Red (A Normal Platformer)

Instructions: Thanks a lot for 100 loves!! (somewhere before 12/19)\n**************************************************************\nArrow keys or WASD to move.\nAvoid dark red.\nJump on lighter red (press the down arrow key while you're on it to jump just slightly higher) to jump higher.\nAll 15 levels are possible.\nHave fun!\nCheck out my other games too!\nhttps://scratch.mit.edu/studios/4685976/projects/

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [messege2 v]\nswitch backdrop to (backdrop2 v)\nwait (5) seconds\nswitch backdrop to (backdrop3 v)\n\n@Player\n\nwhen flag clicked\ngo to x: (-212) y: (-81)\nset size to (100) %\ngo to [front v] layer\nshow\nset [deaths v] to [0]\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [xv v] by (0.8)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [xv v] by (-0.8)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#ff3333)?> then\n        change y by (1)\n        if <touching color (#ff3333)?> then\n            change y by (1)\n            if <touching color (#ff3333)?> then\n                change y by (1)\n                if <touching color (#ff3333)?> then\n                    change y by (1)\n                    if <touching color (#ff3333)?> then\n                        change y by (1)\n                        if <touching color (#ff3333)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#ff3333)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#ff3333)?> then\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [yv v] to [10]\n        end\n    end\n    change y by (1)\n    if <(x position) > [244]> then\n        broadcast (message1 v)\n        reset\n    end\n    if <key (r v) pressed?> then\n        reset\n    end\n    if <touching color (#cc0000)?> then\n        reset\n    end\n    if <touching color (#ff1a1a)?> then\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            set [yv v] to [15]\n        else\n            set [yv v] to [20]\n        end\n    end\nend\n\ndefine reset\ngo to x: (-212) y: (-81)\n\nwhen I receive [messege2 v]\nhide\nstop [other scripts in sprite v]\nstop [this script v]\n\n@Platform\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (0) y: (0)\nshow\nforever\n    set [level v] to (costume [number v])\nend\n\nwhen I receive [message1 v]\nnext costume\n\nwhen flag clicked\nforever\n    if <(level) = [16]> then\n        broadcast (messege2 v)\n        hide\n        stop [other scripts in sprite v]\n        stop [this script v]\n    end\nend\n\n