CandyLand || A Mobile Friendly Platformer  #games #fun #all #platformers

Instructions: CandyLand A Mobile Friendly Platformer\n\nHope you didn't have too much sugar today lol\nLike and fav pls! Follow for more content!\nTHX FOR TRENDING!!! (Kinda far down tho)\n\nIt's been more than a month since I made a platformer lol so I made one for you to enjoy! :D\n\nTAGS:\n#trentontnt #platformer #candy #food #all #love #like #favorite #enjoy #yummy #travister88 \n\nAND OF COURSE...\n#games #games #games #games #games #games \n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games \n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games \n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games \n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games \n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games \n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games \n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games \n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games \n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games \n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games \n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nLOL U ARE SO TOXIC :| Comment "Candy is delicious!" Like and fav!!!

@Stage\n\nwhen flag clicked\nswitch backdrop to (costume1 v)\n\nwhen flag clicked\nforever\n    play sound [659922_Stardust v] until done\nend\n\n@Platformer Engine\n\nwhen I receive [up v]\ngo to x: (-201) y: (-59)\n\nwhen flag clicked\nshow\nset size to (150) %\nswitch costume to (player v)\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-201) y: (-59)\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [xv v] by (1)\n        switch costume to (right v)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [xv v] by (-1)\n        switch costume to (left v)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <<touching color (#ffa6e4)?> or <<touching color (#ff3ac4)?> or <touching color (#fa00af)?>>> then\n        change y by (1)\n        if <<touching color (#ffa6e4)?> or <<touching color (#ff3ac4)?> or <touching color (#fa00af)?>>> then\n            change y by (1)\n            if <<touching color (#ffa6e4)?> or <<touching color (#ff3ac4)?> or <touching color (#fa00af)?>>> then\n                change y by (1)\n                if <<touching color (#ffa6e4)?> or <<touching color (#ff3ac4)?> or <touching color (#fa00af)?>>> then\n                    change y by (1)\n                    if <<touching color (#ffa6e4)?> or <<touching color (#ff3ac4)?> or <touching color (#fa00af)?>>> then\n                        change y by (1)\n                        if <<touching color (#ffa6e4)?> or <<touching color (#ff3ac4)?> or <touching color (#fa00af)?>>> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <<touching color (#ffa6e4)?> or <<touching color (#ff3ac4)?> or <touching color (#fa00af)?>>> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <<touching color (#ffa6e4)?> or <<touching color (#ff3ac4)?> or <touching color (#fa00af)?>>> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [yv v] to [16]\n        end\n    end\n    if <<touching color (#ff0000)?> or <touching color (#800000)?>> then\n        start sound [Oops v]\n        set [xv v] to [0]\n        set [yv v] to [0]\n        go to x: (-197) y: (-63)\n    end\n    if <touching (trampoline v)?> then\n        start sound [Big Boing v]\n        set [yv v] to [22]\n    end\n    if <<(x position) > [-228]> and <(y position) < [-175]>> then\n        start sound [Oops v]\n        set [xv v] to [0]\n        set [yv v] to [0]\n        go to x: (-197) y: (-63)\n    end\n    if <(x position) = [246]> then\n        go to x: (-197) y: (-63)\n        next backdrop\n    end\nend\n\nwhen backdrop switches to [backdrop6 v]\nshow\nset size to (150) %\nswitch costume to (player v)\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-201) y: (-59)\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [xv v] by (1)\n        switch costume to (costume2 v)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [xv v] by (-1)\n        switch costume to (costume3 v)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n        change y by (1)\n        if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n            change y by (1)\n            if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n                change y by (1)\n                if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n                    change y by (1)\n                    if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n                        change y by (1)\n                        if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [yv v] to [16]\n        end\n    end\n    if <<touching color (#ff0000)?> or <touching color (#800000)?>> then\n        start sound [Oops v]\n        set [xv v] to [0]\n        set [yv v] to [0]\n        go to x: (-197) y: (-63)\n    end\n    if <touching (trampoline v)?> then\n        start sound [Big Boing v]\n        set [yv v] to [22]\n    end\n    if <<(x position) > [-228]> and <(y position) < [-175]>> then\n        start sound [Oops v]\n        set [xv v] to [0]\n        set [yv v] to [0]\n        go to x: (-197) y: (-63)\n    end\n    if <(x position) = [246]> then\n        go to x: (-197) y: (-63)\n        next backdrop\n    end\nend\n\nwhen backdrop switches to [backdrop8 v]\nshow\nset size to (150) %\nswitch costume to (player v)\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-201) y: (-59)\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [xv v] by (1)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [xv v] by (-1)\n        switch costume to (costume3 v)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n        change y by (1)\n        if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n            change y by (1)\n            if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n                change y by (1)\n                if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n                    change y by (1)\n                    if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n                        change y by (1)\n                        if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [yv v] to [16]\n        end\n    end\n    if <<touching color (#ff0000)?> or <touching color (#800000)?>> then\n        start sound [Oops v]\n        set [xv v] to [0]\n        set [yv v] to [0]\n        go to x: (-197) y: (-63)\n    end\n    if <touching (trampoline v)?> then\n        start sound [Big Boing v]\n        set [yv v] to [22]\n    end\n    if <<(x position) > [-228]> and <(y position) < [-175]>> then\n        start sound [Oops v]\n        set [xv v] to [0]\n        set [yv v] to [0]\n        go to x: (-197) y: (-63)\n    end\n    if <(x position) = [246]> then\n        go to x: (-197) y: (-63)\n        next backdrop\n    end\nend\n\nwhen backdrop switches to [backdrop11 v]\nshow\nset size to (150) %\nswitch costume to (player v)\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-201) y: (-59)\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [xv v] by (1)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [xv v] by (-1)\n        switch costume to (costume3 v)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n        change y by (1)\n        if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n            change y by (1)\n            if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n                change y by (1)\n                if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n                    change y by (1)\n                    if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n                        change y by (1)\n                        if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <<touching color (#1eff00)?> or <<touching color (#108d00)?> or <touching color (#462500)?>>> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [yv v] to [16]\n        end\n    end\n    if <<touching color (#ff0000)?> or <touching color (#800000)?>> then\n        start sound [Oops v]\n        set [xv v] to [0]\n        set [yv v] to [0]\n        go to x: (-197) y: (-63)\n    end\n    if <touching (trampoline v)?> then\n        start sound [Big Boing v]\n        set [yv v] to [22]\n    end\n    if <<(x position) > [-228]> and <(y position) < [-175]>> then\n        start sound [Oops v]\n        set [xv v] to [0]\n        set [yv v] to [0]\n        go to x: (-197) y: (-63)\n    end\n    if <(x position) = [246]> then\n        go to x: (-197) y: (-63)\n        next backdrop\n    end\nend\n\nwhen I start as a clone\nswitch costume to (invis v)\nrepeat (10)\n    change [ghost v] effect by (5)\n    change size by (-5)\nend\ndelete this clone\n\nwhen flag clicked\nbroadcast (alright bros let's go v)\n\nwhen I receive [alright bros let's go v]\nforever\n    create clone of (_myself_ v)\nend\n\n@TOOLS\n\n@TB\n\nwhen flag clicked\nhide\n\n