List platformer

Instructions: 　English (Google翻訳)\nJump with the up key or W key\nMove with the left and right keys or A and D key\n　日本語\n上キーかＷキーでジャンプ\n左右のキーかＡとＤキーで移動

@Stage\n\nwhen flag clicked\nswitch backdrop to (2 v)\nforever\n    play sound [Fall Guys Theme Song \(Dubstep Remix by ANIMLZ\) - YouTube v] until done\nend\n\n@Player\n\ndefine start position\nset size to (70) %\ngo to x: (-204) y: (-55)\nset rotation style [left-right v]\nset [x v] to [0]\nset [y v] to [0]\ngo to [back v] layer\ngo [forward v] (3) layers\nshow\n\nwhen flag clicked\nset [stage v] to [1]\nstart position\nforever\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > [0]>>>> then\n        change [x v] by (1)\n        point in direction (90)\n        create clone of (_myself_ v)\n    end\n    if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <[0] > (mouse x)>>>> then\n        change [x v] by (-1)\n        point in direction (-90)\n        create clone of (_myself_ v)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (stage v)?> then\n        change y by (1)\n        if <touching (stage v)?> then\n            change y by (1)\n            if <touching (stage v)?> then\n                change y by (1)\n                if <touching (stage v)?> then\n                    change y by (1)\n                    if <touching (stage v)?> then\n                        change y by (1)\n                        if <touching (stage v)?> then\n                            change x by ((x) * (-1))\n                            change y by (-5)\n                            if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > [0]>>>> then\n                                start sound [Jump1 v]\n                                if <(x) > [0]> then\n                                    set [x v] to [-7]\n                                else\n                                    set [x v] to [7]\n                                end\n                                set [y v] to [15]\n                                change [x v] by (1)\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (stage v)?> then\n        change y by ((y) * (-1))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<touching (stage v)?> and <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > [0]>>>>> then\n        start sound [Jump1 v]\n        change [y v] by (16)\n    end\n    change y by (1)\n    if <not <(STAGE) = [16]>> then\n        if <(x position) > [200]> then\n            change [stage v] by (1)\n            wait (0.05) seconds\n            start position\n        end\n    end\n    if <<touching (fall guys exclusive obstacles v)?> or <(y position) < [-160]>> then\n        start sound [smb_mariodies v]\n        wait (0.05) seconds\n        start position\n    end\nend\n\nwhen I start as a clone\nswitch costume to (２ v)\nrepeat (7)\n    change size by (-5)\n    change [ghost v] effect by (8)\nend\ndelete this clone\n\nwhen flag clicked\nreset timer\nforever\n    if <not <(STAGE) = [17]>> then\n        wait (1) seconds\n    else\n        if <[] > [50]> then\n    end\nend\n\nwhen flag clicked\nhide variable [☁ world record v]\n\nwhen flag clicked\ngo to [front v] layer\nforever\n    if <touching (バネ v)?> then\n        change [x v] by (2)\n    end\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nswitch costume to (普通 \(1\)2 v)\n\nset [color v] effect to (0)\n\nwhen flag clicked\n\nwhen flag clicked\nforever\n    if <<key (down arrow v) pressed?> or <<key (s v) pressed?> or <<mouse down?> and <[0] > (mouse y)>>>> then\n        switch costume to (普通 \(1\)2 v)\n    else\n        switch costume to (普通 \(1\) v)\n    end\nend\n\n@ハート星探知機\n\nwhen I start as a clone\nshow\nset [ghost v] effect to (100)\nif <(costume [number v]) = [1]> then\n    forever\n        if <touching (mouse-pointer v)?> then\n            set [ハート v] to [1]\n            start sound [決定ボタンを押す v]\n            stop [this script v]\n        end\n    end\nend\nif <(costume [number v]) = [2]> then\n    forever\n        if <touching (mouse-pointer v)?> then\n            set [星 v] to [1]\n            start sound [決定ボタンを押す v]\n            stop [this script v]\n        end\n    end\nend\nif <(costume [number v]) = [3]> then\n    clear graphic effects\n    go to x: (60) y: (208)\n    glide (0.8) secs to x: (60) y: (120)\n    wait (0.8) seconds\n    glide (0.8) secs to x: (60) y: (208)\n    delete this clone\nend\n\nwhen flag clicked\nhide\nset [ハート v] to [0]\nset [星 v] to [0]\ngo to x: (0) y: (0)\nswitch costume to (ハート v)\ncreate clone of (_myself_ v)\nswitch costume to (星 v)\ncreate clone of (_myself_ v)\nforever\n    if <((ハート) + (星)) = [2]> then\n        switch costume to (コスチューム3 v)\n        create clone of (_myself_ v)\n        broadcast (星とハート v)\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\n@Stage\n\nwhen flag clicked\nset [stage v] to [1]\nswitch costume to (コスチューム1 v)\ngo to x: (0) y: (0)\nset size to (100) %\nshow\nforever\n    set [ghost v] effect to (0)\n    switch costume to (STAGE)\nend\n\nwhen flag clicked\ngo to [front v] layer\ngo [backward v] (1) layers\n\n@あ\n\nwhen flag clicked\nhide\nforever\n    go to [front v] layer\nend\n\n