☁️Nature's square || A multiplayer pen platformer

Instructions: Sequel will be shared when I hit 1000! Cause 1000 special! lol Please follow me! Thanks! :D\n\nHi, everyone!!! After 1 month of waiting.. I present you my biggest game(until now!) ....  ☁️ Nature's square ☁️ !! || A multiplayer pen platformer. (90% pen)\n\nNOTE!!!!!!!!!!!!!\nIt might lag if many people join, so for no lag please visit - https://turbowarp.org/fullscreen.html#422034218 or https://phosphorus.github.io/#422034218 :)\n\n\nIf the server is full! Don't worry! You can always try in server two! :P\nLInk - https://scratch.mit.edu/projects/422035589/\n\n\nIf this gets on trending and top loved or top remixed I'll make a new multiplayer game!!!! So, stay tuned!! :D\n\nI spent so much time on this So, please love, like and follow me(@suhalo_351) to encourage me to make many more (awesome xD) games...\n\nControls and features - \n\n1. Press [S P A C E] to change the cloud shape.\n2. Press N to toggle names!\n3. Arrow keys or was to move { not Mobile friendly! :( }\n4. Don't touch red(lava)\n5. Touch yellow to bounce! xD\n6. I recommend you to off name toggle, because the names distract you and also sometimes doesn't detect the ground.. And you may die!!!!!\n7. Click the skip button to skip your level! (skip button is there down..... It will be written as "S")\n8. Thanks to @Griffpatch for the platformer engine.. \n9. Thanks to @Capt_Bonarges for the music!\n And that's it! xD\n\nThanks for playing this game!\n\nCredits  -  \n1. Thanks to @stlcards422 for the cloud engine(I made it pen!)\n2. Thanks to @GonSanVi for tons of inspiration and for some decorations!(the clouds, tree, grass and rock!)\n3. Thanks to @Awesomebricks1 for the contest!(hope I win!)\n4. Thanks to @StratfordJames for the background art.\n5. Thanks to @RS_scratcher , @StratfordJames ,  @stlcards422 and @just-there for the thumbnail.\n6. Thanks to @-Rex- for the PTE! :P\n7. @kookycat for helping me add mobile wall jumping.\n8. Thanks a ton to @GonSanVi and @Game-Cloud for sooooo much inspiration! :P\n\n\nThat's it! Please let me know if I didn't credit anyone! :P\nAnd please love, like and follow me!! :D

@Stage\n\nwhen flag clicked\nset [level v] to [1]\n\nforever\n    play sound [TheFatRat - Time Lapse v] until done\nend\n\nwhen [space v] key pressed\nif <(username) = [suhalo_351]> then\n    show variable [mouse v]\n    set [mouse v] to (join (mouse x) (join [, ] (mouse y)))\nelse\n    hide variable [mouse v]\nend\n\nwhen I receive [begin v]\n\nwhen I receive [begin v]\nset [level v] to [1]\n\nwhen flag clicked\nclear sound effects\nstop all sounds\n\nwhen I receive [begin v]\nforever\n    play sound [Saving Nature v] until done\nend\n\nwhen I receive [begin v]\nforever\n    play sound [Nature Ambiance-SoundBible v] until done\nend\n\n@Opponents\n\nbroadcast (begin v)\n\ndefine begin decode of (encode)\nset [encodied v] to (encode)\nset [letter # v] to [1]\n\ndefine value=read from encode\nset [value v] to []\nforever\n    set [idx v] to (join (letter (letter #) of (encodied)) (letter ((letter #) + (1)) of (encodied)))\n    change [letter # v] by (2)\n    if <(idx) < [1]> then\n        stop [this script v]\n    end\n    set [value v] to (join (value) (item (idx) of [code v]))\nend\n\ndefine setup players\nset [color v] effect to (0)\nset [offline v] to [100]\nhide\nset [player # v] to [1]\nrepeat ((MAX PLAYERS) - (1))\n    create clone of (_myself_ v)\n    change [player # v] by (1)\nend\n\nwhen I receive [begin v]\nforever\n    if <(My Player #) = (player #)> then\n        hide\n        set [offline v] to [100]\n    else\n        tick\n    end\nend\n\nchange [ghost v] effect by (1)\n\ndefine value=Cloud # (player)\nif <(player) = [1]> then\n    set [value v] to (☁ P1)\nelse\n    if <(player) = [2]> then\n        set [value v] to (☁ P2)\n    else\n        if <(player) = [3]> then\n            set [value v] to (☁ P3)\n        else\n            if <(player) = [4]> then\n                set [value v] to (☁ P4)\n            else\n                if <(player) = [5]> then\n                    set [value v] to (☁ p5)\n                else\n                    if <(player) = [6]> then\n                        set [value v] to (☁ p6)\n                    else\n                        if <(player) = [7]> then\n                            set [value v] to (☁ p7)\n                        else\n                            if <(player) = [8]> then\n                                set [value v] to (☁ p8)\n                            else\n                                if <(player) = [9]> then\n                                    set [value v] to (☁ P9)\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen I receive [setups v]\nsetup players\n\ndefine tick\nset rotation style [left-right v]\nvalue=Cloud # (player #)\nif <(join [A] (value)) = (last value)> then\n    change [offline v] by (1)\n    if <(offline) = [100]> then\n        hide\n    end\nelse\n    set [last value v] to (join [A] (value))\n    if <(offline) > [99]> then\n        show\n    end\n    set [offline v] to [0]\nend\nbegin decode of (value)\nvalue=read from encode\nif <(Names...) = [1]> then\n    say (join (player #) (join [:] (value)))\nelse\n    say []\nend\nvalue=read from encode\nvalue=read from encode\nset x to (value)\nvalue=read from encode\nset y to (value)\nvalue=read from encode\nif <(value) = (LEVEL)> then\n    set [ghost v] effect to (0)\nelse\n    say []\n    set [ghost v] effect to (100)\nend\nvalue=read from encode\npoint in direction (value)\n\nwhen I receive [join game v]\nvalue=Cloud # (player #)\nset [last value v] to (join [A] (value))\nwait (3) seconds\nvalue=Cloud # (player #)\nif <(join [A] (value)) = (last value)> then\n    set [my player # v] to (player #)\nend\n\n@Player\n\ndefine Touch Ground <up?>\nchange [falling? v] by (1)\nrepeat until <not <touching color (#3fff00)?>>\n    if <up?> then\n        change y by (-1)\n    else\n        change y by (1)\n        set [falling? v] to [0]\n    end\n    set [sy v] to [0]\nend\n\ndefine Respawn\nset [sx v] to [0]\nset [sy v] to [0]\nset [falling? v] to [10]\nswitch costume to (1 \(7\) v)\nset [ghost v] effect to (0)\nset size to (100) %\npoint in direction (90)\ngo to x: (-200) y: (0)\nshow\n\ndefine Walk (speed) Wall Jump (x) (y)\nchange x by (speed)\nset [slope v] to [0]\nrepeat until <<(Slope) = [8]> or <not <touching color (#3fff00)?>>>\n    change y by (1)\n    change [slope v] by (1)\nend\nif <(Slope) = [8]> then\n    change y by ((0) - (Slope))\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(mouse y) > (y position)> and <mouse down?>>> then\n        if <<<<(x position) > (mouse x)> and <mouse down?>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> or <<<(mouse x) > (x position)> and <mouse down?>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>>> then\n            if <(speed) < [0]> then\n                set [sx v] to (x)\n            else\n                set [sx v] to ((0) - (x))\n            end\n            set [sy v] to (y)\n        end\n    end\n    repeat until <not <touching color (#3fff00)?>>\n        if <(speed) > [0]> then\n            change x by (-1)\n        else\n            change x by (1)\n        end\n    end\nend\n\nwhen flag clicked\nset [max players v] to [9]\nset [my player # v] to [0]\nbroadcast (setups v) and wait\nswitch backdrop to (joining v)\nbroadcast (join game v) and wait\nif <(My Player #) > [0]> then\n    start sound [Connect v]\n    switch backdrop to (joining3 v)\nelse\n    switch backdrop to (joining2 v)\nend\nbroadcast (begin v)\n\ndefine write (val) to encoded\nset [letter # v] to [1]\nrepeat (length of (val))\n    set [encodied v] to (join (encodied) (item # of (letter (letter #) of (val)) in [code v]))\n    change [letter # v] by (1)\nend\nset [encodied v] to (join (encodied) [00])\n\nwhen I receive [begin v]\nforever\n    if <(My Player #) > [0]> then\n        send cloud data\n    end\nend\n\ngo to (mouse-pointer v)\n\ndefine set cloud # (player) to (value)\nif <(player) = [1]> then\n    set [☁ p1 v] to (value)\nelse\n    if <(player) = [2]> then\n        set [☁ p2 v] to (value)\n    else\n        if <(player) = [3]> then\n            set [☁ p3 v] to (value)\n        else\n            if <(player) = [4]> then\n                set [☁ p4 v] to (value)\n            else\n                if <(player) = [5]> then\n                    set [☁ p5 v] to (value)\n                else\n                    if <(player) = [6]> then\n                        set [☁ p6 v] to (value)\n                    else\n                        if <(player) = [7]> then\n                            set [☁ p7 v] to (value)\n                        else\n                            if <(player) = [8]> then\n                                set [☁ p8 v] to (value)\n                            else\n                                if <(player) = [9]> then\n                                    set [☁ p9 v] to (value)\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine send cloud data\nset [encodied v] to []\nwrite (username) to encoded\nwrite (round ((timer) * (10))) to encoded\nwrite (x position) to encoded\nwrite (y position) to encoded\nwrite (LEVEL) to encoded\nwrite (direction) to encoded\nset cloud # (My Player #) to (encodied)\n\nwhen flag clicked\nhide\n\nstart sound [Collect v]\nbroadcast (transition v)\n\nbroadcast (transition v) and wait\n\nwhen I receive [go to v]\ngo to x: (-200) y: (0)\n\ngo to (mouse-pointer v)\n\nchange y by (-0.1)\n\nwhen I receive [transition v]\n\nplay sound [Collect v] until done\n\nbroadcast (Next Level v) and wait\n\nwhen I receive [begin v]\nshow\nset [level v] to [1]\nRespawn\nwait (0.4) seconds\nforever\n    change [sy v] by (-1)\n    change y by (SY)\n    Touch Ground <(SY) > [0]>\n    set [sx v] to ((SX) * (0.9))\n    if <<key (a v) pressed?> or <<key (left arrow v) pressed?> or <<(x position) > (mouse x)> and <mouse down?>>>> then\n        change [sx v] by (-1)\n    end\n    if <<key (d v) pressed?> or <<key (right arrow v) pressed?> or <<(mouse x) > (x position)> and <mouse down?>>>> then\n        change [sx v] by (1)\n    end\n    if <not <(SX) = [0]>> then\n        Walk (SX) Wall Jump (10) (10)\n    end\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(mouse y) > (y position)> and <mouse down?>>> then\n        if <<(Jump Key) = [0]> and <(Falling?) < [3]>> then\n            set [sy v] to [14]\n            set [falling? v] to [6]\n        end\n    else\n        set [jump key v] to [0]\n    end\n    if <<(y position) < [-180]> or <touching color (#ff0000)?>> then\n        clear graphic effects\n        set rotation style [all around v]\n        repeat (20)\n            turn right (15) degrees\n            change y by (10)\n            change [ghost v] effect by (5)\n        end\n        Respawn\n    end\n    if <touching color (#7f00ff)?> then\n        wait (0.01) seconds\n        Respawn\n        broadcast (transition v)\n    end\n    if <touching color (#ffe900)?> then\n        set [sy v] to [20]\n    end\nend\n\nwhen I receive [transition v]\nchange [level v] by (1)\n\nbroadcast (transition v) and wait\n\nbroadcast (Print text for level 1 v) and wait\n\nwhen I receive [begin v]\nforever\n    if <(LEVEL) = [8]> then\n        broadcast (8 v)\n        if <not <(LEVEL) = [8]>> then\n            stop [this script v]\n        end\n    end\nend\n\nwhen I receive [begin v]\nforever\n    if <(LEVEL) = [9]> then\n        broadcast (9 v)\n        if <not <(LEVEL) = [9]>> then\n            stop [this script v]\n        end\n    end\nend\n\nwhen I receive [begin v]\nforever\n    if <(LEVEL) = [10]> then\n        broadcast (10 v)\n        if <not <(LEVEL) = [10]>> then\n            stop [this script v]\n        end\n    end\nend\n\nwhen I receive [begin v]\nforever\n    if <(LEVEL) = [11]> then\n        broadcast (11 v)\n        if <not <(LEVEL) = [11]>> then\n            stop [this script v]\n        end\n    end\nend\n\nwhen I receive [begin v]\nforever\n    if <(LEVEL) = [12]> then\n        broadcast (12 v)\n        if <not <(LEVEL) = [12]>> then\n            stop [this script v]\n        end\n    end\nend\n\nwhen I receive [begin v]\nforever\n    if <(LEVEL) = [13]> then\n        broadcast (13 v)\n        if <not <(LEVEL) = [13]>> then\n            stop [this script v]\n        end\n    end\nend\n\nwhen I receive [begin v]\nforever\n    if <(LEVEL) = [14]> then\n        broadcast (14 v)\n        if <not <(LEVEL) = [14]>> then\n            stop [this script v]\n        end\n    end\nend\n\nwhen I receive [begin v]\nforever\n    if <(LEVEL) = [15]> then\n        broadcast (15 v)\n        if <not <(LEVEL) = [15]>> then\n            stop [this script v]\n        end\n    end\nend\n\nwhen I receive [begin v]\nforever\n    if <(LEVEL) = [16]> then\n        broadcast (16 v)\n        if <not <(LEVEL) = [16]>> then\n            stop [this script v]\n        end\n    end\nend\n\nwhen I receive [reset v]\nRespawn\n\nwhen I receive [begin v]\nset [names... v] to [1]\nforever\n    if <key (n v) pressed?> then\n        if <(Names...) = [1]> then\n            set [names... v] to [2]\n        else\n            set [names... v] to [1]\n        end\n        wait until <not <key (n v) pressed?>>\n    end\nend\n\n@Game!! (pen)\n\nwhen flag clicked\nhide\n\nset [level v] to [17]\n\nchange [level v] by (1)\n\nwhen I receive [begin v]\nshow\n\nwhen I receive [transition v]\n\ndefine Draw line from x: (from x) y: (from y) to x: (to x) y: (to y) with pen thickness : (thickness) Type : (type)\nset pen size to (thickness)\nif <(type) = [l]> then\n    set pen color to (#ff0000)\nelse\n    if <(type) = [g]> then\n        set pen color to (#3fff00)\n    else\n        if <(type) = [b]> then\n            set pen color to (#ffe900)\n        else\n            if <(type) = [g1]> then\n                set pen color to (#00d006)\n            else\n                if <(type) = [g2]> then\n                    set pen color to (#987400)\n                end\n            end\n        end\n    end\nend\ngo to x: (from x) y: (from y)\npen down\ngo to x: (to x) y: (to y)\npen up\n\ndefine Draw Ground\nDraw line from x: [-250] y: [-95] to x: [250] y: [-95] with pen thickness : [20] Type : [g]\nDraw line from x: [-250] y: [-115] to x: [250] y: [-115] with pen thickness : [25] Type : [g1]\nDraw line from x: [-250] y: [-150] to x: [250] y: [-150] with pen thickness : [70] Type : [g2]\nrock at [-127] [-145]\nrock at [13] [-174]\nrock at [81] [-139]\n\ndefine cloud mode 2 (x) (y)\nset pen color to (#ffffff)\npen up\ngo to x: ((x) - (55)) y: ((y) - (10))\nset pen size to (30)\npen down\ngo to x: ((x) - (-35)) y: ((y) - (10))\npen up\ngo to x: ((x) - (35)) y: ((y) - (-15))\nset pen size to (30)\npen down\ngo to x: ((x) - (-55)) y: ((y) - (-15))\npen up\n\ndefine add moving cloud y (y) speed (speed)\nif <not <(speed) = [0]>> then\n    add (y) to [cloud y v]\n    add (speed) to [cloud speed v]\n    if <(speed) > [0]> then\n        add [-250] to [cloud x v]\n    else\n        add [250] to [cloud x v]\n    end\nend\n\ndefine render and move clouds\nset [counter v] to [0]\nrepeat (length of [cloud x v])\n    change [counter v] by (1)\n    replace item (counter) of [cloud x v] with ((item (counter) of [cloud x v]) + (item (counter) of [cloud speed v]))\n    if <([abs v] of (item (counter) of [cloud x v]) ) > [250]> then\n        delete (counter) of [cloud speed v]\n        delete (counter) of [cloud x v]\n        delete (counter) of [cloud y v]\n    end\nend\nset [counter v] to [0]\nrepeat (length of [cloud x v])\n    change [counter v] by (1)\n    if <(Cloud type!) = [2]> then\n        cloud mode 2 (item (counter) of [cloud x v]) (item (counter) of [cloud y v])\n    else\n        cloud mode 1 (item (counter) of [cloud x v]) (item (counter) of [cloud y v])\n    end\nend\n\ndefine tree at(type 1) (x) (y)\npen up\nset pen size to (20)\nset pen color to (#c57316)\ngo to x: (x) y: (y)\npen down\nchange y by (75)\nset pen color to (#4fbf4c)\nset pen size to (100)\nchange y by (50)\npen up\n\ndefine rock at (x) (y)\npen up\nset pen size to (20)\nset pen color to (#8e8e8e)\ngo to x: (x) y: (y)\npen down\nset pen size to (15)\nset pen color to (#8e8e8e)\nchange y by (-2.5)\nchange x by (-10)\npen up\n\ndefine grass at (x) (y)\npen up\nset pen size to (10)\nset pen color to (#56d253)\ngo to x: (x) y: (y)\npen down\ngo to x: ((x) + (12)) y: ((y) + (18))\ngo to x: (x) y: (y)\ngo to x: ((x) + (-12)) y: ((y) + (18))\ngo to x: (x) y: (y)\ngo to x: (x) y: ((y) + (23))\npen up\n\nwhen I receive [begin v]\nforever\n    add moving cloud y (pick random (50) to (150)) speed (pick random (-5) to (5))\n    wait (pick random (3.5) to (5)) seconds\nend\n\nwhen I receive [begin v]\nhide\ndelete all of [cloud speed v]\ndelete all of [cloud x v]\ndelete all of [cloud y v]\nforever\n    if <(LEVEL) = [1]> then\n        erase all\n        render and move clouds\n        Draw end point at x: [195] y: [-15]\n        tree at(type 1) [-150] [-75]\n        Tree type 2! At x: [96] y: [-90]\n        rock at [25] [-80]\n        rock at [170] [-80]\n        grass at [-85] [-80]\n        grass at [215] [-80]\n        grass at [-220] [-80]\n        Draw Ground\n    end\n    if <(LEVEL) = [2]> then\n        erase all\n        render and move clouds\n        Draw line from x: [0] y: [-75] to x: [0] y: [50] with pen thickness : [50] Type : [g]\n        Draw end point at x: [220] y: [-20]\n        Tree type 2! At x: [-140] y: [-80]\n        tree at(type 1) [140] [-75]\n        rock at [45] [-80]\n        rock at [-170] [-80]\n        grass at [-85] [-80]\n        grass at [215] [-80]\n        grass at [-200] [-80]\n        rock at [0] [-150]\n        rock at [169] [-133]\n        rock at [-185] [-160]\n        Draw Ground\n    end\n    if <(LEVEL) = [3]> then\n        erase all\n        Draw line from x: [-100] y: [-80] to x: [220] y: [-80] with pen thickness : [25] Type : [l]\n        render and move clouds\n        tree at(type 1) [-197] [-79]\n        rock at [-155] [-77]\n        Draw end point at x: [187] y: [64]\n        Draw line from x: [-68] y: [-13] to x: [-60] y: [-13] with pen thickness : [10] Type : [g]\n        Draw line from x: [85] y: [20] to x: [95] y: [20] with pen thickness : [10] Type : [g]\n        rock at [-40] [-150]\n        rock at [50] [-160]\n        rock at [-1220] [-800]\n        Draw Ground\n    end\n    if <(LEVEL) = [4]> then\n        erase all\n        render and move clouds\n        Draw line from x: [-100] y: [-83] to x: [-100] y: [60] with pen thickness : [30] Type : [l]\n        Draw line from x: [-112] y: [-83] to x: [-112] y: [60] with pen thickness : [30] Type : [g]\n        tree at(type 1) [-197] [-79]\n        Draw line from x: [0] y: [150] to x: [0] y: [-80] with pen thickness : [30] Type : [g]\n        Draw line from x: [50] y: [-83] to x: [50] y: [-83] with pen thickness : [30] Type : [g]\n        Draw line from x: [37] y: [73] to x: [193] y: [-25] with pen thickness : [30] Type : []\n        rock at [0] [-150]\n        rock at [169] [-133]\n        rock at [-185] [-160]\n        grass at [-180] [-80]\n        grass at [-56] [-80]\n        rock at [77] [-80]\n        Draw end point at x: [87] y: [-23]\n        Draw Ground\n    end\n    if <(LEVEL) = [5]> then\n        erase all\n        render and move clouds\n        Tree type 2! At x: [198] y: [-85]\n        Draw line from x: [15] y: [-89] to x: [200] y: [-89] with pen thickness : [30] Type : [l]\n        Draw line from x: [-100] y: [180] to x: [200] y: [180] with pen thickness : [30] Type : [g]\n        Draw line from x: [-112] y: [-83] to x: [-112] y: [60] with pen thickness : [30] Type : [g]\n        Draw line from x: [0] y: [5000] to x: [0] y: [20] with pen thickness : [30] Type : [g]\n        Draw line from x: [50] y: [-83] to x: [50] y: [-83] with pen thickness : [30] Type : [g]\n        Draw line from x: [193] y: [60] to x: [70] y: [-20] with pen thickness : [30] Type : [g]\n        Draw end point at x: [49] y: [135]\n        rock at [223] [-75]\n        tree at(type 1) [-197] [-79]\n        rock at [-149] [-75]\n        rock at [-63] [-75]\n        rock at [169] [-133]\n        rock at [-185] [-160]\n        grass at [-180] [-80]\n        grass at [-56] [-80]\n        grass at [163] [-80]\n        Draw Ground\n    end\n    if <(LEVEL) = [6]> then\n        erase all\n        render and move clouds\n        Draw line from x: [-89] y: [-75] to x: [200] y: [-75] with pen thickness : [30] Type : [l]\n        Draw line from x: [30] y: [20] to x: [200] y: [20] with pen thickness : [30] Type : [l]\n        Draw end point at x: [-169] y: [150]\n        Draw line from x: [-58] y: [-11] to x: [-20] y: [-11] with pen thickness : [10] Type : [g]\n        Draw line from x: [70] y: [-35] to x: [180] y: [-35] with pen thickness : [100] Type : [l]\n        Draw line from x: [70] y: [47] to x: [85] y: [47] with pen thickness : [10] Type : [g]\n        Draw line from x: [30] y: [-80] to x: [30] y: [60] with pen thickness : [30] Type : [g]\n        Draw line from x: [220] y: [-80] to x: [220] y: [60] with pen thickness : [30] Type : [g]\n        Draw line from x: [-190] y: [120] to x: [-140] y: [120] with pen thickness : [10] Type : [g]\n        grass at [-157] [-80]\n        rock at [209] [-75]\n        rock at [-151] [-75]\n        tree at(type 1) [-183] [-80]\n        Draw Ground\n    end\n    if <(LEVEL) = [7]> then\n        erase all\n        render and move clouds\n        Draw line from x: [-100] y: [-88] to x: [-100] y: [50] with pen thickness : [30] Type : [l]\n        Draw line from x: [-111] y: [-88] to x: [-111] y: [50] with pen thickness : [30] Type : [g]\n        Draw line from x: [-11] y: [171] to x: [-11] y: [0] with pen thickness : [25] Type : [l]\n        Draw line from x: [0] y: [171] to x: [0] y: [0] with pen thickness : [25] Type : [g]\n        Draw Ground\n        tree at(type 1) [-191] [-80]\n        Tree type 2! At x: [149] y: [-80]\n        rock at [77] [-75]\n        grass at [183] [-80]\n        rock at [-155] [-75]\n        grass at [-63] [-80]\n        Draw line from x: [-235] y: [170] to x: [235] y: [170] with pen thickness : [30] Type : [g]\n        Draw end point at x: [194] y: [-3]\n        Draw Ground\n    end\n    if <(LEVEL) = [8]> then\n        erase all\n        grass at [-139] [10]\n        rock at [-163] [-75]\n        grass at [-173] [-80]\n        tree at(type 1) [-217] [-105]\n        rock at [99] [73]\n        Draw line from x: [-235] y: [170] to x: [235] y: [170] with pen thickness : [30] Type : [g]\n        Draw line from x: [-122] y: [-20] to x: [-122] y: [-20] with pen thickness : [20] Type : [l]\n        Draw line from x: [-115] y: [-10] to x: [400] y: [-10] with pen thickness : [30] Type : [l]\n        Draw line from x: [-90] y: [-67] to x: [400] y: [-67] with pen thickness : [100] Type : [l]\n        Draw line from x: [-134] y: [-87] to x: [-134] y: [16] with pen thickness : [20] Type : [g]\n        Draw line from x: [340] y: [-87] to x: [240] y: [16] with pen thickness : [20] Type : [g]\n        Draw line from x: [-74] y: [48] to x: [-60] y: [48] with pen thickness : [20] Type : [g]\n        Draw line from x: [90] y: [60] to x: [110] y: [60] with pen thickness : [20] Type : [g]\n        Draw end point at x: [192] y: [94]\n        Draw Ground\n    end\n    if <(LEVEL) = [9]> then\n        erase all\n        grass at [105] [-81]\n        render and move clouds\n        rock at [-151] [-75]\n        tree at(type 1) [-185] [-84]\n        tree at(type 1) [10] [-90]\n        rock at [33] [-157]\n        rock at [-23] [-145]\n        Draw moving platforms at [148] y: [30]\n        grass at [-221] [-85]\n        rock at [205] [-75]\n        grass at [-39] [-80]\n        Draw end point at x: [-189] y: [150]\n        Draw line from x: [-79] y: [95] to x: [] y: [95] with pen thickness : [20] Type : [g]\n        Draw line from x: [-225] y: [111] to x: [-152] y: [111] with pen thickness : [20] Type : [g]\n        Draw Ground\n    end\n    if <(LEVEL) = [10]> then\n        erase all\n        Draw line from x: [-90] y: [-40] to x: [180] y: [-40] with pen thickness : [100] Type : [l]\n        render and move clouds\n        Draw line from x: ((-20) + (Hori var)) y: [60] to x: ((20) + (Hori var)) y: [60] with pen thickness : [20] Type : [g]\n        Draw line from x: [-132] y: [-106] to x: [-132] y: [20] with pen thickness : [30] Type : [g]\n        Draw line from x: ((-20) + (Hori var)) y: [60] to x: ((20) + (Hori var)) y: [60] with pen thickness : [20] Type : [g]\n        Draw line from x: [220] y: [-106] to x: [220] y: [20] with pen thickness : [30] Type : [g]\n        grass at [-211] [-80]\n        Draw end point at x: [200] y: [141]\n        rock at [-200] [-75]\n        grass at (Hori var) [74]\n        rock at (Hori var) [80]\n        Draw Ground\n    end\n    if <(LEVEL) = [11]> then\n        erase all\n        render and move clouds\n        Draw end point at x: [205] y: [129]\n        Draw line from x: [124] y: [120] to x: [182] y: [56] with pen thickness : [20] Type : [g]\n        Draw line from x: [-222] y: [-95] to x: [205] y: [-95] with pen thickness : [70] Type : [l]\n        Draw line from x: [-219] y: [-25] to x: [-200] y: [-25] with pen thickness : [20] Type : [g]\n        Draw line from x: ((-20) - (Hori var)) y: [0] to x: ((20) - (Hori var)) y: [0] with pen thickness : [20] Type : [g]\n        Draw line from x: [50] y: ((Ver var) - (50)) to x: [100] y: ((Ver var) - (50)) with pen thickness : [20] Type : [g]\n        Draw Ground\n    end\n    if <(LEVEL) = [12]> then\n        erase all\n        render and move clouds\n        Draw line from x: [-143] y: [-79] to x: [-20] y: [-79] with pen thickness : [20] Type : [b]\n        Draw line from x: [-17] y: [-80] to x: [-17] y: [50] with pen thickness : [20] Type : [g]\n        Draw line from x: [50] y: [180] to x: [50] y: [40] with pen thickness : [20] Type : [g]\n        Draw line from x: [140] y: [-88] to x: [140] y: [43] with pen thickness : [20] Type : [g]\n        Draw line from x: [140] y: [60] to x: [220] y: [60] with pen thickness : [20] Type : [l]\n        Draw line from x: [140] y: [43] to x: [220] y: [43] with pen thickness : [20] Type : [g]\n        Draw end point at x: [168] y: [122]\n        grass at [67] [-79]\n        rock at [-183] [-75]\n        grass at [-209] [-80]\n        Tree type 2! At x: [-206] y: [-90]\n        rock at [14] [-75]\n        Draw Ground\n    end\n    if <(LEVEL) = [13]> then\n        erase all\n        render and move clouds\n        Draw line from x: [0] y: [30] to x: [0] y: [-80] with pen thickness : [30] Type : [g]\n        tree at(type 1) [134] [-73]\n        Draw line from x: [-116] y: [107] to x: [116] y: [107] with pen thickness : [30] Type : [g]\n        Tree type 2! At x: [-138] y: [-77]\n        Draw line from x: [-116] y: [100] to x: [116] y: [100] with pen thickness : [30] Type : [l]\n        grass at [38] [-80]\n        Draw end point at x: [184] y: [6]\n        rock at [73] [-75]\n        grass at [-203] [-80]\n        rock at [205] [-75]\n        Draw Ground\n    end\n    if <(LEVEL) = [14]> then\n        erase all\n        render and move clouds\n        Draw line from x: [-91] y: [-20] to x: [91] y: [-20] with pen thickness : [30] Type : [b]\n        Draw line from x: [-91] y: [6] to x: [91] y: [6] with pen thickness : [30] Type : [g]\n        Draw line from x: [-70] y: [-86] to x: [70] y: [-86] with pen thickness : [40] Type : [l]\n        Tree type 2! At x: [167] y: [-75]\n        rock at [175] [-75]\n        Draw end point at x: [171] y: [150]\n        Draw line from x: [160] y: ((Ver var) - (70)) to x: [185] y: ((Ver var) - (70)) with pen thickness : [20] Type : [g]\n        Draw line from x: [-94] y: [21] to x: [94] y: [21] with pen thickness : [20] Type : [l]\n        tree at(type 1) [-203] [-89]\n        grass at [-203] [-80]\n        grass at [107] [-80]\n        Draw Ground\n    end\n    if <(LEVEL) = [15]> then\n        erase all\n        render and move clouds\n        rock at [57] [-3]\n        Draw line from x: [-134] y: [-92] to x: [-134] y: [50] with pen thickness : [20] Type : [g]\n        Draw line from x: [-63] y: [120] to x: [220] y: [120] with pen thickness : [20] Type : [g]\n        Draw line from x: [-80] y: [100] to x: [220] y: [100] with pen thickness : [30] Type : [l]\n        Draw line from x: [-51] y: [55] to x: [240] y: [55] with pen thickness : [30] Type : [g]\n        Draw line from x: [-3] y: [65] to x: [-3] y: [-21] with pen thickness : [20] Type : [g]\n        Draw line from x: [0] y: [-14] to x: [174] y: [-14] with pen thickness : [20] Type : [g]\n        Draw line from x: [-115] y: [-87] to x: [-20] y: [-87] with pen thickness : [20] Type : [b]\n        Draw end point at x: [45] y: [17]\n        tree at(type 1) [-208] [-85]\n        Draw Ground\n        grass at [108] [-80]\n        grass at [-171] [-80]\n        rock at [33] [-75]\n        rock at [186] [-75]\n    end\n    if <(LEVEL) = [16]> then\n        erase all\n        render and move clouds\n        Draw line from x: [-148] y: [-79] to x: [240] y: [-79] with pen thickness : [50] Type : [l]\n        Draw line from x: ((Hori var) - (100)) y: ((Ver var) - (37)) to x: ((Hori var) - (50)) y: ((Ver var) - (37)) with pen thickness : [20] Type : [g]\n        grass at [-206] [-80]\n        grass at ((((Hori var) - (80)) / (2)) * (2)) ((Ver var) - (20))\n        rock at ((((Hori var) - (80)) / (2)) * (2)) ((Ver var) - (19))\n        Draw end point at x: [184] y: [130]\n        rock at [-205] [-75]\n        Draw Ground\n    end\n    if <(LEVEL) = [17]> then\n        erase all\n        render and move clouds\n        tree at(type 1) [230] [-100]\n        Tree type 2! At x: [32] y: [-80]\n        Draw line from x: [-146] y: [-30] to x: [100] y: [109] with pen thickness : [30] Type : [b]\n        Draw line from x: [-138] y: [-6] to x: [101] y: [135] with pen thickness : [20] Type : [g]\n        Draw line from x: [190] y: ((Ver var) + (-60)) to x: [220] y: ((Ver var) + (-60)) with pen thickness : [20] Type : [l]\n        Draw line from x: [170] y: ((Ver var) + (-75)) to x: [220] y: ((Ver var) + (-75)) with pen thickness : [20] Type : [g]\n        Draw line from x: [-159] y: [10] to x: [82] y: [150] with pen thickness : [30] Type : [l]\n        Draw end point at x: [194] y: [143]\n        rock at [0] [-75]\n        grass at [-138] [-80]\n        rock at [-220] [-75]\n        grass at [55] [-80]\n        Draw Ground\n    end\n    if <(LEVEL) = [18]> then\n        erase all\n        render and move clouds\n        tree at(type 1) [66] [-90]\n        Tree type 2! At x: [-216] y: [-80]\n        Draw line from x: [-108] y: [178] to x: [-108] y: [50] with pen thickness : [30] Type : [g]\n        Draw line from x: [0] y: [-178] to x: [0] y: [50] with pen thickness : [30] Type : [g]\n        Draw line from x: [108] y: [178] to x: [108] y: [50] with pen thickness : [30] Type : [g]\n        Draw line from x: [133] y: [-84] to x: [220] y: [-84] with pen thickness : [30] Type : [b]\n        Draw end point at x: [174] y: [131]\n        grass at [-166] [-80]\n        grass at [25] [-80]\n        rock at [67] [-75]\n        rock at [-99] [-75]\n        Draw Ground\n    end\n    if <(LEVEL) = [19]> then\n        erase all\n        render and move clouds\n        tree at(type 1) [-150] [-75]\n        Tree type 2! At x: [96] y: [-90]\n        rock at [25] [-80]\n        rock at [170] [-80]\n        grass at [-85] [-80]\n        grass at [215] [-80]\n        grass at [-220] [-80]\n        Draw Ground\n    end\nend\n\ntree at(type 1) [140] [-75]\nrock at [45] [-80]\nrock at [-170] [-80]\ngrass at [-85] [-80]\ngrass at [215] [-80]\ngrass at [-200] [-80]\nrock at [0] [-150]\nrock at [169] [-133]\n\nrock at [-40] [-150]\nrock at [50] [-160]\nrock at [-1220] [-800]\nrock at [-155] [-77]\nDraw line from x: [-68] y: [-13] to x: [-60] y: [-13] with pen thickness : [10] Type : [g]\n\ndefine Draw end point at x: (x) y: (y)\npen up\nset pen color to (#7f00ff)\nset pen size to (30)\ngo to x: (x) y: ((y) + ((10) * ([sin v] of ((tick) * (10)) )))\npen down\npen up\n\npen up\nset pen size to (30)\ngo to x: (x) y: (y)\npen down\npen up\n\nwhen I receive [begin v]\nset [cloud type! v] to [2]\nforever\n    if <key (space v) pressed?> then\n        if <(Cloud type!) = [2]> then\n            set [cloud type! v] to [1]\n        else\n            set [cloud type! v] to [2]\n        end\n        wait until <not <key (space v) pressed?>>\n    end\nend\n\nwhen I receive [begin v]\nforever\n    change [tick v] by (1)\nend\n\nwhen flag clicked\nset [tick v] to [0]\n\ndefine Draw moving platforms at (x:) y: (y)\npen up\nset pen color to (#3fff00)\nset pen size to (14)\ngo to x: ((x:) + (0)) y: ((y) + ((0.25) * (Moving platforms)))\npen down\ngo to x: ((x:) + (0)) y: ((y) + (((0.25) * (Moving platforms)) - (100)))\npen up\n\ndefine cloud mode 1 (x) (y)\nset pen color to (#ffffff)\npen up\ngo to x: ((x) - (35)) y: (y)\nset pen size to (25)\npen down\ngo to x: ((x) - (-35)) y: (y)\npen up\ngo to x: ((x) - (35)) y: ((y) - (-15))\nset pen size to (55)\npen down\npen up\ngo to x: ((x) - (-5)) y: ((y) - (-15))\nset pen size to (40)\npen down\npen up\n\nwhen I receive [begin v]\nset [moving platforms v] to [0]\nforever\n    repeat (10)\n        change [moving platforms v] by (10)\n    end\n    repeat (20)\n        change [moving platforms v] by (-10)\n    end\n    repeat (10)\n        change [moving platforms v] by (10)\n    end\nend\n\ndefine Tree type 2! At x: (x) y: (y)\npen up\nset pen size to (20)\nset pen color to (#c57215)\ngo to x: (x) y: (y)\npen down\ngo to x: (x) y: ((y) + (55))\nset pen size to (49)\nset pen color to (#4fbf4c)\npen up\npen down\ngo to x: ((x) - (35)) y: ((y) + (55))\ngo to x: (x) y: ((y) + (160))\ngo to x: ((x) + (35)) y: ((y) - (-55))\ngo to x: (x) y: ((-45) - (y))\npen up\npen up\nset pen size to (29)\nset pen color to (#4fbf4c)\npen up\npen down\ngo to x: ((x) + (35)) y: ((y) + (45))\ngo to x: (x) y: ((y) + (45))\npen up\n\nwhen I receive [begin v]\nset [hori var v] to [0]\nforever\n    repeat (40)\n        change [hori var v] by (5)\n    end\n    wait (.7) seconds\n    repeat (40)\n        change [hori var v] by (-5)\n    end\n    wait (.7) seconds\nend\n\nwhen flag clicked\nset [hori var v] to [0]\n\nwhen I receive [begin v]\nset [ver var v] to [0]\nforever\n    repeat (40)\n        change [ver var v] by (4)\n    end\n    wait (.7) seconds\n    repeat (40)\n        change [ver var v] by (-4)\n    end\n    wait (.7) seconds\nend\n\ndefine stretching platforms(moving) at x: (x) y: (y)\npen up\nset pen color to (#3fff00)\nset pen size to (14)\ngo to x: ((x) + (0.5)) y: ((y) + ((0.8) * (Moving platforms)))\npen down\ngo to x: ((x) + (0.1)) y: ((y) + (((.001) * (Moving platforms)) - (0.01)))\npen up\n\nforever\n    pen up\n    set pen color to (#3fff00)\n    set pen size to (14)\n    go to x: ((x) + (0.5)) y: ((y) + ((0.5) * (Moving platforms)))\n    pen down\n    go to x: ((x) + (0.1)) y: ((y) + (((70) * (Moving platforms)) - (0.01)))\n    pen up\nend\n\nif <not <(LEVEL) = [15]>> then\n\nDraw Ground\n\nwhen I receive [begin v]\nforever\n    if <(Skip botton var) = [Clicked! Change level!]> then\n        set pen size to (45)\n        set pen color to (#00e5ff)\n        pen up\n        go to x: (190) y: (-165)\n        pen down\n        go to x: (200) y: (-165)\n        pen up\n        set pen color to (#43d600)\n        set pen size to (5)\n        pen up\n        go to x: (188) y: (-155)\n        pen down\n        go to x: (188) y: (-165)\n        go to x: (188) y: (-155)\n        change x by (10)\n        pen up\n        change y by (-10)\n        pen down\n        change x by (-10)\n        pen up\n        go to x: (198) y: (-165)\n        pen down\n        change y by (-10)\n        change x by (-10)\n        pen up\n    else\n        set pen size to (30)\n        set pen color to (#00e5ff)\n        pen up\n        go to x: (190) y: (-165)\n        pen down\n        go to x: (200) y: (-165)\n        pen up\n        set pen color to (#43d600)\n        set pen size to (5)\n        pen up\n        go to x: (188) y: (-155)\n        pen down\n        go to x: (188) y: (-165)\n        go to x: (188) y: (-155)\n        change x by (10)\n        pen up\n        change y by (-10)\n        pen down\n        change x by (-10)\n        pen up\n        go to x: (198) y: (-165)\n        pen down\n        change y by (-10)\n        change x by (-10)\n        pen up\n    end\nend\n\npen down\n\nwhen I receive [begin v]\nset [skip botton var v] to [Not Clicked]\nforever\n    if <(distance to [mouse-pointer v]) < [40]> then\n        set [skip botton var v] to [Clicked! Change level!]\n    else\n        set [skip botton var v] to [Not Clicked]\n    end\n    if <<(distance to [mouse-pointer v]) < [40]> and <mouse down?>> then\n        set [skip botton var v] to [Not Clicked]\n        wait (0.5) seconds\n        broadcast (Reset v)\n        change [level v] by (1)\n    end\nend\n\nchange y by (-10)\npen down\nchange x by (-10)\npen up\ngo to x: (198) y: (-165)\npen down\n\nrender and move clouds\n\nTree type 2! At x: [-202] y: [-117]\n\nrock at [] []\n\nwhen I receive [begin v]\nforever\n    if <(LEVEL) = [19]> then\n        broadcast (8 v)\n    end\nend\n\n@Connecting\n\nwhen backdrop switches to [joining2 v]\nbroadcast (9 v) and wait\n\nwhen backdrop switches to [joining3 v]\nbroadcast (print connected! v) and wait\n\n@TextEngine\n\ndefine _calcWW (text) (width) (firstwidth) (cspace) (spacewidth)\ndelete all of [_ww0 v]\ndelete all of [_ww1 v]\ndelete all of [_ww2 v]\nset [_i3 v] to [1]\nset [_i4 v] to [0]\nset [_i5 v] to [0]\nset [_i6 v] to [0]\nset [_i7 v] to (firstwidth)\nrepeat (length of (text))\n    if <(letter (_i3) of (text)) = [ ]> then\n        if <(_i4) = [0]> then\n            if <((_i7) + ((_i5) - (cspace))) > (width)> then\n                insert [1] at (1) of [_ww0 v] \n                add [0] to [_ww1 v]\n                add [0] to [_ww2 v]\n                set [_i6 v] to [1]\n            end\n            change [_i7 v] by ((_i5) - (cspace))\n        else\n            if <((_i7) + ((spacewidth) + (_i5))) > (width)> then\n                if <(_i4) > (_i6)> then\n                    add (_i7) to [_ww1 v]\n                    add (((_i4) - (_i6)) - (1)) to [_ww2 v]\n                end\n                set [_i6 v] to (_i4)\n                set [_i7 v] to ((_i5) - (cspace))\n            else\n                change [_i7 v] by ((spacewidth) + (_i5))\n            end\n        end\n        add [1] to [_ww0 v]\n        set [_i4 v] to (length of [_ww0 v])\n        set [_i5 v] to [0]\n    else\n        switch costume to (blank v)\n        switch costume to (join (letter (_i3) of (text)) [_])\n        set [_i9 v] to ((costume [number v]) - (1))\n        if <(_i9) > [0]> then\n            set [_i8 v] to (item (_i9) of [_chwidth v])\n            if <((_i5) + (_i8)) > (width)> then\n                if <(_i4) > (_i6)> then\n                    add (_i7) to [_ww1 v]\n                    add (((_i4) - (_i6)) - (1)) to [_ww2 v]\n                end\n                add ((_i5) - (cspace)) to [_ww1 v]\n                add ((length of [_ww0 v]) - (_i4)) to [_ww2 v]\n                add [1] to [_ww0 v]\n                set [_i4 v] to (length of [_ww0 v])\n                set [_i5 v] to ((_i8) + (cspace))\n                set [_i6 v] to (_i4)\n                set [_i7 v] to ((-1) * ((cspace) + (spacewidth)))\n            else\n                change [_i5 v] by ((_i8) + (cspace))\n            end\n            add (_i9) to [_ww0 v]\n        end\n    end\n    change [_i3 v] by (1)\nend\nif <(length of [_ww0 v]) > (_i6)> then\n    if <(_i4) = [0]> then\n        if <((_i7) + ((_i5) - (cspace))) > (width)> then\n            insert [1] at (1) of [_ww0 v] \n            add [0] to [_ww1 v]\n            add [0] to [_ww2 v]\n            set [_i6 v] to [1]\n        end\n        change [_i7 v] by ((_i5) - (cspace))\n    else\n        if <((_i7) + ((spacewidth) + (_i5))) > (width)> then\n            if <(_i4) > (_i6)> then\n                add (_i7) to [_ww1 v]\n                add (((_i4) - (_i6)) - (1)) to [_ww2 v]\n            end\n            set [_i6 v] to (_i4)\n            set [_i7 v] to ((_i5) - (cspace))\n        else\n            change [_i7 v] by ((spacewidth) + (_i5))\n        end\n    end\n    add (_i7) to [_ww1 v]\n    add ((length of [_ww0 v]) - (_i6)) to [_ww2 v]\nend\n\nwhen flag clicked\npen up\nhide\nswitch costume to (blank v)\nset size to (100000) %\nswitch costume to ( _ v)\ngo to x: (0) y: (0)\npoint in direction (90)\nset rotation style [don't rotate v]\n\ndefine Clear | Character Data\nswitch costume to (blank v)\nswitch costume to ((costume [number v]) - (1))\nif <((costume [number v]) - (1)) > (length of [_chindex v])> then\n    set [_i0 v] to ((costume [number v]) - (1))\nelse\n    set [_i0 v] to (length of [_chindex v])\nend\ndelete all of [_chindex v]\ndelete all of [_chwidth v]\ndelete all of [_chdata0 v]\ndelete all of [_chdata1 v]\ndelete all of [_chdata2 v]\ndelete all of [_chdata3 v]\nrepeat (_i0)\n    add [__] to [_chdata0 v]\n    add [none] to [_chdata1 v]\n    add [] to [_chdata2 v]\n    add [] to [_chdata3 v]\n    add ((length of [_chdata0 v]) + (1)) to [_chindex v]\n    add ((1) * (0)) to [_chwidth v]\n    repeat (25)\n        add [] to [_chdata0 v]\n        add [] to [_chdata1 v]\n        add [] to [_chdata2 v]\n        add [] to [_chdata3 v]\n    end\nend\nadd [__] to [_chdata0 v]\nadd [none] to [_chdata1 v]\nadd [] to [_chdata2 v]\nadd [] to [_chdata3 v]\n\ndefine Load | Font (fontname)\nset [_i0 v] to (item # of (fontname) in [_fontname v])\nif <(_i0) < [1]> then\n    stop [this script v]\nend\nset [_i0 v] to (item (_i0) of [_fontindex v])\nset [_i1 v] to (item (_i0) of [_fontdata v])\nchange [_i0 v] by (2)\nrepeat (item ((_i0) - (1)) of [_fontdata v])\n    set [_i2 v] to (item (_i0) of [_fontdata v])\n    replace item (_i2) of [_chwidth v] with (item ((_i0) + (1)) of [_fontdata v])\n    set [_i3 v] to (item (_i2) of [_chindex v])\n    if <not <(item ((_i3) - (1)) of [_chdata1 v]) = (_i1)>> then\n        replace item ((_i3) - (1)) of [_chdata1 v] with (_i1)\n        replace item ((_i3) - (1)) of [_chdata2 v] with []\n        replace item ((_i3) - (1)) of [_chdata3 v] with []\n        _unpackDef (_i2) (_i3) (item ((_i0) + (2)) of [_fontdata v])\n    end\n    change [_i0 v] by (3)\nend\n\ndefine Set Pen Color | RGBA (r) (g) (b) (a)\nset pen color to ((round (b)) + ((256) * ((round (g)) + ((256) * ((round (r)) + ((256) * (round (a))))))))\n\ndefine _unpackDef (id) (idx) (d)\nset [_i5 v] to (length of (d))\nset [_i6 v] to (idx)\nset [_i7 v] to [1]\nset [_i8 v] to [0]\nrepeat until <(_i7) > (_i5)>\n    if <(item (_i6) of [_chdata0 v]) = [__]> then\n        insert [] at (_i6) of [_chdata0 v] \n        insert [] at (_i6) of [_chdata1 v] \n        insert [] at (_i6) of [_chdata2 v] \n        insert [] at (_i6) of [_chdata3 v] \n        change [_i8 v] by (1)\n    end\n    set [_i9 v] to []\n    repeat until < [;] contains (letter (_i7) of (d))?>\n        set [_i9 v] to (join (_i9) (letter (_i7) of (d)))\n        change [_i7 v] by (1)\n    end\n    change [_i7 v] by (1)\n    if <(_i9) = ((1) * (_i9))> then\n        replace item (_i6) of [_chdata0 v] with ((1) * (_i9))\n    else\n        replace item (_i6) of [_chdata0 v] with (_i9)\n    end\n    set [_i9 v] to []\n    repeat until < [;] contains (letter (_i7) of (d))?>\n        set [_i9 v] to (join (_i9) (letter (_i7) of (d)))\n        change [_i7 v] by (1)\n    end\n    change [_i7 v] by (1)\n    if <(_i9) = ((1) * (_i9))> then\n        replace item (_i6) of [_chdata1 v] with ((1) * (_i9))\n    else\n        replace item (_i6) of [_chdata1 v] with (_i9)\n    end\n    set [_i9 v] to []\n    repeat until < [;] contains (letter (_i7) of (d))?>\n        set [_i9 v] to (join (_i9) (letter (_i7) of (d)))\n        change [_i7 v] by (1)\n    end\n    change [_i7 v] by (1)\n    if <(_i9) = ((1) * (_i9))> then\n        replace item (_i6) of [_chdata2 v] with ((1) * (_i9))\n    else\n        replace item (_i6) of [_chdata2 v] with (_i9)\n    end\n    set [_i9 v] to []\n    repeat until < [;] contains (letter (_i7) of (d))?>\n        set [_i9 v] to (join (_i9) (letter (_i7) of (d)))\n        change [_i7 v] by (1)\n    end\n    change [_i7 v] by (1)\n    if <(_i9) = ((1) * (_i9))> then\n        replace item (_i6) of [_chdata3 v] with ((1) * (_i9))\n    else\n        replace item (_i6) of [_chdata3 v] with (_i9)\n    end\n    change [_i6 v] by (1)\nend\nif <(_i8) > [0]> then\n    set [_i5 v] to (id)\n    repeat ((length of [_chindex v]) - (_i5))\n        change [_i5 v] by (1)\n        replace item (_i5) of [_chindex v] with ((item (_i5) of [_chindex v]) + (_i8))\n    end\nend\n\ndefine _getWidth (text) (size) (cspace)\nset [_width v] to [0]\nset [_i0 v] to [1]\nset [_i1 v] to [0]\nrepeat (length of (text))\n    switch costume to (blank v)\n    switch costume to (join (letter (_i0) of (text)) [_])\n    set [_i2 v] to ((costume [number v]) - (1))\n    if <(_i2) > [0]> then\n        change [_width v] by (((size) * (item (_i2) of [_chwidth v])) + (cspace))\n        change [_i1 v] by (1)\n    end\n    change [_i0 v] by (1)\nend\nif <(_i1) > [0]> then\n    change [_width v] by ((-1) * (cspace))\nend\n\ndefine New Lines | Number (lines) Size (size) Space (lspace)\nchange [_y v] by (((lines) + <(lines) = []>) * (((size) + ((12) * <(size) = []>)) * ((-1) - ((0.7) * ((lspace) + <(lspace) = []>)))))\n\ndefine Print | Pos (x) (y) Size (size) (width) Bounds (xmin) (xmax) Space (cspace) Style (weight) (slant) Underline (ul.height) (ul.weight) Align (al.x) (al.y) Text (text)\npen up\nset [_i8 v] to ((size) + ((12) * <(size) = []>))\nif <not <(_i8) > [0]>> then\n    set [_x v] to ((1) * (x))\n    set [_y v] to ((1) * (y))\n    switch costume to ( _ v)\n    stop [this script v]\nend\nset [_i7 v] to (((width) + <(width) = []>) * (_i8))\nset [_i9 v] to (([tan v] of (slant) ) * (_i8))\nset [_i2 v] to ((al.x) + (((0.5) * <(al.x) = [c]>) + <(al.x) = [r]>))\nset [_i3 v] to ((al.y) + (((0.5) * <(al.y) = [c]>) + <(al.y) = [t]>))\nset [_i4 v] to (((cspace) + <(cspace) = []>) * ((0.27) * (_i8)))\nset pen size to ((0.125) * (((weight) + <(weight) = []>) * (_i8)))\n_printText (text) ((1) * (x)) ((y) - ((_i3) * (_i8))) ((xmin) + (<(xmin) = []> * ((-1) / (0)))) ((xmax) + (<(xmax) = []> * ((1) / (0)))) (_i4) (ul.height) (((weight) + <(weight) = []>) * ((ul.weight) + <(ul.weight) = []>)) ((-1) * (_i2))\n\ndefine Get Width | Size (size) (width) Space (cspace) Text (text)\n_getWidth (text) (((size) + ((12) * <(size) = []>)) * ((width) + <(width) = []>)) (((cspace) + <(cspace) = []>) * ((0.27) * ((size) + ((12) * <(size) = []>))))\n\ndefine Print WW | Pos (x) (y) Size (size) (width) Bounds (xmin) (xmax) (ymax) (ymin) Space (cspace) (lspace) Style (weight) (slant) Underline (ul.height) (ul.weight) Align (al.x) (al.y) Text (text)\npen up\nset [_i0 v] to ((size) + ((12) * <(size) = []>))\nif <not <(_i0) > [0]>> then\n    set [_x v] to ((1) * (x))\n    set [_y v] to ((1) * (y))\n    switch costume to ( _ v)\n    stop [this script v]\nend\nset [_i0 v] to (((width) + <(width) = []>) * (_i0))\nset [_i1 v] to ((xmin) + ((-230) * <(xmin) = []>))\nset [_i2 v] to ((xmax) + ((230) * <(xmax) = []>))\nset [_i3 v] to (item (1) of [_chwidth v])\nset [_i4 v] to (((0.27) * ((cspace) + <(cspace) = []>)) / ((width) + <(width) = []>))\n_calcWW (text) (((_i2) - (_i1)) / (_i0)) (<not <(x) = []>> * (((x) - (_i1)) / (_i0))) (_i4) ((_i4) + (_i3))\nset [_i7 v] to (_i0)\nset [_i8 v] to ((size) + ((12) * <(size) = []>))\nset [_i3 v] to ((al.x) + (((0.5) * <(al.x) = [c]>) + <(al.x) = [r]>))\nset [_i0 v] to ((lspace) + <(lspace) = []>)\nif <(al.y) = []> then\n    set [_i4 v] to [1]\nelse\n    if <(al.y) = ((1) * (al.y))> then\n        set [_i4 v] to (al.y)\n    else\n        if <(al.y) = [b]> then\n            set [_i4 v] to ((length of [_ww1 v]) - <<(item (1) of [_ww2 v]) = [0]> and <(x) = []>>)\n        else\n            if <(al.y) = [c]> then\n                set [_i4 v] to ((0.5) * ((((0.7) * (_i0)) / (((0.7) * (_i0)) + (1))) + ((length of [_ww1 v]) - <<(item (1) of [_ww2 v]) = [0]> and <(x) = []>>)))\n            else\n                set [_i4 v] to (((0.7) * (_i0)) / (((0.7) * (_i0)) + (1)))\n            end\n        end\n    end\nend\nset [_i5 v] to ((0.1) * ((((ul.weight) + <(ul.weight) = []>) * ((weight) + <(weight) = []>)) * (_i8)))\nif <(ymax) = []> then\n    set [_i6 v] to ((1) / (0))\nelse\n    set [_i6 v] to ((ymax) - (_i0))\nend\nset [_i9 v] to (([tan v] of (slant) ) * (_i8))\n_printWW ((((1) - (_i3)) * (_i1)) + ((_i3) * (_i2))) (x) ((1) - <(x) = []>) ((1) * (y)) (_i6) ((ymin) + (<(ymin) = []> * ((-1) / (0)))) (((cspace) + <(cspace) = []>) * ((0.27) * (_i8))) ((_i8) * ((-1) - ((0.7) * (_i0)))) ((0.125) * (((weight) + <(weight) = []>) * (_i8))) ((ul.height) * (_i8)) (_i5) ((ul.height) * (_i9)) <not <(ul.height) = []>> ((-1) * ((_i3) * (_i7))) (_i4)\n\ndefine _printText (text) (x) (y) (xmin) (xmax) (cspace) (ul.height) (ul.weight) (al.x)\nset [_x v] to (x)\nset [_y v] to (y)\nif <not <(al.x) = [0]>> then\n    set [_width v] to [0]\n    _getWidth (text) (_i7) (cspace)\n    change [_x v] by ((al.x) * (_width))\nend\nset [_bq v] to ([ceiling v] of (((0.075) * ([sqrt v] of ((_i7) * (_i8)) )) + (0.5)) )\nset [_bq2 v] to ((4) * ((_bq) * (_bq)))\nset [_i0 v] to [1]\nif <<(xmin) = ((-1) / (0))> and <(xmax) = ((1) / (0))>> then\n    if <(_i9) = [0]> then\n        repeat (length of (text))\n            switch costume to (blank v)\n            switch costume to (join (letter (_i0) of (text)) [_])\n            if <(costume [number v]) > [1]> then\n                _printCh ((costume [number v]) - (1))\n                change [_x v] by (cspace)\n            end\n            change [_i0 v] by (1)\n        end\n    else\n        repeat (length of (text))\n            switch costume to (blank v)\n            switch costume to (join (letter (_i0) of (text)) [_])\n            if <(costume [number v]) > [1]> then\n                _printChSl ((costume [number v]) - (1))\n                change [_x v] by (cspace)\n            end\n            change [_i0 v] by (1)\n        end\n    end\nelse\n    repeat (length of (text))\n        switch costume to (blank v)\n        switch costume to (join (letter (_i0) of (text)) [_])\n        if <(costume [number v]) > [1]> then\n            if <not <<(_x) < (xmin)> or <((_x) + ((_i7) * (item ((costume [number v]) - (1)) of [_chwidth v]))) > (xmax)>>> then\n                _printChSl ((costume [number v]) - (1))\n            else\n                change [_x v] by ((_i7) * (item ((costume [number v]) - (1)) of [_chwidth v]))\n            end\n            change [_x v] by (cspace)\n        end\n        change [_i0 v] by (1)\n    end\nend\nswitch costume to ( _ v)\nif <not <(ul.height) = []>> then\n    set pen size to ((0.1) * (((ul.weight) + <(ul.weight) = []>) * (_i8)))\n    set [_i1 v] to ((x) + ((al.x) * (_width)))\n    if <(_i1) < (xmin)> then\n        set [_i1 v] to (xmin)\n    end\n    go to x: (((_i1) + ((_i9) * (ul.height))) - ((0.13) * (_i7))) y: ((y) + ((ul.height) * (_i8)))\n    pen down\n    set [_i2 v] to ((_x) - (cspace))\n    if <(_i2) > (xmax)> then\n        set [_i2 v] to (xmax)\n    end\n    set x to (((_i2) + ((_i9) * (ul.height))) + ((0.13) * (_i7)))\n    pen up\nend\n\ndefine _printWW (x) (firstx) (firstline) (y) (ymax) (ymin) (cspace) (lspace) (wt) (ul.height) (ul.weight) (ul.offset) <undl> (al.x) (al.y)\nswitch costume to ( _ v)\nset [_x v] to (x)\nset [_y v] to ((y) - (((al.y) - (1)) * (lspace)))\nset [_i0 v] to [1]\nset [_i1 v] to [1]\nif <(item (1) of [_ww2 v]) = [0]> then\n    change [_i0 v] by (1)\n    change [_i1 v] by (1)\n    if <(firstline) = [1]> then\n        change [_y v] by (lspace)\n    end\nend\nrepeat until <<not <(_y) > (ymax)>> or <(_i0) > (length of [_ww1 v])>>\n    change [_i1 v] by ((item (_i0) of [_ww2 v]) + (1))\n    change [_i0 v] by (1)\n    change [_y v] by (lspace)\nend\nset [_bq v] to ([ceiling v] of (((0.075) * ([sqrt v] of ((_i7) * (_i8)) )) + (0.5)) )\nset [_bq2 v] to ((4) * ((_bq) * (_bq)))\nrepeat until <<(_y) < (ymin)> or <(_i0) > (length of [_ww1 v])>>\n    if <(_i0) = (firstline)> then\n        set [_x v] to (firstx)\n    else\n        set [_x v] to ((x) + ((al.x) * (item (_i0) of [_ww1 v])))\n    end\n    set pen size to (wt)\n    if <(_i9) = [0]> then\n        repeat (item (_i0) of [_ww2 v])\n            _printCh (item (_i1) of [_ww0 v])\n            change [_x v] by (cspace)\n            change [_i1 v] by (1)\n        end\n    else\n        repeat (item (_i0) of [_ww2 v])\n            _printChSl (item (_i1) of [_ww0 v])\n            change [_x v] by (cspace)\n            change [_i1 v] by (1)\n        end\n    end\n    if <undl> then\n        set pen size to (ul.weight)\n        if <(_i0) = (firstline)> then\n            go to x: (((firstx) + (ul.offset)) - ((0.13) * (_i7))) y: ((_y) + (ul.height))\n        else\n            go to x: ((((x) + ((al.x) * (item (_i0) of [_ww1 v]))) + (ul.offset)) - ((0.13) * (_i7))) y: ((_y) + (ul.height))\n        end\n        pen down\n        set x to ((((_x) - (cspace)) + (ul.offset)) + ((0.13) * (_i7)))\n        pen up\n    end\n    change [_i0 v] by (1)\n    change [_i1 v] by (1)\n    change [_y v] by (lspace)\nend\nif <((length of [_ww1 v]) - <(item (1) of [_ww2 v]) = [0]>) > [0]> then\n    change [_y v] by ((-1) * (lspace))\nend\ndelete all of [_ww0 v]\ndelete all of [_ww1 v]\ndelete all of [_ww2 v]\n\ndefine _printCh (id)\nset [_i2 v] to (item (id) of [_chindex v])\nif <(item (_i2) of [_chdata1 v]) = [Q]> then\n    repeat (item (_i2) of [_chdata0 v])\n        change [_i2 v] by (1)\n        go to x: ((_x) + ((_i7) * (item (_i2) of [_chdata0 v]))) y: ((_y) + ((_i8) * (item (_i2) of [_chdata1 v])))\n        pen down\n        repeat (item (_i2) of [_chdata2 v])\n            change [_i2 v] by (1)\n            if <(item (_i2) of [_chdata0 v]) = [L]> then\n                go to x: ((x position) + ((_i7) * (item (_i2) of [_chdata1 v]))) y: ((y position) + ((_i8) * (item (_i2) of [_chdata2 v])))\n            else\n                set [_i3 v] to (((_i7) * (item (_i2) of [_chdata0 v])) / (_bq2))\n                set [_i4 v] to ((((_i7) * (item (_i2) of [_chdata1 v])) / (_bq)) + ((_i3) / (2)))\n                set [_i5 v] to (((_i8) * (item (_i2) of [_chdata2 v])) / (_bq2))\n                set [_i6 v] to ((((_i8) * (item (_i2) of [_chdata3 v])) / (_bq)) + ((_i5) / (2)))\n                repeat (_bq)\n                    go to x: ((x position) + (_i4)) y: ((y position) + (_i6))\n                    change [_i4 v] by (_i3)\n                    change [_i6 v] by (_i5)\n                    go to x: ((x position) + (_i4)) y: ((y position) + (_i6))\n                    change [_i4 v] by (_i3)\n                    change [_i6 v] by (_i5)\n                end\n            end\n        end\n        pen up\n    end\nelse\n    repeat (item (_i2) of [_chdata0 v])\n        change [_i2 v] by (1)\n        go to x: ((_x) + ((_i7) * (item (_i2) of [_chdata0 v]))) y: ((_y) + ((_i8) * (item (_i2) of [_chdata1 v])))\n        pen down\n        repeat (item (_i2) of [_chdata2 v])\n            change [_i2 v] by (1)\n            go to x: ((x position) + ((_i7) * (item (_i2) of [_chdata0 v]))) y: ((y position) + ((_i8) * (item (_i2) of [_chdata1 v])))\n        end\n        pen up\n    end\nend\nchange [_i2 v] by (1)\nchange pen size by (1)\nrepeat (item (_i2) of [_chdata0 v])\n    change [_i2 v] by (1)\n    go to x: ((_x) + ((_i7) * (item (_i2) of [_chdata0 v]))) y: ((_y) + ((_i8) * (item (_i2) of [_chdata1 v])))\n    pen down\n    pen up\nend\nchange pen size by (-1)\nchange [_x v] by ((_i7) * (item (id) of [_chwidth v]))\n\ndefine _printChSl (id)\nset [_i2 v] to (item (id) of [_chindex v])\nif <(item (_i2) of [_chdata1 v]) = [Q]> then\n    repeat (item (_i2) of [_chdata0 v])\n        change [_i2 v] by (1)\n        go to x: ((_x) + (((_i7) * (item (_i2) of [_chdata0 v])) + ((_i9) * (item (_i2) of [_chdata1 v])))) y: ((_y) + ((_i8) * (item (_i2) of [_chdata1 v])))\n        pen down\n        repeat (item (_i2) of [_chdata2 v])\n            change [_i2 v] by (1)\n            if <(item (_i2) of [_chdata0 v]) = [L]> then\n                go to x: ((x position) + (((_i7) * (item (_i2) of [_chdata1 v])) + ((_i9) * (item (_i2) of [_chdata2 v])))) y: ((y position) + ((_i8) * (item (_i2) of [_chdata2 v])))\n            else\n                set [_i3 v] to ((((_i7) * (item (_i2) of [_chdata0 v])) + ((_i9) * (item (_i2) of [_chdata2 v]))) / (_bq2))\n                set [_i4 v] to (((((_i7) * (item (_i2) of [_chdata1 v])) + ((_i9) * (item (_i2) of [_chdata3 v]))) / (_bq)) + ((_i3) / (2)))\n                set [_i5 v] to (((_i8) * (item (_i2) of [_chdata2 v])) / (_bq2))\n                set [_i6 v] to ((((_i8) * (item (_i2) of [_chdata3 v])) / (_bq)) + ((_i5) / (2)))\n                repeat (_bq)\n                    go to x: ((x position) + (_i4)) y: ((y position) + (_i6))\n                    change [_i4 v] by (_i3)\n                    change [_i6 v] by (_i5)\n                    go to x: ((x position) + (_i4)) y: ((y position) + (_i6))\n                    change [_i4 v] by (_i3)\n                    change [_i6 v] by (_i5)\n                end\n            end\n        end\n        pen up\n    end\nelse\n    repeat (item (_i2) of [_chdata0 v])\n        change [_i2 v] by (1)\n        go to x: ((_x) + (((_i7) * (item (_i2) of [_chdata0 v])) + ((_i9) * (item (_i2) of [_chdata1 v])))) y: ((_y) + ((_i8) * (item (_i2) of [_chdata1 v])))\n        pen down\n        repeat (item (_i2) of [_chdata2 v])\n            change [_i2 v] by (1)\n            go to x: ((x position) + (((_i7) * (item (_i2) of [_chdata0 v])) + ((_i9) * (item (_i2) of [_chdata1 v])))) y: ((y position) + ((_i8) * (item (_i2) of [_chdata1 v])))\n        end\n        pen up\n    end\nend\nchange [_i2 v] by (1)\nchange pen size by (1)\nrepeat (item (_i2) of [_chdata0 v])\n    change [_i2 v] by (1)\n    go to x: ((_x) + (((_i7) * (item (_i2) of [_chdata0 v])) + ((_i9) * (item (_i2) of [_chdata1 v])))) y: ((_y) + ((_i8) * (item (_i2) of [_chdata1 v])))\n    pen down\n    pen up\nend\nchange pen size by (-1)\nchange [_x v] by ((_i7) * (item (id) of [_chwidth v]))\n\nwhen flag clicked\nset [level v] to [1]\n\nwhen backdrop switches to [joining v]\nerase all\nLoad | Font [Parabolic]\nSet Pen Color | RGBA [0] [0] [0] [0]\nPrint | Pos [-200] [70] Size [12] [1] Bounds [-Infinity] [Infinity] Space [1] Style [1] [0] Underline [] [] Align [L] [B] Text (join (join [Hi, ] (join (username) [!])) [ This may take a while... Please wait...])\nSet Pen Color | RGBA [0] [0] [0] [0]\nPrint | Pos [-190] [0] Size [12] [1] Bounds [-Infinity] [Infinity] Space [1] Style [1] [0] Underline [] [] Align [L] [B] Text [Thank you for your patience and co-operation!]\nSet Pen Color | RGBA [255] [80] [0] [255]\nPrint | Pos [-50] [-70] Size [12] [1] Bounds [-Infinity] [Infinity] Space [1] Style [1] [0] Underline [] [] Align [L] [B] Text [Connecting...]\n\nwhen backdrop switches to [joining2 v]\nerase all\n\nLoad | Font [Parabolic]\nSet Pen Color | RGBA [0] [0] [0] [0]\nPrint | Pos [-175] [50] Size [12] [1] Bounds [-Infinity] [Infinity] Space [1] Style [1] [0] Underline [] [] Align [L] [B] Text (join (join [Sorry, ] (username)) [. But, this game is full...])\nPrint | Pos [-200] [-50] Size [12] [1] Bounds [-Infinity] [Infinity] Space [1] Style [1] [0] Underline [] [] Align [L] [B] Text [Don't worry.. You can always join on server two!]\nwait (3) seconds\nClear | Character Data\n\nPrint | Pos [-200] [-50] Size [12] [1] Bounds [-Infinity] [Infinity] Space [1] Style [1] [0] Underline [] [] Align [L] [B] Text [Don't worry.. You can always join on server two!]\n\nwhen I receive [print connected! v]\nerase all\n\nLoad | Font [Parabolic]\nSet Pen Color | RGBA [0] [0] [0] [0]\nPrint | Pos [-170] [50] Size [12] [1] Bounds [-Infinity] [Infinity] Space [1] Style [1] [0] Underline [] [] Align [L] [B] Text [YAY!!! You are connected to the cloud!!!]\nPrint | Pos [-135] [-40] Size [12] [1] Bounds [-Infinity] [Infinity] Space [1] Style [1] [0] Underline [] [] Align [L] [B] Text [You can play now! Game - on!!!]\nwait (2) seconds\nClear | Character Data\n\nwhen I receive [begin v]\n\nPrint | Pos [-200] [-50] Size [12] [1] Bounds [-Infinity] [Infinity] Space [1] Style [1] [0] Underline [] [] Align [L] [B] Text [Don't worry.. You can always join on server two!]\n\nwhen I receive [begin v]\nforever\n    if <(LEVEL) = [2]> then\n        Print | Pos [-215] [123] Size [12] [1] Bounds [-Infinity] [Infinity] Space [1] Style [1] [0] Underline [] [] Align [L] [B] Text [WOW! You can wall jump... Hmm... Its so peaceful here!]\n        Print | Pos [-175] [100] Size [12] [1] Bounds [-Infinity] [Infinity] Space [1] Style [1] [0] Underline [] [] Align [L] [B] Text [\(Touch the purple color to continue playing!\)]\n        if <not <(LEVEL) = [2]>> then\n            stop [this script v]\n        end\n    end\nend\n\nbroadcast (Print text for level 1 v)\n\nwhen I receive [begin v]\nbroadcast (Print text for level 1 v)\n\nwhen I receive [8 v]\n\nwhen I receive [begin v]\n\nchange [level v] by (1)\n\nif <(LEVEL) = [1]> then\n\nset [level v] to [17]\n\nwhen I receive [8 v]\nforever\n    if <(LEVEL) = [19]> then\n        Set Pen Color | RGBA [0] [0] [0] [0]\n        Print | Pos [-230] [70] Size [12] [1] Bounds [-Infinity] [Infinity] Space [1] Style [1] [0] Underline [] [] Align [L] [B] Text [I took 3 weeks to build this so please love, like and follow]\n        Print | Pos [-190] [113] Size [12] [1] Bounds [-Infinity] [Infinity] Space [1] Style [1] [0] Underline [] [] Align [L] [B] Text [Congratulations, you beat this game!!!! :P]\n        Print | Pos [-65] [30] Size [12] [1] Bounds [-Infinity] [Infinity] Space [1] Style [1] [0] Underline [] [] Align [L] [B] Text [@suhalo_351 ~!!!!~]\n        Set Pen Color | RGBA [100] [100] [0] [500]\n        Print | Pos [-220] [-20] Size [15] [1] Bounds [-Infinity] [Infinity] Space [1] Style [1] [0] Underline [] [] Align [L] [B] Text [Comment "Nature's square is the best!" xD ]\n        Set Pen Color | RGBA [0] [0] [0] [0]\n        Print | Pos [-170] [-60] Size [12] [1] Bounds [-Infinity] [Infinity] Space [1] Style [1] [0] Underline [] [] Align [L] [B] Text [Anyways, until I make other games, BYE!!! xD ]\n    end\nend\n\nwhen I receive [print connected! v]\nforever\n    Set Pen Color | RGBA [0] [0] [0] [0]\n    Print | Pos [1] [143] Size [12] [1] Bounds [-Infinity] [Infinity] Space [1] Style [1] [0] Underline [] [] Align [L] [B] Text [Connected!! Game - on!! :D]\n    if <not <(LEVEL) = [1]>> then\n        stop [this script v]\n    end\nend\n\nif  then\n\nwhen backdrop switches to [joining2 v]\nforever\n    Set Pen Color | RGBA [0] [0] [0] [0]\n    Print | Pos [1] [143] Size [12] [1] Bounds [-Infinity] [Infinity] Space [1] Style [1] [0] Underline [] [] Align [L] [B] Text [Sorry, game full! :\(]\n    Print | Pos [1] [120] Size [12] [1] Bounds [-Infinity] [Infinity] Space [1] Style [1] [0] Underline [] [] Align [L] [B] Text [Try server 2! :D]\n    if <not <(LEVEL) = [1]>> then\n        stop [this script v]\n    end\nend\n\n@Sprite1\n\n@TB\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    go to x: (0) y: (0)\n    show\n    set [ghost v] effect to (100)\nend\n\n