Panda a platformer #Games

Instructions: welcome hope you enjoy \nuse arrow keys to move mobile not available yet...\nplease ❤️ and ⭐ and follow!!\n11 levels!!\nalso there a lag with the ground i'm fixing it\nCan we get this featured!!!!\nPlease Follow me @TheFunkyPanda\n

@Stage\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen flag clicked\nswitch backdrop to (intro v)\n\nwhen I receive [end of intro v]\nswitch backdrop to (costume1 v)\n\n@Player\n\nwhen flag clicked\nforever\n    if <<not <touching (platform v)?>> and <(Going up) = [0]>> then\n        change y by (yv)\n        change [yv v] by (-1)\n    end\nend\n\nwhen I receive [next level v]\npoint in direction (90)\ngo to x: (-189) y: (-90)\n\nwhen I receive [redo v]\ngo to x: (-189) y: (-90)\n\nwhen flag clicked\nhide\ngo to [back v] layer\n\nwhen I receive [end of intro v]\nforever\n    if <<key (right arrow v) pressed?> or <key (left arrow v) pressed?>> then\n        switch costume to (stand v)\n        wait (0.1) seconds\n        switch costume to (runing v)\n        wait (0.1) seconds\n        switch costume to (stand v)\n    end\n    if <key (up arrow v) pressed?> then\n        switch costume to (jump v)\n        wait (0.6) seconds\n        switch costume to (fall v)\n        wait (0.3) seconds\n        switch costume to (stand v)\n    end\n    if <touching (platform v)?> then\n        switch costume to (stand v)\n    end\nend\n\nwhen I receive [end of intro v]\nforever\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        move (9) steps\n    end\n    if <key (left arrow v) pressed?> then\n        move (9) steps\n        set rotation style [left-right v]\n        point in direction (-90)\n    end\nend\n\nwhen I receive [end of intro v]\nforever\n    if <touching (flag v)?> then\n        broadcast (Next level v)\n    end\n    if <<<touching (lava v)?> or <touching (spikes v)?>> or <touching (spinny v)?>> then\n        repeat (10)\n            change [ghost v] effect by (25)\n        end\n        go to x: (-189) y: (-90)\n        set [ghost v] effect to (0)\n    end\nend\n\nwhen I receive [end of intro v]\nswitch costume to (stand v)\nshow\ngo to [back v] layer\npoint in direction (90)\ngo to x: (-189) y: (-90)\nset [yv v] to [10]\nforever\n    if <key (up arrow v) pressed?> then\n        if <touching (platform v)?> then\n            set [yv v] to [15]\n            set [going up v] to [1]\n            repeat (10)\n                change y by (yv)\n                change [yv v] by (-1)\n            end\n            set [going up v] to [0]\n        end\n    end\nend\n\nwhen I receive [end of intro v]\nforever\n    set volume to (120) %\n    play sound [Electro-Light - Symbolism \[NCS Release\] v] until done\nend\n\n@Platform\n\nwhen flag clicked\nhide\ngo to x: (35) y: (28)\ngo to [front v] layer\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\nwhen I receive [end of intro v]\nshow\n\nwhen flag clicked\nforever\n    go to [back v] layer\nend\n\n@Clouds\n\nwhen flag clicked\nset [ghost v] effect to (34)\nforever\n    go to x: (-26) y: (19)\n    glide (3.5) secs to x: (-300) y: (13)\nend\n\nwhen flag clicked\ngo to [back v] layer\nhide\n\nwhen I receive [end of intro v]\nshow\n\n@Flag\n\nwhen flag clicked\nhide\nswitch costume to (costume2 v)\nforever\n    go to [back v] layer\nend\n\nwhen I receive [next level v]\nnext costume\n\nwhen I receive [end of intro v]\nshow\n\n@Sun\n\nwhen flag clicked\nhide\npoint in direction (90)\ngo to x: (212) y: (166)\nset size to (100) %\nswitch costume to (costume1 v)\nforever\n    wait (0.03) seconds\n    repeat (10)\n        change size by (1.5)\n    end\n    wait (0.03) seconds\n    repeat (10)\n        change size by (-1.5)\n    end\n    wait (0.03) seconds\nend\n\nwhen I receive [end of intro v]\nshow\n\nwhen flag clicked\nforever\n    go to [back v] layer\nend\n\n@Lava\n\nwhen flag clicked\nhide\nswitch costume to (costume3 v)\n\nwhen flag clicked\nforever\n    repeat (10)\n        change y by (-1)\n    end\n    repeat (10)\n        change y by (1)\n    end\nend\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nforever\n    go to [back v] layer\nend\n\nwhen I receive [end of intro v]\nshow\n\n@Redo\n\nwhen flag clicked\nhide\ngo to [back v] layer\ngo to x: (136) y: (-158)\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (120) %\n    else\n        set size to (100) %\n    end\n    point in direction ((([sin v] of ((Direction) * (300)) ) * (10)) + (90))\nend\n\nwhen this sprite clicked\nbroadcast (Redo v)\n\nwhen I receive [end of intro v]\nforever\n    if <(backdrop [number v]) = [11]> then\n        hide\n    end\nend\n\nwhen I receive [end of intro v]\nshow\n\n@Skip\n\nwhen this sprite clicked\nbroadcast (Next level v)\n\nwhen I receive [end of intro v]\nforever\n    if <(backdrop [number v]) = [11]> then\n        hide\n    end\nend\n\nwhen flag clicked\nhide\nset [direction v] to [0]\ngo to [back v] layer\ngo to x: (196) y: (-159)\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (120) %\n    else\n        set size to (100) %\n    end\n    point in direction ((([sin v] of ((Direction) * (300)) ) * (10)) + (90))\n    change [direction v] by (0.04)\nend\n\nwhen I receive [end of intro v]\nshow\n\n@Intruduction\n\nwhen flag clicked\nhide\nset size to (100) %\nswitch costume to (costume1 v)\nforever\n    go to [back v] layer\nend\n\nwhen this sprite clicked\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nset [ghost v] effect to (0)\nnext costume\n\nwhen I receive [end of intro v]\nshow\n\n@thumbnail\n\nwhen flag clicked\ngo to x: (95) y: (-27)\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\n    reset timer\nend\n\nwhen [timer v] > (0.03)\ngo to x: (95) y: (-1000)\nrepeat until <(round (y position)) = [-27]>\n    go to [front v] layer\n    change [ghost v] effect by (-10)\n    change y by (((1) - (y position)) / (5))\nend\nset y to (-27)\n\n@Spikes\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nforever\n    go to [back v] layer\nend\n\nwhen I receive [end of intro v]\nshow\n\n@spinny\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nforever\n    turn right (15) degrees\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [end of intro v]\nshow\ngo to x: (-27) y: (-130)\nswitch costume to (costume1 v)\nforever\n    go to [back v] layer\nend\n\n@white\n\nwhen I receive [white v]\nshow\ngo to [front v] layer\nclear graphic effects\nrepeat (70)\n    change [ghost v] effect by (7)\nend\nhide\n\nwhen flag clicked\nswitch costume to (costume9 v)\nshow\nset [ghost v] effect to (100)\n\nwhen I receive [end of intro v]\nhide\n\n@Text\n\nwhen flag clicked\nset size to (100) %\ngo to x: (0) y: (-130)\ngo to [front v] layer\nswitch costume to (thefunkypanda text v)\n\nwhen flag clicked\nshow\nset [turn v] to [0]\nforever\n    change [turn v] by (5)\n    point in direction ((([tan v] of (turn) ) * (7)) + (89))\nend\n\nwhen I receive [end of intro v]\nwait (0.03) seconds\nhide\n\nwhen flag clicked\nforever\n    set size to ((([cos v] of ((timer) * (500)) ) * (7)) + (100)) %\nend\n\n@Intro\n\nwhen flag clicked\nshow\nset volume to (100) %\nstart sound [OST-Xenogen v]\npoint in direction (90)\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\ngo to [front v] layer\nset size to (105) %\nforever\n    go to [back v] layer\n    go [backward v] (1) layers\nend\n\nwhen flag clicked\nrepeat (7)\n    wait (0.67) seconds\n    broadcast (white v)\nend\nbroadcast (End of intro v)\n\nwhen I receive [end of intro v]\nwait (0.03) seconds\nhide\nrepeat (50)\n    change volume by (-2)\nend\nstop all sounds\nbroadcast (Start v)\n\nwhen flag clicked\nset [panda v] to [0]\nforever\n    go to x: (0) y: (0)\n    point in direction (90)\n    turn left (([cos v] of (Panda) ) * (20)) degrees\n    change y by (([sin v] of (Panda) ) * (25))\n    change [panda v] by (9)\nend\n\n@Black\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\ngo to [front v] layer\nset [ghost v] effect to (100)\ngo to x: (0) y: (0)\n\nwhen I receive [end of intro v]\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nhide\n\n