All Colors Platformer [Not Complete Version]

Instructions: Please follow @takuto_kscratch\n-------------------------------------------------------------------\nAll Colors Platformer [Not Complete Ver.]\nComplete Ver.↓ \nhttps://scratch.mit.edu/projects/726610310/

@Stage\n\nwhen flag clicked\nwait (12.5) seconds\nforever\n    play sound [Disfigure - Blank \[NCS Release\] v] until done\n    play sound [Cartoon - On & On \(feat. Daniel Levi\) \[NCS Release\] v] until done\n    play sound [NIVIRO - Get My Love \[NCS Release\] v] until done\nend\n\n@next\n\nwhen flag clicked\nhide\n\nwhen I receive [幕 v]\ngo to [front v] layer\nshow\ngo to x: (465) y: (0)\nstart sound [ポップ v]\nglide (1) secs to x: (0) y: (0)\nbroadcast (ステージ切り替え v)\nwait (0.3) seconds\nglide (1) secs to x: (-465) y: (0)\nhide\nset [背景明るさ v] to [0]\nset [演出中 v] to [0]\nset [動いてよろしい? v] to [1]\n\n@プレイヤー\n\nwhen flag clicked\n\nwhen flag clicked\n\nwhen I receive [スタート v]\nset [動いてよろしい? v] to [1]\ngo to [back v] layer\nshow\nset size to (100) %\nswitch costume to (player v)\nset drag mode [not draggable v]\ngo to x: (-201) y: (-50)\npoint in direction (90)\nset [xvel v] to [0]\nset [yvel v] to [0]\nset [now v] to [1]\nforever\n    if <(動いてよろしい?) = [1]> then\n        set rotation style [left-right v]\n        if <<<mouse down?> and <(x position) > (mouse x)>> or <key (left arrow v) pressed?>> then\n            change [xv v] by (-1)\n            point in direction (-90)\n        end\n        if <<<mouse down?> and <(x position) < (mouse x)>> or <key (right arrow v) pressed?>> then\n            change [xv v] by (1)\n            point in direction (90)\n        end\n        if <<<mouse down?> and <(mouse y) < (y position)>> or <key (down arrow v) pressed?>> then\n            set [xv v] to ((Xv) * (1.02))\n        end\n        set [xv v] to ((Xv) * (0.9))\n        change x by (Xv)\n        if <touching (地形 v)?> then\n            change y by (1)\n            if <touching (地形 v)?> then\n                change y by (1)\n                if <touching (地形 v)?> then\n                    change y by (1)\n                    if <touching (地形 v)?> then\n                        change y by (1)\n                        if <touching (地形 v)?> then\n                            change y by (1)\n                            if <touching (地形 v)?> then\n                                change x by ((Xv) * (-1))\n                                change y by (-5)\n                                if <<<mouse down?> and <(y position) < (mouse y)>> or <key (up arrow v) pressed?>> then\n                                    if <(Xv) > [0]> then\n                                        set [xv v] to [-7]\n                                    else\n                                        set [xv v] to [7]\n                                    end\n                                    set [yv v] to [10]\n                                else\n                                    set [xv v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (-1)\n        if <touching (地形 v)?> then\n            if <<<mouse down?> and <(y position) < (mouse y)>> or <key (up arrow v) pressed?>> then\n                set [yv v] to [13]\n            end\n        end\n        change y by (1)\n        if <<touching (ふわふわ v)?> and <(Yv) < [0]>> then\n            set [yv v] to [1]\n            change y by (1)\n        else\n            change [yv v] by (-1)\n        end\n        change y by (Yv)\n        if <touching (地形 v)?> then\n            change y by ((Yv) * (-1))\n            set [yv v] to [0]\n        end\n        hide variable [xv v]\n        if <(x position) > [230]> then\n            set [動いてよろしい? v] to [0]\n            broadcast (next level v)\n            change [now v] by (1)\n            set [yv v] to [0]\n            set [xv v] to [0]\n        end\n        if <(y position) < [-170]> then\n            broadcast (死 v)\n            set [演出中 v] to [1]\n            start sound [Onmtp-Ding04-1 v]\n            set [背景明るさ v] to [100]\n            wait (0.1) seconds\n            repeat (10)\n                change [背景明るさ v] by (-10)\n            end\n            set [演出中 v] to [0]\n            point in direction (90)\n            glide (0.5) secs to x: (-201) y: (-50)\n            set [yv v] to [0]\n            set [xv v] to [0]\n            clear graphic effects\n            go to x: (-201) y: (-50)\n        end\n        if <touching (針 &毒 v)?> then\n            broadcast (死 v)\n            set [演出中 v] to [1]\n            start sound [Onmtp-Ding04-1 v]\n            set [背景明るさ v] to [100]\n            wait (0.1) seconds\n            repeat (10)\n                change [背景明るさ v] by (-10)\n            end\n            set [演出中 v] to [0]\n            point in direction (90)\n            glide (0.5) secs to x: (-201) y: (-50)\n            set [yv v] to [0]\n            set [xv v] to [0]\n            clear graphic effects\n            go to x: (-201) y: (-50)\n        end\n    end\nend\n\nwhen I receive [ステージ切り替え v]\ngo to x: (-201) y: (-50)\n\nwhen flag clicked\ngo to x: (-192) y: (-87)\nwait (12.5) seconds\nbroadcast (スタート v)\n\nrepeat (10)\n    hide\nend\n\n@地形\n\nwhen flag clicked\nforever\n    set [brightness v] effect to ((背景明るさ) * (-1))\nend\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (1 v)\nhide\n\nwhen I receive [next level v]\nbroadcast (幕 v)\n\nwhen I receive [ステージ切り替え v]\nset [変数 v] to [0]\nnext costume\n\nwhen I receive [スタート v]\nshow\n\n@針 &毒\n\nwhen flag clicked\nset [背景明るさ v] to [0]\nforever\n    set [brightness v] effect to ((背景明るさ) * (-1))\nend\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (1 v)\nhide\n\nwhen I receive [next level v]\nbroadcast (幕 v)\n\nwhen I receive [ステージ切り替え v]\nset [my variable v] to [0]\nnext costume\n\nwhen I receive [スタート v]\nshow\n\nwhen flag clicked\ngo to [back v] layer\n\n@takuto_kscratch Intro (仮)\n\nwhen I start as a clone\npoint in direction (90)\nshow\nif <(costume [number v]) = [1]> then\n    set size to (0) %\n    point in direction (0)\n    hide\n    wait (((((x position) + (240)) / (240)) + (((y position) + (180)) / (180))) / (5)) seconds\n    show\n    repeat (30)\n        change size by (((105) - (size)) / (4))\n        turn right (((90) - (direction)) / (4)) degrees\n    end\n    wait until <[5] < (timer)>\n    delete this clone\nelse\n    if <(costume [number v]) = [2]> then\n        go to x: (0) y: (0)\n        set size to (0) %\n        set [variable v] to [0]\n        repeat (55)\n            set [variable v] to (((variable) * (0.75)) + (((100) - (size)) / (3)))\n            change size by (variable)\n        end\n        point in direction (180)\n        change x by (150)\n        repeat (20)\n            turn right (((90) - (direction)) / (3)) degrees\n            change x by (((0) - (x position)) / (3))\n        end\n        wait until <[4.5] < (timer)>\n        hide\n        go to x: (0) y: (500)\n        go to [front v] layer\n        wait until <[7] < (timer)>\n        show\n        set [variable v] to [0]\n        repeat (60)\n            set [variable v] to (((variable) * (0.75)) + (((25) - (y position)) / (3)))\n            change y by (variable)\n        end\n        wait until <[11] < (timer)>\n        delete this clone\n    else\n        if <(costume [number v]) = [3]> then\n            go to [front v] layer\n            if <(variable) = [3.14]> then\n                go to x: (0) y: (-500)\n                repeat (50)\n                    change y by (((0) - (y position)) / (6))\n                end\n                wait until <[11] < (timer)>\n                delete this clone\n            else\n                go to x: (0) y: (-500)\n                repeat (50)\n                    change y by (((0) - (y position)) / (6))\n                end\n                wait until <[12] < (timer)>\n                repeat (20)\n                    change [ghost v] effect by (5)\n                end\n                delete this clone\n            end\n        else\n            if <(costume [number v]) = [4]> then\n                go to [front v] layer\n                go to x: (0) y: (0)\n                set size to (0) %\n                repeat (50)\n                    change size by (((100) - (size)) / (6))\n                end\n                wait until <[7] < (timer)>\n                set [variable v] to [0]\n                repeat (60)\n                    set [variable v] to (((variable) * (0.75)) + (((-100) - (y position)) / (3)))\n                    change y by (variable)\n                end\n                wait until <[11] < (timer)>\n                delete this clone\n            else\n                if <<[4] < (costume [number v])> and <[10] > (costume [number v])>> then\n                    if <(variable) = [1]> then\n                        go to x: (0) y: (0)\n                        set size to (pick random (80) to (150)) %\n                        set [ghost v] effect to (pick random (0) to (30))\n                        set [variable v] to (pick random (-20) to (20))\n                        set [?/? v] to (pick random (1) to (360))\n                        set [? v] to [0]\n                        repeat (60)\n                            go to [front v] layer\n                            point in direction (?/?)\n                            move (variable) steps\n                            change [? v] by (variable)\n                            point in direction ((?) + (?/?))\n                            if <touching (_edge_ v)?> then\n                                if on edge, bounce\n                                set [?/? v] to (direction)\n                            end\n                            set [variable v] to ((variable) * (0.95))\n                            change [ghost v] effect by (3.4)\n                        end\n                        delete this clone\n                    else\n                        go to (random position v)\n                        set size to (pick random (80) to (150)) %\n                        set [ghost v] effect to (100)\n                        point in direction (pick random (1) to (360))\n                        repeat until <[6] < (timer)>\n                            move (0.2) steps\n                            if <(pick random (1) to (2)) = [1]> then\n                                turn right (2) degrees\n                            else\n                                turn left (2) degrees\n                            end\n                            change [ghost v] effect by (-4)\n                        end\n                        delete this clone\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine ◇\ngo to x: (-240) y: (180)\nswitch costume to (正方形 v)\nrepeat (11)\n    repeat (13)\n        create clone of (_myself_ v)\n        change x by (40)\n    end\n    set x to (-240)\n    change y by (-36)\nend\n\ndefine Dust\nset [variable v] to [1]\nrepeat (20)\n    switch costume to (pick random (5) to (9))\n    create clone of (_myself_ v)\nend\n\ndefine Back Dust\nset [variable v] to [29]\nrepeat (40)\n    switch costume to (pick random (5) to (9))\n    create clone of (_myself_ v)\nend\n\nwhen I receive [intro v]\nreset timer\nstart sound [Lensko - Cetus \[NCS Release\] v]\n◇\nwait until <[1.8] < (timer)>\nBack Dust\nset [brightness v] effect to (-100)\nDust\nclear graphic effects\nswitch costume to (icon v)\ncreate clone of (_myself_ v)\nwait until <[4] < (timer)>\nset [variable v] to [3.14]\nswitch costume to ( v)\nrepeat (3)\n    create clone of (_myself_ v)\n    change [brightness v] effect by (-25)\n    wait (0.1) seconds\nend\nwait until <[5.25] < (timer)>\nclear graphic effects\nswitch costume to (name v)\ncreate clone of (_myself_ v)\nDust\nDust\nwait until <[9] < (timer)>\nset [variable v] to [8.97]\nswitch costume to ( v)\nrepeat (3)\n    create clone of (_myself_ v)\n    change [brightness v] effect by (-25)\n    wait (0.1) seconds\nend\n\nwhen flag clicked\ngo to [front v] layer\nbroadcast (intro v)\n\n@サムネ\n\nwhen flag clicked\nshow\nclear graphic effects\ngo to [front v] layer\nset [ghost v] effect to (100)\n\n@スプライト1\n\nwhen flag clicked\nrepeat (100)\n    change [ghost v] effect by (1)\nend\n\n