Platformer

Instructions: Mein erster Platformer.\n

@Stage\n\nwhen flag clicked\nforever\n    play sound [Electric by bubblebee3 v] until done\n    play sound [Block by bubblebee3 v] until done\n    play sound [Climax by bubblebee3 v] until done\n    play sound [Storm by bubblebee3 v] until done\n    play sound [Rain Drop by bubblebee3 v] until done\n    play sound [Haze by bubblebee3 v] until done\n    play sound [Fire by bubblebee3 v] until done\n    play sound [Space by bubblebee3 v] until done\n    play sound [Snow by bubblebee3 v] until done\n    play sound [Flying by Bubblebee3 v] until done\nend\n\n@11. Wall Jumping\n\ndefine Touch Ground <up?>\nchange [falling? v] by (1)\nrepeat until <not <touching (ground v)?>>\n    if <up?> then\n        change y by (-1)\n    else\n        change y by (1)\n        set [falling? v] to [0]\n    end\n    set [speed y v] to [0]\nend\n\ndefine Walk (direction) (speed)\npoint in direction (direction)\nchange x by (speed)\nset [slope v] to [0]\nrepeat until <<(slope) = [8]> or <not <touching (ground v)?>>>\n    change y by (1)\n    change [slope v] by (1)\nend\nif <(slope) = [8]> then\n    change x by ((0) - (speed))\n    change y by ((0) - (slope))\n    if <<<key (w v) pressed?> or <key (up arrow v) pressed?>> and <([abs v] of (speed) ) > [3]>> then\n        if <(wall jump) = [0]> then\n            set [speed x v] to ((-1.2) * (speed))\n            set [speed y v] to [11]\n            set [falling? v] to [6]\n            set [wall jump v] to [15]\n        end\n    else\n        set [speed x v] to [0]\n    end\nend\nif <(speed) < [0]> then\n    change [frame v] by ((speed) / (-8))\nelse\n    change [frame v] by ((speed) / (8))\nend\n\ndefine Set Costume\nif <(falling?) < [6]> then\n    if <(frame) = [0]> then\n        switch costume to (stand_1 v)\n    else\n        switch costume to ([floor v] of ((4) + ((frame) mod (8))) )\n    end\nelse\n    if <(speed y) > [0]> then\n        switch costume to (jump_1 v)\n    else\n        switch costume to (fall_1 v)\n    end\nend\n\nwhen flag clicked\nset size to (20) %\nset rotation style [left-right v]\ngo to x: (-240) y: (100)\nshow\nset [speed y v] to [0]\nset [falling? v] to [10]\nforever\n    switch costume to (hitbox v)\n    if <<(speed y) < [4]> or <<key (w v) pressed?> or <key (up arrow v) pressed?>>> then\n        change [speed y v] by (-1)\n    else\n        change [speed y v] by (-2)\n    end\n    change y by (speed y)\n    Touch Ground <(speed y) > [0]>\n    if <(wall jump) > [0]> then\n        change [wall jump v] by (-1)\n    else\n        set [speed x v] to ((speed x) * (0.7))\n        if <<key (a v) pressed?> or <key (left arrow v) pressed?>> then\n            change [speed x v] by (-1.5)\n        end\n        if <<key (d v) pressed?> or <key (right arrow v) pressed?>> then\n            change [speed x v] by (1.5)\n        end\n    end\n    if <(speed x) < [-0.5]> then\n        Walk (-90) (speed x)\n    else\n        if <(speed x) > [0.5]> then\n            Walk (90) (speed x)\n        else\n            set [frame v] to [0]\n        end\n    end\n    if <<key (w v) pressed?> or <key (up arrow v) pressed?>> then\n        if <<(jump key) = [0]> and <(falling?) < [3]>> then\n            set [speed y v] to [14]\n            set [falling? v] to [6]\n            set [jump key v] to [1]\n        end\n    else\n        set [jump key v] to [0]\n    end\n    if <(y position) < [-180]> then\n        go to x: (-240) y: (100)\n        set [speed y v] to [0]\n    end\n    if <[230] < (x position)> then\n        go to x: (-240) y: (100)\n        broadcast (Nachricht1 v)\n    end\n    if <touching (achtung v)?> then\n        go to x: (-240) y: (100)\n    end\n    Set Costume\nend\n\n@Ground\n\nwhen I receive [nachricht1 v]\nnext costume\n\nwhen flag clicked\nswitch costume to (kostüm1 v)\n\n@Achtung\n\nwhen flag clicked\nswitch costume to (kostüm1 v)\n\nwhen I receive [nachricht1 v]\nnext costume\n\n@Figur1\n\nwhen I receive [nachricht1 v]\nnext costume\n\nwhen flag clicked\nswitch costume to (kostüm1 v)\ngo to [back v] layer\n\n@Figur2\n\nwhen flag clicked\nset rotation style [left-right v]\ngo to [front v] layer\nforever\n    set [meine variable v] to (pick random (0) to (141))\n    set [lo v] to (pick random (-226) to (207))\n    if <(lo) < [0]> then\n        point in direction (90)\n    else\n        point in direction (-90)\n    end\n    glide (4) secs to x: (lo) y: (meine Variable)\nend\n\nwhen I receive [nachricht1 v]\ngo to x: (0) y: (0)\n\n@Figur3\n\nwhen flag clicked\nset rotation style [left-right v]\ngo to [front v] layer\nforever\n    set [meine variable v] to (pick random (0) to (141))\n    set [lo v] to (pick random (-226) to (207))\n    if <(lo) < [0]> then\n        point in direction (90)\n    else\n        point in direction (-90)\n    end\n    glide (4) secs to x: (lo) y: (meine Variable)\nend\n\nwhen I receive [nachricht1 v]\ngo to x: (0) y: (0)\n\n@Figur4\n\nwhen flag clicked\nset rotation style [left-right v]\ngo to [front v] layer\nforever\n    set [meine variable v] to (pick random (0) to (141))\n    set [lo v] to (pick random (-226) to (207))\n    if <(lo) < [0]> then\n        point in direction (90)\n    else\n        point in direction (-90)\n    end\n    glide (4) secs to x: (lo) y: (meine Variable)\nend\n\nwhen I receive [nachricht1 v]\ngo to x: (0) y: (0)\n\n