Rock5- A Platformer 

Instructions: Rock5- \nA Platformer\n\nHow to play:\nArrow Keys or WASD to move \nSkip 1 time per 4 second\nAvoid spikes\n100% possible and very easy :P\nPart 1:\nhttps://scratch.mit.edu/projects/484384799/\nPart 2:\nhttps://scratch.mit.edu/projects/485498630/\nPart 3:\nhttps://scratch.mit.edu/projects/489416143/\nPart4:\nhttps://scratch.mit.edu/projects/489875014/\nMy Studio:\nhttps://scratch.mit.edu/studios/28429072/\n\nOther projects:\nSticker maker:\nhttps://scratch.mit.edu/projects/475659226/\nwizard's adventure part 1:\nhttps://scratch.mit.edu/projects/469131154/\n\nLike or favourite to support :O\nFollow for more games and stuff :D\n\nTags:\n#game #lol #cool #fun #all #platformer

@Stage\n\nwhen flag clicked\nswitch backdrop to (start 1 v)\nwait (1.55) seconds\nswitch backdrop to (start 2 v)\n\nwhen I receive [done v]\nswitch backdrop to (1 v)\n\nwhen flag clicked\nwait (3.60) seconds\nswitch backdrop to (start3 v)\n\nwhen flag clicked\nwait (5.02) seconds\nswitch backdrop to (start4 v)\n\n@player\n\nwhen I receive [go v]\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (clone v)\nrepeat (5)\n    change [ghost v] effect by (10)\n    change size by (-5)\nend\ndelete this clone\n\nwhen I receive [restart v]\ngo to x: (-201) y: (-59)\n\nwhen I receive [done v]\nclear graphic effects\nset size to (150) %\nset [ghost v] effect to (0)\nshow\nswitch costume to (player v)\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-62) y: (-96)\nforever\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [xv v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#815509)?> then\n        change y by (1)\n        if <touching color (#815509)?> then\n            change y by (1)\n            if <touching color (#815509)?> then\n                change y by (1)\n                if <touching color (#815509)?> then\n                    change y by (1)\n                    if <touching color (#815509)?> then\n                        change y by (1)\n                        if <touching color (#815509)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#815509)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#815509)?> then\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [yv v] to [16]\n        end\n    end\n    if <<touching color (#977b7b)?> or <touching color (#104f12)?>> then\n        set [xv v] to [0]\n        set [yv v] to [0]\n        go to x: (-197) y: (-63)\n    end\n    if <<(x position) > [-228]> and <(y position) < [-175]>> then\n        set [xv v] to [0]\n        set [yv v] to [0]\n        go to x: (-197) y: (-63)\n    end\n    if <(x position) = [245]> then\n        go to x: (-193) y: (-50)\n        next backdrop\n    end\nend\n\nwhen I receive [done v]\nset [skip v] to [0]\nrepeat until <(backdrop [number v]) = [21]>\n    if <key (z v) pressed?> then\n        change [skip v] by (1)\n        next backdrop\n        go to x: (-197) y: (-63)\n        wait (4) seconds\n    end\nend\n\nwhen I receive [done v]\nbroadcast (go v)\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [end v]\nhide\n\nwhen backdrop switches to [17 v]\nforever\n    if <touching color (#50aaff)?> then\n        switch backdrop to (end v)\n        hide\n    end\nend\n\nwhen I receive [information v]\nhide\n\nwhen I receive [done v]\ngo to x: (-197) y: (-90)\nshow\n\n@tb\n\nwhen flag clicked\nshow\ngo to x: (-5) y: (-1)\nset [ghost v] effect to (100)\ngo to [front v] layer\n\n@spaceship\n\nwhen flag clicked\nswitch costume to (costume1 v)\nset size to (100) %\ngo to x: (74) y: (-66)\nshow\nglide (1.5) secs to x: (350) y: (255)\nhide\n\nwhen backdrop switches to [start 2 v]\ngo to x: (-292) y: (-207)\nshow\nglide (2) secs to x: (350) y: (255)\nhide\n\nwhen backdrop switches to [start3 v]\ngo to x: (-305) y: (-212)\nshow\nglide (1) secs to x: (190) y: (132)\nrepeat (10)\n    change size by (-10)\nend\nhide\n\nsay (timer)\n\nwhen backdrop switches to [start4 v]\nset size to (100) %\ngo to x: (-207) y: (-82)\nshow\nswitch costume to (costume2 v)\nwait (1) seconds\nswitch backdrop to (start5 v)\nwait (1) seconds\nswitch costume to (costume3 v)\nswitch backdrop to (start6 v)\nglide (1) secs to x: (372) y: (236)\nbroadcast (done v)\nhide\n\n@Sprite1\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <<key (r v) pressed?> and <touching (player v)?>> then\n        switch costume to (alive v)\n    end\nend\n\nwhen backdrop switches to [3 v]\nswitch costume to (dead v)\ngo to x: (-27) y: (6)\nshow\n\nwhen flag clicked\nforever\n    if <<(backdrop [name v]) = [3]> or <<(backdrop [name v]) = [7]> or <(backdrop [name v]) = [12]>>> then\n        show\n    else\n        hide\n    end\nend\n\nwhen backdrop switches to [7 v]\nswitch costume to (dead v)\ngo to x: (63) y: (7)\nshow\n\nwhen backdrop switches to [12 v]\nswitch costume to (dead v)\ngo to x: (-29) y: (9)\nshow\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [14 v]\nswitch costume to (costume1 v)\ngo to x: (37) y: (-89)\nshow\nforever\n    if <<<key (b v) pressed?> and <touching (player v)?>> and <(costume [name v]) = [costume1]>> then\n        switch costume to (costume2 v)\n        go to x: (49) y: (-117)\n    end\n    if <<<key (r v) pressed?> and <touching (player v)?>> and <(costume [name v]) = [costume2]>> then\n        switch costume to (costume3 v)\n        go to x: (67) y: (-97)\n        broadcast (heal v)\n    end\nend\n\nwhen I receive [heal v]\nswitch backdrop to (15 v)\nsay [Omg Thank you bestie!!!!]\nforever\n    glide (0.2) secs to x: (67) y: (-53)\n    glide (0.2) secs to x: (67) y: (-97)\nend\n\n