BLUE A PLATFORMER(My first PLATFORMER)

Instructions: This is my first platformer so there might be some bugs :-| so if there is plz tell me\n"s" for ON\OFF OF MUSIC\nSKIP is only one\n checkout this https://scratch.mit.edu/projects/470125960\n\nAll level are possible

@Stage\n\nwhen flag clicked\nforever\n    if <([costume # v] of [speaker v]) = [2]> then\n        set volume to (0) %\n    else\n        set volume to (100) %\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [Dance Energetic v] until done\nend\n\n@Player\n\ndefine Special Detections\nif <<touching (spikes v)?> or <<touching (saws v)?> or <touching (the water  v)?>>> then\n    go to x: (-210) y: (-79)\nend\nif <touching (jumper v)?> then\n    change [y v] by (30)\nend\n\nwhen flag clicked\nhide\nswitch costume to (11319744_48x2 v)\nshow\ngo to x: (-207) y: (-39)\nforever\n    go to [front v] layer\n    set [x v] to [0]\n    set [y v] to [0]\n    forever\n        change [y v] by (-1)\n        set [x v] to ((x) * (0.9))\n        if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n            change [x v] by (1)\n        end\n        if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n            change [x v] by (-1)\n        end\n        change x by (x)\n        if <<touching (platforms v)?> or <touching (moving platform v)?>> then\n            change y by (1)\n        end\n        if <<touching (platforms v)?> or <touching (moving platform v)?>> then\n            change y by (1)\n        end\n        if <<touching (platforms v)?> or <touching (moving platform v)?>> then\n            change y by (1)\n        end\n        if <<touching (platforms v)?> or <touching (moving platform v)?>> then\n            change y by (1)\n        end\n        if <<touching (platforms v)?> or <touching (moving platform v)?>> then\n            change y by (-4)\n            change x by ((x) * (-1))\n            if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                set [y v] to [10]\n                if <([abs v] of (x) ) = (x)> then\n                    set [x v] to [-4]\n                else\n                    set [x v] to [4]\n                end\n            else\n                set [x v] to [0]\n            end\n        end\n        change y by (y)\n        if <<touching (platforms v)?> or <touching (moving platform v)?>> then\n            change y by ((y) - ((y) * (2)))\n            set [y v] to [0]\n        end\n        change y by (-1)\n        if <<<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> and <<touching (platforms v)?> or <touching (moving platform v)?>>> then\n            change [y v] by (14)\n        end\n        change y by (1)\n        Special Detections\n    end\nend\n\nwhen I receive [new level v]\ngo to x: (-207) y: (-39)\n\nwhen flag clicked\nchange [☁ data v] by (1)\nswitch costume to (11319744_48x3 v)\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (11319744_48x2 v)\nrepeat (10)\n    change [ghost v] effect by (10)\n    change size by (-8)\nend\ndelete this clone\n\nwhen flag clicked\nsay (join [HI,] (username)) for (.5) seconds\n\n@NEXT LEVEL\n\nwhen flag clicked\nshow\nset [level v] to [1]\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\nforever\n    if <touching (player v)?> then\n        broadcast (new level v)\n        change [level v] by (1)\n    end\nend\n\nwhen I receive [coin v]\n\nwhen flag clicked\nforever\n    if <([costume # v] of [platforms v]) = [13]> then\n        hide\n    else\n        show\n    end\nend\n\nhide\n\ngo to [back v] layer\n\n@skip\n\nwhen flag clicked\nwait (13.5) seconds\nshow\nset size to (100) %\nset [zine v] to [0]\ngo to x: (-184) y: (-149)\nforever\n    change [zine v] by (1)\nend\n\nwhen flag clicked\nshow\nset size to (100) %\nset [zine v] to [0]\ngo to x: (0) y: (0)\n\nwhen flag clicked\nswitch costume to (skip v)\nhide\nshow\nforever\n    go to x: (-184) y: (-149)\n    go to [front v] layer\n    if <([costume # v] of [platforms v]) = [13]> then\n        broadcast (TIME v)\n        hide\n        go to [back v] layer\n        wait until <mouse down?>\n        broadcast (Hdhdjdj v)\n    end\nend\n\nwhen I receive [tm v]\nshow\n\nhide\n\nwhen this sprite clicked\nif <<touching (mouse-pointer v)?> and <mouse down?>> then\n    repeat until <<not <touching (mouse-pointer v)?>> or <not <mouse down?>>>\n        change [zine v] by (1)\n    end\n    if <<touching (mouse-pointer v)?> and <not <([costume # v] of [levels v]) = [15]>>> then\n        broadcast (new level v)\n    end\n    next costume\n    wait (0.1) seconds\n    switch costume to (skip3 v)\n    hide\n    set size to (100) %\nend\n\nnext costume\n\nwhen I receive [hdhdjdj v]\nstop [all v]\n\n@Platforms\n\nwhen flag clicked\nhide\nshow\nswitch costume to (costume2 v)\ngo to x: (0) y: (0)\n\nhide\nwait (7) seconds\n\nwhen I receive [new level v]\nnext costume\n\nwhen flag clicked\nset [level v] to [0]\nset [level v] to [0]\n\nhide\n\nwhen flag clicked\nshow\n\n@Spikes\n\nwhen I receive [new level v]\nnext costume\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\n\nwhen flag clicked\nshow\n\n@Snow\n\nwhen flag clicked\nhide\nforever\n    wait (0.1) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\ngo to (random position v)\nset y to (150)\nshow\nset size to (70) %\ngo [backward v] (10000) layers\nset [ghost v] effect to (52)\nrepeat until <touching (_edge_ v)?>\n    change y by (-0.9)\nend\nforever\n    if <touching (_edge_ v)?> then\n        delete this clone\n    end\nend\n\n@thumbnail\n\nwhen flag clicked\nshow\nbroadcast (TM v)\nforever\n    go to x: (0) y: (0)\n    set size to (60) %\n    go to [front v] layer\n    change [ghost v] effect by (100)\nend\n\nwhen I receive [hdhdjdj v]\ngo to x: (0) y: (0)\nset size to (60) %\ngo to [front v] layer\n\ngo to x: (0) y: (0)\nset size to (60) %\ngo to [front v] layer\n\n@love and fav\n\nwhen flag clicked\nhide\nset [clone id v] to [0]\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nset [clone id v] to [1]\ncreate clone of (_myself_ v)\nwait until <<(LOVED__) = [1]> and <(FAVED___) = [1]>>\nwait (0.5) seconds\nshow\ngo to x: (0) y: (-100)\nreset timer\nswitch costume to (2 v)\nset [ghost v] effect to (100)\nrepeat until <(timer) > [3.5]>\n    change y by ((y position) / (-15))\n    change [ghost v] effect by (-3)\nend\nreset timer\nrepeat until <(timer) > [3.5]>\n    change y by (((y position) - (-100)) / (-15))\n    change [ghost v] effect by (10)\nend\n\nwhen I start as a clone\nif <(clone id) = [0]> then\n    go to x: (-15) y: (0)\n    set [loved__ v] to [0]\n    switch costume to (love v)\n    forever\n        set [love? v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            wait (0.2) seconds\n            if <touching (mouse-pointer v)?> then\n                set [loved__ v] to [1]\n            end\n        end\n    end\nend\nif <(clone id) = [1]> then\n    go to x: (0) y: (0)\n    switch costume to (fave v)\n    set [faved___ v] to [0]\n    forever\n        set [fav v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            wait (0.2) seconds\n            if <touching (mouse-pointer v)?> then\n                set [faved___ v] to [1]\n            end\n        end\n    end\nend\n\n@speaker\n\nwhen flag clicked\nhide\nshow\nswitch costume to (on v)\nforever\n    go to [front v] layer\n    if <<touching (mouse-pointer v)?> and <(costume [number v]) = [2]>> then\n        play sound [Dance Energetic v] until done\n    end\nend\n\nwhen this sprite clicked\nnext costume\n\nhide\n\nwhen [s v] key pressed\nnext costume\n\n