cavern || platformer

Instructions: I know, it's hard, mainly to make up for how short it is.\nPlease don't spam "generic" or that kind of stuff(I will  report you!), this isn't generic at all.\n\nStats:\nBlocks: 826\nCostumes: 261 (Not all used)\nBackdrops: 2 (Not all used)\nSounds effects: none\n\n\n\n\n#games #all #platformer #wait #you #are #reading #the #tags #lol #more #tags #in #the #notes #and #credits #stds

@Stage\n\nwhen flag clicked\nforever\n    play sound [A Lost Past_ - Lena Orsa \(1\) v] until done\nend\n\n@player\n\nwhen flag clicked\nset x to (-200)\nset y to (20)\nset [yv v] to [0]\nset [xv v] to [0]\nforever\n    set rotation style [left-right v]\n    change [yv v] by (-1)\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (0.7)\n        point in direction (90)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-0.7)\n        point in direction (-90)\n    end\n    change x by (XV)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((XV) * (-1))\n                            change x by (-1)\n                            change y by (-5)\n                            change x by (1)\n                            if <key (up arrow v) pressed?> then\n                                if <(XV) > [0]> then\n                                    set [xv v] to [-8]\n                                else\n                                    set [xv v] to [8]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (YV)\n    if <touching (ground v)?> then\n        change y by ((YV) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching (ground v)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\n    if <touching (kill v)?> then\n        broadcast (killed v)\n        wait (0.3) seconds\n        set [yv v] to [0]\n        set [xv v] to [0]\n        set x to (-200)\n        set y to (20)\n    end\n    if <(x position) > [222]> then\n        broadcast (killed v)\n        wait (0.3) seconds\n        set [yv v] to [0]\n        set [xv v] to [0]\n        change [_lvl v] by (1)\n        set x to (-200)\n        set y to (20)\n    end\nend\n\n@ground\n\nwhen flag clicked\nset [_lvl v] to [1]\nforever\n    switch costume to (_lvl)\nend\n\n@kill\n\nwhen flag clicked\nforever\n    switch costume to (_lvl)\nend\n\n@screen cov\n\nwhen flag clicked\nhide\n\nwhen I receive [killed v]\ngo to x: (0) y: (0)\nshow\nrepeat until <(round (y position)) = [-360]>\n    go to [front v] layer\n    change y by (((-360) - (y position)) / (4))\nend\nwait (0.1) seconds\nrepeat until <(round (y position)) = [-15]>\n    change y by (((-15) - (y position)) / (4))\nend\nhide\n\n@thumbnail\n\nwhen flag clicked\nforever\n    go to x: (0) y: (0)\n    show\n    go to [front v] layer\n    set [ghost v] effect to (100)\nend\n\n