Cool Platformer stuff =)

Instructions: random stuff\nPress arrows to move\n[1] = Summer Level\n[2] = Winter Level\n:)\nhey this have 1000 views.

@Stage\n\nwhen flag clicked\n\nwhen [1 v] key pressed\nswitch backdrop to (summer v)\n\nwhen [2 v] key pressed\nswitch backdrop to (winter v)\n\n@Sprite1\n\nwhen flag clicked\n\nwhen flag clicked\npoint in direction (90)\nshow\ngo to x: (-200) y: (15)\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (0.7)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-0.7)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching (sprite2 v)?> then\n        change y by (1)\n        if <touching (sprite2 v)?> then\n            change y by (1)\n            if <touching (sprite2 v)?> then\n                change y by (1)\n                if <touching (sprite2 v)?> then\n                    change y by (1)\n                    if <touching (sprite2 v)?> then\n                        change y by (1)\n                        if <touching (sprite2 v)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching (sprite2 v)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching (sprite2 v)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [12]\n        end\n    end\n    change y by (1)\nend\n\nwhen flag clicked\n\nwhen flag clicked\nbroadcast (start levels v)\n\nwhen [space v] key pressed\n\nwhen flag clicked\n\nwhen flag clicked\nforever\n    if <touching (sprite4 v)?> then\n    end\nend\n\nchange y by (15)\n\nset [scroll x v] to [0]\n\nwhen I receive [start levels v]\nforever\n    if <key (right arrow v) pressed?> then\n        switch costume to (costume2 v)\n    end\n    if <key (left arrow v) pressed?> then\n        switch costume to (costume3 v)\n    end\nend\n\nchange [scroll x v] by (-10)\n\nwhen flag clicked\nforever\n    if <touching (sprite4 v)?> then\n        if <key (up arrow v) pressed?> then\n            change y by (5)\n        end\n        if <key (down arrow v) pressed?> then\n            change y by (-5)\n        end\n    end\nend\n\ngo to x: (-200) y: (15)\n\nchange y by (1)\n\nwhen flag clicked\nforever\n    if <touching (sprite3 v)?> then\n        go to x: (-200) y: (30)\n    end\nend\n\nif <touching (sprite4 v)?> then\n    change y by (1)\nelse\n    change y by (0)\nend\n\nchange y by (10)\n\nset [jump velocity v] to [15]\n\npoint in direction (90)\ngo to x: (-129) y: (-72)\nforever\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        move (10) steps\n    end\n    if <key (left arrow v) pressed?> then\n        point in direction (-90)\n        move (10) steps\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\ngo to x: (35) y: (27)\nset [ghost v] effect to (100)\n\nchange [color v] effect by (25)\nchange [color v] effect by (25)\n\nwait (1) seconds\nset [ghost v] effect to (100)\n\nwhen [1 v] key pressed\nswitch costume to (ground v)\n\nwhen [2 v] key pressed\nswitch costume to (ground2 v)\n\n@Sprite3\n\nwhen flag clicked\ngo to x: (37) y: (27)\nset [ghost v] effect to (100)\n\nwhen [1 v] key pressed\nswitch costume to (costume1 v)\n\nwhen [2 v] key pressed\nswitch costume to (costume2 v)\n\n@Sprite4\n\nwhen flag clicked\ngo to x: (36) y: (28)\nset [ghost v] effect to (100)\n\nwhen [1 v] key pressed\nswitch costume to (costume1 v)\n\nwhen [2 v] key pressed\nswitch costume to (costume2 v)\n\n