2010's platformer!

Instructions: Please love, favorite, and follow me.\nUse arrow keys, mouse, or WASD.\n\nCheck out: https://scratch.mit.edu/projects/350739841/\n\nYou can remix to create your own platformer!\n

@Stage\n\n@Player\n\nwhen flag clicked\nset [level v] to [1]\npoint in direction (90)\nforever\n    switch costume to (costume2 v)\n    change [y v] by (-0.5)\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change y by (1)\n                            if <touching (ground v)?> then\n                                change y by (-6)\n                                if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n                                    set [y v] to [10]\n                                    if <(x) > [0]> then\n                                        set [x v] to [-10]\n                                    else\n                                        set [x v] to [10]\n                                    end\n                                else\n                                    change x by ((x) * (-1))\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (y)\n    if <touching (ground v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-0.5)\n    if <<touching (ground v)?> and <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>>> then\n        set [y v] to [10]\n    end\n    change y by (0.5)\n    if <(x position) > [230]> then\n        go to x: (-204) y: (-140)\n        broadcast (message1 v)\n    end\n    if <(y position) < [-175]> then\n        go to x: (-204) y: (-140)\n    end\n    if <touching (kah-nee-fay v)?> then\n        go to x: (-210) y: (-36)\n    end\n    switch costume to (costume1 v)\nend\n\nwhen flag clicked\nset rotation style [left-right v]\nforever\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n        change [x v] by (0.75)\n        point in direction (90)\n    end\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        change [x v] by (-0.75)\n        point in direction (-90)\n    end\nend\n\nwhen flag clicked\ngo to [back v] layer\ngo to x: (-204) y: (-140)\n\nwhen flag clicked\nforever\n    clear graphic effects\nend\n\nwhen I receive [message1 v]\ngo to x: (-204) y: (-140)\nchange [level v] by (1)\n\nwhen I receive [message2 v]\ngo to x: (-204) y: (-140)\nset [x v] to [0]\nset [y v] to [0]\n\n@Ground\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\ngo [forward v] (99) layers\n\nwhen I receive [message1 v]\nif <(level) = [11]> then\n    switch costume to (costume11 v)\n    stop [this script v]\nelse\n    next costume\nend\n\n@Skip2\n\nwhen flag clicked\nwait (0.0001) seconds\ngo to [front v] layer\nshow\ngo to x: (244) y: (-53)\n\nwhen this sprite clicked\nbroadcast (message2 v)\n\n@Skip\n\nwhen flag clicked\nwait (0.0001) seconds\ngo to [front v] layer\nshow\ngo to x: (199) y: (-53)\n\nwhen this sprite clicked\nbroadcast (message1 v)\n\n@Kah-nee-fay\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\ngo to [back v] layer\n\nwhen I receive [message1 v]\nif <(level) = [11]> then\n    switch costume to (costume11 v)\n    stop [this script v]\nelse\n    next costume\nend\n\n@Text\n\nwhen flag clicked\nshow\ngo to [back v] layer\nswitch costume to (costume1 v)\n\nwhen I receive [message1 v]\nif <(level) = [11]> then\n    switch costume to (costume11 v)\n    stop [this script v]\nelse\n    next costume\nend\n\n@Sprite1\n\nshow\ngo to [front v] layer\n\nwhen flag clicked\nhide\n\n