iron man platformer demo

Instructions: This game is coming soon.... (No probably not)\nTell me what you think \nBeen told my games are unoriginal but this is completely drawn and coded by me!

@Stage\n\n@Sprite2\n\nwhen flag clicked\nforever\n    if <key (up arrow v) pressed?> then\n        set [gravity v] to [7]\n    end\nend\n\nwhen flag clicked\nforever\n    if <<touching (sprite3 v)?> and <not <key (up arrow v) pressed?>>> then\n        set [gravity v] to ((gravity) * (-0.5))\n        wait (0.1) seconds\n    end\nend\n\n@Sprite3\n\nwhen flag clicked\ngo to x: (-190) y: (-36)\nforever\n    if <<(gravity) > [0.7]> or <[-0.7] > (gravity)>> then\n        change y by (gravity)\n    end\nend\n\nwhen flag clicked\ngo to x: (-205) y: (-84)\nset [x velocity v] to [0]\nforever\n    if <<key (right arrow v) pressed?> and <(X velocity) < [6]>> then\n        change [x velocity v] by (1)\n    else\n        if <[0] < (X velocity)> then\n            change [x velocity v] by (-1)\n            wait (.1) seconds\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    change x by (X velocity)\nend\n\nwhen flag clicked\ngo to x: (-205) y: (-84)\nset [x velocity v] to [0]\nforever\n    if <<key (left arrow v) pressed?> and <[-6] < (X velocity)>> then\n        change [x velocity v] by (-1)\n    else\n        if <(X velocity) < [0]> then\n            change [x velocity v] by (1)\n            wait (.1) seconds\n        end\n    end\nend\n\nwhen flag clicked\nset [gravity v] to [0]\nforever\n    change [gravity v] by (-1)\n    wait (.1) seconds\nend\n\nwhen flag clicked\nforever\n    if <(gravity) = [7]> then\n        switch costume to (costume5 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(gravity) = [6]> then\n        switch costume to (costume4 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(gravity) = [5]> then\n        switch costume to (costume4 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(gravity) = [3]> then\n        switch costume to (costume3 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(gravity) = [2]> then\n        switch costume to (costume2 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(gravity) = [1]> then\n        switch costume to (costume2 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(gravity) = [0]> then\n        switch costume to (costume1 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#ff0000)?> then\n        go to x: (-211) y: (-84)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite1 v)?> then\n        broadcast (next level v)\n        go to x: (-205) y: (-84)\n    end\nend\n\nwait (1) seconds\n\nwhen flag clicked\nforever\n    if <touching (sprite6 v)?> then\n        broadcast (crystal v)\n        change [shield crystals v] by (1)\n    end\nend\n\ngo to x: (-205) y: (-84)\n\nhide\n\nwhen flag clicked\nshow\n\nchange [shield crystals v] by (1)\n\n@Sprite4\n\nwhen flag clicked\nforever\n    if <touching (sprite3 v)?> then\n        set [gravity v] to ((gravity) * (-0.5))\n        wait (0.1) seconds\n    end\nend\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [1]> then\n        broadcast (level 1 v)\n    end\n    if <(costume [number v]) = [2]> then\n        broadcast (level 2 v)\n    end\nend\n\nwhen I receive [level 1 v]\nhide variable [shield crystals v]\n\nwhen I receive [level 1 v]\ngo to x: (35) y: (-8)\n\nwhen I receive [level 2 v]\ngo to x: (-1) y: (31)\n\n@Sprite1\n\nwhen flag clicked\nforever\n    next costume\n    wait (0.4) seconds\nend\n\nwhen I receive [next level v]\nhide\nwait (1) seconds\nshow\n\n@Sprite5\n\nwhen flag clicked\nhide\n\ngo to [front v] layer\ngo to x: (0) y: (0)\nshow\n\n@Sprite6\n\nwhen flag clicked\nforever\n    next costume\n    wait (0.5) seconds\nend\n\nwhen I receive [crystal v]\nshow variable [shield crystals v]\nchange [shield crystals v] by (1)\nhide\n\nchange size by (50)\nwait (0.1) seconds\nchange size by (-50)\nhide\n\nwhen I receive [next level v]\nshow\n\nwhen flag clicked\nset [shield crystals v] to [0]\nhide\n\nwhen I receive [level 1 v]\nhide\n\nwhen I receive [level 2 v]\ngo to x: (45) y: (5)\nshow\nstop [this script v]\n\nset size to (100) %\n\nwhen I receive [crystal v]\nhide\n\n