Pink - Platformer

Instructions: ---ᴘʀᴏᴊᴇᴄᴛ---\nᴘɪɴᴋ - ᴀ ᴘʟᴀᴛꜰᴏʀᴍᴇʀ\n@ꜱQᴜᴀꜱʜʏꜰɪꜱʜʏ\n---ɪɴꜱᴛʀᴜᴄᴛɪᴏɴꜱ---\nᴀʀʀᴏᴡ ᴋᴇʏꜱ ᴛᴏ ᴍᴏᴠᴇ.\nᴀᴠᴏɪᴅ ꜱᴘɪᴋᴇꜱ ᴀɴᴅ ɢᴇᴛ ᴛᴏ ᴛʜᴇ ᴇɴᴅ ᴏꜰ ᴛʜᴇ ʟᴇᴠᴇʟ.\nᴀʟʟ ᴛʜᴇ ʟᴇᴠᴇʟꜱ ᴀʀᴇ 100% ᴘᴏꜱꜱɪʙʟᴇ.\nᴛʜᴇʀᴇ ᴀ 11 ɪɴ ᴛᴏᴛᴀʟ.\nꜰᴜʟʟ ꜱᴄʀᴇᴇɴ ɴᴏᴛ ʀᴇᴄᴏᴍᴍᴇɴᴅᴇᴅ.\nᴛʜɪꜱ ɪꜱɴ'ᴛ ᴀ ꜱᴜᴘᴇʀ ʜᴀʀᴅ ᴘʟᴀᴛꜰᴏʀᴍᴇʀ.\n---ʜᴏᴘᴇ ʏᴏᴜ ᴇɴᴊᴏʏ!---

@Stage\n\nwhen flag clicked\nset [pitch v] effect to (10)\nforever\n    play sound [recording1 v] until done\nend\n\n@Player\n\nwhen flag clicked\nwait (0.1) seconds\nshow\nset [ghost v] effect to (0)\npoint in direction (90)\nswitch costume to (player 1 v)\ngo to [back v] layer\ngo [forward v] (1) layers\nshow\ngo to x: (-204) y: (0)\nforever\n    change [y v] by (-0.5)\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        switch costume to (player 2 v)\n        change [x v] by (-1)\n    end\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        switch costume to (player 1 v)\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (platforms v)?> then\n        change y by (1)\n        if <touching (platforms v)?> then\n            change y by (1)\n            if <touching (platforms v)?> then\n                change y by (1)\n                if <touching (platforms v)?> then\n                    change y by (1)\n                    if <touching (platforms v)?> then\n                        change y by (1)\n                        if <touching (platforms v)?> then\n                            change y by (1)\n                            if <touching (platforms v)?> then\n                                change y by (-6)\n                                if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                    set [y v] to [10]\n                                    change x by ((x) * (-1))\n                                    if <(x) > [0]> then\n                                        set [x v] to [-10]\n                                    else\n                                        set [x v] to [10]\n                                    end\n                                else\n                                    change x by ((x) * (-1))\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (y)\n    if <touching (platforms v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-0.5)\n    if <<<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> and <touching (platforms v)?>> then\n        set [y v] to [10]\n    end\n    change y by (0.5)\n    if <(x position) > [239]> then\n        if <not <([costume # v] of [platforms v]) = [11]>> then\n            go to x: (-204) y: (0)\n            broadcast (next v)\n        end\n    end\n    if <touching (death v)?> then\n        go to x: (-204) y: (0)\n    end\nend\n\n@Platforms\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\n@Death\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\n@Bubbles\n\nwhen flag clicked\nhide\nforever\n    wait (0.05) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\ngo to x: (240) y: (pick random (180) to (-180))\ngo to [back v] layer\nset [ghost v] effect to (pick random (30) to (60))\nswitch costume to (pick random (1) to (2))\nshow\nrepeat until <(x position) < [-239]>\n    change x by (-10)\nend\ndelete this clone\n\n@TN\n\nwhen flag clicked\nhide\n\n