Starlight Platformer

Instructions: Made entirely in Scratch 1.4 and 3.0, but not in 2.0.\n\nUSE THE ARROW KEY

@Stage\n\nwhen I receive [starclan v]\nswitch backdrop to (backdrop2 v)\n\nwhen I receive [moonstone v]\nswitch backdrop to (backdrop3 v)\n\nwhen I receive [aa v]\nswitch backdrop to (backdrop4 v)\n\nwhen I receive [next level v]\nswitch backdrop to (backdrop5 v)\n\nwhen I receive [aaaaa v]\nswitch backdrop to (backdrop6 v)\n\nwhen I receive [b v]\nswitch backdrop to (backdrop7 v)\n\nwhen I receive [bb v]\nswitch backdrop to (backdrop8 v)\n\nwhen I receive [start v]\nswitch backdrop to (backdrop9 v)\n\nwhen I receive [rouge alert v]\nswitch backdrop to (backdrop14 v)\n\nwhen I receive [twolegplace v]\nswitch backdrop to (backdrop15 v)\n\nwhen I receive [finish hide and seek v]\nswitch backdrop to (backdrop15 v)\n\nwhen I receive [skyclan v]\nswitch backdrop to (backdrop20 v)\n\nwhen I receive [end v]\nrepeat (50)\n    change [brightness v] effect by (-2)\nend\nwait (1) seconds\nset [brightness v] effect to (0)\nswitch backdrop to (backdrop21 v)\n\nwhen I receive [fox! v]\nswitch backdrop to (backdrop19 v)\n\nwhen I receive [climb up the gorge v]\nswitch backdrop to (backdrop18 v)\n\nwhen I receive [stepping stones v]\nswitch backdrop to (backdrop12 v)\n\nwhen I receive [hide and seek v]\nswitch backdrop to (backdrop16 v)\n\nwhen I receive [back to the river v]\nswitch backdrop to (backdrop17 v)\n\nwhen I receive [starting v]\nswitch backdrop to (backdrop10 v)\n\nwhen I receive [river v]\nswitch backdrop to (backdrop11 v)\n\nwhen I receive [thunderpath v]\nswitch backdrop to (backdrop13 v)\n\nwhen flag clicked\nrepeat (50)\n    change [brightness v] effect by (-2)\nend\nwait (1) seconds\nrepeat (50)\n    switch backdrop to (mansua4 v)\n    change [brightness v] effect by (2)\nend\nset [brightness v] effect to (0)\nswitch backdrop to (mansua3 v)\nwait (0.07) seconds\nswitch backdrop to (mansua2 v)\nwait (0.07) seconds\nswitch backdrop to (mansua1 v)\nrepeat (1)\n    switch backdrop to (mansua1 v)\n    wait (1) seconds\n    switch backdrop to (mansua2 v)\n    wait (0.07) seconds\n    switch backdrop to (mansua3 v)\n    wait (0.07) seconds\n    switch backdrop to (mansua4 v)\n    wait (1) seconds\n    switch backdrop to (mansua3 v)\n    wait (0.07) seconds\n    switch backdrop to (mansua2 v)\n    wait (0.07) seconds\n    switch backdrop to (mansua1 v)\nend\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nrepeat (30)\n    switch backdrop to (backdrop1 v)\n    change [ghost v] effect by (-10)\nend\nbroadcast (a v)\n\n@Skystar? OR skypaw\n\nwhen I receive [message1 v]\nsay [Welcome to warriors the game \(platformer\)] for (2) seconds\nsay [My name is Skystar and I will be your guide to find your way back to Skyclan!] for (4) seconds\nask [To start What's your name? Type in prefix only like Snow , Brave and etc.] and wait\nset [name v] to (answer)\nsay (join [Hey ] (answer)) for (2) seconds\nsay [Now you will recieve your nine lives from starclan.] for (2) seconds\nbroadcast (starclan v)\nhide\n\nwhen flag clicked\nhide\n\nwhen I receive [a v]\nshow\n\n@Sprite1\n\nwhen this sprite clicked\nbroadcast (message1 v)\nhide\n\nwhen flag clicked\nhide\n\nwhen I receive [starclan v]\nhide\n\nwhen I receive [a v]\nshow\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume2 v)\n        set size to (110) %\n    else\n        switch costume to (costume1 v)\n        set size to (100) %\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume3 v)\n        set size to (110) %\n    else\n        switch costume to (costume2 v)\n        set size to (100) %\n    end\nend\n\nwhen I receive [starclan v]\nshow\n\nwhen this sprite clicked\nbroadcast (moonstone v)\nhide\n\nwhen I receive [moonstone v]\nhide\n\nwhen flag clicked\nset [y-velocity v] to [0]\n\n@Starclan flame2\n\nwhen I receive [starclan v]\nwait (0) seconds\nset [ghost v] effect to (50)\nset [brightness v] effect to (25)\nswitch costume to (starclan flame2 v)\nshow\nsay (join [Welcome ] (join (name) (item (random) of [suffixes v]))) for (2) seconds\nsay [I am Brambleflight I give you a life of compassion use it to care for your clan young and old!] for (4) seconds\nswitch costume to (starclan flame3 v)\nsay [I am Plumclaw and I give you a life of courage use it to protect your clan.] for (4) seconds\nswitch costume to (starclan flame4 v)\nsay [I am Skystar and I give you the life for loyalty no matter what happens your clan will always be your first priority!] for (4) seconds\nswitch costume to (starclan flame5 v)\nsay [I am Snowtail I give you a life for mentoring, use it to train apprentinces.] for (4) seconds\nswitch costume to (starclan flame6 v)\nsay [I am Honeyfern I give you a life of judgement to see what is right and what is wrong.] for (4) seconds\nswitch costume to (starclan flame7 v)\nsay [I am Dawnfeather and I give you the life of tireless energy use it well to cary out the tasks of a leader] for (4) seconds\nswitch costume to (starclan flame9 v)\nsay [I am Crowflight and I give you the life of protection use it to protect your clan as a mother protects her kits.] for (4) seconds\nswitch costume to (starclan flame10 v)\nsay [I am Amberflame and I give you the life of love use it well for all cats of your clan especially the ones you love.] for (4) seconds\nsay (join [You are now known as ] (join (name) [star])) for (2) seconds\nset [name v] to (join (name) [star])\nbroadcast (moonstone v)\nhide\n\nhide list [suffixes v]\n\nwhen flag clicked\nhide\n\nwhen I receive [moonstone v]\nhide\nstop [other scripts in sprite v]\n\nhide list [suffixes v]\n\nshow list [suffixes v]\n\n@Sprite3\n\nwhen I receive [moonstone v]\ngo to x: (134) y: (-73)\nswitch costume to (gray2 v)\nshow\n\nwhen flag clicked\nset [name v] to [0]\nhide\n\nwhen [1 v] key pressed\nwait (0.4) seconds\nnext costume\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [2]> then\n        set [you v] to [1]\n    end\n    if <(costume [number v]) = [3]> then\n        set [you v] to [2]\n    end\n    if <(costume [number v]) = [4]> then\n        set [you v] to [3]\n    end\n    if <(costume [number v]) = [5]> then\n        set [you v] to [4]\n    end\n    if <(costume [number v]) = [6]> then\n        set [you v] to [5]\n    end\n    if <(costume [number v]) = [7]> then\n        set [you v] to [6]\n    end\n    if <(costume [number v]) = [8]> then\n        set [you v] to [7]\n    end\n    if <(costume [number v]) = [9]> then\n        set [you v] to [8]\n    end\n    if <(costume [number v]) = [1]> then\n        set [you v] to [0]\n    end\nend\n\nwhen I receive [aa v]\nhide\n\n@Sprite4\n\nwhen flag clicked\nhide\n\nwhen I receive [moonstone v]\nshow\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume2 v)\n        set size to (110) %\n    else\n        switch costume to (costume1 v)\n        set size to (100) %\n    end\nend\n\nwhen this sprite clicked\nbroadcast (aa v)\nhide\n\n@Sprite5\n\nwhen flag clicked\nhide\n\nwhen I receive [aa v]\nif <(you) = [1]> then\n    go to x: (-179) y: (-66)\n    set size to (70) %\n    show\nend\n\nwhen I receive [next level v]\nif <(you) = [1]> then\n    hide\n    go to x: (-179) y: (-66)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\nend\n\nwhen flag clicked\nforever\n    if <key (up arrow v) pressed?> then\n        repeat (10)\n            change y by (10)\n        end\n        wait until <touching color (#00ff52)?>\n    end\nend\n\nwhen I receive [aaaaa v]\nif <(you) = [1]> then\n    hide\n    go to x: (-179) y: (-66)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <key (space v) pressed?> then\n        if <(costume [number v]) = <<[5] = <[6] = [7]>> and >> then\n            switch costume to (costume9 v)\n            wait (0.07) seconds\n            switch costume to (costume5 v)\n        else\n            switch costume to (costume8 v)\n            wait (0.07) seconds\n            switch costume to (costume2 v)\n        end\n    end\nend\n\nwhen I receive [start v]\nif <(you) = [1]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [ask v]\nsay [Do you know the way to the river?] for (2) seconds\n\nwhen I receive [thunderpath v]\nif <(you) = [1]> then\n    hide\n    set size to (60) %\n    set size to (60) %\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [rouge alert v]\nif <(you) = [1]> then\n    hide\n    go to x: (-225) y: (-70)\n    set size to (70) %\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change x by (4)\n    end\n    if <key (left arrow v) pressed?> then\n        change x by (-4)\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change x by (4)\n    end\n    if <key (left arrow v) pressed?> then\n        change x by (-4)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        if <(you) = [1]> then\n            if <touching (front-view-of-cars_62147503207 v)?> then\n                go to x: (-255) y: (-88)\n                say [Ouch!] for (2) seconds\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen I receive [climb up the gorge v]\nif <(you) = [1]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <<touching (670px-draw-a-fox-step-18 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen [space v] key pressed\nif <(backdrop [name v]) = [backdrop19]> then\n    go to x: (-212) y: (-96)\n    say [Ouch] for (2) seconds\nend\n\nwhen I receive [sajlksh v]\nsay (join (join (item (random) of [prefix v]) (item (random) of [suffixes v])) [ my deputy!]) for (2) seconds\n\nwhen I receive [end v]\nhide\n\nshow list [suffixes v]\n\nhide list [suffixes v]\n\nwhen I receive [hide and seek v]\nhide\n\nwhen flag clicked\nforever\n    if <touching color (#00f8f8)?> then\n        if <not <(backdrop [name v]) = [backdrop11]>> then\n            go to x: (-223) y: (-83)\n        else\n            go to x: (-244) y: (129)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <<touching (sprite18 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        if <(you) = [1]> then\n            if <touching (front-view-of-cars_2 v)?> then\n                go to x: (-255) y: (-88)\n                say [Ouch!] for (2) seconds\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen I receive [reply v]\nsay [Umm .....] for (2) seconds\n\nwhen I receive [stepping stones v]\nif <(you) = [1]> then\n    hide\n    go to x: (-253) y: (-50)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop11]> then\n        if <touching (sprite24 v)?> then\n            wait (0.07) seconds\n            go to x: (-244) y: (129)\n            say [Ouch!] for (2) seconds\n        end\n    end\nend\n\nwhen I receive [river v]\nif <(you) = [1]> then\n    hide\n    go to x: (-249) y: (125)\n    show\nelse\n    hide\nend\n\nwhen I receive [finish hide and seek v]\nif <(you) = [1]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [aaaaa v]\nif <(you) = [1]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <<touching (sprite28 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen flag clicked\npoint in direction (90)\nforever\n    if <key (left arrow v) pressed?> then\n        switch costume to (costume5 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume6 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume5 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume7 v)\n        change x by (0)\n        wait (0.07) seconds\n        point in direction (90)\n    end\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        switch costume to (costume3 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume4 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume3 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume2 v)\n        change x by (0)\n        wait (0.07) seconds\n    end\nend\n\nwhen I receive [b v]\nif <(you) = [1]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [fox! v]\nif <(you) = [1]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [back to the river v]\nif <(you) = [1]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [twolegplace v]\nif <(you) = [1]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [starting v]\nif <(you) = [1]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <touching color (#00ff52)?> then\n        change y by (0)\n    end\n    if <not <touching color (#00ff52)?>> then\n        repeat (10)\n            change y by (-5)\n        end\n    end\nend\n\n@Sprite6\n\nwhen flag clicked\npoint in direction (90)\nforever\n    forever\n        forever\n            if <key (left arrow v) pressed?> then\n                switch costume to (costume5 v)\n                change x by (-10)\n                wait (0.07) seconds\n                switch costume to (costume6 v)\n                change x by (-10)\n                wait (0.07) seconds\n                switch costume to (costume5 v)\n                change x by (-10)\n                wait (0.07) seconds\n                switch costume to (costume7 v)\n                change x by (-10)\n                wait (0.07) seconds\n                point in direction (90)\n            end\n            if <key (right arrow v) pressed?> then\n                point in direction (90)\n                switch costume to (costume3 v)\n                change x by (10)\n                wait (0.07) seconds\n                switch costume to (costume4 v)\n                change x by (10)\n                wait (0.07) seconds\n                switch costume to (costume3 v)\n                change x by (10)\n                wait (0.07) seconds\n                switch costume to (costume2 v)\n                change x by (10)\n                wait (0.07) seconds\n            end\n        end\n    end\nend\n\nwhen flag clicked\nhide variable [you v]\nhide\n\nwhen I receive [aa v]\nif <(you) = [0]> then\n    go to x: (-179) y: (-66)\n    set size to (70) %\n    show\nend\n\nwhen I receive [next level v]\nif <(you) = [0]> then\n    hide\n    go to x: (-179) y: (-66)\n    show\nelse\n    hide\nend\n\ngo to x: (-210) y: (-55)\n\nwhen flag clicked\nforever\n    if <touching color (#00ff52)?> then\n        change y by (0)\n    end\n    if <not <touching color (#00ff52)?>> then\n        repeat (10)\n            change y by (-5)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (up arrow v) pressed?> then\n        repeat (10)\n            change y by (10)\n        end\n        wait until <touching color (#00ff52)?>\n    end\nend\n\nchange x by (10)\n\nwhen I receive [aaaaa v]\nif <(you) = [0]> then\n    hide\n    go to x: (-179) y: (-66)\n    show\nelse\n    hide\nend\n\nwhen I receive [b v]\nif <(you) = [0]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [aaaaa v]\nif <(you) = [0]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [start v]\nif <(you) = [0]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [starting v]\nif <(you) = [0]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [river v]\nif <(you) = [0]> then\n    hide\n    go to x: (-249) y: (125)\n    show\nelse\n    hide\nend\n\nwhen I receive [ask v]\nsay [Do you know the way to the river?] for (2) seconds\n\nwhen flag clicked\nforever\n    if <<touching (sprite18 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (space v) pressed?> then\n        if <(costume [number v]) = <<[5] = <[6] = [7]>> and >> then\n            switch costume to (costume9 v)\n            wait (0.07) seconds\n            switch costume to (costume5 v)\n        else\n            switch costume to (costume8 v)\n            wait (0.07) seconds\n            switch costume to (costume2 v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#00f8f8)?> then\n        if <not <(backdrop [name v]) = [backdrop11]>> then\n            go to x: (-223) y: (-83)\n        else\n            go to x: (-244) y: (129)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop11]> then\n        if <touching (sprite24 v)?> then\n            wait (0.07) seconds\n            go to x: (-244) y: (129)\n            say [Ouch!] for (2) seconds\n        end\n    end\nend\n\nwhen I receive [stepping stones v]\nif <(you) = [0]> then\n    hide\n    go to x: (-253) y: (-50)\n    show\nelse\n    hide\nend\n\nwhen I receive [thunderpath v]\nif <(you) = [0]> then\n    hide\n    set size to (60) %\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        if <(you) = [0]> then\n            if <touching (front-view-of-cars_62147503207 v)?> then\n                go to x: (-255) y: (-88)\n                say [Ouch!] for (2) seconds\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        if <(you) = [0]> then\n            if <touching (front-view-of-cars_2 v)?> then\n                go to x: (-255) y: (-88)\n                say [Ouch!] for (2) seconds\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen I receive [rouge alert v]\nif <(you) = [0]> then\n    hide\n    go to x: (-225) y: (-70)\n    set size to (70) %\n    show\nelse\n    hide\nend\n\nwhen I receive [reply v]\nsay [Umm .....] for (2) seconds\n\nwhen flag clicked\nforever\n    if <<touching (sprite28 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen I receive [twolegplace v]\nif <(you) = [0]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [hide and seek v]\nhide\n\nwhen I receive [finish hide and seek v]\nif <(you) = [0]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [back to the river v]\nif <(you) = [0]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [climb up the gorge v]\nif <(you) = [0]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [fox! v]\nif <(you) = [0]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <<touching (670px-draw-a-fox-step-18 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen I receive [sajlksh v]\nsay (join (join (item (random) of [prefix v]) (item (random) of [suffixes v])) [my deputy!]) for (2) seconds\n\nwhen I receive [end v]\nhide\n\nhide list [suffixes v]\n\n@Sprite7\n\nwhen flag clicked\npoint in direction (90)\nforever\n    if <key (left arrow v) pressed?> then\n        switch costume to (costume5 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume6 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume5 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume7 v)\n        change x by (0)\n        wait (0.07) seconds\n        point in direction (90)\n    end\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        switch costume to (costume3 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume4 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume3 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume2 v)\n        change x by (0)\n        wait (0.07) seconds\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [next level v]\nif <(you) = [2]> then\n    hide\n    go to x: (-179) y: (-66)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change x by (4)\n    end\n    if <key (left arrow v) pressed?> then\n        change x by (-4)\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change x by (4)\n    end\n    if <key (left arrow v) pressed?> then\n        change x by (-4)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#00ff52)?> then\n        change y by (0)\n    end\n    if <not <touching color (#00ff52)?>> then\n        repeat (10)\n            change y by (-5)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (up arrow v) pressed?> then\n        repeat (10)\n            change y by (10)\n        end\n        wait until <touching color (#00ff52)?>\n    end\nend\n\nwhen I receive [aaaaa v]\nif <(you) = [2]> then\n    hide\n    go to x: (-179) y: (-66)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <key (space v) pressed?> then\n        if <(costume [number v]) = <<[5] = <[6] = [7]>> and >> then\n            switch costume to (costume9 v)\n            wait (0.07) seconds\n            switch costume to (costume5 v)\n        else\n            switch costume to (costume8 v)\n            wait (0.07) seconds\n            switch costume to (costume2 v)\n        end\n    end\nend\n\nwhen I receive [b v]\nif <(you) = [2]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [aa v]\nif <(you) = [2]> then\n    hide\n    set size to (70) %\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [aaaaa v]\nif <(you) = [2]> then\n    hide\n    set size to (70) %\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [start v]\nif <(you) = [2]> then\n    hide\n    set size to (70) %\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [starting v]\nif <(you) = [2]> then\n    hide\n    set size to (70) %\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [river v]\nif <(you) = [2]> then\n    hide\n    set size to (70) %\n    go to x: (-249) y: (125)\n    show\nelse\n    hide\nend\n\nwhen I receive [ask v]\nsay [Do you know the way to the river?] for (2) seconds\n\nwhen flag clicked\nforever\n    if <<touching (sprite18 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen I receive [b v]\nif <(you) = [2]> then\n    hide\n    set size to (70) %\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <touching color (#00f8f8)?> then\n        if <not <(backdrop [name v]) = [backdrop11]>> then\n            go to x: (-223) y: (-83)\n        else\n            go to x: (-244) y: (129)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop11]> then\n        if <touching (sprite24 v)?> then\n            wait (0.07) seconds\n            go to x: (-244) y: (129)\n            say [Ouch!] for (2) seconds\n        end\n    end\nend\n\nwhen I receive [stepping stones v]\nif <(you) = [2]> then\n    hide\n    set size to (70) %\n    go to x: (-253) y: (-50)\n    show\nelse\n    hide\nend\n\nwhen I receive [thunderpath v]\nif <(you) = [2]> then\n    hide\n    set size to (60) %\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        if <(you) = [2]> then\n            if <touching (front-view-of-cars_62147503207 v)?> then\n                go to x: (-255) y: (-88)\n                say [Ouch!] for (2) seconds\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        if <(you) = [2]> then\n            if <touching (front-view-of-cars_2 v)?> then\n                go to x: (-255) y: (-88)\n                say [Ouch!] for (2) seconds\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen I receive [rouge alert v]\nif <(you) = [2]> then\n    hide\n    go to x: (-225) y: (-70)\n    set size to (70) %\n    show\nelse\n    hide\nend\n\nwhen I receive [reply v]\nsay [Umm .....] for (2) seconds\n\nwhen flag clicked\nforever\n    if <<touching (sprite28 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen I receive [twolegplace v]\nif <(you) = [2]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [hide and seek v]\nhide\n\nwhen I receive [finish hide and seek v]\nif <(you) = [2]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [back to the river v]\nif <(you) = [2]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [climb up the gorge v]\nif <(you) = [2]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [fox! v]\nif <(you) = [2]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <<touching (670px-draw-a-fox-step-18 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen I receive [sajlksh v]\nsay (join (join (item (random) of [prefix v]) (item (random) of [suffixes v])) [my deputy!]) for (2) seconds\n\nwhen I receive [end v]\nhide\n\n@Sprite8\n\nwhen flag clicked\npoint in direction (90)\nforever\n    if <key (left arrow v) pressed?> then\n        switch costume to (costume5 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume6 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume5 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume7 v)\n        change x by (0)\n        wait (0.07) seconds\n        point in direction (90)\n    end\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        switch costume to (costume3 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume4 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume3 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume2 v)\n        change x by (0)\n        wait (0.07) seconds\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [aa v]\nif <(you) = [3]> then\n    go to x: (-179) y: (-66)\n    set size to (70) %\n    show\nend\n\nwhen flag clicked\nforever\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change x by (4)\n    end\n    if <key (left arrow v) pressed?> then\n        change x by (-4)\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change x by (4)\n    end\n    if <key (left arrow v) pressed?> then\n        change x by (-4)\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (up arrow v) pressed?> then\n        repeat (10)\n            change y by (10)\n        end\n        wait until <touching color (#00ff52)?>\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#00ff52)?> then\n        change y by (0)\n    end\n    if <not <touching color (#00ff52)?>> then\n        repeat (10)\n            change y by (-5)\n        end\n    end\nend\n\nwhen I receive [next level v]\nif <(you) = [3]> then\n    hide\n    go to x: (-179) y: (-66)\n    show\nelse\n    hide\nend\n\nwhen I receive [aaaaa v]\nif <(you) = [3]> then\n    hide\n    go to x: (-179) y: (-66)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    forever\n        if <<touching (sprite18 v)?> and > then\n            wait (0) seconds\n            go to x: (-242) y: (-85)\n            say [ouch!] for (2) seconds\n        end\n    end\nend\n\nwhen I receive [aaaaa v]\nif <(you) = [3]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [start v]\nif <(you) = [3]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [starting v]\nif <(you) = [3]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [river v]\nif <(you) = [3]> then\n    hide\n    go to x: (-249) y: (125)\n    show\nelse\n    hide\nend\n\nwhen I receive [ask v]\nsay [Do you know the way to the river?] for (2) seconds\n\nwhen I receive [b v]\nif <(you) = [3]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <key (space v) pressed?> then\n        if <(costume [number v]) = <<[5] = <[6] = [7]>> and >> then\n            switch costume to (costume9 v)\n            wait (0.07) seconds\n            switch costume to (costume5 v)\n        else\n            switch costume to (costume8 v)\n            wait (0.07) seconds\n            switch costume to (costume2 v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#00f8f8)?> then\n        if <not <(backdrop [name v]) = [backdrop11]>> then\n            go to x: (-223) y: (-83)\n        else\n            go to x: (-244) y: (129)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop11]> then\n        if <touching (sprite24 v)?> then\n            wait (0.07) seconds\n            go to x: (-244) y: (129)\n            say [Ouch!] for (2) seconds\n        end\n    end\nend\n\nwhen I receive [stepping stones v]\nif <(you) = [3]> then\n    hide\n    go to x: (-253) y: (-50)\n    show\nelse\n    hide\nend\n\nwhen I receive [thunderpath v]\nif <(you) = [3]> then\n    hide\n    set size to (60) %\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        if <(you) = [3]> then\n            if <touching (front-view-of-cars_62147503207 v)?> then\n                go to x: (-255) y: (-88)\n                say [Ouch!] for (2) seconds\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        if <(you) = [3]> then\n            if <touching (front-view-of-cars_2 v)?> then\n                go to x: (-255) y: (-88)\n                say [Ouch!] for (2) seconds\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen I receive [rouge alert v]\nif <(you) = [3]> then\n    hide\n    go to x: (-225) y: (-70)\n    set size to (70) %\n    show\nelse\n    hide\nend\n\nwhen I receive [reply v]\nsay [Umm .....] for (2) seconds\n\nwhen flag clicked\nforever\n    if <<touching (sprite28 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen I receive [twolegplace v]\nif <(you) = [3]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [hide and seek v]\nhide\n\nwhen I receive [finish hide and seek v]\nif <(you) = [3]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [back to the river v]\nif <(you) = [3]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [climb up the gorge v]\nif <(you) = [3]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [fox! v]\nif <(you) = [3]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <<touching (670px-draw-a-fox-step-18 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen I receive [sajlksh v]\nsay (join (join (item (random) of [prefix v]) (item (random) of [suffixes v])) [my deputy!]) for (2) seconds\n\nwhen I receive [end v]\nhide\n\n@Sprite9\n\nwhen flag clicked\npoint in direction (90)\nforever\n    if <key (left arrow v) pressed?> then\n        switch costume to (costume5 v)\n        change x by (-10)\n        wait (0.07) seconds\n        switch costume to (costume6 v)\n        change x by (-10)\n        wait (0.07) seconds\n        switch costume to (costume5 v)\n        change x by (-10)\n        wait (0.07) seconds\n        switch costume to (costume7 v)\n        change x by (-10)\n        wait (0.07) seconds\n        point in direction (90)\n    end\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        switch costume to (costume3 v)\n        change x by (10)\n        wait (0.07) seconds\n        switch costume to (costume4 v)\n        change x by (10)\n        wait (0.07) seconds\n        switch costume to (costume3 v)\n        change x by (10)\n        wait (0.07) seconds\n        switch costume to (costume2 v)\n        change x by (10)\n        wait (0.07) seconds\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [aa v]\nif <(you) = [4]> then\n    go to x: (-179) y: (-66)\n    set size to (70) %\n    show\nend\n\nwhen I receive [next level v]\nif <(you) = [4]> then\n    hide\n    go to x: (-179) y: (-66)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change x by (4)\n    end\n    if <key (left arrow v) pressed?> then\n        change x by (-4)\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change x by (4)\n    end\n    if <key (left arrow v) pressed?> then\n        change x by (-4)\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (up arrow v) pressed?> then\n        repeat (10)\n            change y by (10)\n        end\n        wait until <touching color (#00ff52)?>\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#00ff52)?> then\n        change y by (0)\n    end\n    if <not <touching color (#00ff52)?>> then\n        change y by (-10)\n    end\nend\n\nwhen I receive [aaaaa v]\nif <(you) = [4]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [start v]\nif <(you) = [4]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [starting v]\nif <(you) = [4]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [ask v]\nsay [Do you know the way to the river?] for (2) seconds\n\nwhen I receive [b v]\nif <(you) = [4]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <<touching (sprite18 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (space v) pressed?> then\n        if <(costume [number v]) = <<[5] = <[6] = [7]>> and >> then\n            switch costume to (costume9 v)\n            wait (0.07) seconds\n            switch costume to (costume5 v)\n        else\n            switch costume to (costume8 v)\n            wait (0.07) seconds\n            switch costume to (costume2 v)\n        end\n    end\nend\n\nwhen I receive [river v]\nif <(you) = [4]> then\n    hide\n    go to x: (-249) y: (125)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop11]> then\n        if <touching (sprite24 v)?> then\n            wait (0.07) seconds\n            go to x: (-244) y: (129)\n            say [Ouch!] for (2) seconds\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#00f8f8)?> then\n        if <not <(backdrop [name v]) = [backdrop11]>> then\n            go to x: (-223) y: (-83)\n        else\n            go to x: (-244) y: (129)\n        end\n    end\nend\n\nwhen I receive [stepping stones v]\nif <(you) = [4]> then\n    hide\n    go to x: (-253) y: (-50)\n    show\nelse\n    hide\nend\n\nwhen I receive [thunderpath v]\nif <(you) = [4]> then\n    hide\n    set size to (60) %\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        if <(you) = [4]> then\n            if <touching (front-view-of-cars_62147503207 v)?> then\n                go to x: (-255) y: (-88)\n                say [Ouch!] for (2) seconds\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        if <(you) = [4]> then\n            if <touching (front-view-of-cars_2 v)?> then\n                go to x: (-255) y: (-88)\n                say [Ouch!] for (2) seconds\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen I receive [rouge alert v]\nif <(you) = [4]> then\n    hide\n    go to x: (-225) y: (-70)\n    set size to (70) %\n    show\nelse\n    hide\nend\n\nwhen I receive [reply v]\nsay [Umm .....] for (2) seconds\n\nwhen flag clicked\nforever\n    if <<touching (sprite28 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen I receive [twolegplace v]\nif <(you) = [4]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [hide and seek v]\nhide\n\nwhen I receive [finish hide and seek v]\nif <(you) = [4]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [back to the river v]\nif <(you) = [4]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [climb up the gorge v]\nif <(you) = [4]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [fox! v]\nif <(you) = [4]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <<touching (670px-draw-a-fox-step-18 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen I receive [sajlksh v]\nsay (join (join (item (random) of [prefix v]) (item (random) of [suffixes v])) [my deputy!]) for (2) seconds\n\nwhen I receive [end v]\nhide\n\n@Sprite10\n\nwhen flag clicked\npoint in direction (90)\nforever\n    if <key (left arrow v) pressed?> then\n        switch costume to (costume5 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume6 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume5 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume7 v)\n        change x by (0)\n        wait (0.07) seconds\n        point in direction (90)\n    end\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        switch costume to (costume3 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume4 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume3 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume2 v)\n        change x by (0)\n        wait (0.07) seconds\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [aa v]\nif <(you) = [5]> then\n    go to x: (-179) y: (-66)\n    set size to (70) %\n    show\nend\n\nwhen I receive [next level v]\nif <(you) = [5]> then\n    hide\n    go to x: (-179) y: (-66)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change x by (4)\n    end\n    if <key (left arrow v) pressed?> then\n        change x by (-4)\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change x by (4)\n    end\n    if <key (left arrow v) pressed?> then\n        change x by (-4)\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (up arrow v) pressed?> then\n        repeat (10)\n            change y by (10)\n        end\n        wait until <touching color (#00ff52)?>\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#00ff52)?> then\n        change y by (0)\n    end\n    if <not <touching color (#00ff52)?>> then\n        repeat (10)\n            change y by (-5)\n        end\n    end\nend\n\nwhen I receive [aaaaa v]\nif <(you) = [5]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [start v]\nif <(you) = [5]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [starting v]\nif <(you) = [5]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [river v]\nif <(you) = [5]> then\n    hide\n    go to x: (-249) y: (125)\n    show\nelse\n    hide\nend\n\nwhen I receive [ask v]\nsay [Do you know the way to the river?] for (2) seconds\n\nwhen I receive [b v]\nif <(you) = [5]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <<touching (sprite18 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (space v) pressed?> then\n        if <(costume [number v]) = <<[5] = <[6] = [7]>> and >> then\n            switch costume to (costume9 v)\n            wait (0.07) seconds\n            switch costume to (costume5 v)\n        else\n            switch costume to (costume8 v)\n            wait (0.07) seconds\n            switch costume to (costume2 v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#00f8f8)?> then\n        if <not <(backdrop [name v]) = [backdrop11]>> then\n            go to x: (-223) y: (-83)\n        else\n            go to x: (-244) y: (129)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop11]> then\n        if <touching (sprite24 v)?> then\n            wait (0.07) seconds\n            go to x: (-244) y: (129)\n            say [Ouch!] for (2) seconds\n        end\n    end\nend\n\nwhen I receive [stepping stones v]\nif <(you) = [5]> then\n    hide\n    go to x: (-253) y: (-50)\n    show\nelse\n    hide\nend\n\nwhen I receive [thunderpath v]\nif <(you) = [5]> then\n    hide\n    set size to (60) %\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        if <(you) = [5]> then\n            if <touching (front-view-of-cars_62147503207 v)?> then\n                go to x: (-255) y: (-88)\n                say [Ouch!] for (2) seconds\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        if <(you) = [5]> then\n            if <touching (front-view-of-cars_2 v)?> then\n                go to x: (-255) y: (-88)\n                say [Ouch!] for (2) seconds\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen I receive [rouge alert v]\nif <(you) = [5]> then\n    hide\n    go to x: (-225) y: (-70)\n    set size to (70) %\n    show\nelse\n    hide\nend\n\nwhen I receive [reply v]\nsay [Umm .....] for (2) seconds\n\nwhen flag clicked\nforever\n    if <<touching (sprite28 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen I receive [twolegplace v]\nif <(you) = [5]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [hide and seek v]\nhide\n\nwhen I receive [finish hide and seek v]\nif <(you) = [5]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [back to the river v]\nif <(you) = [5]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [climb up the gorge v]\nif <(you) = [5]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [fox! v]\nif <(you) = [5]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <<touching (670px-draw-a-fox-step-18 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen I receive [sajlksh v]\nsay (join (join (item (random) of [prefix v]) (item (random) of [suffixes v])) [my deputy!]) for (2) seconds\n\nwhen I receive [end v]\nhide\n\n@Sprite11\n\nwhen flag clicked\npoint in direction (90)\nforever\n    if <key (left arrow v) pressed?> then\n        switch costume to (costume5 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume6 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume5 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume7 v)\n        change x by (0)\n        wait (0.07) seconds\n        point in direction (90)\n    end\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        switch costume to (costume3 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume4 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume3 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume2 v)\n        change x by (0)\n        wait (0.07) seconds\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [next level v]\nif <(you) = [6]> then\n    hide\n    go to x: (-179) y: (-66)\n    show\nelse\n    hide\nend\n\nwhen I receive [aa v]\nif <(you) = [6]> then\n    go to x: (-179) y: (-66)\n    set size to (70) %\n    show\nend\n\nwhen flag clicked\nforever\n    if <key (up arrow v) pressed?> then\n        repeat (10)\n            change y by (10)\n        end\n        wait until <touching color (#00ff52)?>\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (right arrow v) pressed?> then\n        change x by (4)\n    end\n    if <key (left arrow v) pressed?> then\n        change x by (-4)\n    end\nend\n\npoint in direction (90)\n\nwhen I receive [aaaaa v]\nif <(you) = [6]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [start v]\nif <(you) = [6]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [ask v]\nsay [Do you know the way to the river?] for (2) seconds\n\nwhen I receive [starting v]\nif <(you) = [6]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [river v]\nif <(you) = [6]> then\n    hide\n    go to x: (-249) y: (125)\n    show\nelse\n    hide\nend\n\nwhen I receive [b v]\nif <(you) = [6]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <<touching (sprite18 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    if <<touching (sprite18 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (space v) pressed?> then\n        if <(costume [number v]) = <<[5] = <[6] = [7]>> and >> then\n            switch costume to (costume9 v)\n            wait (0.07) seconds\n            switch costume to (costume5 v)\n        else\n            switch costume to (costume8 v)\n            wait (0.07) seconds\n            switch costume to (costume2 v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#00ff52)?> then\n        change y by (0)\n    end\n    if <not <touching color (#00ff52)?>> then\n        repeat (10)\n            change y by (-5)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#00f8f8)?> then\n        if <not <(backdrop [name v]) = [backdrop11]>> then\n            go to x: (-223) y: (-83)\n        else\n            go to x: (-244) y: (129)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop11]> then\n        if <touching (sprite24 v)?> then\n            wait (0.07) seconds\n            go to x: (-244) y: (129)\n            say [Ouch!] for (2) seconds\n        end\n    end\nend\n\nwhen I receive [stepping stones v]\nif <(you) = [6]> then\n    hide\n    go to x: (-253) y: (-50)\n    show\nelse\n    hide\nend\n\nwhen I receive [thunderpath v]\nif <(you) = [6]> then\n    hide\n    set size to (60) %\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        if <(you) = [6]> then\n            if <touching (front-view-of-cars_62147503207 v)?> then\n                go to x: (-255) y: (-88)\n                say [Ouch!] for (2) seconds\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        if <(you) = [6]> then\n            if <touching (front-view-of-cars_2 v)?> then\n                go to x: (-255) y: (-88)\n                say [Ouch!] for (2) seconds\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen I receive [rouge alert v]\nif <(you) = [6]> then\n    hide\n    go to x: (-225) y: (-70)\n    set size to (70) %\n    show\nelse\n    hide\nend\n\nwhen I receive [reply v]\nsay [Umm .....] for (2) seconds\n\nwhen flag clicked\nforever\n    if <<touching (sprite28 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen I receive [twolegplace v]\nif <(you) = [6]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [hide and seek v]\nhide\n\nwhen I receive [finish hide and seek v]\nif <(you) = [6]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [back to the river v]\nif <(you) = [6]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [climb up the gorge v]\nif <(you) = [6]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [fox! v]\nif <(you) = [6]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <<touching (670px-draw-a-fox-step-18 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen I receive [sajlksh v]\nsay (join (join (item (random) of [prefix v]) (item (random) of [suffixes v])) [my deputy!]) for (2) seconds\n\nwhen I receive [end v]\nhide\n\n@Sprite12\n\nwhen flag clicked\npoint in direction (90)\nforever\n    if <key (left arrow v) pressed?> then\n        point in direction (90)\n        switch costume to (costume5 v)\n        change x by (-10)\n        wait (0.07) seconds\n        switch costume to (costume6 v)\n        change x by (-10)\n        wait (0.07) seconds\n        switch costume to (costume5 v)\n        change x by (-10)\n        wait (0.07) seconds\n        switch costume to (costume7 v)\n        change x by (-10)\n    end\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        switch costume to (costume3 v)\n        wait (0.07) seconds\n        change x by (10)\n        wait (0.07) seconds\n        switch costume to (costume4 v)\n        change x by (10)\n        wait (0.07) seconds\n        switch costume to (costume3 v)\n        change x by (10)\n        wait (0.07) seconds\n        switch costume to (costume2 v)\n        change x by (10)\n        wait (0.07) seconds\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [next level v]\nif <(you) = [7]> then\n    hide\n    go to x: (-179) y: (-66)\n    show\nelse\n    hide\nend\n\nwhen I receive [next level v]\nset [level v] to [2]\n\nwhen flag clicked\nforever\n    if <touching color (#00ff52)?> then\n        change y by (0)\n    end\n    if <not <touching color (#00ff52)?>> then\n        repeat (10)\n            change y by (-5)\n        end\n    end\nend\n\nwhen I receive [aa v]\nif <(you) = [7]> then\n    go to x: (-179) y: (-66)\n    set size to (70) %\n    show\nend\n\nwhen flag clicked\nforever\n    if <touching color (#00f8f8)?> then\n        go to x: (-223) y: (-83)\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (up arrow v) pressed?> then\n        repeat (10)\n            change y by (10)\n        end\n        wait until <touching color (#00ff52)?>\n    end\nend\n\nwhen I receive [start v]\nif <(you) = [7]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [ask v]\nsay [Do you know the way to the river?] for (2) seconds\n\nwhen flag clicked\nforever\n    if <key (space v) pressed?> then\n        if <(costume [number v]) = <<[5] = <[6] = [7]>> and >> then\n            switch costume to (costume9 v)\n            wait (0.07) seconds\n            switch costume to (costume5 v)\n        else\n            switch costume to (costume8 v)\n            wait (0.07) seconds\n            switch costume to (costume2 v)\n        end\n    end\nend\n\nwhen I receive [aaaaa v]\nif <(you) = [7]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [b v]\nif <(you) = [7]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <<touching (sprite18 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen I receive [river v]\nif <(you) = [7]> then\n    hide\n    go to x: (-249) y: (125)\n    show\nelse\n    hide\nend\n\nwhen I receive [starting v]\nif <(you) = [7]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop11]> then\n        if <touching (sprite24 v)?> then\n            wait (0.07) seconds\n            go to x: (-244) y: (129)\n            say [Ouch!] for (2) seconds\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#00f8f8)?> then\n        if <not <(backdrop [name v]) = [backdrop11]>> then\n            go to x: (-223) y: (-83)\n        else\n            go to x: (-244) y: (129)\n        end\n    end\nend\n\nwhen I receive [stepping stones v]\nif <(you) = [7]> then\n    hide\n    go to x: (-253) y: (-50)\n    show\nelse\n    hide\nend\n\nwhen I receive [thunderpath v]\nif <(you) = [7]> then\n    hide\n    set size to (60) %\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        if <(you) = [7]> then\n            if <touching (front-view-of-cars_62147503207 v)?> then\n                go to x: (-255) y: (-88)\n                say [Ouch!] for (2) seconds\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        if <(you) = [7]> then\n            if <touching (front-view-of-cars_2 v)?> then\n                go to x: (-255) y: (-88)\n                say [Ouch!] for (2) seconds\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen I receive [rouge alert v]\nif <(you) = [7]> then\n    hide\n    go to x: (-225) y: (-70)\n    set size to (70) %\n    show\nelse\n    hide\nend\n\nwhen I receive [reply v]\nsay [Umm .....] for (2) seconds\n\nwhen flag clicked\nforever\n    if <<touching (sprite28 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen I receive [twolegplace v]\nif <(you) = [7]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [hide and seek v]\nhide\n\nwhen I receive [finish hide and seek v]\nif <(you) = [7]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [back to the river v]\nif <(you) = [7]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [climb up the gorge v]\nif <(you) = [7]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [fox! v]\nif <(you) = [7]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <<touching (670px-draw-a-fox-step-18 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen I receive [sajlksh v]\nsay (join (join (item (random) of [prefix v]) (item (random) of [suffixes v])) [my deputy!]) for (2) seconds\n\nwhen I receive [end v]\nhide\n\n@Sprite13\n\nwhen flag clicked\npoint in direction (90)\nforever\n    if <key (left arrow v) pressed?> then\n        switch costume to (costume5 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume6 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume5 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume7 v)\n        change x by (0)\n        wait (0.07) seconds\n        point in direction (90)\n    end\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        switch costume to (costume3 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume4 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume3 v)\n        change x by (0)\n        wait (0.07) seconds\n        switch costume to (costume2 v)\n        change x by (0)\n        wait (0.07) seconds\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [next level v]\nif <(you) = [8]> then\n    hide\n    go to x: (-179) y: (-66)\n    show\nelse\n    hide\nend\n\nwhen I receive [aa v]\nif <(you) = [8]> then\n    go to x: (-179) y: (-66)\n    set size to (70) %\n    show\nend\n\nwhen flag clicked\nforever\n    if <key (up arrow v) pressed?> then\n        repeat (10)\n            change y by (10)\n        end\n        wait until <touching color (#00ff52)?>\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#00ff52)?> then\n        change y by (0)\n    end\n    if <not <touching color (#00ff52)?>> then\n        repeat (10)\n            change y by (-5)\n        end\n    end\nend\n\nwhen I receive [aaaaa v]\nif <(you) = [8]> then\n    hide\n    go to x: (-179) y: (-66)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <key (right arrow v) pressed?> then\n        point in direction (90)\n        change x by (4)\n    end\n    if <key (left arrow v) pressed?> then\n        change x by (-4)\n    end\nend\n\nwhen I receive [b v]\n\nwhen I receive [aaaaa v]\nif <(you) = [8]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [start v]\nif <(you) = [8]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [starting v]\nif <(you) = [8]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [river v]\nif <(you) = [8]> then\n    hide\n    go to x: (-249) y: (125)\n    show\nelse\n    hide\nend\n\nwhen I receive [ask v]\nsay [Do you know the way to the river?] for (2) seconds\n\nwhen I receive [b v]\nif <(you) = [8]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <<touching (sprite18 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (space v) pressed?> then\n        if <(costume [number v]) = <<[5] = <[6] = [7]>> and >> then\n            switch costume to (costume9 v)\n            wait (0.07) seconds\n            switch costume to (costume5 v)\n        else\n            switch costume to (costume8 v)\n            wait (0.07) seconds\n            switch costume to (costume2 v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#00f8f8)?> then\n        if <not <(backdrop [name v]) = [backdrop11]>> then\n            go to x: (-223) y: (-83)\n        else\n            go to x: (-244) y: (129)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop11]> then\n        if <touching (sprite24 v)?> then\n            wait (0.07) seconds\n            go to x: (-244) y: (129)\n            say [Ouch!] for (2) seconds\n        end\n    end\nend\n\nwhen I receive [start v]\nif <(you) = [8]> then\n    hide\n    go to x: (-253) y: (-50)\n    show\nelse\n    hide\nend\n\nwhen I receive [thunderpath v]\nif <(you) = [8]> then\n    hide\n    set size to (60) %\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        if <(you) = [8]> then\n            if <touching (front-view-of-cars_62147503207 v)?> then\n                go to x: (-255) y: (-88)\n                say [Ouch!] for (2) seconds\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        if <(you) = [8]> then\n            if <touching (front-view-of-cars_2 v)?> then\n                go to x: (-255) y: (-88)\n                say [Ouch!] for (2) seconds\n            end\n        else\n            hide\n        end\n    end\nend\n\nwhen I receive [rouge alert v]\nif <(you) = [8]> then\n    hide\n    go to x: (-225) y: (-70)\n    set size to (70) %\n    show\nelse\n    hide\nend\n\nwhen I receive [reply v]\nsay [Umm .....] for (2) seconds\n\nwhen flag clicked\nforever\n    if <<touching (sprite28 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen I receive [twolegplace v]\nif <(you) = [8]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [hide and seek v]\nhide\n\nwhen I receive [finish hide and seek v]\nif <(you) = [8]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [back to the river v]\nif <(you) = [8]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [climb up the gorge v]\nif <(you) = [8]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen I receive [fox! v]\nif <(you) = [8]> then\n    hide\n    go to x: (-225) y: (-70)\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    if <<touching (670px-draw-a-fox-step-18 v)?> and <not <key (space v) pressed?>>> then\n        wait (0.07) seconds\n        go to x: (-242) y: (-85)\n        say [ouch!] for (2) seconds\n    end\nend\n\nwhen I receive [sajlksh v]\nsay (join (join (item (random) of [prefix v]) (item (random) of [suffixes v])) [my deputy!]) for (2) seconds\n\nwhen I receive [end v]\nhide\n\n@Sprite14\n\nwhen flag clicked\nhide\n\nwhen I receive [aa v]\nshow\nforever\n    if <touching (sprite5 v)?> then\n        broadcast (next level v)\n        hide\n    end\n    if <touching (sprite6 v)?> then\n        broadcast (next level v)\n        hide\n    end\n    if <touching (sprite7 v)?> then\n        broadcast (next level v)\n        hide\n    end\n    if <touching (sprite8 v)?> then\n        broadcast (next level v)\n        hide\n    end\n    if <touching (sprite9 v)?> then\n        broadcast (next level v)\n        hide\n    end\n    if <touching (sprite10 v)?> then\n        broadcast (next level v)\n        hide\n    end\n    if <touching (sprite11 v)?> then\n        broadcast (next level v)\n        hide\n    end\n    if <touching (sprite12 v)?> then\n        broadcast (next level v)\n        hide\n    end\n    if <touching (sprite13 v)?> then\n        broadcast (next level v)\n        hide\n    end\nend\n\n@Sprite15\n\nwhen flag clicked\nhide\n\nwhen I receive [next level v]\nshow\nforever\n    if <(backdrop [name v]) = [backdrop5]> then\n        if <touching (sprite5 v)?> then\n            broadcast (aaaaa v)\n            hide\n        end\n        if <touching (sprite6 v)?> then\n            broadcast (aaaaa v)\n            hide\n        end\n        if <touching (sprite7 v)?> then\n            broadcast (aaaaa v)\n            hide\n        end\n        if <touching (sprite8 v)?> then\n            broadcast (aaaaa v)\n            hide\n        end\n        if <touching (sprite9 v)?> then\n            broadcast (aaaaa v)\n            hide\n        end\n        if <touching (sprite10 v)?> then\n            broadcast (aaaaa v)\n            hide\n        end\n        if <touching (sprite11 v)?> then\n            broadcast (aaaaa v)\n            hide\n        end\n        if <touching (sprite12 v)?> then\n            broadcast (aaaaa v)\n            hide\n        end\n        if <touching (sprite13 v)?> then\n            broadcast (aaaaa v)\n            hide\n        end\n    end\nend\n\n@Sprite16\n\nwhen flag clicked\nhide\n\nwhen this sprite clicked\nsay (item (random) of [stuff to say v]) for (2) seconds\n\nwhen I receive [aaaaa v]\nswitch costume to (pick random (1) to (8))\nset size to (70) %\nshow\n\nwhen I receive [b v]\nhide\n\n@Sprite17\n\nwhen flag clicked\nhide\n\nwhen I receive [aaaaa v]\ngo to x: (261) y: (-54)\nshow\nforever\n    if <(backdrop [name v]) = [backdrop6]> then\n        if <touching (sprite5 v)?> then\n            broadcast (b v)\n            hide\n        end\n        if <touching (sprite6 v)?> then\n            broadcast (b v)\n            hide\n        end\n        if <touching (sprite7 v)?> then\n            broadcast (b v)\n            hide\n        end\n        if <touching (sprite8 v)?> then\n            broadcast (b v)\n            hide\n        end\n        if <touching (sprite9 v)?> then\n            broadcast (b v)\n            hide\n        end\n        if <touching (sprite10 v)?> then\n            broadcast (b v)\n            hide\n        end\n        if <touching (sprite11 v)?> then\n            broadcast (b v)\n            hide\n        end\n        if <touching (sprite12 v)?> then\n            broadcast (b v)\n            hide\n        end\n        if <touching (sprite13 v)?> then\n            broadcast (b v)\n            hide\n        end\n    end\nend\n\nchange [color v] effect by (80)\nshow\n\nshow\n\n@Sprite18\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop7]> then\n        if <<touching (sprite5 v)?> and <key (space v) pressed?>> then\n            set [dog gone v] to [YES]\n            hide\n        end\n        if <<touching (sprite13 v)?> and <key (space v) pressed?>> then\n            hide\n        end\n        if <<touching (sprite12 v)?> and <key (space v) pressed?>> then\n            set [dog gone v] to [YES]\n            hide\n            hide\n        end\n        if <<touching (sprite11 v)?> and <key (space v) pressed?>> then\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n        end\n        if <<touching (sprite10 v)?> and <key (space v) pressed?>> then\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n        end\n        if <<touching (sprite9 v)?> and <key (space v) pressed?>> then\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            hide\n        end\n        if <<touching (sprite8 v)?> and <key (space v) pressed?>> then\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n        end\n        if <<touching (sprite7 v)?> and <key (space v) pressed?>> then\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n        end\n        if <<touching (sprite6 v)?> and <key (space v) pressed?>> then\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n        end\n    end\nend\n\nwhen I receive [b v]\nset [dog gone v] to [NO]\nswitch costume to (pick random (1) to (5))\nset size to (70) %\nshow\n\nwhen I receive [bb v]\nhide\n\n@Sprite19\n\nwhen flag clicked\nhide\n\nwhen I receive [b v]\nshow\nforever\n    if <(backdrop [name v]) = [backdrop7]> then\n        if <touching (sprite5 v)?> then\n            broadcast (bb v)\n            hide\n        end\n        if <touching (sprite6 v)?> then\n            broadcast (bb v)\n            hide\n        end\n        if <touching (sprite7 v)?> then\n            broadcast (bb v)\n            hide\n        end\n        if <touching (sprite8 v)?> then\n            broadcast (bb v)\n            hide\n        end\n        if <touching (sprite9 v)?> then\n            broadcast (bb v)\n            hide\n        end\n        if <touching (sprite10 v)?> then\n            broadcast (bb v)\n            hide\n        end\n        if <touching (sprite11 v)?> then\n            broadcast (bb v)\n            hide\n        end\n        if <touching (sprite12 v)?> then\n            broadcast (bb v)\n            hide\n        end\n        if <touching (sprite13 v)?> then\n            broadcast (bb v)\n            hide\n        end\n    end\nend\n\n@Sprite20\n\nwhen flag clicked\nhide\n\nwhen I receive [bb v]\nshow\nforever\n    if <(backdrop [name v]) = [backdrop8]> then\n        if <touching (sprite5 v)?> then\n            broadcast (Start v)\n            hide\n        end\n        if <touching (sprite6 v)?> then\n            broadcast (Start v)\n            hide\n        end\n        if <touching (sprite7 v)?> then\n            broadcast (Start v)\n            hide\n        end\n        if <touching (sprite8 v)?> then\n            broadcast (Start v)\n            hide\n        end\n        if <touching (sprite9 v)?> then\n            broadcast (Start v)\n            hide\n        end\n        if <touching (sprite10 v)?> then\n            broadcast (Start v)\n            hide\n        end\n        if <touching (sprite11 v)?> then\n            broadcast (Start v)\n            hide\n        end\n        if <touching (sprite12 v)?> then\n            broadcast (Start v)\n            hide\n        end\n        if <touching (sprite13 v)?> then\n            broadcast (Start v)\n            hide\n        end\n    end\nend\n\nshow\n\n@gato-c%C3%B3mico-35242128\n\nwhen this sprite clicked\nbroadcast (ask v)\nwait (2) seconds\nsay [Well the river is really close by just keep walking straight.] for (3) seconds\n\nwhen I receive [start v]\nshow\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    wait (0.07) seconds\n    next costume\n    wait (0.07) seconds\n    if <(costume [number v]) = [1]> then\n        wait (1) seconds\n    end\nend\n\nwhen I receive [starting v]\nhide\n\n@Sprite21\n\nwhen this sprite clicked\nbroadcast (ask v)\nwait (2) seconds\nsay [What river???] for (2) seconds\n\nwhen I receive [start v]\nswitch costume to (pick random (1) to (7))\nshow\n\nwhen flag clicked\nhide\n\nwhen I receive [starting v]\nhide\n\n@Sprite22\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\nforever\n    if <(backdrop [name v]) = [backdrop9]> then\n        if <touching (sprite5 v)?> then\n            broadcast (starting v)\n            hide\n        end\n        if <touching (sprite6 v)?> then\n            broadcast (starting v)\n            hide\n        end\n        if <touching (sprite7 v)?> then\n            broadcast (starting v)\n            hide\n        end\n        if <touching (sprite8 v)?> then\n            broadcast (starting v)\n            hide\n        end\n        if <touching (sprite9 v)?> then\n            broadcast (starting v)\n            hide\n        end\n        if <touching (sprite10 v)?> then\n            broadcast (starting v)\n            hide\n        end\n        if <touching (sprite11 v)?> then\n            broadcast (starting v)\n            hide\n        end\n        if <touching (sprite12 v)?> then\n            broadcast (starting v)\n            hide\n        end\n        if <touching (sprite13 v)?> then\n            broadcast (starting v)\n            hide\n        end\n    end\nend\n\nshow\n\n@Sprite23\n\nwhen flag clicked\nhide\n\nwhen I receive [starting v]\nshow\nforever\n    if <(backdrop [name v]) = [backdrop10]> then\n        if <touching (sprite5 v)?> then\n            broadcast (river v)\n            hide\n        end\n        if <touching (sprite6 v)?> then\n            broadcast (river v)\n            hide\n        end\n        if <touching (sprite7 v)?> then\n            broadcast (river v)\n            hide\n        end\n        if <touching (sprite8 v)?> then\n            broadcast (river v)\n            hide\n        end\n        if <touching (sprite9 v)?> then\n            broadcast (river v)\n            hide\n        end\n        if <touching (sprite10 v)?> then\n            broadcast (river v)\n            hide\n        end\n        if <touching (sprite11 v)?> then\n            broadcast (river v)\n            hide\n        end\n        if <touching (sprite12 v)?> then\n            broadcast (river v)\n            hide\n        end\n        if <touching (sprite13 v)?> then\n            broadcast (river v)\n            hide\n        end\n    end\nend\n\nshow\n\n@Sprite24\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop11]> then\n        if <<touching (sprite5 v)?> and <key (space v) pressed?>> then\n            set [dog gone v] to [YES]\n            hide\n        end\n        if <<touching (sprite13 v)?> and <key (space v) pressed?>> then\n            hide\n        end\n        if <<touching (sprite12 v)?> and <key (space v) pressed?>> then\n            set [dog gone v] to [YES]\n            hide\n            hide\n        end\n        if <<touching (sprite11 v)?> and <key (space v) pressed?>> then\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n        end\n        if <<touching (sprite10 v)?> and <key (space v) pressed?>> then\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n        end\n        if <<touching (sprite9 v)?> and <key (space v) pressed?>> then\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            hide\n        end\n        if <<touching (sprite8 v)?> and <key (space v) pressed?>> then\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n        end\n        if <<touching (sprite7 v)?> and <key (space v) pressed?>> then\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n        end\n        if <<touching (sprite6 v)?> and <key (space v) pressed?>> then\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n        end\n    end\nend\n\nwhen I receive [river v]\nset [dog gone v] to [NO]\nswitch costume to (pick random (1) to (5))\nset size to (70) %\nshow\n\n@Sprite25\n\nwhen flag clicked\nhide\n\nwhen I receive [river v]\nshow\nforever\n    if <(backdrop [name v]) = [backdrop11]> then\n        if <touching (sprite5 v)?> then\n            broadcast (Stepping stones v)\n            hide\n        end\n        if <touching (sprite6 v)?> then\n            broadcast (Stepping stones v)\n            hide\n        end\n        if <touching (sprite7 v)?> then\n            broadcast (Stepping stones v)\n            hide\n        end\n        if <touching (sprite8 v)?> then\n            broadcast (Stepping stones v)\n            hide\n        end\n        if <touching (sprite9 v)?> then\n            broadcast (Stepping stones v)\n            hide\n        end\n        if <touching (sprite10 v)?> then\n            broadcast (Stepping stones v)\n            hide\n        end\n        if <touching (sprite11 v)?> then\n            broadcast (Stepping stones v)\n            hide\n        end\n        if <touching (sprite12 v)?> then\n            broadcast (Stepping stones v)\n            hide\n        end\n        if <touching (sprite13 v)?> then\n            broadcast (Stepping stones v)\n            hide\n        end\n    end\nend\n\nshow\n\n@Sprite26\n\nwhen flag clicked\nhide\n\nwhen I receive [stepping stones v]\nshow\nforever\n    if <(backdrop [name v]) = [backdrop12]> then\n        if <touching (sprite5 v)?> then\n            broadcast (Thunderpath v)\n            hide\n        end\n        if <touching (sprite6 v)?> then\n            broadcast (Thunderpath v)\n            hide\n        end\n        if <touching (sprite7 v)?> then\n            broadcast (Thunderpath v)\n            hide\n        end\n        if <touching (sprite8 v)?> then\n            broadcast (Thunderpath v)\n            hide\n        end\n        if <touching (sprite9 v)?> then\n            broadcast (Thunderpath v)\n            hide\n        end\n        if <touching (sprite10 v)?> then\n            broadcast (Thunderpath v)\n            hide\n        end\n        if <touching (sprite11 v)?> then\n            broadcast (Thunderpath v)\n            hide\n        end\n        if <touching (sprite12 v)?> then\n            broadcast (Thunderpath v)\n            hide\n        end\n        if <touching (sprite13 v)?> then\n            broadcast (Thunderpath v)\n            hide\n        end\n    end\nend\n\nshow\n\n@front-view-of-cars_62147503207\n\nwhen flag clicked\nhide\n\nwhen I receive [rouge alert v]\nstop [other scripts in sprite v]\nhide\n\nwhen I receive [thunderpath v]\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        hide\n        wait (pick random (1) to (3)) seconds\n        switch costume to (pick random (1) to (10))\n        set size to (80) %\n        go to x: (161) y: (-90)\n        show\n        glide (1) secs to x: (162) y: (-157)\n        hide\n    end\nend\n\n@front-view-of-cars_2\n\nwhen flag clicked\nhide\n\nwhen I receive [thunderpath v]\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        hide\n        wait (pick random (1) to (8)) seconds\n        switch costume to (pick random (1) to (10))\n        set size to (60) %\n        go to x: (-51) y: (-80)\n        show\n        glide (1) secs to x: (-55) y: (-164)\n        hide\n    end\nend\n\nwhen I receive [rouge alert v]\nstop [other scripts in sprite v]\nhide\n\n@Sprite27\n\nwhen I receive [thunderpath v]\nshow\nforever\n    if <(backdrop [name v]) = [backdrop13]> then\n        if <touching (sprite5 v)?> then\n            broadcast (Rouge alert v)\n            hide\n        end\n        if <touching (sprite6 v)?> then\n            broadcast (Rouge alert v)\n            hide\n        end\n        if <touching (sprite7 v)?> then\n            broadcast (Rouge alert v)\n            hide\n        end\n        if <touching (sprite8 v)?> then\n            broadcast (Rouge alert v)\n            hide\n        end\n        if <touching (sprite9 v)?> then\n            broadcast (Rouge alert v)\n            hide\n        end\n        if <touching (sprite10 v)?> then\n            broadcast (Rouge alert v)\n            hide\n        end\n        if <touching (sprite11 v)?> then\n            broadcast (Rouge alert v)\n            hide\n        end\n        if <touching (sprite12 v)?> then\n            broadcast (Rouge alert v)\n            hide\n        end\n        if <touching (sprite13 v)?> then\n            broadcast (Rouge alert v)\n            hide\n        end\n    end\nend\n\nshow\n\nwhen flag clicked\nhide\n\n@Sprite28\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop14]> then\n        if <<touching (sprite5 v)?> and <key (space v) pressed?>> then\n            think [Uh oh ...] for (2) seconds\n            hide\n            broadcast (twolegplace v)\n        end\n        if <<touching (sprite13 v)?> and <key (space v) pressed?>> then\n            think [Uh oh ...] for (2) seconds\n            hide\n            hide\n            broadcast (twolegplace v)\n        end\n        if <<touching (sprite12 v)?> and <key (space v) pressed?>> then\n            think [Uh oh ...] for (2) seconds\n            hide\n            hide\n            hide\n            broadcast (twolegplace v)\n        end\n        if <<touching (sprite11 v)?> and <key (space v) pressed?>> then\n            think [Uh oh ...] for (2) seconds\n            hide\n            hide\n            hide\n            hide\n            broadcast (twolegplace v)\n        end\n        if <<touching (sprite10 v)?> and <key (space v) pressed?>> then\n            think [Uh oh ...] for (2) seconds\n            hide\n            hide\n            hide\n            hide\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            broadcast (twolegplace v)\n        end\n        if <<touching (sprite9 v)?> and <key (space v) pressed?>> then\n            think [Uh oh ...] for (2) seconds\n            hide\n            hide\n            hide\n            hide\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            hide\n            broadcast (twolegplace v)\n        end\n        if <<touching (sprite8 v)?> and <key (space v) pressed?>> then\n            think [Uh oh ...] for (2) seconds\n            hide\n            hide\n            hide\n            hide\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            hide\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            broadcast (twolegplace v)\n        end\n        if <<touching (sprite7 v)?> and <key (space v) pressed?>> then\n            think [Uh oh ...] for (2) seconds\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            broadcast (twolegplace v)\n        end\n        if <<touching (sprite6 v)?> and <key (space v) pressed?>> then\n            think [Uh oh ...] for (2) seconds\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            broadcast (twolegplace v)\n        end\n    end\nend\n\nwhen I receive [rouge alert v]\nswitch costume to (pick random (1) to (6))\nset size to (80) %\nshow\nwait (1) seconds\nsay [What are doing here stranger?] for (2) seconds\nbroadcast (reply v)\nwait (2) seconds\nsay (join [Hmm, I don't like strangers so ......... I won't let u pass no one gets pass ] (join (item (random) of [prefix v]) [])) for (4) seconds\n\n@Sprite29\n\nwhen flag clicked\nhide\n\nwhen this sprite clicked\nsay (join [Hello my name is ] (item (random) of [prefix v])) for (2) seconds\nask [Do you want to play a game of hide and seek? yes/no] and wait\nif <(answer) = [yes]> then\n    say [Ok ! Get ready cause you won't find me that easy!] for (2) seconds\n    broadcast (Hide and seek v)\nelse\n    say [Aww! Next time then!] for (2) seconds\nend\n\nwhen I receive [hide and seek v]\nhide\n\nwhen I receive [twolegplace v]\nshow\n\nwhen I receive [finish hide and seek v]\nshow\n\nwhen I receive [back to the river v]\nhide\n\n@cat local\n\nwhen flag clicked\nhide\n\nwhen this sprite clicked\nsay (join [Hello my name is ] [Reena]) for (2) seconds\nask [Say do you want to play a quiz ? I'll ask you questions you have to answer them. \( yes/no\)] and wait\nif <(answer) = [yes]> then\n    say [Ok! Get ready!] for (2) seconds\n    broadcast (quiz v)\nelse\n    say [Oh ok! But if you want to take the quiz I'll always be here!] for (2) seconds\nend\n\nwhen I receive [quiz v]\nask [What is my name? Reena or Bess?] and wait\nif <(answer) = [Reena]> then\n    say [Correct.] for (2) seconds\n    say [Next question.] for (2) seconds\n    ask [Am I a kittypet, rouge or loner?] and wait\n    if <(answer) = [loner]> then\n        say [Correct! But just to say I used to be a kittypet.] for (3) seconds\n    else\n        say [Wrong I wasn't a rouge or a kittypet but I used to be a kittypet.] for (3) seconds\n    end\nelse\n    say [Wrong! Well next question..] for (2) seconds\n    ask [Am I a kittypet, rouge or loner?] and wait\n    if <(answer) = [loner]> then\n        say [Correct! But just to say I used to be a kittypet.] for (3) seconds\n    else\n        say [Wrong I wasn't a rouge or a kittypet but I used to be a kittypet.] for (3) seconds\n    end\nend\n\nwhen I receive [twolegplace v]\nswitch costume to (pick random (1) to (5))\nshow\n\nwhen I receive [hide and seek v]\nhide\n\nwhen I receive [finish hide and seek v]\nshow\n\nwhen I receive [back to the river v]\nhide\n\n@Sprite30\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    forever\n        if <(costume [number v]) = [1]> then\n            point in direction (90)\n            go to x: (199) y: (-79)\n        end\n    end\nend\n\nwhen I receive [hide and seek v]\nswitch costume to (pick random (1) to (4))\nshow\n\nwhen flag clicked\nforever\n    forever\n        if <(costume [number v]) = [2]> then\n            point in direction (90)\n            go to x: (-140) y: (10)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    forever\n        if <(costume [number v]) = [3]> then\n            point in direction (90)\n            go to x: (174) y: (-91)\n        end\n    end\nend\n\nwhen this sprite clicked\nsay [Grrg! You found me!] for (2) seconds\nbroadcast (finish hide and seek v)\n\nwhen I receive [finish hide and seek v]\nhide\n\nshow\n\nwhen flag clicked\nforever\n    forever\n        if <(costume [number v]) = [4]> then\n            point in direction (0)\n            go to x: (97) y: (-113)\n        end\n    end\nend\n\n@Sprite31\n\nwhen flag clicked\nhide\n\nwhen I receive [hide and seek v]\nhide\n\nwhen I receive [finish hide and seek v]\nshow\n\nwhen I receive [twolegplace v]\nshow\n\nwhen I receive [twolegplace v]\nshow\nforever\n    if <(backdrop [name v]) = [backdrop15]> then\n        if <touching (sprite5 v)?> then\n            broadcast (Back to the river v)\n            hide\n        end\n        if <touching (sprite6 v)?> then\n            broadcast (Back to the river v)\n            hide\n        end\n        if <touching (sprite7 v)?> then\n            broadcast (Back to the river v)\n            hide\n        end\n        if <touching (sprite8 v)?> then\n            broadcast (Back to the river v)\n            hide\n        end\n        if <touching (sprite9 v)?> then\n            broadcast (Back to the river v)\n            hide\n        end\n        if <touching (sprite10 v)?> then\n            broadcast (Back to the river v)\n            hide\n        end\n        if <touching (sprite11 v)?> then\n            broadcast (Back to the river v)\n            hide\n        end\n        if <touching (sprite12 v)?> then\n            broadcast (Back to the river v)\n            hide\n        end\n        if <touching (sprite13 v)?> then\n            broadcast (Back to the river v)\n            hide\n        end\n    end\nend\n\n@Sprite32\n\nwhen flag clicked\nhide\n\nwhen I receive [back to the river v]\nshow\n\nwhen I receive [back to the river v]\nshow\nforever\n    if <(backdrop [name v]) = [backdrop17]> then\n        if <touching (sprite5 v)?> then\n            broadcast (Climb up the gorge v)\n            hide\n        end\n        if <touching (sprite6 v)?> then\n            broadcast (Climb up the gorge v)\n            hide\n        end\n        if <touching (sprite7 v)?> then\n            broadcast (Climb up the gorge v)\n            hide\n        end\n        if <touching (sprite8 v)?> then\n            broadcast (Climb up the gorge v)\n            hide\n        end\n        if <touching (sprite9 v)?> then\n            broadcast (Climb up the gorge v)\n            hide\n        end\n        if <touching (sprite10 v)?> then\n            broadcast (Climb up the gorge v)\n            hide\n        end\n        if <touching (sprite11 v)?> then\n            broadcast (Climb up the gorge v)\n            hide\n        end\n        if <touching (sprite12 v)?> then\n            broadcast (Climb up the gorge v)\n            hide\n        end\n        if <touching (sprite13 v)?> then\n            broadcast (Climb up the gorge v)\n            hide\n        end\n    end\nend\n\n@Sprite33\n\nwhen I receive [climb up the gorge v]\nshow\n\nwhen I receive [climb up the gorge v]\nshow\nforever\n    if <(backdrop [name v]) = [backdrop18]> then\n        if <touching (sprite5 v)?> then\n            broadcast (FOX! v)\n            hide\n        end\n        if <touching (sprite6 v)?> then\n            broadcast (FOX! v)\n            hide\n        end\n        if <touching (sprite7 v)?> then\n            broadcast (FOX! v)\n            hide\n        end\n        if <touching (sprite8 v)?> then\n            broadcast (FOX! v)\n            hide\n        end\n        if <touching (sprite9 v)?> then\n            broadcast (FOX! v)\n            hide\n        end\n        if <touching (sprite10 v)?> then\n            broadcast (FOX! v)\n            hide\n        end\n        if <touching (sprite11 v)?> then\n            broadcast (FOX! v)\n            hide\n        end\n        if <touching (sprite12 v)?> then\n            broadcast (FOX! v)\n            hide\n        end\n        if <touching (sprite13 v)?> then\n            broadcast (FOX! v)\n            hide\n        end\n    end\nend\n\nwhen flag clicked\nhide\n\n@670px-Draw-a-Fox-Step-18\n\nwhen flag clicked\nforever\n    set size to (60) %\nend\n\nwhen flag clicked\nforever\n    hide variable [fox health v]\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [backdrop19]> then\n        if <key (space v) pressed?> then\n            think [...] for (2) seconds\n            hide\n            broadcast (Skyclan v)\n        end\n        if < and <key (space v) pressed?>> then\n            think [...] for (2) seconds\n            hide\n            hide\n            broadcast (Skyclan v)\n        end\n        if < and <key (space v) pressed?>> then\n            think [Uh oh ...] for (2) seconds\n            hide\n            hide\n            hide\n            broadcast (Skyclan v)\n        end\n        if < and <key (space v) pressed?>> then\n            think [Uh oh ...] for (2) seconds\n            hide\n            hide\n            hide\n            hide\n            broadcast (Skyclan v)\n        end\n        if < and <key (space v) pressed?>> then\n            think [Uh oh ...] for (2) seconds\n            hide\n            hide\n            hide\n            hide\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            broadcast (Skyclan v)\n        end\n        if < and <key (space v) pressed?>> then\n            think [Uh oh ...] for (2) seconds\n            hide\n            hide\n            hide\n            hide\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            hide\n            broadcast (Skyclan v)\n        end\n        if < and <key (space v) pressed?>> then\n            think [Uh oh ...] for (2) seconds\n            hide\n            hide\n            hide\n            hide\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            hide\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            broadcast (Skyclan v)\n        end\n        if < and <key (space v) pressed?>> then\n            think [Uh oh ...] for (2) seconds\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            broadcast (Skyclan v)\n        end\n        if < and <key (space v) pressed?>> then\n            think [Uh oh ...] for (2) seconds\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            set [dog gone v] to [YES]\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            hide\n            broadcast (Skyclan v)\n        end\n        if <(backdrop [name v]) = [backdrop19]> then\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (space v) pressed?> then\n        change [fox health v] by (-1)\n        switch costume to (fox2 v)\n        wait (0.4) seconds\n        switch costume to (fox3 v)\n        wait (0.4) seconds\n        switch costume to (fox2 v)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [fox! v]\nshow\n\n@Sprite34\n\nwhen flag clicked\nhide\n\nwhen I receive [b v]\nhide\n\nwhen I receive [skyclan v]\nset size to (70) %\nswitch costume to (pick random (1) to (8))\nshow\nwait (1) seconds\nsay (join (join (name) [star]) [ I thought you would never come back!]) for (2) seconds\nbroadcast (sajlksh v)\nwait (2) seconds\nsay [Well lets tell the others that your back!] for (2) seconds\nbroadcast (End v)\nhide\nhide\n\n