Color Platformer 

Instructions: English: Color Platformer! ( I'm working on more levels...) Use arrow keys to navigate or tap on the screen if you are are on mobile! (It's better in full screen)\nAvoid red, green is bouncy.\nFrançais: Color platformer !(je travaille pour plus de niveaux) Utiliser les flèches sur ordi ou sur mobile toucher l'écran(c'est mieux en grand écran) . Éviter le rouge, le vert vous fait rebondir. \n 

@Stage\n\nwhen flag clicked\nforever\n    play sound [bensound-adventure v] until done\nend\n\n@Player\n\nwhen I receive [estop v]\nforever\n    hide\nend\n\nwhen I receive [next level v]\ngo to x: (-200) y: (101)\n\nwhen flag clicked\nhide\n\nwhen flag clicked\npoint in direction (90)\nset [xvel v] to [0]\nset [yvel v] to [0]\nforever\n    set rotation style [left-right v]\n    if <<<mouse down?> and <(x position) > (mouse x)>> or <key (left arrow v) pressed?>> then\n        change [xv v] by (-1)\n    end\n    if <<<mouse down?> and <(x position) < (mouse x)>> or <key (right arrow v) pressed?>> then\n        change [xv v] by (1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#99aaff)?> then\n        change y by (1)\n        if <touching color (#99aaff)?> then\n            change y by (1)\n            if <touching color (#99aaff)?> then\n                change y by (1)\n                if <touching color (#99aaff)?> then\n                    change y by (1)\n                    if <touching color (#99aaff)?> then\n                        change y by (1)\n                        if <touching color (#99aaff)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<<mouse down?> and <(y position) < (mouse y)>> or <key (up arrow v) pressed?>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-7]\n                                else\n                                    set [xv v] to [7]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching color (#99aaff)?> then\n        if <<<mouse down?> and <(y position) < (mouse y)>> or <key (up arrow v) pressed?>> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#99aaff)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    hide variable [xv v]\n    if <(x position) > [230]> then\n        broadcast (next level v)\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        set [yv v] to [0]\n        set [xv v] to [0]\n        go to x: (-200) y: (101)\n        set [ghost v] effect to (0)\n    end\n    if <(y position) < [-170]> then\n        go to x: (-200) y: (101)\n    end\n    if <touching color (#ff7f7f)?> then\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        set [yv v] to [0]\n        set [xv v] to [0]\n        go to x: (-200) y: ()\n        set [ghost v] effect to (0)\n        start sound [Oopsy.. v]\n    end\n    if <touching color (#00ffa5)?> then\n        set [yv v] to [20]\n    end\n    if <touching color (#5342c2)?> then\n        set [xv v] to [21]\n    end\nend\n\nwhen I receive [play on v]\ngo to x: (-200) y: (101)\ngo to [front v] layer\nshow\n\n@skip\n\nwhen this sprite clicked\nbroadcast (next level v)\n\nwhen flag clicked\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (-5)\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\nwhen I receive [estop v]\nhide\n\n@thumbnail\n\nwhen I receive [play on v]\nshow\nwait (1) seconds\nforever\n    go to [front v] layer\n    set [ghost v] effect to (100)\nend\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\nwhen I receive [play on v]\n\n@levels\n\nwhen I receive [next level v]\nnext costume\ngo to [back v] layer\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to [back v] layer\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [end]> then\n        broadcast (estop v)\n        wait (3) seconds\n        stop [all v]\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [play on v]\nwait (1) seconds\ngo to [back v] layer\nshow\n\n@intro\n\nwhen flag clicked\ngo to [front v] layer\ngo to x: (-240) y: (0)\nset size to (100) %\npoint in direction (90)\nshow\nglide (0.5) secs to x: (0) y: (0)\nwait (0.5) seconds\nrepeat (20)\n    turn right (15) degrees\n    change size by (-5)\nend\nhide\nbroadcast (play on v)\n\n@intro backdrop\n\nwhen flag clicked\nshow\n\nwhen I receive [play on v]\nhide\n\n@Shadow\n\nwhen I receive [play on v]\nwait (1) seconds\nshow\nforever\n    go to [back v] layer\n    go to (player v)\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [estop v]\nhide\n\n@Sprite1\n\nwhen I receive [play on v]\nswitch costume to (costume1 v)\ngo to x: (36) y: (28)\nshow\n\nwhen I receive [next level v]\ngo to x: (36) y: (28)\nnext costume\nshow\n\nwhen flag clicked\ngo to x: (36) y: (28)\nhide\n\nwhen I receive [estop v]\nhide\n\n