Cinnamon Toast Crunch Platformer #games

Instructions: CINNAMON TOAST CRUNCH PLATFORMER!\n=================================\nArrow keys to move\nDon't touch spikes or milk\nThis is my favorite cereal \nPlease add this to studios\nSOOO GENERIC!!  sorry abt that (there's no other way to make 'em) hey at least its cinnamon toast crunch

@Stage\n\n@Player\n\nwhen I start as a clone\nswitch costume to (black v)\nrepeat (7)\n    change [ghost v] effect by (7)\n    change size by (-3)\nend\ndelete this clone\n\ndefine reset\nchange [falling v] by (1)\nif <<key (d v) pressed?> or <key (right arrow v) pressed?>> then\n    switch costume to (right v)\n    change [x v] by (2)\n    x\nelse\n    if <<key (a v) pressed?> or <key (left arrow v) pressed?>> then\n        switch costume to (left v)\n        change [x v] by (-2)\n        x\n    end\nend\nset [x v] to ((x) * (0.8))\nchange x by (round (x))\nif <touching (level v)?> then\n    change [y v] by (-1)\n    if <<key (w v) pressed?> or <key (up arrow v) pressed?>> then\n        change x by (round ((x) * (-1)))\n        switch costume to (up v)\n        if <(x) > [0]> then\n            set [x v] to [-14]\n        else\n            set [x v] to [14]\n        end\n        set [y v] to [14]\n    else\n        set [x v] to [0]\n    end\nend\nchange [y v] by (-1)\nchange y by (y)\nif <touching (level v)?> then\n    set [falling v] to [0]\n    change y by ((y) * (-1))\n    set [y v] to [0]\nend\nchange y by (-1)\nif <<touching (level v)?> and <<key (w v) pressed?> or <key (up arrow v) pressed?>>> then\n    change [falling v] by (1)\n    if <(falling) < [3]> then\n        set [y v] to [12]\n    end\nend\nchange y by (1)\nif <(x position) > [233]> then\n    go to x: (-211) y: (-53)\n    broadcast (next level v)\nend\nif <<<touching (danger v)?> or <touching (milk v)?>> or <(y position) < [-180]>> then\n    change [ghost v] effect by (50)\n    go to x: (-206) y: (-30)\n    wait (0.05) seconds\n    set [ghost v] effect to (0)\nend\nif <touching (bounce v)?> then\n    set [y v] to [21]\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [reset v]\nset [music v] to [1]\nforever\n    reset\n    if <(music) = [2]> then\n        stop [this script v]\n    end\nend\n\nwhen I receive [start v]\nshow\ngo to x: (-154) y: (0)\nset [x v] to [0]\nset [y v] to [0]\nforever\n    switch costume to (player v)\n    go to [front v] layer\n    create clone of (_myself_ v)\nend\n\nwhen I receive [start v]\nforever\n    reset\n    if <(music) = [2]> then\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nset [music v] to [1]\n\nwhen I receive [skip v]\ngo to x: (-184) y: (-74)\n\ndefine x\nif <touching (level v)?> then\n    if <(x) > [0]> then\n        change x by (round ((x) * (-1)))\n    else\n        change [falling v] by (1)\n    end\nend\n\n@Level\n\nwhen I receive [next level v]\nchange [level v] by (1)\nnext costume\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\nset [level v] to [1]\ngo to x: (0) y: (10)\nswitch costume to (1 v)\n\n@Danger\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nshow\ngo to x: (0) y: (10)\nswitch costume to (1 v)\n\nwhen I receive [skip v]\nnext costume\n\n@milk\n\nwhen flag clicked\ngo to [back v] layer\nhide\n\nwhen I receive [next level v]\nSkip, Next costume\n\nwhen I receive [next level v]\nHide\n\nwhen I receive [skip v]\nSkip, Next costume\n\ndefine Skip, Next costume\nforever\n    if <([costume # v] of [level v]) = [6]> then\n        wait (0) seconds\n        show\n        set size to (100) %\n        go to x: (11) y: (-62)\n        forever\n            glide (0.8) secs to x: (11) y: (-50)\n            wait (0.05) seconds\n            glide (0.8) secs to x: (11) y: (-62)\n            wait (0.05) seconds\n        end\n    end\n    if <([costume # v] of [level v]) = [8]> then\n        show\n        set size to (100) %\n        go to x: (11) y: (-62)\n        forever\n            glide (0.8) secs to x: (11) y: (-50)\n            wait (0.05) seconds\n            glide (0.8) secs to x: (11) y: (-62)\n            wait (0.05) seconds\n        end\n    end\n    if <([costume # v] of [level v]) = [17]> then\n        show\n        set size to (200) %\n        go to x: (48) y: (-173)\n        forever\n            glide (0.8) secs to x: (48) y: (-153)\n            wait (0.05) seconds\n            glide (0.8) secs to x: (48) y: (-173)\n            wait (0.05) seconds\n        end\n    end\nend\n\nwhen I receive [skip v]\nHide\n\ndefine Hide\nforever\n    if <([costume # v] of [level v]) = [7]> then\n        hide\n    end\n    if <([costume # v] of [level v]) = [9]> then\n        hide\n    end\n    if <([costume # v] of [level v]) = [18]> then\n        hide\n    end\nend\n\n@Bounce\n\nwhen flag clicked\nBlock\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        broadcast (bounce v)\n        repeat (5)\n            next costume\n        end\n        repeat (5)\n            switch costume to ((costume [number v]) - (1))\n        end\n    end\nend\n\ndefine Block\nswitch costume to (1 v)\nforever\n    if <<(Level) = [11]> or <(Level) = [13]>> then\n        show\n        if <(Level) = [11]> then\n            go to x: (-113) y: (-66)\n        end\n        if <(Level) = [13]> then\n            go to x: (-145) y: (-66)\n        end\n    else\n        hide\n    end\nend\n\nwhen I receive [skip v]\nBlock\n\n@Cloud\n\nwhen I start as a clone\nshow\nset [ghost v] effect to (pick random (40) to (50))\nset size to (pick random (70) to (100)) %\nset y to (pick random (100) to (150))\nset [speed v] to [1]\nset x to (-250)\nrepeat until <(x position) > [250]>\n    go to [back v] layer\n    move (Speed) steps\nend\ndelete this clone\n\nwhen I receive [start v]\nhide\nforever\n    wait (pick random (3) to (5)) seconds\n    create clone of (_myself_ v)\n    wait (1) seconds\nend\n\n@vol\n\nwhen I receive [start v]\nset [music v] to [1]\nhide\ngo to x: (213) y: (-112)\nforever\n    if <key (m v) pressed?> then\n        change [music v] by (1)\n        wait until <not <key (m v) pressed?>>\n    end\n    if <(music) = [2]> then\n        show\n    end\n    if <(music) = [3]> then\n        hide\n        broadcast (reset v)\n    end\n    if <(music) > [2]> then\n        set [music v] to [1]\n    end\nend\n\n@slider\n\ndefine set (y)\nset y to (y)\n\ndefine slider\ngo to x: (213) y: ((-169) + (volume))\n\nwhen flag clicked\nhide\nforever\n    set volume to (volume) %\nend\n\nwhen I receive [bounce v]\nstart sound [Big Boing v]\n\nwhen flag clicked\nhide\nforever\n    if <(music) = [2]> then\n        show\n    end\n    if <(music) = [3]> then\n        hide\n    end\nend\n\nwhen I receive [start v]\nset [volume v] to [50]\nforever\n    play sound [euphoria-121294 v] until done\nend\n\nwhen I receive [start v]\nset volume to (volume) %\ngo to (vol v)\nforever\n    if <<mouse down?> and <touching (mouse-pointer v)?>> then\n        repeat until <not <mouse down?>>\n            set [volume v] to ((mouse y) - (-169))\n            if <(volume) < [0]> then\n                set [volume v] to [0]\n            else\n                if <(volume) > [100]> then\n                    set [volume v] to [100]\n                end\n            end\n            slider\n            set y to (mouse y)\n            if <(y position) > [-80]> then\n                set [-80]\n            end\n            if <(y position) < [-146]> then\n                set [-146]\n            end\n        end\n    end\nend\n\n@toast\n\nwhen flag clicked\nshow\n\nwhen I receive [start v]\nhide\n\n@Play button\n\nwhen flag clicked\ngo to x: (5) y: (-69)\nshow\ngo to [front v] layer\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (30)\n        change size by ((0.3) * ((110) - (size)))\n    else\n        change size by ((0.3) * ((100) - (size)))\n        clear graphic effects\n    end\nend\n\nwhen this sprite clicked\nbroadcast (start v)\nstart sound [Collect v]\nhide\n\n@Thumbnail\n\nwhen flag clicked\ngo to [front v] layer\ngo to x: (0) y: (0)\nshow\nset [ghost v] effect to (100)\n\n@cinnamon\n\nwhen flag clicked\nhide\nforever\n    wait (0.5) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nshow\ngo to x: (pick random (-240) to (240)) y: (177)\nset [v v] to [0]\nrepeat until <<touching (level v)?> or <touching (_edge_ v)?>>\n    change [v v] by (pick random (-0.1) to (0.1))\n    change x by (v)\n    change y by (-1)\nend\nif <touching (level v)?> then\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\nend\ndelete this clone\n\nwhen I receive [layers v]\ngo to [front v] layer\n\n