✪ Sunny Day || Online Platformer ✪                                #nature #sunny #games #platformer

Instructions: MINECRAFT A PLATFORMER IS OUT! What in the community is loving and remixing!?! 100000+ views too!?! 1000+ likes and 1000+ loves!?! \nInstructions: \n-Use arrow keys to move\n-Dodge lava\n-Dodge Skeletons\n-Turn into a zombie with key a\nPlay on turbowarp! https://turbowarp.org/561071973

@Stage\n\nwhen flag clicked\nswitch backdrop to (1 v)\n\nwhen I receive [next level v]\nnext backdrop\n\n@Player\n\nwhen I receive [next level v]\nswitch costume to (normal v)\ngo to x: (-226) y: (-30)\n\nwhen I start as a clone\nshow\nset [ghost v] effect to (0)\nset size to (100) %\nrepeat (10)\n    change size by (-10)\n    change [ghost v] effect by (13)\nend\nhide\ndelete this clone\n\nwhen I receive [death v]\ngo to x: (-226) y: (-30)\n\nwhen flag clicked\nswitch costume to (normal v)\nhide\n\nwhen flag clicked\nswitch backdrop to (1 v)\nshow\ngo to x: (-210) y: (200)\nhide variable [score v]\nset [score v] to [0]\nset [my variable v] to [0]\nset [yv v] to [0]\nforever\n    if <key (right arrow v) pressed?> then\n        switch costume to (right v)\n        change [my variable v] by (0.7)\n    end\n    if <key (left arrow v) pressed?> then\n        switch costume to (left v)\n        change [my variable v] by (-0.7)\n    end\n    set [my variable v] to ((my variable) * (0.9))\n    change x by (my variable)\n    if <touching (level v)?> then\n        change y by (1)\n        if <touching (level v)?> then\n            change y by (1)\n            if <touching (level v)?> then\n                change y by (1)\n                if <touching (level v)?> then\n                    change y by (1)\n                    if <touching (level v)?> then\n                        change y by (1)\n                        if <touching (level v)?> then\n                            change x by ((my variable) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(my variable) > [0]> then\n                                    set [my variable v] to [-1]\n                                else\n                                    set [my variable v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [my variable v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching (level v)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching (level v)?> then\n        if <key (up arrow v) pressed?> then\n            start sound [Jump v]\n            switch costume to (normal v)\n            set [yv v] to [11]\n        end\n    end\n    change y by (1)\n    if <touching (level portal v)?> then\n        broadcast (Next level v)\n        start sound [Coin v]\n    end\n    if <<touching (spikes v)?> or <touching (lava v)?>> then\n        start sound [Low Whoosh v]\n        switch costume to (normal v)\n        broadcast (death v)\n    end\n    if <touching (trampoline  v)?> then\n        start sound [Boing v]\n        set [yv v] to [15]\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nforever\n    if <(love/fav?) = [2]> then\n        change [color v] effect by (3)\n    end\nend\n\nwhen backdrop switches to [8 v]\ngo to x: (-226) y: (0)\n\nwhen I receive [jump v]\nif <touching (level v)?> then\n    if <(my variable) > [0]> then\n        set [my variable v] to [-1]\n    else\n        set [my variable v] to [5]\n    end\n    set [yv v] to [15]\n    start sound [Jump v]\n    switch costume to (normal v)\n    change [yv v] by (-1)\n    change y by (Yv)\nend\n\nwhen I receive [move left v]\nswitch costume to (left v)\nchange [my variable v] by (-0.3)\nset [my variable v] to ((my variable) * (0.9))\nchange x by (my variable)\n\nwhen I receive [move right v]\nswitch costume to (right v)\nchange [my variable v] by (0.3)\nset [my variable v] to ((my variable) * (0.9))\nchange x by (my variable)\n\nwhen I receive [jump v]\nif <touching (level v)?> then\n    set [yv v] to [11]\n    start sound [Jump v]\n    switch costume to (normal v)\nend\nchange y by (10)\n\nif <key (up arrow v) pressed?> then\n\nmove (10) steps\n\nwhen flag clicked\nset [color v] effect to (0)\n\nforever\n\nrepeat (10)\n\nmove (10) steps\n\n@Level\n\nwhen I receive [next level v]\n\nswitch backdrop to (1 v)\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\nshow\n\nwhen backdrop switches to [5 v]\nswitch costume to (costume2 v)\n\nwhen backdrop switches to [6 v]\nswitch costume to (costume2 v)\n\nwhen backdrop switches to [7 v]\nhide\n\nwhen backdrop switches to [game over v]\nswitch costume to (costume1 v)\n\n@Spikes\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\ngo to x: (7) y: (-125)\nswitch costume to (costume1 v)\nshow\n\nwhen backdrop switches to [7 v]\ngo to x: (7) y: (-24)\n\nwhen backdrop switches to [8 v]\nhide\n\nwhen backdrop switches to [6 v]\ngo to x: (7) y: (-90)\n\nwhen backdrop switches to [game over v]\nhide\n\nwhen backdrop switches to [8 v]\nhide\n\n@Trampoline \n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [4 v]\ngo to x: (-24) y: (-101)\nshow\nswitch costume to (level 4 v)\n\nwhen backdrop switches to [5 v]\ngo to x: (-10) y: (-101)\nshow\nswitch costume to (level 5 v)\n\nwhen backdrop switches to [6 v]\ngo to x: (-10) y: (-101)\nshow\nswitch costume to (level 6 v)\n\nwhen backdrop switches to [7 v]\ngo to x: (-20) y: (-101)\nshow\nswitch costume to (level 7 v)\n\nwhen backdrop switches to [7 v]\ngo to x: (-20) y: (-101)\nshow\nswitch costume to (level 7 v)\n\nwhen backdrop switches to [8 v]\ngo to x: (-30) y: (-101)\nshow\nswitch costume to (level 8 v)\n\nwhen backdrop switches to [game over v]\nhide\n\n@Lava\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [5 v]\nswitch costume to (costume v)\nshow\ngo to x: (18) y: (-100)\n\nwhen backdrop switches to [6 v]\nswitch costume to (costume1 v)\nshow\ngo to x: (18) y: (-100)\n\nwhen backdrop switches to [7 v]\nswitch costume to (costume2 v)\nshow\ngo to x: (18) y: (-100)\n\nwhen backdrop switches to [8 v]\nswitch costume to (costume3 v)\nshow\ngo to x: (18) y: (-100)\n\nshow\n\ngo to [front v] layer\n\n@Level Words\n\nwhen flag clicked\nswitch costume to (costume1 v)\nshow\n\nwhen I receive [start v]\ngo to [front v] layer\n\nwhen I receive [next level v]\nnext costume\n\nwhen backdrop switches to [game over v]\nhide\n\n@Thumbnail\n\nwhen flag clicked\ngo to [front v] layer\nrepeat (50)\n    change [ghost v] effect by (3)\nend\n\nwhen flag clicked\nset [ghost v] effect to (0)\n\nset [timer v] to (timer)\n\nwhen flag clicked\n\nwhen [timer v] > ((Timer) + (0.01))\n\nwhen [timer v] > ((Timer) + (0.01))\n\nshow\ngo to [back v] layer\n\n@Level portal\n\nwhen flag clicked\nset [ghost v] effect to (100)\nforever\n    if <touching (player v)?> then\n        broadcast (Next level v)\n    end\nend\n\n@DETECTOR\n\nwhen flag clicked\nshow\nset [ghost v] effect to (100)\nset [touching? v] to []\nset [love/fav? v] to [0]\nforever\n    set [touching? v] to []\n    DETECT [love] at [-201] [-220]\n    DETECT [fav] at [-201] [-220]\nend\n\ndefine DETECT (costume) at (x) (y)\nswitch costume to (costume1 v)\nset size to (28000) %\ngo to x: (x) y: (y)\nset size to (100) %\nswitch costume to (costume)\nif <touching (mouse-pointer v)?> then\n    set [touching? v] to (costume [name v])\nend\n\nwhen flag clicked\nforever\n    wait until <(touching?) = [love]>\n    wait (0.2) seconds\n    if <(touching?) = [love]> then\n        change [love/fav? v] by (1)\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    wait until <(touching?) = [fav]>\n    wait (0.3) seconds\n    if <(touching?) = [fav]> then\n        change [love/fav? v] by (1)\n        stop [this script v]\n    end\nend\n\n@Sign\n\nwhen flag clicked\nshow\n\nwhen backdrop switches to [2 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\nreset timer\n\n@Clouds\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\n\nwhen backdrop switches to [game over v]\nhide\n\nmove (10) steps\n\n