The Nether 1 a platformer! #trending #games

Instructions: Nether 1\nNew clicker is out!\nhttps://scratch.mit.edu/projects/652127445/\nCreator: @Jaydenhoo2123\nCredits to: @EnlightenedBeing\n#23 at trending!!!!\n#12 AT GAMES!!!!\nTHX FOR SO MANY VIEWS GUYS!\nPls join my contest:\nhttps://scratch.mit.edu/projects/632196457/\nIf you win you will won a gift!\n___________________________________________\n\nIntructions\nfull screen for the best experience\nuse arrows to move, not A/D\nif you touch the water spike you die\nfull screen for the best experience\ngot fortress\n___________________________________________\n\nRules\nDon't Advertise\nNO F4f\nDO NOT SWEAR\n___________________________________________\n\nCredits\nthanks to @EnlightenedBeing for his Thumbnail coding!\nCredit project\nDawn 2\nhttps://scratch.mit.edu/projects/624529954/\nPart 2:\nhttps://scratch.mit.edu/projects/649728583/\nAnd also pls follow my Nether series studio for more!\n___________________________________________\n\nTags\n\n#Jaydenhoo2123 #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer #platformer 

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n    if <(Level) = [10]> then\n        switch backdrop to (backdrop2 v)\n    else\n        if <(Level) = [14]> then\n            switch backdrop to (backdrop1 v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [Minecraft OST - Pigstep v] until done\nend\n\n@the lava player\n\nwhen flag clicked\ngo to x: (-154) y: (0)\nset [x v] to [0]\nset [y v] to [0]\nforever\n    switch costume to (player v)\n    go to [front v] layer\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (black v)\nrepeat (7)\n    change [ghost v] effect by (7)\n    change size by (-3)\nend\ndelete this clone\n\nwhen I receive [reset v]\nset [music v] to [1]\nforever\n    reset\n    if <(music) = [2]> then\n        stop [this script v]\n    end\nend\n\ndefine reset\nif <<<mouse down?> and <(mouse x) > (x position)>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n    change [x v] by (2)\n    switch costume to (right v)\nend\nif <<<mouse down?> and <(mouse x) < (x position)>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n    switch costume to (left v)\n    change [x v] by (-2)\nend\nset [x v] to ((x) * (0.8))\nchange x by (round (x))\nif <touching (the lava level v)?> then\n    change x by (round ((x) * (-1)))\n    if <<<mouse down?> and <(mouse x) < (x position)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n        switch costume to (up v)\n        if <(x) > [0]> then\n            set [x v] to [-13]\n        else\n            set [x v] to [13]\n        end\n        set [y v] to [14]\n    else\n        set [x v] to [0]\n    end\nend\nchange [y v] by (-1)\nchange y by (y)\nif <touching (the lava level v)?> then\n    change y by ((y) * (-1))\n    set [y v] to [0]\nend\nchange y by (-1)\nif <<touching (the lava level v)?> and <<<mouse down?> and <(mouse y) > (y position)>> or <key (up arrow v) pressed?>>> then\n    set [y v] to [12]\nend\nchange y by (1)\nif <(x position) > [233]> then\n    set x to (-240)\n    broadcast (next level v)\nend\nif <<<touching (spikes & water v)?> or <touching (lava v)?>> or <(y position) < [-180]>> then\n    change [ghost v] effect by (50)\n    go to x: (-206) y: (-30)\n    wait (0.05) seconds\n    set [ghost v] effect to (0)\nend\nif <touching (bounce v)?> then\n    set [y v] to [21]\nend\n\nwhen flag clicked\nforever\n    reset\n    if <(music) = [2]> then\n        stop [this script v]\n    end\nend\n\nhide\n\nshow\n\nwait (17) seconds\n\n@the lava level\n\nwhen I receive [next level v]\nchange [level v] by (1)\nnext costume\n\nwhen flag clicked\nset [level v] to [1]\ngo to x: (0) y: (10)\nswitch costume to (1 v)\n\n@Spikes & water\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\ngo to x: (0) y: (10)\nswitch costume to (1 v)\n\n@TN\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [front v] layer\nhide\nforever\n    reset timer\nend\n\nwhen [timer v] > (0.3)\nif <not <([x position v] of [alertsui v]) = [null]>> then\n    switch costume to (tb v)\n    set [ghost v] effect to (100)\n    show\n    go to [front v] layer\n    repeat (10)\n        go to [front v] layer\n        change [ghost v] effect by (-10)\n    end\nend\n\n