Evening - a platformer          #games

Instructions: #3 ON TRENDING!!!!\nALL LEVELS ARE POSSIBLE!\n\nWelcome in my next platformer :)\nmove with arrow keys or WAD, dont touch the lava, go to the flag to reach next level. Hope you enjoy =)

@Stage\n\nwhen I receive [nowy level v]\nnext backdrop\n\nwhen flag clicked\nswitch backdrop to (tło1 v)\n\n@Duszek1\n\nwhen flag clicked\ngo to x: (-91) y: (-60)\nset [ghost v] effect to (100)\ngo to [front v] layer\nwait (0.1) seconds\ngo to x: (-208) y: (-104)\nset [pan paweł v] to [0]\nforever\n    if <touching color (#008f12)?> then\n        set [pan paweł v] to [0.75]\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            change [pan paweł v] by (9)\n            broadcast (skok v)\n        end\n    else\n        change [pan paweł v] by (-0.7)\n    end\n    change y by (pan paweł)\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        point in direction (90)\n        move (3.5) steps\n        create clone of (duszek3 v)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        point in direction (-90)\n        move (3.5) steps\n        create clone of (duszek3 v)\n    end\n    if <touching color (#900000)?> then\n        if <key (right arrow v) pressed?> then\n            move (-3.5) steps\n        end\n    end\n    if <touching color (#900000)?> then\n        if <key (left arrow v) pressed?> then\n            move (-3.5) steps\n        end\n    end\nend\n\nwhen I receive [nowy level v]\ngo to x: (-208) y: (-104)\n\nwhen flag clicked\nforever\n    if <touching color (#ff0000)?> then\n        go to x: (-208) y: (-104)\n        play sound [Squeaky Toy v] until done\n    end\nend\n\nwhen I receive [skok v]\nplay sound [Jump v] until done\n\nwhen flag clicked\nbroadcast (flaga v)\n\nwhen I receive [flaga v]\nset [ghost v] effect to (0)\n\n@Duszek2\n\nwhen flag clicked\ngo to x: (207) y: (-97)\n\nwhen flag clicked\nforever\n    if <touching (duszek1 v)?> then\n        broadcast (nowy level v)\n    end\nend\n\n@Duszek3\n\nwhen flag clicked\ngo to [back v] layer\nhide\n\nwhen I start as a clone\ngo to [back v] layer\nshow\ngo to (duszek1 v)\nchange y by (5)\nset [ghost v] effect to (80)\nrepeat (4)\n    change [color v] effect by (5)\nend\ndelete this clone\n\n@Duszek4\n\nwhen flag clicked\ngo to x: (-45) y: (-82)\nforever\n    glide (0.8) secs to x: (-117) y: (-101)\n    glide (0.8) secs to x: (-45) y: (-82)\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [tło9]> then\n        show\n    else\n        hide\n    end\nend\n\n@Duszek5\n\nwhen flag clicked\ngo to x: (-180) y: (141)\npoint in direction (90)\n\nwhen flag clicked\nforever\n    turn left (5) degrees\n    wait (0.1) seconds\n    turn right (5) degrees\nend\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (50)\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\nwhen this sprite clicked\nbroadcast (nowy level v)\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [tło10]> then\n        hide\n    else\n        show\n    end\nend\n\n@Duszek6\n\nwhen flag clicked\nset [ghost v] effect to (100)\nset size to (101) %\ngo to x: (0) y: (0)\n\n