panther platformer  

Instructions: thank you for helping: @taqbros \n

@Stage\n\nwhen flag clicked\nforever\n    play sound [\[Drumstep\] - Tristam  \[Mpgun v] until done\nend\n\nwhen flag clicked\nswitch backdrop to (level 1 v) and wait\n\n@Panther\n\ndefine platformer (snelheid)\nswitch costume to (hitbooks v)\nset [x snelheid v] to (((x snelheid) + ((<key (right arrow v) pressed?> - <key (left arrow v) pressed?>) * (snelheid))) * (0.8))\nchange x by (x snelheid)\nif <key (right arrow v) pressed?> then\n    point in direction (90)\nend\nif <key (left arrow v) pressed?> then\n    point in direction (-90)\nend\nset rotation style [left-right v]\nif <touching color (#00e5ff)?> then\n    next backdrop\n    herzet varablien\n    broadcast (volgende ahtergrond kom terug nu!!!!!!!!!!!!! v)\nend\nif <touching (sprite2 v)?> then\n    change [deads v] by (1)\n    broadcast (weg muntje v)\nend\nif <touching color (#ff0000)?> then\n    herzet varablien\n    broadcast (volgende ahtergrond kom terug nu!!!!!!!!!!!!! v)\n    change [deads v] by (1)\nend\nif <touching color (#00ff28)?> then\n    set [helling v] to [0]\n    repeat until <<not <touching color (#00ff28)?>> or <(helling) = [8]>>\n        change y by (1)\n        change [helling v] by (1)\n    end\n    if <touching color (#00ff28)?> then\n        change y by (-8)\n        repeat until <not <touching color (#00ff28)?>>\n            change x by ((-1) * (([abs v] of (x snelheid) ) / (x snelheid)))\n        end\n    end\nend\nchange [zwaartekracht v] by (-1)\nchange y by (zwaartekracht)\nif <touching color (#00ff28)?> then\n    repeat until <not <touching color (#00ff28)?>>\n        change y by ((-1) * (([abs v] of (zwaartekracht) ) / (zwaartekracht)))\n    end\n    set [zwaartekracht v] to (<(([abs v] of (zwaartekracht) ) / (zwaartekracht)) = [-1]> * (<key (up arrow v) pressed?> * (12)))\nend\nswitch costume to (panther-a v)\n\nwhen flag clicked\nherzet varablien\nforever\n    platformer [2]\nend\n\ndefine herzet varablien\nset [x snelheid v] to [0]\nset [zwaartekracht v] to [0]\ngo to x: (-206) y: (8)\n\nwhen flag clicked\nswitch backdrop to (level 1 v)\n\nwhen flag clicked\nset [deads v] to [0]\nchange [deads v] by (0)\n\n@tekst boven\n\nwhen backdrop switches to [achtergrond13 v]\nshow\nwait (10) seconds\nhide\n\nwhen flag clicked\nhide\n\n@test hier boven\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [achtergrond13 v]\nshow\nwait (10) seconds\nhide\n\nwhen this sprite clicked\nswitch backdrop to (achtergrond14 v)\n\n@tekst beneden\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [achtergrond13 v]\nshow\nwait (10) seconds\nhide\n\n@tekst hier beneden\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [achtergrond13 v]\nshow\nwait (10) seconds\nhide\n\nwhen this sprite clicked\nswitch backdrop to (achtergrond15 v)\n\n@munt voor na kerstmis\n\nwhen I receive [volgende ahtergrond kom terug nu!!!!!!!!!!!!! v]\n\nshow\n\nwhen I receive [weg muntje v]\nhide\n\n@Sprite2\n\nwhen I receive [weg muntje v]\n\nhide\n\nwhen I receive [volgende ahtergrond kom terug nu!!!!!!!!!!!!! v]\n\nshow\n\nwhen backdrop switches to [achtergrond15 v]\nhide\n\nwhen flag clicked\n\nswitch costume to (uiterlijk1 v)\n\nwhen backdrop switches to [achtergrond1 v]\nnext costume\n\nwhen backdrop switches to [achtergrond2 v]\nnext costume\n\nwhen backdrop switches to [achtergrond3 v]\nnext costume\n\nwhen backdrop switches to [achtergrond5 v]\nnext costume\n\nwhen backdrop switches to [achtergrond8 v]\nnext costume\n\nwhen backdrop switches to [achtergrond9 v]\nnext costume\n\nwhen backdrop switches to [level 8 v]\nnext costume\n\nwhen backdrop switches to [achtergrond12 v]\nnext costume\n\nwhen backdrop switches to [achtergrond13 v]\nnext costume\n\nwhen backdrop switches to [achtergrond15 v]\nnext costume\n\n@thumbnail\n\n@Thumbnail\n\n@Thumbnail2\n\n