Radioactive~Platformer

Instructions: Hello! Welcome to Radioactive. Use ^, ---> and <--- to move. The rest of the instructions are in the game. Good luck!\nI finally had the motivation to finish! You're welcome! :)\nAll levels are tested and possible.\nPlease report any glitches.\n@-ShadowOfTheFuture- loved and faved!!! Thanks! \nIMPORTANT:\nThanks @bw90350 for fixing the lava glitch!\nPress the green flag twice! \n600 views! WHAT!\nYES! I reached 50 loves!

@Stage\n\nwhen flag clicked\nswitch backdrop to (1 v)\n\nwhen I receive [nl v]\nnext backdrop\n\nwhen flag clicked\nforever\n    play sound [Radioactive ~ 8 Bit Remix  v] until done\nend\n\n@Glow\n\nwhen flag clicked\nshow\nforever\n    go to (player v)\n    go [backward v] (6) layers\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [17]> then\n        hide\n    end\nend\n\n@Player\n\ndefine None\nchange y by (-5)\nif <<touching (enimies v)?> or <touching color (#ff0000)?>> then\n    go to x: (-215) y: (-120)\nend\nchange y by (5)\nif <key (right arrow v) pressed?> then\n    point in direction (90)\n    change [x v] by (speed)\nend\nif <key (left arrow v) pressed?> then\n    point in direction (-90)\n    change [x v] by ((speed) * (-1))\nend\nset [x v] to ((x) * (friction))\nchange x by (x)\nif <touching (ground v)?> then\n    change y by (1)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change x by ((x) * (-1))\n                        change y by (-5)\n                    end\n                end\n            end\n        end\n    end\nend\nchange [y v] by (gravity)\nchange y by (y)\nif <touching (ground v)?> then\n    change y by ((y) * (-1))\n    set [y v] to [0]\nend\nchange y by (-1)\nif <touching (ground v)?> then\n    if <key (up arrow v) pressed?> then\n        set [y v] to (jump height)\n    end\nend\nchange y by (1)\nif <touching (finish v)?> then\n    broadcast (NL v)\nend\n\nwhen flag clicked\ngo to x: (-215) y: (-120)\nforever\n    Physics Speed (0.5) Jump Height (10) Friction (0.9) Gravity (-0.5)\nend\n\nwhen I receive [nl v]\ngo to x: (-215) y: (-120)\n\nwhen flag clicked\nswitch costume to (costume1 v)\nshow\nforever\n    if <(backdrop [name v]) = [17]> then\n        switch costume to (costume2 v)\n    end\n    if <(backdrop [name v]) = [18]> then\n        hide\n    end\nend\n\n@Ground\n\nwhen flag clicked\nshow\ngo [backward v] (1) layers\nswitch costume to (costume1 v)\nforever\n    if <(backdrop [name v]) = [18]> then\n        hide\n    end\nend\n\nwhen I receive [nl v]\nnext costume\n\n@Finish\n\nwhen flag clicked\nshow\nforever\n    if <(backdrop [name v]) = [18]> then\n        hide\n    end\nend\n\n@Thumbnail\n\nwhen flag clicked\ngo to [front v] layer\nset [ghost v] effect to (100)\n\n@Enimies\n\nwhen flag clicked\nhide\n\nwhen I receive [nl v]\nforever\n    if <([costume # v] of [ground v]) = [1]> then\n        hide\n    end\n    if <([costume # v] of [ground v]) = [4]> then\n        show\n        switch costume to (costume1 v)\n    end\n    if <([costume # v] of [ground v]) = [5]> then\n        switch costume to (costume2 v)\n    end\n    if <([costume # v] of [ground v]) = [6]> then\n        switch costume to (costume2 v)\n    end\nend\n\n