200+ Platformer ♡

Instructions: Happy April Fool's Day!\nThank you for 200 followers! To celebrate this, I will make a 200+ Platformer and a Contest + Raffle Project!\nHere are the Platformer instructions! You use the arrow keys to control Snowi, and you can press the R key to respawn. The platformer has 25 levels, if you want me to make another one, then wait until I get 300+ followers! All levels are possible. Please drop off a love to rank it! ^^\nCan you guys help me get to 100+ loves? ♡\n\nWups.. I didn't create a platformer at 300+ followers >//<\nWant to play a short platformer while joining a raffle? Here ya go:\nhttps://scratch.mit.edu/projects/175904036/

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [nextlevel v]\nnext backdrop\n\nwhen flag clicked\nforever\n    play sound [ThisisHalloween v] until done\nend\n\n@Intro\n\nwhen flag clicked\ngo to [front v] layer\nswitch costume to (full v)\nhide\npoint in direction (90)\ngo to x: (0) y: (0)\nset size to (0) %\nshow\nrepeat (20)\n    change size by (5)\nend\nset size to (100) %\ncreate clone of (_myself_ v)\nswitch costume to (2 v)\nglide (0.9) secs to x: (-240) y: (0)\nbroadcast (message1 v)\nhide\n\nwhen I start as a clone\nswitch costume to (1 v)\nglide (0.9) secs to x: (240) y: (0)\nhide\n\n@thumbnail\n\nwhen flag clicked\npoint in direction (90)\ngo to x: (0) y: (0)\nshow\n\nwhen I receive [message1 v]\nhide\n\n@Snowi\n\nwhen I receive [message1 v]\npoint in direction (90)\ngo to x: (-201) y: (33)\nset [xv v] to [0]\nset [yv v] to [0]\nshow\nforever\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#b3ffb3)?> then\n        change y by (1)\n        if <touching color (#b3ffb3)?> then\n            change y by (1)\n            if <touching color (#b3ffb3)?> then\n                change y by (1)\n                if <touching color (#b3ffb3)?> then\n                    change y by (1)\n                    if <touching color (#b3ffb3)?> then\n                        change y by (1)\n                        change x by ((Xv) * (-1))\n                        if <key (up arrow v) pressed?> then\n                            if <(Xv) > [0]> then\n                                set [xv v] to [-5]\n                            else\n                                set [xv v] to [5]\n                            end\n                            set [yv v] to [10]\n                        else\n                            set [xv v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#b3ffb3)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#b3ffb3)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\n    if <touching color (#feccf2)?> then\n        go to x: (-193) y: (31)\n    end\n    if <touching color (#fdecff)?> then\n        go to x: (-193) y: (31)\n        broadcast (nextlevel v)\n    end\n    if <key (r v) pressed?> then\n        go to x: (-193) y: (31)\n    end\nend\n\nwhen flag clicked\nhide\n\n@Sprite1\n\nwhen flag clicked\nhide\n\n@Logo\n\nwhen I receive [message1 v]\ngo to x: (220) y: (-146)\nset size to (100) %\npoint in direction (90)\nset size to (19) %\nset [size v] to [15]\nshow\nrepeat (20)\n    change [size v] by (-1)\n    change size by (size)\nend\nset size to (100) %\nset [xf v] to [0]\nforever\n    change [xf v] by (5)\n    turn right ([cos v] of (xf) ) degrees\nend\n\ngo to x: (120) y: (30)\nset size to (400) %\n\nwhen I receive [something v]\nglide (1) secs to x: (35) y: (10)\nrepeat (100)\n    change size by (2)\nend\n\nwhen flag clicked\nhide\n\n