Minecraft Platformer

Instructions:                             ✨suoıʇɔnɹʇsuı✨\n 1) ᑌᔕE ᗩᖇᖇOᗯ KEYᔕ Oᖇ ᗯᗩᔕᗪ KEYᔕ TO ᗰOᐯE\n  2) ᗩᐯOIᗪ ᒪᗩᐯᗩ\n⭐⭐⭐⭐⭐Minecraft Platformer 2⭐⭐⭐⭐⭐\nhttps://scratch.mit.edu/projects/459714670/\n\n\n\n\n\n\n\n\n\nI will be adding more levels

@Stage\n\nwhen flag clicked\nswitch backdrop to (backround v)\nforever\n    if <(Level) = [7]> then\n        switch backdrop to (backround2 v)\n    end\nend\n\n@Player\n\nwhen flag clicked\nclear graphic effects\nswitch costume to (costume1 v)\nset size to (30) %\ngo to x: (-187) y: (39)\nset [speed x v] to [0]\nset [speed y v] to [0]\nset [level v] to [1]\nforever\n    change [speed y v] by (-0.5)\n    if <<key (d v) pressed?> or <key (right arrow v) pressed?>> then\n        change [speed x v] by (1)\n        switch costume to (costume1 v)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [speed x v] by (-1)\n        switch costume to (costume2 v)\n    end\n    set [speed x v] to ((Speed X) * (0.9))\n    change x by (Speed X)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change y by (1)\n                            if <touching (ground v)?> then\n                                change y by (1)\n                                if <touching (ground v)?> then\n                                    change y by (-7)\n                                    change x by ((Speed X) * (-1))\n                                    if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                        set [speed y v] to [10]\n                                        if <(Speed X) > [0]> then\n                                            set [speed x v] to [-10]\n                                        else\n                                            set [speed x v] to [10]\n                                        end\n                                    else\n                                        set [speed x v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (Speed Y)\n    if <touching (ground v)?> then\n        change y by ((Speed Y) * (-1))\n        set [speed y v] to [0]\n    end\n    change y by (-0.5)\n    if <<touching (ground v)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n        set [speed y v] to [10]\n    end\n    change y by (0.5)\n    if <touching (obstacles v)?> then\n        Die\n    end\n    if <(x position) > [220]> then\n        change [level v] by (1)\n        Next level\n    end\nend\n\ndefine Die\nswitch costume to (costume1 v)\ngo to x: (-187) y: (39)\n\ndefine Next level\nswitch costume to (costume1 v)\ngo to x: (-187) y: (39)\n\nwhen flag clicked\nforever\n    set [mouse v] to (join (mouse x) (join [,] (mouse y)))\nend\n\nwhen flag clicked\nforever\n    if <(y position) < [-100]> then\n        Die\n    end\n    if <(Level) = [7]> then\n        broadcast (Win v)\n    end\nend\n\nwhen flag clicked\nforever\n    wait (.0000000000000000000000000001) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nrepeat (10)\n    change size by (-0.5)\n    change [ghost v] effect by (10)\n    change size by (-1)\nend\ndelete this clone\n\n@Ground\n\nwhen flag clicked\ngo to x: (0) y: (0)\nforever\n    switch costume to (Level)\n    if <(Level) = [7]> then\n        forever\n            switch costume to (7 v)\n        end\n    end\nend\n\n@next level\n\nwhen flag clicked\nforever\n    go to x: (240) y: (0)\n    hide\n    point in direction (0)\nend\n\n@Obstacles\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nforever\n    switch costume to (Level)\nend\n\nif <(Level) = [7]> then\nend\n\nshow\n\nwhen flag clicked\n\nwhen I receive [win v]\nhide\n\n@Thumbnail\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\n\n