Wings of Fire Platformer- The Poison Jungle

Instructions: In this game, you are a Leafwing in the Poison Jungle. Use arrow keys to move, but avoid plants. They will eat you. :) You can't fly because... you just can't. You can wall jump though!\n\nPlease do not advertise. All advertisements will be removed. 

@Stage\n\n@Sundew\n\nwhen I receive [start v]\nshow\ngo to x: (-178) y: (-106)\npoint in direction (90)\nswitch costume to (r v)\nset size to (100) %\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <key (right arrow v) pressed?> then\n        switch costume to (r v)\n        change [xv v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        switch costume to (l v)\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (.9))\n    change x by (Xv)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                        if <touching color (#000000)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                set [yv v] to [15]\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-10]\n                                else\n                                    set [xv v] to [10]\n                                end\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#000000)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#000000)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\n    if <touching color (#ff0000)?> then\n        Death\n    end\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nswitch backdrop to (cover v)\nhide\n\ndefine Death\nrepeat (10)\n    change y by (10)\n    turn right (15) degrees\n    change [ghost v] effect by (10)\n    change size by (-10)\nend\ngo to x: (-195) y: (-61)\nrepeat (10)\n    turn left (15) degrees\n    change [ghost v] effect by (-10)\n    change size by (10)\n    change y by (-6)\nend\npoint in direction (90)\nset size to (100) %\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-178) y: (-106)\n\nwhen I start as a clone\nswitch costume to (costume2 v)\nrepeat (10)\n    change [ghost v] effect by (10)\n    change size by (-5)\nend\ndelete this clone\n\ngo to [front v] layer\n\nwhen [right arrow v] key pressed\nif <touching (end v)?> then\n    broadcast (end v)\n    go to x: (-178) y: (-106)\nend\n\nwhen [up arrow v] key pressed\nif <touching (end v)?> then\n    broadcast (end v)\n    go to x: (-178) y: (-106)\nend\n\n@Levels\n\nwhen flag clicked\nswitch costume to (cover v)\nhide\n\nwhen I receive [end v]\nnext costume\nif <(costume [name v]) = [win]> then\n    broadcast (win v)\nend\n\nwhen I receive [start v]\nswitch costume to (costume1 v)\nshow\n\n@End\n\nwhen flag clicked\nhide\n\nwhen I receive [win v]\nhide\n\nwhen I receive [start v]\nshow\n\n@Button\n\nwhen flag clicked\nshow\n\nwhen this sprite clicked\nbroadcast (Start v)\nhide\n\n