Gravity - A Platformer (Mobile Friendly)

Instructions: [Arrow Keys] or [WASD] - Move\n\nMobile Controls:\nTouch the character - Switch gravity\n\nGoing off the top or bottom of the screen results in ded.

@Stage\n\nwhen flag clicked\nswitch backdrop to (intro v)\n\nwhen I receive [done v]\nnext backdrop\n\nwhen I receive [before start v]\nswitch backdrop to (backdrop1 v)\nforever\n    play sound [JJD - Aeon.mp3 v] until done\nend\n\n@Playergravity man\n\nwhen flag clicked\nhide\n\ndefine xcoll\nrepeat until <not <touching color (#000000)?>>\n    if <(x) > [0]> then\n        change x by (-1)\n    else\n        change x by (1)\n    end\nend\n\ndefine ycoll\nif <(gravity) = [-1]> then\n    repeat until <not <touching color (#000000)?>>\n        if <(y) > [0]> then\n            change y by (-1)\n        else\n            change y by (1)\n        end\n    end\nend\nif <(gravity) = [1]> then\n    repeat until <not <touching color (#000000)?>>\n        if <(y) < [0]> then\n            change y by (1)\n        else\n            change y by (-1)\n        end\n    end\nend\n\nwhen I receive [before start v]\nforever\n    if <<key (p v) pressed?> and <not <(backdrop [number v]) = [20]>>> then\n        start sound [Win v]\n        broadcast (done v)\n        set [x v] to [0]\n        set [y v] to [0]\n        set [gravity v] to [-1]\n        point in direction (90)\n        go to x: (-210) y: (-80)\n        wait until <not <key (p v) pressed?>>\n    end\n    if <key (r v) pressed?> then\n        start sound [Restart v]\n        set [x v] to [0]\n        set [y v] to [0]\n        set [gravity v] to [-1]\n        point in direction (90)\n        go to x: (-210) y: (-80)\n        wait until <not <key (r v) pressed?>>\n    end\nend\n\nwhen I receive [before start v]\nset [gravity v] to [-1]\nset [x v] to [0]\nset [y v] to [0]\ngo to x: (-210) y: (-80)\nset rotation style [left-right v]\npoint in direction (90)\nswitch costume to (normal v)\nshow\nforever\n    switch costume to (clones v)\n    create clone of (_myself_ v)\n    if <(gravity) > [0]> then\n        switch costume to (upsidedown v)\n    else\n        switch costume to (normal v)\n    end\n    change [y v] by (gravity)\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [x v] by (1)\n        point in direction (90)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        change [x v] by (-1)\n        point in direction (-90)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching color (#000000)?> then\n        SlopeDetection\n        if <touching color (#000000)?> then\n            change y by ((gravity) * (6))\n            xcoll\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching color (#000000)?> then\n        ycoll\n        if <(gravity) = [-1]> then\n            set [y v] to (<<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> and <(y) < [0]>> * (14))\n        else\n            set [y v] to (<<<<key (down arrow v) pressed?> or <key (s v) pressed?>> or <<mouse down?> and <(mouse y) < (y position)>>> and <(y) > [0]>> * (-14))\n        end\n    end\n    if <<<touching color (#ff0000)?> or <touching color (#da0000)?>> or <<(y position) > [180]> or <(y position) < [-180]>>> then\n        start sound [Crunch v]\n        set [x v] to [0]\n        set [y v] to [0]\n        set [gravity v] to [-1]\n        point in direction (90)\n        go to x: (-210) y: (-80)\n    end\n    if <(x position) > [240]> then\n        start sound [Win v]\n        broadcast (done v)\n        set [x v] to [0]\n        set [y v] to [0]\n        set [gravity v] to [-1]\n        point in direction (90)\n        go to x: (-210) y: (-80)\n    end\nend\n\nwhen I receive [before start v]\nforever\n    if <<key (space v) pressed?> or <touching (mouse-pointer v)?>> then\n        start sound [SwitchGravity v]\n        set [gravity v] to ((gravity) * (-1))\n        wait (0.5) seconds\n    end\nend\n\nwhen I start as a clone\ngo to [back v] layer\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\ndefine SlopeDetection\nrepeat (6)\n    if <touching color (#000000)?> then\n        change y by ((gravity) * (-1))\n    end\nend\n\n@Thumbnail\n\nwhen flag clicked\nforever\n    go to x: (0) y: (0)\n    set [ghost v] effect to (100)\n    show\n    go to [front v] layer\nend\n\n@Intro\n\nwhen I start as a clone\nif <(size) = [70]> then\n    show\n    go to x: (0) y: (-110)\n    set [ghost v] effect to (100)\n    set size to (100) %\n    go to [front v] layer\n    switch costume to (corpcooga v)\n    repeat (5)\n        change [ghost v] effect by (-20)\n    end\n    wait (0.5) seconds\n    repeat (10)\n        wait (0.01) seconds\n        change [ghost v] effect by (10)\n    end\nend\n\nwhen flag clicked\nwait until <mouse down?>\nwait until <not <mouse down?>>\nstop all sounds\nstart sound [Teleport v]\nhide\nbroadcast (before start v)\nstop [other scripts in sprite v]\ndelete this clone\n\nwhen flag clicked\nset volume to (100) %\nstart sound [Intro music v]\nshow\ngo to [front v] layer\ngo to x: (-240) y: (0)\npoint in direction (-150)\nswitch costume to (op v)\nset [ghost v] effect to (100)\nset [vel v] to [30]\nset size to (30) %\nrepeat until <(x position) = [0]>\n    change x by (vel)\n    turn right (vel) degrees\n    change [ghost v] effect by ((vel) * (-0.5))\n    change size by ((vel) / (6))\n    change [vel v] by (-2)\nend\nset size to (71) %\ncreate clone of (_myself_ v)\nset size to (70) %\ncreate clone of (_myself_ v)\nrepeat (15)\n    set [bounce v] to (((bounce) * (0.7)) + ((80.5) - (size)))\n    change size by (bounce)\nend\nset size to (80) %\nwait (0.2) seconds\npoint in direction (90)\nset [sine v] to [0]\nrepeat (15)\n    point in direction ((90) + (([tan v] of ((sine) * (8)) ) * (10)))\nend\npoint in direction (90)\nset [size vel v] to [18]\nrepeat until <(size vel) < [2]>\n    change [size vel v] by (-2)\n    change size by (size vel)\n    turn left ((size vel) * (4)) degrees\nend\nset [sine v] to [0]\nrepeat until <(x position) < [0]>\n    set x to (([tan v] of ((sine) * (8)) ) * (20))\n    turn right (([tan v] of ((sine) * (8)) ) * (20)) degrees\nend\nrepeat until <(x position) > [0]>\n    set x to (([tan v] of ((sine) * (8)) ) * (20))\n    turn right (((90) - (direction)) / (3)) degrees\nend\nrepeat until <(size vel) < [-17]>\n    change [size vel v] by (-2)\n    change size by ((size vel) / (1.25))\n    turn left ((size vel) * (4)) degrees\nend\npoint in direction (90)\nset x to (0)\nwait (0.5) seconds\ncreate clone of (_myself_ v)\nwait (0.9) seconds\nhide\nwait (1) seconds\nstop [other scripts in sprite v]\nbroadcast (before start v)\n\nwhen I start as a clone\nif <(size) = [80]> then\n    set [sizevel v] to [30]\n    go to x: (0) y: (0)\n    switch costume to (costume1 v)\n    set size to (30) %\n    show\n    go to [front v] layer\n    repeat (30)\n        switch costume to (hax v)\n        change size by (sizevel)\n        change [sizevel v] by (-1)\n        switch costume to (costume1 v)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(size) = [71]> then\n    set size to (100) %\n    go to [front v] layer\n    switch costume to (poof-0 v)\n    repeat (13)\n        wait (0.005) seconds\n        next costume\n    end\n    delete this clone\nend\n\nwhen flag clicked\nforever\n    change [sine v] by (1)\nend\n\nwhen I start as a clone\nforever\n    if <mouse down?> then\n        delete this clone\n    end\nend\n\n