#1 Minecraft -adventure- platformer || in over world 

Instructions: ------Minecraft -adventure- platformer || in over world----\n\n||English||------------------------------------------------------------\n\n・Operate or tap with the arrow keys or wasd key.\n・The fastest time will be the world record.\n\n||日本語||-------------------------------------------------------------\n\n・矢印キーまたはwasdキー、またはタップで操作します。\n・一番速いタイムは世界記録になります。\n\n||難易度/difficulty||-------------------------------------------------\n     ★★★☆☆\n

@Stage\n\nwhen I receive [game start v]\nforever\n    play sound [BGM v] until done\nend\n\n@stave\n\nwhen I receive [game start v]\n初期化\nrepeat until <(game) = [game clear]>\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n        point in direction (90)\n        change [x v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>>> then\n        point in direction (-90)\n        change [x v] by (-1)\n    end\n    set [x v] to ((x) * (0.875))\n    change x by (x)\n    if <touching (stage v)?> then\n        change y by (1)\n        if <touching (stage v)?> then\n            change y by (1)\n            if <touching (stage v)?> then\n                change y by (1)\n                if <touching (stage v)?> then\n                    change y by (1)\n                    if <touching (stage v)?> then\n                        change y by (1)\n                        if <touching (stage v)?> then\n                            change x by ((x) * (-1))\n                            change y by (-5)\n                            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                if <not > then\n                                    if <[0] > (x)> then\n                                        set [x v] to [7]\n                                    else\n                                        set [x v] to [-7]\n                                    end\n                                    set [y v] to [10]\n                                end\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n        if <touching (stage v)?> then\n            set [y v] to [15]\n        end\n    end\n    change y by (1)\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (stage v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    if <(x position) > [240]> then\n        broadcast (next v)\n    end\n    if <<(y position) < [-185]> or <touching (magma v)?>> then\n        初期化\n    end\nend\n\nwhen I receive [game start v]\nrepeat until <(game) = [game clear]>\n    if <<mouse down?> or <key (any v) pressed?>> then\n        repeat until <not <<mouse down?> or <key (any v) pressed?>>>\n            next costume\n            wait (0.2) seconds\n        end\n    else\n        switch costume to (stave v)\n    end\nend\n\ndefine 初期化\nswitch costume to (stave v)\ngo to x: (-180) y: (0)\npoint in direction (90)\nset rotation style [left-right v]\n\nwhen I receive [next v]\n初期化\n\n@stage\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\nhide variable [time v]\nhide variable [☁ world record v]\nset [game v] to [0]\nswitch costume to (ステージ1 v)\n\nwhen I receive [game start v]\nset [time v] to [0]\nrepeat until <(costume [number v]) = [12]>\n    wait (1) seconds\n    change [time v] by (1)\nend\nif <(time) < (☁ world record)> then\n    set [☁ world record v] to (time)\nend\nshow variable [time v]\nshow variable [☁ world record v]\n\nwhen I receive [game start v]\nshow\nforever\n    if <(costume [number v]) = [13]> then\n        set [game v] to [game clear]\n        hide variable [time v]\n        hide variable [☁ world record v]\n    end\nend\n\n@magma\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nshow\n\nwhen I receive [next v]\nnext costume\n\n@サムネ\n\nwhen flag clicked\nwait (0.2) seconds\nhide\nbroadcast (game start v)\nwait (1) seconds\nforever\n    if <(game) = [game clear]> then\n        switch costume to (samune2 v)\n        show\n        set size to (0) %\n        repeat (12)\n            change size by (10)\n        end\n        repeat (2)\n            change size by (-10)\n        end\n        forever\n            point in direction (([cos v] of ((timer) * (280)) ) + (90))\n        end\n    end\nend\n\nwhen [timer v] > (0.1)\nshow\n\nwhen flag clicked\nswitch costume to (samune2 v)\nforever\n    change [ターボ対策 v] by (1)\nend\n\nwhen flag clicked\nforever\n    set [ターボ対策 v] to [0]\n    wait (0.01) seconds\nend\n\nwhen flag clicked\nforever\n    if <(ターボ対策) > [10]> then\n        set [game v] to [game clear]\n    end\nend\n\n@スプライト3\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nshow\n\nwhen I receive [next v]\nnext costume\n\n@sun\n\nwhen flag clicked\nshow\nset size to (100) %\nforever\n    change size by ([cos v] of ((timer) * (200)) )\nend\n\n