Desert || A platformer (mobile friendly) (games)

Instructions: Hi and welcome to my newest project. This is definitly my best project so can this maybe get 300 Likes? This would be super cool ;D \nAlmost all is made by my Brother (@Benelem12) \nBut I also made some little things ;D \n\n The Music is by imagine dragons\n--..--..--..--..--..--..--..--..--..--..--..--..--..--..--..--..--..--..--.-\nINSTRUCTIONS: \n- Move with WASD, arrows or mobile controls.\n- Avoid Spikes \n-Have Fun =Dc

@Stage\n\n@Platform\n\nwhen flag clicked\nforever\n    switch costume to (LEVEL)\nend\n\n@thumbnail\n\nwhen flag clicked\nforever\n    show\n    go to [front v] layer\n    set [ghost v] effect to (100)\nend\n\n@Figur1\n\nwhen flag clicked\nforever\n    switch costume to (LEVEL)\nend\n\n@Figur2\n\nwhen flag clicked\ngo to [back v] layer\n\nwhen flag clicked\nforever\n    play sound [Imagine Dragons - Believer \(Audio\).mp3 v] until done\nend\n\n@Sprite2\n\ndefine Platformer physics\nchange [yv v] by (-1)\nif <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n    change [xv v] by (-1)\nend\nif <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n    change [xv v] by (1)\nend\nset [xv v] to ((Xv) * (0.9))\nchange x by (Xv)\nif <touching (platform v)?> then\n    change y by (1)\nend\nif <touching (platform v)?> then\n    change y by (1)\nend\nif <touching (platform v)?> then\n    change y by (1)\nend\nif <touching (platform v)?> then\n    change y by (1)\nend\nif <touching (platform v)?> then\n    change y by (-4)\n    change x by ((Xv) * (-1))\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>> then\n        set [yv v] to [15]\n        if <(Xv) > [0]> then\n            set [xv v] to [-10]\n        else\n            set [xv v] to [10]\n        end\n    end\nend\nchange y by (Yv)\nif <touching (platform v)?> then\n    change y by ((Yv) * (-1))\n    set [yv v] to [0]\nend\nchange y by (-1)\nif <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>> and <touching (platform v)?>> then\n    set [yv v] to [15]\nend\nchange y by (1)\nif <touching (figur1 v)?> then\n    go to x: (-180) y: (0)\nend\nif <(y position) < [-180]> then\n    go to x: (-180) y: (0)\nend\nif <(x position) > [220]> then\n    change [level v] by (1)\n    go to x: (-180) y: (0)\nend\nif <touching (trampolins v)?> then\n    set [yv v] to [25]\nend\n\nwhen flag clicked\ngo to x: (107) y: (-83)\nset [level v] to [3]\nswitch costume to (costume1 v)\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        switch costume to (costume1 v)\n    end\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>>> then\n        switch costume to (costume2 v)\n    end\nend\n\nwhen flag clicked\nset [level v] to [1]\ngo to x: (-180) y: (0)\nforever\n    Platformer physics\nend\n\nwhen I receive [start v]\n\n@Sprite1\n\nwhen flag clicked\nforever\n    switch costume to (LEVEL)\nend\n\n