PLATFORMER XD

Instructions: META 80 LIKES Y FAVORITO ❤️ y ⭐!!! vamos que cresemos aca!!\n\nGOAL 80 LIKES AND FAVORITE ❤️ and ⭐ !!! let's grow up here !!\nBUM YA LLEGAMOS A LOS 40 LIKES MUCHAS GRACIAS A TODOS POR LA COLABORACION PONDRE UNA NUEVA META ARRIBA.\n\nESTOS SON LO PREMIOS DEL JUEGO \nMas tiempo conectado en el juego:TELMO2K977\n\nMIS OTROS PLATAFORMER:\nhttps://scratch.mit.edu/projects/446466734/\nhttps://scratch.mit.edu/projects/444569599/\nhttps://scratch.mit.edu/projects/445859393/

@Stage\n\nwhen I receive [siguiente v]\nnext backdrop\n\nwhen flag clicked\nswitch backdrop to (fondo15 v)\nwait (11) seconds\nswitch backdrop to (lago-moraine-parque-nacional-banff-alberta-canada v)\n\n@jugador\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (costume3 v)\nset [ghost v] effect to (10)\nrepeat (10)\n    change size by (-1)\n    set [color v] effect to (Color)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen flag clicked\nswitch backdrop to (fondo15 v)\nhide\nwait (10) seconds\nswitch backdrop to (lago-moraine-parque-nacional-banff-alberta-canada v)\nshow\nforever\n    if <(level) > [6]> then\n        broadcast (thx v)\n    end\n    go to x: (-185) y: (-143)\n    show\n    forever\n        go to [front v] layer\n        set [y v] to [0]\n        set [x v] to [0]\n        forever\n            change [y v] by (-1)\n            set [x v] to ((x) * (0.9))\n            if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n                change [x v] by (-1)\n                switch costume to (disfraz2 v)\n            end\n            if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n                change [x v] by (1)\n                switch costume to (disfraz1 v)\n            end\n            change x by (x)\n            if <touching (levels v)?> then\n                change y by (1)\n            end\n            if <touching (levels v)?> then\n                change y by (1)\n            end\n            if <touching (levels v)?> then\n                change y by (1)\n            end\n            if <touching (levels v)?> then\n                change y by (1)\n            end\n            if <touching (levels v)?> then\n                change y by (-4)\n                change x by ((x) * (-1))\n                if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                    set [y v] to [10]\n                    if <([abs v] of (x) ) = (x)> then\n                        set [x v] to [-4]\n                    else\n                        change [x v] by (4)\n                    end\n                else\n                    set [x v] to [0]\n                end\n            end\n            change y by (y)\n            if <touching (levels v)?> then\n                change y by ((y) - ((y) * (2)))\n                set [y v] to [0]\n            end\n            change y by (-1)\n            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <touching (levels v)?>> then\n                start sound [Jump v]\n                set [y v] to [14]\n            end\n            change y by (1)\n        end\n    end\nend\n\nwhen flag clicked\nset [siguiente v] to [0]\nforever\n    if <(x position) = [258]> then\n        broadcast (siguiente v)\n        change [siguiente v] by (1)\n        go to x: (-185) y: (-149)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#ff0000)?> then\n        start sound [oof v]\n        go to x: (-185) y: (-143)\n        set [ghost v] effect to (0)\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen flag clicked\nwait (10) seconds\nforever\n    play sound [Vexento - Pixel Party v] until done\nend\n\nwhen flag clicked\nforever\n    if <touching (murcielago raro v)?> then\n        start sound [oof v]\n        go to x: (-185) y: (-143)\n        set [ghost v] effect to (0)\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (saltarin v)?> then\n        set [y v] to [24]\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#4a0000)?> then\n        hide\n    end\nend\n\nwhen flag clicked\nhide variable [tiempo v]\nwait (11) seconds\nrepeat until <(siguiente) = [18]>\n    show variable [tiempo v]\n    set [tiempo v] to [0]\n    forever\n        wait (1) seconds\n        change [tiempo v] by (1)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n        if <touching (objeto1 v)?> then\n            change [y v] by (0.7)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(siguiente) = [18]> then\n        set [☁ tiempo en total v] to (tiempo)\n    end\nend\n\nwhen flag clicked\nif <(siguiente) = [14]> then\n    show\n    go to [front v] layer\n    go to x: (-185) y: (-143)\nend\n\n@levels\n\nwhen flag clicked\nhide\nwait (10) seconds\nshow\nswitch costume to (disfraz1 v)\n\nwhen I receive [siguiente v]\nnext costume\n\n@pinches\n\nwhen flag clicked\nswitch costume to (disfraz0 v)\nhide\n\nwhen I receive [siguiente v]\nshow\nnext costume\n\n@Haters\n\nwhen flag clicked\nswitch costume to (disfraz1 v)\nhide\nforever\n    glide (1) secs to x: (19) y: (-136)\n    glide (1) secs to x: (180) y: (-136)\n    glide (1) secs to x: (19) y: (-136)\nend\n\nwhen flag clicked\nforever\n    if <(siguiente) = [7]> then\n        show\n    else\n        hide\n    end\nend\n\n@murcielago raro\n\nwhen flag clicked\nshow\nswitch costume to (disfraz4 v)\ngo to x: (168) y: (132)\nforever\n    glide (0.2) secs to x: (148) y: (136)\n    glide (0.2) secs to x: (100) y: (138)\n    glide (0.2) secs to x: (66) y: (141)\n    glide (0.2) secs to x: (22) y: (140)\n    glide (0.2) secs to x: (-21) y: (133)\n    glide (0.2) secs to x: (-65) y: (120)\n    glide (0.2) secs to x: (-90) y: (99)\n    glide (0.2) secs to x: (-127) y: (57)\n    glide (0.2) secs to x: (-140) y: (26)\n    glide (0.2) secs to x: (-131) y: (-16)\n    glide (0.2) secs to x: (-109) y: (-43)\n    glide (0.2) secs to x: (-92) y: (-69)\n    glide (0.2) secs to x: (-50) y: (-96)\n    glide (0.2) secs to x: (-19) y: (-104)\n    glide (0.2) secs to x: (25) y: (-106)\n    glide (0.2) secs to x: (72) y: (-92)\n    glide (0.2) secs to x: (102) y: (-65)\n    glide (0.2) secs to x: (143) y: (-13)\n    glide (0.2) secs to x: (153) y: (19)\n    glide (0.2) secs to x: (161) y: (57)\n    glide (0.2) secs to x: (171) y: (98)\n    glide (0.2) secs to x: (165) y: (120)\nend\n\nwhen flag clicked\nforever\n    if <(siguiente) = [9]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    wait (0.3) seconds\n    switch costume to (disfraz4 v)\n    wait (0.3) seconds\n    switch costume to (disfraz1 v)\n    wait (0.3) seconds\n    switch costume to (disfraz4 v)\nend\n\n@haters revancha\n\nwhen flag clicked\nhide\nswitch costume to (disfraz2 v)\ngo to x: (21) y: (-180)\nforever\n    glide (0.5) secs to x: (17) y: (-35)\n    glide (0.5) secs to x: (21) y: (-180)\n    glide (0.5) secs to x: (17) y: (-35)\nend\n\nwhen flag clicked\nforever\n    if <(siguiente) = [11]> then\n        show\n    else\n        hide\n    end\nend\n\n@escalador 3000 xd\n\nwhen I receive [siguiente v]\nnext costume\n\nwhen flag clicked\nswitch costume to (disfraz2 v)\ngo to x: (36) y: (28)\n\n@Saltarin\n\nwhen flag clicked\nhide\nswitch costume to (disfraz2 v)\nforever\n    if <touching (jugador v)?> then\n        switch costume to (disfraz16 v)\n        wait (0.001) seconds\n        switch costume to (disfraz18 v)\n        wait (0.001) seconds\n        switch costume to (disfraz17 v)\n        wait (0.001) seconds\n        switch costume to (disfraz15 v)\n        wait (1) seconds\n        switch costume to (disfraz15 v)\n        wait (0.001) seconds\n        switch costume to (disfraz17 v)\n        wait (0.001) seconds\n        switch costume to (disfraz18 v)\n        wait (0.001) seconds\n        switch costume to (disfraz16 v)\n        wait (0.001) seconds\n        switch costume to (disfraz1 v)\n    end\nend\n\nwhen I receive [siguiente v]\nnext costume\n\nwhen flag clicked\nforever\n    if <(siguiente) = [14]> then\n        show\n    end\nend\n\nhide\n\nwhen flag clicked\nforever\n    if <(siguiente) = [15]> then\n        hide\n    end\nend\n\n@Objeto1\n\nwhen flag clicked\nhide\nforever\n    if <(siguiente) = [15]> then\n        show\n    end\nend\n\nwhen flag clicked\nhide\nforever\n    if <(siguiente) = [16]> then\n        hide\n    end\nend\n\n@PRESENTACION\n\nwhen flag clicked\nstart sound [marcianito 100% real bailando cumbia full version.mp3 v]\nswitch backdrop to (fondo15 v)\nrepeat (50)\n    wait (0.08) seconds\n    next costume\nend\nset [ghost v] effect to (0)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nstop all sounds\n\n@Objeto3\n\nwhen flag clicked\ngo to x: (54) y: (25)\npoint in direction (90)\nrepeat (72)\n    turn right (5) degrees\n    move (-1) steps\nend\nwait (0.2) seconds\nrepeat (5)\n    glide (0.1) secs to x: (44) y: (13)\n    glide (0.1) secs to x: (60) y: (4)\n    glide (0.1) secs to x: (50) y: (28)\n    glide (0.1) secs to x: (44) y: (11)\n    glide (0.1) secs to x: (50) y: (30)\nend\nset [ghost v] effect to (0)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\nwait (0.1) seconds\nchange [ghost v] effect by (5)\n\nwhen flag clicked\nwait (3) seconds\nforever\n    change [color v] effect by (25)\nend\n\n