Potatoanimator - A platformer

Instructions:       ✌️PσƚαƚσAɳιɱαƚσɾ - A ρʅαƚϝσɾɱҽɾ✌️\nʜᴏɪ, ᴡᴇʟᴄᴏᴍᴇ ᴛᴏ ᴍʏ ᴍᴏꜱᴛ ᴘᴏᴘᴜʟᴀʀ ᴘʀᴏᴊᴇᴄᴛ :3\n ᴀᴅᴍɪᴛ ɪᴛ, ʏᴏᴜ ꜰᴏᴜɴᴅ ᴛʜɪꜱ ʙʏ ꜱᴇᴀʀᴄʜɪɴɢ ᴜᴘ \n                 'ᴘᴏᴛᴀᴛᴏᴀɴɪᴍᴀᴛᴏʀ' ;-;\n\n✩Aɾɾσɯ ƙҽყʂ σɾ ԃɾαɠ ƚσ ɱσʋҽ\n✩'Sƙιρ' ƚσ ʂƙιρ\n✩'↻' ƚσ ɠσ Ⴆαƈƙ ƚσ ƚԋҽ ʂƚαɾƚ σϝ ƚԋҽ ʅҽʋҽʅ\n\n✎ Hit 10 Views!\n✎ Hit 10 loves!\n✎ Hit 50 Views!\n✎ Hit 10 Faves!\n✎ Hit 100 Views!\n✎ Hit 50 Loves!\n✎ Hit 5 Remix'!\n✎ Hit 50 Faves!\n✎ Hit 100 Loves!\n✎ Hit 10 Remix'!\n✎ Hit 100 Faves!\n✎ Hit 1k Views!\n✎ Hit 200 Loves!\n✎ Hit 150 Faves!\n✎ Hit 1.5k Views!\n✎ Hit 250 Loves!\n✎ Hit 200 Faves!\n✎ Hit 15 Remix'!\n✎ Hit 2k Views!\n✎ Hit 300 Loves!\n✎ Hit 20 Remix'!\n✎ Hit 250 Faves!\nᴄᴏᴅᴇ: ᴍᴇ\nᴀʀᴛ: ᴍᴇ\nᴇᴠᴇʀʏᴛʜɪɴɢ: ᴍᴇ \nꜱᴏɴɢ: *ɪ ꜰᴏʀɢᴏᴛ ᴡʜᴀᴛ ɪᴛꜱ ᴄᴀʟʟᴇᴅ ;-;*\n\n\n\n\n\n\n█▀▀ █▄  █       █ █▀█ █▄█ █ █\n██▄ █  ▀█ █▄█ █▄█    █    ▄ ▄\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nᴍʏ ʜɪɢʜꜱᴄᴏʀᴇ: 27 (no skips!)\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n*omg it's so frikin' popular XDDDD*

@Stage\n\n@potato\n\nwhen I receive [start v]\ngo to [front v] layer\nshow\n\nwhen flag clicked\nset [level v] to [1]\nshow variable [timer v]\npoint in direction (90)\nset [y spawn v] to [-206]\nset [x spawn v] to [-218]\ngo to x: (X Spawn) y: (Y Spawn)\nshow\nset size to (20) %\nset [movement x v] to [0]\nset [movement y v] to [0]\n\nwhen flag clicked\nwait (1) seconds\nchange [level v] by (1)\nswitch costume to (costume1 v)\npoint in direction (90)\nset [movement x v] to [0]\nset [movement y v] to [0]\n\nwhen I receive [next level v]\nset [movement x v] to [0]\nset [movement y v] to [0]\ngo to x: (-192) y: (-35)\npoint in direction (90)\n\nwhen flag clicked\ngo to x: (-192) y: (-35)\n\nwhen I receive [start v]\nshow\ngo to x: (-192) y: (-35)\n\nwhen flag clicked\nwait (0.1) seconds\nforever\n    play sound [Cool and Inspiring Indie Rock Background Music For Videos v] until done\nend\n\nwhen I receive [start v]\nwait (0.5) seconds\nforever\n    player movement\nend\n\nwhen I receive [replay v]\nset [movement x v] to [0]\nset [movement y v] to [0]\ngo to x: (-192) y: (-35)\npoint in direction (90)\n\nwhen flag clicked\nswitch costume to (1 v)\nforever\n    create clone of (_myself_ v)\nend\n\nwhen flag clicked\n\ndefine player movement\nshow\nforever\n    change [movement y v] by (-0.5)\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        if <key (space v) pressed?> then\n            set rotation style [left-right v]\n            point in direction (-90)\n            change [movement x v] by (-2)\n        else\n            set rotation style [left-right v]\n            point in direction (-90)\n            change [movement x v] by (-.7)\n        end\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(x position) < (mouse x)>>> then\n        if <key (space v) pressed?> then\n            point in direction (90)\n            change [movement x v] by (2)\n        else\n            point in direction (90)\n            change [movement x v] by (.7)\n        end\n    end\n    set [movement x v] to ((Movement X) * (0.9))\n    change x by (Movement X)\n    if <touching (level v)?> then\n        change y by (1)\n        if <touching (level v)?> then\n            change y by (1)\n            if <touching (level v)?> then\n                change y by (1)\n                if <touching (level v)?> then\n                    change y by (1)\n                    if <touching (level v)?> then\n                        change y by (1)\n                        if <touching (level v)?> then\n                            change y by (1)\n                            if <touching (level v)?> then\n                                change y by (-6)\n                                change x by ((Movement X) * (-1))\n                                if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(y position) < (mouse y)>>> then\n                                    if <key (space v) pressed?> then\n                                        set [movement y v] to [10]\n                                        if <(Movement X) > [0]> then\n                                            set [movement x v] to [-10]\n                                        else\n                                            set [movement x v] to [10]\n                                        end\n                                        set [movement y v] to [10]\n                                    else\n                                        if <(Movement X) > [0]> then\n                                            set [movement x v] to [-5]\n                                        else\n                                            set [movement x v] to [5]\n                                        end\n                                        set [movement y v] to [5]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (Movement Y)\n    if <touching (level v)?> then\n        change y by ((Movement Y) * (-1))\n        set [movement y v] to <<(x position) = [200]> or <(x position) > [200]>>\n    end\n    change y by (-0.5)\n    if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(y position) < (mouse y)>>> and <touching (level v)?>> then\n        if <key (space v) pressed?> then\n            set [movement y v] to [10.3]\n        else\n            set [movement y v] to [8]\n        end\n    end\n    if <key (space v) pressed?> then\n        change y by (1.5)\n    else\n        change y by (0.5)\n    end\n    if <<touching (spikes v)?> or <(y position) < [-180]>> then\n        start sound [Bonk v]\n        repeat (10)\n            change [ghost v] effect by (10)\n            change [color v] effect by (0)\n        end\n        set [movement x v] to [0]\n        set [movement y v] to [0]\n        go to x: (-209) y: (50)\n        point in direction (90)\n        repeat (10)\n            change [ghost v] effect by (-10)\n            change [color v] effect by (0)\n        end\n    end\n    if <touching (bouncy stuff v)?> then\n        if <key (space v) pressed?> then\n            set [movement y v] to [15]\n        else\n            set [movement y v] to [10]\n        end\n    end\n    if <<(x position) = [210]> or <(x position) > [210]>> then\n        start sound [Anime wow - sound effect v]\n        broadcast (next level v)\n        go to x: (-206) y: (-88)\n    end\nend\n\nwhen flag clicked\nhide variable [ur time lol v]\nshow variable [timer v]\nset [timer v] to [0]\nforever\n    wait (1) seconds\n    change [timer v] by (1)\nend\n\nwhen flag clicked\nshow variable [timer v]\n\nwhen I receive [end. v]\nhide variable [timer v]\nset [ur time lol v] to ((Timer) + (1))\nshow variable [ur time lol v]\n\nwhen I receive [end. v]\nhide variable [timer v]\n\nwhen flag clicked\nforever\n    switch costume to (1 v)\nend\n\nwhen I start as a clone\nif <(CRAZY mode?) = [1]> then\n    repeat (20)\n        change size by (-0.6)\n        change [ghost v] effect by (5)\n        set [color v] effect to (0)\n    end\n    delete this clone\nelse\n    repeat (50)\n        change [color v] effect by (pick random (1) to (10))\n        change size by (1)\n        change [ghost v] effect by (2)\n    end\n    delete this clone\nend\n\n@level\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\ngo to x: (0) y: (-20)\nswitch costume to (1 v)\n\nwhen flag clicked\nshow\nforever\n    if <(CRAZY mode?) = [1]> then\n        set [color v] effect to (0)\n    else\n        repeat until <(CRAZY mode?) = [1]>\n            change [color v] effect by (pick random (1) to (20))\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    hide variable [timer v]\nend\n\nwhen I receive [next level v]\nif <(costume [number v]) = [11]> then\n    broadcast (end. v)\nend\n\n@spikes\n\nwhen flag clicked\nshow\nhide variable [timer v]\ngo to [front v] layer\nswitch costume to (1 v)\n\nwhen I receive [start v]\ngo to x: (0) y: (0)\nshow\nforever\n    if <(CRAZY mode?) = [1]> then\n        set size to (100) %\n        set [color v] effect to (0)\n    else\n        repeat until <(CRAZY mode?) = [1]>\n            change [color v] effect by (pick random (2) to (20))\n            wait (.1) seconds\n            set size to (pick random (80) to (120)) %\n        end\n    end\nend\n\nwhen I receive [next level v]\ngo to [front v] layer\nnext costume\n\n@Cloud\n\nwhen flag clicked\nset [crazy mode? v] to [1]\ngo to [back v] layer\nhide\nforever\n    create clone of (_myself_ v)\n    wait (1.5) seconds\nend\n\nwhen I start as a clone\nshow\nif <(CRAZY mode?) = [1]> then\n    if <(pick random (1) to (2)) = [1]> then\n        go to x: (-250) y: (pick random (50) to (200))\n        set [ghost v] effect to (pick random (60) to (90))\n        switch costume to (pick random (1) to (2))\n        repeat until <(x position) = [250]>\n            change x by (1)\n        end\n        delete this clone\n    else\n        go to x: (250) y: (pick random (50) to (200))\n        set [ghost v] effect to (pick random (60) to (90))\n        switch costume to (pick random (1) to (2))\n        repeat until <(x position) = [-250]>\n            change x by (-1)\n        end\n        delete this clone\n    end\nelse\n    if <(pick random (1) to (2)) = [1]> then\n        go to x: (-250) y: (pick random (50) to (200))\n        set [ghost v] effect to (pick random (60) to (90))\n        switch costume to (pick random (3) to (4))\n        repeat until <(x position) = [250]>\n            change x by (1)\n        end\n        delete this clone\n    else\n        go to x: (250) y: (pick random (50) to (200))\n        set [ghost v] effect to (pick random (60) to (90))\n        switch costume to (pick random (1) to (2))\n        repeat until <(x position) = [-250]>\n            change x by (-1)\n        end\n        delete this clone\n    end\nend\n\nforever\n\n@bouncy stuff\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nswitch costume to (1 v)\nforever\n    if <(CRAZY mode?) = [1]> then\n        set size to (100) %\n        set [color v] effect to (0)\n    else\n        repeat until <(CRAZY mode?) = [1]>\n            change [color v] effect by (pick random (1) to (999))\n            wait (.1) seconds\n            set size to (pick random (30) to (200)) %\n        end\n    end\nend\n\nwhen I receive [start v]\nshow\n\nwhen I receive [next level v]\nnext costume\n\n@skip\n\nwhen I receive [start v]\nset size to (80) %\nset [ghost v] effect to (100)\ngo to [front v] layer\nshow\nrepeat (45)\n    change [ghost v] effect by (-2)\nend\nforever\n    if <touching (mouse-pointer v)?> then\n        set [ghost v] effect to (20)\n        if <mouse down?> then\n            broadcast (next level v)\n            wait until <not <mouse down?>>\n        end\n    else\n        set [ghost v] effect to (10)\n    end\nend\n\nwhen flag clicked\nswitch costume to (1 v)\ngo to x: (-216) y: (-158)\nhide\n\nwhen I receive [end. v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\nstop [this script v]\n\n@replay\n\nwhen I receive [start v]\nset size to (80) %\nset [ghost v] effect to (100)\ngo to [front v] layer\nshow\nrepeat (45)\n    change [ghost v] effect by (-2)\nend\nforever\n    if <touching (mouse-pointer v)?> then\n        set [ghost v] effect to (20)\n        if <mouse down?> then\n            broadcast (replay v)\n            wait until <not <mouse down?>>\n        end\n    else\n        set [ghost v] effect to (10)\n    end\nend\n\nwhen flag clicked\nbroadcast (Start v)\nswitch costume to (1 v)\ngo to x: (-180) y: (-158)\nhide\n\nwhen I receive [end. v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\nstop [this script v]\n\n@1\n\nwhen [timer v] > (timer)\nif <(endy) = [0]> then\n    switch costume to (1 v)\n    show\n    set [ghost v] effect to (100)\n    go to [front v] layer\n    start sound [Manea v]\n    repeat (20)\n        change [ghost v] effect by (-5)\n        go to [front v] layer\n    end\nelse\n    switch costume to (1 v)\n    show\n    set [ghost v] effect to (100)\n    go to [front v] layer\n    repeat (20)\n        change [ghost v] effect by (-5)\n        go to [front v] layer\n    end\nend\n\nwhen flag clicked\nset size to (200) %\nswitch costume to (1 v)\npoint in direction (90)\ngo to x: (0) y: (0)\nset size to (100) %\nhide\nforever\n    set [timer v] to (timer)\nend\n\n