A Platformer¦¦Easy! [Mobile Friendly]

Instructions: Oyun WASD tuşlarıyla ve parmakla oynanır. \nMobil desteklidir.\n4 saat uğraşılmıştır. \n6 bölümden oluşur. \nBug yoktur. (hiç bir bölümde) \nKatkıla lütfen.\nBeğen  lütfen. \nYıldız at lütfen. \nBeni ve @FURKAN_TR yi takip et. \nYardımcı Olan kişi @EmirProdurULEY\nProjenin asıl sahibi @FurkanAltinova\nİyi oyunlar dilerim... 

@Stage\n\nwhen flag clicked\nswitch backdrop to (level 1 v)\n\nwhen flag clicked\nrepeat until <(coins) = [15]>\n    set [time v] to (timer)\nend\n\nwhen flag clicked\nforever\n    if <(coins) = [15]> then\n        broadcast (Win! v)\n    end\nend\n\nwhen I receive [win! v]\nhide variable [coins v]\n\nwhen flag clicked\nhide variable [time v]\nshow variable [coins v]\n\n@player\n\nwhen I receive [oyun v]\n\nwhen flag clicked\ngo to x: (-199) y: (-107)\n\nwhen I receive [go back v]\ngo to x: (-199) y: (-107)\n\nwhen I receive [win! v]\nhide\n\nwhen flag clicked\nshow\n\nwhen flag clicked\nforever\n    play sound [disfigure-blank-ncs-release v] until done\nend\n\nwhen flag clicked\nset size to (80) %\nset rotation style [left-right v]\nset [yv v] to [0]\nset [xv v] to [0]\nforever\n    if <not <key (any v) pressed?>> then\n        switch costume to (up2 v)\n    end\n    if <<<<key (a v) pressed?> or <key (left arrow v) pressed?>> or <key (4 v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        switch costume to (right v)\n        point in direction (-90)\n        change [xv v] by (-1)\n    end\n    if <<<key (6 v) pressed?> or <<key (d v) pressed?> or <key (right arrow v) pressed?>>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        switch costume to (right v)\n        point in direction (90)\n        change [xv v] by (1)\n    end\n    if <(y position) < [-162]> then\n        go to x: (-209) y: (-42)\n    end\n    if <(x position) > [236]> then\n        go to x: (-209) y: (-42)\n        next backdrop\n    end\n    if <touching color (#ff0000)?> then\n        play sound [Crunch  v] until done\n        if <(coins) > [0]> then\n            change [coins v] by (0)\n        end\n        repeat (10)\n            change [ghost v] effect by (10)\n            change [brightness v] effect by (10)\n        end\n        wait (0.3) seconds\n        clear graphic effects\n        go to x: (-219) y: (-80)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#5ad800)?> then\n        change y by (1)\n        if <touching color (#5ad800)?> then\n            change y by (1)\n            if <touching color (#5ad800)?> then\n                change y by (1)\n                if <touching color (#5ad800)?> then\n                    change y by (1)\n                    if <touching color (#5ad800)?> then\n                        change y by (1)\n                        if <touching color (#5ad800)?> then\n                            change y by (1)\n                            if <touching color (#5ad800)?> then\n                                change x by ((Xv) * (-1))\n                                change y by (-6)\n                                if <<<key (space v) pressed?> or <<key (8 v) pressed?> or <<key (w v) pressed?> or <key (up arrow v) pressed?>>>> or <<mouse down?> and <(mouse y) < (y position)>>> then\n                                    if <(Xv) > [0]> then\n                                        switch costume to (up v)\n                                        change [xv v] by (-5)\n                                    else\n                                        change [xv v] by (5)\n                                    end\n                                    set [yv v] to [10]\n                                else\n                                    set [xv v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#5ad800)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#5ad800)?> then\n        if <<<key (space v) pressed?> or <<key (8 v) pressed?> or <<key (w v) pressed?> or <key (up arrow v) pressed?>>>> or <<mouse down?> and <(y position) < (mouse y)>>> then\n            switch costume to (up v)\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\nend\n\n@Coin\n\nwhen flag clicked\nshow\n\nwhen I receive [win! v]\nhide\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [Level 1]> then\n        show\n        go to x: (140) y: (-94)\n        create clone of (_myself_ v)\n        go to x: (-48) y: (-10)\n        wait until <not <(backdrop [name v]) = [Level 1]>>\n    end\n    if <(backdrop [name v]) = [Level 2]> then\n        show\n        go to x: (74) y: (-86)\n        create clone of (_myself_ v)\n        go to x: (128) y: (-28)\n        wait until <not <(backdrop [name v]) = [Level 2]>>\n    end\n    if <(backdrop [name v]) = [Level 3]> then\n        show\n        go to x: (-140) y: (-53)\n        create clone of (_myself_ v)\n        go to x: (46) y: (-39)\n        wait until <not <(backdrop [name v]) = [Level 3]>>\n    end\n    if <(backdrop [name v]) = [Level 4]> then\n        show\n        go to x: (-140) y: (-53)\n        create clone of (_myself_ v)\n        go to x: (128) y: (-28)\n        wait until <not <(backdrop [name v]) = [Level 4]>>\n    end\n    if <(backdrop [name v]) = [Level 5]> then\n        show\n        go to x: (122) y: (94)\n        create clone of (_myself_ v)\n        go to x: (-168) y: (80)\n        create clone of (_myself_ v)\n        go to x: (96) y: (-15)\n        wait until <not <(backdrop [name v]) = [Level 5]>>\n    end\n    if <(backdrop [name v]) = [Level 6]> then\n        show\n        go to x: (-36) y: (-19)\n        create clone of (_myself_ v)\n        go to x: (77) y: (44)\n        create clone of (_myself_ v)\n        go to x: (144) y: (-21)\n        wait until <not <(backdrop [name v]) = [Level 6]>>\n    end\nend\n\nwhen I start as a clone\nforever\n    if <touching (player v)?> then\n        set [coins v] to ((coins) + (1))\n        hide\n        play sound [Collect v] until done\n        delete this clone\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        change [coins v] by (1)\n        hide\n        play sound [Collect v] until done\n    end\nend\n\nwhen I start as a clone\nforever\n    if <(backdrop [name v]) = [Level 1]> then\n        wait until <not <(backdrop [name v]) = [Level 1]>>\n        delete this clone\n    end\n    if <(backdrop [name v]) = [Level 2]> then\n        wait until <not <(backdrop [name v]) = [Level 2]>>\n        delete this clone\n    end\n    if <(backdrop [name v]) = [Level 3]> then\n        wait until <not <(backdrop [name v]) = [Level 3]>>\n        delete this clone\n    end\n    if <(backdrop [name v]) = [Level 4]> then\n        wait until <not <(backdrop [name v]) = [Level 4]>>\n        delete this clone\n    end\n    if <(backdrop [name v]) = [Level 5]> then\n        wait until <not <(backdrop [name v]) = [Level 5]>>\n        delete this clone\n    end\n    if <(backdrop [name v]) = [Level 6]> then\n        wait until <not <(backdrop [name v]) = [Level 6]>>\n        delete this clone\n    end\nend\n\nwhen flag clicked\nrepeat (5)\n    delete this clone\nend\n\n@Coin2\n\nwhen flag clicked\nshow\n\nwhen I receive [win! v]\nhide\n\nwhen flag clicked\nset [coins v] to [0]\n\n@Win\n\nwhen flag clicked\nhide\n\nwhen I receive [win! v]\ngo to [front v] layer\nshow\nshow variable [time v]\n\nwhen I receive [win! v]\n\n@Finish\n\nwhen flag clicked\nhide\n\nwhen I receive [finish v]\nshow\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        broadcast (Win! v)\n    end\nend\n\n@Thumbail\n\nwhen flag clicked\ngo to x: (36) y: (28)\nhide variable [coins v]\nshow\ngo to [front v] layer\nset [ghost v] effect to (100)\n\n