NightTime Platformer #all #games

Instructions: Please do not advertise (I can and will delete your advertising comments)\nGet a free follow by subscribing to my Youtube @GDnewbie then comment "Done!" on my profile\nCredit to: DJ-Nate for the music "Clubstep"\nDonguri_sg for making the original project\nInstructions:\nUse W,A,S,D or tap the screen to move! Use Space to switch costumes!\nIf you like this project, please heart and star this project! :D\n#platformer #games #all #geometry #dash #apple #countdown #night #fun #music #all #games #trending #all #games #trending #all #games #trending #all #games #trending #all #games #trending

@Stage\n\nwhen flag clicked\nswitch backdrop to (背景1 v)\nforever\n    play sound [level2 v] until done\nend\n\n@Player\n\nwhen flag clicked\nswitch costume to (cyan-blue2 v)\nhide\n\nwhen flag clicked\ngo to x: (-193) y: (40)\nshow\nhide variable [x v]\nhide variable [y v]\nset [x v] to [0]\nset [y v] to [0]\nset [ステージ v] to [1]\nset rotation style [left-right v]\nforever\n    change [y v] by (-1)\n    if <<<mouse down?> and <(mouse x) < (x position)>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n        change [x v] by (-0.8)\n        point in direction (-90)\n    end\n    if <<<mouse down?> and <(x position) < (mouse x)>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n        change [x v] by (0.8)\n        point in direction (90)\n    end\n    set [x v] to ((X) * (0.9))\n    change x by (X)\n    if <touching (rocks v)?> then\n        change y by (1)\n    end\n    if <touching (rocks v)?> then\n        change y by (1)\n    end\n    if <touching (rocks v)?> then\n        change y by (1)\n    end\n    if <touching (rocks v)?> then\n        change y by (1)\n    end\n    if <touching (rocks v)?> then\n        change y by (-4)\n        change x by ((X) * (-1))\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(y position) < (mouse y)> and <mouse down?>>> then\n            set [y v] to [12]\n            if <(X) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (Y)\n    if <touching (rocks v)?> then\n        change y by ((Y) - ((Y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(y position) < (mouse y)> and <mouse down?>>> and <touching (rocks v)?>> then\n        set [y v] to [12]\n    end\n    change y by (1)\n    if <<<touching (lava v)?> or <(y position) < [-178]>> or <touching (boulder v)?>> then\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        set [y v] to [0]\n        hide\n        if <(ステージ) = [8]> then\n            go to x: (-200) y: (70)\n        else\n            go to x: (-200) y: (40)\n        end\n        if <(ステージ) = [13]> then\n            broadcast (信号 v)\n        end\n        clear graphic effects\n        show\n        wait (0.1) seconds\n    end\n    if <<[235] < (x position)> and <not <<(ステージ) = [23]> or <(ステージ) = [19]>>>> then\n        if <<(y position) < [-100]> and <(ステージ) = [11]>> then\n            broadcast (隠しステージ v)\n            hide\n            set [ステージ v] to [20]\n            set [x v] to [0]\n            set [y v] to [0]\n            clear graphic effects\n            go to x: (-200) y: (30)\n            show\n            wait (0.1) seconds\n        else\n            broadcast (次 v)\n            hide\n            if <(ステージ) = [8]> then\n                go to x: (-200) y: (70)\n            else\n                go to x: (-200) y: (35)\n            end\n            change [ステージ v] by (1)\n            set [x v] to [0]\n            set [y v] to [0]\n            clear graphic effects\n            show\n            wait (0.1) seconds\n        end\n    end\nend\n\nwhen [timer v] > (0.01)\nhide\n\nwhen flag clicked\nset [time v] to [0]\nrepeat until <<(ステージ) = [19]> or <(ステージ) = [20]>>\n    wait (1) seconds\n    change [time v] by (1)\nend\n\nwhen [space v] key pressed\nnext costume\n\n@Lava\n\nwhen flag clicked\nswitch costume to (1 v)\ngo to x: (0) y: (0)\ngo to [back v] layer\nshow\n\nwhen I receive [次 v]\nnext costume\n\nwhen I receive [隠しステージ v]\nswitch costume to (コスチューム11 v)\n\nwhen [timer v] > (0.01)\nhide\n\n@Rocks\n\nwhen flag clicked\ngo to x: (0) y: (-24)\nshow\nswitch costume to (1 v)\n\nwhen I receive [次 v]\nnext costume\n\nwhen I receive [隠しステージ v]\nswitch costume to (コスチューム11 v)\n\nwhen [timer v] > (0.01)\nhide\n\n@Grass patches\n\nwhen flag clicked\ngo to x: (0) y: (-24)\nshow\nswitch costume to (コスチューム1 v)\ngo to [back v] layer\n\nwhen I receive [次 v]\ngo to [back v] layer\nnext costume\n\nwhen I receive [隠しステージ v]\nswitch costume to (コスチューム20 v)\n\nwhen [timer v] > (0.01)\nhide\n\n@Thumbnail\n\nwhen flag clicked\nswitch costume to (b2 v)\ngo to x: (0) y: (0)\nrepeat (20)\n    change [ghost v] effect by (5)\n    wait (0.01) seconds\nend\n\nwhen [timer v] > (0.01)\nshow\n\nhide\n\nwhen flag clicked\nforever\n    reset timer\nend\n\n@Sprite1\n\nwhen flag clicked\nhide\n\n