Gold Rush - Platformer #games

Instructions: CONTROLS:\nArrow Keys/WASD/Mobile to move/control your player.\nAvoid spikes, lava and gears.\nBounce on bounce pads.\nCollect all golden coins to open the portal, and go into the portal to advance to the next level!\nYou can wall jump!

@Stage\n\n@Blank\n\nwhen flag clicked\nset [level v] to [1]\nset [☁ alphaview v] to [1]\n\nwhen flag clicked\nforever\n    reset timer\nend\n\nwhen [timer v] > (0.0001)\nset [time v] to [0]\n\n@Player\n\nwhen flag clicked\nbroadcast (Green Flag v) and wait\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [play game v]\nswitch costume to (player v)\nset [level v] to [1]\nforever\n    broadcast (Reset v) and wait\n    broadcast (Setup v) and wait\n    Game On\n    repeat until <(EXIT) > []>\n        Tick\n        broadcast (Tick v)\n    end\n    if <(EXIT) = [win]> then\n        start sound [Teleport2 v]\n        Game - Win\n        wait (0.1) seconds\n    else\n        Game - Die\n    end\nend\n\ndefine Game On\nset [sx v] to [0]\nset [x v] to [0]\nset [y v] to [0]\nset [gravity v] to [-12]\nset [scroll x v] to [0]\nset [scroll y v] to [0]\nset [sy v] to [0]\nset [in air v] to [0]\nset [exit v] to []\nset size to (100) %\nset [ghost v] effect to (0)\nshow\n\ndefine Tick\nif <<key (a v) pressed?> or <<key (left arrow v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>>> then\n    point in direction (-90)\n    change [sx v] by (-2)\nend\nif <<key (d v) pressed?> or <<key (right arrow v) pressed?> or <<(mouse x) > (x position)> and <mouse down?>>>> then\n    point in direction (90)\n    change [sx v] by (2)\nend\nset [sx v] to ((sx) * (0.8))\nif <([abs v] of (sx) ) > [0.9]> then\n    Change Player x by (round (sx))\nend\nif <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>>> then\n    if <(in air) < [4]> then\n        set [sy v] to [15]\n    end\nend\nif <(sy) > [-17]> then\n    change [sy v] by (-2)\nend\nChange Player Y by (sy)\nTest - Die\nset [scroll x v] to (x)\nif <(SCROLL X) < [-100]> then\n    set [scroll x v] to [-100]\n    set [x v] to [-100]\nend\nchange [scroll y v] by (round (((y) - (SCROLL Y)) / (10)))\nif <(SCROLL Y) < [0]> then\n    set [scroll y v] to [0]\nend\nPosition\nif <(y) < [-180]> then\n    set [exit v] to [die]\nend\nif <touching (bouncy v)?> then\n    start sound [Big Boing v]\n    set [sy v] to [30]\nend\n\ndefine Change Player Y by (sy)\nchange [y v] by (sy)\nchange [in air v] by (1)\nPosition\nrepeat until <not <touching (platforms v)?>>\n    if <(sy) > [0]> then\n        change [y v] by (-1)\n    else\n        change [y v] by (1)\n        set [in air v] to [0]\n    end\n    Position\n    set [sy v] to [0]\nend\n\ndefine Position\ngo to x: ((x) - (SCROLL X)) y: ((y) - (SCROLL Y))\n\ndefine Change Player x by (sx)\nchange [x v] by (sx)\nPosition\nif <touching (platforms v)?> then\n    repeat (12)\n        change [y v] by (1)\n        Position\n        if <not <touching (platforms v)?>> then\n            stop [this script v]\n        end\n    end\n    change [y v] by (GRAVITY)\n    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>>> then\n        if <(sx) > [0]> then\n            set [sx v] to [-16]\n        else\n            set [sx v] to [16]\n        end\n        set [in air v] to [0]\n    else\n        set [sx v] to [0]\n    end\n    repeat until <not <touching (platforms v)?>>\n        if <(sx) > [0]> then\n            change [x v] by (-1)\n        else\n            change [x v] by (1)\n        end\n        Position\n    end\nend\n\ndefine Game - Die\nclear graphic effects\nchange [deaths v] by (1)\nset [exit v] to []\nstart sound [Oops v]\nrepeat (20)\n    change [ghost v] effect by (8)\n    change y by (8)\nend\nhide\nwait (0.5) seconds\n\ndefine Test - Die\nif <<touching (danger v)?> or <touching (gears v)?>> then\n    set [exit v] to [die]\nend\n\ndefine Game - Win\nrepeat (50)\n    point towards (exit v)\n    turn right (65) degrees\n    move ((distance to [exit v]) / (2)) steps\n    change size by (-1)\n    change [ghost v] effect by (2)\nend\nchange [level v] by (1)\nhide\nset [deaths v] to [0]\nif <(LEVEL) = [4]> then\n    broadcast (Reset v)\nend\n\nwhen I receive [fix lvl 4 glitch v]\ngo to x: (-200) y: (0)\nset [level v] to [4]\nset [x v] to [0]\nset [y v] to [0]\nset [scroll x v] to [0]\nset [scroll y v] to [0]\nGame - Die\n\nwhen flag clicked\nbroadcast (Play Game v)\n\nwhen I receive [hide intro v]\ngo to [front v] layer\n\nwhen I receive [go v]\nset [x v] to [0]\nset [y v] to [0]\n\nwhen I receive [hide intro v]\nwait until <<<<<key (a v) pressed?> or <<key (left arrow v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>>> or <<key (d v) pressed?> or <<key (right arrow v) pressed?> or <<(mouse x) > (x position)> and <mouse down?>>>>> or <<key (w v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>>> or <mouse down?>>\nrepeat until <(LEVEL) = [6]>\n    change [time v] by (1)\n    wait (1) seconds\nend\nsay [That wasn't so bad...] for (3) seconds\nsay (join [Anyways your time was: ] (join (Time) [!])) for (3) seconds\nif <<(☁ World's Best Time) > (Time)> and <not <(Skipped?) = [1]>>> then\n    set [☁ world's best time v] to (Time)\nend\n\nwhen flag clicked\nset [time v] to [0]\nset [time v] to [0]\nhide variable [time v]\n\nwhen I receive [hide intro v]\nset [time v] to [0]\nshow variable [time v]\n\n@Platforms\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1 1 v)\n    Clone at x: [470] y: [0]\n    Clone at x: [470] y: [0]\n    Clone at x: [470] y: [0]\n    Clone at x: [470] y: [0]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (level 2 1 v)\n        Clone at x: [460] y: [0]\n        Clone at x: [460] y: [0]\n        Clone at x: [460] y: [0]\n        Clone at x: [460] y: [0]\n        Clone at x: [460] y: [0]\n        Clone at x: [460] y: [0]\n    else\n        if <(LEVEL) = [3]> then\n            switch costume to (level 3 1 v)\n            Clone at x: [460] y: [0]\n            Clone at x: [460] y: [0]\n            Clone at x: [460] y: [0]\n            Clone at x: [460] y: [0]\n        else\n            if <(LEVEL) = [4]> then\n                switch costume to (level 4 1 v)\n                Clone at x: [460] y: [0]\n                wait (0.1) seconds\n                Clone at x: [460] y: [0]\n                wait (0.1) seconds\n                Clone at x: [460] y: [0]\n                Clone at x: [460] y: [0]\n                Clone at x: [460] y: [0]\n            else\n                if <(LEVEL) = [5]> then\n                    switch costume to (level 5 1 v)\n                    Clone at x: [460] y: [0]\n                    Clone at x: [460] y: [0]\n                    Clone at x: [460] y: [0]\n                    Clone at x: [460] y: [0]\n                    Clone at x: [460] y: [0]\n                    Clone at x: [460] y: [0]\n                else\n                    if <(LEVEL) = [6]> then\n                        switch costume to (level 6 1 v)\n                        switch backdrop to (2 v)\n                        Clone at x: [460] y: [0]\n                        broadcast (Time v)\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\ngo [forward v] (3) layers\n\n@Collectables\n\nwhen I receive [green flag v]\nhide variable [mouse v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <touching (player v)?> then\n    start sound [Coin v]\n    change [collected v] by (1)\n    change [total coins v] by (1)\n    if <(COLLECTED) = (COLLECTED MAX)> then\n        broadcast (Open Portal v)\n    end\n    delete this clone\nend\n\nwhen I receive [setup v]\nhide\nset [collected v] to [0]\nhide variable [total coins v]\nset [collected max v] to [0]\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    Clone at x: [200] y: [-60]\n    Clone at x: [340] y: [-60]\n    Clone at x: [500] y: [0]\n    Clone at x: [1072] y: [-15]\n    Clone at x: [1206] y: [35]\n    Clone at x: [1081] y: [118]\nelse\n    if <(LEVEL) = [2]> then\n        Clone at x: [196] y: [-16]\n        Clone at x: [410] y: [23]\n        Clone at x: [511] y: [90]\n        Clone at x: [788] y: [190]\n        Clone at x: [867] y: [90]\n        Clone at x: [1234] y: [100]\n        Clone at x: [1350] y: [100]\n    else\n        if <(LEVEL) = [3]> then\n            Clone at x: [113] y: [30]\n            Clone at x: [225] y: [40]\n            Clone at x: [400] y: [-40]\n            Clone at x: [469] y: [0]\n            Clone at x: [550] y: [-40]\n            Clone at x: [714] y: [-66]\n            Clone at x: [837] y: [9]\n            Clone at x: [974] y: [9]\n            Clone at x: [1226] y: [30]\n            Clone at x: [1545] y: [-60]\n        else\n            if <(LEVEL) = [4]> then\n                Clone at x: [183] y: [27]\n                Clone at x: [340] y: [27]\n                Clone at x: [530] y: [27]\n                Clone at x: [738] y: [27]\n                Clone at x: [1124] y: [27]\n                Clone at x: [1334] y: [27]\n                Clone at x: [1564] y: [-30]\n                Clone at x: [1627] y: [90]\n                Clone at x: [2470] y: [-50]\n            else\n                if <(LEVEL) = [5]> then\n                    Clone at x: [189] y: [50]\n                    Clone at x: [375] y: [60]\n                    Clone at x: [432] y: [170]\n                    Clone at x: [759] y: [230]\n                    Clone at x: [958] y: [160]\n                    Clone at x: [1078] y: [140]\n                    Clone at x: [1340] y: [120]\n                    Clone at x: [1341] y: [-50]\n                end\n            end\n        end\n    end\nend\nset [x v] to [-999999]\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nset [x v] to (x)\nset [y v] to (y)\nchange [collected max v] by (1)\ncreate clone of (_myself_ v)\n\nClone at x: [340] y: [27]\nClone at x: [530] y: [27]\nClone at x: [786] y: [27]\nClone at x: [1124] y: [27]\nClone at x: [1331] y: [245]\nClone at x: [1065] y: [345]\nClone at x: [825] y: [272]\nClone at x: [392] y: [245]\nClone at x: [197] y: [335]\n\nClone at x: [1336] y: [19]\nClone at x: [1441] y: [19]\n\n@Danger\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\ngo to x: (0) y: (0)\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1 1 v)\n    Clone at x: [460] y: [0]\n    Clone at x: [460] y: [0]\n    Clone at x: [460] y: [0]\n    Clone at x: [460] y: [0]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (level 2 1 v)\n        Clone at x: [460] y: [0]\n        Clone at x: [460] y: [0]\n        Clone at x: [460] y: [0]\n        Clone at x: [460] y: [0]\n    else\n        if <(LEVEL) = [3]> then\n            switch costume to (level 3 1 v)\n            Clone at x: [460] y: [0]\n            Clone at x: [460] y: [0]\n            Clone at x: [460] y: [0]\n        else\n            if <(LEVEL) = [4]> then\n                switch costume to (level 4 1 v)\n                Clone at x: [460] y: [0]\n                Clone at x: [460] y: [0]\n                Clone at x: [460] y: [0]\n                Clone at x: [460] y: [0]\n                Clone at x: [460] y: [0]\n                Clone at x: [460] y: [0]\n                Clone at x: [460] y: [0]\n                Clone at x: [460] y: [0]\n            else\n                if <(LEVEL) = [5]> then\n                    switch costume to (level 5 1 v)\n                    Clone at x: [460] y: [0]\n                    Clone at x: [460] y: [0]\n                    Clone at x: [460] y: [0]\n                    Clone at x: [460] y: [0]\n                    Clone at x: [460] y: [0]\n                else\n                    if <(LEVEL) = [6]> then\n                        switch costume to (level 6 1 v)\n                    end\n                end\n            end\n        end\n    end\nend\n\ncreate clone of (_myself_ v)\nchange [x v] by (360)\nnext costume\ncreate clone of (_myself_ v)\nchange [x v] by (360)\nnext costume\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\n\n@Exit\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <<(costume [name v]) = [Open]> and <touching (player v)?>> then\n    set [exit v] to [win]\nend\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (closed v)\n    Clone at x: [2000] y: [-32]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (closed v)\n        Clone at x: [1900] y: [0]\n    else\n        if <(LEVEL) = [3]> then\n            switch costume to (closed v)\n            Clone at x: [2000] y: [0]\n        else\n            if <(LEVEL) = [4]> then\n                switch costume to (closed v)\n                Clone at x: [2700] y: [10]\n            else\n                if <(LEVEL) = [5]> then\n                    switch costume to (closed v)\n                    Clone at x: [1820] y: [-30]\n                else\n                    if <(LEVEL) = [6]> then\n                        switch costume to (closed v)\n                        Clone at x: [6500] y: [0]\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nset [x v] to (x)\nset [y v] to (y)\n\nwhen I receive [open portal v]\nstart sound [Doorbell v]\nswitch costume to (open v)\n\nwhen I start as a clone\ngo to [back v] layer\n\n@Skip\n\nwhen I receive [play game v]\n\nwhen flag clicked\nhide\n\nwhen I receive [tick v]\nif <(LEVEL) < [6]> then\n    show\nelse\n    hide\nend\n\nwhen I receive [hide intro v]\ngo to [front v] layer\n\nwhen I receive [hide intro v]\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (10)\n        if <mouse down?> then\n            set [skipped? v] to [1]\n            change [level v] by (1)\n            broadcast (Go v)\n            broadcast (Reset v)\n            broadcast (Setup v)\n            wait until <not <mouse down?>>\n        end\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\nwhen flag clicked\nset [skipped? v] to [0]\n\n@Text2\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nset [ghost v] effect to (100)\nwait (2) seconds\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nwait (1) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\nwhen I receive [hide intro v]\nhide\n\nwhen flag clicked\nforever\n    go [forward v] (88) layers\nend\n\n@Intro2\n\nwhen flag clicked\ngo [forward v] (55) layers\ncreate clone of (_myself_ v)\nshow\nstart sound [TheFatRat - Never Be Alone v]\nswitch costume to (icon v)\npoint in direction (90)\ngo to x: (0) y: (0)\nwait (.5) seconds\nglide (.4) secs to x: (-116) y: (0)\nrepeat (12)\n    next costume\n    wait (0.04) seconds\nend\nwait (2) seconds\nbroadcast (Hide Intro v)\n\nwhen I start as a clone\nshow\ngo to x: (0) y: (0)\nset size to (120) %\nswitch costume to (backdrop v)\n\nwhen I receive [hide intro v]\nrepeat (20)\n    change [ghost v] effect by (5)\nend\nhide\n\n@Text\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1 1 v)\n    Clone at x: [470] y: [0]\n    Clone at x: [470] y: [0]\n    Clone at x: [470] y: [0]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (level 2 1 v)\n        Clone at x: [460] y: [0]\n        Clone at x: [460] y: [0]\n        Clone at x: [460] y: [0]\n        Clone at x: [460] y: [50]\n    else\n        if <(LEVEL) = [3]> then\n            switch costume to (level 3 1 v)\n            Clone at x: [460] y: [0]\n            Clone at x: [460] y: [0]\n            Clone at x: [460] y: [0]\n            Clone at x: [460] y: [0]\n        else\n            if <(LEVEL) = [4]> then\n                switch costume to (level 4 1 v)\n                Clone at x: [460] y: [0]\n                Clone at x: [460] y: [0]\n                Clone at x: [460] y: [0]\n                Clone at x: [0] y: [300]\n                Clone at x: [-500] y: [0]\n                Clone at x: [-500] y: [0]\n                Clone at x: [-500] y: [0]\n            else\n                if <(LEVEL) = [5]> then\n                    switch costume to (level 5 1 v)\n                    Clone at x: [460] y: [0]\n                    Clone at x: [460] y: [0]\n                    Clone at x: [460] y: [0]\n                    Clone at x: [460] y: [0]\n                    Clone at x: [460] y: [0]\n                    Clone at x: [460] y: [0]\n                else\n                    if <(LEVEL) = [6]> then\n                        switch costume to (level 6 1 v)\n                        switch backdrop to (2 v)\n                        Clone at x: [460] y: [0]\n                        broadcast (Time v)\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I receive [hide intro v]\nforever\n    if <touching (player v)?> then\n        set [ghost v] effect to (30)\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\n@Gears\n\nwhen I start as a clone\ngo to [back v] layer\nshow\nforever\n    point in direction ((90) + (([sin v] of ((Name) * (2)) ) * (300)))\nend\n\nwhen flag clicked\nhide\ngo to [back v] layer\nforever\n    change [name v] by (1)\nend\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\ndefine Clone x: (x) y: (y)\nset [x v] to (x)\nset [y v] to (y)\nchange [collected max v] by (1)\ncreate clone of (_myself_ v)\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\nwhen I receive [setup v]\nhide\nset [y v] to [0]\nset [x v] to [0]\nif <(LEVEL) = [3]> then\n    Clone x: [10] y: [120]\n    Clone x: [350] y: [120]\nelse\n    if <(LEVEL) = [4]> then\n        Clone x: [1158] y: [-100]\n        Clone x: [2291] y: [-110]\n        Clone x: [2470] y: [70]\n    else\n        if <(LEVEL) = [5]> then\n    end\nend\nset [y v] to [-99999999999]\n\n@Music\n\nwhen I receive [play game v]\nset [deaths v] to [0]\n\nwhen flag clicked\nhide\n\nwhen I receive [hide intro v]\ngo to [front v] layer\n\nwhen I receive [hide intro v]\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (10)\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\nwhen this sprite clicked\nif <(volume) = [50]> then\n    set volume to (0) %\n    switch costume to (2 v)\nelse\n    set volume to (50) %\n    switch costume to (1 v)\nend\n\nwhen I receive [hide intro v]\nshow\nset volume to (50) %\nplay sound [Music v] until done\n\nwhen I receive [tick v]\nif <(LEVEL) < [6]> then\n    show\nelse\n    hide\nend\n\n@Bouncy\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch backdrop to (3 v)\n    switch costume to (level 1 1 v)\n    Clone at x: [470] y: [0]\n    Clone at x: [470] y: [0]\n    Clone at x: [470] y: [0]\n    Clone at x: [470] y: [0]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (level 2 1 v)\n        Clone at x: [460] y: [0]\n        Clone at x: [460] y: [0]\n        Clone at x: [460] y: [0]\n        Clone at x: [460] y: [0]\n    else\n        if <(LEVEL) = [3]> then\n            switch costume to (level 3 1 v)\n            Clone at x: [460] y: [0]\n            Clone at x: [460] y: [0]\n            Clone at x: [460] y: [0]\n            Clone at x: [460] y: [0]\n        else\n            if <(LEVEL) = [4]> then\n                switch costume to (level 4 1 v)\n                Clone at x: [460] y: [0]\n                Clone at x: [460] y: [0]\n                Clone at x: [460] y: [0]\n                Clone at x: [460] y: [0]\n                Clone at x: [460] y: [0]\n                Clone at x: [460] y: [0]\n                Clone at x: [460] y: [0]\n            else\n                if <(LEVEL) = [5]> then\n                    switch costume to (level 5 1 v)\n                    Clone at x: [460] y: [0]\n                    Clone at x: [460] y: [0]\n                    Clone at x: [460] y: [0]\n                    Clone at x: [460] y: [0]\n                else\n                    if <(LEVEL) = [6]> then\n                        switch costume to (level 6 1 v)\n                        switch backdrop to (2 v)\n                        Clone at x: [460] y: [0]\n                        broadcast (Time v)\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\n    go [backward v] (8) layers\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nset [☁ ☁ world best v] to [0]\nwait (1) seconds\n\nbroadcast (Setup v)\nstop [this script v]\n\nbroadcast (Reset v)\n\n@World\n\nwhen flag clicked\nhide\n\nwhen I receive [hide intro v]\ngo to [front v] layer\n\nwhen I receive [hide intro v]\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (10)\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\nwhen I receive [hide intro v]\nshow\n\nwhen this sprite clicked\nsay (☁ World's Best Time) for (2) seconds\n\nwhen I receive [tick v]\nif <(LEVEL) < [6]> then\n    go to x: (-64) y: (-151)\n    show\nelse\n    hide\n    go to x: (-210) y: (-151)\nend\n\n@Thumb\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\n