Forest- A Platformer!!!... #All #Art #Music #Games #Stories #Animation

Instructions: Hi!\nHope I win!\nI worked hard!\nInstructions-\nArrow or WASD or mobile controls to move\nPass all the levels\n10 levels\nEasy\nStory:-You are in a forest for a picnic and you got lost, help him to go to his friends\nCredits-\n@griffpatch for Platformer code (tutorial)\n@TrentonTNT for love and fav engine\ninkpx.com for Word Art\nSong- Adventure\nRest (me) @SRIJAN2412\nPlease LOVE, FAV AND FOLLOW and propose it to be featured plz and also we have to get this on TRENDING!!!\nBye!\nTags:- #All #Art #Music #Games #Stories #Animation #SRIJAN2412

@Stage\n\nwhen I receive [game start!!! v]\nforever\n\n@phoenix-gif-5\n\nwhen flag clicked\nshow\nrepeat (27)\n    next costume\n    wait (0.1) seconds\nend\n\nwhen I receive [game start!!! v]\nhide\n\nwhen flag clicked\nforever\n    set drag mode [not draggable v]\nend\n\n@Sprite1\n\nwhen flag clicked\nstart sound [Guitar Chords2 v]\nshow\n\nwhen I receive [game start!!! v]\nstop all sounds\nhide\n\nwhen flag clicked\nforever\n    set drag mode [not draggable v]\nend\n\n@Sprite2\n\nwhen flag clicked\nshow\nset [ghost v] effect to (0)\ngo to [front v] layer\ngo to [front v] layer\nrepeat (50)\n    change [ghost v] effect by (-2)\nend\nrepeat (50)\n    change [ghost v] effect by (2)\nend\nrepeat (50)\n    change [ghost v] effect by (-2)\nend\nwait (1) seconds\nbroadcast (Game Start!!! v)\nrepeat (50)\n    change [ghost v] effect by (2)\nend\nhide\n\nwhen flag clicked\nforever\n    set drag mode [not draggable v]\nend\n\n@player\n\nwhen I receive [game start!!! v]\ngo to [front v] layer\ngo to [front v] layer\ngo to [front v] layer\nwait (1) seconds\ngo to [front v] layer\ngo to [front v] layer\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nrepeat (7)\n    switch costume to (bear-walk-a v)\n    change size by (-4)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    set [x v] to (x position)\n    set [y v] to (y position)\nend\n\ngo to x: (-190) y: (-24)\ngo to x: (-201) y: (14)\n\nwhen I receive [game start!!! v]\ngo to [front v] layer\nset [level v] to [1]\ngo [backward v] (3) layers\nshow\nset size to (60) %\nswitch costume to (costume1 \(36\) v)\ngo to x: (-210) y: (75)\nset drag mode [not draggable v]\npoint in direction (90)\nforever\n    create clone of (_myself_ v)\n    set rotation style [left-right v]\n    if <<<mouse down?> and <(x position) > (mouse x)>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n        create clone of (_myself_ v)\n        change [x v] by (-1)\n    end\n    if <<<mouse down?> and <(x position) < (mouse x)>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n        create clone of (_myself_ v)\n        change [x v] by (1)\n    end\n    if <<<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> and <<<(x position) < (mouse x)> and <mouse down?>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>>> then\n        create clone of (_myself_ v)\n    end\n    if <<<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> and <<<(mouse x) < (x position)> and <mouse down?>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>>> then\n        create clone of (_myself_ v)\n    end\n    set [x v] to ((X) * (0.9))\n    change x by (X)\n    if <touching (sprite5 v)?> then\n        change y by (1)\n        if <touching (sprite5 v)?> then\n            change y by (1)\n            if <touching (sprite5 v)?> then\n                change y by (1)\n                if <touching (sprite5 v)?> then\n                    change y by (1)\n                    if <touching (sprite5 v)?> then\n                        change y by (1)\n                        if <touching (sprite5 v)?> then\n                            change x by ((X) * (-1))\n                            change y by (-5)\n                            if <<<mouse down?> and <(y position) < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n                                if <(X) > [0]> then\n                                    set [x v] to [-7]\n                                else\n                                    set [x v] to [7]\n                                end\n                                set [y v] to [14]\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching (sprite5 v)?> then\n        if <<<mouse down?> and <(y position) < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [y v] to [13]\n            point in direction ((Y) * (0.5))\n        end\n    end\n    change y by (1)\n    change [y v] by (-1)\n    change y by (Y)\n    if <touching (sprite5 v)?> then\n        change y by ((Y) * (-1))\n        set [y v] to [0]\n    end\n    hide variable [x v]\n    if <<(x position) > [230]> and > then\n        broadcast (next level v)\n        change [level v] by (1)\n        set [y v] to [0]\n        set [x v] to [0]\n        go to x: (-210) y: (0)\n    end\n    if <(y position) < [-170]> then\n        set [x v] to [0]\n        set [y v] to [0]\n        go to x: (-210) y: (0)\n    end\n    if <touching (sprite6 v)?> then\n        start sound [ Whoosh v]\n        set [x v] to [0]\n        set [y v] to [0]\n        broadcast (Death v)\n        go to x: (-210) y: (0)\n    end\n    if <touching (sprite3 v)?> then\n        start sound [ Whoosh v]\n        set [x v] to [0]\n        set [y v] to [0]\n        broadcast (Death v)\n        go to x: (-210) y: (0)\n    end\nend\n\nwhen I receive [game start!!! v]\nsay (join (username) [ Please help me reach the picnic spot!]) for (2) seconds\nspeak [Please help me reach the picnic spot!]::tts\n\nwhen I receive [start 2 v]\nforever\n    if <touching (costume16 v)?> then\n        repeat (5)\n            change [y v] by (5)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    set drag mode [not draggable v]\nend\n\nwhen I receive [game start!!! v]\nforever\n    if <key (r v) pressed?> then\n        set [x v] to [0]\n        set [y v] to [0]\n        go to x: (-210) y: (-50)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n        switch costume to (costume1 \(36\)2 v)\n    else\n        if <<<mouse down?> and <(x position) > (mouse x)>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n            switch costume to (costume1 \(36\)4 v)\n        else\n            if <<<mouse down?> and <(x position) < (mouse x)>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n                switch costume to (costume1 \(36\)3 v)\n            else\n                switch costume to (costume1 \(36\) v)\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (sprite9 v)?> then\n        wait (0.2) seconds\n        hide\n    end\nend\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [back v] layer\nhide\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    set drag mode [not draggable v]\nend\n\n@Sprite11\n\nwhen flag clicked\nshow\ngo [forward v] (10000) layers\ngo to [front v] layer\nset [ghost v] effect to (0)\nforever\n    go to [front v] layer\n    change [ghost v] effect by (1)\nend\n\nwhen flag clicked\nforever\n    set drag mode [not draggable v]\nend\n\n@Sprite5\n\nwhen flag clicked\nhide\n\nwhen I receive [game start!!! v]\nshow\ngo to x: (0) y: (0)\ngo to [front v] layer\nset size to (100) %\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nforever\n    set drag mode [not draggable v]\nend\n\n@Sprite3\n\nwhen flag clicked\nhide\n\nwhen I receive [game start!!! v]\nshow\ngo to x: (0) y: (0)\ngo to [back v] layer\nset size to (100) %\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nforever\n    set drag mode [not draggable v]\nend\n\n@Sprite4\n\nwhen I receive [game start!!! v]\nhide\nwait (0.2) seconds\ngo to [back v] layer\nwait (0.2) seconds\ngo to [back v] layer\nforever\n    if <(Level) = [5]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nhide\n\n@Sprite6\n\nwhen I receive [game start!!! v]\nhide\nwait (0.1) seconds\ngo to [back v] layer\nforever\n    if <<(Level) = [3]> or <(Level) = [8]>> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nhide\n\n@Thanks\n\nwhen I receive [thanks v]\nswitch costume to (costume2 v)\ngo to x: (-210) y: (50)\nshow\ngo to [front v] layer\nstart sound [pop v]\nrepeat (9)\n    change y by (-6)\nend\nrepeat (5)\n    change y by (3)\nend\nrepeat (5)\n    change y by (-3)\nend\nwait (1) seconds\nrepeat (10)\n    change y by (6)\nend\nhide\n\nwhen I start as a clone\ngo to x: (0) y: (-50)\nshow\ngo to [front v] layer\nrepeat (12)\n    change y by (-9)\nend\nrepeat (5)\n    change y by (3)\nend\nrepeat (5)\n    change y by (-1)\nend\nforever\n    if <touching (mouse-pointer v)?> then\n        set [ghost v] effect to (50)\n        if <(costume [number v]) = [2]> then\n            if <mouse down?> then\n                set [costume v] to [2]\n                repeat (25)\n                    change y by (10)\n                end\n                hide\n                delete this clone\n            end\n        else\n            if <(costume [number v]) = [3]> then\n                if <mouse down?> then\n                    set [costume v] to [1]\n                    repeat (25)\n                        change y by (15)\n                    end\n                    hide\n                    delete this clone\n                end\n            end\n        end\n    else\n        set [ghost v] effect to (0)\n    end\n    if <(Costume) > [0.99]> then\n        repeat (25)\n            change y by (15)\n        end\n        hide\n        delete this clone\n    end\n    hide\n    delete this clone\nend\n\nwhen flag clicked\nhide\nset [costume v] to [0.9]\n\nwhen I receive [begin v]\nset [costume v] to [0.9]\nwait (0.1) seconds\nset [costume v] to [0.9]\nwait (0.2) seconds\nset [costume v] to [0.9]\n\n@Love fave\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <<(LOVED__) = [1]> and <(FAVED___) = [1]>>> then\n        wait (pick random (30) to (40)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\n@Detector\n\nwhen flag clicked\nhide\nset [faved___ v] to [0]\nset [loved__ v] to [0]\nset [clone id v] to [0]\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nset [clone id v] to [1]\ncreate clone of (_myself_ v)\nwait until <<(LOVED__) = [1]> and <(FAVED___) = [1]>>\nwait (1) seconds\nbroadcast (Thanks v)\n\ngo to x: (0) y: (0)\nshow\nreset timer\nswitch costume to (pick random (1) to (4))\nset [ghost v] effect to (100)\nrepeat until <(timer) > [3.5]>\n    change y by ((y position) / (-15))\n    change [ghost v] effect by (-3)\nend\nreset timer\nrepeat until <(timer) > [3.5]>\n    change y by (((y position) - (-100)) / (-15))\n    change [ghost v] effect by (10)\nend\n\nwhen I start as a clone\nif <(clone id) = [0]> then\n    go to x: (-15) y: (0)\n    set [loved__ v] to [0]\n    switch costume to (love v)\n    forever\n        set [love? v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [loved__ v] to [1]\n        end\n    end\nend\nif <(clone id) = [1]> then\n    go to x: (0) y: (0)\n    switch costume to (fave v)\n    set [faved___ v] to [0]\n    forever\n        set [fav v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [faved___ v] to [1]\n        end\n    end\nend\n\n@Sprite7\n\nwhen flag clicked\nhide\n\nwhen I receive [game start!!! v]\nshow\ngo to x: (0) y: (0)\nwait (0.1) seconds\ngo to [back v] layer\nset size to (100) %\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nforever\n    set drag mode [not draggable v]\nend\n\n