Panda || A Platformer 

Instructions: Thank You @GlitterSquad- for the panda and the idea for this platformer! This is my first ever platformer, please critique it!\nUpdate: Added Bamboo\n\nGoals: \n 10 loves: ✅\n 20 loves: ✅\n30 loves: ✅\n50 loves: ✅\n100 loves: ✅\n200 loves:  ✅\n300 loves: ❌ \n500 loves: ❌ \n Top loved: ❌ \nTop remixed: ❌

@Stage\n\n@Sprite2\n\nwhen I receive [next level v]\nnext costume\nif <(costume [name v]) = [costume12]> then\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\ngo to [front v] layer\ngo to x: (0) y: (0)\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [costume13]> then\n        broadcast (hide sprites v)\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [Vexento - Pixel Party v] until done\nend\n\n@player\n\ndefine Physics\ngo [forward v] (1000000) layers\nif <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(x position) < (mouse x)>>> then\n    point in direction (90)\n    change [xmovement v] by (2)\nelse\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        point in direction (-90)\n        change [xmovement v] by (-2)\n    end\nend\nset [xmovement v] to ((Xmovement) * ((0.78) - (Friction)))\nchange x by (Xmovement)\nchange [yv v] by (-1.2)\nif <touching color (#00d8ff)?> then\n    change y by (1)\nend\nif <touching color (#00d8ff)?> then\n    change y by (1)\nend\nif <touching color (#00d8ff)?> then\n    change y by (1)\nend\nif <touching color (#00d8ff)?> then\n    change y by (1)\nend\nif <touching color (#00d8ff)?> then\n    change x by ((Xmovement) * (-1))\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <mouse down?>> then\n        set [yv v] to [15]\n        if <(Xmovement) > [0]> then\n            set [xmovement v] to [-7]\n        else\n            set [xmovement v] to [7]\n        end\n    else\n        set [xmovement v] to [0]\n    end\nend\nchange y by (Yv)\nif <touching color (#00d8ff)?> then\n    change y by ((Yv) - ((Yv) * (2)))\n    set [yv v] to [0]\nend\nchange y by (-1)\nif <(x position) > [220]> then\n    broadcast (next level v)\n    go to x: (-209) y: (-76)\nend\nif <touching color (#ffe800)?> then\n    go to x: (-207) y: (-107)\nend\nif <touching color (#00b512)?> then\n    set [yv v] to [26]\nend\n\nwhen flag clicked\nset [level v] to [1]\nset [ghost v] effect to (0)\nshow\ngo to [front v] layer\ngo [forward v] (1000000) layers\npoint in direction (90)\ngo to x: (-207) y: (-107)\nforever\n    Physics\nend\n\nwhen flag clicked\nforever\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <mouse down?>> then\n        set [yv v] to [17]\n    end\n    if <(Yv) > [7]> then\n        repeat until <(Yv) = [0]>\n            change y by (-1)\n        end\n    end\nend\n\nwhen I receive [restart v]\ngo to x: (-207) y: (-107)\n\nwhen I receive [left v]\npoint in direction (-90)\nrepeat (2)\n    change [xmovement v] by (-2)\nend\n\nwhen I receive [right v]\npoint in direction (90)\nrepeat (2)\n    change [xmovement v] by (2)\nend\n\nwhen I receive [up v]\nset [yv v] to [17]\nforever\n    if <(Yv) > [7]> then\n        repeat until <(Yv) = [0]>\n            change y by (-1)\n        end\n    end\nend\n\nwhen flag clicked\nif <(level) = [6]> then\n    go to x: (-219) y: (161)\nend\n\nwhen flag clicked\nforever\n    wait (.0001) seconds\n    next costume\nend\n\n@clouds\n\nwhen I start as a clone\nshow\nswitch costume to (pick random (1) to (5))\nset [x cloud v] to (pick random (-1) to (-3))\nset [ghost v] effect to (pick random (50) to (75))\nset size to (pick random (20) to (100)) %\nset y to (pick random (130) to (160))\nset x to (220)\nrepeat until <(x position) < [-200]>\n    change x by (x cloud)\nend\ndelete this clone\n\nwhen I receive [go v]\nhide\n\nwhen flag clicked\nforever\n    if <not <<<(backdrop [number v]) = [12]> or <(backdrop [number v]) = [13]>> or <<<(backdrop [number v]) = [14]> or <(backdrop [number v]) = [15]>> or <(backdrop [number v]) = [16]>>>> then\n        create clone of (_myself_ v)\n        wait (pick random (1) to (2)) seconds\n    end\nend\n\n@TB\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\n