Lost In Space - A Platformer #Games #All

Instructions: THIS GOT TOP REMIXED!! WOW TYSM GUYS!!!\nHi there explorer! Welcome to the Void… Where everything is the same, but each section is a different color. You have been chosen to discover more about this hostile place. Many dangers await you and you must be careful!\n\n                          ♦︎♦︎♦︎ Controls♦︎♦︎♦︎\n\n✔︎Arrow keys to move.\n✔︎W-A-D keys to move.\n✔︎Mobile controls. (Yay!)\n✔︎M key to mute.\n✔︎U key to unmute.\n\n                      ♦︎♦︎♦︎Instructions♦︎♦︎♦︎\n✔︎Avoid spikes.\n✔︎Avoid lava.\n✔︎Collect ALL the coins and proceed to the portal.\n\nI made sure you people who were saying my last game was too hard would be happy with this next one. I made it a little easier and all levels ARE POSSIBLE! \n\nNO ADVERTISING! NO ONE WANTS ATTENTION TAKEN AWAY FROM THEIR PROJECTS!\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nWhat a waste of scrolling…   _:)_  

@Stage\n\n@platformer\n\nwhen flag clicked\nhide variable [x v]\nhide variable [y v]\nset [x v] to [0]\nset [y v] to [0]\nset [level v] to [1]\nset [yy v] to [-1]\nset [xx v] to [1]\nset [v v] to [0]\nset [startpointx v] to [-165]\nset [startpointy v] to [-133]\nset [deaths v] to [0]\nhide variable [deaths v]\nhide variable [level v]\nswitch backdrop to (intro v)\nhide\nwait (2) seconds\nswitch backdrop to (backdrop1 v)\nshow variable [level v]\nshow\ngo to x: (startpointx) y: (startpointy)\nset [xv v] to [0]\nset [yv v] to [0]\nset [ehee v] to [0]\nforever\n    change [yv v] by (-1)\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (3)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-3)\n    end\n    set [xv v] to ((Xv) * (0.7))\n    change x by (Xv)\n    if <touching color (#000008)?> then\n        change y by (1)\n        if <touching color (#000008)?> then\n            change y by (1)\n            if <touching color (#000008)?> then\n                change y by (1)\n                if <touching color (#000008)?> then\n                    change y by (1)\n                    if <touching color (#000008)?> then\n                        change y by (1)\n                        if <touching color (#000008)?> then\n                            change x by ((Xv) * (-1))\n                            change x by (-1)\n                            change y by (-5)\n                            change x by (1)\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (Yv)\n    if <touching color (#000008)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#000008)?> then\n        if <key (up arrow v) pressed?> then\n            start sound [jump v]\n            set [yv v] to [19]\n        end\n    end\n    change y by (1)\n    if <touching color (#ff0000)?> then\n        start sound [pop v]\n        change [deaths v] by (1)\n        go to x: (startpointx) y: (startpointy)\n        set [xv v] to [0]\n        set [yy v] to [0]\n    end\n    if <touching color (#995900)?> then\n        change [level v] by (1)\n        switch backdrop to (next backdrop v)\n        go to x: (startpointx) y: (startpointy)\n        set [xv v] to [0]\n        set [yy v] to [0]\n    end\n    if <touching color (#ff9400)?> then\n        start sound [boing v]\n        set [yv v] to [24]\n    end\n    if <touching color (#00ffff)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [8]\n        else\n            set [yv v] to [-1.5]\n        end\n        if <key (down arrow v) pressed?> then\n            change [yv v] by (-3)\n        end\n    end\n    if <touching color (#844a01)?> then\n        change [level v] by (1)\n        switch backdrop to (backdrop34 v)\n        go to x: (startpointx) y: (startpointy)\n    end\n    if <(level) > [50]> then\n        hide variable [level v]\n    end\nend\n\nwhen [r v] key pressed\nif <(level) = [34]> then\n    switch backdrop to (backdrop37 v)\n    go to x: (startpointx) y: (startpointy)\nelse\n    change [deaths v] by (1)\n    go to x: (startpointx) y: (startpointy)\nend\n\nwhen [space v] key pressed\nif <key (space v) pressed?> then\n    if <(EHEE) = [0]> then\n        show variable [deaths v]\n        set [ehee v] to [1]\n        stop [this script v]\n    end\n    if <(EHEE) = [1]> then\n        hide variable [deaths v]\n        set [ehee v] to [0]\n        stop [this script v]\n    end\nend\n\n@dot\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [7]> then\n        show\n        wait (3) seconds\n        hide\n        wait (3) seconds\n    end\nend\n\nwhen backdrop switches to [backdrop8 v]\nstop [this script v]\n\n@appearingplatform\n\nwhen backdrop switches to [backdrop24 v]\nforever\n    if <(level) = [24]> then\n        show\n        wait (3) seconds\n        hide\n        wait (3) seconds\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop25 v]\nhide\nstop [this script v]\n\n@platform\n\nwhen flag clicked\nhide\ngo to x: (x) y: (y)\nset [x v] to [55]\nset [y v] to [-20]\n\nwhen backdrop switches to [backdrop30 v]\ngo to x: (x) y: (y)\nhide\nstop [this script v]\n\nwhen backdrop switches to [backdrop29 v]\nforever\n    if <(level) = [29]> then\n        show\n        if <<touching (mouse-pointer v)?> and <mouse down?>> then\n            go to (mouse-pointer v)\n        end\n    else\n        hide\n    end\nend\n\n@laser\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop28 v]\nhide\nstop [this script v]\n\nwhen backdrop switches to [backdrop27 v]\nforever\n    if <(level) = [27]> then\n        show\n        wait (3) seconds\n        hide\n        wait (3) seconds\n    end\nend\n\n@appearingred\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [9]> then\n        show\n        wait (3) seconds\n        hide\n        wait (3) seconds\n    end\nend\n\nwhen backdrop switches to [backdrop10 v]\nhide\nstop [this script v]\n\n@appearingred2\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [33]> then\n        show\n        wait (1) seconds\n        hide\n        wait (1) seconds\n    end\nend\n\nwhen backdrop switches to [backdrop36 v]\nhide\nstop [this script v]\n\n@appearingred3\n\nwhen flag clicked\ngo to x: (105) y: (21)\nhide\nforever\n    if <(level) = [33]> then\n        show\n        wait (1.5) seconds\n        hide\n        wait (1.5) seconds\n    end\nend\n\nwhen backdrop switches to [backdrop36 v]\nhide\nstop [this script v]\n\n@appearingred4\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [33]> then\n        show\n        wait (1.5) seconds\n        hide\n        wait (1.5) seconds\n    end\nend\n\nwhen backdrop switches to [backdrop36 v]\nhide\nstop [this script v]\n\n@appearingred5\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [33]> then\n        show\n        wait (1) seconds\n        hide\n        wait (1) seconds\n    end\nend\n\nwhen backdrop switches to [backdrop36 v]\nhide\nstop [this script v]\n\n@appearingred6\n\nwhen flag clicked\ngo to x: (140) y: (21)\nhide\nforever\n    if <(level) = [33]> then\n        show\n        wait (1) seconds\n        hide\n        wait (1) seconds\n    end\nend\n\nwhen backdrop switches to [backdrop36 v]\nhide\nstop [this script v]\n\n@appearingred7\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [35]> then\n        show\n        wait (4) seconds\n        hide\n        wait (4) seconds\n    end\nend\n\nwhen backdrop switches to [backdrop39 v]\nhide\nstop [this script v]\n\n@appearingred8\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [40]> then\n        show\n        wait (0.85) seconds\n        hide\n        wait (0.85) seconds\n    end\nend\n\nwhen backdrop switches to [backdrop44 v]\nhide\nstop [this script v]\n\n@appearingred9\n\nwhen flag clicked\nhide\ngo to x: (14) y: (6)\nforever\n    if <(level) = [42]> then\n        show\n        repeat until <touching color (#000000)?>\n            change y by (-4)\n        end\n        glide (1) secs to x: (14) y: (6)\n    end\nend\n\nwhen backdrop switches to [backdrop46 v]\nhide\nstop [this script v]\n\n@appearingred10\n\nwhen flag clicked\nhide\ngo to x: (8) y: (-40)\nforever\n    if <(level) = [42]> then\n        show\n        repeat until <not <color (#ff0000) is touching (#ff0000)?>>\n            change x by (6)\n        end\n        if <not <color (#ff0000) is touching (#ff0000)?>> then\n            go to x: (8) y: (-40)\n        end\n    end\nend\n\nwhen backdrop switches to [backdrop46 v]\nhide\nstop [this script v]\n\n@appearingred11\n\nwhen flag clicked\nhide\ngo to x: (14) y: (175)\nforever\n    if <(level) = [43]> then\n        show\n        repeat until <touching color (#000000)?>\n            change y by (-4)\n        end\n        glide (2) secs to x: (14) y: (175)\n    end\nend\n\nwhen backdrop switches to [backdrop47 v]\nhide\nstop [this script v]\n\n@appearingred12\n\nwhen flag clicked\nhide\ngo to x: (8) y: (-40)\nforever\n    if <(level) = [43]> then\n        show\n        repeat until <not <color (#ff0000) is touching (#ff0000)?>>\n            change x by (6)\n        end\n        if <not <color (#ff0000) is touching (#ff0000)?>> then\n            go to x: (8) y: (-40)\n        end\n    end\nend\n\nwhen backdrop switches to [backdrop47 v]\nhide\nstop [this script v]\n\n@appearingred13\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [43]> then\n        show\n        wait (1) seconds\n        hide\n        wait (1) seconds\n    end\nend\n\nwhen backdrop switches to [backdrop47 v]\nhide\nstop [this script v]\n\n@appearingred14\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [43]> then\n        show\n        wait (2) seconds\n        hide\n        wait (2) seconds\n    end\nend\n\nwhen backdrop switches to [backdrop47 v]\nhide\nstop [this script v]\n\n@appearingred15\n\nwhen flag clicked\nhide\ngo to x: (8) y: (-40)\nforever\n    if <(level) = [44]> then\n        show\n        repeat until <not <color (#ff0000) is touching (#ff0000)?>>\n            change x by (6)\n        end\n        if <not <color (#ff0000) is touching (#ff0000)?>> then\n            go to x: (8) y: (-40)\n        end\n    end\nend\n\nwhen backdrop switches to [backdrop49 v]\nhide\nstop [this script v]\n\n@appearingred16\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [44]> then\n        show\n        wait (1.5) seconds\n        hide\n        wait (1.5) seconds\n    end\nend\n\nwhen backdrop switches to [backdrop49 v]\nhide\nstop [this script v]\n\n@appearingred17\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [44]> then\n        show\n        wait (2) seconds\n        hide\n        wait (2) seconds\n    end\nend\n\nwhen backdrop switches to [backdrop48 v]\nhide\nstop [this script v]\n\n@appearingred18\n\nwhen flag clicked\nhide\ngo to x: (14) y: (-105)\nforever\n    if <(level) = [44]> then\n        show\n        if <touching color (#ff0000)?> then\n            glide (3) secs to x: (14) y: (200)\n        end\n    end\n    go to x: (14) y: (-105)\nend\n\nwhen backdrop switches to [backdrop49 v]\nhide\nstop [this script v]\n\n@appearingred19\n\nwhen flag clicked\nhide\ngo to x: (14) y: (-105)\nforever\n    if <(level) = [45]> then\n        show\n        if <touching color (#ffffff)?> then\n            glide (3) secs to x: (14) y: (200)\n        end\n    end\n    go to x: (14) y: (-105)\nend\n\nwhen backdrop switches to [backdrop50 v]\nhide\nstop [this script v]\n\n@appearingred20\n\nwhen flag clicked\nhide\ngo to x: (8) y: (-40)\nforever\n    if <(level) = [45]> then\n        show\n        if <touching color (#ffffff)?> then\n            change x by (6)\n        end\n        if <touching color (#00ff55)?> then\n            go to x: (8) y: (-40)\n        end\n    end\nend\n\nwhen backdrop switches to [backdrop50 v]\nhide\nstop [this script v]\n\n@appearingred21\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [48]> then\n        show\n        wait (1.5) seconds\n        hide\n        wait (1.5) seconds\n    end\nend\n\nwhen backdrop switches to [backdrop53 v]\nhide\nstop [this script v]\n\n@appearingred22\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [48]> then\n        show\n        wait (4) seconds\n        hide\n        wait (4) seconds\n    end\nend\n\nwhen backdrop switches to [backdrop53 v]\nhide\nstop [this script v]\n\n@appearingred23\n\nwhen flag clicked\nhide\ngo to x: (14) y: (-105)\nforever\n    if <(level) = [50]> then\n        show\n        if <touching color (#00ffff)?> then\n            glide (3) secs to x: (14) y: (200)\n        end\n    end\n    go to x: (14) y: (-105)\nend\n\nwhen backdrop switches to [backdrop55 v]\nhide\nstop [this script v]\n\n@appearingred24\n\nwhen flag clicked\nhide\ngo to x: (8) y: (-40)\nforever\n    if <(level) = [50]> then\n        show\n        repeat until <touching color (#00ff55)?>\n            change x by (4)\n        end\n        if <not <touching color (#0aff5b)?>> then\n            go to x: (8) y: (-40)\n        end\n    end\nend\n\nwhen backdrop switches to [backdrop55 v]\nhide\nstop [this script v]\n\n@appearingred25\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [50]> then\n        show\n        wait (2) seconds\n        hide\n        wait (2) seconds\n    end\nend\n\nwhen backdrop switches to [backdrop55 v]\nhide\nstop [this script v]\n\n@appearingred26\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [50]> then\n        show\n        wait (1) seconds\n        hide\n        wait (1) seconds\n    end\nend\n\nwhen backdrop switches to [backdrop55 v]\nhide\nstop [this script v]\n\n@red\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [33]> then\n        show\n    end\nend\n\nwhen backdrop switches to [backdrop36 v]\nhide\nstop [this script v]\n\n@red2\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [33]> then\n        show\n    end\nend\n\nwhen backdrop switches to [backdrop36 v]\nhide\nstop [this script v]\n\n@red3\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [33]> then\n        show\n        repeat (24)\n            turn right (60) degrees\n        end\n        wait (5) seconds\n    end\nend\n\nwhen backdrop switches to [backdrop36 v]\nhide\nstop [this script v]\n\n@draw\n\nwhen backdrop switches to [backdrop23 v]\nerase all\nforever\n    go to (mouse-pointer v)\n    if <mouse down?> then\n        pen down\n        set pen color to (#000000)\n        set pen size to (5)\n    else\n        pen up\n    end\nend\n\nwhen [r v] key pressed\nerase all\n\nwhen backdrop switches to [backdrop24 v]\nforever\n    erase all\n    pen up\nend\n\n@questions\n\nwhen flag clicked\nhide\nforever\n    if <(level) = [31]> then\n        ask [Who had a big mouth?] and wait\n    end\n    if <<(answer) = [Jim]> or <(answer) = [ jim ]>> then\n        ask [Do you like this game so far? Yes/No] and wait\n        if <<(answer) = [yes]> or <(answer) = [Yes]>> then\n            switch backdrop to (backdrop32 v)\n            hide\n            stop [this script v]\n        end\n        if <<(answer) = [no]> or <(answer) = [No ]>> then\n            switch backdrop to (backdrop33 v)\n            hide\n            stop [this script v]\n        end\n    end\nend\n\n@sound\n\nwhen flag clicked\nset volume to (90) %\nforever\n    play sound [Waterflame_-_Clownparty_vid-mp3.org.mp3 v] until done\n    wait (3) seconds\n    play sound [Waterflame_-_Clownparty_vid-mp3.org.mp3 v] until done\n    wait (3) seconds\nend\n\n@Intro\n\nwhen flag clicked\nshow\nwait (2) seconds\ngo [backward v] (100) layers\nhide\n\n@Sprite1\n\nwhen flag clicked\ngo to [front v] layer\nshow\ngo to x: (158) y: (-114)\nset size to (40) %\n\nwhen backdrop switches to [backdrop1 v]\nhide\n\n