among us platformer

Instructions: (reshared)\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\narrow keys to move\nr to restart\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n1 luv and fave = 1 respekt\n1 follow = 1,000,000 respekt\nCOULD THIS GET FRONT PAGE ?!?!\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\nplay more of my great games like https://scratch.mit.edu/projects/460934138

@Stage\n\nwhen flag clicked\nwait (1) seconds\nforever\n    play sound [Madeon - Beings \(Audio\) \(1\) v] until done\nend\n\n@crewmate\n\nwhen flag clicked\nforever\n    if <touching color (#ff0000)?> then\n        go to x: (-187) y: (-51)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<(x position) > [222]> or <(x position) = [222]>> then\n        next backdrop\n        go to x: (-187) y: (-51)\n    end\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nplay sound [connect v] until done\nhide\nshow\nset x to (-200)\nset y to (0)\nset [xvariable v] to [0]\nset [yvariable v] to [0]\nforever\n    if <<key (d v) pressed?> or <key (right arrow v) pressed?>> then\n        next costume\n        change [xvariable v] by (1)\n    end\n    if <<key (a v) pressed?> or <key (left arrow v) pressed?>> then\n        next costume\n        change [xvariable v] by (-1)\n    end\n    set [xvariable v] to ((Xvariable) * (0.9))\n    change x by (Xvariable)\n    if <touching color (#000000)?> then\n        change y by (3)\n        if <touching color (#000000)?> then\n            change y by (3)\n            if <touching color (#000000)?> then\n                change y by (3)\n                if <touching color (#000000)?> then\n                    change y by (3)\n                    if <touching color (#000000)?> then\n                        change y by (3)\n                        if <touching color (#000000)?> then\n                            change x by ((Xvariable) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                if <(Xvariable) > [0]> then\n                                    set [xvariable v] to [-5]\n                                else\n                                    set [xvariable v] to [-5]\n                                end\n                                set [yvariable v] to [5]\n                            else\n                                set [xvariable v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yvariable v] by (-1)\n    change y by (Yvariable)\n    if <touching color (#000000)?> then\n        change y by ((Yvariable) * (-0.1))\n        set [yvariable v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#000000)?> then\n        if <<key (w v) pressed?> or <key (up arrow v) pressed?>> then\n            set [yvariable v] to [15]\n        end\n    end\n    change y by (3)\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [16]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <(backdrop [number v]) = [16]>> then\n        play sound [Madeon - Beings \(Audio\) \(1\) v] until done\n    else\n        play sound [COD MW2 Hilarious Kid SCREAMING SUPER LOUD \(MLG Screaming Kid Origin\).mp3 v] until done\n        stop [all v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (r v) pressed?> then\n        go to x: (-208) y: (-91)\n    end\nend\n\n@Among-Us-Wallpaper-2\n\nwhen flag clicked\nhide\n\n@Sprite1\n\nwhen flag clicked\nforever\n    set [ghost v] effect to (100)\n    set [scrollx v] to [-220]\n    set [scrolly v] to [-300]\n    set x to ((ScrollX) + ((480) * (0)))\n    set y to ((ScrollY) + ((480) * (0)))\n    if <touching (mouse-pointer v)?> then\n        broadcast (Touching v)\n    else\n        broadcast (No touching v)\n    end\nend\n\n@Sprite2\n\nwhen I receive [touching v]\nshow\n\nwhen I receive [no touching v]\nhide\n\n@Sprite3\n\nhide\n\nwhen flag clicked\nforever\n    hide\n    wait (12) seconds\n    show\n    wait (6) seconds\nend\n\n