Red Platformer

Instructions: Merhaba Bu Red Platformer Oyunu\nBu Oyunda Basamakları Geçerek Oyunu Kazanırsın\nEğer 90 Kalp 80 Yıldız Gelir 2.Bölüm Gelcek\nBu Oyunu Yaparkende Zevk Aldım Umarım Beğenirsin\nİyi Eğlenceler Dostum....\n⁚)

@Stage\n\n@Oyuncu\n\nwhen flag clicked\nshow\ngo to x: (-216) y: (-69)\nforever\n    change [yv v] by (-0.5)\n    if <key (right arrow v) pressed?> then\n        if <touching color (#0015ff)?> then\n            change [xv v] by (2)\n        else\n            if <touching color (#0cb900)?> then\n                change [xv v] by (0.3)\n            else\n                change [xv v] by (0.7)\n            end\n        end\n    end\n    go to [front v] layer\n    if <key (left arrow v) pressed?> then\n        if <touching color (#0015ff)?> then\n            change [xv v] by (-2)\n        else\n            if <touching color (#0cb900)?> then\n                change [xv v] by (-0.3)\n            else\n                change [xv v] by (-0.7)\n            end\n        end\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                    end\n                    if <touching color (#000000)?> then\n                        change x by ((Xv) * (-1))\n                        change x by (-1)\n                        change y by (-5)\n                        change x by (1)\n                        if <key (up arrow v) pressed?> then\n                            if <(Xv) < [0]> then\n                                set [yv v] to [10]\n                                set [xv v] to [10]\n                            else\n                                set [yv v] to [10]\n                                set [xv v] to [-10]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (Yv)\n    if <touching color (#000000)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <key (up arrow v) pressed?> then\n        if <touching color (#000000)?> then\n            set [yv v] to [8]\n        end\n    end\n    change y by (1)\n    if <touching color (#ffff00)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [14]\n        end\n    end\n    if <(y position) = [-180]> then\n        go to x: (-216) y: (-69)\n        set [yv v] to [0]\n        set [xv v] to [0]\n    end\n    if <touching color (#ff0000)?> then\n        go to x: (-216) y: (-69)\n        set [yv v] to [0]\n        set [xv v] to [0]\n    end\n    if <(x position) = [241]> then\n        broadcast (Sonraki Level v)\n        go to x: (-216) y: (-69)\n        set [yv v] to [0]\n        set [xv v] to [0]\n    end\nend\n\nwhen [s v] key pressed\nbroadcast (Sonraki Level v)\ngo to x: (-216) y: (-69)\nset [yv v] to [0]\nset [xv v] to [0]\nwait (1) seconds\n\nwhen flag clicked\nforever\n    play sound [cat-vibing-to-ievan-polkka-official-video-hd-cat-vibing-to-music-cat-vibing-meme v] until done\nend\n\n@Kalppppppp\n\nwhen flag clicked\nhide\nforever\n    wait (pick random (20) to (30)) seconds\n    show\n    go to x: (0) y: (50)\n    repeat (9)\n        change y by (-6)\n    end\n    repeat (5)\n        change y by (3)\n    end\n    repeat (5)\n        change y by (-1)\n    end\n    wait (2) seconds\n    repeat (15)\n        change y by (7)\n    end\n    hide\nend\n\n@Kapak\n\nwhen flag clicked\nforever\n    show\n    go to [front v] layer\n    set [ghost v] effect to (100)\nend\n\n@Kukla 1\n\nwhen I receive [sonraki level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (1 v)\n\n