Season Platformer

Instructions: Play the levels as you wonder through all the seasons.\n\nThis is a chill, easy game that you can speed through when you are bored :)\n\nTy for all the likes and comments! <3333 it means so much :)

@Stage\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\n\n@Sprite6\n\n@Sprite1\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nset [ghost v] effect to (40)\nrepeat (8)\n    change size by (-0.8)\n    change [ghost v] effect by (2)\nend\nhide\ndelete this clone\n\nwhen flag clicked\nforever\n    if <(Level) = [17]> then\n        stop [all v]\n    end\nend\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nset [level v] to [1]\n\ndefine Platformer Engine\nchange [y v] by (-0.5)\nif <key (right arrow v) pressed?> then\n    change [x v] by (1)\nend\nif <key (left arrow v) pressed?> then\n    change [x v] by (-1)\nend\nset [x v] to ((X) * (0.9))\nchange x by (X)\nif <touching color (#06d300)?> then\n    change y by (1)\n    if <touching color (#06d300)?> then\n        change y by (1)\n        if <touching color (#06d300)?> then\n            change y by (1)\n            if <touching color (#06d300)?> then\n                change y by (1)\n                if <touching color (#06d300)?> then\n                    change y by (1)\n                    if <touching color (#06d300)?> then\n                        change y by (1)\n                    end\n                    if <touching color (#06d300)?> then\n                        change y by (-6)\n                        change x by ((X) * (-1))\n                        if <key (space v) pressed?> then\n                            set [y v] to [10]\n                            if <(X) > [0]> then\n                                set [x v] to [-10]\n                            else\n                                set [x v] to [10]\n                            end\n                        else\n                            set [x v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\nchange y by (Y)\nif <touching color (#06d300)?> then\n    change y by ((Y) * (-1))\n    set [y v] to [0]\nend\nchange y by (-0.5)\nif <<touching color (#06d300)?> and <key (up arrow v) pressed?>> then\n    set [y v] to [10]\nend\nchange y by (0.5)\nif <(x position) > [215]> then\n    change [level v] by (1)\n    go to x: (X spawn) y: (Y spawn)\nend\nif <touching (sprite2 v)?> then\n    go to x: (X spawn) y: (Y spawn)\nend\n\nwhen flag clicked\npoint in direction (90)\nset [x spawn v] to [-190]\nset [y spawn v] to [-100]\ngo to x: (X spawn) y: (Y spawn)\nshow\nset size to (40) %\nset [x v] to [0]\nset [y v] to [0]\nforever\n    Platformer Engine\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite3 v)?> then\n        go to x: (-190) y: (-117)\n    end\nend\n\n@Sprite2\n\n@Sprite3\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    switch costume to (Level)\nend\n\n@Sprite4\n\nwhen flag clicked\nhide\n\nshow\n\n@Sprite5\n\nwhen flag clicked\npoint in direction (90)\n\nshow\n\nwhen flag clicked\nhide\n\n