☁️ ABSTRACT WORLD Online! ☁️ #games #multiplayer #platformer #all

Instructions:         ▶ Abstract World ◀\n      ▶ Multiplayer Scrolling Platformer ◀\n\n[Note] This game seems to be shared recently as it was reuploaded by the Scratch Team after they took it down accidentally. This game was made in 2020.\n\n@TimMcCool Loved!\n@QuaXX Loved + Faved!\n@Game-Cloud Loved + Faved!\n@SCRATCH---PIXEL Loved + Faved!\n\n    Make Sure To ❤️ and ⭐️ & Follow          @Supercube_123\n\n        ▶▶▶How to play◀◀◀\n➜ [Arrow Keys] to move player\n➜ [Tap] for mobile to move player [Cannot chat]\n➜ Collect coins. Use them to buy stuff in the shop\n➜ [0-9] to chat after you have unlocked from shop\n\n          ▶▶▶Shop◀◀◀\n➜ [Shrink Boost] Shrink yourself to increase flexibility!\n➜ [50% Immunity] Survives light collision to danger!\n➜ [VIP Cloud Chat] Chat with friends by pressing 0-9!\n\n         ▶▶▶Credits◀◀◀\n➜ Big thanks to kenney.nl for graphics!\n➜ Platformer engine by @icmy123\n➜ Multiplayer engine by @kismat12\n➜ Some art by @stratfordjames\n➜ Cool intro by @TotalAwesomePerson\n\n\n#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #art #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #scrolling #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123 #Supercube_123\n\n#games #all #games #all #platformer #platformers\n#games #all #games #all #platformer #platformers\n#games #all #games #all #platformer #platformers\n#games #all #games #all #platformer #platformers\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#all #all #all #all #all #all #all #all #all #all #all #all #all\n#all #all #all #all #all #all #all #all #all #all #all #all #all\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#all #all #all #all #all #all #all #all #all #all #all #all #all\n#all #all #all #all #all #all #all #all #all #all #all #all #all\n#games #games #games #games #games #games\n#all #all #all #all #all #all #all #all #all #all #all #all #all \n

@Stage\n\nwhen flag clicked\nset [moving x v] to [0]\nforever\n    wait (1) seconds\n    repeat (60)\n        change [moving x v] by (0.5)\n    end\n    wait (1) seconds\n    repeat (60)\n        change [moving x v] by (-0.5)\n    end\nend\n\nwhen flag clicked\nset [moving y v] to [0]\nforever\n    wait (1) seconds\n    repeat (70)\n        change [moving y v] by (2)\n    end\n    wait (1) seconds\n    repeat (70)\n        change [moving y v] by (-2)\n    end\nend\n\nwhen [m v] key pressed\nshow variable [mouse v]\nset [mouse v] to (join ((mouse x) + (SCROLL X)) (join [,] ((mouse y) + (SCROLL Y))))\nwait (2) seconds\nhide variable [mouse v]\n\nwhen flag clicked\nforever\n    set [lava y v] to [-5]\n    repeat (60)\n        change [lava y v] by (0.25)\n    end\n    repeat (60)\n        change [lava y v] by (-0.25)\n    end\nend\n\nwhen I receive [walk v]\nrepeat until <not <<key (left arrow v) pressed?> or <key (right arrow v) pressed?>>>\n    set [walking movement v] to [Player walking]\n    wait (0.1) seconds\n    set [walking movement v] to [Player]\n    wait (0.1) seconds\nend\n\n@Player\n\nwhen I receive [intro finished! v]\nset [chat message # v] to [0]\nbroadcast (Green Flag v) and wait\nset [activated shrink? v] to [0]\nset [activated immunity? v] to [0]\nshow\n\nwhen flag clicked\nhide\n\nwhen I receive [green flag v]\ngo to [front v] layer\n\nwhen I receive [play game v]\nset [checkpoint v] to [0]\nforever\n    broadcast (Reset v) and wait\n    broadcast (Setup v) and wait\n    Game On\n    repeat until <(EXIT) > []>\n        Tick\n        broadcast (Tick v)\n    end\n    if <(EXIT) = [Die]> then\n        Game - Die\n    end\nend\n\ndefine Game On\nset [showing win? v] to [0]\nif <(CHECKPOINT) = [0]> then\n    set [player x v] to [-357]\n    set [player y v] to [0]\nelse\n    set [player x v] to (item (CHECKPOINT) of [checkpoint data x v])\n    set [player y v] to (item (CHECKPOINT) of [checkpoint data y v])\nend\nset [sx v] to [0]\nset [sy v] to [0]\nset [in air v] to [0]\nset [exit v] to []\nset [scroll x v] to [0]\nset [scroll y v] to [0]\nset [clone v] to [1]\ncreate clone of (_myself_ v)\nshow\nset [ghost v] effect to (0)\nswitch costume to (player v)\n\ndefine Change Player y by (sy)\nchange [player y v] by (sy)\nchange [in air v] by (1)\nPosition\nrepeat until <not <<touching (platform v)?> or <<touching (moving y platforms v)?> or <touching (moving x platforms v)?>>>>\n    if <(sy) > [0]> then\n        change [player y v] by (-1)\n    else\n        change [player y v] by (1)\n        set [in air v] to [0]\n    end\n    Position\n    set [sy v] to [0]\nend\n\ndefine Position\ngo to x: ((player x) - (SCROLL X)) y: ((player y) - (SCROLL Y))\n\ndefine Change Player x by (sx)\nchange [player x v] by (sx)\nPosition\nif <<touching (platform v)?> or <<touching (moving y platforms v)?> or <touching (moving x platforms v)?>>> then\n    repeat (12)\n        change [player y v] by (1)\n    end\n    Position\n    if <not <<touching (platform v)?> or <<touching (moving y platforms v)?> or <touching (moving x platforms v)?>>>> then\n        stop [this script v]\n    end\n    change [player y v] by (-12)\n    repeat until <not <<touching (platform v)?> or <<touching (moving y platforms v)?> or <touching (moving x platforms v)?>>>>\n        if <(sx) > [0]> then\n            change [player x v] by (-1)\n        else\n            change [player x v] by (1)\n        end\n        Position\n    end\nend\n\ndefine Game - Die\nset [exit v] to []\nwait (0.75) seconds\n\ndefine Test - Collision\nif <touching (bouncy v)?> then\n    start sound [Big Boing v]\n    set [sy v] to [30]\nend\nif <not <(username) = [bpgame]>> then\n    if <(activated immunity?) = [0]> then\n        if <touching color (#ff7070)?> then\n            start sound [explode_11 v]\n            set [exit v] to [Die]\n        end\n        if <touching (lava v)?> then\n            start sound [explode_11 v]\n            set [exit v] to [Die]\n        end\n        if <touching (moving y danger v)?> then\n            start sound [explode_11 v]\n            set [exit v] to [Die]\n        end\n        if <touching (danger v)?> then\n            start sound [explode_11 v]\n            set [exit v] to [Die]\n        end\n    end\nend\n\nwhen I receive [end intro v]\nbroadcast (Play Game v) and wait\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Tick\nif <(show shop?) = [0]> then\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        change [sx v] by (-2)\n    end\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [sx v] by (2)\n    end\n    set [sx v] to ((sx) * (0.8))\n    if <([abs v] of (sx) ) > [0.9]> then\n        Change Player x by (round (sx))\n    end\n    if <<key (up arrow v) pressed?> or <<mouse down?> and <((mouse y) - (y position)) > [50]>>> then\n        if <(in air) < [4]> then\n            set [sy v] to [16]\n        end\n    end\n    if <(sy) > [-20]> then\n        change [sy v] by (-2)\n    end\nend\nChange Player y by (sy)\nPosition\nTest - Collision\nset [scroll x v] to (player x)\nchange [scroll y v] by (round (((player y) - (SCROLL Y)) / (10)))\nPosition\nif <(y position) < [-175]> then\n    set [exit v] to [Die]\nend\nif <(show shop?) = [0]> then\n    if <(showing win?) = [0]> then\n        show\n    else\n        hide\n    end\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <touching (moving y platforms v)?> then\n        if <(moving y) > [0]> then\n            change [player y v] by (2)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (moving y platforms v)?> then\n        if <[0] > (moving y)> then\n            change [player y v] by (-2)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (moving x platforms v)?> then\n        if <[0] > (moving x)> then\n            change [scroll x v] by (-2)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(player x) < [-404]> then\n        set [player x v] to [-404]\n    end\nend\n\nchange [scroll x v] by (-2)\n\nwhen I start as a clone\nforever\n    if <touching (moving x platforms v)?> then\n        if <(moving x) > [0]> then\n            change [scroll x v] by (2)\n        end\n    end\nend\n\ndefine Eye (range)\nif <(activated shrink?) = [1]> then\n    set size to (40) %\nelse\n    set size to (70) %\nend\nswitch costume to (eye v)\ngo to [front v] layer\nif <(show shop?) = [0]> then\n    if <(showing win?) = [0]> then\n        show\n    else\n        hide\n    end\nelse\n    hide\nend\ngo to (player v)\nif <<key (left arrow v) pressed?> or <<key (right arrow v) pressed?> or <key (up arrow v) pressed?>>> then\n    if <key (left arrow v) pressed?> then\n        if <not <key (right arrow v) pressed?>> then\n            set x to (([x position v] of [player v]) - (range))\n            if <key (up arrow v) pressed?> then\n                set y to (([y position v] of [player v]) + (range))\n            end\n        end\n    end\n    if <key (right arrow v) pressed?> then\n        if <not <key (left arrow v) pressed?>> then\n            set x to (([x position v] of [player v]) + (range))\n            if <key (up arrow v) pressed?> then\n                set y to (([y position v] of [player v]) + (range))\n            end\n        end\n    end\n    if <key (up arrow v) pressed?> then\n        if <not <<key (left arrow v) pressed?> and <key (right arrow v) pressed?>>> then\n            set y to (([y position v] of [player v]) + (range))\n        end\n    end\nelse\n    go to (player v)\nend\nif <not <(username) = [bpgame]>> then\n    if <touching color (#ff7070)?> then\n        start sound [explode_11 v]\n        set [exit v] to [Die]\n    end\n    if <touching (lava v)?> then\n        start sound [explode_11 v]\n        set [exit v] to [Die]\n    end\n    if <touching (moving y danger v)?> then\n        start sound [explode_11 v]\n        set [exit v] to [Die]\n    end\n    if <touching (danger v)?> then\n        start sound [explode_11 v]\n        set [exit v] to [Die]\n    end\nend\n\ndefine Blink\n\nwhen I start as a clone\nwait (0) seconds\nforever\n    if <(clone) = [1]> then\n        Eye [3]\n    end\n    if <(clone) = [2]> then\n        Blink\n    end\nend\n\nwhen I start as a clone\nif <(clone) = [2]> then\n    go to (player v)\n    go to [front v] layer\nend\n\nwhen flag clicked\n\nwhen [left arrow v] key pressed\nbroadcast (walk v)\n\nwhen flag clicked\nforever\n    wait until <<key (left arrow v) pressed?> or <key (right arrow v) pressed?>>\n    broadcast (walk v)\n    wait until <not <<key (left arrow v) pressed?> or <key (right arrow v) pressed?>>>\nend\n\nwhen I start as a clone\nif <(clone) = [2]> then\n    forever\n        go to [front v] layer\n        go to (player v)\n    end\nend\n\nwhen I start as a clone\nif <(clone) = [2]> then\n    forever\n        if <(show shop?) = [1]> then\n            hide\n        end\n    end\nend\n\nif <color (#ffffff) is touching (#4a3632)?> then\n    start sound [explode_11 v]\n    set [exit v] to [Die]\nend\n\nwhen I start as a clone\nforever\n    if <(activated shrink?) = [1]> then\n        set size to (40) %\n    else\n        set size to (70) %\n    end\nend\n\nwhen flag clicked\nforever\n    if <(activated shrink?) = [1]> then\n        set size to (40) %\n    else\n        set size to (70) %\n    end\nend\n\nwhen I receive [win! v]\nset [color v] effect to (0)\n\n@Platform\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (level 1 v)\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nset [clone v] to [0]\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\nif <(clone) = [Hmm]> then\n    forever\n        repeat (100)\n            change [x v] by (2)\n        end\n        repeat (100)\n            change [x v] by (-2)\n        end\n    end\nend\n\nshow\n\n@Banners\n\ndefine Turbo mode detector\nset [turbo mode? v] to [false]\n\nreset timer\nrepeat (10)\n    move (0) steps\nend\nif <(timer) > [0.1]> then\n\nwhen I receive [start v]\nif <(Full?) = [True]> then\n    repeat (10)\n        change [brightness v] effect by (-10)\n    end\n    switch costume to (full v)\n    repeat (10)\n        change [brightness v] effect by (10)\n    end\n    clear graphic effects\n    wait (1) seconds\n    hide\nelse\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    go to x: (140) y: (104)\n    switch costume to (connected v)\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\n    clear graphic effects\n    wait (1) seconds\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    hide\nend\n\nwhen I receive [initialise  v]\nswitch costume to (connecting v)\nshow\nclear graphic effects\ngo to x: (0) y: (0)\ngo to [front v] layer\nset [full? v] to [False]\nset [kick v] to [False]\nset [moved? v] to [800]\nchange y by (-50)\nset [ghost v] effect to (100)\nrepeat (10)\n    change [ghost v] effect by (-10)\n    change y by (5)\nend\n\nwhen I receive [you have been booted. v]\nswitch costume to (booted v)\nshow\nclear graphic effects\ngo to x: (0) y: (0)\n\nstop [all v]\n\nwhen I receive [tick v]\nif <<<<key (any v) pressed?> or <<(username) = [Supercube_123]> or <(username) = [bpgame]>>> or <mouse down?>> or <(Full?) = [True]>> then\n    set [moved? v] to [800]\nend\nchange [moved? v] by (0)\nCheck (join (username) (item (chat message #) of [chats v]))\nif <(Moved?) < [1]> then\n    broadcast (You have been booted. v)\n    stop [all v]\nend\n\nwhen flag clicked\n\ndefine Get Player Slot\nset [@playerslot v] to [0]\nbroadcast (Get Data v) and wait\nset [moved? v] to [0]\ndelete all of [check v]\nrepeat (10)\n    change [moved? v] by (1)\n    add (item (((Moved?) * (4)) - (1)) of [cloud list v]) to [check v]\nend\nwait (0) seconds\nbroadcast (Get Data v) and wait\nset [moved? v] to [0]\nrepeat (10)\n    change [moved? v] by (1)\n    if <(item (Moved?) of [check v]) = (item (((Moved?) * (4)) - (1)) of [cloud list v])> then\n        set [@playerslot v] to (Moved?)\n        stop [this script v]\n    end\nend\n\nwhen I receive [turbo mode v]\ngo to [front v] layer\nclear graphic effects\nswitch costume to (turbo mode v)\nshow\nchange y by (-50)\nset [ghost v] effect to (100)\nrepeat (10)\n    change [ghost v] effect by (-10)\n    change y by (5)\nend\nstop [all v]\n\nwhen I receive [start v]\nforever\n    Turbo mode detector\nend\n\ndefine Check (username)\nset [i v] to [0]\ndelete all of [other check v]\nrepeat (10)\n    change [i v] by (1)\n    if <<not <(i) = (@PlayerSlot)>> and <not <(item (i) of [active check v]) = [Off]>>> then\n        add (item ((i) * (4)) of [cloud list v]) to [other check v]\n    end\nend\nset [i v] to [0]\nrepeat (length of [other check v])\n    change [i v] by (1)\n    if <<(item (i) of [other check v]) = (username)> and <(@PlayerSlot) < (i)>> then\n        set [@playerslot v] to [0]\n    end\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nwhen [timer v] > (0.01)\nforever\n    go to [front v] layer\nend\n\nwhen [timer v] > (0.01)\nif <<(costume [name v]) = [Connecting]> or <(costume [name v]) = [Connected]>> then\n    hide\nend\n\nwhen I receive [intro finished! v]\nbroadcast (Initialise  v) and wait\nGet Player Slot\nset [moved? v] to [600]\nif <not <(@PlayerSlot) > [0]>> then\n    set [full? v] to [True]\nend\nbroadcast (start v)\nforever\n    broadcast (Tick v) and wait\nend\n\n@Players\n\ndefine Movement (id)\nSave My Data\nswitch costume to (join [P] (id))\nshow\nset [ghost v] effect to (99)\ngo to (player v)\nif <(show shop?) = [0]> then\n    if <is compiled?> then\n        say (join [You] (item (chat message #) of [chats v]))\n    else\n        say (join (username) (item (chat message #) of [chats v]))\n    end\nelse\n    say []\nend\n\nwhen I receive [initialise  v]\nhide\nif <is compiled?> then\n    set [username v] to (join [You] (item (chat message #) of [chats v]))\nelse\n    set [username v] to (join (username) (item (chat message #) of [chats v]))\nend\nset [clone id v] to [0]\nset size to (70) %\nrepeat (11)\n    change [clone id v] by (1)\n    create clone of (_myself_ v)\nend\n\nwhen I receive [tick v]\nTick\n\ndefine Player (id)\nif <not <(id) = [11]>> then\n    set [ghost v] effect to (0)\n    if <(item (id) of [active check v]) = [Off]> then\n        hide\n    else\n        show\n        say (item (((id) * (4)) - (0)) of [cloud list v])\n        go to x: ((item (((id) * (4)) - (3)) of [cloud list v]) - (SCROLL X)) y: ((item (((id) * (4)) - (2)) of [cloud list v]) - (SCROLL Y))\n        switch costume to (join [P] (id))\n    end\nelse\n    hide\nend\n\ndefine Save My Data\ndelete all of [my list v]\nadd (player x) to [my list v]\nadd (player y) to [my list v]\nadd (pick random (9999) to (999999)) to [my list v]\nif <is compiled?> then\n    add (join (join [Player ] (@PlayerSlot)) (item (chat message #) of [chats v])) to [my list v]\nelse\n    add (join (username) (item (chat message #) of [chats v])) to [my list v]\nend\n\ndefine Tick\nif <(Clone ID) = (@PlayerSlot)> then\n    Movement (Clone ID)\nelse\n    Player (Clone ID)\nend\n\ngo to x: ((item (((id) * (4)) - (3)) of [cloud list v]) - (SCROLL X)) y: ((item (((id) * (4)) - (2)) of [cloud list v]) - (SCROLL Y))\n\nadd [thing] to [my list v]\n\n@Cloud\n\ndefine Decode (data)\ndelete all of [cloud list v]\nset [output v] to []\nset [i v] to [0]\nrepeat ((length of (data)) / (2))\n    change [i v] by (2)\n    switch costume to (join (letter ((I) - (1)) of (data)) (letter (I) of (data)))\n    if <(costume [name v]) = [~]> then\n        add (Output) to [cloud list v]\n        set [output v] to []\n    else\n        set [output v] to (join (Output) (costume [name v]))\n    end\nend\n\ndefine Encode\nset [output v] to []\nset [n v] to [0]\nrepeat (length of [my list v])\n    set [i v] to [0]\n    change [n v] by (1)\n    repeat (length of (item (n) of [my list v]))\n        change [i v] by (1)\n        switch costume to (letter (I) of (item (n) of [my list v]))\n        if <(costume [number v]) < [10]> then\n            set [output v] to (join (Output) (join [0] (costume [number v])))\n        else\n            set [output v] to (join (Output) (costume [number v]))\n        end\n    end\n    set [output v] to (join (Output) [53])\nend\n\ndefine Update Players List (id)\nif <(id) = [1]> then\n    set [player list v] to [0]\n    delete all of [check v]\n    repeat (10)\n        change [player list v] by (1)\n        add (item (((Player List) * (4)) - (1)) of [cloud list v]) to [check v]\n    end\nelse\n    if <(id) = [2]> then\n        set [player list v] to [0]\n        repeat (10)\n            change [player list v] by (1)\n            if <not <(@PlayerSlot) = (Player List)>> then\n                if <(item (Player List) of [check v]) = (item (((Player List) * (4)) - (1)) of [cloud list v])> then\n                    replace item (Player List) of [active check v] with [Off]\n                else\n                    replace item (Player List) of [active check v] with [On]\n                end\n            end\n        end\n    end\nend\n\nwhen I receive [initialise  v]\ndelete all of [active check v]\nrepeat (10)\n    add [off] to [active check v]\nend\n\nwhen I receive [start v]\nforever\n    Update Players List [1]\n    wait (1) seconds\n    Update Players List [2]\nend\n\nwhen I receive [get data v]\nDecode Data\n\ndefine Save Data (id)\nEncode\nif <(id) = [1]> then\n    set [☁ p1 v] to (Output)\nelse\n    if <(id) = [2]> then\n        set [☁ p2 v] to (Output)\n    else\n        if <(id) = [3]> then\n            set [☁ p3 v] to (Output)\n        else\n            if <(id) = [4]> then\n                set [☁ p4 v] to (Output)\n            else\n                if <(id) = [5]> then\n                    set [☁ p5 v] to (Output)\n                else\n                    if <(id) = [6]> then\n                        set [☁ p6 v] to (Output)\n                    else\n                        if <(id) = [7]> then\n                            set [☁ p7 v] to (Output)\n                        else\n                            if <(id) = [8]> then\n                                set [☁ p8 v] to (Output)\n                            else\n                                if <(id) = [9]> then\n                                    set [☁ p9 v] to (Output)\n                                else\n                                    if <(id) = [10]> then\n                                        set [☁ p10 v] to (Output)\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen I receive [tick v]\nDecode Data\nSave Data (@PlayerSlot)\nDetermine Players\n\ndefine Decode Data\nDecode (join (☁ P1) (join (☁ P2) (join (☁ P3) (join (☁ P4) (join (☁ P5) (join (☁ P6) (join (☁ P7) (join (☁ P8) (join (☁ P9) (☁ P10))))))))))\n\ndefine Determine Players\nset [players v] to [1]\nset [i v] to [0]\nrepeat (10)\n    change [i v] by (1)\n    if <(item (I) of [active check v]) = [On]> then\n        change [players v] by (1)\n    end\nend\n\nwhen I receive [do thingy v]\nDecode Data\nUpdate Players List [1]\nwait (1) seconds\nDecode Data\nUpdate Players List [2]\n\n@Blank\n\nwhen flag clicked\nforever\n    switch costume to (blank v)\n    hide\nend\n\n@lava\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\ngo to [back v] layer\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (costume1 v)\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\n\ndefine position (x) (y)\ngo to x: (x) y: ((y) + (lava y))\nif <<(x) = (x position)> and <((y) + (lava y)) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\n@Sun / Effect\n\nwhen I receive [reset v]\ndelete this clone\n\nwhen I receive [green flag v]\nhide\n\nwhen I start as a clone\nif <(clone) = [1]> then\n    hide\n    delete this clone\nend\nif <(clone) = [2]> then\n    go to x: (0) y: (0)\n    show\n    switch costume to (red v)\n    go to [front v] layer\n    set [ghost v] effect to (100)\n    repeat (4)\n        change [ghost v] effect by (-25)\n    end\n    wait (0.1) seconds\n    repeat (4)\n        change [ghost v] effect by (25)\n    end\nend\n\nwhen I start as a clone\nif <(clone) = [2]> then\n    forever\n        go to [front v] layer\n    end\nend\n\nwhen I receive [play game v]\nset [clone v] to [0]\ngo to [back v] layer\nswitch costume to (sun inner v)\ngo to x: (220) y: (170)\nrepeat (1)\n    change [clone v] by (1)\n    create clone of (_myself_ v)\nend\nforever\n    wait until <(EXIT) = [Die]>\n    set [clone v] to [2]\n    create clone of (_myself_ v)\n    wait (0.9) seconds\n    set [clone v] to [1]\n    create clone of (_myself_ v)\nend\n\n@decorations\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (costume1 v)\ngo to [back v] layer\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\ngo to [back v] layer\n\n@Coins\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nset size to (75) %\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <touching (player v)?> then\n    start sound [Collect v]\n    change [coins v] by (1)\n    delete this clone\nend\n\nwhen I receive [setup v]\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\n\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nset [x v] to (x)\nset [y v] to (y)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nswitch costume to (coin v)\n\nwhen I receive [play game v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (collectable v)\nClone at x: [-30] y: [-56]\nClone at x: [319] y: [115]\nClone at x: [319] y: [150]\nClone at x: [319] y: [185]\nClone at x: [1439] y: [-6]\nClone at x: [1789] y: [124]\nClone at x: [1555] y: [206]\nClone at x: [1595] y: [206]\nClone at x: [1635] y: [206]\nClone at x: [1014] y: [166]\nClone at x: [1014] y: [201]\nClone at x: [1014] y: [131]\nClone at x: [816] y: [160]\nClone at x: [851] y: [160]\nClone at x: [886] y: [160]\nClone at x: [1407] y: [206]\nClone at x: [2264] y: [-41]\nClone at x: [2859] y: [180]\nClone at x: [2859] y: [110]\nClone at x: [2859] y: [145]\nClone at x: [3630] y: [-25]\nClone at x: [3665] y: [-25]\nClone at x: [3700] y: [-25]\nClone at x: [3735] y: [-25]\nClone at x: [3770] y: [-25]\nClone at x: [3805] y: [-25]\nClone at x: [3840] y: [-25]\nClone at x: [4502] y: [-2]\nClone at x: [4639] y: [-12]\nClone at x: [4783] y: [-12]\nset [x v] to [-9999999999]\n\nClone at x: [1014] y: [96]\n\nwhen flag clicked\nset [coins v] to [0]\n\nClone at x: [3840] y: [-25]\n\nClone at x: [4502] y: [-22]\n\nClone at x: [+47] y: [-12]\n\nClone at x: [4639] y: [-12]\n\n@Bouncy\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (level 2 1 v)\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ngo to [back v] layer\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\n\n@Intro\n\nwhen I receive [green flag v]\nhide\nwait (1) seconds\nbroadcast (End Intro v)\n\ngo to x: (0) y: (0)\nhide\nset size to (75) %\nset [ghost v] effect to (100)\nswitch costume to (logo v)\nset [size v] to [1]\nset [velocity v] to [1]\nwait (0.2) seconds\nshow\nrepeat (7)\n    change size by (size)\n    change [ghost v] effect by (-20)\n    change [size v] by ((size) * (0.5))\nend\nrepeat (8)\n    change size by (-3)\nend\nrepeat (6)\n    change size by (3)\nend\nrepeat (4)\n    change size by (-1)\nend\nwait (1) seconds\nrepeat (10)\n    change x by (velocity)\n    change [velocity v] by ((velocity) * (0.75))\nend\nhide\ngo to x: (0) y: (0)\nswitch costume to (lff v)\nset [ghost v] effect to (100)\nwait (0.25) seconds\nshow\nrepeat (20)\n    change [ghost v] effect by (-5)\nend\nwait (1) seconds\nrepeat (20)\n    change [ghost v] effect by (5)\nend\nwait (1) seconds\n\n@Moving x Platforms\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (21 v)\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\n\ndefine position (x) (y)\ngo to x: ((x) + ((moving x) * (letter (1) of (costume [name v])))) y: (y)\nif <<((x) + ((moving x) * (letter (1) of (costume [name v])))) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nset [clone v] to [0]\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\nif <(clone) = [Hmm]> then\n    forever\n        repeat (100)\n            change [x v] by (2)\n        end\n        repeat (100)\n            change [x v] by (-2)\n        end\n    end\nend\n\nshow\n\n@border\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\n    go [backward v] (1) layers\nend\n\nwhen flag clicked\n\nwhen I receive [win! v]\nset [ghost v] effect to (0)\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\nwhen I receive [continue playing v]\nset [ghost v] effect to (100)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nwhen I receive [intro finished! v]\nwait (1) seconds\nshow\nset [ghost v] effect to (100)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\n@Moving y Platforms\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (level 1 v)\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\n\ndefine position (x) (y)\ngo to x: (x) y: ((y) + (moving y))\nif <<(x) = (x position)> and <((y) + (moving y)) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nset [clone v] to [0]\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\nif <(clone) = [Hmm]> then\n    forever\n        repeat (100)\n            change [x v] by (2)\n        end\n        repeat (100)\n            change [x v] by (-2)\n        end\n    end\nend\n\nshow\n\n@background\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (level 1 v)\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\n\ndefine position (x) (y)\ngo to [back v] layer\ngo to x: (x) y: (-2)\nif <<(x) = (x position)> and <[-2] = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nset [clone v] to [0]\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\nif <(clone) = [Hmm]> then\n    forever\n        repeat (100)\n            change [x v] by (2)\n        end\n        repeat (100)\n            change [x v] by (-2)\n        end\n    end\nend\n\nshow\n\n@Moving y danger\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (1 v)\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\n\ndefine position (x) (y)\ngo to x: (x) y: ((y) + (((lava y) * (9)) + (40)))\nif <<(x) = (x position)> and <((y) + (((lava y) * (9)) + (40))) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nset [clone v] to [0]\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\nif <(clone) = [Hmm]> then\n    forever\n        repeat (100)\n            change [x v] by (2)\n        end\n        repeat (100)\n            change [x v] by (-2)\n        end\n    end\nend\n\nshow\n\n@Checkpoints\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <touching (player v)?> then\n    if <(costume [name v]) = [not moved]> then\n        start sound [Coin v]\n        set [checkpoint v] to (clone)\n        switch costume to (moved v)\n    end\n    if <(costume [name v]) = [win not moved]> then\n        start sound [Coin v]\n        switch costume to (moved v)\n        broadcast (win! v)\n    end\nend\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nset [clone v] to [0]\ngo to [back v] layer\nswitch costume to (not moved v)\nClone at x: [809] y: [-25]\nClone at x: [1169] y: [207]\nClone at x: [2099] y: [13]\nClone at x: [2722] y: [163]\nClone at x: [4394] y: [25]\nClone at x: [5459] y: [-51]\nswitch costume to (win not moved v)\nClone at x: [4286] y: [331]\nset [x v] to [-9999999999]\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nset [x v] to (x)\nset [y v] to (y)\nchange [clone v] by (1)\ncreate clone of (_myself_ v)\n\nset [exit v] to [Win]\n\nhide list [checkpoint data y v]\n\nshow list [checkpoint data y v]\n\n@Danger\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (1 v)\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\nClone at x: [480] y: [0]\n\ndefine position (x) (y)\ngo to x: (x) y: ((y) + ())\nif <<(x) = (x position)> and <((y) + ()) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ngo to [back v] layer\nset [clone v] to [0]\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen I start as a clone\nif <(clone) = [Hmm]> then\n    forever\n        repeat (100)\n            change [x v] by (2)\n        end\n        repeat (100)\n            change [x v] by (-2)\n        end\n    end\nend\n\nshow\n\n@chat\n\nwhen flag clicked\nset [chat message # v] to [0]\nif <(username) = [Supercube_123]> then\n    set [activated chat? v] to [1]\nelse\n    set [activated chat? v] to [0]\nend\nwait until <(activated chat?) = [1]>\nforever\n    if <key (1 v) pressed?> then\n        set [chat message # v] to [1]\n    end\n    if <key (2 v) pressed?> then\n        set [chat message # v] to [2]\n    end\n    if <key (3 v) pressed?> then\n        set [chat message # v] to [3]\n    end\n    if <key (4 v) pressed?> then\n        set [chat message # v] to [4]\n    end\n    if <key (5 v) pressed?> then\n        set [chat message # v] to [5]\n    end\n    if <key (6 v) pressed?> then\n        set [chat message # v] to [6]\n    end\n    if <key (7 v) pressed?> then\n        set [chat message # v] to [7]\n    end\n    if <key (8 v) pressed?> then\n        set [chat message # v] to [8]\n    end\n    if <key (9 v) pressed?> then\n        set [chat message # v] to [9]\n    end\n    if <key (0 v) pressed?> then\n        set [chat message # v] to [0]\n    end\nend\n\n@shop\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (15)\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\nwhen flag clicked\nset [show shop? v] to [0]\nset [ghost v] effect to (100)\n\nwhen I receive [start v]\nwait (1) seconds\nshow\ngo to [front v] layer\nswitch costume to (shop v)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nforever\n    wait until <<touching (mouse-pointer v)?> and <mouse down?>>\n    broadcast (show shop v)\n    switch costume to (back v)\n    set [show shop? v] to [1]\n    wait until <not <<touching (mouse-pointer v)?> and <mouse down?>>>\n    wait (0.5) seconds\n    wait until <<touching (mouse-pointer v)?> and <mouse down?>>\n    broadcast (hide shop v)\n    switch costume to (shop v)\n    wait until <not <<touching (mouse-pointer v)?> and <mouse down?>>>\n    set [show shop? v] to [0]\n    wait (0.5) seconds\nend\n\n@shop items\n\nwhen flag clicked\nset [activated immunity? v] to [0]\ngo to x: (0) y: (0)\nswitch costume to (0 pane v)\nhide\npoint in direction (90)\nset size to (50) %\nrepeat (4)\n    create clone of (_myself_ v)\n    next costume\nend\nswitch costume to (none v)\n\nwhen I start as a clone\ngo to [front v] layer\n\nwhen I receive [show shop v]\n\nwhen I receive [show shop v]\nset size to (50) %\nshow\nrepeat until <(size) > [99.5]>\n    change size by (((100) - (size)) * (0.4))\nend\nset size to (100) %\n\nwhen I receive [hide shop v]\nset size to (100) %\nrepeat until <(size) < [50.5]>\n    change size by (((50) - (size)) * (0.4))\nend\nset size to (50) %\nhide\n\nwhen I start as a clone\nforever\n    set [ghost v] effect to (((100) - (size)) * (2))\nend\n\nwhen I start as a clone\nforever\n    if <not <(costume [name v]) = [0 pane]>> then\n        if <touching (mouse-pointer v)?> then\n            set [brightness v] effect to (15)\n            if <mouse down?> then\n                if <<(costume [name v]) = [1 shrink]> or <<(costume [name v]) = [2 time slower]> or <(costume [name v]) = [3 cloud chat]>>> then\n                    if <(costume [name v]) = [1 shrink]> then\n                        if <(coins) > [9]> then\n                            change [coins v] by (-10)\n                            set [activated shrink? v] to [1]\n                            next costume\n                            next costume\n                            next costume\n                        end\n                    else\n                        if <(costume [name v]) = [2 time slower]> then\n                            if <(coins) > [9]> then\n                                change [coins v] by (-10)\n                                set [activated immunity? v] to [1]\n                                next costume\n                                next costume\n                                next costume\n                            end\n                        else\n                            if <(costume [name v]) = [3 cloud chat]> then\n                                if <(coins) > [9]> then\n                                    change [coins v] by (-10)\n                                    set [activated chat? v] to [1]\n                                    next costume\n                                    next costume\n                                    next costume\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        else\n            set [brightness v] effect to (0)\n        end\n    end\nend\n\n@coins pane\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\nwhen flag clicked\n\nwhen flag clicked\n\nwhen I receive [intro finished! v]\nset [show shop? v] to [0]\nset [ghost v] effect to (100)\nwait (1) seconds\nshow\ngo to [front v] layer\nswitch costume to (shop v)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (15)\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\n@coins\n\nwhen I start as a clone\ngo to [front v] layer\nshow\nforever\n    switch costume to (letter ((((x position) - (x position of numbers)) / (width between numbers)) + (1)) of (coins))\n    if <(letter ((((x position) - (x position of numbers)) / (width between numbers)) + (1)) of (coins)) = []> then\n        hide\n    else\n        show\n    end\nend\n\nwhen flag clicked\nhide\nset size to (150) %\nset [x position of numbers v] to [-165]\nset [maximum length v] to [3]\nset [width between numbers v] to [17]\ngo to x: (x position of numbers) y: (139)\n\nwhen I receive [intro finished! v]\nwait (1) seconds\nrepeat (maximum length)\n    create clone of (_myself_ v)\n    change x by (width between numbers)\nend\n\n@love fav follow slip\n\nwhen flag clicked\nhide\nforever\n    set [ghost v] effect to ((y position) * (2))\nend\n\ndefine love fav and follow\nswitch costume to (love fav follow v)\ngo to x: (0) y: (70)\nshow\nglide (0.5) secs to x: (0) y: (0)\nwait (3) seconds\nglide (0.5) secs to x: (0) y: (50)\n\ndefine chat\nswitch costume to (chat v)\ngo to x: (0) y: (70)\nshow\nglide (0.5) secs to x: (0) y: (0)\nwait (3) seconds\nglide (0.5) secs to x: (0) y: (50)\n\nwhen flag clicked\nhide\n\nif <(pick random (1) to (7)) = [1]> then\n    reload\nelse\nend\n\ndefine buy chat\nswitch costume to (buy chat v)\ngo to x: (0) y: (70)\nshow\nglide (0.5) secs to x: (0) y: (0)\nwait (3) seconds\nglide (0.5) secs to x: (0) y: (50)\n\ndefine reload\nswitch costume to (pick random (4) to (5))\ngo to x: (0) y: (70)\nshow\nglide (0.5) secs to x: (0) y: (0)\nwait (3) seconds\nglide (0.5) secs to x: (0) y: (50)\n\ndefine block name\n\nwhen I receive [intro finished! v]\nforever\n    wait (5) seconds\n    if <(activated chat?) = [1]> then\n        if <(pick random (1) to (3)) = [1]> then\n            if <(pick random (1) to (5)) = [1]> then\n                love fav and follow\n            else\n                if <(pick random (1) to (5)) = [1]> then\n                    reload\n                else\n                    love fav and follow\n                end\n            end\n        else\n            chat\n        end\n    else\n        if <(pick random (1) to (5)) = [1]> then\n            buy chat\n        else\n            love fav and follow\n        end\n    end\nend\n\n@Thumbnail2\n\nwhen I receive [win! v]\nset [showing win? v] to [1]\nswitch costume to (win v)\nset [ghost v] effect to (100)\nshow\ngo to [front v] layer\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nwait until <<touching (mouse-pointer v)?> and <mouse down?>>\nbroadcast (continue playing v)\nset [showing win? v] to [0]\n\nwhen flag clicked\ngo to x: (00) y: (0)\nhide\ngo to [front v] layer\n\nwhen [timer v] > (0.01)\n\nswitch costume to (new thumbnail v)\nset [ghost v] effect to (100)\nshow\ngo to [front v] layer\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nwhen I receive [continue playing v]\nswitch costume to (win v)\nset [ghost v] effect to (0)\nshow\ngo to [front v] layer\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\nforever\n    reset timer\nend\n\n@Sprite1\n\nwhen flag clicked\nswitch costume to (costume2 v)\nset size to (5000) %\nswitch costume to (costume1 v)\nreset timer\nstart sound [Khamsin - Second Guess v]\nbroadcast (Update v)\nrepeat until <(timer) > [8.84]>\n    go to x: (0) y: (0)\n    erase all\n    set pen size to ((600) * (increment))\n    set pen color to (#ff6100)\n    set pen (saturation v) to (saturation)\n    set pen (transparency v) to (trans)\n    pen down\n    pen up\n    Logo\n    Bars\nend\n\ndefine Logo\ngo to x: (0) y: (0)\nset pen size to ((15) * (increment))\nset pen (saturation v) to ((100) - (saturation))\nset pen (transparency v) to (trans)\npoint in direction (dir)\nmove [15]\nturn right (90) degrees\nmove [10]\nturn left (90) degrees\nmove [5]\nturn left (90) degrees\npen down\nmove [20]\nturn left (90) degrees\nmove [40]\nturn left (90) degrees\nmove [20]\npen up\nturn left (90) degrees\nmove [5]\n\ndefine move (steps)\nmove ((steps) * (increment)) steps\n\ndefine set vars (increment) (dir)\nset [increment v] to (increment)\nset [dir v] to (dir)\n\nwhen I receive [update v]\nset [saturation v] to [0]\nset [trans v] to [0]\nset vars [0] [360]\nrepeat until <(timer) > [1.93]>\n    change [dir v] by (((0) - (dir)) / (10))\n    change [increment v] by (((1) - (increment)) / (10))\nend\nrepeat (2)\n    change [saturation v] by (50)\n    change [dir v] by (((20) - (dir)) / (10))\n    change [increment v] by (((2) - (increment)) / (5))\nend\nrepeat until <(timer) > [2.70]>\n    change [dir v] by (((20) - (dir)) / (10))\n    change [increment v] by (((2) - (increment)) / (5))\nend\nrepeat (2)\n    change [saturation v] by (-50)\n    change [dir v] by (((0) - (dir)) / (10))\n    change [increment v] by (((1) - (increment)) / (10))\nend\nrepeat until <(timer) > [3.60]>\n    change [dir v] by (((0) - (dir)) / (10))\n    change [increment v] by (((1) - (increment)) / (10))\nend\nrepeat (2)\n    change [saturation v] by (50)\n    change [dir v] by (((-20) - (dir)) / (10))\n    change [increment v] by (((2) - (increment)) / (5))\nend\nrepeat until <(timer) > [4.49]>\n    change [dir v] by (((-20) - (dir)) / (10))\n    change [increment v] by (((2) - (increment)) / (5))\nend\nrepeat (2)\n    change [saturation v] by (-50)\n    change [dir v] by (((0) - (dir)) / (10))\n    change [increment v] by (((1) - (increment)) / (10))\nend\nrepeat until <(timer) > [5.29]>\n    change [dir v] by (((0) - (dir)) / (10))\n    change [increment v] by (((1) - (increment)) / (10))\nend\nset vars [2] [-360]\nrepeat (2)\n    change [saturation v] by (50)\n    change [dir v] by (((0) - (dir)) / (10))\n    change [increment v] by (((1) - (increment)) / (5))\nend\nrepeat until <(timer) > [6.19]>\n    change [dir v] by (((0) - (dir)) / (10))\n    change [increment v] by (((1) - (increment)) / (5))\nend\nset vars [2] [360]\nrepeat (2)\n    change [saturation v] by (-50)\n    change [dir v] by (((0) - (dir)) / (10))\n    change [increment v] by (((1) - (increment)) / (10))\nend\nrepeat until <(timer) > [7.12]>\n    change [dir v] by (((0) - (dir)) / (10))\n    change [increment v] by (((1) - (increment)) / (10))\nend\nset vars [2] [-360]\nrepeat (2)\n    change [saturation v] by (50)\n    change [dir v] by (((0) - (dir)) / (10))\n    change [increment v] by (((1) - (increment)) / (10))\nend\nrepeat until <(timer) > [7.54]>\n    change [dir v] by (((0) - (dir)) / (10))\n    change [increment v] by (((1) - (increment)) / (10))\nend\nset vars [2] (dir)\nrepeat until <(timer) > [8.84]>\n    change [dir v] by (((0) - (dir)) / (10))\n    change [increment v] by (((1) - (increment)) / (10))\nend\nrepeat (50)\n    go to x: (0) y: (0)\n    erase all\n    set pen size to ((600) * (increment))\n    set pen color to (#ff6100)\n    set pen (saturation v) to (saturation)\n    set pen (transparency v) to (trans)\n    pen down\n    pen up\n    Logo\n    Bars\n    change [increment v] by (((3.6) - (increment)) / (10))\n    change [dir v] by (((0) - (dir)) / (10))\n    change [trans v] by (2)\nend\nerase all\nbroadcast (intro finished! v)\n\ndefine Bars\nset pen color to (#2d1100)\nset pen (transparency v) to (trans)\nset pen size to ((100) * (increment))\nHorizontal bar @ [-180]\nHorizontal bar @ [180]\n\ndefine Horizontal bar @ (y)\ngo to x: (-240) y: (y)\npen down\ngo to x: (240) y: (y)\npen up\n\n