The Lost Platformer- A Platformer 

Instructions: IMPORTANT! Make sure your sound is on! \nCan we make this my first time front paged?\nUse the arrow keys or mobile controls.\nDon't forget to love favorite and follow! 

@Stage\n\n@Player\n\nwhen flag clicked\nshow\nswitch costume to (player2 v)\nswitch backdrop to (backdrop1 v)\nset [level v] to [0]\ngo to x: (-163) y: (-134)\nset [deaths v] to [0]\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <<key (right arrow v) pressed?> or <<(mouse x) > (x position)> and <mouse down?>>> then\n        switch costume to (player2 v)\n        change [xv v] by (.5)\n    end\n    if <<key (left arrow v) pressed?> or <<(x position) > (mouse x)> and <mouse down?>>> then\n        change [xv v] by (-.5)\n        switch costume to (player3 v)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <<<<touching (backdrops v)?> or <touching (moving platform v)?>> or <touching (crusher v)?>> or <touching (moving platform2 v)?>> then\n        change y by (1)\n        if <<<<touching (backdrops v)?> or <touching (moving platform v)?>> or <touching (crusher v)?>> or <touching (moving platform2 v)?>> then\n            change y by (1)\n            if <<<<touching (backdrops v)?> or <touching (moving platform v)?>> or <touching (crusher v)?>> or <touching (moving platform2 v)?>> then\n                change y by (1)\n                if <<<<touching (backdrops v)?> or <touching (moving platform v)?>> or <touching (crusher v)?>> or <touching (moving platform2 v)?>> then\n                    change y by (1)\n                    if <<<<touching (backdrops v)?> or <touching (moving platform v)?>> or <touching (crusher v)?>> or <touching (moving platform2 v)?>> then\n                        change y by (1)\n                        if <<<<touching (backdrops v)?> or <touching (moving platform v)?>> or <touching (crusher v)?>> or <touching (moving platform2 v)?>> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-7]\n                                else\n                                    set [xv v] to [7]\n                                end\n                                set [yv v] to [14]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <<<<touching (backdrops v)?> or <touching (moving platform v)?>> or <touching (crusher v)?>> or <touching (moving platform2 v)?>> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <<<<touching (backdrops v)?> or <touching (moving platform v)?>> or <touching (crusher v)?>> or <touching (moving platform2 v)?>> then\n        if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n            set [yv v] to [16]\n        end\n    end\n    change y by (1)\n    if <touching (spikes v)?> then\n        set [ghost v] effect to (50)\n        play sound [Oops v] until done\n        go to x: (-163) y: (-134)\n        set [ghost v] effect to (0)\n    end\n    if <touching (lava v)?> then\n        set [ghost v] effect to (50)\n        play sound [Oops v] until done\n        go to x: (-163) y: (-134)\n        set [ghost v] effect to (0)\n    end\n    if <touching (saw v)?> then\n        set [ghost v] effect to (50)\n        play sound [Oops v] until done\n        go to x: (-163) y: (-134)\n        set [ghost v] effect to (0)\n    end\n    if <touching color (#ff0000)?> then\n        set [ghost v] effect to (50)\n        play sound [Oops v] until done\n        go to x: (-163) y: (-134)\n        set [ghost v] effect to (0)\n    end\n    if <touching (bad guy v)?> then\n        set [ghost v] effect to (50)\n        play sound [Oops v] until done\n        go to x: (-163) y: (-134)\n        set [ghost v] effect to (0)\n    end\n    if <(y position) < [-206]> then\n        set [ghost v] effect to (50)\n        play sound [Oops v] until done\n        go to x: (-163) y: (-134)\n        set [ghost v] effect to (0)\n    end\nend\n\nset [ghost v] effect to (0)\n\nchange [xv v] by (.5)\n\nwhen I receive [change v]\ngo to x: (-163) y: (-134)\n\nwhen flag clicked\nforever\n    play sound [The xx - Intro v] until done\nend\n\nif <key (right arrow v) pressed?> then\n\nplay sound [Oops v] until done\ngo to x: (-163) y: (-134)\n\nset [ghost v] effect to (0)\n\nstart sound [Teleport v]\n\nwhen flag clicked\nforever\n    if <(Level) = [12]> then\n        switch backdrop to (backdrop2 v)\n    end\nend\n\nwhen flag clicked\nforever\n\nwhen flag clicked\nforever\n\nwhen flag clicked\nforever\n\nwhen flag clicked\nforever\n\nwhen flag clicked\nforever\n\nwhen flag clicked\nforever\n\nwhen backdrop switches to [backdrop2 v]\nbroadcast (Say v)\n\nwhen I receive [end? no v]\nplay sound [recording1 v] until done\nbroadcast (End v)\n\nwhen flag clicked\nforever\n    repeat (1)\n        if <(backdrop [number v]) = [2]> then\n            repeat (1)\n                play sound [Plaer's voice v] until done\n                broadcast (Say n v)\n                stop [this script v]\n            end\n        end\n    end\nend\n\nwhen I receive [end v]\nforever\n    switch backdrop to (outro v)\n    hide\n    stop [other scripts in sprite v]\nend\n\nwhen I receive [end? no v]\n\n@Spikes\n\nwhen flag clicked\nshow\nforever\n    if <(Level) = [0]> then\n        go to x: (143) y: (-140)\n        show\n    end\nend\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [change v]\nnext costume\n\nwhen I receive [end v]\nhide\n\nwhen I receive [end v]\nhide\n\n@Lava\n\nwhen I receive [end v]\nhide\n\nwhen flag clicked\nshow\n\nwhen I receive [change v]\nnext costume\n\n@Saw\n\nwhen I receive [end v]\nhide\n\nwhen flag clicked\ngo to [back v] layer\nswitch costume to (costume1 v)\n\nwhen flag clicked\nshow\nforever\n    turn right (5) degrees\nend\n\nwhen I receive [change v]\nnext costume\n\n@Portal\n\nwhen I receive [end v]\nhide\n\nwhen flag clicked\nshow\ngo to x: (200) y: (-60)\ncreate clone of (_myself_ v)\nforever\n    turn right (5) degrees\n    set [ghost v] effect to (50)\nend\n\nwhen I start as a clone\nforever\n    set [ghost v] effect to (50)\n    turn left (5) degrees\n    if <(Level) = [3]> then\n        go to x: (209) y: (63)\n    end\n    if <(Level) = [5]> then\n        go to x: (213) y: (-33)\n    end\n    if <(Level) = [6]> then\n        go to x: (215) y: (76)\n    end\n    if <(Level) = [12]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        broadcast (ChAnGe v)\n        play sound [Connect v] until done\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [3]> then\n        go to x: (209) y: (63)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [5]> then\n        go to x: (213) y: (-33)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [6]> then\n        go to x: (215) y: (76)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [12]> then\n        hide\n    end\nend\n\nshow\n\n@Bad Guy\n\nwhen I receive [end v]\nhide\n\nwhen flag clicked\nswitch costume to (bad guy 2 v)\nshow\n\nwhen flag clicked\nshow\nforever\n    glide (.5) secs to x: (-156) y: (-9)\n    glide (.5) secs to x: (31) y: (-9)\nend\n\nwhen I receive [change v]\nnext costume\n\n@BackDrops\n\nwhen I receive [end v]\nhide\n\nwhen flag clicked\nshow\nset [level v] to [0]\nswitch costume to (costume1 v)\n\nwhen I receive [change v]\nchange [level v] by (1)\nnext costume\n\nshow\n\n@Moving Platform\n\nwhen I receive [end v]\nhide\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(Level) = [6]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    glide (2) secs to x: (-88) y: (-77)\n    glide (2) secs to x: (114) y: (71)\nend\n\n@Crusher\n\nwhen I receive [end v]\nhide\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(Level) = [7]> then\n        show\n    end\n    glide (1) secs to x: (39) y: (-7)\n    glide (1) secs to x: (39) y: (100)\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [8]> then\n        hide\n    end\nend\n\n@Moving Platform2\n\nwhen I receive [end v]\nhide\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(Level) = [11]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    glide (2) secs to x: (-88) y: (-77)\n    glide (2) secs to x: (-77) y: (82)\nend\n\n@Thumbnail\n\nwhen flag clicked\nhide\n\nshow\n\n@Person\n\nwhen I receive [end v]\nforever\n    hide\n    stop [other scripts in sprite v]\nend\n\nwhen flag clicked\nswitch costume to (costume2 v)\nhide\n\nwhen I receive [say n v]\nswitch costume to (costume3 v)\nplay sound [recording1 v] until done\nswitch backdrop to (outro v)\nbroadcast (End? No v)\n\nbroadcast (End v)\n\nwhen backdrop switches to [backdrop2 v]\nshow\n\nhide\n\nwhen I receive [end? no v]\nforever\n    hide\n    stop [other scripts in sprite v]\nend\n\n@Floaty Thingies\n\nwhen flag clicked\nforever\n    hide\n    create clone of (_myself_ v)\n    wait (.000001) seconds\nend\n\nwhen I start as a clone\ngo to [back v] layer\nshow\npoint in direction (pick random (-70) to (-100))\ngo to x: (300) y: (pick random (-180) to (180))\nset size to (pick random (20) to (25)) %\nset [ghost v] effect to (pick random (60) to (65))\nrepeat until <(x position) < [-235]>\n    move (10) steps\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    play sound [The xx - Intro v] until done\nend\n\n