Minecraft Part 2 ll A Platformer #games #all #music #stories

Instructions: Sorry. Not mobile.\nPress the green flag to help stop bugs.\nNo ads. Any ads will be deleted and reported. Have a nice day! :)\nNote: A Minecraft Adventure is in the progress of making. Stay tuned to find out when it comes out!\nIf you want you can put your time in the comments down below. And, there will be no leader board. \nDO NOT PLAY UNLESS YOU HAVE DONE PART 1.\nPart 1: https://scratch.mit.edu/projects/506796490\n                         ✰✰✰Instructions✰✰✰\n- Use arrow keys to move\n- Don't touch Lava, Cactus, and Spikes\n- When you find the jewel touch it

@Stage\n\nwhen I receive [next v]\nnext backdrop\n\nwhen I receive [start v]\nswitch backdrop to (intro v)\nwait (9) seconds\nswitch backdrop to (level 1 v)\n\nwhen flag clicked\nwait (9) seconds\nforever\n    play sound [Popsicle v] until done\n    play sound [OMFG - Ice Cream v] until done\nend\n\nwhen flag clicked\nforever\n    wait until <[] = [50]>\nend\n\n@Steve (Player)\n\nwhen I receive [start v]\nhide\nwait (9) seconds\nshow\npoint in direction (90)\nswitch costume to (normal v)\nswitch backdrop to (intro v)\nset size to (110) %\ngo to x: (-212) y: (-69)\nforever\n    change [y v] by (-0.5)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.87))\n    change x by (x)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change y by (1)\n                            if <touching (ground v)?> then\n                                change y by (-6)\n                                if <key (up arrow v) pressed?> then\n                                    set [y v] to [10]\n                                    if <(x) > [0]> then\n                                        set [x v] to [-10]\n                                    else\n                                        set [x v] to [10]\n                                    end\n                                else\n                                    change x by ((x) * (-1))\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (y)\n    if <touching (ground v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-0.5)\n    if <<touching (ground v)?> and <key (up arrow v) pressed?>> then\n        set [y v] to [10]\n    end\n    change y by (0.5)\nend\n\nwhen flag clicked\nbroadcast (Start v)\n\nwhen flag clicked\nforever\n    if <touching (cactus v)?> then\n        broadcast (Block exit v)\n        switch costume to (steve covered in spikes form cactus v)\n        start sound [WilhelmScream v]\n        wait (1) seconds\n        switch costume to (normal v)\n        go to x: (-212) y: (-69)\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n    end\n    if <key (left arrow v) pressed?> then\n        point in direction (-90)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (lava v)?> then\n        broadcast (Block exit v)\n        switch costume to (flames on head v)\n        start sound [WilhelmScream v]\n        wait (1) seconds\n        switch costume to (normal v)\n        go to x: (-212) y: (-69)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (spikes v)?> then\n        broadcast (Block exit v)\n        switch costume to (spiky steve v)\n        start sound [WilhelmScream v]\n        wait (1) seconds\n        switch costume to (normal v)\n        go to x: (-212) y: (-69)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(x position) > [242]> then\n        broadcast (Next v)\n        go to x: (-212) y: (-69)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (trampoline v)?> then\n        set [y v] to [15]\n    end\nend\n\nwhen flag clicked\nhide variable [time: v]\nwait (9) seconds\nshow variable [time: v]\nset [time: v] to [0]\nforever\n    wait (1) seconds\n    change [time: v] by (1)\nend\n\nwhen flag clicked\nforever\n    if <touching (jewel v)?> then\n        switch costume to (steve holding jewel v)\n        broadcast (Congratulate player v)\n    end\nend\n\n@ground\n\nwhen flag clicked\nhide\nwait (9) seconds\nshow\nswitch costume to (1 v)\n\nwhen I receive [next v]\nnext costume\n\n@Lava\n\nwhen flag clicked\nswitch costume to (lava v)\nforever\n    hide\n    if <(backdrop [name v]) = [Level 2]> then\n        switch costume to (lava v)\n        go to x: (-135) y: (-164)\n        show\n    end\n    if <(backdrop [name v]) = [Level 4]> then\n        switch costume to (lava2 v)\n        go to x: (-135) y: (-164)\n        show\n    end\n    if <(backdrop [name v]) = [Level 6]> then\n        switch costume to (lava3 v)\n        go to x: (-92) y: (-165)\n        show\n    end\n    if <(backdrop [name v]) = [Level 8]> then\n        switch costume to (lava4 v)\n        go to x: (-173) y: (-170)\n        show\n    end\nend\n\n@Cactus\n\nwhen flag clicked\nforever\n    hide\n    if <(backdrop [name v]) = [Level 3]> then\n        switch costume to (cactus1 v)\n        go to x: (-93) y: (-116)\n        show\n    end\n    if <(backdrop [name v]) = [Level 6]> then\n        switch costume to (cactus v)\n        go to x: (-15) y: (-116)\n        show\n    end\nend\n\n@Spikes\n\nwhen flag clicked\nforever\n    hide\n    if <(backdrop [name v]) = [Level 5]> then\n        switch costume to (spike1 v)\n        go to x: (-41) y: (-78)\n        show\n    end\n    if <(backdrop [name v]) = [Level 7]> then\n        switch costume to (spikes2 v)\n        go to x: (29) y: (-187)\n        show\n    end\nend\n\n@trampoline\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (-74) y: (-116)\nforever\n    if <touching (steve \(player\) v)?> then\n        switch costume to (costume1 v)\n        wait (0.03) seconds\n        switch costume to (costume2 v)\n        wait (0.03) seconds\n        switch costume to (costume3 v)\n        wait (0.03) seconds\n        switch costume to (costume4 v)\n        wait (0.03) seconds\n        switch costume to (costume5 v)\n        wait (0.03) seconds\n        switch costume to (costume6 v)\n        wait (0.03) seconds\n        switch costume to (costume6 v)\n        wait (0.03) seconds\n        switch costume to (costume5 v)\n        wait (0.03) seconds\n        switch costume to (costume4 v)\n        wait (0.03) seconds\n        switch costume to (costume3 v)\n        wait (0.03) seconds\n        switch costume to (costume2 v)\n        wait (0.03) seconds\n        switch costume to (costume1 v)\n    end\nend\n\nwhen flag clicked\nforever\n    hide\n    if <(backdrop [name v]) = [Level 6]> then\n        go to x: (-96) y: (-124)\n        show\n    end\nend\n\n