[TEASER] ☁ Minecraft || [1k+ SPECIAL] Multiplayer Platformer #animations #games #art #stories

Instructions: ❗️THE GAME IS OUT PLAY IT HERE: https://scratch.mit.edu/projects/862014723!\nLeave a ❤️&⭐️ to show your support! :D\n\nHey Guys, This is a 1000 followers special TEASER / TRAILER for my Upcoming Game... It's one of my Best Games yet, and it's also Multiplayer!! STAY TUNED! \n\nLeave a LIKE & STAR for Support :D\n\nAnd a HUGE THANKS to all these awesome scratchers who are following me:\n@TrentonTNT [16.9k+] WOW.. i cant believe this..\n@SCRACO65 [9.5k+] damn, Tysm! \n@Lucasliu9595 [5.1k+] :o\n@-RankAnimations- [3.5k+] please don't leave scratch.\n@fireballgamerz12  [3.4k+] Awesome animations dude!\n@-Grayson- [2.3k] ur so cool!\n@SuperCanon20 [2.1k+] big fan of urs\n@smallnoseman [2.1k+] chess xD\n@-EnergyCodes- [1.9k+] cool non generic game maker\n@Blue-bulb [1.6k+] awesome game maker!\n@Electricbulb_  [1.6k+]\n@_TigerX2_ [1.6k+] non generic game maker\n@-Cool-Toons- [1.3k+] lol\n@villeolof [1.1k+] @griffpatch liked ur game!\n@epicgamer394 [1.2k+] i entered ur contest xD\n@-LavEnderHJT- [1.2k+] best pfp maker on scratch!\n@Crimson-Code [1k+] i love ur projects dude!\n@BitBoing [1.1k+] nice games\n@NonTinyDxde [only 60 :p] it's my alt xD go follow!\nthere are a lot more but I just mentioned some of the popular ones... but all of you guys are equal to me, Thank you so much for your support guys! :D\n\n@holybird3 [11k+] :D\n@SquareXYZ  [1.8k+]  ❤️,⭐ \n500 followers in 3 DAYS!!??? :O\n1 July 2023 - TOP LOVED? XD TYSM\n\nTags: #animations #games #art #stories #animations #games #art #stories #animations #games #art #stories #animations #games #art #stories #animations #games #art #stories #animations #games #art #stories #all #1000 #special #minecraft #teaser #trailer #RoadTo1500 #TinyDxde\n

@Stage\n\n@text\n\nwhen flag clicked\ngo to x: (0) y: (0)\nclear graphic effects\nswitch costume to (costume1 v)\nstart sound [dark-mystery-trailer-taking-our-time-131566 v]\nset size to (50) %\nhide\nshow\nrepeat (5)\n    change size by (3)\nend\nrepeat (40)\n    change size by (0.3)\nend\nbroadcast (fade v)\nrepeat (80)\n    change size by (0.3)\nend\nhide\nset [ghost v] effect to (0)\nswitch costume to (costume2 v)\nset size to (50) %\nshow\nrepeat (5)\n    change size by (3)\nend\nrepeat (40)\n    change size by (0.3)\nend\nbroadcast (fade v)\nrepeat (80)\n    change size by (0.3)\nend\nhide\nset [ghost v] effect to (0)\nswitch costume to (costume4 v)\nset size to (50) %\nshow\nrepeat (5)\n    change size by (3)\nend\nrepeat (40)\n    change size by (0.3)\nend\nbroadcast (fade v)\nrepeat (80)\n    change size by (0.3)\nend\nhide\nset [ghost v] effect to (0)\nswitch costume to (costume3 v)\nset size to (20) %\nwait (5) seconds\nbroadcast (bars v)\nshow\nrepeat (5)\n    change size by (5)\nend\nrepeat (205)\n    go to x: (0) y: (0)\n    change size by (0.3)\n    go to x: (pick random (0) to (2)) y: (pick random (0) to (2))\nend\nswitch costume to (costume6 v)\nwait (0.6) seconds\nhide\nbroadcast (comments v)\n\nwhen I receive [fade v]\nrepeat (100)\n    change [ghost v] effect by (1)\nend\n\nwhen I receive [crash v]\nshow\nclear graphic effects\ngo to [front v] layer\ngo [backward v] (1) layers\nswitch costume to (costume6 v)\nwait (2) seconds\nhide\n\nwhen I receive [crash2 v]\nshow\nclear graphic effects\ngo to [front v] layer\ngo [backward v] (1) layers\nswitch costume to (costume6 v)\nwait (1) seconds\nrepeat (60)\n    change [brightness v] effect by (2)\nend\nbroadcast (cinematic v)\nhide\n\nwhen I receive [comments v]\nshow\nset size to (100) %\nclear graphic effects\nswitch costume to (secret v)\nwait (4) seconds\nrepeat (5)\n    change size by (3)\nend\nrepeat (40)\n    change size by (0.3)\nend\nbroadcast (fade v)\nwait (4) seconds\nclear graphic effects\nset size to (100) %\nswitch costume to (costume7 v)\nrepeat (5)\n    change size by (3)\nend\nrepeat (40)\n    change size by (0.3)\nend\nwait (2) seconds\n\nbroadcast (fade v)\n\n@download (1)\n\nshow\ngo to [front v] layer\ngo [forward v] (1) layers\n\nwhen flag clicked\ngo to x: (0) y: (0)\nhide\n\n