❤Save The Boba ❤ -platformer-

Instructions:             ✨✨Save The Boba A Platformer✨✨\n-------------------------------------------------------------------------☆彡,｡･:~:･ﾟ✭,｡･:~:･ﾟ ☆彡,｡･:~:･ﾟ✭,｡･:~:･ﾟ☆彡,｡･:~:･ﾟ\n!!!NOT DONE!!! I am adding more levels everyday so check in!\nHello and welcome to Save The Boba!!\nHow to play:\nRight arrow key or D to go right\nLeft arrow key or A to go left\nUp arrow key or W to jump\nGet to the boba to go to the next level\nThere are currently 12 levels\n\n\nEnjoy!!\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nWhat do you think would be down here?\n\n☆彡,｡･:~:･ﾟ✭,｡･:~:･ﾟ ☆彡,｡･:~:･ﾟ✭,｡･:~:･ﾟ☆

@Stage\n\nwhen I receive [save boba v]\nswitch backdrop to (68747470733a2f2f73332e616d617a6f6e6177732e636f6d2f776174747061642d6d656469612d736572766963652f53746f7279496d6167652f5a516263624244577a5338436b513d3d2d3830353739323032362e3135643738656230386261343231646231303838373733 v)\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nstart sound [dark cat - BUBBLE TEA \(feat v]\n\nforever\n\nwhen [space v] key pressed\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [boba stage 1 v]\nswitch backdrop to (what-is-pink-cloud v)\n\nswitch backdrop to (what-is-pink-cloud v)\n\nwhen I receive [hide v]\nswitch backdrop to (costume5 v)\n\n@Sprite1\n\nwhen flag clicked\nswitch costume to (speech_19 v)\nshow\n\nwhen I receive [save boba v]\nswitch costume to (speech_2 v)\ngo to [front v] layer\n\nwhen I receive [boba stage 1 v]\nhide\n\n@giphy\n\nwhen I receive [save boba v]\nhide\n\nwhen flag clicked\nshow\nswitch costume to (giphy v)\nrepeat (16)\n    wait (0.1) seconds\n    next costume\nend\nbroadcast (SAVE BOBA v)\n\n@giphy (2)\n\nwhen flag clicked\nset size to (200) %\nhide\n\nwhen I receive [save boba v]\nshow\nforever\n    next costume\nend\n\nwhen I receive [boba stage 1 v]\nhide\n\n@Bubble tea\n\nwhen I receive [think out of the box v]\nshow\ngo to x: (-214) y: (-124)\nforever\n    if <touching (gold-coins-animated-gif v)?> then\n        change [score v] by (15)\n        repeat (10)\n            wait (0.3) seconds\n            start sound [Coin v]\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (left arrow v) pressed?> then\n        change x by (-10)\n    end\n    if <key (right arrow v) pressed?> then\n        change x by (10)\n    end\nend\n\nwhen [up arrow v] key pressed\nrepeat (15)\n    change y by (8)\nend\nrepeat until <touching (sprite3 v)?>\n    change y by (-10)\nend\n\nwhen I receive [save boba v]\ngo to x: (1) y: (-57)\nset size to (100) %\ngo to [front v] layer\nshow\nrepeat (10)\n    wait (0.2) seconds\n    change size by (-10)\nend\nhide\nbroadcast (Boba stage 1 v)\n\nwhen I receive [boba stage 1 v]\ngo to x: (-214) y: (-124)\nset size to (45) %\nshow\n\nwhen flag clicked\nforever\n    if <touching (sprite4 v)?> then\n        change [level v] by (1)\n        go to x: (-184) y: (-52)\n        broadcast (Boba stage 2 v)\n        forever\n            if <touching (sprite4 v)?> then\n                start sound [recording1 v]\n            end\n        end\n    end\nend\n\nwhen flag clicked\nhide\nset [deaths v] to [0]\nset [score v] to [0]\nset [level v] to [0]\n\nwhen I receive [you lose to evel boba v]\nchange [deaths v] by (1)\ngo to x: (-214) y: (-124)\n\nwhen [p v] key pressed\nbroadcast (think out of the box v)\n\nwhen I receive [boba stage 2 v]\nforever\n    if <touching (sprite4 v)?> then\n        change [level v] by (1)\n        go to x: (-184) y: (-52)\n        broadcast (Stage 3 v)\n        forever\n            if <touching (sprite4 v)?> then\n                start sound [recording1 v]\n            end\n        end\n    end\nend\n\nwhen I receive [boba hit lava v]\ngo to x: (-214) y: (-124)\nchange [deaths v] by (1)\n\nwhen flag clicked\nforever\n    if <(score) > (high score)> then\n        set [high score v] to (score)\n    end\nend\n\nwhen I receive [come out of the box v]\ngo to x: (-225) y: (-107)\n\nwhen I receive [stage 3 v]\nforever\n    if <touching (sprite4 v)?> then\n        go to x: (-214) y: (-124)\n        broadcast (Stage 4 v)\n        if <touching (sprite4 v)?> then\n            start sound [recording1 v]\n        end\n    end\nend\n\nwhen I receive [hide v]\nforever\n    hide\nend\n\nwhen flag clicked\n\nwhen I receive [boba stage 1 v]\nforever\n    if <not <touching (sprite3 v)?>> then\n        change y by (-3)\n    end\nend\n\nwhen I receive [5 v]\ngo to x: (-184) y: (-91)\n\nwhen I receive [stage 4 v]\nchange [level v] by (1)\n\nwhen I receive [stage 3 v]\nchange [level v] by (1)\n\nwhen I receive [5 v]\nchange [level v] by (1)\n\nwhen I receive [7 v]\ngo to x: (-184) y: (-91)\n\nwhen I receive [7 v]\nchange [level v] by (1)\ngo to x: (-213) y: (160)\n\nwhen I receive [7 v]\ngo to x: (-214) y: (-124)\n\nwhen I receive [8 v]\nchange [level v] by (1)\ngo to x: (-222) y: (-106)\n\nwhen flag clicked\nforever\n    if <touching color (#000000)?> then\nend\n\nwhen I receive [12 v]\ngo to x: (-196) y: (-127)\n\nwhen [w v] key pressed\nrepeat (15)\n    change y by (8)\nend\nrepeat until <touching (sprite3 v)?>\n    change y by (-10)\nend\n\nwhen flag clicked\nforever\n    if <key (a v) pressed?> then\n        change x by (-10)\n    end\n    if <key (d v) pressed?> then\n        change x by (10)\n    end\nend\n\n@Sprite3\n\nwhen flag clicked\ngo to x: (2) y: (-49)\nhide\n\nwhen I receive [boba stage 1 v]\nforever\n    switch costume to (costume1 v)\n    show\nend\n\nwhen I receive [boba stage 2 v]\nforever\n    switch costume to (costume2 v)\nend\n\nwhen I receive [think out of the box v]\nswitch costume to (costume1 v)\ngo to x: (0) y: (-49)\n\nwhen I receive [stage 3 v]\nforever\n    go to x: (1) y: (18)\n    switch costume to (costume3 v)\nend\n\nwhen I receive [come out of the box v]\nforever\n    go to x: (1) y: (18)\n    switch costume to (costume3 v)\nend\n\nwhen I receive [stage 4 v]\nforever\n    switch costume to (costume4 v)\nend\n\nwhen I receive [5 v]\nforever\n    switch costume to (costume5 v)\nend\n\nwhen I receive [stage 4 v]\nforever\n    switch costume to (costume4 v)\nend\n\nwhen I receive [hide v]\nforever\n    hide\nend\n\nwhen I receive [level 6 v]\nforever\n    switch costume to (costume6 v)\nend\n\nwhen I receive [7 v]\nforever\n    switch costume to (costume7 v)\nend\n\nwhen I receive [8 v]\nforever\n    switch costume to (costume8 v)\nend\n\nwhen I receive [9 v]\nforever\n    switch costume to (costume9 v)\nend\n\nwhen I receive [10 v]\nforever\n    switch costume to (costume10 v)\nend\n\nwhen I receive [11 v]\nforever\n    switch costume to (costume11 v)\nend\n\nwhen I receive [11 v]\nforever\n    switch costume to (costume12 v)\nend\n\nwhen I receive [12 v]\n\nhide\n\nwhen I receive [12 v]\nforever\n    switch costume to (costume13 v)\nend\n\n@Sprite4\n\nwhen flag clicked\ngo to x: (228) y: (-97)\nhide\n\nwhen I receive [boba stage 1 v]\nshow\n\nwhen I receive [think out of the box v]\nshow\ngo to x: (224) y: (-97)\nforever\n    if <touching (bubble tea v)?> then\n        broadcast (Come out of the box v)\n    end\nend\n\nwhen I receive [stage 3 v]\ngo to x: (227) y: (110)\n\nwhen I receive [come out of the box v]\ngo to x: (227) y: (110)\n\nwhen I receive [stage 4 v]\nhide\n\ngo to x: (-214) y: (166)\n\nwhen I receive [5 v]\ngo to x: (216) y: (178)\n\nwhen I receive [hide v]\nshow\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nwhen I receive [boba stage 2 v]\ngo to x: (74) y: (-169)\nshow\nforever\n    glide (1) secs to x: (-30) y: (-166)\n    wait (0.5) seconds\n    glide (1) secs to x: (182) y: (-166)\nend\n\nwhen flag clicked\nforever\n    if <touching (bubble tea v)?> then\n        broadcast (YOu lose to evel boba v)\n    end\nend\n\nwhen I receive [think out of the box v]\nhide\n\nwhen I receive [stage 3 v]\nhide\n\nwhen I receive [12 v]\nhide\n\nshow\n\n@christopher-haugen-coin-shine4\n\nwhen I receive [hide v]\nhide\n\nwhen flag clicked\nhide\nforever\n    next costume\nend\n\nwhen I receive [boba stage 1 v]\nshow\n\nset size to (20) %\n\nwhen I receive [boba stage 1 v]\nforever\n    if <touching (bubble tea v)?> then\n        change [score v] by (1)\n        start sound [Coin v]\n        hide\n    end\nend\n\nwhen flag clicked\ngo to x: (62) y: (-139)\n\nwhen I receive [boba stage 2 v]\nshow\nforever\n    if <touching (bubble tea v)?> then\n        change [score v] by (1)\n        start sound [Coin v]\n        hide\n    end\nend\n\nwhen I receive [you lose to evel boba v]\nhide\n\nwhen I receive [think out of the box v]\nhide\n\nwhen I receive [stage 3 v]\nshow\ngo to x: (50) y: (23)\n\nwhen I receive [stage 4 v]\nshow\n\nwhen I receive [5 v]\nshow\nforever\n    if <touching (bubble tea v)?> then\n        change [score v] by (1)\n        start sound [Coin v]\n        hide\n    end\nend\n\n@christopher-haugen-coin-shine2\n\nwhen I receive [hide v]\nhide\n\nwhen flag clicked\nhide\nforever\n    next costume\nend\n\nwhen I receive [boba stage 1 v]\nshow\n\nset size to (20) %\n\nwhen I receive [boba stage 1 v]\nforever\n    if <touching (bubble tea v)?> then\n        change [score v] by (1)\n        start sound [Coin v]\n        hide\n    end\nend\n\nwhen flag clicked\ngo to x: (-23) y: (-139)\n\nwhen I receive [think out of the box v]\nhide\n\nwhen I receive [stage 3 v]\nshow\n\nwhen I receive [stage 4 v]\nshow\n\nwhen I receive [5 v]\nforever\n    if <touching (bubble tea v)?> then\n        change [score v] by (1)\n        start sound [Coin v]\n        hide\n    end\nend\n\nwhen I receive [8 v]\nshow\n\n@christopher-haugen-coin-shine3\n\nwhen flag clicked\nhide\nforever\n    next costume\nend\n\nwhen I receive [boba stage 1 v]\nshow\n\nset size to (20) %\n\nwhen I receive [boba stage 1 v]\nforever\n    if <touching (bubble tea v)?> then\n        change [score v] by (1)\n        hide\n        start sound [Coin v]\n    end\nend\n\nwhen flag clicked\ngo to x: (62) y: (-52)\n\nwhen I receive [think out of the box v]\nhide\n\nwhen I receive [stage 4 v]\nshow\n\nwhen I receive [hide v]\nhide\n\n@131980734-sweet-brown-sugar-bubble-milk-tea-or-boba-tea-in-plastic-cup-with-cute-smile-funny-cartoon-face-tren\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nchange [ghost v] effect by (250)\ngo to [front v] layer\n\n@gold-coins-animated-gif\n\nwhen flag clicked\nhide\n\nwhen I receive [think out of the box v]\nshow\nforever\n    if <touching (bubble tea v)?> then\n        hide\n        change [score v] by (15)\n        repeat (10)\n            wait (0.3) seconds\n            start sound [Coin v]\n        end\n    end\nend\n\nwhen flag clicked\n\nwhen I receive [5 v]\n\n@Sprite5\n\nwhen flag clicked\nhide\n\nwhen I receive [stage 3 v]\nshow\nswitch costume to (costume1 v)\nforever\n    if <touching (bubble tea v)?> then\n        start sound [recording1 v]\n        broadcast (Boba hit lava v)\n    end\nend\n\nwhen I receive [stage 4 v]\ngo to [front v] layer\nshow\nswitch costume to (costume2 v)\n\nwhen I receive [think out of the box v]\nhide\n\nwhen I receive [come out of the box v]\nshow\n\nwhen I receive [5 v]\nshow\nswitch costume to (costume1 v)\nforever\n    if <touching (bubble tea v)?> then\n        start sound [recording1 v]\n        broadcast (Boba hit lava v)\n    end\nend\n\nwhen flag clicked\n\nwhen I receive [hide v]\nhide\n\nwhen I receive [7 v]\nbroadcast (Boba fell lava 7 v)\n\nwhen I receive [8 v]\nswitch costume to (costume3 v)\n\nwhen I receive [9 v]\nswitch costume to (costume4 v)\n\nwhen I receive [10 v]\nswitch costume to (costume5 v)\n\nwhen I receive [11 v]\nswitch costume to (costume6 v)\n\nwhen I receive [11 v]\nswitch costume to (costume7 v)\n\nwhen I receive [12 v]\nforever\n    switch costume to (costume8 v)\nend\n\nwhen I receive [12 v]\nswitch costume to (costume8 v)\n\nhide\n\n@Sprite6\n\nwhen flag clicked\nhide\n\nwhen I receive [5 v]\nshow\nforever\n    if <touching (bubble tea v)?> then\n        hide\n        start sound [Coin v]\n        change [score v] by (30)\n    end\nend\n\n@Sprite7\n\nwhen flag clicked\nhide\n\nwhen I receive [stage 4 v]\nshow\ngo to x: (-214) y: (166)\nforever\n    if <touching (bubble tea v)?> then\n        start sound [recording1 v]\n        broadcast (5 v)\n    end\nend\n\nwhen I receive [5 v]\ngo to x: (199) y: (178)\nchange [level v] by (1)\nforever\n    if <touching (bubble tea v)?> then\n        start sound [recording1 v]\n        broadcast (Level 6 v)\n    end\nend\n\nwhen I receive [level 6 v]\nhide\n\ngo to x: (-204) y: (192)\nforever\n    if <touching (bubble tea v)?> then\n        broadcast (HIde v)\n        hide\n    end\nend\n\nwhen flag clicked\ngo to [front v] layer\n\n@Sprite8\n\nwhen flag clicked\nhide\n\nwhen I receive [level 6 v]\nshow\ngo to x: (-204) y: (192)\nforever\n    if <touching (bubble tea v)?> then\n        start sound [recording1 v]\n        broadcast (7 v)\n        hide\n    end\nend\n\nwhen I receive [7 v]\n\ngo to x: (209) y: (168)\nforever\n    if <touching (bubble tea v)?> then\n        start sound [recording1 v]\n        broadcast (HIde v)\n        hide\n    end\nend\n\nwhen I receive [7 v]\n\nwhen I receive [8 v]\n\ngo to x: (-204) y: (192)\nforever\n    if <touching (bubble tea v)?> then\n        start sound [recording1 v]\n        broadcast (8 v)\n    end\nend\n\n@Sprite9\n\nwhen flag clicked\nhide\n\nwhen I receive [7 v]\nshow\ngo to x: (-204) y: (192)\nforever\n    if <touching (bubble tea v)?> then\n        start sound [recording1 v]\n        broadcast (8 v)\n    end\nend\n\nwhen I receive [7 v]\n\nhide\n\nwhen I receive [8 v]\nchange [level v] by (1)\ngo to x: (209) y: (168)\nforever\n    if <touching (bubble tea v)?> then\n        start sound [recording1 v]\n        broadcast (9 v)\n    end\nend\n\nhide\n\nwhen I receive [9 v]\nchange [level v] by (1)\ngo to x: (209) y: (168)\nforever\n    if <touching (bubble tea v)?> then\n        start sound [recording1 v]\n        broadcast (10 v)\n    end\nend\n\nhide\n\nhide\n\nwhen I receive [11 v]\nhide\n\nwhen I receive [10 v]\nchange [level v] by (1)\ngo to x: (209) y: (168)\nforever\n    if <touching (bubble tea v)?> then\n        start sound [recording1 v]\n        broadcast (11 v)\n    end\nend\n\nwhen I receive [11 v]\ngo to x: (-201) y: (169)\n\nwhen flag clicked\ngo to x: (209) y: (168)\n\n@Sprite10\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <touching (bubble tea v)?> then\n        broadcast (YOu lose to evel boba v)\n    end\nend\n\nwhen I receive [think out of the box v]\nhide\n\nwhen I receive [stage 3 v]\nhide\n\nwhen I receive [11 v]\ngo to x: (150) y: (21)\nshow\nforever\n    glide (1.5) secs to x: (-96) y: (22)\n    wait (0.5) seconds\n    glide (1) secs to x: (150) y: (21)\nend\n\nwhen I receive [12 v]\nhide\n\nshow\n\n@Sprite11\n\nwhen flag clicked\nhide\n\nwhen I receive [11 v]\nshow\nforever\n    forever\n        if <touching (bubble tea v)?> then\n            hide\n            change [score v] by (20)\n        end\n    end\nend\n\n@Sprite12\n\nwhen I receive [11 v]\nshow\ngo to x: (-197) y: (163)\nchange [level v] by (1)\nforever\n    if <touching (bubble tea v)?> then\n        start sound [recording1 v]\n        broadcast (12 v)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [7 v]\n\nhide\n\nhide\n\nwhen I receive [12 v]\nshow\ngo to x: (-17) y: (215)\nchange [level v] by (1)\nforever\n    if <touching (bubble tea v)?> then\n        start sound [recording1 v]\n        broadcast (13 v)\n        hide\n    end\nend\n\ngo to x: (-123) y: (163)\n\n@Sprite13\n\nwhen flag clicked\nhide\n\nwhen I receive [7 v]\n\nhide\n\nhide\n\nwhen I receive [13 v]\nchange [level v] by (1)\ngo to x: (209) y: (168)\nforever\n    broadcast (HIde v)\n    hide\nend\n\n