Voyager's Dawn ★ Platformer

Instructions: Arrow keys! Also, try to survive. All I need to say\n\nSee if you can find the VIP Room.

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [start v]\nswitch backdrop to (backdrop2 v)\n\n@Sprite1\n\nwhen flag clicked\nstart sound [All O's eve v]\nhide\n\nwhen I receive [start v]\nstop all sounds\ngo to x: (-231) y: (-145)\npoint in direction (90)\nshow\nforever\n    if <(game) = [1]> then\n        change [yv v] by (-0.5)\n        if <key (right arrow v) pressed?> then\n            change [xv v] by (0.8)\n            point in direction (90)\n        end\n        if <key (left arrow v) pressed?> then\n            change [xv v] by (-0.8)\n            point in direction (90)\n        end\n        set [xv v] to ((Xv) * (0.9))\n        change x by (Xv)\n        if <touching color (#000008)?> then\n            change y by (1)\n            if <touching color (#000008)?> then\n                change y by (1)\n                if <touching color (#000008)?> then\n                    change y by (1)\n                    if <touching color (#000008)?> then\n                        change y by (1)\n                        if <touching color (#000008)?> then\n                            change y by (1)\n                            if <touching color (#000008)?> then\n                                change x by ((Xv) * (-1))\n                                change x by (-1)\n                                change y by (-5)\n                                change x by (1)\n                                if <key (up arrow v) pressed?> then\n                                    start sound [jump v]\n                                    if <(Xv) > [0]> then\n                                        set [xv v] to [-8]\n                                    else\n                                        set [xv v] to [8]\n                                    end\n                                    set [yv v] to [10]\n                                else\n                                    set [xv v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (Yv)\n        if <touching color (#000008)?> then\n            change y by ((Yv) * (-1))\n            set [yv v] to [0]\n        end\n        change y by (-1)\n        if <touching color (#000008)?> then\n            if <key (up arrow v) pressed?> then\n                start sound [jump v]\n                set [yv v] to [10]\n            end\n        end\n        change y by (1)\n        if <(x position) = [235]> then\n            start sound [next lvl v]\n            set [yv v] to [0]\n            go to x: (-223) y: (-145)\n            switch backdrop to (next backdrop v)\n        end\n        if <touching color (#003fff)?> then\n            start sound [jump v]\n            set [yv v] to [15]\n        end\n        if <touching color (#00ffff)?> then\n            if <key (up arrow v) pressed?> then\n                set [yv v] to [5]\n            else\n                set [yv v] to [-1]\n            end\n        end\n        if <touching color (#ff0000)?> then\n            start sound [bxsb v]\n            repeat (10)\n                change [ghost v] effect by (10)\n            end\n            set [yv v] to [0]\n            set [xv v] to [0]\n            go to x: (-223) y: (-145)\n            set [ghost v] effect to (0)\n        end\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\nshow\n\nwhen I receive [start v]\nhide\n\n@Sprite3\n\nwhen this sprite clicked\nbroadcast (start v)\nhide\n\nwhen flag clicked\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        set [ghost v] effect to (50)\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\n@l.pn\n\nwhen flag clicked\nhide\n\nshow\n\n@Sprite4\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nforever\n    play sound [instance32823 v] until done\nend\n\nshow\n\n@Sprite5\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop10 v]\nshow\ngo to x: (-52) y: (-97)\nforever\n    glide (3) secs to x: (-52) y: (-97)\n    glide (3) secs to x: (-53) y: (83)\n    glide (3) secs to x: (168) y: (83)\nend\n\nwhen backdrop switches to [backdrop11 v]\nhide\n\n