【0.8K】summer platformer【mobileOK】

Instructions: ターボは許可しています。\n日本語は下\nEnglish\nThe following sentence is a sentence translated by google translate.\nPlease note that there are some strange points.\nHello! Koppe-pan. That's it!\nThis time, I made a summer platformer!\nForgiveness that there is not much summer element t (((((((beat)\nIt is a sloppy product.\nSometimes I get stuck in the ground, but I won't fix it.\nMendoika r ((((((beat)\nNice to meet you ♡ and ★! If you do, I'll follow you!\n日本語\n2スプライト！\n【0.8K】　サマープラットフォーマー　モバイル対応\nどうもこんにちは！ こっぺぱん。 だよ！\n今回は、夏のplatformerを作ってみたよ！\nあんまり夏的な要素がないのは許しt((((((((殴\n雑に作った物です。\nたまに地面にめり込むことがあるけど、直さないわ。\nめんどいかｒ((((((殴\n♡と★をよろしく！してくれたらフォローするよ！\n傾向乗りたいわ。そろそろ。うん。だから絶対に押してね。\ncredit\nProgram: @nekopyon @atomic-osuhi\nPlafo costume: @LightBlue012\nSound effect: KOUKAON-LABO\nBGM: AMACHANO ONGAKUKOUBOU\nBackground: SOZAI-GOOD\n\nクレジット\nプログラム:@nekopyon　@atomic-osuhi　様\nプラフォのコスチューム:@LightBlue012　様\n効果音:効果音ラボ　様\nBGM:甘茶の音楽工房　様\n背景:素材good　様\n集中線:集中線メーカー\n\n#games #game #mobile #mobileOK #0.8K #summer\n#summerplatformer #platformer #coppepan_desu\n#coppepan #【mobileOK】#all\n#夏　#夏のプラットフォーマー #サマープラットフォーマー #サマー #プラットフォーマー\n#モバイルOK　#モバイル対応 #スマホ対応 #スマートフォン対応 #ipad対応 #アイパッド対応\n#タブレット対応 #傾向 #傾向乗りたい #拡散希望\n#こっぺぱん。 #0.8K記念 #記念 #こっぺぱんです\n#こっぺぱん　#コッペパンです　#コッペパン\n#自信作\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nなんでここまで見る必要が？\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nおやくそく\nここまでみたからには、絶対に

@Stage\n\nwhen flag clicked\nforever\n    play sound [candybouquet v] until done\nend\n\n@スプライト1\n\nwhen flag clicked\nset [プラフォ停止 v] to [OFF]\nclone [太陽]\nswitch backdrop to (背景1 v)\n定義:初期状態(ステージは含まない)\nforever\n    change [重力 v] by (-0.8)\n    change y by (重力)\n    if <touching color (#85ff66)?> then\n        change y by ((重力) * (-1))\n        set [重力 v] to [0]\n        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > [0]>>>> then\n            start sound [ニュッ2 v]\n            set [重力 v] to [13]\n        end\n    end\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <[0] > (mouse x)>>>> then\n        point in direction (-90)\n        change [x v] by (-1)\n    end\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > [0]>>>> then\n        point in direction (90)\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching color (#a56842)?> or <<touching color (#a56842)?> or <<touching color (#62bd4c)?> or <touching color (#85ff66)?>>>> then\n        change x by ((x) * (-1))\n        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > [0]>>>> then\n            set [重力 v] to [10]\n            start sound [ニュッ3 v]\n            if <[0] < (x)> then\n                change [x v] by (-10)\n            else\n                change [x v] by (10)\n            end\n        end\n    end\n    if <touching color (#ff6565)?> then\n        定義:初期状態(ステージは含まない)\n        start sound [中キック v]\n    end\n    if <touching color (#66a3ff)?> then\n        set [重力 v] to [20]\n        start sound [ボヨン v]\n    end\n    if <<(y position) = [-187]> or <(y position) = [-169]>> then\n        定義:初期状態(ステージは含まない)\n    end\n    if <<(x position) = [247]> or <(x position) = [251]>> then\n        clone [NEXT]\n        next backdrop\n        wait (0.3) seconds\n    end\nend\n\ndefine 定義:初期状態(ステージは含まない)\nset [x v] to [0]\nset [重力 v] to [0]\nshow\ngo to x: (-212) y: (50)\nset rotation style [left-right v]\n\nwhen flag clicked\nforever\n    if <<key (down arrow v) pressed?> or <<key (s v) pressed?> or <<mouse down?> and <[0] > (mouse y)>>>> then\n        switch costume to (しゃがみ v)\n    else\n        switch costume to (プラフォ v)\n    end\nend\n\ndefine clone (number or text)\nset [clone用変数 v] to (number or text)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\npoint in direction (90)\nswitch costume to (clone用変数)\nif <(clone用変数) = [太陽]> then\n    forever\n        change [変数 v] by (1)\n        go to x: (250) y: (((([sin v] of (変数) ) + ([sin v] of ((変数) * (5)) )) + ([sin v] of ((変数) * (-3)) )) * (10))\n    end\nelse\n    if <(clone用変数) = [NEXT]> then\n        start sound [シーン切り替え1 \(1\)2 v]\n        go to [front v] layer\n        set [プラフォ停止 v] to [ON]\n        go to x: (0) y: (-347)\n        repeat until <(round (y position)) = [0]>\n            change y by (((0) - (y position)) / (5))\n        end\n        repeat until <(round (y position)) = [347]>\n            change y by (((347) - (y position)) / (5))\n        end\n        set [プラフォ停止 v] to [OFF]\n        delete this clone\n    else\n        if <(clone用変数) = [降ってくるトゲ]> then\n            go to x: (0) y: (0)\n            glide (0.3) secs to x: (0) y: (-290)\n            delete this clone\n        else\n            \n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(プラフォ停止) = [ON]> then\n        定義:初期状態(ステージは含まない)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [10]> then\n        wait (0.5) seconds\n        wait until <[30] < (x position)>\n        wait (0.5) seconds\n        clone [降ってくるトゲ]\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nset [タイム v] to [0]\nrepeat until <(backdrop [number v]) = [11]>\n    wait (1) seconds\n    change [タイム v] by (1)\nend\nif <(☁ 世界記録) > (タイム)> then\n    set [☁ 世界記録 v] to (タイム)\nend\n\n@スプライト2\n\nwhen flag clicked\nshow variable [☁ 世界記録 v]\nshow variable [タイム v]\nhide\n\nhide variable [☁ 世界記録 v]\nhide variable [タイム v]\nshow\n\n