Grassland: A platformer (Mobile Friendly)

Instructions: Use WASD, Mouse or Arrow Keys to move.\nDo not touch spikes or lava.\nTrampolines make you jump up.\nAnd most importantly have fun!\nPlease Love and Fave because this took me a long time and when I was almost done, it got deleted and the Player kept moving wherever so I had to redo it. Also I tried to make a copy and I I actually didn't make a copy, I was using the same one so I deleted it! -_- \n\nBy the way if we get 250 likes and 100 faves I will make another one of these but a space version.\n\nCredits:\nThe Amazing Sun: @SGChase18\nRest (Coding, Pictures and Sprites): Me\nHave fun! :) \n\nTags:\n#GrassLand #Grassland #Platformer #Grassland Platformer #Fun #Fun Games #All #Games #quality\n#thisisatagDEALWITHITBRUH #tags #wolvesrule #whyamiwriteingthis #catsrcute #stopthetags #toomanytags. #animations #stories #games #music #all #everything #fun #amazing #beautiful #bestprojectever #BLM #ALM #Simplebutsrong #Indisguise #WeNeedMoreTags #AugustFools #games #all #art #pen #planet #rotate #multiplayer #trending #scrolling #platformer #360 #1 #guys #we #need #MORE #c #v #s #n #o ##need #more #tags #wow #tagadders #23112views #45loves #23favs #Most #Tags #Ever #Add #Tags #Lets #Do #This #Random #Fun #Stuff #Cool #How #Did #This #Get #So #Popular #(: #haha #bye! #scratch #scratchcat #bfdi #clicker #bfb_1877 #what #the #ok #digging #dig #tycoon #cat #zero #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #forum #block #greenflag #snap #word #idle #why #am #I #making #random #tags #mouse #house #bored #Chi #Anime #Speed draw #Cute #Adorable #Nee #Cats #Dogs #Animals #Mice #Awesome #DerpAnimation #griffpatch #nutting2 #tag #tag #tag #tag #tag #tag #tag #tag #tag #tag #tag #tag #tag #tag #tag #tag #a #b #c #d #e #f #g #h #i #j #k #l #m #n #o #p #q #r #s #t #u #v #w #x #y #z #BLM #BLM #STOPCLIMATECHANGE #THEADDALLPROJECTSSTUDIOHASACUTEPIC! #LOL #LMAO #welovetags #spideybells #loliamsoobsessed #plshelpme #whydidyousearchupthisproject #pleasedontjudgemyloveformarvel #spell"ICUP"outloud #tagsforlife #transformers #skycinemamoviesbelike\n #scratch #scratchcat #bfdi #clicker #bfb_1877 #what #the #ok #digging #dig #tycoon #cat #zero #1 #2 #3 #4 #5 #6 #7 #8 #9 #10 #forum #block #greenflag #snap #word #idle #contestants #green #flag #scratch #cat #abonmanis #abon #manis #a #b #c #d #e #f #g #h #i #j #k #l # m #n #o #p #q #r #s #t #u #v #w #x #y #z #floorgang #floor #gang #itsfreerealestate #its #free #real #estate #Games #Super #Mario #Bros #Bros. #3 #Tanooki #Fire #Flower #Flying #Gliding #Piranha #Plant #Goomba #Koopa #Troopa #Bullet #Bill #Hammer #Bro #Swimming #Platformer #games #Underwater #Coins #Scroll #Lives #Fly #Map #Levels #Timer #Tail #Limit #Music #Battle #Scrolling #Boss #Larry #Boom #Retro #Art #Spike #Scroller #Desert #Larry #Game #Semi #Solid #Bounce #Morton #Running #Stomp #Moving #Jump #Spin #Statue #Fire #game #Fireball #Bar #Castle #Fortress #Wings #Platform #Cheep #Bloopers #Lava #Play #Update #World

@Stage\n\nwhen flag clicked\nswitch backdrop to (beginning  v)\n\n@Player\n\nwhen flag clicked\nforever\n    if <<not <key (up arrow v) pressed?>> and <<not <key (right arrow v) pressed?>> and <not <<key (left arrow v) pressed?> or <key (down arrow v) pressed?>>>>> then\n        switch costume to (middle v)\n    end\nend\n\nwhen flag clicked\nforever\n    wait until <touching (end v)?>\n    broadcast (NEXT LEVEL v)\n    go to x: (-200) y: (-101)\nend\n\nwhen flag clicked\nforever\n    if <(x position) = [240]> then\n        Next level\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#ee67ff)?> then\n        set [y v v] to [20]\n    end\nend\n\nwhen flag clicked\nswitch costume to (middle v)\n\nwhen flag clicked\ngo to [front v] layer\nforever\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        switch costume to (right v)\n    end\n    if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n        switch costume to (up v)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        switch costume to (left v)\n    end\n    if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n        switch costume to (down v)\n    end\nend\n\nwhen flag clicked\nset [level v] to [1]\nset size to (100) %\nreset\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [x v v] by (.9)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        change [x v v] by (-.9)\n    end\n    set [x v v] to ((X v) * (0.9))\n    change x by (X v)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((X v) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>>> then\n                                if <(X v) > [0]> then\n                                    set [x v v] to [-5]\n                                else\n                                    set [x v v] to [5]\n                                end\n                                set [y v v] to [15]\n                            else\n                                set [x v v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v v] by (-1)\n    change y by (Y v)\n    if <touching (ground v)?> then\n        change y by ((Y v) * (-1))\n        set [y v v] to [0]\n    end\n    change y by (-1)\n    if <touching (ground v)?> then\n        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > ((y position) + (20))>>>> then\n            set [y v v] to [12]\n        end\n    end\n    change y by (1)\n    If touching\nend\n\ndefine Reset player variables\nset [x v v] to [0]\nset [y v v] to [0]\nhide variable [level v]\nhide variable [y v v]\nhide variable [x v v]\n\ndefine reset\nset size to (100) %\nshow\ngo to x: (-200) y: (0)\npoint in direction (90)\nReset player variables\n\nwhen flag clicked\nswitch costume to (middle v)\n\ndefine Next level\nchange [level v] by (1)\nReset player variables\nreset\n\nwhen I receive [next level v]\nchange [level v] by (1)\n\ndefine If touching\nif <touching (spikes v)?> then\n    reset\nend\n\nwhen backdrop switches to [mountains v]\nforever\n    show\nend\n\n@Ground\n\nwhen flag clicked\ngo to x: (-15) y: (-8)\nshow\n\nwhen backdrop switches to [mountains v]\nshow\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@Spikes\n\nwhen flag clicked\ngo to [front v] layer\nshow\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [mountains v]\nshow\n\n@End\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\n\nwhen backdrop switches to [mountains v]\nshow\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [costume17]> then\n        broadcast (Cool_Scratch_Outro v)\n    end\nend\n\n@Text\n\nwhen flag clicked\ngo to x: (36) y: (28)\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [mountains v]\nshow\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@Bounce\n\nwhen flag clicked\ngo to [front v] layer\nforever\n    switch costume to (Level)\nend\n\n@Sun\n\nwhen flag clicked\ngo to [back v] layer\nreset timer\nforever\n    go to x: (206) y: (160)\n    set size to ((([sin v] of ((timer) * (160)) ) * (20)) + (120)) %\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [mountains v]\nshow\n\n@Play button\n\nwhen flag clicked\nswitch backdrop to (beginning  v)\nset [level v] to [1]\nshow\ngo to [front v] layer\nforever\n    next costume\n    wait (0.5) seconds\nend\n\nwhen backdrop switches to [backdrop2 v]\nhide\n\nwhen this sprite clicked\nhide\nswitch backdrop to (mountains v)\nbroadcast (start level v)\n\n@Thumbnail\n\nwhen flag clicked\nforever\n    go to x: (0) y: (0)\n    show\n    go to [front v] layer\n    change [ghost v] effect by (500)\nend\n\n@Skipbutton\n\nwhen flag clicked\ngo to [front v] layer\ngo to x: (11) y: (-124)\nhide\n\nwhen this sprite clicked\nbroadcast (NEXT LEVEL v)\n\nwhen backdrop switches to [mountains v]\nshow\n\n@Sprite1\n\nwhen flag clicked\nhide\n\nwhen I receive [cool_scratch_outro v]\nshow\n\n