Endangered Platformer 

Instructions: instructions in game. the playable animals are Bengal tiger, Amur Leopard, polar bear, panda, gorilla, orangutan, ,snow leopard, And the newly added komodo dragon! (use right & left arrow keys on start to shift through animals). feel free to remix and add your own animals!\n

@Stage\n\nwhen flag clicked\nforever\n    play sound [music v] until done\nend\n\n@player\n\nwhen I receive [start v]\nset size to (50) %\ngo to x: (-217) y: (-20)\nhide variable [y v]\nhide variable [x v]\nset [y v] to [0]\nset [x v] to [0]\nforever\n    change [y v] by (-1)\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [x v] by (-1)\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching color (#000000)?> or <<touching color (#00ca00)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#00ca00)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#00ca00)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#00ca00)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#00ca00)?> or <touching color (#663b00)?>>> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [y v] to [17]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <<touching color (#000000)?> or <<touching color (#00ca00)?> or <touching color (#663b00)?>>> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <<touching color (#000000)?> or <<touching color (#00ca00)?> or <touching color (#663b00)?>>>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <<touching color (#ff0000)?> or <touching color (#008987)?>> then\n        go to x: (-217) y: (-20)\n    end\n    if <(x position) > [222]> then\n        switch backdrop to (next backdrop v)\n        go to x: (-217) y: (-20)\n    end\nend\n\nwhen flag clicked\nset [game v] to [0]\nhide variable [game v]\nset size to (100) %\ngo to x: (0) y: (0)\nswitch costume to (bengal tiger v)\nshow\ngo to [front v] layer\nrepeat until <(game) = [1]>\n    if <key (right arrow v) pressed?> then\n        next costume\n        wait (.50) seconds\n    end\n    if <key (left arrow v) pressed?> then\n        switch costume to ((costume [number v]) - (1))\n        wait (.50) seconds\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nswitch backdrop to (level v)\nshow\nforever\n    if <(game) = [1]> then\n        hide\n    end\nend\n\n@Sprite2\n\nwhen this sprite clicked\nbroadcast (start v)\nset [game v] to [1]\nhide\n\nwhen flag clicked\nshow\n\n@tumbnail\n\nwhen flag clicked\nhide\nwait (1) seconds\ngo to [front v] layer\n\n