BLACK [Platformer]

Instructions: ❤️と⭐️を押してくれたら続編・ホワイトも作ります!\nスキップは2回までです。バグがあります。\nーーー操作方法 / How to playーーー\n　▽PC▽\n矢印キーで移動 / left,right keys to move\n上キーでジャンプ / app keys to jump\n\n　▽モバイル / mobile▽\n左側、右側タップで移動 / tap left | right move\n上側をタップで移動 / Tap the top to jump

@Stage\n\nwhen flag clicked\nset [タイマー v] to [0]\nforever\n    change [タイマー v] by ((1) / (30))\nend\n\n@Player\n\ndefine リセット\nshow\nset [リセット v] to [0]\nset [yの力 v] to [0]\ngo to x: (-200) y: (0)\nchange [xの力 v] by (0.3)\nchange [yの力 v] by (-0.8)\nchange y by (yの力)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nwhen I receive [player v]\nリセット\n\nwhen I start as a clone\ngo [backward v] (1) layers\nclear graphic effects\nswitch costume to (黒 v)\nrepeat (10)\n    change [ghost v] effect by (35)\nend\ndelete this clone\n\ndefine 動作\nchange [xの力 v] by (<<key (right arrow v) pressed?> or <<mouse down?> and <[0] < (mouse x)>>> * (0.8))\nchange [xの力 v] by (<<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < [0]>>> * (-0.8))\npoint in direction (((xの力) * (1.7)) + (90))\nset [xの力 v] to ((xの力) * (0.9))\nchange x by (xの力)\nrepeat (5)\n    change y by <touching (stage v)?>\nend\nif <touching (stage v)?> then\n    change x by ((xの力) * (-1))\n    change y by (-5)\n    if <<key (up arrow v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>> then\n        if <<key (right arrow v) pressed?> or <<mouse down?> and <[0] < (mouse x)>>> then\n            set [xの力 v] to [-5]\n        else\n            set [xの力 v] to (<<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < [0]>>> * (5))\n        end\n        set [yの力 v] to [11]\n        change y by (-2)\n    else\n        set [xの力 v] to [0]\n    end\nend\nchange y by (-3)\nif <touching (stage v)?> then\n    set [yの力 v] to (<<key (up arrow v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>> * (10))\nend\nchange y by (3)\nchange [yの力 v] by (-0.8)\nchange y by (yの力)\nif <touching (stage v)?> then\n    change y by ((yの力) * (-1))\n    set [yの力 v] to [0]\nend\n\nwhen I receive [game start v]\nshow\npoint in direction (90)\nset [xの力 v] to [0]\nset [yの力 v] to [0]\ngo to x: (-200) y: (0)\nset size to (110) %\nforever\n    if <(リセット) = [0]> then\n        動作\n    end\nend\n\nwhen I receive [game start v]\nforever\n    if <(リセット) = [0]> then\n        create clone of (_myself_ v)\n    end\n    go to [back v] layer\n    if <[220] < (x position)> then\n        broadcast (NEXT v)\n        set [ghost v] effect to (0)\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        set x to (0)\n        hide\n    end\nend\n\nwhen I receive [game start v]\nset [リセット v] to [0]\nset [ghost v] effect to (0)\nforever\n    if <<(y position) < [-150]> or <touching (magma v)?>> then\n        set [リセット v] to [1]\n        start sound [ﾀﾋぬ v]\n        change y by (8)\n        set [yの力 v] to [8]\n        repeat until <(y position) < [-170]>\n            change y by (yの力)\n            change [yの力 v] by (-0.5)\n            turn right (3.5) degrees\n        end\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        point in direction (90)\n        リセット\n    end\nend\n\nwhen flag clicked\nhide\n\n@Stage\n\nwhen I receive [次 v]\nnext costume\ngo to [front v] layer\n\nwhen I receive [game start v]\nshow\nswitch costume to (stage1 v)\nforever\n    go [forward v] (1) layers\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [outro v]\nhide\n\n@magma\n\nwhen I receive [次 v]\ngo [forward v] (5) layers\nnext costume\n\nwhen I receive [game start v]\nshow\nset size to (100) %\nswitch costume to (stage1 v)\ngo to x: (0) y: (0)\nset [上下 v] to [0]\nforever\n    repeat (30)\n        change [上下 v] by (-0.05)\n        set [上下 v] to ((上下) * (0.9))\n        change y by (上下)\n    end\n    repeat (30)\n        change [上下 v] by (0.05)\n        set [上下 v] to ((上下) * (0.9))\n        change y by (上下)\n    end\nend\n\nwhen flag clicked\nhide\n\n@light\n\nwhen I receive [次 v]\ngo to [back v] layer\nnext costume\n\nwhen I receive [game start v]\nshow\nswitch costume to (stage1 v)\nforever\n    go to (magma v)\nend\n\nwhen flag clicked\nhide\n\n@music\n\nwhen this sprite clicked\nif <(volume) = [100]> then\n    repeat until <(volume) = [0]>\n        change volume by (-3)\n        switch costume to (ミュート v)\n    end\nelse\n    repeat until <(volume) = [100]>\n        change volume by (3)\n        switch costume to ( v)\n    end\nend\n\nwhen I receive [game start v]\nwait (1) seconds\nforever\n    play sound [Alex Skrindo - Jumbo \[NCS Release\] v] until done\nend\n\nwhen I receive [game start v]\nshow\nset size to (70) %\nset volume to (100) %\nswitch costume to ( v)\ngo to x: (-100) y: (155)\nforever\n    change size by (([sin v] of ((タイマー) * (300)) ) * (0.8))\nend\n\nwhen flag clicked\nhide\n\n@skip\n\nwhen flag clicked\nforever\n    change size by (([sin v] of ((タイマー) * (300)) ) * (0.8))\nend\n\nwhen this sprite clicked\nrepeat (10)\n    set [brightness v] effect to (0)\nend\n\ndefine ブロック名\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\n\nwhen this sprite clicked\nchange [skip回数 v] by (1)\nif <(skip回数) < [3]> then\n    if <(リセット) = [0]> then\n        broadcast (Player v)\n        broadcast (NEXT v)\n        if <(skip回数) = [2]> then\n            ブロック名\n        end\n    end\nend\n\nwhen I receive [game start v]\nset [skip回数 v] to [0]\nset [brightness v] effect to (0)\nshow\nset [ghost v] effect to (100)\nset size to (70) %\nrepeat (20)\n    change [ghost v] effect by (-5)\nend\nrepeat until <([costume # v] of [stage v]) = [6]>\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (-15)\n    else\n        set [brightness v] effect to (0)\n    end\nend\nブロック名\n\nwhen flag clicked\nhide\n\n@サムネ\n\nwhen [timer v] > ()\nbroadcast (outro v)\n\n\ngo to [front v] layer\nshow\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\nforever\n    go [forward v] ((1) / ()) layers\n    reset timer\nend\n\nset [いんとーろ v] to [0]\n\n@NEXT\n\nwhen I receive [next v]\nset [リセット v] to [1]\nshow\ngo to x: (300) y: (0)\nset [ghost v] effect to (0)\nrepeat until <(round (x position)) = [0]>\n    change x by (((0) - (x position)) / (4))\nend\nbroadcast (次 v)\nrepeat until <(x position) < [-390]>\n    change x by (((-400) - (x position)) / (4))\n    change [ghost v] effect by (1)\nend\nset [xの力 v] to [2]\nbroadcast (Player v)\nrepeat (20)\n    change [ghost v] effect by (5)\nend\nhide\n\nwhen flag clicked\nhide\n\nwhen I receive [game start v]\nhide\nforever\n    go [forward v] ((1) / ()) layers\nend\n\n@スプライト1\n\nwhen I start as a clone\ngo to [back v] layer\nshow\nrepeat until <touching (_edge_ v)?>\n    go [backward v] ((1) / ()) layers\n    change y by ((size) / (20))\nend\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen I receive [game start v]\nset [outro v] to [0]\nhide\nset [ghost v] effect to (30)\nforever\n    go [backward v] ((1) / ()) layers\n    set size to (pick random (70) to (100)) %\n    go to x: (pick random (-180) to (180)) y: (-150)\n    create clone of (_myself_ v)\n    wait (0.1) seconds\nend\n\nwhen I receive [outro v]\nset [outro v] to [1]\n\n@intro\n\nwhen flag clicked\npoint in direction (90)\nhide\nset [camera y v] to [0]\nset [camera x v] to [0]\nset [camera z v] to [0]\nif <(いんとーろ) = [0]> then\n    start sound [Raven & Kreyn - Bubble \[NCS Release\] v]\n    クローン [枠]\n    クローン [円]\n    wait (0.3) seconds\n    クローン [円2]\nend\n\ndefine クローン (id)\nset [元id v] to (ID)\nset [id v] to (id)\ncreate clone of (_myself_ v)\nset [id v] to (元ID)\n\nwhen I start as a clone\nshow\nset [my size v] to [100]\nset [my x v] to [0]\nset [my y v] to [0]\nif <(ID) = [枠]> then\n    set [コスチューム v] to [3]\n    set [my size v] to [260]\n    forever\n        go to [front v] layer\n        change [my size v] by (((150) - (my Size)) / (4))\n    end\nend\nif <(ID) = [円]> then\n    set [コスチューム v] to [4]\n    set [my size v] to [0]\n    repeat (100)\n        change [my size v] by ((8) * (((my Size) + (100)) / (100)))\n    end\nend\nif <(ID) = [円2]> then\n    set [コスチューム v] to [5]\n    set [my size v] to [0]\n    repeat until <(イントロ制御) = [4]>\n        change [my size v] by ((8) * (((my Size) + (100)) / (100)))\n    end\n    set [コスチューム v] to [11]\n    repeat (3)\n        change [my size v] by ((8) * (((my Size) + (100)) / (100)))\n        turn right (2) degrees\n    end\n    forever\n        turn right (2) degrees\n    end\nend\nif <(ID) = [四角1]> then\n    set [コスチューム v] to [6]\nend\nif <(ID) = [四角2]> then\n    set [コスチューム v] to [7]\nend\nif < (ID) contains [四角]?> then\n    クローン [フラッシュ]\n    set [my size v] to [0]\n    repeat until <(イントロ制御) = [1]>\n        change [my size v] by (((150) - (my Size)) / (4))\n    end\n    wait until <(イントロ制御) = [0]>\n    repeat until <(イントロ制御) = [1]>\n        change [my size v] by (((450) - (my Size)) / (4))\n    end\n    wait until <(イントロ制御) = [0]>\n    repeat until <(イントロ制御) = [1]>\n        change [my size v] by (((900) - (my Size)) / (4))\n    end\n    wait until <(イントロ制御) = [0]>\n    repeat (30)\n        change [my size v] by (((1575) - (my Size)) / (4))\n    end\n    delete this clone\nend\nif <(ID) = [アイコン]> then\n    set [コスチューム v] to [8]\n    set [my size v] to [150]\n    go to [front v] layer\n    repeat until <(イントロ制御2) = [1]>\n        change [my size v] by (((100) - (my Size)) / (7))\n    end\n    set [コスチューム v] to [9]\n    set [my size v] to [150]\n    go to [front v] layer\n    repeat until <(イントロ制御2) = [1]>\n        change [my size v] by (((100) - (my Size)) / (7))\n    end\nend\nif <(ID) = [フラッシュ]> then\n    set [コスチューム v] to [2]\n    set [my size v] to [77777]\n    clear graphic effects\n    set [brightness v] effect to (100)\n    repeat (10)\n        change [ghost v] effect by (10)\n        go to [front v] layer\n    end\n    delete this clone\nend\nif <(ID) = [円3]> then\n    set [コスチューム v] to [10]\n    set [my size v] to [0]\n    clear graphic effects\n    set [brightness v] effect to (0)\n    repeat (20)\n        change [ghost v] effect by (5)\n        go to [front v] layer\n        change [my size v] by (((300) - (my Size)) / (9))\n    end\n    delete this clone\nend\n\nwhen flag clicked\nset [タイマ〜 v] to [0]\nif <(いんとーろ) = [0]> then\n    repeat until <(タイマ〜) > [9.8]>\n        set [camera x v] to (([sin v] of ((タイマ〜) * (800)) ) * (((Camera Z) - (0)) * (6)))\n        set [camera y v] to (([sin v] of ((タイマ〜) * (600)) ) * (((Camera Z) - (0)) * (6)))\n        change [camera z v] by (((0) - (Camera Z)) / (8))\n    end\n    set [いんとーろ v] to [1]\nelse\n    broadcast (Game Start v)\nend\n\nwhen flag clicked\nif <(いんとーろ) = [0]> then\n    set [イントロ制御 v] to [0]\n    set [イントロ制御2 v] to [0]\n    wait (1) seconds\n    set [イントロ制御 v] to [4]\n    クローン [アイコン]\n    repeat (2)\n        クローン [四角2]\n        set [camera z v] to [2]\n        wait (0.43) seconds\n        set [イントロ制御 v] to [1]\n        wait (0) seconds\n        set [イントロ制御 v] to [0]\n        クローン [円3]\n        set [camera z v] to [1]\n        wait (0.42) seconds\n        クローン [四角1]\n        set [camera z v] to [2]\n        wait (0.43) seconds\n        set [イントロ制御 v] to [1]\n        wait (0) seconds\n        set [イントロ制御 v] to [0]\n        クローン [円3]\n        set [camera z v] to [1]\n        wait (0.42) seconds\n    end\n    set [イントロ制御2 v] to [1]\n    repeat (2)\n        クローン [四角2]\n        set [camera z v] to [2]\n        wait (0.43) seconds\n        set [イントロ制御 v] to [1]\n        wait (0) seconds\n        set [イントロ制御 v] to [0]\n        クローン [円3]\n        set [camera z v] to [1]\n        wait (0.42) seconds\n        クローン [四角1]\n        set [camera z v] to [2]\n        wait (0.43) seconds\n        set [イントロ制御 v] to [1]\n        wait (0) seconds\n        set [イントロ制御 v] to [0]\n        クローン [円3]\n        set [camera z v] to [1]\n        wait (0.42) seconds\n    end\n    set [camera z v] to [4]\n    set [イントロ制御2 v] to [2]\nend\n\nwhen I start as a clone\nforever\n    switch costume to (無 v)\n    set size to (9999) %\n    switch costume to (コスチューム)\n    if <not <(ID) = [枠]>> then\n        go to x: (((Camera X) + (my X)) * ((Camera Z) + (1))) y: (((Camera Y) + (my Y)) * ((Camera Z) + (1)))\n    else\n        go to x: ((((Camera X) + (my X)) * ((Camera Z) + (1))) / (3)) y: ((((Camera Y) + (my Y)) * ((Camera Z) + (1))) / (3))\n    end\n    if <(my Size) < [100]> then\n        switch costume to (大 v)\n    else\n        switch costume to (無 v)\n    end\n    if <not <(ID) = [アイコン]>> then\n        set size to (my Size) %\n    else\n        set size to ((my Size) + ((Camera Z) * (30))) %\n    end\n    switch costume to (コスチューム)\nend\n\nwhen I start as a clone\nwait until <(イントロ制御2) = [2]>\nbroadcast (Game Start v)\nrepeat (20)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    change [タイマ〜 v] by ((1) / (30))\nend\n\nset [いんとーろ v] to [1]\n\nset [いんとーろ v] to [0]\n\n@outro\n\ndefine 移動 (x) y: (y) speed (s)\nchange x by (((x) - (x position)) / (s))\nchange y by (((y) - (y position)) / (s))\n\ndefine クローンʕ•ᴥ•ʔ (ʕ•ᴥ•ʔ)\nset [cloneid v] to (ʕ•ᴥ•ʔ)\ncreate clone of (_myself_ v)\n\ndefine 向き (r) speed: (s)\nturn right (((r) - (direction)) / (s)) degrees\n\ndefine サイズ (size) speed: (s)\nset [コスチューム保存 v] to (costume [name v])\nswitch costume to (なし v)\nchange size by (((size) - (size)) / (s))\nswitch costume to (コスチューム保存)\n\ndefine まとめて　ʕ•ᴥ•ʔ   x: (x) y: (y) size: (s) rotate: (r) speed: (spd)\n移動 (x) y: (y) speed (spd)\n向き (r) speed: (spd)\nサイズ (s) speed: (spd)\n\ndefine Setʕ•ᴥ•ʔ x: (x) y: (y)\ngo to x: (x) y: (y)\n\nwhen I receive [outro v]\nreset timer\nstop all sounds\ngo to x: (0) y: (0)\nforever\n    play sound [Raven & Kreyn - So Happy \[NCS Release\] v] until done\nend\n\nwhen flag clicked\nset size to (100) %\nhide\ngo to [front v] layer\n\nwhen I start as a clone\nshow\nクローンプログラム\n\nwhen flag clicked\npoint in direction (90)\n\nwhen I receive [outro v]\nwait (1) seconds\nクローンʕ•ᴥ•ʔ [棒1]\n\ndefine クローンプログラム\nif <[ありがとう] = (CloneID)> then\n    Setʕ•ᴥ•ʔ x: [] y: [-120]\n    switch costume to (ありがとう v)\n    set size to (60) %\n    repeat (10)\n        サイズ [120] speed: [4]\n    end\n    wait (3) seconds\n    delete this clone\nend\nif <[上] = (CloneID)> then\n    set size to (230) %\n    switch costume to (上 v)\n    Setʕ•ᴥ•ʔ x: [] y: [-300]\n    repeat (50)\n        change size by (0.2)\n        移動 [] y: [0] speed [6]\n    end\nend\nif <[背景] = (CloneID)> then\n    set [outro制御1 v] to [0]\n    switch costume to (背景 v)\n    Setʕ•ᴥ•ʔ x: [] y: []\n    point in direction (90)\n    forever\n        if <[1] = (outro制御5)> then\n            change size by (50)\n        else\n            サイズ [100] speed: [5]\n        end\n    end\nend\nif <[棒1] = (CloneID)> then\n    switch costume to (なし v)\n    set size to (120) %\n    Setʕ•ᴥ•ʔ x: [] y: [-50]\n    switch costume to (ぼう v)\n    repeat (7)\n        next costume\n    end\nend\nif < (CloneID) contains [マーク]?> then\n    if <(timer) < [3]> then\nend\nif < (CloneID) contains [マーク]?> then\n    if <(timer) < [3]> then\n        set size to (200) %\n        Setʕ•ᴥ•ʔ x: [] y: [-30]\n        if <(letter (4) of (CloneID)) = [1]> then\n            switch costume to (マーク3 v)\n        else\n            if <(letter (4) of (CloneID)) = [2]> then\n                switch costume to (マーク1 v)\n                repeat (20)\n                    移動 [80] y: [-30] speed [6]\n                end\n                wait (5) seconds\n                delete this clone\n            else\n                if <(letter (4) of (CloneID)) = [3]> then\n                    switch costume to (マーク2 v)\n                    repeat (20)\n                        移動 [-80] y: [-30] speed [6]\n                    end\n                    wait (4) seconds\n                    delete this clone\n                else\n                    switch costume to (マーク4 v)\n                    repeat (20)\n                        移動 [] y: [60] speed [6]\n                    end\n                    wait (4) seconds\n                    delete this clone\n                end\n            end\n        end\n    end\nend\nif <[フラッシュ] = (CloneID)> then\n    set [brightness v] effect to (100)\n    set [ghost v] effect to (0)\n    repeat (100)\n        Setʕ•ᴥ•ʔ x: [] y: []\n        switch costume to (フラッシュ v)\n        change [ghost v] effect by (3)\n        change [brightness v] effect by (-1.5)\n    end\n    delete this clone\nend\nif <[フラッシュ1] = (CloneID)> then\n    set [brightness v] effect to (100)\n    set [ghost v] effect to (0)\n    repeat (100)\n        Setʕ•ᴥ•ʔ x: [] y: []\n        switch costume to (フラッシュ v)\n        change [ghost v] effect by (4)\n        change [brightness v] effect by (-3)\n    end\n    delete this clone\nend\nif <[NAME] = (CloneID)> then\n    forever\n        switch costume to (name v)\n        Setʕ•ᴥ•ʔ x: [] y: [300]\n        set [ghost v] effect to (100)\n        repeat (30)\n            サイズ [120] speed: [5]\n            移動 [] y: [160] speed [4]\n            change [ghost v] effect by (-3.1)\n        end\n        wait (0.5) seconds\n        repeat (30)\n            サイズ [100] speed: [5]\n            移動 [] y: [190] speed [4]\n            change [ghost v] effect by (3.1)\n        end\n    end\nend\nif <[アイコン] = (CloneID)> then\n    switch costume to (アイコン v)\n    set size to (40) %\n    Setʕ•ᴥ•ʔ x: [] y: []\n    forever\n        if <not <<touching (mouse-pointer v)?> and <mouse down?>>> then\n            Setʕ•ᴥ•ʔ x: (([cos v] of ((timer) * (100)) ) * (40)) y: (([sin v] of ((timer) * (100)) ) * (40))\n            switch costume to (アイコン v)\n        end\n    end\nend\nif <[プロジェクト1] = (CloneID)> then\n    switch costume to (プロジェクト1 v)\n    set size to (100) %\n    Setʕ•ᴥ•ʔ x: [] y: []\n    forever\n        Setʕ•ᴥ•ʔ x: (([cos v] of ((timer) * (100)) ) * (140)) y: (([sin v] of ((timer) * (100)) ) * (130))\n        switch costume to (プロジェクト1 v)\n    end\nend\nif <[プロジェクト2] = (CloneID)> then\n    switch costume to (プロジェクト1 v)\n    set size to (100) %\n    Setʕ•ᴥ•ʔ x: [] y: []\n    forever\n        Setʕ•ᴥ•ʔ x: (([cos v] of ((timer) * (100)) ) * (-140)) y: (([sin v] of ((timer) * (100)) ) * (-130))\n        switch costume to (プロジェクト2 v)\n    end\nend\n\nwhen I receive [outro v]\nset [brightness v] effect to (100)\nrepeat (20)\n    クローンʕ•ᴥ•ʔ [上]\n    change [brightness v] effect by (-5)\nend\nclear graphic effects\n\nwhen I receive [outro v]\nwait (3.3) seconds\nクローンʕ•ᴥ•ʔ [背景]\n\nwhen I receive [outro v]\nwait (1.02) seconds\nクローンʕ•ᴥ•ʔ [マーク1]\nクローンʕ•ᴥ•ʔ [マーク2]\nクローンʕ•ᴥ•ʔ [マーク3]\nクローンʕ•ᴥ•ʔ [マーク4]\n\nwhen I receive [outro v]\nset [outro制御5 v] to [0]\nwait (3.29) seconds\nクローンʕ•ᴥ•ʔ [フラッシュ]\nforever\n    wait (pick random (0.8) to (1)) seconds\n    ドワ\n    クローンʕ•ᴥ•ʔ [フラッシュ1]\n    change [outro制御5 v] by (1)\n    wait (0) seconds\n    set [outro制御5 v] to [0]\nend\n\ndefine ドワ\nrepeat (50)\n    クローンʕ•ᴥ•ʔ (join [マーク] (pick random (1) to (4)))\nend\n\ndefine まってて (t)\nwait until <(t) < (timer)>\n\nwhen I start as a clone\nforever\n    if < (CloneID) contains [マーク]?> then\n        set [outro制御3 v] to (size)\n        set [コスチューム保存 v] to (costume [name v])\n        switch costume to (なし v)\n        set size to ((1) / ()) %\n        switch costume to (コスチューム保存)\n        set size to (outro制御3) %\n    end\nend\n\nwhen I receive [outro v]\nwait (3.4) seconds\nクローンʕ•ᴥ•ʔ [アイコン]\nクローンʕ•ᴥ•ʔ [NAME]\n\nwhen I receive [outro v]\nwait (1) seconds\nクローンʕ•ᴥ•ʔ [ありがとう]\n\nwhen I start as a clone\nforever\n    if <[アイコン] = (CloneID)> then\n        if <<touching (mouse-pointer v)?> and <mouse down?>> then\n            repeat (10)\n                switch costume to (アイコン2 v)\n                Setʕ•ᴥ•ʔ x: [] y: []\n                go to [front v] layer\n                サイズ [400] speed: [4]\n            end\n        else\n            if <(outro制御5) = [1]> then\n                change size by (52)\n            else\n                サイズ [100] speed: [4]\n            end\n        end\n    end\nend\n\nwhen I receive [outro v]\nwait (3.8) seconds\nクローンʕ•ᴥ•ʔ [プロジェクト1]\nクローンʕ•ᴥ•ʔ [プロジェクト2]\n\n