Pastel Pink- Platformer

Instructions: This is your typical platformer, I guess!\nPastel Pink has encouraging messages you can use throughout your life.\n\nTo play, use the arrow keys. Purple is bounce pad, Red is lava.\n\nCurated by @okae on May 31st! thank you so much!\n\nIF YOU REMIX:\nYou must change something. You must change the thumbnail.\nCHANGE THE ACTUAL PLATFORMER\nOTHERWISE DON'T REMIX.\n\nDO NOT EXACTLY COPY THIS PLATFORMER.\nThis means that you cannot put it in one of your projects without my permission first. Even with permission you must give credit.\nYou can also not use a scene from it as a profile picture without permission. If you would like to, ask permission and give credit.\nDon't give it away to other people. Anybody who wishes to use this must ask me- for instance, if I gave someone permission to use this, they can't let someone else use it unless I give the other person permission. Thanks for reading my rules!\nLol honestly I got more mean comments than nice comments xD

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [end v]\nswitch backdrop to (backdrop2 v)\nstop [all v]\n\nwhen flag clicked\nforever\n    play sound [Umbrella v] until done\nend\n\n@Ground\n\nwhen flag clicked\nshow\nswitch costume to (1 v)\n\nwhen I receive [next level v]\nnext costume\n\nwhen I receive [end v]\nhide\n\n@Player\n\nwhen flag clicked\nforever\n    hide variable [y v]\n    hide variable [x v]\n    set [y v] to [0]\n    set [x v] to [0]\n    show\n    go to x: (-215) y: (-70)\n    forever\n        go to [front v] layer\n    end\nend\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    change [y v] by (-1)\n    if <key (left arrow v) pressed?> then\n        switch costume to (costume1 v)\n        change [x v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        switch costume to (costume2 v)\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching color (#ffd0eb)?> then\n        change y by (1)\n        if <touching color (#ffd0eb)?> then\n            change y by (1)\n            if <touching color (#ffd0eb)?> then\n                change y by (1)\n                if <touching color (#ffd0eb)?> then\n                    change y by (1)\n                    if <touching color (#ffd0eb)?> then\n                        change y by (1)\n                        if <touching color (#ffd0eb)?> then\n                            change y by (1)\n                            if <touching color (#ffd0eb)?> then\n                                change y by (-6)\n                                if <key (up arrow v) pressed?> then\n                                    set [y v] to [14]\n                                    if <(x) > [0]> then\n                                        set [x v] to [-10]\n                                    else\n                                        set [x v] to [10]\n                                    end\n                                else\n                                    change x by ((x) * (-1))\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (y)\n    if <touching color (#ffd0eb)?> then\n        change y by ((y) * (-1.1))\n        set [y v] to [0]\n    end\n    change y by (-0.5)\n    if <<touching color (#ffd0eb)?> and <key (up arrow v) pressed?>> then\n        set [y v] to [15]\n    end\n    change y by (0.5)\n    if <touching color (#bd4dff)?> then\n        set [y v] to [25]\n    end\n    if <(x position) > [238]> then\n        broadcast (Next Level v)\n        go to x: (-215) y: (-70)\n        change [level v] by (1)\n    end\n    if <touching color (#ff0400)?> then\n        go to x: (-215) y: (-70)\n    end\n    if <(Level) = [13]> then\n        hide\n        broadcast (End v)\n    end\nend\n\n