Nuclear Radiation - Mobile Friendly Scrolling Platformer Sequel

Instructions: Welcome to Nuclear Radiation - Mobile Friendly Scrolling Platformer Sequel. \nHighly recommend playing first part called "Green Land" Before playing this. Check out it here https://scratch.mit.edu/projects/318976678\n\nThanks everyone! We are top loved!\n\nStory: Something weird happens in a green land. Cube finds another exit from cave. There was humans. Find time machine to save humanity! \n\nInstructions: Arrow keys to move, Or just click or tap around. S to skip level, R to reset level. \n\nRemember to leave love and fave, I worked hard on this game. I will make sequel called "Ice Land"! \n\nFeel free to remix as much as possible!\n\nFollow me @sushi10000\n\nPut this on many studios as possible!\n\n#Platformer #Scrolling #Mobile #Friendly #Nuclear #Radiation # Green #Land #Ice #Sushi #sushi1000

@Stage\n\n@Sprite1\n\nwhen I receive [start v]\ngo to [front v] layer\ngo to x: (-175) y: (-70)\nswitch costume to (lolcube v)\nset size to (20) %\nwait (2) seconds\nshow\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <<key (down arrow v) pressed?> or <<(mouse y) < (y position)> and <mouse down?>>> then\n        change [yv v] by (-0.7)\n    end\n    change [yv v] by (-0.5)\n    if <<key (right arrow v) pressed?> or <<(mouse x) > (x position)> and <mouse down?>>> then\n        switch costume to (costume1 v)\n        change [xv v] by (0.5)\n    end\n    if <<key (left arrow v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        switch costume to (lolcube v)\n        change [xv v] by (-0.5)\n    end\n    set [xv v] to ((xv) * (0.9))\n    change x by (xv)\n    if <touching color (#2cff18)?> then\n        change y by (1)\n        if <touching color (#2cff18)?> then\n            change y by (1)\n            if <touching color (#2cff18)?> then\n                change y by (1)\n                if <touching color (#2cff18)?> then\n                    change y by (1)\n                    if <touching color (#2cff18)?> then\n                        change y by (1)\n                        if <touching color (#2cff18)?> then\n                            change y by (1)\n                            if <touching color (#2cff18)?> then\n                                change y by (1)\n                                if <touching color (#2cff18)?> then\n                                    change y by (1)\n                                    if <touching color (#2cff18)?> then\n                                        change y by (1)\n                                        if <touching color (#2cff18)?> then\n                                            change y by (1)\n                                            if <touching color (#2cff18)?> then\n                                                change y by (1)\n                                                if <touching color (#2cff18)?> then\n                                                    change y by (1)\n                                                    if <touching color (#2cff18)?> then\n                                                        change y by (1)\n                                                        change x by ((xv) * (-1))\n                                                        change x by (-1)\n                                                        change x by (-5)\n                                                        change x by (1)\n                                                        if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n                                                            if <(xv) > [0]> then\n                                                                set [xv v] to [-8]\n                                                            else\n                                                                set [xv v] to [8]\n                                                            end\n                                                            set [yv v] to [10]\n                                                        else\n                                                            set [xv v] to [0]\n                                                        end\n                                                    end\n                                                end\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (yv)\n    if <touching color (#2cff18)?> then\n        change y by ((yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#2cff18)?> then\n        if <<key (up arrow v) pressed?> or <<(mouse y) > (y position)> and <mouse down?>>> then\n            set [yv v] to [10]\n        end\n    end\n    if <touching color (#ff0000)?> then\n        go to x: (-175) y: (-100)\n    end\n    if <touching color (#1ad2ff)?> then\n        broadcast (next level v)\n        go to x: (-175) y: (-100)\n    end\n    if <touching color (#fff400)?> then\n        change [yv v] by (12)\n    end\nend\n\nchange y by (1)\n\nwhen flag clicked\nbroadcast (start v)\n\nwhen [r v] key pressed\ngo to x: (-175) y: (-70)\n\n@level\n\nwhen I receive [start v]\nswitch backdrop to (blue sky v)\nshow\nswitch costume to (costume5 v)\nforever\n    set [scrollx v] to (([x position v] of [sprite1 v]) / (-0.75))\n    set [scrolly v] to (([y position v] of [sprite1 v]) / (-1))\n    set x to (scrollx)\n    set y to (scrolly)\nend\n\nwhen I receive [next level v]\nnext costume\n\nwhen I receive [start v]\nswitch costume to (costume11 v)\n\nwhen [s v] key pressed\nnext costume\n\n@lataus (1)\n\nwhen flag clicked\nclear graphic effects\nwait (1) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\n    wait (0.1) seconds\nend\n\nclear graphic effects\n\nchange [color v] effect by (25)\n\ngo to [front v] layer\n\n