A Green Platformer

Instructions: no one found the secret levels!\n\A GREEN PLATFORMER: 30 levels!\nUse arrow keys to move! Press r to restart.\nGreen is lava.\nGreen is bouncy.\nGreen is the portal.\nGreen is not confusing at all...\n

@Stage\n\nwhen flag clicked\n\nwhen I receive [secret levels v]\nswitch backdrop to (backdrop33 v)\n\n@platformer\n\nwhen flag clicked\nhide variable [x v]\nhide variable [y v]\nset [x v] to [0]\nset [y v] to [0]\nset [level v] to [1]\nset [yy v] to [-1]\nset [xx v] to [1]\nset [v v] to [0]\nset [startpointx v] to [-165]\nset [startpointy v] to [-100]\nset [deaths v] to [0]\nswitch backdrop to (intro v)\nswitch backdrop to (backdrop1 v)\nshow variable [level v]\nshow\ngo to x: (startpointx) y: (startpointy)\nset [xv v] to [0]\nset [yv v] to [0]\nset [ehee v] to [0]\nforever\n    change [yv v] by (-1)\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (3)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-3)\n    end\n    set [xv v] to ((Xv) * (0.7))\n    change x by (Xv)\n    if <touching color (#00c742)?> then\n        change y by (1)\n        if <touching color (#00c742)?> then\n            change y by (1)\n            if <touching color (#00c742)?> then\n                change y by (1)\n                if <touching color (#00c742)?> then\n                    change y by (1)\n                    if <touching color (#00c742)?> then\n                        change y by (1)\n                        if <touching color (#00c742)?> then\n                            change x by ((Xv) * (-1))\n                            change x by (-1)\n                            change y by (-5)\n                            change x by (1)\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (Yv)\n    if <touching color (#00c742)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#00c742)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\n    if <touching color (#007326)?> then\n        change [deaths v] by (1)\n        go to x: (startpointx) y: (startpointy)\n        set [xv v] to [0]\n        set [yy v] to [0]\n    end\n    if <touching color (#85ffae)?> then\n        change [level v] by (1)\n        switch backdrop to (next backdrop v)\n        go to x: (startpointx) y: (startpointy)\n        set [xv v] to [0]\n        set [yy v] to [0]\n    end\n    if <touching color (#004a19)?> then\n        set [yv v] to [24]\n    end\n    if <touching color (#88c79d)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [8]\n        else\n            set [yv v] to [-1.5]\n        end\n    end\n    if <touching color (#844a01)?> then\n        change [level v] by (1)\n        switch backdrop to (backdrop34 v)\n        go to x: (startpointx) y: (startpointy)\n    end\n    if <(LEVEL) > [50]> then\n        hide variable [level v]\n    end\nend\n\nwhen [r v] key pressed\nif <(LEVEL) = [34]> then\n    switch backdrop to (backdrop37 v)\n    go to x: (startpointx) y: (startpointy)\nelse\n    change [deaths v] by (1)\n    go to x: (startpointx) y: (startpointy)\nend\n\nwhen [space v] key pressed\nif <key (space v) pressed?> then\n    if <(EHEE) = [0]> then\n        show variable [deaths v]\n        set [ehee v] to [1]\n        stop [this script v]\n    end\n    if <(EHEE) = [1]> then\n        hide variable [deaths v]\n        set [ehee v] to [0]\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [31]> then\n        if <(DEATHS) = [0]> then\n            say [Good job! You found the secret!] for (2) seconds\n            broadcast (Secret Levels v)\n            go to x: (startpointx) y: (startpointy)\n        end\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nhide\nforever\n    if <(backdrop [number v]) = [13]> then\n        repeat until <(backdrop [number v]) = [14]>\n            create clone of (_myself_ v)\n            wait (1.5) seconds\n        end\n    end\nend\n\nwhen I start as a clone\nshow\ngo to x: (-21) y: (161)\nrepeat (170)\n    change y by (-2)\nend\ndelete this clone\n\n@Sprite2\n\nwhen flag clicked\nhide\nforever\n    if <(backdrop [number v]) = [13]> then\n        repeat until <(backdrop [number v]) = [14]>\n            create clone of (_myself_ v)\n            wait (1.5) seconds\n        end\n    end\nend\n\nwhen I start as a clone\nshow\ngo to x: (150) y: (-161)\nrepeat (170)\n    change y by (2)\nend\ndelete this clone\n\n