爆ロック　Platformer 

Instructions: （英語版は下です。　　English version is below.）\n頑張って作ったので❤&⭐お願いします!!!\n[➡] 右に進む  \n[⬅] 左に進む\n[⬆] ジャンプ\n[スペース]スキン変更\n[A]スキン変更レア\n\n毎日がんばります！！\n\n＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿\n\n(English edition)\n\nI worked hard to make it, so please ❤&⭐!!!\n\n[➡] Go right\n[⬅] Go left\n[⬆] Jump\n[Space] skin change\n\nI will do my best every day! !

@Stage\n\nstart sound [IMG_1955 v]\n\nwhen flag clicked\nforever\n    switch backdrop to (istockphoto-920960836-170667a2 v)\nend\n\nwhen flag clicked\nset [time v] to [0]\nforever\n    wait (0.062) seconds\n    if <(STAGE) = [30]> then\n        change [time v] by (-0.1)\n        wait (0.062) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    repeat (24)\n        change [brightness v] effect by (0.4)\n    end\n    repeat (24)\n        change [brightness v] effect by (-0.4)\n    end\nend\n\nwhen flag clicked\nswitch backdrop to (1 v)\nset volume to (25) %\nset volume to (25) %\nforever\n    play sound [ドラえもん 「ハッピー★ラッキー・バースデー！」 v] until done\n    play sound [すずめ v] until done\n    play sound [夢をかなえてドラえもん フル v] until done\n    play sound [小さな恋のうた　cover天月 v] until done\n    play sound [08 青と夏 v] until done\n    play sound [「やってみよう」 フルver   WANIMA【公式】 - from YouTube v] until done\n    play sound [++++.mp3 v] until done\n    play sound [新時代 v] until done\n    play sound [ともに v] until done\n    play sound [ミライチズ v] until done\n    play sound [Kimetsu no Yaiba_ Yuukaku-hen OP full - 『Zankyou Sanka by Aimer』【Kan_Rom_Eng Lyrics】 - from YouTube \(1\) v] until done\n    play sound [ヨルシカ - ただ君に晴れ \(MUSIC VIDEO\) \(2\) v] until done\n    play sound [YOASOBI「三原色」ahamo Special Movie v] until done\n    play sound [ワライカタ v] until done\n    play sound [スーパーで流れてる曲でエモい曲作ってみた。-on-Scratch v] until done\n    play sound [スーパーで流れてる曲でエモい曲作ってみた。-on-Scratch2 v] until done\n    play sound [まうふぃん4 v] until done\n    play sound [Mo Falk & OVSKY - Home \[NCS Release\]2 v] until done\n    play sound [Axol x Alex Skrindo - You \[NCS Release\] v] until done\nend\n\nwait (60) seconds\n\nwhen flag clicked\n\nif <<<<(current [year v]) = [2022]> = <(current [month v]) = [9]>> = <(current [date v]) = [25]>> < <<(current [year v]) = [2022]> = <<(current [month v]) = [10]> = <(current [date v]) = [5]>>>> then\n    hide variable [古参 v]\n    change [古参 v] by (1)\nend\n\n@キャラ\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [コスチューム3 \(1\)]> then\n        switch costume to (コスチューム3 \(1\) v)\n        set volume to (100) %\n        clear graphic effects\n        set size to (100) %\n        wait (0.01) seconds\n        set rotation style [left-right v]\n        point in direction (90)\n        go to [front v] layer\n        go [backward v] (1) layers\n        set [stage v] to [1]\n        set [x v] to [0]\n        set [y v] to [0]\n        clear graphic effects\n        go to x: (-200) y: (0)\n        show\n        forever\n            if <<key (left arrow v) pressed?> or <<<(mouse x) < (x position)> and <mouse down?>> or <key (a v) pressed?>>> then\n                change [x v] by (-1.2)\n                point in direction (-90)\n            end\n            if <<key (right arrow v) pressed?> or <<<(x position) < (mouse x)> and <mouse down?>> or <key (d v) pressed?>>> then\n                change [x v] by (1.2)\n                point in direction (90)\n            end\n            set [x v] to ((x) * (0.92))\n            change x by (x)\n            if  then\n                change y by (1)\n                if  then\n                    change y by (1)\n                    if  then\n                        change y by (1)\n                        if  then\n                            change y by (1)\n                            if  then\n                                change y by (1)\n                                if  then\n                                    change y by (1)\n                                    if  then\n                                        change x by ((0) - (x))\n                                        change y by (-5)\n                                        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or > then\n                                            if <[0] < (x)> then\n                                                set [x v] to [-12]\n                                            else\n                                                set [x v] to [12]\n                                            end\n                                            set [y v] to [15]\n                                        else\n                                            set [x v] to [0]\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n            change [y v] by (-1)\n            change y by (y)\n            if <<touching (地面 v)?> or <touching (スプライト1 v)?>> then\n                change y by ((0) - (y))\n                set [y v] to [0]\n            end\n            change y by (-2)\n            if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<[0] < (mouse y)> and <mouse down?>>> and <touching (地面 v)?>> then\n                start sound [ニュッ2 v]\n                set [y v] to [18]\n            end\n            change y by (1)\n            if <<<<(y position) < [-174]> or <touching (棘 v)?>> or <touching (スプライト1 v)?>> or <touching color (#ff5050)?>> then\n                repeat (15)\n                    change [ghost v] effect by (5)\n                    change [brightness v] effect by (5)\n                end\n                hide\n                clear graphic effects\n                go to x: (-200) y: (0)\n                set [x v] to [0]\n                set [y v] to [0]\n                show\n            end\n            if <[239] < (x position)> then\n                broadcast (uuu v)\n                if <not <(STAGE) = [30]>> then\n                    wait (0.02) seconds\n                    start sound [Pop v]\n                    hide\n                    clear graphic effects\n                    set [y v] to [0]\n                    set [x v] to [0]\n                    change [stage v] by (1)\n                    go to x: (-200) y: (0)\n                    change [si v] by (1)\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    change [color v] effect by (2.4)\nend\n\nwhen flag clicked\nforever\n    hide variable [time v]\nend\n\nwhen flag clicked\nforever\n    set [color v] effect to (0)\nend\n\nwhen flag clicked\nforever\n    if <(x position) > [240]> then\n        broadcast (地面変わる v)\n        change [ステージ変わる v] by (1)\n        wait (3) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (黒ボール v)?> then\n        go to x: (-200) y: (-16)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [コスチューム3 \(1\)]> then\n        if <key (up arrow v) pressed?> then\n            repeat <key (up arrow v) pressed?>\n                switch costume to (コスチューム1 v)\n                wait (1) seconds\n                switch costume to (コスチューム3 \(1\) v)\n            end\n        end\n    end\nend\n\nwhen flag clicked\nswitch costume to (コスチューム3 \(1\) v)\nforever\n    if <touching (棘 v)?> then\n        if <(costume [name v]) = <[コスチューム3 \(1\)] = [コスチューム1]>> then\n            switch costume to (爆発1 v)\n            repeat (15)\n                next costume\n            end\n            switch costume to (コスチューム3 \(1\) v)\n        end\n    end\nend\n\nwhen flag clicked\nhide\nwait (7) seconds\nshow\n\nwhen flag clicked\nwait (1) seconds\ngo to [back v] layer\nhide\nhide\nhide\nhide\nhide\nhide\nhide\nhide\nhide\nhide\nhide\ngo to [back v] layer\nhide\ngo to [back v] layer\n\nwhen I receive [黒白スキン v]\nswitch costume to (黒白 v)\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [黒白]> then\n        if <key (up arrow v) pressed?> then\n            repeat <key (up arrow v) pressed?>\n                switch costume to (コスチューム3 v)\n                wait (1) seconds\n                switch costume to (黒白 v)\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [青赤]> then\n        if <key (up arrow v) pressed?> then\n            repeat <key (up arrow v) pressed?>\n                switch costume to (青赤ジャンプ v)\n                wait (1) seconds\n                switch costume to (青赤 v)\n            end\n        end\n    end\nend\n\nwhen I receive [青赤 v]\nswitch costume to (青赤 v)\n\nwhen I receive [初期 v]\nswitch costume to (コスチューム3 \(1\) v)\n\nwhen flag clicked\ngo to [front v] layer\n\nwhen flag clicked\nforever\n    if <touching (スプライト5 v)?> then\n        change [stage v] by (1)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (棒 v)?> then\n        change [stage v] by (1)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [スポンジ・ボブ]> then\n        if <key (up arrow v) pressed?> then\n            repeat <key (up arrow v) pressed?>\n                switch costume to (スポンジ・ボブじゃんぷ v)\n                wait (1) seconds\n                switch costume to (スポンジ・ボブ v)\n            end\n        end\n    end\nend\n\nwhen I receive [スポンジ・ボブ v]\nswitch costume to (スポンジ・ボブ v)\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [カービー]> then\n        if <key (up arrow v) pressed?> then\n            repeat <key (up arrow v) pressed?>\n                switch costume to (カービーじゃんぷ v)\n                wait (1) seconds\n                switch costume to (カービー v)\n            end\n        end\n    end\nend\n\nwhen I receive [カービー v]\nswitch costume to (カービー v)\n\nwhen flag clicked\nforever\n    if <touching (爆弾 v)?> then\n        go to x: (-200) y: (-16)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [スパイダーマン]> then\n        if <key (up arrow v) pressed?> then\n            repeat <key (up arrow v) pressed?>\n                switch costume to (スパイダーマンジャンプ v)\n                wait (1) seconds\n                switch costume to (スパイダーマン v)\n            end\n        end\n    end\nend\n\nwhen I receive [スパイダーマン v]\nswitch costume to (スパイダーマン v)\n\nwhen flag clicked\nforever\n    if <touching (３５ v)?> then\n        change [stage v] by (1)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [古参スキン１]> then\n        if <key (up arrow v) pressed?> then\n            repeat <key (up arrow v) pressed?>\n                switch costume to (古参スキン１2 v)\n                wait (1) seconds\n                switch costume to (古参スキン１ v)\n            end\n        end\n    end\nend\n\nwhen I receive [古参スキン１ v]\nswitch costume to (古参スキン１ v)\n\nwhen flag clicked\nforever\n    if <touching (ゴール v)?> then\n        change [bポイント v] by (1)\n        set [stage v] to [1]\n        broadcast (ゴールB v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [青赤]> then\n        if <key (up arrow v) pressed?> then\n            repeat <key (up arrow v) pressed?>\n                switch costume to (青赤ジャンプ v)\n                wait (1) seconds\n                switch costume to (青赤 v)\n            end\n        end\n    end\nend\n\nwhen I receive [桜 v]\nswitch costume to (桜 v)\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [桜]> then\n        if <key (up arrow v) pressed?> then\n            repeat <key (up arrow v) pressed?>\n                switch costume to (桜ジャンプ v)\n                wait (1) seconds\n                switch costume to (桜 v)\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [古参スキン１]> then\n        broadcast (古参スキン光る v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [葉]> then\n        if <key (up arrow v) pressed?> then\n            repeat <key (up arrow v) pressed?>\n                switch costume to (葉ジャンプ v)\n                wait (1) seconds\n                switch costume to (葉 v)\n            end\n        end\n    end\nend\n\nwhen I receive [葉 v]\nswitch costume to (葉 v)\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [紅葉]> then\n        if <key (up arrow v) pressed?> then\n            repeat <key (up arrow v) pressed?>\n                switch costume to (紅葉ジャンプ v)\n                wait (1) seconds\n                switch costume to (紅葉 v)\n            end\n        end\n    end\nend\n\nwhen I receive [紅葉 v]\nswitch costume to (紅葉 v)\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [かぼちゃ]> then\n        if <key (up arrow v) pressed?> then\n            repeat <key (up arrow v) pressed?>\n                switch costume to (かぼちゃジャンプ v)\n                wait (1) seconds\n                switch costume to (かぼちゃ v)\n            end\n        end\n    end\nend\n\nwhen I receive [かぼちゃ v]\nswitch costume to (かぼちゃ v)\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [王]> then\n        if <key (up arrow v) pressed?> then\n            repeat <key (up arrow v) pressed?>\n                switch costume to (王ジャンプ v)\n                wait (1) seconds\n                switch costume to (王 v)\n            end\n        end\n    end\nend\n\nwhen I receive [王 v]\nswitch costume to (王 v)\n\nwhen flag clicked\nforever\n    if <touching (棒 v)?> then\n        change [stage v] by (1)\n    end\nend\n\n@地面\n\nwhen flag clicked\nset [si v] to [0]\nforever\n    show\n    go to x: (0) y: (0)\n    forever\n        switch costume to (STAGE)\n        if <(costume [number v]) = [13]> then\n            wait (2) seconds\n            broadcast (ボール１２ v)\n        end\n        if <(costume [number v]) = [14]> then\n            stop [other scripts in sprite v]\n            broadcast (黒ボールなくす v)\n        end\n        if <(costume [number v]) = [35]> then\n            forever\n                wait (2) seconds\n                broadcast (35 v)\n            end\n        end\n        if <(costume [number v]) = [30]> then\n            broadcast (kuro v)\n        end\n        if <(costume [number v]) = [31]> then\n            broadcast (kuroyame v)\n        end\n        if <(costume [number v]) = [35]> then\n            broadcast (kuro v)\n        end\n        if <(costume [number v]) = [36]> then\n            broadcast (kuroyame v)\n        end\n        if <(costume [number v]) = [35]> then\n            broadcast (35出る v)\n        end\n        if <(costume [number v]) = [36]> then\n            broadcast (36けす v)\n        end\n        if <(costume [number v]) = [52]> then\n            broadcast (ゴール v)\n        end\n    end\nend\n\n@棘\n\nwhen flag clicked\npoint in direction (90)\nswitch costume to (コスチューム1 \(1\) v)\nforever\n    if <(STAGE) = [1]> then\n        hide\n    else\n        if <(STAGE) = [2]> then\n            show\n            go to x: (-87) y: (92)\n            create clone of (_myself_ v)\n        else\n            if <(STAGE) = [3]> then\n                go to x: (-61) y: (183)\n                create clone of (_myself_ v)\n            else\n                if <(STAGE) = [4]> then\n                    go to x: (59) y: (-95)\n                    create clone of (_myself_ v)\n                else\n                    if <(STAGE) = [5]> then\n                        go to x: (75) y: (-36)\n                        create clone of (_myself_ v)\n                    else\n                        if <(STAGE) = [6]> then\n                            go to x: (-140) y: (-120)\n                            create clone of (_myself_ v)\n                            go to x: (-40) y: (-120)\n                            create clone of (_myself_ v)\n                            go to x: (60) y: (-120)\n                            create clone of (_myself_ v)\n                            go to x: (160) y: (-120)\n                            create clone of (_myself_ v)\n                        else\n                            if <(STAGE) = [7]> then\n                                show\n                                go to x: (-20) y: (107)\n                                create clone of (_myself_ v)\n                            else\n                                if <(STAGE) = [8]> then\n                                    go to x: (10) y: (37)\n                                    create clone of (_myself_ v)\n                                    go to x: (-100) y: (-70)\n                                    create clone of (_myself_ v)\n                                else\n                                    if <(STAGE) = [10]> then\n                                        show\n                                        go to x: (0) y: (20)\n                                        create clone of (_myself_ v)\n                                        go to x: (-150) y: (0)\n                                        create clone of (_myself_ v)\n                                        go to x: (150) y: (0)\n                                        create clone of (_myself_ v)\n                                    else\n                                        if <(STAGE) = [11]> then\n                                            hide\n                                        else\n                                            if <(STAGE) = [12]> then\n                                                show\n                                                go to x: (-60) y: (94)\n                                                create clone of (_myself_ v)\n                                                go to x: (60) y: (-160)\n                                                create clone of (_myself_ v)\n                                                go to x: (90) y: (-160)\n                                                create clone of (_myself_ v)\n                                                go to x: (120) y: (-160)\n                                                create clone of (_myself_ v)\n                                            else\n                                                if <(STAGE) = [13]> then\n                                                    go to x: (-85) y: (-102)\n                                                    create clone of (_myself_ v)\n                                                    go to x: (130) y: (-117)\n                                                    create clone of (_myself_ v)\n                                                else\n                                                    if <(STAGE) = [14]> then\n                                                        hide\n                                                    else\n                                                        if <(STAGE) = [15]> then\n                                                            go to x: (0) y: (-110)\n                                                            create clone of (_myself_ v)\n                                                            go to x: (100) y: (-110)\n                                                            create clone of (_myself_ v)\n                                                            go to x: (100) y: (-60)\n                                                            create clone of (_myself_ v)\n                                                            go to x: (-100) y: (-110)\n                                                            create clone of (_myself_ v)\n                                                            go to x: (200) y: (-110)\n                                                            create clone of (_myself_ v)\n                                                            go to x: (-100) y: (-60)\n                                                            create clone of (_myself_ v)\n                                                            go to x: (-200) y: (-110)\n                                                            create clone of (_myself_ v)\n                                                        else\n                                                            if <(STAGE) = [16]> then\n                                                                point in direction (90)\n                                                                go to x: (-50) y: (-117)\n                                                                create clone of (_myself_ v)\n                                                                go to x: (90) y: (-117)\n                                                                create clone of (_myself_ v)\n                                                                go to x: (230) y: (-117)\n                                                                create clone of (_myself_ v)\n                                                                point in direction (-90)\n                                                                go to x: (20) y: (-28)\n                                                                create clone of (_myself_ v)\n                                                                go to x: (160) y: (-28)\n                                                                create clone of (_myself_ v)\n                                                                go to x: (-120) y: (-28)\n                                                                create clone of (_myself_ v)\n                                                            else\n                                                                if <(STAGE) = [17]> then\n                                                                    point in direction (90)\n                                                                    hide\n                                                                else\n                                                                    if <(STAGE) = [19]> then\n                                                                        show\n                                                                        go to x: (140) y: (-144)\n                                                                        create clone of (_myself_ v)\n                                                                    else\n                                                                        if <(STAGE) = [20]> then\n                                                                            go to x: (187) y: (124)\n                                                                            create clone of (_myself_ v)\n                                                                            go to x: (-152) y: (126)\n                                                                            create clone of (_myself_ v)\n                                                                        else\n                                                                            if <(STAGE) = [21]> then\n                                                                                switch costume to (15 v)\n                                                                                go to x: (0) y: (-50)\n                                                                            else\n                                                                                if <(STAGE) = [22]> then\n                                                                                    point in direction (90)\n                                                                                    switch costume to (コスチューム1 \(1\) v)\n                                                                                    go to x: (-80) y: (80)\n                                                                                    create clone of (_myself_ v)\n                                                                                    go to x: (160) y: (-138)\n                                                                                    create clone of (_myself_ v)\n                                                                                else\n                                                                                    if <(STAGE) = [23]> then\n                                                                                        point in direction (90)\n                                                                                        switch costume to (コスチューム1 \(1\) v)\n                                                                                        go to x: (-120) y: (-109)\n                                                                                        create clone of (_myself_ v)\n                                                                                        go to x: (160) y: (-138)\n                                                                                        create clone of (_myself_ v)\n                                                                                    else\n                                                                                        if <(STAGE) = [24]> then\n                                                                                            create clone of (_myself_ v)\n                                                                                            go to x: (0) y: (60)\n                                                                                            create clone of (_myself_ v)\n                                                                                            go to x: (140) y: (-119)\n                                                                                        else\n                                                                                            if <(STAGE) = [25]> then\n                                                                                                hide\n                                                                                                switch costume to (コスチューム1 \(1\) v)\n                                                                                                point in direction (90)\n                                                                                            else\n                                                                                                if <(STAGE) = [26]> then\n                                                                                                    show\n                                                                                                    point in direction (-90)\n                                                                                                    go to x: (0) y: (160)\n                                                                                                    create clone of (_myself_ v)\n                                                                                                    go to x: (30) y: (160)\n                                                                                                    create clone of (_myself_ v)\n                                                                                                    go to x: (60) y: (160)\n                                                                                                    create clone of (_myself_ v)\n                                                                                                    go to x: (120) y: (160)\n                                                                                                    create clone of (_myself_ v)\n                                                                                                    go to x: (150) y: (160)\n                                                                                                    create clone of (_myself_ v)\n                                                                                                    go to x: (-30) y: (160)\n                                                                                                    create clone of (_myself_ v)\n                                                                                                    go to x: (-120) y: (160)\n                                                                                                    create clone of (_myself_ v)\n                                                                                                    go to x: (-150) y: (160)\n                                                                                                    create clone of (_myself_ v)\n                                                                                                    go to x: (-60) y: (160)\n                                                                                                    create clone of (_myself_ v)\n                                                                                                    go to x: (-90) y: (160)\n                                                                                                    create clone of (_myself_ v)\n                                                                                                    go to x: (90) y: (160)\n                                                                                                    create clone of (_myself_ v)\n                                                                                                else\n                                                                                                    if <(STAGE) = [27]> then\n                                                                                                        switch costume to (15 v)\n                                                                                                        go to x: (0) y: (-140)\n                                                                                                        create clone of (_myself_ v)\n                                                                                                        go to x: (0) y: (140)\n                                                                                                        create clone of (_myself_ v)\n                                                                                                        go to x: (200) y: (50)\n                                                                                                    else\n                                                                                                        if <(STAGE) = [28]> then\n                                                                                                            switch costume to (15 v)\n                                                                                                            go to x: (100) y: (-140)\n                                                                                                            create clone of (_myself_ v)\n                                                                                                            go to x: (0) y: (140)\n                                                                                                            create clone of (_myself_ v)\n                                                                                                        else\n                                                                                                            if <(STAGE) = [35]> then\n                                                                                                                switch costume to (コスチューム1 \(1\) v)\n                                                                                                                go to x: (100) y: (-140)\n                                                                                                                create clone of (_myself_ v)\n                                                                                                                go to x: (0) y: (140)\n                                                                                                                create clone of (_myself_ v)\n                                                                                                            else\n                                                                                                                hide\n                                                                                                            end\n                                                                                                        end\n                                                                                                    end\n                                                                                                end\n                                                                                            end\n                                                                                        end\n                                                                                    end\n                                                                                end\n                                                                            end\n                                                                        end\n                                                                    end\n                                                                end\n                                                            end\n                                                        end\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [color v] effect by (1)\nend\n\nwhen I start as a clone\nshow\nwait (0) seconds\ndelete this clone\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [15]> then\n        turn right (-5.5) degrees\n    end\nend\n\n@スプライト1\n\nwhen flag clicked\nhide\n\n@黒ボール\n\nwhen flag clicked\nhide\n\nwhen I receive [ボール１２ v]\nrepeat (1)\n    show\n    go to x: (-83) y: (169)\n    glide (0.5) secs to x: (-83) y: (81)\n    glide (0.5) secs to x: (267) y: (9)\n    hide\nend\n\nwhen I receive [黒ボールなくす v]\nwait (1) seconds\nhide\n\n@スプライト5\n\nwhen I receive [30 v]\ngo to x: (238) y: (108)\nshow\nforever\n    if <touching (キャラ v)?> then\n        broadcast (31 v)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [31 v]\nhide\n\n@スプライト8\n\nwhen flag clicked\nhide\n\nwhen [space v] key pressed\nset [ghost v] effect to (25)\ngo to x: (0) y: (0)\nshow\n\nwhen I receive [戻す v]\nhide\n\nwhen [q v] key pressed\nset [ghost v] effect to (25)\ngo to x: (0) y: (0)\nshow\n\nwhen I receive [ショップスキン　選ぶ v]\nset [ghost v] effect to (25)\ngo to x: (0) y: (0)\nshow\n\nwhen I receive [レアスキン　選ぶ v]\nset [ghost v] effect to (25)\ngo to x: (0) y: (0)\nshow\n\nwhen [e v] key pressed\nset [ghost v] effect to (25)\ngo to x: (0) y: (0)\nshow\n\n@スプライト9\n\nwhen this sprite clicked\nhide\ngo to [back v] layer\nbroadcast (戻す v)\n\nwhen flag clicked\nhide\n\nwhen [space v] key pressed\ngo to [front v] layer\nshow\n\nwhen [a v] key pressed\ngo to [front v] layer\nshow\n\nwhen [q v] key pressed\ngo to [front v] layer\nshow\n\nwhen I receive [ショップスキン　選ぶ v]\ngo to [front v] layer\nshow\n\nwhen I receive [レアスキン　選ぶ v]\ngo to [front v] layer\nshow\n\nwhen I receive [ショップ v]\ngo to [front v] layer\nshow\n\n@スプライト10\n\nwhen flag clicked\nhide\n\nwhen [space v] key pressed\ngo to [front v] layer\ngo to x: (-213) y: (92)\nshow\n\nwhen I receive [戻す v]\nhide\n\nwhen this sprite clicked\nbroadcast (黒白スキン v)\n\n@スプライト11\n\nwhen this sprite clicked\nbroadcast (青赤 v)\n\nwhen [space v] key pressed\ngo to [front v] layer\ngo to x: (-124) y: (94)\nshow\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\nwhen I receive [戻す v]\nhide\n\n@スプライト12\n\nwhen this sprite clicked\nbroadcast (初期 v)\n\nwhen [space v] key pressed\ngo to [front v] layer\ngo to x: (-35) y: (91)\nshow\n\nwhen flag clicked\nhide\n\nwhen I receive [戻す v]\nhide\n\n@棒\n\nwhen flag clicked\nhide\n\nwhen I receive [kuro v]\ngo to x: (240) y: (-44)\nshow\n\nwhen I receive [kuroyame v]\nhide\n\nwhen I receive [36けす v]\nhide\n\nwhen I receive [35出る v]\nshow\n\n@スプライト13\n\nwhen this sprite clicked\nif <[2] = (costume [number v])> then\n    broadcast (スポンジ・ボブ v)\nend\n\nwhen [space v] key pressed\ngo to [front v] layer\ngo to x: (-223) y: (-28)\nshow\n\nwhen flag clicked\nhide\n\nwhen I receive [戻す v]\nhide\n\nwhen flag clicked\nswitch costume to (コスチューム2 v)\n\nwhen [space v] key pressed\nif <(STAGE) > [10]> then\n    switch costume to (コスチューム1 v)\nend\n\nwhen flag clicked\nforever\n    if <(STAGE) > [10]> then\n        broadcast (10れべ v)\n        stop [other scripts in sprite v]\n    end\nend\n\nwhen I receive [消す１０ v]\nstop [other scripts in sprite v]\n\n@スプライト14\n\nwhen flag clicked\nhide\n\nwhen I receive [10れべ v]\nswitch costume to (コスチューム1 v)\nbroadcast (消す１０ v)\nshow\nwait (5) seconds\nhide\n\nwhen I receive [20レベ v]\nswitch costume to (コスチューム2 v)\nbroadcast (消す２０ v)\nshow\nwait (5) seconds\nhide\n\nwhen flag clicked\nforever\n    if <[0] < (Bポイント)> then\n        switch costume to (コスチューム3 v)\n        broadcast (初めてのクリア v)\n        show\n        wait (5) seconds\n        hide\n    end\nend\n\n@スプライト15\n\nwhen flag clicked\ngo [forward v] (1) layers\nhide\nwait (50) seconds\nshow\ngo to x: (-194) y: (-169)\ngo to [front v] layer\n\nwhen this sprite clicked\nset [stage v] to [1]\n\nwhen I receive [戻す v]\nshow\n\n@スプライト16\n\nwhen this sprite clicked\nbroadcast (カービー v)\n\nwhen [space v] key pressed\ngo to [front v] layer\ngo to x: (145) y: (92)\nshow\n\nwhen flag clicked\nhide\n\nwhen I receive [戻す v]\nhide\n\n@スプライト18\n\nwhen this sprite clicked\nif <(costume [number v]) = [2]> then\n    broadcast (スパイダーマン v)\nend\n\nwhen [space v] key pressed\ngo to [front v] layer\ngo to x: (-123) y: (-27)\nshow\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\ngo to [front v] layer\nhide\n\nwhen I receive [戻す v]\nhide\n\nwhen flag clicked\nforever\n    if <(STAGE) > [20]> then\n        broadcast (20レベ v)\n        stop [other scripts in sprite v]\n    end\nend\n\nwhen I receive [消す２０ v]\nstop [other scripts in sprite v]\n\nwhen [space v] key pressed\nif <(STAGE) > [20]> then\n    switch costume to (コスチューム2 v)\nend\n\n@スプライト19\n\nwhen this sprite clicked\nif <(costume [number v]) = [2]> then\n    broadcast (スパイダーマン v)\nend\n\nwhen [space v] key pressed\ngo to [front v] layer\ngo to x: (-123) y: (-27)\n\nshow\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\ngo to [front v] layer\nhide\n\nwhen I receive [戻す v]\nhide\n\nwhen flag clicked\nforever\n    if <(STAGE) > [20]> then\n        broadcast (20レベ v)\n        stop [other scripts in sprite v]\n    end\nend\n\nwhen I receive [消す２０ v]\nstop [other scripts in sprite v]\n\nwhen [space v] key pressed\nif <(STAGE) > [20]> then\n    switch costume to (コスチューム2 v)\nend\n\nwhen flag clicked\nforever\n    hide\nend\n\n@スプライト17\n\nwhen flag clicked\nforever\n    go to [back v] layer\n    go to (キャラ v)\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [古参スキン光る v]\nshow\n\nwhen I receive [古参スキンやめ v]\nhide\n\n@古参\n\nwhen this sprite clicked\nif <(costume [number v]) = [1]> then\n    broadcast (古参スキン１ v)\nend\n\nwhen [e v] key pressed\nswitch costume to (コスチューム2 v)\ngo to [front v] layer\ngo to x: (145) y: (92)\nshow\nif <[0] < (古参)> then\n    switch costume to (コスチューム1 v)\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [戻す v]\nhide\n\nwhen flag clicked\n\nset [古参 v] to [1]\n\nwhen I receive [レアスキン　選ぶ v]\nswitch costume to (コスチューム2 v)\ngo to [front v] layer\ngo to x: (145) y: (92)\nshow\nif <[0] < (古参)> then\n    switch costume to (コスチューム1 v)\nend\n\n@ゴール\n\nwhen flag clicked\n\nwhen I receive [ゴール v]\nshow\n\nhide\n\nwhen flag clicked\nforever\n    if <(STAGE) = [1]> then\n        hide\n    end\nend\n\nwhen I receive [ゴールb v]\nsay [ゴール] for (2) seconds\nsay [Bポイント追加] for (2) seconds\n\n@スプライト28\n\nwhen I receive [戻す v]\nhide\n\nwhen flag clicked\nhide\n\nwhen [q v] key pressed\nshow\ngo to [front v] layer\nswitch costume to (コスチューム3 \(1\) v)\n\nwhen this sprite clicked\nif <(costume [number v]) = [1]> then\n    broadcast (桜 v)\nend\n\nwhen I receive [ショップスキン　選ぶ v]\nshow\ngo to [front v] layer\nswitch costume to (コスチューム2 v)\n\n@スプライト29\n\nwhen flag clicked\nhide\n\nwhen I receive [戻す v]\nhide\n\nwhen [q v] key pressed\nshow\ngo to [front v] layer\nswitch costume to (コスチューム2 v)\n\nwhen this sprite clicked\nif <(costume [number v]) = [1]> then\n    broadcast (葉 v)\nend\n\nwhen I receive [ショップスキン　選ぶ v]\nshow\ngo to [front v] layer\nswitch costume to (コスチューム2 v)\n\n@スプライト30\n\nwhen flag clicked\ngo to x: (-14) y: (120)\nhide\n\nwhen I receive [戻す v]\nhide\n\nwhen [q v] key pressed\nshow\ngo to [front v] layer\nswitch costume to (コスチューム2 v)\n\nwhen this sprite clicked\nif <(costume [number v]) = [1]> then\n    broadcast (紅葉 v)\nend\n\nwhen I receive [ショップスキン　選ぶ v]\nshow\ngo to [front v] layer\nswitch costume to (コスチューム2 v)\n\n@スプライト32\n\nwhen flag clicked\ngo to x: (81) y: (120)\nhide\n\nwhen I receive [戻す v]\nhide\n\nwhen this sprite clicked\nif <(costume [number v]) = [1]> then\n    broadcast (かぼちゃ v)\nend\n\nwhen [q v] key pressed\nshow\ngo to [front v] layer\nif <[0] < (ハロウィン2022)> then\n    show\n    switch costume to (かぼちゃ v)\nelse\n    hide\nend\n\nwhen this sprite clicked\nif <(costume [number v]) = [3]> then\n    broadcast (かぼちゃ v)\nend\n\nwhen I receive [ショップスキン　選ぶ v]\nshow\ngo to [front v] layer\nif <[0] < (ハロウィン2022)> then\n    show\n    switch costume to (かぼちゃ v)\nelse\n    hide\nend\n\n@スプライト34\n\nwhen flag clicked\nset [ghost v] effect to (80)\nhide\nwait (7) seconds\nforever\n    wait (10) seconds\n    show\n    wait (10) seconds\n    hide\nend\n\nwhen this sprite clicked\nbroadcast (レアスキン　選ぶ v)\n\n@スプライト33\n\nwhen flag clicked\nset [ghost v] effect to (80)\nhide\nwait (7) seconds\nforever\n    wait (10) seconds\n    show\n    wait (10) seconds\n    hide\nend\n\nwhen this sprite clicked\nbroadcast (ショップスキン　選ぶ v)\n\n