ᖴᗩᑎTᗩᔕY - a platformer 

Instructions: ᖴᗩᑎTᗩᔕY - ᗩ ᑭᒪᗩTᖴOᖇᗰEᖇ      -Mobile Friendly-\n@ILoveHotDogz   #115 on trending!!!\n▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬\n-WASD or Arrow keys to move |Or Mobile|\n-Don't touch spikes\n-Make it through the 3 Realms! \n▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬\nMake sure to leave a follow @ILoveHotDogz\n▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬\nMobile Friendly!\n▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

@Stage\n\n@Magic\n\nwhen flag clicked\nshow\nset [y v] to [0]\nswitch costume to (mike v)\ngo to [front v] layer\nset rotation style [left-right v]\ngo to x: (-215) y: (90)\nforever\n    change [y v] by (-0.5)\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        change [x v] by (-1)\n        point in direction (-90)\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [x v] by (1)\n        point in direction (90)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching (ground v)?> or <touching (moving platforms v)?>> then\n        change y by (1)\n    end\n    change y by (y)\n    if <<touching (ground v)?> or <touching (moving platforms v)?>> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-0.5)\n    if <<touching (ground v)?> and <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <((mouse y) - (y position)) > [50]>>>>> then\n        set [y v] to [10]\n    end\n    if <<touching (ground v)?> or <touching (moving platforms v)?>> then\n        change y by (1)\n        if <<touching (ground v)?> or <touching (moving platforms v)?>> then\n            change y by (1)\n            if <<touching (ground v)?> or <touching (moving platforms v)?>> then\n                change y by (1)\n                if <<touching (ground v)?> or <touching (moving platforms v)?>> then\n                    change y by (1)\n                    if <<touching (ground v)?> or <touching (moving platforms v)?>> then\n                        change y by (1)\n                        if <<touching (ground v)?> or <touching (moving platforms v)?>> then\n                            change y by (-6)\n                            if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <((mouse y) - (y position)) > [50]>>>> then\n                                set [y v] to [10]\n                                if <(x) > [0]> then\n                                    set [x v] to [-10]\n                                else\n                                    set [x v] to [10]\n                                end\n                            else\n                                change x by ((x) * (-1))\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    if <(x position) > [239]> then\n        broadcast (next v)\n        go to x: (-215) y: (25)\n    end\n    if <touching (spikes v)?> then\n        broadcast (die v)\n        go to x: (-215) y: (25)\n    end\n    if <touching (trampoline v)?> then\n        set [y v] to [12.5]\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (fantasia2 v)\nrepeat (10)\n    change [ghost v] effect by (10)\n    change size by (-10)\nend\ndelete this clone\n\nwhen I receive [restart v]\ngo to x: (-215) y: (90)\nset [x v] to [0]\nset [y v] to [0]\n\nwhen I receive [next v]\ngo to x: (-215) y: (90)\nset [x v] to [0]\nset [y v] to [0]\n\nwhen flag clicked\nforever\n    if <touching color (#00ff69)?> then\n        set [y v] to [15]\n        wait (1) seconds\n    end\nend\n\nwhen flag clicked\nset size to (100) %\n\nwhen flag clicked\ngo to [front v] layer\n\nforever\n    show\nend\n\nwhen flag clicked\nswitch backdrop to (stars v)\n\n@spikes\n\nwhen flag clicked\nswitch costume to (fantasia1 v)\nforever\n    go to (ground v)\n    switch costume to ([costume # v] of [ground v])\nend\n\n@ground\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [front v] layer\nshow\nswitch costume to (fantasia1 v)\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\nshow\n\nhide\n\nwhen flag clicked\n\nwhen backdrop switches to [backdrop1 v]\n\nwhen flag clicked\n\nswitch backdrop to (slopes v)\n\nif <(costume [number v]) = [26]> then\n\n@clouds\n\nwhen flag clicked\nhide\nforever\n    create clone of (_myself_ v)\n    wait (pick random (1) to (3)) seconds\nend\n\nwhen I start as a clone\nshow\ngo to [back v] layer\nset [ghost v] effect to (pick random (40) to (75))\ngo to x: (-242) y: (pick random (28) to (0))\nforever\n    repeat until <(x position) > [171]>\n        move (pick random (2) to (7)) steps\n    end\n    delete this clone\nend\n\n@Intro\n\nwhen flag clicked\nset [done v] to [0]\nswitch costume to (skip v)\ncreate clone of (_myself_ v)\nswitch costume to (logo v)\ngo to x: (0) y: (0)\npoint in direction (60)\nset size to (0) %\nset [size v] to [0]\nshow\nrepeat (15)\n    change size by (size)\n    change [size v] by (1)\nend\nrepeat (2)\n    set [turn v] to [10]\n    repeat (10)\n        turn right (turn) degrees\n        change [turn v] by (-1)\n    end\n    set [size v] to [10]\n    repeat (10)\n        change size by (size)\n        change [size v] by (-1)\n    end\n    set [size v] to [-10]\n    repeat (10)\n        change size by (size)\n        change [size v] by (1)\n    end\n    set [turn v] to [-10]\n    repeat (10)\n        turn right (turn) degrees\n        change [turn v] by (1)\n    end\n    set [size v] to [10]\n    repeat (10)\n        change size by (size)\n        change [size v] by (-1)\n    end\n    set [size v] to [-10]\n    repeat (10)\n        change size by (size)\n        change [size v] by (1)\n    end\nend\nset [size v] to [0]\nrepeat (15)\n    change size by (size)\n    change [size v] by (-1)\nend\nset [size v] to [0]\nhide\n\nwhen I start as a clone\nclear graphic effects\nshow\nif <(costume [number v]) = [1]> then\n    repeat (5)\n        change [brightness v] effect by (20)\n        change [ghost v] effect by (20)\n    end\n    delete this clone\nend\nforever\n    if <(costume [number v]) = [2]> then\n        set size to (100) %\n        point in direction (90)\n        go to x: (200) y: (-140)\n        if <touching (mouse-pointer v)?> then\n            if <mouse down?> then\n                stop all sounds\n                broadcast (Done v)\n            end\n            set size to (110) %\n            set [brightness v] effect to (10)\n        else\n            set size to (100) %\n            set [brightness v] effect to (0)\n        end\n    end\nend\n\nwhen flag clicked\nwait (0) seconds\nrepeat until <(size) = [2]>\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nplay sound [Cartoon - On  On \(feat. Daniel Levi\) \[NCS Release\].mp3 v] until done\nbroadcast (Done v)\n\nwhen I receive [done v]\nset [done v] to [1]\nset size to (2) %\nhide\n\nwhen I start as a clone\nforever\n    if <(Done) = [1]> then\n        delete this clone\n    end\nend\n\n@thumbnail\n\nwhen flag clicked\nchange [ghost v] effect by (100)\ngo to [front v] layer\nhide\n\nwhen flag clicked\nshow\n\nforever\n\n@music!!!\n\nwhen flag clicked\nwait (6) seconds\nforever\n    play sound [Noisestorm - Heist my-free-mp3s v] until done\nend\n\nwhen flag clicked\nforever\n    hide\nend\n\n@Skip button\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (120) %\n    else\n        set size to (100) %\n    end\nend\n\nwhen this sprite clicked\nbroadcast (next v)\n\nwhen flag clicked\ngo to x: (-190) y: (-160)\nshow\nwait (0.01) seconds\ngo to [front v] layer\nshow\nforever\n    point in direction ((([sin v] of ((timer) * (300)) ) * (10)) + (90))\nend\n\n@ love and fav detector\n\nwhen flag clicked\nhide\nset [clone id v] to [0]\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nset [clone id v] to [1]\ncreate clone of (_myself_ v)\nwait until <<(LOVED__) = [1]> and <(FAVED___) = [1]>>\nwait (0.5) seconds\nshow\ngo to x: (0) y: (-100)\nreset timer\nswitch costume to (pick random (1) to (4))\nset [ghost v] effect to (100)\nrepeat until <(timer) > [3.5]>\n    change y by ((y position) / (-15))\n    change [ghost v] effect by (-3)\nend\nreset timer\nrepeat until <(timer) > [3.5]>\n    change y by (((y position) - (-100)) / (-15))\n    change [ghost v] effect by (10)\nend\n\nwhen I start as a clone\nif <(clone id) = [0]> then\n    go to x: (-15) y: (0)\n    set [loved__ v] to [0]\n    switch costume to (love v)\n    forever\n        set [love? v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            wait (0.2) seconds\n            if <touching (mouse-pointer v)?> then\n                set [loved__ v] to [1]\n            end\n        end\n    end\nend\nif <(clone id) = [1]> then\n    go to x: (0) y: (0)\n    switch costume to (fave v)\n    set [faved___ v] to [0]\n    forever\n        set [fav v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            wait (0.2) seconds\n            if <touching (mouse-pointer v)?> then\n                set [faved___ v] to [1]\n            end\n        end\n    end\nend\n\n