SUNNY  PLATFORMER！/r442tw17 拡散希望！

Instructions: °˖✧✧˖°°˖✧✧˖°°˖✧✧˖°°˖✧✧˖°°˖✧✧˖°˖✧✧˖°˖✧✧\n「English」\nHello！\nWelcome to my platformer \nand have fun!\n\n▶Description\nYou can move with arrow keys.\n\nIf you touch needles or lava, \nyou will be die.\n\nIt's a sunny day platformer!\n\n「日本語」\nこんにちは！\n僕のプラットフォーマーにようこそ！\n楽しんでいってください！\n\n▶使い方\n矢印キーで移動できます\n\n針や溶岩にふれるとやられて\nしまいます

@Stage\n\nwhen I receive [start v]\nplay sound [PIKASONIC - Osaka Express 2 v] until done\n\n@player\n\nwhen I receive [start v]\nforever\n    if <(ステージ) = [15]> then\n        show variable [タイム v]\n        change [タイム v] by (0)\n    end\nend\n\nwhen I start as a clone\nswitch costume to (player2 v)\nrepeat (5)\n    change size by (-5)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen I receive [start v]\nforever\n    create clone of (_myself_ v)\nend\n\ndefine 初期設定プログラム\nshow\nset [x v] to [0]\nset [y v] to [0]\nset rotation style [left-right v]\npoint in direction (90)\ngo to x: (-210) y: (-30)\nset size to (58) %\nswitch costume to (コスチューム1 v)\n\nwhen I receive [start v]\npoint in direction (90)\nshow\n初期設定プログラム\nforever\n    if <<key (right arrow v) pressed?> or <<<mouse down?> and <(x position) < (mouse x)>> or <key (d v) pressed?>>> then\n        switch costume to (コスチューム1 v)\n        change [x v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <<<mouse down?> and <(mouse x) < (x position)>> or <key (a v) pressed?>>> then\n        switch costume to (コスチューム2 v)\n        change [x v] by (-1)\n    end\n    set [x v] to ((X) * (0.89))\n    change x by (X)\n    if <touching (ステージ v)?> then\n        change y by (1)\n        if <touching (ステージ v)?> then\n            change y by (1)\n            if <touching (ステージ v)?> then\n                change y by (1)\n                if <touching (ステージ v)?> then\n                    change y by (1)\n                    if <touching (ステージ v)?> then\n                        change y by (1)\n                        if <touching (ステージ v)?> then\n                            change y by (-5)\n                            change x by ((X) * (-1))\n                            if <<key (up arrow v) pressed?> or <<<mouse down?> and <(y position) < (mouse y)>> or <key (w v) pressed?>>> then\n                                if <(X) < [0]> then\n                                    start sound [壁キック v]\n                                    set [x v] to [10]\n                                else\n                                    start sound [壁キック v]\n                                    set [x v] to [-10]\n                                end\n                                set [y v] to [15]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (Y)\n    if <touching (ステージ v)?> then\n        change y by ((Y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> or <<<mouse down?> and <(y position) < (mouse y)>> or <key (w v) pressed?>>> then\n        if <touching (ステージ v)?> then\n            broadcast (透明 v)\n            start sound [ニュッ v]\n            set [y v] to [15]\n        end\n    end\n    change y by (1)\n    if <[242] < (x position)> then\n        broadcast (next v)\n        hide\n        wait (4) seconds\n        初期設定プログラム\n        show\n    end\n    if <<(y position) < [-180]> and <not <(ステージ) = [17]>>> then\n        初期設定プログラム\n    end\n    if <touching (とげ v)?> then\n        初期設定プログラム\n        broadcast (ダメージ v)\n    end\n    if <<(y position) < [-180]> and <(ステージ) = [17]>> then\n        broadcast (隠し発見!! v)\n        初期設定プログラム\n    end\n    if <touching (ばね v)?> then\n        set [y v] to [20]\n    end\nend\n\nwhen flag clicked\nset volume to (100) %\nbroadcast (スタート v)\n\nwhen I receive [スタート v]\n\nwhen flag clicked\nhide\nhide variable [time v]\nhide variable [☁ 世界記録 v]\n\nwhen I receive [next v]\n\n@next\n\nwhen flag clicked\nset [next:x v] to [0]\nhide\n\nwhen I receive [next v]\nset [next:id v] to [0]\nstart sound [High Whoosh v]\nrepeat (3)\n    wait (0.1) seconds\n    change [next:id v] by (1)\n    create clone of (_myself_ v)\nend\nwait (0.2) seconds\nrepeat (3)\n    wait (0.1) seconds\n    change [next:id v] by (1)\n    create clone of (_myself_ v)\nend\nwait (0.2) seconds\nrepeat (7)\n    wait (0.1) seconds\n    change [next:id v] by (1)\n    create clone of (_myself_ v)\nend\nwait (0.5) seconds\nchange [next:id v] by (1)\ncreate clone of (_myself_ v)\nwait (0.9) seconds\nchange [next:id v] by (1)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(next:ID) = [1]> then\n    set [next:x v] to [0]\n    go to x: (-1000) y: (0)\n    set size to (100) %\n    point in direction (90)\n    switch costume to (コスチューム1 v)\n    show\n    repeat (20)\n        change x by (next:x)\n        change [next:x v] by (1)\n    end\n    repeat (30)\n        change x by (((0) - (x position)) / (5))\n    end\n    delete this clone\nend\nif <(next:ID) = [2]> then\n    set [next:x v] to [0]\n    go to x: (-1000) y: (0)\n    set size to (100) %\n    point in direction (90)\n    switch costume to (コスチューム3 v)\n    show\n    repeat (20)\n        change x by (next:x)\n        change [next:x v] by (1)\n    end\n    repeat (30)\n        change x by (((0) - (x position)) / (5))\n    end\n    delete this clone\nend\nif <(next:ID) = [3]> then\n    set [next:x v] to [0]\n    go to x: (-1000) y: (0)\n    set size to (100) %\n    point in direction (90)\n    switch costume to (コスチューム2 v)\n    show\n    repeat (20)\n        change x by (next:x)\n        change [next:x v] by (1)\n    end\n    repeat (30)\n        change x by (((0) - (x position)) / (5))\n    end\n    delete this clone\nend\nif <(next:ID) = [4]> then\n    set [next:x v] to [0]\n    go to x: (1000) y: (0)\n    set size to (100) %\n    point in direction (90)\n    switch costume to (コスチューム1 v)\n    show\n    repeat (20)\n        change x by (next:x)\n        change [next:x v] by (-1)\n    end\n    repeat (30)\n        change x by (((0) - (x position)) / (5))\n    end\n    delete this clone\nend\nif <(next:ID) = [5]> then\n    set [next:x v] to [0]\n    go to x: (1000) y: (0)\n    set size to (100) %\n    point in direction (90)\n    switch costume to (コスチューム3 v)\n    show\n    repeat (20)\n        change x by (next:x)\n        change [next:x v] by (-1)\n    end\n    repeat (30)\n        change x by (((0) - (x position)) / (5))\n    end\n    delete this clone\nend\nif <(next:ID) = [6]> then\n    set [next:x v] to [0]\n    go to x: (1000) y: (0)\n    set size to (100) %\n    point in direction (90)\n    switch costume to (コスチューム2 v)\n    show\n    repeat (20)\n        change x by (next:x)\n        change [next:x v] by (-1)\n    end\n    repeat (30)\n        change x by (((0) - (x position)) / (5))\n    end\n    delete this clone\nend\nif <(next:ID) = [7]> then\n    set [next:x v] to [0]\n    go to x: (0) y: (0)\n    set size to (100) %\n    point in direction (90)\n    switch costume to (コスチューム4 v)\n    show\n    repeat (20)\n        switch costume to (size hac v)\n        change size by (next:x)\n        change [next:x v] by (1)\n        switch costume to (コスチューム4 v)\n    end\n    repeat (30)\n        switch costume to (size hac v)\n        change size by (((600) - (size)) / (5))\n        switch costume to (コスチューム4 v)\n    end\n    delete this clone\nend\nif <(next:ID) = [8]> then\n    set [next:x v] to [0]\n    go to x: (0) y: (0)\n    set size to (100) %\n    point in direction (90)\n    switch costume to (コスチューム5 v)\n    show\n    repeat (20)\n        switch costume to (size hac v)\n        change size by (next:x)\n        change [next:x v] by (1)\n        switch costume to (コスチューム5 v)\n    end\n    repeat (30)\n        switch costume to (size hac v)\n        change size by (((600) - (size)) / (5))\n        switch costume to (コスチューム5 v)\n    end\n    delete this clone\nend\nif <(next:ID) = [9]> then\n    set [next:x v] to [0]\n    go to x: (0) y: (0)\n    set size to (100) %\n    point in direction (90)\n    switch costume to (コスチューム6 v)\n    show\n    repeat (20)\n        switch costume to (size hac v)\n        change size by (next:x)\n        change [next:x v] by (1)\n        switch costume to (コスチューム6 v)\n    end\n    repeat (30)\n        switch costume to (size hac v)\n        change size by (((600) - (size)) / (5))\n        switch costume to (コスチューム6 v)\n    end\n    delete this clone\nend\nif <(next:ID) = [10]> then\n    set [next:x v] to [0]\n    go to x: (-150) y: (0)\n    set size to (0) %\n    point in direction (90)\n    switch costume to (3adbe006b29746cb985f9e5c8d2cb9b5 v)\n    show\n    repeat (5)\n        change size by (next:x)\n        change [next:x v] by (1)\n    end\n    repeat (30)\n        change size by (((100) - (size)) / (5))\n    end\n    delete this clone\nend\nif <(next:ID) = [11]> then\n    set [next:x v] to [0]\n    go to x: (-50) y: (0)\n    set size to (0) %\n    point in direction (90)\n    switch costume to (コスチューム7 v)\n    show\n    repeat (5)\n        change size by (next:x)\n        change [next:x v] by (1)\n    end\n    repeat (30)\n        change size by (((100) - (size)) / (5))\n    end\n    delete this clone\nend\nif <(next:ID) = [12]> then\n    set [next:x v] to [0]\n    go to x: (50) y: (0)\n    set size to (0) %\n    point in direction (90)\n    switch costume to (コスチューム8 v)\n    show\n    repeat (5)\n        change size by (next:x)\n        change [next:x v] by (1)\n    end\n    repeat (30)\n        change size by (((100) - (size)) / (5))\n    end\n    delete this clone\nend\nif <(next:ID) = [13]> then\n    set [next:x v] to [0]\n    go to x: (150) y: (0)\n    set size to (0) %\n    point in direction (90)\n    switch costume to (コスチューム9 v)\n    show\n    repeat (5)\n        change size by (next:x)\n        change [next:x v] by (1)\n    end\n    repeat (30)\n        change size by (((100) - (size)) / (5))\n    end\n    delete this clone\nend\nif <(next:ID) = [14]> then\n    set [next:x v] to [0]\n    go to x: (0) y: (0)\n    set size to (0) %\n    point in direction (90)\n    switch costume to (コスチューム10 v)\n    show\n    repeat (30)\n        switch costume to (size hac v)\n        change size by (((1300) - (size)) / (5))\n        switch costume to (コスチューム10 v)\n    end\n    delete this clone\nend\nif <(next:ID) = [15]> then\n    set [next:x v] to [0]\n    go to x: (0) y: (0)\n    switch costume to (size hac v)\n    set size to (0) %\n    point in direction (90)\n    switch costume to (コスチューム11 v)\n    show\n    repeat (30)\n        switch costume to (size hac v)\n        change size by (((3000) - (size)) / (5))\n        switch costume to (コスチューム11 v)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\ngo to [front v] layer\n\n@ステージ\n\nshow\n\nwhen flag clicked\nwait (1) seconds\nforever\n    if <(costume [name v]) = [コスチューム11]> then\n        if <(☁ 世界記録) > (time)> then\n            set [☁ 世界記録 v] to (time)\n        end\n    end\nend\n\nwhen flag clicked\nset [time v] to [0]\n\nwhen flag clicked\n\nwhen flag clicked\nshow variable [time v]\nchange [ステージ v] by (1)\nnext costume\nswitch costume to (コスチューム2 v)\nhide\nset [ステージ v] to [1]\n\nwhen flag clicked\n\nwhen I receive [next v]\nchange [ステージ v] by (1)\nnext costume\n\nforever\n\nif <(ステージ) = [13]> then\n    show variable [タイム v]\n    change [タイム v] by (0)\nend\n\nwhen I receive [start v]\nshow\nshow variable [time v]\nshow variable [☁ 世界記録 v]\nforever\n    if <[13] > (costume [number v])> then\n        change [time v] by (1)\n        wait (1) seconds\n    end\nend\n\nset [☁ 世界記録 v] to [90]\n\nwhen flag clicked\nhide variable [☁ 世界記録 v]\n\nwhen I receive [スタート v]\nshow variable [☁ 世界記録 v]\n\n@広告？\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\ngo to x: (141) y: (181)\nwait (0.8) seconds\ngo to [front v] layer\nforever\n    wait (6) seconds\n    show\n    play sound [Pop v] until done\n    glide (1) secs to x: (141) y: (154)\n    wait (5) seconds\n    glide (1) secs to x: (141) y: (188)\n    hide\nend\n\nwhen I receive [やあ v]\n\nstop [other scripts in sprite v]\n\n@とげ\n\nwhen flag clicked\nshow\nswitch costume to (コスチューム2 v)\n\nwhen I receive [next v]\nnext costume\n\n@ばね\n\nwhen flag clicked\nhide\nforever\n    if <<(ステージ) = [7]> or <<(ステージ) = [7]> or >> then\n        go to x: (-120) y: (-58)\n        show\n        if <touching (player v)?> then\n            start sound [ボヨヨン v]\n            repeat (12)\n                next costume\n            end\n            switch costume to (コスチューム1 v)\n        end\n    else\n        hide\n    end\nend\n\n\n\ngo to x: (-59) y: (-59)\n\n\n\n@太陽\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\ngo to x: (215) y: (175)\nset [ghost v] effect to (0)\ngo [backward v] (1) layers\nset size to (130) %\nset [太陽大きさ v] to [0]\nrepeat (5)\n    change size by (太陽大きさ)\n    change [太陽大きさ v] by (-0.5)\nend\nforever\n    repeat (10)\n        change size by (太陽大きさ)\n        change [太陽大きさ v] by (0.5)\n    end\n    repeat (10)\n        change size by (太陽大きさ)\n        change [太陽大きさ v] by (-0.5)\n    end\nend\n\ngo to x: (215) y: (175)\nset [ghost v] effect to (0)\ngo to [back v] layer\nset size to (130) %\nset [太陽大きさ v] to [0]\nrepeat (5)\n    change size by (太陽大きさ)\n    change [太陽大きさ v] by (-0.5)\nend\nforever\n    repeat (10)\n        change size by (太陽大きさ)\n        change [太陽大きさ v] by (0.5)\n    end\n    repeat (10)\n        change size by (太陽大きさ)\n        change [太陽大きさ v] by (-0.5)\n    end\nend\n\ngo to [back v] layer\n\nshow\n\n@Intro\n\nwhen I start as a clone\ngo to x: (0) y: (-400)\nset size to (100) %\ngo to [front v] layer\n\nwhen I start as a clone\nshow\nif <(costume [number v]) = [1]> then\n    switch costume to (costume1 v)\n    set size to (400) %\n    switch costume to (costume2 v)\n    go to x: (0) y: (-1000)\n    repeat (8)\n        set [yv v] to [20]\n        wait (0.46) seconds\n    end\n    repeat (3)\n        set [yv v] to [40]\n        wait (0.46) seconds\n    end\n    repeat (3)\n        set [yv v] to [20]\n        wait (0.46) seconds\n    end\nend\nif <(costume [number v]) = [3]> then\n    go to x: (0) y: (0)\n    go to [front v] layer\n    wait (1.5) seconds\n    repeat (10)\n        set size to (150) %\n        wait (0.46) seconds\n    end\nend\nif <<(costume [number v]) = [4]> or <(costume [number v]) = [5]>> then\n    go to x: (0) y: (0)\n    go to [front v] layer\n    wait (1.5) seconds\n    repeat (10)\n        set size to (250) %\n        wait (0.46) seconds\n    end\nend\nif <(costume [number v]) = [6]> then\n    go to x: (0) y: (0)\n    wait (1) seconds\n    repeat (10)\n        go to [front v] layer\n        wait (0.08) seconds\n        clear graphic effects\n        repeat (8)\n            change [ghost v] effect by (12)\n        end\n    end\nend\nif <(costume [number v]) = [7]> then\n    go to x: (600) y: (0)\n    set [xv v] to [-71]\n    wait (1) seconds\n    delete this clone\nend\n\nwhen I start as a clone\nforever\n    set [yv v] to ((yv) * (0.9))\n    change y by (yv)\n    set [xv v] to ((xv) * (0.9))\n    change x by (xv)\nend\n\nwhen I start as a clone\nif <(costume [number v]) = [1]> then\n    set [xv v] to [0]\n    wait (3) seconds\n    set [xv v] to [80]\n    wait (1) seconds\n    set [xv v] to [-160]\n    wait (1) seconds\n    set [xv v] to [80]\n    wait (1) seconds\n    set [xv v] to [-80]\n    wait (1) seconds\nend\n\nwhen flag clicked\nstart sound [Vexento - Glad To See You v]\nswitch costume to (costume8 v)\ncreate clone of (_myself_ v)\nwait (1) seconds\nswitch costume to (costume2 v)\ncreate clone of (_myself_ v)\nswitch costume to (costume3 v)\ncreate clone of (_myself_ v)\nswitch costume to (costume4 v)\ncreate clone of (_myself_ v)\nswitch costume to (costume5 v)\ncreate clone of (_myself_ v)\nswitch costume to (costume6 v)\ncreate clone of (_myself_ v)\nwait (7.65) seconds\nswitch costume to (costume8 v)\ncreate clone of (_myself_ v)\nstart sound [Slice v]\nwait (1) seconds\nbroadcast (START v)\n\nwhen I start as a clone\nforever\n    if <(costume [number v]) = [3]> then\n        change size by (((100) - (size)) / (5))\n        set [fisheye v] effect to (((((100) - (size)) / (5)) * (-1)) * (20))\n    end\n    if <(costume [number v]) = [4]> then\n        change size by (((100) - (size)) / (5))\n        point in direction ((((100) - (size)) / (5)) + (90))\n    end\n    if <(costume [number v]) = [5]> then\n        go to [back v] layer\n    end\nend\n\nwhen I receive [start v]\ndelete this clone\n\nwhen flag clicked\nswitch costume to (costume8 v)\ncreate clone of (_myself_ v)\nwait (1) seconds\n\n@スプライト4\n\nwhen flag clicked\nhide\n\ngo to [back v] layer\ngo to x: (0) y: (0)\nswitch costume to (コスチューム1 v)\npoint in direction (90)\nforever\n    repeat (100)\n        if <not <mouse down?>> then\n            turn right (1.5) degrees\n        end\n    end\n    next costume\nend\n\n@スプライト3\n\nwhen flag clicked\nhide\n\n@cooltext437888579538109\n\nwhen flag clicked\nhide\n\n@Cool Text - Platformer 2\n\nwhen flag clicked\nhide\n\n@Cool Text - Platformer 437888710054558\n\nwhen flag clicked\nhide\n\n@player2\n\nwhen flag clicked\nhide\n\n