Feel Special A Platformer - #all #games #music #stories

Instructions: STOP SAYING I COPIED CODE WHEN I LEARNT THE CODE IN CODING CLASS :(\n\nOMG TOP LOVED! (14 march 2023)\nOMG TOP REMIXED! (18 march 2023)\n\nYO WHAT 26551 VIEWS!? (20 march 2023)\nAND 800+ loves and faves! (20 march 2023)\n(btw this is my first time being popular after 6 years of pain on scratch...)\n\nTOP 10 trending games (8 march  2023)\nTOP 5 trending stories (8 march 2023)\nTOP 10 trending music (8 march 2023)\n\n⭐Feel Special A Platformer⭐\n\nMade by:@leeamn\n⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐\nDescription:\nThis is a platformer with the music Feel Special by TWICE! Enjoy!^^\n⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐⭐

@Stage\n\nwhen flag clicked\nforever\n    play sound [twice feel special v] until done\n    wait (1) seconds\nend\n\nwhen I receive [party v]\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\nswitch backdrop to (aesthetic sky v)\n\n@Player\n\nwhen I receive [next level v]\nbroadcast (Reset v)\n\nwhen flag clicked\nset [level v] to [1]\nbroadcast (Next Level v)\nforever\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [x velocity v] by (-1.5)\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [x velocity v] by (1.5)\n    end\n    set [x velocity v] to ((X Velocity) * (0.85))\n    change x by (X Velocity)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((X Velocity) * (-1))\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            if <(X Velocity) > [0]> then\n                set [x velocity v] to [-10]\n            else\n                set [x velocity v] to [10]\n            end\n            set [y velocity v] to [15]\n        else\n            set [x velocity v] to [0]\n        end\n    end\n    change [y velocity v] by (-1)\n    change y by (Y Velocity)\n    if <touching (ground v)?> then\n        change y by ((Y Velocity) - ((Y Velocity) * (2)))\n        set [y velocity v] to [0]\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            switch costume to (crouch v)\n        else\n            switch costume to (player v)\n        end\n    end\n    change y by (-1)\n    if <<touching (ground v)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n        set [y velocity v] to [15]\n    end\n    change y by (1)\n    if <(x position) > [239]> then\n        broadcast (Next Level v) and wait\n        change [level v] by (1)\n    end\n    if <touching (stars v)?> then\n        broadcast (Reset v)\n        create clone of (_myself_ v)\n    else\n        if <touching (star pool v)?> then\n            broadcast (Reset v)\n            create clone of (_myself_ v)\n        end\n    end\nend\n\nwhen I start as a clone\nclear graphic effects\nrepeat (10)\n    change [ghost v] effect by (10)\n    change y by (5)\n    turn right (5) degrees\nend\ndelete this clone\n\nwhen I receive [reset v]\nset [x velocity v] to [0]\nset [y velocity v] to [0]\ngo to x: (-216) y: (40)\n\n@Ground\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [finish]> then\n        broadcast (Party v)\n    end\nend\n\nwhen flag clicked\nswitch costume to (a v)\n\n@Stars\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@Star Pool\n\nwhen flag clicked\nforever\n    set y to (Star Pool)\n    switch costume to (Level)\nend\n\nwhen flag clicked\nforever\n    set [star pool v] to [0]\n    repeat (10)\n        change [star pool v] by (1)\n    end\n    repeat (20)\n        change [star pool v] by (-1)\n    end\n    repeat (10)\n        change [star pool v] by (1)\n    end\nend\n\n@tn\n\nwhen flag clicked\nchange [ghost v] effect by (100)\n\n