GRASS LAND [A mobile friendly platformer]

Instructions: Difficulty level ★★☆☆☆\nPlease ♡&☆,Follow,REMIX\n\n〓How to play〓\n\n　◇PC◇\n←→keys to move\n↑keys to jump \n\n◇mobile |tablet◇\ntap left | right move \nTap the top to jump

@Stage\n\nwhen flag clicked\nforever\n    play sound [Starship v] until done\nend\n\nwhen flag clicked\nset [level v] to [1]\n\n@XD\n\nwhen flag clicked\ngo to [front v] layer\nclear graphic effects\nshow\nwait (1) seconds\nrepeat (50)\n    change [ghost v] effect by (2)\nend\nbroadcast (playgame v)\n\n@player\n\nwhen I receive [playgame v]\nshow\nset size to (100) %\ngo to x: (-200) y: (-50)\nset [x v] to [0]\nset [y v] to [0]\nforever\n    create clone of (_myself_ v)\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n        switch costume to (right v)\n    else\n        if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n            switch costume to (left v)\n        else\n            switch costume to (noamal  v)\n        end\n    end\n    if <<<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> and <<<(mouse x) < (x position)> and <mouse down?>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>>> then\n        switch costume to (left up v)\n    end\n    if <<<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> and <<<(x position) < (mouse x)> and <mouse down?>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>>> then\n        switch costume to (right up v)\n    end\n    set rotation style [left-right v]\n    if <<<mouse down?> and <(x position) > (mouse x)>> or <key (left arrow v) pressed?>> then\n        change [x v] by (-1)\n    end\n    if <<<mouse down?> and <(x position) < (mouse x)>> or <key (right arrow v) pressed?>> then\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (ground  v)?> then\n        change y by (1)\n        if <touching (ground  v)?> then\n            change y by (1)\n            if <touching (ground  v)?> then\n                change y by (1)\n                if <touching (ground  v)?> then\n                    change y by (1)\n                    if <touching (ground  v)?> then\n                        change y by (1)\n                        if <touching (ground  v)?> then\n                            change x by ((x) * (-1))\n                            change y by (-5)\n                            if <<<mouse down?> and <(y position) < (mouse y)>> or <key (up arrow v) pressed?>> then\n                                if <(x) > [0]> then\n                                    set [x v] to [-7]\n                                else\n                                    set [x v] to [7]\n                                end\n                                set [y v] to [10]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching (ground  v)?> then\n        if <<<mouse down?> and <(y position) < (mouse y)>> or <key (up arrow v) pressed?>> then\n            set [y v] to [15]\n        end\n    end\n    change y by (1)\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (ground  v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    if <<[240] < (x position)> and <not <(LEVEL) = [14]>>> then\n        broadcast (next v)\n        go to x: (-200) y: (-50)\n        change [level v] by (1)\n    end\n    if <[-180] > (y position)> then\n        go to x: (-200) y: (-50)\n    end\n    if <<<touching (lava v)?> or <touching (saws v)?>> or <touching (enemy v)?>> then\n        go to x: (-200) y: (-50)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nswitch costume to (noamal 2 v)\nclear graphic effects\nrepeat (10)\n    change [ghost v] effect by (10)\n    change size by (-8)\nend\ndelete this clone\n\n@Ground \n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nshow\ngo to x: (0) y: (0)\n\nwhen I receive [next v]\nnext costume\n\n@sun\n\nwhen flag clicked\nhide\n\nwhen I receive [playgame v]\ngo to [back v] layer\nshow\ngo to x: (-5) y: (-25)\nset size to (100) %\nset [sun suze v] to [100]\nforever\n    change size by ([cos v] of (Sun Suze) )\n    change [sun suze v] by (7)\nend\n\nwhen [timer v] > (0)\nhide\n\n@gradation \n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nshow\ngo to [back v] layer\ngo to x: (0) y: (0)\n\nwhen I receive [next v]\nnext costume\n\n@lava\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\nswitch costume to (コスチューム2 v)\nshow\ngo to x: (0) y: (0)\n\n@Saws\n\nwhen flag clicked\nforever\n    change [line v] by (1)\nend\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nshow\ngo to x: (0) y: (0)\n\nwhen flag clicked\ngo to [back v] layer\nshow\nforever\n    point in direction ((90) + (([sin v] of ((line) * (2)) ) * (300)))\n    if <(LEVEL) = [9]> then\n        go to x: (20) y: (15)\n    end\n    if <(LEVEL) = [10]> then\n        go to x: (-20) y: (-35)\n    end\nend\n\nwhen I receive [next v]\nnext costume\n\n@enemy\n\nwhen flag clicked\nset rotation style [left-right v]\nshow\nforever\n    change x by (([cos v] of ((time) * (200)) ) * (5))\n    point in direction (([cos v] of ((time) * (200)) ) * (3))\nend\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nshow\ngo to x: (0) y: (0)\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\nwait until <(LEVEL) = [4]>\ngo to x: (0) y: (-75)\nwait until <(LEVEL) = [12]>\ngo to x: (-60) y: (-75)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\ngo to x: (60) y: (-75)\nforever\n    change x by (([cos v] of ((time) * (200)) ) * (5))\n    point in direction (([cos v] of ((time) * (200)) ) * (3))\nend\n\nwhen flag clicked\nset [time v] to [0]\nforever\n    wait (0.1) seconds\n    change [time v] by (0.1)\nend\n\n@OuTrO\n\nwhen flag clicked\nhide\nset [あ v] to [0]\nforever\n    reset timer\nend\n\nwhen [timer v] > (0)\nif <(あ) = [0]> then\n    broadcast (大トロ\(\(\(\(\(殴 v)\nend\nset [あ v] to [1]\n\nwhen I start as a clone\nshow\n\nwhen I start as a clone\nif <(luku8) = [Thx]> then\n    switch costume to (thank you for watching!! v)\n    go to x: (-500) y: (500)\n    point in direction (0)\n    repeat (40)\n        change x by (((0) - (x position)) * (.25))\n        change y by (((0) - (y position)) * (.25))\n        turn right (((90) - (direction)) * (.25)) degrees\n    end\nend\n\ndefine Reset\nhide\nset size to (100) %\nclear graphic effects\ngo to x: (0) y: (0)\npoint in direction (90)\n\ndefine Clone (id)\nset [luku8 v] to (id)\ncreate clone of (_myself_ v)\nwait (0) seconds\n\nwhen I start as a clone\nif <(luku8) = [Card1]> then\n    switch costume to (thank you for watching!! v)\n    set [brightness v] effect to (100)\n    go to x: (500) y: (-500)\n    point in direction (0)\n    repeat (40)\n        change x by (((0) - (x position)) * (.25))\n        change y by (((0) - (y position)) * (.25))\n        turn right (((90) - (direction)) * (.25)) degrees\n    end\nend\n\nwhen I receive [大トロ\(\(\(\(\(殴 v]\ngo to [front v] layer\nplay sound [Axlance - Burning Love \[Summer Sounds Release\] \(Cut\) v] until done\nforever\n    play sound [Axlance - Burning Love \[Summer Sounds Release\] \(Full\) v] until done\nend\n\nwhen I receive [大トロ\(\(\(\(\(殴 v]\nreset timer\nReset\nClone [Thx]\nwait until <[0.4] < (timer)>\nClone [Card1]\nwait until <[1] < (timer)>\nrepeat (3)\n    set [brightness v] effect to (100)\n    go to x: (-500) y: (0)\n    point in direction (0)\n    Clone [Square]\n    wait (0.1) seconds\n    clear graphic effects\n    go to x: (500) y: (0)\n    point in direction (180)\n    Clone [Square]\n    wait (0.1) seconds\nend\nReset\nwait until <[2.5] < (timer)>\nClone [Card1]\nwait until <[2.9] < (timer)>\nClone [Card2]\nwait until <[3.75] < (timer)>\nClone [Logo]\nClone [Flash]\nLogo?\n\nwhen I start as a clone\nif <(luku8) = [Square]> then\n    switch costume to (square v)\n    set size to (0) %\n    repeat (40)\n        change x by (((0) - (x position)) / (6))\n        turn right (((90) - (direction)) / (6)) degrees\n        change size by ((size) / (3))\n    end\nend\n\nwhen I start as a clone\nif <(luku8) = [Card2]> then\n    switch costume to (card v)\n    go to x: (0) y: (-500)\n    set size to (0) %\n    repeat (20)\n        change size by (((101) - (size)) * (.25))\n        change y by (((0) - (y position)) * (.25))\n    end\n    wait until <[3.75] < (timer)>\n    switch costume to (045rednhs_tp_v v)\n    forever\n        set size to (110) %\n        go to x: (([sin v] of ((timer) * (240)) ) * (6)) y: (([cos v] of ((timer) * (180)) ) * (7.5))\n        point in direction ((90) + (([sin v] of ((timer) * (180)) ) * (2)))\n    end\nend\n\nwhen I start as a clone\nif <(luku8) = [Logo]> then\n    switch costume to (logo v)\n    set size to (175) %\n    forever\n        point in direction ((([cos v] of (((timer) - (2)) * (350)) ) * (25)) + (90))\n        set y to (([abs v] of (([cos v] of (((timer) - (2)) * (350)) ) * (75)) ) + (-25))\n    end\nend\n\nwhen I start as a clone\nif <(luku8) = [Flash]> then\n    switch costume to (card v)\n    go to x: (0) y: (0)\n    set [brightness v] effect to (100)\n    repeat (10)\n        change [ghost v] effect by (10)\n        go to [front v] layer\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(luku8) = [Logo?]> then\n    forever\n        set size to (300) %\n        go to x: (([sin v] of (((timer) - ((costume [number v]) - (5))) * (100)) ) * (150)) y: (([cos v] of (((timer) - ((costume [number v]) - (5))) * (100)) ) * (150))\n        point in direction ((90) + (([tan v] of (((timer) - ()) * (180)) ) * (10)))\n    end\nend\n\ndefine Logo?\nswitch costume to (4 v)\nrepeat (7)\n    Clone [Logo?]\n    next costume\nend\n\n