sunset platformer/夕焼けのプラットフォーマー

Instructions: 〜〜日本語は下〜〜 \n[English] I think that it is operation by tap or arrow key. \n▼ If you touch the thorns, you’ll have to start over,\n    so be careful.\n▼ There is a hidden stage. maybe easy  \n\n[日本語] タップまたは矢印キーで操作できます。\n▼棘に触れると最初からやり直しになるので気をつけて\n▼隠しステージあります。多分簡単  \n\n目標/the goal\n傾向5p以内に乗ること/Riding within 10p trend.\n有名になること/to be famous.

@Stage\n\n@プットくん\n\ndefine 初期化\nshow\ngo to x: (-202) y: (-50)\nswitch costume to (cube1 v)\nset size to (100) %\nset [ghost v] effect to (100)\npoint in direction (90)\ngo to [front v] layer\ngo [backward v] (1) layers\nset [x v] to [0]\nset [y v] to [0]\nrepeat (20)\n    change [ghost v] effect by (-5)\nend\n\nwhen flag clicked\nhide\nset [レベル v] to [0]\n\nwhen I receive [スタート v]\nshow\n初期化\nforever\n    switch costume to (cube1 v)\n    if <key (down arrow v) pressed?> then\n        switch costume to (cube2 v)\n    end\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > [0]>>> then\n        point in direction (90)\n        change [x v] by (0.7)\n        create clone of (_myself_ v)\n    end\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <[0] > (mouse x)>>> then\n        point in direction (90)\n        change [x v] by (-0.7)\n        create clone of (_myself_ v)\n        if <key (down arrow v) pressed?> then\n            switch costume to (cube2 v)\n        else\n            switch costume to (cube1 v)\n        end\n    end\n    change x by (x)\n    if <touching (地面 v)?> then\n        change y by (1)\n        if <touching (地面 v)?> then\n            change y by (1)\n            if <touching (地面 v)?> then\n                change y by (1)\n                if <touching (地面 v)?> then\n                    change y by (1)\n                    if <touching (地面 v)?> then\n                        change y by (1)\n                        if <touching (地面 v)?> then\n                            change y by (1)\n                            if <touching (地面 v)?> then\n                                change x by ((0) - (x))\n                                change y by (-5)\n                                if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > [0]>>> then\n                                    if <(x) > [0]> then\n                                        start sound [壁キック v]\n                                        create clone of (_myself_ v)\n                                        set [x v] to [-6]\n                                    else\n                                        set [x v] to [6]\n                                    end\n                                    set [y v] to [16]\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    set [x v] to ((x) * (0.96))\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (地面 v)?> then\n        change y by ((0) - (y))\n        set [y v] to [0]\n    end\n    change y by (-2)\n    if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > [0]>>> then\n        create clone of (_myself_ v)\n        if <touching (地面 v)?> then\n            set [y v] to [15]\n            start sound [Jump v]\n        end\n    end\n    change y by (1)\n    if <(x position) > [217]> then\n        broadcast (next v)\n        hide\n        初期化\n    end\n    if <(y position) < [-164]> then\n        set rotation style [all around v]\n        set [x v] to [0]\n        set [y v] to [10]\n        初期化\n    end\n    if <touching (棘 v)?> then\n        start sound [Oops v]\n        switch costume to (cube1 v)\n        set rotation style [all around v]\n        change y by (4)\n        set [y v] to [15]\n        set [x v] to [10]\n        repeat until <(y position) < [-180]>\n            change y by (y)\n            change [y v] by (-1)\n            turn right (14) degrees\n        end\n        初期化\n    end\n    if <touching (ばね v)?> then\n        if <key (up arrow v) pressed?> then\n            set [y v] to [18]\n        else\n            set [y v] to [15]\n        end\n    end\nend\n\nwhen I receive [next7 v]\nset [終わり v] to [終わり]\n\nwhen flag clicked\nforever\n    if <(x position) > [217]> then\n        hide\n    end\nend\n\nwhen I start as a clone\nrepeat (40)\n    change [ghost v] effect by (25)\nend\ndelete this clone\n\nwhen flag clicked\nbroadcast (スタート v)\n\nwhen flag clicked\nswitch backdrop to (背景 v)\n\nwhen flag clicked\nswitch backdrop to (背景 v)\n\nwhen flag clicked\nforever\n    play sound [雲の夢　星のカービィ  v] until done\nend\n\nwhen flag clicked\nwait (0.0001) seconds\nshow variable [タイム v]\n\n@地面\n\nwhen I receive [next v]\nnext costume\n\nwhen I receive [スタート v]\ngo to x: (20) y: (26)\nswitch costume to (コスチューム1 v)\nclear graphic effects\nshow\n\nwhen flag clicked\nhide\n\n@棘\n\nwhen I receive [next v]\nchange [コスト v] by (1)\nnext costume\n\nwhen flag clicked\nhide variable [☁ 世界記録 v]\nset [コスト v] to [0]\nset [タイム v] to [0]\nshow variable [タイム v]\nrepeat until <(コスト) = [9]>\n    wait (1) seconds\n    change [タイム v] by (1)\nend\n\nwhen I receive [スタート v]\nswitch costume to (コスチューム1 v)\ngo to [back v] layer\nshow\n\nwhen flag clicked\nhide\n\n@スプライト1\n\nwhen I receive [next v]\ngo to x: (-4) y: (352)\ngo to [front v] layer\nshow\nrepeat (7)\n    change y by (-50)\nend\nwait (0.2) seconds\nrepeat (7)\n    change y by (-50)\nend\nhide\n\nwhen I receive [スタート v]\ngo to x: (-4) y: (352)\ngo to [front v] layer\nhide\n\n