Day Breeze |Platformer #Scratch #games #Games #all #All #animations #art #stories #1 #trending

Instructions: This Platformer Name Is Day Breeze:\nRead more....\n\nThanks For the front page\n__________________________________________\nStory:\n▪︎A Man is Crossing The Obstacles by jumping moving by the way he is getting relaxed and getting Breeze called day Breeze.\n\n▪︎Please Love and Fave\n\n200 Loves For Next Part\n❤️ and  ⭐️ for ? \n________________________________________________________\nInstructions:\n\n▪︎WASD//Arrow key to move\n▪︎avoid spikes\n▪︎you can use skip at certain levels \n▪︎next part I will add editing players\n▪︎song: believer\n\nGoals:\n400loves on 12/02/23\n5000 views on 12/02/23\n900lovea on 13/02/23\n1k loves on 14/2/23\n\n\n\n\n\n#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games \n#all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all #all#all #all #all #all #all #all #all #all #all #all #all #all \n\nGame shared : Feb 11 2023 night\nTrending: Feb 11 2023 night\n

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\n\nwhen I receive [start v]\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\n\n@Spike\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\npoint in direction (90)\nshow\ngo to x: (36) y: (28)\nswitch costume to (1 v)\nforever\n    point in direction (90)\n    switch costume to (Level#)\nend\n\n@Level\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\ngo to [front v] layer\nshow\nset [level# v] to [1]\nswitch costume to (1 v)\ngo to x: (0) y: (20)\nforever\n    switch costume to (Level#)\nend\n\n@Player\n\nwhen flag clicked\nset size to (85) %\nhide\ngo to x: (-191) y: (70)\n\nwhen I receive [next v]\ngo to x: (-191) y: (70)\n\nwhen I receive [redo v]\ngo to x: (-191) y: (70)\n\nwhen flag clicked\n\nwhen I start as a clone\nrepeat (10)\n    change size by (-10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen flag clicked\n\nif <(x position) > [238]> then\n\nwhen I receive [next v]\ngo to x: (-214) y: (-70)\n\nwhen flag clicked\nforever\n    play sound [Believer - Imagine Dragons-\(PagalWorld\) v] until done\nend\n\nwhen I receive [start v]\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I receive [start v]\nshow\ngo to x: (-214) y: (-14)\nset rotation style [left-right v]\nshow\nset [x v] to [0]\nset [y v] to [0]\nforever\n    change [y v] by (-1)\n    switch costume to (idle v)\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        switch costume to (left v)\n        change [x v] by (-1)\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        switch costume to (right v)\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [y v] to [13]\n            if <([abs v] of (x) ) = (x)> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching (level v)?> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> and <touching (level v)?>> then\n        switch costume to (jump v)\n        set [y v] to [13]\n    end\n    change y by (1)\n    if <(x position) > [238]> then\n        change [level# v] by (1)\n        go to x: (-214) y: (-70)\n    end\n    if <touching (spike v)?> then\n        broadcast (Dead v)\n        start sound [Crunch v]\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        go to x: (-206) y: (-70)\n        set [y v] to [0]\n        repeat (10)\n            change [ghost v] effect by (-10)\n        end\n    end\n    if <(y position) < [-190]> then\n        start sound [Crunch v]\n        go to x: (-206) y: (70)\n        change [level# v] by (1)\n    end\n    if <touching (trampoline v)?> then\n        start sound [Clang v]\n        set [y v] to [21]\n    end\nend\n\nwhen flag clicked\nhide\n\n@bk\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\ngo [backward v] (5) layers\nforever\n    go to x: (88) y: (64)\nend\n\n@drawing\n\nwhen flag clicked\ngo to x: (16) y: (13)\nset size to (100) %\ngo to [front v] layer\nforever\n    set [ghost v] effect to (100)\n    go to [front v] layer\nend\n\n@skip\n\nwhen flag clicked\nhide\n\nwhen this sprite clicked\nchange [level# v] by (1)\nbroadcast (next v)\n\nwhen I receive [start v]\nshow\nset size to (100) %\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (105) %\n    else\n        set size to (100) %\n    end\nend\n\n@INTRO\n\nwhen flag clicked\nhide\nset size to (0) %\nwait (.1) seconds\nshow\nrepeat (45)\n    set [all xd v] to (((All XD) * (0.72)) + (((200) - (size)) / (8)))\n    change size by (All XD)\n    point in direction ((All XD) + (90))\nend\nrepeat (7)\n    turn right (All XD) degrees\n    set [all xd v] to (((All XD) * (0.76)) + (((0) - (size)) / (10)))\n    change size by (All XD)\nend\nhide\nbroadcast (START v)\n\n