THE PASTEL WORLD/ a platformer

Instructions: ************************************************\nAFTER 13 hours of work, I present you :\nTHE PASTEL WORLD/ a platformer\n←↑→   and   WAD\n↝ Mobile Friendly ↜\nPLEASE ❤ + ★\n↝ Out 13/06/2021\n#1 on trending !\n↝1900+ views reached !\n100 + likes\n7 remixes!\nPLEASE SEE MY NEW COLLAB :\nhttps://scratch.mit.edu/projects/543891673 \nIt's a collab with -Yes007- so like and fave hers too (:\n@clemJ72 @QualityQ and @Debility_Kheops  commented and liked ! \nFollow me for more ^^\nEnjoy ! \nCredits to: BTS for the song "Dynamite"\nAnd congrats forever BTS for 8 years together !!!\n❤ ❤ ❤ ❤ ❤ ❤ ❤ ❤ ❤ ❤ ❤ ❤❤❤❤\n**************************************************\n#games #pastel #platformer #cute #like #fave #remix #trending #all #kawaii #player #colors #1 

@Stage\n\nwhen flag clicked\n\nwhen I receive [message1 v]\nnext backdrop\n\n@player\n\nwhen flag clicked\nwait (2) seconds\nset size to (15) %\nswitch backdrop to (arrière-plan1 v)\nswitch costume to (costume4 v)\nshow\ngo to x: (-208) y: (-77)\npoint in direction (90)\nset [level v] to [1]\nset [y v] to [0]\nset [x v] to [0]\nforever\n    if <<key (down arrow v) pressed?> or <<(y position) > (mouse y)> and <mouse down?>>> then\n        point in direction (90)\n        change [y v] by (-0.7)\n    end\n    change [y v] by (-0.5)\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<(mouse x) > (x position)> and <mouse down?>>>> then\n        switch costume to (costume4 v)\n        point in direction (90)\n        change [x v] by (0.7)\n    end\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>>> then\n        switch costume to (costume3 v)\n        point in direction (90)\n        change [x v] by (-0.7)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((x) * (-1))\n                            change x by (-1)\n                            change x by (-5)\n                            change x by (1)\n                            if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>>> then\n                                if <(x) > [0]> then\n                                    set [x v] to [-8]\n                                else\n                                    set [x v] to [8]\n                                end\n                                set [y v] to [10]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (y)\n    if <touching (ground v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <touching (ground v)?> then\n        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>>> then\n            set [y v] to [10]\n        end\n    end\n    if <touching (danger v)?> then\n        turn left (30) degrees\n        say [⨉_⨉] for (1) seconds\n        wait (1) seconds\n        turn right (50) degrees\n        point in direction (90)\n        go to x: (-190) y: (-77)\n        set [y v] to [0]\n        set [x v] to [0]\n        broadcast (dead v)\n    end\n    if <(x position) > [230]> then\n        broadcast (message1 v)\n        go to x: (-208) y: (-77)\n    end\n    if <touching (bounce v)?> then\n        change [y v] by (7)\n    end\n    change y by (1)\nend\n\nwhen flag clicked\nforever\n    \nend\n\nwhen flag clicked\nforever\n    play sound [Dynamite  v] until done\nend\n\n@ground\n\nwhen flag clicked\nwait (2.5) seconds\nhide\nshow\ngo [forward v] (1) layers\nforever\n    switch costume to (LEVEL)\nend\n\nwhen I receive [message1 v]\nchange [level v] by (1)\n\nwait (1) seconds\n\nwhen flag clicked\nwait (2.5) seconds\nswitch costume to (costume13 v)\n\n@fav\n\nwhen I receive [fav v]\nshow\nwait (3) seconds\nhide\n\nwhen flag clicked\nhide\n\n@Fav Detector\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        wait (1) seconds\n        broadcast (Fav v)\n        wait until <not <touching (mouse-pointer v)?>>\n    end\nend\n\n@Love Detector\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        wait (1) seconds\n        broadcast (Love v)\n        wait until <not <touching (mouse-pointer v)?>>\n    end\nend\n\n@love\n\nwhen I receive [love v]\nshow\nwait (3) seconds\nhide\n\nwhen flag clicked\nhide\n\n@Thumbnail\n\nwhen flag clicked\ngo to [front v] layer\nclear graphic effects\nset size to (100) %\nshow\nwait (2) seconds\nrepeat (10)\n    wait (0.01) seconds\n    change [ghost v] effect by (10)\nend\nclear graphic effects\nhide\n\n@TEXT\n\nwhen flag clicked\nforever\n    go to (ground v)\nend\n\nwhen flag clicked\nhide\nwait (2.5) seconds\nshow\ngo [forward v] (1) layers\nforever\n    switch costume to (LEVEL)\nend\n\n@Danger\n\nwhen flag clicked\nforever\n    go to (ground v)\nend\n\nwhen flag clicked\nshow\ngo [forward v] (1) layers\nforever\n    switch costume to (LEVEL)\nend\n\n