Not so dark platformer| #games #all

Instructions: Join my 50 followers game contest https://scratch.mit.edu/projects/521790819/\n------------------------------Important-------------------------------\nHi, sorry i wasn't posting for a while because of school work. \nClick the green flag and then use wasd or arrows to play.\nNo advertisement or hate (they will be deleted)\nI called it not so dark because you dont see any darkness.\nI made it speedy to make it hard.\nI was too lazy to make a thumbnail ok? :)\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nComment WhY NoT  sO DaRK???

@Stage\n\n@Platformer\n\nwhen flag clicked\nbroadcast (Green Flag v)\n\nwhen I receive [green flag v]\nset [speed y v] to [0]\nset [speed x v] to [0]\ngo to x: (-215) y: (-72)\nset rotation style [left-right v]\nforever\n    Run game\nend\n\ndefine Run game\nchange [speed y v] by (-1)\nif <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n    change [speed x v] by (3.4)\nend\nif <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n    change [speed x v] by (-3.4)\nend\nset [speed x v] to ((Speed x) * (0.7))\nchange x by (Speed x)\nif <touching (plat v)?> then\n    change y by (1)\n    if <touching (plat v)?> then\n        change y by (1)\n        if <touching (plat v)?> then\n            change y by (1)\n            if <touching (plat v)?> then\n                change y by (1)\n                if <touching (plat v)?> then\n                    change y by (1)\n                    if <touching (plat v)?> then\n                        change y by (1)\n                        if <touching (plat v)?> then\n                            change y by (1)\n                            if <touching (plat v)?> then\n                                change y by (1)\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\nif <touching (plat v)?> then\n    change y by (10)\n    repeat until <not <touching (plat v)?>>\n        change x by ((Speed x) * (-1))\n    end\n    if <<<key (space v) pressed?> or <key (space v) pressed?>> and <touching (plat v)?>> then\n        set [speed y v] to [10]\n        if <(Speed x) < [0]> then\n            set [speed x v] to [16]\n        else\n            set [speed x v] to [0]\n        end\n    else\n        set [speed x v] to [0]\n    end\nend\nchange y by (Speed Y)\nif <touching (plat v)?> then\n    repeat until <not <touching (plat v)?>>\n        change y by ((Speed Y) * (-1))\n    end\n    set [speed y v] to [0]\nend\nchange y by (-1)\nif <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <touching (plat v)?>> then\n    change [speed y v] by (15)\nend\nchange y by (1)\nif <(x position) > [238]> then\n    change [level v] by (1)\n    Reset\nend\nif <touching (dieeeeeeee v)?> then\n    Reset\nend\n\nwhen I receive [green flag v]\nReset\nforever\n    Run game\nend\n\ndefine Reset\nset [speed y v] to [0]\nset [speed x v] to [0]\ngo to x: (-215) y: (-72)\nset rotation style [left-right v]\n\n@Plat\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    go to x: (0) y: (0)\n    switch costume to (Level)\nend\n\n@Unity\n\nwhen flag clicked\nhide\ngo to x: (-126) y: (-74)\nstop all sounds\nforever\n    play sound [TheFatRat - Unity v] until done\nend\n\n@DIEEEEEEEE\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    go to x: (0) y: (0)\n    switch costume to (Level)\nend\n\n