Elements || A Scrolling Platformer

Instructions: ================Instructions================DOUBLE CLICK GREEN FLAG\n1. Use WASD or Arrow Key. \n2. Don't touch spikes or lava.\n3.Collect all coins to open portal\nALL LEVELS ARE POSSIBLE \n\nno longer working here My other account:             \n @--Cynic--

@Stage\n\nwhen [m v] key pressed\nshow variable [mouse v]\nset [mouse v] to (join ((mouse x) + (SCROLL X)) (join [, ] ((mouse y) + (SCROLL Y))))\n\nwhen flag clicked\nhide variable [mouse v]\n\nwhen flag clicked\nforever\n    set [display collected v] to (join (COLLECTED) (join [/] (COLLECTED MAX)))\nend\n\nwhen flag clicked\nset [timer v] to [0]\nset [timer state v] to [yes]\nforever\n    if <(TIMER STATE) = [yes]> then\n        wait (0.1) seconds\n        change [timer v] by (0.1)\n    end\nend\n\nwhen flag clicked\nset volume to (20) %\nforever\n    play sound [Agni Kai - Avatar The Last AirbenderEPIC VERSION v] until done\nend\n\nwhen I receive [completed v]\nset [timer state v] to [no]\n\n@Blank\n\n@Player\n\nwhen flag clicked\nbroadcast (Green Flag v) and wait\nbroadcast (Play Game v) and wait\n\nwhen I receive [green flag v]\nhide\ngo to [front v] layer\n\nwhen I receive [play game v]\nset [level v] to [1]\nforever\n    broadcast (Reset v) and wait\n    broadcast (Setup v) and wait\n    Game On\n    repeat until <(EXIT) > []>\n        Tick\n        broadcast (Tick v) and wait\n    end\n    if <(EXIT) = [win]> then\n        Game - Win\n    else\n        Game - Die\n    end\nend\n\ndefine Game On\nset [x v] to [0]\nset [y v] to [0]\nset [scroll x v] to [0]\nset [scroll y v] to [0]\nset [sx v] to [0]\nset [sy v] to [0]\nset [in air v] to [0]\nset [exit v] to []\nset size to (100) %\nset [ghost v] effect to (0)\nshow\n\ndefine Tick\nif <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n    point in direction (-90)\n    change [sx v] by (-2)\nend\nif <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n    point in direction (90)\n    change [sx v] by (2)\nend\nset [sx v] to ((sx) * (0.8))\nif <([abs v] of (sx) ) > [0.9]> then\n    Change Player x by (round (sx))\nend\nif <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n    if <(in air) < [4]> then\n        set [sy v] to [18]\n    end\nend\nif <(sy) > [-20]> then\n    change [sy v] by (-2)\nend\nChange Player y by (sy)\nPosition\nTest - Die\nset [scroll x v] to (x)\nif <(SCROLL X) < [0]> then\n    set [scroll x v] to [0]\nend\nchange [scroll y v] by (round (((y) - (SCROLL Y)) / (10)))\nif <(SCROLL Y) < [0]> then\n    set [scroll y v] to [0]\nend\nPosition\nif <(y) < [-180]> then\n    set [exit v] to [die]\nend\n\ndefine Change Player y by (sy)\nchange [y v] by (sy)\nchange [in air v] by (1)\nPosition\nrepeat until <not <touching (platforms v)?>>\n    if <(sy) > [0]> then\n        change [y v] by (-1)\n    else\n        change [y v] by (1)\n        set [in air v] to [0]\n    end\n    Position\n    set [sy v] to [0]\nend\n\ndefine Position\ngo to x: ((x) - (SCROLL X)) y: ((y) - (SCROLL Y))\n\ndefine Change Player x by (sx)\nchange [x v] by (sx)\nPosition\nif <touching (platforms v)?> then\n    repeat (12)\n        change [y v] by (1)\n        Position\n        if <not <touching (platforms v)?>> then\n            stop [this script v]\n        end\n    end\n    change [y v] by (-12)\n    if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n        if <(sx) > [0]> then\n            set [sx v] to [-16]\n        else\n            set [sx v] to [16]\n        end\n        set [in air v] to [0]\n    else\n        set [sx v] to [0]\n    end\n    repeat until <not <touching (platforms v)?>>\n        if <(sx) > [0]> then\n            change [x v] by (-1)\n        else\n            change [x v] by (1)\n        end\n        Position\n    end\nend\n\ndefine Game - Die\nset [exit v] to []\nrepeat (5)\n    hide\n    wait (0.1) seconds\n    show\n    wait (0.1) seconds\nend\nhide\nwait (0.5) seconds\n\ndefine Test - Die\nif <touching (danger v)?> then\n    set [exit v] to [die]\nend\n\ndefine Game - Win\nrepeat (50)\n    point towards (portal v)\n    turn right (65) degrees\n    move ((distance to [portal v]) / (2)) steps\n    change size by (-1)\n    change [ghost v] effect by (2)\nend\nhide\nchange [level v] by (1)\nwait (1) seconds\n\nwhen I receive [completed v]\ngo to [back v] layer\nhide\n\n@Platforms\n\nwhen I receive [green flag v]\nshow\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1 1 v)\n    Clone at x: [600] y: [0]\n    Clone at x: [450] y: [0]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (level 2 1 v)\n        Clone at x: [600] y: [65]\n        Clone at x: [1000] y: [250]\n    else\n        if <(LEVEL) = [3]> then\n            switch costume to (level 3 1 v)\n            Clone at x: [700] y: [100]\n            Clone at x: [600] y: [350]\n        else\n            if <(LEVEL) = [4]> then\n                switch costume to (level 4 1 v)\n                Clone at x: [500] y: [0]\n                Clone at x: [500] y: [300]\n            end\n        end\n    end\nend\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen flag clicked\nforever\n    if <<(LEVEL) = [5]> and <(TIMER) > [20]>> then\n        broadcast (Completed v)\n        stop [this script v]\n    end\nend\n\n@Danger\n\nwhen I receive [green flag v]\nshow\ngo [forward v] (50) layers\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1 1 v)\n    Clone at x: [600] y: [0]\n    Clone at x: [450] y: [0]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (level 2 1 v)\n        Clone at x: [600] y: [65]\n        Clone at x: [1000] y: [250]\n    else\n        if <(LEVEL) = [3]> then\n            switch costume to (level 3 1 v)\n            Clone at x: [700] y: [100]\n            Clone at x: [600] y: [350]\n        else\n            if <(LEVEL) = [4]> then\n                switch costume to (level 4 1 v)\n                Clone at x: [500] y: [0]\n                Clone at x: [500] y: [300]\n            else\n            end\n        end\n    end\nend\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nClone at x: [600] y: [65]\nClone at x: [1000] y: [250]\n\n@Collectables\n\nwhen I receive [green flag v]\nshow\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <touching (player v)?> then\n    change [collected v] by (1)\n    if <(COLLECTED) = (COLLECTED MAX)> then\n        broadcast (Open Portal v)\n    end\n    delete this clone\nend\n\nwhen I receive [setup v]\nhide\nset [collected v] to (join (COLLECTED) (COLLECTED MAX))\nset [collected max v] to [0]\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (coin v)\n    Clone at x: [165] y: [-70]\n    Clone at x: [560] y: [-70]\n    Clone at x: [560] y: [65]\n    Clone at x: [1200] y: [-55]\n    Clone at x: [1260] y: [130]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (coin v)\n        Clone at x: [225] y: [10]\n        Clone at x: [340] y: [10]\n        Clone at x: [600] y: [10]\n        Clone at x: [760] y: [150]\n        Clone at x: [925] y: [355]\n    else\n        if <(LEVEL) = [3]> then\n            switch costume to (coin v)\n            Clone at x: [287] y: [-45]\n            Clone at x: [612] y: [85]\n            Clone at x: [612] y: [138]\n            Clone at x: [693] y: [345]\n            Clone at x: [1266] y: [474]\n            Clone at x: [1305] y: [745]\n        else\n            if <(LEVEL) = [4]> then\n                switch costume to (coin v)\n                Clone at x: [138] y: [-48]\n                Clone at x: [477] y: [-12]\n                Clone at x: [715] y: [-112]\n                Clone at x: [934] y: [181]\n            end\n        end\n    end\nend\nset [x v] to [-999999]\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nset [x v] to (x)\nset [y v] to (y)\nchange [collected max v] by (1)\ncreate clone of (_myself_ v)\n\n@Portal\n\nwhen I receive [green flag v]\nshow\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <<(costume [name v]) = [Open]> and <touching (player v)?>> then\n    set [exit v] to [win]\nend\n\nwhen I receive [setup v]\nhide\nset [collected v] to [0]\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (closed v)\n    Clone at x: [1400] y: [35]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (closed v)\n        Clone at x: [1900] y: [480]\n    else\n        if <(LEVEL) = [3]> then\n            switch costume to (closed v)\n            Clone at x: [1540] y: [725]\n        else\n            if <(LEVEL) = [4]> then\n                switch costume to (closed v)\n                Clone at x: [900] y: [520]\n            else\n                set [x v] to [-99999]\n            end\n        end\n    end\nend\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nset [x v] to (x)\nset [y v] to (y)\n\nwhen I receive [open portal v]\nswitch costume to (open v)\n\n@Thumbnail\n\nwhen flag clicked\nshow variable [display collected v]\nshow variable [timer v]\nhide\n\nhide variable [display collected v]\nhide variable [mouse v]\nhide variable [timer v]\ngo to [front v] layer\nshow\ngo to x: (0) y: (0)\n\n@End Screen\n\nwhen I receive [completed v]\nshow\nif <(TIMER) > [5]> then\n    play sound [Win v] until done\n    stop [all v]\nend\n\nwhen flag clicked\nhide\n\n