Minecraft Platformer 2 V1.0 #games #all #trending 

Instructions: Link to Part 1: https://scratch.mit.edu/projects/811095422/\n\nMinecraft Platformer 2 Is Here!\n\nControls:\n• Arrow Keys To Move\n• WASD To Move\n• Avoid The Lava & Spikes!\n• Complete The Game!\n• Have Fun\n• Oof, Almost Forgot! Follow Me For More!\n-------------------------------------------------\nMessage To The Viewers,\nBro! 10K Views on part 1! How?? I mean, I work so hard on making cool projects but 10 THOUSAND!?! that was amazing to see so thanks once again and I hope even more of you look at this!\n------------------------\nUpdate Blog:\nV1.0: WASD, Arrow Keys, Lava and a lot more!\n---------------------------------------------------------\n#trending #popular #minecraft #platformer #minecraftplatformer #1 #trending #popular #minecraft #platformer #minecraftplatformer #1 #trending #popular #minecraft #platformer #minecraftplatformer #1 #trending #popular #minecraft #platformer #minecraftplatformer #1 #trending #popular #minecraft #platformer #minecraftplatformer #1 #trending #popular #minecraft #platformer #minecraftplatformer #1 #trending #popular #minecraft #platformer #minecraftplatformer #1 #trending #popular #minecraft #platformer #minecraftplatformer #1 #trending #popular #minecraft #platformer #minecraftplatformer #1 #trending #popular #minecraft #platformer #minecraftplatformer #1 #trending #popular #minecraft #platformer #minecraftplatformer #1 #trending #popular #minecraft #platformer #minecraftplatformer #1 

@Stage\n\nwhen flag clicked\nforever\n    play sound [Music2 v] until done\nend\n\n@Player (I made him!)\n\nwhen flag clicked\ngo to x: (-192) y: (43)\nset [pixelate v] effect to (40)\ngo to [front v] layer\nswitch costume to (costume1 v)\nshow\nset [y vel v] to [0]\nset rotation style [left-right v]\nforever\n    change [y vel v] by (-2)\n    change y by (Y Vel)\n    change [in air? v] by (1)\n    Handle Ground <(Y Vel) > [0]>\nend\n\ndefine Handle Ground <moving up>\nrepeat until <not <touching color (#83122d)?>>\n    if <moving up> then\n        change y by (-5)\n    else\n        change y by (1)\n        set [in air? v] to [0]\n    end\n    set [y vel v] to [0]\nend\n\nwhen flag clicked\nforever\n    if <<<key (up arrow v) pressed?> and <(In Air?) < [8]>> or <<key (w v) pressed?> and <(In Air?) < [8]>>> then\n        set [y vel v] to [14]\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        switch costume to (costume1 v)\n        change x by (7)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        switch costume to (costume2 v)\n        change x by (-7)\n    end\n    if <<(x position) = [-210]> or <(x position) < [-210]>> then\n        set x to (-210)\n    end\n    if <<(x position) = [210]> or <[210] < (x position)>> then\n        broadcast (Next Screen v)\n        set x to (-200)\n    end\n    if <touching color (#ff0000)?> then\n        start sound [Hurt v]\n        set x to (-200)\n    end\nend\n\n@Thumbnail\n\nwhen flag clicked\nshow\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\n@Ground\n\nwhen flag clicked\nswitch costume to (1 v)\n\nwhen I receive [next screen v]\nnext costume\n\n@I banned you\n\nwhen flag clicked\nhide variable [your banned username v]\nhide\n\nwhen flag clicked\nforever\n    if <(username) = [ Tymoigne1]> then\n        show variable [your banned username v]\n        set [your banned username v] to (username)\n        show\n        stop [all v]\n    end\nend\n\n