"night"platformer!!

Instructions: ⭐︎night⭐︎platformer!!   気軽にコメントしてね\n初作品！  ☆旗を押してplay!     外国で有名なんだけど…\n\n祝　「night platformer」の傾向1位ありがとう！！\n\nOperation: Arrow keys or W, A, D keys or\n　　　Tap the direction you want to go. Mobile support\n❤How to play: Go to the goal without hitting the needle.\nPlease ❤, ★, and follow us!\nI want to be on the trend.\nPlease spread the word.\n\n★操作：矢印キー又はW,A,Dキー又は\n　　　進みたい方向をタップ。モバイル対応\n\n❤遊び方：針に当たらないようにゴールへ進む\n\n・❤、★、フォローお願い\n\n・傾向載りたいです。\n\n・拡散お願いします( ^)o(^ )\n\n難しさ/difficulty　★★☆☆☆\n長さ/length　　　★★☆☆☆\n\n≪クレジット≫\nBGM　@-xaf-\n1部のProgram　@akinii0821\n月(動きのみ)　@sosukeyamakawa\nNEXT @HAYAAKI\n太陽拳や❤★フォローマーク　@NyantyuGO\nジャンプ台　@hati32\n流れ星　@genki11\n背景　七三ゆきのアトリエ\n「PLATFORMMER」(サムネの）cooltext ・・・様\n\n#platformer #PLATFORMER #11k_SA #night #NIGHT #moon #all #ALL #All　#プラットフォーマー # #game #games #GAMES #Games #GAME #music\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n拡散してね,てか気軽にコメントして！！ハートと星とフォローも\n

@Stage\n\nwhen flag clicked\nswitch backdrop to (夜空七三ゆきのアトリエ v)\nforever\n    play sound [Nautilus v] until done\nend\n\n@メイン\n\nwhen flag clicked\nswitch costume to (メイン v)\nshow\n動作\n\ndefine 動作\npoint in direction (90)\ngo to x: (-218) y: (19)\nset rotation style [left-right v]\nset size to (100) %\nset [変数 v] to [0]\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <<<key (right arrow v) pressed?> or <<mouse down?> and <[0] < (mouse x)>>> or <key (d v) pressed?>> then\n        change [x v] by (1)\n        point in direction (90)\n        create clone of (_myself_ v)\n    end\n    if <<<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < [0]>>> or <key (a v) pressed?>> then\n        change [x v] by (-1)\n        point in direction (-90)\n        create clone of (_myself_ v)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (ステージ v)?> then\n        change y by (1)\n        if <touching (ステージ v)?> then\n            change y by (1)\n            if <touching (ステージ v)?> then\n                change y by (1)\n                if <touching (ステージ v)?> then\n                    change y by (1)\n                    if <touching (ステージ v)?> then\n                        change y by (1)\n                        if <touching (ステージ v)?> then\n                            change y by (1)\n                            if <touching (ステージ v)?> then\n                                change y by (1)\n                                if <touching (ステージ v)?> then\n                                    change x by ((x) * (-1))\n                                    change y by (-7)\n                                    if <<<key (up arrow v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>> or <key (w v) pressed?>> then\n                                        if <[0] < (x)> then\n                                            set [x v] to [-7]\n                                        else\n                                            set [x v] to [7]\n                                        end\n                                        set [y v] to [12]\n                                    else\n                                        set [x v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching (ステージ v)?> then\n        if <<<key (up arrow v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>> or <key (w v) pressed?>> then\n            set [y v] to [14]\n        end\n    end\n    change y by (1)\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (ステージ v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    if <(x position) > [230]> then\n        broadcast (next v)\n        hide\n        glide (3.3) secs to x: (-209) y: (19)\n        show\n    end\n    if <<(y position) < [-179]> or <touching (針 v)?>> then\n        go to x: (-218) y: (19)\n    end\n    if <touching (ジャンプ台@hati32 v)?> then\n        set [y v] to [20]\n    end\nend\n\nwhen I start as a clone\nrepeat (9)\n    change [ghost v] effect by (7)\n    change size by (-5.2)\nend\ndelete this clone\n\n@ステージ\n\nwhen flag clicked\ngo to [front v] layer\ngo to x: (0) y: (0)\nshow\nswitch costume to (1 v)\n\nwhen I receive [next v]\nnext costume\n\n@next by HAYAAKI\n\nwhen I receive [next v]\nhide\nstart sound [Rip v]\nclone [] []\nwait (0.1) seconds\nclone [] [100]\nwait (0.1) seconds\nclone [] []\nwait (0.1) seconds\nclone [] [100]\nwait (0.1) seconds\nclone [] []\nwait (0.1) seconds\nclone [] []\nwait (0.1) seconds\nclone [1] []\nwait (0.1) seconds\nclone [2] []\nwait (0.1) seconds\nclone [3] []\nwait (0.1) seconds\nclone [4] []\nwait (3.5) seconds\nbroadcast (NEXT end v)\n\nwhen I start as a clone\nif <(costume [name v]) = []> then\n    show\n    go to [front v] layer\n    go to x: (480) y: (0)\n    repeat until <(x position) < [-19]>\n        change x by (((-20) - (x position)) / (7))\n    end\n    wait (1.2) seconds\n    repeat until <[490] < (x position)>\n        change x by (((550) - (x position)) / (7))\n    end\n    delete this clone\nend\n\ndefine clone (costume) (color)\nclear graphic effects\nset [brightness v] effect to (color)\nswitch costume to (costume)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(costume [name v]) = [1]> then\n    show\n    go to [front v] layer\n    set size to (10) %\n    go to x: (240) y: (-180)\n    移動 [-150] [] [100]\nend\n\ndefine 移動 (x) (y) (s)\nrepeat until <[99] < (size)>\n    change x by (((x) - (x position)) / (7))\n    change y by (((y) - (y position)) / (7))\n    change size by (((s) - (size)) / (7))\nend\nwait (1) seconds\nrepeat until <[240] < (x position)>\n    change x by (((250) - (x position)) / (4))\n    change [ghost v] effect by (20)\nend\ndelete this clone\n\nwhen I start as a clone\nif <(costume [name v]) = [2]> then\n    show\n    go to [front v] layer\n    set size to (10) %\n    go to x: (240) y: (-180)\n    移動 [-50] [] [100]\nend\n\nwhen I start as a clone\nif <(costume [name v]) = [3]> then\n    show\n    go to [front v] layer\n    set size to (10) %\n    go to x: (240) y: (-180)\n    移動 [50] [] [100]\nend\n\nwhen I start as a clone\nif <(costume [name v]) = [4]> then\n    show\n    go to [front v] layer\n    set size to (10) %\n    go to x: (240) y: (-180)\n    移動 [150] [] [100]\nend\n\n@針\n\nwhen flag clicked\nshow\nswitch costume to (1 v)\n\nwhen I receive [next v]\nnext costume\n\n@ジャンプ台@hati32\n\nwhen flag clicked\nshow\ngo to x: (36) y: (28)\nswitch costume to (1 v)\n\nwhen I receive [next v]\nnext costume\n\n@サムネ\n\nwhen flag clicked\nset size to (100) %\nswitch costume to (サムネ v)\ngo to x: (8) y: (33)\nshow\nset [ghost v] effect to (100)\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\n@月@sosukeyamakawa2\n\nwhen flag clicked\nswitch costume to (月 v)\ngo to [back v] layer\nset [sin v] to [0]\nset size to (100) %\nforever\n    change [sin v] by (0.5)\n    set size to ((([sin v] of ((sin) * (8)) ) * (10)) + (130)) %\nend\n\n@流れ星@genki11\n\nwhen flag clicked\ngo to [back v] layer\nhide\nswitch costume to (コスチューム1 v)\ngo to x: (236) y: (pick random (0) to (179))\nwait (pick random (0) to (4)) seconds\nshow\nset [ghost v] effect to (0)\nset size to (100) %\nforever\n    point in direction (pick random (-100) to (-120))\n    move (11) steps\n    repeat until <touching (_edge_ v)?>\n        create clone of (_myself_ v)\n        move (11) steps\n    end\n    if <not <(pick random (0) to (2)) = [1]>> then\n        next costume\n    end\n    go to x: (236) y: (pick random (0) to (179))\nend\n\nwhen I start as a clone\nrepeat (7)\n    change [ghost v] effect by (15)\n    wait (0.025) seconds\n    set size to ((size) - (10)) %\nend\ndelete this clone\n\n