Earth-an elemental platformer

Instructions: >>>>>>>>>>>>>>>>>>>>> • <<<<<<<<<<<<<<<<<<<\nWelcome to....Earth Platformer! The 3rd platformer in the elemental series! (Yay!)\n~So I tried to make the graphics a little better than the previous games. Let me know what you think of them!\n~Arrow keys to move\n~Avoid lava\n~r to restart a level\n~You can walk on green & brown\n~This one is a little shorter than the others...\n>>>>>>>>>>>>>>>>>>>>> • <<<<<<<<<<<<<<<<<<<\n\n\n\n\n\n\n\nHint: Jump at the LAST POSSIBLE second!\n\n¯\(•◡•)/¯

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [next_level_ v]\nnext backdrop\n\nwhen flag clicked\nforever\n    play sound [Vexento - Let's Run Away v] until done\nend\n\nwhen backdrop switches to [backdrop13 v]\nwait (1.5) seconds\nswitch backdrop to (backdrop14 v)\n\n@Grass\n\nwhen flag clicked\nforever\n    if <touching color (#0094b1)?> then\n        set [yv v] to [22]\n    end\nend\n\nwhen flag clicked\ngo to x: (-213) y: (-40)\nhide\nswitch costume to (costume1 v)\n\nwhen flag clicked\nwait (1.5) seconds\nforever\n    if <touching (level line v)?> then\n        broadcast (next_level_ v)\n        go to x: (-213) y: (-40)\n    end\n    if <<touching color (#ff8600)?> or <touching (blades v)?>> then\n        go to x: (-213) y: (-40)\n    end\nend\n\nwhen flag clicked\nwait (1.5) seconds\nshow\nset [level v] to [1]\ngo to x: (-213) y: (-40)\nswitch backdrop to (level1 v)\ngo to [front v] layer\nset [yv v] to [0]\nset [xv v] to [0]\nforever\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <<touching color (#35e200)?> or <touching color (#834a00)?>> then\n        change y by (1)\n        if <<touching color (#35e200)?> or <touching color (#834a00)?>> then\n            change y by (1)\n            if <<touching color (#35e200)?> or <touching color (#834a00)?>> then\n                change y by (1)\n                if <<touching color (#35e200)?> or <touching color (#834a00)?>> then\n                    change y by (1)\n                    if <<touching color (#35e200)?> or <touching color (#834a00)?>> then\n                        change y by (1)\n                        if <<touching color (#35e200)?> or <touching color (#834a00)?>> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <<touching color (#35e200)?> or <touching color (#834a00)?>> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <<touching color (#35e200)?> or <touching color (#834a00)?>> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (-1)\nend\n\nwhen [r v] key pressed\ngo to x: (-213) y: (-40)\n\nwhen flag clicked\nwait (1) seconds\nforever\n    if <[] = [0]> then\n        broadcast (Game Over v)\n        hide\n    end\nend\n\nwhen backdrop switches to [backdrop13 v]\nhide\n\n@Sprite1\n\nwhen flag clicked\ngo to [front v] layer\nswitch costume to (costume1 v)\nshow\nset [ghost v] effect to (0)\ngo to x: (0) y: (0)\nwait (0.5) seconds\nrepeat (20)\n    change [ghost v] effect by (5)\nend\n\nwhen I receive [game over v]\nswitch costume to (costume2 v)\nrepeat (20)\n    change [ghost v] effect by (-5)\nend\n\n@Level line\n\nwhen flag clicked\nshow\nforever\n    go to [back v] layer\n    go to x: (242) y: (-3)\nend\n\nwhen backdrop switches to [backdrop13 v]\nhide\n\n@Blades\n\nwhen flag clicked\nhide\ngo to x: (-55) y: (-145)\nforever\n    repeat (20)\n        turn right (5) degrees\n    end\nend\n\nwhen backdrop switches to [backdrop3 v]\ncreate clone of (_myself_ v)\nshow\n\nwhen I start as a clone\nshow\ngo to x: (52) y: (-145)\nforever\n    repeat (20)\n        turn left (5) degrees\n    end\nend\n\nwhen backdrop switches to [backdrop4 v]\nhide\n\n@laser\n\nwhen flag clicked\nhide\ngo to x: (-25) y: (-22)\nforever\n    repeat (50)\n        turn left (2) degrees\n    end\nend\n\nwhen backdrop switches to [backdrop5 v]\nshow\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nshow\ngo to x: (149) y: (-22)\nforever\n    repeat (50)\n        turn left (2) degrees\n    end\nend\n\nwhen backdrop switches to [backdrop6 v]\nhide\n\nwhen I start as a clone\nforever\n    if <(backdrop [number v]) = [6]> then\n        hide\n        delete this clone\n    end\nend\n\n@Rocks\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (33) y: (-109)\nhide\nforever\n    wait (1) seconds\n    next costume\nend\n\nwhen backdrop switches to [backdrop6 v]\nshow\n\nwhen backdrop switches to [backdrop7 v]\nhide\n\n@icon\n\nwhen flag clicked\ngo to x: (224) y: (-169)\nset [ghost v] effect to (50)\n\n@Bouncy Thingummi\n\nwhen flag clicked\nhide\ngo to x: (73) y: (-80)\nforever\n    next costume\n    wait (1.5) seconds\nend\n\nwhen backdrop switches to [backdrop8 v]\nshow\n\nwhen backdrop switches to [backdrop9 v]\nhide\n\n@Sprite2\n\nwhen flag clicked\nhide\nforever\n    go to x: (-133) y: (-64)\n    switch costume to (costume1 v)\n    wait (1) seconds\n    go to x: (46) y: (-18)\n    switch costume to (costume2 v)\n    wait (1) seconds\n    go to x: (200) y: (21)\n    switch costume to (costume3 v)\n    wait (1) seconds\nend\n\nwhen backdrop switches to [backdrop10 v]\nshow\n\nwhen backdrop switches to [backdrop11 v]\nhide\n\n