⛄°˖✧Snow platformer✧˖°⛄

Instructions: （English is below.）\n【Japanese】\nとっても頑張りました！☆と♡お願いします！\n～操作方法～\n上向き矢印キーでジャンプ\n左右矢印キーで移動\n下矢印キーでしゃがむ\n【English】\nI tried very hard! ☆ and ♡ please!\n～Up arrow key to jump.～\nUp arrow key to jump\nLeft and right arrow keys to move\nDown arrow key to crouch

@Stage\n\nwhen I receive [お次だでぇ v]\nnext backdrop\n\nwhen backdrop switches to [snowy mountains7 v]\nset [スコア v] to (timer)\nshow variable [☁ スコア v]\nset [☁ スコア v] to (スコア)\n\nwhen I receive [sghtr v]\nreset timer\nhide\nswitch backdrop to (snowy mountains v)\ngo to x: (0) y: (0)\nshow\n\nwhen flag clicked\nhide variable [☁ スコア v]\n\n@雪の結晶\n\nwhen I receive [sghtr v]\ngo to [back v] layer\nhide\na\nforever\n    switch costume to (pick random (1) to (12))\n    go to x: (pick random (-220) to (220)) y: (160)\n    create clone of (_myself_ v)\n    wait (0.1) seconds\nend\n\nwhen I start as a clone\nset [sokudo v] to (pick random (3) to (7))\nif <(sokudo) > [5]> then\n    go [forward v] (1) layers\nelse\n    go [backward v] (1) layers\nend\nset size to ((1) + (sokudo)) %\nshow\nrepeat until <touching (_edge_ v)?>\n    change y by ((sokudo) * (-1))\n    change x by (-1)\n    turn right (3) degrees\nend\ndelete this clone\n\ndefine a\nrepeat (20)\n    go to x: (pick random (-220) to (220)) y: (pick random (-160) to (160))\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nforever\n    go to [back v] layer\nend\n\n@スプライト1\n\nwhen flag clicked\nhide variable [☁ クリア人数 v]\nhide\nset [進んだ距離 v] to [0]\nset [f... v] to [0]\nforever\n    go to [back v] layer\nend\n\nwhen I receive [sghtr v]\nswitch backdrop to (背景1 v)\ngo to x: (-210) y: (0)\nshow\nswitch costume to (コスチューム1 v)\nset size to (55) %\ngo to [back v] layer\nshow\nset [x v] to [0]\nset [y v] to [0]\npoint in direction (90)\ngo to x: (-210) y: (-92)\nforever\n    set rotation style [left-right v]\n    if <key (left arrow v) pressed?> then\n        point in direction (-90)\n        change [x2 v] by (-0.8)\n    end\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change [x2 v] by (0.8)\n    end\n    set [x2 v] to ((X2) * (0.9))\n    change x by (X2)\n    if <touching color (#59523d)?> then\n        change y by (1)\n        if <touching color (#59523d)?> then\n            change y by (1)\n            if <touching color (#59523d)?> then\n                change y by (1)\n                if <touching color (#59523d)?> then\n                    change y by (1)\n                    if <touching color (#59523d)?> then\n                        change y by (1.0)\n                        if <touching color (#59523d)?> then\n                            change x by ((X2) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <mouse down?>> then\n                                if <(X2) > [0]> then\n                                    set [x2 v] to [-7]\n                                else\n                                    set [x2 v] to [7]\n                                end\n                                set [y2 v] to [15]\n                            else\n                                set [x2 v] to [0.0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching color (#59523d)?> then\n        if <key (up arrow v) pressed?> then\n            start sound [ぷよん v]\n            set [y2 v] to [15]\n        end\n    end\n    change y by (1)\n    change [y2 v] by (-1)\n    change y by (Y2)\n    if <touching color (#59523d)?> then\n        change y by ((Y2) * (-1))\n        set [y2 v] to [0]\n    end\n    if <<(y position) < [-179]> or <touching color (#ff4040)?>> then\n        repeat (4)\n            wait (0.01) seconds\n            change [ghost v] effect by (25)\n        end\n        start sound [パッ v]\n        hide\n        clear graphic effects\n        broadcast (くぁあああ v)\n        stop [this script v]\n    end\n    if <[230] < (x position)> then\n        start sound [魔王魂 効果音 物音15 v]\n        broadcast (あ v)\n        broadcast (くぁあああ v)\n        stop [this script v]\n    end\nend\n\nwhen I receive [sghtr v]\nforever\n    if <key (down arrow v) pressed?> then\n        switch costume to (コスチューム1 v)\n        start sound [ニュッ3 v]\n        repeat (2)\n            wait (0.001) seconds\n            next costume\n        end\n        wait until <not <key (down arrow v) pressed?>>\n        switch costume to (コスチューム1 v)\n    end\nend\n\nwhen I receive [sghtr v]\nforever\n    play sound [2_23_AM_2 v] until done\nend\n\nwhen I receive [あ v]\nswitch backdrop to (背景1 v)\ngo to x: (-210) y: (0)\nshow\nswitch costume to (コスチューム1 v)\nset size to (55) %\ngo to [back v] layer\nshow\nset [x v] to [0]\nset [y v] to [0]\npoint in direction (90)\ngo to x: (-210) y: (-92)\nforever\n    set rotation style [left-right v]\n    if <key (left arrow v) pressed?> then\n        point in direction (-90)\n        change [x2 v] by (-0.8)\n    end\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change [x2 v] by (0.8)\n    end\n    set [x2 v] to ((X2) * (0.9))\n    change x by (X2)\n    if <touching color (#59523d)?> then\n        change y by (1)\n        if <touching color (#59523d)?> then\n            change y by (1)\n            if <touching color (#59523d)?> then\n                change y by (1)\n                if <touching color (#59523d)?> then\n                    change y by (1)\n                    if <touching color (#59523d)?> then\n                        change y by (1.0)\n                        if <touching color (#59523d)?> then\n                            change x by ((X2) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <mouse down?>> then\n                                if <(X2) > [0]> then\n                                    set [x2 v] to [-7]\n                                else\n                                    set [x2 v] to [7]\n                                end\n                                set [y2 v] to [15]\n                            else\n                                set [x2 v] to [0.0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching color (#59523d)?> then\n        if <key (up arrow v) pressed?> then\n            start sound [ぷよん v]\n            set [y2 v] to [15]\n        end\n    end\n    change y by (1)\n    change [y2 v] by (-1)\n    change y by (Y2)\n    if <touching color (#59523d)?> then\n        change y by ((Y2) * (-1))\n        set [y2 v] to [0]\n    end\n    if <<(y position) < [-179]> or <touching color (#ff4040)?>> then\n        start sound [パッ v]\n        repeat (4)\n            wait (0.01) seconds\n            change [ghost v] effect by (25)\n        end\n        hide\n        clear graphic effects\n        broadcast (くぁあああ v)\n        stop [this script v]\n    end\n    if <[230] < (x position)> then\n        start sound [魔王魂 効果音 物音15 v]\n        broadcast (くぁあああ v)\n        broadcast (お次だでぇ v)\n        stop [this script v]\n    end\nend\n\nstop [this script v]\n\nwhen I receive [くぁあああ v]\nswitch backdrop to (背景1 v)\ngo to x: (-210) y: (0)\nshow\nswitch costume to (コスチューム1 v)\nset size to (55) %\ngo to [back v] layer\nshow\nset [x v] to [0]\nset [y v] to [0]\npoint in direction (90)\ngo to x: (-210) y: (-92)\nforever\n    set rotation style [left-right v]\n    if <key (left arrow v) pressed?> then\n        point in direction (-90)\n        change [x2 v] by (-0.8)\n    end\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change [x2 v] by (0.8)\n    end\n    set [x2 v] to ((X2) * (0.9))\n    change x by (X2)\n    if <touching color (#59523d)?> then\n        change y by (1)\n        if <touching color (#59523d)?> then\n            change y by (1)\n            if <touching color (#59523d)?> then\n                change y by (1)\n                if <touching color (#59523d)?> then\n                    change y by (1)\n                    if <touching color (#59523d)?> then\n                        change y by (1.0)\n                        if <touching color (#59523d)?> then\n                            change x by ((X2) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <mouse down?>> then\n                                if <(X2) > [0]> then\n                                    set [x2 v] to [-7]\n                                else\n                                    set [x2 v] to [7]\n                                end\n                                set [y2 v] to [15]\n                            else\n                                set [x2 v] to [0.0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching color (#59523d)?> then\n        if <key (up arrow v) pressed?> then\n            start sound [ぷよん v]\n            set [y2 v] to [15]\n        end\n    end\n    change y by (1)\n    change [y2 v] by (-1)\n    change y by (Y2)\n    if <touching color (#59523d)?> then\n        change y by ((Y2) * (-1))\n        set [y2 v] to [0]\n    end\n    if <<(y position) < [-179]> or <touching color (#ff4040)?>> then\n        repeat (4)\n            wait (0.01) seconds\n            change [ghost v] effect by (25)\n        end\n        start sound [パッ v]\n        hide\n        clear graphic effects\n        broadcast (あ v)\n        stop [this script v]\n    end\n    if <[230] < (x position)> then\n        start sound [魔王魂 効果音 物音15 v]\n        broadcast (あ v)\n        broadcast (お次だでぇ v)\n        stop [this script v]\n    end\nend\n\n@intro\n\nwhen I start as a clone\nif <(cloneID) = [logo]> then\n    show\n    set [clone_dir v] to [360]\n    switch costume to (bit v)\n    set size to (1200) %\n    switch costume to (logo v)\n    repeat until <[101] > (size)>\n        switch costume to (bit v)\n        change size by (((65) - (size)) / (6.9))\n        change [clone_dir v] by (((90) - (clone_dir)) / (6.9))\n        point in direction (clone_dir)\n        switch costume to (logo v)\n    end\n    repeat until <[66] > (size)>\n        change size by (((65) - (size)) / (6.9))\n        change [clone_dir v] by (((90) - (clone_dir)) / (6.9))\n        point in direction (clone_dir)\n    end\n    set [clone_dir v] to [0.5]\n    repeat until <(size) > [100]>\n        change [clone_dir v] by ((clone_dir) / (2))\n        change size by (clone_dir)\n        turn right ((clone_dir) / (-12)) degrees\n    end\n    repeat (7)\n        switch costume to (bit v)\n        change [clone_dir v] by ((clone_dir) / (2))\n        change size by (clone_dir)\n        turn right ((clone_dir) / (-12)) degrees\n        switch costume to (logo v)\n    end\n    hide\n    switch costume to (square1 v)\n    set [cloneid v] to [square2]\n    create clone of (_myself_ v)\n    switch costume to (square2 v)\n    set [cloneid v] to [square3]\n    create clone of (_myself_ v)\n    set [cloneid v] to [kirbyzaz]\n    create clone of (_myself_ v)\n    set [cloneid v] to [back3]\n    create clone of (_myself_ v)\n    repeat (8)\n        set [clone_size v] to [50]\n        set [cloneid v] to [square1]\n        create clone of (_myself_ v)\n        set [cloneid v] to [back2]\n        create clone of (_myself_ v)\n        broadcast (\[INTRO\]size v)\n        switch costume to (square1 v)\n        wait (0.561) seconds\n    end\n    broadcast (\[INTRO\]spin v)\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [back]> then\n    show\n    set [clone_dir v] to [360]\n    switch costume to (bit v)\n    set size to (1200) %\n    switch costume to (blackbar1 v)\n    repeat until <[175] > (size)>\n        switch costume to (bit v)\n        change size by (((174) - (size)) / (6.9))\n        change [clone_dir v] by (((65) - (clone_dir)) / (6.9))\n        point in direction (clone_dir)\n        switch costume to (back v)\n    end\n    set [clone_dir v] to [0.5]\n    repeat (15)\n        switch costume to (bit v)\n        change [clone_dir v] by ((clone_dir) / (2))\n        change size by (clone_dir)\n        switch costume to (back v)\n        turn right ((clone_dir) / (12)) degrees\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [b1]> then\n    switch costume to (blackbar1 v)\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\n    show\n    repeat (10)\n        set size to (100) %\n        go to [front v] layer\n        change [ghost v] effect by (-10)\n    end\n    wait (0.1) seconds\n    repeat until <(timer) > [9]>\n        go to [front v] layer\n        change y by (((125) - (y position)) / (5))\n        switch costume to (blackbar1 v)\n        show\n    end\n    repeat until <(timer) > [10]>\n        go to [front v] layer\n        change y by (((-1) - (y position)) / (5))\n        switch costume to (blackbar1 v)\n        show\n    end\n    broadcast (\[INTRO\]end v)\nend\n\nwhen I start as a clone\nif <(cloneID) = [b2]> then\n    switch costume to (blackbar2 v)\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\n    show\n    repeat (10)\n        set size to (100) %\n        go to [front v] layer\n        change [ghost v] effect by (-10)\n    end\n    wait (0.1) seconds\n    repeat until <(timer) > [9]>\n        go to [front v] layer\n        change y by (((-125) - (y position)) / (5))\n        switch costume to (blackbar2 v)\n        show\n    end\n    repeat until <(timer) > [10]>\n        go to [front v] layer\n        change y by (((1) - (y position)) / (5))\n        switch costume to (blackbar2 v)\n        show\n    end\nend\n\nwhen flag clicked\npoint in direction (90)\nreset timer\nstart sound [Foxsky - Kirby Smash v]\nwait (0.7) seconds\nhide\nset [cloneid v] to [b1]\ncreate clone of (_myself_ v)\nset [cloneid v] to [b2]\ncreate clone of (_myself_ v)\nwait (0.3) seconds\nset [cloneid v] to [back]\ncreate clone of (_myself_ v)\nset [cloneid v] to [logo]\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(cloneID) = [square1]> then\n    go to [back v] layer\n    go [forward v] (3) layers\n    set [clone_dir v] to [0]\n    show\n    set [clone_cos v] to (costume [number v])\n    set size to (0) %\n    repeat until <(size) > [100]>\n        change size by (((clone_size) - (size)) / (5))\n        turn right (((clone_dir) - (direction)) / (5)) degrees\n    end\n    repeat until <(size) > [1500]>\n        switch costume to (bit v)\n        change size by (((clone_size) - (size)) / (5))\n        switch costume to (clone_cos)\n        turn right (((clone_dir) - (direction)) / (5)) degrees\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [back2]> then\n    switch costume to (back2 v)\n    clear graphic effects\n    set [ghost v] effect to (50)\n    show\n    go to [front v] layer\n    repeat (25)\n        change [ghost v] effect by (2)\n    end\n    hide\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [back3]> then\n    go to x: (0) y: (0)\n    show\n    switch costume to (back3 v)\n    set [s v] to [90]\n    show\n    set [clone_dir v] to [90]\n    \n        switch costume to (bit v)\n        set size to (100) %\n        go to [back v] layer\n        change [clone_dir v] by (((s) - (clone_dir)) / (5))\n        point in direction (clone_dir)\n        switch costume to (back3 v)\n    end\nend\n\nwhen I start as a clone\nif <(cloneID) = [square3]> then\n    set [clone_dir v] to [0]\n    show\n    set [clone_cos v] to (costume [number v])\n    set size to (0) %\n    go to x: (0) y: (0)\n    repeat until <(size) > [100]>\n        change size by ((((clone_size) * ((2.25) * (2.25))) - (size)) / (5))\n        turn right ((((clone_dir) * ((2.25) * (2.25))) - (direction)) / (5)) degrees\n    end\n    repeat until <(size) > [1500]>\n        switch costume to (bit v)\n        change size by ((((clone_size) * ((2.25) * (2.25))) - (size)) / (5))\n        turn right ((((clone_dir) * ((2.25) * (2.25))) - (direction)) / (5)) degrees\n        switch costume to (clone_cos)\n        turn right (0.1) degrees\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [square2]> then\n    set [clone_dir v] to [0]\n    show\n    set [clone_cos v] to (costume [number v])\n    set size to (0) %\n    go to x: (0) y: (0)\n    repeat until <(size) > [100]>\n        change size by ((((clone_size) * (2.25)) - (size)) / (5))\n        turn right ((((clone_dir) * (2.25)) - (direction)) / (5)) degrees\n    end\n    repeat until <(size) > [1500]>\n        switch costume to (bit v)\n        change size by ((((clone_size) * (2.25)) - (size)) / (5))\n        turn right ((((clone_dir) * (2.25)) - (direction)) / (5)) degrees\n        switch costume to (clone_cos)\n        turn right (0.1) degrees\n    end\n    delete this clone\nend\n\nwhen I receive [\[intro\]size v]\nif < (cloneID) contains [square]?> then\n    if <[350] < (clone_dir)> then\n        set [clone_dir v] to [0]\n    end\n    change [clone_size v] by ((clone_size) * (1.5))\n    change [clone_dir v] by (22.5)\nend\nif <(cloneID) = [back3]> then\n    change [s v] by (90)\nend\n\nwhen I receive [\[intro\]spin v]\nif <<(cloneID) = [b1]> or <(cloneID) = [b2]>> then\n\nwhen I receive [\[intro\]size v]\nif <(cloneID) = [kirbyzaz]> then\n    set [clone_cos v] to (pick random (5) to (10))\n    change size by (30)\n    repeat (35)\n        set [clone_cos v] to (((clone_cos) * (0.75)) + (((90) - (direction)) * (0.3)))\n        turn right (clone_cos) degrees\n    end\nend\n\nwhen I start as a clone\nif <(cloneID) = [kirbyzaz]> then\n    show\n    set [clone_dir v] to [90]\n    point in direction (90)\n    go to x: (0) y: (0)\n    switch costume to (bit v)\n    set size to (200) %\n    switch costume to (yourname v)\n    \n        switch costume to (bit v)\n        change size by (((120) - (size)) / (5))\n        switch costume to (yourname v)\n        go to [front v] layer\n        go [backward v] (2) layers\n    end\nend\n\nwhen I receive [\[intro\]size v]\nif <(cloneID) = [b1]> then\n    set [clone_cos v] to [2]\n    repeat (35)\n        set [clone_cos v] to (((clone_cos) * (0.75)) + (((90) - (direction)) * (0.3)))\n        turn right (clone_cos) degrees\n    end\nend\nif <(cloneID) = [b2]> then\n    set [clone_cos v] to [-5]\n    repeat (35)\n        set [clone_cos v] to (((clone_cos) * (0.75)) + (((90) - (direction)) * (0.3)))\n        turn right (clone_cos) degrees\n    end\nend\n\nwhen I receive [\[intro\]end v]\nif <<(cloneID) = [b1]> or <(cloneID) = [b2]>> then\n    wait (1) seconds\n    if <(cloneID) = [b1]> then\n        change y by (1.5)\n        repeat until <(y position) > [200]>\n            switch costume to (back2 v)\n            change y by ((y position) / (3))\n            switch costume to (blackbar1 v)\n        end\n    else\n        change y by (-1.5)\n        repeat until <[-200] > (y position)>\n            switch costume to (back2 v)\n            change y by ((y position) / (3))\n            switch costume to (blackbar2 v)\n        end\n    end\n    delete this clone\nelse\n    hide\n    broadcast (sghtr v)\n    broadcast (くぁあああ v)\n    delete this clone\nend\n\n@スプライト3\n\nwhen flag clicked\nshow\nwait (1) seconds\nhide\n\n@スプライト4\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\n