Angel And Devil Platformer!

Instructions: Hello Guys!\nIm Jojuk_Adam And This İs Angel And Devil Platformer!\nİf You Like I Do Second Part But  İf They 70 Hearts 65 Stars Come I Do Second Angel And Devil Platformer!

@Stage\n\nwhen [space v] key pressed\nif <(username) = [Ibbytje]> then\n    ask [Which level would you like to go to Ibbytje?] and wait\n    if <<(answer) < [11]> and <(answer) > [0]>> then\n        set [level v] to (answer)\n    end\nend\n\nwhen [l v] key pressed\nshow variable [level v]\nshow variable [x velocity v]\nshow variable [y velocity v]\n\nwhen flag clicked\nset [level v] to [1]\nhide variable [level v]\nhide variable [x velocity v]\nhide variable [y velocity v]\n\nwhen flag clicked\nset volume to (100) %\nswitch backdrop to (game v)\nbroadcast (Bug Run. v)\nwait until <(Level) = [10]>\nswitch backdrop to (victory! v)\n\ndefine Start Over!\nask [Are you sure you want to quit? \(Say yes or no.\)] and wait\nif <<(answer) = [Yes]> or <(answer) = [No]>> then\n    if <(answer) = [Yes]> then\n        stop [all v]\n    end\nelse\n    Start Over!\nend\n\nwhen [q v] key pressed\nStart Over!\n\nwhen [u v] key pressed\nset volume to (100) %\n\nwhen flag clicked\nplay sound [Faded v] until done\n\n@Thumbnail\n\nwhen flag clicked\nbroadcast (Bug Run. v)\nwait (0.6) seconds\ngo to [front v] layer\nrepeat (20)\n    change [ghost v] effect by (5)\nend\n\n@Angel\n\nwhen I start as a clone\nrepeat (20)\n    switch costume to (trail v)\n    change [ghost v] effect by (10)\n    change size by (-7)\nend\ndelete this clone\n\ndefine Controls\ngo to x: (-190) y: (-89)\nswitch costume to (normal v)\nset size to (70) %\nforever\n    create clone of (_myself_ v)\n    if <<<mouse down?> and <(x position) > (mouse x)>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n        create clone of (_myself_ v)\n        change [x velocity v] by (-1)\n    end\n    if <<<mouse down?> and <(x position) < (mouse x)>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n        create clone of (_myself_ v)\n        change [x velocity v] by (1)\n    end\n    if <<<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> and <<<(x position) < (mouse x)> and <mouse down?>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>>> then\n        create clone of (_myself_ v)\n    end\n    if <<<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> and <<<(mouse x) < (x position)> and <mouse down?>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>>> then\n        create clone of (_myself_ v)\n    end\n    set [x velocity v] to ((x velocity) * (0.9))\n    change x by (x velocity)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change y by (-5)\n                            change x by ((x velocity) * (-1))\n                            if <<<mouse down?> and <(y position) < (mouse y)>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n                                if <(x velocity) > [0]> then\n                                    set [x velocity v] to [-7]\n                                else\n                                    set [x velocity v] to [7]\n                                end\n                                set [y velocity v] to [14]\n                            else\n                                set [x velocity v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching (ground v)?> then\n        if <<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [y velocity v] to [13]\n        end\n    end\n    change y by (1)\n    change [y velocity v] by (-1)\n    change y by (y velocity)\n    if <touching (ground v)?> then\n        change y by ((y velocity) * (-1))\n        set [y velocity v] to [0]\n    end\n    if <<(x position) > [240]> and <not <(Level) = [10]>>> then\n        change [level v] by (1)\n        set [y velocity v] to [0]\n        set [x velocity v] to [0]\n        go to x: (-190) y: (-89)\n    end\n    if <(y position) < [-170]> then\n        set [x velocity v] to [0]\n        set [y velocity v] to [0]\n        go to x: (-190) y: (-89)\n    end\n    if <<<touching (danger v)?> or <touching (devil v)?>> or <touching (giant saw v)?>> then\n        start sound [Die v]\n        wait (1) seconds\n        go to x: (-190) y: (-89)\n        set [x velocity v] to [0]\n        set [y velocity v] to [0]\n    end\n    if <key (r v) pressed?> then\n        set [x velocity v] to [0]\n        set [y velocity v] to [0]\n        go to x: (-190) y: (-89)\n    end\nend\n\ndefine Clones\nforever\n    if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<((mouse y) + (-20)) > (y position)> and <mouse down?>>> and <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<((mouse x) + (15)) > (x position)> and <mouse down?>>>> then\n        switch costume to (right up v)\n    else\n        if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<((mouse y) + (-20)) > (y position)> and <mouse down?>>> and <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<((mouse x) - (15)) < (x position)> and <mouse down?>>>> then\n            switch costume to (left up v)\n        else\n            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<((mouse y) + (-20)) > (y position)> and <mouse down?>>> then\n                switch costume to (up v)\n            else\n                if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<((mouse x) - (-20)) > (x position)> and <mouse down?>>> then\n                    switch costume to (right v)\n                else\n                    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<((mouse x) + (-20)) < (x position)> and <mouse down?>>> then\n                        switch costume to (left v)\n                    else\n                        switch costume to (normal v)\n                    end\n                end\n            end\n        end\n    end\n    if <<<touching (danger v)?> or <touching (devil v)?>> or <touching (giant saw v)?>> then\n        repeat until <<<(x velocity) = [0]> and <(y velocity) = [0]>> and <<(x position) = [-190]> and <(y position) = [-89]>>>\n            switch costume to (dead v)\n        end\n    end\nend\n\nwhen flag clicked\nbroadcast (Bug Run. v)\nControls\n\nwhen flag clicked\nClones\n\n@Devil\n\nwhen I receive [bug run. v]\nshow\ngo to x: (59) y: (-90)\nforever\n    glide (1) secs to x: (-50) y: (-90)\n    switch costume to (right v)\n    glide (1) secs to x: (100) y: (-90)\n    switch costume to (left v)\nend\n\nwhen I receive [bug run. v]\nforever\n    if <<(Level) = [2]> or <(Level) > [2]>> then\n        hide\n        stop [other scripts in sprite v]\n        broadcast (Hidden v)\n        stop [this script v]\n    end\nend\n\n@Angel Background\n\nwhen flag clicked\nbroadcast (Bug Run. v)\nforever\n    go to (angel v)\n    go to [back v] layer\nend\n\n@Devil Background\n\nwhen I receive [hidden v]\nhide\n\nwhen I receive [bug run. v]\nshow\nforever\n    go to (devil v)\n    go to [back v] layer\nend\n\n@Ground\n\nwhen flag clicked\nbroadcast (Bug Run. v)\nforever\n    go to x: (0) y: (0)\n    switch costume to (Level)\nend\n\n@Danger\n\nwhen flag clicked\nbroadcast (Bug Run. v)\nforever\n    go to x: (0) y: (0)\n    switch costume to (Level)\nend\n\n@Giant Saw\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(Level) = [4]> then\n        show\n    else\n        hide\n    end\n    turn right (13) degrees\nend\n\n