Travel - A Easy Platformer #All #Games #Animations #Art #Music #Stories #Trending

Instructions: NEW GAME : https://scratch.mit.edu/projects/729501145\n\nLov, Fav and Follow @Racing_Max for New Game!\n\nWelcome to "Travel" A Platformer!\nI hope you will enjoy it!\nOrdinary Platformer Controls :)\n\nTags -\n#All #Games #Animations #Art #Music #Trending\n#All #Games #Animations #Art #Music #Trending\n#All #Games #Animations #Art #Music #Trending\n#All #Games #Animations #Art #Music #Trending\n#All #Games #Animations #Art #Music #Trending\n#All #Games #Animations #Art #Music #Trending\n#All #Games #Animations #Art #Music #Trending\n#All #Games #Animations #Art #Music #Trending\n#All #Games #Animations #Art #Music #Trending\n#All #Games #Animations #Art #Music #Trending\n#Stories #Stories #Stories #Stories #Stories #Stories\n#Stories #Stories #Stories #Stories #Stories #Stories\n\n#Stories #Stories #Stories #Stories #Stories #Stories\n\n#Stories #Stories #Stories #Stories #Stories #Stories\n\n#Stories #Stories #Stories #Stories #Stories #Stories\n\n#Stories #Stories #Stories #Stories #Stories #Stories\n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n#all #all #all #all #all #all #games #games #games \n\n\n

@Stage\n\n@ground\n\nwhen flag clicked\nset [level v] to [1]\ngo to x: (1) y: (-8)\nforever\n    switch costume to (Level)\nend\n\ngo to [front v] layer\n\nwhen I receive [next v]\n\nif <[] = [50]> then\n\n@danger\n\nwhen flag clicked\ngo to x: (0) y: (0)\nforever\n    go to [back v] layer\n    switch costume to (Level)\nend\n\nwhen flag clicked\n\nforever\n\nset y to (-4)\n\nrepeat (4)\n    change y by (4)\nend\nwait (.3) seconds\nrepeat (4)\n    change y by (-4)\nend\n\n@Sprite3\n\nwhen flag clicked\nhide\ngo [forward v] (10) layers\n\n    wait (pick random (0) to (0.02)) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\ngo to [front v] layer\nclear graphic effects\nset [ghost v] effect to (pick random (70) to (90))\nset size to (pick random (25) to (45)) %\ngo to x: (pick random (240) to (-240)) y: (170)\npoint in direction (90)\nshow\nglide (pick random (2) to (8)) secs to x: (pick random (240) to (-240)) y: (-180)\nhide\ndelete this clone\n\n@player2\n\nwhen I start as a clone\nswitch costume to (trail v)\nrepeat (10)\n    change [ghost v] effect by (10)\n    change size by (-3)\nend\ndelete this clone\n\nwhen I receive [restart v]\nstart sound [Crunch v]\nset [x v] to [0]\nset [y v] to [0]\ngo to x: (x spawn) y: (y spawn)\n\nwhen flag clicked\nbroadcast (BEGIN NOW v)\n\nhide\n\ndefine run engine\nchange [y v] by (-0.5)\nif < or <key (a v) pressed?>> then\n    switch costume to (rightt v)\n    change [x v] by (-2)\nend\nif < or <key (d v) pressed?>> then\n    switch costume to (left v)\n    change [x v] by (2)\nend\nset [x v] to ((x) * (0.9))\nchange x by (x)\nif <touching (ground v)?> then\n    change y by (1)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change y by (-6)\n                            change x by ((x) * (-1))\n                            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                set [y v] to [10]\n                                if <(x) > [0]> then\n                                    set [x v] to [-10]\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\nchange y by (y)\nif <touching (ground v)?> then\n    change y by ((y) * (-1))\n    set [y v] to [0]\nend\nchange y by (-0.5)\nif <<<touching (ground v)?> and <key (up arrow v) pressed?>> or < or <<touching (ground v)?> and <key (w v) pressed?>>>> then\n    switch costume to (up v)\n    set [y v] to [10]\nend\nchange y by (0.5)\nif <<touching (danger v)?> or <<touching (saw v)?> or <touching (lava v)?>>> then\n    broadcast (Restart v)\nend\nif <(Level) = [15]> then\ncreate clone of (_myself_ v)\n\nset [moving_? v] to [y]\n\nset [moving_? v] to [y]\n\nset [moving_? v] to [y]\n\nset [moving_? v] to [n]\n\npoint in direction (90)\ngo to x: (x spawn) y: (y spawn)\n\nwhen I receive [next v]\ngo to x: (x spawn) y: (y spawn)\n\nwhen I receive [begin now v]\nset [level v] to [1]\nshow\nset [x spawn v] to [-199]\nset [y spawn v] to [-76]\ngo to x: (x spawn) y: (y spawn)\nswitch costume to (1 v)\nswitch backdrop to (backdrop3 v)\nset size to (40) %\nset [x v] to [0]\nset [y v] to [0]\nforever\n    run engine\nend\n\nset rotation style [left-right v]\n\nset [brightness v] effect to (-7)\n\nset [moving_? v] to [y]\n\nwhen flag clicked\nforever\n    switch costume to (costume1 v)\nend\n\nwhen flag clicked\nforever\n    if <<<key (left arrow v) pressed?> or <<<key (right arrow v) pressed?> or > or <key (d v) pressed?>>> or <key (a v) pressed?>> then\n        set [moving_? v] to [y]\n    else\n        set [moving_? v] to [n]\n    end\nend\n\nif <<<touching (ground v)?> and <key (up arrow v) pressed?>> or <<touching (ground v)?> and <key (w v) pressed?>>> then\n    set [moving_? v] to [up]\nend\n\n\n\nif <(MOVING_?) = [u]> then\n    switch costume to (up v)\nend\n\nif <(y position) > [-60]> then\n    set [moving_? v] to [u]\nelse\n    set [moving_? v] to [n]\nend\n\nrepeat until <(costume [number v]) = [6]>\n\nset [moving_? v] to [n]\n\nif <(MOVING_?) = [y]> then\n    wait (.01) seconds\n    next costume\nelse\n    switch costume to (1 v)\nend\n\ncreate clone of (_myself_ v)\n\nforever\n    if <(MOVING_?) = [y]> then\n        wait (.01) seconds\n        next costume\n    else\n        switch costume to (1 v)\n    end\nend\n\nswitch costume to (up v)\n\nwhen flag clicked\nforever\n    if <not <<key (w v) pressed?> or <<key (a v) pressed?> or <<key (d v) pressed?> or <<key (up arrow v) pressed?> or <<key (right arrow v) pressed?> or >>>>>> then\n        switch costume to (center v)\n    end\nend\n\nset [brightness v] effect to (-9)\n\nset rotation style [left-right v]\n\nclear graphic effects\nset [brightness v] effect to (-7)\nrepeat (10)\n    change y by (6)\n    change [ghost v] effect by (10)\nend\nset [brightness v] effect to (-7)\nrepeat (10)\n    change y by (-1)\n    change [ghost v] effect by (-10)\nend\n\nchange [color v] by (0)\nwait (.3) seconds\n\nturn right (15) degrees\n\nforever\n\nwhen flag clicked\nforever\n\nif <<(x position) > [212]> and > then\n    broadcast (next v)\n    change [level v] by (1)\n    go to x: (x spawn) y: (y spawn)\n    set [x v] to [0]\n    set [y v] to [0]\nend\n\n@Love fave\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <<(LOVED__) = [1]> and <(FAVED___) = [1]>>> then\n        wait (pick random (30) to (40)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\n@Thanks\n\nwhen I receive [thanks v]\nswitch costume to (costume2 v)\ngo to x: (-210) y: (50)\nshow\ngo to [front v] layer\nstart sound [pop v]\nrepeat (9)\n    change y by (-6)\nend\nrepeat (5)\n    change y by (3)\nend\nrepeat (5)\n    change y by (-3)\nend\nwait (1) seconds\nrepeat (10)\n    change y by (6)\nend\nhide\n\nwhen I start as a clone\ngo to x: (0) y: (-50)\nshow\ngo to [front v] layer\nrepeat (12)\n    change y by (-9)\nend\nrepeat (5)\n    change y by (3)\nend\nrepeat (5)\n    change y by (-1)\nend\nforever\n    if <touching (mouse-pointer v)?> then\n        set [ghost v] effect to (50)\n        if <(costume [number v]) = [2]> then\n            if <mouse down?> then\n                set [costume v] to [2]\n                repeat (25)\n                    change y by (10)\n                end\n                hide\n                delete this clone\n            end\n        else\n            if <(costume [number v]) = [3]> then\n                if <mouse down?> then\n                    set [costume v] to [1]\n                    repeat (25)\n                        change y by (15)\n                    end\n                    hide\n                    delete this clone\n                end\n            end\n        end\n    else\n        set [ghost v] effect to (0)\n    end\n    if <(Costume) > [0.99]> then\n        repeat (25)\n            change y by (15)\n        end\n        hide\n        delete this clone\n    end\n    hide\n    delete this clone\nend\n\nwhen flag clicked\nhide\nset [costume v] to [0.9]\n\nwhen I receive [begin v]\nset [costume v] to [0.9]\nwait (0.1) seconds\nset [costume v] to [0.9]\nwait (0.2) seconds\nset [costume v] to [0.9]\n\n@Detector\n\nwhen flag clicked\nhide\nset [faved___ v] to [0]\nset [loved__ v] to [0]\nset [clone id v] to [0]\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nset [clone id v] to [1]\ncreate clone of (_myself_ v)\nwait until <<(LOVED__) = [1]> and <(FAVED___) = [1]>>\nwait (1) seconds\nbroadcast (Thanks v)\n\ngo to x: (0) y: (0)\nshow\nreset timer\nswitch costume to (pick random (1) to (4))\nset [ghost v] effect to (100)\nrepeat until <(timer) > [3.5]>\n    change y by ((y position) / (-15))\n    change [ghost v] effect by (-3)\nend\nreset timer\nrepeat until <(timer) > [3.5]>\n    change y by (((y position) - (-100)) / (-15))\n    change [ghost v] effect by (10)\nend\n\nwhen I start as a clone\nif <(clone id) = [0]> then\n    go to x: (-15) y: (0)\n    set [loved__ v] to [0]\n    switch costume to (love v)\n    forever\n        set [love? v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [loved__ v] to [1]\n        end\n    end\nend\nif <(clone id) = [1]> then\n    go to x: (0) y: (0)\n    switch costume to (fave v)\n    set [faved___ v] to [0]\n    forever\n        set [fav v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [faved___ v] to [1]\n        end\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    change [ghost v] effect by (7)\nend\n\nwhen flag clicked\n\n    play sound [Starship v] until done\nend\n\n@Skip\n\nwhen flag clicked\nhide\nwait (0.01) seconds\ngo to [front v] layer\nshow\nforever\n    point in direction ((([sin v] of ((timer) * (300)) ) * (10)) + (90))\nend\n\nwhen this sprite clicked\nchange [level v] by (1)\nbroadcast (Next Level v)\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (20)\n        set size to (120) %\n    else\n        set [brightness v] effect to (0)\n        set size to (100) %\n    end\nend\n\nwhen I receive [eliminate skip v]\nhide\n\n