Godzilla platformer/ゴジラ　プラットフォーマー

Instructions: 日本語は下\nEnglish\nThis project was created to ride that trend. Everyone, please give me stars and hearts. please. Also, the platformer was borrowed from @omegadavid777. Thank you very much. In this game, you can transform into various Godzillas. However, this setting is based on the 1962 movie ``King Kong vs. Godzilla.'' (lol)\nMethod of operation\nGo right with the right arrow key\nMove left with the left arrow key.\nJump with the up arrow key!\nChange Godzilla with 1-0 keys!\n日本語\nこのプロジェクトは傾向に乗るために作りました。皆さん星とハートをください。お願いします。また、プラットフォーマーは@omegadavid777 さんからお借りしたものです。本当に感謝します。そして、このゲームは色々なゴジラに変更できます。でもステージは1962年公開の、「キングコング対ゴジラ」を参考に作りました。(笑)\n操作方法\n右向き矢印キーで右に行く\n左向き矢印キーで左に行く。\n上向き矢印キーでジャンプ!\n1〜9キーでゴジラを変更できます！

@Stage\n\nwhen flag clicked\nswitch backdrop to (背景1 v)\n\nwhen I receive [next v]\nnext backdrop\n\nwhen flag clicked\nwait (8) seconds\nset volume to (50) %\nforever\n    play sound (pick random (1) to (6)) until done\nend\n\n@少しでも軽量化\n\n@Godzilla\n\nwhen I start as a clone\ndelete this clone\n\nwhen I receive [\[intro\]end v]\nshow\nrepeat (20)\n    change [ghost v] effect by (-5)\nend\nset rotation style [left-right v]\npoint in direction (90)\nset [x2 v] to [0]\nset [y2 v] to [0]\nset [player: x v] to [0]\nset [player: y v] to [0]\nforever\n    if <(y position) < [-170]> then\n        start sound [crash v]\n        repeat (10)\n            change [ghost v] effect by (7)\n        end\n        clear graphic effects\n        go to x: (-210) y: (100)\n    end\n    if <touching (spike v)?> then\n        start sound [crash v]\n        repeat (10)\n            change [ghost v] effect by (7)\n            change [pixelate v] effect by (7)\n            change [brightness v] effect by (7)\n        end\n        clear graphic effects\n        go to x: (-210) y: (100)\n    end\n    if <<<(x position) > (mouse x)> and <mouse down?>> or <key (left arrow v) pressed?>> then\n        change [x2 v] by (-1)\n        point in direction (-90)\n    end\n    if <<<(mouse x) > (x position)> and <mouse down?>> or <key (right arrow v) pressed?>> then\n        change [x2 v] by (1)\n        point in direction (90)\n    end\n    set [x2 v] to ((X2) * (0.9))\n    change x by (X2)\n    if <<touching (road- v)?> or <touching (地面 v)?>> then\n        change y by (1)\n        if <<touching (road- v)?> or <touching (地面 v)?>> then\n            change y by (1)\n            if <<touching (road- v)?> or <touching (地面 v)?>> then\n                change y by (1)\n                if <<touching (road- v)?> or <touching (地面 v)?>> then\n                    change y by (1)\n                    if <<touching (road- v)?> or <touching (地面 v)?>> then\n                        change y by (1)\n                        if <<touching (road- v)?> or <touching (地面 v)?>> then\n                            change x by ((X2) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n                                start sound [ニュッ v]\n                                if <(X2) > [0]> then\n                                    set [x2 v] to [-7]\n                                else\n                                    set [x2 v] to [7]\n                                end\n                                set [y2 v] to [15]\n                            else\n                                set [x2 v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<touching (road- v)?> or <touching (地面 v)?>> then\n        if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n            set [y2 v] to [16.3]\n            start sound [ニュッ v]\n        end\n    end\n    change y by (1)\n    change [y2 v] by (-1)\n    change y by (Y2)\n    if <<touching (road- v)?> or <touching (地面 v)?>> then\n        change y by ((Y2) * (-1))\n        set [y2 v] to [0]\n    end\n    if <(x position) > [230]> then\n        if <not <(ぱざ) = [11]>> then\n            broadcast (next v)\n            start sound [Rip v]\n            wait (0.5) seconds\n            go to x: (-216) y: (50)\n        end\n    end\nend\n\nwhen flag clicked\nhide\nset size to (30) %\ngo to x: (-220) y: (50)\nset [ghost v] effect to (100)\nforever\n    go to [back v] layer\nend\n\nwhen [1 v] key pressed\nswitch costume to (godzilla 1962/kinggoji v)\nplay sound [1960-1973 Godzilla Roars2 v] until done\n\nwhen [2 v] key pressed\nswitch costume to (godzilla 2001 idle v)\nplay sound [Godzilla 2001 Roar v] until done\n\nwhen [3 v] key pressed\nswitch costume to (godzilla 1984 v)\nplay sound [Godzilla 1984 Roars v] until done\n\nwhen [4 v] key pressed\nswitch costume to (shin godzilla v)\nplay sound [1960-1973 Godzilla Roars2 v] until done\n\nwhen [5 v] key pressed\nswitch costume to (godzilla 2021 v)\nplay sound [GvK Godzilla Roar v] until done\n\nwhen [6 v] key pressed\nswitch costume to (godzilla 2004 v)\nplay sound [Godzilla 2004 Roars v] until done\n\nwhen [7 v] key pressed\nswitch costume to (godzilla 1965 v)\nplay sound [Godzilla 1962-1975 Roars v] until done\n\nwhen [8 v] key pressed\nswitch costume to (godzilla 1994 v)\nplay sound [Godzilla 1994 Roar v] until done\n\nwhen [9 v] key pressed\nswitch costume to (burning godzilla v)\nplay sound [Burning Rage v] until done\n\nwhen [0 v] key pressed\nswitch costume to (original godzilla v)\nplay sound [Burning Rage v] until done\n\nwhen this sprite clicked\nnext costume\n\nwhen flag clicked\nforever\n    if <<key (space v) pressed?> and <(costume [number v]) = [1]>> then\n        switch costume to (godzilla 1962/kinggoji2 v)\n        play sound [Atomic Breath v] until done\n        switch costume to (godzilla 1962/kinggoji v)\n    end\n    if <<key (space v) pressed?> and <(costume [number v]) = [2]>> then\n        switch costume to (atomic breath release v)\n        play sound [Godzilla, MK Atomic Breath Recreation v] until done\n        switch costume to (godzilla 2001 idle v)\n    end\n    if <<key (space v) pressed?> and <(costume [number v]) = [3]>> then\n        switch costume to (godzilla 2 v)\n        play sound [Godzilla 1984 breath v] until done\n        switch costume to (godzilla 1984 v)\n    end\n    if <<key (space v) pressed?> and <(costume [number v]) = [4]>> then\n        switch costume to (shin godzilla2 v)\n        play sound [Shin Godzilla - Atomic Heat Ray SFX3 v] until done\n        switch costume to (shin godzilla v)\n    end\n    if <<key (space v) pressed?> and <(costume [number v]) = [5]>> then\n        switch costume to (godzilla 3 v)\n        play sound [Godzilla vs v] until done\n        switch costume to (godzilla 2021 v)\n    end\n    if <<key (space v) pressed?> and <(costume [number v]) = [6]>> then\n        switch costume to (godzilla 4 v)\n        play sound [Godzilla 2004 Millennium Ray v] until done\n        switch costume to (godzilla 2004 v)\n    end\n    if <<key (space v) pressed?> and <(costume [number v]) = [7]>> then\n        switch costume to (godzilla 5 v)\n        play sound [Atomic Breath2 v] until done\n        switch costume to (godzilla 1965 v)\n    end\n    if <<key (space v) pressed?> and <(costume [number v]) = [8]>> then\n        switch costume to (godzilla 6 v)\n        play sound [Heisei godzilla atomic breath sound v] until done\n        switch costume to (godzilla 1994 v)\n    end\n    if <<key (space v) pressed?> and <(costume [number v]) = [9]>> then\n        switch costume to (godzilla 1995 v)\n        play sound [Spiral Ray Sound-Effects \(1993-2004\) v] until done\n        switch costume to (burning godzilla v)\n    end\nend\n\nwhen flag clicked\nswitch costume to (godzilla 1962/kinggoji v)\n\nwhen I receive [start v]\nforever\n    set [pan left/right v] effect to ((y position) / ((x position) / (2)))\n    set volume to ((y position) / ((x position) / (2))) %\nend\n\n@地面\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nhide\ngo to [back v] layer\n\nwhen I receive [\[intro\]end v]\nshow\n\nwhen I receive [next v]\nnext costume\n\n@CORONA\n\nwhen flag clicked\nshow\ngo to [back v] layer\n\nwhen I receive [\[intro\]end v]\nhide\n\n@Ocean\n\nwhen flag clicked\nhide\nforever\n    if <([costume name v] of [地面 v]) = [コスチューム11]> then\n        go to [back v] layer\n        show\n    else\n        hide\n    end\nend\n\n@NEXT\n\nwhen I receive [next v]\nset [pixelate v] effect to (100)\nset [brightness v] effect to (100)\nset [whirl v] effect to (100)\nshow\nrepeat (10)\n    change [pixelate v] effect by (-10)\n    change [brightness v] effect by (-10)\n    change [whirl v] effect by (-10)\nend\nwait (1) seconds\nhide\nset [pixelate v] effect to (100)\nset [brightness v] effect to (100)\nset [whirl v] effect to (100)\n\nwhen flag clicked\nhide\n\n@thumbnail\n\nwhen flag clicked\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\n@☆&♡\n\nwhen I start as a clone\nshow\nset [ghost v] effect to (100)\nif <(costume [number v]) = [1]> then\n    forever\n        if <touching (mouse-pointer v)?> then\n            set [ハート v] to [1]\n            start sound [決定ボタンを押す v]\n            stop [this script v]\n        end\n    end\nend\nif <(costume [number v]) = [2]> then\n    forever\n        if <touching (mouse-pointer v)?> then\n            set [星 v] to [1]\n            start sound [決定ボタンを押す v]\n            stop [this script v]\n        end\n    end\nend\nif <(costume [number v]) = [3]> then\n    clear graphic effects\n    go to x: (60) y: (208)\n    glide (0.8) secs to x: (60) y: (120)\n    wait (0.8) seconds\n    glide (0.8) secs to x: (60) y: (208)\n    delete this clone\nend\n\nwhen I receive [start v]\nhide\nset [ハート v] to [0]\nset [星 v] to [0]\ngo to x: (0) y: (0)\nswitch costume to (ハート v)\ncreate clone of (_myself_ v)\nswitch costume to (星 v)\ncreate clone of (_myself_ v)\nforever\n    if <((ハート) + (星)) = [2]> then\n        switch costume to (コスチューム3 v)\n        create clone of (_myself_ v)\n        stop [this script v]\n    end\nend\n\n@r\n\nwhen flag clicked\nhide\ngo to x: (-6) y: (105)\n\nswitch costume to (reminder v)\ngo to x: (0) y: (105)\nshow\ngo to [front v] layer\nrepeat (9)\n    change y by (-6)\nend\nrepeat (5)\n    change y by (3)\nend\nrepeat (5)\n    change y by (-1)\nend\nwait (2) seconds\nrepeat (15)\n    change y by (7)\nend\nhide\n\nwhen I receive [start v]\nhide\ngo to [front v] layer\nforever\n    wait (pick random (15) to (20)) seconds\n    switch costume to (reminder v)\n    go to x: (0) y: (105)\n    show\n    go to [front v] layer\n    repeat (9)\n        change y by (-6)\n    end\n    repeat (5)\n        change y by (3)\n    end\n    repeat (5)\n        change y by (-1)\n    end\n    wait (2) seconds\n    repeat (15)\n        change y by (7)\n    end\n    hide\nend\n\n@spike\n\nwhen flag clicked\nset size to (80) %\ngo to x: (53) y: (-38)\nswitch costume to (コスチューム1 v)\nhide\nforever\n    go to [back v] layer\nend\n\nwhen I receive [start v]\nshow\n\nwhen I receive [next v]\nnext costume\n\n@intro\n\nwhen I start as a clone\nif <(cloneID) = [logo]> then\n    show\n    set [clone_dir v] to [360]\n    switch costume to (bit v)\n    set size to (1200) %\n    switch costume to (logo v)\n    repeat until <[101] > (size)>\n        switch costume to (bit v)\n        change size by (((65) - (size)) / (6.9))\n        change [clone_dir v] by (((90) - (clone_dir)) / (6.9))\n        point in direction (clone_dir)\n        switch costume to (logo v)\n    end\n    repeat until <[66] > (size)>\n        change size by (((65) - (size)) / (6.9))\n        change [clone_dir v] by (((90) - (clone_dir)) / (6.9))\n        point in direction (clone_dir)\n    end\n    set [clone_dir v] to [0.5]\n    repeat until <(size) > [100]>\n        change [clone_dir v] by ((clone_dir) / (2))\n        change size by (clone_dir)\n        turn right ((clone_dir) / (-12)) degrees\n    end\n    repeat (7)\n        switch costume to (bit v)\n        change [clone_dir v] by ((clone_dir) / (2))\n        change size by (clone_dir)\n        turn right ((clone_dir) / (-12)) degrees\n        switch costume to (logo v)\n    end\n    hide\n    switch costume to (square1 v)\n    set [cloneid v] to [square2]\n    create clone of (_myself_ v)\n    switch costume to (square2 v)\n    set [cloneid v] to [square3]\n    create clone of (_myself_ v)\n    set [cloneid v] to [kirbyzaz]\n    create clone of (_myself_ v)\n    set [cloneid v] to [back3]\n    create clone of (_myself_ v)\n    repeat (8)\n        set [clone_size v] to [50]\n        set [cloneid v] to [square1]\n        create clone of (_myself_ v)\n        set [cloneid v] to [back2]\n        create clone of (_myself_ v)\n        broadcast (\[INTRO\]size v)\n        switch costume to (square1 v)\n        wait (0.561) seconds\n    end\n    broadcast (\[INTRO\]spin v)\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [back]> then\n    show\n    set [clone_dir v] to [360]\n    switch costume to (bit v)\n    set size to (1200) %\n    switch costume to (blackbar1 v)\n    repeat until <[175] > (size)>\n        switch costume to (bit v)\n        change size by (((174) - (size)) / (6.9))\n        change [clone_dir v] by (((65) - (clone_dir)) / (6.9))\n        point in direction (clone_dir)\n        switch costume to (back v)\n    end\n    set [clone_dir v] to [0.5]\n    repeat (15)\n        switch costume to (bit v)\n        change [clone_dir v] by ((clone_dir) / (2))\n        change size by (clone_dir)\n        switch costume to (back v)\n        turn right ((clone_dir) / (12)) degrees\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [b1]> then\n    switch costume to (blackbar1 v)\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\n    show\n    repeat (10)\n        set size to (100) %\n        go to [front v] layer\n        change [ghost v] effect by (-10)\n    end\n    wait (0.1) seconds\n    repeat until <(timer) > [9]>\n        go to [front v] layer\n        change y by (((125) - (y position)) / (5))\n        switch costume to (blackbar1 v)\n        show\n    end\n    repeat until <(timer) > [10]>\n        go to [front v] layer\n        change y by (((-1) - (y position)) / (5))\n        switch costume to (blackbar1 v)\n        show\n    end\n    broadcast (\[INTRO\]end v)\nend\n\nwhen I start as a clone\nif <(cloneID) = [b2]> then\n    switch costume to (blackbar2 v)\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\n    show\n    repeat (10)\n        set size to (100) %\n        go to [front v] layer\n        change [ghost v] effect by (-10)\n    end\n    wait (0.1) seconds\n    repeat until <(timer) > [9]>\n        go to [front v] layer\n        change y by (((-125) - (y position)) / (5))\n        switch costume to (blackbar2 v)\n        show\n    end\n    repeat until <(timer) > [10]>\n        go to [front v] layer\n        change y by (((1) - (y position)) / (5))\n        switch costume to (blackbar2 v)\n        show\n    end\nend\n\nwhen flag clicked\npoint in direction (90)\nreset timer\nstart sound [Foxsky - Kirby Smash v]\nwait (0.7) seconds\nhide\nset [cloneid v] to [b1]\ncreate clone of (_myself_ v)\nset [cloneid v] to [b2]\ncreate clone of (_myself_ v)\nwait (0.3) seconds\nset [cloneid v] to [back]\ncreate clone of (_myself_ v)\nset [cloneid v] to [logo]\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(cloneID) = [square1]> then\n    go to [back v] layer\n    go [forward v] (3) layers\n    set [clone_dir v] to [0]\n    show\n    set [clone_cos v] to (costume [number v])\n    set size to (0) %\n    repeat until <(size) > [100]>\n        change size by (((clone_size) - (size)) / (5))\n        turn right (((clone_dir) - (direction)) / (5)) degrees\n    end\n    repeat until <(size) > [1500]>\n        switch costume to (bit v)\n        change size by (((clone_size) - (size)) / (5))\n        switch costume to (clone_cos)\n        turn right (((clone_dir) - (direction)) / (5)) degrees\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [back2]> then\n    switch costume to (back2 v)\n    clear graphic effects\n    set [ghost v] effect to (50)\n    show\n    go to [front v] layer\n    repeat (25)\n        change [ghost v] effect by (2)\n    end\n    hide\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [back3]> then\n    go to x: (0) y: (0)\n    show\n    switch costume to (back3 v)\n    set [s v] to [90]\n    show\n    set [clone_dir v] to [90]\n    \n        switch costume to (bit v)\n        set size to (100) %\n        go to [back v] layer\n        change [clone_dir v] by (((s) - (clone_dir)) / (5))\n        point in direction (clone_dir)\n        switch costume to (back3 v)\n    end\nend\n\nwhen I start as a clone\nif <(cloneID) = [square3]> then\n    set [clone_dir v] to [0]\n    show\n    set [clone_cos v] to (costume [number v])\n    set size to (0) %\n    go to x: (0) y: (0)\n    repeat until <(size) > [100]>\n        change size by ((((clone_size) * ((2.25) * (2.25))) - (size)) / (5))\n        turn right ((((clone_dir) * ((2.25) * (2.25))) - (direction)) / (5)) degrees\n    end\n    repeat until <(size) > [1500]>\n        switch costume to (bit v)\n        change size by ((((clone_size) * ((2.25) * (2.25))) - (size)) / (5))\n        turn right ((((clone_dir) * ((2.25) * (2.25))) - (direction)) / (5)) degrees\n        switch costume to (clone_cos)\n        turn right (0.1) degrees\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(cloneID) = [square2]> then\n    set [clone_dir v] to [0]\n    show\n    set [clone_cos v] to (costume [number v])\n    set size to (0) %\n    go to x: (0) y: (0)\n    repeat until <(size) > [100]>\n        change size by ((((clone_size) * (2.25)) - (size)) / (5))\n        turn right ((((clone_dir) * (2.25)) - (direction)) / (5)) degrees\n    end\n    repeat until <(size) > [1500]>\n        switch costume to (bit v)\n        change size by ((((clone_size) * (2.25)) - (size)) / (5))\n        turn right ((((clone_dir) * (2.25)) - (direction)) / (5)) degrees\n        switch costume to (clone_cos)\n        turn right (0.1) degrees\n    end\n    delete this clone\nend\n\nwhen I receive [\[intro\]size v]\nif < (cloneID) contains [square]?> then\n    if <[350] < (clone_dir)> then\n        set [clone_dir v] to [0]\n    end\n    change [clone_size v] by ((clone_size) * (1.5))\n    change [clone_dir v] by (22.5)\nend\nif <(cloneID) = [back3]> then\n    change [s v] by (90)\nend\n\nwhen I receive [\[intro\]spin v]\nif <<(cloneID) = [b1]> or <(cloneID) = [b2]>> then\n\nwhen I receive [\[intro\]size v]\nif <(cloneID) = [kirbyzaz]> then\n    set [clone_cos v] to (pick random (5) to (10))\n    change size by (30)\n    repeat (35)\n        set [clone_cos v] to (((clone_cos) * (0.75)) + (((90) - (direction)) * (0.3)))\n        turn right (clone_cos) degrees\n    end\nend\n\nwhen I start as a clone\nif <(cloneID) = [kirbyzaz]> then\n    show\n    set [clone_dir v] to [90]\n    point in direction (90)\n    go to x: (0) y: (0)\n    switch costume to (bit v)\n    set size to (200) %\n    switch costume to (yourname v)\n    \n        switch costume to (bit v)\n        change size by (((120) - (size)) / (5))\n        switch costume to (yourname v)\n        go to [front v] layer\n        go [backward v] (2) layers\n    end\nend\n\nwhen I receive [\[intro\]size v]\nif <(cloneID) = [b1]> then\n    set [clone_cos v] to [2]\n    repeat (35)\n        set [clone_cos v] to (((clone_cos) * (0.75)) + (((90) - (direction)) * (0.3)))\n        turn right (clone_cos) degrees\n    end\nend\nif <(cloneID) = [b2]> then\n    set [clone_cos v] to [-5]\n    repeat (35)\n        set [clone_cos v] to (((clone_cos) * (0.75)) + (((90) - (direction)) * (0.3)))\n        turn right (clone_cos) degrees\n    end\nend\n\nwhen I receive [\[intro\]end v]\nif <<(cloneID) = [b1]> or <(cloneID) = [b2]>> then\n    wait (1) seconds\n    if <(cloneID) = [b1]> then\n        change y by (1.5)\n        repeat until <(y position) > [200]>\n            switch costume to (back2 v)\n            change y by ((y position) / (3))\n            switch costume to (blackbar1 v)\n        end\n    else\n        change y by (-1.5)\n        repeat until <[-200] > (y position)>\n            switch costume to (back2 v)\n            change y by ((y position) / (3))\n            switch costume to (blackbar2 v)\n        end\n    end\n    delete this clone\nelse\n    hide\n    delete this clone\nend\n\n