Minecraft | A Platformer remix

Instructions: MINECRAFT A PLATFORMER IS OUT! 59th trending!?! 2000+ VIEWS\nInstructions:\n-Use arrow keys to move\n-Dodge lava\n-Dodge Skeletons\n-Turn into a zombie with key a\nPlay on turbowarp! https://turbowarp.org/561071973

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\nplay sound [monodyL v] until done\n\nwhen I receive [lol v]\nplay sound [LFZ - Popsicle \[NCS Release\] v] until done\n\n@Level\n\nwhen flag clicked\nhide\n\nwhen I receive [lol v]\nshow\nforever\n    switch costume to (Level)\nend\n\n@Player\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\n\nwhen I receive [next level v]\nbroadcast (Restart v)\n\nwhen I receive [restart v]\nset [x vel v] to [0]\nset [y vel v] to [0]\ngo to x: (-214) y: (125)\n\nwhen I receive [lol v]\nshow\nbroadcast (Restart v)\nset [level v] to [1]\nforever\n    if <key (left arrow v) pressed?> then\n        change [x vel v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x vel v] by (1)\n    end\n    set [x vel v] to ((x vel) * (0.9))\n    change x by (x vel)\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (-4)\n        change x by ((x vel) * (-1))\n        if <key (up arrow v) pressed?> then\n            if <(x vel) > [0]> then\n                set [x vel v] to [-10]\n            else\n                set [x vel v] to [10]\n            end\n            set [y vel v] to [15]\n        else\n            set [x vel v] to [0]\n        end\n    end\n    change [y vel v] by (-1)\n    change y by (y vel)\n    if <touching (level v)?> then\n        change y by ((y vel) - ((y vel) * (2)))\n        set [y vel v] to [0]\n    end\n    change y by (-1)\n    if <<touching (level v)?> and <key (up arrow v) pressed?>> then\n        set [y vel v] to [15]\n    end\n    change y by (1)\n    if <(x position) > [239]> then\n        broadcast (Next Level v) and wait\n        change [level v] by (1)\n    end\n    if <touching (spikes v)?> then\n        broadcast (Restart v)\n    end\n    if <<(costume [number v]) = [1]> and <touching (sprite1 v)?>> then\n        broadcast (Restart v)\n    end\n    if <key (a v) pressed?> then\n        next costume\n        wait (0.1) seconds\n    end\nend\n\n@download\n\nwhen flag clicked\nshow\npoint in direction (90)\nset size to (100) %\ngo to x: (0) y: (0)\nrepeat (5)\n    change size by (-10)\n    wait (0.05) seconds\nend\nrepeat (5)\n    change size by (10)\n    wait (0.05) seconds\nend\nrepeat (5)\n    change size by (10)\n    wait (0.05) seconds\nend\nrepeat (5)\n    change size by (-10)\n    wait (0.05) seconds\nend\nrepeat (10)\n    turn right (15) degrees\n    change size by (-10)\n    wait (0.05) seconds\nend\nbroadcast (message1 v)\nhide\n\n@Sprite2\n\nwhen flag clicked\nset [color v] effect to (0)\npoint in direction (90)\ngo to x: (0) y: (0)\nhide\n\nwhen I receive [message1 v]\nset size to (10) %\nshow\nrepeat (10)\n    change size by (10)\nend\nwait (7) seconds\nrepeat (10)\n    change [ghost v] effect by (25)\n    wait (0.05) seconds\nend\nbroadcast (lol v)\n\n@notif\n\nwhen flag clicked\ngo to x: (0) y: (50)\nhide\n\nwhen I receive [alert v]\nstop [other scripts in sprite v]\nrepeat (5)\n    change [ghost v] effect by (20)\nend\nhide\n\nwhen I receive [tick v]\ngo to [front v] layer\n\nwhen I receive [lol v]\nwait (pick random (2) to (4)) seconds\nshow\nrepeat until <(y position) < [6]>\n    change y by (((5) - (y position)) / (6))\nend\nwait (3.5) seconds\nrepeat until <(y position) > [49.5]>\n    change y by (((y position) + (5)) / (5))\nend\nhide\nforever\n    wait (pick random (14) to (26)) seconds\n    show\n    repeat until <(y position) < [6]>\n        change y by (((5) - (y position)) / (6))\n    end\n    wait (3.5) seconds\n    repeat until <(y position) > [49.5]>\n        change y by (((y position) + (5)) / (5))\n    end\n    hide\nend\n\n@Sprite1\n\nwhen flag clicked\nhide\n\nwhen I receive [lol v]\nshow\nforever\n    switch costume to (Level)\nend\n\nwhen I receive [lol v]\nforever\n    repeat (30)\n        change x by (1)\n        wait (0.05) seconds\n    end\n    repeat (30)\n        change x by (-1)\n        wait (0.05) seconds\n    end\nend\n\n@Spikes\n\nwhen flag clicked\nhide\n\nwhen I receive [lol v]\nshow\nforever\n    switch costume to (Level)\nend\n\n