home 3 (a platformer)

Instructions: my first comment animation: https://scratch.mit.edu/projects/661667050/\n\nUse arrow keys to move and turn your brightness low\n\nthanks for 80000 views and thanks for #9 on trending (used to be) And thanks for top remixed (used to be)\n\nComment your time    my best: 55\n\nDON'T ADVERTISE!!! or else i will report it\n\nshould I make a part 3?

@Stage\n\nwhen flag clicked\nforever\n    wait (0.5) seconds\n    next backdrop\nend\n\nwhen flag clicked\nforever\n    play sound [Alone For Now v] until done\nend\n\n@スプライト2\n\ngo to x: (218) y: (151)\n\n@スプライト3\n\nwhen flag clicked\ngo to [back v] layer\n\nwhen flag clicked\nforever\n    wait (pick random (2) to (3)) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nshow\nrepeat (50)\n    change x by (-10)\n    change y by (-10)\nend\ndelete this clone\n\ngo to x: (144) y: (105)\n\n@スプライト4\n\nwhen flag clicked\ngo to [back v] layer\n\nwhen flag clicked\nforever\n    wait (pick random (3) to (5)) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nshow\nrepeat (50)\n    change x by (-10)\n    change y by (-10)\nend\ndelete this clone\n\ngo to x: (144) y: (105)\n\ngo to x: (218) y: (151)\n\n@スプライト1\n\nwhen flag clicked\nforever\n    wait (0.5) seconds\n    next costume\nend\n\nwhen flag clicked\nforever\n    repeat (10)\n        wait (0.1) seconds\n        change y by (変数)\n    end\n    repeat (10)\n        wait (0.1) seconds\n        change y by (変数)\n    end\nend\n\nwhen flag clicked\nset [変数 v] to [0]\ngo to x: (-5) y: (-30)\nrepeat (10)\n    wait (0.1) seconds\n    change [変数 v] by (0.15)\nend\nforever\n    repeat (20)\n        wait (0.1) seconds\n        change [変数 v] by (-0.15)\n    end\n    wait (0.1) seconds\n    repeat (20)\n        wait (0.1) seconds\n        change [変数 v] by (0.15)\n    end\nend\n\n@地面\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    switch costume to (ステージ)\nend\n\n@ \n\nwhen flag clicked\nset [ステージ v] to [1]\nswitch costume to (止まる v)\ngo to x: (-210) y: (-90)\nshow\nset size to (100) %\ngo to [front v] layer\nshow\nset [x v] to [0]\nset [y v] to [0]\npoint in direction (90)\ngo to x: (-201) y: (152)\ngo to x: (-213) y: (-34)\nforever\n    set rotation style [left-right v]\n    if <<key (left arrow v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        switch costume to (左 v)\n        change [x2 v] by (-1)\n    end\n    if <<key (right arrow v) pressed?> or <<(x position) < (mouse x)> and <mouse down?>>> then\n        switch costume to (右 v)\n        change [x2 v] by (1)\n    end\n    set [x2 v] to ((X2) * (0.9))\n    change x by (X2)\n    if <touching (地面 v)?> then\n        change y by (1)\n        if <touching (地面 v)?> then\n            change y by (1)\n            if <touching (地面 v)?> then\n                change y by (1)\n                if <touching (地面 v)?> then\n                    change y by (1)\n                    if <touching (地面 v)?> then\n                        change y by (1.0)\n                        if <touching (地面 v)?> then\n                            change x by ((X2) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<[0] < (mouse y)> and <mouse down?>>> then\n                                if <(X2) > [0]> then\n                                    set [x2 v] to [-5]\n                                else\n                                    set [x2 v] to [5]\n                                end\n                                set [y2 v] to [10]\n                            else\n                                set [x2 v] to [0.0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching (地面 v)?> then\n        if <<key (up arrow v) pressed?> or <<(y position) < (mouse y)> and <mouse down?>>> then\n            start sound [ニュッ2 v]\n            set [y2 v] to [13]\n        end\n    end\n    change y by (1)\n    change [y2 v] by (-1)\n    change y by (Y2)\n    if <touching (地面 v)?> then\n        change y by ((Y2) * (-1))\n        set [y2 v] to [0]\n    end\n    if <(x position) > [230]> then\n        broadcast (次 v)\n        hide\n        change [ステージ v] by (1)\n        set [x2 v] to [0]\n        go to x: (-201) y: (-100)\n        show\n    end\n    if <<touching (スプライト5 v)?> or <<touching (障害物 v)?> or <<touching (バーンって降りてきてぶっ刺さったら死んでまうやつ v)?> or <<touching (バーンって降りてきてぶっ刺さったら死んでまうやつ2 v)?> or <<touching (バーンって降りてきてぶっ刺さったら死んでまうやつ3 v)?> or <touching (バーンって降りてきてぶっ刺さったら死んでまうやつ4 v)?>>>>>> then\n        set [x2 v] to [0]\n        set [y2 v] to [0]\n        start sound [Oops v]\n        repeat (20)\n            change [ghost v] effect by (20)\n        end\n        go to x: (-201) y: (-100)\n        repeat (20)\n            change [ghost v] effect by (-8)\n        end\n    end\n    if <touching (バネ v)?> then\n        set [y2 v] to [20]\n    end\nend\n\n@Screenshot 2022-03-20 22\n\nwhen flag clicked\nshow\nforever\n    set [ghost v] effect to (100)\n    go to [front v] layer\nend\n\n@障害物\n\nwhen flag clicked\nforever\n    switch costume to (ステージ)\nend\n\n@バーンって降りてきてぶっ刺さったら死んでまうやつ\n\nwhen flag clicked\ngo to [front v] layer\ngo [forward v] (4) layers\nforever\n    glide (0.3) secs to x: (0) y: (200)\n    wait (0.5) seconds\n    glide (0.3) secs to x: (0) y: (0)\n    wait (0.5) seconds\nend\n\nwhen flag clicked\nforever\n    if <(ステージ) = [8]> then\n        show\n    else\n        hide\n    end\nend\n\n@バーンって降りてきてぶっ刺さったら死んでまうやつ2\n\nwhen flag clicked\ngo to [front v] layer\ngo [forward v] (4) layers\nforever\n    glide (0.2) secs to x: (-100) y: (200)\n    wait (0.3) seconds\n    glide (0.2) secs to x: (-100) y: (0)\n    wait (0.3) seconds\nend\n\nwhen flag clicked\nforever\n    if <(ステージ) = [9]> then\n        show\n    else\n        hide\n    end\nend\n\n@バーンって降りてきてぶっ刺さったら死んでまうやつ3\n\nwhen flag clicked\ngo to [front v] layer\ngo [forward v] (4) layers\nforever\n    glide (0.2) secs to x: (0) y: (200)\n    wait (0.3) seconds\n    glide (0.2) secs to x: (0) y: (0)\n    wait (0.3) seconds\nend\n\nwhen flag clicked\nforever\n    if <(ステージ) = [9]> then\n        show\n    else\n        hide\n    end\nend\n\n@バーンって降りてきてぶっ刺さったら死んでまうやつ4\n\nwhen flag clicked\ngo to [front v] layer\ngo [forward v] (4) layers\nforever\n    glide (0.2) secs to x: (100) y: (200)\n    wait (0.3) seconds\n    glide (0.2) secs to x: (100) y: (0)\n    wait (0.3) seconds\nend\n\nwhen flag clicked\nforever\n    if <(ステージ) = [9]> then\n        show\n    else\n        hide\n    end\nend\n\n@スプライト5\n\nwhen flag clicked\ngo to [back v] layer\ngo [forward v] (5) layers\nforever\n    turn right (15) degrees\nend\n\nwhen flag clicked\ngo to x: (0) y: (-120)\ngo to [back v] layer\ngo [forward v] (5) layers\nrepeat (10)\n    wait (0.01) seconds\n    change x by (20)\nend\nforever\n    repeat (10)\n        wait (0.01) seconds\n        change x by (40)\n    end\n    repeat (10)\n        wait (0.01) seconds\n        change x by (-40)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(ステージ) = [10]> then\n        show\n    else\n        hide\n    end\nend\n\n