Christmas Platformer #Games #All #Mobile

Instructions: yo\nright left up down\nw a s d

@Stage\n\n@Sprite2\n\nwhen flag clicked\nforever\n    play sound [we-wish-you-a-merry-christmas v] until done\nend\n\n@Player\n\nwhen flag clicked\nset [xvel v] to [0]\nset [yvel v] to [0]\nset [level v] to [1]\ngo to x: (-180) y: (-50)\nforever\n    Run physics [0.9] [0.9] [-1] [15]\n    if <<<key (down arrow v) pressed?> or <key (s v) pressed?>> or <<mouse down?> and <(y position) > (mouse y)>>> then\n        if <not <<touching color (#4c86ff)?> or <touching color (#437de0)?>>> then\n            switch costume to (costume2 v)\n        else\n            switch costume to (costume1 v)\n        end\n    else\n        switch costume to (costume1 v)\n    end\nend\n\ndefine Run physics (speed) (friction) (gravity) (jump height)\nset rotation style [left-right v]\nchange [yvel v] by (gravity)\nif <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n    point in direction (90)\n    change [xvel v] by (speed)\nend\nif <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n    point in direction (-90)\n    change [xvel v] by ((speed) * (-1))\nend\nset [xvel v] to ((Xvel) * (friction))\nchange x by (Xvel)\nif <touching (platformer v)?> then\n    change y by (1)\nend\nif <touching (platformer v)?> then\n    change y by (1)\nend\nif <touching (platformer v)?> then\n    change y by (1)\nend\nif <touching (platformer v)?> then\n    change y by (1)\nend\nif <touching (platformer v)?> then\n    change y by (-4)\n    change x by ((Xvel) * (-1))\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n        set [yvel v] to ((jump height) - (3.5))\n        if <[0] < (Xvel)> then\n            set [xvel v] to [-6]\n        else\n            set [xvel v] to [6]\n        end\n    else\n        set [xvel v] to [0]\n    end\nend\nchange y by (Yvel)\nif <touching (platformer v)?> then\n    change y by ((Yvel) * (-1))\n    set [yvel v] to [0]\nend\nchange y by (-1)\nif <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n    if <touching (platformer v)?> then\n        set [yvel v] to (jump height)\n    end\nend\nchange y by (1)\n\nwhen I receive [ded v]\nstart sound [Roblox Death Sound  OOF Sound Effect v]\ngo to x: (-180) y: (-50)\nset [ghost v] effect to (0)\n\nwhen I start as a clone\nrepeat (10)\n    change size by (-5)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\nwhen I receive [next level v]\ngo to x: (-180) y: (-50)\n\nwhen flag clicked\nrepeat until <(Level) = [22]>\n    if <[220] < (x position)> then\n        broadcast (Next level v) and wait\n        wait until <not <[220] < (x position)>>\n    end\n    if <<<(y position) < [-170]> or <touching (spikes v)?>> or <<touching (lava v)?> or <touching (saw v)?>>> then\n        broadcast (Ded v) and wait\n    end\n    if <touching (bouncy v)?> then\n        set [yvel v] to [20]\n    end\nend\n\nwhen flag clicked\nforever\n    if <<touching color (#54ceff)?> or <touching color (#63d2ff)?>> then\n        if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n            change [xvel v] by (-1.3)\n        end\n        if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n            change [xvel v] by (1.3)\n        end\n        if <<<key (down arrow v) pressed?> or <key (s v) pressed?>> or <<mouse down?> and <(y position) > (mouse y)>>> then\n            change [yvel v] by (-1.3)\n        end\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            change [yvel v] by (1.3)\n        end\n        set [xvel v] to ((Xvel) * (0.81))\n        set [yvel v] to ((Yvel) * (0.81))\n        change [yvel v] by (((Yvel) / (14.9)) + (0.1))\n    end\n    set size to (125) %\nend\n\nwhen I receive [respawn v]\ngo to x: (-180) y: (-50)\nset [ghost v] effect to (0)\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    go [backward v] (1) layers\nend\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\nforever\n    if <[220] < (x position)> then\n        play sound [Ding Sound Effect v] until done\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (bouncy v)?> then\n        play sound [Mario_Jump_-_Gaming_Sound_Effect v] until done\n    end\nend\n\nwhen flag clicked\nforever\n    if <<<(y position) < [-170]> or <touching (spikes v)?>> or <<touching (lava v)?> or <touching (saw v)?>>> then\n        play sound [Roblox Death Sound  OOF Sound Effect v] until done\n    end\nend\n\nwhen flag clicked\nforever\n    if <[2] = (costume [number v])> then\n        set [xvel v] to [0]\n        wait until <not <[2] = (costume [number v])>>\n    end\nend\n\n@platformer\n\nwhen flag clicked\nswitch costume to (1 v)\nforever\n    go to [front v] layer\n    go [backward v] (5) layers\n    set [level v] to (costume [number v])\n    go to x: (0) y: (0)\nend\n\nwhen I receive [next level v]\nnext costume\n\n@Spikes\n\nwhen flag clicked\nswitch costume to (costume1 v)\nforever\n    go to [front v] layer\n    go [backward v] (10) layers\n    set [level v] to (costume [number v])\n    go to x: (0) y: (0)\nend\n\nwhen I receive [next level v]\nnext costume\n\n@Text\n\nwhen flag clicked\nswitch costume to (costume2 v)\nforever\n    go to [front v] layer\n    go [backward v] (2) layers\n    set [level v] to (costume [number v])\n    go to x: (0) y: (0)\nend\n\nwhen I receive [next level v]\nnext costume\n\n@ThumbNail\n\nwhen flag clicked\ngo to x: (0) y: (0)\nforever\n    go to [front v] layer\n    set size to (100) %\n    set [ghost v] effect to (100)\nend\n\nwhen I receive [wow, congrats v]\nforever\n    set [ghost v] effect to (0)\n    go to x: (pick random (-5) to (5)) y: (pick random (-5) to (5))\nend\n\n@chimney\n\nwhen flag clicked\nhide\nforever\n    if <(Level) = [10]> then\n        show\n    end\n    if <touching (player v)?> then\n        broadcast (Wow, congrats v)\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nhide\nforever\n    if <(Level) = [10]> then\n        create clone of (_myself_ v)\n        wait (0.7) seconds\n    end\nend\n\nwhen I start as a clone\nshow\nset [ghost v] effect to (pick random (50) to (80))\nswitch costume to (pick random (1) to (4))\ngo to [back v] layer\nset size to (50) %\ngo to x: (119) y: (-54)\nglide (2) secs to x: (119) y: (85)\ndelete this clone\n\n@Snow\n\ndefine Update\nchange [angle v] by (0.5)\nset [i v] to [0]\nrepeat until <(i) = (maxParticles)>\n    replace item (i) of [y v] with ((item (i) of [y v]) - ((([cos v] of ((Angle) + (item (i) of [d v])) ) + (1)) + ((item (i) of [r v]) / (2))))\n    replace item (i) of [x v] with ((item (i) of [x v]) + (([sin v] of (Angle) ) * (2)))\n    if <<(item (i) of [x v]) > [245]> or <<(item (i) of [x v]) < [-245]> or <(item (i) of [y v]) < [-180]>>> then\n        if <((i) mod (3)) > [0]> then\n            replace item (i) of [x v] with (((pick random (0) to (0.99)) * (W)) - (240))\n            replace item (i) of [y v] with [190]\n        else\n            if <([sin v] of (Angle) ) > [0]> then\n                replace item (i) of [x v] with [-245]\n                replace item (i) of [y v] with (((pick random (0) to (0.99)) * (H)) - (180))\n            else\n                replace item (i) of [x v] with [245]\n                replace item (i) of [y v] with (((pick random (0) to (0.99)) * (H)) - (180))\n            end\n        end\n    end\n    change [i v] by (1)\nend\n\ndefine Draw\nerase all\nset [i v] to [0]\nrepeat until <(i) = (maxParticles)>\n    go to x: (item (i) of [x v]) y: (item (i) of [y v])\n    set pen size to (item (i) of [r v])\n    pen down\n    pen up\n    change [i v] by (1)\nend\nUpdate\n\nwhen flag clicked\nbroadcast (Start v)\nerase all\n\ndefine thingy\ngo to [front v] layer\ngo [backward v] (1) layers\nset pen color to (#ffffff)\nset [h v] to [360]\nset [w v] to [480]\nset [angle v] to [0]\nset [maxparticles v] to [75]\ndelete (all) of [x v]\ndelete (all) of [y v]\ndelete (all) of [r v]\ndelete (all) of [d v]\nset [i v] to [0]\nrepeat until <(i) = (maxParticles)>\n    add (((W) * (pick random (0) to (0.99))) - (240)) to [x v]\n    add (((H) * (pick random (0) to (0.99))) - (180)) to [y v]\n    add (((pick random (0) to (0.99)) * (4)) + (1)) to [r v]\n    add ((maxParticles) * (pick random (0) to (0.99))) to [d v]\n    change [i v] by (1)\nend\n\nwhen I receive [start v]\nthingy\nforever\n    if <not <(On/Off??) = [off]>> then\n        Draw\n    else\n        erase all\n    end\nend\n\n@Trees\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\ngo to [back v] layer\nshow\n\n