A random slime platformer

Instructions: Instructions are in game\n\nAvertising allowed, pls don't flood tho\n \nPlease consider hearting and starring

@Stage\n\n@Slime\n\nwhen flag clicked\nswitch costume to (platformer a v)\ngo to x: (-235) y: (-129)\nswitch backdrop to (backdrop2 v)\nset [lives v] to [3]\nforever\n    if <touching color (#ff0000)?> then\n        go to x: (-183) y: (-109)\n    end\n    change [yv v] by (-0.5)\n    if <key (right arrow v) pressed?> then\n        switch costume to (platformer a v)\n        if <key (space v) pressed?> then\n            change [xv v] by (1)\n        else\n            change [xv v] by (0.5)\n        end\n    end\n    if <key (left arrow v) pressed?> then\n        switch costume to (platformer a3 v)\n        if <key (space v) pressed?> then\n            change [xv v] by (-1)\n        else\n            change [xv v] by (-0.5)\n        end\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                    end\n                    if <touching color (#000000)?> then\n                        change x by ((Xv) * (-1))\n                        change x by (-1)\n                        change y by (-5)\n                        change x by (1)\n                        if <key (up arrow v) pressed?> then\n                            if <(Xv) < [0]> then\n                                set [yv v] to [10]\n                                set [xv v] to [10]\n                            else\n                                set [yv v] to [10]\n                                set [xv v] to [-10]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (Yv)\n    if <touching color (#000000)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <key (up arrow v) pressed?> then\n        if <touching color (#000000)?> then\n            set [yv v] to [10]\n        end\n    end\n    change y by (1)\n    if <touching color (#000000)?> then\n        broadcast (next level v)\n        go to x: (-312) y: (150)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<touching color (#00ff55)?> or <touching color (#00ff45)?>> then\n        set [yv v] to [16]\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#ffff00)?> then\n        go to x: (-183) y: (-109)\n        switch backdrop to (next backdrop v)\n    end\nend\n\nwhen backdrop switches to [backdrop24 v]\nhide\n\nwhen flag clicked\nshow\n\ncreate clone of (_myself_ v)\n\nwhen backdrop switches to [backdrop22 v]\nchange [shoot v] by (1)\nif <touching color (#fcff00)?> then\n    change [lives v] by (1)\nend\n\nwhen [down arrow v] key pressed\nforever\n    switch costume to (platformer a2 v)\n    if <not <key (down arrow v) pressed?>> then\n        switch costume to (platformer a v)\n    end\nend\n\nwhen flag clicked\nshow\nforever\n    if <([backdrop # v] of [_stage_ v]) = [10]> then\n        hide\n    end\nend\n\nwhen I receive [game over v]\n\n