Color platformer

Instructions: Welcome to Color platformer! Arrow keys to move and don't touch spikes or lava. Blue is bouncy. Full screen is recommended and yes, this is a mobile platformer too. If you liked the project please consider pressing "like" and following! 20 hearts for sequel :) \n10/24/20 press "S" to skip

@Stage\n\nwhen flag clicked\nswitch backdrop to (1 v)\n\nwhen flag clicked\nforever\n    if <key (s v) pressed?> then\n        next backdrop\n        wait (1) seconds\n    end\nend\n\n@Emu\n\nwhen flag clicked\nset size to (50) %\nswitch backdrop to (1 v)\nswitch costume to (costume1 v)\ngo to x: (-222) y: (50)\nset [x v] to [0]\nset [y2 v] to [0]\nforever\n    switch costume to (costume2 v)\n    set rotation style [left-right v]\n    change [y2 v] by (-1)\n    change y by (y2)\n    change x by (x2)\n    fall <(y2) > [0.00000000000000000000000000000001]>\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > ((x position) + (10))>>> then\n        point in direction (90)\n        change [x2 v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < ((x position) - (10))>>> then\n        point in direction (-90)\n        change [x2 v] by (-1)\n    end\n    set [x2 v] to ((x2) * (0.9))\n    if <<<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>> and <(y2) = [0.00000000000000000000000000000001]>> then\n        set [y2 v] to [13]\n    end\n    if <(y2) > [0.00000000000000000000000000000001]> then\n        switch costume to (costume5 v)\n    else\n        if <not <(y2) > [0.00000000000000000000000000000001]>> then\n            switch costume to (costume5 v)\n        end\n    end\n    if <touching (sprite1 v)?> then\n        go to x: (-222) y: (50)\n        switch backdrop to (next backdrop v)\n        erase all\n    end\n    if <touching color (#ff0000)?> then\n        change [deaths v] by (1)\n        go to x: (-222) y: (50)\n        set [y2 v] to [0]\n    end\n    if <touching color (#0300ad)?> then\n        set [y2 v] to [30]\n    end\nend\n\ndefine fall <up>\nrepeat until <not <touching (sprite3 v)?>>\n    change y by (1)\n    set [y2 v] to [0.00000000000000000000000000000001]\nend\n\nwhen flag clicked\nforever\n    play sound [A song for sienna v] until done\nend\n\nwhen flag clicked\nforever\n    set [flower face v] to (timer)\nend\n\nwhen [timer v] > (flower face)\npoint in direction (90)\nset size to (100) %\ngo to x: (0) y: (0)\ngo to [front v] layer\nswitch costume to (costume3 v)\n\nwhen I start as a clone\nswitch costume to (costume5 v)\nrepeat (3)\n    change [ghost v] effect by (33.3)\nend\ndelete this clone\n\nchange size by (-6)\n\nwhen flag clicked\nforever\n\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nforever\n    change [color v] effect by (1)\nend\n\nwhen flag clicked\nforever\n    set [ghost v] effect to (10)\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [12]> then\n        stop [all v]\n    end\nend\n\nchange [deaths v] by (1)\n\nwhen flag clicked\n\nwhen flag clicked\nset [deaths v] to [0]\n\nswitch costume to (costume2 v)\n\n@Sprite1\n\nwhen flag clicked\n\nwhen flag clicked\npoint in direction (90)\nforever\n    change [color v] effect by (0.5)\n    set size to (100) %\n    go to x: (216) y: (-41)\n    set size to (100) %\n    switch costume to (costume1 v)\n    if <(backdrop [name v]) = [8]> then\n        switch costume to (costume2 v)\n        set size to (50) %\n        change [color v] effect by (1)\n    end\nend\n\nglide (1) secs to (emu v)\n\ngo to x: (201) y: (-41)\n\nwhen flag clicked\nshow\nforever\n    if <(backdrop [name v]) = [11]> then\n        hide\n    end\nend\n\n@Sprite3\n\nwhen flag clicked\nswitch costume to (costume1 v)\nforever\n    if <(backdrop [name v]) = [1]> then\n        switch costume to (costume5 v)\n    end\n    if <(backdrop [name v]) = [2]> then\n        switch costume to (costume1 v)\n    end\n    if <(backdrop [name v]) = [3]> then\n        switch costume to (costume2 v)\n    end\n    if <(backdrop [name v]) = [4]> then\n        switch costume to (costume3 v)\n    end\n    if <(backdrop [name v]) = [5]> then\n        switch costume to (costume4 v)\n    end\n    if <(backdrop [name v]) = [6]> then\n        switch costume to (costume6 v)\n    end\n    if <(backdrop [name v]) = [7]> then\n        switch costume to (costume7 v)\n    end\n    if <(backdrop [name v]) = [8]> then\n        switch costume to (costume8 v)\n    end\n    if <(backdrop [name v]) = [9]> then\n        switch costume to (costume9 v)\n    end\n    if <(backdrop [name v]) = [10]> then\n        switch costume to (costume10 v)\n    end\n    if <(backdrop [name v]) = [11]> then\n        switch costume to (costume11 v)\n    end\nend\n\nwhen flag clicked\nswitch costume to (costume6 v)\n\nwhen flag clicked\n\nwhen flag clicked\nforever\n\nswitch costume to (costume9 v)\n\n@Sprite2\n\nwhen flag clicked\nswitch costume to (intro v)\nforever\n    if <(backdrop [name v]) = [1]> then\n        switch costume to (intro v)\n    end\n    if <(backdrop [name v]) = [2]> then\n        switch costume to (costume1 v)\n    end\n    if <(backdrop [name v]) = [3]> then\n        switch costume to (costume2 v)\n    end\n    if <(backdrop [name v]) = [4]> then\n        switch costume to (costume3 v)\n    end\n    if <(backdrop [name v]) = [5]> then\n        switch costume to (costume4 v)\n    end\n    if <(backdrop [name v]) = [6]> then\n        switch costume to (costume5 v)\n    end\n    if <(backdrop [name v]) = [7]> then\n        switch costume to (costume6 v)\n    end\n    if <(backdrop [name v]) = [8]> then\n        switch costume to (costume7 v)\n    end\n    if <(backdrop [name v]) = [9]> then\n        switch costume to (costume8 v)\n    end\n    if <(backdrop [name v]) = [10]> then\n        switch costume to (costume9 v)\n    end\nend\n\nwhen flag clicked\n\nforever\n\nswitch costume to (costume8 v)\n\n@Sprite5\n\nwhen flag clicked\nforever\n    set [ghost v] effect to (10)\nend\n\nwhen flag clicked\nhide\nset size to (50) %\nswitch backdrop to (1 v)\nswitch costume to (costume1 v)\ngo to x: (-222) y: (50)\nset [x2 v] to [0]\nset [y2 v] to [0]\nforever\n    switch costume to (costume3 v)\n    set rotation style [left-right v]\n    change [y2 v] by (-1)\n    change y by (y2)\n    change x by (x2)\n    fall <(y2) > [0.00000000000000000000000000000001]>\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > ((x position) + (10))>>> then\n        point in direction (90)\n        change [x2 v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < ((x position) - (10))>>> then\n        point in direction (-90)\n        change [x2 v] by (-1)\n    end\n    set [x2 v] to ((x2) * (0.9))\n    if <<<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > ((y position) + (10))>>> and <(y2) = [0.00000000000000000000000000000001]>> then\n        set [y2 v] to [13]\n        switch costume to (costume2 v)\n    end\n    erase all\n    if <(y2) > [0.00000000000000000000000000000001]> then\n        switch costume to (costume2 v)\n    else\n        switch costume to (costume1 v)\n    end\nend\n\ndefine fall <up>\nrepeat until <not <touching (sprite3 v)?>>\n    change y by (1)\n    set [y2 v] to [0.00000000000000000000000000000001]\nend\n\nwhen flag clicked\nforever\n    erase all\n    if <<([x position v] of [emu v]) = [-222]> and <([y position v] of [emu v]) = [50]>> then\n        go to (emu v)\n        erase all\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [9]> then\n        show\n    end\nend\n\nwhen flag clicked\nforever\n    change [color v] effect by (1)\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [11]> then\n        show variable [deaths v]\n    end\nend\n\nwhen flag clicked\nhide variable [deaths v]\n\nthink [Hmm...] for (2) seconds\n\n@Sprite6\n\nwhen flag clicked\ngo to [back v] layer\nset [ghost v] effect to (60)\nforever\nend\n\nturn left (15) degrees\n\n