Platformer but you fly

Instructions: Hello.\n\nInstructions\n1. use arrow keys, mobile drag, or WASD to move your player\n2. You can jump but you can wall jump\n3. springs can make you jump reguarly\n4. Don't touch spikes or fall into the void.\n5. Be smart in this game, there will be some hard levels for your brain.\n\n\nGood luck!\n\n\n#all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art #all #games #trending #art \n

@Stage\n\nwhen flag clicked\nforever\n    switch backdrop to (Level)\nend\n\nwhen flag clicked\nforever\n    play sound [tokyovania v] until done\nend\n\n@Player\n\nwhen flag clicked\nbroadcast (Reset v)\nset [level v] to [1]\nforever\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>>> then\n        point in direction (90)\n        change [x velocity v] by (1.5)\n    end\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        point in direction (-90)\n        change [x velocity v] by (-1.5)\n    end\n    set [x velocity v] to ((X velocity) * (0.85))\n    change x by (X velocity)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (-4)\n                        change x by ((X velocity) * (-1))\n                        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) < (y position)>>>> then\n                            if <(X velocity) > [0]> then\n                                set [x velocity v] to [-10]\n                            else\n                                set [x velocity v] to [10]\n                            end\n                            set [y velocity v] to [15]\n                        else\n                            set [x velocity v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y velocity v] by (-1)\n    change y by (Y velocity)\n    if <touching (ground v)?> then\n        change y by ((Y velocity) - ((Y velocity) * (2)))\n        set [y velocity v] to [0]\n    end\n    if <(x position) > [239]> then\n        change [level v] by (1)\n        broadcast (Reset v) and wait\n    end\n    if <[-174] > (y position)> then\n        broadcast (Reset v)\n    end\n    if <touching (spikes v)?> then\n        broadcast (Reset v)\n    end\n    if <touching (spring v)?> then\n        set [y velocity v] to [15]\n    end\n    if <(Level) = [17]> then\n        stop [other scripts in sprite v]\n    end\n    if <(Level) = [17]> then\n        change y by (-1)\n        if <<touching (ground v)?> and <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>> then\n            set [y velocity v] to [15]\n        end\n        change y by (1)\n    end\nend\n\nwhen I receive [reset v]\nset [x velocity v] to [0]\nset [y velocity v] to [0]\nif <(Level) = [10]> then\n    go to x: (-198) y: (-100)\nelse\n    go to x: (-198) y: (0)\nend\n\nwhen flag clicked\nset [timer v] to [0]\nforever\n    change [timer v] by (0.1)\n    wait (0.05) seconds\nend\n\nwhen flag clicked\nforever\n    if <key (up arrow v) pressed?> then\n        point in direction (90)\n        change [y velocity v] by (1.5)\n    end\nend\n\n@ground\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@spikes\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@Thumbnail\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\n@spring\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n