⭐ Roblox Platformer ⭐ V1.1 #games #all #trending

Instructions: Difficulty Rating: 6/10\n\n[Roblox]\n    ⭐ᴀ ᴘʟᴀᴛꜰᴏʀᴍᴇʀ⭐  \n\n   ✦✦✦ ɪɴꜱᴛʀᴜᴄᴛɪᴏɴꜱ ✦✦✦ \n➜ ᴄʟɪᴄᴋ ᴛʜᴇ green flag\n➜ ᴜꜱᴇ ᴀʀʀᴏᴡꜱ ᴋᴇʏs to move\n➜ ᴛʀʏ ᴛᴏ ʙᴇᴀᴛ all the levels!\n➜ ❤️ & ⭐️ For a Part 2!\n\nNote to the viewers,\nThanks for all the attention on my Whopper platformer so here is a Roblox one lol! I am hoping to reach 1k Followers in the next week so please follow me bc my 1000th follower will get a big surprise! \nThis took a while to make but it was pretty much a joke like the whopper platformer LOL!\n=========================\nUpdate List:\nV1.0 5/3/2023: Basic game layout, spikes, arrow keys to move, no bugs found.\n===========================\n#trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer #trending #games #all #roblox #platformer 

@Stage\n\nwhen flag clicked\nforever\n    play sound [Music v] until done\nend\n\nnext backdrop\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\n@Splash\n\nwhen flag clicked\nshow\nset [ghost v] effect to (0)\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\n\nshow\ngo to [front v] layer\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\n@Player\n\nwhen flag clicked\nforever\n    if <key (right arrow v) pressed?> then\n        switch costume to (main look \(right\) v)\n        Walk [7.5]\n    end\n    if <key (left arrow v) pressed?> then\n        switch costume to (left v)\n        Walk [-7.5]\n    end\n    if <<key (up arrow v) pressed?> and <(In Air?) < [8]>> then\n        set [y vel v] to [13]\n    end\n    if <<[235] < (x position)> or <(x position) = [235]>> then\n        go to x: (-192) y: (-49)\n        next backdrop\n    end\n    if <touching color (#35ff00)?> then\n        go to x: (-192) y: (-49)\n    end\n    if <touching color (#0012ff)?> then\n        set [y vel v] to [32]\n    end\n    if <touching color (#ffad00)?> then\n        switch backdrop to (backdrop7 v)\n    end\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nshow\ngo to x: (-192) y: (-50)\nset rotation style [left-right v]\nset [y vel v] to [0]\nforever\n    change [y vel v] by (-2)\n    change y by (Y Vel)\n    change [in air? v] by (1)\n    Handle Ground <[0] < (Y Vel)>\nend\n\ndefine Walk (steps)\nchange x by (steps)\nset [ground lift v] to [0]\nrepeat until <<not <touching color (#000000)?>> or <(Ground lift) = [8]>>\n    change y by (1)\n    change [ground lift v] by (1)\nend\nif <(Ground lift) = [8]> then\n    change x by ((-1) * (steps))\n    change y by (-8)\nend\n\ndefine Handle Ground <moving up>\nrepeat until <not <touching color (#000000)?>>\n    if <moving up> then\n        change y by (-5)\n    else\n        change y by (1)\n        set [in air? v] to [0]\n    end\n    set [y vel v] to [0]\nend\n\nwhen flag clicked\nswitch costume to (main look \(right\) v)\n\n