Emotions #Games #Platformer#Moblie Friendly

Instructions: "Dont Let Emotions Take Over You"\n-Random Google Idiom\nSong: Under The Pressure(One Of My Favourite Songs) By: The Score Ft.Black Bear\nHey Guys , This Took A Lot Of My Creativity *Phew* I'm Finaly Finished With This!\nArrow Keys To move \nMobile Friendly!\nHope You Enjoy Also Love And Fave If You Enjoyed

@Stage\n\nwhen flag clicked\nforever\n    switch costume to (level)\nend\n\nplay sound [Dance Chill Out v] until done\n\n@Player\n\ndefine Run Engine\ncreate clone of (_myself_ v)\nchange [y v] by (-0.5)\nif <<key (left arrow v) pressed?> or <<(x position) > (mouse x)> and <mouse down?>>> then\n    switch costume to (left v)\n    change [x v] by (-0.7)\nelse\n    if <<key (right arrow v) pressed?> or <<(mouse x) > (x position)> and <mouse down?>>> then\n        switch costume to (right v)\n        change [x v] by (0.7)\n    else\n        if <<key (up arrow v) pressed?> and <key (left arrow v) pressed?>> then\n            switch costume to (left up v)\n        else\n            if <<key (up arrow v) pressed?> and <key (right arrow v) pressed?>> then\n                switch costume to (left up2 v)\n            else\n                switch costume to (middle v)\n            end\n        end\n    end\nend\nset [x v] to ((x) * (0.9))\nchange x by (x)\nif <touching (level v)?> then\n    change y by (1)\n    if <touching (level v)?> then\n        change y by (1)\n        if <touching (level v)?> then\n            change y by (1)\n            if <touching (level v)?> then\n                change y by (1)\n                if <touching (level v)?> then\n                    change y by (1)\n                    if <touching (level v)?> then\n                        change y by (1)\n                        if <touching (level v)?> then\n                            change y by (-6)\n                            change x by ((x) * (-1))\n                            if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n                                set [y v] to [9]\n                                if <(x) > [0]> then\n                                    set [x v] to [-8]\n                                else\n                                    set [x v] to [8]\n                                end\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\nchange y by (y)\nif <touching (level v)?> then\n    change y by ((y) * (-1))\n    set [y v] to [0]\nend\nchange y by (-0.5)\nif <<<touching (level v)?> and <key (up arrow v) pressed?>> or <<touching (level v)?> and <<(mouse y) > (y position)> and <mouse down?>>>> then\n    set [y v] to [9]\nend\nchange y by (0.5)\nif <touching (death v)?> then\n    repeat (10)\n        change [ghost v] effect by (10)\n        change size by (-1.5)\n    end\n    set [ghost v] effect to (0)\n    set size to (100) %\n    go to x: (X position) y: (Y Position)\n    set [x v] to [0]\n    set [y v] to [0]\nend\nif <touching (trampoline v)?> then\n    set [y v] to [14]\nend\nif <touching (speed boost v)?> then\n    set [x v] to [20]\nend\nif <(x position) > [233]> then\n    go to x: (X position) y: (Y Position)\n    set [x v] to [0]\n    set [y v] to [0]\n    change [level v] by (1)\nend\n\nwhen I start as a clone\nrepeat (10)\n    change [ghost v] effect by (10)\n    change [color v] effect by (20)\n    change size by (-1.5)\nend\ndelete this clone\n\nwhen I receive [start v]\nset [y position v] to [-50]\nset [x position v] to [-218]\nset rotation style [left-right v]\ngo to x: (X position) y: (Y Position)\nset [level v] to [1]\nshow\nset [x v] to [0]\nset [y v] to [0]\nforever\n    Run Engine\nend\n\nwhen flag clicked\nhide\n\n@Level\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\nforever\n    switch costume to (level)\nend\n\n@Death\n\nwhen flag clicked\nforever\n    switch costume to (level)\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\nforever\n    switch costume to (level)\nend\n\n@Skip\n\nwhen flag clicked\ngo to [front v] layer\nswitch costume to (1 v)\nforever\n    go to x: (36) y: (28)\n    if <touching (mouse-pointer v)?> then\n        switch costume to (2 v)\n    else\n        switch costume to (1 v)\n    end\nend\n\nwhen this sprite clicked\nchange [level v] by (1)\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\n\n@Thumnail\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\n@Speaker\n\nwhen I receive [start v]\nforever\n    play sound [The_Score_Under_The_Pressure_Audio_ft_blackbear v] until done\nend\n\n@Intro\n\nwhen flag clicked\nset [intro v] to [0]\nclear graphic effects\nset size to (100) %\nhide\nswitch costume to (1 v)\ncreate clone of (_myself_ v)\nswitch costume to (2 v)\ncreate clone of (_myself_ v)\nstart sound [Julian Calor - Monster  v]\nwait (3.4) seconds\nswitch costume to (3 v)\ncreate clone of (_myself_ v)\nwait until <(INTRO) = [1]>\ngo to x: (-180) y: (0)\nswitch costume to (4 v)\nset size to (100) %\nrepeat (4)\n    create clone of (_myself_ v)\n    change [color v] effect by (50)\n    change x by (120)\n    wait (0.1) seconds\nend\nwait until <(INTRO) = [2]>\nswitch costume to (5 v)\ncreate clone of (_myself_ v)\nwait (1.5) seconds\nbroadcast (Start v)\n\nwhen I start as a clone\nshow\n\nwhen I start as a clone\nif <(costume [name v]) = [1]> then\n    go to x: (0) y: (0)\n    go to [back v] layer\nend\n\nwhen I start as a clone\nif <(costume [name v]) = [2]> then\n    go to x: (0) y: (0)\n    go to [front v] layer\nend\n\nwhen I start as a clone\nif <(costume [name v]) = [3]> then\n    go to x: (0) y: (-190)\n    go to [front v] layer\n    set [vel v] to [20]\n    repeat (20)\n        change [vel v] by (-1)\n        change y by (Vel)\n    end\n    set [intro v] to [1]\n    repeat (4)\n        change size by (10)\n        wait (0.1) seconds\n    end\n    wait (0.5) seconds\n    set [vel v] to [0]\n    repeat (20)\n        change [vel v] by (-1)\n        change y by (Vel)\n    end\n    switch costume to (6 v)\n    go to x: (0) y: (190)\n    set [vel v] to [-20]\n    repeat (20)\n        change [vel v] by (1)\n        change y by (Vel)\n    end\nend\n\nwhen I start as a clone\nif <(costume [name v]) = [4]> then\n    change y by (190)\n    go to [back v] layer\n    go [forward v] (1) layers\n    set [vel v] to [-20]\n    repeat (20)\n        change [vel v] by (1)\n        change y by (Vel)\n    end\n    wait (1) seconds\n    repeat (10)\n        change [color v] effect by (10)\n    end\n    wait (1) seconds\n    set [intro v] to [2]\nend\n\nwhen I start as a clone\nif <(costume [name v]) = [5]> then\n    set size to (100) %\n    go to x: (0) y: (233)\n    set [vel v] to [-22]\n    repeat (22)\n        go to [front v] layer\n        change [vel v] by (1)\n        change y by (Vel)\n    end\n    set [intro v] to [3]\n    wait (1) seconds\n    repeat (25)\n        change [ghost v] effect by (4)\n    end\n    broadcast (START GAME v)\n    delete this clone\nend\n\nset [vel v] to [20]\n\nwhen I start as a clone\nif <not <(costume [name v]) = [5]>> then\n    wait until <(INTRO) = [3]>\n    delete this clone\nend\n\n