【Platformer】【拡散希望】冬のプラットフォーマー

Instructions: Press the flag twice　旗を２回押してね\n\nhttps://scratch.mit.edu/projects/875763295/\n⬆新作 = New work　(コラボ = collaboration)\n\n※No advertising　宣伝やめてください\n【♥&✰を押すと良いことが起きるかもよ...】\n【プラットフォーマーの傾向1Pありがとう】\n⯎日本語は下 ⛇\n[Hope to spread] [Mobile compatible] [Using trend]\n【拡散希望】　【モバイル対応】　【うご傾向】\n\n------------------------❖English❖------------------------\n\n[Winter platformer]\n♢For heavy people\nhttps://turbowarp.org/889789205 (turbo warp URL)\n\n\n~Method of operation~\n\n▼How to move\n・Jump with up key/tap\n・Go right with right key/tap\n・Go left with left key/tap\n\n▼How to defeat monsters\n- Hit the snowball with the space key / hit with the tap\n\n~credit~\n\n▼Player movement\nDear @saimon0620\nhttps://scratch.mit.edu/projects/721528304/\n\n▼Sound\nSound effect lab\n@YY-H\n\n~tag~\n#game #winter #snow #snowman #platformer \n\n~History of this work~\n❖ Announced on October 24th\n❖ Added time on October 25th\n◆ Featured in October 25th trends\n◇ More than 600 views!\n◇ More than 700 views!\n◆ Ranked #1 in trending on October 26th\n◇ Over 1000 views!\n◇ Over 1500 views!\n◇ Over 2000 views!\n◇ Over 2500 views!\n◇ Over 3000 views!\n◆ Over 100 likes and favorites!\n◇ Over 3500 views!\n◇ Over 4000 views!\n◆ 2nd place trending in “See” on October 27th\n◇ Over 4500 views!\n◇ Over 5000 views!\n◇ Over 5500 views!\n◇ Over 6000 views!\n◆ Over 150 likes and favorites!\n◇ Over 6500 views!\n◇ Over 7000 views!\n◇ Over 7500 views!\n◇ Over 8000 views!\n◇ Over 8500 views!\n◇ Over 9000 views!\n◇ Over 9500 views!\n◇ Over 10000 views!\n◇ Over 11111 views!\n❖ No longer buried in snowmen\n◇ Over 11000 views!\n❖ Change the number of seconds to advance from \n　 "0.1 seconds to 0.08 seconds"\n◇ Over 12,000 views!\n◇ Over 13,000 views!\n◇ Over 14,000 views!\n◇ Over 15,000 views!\n◇ Over 16,000 views!\n◆ Over 200 likes and favorites!\n◆ Over 250 likes and favorites!\n◆ Over 300 likes and favorites!\n▧ Over 5 remixes!\n▧ Over 10 remixes!\n◇ Over 17,000 views!\n◇ Over 18,000 views!\n◇ Over 19,000 views!\n◇ Over 20,000 views!\n◇ Over 21,000 views!\n◇ Over 22,000 views!\n◇ Over 23,000 views!\n◇ Over 24,000 views!\n◇ Over 25,000 views!\n◇ Over 26,000 views!\n◇ Over 27,000 views!\n◇ Over 28,000 views!\n◇ Over 29,000 views!\n◇ Over 30,000 views!\n◇ Over 31,000 views!\n◇ Over 32,000 views!\n◇ Over 33,000 views!\n◇ Over 34,000 views!\n◇ Over 35,000 views!\n◆ Over 500 likes and favorites!\n◆ Over 550 likes and favorites!\n◆ Over 600 likes and favorites!\n◆ Over 650 likes and favorites!\n△ Added Enchanted to the song\n\n------------------------❖日本語❖------------------------\n\n【冬のプラットフォーマー】\n♢重い方用\nhttps://turbowarp.org/889789205 (タボワの URL)\n\n\n〜操作方法〜\n\n▼移動方法\n・上キー/ タップ でジャンプ\n・右キー / タップ で右へ行く\n・左キー / タップ で左へ行く\n\n▼モンスターの倒し方\n・スペースキー / タップ で雪玉を打つ\n\n〜クレジット〜\n\n▼プレイヤーの動き\n@saimon0620 様\nhttps://scratch.mit.edu/projects/721528304/\n\n▼音\n効果音ラボ 様\n@YY-H 様\n\n〜タグ〜\n#game #winter #snow #snowman #platformer\n\n〜この作品の歴史〜\n❖ 10月24日に公開\n❖ 10月25日タイム追加\n◆ 10月25日傾向に載る\n◇ 閲覧数600突破！\n◇ 閲覧数700突破！\n◆ 10月26日傾向1位\n◇ 閲覧数1000突破！\n◇ 閲覧数1500突破！\n◇ 閲覧数2000突破！\n◇ 閲覧数2500突破！\n◇ 閲覧数3000突破！\n◆ いいねとお気に入り100突破！\n◇ 閲覧数3500突破！\n◇ 閲覧数4000突破！\n◆ 10月27日"見る"での傾向2P\n◇ 閲覧数4500突破！\n◇ 閲覧数5000突破！\n◇ 閲覧数5500突破！\n◇ 閲覧数6000突破！\n◆ いいねとお気に入り150突破！\n◇ 閲覧数6500突破！\n◇ 閲覧数7000突破！\n◇ 閲覧数7500突破！\n◇ 閲覧数8000突破！\n◇ 閲覧数8500突破！\n◇ 閲覧数9000突破！\n◇ 閲覧数9500突破！\n◇ 閲覧数10000突破！ありがとう！\n❖ 雪だるまに埋まらなくしました\n◇ 閲覧数11000突破！\n◇ 閲覧数11111突破！\n❖ 進む秒数を"0.1秒から0.08秒"に変更\n◇ 閲覧数12000突破！\n◇ 閲覧数13000突破！\n◇ 閲覧数14000突破！\n◇ 閲覧数15000突破！\n◇ 閲覧数16000突破！\n◆ いいねとお気に入り200突破！\n◆ いいねとお気に入り250突破！\n◆ いいねとお気に入り300突破！\n▧ リミックス数5突破！\n▧ リミックス数10突破！\n◇ 閲覧数17000突破！\n▲ 10月28日コミュニティ好きに載る\n◇ 閲覧数18000突破！\n◇ 閲覧数19000突破！\n◇ 閲覧数20000突破！\n◇ 閲覧数21000突破！\n◇ 閲覧数22000突破！\n◇ 閲覧数23000突破！\n◇ 閲覧数24000突破！\n◇ 閲覧数25000突破！\n◇ 閲覧数26000突破！\n◇ 閲覧数27000突破！\n◇ 閲覧数28000突破！\n◇ 閲覧数29000突破！\n◇ 閲覧数30000突破！\n◇ 閲覧数31000突破！\n◇ 閲覧数32000突破！\n◇ 閲覧数33000突破！\n◇ 閲覧数34000突破！\n◇ 閲覧数35000突破！\n◆ いいねとお気に入り500突破！\n◆ いいねとお気に入り550突破！\n◆ いいねとお気に入り600突破！\n◆ いいねとお気に入り650突破！\n△ 曲にEnchantedを追加\n\n\n\n〜フォロー推奨 = ꜰᴏʟʟᴏᴡ ʀᴇᴄᴏᴍᴍᴇɴᴅᴇᴅ〜\n@HP1nohito\n@asure9\n@globers0207\n@syamihei\n@Deius_K_D\n@s20210158\n\n\n〜？〜\n魔法の言葉「ｳｺﾞｹｲｺｳ」とコメントで唱えよう！()\n\n\n\n〜目指せ！傾向1P〜\n\n\n〜オススメ recommendation〜\nhttps://scratch.mit.edu/projects/910119776/\n@HP1nohito platformer with 1HP!\n\nhttps://scratch.mit.edu/projects/831787109/\n@globers0207 ネコ国天下統一ゲーム\n\nhttps://scratch.mit.edu/projects/914534951/\n@eikokoro 呑メヤ唄エヤ！\n\nhttps://scratch.mit.edu/projects/912910551/\n@akua2011 けーたい見してよ今から\n\nhttps://scratch.mit.edu/projects/894524382/\n@asure9 おもんないアニメ

@Stage\n\nwhen flag clicked\nswitch backdrop to (背景1 v)\n\nwhen I receive [始まり v]\nset [音楽変える v] to [0]\nclear sound effects\nforever\n    if <(音楽変える) = [0]> then\n        clear sound effects\n        stop all sounds\n        play sound [希望 v] until done\n    end\n    if <(音楽変える) = [1]> then\n        clear sound effects\n        stop all sounds\n        play sound [甘茶の時間 v] until done\n    end\n    if <(音楽変える) = [2]> then\n        clear sound effects\n        stop all sounds\n        play sound [懐かしい v] until done\n    end\n    if <(音楽変える) = [3]> then\n        clear sound effects\n        stop all sounds\n        play sound [いぇい\(後ろ側で流す\) v] until done\n    end\n    if <(音楽変える) = [4]> then\n        clear sound effects\n        stop all sounds\n        play sound [気分いい v] until done\n    end\n    if <(音楽変える) = [5]> then\n        clear sound effects\n        stop all sounds\n        play sound [気分いい v] until done\n    end\n    if <(音楽変える) = [6]> then\n        clear sound effects\n        stop all sounds\n        play sound [Enchanted - A Minecraft Music Video v] until done\n    end\nend\n\nwhen I receive [落とし穴の形変更 v]\nswitch backdrop to (背景2 v)\n\nwhen I receive [雪だるま復活 v]\nswitch backdrop to (背景1 v)\n\nwhen I receive [始まり v]\n\n\n@始まり\n\nwhen flag clicked\nshow list [ユーザーランキング \(長押し\) user ranking \(long press\) v]\nhide variable [time v]\nhide variable [今のステージ v]\nswitch costume to (コスチューム1 v)\nwait (1) seconds\nstart sound [ページをめくる v]\nrepeat (11)\n    next costume\nend\nbroadcast (始まり v)\n\nwhen I receive [始まり v]\nshow variable [time v]\nset [time v] to [0]\nrepeat until <(今のステージ) = [終わり]>\n    change [time v] by (0.1)\n    wait (0.08) seconds\nend\n\nwhen flag clicked\nset [新しいtime v] to [0]\n\n@サムネ\n\nwhen flag clicked\nset [今のステージ v] to [1]\nswitch costume to (完成ー追加ー5 v)\ngo to x: (0) y: (0)\nhide\n\nwhen [timer v] > (0)\nhide variable [ｲマﾉㇲﾃ−ジ v]\nhide variable [time v]\nset [今のステージ v] to [1]\nhide variable [今のステージ v]\nhide variable [イエティのhp v]\nset size to (100) %\ngo to x: (0) y: (0)\nset [fisheye v] effect to (100)\nset [brightness v] effect to (100)\nset [pixelate v] effect to (100)\nset [whirl v] effect to (100)\ngo to [front v] layer\nshow\nstart sound [対戦カード表示1 v]\nrepeat (10)\n    change [fisheye v] effect by (-10)\n    change [whirl v] effect by (-10)\n    change [pixelate v] effect by (-10)\n    change [brightness v] effect by (-10)\n    set size to (pick random (97) to (100)) %\n    go to x: (pick random (10) to (-10)) y: (pick random (10) to (-10))\nend\ngo to x: (0) y: (0)\nset size to (100) %\n\nwhen flag clicked\nforever\n    reset timer\nend\n\n@ステージ\n\nwhen flag clicked\nswitch costume to (1 v)\ngo to x: (0) y: (0)\ngo to [back v] layer\nshow\n\nwhen I receive [next v]\nif <not <<(costume [name v]) = [10]> or <(costume [name v]) = [終わり]>>> then\n    change [今のステージ v] by (1)\n    start sound [シーン切り替え1 v]\n    next costume\nend\nif <(costume [name v]) = [3]> then\n    broadcast (雪玉表示 v)\nend\nif <(costume [name v]) = [4]> then\n    broadcast (雪玉隠す v)\n    broadcast (雪だるまつく〜ろ〜 v)\nend\nif <(costume [name v]) = [5]> then\n    broadcast (雪だるま隠〜す〜 v)\n    broadcast (ひぃぃ..雪玉がぁぁ v)\nend\nif <(costume [name v]) = [6]> then\n    broadcast (落ちるぞ！ v)\n    set [ステージ5クリア！ v] to [1]\nend\nif <(costume [name v]) = [7]> then\n    broadcast (落とし穴の形変更 v)\nend\nif <(costume [name v]) = [8]> then\n    broadcast (雪だるま復活 v)\n    broadcast (え？！また雪玉がぁ v)\nend\nif <(costume [name v]) = [9]> then\n    broadcast (雪だるま隠〜す〜 v)\n    broadcast (また転がる... v)\n    set [ステージ8クリア！ v] to [1]\nend\nif <(costume [name v]) = [10]> then\n    broadcast (雪玉隠す2 v)\n    broadcast (敵【イエティ】 v)\n    show variable [イエティのhp v]\nend\nif <(costume [name v]) = [終わり]> then\n    set [今のステージ v] to [終わり]\n    broadcast (雪玉もう打てない v)\n    stop [this script v]\nend\n\nwhen flag clicked\nset [今のステージ v] to [1]\nhide variable [イエティのhp v]\nforever\n    if <(イエティのHP) = [0]> then\n        switch costume to (終わり v)\n        stop [this script v]\n    end\nend\n\nwhen I receive [始まり v]\nshow variable [今のステージ v]\n\n@プレイヤーさんのお陰でいつもモチベがあります。これからも何卒よろしくお願いいたします。そして楽しくプレイをしてください！よろしくお願いいたします！\n\nwhen flag clicked\nset size to (80) %\npoint in direction (90)\ngo to x: (0) y: (0)\ngo to x: (-180) y: (100)\nhide\n\nwhen flag clicked\nrepeat until <(今のステージ) = [終わり]>\n    if <(x position) > [219]> then\n        if <not <<(今のステージ) = [10]> or <(今のステージ) = [終わり]>>> then\n            set size to (90) %\n            go to x: (-180) y: (0)\n            broadcast (Next v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nset size to (80) %\nswitch costume to (クローン体 v)\nrepeat (10)\n    change size by (-1)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen I receive [始まり v]\nshow\nforever\n    if <<key (right arrow v) pressed?> or <<(x position) < (mouse x)> and <mouse down?>>> then\n        point in direction (90)\n        switch costume to (右 v)\n        change [x v] by (1)\n        if <not <<key (right arrow v) pressed?> or <<(x position) < (mouse x)> and <mouse down?>>>> then\n            switch costume to (通常 v)\n        end\n    end\n    if <<key (left arrow v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        point in direction (-90)\n        switch costume to (右 v)\n        change [x v] by (-1)\n        if <not <<key (left arrow v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>>> then\n            switch costume to (通常 v)\n        end\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching (ステージ v)?> or <touching (雪だるまちゃん v)?>> then\n        change y by (1)\n        if <<touching (ステージ v)?> or <touching (雪だるまちゃん v)?>> then\n            change y by (1)\n            if <<touching (ステージ v)?> or <touching (雪だるまちゃん v)?>> then\n                change y by (1)\n                if <<touching (ステージ v)?> or <touching (雪だるまちゃん v)?>> then\n                    change y by (1)\n                    if <<touching (ステージ v)?> or <touching (雪だるまちゃん v)?>> then\n                        change y by (1)\n                        if <<touching (ステージ v)?> or <touching (雪だるまちゃん v)?>> then\n                            change x by ((x) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<(y position) < (mouse y)> and <mouse down?>>> then\n                                if <(x) < [0]> then\n                                    set [x v] to [7]\n                                else\n                                    set [x v] to [-7]\n                                end\n                                set [y v] to [10]\n                                start sound [壁キック v]\n                                if <not <<key (up arrow v) pressed?> or <<(x position) < (mouse x)> and <mouse down?>>>> then\n                                    switch costume to (通常 v)\n                                end\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> or <<(y position) < (mouse y)> and <mouse down?>>> then\n        if <<touching (ステージ v)?> or <touching (雪だるまちゃん v)?>> then\n            switch costume to (上 v)\n            set [y v] to [13]\n        end\n    end\n    if <touching (ばね v)?> then\n        set [y v] to [18]\n    end\n    change y by (1)\n    change [y v] by (-1)\n    change y by (y)\n    if <<touching (ステージ v)?> or <touching (雪だるまちゃん v)?>> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    if <<touching (雪の棘 v)?> or <<(y position) < [-182]> or <<touching (雪玉1 v)?> or <<touching (雪玉2 v)?> or <touching (敵　ーイエティー v)?>>>>> then\n        start sound [驚く v]\n        change [ゲームオーバーまであと v] by (-1)\n        set size to (90) %\n        point in direction (90)\n        set [ghost v] effect to (0)\n        go to x: (-180) y: (0)\n    end\n    if <touching (右から左に飛ぶ雪玉 v)?> then\n        change [x v] by (pick random (-6) to (-7))\n    end\n    if <touching (左から右に飛ぶ雪玉 v)?> then\n        change [x v] by (3.6)\n    end\n    if <touching (雪だるま中の当たり判定 v)?> then\n        go to x: (-180) y: (0)\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (up arrow v) pressed?> then\n        if <(y) = [7]> then\n            play sound [ジャンプ v] until done\n        end\n    end\nend\n\nwhen flag clicked\nset [今のステージ v] to [1]\nforever\n    if <<([backdrop name v] of [_stage_ v]) = [終わり]> or <(イエティのHP) = [0]>> then\n        set [今のステージ v] to [終わり]\n    end\n    if <(今のステージ) = [終わり]> then\n        go to x: (0) y: (0)\n    end\n    if <(今のステージ) = [終わり]> then\n        stop [this script v]\n    end\nend\n\n@イエティ用の雪玉\n\nwhen flag clicked\nbroadcast (イエティ用の雪玉を打てるのかどうか。 v)\nswitch costume to (コスチューム1 v)\nset [ステージ8クリア！ v] to [0]\ngo to x: (-240) y: (-23)\nhide\n\nwhen I start as a clone\ngo to (プレイヤーさんのお陰でいつもモチベがあります。これからも何卒よろしくお願いいたします。そして楽しくプレイをしてください！よろしくお願いいたします！ v)\nshow\nglide (1) secs to (敵　ーイエティー v)\nif <(ステージ10クリア！) = [1]> then\n    delete this clone\nend\ndelete this clone\n\nwhen I start as a clone\nforever\n    if <touching (敵　ーイエティー v)?> then\n        switch costume to (コスチューム2 v)\n        broadcast (イエティが来るぞ v)\n        wait (0.1) seconds\n        delete this clone\n    end\nend\n\nwhen flag clicked\nset [ステージ10クリア！ v] to [0]\n\nwhen I receive [イエティ用の雪玉を打てるのかどうか。 v]\nforever\n    if <<key (space v) pressed?> or <mouse down?>> then\n        if <(今のステージ) = [10]> then\n            repeat until <(ステージ10クリア！) = [1]>\n                wait (0.4) seconds\n                create clone of (_myself_ v)\n                broadcast (もう1度打ちましょう！ v)\n                stop [this script v]\n            end\n        end\n    end\nend\n\nwhen I receive [もう1度打ちましょう！ v]\nbroadcast (イエティ用の雪玉を打てるのかどうか。 v)\n\nwhen I receive [雪玉もう打てない v]\nstop [other scripts in sprite v]\n\n@スプライト6\n\nwhen I receive [始まり v]\nwait (0.1) seconds\nshow\ngo to [front v] layer\npoint towards (プレイヤーさんのお陰でいつもモチベがあります。これからも何卒よろしくお願いいたします。そして楽しくプレイをしてください！よろしくお願いいたします！ v)\ngo to (プレイヤーさんのお陰でいつもモチベがあります。これからも何卒よろしくお願いいたします。そして楽しくプレイをしてください！よろしくお願いいたします！ v)\nglide (0.0000001) secs to (プレイヤーさんのお陰でいつもモチベがあります。これからも何卒よろしくお願いいたします。そして楽しくプレイをしてください！よろしくお願いいたします！ v)\nforever\n    point in direction ([direction v] of [プレイヤーさんのお陰でいつもモチベがあります。これからも何卒よろしくお願いいたします。そして楽しくプレイをしてください！よろしくお願いいたします！ v])\n    go to x: ([x position v] of [プレイヤーさんのお陰でいつもモチベがあります。これからも何卒よろしくお願いいたします。そして楽しくプレイをしてください！よろしくお願いいたします！ v]) y: ([y position v] of [プレイヤーさんのお陰でいつもモチベがあります。これからも何卒よろしくお願いいたします。そして楽しくプレイをしてください！よろしくお願いいたします！ v])\nend\n\nwhen flag clicked\nset size to (90) %\nhide\n\n@結晶\n\nwhen flag clicked\ngo to x: (0) y: (240)\nhide\n\nwhen I start as a clone\nshow\ngo to x: (pick random (-240) to (240)) y: (240)\nrepeat (26)\n    turn right (15) degrees\n    change y by (pick random (-10) to (-20))\nend\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen I receive [始まり v]\ngo to [front v] layer\nhide\nforever\n    create clone of (_myself_ v)\n    wait (pick random (8) to (14)) seconds\nend\n\n@奥の雪\n\nwhen flag clicked\ngo to [back v] layer\ngo [forward v] (1) layers\ngo to x: (-125) y: (179)\nshow\n\nwhen I start as a clone\nshow\ngo to x: (pick random (-240) to (240)) y: (240)\nrepeat (26)\n    change y by (pick random (-10) to (-20))\nend\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen I receive [始まり v]\nhide\nforever\n    create clone of (_myself_ v)\n    wait (0.3) seconds\nend\n\n@手前の雪\n\nwhen flag clicked\ngo to [front v] layer\ngo to x: (0) y: (240)\nhide\n\nwhen I start as a clone\ngo to [front v] layer\nshow\ngo to x: (pick random (-240) to (240)) y: (240)\nrepeat (26)\n    change y by (pick random (-10) to (-20))\nend\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen I receive [始まり v]\ngo to [front v] layer\nhide\nforever\n    go to [front v] layer\n    create clone of (_myself_ v)\n    wait (0.8) seconds\nend\n\n@背景的なサンタ\n\nwhen flag clicked\nset size to (40) %\ngo to x: (-370) y: (64)\ngo to [front v] layer\nhide\n\nwhen I receive [始まり v]\nforever\n    wait (pick random (20) to (30)) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nshow\nrepeat until <<(x position) < [260]> or <(x position) = [260]>>\n    next costume\n    change x by (20)\nend\ndelete this clone\n\n@雪玉1\n\nwhen flag clicked\nbroadcast (雪玉戻す v)\ngo to x: (107) y: (-20)\ngo to [front v] layer\nhide\n\nwhen I receive [雪玉表示 v]\nshow\nforever\n    turn left (5) degrees\nend\n\nwhen I receive [雪玉表示 v]\nrepeat until <(雪玉戻す) = [1]>\n    if <(size) = [100]> then\n        change [雪玉の x v] by (-1.3)\n    else\n        change [雪玉の x v] by (-1)\n    end\n    if <touching (ステージ v)?> then\n        change [雪玉の y v] by (1)\n    else\n        change [雪玉の y v] by (-1)\n    end\nend\n\nwhen I receive [雪玉表示 v]\nforever\n    if <(size) = [100]> then\nend\n\nwhen I receive [雪玉戻す v]\nset size to (80) %\nset [雪玉戻す v] to [0]\nset [雪玉の x v] to [107]\nset [雪玉の y v] to [-30]\nrepeat until <(雪玉戻す) = [1]>\n    set x to (雪玉の x)\n    set y to (雪玉の y)\nend\n\nwhen I receive [雪玉戻す v]\nforever\n    if <<(x position) = [-140]> or <(x position) < [-140]>> then\n        set [雪玉戻す v] to [1]\n        broadcast (もう1度雪玉 v)\n        stop [this script v]\n    end\nend\n\nwhen I receive [もう1度雪玉 v]\nbroadcast (雪玉戻す v)\nbroadcast (雪玉表示 v)\n\nwhen I receive [雪玉隠す v]\nstop [other scripts in sprite v]\nhide\n\n@雪玉2\n\nwhen flag clicked\nbroadcast (雪玉戻す2 v)\ngo to x: (107) y: (-20)\ngo to [front v] layer\nhide\n\nwhen I receive [また転がる... v]\nbroadcast (雪玉表示2 v)\nshow\nforever\n    turn left (5) degrees\nend\n\nwhen I receive [雪玉表示2 v]\nrepeat until <(雪玉戻す2) = [1]>\n    if <(size) = [100]> then\n        change [雪玉の x 2 v] by (-1.4)\n    else\n        change [雪玉の x 2 v] by (-1)\n    end\n    if <touching (ステージ v)?> then\n        change [雪玉の y 2 v] by (1)\n    else\n        change [雪玉の y 2 v] by (-1)\n    end\nend\n\nwhen I receive [雪玉表示2 v]\nforever\n    if <(size) = [120]> then\nend\n\nwhen I receive [雪玉戻す2 v]\nset size to (80) %\nset [雪玉戻す2 v] to [0]\nset [雪玉の x 2 v] to [215]\nset [雪玉の y 2 v] to [-50]\nrepeat until <(雪玉戻す2) = [1]>\n    set x to (雪玉の x 2)\n    set y to (雪玉の y 2)\nend\n\nwhen I receive [雪玉戻す2 v]\nforever\n    if <<(x position) = [-200]> or <(x position) < [-200]>> then\n        set [雪玉戻す2 v] to [1]\n        broadcast (もう一度雪玉2 v)\n        stop [this script v]\n    end\nend\n\nwhen I receive [もう一度雪玉2 v]\nbroadcast (雪玉戻す2 v)\nbroadcast (雪玉表示2 v)\n\nwhen I receive [雪玉隠す2 v]\nstop [other scripts in sprite v]\nhide\n\n@雪だるまちゃん\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\nwhen I receive [雪だるまつく〜ろ〜 v]\nswitch costume to (コスチューム1 v)\nshow\ngo to [front v] layer\nforever\n    switch costume to (コスチューム1 v)\n    wait (3) seconds\n    switch costume to (コスチューム2 v)\n    wait (0.08) seconds\n    switch costume to (コスチューム3 v)\n    wait (0.08) seconds\n    switch costume to (コスチューム4 v)\n    wait (0.08) seconds\n    switch costume to (コスチューム5 v)\n    wait (0.08) seconds\n    switch costume to (コスチューム6 v)\n    wait (0.08) seconds\n    switch costume to (コスチューム7 v)\n    wait (0.08) seconds\n    switch costume to (コスチューム8 v)\n    wait (0.08) seconds\n    switch costume to (コスチューム9 v)\n    wait (0.08) seconds\n    switch costume to (コスチューム10 v)\n    wait (0.08) seconds\n    switch costume to (コスチューム11 v)\n    wait (0.08) seconds\n    switch costume to (コスチューム12 v)\n    wait (0.08) seconds\n    switch costume to (コスチューム13 v)\n    wait (3) seconds\nend\n\nwhen I receive [雪だるま隠〜す〜 v]\nhide\nstop [other scripts in sprite v]\n\nwhen I receive [雪だるま復活 v]\ngo to x: (-4) y: (36)\nbroadcast (雪だるまつく〜ろ〜 v)\n\n@雪だるま中の当たり判定\n\nwhen flag clicked\nset [ghost v] effect to (99)\ngo to x: (0) y: (0)\nhide\n\nwhen I receive [雪だるまつく〜ろ〜 v]\nshow\nforever\n    go to (雪だるまちゃん v)\n    point towards (雪だるまちゃん v)\nend\n\nwhen I receive [雪だるま隠〜す〜 v]\nhide\n\nwhen I receive [雪だるま復活 v]\nshow\n\nwhen I receive [雪だるまつく〜ろ〜 v]\nforever\n    if <([costume # v] of [雪だるまちゃん v]) = [1]> then\n        show\n        if <<(今のステージ) = [5]> or <(今のステージ) = [9]>> then\n            stop [other scripts in sprite v]\n            hide\n        end\n        if <<(今のステージ) = [5]> or <(今のステージ) = [9]>> then\n            hide\n            stop [this script v]\n        end\n    end\nend\n\nwhen I receive [雪だるまつく〜ろ〜 v]\nforever\n    if <([costume # v] of [雪だるまちゃん v]) = [2]> then\n        hide\n        if <<(今のステージ) = [5]> or <(今のステージ) = [9]>> then\n            stop [other scripts in sprite v]\n        end\n    end\nend\n\n@右から左に飛ぶ雪玉\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nset [ステージ5クリア！ v] to [0]\ngo to x: (239) y: (-23)\nhide\n\nwhen I receive [ひぃぃ..雪玉がぁぁ v]\nrepeat until <(ステージ5クリア！) = [1]>\n    create clone of (_myself_ v)\n    wait (pick random (0.5) to (1.2)) seconds\nend\n\nwhen I start as a clone\nset y to (pick random (-50) to (-30))\nshow\nrepeat (16)\n    change x by (-30)\n    if <(ステージ5クリア！) = [1]> then\n        delete this clone\n    end\nend\ndelete this clone\n\nwhen I start as a clone\nforever\n    if <touching (プレイヤーさんのお陰でいつもモチベがあります。これからも何卒よろしくお願いいたします。そして楽しくプレイをしてください！よろしくお願いいたします！ v)?> then\n        switch costume to (コスチューム2 v)\n        wait (0.1) seconds\n        delete this clone\n    end\nend\n\n@左から右に飛ぶ雪玉\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nset [ステージ8クリア！ v] to [0]\ngo to x: (-240) y: (-23)\nhide\n\nwhen I receive [え？！また雪玉がぁ v]\nrepeat until <(ステージ8クリア！) = [1]>\n    create clone of (_myself_ v)\n    wait (pick random (0.4) to (0.6)) seconds\nend\n\nwhen I start as a clone\nset y to (pick random (-50) to (150))\nshow\nrepeat (16)\n    change x by (30)\n    if <(ステージ8クリア！) = [1]> then\n        delete this clone\n    end\nend\ndelete this clone\n\nwhen I start as a clone\nforever\n    if <touching (プレイヤーさんのお陰でいつもモチベがあります。これからも何卒よろしくお願いいたします。そして楽しくプレイをしてください！よろしくお願いいたします！ v)?> then\n        switch costume to (コスチューム2 v)\n        wait (0.1) seconds\n        delete this clone\n    end\nend\n\nwhen flag clicked\nset [ステージ8クリア！ v] to [0]\n\n@落とし穴\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\ngo to x: (0) y: (0)\nhide\n\nwhen I receive [落ちるぞ！ v]\ngo to [front v] layer\nshow\nwait (0.3) seconds\nforever\n    if <touching (プレイヤーさんのお陰でいつもモチベがあります。これからも何卒よろしくお願いいたします。そして楽しくプレイをしてください！よろしくお願いいたします！ v)?> then\n        glide (1) secs to x: (0) y: (-240)\n        if <not <touching (プレイヤーさんのお陰でいつもモチベがあります。これからも何卒よろしくお願いいたします。そして楽しくプレイをしてください！よろしくお願いいたします！ v)?>> then\n            go to x: (0) y: (0)\n        end\n    end\nend\n\nwhen I receive [落とし穴の形変更 v]\nswitch costume to (コスチューム2 v)\n\nwhen I receive [雪だるま復活 v]\nhide\n\nshow\n\n@雪の棘\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\nwhen I receive [ひぃぃ..雪玉がぁぁ v]\nswitch costume to (コスチューム1 v)\nshow\n\nwhen I receive [落ちるぞ！ v]\nhide\n\nwhen I receive [落とし穴の形変更 v]\nswitch costume to (コスチューム2 v)\nshow\n\nwhen I receive [雪だるま復活 v]\nhide\n\n@スプライト1\n\nwhen flag clicked\ngo to [front v] layer\ngo to x: (0) y: (0)\nhide\n\nwhen I receive [敵【イエティ】 v]\ngo to [front v] layer\nshow\nwait (3) seconds\nhide\n\n@敵　ーイエティー\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\ngo to x: (0) y: (0)\nhide\n\nwhen flag clicked\nset size to (110) %\nforever\n    set x to (イエティの x)\n    set y to (イエティの y)\nend\n\nwhen I receive [敵【イエティ】 v]\nset [イエティの x v] to [170]\nset [イエティの y v] to [-50]\nshow\npoint in direction (-90)\nforever\n    if <touching (ステージ v)?> then\n        change y by (1)\n    else\n        change [イエティの y v] by (-1)\n    end\nend\n\nwhen I receive [敵【イエティ】 v]\nforever\n    if <[350] > (distance to [プレイヤーさんのお陰でいつもモチベがあります。これからも何卒よろしくお願いいたします。そして楽しくプレイをしてください！よろしくお願いいたします！ v])> then\n        point towards (プレイヤーさんのお陰でいつもモチベがあります。これからも何卒よろしくお願いいたします。そして楽しくプレイをしてください！よろしくお願いいたします！ v)\n        if <(direction) > [-90]> then\n            change [イエティの x v] by (3)\n        end\n        if <[90] > (direction)> then\n            change [イエティの x v] by (-3)\n        end\n    end\nend\n\nwhen flag clicked\nset [イエティのhp v] to [10]\nforever\n    if <touching (イエティ用の雪玉 v)?> then\n        change [イエティのhp v] by (-1)\n        wait (1) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    if <<(イエティの x) < [-100]> or <(イエティの x) = [-100]>> then\n        set [イエティの x v] to [160]\n    end\nend\n\nwhen flag clicked\nforever\n    if <[350] > (distance to [プレイヤーさんのお陰でいつもモチベがあります。これからも何卒よろしくお願いいたします。そして楽しくプレイをしてください！よろしくお願いいたします！ v])> then\n        switch costume to (コスチューム1 v)\n        wait (0.1) seconds\n        switch costume to (歩く v)\n        wait (0.1) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    if <<(イエティのHP) < [0]> or <(イエティのHP) = [0]>> then\n        hide variable [イエティのhp v]\n        hide\n        stop [this script v]\n    end\nend\n\nwhen I receive [イエティが来るぞ v]\npoint towards (プレイヤーさんのお陰でいつもモチベがあります。これからも何卒よろしくお願いいたします。そして楽しくプレイをしてください！よろしくお願いいたします！ v)\nrepeat (16)\n    if <(direction) > [-90]> then\n        change [イエティの x v] by (-5)\n    end\n    if <[90] > (direction)> then\n        change [イエティの x v] by (-5)\n    end\nend\n\n@音変更ボタン\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\nwhen I receive [始まり v]\ngo to [front v] layer\nshow\n\nwhen this sprite clicked\nstop all sounds\nchange [音楽変える v] by (1)\nif <(音楽変える) = [7]> then\n    set [音楽変える v] to [0]\nend\n\nwhen flag clicked\nforever\n    if <(今のステージ) = [終わり]> then\n        go to x: (155) y: (-60)\n    end\nend\n\n@スプライト2\n\nwhen flag clicked\ngo to [back v] layer\nhide\ngo to x: (0) y: (0)\nforever\n    change [ターボ錦糸 v] by (1)\nend\n\nwhen flag clicked\nforever\n    set [ターボ錦糸 v] to [0]\n    wait (0.01) seconds\n    if <[3] < (ターボ錦糸)> then\n        go to [front v] layer\n        show\n        broadcast (ta-bo v)\n        stop [this script v]\n    else\n        hide\n    end\nend\n\nwhen I receive [ta-bo v]\nshow variable [ｲマﾉㇲﾃ−ジ v]\nset [ｲマﾉㇲﾃ−ジ v] to [縺ｪ邂?鑚⚠]\nwait (0.1) seconds\nhide variable [今のステージ v]\nset [ｲマﾉㇲﾃ−ジ v] to [縺ｪ邂?鑚⚠]\nforever\n    change [brightness v] effect by (pick random (1) to (-1))\n    set [ｲマﾉㇲﾃ−ジ v] to [縺ｪ邂?鑚⚠]\n    hide variable [今のステージ v]\n    hide variable [time v]\n    stop all sounds\n    stop [other scripts in sprite v]\n    next costume\n    go to [front v] layer\nend\n\nwhen flag clicked\nset [brightness v] effect to (0)\nhide variable [ｲマﾉㇲﾃ−ジ v]\n\n