☆ StarEevee Platformer! ☆

Instructions: While it's very simple, I enjoyed making this! Have fun jumping around in these levels and try to get to the end!\n☆--------------------------------------------------------------------☆\n                    ☆ COMPUTER CONTROLS ☆\n☆--------------------------------------------------------------------☆\nMove right - Right Arrow\nMove left - Left Arrow\nJump - Space\nLook other way - Up Arrow\nSit - T\nSit but the other way - E\n☆--------------------------------------------------------------------☆\n                       ☆  MOBILE CONTROLS ☆\n☆--------------------------------------------------------------------☆\nMove right - Right Arrow\nMove left - Left Arrow\nJump - Up Arrow\nTurn the other way - Down Arrow\nSit - Left Sit Button\nSit but the other way - Right Sit Button\n☆--------------------------------------------------------------------☆\nnow that star's seen this i'm paying alot more attention to this, so expect more updates!!

@Stage\n\n@ground\n\nwhen flag clicked\nswitch backdrop to (star v)\nswitch costume to (level 1 v)\ngo to x: (0) y: (0)\n\nwhen I receive [u did it \(launches confetti\) v]\nswitch costume to (level 3 v)\nswitch backdrop to (yellow v)\n\nwhen I receive [yell v]\nswitch costume to (level 4 v)\n\nwhen I receive [yellow v]\nswitch costume to (ending platform v)\nswitch backdrop to (end! v)\n\nwhen I receive [hi chat v]\nswitch costume to (level 2 v)\n\nwhen I receive [lunala is cool v]\nswitch costume to (level 6 v)\n\nwhen I receive [moon time v]\nswitch costume to (level 5 v)\nswitch backdrop to (moon v)\n\nwhen I receive [aaaaaa light theme v]\nswitch costume to (level 7 v)\nswitch backdrop to (star light v)\n\n@next level pls\n\nwhen flag clicked\nhide\nswitch costume to (star purple v)\ngo to x: (43) y: (9)\nforever\n    if <touching (stareevee v)?> then\n        change [level v] by (1)\n        hide\n    end\n    if <(Level) = [1]> then\n        switch costume to (level 1 v)\n    end\n    if <(Level) = [2]> then\n        broadcast (hi chat v)\n    end\n    if <(Level) = [3]> then\n        broadcast (u did it \(launches confetti\) v)\n    end\n    if <(Level) = [4]> then\n        broadcast (yell v)\n    end\n    if <(Level) = [5]> then\n        broadcast (moon time v)\n    end\n    if <(Level) = [6]> then\n        broadcast (lunala is cool v)\n    end\n    if <(Level) = [7]> then\n        broadcast (AAAAAA light theme v)\n    end\n    if <(Level) = [8]> then\n        broadcast (YELLOW v)\n    end\nend\n\nwhen I receive [hi chat v]\nshow\ngo to x: (-323) y: (-9)\nswitch costume to (star blue v)\n\nwhen I receive [yell v]\nswitch costume to (moon yellow v)\ngo to x: (-200) y: (85)\nshow\n\nwhen I receive [moon time v]\nswitch backdrop to (moon v)\nswitch costume to (moon purple v)\ngo to x: (22) y: (85)\nshow\n\nwhen I receive [lunala is cool v]\nswitch costume to (moon aqua v)\ngo to x: (-348) y: (-155)\nshow\n\nwhen I receive [u did it \(launches confetti\) v]\nswitch backdrop to (yellow v)\nswitch costume to (star yellow v)\ngo to x: (7) y: (98)\nshow\n\nwhen I receive [yell v]\nswitch costume to (moon yellow v)\ngo to x: (-200) y: (85)\nshow\n\nwhen I receive [gamer computer v]\nshow\n\nwhen I receive [mobile gamer v]\nshow\n\nwhen I receive [aaaaaa light theme v]\nswitch costume to (star brown v)\ngo to x: (52) y: (119)\nshow\n\n@StarEevee\n\nwhen flag clicked\nhide\n\nwhen I receive [well you see i had to be in a game today v]\nsay [Oh, I just got lost.] for (2) seconds\nsay [But at least I eventually got here!] for (3) seconds\nbroadcast (gaming v)\n\nwhen I receive [star sit down v]\nsay [Hey Moon!] for (2) seconds\nbroadcast (ok hi moon :\) v)\n\nwhen [o v] key pressed\nshow\n\nwhen [i v] key pressed\nhide\n\nwhen I receive [gamer computer v]\nshow\ngo to x: (-181) y: (-52)\ngo to [front v] layer\nswitch costume to (star_idle v)\nset [x v] to [0]\nset [y v] to [0]\nset [level v] to [1]\nforever\n    change [y v] by (-1)\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n        switch costume to (star_move v)\n    else\n        if <key (left arrow v) pressed?> then\n            point in direction (90)\n            change [x v] by (-1)\n            switch costume to (star_move2 v)\n        else\n            if <key (up arrow v) pressed?> then\n                switch costume to (star_idle2 v)\n            else\n                if <key (t v) pressed?> then\n                    switch costume to (star_sit v)\n                else\n                    if <key (e v) pressed?> then\n                        switch costume to (star_sit2 v)\n                    else\n                        switch costume to (star_idle v)\n                    end\n                end\n            end\n        end\n    end\n    set [x v] to ((x) * (0.89))\n    change x by (x)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-1)\n        change x by ((x) * (-1))\n        set [x v] to [0]\n    end\n    change y by (y)\n    if <touching (ground v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<touching (ground v)?> and <key (space v) pressed?>> then\n        set [y v] to [15]\n        switch costume to (star_jump v)\n    end\n    change y by (1)\nend\n\nwhen I receive [mobile gamer v]\nshow\ngo to x: (-181) y: (-52)\ngo to [front v] layer\nswitch costume to (star_idle v)\nset [x v] to [0]\nset [y v] to [0]\nset [level v] to [1]\nforever\n    change [y v] by (-1)\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n        switch costume to (star_move v)\n    else\n        if <key (left arrow v) pressed?> then\n            point in direction (90)\n            change [x v] by (-1)\n            switch costume to (star_move2 v)\n        else\n            if <key (up arrow v) pressed?> then\n                switch costume to (star_idle2 v)\n            else\n                if <key (t v) pressed?> then\n                    switch costume to (star_sit v)\n                else\n                    if <key (e v) pressed?> then\n                        switch costume to (star_sit2 v)\n                    else\n                        switch costume to (star_idle v)\n                    end\n                end\n            end\n        end\n    end\n    set [x v] to ((x) * (0.89))\n    change x by (x)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-1)\n        change x by ((x) * (-1))\n        set [x v] to [0]\n    end\n    change y by (y)\n    if <touching (ground v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<touching (ground v)?> and <key (space v) pressed?>> then\n        set [y v] to [15]\n        switch costume to (star_jump v)\n    end\n    change y by (1)\nend\n\nwhen I receive [go left v]\npoint in direction (90)\nchange [x v] by (-1)\nswitch costume to (star_move2 v)\n\nwhen I receive [go right v]\nchange [x v] by (1)\nswitch costume to (star_move v)\n\nwhen I receive [jumper \(from gd irl real\) v]\nset [y v] to [15]\nswitch costume to (star_jump v)\n\nwhen I receive [look around v]\nswitch costume to (star_idle2 v)\n\nwhen I receive [sit v]\nset [is she v] to [yes]\nswitch costume to (star_sit2 v)\n\nwhen I receive [sit \(again\) v]\nswitch costume to (star_sit v)\n\nwhen flag clicked\nforever\n    if <(is she) = [yes]> then\n        switch costume to (star_sit2 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(is she \(alt\)) = [yes]> then\n        switch costume to (star_sit v)\n    end\nend\n\n@MoonEevee\n\nwhen flag clicked\nhide\nforever\n    if <(Level) = [8]> then\n        show\n    end\nend\n\nwhen this sprite clicked\nbroadcast (STAR SIT DOWN v)\n\nwhen I receive [ok hi moon :\) v]\nsay [Hi Star!] for (2) seconds\nsay [Where were you?] for (3) seconds\nsay [I was waiting here for awhile and was abit worried..] for (3) seconds\nbroadcast (well you see i had to be in a game today v)\n\nwhen I receive [gaming v]\nsay [Alright, glad you made it!!] for (2) seconds\n\n@Cover\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\nwhen [o v] key pressed\nhide\n\nwhen [i v] key pressed\nshow\n\n@Help\n\nwhen flag clicked\nswitch costume to (stage 1 v)\ngo to x: (-46) y: (123)\nshow\n\nwhen I receive [u did it \(launches confetti\) v]\nswitch costume to (stage 2 v)\ngo to x: (36) y: (28)\nshow\n\nwhen I receive [yellow v]\nhide\n\nwhen I receive [hi chat v]\nhide\n\nwhen I receive [yell v]\nhide\n\n@Starting Screen\n\nwhen flag clicked\nshow\n\nwhen I receive [gamer computer v]\nhide\n\nwhen I receive [mobile gamer v]\nhide\n\n@i have a gaming pc\n\nwhen flag clicked\ngo to [front v] layer\nshow\n\nwhen this sprite clicked\nbroadcast (gamer computer v)\nhide\n\nwhen I receive [mobile gamer v]\nhide\n\n@Mobile gamer\n\nwhen this sprite clicked\nbroadcast (mobile gamer v)\nhide\n\nwhen flag clicked\ngo to [front v] layer\nshow\n\nwhen I receive [gamer computer v]\nhide\n\ngo to [front v] layer\n\n@Left\n\nwhen flag clicked\ngo to [front v] layer\nhide\ngo to x: (6) y: (-107)\n\nwhen I receive [mobile gamer v]\nshow\n\nwhen this sprite clicked\nbroadcast (go left v)\n\n@Right\n\nwhen this sprite clicked\nbroadcast (go right v)\n\nwhen flag clicked\ngo to [front v] layer\nhide\ngo to x: (146) y: (-106)\n\nwhen I receive [mobile gamer v]\nshow\n\n@Jump\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\nwhen I receive [mobile gamer v]\nshow\n\nwhen this sprite clicked\nbroadcast (jumper \(from gd irl real\) v)\n\n@look\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\nwhen I receive [mobile gamer v]\nshow\n\nwhen this sprite clicked\nbroadcast (look around v)\n\n@Sit Right\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\nwhen this sprite clicked\nif <(is she \(alt\)) = [yes]> then\n    broadcast (stop sitting \(alt\) v)\n    set [is she \(alt\) v] to [no]\nelse\n    set [is she \(alt\) v] to [yes]\n    broadcast (sit \(again\) v)\nend\n\nwhen I receive [mobile gamer v]\nshow\n\n@Sprite1\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\nwhen I receive [mobile gamer v]\nshow\n\nwhen this sprite clicked\nif <(is she) = [yes]> then\n    set [is she v] to [no]\n    broadcast (nuh uh v)\nelse\n    set [is she v] to [yes]\n    broadcast (Sit v)\nend\n\n