⭐Desert Life⭐| Platformer v0.3 | #All #Games #Art #Music #Animations #trending

Instructions: \nYou must see this before playing this platformer\n\nhttps://scratch.mit.edu/projects/647491598\nHello Scratchers This is my 1st project \nRead full\nUnshare Misclick Sorry\nMy Favorite colour 73\n\nMobile Friendly\n\n(please dont add this project to any of your studios)\n\nPart 2 almost done~ But Not Shared\n\nSee This Must https://scratch.mit.edu/projects/630443911/\n\nArt done by me code done by me\nInstruction\nArrow/Wasd = Move\n\nAvoid Catus And Lava \nAll Levels Are Possible \nYou Can Also Change Colour By Draging Slider\n\nPart 2 100 Love and Faves and for more levels\n\n

@Stage\n\n@Player\n\ndefine Ghost effect (set) ghost effect (change)\nset [ghost v] effect to (set)\nchange [ghost v] effect by (change)\n\nif <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n    if <(X Velocity) > [0]> then\n        set [x velocity v] to [-5]\n    else\n        set [x velocity v] to [5]\n    end\n    set [y velocity v] to [15]\nelse\n    set [x velocity v] to [0]\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [game v]\nshow\nset language to (en v)::tts\nset voice to (alto v)::tts\nset [level v] to [0]\nset [x velocity v] to [0]\nset [y velocity v] to [0]\ngo to x: (-194) y: (-6)\nforever\n    Ghost effect [1] ghost effect []\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [x velocity v] by (-0.8)\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [x velocity v] by (0.8)\n    end\n    set [x velocity v] to ((X Velocity) * (0.9))\n    change x by (round (X Velocity))\n    if <touching (ground/level v)?> then\n        change y by (1)\n        if <touching (ground/level v)?> then\n            change y by (1)\n            if <touching (ground/level v)?> then\n                change y by (1)\n                if <touching (ground/level v)?> then\n                    change y by (1)\n                    if <touching (ground/level v)?> then\n                        change y by (1)\n                        if <touching (ground/level v)?> then\n                            change y by (1)\n                            if <touching (ground/level v)?> then\n                                change y by (-6)\n                                change x by (round ((X Velocity) * (-1)))\n                            end\n                        end\n                    end\n                end\n                set [x velocity v] to [0]\n            end\n        end\n    end\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n        change y by (-1)\n        if <touching (ground/level v)?> then\n            set [y velocity v] to [15]\n        end\n        change y by (1)\n    end\n    change [y velocity v] by (-1)\n    change y by (Y Velocity)\n    if <touching (ground/level v)?> then\n        change y by ((Y Velocity) * (-1))\n        set [y velocity v] to [0]\n    end\n    if <touching (moving v)?> then\n        change y by ((Y Velocity) * (-1))\n        set [y velocity v] to [0]\n    end\n    if <(x position) > [200]> then\n        change [lv v] by (1)\n        go to x: (-194) y: (-6)\n        set [x velocity v] to [0]\n        set [y velocity v] to [0]\n    end\n    if <touching (catus v)?> then\n        start sound [Hurt v]\n        repeat (5)\n            Ghost effect (i) ghost effect [10]\n        end\n        go to x: (-194) y: (-6)\n    end\nend\n\nGhost effect [0] ghost effect []\n\nwhen I receive [game v]\nforever\n    play sound [both-of-us-14037 v] until done\nend\n\nwhen flag clicked\nforever\n    set [color v] effect to (Colour)\nend\n\nset [i v] to [0]\n\n@Catus\n\nwhen flag clicked\nhide\n\nwhen I receive [game v]\ngo to x: (-18) y: (-17)\nshow\nforever\n    if <(lv) = [1]> then\n        switch costume to (1 v)\n    end\n    if <(lv) = [2]> then\n        switch costume to (2 v)\n    end\n    if <(lv) = [3]> then\n        switch costume to (3 v)\n    end\n    if <(lv) = [4]> then\n        switch costume to (4 v)\n    end\n    if <(lv) = [5]> then\n        switch costume to (5 v)\n    end\n    if <(lv) = [6]> then\n        switch costume to (6 v)\n    end\n    if <(lv) = [7]> then\n        switch costume to (7 v)\n    end\n    if <(lv) = [8]> then\n        switch costume to (8 v)\n    end\n    if <(lv) = [9]> then\n        switch costume to (9 v)\n    end\n    if <(lv) = [10]> then\n        switch costume to (10 v)\n    end\nend\n\nset [lv v] to [10]\n\n@Sun\n\nwhen flag clicked\nhide\n\nwhen I receive [game v]\ngo to [back v] layer\nshow\nset [sun rotate speed v] to [0.6]\ngo to x: (150) y: (99)\nset size to (80) %\nforever\n    turn right ((Sun Rotate Speed) - (0.00)) degrees\nend\n\n@Ground/Level\n\nwhen flag clicked\nhide\n\nwhen I receive [game v]\ngo to x: (0) y: (0)\nshow\nset [lv v] to [1]\nforever\n    switch costume to (1 v)\n    if <(lv) = [1]> then\n        switch costume to (1 v)\n    end\n    if <(lv) = [2]> then\n        switch costume to (2 v)\n    end\n    if <(lv) = [3]> then\n        switch costume to (3 v)\n    end\n    if <(lv) = [4]> then\n        show\n        switch costume to (4 v)\n    end\n    if <(lv) = [5]> then\n        show\n        switch costume to (5 v)\n    end\n    if <(lv) = [6]> then\n        show\n        switch costume to (6 v)\n    end\n    if <(lv) = [7]> then\n        show\n        switch costume to (7 v)\n    end\n    if <(lv) = [8]> then\n        show\n        switch costume to (8 v)\n    end\n    if <(lv) = [9]> then\n        show\n        switch costume to (9 v)\n    end\n    if <(lv) = [10]> then\n        show\n        switch costume to (10 v)\n    end\nend\n\n@thumb\n\nwhen flag clicked\nhide\n\nshow\ngo to [front v] layer\nset [ghost v] effect to (100)\n\nset [ghost v] effect to (0)\n\n@Sprite1\n\nchange [lv v] by (1)\n\n@Intro\n\nwhen flag clicked\nbroadcast (Game v)\n\n@Sprite2\n\nwhen flag clicked\nforever\n    point in direction (([cos v] of ((timer) * (200)) ) + (90))\nend\n\npoint in direction ((([cos v] of ((timer) * ((i) + (lv))) ) * ((timer) / ((1) * (i)))) + (90))\n\n@a\n\nwhen flag clicked\ngo to x: (189) y: (-126)\nforever\n    glide (1) secs to x: (189) y: (-116)\n    glide (1) secs to x: (189) y: (-126)\nend\n\n@Drawing\n\nwhen flag clicked\nset [ghost v] effect to (100)\ngo [forward v] (10000000000000000) layers\n\n