•PLATFORMER•  ■Kakashi mission!■ Brawl Stars 

Instructions:                                  Instructions\n-------------------------------------------------------------------------\nControl:\n      ^\n<         > or W,A,D\nShoot-mouse\nWeapon selection-1,2,3\n\n                                 Инструкция\n-------------------------------------------------------------------------\nУправление:\n      ^\n<          >  или W,A,D\nСтрелять-мышь\nВыбор оружия-1,2,3\nsome bags(

@Stage\n\nwhen I receive [music v]\nset volume to (0) %\nrepeat (50)\n    change volume by (2)\nend\n\nwhen I receive [music v]\nrepeat until <(backdrop [name v]) = [1]>\n    play sound [Ikimono-Gakari — Blue Bird \(1\) v] until done\nend\n\nwhen flag clicked\nhide variable [☁ best time v]\nhide variable [timer v]\nswitch backdrop to (0 v)\nhide variable [hp v]\nset [hp v] to [2500]\nforever\n    wait (1) seconds\nend\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen I receive [w1 v]\nforever\n    if <(Timer) < (☁ Best time)> then\n        forever\n            set [☁ best time v] to (Timer)\n        end\n    end\nend\n\nwhen I receive [w1 v]\nrepeat (50)\n    change volume by (-2)\nend\nstop [other scripts in sprite v]\nstop all sounds\nstart sound [the ninja reg v]\nrepeat (50)\n    change volume by (2)\nend\n\n@Land\n\nwhen I receive [next level v]\nerase all\nnext costume\ndelete this clone\n\nwhen flag clicked\ngo to [back v] layer\nshow\nerase all\nswitch costume to (костюм 1 v)\nforever\n    if <(costume [name v]) = [костюм 8]> then\n        broadcast (Tanos! v)\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    go to x: ((1) - (([x position v] of [hatake kakashi v]) / (2))) y: ((1) - (([y position v] of [hatake kakashi v]) / (2)))\nend\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\nbroadcast (1111111111111111 v)\nnext costume\nforever\n    go to x: ((1) - (([x position v] of [hatake kakashi v]) / (2))) y: ((1) - (([y position v] of [hatake kakashi v]) / (2)))\nend\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [костюм 4]> then\n        broadcast (Wall v) and wait\n        stop [this script v]\n    end\nend\n\n@Hatake Kakashi\n\nwhen I receive [begin v]\nshow\nforever\n    if <(y position) < [-170]> then\n        set [y speed v] to [0]\n        go to x: (-190) y: (-87)\n        point in direction (90)\n    end\n    if <not <(backdrop [name v]) = [1]>> then\n        if <(x position) > [214]> then\n            broadcast (next level v)\n            go to x: (-190) y: (-87)\n            set [y speed v] to [0]\n        end\n    end\nend\n\nwhen I receive [begin v]\nforever\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <(in the air) < [8]>> then\n        set [y speed v] to [11]\n    end\nend\n\ndefine land cultivation <climb>\nswitch costume to (hitbox v)\nrepeat until <not <touching (land v)?>>\n    if <climb> then\n        change y by (-1)\n    else\n        change y by (1)\n        set [in the air v] to [0]\n    end\n    set [y speed v] to [0]\nend\nswitch costume to (costum)\n\nwhen I receive [begin v]\nset size to (15) %\nset [y speed v] to [0]\nset rotation style [left-right v]\nforever\n    if on edge, bounce\n    change [y speed v] by (-2)\n    change y by (Y speed)\n    change [in the air v] by (1)\n    land cultivation <(Y speed) > [0]>\nend\n\ndefine walk (steps)\nswitch costume to (hitbox v)\nchange x by (steps)\nset [slope v] to [0]\nrepeat until <<not <touching (land v)?>> or <(slope) = [8]>>\n    change y by (1)\n    change [slope v] by (1)\nend\nif <(slope) = [8]> then\n    change x by ((-1) * (steps))\n    change y by (-8)\nend\nswitch costume to (costum)\n\nwhen I receive [begin v]\nset size to (15) %\nforever\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        point in direction (-90)\n        walk [-5]\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        point in direction (90)\n        walk [5]\n    end\n    if <<not <key (left arrow v) pressed?>> and <not <key (right arrow v) pressed?>>> then\nend\n\nwhen flag clicked\nset [costum v] to [Kakashi]\n\nwhen I receive [2 v]\nstop [other scripts in sprite v]\n\nwhen I receive [begin v]\ngo to x: (-190) y: (-87)\n\nwhen I start as a clone\npoint in direction (pick random (0) to (360))\nset rotation style [left-right v]\nswitch costume to (hatake kakashi v)\nwait (1) seconds\nrepeat (5)\n    change [ghost v] effect by (20)\nend\nswitch costume to (костюм 1 v)\nset rotation style [all around v]\nrepeat (5)\n    change [ghost v] effect by (-20)\nend\nrepeat until <<touching (land v)?> or <touching (_edge_ v)?>>\n    change y by (-10)\nend\nif <(direction) > [0]> then\n    repeat until <(direction) > [85]>\n        turn right (6) degrees\n    end\nelse\n    repeat until <(direction) < [-85]>\n        turn right (-6) degrees\n    end\nend\nrepeat (20)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\nwhen flag clicked\nclear graphic effects\nforever\n    if <touching (konan attack v)?> then\n        go to x: (-190) y: (-87)\n    end\nend\n\nwhen I receive [next level v]\ndelete this clone\n\nwhen I receive [begin v]\nforever\n    if <(Hp) < [1]> then\n        stop [other scripts in sprite v]\n        switch costume to (hatake kakashi2 v)\n        repeat (100)\n            change [ghost v] effect by (1)\n        end\n        stop [all v]\n    end\nend\n\nwhen flag clicked\nswitch backdrop to (0 v)\nforever\n    if <(backdrop [name v]) = [1]> then\n        set [costum v] to [Hokage Kakashi ]\n        broadcast (w1 v)\n        stop [this script v]\n    else\n        set [costum v] to [Hatake Kakashi]\n        change [timer v] by (0.02)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (wall v)?> then\n        change x by (-10)\n    end\nend\n\n@Weapon/rasengan\n\nwhen I receive [begin v]\nerase all\nforever\n    hide\n    if <key (1 v) pressed?> then\n        set [web 2 v] to [1]\n        broadcast (1 weapon v)\n    end\n    if <key (2 v) pressed?> then\n        set [web 2 v] to [2]\n        broadcast (2 weapon v)\n    end\n    if <key (3 v) pressed?> then\n        set [web 2 v] to [3]\n        broadcast (3 weapon v)\n    end\n    set pen color to (#ffffff)\n    set pen size to (5)\n    point towards (mouse-pointer v)\n    go to (hatake kakashi v)\n    if <(Web) > [0]> then\n        if <(web 2) = [1]> then\n            if <mouse down?> then\n                create clone of (_myself_ v)\n                change [web v] by (-1)\n                wait (0.1) seconds\n            end\n        else\n            if <(web 2) = [3]> then\n                if <mouse down?> then\n                    create clone of (_myself_ v)\n                    broadcast (122 v) and wait\n                end\n            else\n                if <(web 2) = [2]> then\n                    if <mouse down?> then\n                        create clone of (_myself_ v)\n                    end\n                end\n            end\n        end\n    end\n    set size to (15) %\nend\n\nwhen I start as a clone\ngo to [back v] layer\nforever\n    if <(web 2) = [2]> then\n        change size by (15)\n        set rotation style [all around v]\n        show\n        start sound (pick random (1) to (4))\n        switch costume to (костюм 2 v)\n        repeat until <<touching (land v)?> or <touching (_edge_ v)?>>\n            if <touching (konan v)?> then\n                change [konan hp v] by (-150)\n                delete this clone\n            end\n            move (15) steps\n        end\n        move (15) steps\n        repeat (100)\n            change [ghost v] effect by (1)\n        end\n        delete this clone\n    else\n        if <(web 2) = [3]> then\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nforever\n    if <touching (konan v)?> then\n        wait (0.1) seconds\n        delete this clone\n    end\nend\n\nwhen I receive [122 v]\nif <(web 2) = [3]> then\n    set size to (50) %\n    set [ghost v] effect to (0)\n    show\n    switch costume to (костюм 3 v)\n    go to (hatake kakashi v)\n    go to [front v] layer\n    change size by (45)\n    point towards (mouse-pointer v)\n    set rotation style [left-right v]\n    repeat until <touching (_edge_ v)?>\n        if <touching (konan v)?> then\n            change [konan hp v] by (join [-] (size))\n            delete this clone\n        end\n        move (30) steps\n    end\n    delete this clone\nend\n\n@Weapon "bonus"\n\nwhen flag clicked\nset [web v] to ((1) / (0))\nbroadcast (begin v)\nhide\n\nwhen I start as a clone\nshow\nforever\n    set [speed v] to [0]\n    repeat (10)\n        change [speed v] by (0.2)\n        change y by (speed)\n    end\n    repeat (20)\n        change [speed v] by (-0.1)\n        change y by (speed)\n    end\n    set [speed v] to [0]\n    repeat (10)\n        change [speed v] by (-0.2)\n        change y by (speed)\n    end\n    repeat (20)\n        change [speed v] by (0.1)\n        change y by (speed)\n    end\nend\n\nwhen I start as a clone\nforever\n    if <touching (hatake kakashi v)?> then\n        change [web v] by (2)\n        start sound [Coin v]\n        delete this clone\n    end\nend\n\n@Спрайт 5\n\nwhen I receive [1 weapon v]\nswitch costume to (костюм 1 v)\nset [ghost v] effect to (100)\nrepeat (25)\n    change [ghost v] effect by (-5)\nend\nwait (1) seconds\nrepeat (25)\n    change [ghost v] effect by (5)\nend\n\nwhen I receive [2 weapon v]\nswitch costume to (костюм 2 v)\nset [ghost v] effect to (100)\nrepeat (25)\n    change [ghost v] effect by (-5)\nend\nwait (1) seconds\nrepeat (25)\n    change [ghost v] effect by (5)\nend\n\nwhen flag clicked\nset [ghost v] effect to (100)\nforever\n    go to (hatake kakashi v)\n    change y by (50)\nend\n\ngo to x: (5) y: (100)\n\nwhen I receive [3 weapon v]\nswitch costume to (костюм 3 v)\nset [ghost v] effect to (100)\nrepeat (25)\n    change [ghost v] effect by (-5)\nend\nwait (1) seconds\nrepeat (25)\n    change [ghost v] effect by (5)\nend\n\n@Konan\n\ndefine обработка земли <подъем>\nswitch costume to (хитбокс v)\nrepeat until <not <touching (land v)?>>\n    if <подъем> then\n        change y by (-1)\n    else\n        change y by (1)\n        set [in air v] to [0]\n    end\n    set [y speed v] to [0]\nend\nswitch costume to (костюм 1 v)\n\nwhen flag clicked\nforever\n    if <(x position) < [-230]> then\n        set x to (230)\n        if <(y position) < [5]> then\n            set y to (5)\n        end\n    else\n        if <(x position) > [230]> then\n            set x to (-230)\n        end\n    end\nend\n\nwhen flag clicked\nhide variable [konan hp v]\nclear graphic effects\nforever\n    set [move v] to (pick random (1) to (8))\n    if <(move) = [1]> then\n        set [move v] to [влево]\n    end\n    if <(move) = [2]> then\n        set [move v] to [вправо]\n    end\n    if <(move) = [7]> then\n        set [move v] to [влево]\n    end\n    if <(move) = [8]> then\n        set [move v] to [вправо]\n    end\n    if <(move) = [3]> then\n        set [move v] to [прыжок]\n    end\n    if <(move) = [4]> then\n        set [move v] to [прыжок-влево]\n    end\n    if <(move) = [5]> then\n        set [move v] to [прыжок-вправо]\n    end\n    if <(move) = [6]> then\n        set [move v] to [замереть]\n    end\n    wait (pick random (0.2) to (0.8)) seconds\nend\n\ndefine прогулка (шаги)\nswitch costume to (хитбокс v)\nmove (шаги) steps\nset [slope v] to [0]\nrepeat until <<not <touching (land v)?>> or <(Tanos: slope) = [8]>>\n    change y by (1)\n    change [slope v] by (1)\nend\nif <(Tanos: slope) = [8]> then\n    move ((-1) * (шаги)) steps\n    change y by (-8)\nend\nswitch costume to (костюм 1 v)\n\nwhen I receive [tanos! v]\nshow\nset size to (18) %\nset rotation style [left-right v]\nset [y speed v] to [0]\nforever\n    change [y speed v] by (-2)\n    change y by (y speed)\n    change [in air v] by (1)\n    обработка земли <(y speed) > [0]>\nend\n\nwhen I receive [tanos! v]\ngo to x: (0) y: (0)\nforever\n    if <(y position) < [-170]> then\n        set [y speed v] to [0]\n        set y to (170)\n    end\nend\n\nwhen I receive [tanos! v]\nforever\n    if <<<(move) = [вправо]> or <(move) = [прыжок-вправо]>> or <(move) = [влево]>> then\n        point towards (hatake kakashi v)\n        прогулка (4)\n    end\n    if <(move) = [замереть]> then\n        point towards (hatake kakashi v)\n    end\nend\n\nwhen I receive [tanos! v]\nshow variable [konan hp v]\nforever\n    if <(IN AIR) < [8]> then\n        if <<(move) = [прыжок]> or <<(move) = [прыжок-влево]> or <(move) = [прыжок-вправо]>>> then\n            set [y speed v] to [14]\n        end\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [tanos! v]\nforever\n    if <<touching (weapon/rasengan v)?> and <(web 2) = [3]>> then\n        move (-5) steps\n    end\nend\n\nwhen I receive [tanos! v]\nforever\n    if <<touching (weapon/rasengan v)?> and <(web 2) = [3]>> then\n        broadcast (a v)\n    end\n    if <<touching (weapon/rasengan v)?> and <(web 2) = [2]>> then\n        broadcast (b v)\n    end\n    if <<touching (weapon/rasengan v)?> and <(web 2) = [1]>> then\n        broadcast (c v)\n    end\nend\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\nwait (2) seconds\nrepeat (20)\n    wait (0) seconds\n    change x by (2)\n    wait (0) seconds\n    change x by (-2)\nend\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\n\nwhen I receive [tanos! v]\ngo to x: (0) y: (0)\nforever\n    if <<touching (weapon/rasengan v)?> and <(web 2) = [3]>> then\n        move (-10) steps\n    end\nend\n\nwhen flag clicked\nset [konan hp v] to [3500]\n\nwhen I receive [win v]\nhide variable [konan hp v]\n\nwhen flag clicked\nforever\n    if on edge, bounce\n    if <key (right arrow v) pressed?> then\n        move (-2) steps\n    end\n    if <key (left arrow v) pressed?> then\n        move (2) steps\n    end\nend\n\n@Konan attack\n\nwhen I receive [tanos! v]\nset size to (100) %\nclear graphic effects\nforever\n    set [tanos attack v] to (pick random (1) to (5))\n    create clone of (_myself_ v)\n    wait (pick random (0.5) to (2)) seconds\nend\n\nwhen I receive [4 v]\nrepeat (13)\n    change x by (1)\n    wait (0) seconds\n    change x by (-1)\n    wait (0) seconds\nend\n\nwhen flag clicked\nclear graphic effects\nhide\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\nrepeat (50)\n    change [ghost v] effect by (2)\nend\nhide\n\nwhen I start as a clone\nforever\n    if <touching (hatake kakashi v)?> then\n        change [hp v] by (-350)\n        delete this clone\n    end\nend\n\ngo to x: (0) y: (0)\n\nwhen I start as a clone\ngo to [back v] layer\nforever\n    if <(tanos attack) = [1]> then\n        switch costume to (костюм 5 v)\n        go to (konan v)\n        point in direction ([direction v] of [konan v])\n        move (50) steps\n        set size to (25) %\n        show\n        repeat until <<touching (hatake kakashi v)?> or <touching (_edge_ v)?>>\n            move (10) steps\n        end\n        delete this clone\n    end\n    if <(tanos attack) = [3]> then\n        set size to (20) %\n        set rotation style [left-right v]\n        go to (konan v)\n        show\n        switch costume to (костюм 4 v)\n        repeat (80)\n            point towards (hatake kakashi v)\n            move (5) steps\n        end\n        delete this clone\n    end\n    if <<(tanos attack) = [4]> or <(tanos attack) = [5]>> then\n        point towards (hatake kakashi v)\n        repeat (200)\n            switch costume to (костюм 3 v)\n            if on edge, bounce\n            move (10) steps\n        end\n        delete this clone\n    end\nend\n\n@detector\n\nwhen flag clicked\nhide\nset [clone id v] to [0]\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nset [clone id v] to [1]\ncreate clone of (_myself_ v)\nwait until <<(LOVED__) = [1]> and <(FAVED___) = [1]>>\nwait (0.5) seconds\nshow\ngo to x: (0) y: (-100)\nreset timer\nswitch costume to (pick random (1) to (4))\nset [ghost v] effect to (100)\nrepeat until <(timer) > [3.5]>\n    change y by ((y position) / (-15))\n    change [ghost v] effect by (-3)\nend\nreset timer\nrepeat until <(timer) > [3.5]>\n    change y by (((y position) - (-100)) / (-15))\n    change [ghost v] effect by (10)\nend\n\nwhen I start as a clone\nif <(clone id) = [0]> then\n    go to x: (-15) y: (0)\n    set [loved__ v] to [0]\n    switch costume to (love v)\n    forever\n        set [love? v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            wait (0.2) seconds\n            if <touching (mouse-pointer v)?> then\n                set [loved__ v] to [1]\n            end\n        end\n    end\nend\nif <(clone id) = [1]> then\n    go to x: (0) y: (0)\n    switch costume to (fave v)\n    set [faved___ v] to [0]\n    forever\n        set [fav v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            wait (0.2) seconds\n            if <touching (mouse-pointer v)?> then\n                set [faved___ v] to [1]\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\n@Light 1\n\nwhen I receive [boom v]\nwait (6) seconds\nhide\n\nwhen I receive [intro v]\nshow\nforever\n    go to x: (-200) y: (-211)\n    set [intro v] to [0]\n    point in direction (15)\n    repeat (16)\n        turn right (intro) degrees\n        change [intro v] by (0.1)\n    end\n    repeat (32)\n        turn right (intro) degrees\n        change [intro v] by (-0.05)\n    end\n    set [intro v] to [0]\n    repeat (16)\n        turn right (intro) degrees\n        change [intro v] by (-0.1)\n    end\n    repeat (32)\n        turn right (intro) degrees\n        change [intro v] by (0.05)\n    end\nend\n\nwhen I receive [boom v]\nrepeat (10)\n    change x by (-2)\n    wait (0.05) seconds\n    change x by (2)\n    wait (0.05) seconds\nend\n\n@Light 2\n\nwhen I receive [boom v]\nwait (6) seconds\nhide\n\nwhen I receive [boom v]\nrepeat (10)\n    change x by (-2)\n    wait (0.05) seconds\n    change x by (2)\n    wait (0.05) seconds\nend\n\nwhen I receive [intro v]\nshow\ngo to x: (200) y: (-211)\nforever\n    set [intro 2 v] to [0]\n    point in direction (-15)\n    repeat (16)\n        turn right (intro 2) degrees\n        change [intro 2 v] by (-0.1)\n    end\n    repeat (32)\n        turn right (intro 2) degrees\n        change [intro 2 v] by (0.05)\n    end\n    set [intro 2 v] to [0]\n    repeat (16)\n        turn right (intro 2) degrees\n        change [intro 2 v] by (0.1)\n    end\n    repeat (32)\n        turn right (intro 2) degrees\n        change [intro 2 v] by (-0.05)\n    end\nend\n\nwhen I receive [intro v]\nset volume to (100) %\nplay sound [aronchupa_-_the_woodchuck_song_\(feat2 v] until done\nbroadcast (8 v)\nstart sound [aronchupa_-_the_woodchuck_song_\(feat v]\n\nwhen I receive [10 v]\nrepeat (50)\n    change volume by (-2)\nend\n\n@Intro\n\nwhen I receive [boom v]\nrepeat (10)\n    change x by (-2)\n    wait (0.05) seconds\n    change x by (2)\n    wait (0.05) seconds\nend\n\ngo to [front v] layer\n\ngo [backward v] (1) layers\n\nwhen I receive [boom v]\nwait (6) seconds\nhide\n\nwhen I receive [intro v]\ngo to x: (0) y: (-150)\nshow\n\n@Name\n\nwhen I receive [boom v]\nwait (6) seconds\nhide\n\nwhen I receive [boom v]\nrepeat (10)\n    change x by (-2)\n    wait (0.05) seconds\n    change x by (2)\n    wait (0.05) seconds\nend\n\nwhen I receive [8 v]\nshow\ngo to x: (0) y: (250)\nrepeat (2)\n    change y by (-10)\nend\nrepeat (2)\n    change y by (-12)\nend\nrepeat (2)\n    change y by (-14)\nend\nrepeat (2)\n    change y by (-16)\nend\nrepeat (2)\n    change y by (-18)\nend\nrepeat (2)\n    change y by (-20)\nend\nrepeat (2)\n    change y by (-22)\nend\nrepeat (2)\n    change y by (-24)\nend\nbroadcast (Boom v)\nrepeat (5)\n    change y by (3)\nend\nrepeat (5)\n    change y by (2)\nend\nrepeat (5)\n    change y by (1)\nend\nrepeat (5)\n    change y by (-1)\nend\nrepeat (5)\n    change y by (-2)\nend\nrepeat (5)\n    change y by (-3)\nend\n\nwhen flag clicked\nbroadcast (Intro v)\nhide\n\nwhen I receive [intro v]\nhide\n\n@Ground\n\nwhen I receive [boom v]\nwait (6) seconds\nhide\n\nwhen I receive [boom v]\nhide\nrepeat (15)\n    go to (name v)\n    change y by (-30)\n    set x to (pick random (-150) to (150))\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nshow\ngo to [front v] layer\nclear graphic effects\nset size to (pick random (50) to (100)) %\nset [brightness v] effect to (pick random (0) to (-20))\npoint in direction (pick random (75) to (-75))\nrepeat (2)\n    change [ghost v] effect by (5)\n    move (pick random (8) to (10)) steps\n    change y by (-2)\nend\nrepeat (2)\n    change [ghost v] effect by (5)\n    move (pick random (7) to (9)) steps\n    change y by (-2)\nend\nrepeat (2)\n    change [ghost v] effect by (5)\n    move (pick random (6) to (8)) steps\n    change y by (-2)\nend\nrepeat (2)\n    change [ghost v] effect by (5)\n    move (pick random (5) to (7)) steps\n    change y by (-2)\nend\nrepeat (2)\n    change [ghost v] effect by (5)\n    move (pick random (4) to (6)) steps\n    change y by (-2)\nend\nrepeat (2)\n    change [ghost v] effect by (5)\n    move (pick random (3) to (5)) steps\n    change y by (-2)\nend\nrepeat (2)\n    change [ghost v] effect by (5)\n    move (pick random (2) to (4)) steps\n    change y by (-2)\nend\nrepeat (2)\n    change [ghost v] effect by (5)\n    move (pick random (1) to (3)) steps\n    change y by (-2)\nend\ndelete this clone\n\n@Effect\n\nwhen flag clicked\nset volume to (100) %\nhide\n\nwhen I start as a clone\nwait (2) seconds\ndelete this clone\n\nwhen I receive [boom v]\nwait (4) seconds\ngo to [front v] layer\nshow\ngo to x: (0) y: (0)\npoint in direction (0)\nbroadcast (10 v)\nrepeat (36)\n    create clone of (_myself_ v)\n    turn right (10) degrees\nend\nbroadcast (begin v)\nhide\nbroadcast (Music v)\nshow variable [hp v]\nshow variable [☁ best time v]\nshow variable [timer v]\nset [timer v] to [0]\n\n@Konan hp\n\nwhen flag clicked\nhide\n\nwhen I receive [tanos! v]\nswitch costume to (8 v)\nforever\n    hide\n    go to (konan v)\n    change y by (60)\n    if <(Konan hp) < [1]> then\n        broadcast (win v)\n        hide variable [konan hp v]\n        stop [this script v]\n    end\nend\n\nwhen I receive [a v]\nnext costume\n\nwhen I receive [b v]\nnext costume\nnext costume\n\nwhen I receive [c v]\nnext costume\n\n@Balls\n\nwhen I receive [boom2 v]\ngo to ("you win" v)\nforever\n    set y to (-120)\n    set x to (pick random (-150) to (150))\n    create clone of (_myself_ v)\n    wait (pick random (0) to (0.1)) seconds\nend\n\nwhen I start as a clone\nshow\ngo to [front v] layer\nclear graphic effects\nswitch costume to (pick random (1) to (4))\nset size to (pick random (50) to (100)) %\nset [brightness v] effect to (pick random (0) to (-20))\npoint in direction (pick random (75) to (-75))\nrepeat (2)\n    change [ghost v] effect by (5)\n    move (pick random (7) to (10)) steps\n    change y by (-2)\nend\nrepeat (2)\n    change [ghost v] effect by (5)\n    move (pick random (6) to (9)) steps\n    change y by (-2)\nend\nrepeat (2)\n    change [ghost v] effect by (5)\n    move (pick random (5) to (8)) steps\n    change y by (-2)\nend\nrepeat (2)\n    change [ghost v] effect by (5)\n    move (pick random (4) to (7)) steps\n    change y by (-2)\nend\nrepeat (2)\n    change [ghost v] effect by (5)\n    move (pick random (3) to (6)) steps\n    change y by (-2)\nend\nrepeat (2)\n    change [ghost v] effect by (5)\n    move (pick random (2) to (5)) steps\n    change y by (-2)\nend\nrepeat (2)\n    change [ghost v] effect by (5)\n    move (pick random (1) to (4)) steps\n    change y by (-2)\nend\nrepeat (2)\n    change [ghost v] effect by (5)\n    move (pick random (0) to (3)) steps\n    change y by (-2)\nend\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\n@Wall\n\nwhen I receive [wall v]\nshow\n\nwhen flag clicked\nhide\nclear graphic effects\nforever\n    go to (land v)\nend\n\nwhen flag clicked\nset [faved___ v] to [0]\nset [loved__ v] to [0]\nforever\n    if <<(LOVED__) = [1]> and <(FAVED___) = [1]>> then\n        repeat (50)\n            change [ghost v] effect by (2)\n        end\n        hide\n        stop [this script v]\n    end\nend\n\n@Forest/Konoha\n\nwhen flag clicked\nswitch costume to (костюм 1 v)\nforever\n    go to x: ((1) - (([x position v] of [hatake kakashi v]) / (5))) y: ((1) - (([y position v] of [hatake kakashi v]) / (5)))\n    go to [back v] layer\nend\n\nwhen I receive [w1 v]\nswitch costume to (konoha_background_7_by_pungpp_dcuedpl-fullview v)\n\n@"You win"\n\nwhen flag clicked\nstop [other scripts in sprite v]\nhide\nset [ghost v] effect to (100)\ngo to x: (0) y: (0)\n\nwhen I receive [w1 v]\nshow\nrepeat (50)\n    change [ghost v] effect by (-2)\nend\nbroadcast (Boom2 v)\n\n@ Screensaver\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    set [ghost v] effect to (100)\n    go to x: (4) y: (1)\nend\n\n