Ice Land - Mobile Friendly Scrolling Platformer

Instructions: ➡ Long Waited third part of my Scrolling Platformer series is here! \n\n➡ 1 Love = Free golden potato will spawn on your backyard! (it might be invisible or small as atom or both)\n\n➡ Please ❤, ⭐ and follow! I spend hours on making this platformer. Can we get at least 100 loves? That would make me really happy!!!\n\n➡ Comment your best time! My best time is 28 seconds! Can you beat it?\n\n➡ Highly recommended playing first parts before, Green Land and Nuclear Radiation: https://scratch.mit.edu/projects/318976678/ https://scratch.mit.edu/projects/323565560/ \n\n➡ Instructions: To move use arrow keys, on mobile tap around! R to reset game. Don't fall! Go to orange black hole for next level!  Full screen recommended. If the timer won't work click the green flag again!\n\n➡ I made completely new platformer engine for this platformer. Sorry there is no wall jump, but I finally fixed ceiling detection! Platform art is pretty simple, because I just simply can't create beatiful art. \n\n➡ Credits: @griffpatch for inspiration and the black hole thing! @pianomanj for platform art inspiration!\n\n➡ Propose this to be featured here: https://scratch.mit.edu/studios/4228481/\n\nMusic: Super Mario 3D Land OST:  Winter Wonderland \n\nUpdate log \n29.3 Release, Full version \n30.3 Yeet thx for over 200 views and 40 loves\n31.3 100th on trending XD\n1.4 80th on trending XD\n\n#sushi #sushi10000 #platformer #scrolling #scrollingplatformer #mobile #friendly #mobilefriendly #game #games #ice #land #iceland #love #fave #follow #can #we #get #100 #loves #propose #this #to #be #featured

@Stage\n\nwhen flag clicked\nwait (2) seconds\nforever\n    play sound [Super Mario 3D Land OST - Winter Wonderland v] until done\nend\n\n@cube\n\nwhen flag clicked\nbroadcast (Green flag v) and wait\nbroadcast (play game v) and wait\n\nwhen I receive [green flag v]\nhide\ngo to [front v] layer\n\nwhen I receive [play game v]\nset [level v] to [1]\nforever\n    broadcast (Reset v) and wait\n    broadcast (Setup v) and wait\n    Game On\n    repeat until <(exit) > []>\n        Tick\n        broadcast (Tick v) and wait\n    end\n    if <(exit) = [win]> then\n        game - win\n    else\n        Game-die\n    end\nend\n\ndefine Game On\nset [x v] to [0]\nset [y v] to [0]\nset [scroll x v] to [0]\nset [scroll y v] to [0]\nset [sy v] to [0]\nset [in air v] to [0]\nset [exit v] to []\nset size to (15) %\nset [ghost v] effect to (0)\nwait (2) seconds\nshow\n\ndefine Tick\nif <<key (left arrow v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>> then\n    change player x by [-8]\nend\nif <<key (right arrow v) pressed?> or <<(mouse x) > (x position)> and <mouse down?>>> then\n    change player x by [8]\nend\nif <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n    if <(in air) < [4]> then\n        set [sy v] to [16]\n    end\nend\nchange [sy v] by (-2)\nchange player y by (sy)\ntest-die\nset [scroll x v] to (x)\nif <(scroll x) < [0]> then\n    set [scroll x v] to [0]\nend\nchange [scroll y v] by (round (((y) - (scroll y)) / (10)))\nif <(scroll y) < [0]> then\n    set [scroll y v] to [0]\nend\nposition\nif <(y) < [-180]> then\n    set [exit v] to [die]\nend\n\ndefine change player y by (sy)\nchange [y v] by (sy)\nchange [in air v] by (1)\nposition\nrepeat until <not <touching (platform v)?>>\n    if <(sy) > [0]> then\n        change [y v] by (-1)\n    else\n        change [y v] by (1)\n        set [in air v] to [0]\n    end\n    position\n    set [sy v] to [0]\nend\n\ndefine position\ngo to x: ((x) - (scroll x)) y: ((y) - (scroll y))\n\ndefine change player x by (sx)\nchange [x v] by (sx)\nposition\nif <touching (platform v)?> then\n    if <touching color (#00fd63)?> then\n        broadcast (egg v)\n    end\n    repeat until <not <touching (platform v)?>>\n        repeat (12)\n            change [y v] by (1)\n            position\n            if <not <touching (platform v)?>> then\n                stop [this script v]\n            end\n        end\n        change [y v] by (-12)\n        if <(sx) > [0]> then\n            change [x v] by (-1)\n        else\n            change [x v] by (1)\n        end\n        position\n    end\nend\n\ndefine Game-die\nset [exit v] to []\nrepeat (5)\n    hide\n    wait (0.1) seconds\n    show\n    wait (0.1) seconds\nend\nhide\nwait (.5) seconds\n\ndefine test-die\nif <touching (danger v)?> then\n    set [exit v] to [die]\nend\n\ndefine game - win\nrepeat (50)\n    point towards (exit v)\n    turn right (65) degrees\n    move ((distance to [exit v]) / (2)) steps\n    change size by (-1)\n    change [ghost v] effect by (2)\nend\nhide\nchange [level v] by (1)\nwait (1) seconds\n\nset [scroll y v] to [0]\n\nwhen [r v] key pressed\nbroadcast (play game v)\n\n@EXIT\n\nwhen I receive [open portal v]\nswitch costume to (open v)\n\nset [exit v] to []\n\nset [x v] to [-999999]\n\nswitch costume to (open v)\nclone at x [689] y [-122]\n\nif <(level) = [4]> then\n\nset [x v] to [-999999]\n\nswitch costume to (open v)\n\nclone at x [5000000000000000000000000000000000000000000000000000000000000000] y [-122]\n\nhide\n\nif <(level) = [3]> then\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (scroll x)) ((y) - (scroll y))\nif <<(costume [name v]) = [OPEN]> and <touching (cube v)?>> then\n    set [exit v] to [win]\nend\n\nwhen I receive [setup v]\nhide\nhide variable [mouse v]\nset [collected v] to [0]\nset [x v] to [0]\nset [y v] to [0]\nif <(level) = [1]> then\n    switch costume to (open v)\n    clone at x [2550] y [84]\nelse\n    if <(level) = [2]> then\n        switch costume to (open v)\n        clone at x [2179] y [-80]\n        if <(level) = [2]> then\n            switch costume to (open v)\n            clone at x [2179] y [-80]\n        end\n    else\n        switch costume to (open v)\n        clone at x [2179] y [-92]\n    end\nend\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine clone at x (x) y (y)\nset [x v] to (x)\nset [y v] to (y)\n\nshow\n\n@Platform\n\nclone at x [0] y [300]\nclone at x [360] y [0]\n\nclone at x [450] y [10]\nclone at x [450] y [20]\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (scroll x)) ((y) - (scroll y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(level) = [1]> then\n    switch costume to (level 1 1 v)\n    clone at x [450] y [0]\n    clone at x [450] y [0]\n    clone at x [450] y [0]\n    clone at x [450] y [0]\n    clone at x [450] y [0]\nelse\n    if <(level) = [2]> then\n        switch costume to (level 2 1 v)\n        clone at x [450] y [0]\n        clone at x [450] y [0]\n        clone at x [450] y [10]\n        clone at x [450] y [20]\n    else\n        if <(level) = [3]> then\n            switch costume to (level 3 1 v)\n            clone at x [450] y [30]\n            clone at x [450] y [20]\n            clone at x [450] y [30]\n            clone at x [450] y [20]\n        else\n            switch costume to (end v)\n        end\n    end\nend\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine clone at x (x) y (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nshow\n\nwhen I receive [play game v]\nforever\n    if <(costume [name v]) = [END]> then\n        broadcast (timerstop v)\n    end\nend\n\n@Thumbnail\n\nclear graphic effects\n\nwhen flag clicked\nshow\ngo to [front v] layer\nwait (1) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\n    wait (0.1) seconds\nend\n\ngo to [front v] layer\n\n@logomark\n\nwhen flag clicked\nhide\nwait (2) seconds\nshow\n\n@timer\n\nwhen flag clicked\nset [time v] to [0]\nwait (2) seconds\nforever\n    wait (0.1) seconds\n    change [time v] by (0.1)\nend\n\nwhen I receive [timerstop v]\nstop [other scripts in sprite v]\n\nwait (1) seconds\n\nif <[] = [true]> then\n    change [time v] by (0)\nelse\nend\n\nwhen flag clicked\nhide\nwait (1) seconds\nshow\n\n