INSANE PLATFORMER!!!

Instructions: Listen to the directions on the screen and try and beat the game!

@Stage\n\nwhen flag clicked\nswitch backdrop to (stage1 v)\n\nwhen I receive [da next lavul!!! v]\nnext backdrop\nchange [level v] by (1)\n\nwhen flag clicked\nset [level v] to [1]\n\n@Kai\n\nwhen flag clicked\nforever\n    if <<touching (goomba!! v)?> and <(level) = [10]>> then\n        go to x: (-214) y: (-121)\n        change [deaths v] by (1)\n    end\nend\n\nwhen flag clicked\nset [idek v] to [0]\nforever\n    change [idek v] by (-0.4)\n    if <touching color (#000008)?> then\n        set [idek v] to [0]\n    end\n    if <<<key (w v) pressed?> or <key (up arrow v) pressed?>> and <touching color (#000008)?>> then\n        set [idek v] to [14]\n    end\n    change y by (idek)\nend\n\nwhen flag clicked\nforever\n    if <touching color (#cecece)?> then\n        broadcast (da next lavul!!! v)\n        go to x: (-210) y: (-119)\n    end\nend\n\nwhen flag clicked\nstart sound [Pop v]\n\nwhen flag clicked\nforever\n    if <touching color (#cc0000)?> then\n        go to x: (-214) y: (-121)\n        broadcast (=\( v)\n        change [deaths v] by (1)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (fire spin v)?> then\n        go to x: (-214) y: (-121)\n        broadcast (=\( v)\n        change [deaths v] by (1)\n    end\nend\n\nwhen flag clicked\npoint in direction (90)\ngo to x: (-162) y: (-120)\nforever\n    if <<key (d v) pressed?> or <key (right arrow v) pressed?>> then\n        change x by (4)\n        turn right (5) degrees\n    end\n    if <<key (a v) pressed?> or <key (left arrow v) pressed?>> then\n        change x by (-4)\n        turn left (5) degrees\n    end\nend\n\nwhen backdrop switches to [stage10 v]\nswitch costume to (images v)\n\nwhen backdrop switches to [stage11 v]\nswitch costume to (images v)\n\nwhen flag clicked\nset [deaths v] to [0]\n\nwhen backdrop switches to [stage100 v]\nhide\n\nwhen flag clicked\nswitch costume to (images v)\n\nwhen flag clicked\nforever\n    if <touching color (#000008)?> then\n        change y by (4)\n    end\n    if <not <touching color (#000008)?>> then\n        change y by (-4)\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [TakeFive - Magic Flute \(1\).mp3 v] until done\nend\n\n@ebin laatta joka liikkuu\n\nwhen flag clicked\nforever\n    if <(level) = [3]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\ngo to x: (-106) y: (-160)\nforever\n    if <<touching (kai v)?> and <(level) = [3]>> then\n        glide (2) secs to x: (25) y: (-132)\n        glide (1) secs to x: (146) y: (-124)\n        glide (0.2) secs to x: (149) y: (-176)\n        glide (1) secs to x: (-109) y: (-160)\n    end\nend\n\nwhen backdrop switches to [costume3 v]\nhide\n\n@box\n\nwhen flag clicked\nforever\n    if <(level) = [4]> then\n        show\n    else\n        hide\n    end\nend\n\ngo to [front v] layer\n\nwhen backdrop switches to [costume3 v]\nhide\n\n@fire spin\n\nwhen flag clicked\nforever\n    if <(level) = [4]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen backdrop switches to [costume3 v]\nhide\n\nwhen flag clicked\nforever\n    if <(level) = [4]> then\n        switch costume to (costume1 v)\n        wait (0.1) seconds\n        switch costume to (asuste1 v)\n        wait (0.1) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    turn left (3.5) degrees\nend\n\n@lava drop\n\nwhen flag clicked\nforever\n    change y by (-7)\n    if <touching color (#ff0000)?> then\n        go to x: (40) y: (82)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(level) = [5]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen backdrop switches to [costume3 v]\nhide\n\n@lava drop2\n\nwhen flag clicked\nforever\n    change y by (-7)\n    if <touching color (#ff0000)?> then\n        go to x: (200) y: (82)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(level) = [5]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen backdrop switches to [costume3 v]\nhide\n\n@=D\n\nwhen flag clicked\nforever\n    if <(level) = [6]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\ngo to x: (40) y: (-96)\nforever\n    if <(level) = [6]> then\n        glide (1) secs to x: (-71) y: (-46)\n        glide (1) secs to x: (24) y: (63)\n        glide (1) secs to x: (40) y: (-96)\n        glide (1) secs to x: (-71) y: (-46)\n        glide (1) secs to x: (24) y: (63)\n        glide (1) secs to x: (40) y: (-96)\n    end\nend\n\nwhen backdrop switches to [costume3 v]\nhide\n\n@trololololololol\n\nwhen flag clicked\nhide\nforever\n    if <(distance to [kai v]) < [100]> then\n        hide\n    else\n        if <(level) = [7]> then\n            show\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <(level) = [7]>> then\n        hide\n    end\nend\n\nwhen backdrop switches to [costume3 v]\nhide\n\n@Hahmo1\n\nwhen flag clicked\nforever\n    if <(level) = [8]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    wait (1.5) seconds\n    next costume\nend\n\nwhen backdrop switches to [costume3 v]\nhide\n\n@goomba!!\n\nwhen flag clicked\ngo to x: (7) y: (-121)\nforever\n    if <(level) = [10]> then\n        repeat (50)\n            change x by (-2)\n        end\n        repeat (50)\n            change x by (2)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(level) = [10]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen backdrop switches to [costume3 v]\nhide\n\n@lakitu\n\nwhen flag clicked\nforever\n    if <(level) = [10]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen backdrop switches to [costume3 v]\nhide\n\n@flag\n\nwhen flag clicked\nforever\n    if <<(level) = [11]> and <touching (kai v)?>> then\n        broadcast (win v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(level) = [11]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen backdrop switches to [costume3 v]\nhide\n\n@spiny\n\nwhen flag clicked\nforever\n    if <(level) = [10]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\ngo to x: (89) y: (107)\nforever\n    if <(level) = [10]> then\n        glide (1) secs to x: (92) y: (-144)\n        go to x: (89) y: (107)\n    end\nend\n\nwhen backdrop switches to [costume3 v]\nhide\n\n@Hahmo3\n\nwhen I receive [win v]\nshow\nwait (5) seconds\nswitch costume to (costume2 v)\n\nwhen backdrop switches to [costume3 v]\nhide\n\nwhen flag clicked\nswitch costume to (costume2 v)\nshow\nwait (5) seconds\nhide\nswitch costume to (asuste1 v)\n\n@=D2\n\nwhen flag clicked\nforever\n    if <(level) = [9]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\ngo to x: (40) y: (-96)\nforever\n    if <(level) = [6]> then\n        go to x: (1) y: (-67)\n    end\nend\n\nwhen backdrop switches to [costume3 v]\nhide\n\n@=D3\n\nwhen flag clicked\nforever\n    if <(level) = [9]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\ngo to x: (40) y: (-96)\nforever\n    if <(level) = [6]> then\n        go to x: (168) y: (-18)\n    end\nend\n\nwhen backdrop switches to [costume3 v]\nhide\n\n@Sprite1\n\nwhen backdrop switches to [stage5 v]\ngo to x: (202) y: (136)\nshow\n\nwhen backdrop switches to [stage1 v]\nhide\n\nwhen backdrop switches to [stage2 v]\nhide\n\nwhen backdrop switches to [stage3 v]\nhide\n\nwhen backdrop switches to [stage4 v]\nhide\n\nwhen backdrop switches to [stage6 v]\nhide\n\nwhen backdrop switches to [stage7 v]\nhide\n\nwhen backdrop switches to [stage8 v]\nhide\n\nwhen backdrop switches to [stage9 v]\nhide\n\nwhen backdrop switches to [stage11 v]\nhide\n\nwhen backdrop switches to [stage10 v]\nhide\n\nwhen backdrop switches to [costume3 v]\nhide\n\n