A Mobile Platformer 3

Instructions: Note: The leaderboard is your personal scores (or the scores of others who play on your device). It does not compare your times to the times of other players online.\n\n=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\n- Use WSAD or the Arrow Keys to move the ninja around.\n- If you touch the red, you start the level that you are on over.\n- The purple makes you jump higher.\n=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\nYay! What the community is remixing! (January 23, 2017)\n=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=\n                          - Future Updates -\n- More levels\n- Settings Menu

@Stage\n\nwhen flag clicked\nforever\n    play sound [MUSIC v] until done\nend\n\n@Player\n\nwhen flag clicked\nshow\n初期化\nforever\n    移動作\nend\n\ndefine 初期化\nset size to (125) %\ngo to x: (-200) y: (0)\nset [y v] to [0]\nset [x v] to [0]\nset rotation style [left-right v]\npoint in direction (90)\n\ndefine 移動作\nchange [y v] by (-1)\nif <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <[0] < (mouse x)>>>> then\n    change [x v] by (1)\n    point in direction (90)\nend\nif <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < [0]>>>> then\n    change [x v] by (-1)\n    point in direction (-90)\nend\nset [x v] to ((X) * (0.88))\nchange x by (X)\nrepeat (8)\n    if <touching (platformer v)?> then\n        change y by (1.1)\n    end\nend\nif <touching (platformer v)?> then\n    change x by (() - (X))\n    change y by (-8.8)\n    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>>> then\n        set [y v] to [11]\n        set [x v] to ((7) - ((14) * <[0] < (X)>))\n    end\nend\nchange y by (Y)\nif <touching (platformer v)?> then\n    change y by (() - (Y))\n    set [y v] to [0]\nend\nchange y by (-1)\nif <touching (platformer v)?> then\n    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <[0] < (mouse y)>>>> then\n        set [y v] to [13]\n    end\nend\nchange y by (1)\nif <[235] < (x position)> then\n    初期化\n    change [level v] by (1)\nend\nif <<(y position) < [-180]> or <touching (together v)?>> then\n    初期化\nend\n\n@Light\n\nwhen flag clicked\nswitch costume to (pick random (1) to (2))\ngo to [back v] layer\nset [ghost v] effect to (30)\nshow\nforever\n    set size to ((120) + (([cos v] of ((timer) * (180)) ) * (20))) %\nend\n\nchange size by (10)\n\nwhen flag clicked\nforever\n    go to (player v)\nend\n\n@thumbnail\n\nwhen flag clicked\nhide\nforever\n    go to [front v] layer\n    set [timer v] to (timer)\nend\n\nwhen [timer v] > ((timer) + (0))\ngo to [front v] layer\nshow\nset [ghost v] effect to (100)\ngo to x: (0) y: (0)\nrepeat (20)\n    change [ghost v] effect by (-5)\nend\n\ngo to [front v] layer\nshow\nset [ghost v] effect to (0)\ngo to x: (0) y: (0)\n\nhide\n\n@膜\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nforever\n    go to [front v] layer\nend\n\n@Platformer\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nset [ghost v] effect to (0)\nset [level v] to [1]\ngo to [back v] layer\nforever\n    switch costume to (join (letter (1) of (level)) (letter (2) of (level)))\nend\n\n@together\n\nwhen flag clicked\nset [ghost v] effect to (40)\nhide\nforever\n    go to x: (0) y: (0)\n    if <<(level) = [11]> or <<(level) = [10]> or <(level) = [12]>>> then\n        show\n        go to [back v] layer\n        switch costume to (join (letter (1) of (level)) (letter (2) of (level)))\n    else\n        hide\n    end\nend\n\nset [level v] to [11]\n\n