Illuminati Platformer! #games

Instructions: This new platformer will sure bring you nostalgia from 2015.\nWhat will be in the cave? No one knows! (maybe MLG \n:insert laughing:) \n\nhopefully, this gets a lot of views cause it took a while to create \n#all

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n    play sound [Nebula v] until done\nend\n\n@Player\n\nwhen flag clicked\nforever\n    set [x vel v] to [0]\n    set [y vel v] to [0]\n    set [jump v] to [0]\n    go to x: (-210) y: (-55)\n    repeat until <<(x position) > [240]> or <touching (danger v)?>>\n        change [x vel v] by (<key (right arrow v) pressed?> - <key (left arrow v) pressed?>)\n        set [x vel v] to ((X Vel) * (0.9))\n        create clone of (_myself_ v)\n        change x by (round (X Vel))\n        if <touching (platform v)?> then\n            change x by (round ((X Vel) * (-1)))\n            if <key (up arrow v) pressed?> then\n                if <(X Vel) > [0]> then\n                    set [x vel v] to [-8]\n                else\n                    set [x vel v] to [8]\n                end\n                set [jump v] to [0]\n            else\n                set [x vel v] to [0]\n            end\n        end\n        change [y vel v] by (-1)\n        change y by (Y Vel)\n        if <touching (platform v)?> then\n            change y by ((Y Vel) * (-1))\n            if <(Y Vel) < [0]> then\n                set [jump v] to [0]\n            end\n            set [y vel v] to [0]\n        end\n        if <key (up arrow v) pressed?> then\n            if <(Jump) = [0]> then\n                set [y vel v] to [15]\n                set [jump v] to [1]\n            end\n        end\n    end\n    if <(x position) > [240]> then\n        broadcast (Next Level v)\n    end\nend\n\nwhen I start as a clone\nswitch costume to (normal v)\nrepeat (10)\n    change size by (-9)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwait (10) seconds\n\nwhen flag clicked\nforever\n    if <touching (speed right v)?> then\n        change [x vel v] by (5)\n    end\nend\n\n\n\nset [x vel v] to [0]\n\nwhen flag clicked\nforever\n    if <touching (speed left v)?> then\n        change [x vel v] by (-00.9)\n    end\nend\n\nmove (10) steps\n\nwhen flag clicked\nforever\n\nwhen [right arrow v] key pressed\nswitch costume to (right v)\n\nwhen [up arrow v] key pressed\nswitch costume to (up v)\n\nwhen [left arrow v] key pressed\nswitch costume to (left v)\n\nwhen [down arrow v] key pressed\nswitch costume to (down v)\n\ndefine reset\ngo to x: (-200) y: (-100)\n\nwhen I receive [start v]\nforever\n    create clone of (_myself_ v)\nend\n\n@Platform\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\n@Danger\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\n@Love and fave reminder\n\nwhen I receive [intro v]\n\nwhen flag clicked\nhide\ngo to x: (-6) y: (105)\n\nwhen flag clicked\nhide\ngo to [front v] layer\nforever\n    wait (pick random (3) to (5)) seconds\n    switch costume to (costume1 v)\n    go to x: (0) y: (105)\n    show\n    go to [front v] layer\n    repeat (9)\n        change y by (-6)\n    end\n    repeat (5)\n        change y by (3)\n    end\n    repeat (5)\n        change y by (-1)\n    end\n    wait (2) seconds\n    repeat (15)\n        change y by (7)\n    end\n    hide\nend\n\n@Thumbnail \n\nwhen flag clicked\nforever\n    go to [front v] layer\n    reset timer\n    hide\nend\n\nwhen [timer v] > (0)\ngo to [front v] layer\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\nshow\nrepeat (100)\n    change [ghost v] effect by (-1)\nend\n\n@雪\n\nwhen I start as a clone\nshow\nset size to (pick random (40) to (80)) %\ngo to x: (0) y: (300)\nchange x by (pick random (-300) to (300))\nrepeat until <(y position) < [-175]>\n    change y by (pick random (-1) to (-3))\n    turn right (pick random (-50) to (50)) degrees\nend\ndelete this clone\n\nwhen flag clicked\nhide\nforever\n    wait (0.05) seconds\n    create clone of (_myself_ v)\nend\n\n