Simple - A Platformer | #trending #games #all #popular

Instructions: Help my friend out please! He doesn't have enough entries nor pgs so please check him and his contest out! @SplinterGames and https://scratch.mit.edu/projects/831655177/ \nNew platformer! https://scratch.mit.edu/projects/833017492/\n2x click the green flag! This is my new platformer called Simple, it has 15 levels! This took a very long time to make and plus this is mobile friendly, so please ❤ and ⭐ if you like it! \n------------------------------Instructions-------------------------------\nArrow keys, wasd, or finger to move\nDodge spikes, lava, and saws, bounce on trampolines\nComplete all levels to win\n❤ and ⭐ please!\n-----------------------------Fan appreciation-------------------------\nThanks to you all for all the support on my recent platformers! I really appreciate it! Please get me to the 130 follower mark! 31st on trending!!!\n------------------------------------Tags----------------------------------\n#trending #games #popular #all #trending #games #popular #all #trending #games #popular #all #trending #games #popular #all #trending #games #popular #all #trending #games #popular #all #trending #games #popular #all #trending #games #popular #all #trending #games #popular #all #trending #games #popular #all #trending #games #popular #all #trending #games #popular #all #trending #games #popular #all #trending #games #popular #all #trending #games #popular #all #trending #games #popular #all #trending #games #popular #all #trending #games #popular #all

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nwait (10.7) seconds\nswitch backdrop to (blue sky  v)\nforever\n    play sound [Itro & Tobu - Cloud 9 \[NCS Release\] v] until done\nend\n\nwhen flag clicked\nwait (10.7) seconds\nforever\n    if <(Level) = [14]> then\n        switch backdrop to (backdrop2 v)\n    else\n        switch backdrop to (blue sky  v)\n    end\nend\n\n@Ground\n\nwhen flag clicked\nhide\nset [level v] to [1]\ngo to [front v] layer\nwait (10.7) seconds\nshow\nforever\n    switch costume to (Level)\nend\n\n@Saw\n\nwhen flag clicked\ngo to [back v] layer\nhide\nwait (10) seconds\nshow\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nforever\n    turn right (-5) degrees\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [2]> then\n        go to x: (200) y: (-35)\n        show\n        repeat until <(Level) > [2]>\n            glide (0.7) secs to x: (40) y: (-40)\n            glide (0.7) secs to x: (200) y: (-35)\n        end\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [6]> then\n        go to x: (0) y: (40)\n        show\n        repeat until <(Level) > [6]>\n            go to x: (0) y: (40)\n        end\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [10]> then\n        go to x: (20) y: (130)\n        show\n        repeat until <(Level) > [10]>\n            glide (0.7) secs to x: (20) y: (130)\n            glide (0.7) secs to x: (20) y: (-40)\n        end\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [15]> then\n        go to x: (0) y: (30)\n        show\n        repeat until <(Level) > [15]>\n            go to x: (0) y: (30)\n        end\n        stop [this script v]\n    end\nend\n\n@Bouncy\n\nwhen flag clicked\nhide\nset [level v] to [1]\ngo to [back v] layer\nwait (10.7) seconds\nshow\nforever\n    switch costume to (Level)\nend\n\n@Spike\n\nwhen flag clicked\nhide\nset [level v] to [1]\ngo to [back v] layer\nwait (10.7) seconds\nshow\nforever\n    switch costume to (Level)\nend\n\n@Player\n\nwhen flag clicked\nwait (10.7) seconds\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(y position) > (mouse y)>>> then\n        switch costume to (costume1 v)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(y position) > (mouse y)>>> then\n        switch costume to (costume3 v)\n    end\n    if <not <key (any v) pressed?>> then\n        switch costume to (player body v)\n    end\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n        switch costume to (costume5 v)\n    end\n    if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> and <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n        switch costume to (costume6 v)\n    end\n    if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> and <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>>> then\n        switch costume to (costume4 v)\n    end\nend\n\nwhen I start as a clone\nif <(Clone type) = [Eye]> then\n    switch costume to (costume2 v)\n    go to [front v] layer\n    forever\n        go to x: (X pos) y: (Y pos)\n        change x by ((x eye) / (2))\n        change y by ((Speed y) / (3))\n    end\nend\nif <(Clone type) = [trail]> then\n    switch costume to (costume2 v)\n    repeat (12)\n        change size by (-6)\n        change [ghost v] effect by (4)\n    end\n    delete this clone\nend\n\nwhen flag clicked\nhide\nwait (12) seconds\nswitch costume to (1 v)\nshow\ngo to [front v] layer\nset size to (100) %\ngo to x: (-190) y: (0)\nset rotation style [left-right v]\nhide variable [y v]\nhide variable [x v]\nset [y v] to [0]\nset [x v] to [0]\nforever\n    change [y v] by (-1)\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [x v] by (-0.8)\n        point in direction (-90)\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [x v] by (0.8)\n        point in direction (90)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            start sound [Jump v]\n            set [y v] to [13.7]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching (ground v)?> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> and <touching (ground v)?>> then\n        start sound [Jump v]\n        set [y v] to [13.2]\n    end\n    change y by (1)\n    if <<touching (lava v)?> or <<touching (spike v)?> or <touching (saw v)?>>> then\n        start sound [GG v]\n        set rotation style [all around v]\n        repeat (14)\n            change size by (-3)\n            change [ghost v] effect by (3)\n            turn right (10) degrees\n        end\n        clear graphic effects\n        set size to (100) %\n        set rotation style [left-right v]\n        point in direction (90)\n        go to x: (-185) y: (-10)\n        set [y v] to [0]\n        set [x v] to [0]\n    end\n    if <touching (bouncy v)?> then\n        start sound [Big Boing v]\n        set [y v] to [17]\n    end\nend\n\ndefine collide x\nchange y by (1)\nif <touching (ground v)?> then\n    change y by (1)\n    if <touching (ground v)?> then\n        change y by (-2)\n        set x to (Last Value)\n        set [speed x v] to [0]\n        stop [this script v]\n    end\n    set [speed x v] to ((Speed x) * (0.8))\nend\nset [speed x v] to ((Speed x) * (0.95))\n\ndefine collide y\nset y to (Last Value)\nif <[0] < (Speed y)> then\n    set [speed y v] to [0]\n    stop [this script v]\nend\nset [falling v] to [0]\nset [speed y v] to [0]\n\nwhen flag clicked\nwait (10) seconds\nforever\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nwait (10) seconds\nforever\n    if <(x position) > [225]> then\n        start sound [Low Whoosh v]\n        change [level v] by (1)\n        go to x: (-185) y: (-10)\n    end\nend\n\n@Lava\n\nwhen flag clicked\nhide\nwait (10.7) seconds\ngo to x: (0) y: (-30)\nshow\nswitch costume to (wave2 v)\ncreate clone of (_myself_ v)\nwait (0.1) seconds\nrepeat (4)\n    next costume\n    create clone of (_myself_ v)\n    wait (0.1) seconds\nend\nhide\n\nwhen I start as a clone\nforever\n    repeat (10)\n        change y by (3)\n    end\n    repeat (5)\n        change y by (2)\n    end\n    repeat (10)\n        change y by (-3)\n    end\n    repeat (5)\n        change y by (-2)\n    end\nend\n\n@Clouds\n\nwhen flag clicked\nwait (10.7) seconds\nforever\n    if <(Level) = [14]> then\n        hide\n    else\n        show\n    end\nend\n\nwhen flag clicked\nset [ghost v] effect to (0)\nhide\nchange [ghost v] effect by (30)\nswitch costume to (costume1 v)\nwait (10.7) seconds\ngo to [back v] layer\nshow\ncreate clone of (_myself_ v)\ngo to x: (200) y: (80)\nforever\n    point in direction (90)\n    glide (3.3) secs to x: (25) y: (80)\n    glide (2.9) secs to x: (-270) y: (80)\n    hide\n    hide\n    point in direction (-90)\n    go to x: (-263) y: (80)\n    show\n    glide (2.9) secs to x: (25) y: (80)\n    glide (3.3) secs to x: (270) y: (80)\nend\n\nwhen I start as a clone\nswitch costume to (costume2 v)\nshow\ngo to [back v] layer\ngo to x: (-200) y: (120)\nchange [ghost v] effect by (25)\nforever\n    point in direction (90)\n    glide (2.9) secs to x: (25) y: (120)\n    glide (3.3) secs to x: (270) y: (120)\n    repeat (10)\n        hide\n    end\n    point in direction (90)\n    go to x: (263) y: (120)\n    show\n    glide (3.3) secs to x: (25) y: (120)\n    glide (2.9) secs to x: (-270) y: (120)\nend\n\nwhen I start as a clone\nforever\n    if <(Level) = [14]> then\n        hide\n    else\n        show\n    end\nend\n\n@Love and Fav banner\n\nwhen flag clicked\nwait (13.2) seconds\ngo to [front v] layer\n\nwhen flag clicked\nhide\nwait (11.7) seconds\nforever\n    if <(Actions \(love/fave\)) < [2]> then\n        switch costume to (costume1 v)\n        go to x: (0) y: (175)\n        show\n        go to [front v] layer\n        start sound [High Whoosh v]\n        repeat (11)\n            change y by (-6)\n        end\n        repeat (7)\n            change y by (3)\n        end\n        repeat (6)\n            change y by (-2)\n        end\n        wait (5) seconds\n        start sound [High Whoosh v]\n        repeat (17)\n            change y by (7)\n        end\n        hide\n        wait (pick random (15) to (20)) seconds\n    else\n        stop [this script v]\n    end\nend\n\n@Win\n\nwhen flag clicked\ngo to [back v] layer\nhide\n\nwhen flag clicked\nforever\n    if <(Level) = [16]> then\n        go to x: (0) y: (70)\n        show\n        switch costume to (costume2 v)\n    else\n        hide\n    end\nend\n\n@Thumbnail\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    show\n    set [ghost v] effect to (100)\nend\n\n@intro\n\nwhen I start as a clone\nif <(cloneID) = [logo]> then\n    show\n    set [clone_dir v] to [360]\n    switch costume to (bit v)\n    set size to (1200) %\n    switch costume to (logo v)\n    repeat until <[101] > (size)>\n        switch costume to (bit v)\n        change size by (((65) - (size)) / (6.9))\n        change [clone_dir v] by (((90) - (clone_dir)) / (6.9))\n        point in direction (clone_dir)\n        switch costume to (logo v)\n    end\n    repeat until <[66] > (size)>\n        change size by (((65) - (size)) / (6.9))\n        change [clone_dir v] by (((90) - (clone_dir)) / (6.9))\n        point in direction (clone_dir)\n    end\n    set [clone_dir v] to [0.5]\n    repeat until <(size) > [100]>\n        change [clone_dir v] by ((clone_dir) / (2))\n        change size by (clone_dir)\n        turn right ((clone_dir) / (-12)) degrees\n    end\n    repeat (7)\n        switch costume to (bit v)\n        change [clone_dir v] by ((clone_dir) / (2))\n        change size by (clone_dir)\n        turn right ((clone_dir) / (-12)) degrees\n        switch costume to (logo v)\n    end\n    hide\n    switch costume to (square1 v)\n    set [cloneid v] to [square2]\n    create clone of (_myself_ v)\n    switch costume to (square2 v)\n    set [cloneid v] to [square3]\n    create clone of (_myself_ v)\n    set [cloneid v] to [kirbyzaz]\n    create clone of (_myself_ v)\n    set [cloneid v] to [back3]\n    create clone of (_myself_ v)\n    repeat (8)\n        set [clone_size v] to [50]\n        set [cloneid v] to [square1]\n        create clone of (_myself_ v)\n        set [cloneid v] to [back2]\n        create clone of (_myself_ v)\n        broadcast (\[INTRO\]size v)\n        switch costume to (square1 v)\n        wait (0.561) seconds\n    end\n    broadcast (\[INTRO\]spin v)\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [back]> then\n    show\n    set [clone_dir v] to [360]\n    switch costume to (bit v)\n    set size to (1200) %\n    switch costume to (blackbar1 v)\n    repeat until <[175] > (size)>\n        switch costume to (bit v)\n        change size by (((174) - (size)) / (6.9))\n        change [clone_dir v] by (((65) - (clone_dir)) / (6.9))\n        point in direction (clone_dir)\n        switch costume to (back v)\n    end\n    set [clone_dir v] to [0.5]\n    repeat (15)\n        switch costume to (bit v)\n        change [clone_dir v] by ((clone_dir) / (2))\n        change size by (clone_dir)\n        switch costume to (back v)\n        turn right ((clone_dir) / (12)) degrees\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [b1]> then\n    switch costume to (blackbar1 v)\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\n    show\n    repeat (10)\n        set size to (100) %\n        go to [front v] layer\n        change [ghost v] effect by (-10)\n    end\n    wait (0.1) seconds\n    repeat until <(timer) > [9]>\n        go to [front v] layer\n        change y by (((125) - (y position)) / (5))\n        switch costume to (blackbar1 v)\n        show\n    end\n    repeat until <(timer) > [10]>\n        go to [front v] layer\n        change y by (((-1) - (y position)) / (5))\n        switch costume to (blackbar1 v)\n        show\n    end\n    broadcast (\[INTRO\]end v)\nend\n\nwhen I start as a clone\nif <(cloneID) = [b2]> then\n    switch costume to (blackbar2 v)\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\n    show\n    repeat (10)\n        set size to (100) %\n        go to [front v] layer\n        change [ghost v] effect by (-10)\n    end\n    wait (0.1) seconds\n    repeat until <(timer) > [9]>\n        go to [front v] layer\n        change y by (((-125) - (y position)) / (5))\n        switch costume to (blackbar2 v)\n        show\n    end\n    repeat until <(timer) > [10]>\n        go to [front v] layer\n        change y by (((1) - (y position)) / (5))\n        switch costume to (blackbar2 v)\n        show\n    end\nend\n\nwhen flag clicked\npoint in direction (90)\nreset timer\nstart sound [Foxsky - Kirby Smash v]\nwait (0.7) seconds\nhide\nset [cloneid v] to [b1]\ncreate clone of (_myself_ v)\nset [cloneid v] to [b2]\ncreate clone of (_myself_ v)\nwait (0.3) seconds\nset [cloneid v] to [back]\ncreate clone of (_myself_ v)\nset [cloneid v] to [logo]\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(cloneID) = [square1]> then\n    go to [back v] layer\n    go [forward v] (3) layers\n    set [clone_dir v] to [0]\n    show\n    set [clone_cos v] to (costume [number v])\n    set size to (0) %\n    repeat until <(size) > [100]>\n        change size by (((clone_size) - (size)) / (5))\n        turn right (((clone_dir) - (direction)) / (5)) degrees\n    end\n    repeat until <(size) > [1500]>\n        switch costume to (bit v)\n        change size by (((clone_size) - (size)) / (5))\n        switch costume to (clone_cos)\n        turn right (((clone_dir) - (direction)) / (5)) degrees\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [back2]> then\n    switch costume to (back2 v)\n    clear graphic effects\n    set [ghost v] effect to (50)\n    show\n    go to [front v] layer\n    repeat (25)\n        change [ghost v] effect by (2)\n    end\n    hide\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [back3]> then\n    go to x: (0) y: (0)\n    show\n    switch costume to (back3 v)\n    set [s v] to [90]\n    show\n    set [clone_dir v] to [90]\n    \n        switch costume to (bit v)\n        set size to (100) %\n        go to [back v] layer\n        change [clone_dir v] by (((s) - (clone_dir)) / (5))\n        point in direction (clone_dir)\n        switch costume to (back3 v)\n    end\nend\n\nwhen I start as a clone\nif <(cloneID) = [square3]> then\n    set [clone_dir v] to [0]\n    show\n    set [clone_cos v] to (costume [number v])\n    set size to (0) %\n    go to x: (0) y: (0)\n    repeat until <(size) > [100]>\n        change size by ((((clone_size) * ((2.25) * (2.25))) - (size)) / (5))\n        turn right ((((clone_dir) * ((2.25) * (2.25))) - (direction)) / (5)) degrees\n    end\n    repeat until <(size) > [1500]>\n        switch costume to (bit v)\n        change size by ((((clone_size) * ((2.25) * (2.25))) - (size)) / (5))\n        turn right ((((clone_dir) * ((2.25) * (2.25))) - (direction)) / (5)) degrees\n        switch costume to (clone_cos)\n        turn right (0.1) degrees\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [square2]> then\n    set [clone_dir v] to [0]\n    show\n    set [clone_cos v] to (costume [number v])\n    set size to (0) %\n    go to x: (0) y: (0)\n    repeat until <(size) > [100]>\n        change size by ((((clone_size) * (2.25)) - (size)) / (5))\n        turn right ((((clone_dir) * (2.25)) - (direction)) / (5)) degrees\n    end\n    repeat until <(size) > [1500]>\n        switch costume to (bit v)\n        change size by ((((clone_size) * (2.25)) - (size)) / (5))\n        turn right ((((clone_dir) * (2.25)) - (direction)) / (5)) degrees\n        switch costume to (clone_cos)\n        turn right (0.1) degrees\n    end\n    delete this clone\nend\n\nwhen I receive [\[intro\]size v]\nif < (cloneID) contains [square]?> then\n    if <[350] < (clone_dir)> then\n        set [clone_dir v] to [0]\n    end\n    change [clone_size v] by ((clone_size) * (1.5))\n    change [clone_dir v] by (22.5)\nend\nif <(cloneID) = [back3]> then\n    change [s v] by (90)\nend\n\nwhen I receive [\[intro\]spin v]\nif <<(cloneID) = [b1]> or <(cloneID) = [b2]>> then\n\nwhen I receive [\[intro\]size v]\nif <(cloneID) = [kirbyzaz]> then\n    set [clone_cos v] to (pick random (5) to (10))\n    change size by (30)\n    repeat (35)\n        set [clone_cos v] to (((clone_cos) * (0.75)) + (((90) - (direction)) * (0.3)))\n        turn right (clone_cos) degrees\n    end\nend\n\nwhen I start as a clone\nif <(cloneID) = [kirbyzaz]> then\n    show\n    set [clone_dir v] to [90]\n    point in direction (90)\n    go to x: (0) y: (0)\n    switch costume to (bit v)\n    set size to (200) %\n    switch costume to (yourname v)\n    \n        switch costume to (bit v)\n        change size by (((120) - (size)) / (5))\n        switch costume to (yourname v)\n        go to [front v] layer\n        go [backward v] (2) layers\n    end\nend\n\nwhen I receive [\[intro\]size v]\nif <(cloneID) = [b1]> then\n    set [clone_cos v] to [2]\n    repeat (35)\n        set [clone_cos v] to (((clone_cos) * (0.75)) + (((90) - (direction)) * (0.3)))\n        turn right (clone_cos) degrees\n    end\nend\nif <(cloneID) = [b2]> then\n    set [clone_cos v] to [-5]\n    repeat (35)\n        set [clone_cos v] to (((clone_cos) * (0.75)) + (((90) - (direction)) * (0.3)))\n        turn right (clone_cos) degrees\n    end\nend\n\nwhen I receive [\[intro\]end v]\nif <<(cloneID) = [b1]> or <(cloneID) = [b2]>> then\n    wait (1) seconds\n    if <(cloneID) = [b1]> then\n        change y by (1.5)\n        repeat until <(y position) > [200]>\n            switch costume to (back2 v)\n            change y by ((y position) / (3))\n            switch costume to (blackbar1 v)\n        end\n    else\n        change y by (-1.5)\n        repeat until <[-200] > (y position)>\n            switch costume to (back2 v)\n            change y by ((y position) / (3))\n            switch costume to (blackbar2 v)\n        end\n    end\n    delete this clone\nelse\n    hide\n    delete this clone\nend\n\n