COLORLESS a platformer #games #platformer #games #music #dominerr

Instructions: 6:34 update: WE GOT #34 ON MUSIC ON TRENDING!!!! YAY!! :D\n                    --   COLORLESS a platformer --\n-------------------------------------------------------------------------------\n---despite the name already!!\n?⎚you are just having a great time in a colorful world until the king of colors destroyed the colors,can you stop him or its to late? controls: arrow keys (yep that's it .-.) please ♡ and ☆it means so much to me (:\n---creedits: music: breathe

@Stage\n\nwhen flag clicked\nchange volume by (100)\nswitch backdrop to (backdrop1 v)\nforever\n    switch backdrop to (The Level)\nend\n\nwhen I receive [end v]\nswitch backdrop to (backdrop11 v)\n\nwhen flag clicked\nforever\n    play sound [5 v] until done\nend\n\nset volume to (100) %\n\n@Lava\n\nwhen flag clicked\nforever\n    set y to (Magma)\n    switch costume to (The Level)\nend\n\nwhen flag clicked\nforever\n    set [magma v] to [0]\n    repeat (10)\n        change [magma v] by (1)\n    end\n    repeat (20)\n        change [magma v] by (-1)\n    end\n    repeat (10)\n        change [magma v] by (1)\n    end\nend\n\n@Spikes\n\nwhen flag clicked\nforever\n    switch costume to (The Level)\nend\n\n@Ground\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (a v)\nforever\n    switch costume to (The Level)\nend\n\nwhen I receive [ground v]\nrepeat (5)\n    go to x: (pick random (1) to (10)) y: (0)\nend\ngo to x: (0) y: (0)\n\nwhen I receive [end v]\nswitch costume to (j2 v)\n\nwhen flag clicked\n\n@Player\n\nwhen I receive [next level v]\nbroadcast (Reset v)\n\nwhen flag clicked\nset [the level v] to [1]\nbroadcast (Next Level v)\nset rotation style [left-right v]\nforever\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        point in direction (-90)\n        change [x velocity v] by (-1.5)\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        point in direction (90)\n        change [x velocity v] by (1.5)\n    end\n    set [x velocity v] to ((X Velocity) * (0.85))\n    change x by (X Velocity)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((X Velocity) * (-1))\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            if <(X Velocity) > [0]> then\n                set [x velocity v] to [-10]\n            else\n                set [x velocity v] to [10]\n            end\n            set [y velocity v] to [15]\n        else\n            set [x velocity v] to [0]\n        end\n    end\n    change [y velocity v] by (-1)\n    change y by (Y Velocity)\n    if <touching (ground v)?> then\n        change y by ((Y Velocity) - ((Y Velocity) * (2)))\n        set [y velocity v] to [0]\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            switch costume to (crouch v)\n        else\n            switch costume to (player v)\n        end\n    end\n    change y by (-1)\n    if <<touching (ground v)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n        set [y velocity v] to [15]\n    end\n    change y by (1)\n    if <(x position) > [239]> then\n        broadcast (Next Level v) and wait\n        change [the level v] by (1)\n    end\n    if <touching (spikes v)?> then\n        broadcast (Reset v)\n    else\n        if <touching (lava v)?> then\n            broadcast (Reset v)\n        end\n        if <touching (spikes v)?> then\n            broadcast (Reset v)\n        end\n    end\nend\n\nwhen I receive [reset v]\nset [x velocity v] to [0]\nset [y velocity v] to [0]\ngo to x: (-216) y: (40)\n\nwhen flag clicked\nwait until <(backdrop [number v]) = [10]>\nforever\n    if <key (space v) pressed?> then\n        broadcast (fire v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<touching (sprite1 v)?> or <touching (sprite2 v)?>> then\n        broadcast (Reset v)\n        switch costume to (player v)\n        wait (0.1) seconds\n        switch costume to (player2 v)\n    end\nend\n\nwhen I receive [end v]\nforever\n    switch costume to (player3 v)\nend\n\nwhen I receive [jump mobile v]\nset [y velocity v] to [15]\n\nwait until <((y) * (0.88)) = (Y Velocity)>\nset [y velocity v] to [54]\n\nwhen flag clicked\nforever\n\nchange y by ((y) * (1))\n\nif <touching (ground v)?> then\n\n@Sprite1\n\nwhen flag clicked\nhide\nstop [other scripts in sprite v]\nrepeat (10)\n    hide variable [boss health v]\n    switch backdrop to (backdrop1 v)\nend\nwait until <(backdrop [number v]) = [10]>\nwait (1) seconds\nset [boss health v] to [30]\nshow variable [boss health v]\nshow\ngo to x: (160) y: (116)\nglide (0.4) secs to x: (102) y: (-22)\nbroadcast (ground v)\nwait (2) seconds\nbroadcast (boss1 v)\nwait until <(boss health) = [0]>\nhide\nhide\nforever\n    broadcast (end v)\nend\n\nwhen I receive [hit boss v]\nchange [boss health v] by (-1)\nswitch costume to (costume2 v)\nwait (0.1) seconds\nswitch costume to (costume1 v)\n\nwhen flag clicked\nwait until <(boss health) = [0]>\nhide\nbroadcast (Next Level v)\n\nwhen I receive [end v]\nhide variable [boss health v]\n\n@Sprite2\n\nwhen flag clicked\nset [boss health v] to [30]\nhide\nforever\n    change [color v] effect by (10)\nend\n\nwhen I receive [boss1 v]\nforever\n    show\n    go to x: (96) y: (-21)\n    glide (1) secs to (player v)\n    glide (1) secs to x: (-246) y: (187)\n    hide\nend\n\nwhen flag clicked\n\nwhen I receive [end v]\nstop [other scripts in sprite v]\nhide\n\n@Sprite3\n\nwhen flag clicked\nhide\nforever\n    go to [back v] layer\n    clear graphic effects\nend\n\nwhen I receive [fire v]\nif <key (space v) pressed?> then\n    show\n    go to (player v)\n    glide (0.2) secs to (sprite1 v)\n    hide\n    broadcast (hit boss v)\nend\n\n@Sprite4\n\nwhen flag clicked\nforever\n    show\n    go to x: (8) y: (-192)\n    start sound [High Whoosh v]\n    glide (0.2) secs to x: (8) y: (-137)\n    wait (4) seconds\n    start sound [High Whoosh v]\n    glide (0.2) secs to x: (8) y: (-192)\n    hide\n    wait (60) seconds\nend\n\n@Sprite5\n\nwhen flag clicked\nforever\n    show\n    go to [front v] layer\n    change [ghost v] effect by (25)\nend\n\n