Platformer v.1.24 (v.1.24 is BETA)

Instructions: =================Instruction=================\n# right arrow - right\n# if lag click flag\n# left arrow - left\n# jump - up arrow\n# aim of the game is to finish all of levels\n# green flag to reset\n# do not fall into a lava (red)\n# do not fall\n# h - hide position of mouse\n# collect all the points to open portal\n# did not touch purple and pink\n# write your time in comment\n# my best is 27,918 seconds\n==========================================\nMy youtube channel https://www.youtube.com/channel/UCRFUxdesO8BKU-sTdEdhUPA?view_as=subscriber

@Stage\n\nwhen [m v] key pressed\nset [mouse v] to (join ((mouse x) + (SCROLL X)) (join [, ] ((mouse y) + (SCROLL Y))))\nshow variable [mouse v]\n\nwhen [h v] key pressed\nhide variable [mouse v]\n\n@Blank\n\n@player\n\nwhen flag clicked\nbroadcast (Green flag v) and wait\nbroadcast (Play game v) and wait\n\nwhen I receive [green flag v]\nhide\ngo to [front v] layer\n\nwhen I receive [play game v]\nset [level v] to [1]\nhide variable [☁ world record v]\nhide variable [personal best v]\nset [personal best v] to [9999999999999999999999999]\nhide variable [your score was: v]\nhide variable [your score was: v]\nforever\n    broadcast (Reset v) and wait\n    broadcast (Setup v) and wait\n    Game on\n    repeat until <(EXIT) > []>\n        Tick\n        broadcast (Tick v) and wait\n    end\n    if <(EXIT) = [win]> then\n        Game - Win\n    else\n        Game - Die\n    end\nend\n\ndefine Game on\nhide variable [your score was: v]\nset [x v] to [0]\nset [y v] to [0]\nset [scroll x v] to [0]\nset [scroll y v] to [0]\nset [sy v] to [0]\nset [sx v] to [0]\nset [in air v] to [0]\nset [exit v] to []\nshow variable [collected v]\nset [ghost v] effect to (0)\nset size to (100) %\nshow\n\ndefine Tick\nif <key (left arrow v) pressed?> then\n    change [sx v] by (-2)\nend\nif <key (right arrow v) pressed?> then\n    change [sx v] by (2)\nend\nset [sx v] to ((sx) * (0.8))\nif <([abs v] of (sx) ) > [0.9]> then\n    Change Player x by (round (sx))\nend\nif <key (up arrow v) pressed?> then\n    if <(in air) < [4]> then\n        set [sy v] to [16]\n    end\nend\nif <(sy) > [-20]> then\n    change [sy v] by (-2)\nend\nChange Player y by (sy)\nTest - Die\nchange [scroll y v] by (round (((x) - (SCROLL X)) / (10)))\nset [scroll x v] to (x)\nif <(SCROLL X) < [0]> then\n    set [scroll x v] to [0]\nend\nchange [scroll y v] by (round (((y) - (SCROLL Y)) / (10)))\nif <(SCROLL Y) < [0]> then\n    set [scroll y v] to [0]\nend\nPosition\nif <(y) < [-180]> then\n    set [exit v] to [die]\nend\n\ndefine Change Player y by (sy)\nchange [y v] by (sy)\nchange [in air v] by (1)\nPosition\nrepeat until <not <touching (platforms v)?>>\n    if <(sy) > [0]> then\n        change [y v] by (-1)\n    else\n        change [y v] by (1)\n        set [in air v] to [0]\n    end\n    Position\n    set [sy v] to [0]\nend\n\ndefine Position\ngo to x: ((x) - (SCROLL X)) y: ((y) - (SCROLL Y))\n\ndefine Change Player x by (sx)\nchange [x v] by (sx)\nPosition\nif <touching (platforms v)?> then\n    repeat (8)\n        change [y v] by (1)\n        Position\n        if <not <touching (platforms v)?>> then\n            stop [this script v]\n        end\n    end\n    change [y v] by (-8)\n    if <key (up arrow v) pressed?> then\n        if <(sx) > [0]> then\n            set [sx v] to [-16]\n        else\n            set [sx v] to [16]\n        end\n        set [in air v] to [0]\n    else\n        set [sx v] to [0]\n    end\n    repeat until <not <touching (platforms v)?>>\n        if <(sx) > [0]> then\n            change [x v] by (-1)\n        else\n            change [x v] by (1)\n        end\n        Position\n    end\nend\n\ndefine Game - Die\nset [exit v] to []\nrepeat (5)\n    hide\n    wait (0.1) seconds\n    show\n    wait (0.1) seconds\nend\nhide\nwait (0.5) seconds\n\ndefine Test - Die\nif <touching (danger v)?> then\n    set [exit v] to [die]\nend\n\ndefine Game - Win\nrepeat (50)\n    point towards (exit v)\n    turn right (65) degrees\n    move ((distance to [exit v]) / (2)) steps\n    change size by (-1)\n    change [ghost v] effect by (2)\nend\nhide\nchange [level v] by (1)\nwait (1) seconds\n\nwhen flag clicked\nreset timer\nforever\n    if <(LEVEL) = [1]> then\n        hide variable [your score was: v]\n    end\n    if <(LEVEL) = [2]> then\n        hide variable [your score was: v]\n    end\n    if <(LEVEL) = [3]> then\n        set [your score was: v] to (timer)\n        forever\n            show variable [your score was: v]\n            reset timer\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(LEVEL) = [3]> then\n        broadcast (Game Win v) and wait\n        show variable [☁ world record v]\n        show variable [personal best v]\n        show variable [your score was: v]\n        if <(Personal Best) > (YOUR SCORE WAS:)> then\n            set [personal best v] to (YOUR SCORE WAS:)\n            if <(☁ World Record) > (Personal Best)> then\n                set [☁ world record v] to (Personal Best)\n            end\n            stop [this script v]\n        end\n    end\nend\n\n@Exit\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <<(costume [name v]) = [Open]> and <touching (player v)?>> then\n    set [exit v] to [Win]\nend\n\nwhen I receive [setup v]\nhide\nset [collected v] to [0]\nset [x v] to [0]\nset [y v] to [-50]\nif <(LEVEL) = [1]> then\n    switch costume to (closed v)\n    Clone at x: [1294] y: [-53]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (closed v)\n        Clone at x: [444] y: [1072]\n    else\n        set [x v] to [-99999999999999]\n    end\nend\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nset [x v] to (x)\nset [y v] to (y)\n\nwhen I receive [open portal v]\nswitch costume to (open v)\n\n@Platforms\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1 1 v)\n    Clone at x: [360] y: [0]\n    Clone at x: [360] y: [0]\n    Clone at x: [360] y: [0]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (level 2 1 v)\n        Clone at x: [0] y: [200]\n        Clone at x: [0] y: [250]\n        Clone at x: [0] y: [250]\n        Clone at x: [200] y: [250]\n    else\n        if <(LEVEL) = [3]> then\n            switch costume to (level 3 1 v)\n        end\n    end\nend\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\n@Danger\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1 1 v)\n    Clone at x: [360] y: [0]\n    Clone at x: [360] y: [0]\n    Clone at x: [360] y: [0]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (level 2 1 v)\n        Clone at x: [0] y: [200]\n        Clone at x: [0] y: [250]\n        Clone at x: [0] y: [250]\n        Clone at x: [200] y: [250]\n    else\n        if <(LEVEL) = [3]> then\n            switch costume to (level 3 1 v)\n        end\n    end\nend\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\n@Collectables\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\nif <touching (player v)?> then\n    change [collected v] by (1)\n    if <(COLLECTED) = (COLLECTED MAX)> then\n        broadcast (Open Portal v)\n    end\n    delete this clone\nend\n\nwhen I receive [setup v]\nhide\nset [collected v] to [0]\nset [collected max v] to [0]\nset [x v] to [0]\nset [y v] to [-50]\nif <(LEVEL) = [1]> then\n    switch costume to (dot v)\n    Clone at x: [819] y: [83]\n    Clone at x: [360] y: [3]\n    Clone at x: [649] y: [-9]\n    Clone at x: [1124] y: [10]\n    Clone at x: [-121] y: [-59]\n    Clone at x: [129] y: [-46]\n    Clone at x: [548] y: [-64]\n    Clone at x: [911] y: [-43]\nelse\n    if <(LEVEL) = [2]> then\n        switch costume to (dot v)\n        Clone at x: [140] y: [-82]\n        Clone at x: [-222] y: [140]\n        Clone at x: [-16] y: [427]\n        Clone at x: [211] y: [508]\n        Clone at x: [-88] y: [686]\n        Clone at x: [-80] y: [830]\n        Clone at x: [88] y: [956]\n        Clone at x: [246] y: [1041]\n    else\n        if <(LEVEL) = [3]> then\n            switch costume to (costume1 v)\n            Clone at x: [0] y: [100]\n        end\n    end\nend\nset [x v] to [-99999]\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Clone at x: (x) y: (y)\nset [x v] to (x)\nset [y v] to (y)\nchange [collected max v] by (1)\ncreate clone of (_myself_ v)\n\n