Extreme-A platformer(100 levels!)

Instructions: Use the arrow keys to move,and touch the yellow to go to the next level.I worked really hard on this,so a love or a fav would be really appriciated.In the comments,could you rate this out of 10?Thanks.\n:)\nChallenge:Try to finish the game without any skips.  >:3\nThis game is super tough,but all of them are possible.If it is too\nhard,feel free to press "s" to skip the level.\n2/11/2017-  25 views?Not bad  :I\n12/11/2017-50 views? Ok...  :/\n18/11/2017-100 views! Finnaly...\n11/12/2017-200 views. Nice!\n26/1/2018- 300 views? Woah things are turning my way,huh? ;)\n9/2/2018-400 views! Woo hoo let's get this top loved!\n1/5/2018- 700 views I'm impressed.\nBy the way,if you are stuck on a level,comment the level you are stuck on and I will tell you the directions

@Stage\n\nwhen [s v] key pressed\nnext backdrop\nwait (0.5) seconds\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\nforever\n    stop all sounds\n    play sound [\[JJD - Aeon.mp3\] v] until done\nend\n\n@border\n\nwhen flag clicked\nforever\n    go to x: (0) y: (0)\nend\n\n@player\n\nwhen flag clicked\nset pen size to (5)\nerase all\npen up\nset pen color to (#666666)\nswitch backdrop to (backdrop1 v)\nset [ghost v] effect to (0)\nset [level v] to [1]\nset [deaths v] to [0]\nset [clircles: v] to [0]\nset [volume: v] to [100]\nset [game v] to [1]\nset [xv v] to [0]\nset [yv v] to [0]\nhide variable [sho v]\ngo to x: (-223) y: (-166)\npoint in direction (90)\nwait (0.01) seconds\nshow variable [sho v]\nshow\nforever\n    if <(game) = [1]> then\n        change [yv v] by (-0.5)\n        if <key (right arrow v) pressed?> then\n            change [xv v] by (1)\n            point in direction (90)\n        end\n        if <key (left arrow v) pressed?> then\n            change [xv v] by (-1)\n            point in direction (90)\n        end\n        set [xv v] to ((Xv) * (0.9))\n        change x by (Xv)\n        if <touching color (#000008)?> then\n            change y by (1)\n            if <touching color (#000008)?> then\n                change y by (1)\n                if <touching color (#000008)?> then\n                    change y by (1)\n                    if <touching color (#000008)?> then\n                        change y by (1)\n                        if <touching color (#000008)?> then\n                            change y by (1)\n                            if <touching color (#000008)?> then\n                                change x by ((Xv) * (-1))\n                                change x by (-1)\n                                change y by (-5)\n                                change x by (1)\n                                if <key (up arrow v) pressed?> then\n                                    start sound [jump v]\n                                    if <(Xv) > [0]> then\n                                        set [xv v] to [-8]\n                                    else\n                                        set [xv v] to [8]\n                                    end\n                                    set [yv v] to [10]\n                                else\n                                    set [xv v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (Yv)\n        if <touching color (#000008)?> then\n            change y by ((Yv) * (-1))\n            set [yv v] to [0]\n        end\n        change y by (-1)\n        if <touching color (#000008)?> then\n            if <key (up arrow v) pressed?> then\n                start sound [jump v]\n                set [yv v] to [10]\n            end\n        end\n        change y by (1)\n        if <touching color (#ffff00)?> then\n            start sound [next lvl v]\n            set [yv v] to [0]\n            go to x: (-223) y: (-167)\n            switch backdrop to (next backdrop v)\n            change [level v] by (1)\n        end\n        if <touching color (#003fff)?> then\n            start sound [jump v]\n            set [yv v] to [15]\n        end\n        if <touching color (#00ffff)?> then\n            if <key (up arrow v) pressed?> then\n                set [yv v] to [5]\n            else\n                set [yv v] to [-1]\n            end\n        end\n        if <touching color (#ff0000)?> then\n            start sound [bxsb v]\n            repeat (10)\n                change [ghost v] effect by (10)\n            end\n            set [yv v] to [0]\n            set [xv v] to [0]\n            go to x: (-223) y: (-167)\n            set [ghost v] effect to (0)\n            change [deaths v] by (1)\n        end\n        if <(level) = [201]> then\n            set [sho v] to [The end!]\n        end\n        if <(level) < [101]> then\n            set [sho v] to (join [Level ] (join (level) [/100]))\n        end\n    end\nend\n\nwhen flag clicked\nshow variable [deaths v]\nforever\n    if <key (r v) pressed?> then\n        start sound [pop v]\n        set [yv v] to [0]\n        go to x: (-223) y: (-167)\n        change [deaths v] by (1)\n        wait until <not <key (r v) pressed?>>\n    end\nend\n\nwhen flag clicked\nforever\n    set [death? v] to (join [deaths ] (deaths))\n    hide variable [deaths v]\n    show variable [death? v]\nend\n\nset [level v] to [40]\n\nwhen [s v] key pressed\nchange [level v] by (1)\ngo to x: (-223) y: (-166)\nwait (0.5) seconds\n\n@laser 1\n\nwhen flag clicked\npoint in direction (90)\nhide\n\nwhen flag clicked\nforever\n    wait (1) seconds\n    create clone of (_myself_ v)\nend\n\nhide\n\nwhen I start as a clone\ngo to x: (-204) y: (0)\nif <(backdrop [number v]) = [76]> then\n    show\n    repeat (10)\n        move (30) steps\n        wait (0.3) seconds\n    end\nelse\n    delete this clone\nend\ndelete this clone\n\n@platform\n\nwhen flag clicked\ngo to x: (-204) y: (0)\nhide\nwait until <(backdrop [number v]) = [78]>\nrepeat until <not <(backdrop [number v]) = [78]>>\n    go to (mouse-pointer v)\n    show\nend\nhide\n\n@platform2\n\nwhen flag clicked\ngo to x: (-204) y: (0)\nhide\nwait until <(backdrop [number v]) = [79]>\nrepeat until <not <(backdrop [number v]) = [79]>>\n    go to (mouse-pointer v)\n    show\nend\nhide\n\n@Thumbnail\n\nshow\ngo to [front v] layer\n\nwhen flag clicked\nhide\n\n