Platformer but you can't jump! | #all #games #trending #art 

Instructions: Hello.\nI added emotions like heart and star\n\n⚠️ THIS MESSAGE IS IMPORTIANT! ⚠️\nFollow me to be able to advertise!\nA lot of people advertise without following!\n\n❤️ and ⭐️ this project for the time to decrease for 10 seconds\nThe project above 3500 loves gets some cool holiday updates!\n\nInstructions\n1. use arrow keys, mobile drag, or WASD to move your player\n2. You can't jump but you can wall jump\n3. springs can make you jump reguarly\n4. Don't touch spikes or fall into the void.\n5. Be smart in this game, there will be some hard levels for your brain.\n\n\nGood luck!\n\n\n#all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art 

@Stage\n\nwhen flag clicked\nforever\n    switch backdrop to (Level)\nend\n\nwhen flag clicked\nforever\n    play sound [Radiant v] until done\nend\n\n@Player\n\nwhen flag clicked\nbroadcast (Reset v)\nset [level v] to [1]\nforever\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>>> then\n        point in direction (90)\n        change [x velocity v] by (1.5)\n    end\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        point in direction (-90)\n        change [x velocity v] by (-1.5)\n    end\n    set [x velocity v] to ((X velocity) * (0.85))\n    change x by (X velocity)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (-4)\n                        change x by ((X velocity) * (-1))\n                        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) < (y position)>>>> then\n                            if <(X velocity) > [0]> then\n                                set [x velocity v] to [-10]\n                            else\n                                set [x velocity v] to [10]\n                            end\n                            set [y velocity v] to [15]\n                        else\n                            set [x velocity v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y velocity v] by (-1)\n    change y by (Y velocity)\n    if <touching (ground v)?> then\n        change y by ((Y velocity) - ((Y velocity) * (2)))\n        set [y velocity v] to [0]\n    end\n    if <(x position) > [239]> then\n        change [level v] by (1)\n        broadcast (Reset v) and wait\n    end\n    if <[-174] > (y position)> then\n        broadcast (Reset v)\n    end\n    if <touching (spikes v)?> then\n        broadcast (Reset v)\n    end\n    if <touching (spring v)?> then\n        set [y velocity v] to [15]\n    end\n    if <(Level) = [21]> then\n        stop [other scripts in sprite v]\n    end\n    if <(Level) = [21]> then\n        change y by (-1)\n        if <<touching (ground v)?> and <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>> then\n            set [y velocity v] to [15]\n        end\n        change y by (1)\n    end\nend\n\nwhen I receive [reset v]\nset [x velocity v] to [0]\nset [y velocity v] to [0]\nif <(Level) = [10]> then\n    go to x: (-198) y: (-100)\nelse\n    go to x: (-198) y: (0)\nend\n\nwhen flag clicked\nset [timer v] to [0]\nwait until <(x position) > [-60]>\nwait (0.4) seconds\nforever\n    change [timer v] by (0.1)\n    wait (0.05) seconds\nend\n\n@ground\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@spikes\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@Thumbnail\n\nwhen flag clicked\nhide\nshow variable [timer v]\nshow variable [level v]\nforever\n    reset timer\nend\n\nwhen [timer v] > (0)\ngo to [front v] layer\nshow\nhide variable [timer v]\nhide variable [level v]\n\n@spring\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@Time decreased!\n\nwhen flag clicked\ngo to [back v] layer\nhide\n\nwhen I receive [golden v]\ngo to [front v] layer\nshow\nchange [timer v] by (-10)\nwait (2.5) seconds\nhide\n\n@detector\n\nwhen flag clicked\nshow\nset [ghost v] effect to (100)\nset [actions \(love/fave\) v] to [0]\nforever\n    set [touching v] to [none]\n    Detect [love] at [-201] [-220]\n    Detect [fave] at [-201] [-220]\nend\n\ndefine Detect (thing) at (x) (y)\nswitch costume to (empty v)\nset size to (27000) %\ngo to x: (x) y: (y)\nset size to (100) %\nswitch costume to (thing)\nif <touching (mouse-pointer v)?> then\n    set [touching v] to (costume [name v])\nend\n\nwhen flag clicked\nforever\n    wait until <(touching) = [love]>\n    wait (0.2) seconds\n    if <(touching) = [love]> then\n        change [actions \(love/fave\) v] by (1)\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    wait until <(touching) = [fave]>\n    wait (0.2) seconds\n    if <(touching) = [fave]> then\n        change [actions \(love/fave\) v] by (1)\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Actions \(love/fave\)) = [2]> then\n        broadcast (Golden v)\n        stop [this script v]\n    end\nend\n\n@Your time:\n\nwhen flag clicked\nshow\n\n@Sprite1\n\nwhen flag clicked\nset [ghost v] effect to (100)\nstart sound [pop v]\nshow\nrepeat (20)\n    change [ghost v] effect by (-5)\nend\nwait (3) seconds\nhide\n\nwhen I receive [golden v]\nhide\n\n