NONGENERIC! Jump! - a crabby Platformer #games #all #animations

Instructions: ⚠️PLAY THIS GAME INSTEAD!!!!⚠️\nhttps://scratch.mit.edu/projects/817455885/\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nWERE SO CLOSE LIKE AND FAV!!! \nFOLLOW ME\n\nLOVE AND FAV TO UNLOCK THE LAST LEVELS!\n\nMOBiLE FRIENDDLDLYYY!!!!!!!!!!!\n\nEscape the spikes and get to the end!\n\n\n\ninspo: https://scratch.mit.edu/projects/828036576/\nthis isn't generic because it has a good story!

@Stage\n\nwhen flag clicked\nforever\n    play sound [Alan Walker - Fade \[NCS Release\] \(1\).mp3 v] until done\nend\n\n@cycleps kyube\n\nwhen flag clicked\nforever\n    if <[-180] > (y position)> then\n        broadcast (restart v)\n    end\nend\n\nwhen flag clicked\nswitch costume to (1 v)\nset [level v] to [1]\nbroadcast (NEXT LEVEL v)\nforever\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>>> then\n        change [x vel v] by (-2)\n    end\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n        change [x vel v] by (2)\n    end\n    set [x vel v] to ((x vel) * (0.8))\n    change x by (x vel)\n    if <touching (gaem v)?> then\n        change y by (1)\n    end\n    if <touching (gaem v)?> then\n        change y by (1)\n    end\n    if <touching (gaem v)?> then\n        change y by (1)\n    end\n    if <touching (gaem v)?> then\n        change y by (1)\n    end\n    if <touching (gaem v)?> then\n        change y by (-4)\n        change x by ((x vel) * (-1))\n        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n            if <(x vel) > [0]> then\n                set [x vel v] to [-10]\n            else\n                set [x vel v] to [10]\n            end\n            set [y vel v] to [15]\n        else\n            set [x vel v] to [0]\n        end\n    end\n    change [y vel v] by (-1)\n    change y by (y vel)\n    if <touching (gaem v)?> then\n        change y by ((y vel) - ((y vel) * (2)))\n        set [y vel v] to [0]\n    end\n    change y by (-1)\n    if <<touching (gaem v)?> and <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>>> then\n        set [y vel v] to [15]\n    end\n    change y by (1)\n    if <(x position) > [250]> then\n        change [level v] by (1)\n        broadcast (NEXT LEVEL v) and wait\n    end\n    if <touching (spiek v)?> then\n        broadcast (restart v)\n    end\n    if <touching (bounce v)?> then\n        set [y vel v] to [19]\n    end\n    if <touching (enemy v)?> then\n        set [y vel v] to [15]\n    end\nend\n\nwhen I receive [next level v]\nbroadcast (restart v)\n\nwhen I receive [restart v]\nset [x vel v] to [0]\nset [y vel v] to [0]\ngo to x: (-226) y: (-4)\n\nwhen flag clicked\nerase all\ngo to x: (-224) y: (-3)\n\nwhen flag clicked\nforever\n    if <touching (lava v)?> then\n        broadcast (restart v)\n    end\nend\n\nwhen [r v] key pressed\nbroadcast (restart v)\n\n@gaem\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@spiek\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@noob\n\ndefine advance (#)\nswitch costume to (#)\nif <(#) = [9]> then\n    if <mouse down?> then\n        broadcast (NEXT LEVEL v)\n        change [level v] by (1)\n    end\nend\n\nwhen flag clicked\nforever\n    advance (Level)\nend\n\nwhen this sprite clicked\nif <(Level) = [9]> then\n    broadcast (NEXT LEVEL v)\n    change [level v] by (1)\nend\n\n@cloud\n\nwhen flag clicked\nhide\nforever\n    create clone of (_myself_ v)\n    wait (3) seconds\nend\n\nwhen I start as a clone\ngo to x: (444) y: (pick random (-30) to (180))\nshow\nset size to (pick random (100) to (145)) %\nset [ghost v] effect to (25)\nforever\n    change x by (-1)\n    if <touching (_edge_ v)?> then\n        if <(x position) < [0]> then\n            repeat (60)\n                change x by (-1)\n                change [ghost v] effect by (1.25)\n            end\n        end\n    end\nend\n\n@Figur1\n\nwhen flag clicked\nhide\n\n