Mountains | Part 5 || #game #platformer #trampoline #all

Instructions: WELCOME TO PART 5 MOUNTAIN! \n----------\nINSTRUCTIONS-\n_________________\nUse arrows to move\nMobile Friendly\nNo lava\nDon't touch spikes\nTrampolines too\n___________________________\nCredits-\n_________\nI forgot the username -_-\n___________________________\nNote-\n______________\nIt took a month to create this game, pls give \n❤ and ⭐ to this project! I really appreciate it.\n_____________________________________________\n#platformer #part5 #spikes #trampoline #mountains #SS_Zarak #1 

@Stage\n\nwhen flag clicked\nswitch backdrop to (山\(nekopyon作\) v)\nforever\n    play sound [Treenan v] until done\nend\n\nwhen I receive [game over v]\n\nwhen flag clicked\nwait (1) seconds\nforever\n    if <[9] < (Bruh)> then\nend\n\nswitch backdrop to (山\(nekopyon作\)3 v)\n\n@Level\n\nwhen flag clicked\nset [baby v] to [0]\nshow\nswitch costume to (2 v)\nbroadcast (start v)\n\nwhen I receive [next v]\nnext costume\n\n@cube\n\nwhen flag clicked\nforever\n    if <<touching color (#ff0000)?> or <<<(y position) < [-170]> or <touching (spikes v)?>> or >> then\n        ＃キー\n    end\nend\n\ndefine ＃キー\nstart sound [Pew v]\nset [y v] to [0]\nset [x v] to [0]\ngo to x: (-200) y: (46)\n\nwhen flag clicked\nforever\n    if <[239] < (x position)> then\n        if <not <(Bruh) = [13]>> then\n            start sound [Rip v]\n            broadcast (次 v)\n            hide\n            set [baby v] to [2]\n            wait (1.8) seconds\n            show\n            set [baby v] to [0]\n            broadcast (NEXT v)\n            go to x: (-200) y: (-30)\n            set [x v] to [0]\n            set [y v] to [0]\n            change [bruh v] by (1)\n            set [sometimes v] to [1]\n        end\n    end\nend\n\ndefine 壁ジャンプ\nchange [y v] by (-1)\nchange y by (y)\nif <touching (level v)?> then\n    change y by ((0) - (y))\n    set [y v] to [0]\nend\nchange y by (-2)\nif <<<key (up arrow v) pressed?> or <<[0] < (mouse y)> and <mouse down?>>> and <touching (level v)?>> then\n    start sound [Jump v]\n    set [y v] to [13]\nend\nchange y by (1)\n\nhide\n\nwhen I receive [解除 v]\nshow\ngo to x: (-200) y: (46)\nset [x v] to [0]\nset [y v] to [0]\n\nwhen I receive [next v]\nset [sometimes v] to [0]\n\nwhen I receive [解除 v]\nshow\nset [sometimes v] to [1]\n\nwhen I receive [今だよー v]\n\nwhen I receive [戻す v]\ngo to x: (-194) y: (46)\nset [x v] to [0]\nset [y v] to [0]\n\nwhen flag clicked\nset [bruh v] to [1]\n\nwhen I receive [start v]\n\nwhen flag clicked\nhide\nset [sometimes v] to [0]\n\nwhen flag clicked\ngo to [front v] layer\ngo [forward v] (2) layers\n\nwhen I receive [クリア v]\ngo to x: (-192) y: (-33)\n\nwhen I receive [game over v]\nhide\n\nwhen I receive [start v]\ngo to x: (-194) y: (46)\nset [sometimes v] to [1]\nshow\nclear graphic effects\nswitch costume to ( v)\nset size to (55) %\nset [x v] to [0]\nset [y v] to [0]\ngo to x: (-194) y: (-10)\nset rotation style [left-right v]\npoint in direction (90)\nshow\nforever\n    if <(Baby) = [2]> then\n        wait (0.5) seconds\n    end\n    if <<key (left arrow v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        point in direction (-90)\n        change [x v] by ((-1) - ((coin) * (0.01)))\n        create clone of (_myself_ v)\n    end\n    if <<key (right arrow v) pressed?> or <<(x position) < (mouse x)> and <mouse down?>>> then\n        point in direction (90)\n        change [x v] by ((1) + ((coin) * (0.01)))\n        create clone of (_myself_ v)\n    end\n    change x by (x)\n    if <touching (level v)?> then\n        change y by (1)\n        if <touching (level v)?> then\n            change y by (1)\n            if <touching (level v)?> then\n                change y by (1)\n                if <touching (level v)?> then\n                    change y by (1)\n                    if <touching (level v)?> then\n                        change y by (1)\n                        if <touching (level v)?> then\n                            change y by (1)\n                            if <touching (level v)?> then\n                                change x by ((0) - (x))\n                                change y by (-5)\n                                if <<key (up arrow v) pressed?> or <<[0] < (mouse y)> and <mouse down?>>> then\n                                    start sound [ジャンプの着地 v]\n                                    if <[0] < (x)> then\n                                        set [x v] to [-10]\n                                    else\n                                        set [x v] to [10]\n                                    end\n                                    set [y v] to [13]\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    set [x v] to ((x) * (0.885))\n    壁ジャンプ\nend\n\nwhen I receive [世界だー v]\nset [sometimes v] to [0]\nhide\n\nwhen I start as a clone\nswitch costume to (3 v)\nrepeat (10)\n    change [ghost v] effect by (15)\n    change size by (-5)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    if <touching (trampoline v)?> then\n        set [y v] to [20]\n    end\nend\n\nchange [y v] by (6)\n\nwhen flag clicked\nforever\n\nif <touching color (#0064ff)?> then\n    change [y v] by (-4)\nend\n\nif <not <touching (level v)?>> then\n    change [y v] by (0.6)\nend\nif <key (up arrow v) pressed?> then\n    change [y v] by (0.3)\nend\n\n@U see me i see you\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\npoint in direction (-135)\ngo to x: (pick random (228) to (-228)) y: (pick random (172) to (-50))\nshow\nforever\n    move (10) steps\n    if <touching (_edge_ v)?> then\n        delete this clone\n    end\nend\n\nforever\n\nwhen flag clicked\nwait (1) seconds\nforever\n    if <[8] < (Bruh)> then\nend\n\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nwait (1) seconds\nforever\n    if <[8] < (Bruh)> then\nend\n\ncreate clone of (_myself_ v)\nwait (pick random (0.1) to (0.01)) seconds\n\n@Spikes\n\nwhen flag clicked\ngo to x: (-7) y: (-74)\nhide\nforever\n    if <(Bruh) = [3]> then\n        show\n        switch costume to (3 v)\n    end\n    if <(Bruh) = [8]> then\n        go to x: (0) y: (0)\n        show\n        turn right (-5) degrees\n    end\nend\n\nwhen I receive [next v]\ngo to x: (-7) y: (-74)\npoint in direction (90)\nnext costume\n\nbroadcast (start v)\n\n\n\n\n\n\nhide\n\nwhen flag clicked\ngo to x: (-7) y: (-74)\nhide\nforever\n    if <(Bruh) = [2]> then\n        show\n        switch costume to (2 v)\n    end\nend\n\n\n    go to x: (0) y: (0)\n    show\n    turn right (-5) degrees\nend\n\nswitch costume to (3 v)\nswitch costume to (1 v)\n\nwhen flag clicked\ngo to x: (-7) y: (-74)\nhide\nforever\n    if <(Bruh) = [5]> then\n        show\n        switch costume to (costume1 v)\n    end\nend\n\nwhen flag clicked\ngo to x: (-7) y: (-74)\nhide\nforever\n    if <(Bruh) = [6]> then\n        show\n        switch costume to (7 v)\n    end\nend\n\nwhen flag clicked\ngo to x: (-7) y: (-74)\nhide\nforever\n    if <(Bruh) = [7]> then\n        show\n        switch costume to (5 v)\n    end\nend\n\nwhen flag clicked\ngo to x: (-7) y: (-74)\nhide\nforever\n    if <(Bruh) = [10]> then\n        show\n        switch costume to (1 v)\n    end\nend\n\n@Trampoline\n\nwhen flag clicked\ngo to x: (-7) y: (40)\ngo to x: (64) y: (30)\nhide\nforever\n    if <(Bruh) = [6]> then\n        show\n        switch costume to (1 v)\n    end\nend\n\nwhen I receive [next v]\nnext costume\n\n\n    broadcast (start v)\nend\n\nhide\n\nif <(Bruh) = [4]> then\n    show\n    switch costume to (2 v)\nend\n\nif <touching (cube v)?> then\n    next costume\n    wait (0.2) seconds\n    next costume\n    wait (0.2) seconds\nend\n\n@Next\n\nwhen flag clicked\nset [blah v] to [y]\nhide\n\nwhen I start as a clone\nrepeat (7)\n    change [ghost v] effect by (15)\n    change [brightness v] effect by (1.5)\nend\ndelete this clone\n\nwhen I receive [次 v]\nif <not <(？) = [10]>> then\n    set [ghost v] effect to (0)\n    switch costume to (next v)\n    go to [front v] layer\n    go [forward v] (1) layers\n    set [blah v] to [n]\n    go to x: (-381) y: (0)\n    set size to (100) %\n    show\n    repeat until <(x position) > [1]>\n        change x by (((2) - (x position)) / (6))\n    end\n    repeat until <(x position) > [381]>\n        change x by (((2) + (x position)) / (4))\n    end\n    hide\n    set [blah v] to [y]\nelse\n    set [ghost v] effect to (0)\n    switch costume to (finish v)\n    go to [front v] layer\n    go [forward v] (1) layers\n    go to x: (-381) y: (0)\n    set size to (100) %\n    show\n    repeat until <(x position) > [1]>\n        change x by (((2) - (x position)) / (4))\n    end\n    repeat until <(x position) > [381]>\n        change x by (((2) + (x position)) / (4))\n    end\n    hide\nend\n\nchange [color v] effect by (2)\n\nwhen flag clicked\nforever\nend\n\n@Clouds\n\nwhen flag clicked\ngo to [back v] layer\ngo [backward v] (2) layers\nhide\nforever\n    switch costume to (pick random (1) to (4))\n    create clone of (_myself_ v)\n    wait (pick random (2) to (3.2)) seconds\nend\n\nwhen I start as a clone\nset [ghost v] effect to (pick random (75) to (50))\ngo to x: (250) y: (pick random (160) to (-15))\nshow\nrepeat (267)\n    change x by (-2)\nend\ndelete this clone\n\nwhen I receive [終わり v]\nhide\n\n@Thumbnail\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (title1 v)\nhide\nforever\n    set [slide v] to (timer)\nend\n\nwhen I receive [green flag v]\nhide\n\nwhen [timer v] > (slide)\ngo to x: (0) y: (0)\npoint in direction (90)\nset y to (-300)\ngo to [front v] layer\nswitch costume to (title3 v)\nshow\nrepeat (100)\n    change y by (((0) - (y position)) / (10))\nend\nforever\n    play sound [Alex_Skrindo_Stahl_-_Moments_NC_\(getmp3 v] until done\nend\n\n@Love fave\n\nwhen I receive [tick v]\nif <(Timer) > [0.200]> then\n    if <not <<(LOVED__) = [1]> and <(FAVED___) = [1]>>> then\n        wait (pick random (5) to (10)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\nend\n\nwhen flag clicked\nhide\n\n