Life A Platformer 4k Ultra UHD #all #art #games #platformer #Games #reality

Instructions: Welcome to Life a Platformer and Thanks for playing :)\n\nAdvertiser friendly :D\n#41 IN TRENDING THANK YOU ALL SO MUCH UR \nAWESOME Jan 30\n#38 ON TRENDING Jan 31\nGraphics: 8.5/10 :) \nControls:\nNo WASD sorry :(\nNo Phone controls sorry :(\nOnly arrow keys\n\nRules: \nCoppa compliance so no fighting sorry :(\n\nHARD: So don't spam in the comments too hard\n\nUpdate:\n\nVersion 1.0 New game\nVersion 1.1 More levels\nVersion 1.2 1 more level\n\n#all#Games#games#nintendofan#All#Mariotime#platformer#Games#OMG#Thanks people #all #games #nice #music #art #griffpatch #rewind #trending #mario\n\n100 views YES\n200 views YES\n300 views YES\n400 views YES\n500 views YES\n600 views YES\n700 views YES\n800 views YES\n900 views YES\n1000 views YAY\n\nPlease dont false report it will make me sad with a big achievement :

@Stage\n\nwhen flag clicked\nswitch backdrop to (sjy blue v)\n\nwhen flag clicked\nforever\n    play sound [mixkit-getting-ready-46 v] until done\nend\n\n@Thumbnail\n\nwhen flag clicked\nshow\ngo to [back v] layer\nchange [ghost v] effect by (100)\n\nhide\n\ngo to x: (32) y: (27)\n\n@Follow sign\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <<(LOVED__) = [1]> and <(FAVED___) = [1]>>> then\n        wait (pick random (30) to (40)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\n@You Win Sign\n\nwhen flag clicked\nhide\ngo to [back v] layer\n\nwhen flag clicked\nforever\n    if <(Level) = [9]> then\n        show\n        go to [front v] layer\n        switch costume to (splash-screen v)\n    end\nend\n\nwhen flag clicked\nset [level v] to [1]\n\n@Enemy\n\nwhen flag clicked\ngo to x: (-224) y: (-3)\n\ndefine Clone at (x pos) (y pos)\ngo to x: (x pos) y: (y pos)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nset [ghost v] effect to (0)\nshow\nshow\ngo to [front v] layer\nforever\n    if <([x position v] of [spirit v]) < (x position)> then\n        change [x vel v] by (-0.5)\n    end\n    if <(x position) < ([x position v] of [spirit v])> then\n        change [x vel v] by (0.5)\n    end\n    set [x vel v] to ((x vel) * (0.9))\n    change x by (x vel)\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (-4)\n        change x by ((x vel) * (-1))\n        if <(([y position v] of [spirit v]) - (50)) > (y position)> then\n            if <(x vel) > [0]> then\n                set [x vel v] to [-10]\n            else\n                set [x vel v] to [10]\n            end\n            set [y vel v] to [15]\n        else\n            set [x vel v] to [0]\n        end\n    end\n    change [y vel v] by (-1)\n    change y by (y vel)\n    if <touching (level v)?> then\n        change y by ((y vel) - ((y vel) * (2)))\n        set [y vel v] to [0]\n    end\n    change y by (-1)\n    change y by (1)\n    if <touching (spikes v)?> then\n        delete this clone\n    end\n    if <touching (bounce v)?> then\n        set [y vel v] to [19]\n    end\n    if <touching (spirit v)?> then\n        change y by (-1)\n        if <<touching (level v)?> and <(([y position v] of [spirit v]) - (5)) > (y position)>> then\n            delete this clone\n        else\n            broadcast (restart v)\n        end\n        change y by (1)\n    end\nend\n\nwhen flag clicked\nswitch costume to (1 v)\nhide\ngo to [back v] layer\n\nwhen I receive [restart v]\nif  then\n    delete this clone\nend\nif <(Level) = [4]> then\n    switch costume to (1 v)\n    Clone at [-50] [90]\nend\n\nwhen flag clicked\nset [ghost v] effect to (100)\nhide\n\n@Lava\n\nwhen flag clicked\nforever\n    set [tide v] to [0]\n    repeat (10)\n        change [tide v] by (1)\n    end\n    repeat (20)\n        change [tide v] by (-1)\n    end\n    repeat (10)\n        change [tide v] by (1)\n    end\nend\n\nwhen flag clicked\nforever\n    set y to (Tide)\n    switch costume to (Level)\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [4]> then\n        show\n        go to [back v] layer\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [5]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [10]> then\n        show\n        go to [back v] layer\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [6]> then\n        show\n        go to [back v] layer\n    end\nend\n\n@Bounce\n\ndefine Clone at (x pos) (y pos)\ngo to x: (x pos) y: (y pos)\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nforever\n    show\n    go to [front v] layer\n    if <touching (spirit v)?> then\n        switch costume to (costume2 v)\n        wait (00.1) seconds\n    else\n        switch costume to (costume1 v)\n        wait (00.1) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\nwhen I receive [next level v]\nif  then\n    delete this clone\nend\nif <(Level) = [4]> then\n    Clone at [-71] [-70]\nend\n\nwhen I receive [next level v]\nif  then\n    delete this clone\nend\nif <(Level) = [5]> then\n    Clone at [-70] [-70]\nend\n\n@Spirit\n\nwhen flag clicked\nshow\n\nwhen flag clicked\nset [level v] to [1]\nbroadcast (NEXT LEVEL v)\nforever\n    if <key (left arrow v) pressed?> then\n        change [x vel v] by (-1)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x vel v] by (1)\n    end\n    set [x vel v] to ((x vel) * (0.9))\n    change x by (x vel)\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (-4)\n        change x by ((x vel) * (-1))\n        if <key (up arrow v) pressed?> then\n            if <(x vel) > [0]> then\n                set [x vel v] to [-10]\n            else\n                set [x vel v] to [10]\n            end\n            set [y vel v] to [15]\n        else\n            set [x vel v] to [0]\n        end\n    end\n    change [y vel v] by (-1)\n    change y by (y vel)\n    if <touching (level v)?> then\n        change y by ((y vel) - ((y vel) * (2)))\n        set [y vel v] to [0]\n    end\n    change y by (-1)\n    if <<touching (level v)?> and <key (up arrow v) pressed?>> then\n        set [y vel v] to [15]\n    end\n    change y by (1)\n    create clone of (_myself_ v)\n    if <(x position) > [250]> then\n        change [level v] by (1)\n        broadcast (NEXT LEVEL v) and wait\n    end\n    if <touching (spikes v)?> then\n        broadcast (restart v)\n    end\n    if <touching (bounce v)?> then\n        set [y vel v] to [19]\n    end\n    if <touching (enemy v)?> then\n        set [y vel v] to [15]\n    end\nend\n\nwhen I start as a clone\nclear graphic effects\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen I receive [next level v]\nbroadcast (restart v)\n\nwhen I receive [restart v]\nset [x vel v] to [0]\nset [y vel v] to [0]\ngo to x: (-226) y: (-4)\n\nwhen flag clicked\ngo to x: (-224) y: (-3)\n\nwhen flag clicked\nforever\n    if <touching (lava v)?> then\n        broadcast (restart v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [9]> then\n        broadcast (The End So  Ya v)\n    end\nend\n\nwhen flag clicked\nswitch costume to (white v)\n\nwhen flag clicked\nshow\n\n@Level\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nshow\n\n@Static Effect\n\nwhen flag clicked\nforever\n    go to [back v] layer\n    switch costume to (Level)\nend\n\nwhen I receive [start project v]\nshow\n\nwhen flag clicked\nshow\n\nwhen I receive [message1 v]\nnext costume\n\nwhen flag clicked\nif <(backdrop [number v]) = [2]> then\n    set [ghost v] effect to (25)\nelse\n    set [ghost v] effect to (0)\nend\n\n@Clouds\n\ndefine go to (x) (y)\nset size to (400) %\ngo to x: (x) y: (y)\nset size to (100) %\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nset [ghost v] effect to (pick random (20) to (75))\nswitch costume to (pick random (1) to (6))\nshow\nset [rand2 v] to (pick random (5) to (10))\nif <(pick random (1) to (2)) = [1]> then\n    go to [-300] (pick random (75) to (200))\n    repeat until <(x position) > [300]>\n        go to (((x position) + (rand2)) * (1)) (y position)\n    end\n    delete this clone\nelse\n    go to [300] (pick random (100) to (250))\n    repeat until <(x position) < [-300]>\n        go to ((x position) + ((rand2) * (-1))) (y position)\n    end\n    delete this clone\nend\n\nwhen I receive [start project v]\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\n    wait (1) seconds\nend\n\nwait (1) seconds\nshow\n\n@Spikes\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@Blank (Steps)\n\n