~LIFE~A Platformer (600+ followers special)

Instructions:                         ❤️!!MOBILE-FRIENDLY!!❤️\nOMG................TOP LOVED~! 2nd Featured project!!!\n(Let's get 1050+ loves, 850+ favs, and 12000+ views!!)\nLoved by @xamuil2, @AndrewDai, @-Imagineer-, and @Good-Website, @JWhandle\n\nMUSIC : BTS(방탄소년단)❤️-Answer: Love myself\n\nEmma Watson Speed Draw :\nhttps://scratch.mit.edu/projects/322749234/\nJasmine Princess : https://scratch.mit.edu/projects/321681937/\n\n!!!!!!!!!!!!!!!!!!!READ ALL OF THESE BELOW!!!!!!!!!!!!!!!!!!\n------------------------------Instructions----------------------------\n+Move with the arrow keys / mobile friendly controls+\n+Green-ground / Red-death / Pink-bouncy+\n+R key to restart (If you got stuck), S key to skip+\n-----------------------------Appreciation---------------------------\n+Thanks to ALL my followers owo+\n+Thanks to @Pink_Mallow for her cloud script+\n+Thanks to @FlyFree- for the idea+\n+Thanks to every great platformer makers in scratch+\n+Thanks to BTS for the music+\n+Thanks to google for the thumbnail image+\n------------------------------Requests------------------------------\n+Please leave a ❤️ if you think that life is tough+\n+Please leave a ⭐️ if you think that life is precious+\n+Please follow me if you want things like this more+\n+ads,spamming,bad comment WILL BE REPORTED+\n--------------------------------Others--------------------------------\n+Every level is POSSIBLE (Tested by me)+\n\n+I changed my platformer script :P+\n--------------------------------HINTS--------------------------------\nLevel 6 : Um........I cannot hint you in this level\n               You just have to do well\nLevel 9 : Jump in the END of the ground!!!!!\nLevel 11 : You can go through the wall. Keep going up!!\nLevel 15 : Break your prejudice!!!\n------------------------------------------------------------------------

@Stage\n\nwhen flag clicked\nset volume to (100) %\nforever\n    play sound [bts-answer-love-myself-color-coded-lyrics-engromhan v] until done\nend\n\nif <<(volume) = [100]> and <key (m v) pressed?>> then\n    set volume to (0) %\nend\nif <<(volume) = [0]> and <key (m v) pressed?>> then\n    forever\n        play sound [bts-answer-love-myself-color-coded-lyrics-engromhan v] until done\n    end\nend\n\n@player\n\nwhen I start as a clone\nrepeat (20)\n    change size by (-5)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen [s v] key pressed\nbroadcast (next level v)\nchange [level v] by (1)\ngo to x: (-209) y: (-116)\n\nwhen [r v] key pressed\ngo to x: (-209) y: (-116)\n\nwhen flag clicked\nforever\n    if <[235] < (x position)> then\n        broadcast (next level v)\n        change [level v] by (1)\n        go to x: (-209) y: (-116)\n    end\nend\n\nwhen flag clicked\nshow\nset size to (100) %\nset [ghost v] effect to (0)\ngo to x: (-209) y: (-116)\nset [level v] to [1]\nset [x v] to [0]\nset [y v] to [0]\nforever\n    change [y v] by (-0.5)\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        change [x v] by (-1)\n        point in direction (-90)\n        set rotation style [left-right v]\n    end\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        point in direction (90)\n        change [x v] by (1)\n        set rotation style [left-right v]\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change y by (1)\n                            if <touching (ground v)?> then\n                                change y by (-6)\n                                change x by ((x) * (-1))\n                                if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                    set [y v] to [10]\n                                    if <(x) > [0]> then\n                                        set [x v] to [-10]\n                                    else\n                                        set [x v] to [10]\n                                    end\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (y)\n    if <touching (ground v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-0.5)\n    if <<touching (ground v)?> and <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n        set [y v] to [10]\n    end\n    change y by (0.5)\n    if <touching (death v)?> then\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        wait (0.5) seconds\n        set [ghost v] effect to (0)\n        go to x: (-209) y: (-116)\n        set [x v] to [0]\n        set [y v] to [0]\n    end\n    if <touching (bouncy v)?> then\n        set [y v] to [18]\n    end\nend\n\n@ground\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (모양 1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@death\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nswitch costume to (모양 1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@cloud\n\nwhen flag clicked\nhide\nset [ghost v] effect to (50)\ngo to [back v] layer\nrepeat (3)\n    create clone of (_myself_ v)\n    wait (pick random (5.0) to (10)) seconds\nend\n\nwhen I start as a clone\nshow\nforever\n    set size to (pick random (60) to (80)) %\n    go to x: (400) y: (pick random (-50) to (120))\n    glide (pick random (8) to (11.5)) secs to x: (-300) y: (y position)\nend\n\n@bouncy\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\nforever\n    if <(level) = [17]> then\n        switch costume to (모양 1 v)\n        show\n    end\nend\n\nwhen I receive [next level v]\nnext costume\n\n@text\n\nwhen flag clicked\nswitch costume to (모양 1 v)\ngo to x: (0) y: (0)\n\nwhen I receive [next level v]\nnext costume\n\n@thumbnail\n\nwhen flag clicked\nforever\n    show\n    go to [front v] layer\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\nend\n\n