Mountain Everest || 360° Platformer || #Games #Mobile #Platformer

Instructions: Hi everyone! Welcome to my 360° platformer game called "Mountain Everest" I hope you'll enjoy it! If you did, then please consider by liking this project! Thank you.\n\nInstructions: Arrow keys or touch screen to move. Have fun!!!!!!!!

@Stage\n\nwhen flag clicked\nforever\n    play sound [Popsicle v] until done\nend\n\n@Platformer\n\nwhen flag clicked\nshow\nset [level v] to [1]\nfirst [300]\nforever\n    program\nend\n\ndefine first (size)\nswitch costume to (nil v)\nset size to (size) %\nset [size v] to (size)\nset [y v] to [0]\nswitch costume to ((level) + (1))\npoint in direction (105)\ngo to x: (0) y: (-500)\n\ndefine program\nchange [y v] by (1)\nif <<<key (right arrow v) pressed?> or <<mouse down?> and <[0] < (mouse x)>>> or <key (d v) pressed?>> then\n    change [angle v] by (0.2)\nend\nif <<key (a v) pressed?> or <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < [0]>>>> then\n    change [angle v] by (-0.2)\nend\nset [angle v] to ((Angle) * (0.8))\nturn left (Angle) degrees\nrepeat (8)\n    if <touching (player  v)?> then\n        change y by (-1)\n    end\nend\nif <touching (player  v)?> then\n    change y by (8)\n    turn right (Angle) degrees\n    if <<<key (up arrow v) pressed?> or <<mouse down?> and <[20] < (mouse y)>>> or <key (w v) pressed?>> then\n        if <[0] < (Angle)> then\n            set [angle v] to [-1.5]\n        else\n            set [angle v] to [1.5]\n        end\n        set [y v] to [-10]\n    else\n        set [angle v] to [0]\n    end\nend\nchange y by (Y)\nif <touching (player  v)?> then\n    change y by ((Y) * (-1))\n    set [y v] to [0]\nend\nchange y by (1)\nif <touching (player  v)?> then\n    if <<<key (up arrow v) pressed?> or <<mouse down?> and <[20] < (mouse y)>>> or <key (w v) pressed?>> then\n        set [y v] to [-12]\n    end\nend\nchange y by (-1)\n\nwhen I receive [reset v]\nfirst [320]\n\n@player \n\nwhen flag clicked\nshow\nset drag mode [not draggable v]\ngo to x: (0) y: (0)\nset rotation style [left-right v]\nset [ok v] to [0]\nforever\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <[0] < (mouse x)>>> then\n        point in direction (90)\n    end\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < [0]>>> then\n        point in direction (-90)\n    end\n    if <touching (dangerous  v)?> then\n        start sound [crashed oof v]\n        broadcast (Reset v)\n    end\n    if <touching (trampoline  v)?> then\n        start sound [smw_spring_jump @ToadfanSchool v]\n        set [y v] to [-18]\n        wait until <not <touching (trampoline  v)?>>\n    end\n    if <touching (win flag v)?> then\n        if <(ok) = [0]> then\n            start sound [High Whoosh v]\n            set [ok v] to [1]\n            broadcast (Reset v)\n            change [level v] by (1)\n        end\n    end\nend\n\n@Dangerous \n\ndefine Set hack size to (size)\nswitch costume to (nil v)\nset size to (size) %\nswitch costume to ((level) + (1))\n\nwhen flag clicked\ngo to [back v] layer\ngo [forward v] (1) layers\nshow\npoint in direction (90)\ngo to x: (0) y: (0)\nSet hack size to (size)\nforever\n    switch costume to ((level) + (1))\n    go to (platformer v)\n    point in direction ([direction v] of [platformer v])\nend\n\nwhen I receive [reset v]\nSet hack size to (size)\n\n@ \n\nwhen I receive [reset v]\ngo to [front v] layer\nshow\nset [ghost v] effect to (0)\nrepeat (20)\n    change [ghost v] effect by (5)\nend\nhide\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\n@Trampoline \n\nwhen flag clicked\nshow\npoint in direction (90)\ngo to x: (0) y: (0)\nSet hack size to (size)\nforever\n    go to (platformer v)\n    point in direction ([direction v] of [platformer v])\n    switch costume to ((level) + (1))\nend\n\ndefine Set hack size to (size)\nswitch costume to (nil v)\nset size to (size) %\nswitch costume to ((level) + (1))\n\nwhen I receive [reset v]\nSet hack size to (size)\n\n@Win flag\n\nwhen flag clicked\nshow\npoint in direction (90)\ngo to x: (0) y: (0)\ngo to [back v] layer\nSet hack size to (size)\nforever\n    go to (platformer v)\n    point in direction ([direction v] of [platformer v])\n    switch costume to ((level) + (1))\nend\n\ndefine Set hack size to (size)\nswitch costume to (nil v)\nset size to (size) %\nswitch costume to ((level) + (1))\n\nwhen I receive [reset v]\nSet hack size to (size)\n\n@text\n\ndefine Set hack size to (size)\nswitch costume to (nil v)\nset size to (size) %\nswitch costume to ((level) + (1))\n\nwhen flag clicked\ngo to [back v] layer\ngo [forward v] (1) layers\nshow\npoint in direction (90)\ngo to x: (0) y: (0)\nSet hack size to (size)\nforever\n    switch costume to ((level) + (1))\n    go to (platformer v)\n    point in direction ([direction v] of [platformer v])\nend\n\nwhen I receive [reset v]\nSet hack size to (size)\n\n@Tb\n\nwhen flag clicked\nhide\n\n@Snow\n\nwhen I start as a clone\nwhen i start as a clo...\n\nwhen flag clicked\nwhen flag clicked h...\n\nwhen flag clicked\nwhen flag pressed set deta to 0 forever if mouse down ...\n\ndefine when flag clicked h...\nhide\n\ndefine when flag pressed set deta to 0 forever if mouse down ...\nset [deta v] to [0]\nwait (2) seconds\ncreate clone of (_myself_ v)\nset x to (pick random (240) to (-240))\nset y to (180)\nwait (2) seconds\ncreate clone of (_myself_ v)\nset x to (pick random (240) to (-240))\nset y to (180)\nwait (1) seconds\ncreate clone of (_myself_ v)\nset x to (pick random (240) to (-240))\nset y to (180)\nwait (1) seconds\nforever\n    create clone of (_myself_ v)\n    set x to (pick random (240) to (-240))\n    set y to (180)\nend\n\ndefine when i start as a clo...\nset [data v] to [100]\nshow\nset [ghost v] effect to (0)\nnext costume\nset size to (1100) %\nset [deta v] to (pick random (-5) to (-1))\nset size to (pick random (-5) to (35)) %\nrepeat until <<<touching (platformer v)?> or <touching (dangerous  v)?>> or <<touching (player  v)?> or <touching (win flag v)?>>>\n    change y by (deta)\nend\nif <<<touching (platformer v)?> or <touching (dangerous  v)?>> or <<touching (player  v)?> or <touching (win flag v)?>>> then\n    repeat (100)\n        change [ghost v] effect by (1)\n    end\nend\ndelete this clone\n\n