A Land Frozen In Time


@Stage\n\nwhen flag clicked\nforever\n    play sound [Peaceful Background Music- Ambient Dreams - relaxdaily N°032.mp3 v] until done\nend\n\n@Levels\n\nwhen flag clicked\nforever\n    go to x: (0) y: (0)\n    show\n    switch costume to (join [Lv] (Lv))\n    set size to (100) %\nend\n\nwhen I receive [next lv v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nshow\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nwhen I receive [end v]\nswitch costume to (thanks v)\nstop [other scripts in sprite v]\nset size to (150) %\n\n@Player\n\nwhen flag clicked\nshow\ngo to x: (-193) y: (-96)\nset [xv v] to [0]\nset [yv v] to [0]\nset [lv v] to [0]\nforever\n    if <(Lv) = [10]> then\n        broadcast (End v)\n        hide\n        stop [this script v]\n    end\n    go to [front v] layer\n    set size to (50) %\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (0.75)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-0.75)\n        point in direction (-90)\n    end\n    set rotation style [left-right v]\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#483e37)?> then\n        change y by (1)\n        if <touching color (#483e37)?> then\n            change y by (1)\n            if <touching color (#483e37)?> then\n                change y by (1)\n                if <touching color (#483e37)?> then\n                    change y by (1)\n                    if <touching color (#483e37)?> then\n                        change y by (1)\n                        if <touching color (#483e37)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <touching color (#483e37)?> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-0.5)\n    change y by (Yv)\n    if <touching color (#483e37)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#483e37)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [7.5]\n        end\n    end\n    change y by (1)\n    if <touching color (#c83771)?> then\n        set [yv v] to [10]\n    end\n    if <<<touching color (#7137c8)?> or <<touching color (#c83737)?> or <touching color (#5fbcd3)?>>> or <(y position) < [-159]>> then\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        show\n        go to x: (-193) y: (-96)\n        set [xv v] to [0]\n        set [yv v] to [0]\n        repeat (10)\n            change [ghost v] effect by (-10)\n        end\n    end\n    if <<touching color (#c3e6b0)?> or <<touching color (#b7e272)?> or <touching color (#646e33)?>>> then\n        broadcast (Next Lv v)\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        show\n        go to x: (-193) y: (-96)\n        change [lv v] by (1)\n        set [xv v] to [0]\n        set [yv v] to [0]\n        repeat (10)\n            change [ghost v] effect by (-10)\n        end\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\nset size to (150) %\n\n