Town platformer #game #games                            　.

Instructions: 日本語は下⬇︎\nEnglish\nOperate with arrow keys You know about smartphones (((beat) I won't talk anymore w\n日本語\n矢印キーで操作スマホは分かるでしょ(((殴\nこれ以上話すことない

@Stage\n\nwhen flag clicked\nforever\n    play sound [Tobu - Candyland \[NCS Release\] v] until done\nend\n\n@player\n\nwhen flag clicked\nshow\ngo to x: (-200) y: (50)\nset size to (100) %\nset rotation style [left-right v]\nforever\n    if <(行ける) = [傾向のりてぇ]> then\n        change [y v] by (-1)\n        if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<(mouse x) > [0]> and <mouse down?>>>> then\n            change [x v] by (0.77)\n            point in direction (90)\n        end\n        if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<(mouse x) < [0]> and <mouse down?>>>> then\n            change [x v] by (-0.77)\n            point in direction (-90)\n        end\n        set [x v] to ((x) * (0.9))\n        change x by (x)\n        if <touching (ステージ v)?> then\n            change y by (1)\n            if <touching (ステージ v)?> then\n                change y by (1)\n                if <touching (ステージ v)?> then\n                    change y by (1)\n                    if <touching (ステージ v)?> then\n                        change y by (1)\n                        if <touching (ステージ v)?> then\n                            change y by (1)\n                            if <touching (ステージ v)?> then\n                                change y by (1)\n                                if <touching (ステージ v)?> then\n                                    change y by (-6)\n                                    change x by ((x) * (-1))\n                                    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<(mouse y) > [0]> and <mouse down?>>>> then\n                                        if <(x) > [0]> then\n                                            set [x v] to [-10]\n                                        else\n                                            set [x v] to [10]\n                                        end\n                                        set [y v] to [15]\n                                    else\n                                        set [x v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (y)\n        if <touching (ステージ v)?> then\n            change y by ((y) * (-1))\n            set [y v] to [0]\n        end\n        change y by (-1)\n        if <touching (ステージ v)?> then\n            if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<(mouse y) > [0]> and <mouse down?>>>> then\n                set [y v] to [10]\n            end\n        end\n        change y by (1)\n        if <(x position) > [230]> then\n            broadcast (next v)\n            go to x: (-200) y: (50)\n        end\n        if <<[-179] > (y position)> or <touching (障害物 v)?>> then\n            start sound [crashed oof v]\n            set [行ける v] to [ダメだ...]\n            repeat (10)\n                change [ghost v] effect by (10)\n            end\n            go to x: (-200) y: (50)\n            repeat (10)\n                change [ghost v] effect by (-10)\n            end\n            set [行ける v] to [傾向のりてぇ]\n        end\n    end\nend\n\nwhen I start as a clone\nrepeat (20)\n    change [ghost v] effect by (5)\n    change size by (-2)\nend\ndelete this clone\n\nwhen I start as a clone\nwait (0.5) seconds\nrepeat (5)\n    change [ghost v] effect by (20)\nend\n\nwhen flag clicked\nforever\n    wait (0.03) seconds\n    create clone of (_myself_ v)\nend\n\n@ステージ\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nshow\n\nwhen I receive [next v]\nnext costume\n\n@背景2\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo [backward v] (999) layers\nshow\nforever\n    switch costume to ([costume # v] of [ステージ v])\nend\n\n@next\n\nwhen flag clicked\nset [行ける v] to [傾向のりてぇ]\nset [color v] effect to (0)\nhide\ngo to [front v] layer\n\nwhen I receive [next v]\nset [color v] effect to (pick random (100) to (0))\nshow\nset [行ける v] to [ダメだ…]\nwait (1) seconds\nhide\nset [行ける v] to [傾向のりてぇ]\n\n@太陽\n\nwhen flag clicked\nset size to (120) %\nset [ghost v] effect to (0)\nset [brightness v] effect to (10)\nforever\n\n@ターボ\n\nwhen flag clicked\nforever\n    if <(ターボ対策) > [100]> then\n        broadcast (ダメぇぇぇ v)\n    end\nend\n\nwhen I receive [ダメぇぇぇ v]\nstop [all v]\n\nwhen flag clicked\nforever\n    wait (0.01) seconds\n    set [ターボ対策 v] to [0]\nend\n\nwhen flag clicked\nset [ターボ対策 v] to [0]\nforever\n    change [ターボ対策 v] by (10)\nend\n\n@スプライト1\n\nwhen flag clicked\nhide\nforever\n    create clone of (_myself_ v)\n    wait (pick random (3) to (8)) seconds\nend\n\nwhen I start as a clone\nset [ghost v] effect to (30)\ngo to x: (230) y: (pick random (100) to (170))\nshow\nglide (pick random (4) to (8)) secs to x: (-230) y: (pick random (100) to (170))\ndelete this clone\n\n@障害物\n\nwhen flag clicked\nforever\n    switch costume to ([costume # v] of [ステージ v])\nend\n\n@サムネ\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\n@スプライト2\n\nwhen flag clicked\nset [ghost v] effect to (30)\ngo to x: (130) y: (-150)\n\n