potato platformer p.1   V 1.9

Instructions: does anyone know how to fix the wr :(\narrow keys to move \nSPAM THE CHAT WITH POTATO SPAM WHOEVER EVER SPAMS THE MOST POTATO WILL GET A SHOUT OUT\n@potter889 is in the lead with 64 potatoes a stack\nplayed a platformer b4 \nPress space to hide or show ppl that have potated\nh to hide the non-working list \nl to skip levels\n1.0-shared\n1.1-added lore that may or may not be in there\n1.2-added timer and WR\n1.3-fixed WR\n30 ON TRENDING WOOOOOOOOO THX SO MUCH DON'T SCROLL DOWN\n3000 yes I love you allllll\nomg 5000 i lysm yaaaa this is making my day :)\nholy crap 6000 YESSSSSSSSSSSSSSSSSS LYSMMM\nplz add to your stuideos \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nsus\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nmore sus\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\neven more sus\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nway to much sus\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nsuper sus\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nno more sus :)\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nsus sus sus sus sus sus sus sus sus sus sus sus ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣤⣤⣤⣤⣤⣶⣦⣤⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀sus\n      ⠀⠀⠀⠀⠀⠀⢀⣴⣿⡿⠛⠉⠙⠛⠛⠛⠛⠻⢿⣿⣷⣤⡀⠀⠀⠀⠀⠀sus\n⠀⠀⠀⠀⠀⠀⠀⠀⣼⣿⠋⠀⠀⠀⠀⠀⠀⠀⢀⣀⣀⠈⢻⣿⣿⡄⠀⠀⠀⠀sus\n⠀⠀⠀⠀⠀⠀⠀⣸⣿⡏⠀⠀⠀⣠⣶⣾⣿⣿⣿⠿⠿⠿⢿⣿⣿⣿⣄⠀⠀⠀sus\n⠀⠀⠀⠀⠀⠀⠀⣿⣿⠁⠀⠀⢰⣿⣿⣯⠁⠀⠀⠀⠀⠀⠀⠀⠈⠙⢿⣷⡄⠀sus\n⠀⠀⣀⣤⣴⣶⣶⣿⡟⠀⠀⠀⢸⣿⣿⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣷⠀sus\n⠀⢰⣿⡟⠋⠉⣹⣿⡇⠀⠀⠀⠘⣿⣿⣿⣿⣷⣦⣤⣤⣤⣶⣶⣶⣶⣿⣿⣿⠀sus\n⠀⢸⣿⡇⠀⠀⣿⣿⡇⠀⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠃⠀sus\n⠀⣸⣿⡇⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠉⠻⠿⣿⣿⣿⣿⡿⠿⠿⠛⢻⣿⡇⠀⠀sus\n⠀⣿⣿⠁⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣧⠀⠀sus\n⠀⣿⣿⠀⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⠀⠀sus\n⠀⣿⣿⠀⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⠀⠀sus\n⠀⢿⣿⡆⠀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⡇⠀⠀sus\n⠀⠸⣿⣧⡀⠀⣿⣿⡇⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⠃⠀⠀sus\n⠀⠀⠛⢿⣿⣿⣿⣿⣇⠀⠀⠀⠀⠀⣰⣿⣿⣷⣶⣶⣶⣶⠶⠀⢠⣿⣿⠀⠀⠀sus\n⠀⠀⠀⠀⠀⠀⠀⣿⣿⠀⠀⠀⠀⠀⣿⣿⡇⠀⣽⣿⡏⠁⠀⠀⢸⣿⡇⠀⠀⠀sus\n⠀⠀⠀⠀⠀⠀⠀⣿⣿⠀⠀⠀⠀⠀⣿⣿⡇⠀⢹⣿⡆⠀⠀⠀⣸⣿⠇⠀⠀⠀sus\n⠀⠀⠀⠀⠀⠀⠀⢿⣿⣦⣄⣀⣠⣴⣿⣿⠁⠀⠈⠻⣿⣿⣿⣿⡿⠏⠀⠀sus⠀⠀\n⠀⠀⠀⠀⠀⠀⠀⠈⠛⠻⠿⠿⠿⠿⠋⠁⠀                       sus\nsus sus sus sus sus sus sus sus sus sus sus⠀⠀⠀⠀⠀⠀⠀⠀

@Stage\n\nwhen flag clicked\nset [level v] to [1]\nswitch backdrop to (1 v)\nwait until <key (space v) pressed?>\nwait until <not <key (space v) pressed?>>\nbroadcast (start game v)\n\nwhen I receive [next level v]\nswitch backdrop to (2 v)\nbroadcast (begin v)\n\nwhen I receive [start game v]\nbroadcast (next level v)\n\nwhen flag clicked\nhide variable [☁ world record v]\nforever\n    play sound [Vexento - Verve v] until done\nend\n\nwhen I receive [begin v]\nshow variable [☁ world record v]\nforever\n    if <(Level) = [15]> then\n        if <(☁ World Record) > (TIMER)> then\n            set [☁ world record v] to (TIMER)\n        end\n    end\nend\n\nwhen [space v] key pressed\nswitch backdrop to (2 v)\n\nwhen flag clicked\nforever\n    repeat (100000000000000000000000000000000000000)\n        if <(Level) = [16]> then\n            switch backdrop to (galaxy v)\n        end\n    end\nend\n\n@Blank\n\nwhen flag clicked\nif <(username) = [-Viper]> then\n    stop [all v]\nend\n\nwhen I receive [the end v]\nset [☁ latest v] to (username)\n\nwhen [space v] key pressed\nif <key (space v) pressed?> then\n    hide list [every one who beat the game: v]\n    wait until <not <key (space v) pressed?>>\n    show list [every one who beat the game: v]\nend\n\nif <(list s/h) = [show]> then\n    set [list s/h v] to [hide]\n    show list [every one who beat the game: v]\nelse\n    set [list s/h v] to [show]\n    hide list [every one who beat the game: v]\nend\n\nwhen flag clicked\nhide variable [☁ latest v]\nset [list s/h v] to [hide]\nshow list [ppl that have potated v]\n\nshow variable [☁ latest v]\n\nwhen flag clicked\nforever\n    show list [ppl that have potated v]\nend\n\nset [☁ potato record v] to [9999]\n\nshow variable [☁ last person to potate v]\nshow variable [☁ last person to potate v]\n\nhide variable [☁ last person to potate v]\n\n@player\n\nwhen I start as a clone\nrepeat (10)\n    change size by (-6)\n    change [ghost v] effect by (0)\nend\ndelete this clone\n\nwhen I receive [save time to cloud v]\nset [☁ latest v] to (FRAME)\nif <<(round (☁ FASTEST)) < [1]> or <(FRAME) < (☁ FASTEST)>> then\n    wait (0.1) seconds\n    set [☁ fastest v] to (FRAME)\nend\nbroadcast (CLOUD LIST - Load v) and wait\nset [invalidate v] to []\nSave to Top 10 (username) (FRAME)\nif <(invalidate) > [0]> then\n    wait (0.1) seconds\n    broadcast (CLOUD - LOCK v) and wait\n    broadcast (CLOUD LIST - Load v) and wait\n    save to cloud (username) (FRAME)\nend\n\ndefine Get off wall\nrepeat until <<not <touching (level v)?>> and <not <touching (_edge_ v)?>>>\n    point towards (texture v)\n    move (1) steps\nend\npoint in direction (90)\n\ndefine Hit wall\nchange x by (xv)\nif <<touching (level v)?> or <touching (_edge_ v)?>> then\n    set [rotation velocity v] to ((-1) * (((0) - ((xv) / ([abs v] of (xv) ))) * (yv)))\n    repeat (5)\n        change y by (1)\n        if <<not <touching (level v)?>> and <not <touching (_edge_ v)?>>> then\n            stop [this script v]\n        end\n    end\n    change y by (-8)\n    set [reps v] to [0]\n    repeat until <<not <touching (level v)?>> and <not <touching (_edge_ v)?>>>\n        change x by ((0) - ((xv) / ([abs v] of (xv) )))\n        change [reps v] by (1)\n        if <(reps) > [2]> then\n            change y by (1)\n        end\n    end\n    set [xv v] to ((xv) * (-0.8))\nend\nif <touching (water v)?> then\n    set [yv v] to ((yv) / (2))\n    if <key (up arrow v) pressed?> then\n        change [yv v] by (5)\n    end\n    if <key (w v) pressed?> then\n        change [yv v] by (5)\n    end\nend\n\ndefine Hit ground\nchange y by (yv)\nif <<touching (level v)?> or <touching (_edge_ v)?>> then\n    set [reps v] to [0]\n    repeat until <<not <touching (level v)?>> and <not <touching (_edge_ v)?>>>\n        change y by ((0) - ((yv) / ([abs v] of (yv) )))\n        set [rotation velocity v] to (((0) - ((yv) / ([abs v] of (yv) ))) * (xv))\n        change [reps v] by (1)\n    end\n    set [yv v] to ((yv) * (-0.8))\nend\n\nwhen I start as a clone\nset [ghost v] effect to (100)\nrepeat (2)\n    change [ghost v] effect by (-10)\nend\nset [ghost v] effect to (80)\nrepeat (4)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\nwhen I receive [change v]\ngo to x: (-212) y: (-121)\n\nwhen I receive [start game v]\nshow\nset [csy v] to [0]\ngo to x: (-212) y: (-121)\npoint in direction (90)\nset [yv v] to [0]\nset [xv v] to [0]\nswitch costume to (ball v)\nGet off wall\nforever\n    point in direction (90)\n    Hit ground\n    Hit wall\n    set [xv v] to ((xv) * (0.95))\n    set [yv v] to ((yv) * (0.98))\n    change [yv v] by (-1)\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [xv v] by (0.6)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [xv v] by (-0.6)\n    end\n    point in direction (save dir)\n    turn right ((Rotation velocity) * ((20) / (3.1415926535))) degrees\n    set [save dir v] to (direction)\nend\n\nwhen I receive [start game v]\nset size to (100) %\nforever\n    change y by (-2)\n    if <<touching (level v)?> or <touching (_edge_ v)?>> then\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [yv v] to [13]\n        end\n    end\n    change y by (2)\nend\n\nwhen I receive [start game v]\nforever\n    if <touching (trampoline v)?> then\n        set [yv v] to [23]\n    end\n    if <<touching (trampoline v)?> and <(Level) = [13]>> then\n        repeat until <(y position) > [50]>\n            change [yv v] by (10)\n        end\n    end\nend\n\nwhen I receive [start game v]\nforever\n    if <<<touching (tiny clasper2 v)?> or <touching (clasper v)?>> or <touching (tiny claspers v)?>> then\n        go to x: (-212) y: (-121)\n        death animation\n        set [xv v] to [0]\n        set [yv v] to [0]\n    end\nend\n\nwhen I receive [start game v]\nset [level v] to [1]\nforever\n    if <touching (spikes v)?> then\n        go to x: (-212) y: (-121)\n        death animation\n        set [xv v] to [0]\n        set [yv v] to [0]\n    end\nend\n\nwhen flag clicked\nset [csx v] to [0]\nclear graphic effects\nhide\ngo to [front v] layer\ngo [backward v] (10) layers\nforever\n    if <touching (water v)?> then\n        go to [back v] layer\n    else\n        go to [front v] layer\n    end\nend\n\ndefine death animation\nrepeat (15)\n    change [ghost v] effect by (100)\nend\nwait (0.35) seconds\nset [ghost v] effect to (0)\ngo to x: (-212) y: (-121)\n\ndefine create particle\ncreate clone of (dust v)\n\ndefine create particle 2\nwait (2) seconds\ncreate clone of (dust v)\n\nwhen I receive [start game v]\nforever\n    if <<<key (right arrow v) pressed?> or <key (left arrow v) pressed?>> and <(timer) > [.5]>> then\n        create particle\n        reset timer\n    end\n    if <<touching (_edge_ v)?> or <touching (level v)?>> then\n        create particle 2\n    end\n    if <<key (up arrow v) pressed?> or <key (down arrow v) pressed?>> then\n        create particle 2\n    end\nend\n\nwhen flag clicked\nforever\n    if <<(username) = [bunnyboyibarra]> or <(username) = [potato]>> then\n        set drag mode [draggable v]\n    else\n        set drag mode [not draggable v]\n    end\nend\n\nwhen flag clicked\nset [timer v] to [0]\nhide variable [timer v]\n\nwhen I receive [start game v]\nshow variable [timer v]\nrepeat until <(Level) = [15]>\n    change [timer v] by (1)\n    wait (1) seconds\nend\n\nwhen flag clicked\nforever\n    if <not <touching (water v)?>> then\n        wait until <touching (water v)?>\n        play sound [Splash v] until done\n    end\nend\n\nwhen flag clicked\nforever\n    repeat (10)\n        create clone of (_myself_ v)\n    end\nend\n\nwhen [r v] key pressed\ngo to x: (-212) y: (-100)\n\nwhen flag clicked\n\nadd [thing] to [code v]\n\nset [☁ world record v] to [999999999999]\n\n@dust\n\nwhen flag clicked\ngo to [front v] layer\nset [ghost v] effect to (0)\nhide\n\nwhen I start as a clone\nshow\ngo to (player v)\nchange y by (-7)\nif <key (right arrow v) pressed?> then\n    point in direction (90)\nelse\n    point in direction (-90)\nend\nmove (5) steps\nforever\n    move (-1) steps\n    change y by (0.25)\nend\n\nwhen I start as a clone\nrepeat (15)\n    change [ghost v] effect by (6)\nend\ndelete this clone\n\nwhen I start as a clone\nswitch costume to (costume1 v)\nwait (0.05) seconds\nswitch costume to (costume2 v)\nwait (0.05) seconds\nswitch costume to (costume3 v)\n\n@flag\n\nwhen I receive [start game v]\ngo to [back v] layer\nset size to (120) %\nforever\n    next costume\n    wait (0.02) seconds\nend\n\nwhen I receive [start game v]\nforever\n    if <touching (player v)?> then\n        change [level v] by (1)\n        broadcast (Change v)\n        play sound [win v] until done\n    end\nend\n\nwhen I receive [start game v]\nshow\ngo to x: (207) y: (-126)\nforever\n    if <(Level) = [1]> then\n        go to x: (207) y: (-126)\n    end\n    if <(Level) = [2]> then\n        go to x: (178) y: (97)\n    end\n    if <(Level) = [3]> then\n        go to x: (207) y: (-126)\n    end\n    if <(Level) = [4]> then\n        broadcast (hide v)\n        go to x: (205) y: (97)\n    end\n    if <(Level) = [5]> then\n        go to x: (207) y: (-126)\n    end\n    if <(Level) = [6]> then\n        broadcast (hide 2 v)\n        go to x: (214) y: (-126)\n    end\n    if <(Level) = [7]> then\n        go to x: (219) y: (148)\n    end\n    if <(Level) = [8]> then\n        go to x: (207) y: (-126)\n    end\n    if <(Level) = [9]> then\n        go to x: (207) y: (-126)\n    end\n    if <(Level) = [10]> then\n        go to x: (219) y: (-123)\n    end\n    if <(Level) = [11]> then\n        go to x: (219) y: (-125)\n    end\n    if <(Level) = [12]> then\n        go to x: (224) y: (147)\n    end\n    if <(Level) = [13]> then\n        go to x: (213) y: (143)\n    end\n    if <(Level) = [14]> then\n        go to x: (-222) y: (136)\n    end\n    if <(Level) = [15]> then\n        go to x: (-3) y: (60)\n    end\n    if <(Level) = [16]> then\n        hide\n    end\nend\n\nwhen flag clicked\ngo to x: (207) y: (-126)\nhide\n\nhide\n\n@trampoline\n\nwhen I receive [start game v]\nhide\nforever\n    if <(Level) = [6]> then\n        show\n        go to x: (2) y: (-135)\n        switch costume to (trampoline v)\n    end\n    if <(Level) = [8]> then\n        show\n        go to x: (-23) y: (-136)\n        switch costume to (trampoline v)\n    end\n    if <(Level) = [9]> then\n        show\n        go to x: (-132) y: (-150)\n        switch costume to (trampoline3 v)\n    end\n    if <(Level) = [13]> then\n        show\n        go to x: (-85) y: (-184)\n        switch costume to (trampoline3 v)\n    end\n    if <not <<<(Level) = [9]> or <<(Level) = [8]> or <(Level) = [6]>>> or <(Level) = [13]>>> then\n        hide\n    end\nend\n\nwhen flag clicked\nhide\n\n@spikes\n\nwhen I receive [start game v]\nshow\nswitch costume to (1 v)\nforever\n    if <(Level) = [2]> then\n        switch costume to (2 v)\n    end\n    if <(Level) = [3]> then\n        switch costume to (3 v)\n    end\n    if <(Level) = [4]> then\n        switch costume to (4 v)\n    end\n    if <(Level) = [5]> then\n        switch costume to (5 v)\n    end\n    if <(Level) = [6]> then\n        switch costume to (6 v)\n    end\n    if <(Level) = [7]> then\n        switch costume to (7 v)\n    end\n    if <(Level) = [8]> then\n        switch costume to (8 v)\n    end\n    if <(Level) = [9]> then\n        switch costume to (9 v)\n    end\n    if <(Level) = [10]> then\n        switch costume to (10 v)\n    end\n    if <(Level) = [11]> then\n        switch costume to (11 v)\n    end\n    if <(Level) = [12]> then\n        switch costume to (12 v)\n    end\n    if <(Level) = [13]> then\n        switch costume to (13 v)\n    end\n    if <(Level) = [14]> then\n        switch costume to (14 v)\n    end\n    if <(Level) = [15]> then\n        switch costume to (15 v)\n    end\nend\n\nwhen flag clicked\ngo to x: (36) y: (28)\nhide\n\n@dot\n\nwhen I receive [start game v]\nhide\nforever\n    if <<mouse down?> or <key (space v) pressed?>> then\n        go to (mouse-pointer v)\n        wait (0) seconds\n        if <(distance to [mouse-pointer v]) > [5]> then\n            point towards (mouse-pointer v)\n            turn right (180) degrees\n        end\n        set [csy v] to ((mouse y) - (y position))\n        set [csx v] to ((mouse x) - (x position))\n    end\nend\n\n@Level\n\nwhen I receive [start game v]\ngo to [back v] layer\nhide\nset [level v] to [1]\ngo to x: (0) y: (0)\nshow\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\ngo to [back v] layer\nhide\nforever\n    if <(Level) = [15]> then\n        broadcast (THE END v)\n        stop [this script v]\n    end\nend\n\nforever\n    if <(Level) = [16]> then\n        play sound [pop v] until done\n    end\nend\n\nwhen [l v] key pressed\nchange [level v] by (1)\nchange [timer v] by (90)\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [15]> then\n        set [☁ latest v] to (username)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [15]> then\n        set [☁ latest v] to (username)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [15]> then\n        if <(TIMER) < (☁ potato record)> then\n            set [☁ potato record v] to (TIME)\n            broadcast (SAVE TIME TO CLOUD v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [15]> then\n        set [☁ last person to potate v] to (username)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [15]> then\n        add (username) to [every one who beat the game: v]\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [15]> then\n        if <(TIME) < (☁ potato record)> then\n            broadcast (SAVE TIME TO CLOUD v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    repeat (1)\n        wait (1) seconds\n        change [time v] by (1)\n        if <(costume [number v]) = [15]> then\n            stop [this script v]\n        end\n    end\nend\n\nwhen flag clicked\nforever\n\nif <(TIME) < [50]> then\n    broadcast (SAVE TIME TO CLOUD v)\nend\n\nwhen [space v] key pressed\nforever\n    set [time v] to [0]\n    forever\n        stop [this script v]\n    end\nend\n\nwait (999999999999999999999999999999999) seconds\n\nwhen flag clicked\nhide variable [☁ potato record v]\n\nwhen [space v] key pressed\nshow variable [☁ potato record v]\n\nwhen [h v] key pressed\nhide variable [☁ potato record v]\nhide variable [timer v]\n\nwhen [s v] key pressed\nshow variable [☁ potato record v]\nshow variable [timer v]\n\nwhen flag clicked\nforever\n    if <(Level) = [15]> then\n        add (username) to [every one who beat the game: v]\n        stop [this script v]\n    end\n    stop [this script v]\nend\n\nwhen flag clicked\nforever\n    set [username v] to (username)\nend\n\n@tiny claspers\n\nwhen I receive [crush 2 v]\nshow\nforever\n    set [ghost v] effect to (25)\n    glide (0.5) secs to x: (-18) y: (34)\n    wait (0.6) seconds\n    glide (0.5) secs to x: (-18) y: (242)\nend\n\nwhen I receive [hide 2 v]\nhide\n\nwhen I receive [start game v]\nhide\ngo to x: (-18) y: (89)\nforever\n    if <(Level) = [5]> then\n        show\n        broadcast (crush 2 v) and wait\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nhide\n\n@clasper\n\nwhen I receive [crush v]\nshow\nforever\n    set [ghost v] effect to (20)\n    glide (0.9) secs to x: (12) y: (34)\n    wait (0.4) seconds\n    glide (0.3) secs to x: (12) y: (242)\nend\n\nwhen I receive [hide v]\nhide\n\nwhen I receive [start game v]\nhide\ngo to x: (12) y: (242)\nforever\n    if <(Level) = [3]> then\n        show\n        broadcast (Crush v) and wait\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nhide\n\n@tiny clasper2\n\nwhen I receive [crush 2 v]\nshow\nforever\n    set [ghost v] effect to (25)\n    glide (0.5) secs to x: (-1) y: (34)\n    wait (0.6) seconds\n    glide (0.5) secs to x: (-1) y: (-242)\nend\n\nwhen I receive [hide 2 v]\nshow\nhide\n\nwhen I receive [start game v]\nhide\ngo to x: (-1) y: (-222)\nforever\n    if <(Level) = [5]> then\n        show\n        broadcast (crush 3 v) and wait\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nhide\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (-5) y: (-4)\nshow\nforever\n    set y to ((0) + (([cos v] of (((timer) - (16)) * (300)) ) * (6)))\nend\n\nwhen I receive [start game v]\nhide\n\n@water\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (1) layers\nhide\n\nwhen I receive [start game v]\nforever\n    if <(Level) = [10]> then\n        switch costume to (costume1 v)\n        go to x: (46) y: (-4)\n        show\n        set [ghost v] effect to (40)\n    end\n    if <(Level) = [11]> then\n        switch costume to (costume2 v)\n        go to x: (0) y: (-165)\n        show\n        set [ghost v] effect to (40)\n    end\n    if <(Level) = [12]> then\n        switch costume to (costume3 v)\n        go to x: (-4) y: (6)\n        show\n        set [ghost v] effect to (40)\n    end\n    if <(Level) = [13]> then\n        switch costume to (costume5 v)\n        go to x: (0) y: (6)\n        show\n        set [ghost v] effect to (40)\n    end\n    if <(Level) = [14]> then\n        show\n        switch costume to (costume5 v)\n        go to x: (-5) y: (6)\n        set [ghost v] effect to (40)\n    end\n    if <(Level) = [15]> then\n        switch costume to (costume4 v)\n        go to x: (-5) y: (6)\n        show\n        set [ghost v] effect to (40)\n    end\n    if <not <<<<(Level) = [10]> or <<<(Level) = [13]> or <(Level) = [12]>> or <(Level) = [11]>>> or <(Level) = [14]>> or <(Level) = [15]>>> then\n        hide\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\nhide\n\nwhen I receive [begin v]\ngo to [front v] layer\nshow\nset [ghost v] effect to (60)\n\n@Love fave potato\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <<(LOVED__) = [1]> and <(FAVED___) = [1]>>> then\n        wait (pick random (30) to (40)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\n@Bread\n\n