Bad Jokes, a Platformer 2

Instructions:        ✦  Minecraft Platformer  ✦ \n\nNEW GAME! https://scratch.mit.edu/projects/797988054/\n\nCan We Get Too 110k Views?\n❤️ + ⭐ + FOLLOW for a chance too get a shoutout on one of my games!\n➥ Comment Minecraft \n\n➥ Instructions\n❖ Arrows to move\n❖ WASD to move\n❖ Avoid bad things\n\n➥ Try out part 2 when its out!\n\n✎ Update Log/Comments\nv1.0 - Official Launch!\nv1.1 - Added Hearts\n\n✦Code✦\n@-glistr for the engine\n\n✦Design✦\ni cant remember for steve\nMinecraft for the hearts and ground\n@-Cloudy--- For Everything Else\n\n✎Tags (ignore)\n#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending \n#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games \n#art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art\n#art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art\n#art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art

@Stage\n\nwhen flag clicked\nswitch backdrop to (背景1 v)\n\n@スプライト1\n\nwhen flag clicked\npoint in direction (90)\nset size to (100) %\ngo to x: (-200) y: (-50)\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (コスチューム1 v)\nforever\n    change [y v] by (-1)\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n        change [x v] by (1)\n        switch costume to (コスチューム1 v)\n    end\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>>> then\n        change [x v] by (-1)\n        switch costume to (コスチューム2 v)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching (スプライト2 v)?> or <touching (動く歩道じゃ v)?>> then\n        fast\n        if <<touching (スプライト2 v)?> or <touching (動く歩道じゃ v)?>> then\n            change y by (-6)\n            xcoll\n        end\n        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n            set [y v] to [12]\n            if <([abs v] of (x) ) = (x)> then\n                set [x v] to [-8]\n            else\n                set [x v] to [8]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <<touching (スプライト2 v)?> or <touching (動く歩道じゃ v)?>> then\n        ycoll\n        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n            set [y v] to [15]\n        else\n            set [y v] to [0]\n        end\n    end\nend\n\ndefine fast\nrepeat (6)\n    if <<touching (スプライト2 v)?> or <touching (動く歩道じゃ v)?>> then\n        change y by (1)\n    end\nend\n\ndefine xcoll\nrepeat until <not <<touching (スプライト2 v)?> or <touching (動く歩道じゃ v)?>>>\n    if <(x) > [0]> then\n        change x by (-2)\n    else\n        change x by (2)\n    end\nend\n\ndefine ycoll\nrepeat until <not <<touching (スプライト2 v)?> or <touching (動く歩道じゃ v)?>>>\n    if <(y) > [0]> then\n        change y by (-1)\n    else\n        change y by (1)\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (コスチューム3 v)\nrepeat (20)\n    change size by (-5)\n    change [ghost v] effect by (12)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    if <touching (針 v)?> then\n        go to x: (-200) y: (-50)\n    end\n    if <touching (溶岩 v)?> then\n        go to x: (-200) y: (-50)\n    end\n    if <touching (針動く v)?> then\n        go to x: (-200) y: (-50)\n    end\n    if <touching (鋭い針の動きをみるがいい v)?> then\n        go to x: (-200) y: (-50)\n    end\n    if <touching (スプライト4 v)?> then\n        go to x: (-200) y: (-50)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(x position) > [239]> then\n        go to x: (-200) y: (-50)\n        broadcast (level v)\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [茶屋にて v] until done\nend\n\nwhen flag clicked\nhide variable [time v]\nhide variable [☁ world record v]\nset [time v] to [0]\nrepeat until <([costume # v] of [スプライト2 v]) = [21]>\n    wait (1) seconds\n    change [time v] by (1)\nend\nif <<(time) < (☁ WORLD Record)> and <(a) = [0]>> then\n    set [☁ world record v] to (time)\nend\nshow variable [time v]\nshow variable [☁ world record v]\n\n@スプライト2\n\nwhen flag clicked\nswitch costume to (ステージ1 v)\n\nwhen I receive [level v]\nnext costume\n\n@針\n\nwhen flag clicked\ngo to [back v] layer\nswitch costume to (コスチューム1 v)\n\nwhen I receive [level v]\ngo to [back v] layer\nnext costume\n\n@スプライト9\n\nwhen flag clicked\nhide\nset x to (230)\n\nwhen I receive [level v]\ngo to [front v] layer\nset x to (230)\nshow\nbroadcast (aiu v)\nwait (0.75) seconds\nhide\n\nwhen I receive [aiu v]\nrepeat (10)\n    change x by (-20)\nend\n\n@溶岩\n\nwhen flag clicked\ngo to x: (38) y: (-39)\ngo to [back v] layer\nforever\n    repeat (30)\n        change y by (1)\n    end\n    repeat (30)\n        change y by (-1)\n    end\nend\n\n@針動く\n\nwhen flag clicked\ngo to x: (36) y: (28)\ngo to [back v] layer\nhide\n\nwhen flag clicked\nforever\n    if <([costume # v] of [スプライト2 v]) = [7]> then\n        go to [back v] layer\n        show\n        repeat (15)\n            change y by (6)\n        end\n        repeat (15)\n            change y by (-6)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <([costume # v] of [スプライト2 v]) = [8]> then\n        hide\n    end\nend\n\n@鋭い針の動きをみるがいい\n\nwhen flag clicked\nhide\ngo to [back v] layer\n\nwhen flag clicked\ngo to x: (36) y: (28)\nforever\n    if <[9] = ([costume # v] of [スプライト2 v])> then\n        show\n        repeat (30)\n            change y by (2)\n        end\n        repeat (30)\n            change y by (-2)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <[10] = ([costume # v] of [スプライト2 v])> then\n        hide\n    end\nend\n\n@スプライト3\n\nwhen this sprite clicked\nbroadcast (level v)\nset [a v] to [1]\n\nwhen flag clicked\ngo to [front v] layer\nshow\n\nwhen flag clicked\nset [a v] to [0]\n\n@スプライト4\n\nwhen flag clicked\nhide\nforever\n    if <([costume # v] of [スプライト2 v]) = [19]> then\n        show\n        forever\n            turn left (0.3) degrees\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <([costume # v] of [スプライト2 v]) = [20]> then\n        hide\n    end\nend\n\n@動く歩道じゃ\n\nwhen flag clicked\ngo to x: (-50) y: (33)\nforever\n    if <([costume # v] of [スプライト2 v]) = [20]> then\n        show\n        repeat (70)\n            change x by (5)\n        end\n        repeat (70)\n            change x by (-5)\n        end\n    end\nend\n\nwhen flag clicked\nhide\nforever\n    if <([costume # v] of [スプライト2 v]) = [21]> then\n        hide\n    end\nend\n\n