Creature's Generic Platformer #trending #all #games

Instructions: NEW PLATFORMER OUT NOW!\nhttps://scratch.mit.edu/projects/948705728/\n\nArrow Keys / WAD / tap\n\n#3 on Tutorials\n#26 on Stories\n#29 on Animations\n#30 when you search up 'platformer'\n#37 on Music\n#51 on Games\n#54 on Art\n\n300 loves WHAAT????\n\nおお。 これらの言葉を見てください。 日本語ですよ！ なんて面白いの?! なぜ日本語なのでしょうか？ そのようなことの原因、メタ原因、そして最終的な原因は何でしょうか? ...特に私は日本語がわからないので！

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop0 v)\n\nwhen I receive [next v]\nnext backdrop\n\nwhen I receive [start v]\nswitch backdrop to (backdrop1 v)\n\n@Level\n\nwhen I receive [next v]\nnext costume\nif <(costume [number v]) = [12]> then\n    hide list [link v]\nend\n\nwhen flag clicked\nshow list [link v]\nswitch costume to (costume1 v)\n\n@Spike\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to [back v] layer\n\nwhen I receive [next v]\nnext costume\n\n@Player\n\nwhen flag clicked\nset size to (120) %\nset [lv v] to [1]\nhide\ngo to x: (-191) y: (70)\n\nwhen I receive [next v]\ngo to x: (-214) y: (-70)\nif <(lv) = [11]> then\n    go to x: (-200) y: (130)\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (clone v)\nrepeat (20)\n    change size by (-7)\n    change [ghost v] effect by (15)\nend\ndelete this clone\n\nwhen flag clicked\nbroadcast (start v)\n\nwhen I receive [start v]\nshow\ngo to x: (-214) y: (-14)\nset rotation style [left-right v]\nshow\nset [x v] to [0]\nset [y v] to [0]\nforever\n    change [y v] by (-1)\n    switch costume to (idle v)\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        switch costume to (left v)\n        change [x v] by (-1)\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        switch costume to (right v)\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [y v] to [13]\n            if <([abs v] of (x) ) = (x)> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching (level v)?> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> and <touching (level v)?>> then\n        switch costume to (jump v)\n        set [y v] to [13]\n    end\n    change y by (1)\n    if <(x position) > [238]> then\n        change [lv v] by (1)\n        broadcast (Next v)\n    end\n    if <touching (spike v)?> then\n        broadcast (Dead v)\n        wait (0.25) seconds\n        start sound [Crunch v]\n        repeat (10)\n            change [pixelate v] effect by (10)\n            change [ghost v] effect by (10)\n        end\n        go to x: (-206) y: (-70)\n        if <(lv) = [11]> then\n            go to x: (-200) y: (130)\n        end\n        set [y v] to [0]\n        set [x v] to [0]\n        repeat (10)\n            set [pixelate v] effect to (0)\n            change [ghost v] effect by (-10)\n        end\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\ngo to [front v] layer\nhide\nforever\n    play sound [bensound-hipjazz v] until done\nend\n\n