[☁online]オンライン サスケ2021 1stステージ プラットフォーマー online SASUKE platformer

Instructions: えぐい!適当に「♡と☆500超えたら2ndステージ作る」とか言ってたらもう超えてる!期待に答えられるように頑張って作ります!\n「オンライン」と調べて人気を見ると4ページ目だった!ありがとう!\n再共有!!(バグ修正をしていたため)\nこれ見て⇓\nhttps://scratch.mit.edu/projects/666852666/\n参照数の今の目標:6000!!!\nハートと星100達成ありがとう!!!\nこの作品はまじで傾向に載りたい!だからスタジオ拡散をオラにも分けてくれ!\nクリア率:80％(個人の割合)\n下に日本語説明↓(読まないと難しくなります)←これガチ\nこっちもね!↓\nhttps://scratch.mit.edu/projects/662390412/\n\nEnglish explanation ↓\nFinally online!\nIt starts when you press in the order of the stars from the heart\nPress the up key or the top to jump.\nPress the right key or the right to move to the right.\nPress the left key or the left to move left.\nStage 1: A simple stage with a slight tilt.\n2nd stage: If you touch the blue circle, it will roll a little.\nStage 3: Move to the red moving cloth while pressing and holding the jump button.\nStage 4: Move to the yellow bar while holding down the jump button. This will gradually fall.\n5th stage: Touch the spring to jump, catch the red circle and press and hold the jump button to move. Let's release this on the way.\nStage 6: Go to the right. It will be pushed more and more.\nStage 7: A warped wall.\nIt is useless to kick the wall normally, so let's jump a little away from the warped wall.\n日本語説明↓\n初のオンライン！\n旗二回押してね。\nどうしても出来なかったらヒントを教えますが、「むずいー」とかのことを僕に言わないで下さい。それに関しては言った人の方が出来ないだけであって僕は何度もできたので、ゲームスキルの問題です。ちなみに言った場合無視させていただきます。\n上キーまたは上の方を押してジャンプ。\n右キーまたは右の方を押して右移動。\n左キーまたは左の方を押して左移動。\n1ステージ目:少し傾いた簡単なステージです。\n2ステージ目:青い丸にふれると少し転がってしまいます。\n3ステージ目:赤い動く布にジャンプボタンを長押ししながら移動してください。(パソコン推奨)\n4ステージ目:黄色い棒にジャンプボタンを長押ししながら移動してください。(パソコン推奨)\n5ステージ目:バネに触れてジャンプしながら赤い丸に捕まってジャンプボタンを長押しながら移動してください。(以下略)\n6ステージ目:右に行ってください。どんどん押されていきます。\n7ステージ目:反り立つ壁です。\n普通に壁キックしても無駄なので、反り立つ壁から少し離れてジャンプしましょう。(以下略)\n\nクレジット\nまじで傾向狙ってます。\n※ニュースクラッチャーはオンラインになりません。\n重いときはターボワープ⇓\n\nhttps://turbowarp.org/646663633\n\nオンラインなのですぐ終わってはだめだと難しくしました！(だからといってクレームは無視します)\n原型: @katsuo777\nバネ: @soma1106\nイントロ: @1998ky262\nアウトロ: @t9decode\nフォント:ロゴ及び画像ジェネレーター\nフィッシュボーンはサイドワインダーにしました。\n\nアップデート\n・サムネ変更\n・影を削除(プログラムの問題で不自然に見えるため)\n\nストーリー\nなんと!挑戦者は110人までいた!?!?!?!?\nそしてその内の1人はあなたです!\n残り9人は知らないところでクリアしているかもしれません。\nあなたも9人のように「絶対に」クリアせよ!\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n#games#game#platformer#online#sikakitaharuki2#sasuke#all#games#game#platformer#online#sikakitaharuki2#sasuke#all#games#game#platformer#online#sikakitaharuki2#sasuke#all#games#game#platformer#online#sikakitaharuki2#sasuke#all#games#game#platformer#online#sikakitaharuki2#sasuke#all#sikakitaharuki2#abcdefghijklmnopqrstuvwxyz\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nストーリー書くの初めてなので変かも。(変だったらコメントで「この〇〇がおかしいですよ」と言って下さい。)\nハートと星を押すと...................................................................................................................今日の夕飯が100倍美味しくなりまs((((((((((((((((((((そんなことしなくても美味いだろ。

@Stage\n\nwhen flag clicked\nwait (7) seconds\nforever\n    if <(クローン無くして音量消せ) = [1]> then\n        stop [this script v]\n    else\n        play sound [Tobu -Hope v] until done\n    end\nend\n\nwhen flag clicked\nforever\n    set volume to (音量) %\nend\n\nbroadcast (スタート v)\n\nwhen I receive [星 v]\n\nwhen flag clicked\n\n@キャラクター\n\nwhen I receive [仕掛け v]\ngo to x: (-190) y: (-20)\nset size to (55) %\nshow\nset [変数 v] to [0]\nset [x v] to [0]\nset [ジャンプ v] to [1]\npoint in direction (90)\nwait (1) seconds\nset [動けるか？ v] to [0]\n\nwhen I start as a clone\nswitch costume to (2 v)\nrepeat (10)\n    change [color v] effect by (20)\n    change [ghost v] effect by (5)\n    change size by (-3)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    set volume to (音量) %\nend\n\nwhen I receive [星 v]\n\nwhen I receive [星 v]\n\nwhen flag clicked\nforever\n    if <<<touching (シルクスラーダー v)?> or <touching (サイドワインダー v)?>> or <touching (ドラゴンスラーダー v)?>> then\n        if <<<key (up arrow v) pressed?> or <<(y position) < (mouse y)> and <mouse down?>>> or <key (w v) pressed?>> then\n            set [変数 v] to [2]\n        end\n    end\n    if <touching (ばね v)?> then\n        broadcast (バネ v)\n        set [変数 v] to [16]\n    end\nend\n\nwhen flag clicked\nforever\n    set [音量 v] to [100]\nend\n\nwhen flag clicked\nforever\n    if <touching color (#0043ff)?> then\n        change [x v] by (-1)\n    end\n    if <touching color (#0037ff)?> then\n        change [x v] by (1)\n    end\nend\n\nwhen flag clicked\npoint in direction (90)\ngo to x: (-190) y: (-22)\n\nwhen flag clicked\nhide\n\nwhen I receive [もうくるな v]\nhide\n\nwhen flag clicked\nswitch costume to (1 v)\nforever\n    if <<<<key (up arrow v) pressed?> or <<key (right arrow v) pressed?> or <key (left arrow v) pressed?>>> or <key (w v) pressed?>> or <key (a v) pressed?>> then\n        create clone of (_myself_ v)\n    end\nend\n\nwhen flag clicked\nwait (7) seconds\nset drag mode [not draggable v]\ngo to x: (-190) y: (-20)\npoint in direction (90)\nshow\nset [動けるか？ v] to [0]\nset [推せるか？ v] to [0]\nset [ジャンプ v] to [1]\nset [ok v] to [1]\nset [変数 v] to [0]\nset [x v] to [0]\nforever\n    if <(動けるか？) = [0]> then\n        change x by (x)\n        if <<touching (地面 v)?> or <<touching (仕掛け v)?> and <(種類) = [1]>>> then\n            change y by (1)\n            if <<touching (地面 v)?> or <<touching (仕掛け v)?> and <(種類) = [1]>>> then\n                change y by (1)\n                if <<touching (地面 v)?> or <<touching (仕掛け v)?> and <(種類) = [1]>>> then\n                    change y by (1)\n                    if <<touching (地面 v)?> or <<touching (仕掛け v)?> and <(種類) = [1]>>> then\n                        change y by (1)\n                        if <<touching (地面 v)?> or <<touching (仕掛け v)?> and <(種類) = [1]>>> then\n                            change y by (1)\n                            if <<touching (地面 v)?> or <<touching (仕掛け v)?> and <(種類) = [1]>>> then\n                                change y by (-4)\n                                change x by ((0) - (x))\n                                if <<<key (up arrow v) pressed?> or <<(y position) < (mouse y)> and <mouse down?>>> or <key (w v) pressed?>> then\n                                    wait (0) seconds\n                                    if <(チャット？) = [0]> then\n                                        start sound [Jump v]\n                                        set [変数 v] to [17]\n                                        if <[0] < (x)> then\n                                            set [x v] to [-7]\n                                        else\n                                            set [x v] to [7]\n                                        end\n                                    end\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [変数 v] by (-1)\n        change y by (変数)\n        if <<touching (地面 v)?> or <<touching (仕掛け v)?> and <(種類) = [1]>>> then\n            if <[0] > (変数)> then\n                set [ジャンプ v] to [0]\n            else\n                set [ジャンプ v] to [1]\n            end\n            change y by ((0) - (変数))\n            set [変数 v] to [0]\n        end\n        change y by (-1)\n        if <<<<key (up arrow v) pressed?> or <<(y position) < (mouse y)> and <mouse down?>>> or <key (w v) pressed?>> and <<(ジャンプ) = [0]> and <<touching (地面 v)?> or <<touching (仕掛け v)?> and <(種類) = [1]>>>>> then\n            wait (0) seconds\n            if <(チャット？) = [0]> then\n                start sound [Jump v]\n                set [ジャンプ v] to [1]\n                set [変数 v] to [13]\n            end\n        end\n        if <[230] < (x position)> then\n            broadcast (次 v)\n            point in direction (90)\n            set [変数 v] to [0]\n            set [x v] to [0]\n            hide\n            set [動けるか？ v] to [1]\n        end\n        if <<<touching (仕掛け v)?> and <(種類) = [0]>> or <<touching (障害物 v)?> or <<(y position) < [-180]> or <<touching (太陽 v)?> and <([costume # v] of [地面 v]) = [7]>>>>> then\n            start sound [Pew v]\n            wait (0.3) seconds\n            set [ghost v] effect to (0)\n            set size to (55) %\n            go to x: (-190) y: (-20)\n            point in direction (90)\n            set [ok v] to [1]\n            set [変数 v] to [0]\n            set [x v] to [0]\n            set [タヒ v] to [1]\n            broadcast (仕掛け v)\n            show\n        end\n    end\nend\n\nwhen I receive [星 v]\n\nwhen flag clicked\nforever\n    say (join (username) (join [　] (item (しゃべる言葉) of [しゃべる言葉 v])))\n    if <(動けるか？) = [0]> then\n        if <(チャット？) = [0]> then\n            set rotation style [left-right v]\n            if <<<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>> or <key (d v) pressed?>> then\n                point in direction (90)\n                if <touching (タックル v)?> then\n                    change [x v] by (0.1)\n                    broadcast (押せぇー！！ v)\n                else\n                    change [x v] by (1)\n                end\n            end\n            if <<<key (left arrow v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>> or <key (a v) pressed?>> then\n                point in direction (-90)\n                change [x v] by (-1)\n            end\n        end\n        set [x v] to ((x) * (0.9))\n    end\nend\n\n@地面\n\nwhen flag clicked\nswitch costume to (ステージ1 v)\ngo to x: (0) y: (0)\nset [ステージ v] to [1]\n\nwhen I receive [next v]\nif <(ステージ) = [8]> then\n    forever\n        switch costume to (ステージ8 v)\n    end\nelse\n    change [ステージ v] by (1)\n    next costume\nend\n\nwhen I receive [前 v]\nswitch costume to ((costume [number v]) - (1))\n\nwhen flag clicked\nforever\n    set volume to (音量) %\nend\n\nwhen flag clicked\nhide\nwait (7) seconds\nshow\n\nwhen I receive [もうくるな v]\nhide\n\n@オンライン\n\nwhen I receive [オンライン v]\nset [オンライン v] to [1]\nset [☁ p1 v] to [0]\nset [☁ p2 v] to [0]\nset [☁ p3 v] to [0]\nset [☁ p4 v] to [0]\nset [☁ p5 v] to [0]\nset [☁ p6 v] to [0]\nset [☁ p7 v] to [0]\nset [☁ p8 v] to [0]\nset [☁ p9 v] to [0]\nset [☁ p10 v] to [0]\nset [1p？ v] to [0]\nwait (1) seconds\nbroadcast (オンライン！ v)\nforever\n    if <(☁ p1) = [0]> then\n        ユーザー名数値化\n        forever\n            set [1p？ v] to [1]\n            set [☁ p1 v] to (join (ユーザー名数値化) (join (join (([floor v] of ([x position v] of [キャラクター v]) ) + (500)) (([floor v] of ([y position v] of [キャラクター v]) ) + (500))) (join (([costume # v] of [地面 v]) + (10)) (join (([direction v] of [キャラクター v]) + (200)) (join ((しゃべる言葉) + (10)) ([floor v] of (timer) ))))))\n        end\n    else\n        if <(☁ p2) = [0]> then\n            ユーザー名数値化\n            forever\n                set [1p？ v] to [2]\n                set [☁ p2 v] to (join (ユーザー名数値化) (join (join (([floor v] of ([x position v] of [キャラクター v]) ) + (500)) (([floor v] of ([y position v] of [キャラクター v]) ) + (500))) (join (([costume # v] of [地面 v]) + (10)) (join (([direction v] of [キャラクター v]) + (200)) (join ((しゃべる言葉) + (10)) ([floor v] of (timer) ))))))\n            end\n        else\n            if <(☁ p3) = [0]> then\n                ユーザー名数値化\n                forever\n                    set [1p？ v] to [3]\n                    set [☁ p3 v] to (join (ユーザー名数値化) (join (join (([floor v] of ([x position v] of [キャラクター v]) ) + (500)) (([floor v] of ([y position v] of [キャラクター v]) ) + (500))) (join (([costume # v] of [地面 v]) + (10)) (join (([direction v] of [キャラクター v]) + (200)) (join ((しゃべる言葉) + (10)) ([floor v] of (timer) ))))))\n                end\n            else\n                if <(☁ p4) = [0]> then\n                    ユーザー名数値化\n                    forever\n                        set [1p？ v] to [4]\n                        set [☁ p4 v] to (join (ユーザー名数値化) (join (join (([floor v] of ([x position v] of [キャラクター v]) ) + (500)) (([floor v] of ([y position v] of [キャラクター v]) ) + (500))) (join (([costume # v] of [地面 v]) + (10)) (join (([direction v] of [キャラクター v]) + (200)) (join ((しゃべる言葉) + (10)) ([floor v] of (timer) ))))))\n                    end\n                else\n                    if <(☁ p5) = [0]> then\n                        ユーザー名数値化\n                        forever\n                            set [1p？ v] to [5]\n                            set [☁ p5 v] to (join (ユーザー名数値化) (join (join (([floor v] of ([x position v] of [キャラクター v]) ) + (500)) (([floor v] of ([y position v] of [キャラクター v]) ) + (500))) (join (([costume # v] of [地面 v]) + (10)) (join (([direction v] of [キャラクター v]) + (200)) (join ((しゃべる言葉) + (10)) ([floor v] of (timer) ))))))\n                        end\n                    else\n                        if <(☁ p6) = [0]> then\n                            ユーザー名数値化\n                            forever\n                                set [1p？ v] to [6]\n                                set [☁ p6 v] to (join (ユーザー名数値化) (join (join (([floor v] of ([x position v] of [キャラクター v]) ) + (500)) (([floor v] of ([y position v] of [キャラクター v]) ) + (500))) (join (([costume # v] of [地面 v]) + (10)) (join (([direction v] of [キャラクター v]) + (200)) (join ((しゃべる言葉) + (10)) ([floor v] of (timer) ))))))\n                            end\n                        else\n                            if <(☁ p7) = [0]> then\n                                ユーザー名数値化\n                                forever\n                                    set [1p？ v] to [7]\n                                    set [☁ p7 v] to (join (ユーザー名数値化) (join (join (([floor v] of ([x position v] of [キャラクター v]) ) + (500)) (([floor v] of ([y position v] of [キャラクター v]) ) + (500))) (join (([costume # v] of [地面 v]) + (10)) (join (([direction v] of [キャラクター v]) + (200)) (join ((しゃべる言葉) + (10)) ([floor v] of (timer) ))))))\n                                end\n                            else\n                                if <(☁ p8) = [0]> then\n                                    ユーザー名数値化\n                                    forever\n                                        set [1p？ v] to [8]\n                                        set [☁ p8 v] to (join (ユーザー名数値化) (join (join (([floor v] of ([x position v] of [キャラクター v]) ) + (500)) (([floor v] of ([y position v] of [キャラクター v]) ) + (500))) (join (([costume # v] of [地面 v]) + (10)) (join (([direction v] of [キャラクター v]) + (200)) (join ((しゃべる言葉) + (10)) ([floor v] of (timer) ))))))\n                                    end\n                                else\n                                    if <(☁ p9) = [0]> then\n                                        ユーザー名数値化\n                                        forever\n                                            set [1p？ v] to [9]\n                                            set [☁ p9 v] to (join (ユーザー名数値化) (join (join (([floor v] of ([x position v] of [キャラクター v]) ) + (500)) (([floor v] of ([y position v] of [キャラクター v]) ) + (500))) (join (([costume # v] of [地面 v]) + (10)) (join (([direction v] of [キャラクター v]) + (200)) (join ((しゃべる言葉) + (10)) ([floor v] of (timer) ))))))\n                                        end\n                                    else\n                                        if <(☁ p10) = [0]> then\n                                            ユーザー名数値化\n                                            forever\n                                                set [1p？ v] to [10]\n                                                set [☁ p10 v] to (join (ユーザー名数値化) (join (join (([floor v] of ([x position v] of [キャラクター v]) ) + (500)) (([floor v] of ([y position v] of [キャラクター v]) ) + (500))) (join (([costume # v] of [地面 v]) + (10)) (join (([direction v] of [キャラクター v]) + (200)) (join ((しゃべる言葉) + (10)) ([floor v] of (timer) ))))))\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nbroadcast (オンライン v)\n\ndefine ユーザー名数値化\nset [ユーザー v] to [0]\nset [ユーザー名数値化 v] to []\nrepeat (length of (username))\n    change [ユーザー v] by (1)\n    switch costume to (letter (ユーザー) of (username))\n    set [ユーザー名数値化 v] to (join (ユーザー名数値化) (costume [number v]))\nend\nrepeat ((40) - (length of (ユーザー名数値化)))\n    set [ユーザー名数値化 v] to (join (ユーザー名数値化) [0])\nend\n\nwhen I receive [オンライン v]\nbroadcast (言う v)\nforever\n    復元1\nend\n\ndefine 復元1\nset [読み込み v] to [0]\nset [1 v] to []\nrepeat ((length of (☁ p1)) / (2))\n    if <not <(join (letter ((読み込み) + (1)) of (☁ p1)) (letter ((読み込み) + (2)) of (☁ p1))) = [00]>> then\n        change [読み込み v] by (2)\n        switch costume to (join (letter ((読み込み) - (1)) of (☁ p1)) (letter (読み込み) of (☁ p1)))\n        set [1 v] to (join (1) (costume [name v]))\n    end\nend\nset [読み込み v] to [0]\nset [2 v] to []\nrepeat ((length of (☁ p2)) / (2))\n    if <not <(join (letter ((読み込み) + (1)) of (☁ p2)) (letter ((読み込み) + (2)) of (☁ p2))) = [00]>> then\n        change [読み込み v] by (2)\n        switch costume to (join (letter ((読み込み) - (1)) of (☁ p2)) (letter (読み込み) of (☁ p2)))\n        set [2 v] to (join (2) (costume [name v]))\n    end\nend\nset [読み込み v] to [0]\nset [3 v] to []\nrepeat ((length of (☁ p3)) / (2))\n    if <not <(join (letter ((読み込み) + (1)) of (☁ p3)) (letter ((読み込み) + (2)) of (☁ p3))) = [00]>> then\n        change [読み込み v] by (2)\n        switch costume to (join (letter ((読み込み) - (1)) of (☁ p3)) (letter (読み込み) of (☁ p3)))\n        set [3 v] to (join (3) (costume [name v]))\n    end\nend\nset [読み込み v] to [0]\nset [4 v] to []\nrepeat ((length of (☁ p4)) / (2))\n    if <not <(join (letter ((読み込み) + (1)) of (☁ p4)) (letter ((読み込み) + (2)) of (☁ p4))) = [00]>> then\n        change [読み込み v] by (2)\n        switch costume to (join (letter ((読み込み) - (1)) of (☁ p4)) (letter (読み込み) of (☁ p4)))\n        set [4 v] to (join (4) (costume [name v]))\n    end\nend\nset [読み込み v] to [0]\nset [5 v] to []\nrepeat ((length of (☁ p5)) / (2))\n    if <not <(join (letter ((読み込み) + (1)) of (☁ p5)) (letter ((読み込み) + (2)) of (☁ p5))) = [00]>> then\n        change [読み込み v] by (2)\n        switch costume to (join (letter ((読み込み) - (1)) of (☁ p5)) (letter (読み込み) of (☁ p5)))\n        set [5 v] to (join (5) (costume [name v]))\n    end\nend\nset [読み込み v] to [0]\nset [6 v] to []\nrepeat ((length of (☁ p6)) / (2))\n    if <not <(join (letter ((読み込み) + (1)) of (☁ p6)) (letter ((読み込み) + (2)) of (☁ p6))) = [00]>> then\n        change [読み込み v] by (2)\n        switch costume to (join (letter ((読み込み) - (1)) of (☁ p6)) (letter (読み込み) of (☁ p6)))\n        set [6 v] to (join (6) (costume [name v]))\n    end\nend\nset [読み込み v] to [0]\nset [7 v] to []\nrepeat ((length of (☁ p7)) / (2))\n    if <not <(join (letter ((読み込み) + (1)) of (☁ p7)) (letter ((読み込み) + (2)) of (☁ p7))) = [00]>> then\n        change [読み込み v] by (2)\n        switch costume to (join (letter ((読み込み) - (1)) of (☁ p7)) (letter (読み込み) of (☁ p7)))\n        set [7 v] to (join (7) (costume [name v]))\n    end\nend\nset [読み込み v] to [0]\nset [8 v] to []\nrepeat ((length of (☁ p8)) / (2))\n    if <not <(join (letter ((読み込み) + (1)) of (☁ p8)) (letter ((読み込み) + (2)) of (☁ p8))) = [00]>> then\n        change [読み込み v] by (2)\n        switch costume to (join (letter ((読み込み) - (1)) of (☁ p8)) (letter (読み込み) of (☁ p8)))\n        set [8 v] to (join (8) (costume [name v]))\n    end\nend\nset [読み込み v] to [0]\nset [9 v] to []\nrepeat ((length of (☁ p9)) / (2))\n    if <not <(join (letter ((読み込み) + (1)) of (☁ p9)) (letter ((読み込み) + (2)) of (☁ p9))) = [00]>> then\n        change [読み込み v] by (2)\n        switch costume to (join (letter ((読み込み) - (1)) of (☁ p9)) (letter (読み込み) of (☁ p9)))\n        set [9 v] to (join (9) (costume [name v]))\n    end\nend\nset [読み込み v] to [0]\nset [10 v] to []\nrepeat ((length of (☁ p10)) / (2))\n    if <not <(join (letter ((読み込み) + (1)) of (☁ p10)) (letter ((読み込み) + (2)) of (☁ p10))) = [00]>> then\n        change [読み込み v] by (2)\n        switch costume to (join (letter ((読み込み) - (1)) of (☁ p10)) (letter (読み込み) of (☁ p10)))\n        set [10 v] to (join (10) (costume [name v]))\n    end\nend\n\nwhen I receive [オンライン！ v]\nforever\n    set [1p確認 v] to (☁ p1)\n    wait (3) seconds\n    if <(letter (length of (1p確認)) of (1p確認)) = (letter (length of (☁ p1)) of (☁ p1))> then\n        set [☁ p1 v] to [0]\n    end\nend\n\nwhen I receive [オンライン！ v]\nforever\n    set [2p確認 v] to (☁ p2)\n    wait (3) seconds\n    if <(letter (length of (2p確認)) of (2p確認)) = (letter (length of (☁ p2)) of (☁ p2))> then\n        set [☁ p2 v] to [0]\n    end\nend\n\nwhen I receive [オンライン！ v]\nforever\n    set [3p確認 v] to (☁ p3)\n    wait (3) seconds\n    if <(letter (length of (3p確認)) of (3p確認)) = (letter (length of (☁ p3)) of (☁ p3))> then\n        set [☁ p3 v] to [0]\n    end\nend\n\nwhen I receive [オンライン！ v]\nforever\n    set [4p確認 v] to (☁ p4)\n    wait (3) seconds\n    if <(letter (length of (4p確認)) of (4p確認)) = (letter (length of (☁ p4)) of (☁ p4))> then\n        set [☁ p4 v] to [0]\n    end\nend\n\nwhen I receive [オンライン！ v]\nforever\n    set [5p確認 v] to (☁ p5)\n    wait (3) seconds\n    if <(letter (length of (5p確認)) of (5p確認)) = (letter (length of (☁ p5)) of (☁ p5))> then\n        set [☁ p5 v] to [0]\n    end\nend\n\nwhen I receive [オンライン！ v]\nforever\n    set [6p確認 v] to (☁ p6)\n    wait (3) seconds\n    if <(letter (length of (6p確認)) of (6p確認)) = (letter (length of (☁ p6)) of (☁ p6))> then\n        set [☁ p6 v] to [0]\n    end\nend\n\nwhen I receive [オンライン！ v]\nforever\n    set [7p確認 v] to (☁ p7)\n    wait (3) seconds\n    if <(letter (length of (7p確認)) of (7p確認)) = (letter (length of (☁ p7)) of (☁ p7))> then\n        set [☁ p7 v] to [0]\n    end\nend\n\nwhen I receive [オンライン！ v]\nforever\n    set [8p確認 v] to (☁ p8)\n    wait (3) seconds\n    if <(letter (length of (8p確認)) of (8p確認)) = (letter (length of (☁ p8)) of (☁ p8))> then\n        set [☁ p8 v] to [0]\n    end\nend\n\nwhen I receive [オンライン！ v]\nforever\n    set [9p確認 v] to (☁ p9)\n    wait (3) seconds\n    if <(letter (length of (9p確認)) of (9p確認)) = (letter (length of (☁ p9)) of (☁ p9))> then\n        set [☁ p9 v] to [0]\n    end\nend\n\nwhen I receive [オンライン！ v]\nforever\n    set [10p確認 v] to (☁ p10)\n    wait (3) seconds\n    if <(letter (length of (10p確認)) of (10p確認)) = (letter (length of (☁ p10)) of (☁ p10))> then\n        set [☁ p10 v] to [0]\n    end\nend\n\nwhen flag clicked\nforever\n    set volume to (音量) %\nend\n\nwhen flag clicked\nforever\n    set volume to (音量) %\nend\n\n@スプライト1\n\nwhen I receive [次 v]\nif <[7] < (ステージ)> then\n    stop all sounds\n    broadcast (Outro v)\nelse\n    go to [front v] layer\n    hide\n    show\n    go to x: (591) y: (0)\n    start sound [Rip v]\n    glide (0.5) secs to x: (0) y: (0)\n    broadcast (準備 v)\n    wait (0.2) seconds\n    broadcast (NEXT v)\n    broadcast (仕掛け v)\n    start sound [Rip v]\n    glide (0.5) secs to x: (-591) y: (0)\n    hide\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    set volume to (音量) %\nend\n\nwhen I receive [もうくるな v]\nforever\n    hide\nend\n\n@スプライト3\n\ndefine コピー\nswitch costume to (コスチューム1 v)\nrepeat (10)\n    create clone of (_myself_ v)\n    next costume\nend\n\nwhen I start as a clone\nhide\nset rotation style [left-right v]\nif <(costume [number v]) = [1]> then\n    forever\n        if <<not <(☁ p1) = [0]>> and <not <(1p？) = [1]>>> then\n            go to x: ((join (letter (41) of (☁ p1)) (join (letter (42) of (☁ p1)) (letter (43) of (☁ p1)))) - (500)) y: ((join (letter (44) of (☁ p1)) (join (letter (45) of (☁ p1)) (letter (46) of (☁ p1)))) - (500))\n            point in direction ((join (letter (49) of (☁ p1)) (join (letter (50) of (☁ p1)) (letter (51) of (☁ p1)))) - (200))\n            say (join (1) (join [　] (item ((join (letter (52) of (☁ p1)) (letter (53) of (☁ p1))) - (10)) of [しゃべる言葉 v])))\n            if <((join (letter (47) of (☁ p1)) (letter (48) of (☁ p1))) - (10)) = ([costume # v] of [地面 v])> then\n                show\n            else\n                hide\n            end\n        end\n        if <(☁ p1) = [0]> then\n            hide\n        end\n    end\nend\nif <(costume [number v]) = [2]> then\n    forever\n        if <<not <(☁ p2) = [0]>> and <not <(1p？) = [2]>>> then\n            go to x: ((join (letter (41) of (☁ p2)) (join (letter (42) of (☁ p2)) (letter (43) of (☁ p2)))) - (500)) y: ((join (letter (44) of (☁ p2)) (join (letter (45) of (☁ p2)) (letter (46) of (☁ p2)))) - (500))\n            point in direction ((join (letter (49) of (☁ p2)) (join (letter (50) of (☁ p2)) (letter (51) of (☁ p2)))) - (200))\n            say (join (2) (join [　] (item ((join (letter (52) of (☁ p2)) (letter (53) of (☁ p2))) - (10)) of [しゃべる言葉 v])))\n            if <((join (letter (47) of (☁ p2)) (letter (48) of (☁ p2))) - (10)) = ([costume # v] of [地面 v])> then\n                show\n            else\n                hide\n            end\n        end\n        if <(☁ p2) = [0]> then\n            hide\n        end\n    end\nend\nif <(costume [number v]) = [3]> then\n    forever\n        if <<not <(☁ p3) = [0]>> and <not <(1p？) = [3]>>> then\n            go to x: ((join (letter (41) of (☁ p3)) (join (letter (42) of (☁ p3)) (letter (43) of (☁ p3)))) - (500)) y: ((join (letter (44) of (☁ p3)) (join (letter (45) of (☁ p3)) (letter (46) of (☁ p3)))) - (500))\n            point in direction ((join (letter (49) of (☁ p3)) (join (letter (50) of (☁ p3)) (letter (51) of (☁ p3)))) - (200))\n            say (join (3) (join [　] (item ((join (letter (52) of (☁ p3)) (letter (53) of (☁ p3))) - (10)) of [しゃべる言葉 v])))\n            if <((join (letter (47) of (☁ p3)) (letter (48) of (☁ p3))) - (10)) = ([costume # v] of [地面 v])> then\n                show\n            else\n                hide\n            end\n        end\n        if <(☁ p3) = [0]> then\n            hide\n        end\n    end\nend\nif <(costume [number v]) = [4]> then\n    forever\n        if <<not <(☁ p4) = [0]>> and <not <(1p？) = [4]>>> then\n            go to x: ((join (letter (41) of (☁ p4)) (join (letter (42) of (☁ p4)) (letter (43) of (☁ p4)))) - (500)) y: ((join (letter (44) of (☁ p4)) (join (letter (45) of (☁ p4)) (letter (46) of (☁ p4)))) - (500))\n            point in direction ((join (letter (49) of (☁ p4)) (join (letter (50) of (☁ p4)) (letter (51) of (☁ p4)))) - (200))\n            say (join (4) (join [　] (item ((join (letter (52) of (☁ p4)) (letter (53) of (☁ p4))) - (10)) of [しゃべる言葉 v])))\n            if <((join (letter (47) of (☁ p4)) (letter (48) of (☁ p4))) - (10)) = ([costume # v] of [地面 v])> then\n                show\n            else\n                hide\n            end\n        end\n        if <(☁ p4) = [0]> then\n            hide\n        end\n    end\nend\nif <(costume [number v]) = [5]> then\n    forever\n        if <<not <(☁ p5) = [0]>> and <not <(1p？) = [3]>>> then\n            go to x: ((join (letter (41) of (☁ p5)) (join (letter (42) of (☁ p5)) (letter (43) of (☁ p5)))) - (500)) y: ((join (letter (44) of (☁ p5)) (join (letter (45) of (☁ p5)) (letter (46) of (☁ p5)))) - (500))\n            point in direction ((join (letter (49) of (☁ p5)) (join (letter (50) of (☁ p5)) (letter (51) of (☁ p5)))) - (200))\n            say (join (5) (join [　] (item ((join (letter (52) of (☁ p5)) (letter (53) of (☁ p5))) - (10)) of [しゃべる言葉 v])))\n            if <((join (letter (47) of (☁ p5)) (letter (48) of (☁ p5))) - (10)) = ([costume # v] of [地面 v])> then\n                show\n            else\n                hide\n            end\n        end\n        if <(☁ p5) = [0]> then\n            hide\n        end\n    end\nend\nif <(costume [number v]) = [6]> then\n    forever\n        if <<not <(☁ p6) = [0]>> and <not <(1p？) = [6]>>> then\n            go to x: ((join (letter (41) of (☁ p6)) (join (letter (42) of (☁ p6)) (letter (43) of (☁ p6)))) - (500)) y: ((join (letter (44) of (☁ p6)) (join (letter (45) of (☁ p6)) (letter (46) of (☁ p6)))) - (500))\n            point in direction ((join (letter (49) of (☁ p6)) (join (letter (50) of (☁ p6)) (letter (51) of (☁ p6)))) - (200))\n            say (join (6) (join [　] (item ((join (letter (52) of (☁ p6)) (letter (53) of (☁ p6))) - (10)) of [しゃべる言葉 v])))\n            if <((join (letter (47) of (☁ p6)) (letter (48) of (☁ p6))) - (10)) = ([costume # v] of [地面 v])> then\n                show\n            else\n                hide\n            end\n        end\n        if <(☁ p6) = [0]> then\n            hide\n        end\n    end\nend\nif <(costume [number v]) = [7]> then\n    forever\n        if <<not <(☁ p7) = [0]>> and <not <(1p？) = [7]>>> then\n            go to x: ((join (letter (41) of (☁ p7)) (join (letter (42) of (☁ p7)) (letter (43) of (☁ p7)))) - (500)) y: ((join (letter (44) of (☁ p7)) (join (letter (45) of (☁ p7)) (letter (46) of (☁ p7)))) - (500))\n            point in direction ((join (letter (49) of (☁ p7)) (join (letter (50) of (☁ p7)) (letter (51) of (☁ p7)))) - (200))\n            say (join (7) (join [　] (item ((join (letter (52) of (☁ p7)) (letter (53) of (☁ p7))) - (10)) of [しゃべる言葉 v])))\n            if <((join (letter (47) of (☁ p7)) (letter (48) of (☁ p7))) - (10)) = ([costume # v] of [地面 v])> then\n                show\n            else\n                hide\n            end\n        end\n        if <(☁ p7) = [0]> then\n            hide\n        end\n    end\nend\nif <(costume [number v]) = [8]> then\n    forever\n        if <<not <(☁ p8) = [0]>> and <not <(1p？) = [8]>>> then\n            go to x: ((join (letter (41) of (☁ p8)) (join (letter (42) of (☁ p8)) (letter (43) of (☁ p8)))) - (500)) y: ((join (letter (44) of (☁ p8)) (join (letter (45) of (☁ p8)) (letter (46) of (☁ p8)))) - (500))\n            point in direction ((join (letter (49) of (☁ p8)) (join (letter (50) of (☁ p8)) (letter (51) of (☁ p8)))) - (200))\n            say (join (8) (join [　] (item ((join (letter (52) of (☁ p8)) (letter (53) of (☁ p8))) - (10)) of [しゃべる言葉 v])))\n            if <((join (letter (47) of (☁ p8)) (letter (48) of (☁ p8))) - (10)) = ([costume # v] of [地面 v])> then\n                show\n            else\n                hide\n            end\n        end\n        if <(☁ p8) = [0]> then\n            hide\n        end\n    end\nend\nif <(costume [number v]) = [9]> then\n    forever\n        if <<not <(☁ p9) = [0]>> and <not <(1p？) = [9]>>> then\n            go to x: ((join (letter (41) of (☁ p9)) (join (letter (42) of (☁ p9)) (letter (43) of (☁ p9)))) - (500)) y: ((join (letter (44) of (☁ p9)) (join (letter (45) of (☁ p9)) (letter (46) of (☁ p9)))) - (500))\n            point in direction ((join (letter (49) of (☁ p9)) (join (letter (50) of (☁ p9)) (letter (51) of (☁ p9)))) - (200))\n            say (join (9) (join [　] (item ((join (letter (52) of (☁ p9)) (letter (53) of (☁ p9))) - (10)) of [しゃべる言葉 v])))\n            if <((join (letter (47) of (☁ p9)) (letter (48) of (☁ p9))) - (10)) = ([costume # v] of [地面 v])> then\n                show\n            else\n                hide\n            end\n        end\n        if <(☁ p9) = [0]> then\n            hide\n        end\n    end\nend\nif <(costume [number v]) = [10]> then\n    forever\n        if <<not <(☁ p10) = [0]>> and <not <(1p？) = [10]>>> then\n            go to x: ((join (letter (41) of (☁ p10)) (join (letter (42) of (☁ p10)) (letter (43) of (☁ p10)))) - (500)) y: ((join (letter (44) of (☁ p10)) (join (letter (45) of (☁ p10)) (letter (46) of (☁ p10)))) - (500))\n            point in direction ((join (letter (49) of (☁ p10)) (join (letter (50) of (☁ p10)) (letter (51) of (☁ p10)))) - (200))\n            say (join (10) (join [　] (item ((join (letter (52) of (☁ p10)) (letter (53) of (☁ p10))) - (10)) of [しゃべる言葉 v])))\n            if <((join (letter (47) of (☁ p10)) (letter (48) of (☁ p10))) - (10)) = ([costume # v] of [地面 v])> then\n                show\n            else\n                hide\n            end\n        end\n        if <(☁ p10) = [0]> then\n            hide\n        end\n    end\nend\n\nwhen I receive [オンライン！ v]\nhide\nコピー\n\nwhen flag clicked\nhide variable [音量 v]\nforever\n    set volume to (音量) %\nend\n\nwhen [o v] key pressed\nshow variable [音量 v]\nwait (0.1) seconds\nwait until <key (o v) pressed?>\nhide variable [音量 v]\n\n@スプライト4\n\ndefine 配置\ngo to [front v] layer\nswitch costume to (コスチューム1 v)\ngo to x: (-188) y: (167)\nrepeat (11)\n    create clone of (_myself_ v)\n    change y by (-25)\n    next costume\n    set [ghost v] effect to (50)\nend\ngo to x: (-188) y: (167)\nmove (105) steps\nrepeat (6)\n    create clone of (_myself_ v)\n    change y by (-25)\n    next costume\n    set [ghost v] effect to (50)\nend\n\nwhen flag clicked\ngo to x: (-188) y: (167)\nset [しゃべる言葉 v] to [0]\nset [チャット？ v] to [0]\nhide\n配置\n\nwhen I start as a clone\nwait (7) seconds\nshow\nforever\n    if <(costume [number v]) = [1]> then\n        show\n        if <<mouse down?> and <touching (mouse-pointer v)?>> then\n            if <(チャット？) = [1]> then\n                wait until <not <<mouse down?> and <touching (mouse-pointer v)?>>>\n                set [チャット？ v] to [0]\n            else\n                set [チャット？ v] to [1]\n                wait until <not <<mouse down?> and <touching (mouse-pointer v)?>>>\n            end\n        end\n    else\n        if <<(チャット？) = [1]> and <not <(costume [number v]) = [1]>>> then\n            show\n            if <<mouse down?> and <touching (mouse-pointer v)?>> then\n                set [しゃべる言葉 v] to ((costume [number v]) - (1))\n                broadcast (喋る v)\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen I receive [喋る v]\nwait (5) seconds\nset [しゃべる言葉 v] to [0]\n\nwhen flag clicked\nforever\n    set volume to (音量) %\nend\n\nwhen flag clicked\nhide\n\n@沼\n\nwhen flag clicked\nhide\nwait (7) seconds\nshow\ngo to [back v] layer\ngo [backward v] (9999) layers\nset rotation style [left-right v]\ngo to x: (-149) y: (20)\nforever\n    repeat (10)\n        change y by (1)\n        wait (0.1) seconds\n    end\n    wait (0.1) seconds\n    repeat (10)\n        change y by (-1)\n        wait (0.1) seconds\n    end\n    if <<(ステージ) = [7]> or <(ステージ) = [8]>> then\n        hide\n    else\n        show\n    end\nend\n\n@サイドワインダー\n\nwhen flag clicked\ngo to [back v] layer\nforever\n    if <(ステージ) = [4]> then\n        show\n    else\n        hide\n    end\nend\n\n@ばね\n\nwhen flag clicked\ngo to x: (-106) y: (-97)\nswitch costume to (コスチューム1 v)\n\nwhen I receive [バネ v]\nswitch costume to (コスチューム1 v)\nplay sound [Big Boing v] until done\n\nwhen I receive [バネ v]\nswitch costume to (コスチューム1 v)\nwait (0.01) seconds\nswitch costume to (コスチューム2 v)\nwait (0.01) seconds\nswitch costume to (コスチューム3 v)\nwait (0.01) seconds\nswitch costume to (コスチューム4 v)\nwait (0.01) seconds\nswitch costume to (コスチューム5 v)\nwait (0.01) seconds\nswitch costume to (コスチューム6 v)\nwait (0.01) seconds\nswitch costume to (コスチューム7 v)\nwait (0.01) seconds\nswitch costume to (コスチューム8 v)\nwait (0.01) seconds\nswitch costume to (コスチューム9 v)\n\nwhen flag clicked\nforever\n    if <(ステージ) = [5]> then\n        show\n    else\n        hide\n    end\nend\n\n@ドラゴンスラーダー\n\nwhen flag clicked\ngo to [back v] layer\ngo to x: (-68) y: (63)\nforever\n    if <(ステージ) = [5]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(ステージ) = [5]> then\n        point in direction (95)\n        forever\n            repeat (32)\n                move (10) steps\n            end\n            repeat (32)\n                move (-10) steps\n            end\n        end\n    end\nend\n\n@沼アウト\n\nwhen flag clicked\nshow\nset [ghost v] effect to (100)\n\nwhen I receive [outro v]\nset [ghost v] effect to (100)\n\nwhen flag clicked\nshow\nforever\n    reset timer\nend\n\nwhen [timer v] > (0.1)\nforever\n    hide\n    reset timer\nend\n\n@サムネ\n\nwhen flag clicked\ngo to [front v] layer\nset [ghost v] effect to (100)\n\n@オリジナル！\n\nwhen flag clicked\nhide\n\nwhen [timer v] > (0)\nhide\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (1) layers\nset [costume v] to [0]\nhide\nwait (7) seconds\nforever\n    wait (pick random (15) to (20)) seconds\n    switch costume to (costume1 v)\n    go to x: (0) y: (50)\n    show\n    go to [front v] layer\n    start sound [pop v]\n    repeat (9)\n        change y by (-6)\n    end\n    repeat (5)\n        change y by (3)\n    end\n    repeat (5)\n        change y by (-1)\n    end\n    wait (2) seconds\n    repeat (15)\n        change y by (7)\n    end\n    hide\nend\n\nwhen I receive [outro v]\nforever\n    hide\nend\n\n@シルクスラーダー\n\nwhen flag clicked\ngo to x: (-73) y: (95)\npoint in direction (97)\nforever\n    if <(ステージ) = [3]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\ngo to [back v] layer\ngo to x: (-43) y: (48)\npoint in direction (97)\nforever\n    if <(ステージ) = [3]> then\n        repeat until <not <(ステージ) = [3]>>\n            repeat (23)\n                move (10) steps\n            end\n            repeat (23)\n                move (-10) steps\n            end\n        end\n    end\nend\n\n@雨\n\nwhen flag clicked\nwait (7) seconds\nhide\nforever\n    if <(クローン無くして音量消せ) = [1]> then\n        delete this clone\n    else\n        create clone of (_myself_ v)\n        wait (0) seconds\n    end\nend\n\nwhen I start as a clone\ngo to x: (pick random (-205) to (148)) y: (149)\nforever\n    repeat until <touching (沼アウト v)?>\n        show\n        set size to (24) %\n        point in direction (180)\n        move (10) steps\n    end\nend\n\nwhen I start as a clone\ngo to [back v] layer\ngo [backward v] (3) layers\nforever\n    if <touching (沼アウト v)?> then\n        delete this clone\n    end\nend\n\nwhen I receive [outro v]\nforever\n    stop [this script v]\nend\n\n@タックル\n\nwhen flag clicked\nshow\nswitch costume to (タックル1 v)\ngo to x: (-59) y: (47)\nforever\n    if <(ステージ) = [6]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\ngo to [back v] layer\ngo to [back v] layer\nforever\n    if <(x position) = [294]> then\n        switch costume to (タックル2 v)\n        if <touching (プレイヤー v)?> then\n            move (0) steps\n        end\n    end\nend\n\nwhen I receive [押せぇー！！ v]\nmove (5) steps\n\n@スプライト123\n\nwhen flag clicked\nwait (7) seconds\nforever\n    go to (mouse-pointer v)\n    if <touching (星センサー v)?> then\n        broadcast (星 v)\n        stop [this script v]\n    end\n    show\n    set [ghost v] effect to (100)\nend\n\n@Outro\n\nwhen flag clicked\nset [クローン無くして音量消せ v] to [0]\nhide\nerase all\n\nwhen I start as a clone\nif <(Outro: CloneID) = [black]> then\n    hide\n    set pen color to (#06000e)\n    set [clonebold v] to [0.1]\n    repeat until <(CloneBold) > [360]>\n        change [clonebold v] by ((CloneBold) / (2))\n        set pen size to (CloneBold)\n        if <(CloneBold) > [1]> then\n            d\n        end\n    end\n    wait (3) seconds\n    set pen color to (#ffffff)\n    go to x: (0) y: (-45)\n    set [clonebold v] to [0.5]\n    set pen size to (1)\n    repeat until <(CloneBold) > [25]>\n        change [clonebold v] by ((CloneBold) / (2))\n        set x to (CloneBold)\n        pen down\n        set x to ((CloneBold) * (-1))\n        pen up\n    end\n    repeat until <(CloneBold) > [110]>\n        change [clonebold v] by (((110) - (CloneBold)) / (5))\n        if <[0.5] > (CloneBold)> then\n            set pen size to (CloneBold)\n        end\n        set x to (CloneBold)\n        pen down\n        set x to ((CloneBold) * (-1))\n        pen up\n    end\nend\n\ndefine d\ngo to x: (-240) y: (0)\npen down\ngo to x: (240) y: (0)\npen up\n\nwhen I start as a clone\nif <(Outro: CloneID) = [green]> then\n    hide\n    set pen color to (#00ec8a)\n    set [clonebold v] to [0.1]\n    repeat until <(CloneBold) > [360]>\n        change [clonebold v] by ((CloneBold) / (2))\n        set pen size to (CloneBold)\n        d\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Outro: CloneID) = [logo]> then\n    switch costume to (logo v)\n    set size to (75) %\n    show\n    go to x: (-200) y: (10)\n    repeat until <(round (x position)) = [-70]>\n        change x by (((-70) - (x position)) / (5))\n    end\nend\n\nwhen I start as a clone\nif < (Outro: CloneID) contains [ICON]?> then\n    go to x: (0) y: (-60)\n    set [brightness v] effect to (100)\n    set size to (0) %\n    show\n    switch costume to ((letter (5) of (Outro: CloneID)) + (5))\n    \n        change size by (((75) - (size)) / (7))\n        change x by (((((letter (5) of (Outro: CloneID)) - (3)) * (47)) - (x position)) / (7))\n    end\nend\n\nwhen I receive [outro v]\nerase all\nwait (0.1) seconds\nstart sound [Vexento - Flare v]\nrepeat (2)\n    set [outro: cloneid v] to [black]\n    create clone of (_myself_ v)\n    wait (0.1) seconds\n    set [outro: cloneid v] to [black]\n    create clone of (_myself_ v)\n    wait (0.25) seconds\n    set [outro: cloneid v] to [green]\n    create clone of (_myself_ v)\n    wait (0.1) seconds\n    set [outro: cloneid v] to [green]\n    create clone of (_myself_ v)\n    wait (0.25) seconds\nend\nset [outro: cloneid v] to [black]\ncreate clone of (_myself_ v)\nswitch costume to (tfw v)\ngo to x: (0) y: (0)\nset [clonebold v] to [0.1]\nrepeat until <[25] < (CloneBold)>\n    change [clonebold v] by ((CloneBold) / (2))\n    set size to (CloneBold) %\n    if <(CloneBold) > [3]> then\n        show\n    end\nend\nrepeat until <[100] < (CloneBold)>\n    change [clonebold v] by (((102) - (CloneBold)) / (3))\n    set size to (CloneBold) %\nend\nset size to (100) %\nset [clonebold v] to [-1]\nrepeat until <(size) < [65]>\n    change [clonebold v] by ((CloneBold) / (5))\n    change size by (CloneBold)\n    change x by ((CloneBold) / (-2))\n    change y by ((CloneBold) / (-5))\nend\nset [outro: cloneid v] to [logo]\ncreate clone of (_myself_ v)\nrepeat until <(round (x position)) = [50]>\n    change size by (((34) - (size)) / (5))\n    change x by (((50) - (x position)) / (5))\n    change y by (((10) - (y position)) / (5))\nend\nwait (0.5) seconds\nset [outro: cloneid v] to [ICON1]\ncreate clone of (_myself_ v)\nset [outro: cloneid v] to [ICON2]\ncreate clone of (_myself_ v)\nset [outro: cloneid v] to [ICON3]\ncreate clone of (_myself_ v)\nset [outro: cloneid v] to [ICON4]\ncreate clone of (_myself_ v)\nset [outro: cloneid v] to [ICON5]\ncreate clone of (_myself_ v)\n\nwhen I receive [outro v]\nbroadcast (もうくるな v)\nset [クローン無くして音量消せ v] to [1]\n\n@月\n\nwhen flag clicked\nhide\nwait (7) seconds\nforever\n    go to [back v] layer\n    go [backward v] (10) layers\n    reset timer\n    repeat (40)\n        change size by (1)\n    end\n    repeat (40)\n        change size by (-1)\n    end\n    if <(クローン無くして音量消せ) = [0]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen [timer v] > (0.1)\nforever\n    hide\n    reset timer\n    go to [front v] layer\n    set size to (100) %\nend\n\n@Free INTRO2\n\nwhen I start as a clone\nif <(ID) = [2]> then\n    set [brightness v] effect to (0)\n    switch costume to (name v)\n    go to x: () y: ()\n    show\n    set [y v] to [0]\n    forever\n        go to x: (x position) y: (([abs v] of (([sin v] of (X) ) * (30)) ) - (15))\n        change [y v] by (6)\n    end\nend\n\nwhen I start as a clone\nif <(ID) = [2]> then\n    SX [300]\n    SX [0]\n    SX [-480]\n    SX [480]\nend\n\nwhen I start as a clone\nif <(ID) = [1]> then\n    wait until <[5] < (timer)>\n    repeat (30)\n        set [x v] to ((((0) - (size)) / (7)) + ((X) * (0.8)))\n        change size by (X)\n        switch costume to (丸 v)\n        change [ghost v] effect by (4)\n    end\n    delete this clone\nend\n\nwhen flag clicked\n色 [] 明るさ []\nreset timer\ngo to x: () y: ()\nhide\nstart sound [TheFatRat_-_Xenogenesis_ v]\nset [id v] to [1]\ncreate clone of (_myself_ v)\nwait until <[1] < (timer)>\n\nwhen I start as a clone\nif <(ID) = [2]> then\n    set [sx v] to [0]\n    switch costume to (name v)\n    go to x: () y: ()\n    show\n    forever\n        switch costume to (x v)\n        go to x: ((SX) + (MX)) y: (y position)\n        switch costume to (name v)\n        set [id v] to [3]\n        create clone of (_myself_ v)\n        set [id v] to [2]\n    end\nend\nif <(ID) = [3]> then\n    switch costume to (name v)\n    show\n    repeat (10)\n        change [ghost v] effect by (15)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(ID) = [2]> then\n    repeat (30)\n        set [x v] to ((((200) - (size)) / (7)) + ((X) * (0.8)))\n        change size by (X)\n    end\n    P\n    set [id v] to [2]\n    repeat (30)\n        set [x v] to ((((100) - (size)) / (7)) + ((X) * (0.8)))\n        change size by (X)\n    end\n    repeat (30)\n        turn right ([abs v] of (((89) - (direction)) / (3)) ) degrees\n    end\n    P\n    repeat (20)\n        turn right ([abs v] of (((90) - (direction)) / (3)) ) degrees\n    end\n    repeat (30)\n        set [x v] to ((((0) - (size)) / (7)) + ((X) * (0.8)))\n        change size by (X)\n        switch costume to (name v)\n        change [ghost v] effect by (4)\n    end\n    delete this clone\nend\n\ndefine 作業1\nset [id v] to [2]\nset [mx v] to [-480]\ncreate clone of (_myself_ v)\nset [mx v] to [0]\ncreate clone of (_myself_ v)\nset [mx v] to [480]\ncreate clone of (_myself_ v)\n\ndefine SX (sx)\nrepeat (20)\n    change [sx v] by (((sx) - (SX)) / (5))\nend\n\ndefine P\nrepeat (30)\n    set [id v] to [4]\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nif <(ID) = [4]> then\n    set [brightness v] effect to (100)\n    set [ghost v] effect to (30)\n    show\n    set size to (10) %\n    switch costume to (四角 v)\n    set [x v] to (pick random (6) to (10))\n    point in direction (pick random (1) to (360))\n    repeat (35)\n        move (X) steps\n        change [ghost v] effect by (2)\n        set [x v] to ((X) * (0.9))\n    end\nend\n\ndefine 色 (色) 明るさ (明るさ)\nset [color v] effect to (0)\nset [brightness v] effect to (0)\n\nwhen flag clicked\nwait (1) seconds\n作業1\n\n