~Water (Platformer)~

Instructions: MUST READ!!!!!\n\n(This is the first platformer in an element platformer series that I'm making!)\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\nArrow Keys to move\nGet to the right side of the screen to progress to the next level.\nAvoid red/pink.\nYellow is bouncy.\nNeon blue is water.\nPress r to restart your current level!\nºººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº\n~Ze Storyline~\nYou are a water creature that can swim without dying in any kind of water. You don't remember who you are, but you meet a guide to help you through the obstacles and uncover secrets.\n\nThis project is ©2018. All rights reserved. DON'T COPY ANYTHING WITHOUT MY PERMISSION!

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nbroadcast (Start v)\nplay sound [Jim Yosef - Reverse \[End of Time EP\].mp3 v] until done\nstop all sounds\nplay sound [Waves - Mr. Probz v] until done\nstop all sounds\nplay sound [Vicetone - United We Dance.mp3 v] until done\nplay sound [OMFG - Hello.mp3 v] until done\nstop all sounds\n\n@Sprite1\n\nwhen I receive [start v]\ngo to x: (-226) y: (82)\nshow\nforever\n    if <(y position) = [-180]> then\n        broadcast (Death v)\n        go to x: (-226) y: (82)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n    end\n    set [x v] to ((X) * (0.9))\n    change x by (X)\n    if <touching color (#99ffbb)?> then\n        change y by (1)\n        if <touching color (#99ffbb)?> then\n            change y by (1)\n            if <touching color (#99ffbb)?> then\n                change y by (1)\n                if <touching color (#99ffbb)?> then\n                    change y by (1)\n                    if <touching color (#99ffbb)?> then\n                        change y by (1)\n                        if <touching color (#99ffbb)?> then\n                            change x by ((X) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(X) > [0]> then\n                                    set [x v] to [-5]\n                                else\n                                    set [x v] to [5]\n                                end\n                                set [y v] to [10]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (Y)\n    if <touching color (#99ffbb)?> then\n        change y by ((Y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#99ffbb)?> then\n        if <key (up arrow v) pressed?> then\n            set [y v] to [15]\n        end\n    end\n    change y by (1)\n    if <touching color (#ff9999)?> then\n        broadcast (Death v)\n        go to x: (-226) y: (82)\n    end\n    if <(x position) > [230]> then\n        go to x: (-210) y: (-110)\n        switch backdrop to (next backdrop v)\n    end\n    if <touching color (#ffff99)?> then\n        set [y v] to [22]\n    end\n    if <touching color (#00ffff)?> then\n        if <key (up arrow v) pressed?> then\n            set [y v] to [5]\n        else\n            set [y v] to [-1]\n        end\n        if <key (down arrow v) pressed?> then\n            set [y v] to [-5]\n        end\n    end\nend\n\nwhen backdrop switches to [backdrop30 v]\nhide\n\nwhen flag clicked\nforever\n    if <key (r v) pressed?> then\n        go to x: (-226) y: (82)\n    end\nend\n\nwhen backdrop switches to [backdrop30 v]\nbroadcast (The End v)\nstop [all v]\n\nwhen I receive [the end v]\nwait (2) seconds\nhide\n\n@Sprite2\n\nwhen flag clicked\nshow\ngo to x: (0) y: (-6)\n\nwhen backdrop switches to [backdrop30 v]\nhide\n\nwhen I receive [the end v]\nwait (2) seconds\nhide\n\n@Sprite4\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\nwhen I receive [the end v]\nwait (2) seconds\nshow\n\n