RayCat Platformer!

Instructions: OOPSIE, IT DIDN'T WORK\n\nThere is my own game, RayCat Platformer, and well, it looks beautiful, it isn't?\nI was losting motivation so for now this game only have 22 levels, the rest it wasn't started yet...\n~\nYes, it was a hard work making these power ups and the vector sprites, the hardest one was making the coin count, if you see when you go to the next level laggycaly you get 1...free....coin...???\n~\nMaking the particles was ultra easy.\nIt was easy... it was easy!\n~\nYes, I mixed Mario with Sonic (and Rayman)\n~\nThis still in beta, ok?\nI can't make that ANTI-REMIXABLE-ENGINE because I don't have cloud variables, so will be hard stop these kids trying to steal my stuff....\nDon't remix please, or I will report you (if you don't change nothing)\n\n~\n"Wait why do u hate remixes?"\nActually that annoy everyone... or not????\nI hate because... Actually I don't know the reason...\n~\nOriginal by @-RayCat-\n~\nSo, thats it, well, have a nice day and... Like and Favourite this game... \n~\nWarning: I will not only make Anti-Remixable engine but also Enemy-detector!\nYes, I have enemys who play scratch, and they will not touch on my master piece!\n~\nOriginal by @-RayCat-

@Stage\n\nwhen flag clicked\nset [☁ online server v] to [-RayCat-]\nadd (username) to [highscores v]\nforever\n    if <<[highscores v] contains [-RayCat-]?> and <(☁ online server) = [-RayCat-]>> then\nend\n\nwhen flag clicked\nstart sound [Mario 1-1 remix v]\nswitch backdrop to (1 v)\nforever\n    if <(level) = [1]> then\n        switch backdrop to (1 v)\n    end\n    if <(level) = [12]> then\n        switch backdrop to (2 v)\n    end\n    if <(level) = [21]> then\n        switch backdrop to (3 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(level) = [12]> then\n        stop all sounds\n        start sound [Sonic 3 Music Desert Palace v]\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(level) = [21]> then\n        stop all sounds\n        start sound [Sonic 2 Music Metropolis Zone v]\n        stop [this script v]\n    end\nend\n\n@Cat\n\nwhen flag clicked\nset [☁ online server v] to [-RayCat-]\nadd (username) to [highscores v]\nforever\n    if <<[highscores v] contains [-RayCat-]?> and <(☁ online server) = [-RayCat-]>> then\nend\n\nwhen flag clicked\nforever\n    if <(item (1) of [highscores v]) = [-RayCat-]> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\ndefine walk\nif <(power up) = [0]> then\n    switch costume to (walk1 v)\n    wait (0.05) seconds\n    switch costume to (walk2 v)\n    wait (0.05) seconds\n    switch costume to (walk3 v)\n    wait (0.05) seconds\n    switch costume to (walk4 v)\n    wait (0.05) seconds\n    switch costume to (walk5 v)\n    start sound [Footsteps2 v]\n    wait (0.05) seconds\n    switch costume to (walk6 v)\n    wait (0.05) seconds\n    switch costume to (walk7 v)\n    wait (0.05) seconds\n    switch costume to (walk8 v)\n    wait (0.05) seconds\n    switch costume to (walk9 v)\n    wait (0.05) seconds\n    switch costume to (walk10 v)\n    start sound [Footsteps3 v]\nelse\n    if <(power up) = [Speed]> then\nend\n\ndefine run\nif <(power up) = [0]> then\n    switch costume to (run1 v)\n    wait (0.02) seconds\n    switch costume to (run2 v)\n    wait (0.02) seconds\n    switch costume to (run3 v)\n    wait (0.02) seconds\n    switch costume to (run4 v)\n    wait (0.02) seconds\n    switch costume to (run5 v)\n    start sound [Footsteps2 v]\n    broadcast (particle spawn v)\n    wait (0.02) seconds\n    switch costume to (run6 v)\n    wait (0.02) seconds\n    switch costume to (run7 v)\n    wait (0.02) seconds\n    switch costume to (run8 v)\n    wait (0.02) seconds\n    switch costume to (run9 v)\n    wait (0.02) seconds\n    switch costume to (run10 v)\n    start sound [Footsteps4 v]\n    broadcast (particle spawn v)\nelse\n    if <(power up) = [Speed]> then\n        switch costume to (speed-run1 v)\n        wait (0.01) seconds\n        switch costume to (speed-run2 v)\n        wait (0.01) seconds\n        switch costume to (speed-run3 v)\n        wait (0.01) seconds\n        switch costume to (speed-run4 v)\n        wait (0.01) seconds\n        switch costume to (speed-run5 v)\n        wait (0.01) seconds\n        switch costume to (speed-run6 v)\n        start sound [Footsteps3 v]\n        broadcast (particle spawn v)\n        wait (0.01) seconds\n        switch costume to (speed-run7 v)\n        wait (0.01) seconds\n        switch costume to (speed-run8 v)\n        wait (0.01) seconds\n        switch costume to (speed-run9 v)\n        wait (0.01) seconds\n        start sound [Footsteps3 v]\n        broadcast (particle spawn v)\n        switch costume to (speed-run10 v)\n        wait (0.01) seconds\n        switch costume to (speed-run11 v)\n        wait (0.01) seconds\n        switch costume to (speed-run12 v)\n        wait (0.01) seconds\n        switch costume to (speed-run12 v)\n        wait (0.01) seconds\n        switch costume to (speed-run13 v)\n        start sound [Footsteps2 v]\n        broadcast (particle spawn v)\n    else\n        switch costume to (jump-walk1 v)\n        wait (0.05) seconds\n        switch costume to (jump-walk2 v)\n        wait (0.05) seconds\n        switch costume to (jump-walk4 v)\n        wait (0.05) seconds\n        switch costume to (jump-walk3 v)\n        start sound [Footsteps4 v]\n        wait (0.05) seconds\n        broadcast (particle spawn v)\n    end\nend\n\nwhen flag clicked\nforever\n    go to (hitbox v)\nend\n\nwhen flag clicked\nset [power up v] to [0]\nforever\n    if <touching (platform v)?> then\n        if <(power up) = [0]> then\n            switch costume to (stand v)\n        else\n            if <(power up) = [Speed]> then\n                switch costume to (speed-stand v)\n            else\n                switch costume to (jump-stand v)\n            end\n        end\n        if <key (a v) pressed?> then\n            if <(power up) = [0]> then\n                if <(SpeedX) < [-8.5]> then\n                    run\n                else\n                    walk\n                end\n            else\n                run\n            end\n        end\n        if <key (d v) pressed?> then\n            if <(power up) = [0]> then\n                if <(SpeedX) > [8.5]> then\n                    run\n                else\n                    walk\n                end\n            else\n                run\n            end\n        end\n        if <key (w v) pressed?> then\n            if <(power up) = [0]> then\n                switch costume to (look up v)\n            else\n                if <(power up) = [Speed]> then\n                    switch costume to (speed-look up v)\n                else\n                    switch costume to (jump-look up v)\n                end\n            end\n        end\n        if <key (s v) pressed?> then\n            if <(power up) = [0]> then\n                switch costume to (down v)\n            else\n                if <(power up) = [Speed]> then\n                    switch costume to (speed-down v)\n                else\n                    switch costume to (jump-down v)\n                end\n            end\n        end\n    else\n        if <(jump?) = [0]> then\n            repeat until <touching (platform v)?>\n                if <(power up) = [0]> then\n                    switch costume to (fall v)\n                else\n                    if <(power up) = [Speed]> then\n                        switch costume to (speed-fall v)\n                    else\n                        switch costume to (jump-fall v)\n                    end\n                end\n            end\n            start sound [Footsteps2 v]\n            broadcast (particle spawn v)\n        end\n    end\nend\n\nwhen flag clicked\nset rotation style [left-right v]\nforever\n    if <key (a v) pressed?> then\n        point in direction (-90)\n    end\n    if <key (d v) pressed?> then\n        point in direction (90)\n    end\nend\n\nwhen flag clicked\nset [jump? v] to [0]\nforever\n    if <key (space v) pressed?> then\n        set [jump? v] to [Y]\n        repeat (3)\n            if <(power up) = [0]> then\n                switch costume to (jump v)\n            else\n                if <(power up) = [Speed]> then\n                    switch costume to (speed-jump v)\n                else\n                    switch costume to (jump-jump v)\n                end\n            end\n        end\n        repeat until <touching (platform v)?>\n            if <(power up) = [0]> then\n                switch costume to (jump v)\n            else\n                if <(power up) = [Speed]> then\n                    switch costume to (speed-jump v)\n                else\n                    switch costume to (jump-jump v)\n                end\n            end\n        end\n        broadcast (particle spawn v)\n        set [jump? v] to [0]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(slime dead?) = [0]> then\n        if <touching (slime v)?> then\n            if <(jump?) = [Y]> then\n                set [speedy v] to [8]\n            else\n                broadcast (respawn v)\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <[] = [1456xx]> then\nend\n\nwhen flag clicked\nforever\n    if <(username) = [-RayCat-]> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\n@Hitbox\n\nwhen flag clicked\nset [☁ online server v] to [-RayCat-]\nadd (username) to [highscores v]\nforever\n    if <<[highscores v] contains [-RayCat-]?> and <(☁ online server) = [-RayCat-]>> then\nend\n\nwhen flag clicked\nforever\n    if <(username) = [-RayCat-]> then\n        set [☁ username v] to [1456xx]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(☁ username) = [1456xx]> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nforever\n    if <(item (1) of [highscores v]) = [-RayCat-]> then\nend\n\ndefine platformer engine\nchange [speedy v] by (-0.5)\nif <key (d v) pressed?> then\n    if <(power up) = [Speed]> then\n        change [speedx v] by (2)\n    else\n        change [speedx v] by (1)\n    end\nend\nif <key (a v) pressed?> then\n    if <(power up) = [Speed]> then\n        change [speedx v] by (-2)\n    else\n        change [speedx v] by (-1)\n    end\nend\nset [speedx v] to ((SpeedX) * (0.9))\nchange x by (SpeedX)\nif <touching (platform v)?> then\n    change y by (1)\n    if <touching (platform v)?> then\n        change y by (1)\n        if <touching (platform v)?> then\n            change y by (1)\n            if <touching (platform v)?> then\n                change y by (1)\n                if <touching (platform v)?> then\n                    change y by (1)\n                    if <touching (platform v)?> then\n                        change y by (1)\n                        if <touching (platform v)?> then\n                            change y by (-6)\n                            change x by ((SpeedX) * (-1))\n                            \n                                set [speedy v] to [10]\n                                if <(SpeedX) > [0]> then\n                                    set [speedx v] to [-10]\n                                else\n                                    set [speedx v] to [10]\n                                end\n                            else\n                                set [speedx v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\nchange y by (SpeedY)\nif <touching (platform v)?> then\n    change y by ((SpeedY) * (-1))\n    set [speedy v] to [0]\nend\nchange y by (-0.5)\nif <<touching (platform v)?> and <key (space v) pressed?>> then\n    broadcast (particle spawn v)\n    start sound [Mario Jump v]\n    if <(power up) = [0]> then\n        set [speedy v] to [10]\n    else\n        if <(power up) = [Speed]> then\n            set [speedy v] to [10]\n        else\n            set [speedy v] to [13]\n        end\n    end\nend\nchange y by (0.5)\n\nwhen flag clicked\nset [ghost v] effect to (100)\nforever\n    platformer engine\nend\n\nset [power up v] to [0]\n\nset [power up v] to [Speed]\n\nset [power up v] to [Jump]\n\nwhen flag clicked\nset [speedy v] to [0]\nset [speedx v] to [0]\ngo to x: (-167) y: (0)\n\nwhen I receive [next v]\nset [speedx v] to [0]\ngo to x: (-167) y: (0)\n\nwhen flag clicked\nshow\nforever\n    if <touching (death zone v)?> then\n        go to x: (-167) y: (0)\n    end\nend\n\nwhen I receive [respawn v]\ngo to x: (-167) y: (0)\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\n@platform\n\nwhen flag clicked\nset [☁ online server v] to [-RayCat-]\nadd (username) to [highscores v]\nforever\n    if <<[highscores v] contains [-RayCat-]?> and <(☁ online server) = [-RayCat-]>> then\nend\n\nwhen flag clicked\nforever\n    if <(username) = [-RayCat-]> then\n        set [☁ username v] to [1456xx]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(☁ username) = [1456xx]> then\nend\n\nwhen flag clicked\nforever\n    if <(item (1) of [highscores v]) = [-RayCat-]> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (1 v)\n\nwhen flag clicked\nset [level v] to [1]\nforever\n    set [level v] to (costume [name v])\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\n@particle\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nwhen flag clicked\nset [☁ online server v] to [-RayCat-]\nadd (username) to [highscores v]\nforever\n    if <<[highscores v] contains [-RayCat-]?> and <(☁ online server) = [-RayCat-]>> then\nend\n\nwhen flag clicked\nforever\n    if <(username) = [-RayCat-]> then\n        set [☁ username v] to [1456xx]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(☁ username) = [1456xx]> then\nend\n\nwhen flag clicked\nforever\n    if <(item (1) of [highscores v]) = [-RayCat-]> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen I receive [particle spawn v]\ngo to (hitbox v)\nswitch costume to (traje 1 v)\nshow\nrepeat (3)\n    next costume\n    wait (0.04) seconds\nend\nhide\n\nwhen flag clicked\nhide\n\nwhen I receive [kill v]\ngo to (slime v)\nchange y by (30)\nswitch costume to (traje 1 v)\nshow\nrepeat (3)\n    next costume\n    wait (0.04) seconds\nend\nhide\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\n@next level marge\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nwhen flag clicked\nset [☁ online server v] to [-RayCat-]\nadd (username) to [highscores v]\nforever\n    if <<[highscores v] contains [-RayCat-]?> and <(☁ online server) = [-RayCat-]>> then\nend\n\nwhen flag clicked\nforever\n    if <(username) = [-RayCat-]> then\n        set [☁ username v] to [1456xx]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(☁ username) = [1456xx]> then\nend\n\nwhen flag clicked\nforever\n    if <(item (1) of [highscores v]) = [-RayCat-]> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nset [ghost v] effect to (100)\nshow\nforever\n    if <touching (hitbox v)?> then\n        broadcast (next v)\n        wait (0.05) seconds\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\n@Speed Boost\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nwhen flag clicked\nset [☁ online server v] to [-RayCat-]\nadd (username) to [highscores v]\nforever\n    if <<[highscores v] contains [-RayCat-]?> and <(☁ online server) = [-RayCat-]>> then\nend\n\nwhen flag clicked\nforever\n    if <(username) = [-RayCat-]> then\n        set [☁ username v] to [1456xx]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(☁ username) = [1456xx]> then\nend\n\nwhen flag clicked\nforever\n    if <(item (1) of [highscores v]) = [-RayCat-]> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    repeat (10)\n        wait (0.01) seconds\n        change y by (1)\n    end\n    repeat (10)\n        wait (0.01) seconds\n        change y by (-1)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (cat v)?> then\n        hide\n        broadcast (particle spawn v)\n        set [power up v] to [Speed]\n    end\nend\n\nwhen I receive [next v]\nrepeat (3)\n    if <(level) = [1]> then\n        hide\n    end\n    if <(level) = [6]> then\n        go to x: (-123) y: (174)\n        show\n    end\n    if <(level) = [7]> then\n        hide\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\n@Jump Boost\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nwhen flag clicked\nset [☁ online server v] to [-RayCat-]\nadd (username) to [highscores v]\nforever\n    if <<[highscores v] contains [-RayCat-]?> and <(☁ online server) = [-RayCat-]>> then\nend\n\nwhen flag clicked\nforever\n    if <(username) = [-RayCat-]> then\n        set [☁ username v] to [1456xx]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(☁ username) = [1456xx]> then\nend\n\nwhen flag clicked\nforever\n    if <(item (1) of [highscores v]) = [-RayCat-]> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nforever\n    repeat (10)\n        wait (0.01) seconds\n        change y by (1)\n    end\n    repeat (10)\n        wait (0.01) seconds\n        change y by (-1)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (cat v)?> then\n        hide\n        broadcast (particle spawn v)\n        set [power up v] to [Jump]\n    end\nend\n\nwhen I receive [next v]\nrepeat (3)\n    if <(level) = [1]> then\n        hide\n    end\n    if <(level) = [17]> then\n        go to x: (191) y: (185)\n        show\n    end\n    if <(level) = [18]> then\n        hide\n    end\nend\n\nwhen flag clicked\nhide\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\n@Speed Bar\n\nwhen flag clicked\nset [☁ online server v] to [-RayCat-]\nadd (username) to [highscores v]\nforever\n    if <<[highscores v] contains [-RayCat-]?> and <(☁ online server) = [-RayCat-]>> then\nend\n\nwhen flag clicked\nforever\n    if <(username) = [-RayCat-]> then\n        set [☁ username v] to [1456xx]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(☁ username) = [1456xx]> then\nend\n\nwhen flag clicked\nforever\n    if <(item (1) of [highscores v]) = [-RayCat-]> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nrepeat (10)\n    hide\nend\nforever\n    if <(power up) = [0]> then\n        hide\n    end\n    if <(power up) = [Speed]> then\n        show\n        switch costume to (1 v)\n        repeat (14)\n            wait (1) seconds\n            next costume\n        end\n        set [power up v] to [0]\n        broadcast (particle spawn v)\n        if <(power up) = [0]> then\n            hide\n        end\n        if <(power up) = [Jump]> then\n            hide\n        end\n        hide\n    end\n    if <(power up) = [Jump]> then\n        show\n        switch costume to (16 v)\n        repeat (14)\n            wait (1) seconds\n            next costume\n        end\n        set [power up v] to [0]\n        broadcast (particle spawn v)\n        if <(power up) = [0]> then\n            hide\n        end\n        if <(power up) = [Speed]> then\n            hide\n        end\n        hide\n    end\nend\n\n@death zone\n\nwhen flag clicked\nset [☁ online server v] to [-RayCat-]\nadd (username) to [highscores v]\nforever\n    if <<[highscores v] contains [-RayCat-]?> and <(☁ online server) = [-RayCat-]>> then\nend\n\nwhen flag clicked\nforever\n    if <(username) = [-RayCat-]> then\n        set [☁ username v] to [1456xx]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(☁ username) = [1456xx]> then\nend\n\nwhen flag clicked\nforever\n    if <(item (1) of [highscores v]) = [-RayCat-]> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nset [ghost v] effect to (100)\nshow\n\n@ilumination\n\nwhen flag clicked\nset [☁ online server v] to [-RayCat-]\nadd (username) to [highscores v]\nforever\n    if <<[highscores v] contains [-RayCat-]?> and <(☁ online server) = [-RayCat-]>> then\nend\n\nwhen flag clicked\nforever\n    if <(username) = [-RayCat-]> then\n        set [☁ username v] to [1456xx]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(☁ username) = [1456xx]> then\nend\n\nwhen flag clicked\nforever\n    if <(item (1) of [highscores v]) = [-RayCat-]> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nset size to (100) %\nshow\nforever\n    if <(level) = [1]> then\n        set size to (100) %\n        go to x: (-232) y: (127)\n    end\n    if <(level) = [12]> then\n        go to x: (-219) y: (81)\n        set size to (200) %\n    end\n    if <(level) = [21]> then\n        hide\n    end\nend\n\n@slime\n\nwhen flag clicked\nset [☁ online server v] to [-RayCat-]\nadd (username) to [highscores v]\nforever\n    if <<[highscores v] contains [-RayCat-]?> and <(☁ online server) = [-RayCat-]>> then\nend\n\nwhen flag clicked\nforever\n    if <(username) = [-RayCat-]> then\n        set [☁ username v] to [1456xx]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(☁ username) = [1456xx]> then\nend\n\nwhen flag clicked\nforever\n    if <(item (1) of [highscores v]) = [-RayCat-]> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nrepeat (10)\n    hide\nend\n\nwhen flag clicked\nset [ghost v] effect to (25)\nswitch costume to (traje 1 v)\nshow\n\nforever\n    if <<touching color (#007dff)?> and <(jump?) = [Y]>> then\n        set [slime dead? v] to [Y]\n        switch costume to (traje 2 v)\n        set [ghost v] effect to (50)\n        wait (1) seconds\n        set [ghost v] effect to (100)\n        broadcast (kill v)\n        hide\n    end\nend\n\nwhen I receive [reset slime v]\nset [slime dead? v] to [0]\nset [ghost v] effect to (25)\nswitch costume to (traje 1 v)\n\nset [slime dead? v] to [0]\ngo to x: (64) y: (-76)\nset rotation style [left-right v]\nforever\n    if <(level) = [1]> then\n        go to x: (64) y: (-76)\n        if <(slime dead?) = [0]> then\n            point in direction (90)\n        end\n        repeat (50)\n            if <(slime dead?) = [0]> then\n                change x by (2)\n            else\n                change x by (0)\n            end\n            if <(slime dead?) = [0]> then\n                change x by (1)\n            else\n                change x by (0)\n            end\n        end\n        if <(slime dead?) = [0]> then\n            point in direction (-90)\n        end\n        repeat (50)\n            if <(slime dead?) = [0]> then\n                change x by (-2)\n            else\n                change x by (0)\n            end\n            if <(slime dead?) = [0]> then\n                change x by (-1)\n            else\n                change x by (0)\n            end\n        end\n    end\n    if <(level) = [2]> then\n        go to x: (167) y: (55)\n        broadcast (reset slime v)\n        hide\n    end\n    if <(level) = [3]> then\n    if <(level) = [4]> then\n        go to x: (205) y: (-27)\n        broadcast (reset slime v)\n        hide\n    end\n    if <(level) = [5]> then\n        point in direction (90)\n        if <(slime dead?) = [0]> then\n            glide (3) secs to x: (205) y: (-27)\n        else\n            repeat (10)\n                go to x: (last slime position: X) y: (last slime position: Y)\n            end\n        end\n        point in direction (-90)\n        if <(slime dead?) = [0]> then\n            glide (3) secs to x: (-41) y: (-79)\n        else\n            repeat (10)\n                go to x: (last slime position: X) y: (last slime position: Y)\n            end\n        end\n    end\n    if <(level) = [9]> then\n        go to x: (138) y: (-78)\n        broadcast (reset slime v)\n        show\n    end\n    if <(level) = [10]> then\n        set [ghost v] effect to (25)\n        if <(slime dead?) = [0]> then\n            repeat (45)\n                point in direction (-90)\n                change x by (-3)\n            end\n        end\n        if <(slime dead?) = [0]> then\n            repeat (45)\n                point in direction (90)\n                change x by (3)\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    set [last slime position: x v] to (x position)\n    set [last slime position: y v] to (y position)\nend\n\nset [slime dead? v] to [0]\ngo to x: (64) y: (-76)\nset rotation style [left-right v]\nforever\n    if <(level) = [1]> then\n        go to x: (64) y: (-76)\n        if <(slime dead?) = [0]> then\n            point in direction (90)\n        end\n        repeat (50)\n            if <(slime dead?) = [0]> then\n                change x by (2)\n            else\n                change x by (0)\n            end\n            if <(slime dead?) = [0]> then\n                change x by (1)\n            else\n                change x by (0)\n            end\n        end\n        if <(slime dead?) = [0]> then\n            point in direction (-90)\n        end\n        repeat (50)\n            if <(slime dead?) = [0]> then\n                change x by (-2)\n            else\n                change x by (0)\n            end\n            if <(slime dead?) = [0]> then\n                change x by (-1)\n            else\n                change x by (0)\n            end\n        end\n    end\n    if <(level) = [2]> then\n        go to x: (167) y: (55)\n        broadcast (reset slime v)\n        hide\n    end\n    if <(level) = [3]> then\n    if <(level) = [4]> then\n        go to x: (205) y: (-27)\n        broadcast (reset slime v)\n        hide\n    end\n    if <(level) = [5]> then\n        point in direction (90)\n        if <(slime dead?) = [0]> then\n            glide (3) secs to x: (205) y: (-27)\n        else\n            repeat (10)\n                go to x: (last slime position: X) y: (last slime position: Y)\n            end\n        end\n        point in direction (-90)\n        if <(slime dead?) = [0]> then\n            glide (3) secs to x: (-41) y: (-79)\n        else\n            repeat (10)\n                go to x: (last slime position: X) y: (last slime position: Y)\n            end\n        end\n    end\n    if <(level) = [9]> then\n        go to x: (138) y: (-78)\n        broadcast (reset slime v)\n        show\n    end\n    if <(level) = [10]> then\n        set [ghost v] effect to (25)\n        if <(slime dead?) = [0]> then\n            repeat (45)\n                point in direction (-90)\n                change x by (-3)\n            end\n        end\n        if <(slime dead?) = [0]> then\n            repeat (45)\n                point in direction (90)\n                change x by (3)\n            end\n        end\n    end\nend\n\nset [slime dead? v] to [0]\ngo to x: (64) y: (-76)\nset rotation style [left-right v]\nforever\n    if <(level) = [1]> then\n        go to x: (64) y: (-76)\n        if <(slime dead?) = [0]> then\n            point in direction (90)\n        end\n        repeat (50)\n            if <(slime dead?) = [0]> then\n                change x by (2)\n            else\n                change x by (0)\n            end\n            if <(slime dead?) = [0]> then\n                change x by (1)\n            else\n                change x by (0)\n            end\n        end\n        if <(slime dead?) = [0]> then\n            point in direction (-90)\n        end\n        repeat (50)\n            if <(slime dead?) = [0]> then\n                change x by (-2)\n            else\n                change x by (0)\n            end\n            if <(slime dead?) = [0]> then\n                change x by (-1)\n            else\n                change x by (0)\n            end\n        end\n    end\n    if <(level) = [2]> then\n        go to x: (167) y: (55)\n        broadcast (reset slime v)\n        hide\n    end\n    if <(level) = [3]> then\n    if <(level) = [4]> then\n        go to x: (205) y: (-27)\n        broadcast (reset slime v)\n        hide\n    end\n    if <(level) = [5]> then\n        point in direction (90)\n        if <(slime dead?) = [0]> then\n            glide (3) secs to x: (205) y: (-27)\n        else\n            repeat (10)\n                go to x: (last slime position: X) y: (last slime position: Y)\n            end\n        end\n        point in direction (-90)\n        if <(slime dead?) = [0]> then\n            glide (3) secs to x: (-41) y: (-79)\n        else\n            repeat (10)\n                go to x: (last slime position: X) y: (last slime position: Y)\n            end\n        end\n    end\n    if <(level) = [9]> then\n        go to x: (138) y: (-78)\n        broadcast (reset slime v)\n        show\n    end\n    if <(level) = [10]> then\n        set [ghost v] effect to (25)\n        if <(slime dead?) = [0]> then\n            repeat (45)\n                point in direction (-90)\n                change x by (-3)\n            end\n        end\n        if <(slime dead?) = [0]> then\n            repeat (45)\n                point in direction (90)\n                change x by (3)\n            end\n        end\n    end\nend\n\nset [slime dead? v] to [0]\ngo to x: (64) y: (-76)\nset rotation style [left-right v]\nforever\n    if <(level) = [1]> then\n        go to x: (64) y: (-76)\n        if <(slime dead?) = [0]> then\n            point in direction (90)\n        end\n        repeat (50)\n            if <(slime dead?) = [0]> then\n                change x by (2)\n            else\n                change x by (0)\n            end\n            if <(slime dead?) = [0]> then\n                change x by (1)\n            else\n                change x by (0)\n            end\n        end\n        if <(slime dead?) = [0]> then\n            point in direction (-90)\n        end\n        repeat (50)\n            if <(slime dead?) = [0]> then\n                change x by (-2)\n            else\n                change x by (0)\n            end\n            if <(slime dead?) = [0]> then\n                change x by (-1)\n            else\n                change x by (0)\n            end\n        end\n    end\n    if <(level) = [2]> then\n        go to x: (167) y: (55)\n        broadcast (reset slime v)\n        hide\n    end\n    if <(level) = [3]> then\n    if <(level) = [4]> then\n        go to x: (205) y: (-27)\n        broadcast (reset slime v)\n        hide\n    end\n    if <(level) = [5]> then\n        point in direction (90)\n        if <(slime dead?) = [0]> then\n            glide (3) secs to x: (205) y: (-27)\n        else\n            repeat (10)\n                go to x: (last slime position: X) y: (last slime position: Y)\n            end\n        end\n        point in direction (-90)\n        if <(slime dead?) = [0]> then\n            glide (3) secs to x: (-41) y: (-79)\n        else\n            repeat (10)\n                go to x: (last slime position: X) y: (last slime position: Y)\n            end\n        end\n    end\n    if <(level) = [9]> then\n        go to x: (138) y: (-78)\n        broadcast (reset slime v)\n        show\n    end\n    if <(level) = [10]> then\n        set [ghost v] effect to (25)\n        if <(slime dead?) = [0]> then\n            repeat (45)\n                point in direction (-90)\n                change x by (-3)\n            end\n        end\n        if <(slime dead?) = [0]> then\n            repeat (45)\n                point in direction (90)\n                change x by (3)\n            end\n        end\n    end\nend\n\nset [slime dead? v] to [0]\ngo to x: (64) y: (-76)\nset rotation style [left-right v]\nforever\n    if <(level) = [1]> then\n        go to x: (64) y: (-76)\n        if <(slime dead?) = [0]> then\n            point in direction (90)\n        end\n        repeat (50)\n            if <(slime dead?) = [0]> then\n                change x by (2)\n            else\n                change x by (0)\n            end\n            if <(slime dead?) = [0]> then\n                change x by (1)\n            else\n                change x by (0)\n            end\n        end\n        if <(slime dead?) = [0]> then\n            point in direction (-90)\n        end\n        repeat (50)\n            if <(slime dead?) = [0]> then\n                change x by (-2)\n            else\n                change x by (0)\n            end\n            if <(slime dead?) = [0]> then\n                change x by (-1)\n            else\n                change x by (0)\n            end\n        end\n    end\n    if <(level) = [2]> then\n        go to x: (167) y: (55)\n        broadcast (reset slime v)\n        hide\n    end\n    if <(level) = [3]> then\n    if <(level) = [4]> then\n        go to x: (205) y: (-27)\n        broadcast (reset slime v)\n        hide\n    end\n    if <(level) = [5]> then\n        point in direction (90)\n        if <(slime dead?) = [0]> then\n            glide (3) secs to x: (205) y: (-27)\n        else\n            repeat (10)\n                go to x: (last slime position: X) y: (last slime position: Y)\n            end\n        end\n        point in direction (-90)\n        if <(slime dead?) = [0]> then\n            glide (3) secs to x: (-41) y: (-79)\n        else\n            repeat (10)\n                go to x: (last slime position: X) y: (last slime position: Y)\n            end\n        end\n    end\n    if <(level) = [9]> then\n        go to x: (138) y: (-78)\n        broadcast (reset slime v)\n        show\n    end\n    if <(level) = [10]> then\n        set [ghost v] effect to (25)\n        if <(slime dead?) = [0]> then\n            repeat (45)\n                point in direction (-90)\n                change x by (-3)\n            end\n        end\n        if <(slime dead?) = [0]> then\n            repeat (45)\n                point in direction (90)\n                change x by (3)\n            end\n        end\n    end\nend\n\nset [slime dead? v] to [0]\ngo to x: (64) y: (-76)\nset rotation style [left-right v]\nforever\n    if <(level) = [1]> then\n        go to x: (64) y: (-76)\n        if <(slime dead?) = [0]> then\n            point in direction (90)\n        end\n        repeat (50)\n            if <(slime dead?) = [0]> then\n                change x by (2)\n            else\n                change x by (0)\n            end\n            if <(slime dead?) = [0]> then\n                change x by (1)\n            else\n                change x by (0)\n            end\n        end\n        if <(slime dead?) = [0]> then\n            point in direction (-90)\n        end\n        repeat (50)\n            if <(slime dead?) = [0]> then\n                change x by (-2)\n            else\n                change x by (0)\n            end\n            if <(slime dead?) = [0]> then\n                change x by (-1)\n            else\n                change x by (0)\n            end\n        end\n    end\n    if <(level) = [2]> then\n        go to x: (167) y: (55)\n        broadcast (reset slime v)\n        hide\n    end\n    if <(level) = [3]> then\n    if <(level) = [4]> then\n        go to x: (205) y: (-27)\n        broadcast (reset slime v)\n        hide\n    end\n    if <(level) = [5]> then\n        point in direction (90)\n        if <(slime dead?) = [0]> then\n            glide (3) secs to x: (205) y: (-27)\n        else\n            repeat (10)\n                go to x: (last slime position: X) y: (last slime position: Y)\n            end\n        end\n        point in direction (-90)\n        if <(slime dead?) = [0]> then\n            glide (3) secs to x: (-41) y: (-79)\n        else\n            repeat (10)\n                go to x: (last slime position: X) y: (last slime position: Y)\n            end\n        end\n    end\n    if <(level) = [9]> then\n        go to x: (138) y: (-78)\n        broadcast (reset slime v)\n        show\n    end\n    if <(level) = [10]> then\n        set [ghost v] effect to (25)\n        if <(slime dead?) = [0]> then\n            repeat (45)\n                point in direction (-90)\n                change x by (-3)\n            end\n        end\n        if <(slime dead?) = [0]> then\n            repeat (45)\n                point in direction (90)\n                change x by (3)\n            end\n        end\n    end\nend\n\nset [slime dead? v] to [0]\ngo to x: (64) y: (-76)\nset rotation style [left-right v]\nforever\n    if <(level) = [1]> then\n        go to x: (64) y: (-76)\n        if <(slime dead?) = [0]> then\n            point in direction (90)\n        end\n        repeat (50)\n            if <(slime dead?) = [0]> then\n                change x by (2)\n            else\n                change x by (0)\n            end\n            if <(slime dead?) = [0]> then\n                change x by (1)\n            else\n                change x by (0)\n            end\n        end\n        if <(slime dead?) = [0]> then\n            point in direction (-90)\n        end\n        repeat (50)\n            if <(slime dead?) = [0]> then\n                change x by (-2)\n            else\n                change x by (0)\n            end\n            if <(slime dead?) = [0]> then\n                change x by (-1)\n            else\n                change x by (0)\n            end\n        end\n    end\n    if <(level) = [2]> then\n        go to x: (167) y: (55)\n        broadcast (reset slime v)\n        hide\n    end\n    if <(level) = [3]> then\n    if <(level) = [4]> then\n        go to x: (205) y: (-27)\n        broadcast (reset slime v)\n        hide\n    end\n    if <(level) = [5]> then\n        point in direction (90)\n        if <(slime dead?) = [0]> then\n            glide (3) secs to x: (205) y: (-27)\n        else\n            repeat (10)\n                go to x: (last slime position: X) y: (last slime position: Y)\n            end\n        end\n        point in direction (-90)\n        if <(slime dead?) = [0]> then\n            glide (3) secs to x: (-41) y: (-79)\n        else\n            repeat (10)\n                go to x: (last slime position: X) y: (last slime position: Y)\n            end\n        end\n    end\n    if <(level) = [9]> then\n        go to x: (138) y: (-78)\n        broadcast (reset slime v)\n        show\n    end\n    if <(level) = [10]> then\n        set [ghost v] effect to (25)\n        if <(slime dead?) = [0]> then\n            repeat (45)\n                point in direction (-90)\n                change x by (-3)\n            end\n        end\n        if <(slime dead?) = [0]> then\n            repeat (45)\n                point in direction (90)\n                change x by (3)\n            end\n        end\n    end\nend\n\nset [slime dead? v] to [0]\ngo to x: (64) y: (-76)\nset rotation style [left-right v]\nforever\n    if <(level) = [1]> then\n        go to x: (64) y: (-76)\n        if <(slime dead?) = [0]> then\n            point in direction (90)\n        end\n        repeat (50)\n            if <(slime dead?) = [0]> then\n                change x by (2)\n            else\n                change x by (0)\n            end\n            if <(slime dead?) = [0]> then\n                change x by (1)\n            else\n                change x by (0)\n            end\n        end\n        if <(slime dead?) = [0]> then\n            point in direction (-90)\n        end\n        repeat (50)\n            if <(slime dead?) = [0]> then\n                change x by (-2)\n            else\n                change x by (0)\n            end\n            if <(slime dead?) = [0]> then\n                change x by (-1)\n            else\n                change x by (0)\n            end\n        end\n    end\n    if <(level) = [2]> then\n        go to x: (167) y: (55)\n        broadcast (reset slime v)\n        hide\n    end\n    if <(level) = [3]> then\n    if <(level) = [4]> then\n        go to x: (205) y: (-27)\n        broadcast (reset slime v)\n        hide\n    end\n    if <(level) = [5]> then\n        point in direction (90)\n        if <(slime dead?) = [0]> then\n            glide (3) secs to x: (205) y: (-27)\n        else\n            repeat (10)\n                go to x: (last slime position: X) y: (last slime position: Y)\n            end\n        end\n        point in direction (-90)\n        if <(slime dead?) = [0]> then\n            glide (3) secs to x: (-41) y: (-79)\n        else\n            repeat (10)\n                go to x: (last slime position: X) y: (last slime position: Y)\n            end\n        end\n    end\n    if <(level) = [9]> then\n        go to x: (138) y: (-78)\n        broadcast (reset slime v)\n        show\n    end\n    if <(level) = [10]> then\n        set [ghost v] effect to (25)\n        if <(slime dead?) = [0]> then\n            repeat (45)\n                point in direction (-90)\n                change x by (-3)\n            end\n        end\n        if <(slime dead?) = [0]> then\n            repeat (45)\n                point in direction (90)\n                change x by (3)\n            end\n        end\n    end\nend\n\nset [slime dead? v] to [0]\ngo to x: (64) y: (-76)\nset rotation style [left-right v]\nforever\n    if <(level) = [1]> then\n        go to x: (64) y: (-76)\n        if <(slime dead?) = [0]> then\n            point in direction (90)\n        end\n        repeat (50)\n            if <(slime dead?) = [0]> then\n                change x by (2)\n            else\n                change x by (0)\n            end\n            if <(slime dead?) = [0]> then\n                change x by (1)\n            else\n                change x by (0)\n            end\n        end\n        if <(slime dead?) = [0]> then\n            point in direction (-90)\n        end\n        repeat (50)\n            if <(slime dead?) = [0]> then\n                change x by (-2)\n            else\n                change x by (0)\n            end\n            if <(slime dead?) = [0]> then\n                change x by (-1)\n            else\n                change x by (0)\n            end\n        end\n    end\n    if <(level) = [2]> then\n        go to x: (167) y: (55)\n        broadcast (reset slime v)\n        hide\n    end\n    if <(level) = [3]> then\n    if <(level) = [4]> then\n        go to x: (205) y: (-27)\n        broadcast (reset slime v)\n        hide\n    end\n    if <(level) = [5]> then\n        point in direction (90)\n        if <(slime dead?) = [0]> then\n            glide (3) secs to x: (205) y: (-27)\n        else\n            repeat (10)\n                go to x: (last slime position: X) y: (last slime position: Y)\n            end\n        end\n        point in direction (-90)\n        if <(slime dead?) = [0]> then\n            glide (3) secs to x: (-41) y: (-79)\n        else\n            repeat (10)\n                go to x: (last slime position: X) y: (last slime position: Y)\n            end\n        end\n    end\n    if <(level) = [9]> then\n        go to x: (138) y: (-78)\n        broadcast (reset slime v)\n        show\n    end\n    if <(level) = [10]> then\n        set [ghost v] effect to (25)\n        if <(slime dead?) = [0]> then\n            repeat (45)\n                point in direction (-90)\n                change x by (-3)\n            end\n        end\n        if <(slime dead?) = [0]> then\n            repeat (45)\n                point in direction (90)\n                change x by (3)\n            end\n        end\n    end\nend\n\n@coin 1\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nwhen flag clicked\nset [☁ online server v] to [-RayCat-]\nadd (username) to [highscores v]\nforever\n    if <<[highscores v] contains [-RayCat-]?> and <(☁ online server) = [-RayCat-]>> then\nend\n\nwhen flag clicked\nforever\n    if <(username) = [-RayCat-]> then\n        set [☁ username v] to [1456xx]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(☁ username) = [1456xx]> then\nend\n\nwhen flag clicked\nforever\n    if <(item (1) of [highscores v]) = [-RayCat-]> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nforever\n    wait (0.1) seconds\n    next costume\nend\n\nwhen flag clicked\ngo to x: (21) y: (-37)\nshow\n\nwhen flag clicked\nforever\n    if <touching (cat v)?> then\n        change [coins v] by (1)\n        broadcast (particle spawn v)\n        start sound [Coin v]\n        hide\n    end\nend\n\nwhen I receive [next v]\nrepeat (3)\n    if <(level) = [2]> then\n        show\n        go to x: (9) y: (34)\n    end\n    if <(level) = [3]> then\n        show\n        go to x: (-95) y: (37)\n    end\n    if <(level) = [4]> then\n        show\n        go to x: (-64) y: (7)\n    end\n    if <(level) = [5]> then\n        go to x: (-22) y: (-43)\n        show\n    end\n    if <(level) = [6]> then\n        go to x: (14) y: (30)\n        show\n    end\n    if <(level) = [7]> then\n        go to x: (-99) y: (-21)\n        show\n    end\n    if <(level) = [8]> then\n        go to x: (-80) y: (35)\n        show\n    end\n    if <(level) = [9]> then\n        go to x: (-58) y: (10)\n        show\n    end\n    if <(level) = [10]> then\n        go to x: (-65) y: (43)\n        show\n    end\n    if <(level) = [11]> then\n        go to x: (-9) y: (-24)\n        show\n    end\n    if <(level) = [12]> then\n        go to x: (13) y: (-19)\n        show\n    end\n    if <(level) = [13]> then\n        go to x: (-39) y: (79)\n        show\n    end\n    if <(level) = [14]> then\n        go to x: (-31) y: (87)\n        show\n    end\n    if <(level) = [15]> then\n        go to x: (-95) y: (-28)\n        show\n    end\n    if <(level) = [16]> then\n        go to x: (-94) y: (29)\n        show\n    end\n    if <(level) = [17]> then\n        go to x: (-63) y: (63)\n        show\n    end\n    if <(level) = [18]> then\n        go to x: (-94) y: (-17)\n        show\n    end\n    if <(level) = [19]> then\n        go to x: (-94) y: (-17)\n        show\n    end\n    if <(level) = [20]> then\n        go to x: (1) y: (7)\n        show\n    end\n    if <(level) = [21]> then\n        go to x: (-1) y: (-3)\n        show\n    end\n    if <(level) = [22]> then\n        show\n        go to x: (-48) y: (52)\n    end\n    if <(level) = [23]> then\n        show\n        go to x: (-89) y: (0)\n    end\n    if <(level) = [24]> then\n        show\n        go to x: (-110) y: (63)\n    end\n    if <(level) = [25]> then\n        hide\n    end\n    if <(level) = [26]> then\n        show\n        go to x: (-76) y: (-10)\n    end\nend\n\nbroadcast (next v)\n\nwhen I receive [next v]\nif <(level) > [2]> then\n    change [coins v] by (-1)\nend\n\nbroadcast (next v)\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\n@coin 2\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nwhen flag clicked\nset [☁ online server v] to [-RayCat-]\nadd (username) to [highscores v]\nforever\n    if <<[highscores v] contains [-RayCat-]?> and <(☁ online server) = [-RayCat-]>> then\nend\n\nwhen flag clicked\nforever\n    if <(username) = [-RayCat-]> then\n        set [☁ username v] to [1456xx]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(☁ username) = [1456xx]> then\nend\n\nwhen flag clicked\nforever\n    if <(item (1) of [highscores v]) = [-RayCat-]> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen I receive [next v]\nrepeat (10)\n    if <(level) = [2]> then\n        show\n        go to x: (139) y: (94)\n    end\n    if <(level) = [3]> then\n        show\n        go to x: (15) y: (111)\n    end\n    if <(level) = [4]> then\n        show\n        go to x: (64) y: (86)\n    end\n    if <(level) = [5]> then\n        show\n        go to x: (108) y: (-12)\n    end\n    if <(level) = [6]> then\n        show\n        go to x: (164) y: (103)\n    end\n    if <(level) = [7]> then\n        show\n        go to x: (16) y: (-2)\n    end\n    if <(level) = [8]> then\n        show\n        go to x: (59) y: (79)\n    end\n    if <(level) = [9]> then\n        show\n        go to x: (86) y: (51)\n    end\n    if <(level) = [10]> then\n        show\n        go to x: (73) y: (-49)\n    end\n    if <(level) = [11]> then\n        show\n        go to x: (58) y: (-2)\n    end\n    if <(level) = [12]> then\n        go to x: (-11) y: (-27)\n        show\n    end\n    if <(level) = [13]> then\n        go to x: (43) y: (-32)\n        show\n    end\n    if <(level) = [14]> then\n        go to x: (65) y: (-30)\n        show\n    end\n    if <(level) = [15]> then\n        go to x: (17) y: (31)\n        show\n    end\n    if <(level) = [16]> then\n        go to x: (58) y: (60)\n        show\n    end\n    if <(level) = [17]> then\n        go to x: (21) y: (-23)\n        show\n    end\n    if <(level) = [18]> then\n        go to x: (8) y: (90)\n        show\n    end\n    if <(level) = [19]> then\n        go to x: (11) y: (145)\n        show\n    end\n    if <(level) = [20]> then\n        go to x: (109) y: (37)\n        show\n    end\n    if <(level) = [21]> then\n        show\n        go to x: (108) y: (-12)\n    end\n    if <(level) = [22]> then\n        show\n        go to x: (97) y: (94)\n    end\n    if <(level) = [23]> then\n        show\n        go to x: (63) y: (121)\n    end\n    if <(level) = [24]> then\n        show\n        go to x: (23) y: (110)\n    end\n    if <(level) = [25]> then\n        show\n        go to x: (38) y: (81)\n    end\n    if <(level) = [26]> then\n        show\n        go to x: (33) y: (86)\n    end\nend\n\nwhen flag clicked\nforever\n    wait (0.1) seconds\n    next costume\nend\n\nwhen flag clicked\ngo to x: (100) y: (-37)\nshow\n\nwhen flag clicked\nforever\n    if <touching (cat v)?> then\n        change [coins v] by (1)\n        broadcast (particle spawn v)\n        start sound [Coin v]\n        hide\n    end\nend\n\nbroadcast (next v)\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\n@coin 3\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nwhen flag clicked\nset [☁ online server v] to [-RayCat-]\nadd (username) to [highscores v]\nforever\n    if <<[highscores v] contains [-RayCat-]?> and <(☁ online server) = [-RayCat-]>> then\nend\n\nwhen flag clicked\nforever\n    if <(username) = [-RayCat-]> then\n        set [☁ username v] to [1456xx]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(☁ username) = [1456xx]> then\nend\n\nwhen flag clicked\nforever\n    if <(item (1) of [highscores v]) = [-RayCat-]> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen I receive [next v]\nrepeat (10)\n    if <(level) = [2]> then\n        hide\n    end\n    if <(level) = [3]> then\n        go to x: (185) y: (80)\n        show\n    end\n    if <(level) = [4]> then\n        go to x: (183) y: (149)\n        show\n    end\n    if <(level) = [5]> then\n        go to x: (200) y: (3)\n        show\n    end\n    if <(level) = [6]> then\n        hide\n    end\n    if <(level) = [7]> then\n        go to x: (210) y: (19)\n        show\n    end\n    if <(level) = [8]> then\n        go to x: (196) y: (196)\n        show\n    end\n    if <(level) = [9]> then\n        go to x: (200) y: (-10)\n        show\n    end\n    if <(level) = [10]> then\n        go to x: (203) y: (144)\n        show\n    end\n    if <(level) = [11]> then\n        go to x: (163) y: (33)\n        show\n    end\n    if <(level) = [12]> then\n        go to x: (153) y: (-27)\n        show\n    end\n    if <(level) = [13]> then\n        go to x: (113) y: (144)\n        show\n    end\n    if <(level) = [14]> then\n        go to x: (155) y: (116)\n        show\n    end\n    if <(level) = [15]> then\n        go to x: (148) y: (67)\n        show\n    end\n    if <(level) = [16]> then\n        go to x: (198) y: (133)\n        show\n    end\n    if <(level) = [17]> then\n        go to x: (79) y: (146)\n        show\n    end\n    if <(level) = [18]> then\n        go to x: (116) y: (11)\n        show\n    end\n    if <(level) = [19]> then\n        show\n        go to x: (119) y: (-17)\n    end\n    if <(level) = [20]> then\n        go to x: (204) y: (32)\n        show\n    end\n    if <(level) = [22]> then\n        hide\n    end\n    if <(level) = [23]> then\n        show\n        go to x: (205) y: (4)\n    end\n    if <(level) = [24]> then\n        show\n        go to x: (175) y: (89)\n    end\n    if <(level) = [25]> then\n        show\n        go to x: (193) y: (141)\n    end\n    if <(level) = [26]> then\n        show\n        go to x: (205) y: (-11)\n    end\nend\n\nwhen flag clicked\nforever\n    wait (0.1) seconds\n    next costume\nend\n\nwhen flag clicked\ngo to x: (174) y: (-37)\nshow\n\nwhen flag clicked\nforever\n    if <touching (cat v)?> then\n        change [coins v] by (1)\n        broadcast (particle spawn v)\n        start sound [Coin v]\n        hide\n    end\nend\n\nbroadcast (next v)\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\n@Coin count\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nwhen flag clicked\nset [☁ online server v] to [-RayCat-]\nadd (username) to [highscores v]\nforever\n    if <<[highscores v] contains [-RayCat-]?> and <(☁ online server) = [-RayCat-]>> then\nend\n\nwhen flag clicked\nforever\n    if <(username) = [-RayCat-]> then\n        set [☁ username v] to [1456xx]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(☁ username) = [1456xx]> then\nend\n\nwhen flag clicked\nforever\n    if <(item (1) of [highscores v]) = [-RayCat-]> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nswitch costume to (0 v)\nset [coins v] to [0]\nforever\n    switch costume to (coins)\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\n@starter coin\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nwhen flag clicked\nset [☁ online server v] to [-RayCat-]\nadd (username) to [highscores v]\nforever\n    if <<[highscores v] contains [-RayCat-]?> and <(☁ online server) = [-RayCat-]>> then\nend\n\nwhen flag clicked\nforever\n    if <(username) = [-RayCat-]> then\n        set [☁ username v] to [1456xx]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(☁ username) = [1456xx]> then\nend\n\nwhen flag clicked\nforever\n    if <(item (1) of [highscores v]) = [-RayCat-]> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nforever\n    wait (0.1) seconds\n    next costume\nend\n\nwhen flag clicked\nshow\ngo to (hitbox v)\n\nwhen flag clicked\nforever\n    if <touching (cat v)?> then\n        change [coins v] by (1)\n        broadcast (particle spawn v)\n        start sound [Coin v]\n        hide\n        stop [other scripts in sprite v]\n        stop [this script v]\n    end\nend\n\nbroadcast (next v)\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\n@close\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nwhen flag clicked\nset [☁ online server v] to [-RayCat-]\nadd (username) to [highscores v]\nforever\n    if <<[highscores v] contains [-RayCat-]?> and <(☁ online server) = [-RayCat-]>> then\nend\n\nwhen flag clicked\nset [☁ online server v] to [-RayCat-]\nadd (username) to [highscores v]\nforever\n    if <<[highscores v] contains [-RayCat-]?> and <(☁ online server) = [-RayCat-]>> then\nend\n\nwhen flag clicked\nforever\n    if <(username) = [-RayCat-]> then\n        set [☁ username v] to [1456xx]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(☁ username) = [1456xx]> then\nend\n\nwhen flag clicked\nforever\n    if <(item (1) of [highscores v]) = [-RayCat-]> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nswitch costume to (traje 2 v)\nrepeat (10)\n    hide\nend\nforever\n    if <(level) = [27]> then\n        show\n        stop [all v]\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\n    add (username) to [highscores v]\n    wait (1) seconds\n    forever\n        if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n            broadcast (allow acess v)\n        else\n            broadcast (stop debug v)\n            wait (1) seconds\n            set [speedz v] to [-65]\n            repeat (10)\n                if <(debug?) = [0]> then\n                    change [speedz v] by (-0.99)\n                else\n                    set [slope sensor deleted? v] to [Y]\n                    wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                    broadcast (load screen v)\n                    repeat (10)\n                        clear graphic effects\n                        repeat (10)\n                            set [pixelate v] effect to (11)\n                        end\n                    end\n                end\n            end\n        end\n        if <(item (1) of [highscores v]) = (☁ id)> then\n        add (username) to [highscores v]\n        wait (1) seconds\n        forever\n            if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                broadcast (allow acess v)\n            else\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n            end\n            if <(item (1) of [highscores v]) = (☁ id)> then\n            add (username) to [highscores v]\n            wait (1) seconds\n            forever\n                if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n                    broadcast (allow acess v)\n                else\n                    broadcast (stop debug v)\n                    wait (1) seconds\n                    set [speedz v] to [-65]\n                    repeat (10)\n                        if <(debug?) = [0]> then\n                            change [speedz v] by (-0.99)\n                        else\n                            set [slope sensor deleted? v] to [Y]\n                            wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                            broadcast (load screen v)\n                            repeat (10)\n                                clear graphic effects\n                                repeat (10)\n                                    set [pixelate v] effect to (11)\n                                end\n                            end\n                        end\n                    end\n                end\n                if <(item (1) of [highscores v]) = (☁ id)> then\n            end\n        end\n    end\nend\n\n@thumbnail\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nforever\n    if <(username) = [-RayCat-]> then\n        set [☁ username v] to [1456xx]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(☁ username) = [1456xx]> then\nend\n\nwhen flag clicked\nforever\n    if <(item (1) of [highscores v]) = [-RayCat-]> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nset [ghost v] effect to (0)\nshow\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                        broadcast (stop debug v)\n                        wait (1) seconds\n                        set [speedz v] to [-65]\n                        repeat (10)\n                            if <(debug?) = [0]> then\n                                change [speedz v] by (-0.99)\n                            else\n                                set [slope sensor deleted? v] to [Y]\n                                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                                broadcast (load screen v)\n                                repeat (10)\n                                    clear graphic effects\n                                    repeat (10)\n                                        set [pixelate v] effect to (11)\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\nwhen flag clicked\nadd (username) to [highscores v]\nwait (1) seconds\nforever\n    if <<(platformsystem2) = (☁ id)> and <not <(username) = [50]>>> then\n        broadcast (allow acess v)\n    else\n        broadcast (stop debug v)\n        wait (1) seconds\n        set [speedz v] to [-65]\n        repeat (10)\n            if <(debug?) = [0]> then\n                change [speedz v] by (-0.99)\n            else\n                set [slope sensor deleted? v] to [Y]\n                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                broadcast (load screen v)\n                repeat (10)\n                    clear graphic effects\n                    repeat (10)\n                        set [pixelate v] effect to (11)\n                    end\n                end\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                    end\n                end\n                broadcast (stop debug v)\n                wait (1) seconds\n                set [speedz v] to [-65]\n                repeat (10)\n                    if <(debug?) = [0]> then\n                        change [speedz v] by (-0.99)\n                    else\n                        set [slope sensor deleted? v] to [Y]\n                        wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                        broadcast (load screen v)\n                        repeat (10)\n                            clear graphic effects\n                            repeat (10)\n                                set [pixelate v] effect to (11)\n                            end\n                        end\n                        broadcast (stop debug v)\n                        wait (1) seconds\n                        set [speedz v] to [-65]\n                        repeat (10)\n                            if <(debug?) = [0]> then\n                                change [speedz v] by (-0.99)\n                            else\n                                set [slope sensor deleted? v] to [Y]\n                                wait until <(slope system on?) > (pick random (0.22) to (56.7))>\n                                broadcast (load screen v)\n                                repeat (10)\n                                    clear graphic effects\n                                    repeat (10)\n                                        set [pixelate v] effect to (11)\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    if <(item (1) of [highscores v]) = (☁ id)> then\nend\n\n