The night A Platformer #Trending #Games #Platformer

Instructions: ✦✦✦Instructions✦✦✦\n➜ Use arrows to move the player\n➜ Don't touch spikes.\n➜ Don't fall off the platforms\n\n2 RANDOM PEOPLE who ⭐️&❤️ will get 10 FOLLOWS \n\n#Games #Animations #Music #All #Art #Stories #Tutorials #Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials #Platformer #Mobilefriendly #Said #Player #Explore #Upgrade #Credits \n #Platformer #Mobilefriendly #Said #Player #Explore #Upgrade #Credits #Trending #Trending #Trending #Trending #Trending #Trending #Trending #Trending #Trending #Trending #Trending #Trending #Trending #Trending #Trending #Trending #Trending #Trending \n#Games #Animations #Music #All #Art #Stories #Tutorials #Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials #Platformer #Mobilefriendly #Said #Player #Explore #Upgrade #Credits \n #Platformer #Mobilefriendly #Said #Player #Explore #Upgrade #Credits #Games #Animations #Music #All #Art #Stories #Tutorials #Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorials#Games #Animations #Music #All #Art #Stories #Tutorial

@Stage\n\nwhen flag clicked\nforever\n    play sound [onlymp2 v] until done\nend\n\n@Player\n\nwhen I start as a clone\nrepeat (7)\n    switch costume to (join (costume [name v]) [Clone])\n    change size by (-5)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen flag clicked\nset [level v] to [1]\nset [x v] to [0]\nset [y v] to [0]\ngo to [front v] layer\nshow\nset size to (45) %\nswitch costume to (red v)\ngo to x: (-190) y: (50)\nset drag mode [not draggable v]\npoint in direction (90)\nforever\n    create clone of (_myself_ v)\n    set rotation style [left-right v]\n    if <<<mouse down?> and <(x position) > (mouse x)>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n        create clone of (_myself_ v)\n        change [x v] by (-1.5)\n        point in direction (-90)\n    end\n    if <<<mouse down?> and <(x position) < (mouse x)>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n        create clone of (_myself_ v)\n        change [x v] by (1.5)\n        point in direction (90)\n    end\n    if <<<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> and <<<(x position) < (mouse x)> and <mouse down?>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>>> then\n        create clone of (_myself_ v)\n    end\n    if <<<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> and <<<(mouse x) < (x position)> and <mouse down?>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>>> then\n        create clone of (_myself_ v)\n    end\n    set [x v] to ((X) * (0.9))\n    change x by (X)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((X) * (-1))\n                            change y by (-5)\n                            if <<<mouse down?> and <(y position) < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n                                if <(X) > [0]> then\n                                    set [x v] to [-8]\n                                else\n                                    set [x v] to [8]\n                                end\n                                set [y v] to [16]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching (ground v)?> then\n        if <<<mouse down?> and <(y position) < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [y v] to [16]\n            point in direction ((Y) * (0.5))\n        end\n    end\n    change y by (1)\n    change [y v] by (-1)\n    change y by (Y)\n    if <touching (ground v)?> then\n        change y by ((Y) * (-1))\n        set [y v] to [0]\n    end\n    hide variable [x v]\n    if <(x position) > [230]> then\n        broadcast (next level v)\n        change [level v] by (1)\n        set [y v] to [0]\n        set [x v] to [0]\n        go to x: (-190) y: (0)\n        delete this clone\n    end\n    if <<touching (danger v)?> or <(y position) < [-170]>> then\n        set [y v] to [0]\n        set [x v] to [0]\n        go to x: (-190) y: (-10)\n        delete this clone\n    end\nend\n\nwhen flag clicked\nforever\n    switch costume to ([costume # v] of [thanks v])\nend\n\n@ground\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@Danger\n\nwhen flag clicked\nforever\n    switch costume to (Level)\n    go to [back v] layer\nend\n\n@detector\n\nwhen flag clicked\nshow\nset [ghost v] effect to (100)\nset [actions \(love/fave\) v] to [0]\nforever\n    set [touching v] to [none]\n    Detect [love] at [-201] [-220]\n    Detect [fave] at [-201] [-220]\nend\n\ndefine Detect (thing) at (x) (y)\nswitch costume to (empty v)\nset size to (27000) %\ngo to x: (x) y: (y)\nset size to (100) %\nswitch costume to (thing)\nif <touching (mouse-pointer v)?> then\n    set [touching v] to (costume [name v])\nend\n\nwhen flag clicked\nforever\n    wait until <(touching) = [love]>\n    wait (0.2) seconds\n    if <(touching) = [love]> then\n        change [actions \(love/fave\) v] by (1)\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    wait until <(touching) = [fave]>\n    wait (0.2) seconds\n    if <(touching) = [fave]> then\n        change [actions \(love/fave\) v] by (1)\n        stop [this script v]\n    end\nend\n\n@Thanks\n\nwhen flag clicked\nhide\nswitch costume to (red v)\nwait (1) seconds\nwait until <(Actions \(love/fave\)) = [2]>\nwait (1) seconds\nshow\ngo to x: (0) y: (50)\nreset timer\ngo to [front v] layer\nswitch costume to (red v)\nset [ghost v] effect to (100)\nrepeat until <(timer) > [3.5]>\n    change y by ((y position) / (-15))\n    change [ghost v] effect by (-3)\nend\nswitch costume to (impostor v)\nreset timer\nrepeat until <(timer) > [3.5]>\n    change y by (((y position) - (-100)) / (-15))\n    change [ghost v] effect by (10)\nend\nhide\n\n@Love and fave reminder2\n\nwhen flag clicked\nhide\nwait (1) seconds\nforever\n    if <(Actions \(love/fave\)) < [2]> then\n        switch costume to (costume1 v)\n        go to x: (187) y: (125)\n        show\n        go to [front v] layer\n        repeat (11)\n            change y by (-6)\n        end\n        repeat (7)\n            change y by (3)\n        end\n        repeat (6)\n            change y by (-2)\n        end\n        wait until <<touching (mouse-pointer v)?> and <mouse down?>>\n        repeat (17)\n            change y by (7)\n        end\n        hide\n        stop [this script v]\n    else\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nwait (2.5) seconds\ngo to [back v] layer\n\nwhen flag clicked\n\n@TB\n\nwhen flag clicked\nset [ghost v] effect to (100)\ngo to [front v] layer\n\n