Blobber's Quest | A Platformer | #games #all #fun

Instructions:                         ✦ BLOBBER'S QUEST ✦\n                  ✦ A Mobile Friendly Platformer ✦\n\nWelcome to BLOBBER'S QUEST!\nShouldn't be laggy... it was the INTRO!\nGeneric....?\nLike and fav if you enjoyed!! \n\n#8TH ON TRENDING!\nFollow me for more content!!\n\n                            ✦INSTRUCTIONS✦\n\n> W or up to jump\n> AD or left/right to move\n> Dodge spikes\n> Bounce on trampolines\n> DON'T DIE!\n\n#fun #fun #fun #fun #fun #fun #fun #fun #fun #fun #fun\n#fun #fun #fun #fun #fun #fun #fun #fun #fun #fun #fun\n#fun #fun #fun #fun #fun #fun #fun #fun #fun #fun #fun\n#fun #fun #fun #fun #fun #fun #fun #fun #fun #fun #fun\n#fun #fun #fun #fun #fun #fun #fun #fun #fun #fun #fun\n#fun #fun #fun #fun #fun #fun #fun #fun #fun #fun #fun\n#fun #fun #fun #fun #fun #blob #fun #fun #fun #fun #fun#fun #fun #fun #fun #fun #fun #fun #fun #fun #fun #fun #fun #fun #fun #fun #fun #fun #fun #fun #fun\n#fun #fun #fun #fun #fun #fun #fun #fun #fun #fun #fun\n\n\n\n\n\n\n \n\n\n\n\n\n\nWHAT?? \n\n

@Stage\n\nwhen flag clicked\nswitch backdrop to (1 v)\n\nwhen flag clicked\nforever\n    play sound [Catchy Song v] until done\nend\n\n@Platformer Engine\n\nwhen I receive [up v]\nset [ghost v] effect to (0)\nshow\ngo to x: (-201) y: (-59)\n\nwhen flag clicked\nset size to (120) %\nset [ghost v] effect to (0)\nshow\nswitch costume to (big v)\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-201) y: (-59)\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [xv v] by (1)\n        switch costume to (blobber v)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [xv v] by (-1)\n        switch costume to (blobber2 v)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <<touching color (#00a60b)?> or <<<touching color (#007c08)?> or <touching color (#cb8800)?>> or <touching color (#9c9c9c)?>>> then\n        change y by (1)\n        if <<touching color (#00a60b)?> or <<<touching color (#007c08)?> or <touching color (#cb8800)?>> or <touching color (#9c9c9c)?>>> then\n            change y by (1)\n            if <<touching color (#00a60b)?> or <<<touching color (#007c08)?> or <touching color (#cb8800)?>> or <touching color (#9c9c9c)?>>> then\n                change y by (1)\n                if <<touching color (#00a60b)?> or <<<touching color (#007c08)?> or <touching color (#cb8800)?>> or <touching color (#9c9c9c)?>>> then\n                    change y by (1)\n                    if <<touching color (#00a60b)?> or <<<touching color (#007c08)?> or <touching color (#cb8800)?>> or <touching color (#9c9c9c)?>>> then\n                        change y by (1)\n                        if <<touching color (#00a60b)?> or <<<touching color (#007c08)?> or <touching color (#cb8800)?>> or <touching color (#9c9c9c)?>>> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <<touching color (#00a60b)?> or <<<touching color (#007c08)?> or <touching color (#cb8800)?>> or <touching color (#9c9c9c)?>>> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <<touching color (#00a60b)?> or <<<touching color (#007c08)?> or <touching color (#cb8800)?>> or <touching color (#9c9c9c)?>>> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [yv v] to [16]\n        end\n    end\n    if <<touching color (#ff0000)?> or <touching color (#800000)?>> then\n        start sound [Oops v]\n        set [xv v] to [0]\n        set [yv v] to [0]\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        broadcast (up v)\n    end\n    if <touching color (#ffdf10)?> then\n        start sound [Big Boing v]\n        set [yv v] to [18]\n    end\n    if <<(x position) > [-250]> and <(y position) < [-179]>> then\n        start sound [Oops v]\n        set [xv v] to [0]\n        set [yv v] to [0]\n        broadcast (up v)\n    end\n    if <(x position) > [239]> then\n        go to x: (-201) y: (-59)\n        next backdrop\n    end\nend\n\n@TB\n\nwhen flag clicked\nhide\n\n