Super Mario Maker 3 - A Platformer Creator

Instructions: second games demo is now out! https://scratch.mit.edu/projects/219308571/\n\n-flag-\nuse your left and right arrow keys to move.\nuse your up key to jump.\navoid the lights and win the game try to get the lowest score.\nplease love favorite\n\n                   --- try to get a low score ---\nthe loading is there for slow computers\n\ngoal 100 loves

@Stage\n\nwhen flag clicked\nset volume to (100) %\nforever\n    play sound (pick random (1) to (3)) until done\nend\n\nwhen I receive [mute v]\nset volume to (0) %\n\nwhen I receive [unmute v]\nset volume to (100) %\n\n@Blank\n\n@Opponents\n\ndefine Decode chat (#)\nif <(#) = [0]> then\n\ndefine begin decode of (encoded)\nset [encoded v] to (encoded)\nset [letter # v] to [1]\n\ndefine value = read from encoded\nset [value v] to []\nforever\n    set [idx v] to (join (letter (letter #) of (encoded)) (letter ((letter #) + (1)) of (encoded)))\n    change [letter # v] by (2)\n    if <(idx) < [1]> then\n        stop [this script v]\n    end\n    set [value v] to (join (value) (item (idx) of [code v]))\nend\n\ndefine setup players\nhide\nclear graphic effects\nset [ghost v] effect to (50)\nset [offline v] to [100]\nset [player # v] to [1]\npoint in direction (90)\nrepeat ((MAX PLAYERS) - (1))\n    create clone of (_myself_ v)\n    change [player # v] by (1)\nend\n\nwhen I receive [begin v]\nforever\n    if <(MY PLAYER #) = (player #)> then\n        set [offline v] to [100]\n    else\n        tick\n    end\nend\n\ndefine value = cloud # (player #)\nif <(player #) = [1]> then\n    set [value v] to (☁ P1)\nelse\n    if <(player #) = [2]> then\n        set [value v] to (☁ P2)\n    else\n        if <(player #) = [3]> then\n            set [value v] to (☁ P3)\n        else\n            if <(player #) = [4]> then\n                set [value v] to (☁ P4)\n            else\n                if <(player #) = [5]> then\n                    set [value v] to (☁ P5)\n                else\n                    if <(player #) = [6]> then\n                        set [value v] to (☁ P6)\n                    else\n                        if <(player #) = [7]> then\n                            set [value v] to (☁ P7)\n                        else\n                            if <(player #) = [8]> then\n                                set [value v] to (☁ P8)\n                            else\n                                if <(player #) = [9]> then\n                                    set [value v] to (☁ P9)\n                                else\n                                    if <(player #) = [10]> then\n                                        set [value v] to (☁ P10)\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen I receive [decode chat v]\nDecode chat (value)\n\ndefine tick\nvalue = cloud # (player #)\nif <(join (value) [A]) = (last value)> then\n    change [offline v] by (1)\n    if <(offline) = [100]> then\n        hide\n    end\nelse\n    set [last value v] to (join (value) [A])\n    if <(offline) > [99]> then\n        show\n    end\n    set [offline v] to [0]\nend\nbegin decode of (value)\nvalue = read from encoded\nswitch costume to (value)\nvalue = read from encoded\nif <<<(y position) < [-160]> or <[160] < (y position)>> or <<(x position) < [-220]> or <[220] < (x position)>>> then\n    set rotation style [all around v]\n    go to [front v] layer\n    point towards (player v)\n    switch costume to (arrow v)\n    if on edge, bounce\n    think []\n    set [ghost v] effect to (0)\nelse\n    set rotation style [don't rotate v]\n    point in direction (90)\n    set [ghost v] effect to (10)\n    if <(names?) = [1]> then\n        say (join (player #2) (join [:] (value)))\n    else\n        if <(names?) = [0]> then\n            say []\n        end\n    end\nend\nvalue = read from encoded\nvalue = read from encoded\nset x to ((value) - (SCROLL X))\nvalue = read from encoded\nset y to ((value) - (SCROLL Y))\nvalue = read from encoded\nbroadcast (Decode chat v)\n\nif <(names?) = [0]> then\nelse\n    think []\nend\n\nthink []\n\nwhen I receive [join game v]\nvalue = cloud # (player #)\nset [last value v] to (join (value) [A])\nwait (3) seconds\nvalue = cloud # (player #)\nif <(join (value) [A]) = (last value)> then\n    set [my player # v] to (player #)\nend\n\nwhen I receive [setup opponents v]\nsetup players\n\nwhen flag clicked\nset [names? v] to [1]\nforever\n    if <key (n v) pressed?> then\n        if <(names?) = [1]> then\n            wait until <not <key (n v) pressed?>>\n            set [names? v] to [0]\n        else\n            wait until <not <key (n v) pressed?>>\n            set [names? v] to [1]\n        end\n    end\nend\n\nwhen flag clicked\ndelete this clone\n\n@Connnect\n\nwhen flag clicked\nset size to (200) %\nclear graphic effects\nswitch costume to (connecting v)\ngo to x: (0) y: (0)\nforever\n    wait (1) seconds\n    if <(CONNECT) = [Connected]> then\n        switch costume to (connected v)\n        play sound [Connect v] until done\n        wait (2) seconds\n        repeat (20)\n            change [ghost v] effect by (5)\n        end\n        stop [this script v]\n    else\n        if <(CONNECT) = [Full]> then\n            switch costume to (full v)\n        else\n            switch costume to (connecting v)\n        end\n    end\nend\n\nwhen I receive [timeout v]\ngo to x: (0) y: (0)\nclear graphic effects\nswitch costume to (timeout v)\nshow\ngo to [front v] layer\nstop [all v]\n\nwhen I receive [timeout v]\nplay sound [Disconnect v] until done\n\nwhen flag clicked\ndelete this clone\n\n@Platforms\n\nwhen I receive [setup v]\nset [x v] to [0]\nset [y2 v] to [0]\nif <(Level) = [1]> then\n    switch costume to (1-1 v)\n    Clone at [480] [0]\n    Clone at [480] [0]\n    Clone at [480] [0]\nelse\n    if <(Level) = [2]> then\n        switch costume to (2-1 v)\n        Clone at [480] [0]\n        Clone at [480] [0]\n        Clone at [480] [0]\n        Clone at [480] [0]\n    else\n        if <(Level) = [3]> then\n            switch costume to (3-1 v)\n            Clone at [480] [0]\n            Clone at [480] [0]\n            Clone at [480] [0]\n        else\n            if <(Level) = [4]> then\n                switch costume to (4-1 v)\n                Clone at [480] [0]\n                Clone at [480] [0]\n                Clone at [480] [0]\n            end\n        end\n    end\nend\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y2) - (SCROLL Y))\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at (x) (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y2 v] by (y)\nnext costume\n\nwhen I receive [win v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [setup v]\ndelete this clone\n\nwhen flag clicked\ndelete this clone\n\n@Danger\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (1 v)\nif <(Level) = [1]> then\n    switch costume to (1 v)\n    Clone at [480] [0]\n    Clone at [480] [0]\n    Clone at [480] [0]\n    Clone at [480] [0]\nelse\n    if <(Level) = [2]> then\n        switch costume to (5 v)\n        Clone at [480] [0]\n        Clone at [480] [0]\n        Clone at [480] [0]\n        Clone at [480] [0]\n    else\n        if <(Level) = [3]> then\n            switch costume to (9 v)\n            Clone at [480] [0]\n            Clone at [480] [0]\n            Clone at [480] [0]\n        else\n            if <(Level) = [4]> then\n                switch costume to (13 v)\n                Clone at [480] [0]\n                Clone at [480] [0]\n                Clone at [480] [0]\n            end\n        end\n    end\nend\n\nClone at [480] [0]\nClone at [480] [0]\n\nwhen I receive [tick v]\nposition ((X) - (SCROLL X)) ((Y) - (SCROLL Y))\ngo [backward v] (5) layers\n\ngo to [back v] layer\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at (x) (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I receive [win v]\nhide\n\nwhen I receive [setup v]\ndelete this clone\n\nwhen flag clicked\ndelete this clone\n\ngo to x: (240) y: (0)\n\n@Spinning wheel of death\n\nwhen I receive [tick v]\nposition ((xxxx) - (SCROLL X)) ((yyyyy) - (SCROLL Y))\nturn right (10) degrees\nturn left (5) degrees\ngo to [back v] layer\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [green flag v]\nhide\nset [xxxx v] to [0]\nset [yyyyy v] to [0]\nswitch costume to (1 v)\nif <(Level) = [1]> then\n    Clone at [908] [-90]\n    set [xxxx v] to [-99999]\nelse\n    if <(Level) = [2]> then\n        Clone at [480] [0]\n        Clone at [908] [-90]\n        set [xxxx v] to [-99999]\n    else\n        if <(Level) = [3]> then\n            Clone at [29] [-10]\n            set [xxxx v] to [-99999]\n        else\n            if <(Level) = [4]> then\n                Clone at [108] [-99]\n                set [xxxx v] to [-99999]\n            end\n        end\n    end\nend\n\nClone at [480] [0]\n\nif <(Level) = [1]> then\n\ndefine Clone at (x) (y)\nset [xxxx v] to (x)\nset [yyyyy v] to (y)\ncreate clone of (_myself_ v)\n\nwhen I receive [win v]\nhide\n\nwhen flag clicked\ndelete this clone\n\n@shop\n\nwhen flag clicked\ngo to [front v] layer\ngo to [front v] layer\n\nwhen I receive [win v]\nhide\n\nwhen flag clicked\nswitch costume to (shop v)\nset [shop v] to []\nset [the shop is open v] to [0]\n\nwhen flag clicked\ndelete this clone\n\nwhen I receive [tick v]\nif <(the shop is open) = [1]> then\n    show\nelse\n    hide\nend\nif <key (space v) pressed?> then\n    set [the shop is open v] to [0]\n    broadcast (Shop Close v)\n    hide\n    wait until <not <key (space v) pressed?>>\nend\n\nwhen I receive [shop open v]\nrepeat until <(size) = [100]>\n    change size by (((110) - (size)) / (3))\nend\nwait (1) seconds\n\nwhen I receive [shop close v]\nset [the shop is open v] to [0]\n\n@Coins\n\nwhen I start as a clone\nforever\n    set size to (100) %\n    change size by ((([sin v] of (((timer) + ((y2) - (-400))) * (900)) ) * (10)) - (() * (1000)))\nend\n\nwhen I receive [tick v]\nposition ((coin x) - (SCROLL X)) ((coin y) - (SCROLL Y))\nif <touching (player v)?> then\n    broadcast (coin v)\n    change [coins v] by (1)\n    hide\n    set [coin x v] to [-99999999999]\n    delete this clone\nend\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at (x) (y)\ncreate clone of (_myself_ v)\nset [coin x v] to (x)\nset [coin y v] to (y)\n\nwhen I receive [win v]\nhide\n\nwhen I receive [coin v]\nplay sound [Coin v] until done\n\nwhen I receive [setup v]\ndelete this clone\n\nwhen flag clicked\nset [coins v] to [0]\ndelete this clone\n\nwhen I receive [setup v]\nhide\nif <(Level) = [1]> then\n    set [coin x v] to [-99999]\n    Clone at [0] [0]\n    Clone at [-100] [0]\n    Clone at [108] [-80]\n    Clone at [-70] [0]\n    Clone at [445] [-70]\n    Clone at [420] [-70]\n    Clone at [485] [69]\n    Clone at [570] [-80]\n    Clone at [850] [-80]\n    Clone at [1189] [120]\n    Clone at [1444] [20]\n    set [coin x v] to [-9999999999999]\nelse\n    if <(Level) = [2]> then\n        set [coin x v] to [-99999]\n        Clone at [0] [0]\n        Clone at [0] [30]\n        Clone at [400] [45]\n        Clone at [669] [-40]\n        Clone at [669] [-10]\n        Clone at [971] [110]\n        Clone at [971] [80]\n        Clone at [1220] [200]\n        set [coin x v] to [-99999]\n    else\n        if <(Level) = [3]> then\n            set [coin x v] to [-99999]\n            Clone at [0] [50]\n            Clone at [0] [15]\n            Clone at [108] [40]\n            Clone at [224] [100]\n            Clone at [336] [170]\n            Clone at [570] [-80]\n            Clone at [850] [-80]\n            Clone at [1444] [20]\n            set [coin x v] to [-99999]\n        else\n            if <(Level) = [4]> then\n                set [coin x v] to [-99999]\n                Clone at [0] [50]\n                Clone at [30] [50]\n                Clone at [424] [10]\n                Clone at [650] [-80]\n                Clone at [650] [-50]\n                Clone at [791] [-80]\n                Clone at [791] [-50]\n                Clone at [1096] [120]\n                Clone at [1125] [120]\n                set [coin x v] to [-99999]\n            end\n        end\n    end\nend\n\nClone at [1189] [150]\n\n@Coin_counter\n\nwhen flag clicked\nset size to (150) %\nset [clone# v] to [1]\nrepeat (30)\n    create clone of (_myself_ v)\n    change [clone# v] by (1)\nend\nhide\n\nwhen I start as a clone\nshow\nforever\n    go to x: (((clone#) * (15)) - (-55)) y: (155)\n    if <(length of (COINS)) < (clone#)> then\n        hide\n    else\n        show\n        switch costume to (letter (clone#) of (COINS))\n    end\nend\n\nwhen I receive [win v]\nhide\n\nwhen flag clicked\ndelete this clone\n\n@Player\n\nwhen flag clicked\nset [jumpboost? v] to [0]\nswitch costume to (blue v)\nforever\n    if < (shop) contains [Green]?> then\n        switch costume to (green v)\n    end\n    if < (shop) contains [Yellow]?> then\n        switch costume to (yellow v)\n    end\n    if < (shop) contains [1]?> then\n        switch costume to (1 v)\n    end\n    if < (shop) contains [2]?> then\n        switch costume to (2 v)\n    end\n    if < (shop) contains [3]?> then\n        switch costume to (3 v)\n    end\nend\n\nwhen flag clicked\ndelete all of [chat v]\nadd [Hi!] to [chat v]\nadd [Come with me!] to [chat v]\nadd [Ok!] to [chat v]\nadd [Nice!] to [chat v]\nadd [Look at me!] to [chat v]\nadd [Hard!] to [chat v]\nadd [lol] to [chat v]\nadd [Bye!] to [chat v]\nadd [No thank you.] to [chat v]\n\nwhen flag clicked\nshow list [chat v]\nset [is the chat open v] to [0]\nforever\n    if <key (t v) pressed?> then\n        if <(is the chat open) = [1]> then\n            set [is the chat open v] to [0]\n        else\n            set [is the chat open v] to [1]\n        end\n        wait until <<not <<touching (mouse-pointer v)?> and <mouse down?>>> and <not <key (t v) pressed?>>>\n    end\n    Chat\nend\n\ndefine Chat\nif <(is the chat open) = [1]> then\n    if <key (1 v) pressed?> then\n        set [chat v] to [1]\n        say (item (CHAT) of [chat v])\n        wait (2) seconds\n        say (username)\n        set [chat v] to [0]\n    else\n        if <key (2 v) pressed?> then\n            set [chat v] to [2]\n            say (item (CHAT) of [chat v])\n            wait (2) seconds\n            say (username)\n            set [chat v] to [0]\n        else\n            if <key (3 v) pressed?> then\n                set [chat v] to [3]\n                say (item (CHAT) of [chat v])\n                wait (2) seconds\n                say (username)\n                set [chat v] to [0]\n            else\n                if <key (4 v) pressed?> then\n                    set [chat v] to [4]\n                    say (item (CHAT) of [chat v])\n                    wait (2) seconds\n                    say (username)\n                    set [chat v] to [0]\n                else\n                    if <key (5 v) pressed?> then\n                        set [chat v] to [5]\n                        say (item (CHAT) of [chat v])\n                        wait (2) seconds\n                        say (username)\n                        set [chat v] to [0]\n                    else\n                        if <key (6 v) pressed?> then\n                            set [chat v] to [6]\n                            say (item (CHAT) of [chat v])\n                            wait (2) seconds\n                            say (username)\n                            set [chat v] to [0]\n                        else\n                            if <key (7 v) pressed?> then\n                                set [chat v] to [7]\n                                say (item (CHAT) of [chat v])\n                                wait (2) seconds\n                                say (username)\n                                set [chat v] to [0]\n                            else\n                                if <key (8 v) pressed?> then\n                                    set [chat v] to [8]\n                                    say (item (CHAT) of [chat v])\n                                    wait (2) seconds\n                                    say (username)\n                                    set [chat v] to [0]\n                                else\n                                    if <key (9 v) pressed?> then\n                                        set [chat v] to [9]\n                                        say (item (CHAT) of [chat v])\n                                        wait (2) seconds\n                                        say (username)\n                                        set [chat v] to [0]\n                                    else\n                                        set [chat v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine write (val) to encoded\nset [letter # v] to [1]\nrepeat (length of (val))\n    set [encoded v] to (join (encoded) (item # of (letter (letter #) of (val)) in [code v]))\n    change [letter # v] by (1)\nend\nset [encoded v] to (join (encoded) [00])\n\nwhen I receive [begin v]\nforever\n    if <(MY PLAYER #) > [0]> then\n        send cloud data\n    end\nend\n\ndefine set cloud # (player) to (value)\nif <(player) = [1]> then\n    set [☁ p1 v] to (value)\nelse\n    if <(player) = [2]> then\n        set [☁ p2 v] to (value)\n    else\n        if <(player) = [3]> then\n            set [☁ p3 v] to (value)\n        else\n            if <(player) = [4]> then\n                set [☁ p4 v] to (value)\n            else\n                if <(player) = [5]> then\n                    set [☁ p5 v] to (value)\n                else\n                    if <(player) = [6]> then\n                        set [☁ p6 v] to (value)\n                    else\n                        if <(player) = [7]> then\n                            set [☁ p7 v] to (value)\n                        else\n                            if <(player) = [8]> then\n                                set [☁ p8 v] to (value)\n                            else\n                                if <(player) = [9]> then\n                                    set [☁ p9 v] to (value)\n                                else\n                                    if <(player) = [10]> then\n                                        set [☁ p10 v] to (value)\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine send cloud data\nset [encoded v] to []\nwrite (costume [number v]) to encoded\nwrite (username) to encoded\nwrite (round ((timer) * (10))) to encoded\nwrite (Player: x) to encoded\nwrite (Player: y) to encoded\nwrite (CHAT) to encoded\nset cloud # (MY PLAYER #) to (encoded)\n\nwhen flag clicked\nbroadcast (Green flag v) and wait\nbroadcast (Play Game v) and wait\n\nwhen I receive [green flag v]\nhide\ngo to [front v] layer\n\nwhen I receive [play game v]\nset [level v] to [1]\nforever\n    broadcast (Reset v) and wait\n    broadcast (Setup v) and wait\n    Reset\n    repeat until <(EXIT) > []>\n        Tick\n        broadcast (Tick v)\n    end\n    if <(EXIT) = [win]> then\n        Game - Win\n    else\n        set [exit v] to []\n    end\nend\n\ndefine Reset\nset [player: x v] to [-100]\nset [player: y v] to [-60]\nset [scroll y v] to (Player: y)\nset [scroll x v] to (Player: x)\nset [sx v] to [0]\nset [sy v] to [0]\nset [in air v] to [5]\nset [timout v] to [0]\nset [exit v] to []\nset rotation style [left-right v]\nshow\n\ndefine Tick\nif <touching (ladder v)?> then\n    change [sx v] by ((2) * (<<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<((mouse x) - (20)) > (x position)> and <mouse down?>>> - <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<((mouse x) + (20)) < (x position)> and <mouse down?>>>))\n    set [sx v] to ((sx) * (0.65))\nelse\n    if <(SpeedBoost?) = [1]> then\n        change [sx v] by ((1.7) * (<<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<((mouse x) - (20)) > (x position)> and <mouse down?>>> - <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<((mouse x) + (20)) < (x position)> and <mouse down?>>>))\n        set [sx v] to ((sx) * (0.85))\n    else\n        change [sx v] by ((2) * (<<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<((mouse x) - (20)) > (x position)> and <mouse down?>>> - <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<((mouse x) + (20)) < (x position)> and <mouse down?>>>))\n        set [sx v] to ((sx) * (0.75))\n    end\nend\nif <([abs v] of (sx) ) > [0.9]> then\n    Change Player x by (round (sx))\nend\nif <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<((mouse y) - (20)) > (y position)> and <mouse down?>>> then\n    if <(in air) < [3]> then\n        if <(sy) > [-2]> then\n            if <(JumpBoost?) = [1]> then\n                set [sy v] to [20]\n            else\n                set [sy v] to [14]\n            end\n        end\n    end\nend\nif <touching (trampoline v)?> then\n    set [sy v] to [23]\nend\nif <touching (ladder v)?> then\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<((mouse y) - (20)) > (y position)> and <mouse down?>>> then\n        change [player: y v] by (6)\n    end\n    if <<<key (down arrow v) pressed?> or <key (s v) pressed?>> or <<((mouse y) + (20)) < (y position)> and <mouse down?>>> then\n        change [player: y v] by (-6)\n    end\n    set [sy v] to [0]\nelse\n    if <(sy) > [-20]> then\n        change [sy v] by (-1.3)\n    end\nend\nChange player y by (sy)\n Test - Die\nchange [scroll x v] by (round (((Player: x) - (SCROLL X)) / (5)))\nif <(SCROLL X) < [0]> then\n    set [scroll x v] to [0]\nend\nPosition\nchange [scroll y v] by (round (((Player: y) - (SCROLL Y)) / (10)))\nif <(SCROLL Y) < [0]> then\n    set [scroll y v] to [0]\nend\nPosition\nif <(Player: y) < [-180]> then\n    set [exit v] to [die]\nend\nif <<<<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<((mouse x) - (20)) > (x position)> and <mouse down?>>> or <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<((mouse x) + (20)) < (x position)> and <mouse down?>>>> or <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<((mouse y) - (20)) > (y position)> and <mouse down?>>> or <<<key (down arrow v) pressed?> or <key (s v) pressed?>> or <<((mouse y) + (20)) > (y position)> and <mouse down?>>>>> then\n    set [timout v] to [0]\nelse\n    change [timout v] by (1)\nend\nif <(timout) > [999]> then\n    broadcast (timeout v)\n    hide\nend\n\ndefine Change Player x by (sx)\nchange [player: x v] by (sx)\nPosition\nif <touching (platforms v)?> then\n    repeat (8)\n        change [player: y v] by (1)\n        Position\n        if <not <touching (platforms v)?>> then\n            stop [this script v]\n        end\n    end\n    change [player: y v] by (-8)\n    if <touching (platforms v)?> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<((mouse y) - (5)) > (y position)> and <mouse down?>>> then\n            if <(sx) > [0]> then\n                set [sx v] to [-16]\n            else\n                set [sx v] to [16]\n            end\n            set [sy v] to [12]\n        end\n        Position\n    end\n    repeat until <not <touching (platforms v)?>>\n        change [player: x v] by ((([abs v] of (sx) ) / (sx)) * (-1))\n        Position\n    end\nend\n\ndefine Change player y by (sy)\nchange [player: y v] by (sy)\nchange [in air v] by (1)\nPosition\nrepeat until <not <touching (platforms v)?>>\n    change [player: y v] by ((([abs v] of (sy) ) / (sy)) * (-1))\n    if <(sy) < [0]> then\n        set [in air v] to [0]\n    end\n    Position\n    set [sy v] to [0]\nend\nif <touching (jump_through v)?> then\n    if <(sy) < [0]> then\n        change [player: y v] by ((sy) * (-1))\n        set [sy v] to [0]\n        set [in air v] to [0]\n        Position\n    end\nend\n\ndefine Position\ngo to x: ((Player: x) - (SCROLL X)) y: ((Player: y) - (SCROLL Y))\n\ndefine  Test - Die\nif <<<touching (spinning wheel of death v)?> or <touching (danger v)?>> or <touching (danger2 v)?>> then\n    broadcast (die v)\n    set [exit v] to [die]\n    Reset\nend\n\ndefine Game - Win\nrepeat (50)\n    point towards (portal v)\n    turn right (65) degrees\n    move ((distance to [portal v]) / (2)) steps\n    change size by (-1)\n    change [ghost v] effect by (2)\nend\nhide\nchange [level v] by (1)\nwait (1) seconds\nset [ghost v] effect to (0)\nset size to (100) %\n\n\n\n\n\nwhen I receive [timeout v]\nhide\n\nwhen flag clicked\nset [max players v] to [10]\nset [my player # v] to [0]\nset [connect v] to [Connecting]\nbroadcast (setup opponents v) and wait\nbroadcast (join game v) and wait\nif <(MY PLAYER #) > [0]> then\n    set [connect v] to [Connected]\nelse\n    set [connect v] to [Full]\nend\nbroadcast (begin v)\n\nset [scroll x v] to (Player: x)\n\nwhen I receive [die v]\nplay sound [Crunch v] until done\n\nwhen flag clicked\nswitch costume to (blue v)\nset size to (100) %\nset [level v] to [1]\nset [jumpboost? v] to [0]\nset [speedboost? v] to [0]\n\nwhen flag clicked\ndelete this clone\n\nwhen I receive [win v]\nforever\n    hide\nend\n\nset [coins v] to [100]\n\nset [coins v] to [100]\n\nset [coins v] to [0]\n\nset [coins v] to [0]\n\nwhen flag clicked\nforever\n    if <(username) = [Blue-bulb]> then\n        switch costume to (3 v)\n    end\nend\n\nwhen [b v] key pressed\nswitch costume to (3 v)\n\n@Danger2\n\nhide\n\nwhen I receive [tick v]\nposition ((lava x) - (SCROLL X)) ((lava y) - (SCROLL Y))\ngo [backward v] (5) layers\n\ngo to [back v] layer\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at (x) (y)\ncreate clone of (_myself_ v)\nchange [lava x v] by (x)\nchange [lava y v] by (y)\nnext costume\n\nwhen I receive [win v]\nhide\n\nwhen flag clicked\n\nwhen I receive [setup v]\nswitch costume to (1 v)\nset [lava x v] to [0]\nset [lava y v] to [0]\nhide\nif <(Level) = [1]> then\n    switch costume to (1 v)\n    Clone at [480] [0]\n    Clone at [480] [0]\n    Clone at [480] [0]\nelse\n    if <(Level) = [2]> then\n        switch costume to (5 v)\n        Clone at [480] [0]\n        Clone at [480] [0]\n        Clone at [480] [0]\n    else\n        if <(Level) = [2]> then\n            switch costume to (8 v)\n            Clone at [480] [0]\n        else\n            if <(Level) = [3]> then\n                switch costume to (10 v)\n                Clone at [480] [0]\n                Clone at [480] [0]\n            else\n                if <(Level) = [4]> then\n                    switch costume to (13 v)\n                    Clone at [480] [0]\n                    Clone at [480] [0]\n                end\n            end\n        end\n    end\nend\n\nif <(LEVEL) = [2]> then\n\nwhen flag clicked\nforever\n    set [lava y v] to ((([sin v] of (((timer) + ()) * (300)) ) * (8)) - (() * (10)))\nend\n\nswitch costume to (1 v)\n\nClone at [480] [0]\n\nwhen I receive [setup v]\ndelete this clone\n\nwhen flag clicked\ndelete this clone\n\n@portal\n\nwhen I receive [tick v]\nposition ((portal: x) - (SCROLL X)) ((portal: y) - (SCROLL Y))\nset [max collected v] to (COINS)\nif <(COINS) = (MAX COLLECTED)> then\n    switch costume to (open v)\nelse\n    switch costume to (closed v)\nend\nif <<<(costume [number v]) = [1]> and <touching (player v)?>> and <not <(Level) = [4]>>> then\n    broadcast (nl v)\n    set [exit v] to [win]\nend\nif <<<(costume [number v]) = [1]> and <touching (player v)?>> and <(Level) = [4]>> then\n    broadcast (win v)\nend\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [green flag v]\nhide\ngo to [back v] layer\n\nwhen I receive [reset v]\ndelete this clone\n\nwhen I receive [setup v]\nset [portal: x v] to [0]\nset [portal: y v] to [0]\nwait (0) seconds\nif <(Level) = [1]> then\n    Clone at x: [1590] y: [150]\nelse\n    if <(Level) = [2]> then\n        Clone at x: [1337] y: [260]\n    else\n        if <(Level) = [3]> then\n            Clone at x: [1677] y: [45]\n        else\n            if <(Level) = [4]> then\n                Clone at x: [1525] y: [0]\n            else\n                set [portal: x v] to [-99999999999999]\n            end\n        end\n    end\nend\n\ndefine Clone at x: (x) y: (y)\nhide\nchange [portal: x v] by (x)\nchange [portal: y v] by (y)\n\nwhen I receive [setup v]\ndelete this clone\n\n@Win\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\nwhen I receive [win v]\nshow\n\n@Decor\n\nwhen I receive [setup v]\nset [decor: y v] to [0]\nset [decor: x v] to [0]\nset [level v] to [1]\n\nwhen I receive [tick v]\nposition ((Decor: x) - (SCROLL X)) ((Decor: y) - (SCROLL Y))\ngo\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at (x) (y)\ncreate clone of (_myself_ v)\nchange [decor: x v] by (x)\nchange [decor: y v] by (y)\nnext costume\n\nwhen I receive [win v]\nhide\nstop [other scripts in sprite v]\n\ndefine go\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\n\nwhen I receive [setup v]\ndelete this clone\n\nwhen flag clicked\ndelete this clone\n\nwhen I receive [setup v]\nif <(Level) = [1]> then\n    switch costume to (5 v)\n    Clone at [480] [0]\n    Clone at [480] [0]\n    Clone at [480] [0]\nelse\n    if <(Level) = [2]> then\n        switch costume to (2 v)\n        Clone at [480] [0]\n        Clone at [480] [0]\n        Clone at [480] [0]\n    else\n        if <(Level) = [3]> then\n            switch costume to (3 v)\n            Clone at [480] [0]\n            Clone at [480] [0]\n            Clone at [480] [0]\n        else\n            if <(Level) = [4]> then\n                switch costume to (4 v)\n                Clone at [480] [0]\n                Clone at [480] [0]\n                Clone at [480] [0]\n            end\n        end\n    end\nend\n\n@Chat Button\n\nwhen I receive [tick v]\nif <touching (mouse-pointer v)?> then\n    repeat until <(size) > [119]>\n        change [size v] by (.9)\n        change size by (size)\n    end\n    if <mouse down?> then\n        set [is the chat open v] to [1]\n        wait until <not <mouse down?>>\n    end\nelse\n    repeat until <(size) < [101]>\n        set [size v] to [-.8]\n        change [size v] by (-.9)\n        change size by (size)\n    end\nend\n\nwhen I receive [chat open v]\nshow\nset size to (100) %\n\nwhen I receive [begin v]\nset [size v] to [.8]\nshow\nrepeat (40)\n    change [ghost v] effect by (-3)\nend\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [front v] layer\ngo to [front v] layer\n\nchange [ghost v] effect by (100)\n\nwhen flag clicked\ngo to x: (-131) y: (145)\nset size to (100) %\n\nwhen I receive [win v]\nhide\n\ngo to [front v] layer\ngo to [front v] layer\n\nwhen I receive [chat close v]\nshow\n\nwhen flag clicked\n\nforever\n    reset timer\n    if <(timer) > [.00000000000001]> then\n        hide\n    end\nend\n\n@Shop Button\n\nhide\n\nwhen I receive [shop open v]\nshow\nset size to (100) %\n\nwhen flag clicked\nhide\ngo to x: (0) y: (0)\ngo to [front v] layer\ngo to [front v] layer\n\nforever\n    go to [front v] layer\nend\n\ngo to [front v] layer\n\nchange [ghost v] effect by (100)\n\nwhen flag clicked\nshow\ngo to x: (-199) y: (145)\n\nwhen I receive [win v]\nhide\n\nwhen I receive [shop close v]\nshow\n\nwhen I receive [begin v]\nset [size v] to [.8]\nshow\nrepeat (40)\n    change [ghost v] effect by (-3)\nend\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        repeat until <(size) > [119]>\n            change [size v] by (0.5)\n            change size by (size)\n        end\n        if <mouse down?> then\n            set [the shop is open v] to [1]\n            wait until <not <mouse down?>>\n        end\n    else\n        repeat until <(size) < [101]>\n            set [size v] to [-.8]\n            change [size v] by (-.9)\n            change size by (size)\n        end\n    end\nend\n\n@Chat\n\nwhen I receive [tick v]\ngo to [front v] layer\nif <(is the chat open) = [1]> then\n    show\nelse\n    hide\nend\nif <key (space v) pressed?> then\n    set [is the chat open v] to [0]\n    broadcast (Chat Close v)\n    hide\n    wait until <not <key (space v) pressed?>>\nend\n\nwhen I receive [green flag v]\nhide\n\nwhen flag clicked\nhide\n\nwhen I receive [chat open v]\nrepeat until <(size) = [100]>\n    change size by (((110) - (size)) / (3))\nend\nwait (1) seconds\n\nwhen I receive [chat open v]\n\nwhen I receive [chat close v]\nset [is the chat open v] to [0]\n\n@Shop Item1\n\nwhen flag clicked\ndelete all of [skins v]\nhide\nforever\n    go to x: (-132) y: (-17)\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    if <(the shop is open) = [1]> then\n        show\n    end\n    if <(the shop is open) = [0]> then\n        hide\n    end\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (30)\n    else\n        clear graphic effects\n    end\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        if <<(COINS) > [4]> and <not <([costume # v] of [player v]) = [2]>>> then\n            play sound [Register v] until done\n            set [shop v] to (join (shop) [Green])\n            change [coins v] by (-5)\n            wait until <not <<touching (mouse-pointer v)?> and <mouse down?>>>\n        end\n    end\nend\n\nif <[] > [4]> then\n\n@Shop Item 2\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    go to x: (-132) y: (-90)\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    if <(the shop is open) = [1]> then\n        show\n    end\n    if <(the shop is open) = [0]> then\n        hide\n    end\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (30)\n    else\n        clear graphic effects\n    end\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        if <<(COINS) > [4]> and <not <([costume # v] of [player v]) = [3]>>> then\n            play sound [Register v] until done\n            set [shop v] to (join (shop) [Yellow])\n            change [coins v] by (-5)\n            wait until <not <<touching (mouse-pointer v)?> and <mouse down?>>>\n        end\n    end\nend\n\n@Shop Item 5\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    go to x: (35) y: (-17)\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    if <(the shop is open) = [1]> then\n        show\n    end\n    if <(the shop is open) = [0]> then\n        hide\n    end\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (30)\n    else\n        clear graphic effects\n    end\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        if <<(COINS) > [14]> and <not <([costume # v] of [player v]) = [6]>>> then\n            play sound [Register v] until done\n            set [shop v] to (join (shop) [3])\n            change [coins v] by (-15)\n            wait until <not <<touching (mouse-pointer v)?> and <mouse down?>>>\n        end\n    end\nend\n\n@Shop Item6\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    go to x: (118) y: (-17)\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    if <(the shop is open) = [1]> then\n        show\n    end\n    if <(the shop is open) = [0]> then\n        hide\n    end\n    if <touching (mouse-pointer v)?> then\n        set [touching? v] to [1]\n        set [brightness v] effect to (30)\n    else\n        set [touching? v] to [0]\n        clear graphic effects\n    end\n    if <<<touching (mouse-pointer v)?> and <mouse down?>> and <not <(JumpBoost?) = [1]>>> then\n        if <(COINS) > [19]> then\n            play sound [Register v] until done\n            change [coins v] by (-20)\n            set [jumpboost? v] to [1]\n            wait until <not <<touching (mouse-pointer v)?> and <mouse down?>>>\n        end\n    end\nend\n\n@Shop Item2\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    go to x: (118) y: (-90)\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    if <(the shop is open) = [1]> then\n        show\n    end\n    if <(the shop is open) = [0]> then\n        hide\n    end\n    if <touching (mouse-pointer v)?> then\n        set [touching? v] to [1]\n        set [brightness v] effect to (30)\n    else\n        set [touching? v] to [0]\n        clear graphic effects\n    end\n    if <<<touching (mouse-pointer v)?> and <mouse down?>> and <not <(SpeedBoost?) = [1]>>> then\n        if <(COINS) > [19]> then\n            play sound [Register v] until done\n            change [coins v] by (-20)\n            set [speedboost? v] to [1]\n            wait until <not <<touching (mouse-pointer v)?> and <mouse down?>>>\n        end\n    end\nend\n\n@Shop Info1\n\nwhen flag clicked\ngo to [front v] layer\nhide\nforever\n    if <(the shop is open) = [1]> then\n        if <(Touching?) = [1]> then\n            go to (mouse-pointer v)\n            set [ghost v] effect to (30)\n            go to [front v] layer\n            show\n        else\n            hide\n        end\n    end\nend\n\nwhen I receive [shop close v]\nhide\n\n@Shop Info2\n\nwhen flag clicked\ngo to [front v] layer\nhide\nforever\n    if <(the shop is open) = [1]> then\n        if <(touching?) = [1]> then\n            go to (mouse-pointer v)\n            set [ghost v] effect to (30)\n            go to [front v] layer\n            show\n        else\n            hide\n        end\n    end\nend\n\nwhen I receive [shop close v]\nhide\n\n@Coin Effect\n\nwhen I receive [coin v]\ngo to x: (0) y: (0)\ngo to (player v)\nset size to (70) %\nset [ghost v] effect to (0)\nshow\nrepeat (15)\n    change x by (-4)\n    change y by (4)\n    change [ghost v] effect by (2)\nend\nhide\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\nwhen I receive [win v]\nhide\n\n@Detector\n\nwhen flag clicked\nhide\nset [faved___ v] to [0]\nset [loved__ v] to [0]\nset [clone id v] to [0]\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nset [clone id v] to [1]\ncreate clone of (_myself_ v)\nwait until <<(LOVED__) = [1]> and <(FAVED___) = [1]>>\nwait (1) seconds\nbroadcast (FREE REWARDS v)\n\nwhen I start as a clone\nif <(clone id) = [0]> then\n    go to x: (-15) y: (0)\n    set [loved__ v] to [0]\n    switch costume to (love v)\n    forever\n        set [love? v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [loved__ v] to [1]\n        end\n    end\nend\nif <(clone id) = [1]> then\n    go to x: (0) y: (0)\n    switch costume to (fave v)\n    set [faved___ v] to [0]\n    forever\n        set [fav v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [faved___ v] to [1]\n        end\n    end\nend\n\nwhen flag clicked\ndelete this clone\n\n@+10 coins for love and fav\n\nwhen flag clicked\nset [faved___ v] to [0]\nset [loved__ v] to [0]\nshow\nset [ghost v] effect to (100)\nrepeat (10)\n    wait (0.01) seconds\n    change [ghost v] effect by (10)\nend\nwait (2) seconds\nrepeat (10)\n    wait (0.01) seconds\n    change [ghost v] effect by (-10)\nend\nwait (3) seconds\nhide\n\nwhen flag clicked\nif <<(LOVED__) = [1]> and <(FAVED___) = [1]>> then\n    change [coins v] by (10)\n    hide\n    stop [other scripts in sprite v]\nend\n\nwhen I receive [free rewards v]\nchange [coins v] by (10)\n\nwhen I receive [free rewards v]\nhide\nstop [other scripts in sprite v]\n\nwhen flag clicked\ndelete this clone\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\n    go to [front v] layer\nend\n\n@Sprite1\n\nwhen flag clicked\nshow\ngo to x: (36) y: (28)\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\ngo to [back v] layer\n\n@tb\n\nwhen flag clicked\ngo to [front v] layer\ngo to x: (0) y: (0)\nshow\nset [ghost v] effect to (0)\nwait (.5) seconds\nrepeat (35)\n    change [ghost v] effect by (5)\nend\nhide\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\ngo to [front v] layer\ngo to x: (0) y: (0)\nshow\nset [ghost v] effect to (0)\n\n@Shop Button2\n\nwhen flag clicked\nswitch costume to (sound 0n v)\n\nwhen this sprite clicked\nnext costume\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [1]> then\n        broadcast (unmute v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [2]> then\n        broadcast (mute v)\n    end\nend\n\nwhen I receive [win v]\nhide\n\nwhen I receive [tick v]\nif <touching (mouse-pointer v)?> then\n    repeat until <(size) > [119]>\n        change [size v] by (.9)\n        change size by (size)\n    end\n    if <mouse down?> then\n        wait until <not <mouse down?>>\n    end\nelse\n    repeat until <(size) < [101]>\n        set [size v] to [-.8]\n        change [size v] by (-.9)\n        change size by (size)\n    end\nend\n\nwhen I receive [begin v]\nset [size v] to [.8]\nshow\nrepeat (40)\n    change [ghost v] effect by (-3)\nend\n\nwhen flag clicked\ngo to x: (-60) y: (145)\nset size to (100) %\n\n