Dream Run! - A Platformer Game! #All #Games

Instructions: Click the flag to start.\nTo move right side press the right arrow key or D.\nTo move left side press the left arrow key or A.\nTo jump press up arrow key or W.\n

@Stage\n\nwhen I receive [hide v]\nforever\n    play sound [mbb-beach v] until done\n    play sound [Plugged \(post mastering\) v] until done\nend\n\n@Sprite16\n\nwhen flag clicked\nforever\n    if <touching (sprite23 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite24 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite25 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite26 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite27 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite28 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite4 v)?> then\n        start sound [Oops v]\n        hide\n        go to x: (-240) y: (36)\n        show\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite5 v)?> then\n        start sound [Oops v]\n        hide\n        go to x: (-240) y: (36)\n        show\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite6 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite7 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite8 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite9 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite11 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\n    if <touching (sprite12 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\n    if <touching (sprite8 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\n    if <touching (sprite9 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\n    if <touching (sprite10 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\n    if <touching (sprite13 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\n    if <touching (sprite14 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\n    if <touching (sprite15 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nhide variable [level v]\n\nwhen I receive [hide v]\nshow variable [level v]\n\nwhen I receive [hide v]\nhide variable [gravity v]\nforever\n    if <<touching (sprite3 v)?> or <touching (sprite2 v)?>> then\n        if <<key (w v) pressed?> or <key (up arrow v) pressed?>> then\n            switch costume to (resize up v)\n            set [gravity v] to [10]\n            change y by (gravity)\n        end\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <not <<touching (sprite3 v)?> or <touching (sprite2 v)?>>> then\n        change [gravity v] by (-1)\n        change y by (gravity)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [hide v]\nshow\n\nwhen backdrop switches to [blue sky 2 19 v]\nhide variable [level v]\n\nwhen I receive [hide v]\nset size to (35) %\ngo to x: (-175) y: (36)\nset [level v] to [0]\nswitch backdrop to (blue sky 2  v)\nswitch costume to (resize right v)\nforever\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        switch costume to (resize right v)\n        change x by (10)\n        point in direction (90)\n    end\n    if <touching (line v)?> then\n        start sound [ding-sound-effect_2 v]\n        change [level v] by (1)\n        go to x: (-230) y: (33)\n        switch costume to (button3-a v)\n        next backdrop\n    end\nend\n\nwhen I receive [hide v]\nforever\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        switch costume to (resize left v)\n        change x by (-10)\n        point in direction (90)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite17 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite18 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite19 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite21 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite20 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite22 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite29 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite30 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite31 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite32 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite33 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite34 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite35 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite36 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite37 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite38 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite39 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite40 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite41 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite42 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite43 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite44 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite45 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite46 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite47 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite48 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite49 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite50 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite52 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite53 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite54 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite55 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite56 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite57 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite58 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite59 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite60 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite61 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite62 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite63 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (trampoline v)?> then\n        start sound [audioblocks-futuristic-game-jump-boost-arcade-videogame-boost-arcade-videogame_BtG5-MIRwU_WM2 v]\n        set [gravity v] to [15]\n        change y by (gravity)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite64 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite65 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite66 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite67 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite68 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite69 v)?> then\n        start sound [Oops v]\n        go to x: (-240) y: (36)\n    end\nend\n\n@Sprite3\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 3 v]\nswitch costume to (costume4 v)\n\nwhen I receive [hide v]\nshow\nswitch costume to (costume1 v)\n\nwhen backdrop switches to [blue sky 2 2 v]\nswitch costume to (costume2 v)\n\nwhen backdrop switches to [blue sky 2 8 v]\nswitch costume to (costume2 v)\n\nwhen backdrop switches to [blue sky 2 6 v]\nswitch costume to (costume5 v)\n\nwhen backdrop switches to [blue sky 2 7 v]\nswitch costume to (costume2 v)\n\nwhen backdrop switches to [blue sky 2 9 v]\nswitch costume to (costume2 v)\n\nwhen backdrop switches to [blue sky 2 19 v]\nswitch costume to (costume3 v)\n\nwhen backdrop switches to [blue sky 2 10 v]\nswitch costume to (costume2 v)\n\n@Sprite4\n\nwhen backdrop switches to [blue sky 2 3 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 6 v]\nhide\n\n@Sprite5\n\nwhen backdrop switches to [blue sky 2 3 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 6 v]\nhide\n\n@Sprite6\n\nwhen backdrop switches to [blue sky 2 5 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 6 v]\nhide\n\n@Sprite7\n\nwhen backdrop switches to [blue sky 2 5 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 6 v]\nhide\n\n@Line\n\nwhen backdrop switches to [blue sky 2 19 v]\nhide\n\nwhen flag clicked\nhide\n\nwhen I receive [hide v]\nshow\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 2 v]\nshow\n\nwhen backdrop switches to [blue sky 2 6 v]\nhide\n\n@WMV\n\nwhen I receive [hide v]\nswitch costume to (wmv v)\nforever\n    set size to (450) %\n    next costume\n    wait (0.09) seconds\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [hide v]\nshow\n\n@Sprite8\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 4 v]\nshow\n\nwhen backdrop switches to [blue sky 2 6 v]\nhide\n\n@Sprite9\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 4 v]\nshow\n\nwhen backdrop switches to [blue sky 2 6 v]\nhide\n\n@Sprite11\n\nwhen backdrop switches to [blue sky 2 4 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 6 v]\nhide\n\n@Sprite12\n\nwhen backdrop switches to [blue sky 2 4 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 6 v]\nhide\n\n@Sprite10\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 6 v]\nshow\n\nwhen backdrop switches to [blue sky 2 7 v]\nhide\n\n@Sprite13\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 6 v]\nshow\n\nwhen backdrop switches to [blue sky 2 7 v]\nhide\n\n@Sprite14\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 6 v]\nshow\n\nwhen backdrop switches to [blue sky 2 7 v]\nhide\n\n@Sprite15\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 6 v]\nshow\n\nwhen backdrop switches to [blue sky 2 7 v]\nhide\n\n@Sprite1\n\nwhen flag clicked\nhide\n\nwhen I receive [hide v]\nshow\nswitch costume to (costume1 v)\n\nwhen backdrop switches to [blue sky 2 6 v]\nswitch costume to (costume2 v)\n\nwhen backdrop switches to [blue sky 2 8 v]\nswitch costume to (costume1 v)\n\nwhen backdrop switches to [blue sky 2 7 v]\nswitch costume to (costume1 v)\n\nwhen backdrop switches to [blue sky 2 10 v]\nswitch costume to (costume1 v)\n\n@Sprite17\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 7 v]\nshow\n\nwhen backdrop switches to [blue sky 2 8 v]\nhide\n\n@Sprite18\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 7 v]\nshow\n\nwhen backdrop switches to [blue sky 2 8 v]\nhide\n\n@Sprite19\n\nwhen backdrop switches to [blue sky 2 8 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 9 v]\nhide\n\n@Sprite20\n\nwhen backdrop switches to [blue sky 2 8 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 9 v]\nhide\n\n@Sprite21\n\nwhen backdrop switches to [blue sky 2 8 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 9 v]\nhide\n\n@Sprite22\n\nwhen backdrop switches to [blue sky 2 8 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 9 v]\nhide\n\n@Sprite23\n\nwhen backdrop switches to [blue sky 2 9 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 10 v]\nhide\n\n@Sprite24\n\nwhen backdrop switches to [blue sky 2 9 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 10 v]\nhide\n\n@Sprite25\n\nwhen backdrop switches to [blue sky 2 9 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 10 v]\nhide\n\n@Sprite26\n\nwhen backdrop switches to [blue sky 2 9 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 10 v]\nhide\n\n@Sprite27\n\nwhen backdrop switches to [blue sky 2 9 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 10 v]\nhide\n\n@Sprite28\n\nwhen backdrop switches to [blue sky 2 9 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 10 v]\nhide\n\n@Sprite29\n\nwhen backdrop switches to [blue sky 2 10 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 11 v]\nhide\n\n@Sprite30\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 10 v]\nshow\n\nwhen backdrop switches to [blue sky 2 11 v]\nhide\n\n@Sprite31\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 10 v]\nshow\n\nwhen backdrop switches to [blue sky 2 11 v]\nhide\n\n@Sprite32\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 11 v]\nshow\n\nwhen backdrop switches to [blue sky 2 12 v]\nhide\n\n@Sprite33\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 11 v]\nshow\n\nwhen backdrop switches to [blue sky 2 12 v]\nhide\n\n@Sprite34\n\nwhen backdrop switches to [blue sky 2 11 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 12 v]\nhide\n\n@Sprite35\n\nwhen backdrop switches to [blue sky 2 11 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 12 v]\nhide\n\n@Sprite36\n\nwhen backdrop switches to [blue sky 2 11 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 12 v]\nhide\n\n@Sprite37\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 12 v]\nshow\n\nwhen backdrop switches to [blue sky 2 13 v]\nhide\n\n@Sprite38\n\nwhen backdrop switches to [blue sky 2 12 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 13 v]\nhide\n\n@Sprite39\n\nwhen backdrop switches to [blue sky 2 12 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 13 v]\nhide\n\n@Sprite40\n\nwhen backdrop switches to [blue sky 2 13 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 14 v]\nhide\n\n@Sprite41\n\nwhen backdrop switches to [blue sky 2 13 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 14 v]\nhide\n\n@Sprite42\n\nwhen backdrop switches to [blue sky 2 13 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 14 v]\nhide\n\n@Sprite43\n\nwhen backdrop switches to [blue sky 2 13 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 14 v]\nhide\n\n@Sprite44\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 13 v]\nshow\n\nwhen backdrop switches to [blue sky 2 14 v]\nhide\n\n@Sprite45\n\nwhen backdrop switches to [blue sky 2 14 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 15 v]\nhide\n\n@Sprite46\n\nwhen backdrop switches to [blue sky 2 14 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 15 v]\nhide\n\n@Sprite47\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 14 v]\nshow\n\nwhen backdrop switches to [blue sky 2 15 v]\nhide\n\n@Sprite48\n\nwhen backdrop switches to [blue sky 2 14 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 15 v]\nhide\n\n@Sprite49\n\nwhen backdrop switches to [blue sky 2 14 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 15 v]\nhide\n\n@Sprite50\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 14 v]\nshow\n\nwhen backdrop switches to [blue sky 2 15 v]\nhide\n\n@Sprite51\n\nwhen I start as a clone\nshow\nset size to (pick random (50) to (120)) %\nset [color v] effect to (pick random (1) to (1000))\nturn right (pick random (0) to (360)) degrees\ngo to x: (pick random (-240) to (240)) y: (1000)\nglide (3) secs to x: (pick random (-200) to (200)) y: (-190)\ndelete this clone\n\nwhen I start as a clone\nswitch costume to (pick random (1) to (2))\nif <(pick random (1) to (1)) = [1]> then\n    forever\n        turn right (pick random (0) to (7)) degrees\n    end\nelse\n    forever\n        turn right (pick random (-7) to (0)) degrees\n    end\nend\n\nwhen backdrop switches to [blue sky 2 19 v]\nforever\n    create clone of (_myself_ v)\n    wait (0.2) seconds\nend\n\n@Sprite52\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 15 v]\nshow\n\nwhen backdrop switches to [blue sky 2 16 v]\nhide\n\n@Sprite53\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 15 v]\nshow\n\nwhen backdrop switches to [blue sky 2 16 v]\nhide\n\n@Sprite54\n\nwhen backdrop switches to [blue sky 2 15 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 16 v]\nhide\n\n@Sprite55\n\nwhen backdrop switches to [blue sky 2 15 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 16 v]\nhide\n\n@Sprite56\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 16 v]\nshow\n\nwhen backdrop switches to [blue sky 2 17 v]\nhide\n\n@Sprite57\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 16 v]\nshow\n\nwhen backdrop switches to [blue sky 2 17 v]\nhide\n\n@Sprite58\n\nwhen backdrop switches to [blue sky 2 16 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 17 v]\nhide\n\n@Sprite59\n\nwhen backdrop switches to [blue sky 2 16 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 17 v]\nhide\n\n@Sprite60\n\nwhen backdrop switches to [blue sky 2 16 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 17 v]\nhide\n\n@Sprite61\n\nwhen backdrop switches to [blue sky 2 16 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 17 v]\nhide\n\n@Sprite62\n\nwhen backdrop switches to [blue sky 2 17 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 18 v]\nhide\n\n@Sprite63\n\nwhen backdrop switches to [blue sky 2 17 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 18 v]\nhide\n\n@trampoline\n\nwhen flag clicked\nhide\ngo to [front v] layer\n\nwhen backdrop switches to [blue sky 2 18 v]\nshow\n\nwhen backdrop switches to [blue sky 2 19 v]\nhide\n\n@Sprite64\n\nwhen backdrop switches to [blue sky 2 18 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 19 v]\nhide\n\n@Sprite65\n\nwhen backdrop switches to [blue sky 2 18 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 19 v]\nhide\n\n@Sprite66\n\nwhen backdrop switches to [blue sky 2 18 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 19 v]\nhide\n\n@Sprite67\n\nwhen backdrop switches to [blue sky 2 18 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 19 v]\nhide\n\n@Sprite68\n\nwhen backdrop switches to [blue sky 2 18 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 19 v]\nhide\n\n@Sprite69\n\nwhen backdrop switches to [blue sky 2 18 v]\nshow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [blue sky 2 19 v]\nhide\n\n@DreamRun\n\nwhen flag clicked\nhide\n\n@Sprite70\n\nwhen I receive [particles v]\nshow\nrepeat (165)\n    change [direction v] by (7.5)\n    go to [front v] layer\n    point in direction ((([sin v] of (direction) ) * (20)) + (90))\n    set size to ((([sin v] of ((direction) * (2.2)) ) * (60)) + (200)) %\nend\n\nwhen flag clicked\nhide\ngo to x: (0) y: (0)\ngo to [front v] layer\npoint in direction (90)\n\nwhen I receive [hide v]\nhide\n\n@Particles\n\ndefine create (#ofclone)\nswitch costume to (costume3 v)\nhide\npoint in direction (pick random (-40) to (50))\nrepeat (#ofclone)\n    turn left (pick random (-15) to (15)) degrees\n    go to [front v] layer\n    create clone of (_myself_ v)\n    point in direction (pick random (-40) to (50))\nend\n\nwhen flag clicked\ngo to [front v] layer\nset [size v] to [30]\nset [away v] to [2]\nset [velo v] to [2]\n\nwhen I start as a clone\nswitch costume to (costume2 v)\ngo to [front v] layer\ngo to x: (0) y: (0)\nshow\nset size to (pick random (25) to (115)) %\nturn right (pick random (-10) to (10)) degrees\nset [away v] to (pick random (5) to (20))\nset [velo v] to [4]\nrepeat until <(y position) < [-180]>\n    change size by (-.1)\n    move (away) steps\n    change y by (velo)\n    change [ghost v] effect by (pick random (.2) to (1))\n    change [velo v] by (-1)\n    change [size v] by (1)\n    if <touching (_edge_ v)?> then\n        delete this clone\n    end\nend\n\nwhen I receive [particles v]\ncreate [60]\n\n@Sprite71\n\nwhen flag clicked\nstart sound [Xaf - Unlimited v]\nhide\ngo to x: (0) y: (140)\nswitch costume to (costume3 v)\nset [ghost v] effect to (100)\nset [brightness v] effect to (0)\nset size to (100) %\nrepeat (4)\n    create clone of (_myself_ v)\n    change y by (-100)\n    wait (.2) seconds\nend\nbroadcast (Alex_Legends v)\n\nwhen I start as a clone\nshow\nrepeat (4)\n    change size by (80)\n    change [ghost v] effect by (-15)\nend\nrepeat (3)\n    change size by (55)\n    change [ghost v] effect by (-10)\nend\nrepeat (3)\n    change size by (35)\n    change [ghost v] effect by (-10)\nend\nrepeat (3)\n    change size by (24)\nend\nrepeat (3)\n    change size by (15)\nend\nrepeat (1)\n    change size by (10)\nend\nrepeat (1)\n    change size by (5)\nend\nrepeat (2)\n    change size by (3)\nend\nrepeat (2)\n    change size by (2)\nend\nrepeat (2)\n    change size by (1)\nend\nwait (3.6) seconds\nbroadcast (Transition thing v)\n\nwhen I receive [transition thing v]\ndelete this clone\n\n@Sprite72\n\nwhen I start as a clone\nshow\nrepeat (5)\n    change y by (25)\n    change [ghost v] effect by (-15)\nend\nrepeat (3)\n    change y by (15)\n    change [ghost v] effect by (-15)\nend\nrepeat (2)\n    change y by (10)\n    change [ghost v] effect by (-15)\nend\nrepeat (2)\n    change y by (5)\n    change [ghost v] effect by (-15)\nend\nrepeat (2)\n    change y by (3)\n    change [ghost v] effect by (-15)\nend\nrepeat (2)\n    change y by (2)\n    change [ghost v] effect by (-15)\nend\nrepeat (2)\n    change y by (1)\n    change [ghost v] effect by (-15)\nend\nwait (.8) seconds\nrepeat (4)\n    change size by (-2)\n    change y by (15)\nend\nrepeat (3)\n    change size by (-3)\n    change y by (10)\nend\nrepeat (3)\n    change size by (-3.5)\n    change y by (5)\nend\nrepeat (2)\n    change size by (-4)\n    change y by (2)\nend\nrepeat (1)\n    change size by (-4)\n    change y by (1)\nend\nrepeat (1)\n    change size by (-2)\n    change y by (-2)\n    change [ghost v] effect by (5)\nend\nrepeat (3)\n    change size by (-2)\n    change y by (-4)\n    change [ghost v] effect by (10)\nend\nrepeat (3)\n    change size by (-2)\n    change y by (-8)\n    change [ghost v] effect by (10)\nend\nrepeat (5)\n    change size by (-1.6)\n    change y by (-12)\n    change [ghost v] effect by (12)\nend\n\nwhen I receive [alex_legends v]\nrepeat (12)\n    next costume\n    create clone of (_myself_ v)\n    wait (.04) seconds\nend\n\nwhen flag clicked\nhide\ngo to x: (-16) y: (-189)\nset size to (100) %\nset [ghost v] effect to (100)\nswitch costume to (costume13 v)\n\n@Sprite73\n\nwhen I receive [transition thing v]\ngo to [front v] layer\nrepeat (21)\n    next costume\nend\nbroadcast (Particles v)\nwait (4.4) seconds\nbroadcast (HIDE v)\nrepeat (17)\n    next costume\nend\nrepeat (23)\n    next costume\n    change [ghost v] effect by (3)\nend\nhide\n\nwhen flag clicked\nswitch costume to (costume1 v)\npoint in direction (90)\ngo to [back v] layer\ngo to x: (0) y: (0)\nclear graphic effects\nshow\n\n