50-Level Platformer

Instructions: ----------------------ᴇᴠᴇɴɪɴɢ-----------------------\n\n## NOTE: MULTIPLAYER BROKEN ##\n\nʜᴇʟʟᴏ ᴀɴᴅ ᴡᴇʟᴄᴏᴍᴇ ᴛᴏ ᴍʏ ʟᴀᴛᴇꜱᴛ ɢᴀᴍᴇ. ɪᴛ'ꜱ ᴄᴀʟʟᴇᴅ ᴇᴠᴇɴɪɴɢ ᴀɴᴅ ɪꜱ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ ꜱᴄʀᴏʟʟɪɴɢ ᴘʟᴀᴛꜰᴏʀᴍᴇʀ. ɪ ꜱᴘᴇɴᴅ ᴀ ʟᴏᴛ ᴏꜰ ᴛɪᴍᴇ ᴏɴ ᴛʜɪꜱ, ꜱᴏ ɪ ꜱʜᴏᴜʟᴅ ʙᴇ ᴠᴇʀʏ ʜᴀᴘᴘʏ ɪᴛ ʏᴏᴜ ʟᴇꜰᴛ ᴀ ʟᴏᴠᴇ, ꜰᴀᴠᴇ ᴀɴᴅ ᴍᴀʏʙᴇ ᴀ ꜰᴏʟʟᴏᴡ? ᴇɴᴊᴏʏ ᴛʜᴇ ɢᴀᴍᴇ :) \n\nᴛʜᴀɴᴋꜱ ᴛᴏ ᴇᴠᴇʀʏᴏɴᴇ ꜰᴏʀ 85 000 ᴠɪᴇᴡꜱ ᴀɴᴅ 5500 ʟᴏᴠᴇꜱ! ᴛʜᴀᴛ'ꜱ ᴀᴍᴀᴢɪɴɢ!\n\nɪ ɴ ꜱ ᴛ ᴜ ᴄ ᴛ ɪ ᴏ ɴ ꜱ\n★ ᴜꜱᴇ ᴡᴀꜱᴅ, ᴀʀʀᴏᴡꜱ ᴏʀ ᴛᴀᴘ ᴛᴏ ᴍᴏᴠᴇ!\n★ ꜰɪɴᴅ ᴛʜᴇ ɢᴏᴀʟ!\n★ ᴅᴏɴ'ᴛ ᴛᴏᴜᴄʜ ꜱᴘɪᴋᴇꜱ!\n★ ᴄʜᴀᴛ ᴀɴᴅ ᴘʟᴀʏ ᴡɪᴛʜ ꜰʀɪᴇɴᴅꜱ!\n★ ᴛ ᴛᴏ ᴄʜᴀᴛ!\n★ ɴ ᴛᴏ ꜱʜᴏᴡ ɴᴀᴍᴇꜱ!\n------------------------------------\nᴄ ʀ ᴇ ᴅ ɪ ᴛ ꜱ\nᴛʜᴀɴᴋꜱ ᴛᴏ @griffpatch ꜰᴏʀ ᴛʜᴇ ꜱᴄʀᴏʟʟɪɴɢ ᴀɴᴅ ᴍᴜʟᴛɪᴘʟᴀʏᴇʀ ᴇɴɢɪɴᴇ\nᴛʜᴀɴᴋꜱ ᴛᴏ @-Xaf- ꜰᴏʀ ᴛʜᴇ ᴍᴜꜱɪᴄ\nᴛʜᴀɴᴋꜱ ᴛᴏ @StratfordJames ꜰᴏʀ ꜱᴏᴍᴇ ɪɴꜱᴘɪʀᴀᴛɪᴏɴ\nᴛʜᴀɴᴋꜱ ᴛᴏ @321321em ꜰᴏʀ ʙᴇɪɴɢ ᴍʏ ʙʀᴏᴛʜᴇʀ\nᴛʜᴀɴᴋꜱ ᴛᴏ @Ufhire(ᴍᴇ) ꜰᴏʀ ᴛʜᴇ ʀᴇꜱᴛ\n---------------------------------------------------\n\n\n\n\nTags:\n#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games \n#all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #multiplayer #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud #cloud\n#Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire #Ufhire\n\nMade by @Ufhire.\nThanks for viewing <3

@Stage\n\nwhen flag clicked\nforever\n\nplay sound [Inferno v] until done\n\n@NEXT\n\nwhen flag clicked\nhide\n\nwait (0.5) seconds\n\nstop [this script v]\n\nwhen I receive [次 v]\nshow\ngo to x: (350) y: (0)\nset y to (0)\nset y to (0)\nglide (0.3) secs to x: (0) y: (0)\nglide (0.3) secs to x: (0) y: (0)\nglide (0.3) secs to x: (0) y: (0)\nglide (1) secs to x: (-5) y: (0)\nglide (0.1) secs to x: (-350) y: (0)\nhide\nset [ok v] to [1]\nbroadcast (NEXT v)\n\nset x to (0)\n\n@Things\n\nwhen I start as a clone\nset [お v] to [0]\nif <(お) = [0]> then\n    set [お v] to [25]\nend\nrepeat (50)\n    change y by (お)\n    change [お v] by (-1)\n    turn right (みい) degrees\nend\ndelete this clone\n\nwhen I start as a clone\nset [みい v] to (pick random (-3) to (5))\ngo to x: (pick random (-235) to (235)) y: (-195)\nset size to (pick random (50) to (60)) %\ngo [backward v] (50) layers\nshow\n\nwhen flag clicked\nhide\n\nwhen I receive [wa-i v]\nforever\n    create clone of (_myself_ v)\n    wait (0.1) seconds\n    next costume\nend\n\n@障害物\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\n\nwhen I receive [次 v]\nnext costume\n\n@はじめ\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (コスチューム1 v)\ncreate clone of (_myself_ v)\nswitch costume to (コスチューム2 v)\ncreate clone of (_myself_ v)\nswitch costume to (コスチューム3 v)\ncreate clone of (_myself_ v)\ngo to x: (240) y: (-120)\nswitch costume to (コスチューム4 v)\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nset [pan left/right v] effect to (0)\nforever\n    if <(表示) = [1]> then\n        play sound [Water \(1\) v] until done\n    end\nend\n\nwhen I start as a clone\ngo to [front v] layer\nset [表示 v] to [1]\nshow\nforever\n    if <(costume [number v]) = [1]> then\n        change y by (([cos v] of (動き) ) / (3))\n    end\n    if <(costume [number v]) = [2]> then\n        change y by (([sin v] of (動き) ) / (1.5))\n        change [動き v] by (5)\n        go to [front v] layer\n    end\n    if <(costume [number v]) = [3]> then\n        change y by ([cos v] of (動き) )\n    end\n    if <(costume [number v]) = [4]> then\n        set [ghost v] effect to (10)\n        if <<touching (mouse-pointer v)?> and <mouse down?>> then\n            start sound [決定ボタンを押す2 v]\n            repeat (20)\n                change [ghost v] effect by (5)\n                change size by (5)\n            end\n            wait (0.8) seconds\n            stop all sounds\n            broadcast (スタート v)\n            set [表示 v] to [0]\n            stop [this script v]\n        end\n    end\nend\n\nstart sound [決定ボタンを押す2 v]\nrepeat (20)\n    change [ghost v] effect by (5)\n    change size by (5)\nend\nwait (0.8) seconds\nstop all sounds\nbroadcast (スタート v)\nset [表示 v] to [0]\nstop [this script v]\n\nwhen I start as a clone\nforever\n    go to [front v] layer\n    go [backward v] (1) layers\n    if <(表示) = [0]> then\n        delete this clone\n    end\nend\n\nbroadcast (スタート v)\n\nchange y by ([sin v] of (動き) )\n\nshow\n\nwhen I start as a clone\nif <(costume [number v]) = [4]> then\n    set [r v] to [-10]\n    repeat (20)\n        change [r v] by (0.5)\n        change x by (r)\n    end\nend\n\ngo to x: (240) y: (-60)\nswitch costume to (コスチューム4 v)\ncreate clone of (_myself_ v)\n\nwhen I receive [スタート v]\nforever\n    play sound [Spectre v] until done\n    play sound [Syn Cole  Feel Good v] until done\nend\n\nset [pan left/right v] effect to (0)\n\nforever\nend\n\nwhen I receive [スタート v]\n\n@地面\n\nwhen I receive [次 v]\nnext costume\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (コスチューム8 v)\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [25]> then\n        broadcast (wa-i v)\n        stop [this script v]\n    end\nend\n\nbroadcast (次 v)\n\nwhen I receive [nooo v]\nrepeat (2)\n    next costume\n    wait (0.19) seconds\nend\nwait (1.5) seconds\nbroadcast (new v)\n\n@キャラクター\n\nwhen flag clicked\nforever\n    if <(ok) = [1]> then\n        set rotation style [left-right v]\n        if <<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>> then\n            point in direction (-90)\n            change [x v] by (1)\n        end\n        if <<key (left arrow v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>> then\n            point in direction (90)\n            change [x v] by (-1)\n        end\n        set [x v] to ((x) * (0.9))\n    end\nend\n\nwhen I receive [next v]\nshow\nset size to (55) %\nset [変数 v] to [0]\nset [x v] to [0]\nset [ジャンプ v] to [1]\ngo to x: (-213) y: (-20)\nwait (0.4) seconds\nset [ok v] to [1]\n\nwhen flag clicked\nforever\n    set [製作者記録producer record v] to [128]\nend\n\nwhen I receive [wa-i v]\n\nstop [other scripts in sprite v]\n\nwhen I receive [wa-i v]\n\nwhen I receive [スタート v]\ngo to x: (-213) y: (-20)\nshow\nset [ジャンプ v] to [1]\nset [ok v] to [1]\nset [変数 v] to [0]\nset [x v] to [0]\nforever\n    if <(ok) = [1]> then\n        change x by (x)\n        if <<touching (地面 v)?> or <touching (石 v)?>> then\n            change y by (1)\n            if <<touching (地面 v)?> or <touching (石 v)?>> then\n                change y by (1)\n                if <<touching (地面 v)?> or <touching (石 v)?>> then\n                    change y by (1)\n                    if <<touching (地面 v)?> or <touching (石 v)?>> then\n                        change y by (1)\n                        if <<touching (地面 v)?> or <touching (石 v)?>> then\n                            change y by (1)\n                            if <<touching (地面 v)?> or <touching (石 v)?>> then\n                                change y by (-4)\n                                change x by ((0) - (x))\n                                if <<key (up arrow v) pressed?> or <<(y position) < (mouse y)> and <mouse down?>>> then\n                                    set [変数 v] to [13]\n                                    start sound [革靴で歩く2 v]\n                                    if <[0] < (x)> then\n                                        set [x v] to [-7]\n                                    else\n                                        set [x v] to [7]\n                                    end\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [変数 v] by (-1)\n        change y by (変数)\n        if <<touching (地面 v)?> or <touching (石 v)?>> then\n            if <[0] > (変数)> then\n                set [ジャンプ v] to [0]\n            else\n                set [ジャンプ v] to [1]\n            end\n            change y by ((0) - (変数))\n            set [変数 v] to [0]\n        end\n        change y by (-1)\n        if <<<key (up arrow v) pressed?> or <<(y position) < (mouse y)> and <mouse down?>>> and <<(ジャンプ) = [0]> and <<touching (地面 v)?> or <touching (石 v)?>>>> then\n            set [ジャンプ v] to [1]\n            set [変数 v] to [13]\n        end\n        if <<[230] < (x position)> or <(y position) < [-170]>> then\n            broadcast (次 v)\n            go to x: (-190) y: (-20)\n            set [変数 v] to [0]\n            set [x v] to [0]\n            hide\n            set [ok v] to [0]\n        end\n        if  then\n            start sound [Rip v]\n            repeat (20)\n                change [ghost v] effect by (5)\n            end\n            hide\n            set [ghost v] effect to (0)\n            set size to (55) %\n            go to x: (-190) y: (-20)\n            set [ok v] to [1]\n            set [変数 v] to [0]\n            set [x v] to [0]\n            show\n        end\n    end\nend\n\nwhen I receive [スタート v]\nforever\n    if <key (up arrow v) pressed?> then\n        if <touching (地面 v)?> then\n            play sound [革靴で歩く v] until done\n        end\n    end\nend\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\npoint in direction (90)\nforever\n    if <not <key (any v) pressed?>> then\n        switch costume to (コスチューム1 v)\n    end\n    if <key (right arrow v) pressed?> then\n        switch costume to (コスチューム3 v)\n        if <key (up arrow v) pressed?> then\n            switch costume to (コスチューム4 v)\n        end\n    end\n    if <key (left arrow v) pressed?> then\n        switch costume to (コスチューム3 v)\n        if <key (up arrow v) pressed?> then\n            switch costume to (コスチューム4 v)\n        end\n    end\n    if <<key (up arrow v) pressed?> and <not <<key (right arrow v) pressed?> or <key (left arrow v) pressed?>>>> then\n        switch costume to (コスチューム6 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (水 v)?> then\n        set [変数 v] to [-1]\n        if <<key (up arrow v) pressed?> or <<(y position) < (mouse y)> and <mouse down?>>> then\n            set [変数 v] to [6]\n        end\n    end\nend\n\nwhen flag clicked\n\nbroadcast (スタート v)\n\nshow\nset size to (55) %\nset [変数 v] to [0]\nset [x v] to [0]\nset [ジャンプ v] to [1]\ngo to x: (-213) y: (-20)\npoint in direction (-90)\nwait (0.4) seconds\nset [ok v] to [1]\n\nif <<[] > [50]> and <(秒Seconds) > [0]>> then\n    wait (1) seconds\nend\n\nwhen I receive [スタート v]\nset [color v] effect to ((色) * (25))\n\n@Thanks\n\nwhen flag clicked\nhide\nset [ゆ v] to [0]\npoint in direction (90)\n\nwhen I receive [wa-i v]\nforever\n    show\n    change [ゆ v] by (6.5)\n    point in direction ((([sin v] of (ゆ) ) * (6)) + (90))\n    set size to ((([sin v] of ((ゆ) * (2)) ) * (7)) + (130)) %\nend\n\n@スプライト1\n\nwhen flag clicked\nforever\n    if <touching (キャラクター v)?> then\n        start sound [Whiz v]\n        set [変数 v] to [20]\n        repeat (4)\n            next costume\n            wait (0.03) seconds\n        end\n    end\nend\n\nswitch costume to (コスチューム1 v)\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nforever\n    if <([costume # v] of [地面 v]) = [5]> then\n        show\n        set size to (80) %\n        go to x: (-110) y: (-68)\n    else\n        if <([costume # v] of [地面 v]) = [10]> then\n            go to x: (0) y: (-68)\n            set size to (80) %\n            show\n        else\n            if <([costume # v] of [地面 v]) = [19]> then\n                go to x: (-60) y: (-83)\n                set size to (80) %\n                show\n            else\n                if <([costume # v] of [地面 v]) = [22]> then\n                    go to x: (-60) y: (0)\n                    set size to (80) %\n                    show\n                else\n                    if <([costume # v] of [地面 v]) = [24]> then\n                        go to x: (-130) y: (-68)\n                        show\n                    else\n                        hide\n                    end\n                end\n            end\n        end\n    end\nend\n\ngo to [back v] layer\n\n@障害物2\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nforever\n    turn left (5) degrees\nend\n\nwhen I receive [次 v]\nnext costume\n\n@スプライト4\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    go [backward v] (1) layers\nend\n\n@かざり\n\nwhen I receive [次 v]\nnext costume\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (コスチューム8 v)\n\nwhen flag clicked\nforever\n    go to [back v] layer\n    if <(costume [number v]) = [25]> then\n        broadcast (wa-i v)\n        stop [this script v]\n    end\nend\n\nbroadcast (次 v)\n\n@スプライト2\n\nwhen flag clicked\nset [色 v] to [0]\nshow\ngo to x: (-70) y: (-50)\ngo to [front v] layer\nswitch costume to (コスチューム1 v)\nforever\n    go to [front v] layer\n    if <(表示) = [1]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen this sprite clicked\nstart sound [カーソル移動12 v]\nset size to (110) %\nif <(x position) < (mouse x)> then\n    change [色 v] by (1)\nend\nif <(mouse x) < (x position)> then\n    change [色 v] by (-1)\nend\nif <(色) = [9]> then\n    set [色 v] to [1]\nend\nswitch costume to ((色) + (1))\nwait (0.05) seconds\nset size to (100) %\n\nset [color v] effect to (25)\nchange [color v] effect by (25)\n\nchange [color v] effect by (25)\n\nchange size by (5)\n\n@難易度\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\nhide\n\nwhen I receive [スタート v]\ngo to x: (-175) y: (-150)\nshow\ngo to [front v] layer\n\nwhen I receive [next v]\nnext costume\n\nset size to (80) %\n\n@サムネ\n\nwhen flag clicked\nhide\nset [brightness v] effect to (200)\nset [ghost v] effect to (100)\nforever\n    reset timer\nend\n\nwhen [timer v] > (0.1)\ngo to [front v] layer\nshow\nset [brightness v] effect to (200)\nrepeat (20)\n    change [ghost v] effect by (-5)\n    change [brightness v] effect by (-5)\nend\n\n@スプライト3\n\nwhen I receive [wa-i v]\nshow\ngo to x: (-140) y: (-150)\nif <[799] < (時間の流れ)> then\n    switch costume to (コスチューム1 v)\nend\nif <<[599] < (時間の流れ)> and <(時間の流れ) < [800]>> then\n    switch costume to (コスチューム2 v)\nend\nif <<[399] < (時間の流れ)> and <(時間の流れ) < [600]>> then\n    switch costume to (コスチューム3 v)\nend\nif <<[299] < (時間の流れ)> and <(時間の流れ) < [400]>> then\n    switch costume to (コスチューム4 v)\nend\nif <<[199] < (時間の流れ)> and <(時間の流れ) < [300]>> then\n    switch costume to (コスチューム5 v)\nend\nif <<[99] < (時間の流れ)> and <(時間の流れ) < [200]>> then\n    switch costume to (コスチューム6 v)\nend\nif <(時間の流れ) < [100]> then\n    switch costume to (コスチューム7 v)\nend\n\nwhen flag clicked\nhide\n\nbroadcast (次 v)\n\n@時間\n\nwhen I start as a clone\ngo to [front v] layer\nshow\nforever\n    go to [front v] layer\n    if <(letter (1) of (時間の流れ)) = [-]> then\n        switch costume to (コスチューム10 v)\n    end\n    switch costume to (letter (時間) of (時間の流れ))\n    if <(letter (時間) of (時間の流れ)) = [.]> then\n        switch costume to (コスチューム12 v)\n    end\n    if <(letter (時間) of (時間の流れ)) = [e]> then\n        switch costume to (コスチューム13 v)\n    end\n    if <(letter (時間) of (時間の流れ)) = [+]> then\n        switch costume to (コスチューム14 v)\n    end\n    if <(letter (時間) of (時間の流れ)) = [G]> then\n        switch costume to (コスチューム15 v)\n    end\n    if <(length of (時間の流れ)) < (時間)> then\n        hide\n    else\n        show\n    end\n    go to [front v] layer\nend\n\nwhen I receive [スタート v]\nset [brightness v] effect to (100)\nset [ghost v] effect to (0)\nset size to (70) %\nset [時間の流れ v] to [0]\nhide\nset [時間 v] to [0]\ngo to x: (-180) y: (167)\nrepeat (37)\n    change [時間 v] by (1)\n    create clone of (_myself_ v)\n    change x by (((size) / (100)) * (12))\nend\n\nwhen I receive [スタート v]\nrepeat until <([costume # v] of [地面 v]) = [25]>\n    wait (1) seconds\n    change [時間の流れ v] by (1)\nend\nset [☁ かかった時間 v] to (時間の流れ)\n\nwhen I receive [wa-i v]\n\nstop [other scripts in sprite v]\n\n@音\n\nwhen I receive [スタート v]\n\ncreate clone of (_myself_ v)\n\nforever\n    set [pan left/right v] effect to (pick random (-400) to (400))\nend\n\nset [pan left/right v] effect to (-400)\nforever\n    play sound [Spectre v] until done\n    play sound [Syn Cole  Feel Good v] until done\nend\n\n@敵\n\nwhen flag clicked\ngo to x: (-50) y: (133)\nset size to (55) %\nset [move v] to [0]\nforever\n    if <([costume # v] of [地面 v]) = [4]> then\n        show\n        change x by (([sin v] of (move) ) * (3))\n        change [move v] by (3)\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    set rotation style [left-right v]\n    if <[64] < (x position)> then\n        point in direction (-90)\n    end\n    if <(x position) < [-40]> then\n        point in direction (90)\n    end\nend\n\n@音2\n\nwhen I receive [スタート v]\n\nset [pan left/right v] effect to (-400)\ncreate clone of (_myself_ v)\n\nwhen I receive [スタート v]\nforever\n    set [pan left/right v] effect to (pick random (-400) to (400))\n    wait (0.01) seconds\nend\n\nrepeat (20)\nend\n\nrepeat (20)\nend\n\nchange [pan left/right v] effect by (-20)\nchange [pan left/right v] effect by (20)\n\nset [pan left/right v] effect to (-200)\nset [pan left/right v] effect to (200)\n\nturn right (15) degrees\nturn left (15) degrees\nforever\n    play sound [Spectre v] until done\n    play sound [Syn Cole  Feel Good v] until done\nend\n\n