マインクラフトプラットフォーマー/Minecraft Platformer

Instructions: プラットフォーマーでマインクラフトの世界を探検しよう！！\n━━━━━━━━━━━━━━━━━━━━━━━━\n▼ How to play\nOperate with arrow keys (WASD) and tap.\nCompatible with mobile!\n\n▼ Goal\nTrend 1P\nNumber of references 3000\n♥ and ★ 100\n━━━━━━━━━━━━━━━━━━━━━━━━\n▼遊び方\n矢印キー(WASD)、タップで操作。\nモバイルに対応しています‼\n\n▼目標\n傾向1P\n参照数3000 \n♥と★100 

@Stage\n\nwhen flag clicked\nswitch backdrop to (空 v)\nforever\n    play sound [マインクラフトBGM v] until done\nend\n\n@プレイヤー\n\nwhen flag clicked\ngo to x: (-200) y: (50)\nset rotation style [left-right v]\nswitch costume to (普通 v)\nset [ghost v] effect to (0)\ngo to [front v] layer\nshow\nset [動いていい？ v] to [OK]\nset [ステージ v] to [1]\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <(動いていい？) = [OK]> then\n        if <<<mouse down?> and <[0] < (mouse x)>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n            change [x v] by (0.9)\n            point in direction (90)\n        end\n        if <<<mouse down?> and <(mouse x) < [0]>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n            change [x v] by (-0.9)\n            point in direction (-90)\n        end\n        set [x v] to ((x) * (0.9))\n        change x by (x)\n        if <touching (ステージ v)?> then\n            change y by (1)\n            if <touching (ステージ v)?> then\n                change y by (1)\n                if <touching (ステージ v)?> then\n                    change y by (1)\n                    if <touching (ステージ v)?> then\n                        change y by (1)\n                        if <touching (ステージ v)?> then\n                            change y by (1)\n                            if <touching (ステージ v)?> then\n                                change y by (1)\n                                if <touching (ステージ v)?> then\n                                    change y by (-5)\n                                    change x by ((0) - (x))\n                                    if <<<(mouse y) > (y position)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n                                        start sound [壁キック v]\n                                        if <[0] < (x)> then\n                                            set [x v] to [-7.5]\n                                        else\n                                            set [x v] to [7.5]\n                                        end\n                                        set [y v] to [12]\n                                    else\n                                        set [x v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [y v] by (-0.95)\n        change y by (y)\n        if <touching (ステージ v)?> then\n            change y by ((0) - (y))\n            set [y v] to [0]\n        end\n        change y by (-2)\n        if <<<mouse down?> and <[0] < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            if <touching (ステージ v)?> then\n                set [y v] to [15]\n            end\n        end\n        change y by (1)\n        if <[235] < (x position)> then\n            go to x: (-200) y: (50)\n            set [x v] to [0]\n            set [y v] to [0]\n            broadcast (NEXT v) and wait\n        end\n        if <<touching (マグマ v)?> or <<touching (サボテン v)?> or <(y position) < [-178]>>> then\n            死んだZE☆\n        end\n    end\nend\n\nwhen I receive [次 v]\ngo to x: (-200) y: (50)\npoint in direction (90)\nchange [ステージ v] by (1)\nset [x v] to [0]\nset [y v] to [0]\n\ndefine 死んだZE☆\nif <touching (マグマ v)?> then\n    start sound [マグマぁ v]\nelse\n    start sound [ダメージ v]\nend\nset rotation style [all around v]\nset [ghost v] effect to (0)\nswitch costume to (やられた v)\ngo to [back v] layer\ngo [forward v] (1) layers\nset [死んだy v] to [13]\nset [動いていい？ v] to [NO]\nrepeat until <(死んだY) = [0]>\n    change [ghost v] effect by (4)\n    turn left (7) degrees\n    change y by (死んだY)\n    change [死んだy v] by (-1)\nend\nrepeat until <(y position) < [-179]>\n    change [ghost v] effect by (2.5)\n    turn left (8) degrees\n    change y by (死んだY)\n    change [死んだy v] by (-1)\nend\nset [ghost v] effect to (0)\nset rotation style [left-right v]\ngo to x: (-200) y: (50)\npoint in direction (90)\nset [x v] to [0]\nset [y v] to [0]\nset [動いていい？ v] to [OK]\nswitch costume to (普通 v)\ngo to [front v] layer\n\nwhen flag clicked\nhide variable [time v]\n\n@ステージ\n\nwhen I receive [ステージ系 次 v]\nnext costume\n\nwhen flag clicked\nswitch costume to (ステージ1 v)\ngo to [back v] layer\ngo [forward v] (4) layers\n\nwhen flag clicked\nset [time v] to [0]\nshow variable [☁ world record v]\nshow variable [time v]\nwait (1) seconds\nforever\n    repeat until <(ステージ) = [12]>\n        change [time v] by (1)\n        wait (1) seconds\n    end\n    if <(ステージ) = [12]> then\n        if <(time) < (☁ World record)> then\n            set [☁ world record v] to (time)\n        end\n    end\nend\n\n@マグマ\n\nwhen I receive [ステージ系 次 v]\nnext costume\n\nwhen flag clicked\nswitch costume to (ステージ1 v)\ngo to [back v] layer\ngo [forward v] (4) layers\n\n@サボテン\n\nwhen I receive [ステージ系 次 v]\nnext costume\n\nwhen flag clicked\nswitch costume to (ステージ1 v)\ngo to [back v] layer\ngo [forward v] (3) layers\n\n@当たり判定なし\n\nwhen I receive [ステージ系 次 v]\nnext costume\n\nwhen flag clicked\nswitch costume to (ステージ1 v)\nset [ghost v] effect to (5)\ngo to [back v] layer\n\n@NEXT\n\nwhen flag clicked\nset [next v] to [0]\ngo to x: (0) y: (0)\nhide\nforever\n    go to [front v] layer\nend\n\nwhen I receive [next v]\nset [color v] effect to (pick random (0) to (100))\nstart sound [フォッ v]\nswitch costume to (1 v)\nrepeat (2)\n    create clone of (_myself_ v)\n    next costume\n    wait (0.15) seconds\nend\nwait until <(NEXT) = [2]>\nwait (0.8) seconds\nbroadcast (ステージ系 次 v)\nwait until <(NEXT) = [0]>\nbroadcast (次 v)\n\nwhen I start as a clone\nchange [next v] by (1)\ngo to x: (0) y: (350)\nset [ghost v] effect to (0)\nshow\nrepeat until <(round (y position)) = [0]>\n    change y by (((0) - (y position)) / (8))\nend\nwait (0.1) seconds\nrepeat (5)\n    set [ghost v] effect to (20)\nend\nchange [next v] by (-1)\ndelete this clone\n\n@雲\n\nwhen I start as a clone\nif <[5] < (backdrop [number v])> then\n    hide\n    delete this clone\nelse\n    go to [back v] layer\n    go [forward v] (1) layers\n    repeat until <[5] < (backdrop [number v])>\n        set [cloud y v] to (pick random (100) to (170))\n        if <(#Biome) = [2]> then\n            go [forward v] (5) layers\n            set [cloud y v] to (pick random (-80) to (0))\n            set [ghost v] effect to (50)\n        end\n        switch costume to ((1) + (pick random (1) to (10)))\n        set y to (cloud y)\n        repeat until <(cloud x) < [-400]>\n            show\n            set x to (cloud x)\n            change [cloud x v] by (-0.4)\n            set [ghost v] effect to (20)\n        end\n        change [cloud_num v] by (-1)\n        delete this clone\n    end\nend\n\nwhen flag clicked\nhide\nset [cloud_num v] to [0]\nset [cloud x v] to [-100]\ncreate clone of (_myself_ v)\nchange [cloud_num v] by (1)\nset [cloud x v] to [100]\ncreate clone of (_myself_ v)\nchange [cloud_num v] by (1)\nforever\n    if <(Cloud_Num) < [10]> then\n        if <(pick random (1) to (5)) = [1]> then\n            set [cloud x v] to [300]\n            change [cloud_num v] by (1)\n            create clone of (_myself_ v)\n        end\n        wait (3) seconds\n    end\nend\n\n@太陽\n\nwhen flag clicked\ngo to x: (190) y: (130)\nswitch costume to (太陽 v)\ngo to [back v] layer\nset size to (100) %\nset [cos v] to [0]\nforever\n    change [cos v] by (3)\nend\n\nwhen flag clicked\nforever\n    change size by ([cos v] of (COS) )\nend\n\n@サムネ\n\nwhen flag clicked\nhide\nforever\n    go to [front v] layer\n    reset timer\nend\n\nwhen [timer v] > (0)\ngo to [front v] layer\nshow\nhide variable [time v]\nhide variable [☁ world record v]\n\n