Lava / A Platformer

Instructions: - Lava / A Platformer -\nyou have to find your brother because he knows sceret about this the unknown treasure so when you and your brother find the treasure you party around but there is evil people try to steal the treasure and they are trying to k!II  your brother\n\n\nControls - \nUse a d to move and to jump space or w\n\npart 2?

@Stage\n\nwhen flag clicked\nforever\n    play sound [Radiant v] until done\nend\n\n@p\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nset [lvl v] to [1]\nforever\n    if <<key (b v) pressed?> or <touching (s2 v)?>> then\n        broadcast (die v)\n    end\n    if <(x position) > [242]> then\n        if <not <[] = [14]>> then\n            if <not <[] = [15]>> then\n                broadcast (lvl v)\n            end\n        end\n    end\n    if <(y position) < [-171]> then\n        broadcast (die v)\n    end\nend\n\nwhen flag clicked\ngo to [front v] layer\nswitch costume to (r v)\nset [ghost v] effect to (0)\nshow\ngo to x: (-180) y: (-50)\nset [lvl v] to [1]\nset [x? v] to [0]\nset [y?? v] to [0]\npoint in direction (90)\nforever\n    change [y?? v] by (-1)\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [x? v] by (-0.8)\n        switch costume to (l v)\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        switch costume to (r v)\n        change [x? v] by (0.8)\n    end\n    set [x? v] to ((x?) * (0.9))\n    change x by (x?)\n    if <touching (g v)?> then\n        change y by (1)\n    end\n    if <touching (g v)?> then\n        change y by (1)\n    end\n    if <touching (g v)?> then\n        change y by (1)\n    end\n    if <touching (g v)?> then\n        change y by (1)\n    end\n    if <touching (g v)?> then\n        change y by (-4)\n        change x by ((x?) * (-1))\n        if <<<key (space v) pressed?> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [y?? v] to [10]\n            if <([abs v] of (x?) ) = (x?)> then\n                set [x? v] to [-5]\n            else\n                set [x? v] to [5]\n            end\n        else\n            set [x? v] to [0]\n        end\n    end\n    change y by (y??)\n    if <touching (g v)?> then\n        change y by ((0) - (y??))\n        set [y?? v] to [0]\n    end\n    change y by (-1)\n    if <<<<key (space v) pressed?> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> or <<mouse down?> and <(mouse y) > (y position)>>> and <touching (g v)?>> then\n        set [y?? v] to [15]\n    end\n    change y by (1)\n    if <(y position) > [180]> then\n        set [y?? v] to [0]\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\n    wait (0.01) seconds\nend\n\nwhen I start as a clone\nset [ghost v] effect to (70)\nrepeat (4)\n    wait (0.01) seconds\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\nwhen I receive [die v]\ngo to x: (-180) y: (-50)\n\nwhen I receive [lvl v]\nchange [lvl v] by (1)\ngo to x: (-180) y: (-50)\n\n@g\n\nwhen I receive [ed v]\nhide\n\nwhen flag clicked\nshow\nswitch costume to (1 v)\n\nwhen flag clicked\ngo to [front v] layer\n\nbroadcast (lvl v)\n\nwhen I receive [lvl v]\nnext costume\n\n@s2\n\nwhen flag clicked\nshow\nswitch costume to (1 v)\nforever\n    go to [back v] layer\nend\n\nbroadcast (lvl v)\n\nwhen I receive [lvl v]\nnext costume\n\n@tn\n\nwhen flag clicked\nhide\nforever\n    go to [front v] layer\nend\n\n@sb\n\nwhen flag clicked\nshow\nswitch costume to (s v)\nset [d v] to [0]\ngo to x: (-50) y: (155)\nforever\n    if <touching (mouse-pointer v)?> then\n        if <not <(d) = [1]>> then\n            set [brightness v] effect to (30)\n            repeat until <(size) = [110]>\n                change size by (2.5)\n            end\n            if <mouse down?> then\n                if <not <(d) = [1]>> then\n                    if <not <(lvl) = [15]>> then\n                        broadcast (lvl v)\n                        broadcast (die v)\n                        set [d v] to [1]\n                        switch costume to (s2 v)\n                        clear graphic effects\n                        repeat until <(size) = [100]>\n                            wait (0.01) seconds\n                            change size by (-2.5)\n                        end\n                        wait (3) seconds\n                        set [d v] to [0]\n                        switch costume to (s v)\n                    end\n                end\n            end\n        end\n    else\n        clear graphic effects\n        repeat until <(size) = [100]>\n            change size by (-2.5)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\n@s\n\nwhen I receive [lvl v]\nnext costume\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [14]> then\n        wait (0.5) seconds\n        next costume\n    end\n    if <(costume [number v]) = [15]> then\n        wait (0.5) seconds\n        switch costume to ((costume [number v]) - (1))\n    end\nend\n\nwhen flag clicked\nshow\nswitch costume to (1 v)\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\n@r\n\nwhen flag clicked\nhide\ngo to x: (-6) y: (105)\n\nwhen flag clicked\nhide\ngo to [front v] layer\nforever\n    wait (pick random (15) to (20)) seconds\n    switch costume to (reminder v)\n    go to x: (0) y: (105)\n    show\n    go to [front v] layer\n    repeat (9)\n        change y by (-6)\n    end\n    repeat (5)\n        change y by (3)\n    end\n    repeat (5)\n        change y by (-1)\n    end\n    wait (2) seconds\n    repeat (15)\n        change y by (7)\n    end\n    hide\nend\n\nswitch costume to (reminder v)\ngo to x: (0) y: (105)\nshow\ngo to [front v] layer\nrepeat (9)\n    change y by (-6)\nend\nrepeat (5)\n    change y by (3)\nend\nrepeat (5)\n    change y by (-1)\nend\nwait (2) seconds\nrepeat (15)\n    change y by (7)\nend\nhide\n\n