Minecraft Platformer Part 3 | #all #games #trending

Instructions:      ✦  Minecraft Platformer  Part 3 ✦\n\n\n❤️ + ⭐ + FOLLOW for a chance too get a shoutout on one of my games!\n➥ Comment Minecraft \n\n➥ Instructions\n❖ Arrows to move\n❖ WASD to move\n❖ Avoid bad things\n\n➥ Try out part 3 when its out!\n\n✎ Update Log/Comments\nv1.0 - Official Launch!\n\n✦Code✦\n@-glistr for the engine\n@Avolud for game\n\n✦Design✦\ni cant remember for steve\nMinecraft for the hearts and ground\n@-Cloudy--- For Everything Else\n\n✎Tags (ignore)\n#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #all #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending #trending \n#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games \n#art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art\n#art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art\n#art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art #art

@Stage\n\n@THUM\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\n\n@Blank\n\n@Danger\n\nwhen flag clicked\nswitch costume to (danger v)\n\nwhen I receive [あ v]\nnext costume\n\nwhen flag clicked\nshow\n\n@Love and fave reminder\n\nwhen flag clicked\nwait (2.5) seconds\ngo to [front v] layer\n\nwhen flag clicked\nhide\nwait (1) seconds\nforever\n    if <(Actions \(love/fave\)) < [2]> then\n        switch costume to (costume1 v)\n        go to x: (0) y: (150)\n        show\n        go to [front v] layer\n        start sound [High Whoosh v]\n        repeat (11)\n            change y by (-6)\n        end\n        repeat (7)\n            change y by (3)\n        end\n        repeat (6)\n            change y by (-2)\n        end\n        wait (5) seconds\n        start sound [High Whoosh v]\n        repeat (17)\n            change y by (7)\n        end\n        hide\n        wait (60) seconds\n    else\n        stop [this script v]\n    end\nend\n\n@Health\n\nwhen flag clicked\nshow\nswitch costume to (health20 v)\nset [コスチュームの番号 v] to [21]\n\nwhen I receive [t v]\nchange [コスチュームの番号 v] by (-1)\nif <(コスチュームの番号) = [1]> then\n    broadcast (PPP v)\nend\n\nwhen flag clicked\nforever\n    switch costume to (コスチュームの番号)\nend\n\nwhen flag clicked\nforever\n    go to x: (0) y: (155)\nend\n\n@Platform\n\nwhen flag clicked\nswitch costume to (1 v)\n\nwhen I receive [あ v]\nnext costume\n\nwhen I receive [ppp v]\nswitch costume to (1 v)\n\nwhen flag clicked\nshow\n\n@ da  \n\nwhen flag clicked\nswitch backdrop to (backround v)\nshow\nswitch costume to (player v)\nset size to (100) %\nshow\ngo to [front v] layer\ngo [backward v] (2) layers\nset drag mode [not draggable v]\npoint in direction (90)\nset [x v] to [0]\nset [y v] to [0]\ngo to x: (-196) y: (57)\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<(x position) < (mouse x)> and <mouse down?>>> then\n        point in direction (90)\n        change [aaaaaa v] by (0.8)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        point in direction (-90)\n        change [aaaaaa v] by (-0.8)\n    end\n    set [aaaaaa v] to ((Aaaaaa) * (0.9))\n    change x by (Aaaaaa)\n    if <touching (platform v)?> then\n        change y by (1)\n        if <touching (platform v)?> then\n            change y by (1)\n            if <touching (platform v)?> then\n                change y by (1)\n                if <touching (platform v)?> then\n                    change y by (1)\n                    if <touching (platform v)?> then\n                        change y by (1)\n                        if <touching (platform v)?> then\n                            change x by ((Aaaaaa) * (-1))\n                            change y by (-5)\n                            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(y position) < (mouse y)> and <mouse down?>>> then\n                                if <(Aaaaaa) > [0]> then\n                                    set [aaaaaa v] to [-7]\n                                else\n                                    set [aaaaaa v] to [7]\n                                end\n                                set [ppppppp v] to [15]\n                            else\n                                set [aaaaaa v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching (platform v)?> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(y position) < (mouse y)> and <mouse down?>>> then\n            set [ppppppp v] to [15]\n        end\n    end\n    change y by (1)\n    change [ppppppp v] by (-1)\n    change y by (Ppppppp)\n    if <touching (platform v)?> then\n        change y by ((Ppppppp) * (-1))\n        set [ppppppp v] to [0]\n    end\n    if <(x position) > [230]> then\n        go to x: (-196) y: (57)\n        broadcast (あ v)\n        set [aaaaaa v] to [0]\n        set [ppppppp v] to [0]\n    end\n    set rotation style [left-right v]\n    if <<key (down arrow v) pressed?> or <<((mouse y) + (50)) < (x position)> and <mouse down?>>> then\n        if <<<touching (danger v)?> or <(y position) < [-166]>> or <key (z v) pressed?>> then\n            go to x: (-196) y: (57)\n            set [aaaaaa v] to [0]\n            set [ppppppp v] to [0]\n            broadcast (T v)\n        else\n            switch costume to (player2 v)\n        end\n    else\n        if <<key (space v) pressed?> or <mouse down?>> then\n            switch costume to (player3 v)\n            wait (0.1) seconds\n            next costume\n            wait (0.1) seconds\n            next costume\n            wait (0.1) seconds\n            switch costume to (player5 v)\n            wait (0.1) seconds\n            switch costume to (player4 v)\n        else\n            switch costume to (player v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <<<touching (danger v)?> or <(y position) < [-166]>> or <key (z v) pressed?>> then\n        go to x: (-196) y: (57)\n        set [aaaaaa v] to [0]\n        set [ppppppp v] to [0]\n        broadcast (T v)\n    end\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\n    wait (0.05) seconds\nend\n\nwhen I start as a clone\nrepeat (15)\n    change [ghost v] effect by ((100) / (15))\n    change size by (-4.4)\nend\ndelete this clone\n\nwhen flag clicked\nsay [ Let's go!] for (2) seconds\n\nwhen I receive [ppp v]\ngo to x: (-196) y: (57)\n\nwhen flag clicked\nforever\nend\n\n@lovehack\n\nwhen flag clicked\nforever\n    if <(mouse x) = [-229]> then\n        if <(mouse y) = [-180]> then\n            say [ENTERING NEXT LEVEL] for (2) seconds\n            broadcast (love v)\n        end\n    end\nend\n\nwhen I receive [love v]\nrepeat (5)\n    broadcast (あ v)\nend\n\n