Explore - a platformer

Instructions: 100th love! @happyhotdog722\nUp arrow to jump.\nLeft and right arrows to move.\nAll 25 levels are possible.\nI hope you like it!\nPART 2 IS OUT! Check it out!\n\n\nLoved by @Noodlebot743 and @Good-Website and @-Imagineer-!\n

@Stage\n\n@Player\n\nwhen flag clicked\nset [ghost v] effect to (0)\nswitch costume to (costume v)\nshow\ngo to x: (-180) y: (0)\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <key (right arrow v) pressed?> then\n        change [x v] by (0.5)\n    end\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-0.5)\n    end\n    change x by (X)\n    set [x v] to ((X) * (0.9))\n    if <touching color (#04c939)?> then\n        change y by (0.5)\n        if <touching color (#04c939)?> then\n            change y by (0.5)\n            if <touching color (#04c939)?> then\n                change y by (0.5)\n                if <touching color (#04c939)?> then\n                    change y by (0.5)\n                    if <touching color (#04c939)?> then\n                        change y by (0.5)\n                        if <touching color (#04c939)?> then\n                            change y by (0.5)\n                            if <touching color (#04c939)?> then\n                                change y by (0.5)\n                                if <touching color (#04c939)?> then\n                                    change y by (0.5)\n                                    if <key (up arrow v) pressed?> then\n                                        if <[0] < (X)> then\n                                            set [x v] to [-6]\n                                        else\n                                            set [x v] to [6]\n                                        end\n                                        set [y v] to [6]\n                                    else\n                                        set [x v] to ((X) * (-1.3))\n                                        change x by ((X) * (1.001))\n                                        set [x v] to [0]\n                                        change x by ((X) / (5))\n                                    end\n                                    change y by (-4)\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-0.5)\n    change y by (Y)\n    if <touching color (#04c939)?> then\n        set [y v] to ((Y) * (-0.25))\n        change y by (Y)\n        if <touching color (#04c939)?> then\n            change y by (Y)\n            if <touching color (#04c939)?> then\n                change y by (Y)\n                if <touching color (#04c939)?> then\n                    change y by (Y)\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <touching color (#04c939)?>> then\n        set [y v] to [10]\n    end\n    if <<key (up arrow v) pressed?> and <touching color (#a5f9ff)?>> then\n        change [y v] by (0.5)\n    end\n    if <<key (down arrow v) pressed?> and <touching color (#a5f9ff)?>> then\n        change [y v] by (-0.6)\n    end\n    change y by (1)\n    if <touching color (#a5f9ff)?> then\n        change [y v] by (0.7)\n    end\n    if <touching color (#ff05c0)?> then\n        set [y v] to [13]\n    end\n    if <touching color (#fd0000)?> then\n        go to x: (-180) y: (0)\n    end\n    if <(x position) = [246]> then\n        go to x: (-180) y: (0)\n        broadcast (next level v)\n    end\n    if <(x position) = [-247]> then\n        go to x: (220) y: (0)\n        broadcast (last level v)\n    end\n    if <(y position) = [-181]> then\n        go to x: (-180) y: (0)\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [TheFatRat - Time Lapse v] until done\nend\n\n@Ground\n\nwhen flag clicked\nshow\nswitch costume to (level 1 v)\ngo to x: (0) y: (0)\n\nwhen I receive [next level v]\nswitch costume to ((costume [number v]) - (-1))\n\n@Clouds\n\nwhen flag clicked\nset [ghost v] effect to (35)\ngo to [back v] layer\nshow\ngo to x: (-66) y: (90)\nforever\n    glide (25) secs to x: (356) y: (90)\n    go to x: (-365) y: (90)\nend\n\nwhen I receive [game start v]\n\nwhen flag clicked\nforever\n    go to [back v] layer\nend\n\n@TN\n\nwhen flag clicked\ngo to x: (-19) y: (-15)\nhide\n\n