【#12】*ᴏʀᴇ* Minecraft Platformer @popopo19 #Games

Instructions: 7ヶ月ぶりに傾向入り！(2p)\n\n♡、⭐️、フォローをお願いします！\n Please ♡, ⭐️, and follow me!\n\n日本語の説明は下です。\nYou can clear the stage by touching the ore.\nNote that fake ore will not clear the stage even if you touch it.\n\n鉱石に触れたらステージをクリアできます。\n偽物の鉱石は触れてもステージをクリアすることができないので注意してください。

@Stage\n\nwhen flag clicked\nset [ghost v] effect to (-20)\nrepeat (100)\n    wait (1) seconds\n    change [ghost v] effect by (-0.5)\nend\n\nwhen flag clicked\nforever\n    play sound [Popsicle v] until done\nend\n\n@キューブ\n\nwhen flag clicked\nforever\n    if <<touching color (#ff0000)?> or <<<(y position) < [-175]> or <touching (棘 v)?>> or <<touching (スプライト3 v)?> or <<touching (スプライト4 v)?> or <touching (スプライト5 v)?>>>>> then\n        例のあれ\n    end\nend\n\ndefine 例のあれ\nset [y v] to [0]\nset [x v] to [0]\ngo to x: (-200) y: (46)\n\nwhen flag clicked\nforever\n    if <touching (スプライト2 v)?> then\n        if <not <(ステージ) = [10]>> then\n            wait (0.1) seconds\n            start sound [Collect v]\n            broadcast (NEXT v)\n            broadcast (Goal v)\n            go to x: (-200) y: (-30)\n            set [x v] to [0]\n            set [y v] to [0]\n            change [ステージ v] by (1)\n            set [シーン v] to [1]\n        end\n    end\nend\n\ndefine 壁ジャンプ\nchange [y v] by (-1)\nchange y by (y)\nif <touching (スプライト1 v)?> then\n    change y by ((0) - (y))\n    set [y v] to [0]\nend\nchange y by (-2)\nif <<<key (up arrow v) pressed?> or <<[0] < (mouse y)> and <mouse down?>>> and <touching (スプライト1 v)?>> then\n    start sound [cursor7 v]\n    set [y v] to [13]\nend\nchange y by (1)\n\nhide\n\nwhen I receive [解除 v]\nshow\ngo to x: (-200) y: (46)\nset [x v] to [0]\nset [y v] to [0]\n\nwhen I receive [next v]\nset [シーン v] to [0]\n\nwhen I receive [解除 v]\nshow\nset [シーン v] to [1]\n\nwhen I receive [今だよー v]\n\nwhen I receive [戻す v]\ngo to x: (-194) y: (46)\nset [x v] to [0]\nset [y v] to [0]\n\nwhen flag clicked\nset [ステージ v] to [1]\n\nwhen I receive [start v]\n\nwhen flag clicked\nhide\nset [シーン v] to [0]\n\nwhen flag clicked\ngo to [front v] layer\ngo [forward v] (2) layers\n\nwhen I receive [クリア v]\ngo to x: (-192) y: (-33)\n\nwhen I receive [game over v]\nhide\n\nwhen I receive [start v]\n\nwhen I receive [世界だー v]\nset [シーン v] to [0]\nhide\n\nwhen flag clicked\ngo to x: (-194) y: (46)\ngo [backward v] (8) layers\nset [シーン v] to [1]\nshow\nclear graphic effects\nswitch costume to (コスチューム2 v)\nset size to (70) %\nset [x v] to [0]\nset [y v] to [0]\ngo to x: (-194) y: (-10)\nset rotation style [left-right v]\npoint in direction (90)\nshow\nforever\n    if <<key (left arrow v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        point in direction (-90)\n        change [x v] by (-1)\n        create clone of (_myself_ v)\n    end\n    if <<key (right arrow v) pressed?> or <<(x position) < (mouse x)> and <mouse down?>>> then\n        point in direction (90)\n        change [x v] by (1)\n        create clone of (_myself_ v)\n    end\n    change x by (x)\n    if <touching (スプライト1 v)?> then\n        change y by (1)\n        if <touching (スプライト1 v)?> then\n            change y by (1)\n            if <touching (スプライト1 v)?> then\n                change y by (1)\n                if <touching (スプライト1 v)?> then\n                    change y by (1)\n                    if <touching (スプライト1 v)?> then\n                        change y by (1)\n                        if <touching (スプライト1 v)?> then\n                            change y by (1)\n                            if <touching (スプライト1 v)?> then\n                                change x by ((0) - (x))\n                                change y by (-5)\n                                if <<key (up arrow v) pressed?> or <<[0] < (mouse y)> and <mouse down?>>> then\n                                    start sound [ジャンプの着地 v]\n                                    if <[0] < (x)> then\n                                        set [x v] to [-10]\n                                    else\n                                        set [x v] to [10]\n                                    end\n                                    set [y v] to [13]\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    set [x v] to ((x) * (0.885))\n    壁ジャンプ\nend\n\nchange y by (-1)\n\n\n\nwhen I start as a clone\nswitch costume to (コスチューム3 v)\nrepeat (10)\n    change [ghost v] effect by (15)\n    change size by (-5)\nend\ndelete this clone\n\nwhen flag clicked\nset [ステージ v] to [1]\n\n@スプライト1\n\nwhen I receive [start v]\n\nwhen flag clicked\nforever\n    switch costume to (ステージ)\nend\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [back v] layer\nshow\nswitch backdrop to (背景1 v)\nset size to (100) %\npoint in direction (90)\n\n@スプライト2\n\nwhen flag clicked\nshow\nforever\n    if <(ステージ) = [1]> then\n        switch costume to (コスチューム1 v)\n        go to x: (187) y: (119)\n    end\n    if <(ステージ) = [2]> then\n        switch costume to (コスチューム2 v)\n        go to x: (142) y: (157)\n    end\n    if <(ステージ) = [3]> then\n        switch costume to (コスチューム3 v)\n        go to x: (103) y: (130)\n    end\n    if <(ステージ) = [4]> then\n        switch costume to (コスチューム4 v)\n        go to x: (165) y: (-160)\n    end\n    if <(ステージ) = [5]> then\n        switch costume to (コスチューム5 v)\n        go to x: (241) y: (74)\n    end\n    if <(ステージ) = [6]> then\n        switch costume to (コスチューム6 v)\n        go to x: (-125) y: (126)\n    end\n    if <(ステージ) = [7]> then\n        switch costume to (コスチューム6 v)\n        go to x: (220) y: (12)\n    end\n    if <(ステージ) = [8]> then\n        switch costume to (コスチューム6 v)\n        go to x: (204) y: (128)\n    end\n    if <(ステージ) = [9]> then\n        switch costume to (コスチューム7 v)\n        go to x: (103) y: (143)\n    end\n    if <(ステージ) = [10]> then\n        hide\n    end\nend\n\nset drag mode [draggable v]\n\n@スプライト3\n\nwhen flag clicked\nforever\n    if <(ステージ) = [2]> then\n        show\n        switch costume to (grid_fire-0 v)\n        go to x: (-105) y: (31)\n    end\n    if <(ステージ) = [3]> then\n        show\n        switch costume to (grid_fire-0 v)\n        go to x: (-75) y: (36)\n    end\n    if <(ステージ) = [4]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    next costume\n    wait (1) seconds\nend\n\nset drag mode [draggable v]\n\nwhen flag clicked\nhide\n\n@スプライト4\n\nwhen flag clicked\nforever\n    if <(ステージ) = [4]> then\n        show\n        go to x: (177) y: (93)\n    end\n    if <(ステージ) = [5]> then\n        go to x: (173) y: (72)\n        show\n    end\n    if <(ステージ) = [6]> then\n        show\n        go to x: (-54) y: (86)\n    end\n    if <(ステージ) = [7]> then\n        show\n        go to x: (42) y: (12)\n    end\n    if <(ステージ) = [8]> then\n        show\n        go to x: (66) y: (126)\n    end\n    if <(ステージ) = [9]> then\n        show\n        go to x: (-115) y: (-52)\n    end\n    if <(ステージ) = [10]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    next costume\n    wait (1) seconds\nend\n\nset drag mode [draggable v]\n\nwhen flag clicked\nhide\n\n@スプライト5\n\nwhen flag clicked\nset size to (85) %\nforever\n    if <(ステージ) = [9]> then\n        show\n        go to x: (-41) y: (18)\n    end\n    if <(ステージ) = [10]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    next costume\n    wait (1) seconds\nend\n\nset drag mode [draggable v]\n\nwhen flag clicked\nhide\n\n@スプライト6\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nset [ghost v] effect to (35)\ngo [forward v] (3) layers\ngo [backward v] (3) layers\n\ngo to [back v] layer\n\nwhen flag clicked\n\n@地面の影\n\nwhen flag clicked\ngo [backward v] (15) layers\nshow\n\npoint in direction (90)\ngo to [back v] layer\npoint in direction (82)\n\n@スプライト8\n\n@スプライト7\n\nwhen flag clicked\nshow\ngo [forward v] (15) layers\nforever\n    go to (キューブ v)\nend\n\n@samune\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\n@Love fave\n\ngo [forward v] (1) layers\n\nwhen flag clicked\n\nif <(ステージ) = [9]> then\n    show\n    go to x: (-2) y: (-289)\nend\n\nwhen I receive [start v]\n\nwhen flag clicked\nhide\ngo [forward v] (1) layers\nswitch costume to (コスチューム1 v)\nset size to (100) %\nhide\nforever\n    if <(ステージ) = [9]> then\n    else\n        if <not <(ステージ) = [9]>> then\n            hide\n        end\n    end\nend\n\nwhen flag clicked\nhide\ngo to x: (-2) y: (-289)\n\n@スプライト9\n\nwhen flag clicked\nhide\n\n@cooltext415970768727445\n\nwhen flag clicked\nhide\n\n@Love fave2\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <<(LOVED__) = [1]> and <(FAVED___) = [1]>>> then\n        wait (pick random (3) to (14)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nhide\n\n@cooltext425289457234653\n\nwhen flag clicked\nhide\n\n@cooltext415970835515255\n\nwhen flag clicked\nhide\n\n