3D platformer v1.1

Instructions: ▼遊び方\nマインクラフトの世界で冒険を楽しもう！\n矢印キー、WASDキーで操作。スペースキーで攻撃できます。\nモバイルはスタート画面の設定からモバイルモードにすることで、モバイルでも遊べます！モバイルの操作は、左右上下をタップで操作。左下の「剣」をタップで攻撃できます。\n⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶\n▼他の作品\n⇩Minecraft プラットフォーマー part1\nhttps://scratch.mit.edu/projects/676569542\n⇩Minecraft プラットフォーマー part2\nhttps://scratch.mit.edu/projects/699572928\n⇩Minecraft プラットフォーマー part3\nhttps://scratch.mit.edu/projects/700536522\n⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶\n▼難易度\nハードコアモード　　　★★★★★5\n自動回復OFFモード　　★★★★☆4\n通常モード　　　　　　★★★☆☆3\nソニックブームモード　★★☆☆☆2\nピースモード　　　　　★★☆☆☆2\n超回復モード　　　　　★★☆☆☆2\n爆発剣モード　　　　　★☆☆☆☆1\nネザライトモード　　　★☆☆☆☆1\n⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶\n▼クレジット\nプレイヤープログラム参考･･･@TonSino様\nスカルクシュリーカー･･･@highpandapanda1様\nスカルクカタリスト･･･@highpandapanda1様\nくも・太陽･･･@-Jikky-様\nターボ対策プログラム･･･ @sosukeyamakawa様\nマイクラ素材･･･@-firstwave-様\n地面・体力ゲージ ・効果音･･･@griffpatch様\nサムネの文字･･･@Kensuke17様\nピカー･･･@Coltroc様\n歩行音 ・飛び散る粉･･･@TOMATONOHEYA様\n進捗･･･@nishintokoyasan様\nソニックブームの一部･･･@war_kun様\n⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶\n▼タグ\n#minecraft #game #games #all #platformer #minecraftplatformer #All \n⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶⩶\n▼情報\n49 sprites/49スプライト\n248 scripts/248スクリプト\n3954 block/3954ブロック\n製作期間 約1カ月 

@Stage\n\nwhen flag clicked\nwait (0.1) seconds\nstart sound [Electroman Adventures v]\nwait until <([costume # v] of [ground v]) = [9]>\nstop all sounds\nstart sound [dreamscape 009 v]\n\n@Character\n\nwhen flag clicked\nbroadcast (message1 v)\n\nwhen I receive [message1 v]\ngo to [front v] layer\ngo to x: (-200) y: (-50)\nset rotation style [left-right v]\nshow\nset [speed y v] to [0]\nset [falling? v] to [10]\nforever\n    switch costume to (hitbox v)\n    if <<(Speed Y) < [4]> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n        change [speed y v] by (-1)\n    else\n        change [speed y v] by (-2)\n    end\n    if <(Speed Y) < [-16]> then\n        set [speed y v] to [-16]\n    end\n    change y by (Speed Y)\n    Touch Ground <(Speed Y) > [0]>\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        Walk (-90) (-5)\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        Walk (90) (5)\n    end\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <(Falling?) < [4]>> then\n        set [speed y v] to [12]\n    end\n    if <touching (bad v)?> then\n        go to x: (-200) y: (0)\n        set [speed y v] to [0]\n        set [falling? v] to [10]\n    end\n    if <touching (bouncy v)?> then\n        set [speed y v] to [25]\n    end\n    if <touching (water v)?> then\n        set [falling? v] to [0]\n    end\n    switch costume to (red square v)\nend\n\ndefine Walk (direction) (speed)\npoint in direction (direction)\nchange x by (speed)\nset [slope v] to [0]\nrepeat until <<(Slope) = [8]> or <not <touching (ground v)?>>>\n    change y by (1)\n    change [slope v] by (1)\nend\nif <(Slope) = [8]> then\n    change x by ((0) - (speed))\n    change y by ((0) - (Slope))\nend\n\ndefine Touch Ground <up?>\nchange [falling? v] by (1)\nrepeat until <not <touching (ground v)?>>\n    if <up?> then\n        change y by (-1)\n    else\n        change y by (1)\n        set [falling? v] to [0]\n    end\n    set [speed y v] to [0]\nend\n\nwhen I receive [next level v]\ngo to x: (-200) y: (0)\nset [speed y v] to [0]\nset [falling? v] to [10]\n\n@Ground\n\nwhen I receive [message1 v]\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Goal\n\nwhen I receive [message1 v]\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\nforever\n    if <touching (character v)?> then\n        broadcast (next level v)\n        wait until <not <touching (character v)?>>\n    end\nend\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nwait (0.1) seconds\nrepeat until <<(x position) = [0]> and <(y position) = [0]>>\n    go to x: (0) y: (0)\nend\n\n@Bad\n\nwhen flag clicked\nwait (0.1) seconds\nrepeat until <<(x position) = [0]> and <(y position) = [0]>>\n    go to x: (0) y: (0)\nend\n\nwhen I receive [message1 v]\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Bouncy\n\nwhen flag clicked\nwait (0.1) seconds\nrepeat until <<(x position) = [0]> and <(y position) = [0]>>\n    go to x: (0) y: (0)\nend\n\nwhen I receive [message1 v]\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Water\n\nwhen flag clicked\nwait (0.1) seconds\nrepeat until <<(x position) = [0]> and <(y position) = [0]>>\n    go to x: (0) y: (0)\nend\n\nwhen I receive [message1 v]\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\n