☆Minecraft Platformer☆part4　マインクラフトプラットフォーマー

Instructions: Part 1: https://scratch.mit.edu/projects/629372491/\nPart 2: https://scratch.mit.edu/projects/634135768/\nPart 3: https://scratch.mit.edu/projects/640642835/\nPart 4: https://scratch.mit.edu/projects/650839915/\nPart 6: https://scratch.mit.edu/projects/656069524/\n\nLOVE AND STAR TO ADVERTISE! (Or not you will be report! )\n\n=======================================                                 \n ※Rescue 5※\n=======================================\nʜɪ ᴀʟʟ!!! ᴍᴇ @hern1 ɪs ɢᴏɪɴɢ ᴛᴏ ᴘʀᴇsᴇɴᴛ ᴀ ɴᴇᴡ ʀᴇsᴄᴜᴇ ᴘʀᴏᴊᴇᴄᴛ, ʀᴇsᴄᴜᴇ 5 !!!  ᴘʟᴇᴀsᴇ ᴍᴀᴋᴇ ᴛʜɪs ᴏɴ ᴛʀᴇɴᴅɪɴɢ 1sᴛ ᴘᴀɢᴇ.\nʏᴏᴜ ᴡɪʟʟ ғᴇᴇʟ ʙᴀᴅ ɪғ ʏᴏᴜ ᴅᴏɴ'ᴛ ʟᴏᴠᴇ ᴀɴᴅ sᴛᴀʀ.\nʀᴇᴍɪx ᴍᴀᴋᴇ ʏᴏᴜ ʜᴀᴘᴘʏ.\nғᴏʟʟᴏᴡ ᴍᴇ @hern1 ғᴏʀ ᴍᴏʀᴇ ᴀᴍᴀᴢɪɴɢ ᴘʟᴀᴛғᴏʀᴍᴇʀ!!!\nɪ ᴡɪʟʟ ᴅᴏ ᴘᴀʀᴛ 6 ᴡʜᴇɴ ᴛʜɪs ɪs ᴏɴ ᴛʀᴇɴᴅɪɴɢ.\nᴘʟᴀʏ ɪᴛ ᴏɴ ᴛᴜʀʙᴏᴡᴀʀᴘ ɪғ ɪᴛ ɪs ʟᴀɢɢʏ ᴏʀ ᴄʀᴀsʜɪɴɢ.\nᴛʜᴇ ɢᴀᴍᴇ ᴡɪʟʟ ʟᴏᴀᴅ ғᴀsᴛᴇʀ ᴀɴᴅ sᴍᴏᴏᴛʜᴇʀ. https://turbowarp.org/650839915\nᴀᴅᴠᴇʀᴛɪsɪɴɢ ɪs ᴀʟʟᴏᴡᴇᴅ ɪғ ʏᴏᴜ ʟᴏᴠᴇ ᴀɴᴅ sᴛᴀʀ.\nsᴏʀʀʏ ɪғ ᴛʜᴇ ᴡᴀᴛᴇʀ ɪs ɴᴏᴛ ғʟᴏᴡ sᴍᴏᴏᴛʜʟʏ.\n=======================================                                 \n ※Story※\n=======================================\nʏᴏᴜ ʟɪᴠᴇ ʜᴀᴘᴘɪʟʏ ᴡɪᴛʜ ʏᴏᴜʀ ғᴀᴍɪʟʏ...\nᴏɴᴇ ᴅᴀʏ, ʙᴀᴅ ᴘᴇᴏᴘʟᴇ ᴄᴀᴍᴇ...\nᴛʜᴇʏ sᴛᴏʟᴇ ʏᴏᴜʀ ᴘᴀʀᴇɴᴛs.\nʏᴏᴜ ɴᴇᴇᴅ ᴛᴏ ʀᴇsᴄᴜᴇ ᴛʜᴇᴍ!\n=======================================\n                                ※Stats※\n=======================================\n1 ᴍᴏɴᴛʜ ᴏғ ᴡᴏʀᴋ\n200 ᴀssᴇᴛs\n2378 ʙʟᴏᴄᴋs\n25 sᴘʀɪᴛᴇs ( ɪɴᴄʟᴜᴅᴇᴅ ᴛʜᴇ ʙʟᴀɴᴋ sᴘʀɪᴛᴇ. )\n24 sᴘʀɪᴛᴇs ( ɴᴏᴛ ɪɴᴄʟᴜᴅᴇᴅ ᴛʜᴇ ʙʟᴀɴᴋ sᴘʀɪᴛᴇ. )\n=======================================\n                                     ※Rules※\n=========================================\nᴡ, ᴀ, s, ᴅ ᴛᴏ ᴍᴏᴠᴇ.\nᴀᴠᴏɪᴅ sᴘɪᴋᴇs, sᴀᴡ, ʟᴀᴠᴀ ᴀɴᴅ ᴇɴᴇᴍʏ.\nᴘʀᴇss sᴘᴀᴄᴇ ᴛᴏ ᴜsᴇ ʏᴏᴜʀ sᴡᴏʀᴅ.\nᴛʜᴇ ᴍᴀᴘ ɪs ɪɴ ᴛʜᴇ ᴇɴᴅ ᴏғ ᴛʜᴇ ɢᴀᴍᴇ!!!\nᴊᴜᴍᴘ ᴏɴ ᴛʀᴀᴍᴘᴏʟɪɴᴇ ᴛᴏ ᴊᴜᴍᴘ ʜɪɢʜᴇʀ.\nᴊᴜᴍᴘ ᴏɴ ᴛʜᴇ ᴊᴜᴍᴘ ʙᴏᴏsᴛ ᴛᴏ ᴅᴏ ᴀ ᴅᴏᴜʙʟᴇ ᴊᴜᴍᴘ.\n\n=======================================\n                                  ※ᴄʀᴇᴅɪᴛs※\n =======================================\nᴛʜᴀɴᴋs ᴛᴏ  @JC_ProGold ғᴏʀ ᴛʜᴇ sʟɪᴍᴇ ᴄᴏsᴛᴜᴍᴇ. \n \nᴛʜᴀɴᴋs ᴛᴏ ɪ ᴅᴏɴ'ᴛ ᴋɴᴏᴡ ᴡʜᴏ ( ɪғ ʏᴏᴜ ᴋɴᴏᴡ ᴘʟᴇᴀsᴇ\nᴛᴇʟʟ ᴍᴇ. ) ғᴏʀ ᴛʜᴇ ɪɴᴛʀᴏ.\n \nᴛʜᴀɴᴋs ᴛᴏ @-InfinityCode- ғᴏʀ ᴛʜᴇ sʟɪᴍᴇ ᴘᴀʀᴛɪᴄᴀʟ ᴄᴏᴅᴇ ᴀɴᴅ ᴛʜᴇ sʟɪᴍᴇ ᴄᴏᴅᴇ.\n \nᴛʜᴀɴᴋs ᴛᴏ @Tao196 ғᴏʀ ʜᴇʟᴘɪɴɢ ᴍᴇ ғɪxɪɴɢ sᴏᴍᴇ\nɢʟɪᴛᴄʜ.\n\nᴛʜᴇ ʀᴇsᴛ ᴀʟʟ ʙʏ ᴍᴇ.\n \nʟᴏᴠᴇ sᴛᴀʀ ᴀɴᴅ ғᴏʟʟᴏᴡ ғᴏʀ ᴍᴏʀᴇ.\n\n\n\n\nTags ( Ignore ): \n\n#All #Games #Trending #All #Games #Trending\n#All #Games #Trending #All #Games #Trending\n#All #Games #Trending #All #Games #Trending\n#All #Games #Trending #All #Games #Trending\n#Tutorials #Tutorials #Tutorials #Tutorials #Tutorials \n#games #all #fun #platformer #spikes #awesome #saw\n#lava #text #like #fav #art #follow #hern1 #enjoy #lol #good #water #ground #hope #you #enjoy #thumbnail #music #sword #slime #background #enemy #turbowarp #credits #cave\n#cloud #map #grassland #rescue #map #story #intro #key #door #trampoline #jump #boost #jumpboost #good #awesome #Iceland #5 #Ice #Icicles #Advertise #Love #Star #Remix #Follow\n

@Stage\n\nwhen flag clicked\nswitch backdrop to (scratch home v)\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen I receive [start v]\nnext backdrop\n\nwhen backdrop switches to [scratch home2 v]\nbroadcast (end v)\n\nwhen flag clicked\nforever\n    if <key (m v) pressed?> then\n        if <(volume) = [100]> then\n            set volume to (0) %\n        else\n            set volume to (100) %\n        end\n    end\nend\n\nstop [this script v]\n\nwhen flag clicked\nforever\n    play sound [20210609171657_f0f205b0-7226-4d1d-a9f4-0f8ec98736ca v] until done\n    play sound [animal-crossing-lofi-kk-cruisin-lofi-remix v] until done\nend\n\n@character\n\ndefine Touch Ground <up?>\nchange [9. momentum: falling? v] by (1)\nrepeat until <not <touching (ground v)?>>\n    if <up?> then\n        change y by (-1)\n    else\n        change y by (1)\n        set [9. momentum: falling? v] to [0]\n    end\n    set [9. momentum: speed y v] to [0]\nend\n\ndefine Walk (direction) (speed)\npoint in direction (direction)\nchange x by (speed)\nset [9. momentum: slope v] to [0]\nrepeat until <<(9. Momentum: slope) = [8]> or <not <touching (ground v)?>>>\n    change y by (1)\n    change [9. momentum: slope v] by (1)\nend\nif <(9. Momentum: slope) = [8]> then\n    change x by ((0) - (speed))\n    change y by ((0) - (9. Momentum: slope))\n    if <<<key (w v) pressed?> or <key (up arrow v) pressed?>> and <([abs v] of (speed) ) > [3]>> then\n        if <(wall jump) = [0]> then\n            set [9. momentum: speed x v] to ((-1.2) * (speed))\n            set [9. momentum: speed y v] to [11]\n            set [9. momentum: falling? v] to [6]\n            set [wall jump v] to [15]\n        end\n    else\n        set [9. momentum: speed x v] to [0]\n    end\nend\nif <(speed) < [0]> then\n    change [9. momentum: frame v] by ((speed) / (-8))\nelse\n    change [9. momentum: frame v] by ((speed) / (8))\nend\n\ndefine Set Costume\nif <(9. Momentum: falling?) < [6]> then\n    if <(9. Momentum: frame) = [0]> then\n        switch costume to (stand_1 v)\n    else\n        switch costume to ([floor v] of ((4) + ((9. Momentum: frame) mod (8))) )\n    end\nelse\n    if <(9. Momentum: speed y) > [0]> then\n        switch costume to (jump_1 v)\n    else\n        switch costume to (fall_1 v)\n    end\nend\n\nwhen flag clicked\nswitch costume to (stand_1 v)\nset rotation style [left-right v]\nset [9. momentum: speed y v] to [0]\nset [9. momentum: falling? v] to [10]\nforever\n    if <<(9. Momentum: speed y) < [4]> or <<key (w v) pressed?> or <key (up arrow v) pressed?>>> then\n        change [9. momentum: speed y v] by (-1)\n    else\n        change [9. momentum: speed y v] by (-2)\n    end\n    change y by (9. Momentum: speed y)\n    Touch Ground <(9. Momentum: speed y) > [0]>\n    set [9. momentum: speed x v] to ((9. Momentum: speed x) * (0.7))\n    if <(wall jump) > [0]> then\n        change [wall jump v] by (-5)\n    else\n        if <<key (a v) pressed?> or <key (left arrow v) pressed?>> then\n            change [9. momentum: speed x v] by (-2)\n        end\n        if <<key (d v) pressed?> or <key (right arrow v) pressed?>> then\n            change [9. momentum: speed x v] by (2)\n        end\n    end\n    if <(9. Momentum: speed x) < [-0.5]> then\n        Walk (-90) (9. Momentum: speed x)\n    else\n        if <(9. Momentum: speed x) > [0.5]> then\n            Walk (90) (9. Momentum: speed x)\n        else\n            set [9. momentum: frame v] to [0]\n        end\n    end\n    if <<key (w v) pressed?> or <key (up arrow v) pressed?>> then\n        switch costume to (jump_1 v)\n        if <<(9. Momentum: jump key) = [0]> and <(9. Momentum: falling?) < [3]>> then\n            set [9. momentum: speed y v] to [14]\n            set [9. momentum: falling? v] to [6]\n            set [9. momentum: jump key v] to [1]\n        end\n    else\n        set [9. momentum: jump key v] to [0]\n        switch costume to (stand_1 v)\n    end\nend\n\nwhen flag clicked\ngo to x: (-166) y: (-134)\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (bloop v)\nrepeat (10)\n    change [ghost v] effect by (-10)\n    change size by (-3)\nend\ndelete this clone\n\nwhen flag clicked\nset size to (100) %\nforever\n    if <(x position) = [240]> then\n        broadcast (next level v)\n        go to x: (-218) y: (-26)\n    end\n    if <(y position) = [-180]> then\n        go to x: (-218) y: (-26)\n        set [9. momentum: speed y v] to [0]\n    end\nend\n\nwhen I receive [start v]\nshow\ngo to x: (-218) y: (-26)\n\nwhen backdrop switches to [scratch see inside v]\nset size to (60) %\n\n@ground\n\nwhen flag clicked\nshow\nswitch costume to (costume2 v)\nclear graphic effects\nset [ghost v] effect to (100)\n\nwhen I receive [next level v]\nif <(backdrop [number v]) = [9]> then\n    broadcast (end v)\n    next costume\nelse\n    next costume\nend\n\nwhen I receive [start v]\nnext costume\n\n@Sprite1\n\nwhen flag clicked\nshow\npoint in direction (90)\nset size to (100) %\nturn right (15) degrees\nforever\n    repeat (10)\n        turn left (1) degrees\n        change size by (1)\n        wait (0.01) seconds\n    end\n    wait (0.01) seconds\n    repeat (10)\n        turn left (-1) degrees\n        change size by (-1)\n        wait (0.01) seconds\n    end\n    wait (0.01) seconds\nend\n\nturn left (-30) degrees\nchange size by (-20)\n\nchange size by (1)\n\nwhen I receive [start v]\nhide\n\n@Sprite2\n\nwhen flag clicked\nshow\n\nwhen this sprite clicked\nbroadcast (start v)\nhide\n\nwhen flag clicked\nshow\npoint in direction (90)\nset size to (100) %\nturn right (0) degrees\nforever\n    repeat (10)\n        turn left (-1) degrees\n        change size by (1)\n        wait (0.01) seconds\n    end\n    wait (0.01) seconds\n    repeat (10)\n        turn left (1) degrees\n        change size by (-1)\n        wait (0.01) seconds\n    end\n    wait (0.01) seconds\nend\n\n@Sprite3\n\nwhen flag clicked\nhide\n\nwhen I receive [end v]\nshow\n\n