Among Us | Scrolling Platformer |

Instructions: P: SWITCHING HATS\nO: SWITCHING SKIN COLORS\nWASD: Movement\n\n\n\n\n\n\n\n\n#CodingWithChrisContest

@Stage\n\nwhen flag clicked\nset [ghost v] effect to (25)\n\n@Player\n\nwhen I receive [green flag v]\nhide\ngo to [front v] layer\n\nwhen I receive [play game v]\nwait (12.5) seconds\nset [level v] to [1]\nforever\n    broadcast (Reset v) and wait\n    broadcast (Setip v) and wait\n    Game on\n    repeat until <(EXIT) > []>\n        Tick\n        broadcast (Tick v) and wait\n    end\n    if <(EXIT) = [Win]> then\n        Game - Win\n    else\n        Game - Die\n    end\nend\n\ndefine Game on\nif <(Checkpoint) = [0]> then\n    set [x v] to [0]\n    set [player: y v] to [0]\n    switch backdrop to (backdrop2 v)\nelse\n    if <(Checkpoint) = [1]> then\n        set [x v] to [2233]\n        set [player: y v] to [144]\n        switch backdrop to (backdrop2 v)\n    else\n        set [x v] to [4307]\n        set [player: y v] to [-80]\n        if <(SCROLL X) > [5761]> then\n            switch backdrop to (backdrop2 v)\n        else\n            switch backdrop to (backdrop3 v)\n        end\n    end\nend\nset [player: speed y v] to [0]\nset [speed x v] to [0]\nset [player: in air v] to [0]\nset [exit v] to []\nset [scroll x v] to [0]\nset [scroll y v] to [0]\nset size to (80) %\nclear graphic effects\nshow\n\ndefine Tick\nif <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n    change [speed x v] by (-2)\n    point in direction (-90)\nend\nif <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n    change [speed x v] by (2)\n    point in direction (90)\nend\nset [speed x v] to ((Speed x) * (0.8))\nif <([abs v] of (Speed x) ) > [0.9]> then\n    Change player x by (round (Speed x))\nend\nif <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n    if <(Player: in air) < [4]> then\n        set [player: speed y v] to [16]\n    end\nend\nif <(Player: Speed y) > [-20]> then\n    change [player: speed y v] by (-2)\nend\nChange player y by (Player: Speed y)\nTest - Die\nset [scroll x v] to (x)\nif <(SCROLL X) < [0]> then\n    set [scroll x v] to [0]\nend\nif <(SCROLL X) > [5761]> then\n    set [scroll x v] to [5761]\nend\nchange [scroll y v] by (round (((Player: y) - (SCROLL Y)) / (10)))\nif <(SCROLL Y) < [0]> then\n    set [scroll y v] to [0]\nend\nPosition\nif <(Player: y) < [-178]> then\n    set [exit v] to [Die]\nend\nif <touching (spikes v)?> then\n    set [exit v] to [Die]\nend\n\ndefine Change player y by (sy)\nchange [player: y v] by (sy)\nchange [player: in air v] by (1)\nPosition\nrepeat until <not <touching (platforms v)?>>\n    if <(sy) > [0]> then\n        change [player: y v] by (-1)\n    else\n        change [player: y v] by (1)\n        set [player: in air v] to [0]\n    end\n    Position\n    set [player: speed y v] to [0]\nend\n\ndefine Position\ngo to x: ((x) - (SCROLL X)) y: ((Player: y) - (SCROLL Y))\n\ndefine Change player x by (sx)\nchange [x v] by (sx)\nPosition\nif <touching (platforms v)?> then\n    repeat (12)\n        change [player: y v] by (1)\n        Position\n        if <not <touching (platforms v)?>> then\n            stop [this script v]\n        end\n    end\n    change [player: y v] by (-12)\n    if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n        if <(sx) > [0]> then\n            set [speed x v] to [-16]\n        else\n            set [speed x v] to [16]\n        end\n        set [player: in air v] to [0]\n    else\n        set [speed x v] to [0]\n    end\n    repeat until <not <touching (platforms v)?>>\n        if <(sx) > [0]> then\n            change [x v] by (-1)\n        else\n            change [x v] by (1)\n        end\n        Position\n    end\nend\n\ndefine Game - Die\nset [exit v] to []\nrepeat (5)\n    hide\n    wait (0.1) seconds\n    show\n    wait (0.1) seconds\nend\n\ndefine Game - Win\nrepeat (50)\n    point towards (exit v)\n    turn right (65) degrees\n    move ((distance to [exit v]) / (2)) steps\n    change size by (-0.25)\n    change [ghost v] effect by (2)\nend\nhide\nclear graphic effects\nchange [level v] by (1)\nwait (1) seconds\n\ndefine Test - Die\n\nwhen flag clicked\nif <(y position) = [-181]> then\n    broadcast (mou v)\nend\nforever\n\nwhen flag clicked\nforever\n    if <key (s v) pressed?> then\n        change [scroll x v] by (100)\n    end\nend\n\nwhen flag clicked\nswitch costume to (light blue v)\nforever\n    if <key (c v) pressed?> then\n        wait (.1) seconds\n        next costume\n    end\nend\n\nwhen flag clicked\nforever\n    wait (1) seconds\n    play sound [TheFatRat - Unity.mp3 v] until done\nend\n\nwhen flag clicked\nforever\n    if <<key (right arrow v) pressed?> or <key (left arrow v) pressed?>> then\n        next costume\n        wait (0.2) seconds\n    end\n    if <<key (a v) pressed?> or <key (d v) pressed?>> then\n        next costume\n        wait (0.2) seconds\n    end\n    if <<key (w v) pressed?> or <key (up arrow v) pressed?>> then\n        switch costume to (1 v)\n        wait (0.1) seconds\n    end\n    if <not <key (any v) pressed?>> then\n        switch costume to (1 v)\n    end\nend\n\nwhen I receive [start v]\nswitch costume to (1 v)\n\nwhen I receive [end logo v]\nswitch costume to (1 v)\n\nwhen I receive [play game v]\nswitch costume to (1 v)\n\nwhen I receive [green flag v]\nswitch costume to (1 v)\n\nplay sound [Sunshine v] until done\n\nwhen flag clicked\nset [color v] effect to (0)\nforever\n    if <key (o v) pressed?> then\n        change [color v] effect by (20)\n        wait (0.1) seconds\n    end\nend\n\nwhen flag clicked\nbroadcast (Green Flag v) and wait\nbroadcast (Play Game v) and wait\n\nwhen flag clicked\nshow\nforever\n    if <not <(costume [number v]) = [1]>> then\n        wait (3) seconds\n        switch costume to (1 v)\n    end\nend\n\n@Checkpoints\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((Checkpoint : y) - (SCROLL Y))\nif <(costume [number v]) = [2]> then\n    if <touching (player v)?> then\n        change [checkpoint v] by (1)\n        switch costume to (green flag v)\n    end\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at x: (x) y: (y)\nset [x v] to (x)\nset [checkpoint : y v] to (y)\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nset [checkpoint v] to [0]\nhide\nset [x v] to [0]\nset [checkpoint : y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (close flag v)\n    Clone at x: [2233] y: [150]\n    Clone at x: [4307] y: [-80]\nend\nset [x v] to [-99999]\n\n@spikes\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((Danger: y) - (SCROLL Y))\n\nwhen I receive [setip v]\nhide\nset [x v] to [0]\nset [danger: y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1-1 v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [-360]\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [danger: y v] by (y)\nnext costume\n\nwhen flag clicked\nforever\n    if <key (s v) pressed?> then\n        next costume\n    end\n    if <(costume [number v]) = [14]> then\n        switch costume to (level 1-14 v)\n    end\nend\n\n@clouds\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((Clouds: y) - (SCROLL Y))\n\nwhen I receive [setip v]\nhide\nset [x v] to [0]\nset [clouds: y v] to [0]\nset [ghost v] effect to (30)\ngo to [back v] layer\nif <(LEVEL) = [1]> then\n    switch costume to (level 1-1 v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [200]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [-100]\n    Clone at x: [480] y: [-100]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [-360]\n    Clone at x: [480] y: [0]\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [clouds: y v] by (y)\nnext costume\n\n@start2\n\nwhen flag clicked\ngo to x: (0) y: (0)\nbroadcast (Start v)\nshow\nswitch costume to (loading v)\nwait (4) seconds\nswitch costume to (dot2 v)\nwait (4) seconds\nswitch costume to (dot1 v)\nwait (4) seconds\nswitch costume to (loading v)\nhide\n\n@Platforms\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((Platforms: y) - (SCROLL Y))\n\nwhen I receive [setip v]\nhide\nset [x v] to [0]\nset [platforms: y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1-1 v)\n    switch backdrop to (grassland v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [-360]\n    Clone at x: [480] y: [0]\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [platforms: y v] by (y)\nnext costume\n\nClone at x: [1663] y: [557]\n\nwhen flag clicked\nset [timer v] to [0]\nforever\n    if <key (s v) pressed?> then\n        next costume\n    end\n    if <(costume [number v]) = [15]> then\n        switch costume to (level 1-15 v)\n    end\nend\n\n@hats\n\nwhen flag clicked\nhide\nswitch costume to (costume1 v)\nwait (10) seconds\ngo to [front v] layer\nforever\n    if <key (p v) pressed?> then\n        next costume\n        show\n        wait (0.2) seconds\n    end\nend\n\nwhen flag clicked\nset rotation style [left-right v]\nforever\n    go to (player v)\nend\n\nwhen flag clicked\nforever\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n    end\n    if <key (d v) pressed?> then\n        point in direction (90)\n    end\n    if <key (left arrow v) pressed?> then\n        point in direction (-90)\n    end\n    if <key (a v) pressed?> then\n        point in direction (-90)\n    end\nend\n\n@ThumbNail\n\nwhen flag clicked\nshow\nhide\ngo to x: (0) y: (0)\n\n