マインクラフトプラットフォーマー！minecraft Platformer!#game

Instructions: 日本語は下にあります\n\nEnglish\n\nI've entered the world of Minecraft!?\nOperate with arrow keys or wdas key or tap\nThe time will be updated when it is the earliest! Difficulty super easy\n\n日本語\nマインクラフトの世界に入っちゃった！？\n矢印キーまたはwdasキーまたはタップで操作\nタイムは1番早いと更新されます！難易度　かなり長いし難しい！\nコメント( ｀・∀・´)ﾉﾖﾛｼｸ\n目指せ！世界記録！

@Stage\n\nwhen flag clicked\nforever\n    play sound [Minecraft \(cavequest remix\) v] until done\nend\n\n@プレイヤー\n\nwhen flag clicked\nbroadcast (Game Start v)\nhide\nset size to (60) %\n\nwhen I receive [game start v]\nset [x v] to [0]\nset [y v] to [0]\nset size to (60) %\nswitch costume to (mae v)\ngo to x: (-160) y: (-30)\npoint in direction (90)\nshow\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(x position) < (mouse x)>>> then\n        point in direction (90)\n        if <(y) = [0]> then\n            switch costume to (migi v)\n        end\n        change y by (-5)\n        if <touching (地形 v)?> then\n            change [x v] by (1)\n        else\n            change [x v] by (1)\n        end\n        change y by (5)\n    else\n        if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n            point in direction (-90)\n            if <(y) = [0]> then\n                switch costume to (migi v)\n            end\n            change y by (-5)\n            if <touching (地形 v)?> then\n                change [x v] by (-1)\n            else\n                change [x v] by (-1)\n            end\n            change y by (5)\n        else\n            if <(y) = [0]> then\n                switch costume to (mae v)\n            end\n        end\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (地形 v)?> then\n        change y by (1)\n        if <touching (地形 v)?> then\n            change y by (1)\n            if <touching (地形 v)?> then\n                change y by (1)\n                if <touching (地形 v)?> then\n                    change y by (1)\n                    if <touching (地形 v)?> then\n                        change y by (1)\n                        if <touching (地形 v)?> then\n                            change x by ((x) * (-1))\n                            change y by (-5)\n                            set [x v] to [0]\n                            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(y position) < (mouse y)> and <mouse down?>>> then\n                                set [y v] to [10]\n                                if <(direction) = [90]> then\n                                    set [x v] to [-7]\n                                else\n                                    set [x v] to [7]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (地形 v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(y position) < (mouse y)> and <mouse down?>>> then\n            set [地形仮3 v] to [0]\n            change y by (10)\n            if <touching (地形 v)?> then\n                set [地形仮3 v] to [1]\n            end\n            change y by (-10)\n            if <(地形仮3) = [0]> then\n                set [y v] to [15]\n                if <(costume [name v]) = [r]> then\n                    switch costume to (hidari v)\n                else\n                    switch costume to (ue v)\n                end\n            end\n        end\n    end\n    if <(x position) > [230]> then\n        set size to (60) %\n        set rotation style [left-right v]\n        set [x v] to [0]\n        set [y v] to [0]\n        switch costume to (mae v)\n        point in direction (90)\n        clear graphic effects\n        show\n        broadcast (Next Steage v)\n        go to x: (-160) y: (-30)\n    end\n    if <<(y position) < [-180]> or <touching (障害物 v)?>> then\n        set rotation style [all around v]\n        start sound [_oof v]\n        repeat (20)\n            turn right (15) degrees\n            change size by (-2.5)\n            change [ghost v] effect by (5)\n            change y by (8)\n        end\n        set size to (60) %\n        set rotation style [left-right v]\n        set [x v] to [0]\n        set [y v] to [0]\n        switch costume to (mae v)\n        go to x: (-160) y: (-30)\n        point in direction (90)\n        clear graphic effects\n        show\n    end\nend\n\nwhen flag clicked\nforever\n    reset timer\nend\n\nwhen [timer v] > (1)\nhide\n\nwhen flag clicked\nforever\n    if <<touching (ladder v)?> and <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(y position) < (mouse y)> and <mouse down?>>>> then\n        switch costume to (noboru v)\n        set [y v] to [6]\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    if <touching (ネザゲ v)?> then\n        broadcast (Next Steage v)\n        go to x: (-160) y: (-30)\n    end\nend\n\nwhen [timer v] > (0)\nhide\nstop [all v]\n\n@地形\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide variable [☁ 世界記録!/world record! v]\nhide variable [time v]\nshow\nswitch costume to (1 v)\nwait until <(costume [number v]) = [19]>\nshow variable [☁ 世界記録!/world record! v]\nshow variable [time v]\nforever\n    if <(time) < (☁ 世界記録!/world record!)> then\n        set [☁ 世界記録!/world record! v] to (time)\n    end\nend\n\nwhen I receive [next steage v]\nnext costume\n\nwhen flag clicked\nset [time v] to [0]\nrepeat until <(costume [number v]) = [19]>\n    wait (1) seconds\n    change [time v] by (1)\nend\n\nwhen [timer v] > (0)\nhide\nstop [all v]\n\nwhen flag clicked\nforever\n    reset timer\nend\n\n@障害物\n\nwhen flag clicked\nswitch costume to (1 v)\nshow\ngo to x: (36) y: (28)\npoint in direction (90)\n\nwhen I receive [next steage v]\nnext costume\n\nwhen [timer v] > (0)\nhide\nstop [all v]\n\n@ladder\n\nwhen flag clicked\nswitch costume to (ladder2 v)\ngo to [back v] layer\nshow\n\nwhen I receive [next steage v]\nnext costume\n\nwhen [timer v] > (0)\nhide\nhide variable [☁ 世界記録!/world record! v]\nhide variable [time v]\nstop [all v]\n\n@文字\n\nwhen flag clicked\nswitch costume to (コスチューム2 v)\nshow\n\nwhen I receive [next steage v]\nnext costume\n\nwhen [timer v] > (0)\nhide\nstop [all v]\n\n@ネザゲ\n\nwhen flag clicked\nforever\n    if <<([costume # v] of [地形 v]) = [14]> or <([costume # v] of [地形 v]) = [17]>> then\n        show\n    else\n        hide\n    end\nend\n\nwhen [timer v] > (0)\nhide\nstop [all v]\n\n@サムネ\n\nwhen flag clicked\nswitch costume to (19 v)\ngo to x: (0) y: (0)\nshow\ngo to [front v] layer\nset [ghost v] effect to (100)\n\nwhen I receive [ターボ v]\nhide\n\n@ターボ検出キャッㇳ\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nhide\ngo to [front v] layer\nforever\n    change [変数 v] by (1)\nend\n\nwhen flag clicked\nforever\n    set [変数 v] to [0]\n    wait (0.001) seconds\n    if <[3] < (変数)> then\n        show\n        switch costume to (コスチューム2 v)\n        broadcast (ターボ v)\n        stop [all v]\n    end\nend\n\n@チャンネル登録促し2\n\nwhen flag clicked\nshow\ngo to x: (36) y: (-100)\nglide (1) secs to x: (36) y: (28)\nwait (5) seconds\nglide (1) secs to x: (36) y: (-60)\nhide\n\n