Naruto Platformer!

Instructions: NARUTO PLATFORMER!\nThere is a limited amount of chakra so use it wisely?\nWHAT you guys got the 100 views in less than 3 days!!!\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\nNew and Improved platformer allows you to use jutsu's to help you pass the levels!\nThere are 17 levels and I will make more if this project gets 100 views!\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n❤️ if you love it and ⭐️ if you know the music\n✅YES I AM AWARE YOU CAN GET STUCK IN WALLS✅\nSO PRESS R WHEN YOU DO✅\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\nSpecial thanks to Naruto for the music and @Jshook2 for the Grass!\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n-Update 0.01\nFixed Lagging issues\nAdd more levels\n-Update 0.02\nFixed some lagging issues\nChakra tracker\nGame should feel more smooth\n-Update 0.05\nfixed stuck in wall problem on level 2, not sure if it always works though\nchakra can no longer be below 0\n-What to expect in future updates\n-Update 0.06\nWall issue should be fixed, but will be finilazed in update 0.10 which will drop in the next few days!\n-Next Update: update 0.10\n -What to expect in update 0.10 \n5 new levels!\nstuck in wall glitch should be fixed by then\nA new jutsu\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n✅ Feedback\n❌ No trash talking\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\nHINT: If you like the project I'll like 2 of yours!\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\nMy old account is @yoda_2018 you can follow that if you would like to\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\nI LOVE naruto so, you can chat about it in the comments!\n✅ FOLLOW ME AND YOU ARE THE MOST INSANE SCRATHCER✅\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\nThumbnail font is cooltext.com\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\nIf you are stuck on a level and want a hint go to my profile and message me I will tell you how to pass the level :)\n~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\n#game #platformer #trending #naruto #powers #anime #fun #playthisgame #superfungames #getthisontrending\n#insane #great #supercool #update #animation #1 #2 #3 #clickonthisprojectforafreefollower\n

@Stage\n\nwhen flag clicked\nforever\n    play sound [Naruto - Naruto's Theme song.mp3 v] until done\nend\n\n@Player\n\nwhen flag clicked\nset [color v] effect to (0)\nswitch costume to (hello5 v)\nshow\ngo to x: (-216) y: (-70)\nset [x v] to [0]\nset [y v] to [0]\nforever\n    change [y v] by (-0.5)\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>>> then\n        if <[4] < (costume [number v])> then\n            change [x v] by (0.8)\n        else\n            switch costume to (hello2 v)\n            change [x v] by (0.8)\n        end\n    end\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n        if <[4] < (costume [number v])> then\n            change [x v] by (-0.9)\n        else\n            switch costume to (hello3 v)\n            change [x v] by (-0.9)\n        end\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching (level v)?> or <touching color (#259100)?>> then\n        change y by (1)\n        if <<touching (level v)?> or <touching color (#259100)?>> then\n            change y by (1)\n            if <<touching (level v)?> or <touching color (#259100)?>> then\n                change y by (1)\n                if <<touching (level v)?> or <touching color (#259100)?>> then\n                    change y by (1)\n                    if <<touching (level v)?> or <touching color (#259100)?>> then\n                        change y by (1)\n                        if <<touching (level v)?> or <touching color (#259100)?>> then\n                            change y by (1)\n                            if <<touching (level v)?> or <touching color (#259100)?>> then\n                                change y by (-6)\n                                if <key (up arrow v) pressed?> then\n                                    set [y v] to [4]\n                                    if <(x) > [0]> then\n                                        set [x v] to [-10]\n                                    else\n                                        set [x v] to [10]\n                                    end\n                                else\n                                    change x by ((x) * (-1))\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (y)\n    if <<touching (level v)?> or <touching color (#259100)?>> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-0.5)\n    if <<<touching (level v)?> or <touching color (#259100)?>> and <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>>>> then\n        if <[4] < (costume [number v])> then\n            set [y v] to [10]\n        else\n            set [y v] to [10]\n            switch costume to (hello4 v)\n        end\n    end\n    change y by (0.5)\n    if <<touching color (#003d91)?> or <<touching (saw1 v)?> or <<[-175] > (y position)> or <<touching (saw2 v)?> or >>>> then\n        change [deaths v] by (1)\n        repeat (10)\n            change [ghost v] effect by (10)\n            wait (0.01) seconds\n        end\n        set [ghost v] effect to (0)\n        Reset\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (portal v)?> then\n        broadcast (Next Level v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (zoom v)?> then\n        change [x v] by (5)\n    end\nend\n\ndefine Reset\nset [x v] to [0]\nset [yv v] to [0]\nset [y v] to [0]\ngo to x: (-216) y: (-50)\nshow\n\nwhen I receive [restart v]\nReset\n\nwhen I receive [previous level v]\nReset\n\nwhen I receive [next level v]\nReset\n\nwhen flag clicked\nReset\n\nwhen I start as a clone\nshow\nrepeat (15)\n    switch costume to (hello9 v)\n    change size by (-3)\n    change [ghost v] effect by (7)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    wait (0.005) seconds\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nforever\n    if <<touching (trampoline v)?> or <<touching (trampoline2 v)?> or <<touching (trampoline3 v)?> or <touching (trampoline4 v)?>>>> then\n        set [y v] to [15]\n    end\nend\n\nwhen [right arrow v] key pressed\npoint in direction (-90)\n\nwhen [left arrow v] key pressed\npoint in direction (90)\n\nwhen flag clicked\nset size to (60) %\nforever\n    if <touching color (#66ffde)?> then\n        broadcast (Next Level v)\n    end\nend\n\ngo to (random position v)\n\nwhen [space v] key pressed\nchange [chakra v] by (-5)\nif <(chakra) > [0]> then\n    repeat (5)\n        change [ghost v] effect by (20)\n    end\n    move (-150) steps\n    repeat (5)\n        change [ghost v] effect by (-20)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(x position) > [210]> then\n        broadcast (Next Level v)\n    end\nend\n\nwhen [z v] key pressed\nchange [chakra v] by (-7)\nif <(chakra) > [0]> then\n    repeat (10)\n        change [ghost v] effect by (9)\n    end\n    broadcast (ghost jutsu v)\n    wait (3) seconds\n    broadcast (Stop v)\n    repeat (10)\n        change [ghost v] effect by (-9)\n    end\nend\n\nwhen flag clicked\nset [chakra v] to [200]\n\nforever\n    wait (1) seconds\n    change [chakra v] by (1)\nend\n\nwhen [r v] key pressed\nReset\n\nwhen [c v] key pressed\nif <(Chakra charges left) > [0]> then\n    change [chakra charges left v] by (-1)\n    repeat (100)\n        change [color v] effect by (1)\n        change [chakra v] by (1)\n    end\n    set [color v] effect to (0)\nend\n\nwhen flag clicked\nset [chakra charges left v] to [3]\nforever\n    wait (40) seconds\n    change [chakra charges left v] by (1)\nend\n\nwhen [v v] key pressed\nif <(chakra) > [0]> then\n    change [chakra v] by (-5)\n    set size to (10) %\n    wait (4) seconds\n    set size to (60) %\nend\nchange y by (10)\n\nwhen flag clicked\nforever\n    if <(chakra) < [0]> then\n        set [chakra v] to [0]\n    end\nend\n\nwhen flag clicked\nforever\n    if <<touching color (#29a600)?> or <touching color (#279c00)?>> then\n        move (50) steps\n    end\nend\n\n@Levels\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [ghost jutsu v]\nrepeat (10)\n    change [ghost v] effect by (9)\nend\n\nwhen I receive [stop v]\nrepeat (10)\n    change [ghost v] effect by (-9)\nend\n\n@Ghost Jutsu Ground\n\nwhen flag clicked\nhide\n\nwhen I receive [ghost jutsu v]\nshow\n\nwhen I receive [stop v]\nhide\n\n@Sprite1\n\nwhen flag clicked\nhide\n\n@cooltext376672433571456\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\n@Sprite2\n\nwhen flag clicked\nshow\n\n