Platformer Platformer- A Platformer (Platformer) 

Instructions: literally every platformer on the explore page in a nutshell\nit took me like 30 minutes to make\nwasd to move even though s doesn't do anything\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n#Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #Platformer #games #fun  #original #not #generic #griffpatch #7sofa #potatoanimator #unrelatedtags #ungeneric #notgeneric

@Stage\n\nwhen flag clicked\nforever\n    play sound [Fluffing a Duck v] until done\nend\n\nwhen backdrop switches to [backdrop6 v]\nstamp\nnext backdrop\nrepeat until <not <<(backdrop [number v]) = [7]> or <<(backdrop [number v]) = [8]> or <(backdrop [number v]) = [9]>>>>\n    set [whirl v] effect to (pick random (1) to (-100))\n    set [fisheye v] effect to (pick random (-300) to (500))\n    set [pixelate v] effect to (pick random (1) to (100))\n    switch backdrop to (pick random (7) to (9))\nend\nerase all\nclear graphic effects\n\nwhen I receive [message1 v]\nstart sound [metal gear solid v]\n\n@Le player\n\nwhen flag clicked\nerase all\nswitch backdrop to (backdrop1 v)\ngo to x: (-149) y: (148)\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <key (d v) pressed?> then\n        change [xv v] by (1)\n    end\n    if <key (a v) pressed?> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                        if <touching color (#000000)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <key (w v) pressed?> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#000000)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#000000)?> then\n        if <key (w v) pressed?> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\n    if <touching color (#f80000)?> then\n        go to x: (-212) y: (45)\n    end\n    if <touching color (#13d802)?> then\n        set [yv v] to [25]\n    end\n    if <touching color (#fff200)?> then\n        set [xv v] to [25]\n    end\n    if <(y position) < [-170]> then\n        set [yv v] to [0]\n        go to x: (-212) y: (134)\n    end\n    if <(x position) > [220]> then\n        go to x: (-212) y: (134)\n        if <<(backdrop [number v]) = [7]> or <<(backdrop [number v]) = [8]> or <(backdrop [number v]) = [9]>>> then\n            switch backdrop to (backdrop10 v)\n        else\n            switch backdrop to (next backdrop v)\n        end\n    end\nend\n\n@E\n\nwhen flag clicked\nhide\nset [e v] to [0]\nforever\n    if <(backdrop [number v]) = [11]> then\n        if <<([x position v] of [le player v]) > [60]> and <(E) = [0]>> then\n            set [e v] to [1]\n            show\n            broadcast (message1 v)\n            go to x: (318) y: (0)\n            glide (1) secs to x: (-318) y: (0)\n            hide\n        end\n    else\n        hide\n    end\nend\n\n@Thombnal\n\nwhen flag clicked\nhide\n\ngo to [front v] layer\nshow\n\n@useless sprite\n\n@useless sprite2\n\n@useless sprite3\n\n@useless sprite4\n\n@useless sprite5\n\n@useless sprite6\n\n@useless sprite7\n\n@useless sprite8\n\n@useless sprite9\n\n@useless sprite10\n\n