [#materialdata v])))\nif <(~a) > [255]> then\n    set [~a v] to [255]\nend\nif <(~b) > [255]> then\n    set [~b v] to [255]\nend\nif <(~c) > [255]> then\n    set [~c v] to [255]\nend\nif <(~Result) > [1]> then\n    set [~result v] to [1]\nend\nif <(~Result) < [0]> then\n    set [~result v] to [0]\nend\nif <(#SceneType) = [RX7]> then\n    add (item ((((~Mat) - (1)) * (4)) + (1)) of [#materialdata v]) to [~drawclr v]\n    add (item ((((~Mat) - (1)) * (4)) + (2)) of [#materialdata v]) to [~drawclr v]\n    add (item ((((~Mat) - (1)) * (4)) + (3)) of [#materialdata v]) to [~drawclr v]\n    add [255] to [~drawclr v]\n    add [1] to [trianglebrightness v]\nelse\n    add (~a) to [~drawclr v]\n    add (~b) to [~drawclr v]\n    add (~c) to [~drawclr v]\n    add [255] to [~drawclr v]\n    add (~Result) to [trianglebrightness v]\nend\n\ndefine Calc Normal (x1) (y1) (z1) (x2) (y2) (z2)\nset [~normalx v] to (((y1) * (z2)) - ((y2) * (z1)))\nset [~normaly v] to (((x2) * (z1)) - ((x1) * (z2)))\nset [~normalz v] to (((x1) * (y2)) - ((x2) * (y1)))\nset [~normallength v] to ([sqrt v] of (((~NormalX) * (~NormalX)) + (((~NormalY) * (~NormalY)) + ((~NormalZ) * (~NormalZ)))) )\nset [~normalx v] to ((~NormalX) / (~NormalLength))\nset [~normaly v] to ((~NormalY) / (~NormalLength))\nset [~normalz v] to ((~NormalZ) / (~NormalLength))\nset [~normalx v] to ((~NormalX) * (-1))\nset [~normaly v] to ((~NormalY) * (-1))\nset [~normalz v] to ((~NormalZ) * (-1))\n\ndefine Calc Model\nset [~modelsinx v] to (item ((round (item ((~Index1) + (3)) of [#modeldata v])) mod (360)) of [`trigarr v])\nset [~modelcosx v] to (item (((round (item ((~Index1) + (3)) of [#modeldata v])) + (90)) mod (360)) of [`trigarr v])\nset [~modelsiny v] to (item ((round (item ((~Index1) + (4)) of [#modeldata v])) mod (360)) of [`trigarr v])\nset [~modelcosy v] to (item (((round (item ((~Index1) + (4)) of [#modeldata v])) + (90)) mod (360)) of [`trigarr v])\nset [~modelsinz v] to (item ((round (item ((~Index1) + (5)) of [#modeldata v])) mod (360)) of [`trigarr v])\nset [~modelcosz v] to (item (((round (item ((~Index1) + (5)) of [#modeldata v])) + (90)) mod (360)) of [`trigarr v])\n\ndefine Clip Vertex\nif <not <(item (1) of [tempvertices v]) > ($Near)>> then\n    set [~cliptri v] to [true]\n    stop [this script v]\nend\nif <not <(item (1) of [tempvertices v]) < ($DrawDistance)>> then\n    set [~cliptri v] to [true]\n    stop [this script v]\nend\nif <not <(item (2) of [tempvertices v]) < (#ScreenWDivP)>> then\n    set [~cliptri v] to [true]\n    stop [this script v]\nend\nif <not <(item (2) of [tempvertices v]) > (#ScreenWDivN)>> then\n    set [~cliptri v] to [true]\n    stop [this script v]\nend\nif <not <(item (3) of [tempvertices v]) < (#ScreenHDivP)>> then\n    set [~cliptri v] to [true]\n    stop [this script v]\nend\nif <(item (3) of [tempvertices v]) > (#ScreenHDivN)> then\n    set [~cliptri v] to [false]\nelse\n    set [~cliptri v] to [true]\nend\n\ndefine Define Skybox; Name (1) Image Dimensions (2) . (3)\nset [~sbname v] to (1)\nset [~sbw v] to (2)\nset [~sbh v] to (3)\nset [~sbr v] to ((#ScreenW) / (2))\nset [~sbrealw v] to (((2) * ((480) / (3))) * (~sbR))\nset [~sbrealh v] to ((960) * (~sbR))\n\ndefine stamp Skybox; (x) (y) . <i>\nclear graphic effects\nswitch costume to (none v)\nset size to (((480) / (~sbH)) * ((200) * (~sbR))) %\nswitch costume to (filled v)\npoint in direction (90)\ngo to x: (x) y: (y)\nset size to (((480) / (~sbH)) * ((101) * (~sbR))) %\nif <i> then\n    switch costume to (join (~sbName) [inv])\nelse\n    switch costume to (~sbName)\nend\nstamp\n\ndefine Render Skybox; (1) (2)\nif <(1) < [180]> then\n    stamp Skybox; (((2) / (360)) * (~sbRealW)) ((((1) / (360)) - (0.5)) * (~sbRealH)) . \n    stamp Skybox; ((((2) - (360)) / (360)) * (~sbRealW)) ((((1) / (360)) - (0.5)) * (~sbRealH)) . \n    stamp Skybox; (((2) / (360)) * (~sbRealW)) (((1) / (360)) * (~sbRealH)) . <>\n    stamp Skybox; ((((2) - (360)) / (360)) * (~sbRealW)) (((1) / (360)) * (~sbRealH)) . <>\nelse\n    stamp Skybox; (((2) / (360)) * (~sbRealW)) ((((1) / (360)) - (1)) * (~sbRealH)) . <>\n    stamp Skybox; ((((2) - (360)) / (360)) * (~sbRealW)) ((((1) / (360)) - (1)) * (~sbRealH)) . <>\n    stamp Skybox; (((2) / (360)) * (~sbRealW)) ((((1) / (360)) - (0.5)) * (~sbRealH)) . \n    stamp Skybox; ((((2) - (360)) / (360)) * (~sbRealW)) ((((1) / (360)) - (0.5)) * (~sbRealH)) . \nend\n\ndefine Clip Line\nif <not <<(item (1) of [tempvertices v]) > ($Near)> and <(item (2) of [tempvertices v]) > ($Near)>>> then\n    set [~cliptri v] to [true]\n    stop [this script v]\nend\nif <not <<(item (1) of [tempvertices v]) < ($DrawDistance)> or <(item (2) of [tempvertices v]) < ($DrawDistance)>>> then\n    set [~cliptri v] to [true]\n    stop [this script v]\nend\nif <not <<(item (3) of [tempvertices v]) < (#ScreenWDivP)> or <(item (5) of [tempvertices v]) < (#ScreenWDivP)>>> then\n    set [~cliptri v] to [true]\n    stop [this script v]\nend\nif <not <<(item (3) of [tempvertices v]) > (#ScreenWDivN)> or <(item (5) of [tempvertices v]) > (#ScreenWDivN)>>> then\n    set [~cliptri v] to [true]\n    stop [this script v]\nend\nif <not <<(item (4) of [tempvertices v]) < (#ScreenHDivP)> or <(item (6) of [tempvertices v]) < (#ScreenHDivP)>>> then\n    set [~cliptri v] to [true]\n    stop [this script v]\nend\nif <<(item (4) of [tempvertices v]) > (#ScreenHDivN)> or <(item (6) of [tempvertices v]) > (#ScreenHDivN)>> then\n    set [~cliptri v] to [false]\nelse\n    set [~cliptri v] to [true]\nend\n\ndefine Draw Line; Vertex 1: (1) (2) Vertex 2: (3) (4) Depth: (a) (b)\nif <<(a) = (b)> or <($LineFiller) = [0]>> then\n    set pen size to (a)\n    go to x: (1) y: (2)\n    pen down\n    go to x: (3) y: (4)\n    pen up\nelse\n    set [~p v] to ([sqrt v] of ((((1) - (3)) * ((1) - (3))) + (((2) - (4)) * ((2) - (4)))) )\n    set [~t v] to ((~P) + (~P))\n    if <(a) < (b)> then\n        O(log n) (1) (2) (3) (4) (a) (b) ((3) - (1)) ((4) - (2)) (((1) - (3)) / (~T)) (((2) - (4)) / (~T))\n    else\n        O(log n) (3) (4) (1) (2) (b) (a) ((1) - (3)) ((2) - (4)) (((1) - (3)) / (~T)) (((2) - (4)) / (~T))\n    end\nend\n\ndefine O(log n) (1) (2) (3) (4) (a) (b) (c) (d) (f) (g)\nset [~tx v] to (1)\nset [~ty v] to (2)\nset [~r v] to (a)\nset [~t v] to ((~R) + (~R))\nrepeat until <(~R) > (b)>\n    set [~i v] to (~R)\n    if <(~T) > (b)> then\n        set [~t v] to (b)\n        set [~i v] to ((b) - (~R))\n    end\n    set [~lx v] to ((1) + ((c) * (((~T) - (a)) / ((b) - (a)))))\n    set [~ly v] to ((2) + ((d) * (((~T) - (a)) / ((b) - (a)))))\n    set pen size to (~R)\n    go to x: ((~LX) + ((g) * (~I))) y: ((~LY) - ((f) * (~I)))\n    pen down\n    go to x: (~TX) y: (~TY)\n    go to x: ((~LX) - ((g) * (~I))) y: ((~LY) + ((f) * (~I)))\n    pen up\n    change [~r v] by (~R)\n    change [~t v] by (~T)\n    set [~tx v] to (~LX)\n    set [~ty v] to (~LY)\nend\nset pen size to (b)\ngo to x: (3) y: (4)\npen down\npen up\n\ndefine Check if point is inside 2D triangle; Triangle: (a) (b) . (c) (d) . (e) (f) Point (1) (2)\nset [~c v] to ((((d) - (f)) * ((a) - (e))) + (((e) - (c)) * ((b) - (f))))\nset [~a v] to (((((d) - (f)) * ((1) - (e))) + (((e) - (c)) * ((2) - (f)))) / (~c))\nset [~b v] to (((((f) - (b)) * ((1) - (e))) + (((a) - (e)) * ((2) - (f)))) / (~c))\nset [~c v] to (((1) - (~a)) - (~b))\nset [return v] to <<(~a) > [0]> and <<(~b) > [0]> and <(~c) > [0]>>>\n\ndefine Render Flare; Position (a) (b)\nset size to (200) %\ngo to x: (a) y: (b)\nclear graphic effects\nset [ghost v] effect to ((85) + (([abs v] of (x position) ) / (48)))\nswitch costume to (shroud v)\nstamp\nset size to (100) %\nswitch costume to (sun v)\nclear graphic effects\nstamp\nswitch costume to (lensflare v)\ngo to x: ((a) * (0.6)) y: ((b) * (0.6))\nset [ghost v] effect to ((80) + (([abs v] of (x position) ) / (48)))\nset [color v] effect to (20)\nset size to (100) %\nstamp\ngo to x: ((a) * (0.4)) y: ((b) * (0.4))\nset [ghost v] effect to ((80) + (([abs v] of (x position) ) / (48)))\nset [color v] effect to (172)\nset size to (90) %\nstamp\ngo to x: ((a) * (0.15)) y: ((b) * (0.15))\nset [ghost v] effect to ((80) + (([abs v] of (x position) ) / (48)))\nset [color v] effect to (142)\nset size to (40) %\nstamp\ngo to x: ((a) * (-0.15)) y: ((b) * (-0.15))\nset [ghost v] effect to ((80) + (([abs v] of (x position) ) / (48)))\nset [color v] effect to (47)\nset size to (85) %\nstamp\ngo to x: ((a) * (-0.4)) y: ((b) * (-0.4))\nset [ghost v] effect to ((80) + (([abs v] of (x position) ) / (48)))\nset [color v] effect to (51)\nset size to (41) %\nstamp\ngo to x: ((a) * (-0.6)) y: ((b) * (-0.6))\nset [ghost v] effect to ((80) + (([abs v] of (x position) ) / (48)))\nset [color v] effect to (101)\nset size to (50) %\nstamp\ngo to x: ((a) * (-1)) y: ((b) * (-1))\nset [ghost v] effect to ((80) + (([abs v] of (x position) ) / (48)))\nset [color v] effect to (33)\nset size to (25) %\nstamp\n\ndefine Render Triangle\npen up\nif <($Clipping) = [2]> then\n    delete all of [tempvertices v]\n    add (item ((((~V1) - (1)) * (3)) + (1)) of [viewvertices v]) to [tempvertices v]\n    add (item ((((~V1) - (1)) * (3)) + (2)) of [viewvertices v]) to [tempvertices v]\n    add (item ((((~V1) - (1)) * (3)) + (3)) of [viewvertices v]) to [tempvertices v]\n    add (item ((((~V2) - (1)) * (3)) + (1)) of [viewvertices v]) to [tempvertices v]\n    add (item ((((~V2) - (1)) * (3)) + (2)) of [viewvertices v]) to [tempvertices v]\n    add (item ((((~V2) - (1)) * (3)) + (3)) of [viewvertices v]) to [tempvertices v]\n    add (item ((((~V3) - (1)) * (3)) + (1)) of [viewvertices v]) to [tempvertices v]\n    add (item ((((~V3) - (1)) * (3)) + (2)) of [viewvertices v]) to [tempvertices v]\n    add (item ((((~V3) - (1)) * (3)) + (3)) of [viewvertices v]) to [tempvertices v]\n    z-clip triangle (item (1) of [tempvertices v]) (item (2) of [tempvertices v]) (item (3) of [tempvertices v]) . (item (4) of [tempvertices v]) (item (5) of [tempvertices v]) (item (6) of [tempvertices v]) . (item (7) of [tempvertices v]) (item (8) of [tempvertices v]) (item (9) of [tempvertices v]) . [100]\n    if <(~b) = [0]> then\n        if <(~c) = [1]> then\n            if <<($TriFiller) = [2]> and <(item ((((~Mat) - (1)) * (4)) + (4)) of [#materialdata v]) < [200]>> then\n                ScanLine Fill (item (1) of [tempvertices v]) (item (2) of [tempvertices v]) (item (3) of [tempvertices v]) (item (4) of [tempvertices v]) (item (5) of [tempvertices v]) (item (6) of [tempvertices v]) [0]\n                ScanLine Fill (item (1) of [tempvertices v]) (item (2) of [tempvertices v]) (item (7) of [tempvertices v]) (item (8) of [tempvertices v]) (item (5) of [tempvertices v]) (item (6) of [tempvertices v]) [0]\n                stop [this script v]\n            end\n            rexTriFill (item (1) of [tempvertices v]) (item (2) of [tempvertices v]) . (item (3) of [tempvertices v]) (item (4) of [tempvertices v]) . (item (5) of [tempvertices v]) (item (6) of [tempvertices v]) . [1]\n            rexTriFill (item (1) of [tempvertices v]) (item (2) of [tempvertices v]) . (item (7) of [tempvertices v]) (item (8) of [tempvertices v]) . (item (5) of [tempvertices v]) (item (6) of [tempvertices v]) . [1]\n        else\n            if <<($TriFiller) = [2]> and <(item ((((~Mat) - (1)) * (4)) + (4)) of [#materialdata v]) < [200]>> then\n                ScanLine Fill (item (1) of [tempvertices v]) (item (2) of [tempvertices v]) (item (3) of [tempvertices v]) (item (4) of [tempvertices v]) (item (5) of [tempvertices v]) (item (6) of [tempvertices v]) [0]\n                stop [this script v]\n            end\n            rexTriFill (item (1) of [tempvertices v]) (item (2) of [tempvertices v]) . (item (3) of [tempvertices v]) (item (4) of [tempvertices v]) . (item (5) of [tempvertices v]) (item (6) of [tempvertices v]) . [1]\n        end\n    end\nelse\n    if <($TriFiller) = [0]> then\n        Render Triangle (item ((((~V1) - (1)) * (2)) + (1)) of [clipvertices v]) (item ((((~V1) - (1)) * (2)) + (2)) of [clipvertices v]) (item ((((~V2) - (1)) * (2)) + (1)) of [clipvertices v]) (item ((((~V2) - (1)) * (2)) + (2)) of [clipvertices v]) (item ((((~V3) - (1)) * (2)) + (1)) of [clipvertices v]) (item ((((~V3) - (1)) * (2)) + (2)) of [clipvertices v])\n        stop [this script v]\n    end\n    if <<($TriFiller) = [2]> and <(item ((((~Mat) - (1)) * (4)) + (4)) of [#materialdata v]) < [200]>> then\n        rexTriFill (item ((((~V1) - (1)) * (2)) + (1)) of [clipvertices v]) (item ((((~V1) - (1)) * (2)) + (2)) of [clipvertices v]) . (item ((((~V2) - (1)) * (2)) + (1)) of [clipvertices v]) (item ((((~V2) - (1)) * (2)) + (2)) of [clipvertices v]) . (item ((((~V3) - (1)) * (2)) + (1)) of [clipvertices v]) (item ((((~V3) - (1)) * (2)) + (2)) of [clipvertices v]) . ($Res)\n        stop [this script v]\n    end\n    if <($TriFiller) > [0]> then\n        rexTriFill (item ((((~V1) - (1)) * (2)) + (1)) of [clipvertices v]) (item ((((~V1) - (1)) * (2)) + (2)) of [clipvertices v]) . (item ((((~V2) - (1)) * (2)) + (1)) of [clipvertices v]) (item ((((~V2) - (1)) * (2)) + (2)) of [clipvertices v]) . (item ((((~V3) - (1)) * (2)) + (1)) of [clipvertices v]) (item ((((~V3) - (1)) * (2)) + (2)) of [clipvertices v]) . ($Res)\n    end\nend\n\ndefine Define Cubemap; Name: (name) Size (w) (h)\nset [~sbname v] to (name)\nset [~sbr v] to (((#ScreenWDivP) * (2)) / (w))\n\ndefine Render Cubemap\nclear graphic effects\nif <not <(item (3) of [#sbref v]) < [0]>> then\n    set size to ((1) / (0)) %\n    go to x: (item (4) of [#sbref v]) y: (item (5) of [#sbref v])\n    if <[100] < ((~sbR) * (100))> then\n        switch costume to (none v)\n        set size to ((~sbR) * (100)) %\n    else\n        switch costume to (filled v)\n        set size to ((~sbR) * (100)) %\n    end\n    switch costume to (join (~sbName) [1])\n    stamp\nend\nif <not <(item (8) of [#sbref v]) < [0]>> then\n    if <[100] < ((~sbR) * (100))> then\n        switch costume to (none v)\n        set size to ((~sbR) * (100)) %\n    else\n        switch costume to (filled v)\n        set size to ((~sbR) * (100)) %\n    end\n    switch costume to (join (~sbName) [2])\n    go to x: (item (9) of [#sbref v]) y: (item (10) of [#sbref v])\n    stamp\nend\nif <not <(item (13) of [#sbref v]) < [0]>> then\n    if <[100] < ((~sbR) * (100))> then\n        switch costume to (none v)\n        set size to ((~sbR) * (100)) %\n    else\n        switch costume to (filled v)\n        set size to ((~sbR) * (100)) %\n    end\n    switch costume to (join (~sbName) [3])\n    go to x: (item (14) of [#sbref v]) y: (item (15) of [#sbref v])\n    stamp\nend\nif <not <(item (18) of [#sbref v]) < [0]>> then\n    if <[100] < ((~sbR) * (100))> then\n        switch costume to (none v)\n        set size to ((~sbR) * (100)) %\n    else\n        switch costume to (filled v)\n        set size to ((~sbR) * (100)) %\n    end\n    switch costume to (join (~sbName) [4])\n    go to x: (item (19) of [#sbref v]) y: (item (20) of [#sbref v])\n    stamp\nend\nif <not <(item (23) of [#sbref v]) < [0]>> then\n    if <[100] < ((~sbR) * (100))> then\n        switch costume to (none v)\n        set size to ((~sbR) * (100)) %\n    else\n        switch costume to (filled v)\n        set size to ((~sbR) * (100)) %\n    end\n    switch costume to (join (~sbName) [5])\n    go to x: (item (24) of [#sbref v]) y: (item (25) of [#sbref v])\n    stamp\nend\nif <not <(item (28) of [#sbref v]) < [0]>> then\n    if <[100] < ((~sbR) * (100))> then\n        switch costume to (none v)\n        set size to ((~sbR) * (100)) %\n    else\n        switch costume to (filled v)\n        set size to ((~sbR) * (100)) %\n    end\n    switch costume to (join (~sbName) [6])\n    go to x: (item (29) of [#sbref v]) y: (item (30) of [#sbref v])\n    stamp\nend\nif <not <(item (3) of [#sbref v]) < [0]>> then\n    set size to ((1) / (0)) %\n    go to x: (item (4) of [#sbref v]) y: (item (5) of [#sbref v])\n    if <[100] < ((~sbR) * (100))> then\n        switch costume to (none v)\n        set size to ((~sbR) * (100)) %\n    else\n        switch costume to (filled v)\n        set size to ((~sbR) * (100)) %\n    end\n    switch costume to (join (~sbName) [1])\n    stamp\nend\nif <not <(item (8) of [#sbref v]) < [0]>> then\n    if <[100] < ((~sbR) * (100))> then\n        switch costume to (none v)\n        set size to ((~sbR) * (100)) %\n    else\n        switch costume to (filled v)\n        set size to ((~sbR) * (100)) %\n    end\n    switch costume to (join (~sbName) [2])\n    go to x: (item (9) of [#sbref v]) y: (item (10) of [#sbref v])\n    stamp\nend\nif <not <(item (13) of [#sbref v]) < [0]>> then\n    if <[100] < ((~sbR) * (100))> then\n        switch costume to (none v)\n        set size to ((~sbR) * (100)) %\n    else\n        switch costume to (filled v)\n        set size to ((~sbR) * (100)) %\n    end\n    switch costume to (join (~sbName) [3])\n    go to x: (item (14) of [#sbref v]) y: (item (15) of [#sbref v])\n    stamp\nend\nif <not <(item (18) of [#sbref v]) < [0]>> then\n    if <[100] < ((~sbR) * (100))> then\n        switch costume to (none v)\n        set size to ((~sbR) * (100)) %\n    else\n        switch costume to (filled v)\n        set size to ((~sbR) * (100)) %\n    end\n    switch costume to (join (~sbName) [4])\n    go to x: (item (19) of [#sbref v]) y: (item (20) of [#sbref v])\n    stamp\nend\nif <not <(item (23) of [#sbref v]) < [0]>> then\n    if <[100] < ((~sbR) * (100))> then\n        switch costume to (none v)\n        set size to ((~sbR) * (100)) %\n    else\n        switch costume to (filled v)\n        set size to ((~sbR) * (100)) %\n    end\n    switch costume to (join (~sbName) [5])\n    go to x: (item (24) of [#sbref v]) y: (item (25) of [#sbref v])\n    stamp\nend\nif <not <(item (28) of [#sbref v]) < [0]>> then\n    if <[100] < ((~sbR) * (100))> then\n        switch costume to (none v)\n        set size to ((~sbR) * (100)) %\n    else\n        switch costume to (filled v)\n        set size to ((~sbR) * (100)) %\n    end\n    switch costume to (join (~sbName) [6])\n    go to x: (item (29) of [#sbref v]) y: (item (30) of [#sbref v])\n    stamp\nend\n\nadd (item (3) of [tempvertices v]) to [_s.v1 v]\nadd (item (6) of [tempvertices v]) to [_s.v2 v]\nadd (item (9) of [tempvertices v]) to [_s.v3 v]\nadd ((((~Index1) - (1)) / (4)) + (1)) to [_s.v1\(id\) v]\nadd ((((~Index1) - (1)) / (4)) + (1)) to [_s.v2\(id\) v]\nadd ((((~Index1) - (1)) / (4)) + (1)) to [_s.v3\(id\) v]\n\ndefine _qs (Up (uppperbound) Low (lowerbound) List (l) )\nif <(l) = [1]> then\n    set [~lower v] to (lowerbound)\n    set [~upper v] to (upperbound)\n    set [~pivot v] to (item ([floor v] of (((lowerbound) + (upperbound)) / (2)) ) of [_s.v1 v])\n    repeat until <(~Lower) > (~Upper)>\n        repeat until <not <(item (~Lower) of [_s.v1 v]) > (~Pivot)>>\n            change [~lower v] by (1)\n        end\n        repeat until <not <(item (~Upper) of [_s.v1 v]) < (~Pivot)>>\n            change [~upper v] by (-1)\n        end\n        if <not <(~Lower) > (~Upper)>> then\n            set [~swap v] to (item (~Lower) of [_s.v1 v])\n            replace item (~Lower) of [_s.v1 v] with (item (~Upper) of [_s.v1 v])\n            replace item (~Upper) of [_s.v1 v] with (~Swap)\n            set [~swap v] to (item (~Lower) of [_s.v1\(id\) v])\n            replace item (~Lower) of [_s.v1\(id\) v] with (item (~Upper) of [_s.v1\(id\) v])\n            replace item (~Upper) of [_s.v1\(id\) v] with (~Swap)\n            change [~lower v] by (1)\n            change [~upper v] by (-1)\n        end\n    end\n    if <(lowerbound) < (~Upper)> then\n        _qs (Up (lowerbound) Low (~Upper) List (l) )\n    end\n    if <(~Lower) < (upperbound)> then\n        _qs (Up (~Lower) Low (upperbound) List (l) )\n    end\nelse\n    if <(l) = [2]> then\n        set [~lower v] to (lowerbound)\n        set [~upper v] to (upperbound)\n        set [~pivot v] to (item ([floor v] of (((lowerbound) + (upperbound)) / (2)) ) of [_s.v2 v])\n        repeat until <(~Lower) > (~Upper)>\n            repeat until <not <(item (~Lower) of [_s.v2 v]) > (~Pivot)>>\n                change [~lower v] by (1)\n            end\n            repeat until <not <(item (~Upper) of [_s.v2 v]) < (~Pivot)>>\n                change [~upper v] by (-1)\n            end\n            if <not <(~Lower) > (~Upper)>> then\n                set [~swap v] to (item (~Lower) of [_s.v2 v])\n                replace item (~Lower) of [_s.v2 v] with (item (~Upper) of [_s.v2 v])\n                replace item (~Upper) of [_s.v2 v] with (~Swap)\n                set [~swap v] to (item (~Lower) of [_s.v2\(id\) v])\n                replace item (~Lower) of [_s.v2\(id\) v] with (item (~Upper) of [_s.v2\(id\) v])\n                replace item (~Upper) of [_s.v2\(id\) v] with (~Swap)\n                change [~lower v] by (1)\n                change [~upper v] by (-1)\n            end\n        end\n        if <(lowerbound) < (~Upper)> then\n            _qs (Up (lowerbound) Low (~Upper) List (l) )\n        end\n        if <(~Lower) < (upperbound)> then\n            _qs (Up (~Lower) Low (upperbound) List (l) )\n        end\n    else\n        set [~lower v] to (lowerbound)\n        set [~upper v] to (upperbound)\n        set [~pivot v] to (item ([floor v] of (((lowerbound) + (upperbound)) / (2)) ) of [_s.v2\(id\) v])\n        repeat until <(~Lower) > (~Upper)>\n            repeat until <not <(item (~Lower) of [_s.v3 v]) > (~Pivot)>>\n                change [~lower v] by (1)\n            end\n            repeat until <not <(item (~Upper) of [_s.v3 v]) < (~Pivot)>>\n                change [~upper v] by (-1)\n            end\n            if <not <(~Lower) > (~Upper)>> then\n                set [~swap v] to (item (~Lower) of [_s.v3 v])\n                replace item (~Lower) of [_s.v3 v] with (item (~Upper) of [_s.v3 v])\n                replace item (~Upper) of [_s.v3 v] with (~Swap)\n                set [~swap v] to (item (~Lower) of [_s.v3\(id\) v])\n                replace item (~Lower) of [_s.v3\(id\) v] with (item (~Upper) of [_s.v3\(id\) v])\n                replace item (~Upper) of [_s.v3\(id\) v] with (~Swap)\n                change [~lower v] by (1)\n                change [~upper v] by (-1)\n            end\n        end\n        if <(lowerbound) < (~Upper)> then\n            _qs (Up (lowerbound) Low (~Upper) List (l) )\n        end\n        if <(~Lower) < (upperbound)> then\n            _qs (Up (~Lower) Low (upperbound) List (l) )\n        end\n    end\nend\n\ndefine _s.process\n\ndelete all of [_s.v1 v]\ndelete all of [_s.v2 v]\ndelete all of [_s.v3 v]\ndelete all of [_s.v1\(id\) v]\ndelete all of [_s.v2\(id\) v]\ndelete all of [_s.v3\(id\) v]\n\n_qs (Up [1] Low (length of [_s.v1 v]) List [1] )\n_qs (Up [1] Low (length of [_s.v2 v]) List [2] )\n_qs (Up [1] Low (length of [_s.v3 v]) List [3] )\n\n@Update\n\ndefine Sphere Triangle Collision // Sphere: Position (X (a) , Y (b) , Z (c) ) Radius ( (1) ) Triangle: Vertex 1 (X (d) , Y (e) , Z (f) ) Vertex 2 (X (g) , Y (h) , Z (i) ) Vertex 3 (X (j) , Y (k) , Z (l) ) Normal (X (nx) , Y (ny) , Z (nz) )\nif <<(d) < ((a) - (1))> and <<(g) < ((a) - (1))> and <(j) < ((a) - (1))>>> then\n    set [~collisonreturn v] to [false]\n    stop [this script v]\nend\nif <<(d) > ((a) + (1))> and <<(g) > ((a) + (1))> and <(j) > ((a) + (1))>>> then\n    set [~collisonreturn v] to [false]\n    stop [this script v]\nend\nif <<(e) < ((b) - (1))> and <<(h) < ((b) - (1))> and <(k) < ((b) - (1))>>> then\n    set [~collisonreturn v] to [false]\n    stop [this script v]\nend\nif <<(e) > ((b) + (1))> and <<(h) > ((b) + (1))> and <(k) > ((b) + (1))>>> then\n    set [~collisonreturn v] to [false]\n    stop [this script v]\nend\nif <<(f) < ((c) - (1))> and <<(i) < ((c) - (1))> and <(l) < ((c) - (1))>>> then\n    set [~collisonreturn v] to [false]\n    stop [this script v]\nend\nif <<(f) > ((c) + (1))> and <<(i) > ((c) + (1))> and <(l) > ((c) + (1))>>> then\n    set [~collisonreturn v] to [false]\n    stop [this script v]\nend\nset [a v] to ((d) - (a))\nset [b v] to ((e) - (b))\nset [c v] to ((f) - (c))\nset [nx v] to (nx)\nset [ny v] to (ny)\nset [nz v] to (nz)\nset [tmp v] to (((a) * (Nx)) + (((b) * (Ny)) + ((c) * (Nz))))\nif <((tmp) * (tmp)) > (((1) * (1)) * (((Nx) * (Nx)) + (((Ny) * (Ny)) + ((Nz) * (Nz)))))> then\n    set [~collisonreturn v] to [false]\n    stop [this script v]\nend\nif <[0] > ((((d) - (a)) * (Nx)) + ((((e) - (b)) * (Ny)) + (((f) - (c)) * (Nz))))> then\n    set [nx v] to ((-1) * (Nx))\n    set [ny v] to ((-1) * (Ny))\n    set [nz v] to ((-1) * (Nz))\nend\nset [~collisonreturn v] to [true]\nset [tmp v] to ((((a) * (Nx)) + (((b) * (Ny)) + ((c) * (Nz)))) - (((d) * (Nx)) + (((e) * (Ny)) + ((f) * (Nz)))))\nset [px v] to ((a) - ((Nx) * (tmp)))\nset [py v] to ((b) - ((Ny) * (tmp)))\nset [pz v] to ((c) - ((Nz) * (tmp)))\nset [a v] to ((((e) - (Py)) * ((i) - (Pz))) - (((h) - (Py)) * ((f) - (Pz))))\nset [b v] to ((((f) - (Pz)) * ((g) - (Px))) - (((i) - (Pz)) * ((d) - (Px))))\nset [c v] to ((((d) - (Px)) * ((h) - (Py))) - (((g) - (Px)) * ((e) - (Py))))\nset [d v] to ((((h) - (Py)) * ((l) - (Pz))) - (((k) - (Py)) * ((i) - (Pz))))\nset [e v] to ((((i) - (Pz)) * ((j) - (Px))) - (((l) - (Pz)) * ((g) - (Px))))\nset [f v] to ((((g) - (Px)) * ((k) - (Py))) - (((j) - (Px)) * ((h) - (Py))))\nset [g v] to ((((k) - (Py)) * ((f) - (Pz))) - (((e) - (Py)) * ((l) - (Pz))))\nset [h v] to ((((l) - (Pz)) * ((d) - (Px))) - (((f) - (Pz)) * ((j) - (Px))))\nset [i v] to ((((j) - (Px)) * ((e) - (Py))) - (((d) - (Px)) * ((k) - (Py))))\nif <[0] > (((a) * (d)) + (((b) * (e)) + ((c) * (f))))> then\n    set [~collisonreturn v] to [false]\nend\nif <[0] > (((g) * (a)) + (((h) * (b)) + ((i) * (c))))> then\n    set [~collisonreturn v] to [false]\nend\nif <(~CollisonReturn) = [false]> then\n    Sphere Line Collision V2 // Sphere: Position (X (a) , Y (b) , Z (c) ) Radius ( (1) ) Line: Vertex 1 Position (X (d) , Y (e) , Z (f) ) Vertex 2 Position (X (j) , Y (k) , Z (l) ) Line Width    ad ( [7] )\n    if <(~CollisonReturn) = [true]> then\n        stop [this script v]\n    end\n    Sphere Line Collision V2 // Sphere: Position (X (a) , Y (b) , Z (c) ) Radius ( (1) ) Line: Vertex 1 Position (X (j) , Y (k) , Z (l) ) Vertex 2 Position (X (g) , Y (h) , Z (i) ) Line Width    ad ( [7] )\n    if <(~CollisonReturn) = [true]> then\n        stop [this script v]\n    end\n    Sphere Line Collision V2 // Sphere: Position (X (a) , Y (b) , Z (c) ) Radius ( (1) ) Line: Vertex 1 Position (X (d) , Y (e) , Z (f) ) Vertex 2 Position (X (g) , Y (h) , Z (i) ) Line Width    ad ( [7] )\nend\n\ndefine Sphere Line Collision V2 // Sphere: Position (X (a) , Y (b) , Z (c) ) Radius ( (1) ) Line: Vertex 1 Position (X (d) , Y (e) , Z (f) ) Vertex 2 Position (X (g) , Y (h) , Z (i) ) Line Width    ad ( (2) )\nset [~collisonreturn v] to <([abs v] of ((((((d) - (g)) * ((d) - (g))) + (((e) - (h)) * ((e) - (h)))) + (((f) - (i)) * ((f) - (i)))) - ((((((a) - (d)) * ((a) - (d))) + (((b) - (e)) * ((b) - (e)))) + (((c) - (f)) * ((c) - (f)))) + (((((a) - (g)) * ((a) - (g))) + (((b) - (h)) * ((b) - (h)))) + (((c) - (i)) * ((c) - (i)))))) ) < (((1) + (2)) * ((1) + (2)))>\n\ndefine [C] Create Collision Model; Mesh (mesh) Position: (px) (py) (pz) Rotation: (rx) (ry) (rz) Scale: (sx) (sy) (sz) Type: (type) (2) Velocity Factor (a) (2) Post No Input Time (b) Name (m)\nif <not <(~replace) = [-]>> then\n    replace item (~replace'') of [#collisionmeshinecies v] with ((length of [#collisiontriangles v]) + (1))\nelse\n    add ((length of [#collisiontriangles v]) + (1)) to [#collisionmeshinecies v]\nend\nset [~startvert v] to (item ((((mesh) - (1)) * (4)) + (1)) of [#meshreaddata v])\nset [~numverts v] to (((item ((((mesh) - (1)) * (4)) + (3)) of [#meshreaddata v]) - (~startVert)) / (3))\nset [~startface v] to (item ((((mesh) - (1)) * (4)) + (2)) of [#meshreaddata v])\nset [~numfaces v] to (((item ((((mesh) - (1)) * (4)) + (4)) of [#meshreaddata v]) - (~startFace)) / (3))\nset [~modelsinx v] to (item ((round (rx)) mod (360)) of [`trigarr v])\nset [~modelcosx v] to (item (((round (rx)) + (90)) mod (360)) of [`trigarr v])\nset [~modelsiny v] to (item ((round (ry)) mod (360)) of [`trigarr v])\nset [~modelcosy v] to (item (((round (ry)) + (90)) mod (360)) of [`trigarr v])\nset [~modelsinz v] to (item ((round (rz)) mod (360)) of [`trigarr v])\nset [~modelcosz v] to (item (((round (rz)) + (90)) mod (360)) of [`trigarr v])\ndelete all of [~colverts v]\nset [~index1 v] to (~startVert)\nrepeat (~numVerts)\n    set [~tx v] to ((item (~index1) of [#meshvertices v]) * (sx))\n    set [~ty v] to ((item ((~index1) + (1)) of [#meshvertices v]) * (sy))\n    set [~tz v] to ((item ((~index1) + (2)) of [#meshvertices v]) * (sz))\n    set [~tx v] to (((~TZ) * (~ModelSinY)) + ((~TX) * (~ModelCosY)))\n    set [~tz v] to (((~TZ) * (~ModelCosY)) - ((~TX) * (~ModelSinY)))\n    set [~ty v] to (((~TZ) * (~ModelSinX)) + ((~TY) * (~ModelCosX)))\n    set [~tz v] to (((~TZ) * (~ModelCosX)) - ((~TY) * (~ModelSinX)))\n    set [~tx v] to (((~TY) * (~ModelSinZ)) + ((~TX) * (~ModelCosZ)))\n    set [~ty v] to (((~TY) * (~ModelCosZ)) - ((~TX) * (~ModelSinZ)))\n    set [~tx v] to ((~TX) + (px))\n    set [~ty v] to ((~TY) + (py))\n    set [~tz v] to ((~TZ) + (pz))\n    add (round (~TX)) to [~colverts v]\n    add (round (~TY)) to [~colverts v]\n    add (round (~TZ)) to [~colverts v]\n    change [~index1 v] by (3)\nend\nset [~index1 v] to (~startFace)\nrepeat (~numFaces)\n    delete all of [~tmpcontainer v]\n    set [~v1 v] to (item (~index1) of [#meshfaces v])\n    set [~v2 v] to (item ((~index1) + (1)) of [#meshfaces v])\n    set [~v3 v] to (item ((~index1) + (2)) of [#meshfaces v])\n    add (item ((((~V1) - (1)) * (3)) + (1)) of [~colverts v]) to [#collisiontriangles v]\n    add (item ((((~V1) - (1)) * (3)) + (2)) of [~colverts v]) to [#collisiontriangles v]\n    add (item ((((~V1) - (1)) * (3)) + (3)) of [~colverts v]) to [#collisiontriangles v]\n    add (item ((((~V2) - (1)) * (3)) + (1)) of [~colverts v]) to [#collisiontriangles v]\n    add (item ((((~V2) - (1)) * (3)) + (2)) of [~colverts v]) to [#collisiontriangles v]\n    add (item ((((~V2) - (1)) * (3)) + (3)) of [~colverts v]) to [#collisiontriangles v]\n    add (item ((((~V3) - (1)) * (3)) + (1)) of [~colverts v]) to [#collisiontriangles v]\n    add (item ((((~V3) - (1)) * (3)) + (2)) of [~colverts v]) to [#collisiontriangles v]\n    add (item ((((~V3) - (1)) * (3)) + (3)) of [~colverts v]) to [#collisiontriangles v]\n    add ((((item ((((~V2) - (1)) * (3)) + (2)) of [~colverts v]) - (item ((((~V1) - (1)) * (3)) + (2)) of [~colverts v])) * ((item ((((~V3) - (1)) * (3)) + (3)) of [~colverts v]) - (item ((((~V1) - (1)) * (3)) + (3)) of [~colverts v]))) - (((item ((((~V2) - (1)) * (3)) + (3)) of [~colverts v]) - (item ((((~V1) - (1)) * (3)) + (3)) of [~colverts v])) * ((item ((((~V3) - (1)) * (3)) + (2)) of [~colverts v]) - (item ((((~V1) - (1)) * (3)) + (2)) of [~colverts v])))) to [~tmpcontainer v]\n    add ((((item ((((~V2) - (1)) * (3)) + (3)) of [~colverts v]) - (item ((((~V1) - (1)) * (3)) + (3)) of [~colverts v])) * ((item ((((~V3) - (1)) * (3)) + (1)) of [~colverts v]) - (item ((((~V1) - (1)) * (3)) + (1)) of [~colverts v]))) - (((item ((((~V2) - (1)) * (3)) + (1)) of [~colverts v]) - (item ((((~V1) - (1)) * (3)) + (1)) of [~colverts v])) * ((item ((((~V3) - (1)) * (3)) + (3)) of [~colverts v]) - (item ((((~V1) - (1)) * (3)) + (3)) of [~colverts v])))) to [~tmpcontainer v]\n    add ((((item ((((~V2) - (1)) * (3)) + (1)) of [~colverts v]) - (item ((((~V1) - (1)) * (3)) + (1)) of [~colverts v])) * ((item ((((~V3) - (1)) * (3)) + (2)) of [~colverts v]) - (item ((((~V1) - (1)) * (3)) + (2)) of [~colverts v]))) - (((item ((((~V2) - (1)) * (3)) + (2)) of [~colverts v]) - (item ((((~V1) - (1)) * (3)) + (2)) of [~colverts v])) * ((item ((((~V3) - (1)) * (3)) + (1)) of [~colverts v]) - (item ((((~V1) - (1)) * (3)) + (1)) of [~colverts v])))) to [~tmpcontainer v]\n    set [tmp v] to ([sqrt v] of (((item (1) of [~tmpcontainer v]) * (item (1) of [~tmpcontainer v])) + (((item (2) of [~tmpcontainer v]) * (item (2) of [~tmpcontainer v])) + ((item (3) of [~tmpcontainer v]) * (item (3) of [~tmpcontainer v])))) )\n    add ((item (1) of [~tmpcontainer v]) / (tmp)) to [#collisiontriangles v]\n    add ((item (2) of [~tmpcontainer v]) / (tmp)) to [#collisiontriangles v]\n    add ((item (3) of [~tmpcontainer v]) / (tmp)) to [#collisiontriangles v]\n    add ((length of [#responsedata v]) + (1)) to [#collisiontriangles v]\n    change [~index1 v] by (3)\nend\nif <not <(~replace) = [-]>> then\n    replace item (~replace) of [#responsedata v] with (type)\n    replace item ((~replace) + (1)) of [#responsedata v] with (a)\n    replace item ((~replace) + (2)) of [#responsedata v] with (b)\n    replace item ((~replace'') + (1)) of [#collisionmeshinecies v] with (length of [#collisiontriangles v])\n    replace item (~replace') of [#collisionmeshattributes v] with (m)\n    replace item ((~replace') + (1)) of [#collisionmeshattributes v] with (px)\n    replace item ((~replace') + (1)) of [#collisionmeshattributes v] with (py)\n    replace item ((~replace') + (1)) of [#collisionmeshattributes v] with (pz)\n    replace item ((~replace') + (1)) of [#collisionmeshattributes v] with (rx)\n    replace item ((~replace') + (1)) of [#collisionmeshattributes v] with (ry)\n    replace item ((~replace') + (1)) of [#collisionmeshattributes v] with (rz)\n    replace item ((~replace') + (1)) of [#collisionmeshattributes v] with (sx)\n    replace item ((~replace') + (1)) of [#collisionmeshattributes v] with (sy)\n    replace item ((~replace') + (1)) of [#collisionmeshattributes v] with (sz)\n    replace item ((~replace') + (1)) of [#collisionmeshattributes v] with (type)\n    replace item ((~replace') + (1)) of [#collisionmeshattributes v] with (a)\n    replace item ((~replace') + (1)) of [#collisionmeshattributes v] with (b)\n    replace item ((~replace') + (1)) of [#collisionmeshattributes v] with (mesh)\n    set [~replace v] to [-]\nelse\n    add (type) to [#responsedata v]\n    add (a) to [#responsedata v]\n    add (b) to [#responsedata v]\n    add (length of [#collisiontriangles v]) to [#collisionmeshinecies v]\n    add (m) to [#collisionmeshattributes v]\n    add (px) to [#collisionmeshattributes v]\n    add (py) to [#collisionmeshattributes v]\n    add (pz) to [#collisionmeshattributes v]\n    add (rx) to [#collisionmeshattributes v]\n    add (ry) to [#collisionmeshattributes v]\n    add (rz) to [#collisionmeshattributes v]\n    add (sx) to [#collisionmeshattributes v]\n    add (sy) to [#collisionmeshattributes v]\n    add (sz) to [#collisionmeshattributes v]\n    add (type) to [#collisionmeshattributes v]\n    add (a) to [#collisionmeshattributes v]\n    add (b) to [#collisionmeshattributes v]\n    add (mesh) to [#collisionmeshattributes v]\nend\n\nwhen I receive [engineinit v]\n[E] Engine Init\n\nwhen I receive [userinit v]\n[E] User Init\n\nwhen I receive [update v]\n[E] Update\n\ndefine [E] Engine Init\n[E] Clear All\n[E] Fill Trig List\nset [#focallength v] to [240]\nset [#velocityx v] to [0]\nset [#velocityy v] to [0]\nset [#velocityz v] to [0]\nset [#sunx v] to [n]\nset [#suny v] to [n]\nset [~index3 v] to [0]\nset [~ccollected v] to [0]\nset [~ekilled v] to [0]\nset [~updatefb v] to [0]\nset [~fhit v] to [0]\nset [~fb# v] to [0]\nset [~replace v] to [-]\n\ndefine [E] Clear All\ndelete all of [#modeldata v]\ndelete all of [#vertexdata v]\ndelete all of [#triangledata v]\ndelete all of [~colverts v]\ndelete all of [#collisiontriangles v]\ndelete all of [#responsedata v]\ndelete all of [#collisionmeshattributes v]\ndelete all of [#collisionmeshinecies v]\ndelete all of [~collectabledata v]\ndelete all of [#collisionmeshrotations v]\ndelete all of [~enemydata v]\n\ndefine [E] Update\ndelete all of [#lightdata v]\ndelete all of [#collsionmeshvelocities v]\ndelete all of [#collisionmeshrotations v]\nif <(#SceneType) = [plat]> then\n    Update Enemies\nend\n[E] User Update\nUpdate Collision Meshes\nif <(#SceneType) = [plat]> then\n    Update Collectables\n    Update Fireball\n    Update Butterfly\nend\n\ndefine [E] User Update\n!Camera Rotation\n[E] Calc Camera\nif <(#SceneType) = [plat]> then\n    change [~framepause v] by (-1)\n    if <not <(#curtxt) = [-]>> then\n        set [~noinput v] to [1]\n        [E] Set Light; X: (@CamPosX) Y: (@CamPosY) Z: (@CamPosZ) Linear Falloff: [0.001] Constant: [1] Quadratic Falloff: [0.00001] Ambient: [1] Use Reflection Formula; Specular Strength: [] Specular Spread: [] Diffuse: [] Color: R [255] G [255] B [255]\n        if <<key (right arrow v) pressed?> and <(~framepause) < [1]>> then\n            change [#curtxt v] by (1)\n            set [~framepause v] to [10]\n        end\n    end\n    if <(~m.pos) > [549]> then\n        set [~dir v] to [-10]\n    end\n    if <(~m.pos) < [-2299]> then\n        set [~dir v] to [10]\n    end\n    if <(~eKilled) > [0]> then\n        set [~addcoin v] to [1]\n        set [~ekilled v] to [0]\n    end\n    change [~m.pos v] by (~dir)\n    if <(@CamPosY) < [-1000]> then\n        set [@camposx v] to [-2350]\n        set [@camposy v] to [1000]\n        set [@camposz v] to [3450]\n    end\n    [M] Move Model [2] to X: [0] Y: [-10] Z: (~m.pos)\n    Add Velocity to Collision Mesh; Mesh Name: [pt.mC] Velocity: [0] [0] ((~dir) * (2))\nend\nif <(#SceneType) = [plat]> then\n    Physics; Gravity [-2.8] Recursion Threshhold/Step Height [20] Bounce Back Factor [5] Sliding Speed Constant [300] Sliding Speed Angle Amplifier [6] Jump Velocity [30]\nelse\n    if <(#SceneType) = [Tori]> then\n        Physics; Gravity [-2.8] Recursion Threshhold/Step Height [20] Bounce Back Factor [5] Sliding Speed Constant [300] Sliding Speed Angle Amplifier [6] Jump Velocity [30]\n        [E] Set Light; X: [-1500] Y: [1000] Z: [1500] Linear Falloff: [0.001] Constant: [1] Quadratic Falloff: [0.000001] Ambient: [1] Use Reflection Formula; Specular Strength: [0] Specular Spread: [5] Diffuse: [1] Color: R [233] G [233] B [200]\n        [E] Set Light; X: [-1408] Y: [550] Z: [-1115] Linear Falloff: [0.0000001] Constant: [1] Quadratic Falloff: [0.0001] Ambient: [1] Use Reflection Formula; Specular Strength: [0] Specular Spread: [5] Diffuse: [1] Color: R [240] G [215] B [29]\n    else\n        if <(#SceneType) = [RX7]> then\n            !movement input freecam; X div [8]\n        else\n            if <(#SceneType) = [Lighting Demo]> then\n                !movement input freecam; X div [8]\n                if <(~r) > [240]> then\n                    set [~r.d v] to (() - (pick random (1) to (5)))\n                end\n                if <(~r) < [15]> then\n                    set [~r.d v] to (pick random (1) to (5))\n                end\n                if <(~g) > [240]> then\n                    set [~g.d v] to (() - (pick random (1) to (5)))\n                end\n                if <(~g) < [15]> then\n                    set [~g.d v] to (pick random (1) to (5))\n                end\n                if <(~b) > [240]> then\n                    set [~b.d v] to (() - (pick random (1) to (5)))\n                end\n                if <(~b) < [15]> then\n                    set [~b.d v] to (pick random (1) to (5))\n                end\n                change [~r v] by (~r.d)\n                change [~g v] by (~g.d)\n                change [~b v] by (~b.d)\n                [E] Set Light; X: (([sin v] of ((#timer) * (50)) ) * (150)) Y: (([sin v] of ((#timer) * (50)) ) * (100)) Z: (([cos v] of ((#timer) * (50)) ) * (150)) Linear Falloff: [0.01] Constant: [1] Quadratic Falloff: [0.00001] Ambient: [1] Use Reflection Formula; Specular Strength: [] Specular Spread: [] Diffuse: [] Color: R (~r) G (~g) B (~b)\n                [M] Move Model [11] to X: (([sin v] of ((#timer) * (50)) ) * (150)) Y: (([sin v] of ((#timer) * (50)) ) * (100)) Z: (([cos v] of ((#timer) * (50)) ) * (150))\n                [M] Rotate Model [1] to X: ((#timer) * (30)) Y: ((#timer) * (39)) Z: ((#timer) * (30))\n                [M] Rotate Model [2] to X: ((#timer) * (-30)) Y: ((#timer) * (30)) Z: ((#timer) * (30))\n                [M] Rotate Model [3] to X: ((#timer) * (-30)) Y: ((#timer) * (-30)) Z: ((#timer) * (30))\n                [M] Rotate Model [4] to X: ((#timer) * (15)) Y: ((#timer) * (7)) Z: ((#timer) * (20))\n                [M] Rotate Model [5] to X: ((#timer) * (-15)) Y: ((#timer) * (7)) Z: ((#timer) * (20))\n                [M] Rotate Model [6] to X: ((#timer) * (40)) Y: ((#timer) * (7)) Z: ((#timer) * (20))\n                [M] Rotate Model [7] to X: ((#timer) * (5)) Y: ((#timer) * (5)) Z: ((#timer) * (5))\n                [M] Rotate Model [8] to X: ((#timer) * (-30)) Y: ((#timer) * (-30)) Z: ((#timer) * (-30))\n                [M] Rotate Model [9] to X: ((#timer) * (30)) Y: ((#timer) * (-30)) Z: ((#timer) * (-30))\n                [M] Rotate Model [10] to X: ((#timer) * (30)) Y: ((#timer) * (-30)) Z: ((#timer) * (-30))\n            end\n        end\n    end\nend\nSet Sun; Position [0] ((10000) + (@CamPosY)) ((10000) + (@CamPosZ)) Ambient Strength [1]\nif <(#SceneType) = [plat]> then\n    Sphere Line Collision V2 // Sphere: Position (X (@CamPosX) , Y (@CamPosY) , Z (@CamPosZ) ) Radius ( (~SphereRadius) ) Line: Vertex 1 Position (X [600] , Y [2775] , Z [-10135] ) Vertex 2 Position (X [600] , Y [2775] , Z [-10810] ) Line Width    ad ( [50] )\n    if <(~CollisonReturn) = [true]> then\n        set [stopall v] to [1]\n    end\nend\n\ndefine [M] Add Triangle; V1: (v1) V2: (v2) V3: (v3) Material: (material)\nadd ((v1) + (~Vertices)) to [#triangledata v]\nadd ((v2) + (~Vertices)) to [#triangledata v]\nadd ((v3) + (~Vertices)) to [#triangledata v]\nif <(material) = [-]> then\n    add (item ((((~index1) - (1)) / (3)) + (1)) of [#meshmaterials v]) to [#triangledata v]\nelse\n    add (material) to [#triangledata v]\nend\n\ndefine [M] Add Vertex; X: (x) Y: (y) Z: (z)\nadd (x) to [#vertexdata v]\nadd (y) to [#vertexdata v]\nadd (z) to [#vertexdata v]\n\ndefine [E] Calc Camera\nset [#camsinx v] to (item ((round (@CamRotX)) mod (360)) of [`trigarr v])\nset [#camcosx v] to (item (((round (@CamRotX)) + (90)) mod (360)) of [`trigarr v])\nset [#camsiny v] to (item ((round (@CamRotY)) mod (360)) of [`trigarr v])\nset [#camcosy v] to (item (((round (@CamRotY)) + (90)) mod (360)) of [`trigarr v])\n\ndefine !Camera Rotation\nif <(~MouseControls) = [0]> then\n    if <key (up arrow v) pressed?> then\n        change [@camrotx v] by ((!CameraRotationSpeed) * (#DeltaTime))\n    end\n    if <key (down arrow v) pressed?> then\n        change [@camrotx v] by (((!CameraRotationSpeed) * (#DeltaTime)) * (-1))\n    end\n    if <key (left arrow v) pressed?> then\n        change [@camroty v] by (((!CameraRotationSpeed) * (#DeltaTime)) * (-1))\n    end\n    if <key (right arrow v) pressed?> then\n        change [@camroty v] by ((!CameraRotationSpeed) * (#DeltaTime))\n    end\nelse\n    if <mouse down?> then\n        change [@camrotx v] by (round (((mouse y) - (~OldMouseY)) * (0.5)))\n        change [@camroty v] by (round (((mouse x) - (~OldMouseX)) * (0.5)))\n    end\n    set [~oldmousex v] to (mouse x)\n    set [~oldmousey v] to (mouse y)\nend\nif <(@CamRotX) > [90]> then\n    set [@camrotx v] to [90]\nend\nif <(@CamRotX) < [-90]> then\n    set [@camrotx v] to [-90]\nend\n\ndefine [M] Create Model; Mesh: (mesh) Material: (material) Position; X: (x) Y: (y) Z: (z) Rotation; X: (rx) Y: (ry) Z: (rz) Scale X: (sx) Y: (sy) Z: (sz)\nadd (x) to [#modeldata v]\nadd (y) to [#modeldata v]\nadd (z) to [#modeldata v]\nadd (rx) to [#modeldata v]\nadd (ry) to [#modeldata v]\nadd (rz) to [#modeldata v]\nadd (sx) to [#modeldata v]\nadd (sy) to [#modeldata v]\nadd (sz) to [#modeldata v]\nset [~vertices v] to ((length of [#vertexdata v]) / (3))\nset [~startvert v] to (item ((((mesh) - (1)) * (4)) + (1)) of [#meshreaddata v])\nset [~numverts v] to (((item ((((mesh) - (1)) * (4)) + (3)) of [#meshreaddata v]) - (~startVert)) / (3))\nset [~startface v] to (item ((((mesh) - (1)) * (4)) + (2)) of [#meshreaddata v])\nset [~numfaces v] to (((item ((((mesh) - (1)) * (4)) + (4)) of [#meshreaddata v]) - (~startFace)) / (3))\nset [~index1 v] to (~startVert)\nrepeat (~numVerts)\n    [M] Add Vertex; X: (item (~index1) of [#meshvertices v]) Y: (item ((~index1) + (1)) of [#meshvertices v]) Z: (item ((~index1) + (2)) of [#meshvertices v])\n    change [~index1 v] by (3)\nend\nset [~index1 v] to (~startFace)\nrepeat (~numFaces)\n    [M] Add Triangle; V1: (item ((~index1) + (2)) of [#meshfaces v]) V2: (item ((~index1) + (1)) of [#meshfaces v]) V3: (item (~index1) of [#meshfaces v]) Material: (material)\n    change [~index1 v] by (3)\nend\nadd (((length of [#vertexdata v]) / (3)) - (~Vertices)) to [#modeldata v]\n\ndefine [E] Set Light; X: (x) Y: (y) Z: (z) Linear Falloff: (linear) Constant: (const) Quadratic Falloff: (quadr) Ambient: (ambient) Use Reflection Formula; Specular Strength: (1) Specular Spread: (2) Diffuse: (3) Color: R (r) G (g) B (b)\nset [#lightx v] to ((x) - (@CamPosX))\nset [#lighty v] to ((y) - (@CamPosY))\nset [#lightz v] to ((z) - (@CamPosZ))\nadd (((#LightX) * (#CamCosY)) - ((#LightZ) * (#CamSinY))) to [#lightdata v]\nset [#lightz v] to (((#LightX) * (#CamSinY)) + ((#LightZ) * (#CamCosY)))\nadd (((#LightY) * (#CamCosX)) - ((#LightZ) * (#CamSinX))) to [#lightdata v]\nadd (((#LightY) * (#CamSinX)) + ((#LightZ) * (#CamCosX))) to [#lightdata v]\nadd (linear) to [#lightdata v]\nadd (const) to [#lightdata v]\nadd (quadr) to [#lightdata v]\nadd (ambient) to [#lightdata v]\nadd (1) to [#lightdata v]\nadd (2) to [#lightdata v]\nadd (3) to [#lightdata v]\nadd ((r) / (255)) to [#lightdata v]\nadd ((g) / (255)) to [#lightdata v]\nadd ((b) / (255)) to [#lightdata v]\n\ndefine [E] Init Camera\nif <(#SceneType) = [plat]> then\n    set [@camposx v] to [-2350]\n    set [@camposy v] to [1000]\n    set [@camposz v] to [3450]\n    set [@camrotx v] to [13]\n    set [@camroty v] to [-146]\n    set [!cameraspeed v] to [250]\n    set [!camerarotationspeed v] to [150]\n    set [@camheight v] to [200]\n    set [~sphereradius v] to [15]\nelse\n    if <(#SceneType) = [Tori]> then\n        set [@camposx v] to [-1432]\n        set [@camposy v] to [-39]\n        set [@camposz v] to [1419]\n        set [@camrotx v] to [27]\n        set [@camroty v] to [-177]\n        set [!cameraspeed v] to [125]\n        set [!camerarotationspeed v] to [150]\n        set [@camheight v] to [200]\n        set [~sphereradius v] to [15]\n    else\n        if <(#SceneType) = [RX7]> then\n            set [@camposx v] to [-8552]\n            set [@camposy v] to [4099]\n            set [@camposz v] to [-5857]\n            set [@camrotx v] to [-19]\n            set [@camroty v] to [47]\n            set [!cameraspeed v] to [500]\n            set [!camerarotationspeed v] to [150]\n            set [@camheight v] to [200]\n            set [~sphereradius v] to [15]\n        else\n            if <(#SceneType) = [Lighting Demo]> then\n                set [@camposx v] to [0]\n                set [@camposy v] to [0]\n                set [@camposz v] to [0]\n                set [@camrotx v] to [0]\n                set [@camroty v] to [0]\n                set [!cameraspeed v] to [125]\n                set [!camerarotationspeed v] to [150]\n                set [@camheight v] to [200]\n                set [~sphereradius v] to [15]\n            end\n        end\n    end\nend\n\ndefine [E] User Init\n[E] Init Camera\nif <(#SceneType) = [plat]> then\n    set [stopall v] to [0]\n    set [#curtxt v] to [1]\n    set [~m.pos v] to [0]\n    set [~updateb v] to [0]\n    set [~b.scene v] to [1]\n    set [b'posx v] to [-2615]\n    set [b'posy v] to [800]\n    set [b'posz v] to [3100]\n    delete all of [b'coords v]\n    delete all of [b'lightcoords v]\n    create Bezier; Vertex 1 [-2625] [600] [3100] Vertex 2 [-2825] [1100] [1110] Vertex 3 [-1675] [800] [-420] Steps [90]\n    repeat (length of [~bcoords v])\n        add (item (1) of [~bcoords v]) to [b'coords v]\n        delete (1) of [~bcoords v]\n    end\n    create Bezier; Vertex 1 [-1675] [1100] [-420] Vertex 2 [-120] [600] [-13] Vertex 3 [1825] [1100] [-25] Steps [90]\n    repeat (length of [~bcoords v])\n        add (item (1) of [~bcoords v]) to [b'coords v]\n        delete (1) of [~bcoords v]\n    end\n    create Bezier; Vertex 1 [1825] [1100] [-25] Vertex 2 [2975] [800] [575] Vertex 3 [3925] [1150] [-390] Steps [90]\n    repeat (length of [~bcoords v])\n        add (item (1) of [~bcoords v]) to [b'coords v]\n        delete (1) of [~bcoords v]\n    end\n    create Bezier; Vertex 1 [3925] [1150] [-390] Vertex 2 [4150] [1350] [-1850] Vertex 3 [5775] [1400] [-2550] Steps [90]\n    repeat (length of [~bcoords v])\n        add (item (1) of [~bcoords v]) to [b'coords v]\n        delete (1) of [~bcoords v]\n    end\n    create Bezier; Vertex 1 [5775] [1400] [-2550] Vertex 2 [6170] [1300] [-3745] Vertex 3 [6498] [1300] [-5255] Steps [90]\n    repeat (length of [~bcoords v])\n        add (item (1) of [~bcoords v]) to [b'coords v]\n        delete (1) of [~bcoords v]\n    end\n    create Bezier; Vertex 1 [6498] [1300] [-5255] Vertex 2 [6170] [1300] [-3745] Vertex 3 [6498] [1300] [-5255] Steps [90]\n    repeat (length of [~bcoords v])\n        add (item (1) of [~bcoords v]) to [b'coords v]\n        delete (1) of [~bcoords v]\n    end\n    create Bezier; Vertex 1 [6498] [1300] [-5255] Vertex 2 [7145] [1800] [-7955] Vertex 3 [8870] [1900] [-7915] Steps [90]\n    repeat (length of [~bcoords v])\n        add (item (1) of [~bcoords v]) to [b'coords v]\n        delete (1) of [~bcoords v]\n    end\n    create Bezier; Vertex 1 [8870] [1900] [-7915] Vertex 2 [6400] [1900] [-9350] Vertex 3 [5640] [2100] [-10103] Steps [90]\n    repeat (length of [~bcoords v])\n        add (item (1) of [~bcoords v]) to [b'coords v]\n        delete (1) of [~bcoords v]\n    end\n    create Bezier; Vertex 1 [5640] [2100] [-10103] Vertex 2 [3750] [2300] [-10175] Vertex 3 [2352] [2250] [-10475] Steps [90]\n    repeat (length of [~bcoords v])\n        add (item (1) of [~bcoords v]) to [b'coords v]\n        delete (1) of [~bcoords v]\n    end\n    create Bezier; Vertex 1 [2352] [2250] [-10475] Vertex 2 [625] [2850] [-10337] Vertex 3 [625] [2850] [-10337] Steps [90]\n    repeat (length of [~bcoords v])\n        add (item (1) of [~bcoords v]) to [b'coords v]\n        delete (1) of [~bcoords v]\n    end\nend\n[E] Load Scene\n\ndefine [E] Load Scene\nif <(#SceneType) = [plat]> then\n    [M] Create Model; Mesh: [8] Material: [-] Position; X: [0] Y: [0] Z: [0] Rotation; X: [0] Y: [0] Z: [0] Scale X: [500] Y: [500] Z: [500]\n    [M] Create Model; Mesh: [9] Material: [-] Position; X: [0] Y: [0] Z: [0] Rotation; X: [0] Y: [0] Z: [0] Scale X: [500] Y: [500] Z: [500]\n    [C] Create Collision Model; Mesh [9] Position: [0] [-10] [0] Rotation: [0] [0] [0] Scale: [500] [500] [500] Type: [1] (2) Velocity Factor [] (2) Post No Input Time [] Name [pt.mC]\n    [C] Create Collision Model; Mesh [7] Position: [0] [0] [0] Rotation: [0] [0] [0] Scale: [500] [500] [500] Type: [1] (2) Velocity Factor [] (2) Post No Input Time [] Name [pt.t1C]\n    [C] Create Collision Model; Mesh [6] Position: [0] [0] [0] Rotation: [0] [0] [0] Scale: [500] [500] [500] Type: [2] (2) Velocity Factor [100] (2) Post No Input Time [5] Name [pt.t2C]\n    add basic enemy; Mesh [3] Scale [75] [75] [75] Starting Position [6088] [1250] [-2058] Material [-] Focus radius [750] Speed [200] Bounce stregth [50] Collide Sound Name [sm64_stomp] Collision Radius [125] Hit Sound [sm64_mario_ungh] Kick Force [4]\n    add basic enemy; Mesh [3] Scale [75] [75] [75] Starting Position [6100] [1136] [-3660] Material [-] Focus radius [750] Speed [200] Bounce stregth [50] Collide Sound Name [sm64_stomp] Collision Radius [125] Hit Sound [sm64_mario_ungh] Kick Force [4]\n    add basic enemy; Mesh [3] Scale [75] [75] [75] Starting Position [6385] [1210] [-5219] Material [-] Focus radius [750] Speed [200] Bounce stregth [50] Collide Sound Name [sm64_stomp] Collision Radius [125] Hit Sound [sm64_mario_ungh] Kick Force [4]\n    add basic enemy; Mesh [3] Scale [75] [75] [75] Starting Position [7901] [1545] [-8025] Material [-] Focus radius [750] Speed [200] Bounce stregth [50] Collide Sound Name [sm64_stomp] Collision Radius [125] Hit Sound [sm64_mario_ungh] Kick Force [4]\n    add Collectable; Name [coin-mario] Position [3780] [2000] [-500] Size [40] Radius [125] Animated <[1] = [1]> Costume Amount [8] Wiggle Height [20] Play Sound Name [sm64_coin]\n    add Collectable; Name [coin-mario] Position [3780] [1500] [-500] Size [40] Radius [125] Animated <[1] = [1]> Costume Amount [8] Wiggle Height [20] Play Sound Name [sm64_coin]\n    add Collectable; Name [coin-mario] Position [3780] [1000] [-500] Size [40] Radius [125] Animated <[1] = [1]> Costume Amount [8] Wiggle Height [20] Play Sound Name [sm64_coin]\n    add Collectable; Name [coin-mario] Position [3780] [500] [-500] Size [40] Radius [125] Animated <[1] = [1]> Costume Amount [8] Wiggle Height [20] Play Sound Name [sm64_coin]\n    add Collectable; Name [coin-mario] Position [2430] [1000] [390] Size [40] Radius [125] Animated <[1] = [1]> Costume Amount [8] Wiggle Height [20] Play Sound Name [sm64_coin]\n    add Collectable; Name [coin-mario] Position [1850] [800] [-650] Size [40] Radius [125] Animated <[1] = [1]> Costume Amount [8] Wiggle Height [20] Play Sound Name [sm64_coin]\n    add Collectable; Name [coin-mario] Position [990] [625] [130] Size [40] Radius [125] Animated <[1] = [1]> Costume Amount [8] Wiggle Height [20] Play Sound Name [sm64_coin]\n    add Collectable; Name [coin-mario] Position [-300] [575] [35] Size [40] Radius [125] Animated <[1] = [1]> Costume Amount [8] Wiggle Height [20] Play Sound Name [sm64_coin]\n    add Collectable; Name [coin-mario] Position [-1000] [775] [-265] Size [40] Radius [125] Animated <[1] = [1]> Costume Amount [8] Wiggle Height [20] Play Sound Name [sm64_coin]\n    add Collectable; Name [coin-mario] Position [6100] [1600] [-2885] Size [40] Radius [125] Animated <[1] = [1]> Costume Amount [8] Wiggle Height [20] Play Sound Name [sm64_coin]\n    add Collectable; Name [coin-mario] Position [6435] [1635] [-4555] Size [40] Radius [125] Animated <[1] = [1]> Costume Amount [8] Wiggle Height [20] Play Sound Name [sm64_coin]\n    add Collectable; Name [coin-mario] Position [9450] [1600] [-8115] Size [40] Radius [125] Animated <[1] = [1]> Costume Amount [8] Wiggle Height [20] Play Sound Name [sm64_coin]\n    add Collectable; Name [coin-mario] Position [6545] [1450] [-6355] Size [40] Radius [125] Animated <[1] = [1]> Costume Amount [8] Wiggle Height [20] Play Sound Name [sm64_coin]\n    add Collectable; Name [coin-mario] Position [6545] [1450] [-8050] Size [40] Radius [125] Animated <[1] = [1]> Costume Amount [8] Wiggle Height [20] Play Sound Name [sm64_coin]\n    add Collectable; Name [coin-mario] Position [6545] [1450] [-9000] Size [40] Radius [125] Animated <[1] = [1]> Costume Amount [8] Wiggle Height [20] Play Sound Name [sm64_coin]\n    add Collectable; Name [coin-mario] Position [1970] [3350] [-10535] Size [40] Radius [125] Animated <[1] = [1]> Costume Amount [8] Wiggle Height [20] Play Sound Name [sm64_coin]\n    add Collectable; Name [coin-mario] Position [-255] [3400] [-10420] Size [40] Radius [125] Animated <[1] = [1]> Costume Amount [8] Wiggle Height [20] Play Sound Name [sm64_coin]\n    add Fireball; Destination (@CamPosX) (@CamPosY) (@CamPosZ) Max Height [8000] Origin [-255] [3300] [-10420] Steps [120] Costume Name [Fireball] Costume SIze [50] Collision Radius [300]\n    [M] Create Model; Mesh: [10] Material: [-] Position; X: [-2615] Y: [800] Z: [3100] Rotation; X: [0] Y: [30] Z: [0] Scale X: [30] Y: [30] Z: [30]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    [M] Add 2.5 Dot; Positon [100000] [0] [0] Size [50] Material [3]\n    add [4150] to [b'lightcoords v]\n    add [1350] to [b'lightcoords v]\n    add [-1850] to [b'lightcoords v]\n    [M] Add 2.5 Dot; Positon [4150] [1350] [-1850] Size [50] Material [3]\n    add [5775] to [b'lightcoords v]\n    add [1400] to [b'lightcoords v]\n    add [-2550] to [b'lightcoords v]\n    [M] Add 2.5 Dot; Positon [5775] [1400] [-2550] Size [50] Material [3]\n    add [6170] to [b'lightcoords v]\n    add [1300] to [b'lightcoords v]\n    add [-3745] to [b'lightcoords v]\n    [M] Add 2.5 Dot; Positon [6170] [1300] [-3745] Size [50] Material [3]\n    add [6498] to [b'lightcoords v]\n    add [1300] to [b'lightcoords v]\n    add [-5255] to [b'lightcoords v]\n    [M] Add 2.5 Dot; Positon [6498] [1300] [-5255] Size [50] Material [3]\n    add [7145] to [b'lightcoords v]\n    add [1800] to [b'lightcoords v]\n    add [-7955] to [b'lightcoords v]\n    [M] Add 2.5 Dot; Positon [7145] [1800] [-7955] Size [50] Material [3]\n    add [8870] to [b'lightcoords v]\n    add [1900] to [b'lightcoords v]\n    add [-7915] to [b'lightcoords v]\n    [M] Add 2.5 Dot; Positon [8870] [1900] [-7915] Size [50] Material [3]\n    add [6400] to [b'lightcoords v]\n    add [1900] to [b'lightcoords v]\n    add [-9350] to [b'lightcoords v]\n    [M] Add 2.5 Dot; Positon [6400] [1900] [-9350] Size [50] Material [3]\n    add [-9350] to [b'lightcoords v]\n    add [2100] to [b'lightcoords v]\n    add [-10103] to [b'lightcoords v]\n    [M] Add 2.5 Dot; Positon [-9350] [2100] [-10103] Size [50] Material [3]\n    add [3750] to [b'lightcoords v]\n    add [2300] to [b'lightcoords v]\n    add [-10175] to [b'lightcoords v]\n    [M] Add 2.5 Dot; Positon [3750] [2300] [-10175] Size [50] Material [3]\n    add [2352] to [b'lightcoords v]\n    add [2250] to [b'lightcoords v]\n    add [-10475] to [b'lightcoords v]\n    [M] Add 2.5 Dot; Positon [2352] [2250] [-10475] Size [50] Material [3]\n    add [625] to [b'lightcoords v]\n    add [2850] to [b'lightcoords v]\n    add [-10337] to [b'lightcoords v]\n    [M] Add 2.5 Dot; Positon [625] [2850] [-10337] Size [50] Material [3]\nelse\n    if <(#SceneType) = [Tori]> then\n        [C] Create Collision Model; Mesh [12] Position: [0] [0] [0] Rotation: [0] [0] [0] Scale: [1500] [1500] [1500] Type: [1] (2) Velocity Factor [] (2) Post No Input Time [] Name [main]\n        [M] Create Model; Mesh: [12] Material: [-] Position; X: [0] Y: [0] Z: [0] Rotation; X: [0] Y: [0] Z: [0] Scale X: [1500] Y: [1500] Z: [1500]\n        [M] Add Line; Vertex 1 Position: [-1429] [750] [-1204] Vertex 2 Position: [-1429] [700] [-1204] Material: [4] Width: [15]\n        [M] Add Line; Vertex 1 Position: [-1429] [680] [-1204] Vertex 2 Position: [-1429] [650] [-1204] Material: [5] Width: [40]\n    else\n        if <(#SceneType) = [RX7]> then\n            [M] Create Model; Mesh: [11] Material: [-] Position; X: [0] Y: [0] Z: [0] Rotation; X: [0] Y: [0] Z: [0] Scale X: [3000] Y: [3000] Z: [3000]\n        else\n            if <(#SceneType) = [Lighting Demo]> then\n                repeat (10)\n                    [M] Create Model; Mesh: [2] Material: [6] Position; X: (pick random (-500) to (500)) Y: (pick random (-200) to (200)) Z: (pick random (-500) to (500)) Rotation; X: [0] Y: [0] Z: [0] Scale X: [100] Y: [100] Z: [100]\n                end\n                [M] Add Sprite; Name: [light_icon] Position: [0] [0] [0] Size: [40]\n            end\n        end\n    end\nend\n\ndefine [M] Move Model (model) to X: (x) Y: (y) Z: (z)\nreplace item ((((model) - (1)) * (10)) + (1)) of [#modeldata v] with (x)\nreplace item ((((model) - (1)) * (10)) + (2)) of [#modeldata v] with (y)\nreplace item ((((model) - (1)) * (10)) + (3)) of [#modeldata v] with (z)\n\ndefine [M] Rotate Model (model) to X: (x) Y: (y) Z: (z)\nreplace item ((((model) - (1)) * (10)) + (4)) of [#modeldata v] with (x)\nreplace item ((((model) - (1)) * (10)) + (5)) of [#modeldata v] with (y)\nreplace item ((((model) - (1)) * (10)) + (6)) of [#modeldata v] with (z)\n\ndefine !movement input (p) (j)\nif <(~NoInput) < [0]> then\n    if <key (w v) pressed?> then\n        change [#velocityx v] by ((#CamSinY) * ((!CameraSpeed) * (#DeltaTime)))\n        change [#velocityz v] by ((#CamCosY) * ((!CameraSpeed) * (#DeltaTime)))\n    end\n    if <key (s v) pressed?> then\n        change [#velocityx v] by ((#CamSinY) * (((!CameraSpeed) * (#DeltaTime)) * (-1)))\n        change [#velocityz v] by ((#CamCosY) * (((!CameraSpeed) * (#DeltaTime)) * (-1)))\n    end\n    if <key (a v) pressed?> then\n        change [#velocityx v] by ((#CamCosY) * (((!CameraSpeed) * (#DeltaTime)) * (-1)))\n        change [#velocityz v] by ((#CamSinY) * ((!CameraSpeed) * (#DeltaTime)))\n    end\n    if <key (d v) pressed?> then\n        change [#velocityx v] by ((#CamCosY) * ((!CameraSpeed) * (#DeltaTime)))\n        change [#velocityz v] by ((#CamSinY) * (((!CameraSpeed) * (#DeltaTime)) * (-1)))\n    end\n    if <<key (space v) pressed?> and <(-falltime) < [3]>> then\n        set [#velocityy v] to (j)\n        set [-falltime v] to [3]\n    end\nend\n\ndefine [M] Scale Model (model) to X: (x) Y: (y) Z: (z)\nreplace item ((((model) - (1)) * (10)) + (7)) of [#modeldata v] with (x)\nreplace item ((((model) - (1)) * (10)) + (8)) of [#modeldata v] with (y)\nreplace item ((((model) - (1)) * (10)) + (9)) of [#modeldata v] with (z)\n\ndefine [E] Fill Trig List\ndelete all of [`trigarr v]\nset [~index1 v] to [0]\nrepeat (360)\n    add ([sin v] of (~index1) ) to [`trigarr v]\n    change [~index1 v] by (1)\nend\n\ndefine [M] Add Sprite; Name: (name) Position: (x) (y) (z) Size: (size)\nadd (x) to [#modeldata v]\nadd (y) to [#modeldata v]\nadd (z) to [#modeldata v]\nadd [0] to [#modeldata v]\nadd [0] to [#modeldata v]\nadd [0] to [#modeldata v]\nadd [1] to [#modeldata v]\nadd [1] to [#modeldata v]\nadd [1] to [#modeldata v]\nset [~vertices v] to ((length of [#vertexdata v]) / (3))\n[M] Add Vertex; X: [0] Y: [0] Z: [0]\nadd [#] to [#triangledata v]\nadd ((1) + (~Vertices)) to [#triangledata v]\nadd (size) to [#triangledata v]\nadd (name) to [#triangledata v]\nadd (((length of [#vertexdata v]) / (3)) - (~Vertices)) to [#modeldata v]\n\ndefine [M] Add Line; Vertex 1 Position: (1) (2) (3) Vertex 2 Position: (4) (5) (6) Material: (a) Width: (b)\nadd [0] to [#modeldata v]\nadd [0] to [#modeldata v]\nadd [0] to [#modeldata v]\nadd [0] to [#modeldata v]\nadd [0] to [#modeldata v]\nadd [0] to [#modeldata v]\nadd [1] to [#modeldata v]\nadd [1] to [#modeldata v]\nadd [1] to [#modeldata v]\nset [~vertices v] to ((length of [#vertexdata v]) / (3))\n[M] Add Vertex; X: (1) Y: (2) Z: (3)\n[M] Add Vertex; X: (4) Y: (5) Z: (6)\nadd (join [ ] (b)) to [#triangledata v]\nadd ((1) + (~Vertices)) to [#triangledata v]\nadd ((2) + (~Vertices)) to [#triangledata v]\nadd (a) to [#triangledata v]\nadd (((length of [#vertexdata v]) / (3)) - (~Vertices)) to [#modeldata v]\n\ndefine [M] Add 2.5 Dot; Positon (1) (2) (3) Size (a) Material (b)\nadd (1) to [#modeldata v]\nadd (2) to [#modeldata v]\nadd (3) to [#modeldata v]\nadd [0] to [#modeldata v]\nadd [0] to [#modeldata v]\nadd [0] to [#modeldata v]\nadd [1] to [#modeldata v]\nadd [1] to [#modeldata v]\nadd [1] to [#modeldata v]\nset [~vertices v] to ((length of [#vertexdata v]) / (3))\n[M] Add Vertex; X: [0] Y: [0] Z: [0]\nadd [/] to [#triangledata v]\nadd ((1) + (~Vertices)) to [#triangledata v]\nadd (a) to [#triangledata v]\nadd (b) to [#triangledata v]\nadd (((length of [#vertexdata v]) / (3)) - (~Vertices)) to [#modeldata v]\n\ndefine Check all tris; Sphere: (a) (b) (c) . (r)\nset [~index1 v] to [1]\nrepeat ((length of [#collisiontriangles v]) / (13))\n    Check If Triangle Mesh Is Moving\n    Sphere Triangle Collision // Sphere: Position (X ((a) - (~CTVX)) , Y ((b) - (~CTVY)) , Z ((c) - (~CTVZ)) ) Radius ( (r) ) Triangle: Vertex 1 (X (item (~index1) of [#collisiontriangles v]) , Y (item ((~index1) + (1)) of [#collisiontriangles v]) , Z (item ((~index1) + (2)) of [#collisiontriangles v]) ) Vertex 2 (X (item ((~index1) + (3)) of [#collisiontriangles v]) , Y (item ((~index1) + (4)) of [#collisiontriangles v]) , Z (item ((~index1) + (5)) of [#collisiontriangles v]) ) Vertex 3 (X (item ((~index1) + (6)) of [#collisiontriangles v]) , Y (item ((~index1) + (7)) of [#collisiontriangles v]) , Z (item ((~index1) + (8)) of [#collisiontriangles v]) ) Normal (X (item ((~index1) + (9)) of [#collisiontriangles v]) , Y (item ((~index1) + (10)) of [#collisiontriangles v]) , Z (item ((~index1) + (11)) of [#collisiontriangles v]) )\n    if <(~CollisonReturn) = [true]> then\n        set [~collidernx v] to (Nx)\n        set [~colliderny v] to (Ny)\n        set [~collidernz v] to (Nz)\n        set [~colliderindex v] to (item ((~index1) + (12)) of [#collisiontriangles v])\n        stop [this script v]\n    else\n        set [~ctvx v] to [0]\n        set [~ctvy v] to [0]\n        set [~ctvz v] to [0]\n    end\n    change [~index1 v] by (13)\nend\n\nset [~modelsinx v] to (item ((round (~newCPx)) mod (360)) of [`trigarr v])\nset [~modelcosx v] to (item (((round (~newCPx)) + (90)) mod (360)) of [`trigarr v])\nset [~modelsiny v] to (item ((round (~newCPy)) mod (360)) of [`trigarr v])\nset [~modelcosy v] to (item (((round (~newCPy)) + (90)) mod (360)) of [`trigarr v])\nset [~modelsinz v] to (item ((round (~newCPz)) mod (360)) of [`trigarr v])\nset [~modelcosz v] to (item (((round (~newCPz)) + (90)) mod (360)) of [`trigarr v])\nset [~tx v] to (a)\nset [~ty v] to (b)\nset [~tz v] to (c)\nset [~tx v] to (((~TZ) * (~ModelSinY)) + ((~TX) * (~ModelCosY)))\nset [~tz v] to (((~TZ) * (~ModelCosY)) - ((~TX) * (~ModelSinY)))\nset [~ty v] to (((~TZ) * (~ModelSinX)) + ((~TY) * (~ModelCosX)))\nset [~tz v] to (((~TZ) * (~ModelCosX)) - ((~TY) * (~ModelSinX)))\nset [~tx v] to (((~TY) * (~ModelSinZ)) + ((~TX) * (~ModelCosZ)))\nset [~ty v] to (((~TY) * (~ModelCosZ)) - ((~TX) * (~ModelSinZ)))\nset [~newcpx v] to (~TX)\nset [~newcpy v] to (~TY)\nset [~newcpz v] to (~TZ)\n\ndefine Physics; Gravity (g) Recursion Threshhold/Step Height (t) Bounce Back Factor (f) Sliding Speed Constant (s) Sliding Speed Angle Amplifier (a) Jump Velocity (j)\ndelete all of [~tmpcontainer v]\nset [~newvelx v] to [-]\nset [~newvely v] to [-]\nset [~newvelz v] to [-]\nadd (@CamPosX) to [~tmpcontainer v]\nadd (@CamPosY) to [~tmpcontainer v]\nadd (@CamPosZ) to [~tmpcontainer v]\nCheck all tris; Sphere: (@CamPosX) (@CamPosY) (@CamPosZ) . ((~SphereRadius) + (1.5))\nif <(~CollisonReturn) = [true]> then\n    if <(item (~ColliderIndex) of [#responsedata v]) = [1]> then\n        set [~angle v] to ([acos v] of ((() - (~ColliderNy)) / ([sqrt v] of ((((() - (~ColliderNx)) * (() - (~ColliderNx))) + ((() - (~ColliderNy)) * (() - (~ColliderNy)))) + ((() - (~ColliderNz)) * (() - (~ColliderNz)))) )) )\n        if <<<(~angle) > (~SlidingThreshold)> or <(~angle) = (~SlidingThreshold)>> and <<not <(~angle) = [0]>> and <<not <(~angle) = [90]>> and <not <(~angle) = [180]>>>>> then\n            set [-falltime v] to [3]\n            set [#velocityx v] to [0]\n            set [#velocityy v] to [0]\n            set [#velocityz v] to [0]\n            if <(~ColliderNz) = [0]> then\n                add (() - (~ColliderNy)) to [~tmpcontainer v]\n                add (~ColliderNx) to [~tmpcontainer v]\n                add [0] to [~tmpcontainer v]\n            else\n                if <(~ColliderNx) = [0]> then\n                    add [0] to [~tmpcontainer v]\n                    add (() - (~ColliderNz)) to [~tmpcontainer v]\n                    add (~ColliderNy) to [~tmpcontainer v]\n                else\n                    if <((round (([abs v] of (~ColliderNx) ) / (0.1))) * (0.1)) = ((round (([abs v] of (~ColliderNz) ) / (0.1))) * (0.1))> then\n                        if <<(~ColliderNx) > [0]> and <(~ColliderNz) > [0]>> then\n                            add (~ColliderNy) to [~tmpcontainer v]\n                            add ((~ColliderNx) - (~ColliderNz)) to [~tmpcontainer v]\n                            add (~ColliderNy) to [~tmpcontainer v]\n                        else\n                            if <<(~ColliderNx) < [0]> and <(~ColliderNz) < [0]>> then\n                                add (~ColliderNy) to [~tmpcontainer v]\n                                add ((() - (~ColliderNx)) - (~ColliderNz)) to [~tmpcontainer v]\n                                add (~ColliderNy) to [~tmpcontainer v]\n                            else\n                                add (() - (~ColliderNy)) to [~tmpcontainer v]\n                                add ((~ColliderNx) - (~ColliderNz)) to [~tmpcontainer v]\n                                add (~ColliderNy) to [~tmpcontainer v]\n                            end\n                        end\n                    else\n                        add (() - ((~ColliderNy) * <((round (([abs v] of (~ColliderNx) ) / (0.1))) * (0.1)) > ((round (([abs v] of (~ColliderNz) ) / (0.1))) * (0.1))>)) to [~tmpcontainer v]\n                        add ((<((round (([abs v] of (~ColliderNx) ) / (0.1))) * (0.1)) > ((round (([abs v] of (~ColliderNz) ) / (0.1))) * (0.1))> * (~ColliderNx)) - ((~ColliderNz) * <((round (([abs v] of (~ColliderNx) ) / (0.1))) * (0.1)) < ((round (([abs v] of (~ColliderNz) ) / (0.1))) * (0.1))>)) to [~tmpcontainer v]\n                        add (<((round (([abs v] of (~ColliderNx) ) / (0.1))) * (0.1)) < ((round (([abs v] of (~ColliderNz) ) / (0.1))) * (0.1))> * (~ColliderNy)) to [~tmpcontainer v]\n                    end\n                end\n            end\n            if <((-1) * (item (5) of [~tmpcontainer v])) < [0]> then\n                replace item (4) of [~tmpcontainer v] with ((-1) * (item (4) of [~tmpcontainer v]))\n                replace item (5) of [~tmpcontainer v] with ((-1) * (item (5) of [~tmpcontainer v]))\n                replace item (6) of [~tmpcontainer v] with ((-1) * (item (6) of [~tmpcontainer v]))\n            end\n            set [d v] to ([sqrt v] of (((item (4) of [~tmpcontainer v]) * (item (4) of [~tmpcontainer v])) + (((item (5) of [~tmpcontainer v]) * (item (5) of [~tmpcontainer v])) + ((item (6) of [~tmpcontainer v]) * (item (6) of [~tmpcontainer v])))) )\n            change [@camposx v] by (((((s) + ((~angle) * (a))) * (#DeltaTime)) * ((item (4) of [~tmpcontainer v]) / (d))) + (~CTVX))\n            change [@camposy v] by (((((s) + ((~angle) * (a))) * (#DeltaTime)) * ((item (5) of [~tmpcontainer v]) / (d))) + (~CTVY))\n            change [@camposz v] by (((((s) + ((~angle) * (a))) * (#DeltaTime)) * ((item (6) of [~tmpcontainer v]) / (d))) + (~CTVZ))\n        end\n    else\n        if <(item (~ColliderIndex) of [#responsedata v]) = [2]> then\n            Type 2 Response\n        end\n    end\nend\nif <<(item (1) of [~tmpcontainer v]) = (@CamPosX)> and <<(item (2) of [~tmpcontainer v]) = (@CamPosY)> and <(item (3) of [~tmpcontainer v]) = (@CamPosZ)>>> then\n    !movement input (p) (j)\nend\nchange [#velocityy v] by (g)\nchange [-falltime v] by (1)\nchange [~noinput v] by ((-1) * <(~NoInput) > [-1]>)\nchange [@camposx v] by (#velocityX)\nCheck all tris; Sphere: (@CamPosX) (@CamPosY) (@CamPosZ) . (~SphereRadius)\nif <(~CollisonReturn) = [true]> then\n    if <(item (~ColliderIndex) of [#responsedata v]) = [2]> then\n        Type 2 Response\n        change [@camposx v] by (() - (#velocityX))\n    else\n        set [~recursions v] to [0]\n        repeat until <<not <(~CollisonReturn) = [true]>> or <(~Recursions) = (t)>>\n            change [@camposy v] by (1)\n            change [~recursions v] by (1)\n            Check all tris; Sphere: (@CamPosX) (@CamPosY) (@CamPosZ) . (~SphereRadius)\n        end\n        if <(~Recursions) = (t)> then\n            change [@camposx v] by (() - (#velocityX))\n            change [@camposy v] by (() - (~Recursions))\n            set [#velocityz v] to [0]\n        end\n    end\nend\nchange [@camposx v] by (~CTVX)\nset [~reps v] to ([ceiling v] of (([abs v] of (#velocityY) ) / ([abs v] of (g) )) )\nrepeat (~reps)\n    change [@camposy v] by ((#velocityY) / (~reps))\n    Check all tris; Sphere: (@CamPosX) (@CamPosY) (@CamPosZ) . (~SphereRadius)\n    if <(~CollisonReturn) = [true]> then\n        change [@camposx v] by (~CTVX)\n        change [@camposz v] by (~CTVZ)\n        if <(item (~ColliderIndex) of [#responsedata v]) = [2]> then\n            Type 2 Response\n            change [@camposy v] by (() - (#velocityY))\n        else\n            repeat until <not <(~CollisonReturn) = [true]>>\n                change [@camposy v] by (() - ((#velocityY) / (4)))\n                Check all tris; Sphere: (@CamPosX) (@CamPosY) (@CamPosZ) . (~SphereRadius)\n            end\n            set [#velocityy v] to [2]\n            change [@camposy v] by (2)\n            set [-falltime v] to [0]\n        end\n    end\nend\nchange [@camposy v] by (<<(~CollisonReturn) = [true]> and <(~CTVY) < (g)>> * (~CTVY))\nchange [@camposz v] by (#velocityZ)\nCheck all tris; Sphere: (@CamPosX) (@CamPosY) (@CamPosZ) . (~SphereRadius)\nif <(~CollisonReturn) = [true]> then\n    if <(item (~ColliderIndex) of [#responsedata v]) = [2]> then\n        Type 2 Response\n        change [@camposz v] by (() - (#velocityZ))\n    else\n        set [~recursions v] to [0]\n        repeat until <<not <(~CollisonReturn) = [true]>> or <(~Recursions) = (t)>>\n            change [@camposy v] by (1)\n            change [~recursions v] by (1)\n            Check all tris; Sphere: (@CamPosX) (@CamPosY) (@CamPosZ) . (~SphereRadius)\n        end\n        if <(~Recursions) = (t)> then\n            change [@camposz v] by (() - (#velocityZ))\n            change [@camposy v] by (() - (~Recursions))\n            set [#velocityz v] to [0]\n        end\n    end\nend\nchange [@camposz v] by (~CTVZ)\nif <<(~newVelX) = [-]> and <<(~newVelY) = [-]> and <(~newVelZ) = [-]>>> then\n    set [#velocityx v] to ((#velocityX) / (1.32))\n    set [#velocityz v] to ((#velocityZ) / (1.32))\nelse\n    if <(~newVelX) = [-]> then\n        set [~newvelx v] to [0]\n    end\n    if <(~newVelY) = [-]> then\n        set [~newvely v] to [0]\n    end\n    if <(~newVelZ) = [-]> then\n        set [~newvelz v] to [0]\n    end\n    set [#velocityx v] to (~newVelX)\n    set [#velocityy v] to (~newVelY)\n    set [#velocityz v] to (~newVelZ)\nend\nset [@camposy v] to ([ceiling v] of (@CamPosY) )\n\nchange [@camposy v] by ((#velocityY) / (2))\nCheck all tris; Sphere: (@CamPosX) (@CamPosY) (@CamPosZ) . (~SphereRadius)\nif <(~CollisonReturn) = [true]> then\n    change [@camposx v] by (~CTVX)\n    change [@camposz v] by (~CTVZ)\n    if <(item (~ColliderIndex) of [#responsedata v]) = [2]> then\n        Type 2 Response\n        change [@camposy v] by (() - (#velocityY))\n    else\n        repeat until <not <(~CollisonReturn) = [true]>>\n            change [@camposy v] by (() - ((#velocityY) / (4)))\n            Check all tris; Sphere: (@CamPosX) (@CamPosY) (@CamPosZ) . (~SphereRadius)\n        end\n        set [#velocityy v] to [2]\n        change [@camposy v] by (2)\n        set [-falltime v] to [0]\n    end\nelse\n    change [@camposy v] by ((#velocityY) / (2))\n    Check all tris; Sphere: (@CamPosX) (@CamPosY) (@CamPosZ) . (~SphereRadius)\n    if <(~CollisonReturn) = [true]> then\n        change [@camposx v] by ((~CTVX) - <(~CTVX) > [0]>)\n        change [@camposz v] by ((~CTVZ) - <(~CTVZ) > [0]>)\n        if <(item (~ColliderIndex) of [#responsedata v]) = [2]> then\n            Type 2 Response\n            change [@camposy v] by (() - (#velocityY))\n        else\n            repeat until <not <(~CollisonReturn) = [true]>>\n                change [@camposy v] by (() - ((#velocityY) / (4)))\n                Check all tris; Sphere: (@CamPosX) (@CamPosY) (@CamPosZ) . (~SphereRadius)\n            end\n            set [#velocityy v] to [2]\n            change [@camposy v] by (2)\n            set [-falltime v] to [0]\n        end\n    end\nend\n\ndefine Set Sun; Position (1) (2) (3) Ambient Strength (a)\ndelete all of [~tmpcontainer v]\nset [#lightx v] to ((1) - (@CamPosX))\nset [#lighty v] to ((2) - (@CamPosY))\nset [#lightz v] to ((3) - (@CamPosZ))\nadd (((#LightX) * (#CamCosY)) - ((#LightZ) * (#CamSinY))) to [~tmpcontainer v]\nset [#lightz v] to (((#LightX) * (#CamSinY)) + ((#LightZ) * (#CamCosY)))\nadd (((#LightY) * (#CamCosX)) - ((#LightZ) * (#CamSinX))) to [~tmpcontainer v]\nadd (((#LightY) * (#CamSinX)) + ((#LightZ) * (#CamCosX))) to [~tmpcontainer v]\nif <(item (3) of [~tmpcontainer v]) > [0]> then\n    set [#sunx v] to (((item (1) of [~tmpcontainer v]) / (item (3) of [~tmpcontainer v])) * (#FocalLength))\n    set [#suny v] to (((item (2) of [~tmpcontainer v]) / (item (3) of [~tmpcontainer v])) * (#FocalLength))\nelse\n    set [#sunx v] to [n]\n    set [#suny v] to [n]\nend\n\ndefine Type 2 Response\nset [~newvelx v] to ((-1) * ((~ColliderNx) * ((item ((~ColliderIndex) + (1)) of [#responsedata v]) * (2))))\nset [~newvely v] to ((-1) * ((~ColliderNy) * (item ((~ColliderIndex) + (1)) of [#responsedata v])))\nset [~newvelz v] to ((-1) * ((~ColliderNz) * ((item ((~ColliderIndex) + (1)) of [#responsedata v]) * (2))))\nset [~noinput v] to (item ((~ColliderIndex) + (2)) of [#responsedata v])\n\ndefine Add Velocity to Collision Mesh; Mesh Name: (n) Velocity: (a) (b) (c)\nadd ((((item # of (n) in [#collisionmeshattributes v]) - (1)) / (14)) + (1)) to [#collsionmeshvelocities v]\nadd (a) to [#collsionmeshvelocities v]\nadd (b) to [#collsionmeshvelocities v]\nadd (c) to [#collsionmeshvelocities v]\n\ndefine Check If Triangle Mesh Is Moving\nset [~ctvx v] to [0]\nset [~ctvy v] to [0]\nset [~ctvz v] to [0]\nset [~index2 v] to [1]\nrepeat ((length of [#collsionmeshvelocities v]) / (4))\n    if <<((~index1) + (1)) < (item ((item (~index2) of [#collsionmeshvelocities v]) * (2)) of [#collisionmeshinecies v])> and <(~index1) > (item (((item (~index2) of [#collsionmeshvelocities v]) * (2)) - (1)) of [#collisionmeshinecies v])>> then\n        set [~ctvx v] to (item ((~index2) + (1)) of [#collsionmeshvelocities v])\n        set [~ctvy v] to (item ((~index2) + (2)) of [#collsionmeshvelocities v])\n        set [~ctvz v] to (item ((~index2) + (3)) of [#collsionmeshvelocities v])\n        stop [this script v]\n    end\n    change [~index2 v] by (4)\nend\n\ndefine Update Collision Meshes\nset [~index2 v] to [1]\nrepeat ((length of [#collsionmeshvelocities v]) / (4))\n    delete all of [~tmpcontainer v]\n    set [~index1 v] to ((((item (~index2) of [#collsionmeshvelocities v]) - (1)) * (14)) + (1))\n    set [~replace' v] to (~index1)\n    add (item (~index1) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (1)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (2)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (3)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (4)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (5)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (6)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (7)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (8)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (9)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (10)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (11)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (12)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (13)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    set [tmp v] to (length of [#collisiontriangles v])\n    repeat until <(length of [#collisiontriangles v]) = ((tmp) - ((item ((item (~index2) of [#collsionmeshvelocities v]) * (2)) of [#collisionmeshinecies v]) - ((item (((item (~index2) of [#collsionmeshvelocities v]) * (2)) - (1)) of [#collisionmeshinecies v]) - (1))))>\n        delete (item (((item (~index2) of [#collsionmeshvelocities v]) * (2)) - (1)) of [#collisionmeshinecies v]) of [#collisiontriangles v]\n    end\n    set [~replace'' v] to (((item (~index2) of [#collsionmeshvelocities v]) * (2)) - (1))\n    set [~replace v] to (((item (~index2) of [#collsionmeshvelocities v]) * (3)) - (2))\n    [C] Create Collision Model; Mesh (item (14) of [~tmpcontainer v]) Position: ((item (2) of [~tmpcontainer v]) + (item ((~index2) + (1)) of [#collsionmeshvelocities v])) [-10] (~m.pos) Rotation: (item (5) of [~tmpcontainer v]) (item (6) of [~tmpcontainer v]) (item (7) of [~tmpcontainer v]) Scale: (item (8) of [~tmpcontainer v]) (item (9) of [~tmpcontainer v]) (item (10) of [~tmpcontainer v]) Type: (item (11) of [~tmpcontainer v]) (2) Velocity Factor (item (12) of [~tmpcontainer v]) (2) Post No Input Time (item (13) of [~tmpcontainer v]) Name (item (1) of [~tmpcontainer v])\nend\nset [~index2 v] to [1]\nrepeat ((length of [#collisionmeshrotations v]) / (4))\n    delete all of [~tmpcontainer v]\n    set [~index1 v] to ((((item (~index2) of [#collisionmeshrotations v]) - (1)) * (14)) + (1))\n    add (item (~index1) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (1)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (2)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (3)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (4)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (5)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (6)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (7)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (8)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (9)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (10)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (11)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (12)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    add (item ((~index1) + (13)) of [#collisionmeshattributes v]) to [~tmpcontainer v]\n    repeat (14)\n        delete (~index1) of [#collisionmeshattributes v]\n    end\n    set [tmp v] to (length of [#collisiontriangles v])\n    repeat until <(length of [#collisiontriangles v]) = ((tmp) - ((item ((item (~index2) of [#collisionmeshrotations v]) * (2)) of [#collisionmeshinecies v]) - ((item (((item (~index2) of [#collisionmeshrotations v]) * (2)) - (1)) of [#collisionmeshinecies v]) - (1))))>\n        delete (item (((item (~index2) of [#collisionmeshrotations v]) * (2)) - (1)) of [#collisionmeshinecies v]) of [#collisiontriangles v]\n    end\n    repeat (2)\n        delete (((item (~index2) of [#collisionmeshrotations v]) * (2)) - (1)) of [#collisionmeshinecies v]\n    end\n    repeat (3)\n        delete (((item (~index2) of [#collisionmeshrotations v]) * (3)) - (2)) of [#responsedata v]\n    end\n    [C] Create Collision Model; Mesh (item (14) of [~tmpcontainer v]) Position: (item (2) of [~tmpcontainer v]) (item (3) of [~tmpcontainer v]) (item (4) of [~tmpcontainer v]) Rotation: ((item (5) of [~tmpcontainer v]) + (item ((~index2) + (1)) of [#collisionmeshrotations v])) ((item (6) of [~tmpcontainer v]) + (item ((~index2) + (2)) of [#collisionmeshrotations v])) ((item (7) of [~tmpcontainer v]) + (item ((~index2) + (3)) of [#collisionmeshrotations v])) Scale: (item (8) of [~tmpcontainer v]) (item (9) of [~tmpcontainer v]) (item (10) of [~tmpcontainer v]) Type: (item (11) of [~tmpcontainer v]) (2) Velocity Factor (item (12) of [~tmpcontainer v]) (2) Post No Input Time (item (13) of [~tmpcontainer v]) Name (item (1) of [~tmpcontainer v])\nend\n\nrepeat (14)\n    delete (~index1) of [#collisionmeshattributes v]\nend\n\nrepeat (2)\n    delete (((item (~index2) of [#collsionmeshvelocities v]) * (2)) - (1)) of [#collisionmeshinecies v]\nend\n\nrepeat (3)\n    delete (1) of [#responsedata v]\nend\n\ndefine Update Skybox Ref Points\ndelete all of [#sbref v]\nset [~index1 v] to [1]\nrepeat (6)\n    if <(~index1) = [1]> then\n        set [#lightx v] to [-1]\n        set [#lighty v] to [0]\n        set [#lightz v] to [0]\n    else\n        if <(~index1) = [2]> then\n            set [#lightx v] to [0]\n            set [#lighty v] to [0]\n            set [#lightz v] to [1]\n        else\n            if <(~index1) = [3]> then\n                set [#lightx v] to [1]\n                set [#lighty v] to [0]\n                set [#lightz v] to [0]\n            else\n                if <(~index1) = [4]> then\n                    set [#lightx v] to [0]\n                    set [#lighty v] to [0]\n                    set [#lightz v] to [-1]\n                else\n                    if <(~index1) = [5]> then\n                        set [#lightx v] to [0]\n                        set [#lighty v] to [1]\n                        set [#lightz v] to [0]\n                    else\n                        set [#lightx v] to [0]\n                        set [#lighty v] to [-1]\n                        set [#lightz v] to [0]\n                    end\n                end\n            end\n        end\n    end\n    add (((#LightX) * (#CamCosY)) - ((#LightZ) * (#CamSinY))) to [#sbref v]\n    set [#lightz v] to (((#LightX) * (#CamSinY)) + ((#LightZ) * (#CamCosY)))\n    add (((#LightY) * (#CamCosX)) - ((#LightZ) * (#CamSinX))) to [#sbref v]\n    add (((#LightY) * (#CamSinX)) + ((#LightZ) * (#CamCosX))) to [#sbref v]\n    add (((item ((length of [#sbref v]) - (2)) of [#sbref v]) / (item (length of [#sbref v]) of [#sbref v])) * (#FocalLength)) to [#sbref v]\n    add (((item ((length of [#sbref v]) - (2)) of [#sbref v]) / (item ((length of [#sbref v]) - (1)) of [#sbref v])) * (#FocalLength)) to [#sbref v]\n    change [~index1 v] by (1)\nend\n\ndefine add Collectable; Name (n) Position (x) (y) (z) Size (s) Radius (r) Animated <a> Costume Amount (1) Wiggle Height (h) Play Sound Name (sn)\nadd (x) to [~collectabledata v]\nadd (y) to [~collectabledata v]\nadd (z) to [~collectabledata v]\nadd (((length of [#modeldata v]) / (10)) + (1)) to [~collectabledata v]\nadd ((length of [#triangledata v]) + (1)) to [~collectabledata v]\nadd (r) to [~collectabledata v]\nadd <a> to [~collectabledata v]\nadd (n) to [~collectabledata v]\nadd (1) to [~collectabledata v]\nadd (h) to [~collectabledata v]\nadd [1] to [~collectabledata v]\nadd [0] to [~collectabledata v]\nadd (sn) to [~collectabledata v]\n[M] Add Sprite; Name: (n) Position: (x) (y) (z) Size: (s)\n\ndefine Update Collectables\nset [~index1 v] to [1]\nrepeat ((length of [~collectabledata v]) / (13))\n    if <not <(item (~index1) of [~collectabledata v]) = [-]>> then\n        if <not <[0] = (item ((~index1) + (9)) of [~collectabledata v])>> then\n            if <(item ((~index1) + (9)) of [~collectabledata v]) = (item ((~index1) + (11)) of [~collectabledata v])> then\n                set [~curdir v] to [-1]\n            else\n                if <[0] = (item ((~index1) + (11)) of [~collectabledata v])> then\n                    set [~curdir v] to [1]\n                end\n            end\n            replace item ((~index1) + (1)) of [~collectabledata v] with ((item ((~index1) + (1)) of [~collectabledata v]) + (~curDir))\n            replace item ((~index1) + (11)) of [~collectabledata v] with ((item ((~index1) + (11)) of [~collectabledata v]) + (~curDir))\n            [M] Move Model (item ((~index1) + (3)) of [~collectabledata v]) to X: (item (~index1) of [~collectabledata v]) Y: (item ((~index1) + (1)) of [~collectabledata v]) Z: (item ((~index1) + (2)) of [~collectabledata v])\n        end\n        if <(((((@CamPosX) - (item (~index1) of [~collectabledata v])) * ((@CamPosX) - (item (~index1) of [~collectabledata v]))) + ((((@CamPosY) + (@CamHeight)) - (item ((~index1) + (1)) of [~collectabledata v])) * (((@CamPosY) + (@CamHeight)) - (item ((~index1) + (1)) of [~collectabledata v])))) + (((@CamPosZ) - (item ((~index1) + (2)) of [~collectabledata v])) * ((@CamPosZ) - (item ((~index1) + (2)) of [~collectabledata v])))) < (((~SphereRadius) + (item ((~index1) + (5)) of [~collectabledata v])) * ((~SphereRadius) + (item ((~index1) + (5)) of [~collectabledata v])))> then\n            replace item (item ((~index1) + (4)) of [~collectabledata v]) of [#triangledata v] with [n]\n            replace item (~index1) of [~collectabledata v] with [-]\n            replace item ((~index1) + (3)) of [~collectabledata v] with [-]\n            change [~ccollected v] by (1)\n            start sound (item ((~index1) + (12)) of [~collectabledata v])\n        else\n            if <(item ((~index1) + (6)) of [~collectabledata v]) = [true]> then\n                if <(item ((~index1) + (8)) of [~collectabledata v]) = (item ((~index1) + (10)) of [~collectabledata v])> then\n                    replace item ((item ((~index1) + (4)) of [~collectabledata v]) + (3)) of [#triangledata v] with (join (item ((~index1) + (7)) of [~collectabledata v]) [1])\n                    replace item ((~index1) + (10)) of [~collectabledata v] with [1]\n                else\n                    replace item ((~index1) + (10)) of [~collectabledata v] with ((item ((~index1) + (10)) of [~collectabledata v]) + (1))\n                    replace item ((item ((~index1) + (4)) of [~collectabledata v]) + (3)) of [#triangledata v] with (join (item ((~index1) + (7)) of [~collectabledata v]) (item ((~index1) + (10)) of [~collectabledata v]))\n                end\n            end\n        end\n    end\n    change [~index1 v] by (13)\nend\n\nUpdate Skybox Ref Points\n\ndefine rotate mesh name (n) to rot (x) (y) (z)\nadd ((((item # of (n) in [#collisionmeshattributes v]) - (1)) / (14)) + (1)) to [#collisionmeshrotations v]\nadd (x) to [#collisionmeshrotations v]\nadd (y) to [#collisionmeshrotations v]\nadd (z) to [#collisionmeshrotations v]\n\ndefine Check if triangle is rotating\nset [~newcpx v] to [0]\nset [~newcpy v] to [0]\nset [~newcpz v] to [0]\nset [a v] to [0]\nset [~index2 v] to [1]\nrepeat ((length of [#collisionmeshrotations v]) / (4))\n    if <<((~index1) + (1)) < (item ((item (~index2) of [#collisionmeshrotations v]) * (2)) of [#collisionmeshinecies v])> and <(~index1) > (item (((item (~index2) of [#collisionmeshrotations v]) * (2)) - (1)) of [#collisionmeshinecies v])>> then\n        set [~newcpx v] to (item ((~index2) + (1)) of [#collisionmeshrotations v])\n        set [~newcpy v] to (item ((~index2) + (2)) of [#collisionmeshrotations v])\n        set [~newcpz v] to (item ((~index2) + (3)) of [#collisionmeshrotations v])\n        set [a v] to [1]\n        stop [this script v]\n    end\n    change [~index2 v] by (4)\nend\n\ndefine Point Towards; to Vertex (a) (b) (c) from Vertex (1) (2) (3)\nset [~returny v] to (([atan v] of (((a) - (1)) / ((c) - (3))) ) - ((180) * <(3) > (c)>))\nset [~returnx v] to (([atan v] of (([sqrt v] of ((((a) - (1)) * ((a) - (1))) + (((c) - (3)) * ((c) - (3)))) ) / ((b) - (2))) ) - ((180) * <(2) > (b)>))\n\ndefine add basic enemy; Mesh (n) Scale (1) (2) (3) Starting Position (4) (5) (6) Material (m) Focus radius (r) Speed (s) Bounce stregth (b) Collide Sound Name (p) Collision Radius (c) Hit Sound (h) Kick Force (k)\nadd (4) to [~enemydata v]\nadd (5) to [~enemydata v]\nadd (6) to [~enemydata v]\nadd (p) to [~enemydata v]\nadd (c) to [~enemydata v]\nadd (((length of [#modeldata v]) / (10)) + (1)) to [~enemydata v]\nadd (s) to [~enemydata v]\nadd (r) to [~enemydata v]\nadd (b) to [~enemydata v]\nadd (h) to [~enemydata v]\nadd (k) to [~enemydata v]\n[M] Create Model; Mesh: (n) Material: (m) Position; X: (4) Y: (5) Z: (6) Rotation; X: [0] Y: [0] Z: [0] Scale X: (1) Y: (2) Z: (3)\n\ndefine Update Enemies\nset [~index1 v] to [1]\nrepeat ((length of [~enemydata v]) / (11))\n    if <(item (~index1) of [~enemydata v]) = [-]> then\n        replace item (item ((~index1) + (5)) of [~enemydata v]) of [#modeldata v] with [-]\n    else\n        if <((((item (~index1) of [~enemydata v]) - (@CamPosX)) * ((item (~index1) of [~enemydata v]) - (@CamPosX))) + ((((item ((~index1) + (1)) of [~enemydata v]) - (@CamPosY)) * ((item ((~index1) + (1)) of [~enemydata v]) - (@CamPosY))) + (((item ((~index1) + (2)) of [~enemydata v]) - (@CamPosZ)) * ((item ((~index1) + (2)) of [~enemydata v]) - (@CamPosZ))))) < ((item ((~index1) + (7)) of [~enemydata v]) * (item ((~index1) + (7)) of [~enemydata v]))> then\n            Point Towards; to Vertex (@CamPosX) (@CamPosY) (@CamPosZ) from Vertex (item (~index1) of [~enemydata v]) (item ((~index1) + (1)) of [~enemydata v]) (item ((~index1) + (2)) of [~enemydata v])\n            replace item (~index1) of [~enemydata v] with (((item ((round (~returnY)) mod (360)) of [`trigarr v]) * ((item ((~index1) + (6)) of [~enemydata v]) * (#DeltaTime))) + (item (~index1) of [~enemydata v]))\n            replace item ((~index1) + (2)) of [~enemydata v] with (((item (((round (~returnY)) + (90)) mod (360)) of [`trigarr v]) * ((item ((~index1) + (6)) of [~enemydata v]) * (#DeltaTime))) + (item ((~index1) + (2)) of [~enemydata v]))\n            [M] Rotate Model (item ((~index1) + (5)) of [~enemydata v]) to X: [0] Y: (~returnY) Z: [0]\n            [M] Move Model (item ((~index1) + (5)) of [~enemydata v]) to X: (item (~index1) of [~enemydata v]) Y: (item ((~index1) + (1)) of [~enemydata v]) Z: (item ((~index1) + (2)) of [~enemydata v])\n            if <((((item (~index1) of [~enemydata v]) - (@CamPosX)) * ((item (~index1) of [~enemydata v]) - (@CamPosX))) + ((((item ((~index1) + (1)) of [~enemydata v]) - (@CamPosY)) * ((item ((~index1) + (1)) of [~enemydata v]) - (@CamPosY))) + (((item ((~index1) + (2)) of [~enemydata v]) - (@CamPosZ)) * ((item ((~index1) + (2)) of [~enemydata v]) - (@CamPosZ))))) < ((item ((~index1) + (4)) of [~enemydata v]) * (item ((~index1) + (4)) of [~enemydata v]))> then\n                set [~collidernx v] to ((item (~index1) of [~enemydata v]) - (@CamPosX))\n                set [~colliderny v] to ((item ((~index1) + (1)) of [~enemydata v]) - (@CamPosY))\n                set [~collidernz v] to ((item ((~index1) + (2)) of [~enemydata v]) - (@CamPosZ))\n                set [~normallength v] to ([sqrt v] of (((~ColliderNx) * (~ColliderNx)) + (((~ColliderNy) * (~ColliderNy)) + ((~ColliderNz) * (~ColliderNz)))) )\n                set [~collidernx v] to (((~ColliderNx) / (~NormalLength)) * (item ((~index1) + (8)) of [~enemydata v]))\n                set [~colliderny v] to (((~ColliderNy) / (~NormalLength)) * (item ((~index1) + (8)) of [~enemydata v]))\n                set [~collidernz v] to (((~ColliderNz) / (~NormalLength)) * (item ((~index1) + (8)) of [~enemydata v]))\n                if <key (e v) pressed?> then\n                    replace item (~index1) of [~enemydata v] with ((item (~index1) of [~enemydata v]) + ((~ColliderNx) * (item ((~index1) + (10)) of [~enemydata v])))\n                    replace item ((~index1) + (2)) of [~enemydata v] with ((item ((~index1) + (2)) of [~enemydata v]) + ((~ColliderNz) * (item ((~index1) + (10)) of [~enemydata v])))\n                    [M] Move Model (item ((~index1) + (5)) of [~enemydata v]) to X: (item (~index1) of [~enemydata v]) Y: (item ((~index1) + (1)) of [~enemydata v]) Z: (item ((~index1) + (2)) of [~enemydata v])\n                else\n                    if <<[0] > (~ColliderNy)> and <(@CamPosY) > (item ((~index1) + (1)) of [~enemydata v])>> then\n                        change [~ekilled v] by (1)\n                        replace item (~index1) of [~enemydata v] with [-]\n                        [M] Move Model (item ((~index1) + (5)) of [~enemydata v]) to X: [1000000] Y: [0] Z: [0]\n                        start sound (item ((~index1) + (3)) of [~enemydata v])\n                    else\n                        start sound (item ((~index1) + (9)) of [~enemydata v])\n                    end\n                    change [#velocityx v] by (() - (~ColliderNx))\n                    change [#velocityy v] by (() - (~ColliderNy))\n                    change [#velocityz v] by (() - (~ColliderNz))\n                end\n            end\n        end\n    end\n    change [~index1 v] by (11)\nend\n\nadd [name] to [#soundtransfer v]\nadd (item (~index1) of [~enemydata v]) to [#soundtransfer v]\nadd (item ((~index1) + (1)) of [~enemydata v]) to [#soundtransfer v]\nadd (item ((~index1) + (2)) of [~enemydata v]) to [#soundtransfer v]\nadd [1] to [#soundtransfer v]\nadd [0.8] to [#soundtransfer v]\nadd [0.6] to [#soundtransfer v]\nadd (#timer) to [#soundtransfer v]\nadd ((#timer) + (3)) to [#soundtransfer v]\nbroadcast (SoundSend v)\n\nadd [name] to [#soundtransfer v]\nadd (item (~index1) of [~enemydata v]) to [#soundtransfer v]\nadd (item ((~index1) + (1)) of [~enemydata v]) to [#soundtransfer v]\nadd (item ((~index1) + (2)) of [~enemydata v]) to [#soundtransfer v]\nadd [1] to [#soundtransfer v]\nadd [0.8] to [#soundtransfer v]\nadd [0.6] to [#soundtransfer v]\nadd (#timer) to [#soundtransfer v]\nadd ((#timer) + (3)) to [#soundtransfer v]\nbroadcast (SoundSend v)\n\ndefine create Bezier; Vertex 1 (a) (b) (c) Vertex 2 (d) (e) (f) Vertex 3 (g) (h) (i) Steps (s)\ndelete all of [~bcoords v]\nset [~lerp v] to [0]\nrepeat (s)\n    change [~lerp v] by ((1) / ((s) + (1)))\n    add (((~lerp) * (((~lerp) * (((g) - ((2) * (d))) + (a))) + ((2) * ((d) - (a))))) + (a)) to [~bcoords v]\n    add (((~lerp) * (((~lerp) * (((h) - ((2) * (e))) + (b))) + ((2) * ((e) - (b))))) + (b)) to [~bcoords v]\n    add (((~lerp) * (((~lerp) * (((i) - ((2) * (f))) + (c))) + ((2) * ((f) - (c))))) + (c)) to [~bcoords v]\nend\n\ndelete all of [~bcoords v]\n\ndefine add Fireball; Destination (x) (y) (z) Max Height (h) Origin (1) (2) (3) Steps (s) Costume Name (n) Costume SIze (cs) Collision Radius (cr)\nset [~updatefb v] to [1]\nset [~fb# v] to (((length of [#modeldata v]) / (10)) + (1))\nset [~fcr v] to (cr)\ncreate Bezier; Vertex 1 (x) (y) (z) Vertex 2 (((1) - (x)) / (2)) (h) (((3) - (z)) / (2)) Vertex 3 (1) (2) (3) Steps (s)\n[M] Add Sprite; Name: (n) Position: (x) (y) (z) Size: (cs)\n\ndefine Update Fireball\nif <(~updateFB) = [1]> then\n    [M] Move Model (~FB#) to X: (item ((length of [~bcoords v]) - (2)) of [~bcoords v]) Y: (item ((length of [~bcoords v]) - (1)) of [~bcoords v]) Z: (item (length of [~bcoords v]) of [~bcoords v])\n    [E] Set Light; X: (item ((length of [~bcoords v]) - (2)) of [~bcoords v]) Y: (item ((length of [~bcoords v]) - (1)) of [~bcoords v]) Z: (item (length of [~bcoords v]) of [~bcoords v]) Linear Falloff: [0.001] Constant: [1] Quadratic Falloff: [0.00001] Ambient: [1] Use Reflection Formula; Specular Strength: [] Specular Spread: [] Diffuse: [] Color: R [255] G [123] B [46]\n    if <((length of [~bcoords v]) - (3)) = [0]> then\n        if <((((item ((length of [~bcoords v]) - (2)) of [~bcoords v]) - (@CamPosX)) * ((item ((length of [~bcoords v]) - (2)) of [~bcoords v]) - (@CamPosX))) + ((((item ((length of [~bcoords v]) - (1)) of [~bcoords v]) - (@CamPosY)) * ((item ((length of [~bcoords v]) - (1)) of [~bcoords v]) - (@CamPosY))) + (((item (length of [~bcoords v]) of [~bcoords v]) - (@CamPosZ)) * ((item (length of [~bcoords v]) of [~bcoords v]) - (@CamPosZ))))) < (((~SphereRadius) + (~FCR)) * ((~SphereRadius) + (~FCR)))> then\n            change [~fhit v] by (1)\n        end\n        set [~updatefb v] to [0]\n        [M] Move Model (~FB#) to X: [100000] Y: [0] Z: [0]\n    end\n    repeat (3)\n        delete (length of [~bcoords v]) of [~bcoords v]\n    end\nelse\n    create Bezier; Vertex 1 (@CamPosX) (@CamPosY) (@CamPosZ) Vertex 2 (((-255) - (@CamPosX)) / (2)) [6000] (((-10420) - (@CamPosZ)) / (2)) Vertex 3 [-255] [3300] [-10420] Steps [360]\n    set [~updatefb v] to [1]\nend\n\n​​log​​ []\n​​log​​ []\n​​log​​ []\n\ndefine !movement input freecam; X div (d)\nif <key (w v) pressed?> then\n    change [@camposx v] by ((#CamSinY) * ((!CameraSpeed) * (#DeltaTime)))\n    change [@camposz v] by ((#CamCosY) * ((!CameraSpeed) * (#DeltaTime)))\nend\nif <key (s v) pressed?> then\n    change [@camposx v] by ((#CamSinY) * (((!CameraSpeed) * (#DeltaTime)) * (-1)))\n    change [@camposz v] by ((#CamCosY) * (((!CameraSpeed) * (#DeltaTime)) * (-1)))\nend\nif <key (a v) pressed?> then\n    change [@camposx v] by ((#CamCosY) * (((!CameraSpeed) * (#DeltaTime)) * (-1)))\n    change [@camposz v] by ((#CamSinY) * ((!CameraSpeed) * (#DeltaTime)))\nend\nif <key (d v) pressed?> then\n    change [@camposx v] by ((#CamCosY) * ((!CameraSpeed) * (#DeltaTime)))\n    change [@camposz v] by ((#CamSinY) * (((!CameraSpeed) * (#DeltaTime)) * (-1)))\nend\nif <key (space v) pressed?> then\n    change [@camposy v] by ((!CameraSpeed) / (d))\nend\nif <key ((join [] [shift]) v) pressed?> then\n    change [@camposy v] by (() - ((!CameraSpeed) / (d)))\nend\n\nset [!cameraspeed v] to [500]\n\nset [~slidingthreshold v] to [90]\n\ndefine Update Butterfly\nif <(~updateB) = [1]> then\n    change [b'# v] by (1)\n    [M] Move Model [25] to X: (item (1) of [b'coords v]) Y: (item (2) of [b'coords v]) Z: (item (3) of [b'coords v])\n    set [b'posx v] to (item (1) of [b'coords v])\n    set [b'posy v] to (item (2) of [b'coords v])\n    set [b'posz v] to (item (3) of [b'coords v])\n    if <not <(length of [b'coords v]) < [3]>> then\n        Point Towards; to Vertex (item (4) of [b'coords v]) (item (5) of [b'coords v]) (item (6) of [b'coords v]) from Vertex (item (1) of [b'coords v]) (item (2) of [b'coords v]) (item (3) of [b'coords v])\n        [M] Rotate Model [25] to X: [0] Y: (~returnY) Z: [0]\n    end\n    if <(length of ((b'#) / (30))) = [1]> then\n        [M] Move Model ((25) + ((b'#) / (30))) to X: (item (1) of [b'coords v]) Y: (item (2) of [b'coords v]) Z: (item (3) of [b'coords v])\n        add (item (1) of [b'coords v]) to [b'lightcoords v]\n        add (item (2) of [b'coords v]) to [b'lightcoords v]\n        add (item (3) of [b'coords v]) to [b'lightcoords v]\n    end\n    repeat (3)\n        delete (1) of [b'coords v]\n    end\n    if <(length of [b'coords v]) < [3]> then\n        set [~updateb v] to [0]\n    end\nelse\n    if <(#curtxt) = [-]> then\n        set [~updateb v] to [1]\n        set [b'# v] to [0]\n    end\n    Point Towards; to Vertex (@CamPosX) (@CamPosY) (@CamPosZ) from Vertex (b'PosX) (b'PosY) (b'PosZ)\n    [M] Rotate Model [25] to X: [0] Y: (~returnY) Z: [0]\nend\nset [~index1 v] to [1]\nrepeat (length of [b'lightcoords v])\n    [E] Set Light; X: (item (~index1) of [b'lightcoords v]) Y: (item ((~index1) + (1)) of [b'lightcoords v]) Z: (item ((~index1) + (2)) of [b'lightcoords v]) Linear Falloff: [0.001] Constant: [1] Quadratic Falloff: [0.00001] Ambient: [1] Use Reflection Formula; Specular Strength: [] Specular Spread: [] Diffuse: [] Color: R [100] G [100] B [100]\n    change [~index1 v] by (3)\nend\n\n@Audio\n\ndefine Update Sounds\nset [~index1 v] to [1]\nrepeat ((length of [#sounddata v]) / (10))\n    if <<(round (#timer)) > (item ((~index1) + (7)) of [#sounddata v])> and <(round (#timer)) < (item ((~index1) + (8)) of [#sounddata v])>> then\n        set [~curupdate v] to (item (~index1) of [#sounddata v])\n        set [a v] to (~index1)\n        if <(item ((~index1) + (9)) of [#sounddata v]) = [0]> then\n            replace item ((~index1) + (9)) of [#sounddata v] with [1]\n            create clone of (_myself_ v)\n        end\n    end\n    change [~index1 v] by (10)\nend\n\nwhen I start as a clone\nstart sound (item (a) of [#sounddata v])\nset [~clonename v] to (item (a) of [#sounddata v])\nset [~clonetime v] to (item ((a) + (8)) of [#sounddata v])\nrepeat until <(round (#timer)) > (~CloneTime)>\n    if <(~curUpdate) = (~CloneName)> then\n        set [#lightx v] to ((item ((a) + (1)) of [#sounddata v]) - (@CamPosX))\n        set [#lighty v] to ((item ((a) + (2)) of [#sounddata v]) - (@CamPosY))\n        set [#lightz v] to ((item ((a) + (3)) of [#sounddata v]) - (@CamPosZ))\n        set [~v1 v] to (((#LightX) * (#CamCosY)) - ((#LightZ) * (#CamSinY)))\n        set [#lightz v] to (((#LightX) * (#CamSinY)) + ((#LightZ) * (#CamCosY)))\n        set [~v2 v] to (((#LightY) * (#CamCosX)) - ((#LightZ) * (#CamSinX)))\n        set [~v3 v] to (((#LightY) * (#CamSinX)) + ((#LightZ) * (#CamCosX)))\n        set [pan left/right v] effect to ((~V1) / (4))\n        set [tmp v] to ([sqrt v] of ((((item ((a) + (1)) of [#sounddata v]) - (@CamPosX)) * ((item ((a) + (1)) of [#sounddata v]) - (@CamPosX))) + ((((item ((a) + (2)) of [#sounddata v]) - (@CamPosY)) * ((item ((a) + (2)) of [#sounddata v]) - (@CamPosY))) + (((item ((a) + (3)) of [#sounddata v]) - (@CamPosZ)) * ((item ((a) + (3)) of [#sounddata v]) - (@CamPosZ))))) )\n        set volume to ((100) - (((item ((a) + (4)) of [#sounddata v]) + (((item ((a) + (5)) of [#sounddata v]) * (tmp)) + ((item ((a) + (6)) of [#sounddata v]) * ((tmp) * (tmp))))) / (10000))) %\n    end\nend\ndelete this clone\n\nwhen I start as a clone\nforever\n    if <(!deleteClones) = [1]> then\n        delete this clone\n    end\nend\n\ndefine add Sound; Name (n) Position: X (1) Y (2) Z (3) Sound Attributes: Volume Constant (a) Volume Linear Falloff (b) Volume Squared Falloff (c) Start time (d) End Time (e)\nadd (n) to [#sounddata v]\nadd (1) to [#sounddata v]\nadd (2) to [#sounddata v]\nadd (3) to [#sounddata v]\nadd (a) to [#sounddata v]\nadd (b) to [#sounddata v]\nadd (c) to [#sounddata v]\nadd (d) to [#sounddata v]\nadd (e) to [#sounddata v]\nadd [0] to [#sounddata v]\n\nwhen I receive [userinit v]\ndelete all of [#sounddata v]\nLoad Sounds\n\ndefine Load Sounds\nif <(#SceneType) = [Lighting Demo]> then\n    add Sound; Name [ID] Position: X (([sin v] of ((#timer) * (50)) ) * (150)) Y (([sin v] of ((#timer) * (50)) ) * (100)) Z (([cos v] of ((#timer) * (50)) ) * (150)) Sound Attributes: Volume Constant [1] Volume Linear Falloff [0.8] Volume Squared Falloff [0.5] Start time [0] End Time [255]\nend\n\nwhen I receive [update v]\nUpdate Sounds\n\nwhen I receive [soundsend v]\nset [~index1 v] to [1]\nrepeat ((length of [#soundtransfer v]) / (9))\n    add Sound; Name (item (~index1) of [#soundtransfer v]) Position: X (item ((~index1) + (1)) of [#soundtransfer v]) Y (item ((~index1) + (2)) of [#soundtransfer v]) Z (item ((~index1) + (3)) of [#soundtransfer v]) Sound Attributes: Volume Constant (item ((~index1) + (4)) of [#soundtransfer v]) Volume Linear Falloff (item ((~index1) + (5)) of [#soundtransfer v]) Volume Squared Falloff (item ((~index1) + (6)) of [#soundtransfer v]) Start time (item ((~index1) + (7)) of [#soundtransfer v]) End Time (item ((~index1) + (8)) of [#soundtransfer v])\n    change [~index1 v] by (9)\nend\ndelete all of [#soundtransfer v]\n\n@Data Cache\n\nwhen I receive [engineinit v]\nClear Mesh Data\nClear Materials\nLoad Materials\nLoad Meshes\n\ndefine Add Mesh; Name: (name) Data: (data)\nadd ((length of [#meshvertices v]) + (1)) to [#meshreaddata v]\nadd ((length of [#meshfaces v]) + (1)) to [#meshreaddata v]\nset [~mesh v] to (data)\nset [~index v] to [1]\nset [~material v] to [-]\nrepeat until <(~Index) > (length of (~Mesh))>\n    Read Value\n    if <(~Value) = [v]> then\n        Read Value\n        add (~Value) to [#meshvertices v]\n        Read Value\n        add (~Value) to [#meshvertices v]\n        Read Value\n        add ((~Value) * (-1)) to [#meshvertices v]\n    else\n        if <(~Value) = [f]> then\n            Read Value\n            add (~Value) to [#meshfaces v]\n            Read Value\n            add (~Value) to [#meshfaces v]\n            Read Value\n            add (~Value) to [#meshfaces v]\n            add (~material) to [#meshmaterials v]\n        else\n            if <(~Value) = [usemtl]> then\n                Read Value\n                get RGBA (~Value)\n            end\n        end\n    end\nend\nadd ((length of [#meshvertices v]) + (1)) to [#meshreaddata v]\nadd ((length of [#meshfaces v]) + (1)) to [#meshreaddata v]\n\ndefine Read Value\nset [~value v] to []\nset [~record v] to [true]\nset [~character v] to [0]\nrepeat until <not <(~Value) = []>>\n    set [~character v] to (letter (~Index) of (~Mesh))\n    repeat until <(~Character) = [ ]>\n        if <(~Character) = []> then\n            stop [this script v]\n        end\n        if <(~Character) = [/]> then\n            set [~record v] to [false]\n        end\n        if <(~Record) = [true]> then\n            set [~value v] to (join (~Value) (letter (~Index) of (~Mesh)))\n        end\n        change [~index v] by (1)\n        set [~character v] to (letter (~Index) of (~Mesh))\n    end\n    change [~index v] by (1)\nend\n\ndefine Clear Mesh Data\ndelete all of [#meshvertices v]\ndelete all of [#meshfaces v]\ndelete all of [#meshreaddata v]\ndelete all of [#meshmaterials v]\n\ndefine Load Meshes\nAdd Mesh; Name: [flat] Data: [# Blender v2.92.0 OBJ File: '' # www.blender.org o Plane v 3.978083 0.000000 -3.978083 v -3.978083 0.000000 -3.978083 v 3.978083 0.000000 3.978083 v -3.978083 0.000000 3.978083 v 3.978083 0.000000 0.000000 v 0.000000 0.000000 -3.978083 v -3.978083 0.000000 0.000000 v 0.000000 0.000000 3.978083 v 0.000000 0.000000 0.000000 v 3.978083 0.000000 -1.989042 v -1.989042 0.000000 -3.978083 v -3.978083 0.000000 1.989042 v 1.989042 0.000000 3.978083 v 3.978083 0.000000 1.989042 v 1.989042 0.000000 -3.978083 v -3.978083 0.000000 -1.989042 v -1.989042 0.000000 3.978083 v 0.000000 0.000000 1.989042 v 0.000000 0.000000 -1.989042 v 1.989042 0.000000 0.000000 v -1.989042 0.000000 0.000000 v -1.989042 0.000000 -1.989042 v 1.989042 0.000000 -1.989042 v 1.989042 0.000000 1.989042 v -1.989042 0.000000 1.989042 v 3.978083 0.000000 -2.983562 v -2.983562 0.000000 -3.978083 v -3.978083 0.000000 2.983562 v 2.983562 0.000000 3.978083 v 3.978083 0.000000 0.994521 v 0.994521 0.000000 -3.978083 v -3.978083 0.000000 -0.994521 v -0.994521 0.000000 3.978083 v 0.000000 0.000000 2.983562 v 0.000000 0.000000 -0.994521 v 2.983562 0.000000 0.000000 v -0.994521 0.000000 0.000000 v 3.978083 0.000000 -0.994521 v -0.994521 0.000000 -3.978083 v -3.978083 0.000000 0.994521 v 0.994521 0.000000 3.978083 v 3.978083 0.000000 2.983562 v 2.983562 0.000000 -3.978083 v -3.978083 0.000000 -2.983562 v -2.983562 0.000000 3.978083 v 0.000000 0.000000 0.994521 v 0.000000 0.000000 -2.983562 v 0.994521 0.000000 0.000000 v -2.983562 0.000000 0.000000 v -1.989042 0.000000 -0.994521 v -1.989042 0.000000 -2.983562 v -0.994521 0.000000 -1.989042 v -2.983562 0.000000 -1.989042 v 1.989042 0.000000 -0.994521 v 1.989042 0.000000 -2.983562 v 2.983562 0.000000 -1.989042 v 0.994521 0.000000 -1.989042 v 1.989042 0.000000 2.983562 v 1.989042 0.000000 0.994521 v 2.983562 0.000000 1.989042 v 0.994521 0.000000 1.989042 v -1.989042 0.000000 2.983562 v -1.989042 0.000000 0.994521 v -0.994521 0.000000 1.989042 v -2.983562 0.000000 1.989042 v -2.983562 0.000000 0.994521 v -0.994521 0.000000 0.994521 v -0.994521 0.000000 2.983562 v 0.994521 0.000000 0.994521 v 2.983562 0.000000 0.994521 v 2.983562 0.000000 2.983562 v 0.994521 0.000000 -2.983562 v 2.983562 0.000000 -2.983562 v 2.983562 0.000000 -0.994521 v -2.983562 0.000000 -2.983562 v -0.994521 0.000000 -2.983562 v -0.994521 0.000000 -0.994521 v -2.983562 0.000000 -0.994521 v 0.994521 0.000000 -0.994521 v 0.994521 0.000000 2.983562 v -2.983562 0.000000 2.983562 s off f 28 81 45 f 34 80 41 f 35 79 48 f 32 78 49 f 50 77 37 f 51 76 52 f 44 75 53 f 54 74 36 f 55 73 56 f 47 72 57 f 58 71 29 f 59 70 60 f 46 69 61 f 62 68 33 f 63 67 64 f 40 66 65 f 66 63 25 f 49 21 63 f 7 49 66 f 67 46 18 f 37 9 46 f 21 37 67 f 68 34 8 f 64 18 34 f 25 64 68 f 69 59 24 f 48 20 59 f 9 48 69 f 70 30 14 f 36 5 30 f 20 36 70 f 71 42 3 f 60 14 42 f 24 60 71 f 72 55 23 f 31 15 55 f 6 31 72 f 73 26 10 f 43 1 26 f 15 43 73 f 74 38 5 f 56 10 38 f 23 56 74 f 75 51 22 f 27 11 51 f 2 27 75 f 76 47 19 f 39 6 47 f 11 39 76 f 77 35 9 f 52 19 35 f 22 52 77 f 78 50 21 f 53 22 50 f 16 53 78 f 79 54 20 f 57 23 54 f 19 57 79 f 80 58 13 f 61 24 58 f 18 61 80 f 81 62 17 f 65 25 62 f 12 65 81 f 28 45 4 f 34 41 8 f 35 48 9 f 32 49 7 f 50 37 21 f 51 52 22 f 44 53 16 f 54 36 20 f 55 56 23 f 47 57 19 f 58 29 13 f 59 60 24 f 46 61 18 f 62 33 17 f 63 64 25 f 40 65 12 f 66 25 65 f 49 63 66 f 7 66 40 f 67 18 64 f 37 46 67 f 21 67 63 f 68 8 33 f 64 34 68 f 25 68 62 f 69 24 61 f 48 59 69 f 9 69 46 f 70 14 60 f 36 30 70 f 20 70 59 f 71 3 29 f 60 42 71 f 24 71 58 f 72 23 57 f 31 55 72 f 6 72 47 f 73 10 56 f 43 26 73 f 15 73 55 f 74 5 36 f 56 38 74 f 23 74 54 f 75 22 53 f 27 51 75 f 2 75 44 f 76 19 52 f 39 47 76 f 11 76 51 f 77 9 37 f 52 35 77 f 22 77 50 f 78 21 49 f 53 50 78 f 16 78 32 f 79 20 48 f 57 54 79 f 19 79 35 f 80 13 41 f 61 58 80 f 18 80 34 f 81 17 45 f 65 62 81 f 12 81 28]\nAdd Mesh; Name: [cube] Data: [# Blender v2.92.0 OBJ File: '' # www.blender.org o Cube_Cube.001 v -1.000000 -1.000000 1.000000 v -1.000000 1.000000 1.000000 v -1.000000 -1.000000 -1.000000 v -1.000000 1.000000 -1.000000 v 1.000000 -1.000000 1.000000 v 1.000000 1.000000 1.000000 v 1.000000 -1.000000 -1.000000 v 1.000000 1.000000 -1.000000 s off f 2 3 1 f 4 7 3 f 8 5 7 f 6 1 5 f 7 1 3 f 4 6 8 f 2 4 3 f 4 8 7 f 8 6 5 f 6 2 1 f 7 5 1 f 4 2 6]\nAdd Mesh; Name: [new enemy] Data: [# Blender v2.92.0 OBJ File: '' # www.blender.org mtllib untitled.mtl o Cube_Cube.001 v -0.415358 1.000000 0.076248 v -0.076248 1.000000 0.415358 v -0.076248 1.000000 -0.415358 v -0.415358 1.000000 -0.076248 v 0.076248 1.000000 0.415358 v 0.415358 1.000000 0.076248 v 0.415358 1.000000 -0.076248 v 0.076248 1.000000 -0.415358 v -1.000000 0.049154 0.664874 v -0.664874 0.049154 1.000000 v -0.403583 0.674303 0.741055 v -0.741055 0.674303 0.403583 v -0.741055 0.674303 -0.403583 v -0.403583 0.674303 -0.741055 v -0.664874 0.049154 -1.000000 v -1.000000 0.049154 -0.664874 v 0.741055 0.674303 0.403583 v 0.403583 0.674303 0.741055 v 0.664874 0.049154 1.000000 v 1.000000 0.049154 0.664874 v 0.403583 0.674303 -0.741055 v 0.741055 0.674303 -0.403583 v 1.000000 0.049154 -0.664874 v 0.664874 0.049154 -1.000000 v -0.557886 -1.000000 0.739405 v -0.665591 -0.739405 1.000000 v -0.739405 -1.000000 0.557886 v -1.000000 -0.739405 0.665591 v -0.739405 -1.000000 -0.557886 v -1.000000 -0.739405 -0.665591 v -0.557886 -1.000000 -0.739405 v -0.665591 -0.739405 -1.000000 v 0.739405 -1.000000 0.557886 v 1.000000 -0.739405 0.665591 v 0.557886 -1.000000 0.739405 v 0.665591 -0.739405 1.000000 v 0.557886 -1.000000 -0.739405 v 0.665591 -0.739405 -1.000000 v 0.739405 -1.000000 -0.557886 v 1.000000 -0.739405 -0.665591 usemtl 138_63_3_255 s off f 2 18 5 f 6 22 7 f 35 25 27 f 9 13 16 f 9 30 28 f 40 24 23 f 4 12 1 f 20 36 34 f 2 5 6 f 19 11 10 f 23 17 20 f 15 21 24 f 8 14 3 f 15 13 14 f 11 9 10 f 23 21 22 f 19 17 18 f 6 18 17 f 1 11 2 f 23 34 40 f 19 26 36 f 3 13 4 f 15 38 32 f 7 21 8 f 32 16 15 f 33 36 35 f 25 28 27 f 29 32 31 f 37 40 39 f 27 30 29 f 32 37 31 f 40 33 39 f 36 25 35 f 28 10 9 f 2 11 18 f 6 17 22 f 27 29 39 f 29 31 39 f 31 37 39 f 39 33 27 f 33 35 27 f 9 12 13 f 9 16 30 f 40 38 24 f 4 13 12 f 20 19 36 f 6 7 4 f 7 8 4 f 8 3 4 f 4 1 6 f 1 2 6 f 19 18 11 f 23 22 17 f 15 14 21 f 8 21 14 f 15 16 13 f 11 12 9 f 23 24 21 f 19 20 17 f 6 5 18 f 1 12 11 f 23 20 34 f 19 10 26 f 3 14 13 f 15 24 38 f 7 22 21 f 32 30 16 f 33 34 36 f 25 26 28 f 29 30 32 f 37 38 40 f 27 28 30 f 32 38 37 f 40 34 33 f 36 26 25 f 28 26 10 o Cube.001_Cube.003 v 0.131896 0.207431 -0.938740 v 0.131896 0.470031 -0.831835 v -0.151630 0.207431 -0.938740 v -0.151630 0.470031 -0.831835 v 0.082568 0.297381 -1.013067 v 0.082568 0.462188 -0.945974 v -0.109343 0.297381 -1.013067 v -0.109343 0.462188 -0.945974 usemtl 0_0_0_255 s off f 42 43 41 f 44 47 43 f 48 45 47 f 45 42 41 f 43 45 41 f 44 46 48 f 42 44 43 f 44 48 47 f 48 46 45 f 45 46 42 f 43 47 45 f 44 42 46]\nAdd Mesh; Name: [pt.t1C] Data: [# Blender v2.92.0 OBJ File: '' # www.blender.org o basic_island_1_Cube.001 v -1.519752 1.000000 -1.000000 v -0.519752 -1.000000 -0.000000 v -1.519752 1.000000 1.000000 v 0.480248 1.000000 -1.000000 v 0.480248 1.000000 1.000000 s off f 5 1 3 f 5 4 1 f 1 2 3 f 3 2 5 f 5 2 4 f 4 2 1 o basic_island_10_Cube.013 v 11.917345 3.044409 9.477221 v 12.917345 1.044409 10.477221 v 11.917345 3.044409 11.477221 v 13.917345 3.044409 9.477221 v 13.917345 3.044409 11.477221 s off f 10 6 8 f 10 9 6 f 6 7 8 f 8 7 10 f 10 7 9 f 9 7 6 o basic_island_11_Cube.014 v 14.554313 3.044409 15.176546 v 15.554313 1.044409 16.176546 v 15.065981 3.044409 17.179356 v 16.816267 3.044409 14.791616 v 16.970785 3.044409 17.442554 s off f 13 14 11 f 13 15 14 f 11 12 13 f 13 12 15 f 15 12 14 f 14 12 11 o basic_island_12_Cube.015 v 12.108512 3.044409 19.485790 v 11.806390 1.282793 20.299080 v 11.368519 3.407280 21.840662 v 13.209648 3.044409 19.485790 v 13.793045 3.044409 21.485790 v 11.526252 3.407280 20.840662 v 12.368519 3.407280 21.840662 v 13.501347 3.044409 20.485790 v 12.659080 3.044409 19.485790 v 12.726063 3.044409 20.485790 v 11.526252 3.407280 20.840662 v 12.108512 3.044409 19.485790 v 11.368519 3.407280 21.840662 v 10.036797 4.015973 20.487492 v 10.619057 3.653102 19.132620 v 9.879064 4.015973 21.487492 v 8.082432 3.990509 20.260281 v 8.664691 3.627638 18.905409 v 7.924698 3.990509 21.260281 s off f 25 19 24 f 25 16 21 f 22 21 18 f 20 25 22 f 21 27 26 f 18 26 28 f 26 31 28 f 26 30 29 f 29 33 32 f 31 32 34 f 25 23 19 f 25 24 16 f 22 25 21 f 20 23 25 f 21 16 27 f 18 21 26 f 26 29 31 f 26 27 30 f 29 30 33 f 31 29 32 f 18 17 22 f 20 17 23 f 19 17 24 f 27 17 30 f 16 17 27 f 33 17 32 f 30 17 33 f 17 20 22 f 17 19 23 f 17 16 24 f 17 18 28 f 28 31 17 f 17 34 32 f 31 34 17 o basic_island_13_Cube.016 v 17.955132 3.044409 15.176546 v 18.955132 1.044409 16.176546 v 17.955132 3.044409 17.176546 v 19.955132 3.044409 15.176546 v 19.955132 3.044409 17.176546 s off f 39 35 37 f 39 38 35 f 35 36 37 f 37 36 39 f 39 36 38 f 38 36 35 o basic_island_2_Cube.003 v -5.483022 1.000000 0.026663 v -3.523211 -1.000000 1.293539 v -4.752506 1.000000 1.962196 v -3.357244 1.000000 -0.347500 v -2.067906 1.000000 1.768764 s off f 42 43 40 f 42 44 43 f 40 41 42 f 42 41 44 f 44 41 43 f 43 41 40 o basic_island_3_Cube.004 v -5.480181 1.000000 -3.753317 v -5.945637 -1.000000 -1.788637 v -7.600983 1.000000 -2.653819 v -4.682577 1.000000 -1.611633 v -6.191920 1.000000 -0.216694 s off f 47 48 45 f 47 49 48 f 45 46 47 f 47 46 49 f 49 46 48 f 48 46 45 o basic_island_4_Cube.005 v -5.941561 1.000000 -7.805425 v -4.489958 -1.000000 -6.349988 v -5.489958 1.000000 -5.349988 v -3.237177 1.000000 -7.421970 v -3.660644 1.000000 -5.546118 v -6.420568 1.000000 -6.244649 v -4.489958 1.000000 -5.349988 v -3.008029 1.000000 -6.575985 v -4.228567 1.000000 -8.266074 v -4.489958 1.000000 -6.349988 v -5.489958 1.200930 -5.349988 v -4.489958 1.200930 -5.349988 v -5.489958 1.000000 -4.496916 v -4.489958 1.000000 -4.496916 v -5.489958 1.200930 -4.496916 v -4.489958 1.200930 -4.496916 s off f 59 53 58 f 59 50 55 f 52 59 55 f 54 59 56 f 60 65 61 f 59 57 53 f 59 58 50 f 52 56 59 f 54 57 59 f 60 64 65 f 50 51 55 f 52 51 56 f 54 51 57 f 53 51 58 f 52 61 56 f 52 64 60 f 61 63 56 f 51 52 55 f 51 54 56 f 51 53 57 f 51 50 58 f 52 60 61 f 52 62 64 f 61 65 63 o basic_island_5_Cube.007 v 1.643955 1.000000 -0.653282 v 2.621696 -1.000000 -0.000000 v 1.456609 1.000000 0.585880 v 3.865457 1.382549 -0.852669 v 4.042111 1.382549 1.446794 v 1.621696 1.000000 0.000000 v 3.118881 1.382549 1.395848 v 4.096608 1.382549 0.000000 v 3.100216 1.382549 -1.070962 v 3.096608 1.382549 0.000000 v 3.960971 1.382549 0.757043 v 3.596608 1.382549 1.544079 v 3.116251 1.382549 0.946629 v 3.596608 1.382549 0.000000 v 3.596608 1.382549 1.044079 v 3.865457 1.382549 -0.852669 v 4.096608 1.382549 0.000000 v 4.500256 1.807283 -1.070721 v 4.729193 1.839196 -0.218052 v 5.157598 1.898915 -1.325561 v 5.386535 1.930828 -0.472892 v 5.823368 1.382549 -1.625935 v 6.054519 1.382549 -0.773266 s off f 79 69 74 f 75 66 71 f 78 75 71 f 76 79 80 f 78 79 75 f 72 80 78 f 70 80 77 f 74 75 79 f 79 73 69 f 75 74 66 f 71 68 78 f 68 72 78 f 76 73 79 f 78 80 79 f 72 77 80 f 70 76 80 f 66 67 71 f 72 68 67 f 67 73 76 f 69 67 74 f 69 82 81 f 81 84 83 f 83 86 85 f 85 88 87 f 67 68 71 f 67 70 77 f 77 72 67 f 67 69 73 f 76 70 67 f 67 66 74 f 69 73 82 f 81 82 84 f 83 84 86 f 85 86 88 o basic_island_6_Cube.008 v 5.648036 1.376096 -2.206213 v 6.889405 -0.623904 -1.528717 v 6.211909 1.376096 -0.287347 v 7.566901 1.376096 -2.770086 v 8.130775 1.376096 -0.851220 s off f 93 89 91 f 93 92 89 f 89 90 91 f 91 90 93 f 93 90 92 f 92 90 89 o basic_island_7_Cube.010 v 7.202680 2.453583 2.957275 v 8.202680 -1.000000 3.957275 v 7.202680 2.453583 4.957275 v 9.952051 2.453583 2.957275 v 9.952051 2.453583 4.957275 v 6.752548 2.453583 3.957275 v 8.202680 2.453583 5.346972 v 10.407454 2.453583 3.957275 v 8.202680 2.453583 2.532179 v 8.202680 2.453583 3.957275 s off f 103 97 102 f 103 94 99 f 96 103 99 f 98 103 100 f 103 101 97 f 103 102 94 f 96 100 103 f 98 101 103 f 94 95 99 f 96 95 100 f 98 95 101 f 97 95 102 f 95 96 99 f 95 98 100 f 95 97 101 f 95 94 102 o basic_island_8_Cube.011 v 11.277486 2.458076 3.185902 v 12.277486 0.458075 4.185902 v 11.277486 2.458075 5.185902 v 13.277486 2.458076 3.185902 v 13.277486 2.458075 5.185902 s off f 108 104 106 f 108 107 104 f 104 105 106 f 106 105 108 f 108 105 107 f 107 105 104 o basic_island_9_Cube.012 v 11.277486 2.233377 6.432107 v 12.277486 0.233377 7.432107 v 11.277486 2.233377 8.432108 v 13.277486 2.233377 6.432107 v 13.277486 2.233377 8.432108 s off f 113 109 111 f 113 112 109 f 109 110 111 f 111 110 113 f 113 110 112 f 112 110 109 o Cube_Cube.018 v -0.233217 -1.436981 19.259758 v -0.233217 -0.970547 19.259758 v -0.233217 -1.436981 18.793324 v -0.233217 -0.970547 18.793324 v 0.233217 -1.436981 19.259758 v 0.233217 -0.970547 19.259758 v 0.233217 -1.436981 18.793324 v 0.233217 -0.970547 18.793324 s off f 115 116 114 f 117 120 116 f 121 118 120 f 119 114 118 f 120 114 116 f 117 119 121 f 115 117 116 f 117 121 120 f 121 119 118 f 119 115 114 f 120 118 114 f 117 115 119 o Cube1_Cube.019 v -2.462513 -1.020055 20.554745 v -1.912732 -0.883626 20.583040 v -2.584237 -0.478195 20.307207 v -2.034455 -0.341766 20.335503 v -2.355422 -1.309351 19.868816 v -1.805640 -1.172922 19.897112 v -2.477145 -0.767491 19.621279 v -1.927364 -0.631062 19.649574 s off f 123 124 122 f 125 128 124 f 129 126 128 f 127 122 126 f 128 122 124 f 125 127 129 f 123 125 124 f 125 129 128 f 129 127 126 f 127 123 122 f 128 126 122 f 125 123 127 o Cube2_Cube.020 v -2.287514 -0.604747 22.201548 v -2.049874 -0.636827 22.236879 v -2.277856 -0.761338 21.994404 v -2.040216 -0.793419 22.029736 v -2.349661 -0.857698 22.389870 v -2.112021 -0.889779 22.425201 v -2.340003 -1.014289 22.182726 v -2.102362 -1.046370 22.218058 s off f 131 132 130 f 133 136 132 f 137 134 136 f 135 130 134 f 136 130 132 f 133 135 137 f 131 133 132 f 133 137 136 f 137 135 134 f 135 131 130 f 136 134 130 f 133 131 135 o Cube3_Cube.021 v -2.039937 0.713630 23.308943 v -1.796831 0.680811 23.345087 v -2.026400 0.494146 23.018602 v -1.783293 0.461327 23.054747 v -2.141010 0.302240 23.615221 v -1.897903 0.269422 23.651365 v -2.127472 0.082756 23.324881 v -1.884366 0.049937 23.361025 s off f 139 140 138 f 141 144 140 f 145 142 144 f 143 138 142 f 144 138 140 f 141 143 145 f 139 141 140 f 141 145 144 f 145 143 142 f 143 139 138 f 144 142 138 f 141 139 143 o Cube4_Cube.022 v 1.473258 -0.398909 21.875317 v 1.128809 -0.016774 21.636568 v 1.255135 -0.827779 21.503567 v 0.910687 -0.445643 21.264818 v 2.006388 -0.233219 21.371355 v 1.661939 0.148916 21.132607 v 1.788265 -0.662089 20.999605 v 1.443817 -0.279953 20.760857 s off f 147 148 146 f 149 152 148 f 153 150 152 f 151 146 150 f 152 146 148 f 149 151 153 f 147 149 148 f 149 153 152 f 153 151 150 f 151 147 146 f 152 150 146 f 149 147 151 o main_island_green_Cube.002 v 0.478195 5.516242 19.110088 v -2.320265 4.794253 18.388098 v -1.593648 5.516242 19.110088 v 1.128372 0.511854 20.368160 v 1.204812 4.794253 18.960644 v 2.177444 4.794253 19.360729 v -2.570908 5.516242 20.087347 v -3.292897 4.794252 22.885807 v -2.570908 5.516242 22.159189 v -2.204942 0.511733 20.368191 v -2.733620 4.794253 19.360729 v -1.593648 5.516242 23.382229 v -2.320265 4.794252 24.104221 v 1.204812 4.794252 23.858438 v 1.455455 5.516242 22.159189 v 0.478195 5.516242 23.136450 v -1.234998 0.511361 22.673241 v -0.182737 0.511413 22.673256 v 2.177444 4.794252 22.885807 v -2.204879 0.511492 21.703428 v 0.158549 0.511958 19.398289 v 1.125459 5.516242 20.659893 v 1.002253 5.516242 20.413401 v -1.541417 5.516242 19.996195 v -1.296975 5.516242 19.681238 v 0.996572 5.516242 21.351978 v 0.629567 5.516242 21.784176 v -1.235135 0.511903 19.398302 v -1.846063 5.516242 20.395535 v 0.441371 5.516242 19.669373 v -0.418282 5.516242 19.390593 v 1.128314 0.511613 21.703461 v -2.082278 5.516242 21.734789 v -1.836457 5.516242 21.343494 v -1.315831 5.516242 22.085428 v -0.430593 5.516242 22.362812 v 0.459959 5.516242 22.062654 v -1.804242 5.516242 20.784855 v -1.100598 5.516242 22.181377 s off f 154 155 156 f 157 158 159 f 160 161 162 f 155 163 164 f 165 161 166 f 155 160 156 f 167 168 169 f 167 170 171 f 154 158 155 f 165 166 167 f 172 167 171 f 173 161 164 f 157 174 158 f 175 154 176 f 156 177 178 f 165 169 168 f 168 179 180 f 168 172 159 f 160 164 161 f 155 181 163 f 155 164 160 f 159 158 154 f 167 172 168 f 167 166 170 f 182 177 160 f 183 154 184 f 184 154 156 f 156 160 177 f 178 184 156 f 179 168 175 f 154 183 176 f 176 179 175 f 165 167 169 f 172 171 185 f 168 159 175 f 159 154 175 f 161 170 166 f 162 186 160 f 165 162 161 f 159 172 185 f 181 155 158 f 187 186 188 f 189 165 168 f 190 168 180 f 191 160 187 f 188 165 192 f 162 165 186 f 187 160 186 f 189 192 165 f 190 189 168 f 191 182 160 f 188 186 165 o main_island_rock_Cube.003 v -2.204879 0.511492 21.703428 v -2.733620 4.794253 19.360729 v -2.204942 0.511733 20.368191 v 2.177444 4.794253 19.360729 v 1.128314 0.511613 21.703461 v 1.128372 0.511854 20.368160 v -1.235135 0.511903 19.398302 v 1.204812 4.794253 18.960644 v 0.158549 0.511958 19.398289 v -0.568462 -2.414695 21.148998 v -0.182737 0.511413 22.673256 v -1.234998 0.511361 22.673241 v -3.292897 4.794252 22.885807 s off f 193 194 195 f 196 197 198 f 199 200 201 f 202 197 203 f 202 204 193 f 202 201 198 f 197 202 198 f 204 202 203 f 205 193 204 f 202 195 199 f 193 195 202 f 199 201 202 o volcano_Icosphere.001 v -1.160090 5.938060 21.408079 v -0.691610 6.017897 21.637989 v -0.724443 6.656907 21.091568 v 0.411927 5.938057 20.974213 v 0.139731 6.017897 20.465816 v -0.053358 6.656904 20.873524 v -0.309693 6.656907 20.520714 v -0.238683 5.938060 19.966003 v -0.516754 5.970787 19.961344 v -1.160090 5.938060 20.338964 v -0.697146 6.656907 20.655476 v -1.190292 6.017897 20.873524 v -0.350636 6.656907 21.171015 v -0.143294 5.938060 21.738462 v 0.275426 6.017897 21.381920 v 1.034621 5.516217 20.399490 v 0.477352 5.516218 19.632469 v -0.424327 5.516218 19.339497 v -0.470540 5.727056 19.650421 v -0.331503 5.710693 19.652750 v -1.326003 5.516218 19.632469 v -1.883272 5.516217 20.399490 v -1.883272 5.516217 21.347555 v -1.326003 5.516217 22.114574 v -0.424327 5.516217 22.407547 v 0.477352 5.516217 22.114574 v 1.034621 5.516217 21.347555 v -0.133616 6.580112 20.868792 v -0.335283 6.572893 20.599466 v -0.660594 6.577581 21.041046 v -0.352206 6.299431 20.277765 v -0.475414 5.965193 20.037844 v -0.533572 6.649169 20.565573 v -0.319696 5.954425 19.963675 v -0.657451 6.572893 20.704151 v -0.271012 5.948495 20.015543 v -0.433399 6.650367 20.539982 v -0.372260 6.570120 21.096756 v -0.373212 5.956845 20.026695 v -0.424327 6.562603 20.873524 v -0.454405 6.307779 20.288914 s off f 206 207 208 f 209 210 211 f 211 210 212 f 210 213 212 f 214 215 216 f 217 206 208 f 208 207 218 f 207 219 218 f 218 220 211 f 220 209 211 f 221 210 209 f 221 222 210 f 223 224 225 f 226 215 214 f 227 217 215 f 227 228 217 f 229 230 207 f 230 219 207 f 231 220 219 f 231 232 220 f 222 225 213 f 230 231 219 f 233 212 234 f 235 216 208 f 236 212 213 f 237 216 238 f 224 214 239 f 222 223 225 f 233 211 212 f 235 240 216 f 213 241 236 f 236 242 212 f 237 214 216 f 219 220 218 f 215 217 216 f 216 217 208 f 222 213 210 f 226 224 223 f 228 206 217 f 229 207 206 f 232 209 220 f 226 227 215 f 228 229 206 f 232 221 209 f 235 218 243 f 233 218 211 f 225 224 239 f 226 214 224 f 235 208 218 f 233 243 218 f 241 244 236 f 233 234 245 f 246 238 242 f 235 243 245 f 239 214 244 f 242 216 212 f 236 244 246 f 246 237 238 f 214 237 244 f 244 241 239 f 241 213 239 f 242 238 216 f 234 240 245 f 240 235 245 f 243 233 245 f 234 216 240 f 225 239 213 f 236 246 242 f 244 237 246 f 234 212 216]\nAdd Mesh; Name: [pt.R] Data: [# Blender v2.92.0 OBJ File: '' # www.blender.org mtllib pt.mtl o basic_island_1_Cube.001 v -1.519752 1.000000 -1.000000 v -0.519752 -1.000000 -0.000000 v -1.519752 1.000000 1.000000 v 0.480248 1.000000 -1.000000 v 0.480248 1.000000 1.000000 usemtl 50_168_82_255 s off f 5 1 3 f 5 4 1 usemtl 168_98_17_255 f 1 2 3 f 3 2 5 f 5 2 4 f 4 2 1 o basic_island_2_Cube.003 v -5.483022 1.000000 0.026663 v -3.523211 -1.000000 1.293539 v -4.752506 1.000000 1.962196 v -3.357244 1.000000 -0.347500 v -2.067906 1.000000 1.768764 usemtl 50_168_82_255.001 s off f 8 9 6 f 8 10 9 usemtl 168_98_17_255.001 f 6 7 8 f 8 7 10 f 10 7 9 f 9 7 6 o basic_island_3_Cube.004 v -5.480181 1.000000 -3.753317 v -5.945637 -1.000000 -1.788637 v -7.600983 1.000000 -2.653819 v -4.682577 1.000000 -1.611633 v -6.191920 1.000000 -0.216694 usemtl 50_168_82_255.002 s off f 13 14 11 f 13 15 14 usemtl 168_98_17_255.002 f 11 12 13 f 13 12 15 f 15 12 14 f 14 12 11 o basic_island_4_Cube.005 v -5.941561 1.000000 -7.805425 v -4.489958 -1.000000 -6.349988 v -5.489958 1.000000 -5.349988 v -3.237177 1.000000 -7.421970 v -3.660644 1.000000 -5.546118 v -6.420568 1.000000 -6.244649 v -4.489958 1.000000 -5.349988 v -3.008029 1.000000 -6.575985 v -4.228567 1.000000 -8.266074 v -4.489958 1.000000 -6.349988 v -5.489958 1.200930 -5.349988 v -4.489958 1.200930 -5.349988 v -5.489958 1.000000 -4.496916 v -4.489958 1.000000 -4.496916 v -5.489958 1.200930 -4.496916 v -4.489958 1.200930 -4.496916 usemtl 50_168_82_255.003 s off f 25 19 24 f 25 16 21 f 18 25 21 f 20 25 22 f 26 31 27 f 25 23 19 f 25 24 16 f 18 22 25 f 20 23 25 f 26 30 31 usemtl 168_98_17_255.003 f 16 17 21 f 18 17 22 f 20 17 23 f 19 17 24 f 18 27 22 f 18 30 26 f 27 29 22 f 17 18 21 f 17 20 22 f 17 19 23 f 17 16 24 f 18 26 27 f 18 28 30 f 27 31 29 o basic_island_5_Cube.007 v 1.643955 1.000000 -0.653282 v 2.621696 -1.000000 -0.000000 v 1.456609 1.000000 0.585880 v 3.865457 1.382549 -0.852669 v 4.042111 1.382549 1.446794 v 1.621696 1.000000 0.000000 v 3.118881 1.382549 1.395848 v 4.096608 1.382549 0.000000 v 3.100216 1.382549 -1.070962 v 3.096608 1.382549 0.000000 v 3.960971 1.382549 0.757043 v 3.596608 1.382549 1.544079 v 3.116251 1.382549 0.946629 v 3.596608 1.382549 0.000000 v 3.596608 1.382549 1.044079 v 3.865457 1.382549 -0.852669 v 4.096608 1.382549 0.000000 v 4.500256 1.807283 -1.070721 v 4.729193 1.839196 -0.218052 v 5.157598 1.898915 -1.325561 v 5.386535 1.930828 -0.472892 v 5.823368 1.382549 -1.625935 v 6.054519 1.382549 -0.773266 usemtl 50_168_82_255.005 s off f 45 35 40 f 41 32 37 f 44 41 37 f 42 45 46 f 44 45 41 f 38 46 44 f 36 46 43 f 40 41 45 f 45 39 35 f 41 40 32 f 37 34 44 f 34 38 44 f 42 39 45 f 44 46 45 f 38 43 46 f 36 42 46 usemtl 168_98_17_255.005 f 32 33 37 f 38 34 33 f 33 39 42 f 35 33 40 f 35 48 47 f 47 50 49 f 49 52 51 f 51 54 53 f 33 34 37 f 33 36 43 f 43 38 33 f 33 35 39 f 42 36 33 f 33 32 40 f 35 39 48 f 47 48 50 f 49 50 52 f 51 52 54 o basic_island_6_Cube.008 v 5.648036 1.376096 -2.206213 v 6.889405 -0.623904 -1.528717 v 6.211909 1.376096 -0.287347 v 7.566901 1.376096 -2.770086 v 8.130775 1.376096 -0.851220 usemtl 50_168_82_255.006 s off f 59 55 57 f 59 58 55 usemtl 168_98_17_255.006 f 55 56 57 f 57 56 59 f 59 56 58 f 58 56 55 o boundcing_platfor_Icosphere.001 v 8.340428 0.242905 -0.067278 v 6.497880 0.277689 1.800263 v 6.497880 0.277689 0.324366 v 6.864530 0.300025 2.220266 v 7.813046 0.083195 1.683564 v 7.075100 0.083195 1.443787 v 7.075100 0.083195 0.667870 v 7.813046 0.083195 0.428093 v 8.269126 0.083192 1.055829 v 7.609086 0.491119 1.055829 v 8.340428 0.300025 2.220266 v 8.641719 0.323558 1.800263 v 6.864530 0.242905 -0.067278 v 8.641719 0.323558 0.324366 v 8.340428 0.600478 0.324366 v 6.864530 0.600478 0.324366 v 8.340428 0.600478 1.800263 v 6.864530 0.600478 1.800263 v 8.310918 -0.246830 1.283864 v 8.310918 -0.246830 0.827793 v 7.609086 -0.246830 1.793777 v 8.042841 -0.246830 1.652842 v 6.907253 -0.246830 1.283864 v 7.175330 -0.246830 1.652842 v 7.175330 -0.246830 0.458816 v 6.907253 -0.246830 0.827793 v 8.042841 -0.246830 0.458816 v 7.609086 -0.246830 0.317880 v 8.116934 0.141136 1.424801 v 7.415102 0.141137 1.652838 v 6.981351 0.141136 1.055829 v 7.415102 0.141137 0.458819 v 8.116934 0.141136 0.686856 v 7.728970 0.380909 1.424799 v 7.997047 0.380907 1.055829 v 7.295219 0.380909 1.283863 v 7.295219 0.380909 0.827794 v 7.728970 0.380909 0.686858 usemtl 125_12_156_255 s off f 66 90 96 f 94 97 69 f 94 92 97 f 92 67 97 f 97 96 69 f 97 91 96 f 90 65 95 f 95 89 93 f 93 88 94 f 85 90 66 f 83 89 65 f 83 80 89 f 81 88 64 f 78 68 88 f 86 87 67 f 84 85 66 f 80 81 64 f 78 79 68 usemtl 196_13_193_255 f 64 88 93 f 96 95 69 f 88 68 94 f 79 92 68 f 79 86 92 f 86 67 92 f 80 64 89 usemtl 171_0_111_255 f 65 89 95 f 67 91 97 f 68 92 94 f 96 90 95 f 95 93 69 f 87 91 67 f 87 84 91 usemtl 235__45_92_255 f 91 66 96 f 89 64 93 f 93 94 69 f 84 66 91 f 85 82 90 f 82 65 90 f 81 78 88 f 82 83 65 usemtl 45_188_235_150 f 74 72 75 f 75 61 77 f 77 70 76 f 76 73 74 f 76 75 77 f 74 60 72 f 75 62 61 f 77 63 70 f 76 71 73 f 76 74 75 o basic_island_7_Cube.010 v 7.202680 2.453583 2.957275 v 8.202680 -1.000000 3.957275 v 7.202680 2.453583 4.957275 v 9.952051 2.453583 2.957275 v 9.952051 2.453583 4.957275 v 6.752548 2.453583 3.957275 v 8.202680 2.453583 5.346972 v 10.407454 2.453583 3.957275 v 8.202680 2.453583 2.532179 v 8.202680 2.453583 3.957275 usemtl 50_168_82_255.007 s off f 107 101 106 f 107 98 103 f 100 107 103 f 102 107 104 f 107 105 101 f 107 106 98 f 100 104 107 f 102 105 107 usemtl 168_98_17_255.007 f 98 99 103 f 100 99 104 f 102 99 105 f 101 99 106 f 99 100 103 f 99 102 104 f 99 101 105 f 99 98 106 o basic_island_8_Cube.011 v 11.277486 2.458076 3.185902 v 12.277486 0.458075 4.185902 v 11.277486 2.458075 5.185902 v 13.277486 2.458076 3.185902 v 13.277486 2.458075 5.185902 usemtl 50_168_82_255.008 s off f 112 108 110 f 112 111 108 usemtl 168_98_17_255.008 f 108 109 110 f 110 109 112 f 112 109 111 f 111 109 108 o basic_island_9_Cube.012 v 11.277486 2.233377 6.432107 v 12.277486 0.233377 7.432107 v 11.277486 2.233377 8.432108 v 13.277486 2.233377 6.432107 v 13.277486 2.233377 8.432108 usemtl 50_168_82_255.009 s off f 117 113 115 f 117 116 113 usemtl 168_98_17_255.009 f 113 114 115 f 115 114 117 f 117 114 116 f 116 114 113 o basic_island_10_Cube.013 v 11.917345 3.044409 9.477221 v 12.917345 1.044409 10.477221 v 11.917345 3.044409 11.477221 v 13.917345 3.044409 9.477221 v 13.917345 3.044409 11.477221 usemtl 50_168_82_255.010 s off f 122 118 120 f 122 121 118 usemtl 168_98_17_255.010 f 118 119 120 f 120 119 122 f 122 119 121 f 121 119 118 o Plane v 11.900488 2.736768 14.761752 v 13.900488 2.736768 14.761752 v 11.900488 2.736768 12.761752 v 13.900488 2.736768 12.761752 usemtl 153_90_31_255 s off f 124 125 123 f 124 126 125 o basic_island_11_Cube.014 v 14.554313 3.044409 15.176546 v 15.554313 1.044409 16.176546 v 15.065981 3.044409 17.179356 v 16.816267 3.044409 14.791616 v 16.970785 3.044409 17.442554 usemtl 50_168_82_255.011 s off f 129 130 127 f 129 131 130 usemtl 168_98_17_255.011 f 127 128 129 f 129 128 131 f 131 128 130 f 130 128 127 o basic_island_12_Cube.015 v 12.108512 3.044409 19.485790 v 11.806390 1.282793 20.299080 v 11.368519 3.407280 21.840662 v 13.209648 3.044409 19.485790 v 13.793045 3.044409 21.485790 v 11.526252 3.407280 20.840662 v 12.368519 3.407280 21.840662 v 13.501347 3.044409 20.485790 v 12.659080 3.044409 19.485790 v 12.726063 3.044409 20.485790 v 11.526252 3.407280 20.840662 v 12.108512 3.044409 19.485790 v 11.368519 3.407280 21.840662 v 10.036797 4.015973 20.487492 v 10.619057 3.653102 19.132620 v 9.879064 4.015973 21.487492 v 8.082432 3.990509 20.260281 v 8.664691 3.627638 18.905409 v 7.924698 3.990509 21.260281 usemtl 50_168_82_255.012 s off f 141 135 140 f 141 132 137 f 138 137 134 f 136 141 138 f 137 143 142 f 134 142 144 f 142 147 144 f 142 146 145 f 145 149 148 f 147 148 150 f 141 139 135 f 141 140 132 f 138 141 137 f 136 139 141 f 137 132 143 f 134 137 142 f 142 145 147 f 142 143 146 f 145 146 149 f 147 145 148 usemtl 168_98_17_255.012 f 134 133 138 f 136 133 139 f 135 133 140 f 143 133 146 f 132 133 143 f 149 133 148 f 146 133 149 f 133 136 138 f 133 135 139 f 133 132 140 f 133 134 144 f 144 147 133 f 133 150 148 f 147 150 133 o basic_island_13_Cube.016 v 17.955132 3.044409 15.176546 v 18.955132 1.044409 16.176546 v 17.955132 3.044409 17.176546 v 19.955132 3.044409 15.176546 v 19.955132 3.044409 17.176546 usemtl 50_168_82_255.013 s off f 155 151 153 f 155 154 151 usemtl 168_98_17_255.013 f 151 152 153 f 153 152 155 f 155 152 154 f 154 152 151 o boundcing_platfor.001_Icosphere.002 v 6.676844 2.755568 19.717611 v 4.834295 2.790352 21.585152 v 4.834295 2.790352 20.109255 v 5.200945 2.812688 22.005156 v 6.149461 2.595858 21.468452 v 5.411516 2.595858 21.228676 v 5.411516 2.595858 20.452759 v 6.149461 2.595858 20.212982 v 6.605542 2.595855 20.840717 v 5.945501 3.003782 20.840717 v 6.676844 2.812688 22.005156 v 6.978134 2.836221 21.585152 v 5.200945 2.755568 19.717611 v 6.978134 2.836221 20.109255 v 6.676844 3.113141 20.109255 v 5.200945 3.113141 20.109255 v 6.676844 3.113141 21.585152 v 5.200945 3.113141 21.585152 v 6.647333 2.265833 21.068752 v 6.647333 2.265833 20.612682 v 5.945501 2.265833 21.578667 v 6.379257 2.265833 21.437731 v 5.243669 2.265833 21.068752 v 5.511745 2.265833 21.437731 v 5.511745 2.265833 20.243704 v 5.243669 2.265833 20.612682 v 6.379257 2.265833 20.243704 v 5.945501 2.265833 20.102768 v 6.453350 2.653799 21.209690 v 5.751517 2.653800 21.437727 v 5.317766 2.653799 20.840717 v 5.751517 2.653800 20.243708 v 6.453350 2.653799 20.471745 v 6.065385 2.893572 21.209688 v 6.333463 2.893570 20.840717 v 5.631635 2.893572 21.068752 v 5.631635 2.893572 20.612682 v 6.065385 2.893572 20.471746 usemtl 125_12_156_255.001 s off f 162 186 192 f 190 193 165 f 190 188 193 f 188 163 193 f 193 192 165 f 193 187 192 f 186 161 191 f 191 185 189 f 189 184 190 f 181 186 162 f 179 185 161 f 179 176 185 f 177 184 160 f 174 164 184 f 182 183 163 f 180 181 162 f 176 177 160 f 174 175 164 usemtl 196_13_193_255.001 f 160 184 189 f 192 191 165 f 184 164 190 f 175 188 164 f 175 182 188 f 182 163 188 f 176 160 185 usemtl 171_0_111_255.001 f 161 185 191 f 163 187 193 f 164 188 190 f 192 186 191 f 191 189 165 f 183 187 163 f 183 180 187 usemtl 235__45_92_255.001 f 187 162 192 f 185 160 189 f 189 190 165 f 180 162 187 f 181 178 186 f 178 161 186 f 177 174 184 f 178 179 161 usemtl 45_188_235_150.001 f 170 168 171 f 171 157 173 f 173 166 172 f 172 169 170 f 172 171 173 f 170 156 168 f 171 158 157 f 173 159 166 f 172 167 169 f 172 170 171 o main_island_green_Cube.002 v 0.478195 5.516242 19.110088 v -2.320265 4.794253 18.388098 v -1.593648 5.516242 19.110088 v 1.128372 0.511854 20.368160 v 1.204812 4.794253 18.960644 v 2.177444 4.794253 19.360729 v -2.570908 5.516242 20.087347 v -3.292897 4.794252 22.885807 v -2.570908 5.516242 22.159189 v -2.204942 0.511733 20.368191 v -2.733620 4.794253 19.360729 v -1.593648 5.516242 23.382229 v -2.320265 4.794252 24.104221 v 1.204812 4.794252 23.858438 v 1.455455 5.516242 22.159189 v 0.478195 5.516242 23.136450 v -1.234998 0.511361 22.673241 v -0.182737 0.511413 22.673256 v 2.177444 4.794252 22.885807 v -2.204879 0.511492 21.703428 v 0.158549 0.511958 19.398289 v 1.125459 5.516242 20.659893 v 1.002253 5.516242 20.413401 v -1.541417 5.516242 19.996195 v -1.296975 5.516242 19.681238 v 0.996572 5.516242 21.351978 v 0.629567 5.516242 21.784176 v -1.235135 0.511903 19.398302 v -1.846063 5.516242 20.395535 v 0.441371 5.516242 19.669373 v -0.418282 5.516242 19.390593 v 1.128314 0.511613 21.703461 v -2.082278 5.516242 21.734789 v -1.836457 5.516242 21.343494 v -1.315831 5.516242 22.085428 v -0.430593 5.516242 22.362812 v 0.459959 5.516242 22.062654 v -1.804242 5.516242 20.784855 v -1.100598 5.516242 22.181377 usemtl 59_255_85_255 s off f 194 195 196 f 197 198 199 f 200 201 202 f 195 203 204 f 205 201 206 f 195 200 196 f 207 208 209 f 207 210 211 f 194 198 195 f 205 206 207 f 212 207 211 f 213 201 204 f 197 214 198 f 215 194 216 f 196 217 218 f 205 209 208 f 208 219 220 f 208 212 199 f 200 204 201 f 195 221 203 f 195 204 200 f 199 198 194 f 207 212 208 f 207 206 210 f 222 217 200 f 223 194 224 f 224 194 196 f 196 200 217 f 218 224 196 f 219 208 215 f 194 223 216 f 216 219 215 usemtl 8_169_0_255 f 205 207 209 f 212 211 225 f 208 199 215 f 199 194 215 f 201 210 206 f 202 226 200 f 205 202 201 f 199 212 225 f 221 195 198 f 227 226 228 f 229 205 208 f 230 208 220 f 231 200 227 f 228 205 232 f 202 205 226 f 227 200 226 f 229 232 205 f 230 229 208 f 231 222 200 f 228 226 205 o main_island_rock_Cube.003 v -2.204879 0.511492 21.703428 v -2.733620 4.794253 19.360729 v -2.204942 0.511733 20.368191 v 2.177444 4.794253 19.360729 v 1.128314 0.511613 21.703461 v 1.128372 0.511854 20.368160 v -1.235135 0.511903 19.398302 v 1.204812 4.794253 18.960644 v 0.158549 0.511958 19.398289 v -0.568462 -2.414695 21.148998 v -0.182737 0.511413 22.673256 v -1.234998 0.511361 22.673241 v -3.292897 4.794252 22.885807 usemtl 58_58_66_255.001 s off f 233 234 235 f 236 237 238 f 239 240 241 f 242 237 243 f 242 244 233 f 242 241 238 f 237 242 238 f 244 242 243 f 245 233 244 f 242 235 239 f 233 235 242 f 239 241 242 o volcano_Icosphere.001 v -1.160090 5.938060 21.408079 v -0.691610 6.017897 21.637989 v -0.724443 6.656907 21.091568 v 0.411927 5.938057 20.974213 v 0.139731 6.017897 20.465816 v -0.053358 6.656904 20.873524 v -0.309693 6.656907 20.520714 v -0.238683 5.938060 19.966003 v -0.516754 5.970787 19.961344 v -1.160090 5.938060 20.338964 v -0.697146 6.656907 20.655476 v -1.190292 6.017897 20.873524 v -0.350636 6.656907 21.171015 v -0.143294 5.938060 21.738462 v 0.275426 6.017897 21.381920 v 1.034621 5.516217 20.399490 v 0.477352 5.516218 19.632469 v -0.424327 5.516218 19.339497 v -0.470540 5.727056 19.650421 v -0.331503 5.710693 19.652750 v -1.326003 5.516218 19.632469 v -1.883272 5.516217 20.399490 v -1.883272 5.516217 21.347555 v -1.326003 5.516217 22.114574 v -0.424327 5.516217 22.407547 v 0.477352 5.516217 22.114574 v 1.034621 5.516217 21.347555 v -0.133616 6.580112 20.868792 v -0.335283 6.572893 20.599466 v -0.660594 6.577581 21.041046 v -0.352206 6.299431 20.277765 v -0.475414 5.965193 20.037844 v -0.533572 6.649169 20.565573 v -0.319696 5.954425 19.963675 v -0.657451 6.572893 20.704151 v -0.271012 5.948495 20.015543 v -0.433399 6.650367 20.539982 v -0.372260 6.570120 21.096756 v -0.373212 5.956845 20.026695 v -0.424327 6.562603 20.873524 v -0.454405 6.307779 20.288914 usemtl 58_58_66_255 s off f 246 247 248 f 249 250 251 f 251 250 252 f 250 253 252 f 254 255 256 f 257 246 248 f 248 247 258 f 247 259 258 f 258 260 251 f 260 249 251 f 261 250 249 f 261 262 250 f 263 264 265 f 266 255 254 f 267 257 255 f 267 268 257 f 269 270 247 f 270 259 247 f 271 260 259 f 271 272 260 f 262 265 253 f 270 271 259 f 273 252 274 f 275 256 248 f 276 252 253 f 277 256 278 f 264 254 279 f 262 263 265 f 273 251 252 f 275 280 256 f 253 281 276 f 276 282 252 f 277 254 256 usemtl 96_97_107_255 f 259 260 258 f 255 257 256 f 256 257 248 f 262 253 250 f 266 264 263 f 268 246 257 f 269 247 246 f 272 249 260 f 266 267 255 f 268 269 246 f 272 261 249 f 275 258 283 f 273 258 251 f 265 264 279 f 266 254 264 f 275 248 258 f 273 283 258 usemtl 207_59_0_255 f 281 284 276 f 273 274 285 f 286 278 282 f 275 283 285 f 279 254 284 f 282 256 252 f 276 284 286 f 286 277 278 f 254 277 284 f 284 281 279 f 281 253 279 f 282 278 256 usemtl 255_87_20_255 f 274 280 285 f 280 275 285 f 283 273 285 f 274 256 280 f 265 279 253 f 276 286 282 f 284 277 286 f 274 252 256 o Cube_Cube.018 v -0.233217 -1.436981 19.259758 v -0.233217 -0.970547 19.259758 v -0.233217 -1.436981 18.793324 v -0.233217 -0.970547 18.793324 v 0.233217 -1.436981 19.259758 v 0.233217 -0.970547 19.259758 v 0.233217 -1.436981 18.793324 v 0.233217 -0.970547 18.793324 usemtl 67_93_102_255 s off f 288 289 287 f 290 293 289 f 294 291 293 f 292 287 291 f 293 287 289 f 290 292 294 f 288 290 289 f 290 294 293 f 294 292 291 f 292 288 287 f 293 291 287 f 290 288 292 o Cube1_Cube.019 v -2.462513 -1.020055 20.554745 v -1.912732 -0.883626 20.583040 v -2.584237 -0.478195 20.307207 v -2.034455 -0.341766 20.335503 v -2.355422 -1.309351 19.868816 v -1.805640 -1.172922 19.897112 v -2.477145 -0.767491 19.621279 v -1.927364 -0.631062 19.649574 usemtl 67_93_102_255.001 s off f 296 297 295 f 298 301 297 f 302 299 301 f 300 295 299 f 301 295 297 f 298 300 302 f 296 298 297 f 298 302 301 f 302 300 299 f 300 296 295 f 301 299 295 f 298 296 300 o Cube2_Cube.020 v -2.287514 -0.604747 22.201548 v -2.049874 -0.636827 22.236879 v -2.277856 -0.761338 21.994404 v -2.040216 -0.793419 22.029736 v -2.349661 -0.857698 22.389870 v -2.112021 -0.889779 22.425201 v -2.340003 -1.014289 22.182726 v -2.102362 -1.046370 22.218058 usemtl 67_93_102_255.002 s off f 304 305 303 f 306 309 305 f 310 307 309 f 308 303 307 f 309 303 305 f 306 308 310 f 304 306 305 f 306 310 309 f 310 308 307 f 308 304 303 f 309 307 303 f 306 304 308 o Cube3_Cube.021 v -2.039937 0.713630 23.308943 v -1.796831 0.680811 23.345087 v -2.026400 0.494146 23.018602 v -1.783293 0.461327 23.054747 v -2.141010 0.302240 23.615221 v -1.897903 0.269422 23.651365 v -2.127472 0.082756 23.324881 v -1.884366 0.049937 23.361025 usemtl 67_93_102_255.003 s off f 312 313 311 f 314 317 313 f 318 315 317 f 316 311 315 f 317 311 313 f 314 316 318 f 312 314 313 f 314 318 317 f 318 316 315 f 316 312 311 f 317 315 311 f 314 312 316 o Cube4_Cube.022 v 1.473258 -0.398909 21.875317 v 1.128809 -0.016774 21.636568 v 1.255135 -0.827779 21.503567 v 0.910687 -0.445643 21.264818 v 2.006388 -0.233219 21.371355 v 1.661939 0.148916 21.132607 v 1.788265 -0.662089 20.999605 v 1.443817 -0.279953 20.760857 usemtl 67_93_102_255.004 s off f 320 321 319 f 322 325 321 f 326 323 325 f 324 319 323 f 325 319 321 f 322 324 326 f 320 322 321 f 322 326 325 f 326 324 323 f 324 320 319 f 325 323 319 f 322 320 324]\nAdd Mesh; Name: [pt.t2C] Data: [# Blender v2.92.0 OBJ File: '' # www.blender.org o boundcing_platfor.001_Icosphere.002 v 6.676844 3.113138 20.109255 v 5.200945 2.755565 19.717611 v 5.200945 3.113138 20.109255 v 4.834295 2.790349 21.585152 v 5.200945 3.113137 21.585152 v 6.676844 2.812685 22.005156 v 6.676844 3.113137 21.585152 v 6.978134 2.836218 20.109255 v 6.676844 2.755565 19.717611 v 4.834295 2.790349 20.109255 v 5.200945 2.812685 22.005156 v 6.978134 2.836217 21.585152 s off f 1 2 3 f 3 4 5 f 5 6 7 f 7 8 1 f 7 3 5 f 1 9 2 f 3 10 4 f 5 11 6 f 7 12 8 f 7 1 3 o boundcing_platfor_Icosphere.001 v 8.340428 0.600478 0.324366 v 6.864530 0.242905 -0.067278 v 6.864530 0.600478 0.324366 v 6.497880 0.277689 1.800263 v 6.864530 0.600478 1.800263 v 8.340428 0.300025 2.220266 v 8.340428 0.600478 1.800263 v 8.641719 0.323558 0.324366 v 8.340428 0.242905 -0.067278 v 6.497880 0.277689 0.324366 v 6.864530 0.300025 2.220266 v 8.641719 0.323558 1.800263 s off f 13 14 15 f 15 16 17 f 17 18 19 f 19 20 13 f 19 15 17 f 13 21 14 f 15 22 16 f 17 23 18 f 19 24 20 f 19 13 15]\nAdd Mesh; Name: [2pt.t1C] Data: [# Blender v2.92.0 OBJ File: '' # www.blender.org o basic_island_10_Cube.013_basic_island_10_Cube.001 v 13.917345 2.383316 11.477221 v 11.917345 2.383317 9.477221 v 11.917345 2.383316 11.477221 v 13.917345 2.383317 9.477221 v 12.917345 0.383317 10.477221 s off f 1 2 3 f 1 4 2 f 2 5 3 f 3 5 1 f 1 5 4 f 4 5 2 o basic_island_11_Cube.014_basic_island_11_Cube.001 v 15.065981 3.044406 17.179356 v 16.816267 3.044407 14.791617 v 14.554313 3.044407 15.176547 v 16.970785 3.044406 17.442554 v 15.554313 1.044406 16.176546 s off f 6 7 8 f 6 9 7 f 8 10 6 f 6 10 9 f 9 10 7 f 7 10 8 o basic_island_12_Cube.015_basic_island_12_Cube.001 v 12.726063 3.044406 20.485790 v 13.209648 3.044406 19.485790 v 12.659080 3.044406 19.485790 v 12.108512 3.044406 19.485790 v 11.526252 3.407277 20.840662 v 12.368519 3.407276 21.840662 v 11.368519 3.407276 21.840662 v 13.793045 3.044405 21.485790 v 12.108512 3.044406 19.485790 v 11.526252 3.407277 20.840662 v 11.368519 3.407276 21.840662 v 9.879064 4.015970 21.487492 v 10.619057 3.653099 19.132620 v 10.036797 4.015970 20.487492 v 8.664691 3.627635 18.905409 v 8.082432 3.990506 20.260281 v 7.924698 3.990505 21.260281 v 13.501347 3.044406 20.485790 v 11.806390 1.282790 20.299080 s off f 11 12 13 f 11 14 15 f 16 15 17 f 18 11 16 f 15 19 20 f 17 20 21 f 20 22 21 f 20 23 24 f 24 25 26 f 22 26 27 f 11 28 12 f 11 13 14 f 16 11 15 f 18 28 11 f 15 14 19 f 17 15 20 f 20 24 22 f 20 19 23 f 24 23 25 f 22 24 26 f 17 29 16 f 18 29 28 f 12 29 13 f 19 29 23 f 14 29 19 f 25 29 26 f 23 29 25 f 29 18 16 f 29 12 28 f 29 14 13 f 29 17 21 f 21 22 29 f 29 27 26 f 22 27 29 o basic_island_13_Cube.016_basic_island_13_Cube.001 v 19.955132 3.044406 17.176546 v 17.955132 3.044407 15.176547 v 17.955132 3.044406 17.176546 v 19.955132 3.044407 15.176547 v 18.955132 1.044406 16.176546 s off f 30 31 32 f 30 33 31 f 31 34 32 f 32 34 30 f 30 34 33 f 33 34 31 o basic_island_1_Cube.001_basic_island_1_Cube.002 v 0.480248 1.000000 1.000000 v -1.519752 1.000000 -1.000000 v -1.519752 1.000000 1.000000 v 0.480248 1.000000 -1.000000 v -0.519752 -1.000000 -0.000000 s off f 35 36 37 f 35 38 36 f 36 39 37 f 37 39 35 f 35 39 38 f 38 39 36 o basic_island_2_Cube.003_basic_island_2_Cube.001 v -4.752506 1.000000 1.962196 v -3.357244 1.000000 -0.347500 v -5.483022 1.000000 0.026663 v -2.067906 1.000000 1.768764 v -3.523211 -1.000000 1.293539 s off f 40 41 42 f 40 43 41 f 42 44 40 f 40 44 43 f 43 44 41 f 41 44 42 o basic_island_3_Cube.004_basic_island_3_Cube.001 v -7.600983 1.000000 -2.653819 v -4.682577 1.000000 -1.611633 v -5.480181 1.000001 -3.753317 v -6.191920 1.000000 -0.216694 v -5.945637 -1.000000 -1.788637 s off f 45 46 47 f 45 48 46 f 47 49 45 f 45 49 48 f 48 49 46 f 46 49 47 o basic_island_4_Cube.005_basic_island_4_Cube.001 v -4.489958 1.000001 -6.349988 v -3.237177 1.000001 -7.421970 v -4.228567 1.000001 -8.266074 v -5.941561 1.000001 -7.805425 v -6.420568 1.000001 -6.244649 v -5.489958 1.000001 -5.349988 v -3.660644 1.000001 -5.546118 v -4.489958 1.000001 -5.349988 v -5.489958 1.200931 -5.349988 v -4.489958 1.200931 -4.496916 v -4.489958 1.200931 -5.349988 v -3.008029 1.000001 -6.575985 v -5.489958 1.200931 -4.496916 v -4.489958 -0.999999 -6.349988 v -4.489958 1.000001 -4.496916 v -5.489958 1.000001 -4.496916 s off f 50 51 52 f 50 53 54 f 55 50 54 f 56 50 57 f 58 59 60 f 50 61 51 f 50 52 53 f 55 57 50 f 56 61 50 f 58 62 59 f 53 63 54 f 55 63 57 f 56 63 61 f 51 63 52 f 55 60 57 f 55 62 58 f 60 64 57 f 63 55 54 f 63 56 57 f 63 51 61 f 63 53 52 f 55 58 60 f 55 65 62 f 60 59 64 o basic_island_5_Cube.007_basic_island_5_Cube.001 v 3.596608 1.382549 0.000000 v 3.865457 1.382549 -0.852669 v 3.100216 1.382549 -1.070962 v 3.096608 1.382549 0.000000 v 1.643955 1.000000 -0.653282 v 1.621696 1.000000 0.000000 v 3.116251 1.382549 0.946629 v 3.960971 1.382549 0.757043 v 3.596608 1.382549 1.044079 v 3.118881 1.382549 1.395848 v 4.042111 1.382549 1.446794 v 3.596608 1.382549 1.544079 v 4.096608 1.382549 0.000000 v 1.456609 1.000000 0.585880 v 2.621696 -1.000000 -0.000000 v 4.096608 1.382549 0.000000 v 3.865457 1.382549 -0.852669 v 4.729193 1.839196 -0.218052 v 4.500256 1.807283 -1.070721 v 5.386535 1.930828 -0.472892 v 5.157598 1.898915 -1.325561 v 6.054519 1.382549 -0.773266 v 5.823368 1.382549 -1.625935 s off f 66 67 68 f 69 70 71 f 72 69 71 f 73 66 74 f 72 66 69 f 75 74 72 f 76 74 77 f 68 69 66 f 66 78 67 f 69 68 70 f 71 79 72 f 79 75 72 f 73 78 66 f 72 74 66 f 75 77 74 f 76 73 74 f 70 80 71 f 75 79 80 f 80 78 73 f 67 80 68 f 67 81 82 f 82 83 84 f 84 85 86 f 86 87 88 f 80 79 71 f 80 76 77 f 77 75 80 f 80 67 78 f 73 76 80 f 80 70 68 f 67 78 81 f 82 81 83 f 84 83 85 f 86 85 87 o basic_island_6_Cube.008_basic_island_6_Cube.001 v 8.130775 1.376096 -0.851220 v 5.648036 1.376096 -2.206213 v 6.211909 1.376096 -0.287347 v 7.566901 1.376096 -2.770086 v 6.889405 -0.623904 -1.528717 s off f 89 90 91 f 89 92 90 f 90 93 91 f 91 93 89 f 89 93 92 f 92 93 90 o basic_island_7_Cube.010_basic_island_7_Cube.001 v 8.202680 2.453582 3.957275 v 9.952051 2.453583 2.957275 v 8.202680 2.453583 2.532180 v 7.202680 2.453583 2.957275 v 6.752548 2.453582 3.957275 v 7.202680 2.453582 4.957275 v 9.952051 2.453582 4.957275 v 8.202680 2.453582 5.346972 v 10.407454 2.453582 3.957275 v 8.202680 -1.000001 3.957275 s off f 94 95 96 f 94 97 98 f 99 94 98 f 100 94 101 f 94 102 95 f 94 96 97 f 99 101 94 f 100 102 94 f 97 103 98 f 99 103 101 f 100 103 102 f 95 103 96 f 103 99 98 f 103 100 101 f 103 95 102 f 103 97 96 o basic_island_8_Cube.011_basic_island_8_Cube.001 v 13.277486 2.458074 5.185903 v 11.277486 2.458076 3.185903 v 11.277486 2.458074 5.185903 v 13.277486 2.458076 3.185903 v 12.277486 0.458074 4.185902 s off f 104 105 106 f 104 107 105 f 105 108 106 f 106 108 104 f 104 108 107 f 107 108 105 o basic_island_9_Cube.012_basic_island_9_Cube.001 v 13.277486 2.233376 8.432108 v 11.277486 2.233376 6.432107 v 11.277486 2.233376 8.432108 v 13.277486 2.233376 6.432107 v 12.277486 0.233376 7.432107 s off f 109 110 111 f 109 112 110 f 110 113 111 f 111 113 109 f 109 113 112 f 112 113 110 o Cube1_Cube.019_Cube1_Cube.001 v -1.912732 -0.883629 20.583040 v -2.584237 -0.478198 20.307207 v -2.462513 -1.020058 20.554745 v -2.034455 -0.341769 20.335503 v -2.477145 -0.767494 19.621279 v -1.927364 -0.631065 19.649574 v -2.355422 -1.309354 19.868816 v -1.805640 -1.172925 19.897112 s off f 114 115 116 f 117 118 115 f 119 120 118 f 121 116 120 f 118 116 115 f 117 121 119 f 114 117 115 f 117 119 118 f 119 121 120 f 121 114 116 f 118 120 116 f 117 114 121 o Cube2_Cube.020_Cube2_Cube.001 v -2.049874 -0.636831 22.236879 v -2.277856 -0.761342 21.994404 v -2.287514 -0.604751 22.201548 v -2.040216 -0.793423 22.029736 v -2.340003 -1.014293 22.182726 v -2.102362 -1.046374 22.218058 v -2.349661 -0.857702 22.389870 v -2.112021 -0.889783 22.425201 s off f 122 123 124 f 125 126 123 f 127 128 126 f 129 124 128 f 126 124 123 f 125 129 127 f 122 125 123 f 125 127 126 f 127 129 128 f 129 122 124 f 126 128 124 f 125 122 129 o Cube3_Cube.021_Cube3_Cube.001 v -1.796831 0.680807 23.345087 v -2.026400 0.494142 23.018602 v -2.039937 0.713626 23.308943 v -1.783293 0.461323 23.054747 v -2.127472 0.082752 23.324881 v -1.884366 0.049933 23.361025 v -2.141010 0.302236 23.615221 v -1.897903 0.269418 23.651365 s off f 130 131 132 f 133 134 131 f 135 136 134 f 137 132 136 f 134 132 131 f 133 137 135 f 130 133 131 f 133 135 134 f 135 137 136 f 137 130 132 f 134 136 132 f 133 130 137 o Cube4_Cube.022_Cube4_Cube.001 v 1.128809 -0.016778 21.636568 v 1.255135 -0.827783 21.503567 v 1.473258 -0.398913 21.875317 v 0.910687 -0.445646 21.264818 v 1.788265 -0.662092 20.999605 v 1.443817 -0.279956 20.760857 v 2.006388 -0.233222 21.371355 v 1.661939 0.148913 21.132607 s off f 138 139 140 f 141 142 139 f 143 144 142 f 145 140 144 f 142 140 139 f 141 145 143 f 138 141 139 f 141 143 142 f 143 145 144 f 145 138 140 f 142 144 140 f 141 138 145 o Cube_Cube.018_Cube_Cube.001 v -0.233217 -0.970550 19.259758 v -0.233217 -1.436984 18.793324 v -0.233217 -1.436984 19.259758 v -0.233217 -0.970550 18.793324 v 0.233217 -1.436984 18.793324 v 0.233217 -0.970550 18.793324 v 0.233217 -1.436984 19.259758 v 0.233217 -0.970550 19.259758 s off f 146 147 148 f 149 150 147 f 151 152 150 f 153 148 152 f 150 148 147 f 149 153 151 f 146 149 147 f 149 151 150 f 151 153 152 f 153 146 148 f 150 152 148 f 149 146 153 o main_island_green_Cube.002_main_island_green_Cube.001 v 0.478195 5.516239 19.110088 v -2.320265 4.794250 18.388098 v -1.593648 5.516239 19.110088 v 1.128372 0.511851 20.368160 v 1.204812 4.794250 18.960644 v 2.177444 4.794250 19.360729 v -2.570908 5.516239 20.087347 v -3.292897 4.794248 22.885807 v -2.570908 5.516238 22.159189 v -2.204942 0.511730 20.368191 v -2.733620 4.794250 19.360729 v -1.593648 5.516238 23.382229 v -2.320265 4.794248 24.104221 v 1.204812 4.794248 23.858438 v 1.455455 5.516238 22.159189 v 0.478195 5.516238 23.136450 v -1.234998 0.511357 22.673241 v -0.182737 0.511409 22.673256 v 2.177444 4.794248 22.885807 v -2.204879 0.511488 21.703428 v 0.158549 0.511955 19.398289 v 1.125459 5.516239 20.659893 v 1.002253 5.516239 20.413401 v -1.541417 5.516239 19.996195 v -1.296975 5.516239 19.681238 v 0.996572 5.516239 21.351978 v 0.629567 5.516239 21.784176 v -1.235135 0.511900 19.398302 v -1.846063 5.516239 20.395535 v 0.441371 5.516239 19.669373 v -0.418282 5.516239 19.390593 v 1.128314 0.511609 21.703461 v -2.082278 5.516239 21.734789 v -1.836457 5.516239 21.343494 v -1.315831 5.516238 22.085428 v -0.430593 5.516238 22.362812 v 0.459959 5.516238 22.062654 v -1.804242 5.516239 20.784855 v -1.100598 5.516238 22.181377 s off f 154 155 156 f 157 158 159 f 160 161 162 f 155 163 164 f 165 161 166 f 155 160 156 f 167 168 169 f 167 170 171 f 154 158 155 f 165 166 167 f 172 167 171 f 173 161 164 f 157 174 158 f 175 154 176 f 156 177 178 f 165 169 168 f 168 179 180 f 168 172 159 f 160 164 161 f 155 181 163 f 155 164 160 f 159 158 154 f 167 172 168 f 167 166 170 f 182 177 160 f 183 154 184 f 184 154 156 f 156 160 177 f 178 184 156 f 179 168 175 f 154 183 176 f 176 179 175 f 165 167 169 f 172 171 185 f 168 159 175 f 159 154 175 f 161 170 166 f 162 186 160 f 165 162 161 f 159 172 185 f 181 155 158 f 187 186 188 f 189 165 168 f 190 168 180 f 191 160 187 f 188 165 192 f 162 165 186 f 187 160 186 f 189 192 165 f 190 189 168 f 191 182 160 f 188 186 165 o main_island_rock_Cube.003_main_island_rock_Cube.001 v -2.204879 0.511488 21.703428 v -2.733620 4.794250 19.360729 v -2.204942 0.511730 20.368191 v 2.177444 4.794250 19.360729 v 1.128314 0.511609 21.703461 v 1.128372 0.511851 20.368160 v -1.235135 0.511900 19.398302 v 1.204812 4.794250 18.960644 v 0.158549 0.511955 19.398289 v -0.568462 -2.414698 21.148998 v -0.182737 0.511409 22.673256 v -1.234998 0.511357 22.673241 v -3.292897 4.794248 22.885807 s off f 193 194 195 f 196 197 198 f 199 200 201 f 202 197 203 f 202 204 193 f 202 201 198 f 197 202 198 f 204 202 203 f 205 193 204 f 202 195 199 f 193 195 202 f 199 201 202 o volcano_Icosphere.001_volcano_Icosphere.002 v -1.160090 5.938056 21.408081 v -0.691610 6.017894 21.637991 v -0.724443 6.656904 21.091570 v 0.411927 5.938054 20.974215 v 0.139731 6.017894 20.465818 v -0.053358 6.656901 20.873526 v -0.309693 6.656904 20.520716 v -0.238683 5.938056 19.966005 v -0.516754 5.970784 19.961346 v -1.160090 5.938056 20.338966 v -0.697146 6.656904 20.655478 v -1.190292 6.017894 20.873526 v -0.350636 6.656904 21.171017 v -0.143294 5.938056 21.738464 v 0.275426 6.017894 21.381922 v 1.034621 5.516214 20.399490 v 0.477352 5.516215 19.632469 v -0.424327 5.516215 19.339497 v -0.470540 5.727053 19.650421 v -0.331503 5.710690 19.652750 v -1.326003 5.516215 19.632469 v -1.883272 5.516214 20.399490 v -1.883272 5.516214 21.347555 v -1.326003 5.516213 22.114574 v -0.424327 5.516213 22.407547 v 0.477352 5.516213 22.114574 v 1.034621 5.516214 21.347555 v -0.133616 6.580109 20.868793 v -0.335283 6.572890 20.599468 v -0.660594 6.577578 21.041048 v -0.352206 6.299428 20.277767 v -0.475414 5.965189 20.037846 v -0.533572 6.649166 20.565575 v -0.319696 5.954422 19.963676 v -0.657451 6.572890 20.704153 v -0.271012 5.948492 20.015545 v -0.433399 6.650363 20.539984 v -0.372260 6.570117 21.096758 v -0.373212 5.956841 20.026697 v -0.424327 6.562600 20.873526 v -0.454405 6.307775 20.288916 s off f 206 207 208 f 209 210 211 f 211 210 212 f 210 213 212 f 214 215 216 f 217 206 208 f 208 207 218 f 207 219 218 f 218 220 211 f 220 209 211 f 221 210 209 f 221 222 210 f 223 224 225 f 226 215 214 f 227 217 215 f 227 228 217 f 229 230 207 f 230 219 207 f 231 220 219 f 231 232 220 f 222 225 213 f 230 231 219 f 233 212 234 f 235 216 208 f 236 212 213 f 237 216 238 f 224 214 239 f 222 223 225 f 233 211 212 f 235 240 216 f 213 241 236 f 236 242 212 f 237 214 216 f 219 220 218 f 215 217 216 f 216 217 208 f 222 213 210 f 226 224 223 f 228 206 217 f 229 207 206 f 232 209 220 f 226 227 215 f 228 229 206 f 232 221 209 f 235 218 243 f 233 218 211 f 225 224 239 f 226 214 224 f 235 208 218 f 233 243 218 f 241 244 236 f 233 234 245 f 246 238 242 f 235 243 245 f 239 214 244 f 242 216 212 f 236 244 246 f 246 237 238 f 214 237 244 f 244 241 239 f 241 213 239 f 242 238 216 f 234 240 245 f 240 235 245 f 243 233 245 f 234 216 240 f 225 239 213 f 236 246 242 f 244 237 246 f 234 212 216]\nAdd Mesh; Name: [2pt.sR] Data: [# Blender v2.92.0 OBJ File: '' # www.blender.org mtllib pt.sR.mtl o basic_island_10_Cube.013 v 13.917345 2.383316 11.477221 v 11.917345 2.383317 9.477221 v 11.917345 2.383316 11.477221 v 13.917345 2.383317 9.477221 v 12.917345 0.383317 10.477221 usemtl 50_168_82_255.010 s off f 1 2 3 f 1 4 2 usemtl 168_98_17_255.010 f 2 5 3 f 3 5 1 f 1 5 4 f 4 5 2 o basic_island_11_Cube.014 v 15.065981 3.044406 17.179356 v 16.816267 3.044407 14.791617 v 14.554313 3.044407 15.176547 v 16.970785 3.044406 17.442554 v 15.554313 1.044406 16.176546 usemtl 50_168_82_255.011 s off f 6 7 8 f 6 9 7 usemtl 168_98_17_255.011 f 8 10 6 f 6 10 9 f 9 10 7 f 7 10 8 o basic_island_12_Cube.015 v 12.726063 3.044406 20.485790 v 13.209648 3.044406 19.485790 v 12.659080 3.044406 19.485790 v 12.108512 3.044406 19.485790 v 11.526252 3.407277 20.840662 v 12.368519 3.407276 21.840662 v 11.368519 3.407276 21.840662 v 13.793045 3.044405 21.485790 v 12.108512 3.044406 19.485790 v 11.526252 3.407277 20.840662 v 11.368519 3.407276 21.840662 v 9.879064 4.015970 21.487492 v 10.619057 3.653099 19.132620 v 10.036797 4.015970 20.487492 v 8.664691 3.627635 18.905409 v 8.082432 3.990506 20.260281 v 7.924698 3.990505 21.260281 v 13.501347 3.044406 20.485790 v 11.806390 1.282790 20.299080 usemtl 50_168_82_255.012 s off f 11 12 13 f 11 14 15 f 16 15 17 f 18 11 16 f 15 19 20 f 17 20 21 f 20 22 21 f 20 23 24 f 24 25 26 f 22 26 27 f 11 28 12 f 11 13 14 f 16 11 15 f 18 28 11 f 15 14 19 f 17 15 20 f 20 24 22 f 20 19 23 f 24 23 25 f 22 24 26 usemtl 168_98_17_255.012 f 17 29 16 f 18 29 28 f 12 29 13 f 19 29 23 f 14 29 19 f 25 29 26 f 23 29 25 f 29 18 16 f 29 12 28 f 29 14 13 f 29 17 21 f 21 22 29 f 29 27 26 f 22 27 29 o basic_island_13_Cube.016 v 19.955132 3.044406 17.176546 v 17.955132 3.044407 15.176547 v 17.955132 3.044406 17.176546 v 19.955132 3.044407 15.176547 v 18.955132 1.044406 16.176546 usemtl 50_168_82_255.013 s off f 30 31 32 f 30 33 31 usemtl 168_98_17_255.013 f 31 34 32 f 32 34 30 f 30 34 33 f 33 34 31 o basic_island_1_Cube.001 v 0.480248 1.000000 1.000000 v -1.519752 1.000000 -1.000000 v -1.519752 1.000000 1.000000 v 0.480248 1.000000 -1.000000 v -0.519752 -1.000000 -0.000000 usemtl 50_168_82_255 s off f 35 36 37 f 35 38 36 usemtl 168_98_17_255 f 36 39 37 f 37 39 35 f 35 39 38 f 38 39 36 o basic_island_2_Cube.003 v -4.752506 1.000000 1.962196 v -3.357244 1.000000 -0.347500 v -5.483022 1.000000 0.026663 v -2.067906 1.000000 1.768764 v -3.523211 -1.000000 1.293539 usemtl 50_168_82_255.001 s off f 40 41 42 f 40 43 41 usemtl 168_98_17_255.001 f 42 44 40 f 40 44 43 f 43 44 41 f 41 44 42 o basic_island_3_Cube.004 v -7.600983 1.000000 -2.653819 v -4.682577 1.000000 -1.611633 v -5.480181 1.000001 -3.753317 v -6.191920 1.000000 -0.216694 v -5.945637 -1.000000 -1.788637 usemtl 50_168_82_255.002 s off f 45 46 47 f 45 48 46 usemtl 168_98_17_255.002 f 47 49 45 f 45 49 48 f 48 49 46 f 46 49 47 o basic_island_4_Cube.005 v -4.489958 1.000001 -6.349988 v -3.237177 1.000001 -7.421970 v -4.228567 1.000001 -8.266074 v -5.941561 1.000001 -7.805425 v -6.420568 1.000001 -6.244649 v -5.489958 1.000001 -5.349988 v -3.660644 1.000001 -5.546118 v -4.489958 1.000001 -5.349988 v -5.489958 1.200931 -5.349988 v -4.489958 1.200931 -4.496916 v -4.489958 1.200931 -5.349988 v -3.008029 1.000001 -6.575985 v -5.489958 1.200931 -4.496916 v -4.489958 -0.999999 -6.349988 v -4.489958 1.000001 -4.496916 v -5.489958 1.000001 -4.496916 usemtl 50_168_82_255.003 s off f 50 51 52 f 50 53 54 f 55 50 54 f 56 50 57 f 58 59 60 f 50 61 51 f 50 52 53 f 55 57 50 f 56 61 50 f 58 62 59 usemtl 168_98_17_255.003 f 53 63 54 f 55 63 57 f 56 63 61 f 51 63 52 f 55 60 57 f 55 62 58 f 60 64 57 f 63 55 54 f 63 56 57 f 63 51 61 f 63 53 52 f 55 58 60 f 55 65 62 f 60 59 64 o basic_island_5_Cube.007 v 3.596608 1.382549 0.000000 v 3.865457 1.382549 -0.852669 v 3.100216 1.382549 -1.070962 v 3.096608 1.382549 0.000000 v 1.643955 1.000000 -0.653282 v 1.621696 1.000000 0.000000 v 3.116251 1.382549 0.946629 v 3.960971 1.382549 0.757043 v 3.596608 1.382549 1.044079 v 3.118881 1.382549 1.395848 v 4.042111 1.382549 1.446794 v 3.596608 1.382549 1.544079 v 4.096608 1.382549 0.000000 v 1.456609 1.000000 0.585880 v 2.621696 -1.000000 -0.000000 v 4.096608 1.382549 0.000000 v 3.865457 1.382549 -0.852669 v 4.729193 1.839196 -0.218052 v 4.500256 1.807283 -1.070721 v 5.386535 1.930828 -0.472892 v 5.157598 1.898915 -1.325561 v 6.054519 1.382549 -0.773266 v 5.823368 1.382549 -1.625935 usemtl 50_168_82_255.005 s off f 66 67 68 f 69 70 71 f 72 69 71 f 73 66 74 f 72 66 69 f 75 74 72 f 76 74 77 f 68 69 66 f 66 78 67 f 69 68 70 f 71 79 72 f 79 75 72 f 73 78 66 f 72 74 66 f 75 77 74 f 76 73 74 usemtl 168_98_17_255.005 f 70 80 71 f 75 79 80 f 80 78 73 f 67 80 68 f 67 81 82 f 82 83 84 f 84 85 86 f 86 87 88 f 80 79 71 f 80 76 77 f 77 75 80 f 80 67 78 f 73 76 80 f 80 70 68 f 67 78 81 f 82 81 83 f 84 83 85 f 86 85 87 o basic_island_6_Cube.008 v 8.130775 1.376096 -0.851220 v 5.648036 1.376096 -2.206213 v 6.211909 1.376096 -0.287347 v 7.566901 1.376096 -2.770086 v 6.889405 -0.623904 -1.528717 usemtl 50_168_82_255.006 s off f 89 90 91 f 89 92 90 usemtl 168_98_17_255.006 f 90 93 91 f 91 93 89 f 89 93 92 f 92 93 90 o basic_island_7_Cube.010 v 8.202680 2.453582 3.957275 v 9.952051 2.453583 2.957275 v 8.202680 2.453583 2.532180 v 7.202680 2.453583 2.957275 v 6.752548 2.453582 3.957275 v 7.202680 2.453582 4.957275 v 9.952051 2.453582 4.957275 v 8.202680 2.453582 5.346972 v 10.407454 2.453582 3.957275 v 8.202680 -1.000001 3.957275 usemtl 50_168_82_255.007 s off f 94 95 96 f 94 97 98 f 99 94 98 f 100 94 101 f 94 102 95 f 94 96 97 f 99 101 94 f 100 102 94 usemtl 168_98_17_255.007 f 97 103 98 f 99 103 101 f 100 103 102 f 95 103 96 f 103 99 98 f 103 100 101 f 103 95 102 f 103 97 96 o basic_island_8_Cube.011 v 13.277486 2.458074 5.185903 v 11.277486 2.458076 3.185903 v 11.277486 2.458074 5.185903 v 13.277486 2.458076 3.185903 v 12.277486 0.458074 4.185902 usemtl 50_168_82_255.008 s off f 104 105 106 f 104 107 105 usemtl 168_98_17_255.008 f 105 108 106 f 106 108 104 f 104 108 107 f 107 108 105 o basic_island_9_Cube.012 v 13.277486 2.233376 8.432108 v 11.277486 2.233376 6.432107 v 11.277486 2.233376 8.432108 v 13.277486 2.233376 6.432107 v 12.277486 0.233376 7.432107 usemtl 50_168_82_255.009 s off f 109 110 111 f 109 112 110 usemtl 168_98_17_255.009 f 110 113 111 f 111 113 109 f 109 113 112 f 112 113 110 o boundcing_platfor.001_Icosphere.002 v 5.411516 2.595855 20.452759 v 5.317766 2.653796 20.840717 v 5.631635 2.893569 20.612682 v 6.333463 2.893567 20.840717 v 6.065385 2.893569 20.471746 v 5.945501 3.003779 20.840717 v 6.453350 2.653796 20.471745 v 6.149461 2.595855 20.212982 v 5.751517 2.653797 20.243708 v 5.411516 2.595855 21.228676 v 5.631635 2.893569 21.068752 v 5.751517 2.653796 21.437727 v 6.065385 2.893569 21.209688 v 6.453350 2.653796 21.209690 v 5.243669 2.265830 20.612682 v 5.511745 2.265829 21.437731 v 5.945501 2.265829 21.578667 v 6.379257 2.265829 21.437731 v 6.149461 2.595855 21.468452 v 6.647333 2.265830 21.068752 v 6.605542 2.595852 20.840717 v 6.379257 2.265830 20.243704 v 5.945501 2.265830 20.102768 v 5.511745 2.265830 20.243704 v 6.647333 2.265830 20.612682 v 5.243669 2.265830 21.068752 v 6.676844 3.113138 20.109255 v 5.200945 2.755565 19.717611 v 5.200945 3.113138 20.109255 v 4.834295 2.790349 21.585152 v 5.200945 3.113137 21.585152 v 6.676844 2.812685 22.005156 v 6.676844 3.113137 21.585152 v 6.978134 2.836218 20.109255 v 6.676844 2.755565 19.717611 v 4.834295 2.790349 20.109255 v 5.200945 2.812685 22.005156 v 6.978134 2.836217 21.585152 usemtl 125_12_156_255.001 s off f 114 115 116 f 117 118 119 f 117 120 118 f 120 121 118 f 118 116 119 f 118 122 116 f 115 123 124 f 124 125 126 f 126 127 117 f 128 115 114 f 129 125 123 f 129 130 125 f 131 127 132 f 133 134 127 f 135 136 121 f 137 128 114 f 130 131 132 f 133 138 134 usemtl 196_13_193_255.001 f 132 127 126 f 116 124 119 f 127 134 117 f 138 120 134 f 138 135 120 f 135 121 120 f 130 132 125 usemtl 171_0_111_255.001 f 123 125 124 f 121 122 118 f 134 120 117 f 116 115 124 f 124 126 119 f 136 122 121 f 136 137 122 usemtl 235__45_92_255.001 f 122 114 116 f 125 132 126 f 126 117 119 f 137 114 122 f 128 139 115 f 139 123 115 f 131 133 127 f 139 129 123 usemtl 45_188_235_150.001 f 140 141 142 f 142 143 144 f 144 145 146 f 146 147 140 f 146 142 144 f 140 148 141 f 142 149 143 f 144 150 145 f 146 151 147 f 146 140 142 o boundcing_platfor_Icosphere.001 v 7.075100 0.083195 0.667870 v 6.981351 0.141136 1.055829 v 7.295219 0.380909 0.827794 v 7.997047 0.380907 1.055829 v 7.728970 0.380909 0.686858 v 7.609086 0.491119 1.055829 v 8.116934 0.141136 0.686856 v 7.813046 0.083195 0.428093 v 7.415102 0.141137 0.458819 v 7.075100 0.083195 1.443787 v 7.295219 0.380909 1.283863 v 7.415102 0.141137 1.652838 v 7.728970 0.380909 1.424799 v 8.116934 0.141136 1.424801 v 6.907253 -0.246830 0.827793 v 7.175330 -0.246830 1.652842 v 7.609086 -0.246830 1.793777 v 8.042841 -0.246830 1.652842 v 7.813046 0.083195 1.683564 v 8.310918 -0.246830 1.283864 v 8.269126 0.083192 1.055829 v 8.042841 -0.246830 0.458816 v 7.609086 -0.246830 0.317880 v 7.175330 -0.246830 0.458816 v 8.310918 -0.246830 0.827793 v 6.907253 -0.246830 1.283864 v 8.340428 0.600478 0.324366 v 6.864530 0.242905 -0.067278 v 6.864530 0.600478 0.324366 v 6.497880 0.277689 1.800263 v 6.864530 0.600478 1.800263 v 8.340428 0.300025 2.220266 v 8.340428 0.600478 1.800263 v 8.641719 0.323558 0.324366 v 8.340428 0.242905 -0.067278 v 6.497880 0.277689 0.324366 v 6.864530 0.300025 2.220266 v 8.641719 0.323558 1.800263 usemtl 125_12_156_255 s off f 152 153 154 f 155 156 157 f 155 158 156 f 158 159 156 f 156 154 157 f 156 160 154 f 153 161 162 f 162 163 164 f 164 165 155 f 166 153 152 f 167 163 161 f 167 168 163 f 169 165 170 f 171 172 165 f 173 174 159 f 175 166 152 f 168 169 170 f 171 176 172 usemtl 196_13_193_255 f 170 165 164 f 154 162 157 f 165 172 155 f 176 158 172 f 176 173 158 f 173 159 158 f 168 170 163 usemtl 171_0_111_255 f 161 163 162 f 159 160 156 f 172 158 155 f 154 153 162 f 162 164 157 f 174 160 159 f 174 175 160 usemtl 235__45_92_255 f 160 152 154 f 163 170 164 f 164 155 157 f 175 152 160 f 166 177 153 f 177 161 153 f 169 171 165 f 177 167 161 usemtl 45_188_235_150 f 178 179 180 f 180 181 182 f 182 183 184 f 184 185 178 f 184 180 182 f 178 186 179 f 180 187 181 f 182 188 183 f 184 189 185 f 184 178 180 o Cube1_Cube.019 v -1.912732 -0.883629 20.583040 v -2.584237 -0.478198 20.307207 v -2.462513 -1.020058 20.554745 v -2.034455 -0.341769 20.335503 v -2.477145 -0.767494 19.621279 v -1.927364 -0.631065 19.649574 v -2.355422 -1.309354 19.868816 v -1.805640 -1.172925 19.897112 usemtl 67_93_102_255.001 s off f 190 191 192 f 193 194 191 f 195 196 194 f 197 192 196 f 194 192 191 f 193 197 195 f 190 193 191 f 193 195 194 f 195 197 196 f 197 190 192 f 194 196 192 f 193 190 197 o Cube2_Cube.020 v -2.049874 -0.636831 22.236879 v -2.277856 -0.761342 21.994404 v -2.287514 -0.604751 22.201548 v -2.040216 -0.793423 22.029736 v -2.340003 -1.014293 22.182726 v -2.102362 -1.046374 22.218058 v -2.349661 -0.857702 22.389870 v -2.112021 -0.889783 22.425201 usemtl 67_93_102_255.002 s off f 198 199 200 f 201 202 199 f 203 204 202 f 205 200 204 f 202 200 199 f 201 205 203 f 198 201 199 f 201 203 202 f 203 205 204 f 205 198 200 f 202 204 200 f 201 198 205 o Cube3_Cube.021 v -1.796831 0.680807 23.345087 v -2.026400 0.494142 23.018602 v -2.039937 0.713626 23.308943 v -1.783293 0.461323 23.054747 v -2.127472 0.082752 23.324881 v -1.884366 0.049933 23.361025 v -2.141010 0.302236 23.615221 v -1.897903 0.269418 23.651365 usemtl 67_93_102_255.003 s off f 206 207 208 f 209 210 207 f 211 212 210 f 213 208 212 f 210 208 207 f 209 213 211 f 206 209 207 f 209 211 210 f 211 213 212 f 213 206 208 f 210 212 208 f 209 206 213 o Cube4_Cube.022 v 1.128809 -0.016778 21.636568 v 1.255135 -0.827783 21.503567 v 1.473258 -0.398913 21.875317 v 0.910687 -0.445646 21.264818 v 1.788265 -0.662092 20.999605 v 1.443817 -0.279956 20.760857 v 2.006388 -0.233222 21.371355 v 1.661939 0.148913 21.132607 usemtl 67_93_102_255.004 s off f 214 215 216 f 217 218 215 f 219 220 218 f 221 216 220 f 218 216 215 f 217 221 219 f 214 217 215 f 217 219 218 f 219 221 220 f 221 214 216 f 218 220 216 f 217 214 221 o Cube_Cube.018 v -0.233217 -0.970550 19.259758 v -0.233217 -1.436984 18.793324 v -0.233217 -1.436984 19.259758 v -0.233217 -0.970550 18.793324 v 0.233217 -1.436984 18.793324 v 0.233217 -0.970550 18.793324 v 0.233217 -1.436984 19.259758 v 0.233217 -0.970550 19.259758 usemtl 67_93_102_255 s off f 222 223 224 f 225 226 223 f 227 228 226 f 229 224 228 f 226 224 223 f 225 229 227 f 222 225 223 f 225 227 226 f 227 229 228 f 229 222 224 f 226 228 224 f 225 222 229 o main_island_green_Cube.002 v 0.478195 5.516239 19.110088 v -2.320265 4.794250 18.388098 v -1.593648 5.516239 19.110088 v 1.128372 0.511851 20.368160 v 1.204812 4.794250 18.960644 v 2.177444 4.794250 19.360729 v -2.570908 5.516239 20.087347 v -3.292897 4.794248 22.885807 v -2.570908 5.516238 22.159189 v -2.204942 0.511730 20.368191 v -2.733620 4.794250 19.360729 v -1.593648 5.516238 23.382229 v -2.320265 4.794248 24.104221 v 1.204812 4.794248 23.858438 v 1.455455 5.516238 22.159189 v 0.478195 5.516238 23.136450 v -1.234998 0.511357 22.673241 v -0.182737 0.511409 22.673256 v 2.177444 4.794248 22.885807 v -2.204879 0.511488 21.703428 v 0.158549 0.511955 19.398289 v 1.125459 5.516239 20.659893 v 1.002253 5.516239 20.413401 v -1.541417 5.516239 19.996195 v -1.296975 5.516239 19.681238 v 0.996572 5.516239 21.351978 v 0.629567 5.516239 21.784176 v -1.235135 0.511900 19.398302 v -1.846063 5.516239 20.395535 v 0.441371 5.516239 19.669373 v -0.418282 5.516239 19.390593 v 1.128314 0.511609 21.703461 v -2.082278 5.516239 21.734789 v -1.836457 5.516239 21.343494 v -1.315831 5.516238 22.085428 v -0.430593 5.516238 22.362812 v 0.459959 5.516238 22.062654 v -1.804242 5.516239 20.784855 v -1.100598 5.516238 22.181377 usemtl 59_255_85_255 s off f 230 231 232 f 233 234 235 f 236 237 238 f 231 239 240 f 241 237 242 f 231 236 232 f 243 244 245 f 243 246 247 f 230 234 231 f 241 242 243 f 248 243 247 f 249 237 240 f 233 250 234 f 251 230 252 f 232 253 254 f 241 245 244 f 244 255 256 f 244 248 235 f 236 240 237 f 231 257 239 f 231 240 236 f 235 234 230 f 243 248 244 f 243 242 246 f 258 253 236 f 259 230 260 f 260 230 232 f 232 236 253 f 254 260 232 f 255 244 251 f 230 259 252 f 252 255 251 usemtl 8_169_0_255 f 241 243 245 f 248 247 261 f 244 235 251 f 235 230 251 f 237 246 242 f 238 262 236 f 241 238 237 f 235 248 261 f 257 231 234 f 263 262 264 f 265 241 244 f 266 244 256 f 267 236 263 f 264 241 268 f 238 241 262 f 263 236 262 f 265 268 241 f 266 265 244 f 267 258 236 f 264 262 241 o main_island_rock_Cube.003 v -2.204879 0.511488 21.703428 v -2.733620 4.794250 19.360729 v -2.204942 0.511730 20.368191 v 2.177444 4.794250 19.360729 v 1.128314 0.511609 21.703461 v 1.128372 0.511851 20.368160 v -1.235135 0.511900 19.398302 v 1.204812 4.794250 18.960644 v 0.158549 0.511955 19.398289 v -0.568462 -2.414698 21.148998 v -0.182737 0.511409 22.673256 v -1.234998 0.511357 22.673241 v -3.292897 4.794248 22.885807 usemtl 58_58_66_255.001 s off f 269 270 271 f 272 273 274 f 275 276 277 f 278 273 279 f 278 280 269 f 278 277 274 f 273 278 274 f 280 278 279 f 281 269 280 f 278 271 275 f 269 271 278 f 275 277 278 o volcano_Icosphere.001 v -1.160090 5.938056 21.408081 v -0.691610 6.017894 21.637991 v -0.724443 6.656904 21.091570 v 0.411927 5.938054 20.974215 v 0.139731 6.017894 20.465818 v -0.053358 6.656901 20.873526 v -0.309693 6.656904 20.520716 v -0.238683 5.938056 19.966005 v -0.516754 5.970784 19.961346 v -1.160090 5.938056 20.338966 v -0.697146 6.656904 20.655478 v -1.190292 6.017894 20.873526 v -0.350636 6.656904 21.171017 v -0.143294 5.938056 21.738464 v 0.275426 6.017894 21.381922 v 1.034621 5.516214 20.399490 v 0.477352 5.516215 19.632469 v -0.424327 5.516215 19.339497 v -0.470540 5.727053 19.650421 v -0.331503 5.710690 19.652750 v -1.326003 5.516215 19.632469 v -1.883272 5.516214 20.399490 v -1.883272 5.516214 21.347555 v -1.326003 5.516213 22.114574 v -0.424327 5.516213 22.407547 v 0.477352 5.516213 22.114574 v 1.034621 5.516214 21.347555 v -0.133616 6.580109 20.868793 v -0.335283 6.572890 20.599468 v -0.660594 6.577578 21.041048 v -0.352206 6.299428 20.277767 v -0.475414 5.965189 20.037846 v -0.533572 6.649166 20.565575 v -0.319696 5.954422 19.963676 v -0.657451 6.572890 20.704153 v -0.271012 5.948492 20.015545 v -0.433399 6.650363 20.539984 v -0.372260 6.570117 21.096758 v -0.373212 5.956841 20.026697 v -0.424327 6.562600 20.873526 v -0.454405 6.307775 20.288916 usemtl 58_58_66_255 s off f 282 283 284 f 285 286 287 f 287 286 288 f 286 289 288 f 290 291 292 f 293 282 284 f 284 283 294 f 283 295 294 f 294 296 287 f 296 285 287 f 297 286 285 f 297 298 286 f 299 300 301 f 302 291 290 f 303 293 291 f 303 304 293 f 305 306 283 f 306 295 283 f 307 296 295 f 307 308 296 f 298 301 289 f 306 307 295 f 309 288 310 f 311 292 284 f 312 288 289 f 313 292 314 f 300 290 315 f 298 299 301 f 309 287 288 f 311 316 292 f 289 317 312 f 312 318 288 f 313 290 292 usemtl 96_97_107_255 f 295 296 294 f 291 293 292 f 292 293 284 f 298 289 286 f 302 300 299 f 304 282 293 f 305 283 282 f 308 285 296 f 302 303 291 f 304 305 282 f 308 297 285 f 311 294 319 f 309 294 287 f 301 300 315 f 302 290 300 f 311 284 294 f 309 319 294 usemtl 207_59_0_255 f 317 320 312 f 309 310 321 f 322 314 318 f 311 319 321 f 315 290 320 f 318 292 288 f 312 320 322 f 322 313 314 f 290 313 320 f 320 317 315 f 317 289 315 f 318 314 292 usemtl 255_87_20_255 f 310 316 321 f 316 311 321 f 319 309 321 f 310 292 316 f 301 315 289 f 312 322 318 f 320 313 322 f 310 288 292]\nAdd Mesh; Name: [2pt.mCR] Data: [# Blender v2.92.0 OBJ File: '' # www.blender.org mtllib pt.mCR.mtl o Plane v 13.900488 2.736766 14.761752 v 11.900488 2.736766 12.761752 v 11.900488 2.736766 14.761752 v 13.900488 2.736766 12.761752 usemtl 153_90_31_255 s off f 1 2 3 f 1 4 2]\nAdd Mesh; Name: [2pt.mCR] Data: [# Blender v2.92.0 OBJ File: '' # www.blender.org mtllib butterfly.mtl o Cube_Cube.001 v -0.104972 1.000000 1.000000 v -1.000000 1.000000 0.104972 v -1.000000 0.104972 1.000000 v -0.104972 1.000000 -1.000000 v -1.000000 0.104972 -1.000000 v -0.355749 1.240324 -0.295900 v 0.104972 1.000000 1.000000 v 1.000000 0.104972 1.000000 v 0.409440 1.240324 -0.215576 v 1.000000 1.000000 -0.104972 v 1.000000 0.104972 -1.000000 v 0.067007 1.240324 -0.638332 v 0.104972 1.000000 -1.000000 v 1.000000 1.000000 0.104972 v -1.000000 1.000000 -0.104972 v 0.067007 1.505249 -0.767016 v 0.042363 1.748185 -0.621776 v 0.067294 1.770142 -0.580928 v 0.328649 1.712217 -0.387019 v -0.276831 1.712950 -0.462034 v 0.008827 1.770142 -0.588538 v 0.067007 1.505249 -0.767016 v 0.042363 1.748185 -0.621776 v 0.067294 1.770142 -0.580928 v 0.328649 1.712217 -0.387019 v 0.734055 1.929394 -1.246668 v 0.633793 1.996240 -1.226387 v 0.729028 2.149822 -1.281964 v 0.834095 2.136363 -1.267349 v -0.482580 1.960352 -1.421229 v -0.476592 2.108335 -1.378299 v -0.598338 2.073101 -1.330798 v -0.514847 2.130292 -1.323240 v -0.307601 -3.933002 0.307601 v -1.000000 -0.492066 1.000000 v -1.000000 -0.492066 -1.000000 v -0.307601 -3.933002 -0.307601 v 1.000000 -0.492066 1.000000 v 0.307601 -3.933002 0.307601 v 1.000000 -0.492066 -1.000000 v 0.307601 -3.933002 -0.307601 v -0.307601 -3.933002 0.000000 v -1.000000 -0.492066 0.000000 v 0.307601 -3.933002 0.000000 v 1.000000 -0.492066 0.000000 v -0.492066 -3.620480 0.000000 v -1.000000 -0.492066 0.000000 v 0.492066 -3.620480 0.000000 v 1.000000 -0.492066 0.000000 v 2.739481 -4.498511 0.537938 v 5.058918 0.735109 0.537938 v -0.492066 -3.620480 0.000000 v -1.000000 -0.492066 0.000000 v -2.852928 -4.542950 0.537938 v -5.486399 0.735109 0.537938 v 3.029459 -0.418769 0.000000 v 1.891920 -3.847762 0.000000 v -3.243199 -0.443357 0.000000 v -1.891920 -3.847762 0.000000 v -0.492066 -3.620480 0.000000 v -0.492066 -3.620480 0.492066 v 0.492066 -3.620480 -0.492066 v -0.492066 -3.620480 -0.492066 v 0.492066 -3.620480 0.000000 v 0.492066 -3.620480 0.492066 v 0.000000 -5.207204 0.000000 usemtl 3_232_252_255 s off f 28 26 27 f 31 32 33 f 20 33 32 f 56 50 51 f 58 54 55 f 49 57 56 f 53 59 58 f 34 60 42 f 37 62 41 f 41 64 44 f 39 61 34 f 37 60 63 f 39 64 65 f 28 29 26 f 31 30 32 f 49 48 57 f 53 52 59 f 34 61 60 f 37 63 62 f 41 62 64 f 39 65 61 f 37 42 60 f 39 44 64 usemtl 1_94_102_255 f 56 57 50 f 58 59 54 usemtl 0_0_0_255 f 15 1 14 f 11 40 5 f 3 35 8 f 8 38 45 f 1 2 3 f 4 5 15 f 7 8 14 f 10 11 13 f 5 36 43 f 14 10 13 f 13 4 15 f 15 2 1 f 1 7 14 f 9 13 12 f 6 13 15 f 6 14 9 f 12 20 16 f 6 19 20 f 18 17 21 f 18 25 24 f 20 30 16 f 20 18 21 f 12 19 9 f 25 26 29 f 16 23 22 f 19 22 25 f 17 24 23 f 24 27 23 f 25 28 24 f 22 27 26 f 17 30 31 f 17 33 21 f 61 43 60 f 63 40 62 f 62 45 64 f 65 35 61 f 37 41 66 f 39 34 66 f 65 45 38 f 63 43 36 f 43 46 47 f 45 48 49 f 47 52 53 f 35 38 8 f 13 11 5 f 42 37 66 f 41 44 66 f 34 42 66 f 44 39 66 f 5 4 13 f 40 36 5 f 8 7 1 f 1 3 8 f 45 40 11 f 11 10 45 f 10 14 45 f 14 8 45 f 43 35 3 f 3 2 43 f 2 15 43 f 15 5 43 f 9 14 13 f 6 12 13 f 6 15 14 f 12 6 20 f 6 9 19 f 18 19 25 f 20 32 30 f 20 19 18 f 12 16 19 f 25 22 26 f 16 17 23 f 19 16 22 f 17 18 24 f 24 28 27 f 25 29 28 f 22 23 27 f 20 21 33 f 17 16 30 f 17 31 33 f 61 35 43 f 63 36 40 f 62 40 45 f 65 38 35 f 65 64 45 f 63 60 43 f 43 60 46 f 45 64 48 f 47 46 52]\nAdd Mesh; Name: [rx7] Data: [# Blender v2.92.0 OBJ File: '' # www.blender.org mtllib untitled.mtl o Low_Poly_Rx7_Mesh v -1.815433 0.335945 -0.699887 v -1.799599 0.373312 -0.699886 v -1.761980 0.388538 -0.699887 v -1.724613 0.372703 -0.699887 v -1.709387 0.335084 -0.699887 v -1.725221 0.297717 -0.699887 v -1.762840 0.282491 -0.699887 v -1.800207 0.298326 -0.699887 v -1.800206 0.298326 0.699896 v -1.815432 0.335945 0.699896 v -1.799598 0.373313 0.699896 v -1.761979 0.388538 0.699896 v -1.724612 0.372704 0.699896 v -1.709386 0.335085 0.699896 v -1.725220 0.297718 0.699896 v -1.762839 0.282492 0.699896 v 1.567662 0.271007 -0.699890 v 1.583496 0.308374 -0.699890 v 1.568270 0.345993 -0.699890 v 1.530903 0.361827 -0.699890 v 1.493284 0.346601 -0.699890 v 1.477450 0.309234 -0.699890 v 1.492676 0.271615 -0.699890 v 1.530043 0.255781 -0.699890 v 1.567664 0.271008 0.699892 v 1.530044 0.255782 0.699893 v 1.492678 0.271616 0.699893 v 1.477451 0.309235 0.699893 v 1.493286 0.346602 0.699892 v 1.530905 0.361828 0.699892 v 1.568272 0.345994 0.699892 v 1.583498 0.308375 0.699892 v 1.530045 0.255781 0.221512 v 1.567664 0.271007 0.221512 v -1.886034 0.313097 -0.800761 v -1.885683 0.356394 -0.782826 v -1.885537 0.374328 -0.739528 v -1.885683 0.356394 -0.696229 v -1.886034 0.313097 -0.678295 v -1.886385 0.269800 -0.696229 v -1.886531 0.251866 -0.739528 v -1.886385 0.269800 -0.782826 v -1.639167 0.311094 -0.800761 v -1.638816 0.354391 -0.782826 v -1.638670 0.372325 -0.739528 v -1.638815 0.354391 -0.696229 v -1.639166 0.311094 -0.678295 v -1.639518 0.267797 -0.696229 v -1.639663 0.249863 -0.739528 v -1.639518 0.267797 -0.782826 v -1.639516 0.267798 0.782835 v -1.639165 0.311095 0.800770 v -1.638814 0.354392 0.782835 v -1.638668 0.372326 0.739537 v -1.638814 0.354392 0.696238 v -1.639165 0.311095 0.678304 v -1.639516 0.267798 0.696239 v -1.639662 0.249864 0.739537 v -1.886032 0.313098 0.800771 v -1.885681 0.356394 0.782836 v -1.885535 0.374329 0.739537 v -1.885681 0.356394 0.696239 v -1.886032 0.313097 0.678304 v -1.886383 0.269800 0.696239 v -1.886529 0.251866 0.739537 v -1.886383 0.269801 0.782836 v 1.406498 0.243089 -0.782829 v 1.406850 0.286386 -0.800764 v 1.407201 0.329683 -0.782829 v 1.407346 0.347617 -0.739531 v 1.407201 0.329683 -0.696233 v 1.406850 0.286386 -0.678298 v 1.406498 0.243089 -0.696233 v 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329 256 622 f 622 621 329 f 256 331 623 f 623 622 256 f 331 330 624 f 624 623 331 f 330 328 625 f 625 624 330 f 328 626 625 f 327 326 619 f 619 626 327 f 1014 1017 1016 f 1016 1015 1014 f 1023 1022 1016 f 1016 1017 1023 f 1029 1028 1027 f 1027 1026 1029 f 1031 1030 1029 f 1029 1026 1031 f 1032 1035 1034 f 1034 1033 1032 f 1037 1036 1030 f 1030 1031 1037 f 1042 1041 1035 f 1035 1032 1042 f 1048 1047 1046 f 1046 1045 1048 f 1041 1043 1034 f 1034 1035 1041 f 1022 1034 1043 f 1043 1040 1022 f 1022 1040 1025 f 1050 1049 1016 f 1025 1050 1016 f 1022 1025 1016 f 1049 1051 1015 f 1015 1016 1049 f 1050 1025 1019 f 1019 1052 1050 f 1028 1029 1050 f 1050 1052 1028 f 1027 1028 1047 f 1047 1048 1027 f 1046 1047 1028 f 1028 1052 1046 f 1014 1055 1054 f 1054 1017 1014 f 1053 1026 1027 f 1027 1056 1053 f 1045 1056 1027 f 1027 1048 1045 f 1020 1046 1052 f 1052 1019 1020 f 1034 1022 1023 f 1023 1033 1034 f 1049 1050 1029 f 1029 1030 1049 f 1030 1036 1051 f 1051 1049 1030 f 1026 1053 1054 f 1054 1031 1026 f 1031 1054 1055 f 1055 1037 1031 f 1037 1055 1051 f 1051 1036 1037 f 1014 1015 1051 f 1051 1055 1014 f 1039 188 598 f 598 1038 1039 f 1040 1058 188 f 188 1039 1040 f 1044 1057 599 f 599 1043 1044 f 704 799 1075 f 676 785 797 f 797 798 676 f 785 786 839 f 839 797 785 f 2598 772 1076 f 1076 840 2598 f 772 801 1077 f 1077 1076 772 f 801 704 1075 f 1075 1077 801 f 847 822 878 f 878 190 847 f 828 763 796 f 796 760 767 f 767 795 796 f 795 767 764 f 764 694 795 f 694 764 765 f 765 819 694 f 819 765 766 f 766 818 819 f 818 766 761 f 761 823 818 f 823 762 878 f 878 762 763 f 763 828 878 f 1169 1171 1170 f 1170 1168 1169 f 1166 1174 1176 f 1158 1166 1176 f 1160 1158 1176 f 1168 1162 1163 f 1163 1169 1168 f 1171 1165 1164 f 1164 1170 1171 f 1173 1163 1162 f 1162 1174 1173 f 1162 1168 1170 f 1170 1164 1176 f 1162 1170 1176 f 1174 1162 1176 f 1160 1176 1179 f 1179 1178 1160 f 1175 1172 1181 f 1181 1180 1175 f 1172 1161 1177 f 1177 1181 1172 f 1197 1196 1199 f 1199 1198 1197 f 1208 1203 1200 f 1208 1200 1192 f 1193 1208 1192 f 1196 1197 1210 f 1210 1209 1196 f 1198 1199 1212 f 1212 1211 1198 f 1202 1203 1209 f 1209 1210 1202 f 1208 1212 1199 f 1199 1196 1209 f 1208 1199 1209 f 1203 1208 1209 f 1193 1220 1222 f 1222 1208 1193 f 1219 1223 1225 f 1225 1224 1219 f 1224 1225 1221 f 1221 1194 1224 f 1230 1234 1238 f 1238 1241 1230 f 1255 1262 1263 f 1263 1250 1255 f 840 839 786 f 786 2598 840 f 350 394 395 f 395 2600 350 f 704 676 798 f 798 799 704 f 268 616 361 f 763 760 796 f 823 761 762 f 325 620 619 f 328 327 626 s 1 f 203 206 205 f 205 204 203 f 207 210 209 f 209 208 207 f 214 213 212 f 212 211 214 f 218 217 216 f 216 215 218 f 226 225 224 f 224 223 226 f 230 229 228 f 228 227 230 f 236 235 213 f 213 214 236 f 238 237 218 f 218 215 238 f 239 241 240 f 245 244 243 f 243 242 245 f 247 246 225 f 225 226 247 f 251 250 249 f 249 248 251 f 249 226 223 f 223 229 249 f 245 242 240 f 240 241 245 f 242 260 259 f 259 240 242 f 242 243 264 f 264 260 242 f 239 240 259 f 259 265 239 f 215 216 267 f 267 266 215 f 241 239 269 f 269 268 241 f 227 207 279 f 279 278 227 f 248 230 281 f 281 280 248 f 207 208 282 f 282 279 207 f 265 285 284 f 284 283 265 f 239 265 283 f 283 269 239 f 203 204 235 f 235 236 203 f 291 290 289 f 289 288 291 f 295 294 293 f 293 292 295 f 298 297 296 f 296 292 298 f 295 301 300 f 300 299 295 f 305 304 303 f 303 302 305 f 299 306 294 f 294 295 299 f 292 296 301 f 301 295 292 f 305 302 308 f 308 307 305 f 312 311 310 f 310 309 312 f 285 315 314 f 314 313 285 f 251 318 317 f 317 316 251 f 320 319 246 f 246 247 320 f 316 321 250 f 250 251 316 f 248 280 318 f 318 251 248 f 313 322 284 f 284 285 313 f 260 264 311 f 311 312 260 f 265 259 315 f 315 285 265 f 323 296 324 f 324 193 323 f 268 269 196 f 196 197 268 f 177 337 336 f 336 175 177 f 257 338 256 f 196 269 283 f 340 298 342 f 342 341 340 f 343 346 345 f 345 344 343 f 345 348 347 f 347 344 345 f 241 349 245 f 349 350 244 f 244 245 349 f 217 352 351 f 351 304 217 f 210 228 354 f 354 353 210 f 355 343 344 f 344 356 355 f 357 358 329 f 329 325 357 f 315 259 260 f 260 312 315 f 250 321 320 f 320 247 250 f 249 250 247 f 247 226 249 f 314 315 312 f 312 309 314 f 268 197 364 f 364 363 268 f 365 367 366 f 206 203 369 f 369 368 206 f 368 353 354 f 354 206 368 f 344 347 370 f 370 356 344 f 370 347 178 f 178 809 370 f 342 346 343 f 343 341 342 f 293 294 291 f 291 288 293 f 294 306 372 f 372 291 294 f 304 351 373 f 373 303 304 f 192 193 324 f 324 377 192 f 386 357 325 f 325 326 386 f 183 830 388 f 388 387 183 f 225 832 184 f 184 224 225 f 389 391 834 f 834 390 389 f 244 185 836 f 836 243 244 f 837 832 225 f 225 246 837 f 243 836 838 f 838 264 243 f 388 830 391 f 391 389 388 f 841 842 310 f 310 311 841 f 843 837 246 f 246 319 843 f 838 841 311 f 311 264 838 f 337 363 364 f 364 336 337 f 350 398 185 f 185 244 350 f 203 236 401 f 401 369 203 f 403 367 402 f 402 401 403 f 298 292 293 f 293 342 298 f 346 288 289 f 289 345 346 f 293 288 346 f 346 342 293 f 178 347 348 f 348 854 178 f 348 345 289 f 290 291 372 f 372 406 290 f 301 296 323 f 263 283 284 f 227 228 210 f 210 207 227 f 248 249 229 f 229 230 248 f 230 227 278 f 278 281 230 f 367 365 402 f 337 177 2599 f 2599 2600 337 f 399 382 271 f 271 392 399 f 382 380 270 f 270 271 382 f 379 275 270 f 270 380 379 f 255 256 329 f 329 358 255 f 378 274 275 f 275 379 378 f 378 424 286 f 286 274 378 f 175 336 420 f 425 377 324 f 324 297 425 f 298 340 425 f 425 297 298 f 297 324 296 f 340 254 287 f 287 425 340 f 425 287 286 f 425 286 377 f 377 286 424 f 377 424 338 f 192 377 338 f 338 257 192 f 343 355 253 f 253 341 343 f 253 254 340 f 340 341 253 f 238 335 282 f 282 208 238 f 223 228 229 f 387 388 204 f 204 205 387 f 235 389 390 f 390 213 235 f 204 388 389 f 389 235 204 f 208 209 237 f 237 238 208 f 215 266 335 f 335 238 215 f 401 236 214 f 214 403 401 f 217 304 305 f 305 216 217 f 216 305 307 f 307 267 216 f 218 454 352 f 352 217 218 f 458 457 366 f 366 367 458 f 460 459 390 f 390 834 460 f 461 458 367 f 367 403 461 f 459 212 213 f 213 390 459 f 211 461 403 f 403 214 211 f 366 457 351 f 351 352 366 f 454 365 366 f 366 352 454 f 351 457 462 f 462 373 351 f 372 373 462 f 462 406 372 f 299 300 308 f 308 302 299 f 302 303 306 f 306 299 302 f 309 310 319 f 319 320 309 f 313 314 321 f 321 316 313 f 316 317 322 f 322 313 316 f 320 321 314 f 314 309 320 f 372 306 303 f 303 373 372 f 310 842 843 f 843 319 310 f 498 469 470 f 470 472 498 f 196 283 263 f 256 338 331 f 327 328 381 f 424 331 338 f 639 642 641 f 641 640 639 f 643 646 645 f 645 644 643 f 648 647 650 f 650 649 648 f 652 651 654 f 654 653 652 f 660 659 662 f 662 661 660 f 664 663 666 f 666 665 664 f 671 648 649 f 649 672 671 f 673 651 652 f 652 674 673 f 675 677 676 f 679 678 681 f 681 680 679 f 682 660 661 f 661 683 682 f 685 684 687 f 687 686 685 f 687 665 659 f 659 660 687 f 679 676 677 f 677 678 679 f 678 677 696 f 696 695 678 f 678 695 700 f 700 681 678 f 675 701 696 f 696 677 675 f 651 702 703 f 703 654 651 f 676 704 705 f 705 675 676 f 663 714 715 f 715 643 663 f 684 716 717 f 717 664 684 f 643 715 718 f 718 646 643 f 701 719 721 f 721 720 701 f 675 705 719 f 719 701 675 f 639 671 672 f 672 642 639 f 724 723 726 f 726 725 724 f 728 727 730 f 730 729 728 f 731 727 733 f 733 732 731 f 728 734 736 f 736 735 728 f 738 737 740 f 740 739 738 f 734 728 729 f 729 741 734 f 727 728 735 f 735 733 727 f 738 743 742 f 742 737 738 f 745 744 747 f 747 746 745 f 720 748 750 f 750 749 720 f 685 751 753 f 753 752 685 f 754 682 683 f 683 755 754 f 751 685 686 f 686 756 751 f 684 685 752 f 752 716 684 f 748 720 721 f 721 757 748 f 695 745 746 f 746 700 695 f 701 720 749 f 749 696 701 f 758 629 759 f 759 733 758 f 704 633 634 f 634 705 704 f 177 175 773 f 773 772 177 f 693 694 774 f 634 719 705 f 776 778 777 f 777 731 776 f 779 782 781 f 781 780 779 f 781 782 784 f 784 783 781 f 676 679 785 f 785 679 680 f 680 786 785 f 653 739 788 f 788 787 653 f 644 790 789 f 789 666 644 f 791 792 782 f 782 779 791 f 793 796 795 f 795 794 793 f 749 745 695 f 695 696 749 f 686 682 754 f 754 756 686 f 687 660 682 f 682 686 687 f 750 744 745 f 745 749 750 f 704 801 802 f 802 633 704 f 803 805 804 f 640 806 807 f 807 639 640 f 806 640 789 f 789 790 806 f 782 792 808 f 808 784 782 f 808 809 178 f 178 784 808 f 777 778 779 f 779 780 777 f 730 723 724 f 724 729 730 f 729 724 811 f 811 741 729 f 739 740 812 f 812 788 739 f 630 815 759 f 759 629 630 f 827 828 796 f 796 793 827 f 183 829 831 f 831 830 183 f 661 662 184 f 184 832 661 f 833 835 834 f 834 391 833 f 680 681 836 f 836 185 680 f 837 683 661 f 661 832 837 f 681 700 838 f 838 836 681 f 831 833 391 f 391 830 831 f 841 746 747 f 747 842 841 f 843 755 683 f 683 837 843 f 838 700 746 f 746 841 838 f 772 773 802 f 802 801 772 f 786 680 185 f 185 398 786 f 639 807 849 f 849 671 639 f 850 849 851 f 851 804 850 f 731 777 730 f 730 727 731 f 780 781 726 f 726 723 780 f 730 777 780 f 780 723 730 f 178 854 783 f 783 784 178 f 783 726 781 f 725 855 811 f 811 724 725 f 735 758 733 f 698 721 719 f 663 643 644 f 644 666 663 f 684 664 665 f 665 687 684 f 664 717 714 f 714 663 664 f 804 851 803 f 177 772 2598 f 2598 2599 177 f 399 392 709 f 709 821 399 f 821 709 706 f 706 820 821 f 817 820 706 f 706 713 817 f 691 794 795 f 795 694 691 f 816 817 713 f 713 710 816 f 816 710 722 f 722 876 816 f 175 871 773 f 877 732 759 f 759 815 877 f 731 732 877 f 877 776 731 f 732 733 759 f 776 877 861 f 861 689 776 f 877 722 861 f 877 815 722 f 815 876 722 f 815 774 876 f 630 693 774 f 774 815 630 f 779 778 690 f 690 791 779 f 690 778 776 f 776 689 690 f 673 646 718 f 718 771 673 f 659 665 666 f 829 641 642 f 642 831 829 f 672 649 835 f 835 833 672 f 642 672 833 f 833 831 642 f 646 673 674 f 674 645 646 f 651 673 771 f 771 702 651 f 849 850 648 f 648 671 849 f 653 654 738 f 738 739 653 f 654 703 743 f 743 738 654 f 652 653 787 f 787 910 652 f 913 804 805 f 805 914 913 f 460 834 835 f 835 915 460 f 916 850 804 f 804 913 916 f 915 835 649 f 649 650 915 f 647 648 850 f 850 916 647 f 805 787 788 f 788 914 805 f 910 787 805 f 805 803 910 f 788 812 917 f 917 914 788 f 811 855 917 f 917 812 811 f 734 737 742 f 742 736 734 f 737 734 741 f 741 740 737 f 744 754 755 f 755 747 744 f 748 751 756 f 756 750 748 f 751 748 757 f 757 753 751 f 754 744 750 f 750 756 754 f 811 812 740 f 740 741 811 f 747 755 843 f 843 842 747 f 954 928 925 f 925 926 954 f 634 698 719 f 694 819 774 f 878 822 823 f 876 774 819 f 1227 1229 1236 f 1227 1236 1233 f 1233 1235 1231 f 1227 1233 1231 f 1234 1230 1231 f 1231 1235 1234 f 1238 1239 1240 f 1240 1241 1238 f 1254 1251 1252 f 1249 1254 1252 f 1249 1252 1256 f 1249 1256 1248 f 1250 1251 1254 f 1254 1255 1250 f 1263 1262 1265 f 1265 1264 1263 f 2598 786 398 f 398 2599 2598 f 398 350 2600 f 2600 2599 398 usemtl 108_108_108_255 s off f 1228 1226 1243 f 1243 1242 1228 f 1226 1230 1244 f 1244 1243 1226 f 1230 1237 1245 f 1245 1244 1230 f 1237 1228 1242 f 1242 1245 1237 f 1247 1258 1259 f 1259 1246 1247 f 1246 1259 1260 f 1260 1255 1246 f 1255 1260 1261 f 1261 1257 1255 f 1257 1261 1258 f 1258 1247 1257 s 1 f 1556 1557 1558 f 1558 1559 1560 f 1560 1561 1562 f 1558 1560 1562 f 1556 1558 1562 f 1555 1556 1562 f 1562 1561 1563 f 1563 1564 1562 f 1561 1560 1565 f 1565 1563 1561 f 1560 1559 1566 f 1566 1565 1560 f 1559 1558 1567 f 1567 1566 1559 f 1558 1557 1568 f 1568 1567 1558 f 1557 1556 1569 f 1569 1568 1557 f 1556 1555 1570 f 1570 1569 1556 f 1555 1562 1564 f 1564 1570 1555 f 1895 1894 1893 f 1893 1892 1891 f 1891 1890 1889 f 1893 1891 1889 f 1895 1893 1889 f 1888 1895 1889 f 1889 1890 1897 f 1897 1896 1889 f 1890 1891 1898 f 1898 1897 1890 f 1891 1892 1899 f 1899 1898 1891 f 1892 1893 1900 f 1900 1899 1892 f 1893 1894 1901 f 1901 1900 1893 f 1894 1895 1902 f 1902 1901 1894 f 1895 1888 1903 f 1903 1902 1895 f 1888 1889 1896 f 1896 1903 1888 f 2221 2222 2223 f 2223 2224 2225 f 2221 2223 2225 f 2225 2226 2227 f 2221 2225 2227 f 2228 2221 2227 f 2221 2229 2230 f 2230 2222 2221 f 2222 2230 2231 f 2231 2223 2222 f 2223 2231 2232 f 2232 2224 2223 f 2224 2232 2233 f 2233 2225 2224 f 2225 2233 2234 f 2234 2226 2225 f 2226 2234 2235 f 2235 2227 2226 f 2227 2235 2236 f 2236 2228 2227 f 2228 2236 2229 f 2229 2221 2228 f 2561 2560 2559 f 2559 2558 2557 f 2561 2559 2557 f 2557 2556 2555 f 2561 2557 2555 f 2554 2561 2555 f 2561 2563 2562 f 2562 2560 2561 f 2560 2562 2564 f 2564 2559 2560 f 2559 2564 2565 f 2565 2558 2559 f 2558 2565 2566 f 2566 2557 2558 f 2557 2566 2567 f 2567 2556 2557 f 2556 2567 2568 f 2568 2555 2556 f 2555 2568 2569 f 2569 2554 2555 f 2554 2569 2563 f 2563 2561 2554 usemtl 224_132_132_255 s off f 1572 1573 1574 f 1574 1575 1576 f 1572 1574 1576 f 1571 1572 1576 f 1578 1577 1579 f 1579 1580 1581 f 1578 1579 1581 f 1582 1578 1581 f 1584 1585 1586 f 1586 1587 1588 f 1584 1586 1588 f 1583 1584 1588 f 1593 1592 1591 f 1591 1590 1589 f 1593 1591 1589 f 1594 1593 1589 f 1589 1596 1597 f 1594 1589 1597 f 1594 1597 1578 f 1582 1594 1578 f 1576 1598 1595 f 1584 1583 1571 f 1595 1584 1571 f 1576 1595 1571 f 1909 1908 1907 f 1907 1906 1905 f 1909 1907 1905 f 1904 1909 1905 f 1910 1911 1912 f 1912 1913 1914 f 1910 1912 1914 f 1915 1910 1914 f 1921 1920 1919 f 1919 1918 1917 f 1921 1919 1917 f 1916 1921 1917 f 1926 1925 1924 f 1924 1922 1923 f 1926 1924 1923 f 1927 1926 1923 f 1923 1928 1930 f 1927 1923 1930 f 1927 1930 1910 f 1915 1927 1910 f 1905 1931 1929 f 1921 1916 1904 f 1929 1921 1904 f 1905 1929 1904 f 2237 2238 2239 f 2239 2240 2241 f 2237 2239 2241 f 2242 2237 2241 f 2247 2246 2245 f 2245 2244 2243 f 2247 2245 2243 f 2248 2247 2243 f 2250 2251 2252 f 2252 2253 2254 f 2250 2252 2254 f 2249 2250 2254 f 2256 2255 2257 f 2257 2258 2259 f 2256 2257 2259 f 2260 2256 2259 f 2262 2264 2256 f 2262 2256 2260 f 2243 2262 2260 f 2248 2243 2260 f 2242 2249 2254 f 2242 2254 2263 f 2237 2242 2263 f 2237 2263 2261 f 2575 2574 2573 f 2573 2572 2571 f 2575 2573 2571 f 2570 2575 2571 f 2580 2579 2578 f 2578 2576 2577 f 2580 2578 2577 f 2581 2580 2577 f 2587 2586 2585 f 2585 2584 2583 f 2587 2585 2583 f 2582 2587 2583 f 2588 2589 2590 f 2590 2591 2592 f 2588 2590 2592 f 2593 2588 2592 f 2596 2595 2588 f 2596 2588 2593 f 2577 2596 2593 f 2581 2577 2593 f 2570 2582 2583 f 2570 2583 2594 f 2575 2570 2594 f 2575 2594 2597 f 2601 2602 2610 f 2610 2609 2601 f 2602 2603 2611 f 2611 2610 2602 f 2603 2604 2612 f 2612 2611 2603 f 2604 2605 2613 f 2613 2612 2604 f 2605 2606 2614 f 2614 2613 2605 f 2606 2607 2615 f 2615 2614 2606 f 2607 2608 2616 f 2616 2615 2607 f 2608 2601 2609 f 2609 2616 2608 f 2617 2618 2626 f 2626 2625 2617 f 2618 2619 2627 f 2627 2626 2618 f 2619 2620 2628 f 2628 2627 2619 f 2620 2621 2629 f 2629 2628 2620 f 2621 2622 2630 f 2630 2629 2621 f 2622 2623 2631 f 2631 2630 2622 f 2623 2624 2632 f 2632 2631 2623 f 2624 2617 2625 f 2625 2632 2624 f 2641 2634 2635 f 2635 2642 2641 f 2642 2635 2636 f 2636 2643 2642 f 2643 2636 2637 f 2637 2644 2643 f 2644 2637 2638 f 2638 2645 2644 f 2645 2638 2639 f 2639 2646 2645 f 2646 2639 2640 f 2640 2647 2646 f 2647 2640 2633 f 2633 2648 2647 f 2648 2633 2634 f 2634 2641 2648 f 2657 2650 2651 f 2651 2658 2657 f 2658 2651 2652 f 2652 2659 2658 f 2659 2652 2653 f 2653 2660 2659 f 2660 2653 2654 f 2654 2661 2660 f 2661 2654 2655 f 2655 2662 2661 f 2662 2655 2656 f 2656 2663 2662 f 2663 2656 2649 f 2649 2664 2663 f 2664 2649 2650 f 2650 2657 2664 s 1 f 623 624 621 f 621 622 623 f 624 625 620 f 620 621 624 f 600 603 602 f 602 601 600 f 604 607 606 f 606 605 604 f 600 604 605 f 605 603 600 f 603 605 606 f 606 602 603 f 601 607 604 f 604 600 601 f 765 764 767 f 767 766 765 f 766 767 760 f 760 761 766 f 1059 1062 1061 f 1061 1060 1059 f 1063 1066 1065 f 1065 1064 1063 f 1059 1060 1066 f 1066 1063 1059 f 1060 1061 1065 f 1065 1066 1060 f 1062 1059 1063 f 1063 1064 1062 f 2609 2610 2611 f 2611 2612 2613 f 2613 2614 2615 f 2611 2613 2615 f 2609 2611 2615 f 2616 2609 2615 f 2625 2626 2627 f 2627 2628 2629 f 2629 2630 2631 f 2627 2629 2631 f 2625 2627 2631 f 2632 2625 2631 f 2640 2639 2638 f 2638 2637 2636 f 2640 2638 2636 f 2636 2635 2634 f 2640 2636 2634 f 2633 2640 2634 f 2656 2655 2654 f 2654 2653 2652 f 2656 2654 2652 f 2652 2651 2650 f 2656 2652 2650 f 2649 2656 2650 usemtl 254_182_0_255 f 608 611 610 f 610 609 608 f 612 615 614 f 614 613 612 f 608 612 613 f 613 611 608 f 611 613 614 f 614 610 611 f 609 615 612 f 612 608 609 f 1067 1070 1069 f 1069 1068 1067 f 1071 1074 1073 f 1073 1072 1071 f 1067 1068 1074 f 1074 1071 1067 f 1068 1069 1073 f 1073 1074 1068 f 1070 1067 1071 f 1071 1072 1070 usemtl 155_164_184_255 s off f 1184 1185 1190 f 1190 1191 1184 f 1182 1183 1184 f 1184 1191 1182 f 1205 1204 1207 f 1207 1206 1205 f 1213 1204 1205 f 1205 1214 1213 s 1 f 431 430 429 f 429 428 431 f 431 436 430 f 447 446 445 f 447 445 444 f 447 444 443 f 442 447 443 f 446 448 445 f 450 449 452 f 452 451 450 f 553 463 464 f 464 554 553 f 884 883 886 f 886 885 884 f 887 889 888 f 890 885 889 f 889 887 890 f 889 886 891 f 884 885 890 f 890 892 884 f 893 896 895 f 895 894 893 f 897 893 894 f 894 441 897 f 901 900 899 f 902 901 899 f 903 902 899 f 898 903 899 f 898 895 896 f 896 903 898 f 900 901 904 f 908 907 906 f 906 905 908 f 889 1078 888 f 889 885 886 f 1012 1013 918 f 918 919 1012 f 889 891 1078 f 432 888 1078 f 435 429 430 f 897 441 440 f 442 443 438 usemtl 178_184_199_255 s off f 1186 1189 1190 f 1190 1185 1186 f 1215 1206 1207 f 1207 1218 1215 s 1 f 432 1078 433 f 437 897 440 f 450 464 463 f 449 450 463 f 1078 1011 433 f 908 919 918 f 905 919 908 f 1078 891 1011 f 434 432 433 f 437 440 439 usemtl 200_208_224_255 s off f 1187 1188 1189 f 1189 1186 1187 f 1216 1215 1218 f 1218 1217 1216 s 1 f 434 433 430 f 433 435 430 f 437 439 438 f 439 442 438 f 1011 435 433 f 436 434 430 usemtl 90_99_96_255 s off f 33 34 25 f 25 26 33 f 35 36 44 f 44 43 35 f 36 37 45 f 45 44 36 f 37 38 46 f 46 45 37 f 38 39 47 f 47 46 38 f 39 40 48 f 48 47 39 f 40 41 49 f 49 48 40 f 41 42 50 f 50 49 41 f 42 35 43 f 43 50 42 f 42 41 40 f 40 39 38 f 38 37 36 f 40 38 36 f 42 40 36 f 35 42 36 f 59 52 53 f 53 60 59 f 60 53 54 f 54 61 60 f 61 54 55 f 55 62 61 f 62 55 56 f 56 63 62 f 63 56 57 f 57 64 63 f 64 57 58 f 58 65 64 f 65 58 51 f 51 66 65 f 66 51 52 f 52 59 66 f 60 61 62 f 62 63 64 f 60 62 64 f 64 65 66 f 60 64 66 f 59 60 66 f 75 68 69 f 69 76 75 f 76 69 70 f 70 77 76 f 77 70 71 f 71 78 77 f 78 71 72 f 72 79 78 f 79 72 73 f 73 80 79 f 80 73 74 f 74 81 80 f 81 74 67 f 67 82 81 f 82 67 68 f 68 75 82 f 76 77 78 f 78 79 80 f 76 78 80 f 80 81 82 f 76 80 82 f 75 76 82 f 91 92 89 f 89 90 91 f 92 93 88 f 88 89 92 f 93 94 87 f 87 88 93 f 94 95 86 f 86 87 94 f 95 96 85 f 85 86 95 f 96 97 84 f 84 85 96 f 97 98 83 f 83 84 97 f 98 91 90 f 90 83 98 f 98 97 96 f 96 95 94 f 94 93 92 f 96 94 92 f 98 96 92 f 91 98 92 f 453 234 1080 f 1080 1079 453 f 234 538 1081 f 1081 1080 234 f 539 540 1083 f 1083 1082 539 f 540 541 1084 f 1084 1083 540 f 541 498 1085 f 1085 1084 541 f 498 474 1086 f 1086 1085 498 f 474 475 1087 f 1087 1086 474 f 475 477 1088 f 1088 1087 475 f 477 453 1079 f 1079 1088 477 f 668 909 1090 f 1090 1089 668 f 909 932 1091 f 1091 1090 909 f 932 931 1092 f 1092 1091 932 f 931 929 1093 f 1093 1092 931 f 929 954 1094 f 1094 1093 929 f 954 999 1095 f 1095 1094 954 f 999 998 1096 f 1096 1095 999 f 998 997 1097 f 1097 1096 998 f 996 668 1089 f 1079 1080 1099 f 1099 1098 1079 f 1080 1081 1100 f 1100 1099 1080 f 1102 1101 1087 f 1082 1083 1103 f 1103 1102 1082 f 1083 1084 1104 f 1104 1103 1083 f 1084 1085 1105 f 1105 1104 1084 f 1085 1086 1106 f 1106 1105 1085 f 1086 1087 1101 f 1101 1106 1086 f 1089 1090 1107 f 1107 1108 1089 f 1092 1093 1111 f 1111 1110 1092 f 1093 1094 1112 f 1112 1111 1093 f 1095 1096 1114 f 1114 1113 1095 f 1096 1097 1109 f 1109 1114 1096 f 955 181 1116 f 1116 1115 955 f 181 982 1117 f 1117 1116 181 f 982 957 1118 f 1118 1117 982 f 957 956 1119 f 1119 1118 957 f 956 981 1120 f 1120 1119 956 f 981 523 1121 f 1121 1120 981 f 523 180 1122 f 1122 1121 523 f 180 955 1115 f 1115 1122 180 f 181 955 1124 f 1124 1123 181 f 955 180 1125 f 1125 1124 955 f 180 523 1126 f 1126 1125 180 f 523 524 1127 f 1127 1126 523 f 524 500 1128 f 1128 1127 524 f 500 499 1129 f 1129 1128 500 f 499 525 1130 f 1130 1129 499 f 525 181 1123 f 1123 1130 525 f 176 521 1132 f 1132 1131 176 f 978 176 1133 f 1133 1134 978 f 524 523 1135 f 176 980 1137 f 1137 1136 176 f 980 984 1138 f 1138 1137 980 f 984 186 1139 f 1139 1138 984 f 186 527 1140 f 1140 1139 186 f 527 415 1141 f 1141 1140 527 f 415 544 1142 f 1142 1141 415 f 544 543 1143 f 1143 1142 544 f 543 542 1144 f 1144 1143 543 f 542 545 1145 f 1145 1144 542 f 545 521 1146 f 521 176 1136 f 1136 1146 521 f 980 176 1148 f 1148 1147 980 f 176 978 1149 f 1149 1148 176 f 978 1003 1150 f 1150 1149 978 f 1003 1000 1151 f 1151 1150 1003 f 1000 1001 1152 f 1152 1151 1000 f 1001 1002 1153 f 1153 1152 1001 f 1002 864 1154 f 1154 1153 1002 f 864 985 1155 f 1155 1154 864 f 985 186 1156 f 1156 1155 985 f 186 984 1157 f 1157 1156 186 f 984 980 1147 f 1147 1157 984 f 1406 1407 1482 f 1482 1481 1406 f 1407 1408 1483 f 1483 1482 1407 f 1408 1409 1484 f 1484 1483 1408 f 1409 1410 1485 f 1485 1484 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2152 f 2151 2152 2143 f 2143 2144 2151 f 2150 2151 2144 f 2144 2145 2150 f 2149 2150 2145 f 2145 2146 2149 f 2148 2149 2146 f 2146 2127 2148 f 2213 2214 2215 f 2215 2216 2217 f 2213 2215 2217 f 2217 2218 2219 f 2213 2217 2219 f 2220 2213 2219 f 2197 2205 2206 f 2206 2198 2197 f 2198 2206 2207 f 2207 2199 2198 f 2199 2207 2208 f 2208 2200 2199 f 2200 2208 2209 f 2209 2201 2200 f 2201 2209 2210 f 2210 2202 2201 f 2202 2210 2211 f 2211 2203 2202 f 2203 2211 2212 f 2212 2204 2203 f 2204 2212 2205 f 2205 2197 2204 f 2211 2210 2209 f 2209 2208 2207 f 2211 2209 2207 f 2207 2206 2205 f 2211 2207 2205 f 2212 2211 2205 f 2276 2316 2315 f 2315 2275 2276 f 2277 2317 2316 f 2316 2276 2277 f 2278 2318 2317 f 2317 2277 2278 f 2279 2319 2318 f 2318 2278 2279 f 2280 2320 2319 f 2319 2279 2280 f 2281 2321 2320 f 2320 2280 2281 f 2282 2322 2321 f 2321 2281 2282 f 2283 2323 2322 f 2322 2282 2283 f 2284 2324 2323 f 2323 2283 2284 f 2265 2305 2324 f 2324 2284 2265 f 2286 2358 2325 f 2325 2285 2286 f 2287 2326 2358 f 2358 2286 2287 f 2288 2327 2326 f 2326 2287 2288 f 2289 2328 2327 f 2327 2288 2289 f 2290 2329 2328 f 2328 2289 2290 f 2291 2364 2329 f 2329 2290 2291 f 2292 2330 2364 f 2364 2291 2292 f 2293 2367 2330 f 2330 2292 2293 f 2294 2369 2367 f 2367 2293 2294 f 2295 2371 2369 f 2369 2294 2295 f 2286 2285 2305 f 2305 2306 2286 f 2287 2286 2306 f 2306 2307 2287 f 2288 2287 2307 f 2307 2308 2288 f 2289 2288 2308 f 2308 2309 2289 f 2290 2289 2309 f 2309 2310 2290 f 2291 2290 2310 f 2310 2311 2291 f 2292 2291 2311 f 2311 2312 2292 f 2293 2292 2312 f 2312 2313 2293 f 2294 2293 2313 f 2313 2314 2294 f 2295 2294 2314 f 2314 2315 2295 f 2346 2347 2416 f 2416 2415 2346 f 2347 2348 2417 f 2417 2416 2347 f 2348 2349 2418 f 2418 2417 2348 f 2349 2350 2419 f 2419 2418 2349 f 2350 2351 2420 f 2420 2419 2350 f 2351 2352 2421 f 2421 2420 2351 f 2352 2353 2422 f 2422 2421 2352 f 2353 2354 2423 f 2423 2422 2353 f 2355 2424 2423 f 2423 2354 2355 f 2355 2337 2405 f 2405 2424 2355 f 2357 2356 2325 f 2325 2358 2357 f 2359 2357 2358 f 2358 2326 2359 f 2360 2359 2326 f 2326 2327 2360 f 2361 2360 2327 f 2327 2328 2361 f 2362 2361 2328 f 2328 2329 2362 f 2363 2362 2329 f 2329 2364 2363 f 2365 2363 2364 f 2364 2330 2365 f 2366 2365 2330 f 2330 2367 2366 f 2368 2366 2367 f 2367 2369 2368 f 2370 2368 2369 f 2369 2371 2370 f 2357 2336 2337 f 2337 2356 2357 f 2359 2338 2336 f 2336 2357 2359 f 2360 2339 2338 f 2338 2359 2360 f 2361 2340 2339 f 2339 2360 2361 f 2362 2341 2340 f 2340 2361 2362 f 2363 2342 2341 f 2341 2362 2363 f 2365 2343 2342 f 2342 2363 2365 f 2366 2344 2343 f 2343 2365 2366 f 2368 2345 2344 f 2344 2366 2368 f 2370 2346 2345 f 2345 2368 2370 f 2480 2481 2460 f 2460 2461 2480 f 2499 2480 2461 f 2461 2462 2499 f 2498 2499 2462 f 2462 2463 2498 f 2497 2498 2463 f 2463 2464 2497 f 2496 2497 2464 f 2464 2465 2496 f 2495 2496 2465 f 2465 2466 2495 f 2494 2495 2466 f 2466 2467 2494 f 2493 2494 2467 f 2467 2468 2493 f 2492 2493 2468 f 2468 2469 2492 f 2491 2492 2469 f 2469 2470 2491 f 2490 2491 2470 f 2470 2471 2490 f 2489 2490 2471 f 2471 2472 2489 f 2488 2489 2472 f 2472 2473 2488 f 2487 2488 2473 f 2473 2474 2487 f 2486 2487 2474 f 2474 2475 2486 f 2485 2486 2475 f 2475 2476 2485 f 2484 2485 2476 f 2476 2477 2484 f 2483 2484 2477 f 2477 2478 2483 f 2482 2483 2478 f 2478 2479 2482 f 2481 2482 2479 f 2479 2460 2481 f 2537 2536 2535 f 2535 2534 2533 f 2533 2532 2531 f 2535 2533 2531 f 2537 2535 2531 f 2530 2537 2531 f 2538 2541 2540 f 2540 2539 2538 f 2541 2543 2542 f 2542 2540 2541 f 2543 2545 2544 f 2544 2542 2543 f 2545 2547 2546 f 2546 2544 2545 f 2547 2549 2548 f 2548 2546 2547 f 2549 2551 2550 f 2550 2548 2549 f 2551 2553 2552 f 2552 2550 2551 f 2553 2538 2539 f 2539 2552 2553 f 2539 2540 2542 f 2542 2544 2546 f 2546 2548 2550 f 2542 2546 2550 f 2539 2542 2550 f 2552 2539 2550 usemtl 69_69_64_255 f 143 144 145 f 145 146 147 f 147 148 149 f 145 147 149 f 143 145 149 f 150 143 149 f 174 173 172 f 172 171 170 f 174 172 170 f 170 169 168 f 174 170 168 f 167 174 168 f 270 273 272 f 272 271 270 f 274 277 276 f 276 275 274 f 286 277 274 f 393 392 271 f 271 272 393 f 376 375 272 f 272 273 376 f 375 374 393 f 393 272 375 f 273 270 275 f 275 276 273 f 371 376 273 f 273 276 371 f 510 509 508 f 508 507 506 f 510 508 506 f 506 505 504 f 506 504 503 f 510 506 503 f 510 503 502 f 501 510 502 f 520 519 518 f 518 517 516 f 520 518 516 f 516 515 514 f 516 514 513 f 520 516 513 f 520 513 512 f 511 520 512 f 417 527 186 f 186 874 417 f 385 532 533 f 533 191 385 f 191 533 534 f 534 194 191 f 194 534 535 f 535 405 194 f 455 536 537 f 537 231 455 f 231 537 538 f 538 234 231 f 542 543 195 f 195 261 542 f 543 544 198 f 198 195 543 f 544 415 198 f 527 417 415 f 520 511 545 f 541 540 546 f 501 548 524 f 510 501 547 f 534 500 524 f 534 524 548 f 535 534 548 f 500 534 533 f 533 499 500 f 499 533 532 f 532 525 499 f 263 518 519 f 519 262 263 f 407 513 514 f 514 318 407 f 318 514 515 f 515 317 318 f 322 516 517 f 517 284 322 f 284 517 518 f 518 263 284 f 301 504 505 f 505 300 301 f 308 506 507 f 507 307 308 f 307 507 508 f 508 334 307 f 334 508 509 f 509 456 334 f 404 502 503 f 503 323 404 f 323 503 504 f 504 301 323 f 317 515 516 f 516 322 317 f 300 505 506 f 506 308 300 f 512 541 549 f 550 509 510 f 502 535 551 f 520 552 519 f 405 535 502 f 502 404 405 f 536 455 456 f 456 509 536 f 498 541 512 f 512 469 498 f 542 261 262 f 262 519 542 f 548 551 535 f 502 551 501 f 551 548 501 f 547 550 510 f 509 550 536 f 550 547 536 f 512 549 511 f 511 549 546 f 549 541 546 f 519 552 542 f 542 552 545 f 552 520 545 f 371 276 277 f 706 709 708 f 708 707 706 f 710 713 712 f 712 711 710 f 722 710 711 f 393 708 709 f 709 392 393 f 814 707 708 f 708 813 814 f 813 708 393 f 393 374 813 f 707 712 713 f 713 706 707 f 810 712 707 f 707 814 810 f 965 964 963 f 966 965 963 f 963 962 961 f 961 960 959 f 963 961 959 f 966 963 959 f 967 966 959 f 958 967 959 f 975 974 973 f 973 972 971 f 971 970 969 f 973 971 969 f 968 977 969 f 866 874 186 f 186 985 866 f 826 627 991 f 991 990 826 f 627 628 992 f 992 991 627 f 628 852 993 f 993 992 628 f 911 667 995 f 995 994 911 f 667 668 996 f 996 995 667 f 1000 697 631 f 631 1001 1000 f 1001 631 632 f 632 1002 1001 f 1002 632 864 f 985 864 866 f 969 1003 968 f 981 1006 958 f 959 1005 958 f 981 956 992 f 1006 981 992 f 993 1006 992 f 956 957 991 f 991 992 956 f 957 982 990 f 990 991 957 f 926 856 976 f 976 977 926 f 856 752 975 f 975 976 856 f 752 753 974 f 974 975 752 f 757 721 972 f 972 973 757 f 721 698 971 f 971 972 721 f 735 736 964 f 964 965 735 f 742 743 962 f 962 963 742 f 743 770 961 f 961 962 743 f 853 758 966 f 966 967 853 f 758 735 965 f 965 966 758 f 753 757 973 f 973 974 753 f 736 742 963 f 963 964 736 f 977 1007 999 f 1008 959 960 f 967 1009 993 f 969 970 1010 f 852 853 967 f 967 993 852 f 994 960 912 f 912 911 994 f 954 926 977 f 977 999 954 f 1000 970 699 f 699 697 1000 f 1006 993 1009 f 967 958 1009 f 1009 958 1006 f 1005 959 1008 f 960 994 1008 f 1008 994 1005 f 977 968 1007 f 968 1004 1007 f 1007 1004 999 f 970 1000 1010 f 1000 1003 1010 f 1010 1003 969 f 810 711 712 f 1267 1307 1306 f 1306 1266 1267 f 1268 1308 1307 f 1307 1267 1268 f 1269 1309 1308 f 1308 1268 1269 f 1270 1310 1309 f 1309 1269 1270 f 1271 1311 1310 f 1310 1270 1271 f 1272 1312 1311 f 1311 1271 1272 f 1273 1313 1312 f 1312 1272 1273 f 1274 1314 1313 f 1313 1273 1274 f 1275 1315 1314 f 1314 1274 1275 f 1276 1316 1315 f 1315 1275 1276 f 1297 1374 1372 f 1372 1296 1297 f 1298 1332 1374 f 1374 1297 1298 f 1299 1333 1332 f 1332 1298 1299 f 1300 1378 1333 f 1333 1299 1300 f 1301 1334 1378 f 1378 1300 1301 f 1302 1335 1334 f 1334 1301 1302 f 1303 1382 1335 f 1335 1302 1303 f 1304 1336 1382 f 1382 1303 1304 f 1305 1385 1336 f 1336 1304 1305 f 1286 1326 1385 f 1385 1305 1286 f 1297 1296 1316 f 1316 1317 1297 f 1298 1297 1317 f 1317 1318 1298 f 1299 1298 1318 f 1318 1319 1299 f 1300 1299 1319 f 1319 1320 1300 f 1301 1300 1320 f 1320 1321 1301 f 1302 1301 1321 f 1321 1322 1302 f 1303 1302 1322 f 1322 1323 1303 f 1304 1303 1323 f 1323 1324 1304 f 1305 1304 1324 f 1324 1325 1305 f 1286 1305 1325 f 1325 1306 1286 f 1338 1337 1407 f 1407 1406 1338 f 1337 1339 1408 f 1408 1407 1337 f 1339 1340 1409 f 1409 1408 1339 f 1340 1341 1410 f 1410 1409 1340 f 1341 1342 1411 f 1411 1410 1341 f 1342 1343 1412 f 1412 1411 1342 f 1343 1344 1413 f 1413 1412 1343 f 1344 1345 1414 f 1414 1413 1344 f 1345 1346 1415 f 1415 1414 1345 f 1346 1347 1416 f 1416 1415 1346 f 1373 1371 1372 f 1372 1374 1373 f 1375 1373 1374 f 1374 1332 1375 f 1376 1375 1332 f 1332 1333 1376 f 1377 1376 1333 f 1333 1378 1377 f 1379 1377 1378 f 1378 1334 1379 f 1380 1379 1334 f 1334 1335 1380 f 1381 1380 1335 f 1335 1382 1381 f 1383 1381 1382 f 1382 1336 1383 f 1384 1383 1336 f 1336 1385 1384 f 1357 1384 1385 f 1385 1326 1357 f 1373 1348 1347 f 1347 1371 1373 f 1375 1349 1348 f 1348 1373 1375 f 1376 1350 1349 f 1349 1375 1376 f 1377 1351 1350 f 1350 1376 1377 f 1379 1352 1351 f 1351 1377 1379 f 1380 1353 1352 f 1352 1379 1380 f 1381 1354 1353 f 1353 1380 1381 f 1383 1355 1354 f 1354 1381 1383 f 1384 1356 1355 f 1355 1383 1384 f 1357 1338 1356 f 1356 1384 1357 f 1600 1640 1639 f 1639 1599 1600 f 1601 1641 1640 f 1640 1600 1601 f 1602 1642 1641 f 1641 1601 1602 f 1603 1643 1642 f 1642 1602 1603 f 1604 1644 1643 f 1643 1603 1604 f 1605 1645 1644 f 1644 1604 1605 f 1606 1646 1645 f 1645 1605 1606 f 1607 1647 1646 f 1646 1606 1607 f 1608 1648 1647 f 1647 1607 1608 f 1609 1649 1648 f 1648 1608 1609 f 1630 1707 1705 f 1705 1629 1630 f 1631 1665 1707 f 1707 1630 1631 f 1632 1666 1665 f 1665 1631 1632 f 1633 1711 1666 f 1666 1632 1633 f 1634 1667 1711 f 1711 1633 1634 f 1635 1668 1667 f 1667 1634 1635 f 1636 1715 1668 f 1668 1635 1636 f 1637 1669 1715 f 1715 1636 1637 f 1638 1718 1669 f 1669 1637 1638 f 1619 1659 1718 f 1718 1638 1619 f 1630 1629 1649 f 1649 1650 1630 f 1631 1630 1650 f 1650 1651 1631 f 1632 1631 1651 f 1651 1652 1632 f 1633 1632 1652 f 1652 1653 1633 f 1634 1633 1653 f 1653 1654 1634 f 1635 1634 1654 f 1654 1655 1635 f 1636 1635 1655 f 1655 1656 1636 f 1637 1636 1656 f 1656 1657 1637 f 1638 1637 1657 f 1657 1658 1638 f 1619 1638 1658 f 1658 1639 1619 f 1671 1670 1740 f 1740 1739 1671 f 1670 1672 1741 f 1741 1740 1670 f 1672 1673 1742 f 1742 1741 1672 f 1673 1674 1743 f 1743 1742 1673 f 1674 1675 1744 f 1744 1743 1674 f 1675 1676 1745 f 1745 1744 1675 f 1676 1677 1746 f 1746 1745 1676 f 1677 1678 1747 f 1747 1746 1677 f 1678 1679 1748 f 1748 1747 1678 f 1679 1680 1749 f 1749 1748 1679 f 1706 1704 1705 f 1705 1707 1706 f 1708 1706 1707 f 1707 1665 1708 f 1709 1708 1665 f 1665 1666 1709 f 1710 1709 1666 f 1666 1711 1710 f 1712 1710 1711 f 1711 1667 1712 f 1713 1712 1667 f 1667 1668 1713 f 1714 1713 1668 f 1668 1715 1714 f 1716 1714 1715 f 1715 1669 1716 f 1717 1716 1669 f 1669 1718 1717 f 1690 1717 1718 f 1718 1659 1690 f 1706 1681 1680 f 1680 1704 1706 f 1708 1682 1681 f 1681 1706 1708 f 1709 1683 1682 f 1682 1708 1709 f 1710 1684 1683 f 1683 1709 1710 f 1712 1685 1684 f 1684 1710 1712 f 1713 1686 1685 f 1685 1712 1713 f 1714 1687 1686 f 1686 1713 1714 f 1716 1688 1687 f 1687 1714 1716 f 1717 1689 1688 f 1688 1716 1717 f 1690 1671 1689 f 1689 1717 1690 f 1933 1973 1972 f 1972 1932 1933 f 1934 1974 1973 f 1973 1933 1934 f 1935 1975 1974 f 1974 1934 1935 f 1936 1976 1975 f 1975 1935 1936 f 1937 1977 1976 f 1976 1936 1937 f 1938 1978 1977 f 1977 1937 1938 f 1939 1979 1978 f 1978 1938 1939 f 1940 1980 1979 f 1979 1939 1940 f 1941 1981 1980 f 1980 1940 1941 f 1942 1982 1981 f 1981 1941 1942 f 1963 2040 2038 f 2038 1962 1963 f 1964 1998 2040 f 2040 1963 1964 f 1965 1999 1998 f 1998 1964 1965 f 1966 2044 1999 f 1999 1965 1966 f 1967 2000 2044 f 2044 1966 1967 f 1968 2001 2000 f 2000 1967 1968 f 1969 2048 2001 f 2001 1968 1969 f 1970 2002 2048 f 2048 1969 1970 f 1971 2051 2002 f 2002 1970 1971 f 1952 1992 2051 f 2051 1971 1952 f 1963 1962 1982 f 1982 1983 1963 f 1964 1963 1983 f 1983 1984 1964 f 1965 1964 1984 f 1984 1985 1965 f 1966 1965 1985 f 1985 1986 1966 f 1967 1966 1986 f 1986 1987 1967 f 1968 1967 1987 f 1987 1988 1968 f 1969 1968 1988 f 1988 1989 1969 f 1970 1969 1989 f 1989 1990 1970 f 1971 1970 1990 f 1990 1991 1971 f 1952 1971 1991 f 1991 1972 1952 f 2004 2003 2073 f 2073 2072 2004 f 2003 2005 2074 f 2074 2073 2003 f 2005 2006 2075 f 2075 2074 2005 f 2006 2007 2076 f 2076 2075 2006 f 2007 2008 2077 f 2077 2076 2007 f 2008 2009 2078 f 2078 2077 2008 f 2009 2010 2079 f 2079 2078 2009 f 2010 2011 2080 f 2080 2079 2010 f 2011 2012 2081 f 2081 2080 2011 f 2012 2013 2082 f 2082 2081 2012 f 2039 2037 2038 f 2038 2040 2039 f 2041 2039 2040 f 2040 1998 2041 f 2042 2041 1998 f 1998 1999 2042 f 2043 2042 1999 f 1999 2044 2043 f 2045 2043 2044 f 2044 2000 2045 f 2046 2045 2000 f 2000 2001 2046 f 2047 2046 2001 f 2001 2048 2047 f 2049 2047 2048 f 2048 2002 2049 f 2050 2049 2002 f 2002 2051 2050 f 2023 2050 2051 f 2051 1992 2023 f 2039 2014 2013 f 2013 2037 2039 f 2041 2015 2014 f 2014 2039 2041 f 2042 2016 2015 f 2015 2041 2042 f 2043 2017 2016 f 2016 2042 2043 f 2045 2018 2017 f 2017 2043 2045 f 2046 2019 2018 f 2018 2045 2046 f 2047 2020 2019 f 2019 2046 2047 f 2049 2021 2020 f 2020 2047 2049 f 2050 2022 2021 f 2021 2049 2050 f 2023 2004 2022 f 2022 2050 2023 f 2266 2306 2305 f 2305 2265 2266 f 2267 2307 2306 f 2306 2266 2267 f 2268 2308 2307 f 2307 2267 2268 f 2269 2309 2308 f 2308 2268 2269 f 2270 2310 2309 f 2309 2269 2270 f 2271 2311 2310 f 2310 2270 2271 f 2272 2312 2311 f 2311 2271 2272 f 2273 2313 2312 f 2312 2272 2273 f 2274 2314 2313 f 2313 2273 2274 f 2275 2315 2314 f 2314 2274 2275 f 2296 2373 2371 f 2371 2295 2296 f 2297 2331 2373 f 2373 2296 2297 f 2298 2332 2331 f 2331 2297 2298 f 2299 2377 2332 f 2332 2298 2299 f 2300 2333 2377 f 2377 2299 2300 f 2301 2334 2333 f 2333 2300 2301 f 2302 2381 2334 f 2334 2301 2302 f 2303 2335 2381 f 2381 2302 2303 f 2304 2384 2335 f 2335 2303 2304 f 2285 2325 2384 f 2384 2304 2285 f 2296 2295 2315 f 2315 2316 2296 f 2297 2296 2316 f 2316 2317 2297 f 2298 2297 2317 f 2317 2318 2298 f 2299 2298 2318 f 2318 2319 2299 f 2300 2299 2319 f 2319 2320 2300 f 2301 2300 2320 f 2320 2321 2301 f 2302 2301 2321 f 2321 2322 2302 f 2303 2302 2322 f 2322 2323 2303 f 2304 2303 2323 f 2323 2324 2304 f 2285 2304 2324 f 2324 2305 2285 f 2337 2336 2406 f 2406 2405 2337 f 2336 2338 2407 f 2407 2406 2336 f 2338 2339 2408 f 2408 2407 2338 f 2339 2340 2409 f 2409 2408 2339 f 2340 2341 2410 f 2410 2409 2340 f 2341 2342 2411 f 2411 2410 2341 f 2342 2343 2412 f 2412 2411 2342 f 2343 2344 2413 f 2413 2412 2343 f 2344 2345 2414 f 2414 2413 2344 f 2345 2346 2415 f 2415 2414 2345 f 2372 2370 2371 f 2371 2373 2372 f 2374 2372 2373 f 2373 2331 2374 f 2375 2374 2331 f 2331 2332 2375 f 2376 2375 2332 f 2332 2377 2376 f 2378 2376 2377 f 2377 2333 2378 f 2379 2378 2333 f 2333 2334 2379 f 2380 2379 2334 f 2334 2381 2380 f 2382 2380 2381 f 2381 2335 2382 f 2383 2382 2335 f 2335 2384 2383 f 2356 2383 2384 f 2384 2325 2356 f 2372 2347 2346 f 2346 2370 2372 f 2374 2348 2347 f 2347 2372 2374 f 2375 2349 2348 f 2348 2374 2375 f 2376 2350 2349 f 2349 2375 2376 f 2378 2351 2350 f 2350 2376 2378 f 2379 2352 2351 f 2351 2378 2379 f 2380 2353 2352 f 2352 2379 2380 f 2382 2354 2353 f 2353 2380 2382 f 2383 2355 2354 f 2354 2382 2383 f 2356 2337 2355 f 2355 2383 2356 usemtl 176_176_182_255 s off f 581 566 556 f 556 563 581 f 582 584 576 f 576 573 582 f 556 566 595 f 595 594 556 f 566 559 597 f 597 595 566 f 560 586 597 f 597 559 560 f 586 560 561 f 561 589 586 f 563 576 584 f 584 581 563 f 1038 1023 1017 f 1017 1024 1038 f 1042 1032 1033 f 1033 1044 1042 f 1017 1054 1053 f 1053 1024 1017 f 1024 1053 1056 f 1056 1018 1024 f 1021 1018 1056 f 1056 1045 1021 f 1045 1046 1020 f 1020 1021 1045 f 1023 1038 1044 f 1044 1033 1023 f 1237 1230 1241 f 1241 1240 1237 f 1257 1265 1262 f 1262 1255 1257 f 1426 1387 1501 f 1501 1502 1426 f 1428 1504 1503 f 1503 1388 1428 f 1431 1391 1505 f 1505 1506 1431 f 1432 1508 1507 f 1507 1392 1432 f 1435 1395 1509 f 1509 1510 1435 f 1436 1512 1511 f 1511 1396 1436 f 1439 1399 1513 f 1513 1514 1439 f 1440 1516 1515 f 1515 1400 1440 f 1443 1403 1517 f 1517 1518 1443 f 1444 1520 1519 f 1519 1404 1444 f 1454 1446 1457 f 1457 1456 1454 f 1446 1448 1458 f 1458 1457 1446 f 1448 1451 1459 f 1459 1458 1448 f 1451 1453 1460 f 1460 1459 1451 f 1453 1454 1456 f 1456 1460 1453 f 1454 1455 1502 f 1502 1501 1454 f 1504 1447 1446 f 1446 1503 1504 f 1446 1447 1506 f 1506 1505 1446 f 1508 1449 1448 f 1448 1507 1508 f 1448 1449 1510 f 1510 1509 1448 f 1512 1450 1451 f 1451 1511 1512 f 1451 1450 1514 f 1514 1513 1451 f 1516 1452 1453 f 1453 1515 1516 f 1453 1452 1518 f 1518 1517 1453 f 1520 1455 1454 f 1454 1519 1520 f 1521 1522 1527 f 1527 1526 1521 f 1522 1523 1528 f 1528 1527 1522 f 1523 1524 1529 f 1529 1528 1523 f 1524 1525 1530 f 1530 1529 1524 f 1525 1521 1526 f 1526 1530 1525 f 1759 1720 1834 f 1834 1835 1759 f 1761 1837 1836 f 1836 1721 1761 f 1764 1724 1838 f 1838 1839 1764 f 1765 1841 1840 f 1840 1725 1765 f 1768 1728 1842 f 1842 1843 1768 f 1769 1845 1844 f 1844 1729 1769 f 1772 1732 1846 f 1846 1847 1772 f 1773 1849 1848 f 1848 1733 1773 f 1776 1736 1850 f 1850 1851 1776 f 1777 1853 1852 f 1852 1737 1777 f 1787 1779 1790 f 1790 1789 1787 f 1779 1781 1791 f 1791 1790 1779 f 1781 1784 1792 f 1792 1791 1781 f 1784 1786 1793 f 1793 1792 1784 f 1786 1787 1789 f 1789 1793 1786 f 1787 1788 1835 f 1835 1834 1787 f 1837 1780 1779 f 1779 1836 1837 f 1779 1780 1839 f 1839 1838 1779 f 1841 1782 1781 f 1781 1840 1841 f 1781 1782 1843 f 1843 1842 1781 f 1845 1783 1784 f 1784 1844 1845 f 1784 1783 1847 f 1847 1846 1784 f 1849 1785 1786 f 1786 1848 1849 f 1786 1785 1851 f 1851 1850 1786 f 1853 1788 1787 f 1787 1852 1853 f 1854 1855 1860 f 1860 1859 1854 f 1855 1856 1861 f 1861 1860 1855 f 1856 1857 1862 f 1862 1861 1856 f 1857 1858 1863 f 1863 1862 1857 f 1858 1854 1859 f 1859 1863 1858 f 2092 2053 2167 f 2167 2168 2092 f 2094 2170 2169 f 2169 2054 2094 f 2097 2057 2171 f 2171 2172 2097 f 2098 2174 2173 f 2173 2058 2098 f 2101 2061 2175 f 2175 2176 2101 f 2102 2178 2177 f 2177 2062 2102 f 2105 2065 2179 f 2179 2180 2105 f 2106 2182 2181 f 2181 2066 2106 f 2109 2069 2183 f 2183 2184 2109 f 2110 2186 2185 f 2185 2070 2110 f 2120 2112 2123 f 2123 2122 2120 f 2112 2114 2124 f 2124 2123 2112 f 2114 2117 2125 f 2125 2124 2114 f 2117 2119 2126 f 2126 2125 2117 f 2119 2120 2122 f 2122 2126 2119 f 2120 2121 2168 f 2168 2167 2120 f 2170 2113 2112 f 2112 2169 2170 f 2112 2113 2172 f 2172 2171 2112 f 2174 2115 2114 f 2114 2173 2174 f 2114 2115 2176 f 2176 2175 2114 f 2178 2116 2117 f 2117 2177 2178 f 2117 2116 2180 f 2180 2179 2117 f 2182 2118 2119 f 2119 2181 2182 f 2119 2118 2184 f 2184 2183 2119 f 2186 2121 2120 f 2120 2185 2186 f 2187 2188 2193 f 2193 2192 2187 f 2188 2189 2194 f 2194 2193 2188 f 2189 2190 2195 f 2195 2194 2189 f 2190 2191 2196 f 2196 2195 2190 f 2191 2187 2192 f 2192 2196 2191 f 2425 2386 2500 f 2500 2501 2425 f 2427 2503 2502 f 2502 2387 2427 f 2430 2390 2504 f 2504 2505 2430 f 2431 2507 2506 f 2506 2391 2431 f 2434 2394 2508 f 2508 2509 2434 f 2435 2511 2510 f 2510 2395 2435 f 2438 2398 2512 f 2512 2513 2438 f 2439 2515 2514 f 2514 2399 2439 f 2442 2402 2516 f 2516 2517 2442 f 2443 2519 2518 f 2518 2403 2443 f 2453 2445 2456 f 2456 2455 2453 f 2445 2447 2457 f 2457 2456 2445 f 2447 2450 2458 f 2458 2457 2447 f 2450 2452 2459 f 2459 2458 2450 f 2452 2453 2455 f 2455 2459 2452 f 2453 2454 2501 f 2501 2500 2453 f 2503 2446 2445 f 2445 2502 2503 f 2445 2446 2505 f 2505 2504 2445 f 2507 2448 2447 f 2447 2506 2507 f 2447 2448 2509 f 2509 2508 2447 f 2511 2449 2450 f 2450 2510 2511 f 2450 2449 2513 f 2513 2512 2450 f 2515 2451 2452 f 2452 2514 2515 f 2452 2451 2517 f 2517 2516 2452 f 2519 2454 2453 f 2453 2518 2519 f 2520 2521 2526 f 2526 2525 2520 f 2521 2522 2527 f 2527 2526 2521 f 2522 2523 2528 f 2528 2527 2522 f 2523 2524 2529 f 2529 2528 2523 f 2524 2520 2525 f 2525 2529 2524 s 1 f 117 119 123 f 123 125 117 f 111 112 114 f 114 113 111 f 122 112 111 f 111 126 122 f 116 113 114 f 114 120 116 f 119 117 115 f 115 118 119 f 125 123 121 f 121 124 125 f 122 126 124 f 124 121 122 f 116 120 118 f 118 115 116 f 127 128 136 f 136 135 127 f 128 129 137 f 137 136 128 f 129 130 138 f 138 137 129 f 130 131 139 f 139 138 130 f 131 132 140 f 140 139 131 f 132 133 141 f 141 140 132 f 133 134 142 f 142 141 133 f 134 127 135 f 135 142 134 f 151 154 153 f 153 152 151 f 152 153 156 f 156 155 152 f 155 156 158 f 158 157 155 f 157 158 160 f 160 159 157 f 159 160 162 f 162 161 159 f 161 162 164 f 164 163 161 f 163 164 166 f 166 165 163 f 165 166 154 f 154 151 165 f 326 327 396 f 396 397 326 f 190 189 396 f 396 327 190 f 400 386 427 f 427 426 400 f 386 326 397 f 397 427 386 f 339 411 465 f 466 465 411 f 411 478 466 f 467 468 480 f 480 479 467 f 471 467 479 f 479 481 471 f 476 221 222 f 413 487 482 f 482 412 413 f 412 482 483 f 483 419 412 f 419 483 484 f 484 418 419 f 418 484 485 f 485 416 418 f 416 485 486 f 486 414 416 f 414 486 487 f 487 413 414 f 875 179 488 f 488 423 875 f 423 488 489 f 489 422 423 f 422 489 490 f 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f 2109 2110 2145 f 2145 2144 2109 f 2110 2111 2146 f 2146 2145 2110 f 2111 2093 2127 f 2127 2146 2111 f 2112 2120 2167 f 2167 2169 2112 f 2121 2113 2170 f 2170 2168 2121 f 2114 2112 2171 f 2171 2173 2114 f 2113 2115 2174 f 2174 2172 2113 f 2117 2114 2175 f 2175 2177 2117 f 2115 2116 2178 f 2178 2176 2115 f 2119 2117 2179 f 2179 2181 2119 f 2116 2118 2182 f 2182 2180 2116 f 2120 2119 2183 f 2183 2185 2120 f 2118 2121 2186 f 2186 2184 2118 f 2122 2123 2188 f 2188 2187 2122 f 2123 2124 2189 f 2189 2188 2123 f 2124 2125 2190 f 2190 2189 2124 f 2125 2126 2191 f 2191 2190 2125 f 2126 2122 2187 f 2187 2191 2126 f 2266 2265 2386 f 2386 2385 2266 f 2265 2284 2387 f 2387 2386 2265 f 2284 2283 2388 f 2388 2387 2284 f 2283 2282 2389 f 2389 2388 2283 f 2282 2281 2390 f 2390 2389 2282 f 2281 2280 2391 f 2391 2390 2281 f 2280 2279 2392 f 2392 2391 2280 f 2279 2278 2393 f 2393 2392 2279 f 2278 2277 2394 f 2394 2393 2278 f 2277 2276 2395 f 2395 2394 2277 f 2276 2275 2396 f 2396 2395 2276 f 2275 2274 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266 232 233 f 233 335 266 f 232 334 456 f 231 232 456 f 455 231 456 f 267 307 334 f 282 332 333 f 333 279 282 f 279 333 339 f 339 278 279 f 278 339 465 f 465 281 278 f 281 465 466 f 466 280 281 f 280 468 467 f 467 407 280 f 407 467 471 f 407 471 470 f 407 470 469 f 471 473 472 f 472 470 471 f 474 476 222 f 222 475 474 f 475 222 199 f 199 477 475 f 453 477 199 f 199 200 453 f 332 233 201 f 233 200 201 f 220 409 478 f 478 411 220 f 476 474 498 f 473 476 498 f 472 473 498 f 280 466 468 f 618 360 361 f 361 616 618 f 395 360 618 f 618 617 395 f 628 627 630 f 630 629 628 f 631 634 633 f 633 632 631 f 635 638 637 f 637 636 635 f 658 657 656 f 656 655 658 f 668 667 670 f 670 669 668 f 692 691 694 f 694 693 692 f 697 699 698 f 698 634 631 f 697 698 631 f 763 762 761 f 761 760 763 f 637 769 768 f 768 636 637 f 702 670 770 f 770 703 702 f 718 769 669 f 669 771 718 f 775 655 636 f 636 768 775 f 800 799 798 f 798 797 800 f 627 692 693 f 693 630 627 f 816 819 818 f 818 817 816 f 820 823 822 f 822 821 820 f 839 840 800 f 800 797 839 f 846 845 189 f 189 844 846 f 821 822 847 f 847 399 821 f 758 853 852 f 629 758 852 f 628 629 852 f 752 856 716 f 656 635 636 f 636 655 656 f 658 859 858 f 858 657 658 f 860 658 655 f 655 775 860 f 817 818 823 f 823 820 817 f 633 863 862 f 862 632 633 f 632 862 865 f 865 864 632 f 864 865 867 f 867 866 864 f 773 869 868 f 868 802 773 f 802 868 863 f 863 633 802 f 773 871 870 f 870 869 773 f 869 870 872 f 872 867 869 f 867 872 873 f 873 866 867 f 874 866 873 f 873 875 874 f 876 819 816 f 881 845 846 f 846 879 881 f 880 882 881 f 881 879 880 f 909 668 669 f 669 638 909 f 702 771 669 f 669 670 702 f 912 770 670 f 912 670 667 f 911 912 667 f 703 770 743 f 718 715 768 f 768 769 718 f 715 714 775 f 775 768 715 f 714 717 920 f 920 775 714 f 717 716 921 f 921 920 717 f 716 856 923 f 923 922 716 f 856 926 925 f 856 925 924 f 856 924 923 f 924 925 928 f 928 927 924 f 929 931 656 f 656 930 929 f 931 932 635 f 635 656 931 f 909 638 635 f 635 932 909 f 769 637 669 f 669 637 638 f 658 860 933 f 933 859 658 f 954 929 930 f 954 930 927 f 928 954 927 f 716 922 921 f 1077 1075 799 f 799 800 1077 f 840 1076 1077 f 1077 800 840 f 1234 1235 1233 f 1233 1232 1234 f 1226 1227 1231 f 1231 1230 1226 f 1228 1237 1236 f 1236 1229 1228 f 1237 1232 1233 f 1233 1236 1237 f 1250 1253 1252 f 1252 1251 1250 f 1246 1255 1254 f 1254 1249 1246 f 1247 1248 1256 f 1256 1257 1247 f 1257 1256 1252 f 1252 1253 1257 usemtl 255_246_231_255 f 1242 1243 1244 f 1244 1245 1242 f 1258 1261 1260 f 1260 1259 1258 usemtl 95_95_95_255 f 252 254 253 f 355 371 252 f 252 253 355 f 375 370 809 f 809 374 375 f 376 371 355 f 355 356 376 f 376 356 370 f 370 375 376 f 254 252 277 f 277 287 254 f 252 371 277 f 286 287 277 f 688 690 689 f 791 690 688 f 688 810 791 f 813 374 809 f 809 808 813 f 814 792 791 f 791 810 814 f 814 813 808 f 808 792 814 f 689 861 711 f 711 688 689 f 688 711 810 f 722 711 861 usemtl 168_98_98_255 s off f 1576 1575 1577 f 1577 1578 1576 f 1575 1574 1579 f 1579 1577 1575 f 1574 1573 1580 f 1580 1579 1574 f 1573 1572 1581 f 1581 1580 1573 f 1572 1571 1582 f 1582 1581 1572 f 1584 1589 1590 f 1590 1585 1584 f 1585 1590 1591 f 1591 1586 1585 f 1586 1591 1592 f 1592 1587 1586 f 1587 1592 1593 f 1593 1588 1587 f 1588 1593 1594 f 1594 1583 1588 f 1594 1582 1571 f 1571 1583 1594 f 1584 1595 1596 f 1596 1589 1584 f 1576 1578 1597 f 1597 1598 1576 f 1595 1598 1597 f 1597 1596 1595 f 1905 1906 1911 f 1911 1910 1905 f 1906 1907 1912 f 1912 1911 1906 f 1907 1908 1913 f 1913 1912 1907 f 1908 1909 1914 f 1914 1913 1908 f 1909 1904 1915 f 1915 1914 1909 f 1921 1923 1922 f 1922 1920 1921 f 1920 1922 1924 f 1924 1919 1920 f 1919 1924 1925 f 1925 1918 1919 f 1918 1925 1926 f 1926 1917 1918 f 1917 1926 1927 f 1927 1916 1917 f 1927 1915 1904 f 1904 1916 1927 f 1921 1929 1928 f 1928 1923 1921 f 1905 1910 1930 f 1930 1931 1905 f 1929 1931 1930 f 1930 1928 1929 f 2237 2243 2244 f 2244 2238 2237 f 2238 2244 2245 f 2245 2239 2238 f 2239 2245 2246 f 2246 2240 2239 f 2240 2246 2247 f 2247 2241 2240 f 2241 2247 2248 f 2248 2242 2241 f 2254 2253 2255 f 2255 2256 2254 f 2253 2252 2257 f 2257 2255 2253 f 2252 2251 2258 f 2258 2257 2252 f 2251 2250 2259 f 2259 2258 2251 f 2250 2249 2260 f 2260 2259 2250 f 2260 2249 2242 f 2242 2248 2260 f 2254 2256 2264 f 2264 2263 2254 f 2237 2261 2262 f 2262 2243 2237 f 2263 2264 2262 f 2262 2261 2263 f 2575 2577 2576 f 2576 2574 2575 f 2574 2576 2578 f 2578 2573 2574 f 2573 2578 2579 f 2579 2572 2573 f 2572 2579 2580 f 2580 2571 2572 f 2571 2580 2581 f 2581 2570 2571 f 2583 2584 2589 f 2589 2588 2583 f 2584 2585 2590 f 2590 2589 2584 f 2585 2586 2591 f 2591 2590 2585 f 2586 2587 2592 f 2592 2591 2586 f 2587 2582 2593 f 2593 2592 2587 f 2593 2582 2570 f 2570 2581 2593 f 2583 2588 2595 f 2595 2594 2583 f 2575 2597 2596 f 2596 2577 2575 f 2594 2595 2596 f 2596 2597 2594 o Floor_Mesh.001 v -2.897275 0.000000 0.474988 v 2.262242 0.000000 1.227980 v -2.446069 -0.000000 -1.155387 v 2.864535 -0.000000 -0.718582 v -1.497622 0.000000 1.420994 v -1.845359 0.000000 1.294525 v -1.379823 0.000000 1.294525 v -2.020573 -0.000000 -1.419335 v -1.717082 -0.000000 -1.313022 v -2.191879 -0.000000 -1.220710 v 2.866946 0.000000 0.657788 v 2.619525 -0.000000 -1.083479 v 2.658870 0.000000 1.048335 v 2.206587 -0.000000 -1.208944 v -1.253729 0.000000 1.204489 v -1.615505 -0.000000 -1.228152 v -2.162710 0.000000 1.226830 v -2.670246 -0.000000 -1.001224 v -2.468415 0.000000 1.146473 v -2.671701 0.000000 1.008977 v -2.789763 0.000000 0.804342 v -2.816666 -0.000000 -0.741780 v -2.878104 -0.000000 -0.556958 v -2.924000 -0.000000 -0.040985 v -2.018619 0.000000 0.036908 v -1.548452 -0.000000 -0.009249 v 2.932793 -0.000000 -0.009249 v -1.668242 -0.000000 -0.004218 v -1.434617 -0.000000 -0.011832 v 1.827090 0.000000 1.265091 v 1.051687 0.000000 1.214345 v 1.935763 0.000000 1.222990 v 1.827129 -0.000000 -0.010651 v 1.051683 -0.000000 -0.010735 v 1.935814 -0.000000 -0.010144 v 1.160361 -0.000000 -1.261257 v 1.935774 -0.000000 -1.212592 v 1.051685 -0.000000 -1.219913 v 1.160361 0.000000 1.258343 v 1.160369 -0.000000 -0.011132 v 1.827099 -0.000000 -1.255543 v -1.636750 0.000000 1.436575 v -1.885610 -0.000000 -1.435081 v -1.851716 0.000000 0.012826 usemtl 69_69_64_255 s 1 f 2682 2686 2687 f 2687 2688 2689 f 2687 2689 2674 f 2682 2687 2674 f 2667 2682 2674 f 2690 2693 2680 f 2680 2673 2690 f 2674 2689 2708 f 2708 2672 2674 f 2671 2690 2692 f 2692 2669 2671 f 2679 2695 2698 f 2698 2693 2679 f 2665 2685 2684 f 2684 2683 2681 f 2665 2684 2681 f 2681 2670 2689 f 2665 2681 2689 f 2688 2665 2689 f 2690 2671 2679 f 2679 2693 2690 f 2670 2706 2708 f 2708 2689 2670 f 2673 2707 2692 f 2692 2690 2673 f 2668 2676 2678 f 2668 2678 2701 f 2668 2701 2699 f 2691 2668 2699 f 2666 2677 2675 f 2675 2691 2699 f 2666 2675 2699 f 2696 2666 2699 f 2702 2680 2693 f 2693 2698 2702 f 2698 2695 2703 f 2703 2704 2698 f 2699 2701 2705 f 2705 2697 2699 f 2696 2699 2697 f 2697 2694 2696 f 2702 2698 2704 f 2704 2700 2702 f 2703 2694 2697 f 2697 2704 2703 f 2705 2700 2704 f 2704 2697 2705 f 2708 2692 2707 f 2707 2672 2708 f 2692 2708 2706 f 2706 2669 2692]\nAdd Mesh; Name: [Tori gate] Data: [# Blender v2.92.0 OBJ File: 'game intro.blend' # www.blender.org mtllib game intro.mtl o Landscape_Cube v 1.995573 0.000878 -1.995567 v -1.995540 0.011463 -1.995540 v 1.995540 0.000000 1.995540 v -1.995540 0.000000 1.995540 v 0.000001 0.098613 -1.995539 v 1.995414 0.062676 0.000019 v 0.000000 0.000000 1.995540 v -1.995540 0.000000 0.000000 v 0.000009 0.000000 -0.000012 v -0.997124 0.074401 -1.993610 v 1.995539 0.040978 -0.997770 v 0.997770 0.000000 1.995540 v -1.995540 0.009538 0.997770 v 0.998334 0.060992 -1.999076 v 1.995540 0.016908 0.997770 v -0.997770 0.000000 1.995540 v -1.995540 0.000000 -0.997770 v -0.004189 -0.010915 -0.991928 v 0.006957 -0.000000 1.005087 v -1.002675 0.153278 -0.032220 v 0.984504 -0.000166 0.005170 v 0.998029 -0.005603 1.012446 v -0.993305 0.253806 0.999050 v -0.957017 -0.037810 -0.962500 v 0.994978 -0.000004 -0.997611 v -1.496655 0.030663 -1.995540 v 1.995825 0.009517 -1.496358 v 1.496655 0.000000 1.995540 v -1.995540 0.000000 1.496655 v 0.497959 0.070562 -1.997403 v 1.995419 0.058126 0.498904 v -0.498885 0.000000 1.995540 v -1.995540 0.000000 -0.498885 v 0.000000 0.004453 -1.496655 v 0.000000 0.008639 0.498885 v -1.513140 0.134541 -0.021497 v 0.542034 0.010834 -0.038777 v -0.496229 0.138047 -1.993470 v 1.995526 0.089519 -0.498887 v 0.498885 0.000000 1.995540 v -1.995540 0.008919 0.498885 v 1.499698 0.079105 -1.998015 v 1.994910 0.000002 1.496603 v -1.496655 0.000000 1.995540 v -1.995540 0.000000 -1.496655 v 0.021911 -0.051833 -0.533795 v 0.000102 -0.000001 1.496414 v -0.498262 0.042697 -0.002135 v 1.494104 0.036834 0.000379 v 0.965748 -0.042282 0.461141 v 1.004574 -0.064430 1.566255 v 0.487101 -0.013082 0.997230 v 1.496655 0.000000 0.997770 v -0.992728 0.257390 0.466905 v -0.997835 0.228473 1.499177 v -1.504483 0.246416 1.000643 v -0.468115 0.257069 1.000652 v -0.997770 0.003259 -1.496655 v -0.997627 -0.000081 -0.500431 v -1.492106 -0.000221 -0.994561 v -0.528578 -0.033961 -0.909515 v 1.000397 0.176545 -1.488378 v 0.995260 -0.002373 -0.502737 v 0.497637 -0.007354 -0.997657 v 1.495582 0.039081 -0.998086 v 1.494609 0.029982 -0.499225 v 0.471175 0.014975 -0.471424 v 0.498103 0.079673 -1.495148 v -0.481054 -0.002017 -0.538787 v -1.496655 0.000000 -0.498885 v -1.496655 0.003097 -1.496655 v -0.498885 0.000000 1.496655 v -1.496655 0.000000 1.496655 v -1.520391 0.232475 0.480257 v 1.477452 -0.023626 1.476329 v 0.526631 -0.120250 1.444866 v 0.499085 0.046412 0.498951 v 1.495546 0.021777 0.499063 v -0.470822 0.222499 0.467183 v -0.498862 0.001189 -1.496637 v 1.506219 0.157740 -1.487574 v 0.996732 -0.257833 1.423418 v 0.990186 -0.342977 0.791876 v 0.518788 -0.277434 1.324841 usemtl 24_143_9_255 s off f 27 42 81 f 80 5 38 f 79 9 48 f 31 49 78 f 50 37 77 f 76 22 52 f 43 53 75 f 54 36 74 f 55 56 73 f 72 19 57 f 59 60 70 f 68 14 30 f 63 64 67 f 66 11 65 f 63 65 25 f 49 63 21 f 6 66 49 f 46 64 18 f 9 67 46 f 37 63 67 f 68 5 34 f 64 34 18 f 25 68 64 f 59 61 24 f 48 59 20 f 9 69 48 f 70 17 33 f 36 33 8 f 20 70 36 f 71 2 45 f 17 71 45 f 60 58 71 f 55 57 23 f 16 72 55 f 7 72 32 f 73 13 29 f 44 29 4 f 16 73 44 f 74 8 41 f 13 74 41 f 56 54 74 f 51 53 22 f 12 75 51 f 28 43 75 f 76 19 47 f 40 47 7 f 12 76 40 f 77 9 35 f 52 35 19 f 22 77 52 f 50 49 21 f 22 78 50 f 15 78 53 f 54 48 20 f 57 54 23 f 57 35 79 f 62 42 14 f 65 62 25 f 11 81 65 f 27 1 42 f 80 34 5 f 79 35 9 f 31 6 49 f 50 21 37 f 22 84 83 f 43 15 53 f 54 20 36 f 55 23 56 f 72 47 19 f 59 24 60 f 68 62 14 f 63 25 64 f 66 39 11 f 63 66 65 f 49 66 63 f 6 39 66 f 46 67 64 f 9 37 67 f 37 21 63 f 68 30 5 f 64 68 34 f 25 62 68 f 59 69 61 f 48 69 59 f 70 60 17 f 36 70 33 f 20 59 70 f 71 26 2 f 17 60 71 f 60 24 58 f 55 72 57 f 16 32 72 f 7 47 72 f 73 56 13 f 44 73 29 f 16 55 73 f 74 36 8 f 13 56 74 f 56 23 54 f 51 75 53 f 12 28 75 f 28 3 43 f 76 52 19 f 40 76 47 f 12 51 76 f 77 37 9 f 52 77 35 f 22 50 77 f 50 78 49 f 22 53 78 f 15 31 78 f 54 79 48 f 57 79 54 f 57 19 35 f 80 38 10 f 18 34 80 f 62 81 42 f 65 81 62 f 11 27 81 f 84 82 83 f 76 82 84 f 22 82 51 f 22 76 84 f 76 51 82 f 22 83 82 o Path_Cube.002 v 0.000009 0.000000 -0.000012 v -0.997124 0.074401 -1.993610 v -0.004189 -0.010915 -0.991928 v -0.957017 -0.037810 -0.962500 v -1.496655 0.030663 -1.995540 v 0.021911 -0.051833 -0.533795 v -0.997770 0.003259 -1.496655 v -0.528578 -0.033961 -0.909515 v -0.481054 -0.002017 -0.538787 v -1.496655 0.003097 -1.496655 v -0.498862 0.001189 -1.496637 usemtl 110_63_20_255 s off f 91 89 94 f 93 87 92 f 95 86 91 f 88 95 91 f 87 95 92 f 91 86 89 f 93 90 87 f 85 90 93 f 88 92 95 o Shrein_Pillar_one_Cube.004 v -1.042372 0.256340 0.787191 v -1.047022 0.573633 0.780082 v -1.060942 0.256340 0.780930 v -1.056267 0.573633 0.776965 v -1.036580 0.256340 0.770012 v -1.043685 0.573633 0.770186 v -1.055150 0.256340 0.763751 v -1.052930 0.573633 0.767069 v -1.046044 0.506878 0.781578 v -1.057250 0.506878 0.777799 v -1.053397 0.506878 0.766371 v -1.042190 0.506878 0.770149 v -1.046427 0.533040 0.780992 v -1.056865 0.533040 0.777473 v -1.053214 0.533040 0.766644 v -1.042776 0.533040 0.770163 v -1.113314 0.536919 0.758440 v -1.113700 0.522853 0.758767 v -1.109663 0.536919 0.747612 v -1.109846 0.522853 0.747338 v -1.018160 0.533732 0.662678 v -1.005957 0.507570 0.625669 v -1.007722 0.533732 0.666197 v -0.994751 0.507570 0.629448 v -1.091758 0.534847 0.880963 v -1.105474 0.508685 0.920826 v -1.094267 0.508685 0.924604 v -1.081321 0.534847 0.884483 usemtl 214_54_0_255 s off f 97 109 108 f 99 110 109 f 110 101 111 f 111 97 108 f 99 101 103 f 100 104 96 f 102 107 100 f 105 102 98 f 104 98 96 f 107 108 104 f 106 116 117 f 105 115 106 f 109 123 108 f 112 115 113 f 106 114 110 f 110 112 109 f 105 112 113 f 117 118 119 f 111 116 110 f 106 119 107 f 107 118 111 f 123 121 122 f 104 121 105 f 105 120 109 f 104 123 122 f 97 99 109 f 99 103 110 f 110 103 101 f 111 101 97 f 99 97 101 f 100 107 104 f 102 106 107 f 105 106 102 f 104 105 98 f 107 111 108 f 106 110 116 f 105 113 115 f 109 120 123 f 112 114 115 f 106 115 114 f 110 114 112 f 105 109 112 f 117 116 118 f 111 118 116 f 106 117 119 f 107 119 118 f 123 120 121 f 104 122 121 f 105 121 120 f 104 108 123 o Shrein_Pillar_2_Cube.005 v -0.855487 0.256340 0.850202 v -0.860137 0.573633 0.843094 v -0.874057 0.256340 0.843941 v -0.869381 0.573633 0.839977 v -0.849695 0.256340 0.833023 v -0.856800 0.573633 0.833197 v -0.868265 0.256340 0.826762 v -0.866044 0.573633 0.830080 v -0.859514 0.531136 0.844046 v -0.870008 0.531136 0.840508 v -0.866342 0.531136 0.829635 v -0.855848 0.531136 0.833174 v -0.870385 0.505549 0.840827 v -0.866521 0.505549 0.829368 v -0.855275 0.505549 0.833160 v -0.859139 0.505549 0.844619 v -1.046383 0.532946 0.781040 v -1.042717 0.532946 0.770168 v -1.045930 0.507360 0.781640 v -1.042066 0.507360 0.770180 v -0.805772 0.520381 0.862612 v -0.806147 0.534516 0.862039 v -0.802481 0.534516 0.851167 v -0.801908 0.520381 0.851153 v -0.830451 0.531783 0.723186 v -0.819957 0.531783 0.726724 v -0.817461 0.506197 0.683862 v -0.806216 0.506197 0.687653 v -0.908300 0.507424 0.990427 v -0.895710 0.533010 0.951399 v -0.906203 0.533010 0.947861 v -0.919546 0.507424 0.986635 usemtl 214_54_0_255 s off f 125 133 132 f 127 134 133 f 134 129 135 f 135 125 132 f 127 129 131 f 132 146 135 f 137 148 150 f 134 140 133 f 139 153 152 f 139 126 124 f 136 130 126 f 130 138 128 f 128 139 124 f 140 143 142 f 136 143 137 f 134 143 141 f 133 142 136 f 147 145 144 f 138 144 139 f 139 145 132 f 138 146 147 f 150 149 151 f 135 148 134 f 137 151 138 f 138 149 135 f 153 155 152 f 133 153 132 f 139 155 136 f 136 154 133 f 125 127 133 f 127 131 134 f 134 131 129 f 135 129 125 f 127 125 129 f 132 145 146 f 137 134 148 f 134 141 140 f 139 132 153 f 139 136 126 f 136 137 130 f 130 137 138 f 128 138 139 f 140 141 143 f 136 142 143 f 134 137 143 f 133 140 142 f 147 146 145 f 138 147 144 f 139 144 145 f 138 135 146 f 150 148 149 f 135 149 148 f 137 150 151 f 138 151 149 f 153 154 155 f 133 154 153 f 139 152 155 f 136 155 154 o Shrine_roof_Plane v -1.076923 0.477442 0.544143 v -1.210657 0.477442 0.940784 v -0.695383 0.477442 0.672785 v -0.829116 0.477442 1.069426 v -1.131863 0.677636 0.749450 v -0.796154 0.677636 0.862639 v -1.121776 0.610905 0.797022 v -1.140223 0.544174 0.851734 v -0.839560 0.544174 0.953107 v -0.821113 0.610905 0.898395 v -0.793294 0.610905 0.815886 v -0.775161 0.544174 0.762106 v -1.075824 0.544174 0.660733 v -1.093957 0.610905 0.714513 usemtl 255_255_255_255 s off f 157 164 163 f 169 161 166 f 162 161 160 f 163 165 162 f 156 167 158 f 169 167 168 f 157 159 164 f 169 160 161 f 162 165 161 f 163 164 165 f 156 168 167 f 169 166 167 o Plane.001_Plane.002 v 1.983293 0.294636 -6.265777 v -1.983293 0.294636 -6.265776 v 1.983293 0.004480 -1.998700 v -1.995248 0.011664 -1.995757 v -5.629211 0.294636 -6.265776 v -5.629211 0.304508 -1.998699 v -1.983293 0.228878 4.485648 v -5.629211 0.304508 4.485648 v -1.997467 -0.004035 1.995209 v -5.629210 0.304508 2.056964 v 4.438657 0.228878 4.485648 v 4.438658 0.055023 2.016886 v 1.997816 -0.001849 1.992756 v 1.945224 0.228878 4.485648 v 4.438657 0.402503 -6.096144 v 1.945225 0.014510 -6.096145 usemtl 24_143_9_255 s off f 171 172 170 f 171 175 173 f 179 176 178 f 175 178 173 f 183 181 182 f 178 183 182 f 182 184 185 f 171 173 172 f 171 174 175 f 179 177 176 f 175 179 178 f 183 180 181 f 178 176 183 f 182 181 184]\nAdd Mesh; Name: [plane] Data: [# Blender v2.92.0 OBJ File: '' # www.blender.org mtllib plane.mtl o Plane v -1.000000 0.000000 1.000000 v 1.000000 0.000000 1.000000 v -1.000000 0.000000 -1.000000 v 1.000000 0.000000 -1.000000 usemtl 200_200_200_255 s off f 2 3 1 f 2 4 3]\n\ndefine Add Material; R: (r) G: (g) B: (b) A: (a)\nadd (r) to [#materialdata v]\nadd (g) to [#materialdata v]\nadd (b) to [#materialdata v]\nadd (a) to [#materialdata v]\n\ndefine Clear Materials\ndelete all of [#materialdata v]\n\ndefine Load Materials\nAdd Material; R: [200] G: [200] B: [200] A: [255]\nAdd Material; R: [200] G: [0] B: [0] A: [255]\nAdd Material; R: [3] G: [252] B: [236] A: [200]\nAdd Material; R: [0] G: [0] B: [0] A: [255]\nAdd Material; R: [175] G: [160] B: [20] A: [255]\nAdd Material; R: (pick random (0) to (255)) G: (pick random (0) to (255)) B: (pick random (0) to (255)) A: [255]\nrepeat (10)\nend\n\ndefine get RGBA (a)\ndelete all of [~return v]\nset [~n v] to [1]\nset [~value v] to []\nset [a v] to [1]\nrepeat (length of (a))\n    if <<(length of [~return v]) < [4]> and <(a) = [1]>> then\n        if <(letter (~n) of (a)) = [.]> then\n            set [a v] to [0]\n        end\n        if <(letter (~n) of (a)) = [_]> then\n            add (~Value) to [~return v]\n            set [~value v] to []\n            change [~n v] by (1)\n        end\n        if <not <(letter (~n) of (a)) = [_]>> then\n            set [~value v] to (join (~Value) (letter (~n) of (a)))\n        end\n        change [~n v] by (1)\n    end\nend\nadd (~Value) to [~return v]\nrepeat ((4) - (length of [~return v]))\n    add [255] to [~return v]\nend\nAdd Material; R: (item (1) of [~return v]) G: (item (2) of [~return v]) B: (item (3) of [~return v]) A: (item (4) of [~return v])\nset [~material v] to ((length of [#materialdata v]) / (4))\n\n@Thumbnail\n\nwhen flag clicked\nhide\n\n@UI\n\ndefine Fill triangle (x1) (y1) (x2) (y2) (x3) (y3) resolution (resolution) styleColor (color) styleBrightness (brightness)\nset [~t_a1 v] to ([sqrt v] of ((((x2) - (x3)) * ((x2) - (x3))) + (((y2) - (y3)) * ((y2) - (y3)))) )\nset [~t_a2 v] to ([sqrt v] of ((((x1) - (x3)) * ((x1) - (x3))) + (((y1) - (y3)) * ((y1) - (y3)))) )\nset [~t_a3 v] to ([sqrt v] of ((((x1) - (x2)) * ((x1) - (x2))) + (((y1) - (y2)) * ((y1) - (y2)))) )\nif <((~T_a1) + ((~T_a2) + (~T_a3))) = [0]> then\n    go to x: (x1) y: (y1)\n    set pen size to (1)\n    pen down\n    pen up\nelse\n    set [~t_s v] to ((1) / ((~T_a1) + ((~T_a2) + (~T_a3))))\n    set [~t_cx v] to (((((~T_a1) * (x1)) + ((~T_a2) * (x2))) + ((~T_a3) * (x3))) * (~T_s))\n    set [~t_cy v] to (((((~T_a1) * (y1)) + ((~T_a2) * (y2))) + ((~T_a3) * (y3))) * (~T_s))\n    set [~t_circlerad v] to ([sqrt v] of (((((~T_a2) + (~T_a3)) - (~T_a1)) * ((((~T_a3) + (~T_a1)) - (~T_a2)) * (((~T_a1) + (~T_a2)) - (~T_a3)))) * (~T_s)) )\n    set [~t_vx1 v] to ((~T_cx) - (x1))\n    set [~t_vy1 v] to ((~T_cy) - (y1))\n    set [~t_vx2 v] to ((~T_cx) - (x2))\n    set [~t_vy2 v] to ((~T_cy) - (y2))\n    set [~t_vx3 v] to ((~T_cx) - (x3))\n    set [~t_vy3 v] to ((~T_cy) - (y3))\n    if <<(~T_a1) < (~T_a2)> and <(~T_a1) < (~T_a3)>> then\n        set [~t_vmag v] to ([sqrt v] of (((~T_vx1) * (~T_vx1)) + ((~T_vy1) * (~T_vy1))) )\n    else\n        if <(~T_a2) < (~T_a3)> then\n            set [~t_vmag v] to ([sqrt v] of (((~T_vx2) * (~T_vx2)) + ((~T_vy2) * (~T_vy2))) )\n        else\n            set [~t_vmag v] to ([sqrt v] of (((~T_vx3) * (~T_vx3)) + ((~T_vy3) * (~T_vy3))) )\n        end\n    end\n    set [~t_r v] to ((((~T_vMag) * (2)) - (~T_CircleRad)) / ((~T_vMag) * (4)))\n    set [~t_vmag v] to [1]\n    go to x: (round (~T_cx)) y: (round (~T_cy))\n    set pen size to (~T_CircleRad)\n    pen down\n    repeat ([ceiling v] of (([log v] of ((resolution) / (~T_CircleRad)) ) / ([log v] of (~T_r) )) )\n        set [~t_vmag v] to ((~T_vMag) * (~T_r))\n        set pen size to ((~T_CircleRad) * (~T_vMag))\n        go to x: ((x1) + ((~T_vx1) * (~T_vMag))) y: ((y1) + ((~T_vy1) * (~T_vMag)))\n        go to x: ((x2) + ((~T_vx2) * (~T_vMag))) y: ((y2) + ((~T_vy2) * (~T_vMag)))\n        go to x: ((x3) + ((~T_vx3) * (~T_vMag))) y: ((y3) + ((~T_vy3) * (~T_vMag)))\n        go to x: ((x1) + ((~T_vx1) * (~T_vMag))) y: ((y1) + ((~T_vy1) * (~T_vMag)))\n        change pen (brightness v) by (brightness)\n        change pen (color v) by (color)\n    end\n    set pen size to ([ceiling v] of ((resolution) * (0.55)) )\n    go to x: (x1) y: (y1)\n    go to x: (x2) y: (y2)\n    go to x: (x3) y: (y3)\n    go to x: (x1) y: (y1)\n    pen up\nend\n\ndefine rexTriFill (a) (b) . (c) (d) . (e) (f) . (r)\nset [_tri9 v] to ([sqrt v] of ((((c) - (e)) * ((c) - (e))) + (((d) - (f)) * ((d) - (f)))) )\nset [_tri9 v] to ([sqrt v] of ((((a) - (e)) * ((a) - (e))) + (((b) - (f)) * ((b) - (f)))) )\nset [_tri9 v] to ([sqrt v] of ((((a) - (c)) * ((a) - (c))) + (((b) - (d)) * ((b) - (d)))) )\nset [_tri9 v] to (((_tri9) + ((_tri9) + (_tri9))) / (2))\nset [_tri9 v] to ((2) * ([sqrt v] of ((((_tri9) - (_tri9)) * (((_tri9) - (_tri9)) * ((_tri9) - (_tri9)))) / (_tri9)) ))\nchange [_tri9 v] by (_tri9)\ngo to x: (((((_tri9) * (a)) + ((_tri9) * (c))) + ((_tri9) * (e))) / (_tri9)) y: (((((_tri9) * (b)) + ((_tri9) * (d))) + ((_tri9) * (f))) / (_tri9))\nset pen size to (_tri9)\npen down\nif <(_tri9) > [0]> then\n    if <<(_tri9) < (_tri9)> or <(_tri9) < (_tri9)>> then\n        if <(_tri9) < (_tri9)> then\n            set [_tri9 v] to ((x position) - (e))\n            set [_tri9 v] to ((y position) - (f))\n        else\n            set [_tri9 v] to ((x position) - (c))\n            set [_tri9 v] to ((y position) - (d))\n        end\n    else\n        set [_tri9 v] to ((x position) - (a))\n        set [_tri9 v] to ((y position) - (b))\n    end\n    set [_tri9 v] to (([sqrt v] of (((_tri9) * (_tri9)) + ((_tri9) * (_tri9))) ) / ((_tri9) / (2)))\n    set [_tri9 v] to ((((_tri9) * (r)) / ((_tri9) - (1))) + (.25))\n    set [_tri9 v] to ((.5) - ((.5) / (_tri9)))\n    set [_tri9 v] to (((x position) - (a)) / (_tri9))\n    set [_tri9 v] to (((y position) - (b)) / (_tri9))\n    set [_tri9 v] to (((x position) - (c)) / (_tri9))\n    set [_tri9 v] to (((y position) - (d)) / (_tri9))\n    set [_tri9 v] to (((x position) - (e)) / (_tri9))\n    set [_tri9 v] to (((y position) - (f)) / (_tri9))\n    repeat until <(_tri9) < (_tri9)>\n        set [_tri9 v] to ((_tri9) * (_tri9))\n        set pen size to ((_tri9) + (.5))\n        go to x: ((a) + ((_tri9) * (_tri9))) y: ((b) + ((_tri9) * (_tri9)))\n        go to x: ((c) + ((_tri9) * (_tri9))) y: ((d) + ((_tri9) * (_tri9)))\n        go to x: ((e) + ((_tri9) * (_tri9))) y: ((f) + ((_tri9) * (_tri9)))\n        go to x: ((a) + ((_tri9) * (_tri9))) y: ((b) + ((_tri9) * (_tri9)))\n    end\nend\nset pen size to (r)\nif <(outlines) = [1]> then\n    set pen color to (#000000)\nend\ngo to x: (a) y: (b)\ngo to x: (c) y: (d)\ngo to x: (e) y: (f)\ngo to x: (a) y: (b)\npen up\n\ndefine _calcWW (text) (width) (firstwidth) (cspace) (spacewidth)\ndelete all of [_ww0 v]\ndelete all of [_ww1 v]\ndelete all of [_ww2 v]\nset [_i3 v] to [1]\nset [_i4 v] to [0]\nset [_i5 v] to [0]\nset [_i6 v] to [0]\nset [_i7 v] to (firstwidth)\nrepeat (length of (text))\n    if <(letter (_i3) of (text)) = [ ]> then\n        if <(_i4) = [0]> then\n            if <((_i7) + ((_i5) - (cspace))) > (width)> then\n                insert [1] at (1) of [_ww0 v] \n                add [0] to [_ww1 v]\n                add [0] to [_ww2 v]\n                set [_i6 v] to [1]\n            end\n            change [_i7 v] by ((_i5) - (cspace))\n        else\n            if <((_i7) + ((spacewidth) + (_i5))) > (width)> then\n                if <(_i4) > (_i6)> then\n                    add (_i7) to [_ww1 v]\n                    add (((_i4) - (_i6)) - (1)) to [_ww2 v]\n                end\n                set [_i6 v] to (_i4)\n                set [_i7 v] to ((_i5) - (cspace))\n            else\n                change [_i7 v] by ((spacewidth) + (_i5))\n            end\n        end\n        add [1] to [_ww0 v]\n        set [_i4 v] to (length of [_ww0 v])\n        set [_i5 v] to [0]\n    else\n        switch costume to (blank v)\n        switch costume to (join (letter (_i3) of (text)) [_])\n        set [_i9 v] to ((costume [number v]) - (1))\n        if <(_i9) > [0]> then\n            set [_i8 v] to (item (_i9) of [_chwidth v])\n            if <((_i5) + (_i8)) > (width)> then\n                if <(_i4) > (_i6)> then\n                    add (_i7) to [_ww1 v]\n                    add (((_i4) - (_i6)) - (1)) to [_ww2 v]\n                end\n                add ((_i5) - (cspace)) to [_ww1 v]\n                add ((length of [_ww0 v]) - (_i4)) to [_ww2 v]\n                add [1] to [_ww0 v]\n                set [_i4 v] to (length of [_ww0 v])\n                set [_i5 v] to ((_i8) + (cspace))\n                set [_i6 v] to (_i4)\n                set [_i7 v] to ((-1) * ((cspace) + (spacewidth)))\n            else\n                change [_i5 v] by ((_i8) + (cspace))\n            end\n            add (_i9) to [_ww0 v]\n        end\n    end\n    change [_i3 v] by (1)\nend\nif <(length of [_ww0 v]) > (_i6)> then\n    if <(_i4) = [0]> then\n        if <((_i7) + ((_i5) - (cspace))) > (width)> then\n            insert [1] at (1) of [_ww0 v] \n            add [0] to [_ww1 v]\n            add [0] to [_ww2 v]\n            set [_i6 v] to [1]\n        end\n        change [_i7 v] by ((_i5) - (cspace))\n    else\n        if <((_i7) + ((spacewidth) + (_i5))) > (width)> then\n            if <(_i4) > (_i6)> then\n                add (_i7) to [_ww1 v]\n                add (((_i4) - (_i6)) - (1)) to [_ww2 v]\n            end\n            set [_i6 v] to (_i4)\n            set [_i7 v] to ((_i5) - (cspace))\n        else\n            change [_i7 v] by ((spacewidth) + (_i5))\n        end\n    end\n    add (_i7) to [_ww1 v]\n    add ((length of [_ww0 v]) - (_i6)) to [_ww2 v]\nend\n\nwhen flag clicked\npen up\nhide\nswitch costume to (blank v)\nset size to (100000) %\nswitch costume to ( _ v)\ngo to x: (0) y: (0)\npoint in direction (90)\nset rotation style [don't rotate v]\nset [state v] to [-2]\nset [?state.init v] to [0]\nset [_screen.x v] to [480]\nset [_screen.y v] to [360]\nset [_bumb v] to [0]\nforever\n    Update\nend\n\ndefine Clear | Character Data\nswitch costume to (blank v)\nswitch costume to ((costume [number v]) - (1))\nif <((costume [number v]) - (1)) > (length of [_chindex v])> then\n    set [_i0 v] to ((costume [number v]) - (1))\nelse\n    set [_i0 v] to (length of [_chindex v])\nend\ndelete all of [_chindex v]\ndelete all of [_chwidth v]\ndelete all of [_chdata0 v]\ndelete all of [_chdata1 v]\ndelete all of [_chdata2 v]\ndelete all of [_chdata3 v]\nrepeat (_i0)\n    add [__] to [_chdata0 v]\n    add [none] to [_chdata1 v]\n    add [] to [_chdata2 v]\n    add [] to [_chdata3 v]\n    add ((length of [_chdata0 v]) + (1)) to [_chindex v]\n    add ((1) * (0)) to [_chwidth v]\n    repeat (25)\n        add [] to [_chdata0 v]\n        add [] to [_chdata1 v]\n        add [] to [_chdata2 v]\n        add [] to [_chdata3 v]\n    end\nend\nadd [__] to [_chdata0 v]\nadd [none] to [_chdata1 v]\nadd [] to [_chdata2 v]\nadd [] to [_chdata3 v]\n\ndefine Load | Font (fontname)\nset [_i0 v] to (item # of (fontname) in [_fontname v])\nif <(_i0) < [1]> then\n    stop [this script v]\nend\nset [_i0 v] to (item (_i0) of [_fontindex v])\nset [_i1 v] to (item (_i0) of [_fontdata v])\nchange [_i0 v] by (2)\nrepeat (item ((_i0) - (1)) of [_fontdata v])\n    set [_i2 v] to (item (_i0) of [_fontdata v])\n    replace item (_i2) of [_chwidth v] with (item ((_i0) + (1)) of [_fontdata v])\n    set [_i3 v] to (item (_i2) of [_chindex v])\n    if <not <(item ((_i3) - (1)) of [_chdata1 v]) = (_i1)>> then\n        replace item ((_i3) - (1)) of [_chdata1 v] with (_i1)\n        replace item ((_i3) - (1)) of [_chdata2 v] with []\n        replace item ((_i3) - (1)) of [_chdata3 v] with []\n        _unpackDef (_i2) (_i3) (item ((_i0) + (2)) of [_fontdata v])\n    end\n    change [_i0 v] by (3)\nend\n\ndefine Set Pen Color | RGBA (r) (g) (b) (a)\nset pen color to ((round (b)) + ((256) * ((round (g)) + ((256) * ((round (r)) + ((256) * (round (a))))))))\n\ndefine _unpackDef (id) (idx) (d)\nset [_i5 v] to (length of (d))\nset [_i6 v] to (idx)\nset [_i7 v] to [1]\nset [_i8 v] to [0]\nrepeat until <(_i7) > (_i5)>\n    if <(item (_i6) of [_chdata0 v]) = [__]> then\n        insert [] at (_i6) of [_chdata0 v] \n        insert [] at (_i6) of [_chdata1 v] \n        insert [] at (_i6) of [_chdata2 v] \n        insert [] at (_i6) of [_chdata3 v] \n        change [_i8 v] by (1)\n    end\n    set [_i9 v] to []\n    repeat until < [;] contains (letter (_i7) of (d))?>\n        set [_i9 v] to (join (_i9) (letter (_i7) of (d)))\n        change [_i7 v] by (1)\n    end\n    change [_i7 v] by (1)\n    if <(_i9) = ((1) * (_i9))> then\n        replace item (_i6) of [_chdata0 v] with ((1) * (_i9))\n    else\n        replace item (_i6) of [_chdata0 v] with (_i9)\n    end\n    set [_i9 v] to []\n    repeat until < [;] contains (letter (_i7) of (d))?>\n        set [_i9 v] to (join (_i9) (letter (_i7) of (d)))\n        change [_i7 v] by (1)\n    end\n    change [_i7 v] by (1)\n    if <(_i9) = ((1) * (_i9))> then\n        replace item (_i6) of [_chdata1 v] with ((1) * (_i9))\n    else\n        replace item (_i6) of [_chdata1 v] with (_i9)\n    end\n    set [_i9 v] to []\n    repeat until < [;] contains (letter (_i7) of (d))?>\n        set [_i9 v] to (join (_i9) (letter (_i7) of (d)))\n        change [_i7 v] by (1)\n    end\n    change [_i7 v] by (1)\n    if <(_i9) = ((1) * (_i9))> then\n        replace item (_i6) of [_chdata2 v] with ((1) * (_i9))\n    else\n        replace item (_i6) of [_chdata2 v] with (_i9)\n    end\n    set [_i9 v] to []\n    repeat until < [;] contains (letter (_i7) of (d))?>\n        set [_i9 v] to (join (_i9) (letter (_i7) of (d)))\n        change [_i7 v] by (1)\n    end\n    change [_i7 v] by (1)\n    if <(_i9) = ((1) * (_i9))> then\n        replace item (_i6) of [_chdata3 v] with ((1) * (_i9))\n    else\n        replace item (_i6) of [_chdata3 v] with (_i9)\n    end\n    change [_i6 v] by (1)\nend\nif <(_i8) > [0]> then\n    set [_i5 v] to (id)\n    repeat ((length of [_chindex v]) - (_i5))\n        change [_i5 v] by (1)\n        replace item (_i5) of [_chindex v] with ((item (_i5) of [_chindex v]) + (_i8))\n    end\nend\n\ndefine _getWidth (text) (size) (cspace)\nset [_width v] to [0]\nset [_i0 v] to [1]\nset [_i1 v] to [0]\nrepeat (length of (text))\n    switch costume to (blank v)\n    switch costume to (join (letter (_i0) of (text)) [_])\n    set [_i2 v] to ((costume [number v]) - (1))\n    if <(_i2) > [0]> then\n        change [_width v] by (((size) * (item (_i2) of [_chwidth v])) + (cspace))\n        change [_i1 v] by (1)\n    end\n    change [_i0 v] by (1)\nend\nif <(_i1) > [0]> then\n    change [_width v] by ((-1) * (cspace))\nend\n\ndefine New Lines | Number (lines) Size (size) Space (lspace)\nchange [_y v] by (((lines) + <(lines) = []>) * (((size) + ((12) * <(size) = []>)) * ((-1) - ((0.7) * ((lspace) + <(lspace) = []>)))))\n\ndefine Print | Pos (x) (y) Size (size) (width) Bounds (xmin) (xmax) Space (cspace) Style (weight) (slant) Underline (ul.height) (ul.weight) Align (al.x) (al.y) Text (text)\npen up\nset [_i8 v] to ((size) + ((12) * <(size) = []>))\nif <not <(_i8) > [0]>> then\n    set [_x v] to ((1) * (x))\n    set [_y v] to ((1) * (y))\n    switch costume to ( _ v)\n    stop [this script v]\nend\nset [_i7 v] to (((width) + <(width) = []>) * (_i8))\nset [_i9 v] to (([tan v] of (slant) ) * (_i8))\nset [_i2 v] to ((al.x) + (((0.5) * <(al.x) = [c]>) + <(al.x) = [r]>))\nset [_i3 v] to ((al.y) + (((0.5) * <(al.y) = [c]>) + <(al.y) = [t]>))\nset [_i4 v] to (((cspace) + <(cspace) = []>) * ((0.27) * (_i8)))\nset pen size to ((0.125) * (((weight) + <(weight) = []>) * (_i8)))\n_printText (text) ((1) * (x)) ((y) - ((_i3) * (_i8))) ((xmin) + (<(xmin) = []> * ((-1) / (0)))) ((xmax) + (<(xmax) = []> * ((1) / (0)))) (_i4) (ul.height) (((weight) + <(weight) = []>) * ((ul.weight) + <(ul.weight) = []>)) ((-1) * (_i2))\n\ndefine Get Width | Size (size) (width) Space (cspace) Text (text)\n_getWidth (text) (((size) + ((12) * <(size) = []>)) * ((width) + <(width) = []>)) (((cspace) + <(cspace) = []>) * ((0.27) * ((size) + ((12) * <(size) = []>))))\n\ndefine Print WW | Pos (x) (y) Size (size) (width) Bounds (xmin) (xmax) (ymax) (ymin) Space (cspace) (lspace) Style (weight) (slant) Underline (ul.height) (ul.weight) Align (al.x) (al.y) Text (text)\npen up\nset [_i0 v] to ((size) + ((12) * <(size) = []>))\nif <not <(_i0) > [0]>> then\n    set [_x v] to ((1) * (x))\n    set [_y v] to ((1) * (y))\n    switch costume to ( _ v)\n    stop [this script v]\nend\nset [_i0 v] to (((width) + <(width) = []>) * (_i0))\nset [_i1 v] to ((xmin) + ((-230) * <(xmin) = []>))\nset [_i2 v] to ((xmax) + ((230) * <(xmax) = []>))\nset [_i3 v] to (item (1) of [_chwidth v])\nset [_i4 v] to (((0.27) * ((cspace) + <(cspace) = []>)) / ((width) + <(width) = []>))\n_calcWW (text) (((_i2) - (_i1)) / (_i0)) (<not <(x) = []>> * (((x) - (_i1)) / (_i0))) (_i4) ((_i4) + (_i3))\nset [_i7 v] to (_i0)\nset [_i8 v] to ((size) + ((12) * <(size) = []>))\nset [_i3 v] to ((al.x) + (((0.5) * <(al.x) = [c]>) + <(al.x) = [r]>))\nset [_i0 v] to ((lspace) + <(lspace) = []>)\nif <(al.y) = []> then\n    set [_i4 v] to [1]\nelse\n    if <(al.y) = ((1) * (al.y))> then\n        set [_i4 v] to (al.y)\n    else\n        if <(al.y) = [b]> then\n            set [_i4 v] to ((length of [_ww1 v]) - <<(item (1) of [_ww2 v]) = [0]> and <(x) = []>>)\n        else\n            if <(al.y) = [c]> then\n                set [_i4 v] to ((0.5) * ((((0.7) * (_i0)) / (((0.7) * (_i0)) + (1))) + ((length of [_ww1 v]) - <<(item (1) of [_ww2 v]) = [0]> and <(x) = []>>)))\n            else\n                set [_i4 v] to (((0.7) * (_i0)) / (((0.7) * (_i0)) + (1)))\n            end\n        end\n    end\nend\nset [_i5 v] to ((0.1) * ((((ul.weight) + <(ul.weight) = []>) * ((weight) + <(weight) = []>)) * (_i8)))\nif <(ymax) = []> then\n    set [_i6 v] to ((1) / (0))\nelse\n    set [_i6 v] to ((ymax) - (_i0))\nend\nset [_i9 v] to (([tan v] of (slant) ) * (_i8))\n_printWW ((((1) - (_i3)) * (_i1)) + ((_i3) * (_i2))) (x) ((1) - <(x) = []>) ((1) * (y)) (_i6) ((ymin) + (<(ymin) = []> * ((-1) / (0)))) (((cspace) + <(cspace) = []>) * ((0.27) * (_i8))) ((_i8) * ((-1) - ((0.7) * (_i0)))) ((0.125) * (((weight) + <(weight) = []>) * (_i8))) ((ul.height) * (_i8)) (_i5) ((ul.height) * (_i9)) <not <(ul.height) = []>> ((-1) * ((_i3) * (_i7))) (_i4)\n\ndefine _printText (text) (x) (y) (xmin) (xmax) (cspace) (ul.height) (ul.weight) (al.x)\nset [_x v] to (x)\nset [_y v] to (y)\nif <not <(al.x) = [0]>> then\n    set [_width v] to [0]\n    _getWidth (text) (_i7) (cspace)\n    change [_x v] by ((al.x) * (_width))\nend\nset [_bq v] to ([ceiling v] of (((0.075) * ([sqrt v] of ((_i7) * (_i8)) )) + (0.5)) )\nset [_bq2 v] to ((4) * ((_bq) * (_bq)))\nset [_i0 v] to [1]\nif <<(xmin) = ((-1) / (0))> and <(xmax) = ((1) / (0))>> then\n    if <(_i9) = [0]> then\n        repeat (length of (text))\n            switch costume to (blank v)\n            switch costume to (join (letter (_i0) of (text)) [_])\n            if <(costume [number v]) > [1]> then\n                _printCh ((costume [number v]) - (1))\n                change [_x v] by (cspace)\n            end\n            change [_i0 v] by (1)\n        end\n    else\n        repeat (length of (text))\n            switch costume to (blank v)\n            switch costume to (join (letter (_i0) of (text)) [_])\n            if <(costume [number v]) > [1]> then\n                _printChSl ((costume [number v]) - (1))\n                change [_x v] by (cspace)\n            end\n            change [_i0 v] by (1)\n        end\n    end\nelse\n    repeat (length of (text))\n        switch costume to (blank v)\n        switch costume to (join (letter (_i0) of (text)) [_])\n        if <(costume [number v]) > [1]> then\n            if <not <<(_x) < (xmin)> or <((_x) + ((_i7) * (item ((costume [number v]) - (1)) of [_chwidth v]))) > (xmax)>>> then\n                _printChSl ((costume [number v]) - (1))\n            else\n                change [_x v] by ((_i7) * (item ((costume [number v]) - (1)) of [_chwidth v]))\n            end\n            change [_x v] by (cspace)\n        end\n        change [_i0 v] by (1)\n    end\nend\nswitch costume to ( _ v)\nif <not <(ul.height) = []>> then\n    set pen size to ((0.1) * (((ul.weight) + <(ul.weight) = []>) * (_i8)))\n    set [_i1 v] to ((x) + ((al.x) * (_width)))\n    if <(_i1) < (xmin)> then\n        set [_i1 v] to (xmin)\n    end\n    go to x: (((_i1) + ((_i9) * (ul.height))) - ((0.13) * (_i7))) y: ((y) + ((ul.height) * (_i8)))\n    pen down\n    set [_i2 v] to ((_x) - (cspace))\n    if <(_i2) > (xmax)> then\n        set [_i2 v] to (xmax)\n    end\n    set x to (((_i2) + ((_i9) * (ul.height))) + ((0.13) * (_i7)))\n    pen up\nend\n\ndefine _printWW (x) (firstx) (firstline) (y) (ymax) (ymin) (cspace) (lspace) (wt) (ul.height) (ul.weight) (ul.offset) <undl> (al.x) (al.y)\nswitch costume to ( _ v)\nset [_x v] to (x)\nset [_y v] to ((y) - (((al.y) - (1)) * (lspace)))\nset [_i0 v] to [1]\nset [_i1 v] to [1]\nif <(item (1) of [_ww2 v]) = [0]> then\n    change [_i0 v] by (1)\n    change [_i1 v] by (1)\n    if <(firstline) = [1]> then\n        change [_y v] by (lspace)\n    end\nend\nrepeat until <<not <(_y) > (ymax)>> or <(_i0) > (length of [_ww1 v])>>\n    change [_i1 v] by ((item (_i0) of [_ww2 v]) + (1))\n    change [_i0 v] by (1)\n    change [_y v] by (lspace)\nend\nset [_bq v] to ([ceiling v] of (((0.075) * ([sqrt v] of ((_i7) * (_i8)) )) + (0.5)) )\nset [_bq2 v] to ((4) * ((_bq) * (_bq)))\nrepeat until <<(_y) < (ymin)> or <(_i0) > (length of [_ww1 v])>>\n    if <(_i0) = (firstline)> then\n        set [_x v] to (firstx)\n    else\n        set [_x v] to ((x) + ((al.x) * (item (_i0) of [_ww1 v])))\n    end\n    set pen size to (wt)\n    if <(_i9) = [0]> then\n        repeat (item (_i0) of [_ww2 v])\n            _printCh (item (_i1) of [_ww0 v])\n            change [_x v] by (cspace)\n            change [_i1 v] by (1)\n        end\n    else\n        repeat (item (_i0) of [_ww2 v])\n            _printChSl (item (_i1) of [_ww0 v])\n            change [_x v] by (cspace)\n            change [_i1 v] by (1)\n        end\n    end\n    if <undl> then\n        set pen size to (ul.weight)\n        if <(_i0) = (firstline)> then\n            go to x: (((firstx) + (ul.offset)) - ((0.13) * (_i7))) y: ((_y) + (ul.height))\n        else\n            go to x: ((((x) + ((al.x) * (item (_i0) of [_ww1 v]))) + (ul.offset)) - ((0.13) * (_i7))) y: ((_y) + (ul.height))\n        end\n        pen down\n        set x to ((((_x) - (cspace)) + (ul.offset)) + ((0.13) * (_i7)))\n        pen up\n    end\n    change [_i0 v] by (1)\n    change [_i1 v] by (1)\n    change [_y v] by (lspace)\nend\nif <((length of [_ww1 v]) - <(item (1) of [_ww2 v]) = [0]>) > [0]> then\n    change [_y v] by ((-1) * (lspace))\nend\ndelete all of [_ww0 v]\ndelete all of [_ww1 v]\ndelete all of [_ww2 v]\n\ndefine _printCh (id)\nset [_i2 v] to (item (id) of [_chindex v])\nif <(item (_i2) of [_chdata1 v]) = [Q]> then\n    repeat (item (_i2) of [_chdata0 v])\n        change [_i2 v] by (1)\n        go to x: ((_x) + ((_i7) * (item (_i2) of [_chdata0 v]))) y: ((_y) + ((_i8) * (item (_i2) of [_chdata1 v])))\n        pen down\n        repeat (item (_i2) of [_chdata2 v])\n            change [_i2 v] by (1)\n            if <(item (_i2) of [_chdata0 v]) = [L]> then\n                go to x: ((x position) + ((_i7) * (item (_i2) of [_chdata1 v]))) y: ((y position) + ((_i8) * (item (_i2) of [_chdata2 v])))\n            else\n                set [_i3 v] to (((_i7) * (item (_i2) of [_chdata0 v])) / (_bq2))\n                set [_i4 v] to ((((_i7) * (item (_i2) of [_chdata1 v])) / (_bq)) + ((_i3) / (2)))\n                set [_i5 v] to (((_i8) * (item (_i2) of [_chdata2 v])) / (_bq2))\n                set [_i6 v] to ((((_i8) * (item (_i2) of [_chdata3 v])) / (_bq)) + ((_i5) / (2)))\n                repeat (_bq)\n                    go to x: ((x position) + (_i4)) y: ((y position) + (_i6))\n                    change [_i4 v] by (_i3)\n                    change [_i6 v] by (_i5)\n                    go to x: ((x position) + (_i4)) y: ((y position) + (_i6))\n                    change [_i4 v] by (_i3)\n                    change [_i6 v] by (_i5)\n                end\n            end\n        end\n        pen up\n    end\nelse\n    repeat (item (_i2) of [_chdata0 v])\n        change [_i2 v] by (1)\n        go to x: ((_x) + ((_i7) * (item (_i2) of [_chdata0 v]))) y: ((_y) + ((_i8) * (item (_i2) of [_chdata1 v])))\n        pen down\n        repeat (item (_i2) of [_chdata2 v])\n            change [_i2 v] by (1)\n            go to x: ((x position) + ((_i7) * (item (_i2) of [_chdata0 v]))) y: ((y position) + ((_i8) * (item (_i2) of [_chdata1 v])))\n        end\n        pen up\n    end\nend\nchange [_i2 v] by (1)\nchange pen size by (1)\nrepeat (item (_i2) of [_chdata0 v])\n    change [_i2 v] by (1)\n    go to x: ((_x) + ((_i7) * (item (_i2) of [_chdata0 v]))) y: ((_y) + ((_i8) * (item (_i2) of [_chdata1 v])))\n    pen down\n    pen up\nend\nchange pen size by (-1)\nchange [_x v] by ((_i7) * (item (id) of [_chwidth v]))\n\ndefine _printChSl (id)\nset [_i2 v] to (item (id) of [_chindex v])\nif <(item (_i2) of [_chdata1 v]) = [Q]> then\n    repeat (item (_i2) of [_chdata0 v])\n        change [_i2 v] by (1)\n        go to x: ((_x) + (((_i7) * (item (_i2) of [_chdata0 v])) + ((_i9) * (item (_i2) of [_chdata1 v])))) y: ((_y) + ((_i8) * (item (_i2) of [_chdata1 v])))\n        pen down\n        repeat (item (_i2) of [_chdata2 v])\n            change [_i2 v] by (1)\n            if <(item (_i2) of [_chdata0 v]) = [L]> then\n                go to x: ((x position) + (((_i7) * (item (_i2) of [_chdata1 v])) + ((_i9) * (item (_i2) of [_chdata2 v])))) y: ((y position) + ((_i8) * (item (_i2) of [_chdata2 v])))\n            else\n                set [_i3 v] to ((((_i7) * (item (_i2) of [_chdata0 v])) + ((_i9) * (item (_i2) of [_chdata2 v]))) / (_bq2))\n                set [_i4 v] to (((((_i7) * (item (_i2) of [_chdata1 v])) + ((_i9) * (item (_i2) of [_chdata3 v]))) / (_bq)) + ((_i3) / (2)))\n                set [_i5 v] to (((_i8) * (item (_i2) of [_chdata2 v])) / (_bq2))\n                set [_i6 v] to ((((_i8) * (item (_i2) of [_chdata3 v])) / (_bq)) + ((_i5) / (2)))\n                repeat (_bq)\n                    go to x: ((x position) + (_i4)) y: ((y position) + (_i6))\n                    change [_i4 v] by (_i3)\n                    change [_i6 v] by (_i5)\n                    go to x: ((x position) + (_i4)) y: ((y position) + (_i6))\n                    change [_i4 v] by (_i3)\n                    change [_i6 v] by (_i5)\n                end\n            end\n        end\n        pen up\n    end\nelse\n    repeat (item (_i2) of [_chdata0 v])\n        change [_i2 v] by (1)\n        go to x: ((_x) + (((_i7) * (item (_i2) of [_chdata0 v])) + ((_i9) * (item (_i2) of [_chdata1 v])))) y: ((_y) + ((_i8) * (item (_i2) of [_chdata1 v])))\n        pen down\n        repeat (item (_i2) of [_chdata2 v])\n            change [_i2 v] by (1)\n            go to x: ((x position) + (((_i7) * (item (_i2) of [_chdata0 v])) + ((_i9) * (item (_i2) of [_chdata1 v])))) y: ((y position) + ((_i8) * (item (_i2) of [_chdata1 v])))\n        end\n        pen up\n    end\nend\nchange [_i2 v] by (1)\nchange pen size by (1)\nrepeat (item (_i2) of [_chdata0 v])\n    change [_i2 v] by (1)\n    go to x: ((_x) + (((_i7) * (item (_i2) of [_chdata0 v])) + ((_i9) * (item (_i2) of [_chdata1 v])))) y: ((_y) + ((_i8) * (item (_i2) of [_chdata1 v])))\n    pen down\n    pen up\nend\nchange pen size by (-1)\nchange [_x v] by ((_i7) * (item (id) of [_chwidth v]))\n\ndefine Update\nif <(STATE) = [-2]> then\n    erase all\n    set pen size to (1000)\n    set pen color to (#000000)\n    pen up\n    go to x: ((_screen.y) / (2)) y: ((_screen.x) / (2))\n    pen down\n    go to x: ((_screen.x) / (2)) y: (() - ((_screen.y) / (2)))\n    go to x: (() - ((_screen.x) / (2))) y: (() - ((_screen.y) / (2)))\n    go to x: (() - ((_screen.x) / (2))) y: ((_screen.y) / (2))\n    go to x: (0) y: (0)\n    pen up\n    set pen color to (#e00000)\n    Fill triangle [0] [140] [45] [55] [-45] [55] resolution [30] styleColor [0] styleBrightness [0]\n    set pen color to (#000000)\n    set pen size to (10)\n    pen up\n    go to x: (0) y: (115)\n    pen down\n    go to x: (0) y: (85)\n    pen up\n    go to x: (0) y: (70)\n    pen down\n    pen up\n    set pen color to (#ffffff)\n    Print WW | Pos [-225] [-20] Size [] [] Bounds [-235] [235] [] [] Space [] [] Style [1.25] [] Underline [] [] Align [c] [] Text [Due to scratch forcing the rendering task on your cpu this project will run very poorly on almost every hardware out there. Use turbowarp for a more pleasent experience. A link can be found in the instructions.]\n    Fill triangle [200] [-140] [200] [-160] [215] [-150] resolution [25] styleColor [0] styleBrightness [0]\n    if <((((205) - (mouse x)) * ((205) - (mouse x))) + (((-150) - (mouse y)) * ((-150) - (mouse y)))) < ((((1.8) * (25)) / (2)) * (((1.8) * (25)) / (2)))> then\n        go to x: (205) y: (-150)\n        set pen size to (40)\n        set pen color to (join [] [0xe0e0e0])\n        set pen (transparency v) to (60)\n        pen down\n        pen up\n        if <mouse down?> then\n            start sound [click v]\n            change [state v] by (1)\n            set [?state.init v] to [0]\n            stop [this script v]\n        end\n    else\n        go to x: (mouse x) y: (mouse y)\n        set pen size to (16)\n        set pen color to (join [] [0xe0e0e0])\n        set pen (transparency v) to (60)\n        pen down\n        pen up\n    end\nelse\n    if <(STATE) = [-1]> then\n        erase all\n        set pen size to (1000)\n        set pen color to (#000000)\n        pen up\n        go to x: ((_screen.y) / (2)) y: ((_screen.x) / (2))\n        pen down\n        go to x: ((_screen.x) / (2)) y: (() - ((_screen.y) / (2)))\n        go to x: (() - ((_screen.x) / (2))) y: (() - ((_screen.y) / (2)))\n        go to x: (() - ((_screen.x) / (2))) y: ((_screen.y) / (2))\n        go to x: (0) y: (0)\n        pen up\n        set pen color to (#e00000)\n        Fill triangle [0] [140] [45] [55] [-45] [55] resolution [30] styleColor [0] styleBrightness [0]\n        set pen color to (#000000)\n        set pen size to (10)\n        pen up\n        go to x: (0) y: (115)\n        pen down\n        go to x: (0) y: (85)\n        pen up\n        go to x: (0) y: (70)\n        pen down\n        pen up\n        set pen color to (#ffffff)\n        Print WW | Pos [-225] [-20] Size [] [] Bounds [-235] [235] [] [] Space [] [] Style [1.25] [] Underline [] [] Align [c] [] Text [This project is far from finished, its build upon a newer & unreleased version of my "RyuEngine", which is still in its alpha state. You will need to expect some bugs.]\n        Fill triangle [200] [-140] [200] [-160] [215] [-150] resolution [25] styleColor [0] styleBrightness [0]\n        Fill triangle [-200] [-140] [-200] [-160] [-215] [-150] resolution [25] styleColor [0] styleBrightness [0]\n        if <((((205) - (mouse x)) * ((205) - (mouse x))) + (((-150) - (mouse y)) * ((-150) - (mouse y)))) < ((((1.8) * (25)) / (2)) * (((1.8) * (25)) / (2)))> then\n            go to x: (205) y: (-150)\n            set pen size to (40)\n            set pen color to (join [] [0xe0e0e0])\n            set pen (transparency v) to (60)\n            pen down\n            pen up\n            if <<mouse down?> and <(round (?STATE.INIT)) = [1]>> then\n                start sound [click v]\n                change [state v] by (1)\n                set [?state.init v] to [0]\n                stop [this script v]\n            end\n        else\n            if <((((-205) - (mouse x)) * ((-205) - (mouse x))) + (((-150) - (mouse y)) * ((-150) - (mouse y)))) < ((((1.8) * (25)) / (2)) * (((1.8) * (25)) / (2)))> then\n                go to x: (-205) y: (-150)\n                set pen size to (40)\n                set pen color to (join [] [0xe0e0e0])\n                set pen (transparency v) to (60)\n                pen down\n                pen up\n                if <<mouse down?> and <(round (?STATE.INIT)) = [1]>> then\n                    start sound [click v]\n                    change [state v] by (-1)\n                    set [?state.init v] to [0]\n                    stop [this script v]\n                end\n            else\n                go to x: (mouse x) y: (mouse y)\n                set pen size to (16)\n                set pen color to (join [] [0xe0e0e0])\n                set pen (transparency v) to (60)\n                pen down\n                pen up\n            end\n        end\n        change [?state.init v] by (<(?STATE.INIT) < [0.9]> * (0.1))\n    else\n        if <(STATE) = [0]> then\n            if <(?STATE.INIT) = [1]> then\n                erase all\n                set pen size to (1000)\n                set pen color to (#000000)\n                pen up\n                go to x: ((_screen.y) / (2)) y: ((_screen.x) / (2))\n                pen down\n                go to x: ((_screen.x) / (2)) y: (() - ((_screen.y) / (2)))\n                go to x: (() - ((_screen.x) / (2))) y: (() - ((_screen.y) / (2)))\n                go to x: (() - ((_screen.x) / (2))) y: ((_screen.y) / (2))\n                go to x: (0) y: (0)\n                pen up\n                set [_cursor.x v] to (mouse x)\n                set [_cursor.y v] to (mouse y)\n                set [_b.frame v] to [0]\n                set [_bumb v] to [0]\n                set [_click v] to [0]\n                _s.cicle [-200] [50] . (item (1) of [_verts v]) (item (2) of [_verts v]) . [48] [0xe0e0e0] # [1]\n                if <(_click) = [true]> then\n                    start sound [click v]\n                    set [state v] to [1]\n                    set [?state.init v] to [0]\n                    stop [this script v]\n                end\n                _s.cicle [-200] [-100] . (item (3) of [_verts v]) (item (4) of [_verts v]) . [48] [0xe0e0e0] # [3]\n                if <(_click) = [true]> then\n                    start sound [click v]\n                    erase all\n                    switch costume to (exit v)\n                    go to [front v] layer\n                    go to x: (0) y: (0)\n                    set size to (100) %\n                    clear graphic effects\n                    show\n                    stop [all v]\n                end\n                _s.cicle [-200] [-25] . (item (5) of [_verts v]) (item (6) of [_verts v]) . [48] [0xe0e0e0] # [5]\n                if <(_click) = [true]> then\n                    start sound [click v]\n                    set [state v] to [2]\n                    set [?state.init v] to [0]\n                    stop [this script v]\n                end\n                Print | Pos [-150] [50] Size [30] [1] Bounds [] [] Space [] Style [] [] Underline [] [] Align [] [0.4] Text [Start]\n                Print | Pos [-150] [-100] Size [30] [1] Bounds [] [] Space [] Style [] [] Underline [] [] Align [] [C] Text [Exit]\n                Print | Pos [-150] [-25] Size [30] [1] Bounds [] [] Space [] Style [] [] Underline [] [] Align [] [C] Text [Credits]\n                set pen color to (#710000)\n                Print | Pos [-220] [165] Size [30] [1] Bounds [] [] Space [] Style [] [] Underline [] [] Align [] [1] Text [RyuEngine]\n                set pen color to (#ffffff)\n                Print | Pos [-220] [115] Size [10] [1] Bounds [] [] Space [] Style [] [] Underline [] [] Align [] [1] Text [Demo Expanded]\n                set pen color to (#545454)\n                set pen (transparency v) to (50)\n                Print | Pos [40] [-170] Size [10] [1] Bounds [] [] Space [] Style [] [] Underline [] [] Align [] [C] Text [by Heawn - Do not advertise]\n                if <<(_bumb) = [0]> and <(_waiting) = [1]>> then\n                    start sound [click v]\n                    set [_bumb v] to [0]\n                    set [_waiting v] to [0]\n                end\n                if <(_bumb) = [1]> then\n                    set [_waiting v] to [1]\n                end\n                go to x: (_cursor.x) y: (_cursor.y)\n                set pen size to (16)\n                set pen color to (join [] [0xe0e0e0])\n                set pen (transparency v) to (60)\n                pen down\n                pen up\n            else\n                delete all of [_verts v]\n                _addVertex [] []\n                _addVertex [] []\n                _addVertex [] []\n                set [?state.init v] to [1]\n            end\n        else\n            if <(STATE) = [1]> then\n                erase all\n                set pen size to (1000)\n                set pen color to (#000000)\n                pen up\n                go to x: ((_screen.y) / (2)) y: ((_screen.x) / (2))\n                pen down\n                go to x: ((_screen.x) / (2)) y: (() - ((_screen.y) / (2)))\n                go to x: (() - ((_screen.x) / (2))) y: (() - ((_screen.y) / (2)))\n                go to x: (() - ((_screen.x) / (2))) y: ((_screen.y) / (2))\n                go to x: (0) y: (0)\n                pen up\n                if <key ((join [] [enter]) v) pressed?> then\n                    set [#scenetype v] to [Lighting Demo]\n                    broadcast (game start v)\n                    stop [this script v]\n                end\n                erase all\n                go to x: (-125) y: (0)\n                switch costume to (l thumb v)\n                set size to (40) %\n                stamp\n                set pen color to (#710000)\n                Print | Pos [-220] [165] Size [30] [1] Bounds [] [] Space [] Style [] [] Underline [] [] Align [] [1] Text [Lighting Demo]\n                set pen color to (#ffffff)\n                Print WW | Pos [0] [60] Size [] [] Bounds [0] [230] [75] [] Space [] [] Style [1.25] [] Underline [] [] Align [] [] Text [This is a demo of the lighting module and the 3D sound module press enter to play.]\n                Fill triangle [200] [-140] [200] [-160] [215] [-150] resolution [25] styleColor [0] styleBrightness [0]\n                Fill triangle [-200] [-140] [-200] [-160] [-215] [-150] resolution [25] styleColor [0] styleBrightness [0]\n                if <((((205) - (mouse x)) * ((205) - (mouse x))) + (((-150) - (mouse y)) * ((-150) - (mouse y)))) < ((((1.8) * (25)) / (2)) * (((1.8) * (25)) / (2)))> then\n                    go to x: (205) y: (-150)\n                    set pen size to (40)\n                    set pen color to (join [] [0xe0e0e0])\n                    set pen (transparency v) to (60)\n                    pen down\n                    pen up\n                    if <<mouse down?> and <(round (?STATE.INIT)) = [1]>> then\n                        start sound [click v]\n                        change [state v] by (2)\n                        set [?state.init v] to [0]\n                        stop [this script v]\n                    end\n                else\n                    if <((((-205) - (mouse x)) * ((-205) - (mouse x))) + (((-150) - (mouse y)) * ((-150) - (mouse y)))) < ((((1.8) * (25)) / (2)) * (((1.8) * (25)) / (2)))> then\n                        go to x: (-205) y: (-150)\n                        set pen size to (40)\n                        set pen color to (join [] [0xe0e0e0])\n                        set pen (transparency v) to (60)\n                        pen down\n                        pen up\n                        if <<mouse down?> and <(round (?STATE.INIT)) = [1]>> then\n                            start sound [click v]\n                            change [state v] by (-1)\n                            set [?state.init v] to [0]\n                            stop [this script v]\n                        end\n                    else\n                        go to x: (mouse x) y: (mouse y)\n                        set pen size to (16)\n                        set pen color to (join [] [0xe0e0e0])\n                        set pen (transparency v) to (60)\n                        pen down\n                        pen up\n                    end\n                end\n                change [?state.init v] by (<(?STATE.INIT) < [0.9]> * (0.1))\n            else\n                if <(STATE) = [2]> then\n                    if <(?STATE.INIT) = [1]> then\n                        set [s'no_cursor v] to [0]\n                        erase all\n                        set pen size to (1000)\n                        set pen color to (#000000)\n                        pen up\n                        go to x: ((_screen.y) / (2)) y: ((_screen.x) / (2))\n                        pen down\n                        go to x: ((_screen.x) / (2)) y: (() - ((_screen.y) / (2)))\n                        go to x: (() - ((_screen.x) / (2))) y: (() - ((_screen.y) / (2)))\n                        go to x: (() - ((_screen.x) / (2))) y: ((_screen.y) / (2))\n                        go to x: (0) y: (0)\n                        pen up\n                        set pen color to (#ffffff)\n                        Print WW | Pos [-235] ((((-360) * (((S'y) / (360)) - (((S'y) / (360)) mod (1)))) + (S'y)) + (160)) Size [] [] Bounds [-235] [220] [170] [] Space [] [] Style [1.25] [] Underline [] [] Align [L] [] Text [This section is a lot of reading. It includes credits and contest ruling related stuff like block counts. I only recommend you read this if youre one of the judges or youre interested in the credits. Alright with that out of the way lets start with the block counts and how much of the code is done by me. So alltogether this project is ~12.5k blocks. 1.5k blocks are PTE by -Rex-, but since PTE's are excluded, the block count is 11k. The 3D engine was build upon an old version of @CodingBio's "Suprema" Engine which was about 1.5k blocks, but i heavly modified this engine so about 1k Blocks  belong to him. Another 1k blocks go to 3 different tri fillers by @-rex- , @bobojoeho , @ChromeCat_test and @ggenije . In total 2k blocks dont belong to me. The remaning 9k block are mine, so in percentage 90% of the code is done by me and 10% aren't mine. Now to the credits: Sounds: Nintendo K.K.,  https://www.mixkit.co . Images: https://www.vippng.com/ , https://tenor.com/view/coin-mario-pixel-art-gold-shiny-gif-21543783?utm_source=share-button&utm_medium=Social&utm_content=pinterest.  That should be all.]\n                        set pen size to (12)\n                        set pen color to (#ffffff)\n                        pen up\n                        repeat (2)\n                            go to x: (235) y: (180)\n                            pen down\n                            go to x: (235) y: (-180)\n                            pen up\n                            change pen size by (-2)\n                            set pen color to (#b3739e)\n                        end\n                        if <<(mouse x) > [228]> and <<(mouse y) < ((180) + (((() - (S'y)) - (4)) * ((356) / (S'page_height))))> and <(mouse y) > ((180) + ((((() - (S'y)) - (4)) * ((356) / (S'page_height))) - (S'bar_height)))>>> then\n                            set pen color to (#676767)\n                            set [s'no_cursor v] to [1]\n                        else\n                            set pen color to (#ffffff)\n                        end\n                        set pen size to (8)\n                        go to x: (235) y: (((180) + (((() - (S'y)) - (4)) * ((356) / (S'page_height)))) - (4))\n                        pen down\n                        go to x: (235) y: (((180) + ((((() - (S'y)) - (4)) * ((356) / (S'page_height))) - (S'bar_height))) - (4))\n                        pen up\n                        if <mouse down?> then\n                            if <(S') = [0]> then\n                                if <(mouse x) > [228]> then\n                                    if <<(mouse y) < ((180) + (((() - (S'y)) - (4)) * ((356) / (S'page_height))))> and <(mouse y) > ((180) + ((((() - (S'y)) - (4)) * ((356) / (S'page_height))) - (S'bar_height)))>> then\n                                        set [s' v] to [1]\n                                        set [s'offset v] to ((mouse y) - ((() - (S'y)) * ((356) / (S'page_height))))\n                                    end\n                                end\n                            else\n                                set [_tmp v] to (((() - (mouse y)) + (S'offset)) * ((S'page_height) / (356)))\n                                if <(_tmp) > [0]> then\n                                    if <(_tmp) < ((S'page_height) - (360))> then\n                                        set [s'y v] to (_tmp)\n                                    else\n                                        set [s'y v] to ((S'page_height) - (360))\n                                    end\n                                else\n                                    set [s'y v] to [0]\n                                end\n                            end\n                        else\n                            set [s' v] to [0]\n                        end\n                        if <(S'y) > [84]> then\n                            set pen color to (#ffffff)\n                            Fill triangle [-200] ((-265) + (S'y)) [-200] ((-285) + (S'y)) [-215] ((-275) + (S'y)) resolution [25] styleColor [0] styleBrightness [0]\n                            if <((((-205) - (mouse x)) * ((-205) - (mouse x))) + ((((-275) + (S'y)) - (mouse y)) * (((-275) + (S'y)) - (mouse y)))) < ((((1.8) * (25)) / (2)) * (((1.8) * (25)) / (2)))> then\n                                go to x: (-205) y: ((-275) + (S'y))\n                                set pen size to (40)\n                                set pen color to (join [] [0xe0e0e0])\n                                set pen (transparency v) to (60)\n                                pen down\n                                pen up\n                                set [s'no_cursor v] to [1]\n                                if <mouse down?> then\n                                    start sound [click v]\n                                    set [state v] to [0]\n                                    set [?state.init v] to [0]\n                                    stop [this script v]\n                                end\n                            end\n                        end\n                        if <(S'no_cursor) = [0]> then\n                            go to x: (mouse x) y: (mouse y)\n                            set pen size to (16)\n                            set pen color to (join [] [0xe0e0e0])\n                            set pen (transparency v) to (60)\n                            pen down\n                            pen up\n                        end\n                    else\n                        set [s'y v] to [0]\n                        set [s'page_height v] to [475]\n                        set [s'bar_height v] to ((360) * ((360) / (S'page_height)))\n                        set [?state.init v] to [1]\n                    end\n                else\n                    if <(STATE) = [3]> then\n                        erase all\n                        set pen size to (1000)\n                        set pen color to (#000000)\n                        pen up\n                        go to x: ((_screen.y) / (2)) y: ((_screen.x) / (2))\n                        pen down\n                        go to x: ((_screen.x) / (2)) y: (() - ((_screen.y) / (2)))\n                        go to x: (() - ((_screen.x) / (2))) y: (() - ((_screen.y) / (2)))\n                        go to x: (() - ((_screen.x) / (2))) y: ((_screen.y) / (2))\n                        go to x: (0) y: (0)\n                        pen up\n                        if <key ((join [] [enter]) v) pressed?> then\n                            set [#scenetype v] to [Tori]\n                            broadcast (game start v)\n                            stop [this script v]\n                        end\n                        erase all\n                        go to x: (-125) y: (0)\n                        switch costume to (tori thumb v)\n                        set size to (40) %\n                        stamp\n                        set pen color to (#710000)\n                        Print | Pos [-220] [165] Size [30] [1] Bounds [] [] Space [] Style [] [] Underline [] [] Align [] [1] Text [Tori Gate Scene]\n                        set pen color to (#ffffff)\n                        Print WW | Pos [0] [60] Size [] [] Bounds [0] [230] [75] [] Space [] [] Style [1.25] [] Underline [] [] Align [] [] Text [This is a Scene of a Tori gate at night. I modeled it myself, kind of proud. Press Enter to play]\n                        Fill triangle [200] [-140] [200] [-160] [215] [-150] resolution [25] styleColor [0] styleBrightness [0]\n                        Fill triangle [-200] [-140] [-200] [-160] [-215] [-150] resolution [25] styleColor [0] styleBrightness [0]\n                        if <((((205) - (mouse x)) * ((205) - (mouse x))) + (((-150) - (mouse y)) * ((-150) - (mouse y)))) < ((((1.8) * (25)) / (2)) * (((1.8) * (25)) / (2)))> then\n                            go to x: (205) y: (-150)\n                            set pen size to (40)\n                            set pen color to (join [] [0xe0e0e0])\n                            set pen (transparency v) to (60)\n                            pen down\n                            pen up\n                            if <<mouse down?> and <(round (?STATE.INIT)) = [1]>> then\n                                start sound [click v]\n                                change [state v] by (1)\n                                set [?state.init v] to [0]\n                                stop [this script v]\n                            end\n                        else\n                            if <((((-205) - (mouse x)) * ((-205) - (mouse x))) + (((-150) - (mouse y)) * ((-150) - (mouse y)))) < ((((1.8) * (25)) / (2)) * (((1.8) * (25)) / (2)))> then\n                                go to x: (-205) y: (-150)\n                                set pen size to (40)\n                                set pen color to (join [] [0xe0e0e0])\n                                set pen (transparency v) to (60)\n                                pen down\n                                pen up\n                                if <<mouse down?> and <(round (?STATE.INIT)) = [1]>> then\n                                    start sound [click v]\n                                    change [state v] by (-2)\n                                    set [?state.init v] to [0]\n                                    stop [this script v]\n                                end\n                            else\n                                go to x: (mouse x) y: (mouse y)\n                                set pen size to (16)\n                                set pen color to (join [] [0xe0e0e0])\n                                set pen (transparency v) to (60)\n                                pen down\n                                pen up\n                            end\n                        end\n                        change [?state.init v] by (<(?STATE.INIT) < [0.9]> * (0.1))\n                    else\n                        if <(STATE) = [4]> then\n                            erase all\n                            set pen size to (1000)\n                            set pen color to (#000000)\n                            pen up\n                            go to x: ((_screen.y) / (2)) y: ((_screen.x) / (2))\n                            pen down\n                            go to x: ((_screen.x) / (2)) y: (() - ((_screen.y) / (2)))\n                            go to x: (() - ((_screen.x) / (2))) y: (() - ((_screen.y) / (2)))\n                            go to x: (() - ((_screen.x) / (2))) y: ((_screen.y) / (2))\n                            go to x: (0) y: (0)\n                            pen up\n                            if <key ((join [] [enter]) v) pressed?> then\n                                set [#scenetype v] to [RX7]\n                                broadcast (game start v)\n                                stop [this script v]\n                            end\n                            erase all\n                            go to x: (-125) y: (0)\n                            switch costume to (rx7 thumb v)\n                            set size to (40) %\n                            stamp\n                            set pen color to (#710000)\n                            Print | Pos [-220] [165] Size [30] [1] Bounds [] [] Space [] Style [] [] Underline [] [] Align [] [1] Text [Mazda RX7]\n                            set pen color to (#ffffff)\n                            Print WW | Pos [0] [60] Size [] [] Bounds [0] [230] [75] [] Space [] [] Style [1.25] [] Underline [] [] Align [] [] Text [This renders a Stylized Mazda RX7. The model is by "SheldonJ99" on sketchfab. Press Enter to play]\n                            Fill triangle [200] [-140] [200] [-160] [215] [-150] resolution [25] styleColor [0] styleBrightness [0]\n                            Fill triangle [-200] [-140] [-200] [-160] [-215] [-150] resolution [25] styleColor [0] styleBrightness [0]\n                            if <((((205) - (mouse x)) * ((205) - (mouse x))) + (((-150) - (mouse y)) * ((-150) - (mouse y)))) < ((((1.8) * (25)) / (2)) * (((1.8) * (25)) / (2)))> then\n                                go to x: (205) y: (-150)\n                                set pen size to (40)\n                                set pen color to (join [] [0xe0e0e0])\n                                set pen (transparency v) to (60)\n                                pen down\n                                pen up\n                                if <<mouse down?> and <(round (?STATE.INIT)) = [1]>> then\n                                    start sound [click v]\n                                    change [state v] by (1)\n                                    set [?state.init v] to [0]\n                                    stop [this script v]\n                                end\n                            else\n                                if <((((-205) - (mouse x)) * ((-205) - (mouse x))) + (((-150) - (mouse y)) * ((-150) - (mouse y)))) < ((((1.8) * (25)) / (2)) * (((1.8) * (25)) / (2)))> then\n                                    go to x: (-205) y: (-150)\n                                    set pen size to (40)\n                                    set pen color to (join [] [0xe0e0e0])\n                                    set pen (transparency v) to (60)\n                                    pen down\n                                    pen up\n                                    if <<mouse down?> and <(round (?STATE.INIT)) = [1]>> then\n                                        start sound [click v]\n                                        change [state v] by (-1)\n                                        set [?state.init v] to [0]\n                                        stop [this script v]\n                                    end\n                                else\n                                    go to x: (mouse x) y: (mouse y)\n                                    set pen size to (16)\n                                    set pen color to (join [] [0xe0e0e0])\n                                    set pen (transparency v) to (60)\n                                    pen down\n                                    pen up\n                                end\n                            end\n                            change [?state.init v] by (<(?STATE.INIT) < [0.9]> * (0.1))\n                        else\n                            if <(STATE) = [5]> then\n                                erase all\n                                set pen size to (1000)\n                                set pen color to (#000000)\n                                pen up\n                                go to x: ((_screen.y) / (2)) y: ((_screen.x) / (2))\n                                pen down\n                                go to x: ((_screen.x) / (2)) y: (() - ((_screen.y) / (2)))\n                                go to x: (() - ((_screen.x) / (2))) y: (() - ((_screen.y) / (2)))\n                                go to x: (() - ((_screen.x) / (2))) y: ((_screen.y) / (2))\n                                go to x: (0) y: (0)\n                                pen up\n                                if <key ((join [] [enter]) v) pressed?> then\n                                    set [#scenetype v] to [Plat]\n                                    broadcast (game start v)\n                                    stop [this script v]\n                                end\n                                erase all\n                                go to x: (-125) y: (0)\n                                switch costume to (plat thumb v)\n                                set size to (40) %\n                                stamp\n                                set pen color to (#710000)\n                                Print | Pos [-220] [165] Size [30] [1] Bounds [] [] Space [] Style [] [] Underline [] [] Align [] [1] Text [Physics Demo]\n                                set pen color to (#ffffff)\n                                Print WW | Pos [0] [60] Size [] [] Bounds [0] [230] [75] [] Space [] [] Style [1.25] [] Underline [] [] Align [] [] Text [This a 3D platformer level similar to others like crystal seeker. Press Enter to play.]\n                                Fill triangle [-200] [-140] [-200] [-160] [-215] [-150] resolution [25] styleColor [0] styleBrightness [0]\n                                if <((((-205) - (mouse x)) * ((-205) - (mouse x))) + (((-150) - (mouse y)) * ((-150) - (mouse y)))) < ((((1.8) * (25)) / (2)) * (((1.8) * (25)) / (2)))> then\n                                    go to x: (-205) y: (-150)\n                                    set pen size to (40)\n                                    set pen color to (join [] [0xe0e0e0])\n                                    set pen (transparency v) to (60)\n                                    pen down\n                                    pen up\n                                    if <<mouse down?> and <(round (?STATE.INIT)) = [1]>> then\n                                        start sound [click v]\n                                        change [state v] by (-1)\n                                        set [?state.init v] to [0]\n                                        stop [this script v]\n                                    end\n                                else\n                                end\n                                change [?state.init v] by (<(?STATE.INIT) < [0.9]> * (0.1))\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nrexTriFill [0] [140] . [45] [55] . [-45] [55] . [10]\n\nrexTriFill [200] [-140] . [200] [-160] . [215] [-150] . [7.5]\n\nrexTriFill [0] [140] . [45] [55] . [-45] [55] . [10]\n\nrexTriFill [200] [-140] . [200] [-160] . [215] [-150] . [7.5]\nrexTriFill [-200] [-140] . [-200] [-160] . [-215] [-150] . [7.5]\n\ndefine _s.cicle (1) (2) . (3) (4) . (a) (b) # (#)\ngo to x: (3) y: (4)\nset pen size to (a)\nset pen color to (b)\npen down\npen up\nif <((((1) - (_cursor.x)) * ((1) - (_cursor.x))) + (((2) - (_cursor.y)) * ((2) - (_cursor.y)))) < ((((1.8) * (a)) / (2)) * (((1.8) * (a)) / (2)))> then\n    replace item (#) of [_verts v] with ((item (#) of [_verts v]) + (((_cursor.x) - (3)) / (5)))\n    replace item ((#) + (1)) of [_verts v] with ((item ((#) + (1)) of [_verts v]) + (((_cursor.y) - (4)) / (5)))\n    if <(_bumb) = [0]> then\n        set [_b.frame v] to [1]\n    end\n    set [_bumb v] to [1]\n    set [_click v] to <mouse down?>\nelse\n    if <not <(_b.frame) = [1]>> then\n        set [_bumb v] to [0]\n    end\n    replace item (#) of [_verts v] with ((item (#) of [_verts v]) + (((1) - (3)) / (5)))\n    replace item ((#) + (1)) of [_verts v] with ((item ((#) + (1)) of [_verts v]) + (((2) - (4)) / (5)))\nend\n\ndefine _addVertex (a) (b)\nadd (a) to [_verts v]\nadd (b) to [_verts v]\n\ndefine _add.T.polygon (1) (2) . (3) (4) . (5) (6) . (hex)\n_addVertex (1) (2)\n_addVertex (3) (4)\n_addVertex (5) (6)\nset [_b.frame v] to ([sqrt v] of ((((3) - (5)) * ((3) - (5))) + (((4) - (6)) * ((4) - (6)))) )\nset [_bumb v] to ([sqrt v] of ((((1) - (5)) * ((1) - (5))) + (((2) - (6)) * ((2) - (6)))) )\nset [_click v] to ([sqrt v] of ((((1) - (3)) * ((1) - (3))) + (((2) - (4)) * ((2) - (4)))) )\nset [_waiting v] to ((_b.frame) + ((_bumb) + (_click)))\nset [_x v] to (((((_b.frame) * (1)) + ((_bumb) * (3))) + ((_click) * (5))) / (_waiting))\nset [_y v] to (((((_b.frame) * (2)) + ((_bumb) * (4))) + ((_click) * (6))) / (_waiting))\nset [_b.frame v] to ([sqrt v] of ((((1) - (_x)) * ((1) - (_x))) + (((2) - (_y)) * ((2) - (_y)))) )\nset [_bumb v] to ([sqrt v] of ((((3) - (_x)) * ((3) - (_x))) + (((4) - (_y)) * ((4) - (_y)))) )\nset [_click v] to ([sqrt v] of ((((5) - (_x)) * ((5) - (_x))) + (((6) - (_y)) * ((6) - (_y)))) )\nif <(_b.frame) > (_bumb)> then\n    if <(_b.frame) > (_click)> then\n        add ((length of [_verts v]) / (2)) to [_poly v]\n        add (hex) to [_poly v]\n        add (_x) to [_poly v]\n        add (_y) to [_poly v]\n        add (_b.frame) to [_poly v]\n    else\n        if <(_click) > (_bumb)> then\n            add ((length of [_verts v]) / (2)) to [_poly v]\n            add (hex) to [_poly v]\n            add (_x) to [_poly v]\n            add (_y) to [_poly v]\n            add (_click) to [_poly v]\n        else\n            add ((length of [_verts v]) / (2)) to [_poly v]\n            add (hex) to [_poly v]\n            add (_x) to [_poly v]\n            add (_y) to [_poly v]\n            add (_bumb) to [_poly v]\n        end\n    end\nelse\n    if <(_bumb) > (_click)> then\n        add ((length of [_verts v]) / (2)) to [_poly v]\n        add (hex) to [_poly v]\n        add (_x) to [_poly v]\n        add (_y) to [_poly v]\n        add (_bumb) to [_poly v]\n    else\n        if <(_click) > (_b.frame)> then\n            add ((length of [_verts v]) / (2)) to [_poly v]\n            add (hex) to [_poly v]\n            add (_x) to [_poly v]\n            add (_y) to [_poly v]\n            add (_click) to [_poly v]\n        else\n            add ((length of [_verts v]) / (2)) to [_poly v]\n            add (hex) to [_poly v]\n            add (_x) to [_poly v]\n            add (_y) to [_poly v]\n            add (_b.frame) to [_poly v]\n        end\n    end\nend\n\nwhen I receive [game start v]\nstop [other scripts in sprite v]\n\nerase all\n\nrexTriFill [200] [-140] . [200] [-160] . [215] [-150] . [7.5]\nrexTriFill [-200] [-140] . [-200] [-160] . [-215] [-150] . [7.5]\n\nrexTriFill [200] [-140] . [200] [-160] . [215] [-150] . [7.5]\nrexTriFill [-200] [-140] . [-200] [-160] . [-215] [-150] . [7.5]\n\nrexTriFill [200] [-140] . [200] [-160] . [215] [-150] . [7.5]\nrexTriFill [-200] [-140] . [-200] [-160] . [-215] [-150] . [7.5]\n\nrexTriFill [200] [-140] . [200] [-160] . [215] [-150] . [7.5]\nrexTriFill [-200] [-140] . [-200] [-160] . [-215] [-150] . [7.5]\n\n