NICE ©️ a very generic platformer 

Instructions: BIEN TOUT LIRE\n[FRANCAIS]\nMerci beaucoup je suis #1 en tendance française après 2 jours \nBonjour tt le monde, voici un platformer ( generic) pour la compétition de @-CodingAnimations-.\n10 niveau 100% possible \n100% par moi \nEntant donner que mon jeu est court je compte faire plusieurs suites et faire à la fin un récapitulatif de toute les suites.\nPartit 2 si \n600/500 vues\n27/50 étoiles\n55/50 cœur ( je commence la partit 2) \n08/02/2022 sortit du jeu \n10/02/2022 330 vues\n10/02/2022 #5 en tendance  ( LET’S GO )\n10/02/2022 521 ᵥᵤₑₛ.  wₒᵤₐw\n10/02/2022 600 vues\n10/02/2022 #1 en tendance \n11/02/2022 #1 tendance avec 700 vues\n11/02/2022 1200 vues\n12/02/2022 1500 vues\nSuivez moi svp et @Romain57330 \nFaite moi gagner svp ( et oui encore svp )\naller bye \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nfranchement je l’ai fait ça car tt le monde le fait et j’ai bc de temps à tuer \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nok merci de m’avoir suivi jusqu’ici \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nc’était la dernier fois jurer \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nbon aller cette fois j’arrête et suivre moi stp \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nje voudrais être #1 en tendance \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nbye ; )

@Stage\n\nwhen flag clicked\nforever\n    play sound [mixkit-driving-ambition-32 v] until done\nend\n\n@Plateforme \n\nwhen I receive [niveau  v]\nchange [niveau v] by (1)\nnext costume\n\nwhen flag clicked\nhide\nset [niveau v] to [1]\n\nwhen I receive [start  v]\ngo to [front v] layer\ngo to x: (0) y: (0)\ngo to [front v] layer\nshow\ngo to [front v] layer\nswitch costume to (costume 1 v)\ngo to [front v] layer\ngo to [back v] layer\n\n@Danger\n\nwhen flag clicked\nhide\n\nwhen I receive [niveau  v]\nnext costume\n\nwhen I receive [start  v]\nshow\nswitch costume to (level 1 1 v)\ngo to x: (-45) y: (-14)\nforever\n    if <touching (player  v)?> then\n        broadcast (Mort v)\n    end\nend\n\nwhen flag clicked\nbroadcast (Start  v)\n\nwhen flag clicked\nforever\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\nend\n\nwhen flag clicked\n\nwhen flag clicked\nforever\n    if <(Niveau) = [10]> then\n        go to x: (-45) y: (-14)\n        repeat (10)\n            change y by (10)\n        end\n        wait (1.25) seconds\n        repeat (10)\n            change y by (-10)\n        end\n    end\n    if <(Niveau) = [9]> then\n        go to x: (0) y: (-10)\n        repeat (5)\n            change y by (-5)\n        end\n        wait (0.5) seconds\n        repeat (5)\n            change y by (5)\n        end\n    end\nend\n\n@Danger2\n\nwhen flag clicked\nhide\n\nwhen I receive [niveau  v]\nnext costume\n\nwhen I receive [start  v]\nshow\nswitch costume to (level 1 1 v)\ngo to x: (-45) y: (-14)\nforever\n    if <touching (player  v)?> then\n        broadcast (Mort v)\n    end\nend\n\nwhen flag clicked\nbroadcast (Start  v)\n\nwhen flag clicked\ngo to [back v] layer\n\nwhen flag clicked\nforever\n    if <(Niveau) = [1]> then\n        hide\n    end\n    if <(Niveau) = [2]> then\n        hide\n    end\n    if <(Niveau) = [3]> then\n        hide\n    end\n    if <(Niveau) = [4]> then\n        show\n        go to x: (157) y: (-95)\n        set size to (100) %\n        go to [back v] layer\n        turn right (2) degrees\n    end\n    if <(Niveau) = [5]> then\n        show\n        go to x: (3) y: (-93)\n        go to [back v] layer\n        set size to (182) %\n        turn right (5) degrees\n    end\n    if <(Niveau) = [6]> then\n        show\n        go to [back v] layer\n        go to x: (60) y: (50)\n        turn left (3) degrees\n    end\n    if <(Niveau) = [7]> then\n        show\n        point in direction (90)\n        go to x: (40) y: (12)\n        go to x: (40) y: (12)\n        go to [back v] layer\n        repeat (10)\n            change y by (5)\n        end\n        repeat (10)\n            change y by (-5)\n        end\n        wait (1) seconds\n    end\n    if <(Niveau) = [8]> then\n        hide\n    end\n    if <(Niveau) = [9]> then\n        show\n        set size to (100) %\n        go to x: (100) y: (-80)\n        turn right (3) degrees\n    end\n    if <(Niveau) = [10]> then\n        point in direction (90)\n        go to x: (0) y: (0)\n        repeat (10)\n            change x by (10)\n        end\n        wait (1.2) seconds\n        repeat (10)\n            change x by (-10)\n        end\n    end\nend\n\ngo to [front v] layer\n\nwait (1) seconds\n\n@Le drapeau veeert\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nforever\n    go [backward v] (6) layers\n    if <touching (player  v)?> then\n        broadcast (Niveau  v)\n        wait until <not <touching (player  v)?>>\n    end\nend\n\nwhen I receive [niveau  v]\nnext costume\n\nwhen I receive [start  v]\ngo to x: (0) y: (0)\nshow\nswitch costume to (costume1 v)\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\n\n@Water\n\nwhen I receive [start  v]\ngo to x: (0) y: (0)\nshow\nswitch costume to (costume2 v)\nforever\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\nend\n\nwhen I receive [niveau  v]\nnext costume\n\nwhen flag clicked\nhide\nset [niveau v] to [1]\n\ngo to [back v] layer\n\n@danger 3\n\nwhen flag clicked\nforever\n    if <(Niveau) = [1]> then\n        hide\n    end\n    if <(Niveau) = [2]> then\n        hide\n    end\n    if <(Niveau) = [3]> then\n        hide\n    end\n    if <(Niveau) = [4]> then\n        hide\n    end\n    if <(Niveau) = [5]> then\n        hide\n    end\n    if <(Niveau) = [6]> then\n        hide\n    end\n    if <(Niveau) = [7]> then\n        hide\n    end\n    if <(Niveau) = [8]> then\n        hide\n    end\n    if <(Niveau) = [9]> then\n        show\n        go to [front v] layer\n        go to x: (-100) y: (-80)\n        turn right (2) degrees\n    end\n    if <(Niveau) = [10]> then\n        hide\n    end\nend\n\nhide\n\nwhen I receive [start  v]\nshow\nswitch costume to (level 1 1 v)\ngo to x: (-45) y: (-14)\nforever\n    if <touching (player  v)?> then\n        broadcast (Mort v)\n        go to [back v] layer\n    end\nend\n\nwhen I receive [start  v]\nforever\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\n    go to [back v] layer\nend\n\n@Sprite2\n\nwhen flag clicked\nhide\nforever\n    if <(Niveau) = [11]> then\n        show\n    end\nend\n\nswitch costume to (costume1 v)\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\n\nwhen I receive [niveau  v]\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nwait (1) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\ngo to [front v] layer\ngo to [front v] layer\ngo to [front v] layer\ngo to [front v] layer\ngo to [front v] layer\n\nwhen [timer v] > (0.1)\nshow\nrepeat (150)\n    hide\n    change [ghost v] effect by (100)\n    go to [back v] layer\nend\n\n@Player \n\nwhen I receive [niveau  v]\nif <(Niveau) = [8]> then\n    go to x: (-183) y: (-60)\nelse\n    go to x: (-183) y: (100)\nend\n\nwhen I receive [mort v]\n\nwhen flag clicked\nset [mort v] to [0]\nhide\n\nwhen I receive [mort v]\ngo to x: (-183) y: (100)\nif <(Niveau) = [8]> then\n    go to x: (-183) y: (-50)\nend\n\nwhen I receive [start  v]\nswitch costume to (ouiiiiis v)\n\nwhen I receive [start  v]\nset rotation style [left-right v]\nshow\ngo to x: (-208) y: (48)\nset size to (15) %\nforever\n    go to [front v] layer\n    set [x_x v] to [0]\n    set [y_y v] to [0]\n    forever\n        change [y_y v] by (-1)\n        set [x_x v] to ((X_X) * (0.9))\n        if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n            point in direction (90)\n            change [x_x v] by (1)\n        end\n        if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n            point in direction (-90)\n            change [x_x v] by (-1)\n        end\n        change x by (X_X)\n        if <touching (plateforme  v)?> then\n            change y by (1)\n        end\n        if <touching (plateforme  v)?> then\n            change y by (1)\n        end\n        if <touching (plateforme  v)?> then\n            change y by (1)\n        end\n        if <touching (plateforme  v)?> then\n            change y by (1)\n        end\n        if <touching (plateforme  v)?> then\n            change y by (-4)\n            change x by ((X_X) * (-1))\n            if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                set [y_y v] to [10]\n                if <([abs v] of (X_X) ) = (X_X)> then\n                    set [x_x v] to [-4]\n                else\n                    set [x_x v] to [4]\n                end\n            else\n                set [x_x v] to [0]\n            end\n            switch costume to (button3-a4 v)\n        end\n        change y by (Y_Y)\n        if <touching (plateforme  v)?> then\n            change y by ((Y_Y) - ((Y_Y) * (2)))\n            set [y_y v] to [0]\n        end\n        change y by (-1)\n        if <<<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> and <touching (plateforme  v)?>> then\n            change [y_y v] by (14)\n        end\n        change y by (1)\n    end\nend\n\nset size to (150) %\n\nwhen I start as a clone\n\nwhen I receive [start  v]\nforever\n\nset rotation style [left-right v]\n\nset rotation style [left-right v]\nset size to (110) %\ngo to x: (-208) y: (48)\nchange [mort v] by (1)\n\nset [brightness v] effect to (-100)\nset rotation style [all around v]\nrepeat (10)\n    turn right (3) degrees\n    change size by (-3)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nforever\n    switch costume to (ouiiiiis v)\nend\n\npoint in direction (-90)\n\nwhen flag clicked\nforever\n    if <<<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> or <<key (left arrow v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>>> then\n        if <not <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n            switch costume to (ouiiiiis v)\n        else\n            switch costume to (ooooouuuuuiiiiii ohhhaaaauuuuyyy v)\n        end\n    else\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            if <<<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> or <<key (left arrow v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>>> then\n                switch costume to (ooooouuuuuiiiiii ohhhaaaauuuuyyy v)\n            else\n                switch costume to (hauuuuut v)\n            end\n        else\n            if <<key (down arrow v) pressed?> or <<mouse down?> and <(y position) > (mouse y)>>> then\n                switch costume to (li v)\n            else\n                switch costume to (miiiiiiiiliiiilllliiiieeeeuuuuuuuuuu v)\n            end\n        end\n    end\nend\n\nswitch costume to (button3-a2 v)\n\nswitch costume to (button3-a3 v)\n\npoint in direction (-90)\n\nwhen I receive [start  v]\nforever\n    if <touching (water v)?> then\n        if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > ((x position) + (20))>>> then\n            set [x_x v] to [2]\n        end\n        if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < ((x position) - (20))>>> then\n            set [x_x v] to [-2]\n        end\n        if <<key (down arrow v) pressed?> or <<mouse down?> and <((mouse y) - (y position)) < [10]>>> then\n            set [y_y v] to [-3]\n        end\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <((mouse y) - (y position)) > [20]>>> then\n            set [y_y v] to [3]\n        end\n        set [y_y v] to ((Y_Y) * (0.8))\n        change [y_y v] by (((Y_Y) / (15)) + (0.5))\n    end\nend\n\nwhen flag clicked\nforever\n    if <(y position) = [-180]> then\n        broadcast (Mort v)\n        wait until <not <(y position) = [-180]>>\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nrepeat (5)\n    set [brightness v] effect to (-100)\n    change [ghost v] effect by (20)\n    change size by (-2)\nend\ndelete this clone\n\nwait (0.) seconds\n\n\n\nwhen [timer v] > (0.1)\nshow\nrepeat (150)\n    change [ghost v] effect by (1000)\n    go to [front v] layer\nend\n\n@Sprite3\n\n@Sprite9\n\nwhen flag clicked\nhide\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\n\nwait (1) seconds\n\nwhen [timer v] > (0.1)\nshow\nrepeat (150)\n    change [ghost v] effect by (-10)\n    go to [front v] layer\nend\n\nset [ghost v] effect to (0)\n\nwhen flag clicked\nforever\n    reset timer\nend\n\n