In the water#platformer 

Instructions: プラフォ好きは❤と⭐宜しく!!\n他のシリーズ \n〜操作方法〜\n←↑→,WASD　\n上に行ってすり抜けるバグは出来ないです！\nYou can't go to the top and get a bug that slips through!\n良ければ応援お願いします!!❤と⭐も押してね!!\nPlease support me if you like!! Please press ❤ and ⭐ too!! \n拡散も宜しく!!\nPlease spread the word!! \n傾向1p目指してます!!コメントもご自由にどうぞ!!\nI'm aiming for trend 1p!! Please feel free to comment!

@Stage\n\nwhen flag clicked\nswitch backdrop to (背景だぜぇ!!! v)\nforever\n    play sound [ゲーム v] until done\nend\n\nwhen flag clicked\nforever\n    reset timer\nend\n\nwhen [timer v] > (0)\nhide variable [タイム/time v]\nswitch backdrop to (サムネイル v)\n\n@プレイヤー\n\nwhen I receive [メッセージ3 v]\ngo to x: (-200) y: (25)\nset rotation style [left-right v]\nset [x v] to [0]\nset [y v] to [0]\nshow\n\nwhen I receive [始まり v]\ngo to [front v] layer\nshow\ngo [backward v] (2) layers\nshow\nswitch costume to (正面 v)\nset size to (105) %\ngo to x: (-200) y: (25)\nset rotation style [left-right v]\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<(x position) < (mouse x)> and <mouse down?>>> then\n        point in direction (90)\n        change [x v] by (1.75)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        point in direction (-90)\n        change [x v] by (-1.75)\n    end\n    set [x v] to ((x) * (0.8))\n    change x by (x)\n    if <(x position) > [225]> then\n        start sound [Rip v]\n        broadcast (メッセージ1 v)\n        go to x: (-200) y: (25)\n        show\n        wait (0.5) seconds\n    end\n    if <<<touching (障害物 v)?> or <(y position) < [-184]>> or <touching (マグマ v)?>> then\n        start sound [やられる v]\n        go to x: (-200) y: (25)\n        set rotation style [left-right v]\n        set [x v] to [0]\n        set [y v] to [0]\n        show\n    end\n    if <touching (地面 v)?> then\n        start sound [壁キック v]\n        change y by (1)\n        if <touching (地面 v)?> then\n            change y by (1)\n            if <touching (地面 v)?> then\n                change y by (1)\n                if <touching (地面 v)?> then\n                    change y by (1)\n                    if <touching (地面 v)?> then\n                        change y by (1)\n                        if <touching (地面 v)?> then\n                            change x by ((x) * (-1))\n                            change y by (-5)\n                            set [x v] to [0]\n                            if <<<key (up arrow v) pressed?> or <<key (w v) pressed?> or <key (space v) pressed?>>> or <<(y position) < (mouse y)> and <mouse down?>>> then\n                                if <(x) > [0]> then\n                                    set [x v] to [15]\n                                else\n                                    set [x v] to [-15]\n                                end\n                                set [y v] to [14.5]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (地面 v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<<<key (up arrow v) pressed?> or <<key (w v) pressed?> or <key (space v) pressed?>>> or <<(y position) < (mouse y)> and <mouse down?>>> and <touching (地面 v)?>> then\n        set [y v] to [14]\n        start sound [ジャンプ v]\n    end\n    change y by (1)\n    if <<touching (地面 v)?> and <touching color (#004cff)?>> then\n        set [y v] to [0]\n    end\n    if <touching (バネ v)?> then\n        set [y v] to [20]\n        start sound [ジャンプ v]\n    end\n    if <touching (水 v)?> then\n        change [y v] by (1)\n        if <key (up arrow v) pressed?> then\n            change [y v] by (0.6)\n        end\n        if <key (down arrow v) pressed?> then\n            change [y v] by (-0.6)\n        end\n    end\nend\n\nwhen flag clicked\nbroadcast (始まり v)\nhide\n\nwhen backdrop switches to [サムネイル v]\nhide\n\ngo to x: (-150) y: (0)\n\n@障害物\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nswitch costume to (1 v)\n\nwhen I receive [メッセージ1 v]\ngo to [front v] layer\nnext costume\n\nwhen backdrop switches to [サムネイル v]\nhide\n\n\n\nwhen flag clicked\nset [タイム/time v] to [0]\nrepeat until <(costume [number v]) = [15]>\n    change [タイム/time v] by (1)\n    wait (1) seconds\nend\n\n@バネ\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nhide\nwait until <([costume # v] of [障害物 v]) = [10]>\nshow\nwait until <([costume # v] of [障害物 v]) = [11]>\nhide\n\nwhen backdrop switches to [サムネイル v]\nhide\n\nwait until <([x position v] of [障害物 v]) = [10]>\nswitch costume to (コスチューム2 v)\nshow\nwait until <([x position v] of [障害物 v]) = [11]>\nhide\n\n@水\n\nwhen flag clicked\nshow\nset [ghost v] effect to (25)\ngo to [front v] layer\n\nwhen backdrop switches to [サムネイル v]\nhide\n\n