Red Platformer 3 || #game #trending #platformer #red #fun #cool #waeko

Instructions: Hey, new project !\n\nStop saying it's imposible, all levels are possible lmao\n\nRed Platformer 2\n179 blocks - 12 scripts - 6 sprites - 10 levels\n\n❤️+⭐ + follow :D\n\n\n\nPart 1 : https://scratch.mit.edu/projects/803391728/\nPart 2 : https://scratch.mit.edu/projects/810090776/\n\n\n\n\n\n\nTAGS\n#game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko #game #trending #platformer #red #fun #cool #waeko 

@Stage\n\n@Player \n\nwhen flag clicked\nshow\ngo to x: (-215) y: (-110)\ngo to [front v] layer\nset [level v] to [1]\nset size to (60) %\nforever\n    change [y v] by (-1)\n    set [x v] to ((X) * (0.8))\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        switch costume to (player1 v)\n        change [x v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        switch costume to (player2 v)\n        change [x v] by (-1)\n    end\n    change x by (X)\n    if <touching (platform v)?> then\n        change y by (-4)\n        change x by ((X) * (-1))\n        if <touching (platform v)?> then\n            change y by (4)\n        end\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [y v] to [10]\n            if <([abs v] of (X) ) = (X)> then\n                set [x v] to [-4]\n            else\n                set [x v] to [4]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (Y)\n    if <touching (platform v)?> then\n        change y by ((Y) - ((Y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> and <touching (platform v)?>> then\n        change [y v] by (10)\n    end\n    change y by (1)\n    if <[220] < (x position)> then\n        broadcast (next level v)\n    end\n    if <<<touching (pic2 v)?> or <touching (pic v)?>> or <(y position) < [-175]>> then\n        go to x: (-215) y: (-110)\n    end\nend\n\nwhen I receive [next level v]\ngo to x: (-215) y: (-110)\nchange [level v] by (1)\n\nwhen flag clicked\nforever\n\n@Platform\n\nwhen flag clicked\nforever\n    go to x: (0) y: (0)\n    switch costume to (Level)\nend\n\n@Pic\n\nwhen flag clicked\nset size to (100) %\ngo to x: (0) y: (0)\npoint in direction (90)\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nforever\n    show\n    go to x: (0) y: (0)\nend\n\n@Pic2\n\nwhen flag clicked\nshow\nset size to (100) %\ngo to x: (0) y: (0)\npoint in direction (90)\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nforever\n    repeat until <not <[5] = (Level)>>\n        repeat (32)\n            change y by (-1)\n        end\n        wait (1) seconds\n        repeat (32)\n            change y by (1)\n        end\n        wait (1) seconds\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nforever\n    reset timer\n    hide\nend\n\nwhen [timer v] > (0)\nshow\ngo to [front v] layer\ngo to x: (-510) y: (0)\nrepeat (30)\n    change x by ((() - (x position)) / (6))\nend\n\n@Skip\n\nwhen flag clicked\nforever\n    go to x: (-170) y: (145)\n    go to [front v] layer\n    if <[10] = (Level)> then\n        hide\n    else\n        show\n        if <touching (mouse-pointer v)?> then\n            set [brightness v] effect to (15)\n            repeat (15)\n                change size by (((120) - (size)) / (4))\n            end\n        else\n            clear graphic effects\n            repeat (15)\n                change size by (((100) - (size)) / (4))\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        broadcast (next level v)\n        wait (0.5) seconds\n    end\nend\n\n