Normal Platformer #platformer #cool 

Instructions: Just a normal Platformer \nYou have 10 level\nThey are all possible \nMy record is 47.6 second 

@Stage\n\nwhen flag clicked\nforever\n    play sound [weiner in your mouth lovania v] until done\nend\n\n@スプライト1\n\nwhen I start as a clone\nswitch costume to (クローン v)\nrepeat (10)\n    change size by (-5.1)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\ndefine 初期設定\nshow\nclear graphic effects\nset [ｘ v] to [0]\nset [ｙ v] to [0]\ngo to x: (-201) y: (-30)\n\nwhen flag clicked\nhide\nwait (1) seconds\nbroadcast (START v)\n\nshow\n\nwhen I receive [start v]\nswitch costume to (コスチューム1 v)\n\nwhen I receive [start v]\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I receive [start v]\nswitch costume to (コスチューム１ v)\n初期設定\nforever\n    switch costume to (止まる v)\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>>> then\n        change [ｘ v] by (1.3)\n        switch costume to (右 v)\n    end\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        change [ｘ v] by (-1.3)\n        switch costume to (左 v)\n    end\n    set [ｘ v] to ((ｘ) * (0.9))\n    change x by (ｘ)\n    if <touching (地面 v)?> then\n        change y by (1)\n        if <touching (地面 v)?> then\n            change y by (1)\n            if <touching (地面 v)?> then\n                change y by (1)\n                if <touching (地面 v)?> then\n                    change y by (1)\n                    if <touching (地面 v)?> then\n                        change y by (1)\n                        if <touching (地面 v)?> then\n                            change x by ((ｘ) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> then\n                                if <(ｘ) < [0]> then\n                                    set [ｘ v] to [10]\n                                    start sound [Zoop v]\n                                else\n                                    set [ｘ v] to [-10]\n                                    start sound [Zoop v]\n                                end\n                                set [ｙ v] to [13]\n                            else\n                                set [ｘ v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> then\n        if <touching (地面 v)?> then\n            start sound [Jump  v]\n            set [ｙ v] to [13]\n        end\n    end\n    change y by (1)\n    change [ｙ v] by (-1)\n    change y by (ｙ)\n    if <touching (地面 v)?> then\n        change y by ((ｙ) * (-1))\n        set [ｙ v] to [0]\n    end\n    if <<(y position) < [-182]> or <<touching (トゲ v)?> or <<touching (sprite3 v)?> or <touching (スプライト3 v)?>>>> then\n        start sound [Oops  v]\n        初期設定\n        wait (0.8) seconds\n    end\n    if <[242] < (x position)> then\n        broadcast (メッセージ1 v)\n        初期設定\n        wait (1.5) seconds\n    end\n    if <touching (bane v)?> then\n        set [ｙ v] to [20]\n    end\nend\n\nif  then\n\nwhen flag clicked\nforever\n    if <<<touching (sprite6 v)?> or <touching (sprite3 v)?>> or <touching (sprite4 v)?>> then\n        初期設定\n    end\nend\n\nwhen flag clicked\nforever\n    if <(stage) = [11]> then\n        say [You took] for (2) seconds\n        say (timer) for (2) seconds\n        say [To finish the Platformer ] for (2) seconds\n    end\nend\n\n@地面\n\nwhen I receive [メッセージ1 v]\nnext costume\n\nwhen I receive [start v]\nshow\nswitch costume to (コスチューム1 v)\n\nwhen flag clicked\ngo to x: (0) y: (35)\nshow\nswitch costume to (コスチューム1 v)\n\nwhen I receive [start v]\n\n\n\n@スプライト2\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nforever\n    if <(ステージ) = [10]> then\n        go to [back v] layer\n        show\n    end\nend\n\n@こ2\n\nwhen flag clicked\nset [stage v] to [1]\nhide\n\nwhen I receive [メッセージ1 v]\ngo to [front v] layer\nshow\ngo to x: (456) y: (0)\nstart sound [Disconnect v]\nrepeat (10)\n    move (([abs v] of (x position) ) / (-2)) steps\nend\nwait (0.1) seconds\nrepeat (18)\n    move (([abs v] of (x position) ) / (2)) steps\nend\nhide\n\nwhen I receive [メッセージ1 v]\nchange [stage v] by (1)\nforever\n    go to [front v] layer\nend\n\n@こ\n\nwhen flag clicked\ngo to [front v] layer\nswitch costume to (背景3 v)\nshow\nwait (3) seconds\nnext costume\n\n@bane\n\nwhen flag clicked\nset [ステージ v] to [0]\nhide\n\nwhen I receive [start v]\nset [ステージ v] to [１]\nforever\n    if <(ステージ) = [5]> then\n        go to x: (0) y: (35)\n        go to [front v] layer\n        show\n        switch costume to (コスチューム2 v)\n    else\n        if <(ステージ) = [6]> then\n            go to x: (0) y: (35)\n            go to [front v] layer\n            show\n            switch costume to (コスチューム1 v)\n        else\n            hide\n        end\n    end\n    if <touching (スプライト1 v)?> then\n        start sound [Whiz v]\n    end\nend\n\nwhen I receive [メッセージ1 v]\nchange [ステージ v] by (1)\n\nhide\n\n@トゲ\n\nwhen I receive [メッセージ1 v]\nnext costume\n\nwhen I receive [start v]\nshow\nswitch costume to (コスチューム1 v)\n\nwhen flag clicked\nset [time v] to [0]\npoint in direction (90)\ngo to x: (0) y: (35)\ngo to [front v] layer\nshow\nswitch costume to (コスチューム1 v)\n\nwhen I receive [start v]\nforever\n    if <(ステージ) = [4]> then\n        go to x: (100) y: (20)\n        turn left (6) degrees\n    else\n        if <(ステージ) = [5]> then\n            go to x: (100) y: (25)\n            turn left (6) degrees\n        else\n            go to x: (0) y: (35)\n            point in direction (90)\n        end\n    end\nend\n\nwhen I receive [start v]\nforever\n    repeat until <(ステージ) = [11]>\n        change [time v] by (1)\n        wait (1) seconds\n    end\nend\n\n\n\ngo to x: (0) y: (35)\npoint in direction (90)\n\n@スプライト3\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nforever\n    if <(ステージ) = [4]> then\n        switch costume to (コスチューム1 v)\n        show\n        go to x: (0) y: (0)\n    else\n        if <(ステージ) = [5]> then\n            switch costume to (コスチューム2 v)\n            show\n            go to x: (0) y: (0)\n        else\n            hide\n        end\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nset size to (50) %\ngo to x: (-179) y: (-140)\nforever\n    if <(stage) = [1]> then\n        switch costume to (costume1 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(stage) = [2]> then\n        switch costume to (costume2 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(stage) = [4]> then\n        switch costume to (costume4 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(stage) = [3]> then\n        switch costume to (costume3 v)\n    end\n    go to [front v] layer\nend\n\nwhen flag clicked\nforever\n    if <(stage) = [5]> then\n        switch costume to (costume5 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(stage) = [6]> then\n        switch costume to (costume6 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(stage) = [7]> then\n        switch costume to (costume7 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(stage) = [8]> then\n        switch costume to (costume8 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(stage) = [9]> then\n        switch costume to (costume9 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(stage) = [10]> then\n        switch costume to (costume10 v)\n    end\nend\n\nwhen flag clicked\n\nforever\n    if <(stage) = [11]> then\n        switch costume to (costume11 v)\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\nshow\ngo to [front v] layer\nwait (2) seconds\nhide\n\n@Sprite4\n\nwhen flag clicked\nhide\nforever\n    if <(stage) = [8]> then\n        show\n    end\n    if <(stage) > [8]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    glide (2) secs to x: (191) y: (-147)\n    glide (2) secs to x: (71) y: (-153)\nend\n\n@Sprite3\n\nwhen flag clicked\nhide\nforever\n    if <(stage) = [4]> then\n        show\n    end\n    if <(stage) > [4]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    glide (2) secs to x: (178) y: (-99)\n    glide (2) secs to x: (-4) y: (-99)\nend\n\n@Sprite5\n\n@Sprite6\n\nwhen flag clicked\nhide\nforever\n    if <(stage) = [10]> then\n        show\n    end\n    if <(stage) > [10]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    glide (2) secs to x: (7) y: (33)\n    glide (2) secs to x: (10) y: (-83)\nend\n\n