Minecraft platformer __ #all #games 3

Instructions: ===============Explore 1===============\nHello!\nWelcome to Explore 1: A platformer, my new game.\n\n---------------How to play---------------\n- WASD or arrow keys to move.\n- Do not touch spikes and lava.\n- If you like this project, lov, fav, and follow me.\n\n---------------Differences---------------\n- Longer levels.\n- Realistic movements.\n- Better quality level & player design.\n- Better sound & visual effects.\n\n---------------Goal---------------\n- 90k+ views.\n- 1.8k+ loves.\n- 1.4k+ favorites.\n\n---------------Achievements---------------\n- 78k+ views!\n- 1.6k+ loves!\n- 1.3k+ faves!\n- 160+ remixed!\n- 7th on trending!\n- top loved!\n- top remixed!\n- @x_PlatformMaker_x loved and faved!\n\n---------------Credits---------------\n- Code : \n@griffpatch's youtube tutorial, @cobaksa1234(me).\n\n- Art : \nAll by me(@cobaksa1234).\n\n- Music : \n(Press 'See inside' to see music number)\n\nMusic 1 : https://scratch.mit.edu/projects/504378722/\n(Tank Rubble by @holybird3)\n\nMusic 2 : https://scratch.mit.edu/projects/517825075/\n(눈덮힌 글씨체 by @3jk5)\n\nMusic 3 : https://scratch.mit.edu/projects/524026098/\n(Tank Warriors by @holybird3)\n\nMusic 4 : https://scratch.mit.edu/projects/56667360/\n(Hill Climb Racing by @griffpatch)\n\nMusic 5 : https://scratch.mit.edu/projects/517825075/\n(눈덮힌 글씨체 by @3jk5)\n\n---------------Notes---------------\n- If you want to f4f, tell me in my profile.\n- Love, fav, follow plz...\n- Find the secret of this game!

@Stage\n\nwhen flag clicked\nrepeat (10)\n    play sound [alan-walker-darkside-feat-aura-and-tomine-harket v] until done\nend\n\n@Player\n\nwhen flag clicked\nset size to (100) %\ngo to x: (-177) y: (-100)\nshow\ngo to [front v] layer\ngo [backward v] (1) layers\nforever\n    platformer\nend\n\nwhen I receive [next level v]\ngo to x: (-177) y: (-100)\n\ndefine platformer\nif <key (right arrow v) pressed?> then\n    change [xv v] by (0.75)\nend\nif <key (left arrow v) pressed?> then\n    change [xv v] by (-0.75)\nend\nset [xv v] to ((xV) * (0.9))\nchange x by (xV)\nif <touching (base v)?> then\n    change y by (1)\n    if <touching (base v)?> then\n        change y by (1)\n        if <touching (base v)?> then\n            change y by (1)\n            if <touching (base v)?> then\n                change y by (1)\n                if <touching (base v)?> then\n                    change y by (1)\n                    if <touching (base v)?> then\n                        change x by ((xV) * (-1))\n                        change y by (-5)\n                        if <key (up arrow v) pressed?> then\n                            if <(xV) > [0]> then\n                                set [xv v] to [-5]\n                            else\n                                set [xv v] to [5]\n                            end\n                            set [yv v] to [13]\n                        else\n                            set [xv v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\nchange [yv v] by (-1)\nchange y by (yV)\nif <touching (base v)?> then\n    change y by ((yV) * (-1))\n    set [yv v] to [0]\nend\nchange y by (-1)\nif <touching (base v)?> then\n    if <key (up arrow v) pressed?> then\n        set [yv v] to [15]\n    end\n    change y by (1)\nend\nif <touching (next level v)?> then\n    broadcast (Next Level v)\nend\nif <touching (bounce v)?> then\n    set [yv v] to [18]\nend\nif <touching (move v)?> then\n    set [yv v] to [0]\n    set [xv v] to [18]\nend\nif <key (s v) pressed?> then\n    repeat (1)\n        broadcast (Next Level v)\n    end\n    wait (1) seconds\nend\nif <<touching (danger v)?> or <touching (danger2 v)?>> then\n    repeat (10)\n        change size by (-10)\n    end\n    go to x: (-177) y: (-100)\n    set size to (100) %\n    set [xv v] to [0]\nend\nif <(y position) < [-170]> then\n    repeat (10)\n        change size by (-10)\n    end\n    go to x: (-177) y: (-100)\n    set size to (100) %\nend\n\n@Base\n\nwhen flag clicked\nswitch costume to (kostüm1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Light\n\nwhen flag clicked\nhide\nwait (3) seconds\nshow\ngo [backward v] (2) layers\nset [ghost v] effect to (20)\nforever\n    go to (player v)\nend\n\n@Danger\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Next level\n\nwhen flag clicked\nshow\ngo to x: (185) y: (-120)\nrepeat until <(costume [number v]) = [50]>\n    repeat (60)\n        change y by (0.3)\n    end\n    repeat (60)\n        change y by (-0.3)\n    end\nend\n\nwhen I receive [end v]\nhide\n\n@Bounce\n\nwhen flag clicked\nswitch costume to (costume1 v)\nwait until <(costume [number v]) = [20]>\nbroadcast (end v)\n\nwhen I receive [next level v]\nnext costume\n\n@Sprite1\n\nwhen flag clicked\ngo to [front v] layer\nset [ghost v] effect to (0)\nrepeat (100)\n    change [ghost v] effect by (1)\nend\n\n