Scratch to the Future Platformer

Instructions: This is just a super small platformer I made for the last part of the scratch to the future camp. Yeah... A another platformer. I'm lazy!\nDO FULLSCREEN\n\nHiya fellow scratchers! I made a new game! https://scratch.mit.edu/projects/118041887/\n\nHere is another scratch camp project I made! https://scratch.mit.edu/projects/117607929/\n\nI KNOW ITS EASY I MADE IT LIKE THAT!!! You can make it harder by trying to go through with no deaths! Also, please comment nicely

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop2 v)\nwait (1) seconds\nnext backdrop\n\nwhen I receive [message1 v]\nnext backdrop\n\nwhen backdrop switches to [backdrop2 v]\n\nstop [all v]\n\nwhen flag clicked\nforever\n    play sound [Wallpaper v] until done\nend\n\n@Creature2\n\nwhen flag clicked\nset [ypos v] to [0]\nset [xpos v] to [0]\nhide\n\nwhen backdrop switches to [backdrop2 v]\nhide\n\nwhen backdrop switches to [backgrounds-03 v]\ngo to x: (-187) y: (120)\nshow\nforever\n    if <key (right arrow v) pressed?> then\n        change [xpos v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xpos v] by (-1)\n    end\n    set [xpos v] to ((xpos) * (0.9))\n    change x by (xpos)\n    if <<touching color (#f5917b)?> or <<touching color (#47a8a0)?> or <<touching color (#f9d378)?> or <<touching color (#edb357)?> or <<touching color (#e29f91)?> or <<touching color (#4c96d1)?> or <<touching color (#a2c23f)?> or <touching color (#666666)?>>>>>>>> then\n        change y by (1)\n        if <<touching color (#f5917b)?> or <<touching color (#47a8a0)?> or <<touching color (#f9d378)?> or <<touching color (#edb357)?> or <<touching color (#e29f91)?> or <<touching color (#4c96d1)?> or <<touching color (#a2c23f)?> or <touching color (#666666)?>>>>>>>> then\n            change y by (1)\n            if <<touching color (#f5917b)?> or <<touching color (#47a8a0)?> or <<touching color (#f9d378)?> or <<touching color (#edb357)?> or <<touching color (#e29f91)?> or <<touching color (#4c96d1)?> or <<touching color (#a2c23f)?> or <touching color (#666666)?>>>>>>>> then\n                change y by (1)\n                if <<touching color (#f5917b)?> or <<touching color (#47a8a0)?> or <<touching color (#f9d378)?> or <<touching color (#edb357)?> or <<touching color (#e29f91)?> or <<touching color (#4c96d1)?> or <<touching color (#a2c23f)?> or <touching color (#666666)?>>>>>>>> then\n                    change y by (1)\n                    if <<touching color (#f5917b)?> or <<touching color (#47a8a0)?> or <<touching color (#f9d378)?> or <<touching color (#edb357)?> or <<touching color (#e29f91)?> or <<touching color (#4c96d1)?> or <<touching color (#a2c23f)?> or <touching color (#666666)?>>>>>>>> then\n                        change y by (1)\n                        if <<touching color (#f5917b)?> or <<touching color (#47a8a0)?> or <<touching color (#f9d378)?> or <<touching color (#edb357)?> or <<touching color (#e29f91)?> or <<touching color (#4c96d1)?> or <<touching color (#a2c23f)?> or <touching color (#666666)?>>>>>>>> then\n                            change x by ((xpos) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(xpos) > [0]> then\n                                    set [xpos v] to [-5]\n                                else\n                                    set [xpos v] to [5]\n                                end\n                                set [ypos v] to [10]\n                            else\n                                set [xpos v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [ypos v] by (-1)\n    change y by (ypos)\n    if <<touching color (#f5917b)?> or <<touching color (#47a8a0)?> or <<touching color (#f9d378)?> or <<touching color (#edb357)?> or <<touching color (#e29f91)?> or <<touching color (#4c96d1)?> or <<touching color (#a2c23f)?> or <touching color (#666666)?>>>>>>>> then\n        change y by ((ypos) * (-1))\n        set [ypos v] to [1]\n    end\n    change y by (-1)\n    if <<touching color (#f5917b)?> or <<touching color (#47a8a0)?> or <<touching color (#f9d378)?> or <<touching color (#edb357)?> or <<touching color (#e29f91)?> or <<touching color (#4c96d1)?> or <<touching color (#a2c23f)?> or <touching color (#666666)?>>>>>>>> then\n        if <key (up arrow v) pressed?> then\n            set [ypos v] to [9]\n        end\n    end\n    change y by (1)\n    if <<(y position) < [-174]> or <touching color (#be3a31)?>> then\n        go to x: (-187) y: (120)\n    end\n    if <[235] < (x position)> then\n        go to x: (-187) y: (120)\n        broadcast (message1 v)\n    end\nend\n\n@costume1\n\nwhen flag clicked\ngo to x: (-134) y: (151)\nhide\nwait (1) seconds\nshow\nforever\n    glide (2) secs to x: (-134) y: (151)\n    glide (2) secs to x: (225) y: (151)\nend\n\n@Sprite1\n\nwhen flag clicked\nhide\nwait (1) seconds\nforever\n    go to (costume1 v)\n    point in direction (180)\n    create clone of (_myself_ v)\n    wait (pick random (0.5) to (0.7)) seconds\nend\n\nwhen I start as a clone\nshow\nrepeat until <touching (_edge_ v)?>\n    move (15) steps\nend\ndelete this clone\n\n@Sprite2\n\nwhen flag clicked\nhide\nwait (1) seconds\nforever\n    go to (costume1 v)\n    point in direction (180)\n    create clone of (_myself_ v)\n    wait (pick random (0.5) to (0.7)) seconds\nend\n\nwhen I start as a clone\nshow\nrepeat until <touching (_edge_ v)?>\n    move (15) steps\nend\ndelete this clone\n\n@Sprite3\n\nwhen flag clicked\nswitch costume to (assembly v)\nset size to (100) %\nhide\nwait (1) seconds\nshow\nset size to (0) %\nrepeat (8)\n    change size by (15)\nend\nrepeat (10)\n    change size by (-2)\nend\nwait (3) seconds\nrepeat (5)\n    change size by (-20)\nend\nhide\n\n