GPT007/Scratch-platformers-10k huggingface dataset:
Grey - Platformer!

Instructions: Hello everyone!\n\nI hope you all missed me! :P\n\nThis project is an platformer.\n\n\n\n\n\n\n\nNo more...

@Stage\n\nwhen flag clicked\nforever\n    play sound [kool moosic v] until done\nend\n\n@Player\n\nwhen flag clicked\ngo to x: (-202) y: (-112)\nshow\nset [my variable v] to [0]\nforever\n    change [my variable v] by (-1)\n    set [xv v] to ((<key (right arrow v) pressed?> - <key (left arrow v) pressed?>) + ((xv) * (0.9)))\n    change x by (xv)\n    if <touching (ground v)?> then\n        change x by ((0) - (xv))\n        if <key (up arrow v) pressed?> then\n            set [my variable v] to [10]\n            set [xv v] to ((<key (left arrow v) pressed?> - <key (right arrow v) pressed?>) * (5))\n        end\n    end\n    change y by (my variable)\n    if <touching (ground v)?> then\n        change y by ((-1) - (my variable))\n        set [my variable v] to ((12) * <<key (up arrow v) pressed?> and <touching (ground v)?>>)\n        change y by (1)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<(x position) > [220]> and <not <(level) = [8]>>> then\n        change [level v] by (1)\n        go to x: (-202) y: (-112)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<<touching color (#ababab)?> or <touching color (#777777)?>> or <touching color (#ff0000)?>> then\n        go to x: (-202) y: (-112)\n    end\nend\n\n@Ground\n\n@Spikes\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    switch costume to (level)\nend\n\n@Thumbnail\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\n
Potions - Platformer

Instructions: I made this for the SDS Studio called Magical Mixes!

@Stage\n\nwhen flag clicked\nforever\n    play sound [Dance Slow Mo v] until done\nend\n\n@Player\n\nwhen flag clicked\nPosition\nReset\nforever\n    if <key (left arrow v) pressed?> then\n        set [x velocity v] to [-8]\n    else\n        if <key (right arrow v) pressed?> then\n            set [x velocity v] to [8]\n        else\n            set [x velocity v] to [0]\n        end\n    end\n    if <not <touching (ground v)?>> then\n        change y by (gravity)\n    end\n    if <touching (danger v)?> then\n        Position\n    end\n    change x by (x velocity)\nend\n\nwhen flag clicked\nforever\n    if <touching (next level v)?> then\n        change [level v] by (1)\n        broadcast (message1 v)\n        Position\n    end\n    if <key (up arrow v) pressed?> then\n        repeat (10)\n            change y by (20)\n        end\n        repeat until <touching (ground v)?>\n            change y by (-10)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (left arrow v) pressed?> then\n        change [velocity v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        change [velocity v] by (1)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#ff0000)?> then\n        go to x: (-185) y: (-129)\n    end\n    if <touching color (#fbff00)?> then\n        go to x: (-185) y: (-129)\n        next backdrop\n    end\n    if <touching color (#fcff50)?> then\n        switch backdrop to (finished v)\n    end\nend\n\ndefine Position\ngo to x: (-205) y: (-118)\n\ndefine Reset\nset [gravity v] to [-5]\nset [level v] to [1]\n\n@Ground\n\n@Danger\n\nwhen flag clicked\nswitch costume to (1 v)\nforever\n    go to [back v] layer\nend\n\nwhen I receive [message1 v]\nnext costume\n\n@Next Level\n\nwhen flag clicked\nforever\n    go to [back v] layer\nend\n\n@Tumbnail\n\nwhen flag clicked\nforever\n    set [ghost v] effect to (100)\nend\n\n
Platformer

Instructions: arrow keys or WASD to move\n\ndo not touch spikes. touch the cyan to big jump.

@Stage\n\n@სპრაიტი3\n\nwhen flag clicked\nhide\n\n@სპრაიტი4\n\nwhen flag clicked\nshow\ngo to x: (-128) y: (-73)\nswitch backdrop to (ზურგჩანთა1 v)\nswitch costume to (კოსტიუმი3 v)\nset [gravity v] to [0]\nforever\n    if <touching color (#00d831)?> then\n        set [gravity v] to [0]\n        if <<key (w v) pressed?> or <key (up arrow v) pressed?>> then\n            set [gravity v] to [12.8]\n        end\n    end\n    change y by (gravity)\n    change [gravity v] by (-1)\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change x by (6.5)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change x by (-6.5)\n    end\n    if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n        switch costume to (კოსტიუმი4 v)\n    else\n        switch costume to (კოსტიუმი3 v)\n    end\n    if <touching color (#fffe00)?> then\n        next backdrop\n        go to x: (-128) y: (-76)\n    end\n    if <touching color (#909090)?> then\n        go to x: (-128) y: (-73)\n    end\n    if <touching color (#00d8ff)?> then\n        set [gravity v] to [19]\n    end\n    if <touching color (#cacaca)?> then\n        go to x: (-128) y: (-73)\n    end\n    if <touching color (#00ce30)?> then\n        go to x: (-128) y: (-73)\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [Vexento - Occupy2 v] until done\nend\n\n
MMO Platformer Be Like...

Instructions: Hey Guys!\n\nSo uh, this animation is a filler for an animation I'm making for @PaddlerGames Contest\nMaybe top loved?\nLet's make @Griffpatch see this!\nIt's taking a while so I just wanted to gift you all a short animation I made in like an hour or two.\nI gotta say I love this thumbnail too much XD\nSo hope you enjoy it!\n\nCredit:\n@Griffpatch for the game go check it out:\nhttps://scratch.mit.edu/projects/612229554/\nMy record is 1:05 :D\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n(Ps: you can check if Griffpatch has seen this by pressing the up key, down key to hide it)\n\n\n\n\n#Animation #Animations #Griffpatch #Story #Art #Game #Games #All #Music #Story #Storys #Stickmin #Stickmen #Adventure #Speedrun #Oof #Lava #Platform #Featured #Thats #All #Bye

@Stage\n\nwhen flag clicked\nplay sound [e v] until done\n\nwhen flag clicked\nswitch backdrop to (dots2 v)\n\nwhen I receive [fin v]\nswitch backdrop to (fin v)\nstop all sounds\nstart sound [SpongeBob Trap Remix 'Krusty Krab' v]\nforever\n    switch backdrop to (fin v)\n    wait (0.2) seconds\n    switch backdrop to (fin2 v)\n    wait (0.2) seconds\nend\n\n@Sprite1\n\nwhen flag clicked\nshow\nswitch costume to (ee v)\n\nwhen I receive [slide v]\nswitch costume to (ee v)\nrepeat (6)\n    wait (0.05) seconds\n    next costume\nend\n\nwhen I receive [fin v]\nhide\n\n@Sprite2\n\nwhen flag clicked\nswitch costume to (costume1 v)\nrepeat (4)\n    wait (0.05) seconds\n    next costume\nend\nwait (1) seconds\nswitch costume to (costume5 v)\nrepeat (3)\n    wait (0.05) seconds\n    next costume\nend\nbroadcast (rEEEE v)\n\nwhen I receive [slide v]\nswitch costume to (costume9 v)\nrepeat (5)\n    wait (0.05) seconds\n    next costume\nend\nbroadcast (splat v)\nswitch costume to (costume14 v)\nrepeat (3)\n    wait (0.05) seconds\n    next costume\nend\nswitch costume to (costume17 v)\nrepeat (3)\n    wait (0.05) seconds\n    next costume\nend\nwait (2) seconds\nswitch costume to (costume28 v)\nrepeat (9)\n    wait (0.05) seconds\n    next costume\nend\nwait (1) seconds\nbroadcast (fin v)\n\n@Sprite3\n\nwhen I receive [reeee v]\nshow\nswitch costume to (costume1 v)\nrepeat (5)\n    wait (0.05) seconds\n    next costume\nend\nwait (1) seconds\nbroadcast (slide v)\n\nwhen I receive [splat v]\nshow\nswitch costume to (costume7 v)\nrepeat (10)\n    wait (0.03) seconds\n    next costume\nend\nbroadcast (oof v)\nhide\n\nwhen flag clicked\nhide\n\n@Sprite4\n\nwhen I receive [oof v]\nshow\ngo to x: (55) y: (-83)\nset size to (100) %\nclear graphic effects\nrepeat (20)\n    change size by (5)\n    change [ghost v] effect by (5)\nend\nhide\n\nwhen flag clicked\nhide\n\n@thumb\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\ngo to [front v] layer\nset [ghost v] effect to (100)\n\n@Griffpatch\n\nwhen flag clicked\nif <(username) = <[Griffpatch] = [Griffpatch_Tutor]>> then\n    change [☁ griffpatch sees this: v] by (1)\nelse\n    set [☁ griffpatch sees this: v] to [0]\nend\n\nwhen [up arrow v] key pressed\nshow variable [☁ griffpatch sees this: v]\n\nwhen [down arrow v] key pressed\nhide variable [☁ griffpatch sees this: v]\n\n
Neon-Platformer IV

Instructions: Neon-platformer IV:\nCó 7 lvl\nHiện tại đang khá bận (lười) nên không thể ra project thường xuyên như trước.\n\n\n\n\nNeon-platformer IV:\nThere are 7 levels\nCurrently, I'm quite busy (lazy) so I can't release projects as often as before.

@Stage\n\nwhen flag clicked\nforever\n    play sound [Epic v] until done\nend\n\n@player\n\nwhen flag clicked\ngo to x: (-200) y: (-100)\nset [stage v] to [1]\nforever\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [xv v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [xv v] by (-1)\n    end\n    change x by (xv)\n    set [xv v] to ((xv) * (0.75))\n    if <touching (stage v)?> then\n        change y by (1)\n        if <touching (stage v)?> then\n            change y by (1)\n            if <touching (stage v)?> then\n                change y by (1)\n                if <touching (stage v)?> then\n                    change y by (1)\n                    if <touching (stage v)?> then\n                        change y by (1)\n                        if <touching (stage v)?> then\n                            change x by ((xv) * (-1.5))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                if <(xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [8]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (yv)\n    if <touching (stage v)?> then\n        change y by ((yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <<key (w v) pressed?> or <key (up arrow v) pressed?>> then\n        if <touching (stage v)?> then\n            set [yv v] to [10]\n        end\n    end\n    change y by (1)\n    if <(x position) > [235]> then\n        set x to (-240)\n        change [stage v] by (1)\n    end\n    if <touching (danger v)?> then\n        go to x: (-200) y: (-100)\n    end\nend\n\n@light for player\n\nwhen flag clicked\nforever\n    go to (player v)\nend\n\n@EFFECT\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nshow\ngo to (player v)\nset [ghost v] effect to (0)\nrepeat (20)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\n@stage\n\nwhen flag clicked\nforever\n    switch costume to (STAGE)\nend\n\n@light for stage\n\nwhen flag clicked\nforever\n    switch costume to (STAGE)\nend\n\n@danger\n\nwhen flag clicked\nforever\n    switch costume to (STAGE)\nend\n\n@light for danger\n\nwhen flag clicked\nforever\n    switch costume to (STAGE)\nend\n\n@Sprite2\n\n@thumbnail\n\nwhen flag clicked\nshow\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\n
Encanto-Platformer

Instructions: Encanto-Platformer\n\narrow keys to move\n\ndo not touch spikes

@Stage\n\n@Sprite1\n\nwhen I start as a clone\nchange [ghost v] effect by (35)\nforever\n    show\n    go to x: (9) y: (164)\n    set x to (pick random (-229) to (230))\n    repeat until <touching (_edge_ v)?>\n        change y by (-5)\n    end\n    hide\nend\n\nwhen flag clicked\nforever\n    change [color v] effect by (.5)\nend\n\nwhen backdrop switches to [backdrop1 win v]\nforever\n    create clone of (_myself_ v)\nend\n\n@სპრაიტი4\n\nwhen flag clicked\nshow\ngo to x: (-128) y: (-134)\nswitch backdrop to (ზურგჩანთა1 v)\nswitch costume to (კოსტიუმი3 v)\nset [gravity v] to [0]\nforever\n    if <touching color (#00d831)?> then\n        set [gravity v] to [0]\n        if <<key (w v) pressed?> or <key (up arrow v) pressed?>> then\n            set [gravity v] to [12.8]\n        end\n    end\n    change y by (gravity)\n    change [gravity v] by (-1)\n    if <<key (right arrow v) pressed?> or <key (b v) pressed?>> then\n        change x by (6.5)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change x by (-6.5)\n    end\n    if <<key (down arrow v) pressed?> or <key (down arrow v) pressed?>> then\n        switch costume to (კოსტიუმი4 v)\n    else\n        switch costume to (კოსტიუმი3 v)\n    end\n    if <touching color (#fff100)?> then\n        next backdrop\n        go to x: (-128) y: (-76)\n    end\n    if <touching color (#909090)?> then\n        go to x: (-128) y: (-73)\n    end\n    if <touching color (#00d8ff)?> then\n        set [gravity v] to [19]\n    end\n    if <touching color (#cacaca)?> then\n        go to x: (-128) y: (-73)\n    end\n    if <touching color (#00ce30)?> then\n        go to x: (-128) y: (-73)\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [We don't talk about bruno v] until done\nend\n\nwhen backdrop switches to [backdrop1 win v]\nforever\n    switch costume to (costume1 v)\n    go to x: (13) y: (26)\nend\n\nwhen flag clicked\n\nset y to (-124)\nset x to (-138)\n\n@Thumbnail\n\nwhen flag clicked\nshow\ngo to [front v] layer\nwait (3) seconds\nset [ghost v] effect to (100)\nhide\n\n
Adventure Platformer

Instructions: Instructions-\nUse Arrow keys to move\nMobile Friendly✅\nWASD✅\nSpamming⛔\nF4F⛔\nRequests⛔\nRude Comments⛔

@Stage\n\nwhen flag clicked\nforever\n    play sound [Open Secrets v] until done\nend\n\n@Player\n\nwhen flag clicked\nshow\ngo to x: (-203) y: (-57)\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [x velocity v] by (1)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [x velocity v] by (-1)\n    end\n    set [x velocity v] to ((X Velocity) * (0.9))\n    change x by (X Velocity)\n    if <touching (levels v)?> then\n        change y by (1)\n        if <touching (levels v)?> then\n            change y by (1)\n            if <touching (levels v)?> then\n                change y by (1)\n                if <touching (levels v)?> then\n                    change y by (1)\n                    if <touching (levels v)?> then\n                        change y by (1)\n                        if <touching (levels v)?> then\n                            change x by ((X Velocity) * (-1))\n                            change y by (-5)\n                            if <<<(mouse y) > (y position)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n                                if <(X Velocity) > [0]> then\n                                    set [x velocity v] to [-5]\n                                else\n                                    set [x velocity v] to [8]\n                                end\n                                set [y velocity v] to [12]\n                            else\n                                set [x velocity v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y velocity v] by (-1)\n    change y by (Y Velocity)\n    if <touching (levels v)?> then\n        change y by ((Y Velocity) * (-1))\n        set [y velocity v] to [0]\n    end\n    change y by (-1)\n    if <touching (levels v)?> then\n        if <<<(mouse y) > (y position)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [y velocity v] to [13]\n        end\n    end\n    change y by (1)\n    if <(x position) = [252]> then\n        go to x: (-203) y: (-56)\n        broadcast (Next level v)\n    end\n    if <touching (spikes v)?> then\n        go to x: (-203) y: (-56)\n    end\nend\n\n@Levels\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@BG\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Spikes\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@TN\n\nwhen flag clicked\ngo to [front v] layer\nset [ghost v] effect to (100)\n\n
Nature Platformer 

Instructions: Instructions-\nUse arrow keys to move\ndon't touch spikes\ndon't fall into the Gaps\nRead the Words\n comment how was the project\n\nThanks for viewing this project\n\n#Platformer #Awesome #Cute # Game #Tutorial\n#Gamess #Griffpatch #Rehanscratch #Scratch #Studio

@Stage\n\n@Player\n\nwhen flag clicked\ngo to x: (-202) y: (-22)\nswitch costume to (costume1 v)\nforever\n    if <key (right arrow v) pressed?> then\n        change [x velocity v] by (1)\n        switch costume to (costume2 v)\n    end\n    if <key (left arrow v) pressed?> then\n        change [x velocity v] by (-1)\n        switch costume to (costume3 v)\n    end\n    set [x velocity v] to ((X Velocity) * (0.9))\n    change x by (X Velocity)\n    if <touching (levels v)?> then\n        change y by (1)\n        if <touching (levels v)?> then\n            change y by (1)\n            if <touching (levels v)?> then\n                change y by (1)\n                if <touching (levels v)?> then\n                    change y by (1)\n                    if <touching (levels v)?> then\n                        change y by (1)\n                        if <touching (levels v)?> then\n                            change x by ((X Velocity) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(X Velocity) > [0]> then\n                                    set [x velocity v] to [-5]\n                                else\n                                    set [x velocity v] to [8]\n                                end\n                                set [y velocity v] to [12]\n                            else\n                                set [x velocity v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y velocity v] by (-1)\n    change y by (Y Velocity)\n    if <touching (levels v)?> then\n        change y by ((Y Velocity) * (-1))\n        set [y velocity v] to [0]\n    end\n    change y by (-1)\n    if <<touching (levels v)?> and <key (up arrow v) pressed?>> then\n        set [y velocity v] to [13]\n    end\n    change y by (1)\n    if <(x position) = [247]> then\n        go to x: (-200) y: (-26)\n        broadcast (Next Level v)\n    end\n    if <touching (spikes v)?> then\n        go to x: (-200) y: (-26)\n    end\nend\n\n@Levels\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Spikes\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Trail\n\nwhen flag clicked\nforever\n    go to (player v)\n    go to [back v] layer\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nrepeat (10)\n    change [ghost v] effect by (5)\n    change size by (-5)\nend\ndelete this clone\n\n@TN\n\nwhen flag clicked\ngo to [front v] layer\nset [ghost v] effect to (100)\n\n@Music\n\nwhen flag clicked\nforever\n    play sound [Hasenchat_-_18_Sports_Move___Radio_Edit__.mp3 v] until done\nend\n\n
Roblox platformer

Instructions: Use arrows to play\nPlease heart and star\nEnjoy!!! 

@Stage\n\n@Player\n\nwhen flag clicked\ngo to x: (-202) y: (-71)\nshow\nset [x v] to [0]\nset [y v] to [0]\nforever\n    change [y v] by (-1)\n    if <key (right arrow v) pressed?> then\n        change [x v] by (0.8)\n    end\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-0.8)\n    end\n    set [x v] to ((X) * (0.9))\n    change x by (X)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((X) * (-1))\n        if <key (up arrow v) pressed?> then\n            set [y v] to [10.5]\n            if <(X) > [0]> then\n                set [x v] to [-8]\n            else\n                set [x v] to [8]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (Y)\n    if <touching (ground v)?> then\n        change y by ((Y) - ((Y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <touching (ground v)?>> then\n        set [y v] to [9.5]\n    end\n    change y by (1)\n    if <(x position) < [-246]> then\n        go to x: (-202) y: (-71)\n    end\n    if <(x position) > [246]> then\n        go to x: (-202) y: (-71)\n        broadcast (Next level v)\n    end\n    if <touching (laser v)?> then\n        repeat (10)\n            change [ghost v] effect by (10)\n            change size by (-10)\n        end\n        set [ghost v] effect to (0)\n        set size to (90) %\n        go to x: (-202) y: (-71)\n    end\nend\n\n@Ground\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Shadow\n\nwhen flag clicked\nforever\n    go to (player v)\n    set size to ([size v] of [player v]) %\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nrepeat (10)\n    change [ghost v] effect by (10)\n    change size by (-3)\nend\ndelete this clone\n\n@Laser\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\n
A_Cat_Called_Jeff's Bug Filled Platformer!

Instructions: This game has been discontinued. I have moved on from scratch now, and I have became a Roblox Developer with a game with over 4000 visits. My username is Oli_BloxHi if you want to check the game out! It is a sword fighting game where you have to try and get the most kills without dying.\n-------------------------------------------------------------------------\nw/⬆️/Space - Jump\na/⬅️/c - Left\nd/➡️/m - Right\n-------------------------------------------------------------------------\nThis is a platformer filled with many intentional bugs. Can you make it through all 57 stages, 2 Worlds, and all 11 Difficulties?\n-------------------------------------------------------------------------\nIf you enjoyed the platformer, please like and favourite!

@Stage\n\n