Detailed A Platformer                   #GAMES  #GAMES #GAMES #GAMES #GAMES #GAMES  #GAMES #games

Instructions: >>Detailed A Platformer<<\n>>Arrow Keys To Move<<\n>>Story<<\nYou were once a normal cube living in a lovely detailed world but the world broke and became all blank and boring, go through the levels to restore detail  =)\n\n>>Love, Fave and Follow @-CodingAnimations- <<\n\n\n#10 trending for games!!!!    02/02/2021\n#6 trending for art!!!  03/02/2021\n2000 views in one day!!!  03/02/2021\n300 likes!!!  03/02/2021\n4,200 Loves :O  19/03/2022\n57,000 VIEWS!  :OOO   19/03/2022\nWhy is this still getting views lol 76k 27/12/2023\nUpdated Thumbnail after almost 3 years lol\nThis is 18th when u search games, cool\n\n\n\n\n#GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES #GAMES 

@Stage\n\nwhen flag clicked\nset [the level v] to [1]\nforever\n    switch backdrop to (The Level)\nend\n\nwhen flag clicked\nforever\n    play sound [The Script- Hall of Fame v] until done\nend\n\n@Player\n\nwhen flag clicked\nset [the level v] to [1]\nbroadcast (Next Level v)\nforever\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [x velocity v] by (-1.5)\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [x velocity v] by (1.5)\n    end\n    set [x velocity v] to ((X velocity) * (0.85))\n    change x by (X velocity)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((X velocity) * (-1))\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            if <(X velocity) > [0]> then\n                set [x velocity v] to [-10]\n            else\n                set [x velocity v] to [10]\n            end\n            set [y velocity v] to [15]\n        else\n            set [x velocity v] to [0]\n        end\n    end\n    change [y velocity v] by (-1)\n    change y by (Y velocity)\n    if <touching (ground v)?> then\n        change y by ((Y velocity) - ((Y velocity) * (2)))\n        set [y velocity v] to [0]\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            repeat until <(costume [number v]) = [5]>\n                next costume\n            end\n        else\n            repeat until <(costume [number v]) = [1]>\n                switch costume to ((costume [number v]) - (1))\n            end\n        end\n    end\n    change y by (-1)\n    if <<touching (ground v)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n        set [y velocity v] to [15]\n    end\n    change y by (1)\n    if <(x position) > [239]> then\n        broadcast (Next Level v) and wait\n        change [the level v] by (1)\n    end\n    if <touching (spikes v)?> then\n        broadcast (Reset v)\n        create clone of (_myself_ v)\n    else\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            repeat until <(costume [number v]) = [5]>\n                next costume\n            end\n        else\n            repeat until <(costume [number v]) = [1]>\n                switch costume to ((costume [number v]) - (1))\n            end\n        end\n        if <touching (lava v)?> then\n            broadcast (Reset v)\n        end\n    end\nend\n\nwhen I start as a clone\nclear graphic effects\nrepeat (10)\n    change [ghost v] effect by (10)\n    change y by (5)\n    turn right (5) degrees\nend\ndelete this clone\n\nwhen I receive [next level v]\nbroadcast (Reset v)\n\nwhen I receive [reset v]\nset [x velocity v] to [0]\nset [y velocity v] to [0]\ngo to x: (-216) y: (20)\n\ndelete this clone\n\n@Ground\n\nwhen flag clicked\nforever\n    switch costume to (The Level)\nend\n\n@Spikes\n\nwhen flag clicked\nforever\n    switch costume to (The Level)\nend\n\n@Lava\n\nwhen flag clicked\nforever\n    set y to (Magma)\n    switch costume to (The Level)\nend\n\nwhen flag clicked\nforever\n    set [magma v] to [0]\n    repeat (10)\n        change [magma v] by (1)\n    end\n    repeat (20)\n        change [magma v] by (-1)\n    end\n    repeat (10)\n        change [magma v] by (1)\n    end\nend\n\n@Thumbnail\n\nwhen flag clicked\nhide\ngo to x: (0) y: (0)\ngo to [front v] layer\n\nshow\n\n@Love fave\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <<(LOVED__) = [1]> and <(FAVED___) = [1]>>> then\n        wait (pick random (30) to (40)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\n