Text | A platformer | #all #games #trending #art 

Instructions: Welcome to Text, A platformer. Here are the instructions\n\n1. Arrow keys or WASD to move\n\n2. up arrow or W to jump\n\n3. Dodge the word "spike" and "LAVA"\n\n4. springs jump higher\n\n5. 1-6 spikes are possible to jump over\n\n6. You can walljump by jump and with right or left arrows or A or D keys\n\nThat's all the instructions! make sure you like the project\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nPUBLIC SECRET: Your player has black texts inside and white texts on eyes.\n\n\n

@Stage\n\nwhen flag clicked\nforever\n    play sound [Starship v] until done\nend\n\nwhen flag clicked\nshow variable [level v]\nforever\n    switch backdrop to (level)\nend\n\nwhen flag clicked\nforever\n    if <(level) = [win]> then\n        switch backdrop to (blue sky 2 26 v)\n    end\nend\n\n@Ground text\n\nwhen flag clicked\nforever\n    switch costume to (level)\nend\n\nwhen flag clicked\nforever\n    if <(level) = [26]> then\n        stop [other scripts in sprite v]\n        set [level v] to [win]\n    end\nend\n\n@Player\n\nwhen flag clicked\nset [level v] to [1]\nclear graphic effects\nshow\nset size to (10) %\nbroadcast (reset v)\nforever\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n        change [x v] by (1.5)\n        point in direction (90)\n    end\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>>> then\n        change [x v] by (-1.5)\n        point in direction (-90)\n    end\n    set [x v] to ((x) * (0.85))\n    change x by (x)\n    if <touching (ground text v)?> then\n        change y by (1)\n        if <touching (ground text v)?> then\n            change y by (1)\n            if <touching (ground text v)?> then\n                change y by (1)\n                if <touching (ground text v)?> then\n                    change y by (1)\n                    if <touching (ground text v)?> then\n                        change y by (-4)\n                        change x by ((x) * (-1))\n                        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n                            if <(x) > [0]> then\n                                set [x v] to [-13]\n                            else\n                                set [x v] to [13]\n                            end\n                            set [y v] to [14]\n                        else\n                            set [x v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (ground text v)?> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<touching (ground text v)?> and <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <(x position) > [239]> then\n        change [level v] by (1)\n        broadcast (reset v) and wait\n    end\n    if <touching (text spikes and lava v)?> then\n        broadcast (reset v)\n    end\n    if <(y position) < [-174]> then\n        broadcast (reset v)\n    end\n    if <touching (spring v)?> then\n        set [y v] to [20]\n    end\nend\n\nwhen I receive [reset v]\nset [x v] to [0]\nset [y v] to [0]\nif <(level) = [15]> then\n    go to x: (-198) y: (-100)\nelse\n    if <<(level) = [18]> or <(level) = [19]>> then\n        go to x: (-198) y: (-130)\n    else\n        go to x: (-198) y: (-10)\n    end\nend\n\n@text spikes and lava\n\nwhen flag clicked\nforever\n    switch costume to (level)\nend\n\nwhen flag clicked\nforever\n    if <(level) = [win]> then\n        stop [other scripts in sprite v]\n        switch costume to (costume26 v)\n    end\nend\n\n@spring\n\nwhen flag clicked\nforever\n    switch costume to (level)\nend\n\nwhen flag clicked\nforever\n    if <(level) = [win]> then\n        stop [other scripts in sprite v]\n        switch costume to (costume26 v)\n    end\nend\n\n@Thumbnail\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\n