Isaac the Chipmunk: Ultimate (platformer)

Instructions: #trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games#trending#all#games

@Stage\n\n@Blank\n\n@chipmunk\n\nwhen backdrop switches to [platform1 v]\nset [code v] to [None]\nshow\ngo to x: (-201) y: (-89)\nset [y velocity v] to [0]\nforever\n    change [y velocity v] by (-2)\n    change y by (Y Velocity)\n    change [in air? v] by (1)\n    Handle Ground <[0] < (Y Velocity)>\nend\n\ndefine Handle Ground <moving up>\nrepeat until <not <<touching color (#41ff00)?> or <<touching color (#ad6500)?> or <<touching color (#636363)?> or <touching color (#c27100)?>>>>>\n    if <moving up> then\n        change y by (-5)\n    else\n        change y by (1)\n        set [in air? v] to [0]\n    end\n    set [y velocity v] to [0]\nend\n\ndefine Walk (steps)\nchange x by (steps)\nset [ground lift v] to [0]\nrepeat until <<not <<touching color (#41ff00)?> or <<touching color (#ad6500)?> or <<touching color (#636363)?> or <touching color (#c27100)?>>>>> or <(Ground Lift) = [8]>>\n    change y by (1)\n    change [ground lift v] by (1)\nend\nif <(Ground Lift) = [8]> then\n    change x by ((-1) * (steps))\n    change y by (-5)\nend\n\nwhen backdrop switches to [game over screen v]\nhide\n\nwhen I receive [skin 1 selected v]\nset [lives v] to [3]\nset [original lives v] to (Lives)\nforever\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        switch costume to (left v)\n        Walk [-2.7]\n        broadcast (Go Left v)\n    end\n    if <<key (right arrow v) pressed?> or <<<mouse down?> and <(x position) < (mouse x)>> or <key (d v) pressed?>>> then\n        switch costume to (right v)\n        Walk [2.7]\n        broadcast (Go Right v)\n    end\n    if <<<key (up arrow v) pressed?> or <<<mouse down?> and <(mouse y) > (y position)>> or <key (w v) pressed?>>> and <(In Air?) < [8]>> then\n        switch costume to (up v)\n        set [y velocity v] to [6.5]\n        broadcast (Go Up v)\n    end\n    if <(Stop Working) = [1]> then\n        stop [this script v]\n    end\nend\n\nwhen I receive [skin 2 selected v]\nchange [stop working v] by (1)\nset [lives v] to [5]\nset [original lives v] to (Lives)\nforever\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        switch costume to (left 2 v)\n        Walk [-3]\n        broadcast (Go Left v)\n    end\n    if <<key (right arrow v) pressed?> or <<<mouse down?> and <(x position) < (mouse x)>> or <key (d v) pressed?>>> then\n        switch costume to (right 2 v)\n        Walk [3]\n        broadcast (Go Right v)\n    end\n    if <<<key (up arrow v) pressed?> or <<<mouse down?> and <(mouse y) > (y position)>> or <key (w v) pressed?>>> and <(In Air?) < [8]>> then\n        switch costume to (up 2 v)\n        set [y velocity v] to [7]\n        broadcast (Go Up v)\n    end\n    if <(Stop Working 2) = [1]> then\n        stop [this script v]\n    end\nend\n\nwhen I receive [skin 3 selected v]\nchange [stop working 2 v] by (1)\nset [lives v] to [7]\nset [original lives v] to (Lives)\nforever\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        switch costume to (left 3 v)\n        Walk [-4]\n        broadcast (Go Left v)\n    end\n    if <<key (right arrow v) pressed?> or <<<mouse down?> and <(x position) < (mouse x)>> or <key (d v) pressed?>>> then\n        switch costume to (right 3 v)\n        Walk [4]\n        broadcast (Go Right v)\n    end\n    if <<<key (up arrow v) pressed?> or <<<mouse down?> and <(mouse y) > (y position)>> or <key (w v) pressed?>>> and <(In Air?) < [8]>> then\n        switch costume to (up 3 v)\n        set [y velocity v] to [8]\n        broadcast (Go Up v)\n    end\n    if <(Stop Working 3) = [1]> then\n        stop [this script v]\n    end\nend\n\nwhen I receive [skin 4 selected v]\nchange [stop working 3 v] by (1)\nset [lives v] to [12]\nset [original lives v] to (Lives)\nforever\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        switch costume to (left 4 v)\n        Walk [-5]\n        broadcast (Go Left v)\n    end\n    if <<key (right arrow v) pressed?> or <<<mouse down?> and <(x position) < (mouse x)>> or <key (d v) pressed?>>> then\n        switch costume to (right 4 v)\n        Walk [5]\n        broadcast (Go Right v)\n    end\n    if <<<key (up arrow v) pressed?> or <<<mouse down?> and <(mouse y) > (y position)>> or <key (w v) pressed?>>> and <(In Air?) < [8]>> then\n        switch costume to (jump 4 v)\n        set [y velocity v] to [9]\n        broadcast (Go Up v)\n    end\n    if <(Stop Working 4) = [1]> then\n        stop [this script v]\n    end\nend\n\nwhen I receive [skin 5 selected v]\nchange [stop working 4 v] by (1)\nset [lives v] to [18]\nset [original lives v] to (Lives)\nforever\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        switch costume to (left 5 v)\n        Walk [-6]\n        broadcast (Go Left v)\n    end\n    if <<key (right arrow v) pressed?> or <<<mouse down?> and <(x position) < (mouse x)>> or <key (d v) pressed?>>> then\n        switch costume to (right 5 v)\n        Walk [6]\n        broadcast (Go Right v)\n    end\n    if <<<key (up arrow v) pressed?> or <<<mouse down?> and <(mouse y) > (y position)>> or <key (w v) pressed?>>> and <(In Air?) < [8]>> then\n        switch costume to (up 5 v)\n        set [y velocity v] to [14]\n        broadcast (Go Up v)\n    end\n    if <(Ending) = [1]> then\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [menu v]\nset [time v] to [0]\nhide\n\nwhen backdrop switches to [menu v]\nhide variable [lives v]\nhide\n\nwhen backdrop switches to [shop v]\nhide variable [lives v]\nhide\n\nwhen flag clicked\ngo to x: (-117) y: (-98)\nswitch costume to (right v)\nset [deaths v] to [0]\nset [code v] to [None]\nset [ending v] to [0]\nset [time v] to [0]\nset [score v] to [0]\nset [stop working v] to [0]\nset [stop working 2 v] to [0]\nset [stop working 3 v] to [0]\nset [stop working 4 v] to [0]\nset [lives v] to [3]\nhide variable [lives v]\nhide\nforever\n    if <<[235] < (x position)> or <(x position) = [235]>> then\n        go to x: (-201) y: (-89)\n        next backdrop\n    end\n    if <<<touching color (#ff0000)?> or <touching color (#cc0000)?>> or <<touching (enemy v)?> or <<touching (enemy2 v)?> or <touching (enemy3 v)?>>>> then\n        go to x: (-201) y: (-89)\n        change [lives v] by (-1)\n        change [original lives v] by (-1)\n        change [deaths v] by (1)\n        start sound [Rip v]\n    end\n    if <<<touching (trampoline v)?> or <touching (trampoline3 v)?>> or <<touching (trampoline4 v)?> or <<touching (trampoline5 v)?> or <<touching (trampoline6 v)?> or <<touching (trampoline7 v)?> or <<touching (trampoline8 v)?> or <<touching (trampoline10 v)?> or <touching (trampoline11 v)?>>>>>>>> then\n        change [y velocity v] by (30)\n        start sound [Low Boing v]\n    end\n    if <touching (trampoline9 v)?> then\n        change [y velocity v] by (50)\n        start sound [Low Boing v]\n    end\n    if <touching (trampoline12 v)?> then\n        change [y velocity v] by (5)\n        start sound [Low Boing v]\n    end\n    if <touching (booster v)?> then\n        Walk [24]\n        start sound [Low Whoosh v]\n    end\n    if <touching (booster2 v)?> then\n        Walk [-30]\n        start sound [Low Whoosh v]\n    end\n    if <touching (sensor v)?> then\n        broadcast (Hide enemy 2 v)\n        broadcast (Open Door 7 v)\n        start sound [Crunch v]\n    end\n    if <touching (sensor2 v)?> then\n        broadcast (Hide Enemy 3 v)\n        start sound [Crunch v]\n    end\n    if <touching (key v)?> then\n        broadcast (Hide v)\n        broadcast (Open Door v)\n    end\n    if <touching (key2 v)?> then\n        broadcast (Hide 2 v)\n        broadcast (Open Door 2 v)\n        start sound [Pick up Key Sound Effect - FX By Dylan Kelk v]\n    end\n    if <touching (key3 v)?> then\n        broadcast (hide 3 v)\n        broadcast (Open Door 3 v)\n        start sound [Pick up Key Sound Effect - FX By Dylan Kelk v]\n    end\n    if <touching (key4 v)?> then\n        broadcast (Hide Key 4 v)\n        broadcast (Open Door 4 v)\n        start sound [Pick up Key Sound Effect - FX By Dylan Kelk v]\n    end\n    if <touching (keylv5 v)?> then\n        broadcast (Hide for Key LV5 v)\n        broadcast (Open DoorLV5 v)\n        start sound [Pick up Key Sound Effect - FX By Dylan Kelk v]\n    end\n    if <touching (key5 v)?> then\n        broadcast (Hide Key 5 v)\n        broadcast (Open Door 5 v)\n        start sound [Pick up Key Sound Effect - FX By Dylan Kelk v]\n    end\n    if <touching (key6 v)?> then\n        broadcast (Hide Key 6 v)\n        broadcast (Open Door 6 v)\n        start sound [Pick up Key Sound Effect - FX By Dylan Kelk v]\n    end\n    if <touching (key7 v)?> then\n        broadcast (Hide Key 7 v)\n        broadcast (Open Door 8 v)\n        start sound [Pick up Key Sound Effect - FX By Dylan Kelk v]\n    end\n    if <touching (key8 v)?> then\n        broadcast (Hide Key 8 v)\n        broadcast (Open Door 9 v)\n        start sound [Pick up Key Sound Effect - FX By Dylan Kelk v]\n    end\n    if <touching (box  v)?> then\n        broadcast (Hide Box v)\n    end\n    if <touching (box 2 v)?> then\n        broadcast (Hide Box 2 v)\n    end\n    if <touching (box 3 v)?> then\n        broadcast (Hide Box 3 v)\n    end\n    if <(Lives) = [0]> then\n        hide\n        switch backdrop to (game over v)\n        stop [all v]\n    end\nend\n\nwhen I receive [unlimited lives v]\nforever\n    set [lives v] to [999]\nend\n\nwhen backdrop switches to [platform1 v]\nforever\n    hide variable [score v]\nend\n\nwhen I receive [restart v]\ngo to x: (-201) y: (-89)\n\nwhen backdrop switches to [ending v]\nchange [ending v] by (1)\nhide\n\nwhen I receive [reset factory v]\nset [score v] to [11]\nswitch costume to (right 2 v)\nshow\ngo to x: (-201) y: (-89)\nset [y velocity v] to [0]\nforever\n    change [y velocity v] by (-2)\n    change y by (Y Velocity)\n    change [in air? v] by (1)\n    Handle Ground <[0] < (Y Velocity)>\nend\n\nwhen I receive [reset factory 2 v]\nset [score v] to [19]\nswitch costume to (right 3 v)\nshow\ngo to x: (-201) y: (-89)\nset [y velocity v] to [0]\nforever\n    change [y velocity v] by (-2)\n    change y by (Y Velocity)\n    change [in air? v] by (1)\n    Handle Ground <[0] < (Y Velocity)>\nend\n\nwhen I receive [reset factory 3 v]\nset [score v] to [27]\nswitch costume to (right 4 v)\nshow\ngo to x: (-201) y: (-89)\nset [y velocity v] to [0]\nforever\n    change [y velocity v] by (-2)\n    change y by (Y Velocity)\n    change [in air? v] by (1)\n    Handle Ground <[0] < (Y Velocity)>\nend\n\nwhen I receive [reset factory 4 v]\nset [score v] to [36]\nswitch costume to (right 5 v)\nshow\ngo to x: (-201) y: (-89)\nset [y velocity v] to [0]\nforever\n    change [y velocity v] by (-2)\n    change y by (Y Velocity)\n    change [in air? v] by (1)\n    Handle Ground <[0] < (Y Velocity)>\nend\n\nwhen backdrop switches to [platform6 v]\nset [code v] to [2343BW]\n\nwhen backdrop switches to [platform11 v]\nset [code v] to [172042]\n\nwhen backdrop switches to [platform16 v]\nset [code v] to [99191]\n\nwhen backdrop switches to [platform21 v]\nset [code v] to [KL5RB12]\n\nwhen backdrop switches to [menu v]\ngo to x: (-117) y: (-98)\n\nwhen backdrop switches to [loading screen v]\ngo to x: (-114) y: (-200)\n\nwhen backdrop switches to [loading screen v]\ngo to x: (-117) y: (-98)\n\nwhen flag clicked\nset [original lives v] to [21]\nforever\n    if <<(Unlimited Lives?) = [On]> or <not <(Unlimited Lives?) = [Off]>>> then\n        set [lives v] to [999]\n    end\n    if <<(Unlimited Lives?) = [Off]> or <not <(Unlimited Lives?) = [On]>>> then\n        set [lives v] to (Original Lives)\n    end\nend\n\n@intro\n\nwhen backdrop switches to [krack screen v]\nshow\n\nwhen flag clicked\nswitch backdrop to (krack screen v)\n\nwhen backdrop switches to [logo screen v]\nhide\n\nwhen I receive [stop sound v]\nstop all sounds\n\nwhen flag clicked\nswitch costume to (costume1 v)\nset [ghost v] effect to (100)\nrepeat (100)\n    change [ghost v] effect by (-1)\nend\nset [ghost v] effect to (0)\nrepeat (100)\n    change [ghost v] effect by (1)\nend\nswitch costume to (costume2 v)\nset [ghost v] effect to (100)\nrepeat (100)\n    change [ghost v] effect by (-1)\nend\nset [ghost v] effect to (0)\nrepeat (100)\n    change [ghost v] effect by (1)\nend\nhide\nswitch backdrop to (press start to continue v)\n\nwhen I receive [stop this script v]\nhide\nstop [other scripts in sprite v]\n\nwhen flag clicked\nif <<(username) = [Androlsonn]> or <(username) = [NoShowerSince2001]>> then\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\ncreate clone of (_myself_ v)\ndelete this clone\n\n@thumbnail\n\nwhen flag clicked\nhide\n\nshow\ngo to [front v] layer\ngo to x: (0) y: (0)\n\n@play \n\nwhen backdrop switches to [menu v]\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume2 v)\n        wait until <not <touching (mouse-pointer v)?>>\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [credits v]\nhide\n\nwhen this sprite clicked\nstart sound [pisseim-mund-online-audio-converter v]\nhide\nswitch backdrop to (card select v)\n\nwhen backdrop switches to [platform v]\nhide\n\nwhen backdrop switches to [credits v]\nhide\n\nwhen backdrop switches to [shop v]\nhide\n\nwhen backdrop switches to [tutorial v]\nhide\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [load/save v]\nhide\n\nwhen backdrop switches to [settings v]\nhide\n\nwhen backdrop switches to [achievements v]\nhide\n\nwhen I receive [purchase for card 1 v]\nhide\n\nwhen I receive [purchase for card 2 v]\nhide\n\nwhen I receive [purchase for card 3 v]\nhide\n\nwhen I receive [purchase for card 4 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [suprise v]\nhide\n\n@loading...\n\nwhen backdrop switches to [loading screen v]\nshow\nforever\n    switch costume to (1 v)\n    wait (0.5) seconds\n    next costume\n    wait (0.5) seconds\n    next costume\n    wait (0.5) seconds\nend\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform6 v]\nhide\n\nwhen backdrop switches to [platform11 v]\nhide\n\nwhen backdrop switches to [platform16 v]\nhide\n\nwhen backdrop switches to [platform21 v]\nhide\n\n@tips in load\n\nwhen backdrop switches to [loading screen v]\nswitch costume to (pick random (1) to (6))\nshow\n\nwhen backdrop switches to [platform1 v]\nswitch costume to (nothing v)\nhide\n\nwhen backdrop switches to [menu v]\nswitch costume to (nothing v)\nhide\n\nwhen flag clicked\nswitch costume to (nothing v)\nhide\n\nwhen backdrop switches to [platform6 v]\nswitch costume to (nothing v)\nhide\n\nwhen backdrop switches to [platform11 v]\nswitch costume to (nothing v)\nhide\n\nwhen backdrop switches to [platform16 v]\nswitch costume to (nothing v)\nhide\n\nwhen backdrop switches to [platform21 v]\nswitch costume to (nothing v)\nhide\n\n@isaac card\n\nwhen backdrop switches to [card select v]\nswitch costume to (unlocked v)\nif <(Quit) > [0]> then\n    switch costume to (locked v)\n    set [ghost v] effect to (25)\nend\ngo to x: (266) y: (-15)\nshow\nglide (0.2) secs to x: (-164) y: (-15)\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen this sprite clicked\nif <(Quit) > [0]> then\n    start sound [Crunch v]\n    stop [this script v]\nend\nstart sound [Select Button Sound Effect v]\nhide\nswitch backdrop to (loading screen v)\nwait (0.00000000000001) seconds\nswitch backdrop to (platform1 v)\nbroadcast (Skin 1 selected v)\n\nwhen backdrop switches to [loading screen v]\nhide\n\nwhen I receive [show new cards v]\nhide\n\nwhen I receive [show old cards v]\ngo to x: (266) y: (-15)\nshow\nglide (0.2) secs to x: (-164) y: (-15)\n\nwhen flag clicked\nset [ghost v] effect to (0)\nforever\n    if <touching (mouse-pointer v)?> then\n        change size by (((80) - (size)) / (2))\n    else\n        change size by (((68) - (size)) / (2))\n    end\nend\n\nwhen flag clicked\nswitch costume to (unlocked v)\nset [ghost v] effect to (0)\nhide\n\n@upgraded isaac card \n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [card select v]\ngo to x: (266) y: (-15)\nshow\nglide (0.2) secs to x: (-34) y: (-15)\nif <(Quit) > [1]> then\n    forever\n        switch costume to (locked again v)\n        set [ghost v] effect to (25)\n    end\nend\nforever\n    if <(Purchased Card) < [1]> then\n        switch costume to (locked v)\n    else\n        switch costume to (unlocked v)\n    end\nend\n\nwhen this sprite clicked\nif <(Quit) > [1]> then\n    stop [this script v]\nend\nif <(Purchased Card) < [1]> then\n    switch costume to (locked v)\n    start sound [Crunch v]\nelse\n    start sound [Select Button Sound Effect v]\n    broadcast (Skin 2 selected v)\n    switch backdrop to (loading screen v)\n    wait (0.01) seconds\n    switch backdrop to (platform1 v)\nend\n\nwhen I receive [show new cards v]\nhide\n\nwhen I receive [show old cards v]\ngo to x: (266) y: (-15)\nshow\nglide (0.2) secs to x: (-34) y: (-15)\n\nwhen backdrop switches to [loading screen v]\nhide\n\nwhen flag clicked\nswitch costume to (locked v)\nset [ghost v] effect to (0)\nforever\n    if <touching (mouse-pointer v)?> then\n        change size by (((80) - (size)) / (2))\n    else\n        change size by (((68) - (size)) / (2))\n    end\nend\n\nwhen flag clicked\nhide\n\n@show off card\n\nwhen backdrop switches to [card select v]\nshow\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [card select v]\ngo to x: (266) y: (-15)\nshow\nglide (0.2) secs to x: (100) y: (-15)\nif <(Quit) > [2]> then\n    forever\n        switch costume to (locked again v)\n        set [ghost v] effect to (25)\n    end\nend\nforever\n    if <(Purchased Card 2) < [1]> then\n        switch costume to (locked v)\n    else\n        switch costume to (unlocked v)\n    end\nend\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen I receive [show new cards v]\nhide\n\nwhen I receive [show old cards v]\ngo to x: (266) y: (-15)\nshow\nglide (0.2) secs to x: (100) y: (-15)\n\nwhen I receive [show old cards v]\ngo to x: (266) y: (-15)\nshow\nglide (0.2) secs to x: (100) y: (-15)\n\nwhen this sprite clicked\nif <(Quit) > [2]> then\n    stop [this script v]\nend\nif <(Purchased Card 2) < [1]> then\n    start sound [Crunch v]\nelse\n    start sound [Select Button Sound Effect v]\n    broadcast (Skin 3 selected v)\n    switch backdrop to (loading screen v)\n    wait (0.01) seconds\n    switch backdrop to (platform1 v)\nend\n\nwhen backdrop switches to [loading screen v]\nhide\n\nwhen flag clicked\nhide\nset [ghost v] effect to (0)\nswitch costume to (locked v)\nforever\n    if <touching (mouse-pointer v)?> then\n        change size by (((80) - (size)) / (2))\n    else\n        change size by (((68) - (size)) / (2))\n    end\nend\n\n@geared up card\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen I receive [show new cards v]\ngo to x: (266) y: (-15)\nshow\nglide (0.2) secs to x: (-95) y: (-15)\nif <(Quit) > [3]> then\n    forever\n        switch costume to (locked again v)\n        set [ghost v] effect to (25)\n    end\nend\nforever\n    if <(Purchased Card 3) < [1]> then\n        switch costume to (locked v)\n    else\n        switch costume to (unlocked v)\n    end\nend\n\nwhen I receive [show old cards v]\nhide\n\nwhen I receive [show new cards v]\n\nwhen this sprite clicked\nif <(Quit) > [3]> then\n    stop [this script v]\nend\nif <(Purchased Card 3) < [1]> then\n    start sound [Crunch v]\nelse\n    start sound [Select Button Sound Effect v]\n    broadcast (Skin 4 selected v)\n    switch backdrop to (loading screen v)\n    wait (0.01) seconds\n    switch backdrop to (platform1 v)\nend\n\nwhen flag clicked\nhide\nset [ghost v] effect to (0)\nswitch costume to (locked v)\nforever\n    if <touching (mouse-pointer v)?> then\n        change size by (((80) - (size)) / (2))\n    else\n        change size by (((68) - (size)) / (2))\n    end\nend\n\nwhen backdrop switches to [loading screen v]\nhide\n\n@acorns/lives\n\nwhen backdrop switches to [platform1 v]\nshow\n\nwhen backdrop switches to [game over v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen flag clicked\ngo to x: (-179) y: (135)\nhide variable [score v]\nhide\ngo to [front v] layer\nset [ghost v] effect to (15)\nswitch costume to (both v)\n\nwhen backdrop switches to [ending v]\nhide\n\nwhen backdrop switches to [platform6 v]\nshow\n\nwhen backdrop switches to [platform11 v]\nshow\n\nwhen backdrop switches to [platform16 v]\nshow\n\nwhen backdrop switches to [platform21 v]\nshow\n\n@credits \n\nwhen this sprite clicked\nswitch backdrop to (credits v)\nstart sound [pisseim-mund-online-audio-converter v]\nhide\n\nwhen flag clicked\nhide\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (2 v)\n        wait until <not <touching (mouse-pointer v)?>>\n        switch costume to (1 v)\n    end\nend\n\nwhen backdrop switches to [menu v]\nshow\n\nwhen backdrop switches to [credits v]\nhide\n\nwhen backdrop switches to [tutorial v]\nhide\n\nwhen backdrop switches to [shop v]\nhide\n\nwhen backdrop switches to [card select v]\nhide\n\nwhen backdrop switches to [load/save v]\nhide\n\nwhen backdrop switches to [settings v]\nhide\n\nwhen backdrop switches to [achievements v]\nhide\n\nwhen I receive [purchase for card 1 v]\nhide\n\nwhen I receive [purchase for card 2 v]\nhide\n\nwhen I receive [purchase for card 3 v]\nhide\n\nwhen I receive [purchase for card 4 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [suprise v]\nhide\n\n@exit\n\nwhen backdrop switches to [platform5 v]\nshow\n\nwhen flag clicked\nhide\nset [quit v] to [0]\ngo to x: (-75) y: (-167)\nswitch costume to (costume1 v)\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume2 v)\n        wait until <not <touching (mouse-pointer v)?>>\n        switch costume to (costume1 v)\n    end\nend\n\nwhen this sprite clicked\nchange [quit v] by (1)\nstart sound [Tap Conga v]\nswitch backdrop to (menu v)\nforever\n    hide\n    stop [other scripts in sprite v]\nend\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [platform6 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn1\n\nwhen backdrop switches to [platform1 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen backdrop switches to [game over v]\nhide\n\nwhen backdrop switches to [platform2 v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen flag clicked\nhide\n\n@trampoline\n\nwhen backdrop switches to [platform1 v]\nshow\n\nwhen backdrop switches to [platform2 v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\nforever\n    if <touching (chipmunk v)?> then\n        switch costume to (costume2 v)\n        wait (0.2) seconds\n        switch costume to (costume1 v)\n    end\nend\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\nforever\n    if <touching (chipmunk v)?> then\n        switch costume to (costume2 v)\n        wait (0.2) seconds\n        switch costume to (costume1 v)\n    end\nend\n\n@shop\n\nwhen backdrop switches to [menu v]\nshow\n\nwhen this sprite clicked\nswitch backdrop to (shop v)\nstart sound [pisseim-mund-online-audio-converter v]\nhide\n\nwhen backdrop switches to [credits v]\nhide\n\nwhen backdrop switches to [credits v]\nhide\n\nwhen backdrop switches to [card select v]\nhide\n\nwhen flag clicked\nhide\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume2 v)\n        wait until <not <touching (mouse-pointer v)?>>\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [tutorial v]\nhide\n\nwhen backdrop switches to [load/save v]\nhide\n\nwhen backdrop switches to [settings v]\nhide\n\nwhen backdrop switches to [achievements v]\nhide\n\nwhen I receive [purchase for card 1 v]\nhide\n\nwhen I receive [purchase for card 2 v]\nhide\n\nwhen I receive [purchase for card 3 v]\nhide\n\nwhen I receive [purchase for card 4 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [suprise v]\nhide\n\n@tutorial \n\nwhen backdrop switches to [menu v]\nshow\n\nwhen this sprite clicked\nswitch backdrop to (tutorial v)\nstart sound [pisseim-mund-online-audio-converter v]\nhide\n\nwhen backdrop switches to [loading screen v]\nhide\n\nwhen backdrop switches to [credits v]\nhide\n\nwhen backdrop switches to [card select v]\nhide\n\nwhen flag clicked\nhide\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume2 v)\n        wait until <not <touching (mouse-pointer v)?>>\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [shop v]\nhide\n\nwhen backdrop switches to [load/save v]\nhide\n\nwhen backdrop switches to [settings v]\nhide\n\nwhen backdrop switches to [achievements v]\nhide\n\nwhen I receive [purchase for card 1 v]\nhide\n\nwhen I receive [purchase for card 2 v]\nhide\n\nwhen I receive [purchase for card 3 v]\nhide\n\nwhen I receive [purchase for card 4 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [suprise v]\nhide\n\n@right key \n\nwhen backdrop switches to [card select v]\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        set [ghost v] effect to (40)\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen this sprite clicked\nbroadcast (Show New Cards v)\nstart sound [Button Press   Sound Effect \[Free No Copyright\] v]\n\nwhen I receive [show new cards v]\nhide\n\nwhen I receive [show old cards v]\nshow\n\nwhen backdrop switches to [loading screen v]\nhide\n\n@buy upgraded isaac\n\nwhen flag clicked\ngo to x: (278) y: (-25)\nhide\n\nwhen backdrop switches to [shop v]\nshow\nglide (0.2) secs to x: (-145) y: (-25)\n\nwhen backdrop switches to [menu v]\nhide\ngo to x: (278) y: (-25)\n\nwhen I receive [show old items v]\nshow\nglide (0.2) secs to x: (-145) y: (-25)\n\nwhen I receive [show new items v]\nhide\ngo to x: (278) y: (-25)\n\nwhen this sprite clicked\nbroadcast (Purchase for Card 1 v)\nstart sound [pisseim-mund-online-audio-converter v]\n\nwhen I receive [purchase for card 1 v]\nhide\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (upgraded isaac2 v)\n        wait until <not <touching (mouse-pointer v)?>>\n        switch costume to (upgraded isaac v)\n    end\nend\n\nwhen I receive [purchase for card 3 v]\nhide\n\nwhen I receive [purchase for card 2 v]\nhide\n\n@buy show off\n\nwhen flag clicked\ngo to x: (278) y: (-25)\nhide\n\nwhen backdrop switches to [shop v]\nshow\nglide (0.2) secs to x: (0) y: (-25)\n\nwhen backdrop switches to [menu v]\ngo to x: (278) y: (-25)\nhide\n\nwhen I receive [show old items v]\nshow\nglide (0.2) secs to x: (0) y: (-25)\n\nwhen I receive [show new items v]\ngo to x: (278) y: (-25)\nhide\n\nwhen this sprite clicked\nbroadcast (Purchase for card 2 v)\nstart sound [pisseim-mund-online-audio-converter v]\n\nwhen I receive [purchase for card 1 v]\nhide\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (isaac 2 v)\n        wait until <not <touching (mouse-pointer v)?>>\n        switch costume to (isaac2 v)\n    end\nend\n\nwhen I receive [purchase for card 2 v]\nhide\n\nwhen I receive [purchase for card 3 v]\nhide\n\n@buy geared up\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [shop v]\nshow\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen I receive [show old items v]\nshow\n\nwhen I receive [show new items v]\nhide\n\nwhen this sprite clicked\nbroadcast (Purchase for Card 3 v)\nstart sound [pisseim-mund-online-audio-converter v]\n\nwhen I receive [purchase for card 1 v]\nhide\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (isaac 2 v)\n        wait until <not <touching (mouse-pointer v)?>>\n        switch costume to (isaac2 v)\n    end\nend\n\nwhen I receive [purchase for card 2 v]\nhide\n\nwhen I receive [purchase for card 3 v]\nhide\n\n@attributions\n\nwhen flag clicked\nhide\n\nwhen I receive [purchase for card 1 v]\nswitch costume to (card 1 a v)\nshow\ngo to x: (115) y: (0)\nglide (0.2) secs to x: (0) y: (0)\n\nwhen backdrop switches to [shop v]\nhide\n\nwhen I receive [purchase for card 2 v]\nswitch costume to (card 2 a v)\nshow\ngo to x: (115) y: (0)\nglide (0.2) secs to x: (0) y: (0)\n\nwhen I receive [purchase for card 3 v]\nswitch costume to (card 3 a v)\nshow\ngo to x: (115) y: (0)\nglide (0.2) secs to x: (0) y: (0)\n\nwhen I receive [purchase for card 4 v]\nswitch costume to (card 4 a v)\nshow\ngo to x: (115) y: (0)\nglide (0.2) secs to x: (0) y: (0)\n\n@purchase for upgraded isaac\n\nwhen flag clicked\nswitch costume to (purchase v)\nset [purchased card v] to [0]\nhide\n\nwhen backdrop switches to [shop v]\nhide\n\nwhen I receive [purchase for card 1 v]\nshow\n\nwhen this sprite clicked\nif <(Purchased Card) = [1]> then\n    forever\n        switch costume to (owned v)\n        stop [this script v]\n    end\nend\nif <(Score) < [11]> then\n    switch costume to (purchase2 v)\n    start sound [Crunch v]\n    wait (1) seconds\n    switch costume to (purchase v)\nelse\n    switch costume to (owned v)\n    broadcast (Card 1 is yours! v)\n    change [purchased card v] by (1)\n    change [score v] by (-11)\n    start sound [cha ching-sound effect \(download\) v]\nend\n\nwhen I receive [reset factory v]\nforever\n    switch costume to (owned v)\nend\n\nwhen I receive [reset factory 2 v]\nforever\n    switch costume to (owned v)\nend\n\nwhen I receive [reset factory 3 v]\nforever\n    switch costume to (owned v)\nend\n\nwhen I receive [reset factory 4 v]\nforever\n    switch costume to (owned v)\nend\n\n@purchase for show off\n\nwhen flag clicked\nswitch costume to (purchase v)\nset [purchased card 2 v] to [0]\nhide\n\nwhen backdrop switches to [shop v]\nhide\n\nwhen I receive [purchase for card 2 v]\nshow\n\nwhen I receive [purchase for card 1 v]\nhide\n\nwhen this sprite clicked\nif <(Purchased Card 2) = [1]> then\n    forever\n        switch costume to (owned v)\n        stop [this script v]\n    end\nend\nif <(Score) < [19]> then\n    switch costume to (purchase2 v)\n    start sound [Crunch v]\n    wait (1) seconds\n    switch costume to (purchase v)\nelse\n    switch costume to (owned v)\n    broadcast (Card 2 is yours v)\n    change [purchased card 2 v] by (1)\n    change [score v] by (-19)\n    start sound [cha ching-sound effect \(download\) v]\nend\n\nwhen I receive [reset factory 2 v]\nforever\n    switch costume to (owned v)\nend\n\nwhen I receive [reset factory 3 v]\nforever\n    switch costume to (owned v)\nend\n\nwhen I receive [reset factory 4 v]\nforever\n    switch costume to (owned v)\nend\n\n@purchase for geared up\n\nwhen flag clicked\nswitch costume to (purchase v)\nset [purchased card 3 v] to [0]\nhide\n\nwhen backdrop switches to [shop v]\nhide\n\nwhen I receive [purchase for card 1 v]\nhide\n\nwhen I receive [purchase for card 2 v]\nhide\n\nwhen this sprite clicked\nif <(Purchased Card 3) = [1]> then\n    forever\n        switch costume to (owned v)\n        stop [this script v]\n    end\nend\nif <(Score) < [27]> then\n    switch costume to (purchase2 v)\n    start sound [Crunch v]\n    wait (1) seconds\n    switch costume to (purchase v)\nelse\n    switch costume to (owned v)\n    broadcast (Card 3 is yours v)\n    change [purchased card 3 v] by (1)\n    change [score v] by (-27)\n    start sound [cha ching-sound effect \(download\) v]\nend\n\nwhen I receive [purchase for card 3 v]\nshow\n\nwhen I receive [reset factory 3 v]\nforever\n    switch costume to (owned v)\nend\n\nwhen I receive [reset factory 4 v]\nforever\n    switch costume to (owned v)\nend\n\n@x\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (204) y: (145)\nhide\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume2 v)\n        wait until <not <touching (mouse-pointer v)?>>\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [shop v]\nhide\n\nwhen I receive [purchase for card 1 v]\nshow\n\nwhen this sprite clicked\nswitch backdrop to (shop v)\nstart sound [pop v]\n\nwhen I receive [purchase for card 2 v]\nshow\n\nwhen I receive [purchase for card 3 v]\nshow\n\nwhen I receive [purchase for card 4 v]\nshow\n\n@left key \n\nwhen backdrop switches to [card select v]\nhide\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen this sprite clicked\nbroadcast (Show Old Cards v)\nstart sound [pop v]\n\nwhen I receive [show new cards v]\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        set [ghost v] effect to (40)\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen I receive [show old cards v]\nhide\n\nwhen backdrop switches to [loading screen v]\nhide\n\n@enemy\n\nwhen backdrop switches to [platform13 v]\nshow\nforever\n    switch costume to (costume1 v)\n    go to x: (-116) y: (-90)\n    glide (2) secs to x: (120) y: (-90)\n    switch costume to (costume2 v)\n    glide (2) secs to x: (-116) y: (-90)\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform14 v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@citizen\n\nwhen backdrop switches to [platform12 v]\nshow\nsay [T]\nwait (0.1) seconds\nsay [Th]\nwait (0.1) seconds\nsay [Thi]\nwait (0.1) seconds\nsay [This]\nwait (0.1) seconds\nsay [This i]\nwait (0.1) seconds\nsay [This is]\nwait (0.1) seconds\nsay [This is a]\nwait (0.1) seconds\nsay [This is a t]\nwait (0.1) seconds\nsay [This is a tr]\nwait (0.1) seconds\nsay [This is a tra]\nwait (0.1) seconds\nsay [This is a trap]\nwait (0.1) seconds\nsay [This is a trap!]\nwait (2) seconds\nsay [This is a trap]\nwait (0.1) seconds\nsay [This is a tra]\nwait (0.1) seconds\nsay [This is a tr]\nwait (0.1) seconds\nsay [This is a t]\nwait (0.1) seconds\nsay [This is a]\nwait (0.1) seconds\nsay [This is]\nwait (0.1) seconds\nsay [This i]\nwait (0.1) seconds\nsay [This]\nwait (0.1) seconds\nsay [Thi]\nwait (0.1) seconds\nsay [Th]\nwait (0.1) seconds\nsay [T]\nwait (0.1) seconds\nsay []\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform13 v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@key\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform17 v]\nhide\n\nwhen backdrop switches to [platform16 v]\nshow\n\nwhen I receive [hide v]\nstart sound [Pick up Key Sound Effect - FX By Dylan Kelk v]\nforever\n    hide\nend\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Door\n\nwhen flag clicked\ngo to x: (219) y: (25)\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform16 v]\nshow\n\nwhen I receive [open door v]\nglide (1) secs to x: (219) y: (375)\n\nwhen backdrop switches to [platform17 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@trampoline3\n\nwhen backdrop switches to [krack screen v]\nhide\n\nwhen backdrop switches to [platform16 v]\nshow\n\nwhen backdrop switches to [platform17 v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@trampoline4\n\nwhen backdrop switches to [krack screen v]\nhide\n\nwhen backdrop switches to [platform17 v]\nshow\n\nwhen backdrop switches to [platform18 v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Key2\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform17 v]\nshow\n\nif <touching (chipmunk v)?> then\n    hide\n    broadcast (Open Door v)\nend\n\nwhen I receive [hide 2 v]\nforever\n    hide\nend\n\nwhen backdrop switches to [platform18 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Door2\n\nwhen flag clicked\ngo to x: (219) y: (25)\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform17 v]\nshow\n\nwhen I receive [open door 2 v]\nglide (1) secs to x: (219) y: (375)\n\nwhen backdrop switches to [platform18 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Booster\n\nwhen flag clicked\nhide\ngo to x: (-24) y: (-102)\n\nwhen backdrop switches to [platform18 v]\nshow\n\nwhen backdrop switches to [platform19 v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@enemy2\n\nwhen backdrop switches to [platform21 v]\nshow\nforever\n    switch costume to (costume2 v)\n    go to x: (128) y: (-101)\n    glide (2) secs to x: (-30) y: (-101)\n    switch costume to (costume1 v)\n    glide (2) secs to x: (128) y: (-101)\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform22 v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen I receive [hide enemy 2 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@sensor\n\nwhen backdrop switches to [platform21 v]\nshow\nforever\n    switch costume to (costume2 v)\n    go to x: (128) y: (-58)\n    glide (2) secs to x: (-30) y: (-58)\n    switch costume to (costume1 v)\n    glide (2) secs to x: (128) y: (-58)\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform22 v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen I receive [hide enemy 2 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Booster2\n\nwhen flag clicked\nhide\ngo to x: (60) y: (-102)\n\nwhen backdrop switches to [platform23 v]\nshow\n\nwhen backdrop switches to [platform24 v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Door3\n\nwhen flag clicked\ngo to x: (61) y: (-22)\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform23 v]\nshow\n\nwhen I receive [open door 3 v]\nglide (0.5) secs to x: (367) y: (-22)\n\nwhen backdrop switches to [platform24 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Key3\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform23 v]\nshow\n\nif <touching (chipmunk v)?> then\n    hide\n    broadcast (Open Door v)\nend\n\nwhen I receive [hide 3 v]\nforever\n    hide\nend\n\nwhen backdrop switches to [platform24 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Score\n\nwhen flag clicked\ngo to [front v] layer\nhide\ngo to x: (-100) y: (151)\n\nwhen backdrop switches to [menu v]\nhide\ndelete this clone\n\nwhen backdrop switches to [platform1 v]\nSetup\n\nwhen I start as a clone\nshow\nforever\n    Change Costume to (join [Glow-] (letter (Index) of (Score)))\n    change size by ((0.2) * ((100) - (size)))\nend\n\ndefine Setup\nhide\nswitch costume to (glow-0 v)\nset size to (0) %\ngo to x: (-100) y: (151)\nset [index v] to [1]\nrepeat (6)\n    create clone of (_myself_ v)\n    change x by ((size) / (1.3))\n    change [index v] by (1)\nend\n\ndefine Change Costume to (costume)\nif <not <(costume) = (costume [name v])>> then\n    switch costume to (costume)\n    set size to (120) %\nend\n\nwhen backdrop switches to [ending v]\nhide\ndelete this clone\n\nwhen I receive [reset factory v]\nSetup\n\nwhen I receive [reset factory 2 v]\nSetup\n\nwhen I receive [reset factory 3 v]\nSetup\n\nwhen I receive [reset factory 4 v]\nSetup\n\n@trampoline5\n\nwhen backdrop switches to [krack screen v]\nhide\n\nwhen backdrop switches to [platform6 v]\nshow\n\nwhen backdrop switches to [platform7 v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\nforever\n    if <touching (chipmunk v)?> then\n        switch costume to (costume2 v)\n        wait (0.2) seconds\n        switch costume to (costume1 v)\n    end\nend\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\nforever\n    if <touching (chipmunk v)?> then\n        switch costume to (costume2 v)\n        wait (0.2) seconds\n        switch costume to (costume1 v)\n    end\nend\n\n@trampoline6\n\nwhen backdrop switches to [platform9 v]\nshow\n\nwhen backdrop switches to [platform10 v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\nforever\n    if <touching (chipmunk v)?> then\n        switch costume to (costume2 v)\n        wait (0.2) seconds\n        switch costume to (costume1 v)\n    end\nend\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\nforever\n    if <touching (chipmunk v)?> then\n        switch costume to (costume2 v)\n        wait (0.2) seconds\n        switch costume to (costume1 v)\n    end\nend\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\nforever\n    if <touching (chipmunk v)?> then\n        switch costume to (costume2 v)\n        wait (0.2) seconds\n        switch costume to (costume1 v)\n    end\nend\n\n@Door for LV5\n\nwhen flag clicked\ngo to x: (221) y: (67)\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen I receive [skin 1 selected v]\nforever\n    if <(backdrop [name v]) = [platform5]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen I receive [skin 2 selected v]\ngo to x: (221) y: (400)\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Door for LV10\n\nwhen flag clicked\ngo to x: (221) y: (67)\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen I receive [skin 2 selected v]\nforever\n    if <(backdrop [name v]) = [platform10]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen I receive [skin 3 selected v]\ngo to x: (221) y: (400)\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Skip \n\nwhen flag clicked\nhide\nwait (2) seconds\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (skip2 v)\n        change size by (((120) - (size)) / (2))\n    else\n        switch costume to (skip1 v)\n        change size by (((100) - (size)) / (2))\n    end\nend\n\nwhen this sprite clicked\nstart sound [pisseim-mund-online-audio-converter v]\nbroadcast (Stop This Script v)\nhide\nswitch backdrop to (press start to continue v)\n\nwhen backdrop switches to [press start to continue v]\nhide\n\n@Credits\n\nwhen flag clicked\ngo to x: (0) y: (-574)\nhide\n\nwhen backdrop switches to [credits v]\nshow\nglide (40) secs to x: (0) y: (526)\nswitch backdrop to (menu v)\n\nwhen backdrop switches to [menu v]\nforever\n    go to x: (0) y: (-574)\n    hide\n    if <(backdrop [name v]) = [credits]> then\n        show\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [credits v]\nforever\n    if <key ((join [enter] []) v) pressed?> then\n        switch backdrop to (menu v)\n        start sound [Tap Conga v]\n    end\n    if <(backdrop [name v]) = [menu]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform1]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform2]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform3]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform4]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform5]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform6]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform7]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform8]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform9]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform10]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform11]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform12]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform13]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform14]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform15]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform16]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform17]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform18]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform19]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform20]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform21]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform22]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform23]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform24]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform25]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform26]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform27]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform28]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform29]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [platform30]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [Game Over]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [tutorial]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [shop]> then\n        stop [this script v]\n    end\n    if <(backdrop [name v]) = [card select]> then\n        stop [this script v]\n    end\nend\n\n@Door for LV15\n\nwhen flag clicked\ngo to x: (221) y: (67)\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen I receive [skin 3 selected v]\nforever\n    if <(backdrop [name v]) = [platform15]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen I receive [skin 4 selected v]\ngo to x: (221) y: (400)\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@trampoline7\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform11 v]\nshow\n\nwhen backdrop switches to [platform12 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\ngo to x: (177) y: (-67)\n\n@trampoline8\n\nwhen backdrop switches to [platform13 v]\nshow\n\nwhen backdrop switches to [platform14 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\nforever\n    if <touching (chipmunk v)?> then\n        switch costume to (costume2 v)\n        wait (0.2) seconds\n        switch costume to (costume1 v)\n    end\nend\n\n@animational thingy\n\nwhen flag clicked\nhide\ngo to [front v] layer\ngo to x: (0) y: (0)\n\nwhen backdrop switches to [card select v]\nshow\nglide (0.4) secs to x: (700) y: (0)\nhide\ngo to x: (0) y: (0)\n\nwhen backdrop switches to [tutorial v]\nshow\nglide (0.4) secs to x: (700) y: (0)\nhide\ngo to x: (0) y: (0)\n\nwhen backdrop switches to [shop v]\nshow\nglide (0.4) secs to x: (700) y: (0)\nhide\ngo to x: (0) y: (0)\n\nwhen backdrop switches to [press start to continue v]\nshow\nglide (0.4) secs to x: (700) y: (0)\nhide\ngo to x: (0) y: (0)\n\nwhen backdrop switches to [load/save v]\nshow\nglide (0.4) secs to x: (700) y: (0)\nhide\ngo to x: (0) y: (0)\n\nwhen backdrop switches to [settings v]\nshow\nglide (0.4) secs to x: (700) y: (0)\nhide\ngo to x: (0) y: (0)\n\nwhen backdrop switches to [menu v]\nshow\nglide (0.4) secs to x: (700) y: (0)\nhide\ngo to x: (0) y: (0)\n\nwhen backdrop switches to [suprise v]\nshow\nglide (0.4) secs to x: (700) y: (0)\nhide\ngo to x: (0) y: (0)\n\n@acorn2\n\nwhen backdrop switches to [krack screen v]\nhide\n\nwhen backdrop switches to [platform1 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen backdrop switches to [game over v]\nhide\n\nwhen backdrop switches to [platform2 v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [shop v]\nhide\n\n@acorn3\n\nwhen backdrop switches to [platform2 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform3 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn4\n\nwhen backdrop switches to [platform2 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform3 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn5\n\nwhen backdrop switches to [platform3 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform4 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn6\n\nwhen backdrop switches to [platform3 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform4 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn7\n\nwhen backdrop switches to [platform3 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform4 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn8\n\nwhen backdrop switches to [platform3 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform4 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn9\n\nwhen backdrop switches to [platform4 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform5 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn10\n\nwhen backdrop switches to [platform4 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform5 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn11\n\nwhen backdrop switches to [platform4 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform5 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn12\n\nwhen backdrop switches to [platform6 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform7 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn13\n\nwhen backdrop switches to [platform6 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform7 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn14\n\nwhen backdrop switches to [platform6 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform7 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn15\n\nwhen backdrop switches to [platform7 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform8 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn16\n\nwhen backdrop switches to [platform8 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform9 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn17\n\nwhen backdrop switches to [platform8 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform9 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn18\n\nwhen backdrop switches to [platform9 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform10 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn19\n\nwhen backdrop switches to [platform9 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform10 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn20\n\nwhen backdrop switches to [platform11 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform12 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn21\n\nwhen backdrop switches to [platform11 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform12 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn22\n\nwhen backdrop switches to [platform12 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform13 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn23\n\nwhen backdrop switches to [platform12 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform13 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn24\n\nwhen backdrop switches to [platform13 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform14 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn25\n\nwhen backdrop switches to [platform13 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform14 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@floating lava\n\nwhen flag clicked\ngo to x: (0) y: (-180)\nhide\n\nwhen backdrop switches to [platform14 v]\nshow\nforever\n    glide (1) secs to x: (0) y: (-159)\n    glide (1) secs to x: (0) y: (-202)\nend\n\nwhen backdrop switches to [platform15 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn26\n\nwhen backdrop switches to [platform14 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform15 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn27\n\nwhen backdrop switches to [platform14 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform15 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn28\n\nwhen backdrop switches to [platform16 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform17 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn29\n\nwhen backdrop switches to [platform16 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform17 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn30\n\nwhen backdrop switches to [platform16 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform17 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn31\n\nwhen backdrop switches to [platform17 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform18 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn32\n\nwhen backdrop switches to [platform17 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform18 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn33\n\nwhen backdrop switches to [platform17 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform18 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn34\n\nwhen backdrop switches to [platform18 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform19 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@trampoline9\n\nwhen backdrop switches to [platform19 v]\nshow\n\nwhen backdrop switches to [platform20 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\nforever\n    if <touching (chipmunk v)?> then\n        switch costume to (costume2 v)\n        wait (0.2) seconds\n        switch costume to (costume1 v)\n    end\nend\n\n@acorn35\n\nwhen backdrop switches to [platform19 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform20 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn36\n\nwhen backdrop switches to [platform19 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform20 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Door for LV20\n\nwhen flag clicked\ngo to x: (221) y: (67)\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen I receive [skin 4 selected v]\nforever\n    if <(backdrop [name v]) = [platform20]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen I receive [skin 5 selected v]\ngo to x: (221) y: (400)\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Right Key for Shop\n\nwhen backdrop switches to [shop v]\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        set [ghost v] effect to (40)\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen this sprite clicked\nbroadcast (show new items v)\nstart sound [pop v]\n\nwhen I receive [show old items v]\nshow\n\nwhen I receive [show new items v]\nhide\n\nwhen I receive [purchase for card 1 v]\nhide\n\nwhen I receive [purchase for card 2 v]\nhide\n\nwhen I receive [purchase for card 3 v]\nhide\n\nwhen I receive [purchase for card 4 v]\nhide\n\n@Buy 91 OVR\n\nwhen backdrop switches to [shop v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen I receive [show old items v]\ngo to x: (278) y: (-25)\nhide\n\nwhen I receive [show new items v]\nshow\nglide (0.2) secs to x: (0) y: (-25)\n\nwhen this sprite clicked\nbroadcast (Purchase for Card 4 v)\nstart sound [pisseim-mund-online-audio-converter v]\n\nwhen I receive [purchase for card 1 v]\nhide\n\nwhen flag clicked\ngo to x: (278) y: (-25)\nhide\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (touching v)\n        wait until <not <touching (mouse-pointer v)?>>\n        switch costume to (not touching v)\n    end\nend\n\nwhen I receive [purchase for card 2 v]\nhide\n\nwhen I receive [purchase for card 3 v]\nhide\n\nwhen I receive [purchase for card 4 v]\nhide\n\n@Left Key for Shop\n\nwhen backdrop switches to [shop v]\nhide\n\nwhen flag clicked\nhide\nforever\n    if <touching (mouse-pointer v)?> then\n        set [ghost v] effect to (40)\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen this sprite clicked\nstart sound [pop v]\nbroadcast (show old items v)\n\nwhen I receive [show new items v]\nshow\n\nwhen I receive [show old items v]\nhide\n\nwhen I receive [purchase for card 4 v]\nhide\n\n@purchase for C4\n\nwhen flag clicked\nswitch costume to (purchase v)\nset [purchased card 4 v] to [0]\nhide\n\nwhen backdrop switches to [shop v]\nhide\n\nwhen I receive [purchase for card 1 v]\nhide\n\nwhen I receive [purchase for card 2 v]\nhide\n\nwhen this sprite clicked\nif <(Purchased Card 4) = [1]> then\n    forever\n        switch costume to (owned v)\n        stop [this script v]\n    end\nend\nif <(Score) < [36]> then\n    switch costume to (purchase2 v)\n    start sound [Crunch v]\n    wait (1) seconds\n    switch costume to (purchase v)\nelse\n    switch costume to (owned v)\n    broadcast (card 4 is yours v)\n    change [purchased card 4 v] by (1)\n    change [score v] by (-36)\n    start sound [cha ching-sound effect \(download\) v]\nend\n\nwhen I receive [purchase for card 3 v]\nhide\n\nwhen I receive [purchase for card 4 v]\nshow\n\nwhen I receive [reset factory 4 v]\nforever\n    switch costume to (owned v)\nend\n\n@Card 5\n\nwhen backdrop switches to [game over screen v]\nhide\n\nwhen backdrop switches to [krack screen v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [skin name screen v]\nhide\n\nwhen I receive [show new cards v]\ngo to x: (266) y: (-15)\nshow\nglide (0.2) secs to x: (92) y: (-15)\nif <(Quit) > [4]> then\n    forever\n        switch costume to (locked again v)\n        set [ghost v] effect to (25)\n    end\nend\nforever\n    if <(Purchased Card 4) < [1]> then\n        switch costume to (locked v)\n    else\n        switch costume to (unlocked v)\n    end\nend\n\nwhen I receive [show old cards v]\nhide\n\nwhen flag clicked\nset [ghost v] effect to (0)\nswitch costume to (locked v)\n\nwhen I receive [show new cards v]\n\nwhen this sprite clicked\nif <(Quit) > [4]> then\n    stop [this script v]\nend\nif <(Purchased Card 4) < [1]> then\n    start sound [Crunch v]\nelse\n    start sound [Select Button Sound Effect v]\n    broadcast (Skin 5 selected v)\n    switch backdrop to (loading screen v)\n    wait (0.01) seconds\n    switch backdrop to (platform1 v)\nend\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        change size by (((80) - (size)) / (2))\n    else\n        change size by (((68) - (size)) / (2))\n    end\nend\n\nwhen backdrop switches to [loading screen v]\nhide\n\n@Start\n\nwhen flag clicked\nset size to (100) %\nswitch costume to (not touching v)\ngo to x: (-135) y: (-55)\nhide\n\nwhen backdrop switches to [press start to continue v]\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (touching v)\n        change size by (((120) - (size)) / (2))\n    else\n        switch costume to (not touching v)\n        change size by (((100) - (size)) / (2))\n    end\n    turn right (((90) - (direction)) / (2)) degrees\n    set y to ((-55) + (([sin v] of ((timer) * (100)) ) * (2)))\nend\n\nwhen this sprite clicked\nstart sound [pisseim-mund-online-audio-converter v]\nhide\nswitch backdrop to (menu v)\nforever\n    stop [other scripts in sprite v]\nend\n\nwhen backdrop switches to [press start to continue v]\nforever\n    if <touching (mouse-pointer v)?> then\n        if <(x position) < (mouse x)> then\n            turn right (2) degrees\n        else\n            turn left (2) degrees\n        end\n        wait until <not <touching (mouse-pointer v)?>>\n        play sound [pisseim-mund-online-audio-converter v] until done\n    end\nend\n\n@acorn37\n\nwhen backdrop switches to [platform21 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform22 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn38\n\nwhen backdrop switches to [platform21 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform22 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn39\n\nwhen backdrop switches to [platform22 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform23 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn40\n\nwhen backdrop switches to [platform22 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform23 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn41\n\nwhen backdrop switches to [platform22 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform23 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn42\n\nwhen backdrop switches to [platform23 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform14 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn43\n\nwhen backdrop switches to [platform23 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform14 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@trampoline10\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform23 v]\nshow\n\nwhen backdrop switches to [platform24 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@box \n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform24 v]\nshow\n\nwhen I receive [hide box v]\nhide\nstart sound [Mario coin sound effect v]\nchange [score v] by (10)\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [platform25 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Key4\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform25 v]\nshow\n\nwhen I receive [hide key 4 v]\nforever\n    hide\nend\n\nwhen backdrop switches to [platform26 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Door4\n\nwhen flag clicked\ngo to x: (219) y: (25)\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform25 v]\nshow\n\nwhen I receive [open door 4 v]\nglide (1) secs to x: (219) y: (375)\n\nwhen backdrop switches to [platform26 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@box 2\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform25 v]\nshow\n\nwhen I receive [hide box 2 v]\nhide\nstart sound [Mario coin sound effect v]\nchange [score v] by (25)\n\nwhen backdrop switches to [platform26 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@trampoline11\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform25 v]\nshow\n\nwhen backdrop switches to [platform26 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn44\n\nwhen backdrop switches to [platform25 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform26 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn45\n\nwhen backdrop switches to [platform25 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform26 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn46\n\nwhen backdrop switches to [platform25 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform26 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Key5\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform26 v]\nshow\n\nwhen I receive [hide key 5 v]\nforever\n    hide\nend\n\nwhen backdrop switches to [platform27 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Door5\n\nwhen flag clicked\ngo to x: (110) y: (25)\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform26 v]\nshow\n\nwhen I receive [open door 5 v]\nglide (1) secs to x: (110) y: (375)\n\nwhen backdrop switches to [platform27 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn47\n\nwhen backdrop switches to [platform26 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform27 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn48\n\nwhen backdrop switches to [platform26 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform27 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn49\n\nwhen backdrop switches to [platform26 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform27 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Block\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\n\nwhen backdrop switches to [platform27 v]\nhide\n\nwhen backdrop switches to [platform26 v]\nshow\nforever\n    wait (2) seconds\n    next costume\nend\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Block2\n\nwhen flag clicked\nswitch costume to (costume2 v)\nhide\n\nwhen backdrop switches to [platform27 v]\nhide\n\nwhen backdrop switches to [platform26 v]\nshow\nforever\n    wait (2) seconds\n    next costume\nend\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@box 3\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform27 v]\nshow\n\nwhen I receive [hide box 3 v]\nhide\nstart sound [Mario coin sound effect v]\nchange [score v] by (5)\n\nwhen backdrop switches to [platform28 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Door for Box\n\nwhen flag clicked\ngo to x: (221) y: (67)\nhide\n\nwhen I receive [hide box v]\ngo to x: (221) y: (400)\n\nwhen backdrop switches to [platform24 v]\nshow\n\nwhen backdrop switches to [platform25 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@trampoline12\n\nwhen flag clicked\nhide\n\nwhen I receive [hide box 3 v]\nshow\n\nwhen backdrop switches to [platform28 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Door6\n\nwhen flag clicked\ngo to x: (219) y: (25)\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform27 v]\nshow\n\nwhen I receive [open door 6 v]\nglide (1) secs to x: (219) y: (375)\n\nwhen backdrop switches to [platform28 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Key6\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform27 v]\nshow\n\nwhen I receive [hide key 6 v]\nforever\n    hide\nend\n\nwhen backdrop switches to [platform28 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Back\n\nwhen flag clicked\ngo to x: (-206) y: (144)\nswitch costume to (costume1 v)\nhide\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume2 v)\n        wait until <not <touching (mouse-pointer v)?>>\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [tutorial v]\nshow\n\nwhen this sprite clicked\nhide\nswitch backdrop to (menu v)\nstart sound [sound effect v]\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [suprise v]\nshow\n\nwhen backdrop switches to [shop v]\nshow\n\nwhen backdrop switches to [card select v]\nshow\n\nwhen backdrop switches to [settings v]\nshow\n\nwhen I receive [purchase for card 1 v]\nhide\n\nwhen I receive [purchase for card 2 v]\nhide\n\nwhen I receive [purchase for card 3 v]\nhide\n\nwhen I receive [purchase for card 4 v]\nhide\n\nwhen backdrop switches to [loading screen v]\nhide\n\n@Restert\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume2 v)\n        wait until <not <touching (mouse-pointer v)?>>\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [platform1 v]\nshow\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen this sprite clicked\nbroadcast (restart v)\nstart sound [Wood Tap v]\n\nset [score v] to [0]\nswitch backdrop to (platform1 v)\n\nwhen backdrop switches to [game over v]\nhide\n\nwhen backdrop switches to [ending v]\nhide\n\nwhen backdrop switches to [platform6 v]\nshow\n\nwhen backdrop switches to [platform11 v]\nshow\n\nwhen backdrop switches to [platform16 v]\nshow\n\nwhen backdrop switches to [platform21 v]\nshow\n\n@Level ty\n\nwhen flag clicked\ngo to x: (215) y: (-169)\nswitch costume to (costume1 v)\nhide\n\nwhen backdrop switches to [platform1 v]\nswitch costume to (costume1 v)\nshow\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform2 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume2 v)\nshow\n\nwhen backdrop switches to [platform3 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume3 v)\nshow\n\nwhen backdrop switches to [platform4 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume4 v)\nshow\n\nwhen backdrop switches to [platform5 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume5 v)\nshow\n\nwhen backdrop switches to [platform6 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume6 v)\nshow\n\nwhen backdrop switches to [platform7 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume7 v)\nshow\n\nwhen backdrop switches to [platform8 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume8 v)\nshow\n\nwhen backdrop switches to [platform9 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume9 v)\nshow\n\nwhen backdrop switches to [platform10 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume10 v)\nshow\n\nwhen backdrop switches to [platform11 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume11 v)\nshow\n\nwhen backdrop switches to [platform12 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume12 v)\nshow\n\nwhen backdrop switches to [platform13 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume13 v)\nshow\n\nwhen backdrop switches to [platform14 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume14 v)\nshow\n\nwhen backdrop switches to [platform15 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume15 v)\nshow\n\nwhen backdrop switches to [platform16 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume16 v)\nshow\n\nwhen backdrop switches to [platform17 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume17 v)\nshow\n\nwhen backdrop switches to [platform18 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume18 v)\nshow\n\nwhen backdrop switches to [platform19 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume19 v)\nshow\n\nwhen backdrop switches to [platform20 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume20 v)\nshow\n\nwhen backdrop switches to [platform21 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume21 v)\nshow\n\nwhen backdrop switches to [platform22 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume22 v)\nshow\n\nwhen backdrop switches to [platform23 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume23 v)\nshow\n\nwhen backdrop switches to [platform24 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume24 v)\nshow\n\nwhen backdrop switches to [platform25 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume25 v)\nshow\n\nwhen backdrop switches to [platform26 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume26 v)\nshow\n\nwhen backdrop switches to [platform27 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume27 v)\nshow\n\nwhen backdrop switches to [platform28 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume28 v)\nshow\n\nwhen backdrop switches to [platform29 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (215) y: (-169)\nswitch costume to (costume29 v)\nshow\n\nwhen backdrop switches to [platform30 v]\nwait (0.1) seconds\nglide (0.2) secs to x: (-244) y: (-169)\ngo to x: (180) y: (-169)\nswitch costume to (costume30 v)\nshow\n\nwhen backdrop switches to [ending v]\nhide\n\n@exit2\n\nwhen backdrop switches to [platform10 v]\nshow\n\nwhen flag clicked\nhide\nset [quit v] to [0]\ngo to x: (-75) y: (-167)\nswitch costume to (costume1 v)\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume2 v)\n        wait until <not <touching (mouse-pointer v)?>>\n        switch costume to (costume1 v)\n    end\nend\n\nwhen this sprite clicked\nchange [quit v] by (1)\nstart sound [Tap Conga v]\nswitch backdrop to (menu v)\nforever\n    hide\n    stop [other scripts in sprite v]\nend\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen I receive [spanish v]\nswitch costume to (dejar v)\n\nwhen I receive [english v]\nswitch costume to (costume1 v)\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [platform11 v]\nhide\n\n@exit3\n\nwhen backdrop switches to [platform15 v]\nshow\n\nwhen flag clicked\nhide\nset [quit v] to [0]\ngo to x: (-75) y: (-167)\nswitch costume to (costume1 v)\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume2 v)\n        wait until <not <touching (mouse-pointer v)?>>\n        switch costume to (costume1 v)\n    end\nend\n\nwhen this sprite clicked\nchange [quit v] by (1)\nstart sound [Tap Conga v]\nswitch backdrop to (menu v)\nforever\n    hide\n    stop [other scripts in sprite v]\nend\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen I receive [spanish v]\nswitch costume to (dejar v)\n\nwhen I receive [english v]\nswitch costume to (costume1 v)\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [platform16 v]\nhide\n\n@exit4\n\nwhen backdrop switches to [platform20 v]\nshow\n\nwhen flag clicked\nhide\nset [quit v] to [0]\ngo to x: (-75) y: (-167)\nswitch costume to (costume1 v)\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume2 v)\n        wait until <not <touching (mouse-pointer v)?>>\n        switch costume to (costume1 v)\n    end\nend\n\nwhen this sprite clicked\nchange [quit v] by (1)\nstart sound [Tap Conga v]\nswitch backdrop to (menu v)\nforever\n    hide\n    stop [other scripts in sprite v]\nend\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen I receive [spanish v]\nswitch costume to (dejar v)\n\nwhen I receive [english v]\nswitch costume to (costume1 v)\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [platform21 v]\nhide\n\n@Lives\n\ndefine setup\nhide\nswitch costume to (glow-0 v)\nset size to (0) %\ngo to x: (-141) y: (119)\nset [index v] to [1]\nrepeat (6)\n    create clone of (_myself_ v)\n    change x by ((size) / (1.3))\n    change [index v] by (1)\nend\n\ndefine change costume to (costume)\nif <not <(costume) = (costume [name v])>> then\n    switch costume to (costume)\n    set size to (120) %\nend\n\nwhen flag clicked\nhide\ngo to x: (-141) y: (119)\n\nwhen backdrop switches to [menu v]\nhide\ndelete this clone\n\nwhen backdrop switches to [platform1 v]\nsetup\n\nwhen I start as a clone\nshow\nforever\n    change costume to (join [Glow-] (letter (index) of (Lives)))\n    change size by ((0.2) * ((100) - (size)))\nend\n\nwhen backdrop switches to [ending v]\nhide\ndelete this clone\n\nwhen I receive [reset factory v]\nsetup\n\nwhen I receive [reset factory 2 v]\nsetup\n\nwhen I receive [reset factory 3 v]\nsetup\n\nwhen I receive [reset factory 4 v]\nsetup\n\n@Door7\n\nwhen flag clicked\ngo to x: (260) y: (25)\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform21 v]\nshow\n\nwhen I receive [open door 7 v]\nglide (1) secs to x: (260) y: (375)\n\nwhen backdrop switches to [platform22 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@FAQ\n\nwhen flag clicked\nset [ghost v] effect to (6)\ngo to x: (-286) y: (0)\nhide\nforever\n    go to [front v] layer\nend\n\nwhen backdrop switches to [platform21 v]\nswitch costume to (21 v)\nhide\nwait (0.5) seconds\ngo to x: (-286) y: (20)\nshow\nglide (0.5) secs to x: (-179) y: (20)\nwait (4) seconds\nglide (0.5) secs to x: (-286) y: (20)\nhide\n\nwhen backdrop switches to [platform1 v]\nswitch costume to (1 v)\nhide\nwait (0.5) seconds\ngo to x: (-286) y: (0)\nshow\nglide (0.5) secs to x: (-179) y: (0)\nwait (1) seconds\nglide (0.5) secs to x: (-286) y: (0)\nhide\n\nwhen backdrop switches to [platform2 v]\nswitch costume to (2 v)\nhide\nwait (0.5) seconds\ngo to x: (-286) y: (0)\nshow\nglide (0.5) secs to x: (-179) y: (0)\nwait (1) seconds\nglide (0.5) secs to x: (-286) y: (0)\nhide\n\nwhen backdrop switches to [platform7 v]\nswitch costume to (7 v)\nhide\nwait (0.5) seconds\ngo to x: (-286) y: (0)\nshow\nglide (0.5) secs to x: (-179) y: (0)\nwait (1) seconds\nglide (0.5) secs to x: (-286) y: (0)\nhide\n\nwhen backdrop switches to [platform13 v]\nswitch costume to (13 v)\nhide\nwait (0.5) seconds\ngo to x: (-286) y: (0)\nshow\nglide (0.5) secs to x: (-179) y: (0)\nwait (1) seconds\nglide (0.5) secs to x: (-286) y: (0)\nhide\n\nwhen backdrop switches to [platform16 v]\nswitch costume to (16 v)\nhide\nwait (0.5) seconds\ngo to x: (-286) y: (0)\nshow\nglide (0.5) secs to x: (-179) y: (0)\nwait (1) seconds\nglide (0.5) secs to x: (-286) y: (0)\nhide\n\nwhen backdrop switches to [platform18 v]\nswitch costume to (18 v)\nhide\nwait (0.5) seconds\ngo to x: (-286) y: (0)\nshow\nglide (0.5) secs to x: (-179) y: (0)\nwait (1) seconds\nglide (0.5) secs to x: (-286) y: (0)\nhide\n\nwhen backdrop switches to [platform24 v]\nswitch costume to (24 v)\nhide\nwait (0.5) seconds\ngo to x: (-286) y: (0)\nshow\nglide (0.5) secs to x: (-179) y: (0)\nwait (1) seconds\nglide (0.5) secs to x: (-286) y: (0)\nhide\n\nwhen backdrop switches to [platform26 v]\nswitch costume to (26 v)\nhide\nwait (0.5) seconds\ngo to x: (-286) y: (0)\nshow\nglide (0.5) secs to x: (-179) y: (0)\nwait (1) seconds\nglide (0.5) secs to x: (-286) y: (0)\nhide\n\nwhen backdrop switches to [platform30 v]\nswitch costume to (30 v)\nhide\nwait (0.5) seconds\ngo to x: (-286) y: (0)\nshow\nglide (0.5) secs to x: (-179) y: (0)\nwait (1) seconds\nglide (0.5) secs to x: (-286) y: (0)\nhide\n\nwhen backdrop switches to [platform29 v]\nswitch costume to (29 v)\nhide\nwait (0.5) seconds\ngo to x: (-286) y: (0)\nshow\nglide (0.5) secs to x: (-179) y: (0)\nwait (4) seconds\nglide (0.5) secs to x: (-286) y: (0)\nhide\n\nwhen backdrop switches to [platform5 v]\nswitch costume to (5 v)\nhide\nwait (0.5) seconds\ngo to x: (-286) y: (0)\nshow\nglide (0.5) secs to x: (-179) y: (0)\nwait (2) seconds\nglide (0.5) secs to x: (-286) y: (0)\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\n@Door8\n\nwhen flag clicked\ngo to x: (255) y: (25)\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform28 v]\nshow\n\nwhen I receive [open door 8 v]\nglide (1) secs to x: (255) y: (178)\n\nwhen backdrop switches to [platform29 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Key7\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform28 v]\nshow\n\nwhen I receive [hide key 7 v]\nforever\n    hide\nend\n\nwhen backdrop switches to [platform29 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn50\n\nwhen backdrop switches to [platform27 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform28 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn51\n\nwhen backdrop switches to [platform27 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform28 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn52\n\nwhen backdrop switches to [platform28 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform29 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn53\n\nwhen backdrop switches to [platform28 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform29 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn54\n\nwhen backdrop switches to [platform28 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform29 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@This Thing\n\nwhen flag clicked\ngo to x: (0) y: (48)\nhide\n\nwhen backdrop switches to [platform24 v]\nshow\n\nwhen I receive [hide box v]\nhide\n\n@enemy3\n\nwhen backdrop switches to [platform29 v]\ngo to x: (-85) y: (46)\nshow\nforever\n    switch costume to (right v)\n    glide (0.5) secs to x: (-40) y: (46)\n    switch costume to (left v)\n    glide (0.5) secs to x: (-85) y: (46)\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform30 v]\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen I receive [hide enemy 3 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@sensor2\n\nwhen backdrop switches to [platform29 v]\ngo to x: (-79) y: (98)\nshow\nforever\n    glide (0.5) secs to x: (-35) y: (98)\n    glide (0.5) secs to x: (-79) y: (98)\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform29 v]\nshow\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen I receive [hide enemy 3 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Key8\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [platform29 v]\nshow\n\nwhen I receive [hide key 8 v]\nforever\n    hide\nend\n\nwhen backdrop switches to [platform30 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Door9\n\nwhen flag clicked\ngo to x: (-135) y: (-64)\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\nwhen backdrop switches to [platform30 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [platform29 v]\nshow\n\nwhen I receive [open door 9 v]\nglide (1) secs to x: (-135) y: (-239)\nhide\n\n@acorn55\n\nwhen backdrop switches to [platform29 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        broadcast (Show Acorn v)\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [platform30 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn56\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform30 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\nwhen I receive [show acorn v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        broadcast (Hide Acorn v)\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen I receive [hide acorn v]\nforever\n    hide\nend\n\n@acorn57\n\nwhen backdrop switches to [platform29 v]\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [platform30 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\nwhen I receive [hide key 8 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\n@acorn58\n\nwhen backdrop switches to [platform29 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [platform30 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn59\n\nwhen backdrop switches to [platform29 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [platform30 v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@acorn60\n\nwhen backdrop switches to [platform30 v]\nshow\nforever\n    if <touching (chipmunk v)?> then\n        start sound [sonicring v]\n        hide\n        change [score v] by (1)\n        wait (1) seconds\n        switch backdrop to (ending v)\n    end\nend\n\nwhen flag clicked\nhide\nforever\n    go to x: (0) y: (0)\n    glide (0.5) secs to x: (0) y: (-3)\n    glide (0.5) secs to x: (0) y: (0)\nend\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [ending v]\nhide\n\nwhen backdrop switches to [game over v]\nhide\n\n@Cinema\n\nwhen flag clicked\nhide\nswitch costume to (scene1 v)\n\nwhen backdrop switches to [ending v]\nshow\nforever\n    next costume\n    wait (0.050) seconds\n    if <(costume [number v]) = [107]> then\n        broadcast (Play v)\n        stop [this script v]\n    end\nend\n\nwhen I receive [play v]\nhide\n\n@cinema2\n\nwhen flag clicked\nhide\n\nwhen I receive [play v]\nswitch costume to (1 v)\nshow\nwait (2) seconds\nswitch costume to (2 v)\nwait (2) seconds\nswitch costume to (3 v)\nwait (2) seconds\nswitch costume to (4 v)\nwait (2) seconds\nstop [all v]\n\n@load/save\n\nwhen backdrop switches to [menu v]\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (touching v)\n        wait until <not <touching (mouse-pointer v)?>>\n        switch costume to (not touching v)\n    end\n    if <(locked?) = [yes]> then\n        set [ghost v] effect to (35)\n        switch costume to (locked v)\n        stop [this script v]\n    end\nend\n\nwhen backdrop switches to [credits v]\nhide\n\nwhen this sprite clicked\nif <(locked?) = [yes]> then\n    stop [this script v]\nend\nstart sound [pisseim-mund-online-audio-converter v]\nhide\nswitch backdrop to (load/save v)\nask [Enter the code. \(type 'exit' to exit\)] and wait\nif <(answer) = [2343BW]> then\n    switch backdrop to (loading screen v)\n    wait (0.01) seconds\n    switch backdrop to (platform6 v)\n    change [quit v] by (1)\n    change [purchased card v] by (1)\n    set [locked? v] to [yes]\n    broadcast (Skin 2 selected v)\n    broadcast (Reset Factory v)\nend\nif <(answer) = [172042]> then\n    switch backdrop to (loading screen v)\n    wait (0.001) seconds\n    switch backdrop to (platform11 v)\n    change [quit v] by (2)\n    change [purchased card v] by (1)\n    change [purchased card 2 v] by (1)\n    set [locked? v] to [yes]\n    broadcast (Skin 3 selected v)\n    broadcast (Reset Factory 2 v)\nend\nif <(answer) = [99191]> then\n    switch backdrop to (loading screen v)\n    wait (0.01) seconds\n    switch backdrop to (platform16 v)\n    change [quit v] by (3)\n    change [purchased card v] by (1)\n    change [purchased card 2 v] by (1)\n    change [purchased card 3 v] by (1)\n    set [locked? v] to [yes]\n    broadcast (Skin 4 selected v)\n    broadcast (Reset Factory 3 v)\nend\nif <(answer) = [KL5RB12]> then\n    switch backdrop to (loading screen v)\n    wait (0.01) seconds\n    switch backdrop to (platform21 v)\n    change [quit v] by (4)\n    change [purchased card v] by (1)\n    change [purchased card 2 v] by (1)\n    change [purchased card 3 v] by (1)\n    change [purchased card 4 v] by (1)\n    set [locked? v] to [yes]\n    broadcast (Skin 5 selected v)\n    broadcast (Reset Factory 4 v)\nend\nif <(answer) = [exit]> then\n    switch backdrop to (menu v)\nend\nforever\n    if <not <<(answer) = [2343BW]> or <<(answer) = [172042]> or <<(answer) = [99191]> or <<(answer) = [KL5RB12]> or <(answer) = [exit]>>>>>> then\n        start sound [Finger Snap v]\n        ask [Enter the code. \(type 'exit' to exit\)] and wait\n    end\nend\n\nwhen backdrop switches to [platform v]\nhide\n\nwhen backdrop switches to [credits v]\nhide\n\nwhen backdrop switches to [shop v]\nhide\n\nwhen backdrop switches to [tutorial v]\nhide\n\nwhen flag clicked\nhide\nset [ghost v] effect to (0)\nswitch costume to (not touching v)\nset [locked? v] to [no]\n\nwhen backdrop switches to [card select v]\nhide\n\nwhen backdrop switches to [settings v]\nhide\n\nwhen backdrop switches to [achievements v]\nhide\n\nwhen I receive [purchase for card 1 v]\nhide\n\nwhen I receive [purchase for card 2 v]\nhide\n\nwhen I receive [purchase for card 3 v]\nhide\n\nwhen I receive [purchase for card 4 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [suprise v]\nhide\n\n@follower\n\nwhen flag clicked\nclear graphic effects\nhide\nforever\n    go to x: (mouse x) y: (-165)\n    if <<touching (isaac card v)?> or <<touching (upgraded isaac card  v)?> or <<touching (show off card v)?> or <<touching (geared up card v)?> or <touching (card 5 v)?>>>>> then\n        set [ghost v] effect to (50)\n    end\n    if <not <<touching (isaac card v)?> or <<touching (upgraded isaac card  v)?> or <<touching (show off card v)?> or <<touching (geared up card v)?> or <touching (card 5 v)?>>>>>> then\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen backdrop switches to [card select v]\nshow\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [loading screen v]\nhide\n\n@settings\n\nwhen backdrop switches to [menu v]\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume2 v)\n        wait until <not <touching (mouse-pointer v)?>>\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [credits v]\nhide\n\nwhen this sprite clicked\nstart sound [pisseim-mund-online-audio-converter v]\nhide\nswitch backdrop to (settings v)\n\nwhen backdrop switches to [platform v]\nhide\n\nwhen backdrop switches to [credits v]\nhide\n\nwhen backdrop switches to [shop v]\nhide\n\nwhen backdrop switches to [tutorial v]\nhide\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [load/save v]\nhide\n\nwhen backdrop switches to [card select v]\nhide\n\nwhen backdrop switches to [achievements v]\nhide\n\nwhen I receive [purchase for card 1 v]\nhide\n\nwhen I receive [purchase for card 2 v]\nhide\n\nwhen I receive [purchase for card 3 v]\nhide\n\nwhen I receive [purchase for card 4 v]\nhide\n\nwhen backdrop switches to [platform1 v]\nhide\n\nwhen backdrop switches to [suprise v]\nhide\n\n@Clouds\n\nwhen flag clicked\ngo to [back v] layer\nhide\n\nwhen I start as a clone\nset x to (226)\nset y to (pick random (73) to (158))\nswitch costume to (pick random (1) to (3))\nforever\n    change x by (-2)\n    wait (.004) seconds\nend\n\nwhen I start as a clone\nforever\n    if <touching (_edge_ v)?> then\n        delete this clone\n    end\nend\n\nwhen backdrop switches to [platform1 v]\nif <(Clouds?) = [Off]> then\n    stop [this script v]\nend\nset [ghost v] effect to (25)\nshow\nforever\n    wait (pick random (1) to (4)) seconds\n    create clone of (_myself_ v)\nend\n\nwhen backdrop switches to [platform1 v]\nif <(Clouds?) = [Off]> then\n    stop [this script v]\nend\nshow\nswitch costume to (pick random (1) to (3))\nset x to (251)\nset y to (pick random (73) to (158))\nforever\n    change x by (-2)\n    wait (.004) seconds\nend\n\nwhen backdrop switches to [menu v]\nhide\ndelete this clone\n\nwhen backdrop switches to [ending v]\nhide\ndelete this clone\n\nwhen I receive [reset factory v]\nif <(Clouds?) = [Off]> then\n    stop [this script v]\nend\nset [ghost v] effect to (25)\nshow\nforever\n    wait (pick random (1) to (4)) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I receive [reset factory v]\nif <(Clouds?) = [Off]> then\n    stop [this script v]\nend\nshow\nswitch costume to (pick random (1) to (3))\nset x to (251)\nset y to (pick random (73) to (158))\nforever\n    change x by (-2)\n    wait (.004) seconds\nend\n\nwhen I receive [reset factory 2 v]\nif <(Clouds?) = [Off]> then\n    stop [this script v]\nend\nset [ghost v] effect to (25)\nshow\nforever\n    wait (pick random (1) to (4)) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I receive [reset factory 2 v]\nif <(Clouds?) = [Off]> then\n    stop [this script v]\nend\nshow\nswitch costume to (pick random (1) to (3))\nset x to (251)\nset y to (pick random (73) to (158))\nforever\n    change x by (-2)\n    wait (.004) seconds\nend\n\nwhen I receive [reset factory 3 v]\nif <(Clouds?) = [Off]> then\n    stop [this script v]\nend\nset [ghost v] effect to (25)\nshow\nforever\n    wait (pick random (1) to (4)) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I receive [reset factory 3 v]\nif <(Clouds?) = [Off]> then\n    stop [this script v]\nend\nshow\nswitch costume to (pick random (1) to (3))\nset x to (251)\nset y to (pick random (73) to (158))\nforever\n    change x by (-2)\n    wait (.004) seconds\nend\n\nwhen I receive [reset factory 4 v]\nif <(Clouds?) = [Off]> then\n    stop [this script v]\nend\nshow\nswitch costume to (pick random (1) to (3))\nset x to (251)\nset y to (pick random (73) to (158))\nforever\n    change x by (-2)\n    wait (.004) seconds\nend\n\nwhen I receive [reset factory 4 v]\nif <(Clouds?) = [Off]> then\n    stop [this script v]\nend\nset [ghost v] effect to (25)\nshow\nforever\n    wait (pick random (1) to (4)) seconds\n    create clone of (_myself_ v)\nend\n\nwhen backdrop switches to [game over v]\nhide\nhide variable [fps v]\ndelete this clone\n\n@Clouds?\n\nwhen flag clicked\nhide\nswitch costume to (on v)\nset [clouds? v] to [On]\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [settings v]\nshow\n\nwhen this sprite clicked\nstart sound [pop v]\nif <(Clouds?) = [On]> then\n    switch costume to (off v)\n    set [clouds? v] to [Off]\nelse\n    switch costume to (on v)\n    set [clouds? v] to [On]\nend\n\n@Music?\n\nwhen backdrop switches to [press start to continue v]\nset volume to (100) %\nforever\n    play sound [FIFA 23 Halftime Instrumental - Rips in Jeans - Niko B v] until done\nend\n\nwhen flag clicked\nswitch costume to (on v)\nhide\n\nwhen this sprite clicked\nif <(volume) = [100]> then\n    switch costume to (off v)\n    set volume to (0) %\n    set [pitch v] effect to ((-1) / (0))\nelse\n    switch costume to (on v)\n    set volume to (100) %\n    set [pitch v] effect to (0)\nend\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [settings v]\nshow\n\n@FPS?\n\nwhen flag clicked\nhide variable [fps v]\nhide\nswitch costume to (on v)\nset [fps? v] to [On]\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [settings v]\nshow\n\nwhen this sprite clicked\nstart sound [pop v]\nif <(FPS?) = [On]> then\n    switch costume to (off v)\n    set [fps? v] to [Off]\nelse\n    switch costume to (on v)\n    set [fps? v] to [On]\nend\n\nwhen backdrop switches to [platform1 v]\nshow variable [fps v]\nif <(FPS?) = [Off]> then\n    hide variable [fps v]\n    stop [this script v]\nend\n\nwhen flag clicked\nforever\n    wait (1) seconds\n    if <(Frame) > [31]> then\n        set [fps v] to [31]\n    else\n        set [fps v] to (Frame)\n    end\n    set [frame v] to [0]\nend\n\nwhen flag clicked\nforever\n    change [frame v] by (1)\nend\n\nwhen backdrop switches to [menu v]\nhide variable [fps v]\n\nwhen backdrop switches to [ending v]\nhide variable [fps v]\n\nwhen I receive [reset factory v]\nshow variable [fps v]\nif <(FPS?) = [Off]> then\n    hide variable [fps v]\n    stop [this script v]\nend\n\nwhen I receive [reset factory 2 v]\nshow variable [fps v]\nif <(FPS?) = [Off]> then\n    hide variable [fps v]\n    stop [this script v]\nend\n\nwhen I receive [reset factory 3 v]\nshow variable [fps v]\nif <(FPS?) = [Off]> then\n    hide variable [fps v]\n    stop [this script v]\nend\n\nwhen I receive [reset factory 4 v]\nshow variable [fps v]\nif <(FPS?) = [Off]> then\n    hide variable [fps v]\n    stop [this script v]\nend\n\n@Shadow\n\nwhen flag clicked\nhide\nswitch costume to (right v)\ngo to [back v] layer\nforever\n    set size to (105) %\n    go to (chipmunk v)\n    set [ghost v] effect to (50)\nend\n\nwhen backdrop switches to [platform1 v]\nif <(Shadow?) = [Off]> then\n    hide\n    stop [this script v]\nend\nshow\n\nwhen I receive [reset factory v]\nif <(Shadow?) = [Off]> then\n    hide\n    stop [this script v]\nend\nshow\n\nwhen I receive [reset factory v]\nif <(Shadow?) = [Off]> then\n    hide\n    stop [this script v]\nend\nshow\n\nwhen I receive [reset factory 2 v]\nif <(Shadow?) = [Off]> then\n    hide\n    stop [this script v]\nend\nshow\n\nwhen I receive [reset factory 3 v]\nif <(Shadow?) = [Off]> then\n    hide\n    stop [this script v]\nend\nshow\n\nwhen I receive [reset factory 4 v]\nif <(Shadow?) = [Off]> then\n    hide\n    stop [this script v]\nend\nshow\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [ending v]\n\nwhen I receive [go left v]\nswitch costume to (left v)\n\nwhen I receive [go right v]\nswitch costume to (right v)\n\nwhen I receive [go up v]\nswitch costume to (up v)\n\nwhen backdrop switches to [game over v]\nhide\n\n@Shadow?\n\nwhen flag clicked\nhide\nswitch costume to (on v)\nset [shadow? v] to [On]\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [settings v]\nshow\n\nwhen this sprite clicked\nstart sound [pop v]\nif <(Shadow?) = [On]> then\n    switch costume to (off v)\n    set [shadow? v] to [Off]\nelse\n    switch costume to (on v)\n    set [shadow? v] to [On]\nend\n\n@Arrow\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [tutorial v]\ngo to [front v] layer\nshow\nset [ghost v] effect to (60)\nforever\n    if <touching (mouse-pointer v)?> then\n        change size by (((130) - (size)) / (2))\n    else\n        change size by (((100) - (size)) / (2))\n    end\nend\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen this sprite clicked\nbroadcast (Next Slide v)\nstart sound [Wood Tap v]\nhide\nwait (1) seconds\nshow\n\n@Slideshow\n\nwhen flag clicked\nhide\n\nwhen I receive [next slide v]\nnext costume\n\nwhen I receive [previous slide v]\nswitch costume to ((costume [number v]) - (1))\n\nwhen backdrop switches to [tutorial v]\nswitch costume to (1 v)\nshow\n\nwhen backdrop switches to [menu v]\nhide\n\n@Dragger\n\nwhen flag clicked\nset drag mode [not draggable v]\ngo to x: (30) y: (-29)\nswitch costume to (costume1 v)\nhide\nforever\n    if <(Purchased Card) = [1]> then\n        set drag mode [draggable v]\n        switch costume to (costume2 v)\n    end\nend\n\nwhen I receive [purchase for card 1 v]\nshow\n\nwhen backdrop switches to [shop v]\nhide\n\n@Dragger2\n\nwhen flag clicked\nset drag mode [not draggable v]\nswitch costume to (costume1 v)\ngo to x: (30) y: (-29)\nhide\nforever\n    if <(Purchased Card 2) = [1]> then\n        set drag mode [draggable v]\n        switch costume to (costume2 v)\n    end\nend\n\nwhen I receive [purchase for card 2 v]\nshow\n\nwhen backdrop switches to [shop v]\nhide\n\n@Dragger3\n\nwhen flag clicked\nset drag mode [not draggable v]\nswitch costume to (costume1 v)\ngo to x: (30) y: (-29)\nhide\nforever\n    if <(Purchased Card 3) = [1]> then\n        set drag mode [draggable v]\n        switch costume to (costume2 v)\n    end\nend\n\nwhen I receive [purchase for card 3 v]\nshow\n\nwhen backdrop switches to [shop v]\nhide\n\n@Dragger4\n\nwhen flag clicked\nset drag mode [not draggable v]\nswitch costume to (costume1 v)\ngo to x: (30) y: (-29)\nhide\nforever\n    if <(Purchased Card 4) = [1]> then\n        set drag mode [draggable v]\n        switch costume to (costume2 v)\n    end\nend\n\nwhen I receive [purchase for card 4 v]\nshow\n\nwhen backdrop switches to [shop v]\nhide\n\n@Unlimited Lives?\n\nwhen flag clicked\nhide\nswitch costume to (off v)\nset [unlimited lives? v] to [Off]\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen backdrop switches to [settings v]\nshow\n\nwhen this sprite clicked\nstart sound [pop v]\nif <(Unlimited Lives?) = [Off]> then\n    switch costume to (on v)\n    set [unlimited lives? v] to [On]\nelse\n    switch costume to (off v)\n    set [unlimited lives? v] to [Off]\nend\n\n@Arrow2\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [tutorial v]\ngo to [front v] layer\nshow\nset [ghost v] effect to (60)\nforever\n    if <touching (mouse-pointer v)?> then\n        change size by (((130) - (size)) / (2))\n    else\n        change size by (((100) - (size)) / (2))\n    end\nend\n\nwhen backdrop switches to [menu v]\nhide\n\nwhen this sprite clicked\nbroadcast (Previous Slide v)\nstart sound [Wood Tap v]\nhide\nwait (1) seconds\nshow\n\n@suprise\n\nwhen this sprite clicked\nswitch backdrop to (suprise v)\nstart sound [pisseim-mund-online-audio-converter v]\nhide\n\nwhen flag clicked\nhide\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume2 v)\n        wait until <not <touching (mouse-pointer v)?>>\n        switch costume to (costume1 v)\n    end\nend\n\nwhen backdrop switches to [menu v]\nshow\n\nwhen backdrop switches to [settings v]\nhide\n\nwhen backdrop switches to [shop v]\nhide\n\nwhen backdrop switches to [tutorial v]\nhide\n\nwhen backdrop switches to [credits v]\nhide\n\nwhen backdrop switches to [card select v]\nhide\n\nwhen backdrop switches to [load/save v]\nhide\n\n@cookie\n\nwhen flag clicked\nset [cookies v] to [0]\nhide variable [cookies v]\nhide\nforever\n    if <touching (mouse-pointer v)?> then\n        change size by (((110) - (size)) / (2))\n        point in direction (((70) - (direction)) / (2))\n    else\n        change size by (((100) - (size)) / (2))\n        point in direction (90)\n    end\nend\n\nwhen backdrop switches to [menu v]\nhide variable [cookies v]\nhide\n\nwhen backdrop switches to [suprise v]\nshow variable [cookies v]\nshow\n\nwhen this sprite clicked\nchange [cookies v] by (1)\nstart sound [Collect v]\n\n@Glow\n\nwhen flag clicked\nhide\nforever\n    go to (cookie v)\n    point in direction ((timer) * (8))\n    set size to (500) %\n    go to [back v] layer\nend\n\nwhen backdrop switches to [suprise v]\nshow\n\nwhen backdrop switches to [menu v]\nhide\n\n