Minecraft Platformer #1 Plains

Instructions: こんにちは！@_orange_scです！\n今回は非常によくあってはやって止まらないマイクラプラットフォーマーを作ってみました！\n色々な人に「面白い！」と言ってもらえるよう努力して作りました！\n面白かったらぜひ♡と☆、フォローお願いします！\n\n♡と☆50でステージ増加\n傾向乗りで次回作成\n\n拡散してくれたら名前書きます　先着10人\n好評につき15人に増加！\n@kazusc様\n@-zero-red-様\n@Samcf様\n@b-banana-b様\n@hasami47様\n@_oh_my_god様\n@ootaeisuke様\n@ game_factory1225様\n@\n@\n@\n@\n@\n@\n@

@Stage\n\nwhen flag clicked\nforever\n    play sound [BGM（一部カット） v] until done\n    wait (4) seconds\nend\n\n@スティーブ\n\nwhen flag clicked\nReset\nset rotation style [left-right v]\nforever\n    if <(操作できる？) = [1]> then\n        if <<key (right arrow v) pressed?> or <<mouse down?> and <[0] < (mouse x)>>> then\n            point in direction (90)\n            change [x v] by (0.8)\n        end\n        if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < [0]>>> then\n            point in direction (-90)\n            change [x v] by (-0.8)\n        end\n        set [x v] to ((x) * (0.9))\n        change x by (x)\n        if <touching (ステージ v)?> then\n            change y by (1)\n            if <touching (ステージ v)?> then\n                change y by (1)\n                if <touching (ステージ v)?> then\n                    change y by (1)\n                    if <touching (ステージ v)?> then\n                        change y by (1)\n                        if <touching (ステージ v)?> then\n                            change y by (1)\n                            if <touching (ステージ v)?> then\n                                change x by ((x) * (-1))\n                                change y by (-5)\n                                if <<key (up arrow v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>> then\n                                    if <(x) > [0]> then\n                                        set [x v] to [-7]\n                                    else\n                                        set [x v] to [7]\n                                    end\n                                    set [y v] to [15]\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (-1)\n        if <touching (ステージ v)?> then\n            if <<key (up arrow v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>> then\n                start sound [ニュッ2 v]\n                set [y v] to [15]\n            end\n        end\n        change y by (1)\n        change [y v] by (-1)\n        change y by (y)\n        if <touching (ステージ v)?> then\n            change y by ((y) * (-1))\n            set [y v] to [0]\n        end\n        if <touching (触れちゃだめ v)?> then\n            go to x: (-210) y: (30)\n            start sound [hit1 v]\n        end\n        if <(x position) > [225]> then\n            broadcast (Next v)\n            set [操作できる？ v] to [0]\n            point in direction (90)\n            go to x: (-202) y: (-67)\n            switch costume to (スティーブ v)\n        end\n    end\nend\n\ndefine Reset\npoint in direction (90)\ngo to x: (-202) y: (-67)\nswitch costume to (スティーブ v)\nset [stage v] to [1]\n\nwhen flag clicked\nforever\n    if <<<key (right arrow v) pressed?> or <key (left arrow v) pressed?>> and <key (up arrow v) pressed?>> then\n        play sound (pick random (4) to (5)) until done\n    end\nend\n\n@ステージ\n\nwhen flag clicked\nforever\n    switch costume to (Stage)\nend\n\nset [stage v] to [6]\n\n@太陽\n\nwhen flag clicked\nset size to (100) %\npoint in direction (100)\nforever\n    repeat (10)\n        change size by (5)\n        wait (0.5) seconds\n    end\n    wait (0.5) seconds\n    repeat (10)\n        change size by (-5)\n        wait (0.5) seconds\n    end\n    set size to (100) %\nend\n\n@触れちゃだめ\n\nwhen flag clicked\nforever\n    switch costume to (Stage)\nend\n\n@Next\n\nwhen I receive [next v]\ngo to x: (467) y: (0)\nshow\nglide (1) secs to x: (0) y: (0)\nplay sound [掘る v] until done\nchange [stage v] by (1)\nglide (1) secs to x: (467) y: (0)\nhide\nset [操作できる？ v] to [1]\n\nwhen flag clicked\nhide\n\n@サムネ\n\nwhen flag clicked\nset [タイマー v] to [0]\nset [操作できる？ v] to [0]\ngo to x: (0) y: (0)\nclear graphic effects\nwait (1) seconds\nrepeat (10)\n    change [pixelate v] effect by (10)\n    change [ghost v] effect by (10)\n    wait (0.1) seconds\nend\nset [ghost v] effect to (100)\nset [操作できる？ v] to [1]\nbroadcast (タイマー v)\nforever\n    go to [front v] layer\nend\n\nwhen I receive [タイマー v]\nshow variable [タイマー v]\nreset timer\nforever\n    if <not <[6] < (Stage)>> then\n        set [タイマー v] to (timer)\n    end\nend\n\n