-Snowy- A Scrolling Platformer-

Instructions: Welcome to my first "scrolling platformer": -Snowy- A Scrolling Platformer.\nPress the arrow keys to move, and get across spikes, trampolines, and more!\nI am racing to 1k followers.. Need 51 more.. Would you like to help?

@Stage\n\n@Platforms\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setip v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1-1 v)\n    switch backdrop to (1 v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nend\n\nClone at x: [0] y: [-360]\nClone at x: [480] y: [0]\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nClone at x: [1663] y: [557]\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nplay sound [the piano moosic v] until done\n\n@Trampolines\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setip v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1-1 v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [-360]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [-360]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [-360]\nend\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen flag clicked\nhide\n\n@Thumbnail\n\nwhen flag clicked\nhide\nforever\n    show\n    go to [front v] layer\n    set [ghost v] effect to (100)\nend\n\nwhen flag clicked\nhide\n\n@forward\n\nwhen flag clicked\ngo to x: (25) y: (-84)\nshow\ngo [forward v] (1) layers\nforever\n    go to [front v] layer\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (25)\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\nwhen this sprite clicked\nbroadcast (forward v)\n\nwhen I receive [animation v]\nhide\n\nwhen I receive [start v]\nhide\n\n@backward\n\nwhen flag clicked\ngo to x: (-33) y: (-83)\nshow\ngo [forward v] (1) layers\nforever\n    go to [front v] layer\n    show\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (25)\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\nwhen this sprite clicked\nbroadcast (backward v)\n\n\n\n\n\nwhen I receive [animation v]\nforever\n    hide\nend\n\nwhen I receive [start v]\nforever\n    hide\nend\n\n@Backround\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [back v] layer\nshow\n\nhide\n\n@Snow\n\nwhen flag clicked\nhide\nforever\n    wait (pick random (0.1) to (0.3)) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\ngo to [front v] layer\nshow\ngo to x: (pick random (-240) to (240)) y: (180)\nrepeat until <(y position) < [-178]>\n    change y by (-3)\nend\ndelete this clone\n\n@Button\n\nwhen flag clicked\nshow\nset size to (100) %\nset [sine v] to [0]\npoint in direction (90)\nswitch costume to (costume1 v)\nrepeat until <<touching (mouse-pointer v)?> and <mouse down?>>\n    turn right ([cos v] of (sine) ) degrees\n    change [sine v] by (7)\n    if <touching (mouse-pointer v)?> then\n        broadcast (Mouse Hover v)\n        switch costume to (costume2 v)\n        if <(size) = [100]> then\n            repeat (5)\n                change size by (5)\n            end\n        end\n    end\n    if <not <touching (mouse-pointer v)?>> then\n        broadcast (No Mouse Hover v)\n        switch costume to (costume1 v)\n        if <(size) = [125]> then\n            repeat (5)\n                change size by (-5)\n            end\n        end\n    end\nend\nif <<touching (mouse-pointer v)?> and <mouse down?>> then\n    broadcast (START v)\n    hide\nend\ngo to x: (0) y: (0)\n\n@Spikes\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPosition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setip v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1-1 v)\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\n    Clone at x: [0] y: [360]\n    Clone at x: [480] y: [0]\n    Clone at x: [480] y: [0]\nend\n\nClone at x: [0] y: [-360]\n\ndefine Position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen flag clicked\nhide\n\n@Player\n\nwhen I receive [green flag v]\nhide\ngo to [front v] layer\n\nwhen I receive [play game v]\nset [level v] to [1]\nforever\n    broadcast (Reset v) and wait\n    broadcast (Setip v) and wait\n    Game on\n    repeat until <(EXIT) > []>\n        Tick\n        broadcast (Tick v)\n    end\n    if <(EXIT) = [Win]> then\n        Game - Win\n    else\n        Game - Die\n    end\nend\n\ndefine Game on\nset [x v] to [0]\nset [y v] to [0]\nset [speed y v] to [0]\nset [speed x v] to [0]\nset [in air v] to [0]\nset [exit v] to []\nset [scroll x v] to [0]\nset [scroll y v] to [0]\nset size to (30) %\nclear graphic effects\nshow\n\ndefine Tick\nif <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n    change [speed x v] by (-2)\n    point in direction (-90)\nend\nif <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n    change [speed x v] by (2)\n    point in direction (90)\nend\nset [speed x v] to ((Speed x) * (0.8))\nif <([abs v] of (Speed x) ) > [0.9]> then\n    Change player x by (round (Speed x))\nend\nif <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n    if <(in air) < [4]> then\n        set [speed y v] to [16]\n    end\nend\nif <(Speed y) > [-20]> then\n    change [speed y v] by (-2)\nend\nChange player y by (Speed y)\nTest - Die\nset [scroll x v] to (x)\nif <(SCROLL X) < [0]> then\n    set [scroll x v] to [0]\nend\nif <(SCROLL X) > [5761]> then\n    set [scroll x v] to [5761]\nend\nchange [scroll y v] by (round (((y) - (SCROLL Y)) / (10)))\nif <(SCROLL Y) < [0]> then\n    set [scroll y v] to [0]\nend\nPosition\nif <(y) < [-178]> then\n    set [exit v] to [Die]\nend\nif <touching (spikes v)?> then\n    set [exit v] to [Die]\n    start sound [Break Brick v]\nend\nif <touching (trampolines v)?> then\n    set [speed y v] to [22]\nend\n\ndefine Change player y by (sy)\nchange [y v] by (sy)\nchange [in air v] by (1)\nPosition\nrepeat until <not <touching (platforms v)?>>\n    if <(sy) > [0]> then\n        change [y v] by (-1)\n    else\n        change [y v] by (1)\n        set [in air v] to [0]\n    end\n    Position\n    set [speed y v] to [0]\nend\n\ndefine Position\ngo to x: ((x) - (SCROLL X)) y: ((y) - (SCROLL Y))\n\ndefine Change player x by (sx)\nchange [x v] by (sx)\nPosition\nif <touching (platforms v)?> then\n    repeat (12)\n        change [y v] by (1)\n        Position\n        if <not <touching (platforms v)?>> then\n            stop [this script v]\n        end\n    end\n    change [y v] by (-12)\n    if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n        if <(sx) > [0]> then\n            set [speed x v] to [-16]\n        else\n            set [speed x v] to [16]\n        end\n        set [in air v] to [0]\n    else\n        set [speed x v] to [0]\n    end\n    repeat until <not <touching (platforms v)?>>\n        if <(sx) > [0]> then\n            change [x v] by (-1)\n        else\n            change [x v] by (1)\n        end\n        Position\n    end\nend\n\ndefine Game - Die\nset [exit v] to []\nrepeat (3)\n    hide\n    wait (0.01) seconds\n    show\n    wait (0.01) seconds\nend\n\ndefine Game - Win\nrepeat (50)\n    point towards (exit v)\n    turn right (65) degrees\n    move ((distance to [exit v]) / (2)) steps\n    change size by (-0.25)\n    change [ghost v] effect by (2)\nend\nhide\nclear graphic effects\nchange [level v] by (1)\nwait (1) seconds\n\ndefine Test - Die\n\nwhen I start as a clone\nclear graphic effects\nshow\nrepeat (10)\n    change size by (-2)\n    change [ghost v] effect by (10)\nend\nhide\ndelete this clone\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\nforever\n    play sound [Revolution v] until done\nend\n\nwhen I receive [start v]\nswitch costume to (trail v)\nbroadcast (Green Flag v) and wait\nbroadcast (Play Game v) and wait\n\nwhen flag clicked\n\nhide\n\nwhen I receive [backward v]\nchange [costume v] by (-1)\nswitch costume to <(costume) = [-1]>\nchange [color v] effect by (-25)\n\nwhen I receive [forward v]\nchange [costume v] by (1)\nnext costume\nchange [color v] effect by (25)\n\nwhen flag clicked\nshow\ngo to x: (-5) y: (-84)\n\n