Winter Platformer∥Merry Christmas

Instructions: 【日本語は下】\n◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆\nUgokeikou is a magic word!\n\n<What to do when you come here>\n①Press ❤ and ★ on the project.\n② Play platformer and comment on TIME\n③ Tweet “Merry Christmas” in the comment section\n\n<How to operate>\nPress the arrow key! Tap for mobile\n\n<Hidden stage>\nThe hint is on the last stage! If you find it, don't expose it!\n\n<Credit (I didn't do anything I didn't have to do)>\nSanta: @Dragon_Rock\ntext: logo generator\nBackground: Illustration AC\nPresent: @122122_game\nNEXT: @-doremiFX-\nBGM: https://peritune.com/\n\n<Follow recommended>\n@kenabcdef　@sakkar　@HP1nohito\n@Konohakonoha @RYUUGONKUN @corocoro3\n@globers0207(((beat)\n\n↑If everyone follows me, I will follow you with a 50% chance! !\n\nAuthor's TIME is 92\n\n◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆◆\n\nｳｺﾞｹｲｺｳは魔法の言葉！\n\n＜ここにきたらすること＞\n①プロジェクトに❤と★を押す（押してね押してね\n②プラットフォーマーをやってTIMEをコメントする\n③コメント欄で[Merry Christmas]とつぶやく\n\n＜操作方法＞\n矢印キーをおす！　モバイルはタップ\n\n＜隠しステージ＞\nヒントは最後のステージ！みつけても晒さないで！\n\n＜クレジット（しなくてもよいものはしてません）＞\nサンタ：@Dragon_Rock様\ntext：ロゴジェネレーター\n背景：イラストAC\nプレゼント：@122122_game様\nNEXT：@-doremiFX-様\nBGM：https://peritune.com/\n雪：@Toratora22様\n\n＜フォロー推奨＞\n@kenabcdef　@sakkar　@HP1nohito\n@Konohakonoha　@RYUUGONKUN　@corocoro3\n@globers0207(((殴\n\n↑全員フォローしてくれたら50%の確率でフォローします！！\n\n作者のTIMEは88\n\nネコ国天下統一ゲーム\nhttps://scratch.mit.edu/projects/879560442/\n\nmemo\n12/18…125\n12/19…180\n\n地面やとげは自作。何で何なりと借りてね\n\n\n#all #game #winter #snow #platformer #christmas

@Stage\n\n@スプライト1\n\n@血\n\nwhen flag clicked\ngo to x: (52) y: (30)\nswitch costume to (コスチューム1 v)\nhide\n\nwhen I receive [next v]\nwait (1) seconds\nnext costume\n\nwhen flag clicked\ngo to [front v] layer\ngo to x: (52) y: (30)\nswitch costume to (コスチューム5 v)\nshow\n\nwhen I receive [outro v]\nhide\n\n@とげ\n\nwhen flag clicked\nset [すていじ v] to [1]\nswitch costume to (コスチューム1 v)\nhide\nwait (12) seconds\nshow\n\nwhen I receive [next v]\nwait (1) seconds\ngo to [back v] layer\nset rotation style [left-right v]\npoint in direction (90)\nchange [すていじ v] by (1)\nnext costume\n\nwhen flag clicked\nforever\n    play sound [christmas v] until done\nend\n\n@スプライト2\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nset size to (110) %\nshow\nif <<(costume [number v]) = [1]> or <<(costume [number v]) = [2]> or <(costume [number v]) = [3]>>> then\n    go to x: (0) y: (-342)\n    forever\n        change y by (((0) - (y position)) / (5))\n    end\nelse\n    go to x: (-493) y: (0)\n    if <(costume [number v]) = [7]> then\n        forever\n            change x by (((0) - (x position)) / (5))\n        end\n    else\n        forever\n            change x by (((30) - (x position)) / (5))\n        end\n    end\nend\n\nwhen I start as a clone\nwait (1) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen I receive [next v]\ngo to [front v] layer\nswitch costume to (コスチューム3 \(1\) v)\nrepeat (7)\n    create clone of (_myself_ v)\n    next costume\n    wait (0.1) seconds\nend\n\nmove (10) steps\n\nwhen flag clicked\nwait (12) seconds\nforever\n    go to [front v] layer\nend\n\n@スプライト6\n\ndefine Time (x) (y) (表示する桁)\ngo to [front v] layer\nset [大きさ v] to [100]\nshow\nbroadcast (削除 v)\nset [time表示用 v] to [0]\nset size to (大きさ) %\ngo to x: ((x) + ((0.425) * (size))) y: ((y) - ((0.25) * (size)))\nswitch costume to (コスチューム1 v)\ncreate clone of (_myself_ v)\nchange x by ((((42.5) + (10)) * (size)) / (100))\nrepeat (length of ([floor v] of (timer) ))\n    change x by (((11.5) * (size)) / (100))\n    change [time表示用 v] by (1)\n    switch costume to ((letter (Time表示用) of (timer)) + (2))\n    create clone of (_myself_ v)\n    change x by (((11.5) * (size)) / (100))\nend\nif <not <((表示する桁) * (1)) = [0]>> then\n    change x by ((0.065) * (size))\n    change [time表示用 v] by (1)\n    switch costume to (コスチューム12 v)\n    create clone of (_myself_ v)\n    change x by ((0.065) * (size))\n    repeat ((表示する桁) - (letter (1) of ((表示する桁) - (3))))\n        change x by (((11.5) * (size)) / (100))\n        change [time表示用 v] by (1)\n        switch costume to ((letter (Time表示用) of (timer)) + (2))\n        create clone of (_myself_ v)\n        change x by (((11.5) * (size)) / (100))\n    end\nend\nhide\n\nwhen I receive [削除 v]\ndelete this clone\n\nwhen flag clicked\nreset timer\nswitch costume to (コスチューム13 v)\nbroadcast (表示 v)\n\nwhen I receive [表示 v]\nrepeat until <(すていじ) = [17]>\n    Time ((x) - (200)) ((y) + (180)) (桁)\nend\n\nwhen I receive [2 v]\nforever\n\n@雪\n\nwhen I start as a clone\ngo to [back v] layer\nswitch costume to (pick random (1) to (3))\nset [a v] to (pick random (1) to (3))\nset size to (pick random (20) to (80)) %\nset [ghost v] effect to (pick random (30) to (50))\nshow\nif <(a) = [1]> then\n    go to x: (pick random (400) to (0)) y: (200)\nend\nif <(a) = [2]> then\n    go to x: (pick random (0) to (-270)) y: (200)\nend\nif <(a) = [3]> then\n    go to x: (pick random (400) to (-270)) y: (200)\nend\nrepeat until <(y position) < [-170]>\n    change y by (-3)\n    change x by (-1)\n    turn right (3) degrees\nend\ndelete this clone\n\nwhen flag clicked\nhide\nforever\n    create clone of (_myself_ v)\nend\n\n@player\n\nwhen I receive [suta-to  v]\nset volume to (100) %\n\nwhen flag clicked\n\nwhen I start as a clone\nswitch costume to (player3 v)\nrepeat (9)\n    change [ghost v] effect by (7)\n    change size by (-5.2)\nend\ndelete this clone\n\nwhen [z v] key pressed\n\nwhen flag clicked\nswitch backdrop to (コスチューム1 v)\nset size to (60) %\ngo to x: (-220) y: (50)\nshow\nset rotation style [left-right v]\npoint in direction (90)\nset [x v] to [0]\nset [y v] to [0]\nforever\n    show\n    go to [front v] layer\n    if <<touching (とげ v)?> or <(y position) < [-164]>> then\n        go to x: (-220) y: (-50)\n        start sound [フウ v]\n    end\n    if <<<(x position) > (mouse x)> and <mouse down?>> or <key (left arrow v) pressed?>> then\n        create clone of (_myself_ v)\n        change [xのやつ v] by (-1)\n        point in direction (-90)\n    end\n    if <<<(mouse x) > (x position)> and <mouse down?>> or <key (right arrow v) pressed?>> then\n        create clone of (_myself_ v)\n        change [xのやつ v] by (1)\n        point in direction (90)\n    end\n    set [xのやつ v] to ((xのやつ) * (0.9))\n    change x by (xのやつ)\n    if <touching (血 v)?> then\n        change y by (1)\n        if <touching (血 v)?> then\n            change y by (1)\n            if <touching (血 v)?> then\n                change y by (1)\n                if <touching (血 v)?> then\n                    change y by (1)\n                    if <touching (血 v)?> then\n                        change y by (1)\n                        if <touching (血 v)?> then\n                            change x by ((xのやつ) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n                                start sound [ニュッ v]\n                                if <(xのやつ) > [0]> then\n                                    set [xのやつ v] to [-7]\n                                else\n                                    set [xのやつ v] to [7]\n                                end\n                                set [ｙだー v] to [15]\n                            else\n                                set [xのやつ v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching (血 v)?> then\n        if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n            set [ｙだー v] to [15]\n            start sound [ニュッ v]\n            if <(君に力を与えるっ\(｡◕ˇдˇ​◕｡\)/) = [与える！]> then\n                if <key (space v) pressed?> then\n                    set [ｙだー v] to [25]\n                end\n            end\n        end\n    end\n    change y by (1)\n    change [ｙだー v] by (-1)\n    change y by (ｙだー)\n    if <touching (血 v)?> then\n        change y by ((ｙだー) * (-1))\n        set [ｙだー v] to [0]\n    end\n    if <(x position) > [230]> then\n        hide\n        go to x: (-220) y: (-50)\n        start sound [Rip v]\n        broadcast (NEXT v)\n        wait (3) seconds\n        show\n    end\n    if <touching (ばね v)?> then\n        if <key (up arrow v) pressed?> then\n            set [ｙだー v] to [25]\n            start sound [ワピチ v]\n        else\n            set [ｙだー v] to [17]\n            start sound [ワピチ v]\n        end\n    end\n    if <touching (敵！ v)?> then\n        if <([y position v] of [敵！ v]) < (y position)> then\n            set [敵 v] to [あっ]\n            set [ｙだー v] to [10]\n        else\n            go to x: (-220) y: (-50)\n        end\n    end\nend\n\nwhen flag clicked\nhide\n\ngo to x: (-210) y: (100)\n\nif <(x position) > [230]> then\n\nwait (0.5) seconds\ngo to x: (-216) y: (50)\n\nwhen I receive [outro v]\nhide\n\n@サムネ\n\nwhen flag clicked\nset [ghost v] effect to (100)\ngo to [front v] layer\nshow\n\n