✧✨❖確率3分の1?!SNOW-Platformer❖✨✧

Instructions: コミュニティーが好きなものに載ってました！ありがとうございます٩( ᐛ )و\n傾向2位 アート1位 音楽1位 ゲーム2位ありがとう！\n日本語説明は下\n＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿＿\n☆English☆\nOperate with arrow keys or tap\nTouch any color and aim for the goal !!\nIf you touch the wrong color, you can only see the future of Tahi, so don't make a mistake!\nYou can definitely goal.\nIt is recommended to play on a small screen as it may crash.\nThis work was made by myself, so it's difficult to remix without change. Never do it! \n☆日本語☆\n矢印キーまたはタップで操作\nどれかの色に触れてゴールを目指そう!!\n間違った色に触れるとﾀﾋぬという未来しか見えてないから間違っちゃダメだよ！\n絶対にgoalできます。\nクラッシュする可能性があるので小画面でプレイすることをお勧めします。\nこの作品は1人で頑張って作ったので無変更リミックスには厳しいです。絶対にしないでください！

@Stage\n\nwhen I receive [次 v]\nnext backdrop\n\nwhen flag clicked\nswitch backdrop to (背景2 v)\n\n@プラフォ イントロ\n\nwhen I receive [project;start v]\nforever\n    play sound [TheFatRat - Fly Away feat. Anjulie.mp3 v] until done\nend\n\nwhen I receive [project;start v]\nshow\ngo to x: (-210) y: (13)\nset rotation style [left-right v]\nset size to (100) %\npoint in direction (90)\nshow\nhide variable [x v]\nhide variable [y v]\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <<key (right arrow v) pressed?> or <<(mouse x) > (x position)> and <mouse down?>>> then\n        change [x v] by (0.8)\n        point in direction (90)\n    end\n    if <<key (left arrow v) pressed?> or <<(x position) > (mouse x)> and <mouse down?>>> then\n        change [x v] by (-0.8)\n        point in direction (-90)\n    end\n    set [x v] to ((x) * (0.92))\n    change x by (x)\n    if <<touching color (#006aff)?> or <touching color (#d2e5ff)?>> then\n        change y by (1)\n        if <<touching color (#006aff)?> or <touching color (#d2e5ff)?>> then\n            change y by (1)\n            if <<touching color (#006aff)?> or <touching color (#d2e5ff)?>> then\n                change y by (1)\n                if <<touching color (#006aff)?> or <touching color (#d2e5ff)?>> then\n                    change y by (1)\n                    if <<touching color (#006aff)?> or <touching color (#d2e5ff)?>> then\n                        change y by (1)\n                        if <<touching color (#006aff)?> or <touching color (#d2e5ff)?>> then\n                            change y by (1)\n                            if <<touching color (#006aff)?> or <touching color (#d2e5ff)?>> then\n                                change x by ((0) - (x))\n                                change y by (-5)\n                                if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n                                    start sound [壁キック v]\n                                    if <[0] < (x)> then\n                                        set [x v] to [-10]\n                                    else\n                                        set [x v] to [10]\n                                    end\n                                    set [y v] to [15]\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <<touching color (#006aff)?> or <touching color (#d2e5ff)?>> then\n        change y by ((0) - (y))\n        set [y v] to [0]\n    end\n    change y by (-2)\n    if <<<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> and <<touching color (#006aff)?> or <touching color (#d2e5ff)?>>> then\n        start sound [ジャンプ音 v]\n        set [y v] to [17]\n    end\n    change y by (1)\n    if <<(costume [number v]) = [1]> or <(costume [number v]) = [2]>> then\n        if < or <[-160] > (y position)>> then\n            set [x v] to [0]\n            set [y v] to [0]\n            set rotation style [left-right v]\n            start sound [Roblox Death Sound - OOF Sound Effect v]\n            repeat (10)\n                change [ghost v] effect by (10)\n            end\n            go to x: (-186) y: (13)\n            repeat (10)\n                change [ghost v] effect by (-10)\n            end\n        end\n        if <(x position) > [240]> then\n            broadcast (次 v)\n            set [x v] to [0]\n            set [y v] to [0]\n            go to x: (-186) y: (13)\n        end\n        if <<key (down arrow v) pressed?> or <<(y position) > (mouse y)> and <mouse down?>>> then\n            switch costume to (主人公2 v)\n        else\n            switch costume to (主人公 v)\n        end\n    end\nend\n\nwhen backdrop switches to [背景14 v]\nforever\n    if <touching color (#2fff00)?> then\n        go to x: (91) y: (10)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [背景13 v]\nforever\n    if <touching color (#ffdf00)?> then\n        go to x: (3) y: (-66)\n    end\n    if <<touching color (#35ff00)?> or <touching color (#7400ff)?>> then\n        go to x: (17) y: (156)\n    end\nend\n\nwhen backdrop switches to [背景12 v]\nforever\n    if <<touching color (#5bff00)?> or <touching color (#ffc700)?>> then\n        go to x: (189) y: (150)\n    end\n    if <touching color (#7400ff)?> then\n        go to x: (-14) y: (-55)\n    end\n    if <touching color (#ff00ea)?> then\n        go to x: (115) y: (-21)\n    end\nend\n\nwhen backdrop switches to [背景11 v]\nforever\n    if <<touching color (#ff00ac)?> or <<touching color (#faff00)?> or <<touching color (#ff0000)?> or <touching color (#ffffff)?>>>> then\n        go to x: (-215) y: (7)\n    end\n    if <touching color (#e300ff)?> then\n        go to x: (-30) y: (4)\n    end\n    if <touching color (#00fcff)?> then\n        go to x: (180) y: (20)\n    end\nend\n\nwhen backdrop switches to [背景10 v]\nforever\n    if <<touching color (#fb00ff)?> or <touching color (#00ffbd)?>> then\n        go to x: (182) y: (18)\n    end\n    if <touching color (#ffd200)?> then\n        go to x: (-171) y: (-61)\n    end\n    if <touching color (#af00ff)?> then\n        go to x: (99) y: (13)\n    end\n    if <touching color (#29ff00)?> then\n        go to x: (178) y: (129)\n    end\nend\n\nwhen backdrop switches to [背景9 v]\nforever\n    if <<touching color (#ffea00)?> or <touching color (#000000)?>> then\n        go to x: (-140) y: (130)\n    end\n    if <touching color (#fb00ff)?> then\n        go to x: (155) y: (153)\n    end\nend\n\nwhen backdrop switches to [背景8 v]\nforever\n    if <<touching color (#8b00ff)?> or <<touching color (#bfff00)?> or <touching color (#00ff46)?>>> then\n        go to x: (-217) y: (-33)\n    end\n    if <touching color (#e300ff)?> then\n        go to x: (-216) y: (173)\n    end\nend\n\nwhen backdrop switches to [背景7 v]\nforever\n    if <<touching color (#55b97b)?> or <<touching color (#0010ff)?> or <<touching color (#00caff)?> or <<touching color (#02ff00)?> or <touching color (#8200ff)?>>>>> then\n        go to x: (-206) y: (-28)\n    end\n    if <touching color (#ca00ff)?> then\n        go to x: (204) y: (-57)\n    end\nend\n\nwhen flag clicked\nforever\n    set drag mode [not draggable v]\nend\n\n@雪\n\nwhen I start as a clone\nset [ghost v] effect to (50)\nset x to (pick random (-240) to (240))\nset size to (pick random (39) to (100)) %\nshow\nglide (pick random (4) to (7)) secs to x: (pick random (-238) to (238)) y: (-180)\ndelete this clone\n\nwhen I receive [project;start v]\nswitch costume to (pick random (1) to (2))\nhide\ngo to x: (0) y: (180)\ngo to [front v] layer\nforever\n    create clone of (_myself_ v)\n    next costume\n    wait (0.075) seconds\nend\n\n@サムネだお〜\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\nwhen I receive [project;start v]\nforever\n    reset timer\nend\n\n@スプライト1\n\nwhen flag clicked\nbroadcast (intro:start v)\n\nwhen I receive [intro:start v]\nhide\nreset timer\npoint in direction (90)\ngo to x: (0) y: (0)\nstart sound [Jim Yosef - Eclipse \[NCS Release\]2 v]\nset size to (100) %\nclone [circles]\nwait (0) seconds\nclone [back2]\nwait (0) seconds\nclone [black1]\nwait (0) seconds\nclone [black2]\nwait until <(timer) > [3.07]>\nclone [logo]\nwait until <(timer) > [5.06]>\nclone [back]\nwait until <(timer) > [5.48]>\nclone [square]\nwait until <(timer) > [6]>\nclone [square]\nwait until <(timer) > [6.4]>\nclone [square]\nwait until <(timer) > [6.91]>\nclone [square]\nwait until <(timer) > [7.4]>\nclone [square]\nwait until <(timer) > [8]>\nclone [square]\nwait until <(timer) > [8.4]>\nclone [square]\nwait until <(timer) > [9]>\nclone [square]\nwait until <(timer) > [9.4]>\nclone [square]\nwait until <(timer) > [10]>\nclone [square]\nwait until <(timer) > [10.4]>\nclone [square]\nwait until <(timer) > [11]>\nclone [square]\nwait until <(timer) > [11.4]>\nclone [square]\n\ndefine clone (id)\nset [cloneid v] to (id)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nif <(cloneID) = [logo]> then\n    switch costume to (brank v)\n    show\n    set size to (2400) %\n    go to x: (0) y: (0)\n    point in direction (-90)\n    switch costume to (logo v)\n    repeat until <(timer) > [5.06]>\n        switch costume to (brank v)\n        change size by (((100) - (size)) / (5))\n        turn right (((90) - (direction)) / (5)) degrees\n        switch costume to (logo v)\n    end\n    point in direction (150)\n    [90] bom!\n    wait until <(timer) > [5.48]>\n    point in direction (30)\n    [90] bom!\n    wait until <(timer) > [6]>\n    point in direction (60)\n    [90] bom!\n    wait until <(timer) > [6.4]>\n    point in direction (120)\n    [90] bom!\n    wait until <(timer) > [6.91]>\n    [90] bom!\n    wait until <(timer) > [7.4]>\n    [90] bom!\n    wait until <(timer) > [8]>\n    [90] bom!\n    wait until <(timer) > [8.4]>\n    switch costume to (subaru_raimu v)\n    [90] bom!\n    wait until <(timer) > [9]>\n    [90] bom!\n    wait until <(timer) > [9.4]>\n    [90] bom!\n    wait until <(timer) > [10]>\n    [90] bom!\n    wait until <(timer) > [10.4]>\n    [90] bom!\n    wait until <(timer) > [11]>\n    [90] bom!\n    wait until <(timer) > [11.4]>\n    [90] bom!\n    wait until <(timer) > [12]>\n    set [s v] to [0]\n    repeat (15)\n        turn right (s) degrees\n        change [s v] by (3)\n    end\n    repeat (20)\n        turn right (((90) - (direction)) / (3)) degrees\n    end\n    repeat (50)\n        turn right (((135) - (direction)) / (20)) degrees\n        change y by (((-100) - (y position)) / (10))\n        change [ghost v] effect by (10)\n    end\nend\n\ndefine (d) bom!\nshow\nset size to (200) %\nrepeat (15)\n    change size by (((100) - (size)) / (4))\n    turn right (((d) - (direction)) / (2)) degrees\n    go to x: ((([sin v] of ((timer) * (1000)) ) * (((100) - (size)) / (2))) + (0)) y: ((([cos v] of ((timer) * (800)) ) * (((100) - (size)) / (2))) + <(round (y position)) = (round (0))>)\nend\nset size to (100) %\npoint in direction (90)\n\nwhen I start as a clone\nif <(cloneID) = [back]> then\n    switch costume to (brank v)\n    go to [back v] layer\n    show\n    set size to (0) %\n    switch costume to (back v)\n    repeat until <(size) > [100]>\n        change size by (((3000) - (size)) / (10))\n    end\n    repeat until <(size) > [3000]>\n        switch costume to (brank v)\n        change size by (((3000) - (size)) / (10))\n        switch costume to (back v)\n    end\nend\n\nwhen I start as a clone\nif <(cloneID) = [back2]> then\n    switch costume to (back2 v)\n    show\n    set [ghost v] effect to (40)\n    wait until <(timer) > [5.48]>\n    don! [60]\n    wait until <(timer) > [6]>\n    don! [120]\n    wait until <(timer) > [6.4]>\n    don! [60]\n    wait until <(timer) > [6.91]>\n    don! [120]\n    wait until <(timer) > [7.4]>\n    don! [60]\n    wait until <(timer) > [8]>\n    don! [120]\n    wait until <(timer) > [8.4]>\n    don! [60]\n    wait until <(timer) > [9]>\n    don! [120]\n    wait until <(timer) > [9.4]>\n    don! [60]\n    wait until <(timer) > [10]>\n    don! [120]\n    wait until <(timer) > [10.4]>\n    don! [60]\n    wait until <(timer) > [11]>\n    don! [120]\n    wait until <(timer) > [11.4]>\n    don! [60]\nend\n\ndefine don! (d)\npoint in direction (d)\nrepeat (15)\n    turn right (((90) - (direction)) / (3)) degrees\nend\n\nwhen I start as a clone\nif <(cloneID) = [square]> then\n    switch costume to (brank v)\n    go to [back v] layer\n    go [forward v] (3) layers\n    show\n    set size to (0) %\n    switch costume to (square v)\n    repeat until <(size) = [300]>\n        change size by (((300) - (size)) / (3))\n    end\n    repeat until <(size) = [600]>\n        switch costume to (brank v)\n        turn right (((180) - (direction)) / (3)) degrees\n        change size by (((600) - (size)) / (3))\n        switch costume to (square v)\n    end\n    repeat until <(size) = [1500]>\n        switch costume to (brank v)\n        change size by (((1500) - (size)) / (3))\n        switch costume to (square v)\n    end\nend\n\nwhen I start as a clone\nif <(cloneID) = [circles]> then\n    switch costume to (brank v)\n    set [ghost v] effect to (70)\n    set size to (130) %\n    show\n    wait until <(timer) > [5.48]>\n    shockwave\n    wait until <(timer) > [6]>\n    shockwave\n    wait until <(timer) > [6.4]>\n    shockwave\n    wait until <(timer) > [6.91]>\n    shockwave\n    wait until <(timer) > [7.4]>\n    shockwave\n    wait until <(timer) > [8]>\n    shockwave\n    wait until <(timer) > [8.4]>\n    shockwave\n    wait until <(timer) > [9]>\n    shockwave\n    wait until <(timer) > [9.4]>\n    shockwave\n    wait until <(timer) > [10]>\n    shockwave\n    wait until <(timer) > [10.4]>\n    shockwave\n    wait until <(timer) > [11]>\n    shockwave\n    wait until <(timer) > [11.4]>\n    shockwave\nend\n\ndefine shockwave\nswitch costume to (circles9 v)\nrepeat (11)\n    next costume\nend\nswitch costume to (brank v)\n\nwhen I start as a clone\nif <(cloneID) = [black1]> then\n    go to x: (0) y: (0)\n    switch costume to (black1 v)\n    show\n    set [ghost v] effect to (100)\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\n    wait (1.5) seconds\n    repeat until <(timer) > [13.2]>\n        go to [front v] layer\n        change y by (((100) - (y position)) / (10))\n    end\n    repeat (50)\n        go to [front v] layer\n        change y by (((0) - (y position)) / (10))\n    end\n    broadcast (intro:end v)\nend\n\nwhen I start as a clone\nif <(cloneID) = [black2]> then\n    go to x: (0) y: (0)\n    switch costume to (black2 v)\n    show\n    set [ghost v] effect to (100)\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\n    wait (1.5) seconds\n    repeat until <(timer) > [13.2]>\n        go to [front v] layer\n        change y by (((-100) - (y position)) / (10))\n    end\n    repeat (50)\n        go to [front v] layer\n        change y by (((0) - (y position)) / (10))\n    end\nend\n\nwhen I receive [intro:end v]\nif < (cloneID) contains [black]?> then\n    wait (2) seconds\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    broadcast (project;start v)\nelse\n    delete this clone\nend\n\nwhen I receive [project;start v]\n\n