Minecraft! Platformer #games #all

Instructions: ⚠️ATTENTION! PLEASE PLAY INSTEAD! ⚠️ https://scratch.mit.edu/projects/817455885/ \n\nlove and fav and i will follow you too!\n\nINSANE GRAPHICS SO LIKE AND FAV!!!\nThis is my mOST ORIGINAL GAME SO FAR!\nPLEASE LOVE AND FAV\n\nLIKE AND FAV FOR A FOLLOW!\n\nMinecraft... A 3D platformer.\n\nIt is 3D because look at steve and zombie they look 3D\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nAPRIL FOOOLS JOKE ITS NOT 3D!!!!!!!\n\n\n\n\n\nplz dont judge me D:\n\n#games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games #games #all #animations #trending #fun #games 

@Stage\n\nwhen flag clicked\nforever\n    play sound [SWORED v] until done\nend\n\n@cycleps kyube\n\nwhen flag clicked\nforever\n    if <[-180] > (y position)> then\n        broadcast (restart v)\n    end\nend\n\nwhen flag clicked\nswitch costume to (1 v)\nset [level v] to [1]\nbroadcast (NEXT LEVEL v)\nforever\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>>> then\n        change [x vel v] by (-2)\n    end\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n        change [x vel v] by (2)\n    end\n    set [x vel v] to ((x vel) * (0.8))\n    change x by (x vel)\n    if <touching (gaem v)?> then\n        change y by (1)\n    end\n    if <touching (gaem v)?> then\n        change y by (1)\n    end\n    if <touching (gaem v)?> then\n        change y by (1)\n    end\n    if <touching (gaem v)?> then\n        change y by (1)\n    end\n    if <touching (gaem v)?> then\n        change y by (-4)\n        change x by ((x vel) * (-1))\n        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n            if <(x vel) > [0]> then\n                set [x vel v] to [-10]\n            else\n                set [x vel v] to [10]\n            end\n            set [y vel v] to [15]\n        else\n            set [x vel v] to [0]\n        end\n    end\n    change [y vel v] by (-1)\n    change y by (y vel)\n    if <touching (gaem v)?> then\n        change y by ((y vel) - ((y vel) * (2)))\n        set [y vel v] to [0]\n    end\n    change y by (-1)\n    if <<touching (gaem v)?> and <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>>> then\n        set [y vel v] to [15]\n    end\n    change y by (1)\n    if <(x position) > [242]> then\n        change [level v] by (1)\n        broadcast (NEXT LEVEL v) and wait\n    end\n    if <touching (spiek v)?> then\n        broadcast (restart v)\n    end\n    if <touching (bounce v)?> then\n        set [y vel v] to [19]\n    end\n    if <touching (enemy v)?> then\n        set [y vel v] to [15]\n    end\nend\n\nwhen I receive [next level v]\nbroadcast (restart v)\n\nwhen I receive [restart v]\nset [x vel v] to [0]\nset [y vel v] to [0]\ngo to x: (-226) y: (-4)\n\nwhen flag clicked\nerase all\ngo to x: (-224) y: (-3)\n\nwhen flag clicked\nforever\n    if <touching (lava v)?> then\n        broadcast (restart v)\n    end\nend\n\nwhen [r v] key pressed\nbroadcast (restart v)\n\nwhen I receive [diamond swrondd v]\nswitch costume to (2 v)\n\n@gaem\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@spiek\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@noob\n\ndefine advance (#)\nswitch costume to (#)\nif <(#) = [9]> then\n    if <mouse down?> then\n        broadcast (NEXT LEVEL v)\n        change [level v] by (1)\n        broadcast (diamond swrondd v)\n    end\nend\n\nwhen flag clicked\nforever\n    advance (Level)\nend\n\nwhen this sprite clicked\nif <(Level) = [9]> then\n    broadcast (NEXT LEVEL v)\n    change [level v] by (1)\nend\n\nwhen flag clicked\nask [What should you I name this new world?] and wait\nsay (join (answer) [! Great Idea. Starting world generation now...]) for (5) seconds\n\n@cloud\n\nwhen flag clicked\nhide\nforever\n    create clone of (_myself_ v)\n    wait (3) seconds\nend\n\nwhen I start as a clone\ngo to [back v] layer\ngo to x: (444) y: (pick random (-30) to (180))\nshow\nset size to (pick random (100) to (145)) %\nset [ghost v] effect to (25)\nforever\n    change x by (-1)\n    if <touching (_edge_ v)?> then\n        if <(x position) < [0]> then\n            repeat (60)\n                change x by (-1)\n                change [ghost v] effect by (1.25)\n            end\n            delete this clone\n        end\n    end\nend\n\n@Figur2\n\nwhen flag clicked\nhide\ngo to [front v] layer\n\n