✎ Sanrio Platformer ☁

Instructions: ┌────────･ ｡ﾟ☆: *.☽ .* :☆ﾟ. ───────┐\n        ⌨ ⁱ ᵃ ᵐ ᵗ ʸ ᵖ ⁱ ⁿ ᵍ┆december 22 ꒱\n      »————— ⚝ —————«\n             — ˗ˋ e l l o ˊ˗ —\n⊹ ☎ ³ [] first platformer on this account! [] if you want a part 2 comment down below! [] coding creds down below!\n       ____ ____ ____ ____\n✈┆ｉｎｆｏ ꒰・ﾟ ✧*˚✩・\n⤿ all levels are possible!\n⤿ hi! Welcome to my first ever platformer on this account!\n⤿ it's a bit short so if you want a part 2 comment down below >:3\n⤿ this platformer story is pretty generic, it's not that special lol c:\n⤿ make sure to comment if you have any questions, and check out the controls below.\n       ____ ____ ____ ____\n✈┆ｃｏｎｔｒｏｌｓ ꒰・ﾟ ✧*˚✩・\nR = reset level\nWASD = move\nARROW KEYS = move\n       ____ ____ ____ ____       \n✈┆ｃｒｅｄｉｔｓ ꒰・ﾟ ✧*˚✩・\n↳ music: BTS > Life Goes On' Kalimba Cover with Tabs\n↳ platformer engine: @--AwesomeCode-- @astro-tears tweaked by me.\n↳ k!!! effect: @--AwesomeCode-- @astro-tears\n↳ all art: google and strawberries found on scratch\n↳ desc layout: @astro-tears\n↳ thumbnail: me // canva\n❏ ᶠᵒⁿᵗˢ ⁱⁿᶜˡᵘᵈᵉᵈ ⁻ ʰᵒⁿᵉʸ ᵃⁿᵈ ʳᵃˢᵇᵉʳʳⁱᵉˢ ⁺ ᵏᵍ ᶜʰᵃˢⁱⁿᵍ ᶜᵃʳˢ ୨୧\n       ____ ____ ____ ____\n✈┆ｃｏｎｔａｃｔｓ ꒰・ﾟ ✧*˚✩・\n୨ main: @AmyTheGachaAngel\n୨ main ALT: @BxbxTxddy\n୨ roblox: XsxAmyxBobaxsX\n୨ tiktok: AmyTheGachaAngel\n➝ feel free to friend me but i won't accept it unless you tell me first! ♡\n       ____ ____ ____ ____\n✈┆ｅｘｔｒａ ꒰・ﾟ ✧*˚✩・\n⌗ help recycle the world. ♻️ ⤵\n○ black lives matter. Always.\n○ asian lives matter. Always.\n⌗ scratch on! (❁´◡`❁)\n       ____ ____ ____ ____\n✈┆✉ ｎｏｔｅ ꒰・ﾟ ✧*˚✩・\n▹ wow you came down this far :0 tysm! <3\n▹ if you would like, go ahead and boop that love/fave for more like this! ♡\n▹ tankyu!! ⚘\n✎ love, amy ଘ(੭ˊ꒳ˋ)੭✧\n      »————— ⚝ —————«\n         ⚠ p o l i c y ˚₊· ꒰\n  do not steal any of my content, including description    layouts, studio layouts, bio, coding, project ideas,  and thumbnails. Give credit if you are inspired in ANY           way. Thanks. ɞ\n       ˢᵉᶜᵗⁱᵒⁿ ⁱᵈᵉᵃ ⁱⁿˢᵖⁱʳᵉᵈ ᵇʸ @ᶜˣᵉʳʳʸᵇˡᵒˢˢᵒᵐ\n      »————— ⚝ —————«\n        © BxbxTxddy 2021 ꒰ू•௰ू•๑꒱\n\n       ⌨ ˡ ᵉ ᵃ ᵛ ⁱ ⁿ ᵍ ᵗ ʰ ᵉ ᶜ ʰ ᵃ ᵗ\n   └────────･ ｡ﾟ☆: *.☽ .* :☆ﾟ. ───────┘\n\nʰᵃᵛᵉ ᵃ ᶜᵒᵒᵏⁱᵉ ❍

@Stage\n\nwhen flag clicked\nset [the level v] to [1]\nforever\n    switch backdrop to (The Level)\nend\n\nwhen flag clicked\nforever\n    play sound [BTS \(방탄소년단\) 'Life Goes On' Kalimba Cover with Tabs ♡ \(128 kbps\) v] until done\nend\n\n@Cinnamoroll\n\nwhen flag clicked\nswitch costume to (cinnamoroll  v)\n\nwhen [d v] key pressed\nswitch costume to (cinnamoroll  v)\n\nwhen [right arrow v] key pressed\nswitch costume to (cinnamoroll  v)\n\nwhen [a v] key pressed\nswitch costume to (cinnamoroll 2 v)\n\nwhen [left arrow v] key pressed\nswitch costume to (cinnamoroll 2 v)\n\nwhen flag clicked\nset [the level v] to [1]\nbroadcast (Next Level v)\nforever\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [x velocity v] by (-1.5)\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [x velocity v] by (1.5)\n    end\n    set [x velocity v] to ((X Velocity) * (0.85))\n    change x by (X Velocity)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((X Velocity) * (-1))\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            if <(X Velocity) > [0]> then\n                set [x velocity v] to [-10]\n            else\n                set [x velocity v] to [10]\n            end\n            set [y velocity v] to [15]\n        else\n            set [x velocity v] to [0]\n        end\n    end\n    change [y velocity v] by (-1)\n    change y by (Y Velocity)\n    if <touching (ground v)?> then\n        change y by ((Y Velocity) - ((Y Velocity) * (2)))\n        set [y velocity v] to [0]\n        if  then\n    end\n    change y by (-1)\n    if <<touching (ground v)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n        set [y velocity v] to [15]\n    end\n    change y by (1)\n    if <(x position) > [239]> then\n        broadcast (Next Level v)\n        change [the level v] by (1)\n    end\n    if <touching (strawberries v)?> then\n        broadcast (Reset v)\n        create clone of (_myself_ v)\n    else\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n        if <touching ((lava) v)?> then\n            broadcast (Reset v)\n        end\n    end\nend\n\nwhen [r v] key pressed\nbroadcast (Reset v)\n\nwhen I start as a clone\nclear graphic effects\nrepeat (10)\n    change [ghost v] effect by (10)\n    change y by (5)\n    turn right (5) degrees\nend\ndelete this clone\n\nwhen I receive [next level v]\nbroadcast (Reset v)\n\nwhen I receive [reset v]\nset [x velocity v] to [0]\nset [y velocity v] to [0]\ngo to x: (-184) y: (41)\n\nwhen flag clicked\nchange [ground v] by (1)\n\nwhen flag clicked\nchange [☁ who saw it? v] by (1)\n\n@Ground\n\nwhen flag clicked\nforever\n    switch costume to (The Level)\nend\n\n@strawberries\n\nwhen flag clicked\nforever\n    switch costume to (The Level)\nend\n\n@Thumbnail\n\nwhen flag clicked\nhide\n\n