NOOB1234 a Platformer

Instructions: Look, You guys are awesome. 4,500 VIEWS!!\n\nNOOB1234 Platformer!\nScratch Clicker\nhttps://scratch.mit.edu/projects/392395068/\nPlatformer-Very Strange\nhttps://scratch.mit.edu/projects/395261075/\nAnother Platformer\nhttps://scratch.mit.edu/projects/396416898/\n___________________________________________\n\nMy new platformer! 10 levels. 100% possible.\n- Please don't take this as an insult. This was just a random title I thought of. \n\nCredits:\n- Most coding was done by @Squadd_Legend\n- @Sqaudd_Legend character, I edited it\n- Song: Don't Call Me A Noob by Mr. Miln.\n\nShout outs:\nNone Yet! Love and Fave for possible shoutout!!!!\n- \n\nLeave a love and favourite and you might get a shoutout too!\n\nLove, favourite, follow and remix, please! I'd be delighted to get top-loved or remixed!\n\nBye!\n\n\nAnnoying, unrelated tags:\n\n#noob #gray #grey #scale #grayscale #mobile #friendly #love #favourite #follow #squaddlegend #game #tutorials #games #game #all #trending #boi #a #platformer #a #b #c #d #e #f #g #h #i #j #k #l #m #n #o #p #q #r #s #t #u #v #w #x #y #z #XD #xD #0 #1 #2 #3 #4 #5 #6 #7 #8 #9 #griffpatch #will_wam #wazzotv #glaolaosd #super #cool #platformer #a #1234567890 #art #music #all #games #stories #platsformer #unusal #the #white #box #thewhitebox #black #void #theblackvoid #fun #game #games #platformer #platformers #tutorial #music #black #white #red #grey #poorly #drawn #eyes #platforms #red #orange #hard #easy #medium #terrible #art #terribleart #a #b #c #d #e #f #g #h #I #j #k #l #m #n #o #p #q #r #s #t #u #v #w #x #y #z #animations #art #animation #tutorial #trash #trending #popular #all #games #music #oof #hard #colours #spectrum #colourspectrum #rainbow #stories #all #trending #popular #famous #anthonybug #game #random #mobile #ipad #android #whydotagsexist #poop #poo #urinal #please #stop #reading #this #grabage #or #me #steal #your #cookies #zilbs #duoof #esther_hi #sharkyshar #js_coder #cheekyscuola #stickman #red #orange #yellow #green #cyan #blue #purple #pink #life #boats #water #doof #skins #shop #tasks #rewards #lots #tons #of #levels #unrelatedtags #lol #press #y #to #skip #everything\n\nUPDATES\n1.0 Created game\n1.1 Added rainbow player\n1.2 Added rainbow player stop\n1.3 Added Oof sound effect\n1.4 Added Total Death Counter\n1.5 Added Personal Death Counter

@Stage\n\nwhen flag clicked\nforever\n    play sound [DON'T CALL ME A NOOB SONG \(Official Roblox Music Video\) v] until done\nend\n\n@NOOB1234\n\nwhen flag clicked\nset [y spawn v] to [-80]\nset [x spawn v] to [-218]\ngo to x: (X Spawn) y: (Y Spawn)\nswitch costume to (player v)\nswitch backdrop to (backdrop1 v)\nshow\nset size to (50) %\nset [x v] to [0]\nset [y v] to [0]\nforever\n    Run block\nend\n\ndefine Run Engine\nchange [y v] by (-0.5)\nif <<key (left arrow v) pressed?> or <<(x position) > (mouse x)> and <mouse down?>>> then\n    change [x v] by (-0.9)\nend\nif <<key (right arrow v) pressed?> or <<(mouse x) > (x position)> and <mouse down?>>> then\n    change [x v] by (0.9)\nend\nset [x v] to ((x) * (0.9))\nchange x by (x)\nif <<touching color (#844343)?> or <touching color (#00ff2c)?>> then\n    change y by (1)\n    if <<touching color (#844343)?> or <touching color (#00ff2c)?>> then\n        change y by (1)\n        if <<touching color (#844343)?> or <touching color (#00ff2c)?>> then\n            change y by (1)\n            if <<touching color (#844343)?> or <touching color (#00ff2c)?>> then\n                change y by (1)\n                if <<touching color (#844343)?> or <touching color (#00ff2c)?>> then\n                    change y by (1)\n                    if <<touching color (#844343)?> or <touching color (#00ff2c)?>> then\n                        change y by (1)\n                        if <<touching color (#844343)?> or <touching color (#00ff2c)?>> then\n                            change y by (-6)\n                            change x by ((x) * (-1))\n                            if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n                                set [y v] to [9]\n                                if <(x) > [0]> then\n                                    set [x v] to [-10]\n                                else\n                                    set [x v] to [10]\n                                end\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\nchange y by (y)\nif <<touching color (#844343)?> or <touching color (#00ff2c)?>> then\n    change y by ((y) * (-1))\n    set [y v] to [0]\nend\nchange y by (-0.5)\nif <<<<touching color (#844343)?> or <touching color (#00ff2c)?>> and <key (up arrow v) pressed?>> or <<<touching color (#844343)?> or <touching color (#00ff2c)?>> and <<(mouse y) > (y position)> and <mouse down?>>>> then\n    set [y v] to [9.5]\nend\nchange y by (0.5)\nif <touching color (#ff0000)?> then\n    change [deaths v] by (1)\n    change [☁ deaths v] by (1)\n    repeat (20)\n        change [ghost v] effect by (5)\n    end\n    go to x: (X Spawn) y: (Y Spawn)\n    play sound [uuhhh2 v] until done\n    repeat (20)\n        change [ghost v] effect by (-5)\n    end\n    set [x v] to [0]\n    set [y v] to [0]\nend\nif <(x position) > [233]> then\n    go to x: (X Spawn) y: (Y Spawn)\n    next backdrop\n    set [x v] to [0]\n    set [y v] to [0]\nend\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nswitch costume to (trail v)\nrepeat (10)\n    change [ghost v] effect by (10)\n    change size by (-3)\nend\ndelete this clone\n\ndefine Run block\nRun Engine\n\nwhen [y v] key pressed\nswitch backdrop to (backdrop11 v)\n\nwhen [h v] key pressed\nforever\n    change [color v] effect by (20)\nend\n\nwhen [x v] key pressed\nforever\n    clear graphic effects\nend\n\nwhen flag clicked\nset [deaths v] to [0]\n\nwhen [r v] key pressed\nswitch backdrop to (random backdrop v)\n\nwhen flag clicked\nshow variable [deaths v]\n\nwhen flag clicked\nshow variable [☁ deaths v]\n\n@TN\n\nwhen flag clicked\nset [ghost v] effect to (100)\nforever\n    go to x: (0) y: (5)\n    go to [front v] layer\nend\n\n@Clouds\n\nwhen flag clicked\nhide\nforever\n    wait (pick random (pick random (1) to (1.5)) to (pick random (1.6) to (2.1))) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nset [cos# v] to (pick random (1) to (3))\nset [speed v] to (pick random (-4.5) to (-5.5))\nset [ghost v] effect to (pick random (10) to (20))\nset [brightness v] effect to (pick random (-2) to (2))\nset size to (pick random (95) to (105)) %\ngo to [back v] layer\nshow\ngo to x: (225) y: (pick random (80) to (170))\nrepeat until <(x position) < [-225]>\n    change x by (speed)\nend\nrepeat (55)\n    change [ghost v] effect by (8)\nend\ndelete this clone\n\n