Light platformer!! #all #games

Instructions: 日本語は下にあります！\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\nIt's a platformer of darkness!\nPlease do your best!\n\n▼ How to play\nOperate with the arrow keys or tap!\nIt is mobile compatible.\n\n▼ Goal\n⭐ and ❤ 100\nNumber of references 10000\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n暗闇のプラットフォーマーです！\n頑張ってください！\n\n▼遊び方\n矢印キー、またはタップで操作します！\nモバイル対応です。\n\n▼目標\n⭐と❤ 100\n参照数10000

@Stage\n\n@player\n\nwhen flag clicked\nhide\n\ndefine 初期設定プログラム\nshow\npoint in direction (90)\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (右 v)\ngo to x: (-200) y: (-50)\n\nwhen I receive [the end v]\n初期設定プログラム\nset rotation style [left-right v]\nforever\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>> then\n        point in direction (90)\n        change [x v] by (1.1)\n    end\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        point in direction (-90)\n        change [x v] by (-1.1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (地面 v)?> then\n        change y by (1)\n        if <touching (地面 v)?> then\n            change y by (1)\n            if <touching (地面 v)?> then\n                change y by (1)\n                if <touching (地面 v)?> then\n                    change y by (1)\n                    if <touching (地面 v)?> then\n                        change y by (1)\n                        if <touching (地面 v)?> then\n                            set [地面 v] to [0]\n                            change x by ((x) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                if <(x) < [0]> then\n                                    set [x v] to [10]\n                                else\n                                    set [x v] to [-10]\n                                end\n                                set [y v] to [15]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n        if <touching (地面 v)?> then\n            set [y v] to [15]\n            start sound [ニュッ v]\n        end\n    end\n    change y by (1)\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (地面 v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    if <[240] < (x position)> then\n        初期設定プログラム\n        broadcast (メッセージ1 v)\n        wait (1.4) seconds\n    end\n    if <<touching (トゲ v)?> or <(y position) < [-180]>> then\n        初期設定プログラム\n        start sound [crashed oof v]\n    end\nend\n\nwhen I receive [the end v]\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (clone v)\nrepeat (6)\n    change size by (-5)\n    change [ghost v] effect by (7)\nend\ndelete this clone\n\n@地面\n\nwhen flag clicked\nhide\nhide variable [time v]\nbroadcast (THE END v)\n\nwhen I receive [メッセージ1 v]\nchange [ステージ v] by (1)\n\nwhen I receive [the end v]\nshow\ngo to x: (0) y: (0)\nset [ステージ v] to [1]\nforever\n    switch costume to (ステージ)\nend\n\nwhen I receive [the end v]\nshow variable [time v]\nset [time v] to [0]\nwait (0) seconds\nrepeat until <(ステージ) = [10]>\n    wait (1) seconds\n    change [time v] by (1)\nend\n\nwhen I receive [メッセージ1 v]\nhide variable [time v]\nwait (1.5) seconds\nshow variable [time v]\n\n@光\n\nwhen I receive [the end v]\ngo to [back v] layer\nforever\n    go to (player v)\nend\n\n@トゲ\n\nwhen flag clicked\ngo to [back v] layer\nforever\n    switch costume to (ステージ)\nend\n\n@Next\n\nwhen flag clicked\nhide\n\nwhen I receive [the end v]\nhide\n\nwhen I receive [メッセージ1 v]\ngo to [front v] layer\nshow\ngo to x: (465) y: (0)\nglide (0.3) secs to x: (0) y: (0)\nwait (0.2) seconds\nglide (0.6) secs to x: (-470) y: (0)\nhide\n\n@スプライト1\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\nend\n\nwhen flag clicked\nforever\n    play sound [Popsicle v] until done\nend\n\n