COV-ID 19---PLATFORMER 3

Instructions: OK TUŞLARI ile oynanır:\n----------------------------------------------------------------------------\nYukarı: ^     Sağ: >\nAşağı: \/      Sol: <\n----------------------------------------------------------------------------\nSonundaaa 3. Bölümü Trend 1 OwO 

@Stage\n\nwhen I receive [start v]\nset [level v] to [1]\n\nwhen I receive [level 2 v]\nset [level v] to [2]\n\nwhen I receive [level 3 v]\nset [level v] to [3]\n\nwhen I receive [level 4 v]\nset [level v] to [4]\n\nwhen I receive [level 5 v]\nset [level v] to [5]\n\nwhen I receive [level 6 v]\nset [level v] to [6]\n\nwhen I receive [level 7 v]\nset [level v] to [7]\nswitch backdrop to (boardwalk 2 v)\n\nwhen flag clicked\nswitch backdrop to (boardwalk v)\n\nwhen I receive [level 8 v]\nswitch backdrop to (boardwalk v)\nset [level v] to [8]\n\nwhen I receive [level 9 v]\nset [level v] to [9]\n\nwhen I receive [level 10 v]\nset [level v] to [10]\n\n@Corona Virüs\n\nwhen I receive [start v]\nshow\nset size to (35) %\ngo to x: (-200) y: (-60)\nset [y hızı v] to [0]\nforever\n    wait until <not <touching (ekran v)?>>\n    change [y hızı v] by (-0.3)\n    change y by (Y hızı)\n    if <<touching color (#eacd62)?> or <<touching color (#66e5ff)?> or <touching color (#eb6363)?>>> then\n        set [y hızı v] to ((Y hızı) * (-0.5))\n        change y by (Y hızı)\n        if <<touching color (#eacd62)?> or <<touching color (#66e5ff)?> or <touching color (#eb6363)?>>> then\n            change y by (Y hızı)\n            if <<touching color (#eacd62)?> or <<touching color (#66e5ff)?> or <touching color (#eb6363)?>>> then\n                change y by (Y hızı)\n            end\n        end\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [y hızı v] to [8]\n        end\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [x hızı v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [x hızı v] by (-1)\n    end\n    change x by (X hızı)\n    set [x hızı v] to ((X hızı) * (0.8))\n    if <<touching color (#eacd62)?> or <<touching color (#66e5ff)?> or <touching color (#eb6363)?>>> then\n        set [x hızı v] to ((X hızı) * (-1))\n        change x by (X hızı)\n        if <<touching color (#eacd62)?> or <<touching color (#66e5ff)?> or <touching color (#eb6363)?>>> then\n            change x by (X hızı)\n        end\n    end\nend\n\nwhen flag clicked\nset [killing v] to [0]\nset size to (100) %\nhide\nwait (4) seconds\ngo to [front v] layer\nshow\ngo to x: (0) y: (0)\nrepeat (5)\n    wait (0.5) seconds\n    change [mosaic v] effect by (10)\n    change size by (-5)\nend\nwait (1) seconds\ngo to [back v] layer\n\nwhen I receive [start v]\nclear graphic effects\nshow\nset size to (30) %\n\nwhen I receive [level 2 v]\nshow\ngo to x: (-200) y: (50)\n\nwhen I receive [kill v]\nchange [can v] by (-1)\ngo to x: (-200) y: (-75)\nset [killing v] to [1]\nwait (1) seconds\nset [killing v] to [0]\n\nwhen I receive [level 3 v]\nshow\ngo to x: (-200) y: (-50)\n\nwhen I receive [level 4 v]\nshow\ngo to x: (-200) y: (-50)\n\nwhen I receive [level 5 v]\nshow\ngo to x: (-200) y: (-50)\n\nwhen I receive [start v]\nforever\n    if <(x position) > [229]> then\n        if <(level) = [1]> then\n            broadcast (Level 2 v)\n        end\n        if <(level) = [2]> then\n            broadcast (Level 3 v)\n        end\n        if <(level) = [3]> then\n            broadcast (Level 4 v)\n        end\n        if <(level) = [4]> then\n            broadcast (Level 5 v)\n        end\n        if <(level) = [5]> then\n            broadcast (Level 6 v)\n        end\n        if <(level) = [6]> then\n            broadcast (Level 7 v)\n        end\n        if <(level) = [7]> then\n            broadcast (Level 8 v)\n        end\n        if <(level) = [9]> then\n            broadcast (Level 9 v)\n        end\n        if <(level) = [10]> then\n            broadcast (Level 10 v)\n        end\n    end\nend\n\nwhen I receive [level 6 v]\nshow\ngo to x: (-200) y: (-50)\n\nwhen I receive [level 7 v]\nshow\ngo to x: (-200) y: (-50)\n\nwhen I receive [level 8 v]\nshow\ngo to x: (-200) y: (-60)\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    if <(x position) > [229]> then\n        change [level v] by (1)\n    end\nend\n\nwhen I receive [level 9 v]\nshow\ngo to x: (-200) y: (-50)\nforever\n    if <(x position) > [220]> then\n        stop [all v]\n    end\nend\n\n@Arm 1\n\nwhen flag clicked\nshow\nset size to (100) %\ngo to x: (-400) y: (0)\nglide (1) secs to x: (-100) y: (0)\nwait (1) seconds\nrepeat (10)\n    change size by (10)\n    change x by (-10)\nend\n\nwhen I receive [start v]\nhide\n\n@Arm 2\n\nwhen flag clicked\nshow\nset size to (100) %\ngo to x: (400) y: (0)\nglide (1) secs to x: (105) y: (0)\nwait (1) seconds\nrepeat (10)\n    change size by (10)\n    change x by (10)\nend\n\nwhen I receive [start v]\nhide\n\n@Arm 3\n\nwhen flag clicked\ngo to [back v] layer\nwait (0.01) seconds\ngo to [front v] layer\nshow\nset size to (100) %\ngo to x: (400) y: (0)\nrepeat until <(x position) = [105]>\n    go to (arm 2 v)\n    go to [front v] layer\nend\nwait (1) seconds\nrepeat (10)\n    change x by (10)\n    change size by (10)\nend\nwait (5.5) seconds\ngo to [back v] layer\n\nwhen I receive [start v]\nhide\n\n@Blackout\n\nwhen flag clicked\nset [ghost v] effect to (100)\nwait (8) seconds\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nwait (0.1) seconds\nbroadcast (Start v)\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\n@Skin\n\nwhen flag clicked\ngo to x: (0) y: (-150)\nswitch costume to (skin 1 v)\ngo to [back v] layer\nhide\n\nwhen I receive [level 2 v]\nshow\nswitch costume to (skin 2 v)\n\nwhen I receive [start v]\nshow\n\nwhen I receive [level 6 v]\nshow\nswitch costume to (skin 3 v)\n\nwhen I receive [level 8 v]\nshow\nswitch costume to (skin 4 v)\n\nwhen I receive [level 9 v]\nshow\nswitch costume to (skin 5 v)\n\n@Health\n\nwhen flag clicked\ngo to x: (-195) y: (-155)\nhide\n\nwhen I receive [start v]\nset [can v] to [5]\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (50)\n        if <touching (ekran v)?> then\n            set [brightness v] effect to (0)\n        end\n        if <(CAN) = [5]> then\n            say [Canın Zaten Full!]\n        else\n            say [Canın Fulllemek İçin Reklam İzle!]\n            if <touching (ekran v)?> then\n                say []\n            end\n        end\n    else\n        set [brightness v] effect to (0)\n        say []\n        if <touching (ekran v)?> then\n            set [brightness v] effect to (0)\n        end\n    end\n    if <(CAN) = [5]> then\n        switch costume to (heart:5 v)\n    end\n    if <(CAN) = [4]> then\n        switch costume to (heart:4 v)\n    end\n    if <(CAN) = [3]> then\n        switch costume to (heart:3 v)\n    end\n    if <(CAN) = [2]> then\n        switch costume to (heart:2 v)\n    end\n    if <(CAN) = [1]> then\n        switch costume to (heart:1 v)\n        wait (0.5) seconds\n        switch costume to (heart:1 red v)\n        wait (0.5) seconds\n    end\n    if <(CAN) = [0]> then\n        switch costume to (heart:0 v)\n        broadcast (!CAN FULLE! v)\n    end\n    wait until <not <touching (ekran v)?>>\nend\n\nwhen this sprite clicked\nif <touching (ekran v)?> then\n\n@Text 1\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\nswitch costume to (text 1 v)\ngo to x: (-30) y: (150)\n\nwhen I receive [level 2 v]\nshow\nswitch costume to (text 2 v)\ngo to x: (-30) y: (150)\n\nwhen I receive [level 3 v]\nshow\nswitch costume to (text 3 v)\ngo to x: (-60) y: (160)\n\nwhen I receive [level 4 v]\nshow\nswitch costume to (text 4 v)\ngo to x: (0) y: (150)\n\nwhen I receive [level 5 v]\nshow\nswitch costume to (text 5 v)\ngo to x: (0) y: (150)\n\nwhen I receive [level 6 v]\nshow\nswitch costume to (text 6 v)\ngo to x: (0) y: (150)\n\nwhen I receive [level 7 v]\nshow\nswitch costume to (text 7 v)\ngo to x: (0) y: (150)\n\nwhen I receive [level 8 v]\nshow\nswitch costume to (text 8 v)\ngo to x: (0) y: (150)\n\nwhen I receive [level 9 v]\nshow\nswitch costume to (text 9 v)\ngo to x: (0) y: (150)\n\n@Level\n\nwhen flag clicked\ngo to x: (0) y: (-155)\nhide\n\nwhen I receive [start v]\nshow\nswitch costume to (level:kol 1 v)\n\nwhen I receive [level 2 v]\nshow\nswitch costume to (level:kol 2 v)\n\nwhen I receive [level 3 v]\nshow\nswitch costume to (level:kol 3 v)\n\nwhen I receive [level 4 v]\nshow\nswitch costume to (level:sinek 1 v)\n\nwhen I receive [level 5 v]\nshow\nswitch costume to (level:sinek 2 v)\n\nwhen I receive [level 6 v]\nshow\nswitch costume to (level:sinek 3 v)\n\nwhen I receive [level 7 v]\nshow\nswitch costume to (level: tişört 1 v)\n\nwhen I receive [level 8 v]\nshow\nswitch costume to (level: tişört 2 v)\n\nwhen I receive [level 9 v]\nshow\nswitch costume to (level: son ;-; v)\n\n@Arrow\n\nwhen flag clicked\nhide\ngo to x: (195) y: (-150)\n\nwhen I receive [start v]\nset [arrow v] to [1]\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (50)\n        say [Seviye geçmek için 1 Hakkın var]\n    else\n        set [brightness v] effect to (0)\n        say []\n    end\n    if <(Arrow) = [1]> then\n        switch costume to (arrow 1 v)\n    end\nend\n\nwhen this sprite clicked\nif <(Arrow) = [1]> then\n    switch costume to (arrow any v)\n    change [level v] by (1)\n    set [arrow v] to [0]\n    broadcast (Kontrol v)\nelse\n    broadcast (???LEVELATLA??? v)\nend\n\nwhen I receive [kontrol v]\nif <(level) = [2]> then\n    broadcast (Level 2 v)\nend\nif <(level) = [3]> then\n    broadcast (Level 3 v)\nend\nif <(level) = [4]> then\n    broadcast (Level 4 v)\nend\nif <(level) = [5]> then\n    broadcast (Level 5 v)\nend\nif <(level) = [6]> then\n    broadcast (Level 6 v)\nend\nif <(level) = [7]> then\n    broadcast (Level 7 v)\nend\nif <(level) = [8]> then\n    broadcast (Level 8 v)\nend\nif <(level) = [9]> then\n    broadcast (Level 9 v)\nend\nif <(level) = [10]> then\n    broadcast (Level 10 v)\nend\n\n@Hair and Teeth\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nhide\n\nwhen I receive [level 2 v]\ngo to x: (0) y: (0)\nswitch costume to (hair 1 v)\nshow\nforever\n    if <touching (corona virüs v)?> then\n        broadcast (Kill v)\n    end\nend\n\nwhen I receive [level 3 v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [level 5 v]\ngo to x: (0) y: (0)\nswitch costume to (hair 2 v)\nshow\nforever\n    if <touching (corona virüs v)?> then\n        broadcast (Kill v)\n    end\nend\n\nwhen I receive [level 6 v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [level 6 v]\ngo to x: (0) y: (0)\nswitch costume to (hair 2 v)\nshow\nforever\n    if <touching (corona virüs v)?> then\n        broadcast (Kill v)\n    end\nend\n\nwhen I receive [level 7 v]\ngo to x: (0) y: (0)\nswitch costume to (hair 4 v)\nshow\nforever\n    if <touching (corona virüs v)?> then\n        broadcast (Kill v)\n    end\nend\n\nwhen I receive [level 8 v]\nhide\n\nwhen flag clicked\npoint in direction (90)\n\nwhen I receive [level 8 v]\nhide\n\nswitch backdrop to (boardwalk 2 v)\n\nwhen I receive [level 9 v]\ngo to x: (0) y: (0)\nswitch costume to (teeth v)\nshow\nforever\n    if <touching (corona virüs v)?> then\n        broadcast (Kill v)\n    end\nend\n\n@Warning\n\nwhen flag clicked\nhide\n\nwhen I receive [kill v]\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(CAN) = [5]> then\n    switch costume to (warning 3 v)\n    show\n    go to x: (0) y: (0)\n    set [ghost v] effect to (100)\n    repeat (10)\n        change y by (5)\n        change [ghost v] effect by (-10)\n    end\n    wait (1) seconds\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    delete this clone\nelse\n    if <(CAN) = [1]> then\n        switch costume to (warning 2 v)\n        show\n        go to x: (0) y: (0)\n        set [ghost v] effect to (100)\n        repeat (10)\n            change y by (5)\n            change [ghost v] effect by (-10)\n        end\n        wait (1) seconds\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        delete this clone\n    else\n        switch costume to (warning 1 v)\n        show\n        go to x: (0) y: (0)\n        set [ghost v] effect to (100)\n        repeat (10)\n            change y by (5)\n            change [ghost v] effect by (-10)\n        end\n        wait (1) seconds\n        repeat (100)\n            change [ghost v] effect by (1)\n        end\n        delete this clone\n    end\nend\n\nwhen I receive [canin full v]\ncreate clone of (_myself_ v)\n\n@FLY 1\n\nwhen flag clicked\nhide\n\nwhen I receive [level 3 v]\nshow\ngo to x: (0) y: (100)\nrepeat until <(level) = [4]>\n    wait until <not <touching (ekran v)?>>\n    repeat (5)\n        change y by (2)\n        next costume\n    end\n    wait (0.1) seconds\n    wait until <not <touching (ekran v)?>>\n    repeat (5)\n        change y by (-2)\n        next costume\n    end\nend\n\nwhen I receive [level 4 v]\nhide\nstop [this script v]\n\nwhen I receive [level 8 v]\nshow\ngo to x: (-185) y: (82)\nrepeat until <(level) = [9]>\n    wait until <not <touching (ekran v)?>>\n    repeat (5)\n        change y by (2)\n        next costume\n    end\n    wait (0.1) seconds\n    wait until <not <touching (ekran v)?>>\n    repeat (5)\n        change y by (-2)\n        next costume\n    end\nend\n\nwhen I receive [level 9 v]\nhide\nstop [this script v]\n\n@Acid\n\nwhen flag clicked\nhide\n\nwhen I receive [level 3 v]\nhide\nwait (1) seconds\nrepeat until <(level) = [4]>\n    create clone of (_myself_ v)\n    wait (0.2) seconds\nend\n\nwhen I start as a clone\ngo to [back v] layer\nshow\ngo to (fly 1 v)\npoint towards (corona virüs v)\nrepeat until <<touching color (#eacd62)?> or <touching (corona virüs v)?>>\n    wait until <not <touching (ekran v)?>>\n    move (10) steps\n    if <<touching color (#66e5ff)?> or <touching (_edge_ v)?>> then\n        delete this clone\n    end\n    if <touching (corona virüs v)?> then\n        broadcast (Kill v)\n    end\n    if <(Killing) = [1]> then\n        repeat (10)\n            delete this clone\n        end\n        wait (1) seconds\n    end\nend\ndelete this clone\n\nwhen I receive [level 4 v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [level 8 v]\nhide\nwait (1) seconds\nrepeat until <(level) = [4]>\n    create clone of (_myself_ v)\n    wait (1) seconds\nend\n\nwhen I receive [level 9 v]\nhide\nstop [other scripts in sprite v]\n\n@FLY 2\n\nwhen flag clicked\nhide\n\nwhen I receive [level 4 v]\nshow\nrepeat until <(level) = [5]>\n    wait until <not <touching (ekran v)?>>\n    glide (1) secs to x: (-75) y: (120)\n    glide (1) secs to x: (-75) y: (-90)\nend\n\nwhen I receive [level 4 v]\nrepeat until <(level) = [5]>\n    next costume\n    wait (0.1) seconds\n    wait until <not <touching (ekran v)?>>\n    if <touching (corona virüs v)?> then\n        broadcast (Kill v)\n    end\nend\n\nwhen I receive [level 5 v]\nrepeat until <(level) = [6]>\n    next costume\n    wait (0.1) seconds\n    wait until <not <touching (ekran v)?>>\n    if <touching (corona virüs v)?> then\n        broadcast (Kill v)\n    end\nend\n\nwhen I receive [level 5 v]\nshow\nrepeat until <(level) = [6]>\n    wait until <not <touching (ekran v)?>>\n    glide (2) secs to x: (-75) y: (120)\n    glide (2) secs to x: (-75) y: (-90)\nend\n\nwhen I receive [level 6 v]\nhide\nstop [other scripts in sprite v]\n\n@FLY 3\n\nwhen flag clicked\nhide\n\nwhen I receive [level 4 v]\nshow\nrepeat until <(level) = [5]>\n    wait until <not <touching (ekran v)?>>\n    glide (1) secs to x: (100) y: (120)\n    glide (1) secs to x: (100) y: (-90)\nend\n\nwhen I receive [level 4 v]\nrepeat until <(level) = [5]>\n    next costume\n    wait (0.1) seconds\n    wait until <not <touching (ekran v)?>>\n    if <touching (corona virüs v)?> then\n        broadcast (Kill v)\n    end\nend\n\nwhen I receive [level 5 v]\nrepeat until <(level) = [6]>\n    next costume\n    wait (0.1) seconds\n    wait until <not <touching (ekran v)?>>\n    if <touching (corona virüs v)?> then\n        broadcast (Kill v)\n    end\nend\n\nwhen I receive [level 5 v]\nshow\nrepeat until <(level) = [6]>\n    wait until <not <touching (ekran v)?>>\n    glide (2) secs to x: (100) y: (120)\n    glide (2) secs to x: (100) y: (-90)\nend\n\nwhen I receive [level 6 v]\nstop [other scripts in sprite v]\nhide\n\n@Kapak Fotosu\n\nwhen flag clicked\nshow\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nforever\n    if <(level) = [10]> then\n        go to x: (0) y: (-348)\n        show\n        repeat (35)\n            change y by (10)\n        end\n        stop [all v]\n    end\nend\n\n@FLY GUARD\n\nwhen flag clicked\nset [guardi̇an 123 v] to [0]\nhide\n\nwhen I receive [level 6 v]\ngo to x: (100) y: (-20)\nshow\nrepeat until <(level) = [7]>\n    wait until <not <touching (ekran v)?>>\n    glide (1) secs to x: (100) y: (-95)\n    wait until <not <touching (ekran v)?>>\n    glide (1) secs to x: (100) y: (-20)\nend\n\nwhen I receive [level 6 v]\ngo to x: (100) y: (-20)\nshow\nrepeat until <(level) = [7]>\n    next costume\n    wait until <not <touching (ekran v)?>>\n    if <(costume [number v]) = [3]> then\n        switch costume to (fly 1 v)\n    end\n    wait (0.1) seconds\nend\n\nwhen I receive [level 7 v]\nhide\n\n@Mızrak\n\nwhen flag clicked\nset [guardi̇an mizrak v] to [0]\nhide\nset size to (50) %\n\nwhen I receive [level 6 v]\nhide\nrepeat until <(level) = [7]>\n    if <key (up arrow v) pressed?> then\n        wait until <not <touching (ekran v)?>>\n        show\n        switch costume to (kostüm 1 v)\n        point in direction (90)\n        go to (fly guard v)\n        repeat (40)\n            wait until <not <touching (ekran v)?>>\n            change x by (-10)\n            if <touching (corona virüs v)?> then\n                broadcast (Kill v)\n                hide\n            end\n        end\n        hide\n    end\nend\n\nwhen I receive [level 7 v]\nhide\n\nwhen I start as a clone\nif <(GUARDİAN MIZRAK) = [1]> then\n    go to x: (-76) y: (145)\n    point in direction (0)\n    show\n    switch costume to (kostüm 1 v)\n    go to (fly guard v)\n    repeat (40)\n        change x by (-10)\n        if <touching (corona virüs v)?> then\n            broadcast (Kill v)\n            hide\n        end\n    end\n    hide\nend\nif <(GUARDİAN MIZRAK) = [2]> then\n    go to x: (-10) y: (110)\n    point in direction (0)\n    show\n    switch costume to (kostüm 1 v)\n    go to (fly guard v)\n    repeat (40)\n        change x by (-10)\n        if <touching (corona virüs v)?> then\n            broadcast (Kill v)\n            hide\n        end\n    end\n    hide\nend\nif <(GUARDİAN MIZRAK) = [3]> then\n    go to x: (50) y: (110)\n    point in direction (0)\n    show\n    switch costume to (kostüm 1 v)\n    go to (fly guard v)\n    repeat (40)\n        change x by (-10)\n        if <touching (corona virüs v)?> then\n            broadcast (Kill v)\n            hide\n        end\n    end\n    hide\nend\nif <(GUARDİAN MIZRAK) = [4]> then\n    go to x: (110) y: (110)\n    point in direction (0)\n    show\n    switch costume to (kostüm 1 v)\n    go to (fly guard v)\n    repeat (40)\n        change x by (-10)\n        if <touching (corona virüs v)?> then\n            broadcast (Kill v)\n            hide\n        end\n    end\n    hide\nend\n\n@Ekran\n\nwhen I receive [kapat v]\nhide\n\nwhen flag clicked\nhide\n\nwhen I receive [reklam 1 v]\nshow\n\nwhen I receive [???can fulle??? v]\nshow\n\nwhen I receive [reklam 2 v]\nshow\n\nwhen I receive [!can fulle! v]\nshow\n\nwhen I receive [reklam 1 level v]\nshow\n\nwhen I receive [reklam 2 level v]\nshow\n\nwhen I receive [???levelatla??? v]\nshow\n\n@CANINI FULLE\n\nwhen flag clicked\nhide\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (25)\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\nwhen I receive [???can fulle??? v]\nshow\n\nwhen this sprite clicked\nset [reklam v] to (pick random (1) to (2))\nif <(Reklam) = [1]> then\n    broadcast (Reklam 1 v)\n    hide\nend\nif <(Reklam) = [2]> then\n    broadcast (Reklam 2 v)\n    hide\nend\n\nwhen I receive [kapat v]\nhide\n\nwhen I receive [!can fulle! v]\nshow\n\n@Çarpı\n\nwhen flag clicked\nhide\n\nwhen I receive [reklam 1 v]\ngo to x: (195) y: (135)\nshow\nswitch costume to (kostüm 2 v)\ngo to [front v] layer\nwait (1) seconds\ngo to [front v] layer\nwait (18) seconds\nswitch costume to (kostüm 1 v)\n\nwhen this sprite clicked\nif <(costume [number v]) = [1]> then\n    broadcast (Kapat v)\n    hide\nend\nif <(costume [number v]) = [2]> then\nend\n\nwhen I receive [???can fulle??? v]\nswitch costume to (kostüm 1 v)\nshow\n\nwhen I receive [reklam 2 v]\ngo to x: (195) y: (135)\nshow\nswitch costume to (kostüm 2 v)\ngo to [front v] layer\nwait (1) seconds\ngo to [front v] layer\nwait (10) seconds\nswitch costume to (kostüm 1 v)\n\nwhen I receive [!can fulle! v]\nswitch costume to (kostüm 2 v)\nshow\n\nwhen I receive [reklam 2 level v]\ngo to x: (195) y: (135)\nshow\nswitch costume to (kostüm 2 v)\ngo to [front v] layer\nwait (1) seconds\ngo to [front v] layer\nwait (10) seconds\nswitch costume to (kostüm 1 v)\n\nwhen I receive [reklam 1 level v]\ngo to x: (195) y: (135)\nshow\nswitch costume to (kostüm 2 v)\ngo to [front v] layer\nwait (1) seconds\ngo to [front v] layer\nwait (18) seconds\nswitch costume to (kostüm 1 v)\n\nwhen I receive [???levelatla??? v]\nswitch costume to (kostüm 1 v)\nshow\n\n@Parmak\n\nwhen flag clicked\nhide\n\nwhen I receive [reklam 1 v]\nhide\nwait (17) seconds\nshow\ngo to [front v] layer\ngo to x: (160) y: (0)\npoint in direction (120)\nrepeat (10)\n    repeat (25)\n        move (1) steps\n    end\n    repeat (25)\n        move (-1) steps\n    end\nend\n\nwhen I receive [kapat v]\nhide\n\nwhen I receive [reklam 2 v]\nhide\nwait (5) seconds\nshow\ngo to [front v] layer\ngo to x: (160) y: (0)\npoint in direction (120)\nrepeat (10)\n    repeat (25)\n        move (1) steps\n    end\n    repeat (25)\n        move (-1) steps\n    end\nend\n\nwhen I receive [reklam 2 level v]\nhide\nwait (5) seconds\nshow\ngo to [front v] layer\ngo to x: (160) y: (0)\npoint in direction (120)\nrepeat (10)\n    repeat (25)\n        move (1) steps\n    end\n    repeat (25)\n        move (-1) steps\n    end\nend\n\nwhen I receive [reklam 1 level v]\nhide\nwait (17) seconds\nshow\ngo to [front v] layer\ngo to x: (160) y: (0)\npoint in direction (120)\nrepeat (10)\n    repeat (25)\n        move (1) steps\n    end\n    repeat (25)\n        move (-1) steps\n    end\nend\n\n@REKLAM 1\n\ngo to (random position v)\n\nwhen I receive [reklam 1 v]\nstart sound [coffin dance original l tabutçu reisler l mezar taşırken dans eden adam l2 v]\nwait (17) seconds\nstop all sounds\n\nwhen I receive [reklam 1 v]\nshow\ncreate clone of (_myself_ v)\npoint in direction (90)\nset size to (100) %\nswitch costume to (kostüm 1 v)\nrepeat (500)\n    go to x: (pick random (-150) to (150)) y: (pick random (90) to (-90))\n    turn right (15) degrees\n    set size to (pick random (25) to (100)) %\nend\npoint in direction (90)\nset size to (100) %\nswitch costume to (kapak v)\ngo to x: (0) y: (0)\nset [can v] to [5]\n\nbroadcast (Reklam 1 v)\n\nwhen I start as a clone\nshow\ngo to x: (0) y: (0)\ngo to [front v] layer\nset size to (100) %\nswitch costume to (kostüm 3 v)\npoint in direction (90)\nset [ghost v] effect to (25)\nrepeat (500)\n    change [color v] effect by (10)\nend\ndelete this clone\n\nwhen I receive [kapat v]\nhide\n\nwhen flag clicked\nhide\n\nwhen I receive [reklam 1 level v]\nshow\ncreate clone of (_myself_ v)\npoint in direction (90)\nset size to (100) %\nswitch costume to (kostüm 1 v)\nrepeat (500)\n    go to x: (pick random (-150) to (150)) y: (pick random (90) to (-90))\n    turn right (15) degrees\n    set size to (pick random (25) to (100)) %\nend\npoint in direction (90)\nset size to (100) %\nswitch costume to (kapak v)\ngo to x: (0) y: (0)\nchange [level v] by (1)\nbroadcast (Kontrol v)\n\nwhen I receive [reklam 1 level v]\nstart sound [coffin dance original l tabutçu reisler l mezar taşırken dans eden adam l2 v]\nwait (17) seconds\nstop all sounds\n\n@REKLAM 2\n\ngo to (random position v)\n\nwhen I receive [reklam 2 v]\nshow\ngo to x: (0) y: (0)\ncreate clone of (_myself_ v)\npoint in direction (90)\nshow\nswitch costume to (takp v)\nwait (2.5) seconds\nswitch costume to (takp2 v)\nwait (7.5) seconds\nset [can v] to [5]\n\nbroadcast (Reklam 2 v)\n\nwhen I receive [kapat v]\nhide\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nshow\ngo to x: (0) y: (100)\ngo to [front v] layer\nswitch costume to (1 v)\nwait (2) seconds\nrepeat (10)\n    change y by (-10)\n    change x by (12)\nend\nswitch costume to (2 v)\nstart sound [Click v]\n\nwhen I receive [reklam 2 level v]\nshow\ngo to x: (0) y: (0)\ncreate clone of (_myself_ v)\npoint in direction (90)\nshow\nswitch costume to (takp v)\nwait (2.5) seconds\nswitch costume to (takp2 v)\nwait (7.5) seconds\nchange [level v] by (1)\nbroadcast (Kontrol v)\n\n@SEVİYE GEÇ\n\nwhen flag clicked\nhide\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (25)\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\nwhen I receive [???levelatla??? v]\nshow\n\nwhen this sprite clicked\nset [reklam v] to (pick random (1) to (2))\nif <(Reklam) = [1]> then\n    broadcast (Reklam 1 Level v)\n    hide\nend\nif <(Reklam) = [2]> then\n    broadcast (Reklam 2 Level v)\n    hide\nend\n\nwhen I receive [kapat v]\nhide\n\nwhen I receive [???levelatla??? v]\nshow\n\n