online minecraft platformerオンラインマイクラプラットフォーマー

Instructions: If you spread the word, I'll give you one ★ and one heart!\nso please let me know if it spreads\n\n拡散してくれたら、★1つとハート1つあげます！\nなので拡散したら教えてください

@Stage\n\nwhen flag clicked\nforever\n    if <<(34) < [5]> and <key (space v) pressed?>> then\nend\n\nif <(34) = [1]> then\n    play sound [Time To Leaf v] until done\nend\nif <(34) = [2]> then\n    play sound [Water \(1\) \(1\) v] until done\nend\n\nif <(34) = [4]> then\n    play sound [Alone For Now v] until done\nend\n\nif <(34) = [5]> then\n\n@障害物\n\nwhen flag clicked\nhide\n配置 [25] [-5] [1]\n配置 [480] [90] [2]\n配置 [1440] [0] [4]\n配置 ((1920) + (1500)) [300] [8]\n配置 ((1920) + (500)) [0] [6]\n配置 ((1920) + (1000)) [0] [7]\n配置 ((1920) + (2000)) [300] [9]\n配置 ((1920) + (3000)) [300] [11]\n\ndefine 配置 (1) (2) (3)\nset [1 v] to (1)\nset [2 v] to (2)\nset [3 v] to (3)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nshow\nforever\n    switch costume to (なし v)\n    go to x: ((1) - (スクロールｘ)) y: ((2) - (スクロールｙ))\n    show\n    switch costume to (3)\nend\n\nwhen flag clicked\n\ninsert [sorry//ごめん] at (14) of [chat v] \n\nwhen flag clicked\nhide variable [ホイ国 v]\n\nwhen I receive [start v]\nshow variable [ホイ国 v]\nset [ホイ国 v] to [旗を２回押して//press the flag twice]\nwait (5) seconds\nhide variable [ホイ国 v]\n\n@プレーヤー\n\nwhen flag clicked\nset [xx v] to [0]\nset [yy v] to [25]\nhide\n\ndefine prayer\npoint in direction (90)\nif <(！) = [0]> then\n    if <not <(username) = []>> then\n        if <(チャット) = []> then\n            say (username)\n        else\n            say (join (username) (join [:] (item (チャット) of [chat v])))\n        end\n    end\n    if <<<mouse down?> and <[50] < (mouse x)>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n        change [x v] by (1.3)\n        switch costume to (右 v)\n    end\n    if <<<not <<[130] < (mouse y)> and <(mouse x) < [-100]>>> and <<mouse down?> and <(mouse x) < [-50]>>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n        change [x v] by (-1.3)\n        switch costume to (左 v)\n    end\n    set [x v] to ((x) * (0.87))\n    change x by (round (x))\n    if <touching (地面 v)?> then\n        change y by (1)\n        if <touching (地面 v)?> then\n            change y by (1)\n            if <touching (地面 v)?> then\n                change y by (1)\n                if <touching (地面 v)?> then\n                    change y by (1)\n                    if <touching (地面 v)?> then\n                        change y by (1)\n                        if <touching (地面 v)?> then\n                            change y by (1)\n                        end\n                    end\n                end\n            end\n        end\n    end\n    if <touching (地面 v)?> then\n        壁\n    end\n    change [y v] by (-1.5)\n    change y by (y)\n    if <touching (地面 v)?> then\n        床\n    end\n    change [スクロールｘ v] by (round ((x position) / (10)))\n    change x by ((0) - ((round ((x position) / (10))) * <not <<(スクロールｘ) < [0]> or <[4500] < (スクロールｘ)>>>))\n    if <(スクロールｘ) < [0]> then\n        set [スクロールｘ v] to [0]\n    end\n    if <[4500] < (スクロールｘ)> then\n        set [スクロールｘ v] to [4500]\n    end\n    change [スクロールｙ v] by (round ((y position) / (10)))\n    change y by ((0) - ((round ((y position) / (10))) * <not <(スクロールｙ) < [0]>>))\n    if <(スクロールｙ) < [0]> then\n        set [スクロールｙ v] to [0]\n    end\n    if <(y) < [-21]> then\n        change [y v] by (1.5)\n    end\nend\nset y to (round (y position))\n\ndefine 初期化\nstart sound [Rip v]\nhide\nrepeat until <<([abs v] of ((スクロールｙ) - (YY)) ) < [3]> and <([abs v] of ((スクロールｘ) - (XX)) ) < [3]>>\n    change [スクロールｘ v] by (round (((XX) - (スクロールｘ)) / (5)))\n    change [スクロールｙ v] by (round (((YY) - (スクロールｙ)) / (5)))\nend\nset [x v] to [0]\nset [y v] to [0]\ngo to x: (0) y: (0)\nbroadcast (monster v)\nshow\n\ndefine 壁\nset [？ v] to [0]\nchange y by (-4.5)\nrepeat until <<[100] < (？)> or <not <touching (地面 v)?>>>\n    change [？ v] by (1)\n    change x by ((-1) * ((x) / ([abs v] of (x) )))\nend\nif <[100] < (？)> then\n    repeat (？)\n        change x by ((1) * ((x) / ([abs v] of (x) )))\n    end\nelse\n    if <<<mouse down?> and <[0] < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n        set [y v] to [18]\n        set [x v] to ((-7) * ((x) / ([abs v] of (x) )))\n        start sound [壁キック v]\n    else\n        set [x v] to [0]\n    end\nend\n\ndefine 床\nrepeat until <not <touching (地面 v)?>>\n    change y by ((-1.5) * ((y) / ([abs v] of (y) )))\nend\nif <<(y) < [0]> and <<<not <<[130] < (mouse y)> and <(mouse x) < [-100]>>> and <<mouse down?> and <[0] < (mouse y)>>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>>> then\n    start sound [Jump v]\n    if <(ｃｆ) < [2]> then\n        set [y v] to [20]\n    else\n        set [y v] to [23]\n    end\nelse\n    set [y v] to [0]\nend\n\nwhen I receive [start v]\nshow\nset [！ v] to [0]\nset [スクロールｘ v] to [0]\nset [スクロールｙ v] to [25]\ngo to x: (0) y: (0)\nset [x v] to [0]\nset [y v] to [0]\nforever\n    prayer\nend\n\nwhen I receive [start v]\nforever\n    switch costume to (コスチューム1 v)\n    if <not <<<mouse down?> and <[0] < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>>> then\n        if <<<mouse down?> and <[50] < (mouse x)>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n            switch costume to (右 v)\n        end\n        if <<<mouse down?> and <(mouse x) < [-50]>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n            switch costume to (左 v)\n        end\n    else\n        if <not <<mouse down?> and <<[130] < (mouse y)> and <(mouse x) < [-100]>>>> then\n            switch costume to (右 v)\n            if <<<mouse down?> and <[50] < (mouse x)>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n                switch costume to (右 v)\n            end\n            if <<<mouse down?> and <(mouse x) < [-50]>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n                switch costume to (左 v)\n            end\n        end\n    end\nend\n\nwhen I receive [start v]\nset [！ v] to [0]\nforever\n    if <<(y position) < [-180]> or <touching (障害物 v)?>> then\n        set [！ v] to [1]\n        初期化\n        set [！ v] to [0]\n    end\nend\n\nwhen I receive [初期化 v]\nset [！ v] to [1]\n初期化\nset [！ v] to [0]\n\nwhen [timer v] > (タイム)\nhide\n\nwhen I receive [vftuod v]\nbroadcast (オンライン v)\nbroadcast (START v)\n\nwhen I receive [hjlfk-^------ v]\nset [！ v] to [1]\n初期化\nset [！ v] to [0]\n\nwhen I receive [軽量化 v]\npoint in direction (90)\n\nwhen flag clicked\nforever\n    point in direction (90)\nend\n\nwhen flag clicked\nhide variable [☁ こｐ v]\n\n@チャット\n\nwhen flag clicked\nset [チャット表示 v] to [0]\nshow\nswitch costume to (コスチューム1 v)\ncreate clone of (_myself_ v)\nswitch costume to (コスチューム2 v)\ncreate clone of (_myself_ v)\nhide\n\nwhen I receive [チャット v]\nif <(costume [number v]) = [1]> then\n    wait (5) seconds\n    set [チャット v] to []\nend\n\nwhen I start as a clone\nset [ghost v] effect to (0)\nif <(costume [number v]) = [1]> then\n    forever\n        go to x: (-180) y: (150)\n        set [ghost v] effect to (0)\n        if <<touching (mouse-pointer v)?> and <mouse down?>> then\n            start sound [Muted Conga v]\n            set [ghost v] effect to (0)\n            set [チャット表示 v] to [1]\n            ask [] and wait\n            set [チャット表示 v] to [0]\n            if <<[0] < (answer)> and <(answer) < [18]>> then\n                set [チャット v] to (answer)\n                broadcast (チャット v)\n            end\n        end\n    end\nend\n\nwhen I start as a clone\nif <(costume [number v]) = [2]> then\n    forever\n        go to x: (0) y: (0)\n        if <(チャット表示) = [1]> then\n            go to [front v] layer\n            show\n        else\n            hide\n        end\n    end\nend\n\n@地面\n\ndefine 配置 (1) (2) (3)\nset [1 v] to (1)\nset [2 v] to (2)\nset [3 v] to ((3) + (1))\ncreate clone of (_myself_ v)\nhide\n\nwhen I start as a clone\nshow\nforever\n    switch costume to (なし v)\n    go to x: ((1) - (スクロールｘ)) y: ((2) - (スクロールｙ))\n    show\n    switch costume to (3)\nend\n\nwhen flag clicked\nset [チャット v] to []\nhide\n配置 [0] [0] [1]\n配置 [480] [0] [2]\n配置 [960] [0] [3]\n配置 [1440] [0] [4]\n配置 [1920] [0] [5]\n配置 ((1920) + (700)) [250] [6]\n配置 ((1920) + (1150)) [250] [7]\n配置 (((1920) + (1150)) + (500)) [250] [8]\n配置 (((1920) + (1150)) + (1000)) [250] [9]\n配置 (((1920) + (1150)) + (1000)) [250] [10]\n配置 (((1920) + (1150)) + (1500)) [250] [11]\n配置 (((1920) + (1150)) + (2000)) [250] [12]\n\n@スプライト15\n\nwhen flag clicked\nwait (0.02) seconds\nhide\nswitch costume to (コスチューム3 v)\ngo to x: (21) y: (35)\n\nwhen flag clicked\nforever\n    show\n    change [動きの v] by (10)\n    change y by ([cos v] of (動きの) )\nend\n\nwhen I receive [軽量化 v]\nif <(ruyi) = [1]> then\n    hide\nend\nif <(ruyi) = [1]> then\n    stop [other scripts in sprite v]\n    stop [this script v]\nend\n\nwhen flag clicked\nforever\n    reset timer\nend\n\nwhen [timer v] > (0)\nshow\n\n@てき\n\ndefine 配置 (x) (y) (コスチューム) (動かす距離)\nset [+ v] to (動かす距離)\nset [1 v] to (x)\nset [2 v] to (y)\nset [3 v] to (コスチューム)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nforever\n    switch costume to (コスチューム4 v)\n    point in direction (90)\n    go to x: (((1) + (+X)) - (スクロールｘ)) y: ((2) - (スクロールｙ))\n    if <<(x position) = (((1) + (+X)) - (スクロールｘ))> and <<(OK？) = [0]> and <(y position) = ((2) - (スクロールｙ))>>> then\n        show\n    else\n        if <[0] < (OK？)> then\n            broadcast (678 v)\n            set size to (80) %\n            set [ghost v] effect to (0)\n            hide\n        end\n    end\n    switch costume to ((1) + (3))\n    if <[0] < (モンスターｘ)> then\n        switch costume to ((3) + (2))\n    else\n        switch costume to ((3) + (3))\n    end\nend\n\nwhen I start as a clone\nset [+x v] to [0]\nset [モンスターｘ v] to [0]\nforever\n    repeat (+)\n        change [モンスターｘ v] by (1)\n        set [モンスターｘ v] to ((モンスターｘ) * (0.85))\n        change [+x v] by (モンスターｘ)\n        wait until <[-1] < (OK？)>\n    end\n    repeat (+)\n        change [モンスターｘ v] by (-1)\n        set [モンスターｘ v] to ((モンスターｘ) * (0.85))\n        change [+x v] by (モンスターｘ)\n        wait until <[-1] < (OK？)>\n    end\nend\n\nwhen I start as a clone\nset [ok？ v] to [0]\nforever\n    if <touching (プレーヤー v)?> then\n        if <(y) < [0]> then\n            start sound [つぶれる v]\n            set [y v] to [18]\n            set [モンコｘ v] to ((1) + (+X))\n            set [モンコｙ v] to (2)\n            broadcast (monster coin v)\n            set [ok？ v] to [-1]\n            repeat (10)\n                change [ghost v] effect by (10)\n                change size by (5)\n            end\n            set [ok？ v] to [1]\n        else\n            broadcast (初期化 v)\n        end\n    end\nend\n\nwhen I receive [monster v]\nset [ok？ v] to [0]\n\nwhen flag clicked\nhide\n配置 [850] [-40] [1] [40]\n配置 [3330] [100] [1] [20]\n配置 [3700] [100] [1] [40]\n\n@はた\n\ndefine 配置 (x) (y) (コスチューム)\nset [1 v] to (x)\nset [2 v] to (y)\nset [3 v] to (コスチューム)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nforever\n    switch costume to (コスチューム3 v)\n    go to x: ((1) - (スクロールｘ)) y: ((2) - (スクロールｙ))\n    if <<(x position) = ((1) - (スクロールｘ))> and <(y position) = ((2) - (スクロールｙ))>> then\n        show\n    else\n        hide\n    end\n    switch costume to ((1) + (3))\nend\n\nwhen I start as a clone\nforever\n    if <touching (プレーヤー v)?> then\n        set [vui v] to [1]\n        set [！ v] to [1]\n        change [3 v] by (1)\n        wait (0) seconds\n        stop [all v]\n    end\nend\n\nwhen I start as a clone\nforever\n    next costume\nend\n\nwhen flag clicked\nset [vui v] to [0]\nhide\n配置 [4500] [130] [1]\n\n@はた２\n\ndefine 配置 (x) (y) (コスチューム)\nset [1 v] to (x)\nset [2 v] to (y)\nset [3 v] to (コスチューム)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nforever\n    switch costume to (コスチューム1 v)\n    go to x: ((1) - (スクロールｘ)) y: ((2) - (スクロールｙ))\n    if <<(x position) = ((1) - (スクロールｘ))> and <(y position) = ((2) - (スクロールｙ))>> then\n        show\n    else\n        hide\n    end\n    switch costume to ((1) + (3))\nend\n\nwhen I start as a clone\nforever\n    if <touching (プレーヤー v)?> then\n        start sound [game-effect013 v]\n        set [xx v] to (1)\n        set [yy v] to (2)\n        change [3 v] by (1)\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nhide\n配置 [1450] [198] [1]\n配置 [3050] [110] [1]\n\n@プレーヤー２\n\nwhen I receive [オンライン！ v]\nhide\n配置\n\ndefine 配置\nset [prayer2 v] to [0]\nrepeat (10)\n    change [prayer2 v] by (1)\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nforever\n    show\n    set [ghost v] effect to (0)\n    if <<(1p？) = (prayer2)> or <<(item (prayer2) of [p1〜10 v]) = [0]> or <[1] = (letter (54) of (item (prayer2) of [p1〜10 v]))>>> then\n        hide\n    end\n    switch costume to (コスチューム7 v)\n    xy (((join (letter (41) of (item (prayer2) of [p1〜10 v])) (join (letter (42) of (item (prayer2) of [p1〜10 v])) (join (letter (43) of (item (prayer2) of [p1〜10 v])) (letter (44) of (item (prayer2) of [p1〜10 v]))))) - (1500)) - (スクロールｘ)) (((join (letter (45) of (item (prayer2) of [p1〜10 v])) (join (letter (46) of (item (prayer2) of [p1〜10 v])) (join (letter (47) of (item (prayer2) of [p1〜10 v])) (letter (48) of (item (prayer2) of [p1〜10 v]))))) - (1500)) - (スクロールｙ))\n    point in direction (join (letter (55) of (item (prayer2) of [p1〜10 v])) (letter (56) of (item (prayer2) of [p1〜10 v])))\n    switch costume to ((join (letter (49) of (item (prayer2) of [p1〜10 v])) (letter (50) of (item (prayer2) of [p1〜10 v]))) - (10))\n    if <((join (letter (51) of (item (prayer2) of [p1〜10 v])) (letter (52) of (item (prayer2) of [p1〜10 v]))) - (10)) = [0]> then\n        say (item (prayer2) of [user v])\n    else\n        say (join (item (prayer2) of [user v]) (join [:] (item ((join (letter (51) of (item (prayer2) of [p1〜10 v])) (letter (52) of (item (prayer2) of [p1〜10 v]))) - (10)) of [chat v])))\n    end\nend\n\ndefine xy (x) (y)\ngo to x: (x) y: (y)\nif <not <<(x position) = (x)> and <(y position) = (y)>>> then\n    set [ghost v] effect to (100)\nend\n\nwhen [right arrow v] key pressed\npoint in direction (90)\nforever\n    point in direction (90)\nend\n\nwhen [left arrow v] key pressed\npoint in direction (90)\nforever\n    point in direction (90)\nend\n\nwhen I receive [start v]\nforever\n    point in direction (90)\nend\n\n@サムネ\n\nwhen flag clicked\nset [vui v] to [0]\nhide\n\nwhen I receive [tftu v]\nforever\n    hide\n    stop [other scripts in sprite v]\nend\n\n@スプライト3\n\nwhen flag clicked\nset [ruyi v] to [0]\nwait (0.1) seconds\ngo to x: (6) y: (-120)\nset volume to (100) %\ngo to [front v] layer\nset size to (70) %\nset [ghost v] effect to (0)\nshow\nswitch costume to (コスチューム1 v)\nrepeat until <<mouse down?> and <touching (mouse-pointer v)?>>\n    change y by ([cos v] of ((動きの) + (3)) )\nend\nstart sound [選択 v]\nrepeat (10)\n    change [ghost v] effect by (10)\n    change size by (10)\nend\nwait (0.5) seconds\nset [ruyi v] to [1]\nhide\nbroadcast (vftuod v)\nstop all sounds\nset volume to (0) %\nstop [other scripts in sprite v]\nstop [this script v]\n\n@コイン\n\ndefine 配置 (x) (y) (コスチューム)\nset [1 v] to (x)\nset [2 v] to (y)\nset [3 v] to (コスチューム)\ncreate clone of (_myself_ v)\nswitch costume to (コスチューム1 v)\n\nwhen I start as a clone\nforever\n    go to x: ((1) - (スクロールｘ)) y: ((2) - (スクロールｙ))\n    if <<(x position) = ((1) - (スクロールｘ))> and <<(OK？) = [0]> and <(y position) = ((2) - (スクロールｙ))>>> then\n        show\n    else\n        hide\n        set [ghost v] effect to (0)\n        set size to (100) %\n    end\nend\n\nwhen I receive [monster v]\nset [ok？ v] to [0]\n\nwhen I start as a clone\nforever\n    if <touching (プレーヤー v)?> then\n        repeat (10)\n            change [ghost v] effect by (10)\n            change size by (5)\n        end\n        set [ok？ v] to [1]\n        change [コイン v] by (1)\n    end\nend\n\nwhen flag clicked\nset [コイン v] to [0]\n\nwhen I receive [monster coin v]\nwait (0.5) seconds\nif <(costume [number v]) = [1]> then\n    set [monster coin？ v] to [1]\nend\n\nwhen I start as a clone\nif <(monster coin？) = [1]> then\n    wait until <<(！) = [1]> and <(OK？) = [1]>>\n    wait until <(！) = [0]>\n    delete this clone\nend\n\nwhen flag clicked\nset [コインでｔｙ v] to [0]\n\nwhen flag clicked\nhide\nset [monster coin？ v] to [0]\n配置 [75] [15] [1]\n配置 [120] [15] [1]\n配置 [300] [130] [1]\n配置 [340] [130] [1]\n配置 [680] [-25] [1]\n配置 [730] [-25] [1]\n配置 [780] [-25] [1]\n配置 [1200] [80] [1]\n配置 [2050] [90] [1]\n配置 [2200] [90] [1]\n配置 [2400] [200] [1]\n配置 [2630] [200] [1]\n配置 [3100] [150] [1]\n配置 [3380] [150] [1]\n配置 [3500] [150] [1]\n\nwhen I start as a clone\nforever\n    next costume\n    wait (0.03) seconds\n    if <touching (プレーヤー v)?> then\n        start sound [coin001 v]\n        change [コインの数 v] by (1)\n        delete this clone\n    end\nend\n\nwhen flag clicked\nset [コインの数 v] to [0]\n\n@スプライト2\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (コスチューム2 v)\n\nwhen flag clicked\nbroadcast (軽量化 v)\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [1]> then\n        show\n        change [動きの v] by (0.1)\n        change y by ([cos v] of (動きの) )\n    end\n    if <(ruyi) = [1]> then\n        hide\n    end\n    if <(ruyi) = [1]> then\n        stop [other scripts in sprite v]\n        stop [this script v]\n    end\nend\n\n@スプライト8\n\nwhen flag clicked\nhide\nswitch costume to (コスチューム2 v)\n\n@スプライト11\n\nwhen flag clicked\nswitch costume to (コスチューム16 v)\ngo to x: (-63) y: (140)\n\nwhen I receive [軽量化 v]\nswitch costume to ((コインの数) + (1))\n\n@スプライト10\n\nwhen flag clicked\nset size to (80) %\ngo to x: (-122) y: (161)\n\n@オンライン\n\nwhen I receive [オンライン v]\nset [オンライン v] to [1]\nwait (1) seconds\nset [☁ p1 v] to [0]\nset [☁ p2 v] to [0]\nset [☁ p3 v] to [0]\nset [☁ p4 v] to [0]\nset [☁ p5 v] to [0]\nset [☁ p6 v] to [0]\nset [☁ p6 v] to [0]\nset [☁ p8 v] to [0]\nset [☁ p9 v] to [0]\nset [☁ p10 v] to [0]\nset [1pかな？ v] to [0]\nwait (1) seconds\nbroadcast (オンライン！ v)\nforever\n    if <(☁ p1) = [0]> then\n        ユーザー名数値化\n        forever\n            set [1pかな？ v] to [1]\n            set [☁ p1 v] to (join (プレーヤー2) (join (join ((1500) + ((スクロールｘ) + ([x position v] of [プレーヤー v]))) (((スクロールｙ) + ([y position v] of [プレーヤー v])) + (1500))) (join (([costume # v] of [プレーヤー v]) + (10)) (join ((チャット) + (10)) (join (letter (length of ([floor v] of (timer) )) of ([floor v] of (timer) )) (join (えっ) ([direction v] of [プレーヤー v])))))))\n        end\n    else\n        if <(☁ p2) = [0]> then\n            ユーザー名数値化\n            forever\n                set [1pかな？ v] to [2]\n                set [☁ p2 v] to (join (プレーヤー2) (join (join ((1500) + ((スクロールｘ) + ([x position v] of [プレーヤー v]))) (((スクロールｙ) + ([y position v] of [プレーヤー v])) + (1500))) (join (([costume # v] of [プレーヤー v]) + (10)) (join ((チャット) + (10)) (join (letter (length of ([floor v] of (timer) )) of ([floor v] of (timer) )) (join (えっ) ([direction v] of [プレーヤー v])))))))\n            end\n        else\n            if <(☁ p3) = [0]> then\n                ユーザー名数値化\n                forever\n                    set [1pかな？ v] to [3]\n                    set [☁ p3 v] to (join (プレーヤー2) (join (join ((1500) + ((スクロールｘ) + ([x position v] of [プレーヤー v]))) (((スクロールｙ) + ([y position v] of [プレーヤー v])) + (1500))) (join (([costume # v] of [プレーヤー v]) + (10)) (join ((チャット) + (10)) (join (letter (length of ([floor v] of (timer) )) of ([floor v] of (timer) )) (join (えっ) ([direction v] of [プレーヤー v])))))))\n                end\n            else\n                if <(☁ p4) = [0]> then\n                    ユーザー名数値化\n                    forever\n                        set [1pかな？ v] to [4]\n                        set [☁ p4 v] to (join (プレーヤー2) (join (join ((1500) + ((スクロールｘ) + ([x position v] of [プレーヤー v]))) (((スクロールｙ) + ([y position v] of [プレーヤー v])) + (1500))) (join (([costume # v] of [プレーヤー v]) + (10)) (join ((チャット) + (10)) (join (letter (length of ([floor v] of (timer) )) of ([floor v] of (timer) )) (join (えっ) ([direction v] of [プレーヤー v])))))))\n                    end\n                else\n                    if <(☁ p5) = [0]> then\n                        ユーザー名数値化\n                        forever\n                            set [1pかな？ v] to [5]\n                            set [☁ p5 v] to (join (プレーヤー2) (join (join ((1500) + ((スクロールｘ) + ([x position v] of [プレーヤー v]))) (((スクロールｙ) + ([y position v] of [プレーヤー v])) + (1500))) (join (([costume # v] of [プレーヤー v]) + (10)) (join ((チャット) + (10)) (join (letter (length of ([floor v] of (timer) )) of ([floor v] of (timer) )) (join (えっ) ([direction v] of [プレーヤー v])))))))\n                        end\n                    else\n                        if <(☁ p6) = [0]> then\n                            ユーザー名数値化\n                            forever\n                                set [1pかな？ v] to [6]\n                                set [☁ p6 v] to (join (プレーヤー2) (join (join ((1500) + ((スクロールｘ) + ([x position v] of [プレーヤー v]))) (((スクロールｙ) + ([y position v] of [プレーヤー v])) + (1500))) (join (([costume # v] of [プレーヤー v]) + (10)) (join ((チャット) + (10)) (join (letter (length of ([floor v] of (timer) )) of ([floor v] of (timer) )) (join (えっ) ([direction v] of [プレーヤー v])))))))\n                            end\n                        else\n                            if <(☁ p7) = [0]> then\n                                ユーザー名数値化\n                                forever\n                                    set [1pかな？ v] to [7]\n                                    set [☁ p7 v] to (join (プレーヤー2) (join (join ((1500) + ((スクロールｘ) + ([x position v] of [プレーヤー v]))) (((スクロールｙ) + ([y position v] of [プレーヤー v])) + (1500))) (join (([costume # v] of [プレーヤー v]) + (10)) (join ((チャット) + (10)) (join (letter (length of ([floor v] of (timer) )) of ([floor v] of (timer) )) (join (えっ) ([direction v] of [プレーヤー v])))))))\n                                end\n                            else\n                                if <(☁ p8) = [0]> then\n                                    ユーザー名数値化\n                                    forever\n                                        set [1pかな？ v] to [8]\n                                        set [☁ p8 v] to (join (プレーヤー2) (join (join ((1500) + ((スクロールｘ) + ([x position v] of [プレーヤー v]))) (((スクロールｙ) + ([y position v] of [プレーヤー v])) + (1500))) (join (([costume # v] of [プレーヤー v]) + (10)) (join ((チャット) + (10)) (join (letter (length of ([floor v] of (timer) )) of ([floor v] of (timer) )) (join (えっ) ([direction v] of [プレーヤー v])))))))\n                                    end\n                                else\n                                    if <(☁ p9) = [0]> then\n                                        ユーザー名数値化\n                                        forever\n                                            set [1pかな？ v] to [9]\n                                            set [☁ p9 v] to (join (プレーヤー2) (join (join ((1500) + ((スクロールｘ) + ([x position v] of [プレーヤー v]))) (((スクロールｙ) + ([y position v] of [プレーヤー v])) + (1500))) (join (([costume # v] of [プレーヤー v]) + (10)) (join ((チャット) + (10)) (join (letter (length of ([floor v] of (timer) )) of ([floor v] of (timer) )) (join (えっ) ([direction v] of [プレーヤー v])))))))\n                                        end\n                                    else\n                                        if <(☁ p10) = [0]> then\n                                            ユーザー名数値化\n                                            forever\n                                                set [1pかな？ v] to [10]\n                                                set [☁ p10 v] to (join (プレーヤー2) (join (join ((1500) + ((スクロールｘ) + ([x position v] of [プレーヤー v]))) (((スクロールｙ) + ([y position v] of [プレーヤー v])) + (1500))) (join (([costume # v] of [プレーヤー v]) + (10)) (join ((チャット) + (10)) (join (letter (length of ([floor v] of (timer) )) of ([floor v] of (timer) )) (join (えっ) ([direction v] of [プレーヤー v])))))))\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine ユーザー名数値化\nset [プレーヤー v] to [0]\nset [プレーヤー2 v] to []\nrepeat (length of (username))\n    change [プレーヤー v] by (1)\n    switch costume to (letter (プレーヤー) of (username))\n    set [プレーヤー2 v] to (join (プレーヤー2) (costume [number v]))\nend\nrepeat ((40) - (length of (プレーヤー2)))\n    set [プレーヤー2 v] to (join (プレーヤー2) [0])\nend\n\nwhen I receive [オンライン v]\nbroadcast (言う v)\nforever\n    復元1\nend\n\ndefine 復元1\ndelete all of [user v]\nset [% v] to [0]\nrepeat (10)\n    switch costume to ( v)\n    change [% v] by (1)\n    set [フー v] to [0]\n    set [4 v] to []\n    repeat (20)\n        if <not <(join (letter ((フー) + (1)) of (item (%) of [p1〜10 v])) (letter ((フー) + (2)) of (item (%) of [p1〜10 v]))) = [00]>> then\n            change [フー v] by (2)\n            switch costume to (join (letter ((フー) - (1)) of (item (%) of [p1〜10 v])) (letter (フー) of (item (%) of [p1〜10 v])))\n            set [4 v] to (join (4) (costume [name v]))\n        end\n    end\n    add (4) to [user v]\nend\n\nwhen flag clicked\nforever\n    delete all of [p1〜10 v]\n    add (☁ p1) to [p1〜10 v]\n    add (☁ p2) to [p1〜10 v]\n    add (☁ p3) to [p1〜10 v]\n    add (☁ p4) to [p1〜10 v]\n    add (☁ p5) to [p1〜10 v]\n    add (☁ p6) to [p1〜10 v]\n    add (☁ p7) to [p1〜10 v]\n    add (☁ p8) to [p1〜10 v]\n    add (☁ p9) to [p1〜10 v]\n    add (☁ p10) to [p1〜10 v]\nend\n\nwhen I receive [オンライン！ v]\nforever\n    delete all of [1〜10 2 v]\n    add (☁ p1) to [1〜10 2 v]\n    add (☁ p2) to [1〜10 2 v]\n    add (☁ p3) to [1〜10 2 v]\n    add (☁ p4) to [1〜10 2 v]\n    add (☁ p5) to [1〜10 2 v]\n    add (☁ p6) to [1〜10 2 v]\n    add (☁ p7) to [1〜10 2 v]\n    add (☁ p8) to [1〜10 2 v]\n    add (☁ p9) to [1〜10 2 v]\n    add (☁ p10) to [1〜10 2 v]\n    wait (1.5) seconds\n    if <(letter (53) of (item (1) of [p1〜10 v])) = (letter (53) of (item (1) of [1〜10 2 v]))> then\n        set [☁ p1 v] to [0]\n    end\n    if <(letter (53) of (item (2) of [p1〜10 v])) = (letter (53) of (item (2) of [1〜10 2 v]))> then\n        set [☁ p2 v] to [0]\n    end\n    if <(letter (53) of (item (3) of [p1〜10 v])) = (letter (53) of (item (3) of [1〜10 2 v]))> then\n        set [☁ p3 v] to [0]\n    end\n    if <(letter (53) of (item (4) of [p1〜10 v])) = (letter (53) of (item (4) of [1〜10 2 v]))> then\n        set [☁ p4 v] to [0]\n    end\n    if <(letter (53) of (item (5) of [p1〜10 v])) = (letter (53) of (item (5) of [1〜10 2 v]))> then\n        set [☁ p5 v] to [0]\n    end\n    if <(letter (53) of (item (6) of [p1〜10 v])) = (letter (53) of (item (6) of [1〜10 2 v]))> then\n        set [☁ p6 v] to [0]\n    end\n    if <(letter (53) of (item (7) of [p1〜10 v])) = (letter (53) of (item (7) of [1〜10 2 v]))> then\n        set [☁ p7 v] to [0]\n    end\n    if <(letter (53) of (item (8) of [p1〜10 v])) = (letter (53) of (item (8) of [1〜10 2 v]))> then\n        set [☁ p8 v] to [0]\n    end\n    if <(letter (53) of (item (9) of [p1〜10 v])) = (letter (53) of (item (9) of [1〜10 2 v]))> then\n        set [☁ p9 v] to [0]\n    end\n    if <(letter (53) of (item (10) of [p1〜10 v])) = (letter (53) of (item (10) of [1〜10 2 v]))> then\n        set [☁ p10 v] to [0]\n    end\nend\n\nwhen flag clicked\nbroadcast (オンライン v)\n\nwhen I receive [軽量化 v]\nbroadcast (軽量化 v)\n\n@スプライト13\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nshow\nforever\n    if <(costume [number v]) = [2]> then\n        change [〜 v] by (6.5)\n        point in direction ((([sin v] of (vui) ) * (6)) + (90))\n    end\nend\n\nwhen I receive [軽量化 v]\nif <(vui) = [1]> then\n    show\n    point in direction (90)\n    set [ghost v] effect to (30)\n    go to [front v] layer\n    go [backward v] (1) layers\n    go to x: (14) y: (-4)\nend\n\npoint in direction (90)\nrepeat (20)\n    turn left ([cos v] of (vui) ) degrees\nend\n\n@スプライト14\n\nwhen flag clicked\nhide\n\nwhen I receive [軽量化 v]\nif <(vui) = [1]> then\n    set [ghost v] effect to (0)\n    show\nend\n\npoint in direction (90)\nrepeat (20)\n    turn left ([cos v] of (vui) ) degrees\nend\n\ngo to x: (3) y: (-4)\n\nwhen [timer v] > ()\nforever\n    go to [front v] layer\n    change [78 v] by (6.5)\n    point in direction ((([sin v] of (78) ) * (6)) + (90))\nend\n\n@音響\n\nwhen I receive [start v]\nstop all sounds\nforever\n    play sound (pick random (1) to (3)) until done\nend\n\nwhen flag clicked\nwait (0.04) seconds\nplay sound [ホーム \(1\) v] until done\n\n@スプライト16\n\nwhen I receive [vftuod v]\nrepeat (10)\n    broadcast (START v)\nend\nstop [this script v]\n\n@スプライト1\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\n\n