darkness Platformer #Games 

Instructions: ~darkness Platformer!!!~\n\nThanks for the remix of -Awesomecode-!!!\nMethod of operation\nArrow key or wasd key operation\ncredits\nprograms and costumes @-Awesomecode- \nbgm @xaf

@Stage\n\nwhen flag clicked\nforever\n    reset timer\nend\n\nwhen [timer v] > (0)\nbroadcast (サムネ v)\n\nwhen flag clicked\nset [the level v] to [1]\nforever\n    play sound [Popsicle v] until done\n    switch backdrop to (The Level)\nend\n\n@Player\n\nwhen I receive [next level v]\nbroadcast (Reset v)\n\nwhen flag clicked\nshow\npoint in direction (90)\nset size to (110) %\ngo to [front v] layer\nswitch costume to (1 v)\nset [the level v] to [1]\nbroadcast (Next Level v)\nforever\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [x velocity v] by (-1.5)\n        switch costume to (2 v)\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [x velocity v] by (1.5)\n        switch costume to (1 v)\n    end\n    set [x velocity v] to ((X Velocity) * (0.85))\n    change x by (X Velocity)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((X Velocity) * (-1))\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            if <(X Velocity) > [0]> then\n                set [x velocity v] to [-10]\n            else\n                set [x velocity v] to [10]\n            end\n            set [y velocity v] to [15]\n        else\n            set [x velocity v] to [0]\n        end\n    end\n    change [y velocity v] by (-1)\n    change y by (Y Velocity)\n    if <touching (ground v)?> then\n        change y by ((Y Velocity) - ((Y Velocity) * (2)))\n        set [y velocity v] to [0]\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            switch costume to (crouch v)\n        else\n            switch costume to (player v)\n        end\n    end\n    change y by (-1)\n    if <<touching (ground v)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n        set [y velocity v] to [15]\n    end\n    change y by (1)\n    if <(x position) > [239]> then\n        broadcast (Next Level v) and wait\n        change [the level v] by (1)\n    end\n    if <touching (spikes v)?> then\n        broadcast (Reset v)\n        create clone of (_myself_ v)\n    else\n        if <touching (lava v)?> then\n            broadcast (Reset v)\n        end\n        if <touching (spikes v)?> then\n            broadcast (Reset v)\n        end\n        if <(y position) < [-180]> then\n            broadcast (Reset v)\n        end\n    end\nend\n\nwhen I receive [reset v]\nset [x velocity v] to [0]\nset [y velocity v] to [0]\ngo to x: (-216) y: (40)\n\nwhen I start as a clone\nclear graphic effects\nrepeat (10)\n    change [ghost v] effect by (10)\n    change y by (5)\n    turn right (5) degrees\nend\ndelete this clone\n\nwhen I receive [サムネ v]\ngo to x: (-42) y: (62)\n\n@Ground\n\nwhen flag clicked\ngo to x: (14) y: (3)\nforever\n    switch costume to (The Level)\nend\n\nwhen I receive [サムネ v]\nswitch costume to (6 v)\n\n@Spikes\n\nwhen flag clicked\nforever\n    switch costume to (The Level)\nend\n\nwhen I receive [サムネ v]\nswitch costume to (6 v)\n\n@Lava\n\nwhen flag clicked\nforever\n    set y to (Magma)\n    switch costume to (The Level)\nend\n\nwhen flag clicked\nforever\n    set [magma v] to [0]\n    repeat (10)\n        change [magma v] by (1)\n    end\n    repeat (20)\n        change [magma v] by (-1)\n    end\n    repeat (10)\n        change [magma v] by (1)\n    end\nend\n\nwhen I receive [サムネ v]\nswitch costume to (6 v)\n\n@Love fave\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <<(Love) = [1]> and <(Favorite) = [1]>>> then\n        wait (pick random (30) to (40)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\n@cooltext427821175739398\n\nwhen flag clicked\nhide\nforever\n    if <(The Level) = [9]> then\n        show\n    end\nend\n\nwhen I receive [サムネ v]\nhide\n\n@cooltext427821358117401\n\nwhen flag clicked\nhide\n\nwhen I receive [サムネ v]\nshow\n\n