pokemon platformer

Instructions: Should this be the start of a platformer?

@Stage\n\nwhen flag clicked\nset [ninja stars v] to [0]\nset [level v] to [1]\nswitch backdrop to (backdrop2 v)\nbroadcast (level change v)\n\nwhen I receive [level change v]\nerase all\nswitch backdrop to (backdrop2 v)\nset [powerups gone v] to [1]\nwait (0.05) seconds\nset [powerups gone v] to [0]\nswitch backdrop to ((Level) + (1))\n\n@Sprite1\n\nwhen flag clicked\nforever\n    if <touching color (#00cccc)?> then\n        if <color (#001966) is touching (#00cccc)?> then\n            change [yv v] by (0.07)\n        else\n            set [yv v] to ((Yv) * (0.9))\n            set [yv v] to ((Yv) * (0.9))\n            set [yv v] to ((Yv) * (0.9))\n            set [yv v] to ((Yv) * (0.9))\n            if <key (up arrow v) pressed?> then\n                start sound [recording1 v]\n                set [yv v] to [4]\n                wait (1) seconds\n            end\n        end\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (0.3)\n        end\n        if <key (down arrow v) pressed?> then\n            change [yv v] by (-0.3)\n        end\n        if <key (left arrow v) pressed?> then\n            point in direction (-90)\n            change [xv v] by (-0.3)\n        end\n        if <key (right arrow v) pressed?> then\n            point in direction (90)\n            change [xv v] by (0.3)\n        end\n    end\nend\n\nwhen flag clicked\nset rotation style [left-right v]\npoint in direction (90)\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <<(x position) > [238]> and <touching (_edge_ v)?>> then\n        change [level v] by (1)\n        broadcast (level change v) and wait\n    end\n    if <<(y position) < [-173]> and <touching (_edge_ v)?>> then\n        broadcast (level change v) and wait\n    end\n    if <not <touching color (#00cccc)?>> then\n        change [yv v] by (-0.5)\n        if <key (right arrow v) pressed?> then\n            point in direction (90)\n            change [xv v] by (0.8)\n        end\n        if <key (left arrow v) pressed?> then\n            point in direction (-90)\n            change [xv v] by (-0.8)\n        end\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                        if <touching color (#000000)?> then\n                            change x by ((Xv) * (-1))\n                            change x by (-1)\n                            change y by (-5)\n                            change x by (1)\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (Yv)\n    if <touching color (#000000)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#000000)?> then\n        if <key (up arrow v) pressed?> then\n            if <not <touching color (#00cccc)?>> then\n                set [yv v] to [10]\n            end\n        end\n    end\n    change y by (1)\nend\n\ngo to (mouse-pointer v)\n\n@poket monsters\n\nshow\ngo to [front v] layer\nset x to (0)\nset y to (0)\n\nwhen flag clicked\nhide\n\ngo to [front v] layer\n\n