Gold - A Monochromatic Platformer

Instructions: -- - -- - -- - -- --- - -- - Blue a Platformer-- - -- - -- - -- - -- - \nHow to play\n➡ Use Arrow keys, WASD, or tap to use (Mobile)\n➡ Watch out for spikes, lava, and saws\n➡ Press the Sound button to mute and unmute\n➡ Press the Skip button to skip to the next level\n\nIf laggy use Turbo wrap --  https://turbowarp.org/589652804\n\nTags --\n\n#Games #All #Art #Music #Contest entry #Mobile-friendly #Blue-bulb #Games #All #Art #Music #Contest entry #Mobile-friendly #Blue-bulb #Games #All #Art #Music #Contest entry #Mobile-friendly #Blue-bulb #Games #All #Art #Music #Contest entry #Mobile-friendly #Blue-bulb

@Stage\n\nwhen I receive [the end v]\nwait (1) seconds\nforever\n    play sound [Time To Leaf v] until done\nend\n\n@player\n\nwhen flag clicked\nhide\n\ndefine 初期設定プログラム\nshow\npoint in direction (90)\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (stand v)\ngo to x: (-200) y: (-50)\n\nwhen I receive [the end v]\n初期設定プログラム\nset rotation style [left-right v]\nforever\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>> then\n        point in direction (90)\n        change [x v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        point in direction (-90)\n        change [x v] by (-1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (地面 v)?> then\n        change y by (1)\n        if <touching (地面 v)?> then\n            change y by (1)\n            if <touching (地面 v)?> then\n                change y by (1)\n                if <touching (地面 v)?> then\n                    change y by (1)\n                    if <touching (地面 v)?> then\n                        change y by (1)\n                        if <touching (地面 v)?> then\n                            set [地面 v] to [0]\n                            change x by ((x) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                if <(x) < [0]> then\n                                    set [x v] to [10]\n                                else\n                                    set [x v] to [-10]\n                                end\n                                set [y v] to [15]\n                            else\n                                set [x v] to [0]\n                            end\n                        else\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n        if <touching (地面 v)?> then\n            set [y v] to [15]\n            start sound [ニュッ v]\n        end\n    end\n    change y by (1)\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (地面 v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    if <[240] < (x position)> then\n        初期設定プログラム\n        broadcast (メッセージ1 v)\n    end\n    if <<touching (トゲ v)?> or <<(y position) < [-180]> or <touching (マグマ v)?>>> then\n        初期設定プログラム\n        start sound [crashed oof v]\n    end\nend\n\n@地面\n\nwhen flag clicked\nhide\nhide variable [time v]\n\nwhen I receive [メッセージ1 v]\nchange [ステージ v] by (1)\n\nwhen I receive [the end v]\nshow\ngo to x: (0) y: (0)\nset [ステージ v] to [1]\nforever\n    switch costume to (ステージ)\nend\n\nwhen I receive [the end v]\nshow variable [time v]\nset [time v] to [0]\nwait (0) seconds\nrepeat until <(ステージ) = [11]>\n    wait (1) seconds\n    change [time v] by (1)\nend\n\n@日光\n\nwhen flag clicked\nhide\n\nwhen I receive [the end v]\nshow\ngo [forward v] (1) layers\nforever\n    change size by ([cos v] of (太陽cos) )\nend\n\nwhen I receive [the end v]\ngo to x: (200) y: (165)\nset size to (100) %\nforever\n    change [太陽cos v] by (5)\nend\n\n@トゲ\n\nwhen flag clicked\ngo to [back v] layer\nforever\n    switch costume to (ステージ)\nend\n\n@太陽\n\nwhen flag clicked\nhide\n\nwhen I receive [the end v]\nshow\nforever\n    change size by ([cos v] of (太陽cos) )\nend\n\nwhen I receive [the end v]\ngo [backward v] (2) layers\ngo to x: (200) y: (165)\nset size to (100) %\nforever\n    change [太陽cos v] by (5)\nend\n\n@マグマ\n\nwhen flag clicked\nhide\n\nwhen I receive [the end v]\nshow\ngo to [back v] layer\nforever\n    switch costume to (ステージ)\nend\n\n@影\n\nwhen flag clicked\nhide\n\nwhen I receive [the end v]\nshow\ngo [backward v] (1) layers\nforever\n    point in direction (55)\n    go to (player v)\nend\n\n@サムネイル\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\nend\n\n@Free INTR\n\nwhen I start as a clone\nif <[1] = (ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ)> then\n    point in direction (90)\n    go to x: (0) y: (0)\n    set [ghost v] effect to (100)\n    switch costume to (blue v)\n    go to [front v] layer\n    wait (0.7) seconds\n    show\n    repeat (20)\n        change [ghost v] effect by (-5)\n    end\nend\n\nwhen I start as a clone\nforever\n    show\nend\n\nwhen flag clicked\npoint in direction (90)\nhide\nreset timer\nset [ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ v] to [1]\ncreate clone of (_myself_ v)\nwait (1.5) seconds\nset [ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ v] to [3]\ncreate clone of (_myself_ v)\nwait (6) seconds\nset [ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ v] to [4]\ngo to x: (-240) y: (0)\npoint in direction (0)\ncreate clone of (_myself_ v)\nrepeat (9)\n    change x by (55)\n    turn right (1) degrees\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nif <[2] = (ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ)> then\n    point in direction (90)\n    set [ghost v] effect to (40)\n    go to [back v] layer\n    go [forward v] (1) layers\n    go to x: (0) y: (-394)\n    switch costume to (x% v)\n    show\n    glide (2) secs to x: (0) y: (394)\n    delete this clone\nend\n\nwhen flag clicked\nset [ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ v] to [0]\ncreate clone of (_myself_ v)\nwait (0.5) seconds\nrepeat (200)\n    set [ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ v] to [2]\n    create clone of (_myself_ v)\n    wait (0.8) seconds\nend\n\nwhen I start as a clone\nif <[0] = (ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ)> then\n    point in direction (90)\n    switch costume to (black v)\n    go to x: (0) y: (0)\n    show\n    forever\n        go to [front v] layer\n        go [backward v] (1) layers\n    end\nend\n\nwhen I start as a clone\nif <[3] = (ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ)> then\n    point in direction (90)\n    go to [front v] layer\n    go [backward v] (3) layers\n    set [ghost v] effect to (100)\n    go to x: (0) y: (186)\n    switch costume to (your name v)\n    show\n    repeat (20)\n        change [ghost v] effect by (-5)\n        change y by ((() - (y position)) / (7))\n    end\n    repeat (2)\n        wait () seconds\n    end\n    set rotation style [all around v]\n    repeat (5)\n        point in direction (-90)\n        set [π v] to [0]\n        set size to (0) %\n        repeat (30)\n            set [π v] to (((π) * (0.75)) + (((90) - (direction)) / (5)))\n            turn right (π) degrees\n            change size by ((((π) + (10)) * (0.5)) + (((100) - (size)) / (3)))\n        end\n    end\nend\n\nwhen I start as a clone\nif <[1] = (ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ)> then\n    forever\n        go to [back v] layer\n    end\nend\n\nglide (2) secs to x: (0) y: (394)\n\ngo to x: (0) y: (0)\nswitch costume to (your name v)\nshow\n\nhide\n\nwhen I start as a clone\nif <[4] = (ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ)> then\n    forever\n        go to [front v] layer\n    end\nend\n\nwhen I start as a clone\nif <[4] = (ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ)> then\n    switch costume to (white v)\n    set [π v] to (direction)\n    set [color v] effect to (((π) mod (2)) * (25))\n    set size to (0) %\n    set [ghost v] effect to (100)\n    show\n    go to x: (0) y: (-361)\n    repeat (20)\n        change size by (((100) - (size)) / (3))\n        set [ghost v] effect to ((100) - (size))\n        change x by ((((-240) + ((55) * (π))) - (x position)) / (3))\n        change y by ((() - (y position)) / (3))\n        turn right (((90) - (direction)) / (3)) degrees\n    end\n    wait (0.2) seconds\n    broadcast (THE END v)\nend\n\nwhen I receive [the end v]\nif <(ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʕ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ•̫͡•ʕ•̫͡•ʔ•̫͡•ʔ) = [4]> then\n    repeat (50)\n        change [ghost v] effect by (2)\n    end\n    wait ((1) / ()) seconds\n    delete this clone\nelse\n    stop [other scripts in sprite v]\n    delete this clone\nend\n\nwhen flag clicked\nstart sound [Blooom - Be Around \[NCS Release\] v]\n\nrepeat (1)\n\n@説明\n\nwhen flag clicked\nhide\n\nwhen I receive [the end v]\nshow\nforever\n    go to [back v] layer\n    switch costume to (ステージ)\nend\n\n