A Completely Normal Platformer

Instructions: Instructions:\nArrow keys to move.\nGet to the end of a level to progress on to the next level.\n10 levels, all possible\nThe last level is the boss level.

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop7 v)\nplay sound [monody v] until done\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen flag clicked\nclear graphic effects\nset [ghost v] effect to (0)\nwait (4) seconds\nrepeat (20)\n    change [ghost v] effect by (5)\nend\nclear graphic effects\nswitch backdrop to (backdrop1 v)\n\n@Sprite1\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop1 v]\nshow\ngo to x: (-175) y: (-105)\npoint in direction (90)\nforever\n    go to [front v] layer\n    if <key (left arrow v) pressed?> then\n        point in direction (-90)\n        change [x v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching color (#818585)?> then\n        go to x: (-175) y: (-105)\n    end\n    if <touching color (#20ff00)?> then\n        change y by (1)\n        if <touching color (#20ff00)?> then\n            change y by (1)\n            if <touching color (#20ff00)?> then\n                change y by (1)\n                if <touching color (#20ff00)?> then\n                    change y by (1)\n                    if <touching color (#20ff00)?> then\n                        change y by (1)\n                        if <touching color (#20ff00)?> then\n                            change y by (1)\n                            if <touching color (#20ff00)?> then\n                                change y by (1)\n                                if <touching color (#20ff00)?> then\n                                    change x by ((x) * (-1))\n                                    change y by (-7)\n                                    if <key (up arrow v) pressed?> then\n                                        if <(x) > [0]> then\n                                            set [x v] to [-5]\n                                        else\n                                            set [x v] to [5]\n                                        end\n                                        set [y v] to [15]\n                                    else\n                                        set [x v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <touching color (#20ff00)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#20ff00)?> then\n        if <key (up arrow v) pressed?> then\n            set [y v] to [15]\n        end\n    end\n    change y by (1)\nend\n\nwhen flag clicked\nrepeat until <(x position) = [198]>\n    if <(x position) > [215]> then\n        broadcast (next level v)\n        go to x: (-175) y: (-105)\n    end\nend\n\nwhen backdrop switches to [backdrop6 v]\nhide\n\n@Sprite2\n\nwhen flag clicked\ngo to x: (-9) y: (-14)\nhide\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\nwhen backdrop switches to [backdrop1 v]\nshow\n\nwhen backdrop switches to [backdrop6 v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop1 v]\nshow\n\n@Sprite3\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (2) y: (-55)\n\nwhen I receive [next level v]\nnext costume\n\nwhen backdrop switches to [backdrop6 v]\nstop [other scripts in sprite v]\n\nwhen backdrop switches to [backdrop1 v]\nshow\n\n@Sprite4\n\nwhen flag clicked\npoint in direction (90)\nshow\nclear graphic effects\nset [ghost v] effect to (0)\nset rotation style [all around v]\nset size to (100) %\ngo to x: (-29) y: (22)\nshow\nwait (1) seconds\nrepeat (10)\n    change size by (7)\n    turn right (36) degrees\nend\nwait (1) seconds\nrepeat (10)\n    change size by (-7)\n    turn right (36) degrees\nend\nrepeat (20)\n    change [ghost v] effect by (5)\nend\nhide\n\nwhen backdrop switches to [backdrop6 v]\nstop [other scripts in sprite v]\n\n@Sprite5\n\nwhen flag clicked\ngo to x: (-190) y: (136)\nshow\nforever\n    play sound [xenogenesis v] until done\nend\n\nwhen this sprite clicked\nif <(costume [number v]) = [1]> then\n    set volume to (0) %\n    switch costume to (costume2 v)\n    wait (1) seconds\nend\n\nwhen this sprite clicked\nif <(costume [number v]) = [2]> then\n    set volume to (100) %\n    switch costume to (costume1 v)\n    wait (1) seconds\nend\n\n