Cute platformer!! ♥♥♥♥

Instructions: Hi!! I'm patatiextrema here is my FIRST platformer\nI wish you like it!!!\nTHANKS TO All my followers

@Stage\n\n@pop\n\nwhen I receive [siguiente nivel v]\nchange [nivel v] by (1)\n\nwhen flag clicked\nset [nivel v] to [0]\nchange [☁ views! ☁ v] by (1)\ngo to x: (-217) y: (-20)\n\nset [☁ views! ☁ v] to [0]\n\nset [☁ views! ☁ v] to [0]\n\nwhen I receive [start v]\nforever\n    if <touching (ground v)?> then\n        go to x: (-217) y: (-20)\n    end\nend\n\nwhen I receive [start v]\nshow\nset [x v] to [0]\nset [y v] to [0]\nforever\n    change [y v] by (-1)\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [x v] by (-1)\n    end\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n            set [y v] to [17]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching (ground v)?> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <touching (ground v)?>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <(x position) > [222]> then\n        go to x: (-217) y: (-20)\n        broadcast (siguiente nivel v)\n    end\n    if <touching color (#6dc1de)?> then\n        set [y v] to [22]\n    end\nend\n\nwhen flag clicked\ngo to x: (-217) y: (-20)\nhide\nswitch costume to (pick random (1) to (10))\n\nwhen this sprite clicked\nnext costume\n\nwhen I receive [start v]\nthink [Hi I can´t touch fire!!!] for (2) seconds\nwait (3) seconds\nthink [Look JUMP] for (2) seconds\nwait (3) seconds\nthink [press me to change costume] for (2) seconds\n\nwhen I receive [principal v]\nhide\n\nwhen I receive [lose v]\nbroadcast (Principal v)\n\nwhen flag clicked\nforever\n    if <touching (fere v)?> then\n        broadcast (lose v)\n    end\nend\n\n@ground\n\nwhen flag clicked\nswitch costume to (costume11 v)\n\nwhen I receive [siguiente nivel v]\nnext costume\n\nwhen I receive [lose v]\nswitch costume to (costume11 v)\n\nwhen I receive [principal v]\nswitch costume to (costume11 v)\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [1]> then\n        broadcast (1 v)\n    end\n    if <(costume [number v]) = [2]> then\n        broadcast (2 v)\n    end\n    if <(costume [number v]) = [3]> then\n        broadcast (3 v)\n    end\n    if <(costume [number v]) = [4]> then\n        broadcast (4 v)\n    end\n    if <(costume [number v]) = [5]> then\n        broadcast (5 v)\n    end\n    if <(costume [number v]) = [6]> then\n        broadcast (6 v)\n    end\n    if <(costume [number v]) = [7]> then\n        broadcast (7 v)\n    end\n    if <(costume [number v]) = [8]> then\n        broadcast (8 v)\n    end\n    if <(costume [number v]) = [9]> then\n        broadcast (9 v)\n    end\n    if <(costume [number v]) = [10]> then\n        broadcast (10 v)\n    end\n    if <(costume [number v]) = [11]> then\n        broadcast (11 v)\n    end\nend\n\nwhen I receive [1 v]\nswitch costume to (costume1 v)\n\nwhen I receive [principal v]\nswitch costume to (costume11 v)\n\nwhen I receive [start v]\nswitch costume to (costume1 v)\n\n@Sprite1\n\nwhen flag clicked\nshow\nforever\n    go to x: (-2) y: (16)\n    if <touching (mouse-pointer v)?> then\n        switch costume to (start p2 v)\n    else\n        switch costume to (start p v)\n    end\nend\n\nwhen this sprite clicked\nbroadcast (Start v)\nhide\n\nwhen I receive [principal v]\nshow\nforever\n    go to x: (-2) y: (16)\n    if <touching (mouse-pointer v)?> then\n        switch costume to (start p2 v)\n    else\n        switch costume to (start p v)\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\n    wait (0.05) seconds\nend\n\nwhen I start as a clone\ngo to [back v] layer\ngo to x: (pick random (-240) to (240)) y: (190)\nset size to (pick random (25) to (100)) %\nset [brightness v] effect to (size)\nset [ghost v] effect to (size)\nshow\nglide (((100) - (size)) / (10)) secs to x: (pick random (-240) to (240)) y: (-180)\ndelete this clone\n\n@fere\n\nwhen I receive [siguiente nivel v]\nnext costume\n\nwhen flag clicked\nhide\ngo to x: (-108) y: (-122)\n\nwhen I receive [start v]\ngo to x: (-113) y: (-130)\nshow\n\nwhen I receive [lose v]\nhide\n\nwhen I receive [principal v]\nhide\n\nwhen I receive [1 v]\ngo to x: (-113) y: (-130)\nshow\n\nwhen I receive [2 v]\ngo to x: (97) y: (-50)\nshow\n\nwhen I receive [3 v]\ngo to x: (169) y: (-127)\nshow\n\nwhen I receive [4 v]\ngo to x: (7) y: (-130)\nshow\n\nwhen I receive [5 v]\ngo to x: (-57) y: (-79)\nshow\n\nwhen I receive [6 v]\ngo to x: (139) y: (-93)\nshow\n\nwhen I receive [7 v]\ngo to x: (193) y: (-70)\nshow\n\nwhen I receive [8 v]\ngo to x: (204) y: (-125)\nshow\n\nwhen I receive [9 v]\ngo to x: (-7) y: (-126)\nshow\n\nwhen I receive [10 v]\nhide\n\n@Sprite6\n\nwhen flag clicked\nhide\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume2 v)\n    else\n        switch costume to (costume1 v)\n    end\nend\n\nwhen this sprite clicked\nbroadcast (Principal v)\nhide\n\nwhen I receive [start v]\nshow\n\nwhen I receive [principal v]\nhide\n\nwhen I receive [lose v]\nhide\n\n@Sprite3\n\nwhen flag clicked\nshow\nforever\n    go to x: (0) y: (-90)\nend\n\nwhen I receive [start v]\nhide\n\nwhen I receive [principal v]\nshow\nforever\n    go to x: (0) y: (-90)\nend\n\n@Sprite4\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume2 v)\n    else\n        switch costume to (costume1 v)\n    end\nend\n\nwhen this sprite clicked\nshow variable [☁ views! ☁ v]\nwait (3) seconds\nhide variable [☁ views! ☁ v]\n\nwhen flag clicked\nshow list [scratchers v]\nadd (username) to [scratchers v]\n\ndelete all of [scratchers v]\nset [☁ views! ☁ v] to [0]\n\nwhen I receive [lose v]\nshow\n\nwhen flag clicked\nshow\n\nwhen I receive [lose v]\nshow\n\nwhen I receive [start v]\nhide\n\nwhen I receive [principal v]\nshow\n\n@Sprite5\n\nwhen flag clicked\nshow\ngo to [front v] layer\nchange [ghost v] effect by (100)\n\n