✦Platformer✦ -Black V/S White- || #games #all 

Instructions: ---------------------INSTRUCTIONS------------------------\nFR :            -   English at bottom ⇣  -\n                         - But du jeu -\nTraverser les platformes pour arriver à la fin.\n----\n☀ Utilisez les flèches/doigt pour vous déplacer ! ☀\n☞ Pour changer des couleur, appuiez sur ESPACE ! ☜15 niveaux 100 % possible !\n^^\n                              X PAS DE PUB X \n----       ☜  \nEN : \n☀ Use your arrows !   \n15 levels 100 % possible !\n☞ To change colors, press SPACE ! ☜    \n^^\n                              X NO ADS X \n\nWow ! \n✭320   loves      ✅\n✭236  favs         ✅\n✭5900  views     ✅\n✭10      remix     ✅\n\n#3 on French trends!! (#all)                   \n#1 on games trends!! (#games)

@Stage\n\nwhen I receive [start v]\nswitch backdrop to (n v)\nforever\n    if <<key (space v) pressed?> or > then\n        next backdrop\n        broadcast (Change v)\n        wait (0.5) seconds\n    end\nend\n\nwhen I receive [retour change v]\nnext backdrop\n\n@cube\n\nwhen I start as a clone\nset [ghost v] effect to (0)\nswitch costume to (costume4 v)\nrepeat (10)\n    change size by (-2)\n    change [ghost v] effect by (13)\nend\ndelete this clone\n\nwhen I receive [start v]\nforever\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nhide variable [deads : v]\nset [deads : v] to [0]\nhide\n\nwhen I receive [retour v]\ngo to x: (-162) y: (-11)\n\nwhen I receive [start v]\nforever\n    if <touching (spikes v)?> then\n        change [deads : v] by (1)\n        repeat (10)\n            change [ghost v] effect by (25)\n        end\n        set [ghost v] effect to (0)\n        set [x velocity v] to [0]\n        set [y velocity v] to [0]\n        go to x: (-162) y: (-11)\n    end\n    if <touching (end v)?> then\n        broadcast (next v)\n        go to x: (-162) y: (-11)\n    end\n    if <touching (grosfeg v)?> then\n        go to x: (-162) y: (-11)\n    end\nend\n\nwhen I receive [start v]\nshow\ngo to x: (-162) y: (-11)\nforever\n    go to [front v] layer\n    set [x v] to [0]\n    set [y v] to [0]\n    forever\n        change [y v] by (-1)\n        set [x v] to ((x) * (0.9))\n        if <<<key (right arrow v) pressed?> and <not <key (left arrow v) pressed?>>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n            change [x v] by (1)\n            switch costume to (cubed v)\n        else\n            switch costume to (cube v)\n        end\n        if <<<key (left arrow v) pressed?> and <not <key (right arrow v) pressed?>>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n            change [x v] by (-1)\n            switch costume to (cubeg v)\n        else\n            switch costume to (cube v)\n        end\n        change x by (x)\n        if <<touching (platforms v)?> or <touching (moving platform v)?>> then\n            change y by (1)\n        end\n        if <<touching (platforms v)?> or <touching (moving platform v)?>> then\n            change y by (1)\n        end\n        if <<touching (platforms v)?> or <touching (moving platform v)?>> then\n            change y by (1)\n        end\n        if <<touching (platforms v)?> or <touching (moving platform v)?>> then\n            change y by (1)\n        end\n        if <<touching (platforms v)?> or <touching (moving platform v)?>> then\n            change y by (-4)\n            change x by ((x) * (-1))\n            if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                set [y v] to [10]\n                if <([abs v] of (x) ) = (x)> then\n                    set [x v] to [-4]\n                else\n                    set [x v] to [4]\n                end\n            else\n                set [x v] to [0]\n            end\n        end\n        change y by (y)\n        if <<touching (platforms v)?> or <touching (moving platform v)?>> then\n            change y by ((y) - ((y) * (2)))\n            set [y v] to [0]\n        end\n        change y by (-1)\n        if <<<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> and <<touching (platforms v)?> or <touching (moving platform v)?>>> then\n            change [y v] by (14)\n        end\n        change y by (1)\n        Special Detections\n    end\nend\n\nwhen I receive [start v]\nrepeat (10)\n    play sound [TheFatRat - Time Lapse v] until done\nend\n\nwhen I receive [deads v]\nshow variable [deads : v]\n\n@skip\n\nwhen flag clicked\nhide\n\nwhen this sprite clicked\nbroadcast (next v)\nbroadcast (Retour v)\n\nwhen I receive [start v]\nswitch costume to (noir v)\nif <([costume # v] of [platforms v]) = [16]> then\n    hide\nend\ngo to [front v] layer\ngo to x: (-198) y: (150)\npoint in direction (90)\nshow\nforever\n    repeat (20)\n        turn right (0.5) degrees\n    end\n    repeat (40)\n        turn left (0.5) degrees\n    end\n    repeat (20)\n        turn right (0.5) degrees\n    end\nend\n\nwhen I receive [start v]\nforever\n    if <key (space v) pressed?> then\n        next costume\n        wait (0.5) seconds\n    end\n    if <touching (mouse-pointer v)?> then\n        change size by (10)\n        wait (.9) seconds\n    else\n        set size to (100) %\n    end\nend\n\n@Intro(1)\n\nwhen flag clicked\nset [ghost v] effect to (100)\nshow\npoint in direction (90)\nwait (.5) seconds\ngo to x: (0) y: (0)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nset [jiggle v] to [0]\nwait (.2) seconds\nrepeat (125)\n    set y to ((([cos v] of ((Effect) * (2)) ) * (10)) + (25))\n    point in direction ((90) + (([cos v] of (Effect) ) * (3)))\n    change [effect v] by (11)\nend\npoint in direction (90)\nbroadcast (swoosh v)\nhide\n\nwhen flag clicked\nstart sound [FR Xenogenesis v]\n\nwhen I receive [start v]\nforever\n    play sound [Alan Walker - Faded v] until done\nend\n\n@Intro(2)\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (costume17 v)\nclear graphic effects\nhide\n\nwhen I receive [swoosh v]\nshow\nrepeat until <(costume [number v]) = [17]>\n    next costume\nend\nwait (1) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nbroadcast (start v)\n\n@end\n\nwhen I receive [start v]\nshow\ngo to [back v] layer\n\nwhen flag clicked\nhide\n\n@Platforms\n\nwhen flag clicked\nhide\nswitch costume to (1 v)\n\nwhen I receive [start v]\nshow\nforever\n    if <(costume [number v]) = [16]> then\n        broadcast (deads v)\n    end\nend\n\nwhen I receive [next v]\nnext costume\n\n@Spikes\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\nhide\nswitch costume to (costume1 v)\n\nwhen I receive [start v]\nshow\n\n@Tb\n\nwhen flag clicked\nshow\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\n@Intro. RKPG\n\nwhen flag clicked\ngo to [back v] layer\nshow\n\nwhen I receive [start v]\nhide\n\n@Change\n\nwhen flag clicked\ngo to x: (185) y: (-143)\nhide\n\nwhen I receive [start v]\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        switch costume to (costume2 v)\n    else\n        switch costume to (costume1 v)\n    end\nend\n\nwhen this sprite clicked\nbroadcast (Change v)\nbroadcast (retour change v)\n\nchange size by (10)\nwait (1) seconds\n\nset size to (100) %\n\n@Love fave\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <<(LOVED__) = [1]> and <(FAVED___) = [1]>>> then\n        wait (pick random (30) to (40)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\n@ MESSAGE DE FIN\n\nwhen [timer v] > (MESSAGE DE FIN)\nbroadcast (2 v)\ngo to [front v] layer\nshow\ngo to x: (-240) y: (0)\nwait (0.05) seconds\nrepeat (25)\n    set x to ((x position) / (1.25))\nend\ngo to x: (0) y: (0)\n\nwhen flag clicked\nhide\nswitch costume to (1 v)\nforever\n    set [message de fin v] to (timer)\nend\n\n@ MESSAGE DE FIN 2\n\nwhen I receive [2 v]\ngo to [front v] layer\nshow\ngo to x: (240) y: (0)\nwait (0.05) seconds\nrepeat (25)\n    set x to ((x position) / (1.25))\nend\ngo to x: (0) y: (0)\n\nwhen flag clicked\nhide\nswitch costume to (1 v)\n\n