Lands Platformer/Mundos platformer BETA 2.1

Instructions: Si ponen la flechita en los objetos visibles les da su nombre\n22/02/2021 1090!Aviso denme credito si quieren remixear/atention give me credit if you want to remix \n06/02/2021 421!\nHay varias musicas entoces si ya terminaron el juego pueden Escucharlas\nSi al teminar y volver a empezar se traba con el final parar y apretar la Banderita otra vez =)\n05/02/2021 ! 403!\nHay skins para @puchipro123  @Basora07 y @Redcommunity\nNuevo RTX\n04/02/2021 ! 319 peoplee Ya puse un trampolin\n03/02/2021 !234 personaaaaaaaaaaas :B =)\n02/02/2021 !159 loooooooooooooooooooool\n01/02/20201 !100 personaaas aaaaaaaaaaaaaaaa! y volví a poner el sonido\n29/01/2021¡35 personas !\n28/01/2021 !27 personas lo vieron! Uno JeNaRoX y otra reselen\nLOOOOOOL @JeNaRoX_2 le dio corazón y likeee\nY @reselen2010 aaaaaaaa\nEnglish \nMove with arrow keys\nEspañol\nMuévete con las flechitas\nEnglish\nPass worlds , get fun and hear good music with headphones \nEspañol\nPasa Mundos, diviertete y escucha buena musica con audífonos\n----------English---------\nThe music hear better with headphones\n---------Español---------\nLa música se escucha mejor con audífonos\nEnglish \nLIKE FAV AND FOLLOW FOR MORE LEVELS \nESPAÑOL\nESTRELLA CORAZON Y SIGUEME PARA MÁS NIVELES\n27/01/2021\nEnglish\nNew actualization of the player efect\nEspañol\nnuevo efecto del personaje\nMuchíssssssssimas gracias a los que me apoyaron en este proyecto\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nIf you liked plz say me

@Stage\n\nwhen flag clicked\nswitch backdrop to (fondo3 v)\n\nwhen I receive [introover v]\nswitch backdrop to (fondo5 v)\n\nwhen I receive [end v]\n\nwhen I receive [they have seen inside v]\n\nswitch backdrop to (fondo2 v)\n\nswitch backdrop to (fondo4 v)\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        say [Background/fondo] for (1.90) seconds\n    end\nend\n\n@Player\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (trail v)\nrepeat (17)\n    change [ghost v] effect by (13)\n    change size by (-7)\nend\ndelete this clone\n\ndefine |Platforming|  Acceleration: (acceleration) Jump Height: (jump height) Gravity: (gravity) Wall jump Strength: (wall jump) Slope: (slope)\nswitch costume to (hitbox v)\nchange [yv v] by ((gravity) * (-1))\nif <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n    change [xv v] by (acceleration)\nend\nif <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n    change [xv v] by ((acceleration) * (-1))\nend\nset [xv v] to ((xv) * (0.9))\nchange x by (xv)\nif <touching (ground v)?> then\n    repeat (slope)\n        if <touching (ground v)?> then\n            change y by (1)\n        end\n    end\n    if <touching (ground v)?> then\n        change y by ((slope) * (-1))\n        repeat until <not <touching (ground v)?>>\n            if <(xv) > [0]> then\n                change x by (-1)\n            else\n                change x by (1)\n            end\n        end\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [yv v] to ((jump height) - (2))\n            if <([abs v] of (xv) ) = (xv)> then\n                set [xv v] to ((wall jump) * (-1))\n            else\n                set [xv v] to (wall jump)\n            end\n        else\n            set [xv v] to [0]\n        end\n    end\nend\nchange y by (yv)\nif <touching (ground v)?> then\n    repeat until <not <touching (ground v)?>>\n        if <(yv) > [0]> then\n            change y by (-1)\n        else\n            change y by (1)\n        end\n    end\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <(yv) < [0]>> then\n        set [yv v] to (jump height)\n    else\n        set [yv v] to [0]\n    end\nend\nswitch costume to (costume1 v)\n\nwhen flag clicked\nshow\ngo to x: (-215) y: (0)\npoint in direction (90)\nset rotation style [left-right v]\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    |Platforming|  Acceleration: [1.1] Jump Height: [13] Gravity: [1] Wall jump Strength: [8] Slope: [12]\nend\n\nwhen flag clicked\nforever\n    if <(x position) > [230]> then\n        broadcast (Next Level v)\n        go to x: (-215) y: (0)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (danger v)?> then\n        go to x: (-215) y: (0)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (objeto3 v)?> then\n        go to x: (-215) y: (0)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(username) = [ANDRWYYENDY]> then\n        switch costume to (traje especial para andrwyyendy v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <([costume # v] of [ground v]) = [1]> then\n        broadcast (Start v)\n    end\n    if <([costume # v] of [ground v]) = [16]> then\n        broadcast (empezar outro v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (trampoline v)?> then\n        glide (1.6) secs to x: (-181) y: (151)\n    end\nend\n\nwhen flag clicked\nset [touching ground? v] to [0]\n\nwhen flag clicked\nforever\n    if <touching (ground v)?> then\n        change [touching ground? v] by (1)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(username) = [puchipro123]> then\n        switch costume to (costume4 v)\n    end\nend\n\nwhen I start as a clone\nforever\n    if <(username) = [ANDRWYYENDY]> then\n        switch costume to (traje especial para andrwyyendy v)\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen I start as a clone\nforever\n    if <(username) = [puchipro123]> then\n        switch costume to (costume4 v)\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(username) = [Basora07]> then\n        switch costume to (costume5 v)\n    end\nend\n\nwhen I start as a clone\nforever\n    if <(username) = [Basora07]> then\n        switch costume to (costume5 v)\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen I receive [introover v]\nsay [Checa el studio Lands Platformer Studio y ponme tu skin para que la haga / Check The studio Lands platformer Studio And put me your skin And i will do it ] for (8) seconds\n\nwhen flag clicked\nforever\n    if <(username) = [Redcommunity]> then\n        switch costume to (costume6 v)\n    end\nend\n\nwhen I start as a clone\nforever\n    if <(username) = [Redcommunity]> then\n        switch costume to (costume6 v)\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        say [Player/jugador] for (1.90) seconds\n    end\nend\n\nglide (1.6) secs to <<(x position) = [-176]> and <(y position) = [-148]>>\n\nwhen flag clicked\nshow\n\nwhen I receive [empezar outro v]\nhide\n\nwhen I start as a clone\nswitch costume to (costume2 v)\nset [ghost v] effect to (0)\nrepeat (15)\n    change [ghost v] effect by (14)\nend\ndelete this clone\n\nsay [xdd ] for (2) seconds\n\n@Ground\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    switch costume to (LEVEL)\nend\n\nwhen I receive [next level v]\nchange [level v] by (1)\n\nwhen I receive [start v]\n\nswitch costume to (level 1 v)\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        say [Gound/plataforma o suelo] for (1.90) seconds\n    end\nend\n\n@Cloud\n\nwhen flag clicked\nset [level v] to [0]\nset [☁ log v] to (pick random (1) to (1000000000000000))\n\n@Next Level Screen\n\nwhen I receive [next level v]\nshow\nset [ghost v] effect to (0)\ngo to [front v] layer\nrepeat (10)\n    change [ghost v] effect by (10)\n    wait (.01) seconds\nend\nhide\n\n@Danger\n\nwhen flag clicked\nforever\n    switch costume to (LEVEL)\nend\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        say [Danger/peligro] for (1.90) seconds\n    end\nend\n\n@Thumbnail\n\nwhen flag clicked\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\n@stars\n\nwhen flag clicked\nhide\ncloning\n\ndefine cloning\ngo to [back v] layer\nrepeat (50)\n    create clone of (_myself_ v)\n    go to (random position v)\nend\n\nwhen I start as a clone\nswitch costume to (pick random (1) to (10))\nshow\nforever\n    go to [back v] layer\n    turn right (pick random (1) to (5)) degrees\n    move (pick random (0) to (0.5)) steps\nend\n\nwhen flag clicked\nforever\n    change [color v] effect by (25)\nend\n\n@Music\n\nwhen I receive [introover v]\nset volume to (100) %\nplay sound [Nebula v] until done\nplay sound [Among Us Drip Theme Song Original \(Among Us Trap RemixAmogus Meme Music\) v] until done\nplay sound [Never Be Alone v] until done\nplay sound [AMONG US Theme Song \(Moondai EDM Remix\) v] until done\nplay sound [Tobu - Roots \[NCS Release\] v] until done\nplay sound [Illenium - Let You Go \(ft v] until done\nplay sound [y2mate v] until done\nplay sound [REMIX v] until done\nplay sound [YouTube \(NUEVOEXITO v] until done\nplay sound [Dimitri Vegas, Martin Garrix, Like Mike - Tremor \(Official Music Video\) v] until done\nplay sound [Alan Walker - Darkside \(feat v] until done\nplay sound [TheFatRat - MAYDAY feat v] until done\nplay sound [Tetris Theme A - mp3 v] until done\nplay sound [Goodbye v] until done\nComo saber si vieron adentro\n\nforever\n    forever\n    end\nend\n\nwhen flag clicked\nswitch costume to (1 v)\nforever\n    if <(costume [number v]) = [1]> then\n        set volume to (100) %\n    else\n        set volume to (0) %\n    end\nend\n\nwhen this sprite clicked\nnext costume\n\ndefine They have seen inside\n\nforever\n\n\n\n\n\nThey have seen inside\n\ndefine Como saber si vieron adentro\n\nforever\n\nif <(backdrop [name v]) = [fondo2]> then\n\nplay sound [alarm v] until done\n\nwhen flag clicked\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        say [Music boton/boton de musica] for (1.90) seconds\n    end\nend\n\nstop all sounds\n\nwhen flag clicked\nCallese música\n\ndefine Callese música\n\nset volume to (100) %\n\nforever\n    play sound [y2mate v] until done\nend\n\nplay sound [happy v] until done\n\n@detector\n\nwhen flag clicked\npoint in direction (90)\nhide\nset [clone id v] to [0]\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nset [clone id v] to [1]\ncreate clone of (_myself_ v)\nwait until <<(LOVED__) = [1]> and <(FAVED___) = [1]>>\nwait (0.5) seconds\nshow\ngo to x: (0) y: (-100)\nreset timer\nswitch costume to (pick random (1) to (4))\nset [ghost v] effect to (100)\ngo [forward v] (2000) layers\nrepeat until <(timer) > [3.5]>\n    change y by ((y position) / (-15))\n    change [ghost v] effect by (-3)\nend\nreset timer\nrepeat until <(timer) > [3.5]>\n    change y by (((y position) - (-100)) / (-15))\n    change [ghost v] effect by (10)\nend\n\nwhen I start as a clone\nif <(clone id) = [0]> then\n    go to x: (-15) y: (0)\n    set [loved__ v] to [0]\n    switch costume to (love v)\n    forever\n        set [love? v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            wait (0.2) seconds\n            if <touching (mouse-pointer v)?> then\n                set [loved__ v] to [1]\n            end\n        end\n    end\nend\nif <(clone id) = [1]> then\n    go to x: (0) y: (0)\n    switch costume to (fave v)\n    set [faved___ v] to [0]\n    forever\n        set [fav v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            wait (0.2) seconds\n            if <touching (mouse-pointer v)?> then\n                set [faved___ v] to [1]\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        say [detector] for (1.90) seconds\n    end\nend\n\n@Intro\n\nwhen flag clicked\ngo to x: (-195) y: (-135)\nswitch costume to (username v)\ncreate clone of (_myself_ v)\nswitch costume to (backgroundblock v)\ncreate clone of (_myself_ v)\nrepeat (5)\n    switch costume to (backgroundblock v)\n    change x by (90)\n    create clone of (_myself_ v)\nend\nrepeat (3)\n    change y by (90)\n    set x to (-195)\n    repeat (6)\n        switch costume to (backgroundblock v)\n        create clone of (_myself_ v)\n        change x by (90)\n    end\nend\n\nwhen I start as a clone\nshow\nif <(costume [name v]) = [BackgroundBlock]> then\n    set size to (0) %\n    point in direction (-90)\n    repeat (40)\n        change size by (((101) - (size)) / (5))\n        turn right (((90) - (direction)) / (5)) degrees\n    end\nend\nif <(costume [name v]) = [Username]> then\n    go to x: (0) y: (0)\n    go to [front v] layer\n    set size to (0) %\n    point in direction (90)\n    repeat (25)\n        change size by (((150) - (size)) / (5))\n    end\n    \n        point in direction ((90) + (([sin v] of (((timer) * (5)) * (50)) ) * (5)))\n        switch costume to (empty v)\n        change size by (((introNameSize) - (size)) / (5))\n        switch costume to (username v)\n        set [color v] effect to (CloneColorEffect)\n    end\nend\nif <(costume [name v]) = [Cool Square]> then\n    go to x: (0) y: (0)\n    go to [front v] layer\n    set size to (0) %\n    point in direction (90)\n    set [color v] effect to (CloneColorEffect)\n    \n        repeat (33)\n            switch costume to (empty v)\n            change size by (((350) - (size)) / (5))\n            switch costume to (cool square v)\n        end\n        delete this clone\n    end\nend\n\nwhen flag clicked\nset [intronamesize v] to [150]\nwait (0.001) seconds\nrepeat until <(IntroOver) = [1]>\n    change [clonecoloreffect v] by (20)\n    switch costume to (cool square v)\n    create clone of (_myself_ v)\n    switch costume to (end v)\n    repeat (33)\n        change [intronamesize v] by (((150) - (introNameSize)) / (5))\n    end\n    set [intronamesize v] to [500]\nend\n\nwhen flag clicked\nreset timer\nplay sound [Demon Slayer - Gurrenge2 v] until done\n\nwhen flag clicked\nset [introover v] to [0]\nclear graphic effects\nhide\nwait (6.96) seconds\nset [introover v] to [1]\nshow\nswitch costume to (end v)\ngo to x: (1000000000000000000) y: (10000000000)\ngo to [front v] layer\nrepeat (80)\n    change x by (((0) - (x position)) / (15))\n    change y by (((0) - (y position)) / (15))\nend\nbroadcast (IntroOver v)\n\nwhen I receive [introover v]\nif <not <(costume [number v]) = [5]>> then\n    delete this clone\nend\nrepeat (25)\n    change [ghost v] effect by (5)\nend\nhide\nbroadcast (BEGIN NOW v)\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        say [intro] for (1.90) seconds\n    end\nend\n\nwhen flag clicked\nforever\n\ngo to [front v] layer\n\n@Objeto3\n\nwhen flag clicked\n\nwhen flag clicked\nif <(current [month v]) = [12]> then\n    if <(current [date v]) = [31]> then\n        hide\n    end\nend\n\ndefine restart\nset [enemi x v] to [0]\nset [enemy y v] to [0]\ngo to x: (120) y: (120)\n\ndefine Physics\nif <(x position) < ([x position v] of [player v])> then\n    change [enemi x v] by (1)\nend\nif <([x position v] of [player v]) < (x position)> then\n    change [enemi x v] by (-1)\nend\nchange x by (enemi x)\nslope Detection\nif <touching (level v)?> then\n    change x by ((enemi x) * (-1))\n    if <(y position) < ([x position v] of [player v])> then\n        if <(enemi x) > [0]> then\n            set [enemi x v] to [-10]\n            set [enemy y v] to [10]\n        else\n            set [enemi x v] to [-10]\n            set [enemy y v] to [10]\n        end\n    else\n        set [enemi x v] to [0]\n    end\nelse\n    set [enemi x v] to ((enemi x) * (0.8))\nend\nchange y by (enemy y)\nif <touching (ground v)?> then\n    change y by <(enemy y) = [-1]>\n    set [enemy y v] to [0]\n    if <((y position) - (25)) < ([x position v] of [player v])> then\n        if <(enemy jumping) = [y]> then\n            set [enemy y v] to [12]\n            set [enemy jumping v] to [n]\n        end\n    end\nelse\n    change [enemy y v] by (-1)\n    set [enemy jumping v] to [y]\nend\n\nwhen flag clicked\nset size to (100) %\nset [ghost v] effect to (0)\nrestart\nshow\nforever\n    Physics\n    if <(Level) = [11]> then\n        broadcast (jefe final v)\n        go to x: (0) y: (0)\n        stop [this script v]\n    end\nend\n\ndefine slope Detection\nset [enemi slope v] to [0]\nrepeat until <<(enemi slope) = [8]> or <not <touching (level v)?>>>\n    change y by (1)\n    change [enemi slope v] by (1)\nend\nif <touching (ground v)?> then\n    change y by (-8)\nend\n\nwhen flag clicked\nforever\n    if <(current [hour v]) = [16]> then\n        change [color v] effect by (25)\n    end\nend\n\nwhen flag clicked\ngo to x: (107) y: (-75)\n\nwhen I receive [next level v]\ngo to x: (28) y: (-125)\n\nwhen I receive [rrr v]\nforever\n    hide\nend\n\nwhen flag clicked\nif <(current [year v]) = [2021]> then\n    switch costume to (disfraz2 v)\nend\n\nwhen flag clicked\nif <(current [year v]) = [2020]> then\n    switch costume to (disfraz3 v)\nend\n\nwhen backdrop switches to [fondo1 v]\nforever\n    show\nend\n\nwhen backdrop switches to [fondo3 v]\nforever\n    hide\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [11]> then\nend\n\nswitch costume to (disfraz5 v)\n\nwhen flag clicked\n\nwhen I receive [comienza jefe v]\nforever\n    Physics\nend\n\nset [level v] to [0]\n\nglide (1) secs to x: (0) y: (0)\n\nrestart\n\nshow\n\nwhen I receive [jefe final v]\n\nwhen flag clicked\nforever\n    if <(Boss life) < [0]> then\n        hide variable [boss life v]\n        set [boss life v] to [50]\n        show variable [boss life v]\n        broadcast (ya va a terminar la batalla v)\n        stop [this script v]\n    end\nend\n\nset [boss life v] to [0]\n\nwhen flag clicked\nset [boss life v] to [70]\n\nwhen flag clicked\nforever\n    if <(boss life) < [1]> then\n        switch costume to (disfraz9 v)\n        wait (1) seconds\n        repeat (10)\n            next costume\n            wait (pick random (0.01) to (0.03)) seconds\n            switch costume to (pick random (2) to (17))\n            wait (pick random (0.1) to (0.3)) seconds\n            switch costume to ((costume [number v]) - (1))\n            wait (pick random (0.01) to (0.03)) seconds\n        end\n        hide\n        stop [this script v]\n    end\nend\n\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nset [boss life v] to [100]\n\nwhen I receive [vuelve cancion v]\n\nwhen I receive [termino v]\nforever\n    hide\nend\n\nwhen flag clicked\nif <(boss life) < [0]> then\n    broadcast (termino v)\nend\n\nset [level v] to [11]\n\nwhen flag clicked\nset [boss life v] to [70]\nset [boss life v] to [50]\n\nwhen flag clicked\nforever\n    if <(boss life) < [1]> then\n        hide variable [boss life v]\n    end\nend\n\nwhen flag clicked\nhide\n\nswitch costume to (disfraz5 v)\nsay [¿que me pasa?] for (2) seconds\nwait (0.1) seconds\nswitch costume to (disfraz6 v)\nchange size by (30)\nwait (2) seconds\nchange size by (30)\nswitch costume to (disfraz7 v)\nsay [ahh] for (2) seconds\nwait (0.1) seconds\nchange size by (50)\nswitch costume to (disfraz8 v)\nsay [jajaja] for (2) seconds\n\nbroadcast (comienza jefe v)\n\nwhen flag clicked\nif <([costume # v] of [ground v]) = [16]> then\n    show\n    go to x: (162) y: (-39)\nend\n\nforever\n\nwhen flag clicked\nforever\n    if <(LEVEL) = [16]> then\n        show\n    end\nend\n\nset [level v] to [16]\n\n@Objeto2\n\nwhen flag clicked\nhide\nset [pitch v] effect to (0)\ngo to [front v] layer\nset [pitch v] effect to (100)\n\nwhen flag clicked\nforever\n    change [color v] effect by (25)\nend\n\nwhen flag clicked\nforever\n    if <key (space v) pressed?> then\n        show\n        go to [front v] layer\n    else\n        hide\n        go to [back v] layer\n    end\nend\n\n@Trampoline\n\nwhen flag clicked\nforever\n    switch costume to (LEVEL)\nend\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        play sound [Big Boing v] until done\n    end\nend\n\nwhen flag clicked\ngo to x: (-192) y: (-94)\n\nwait until <(Touching ground?) = [1]>\n\nif <touching (player v)?> then\nend\n\nstop [this script v]\n\nforever\nend\n\nwhen flag clicked\n\nset [touching ground? v] to [0]\n\n@detector2\n\nwhen [timer v] > (0.1)\nswitch backdrop to (fondo5 v)\nshow\nset [ghost v] effect to (100)\nset [x v] to (mouse x)\nset [y v] to (mouse y)\nforever\n    set [prev x v] to (x)\n    set [prev y v] to (y)\n    set [x v] to (mouse x)\n    set [y v] to (mouse y)\n    if <<(prev y) > [179]> and <(prev x) > [239]>> then\n        if <<(y) > [90]> and <(x) < [80]>> then\n            broadcast (THEY HAVE SEEN INSIDE v)\n            stop [this script v]\n        end\n    end\nend\n\nwhen flag clicked\nwait (0.5) seconds\nset [detection v] to [flag]\n\nwhen [timer v] > (0.1)\nset [detection v] to [timer]\nwait (1) seconds\nif <(detection) = [timer]> then\n    broadcast (THEY HAVE SEEN INSIDE v)\nend\n\n@Objeto1\n\nwhen I receive [jefe lands platformer v]\nforever\n    stop all sounds\nend\n\nwhen flag clicked\ngo to [back v] layer\nhide\nset [vidajefefrieza v] to [80]\n\nwhen I receive [jefe lands platformer v]\ngo to [front v] layer\nset size to (10000000000000000000000000000) %\nshow\nwait (0.5) seconds\nhide\nwait (0.5) seconds\nshow\nset voice to (giant v)::tts\nspeak [jajajjaja destruire este mundoo jaajaja esperare a que se haga el dos]::tts\nset size to (100) %\nhide\n\n@Otros\n\nwhen I receive [empezar outro v]\nshow\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nhide\nshow list [copia los proyectos y pegalos en tu buscador v]\n\nwhen this sprite clicked\nhide list [copia los proyectos y pegalos en tu buscador v]\nadd [https://scratch.mit.edu/projects/629676903/] to [copia los proyectos y pegalos en tu buscador v]\nadd [https://scratch.mit.edu/projects/596049140/] to [copia los proyectos y pegalos en tu buscador v]\nadd [https://scratch.mit.edu/projects/623498902/] to [copia los proyectos y pegalos en tu buscador v]\nadd [https://scratch.mit.edu/projects/609990831/] to [copia los proyectos y pegalos en tu buscador v]\nadd [https://scratch.mit.edu/projects/477137446/] to [copia los proyectos y pegalos en tu buscador v]\nadd [] to [copia los proyectos y pegalos en tu buscador v]\nadd [] to [copia los proyectos y pegalos en tu buscador v]\nadd [] to [copia los proyectos y pegalos en tu buscador v]\n\nwhen flag clicked\ndelete all of [copia los proyectos y pegalos en tu buscador v]\n\n@Outro2\n\nwhen I start as a clone\nif <(costume [name v]) = [Logo]> then\n    set [color v] effect to (0)\n    set size to (100) %\n    set [ghost v] effect to (0)\n    go to x: (0) y: (0)\n    show\n    repeat until <(size) = [100]>\n        change size by (((100) - (size)) / (4))\n    end\n    forever\n        point in direction ((([tan v] of ((Rotate) * (150)) ) * (5)) + (90))\n        change [rotate v] by (0.02)\n        set [bounce 3 v] to (((Bounce 3) * (0.7)) + ((((100) + (<touching (mouse-pointer v)?> * (16))) - (size)) / (5)))\n        change size by (Bounce 3)\n    end\nend\n\ndefine Particles\nswitch costume to (particles v)\nrepeat (70)\n    create clone of (_myself_ v)\nend\n\nwhen I receive [outro v]\nswitch costume to (alpha v)\nset size to (100) %\nclone [Text]\nwait (1) seconds\nclone [Alpha]\nclone [Logo]\nclone [costume3]\nclone [Text]\nswitch costume to (ball v)\ngo to [front v] layer\nswitch costume to (ball16 v)\nclear graphic effects\nset size to (0) %\nshow\nswitch costume to (ball v)\nforever\n    repeat (10)\n        repeat (15)\n            change size by (10)\n            next costume\n            change [ghost v] effect by (7)\n        end\n        wait (1) seconds\n        switch costume to (ball v)\n        go to [front v] layer\n        switch costume to (ball16 v)\n        clear graphic effects\n        set size to (0) %\n        show\n        switch costume to (ball v)\n        repeat (15)\n            change size by (10)\n            next costume\n            change [ghost v] effect by (7)\n        end\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nset size to (300) %\nforever\n    if <(costume [name v]) = [Alpha]> then\n        set [size v] to [12]\n        set [size control v] to [200]\n        repeat (15)\n            change [size control v] by (((100) - (Size Control)) / (10000))\n        end\n        glide (2) secs to x: () y: (30)\n        glide (2) secs to x: () y: (-30)\n        point in direction (90)\n        go to x: (0) y: (-30)\n        set [size v] to [0]\n        set [size control v] to [100]\n    end\nend\n\nwhen flag clicked\n\ndefine clone (cos)\ncreate clone of (_myself_ v)\nswitch costume to (cos)\nshow\n\ndefine Clone\n\nwhen I start as a clone\nforever\n    if <(costume [name v]) = [costume3]> then\n        set size to (100) %\n    end\nend\n\nwhen I start as a clone\nforever\n    if < (costume [name v]) contains [Ball]?> then\n        repeat (10)\n            wait (0.7) seconds\n            clone [Ball]\n        end\n    end\nend\n\ngo to x: (pick random (-2) to (2)) y: (pick random (-2) to (-2))\n\nglide (2) secs to x: () y: (-30)\n\nwhen I receive [outro v]\nforever\n    play sound [SONIC MANIA SONG The Speed In My Soul CG5 & Hyper Potions v] until done\nend\n\nwhen I receive [empezar outro v]\nstop all sounds\ngo to x: (0) y: (0)\nshow\nbroadcast (outro v)\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\n