Grassland|| a platformer - #games #sequel #all

Instructions: this game is SUPPOSED to be hard!! >:) XDD\nCan you help me reach 500 followers? Help me get this to atleast 500 loves and faves and 1000 views. \nInstructions:-\n-touchscreen, wasd or arrow keys to move\n-avoid lava\n-avoid spikes\n-avoid water\n-100% mobile friendly\n-avoid saw\n-Be sure not to bump your head to the sides!\n-You can sit on walls!\nHI EVERYONE!! I AM BACK!! i made this simple game to celebrate my arrival to scratch from a short break(i know it was long). But anyways, enjoy the game! follow me for more scratch games.\nFollow @-Pixotron-, @MybestfriendisLulu, @RoseStar3, @--Sidewinder-- and @MarioRocks11 and all the followers for all the support.\nand please leave a like and a fave.\n___________________________________________\n#tags\n----------------------------------------------------------------------------\n#games#sequel#all#like#fave#follow#me#for#more#games#grassland#Island#Underland#thefirstpart#remix\n#get#this#top#loved#and#remixed#thisisalotoftags\n#bye!\n#really#gotttaworkonmysequel#pixelgamecomingsoon\n#stay#tuned#folks#TheEnd\n--------------------------------------------------------------------------\nIf we get 200 likes and faves, with at least 500 views, Then I will  make Island platformer!!

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [next level v]\nnext backdrop\n\n@player\n\nwhen flag clicked\n\nwhen flag clicked\nforever\n    if <<<(y position) = [-184]> or <touching (spikes v)?>> or <key (r v) pressed?>> then\n        broadcast (die v)\n        go to x: (-180) y: (-50)\n    end\n    if <(x position) > [241]> then\n        broadcast (next level v)\n        go to x: (-180) y: (-50)\n        change [level v] by (1)\n    end\nend\n\nwhen I start as a clone\nif <(costume [number v]) = [1]> then\n    switch costume to (fantasia2 v)\n    repeat (10)\n        change [ghost v] effect by (10)\n        change size by (-5)\n    end\n    delete this clone\nend\nif <(costume [number v]) = [3]> then\n    switch costume to (clone black v)\n    repeat (10)\n        change [ghost v] effect by (10)\n        change size by (-5)\n    end\n    delete this clone\nend\nif <(costume [number v]) = [5]> then\n    switch costume to (clone green v)\n    repeat (10)\n        change [ghost v] effect by (10)\n        change size by (-5)\n    end\n    delete this clone\nend\nif <(costume [number v]) = [7]> then\n    switch costume to (clone yeloow v)\n    repeat (10)\n        change [ghost v] effect by (10)\n        change size by (-5)\n    end\n    delete this clone\nend\nif <(costume [number v]) = [9]> then\n    switch costume to (clone blue v)\n    repeat (10)\n        change [ghost v] effect by (10)\n        change size by (-5)\n    end\n    delete this clone\nend\nif <(costume [number v]) = [11]> then\n    switch costume to (clone pink v)\n    repeat (10)\n        change [ghost v] effect by (10)\n        change size by (-5)\n    end\n    delete this clone\nend\nif <(costume [number v]) = [13]> then\n    switch costume to (pi3 v)\n    repeat (10)\n        change [ghost v] effect by (10)\n        change size by (-5)\n    end\n    delete this clone\nend\nif <(costume [number v]) = [15]> then\n    switch costume to (stratford clone v)\n    repeat (10)\n        change [ghost v] effect by (10)\n        change size by (-5)\n    end\n    delete this clone\nend\nif <(costume [number v]) = [17]> then\n    switch costume to (mccool v)\n    repeat (10)\n        change [ghost v] effect by (10)\n        change size by (-5)\n    end\n    delete this clone\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nforever\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nforever\n    if <([costume # v] of [skin v]) = [1]> then\n        switch costume to (1 v)\n    end\n    if <([costume # v] of [skin v]) = [2]> then\n        switch costume to (costume2 v)\n    end\n    if <([costume # v] of [skin v]) = [3]> then\n        switch costume to (costume3 v)\n    end\n    if <([costume # v] of [skin v]) = [4]> then\n        switch costume to (costume4 v)\n    end\n    if <([costume # v] of [skin v]) = [5]> then\n        switch costume to (costume5 v)\n    end\n    if <([costume # v] of [skin v]) = [6]> then\n        switch costume to (costume6 v)\n    end\n    if <([costume # v] of [skin v]) = [7]> then\n        switch costume to (pi2 v)\n    end\n    if <([costume # v] of [skin v]) = [8]> then\n        switch costume to (stratford v)\n    end\n    if <([costume # v] of [skin v]) = [9]> then\n        switch costume to (tim v)\n    end\nend\n\nwhen I receive [start v]\ngo to [front v] layer\n\nif <<<touching (danger v)?> or <touching (danger v)?>> or <<touching (danger v)?> or <touching (danger v)?>>> then\n    turn left (50) degrees\n    point in direction (90)\n    go to x: (-190) y: (-77)\n    set [yv v] to [0]\n    set [xv v] to [0]\n    broadcast (die v)\nend\nchange y by (1)\n\nwhen I receive [start v]\nshow\nset rotation style [left-right v]\nswitch costume to (costume1 v)\ngo to x: (-200) y: ([abs v] of (-20) )\nset [x movement v] to [0]\nset [y movement v] to [0]\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > [10]>>> then\n        point in direction (90)\n        change [x movement v] by ([abs v] of (-1) )\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < [-10]>>> then\n        point in direction (-90)\n        change [x movement v] by (-1)\n    end\n    set [x movement v] to ((X movement) * ((0.3) * ([abs v] of (-3) )))\n    change x by (X movement)\n    if <touching (platform v)?> then\n        change y by ([abs v] of (-1) )\n    end\n    if <touching (platform v)?> then\n        change y by ([abs v] of (-1) )\n    end\n    if <touching (platform v)?> then\n        change y by ([abs v] of (-1) )\n    end\n    if <touching (platform v)?> then\n        change y by ([abs v] of (-1) )\n    end\n    if <touching (platform v)?> then\n        change y by ([abs v] of (-1) )\n    end\n    if <touching (platform v)?> then\n        change x by ((X movement) * (-1))\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            if <(X movement) > [0]> then\n                set [x movement v] to [-5]\n            else\n                set [x movement v] to ([abs v] of (-5) )\n            end\n            set [y movement v] to ([abs v] of (-12) )\n        else\n            set [x movement v] to [0]\n        end\n    end\n    change [y movement v] by (-1)\n    change y by (Y movement)\n    if <touching (platform v)?> then\n        change y by ((Y movement) * (-1))\n        set [y movement v] to [0]\n    end\n    change y by (-1)\n    if <touching (platform v)?> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [y movement v] to [13]\n        end\n    end\n    change y by ([abs v] of (-1) )\n    if <(x position) > [239]> then\n        go to x: (-200) y: (20)\n        broadcast (next level v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<<<touching (danger v)?> or <touching (danger2 v)?>> or <touching (danger3 v)?>> or <touching (danger4 v)?>> then\n        go to x: (-200) y: (20)\n        broadcast (die v)\n    end\nend\n\nwhen I receive [next level v]\ngo to x: (-199) y: (-10)\n\n@Platform\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nchange [level no v] by (1)\nnext costume\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nset [level no v] to [1]\nshow\n\n@decoration\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\n\nwhen I receive [start v]\nshow\n\nwhen I receive [next level v]\nnext costume\n\n@Awesome Particles\n\nwhen I start as a clone\nset [ghost v] effect to (65)\ngo to [back v] layer\nshow\nif <(size) > [99]> then\n    glide (6) secs to x: (x position) y: (200)\n    delete this clone\nend\nif <(size) > [80]> then\n    glide (5) secs to x: (x position) y: (200)\n    delete this clone\nend\nif <(size) > [65]> then\n    glide (4) secs to x: (x position) y: (200)\n    delete this clone\nend\nif <(size) > [50]> then\n    glide (3) secs to x: (x position) y: (200)\n    delete this clone\nend\nif <(size) > [40]> then\n    glide (2.5) secs to x: (x position) y: (200)\n    delete this clone\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [stop all v]\nhide\nstop [other scripts in sprite v]\ndelete this clone\n\nwhen flag clicked\nforever\n    set [brightness v] effect to (pick random (-10) to (10))\n    set size to (pick random (41) to (90)) %\n    go to x: (pick random (-200) to (200)) y: (-180)\n    create clone of (_myself_ v)\n    wait (pick random (0.2) to (0.6)) seconds\nend\n\n@start image\n\nwhen flag clicked\nshow\n\nwhen I receive [start v]\nhide\n\n@starting image\n\ndefine menu stuff\nshow\nset size to (0) %\nrepeat until <[500] = ([floor v] of (size) )>\n    go to [front v] layer\n    change size by (((500) - (size)) / (4))\nend\nforever\n    if <touching (mouse-pointer v)?> then\n        repeat until <[550] = ([floor v] of (size) )>\n            go to [front v] layer\n            change size by (((550) - (size)) / (2))\n        end\n        wait until <not <touching (mouse-pointer v)?>>\n        repeat until <[500] = ([floor v] of (size) )>\n            go to [front v] layer\n            change size by (((500) - (size)) / (3))\n        end\n    end\nend\n\nwhen flag clicked\nswitch costume to (1 v)\nforever\n    set y to (140)\n    point in direction (((4) * ([cos v] of ((timer) * (200)) )) + (90))\nend\n\nwhen flag clicked\nmenu stuff\nshow\n\nwhen flag clicked\ngo to [back v] layer\nshow\n\nwhen I receive [start v]\nhide\n\nwhen I receive [info v]\nhide\n\nwhen I receive [menu v]\nshow\n\nwhen I receive [info v]\nhide\n\nwhen I receive [menu v]\nshow\n\nwhen I receive [hide v]\ngo [forward v] (15) layers\nshow\n\nwhen flag clicked\nhide\n\n@play start\n\nwhen flag clicked\ngo to [front v] layer\nshow\n\nwhen flag clicked\n\nwhen this sprite clicked\nhide\n\nchange [ghost v] effect by (0)\n\nwhen flag clicked\nswitch costume to (costume1 v)\nshow\ngo to x: (-11) y: (-30)\nforever\n    if <touching (mouse-pointer v)?> then\n        change size by (((110) - (size)) / (3))\n        if <mouse down?> then\n            switch costume to (costume2 v)\n            set [color v] effect to (0)\n            set [ghost v] effect to (0)\n            broadcast (start v)\n            play sound [mouse-click-clicking-single-click-1-www v] until done\n            wait until <not <mouse down?>>\n        end\n    else\n        set [color v] effect to (0)\n        point in direction (90)\n        change size by (((100) - (size)) / (2))\n        set [ghost v] effect to (10)\n    end\nend\n\nwhen I receive [menu v]\nshow\n\nwhen I receive [info v]\nhide\n\n@info\n\nwhen flag clicked\nswitch costume to (costume1 v)\nshow\ngo to x: (-11) y: (-30)\nforever\n    if <touching (mouse-pointer v)?> then\n        change size by (((110) - (size)) / (3))\n        if <mouse down?> then\n            switch costume to (costume2 v)\n            set [color v] effect to (0)\n            broadcast (info v)\n            wait until <not <mouse down?>>\n        end\n    else\n        set [color v] effect to (0)\n        point in direction (90)\n        change size by (((100) - (size)) / (2))\n        set [ghost v] effect to (10)\n    end\nend\n\nwhen flag clicked\nshow\n\nwhen flag clicked\ngo to [front v] layer\nshow\n\nwhen I receive [start v]\nhide\n\n@right arrow\n\nwhen I receive [start v]\nhide\n\nwhen flag clicked\nshow\n\nwhen this sprite clicked\n\nwhen flag clicked\ngo to [front v] layer\nswitch costume to (costume1 v)\nshow\ngo to x: (-11) y: (-30)\nforever\n    if <touching (mouse-pointer v)?> then\n        change size by (((110) - (size)) / (3))\n        if <mouse down?> then\n            switch costume to (costume2 v)\n            set [color v] effect to (0)\n            set [ghost v] effect to (0)\n            broadcast (next skin v)\n            play sound [mouse-click-clicking-single-click-1-www v] until done\n            wait until <not <mouse down?>>\n        end\n    else\n        set [color v] effect to (0)\n        point in direction (90)\n        change size by (((100) - (size)) / (2))\n        set [ghost v] effect to (10)\n    end\nend\n\n@left arrow\n\nwhen I receive [start v]\nhide\n\nwhen flag clicked\nhide\n\nwhen this sprite clicked\n\nwhen flag clicked\nswitch costume to (costume1 v)\nshow\ngo to x: (-11) y: (-30)\nforever\n    if <touching (mouse-pointer v)?> then\n        change size by (((110) - (size)) / (3))\n        if <mouse down?> then\n            switch costume to (costume2 v)\n            set [color v] effect to (0)\n            set [ghost v] effect to (0)\n            broadcast (previous v)\n            play sound [mouse-click-clicking-single-click-1-www v] until done\n            wait until <not <mouse down?>>\n        end\n    else\n        set [color v] effect to (0)\n        point in direction (90)\n        change size by (((100) - (size)) / (2))\n        set [ghost v] effect to (10)\n    end\nend\n\nwhen I receive [hide v]\ngo [forward v] (15) layers\nshow\n\n@skin\n\nwhen flag clicked\nswitch costume to (1 v)\ngo to [front v] layer\n\nwhen I receive [start v]\nhide\n\nwhen I receive [next skin v]\nnext costume\n\nwhen I receive [previous v]\nswitch costume to ((costume [number v]) - (1))\n\nbroadcast (previous v)\nplay sound [mouse-click-clicking-single-click-1-www v] until done\n\nwhen flag clicked\nset size to (0) %\nrepeat until <[500] = ([floor v] of (size) )>\n    change size by (((100) - (size)) / (4))\nend\nforever\n    if <touching (mouse-pointer v)?> then\n        repeat until <[550] = ([floor v] of (size) )>\n            go to [front v] layer\n            change size by (((550) - (size)) / (2))\n        end\n        wait until <not <touching (mouse-pointer v)?>>\n        repeat until <[500] = ([floor v] of (size) )>\n            go to [front v] layer\n            change size by (((500) - (size)) / (3))\n        end\n    end\nend\n\ngo to [front v] layer\n\nwhen flag clicked\nbroadcast (menu v)\n\nwhen I receive [next skin v]\nset size to (0) %\nrepeat until <[500] = ([floor v] of (size) )>\n    go to [front v] layer\n    change size by (((100) - (size)) / (4))\nend\nforever\n    if <touching (mouse-pointer v)?> then\n        repeat until <[550] = ([floor v] of (size) )>\n            go to [front v] layer\n            change size by (((550) - (size)) / (2))\n        end\n        wait until <not <touching (mouse-pointer v)?>>\n        repeat until <[500] = ([floor v] of (size) )>\n            go to [front v] layer\n            change size by (((500) - (size)) / (3))\n        end\n    end\nend\n\nwhen I receive [previous v]\nshow\nset size to (0) %\nrepeat until <[500] = ([floor v] of (size) )>\n    go to [front v] layer\n    change size by (((100) - (size)) / (4))\nend\nforever\n    if <touching (mouse-pointer v)?> then\n        repeat until <[550] = ([floor v] of (size) )>\n            go to [front v] layer\n            change size by (((550) - (size)) / (2))\n        end\n        wait until <not <touching (mouse-pointer v)?>>\n        repeat until <[500] = ([floor v] of (size) )>\n            go to [front v] layer\n            change size by (((500) - (size)) / (3))\n        end\n    end\nend\n\nwhen I receive [start v]\nforever\n    stop [other scripts in sprite v]\nend\n\nwhen I receive [info v]\nhide\n\nwhen I receive [menu v]\nshow\n\nwhen I receive [hide v]\nshow\n\nwhen flag clicked\nhide\n\n@Danger\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\n\nwhen I receive [start v]\nshow\n\nwhen I receive [next level v]\nnext costume\n\n@Sprite1\n\nwhen I receive [info v]\ngo to [front v] layer\nshow\n\nwhen this sprite clicked\nbroadcast (menu v)\nhide\n\nwhen flag clicked\nhide\n\n@Danger3\n\nwhen I receive [next level v]\nnext costume\n\nwhen I receive [start v]\nshow\nforever\n    go to [back v] layer\nend\n\nwhen flag clicked\nswitch costume to (costume2 v)\nhide\n\nwhen I receive [start v]\nforever\n    go to [back v] layer\n    set y to ((([sin v] of (((timer) + ((#) / (100))) * (100)) ) * (30)) - (20))\nend\n\n@Danger2\n\nwhen flag clicked\nswitch costume to (costume2 v)\nhide\n\nwhen I receive [start v]\nshow\n\nwhen I receive [next level v]\nnext costume\n\nwhen I receive [start v]\nforever\n    go to [back v] layer\n    set y to ((([sin v] of (((timer) + ((#) / (100))) * (100)) ) * (30)) - (20))\nend\n\n@Danger4\n\nwhen flag clicked\nset [direction v] to [10]\nforever\n    repeat until <(direction) = [-10]>\n        turn right (direction) degrees\n        change [direction v] by (-0.25)\n    end\n    repeat until <(direction) = [10]>\n        turn right (direction) degrees\n        change [direction v] by (0.25)\n    end\nend\n\nwhen flag clicked\nswitch costume to (costume2 v)\nhide\n\nwhen I receive [start v]\nshow\n\nwhen I receive [next level v]\nnext costume\nforever\n    go to [back v] layer\nend\n\nwhen I receive [start v]\nforever\n    hide\n    if <(level no) = [4]> then\n        go to x: (58) y: (-96)\n        show\n    end\n    if <(level no) = [7]> then\n        go to x: (130) y: (-96)\n        show\n    end\n    if <(level no) = [10]> then\n        go to x: (190) y: (-96)\n        show\n    end\n    if <(level no) = [19]> then\n        go to x: (-99) y: (-96)\n        show\n    end\nend\n\n@background\n\nwhen flag clicked\nshow\nforever\n    go to [front v] layer\n    change [ghost v] effect by (100)\nend\n\n@Sprite2\n\nwhen this sprite clicked\nnext costume\nforever\n    go to [front v] layer\n    if <(costume [number v]) = [1]> then\n        play sound [Inferno -xaf- v] until done\n    else\n        if <(costume [number v]) = [2]> then\n            stop all sounds\n        end\n    end\nend\n\nplay sound [TheFatRat - Time Lapse v] until done\n\nwhen flag clicked\nshow\ngo [backward v] (5) layers\nwait (1) seconds\n\nwhen flag clicked\ngo to x: (178) y: (-156)\ngo to [back v] layer\nswitch costume to (costume2 v)\nhide\n\nwhen flag clicked\nshow\ngo [backward v] (5) layers\nwait (1) seconds\nrepeat until <(costume [number v]) = [2]>\n    play sound [Vexento - Pixel Party.mp3 v] until done\nend\n\nwhen I receive [start v]\nshow\n\nwhen I receive [start v]\ngo to [front v] layer\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (100) %\n    else\n        set size to (90) %\n    end\nend\n\n@Sprite3\n\nwhen this sprite clicked\nbroadcast (next level v)\n\nplay sound [TheFatRat - Time Lapse v] until done\n\nwhen flag clicked\nshow\ngo [backward v] (5) layers\nwait (1) seconds\n\nwhen flag clicked\ngo to x: (100) y: (-156)\ngo to [back v] layer\nswitch costume to (costume2 v)\nhide\n\nwhen flag clicked\nshow\ngo [backward v] (5) layers\nwait (1) seconds\nrepeat until <(costume [number v]) = [2]>\n    play sound [Vexento - Pixel Party.mp3 v] until done\nend\n\nwhen I receive [start v]\nshow\n\nwhen I receive [start v]\ngo to [front v] layer\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (100) %\n    else\n        set size to (90) %\n    end\nend\n\nwhen I receive [start v]\nforever\n    if <(level no) = [23]> then\n        hide\n    end\nend\n\n