ジャンプできない Can't jump Platformer #games #all 

Instructions: Can't jump Platformer.\n新感覚？ジャンプできないプラットフォーマです。\n良ければ♡☆フォロー拡散してくれたらうれしいです。\nMinecraft Platformer↓\nhttps://scratch.mit.edu/projects/807305159/\n

@Stage\n\nwhen flag clicked\nswitch backdrop to (背景1 v)\n\n@スプライト1\n\nwhen flag clicked\npoint in direction (90)\nset size to (100) %\ngo to x: (-200) y: (163)\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (コスチューム1 v)\nforever\n    change [y v] by (-1)\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n        change [x v] by (1)\n        switch costume to (コスチューム1 v)\n    end\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>>> then\n        change [x v] by (-1)\n        switch costume to (コスチューム2 v)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching (スプライト2 v)?> or <touching (動く歩道じゃ v)?>> then\n        fast\n        if <<touching (スプライト2 v)?> or <touching (動く歩道じゃ v)?>> then\n            change y by (-6)\n            xcoll\n        end\n        \n            set [y v] to [12]\n            if <([abs v] of (x) ) = (x)> then\n                set [x v] to [-8]\n            else\n                set [x v] to [8]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <<touching (スプライト2 v)?> or <touching (動く歩道じゃ v)?>> then\n        ycoll\n        \n            set [y v] to [15]\n        else\n            set [y v] to [0]\n        end\n    end\nend\n\ndefine fast\nrepeat (6)\n    if <<touching (スプライト2 v)?> or <touching (動く歩道じゃ v)?>> then\n        change y by (1)\n    end\nend\n\ndefine xcoll\nrepeat until <not <<touching (スプライト2 v)?> or <touching (動く歩道じゃ v)?>>>\n    if <(x) > [0]> then\n        change x by (-2)\n    else\n        change x by (2)\n    end\nend\n\ndefine ycoll\nrepeat until <not <<touching (スプライト2 v)?> or <touching (動く歩道じゃ v)?>>>\n    if <(y) > [0]> then\n        change y by (-1)\n    else\n        change y by (1)\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (コスチューム3 v)\nrepeat (20)\n    change size by (-5)\n    change [ghost v] effect by (12)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    if <touching (針 v)?> then\n        go to x: (-200) y: (163)\n    end\nend\n\nwhen flag clicked\nforever\n    if <[-180] > (y position)> then\n        go to x: (-200) y: (163)\n        broadcast (level v)\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [カエルの勇者_3 \(1\) v] until done\nend\n\nwhen flag clicked\nshow variable [time v]\nshow variable [☁ world record v]\nset [time v] to [0]\nrepeat until <([costume # v] of [スプライト2 v]) = [14]>\n    wait (1) seconds\n    change [time v] by (1)\nend\nif <(time) < (☁ WORLD Record)> then\n    set [☁ world record v] to (time)\nend\n\nwhen flag clicked\nforever\n    change [color v] effect by (1)\nend\n\nwhen [up arrow v] key pressed\ngo to x: (-200) y: (163)\n\nwhen flag clicked\nforever\n    if <<<key (1 v) pressed?> and <key (2 v) pressed?>> and <<key (3 v) pressed?> and <key (4 v) pressed?>>> then\n        broadcast (level v)\n    end\nend\n\n@スプライト2\n\nwhen flag clicked\nswitch costume to (ステージ1 v)\n\nwhen I receive [level v]\nnext costume\n\n@針\n\nwhen flag clicked\ngo to [back v] layer\nswitch costume to (コスチューム1 v)\n\nwhen I receive [level v]\ngo to [back v] layer\nnext costume\n\n@スプライト9\n\nwhen flag clicked\nhide\nset x to (230)\n\nwhen I receive [level v]\ngo to [front v] layer\nset x to (230)\nshow\nbroadcast (aiu v)\nwait (0.75) seconds\nhide\n\nwhen I receive [aiu v]\nrepeat (10)\n    change x by (-20)\nend\n\n@動く歩道じゃ\n\nwhen flag clicked\nhide\nforever\n    if <([costume # v] of [スプライト2 v]) = [13]> then\n        show\n        turn right (1) degrees\n    end\nend\n\nwhen flag clicked\nhide\nforever\n    if <([costume # v] of [スプライト2 v]) = [14]> then\n        hide\n    end\nend\n\n