platformer v.7.6.45

Instructions: ...드디어 만들었습니다... 설명 읽으시고 하세요.\nHello. This game moves with arrow keys,w,a,s,d.\nI made this game without no copying anything. Thank you very much.\ns to skip level. 1.key:Blue portal 2.key:Red portal

@Stage\n\nwhen flag clicked\nforever\n    play sound [bgm_02_missiondungeon v] until done\nend\n\n@플레이어\n\nwhen flag clicked\npoint in direction (90)\ngo to x: (-213) y: (-50)\nforever\n    create clone of (_myself_ v)\nend\n\ndefine 생성 및 크기\nswitch costume to (모양 1 v)\nset size to (100) %\ngo to x: (-213) y: (-50)\n\ndefine 중력\nshow\nset size to (100) %\nswitch costume to (1 v)\ngo to x: (-219) y: (-29)\npoint in direction (90)\nset [x v] to [0]\nset [y v] to [0]\nforever\n    set size to (100) %\n    change [y v] by (-0.5)\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [x v] by (0.7)\n        point in direction (90)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [x v] by (-0.7)\n        point in direction (-90)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (땅 v)?> then\n        change y by (1)\n        if <touching (땅 v)?> then\n            change y by (1)\n            if <touching (땅 v)?> then\n                change y by (1)\n                if <touching (땅 v)?> then\n                    change y by (1)\n                    if <touching (땅 v)?> then\n                        change y by (1)\n                        if <touching (땅 v)?> then\n                            change x by ((x) * (-1))\n                            change x by (-1)\n                            change y by (-5)\n                            change x by (1)\n                            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                if <(x) > [0]> then\n                                    set [x v] to [-8]\n                                else\n                                    set [x v] to [8]\n                                end\n                                set [y v] to [10]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (y)\n    if <touching (땅 v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <touching (땅 v)?> then\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [y v] to [10]\n        end\n    end\n    change y by (1)\n    if <touching (lava v)?> then\n        set [x v] to [0]\n        set [y v] to [0]\n        go to x: (-213) y: (-50)\n    end\n    if <touching (lava2 v)?> then\n        set [x v] to [0]\n        set [y v] to [0]\n        go to x: (-213) y: (-50)\n    end\n    if <touching (물 v)?> then\n        set [y v] to [-3]\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [y v] to [4]\n        end\n    end\nend\n\nwhen I start as a clone\nset [color v] effect to (0)\nset [brightness v] effect to (0)\nset [ghost v] effect to (0)\nrepeat (10)\n    change [brightness v] effect by (10)\n    change [color v] effect by (-1)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen flag clicked\nshow\npoint in direction (90)\nforever\n    생성 및 크기\n    중력\nend\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    if <(x position) = [240]> then\n        change [level v] by (1)\n        broadcast (next level v)\n    end\n    if <(y position) = [-179]> then\n        set [x v] to [0]\n        set [y v] to [0]\n        go to x: (-213) y: (-50)\n    end\nend\n\nwhen I receive [next level v]\ngo to x: (-213) y: (-50)\n\nwhen flag clicked\nforever\n    포탈에 닿았는가?\nend\n\ndefine 포탈에 닿았는가?\nif <touching (포탈1 v)?> then\n    go to (포탈2 v)\n    change y by (-8)\nend\n\n@땅\n\nwhen flag clicked\ngo to x: (16) y: (1)\nforever\n    switch costume to (level)\nend\n\n@설명\n\nwhen flag clicked\ngo to [front v] layer\nset [ghost v] effect to (0)\nshow\nrepeat (10)\n    repeat (10)\n        change [ghost v] effect by (5)\n    end\n    repeat (10)\n        change [ghost v] effect by (-5)\n    end\nend\nhide\n\n@lava\n\nwhen flag clicked\ngo to x: (16) y: (1)\nhide\n\nwhen I receive [next level v]\ngo to [back v] layer\nif <(level) = [3]> then\n    switch costume to (모양 1 v)\n    show\nend\nif <(level) = [4]> then\n    hide\nend\nif <(level) = [8]> then\n    switch costume to (모양 2 v)\n    show\nend\nif <(level) = [9]> then\n    switch costume to (모양 3 v)\n    show\nend\nif <(level) = [12]> then\n    hide\nend\nif <(level) = [13]> then\n    switch costume to (모양 4 v)\n    show\nend\nif <(level) = [14]> then\n    hide\nend\n\n@빛\n\nwhen flag clicked\nset size to (50) %\nshow\nforever\n    repeat (10)\n        go to (플레이어 v)\n        change size by (2)\n        turn right (2) degrees\n    end\n    repeat (10)\n        go to (플레이어 v)\n        change size by (-2)\n        turn right (2) degrees\n        go to [back v] layer\n    end\nend\n\n@가는법\n\nwhen I receive [next level v]\ngo to [back v] layer\nif <(level) = [6]> then\n    go to x: (36) y: (28)\n    switch costume to (모양 1 v)\n    show\nend\nif <(level) = [7]> then\n    hide\nend\nif <(level) = [17]> then\n    go to x: (31) y: (3)\n    switch costume to (모양 2 v)\n    show\nend\nif <(level) = [18]> then\n    hide\nend\n\nwhen flag clicked\nhide\n\n@다음으로\n\nwhen flag clicked\nset [ghost v] effect to (100)\ngo to [back v] layer\nshow\n\nwhen I receive [next level v]\ngo to [front v] layer\nset [ghost v] effect to (0)\nrepeat (20)\n    change [ghost v] effect by (5)\nend\nbroadcast (다음 v)\n\n@lava2\n\nwhen flag clicked\ngo to x: (-35) y: (-24)\nhide\n\nwhen I receive [next level v]\nif <(level) = [8]> then\n    switch costume to (모양 1 v)\n    show\nend\n\nwhen I receive [next level v]\nif <(level) = [8]> then\n    forever\n        wait (3) seconds\n        show\n        wait (2) seconds\n        hide\n    end\nelse\n    hide\n    stop [this script v]\nend\n\n@skip\n\nwhen flag clicked\nset [skip v] to [0]\nset [ghost v] effect to (0)\nforever\n    if <key (s v) pressed?> then\n        if <(level) = [18]> then\n            switch costume to (모양 2 v)\n            show\n        else\n            show\n            switch costume to (모양 1 v)\n            change [skip v] by (1)\n            change [level v] by (1)\n            set [x v] to [0]\n            set [y v] to [0]\n            broadcast (next level v)\n            wait until <not <key (s v) pressed?>>\n        end\n    end\nend\n\nwhen flag clicked\nset [ghost v] effect to (0)\nforever\n    if <key (s v) pressed?> then\n        repeat (10)\n            repeat (10)\n                change [ghost v] effect by (5)\n                wait (0.03) seconds\n            end\n            repeat (10)\n                change [ghost v] effect by (-5)\n                wait (0.03) seconds\n            end\n            hide\n        end\n    end\nend\n\n@물\n\nwhen flag clicked\ngo to x: (0) y: (-43)\nhide\nforever\n    go to [back v] layer\n    if <(level) = [12]> then\n        switch costume to (모양 1 v)\n        show\n    end\n    if <(level) = [13]> then\n        switch costume to (모양 2 v)\n        show\n    end\n    if <(level) = [14]> then\n        hide\n    end\nend\n\n@점수에 대해?\n\ndefine 스킵을 했는가?\nif <(level) = [18]> then\n    show variable [skip v]\n    show variable [시험 v]\n    show\n    if <(skip) = [0]> then\n        set [시험 v] to [You can't do it.\(A nuclear man?\)]\n    else\n        if <(skip) = [1]> then\n            set [시험 v] to [good!!]\n        else\n            if <(skip) = [2]> then\n                set [시험 v] to [not bed^^]\n            else\n                if <(skip) = [3]> then\n                    set [시험 v] to [hmm...]\n                else\n                    if <(skip) = [4]> then\n                        set [시험 v] to [try again~~]\n                    else\n                        if <(skip) = [5]> then\n                            set [시험 v] to [Is it hard? bed...]\n                        else\n                            if <(skip) = [6]> then\n                                set [시험 v] to [try and try and try...]\n                            else\n                                if <(skip) = [7]> then\n                                    set [시험 v] to [try again...]\n                                else\n                                    if <[7] < (skip)> then\n                                        set [시험 v] to [what!! so hard??]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nrepeat (10)\n    살피기\n    hide\nend\n\nwhen flag clicked\nforever\n    스킵을 했는가?\nend\n\ndefine 살피기\nrepeat (10)\n    set [시험 v] to []\n    hide variable [시험 v]\n    hide variable [skip v]\nend\n\n@퀄리티 up~~\n\nwhen flag clicked\nswitch costume to (모양 1 v)\ngo to [back v] layer\nset [ghost v] effect to (70)\nshow\n\nwhen I receive [next level v]\nif <(level) = [10]> then\n    set [ghost v] effect to (50)\n    switch costume to (모양 2 v)\nend\n\nwhen I receive [next level v]\nif <(level) = [16]> then\n    hide\nend\n\n@Portal_logo\n\nwhen flag clicked\nset [ghost v] effect to (100)\nshow\nforever\n    go to [front v] layer\nend\n\n@포탈1\n\nwhen flag clicked\npoint in direction (90)\nhide\n\nwhen I receive [next level v]\nif <<(level) = [16]> or <(level) = [17]>> then\n    show\n    if <<(level) = [16]> or <(level) = [17]>> then\n        if <(level) = [16]> then\n            go to x: (-115) y: (-95)\n            point in direction (180)\n        end\n    end\nelse\n    hide\nend\n\nwhen I receive [next level v]\n\n@포탈2\n\nwhen I receive [next level v]\nif <<(level) = [16]> or <(level) = [17]>> then\n    show\n    if <<(level) = [16]> or <(level) = [17]>> then\n        if <(level) = [16]> then\n            point in direction (180)\n            go to x: (215) y: (65)\n        end\n    end\nelse\n    hide\nend\n\nwhen flag clicked\npoint in direction (90)\nhide\n\n@천둥\n\nwhen flag clicked\nhide\nforever\n    go to [back v] layer\n    if <<(level) = [16]> or > then\n        show\n        set [ghost v] effect to (100)\n        wait (pick random (1) to (3)) seconds\n        clear graphic effects\n        repeat (3)\n            change [ghost v] effect by (-10)\n            wait (pick random (0.1) to (0.3)) seconds\n            change [ghost v] effect by (10)\n        end\n        wait (0.1) seconds\n        hide\n    else\n        hide\n    end\nend\n\n