Doodle platformer 3 #All #Trending #Games 

Instructions: Move with arrow keys,wasd or mobile friendly jump over spikes and lava.\nPlease love and fave\nAdd to +50 studios for a follow :)\nWhat the heck!!!!!!!!!!!!!!!!!!!!\nfirstttt on trendinggggggggg!!!!!!!!!!!!!!!! Tysm guys!\nshoutout to: @theGamerverse

@Stage\n\n@Player\n\ndefine Place Player: (x) (y) Set Size To: (size)\ngo to x: (x) y: (y)\nset size to (size) %\n\nwhen flag clicked\nset [level v] to [1]\nshow\nPlace Player: [-200] [0] Set Size To: [100]\nhide variable [y v]\nhide variable [x v]\nset [y v] to [0]\nset [x v] to [0]\nforever\n    Gravity, Platform Detection, Physics....\nend\n\ndefine Gravity, Platform Detection, Physics....\nforever\n    change [y v] by (-1)\n    if <<<key (a v) pressed?> or <key (left arrow v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        switch costume to (3 v)\n        change [x v] by (-1)\n    end\n    if <<<key (d v) pressed?> or <key (right arrow v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        switch costume to (2 v)\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (levels v)?> then\n        change y by (1)\n    end\n    if <touching (levels v)?> then\n        change y by (1)\n    end\n    if <touching (levels v)?> then\n        change y by (1)\n    end\n    if <touching (levels v)?> then\n        change y by (1)\n    end\n    if <touching (levels v)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > [0]>>> then\n            set [y v] to [17]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching (levels v)?> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <((mouse y) - (y position)) > [50]>>> and <touching (levels v)?>> then\n        switch costume to (4 v)\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <<<touching (spikes v)?> or <(y position) < [-175]>> or <key (r v) pressed?>> then\n        Place Player: [-200] [0] Set Size To: [100]\n    end\n    if <(x position) > [230]> then\n        change [level v] by (1)\n        Place Player: [-200] [0] Set Size To: [100]\n    end\n    if <touching (trampolines v)?> then\n        set [y v] to [22]\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > [0]>>> or <<<<key (a v) pressed?> or <key (left arrow v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> or <<<key (d v) pressed?> or <key (right arrow v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>>>>> then\n        switch costume to (1 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (s v) pressed?> then\n        Place Player: [-200] [0] Set Size To: [100]\n        change [level v] by (1)\n        wait (1) seconds\n        if <(Level) = [10]> then\n            stop [this script v]\n        end\n    end\nend\n\nwhen flag clicked\nset volume to (100) %\n\nwhen flag clicked\nset [time v] to [0]\nrepeat until <(Level) = [10]>\n    change [time v] by (1)\n    wait (1) seconds\nend\nstop [this script v]\n\nwhen flag clicked\nforever\n    if <(☁ WR) > (Time)> then\n        set [☁ wr v] to (Time)\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [240_full_platform-fighter_0155_preview v] until done\n    set size to (80) %\nend\n\n@Trampolines\n\nwhen flag clicked\nshow\ngo to [back v] layer\nforever\n    switch costume to (Level)\nend\n\n@Spikes\n\nwhen flag clicked\nshow\ngo to [back v] layer\nforever\n    switch costume to (Level)\nend\n\n@ThumbnailSprite1\n\nwhen flag clicked\nforever\n    set [ghost v] effect to (100)\n    show\n    go to [front v] layer\nend\n\n@Levels\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to [front v] layer\n\nwhen flag clicked\nshow\nforever\n    switch costume to (Level)\nend\n\n@Blank\n\n@Blank2\n\n@Blank3\n\n@Blank4\n\n