Disappear (a platformer)2

Instructions: ~~~~~~~~~~~~~Disappear (a platformer)2~~~~~~~~~~~~~~~\n-Arrow keys or WASD to move          -green is the finish line\n-red is bad\n-blue is water\n-purple is bouncy\n-Haven't played part1 yet? play it here! https://scratch.mit.edu/projects/222591994/

@Stage\n\nwhen I receive [next v]\nnext backdrop\n\nwhen I receive [cheat v]\nnext backdrop\n\nwhen I receive [how to play v]\n\nwhen flag clicked\nset [time v] to [0]\nhide variable [time v]\nhide variable [deaths v]\n\nwhen I receive [變數 v]\nforever\n    if <(time) < (☁ world record)> then\n        set [☁ world record v] to (time)\n    end\nend\n\nwhen flag clicked\n\nbroadcast (exit v)\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [3]> then\n        broadcast (ball start v)\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [9]> then\n        broadcast (trap v)\n    end\nend\n\nwhen flag clicked\nhide variable [☁ player's name v]\nshow list [back v]\ndelete (all) of [back v]\nset [name v] to (username)\nadd (name) to [player v]\nadd (backdrop [number v]) to [back v]\n\nwhen flag clicked\nforever\n    if <key (c v) pressed?> then\n        ask [skip level?] and wait\n        if <(answer) = [yes]> then\n            broadcast (cheat v)\n        else\n        end\n    end\nend\n\nwhen I receive [logo v]\nwait (5) seconds\nhide variable [time v]\nset [deaths v] to [0]\nhide variable [deaths v]\nrepeat until <(backdrop [number v]) = [25]>\n    wait (1) seconds\n    change [time v] by (1)\nend\nforever\n    if <(backdrop [name v]) = [exit]> then\n        broadcast (exit v) and wait\n    end\nend\n\nwhen flag clicked\nset [☁ player's name v] to [0]\nforever\n    if <(backdrop [number v]) = [25]> then\n        broadcast (變數 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [10]> then\n        broadcast (trap disa v)\n    end\nend\n\nwhen I receive [touch red v]\nchange [deaths v] by (1)\n\nwhen I receive [square v]\nswitch backdrop to (space_craft v)\nwait (5) seconds\nnext backdrop\n\nwhen flag clicked\nswitch backdrop to (space_craft v)\n\nwhen flag clicked\nforever\n    play sound [Vexento-Pollen.mp3 v] until done\nend\n\n@Player\n\nwhen flag clicked\nforever\n    if <touching color (#00ff55)?> then\n        broadcast (next v)\n        go to x: (-192) y: (-131)\n    end\nend\n\nwhen flag clicked\nforever\n    repeat (20)\n        change [ghost v] effect by (5)\n        wait (0.1) seconds\n    end\n    set [ghost v] effect to (0)\nend\n\nwhen flag clicked\nhide\ngo to x: (-215) y: (-131)\nforever\n    change [y v] by (-0.5)\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [x v] by (-1)\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching color (#b2b2b2)?> then\n        change y by (1)\n        if <touching color (#b2b2b2)?> then\n            change y by (1)\n            if <touching color (#b2b2b2)?> then\n                change y by (1)\n                if <touching color (#b2b2b2)?> then\n                    change y by (1)\n                    if <touching color (#b2b2b2)?> then\n                        change y by (1)\n                        if <touching color (#b2b2b2)?> then\n                            change y by (1)\n                            if <touching color (#b2b2b2)?> then\n                                change y by (-6)\n                                if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                    set [y v] to [10]\n                                    if <(x) > [0]> then\n                                        set [x v] to [-10]\n                                    else\n                                        set [x v] to [10]\n                                    end\n                                else\n                                    change x by ((x) * (-1))\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (y)\n    if <touching color (#b2b2b2)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-0.5)\n    if <<<touching color (#b2b2b2)?> and <key (up arrow v) pressed?>> or <<touching color (#b2b2b2)?> and <key (w v) pressed?>>> then\n        set [y v] to [10]\n    end\n    change y by (0.5)\nend\n\nwhen I receive [cheat v]\ngo to x: (-215) y: (-131)\n\nwhen I receive [ball start v]\ngo to x: (-215) y: (-131)\n\nwhen flag clicked\nforever\n    if <touching color (#ff0000)?> then\n        go to x: (-215) y: (-131)\n        broadcast (touch red v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (r v) pressed?> then\n        go to x: (-215) y: (-131)\n        broadcast (touch red v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#ffff00)?> then\n        broadcast (tele v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#7f00ff)?> then\n        set [y v] to [15]\n    end\nend\n\nwhen I receive [tele v]\ngo to x: (-200) y: (67)\n\nwhen I receive [square v]\nshow\n\nwhen flag clicked\nforever\n    if <touching color (#00ffff)?> then\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [y v] to [5]\n        else\n            set [y v] to [-1]\n        end\n    end\nend\n\n@角色1\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nbroadcast (start button v) and wait\n\nwhen I receive [logo v]\nbroadcast (square v)\nhide\n\nwhen I receive [back v]\nshow\n\nwhen I receive [how to play v]\nhide\n\n@角色2\n\nwhen I receive [square v]\nshow\nerase all\ngo to [front v] layer\ngo to x: (-65) y: (-60)\npoint in direction (0)\nDraw Spiral of size (150)\nwait (0.3) seconds\nerase all\nhide\n\ngo to x: (0) y: (0)\n\ndefine None\nset pen size to (1)\nset pen color to (#bb42c3)\npen down\nmove (size) steps\nturn right (28) degrees\npen up\nif <(size) > [3]> then\n    Draw Spiral of size ((size) * (0.95))\nend\n\n@角色3\n\nwhen I receive [start button v]\ngo to x: (0) y: (0)\nswitch costume to (造型1 v)\ngo to [front v] layer\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (造型2 v)\n    else\n        switch costume to (造型1 v)\n    end\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        wait (1) seconds\n        broadcast (logo v)\n        hide\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [how to play v]\nhide\n\n@角色4\n\nwhen flag clicked\nhide\n\nwhen I receive [logo v]\nshow\nforever\n    go to x: (11) y: (-185)\n    wait (5) seconds\n    hide\nend\n\nwhen I receive [how to play v]\nhide\n\n@角色7\n\nwhen flag clicked\nhide\n\nwhen I receive [logo v]\nshow\nforever\n    go to x: (98) y: (119)\n    wait (5) seconds\n    hide\nend\n\nwhen I receive [how to play v]\nhide\n\n@角色8\n\nwhen flag clicked\nhide\n\nwhen I receive [logo v]\nshow\nforever\n    go to x: (-143) y: (18)\n    wait (5) seconds\n    hide\nend\n\nwhen I receive [how to play v]\nhide\n\n@角色9\n\nwhen flag clicked\nhide\n\nwhen I receive [how to play v]\nhide\n\nwhen I receive [logo v]\nshow\nforever\n    go to x: (-18) y: (11)\n    wait (5) seconds\n    hide\nend\n\n@角色10\n\nwhen flag clicked\nshow\nswitch costume to (造型1 v)\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (造型2 v)\n    else\n        switch costume to (造型1 v)\n    end\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        wait (1) seconds\n        broadcast (how to play v)\n        hide\n    end\nend\n\nstop [this script v]\n\nbroadcast (logo v)\n\nwhen I receive [how to play v]\nhide\n\nwhen flag clicked\nhide\n\n@Sprite1\n\nwhen flag clicked\nhide\ngo to x: (183) y: (-8)\nswitch costume to (costume1 v)\n\nwhen I receive [trap v]\nshow\nforever\n    if <touching (player v)?> then\n        switch costume to (costume2 v)\n    end\nend\n\nwhen I receive [touch red v]\nswitch costume to (costume1 v)\n\nwhen I receive [trap disa v]\nhide\n\n