Sunset- Platformer

Instructions: --------Sunset-------Platformer---------\n\nWELCOME!\n\nThis is a platformer not unlike others... However this platformer focuses on the amazing art by @deeki WOW! This took actually quite awhile!\n\nHave fun and enjoy this amazing and special peice of art!!\n\n\n\nThanks If you loved faved or even followed... 0w0\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nWhat did you expect downhere?

@Stage\n\n@Sprite1\n\nwhen flag clicked\nhide\nswitch costume to (art v)\ngo to x: (8) y: (-27)\nforever\n    go to [back v] layer\nend\n\nwhen I receive [message1 v]\nnext costume\n\nwhen I receive [start!!! v]\nshow\n\n@player\n\nwhen flag clicked\nset size to (50) %\ngo to [front v] layer\nhide\nswitch costume to (player v)\ngo to x: (-213) y: (-15)\npoint in direction (90)\nset [level v] to [1]\nset [yv v] to [0]\nset [xv v] to [0]\nforever\n    switch costume to (player v)\n    if <<key (down arrow v) pressed?> or <<(y position) > (mouse y)> and <mouse down?>>> then\n        point in direction (90)\n        change [yv v] by (-0.7)\n    end\n    change [yv v] by (-0.5)\n    if <<key (right arrow v) pressed?> or <<(mouse x) > (x position)> and <mouse down?>>> then\n        switch costume to (player2 v)\n        point in direction (90)\n        change [xv v] by (0.7)\n    end\n    if <<key (left arrow v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        switch costume to (player3 v)\n        point in direction (90)\n        change [xv v] by (-0.7)\n    end\n    set [xv v] to ((xv) * (0.9))\n    change x by (xv)\n    if <touching color (#414141)?> then\n        change y by (1)\n        if <touching color (#414141)?> then\n            change y by (1)\n            if <touching color (#414141)?> then\n                change y by (1)\n                if <touching color (#414141)?> then\n                    change y by (1)\n                    if <touching color (#414141)?> then\n                        change y by (1)\n                        if <touching color (#414141)?> then\n                            change x by ((xv) * (-1))\n                            change x by (-1)\n                            change x by (-5)\n                            change x by (1)\n                            if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n                                if <(xv) > [0]> then\n                                    set [xv v] to [-8]\n                                else\n                                    set [xv v] to [8]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (yv)\n    if <touching color (#414141)?> then\n        change y by ((yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#414141)?> then\n        if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n            set [yv v] to [10]\n        end\n    end\n    if <<<<touching color (#ff00ca)?> or <touching (spike v)?>> or <touching (spike2 v)?>> or <touching (spike3 v)?>> then\n        go to x: (-213) y: (-15)\n    end\n    if <(x position) > [230]> then\n        broadcast (message1 v)\n        go to x: (-213) y: (-15)\n        change [level v] by (1)\n    end\n    if <touching (bounce v)?> then\n        change [yv v] by (7)\n    end\n    change y by (1)\nend\n\nturn left (50) degrees\nsay [ewww] for (1) seconds\nwait (1) seconds\nturn right (50) degrees\npoint in direction (90)\ngo to x: (-213) y: (-15)\nset [yv v] to [0]\nset [xv v] to [0]\nbroadcast (dead v)\n\nwhen flag clicked\nforever\n    play sound [the piano moosic v] until done\nend\n\nwhen I receive [start!!! v]\nshow\n\n@Spike\n\nwhen flag clicked\ngo to x: (20) y: (-38)\npoint in direction (90)\nhide\nforever\n    hide\n    if <(LEVEL) = [4]> then\n        show\n    end\n    if <(LEVEL) = [5]> then\n        hide\n    end\n    if <(LEVEL) = [9]> then\n        show\n        go to x: (-154) y: (-62)\n    end\n    if <(LEVEL) = [10]> then\n        hide\n    end\n    if <(LEVEL) = [11]> then\n        show\n    end\n    if <(LEVEL) = [12]> then\n        hide\n    end\n    if <(LEVEL) = [16]> then\n        go to x: (-113) y: (-59)\n        show\n    end\n    if <(LEVEL) = [17]> then\n        broadcast (End v)\n        hide\n    end\nend\n\nhide\n\ngo to x: (-154) y: (-62)\n\nshow\n\nif <(LEVEL) = [16]> then\n    show\nend\n\ngo to x: (-113) y: (-59)\nshow\n\n@Sprite2\n\nwhen flag clicked\nshow\nwait (2) seconds\nbroadcast (start!!! v)\nhide\n\n@Spike2\n\nwhen flag clicked\npoint in direction (90)\ngo to x: (37) y: (-55)\nhide\nforever\n    if <(LEVEL) = [1]> then\n        hide\n    end\n    if <(LEVEL) = [11]> then\n        show\n    end\n    if <(LEVEL) = [12]> then\n        hide\n    end\n    if <(LEVEL) = [16]> then\n        go to x: (93) y: (-59)\n        show\n    end\nend\n\nhide\n\nhide\n\nif <(LEVEL) = [9]> then\n    show\n    go to x: (-154) y: (-62)\nend\nif <(LEVEL) = [10]> then\nend\nif <(LEVEL) = [11]> then\n    show\nend\n\ngo to x: (-154) y: (-62)\n\nset [level v] to [11]\n\nhide\n\nwhen I receive [end v]\nhide\n\n@clouds\n\nwhen flag clicked\nrepeat (5)\n    create clone of (_myself_ v)\n    wait (1) seconds\nend\n\nwhen I start as a clone\nforever\n    switch costume to (pick random (1) to (2))\n    set size to (pick random (20) to (40)) %\n    go to [back v] layer\n    set [ghost v] effect to (pick random (5) to (20))\n    if <(pick random (1) to (2)) = [1]> then\n        show\n        go to x: (-200) y: (pick random (20) to (180))\n        repeat (220)\n            change x by (2)\n        end\n        hide\n        wait (pick random (1) to (5)) seconds\n    end\n    if <(pick random (1) to (2)) = [2]> then\n        show\n        go to x: (220) y: (pick random (20) to (180))\n        repeat (110)\n            change x by (-4)\n        end\n        hide\n        wait (pick random (1) to (5)) seconds\n    end\nend\n\nwhen [timer v] > (Timer)\nhide\n\n@Spike3\n\nwhen flag clicked\npoint in direction (90)\ngo to x: (16) y: (-60)\nhide\nforever\n    if <(LEVEL) = [1]> then\n        hide\n    end\n    if <(LEVEL) = [16]> then\n        show\n    end\nend\n\nif <(LEVEL) = [11]> then\n    show\nend\n\nhide\n\nhide\n\nhide\n\nif <(LEVEL) = [9]> then\n    show\n    go to x: (-154) y: (-62)\nend\nif <(LEVEL) = [10]> then\nend\nif <(LEVEL) = [11]> then\n    show\nend\n\ngo to x: (-154) y: (-62)\n\nset [level v] to [11]\n\nwhen I receive [end v]\nhide\n\n