Monkey platformer

Instructions: Hi people! i just hit 350 followers so i decided to make a platformer.  This is my first platformer that i have ever shared, so no surprise if its bad. Please leave a like and a fave if you liked it! Tell me in the comments if you finished the game without skipping  any of the levels!   I will add some levels every week!\nIf you enjoy this game, consider leaving a ❤️ or ⭐️! ;)

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop24 v)\n\nwhen [space v] key pressed\nswitch backdrop to (backdrop1 v)\n\n@Player \n\nwhen flag clicked\ngo to x: (-198) y: (-140)\nset pen size to (5)\nerase all\npen up\nset pen color to (#666666)\nswitch backdrop to (backdrop1 v)\nset [ghost v] effect to (0)\nset [deaths v] to [0]\nset [clircles: v] to [0]\nset [volume: v] to [100]\nset [game v] to [1]\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-198) y: (-140)\npoint in direction (90)\nwait (2) seconds\nshow\nforever\n    if <(game) = [1]> then\n        change [yv v] by (-0.5)\n        if <<key (d v) pressed?> or <key (right arrow v) pressed?>> then\n            change [xv v] by (0.7)\n            point in direction (90)\n        end\n        if <<key (a v) pressed?> or <key (left arrow v) pressed?>> then\n            change [xv v] by (-0.7)\n            point in direction (90)\n        end\n        set [xv v] to ((Xv) * (0.9))\n        change x by (Xv)\n        if <touching color (#000008)?> then\n            change y by (1)\n            if <touching color (#000008)?> then\n                change y by (1)\n                if <touching color (#000008)?> then\n                    change y by (1)\n                    if <touching color (#000008)?> then\n                        change y by (1)\n                        if <touching color (#000008)?> then\n                            change y by (1)\n                            if <touching color (#000008)?> then\n                                change x by ((Xv) * (-1))\n                                change x by (-1)\n                                change y by (-5)\n                                change x by (1)\n                                if <<key (w v) pressed?> or <key (up arrow v) pressed?>> then\n                                    start sound [jump v]\n                                    if <(Xv) > [0]> then\n                                        set [xv v] to [-8]\n                                    else\n                                        set [xv v] to [8]\n                                    end\n                                    set [yv v] to [10]\n                                else\n                                    set [xv v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (Yv)\n        if <touching color (#000008)?> then\n            change y by ((Yv) * (-1))\n            set [yv v] to [0]\n        end\n        change y by (-1)\n        if <touching color (#000008)?> then\n            if <<key (w v) pressed?> or <key (up arrow v) pressed?>> then\n                start sound [jump v]\n                set [yv v] to [10]\n            end\n        end\n        change y by (1)\n        if <touching color (#fff300)?> then\n            start sound [next lvl v]\n            set [yv v] to [0]\n            go to x: (-198) y: (-140)\n            switch backdrop to (next backdrop v)\n            change [level v] by (1)\n        end\n        if <touching color (#003fff)?> then\n            start sound [jump v]\n            set [yv v] to [15]\n        end\n        if <touching color (#00ffff)?> then\n            if <<key (w v) pressed?> or <key (up arrow v) pressed?>> then\n                set [yv v] to [5]\n            else\n                set [yv v] to [-1]\n            end\n        end\n        if <touching color (#ff0000)?> then\n            start sound [bxsb v]\n            repeat (10)\n                change [ghost v] effect by (10)\n            end\n            set [yv v] to [0]\n            set [xv v] to [0]\n            go to x: (-198) y: (-140)\n            set [ghost v] effect to (0)\n            change [deaths v] by (1)\n        end\n        if <(level) = [101]> then\n    end\nend\n\nwhen [s v] key pressed\nnext backdrop\ngo to x: (-203) y: (-140)\n\nwhen [space v] key pressed\nnext costume\n\nwhen backdrop switches to [backdrop24 v]\ngo to x: (77) y: (-233)\n\nwhen backdrop switches to [backdrop1 v]\ngo to x: (-131) y: (-225)\n\nwhen [r v] key pressed\ngo to x: (-147) y: (-224)\n\n@Sprite1\n\nwhen backdrop switches to [backdrop23 v]\nhide\n\nwhen flag clicked\nshow\n\nwhen backdrop switches to [backdrop24 v]\nhide\n\nwhen backdrop switches to [backdrop1 v]\nshow\n\n@Button2\n\nwhen backdrop switches to [backdrop26 v]\nshow\n\nwhen this sprite clicked\nswitch backdrop to (backdrop1 v)\nhide\n\nwhen backdrop switches to [backdrop27 v]\nhide\n\nwhen flag clicked\nhide\n\n@Monkey\n\nwhen backdrop switches to [backdrop27 v]\nshow\nforever\n    next costume\n    wait (0.1) seconds\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop28 v]\nhide\n\n