⭐ Day -  A Platformer ⭐

Instructions: ᴡᴇʟᴄᴏᴍᴇ ᴛᴏ ᴅᴀʏ - ᴀ ᴘʟᴀᴛꜰᴏʀᴍᴇʀ.\n-------------------------------------------------------------------------< ᴀʀʀᴏᴡ ᴋᴇʏꜱ ᴛᴏ ᴍᴏᴠᴇ.\n< ᴠᴇʀʏ ɴɪᴄᴇ ᴛᴇxᴛᴜʀᴇ.\n< ᴀ ʙɪᴛ ꜱʜᴏʀᴛ ʙᴜᴛ ʙᴇᴄᴀᴜꜱᴇ ᴛʜᴇʀᴇ ᴀʀᴇ ᴍᴜʟᴛɪᴘʟᴇ ᴘᴀʀᴛꜱ ᴄᴏᴍɪɴɢ ꜱᴏᴏɴ.\n\n

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [new level v]\nnext backdrop\n\n@Thumbnail\n\nwhen flag clicked\nforever\n    play sound [Take on me - Aha v] until done\nend\n\nwhen flag clicked\nforever\n    set [ghost v] effect to (100)\n    go to [front v] layer\nend\n\n@Player\n\nwhen flag clicked\nshow\ngo to [front v] layer\nswitch costume to (costume1 v)\ngo to x: (-180) y: (30)\nhide variable [x v]\nhide variable [y v]\nset [x v] to [0]\nset [y v] to [0]\nforever\n    change [y v] by (-1)\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        switch costume to (costume1 v)\n        change [x v] by (2.5)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        switch costume to (costume2 v)\n        change [x v] by (-2.5)\n    end\n    set [x v] to ((x) * (0.75))\n    change x by (x)\n    if <touching (floor v)?> then\n        change y by (1)\n    end\n    if <touching (floor v)?> then\n        change y by (1)\n    end\n    if <touching (floor v)?> then\n        change y by (1)\n    end\n    if <touching (floor v)?> then\n        change y by (1)\n    end\n    if <touching (floor v)?> then\n        change y by (1)\n    end\n    if <touching (floor v)?> then\n        change y by (1)\n    end\n    if <touching (floor v)?> then\n        change y by (1)\n    end\n    if <touching (floor v)?> then\n        change y by (1)\n    end\n    if <touching (floor v)?> then\n        change y by (-6)\n        change x by ((x) * (-1))\n        set [x v] to [0]\n    end\n    change y by (y)\n    if <touching (floor v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<touching (floor v)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n        set [y v] to [15]\n        switch costume to (costume3 v)\n    end\n    if <(x position) > [220]> then\n        go to x: (-180) y: (30)\n        broadcast (New Level v)\n        change [level v] by (1)\n    end\n    if <<<<touching color (#d0d0d0)?> or <touching color (#a0a0a0)?>> or <touching color (#ff0f00)?>> or <<touching color (#d0d0d0)?> and <touching color (#a0a0a0)?>>> then\n        go to x: (-180) y: (-34)\n    end\nend\n\n@Enemy\n\nwhen flag clicked\ngo to [front v] layer\nswitch costume to (1 v)\ngo to x: (0) y: (0)\nhide\nforever\n    Check\nend\n\ndefine Check\nif <(Level) = [1]> then\n    show\n    switch costume to (1 v)\n    go to x: (0) y: (0)\nelse\n    hide\nend\nif <(Level) = [2]> then\n    show\n    switch costume to (1 v)\n    go to x: (82) y: (84)\nend\nif <(Level) = [3]> then\n    show\n    go to x: (0) y: (-5)\n    switch costume to (2 v)\nend\nif <(Level) = [4]> then\n    show\n    go to x: (-39) y: (75)\n    switch costume to (3 v)\nend\nif <(Level) = [5]> then\n    show\n    go to x: (-90) y: (-3)\n    switch costume to (4 v)\nend\nif <(Level) = [6]> then\n    show\n    go to x: (0) y: (0)\n    switch costume to (5 v)\nend\nif <(Level) = [7]> then\n    show\n    go to x: (50) y: (9)\n    switch costume to (6 v)\nend\nif <(Level) = [8]> then\n    hide\nend\n\n@Floor\n\nwhen flag clicked\nset size to (100) %\nshow\nhide variable [level v]\nset [level v] to [0]\nswitch costume to (costume1 v)\ngo to x: (0) y: (0)\n\nwhen I receive [new level v]\nnext costume\n\n