Winter Platformer #Music #Games #Art

Instructions: Herkese Merhaba,\nWinter Platformer'a hoş geldiniz.\nOyunum WASD tuşları veya yön tuşlarıyla oynanır.\nOyunda 8 bölüm vardır.\nHerkese iyi oyunlar dilerim...\nBana karakter yaptığı için @dem1861 e teşekkür ederim.\n

@Stage\n\nwhen flag clicked\nset [bölüm v] to [1]\nforever\n    switch backdrop to (Bölüm)\nend\n\n@Oyuncu\n\nwhen flag clicked\nSıfırla\n\ndefine Sıfırla\ngo to x: (-221) y: (-103)\nshow\nforever\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        point in direction (90)\n        change [oyuncunun x'i v] by (0.9)\n    end\n    change [oyuncunun y'si v] by (-0.5)\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        point in direction (-90)\n        change [oyuncunun x'i v] by (-0.7)\n    end\n    set [oyuncunun x'i v] to ((Oyuncunun x'i) * (0.9))\n    change x by (Oyuncunun x'i)\n    if <<touching color (#00c1ff)?> or <touching color (#ffffff)?>> then\n        change y by (1)\n        if <<touching color (#00c1ff)?> or <touching color (#ffffff)?>> then\n            change y by (1)\n            if <<touching color (#00c1ff)?> or <touching color (#ffffff)?>> then\n                change y by (1)\n                if <<touching color (#00c1ff)?> or <touching color (#ffffff)?>> then\n                    change y by (1)\n                    if <<touching color (#00c1ff)?> or <touching color (#ffffff)?>> then\n                        change y by (1)\n                    end\n                    if <<touching color (#00c1ff)?> or <touching color (#ffffff)?>> then\n                        change x by ((Oyuncunun x'i) * (-1))\n                    end\n                    if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                        set [oyuncunun y'si v] to [7]\n                        if <(Oyuncunun x'i) > [0]> then\n                            set [oyuncunun x'i v] to [-4]\n                        else\n                            set [oyuncunun x'i v] to [18]\n                        end\n                    else\n                        set [oyuncunun x'i v] to [0]\n                    end\n                end\n            end\n        end\n    end\n    change y by (Oyuncunun y'si)\n    if <<touching color (#ffffff)?> or <touching color (#00ffce)?>> then\n        change y by ((Oyuncunun y'si) * (-1))\n        set [oyuncunun y'si v] to [0]\n    end\n    change y by (-0.5)\n    if <<<touching color (#ffffff)?> or <touching color (#00ffce)?>> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n        set [oyuncunun y'si v] to [10]\n    end\n    change y by (0.5)\n    if <touching (engel v)?> then\n        go to x: (-221) y: (-103)\n    end\n    if <(x position) > [232]> then\n        change [bölüm v] by (1)\n        go to x: (-221) y: (-103)\n    end\n    if <touching color (#00ffed)?> then\n        go to x: (-221) y: (-103)\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [Yılbaşı şarkısı v] until done\nend\n\n@Engel\n\nwhen flag clicked\nshow\nforever\n    switch costume to (Bölüm)\nend\n\n@Kukla 2\n\nwhen flag clicked\nhide\ngo to [front v] layer\ngo to x: (-1) y: (-1)\nshow\nset [ghost v] effect to (100)\n\n@Sprite1\n\nwhen flag clicked\nshow\nset [bölüm v] to [1]\n\nwhen this sprite clicked\nchange [bölüm v] by (1)\n\nwhen flag clicked\nforever\n    if <(Bölüm) = [8]> then\n        hide\n    end\nend\n\n