Why did this get so popular lol


@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\nwhen I receive [next level v]\nnext backdrop\n\nwhen I receive [death screen v]\nswitch backdrop to (death v) and wait\n\nwhen flag clicked\nforever\n    play sound [ONE TWO BUCKLE MY SHOE PHONK v] until done\nend\n\n@Ground\n\nwhen flag clicked\nswitch costume to (1 v)\nshow\n\nwhen I receive [next level v]\ngo to [front v] layer\nnext costume\n\nwhen I receive [death screen v]\nhide\n\nwhen flag clicked\nswitch costume to (1 v)\nshow\n\n@Player\n\nwhen flag clicked\nset [the level v] to [1]\nforever\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [x velocity v] by (-1.5)\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [x velocity v] by (1.5)\n    end\n    set [x velocity v] to ((X velocity) * (0.85))\n    change x by (X velocity)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((X velocity) * (-1))\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            if <(X velocity) > [0]> then\n                set [x velocity v] to [-10]\n            else\n                set [x velocity v] to [10]\n            end\n            set [y velocity v] to [15]\n        else\n            set [x velocity v] to [0]\n        end\n    end\n    change [y velocity v] by (-1)\n    change y by (Y velocity)\n    if <touching (ground v)?> then\n        change y by ((Y velocity) - ((Y velocity) * (2)))\n        set [y velocity v] to [0]\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            switch costume to (crouch v)\n        else\n            switch costume to (player v)\n        end\n    end\n    change y by (-1)\n    if <<touching (ground v)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n        set [y velocity v] to [15]\n    end\n    change y by (1)\n    if <(x position) > [239]> then\n        broadcast (Next Level v) and wait\n        change [the level v] by (1)\n    end\n    if <touching (spikes v)?> then\n        broadcast (Reset v)\n        create clone of (_myself_ v)\n    else\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            switch costume to (crouch v)\n        else\n            switch costume to (player v)\n        end\n        if <touching (lava v)?> then\n            broadcast (Reset v)\n        end\n    end\nend\n\nwhen I start as a clone\nclear graphic effects\nrepeat (10)\n    change [ghost v] effect by (10)\n    change y by (5)\n    turn right (5) degrees\nend\ndelete this clone\n\nwhen I receive [next level v]\nbroadcast (Reset v)\n\nwhen I receive [reset v]\nset [x velocity v] to [0]\nset [y velocity v] to [0]\ngo to x: (-216) y: (-10)\n\nwhen flag clicked\nforever\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        point in direction (-90)\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        point in direction (90)\n    end\nend\n\nwhen flag clicked\ngo to x: (-200) y: (120)\nshow\n\nwhen flag clicked\nforever\n    if <touching (danger v)?> then\n        broadcast (DIE v)\n    end\nend\n\nwhen I receive [die v]\nstop [other scripts in sprite v]\nbroadcast (Death screen v)\n\nwhen I receive [death screen v]\nhide\n\n@Text\n\nwhen flag clicked\nswitch costume to (costume1 v)\nshow\n\nwhen I receive [next level v]\ngo to [front v] layer\nnext costume\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nwhen I receive [death screen v]\nhide\n\nwhen flag clicked\nreset timer\n\nwhen flag clicked\nwait until <(costume [number v]) = [43]>\nset [speedrun time v] to (timer)\nshow variable [speedrun time v]\n\nwhen flag clicked\nhide variable [speedrun time v]\n\n@DANGER\n\nwhen flag clicked\ngo to [front v] layer\n\nwhen flag clicked\nswitch costume to (costume1 v)\nshow\n\nwhen I receive [next level v]\nnext costume\n\nwhen I receive [death screen v]\nhide\n\n@Thumbnail\n\nwhen flag clicked\ngo to x: (36) y: (28)\nhide\n\n