Bland - A platformer (NEW AREASx2)

Instructions: Up arrow / W - JUMP\n\nLeft arrow / A - MOVE LEFT\n\nRight arrow / D MOVE RIGHT

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen flag clicked\nforever\n    if <<(backdrop [number v]) = [15]> and <<key (any v) pressed?> and <not <<key (w v) pressed?> or <<key (a v) pressed?> or <<key (d v) pressed?> or <<key (s v) pressed?> or <<key (up arrow v) pressed?> or <<key (down arrow v) pressed?> or <<key (right arrow v) pressed?> or <key (left arrow v) pressed?>>>>>>>>>>> then\n        broadcast (e v)\n        switch backdrop to (backdrop17 v)\n    end\n    if <<(backdrop [number v]) = [33]> and <key (e v) pressed?>> then\n        repeat (30)\n            if <<(backdrop [number v]) = [33]> and <key ((join [s] []) v) pressed?>> then\n                repeat (30)\n                    if <<(backdrop [number v]) = [33]> and <key ((join [c] []) v) pressed?>> then\n                        repeat (30)\n                            if <<(backdrop [number v]) = [33]> and <key ((join [a] []) v) pressed?>> then\n                                repeat (30)\n                                    if <<(backdrop [number v]) = [33]> and <key ((join [p] []) v) pressed?>> then\n                                        repeat (30)\n                                            if <<(backdrop [number v]) = [33]> and <key ((join [e] []) v) pressed?>> then\n                                                switch backdrop to (backdrop34 v)\n                                                broadcast (e v)\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [48]> then\nend\n\nbroadcast (e v)\n\n@Player\n\nwhen I receive [go v]\ngo to x: (-210) y: (115)\nswitch costume to (costume1 v)\nswitch backdrop to (backdrop2 v)\nshow\ngo to x: (-217) y: (-20)\nhide variable [y v]\nhide variable [x v]\nset [y v] to [0]\nset [x v] to [0]\n\nwhen flag clicked\nforever\n    change [y v] by (-1)\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [x v] by (-1)\n        if <(backdrop [name v]) = [backdrop18]> then\n            switch costume to (costume4 v)\n        end\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [x v] by (1)\n        if <(backdrop [name v]) = [backdrop18]> then\n            switch costume to (costume5 v)\n        end\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching color (#000000)?> or <<touching color (#009933)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#009933)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#009933)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#009933)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#009933)?> or <touching color (#663b00)?>>> then\n        change y by (-4)\n        change x by ((x) * (-1))\n    end\n    change y by (y)\n    if <<touching color (#000000)?> or <<touching color (#009933)?> or <touching color (#663b00)?>>> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <<touching color (#000000)?> or <<touching color (#009933)?> or <touching color (#663b00)?>>>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <<<<touching color (#ffffff)?> and <not <(backdrop [number v]) = [33]>>> or <touching color (#ff0000)?>> or <(y position) < [-153]>> then\n        go to x: (-217) y: (-20)\n    end\n    if <(x position) > [222]> then\n        switch backdrop to (next backdrop v)\n        go to x: (-217) y: (-20)\n        if <<(x position) > [222]> and <(backdrop [name v]) = [backdrop8]>> then\n            broadcast (stopp v)\n            stop [all v]\n        end\n    end\n    if <<(backdrop [name v]) = [backdrop11]> or <(backdrop [name v]) = [backdrop19]>> then\n        switch costume to (costume2 v)\n    end\n    if <(backdrop [name v]) = [backdrop17]> then\n        switch costume to (costume3 v)\n    end\nend\n\nwhen flag clicked\ngo to x: (-200) y: (-40)\n\nwhen flag clicked\nshow\n\nwhen flag clicked\nforever\n    play sound [Hip Hop v] until done\nend\n\nwhen I receive [e v]\ngo to x: (-200) y: (49)\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [48]> then\n        create clone of (_myself_ v)\n    end\nend\n\nwhen I start as a clone\n\nwhen I start as a clone\ncreate clone of (_myself_ v)\ndelete this clone\n\n