･:*+.\ corporation  platformer /.:+ Part2!

Instructions: toyatoya-yamanashi史上最高の瞬間視聴率を記録した伝説のプラットフォーマー！遂に第二弾が登場！\n1p:十字キー\n2p:WASD\n注目のスクラッチャー\n@takutomeito <<<<<FOLLOW

@Stage\n\nwhen flag clicked\nswitch backdrop to (背景1 v)\n\nwhen I receive [ねくすと v]\nnext backdrop\n\nwhen flag clicked\nforever\n    play sound [Open Secrets v] until done\nend\n\n@1p\n\nwhen flag clicked\npoint in direction (90)\nset rotation style [left-right v]\nset size to (100) %\nshow\ngo to x: (-205) y: (60)\nset [えっくす v] to [0]\nset [わい v] to [0]\nset rotation style [left-right v]\nforever\n    say [1p]\n    set [えっくす v] to ((えっくす) * (0.9))\n    change x by (えっくす)\n    if <<key (right arrow v) pressed?> or <<(x position) < (mouse x)> and <mouse down?>>> then\n        change [えっくす v] by (1)\n        point in direction (90)\n    end\n    if <<key (left arrow v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        change [えっくす v] by (-1)\n        point in direction (-90)\n    end\n    if <<touching color (#000000)?> or <touching color (#00638c)?>> then\n        change y by (1)\n        if <<touching color (#000000)?> or <touching color (#00638c)?>> then\n            change y by (1)\n            if <<touching color (#000000)?> or <touching color (#00638c)?>> then\n                change y by (1)\n                if <<touching color (#000000)?> or <touching color (#00638c)?>> then\n                    change y by (1)\n                    if <<touching color (#000000)?> or <touching color (#00638c)?>> then\n                        change y by (1)\n                        if <<touching color (#000000)?> or <touching color (#00638c)?>> then\n                            change x by ((えっくす) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<[-45] < (mouse y)> and <mouse down?>>> then\n                                if <(えっくす) > [0]> then\n                                    set [えっくす v] to [-6]\n                                else\n                                    set [えっくす v] to [6]\n                                end\n                                set [わい v] to [10]\n                            else\n                                set [えっくす v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> or <<[-45] < (mouse y)> and <mouse down?>>> then\n        if <<touching color (#000000)?> or <touching color (#00638c)?>> then\n            set [わい v] to [15]\n        end\n    end\n    if <<(y position) < [-190]> or <touching color (#ff0000)?>> then\n        start sound [Crunch v]\n        hide\n        go to x: (-205) y: (60)\n        show\n    end\n    change y by (わい)\n    change [わい v] by (-1)\n    if <<touching color (#000000)?> or <touching color (#00638c)?>> then\n        change y by ((わい) * (-1))\n        set [わい v] to [0]\n    end\n    if <(x position) > [240]> then\n        change [判定 v] by (1)\n        repeat until <(判定) = [0]>\n            set [えっくす v] to [0]\n            set [わい v] to [0]\n            say []\n        end\n    end\nend\n\nwhen I receive [ねくすと v]\ngo to x: (-205) y: (60)\n\n@2p\n\nwhen flag clicked\npoint in direction (90)\nset rotation style [left-right v]\nset size to (100) %\nshow\ngo to x: (-205) y: (0)\nset [エックス v] to [0]\nset [ワイ v] to [0]\nset rotation style [left-right v]\nforever\n    say [2p]\n    set [エックス v] to ((エックス) * (0.9))\n    change x by (エックス)\n    if <<key (d v) pressed?> or <<(x position) < (mouse x)> and <mouse down?>>> then\n        change [エックス v] by (1)\n        point in direction (90)\n    end\n    if <<key (a v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        change [エックス v] by (-1)\n        point in direction (-90)\n    end\n    if <<touching color (#000000)?> or <touching color (#00638c)?>> then\n        change y by (1)\n        if <<touching color (#000000)?> or <touching color (#00638c)?>> then\n            change y by (1)\n            if <<touching color (#000000)?> or <touching color (#00638c)?>> then\n                change y by (1)\n                if <<touching color (#000000)?> or <touching color (#00638c)?>> then\n                    change y by (1)\n                    if <<touching color (#000000)?> or <touching color (#00638c)?>> then\n                        change y by (1)\n                        if <<touching color (#000000)?> or <touching color (#00638c)?>> then\n                            change x by ((エックス) * (-1))\n                            change y by (-5)\n                            if <<key (w v) pressed?> or <<[-45] < (mouse y)> and <mouse down?>>> then\n                                if <(エックス) > [0]> then\n                                    set [エックス v] to [-6]\n                                else\n                                    set [エックス v] to [6]\n                                end\n                                set [ワイ v] to [10]\n                            else\n                                set [エックス v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<key (w v) pressed?> or <<[-45] < (mouse y)> and <mouse down?>>> then\n        if <<touching color (#000000)?> or <touching color (#00638c)?>> then\n            set [ワイ v] to [15]\n        end\n    end\n    if <<(y position) < [-190]> or <touching color (#ff0000)?>> then\n        start sound [Crunch v]\n        hide\n        go to x: (-205) y: (0)\n        show\n    end\n    change y by (ワイ)\n    change [ワイ v] by (-1)\n    if <<touching color (#000000)?> or <touching color (#00638c)?>> then\n        change y by ((ワイ) * (-1))\n        set [ワイ v] to [0]\n    end\n    if <(x position) > [240]> then\n        change [判定 v] by (1)\n        repeat until <(判定) = [0]>\n            set [エックス v] to [0]\n            set [ワイ v] to [0]\n            say []\n        end\n    end\nend\n\nwhen I receive [ねくすと v]\ngo to x: (-205) y: (0)\n\n@審判\n\nwhen flag clicked\nset [判定 v] to [0]\nforever\n    if <(判定) = [2]> then\n        broadcast (ねくすと v)\n        set [判定 v] to [0]\n    end\nend\n\n@ボタン\n\nwhen flag clicked\npoint in direction (90)\ngo to x: (-213) y: (150)\nswitch costume to (通常 v)\nhide\nforever\n    if <(backdrop [number v]) = [4]> then\n        show\n        wait until <<touching (2p v)?> or <touching (1p v)?>>\n        switch costume to (起動 v)\n        wait (1) seconds\n        hide\n        next backdrop\n    end\n    if <(backdrop [number v]) = [7]> then\n        show\n        switch costume to (通常 v)\n        point in direction (-90)\n        go to x: (-213) y: (173)\n        wait until <<touching (1p v)?> or <touching (2p v)?>>\n        switch costume to (起動 v)\n        hide\n        wait (1) seconds\n        next backdrop\n    end\nend\n\n@サムネ様\n\nwhen flag clicked\ngo to [front v] layer\nset [ghost v] effect to (100)\n\n@Intro\n\n