Rage Quit: A hard but fun platformer!!! 

Instructions: Right now. This platformer has levels that are ALL possible. But they are hard. (hence the name) Arrow keys to move or wasd. R to restart. \nHave fun and love and favorite for more platformers. \nBefore you rage quit, love and favorite please.\nTOP LOVED!\n@cinnamon_bun_puff is going to be curating this! YEY!\n@Dhilly and @--Waterfall-- and @RacingHans and @476627 loved this! Thanks! Thanks to you for loving and favoriting!

@Stage\n\n@Player\n\nwhen flag clicked\nhide\nset [deaths xd v] to [0]\nswitch backdrop to (backdrop1 v)\nforever\n    change [yv v] by (-0.5)\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [xv v] by (0.7)\n        point in direction (90)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [xv v] by (-0.7)\n        point in direction (-90)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                        if <touching color (#000000)?> then\n                            change x by ((Xv) * (-1))\n                            change x by (-1)\n                            change y by (-5)\n                            change x by (1)\n                            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-8]\n                                else\n                                    set [xv v] to [8]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (Yv)\n    if <touching color (#000000)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#000000)?> then\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [yv v] to [10]\n        end\n    end\n    if <touching color (#e5b53a)?> then\n        if <key (up arrow v) pressed?> then\n            change [yv v] by (5)\n        else\n            change [yv v] by (-1)\n        end\n    end\n    change y by (1)\nend\n\ndefine Go To Start\ngo to x: (-230) y: (-91)\ngo to x: (-232) y: (24)\n\nwhen flag clicked\nwait (0.1) seconds\nswitch backdrop to (backdrop1 v)\ngo to x: (-221) y: (-91)\ngo to x: (-219) y: (-80)\nshow\nset size to (300) %\nswitch costume to (costume2 v)\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <key (r v) pressed?> then\n        Go To Start\n    end\nend\n\nwhen flag clicked\nhide\n\nset [☁ most points ever v] to [51]\n\nif <touching color (#dddede)?> then\nend\n\nwhen I receive [start v]\n\nwhen flag clicked\nGo To Start\nforever\n    if <<touching color (#7f7f7f)?> or <touching color (#ff0000)?>> then\n        Go To Start\n        wait (0.3) seconds\n        change [deaths xd v] by (1)\n    end\n    if <touching color (#00ff55)?> then\n        Go To Start\n        switch backdrop to (next backdrop v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#0033cc)?> then\n        set [yv v] to [12]\n    end\nend\n\nwhen flag clicked\n\nwhen I receive [hi v]\nset [deaths xd v] to [0]\nGo To Start\n\nwhen flag clicked\nwait (2) seconds\nforever\n    play sound [bensound-cute.mp3 v] until done\nend\n\n@thumb\n\nwhen flag clicked\ngo to [front v] layer\nclear graphic effects\nshow\ngo to x: (0) y: (0)\nshow\ngo to [front v] layer\nif <(username) = [patriotskid]> then\n\nswitch backdrop to (backdrop7 v)\n\nwhen flag clicked\nset [deaths xd v] to [0]\nset [☁ least deaths v] to (☁ Least Deaths)\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [  10]> then\n        if <(☁ Least Deaths) > (Deaths XD)> then\n            set [☁ least deaths v] to (Deaths XD)\n        end\n    end\nend\n\n\nend\n\n@Outro2\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [10]> then\n        go to x: (70) y: (-40)\n        set size to (70) %\n        show\n        wait (0.1) seconds\n        forever\n            repeat (5)\n                change y by (0.5)\n            end\n            repeat (5)\n                change y by (2)\n            end\n            repeat (5)\n                change y by (1)\n            end\n            repeat (5)\n                change y by (-0.5)\n            end\n            repeat (5)\n                change y by (-2)\n            end\n            repeat (5)\n                change y by (-1)\n            end\n        end\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [2]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [3]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [4]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [5]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [6]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [7]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [8]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [9]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [1]> then\n        hide\n    end\nend\n\n