Platformer pokemon.

Instructions: Steruj strzałkami.\nSkacz strzałką w górę.\nUżywaj spacji żeby użyć super mocy. \nJeżeli zdobędziesz 11 monet to masz wszystkie.

@Stage\n\n@Sprite1\n\nwhen backdrop switches to [tło8 v]\nhide\n\nwhen backdrop switches to [tło9 v]\ngo to x: (-192) y: (-91)\nforever\n    if <key (space v) pressed?> then\n        switch costume to (pobrane4 v)\n        if <touching color (#000000)?> then\n            change y by (-10)\n            if <touching color (#000000)?> then\n                change y by (-10)\n                if <touching color (#000000)?> then\n                    change y by (-10)\n                    if <touching color (#000000)?> then\n                        change y by (-10)\n                        if <touching color (#000000)?> then\n                            change y by (-10)\n                            if <touching color (#000000)?> then\n                                change y by (-10)\n                                if <touching color (#000000)?> then\n                                    change y by (-10)\n                                    if <touching color (#000000)?> then\n                                        change y by (-10)\n                                        if <touching color (#000000)?> then\n                                            change y by (-1000)\n                                            change x by ((xv) * (-1))\n                                            set [xv v] to [0]\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [yv v] by (3)\n    end\nend\n\nwhen backdrop switches to [tło8 v]\nstop [all v]\n\nwhen flag clicked\nswitch backdrop to (tło2 v)\nswitch costume to (pobrane2 v)\nshow\ngo to x: (-181) y: (-7)\nset [punkty v] to [0]\nset [yv v] to [0]\nset [xv v] to [0]\nforever\n    change y by (yv)\n    if <touching color (#000000)?> then\n        change y by ((-1) * (yv))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <key (up arrow v) pressed?> then\n        if <touching color (#000000)?> then\n            set [yv v] to [12]\n        end\n    end\n    change y by (1)\n    if <key (left arrow v) pressed?> then\n        switch costume to (pobrane3 v)\n        change [xv v] by (-1)\n        point in direction (-90)\n    end\n    if <key (right arrow v) pressed?> then\n        switch costume to (pobrane2 v)\n        change [xv v] by (1)\n        point in direction (90)\n    end\n    set [xv v] to ((xv) * (0.9))\n    change x by (xv)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                        if <touching color (#000000)?> then\n                            change y by (1)\n                            if <touching color (#000000)?> then\n                                change y by (1)\n                                if <touching color (#000000)?> then\n                                    change y by (1)\n                                    if <touching color (#000000)?> then\n                                        change y by (-8)\n                                        change x by ((xv) * (-1))\n                                        set [xv v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    if <<touching (duszek5 v)?> or <touching (duszek6 v)?>> then\n        go to x: (-182) y: (-12)\n        broadcast (coin v)\n        switch backdrop to (next backdrop v)\n    end\n    if <touching color (#ff0000)?> then\n        go to x: (-181) y: (-10)\n    end\n    if <touching color (#ffff00)?> then\n        go to x: (-156) y: (124)\n    end\n    if <touching color (#061d16)?> then\n        say [Pika pika] for (3) seconds\n        stop [all v]\n    end\n    if <touching color (#006666)?> then\n        go to x: (-181) y: (-10)\n    end\nend\n\n@Pokeball\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [tło5 v]\nshow\n\nwhen backdrop switches to [tło6 v]\nhide\n\n@Duszek1\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [tło13 v]\nshow\n\nwhen backdrop switches to [tło14 v]\nhide\n\nwhen backdrop switches to [tło8 v]\nhide\n\n@Duszek4\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [tło16 v]\nshow\nforever\n    move (7) steps\n    turn right (1) degrees\n    if on edge, bounce\nend\n\nwhen backdrop switches to [tło17 v]\nhide\n\n@Duszek2\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [tło16 v]\nshow\nforever\n    move (7) steps\n    turn right (1) degrees\n    if on edge, bounce\nend\n\nwhen backdrop switches to [tło17 v]\nhide\n\n@Duszek3\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [tło16 v]\nshow\nforever\n    move (7) steps\n    turn right (1) degrees\n    if on edge, bounce\nend\n\nwhen backdrop switches to [tło17 v]\nhide\n\n@Duszek5\n\n@Duszek6\n\n@Duszek7\n\nwhen backdrop switches to [tło17 v]\nshow\n\nwhen flag clicked\nhide\nforever\n    wait (0.8) seconds\n    next costume\n    wait (0.8) seconds\n    next costume\nend\n\nwhen backdrop switches to [tło13 v]\nhide\n\n@Duszek8\n\nwhen flag clicked\nshow\nset [coinsy v] to [0]\nforever\n    if <touching (sprite1 v)?> then\n        change [coinsy v] by (1)\n        hide\n    end\nend\n\nwhen I receive [coin v]\nshow\n\nwhen backdrop switches to [tło10 v]\ngo to x: (145) y: (-83)\n\nwhen backdrop switches to [tło8 v]\nhide\n\n