VIRUS Platformer v1.5

Instructions: Your computer has a virus, and you are the anti-virus...\nw,a,s,d or arrow keys to move get to the end and save the computer...   \nTOO HARD? TRY THE HACKED VERSION \nBy @Brellzilla2421\nhttps://scratch.mit.edu/projects/570974841/

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nwait (2) seconds\nrepeat (7)\n    next backdrop\nend\nwait (.3) seconds\nswitch backdrop to (backdrop9 v)\nplay sound [pop v] until done\nwait (1.9) seconds\nswitch backdrop to (backdrop10 v)\nstart sound [recording4 v]\nwait (2.3) seconds\nswitch backdrop to (backdrop9 v)\nwait (2) seconds\nrepeat (8)\n    next backdrop\nend\nswitch backdrop to (backdrop17 v)\nbroadcast (platformer time v)\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [25]> then\n        wait (1) seconds\n        repeat (22)\n            wait (0.1) seconds\n            next backdrop\n        end\n    end\nend\n\n@sound computer\n\nwhen flag clicked\nset [time v] to [0]\n\nwhen I receive [timer start v]\nforever\n    change [time v] by (1)\nend\n\n@Sprite1\n\ndefine handle ground <moving up>\nrepeat until <not <touching color (#000000)?>>\n    if <moving up> then\n        change y by (-5)\n    else\n        change y by (1)\n        set [in air? v] to [0]\n    end\n    set [y vel v] to [0]\nend\n\ndefine walk (steps)\nchange x by (steps)\nset [ground lift v] to [0]\nrepeat until <<not <touching color (#000000)?>> or <(ground lift) = [8]>>\n    change y by (1)\n    change [ground lift v] by (1)\nend\nif <(ground lift) = [8]> then\n    change x by ((-1) * (steps))\n    change y by (-8)\nend\n\nwhen flag clicked\nshow\ngo to x: (-218) y: (-96)\nset rotation style [left-right v]\nset [y vel v] to [0]\nforever\n    change [y vel v] by (-2)\n    change y by (y vel)\n    change [in air? v] by (1)\n    handle ground <[0] < (y vel)>\nend\n\nwhen I start as a clone\nset [ghost v] effect to (0)\nset size to (100) %\nrepeat (10)\n    change size by (-10)\n    change [ghost v] effect by (10)\nend\nhide\ndelete this clone\n\nwhen flag clicked\nhide\nforever\n    set [player driection v] to (direction)\nend\n\nwhen flag clicked\nchange volume by (-30)\nforever\n\nwhen I receive [platformer time v]\nstart sound [pop v]\n\nwhen I receive [platformer time v]\nshow\n\nwhen I receive [platformer time v]\nforever\n    create clone of (_myself_ v)\n    if <key (a v) pressed?> then\n        walk [-5]\n    end\n    if <key (d v) pressed?> then\n        walk [5]\n    end\n    if <<key (w v) pressed?> and <(in air?) < [8]>> then\n        set [y vel v] to [14]\n    end\n    if <(x position) = [239]> then\n        go to x: (-218) y: (-96)\n        next backdrop\n    end\n    if <touching color (#ff0000)?> then\n        go to x: (-218) y: (-96)\n    end\n    if <touching color (#ff9400)?> then\n        set [y vel v] to [32]\n    end\n    if <(backdrop [number v]) = [25]> then\n        hide\n        stop [this script v]\n    end\nend\n\nwhen I start as a clone\nforever\n    if <touching color (#ff0000)?> then\n        go to x: (-218) y: (-96)\n        broadcast (virus go  back v)\n    end\n    if <touching color (#ff9400)?> then\n        set [y vel v] to [32]\n    end\nend\n\nwhen [r v] key pressed\ngo to x: (-218) y: (-96)\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [47]> then\n        change [☁ people who completed the platformer v] by (1)\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [2 v] until done\nend\n\nwhen I receive [platformer time v]\nforever\n    create clone of (_myself_ v)\n    if <key (left arrow v) pressed?> then\n        walk [-5]\n    end\n    if <key (right arrow v) pressed?> then\n        walk [5]\n    end\n    if <<key (up arrow v) pressed?> and <(in air?) < [8]>> then\n        set [y vel v] to [14]\n    end\n    if <(x position) = [239]> then\n        go to x: (-218) y: (-96)\n        next backdrop\n    end\n    if <touching color (#ff0000)?> then\n        go to x: (-218) y: (-96)\n    end\n    if <touching color (#ff9400)?> then\n        set [y vel v] to [32]\n    end\n    if <(backdrop [number v]) = [25]> then\n        hide\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#ff0000)?> then\n        go to x: (-218) y: (-96)\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\ngo to x: (-225) y: (166)\npoint in direction (90)\nhide\nforever\n    if <[20] = (backdrop [number v])> then\n        go to x: (208) y: (29)\n        show\n    else\n        hide\n    end\n    if <[21] = (backdrop [number v])> then\n        stop [other scripts in sprite v]\n        stop [this script v]\n    end\nend\n\n\n\nhide\n\nshow\n\n@thumbnail\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [front v] layer\nchange [ghost v] effect by (100)\n\n