Platformer for my Followers! 

Instructions: Instructions-\nMove with arrow keys and try to get to the other side without touching the spikes or lava! Good Luck!\n\nThis Platformer is dedicated to my followers! I love you guys and thanks for supporting me! I made this since I promised that if we got 15 followers I would make it!\n\nI would like to say thank all my followers for inspiring me to make this! If one of you followers is looking at this I just want to say thank you!

@Stage\n\n@Platform\n\nwhen flag clicked\ngo to [front v] layer\nswitch costume to (ground1 v)\n\nwhen flag clicked\nshow\n\nwhen I receive [message1 v]\nnext costume\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [Ground8]> then\n        broadcast (ChangeFlag v)\n    else\n        broadcast (NormalFlag v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [Ground9]> then\n        broadcast (Pro,Genius,Good,Noob v)\n    end\nend\n\n@Spikes\n\nwhen flag clicked\ngo to [front v] layer\nshow\nswitch costume to (costume1 v)\n\nwhen flag clicked\nshow\n\nwhen I receive [message1 v]\nnext costume\n\n@End\n\nwhen flag clicked\nforever\n    go to x: (36) y: (28)\n    if <touching (sprite4 v)?> then\n        broadcast (message1 v)\n        wait (0.5) seconds\n    end\nend\n\nwhen flag clicked\nshow\n\nwhen I receive [normalflag v]\nswitch costume to (costume1 v)\n\nwhen I receive [changeflag v]\nswitch costume to (costume2 v)\n\nwhen I receive [pro,genius,good,noob v]\nswitch costume to (costume3 v)\n\n@Sprite4\n\nwhen flag clicked\nswitch costume to (square v)\n\nwhen flag clicked\nshow\n\nwhen [right arrow v] key pressed\nswitch costume to (square v)\n\nwhen [left arrow v] key pressed\nswitch costume to (square v)\n\nwhen I receive [message1 v]\ngo to x: (-184) y: (-112)\n\nwhen flag clicked\ngo to [front v] layer\nchange [color v] effect by (0)\nset size to (25) %\ngo to x: (-190) y: (-111)\nswitch costume to (square v)\nswitch backdrop to (light v)\nshow\nhide variable [x2 v]\nhide variable [y2 v]\nset [x2 v] to [0]\nset [y2 v] to [0]\nforever\n    change [y2 v] by (-1)\n    if <key (left arrow v) pressed?> then\n        change [x2 v] by (-1)\n        switch costume to (square v)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x2 v] by (1)\n        switch costume to (square v)\n    end\n    set [x2 v] to ((x2) * (0.9))\n    change x by (x2)\n    if <<touching (platform v)?> or <<touching color (#adf100)?> or <touching color (#527300)?>>> then\n        change y by (4)\n    end\n    if <<touching (platform v)?> or <<touching color (#adf100)?> or <touching color (#527300)?>>> then\n        change y by (-4)\n        change x by ((x2) * (-1))\n        if <key (up arrow v) pressed?> then\n            set [y2 v] to [17]\n            if <(x2) > [0]> then\n                set [x2 v] to [-10]\n            else\n                set [x2 v] to [10]\n            end\n        else\n            set [x2 v] to [0]\n        end\n    end\n    change y by (y2)\n    if <<touching (platform v)?> or <<touching color (#adf100)?> or <touching color (#527300)?>>> then\n        change y by ((y2) - ((y2) * (2)))\n        set [y2 v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <<touching (platform v)?> or <<touching color (#adf100)?> or <touching color (#527300)?>>>> then\n        set [y2 v] to [15]\n    end\n    change y by (1)\n    if <touching (spikes v)?> then\n        go to x: (-190) y: (-111)\n        if <<(x position) > [222]> and <(backdrop [name v]) = [last level]>> then\n            broadcast (Intro v)\n        end\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nhide\n\n