Technoblade \\ Platformer #all #platformer #game #art #minecraft #technobladeneverdies #technoblade

Instructions: Hi and welcome to...\n\n             ---------Technoblade \\ Platformer---------\n    \n  a game by: @RodesiaPopina\n\n       [INSTRUCTIONS]\n\n-use arrows, wasd or mobile friendly to move\n-don't touch the zomibies, creepers and the lava\n\nI hope you like it\n\n-----------------------------[]---------------------------\n\nthis project is dedicated to technoblades\n\n#technobladeneverdies\n

@Stage\n\nwhen flag clicked\nset volume to (40) %\nplay sound [intro v] until done\nforever\n    play sound [Unlimited v] until done\nend\n\n@  \n\n@Level\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen flag clicked\nset [time v] to [0]\nrepeat until <(costume [number v]) = [7]>\n    change [time v] by (1)\n    wait (1) seconds\nend\n\n@Sprite1\n\nwhen flag clicked\nset [x v] to [0]\nset [y v] to [0]\ngo to x: (-219) y: (151)\nforever\n    change [y v] by (-1)\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<(x position) > (mouse x)> and <mouse down?>>>> then\n        change [x v] by (-1)\n    end\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<(x position) < (mouse x)> and <mouse down?>>>> then\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (level v)?> then\n        change y by (1)\n        if <touching (level v)?> then\n            change y by (1)\n            if <touching (level v)?> then\n                change y by (1)\n                if <touching (level v)?> then\n                    change y by (1)\n                    if <touching (level v)?> then\n                        change y by (-4)\n                        change x by ((x) * (-1))\n                        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>>> then\n                            set [y v] to [15]\n                            if <(x) > [0]> then\n                                set [x v] to [-10]\n                            else\n                                set [x v] to [10]\n                            end\n                            set [y v] to [15]\n                        else\n                            set [y v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (y)\n    if <touching (level v)?> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>>> and <touching (level v)?>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <touching (level2 v)?> then\n        go to x: (-219) y: (151)\n    end\n    if <(x position) > [243]> then\n        broadcast (next level v)\n        go to x: (-219) y: (151)\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <key (any v) pressed?>> then\n        switch costume to (images \(4\) v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<(x position) > (mouse x)> and <mouse down?>>>> then\n        next costume\n        wait (0.2) seconds\n    end\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<(x position) < (mouse x)> and <mouse down?>>>> then\n        next costume\n        wait (0.2) seconds\n    end\nend\n\n@Level2\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\n@Objeto2\n\nwhen flag clicked\nclear graphic effects\nrepeat (50)\n    change [ghost v] effect by (2)\n    change [pixelate v] effect by (2)\nend\n\n@detector\n\nwhen flag clicked\nhide\nset [faved___ v] to [0]\nset [loved__ v] to [0]\nset [clone id v] to [0]\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nset [clone id v] to [1]\ncreate clone of (_myself_ v)\nwait until <<(LOVED__) = [1]> and <(FAVED___) = [1]>>\nwait (1) seconds\nshow\ngo to x: (0) y: (50)\nreset timer\nswitch costume to (pick random (1) to (4))\nset [ghost v] effect to (100)\nrepeat until <(timer) > [3.5]>\n    change y by ((y position) / (-15))\n    change [ghost v] effect by (-3)\nend\nreset timer\nrepeat until <(timer) > [3.5]>\n    change y by (((y position) - (-100)) / (-15))\n    change [ghost v] effect by (10)\nend\n\nwhen I start as a clone\nif <(clone id) = [0]> then\n    go to x: (-15) y: (0)\n    set [loved__ v] to [0]\n    switch costume to (love v)\n    forever\n        set [love? v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [loved__ v] to [1]\n        end\n    end\nend\nif <(clone id) = [1]> then\n    go to x: (0) y: (0)\n    switch costume to (fave v)\n    set [faved___ v] to [0]\n    forever\n        set [fav v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [faved___ v] to [1]\n        end\n    end\nend\n\n