• Design // A Platformer •

Instructions: Black 4! https://scratch.mit.edu/projects/301007801/\nBurger (Beta) https://scratch.mit.edu/projects/302913214/\n\nSign this petition for a turbo mode toggle: https://scratch.mit.edu/projects/291566046/\nThank you to @schittering06, @Skycreator and @ArtUnique for helping me find a turbo mode detector! \nThanks to @FireguyZou for the inspiration!\nI'm here with another platformer!\nThis time you play as teeny, a tiny block trying to get himself to the end of a notebook. But alas, when he gets to the end, it seems he is in... A movie?

@Stage\n\nwhen flag clicked\nswitch backdrop to (拝啓 v)\nforever\n    play sound [Treenan v] until done\nend\n\nwhen I receive [next v]\nif <(ステージ) = [6]> then\n    switch backdrop to (背景1 v)\nend\n\n@サムネｪｪｪｪｪｪ\n\nwhen flag clicked\ngo to x: (29) y: (25)\nforever\n    show\n    go to [front v] layer\n    set [ghost v] effect to (100)\nend\n\n@とげ\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\ngo to [front v] layer\nshow\nswitch costume to (コスチューム3 v)\n\nwhen I receive [かくし v]\nswitch costume to (コスチューム2 v)\ngo to [back v] layer\n\n@すていじ\n\nwhen flag clicked\nshow\nswitch costume to (コスチューム2 v)\n\nwhen I receive [next v]\nnext costume\nchange [ステージ v] by (1)\n\nwhen flag clicked\nset [ステージ v] to [1]\n\nwhen flag clicked\nforever\n    if <<(ごぉる) = [1]> and <[1] < (変数が)>> then\n        wait (3) seconds\n        broadcast (かくし v)\n    end\nend\n\nwhen flag clicked\nset [ごぉる v] to [0]\nforever\n    if <(costume [number v]) = [10]> then\n        set [ごぉる v] to [1]\n    end\nend\n\nwhen I receive [かくし v]\nswitch costume to (コスチューム1 v)\nforever\n    set [ごぉる v] to [0]\n    set [変数が v] to [0]\nend\n\nwhen flag clicked\nwait (1) seconds\ngo to [front v] layer\n\n@キャラ\n\nwhen flag clicked\ngo to [front v] layer\nhide\nhide variable [x v]\nhide variable [y v]\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (クローン v)\nrepeat (10)\n    change [ghost v] effect by (10)\n    change size by (-10.0000000000000000000000000000000000000000000000000000000000000000000000000777777777777777777777777777777777777777777777)\nend\ndelete this clone\n\nwhen I receive [スタート v]\npoint in direction (90)\nswitch costume to (左 v)\nset rotation style [left-right v]\ngo to x: (-180) y: (-50)\npoint in direction (90)\nset [x v] to [0]\nset [y v] to [0]\nset size to (100) %\nclear graphic effects\nset [ステージ v] to [1]\nshow\nforever\n    if <<key (right arrow v) pressed?> or <<(x position) < (mouse x)> and <mouse down?>>> then\n        switch costume to (右 v)\n        change [x v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        switch costume to (左 v)\n        change [x v] by (-1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (すていじ v)?> then\n        change y by (1)\n        if <touching (すていじ v)?> then\n            change y by (1)\n            if <touching (すていじ v)?> then\n                change y by (1)\n                if <touching (すていじ v)?> then\n                    change y by (1)\n                    if <touching (すていじ v)?> then\n                        change y by (1)\n                        if <touching (すていじ v)?> then\n                            change x by ((x) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<(y position) < (mouse y)> and <mouse down?>>> then\n                                if <(x) < [0]> then\n                                    set [x v] to [10]\n                                else\n                                    set [x v] to [-10]\n                                end\n                                set [y v] to [15]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> or <<(y position) < (mouse y)> and <mouse down?>>> then\n        if <touching (すていじ v)?> then\n            set [y v] to [15]\n        end\n    end\n    change y by (1)\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (すていじ v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    if <(x position) > [219]> then\n        set size to (100) %\n        go to x: (-180) y: (-60)\n        broadcast (Next v)\n    end\n    if <<touching (とげ v)?> or <(y position) < [-182]>> then\n        repeat (20)\n            change [ghost v] effect by (5)\n        end\n        set size to (100) %\n        point in direction (90)\n        set [ghost v] effect to (0)\n        go to x: (-180) y: (-60)\n    end\nend\n\nwhen flag clicked\nbroadcast (スタート v)\n\nhide\n\nwhen I receive [next v]\ngo to [front v] layer\n\n@スプライト1\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nshow\n\nwhen I receive [next v]\nif <(ステージ) = [6]> then\n    switch costume to (コスチューム2 v)\nend\n\n@スプライト2\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\nshow\nswitch costume to (コスチューム1 v)\n\nhide\n\n@スプライト3\n\nwhen flag clicked\nshow\n\nwhen I receive [next v]\nif <(ステージ) = [5]> then\n    hide\nend\n\n@スプライト4\n\nwhen flag clicked\nhide\nswitch costume to (コスチューム2 v)\n\nwhen I receive [next v]\nif <(ステージ) = [6]> then\n    show\n    switch costume to (コスチューム1 v)\nend\n\nwhen I receive [next v]\nif <(ステージ) = [5]> then\n    show\n    switch costume to (コスチューム3 v)\nend\n\nwhen I receive [かくし v]\nswitch costume to (コスチューム4 v)\n\n@ハートセンサー\n\n@星センサー\n\n@スプライト123\n\nwhen flag clicked\nset [変数が v] to [0]\nforever\n    go to (mouse-pointer v)\n    if <touching (ハートセンサー v)?> then\n        set [変数が v] to [2]\n    end\n    if <touching (星センサー v)?> then\n        set [変数が v] to [2]\n    end\nend\n\n