[Forever-Jump] 3! Frantic Forest - A Platformer   #GAMES #ALL #STORIES

Instructions: RAINBOW NINJA 2 IS OUT! https://scratch.mit.edu/projects/458620355/\nFIRST 10 REMIXES GET A LOVE FROM ME :O\n\n      [Forever-Jump] 3    A    P L A T F O R M E R\n                       FRANTIC FOREST\n- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \n      Welcome To Forever Jump 3 - Frantic Forest    \n - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \n                       I N S T R U C T I O N S\n        ★ Play part 1 and 2 if you haven't already ★\n     ★ https://scratch.mit.edu/projects/443287357/ ★\n     ★  https://scratch.mit.edu/projects/450094911/ ★ \n\n            ★ In this game you're always jumping ★\n            ★ Use Arrow Keys Or Mobile to Move ★\n                 ★ Avoid Pits, saws And mud ★\n★ Use the Up arrow to jump higher once you get the \n  level that says to do so (It will not work until then) ★\n                 ★ Finish All 17 Levels ★\n                         ★ E N J O Y ! ★\n\n                   ★ Part 4 at 500 ❤️s ★\n- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \n                                ★ N E W S ★\n30/09/2022 Shared! \n11/10/2022 #8 on #stories #trending  #22 on #games\n#23/10/2022 300 loves 7.6k views!\nstill #8 on #stories and #22 on #games lol\n27/10/2022  350 loves!  10K VIEWS!  STILL #8 on #stories and #22 on #games!\n- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \n                               ★ C R E D I T S ★\n\nThings in the corners of the thumbnail by @LukeManiaStudios\nEverything Else By Me!\n- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - \n\n                             ★ T A G S ★\n#GAMES #ALL #STORIES #GAMES #ALL #STORIES #GAMES #ALL #STORIES #GAMES #ALL #STORIES #GAMES #ALL #STORIES #GAMES #ALL #STORIES #GAMES #ALL #STORIES #GAMES #ALL #STORIES #GAMES #ALL #STORIES #GAMES #ALL #STORIES #GAMES #ALL #STORIES #GAMES #ALL #STORIES #GAMES #ALL #STORIES #GAMES #ALL #STORIES 

@Stage\n\nwhen flag clicked\nforever\n    switch backdrop to (Level)\nend\n\n@Player\n\nwhen flag clicked\nshow\ngo to x: (-200) y: (0)\nset [speed y v] to [0]\nforever\n    change [speed y v] by (-1)\n    set [speed x v] to ((Speed X) * (0.8))\n    change y by (Speed Y)\n    Touch ground <(Speed Y) > [0]>\n    if <(Walljump) > [0]> then\n        change [walljump v] by (-1.)\n    else\n        if <<key (d v) pressed?> or <<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>>> then\n            change [speed x v] by (1.5)\n            switch costume to (costume2 v)\n        end\n        if <<key (a v) pressed?> or <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n            change [speed x v] by (-1.5)\n            switch costume to (costume3 v)\n        end\n    end\n    if <(falling?) < [3]> then\n        if <not <touching (lava v)?>> then\n            if <<<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>> and <[6] < (Level)>> then\n                set [speed y v] to [18]\n            else\n                set [speed y v] to [15]\n            end\n        end\n    end\n    if <(Speed X) < [-0.5]> then\n        Walk [5] (Speed X)\n    else\n        if <[0.5] < (Speed X)> then\n            Walk [5] (Speed X)\n        end\n    end\nend\n\ndefine Touch ground <up?>\nchange [falling? v] by (1)\nrepeat until <not <<touching (ground v)?> or <touching (sprite4 v)?>>>\n    if <up?> then\n        change y by (-1)\n    else\n        change y by (1)\n        set [falling? v] to [0]\n    end\n    set [speed y v] to [0]\nend\n\ndefine Walk (x) (speed)\nchange x by (speed)\nset [slope v] to [0]\nrepeat until <<(slope) = [8]> or <not <<touching (ground v)?> or <touching (sprite4 v)?>>>>\n    change y by (1)\n    change [slope v] by (1)\nend\nif <(slope) = [8]> then\n    change x by ((0) - (speed))\n    change y by ((0) - (slope))\n    if <<<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> and <([abs v] of (speed) ) > [3]>> then\n        if <(Walljump) = [0]> then\n            set [speed x v] to ((-2) * (speed))\n            set [speed y v] to [11]\n            set [falling? v] to [6]\n        else\n            set [speed x v] to [0]\n        end\n    end\nend\n\nwhen flag clicked\nswitch costume to (costume2 v)\nforever\n    if <key (r v) pressed?> then\n        set [falling? v] to [0]\n        set [speed y v] to [0]\n        set [speed x v] to [0]\n        set [walljump v] to [0]\n        set [slope v] to [0]\n        go to x: (-200) y: (0)\n    end\n    if <<touching (spikes v)?> or <touching (lava v)?>> then\n        repeat (10)\n            change [ghost v] effect by (10)\n            change size by (-5)\n        end\n        set [falling? v] to [0]\n        set [speed y v] to [0]\n        set [speed x v] to [0]\n        set [walljump v] to [0]\n        set [slope v] to [0]\n        go to x: (-200) y: (0)\n        repeat (10)\n            change [ghost v] effect by (-10)\n            change size by (5)\n        end\n    else\n        if <[230] < (x position)> then\n            repeat (10)\n                change [ghost v] effect by (10)\n                change size by (-5)\n            end\n            change [level v] by (1)\n            set [falling? v] to [0]\n            set [speed y v] to [0]\n            set [speed x v] to [0]\n            set [walljump v] to [0]\n            set [slope v] to [0]\n            go to x: (-200) y: (0)\n            repeat (10)\n                change [ghost v] effect by (-10)\n                change size by (5)\n            end\n        end\n    end\nend\n\nwhen I receive [message1 v]\nset size to (100) %\nrepeat (10)\n    change [ghost v] effect by (10)\n    change size by (-5)\nend\nset [falling? v] to [0]\nset [speed y v] to [0]\nset [speed x v] to [0]\nset [walljump v] to [0]\nset [slope v] to [0]\ngo to x: (-200) y: (0)\nrepeat (10)\n    change [ghost v] effect by (-10)\n    change size by (5)\nend\nset size to (100) %\n\nwhen flag clicked\nset size to (100) %\n\n@Ground\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@Spikes\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    switch costume to (Level)\nend\n\n@Lava\n\nwhen flag clicked\ngo to x: (0) y: (15)\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nforever\n    set y to ((([sin v] of ((timer) * (50)) ) * (10)) - (0))\nend\n\n@Sprite1\n\nwhen flag clicked\nforever\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\n    go to [front v] layer\n    show\nend\n\n@Sprite6\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    show\n    set [ghost v] effect to (100000)\nend\n\n@SAWS\n\nwhen I start as a clone\nwait until <not <(Level) = (CLONE)>>\ndelete this clone\n\nwhen I start as a clone\nforever\n    show\n    turn right (10) degrees\n    go to [back v] layer\n    go [forward v] (1) layers\n    if <touching (player v)?> then\n        broadcast (message1 v)\n    end\nend\n\nwhen flag clicked\nhide\nset [clone v] to [0]\nforever\n    wait until <not <(Level) = (CLONE)>>\n    if <(Level) = [4]> then\n        set [clone v] to (Level)\n        set [clnoe id v] to [1]\n        set size to (80) %\n        go to x: (4) y: (-48)\n        create clone of (_myself_ v)\n    else\n        if <(Level) = [5]> then\n            set [clone v] to (Level)\n            set [clnoe id v] to [1]\n            set size to (80) %\n            go to x: (-67) y: (-28)\n            create clone of (_myself_ v)\n            set [clone v] to (Level)\n            set [clnoe id v] to [1]\n            set size to (80) %\n            go to x: (119) y: (-58)\n            create clone of (_myself_ v)\n        else\n            if <(Level) = [10]> then\n                set [clone v] to (Level)\n                set [clnoe id v] to [1]\n                set size to (80) %\n                go to x: (-99) y: (-26)\n                create clone of (_myself_ v)\n                set [clone v] to (Level)\n                set [clnoe id v] to [1]\n                set size to (80) %\n                go to x: (70) y: (-49)\n                create clone of (_myself_ v)\n            else\n                if <(Level) = [15]> then\n                    set [clone v] to (Level)\n                    set [clnoe id v] to [1]\n                    set size to (40) %\n                    go to x: (98) y: (-69)\n                    create clone of (_myself_ v)\n                end\n            end\n        end\n    end\nend\n\n@Scenery\n\nwhen flag clicked\nforever\n    switch costume to (Level)\n    go to [back v] layer\nend\n\n@Sprite2\n\n@Sprite3\n\nwhen flag clicked\nset [key v] to [0]\nforever\n    if <(Level) = [8]> then\n        set [ghost v] effect to (0)\n        switch costume to (costume1 v)\n        if <(KEY) = [0]> then\n            go to x: (120) y: (124)\n            show\n            wait until <touching (player v)?>\n            repeat (20)\n                change [ghost v] effect by (5)\n            end\n            set [key v] to [1]\n            wait until <not <(Level) = [8]>>\n        else\n        end\n    else\n        if <(Level) = [9]> then\n            set [key v] to [0]\n            set [ghost v] effect to (0)\n            switch costume to (costume1 v)\n            if <(KEY) = [0]> then\n                go to x: (-29) y: (155)\n                show\n                wait until <touching (player v)?>\n                repeat (20)\n                    change [ghost v] effect by (5)\n                end\n                set [key v] to [1]\n                wait until <not <(Level) = [9]>>\n            end\n        else\n            hide\n        end\n    end\nend\n\nhide\n\n@Sprite4\n\nwhen flag clicked\nhide\nset [key v] to [0]\nforever\n    if <(Level) = [8]> then\n        if <(KEY) = [0]> then\n            go to x: (174) y: (-54)\n            switch costume to (costume1 v)\n            show\n            wait until <(KEY) = [1]>\n            repeat (40)\n                change y by (3)\n            end\n        else\n        end\n    else\n        if <(Level) = [9]> then\n            if <(KEY) = [0]> then\n                go to x: (163) y: (142)\n                switch costume to (costume1 v)\n                show\n                wait until <(KEY) = [1]>\n                repeat (40)\n                    change y by (3)\n                end\n            end\n        else\n            hide\n        end\n    end\nend\n\n