■Minecraft Platformer■■   #s_fes

Instructions: 【English 】\nBecome Minecraft's enemy Mob Creeper and compete for the time to the goal!\n\n【日本語】\nMinecraftの敵モブクリーパーになってゴールまでのタイムをみんなで競い合おう！\n\n▼遊び方/how to play\n【English 】\nMove Creeper with arrow keys or WASD keys or mobile operation You can attack with the sword button in the upper right corner.!\n\n【日本語】\n矢印キーまたはWASDキーやモバイル操作でクリーパーを動かそう。右上の剣ボタンで攻撃できるぞ！

@Stage\n\nwhen I receive [始まり v]\nforever\n    play sound [Time To Leaf v] until done\nend\n\n@地形\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\nwhen I receive [始まり v]\nswitch costume to (1 v)\nset [stage v] to [0]\nshow\n\nwhen I receive [ステージ切り替え v]\nnext costume\n\n@プレイヤー\n\nwhen flag clicked\nset [背景明るさ v] to [0]\nforever\n    set [brightness v] effect to ((背景明るさ) * (-1))\nend\n\nwhen flag clicked\nswitch costume to (コスチューム2 v)\nrepeat (10)\n    hide\nend\n\nwhen I receive [始まり v]\nset [動いてよろしい? v] to [1]\ngo to [front v] layer\nshow\nset size to (300) %\nswitch costume to (コスチューム2 v)\nset drag mode [not draggable v]\ngo to x: (-201) y: (-50)\npoint in direction (90)\nset [xvel v] to [0]\nset [yvel v] to [0]\nset [now v] to [1]\nforever\n    if <(動いてよろしい?) = [1]> then\n        set rotation style [left-right v]\n        if <<<mouse down?> and <(x position) > (mouse x)>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n            change [xv v] by (-1)\n            point in direction (-90)\n        end\n        if <<<mouse down?> and <(x position) < (mouse x)>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n            change [xv v] by (1)\n            point in direction (90)\n        end\n        if <<<mouse down?> and <(mouse y) < (y position)>> or <<key (down arrow v) pressed?> or <key (s v) pressed?>>> then\n            set [xv v] to ((Xv) * (1.02))\n        end\n        set [xv v] to ((Xv) * (0.9))\n        change x by (Xv)\n        if <touching (地形 v)?> then\n            change y by (1)\n            if <touching (地形 v)?> then\n                change y by (1)\n                if <touching (地形 v)?> then\n                    change y by (1)\n                    if <touching (地形 v)?> then\n                        change y by (1)\n                        if <touching (地形 v)?> then\n                            change y by (1)\n                            if <touching (地形 v)?> then\n                                change x by ((Xv) * (-1))\n                                change y by (-5)\n                                if <<<mouse down?> and <(y position) < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n                                    if <(Xv) > [0]> then\n                                        set [xv v] to [-7]\n                                    else\n                                        set [xv v] to [7]\n                                    end\n                                    set [yv v] to [10]\n                                else\n                                    set [xv v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (-1)\n        if <touching (地形 v)?> then\n            if <<<mouse down?> and <(y position) < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n                set [yv v] to [15]\n                point in direction ((Yv) * (0.5))\n            end\n        end\n        change y by (1)\n        change [yv v] by (-1)\n        change y by (Yv)\n        if <touching (地形 v)?> then\n            change y by ((Yv) * (-1))\n            set [yv v] to [0]\n        end\n        hide variable [xv v]\n        if <(x position) > [230]> then\n            set [動いてよろしい? v] to [0]\n            broadcast (next level v)\n            change [now v] by (1)\n            set [yv v] to [0]\n            set [xv v] to [0]\n        end\n        if <(y position) < [-170]> then\n            broadcast (死 v)\n            repeat (10)\n                change [brightness v] effect by (-10)\n                change [ghost v] effect by (5)\n            end\n            clear graphic effects\n            go to x: (-201) y: (-50)\n        end\n        if <<touching (アレックス v)?> or <touching (火．マグマ v)?>> then\n            set [yv v] to [0]\n            broadcast (死 v)\n            start sound [ oof v]\n            set rotation style [all around v]\n            set [y v] to [20]\n            change y by (20)\n            repeat until <(y position) < [-178]>\n                turn right (15) degrees\n                create clone of (残像 v)\n                change y by (y)\n                change [y v] by (-2)\n            end\n            set rotation style [left-right v]\n        end\n    end\nend\n\nwhen I receive [ステージ切り替え v]\ngo to x: (-201) y: (-50)\n\n@イントロ\n\nwhen flag clicked\nif <(メンテナンス中) = [メンテナンス中]> then\n    hide\n    stop [all v]\nelse\n    clear graphic effects\n    show\n    start sound [ニャー v]\n    repeat (20)\n        change [ghost v] effect by (-25)\n    end\n    repeat (20)\n        change [ghost v] effect by (25)\n    end\n    hide\n    broadcast (始まり v)\nend\n\n@next\n\nwhen flag clicked\nset [ステージ v] to [1]\nhide\nforever\n    go to [front v] layer\nend\n\nwhen I receive [next level v]\nchange [ステージ v] by (1)\ngo to x: (0) y: (0)\nset [pixelate v] effect to (100)\ngo to [front v] layer\nshow\nrepeat (10)\n    change [pixelate v] effect by (-10)\nend\nbroadcast (ステージ切り替え v)\nset [背景明るさ v] to [100]\nwait (0.3) seconds\nclear graphic effects\nrepeat (10)\n    change [pixelate v] effect by (10)\nend\nset [動いてよろしい? v] to [1]\nhide\nrepeat (10)\n    change [背景明るさ v] by (-10)\nend\n\n@剣\n\nwhen I receive [始まり v]\n\nhide\n\nshow\n\nshow\n\nwhen flag clicked\npoint in direction (90)\nhide\n\nwhen I receive [始まり v]\nhide\n\nwhen I receive [志村けn\(\) v]\nshow\nforever\n    go to [front v] layer\n    go to (プレイヤー v)\n    if <(ステージ) = [5]> then\n        point in direction (135)\n    else\n        point in direction (90)\n    end\nend\n\n@剣ぼたん\n\nwhen I receive [始まり v]\nshow\n\nwhen flag clicked\nhide\n\nwhen this sprite clicked\nbroadcast (志村けn\(\) v)\n\n@サムネ\n\nwhen flag clicked\nhide\nforever\n    reset timer\nend\n\nwhen [timer v] > (0)\nshow\n\n@アレックス\n\nwhen I receive [始まり v]\nhide\nforever\n    if <(ステージ) = [5]> then\n        show\n        forever\n            change x by (10)\n            change x by (-10)\n            if <touching (剣 v)?> then\n                hide\n            end\n        end\n    end\nend\n\nwhen flag clicked\nhide\n\n@文字\n\nwhen flag clicked\nhide\n\nwhen I receive [始まり v]\nshow\nforever\n    switch costume to (ステージ)\nend\n\n@火．マグマ\n\nwhen flag clicked\nhide\n\nwhen I receive [始まり v]\nshow\nforever\n    switch costume to (ステージ)\nend\n\n@タイム\n\nwhen I receive [始まり v]\nrepeat until <(ステージ) = [11]>\n    wait (1) seconds\n    change [タイム v] by (1)\nend\nif <(☁ 世界記録) > (タイム)> then\n    set [☁ 世界記録 v] to (タイム)\nelse\n    set [☁ 世界記録 v] to (☁ 世界記録)\nend\nshow variable [タイム v]\nshow variable [☁ 世界記録 v]\nshow\n\nwhen flag clicked\nhide\nset [タイム v] to [0]\nhide variable [タイム v]\nhide variable [☁ 世界記録 v]\n\n@お遊び用サムネ\n\nwhen flag clicked\nhide\n\n@⚡ターボ対策\n\nwhen flag clicked\nforever\n    set [⚡秒数記憶 v] to (days since 2000)\n    repeat (2)\n        change [color v] effect by (0)\n    end\n    if <((days since 2000) - (⚡秒数記憶)) < [0.0000001]> then\n        set [ターボ判定 v] to [1]\n    else\n        set [ターボ判定 v] to [0]\n    end\nend\n\nwhen flag clicked\nset [ターボ判定 v] to [0]\nshow\nforever\n    if <(ターボ判定) = [1]> then\n        stop [all v]\n    end\nend\n\n