Radioactive {Part I}

Instructions: This is a platformer...\nArrow Keys/WAD controls.\nAvoid Radioactive Material.\nAll levels are possible.\n--------------------------------------------------------------\nON EXPLORE PAGE??? NO WAY!!! TOP LOVED??? NO WAY!!!\n

@Stage\n\nwhen flag clicked\nforever\nend\n\n@Sprite8\n\nwhen flag clicked\nshow\ngo to x: (-220) y: (-130)\nset [ghost v] effect to (0)\nset size to (40) %\nforever\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [xv v] by (-1.2)\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [xv v] by (1.2)\n    end\n    set [xv v] to ((xv) * (0.85))\n    change x by (xv)\n    if <touching color (#0d0d0d)?> then\n        change y by (-3)\n        if <touching color (#0d0d0d)?> then\n            change y by (1)\n            if <touching color (#0d0d0d)?> then\n                change y by (1)\n                if <touching color (#0d0d0d)?> then\n                    change y by (1)\n                    if <touching color (#0d0d0d)?> then\n                        change y by (1)\n                        if <touching color (#0d0d0d)?> then\n                            change y by (1)\n                            if <touching color (#0d0d0d)?> then\n                                change y by (-5)\n                                change x by ((-1) * (xv))\n                                if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <not <(xv) = [0]>>> then\n                                    set [mode v] to [walljump]\n                                    set [yv v] to [8]\n                                    set [xv v] to (((xv) / ([abs v] of (xv) )) * (-10))\n                                else\n                                    set [mode v] to [wallslide]\n                                    set [xv v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (2)\n    end\n    change y by (-3)\n    if <touching color (#0d0d0d)?> then\n        if <(yv) = [-3]> then\n            if <<key (a v) pressed?> or <<key (d v) pressed?> or <<key (left arrow v) pressed?> or <key (right arrow v) pressed?>>>> then\n                set [mode v] to [run]\n            else\n                if <([abs v] of (xv) ) > [.1]> then\n                    set [mode v] to [skid]\n                else\n                    set [mode v] to [stand]\n                end\n            end\n        end\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [mode v] to [jump]\n            set [yv v] to [9]\n        end\n    end\n    if <<<<(mode) = [jump]> or <(mode) = [walljump]>> and <(yv) < [0]>> or <<<(mode) = [run]> or <(mode) = [skid]>> and <(yv) < [-3]>>> then\n        set [mode v] to [fall]\n    end\n    change y by (3)\n    if <(yv) > [-15]> then\n        change [yv v] by (-0.5)\n    end\n    change y by (-2)\n    if <not <touching color (#0d0d0d)?>> then\n        change y by (-1)\n        if <not <touching color (#0d0d0d)?>> then\n            change y by (-1)\n            if <not <touching color (#0d0d0d)?>> then\n                change y by (-1)\n                if <not <touching color (#0d0d0d)?>> then\n                    change y by (-1)\n                    if <not <touching color (#0d0d0d)?>> then\n                        change y by (-1)\n                        if <not <touching color (#0d0d0d)?>> then\n                            change y by (5)\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (2)\n    change y by (yv)\n    if <touching color (#0d0d0d)?> then\n        change y by (-2)\n        if <touching color (#0d0d0d)?> then\n            change y by ((-1) * (yv))\n            set [yv v] to [-3]\n        end\n        change y by (2)\n    end\nend\n\nif <touching color (#00ff55)?> then\n    set [yv v] to [13]\nend\n\nwhen flag clicked\nforever\n    if <[235] < (x position)> then\n        repeat (2)\n            change [ghost v] effect by (-50)\n        end\n        go to x: (-220) y: (-130)\n        broadcast (Next v) and wait\n        repeat (10)\n            change [ghost v] effect by (-10)\n        end\n    end\n    if <touching color (#00ff55)?> then\n        repeat (2)\n            change [ghost v] effect by (-50)\n        end\n        go to x: (-220) y: (-130)\n        repeat (10)\n            change [ghost v] effect by (-10)\n        end\n    end\nend\n\nwhen I receive [end animation v]\nhide\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (3) layers\n\n@Sprite2\n\nwhen flag clicked\nforever\n    if <key (s v) pressed?> then\n        broadcast (next v) and wait\n        wait until <not <key (s v) pressed?>>\n    end\nend\n\nwhen I receive [next v]\nif <(costume [number v]) = [9]> then\n    broadcast (end animation v) and wait\nelse\n    next costume\nend\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\ngo to x: (0) y: (0)\n\nwhen I receive [end animation v]\nhide\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (8) layers\n\n@Sprite5\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [ghost v] effect to (13)\n\nwhen flag clicked\nshow\ngo to [front v] layer\ngo [backward v] (5) layers\n\nwhen I receive [end v]\nhide\n\n@Sprite3\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\ngo to x: (0) y: (0)\n\nwhen I receive [next v]\nnext costume\n\nwhen I receive [end animation v]\nhide\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (2) layers\n\n@Sprite4\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\ngo to x: (0) y: (0)\n\nwhen I receive [next v]\nnext costume\n\nwhen I receive [end v]\nhide\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (4) layers\n\n@Sprite6\n\nwhen flag clicked\ngo to [front v] layer\nswitch costume to (thumbnail v)\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\n\n@Sprite7\n\nwhen flag clicked\nhide\ngo to x: (0) y: (0)\n\nwhen I receive [end animation v]\nshow\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (3) layers\n\nwhen I receive [end v]\nhide\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (0) y: (-50)\nset size to (300) %\nhide\n\nif <touching color (#00ff55)?> then\n    set [yv v] to [13]\nend\n\nwhen I receive [end animation v]\nswitch costume to (costume1 v)\nshow\nrepeat (3)\n    change [ghost v] effect by (25)\nend\nswitch costume to (costume2 v)\nrepeat (3)\n    change [ghost v] effect by (-25)\nend\nwait (0.9) seconds\nrepeat (3)\n    change [ghost v] effect by (25)\nend\nswitch costume to (costume3 v)\nrepeat (3)\n    change [ghost v] effect by (-25)\nend\nwait (1.4) seconds\nrepeat (3)\n    change [ghost v] effect by (25)\nend\nswitch costume to (costume4 v)\nrepeat (3)\n    change [ghost v] effect by (-25)\nend\nwait (3) seconds\nbroadcast (End v) and wait\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (3) layers\n\nwhen I receive [end v]\nhide\n\n@Sprite9\n\nwhen flag clicked\n\nwhen I receive [end v]\nset size to (100) %\ngo to x: (0) y: (0)\nset [ghost v] effect to (0)\ngo to [front v] layer\ngo [backward v] (20) layers\npoint in direction (90)\nshow\nwait (3) seconds\nrepeat (40)\n    turn right (9) degrees\n    change size by (-2.5)\n    change [ghost v] effect by (0.5)\nend\nhide\nstop [all v]\n\nwhen flag clicked\nhide\n\n@Sprite10\n\nwhen flag clicked\nhide\ngo to x: (0) y: (0)\n\nwhen I receive [end v]\nshow\n\nwhen flag clicked\n\n