Puppet Platformer|Monarchy-Bread|#Marionette #Puppet #Fna #Games #Platformer #Fun #Trending #Jax

Instructions: REMIX TO MAKE IT AS STUPID AS POSSIBLE!!!\nIf you heart AND star i will probably follow you. (:\narrows or WASD to move\nPress Space to jump. Avoid the presents. \nThis is a HARD game don't rage please\nI added music so click 1-4 to change songs.\nIt is a work in progress. Please tell me if there is any bugs. I'm not going to beg you to Share and Follow I'm just going to tell you to; enjoy, and have a good day! \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nEdit: MOM I'M FAMOUS!\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nIf you want to see my pain click the Remix or See Inside button.

@Stage\n\nwhen backdrop switches to [final boss text 1 v]\nwait (2) seconds\nswitch backdrop to (final boss text 2 v)\nwait (2) seconds\nswitch backdrop to (download \(3\) v)\n\nwhen [p v] key pressed\nswitch backdrop to (first thingy v)\n\n@Puppet\n\nwhen backdrop switches to [first thingy v]\nrepeat (3)\n    go to x: (-250) y: (0)\nend\n\nwhen flag clicked\nswitch backdrop to (first thingy v)\nforever\n    if <touching (blue present v)?> then\n        switch backdrop to (death screen v)\n    end\nend\n\nwhen backdrop switches to [death screen v]\nhide\n\nwhen backdrop switches to [first thingy v]\nshow\n\nwhen backdrop switches to [level 1 v]\nrepeat (10)\n    go to x: (-250) y: (0)\nend\n\nwhen backdrop switches to [first thingy v]\nforever\n    if <touching color (#ffdd00)?> then\n        switch backdrop to (level 1 v)\n    end\nend\n\nwhen backdrop switches to [level 1 v]\nforever\n    if <touching color (#ffffcd)?> then\n        switch backdrop to (level 2 v)\n    end\nend\n\nwhen backdrop switches to [level 2 v]\nrepeat (3)\n    go to x: (-250) y: (0)\nend\n\nwhen flag clicked\nforever\n    if <touching (blue present 2 v)?> then\n        switch backdrop to (death screen v)\n    end\nend\n\nwhen backdrop switches to [level 2 v]\nforever\n    if <touching color (#ffdf0d)?> then\n        switch backdrop to (level 3 v)\n    end\nend\n\nwhen backdrop switches to [title card v]\nrepeat (3)\n    go to x: (-250) y: (0)\nend\n\nwhen backdrop switches to [level 3 v]\nrepeat (3)\n    go to x: (-250) y: (0)\nend\n\nwhen backdrop switches to [easter egg screen v]\nhide\n\nwhen flag clicked\nswitch backdrop to (first thingy v)\nforever\n    if <touching (green present 2 v)?> then\n        switch backdrop to (death screen v)\n    end\nend\n\nwhen flag clicked\nswitch backdrop to (first thingy v)\nforever\n    if <touching (green presents v)?> then\n        switch backdrop to (death screen v)\n    end\nend\n\nwhen flag clicked\nswitch backdrop to (first thingy v)\nforever\n    if <touching (green present 3 v)?> then\n        switch backdrop to (death screen v)\n    end\nend\n\nwhen backdrop switches to [final boss text 1 v]\ngo to x: (-200) y: (0)\nforever\n    glide (0.0000000000000000001) secs to (mouse-pointer v)\nend\n\nwhen backdrop switches to [william appleton death screen v]\nhide\n\nwhen flag clicked\nforever\n    wait (pick random (10) to (10000)) seconds\nend\n\nwhen backdrop switches to [final boss text 2 v]\nwait (10.5) seconds\nif <touching color (#683232)?> then\n    switch backdrop to (happy ending v)\nend\n\nwhen backdrop switches to [happy ending v]\nhide\n\nwhen backdrop switches to [final boss text 2 v]\nwait (10.5) seconds\nif <touching color (#150e23)?> then\n    switch backdrop to (happy ending v)\nend\n\nwhen backdrop switches to [final boss text 2 v]\nwait (10.5) seconds\nif <touching color (#146823)?> then\n    switch backdrop to (happy ending v)\nend\n\nwhen flag clicked\nstart sound [kinda fire v]\n\nwhen flag clicked\nforever\n    if <touching color (#4a37b1)?> then\n        switch backdrop to (death screen v)\n    end\nend\n\nwhen backdrop switches to [first thingy v]\nforever\n    if <touching color (#fff29c)?> then\n        switch backdrop to (level 4 v)\n    end\nend\n\nwhen backdrop switches to [level 4 v]\ngo to x: (-200) y: (0)\n\nwhen backdrop switches to [first thingy v]\nforever\n    if <touching color (#bec100)?> then\n        switch backdrop to (final boss text 1 v)\n    end\nend\n\nwhen flag clicked\npoint in direction (90)\n\nwhen backdrop switches to [level 4 v]\nrepeat until <touching color (#150e23)?>\n    point in direction (90)\nend\n\nwhen [space v] key pressed\nforever\n    if <key (space v) pressed?> then\n        repeat until <(y position) > [100]>\n            move (3) steps\n            change y by (12)\n        end\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        repeat until <(y position) = [0]>\n            move (3) steps\n            change y by (-12)\n        end\n    end\nend\n\ndefine puppet movement\nif <key (left arrow v) pressed?> then\n    point in direction (-90)\n    move (6) steps\nend\nif <key (right arrow v) pressed?> then\n    point in direction (90)\n    move (6) steps\nend\nif <key (a v) pressed?> then\n    point in direction (-90)\n    move (6) steps\nend\nif <key (d v) pressed?> then\n    point in direction (90)\n    move (6) steps\nend\n\nwhen flag clicked\nforever\n    puppet movement\nend\n\nwhen [up arrow v] key pressed\nforever\n    if <key (up arrow v) pressed?> then\n        repeat until <(y position) > [100]>\n            move (3) steps\n            change y by (12)\n        end\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        repeat until <(y position) = [0]>\n            move (3) steps\n            change y by (-12)\n        end\n    end\nend\n\nwhen [w v] key pressed\nforever\n    if <key (w v) pressed?> then\n        repeat until <(y position) > [100]>\n            move (3) steps\n            change y by (12)\n        end\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        move (1) steps\n        repeat until <(y position) = [0]>\n            move (3) steps\n            change y by (-12)\n        end\n    end\nend\n\nwhen backdrop switches to [main menu v]\nhide\n\nwhen flag clicked\nwait (0.05) seconds\nrepeat (2)\n    switch backdrop to (main menu v)\nend\n\n@Blue present\n\nwhen backdrop switches to [death screen v]\nhide\n\nwhen backdrop switches to [level 1 v]\nshow\n\nwhen backdrop switches to [first thingy v]\nrepeat (10)\n    hide\nend\n\nwhen backdrop switches to [level 2 v]\ngo to x: (0) y: (0)\n\nwhen backdrop switches to [title card v]\nhide\n\nwhen backdrop switches to [easter egg screen v]\nhide\n\nwhen backdrop switches to [level 1 v]\nshow\n\nwhen backdrop switches to [level 3 v]\nhide\n\nwhen backdrop switches to [william appleton death screen v]\nhide\n\n@blue present 2\n\nwhen backdrop switches to [first thingy v]\nhide\n\nwhen backdrop switches to [level 2 v]\nshow\n\nwhen backdrop switches to [level 1 v]\nhide\n\nwhen backdrop switches to [death screen v]\nhide\n\nwhen backdrop switches to [death screen v]\nhide\n\nwhen backdrop switches to [easter egg screen v]\nhide\n\nwhen backdrop switches to [level 3 v]\nhide\n\nwhen backdrop switches to [level 3 v]\nhide\n\nwhen backdrop switches to [william appleton death screen v]\nhide\n\n@title\n\nwhen flag clicked\nrepeat (974444465)\n    change [ghost v] effect by (2.5)\nend\n\n@green presents\n\nwhen backdrop switches to [first thingy v]\nhide\n\nwhen backdrop switches to [level 3 v]\nshow\n\nwhen backdrop switches to [first thingy v]\nhide\n\nwhen backdrop switches to [death screen v]\nhide\n\nwhen backdrop switches to [easter egg screen v]\nhide\n\nwhen backdrop switches to [level 2 v]\nhide\n\nwhen backdrop switches to [level 1 v]\nhide\n\nwhen backdrop switches to [final boss text 1 v]\nhide\n\nwhen backdrop switches to [william appleton death screen v]\nhide\n\nwhen backdrop switches to [happy ending v]\nhide\n\nwhen backdrop switches to [level 4 v]\nhide\n\n@green present 2\n\nwhen backdrop switches to [first thingy v]\nhide\n\nwhen backdrop switches to [level 3 v]\nshow\n\nwhen backdrop switches to [death screen v]\nhide\n\nwhen backdrop switches to [level 2 v]\nhide\n\nwhen backdrop switches to [level 1 v]\nhide\n\nwhen backdrop switches to [easter egg screen v]\nhide\n\nwhen backdrop switches to [final boss text 1 v]\nhide\n\nwhen backdrop switches to [william appleton death screen v]\nhide\n\nwhen backdrop switches to [happy ending v]\nhide\n\nwhen backdrop switches to [level 4 v]\nhide\n\n@green present 3\n\nwhen backdrop switches to [first thingy v]\nhide\n\nwhen backdrop switches to [level 2 v]\nhide\n\nwhen backdrop switches to [level 1 v]\nhide\n\nwhen backdrop switches to [death screen v]\nhide\n\nwhen backdrop switches to [easter egg screen v]\nhide\n\nwhen backdrop switches to [level 3 v]\nshow\n\nwhen backdrop switches to [final boss text 1 v]\nhide\n\nwhen backdrop switches to [final boss text 1 v]\nhide\n\nwhen backdrop switches to [final boss text 2 v]\nhide\n\nwhen backdrop switches to [download \(3\) v]\nhide\n\nwhen backdrop switches to [william appleton death screen v]\nhide\n\nwhen backdrop switches to [happy ending v]\nhide\n\nwhen backdrop switches to [level 4 v]\nhide\n\n@William Appleton\n\nwhen backdrop switches to [final boss text 2 v]\nwait (1) seconds\nforever\n    glide (0.9) secs to (puppet v)\n    if on edge, bounce\nend\n\nwhen backdrop switches to [level 1 v]\nhide\n\nwhen backdrop switches to [death screen v]\nhide\n\nwhen backdrop switches to [first thingy v]\nhide\n\nwhen backdrop switches to [final boss text 1 v]\nwait (2) seconds\nshow\nforever\n    if <touching (puppet v)?> then\n        forever\n            hide\n            switch backdrop to (william appleton death screen v)\n        end\n    end\nend\n\nwhen backdrop switches to [final boss text 2 v]\nwait (10) seconds\nhide\n\nwhen backdrop switches to [final boss text 2 v]\ngo to x: (250) y: (0)\n\nwhen backdrop switches to [final boss text 2 v]\nforever\n    point towards (puppet v)\nend\n\n@music\n\nwhen [4 v] key pressed\nstop all sounds\nstart sound [rolling v]\n\nwhen [2 v] key pressed\nstop all sounds\nstart sound [the animatronic characters v]\n\nwhen [3 v] key pressed\nstop all sounds\nstart sound [pov any cringe scene in a kids movie v]\n\nwhen [1 v] key pressed\nstop all sounds\nstart sound [Kinda fire though v]\n\n@giphy (1)\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nwait (pick random (1) to (50000)) seconds\nset size to (251) %\nshow\nforever\n    wait (0.05) seconds\n    next costume\nend\n\n