Breakfast - Platformer

Instructions: clσud plαtfσrmєr chαsє! Reshared...\n@Jumper133 for the the thumbnail, and the slides, also the levels and hitboxes and some of the scripts! Go follow him!\n@Insync- for the music! Follower him to!\nMobile Supported!\n▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬     \n__ How To Play __\n•  If you are without a backpack then you are running away from other people, if with a backpack then chase the one without a backpack\n• Arrow Keys Move\n• To tag someone they must be touching you locally and you touching them to avoid bugs and glitches\n• The light blue things are the tramspolines!\n• 1 to taunt.\n• Q to show a map and where everyone is, E to hide.\n▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬\n** Summary **\n\nAfter weeks of hard work, I finally created a working tag game! (66 Test Runs) The game took a long time, and a lot of sprites were made by @Jumper133! Also the music was made by @Insync-, I am pretty satisfied with how it works. Mobile support from @quicchia\n▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬\nIf you find any Bugs or Glitches, report in the comments section!\n▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬\n~~ Change Log ~~\n\n6/05/19: Bug fixes and improvements | Spectator mode with player watching | Lag fixes! | Taunts! | Like the game or dislike the game! | Mobile Supported! | You can now see where other players are!\n6/04/19: Many bug fixes and improvements.\n6/04/19: Released!

@Stage\n\nwhen flag clicked\nforever\n    play sound [fall-with-me-ncs-release v] until done\nend\n\n@ADD HERE\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\nswitch costume to (1 v)\n\n@Character\n\nwhen I start as a clone\nswitch costume to (character v)\nset size to (50) %\nrepeat (10)\n    change [ghost v] effect by (10)\n    change size by (-5)\nend\ndelete this clone\n\nwhen flag clicked\nshow\nset size to (50) %\nswitch costume to (character v)\ngo to x: (-220) y: (-50)\nset rotation style [left-right v]\npoint in direction (90)\nset [my variable v] to [0]\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <[0] < (mouse x)>>> then\n        change [xv v] by (1)\n        point in direction (90)\n        switch costume to (character v)\n        create clone of (_myself_ v)\n    end\n    if <touching (add here v)?> then\n        change y by (1)\n        if <touching (add here v)?> then\n            change y by (1)\n            if <touching (add here v)?> then\n                change y by (1)\n                if <touching (add here v)?> then\n                    change y by (1)\n                    if <touching (add here v)?> then\n                        change y by (1)\n                        if <touching (add here v)?> then\n                            change y by (1)\n                            if <touching (add here v)?> then\n                                change y by (1)\n                                if <touching (add here v)?> then\n                                    change x by ((XV) * (-1))\n                                    change y by (-7)\n                                    if <<key (up arrow v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>> then\n                                        if <[0] < (XV)> then\n                                            set [xv v] to [-10]\n                                        else\n                                            set [xv v] to [10]\n                                        end\n                                        set [yv v] to [15]\n                                    else\n                                        set [xv v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching (add here v)?> then\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\n    change [yv v] by (-1)\n    change y by (YV)\n    if <<touching color (#ed3a3a)?> or <touching color (#8f4c4c)?>> then\n        go to x: (-209) y: (30)\n    end\n    if <touching (add here v)?> then\n        change y by ((YV) * (-1))\n        set [yv v] to [0]\n    end\n    if <(x position) > [230]> then\n        hide\n        go to x: (-220) y: (-50)\n        broadcast (NEXT v)\n        show\n    end\n    if <<touching (add here v)?> or <(y position) < [-182]>> then\n        go to x: (-220) y: (-50)\n    end\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < [0]>>> then\n        change [xv v] by (-1)\n        point in direction (-90)\n        create clone of (_myself_ v)\n    end\n    set [xv v] to ((XV) * (0.89))\n    change x by (XV)\n    if <<touching color (#ed3a3a)?> or <touching color (#8f4c4c)?>> then\n        go to x: (-209) y: (30)\n    end\nend\n\nwhen flag clicked\n\nwait (1) seconds\n\nshow\n\ngo to x: (-220) y: (-50)\n\nwhen I receive [skipping v]\ngo to x: (-209) y: (30)\n\n@Thumbnail\n\nwhen flag clicked\nhide\n\n