360°プラットフォーマー！360° platformer！

Instructions: ~ How to play ~\nOperate with the left and right keys or WAD keys or tap!\nThere is a goal when you turn around 360 degrees! There are no checkpoints, so do your best to reach the goal! There are 3 stages! Press hearts and stars when you clear! (absolutely not)\nIf possible, please follow me!\nThank you for spreading the word!\n*Advertisement is basically prohibited, but if you put a heart and a star on this work, you can advertise it.\n～遊び方～\n左右キーまたはWADキーまたはタップで操作します！\n360°ぐるっと回るとゴールがあります！チェックポイントはないのでゴールまで頑張ってください！3ステージあります！クリアしたらハートと星を押してください！\n（強制ではないです）できればフォローも・・ (((ｵｲ\n拡散もよろしくお願いします！\n※宣伝は基本だめですが、この作品にハートと星を押せば、宣伝OKです\n～クレジット～\nBGM　甘茶の音楽工房様\n文字　ロゴ及び画像ジェネレーター様\n～タグ～\n#Platformer #360 #360° #daihiro1031 #hart #game 

@Stage\n\nwhen flag clicked\nforever\n    if <not <((旗押してくれぇぇ) mod (2)) = [0]>> then\n        play sound [tanoshiimugibatake v] until done\n    end\nend\n\n@目玉君\n\nwhen flag clicked\nset [停止 v] to [NO]\ngo to [front v] layer\ngo to x: (0) y: (0)\nset rotation style [left-right v]\nforever\n    if <<key (d v) pressed?> or <<key (right arrow v) pressed?> or <<mouse down?> and <[50] < (mouse x)>>>> then\n        point in direction (90)\n    end\n    if <<key (a v) pressed?> or <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < [-50]>>>> then\n        point in direction (-90)\n    end\n    if <touching (とげ v)?> then\n        broadcast (最初へ v)\n    end\n    if <touching (ばね v)?> then\n        set [y v] to [-30]\n        play sound [びよーん v] until done\n    end\nend\n\n@ステージ\n\ndefine プログラム\nif <not <(停止) = [YES]>> then\n    switch costume to ((ステージ) + (1))\n    change [y v] by (1)\n    if <<<key (right arrow v) pressed?> or <<mouse down?> and <[50] < (mouse x)>>> or <key (d v) pressed?>> then\n        change [ステージ角度 v] by (0.2)\n    end\n    if <<key (left arrow v) pressed?> or <<<mouse down?> and <(mouse x) < [-50]>> or <key (a v) pressed?>>> then\n        change [ステージ角度 v] by (-0.2)\n    end\n    set [ステージ角度 v] to ((ステージ角度) * (0.8))\n    turn left (ステージ角度) degrees\n    repeat (8)\n        if <touching (目玉君 v)?> then\n            change y by (-1)\n        end\n    end\n    if <touching (目玉君 v)?> then\n        change y by (8)\n        turn right (ステージ角度) degrees\n        if <<<key (up arrow v) pressed?> or <<mouse down?> and <[50] < (mouse y)>>> or <key (w v) pressed?>> then\n            if <[0] < (ステージ角度)> then\n                set [ステージ角度 v] to [-1.5]\n                start sound [じゃんぷ！ v]\n            else\n                set [ステージ角度 v] to [1.5]\n            end\n            set [y v] to [-15]\n            start sound [じゃんぷ！ v]\n        else\n            set [ステージ角度 v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching (目玉君 v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (1)\n    if <touching (目玉君 v)?> then\n        if <<<key (up arrow v) pressed?> or <<mouse down?> and <[50] < (mouse y)>>> or <key (w v) pressed?>> then\n            start sound [じゃんぷ！ v]\n            set [y v] to [-15]\n        end\n    end\n    change y by (-1)\nend\n\nwhen flag clicked\nset [ステージ v] to [1]\ngo to [front v] layer\n最初 [300]\nforever\n    プログラム\nend\n\ndefine 最初 (大きさ)\nswitch costume to (無 v)\nset size to (大きさ) %\nset [大きさ v] to (大きさ)\nset [y v] to [0]\nswitch costume to ((ステージ) + (1))\npoint in direction (105)\ngo to x: (0) y: (-500)\n\nwhen I receive [最初へ v]\n最初 [300]\n\nwhen I receive [next v]\n最初 [300]\n\n@とげ\n\ndefine 最初の (大きさ)\nswitch costume to (無 v)\nclear graphic effects\nshow\nset size to (大きさ) %\nswitch costume to ((ステージ) + (1))\n\nwhen flag clicked\ngo to [front v] layer\nclear graphic effects\nshow\npoint in direction (90)\ngo to x: (0) y: (0)\n最初の [300]\nforever\n    switch costume to ((ステージ) + (1))\n    go to (ステージ v)\n    point in direction ([direction v] of [ステージ v])\nend\n\nwhen I receive [最初へ v]\n最初の [300]\n\n@背景\n\ndefine 最初の (大きさ)\nswitch costume to (無 v)\nset size to (大きさ) %\nswitch costume to (朝＆夜 v)\n\nwhen flag clicked\ngo to [back v] layer\nshow\npoint in direction (90)\ngo to x: (0) y: (0)\n最初の (大きさ)\nforever\n    go to (ステージ v)\n    point in direction ([direction v] of [ステージ v])\nend\n\nwhen I receive [最初へ v]\n最初の (大きさ)\n\n@時間フィルター\n\nwhen flag clicked\nclear graphic effects\ngo to [front v] layer\nset [ghost v] effect to (80)\ngo to x: (0) y: (0)\nforever\n    if <<([direction v] of [背景 v]) < [178]> and <[3] < ([direction v] of [背景 v])>> then\n        set [ghost v] effect to (100)\n        set [brightness v] effect to (100)\n    end\n    if <<([direction v] of [背景 v]) < [1]> and <([direction v] of [背景 v]) < [179]>> then\n        set [ghost v] effect to (70)\n        set [brightness v] effect to (-100)\n    end\nend\n\n@ゴール\n\ndefine 最初の (大きさ)\nswitch costume to (無 v)\nclear graphic effects\nshow\nset size to (大きさ) %\nswitch costume to (旗 v)\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (1) layers\nclear graphic effects\nshow\npoint in direction (90)\ngo to x: (0) y: (0)\nwait (0.3) seconds\n最初の (大きさ)\nforever\n    switch costume to (旗 v)\n    go to (ステージ v)\n    point in direction ([direction v] of [ステージ v])\n    if <touching (目玉君 v)?> then\n        if <not <(停止) = [YES]>> then\n            broadcast (NEXT v)\n        end\n    end\nend\n\nwhen I receive [最初へ v]\n最初の (大きさ)\n\nwhen I receive [next v]\n最初の (大きさ)\n\n@NEXT\n\nwhen I receive [next v]\nset [停止 v] to [YES]\ngo to [front v] layer\ngo to x: (0) y: (360)\nshow\nrepeat until <(y position) < [1]>\n    change y by (((0) - (y position)) / (8))\nend\nwait (0.5) seconds\nrepeat until <(y position) < [-345]>\n    change y by (((-346) - (y position)) / (8))\nend\nchange [ステージ v] by (1)\nset [停止 v] to [NO]\nhide\n\nwhen flag clicked\nhide\n\n@ばね\n\ndefine 最初の (大きさ)\nswitch costume to (1 v)\nclear graphic effects\nshow\nset size to (大きさ) %\n\nwhen flag clicked\ngo to [front v] layer\nclear graphic effects\nhide\npoint in direction (90)\ngo to x: (0) y: (0)\nwait (0.3) seconds\n最初の [290]\nforever\n    switch costume to ((ステージ) + (1))\n    go to (ステージ v)\n    point in direction ([direction v] of [ステージ v])\n    if <<(ステージ) = [2]> or <(ステージ) = [3]>> then\n        show\n    else\n        hide\n    end\n    if <touching (目玉君 v)?> then\n        switch costume to (1 v)\n        repeat (9)\n            next costume\n        end\n    end\nend\n\nwhen I receive [最初へ v]\n最初の [290]\n\n@旗感知\n\nwhen flag clicked\nchange [旗押してくれぇぇ v] by (1)\nhide\nif <((旗押してくれぇぇ) mod (2)) = [0]> then\n    go to [front v] layer\n    show\nend\nif <not <((旗押してくれぇぇ) mod (2)) = [0]>> then\n    hide\nend\n\n@サムネ\n\nwhen flag clicked\nhide\n\n