Outline platformer part 3

Instructions: This is part 3 of the outline series. Use the W,A,S,D or arrow keys to move. NEW GAME! CHECK IT OUT!https://scratch.mit.edu/projects/808832169 feature this project here:\nhttps://scratch.mit.edu/studios/28715018\nFamous scratcher @DorkwingDuck followed me and loved and stared! THANK YOU! He has 2270 followers\nWe are now on version 2 of outline platformer part 3. We now have a cool intro\n\nStory:\nYou were captured by the evil guards a taken to their prison! you must escape!\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n#game#all#stories#music#games#all#trending#platformer#outline#goodplatformer

@Stage\n\n@Sprite1\n\nwhen I start as a clone\nset [ghost v] effect to (0)\nrepeat (10)\n    change [ghost v] effect by (15)\n    change [color v] effect by (25)\nend\ndelete this clone\n\nwhen flag clicked\n\nwhen I receive [death v]\ngo to x: (-218) y: (-62)\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [end v]\ngo to x: (-218) y: (-62)\n\nwhen flag clicked\nforever\n    if <touching color (#fff100)?> then\nend\n\nwhen flag clicked\nforever\n    if <<touching color (#fff100)?> or <touching color (#fffe00)?>> then\n        change [y v] by (30)\n        play sound [Boing v] until done\n    end\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [next v]\nchange [backdrop v] by (1)\n\nwhen flag clicked\nset [backdrop v] to [0]\n\nwhen flag clicked\nset [pls work!!!!!! v] to [0]\n\ngo to x: (223) y: (-62)\n\nwhen I receive [start and wait v]\nforever\n    play sound [The Script - Hall Of Fame \(Lyrics\) v] until done\nend\n\nwhen I receive [start and wait v]\nforever\n    if <<(x position) > [230]> and <not <[] = [11]>>> then\n        change [pls work!!!!!! v] by (1)\n    end\n    if <(y position) < [-170]> then\n        change [pls work!!!!!! v] by (1)\n    end\nend\n\nwhen I receive [start and wait v]\ngo to x: (-218) y: (-62)\nforever\n    if <key (down arrow v) pressed?> then\n        switch costume to (you2 v)\n    else\n        switch costume to (you v)\n    end\nend\n\nwhen I receive [start and wait v]\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I receive [start and wait v]\ngo [backward v] (3) layers\nshow\nset size to (100) %\nswitch costume to (you v)\ngo to x: (-241) y: (20)\nset drag mode [not draggable v]\npoint in direction (90)\nforever\n    set rotation style [left-right v]\n    if <<<mouse down?> and <(x position) > (mouse x)>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n        change [x v] by (-1)\n    end\n    if <<<mouse down?> and <(x position) < (mouse x)>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n        change [x v] by (1)\n    end\n    if <<<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> and <<<(x position) < (mouse x)> and <mouse down?>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>>> then\n    if <<<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> and <<<(mouse x) < (x position)> and <mouse down?>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>>> then\n    set [x v] to ((X) * (0.9))\n    change x by (X)\n    if <touching color (#ffffff)?> then\n        change y by (1)\n        if <touching color (#ffffff)?> then\n            change y by (1)\n            if <touching color (#ffffff)?> then\n                change y by (1)\n                if <touching color (#ffffff)?> then\n                    change y by (1)\n                    if <touching color (#ffffff)?> then\n                        change y by (1)\n                        if <touching color (#ffffff)?> then\n                            change x by ((X) * (-1))\n                            change y by (-5)\n                            if <<<mouse down?> and <(y position) < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n                                if <(X) > [0]> then\n                                    set [x v] to [-7]\n                                else\n                                    set [x v] to [7]\n                                end\n                                set [y v] to [14]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching color (#ffffff)?> then\n        if <<<mouse down?> and <(y position) < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [y v] to [13]\n            point in direction ((Y) * (0.5))\n        end\n    end\n    change y by (1)\n    change [y v] by (-1)\n    change y by (Y)\n    if <touching color (#ffffff)?> then\n        change y by ((Y) * (-1))\n        set [y v] to [0]\n    end\n    hide variable [x v]\n    if <<(x position) > [230]> and <not <[] = [11]>>> then\n        change [pls work!!!!!! v] by (1)\n        go to x: (-241) y: (20)\n        switch backdrop to (next backdrop v)\n    end\n    if <(y position) < [-170]> then\n        set [x v] to [0]\n        set [y v] to [0]\n        go to x: (-218) y: (-62)\n        broadcast (Next v)\n    end\n    if <touching color (#ff0000)?> then\n        start sound [Roblox Death Sound - Sound Effect \(HD\) v]\n        if <[] = [2]> then\n            set [x v] to [0]\n            set [y v] to [0]\n            broadcast (Death v)\n        else\n            if <touching color (#ff0000)?> then\n                set [x v] to [0]\n                set [y v] to [0]\n                broadcast (Death v)\n                go to x: (-218) y: (-62)\n            end\n        end\n    end\n    \n    \n    \n    \n    \nend\n\n@Love fave\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <<(LOVED__) = [1]> and <(FAVED___) = [1]>>> then\n        wait (pick random (30) to (40)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nshow\n\n@Sprite3\n\nwhen flag clicked\nset volume to (0) %\nstart sound [mixkit-shot-light-energy-flowing-2589 v]\nrepeat (20)\n    change volume by (5)\nend\n\nwhen flag clicked\nhide\nswitch costume to (backround v)\ncreate clone of (_myself_ v)\nswitch costume to (name v)\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nwait (1.7) seconds\nreset timer\nforever\n    repeat until <(timer) > [2]>\n        switch costume to (circle v)\n        create clone of (_myself_ v)\n        switch costume to (square v)\n        create clone of (_myself_ v)\n        switch costume to (triangle v)\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I start as a clone\nif <<(costume [name v]) = [circle]> or <<(costume [name v]) = [square]> or <(costume [name v]) = [triangle]>>> then\n    set [color v] effect to (pick random (-80) to (180))\n    set size to (pick random (35) to (125)) %\n    go to x: (0) y: (0)\n    glide (2) secs to (random position v)\n    point towards (pick random (-90) to (90))\n    repeat (10)\n        change [ghost v] effect by (25)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nshow\n\nwhen flag clicked\nset volume to (0) %\nstart sound [mixkit-shot-light-energy-flowing-2589 v]\nrepeat (20)\n    change volume by (5)\nend\n\nwhen flag clicked\nhide\nswitch costume to (backround v)\ncreate clone of (_myself_ v)\nswitch costume to (name v)\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nwait (1.7) seconds\nreset timer\nforever\n    repeat until <(timer) > [2]>\n        switch costume to (circle v)\n        create clone of (_myself_ v)\n        switch costume to (square v)\n        create clone of (_myself_ v)\n        switch costume to (triangle v)\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I start as a clone\nif <(costume [name v]) = [name]> then\n    go to x: (0) y: (0)\n    go to [front v] layer\n    repeat (60)\n        change size by (1)\n    end\n    wait (4.5) seconds\n    broadcast (c v)\nend\n\nwhen I receive [c v]\nstop [other scripts in sprite v]\nset volume to (100) %\nrepeat (20)\n    change [ghost v] effect by (5)\nend\nbroadcast (start and wait v)\n\nwhen I start as a clone\nif <(costume [name v]) = [name]> then\n    point in direction (90)\n    set [color v] effect to (pick random (1) to (100))\n    wait (1.8) seconds\n    set size to (100) %\nend\n\nwhen I start as a clone\nif <(costume [name v]) = [backround]> then\n    go to x: (0) y: (0)\n    forever\n        point in direction (90)\n        set size to (100) %\n    end\nend\n\n