Whopper Platformer #games #all 

Instructions: Why did I make this :/\n=================\nI guess I have finally became dumb!!! \n===========================\nMy lowest quality game in what? 1 year?\n==============================\nUse The arrow keys to be a whopper!\n============================\nCredits:\nBurger King\n@Incognitoorange for starting the trend\n============================\nWhat?\n===========================\nWHAT IS IT!?!?!?!\n===========================\nUgh, Fine.\n===========================\nWhopper Whopper Whopper!\n==========================\n#trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme #trending #all #games #whopper #platformer #meme 

@Stage\n\nwhen flag clicked\nplay sound [output \(6\) v] until done\nwait (1) seconds\nforever\n    play sound [WHOPPER v] until done\nend\n\n@Splash\n\nwhen flag clicked\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\ngo to [front v] layer\nshow\n\nglide (1) secs to x: (36) y: (28)\n\npoint towards (mouse-pointer v)\n\npoint in direction (90)\n\nchange y by (10)\n\n@DICLAIMER LOL\n\nwhen flag clicked\nset [ghost v] effect to (100)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nwait (1) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nbroadcast (Start game v)\n\n@Player\n\nwhen flag clicked\nforever\n    if <key (right arrow v) pressed?> then\n        Walk [8]\n    end\n    if <key (left arrow v) pressed?> then\n        Walk [-8]\n    end\n    if <<key (up arrow v) pressed?> and <(In Air?) < [8]>> then\n        set [y vel v] to [20]\n    end\n    if <<[235] < (x position)> or <(x position) = [235]>> then\n        go to x: (-192) y: (-49)\n        broadcast (Next v)\n    end\n    if <touching color (#ff0000)?> then\n        go to x: (-192) y: (-49)\n    end\n    if <touching color (#0008ff)?> then\n        set [y vel v] to [32]\n    end\nend\n\nwhen flag clicked\nset [timer: v] to [0]\nforever\n    wait (1) seconds\n    change [timer: v] by (1)\n    if <(backdrop [number v]) = [8]> then\n        stop [this script v]\n    end\nend\n\ndefine Walk (steps)\nchange x by (steps)\nset [ground lift v] to [0]\nrepeat until <<not <touching color (#000000)?>> or <(Ground lift) = [8]>>\n    change y by (1)\n    change [ground lift v] by (1)\nend\nif <(Ground lift) = [8]> then\n    change x by ((-1) * (steps))\n    change y by (-8)\nend\n\ndefine Handle Ground <moving up>\nrepeat until <not <touching color (#000000)?>>\n    if <moving up> then\n        change y by (-5)\n    else\n        change y by (1)\n        set [in air? v] to [0]\n    end\n    set [y vel v] to [0]\nend\n\nwhen I receive [start game v]\nswitch backdrop to (backdrop1 v)\nshow\ngo to x: (-192) y: (-50)\nset rotation style [left-right v]\nset [y vel v] to [0]\nforever\n    change [y vel v] by (-2)\n    change y by (Y Vel)\n    change [in air? v] by (1)\n    Handle Ground <[0] < (Y Vel)>\nend\n\nwhen flag clicked\nhide\n\n@Screen\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to [back v] layer\n\nwhen I receive [next v]\nnext costume\n\n