Among Us Platformer

Instructions: Hi welcome to Among Us Platformer!\n\nPress space to change color\n\nalso pls support @mastermull and @noob_boss54

@Stage\n\nwhen flag clicked\nforever\n    play sound [AMONG US - Menu Theme v] until done\nend\n\n@Thumbnail\n\nwhen flag clicked\nforever\n    go to x: (0) y: (0)\n    show\n    set [ghost v] effect to (100)\n    go to [front v] layer\n    go [forward v] (1000000000000000000000000) layers\nend\n\n@Player\n\nwhen flag clicked\nswitch costume to (crewmate red \(big\) v)\nforever\n    set size to (40) %\n    if <<key (d v) pressed?> or <key (right arrow v) pressed?>> then\n        switch costume to (crewmate red \(big\)5 v)\n        wait (0.01) seconds\n        switch costume to (walking 2 v)\n        wait (0.01) seconds\n        switch costume to (walking 3 v)\n        wait (0.01) seconds\n        switch costume to (walking 4 v)\n        wait (0.01) seconds\n        switch costume to (walking 5 v)\n        wait (0.01) seconds\n    end\nend\n\nwhen flag clicked\nswitch costume to (crewmate red \(big\) v)\nforever\n    set size to (40) %\n    if <<key (a v) pressed?> or <key (left arrow v) pressed?>> then\n        switch costume to (crewmate red \(big\)2 v)\n        wait (0.01) seconds\n        switch costume to (walking 7 v)\n        wait (0.01) seconds\n        switch costume to (walking 8 v)\n        wait (0.01) seconds\n        switch costume to (walking 9 v)\n        wait (0.01) seconds\n        switch costume to (walking 10 v)\n        wait (0.01) seconds\n        switch costume to (walking 6 v)\n        wait (0.01) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    set size to (40) %\n    if <<<key (w v) pressed?> or <key (space v) pressed?>> or <key (up arrow v) pressed?>> then\n        switch costume to (crewmate red \(big\) v)\n    end\nend\n\nwhen flag clicked\ngo to x: (-200) y: (30)\nforever\n    if <not <key (any v) pressed?>> then\n        switch costume to (crewmate red \(big\) v)\n    end\nend\n\nwhen I receive [restart v]\ngo to x: (-200) y: (30)\n\nwhen flag clicked\ngo to x: (-200) y: (30)\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <<key (d v) pressed?> or <key (right arrow v) pressed?>> then\n        change [x v] by (1)\n    end\n    if <<key (a v) pressed?> or <key (left arrow v) pressed?>> then\n        change [x v] by (-1)\n    end\n    set [x v] to ((x) * (.9))\n    change x by (x)\n    if <touching (land v)?> then\n        change y by (1)\n        if <touching (land v)?> then\n            change y by (1)\n            if <touching (land v)?> then\n                change y by (1)\n                if <touching (land v)?> then\n                    change y by (1)\n                    if <touching (land v)?> then\n                        change y by (1)\n                        if <touching (land v)?> then\n                            change y by (-5)\n                            change x by ((x) * (-1))\n                            if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <key (space v) pressed?>>> then\n                                if <(x) > [0]> then\n                                    set [x v] to [-5]\n                                else\n                                    set [x v] to [5]\n                                end\n                                set [y v] to [10]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (land v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <touching (land v)?> then\n        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <key (space v) pressed?>>> then\n            change [y v] by (17.5)\n        end\n    end\n    change y by (1)\n    if <[234] < (x position)> then\n        change [level v] by (1)\n        go to x: (-200) y: (30)\n    end\n    if <touching (impostor v)?> then\n        switch costume to (dead body v)\n        broadcast (Restart v)\n    end\n    if <(y position) < [-190]> then\n        go to x: (-200) y: (30)\n    end\n    if <touching (impostor2 v)?> then\n        switch costume to (dead body v)\n        broadcast (Restart v)\n    end\n    if <touching (impostor3 v)?> then\n        switch costume to (dead body v)\n        broadcast (Restart v)\n    end\n    if <touching (impostor4 v)?> then\n        switch costume to (dead body v)\n        broadcast (Restart v)\n    end\n    if <touching (impostor5 v)?> then\n        switch costume to (dead body v)\n        broadcast (Restart v)\n    end\n    if <touching (impostorland v)?> then\n        switch costume to (dead body v)\n        broadcast (Restart v)\n    end\n    if <(startstatus) = [0]> then\n        if <key (r v) pressed?> then\n            broadcast (Restart v)\n        end\n    end\n    if <touching (impostor7 v)?> then\n        switch costume to (dead body v)\n        broadcast (Restart v)\n    end\n    if <touching (impostor6 v)?> then\n        switch costume to (dead body v)\n        broadcast (Restart v)\n    end\nend\n\nwhen I receive [restart v]\ngo to x: (-200) y: (30)\n\nwhen flag clicked\nforever\n    if <(Level) = [5]> then\n        if <[-55] < (x position)> then\n            go to x: (81) y: (-106)\n            stop [this script v]\n        end\n    end\nend\n\nwhen [space v] key pressed\nchange [color v] effect by (25)\n\n@Among us\n\nwhen flag clicked\nshow\nset [startstatus v] to [1]\ngo to [front v] layer\ngo [forward v] (10) layers\nforever\n    go to x: (0) y: (0)\nend\n\nwhen flag clicked\nforever\n    if <(startstatus) = [1]> then\n        if <key (space v) pressed?> then\n            set [startstatus v] to [0]\n            broadcast (Game Start v)\n            hide\n        end\n    end\nend\n\n@Land\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    switch costume to (Level)\n    go to x: (0) y: (0)\nend\n\n@Impostor\n\nwhen flag clicked\nset size to (40) %\nshow\nforever\n    if <(Level) = [1]> then\n        go to x: (0) y: (-93)\n        switch costume to (crewmate black \(big v)\n        repeat (100)\n            change x by (1)\n        end\n        switch costume to (crewmate black \(big2 v)\n        repeat (100)\n            change x by (-1)\n        end\n    end\n    if <(Level) = [1]> then\n        show\n    else\n        hide\n    end\nend\n\n@Impostor2\n\nwhen flag clicked\nset size to (40) %\nshow\nforever\n    if <(Level) = [4]> then\n        show\n    else\n        hide\n    end\n    go to x: (144) y: (-90)\nend\n\nif <key (s v) pressed?> then\n    change [level v] by (1)\n    broadcast (Restart v)\n    wait (1) seconds\nend\n\n@Impostor3\n\nwhen flag clicked\nset size to (40) %\nshow\nforever\n    go to x: (-50) y: (-100)\n    if <(Level) = [5]> then\n        show\n    else\n        hide\n    end\nend\n\n@Impostor4\n\nwhen flag clicked\nset size to (40) %\nshow\nforever\n    go to x: (-50) y: (0)\n    if <(Level) = [2]> then\n        show\n    else\n        hide\n    end\nend\n\n@Impostor5\n\nwhen flag clicked\nset size to (40) %\nshow\nforever\n    go to x: (-50) y: (0)\n    if <(Level) = [2]> then\n        show\n    else\n        hide\n    end\nend\n\n@Impostor7\n\nwhen flag clicked\nforever\n    if <(Level) = [3]> then\n        show\n    else\n        hide\n    end\n    set size to (40) %\n    show\n    if <(Level) = [3]> then\n        go to x: (4) y: (-140)\n        switch costume to (crewmate black \(big v)\n        repeat (100)\n            change x by (1)\n        end\n        switch costume to (crewmate black \(big2 v)\n        repeat (100)\n            change x by (-1)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <(Level) = [3]>> then\n        hide\n    end\nend\n\n@Impostorland\n\nwhen flag clicked\nforever\n    go to x: (0) y: (0)\n    if <(Level) = [6]> then\n        show\n    end\n    if <not <(Level) = [6]>> then\n        hide\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nforever\n    go to x: (0) y: (0)\n    if <(Level) = [7]> then\n        show\n    end\n    if <not <(Level) = [7]>> then\n        hide\n    end\nend\n\n