Muffin - Mobile friendly scrolling platformer #all #games

Instructions: New Platformer!\nhttps://scratch.mit.edu/projects/453385378\n\nArrows key or WASD key or tap to move.\n\nPlease love and fave! \nIf this got more than 100 loves Field 2 will be out SOON!!!!

@Stage\n\nwhen flag clicked\nforever\n    play sound [It's Muffin Time! v] until done\nend\n\n@ステージ\n\nwhen flag clicked\nhide\nステージ配置 [0] [0] [1]\nステージ配置 [480] [0] [2]\nステージ配置 [960] [0] [3]\nステージ配置 [1440] [0] [4]\nステージ配置 [1920] [0] [5]\nステージ配置 [2400] [0] [6]\nステージ配置 [2880] [0] [7]\nステージ配置 [3360] [0] [8]\nswitch costume to (none v)\nbroadcast (プログラム v)\n\ndefine ステージ配置 (x座標) (y座標) (ステージ番号)\nswitch costume to (none v)\nset [my_x v] to (x座標)\nset [my_y v] to (y座標)\nswitch costume to ((ステージ番号) + (1))\nset [my_n v] to ((ステージ番号) + (1))\ncreate clone of (_myself_ v)\n\ndefine 移動 (x) (y)\nswitch costume to (none v)\ngo to x: (x) y: (y)\nif <<([abs v] of (x) ) > ([abs v] of (x position) )> or <([abs v] of (y) ) > ([abs v] of (y position) )>> then\n    hide\nelse\n    show\nend\nswitch costume to (My_n)\n\nwhen I receive [プログラム2 v]\nif <(costume [number v]) = [1]> then\n    broadcast (プログラム v)\nelse\n    移動 ((My_x) - (Camera_x)) ((My_y) - (Camera _y))\nend\n\nwhen I start as a clone\nshow\n\n@Player\n\nwhen flag clicked\nset rotation style [left-right v]\ngo to x: (0) y: (50)\nset [xの力2 v] to [0]\nset [yの力2 v] to [0]\nset [camera_x v] to [-200]\nset [camera _y v] to [-20]\nset [x v] to [-200]\nset [y v] to [-20]\n\ndefine 動作\nchange [yの力2 v] by (-1)\nif <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<(mouse x) > [0]> and <mouse down?>>>> then\n    point in direction (90)\n    change [xの力2 v] by (1)\nend\nif <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<[0] > (mouse x)> and <mouse down?>>>> then\n    point in direction (-90)\n    change [xの力2 v] by (-1)\nend\nset [xの力2 v] to ((xの力2) * (0.88))\nchange x by (xの力2)\nrepeat (6)\n    if <touching (ステージ v)?> then\n        change y by (1)\n    end\nend\nif <touching (ステージ v)?> then\n    change y by (-6)\n    位置補正x (() - ((xの力2) / ([abs v] of (xの力2) ))) ([ceiling v] of ([abs v] of (xの力2) ) )\n    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<(mouse y) > [0]> and <mouse down?>>>> then\n        set [yの力2 v] to [12]\n        set [xの力2 v] to ((7) - (<(xの力2) > [0]> * (14)))\n    else\n        set [xの力2 v] to [0]\n    end\nend\nchange y by (yの力2)\nif <touching (ステージ v)?> then\n    位置補正y (() - ((yの力2) / ([abs v] of (yの力2) ))) ([ceiling v] of ([abs v] of (yの力2) ) )\nend\nchange y by (-1.1)\nif <<touching (ステージ v)?> and <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<(mouse y) > [0]> and <mouse down?>>>>> then\n    set [yの力2 v] to [15]\nend\nchange y by (1.1)\nif <<(Y) < [-400]> or <touching (障害物 v)?>> then\n    初期位置\nend\n処理\nbroadcast (プログラム2 v)\n\nwhen I receive [プログラム v]\n動作\n\ndefine 処理\nchange [x v] by ((x position) - ((X) - (Camera_x)))\nchange [y v] by ((y position) - (((Y) - (Camera _y)) - (20)))\nchange [camera_x v] by ([floor v] of (((X) - (Camera_x)) * (0.1)) )\nchange [camera _y v] by ([floor v] of (((Y) - (Camera _y)) * (0.2)) )\nset x to ((X) - (Camera_x))\nset y to (((Y) - (Camera _y)) - (20))\n\ndefine 位置補正x (向き) (回数)\nif <(xの力2) = [0]> then\n    stop [this script v]\nend\nset [i v] to [0]\nrepeat until <<not <touching (ステージ v)?>> or <(i) = ((回数) + (1))>>\n    change [i v] by (1)\n    change x by (向き)\nend\nchange x by (() - ((向き) * (((回数) + (1)) * <<(i) = ((回数) + (1))> and <touching (ステージ v)?>>)))\n\ndefine 位置補正y (向き) (回数)\nif <(yの力2) = [0]> then\n    stop [this script v]\nend\nset [i v] to [0]\nrepeat until <<not <touching (ステージ v)?>> or <(i) = ((回数) + (1))>>\n    change [i v] by (1)\n    change y by (向き)\nend\nchange y by (() - ((向き) * (((回数) + (1)) * <<(i) = ((回数) + (1))> and <touching (ステージ v)?>>)))\nset [yの力2 v] to [0]\n\ndefine 初期位置\ngo to x: (0) y: (50)\nset [xの力2 v] to [0]\nset [yの力2 v] to [0]\nset [camera_x v] to [0]\nset [camera _y v] to [0]\nset [x v] to [0]\nset [y v] to [0]\n\n@Sprite1\n\nwhen flag clicked\nshow\ngo to [front v] layer\nset [ghost v] effect to (100)\ngo to x: (0) y: (0)\n\n@ステージ2\n\nwhen flag clicked\nhide\nステージ配置 [1920] [0] [1]\nswitch costume to (none v)\nbroadcast (プログラム v)\n\ndefine ステージ配置 (x座標) (y座標) (ステージ番号)\nswitch costume to (none v)\nset [my_x v] to (x座標)\nset [my_y v] to (y座標)\nswitch costume to ((ステージ番号) + (1))\nset [my_n v] to ((ステージ番号) + (1))\ncreate clone of (_myself_ v)\n\ndefine 移動 (x) (y)\nswitch costume to (none v)\ngo to x: (x) y: (y)\nif <<([abs v] of (x) ) > ([abs v] of (x position) )> or <([abs v] of (y) ) > ([abs v] of (y position) )>> then\n    hide\nelse\n    show\nend\nswitch costume to (My_n)\n\nwhen I receive [プログラム2 v]\nif <(costume [number v]) = [1]> then\n    broadcast (プログラム v)\nelse\n    移動 ((My_x) - (Camera_x)) ((My_y) - (Camera _y))\nend\n\nwhen I start as a clone\nshow\nforever\n    go to [front v] layer\n    if <touching (player v)?> then\n        hide\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\nhide\nforever\n    create clone of (_myself_ v)\n    wait (0.5) seconds\nend\n\nwhen I start as a clone\nshow\npoint in direction (90)\nset [go muuuuuuuuuuuufffffffiiiiinnnnnn! v] to (pick random (12) to (27))\nset [ghost v] effect to (50)\ngo to x: (pick random (-240) to (240)) y: (-10000)\nchange y by (go muuuuuuuuuuuufffffffiiiiinnnnnn!)\nrepeat until <(y position) < [-179]>\n    go to [back v] layer\n    change [go muuuuuuuuuuuufffffffiiiiinnnnnn! v] by (-1)\n    change y by (go muuuuuuuuuuuufffffffiiiiinnnnnn!)\nend\ndelete this clone\n\n@障害物\n\nwhen flag clicked\nhide\nステージ配置 [480] [0] [1]\nステージ配置 [960] [0] [2]\nステージ配置 [1440] [0] [3]\nステージ配置 [1920] [0] [4]\nステージ配置 [2400] [0] [5]\nswitch costume to (none v)\n\ndefine ステージ配置 (x座標) (y座標) (ステージ番号)\nswitch costume to (none v)\nset [my_x v] to (x座標)\nset [my_y v] to (y座標)\nswitch costume to ((ステージ番号) + (1))\nset [my_n v] to ((ステージ番号) + (1))\ncreate clone of (_myself_ v)\n\ndefine 移動 (x) (y)\nswitch costume to (none v)\ngo to x: (x) y: (y)\nif <<([abs v] of (x) ) > ([abs v] of (x position) )> or <([abs v] of (y) ) > ([abs v] of (y position) )>> then\n    hide\nelse\n    show\nend\nswitch costume to (My_n)\n\nwhen I receive [プログラム2 v]\nif <not <(costume [number v]) = [1]>> then\n    移動 ((My_x) - (Camera_x)) ((My_y) - (Camera _y))\nend\n\nwhen I start as a clone\nshow\n\n@Sprite3\n\nwhen flag clicked\nhide\n\n