Epic Countryball Platformer!

Instructions: Scratch, pls make it featured.\n\nNO ADVERTISING!\nI hope this will be get featured lol, I worked really hard on it!\nYOU CAN REQUEST ME TO ADD YOUR OWN OC\nGive me other countries and I'll update it!\n\n]\nLeft Arrow: Left\nRight Arrow: Right\nUp Arrow: Up\nBut make sure you love, fav & follow! :)\n\nUpdates:\n09.04.23: The birth of this game!\n10.04.23: New sprite!\n10.04.23: New control! ( W, A and D)\n11. 04.23: New sprite! \n12.04.23: New sprite!\n12.04.23: 70 views!\n12.04.23: 80 views! 20 loves!\n12.04.23: 105 views!!!\n12.04.23: 120 views!\n''13.04.23'' MY BIRTHDAY! : 140 views! 25 loves! 20 fav.s!\nBruh!!! 13.04.23: 150 VIEWS!!!\n13.04.23: 160 views :( (expect more than that lol)\n13.04.23: 180 views!\n13.04.23: I can't update now lol\n13.04.23: 200 views! OMG! I never thought I would gone this far!\n13.04.23: 280 views!\n13.04.23: 30 loves!!!\n13.04.23: 300 views!!!\n14.04.23: 400 views!!!!\n15.04.23: 800 views!! 40 loves!! NO WAY!!\n18.04.23: 2500 views! OH MY GOD! I AM *IDK

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\n@Sprite2\n\nwhen flag clicked\nstart sound [Waterflame - Jumper.mp3 v]\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\n@Sprite6\n\nrepeat until <(backdrop [name v]) = [backdrop8]>\n    set rotation style [left-right v]\n    if <not <touching color (#000000)?>> then\n        change y by (-5)\n    else\n        if <<key (up arrow v) pressed?> and <touching color (#080808)?>> then\n            repeat (12)\n                change x by (5)\n            end\n        end\n    end\n    if <touching color (#ff0000)?> then\n        broadcast (sorry! v)\n    end\nend\n\nset [y v] to [0]\nset [x v] to [0]\nforever\n    change [y v] by (-0.5)\n    if <key (right arrow v) pressed?> then\n        change [x v] by (0.7)\n    end\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-0.7)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                    end\n                    if <touching color (#000000)?> then\n                        change x by ((Xv) * (-1))\n                        change x by (-1)\n                        change y by (-5)\n                        change x by (1)\n                        if <key (up arrow v) pressed?> then\n                            if <(Xv) < [0]> then\n                                set [yv v] to [10]\n                                set [xv v] to [10]\n                            else\n                                set [yv v] to [10]\n                                set [xv v] to [-10]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (Yv)\n    if <touching color (#000000)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <key (up arrow v) pressed?> then\n        if <touching color (#000000)?> then\n            if <(water) = [0]> then\n                if <(Mute) = [0]> then\n                    start sound [boing v]\n                end\n                set [yv v] to [8]\n            end\n        end\n    end\n    if <touching color (#ff9400)?> then\n        if <(water) = [0]> then\n            if <(Mute) = [0]> then\n                start sound [boing v]\n            end\n            set [yv v] to [14]\n        end\n    end\n    if <touching color (#003fff)?> then\n        if <(Mute) = [0]> then\n            start sound [pop v]\n        end\n        broadcast (NextLevel v)\n        go to x: (-175) y: (-120)\n        change [level v] by (1)\n    end\n    if <touching color (#ff0000)?> then\n        if <(Mute) = [0]> then\n            start sound [pop v]\n        end\n        go to x: (-175) y: (-120)\n    end\n    change y by (1)\nend\n\nwhen I receive [sorry! v]\ngo to x: (-192) y: (-39)\n\nwhen I receive [begin platformer v]\nrepeat until <(backdrop [name v]) = [backdrop8]>\n    if <touching color (#000000)?> then\n        change y by (0.5)\n        if <key (up arrow v) pressed?> then\n            set [y v] to [15]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            change x by ((x) * (-1))\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching color (#000000)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-0.5)\n    if <<touching color (#000000)?> and <key (up arrow v) pressed?>> then\n        set [y v] to [10]\n    end\n    change y by (0.5)\n    if <touching color (#ff0000)?> then\n        broadcast (sorry! v)\n    end\n    change [y v] by (-0.5)\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change [x v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        point in direction (-90)\n        change [x v] by (-1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\nend\n\nwhen backdrop switches to [backdrop2 v]\nrepeat until <(backdrop [name v]) = [backdrop9]>\n    if <touching color (#000000)?> then\n        change y by (0.5)\n        if <key (up arrow v) pressed?> then\n            set [y v] to [15]\n            if <(x) > [0]> then\n                set [x v] to [-8]\n            else\n                set [x v] to [8]\n            end\n        else\n            change x by ((x) * (-1))\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching color (#000000)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-0.5)\n    if <<touching color (#000000)?> and <key (up arrow v) pressed?>> then\n        set [y v] to [15]\n    end\n    change y by (0.5)\n    if <touching color (#ff0000)?> then\n        broadcast (sorry! v)\n    end\n    change [y v] by (-0.5)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\nend\n\nwhen backdrop switches to [backdrop12   v]\nset rotation style [all around v]\nrepeat until <(backdrop [name v]) = [backdrop11]>\n    if <touching color (#000000)?> then\n        change y by (0.5)\n        if <key (up arrow v) pressed?> then\n            set [y v] to [15]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            change x by ((x) * (-1))\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching color (#000000)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-0.5)\n    if <<touching color (#000000)?> and <key (up arrow v) pressed?>> then\n        set [y v] to [10]\n    end\n    change y by (0.5)\n    if <touching color (#ff0000)?> then\n        broadcast (sorry! v)\n    end\n    change [y v] by (-0.5)\n    if <key (left arrow v) pressed?> then\n        turn left (15) degrees\n        change [x v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        turn right (15) degrees\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\nend\n\nwhen backdrop switches to [backdrop7                              v]\npoint in direction (90)\nset rotation style [left-right v]\nforever\n    if <touching color (#000000)?> then\n        change y by (0.5)\n        if <key (up arrow v) pressed?> then\n            set [y v] to [15]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            change x by ((x) * (-1))\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching color (#000000)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-0.5)\n    if <<touching color (#000000)?> and <key (up arrow v) pressed?>> then\n        set [y v] to [10]\n    end\n    change y by (0.5)\n    if <touching color (#ff0000)?> then\n        broadcast (sorry! v)\n    end\n    change [y v] by (-0.5)\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change [x v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        point in direction (-90)\n        change [x v] by (-1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\nend\n\nwhen backdrop switches to [backdrop11    v]\nrepeat until <(backdrop [name v]) = [backdrop10 ]>\n    if <touching color (#000000)?> then\n        change y by (0.5)\n        if <key (up arrow v) pressed?> then\n            set [y v] to [15]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            change x by ((x) * (-1))\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching color (#000000)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-0.5)\n    if <<touching color (#000000)?> and <key (up arrow v) pressed?>> then\n        set [y v] to [4]\n    end\n    change y by (0.5)\n    if <touching color (#ff0000)?> then\n        broadcast (sorry! v)\n    end\n    change [y v] by (-0.5)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\nend\n\nwhen I receive [begin platformer v]\nforever\n    if <<(x position) = [237]> or <(x position) > [237]>> then\n        go to x: (-224) y: (-74)\n        switch backdrop to (next backdrop v)\n    end\nend\n\nwhen this sprite clicked\nbroadcast (platformer v)\nstop [other scripts in sprite v]\nset rotation style [don't rotate v]\npoint in direction (-75)\nrepeat (21)\n    move (10) steps\n    change size by (-7)\nend\nbroadcast (begin platformer v)\n\nwhen flag clicked\nswitch costume to (costume19 v)\nshow\npoint in direction (90)\nset size to (200) %\nswitch costume to (costume1 v)\ngo to x: (0) y: (-50)\nwait (1) seconds\nforever\n    glide (0.25) secs to x: (313) y: (-50)\n    hide\n    next costume\n    go to x: (-254) y: (-50)\n    show\n    glide (0.25) secs to x: (0) y: (-50)\n    wait (2) seconds\nend\n\n