Taken 2 A Platformer

Instructions: Ok tuşları ile oynanır\n\n↪ 2. part için 15+ beğeni 5+ yıldız 10+ görüntülenme\n↪ Umarım beğenirsiniz\n\nTrend Rekoru #1\n\n(PART 2 YOLDA!!!!)

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@p\n\nwhen flag clicked\nhide\nwait until <(Level) = [1]>\nshow\nswitch costume to (costume2 v)\nwait until <(Level) = [2]>\nshow\nswitch costume to (costume3 v)\nwait until <(Level) = [3]>\nswitch costume to (costume4 v)\nwait until <(Level) = [4]>\nswitch costume to (costume5 v)\nwait until <(Level) = [5]>\nswitch costume to (costume7 v)\nwait until <(Level) = [6]>\nswitch costume to (costume1 v)\nwait until <(Level) = [7]>\nswitch costume to (costume6 v)\nwait until <(Level) = [8]>\nhide\n\nswitch costume to (costume6 v)\nwait until <(Level) = [8]>\nhide\n\n@Player\n\nwhen flag clicked\nset [xvel v] to [0]\nset [yvel v] to [0]\nset [level v] to [1]\ngo to x: (-180) y: (-50)\nforever\n    Run physics [0.9] [0.9] [-1] [15]\nend\n\ndefine Run physics (speed) (friction) (gravity) (jump height)\nchange [yvel v] by (gravity)\nif <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n    change [xvel v] by (speed)\nend\nif <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n    change [xvel v] by ((speed) * (-1))\nend\nset [xvel v] to ((Xvel) * (friction))\nchange x by (Xvel)\nif <<touching (ground v)?> or > then\n    change y by (1)\nend\nif <<touching (ground v)?> or > then\n    change y by (1)\nend\nif <<touching (ground v)?> or > then\n    change y by (1)\nend\nif <<touching (ground v)?> or > then\n    change y by (1)\nend\nif <<touching (ground v)?> or > then\n    change y by (-3)\n    change x by ((Xvel) * (-1))\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n        set [yvel v] to ((jump height) - (3.5))\n        if <[0] < (Xvel)> then\n            set [xvel v] to [-6]\n        else\n            set [xvel v] to [6]\n        end\n    else\n        set [xvel v] to [0]\n    end\nend\nchange y by (Yvel)\nif <<touching (ground v)?> or > then\n    change y by ((Yvel) * (-1))\n    set [yvel v] to [0]\nend\nchange y by (-1)\nif <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n    if <<touching (ground v)?> or > then\n        set [yvel v] to (jump height)\n    end\nend\n\nwhen I receive [ded v]\ngo to x: (-180) y: (-50)\nset [ghost v] effect to (0)\n\nwhen I start as a clone\n\ndelete this clone\n\nrepeat (10)\n    change size by (-5)\n    change [ghost v] effect by (5)\nend\n\nwhen I receive [next level v]\ngo to x: (-180) y: (-50)\nset size to (125) %\nbroadcast (11 v)\n\nwhen flag clicked\nrepeat until <(Level) = [22]>\n    if <[220] < (x position)> then\n        broadcast (Next level v) and wait\n        broadcast (11 v) and wait\n        wait until <not <[220] < (x position)>>\n    end\n    if <<<(y position) < [-170]> or > or <<touching (p v)?> or <touching (vfgs-removebg-preview v)?>>> then\n        broadcast (Ded v) and wait\n        broadcast (11 v)\n        set size to (125) %\n    end\nend\n\nwhen I receive [respawn v]\nset size to (125) %\ngo to x: (-180) y: (-50)\nset [ghost v] effect to (0)\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    go [backward v] (1) layers\nend\n\nwhen flag clicked\n\nforever\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nforever\n    if <[2] = (costume [number v])> then\n        set [xvel v] to [0]\n        wait until <not <[2] = (costume [number v])>>\n    end\nend\n\nwhen flag clicked\nset size to (125) %\nforever\n    if <touching (sprite2 v)?> then\n        set size to (100) %\n        broadcast (12 v)\n    end\nend\n\nchange y by (1)\n\n\n\nset [yvel v] to [20]\n\nwhen I receive [ded v]\nstart sound [Roblox Death Sound  OOF Sound Effect v]\ngo to x: (-180) y: (-50)\nset [ghost v] effect to (0)\n\n@Sprite5\n\nwhen flag clicked\nwait (0.0001) seconds\nhide\nset size to (125) %\nforever\n    wait (0.001) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nshow\ngo to (player v)\nrepeat (5)\n    wait (0.001) seconds\n    change size by (-10)\nend\ndelete this clone\n\nwhen I receive [12 v]\nset size to (100) %\n\nwhen I receive [11 v]\nset size to (125) %\n\n@Ground\n\nwhen flag clicked\nswitch costume to (costume2 v)\nforever\n    go to [front v] layer\n    go [backward v] (5) layers\n    set [level v] to (costume [number v])\n    go to x: (0) y: (0)\nend\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nforever\n    play sound [0138 v] until done\nend\n\n@Sprite1\n\nwhen flag clicked\nswitch costume to (costume1 v)\nwait (2) seconds\npoint in direction (180)\nhide\nwait until <(Level) = [4]>\nshow\nrepeat until <(Level) = [6]>\n    create clone of (_myself_ v)\nend\nswitch costume to (costume2 v)\nrepeat until <(Level) = [7]>\n    wait (0.1) seconds\n    create clone of (_myself_ v)\nend\nrepeat until <(Level) = [8]>\n    wait (0.2) seconds\n    create clone of (_myself_ v)\nend\nhide\n\nforever\nend\n\nwhen I start as a clone\nturn left (10) degrees\ngo to x: (pick random (-239) to (230)) y: (178)\nrepeat (10)\n    change y by (-13)\n    change x by (2)\nend\nrepeat until <touching (_edge_ v)?>\n    change y by (-13)\n    change x by (2)\nend\ndelete this clone\n\nset size to (50) %\n\nwhen flag clicked\n\nmove (15) steps\n\nmove (15) steps\n\nwhen flag clicked\n\nforever\n\nwhen I start as a clone\nif <(costume [number v]) = [2]> then\n    repeat until <<touching (player v)?> or <touching (player v)?>>\n        wait (0.1) seconds\n        wait until <touching (player v)?>\n        broadcast (Ded v)\n    end\n    delete this clone\nend\n\n\n\ncreate clone of (_myself_ v)\n\nswitch costume to (costume2 v)\nforever\n    wait (0.1) seconds\n    create clone of (_myself_ v)\nend\n\nwait (0.2) seconds\ncreate clone of (_myself_ v)\n\n@VFsv-removebg-preview\n\nwhen flag clicked\nhide\nwait until <(Level) = [4]>\nshow\ngo to x: (-28) y: (6)\nwait until <(Level) = [5]>\ngo to x: (-97) y: (26)\nwait until <(Level) = [6]>\nhide\n\ngo to x: (-97) y: (26)\n\n@vfgs-removebg-preview\n\nwhen flag clicked\nhide\nwait until <(Level) = [4]>\ngo to x: (15) y: (-30)\nrepeat until <(Level) = [5]>\n    wait (1) seconds\n    repeat (7)\n        show\n        switch costume to (pick random (1) to (7))\n        wait (0.05) seconds\n        hide\n    end\nend\ngo to x: (-63) y: (54)\nrepeat until <(Level) = [6]>\n    wait (0.5) seconds\n    repeat (7)\n        show\n        switch costume to (pick random (1) to (7))\n        wait (0.05) seconds\n        hide\n    end\nend\n\nwait (0.1) seconds\n\ngo to [back v] layer\n\n@Sprite4\n\nwhen flag clicked\nset [a v] to [1]\ngo to [front v] layer\nwait (0.5) seconds\nrepeat (100)\n    change [ghost v] effect by (1)\nend\n\nwhen flag clicked\nif <(a) = [1]> then\n    show\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\n