Simple adventure platformer　シンプル冒険プラットフォーマー　-paff-

Instructions: 　　　　　　Simple adventure platformer　\n　　　　　シンプル冒険プラットフォーマー\n\n日本語↓\n\n　　　　　　　~ Operation explanation ~\n\nPersonal computer (PC) Right key Go to right Left key Go to left\nUp key jumping down key crouching\n\nTap the right side of the tablet (smartphone) character to go to the right\nTap the left side of the character and proceed to the left\nTap the upper side of the character and jump\nTap the underside of the character and crouch down\n\nThere is a wall kick\n\nDifficulty ★ ☆☆　　　　　　　　\n\n　　　　　　　　　　〜操作説明〜\n\nパソコン（PC）　右キー　右に進む　左キー　左に進む\n　　　　　　　　上キー　跳ぶ　　　下キー　しゃがむ　　　　　　　\n\nタブレット（スマホ）キャラの右側をタップ　右に進む\n　　　　　　　　　　キャラの左側をタップ　左に進む\n　　　　　　　　　　キャラの上側をタップ　跳ぶ\n　　　　　　　　　　キャラの下側をタップ　しゃがむ\n\n壁キック　　　　　　あり\n\n難易度　　　　　　　★☆☆

@Stage\n\nwhen flag clicked\nset [ステージ v] to [1]\n\nwhen flag clicked\nswitch backdrop to (背景2 v)\n\nwhen I receive [start v]\nswitch backdrop to (背景1 v)\nset [score v] to [0]\nforever\n    wait (1) seconds\n    change [score v] by (1)\nend\n\nwhen I receive [start v]\nforever\n    set volume to (50) %\n    play sound [Unlimited v] until done\nend\n\n@本体素材\n\ndefine X (x) Y (y)\ngo to x: (x) y: (y)\nset [y v] to [0]\nset [x v] to [0]\nset rotation style [left-right v]\npoint in direction (90)\nclear graphic effects\n\ndefine スピード (スピード) 摩擦 (摩擦) 重力 (重力) ジャンプ高さ (ジャンプ高さ)\nchange [y v] by (重力)\nif <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>>> then\n    change [x v] by (スピード)\n    point in direction (90)\nend\nif <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n    change [x v] by ((スピード) * (-1))\n    point in direction (-90)\nend\nset [x v] to ((X) * (摩擦))\nchange x by (X)\nrepeat (8)\n    change y by <<touching (ステージ（足場） v)?> or <touching (ステージ（足場）周り v)?>>\nend\nif <<touching (ステージ（足場）周り v)?> or <touching (ステージ（足場） v)?>> then\n    change x by (() - (X))\n    change y by (-8)\n    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> then\n        set [y v] to ((ジャンプ高さ) - (1))\n        set [x v] to ((5) - ((14) * <[0] < (X)>))\n    end\nend\nchange y by (Y)\nif <<touching (ステージ（足場） v)?> or <touching (ステージ（足場）周り v)?>> then\n    change y by ((Y) * (-1))\n    set [y v] to [0]\nend\nchange y by (-1)\nif <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>> then\n    if <<touching (ステージ（足場） v)?> or <touching (ステージ（足場）周り v)?>> then\n        set [y v] to (ジャンプ高さ)\n    end\nend\nchange y by (1)\nif <<key (down arrow v) pressed?> or <<key (s v) pressed?> or <<mouse down?> and <(mouse y) < (y position)>>>> then\n    switch costume to (player2 v)\nelse\n    switch costume to (player v)\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nbroadcast (オンライン v)\nshow\nX [-200] Y [0]\nset [ok v] to [0]\nset [ななめ v] to [1]\nforever\n    if <(いい？) = [0]> then\n        if <(ok) = [0]> then\n            スピード [1] 摩擦 [0.88] 重力 [-1] ジャンプ高さ [13]\n            if <<touching (ステージ（障害物） v)?> or <<touching (ステージ（障害物）周り v)?> or <(y position) < [-175]>>> then\n                set [ok v] to [1]\n                set rotation style [all around v]\n                set [y v] to [10]\n                start sound [Crunch v]\n                repeat (20)\n                    change [y v] by (-1)\n                    change [ghost v] effect by (5)\n                    turn right (8) degrees\n                    change y by (Y)\n                end\n                set [ok v] to [0]\n                X [-200] Y [0]\n            end\n        end\n        if <[240] < (x position)> then\n            change [ステージ v] by (1)\n            X [-200] Y [0]\n            broadcast (次のステージに進む v)\n        end\n    end\nend\n\nwhen I receive [start v]\nforever\n    say (join (username) (join [] (item (しゃべる言葉) of [しゃべる言葉 v])))\nend\n\n@地形素材\n\n@ステージ（足場）\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nforever\n    switch costume to (ステージ)\n    if <(ステージ) = [13]> then\n        broadcast (かえ v)\n        if <(score) < (☁ WORLDRECORD)> then\n            set [☁ worldrecord v] to (score)\n        end\n        stop [all v]\n    end\nend\n\nchange [ステージ v] by (1)\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\n\nset [☁ worldrecord v] to [455]\n\n@太陽\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset size to (100) %\nforever\n    go to [back v] layer\n    set [ghost v] effect to (75)\nend\n\nwhen flag clicked\nforever\n    repeat (100)\n        change size by (-0.1)\n    end\n    repeat (100)\n        change size by (0.1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\n\n@ステージ（障害物）\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nforever\n    switch costume to (ステージ)\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\n\n@ステージ（足場）周り\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\npoint in direction (90)\nforever\n    switch costume to (ステージ)\n    go to [back v] layer\nend\n\nwhen flag clicked\nchange y by (-250)\nforever\n    repeat (200)\n        change y by (0.5)\n    end\n    repeat (200)\n        change y by (-0.5)\n    end\nend\n\nchange [ステージ v] by (1)\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\n\n@雲\n\nwhen flag clicked\ngo to x: (275) y: (84)\nhide\n\nwhen I start as a clone\nshow\nrepeat (120)\n    change x by (-5)\nend\ndelete this clone\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nforever\n    wait (pick random (3) to (10)) seconds\n    set y to (pick random (80) to (150))\n    create clone of (_myself_ v)\nend\n\n@装飾\n\nwhen flag clicked\nforever\n    go to [back v] layer\n    switch costume to (ステージ)\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\n\n@星\n\nwhen flag clicked\ngo to x: (237) y: (167)\nshow\nset size to (100) %\nforever\n    repeat (100)\n        change size by (0.1)\n    end\n    repeat (100)\n        change size by (-0.1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\n\n@ステージ（障害物）周り\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nforever\n    switch costume to (ステージ)\nend\n\nwhen flag clicked\nchange y by (-240)\nforever\n    repeat (200)\n        change y by (0.5)\n    end\n    repeat (200)\n        change y by (-0.5)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\n\n@スプライト8\n\nwhen flag clicked\nforever\n    go to x: (-160) y: (196)\n    wait (pick random (10) to (20)) seconds\n    出てきて、帰る\nend\n\ndefine 出てきて、帰る\nrepeat (2)\n    change y by (-13)\nend\nrepeat (2)\n    change y by (-7)\nend\nrepeat (3)\n    change y by (0.8)\nend\nstart sound [ポップ v]\nrepeat (2)\n    change y by (0.2)\nend\nrepeat (2)\n    change y by (-1.4)\nend\nwait (4) seconds\nrepeat (4)\n    change y by (3)\nend\nrepeat (4)\n    change y by (7)\nend\n\nwhen flag clicked\nwait (1) seconds\ngo to [back v] layer\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\n\n@スプライト3\n\nwhen I start as a clone\nif <(costume [number v]) = [1]> then\n    wait (2.2) seconds\n    repeat until <[465] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [number v]) = [2]> then\n    wait (2.1) seconds\n    repeat until <[465] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [number v]) = [3]> then\n    wait (2) seconds\n    repeat until <[465] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [number v]) = [4]> then\n    wait (1.9) seconds\n    repeat until <[465] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    delete this clone\nend\nif <(costume [number v]) = [5]> then\n    wait (1.8) seconds\n    repeat until <[330] < (x position)>\n        change x by ((1) + ((x position) / (4)))\n    end\n    broadcast (次いくでー v)\n    delete this clone\nend\n\nwhen I start as a clone\nshow\nif <<(costume [number v]) = [1]> or <<(costume [number v]) = [2]> or <<(costume [number v]) = [3]> or <<(costume [number v]) = [4]> or <(costume [number v]) = [5]>>>>> then\n    go to x: (468) y: (0)\n    repeat until <(round (x position)) = [0]>\n        change x by (((0) - (x position)) / (7))\n    end\nend\n\nwhen I receive [次のステージに進む v]\nset [いい？ v] to [1]\nhide\nstart sound [High Whoosh v]\nclone [1]\nwait (0.05) seconds\nclone [2]\nwait (0.05) seconds\nclone [3]\nwait (0.05) seconds\nclone [4]\nwait (0.05) seconds\nclone [5]\nwait (2) seconds\nset [いい？ v] to [0]\n\ndefine clone (cloneid)\nswitch costume to (cloneid)\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nhide\ngo to [front v] layer\nset [いい？ v] to [0]\n\n@スプライト10\n\nwhen flag clicked\ngo to x: (0) y: (-250)\nhide\n\nwhen I receive [はふ v]\nshow\ngo to [front v] layer\nglide (1) secs to x: (0) y: (0)\nhide\n\n@スプライト9\n\nwhen flag clicked\ngo to x: (0) y: (250)\nhide\n\nwhen I receive [はふ v]\nshow\ngo to [front v] layer\nglide (1) secs to x: (0) y: (0)\nbroadcast (START v)\nhide\n\n@スプライト2\n\nwhen flag clicked\ngo to x: (0) y: (0)\npoint in direction (90)\nset size to (100) %\nhide\n\nwhen I receive [消える v]\nshow\ngo to [front v] layer\nset [変数 v] to [2]\nrepeat (20)\n    turn left (変数) degrees\n    change [変数 v] by (-0.1)\nend\nrepeat (3)\n    turn left (変数) degrees\n    change [変数 v] by (1)\nend\nset [変数 v] to [50]\nrepeat (5)\n    turn left (変数) degrees\nend\nchange [変数 v] by (-15)\nturn left (変数) degrees\nset [変数 v] to [9]\nrepeat (6)\n    change [変数 v] by (-1)\n    turn left (変数) degrees\nend\nrepeat (3)\n    change [変数 v] by (-0.5)\n    turn left (変数) degrees\nend\nrepeat (15)\n    change [変数 v] by (-0.1)\n    turn left (変数) degrees\nend\npoint in direction (90)\nbroadcast (はふ v)\n\nwhen I receive [start v]\nhide\n\nwhen I receive [skip v]\nhide\nstop [other scripts in sprite v]\n\n@スプライト7\n\nwhen I receive [ほい v]\ngo to x: (0) y: (-235)\ngo to [front v] layer\nshow\nset [\(ﾟ∀ﾟ\)ｱﾋｬ v] to [15]\nrepeat (25)\n    change y by (\(ﾟ∀ﾟ\)ｱﾋｬ)\nend\nrepeat (10)\n    change [\(ﾟ∀ﾟ\)ｱﾋｬ v] by (-1)\n    change y by (\(ﾟ∀ﾟ\)ｱﾋｬ)\nend\nrepeat (10)\n    change [\(ﾟ∀ﾟ\)ｱﾋｬ v] by (-0.5)\n    change y by (\(ﾟ∀ﾟ\)ｱﾋｬ)\nend\nbroadcast (消える v)\ngo to [back v] layer\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nhide\n\nwhen I receive [skip v]\nhide\nstop [other scripts in sprite v]\n\n@スプライト6\n\nwhen I receive [ほい v]\ngo to x: (250) y: (0)\nrepeat (13)\n    create clone of (_myself_ v)\n    next costume\nend\n\nwhen flag clicked\nswitch costume to (コスチューム2 v)\nhide\n\nwhen I start as a clone\nset [ghost v] effect to (95)\nshow\nglide (1) secs to x: (-250) y: (0)\ndelete this clone\n\nwhen I receive [skip v]\nhide\nstop [other scripts in sprite v]\n\n@スプライト5\n\nwhen I receive [ほい v]\ngo to x: (-250) y: (0)\nrepeat (13)\n    create clone of (_myself_ v)\n    next costume\nend\n\nwhen flag clicked\nswitch costume to (コスチューム2 v)\nhide\n\nwhen I start as a clone\nset [ghost v] effect to (95)\nshow\nglide (1) secs to x: (250) y: (0)\ndelete this clone\n\nwhen I receive [skip v]\nhide\nstop [other scripts in sprite v]\n\n@スプライト4\n\nwhen flag clicked\nshow\nset [ghost v] effect to (90)\nset size to (15) %\ngo to x: (-200) y: (0)\ncreate clone of (_myself_ v)\ngo to x: (200) y: (0)\ncreate clone of (_myself_ v)\ngo to x: (0) y: (-130)\ncreate clone of (_myself_ v)\ngo to x: (0) y: (130)\ncreate clone of (_myself_ v)\nhide\ngo to x: (0) y: (0)\nset [でんでん v] to [0]\nset size to (100) %\nwait until <(でんでん) = [1]>\nshow\nforever\n    turn right (30) degrees\nend\n\nwhen I start as a clone\nshow\nforever\n    set size to (15) %\n    wait (0.1) seconds\n    set size to (25) %\n    wait (0.1) seconds\nend\n\nwhen I start as a clone\nforever\n    turn right (1) degrees\nend\n\nwhen I receive [ほい v]\nset [でんでん v] to [1]\n\nwhen flag clicked\nwait until <(でんでん) = [1]>\nshow\nrepeat until <(size) = [1]>\n    change size by (-1)\nend\n\nwhen I receive [消える v]\nhide\n\nwhen I receive [skip v]\nhide\nstop [other scripts in sprite v]\n\n@スプライト11\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nforever\n    go to [back v] layer\n    set [ghost v] effect to (90)\n    switch costume to (コスチューム1 v)\n    set [り v] to [5]\n    repeat (30)\n        set size to (100) %\n        repeat (10)\n            change size by (2.5)\n        end\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I start as a clone\nrepeat (10)\n    change size by (り)\nend\ndelete this clone\n\nwhen I receive [消える v]\nhide\n\nwhen I receive [start v]\nhide\n\nwhen I receive [skip v]\nhide\nstop [other scripts in sprite v]\n\n@スプライト12\n\nwhen flag clicked\ngo to (giga2 v)\nset size to (50) %\nhide\npoint in direction (90)\n\nwhen I start as a clone\nset size to (50) %\nshow\npoint in direction (90)\nset [あ v] to [13]\nrepeat (5)\n    change y by (あ)\n    change x by (-3)\n    turn right (-5) degrees\nend\nrepeat (5)\n    change [あ v] by (-1)\n    change y by (あ)\n    change x by (-3)\n    turn right (-5) degrees\nend\nrepeat (5)\n    change [あ v] by (-2)\n    change y by (あ)\n    change x by (-3)\n    turn right (-5) degrees\nend\nrepeat (5)\n    change [あ v] by (-0.1)\n    change y by (あ)\n    change x by (-3)\n    turn right (-5) degrees\nend\nrepeat (5)\n    change [あ v] by (-0.08)\n    change y by (あ)\n    change x by (-3)\n    turn right (-7) degrees\nend\nrepeat (5)\n    change [あ v] by (-2)\n    change y by (あ)\n    change x by (-3)\n    turn right (-5) degrees\nend\nrepeat (5)\n    change [あ v] by (-1)\n    change y by (あ)\n    change x by (-3)\n    turn right (-3) degrees\nend\nrepeat (5)\n    change y by (あ)\n    change x by (-3)\n    turn right (-5) degrees\nend\nset [あ v] to [-15]\nrepeat (2)\n    change y by (あ)\n    change [あ v] by (-20)\nend\ndelete this clone\n\nwhen I receive [ばん v]\ngo to x: (0) y: (0)\nchange y by (-50)\nrepeat (3)\n    create clone of (_myself_ v)\n    change y by (25)\n    wait (0.1) seconds\nend\n\nwhen I receive [skip v]\nhide\nstop [other scripts in sprite v]\n\n@Giga3\n\nwhen flag clicked\nswitch costume to (コスチューム2 v)\ngo to x: (0) y: (-250)\npoint in direction (90)\nglide (1) secs to x: (0) y: (0)\nset [ghost v] effect to (0)\nshow\n\nwhen flag clicked\nset size to (100) %\nrepeat (3)\n    set [ｇ v] to [2]\n    repeat (20)\n        turn left (ｇ) degrees\n        change [ｇ v] by (-0.1)\n    end\n    repeat (3)\n        turn left (ｇ) degrees\n        change [ｇ v] by (1)\n    end\n    set [ｇ v] to [50]\n    repeat (5)\n        turn left (ｇ) degrees\n    end\n    change [ｇ v] by (-15)\n    turn left (ｇ) degrees\n    set [ｇ v] to [9]\n    repeat (6)\n        change [ｇ v] by (-1)\n        turn left (ｇ) degrees\n    end\n    repeat (3)\n        change [ｇ v] by (-0.5)\n        turn left (ｇ) degrees\n    end\n    repeat (15)\n        change [ｇ v] by (-0.1)\n        turn left (ｇ) degrees\n    end\n    wait (0.4) seconds\n    set [ｇ v] to [15]\n    repeat (1)\n        change size by (ｇ)\n    end\n    repeat (3)\n        change [ｇ v] by (-4)\n        change size by (ｇ)\n    end\n    repeat (3)\n        change [ｇ v] by (-0.5)\n        change size by (ｇ)\n    end\n    repeat (3)\n        change [ｇ v] by (-5)\n        change size by (ｇ)\n    end\n    repeat (3)\n        change [ｇ v] by (4)\n        change size by (ｇ)\n    end\n    repeat (1)\n        change size by (ｇ)\n    end\n    wait (0.6) seconds\nend\nwait (1) seconds\nrepeat (10)\n    change size by (-10)\n    change [ghost v] effect by (10)\nend\nhide\n\nwhen I receive [消える v]\nhide\n\nwhen I receive [skip v]\nhide\nstop [other scripts in sprite v]\n\n@スプライト13\n\nwhen flag clicked\ngo to (giga2 v)\nset size to (50) %\nhide\npoint in direction (90)\n\nwhen I start as a clone\nset size to (50) %\nshow\npoint in direction (90)\nset [あ v] to [13]\nrepeat (5)\n    change y by (あ)\n    change x by (3)\n    turn right (5) degrees\nend\nrepeat (5)\n    change [あ v] by (-1)\n    change y by (あ)\n    change x by (3)\n    turn right (5) degrees\nend\nrepeat (5)\n    change [あ v] by (-2)\n    change y by (あ)\n    change x by (3)\n    turn right (3) degrees\nend\nrepeat (5)\n    change [あ v] by (-0.1)\n    change y by (あ)\n    change x by (3)\n    turn right (3) degrees\nend\nrepeat (5)\n    change [あ v] by (-0.08)\n    change y by (あ)\n    change x by (3)\n    turn right (7) degrees\nend\nrepeat (5)\n    change [あ v] by (-2)\n    change y by (あ)\n    change x by (3)\n    turn right (5) degrees\nend\nrepeat (5)\n    change [あ v] by (-1)\n    change y by (あ)\n    change x by (3)\n    turn right (3) degrees\nend\nrepeat (5)\n    change y by (あ)\n    change x by (3)\n    turn right (5) degrees\nend\nset [あ v] to [-15]\nrepeat (2)\n    change y by (あ)\n    change [あ v] by (-20)\nend\ndelete this clone\n\nwhen I receive [ばん v]\ngo to x: (0) y: (0)\nchange y by (-50)\nrepeat (3)\n    create clone of (_myself_ v)\n    change y by (25)\n    wait (0.1) seconds\nend\n\nwhen I receive [skip v]\nhide\nstop [other scripts in sprite v]\n\n@Giga2\n\nwhen flag clicked\nerase all\nswitch costume to (コスチューム2 v)\ngo to x: (0) y: (-250)\npoint in direction (90)\nglide (1) secs to x: (0) y: (0)\nforever\n    いどう\nend\n\ndefine いどう\nerase all\ngo to x: (0) y: (0)\nchange y by (-0.5)\nchange x by (-1)\nset [ghost v] effect to (0)\nstamp\nrepeat (30)\n    change y by (0.5)\n    change x by (1)\n    set [ghost v] effect to (90)\n    stamp\nend\n\nwhen flag clicked\nset [いい？ v] to [1]\nset size to (100) %\nrepeat (3)\n    set [変数 v] to [2]\n    repeat (20)\n        turn left (変数) degrees\n        change [変数 v] by (-0.1)\n    end\n    repeat (3)\n        turn left (変数) degrees\n        change [変数 v] by (1)\n    end\n    set [変数 v] to [50]\n    repeat (5)\n        turn left (変数) degrees\n    end\n    change [変数 v] by (-15)\n    turn left (変数) degrees\n    set [変数 v] to [9]\n    repeat (6)\n        change [変数 v] by (-1)\n        turn left (変数) degrees\n    end\n    repeat (3)\n        change [変数 v] by (-0.5)\n        turn left (変数) degrees\n    end\n    repeat (15)\n        change [変数 v] by (-0.1)\n        turn left (変数) degrees\n    end\n    point in direction (90)\n    wait (0.5) seconds\n    set [変数 v] to [15]\n    repeat (1)\n        change size by (変数)\n    end\n    repeat (3)\n        change [変数 v] by (-4)\n        change size by (変数)\n    end\n    repeat (3)\n        change [変数 v] by (-0.5)\n        change size by (変数)\n    end\n    broadcast (ばん v)\n    start sound [Cymbal v]\n    repeat (3)\n        change [変数 v] by (-5)\n        change size by (変数)\n    end\n    repeat (3)\n        change [変数 v] by (4)\n        change size by (変数)\n    end\n    repeat (1)\n        change size by (変数)\n    end\n    wait (0.5) seconds\nend\nbroadcast (ほい v)\n\nwhen I receive [消える v]\nhide\n\nwhen I receive [start v]\nset [いい？ v] to [0]\nerase all\nstop [other scripts in sprite v]\n\nwhen I receive [skip v]\nhide\nstop [other scripts in sprite v]\nerase all\n\n@スプライト14\n\nwhen I receive [あ v]\na\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nwait (1) seconds\ngo to [front v] layer\nset [ghost v] effect to (100)\nshow\nrepeat (20)\n    change [ghost v] effect by (-5)\nend\n\ndefine a\ngo to x: (-150) y: (88)\nset [1 v] to [0]\nrepeat (length of (score))\n    change [1 v] by (1)\n    change x by (50)\n    switch costume to (letter (1) of (score))\n    create clone of (_myself_ v)\nend\ngo to x: (-150) y: (-50)\nset [1 v] to [0]\nrepeat (length of (☁ WORLDRECORD))\n    change [1 v] by (1)\n    change x by (50)\n    switch costume to (letter (1) of (☁ WORLDRECORD))\n    create clone of (_myself_ v)\nend\n\nwhen I receive [かえ v]\nbroadcast (あ v)\n\n@スプライト15\n\nwhen flag clicked\ngo to x: (186) y: (-158)\nhide\nshow\n\nwhen I receive [start v]\nhide\n\nwhen this sprite clicked\nbroadcast (SKIP v)\nbroadcast (START v)\n\nwhen I receive [skip v]\nhide\nstop [other scripts in sprite v]\nset [いい？ v] to [0]\n\n@スプライト16\n\n@スプライト1\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\n@文字\n\n