-Grassland - A platformer. 

Instructions: 2000 VIEWS!!!!!!!!\n---------------------------------------------------------------------------------\nWASD or Arrow keys to move. \nS or down arrow to duck\nYou can wall jump!\nPlease make you own version with the original project.\nDont forget to heart and star!\nCheck out @ringoumai\nalso check out @sumcoder9\nThanks for playing!\nOh yea i added a trail!\nHOLY COW THIS IS GETTING POPULAR\nfind the easter egg!\ntry turbo mode its so hard ;-;\n#38 on trending when you search up Platformer\n#6 when u search grassland | a Platformer\nIm trying to think of new levels\n#Platformer #Platformer #Grassland #Grassland #trending #trending #featured #featured  #proposetobefeatured \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\ncomment: save the earth!\nreply:Dont litter!\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nif you made it here comment "why is it in german?"

@Stage\n\nwhen flag clicked\nforever\n    play sound [Illenium - Let You Go \(ft v] until done\nend\n\n@Player\n\nwhen flag clicked\nshow\nreset  X [-200] Y [0]\nset [ok v] to [0]\nset [level v] to [1]\nforever\n    if <(ok) = [0]> then\n        Program\n        if <touching (spikes v)?> then\n            set [ok v] to [1]\n            set rotation style [all around v]\n            set [y v] to [10]\n            start sound [crashed oof v]\n            repeat (20)\n                change [y v] by (-1)\n                change [ghost v] effect by (5)\n                turn right (8) degrees\n                change y by (Y)\n            end\n            set [ok v] to [0]\n            reset  X [-200] Y [0]\n        end\n    end\n    if <[240] < (x position)> then\n        change [level v] by (1)\n        reset  X [-200] Y [0]\n    end\nend\n\ndefine reset  X (x) Y (y)\ngo to x: (x) y: (y)\nset [y v] to [0]\nset [x v] to [0]\nset rotation style [left-right v]\npoint in direction (90)\nclear graphic effects\n\ndefine Program\nchange [y v] by (-1)\nif <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <[0] < (mouse x)>>>> then\n    change [x v] by (1)\n    point in direction (90)\nend\nif <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < [0]>>>> then\n    change [x v] by (-1)\n    point in direction (-90)\nend\nset [x v] to ((X) * (0.88))\nchange x by (X)\nrepeat (8)\n    change y by <touching (platform v)?>\nend\nif <touching (platform v)?> then\n    change x by (() - (X))\n    change y by (-8)\n    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>>> then\n        set [y v] to [11]\n        set [x v] to ((5) - ((14) * <[0] < (X)>))\n    end\nend\nchange y by (Y)\nif <touching (platform v)?> then\n    change y by ((Y) * (-1))\n    set [y v] to [0]\nend\nchange y by (-1)\nif <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>>> then\n    if <touching (platform v)?> then\n        set [y v] to [14]\n    end\nend\nchange y by (1)\nif <<key (down arrow v) pressed?> or <<key (s v) pressed?> or <<mouse down?> and <(mouse y) < [0]>>>> then\n    switch costume to (player2 v)\nelse\n    switch costume to (player v)\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nif <touching (spikes v)?> then\n    stop [all v]\nend\n\nwhen I start as a clone\nrepeat (5)\n    change [ghost v] effect by (20)\nend\ndelete this clone\n\n@Platform\n\nwhen flag clicked\ngo to [front v] layer\nforever\n    switch costume to (level)\nend\n\n@spikes\n\nwhen flag clicked\nforever\n    switch costume to (level)\nend\n\nset size to (100) %\n\n@sun\n\nwhen flag clicked\ngo to x: (-230) y: (160)\ngo to [back v] layer\nforever\n    set size to ((100) + (([cos v] of ((timer) * (200)) ) * (10))) %\nend\n\n@background\n\nwhen flag clicked\ngo to [back v] layer\nforever\n    switch costume to (level)\nend\n\n@　\n\nwhen flag clicked\nshow\nwait (2) seconds\nhide\n\n