Canvern __ A Minimalistic Platformer __#-freezy-coolie #All #Games #Art

Instructions: hello guys!\nwelcome to Canvern a mimilastic platformer!\nRead until down (no reading tags xD)\n^^Instructions^^\n1.Use WASD and arrow keys ^-^\n2. It's Totally Mobile Friendly\n3. Say your time in comments ;)\n4.Sorrry  but it's short\n5. Heart and Star for part-2\n\n\n**Notes and Credits**'\n1. On&On for carton \n2. Intro idk I forgot his/her name :'(\n3 Songs for song makers \n4. ME for making and google for "canvern text "\n5. You for watching :)\n\n\n""Tags""\n#Scratchers#scratchers#scratchers#scratchers#Scratchers#scratchers#scratchers#scratchers#Scratchers#scratchers#scratchers#scratchers#Scratchers#scratchers#scratchers#scratchers#Scratchers#scratchers#scratchers#scratchers#Scratchers#scratchers#scratchers#scratchers#Scratchers#scratchers#scratchers\n#Canvern#Canvern#Canvern#Canvern#Canvern#Canvern#Canvern#Canvern#Canvern#Canvern#Canvern#Canvern#Canvern#Canvern#Canvern#Canvern#Canvern#Canvern#Canvern#Canvern\n#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer#Platformer\n\n\n\n\n\nTysm for playing :D\n\n\n\n\n\n\n\nheart and fav!! :)\n\n\nsay in comments what game should i make next :D

@Stage\n\nwhen I receive [start v]\nplay sound (pick random (1) to (7)) until done\n\n@Player\n\nwhen I start as a clone\nclear graphic effects\nrepeat (10)\n    change [ghost v] effect by (10)\n    change y by (5)\n    turn right (5) degrees\nend\ndelete this clone\n\nwhen I receive [next level v]\nbroadcast (Reset v)\n\nwhen I receive [reset v]\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-207) y: (-12)\n\nwhen flag clicked\nhide\nset [timer v] to [0]\n\nwhen I receive [start v]\nshow\nset [level v] to [1]\nbroadcast (Next Level v)\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [xv v] by (1.5)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (y position)>>> then\n        change [xv v] by (-1.5)\n    end\n    set [xv v] to ((Xv) * (0.85))\n    change x by (Xv)\n    if <touching (platform v)?> then\n        change y by (1)\n    end\n    if <touching (platform v)?> then\n        change y by (1)\n    end\n    if <touching (platform v)?> then\n        change y by (1)\n    end\n    if <touching (platform v)?> then\n        change y by (1)\n    end\n    if <touching (platform v)?> then\n        change y by (-4)\n        change x by ((Xv) * (-1))\n        if <<<<key (space v) pressed?> or <key (up arrow v) pressed?>> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            if <(Xv) > [0]> then\n                set [xv v] to [-10]\n            else\n                set [xv v] to [10]\n            end\n            set [yv v] to [15]\n        else\n            set [xv v] to [0]\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching (platform v)?> then\n        change y by ((Yv) - ((Yv) * (2)))\n        set [yv v] to [0]\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            switch costume to (crouch v)\n        else\n            switch costume to (player v)\n        end\n    end\n    change y by (-1)\n    if <<touching (platform v)?> and <<<<<key (space v) pressed?> or <key (up arrow v) pressed?>> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> or <key (w v) pressed?>>> then\n        set [yv v] to [15]\n    end\n    change y by (1)\n    if <touching (portal v)?> then\n        broadcast (Next Level v) and wait\n        change [level v] by (1)\n    end\n    if <touching (spikes v)?> then\n        broadcast (Reset v)\n        create clone of (_myself_ v)\n    else\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            switch costume to (crouch v)\n        else\n            switch costume to (player v)\n        end\n        if <touching (lava v)?> then\n            broadcast (Reset v)\n        end\n    end\nend\n\n@Platform\n\nwhen flag clicked\nhide\nset [timer v] to [0]\n\nwhen I receive [start v]\nshow\nforever\n    go to x: (0) y: (0)\n    switch costume to (Level)\n    if <(Level) = [11]> then\n        broadcast (Timer stop v)\n    end\nend\n\nwhen I receive [start v]\nforever\n    wait (0.01) seconds\n    change [timer v] by (0.01)\nend\n\nwhen I receive [timer stop v]\nstop [other scripts in sprite v]\n\n@PORTAL\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nforever\n    show\n    go to [front v] layer\n    turn right (-1) degrees\n    go to x: (175) y: (-113)\n    if <(Level) = [7]> then\n        go to x: (161) y: (-21)\n    else\n        if <(Level) = [8]> then\n            show\n            go to [front v] layer\n            go to x: (175) y: (-22)\n        else\n            if <(Level) = [9]> then\n                show\n                go to x: (175) y: (-22)\n            else\n                if <(Level) = [10]> then\n                    show\n                    go to x: (175) y: (-22)\n                else\n                    if <(Level) = [11]> then\n                        hide\n                    end\n                end\n            end\n        end\n    end\nend\n\n@PORTAL2\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\nforever\n    go to [front v] layer\n    turn right (-2) degrees\n    go to x: (175) y: (-113)\n    if <(Level) = [7]> then\n        go to x: (161) y: (-21)\n    else\n        if <(Level) = [8]> then\n            go to x: (175) y: (-22)\n        else\n            if <(Level) = [9]> then\n                show\n                go to x: (175) y: (-22)\n            else\n                if <(Level) = [9]> then\n                    show\n                    go to x: (175) y: (-22)\n                else\n                    if <(Level) = [11]> then\n                        hide\n                    end\n                end\n            end\n        end\n    end\nend\n\n@Spikes\n\nwhen I receive [start v]\nshow\ngo to x: (0) y: (0)\nswitch costume to (1 v)\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nforever\n    wait (0.01) seconds\n    change [timer v] by (0.01)\nend\n\nwhen I receive [timer stop v]\nstop [other scripts in sprite v]\n\n@Intro\n\nwhen flag clicked\nstart sound (pick random (2) to (2))\nset volume to (100) %\nset size to (100) %\npoint in direction (90)\nclear graphic effects\nset [ghost v] effect to (100)\nswitch costume to (bar v)\ngo to x: (0) y: (-150)\nrepeat (6)\n    create clone of (_myself_ v)\n    change y by (60)\n    wait (0) seconds\nend\nwait (0.2) seconds\ngo to x: (0) y: (-150)\nset [brightness v] effect to (100)\nrepeat (6)\n    create clone of (_myself_ v)\n    change y by (60)\n    wait (0) seconds\nend\ngo to x: (0) y: (0)\nswitch costume to (circle v)\nwait (0.5) seconds\nset [brightness v] effect to (20)\nrepeat (3)\n    create clone of (_myself_ v)\n    change [brightness v] effect by (-10)\n    wait (0.05) seconds\nend\nswitch costume to (square v)\nset [brightness v] effect to (20)\nrepeat (3)\n    create clone of (_myself_ v)\n    change [brightness v] effect by (-10)\n    wait (0.05) seconds\nend\nwait (0.4) seconds\nset [brightness v] effect to (100)\nset [i1 v] to [0]\nswitch costume to (name v)\ncreate clone of (_myself_ v)\nParticles [40]\nset size to (100) %\nwait (2) seconds\nswitch costume to (slide v)\nset [brightness v] effect to (100)\ngo to x: (0) y: (-300)\ncreate clone of (_myself_ v)\nset [i1 v] to [1]\ngo to x: (0) y: (0)\nwait (0.5) seconds\nset [brightness v] effect to (0)\nswitch costume to (name v)\ncreate clone of (_myself_ v)\nwait (0.5) seconds\nswitch costume to (bar v)\ngo to x: (0) y: (-150)\nrepeat (6)\n    create clone of (_myself_ v)\n    change y by (60)\n    wait (0) seconds\nend\nwait (0.5) seconds\nswitch costume to (slide v)\nset [brightness v] effect to (100)\npoint in direction (-90)\ngo to x: (0) y: (300)\ncreate clone of (_myself_ v)\nrepeat (10)\n    change volume by (-10)\nend\n\nwhen I start as a clone\nif <(costume [number v]) = [1]> then\n    set size to (0) %\n    repeat (18)\n        change size by (((100) - (size)) / (4))\n        change [ghost v] effect by (-10)\n    end\nend\nif <(costume [number v]) = [2]> then\n    set [ghost v] effect to (0)\n    repeat (18)\n        switch costume to (blank v)\n        change size by ((size) / (4))\n        switch costume to (circle v)\n    end\nend\nif <(costume [number v]) = [4]> then\n    if <(i1) = [0]> then\n        set size to (0) %\n        set [ghost v] effect to (0)\n        repeat (37)\n            change size by (((100) - (size)) / (4))\n            point in direction ((90) + (([tan v] of (i1) ) * (7)))\n            change [i1 v] by (5)\n        end\n        set [i1 v] to [0]\n        repeat (30)\n            change [i1 v] by (1)\n            change x by ((i1) / (0.8))\n            change y by (i1)\n            turn right ((i1) / (1.5)) degrees\n            change [ghost v] effect by ((i1) / (5))\n        end\n    else\n        clear graphic effects\n        set size to (100) %\n        repeat (20)\n            change [ghost v] effect by (5)\n            change size by (-1)\n        end\n    end\nend\nif < (costume [name v]) contains [Particle]?> then\n    set [ghost v] effect to (0)\n    repeat until <(i3) > [100]>\n        change x by (i1)\n        change y by (i2)\n        change [i2 v] by (-1)\n        if <(i2) < [0]> then\n            change [i3 v] by ((i2) / (-2))\n            set [ghost v] effect to (i3)\n        end\n    end\n    delete this clone\nend\nif <(costume [number v]) = [7]> then\n    set [ghost v] effect to (0)\n    repeat (15)\n        change x by ((x position) / (-4))\n        change y by ((y position) / (-4))\n    end\nend\nif <(costume [number v]) = [8]> then\n    set size to (0) %\n    point in direction (45)\n    repeat (15)\n        turn right (((90) - (direction)) / (4)) degrees\n        switch costume to (blank v)\n        change size by (((600) - (size)) / (4))\n        switch costume to (square v)\n    end\nend\n\ndefine Particles (p)\nrepeat (p)\n    set size to (pick random (20) to (30)) %\n    switch costume to (pick random (5) to (6))\n    set [i1 v] to (pick random (-5) to (5))\n    set x to ((i1) * (5))\n    set [i2 v] to (pick random (10) to (15))\n    set [i3 v] to [0]\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nshow\nwait (7.5) seconds\nbroadcast (start v)\n\nwhen I receive [start v]\nhide\n\n@Thumbnail\n\nwhen flag clicked\nforever\n    reset timer\n    go to x: (300) y: (300)\n    hide\n    go to [front v] layer\nend\n\nwhen [timer v] > (0.01)\nrepeat until <<(round (y position)) = [0]> and <(round (x position)) = [0]>>\n    show\n    change y by (((0) - (y position)) / (5))\n    change x by (((0) - (x position)) / (5))\nend\nwait (0.1) seconds\n\n