100 Lvl Platformer [Hard]

Instructions: ---------------------------------------------------------------------\nMAKE SURE TO PLAY IN PLAYER MODE TO GET THE HIGH SCORE (DO NOT PRESS "See Inside" IT WILL NOT COUNT YOUR HIGHSCORE IF YOU FINISH! ---------- GET TO LEVEL 100 TO SET  HIGHSCORE!\n!!!Try to get the lowest TIme!!!\n---------------------------------------------------------------------\nIf you find any glitches or problems please comment down below to notify me!\n---------------------------------------------------------------------\n[Hard Levels]\n---------------------------------------------------------------------\nTry and defeat the 100 Levels and get the least amount of points as possible to get the HighScore!\n---------------------------------------------------------------------\nUse the Arrow Keys to Move\nYou can Wall Jump\nRed = Death\nBlue = Bouncy\nLight Blue = Water (Float/Climb)\nYellow = Next Level\nPress R to restart the Level\nGreen = Teleport to end

@Stage\n\n@Your\n\nwhen I receive [message1 v]\nset [clircles: v] to [1]\nswitch backdrop to (backdrop1 v)\nset [level v] to [1]\ngo to x: (-223) y: (-167)\nset [yv v] to [0]\n\nwhen backdrop switches to [backdrop25 v]\nset [clircles: v] to [0]\nwait (4) seconds\nif <(Clircles:) = [0]> then\n    switch backdrop to (backdrop26 v)\nend\n\nwhen I receive [pause v]\nset [game v] to [0]\n\nwhen I receive [unpause v]\nset [game v] to [1]\n\nwhen flag clicked\nforever\n    if <key (r v) pressed?> then\n        start sound [pop v]\n        set [yv v] to [0]\n        go to x: (-223) y: (-167)\n        change [deaths v] by (1)\n        wait until <not <key (r v) pressed?>>\n    end\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nset [ghost v] effect to (0)\nset [deaths v] to [0]\nhide variable [deaths v]\nset [level v] to [1]\nset [clircles: v] to [0]\nset [volume: v] to [100]\nset [game v] to [1]\nset [xv v] to [0]\nset [yv v] to [0]\nhide variable [sho v]\ngo to x: (-220) y: (-172)\npoint in direction (90)\nshow\nforever\n    if <(game) = [1]> then\n        change [yv v] by (-0.5)\n        if <key (right arrow v) pressed?> then\n            change [xv v] by (0.7)\n            point in direction (90)\n        end\n        if <key (left arrow v) pressed?> then\n            change [xv v] by (-0.7)\n            point in direction (90)\n        end\n        set [xv v] to ((Xv) * (0.9))\n        change x by (Xv)\n        if <touching color (#000008)?> then\n            change y by (1)\n            if <touching color (#000008)?> then\n                change y by (1)\n                if <touching color (#000008)?> then\n                    change y by (1)\n                    if <touching color (#000008)?> then\n                        change y by (1)\n                        if <touching color (#000008)?> then\n                            change y by (1)\n                            if <touching color (#000008)?> then\n                                change x by ((Xv) * (-1))\n                                change x by (-1)\n                                change y by (-5)\n                                change x by (1)\n                                if <key (up arrow v) pressed?> then\n                                    start sound [jump v]\n                                    if <(Xv) > [0]> then\n                                        set [xv v] to [-8]\n                                    else\n                                        set [xv v] to [8]\n                                    end\n                                    set [yv v] to [10]\n                                else\n                                    set [xv v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (Yv)\n        if <touching color (#000008)?> then\n            change y by ((Yv) * (-1))\n            set [yv v] to [0]\n        end\n        change y by (-1)\n        if <touching color (#000008)?> then\n            if <key (up arrow v) pressed?> then\n                start sound [jump v]\n                set [yv v] to [10]\n            end\n        end\n        change y by (1)\n        if <touching color (#ffff00)?> then\n            start sound [next lvl v]\n            set [yv v] to [0]\n            go to x: (-223) y: (-167)\n            switch backdrop to (next backdrop v)\n            change [level v] by (1)\n        end\n        if <touching color (#003fff)?> then\n            start sound [jump v]\n            set [yv v] to [15]\n        end\n        if <touching color (#00ffff)?> then\n            if <key (up arrow v) pressed?> then\n                set [yv v] to [5]\n            else\n                set [yv v] to [-1]\n            end\n        end\n        if <touching color (#ff0000)?> then\n            start sound [bxsb v]\n            repeat (10)\n                change [ghost v] effect by (10)\n            end\n            set [yv v] to [0]\n            set [xv v] to [0]\n            go to x: (-223) y: (-167)\n            set [ghost v] effect to (0)\n            change [deaths v] by (1)\n        end\n        if <(level) = [101]> then\n            set [sho v] to [The end!]\n        end\n        if <(level) < [101]> then\n            set [sho v] to (join [Level ] (join (level) [/100]))\n        end\n        if <(backdrop [name v]) = [backdrop101]> then\n            set [sho v] to [¯\_\(ツ\)_/¯]\n        end\n        if <(backdrop [name v]) = [backdrop103]> then\n            set [sho v] to [♪~ ᕕ\(ᐛ\)ᕗ]\n        end\n        if <touching color (#00cc44)?> then\n            go to (portal v)\n        end\n    end\n    if <touching color (#00ff55)?> then\n        go to x: (216) y: (-160)\n    end\nend\n\nwhen flag clicked\nset [your time v] to [0]\nforever\n    change [your time v] by (1)\n    wait (1) seconds\nend\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (216) y: (-160)\n\nwhen backdrop switches to [null v]\nrepeat until <not <(backdrop [name v]) = [null]>>\n    if <touching (mouse-pointer v)?> then\n        show\n    end\nend\n\n