Summer || -A platformer- 

Instructions: ※日本語は下※\n＜English＞\nIt is a platformer made with the image of"summer".\nSquat by pressing the down arrow key.\nGreen is the jump stand  and yellow is the reinforced version of the jump stand .\nIf you enjoyed yourself even for a little bit, it makes me happy!(This game can also be played on your smartphone.)\n\n＜日本語＞\n～このゲームについて～\n「夏」をイメージして作ったプラットフォーマーです。夏の要素が盛り沢山あります!今だからこそこのゲームをプレイして、寒さを乗り切ろう!(このゲームはスマホでもプレイできます。)\n\n～操作方法～\n右へ移動・・・右矢印キーorDキー\n左へ移動・・・左矢印キーorAキー\nジャンプ・・・上矢印キーorWキー\nしゃがむ・・・下矢印キーorSキー\n\n～ブロックの色と種類～\n水色・・・地面や壁\n赤色・・・障害物\n緑色・・・バネ\n黄色・・・バネの強化版\n\nもしこのゲームが少しでも面白いと思って頂けたのであれば、☆と♡をポチッとよろしくお願いします(^^♪後出来ればフォローもお願いしまs(((殴\n\n※この季節系プラットフォーマーは秋、冬バージョンも出すのでお楽しみに!\n\n※春バージョンはこちらから!\nhttps://scratch.mit.edu/projects/466589829\n\n※秋バージョンはこちらから!\nhttps://scratch.mit.edu/projects/474617494\n\n※冬バージョンはこちらから!\nhttps://scratch.mit.edu/projects/482067480

@Stage\n\nwhen flag clicked\nswitch backdrop to (夏の背景2 v)\n\n@キャラクター\n\nwhen flag clicked\ngo to x: (-210) y: (13)\nset rotation style [left-right v]\nset [判定1 v] to [0]\nhide variable [判定1 v]\nset size to (52) %\npoint in direction (90)\nshow\nhide variable [x v]\nhide variable [y v]\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [x v] by (0.8)\n        point in direction (90)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [x v] by (-0.8)\n        point in direction (-90)\n    end\n    set [x v] to ((x) * (0.92))\n    change x by (x)\n    if <touching color (#00e8ff)?> then\n        change y by (1)\n        if <touching color (#00e8ff)?> then\n            change y by (1)\n            if <touching color (#00e8ff)?> then\n                change y by (1)\n                if <touching color (#00e8ff)?> then\n                    change y by (1)\n                    if <touching color (#00e8ff)?> then\n                        change y by (1)\n                        if <touching color (#00e8ff)?> then\n                            change y by (1)\n                            if <touching color (#00e8ff)?> then\n                                change x by ((0) - (x))\n                                change y by (-5)\n                                if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                    if <[0] < (x)> then\n                                        set [x v] to [-10]\n                                    else\n                                        set [x v] to [10]\n                                    end\n                                    set [y v] to [15]\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <touching color (#00e8ff)?> then\n        change y by ((0) - (y))\n        set [y v] to [0]\n    end\n    change y by (-2)\n    if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> and <touching color (#00e8ff)?>> then\n        start sound [nyu2 v]\n        set [y v] to [17]\n    end\n    change y by (1)\n    if <<(costume [number v]) = [1]> or <(costume [number v]) = [2]>> then\n        if <<touching color (#ff0000)?> or <[-170] > (y position)>> then\n            set [x v] to [0]\n            set [y v] to [0]\n            set rotation style [left-right v]\n            start sound [Crunch v]\n            repeat (10)\n                change [ghost v] effect by (10)\n            end\n            go to x: (-186) y: (13)\n            repeat (10)\n                change [ghost v] effect by (-10)\n            end\n        end\n        if <(x position) > [240]> then\n            broadcast (次のステージ v)\n            go to x: (-186) y: (13)\n        end\n        if <<<key (down arrow v) pressed?> or <key (s v) pressed?>> or <<mouse down?> and <(y position) > (mouse y)>>> then\n            switch costume to (キャラクター「しゃがむ」 v)\n        else\n            switch costume to (キャラクター「普通」 v)\n        end\n    end\nend\n\nwhen flag clicked\nset volume to (65) %\nforever\n    play sound [hoshinomatataki v] until done\nend\n\nwhen flag clicked\nforever\n    if <touching color (#64ff00)?> then\n        set [y v] to [15]\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#ddff00)?> then\n        set [y v] to [24]\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\n    wait (0.03) seconds\nend\n\nwhen I start as a clone\nrepeat (20)\n    change [ghost v] effect by (5)\n    change size by (-3.7)\nend\ndelete this clone\n\n@ステージ\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\ngo to x: (-7) y: (0)\nshow\n\nwhen I receive [次のステージ v]\nnext costume\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [コスチューム6]> then\n        set [判定1 v] to [1]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [コスチューム8]> then\n        set [判定1 v] to [3]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [コスチューム7]> then\n        set [判定1 v] to [2]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [name v]) = [コスチューム9]> then\n        set [判定1 v] to [4]\n    end\nend\n\n@溶けていく地面\n\nwhen flag clicked\ngo to x: (2) y: (8)\nset size to (100) %\nhide\n\nwhen flag clicked\nforever\n    if <(判定1) = [1]> then\n        show\n        switch costume to (コスチューム1 v)\n        wait (1) seconds\n        switch costume to (コスチューム2 v)\n        wait (1) seconds\n        switch costume to (コスチューム3 v)\n        wait (1) seconds\n        switch costume to (コスチューム4 v)\n        wait (1) seconds\n        switch costume to (コスチューム5 v)\n        wait (1) seconds\n        switch costume to (コスチューム6 v)\n        wait (1) seconds\n        switch costume to (コスチューム7 v)\n        wait (1) seconds\n        switch costume to (コスチューム8 v)\n        forever\n            hide\n        end\n    end\nend\n\n@メッセージ\n\nwhen flag clicked\ngo to x: (30) y: (171)\nset size to (100) %\nhide\n\nwhen flag clicked\nforever\n    if <(判定1) = [1]> then\n        show\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <(判定1) = [1]>> then\n        hide\n    end\nend\n\n@回る手裏剣\n\nwhen flag clicked\ngo to x: (22) y: (103)\nset size to (83) %\nhide\nforever\n    turn right (6) degrees\nend\n\nwhen flag clicked\nforever\n    if <(判定1) = [3]> then\n        show\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <(判定1) = [3]>> then\n        hide\n    end\nend\n\n@サムネ用\n\nwhen flag clicked\nhide\n\n@サムネ用2\n\nwhen flag clicked\nhide\n\n