SusCube | A Platformer #Trending #Games #Platformer

Instructions: Hello guys !\nWelcome to my new game : \nNo jump a platformer :D\nNew project : https://scratch.mit.edu/projects/574719556/\nLove fave and follow me ;)\nFor this platformer, you can’t jump but you have a pad for help :)\nMove with the arrow and don’t touch spike :(\nIf you win say : I don’t jump but I win ! 

@Stage\n\nwhen flag clicked\nforever\n    play sound [Athletic Theme - Super Mario 3D Land v] until done\nend\n\n@player\n\nwhen flag clicked\nset size to (15) %\nswitch costume to (costume2 v)\nshow\ngo to x: (-208) y: (-77)\npoint in direction (90)\nset [level v] to [1]\nset [yv v] to [0]\nset [xv v] to [0]\nforever\n    create clone of (_myself_ v)\n    if <<key (down arrow v) pressed?> or <<(y position) > (mouse y)> and <mouse down?>>> then\n        point in direction (90)\n        change [yv v] by (-0.7)\n    end\n    change [yv v] by (-0.5)\n    if <<key (right arrow v) pressed?> or <<(mouse x) > (x position)> and <mouse down?>>> then\n        switch costume to (costume2 v)\n        point in direction (90)\n        change [xv v] by (0.7)\n    end\n    if <<key (left arrow v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        switch costume to (costume1 v)\n        point in direction (90)\n        change [xv v] by (-0.7)\n    end\n    set [xv v] to ((xv) * (0.9))\n    change x by (xv)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((xv) * (-1))\n                            change x by (-1)\n                            change x by (-5)\n                            change x by (1)\n                            if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n                                if <(xv) > [0]> then\n                                    set [xv v] to [-8]\n                                else\n                                    set [xv v] to [8]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (yv)\n    if <touching (ground v)?> then\n        change y by ((yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching (ground v)?> then\n        if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n            set [yv v] to [10]\n        end\n    end\n    if <touching (danger v)?> then\n        turn left (50) degrees\n        say [Oh, Noo!] for (1) seconds\n        wait (1) seconds\n        turn right (50) degrees\n        point in direction (90)\n        go to x: (-190) y: (-77)\n        set [yv v] to [0]\n        set [xv v] to [0]\n        broadcast (dead v)\n    end\n    if <(x position) > [230]> then\n        broadcast (message1 v)\n        go to x: (-208) y: (-77)\n    end\n    if <touching (bounce v)?> then\n        change [yv v] by (7)\n    end\n    change y by (1)\nend\n\nwhen I start as a clone\nrepeat (10)\n    change size by (-.8)\n    change [color v] effect by (10)\nend\ndelete this clone\n\n@clouds\n\nwhen flag clicked\nrepeat (5)\n    create clone of (_myself_ v)\n    wait (1) seconds\nend\n\nwhen I start as a clone\nforever\n    switch costume to (pick random (1) to (2))\n    set size to (pick random (40) to (70)) %\n    go to [back v] layer\n    set [ghost v] effect to (pick random (5) to (20))\n    if <(pick random (1) to (2)) = [1]> then\n        show\n        go to x: (-200) y: (pick random (20) to (180))\n        repeat (220)\n            change x by (2)\n        end\n        hide\n        wait (pick random (1) to (5)) seconds\n    end\n    if <(pick random (1) to (2)) = [2]> then\n        show\n        go to x: (220) y: (pick random (20) to (180))\n        repeat (110)\n            change x by (-4)\n        end\n        hide\n        wait (pick random (1) to (5)) seconds\n    end\nend\n\n@Danger\n\nwhen flag clicked\nforever\n    go to (ground v)\nend\n\nwhen flag clicked\nshow\ngo [forward v] (1) layers\nforever\n    switch costume to (LEVEL)\nend\n\n@ground\n\nwhen flag clicked\nhide\nwait (2) seconds\nshow\ngo [forward v] (1) layers\nforever\n    switch costume to (LEVEL)\nend\n\nwhen I receive [message1 v]\nchange [level v] by (1)\n\n@TEXT\n\nwhen flag clicked\nforever\n    go to (ground v)\nend\n\nwhen flag clicked\nhide\nwait (1) seconds\nshow\ngo [backward v] (1) layers\nforever\n    switch costume to (LEVEL)\nend\n\n@thumbnail\n\nwhen flag clicked\nclear graphic effects\ngo to [front v] layer\nshow\nwait (1) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\n    wait (0.11) seconds\nend\n\nclear graphic effects\n\n@Sprite1\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (1) layers\nswitch costume to (costume1 v)\nhide\nwait (2) seconds\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (50)\n    else\n        set [brightness v] effect to (0)\n    end\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        switch costume to (costume2 v)\n        wait (3) seconds\n    else\n        switch costume to (costume1 v)\n    end\nend\n\n@Bounce\n\nwhen flag clicked\nforever\n    if <(LEVEL) = [3]> then\n        show\n        go to x: (11) y: (40)\n    else\n        if <(LEVEL) = [5]> then\n            show\n            go to x: (-5) y: (53)\n        else\n            hide\n        end\n    end\nend\n\n@key\n\nwhen flag clicked\nset [keyfound v] to [false]\ngo to x: (36) y: (28)\nset size to (20) %\nswitch costume to (costume1 v)\nforever\n    if <touching (player v)?> then\n        broadcast (keyfound v)\n    end\n    if <<(LEVEL) = [14]> and <(keyfound) = [false]>> then\n        show\n        go to x: (36) y: (28)\n    else\n        hide\n    end\nend\n\nwhen I receive [keyfound v]\nset [keyfound v] to [true]\nswitch costume to (costume2 v)\nset size to (20) %\nchange x by (-10)\nwait (2) seconds\nhide\n\n