Dimensions | A Platformer | _ItsHaven_

Instructions: Dimensions | A Platformer | _ItsHaven_\n————————————————————\nHelp the one-eyed monster escape all these weird, unique dimensions in order to win!! Also, this is not mobile friendly... Anyways, happy holidays!\n————————————————————

@Stage\n\nwhen I receive [next level v]\nforever\n    switch backdrop to (Level)\nend\n\n@Player\n\nwhen flag clicked\nset [coins v] to [0]\nset [level v] to [1]\ngo to x: (-230) y: (-142)\nwait (11) seconds\nforever\n    change [y vel v] by (-1)\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        switch costume to (costume 2 \(right\) v)\n        change [x vel v] by (1.2)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        switch costume to (costume 3 \(left\) v)\n        change [x vel v] by (-1.2)\n    end\n    set [x vel v] to ((x vel) * (0.87))\n    change x by (x vel)\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (-6)\n        change x by ((x vel) * (-1))\n        set [x vel v] to [0]\n    end\n    change y by (y vel)\n    if <touching (level v)?> then\n        change y by ((y vel) * (-1))\n        set [y vel v] to [0]\n    end\n    change y by (-1)\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <touching (level v)?>> then\n        switch costume to (costume 4 \(up\) v)\n        set [y vel v] to [17]\n    end\n    change y by (1)\n    if <(x position) > [210]> then\n        broadcast (Next Level v)\n    end\n    if <touching (spikesssjiejisjiejses v)?> then\n        go to x: (-231) y: (-146)\n    end\n    if <[-180] > (y position)> then\n        go to x: (-231) y: (-146)\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <key (any v) pressed?>> then\n        switch costume to (costume 1 \(normal\) v)\n    end\nend\n\nwhen flag clicked\nswitch costume to (costume 1 \(normal\) v)\n\nwhen flag clicked\nforever\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n        switch costume to (costume 5 \(up & right\) v)\n    end\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n        switch costume to (costume 6 \(up & right\) v)\n    end\nend\n\nwhen I receive [next level v]\nchange [level v] by (1)\ngo to x: (-231) y: (-146)\n\n@Level\n\nwhen I receive [next level v]\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nswitch costume to (level 1 v)\n\nwhen flag clicked\nswitch backdrop to (e7d156ee-d899-48b6-9699-2ae5099a1687 v)\n\nwhen flag clicked\nforever\n    if <(Level) = [2]> then\n        broadcast (2nnnnnndndnddnddn levellvlelvlelslallalaaa v)\n        stop [this script v]\n    end\nend\n\nwhen I receive [next level v]\nforever\n    if <(Level) = [3]> then\n        broadcast (33333333 v)\n        stop [this script v]\n    end\n    if <(Level) = [4]> then\n        broadcast (4444444 v)\n        stop [this script v]\n    end\n    if <(Level) = [5]> then\n        broadcast (5 v)\n        stop [this script v]\n    end\n    if <(Level) = [6]> then\n        broadcast (6666666 v)\n        stop [this script v]\n    end\n    if <(Level) = [7]> then\n        broadcast (77777 v)\n        stop [this script v]\n    end\n    if <(Level) = [8]> then\n        broadcast (8 lelvelwlvlevlejlvjlbv v)\n        stop [this script v]\n    end\n    if <(Level) = [9]> then\n        broadcast (9999999 bajbijibjaibjijeljarleylryaev v)\n        stop [this script v]\n    end\n    if <(Level) = [10]> then\n        broadcast (10 v)\n        stop [this script v]\n    end\n    if <(Level) = [11]> then\n        broadcast (11 v)\n        stop [this script v]\n    end\nend\n\nwhen I receive [tehtehe v]\nwait (2) seconds\nnext costume\n\n@music mwahahaa\n\nwhen flag clicked\nforever\n    play sound [Lovelytheband - Broken \[Lyrics on screen\] v] until done\nend\n\n@Achievement\n\nwhen flag clicked\nhide\ngo to [front v] layer\ngo to x: (316) y: (0)\n\nwhen flag clicked\nif <(Coins) = [50]> then\n    show\n    glide (1) secs to x: (121) y: (0)\n    wait (1.2) seconds\n    glide (1) secs to x: (316) y: (0)\n    wait (0.2) seconds\n    hide\nelse\n    hide\n    go to x: (316) y: (0)\nend\n\n@Achievement2\n\nwhen flag clicked\nhide\ngo to [front v] layer\ngo to x: (316) y: (0)\n\nwhen flag clicked\nif <(Coins) = [100]> then\n    show\n    glide (1) secs to x: (121) y: (0)\n    wait (1.2) seconds\n    glide (1) secs to x: (316) y: (0)\n    wait (0.2) seconds\n    hide\nelse\n    hide\n    go to x: (316) y: (0)\nend\n\n@Achievement3\n\nwhen flag clicked\nhide\ngo to [front v] layer\ngo to x: (316) y: (0)\n\nwhen flag clicked\nif <(Coins) = [150]> then\n    show\n    glide (1) secs to x: (121) y: (0)\n    wait (1.2) seconds\n    glide (1) secs to x: (316) y: (0)\n    wait (0.2) seconds\n    hide\nelse\n    hide\n    go to x: (316) y: (0)\nend\n\n@Coin 1\n\nwhen flag clicked\nshow\ngo to x: (-93) y: (-104)\ngo [backward v] (1) layers\nforever\n    change y by (4)\n    wait (0.03) seconds\n    change y by (4)\n    wait (0.03) seconds\n    change y by (4)\n    wait (0.03) seconds\n    change y by (4)\n    wait (0.03) seconds\n    change y by (1)\n    wait (0.05) seconds\n    change y by (-1)\n    wait (0.05) seconds\n    change y by (-4)\n    wait (0.03) seconds\n    change y by (-4)\n    wait (0.03) seconds\n    change y by (-4)\n    wait (0.03) seconds\n    change y by (-4)\n    wait (0.03) seconds\nend\n\nwhen flag clicked\nshow\nforever\n    if <touching (player v)?> then\n        start sound [Coin v]\n        change [coins v] by (5)\n        hide\n    end\nend\n\nwhen I receive [2nnnnnndndnddnddn levellvlelvlelslallalaaa v]\nif <(Level) = [2]> then\n    show\n    go to x: (-84) y: (-87)\nend\n\nwhen I receive [33333333 v]\nif <(Level) = [3]> then\n    show\n    go to x: (-63) y: (38)\nend\n\nwhen I receive [4444444 v]\nif <(Level) = [4]> then\n    show\n    go to x: (-104) y: (-59)\nend\n\nwhen flag clicked\ngo to [back v] layer\n\nwhen I receive [5 v]\nif <(Level) = [5]> then\n    show\n    go to x: (-100) y: (-87)\nend\n\nwhen I receive [6666666 v]\nif <(Level) = [6]> then\n    show\n    go to x: (-93) y: (12)\nend\n\nwhen I receive [77777 v]\nif <(Level) = [7]> then\n    show\n    go to x: (-85) y: (12)\nend\n\nwhen I receive [8 lelvelwlvlevlejlvjlbv v]\nif <(Level) = [8]> then\n    show\n    go to x: (-65) y: (32)\nend\n\nwhen I receive [9999999 bajbijibjaibjijeljarleylryaev v]\nif <(Level) = [9]> then\n    show\n    go to x: (-95) y: (-82)\nend\n\nwhen I receive [10 v]\nif <(Level) = [10]> then\n    show\n    go to x: (-79) y: (-78)\nend\n\nwhen I receive [11 v]\nif <(Level) = [11]> then\n    show\n    go to x: (-35) y: (-80)\nend\n\n@Coin 2\n\nwhen flag clicked\nshow\ngo to x: (-9) y: (-104)\ngo [backward v] (1) layers\nforever\n    change y by (4)\n    wait (0.03) seconds\n    change y by (4)\n    wait (0.03) seconds\n    change y by (4)\n    wait (0.03) seconds\n    change y by (4)\n    wait (0.03) seconds\n    change y by (1)\n    wait (0.05) seconds\n    change y by (-1)\n    wait (0.05) seconds\n    change y by (-4)\n    wait (0.03) seconds\n    change y by (-4)\n    wait (0.03) seconds\n    change y by (-4)\n    wait (0.03) seconds\n    change y by (-4)\n    wait (0.03) seconds\nend\n\nwhen flag clicked\nshow\nforever\n    if <touching (player v)?> then\n        start sound [Coin v]\n        change [coins v] by (5)\n        hide\n    end\nend\n\nwhen I receive [2nnnnnndndnddnddn levellvlelvlelslallalaaa v]\nif <(Level) = [2]> then\n    show\n    go to x: (21) y: (25)\nend\n\nwhen I receive [33333333 v]\nif <(Level) = [3]> then\n    show\n    go to x: (64) y: (89)\nend\n\nwhen I receive [4444444 v]\nif <(Level) = [4]> then\n    show\n    go to x: (20) y: (163)\nend\n\nwhen flag clicked\ngo to [back v] layer\n\nwhen I receive [5 v]\nif <(Level) = [5]> then\n    show\n    go to x: (-21) y: (-87)\nend\n\nwhen I receive [6666666 v]\nif <(Level) = [6]> then\n    go to [front v] layer\n    show\n    go to x: (36) y: (54)\nend\n\nwhen I receive [77777 v]\nif <(Level) = [7]> then\n    go to [front v] layer\n    show\n    go to x: (29) y: (137)\nend\n\nwhen I receive [8 lelvelwlvlevlejlvjlbv v]\nif <(Level) = [8]> then\n    go to [back v] layer\n    show\n    go to x: (78) y: (99)\nend\n\nwhen I receive [9999999 bajbijibjaibjijeljarleylryaev v]\nif <(Level) = [9]> then\n    show\n    go to x: (-11) y: (-82)\nend\n\nwhen I receive [10 v]\nif <(Level) = [10]> then\n    show\n    go to x: (25) y: (65)\nend\n\nwhen I receive [11 v]\nif <(Level) = [11]> then\n    show\n    go to x: (58) y: (115)\nend\n\n@Coin 3\n\nwhen flag clicked\nshow\ngo to x: (72) y: (-104)\ngo [backward v] (1) layers\nforever\n    change y by (4)\n    wait (0.03) seconds\n    change y by (4)\n    wait (0.03) seconds\n    change y by (4)\n    wait (0.03) seconds\n    change y by (4)\n    wait (0.03) seconds\n    change y by (1)\n    wait (0.05) seconds\n    change y by (-1)\n    wait (0.05) seconds\n    change y by (-4)\n    wait (0.03) seconds\n    change y by (-4)\n    wait (0.03) seconds\n    change y by (-4)\n    wait (0.03) seconds\n    change y by (-4)\n    wait (0.03) seconds\nend\n\nwhen flag clicked\nshow\nforever\n    if <touching (player v)?> then\n        start sound [Coin v]\n        change [coins v] by (5)\n        hide\n    end\nend\n\nwhen I receive [2nnnnnndndnddnddn levellvlelvlelslallalaaa v]\nif <(Level) = [2]> then\n    show\n    go to x: (135) y: (-87)\nend\n\nwhen I receive [33333333 v]\nif <(Level) = [3]> then\n    show\n    go to x: (187) y: (42)\nend\n\nwhen I receive [4444444 v]\nif <(Level) = [4]> then\n    show\n    go to x: (179) y: (-79)\nend\n\nwhen flag clicked\ngo to [back v] layer\n\nwhen I receive [5 v]\nif <(Level) = [5]> then\n    show\n    go to x: (56) y: (-88)\nend\n\nwhen I receive [6666666 v]\nif <(Level) = [6]> then\n    show\n    go to x: (165) y: (12)\nend\n\nwhen I receive [77777 v]\nif <(Level) = [7]> then\n    show\n    go to x: (194) y: (17)\nend\n\nwhen I receive [8 lelvelwlvlevlejlvjlbv v]\nif <(Level) = [8]> then\n    show\n    go to x: (233) y: (59)\nend\n\nwhen I receive [9999999 bajbijibjaibjijeljarleylryaev v]\nif <(Level) = [9]> then\n    show\n    go to x: (68) y: (-82)\nend\n\nwhen I receive [10 v]\nif <(Level) = [10]> then\n    show\n    go to x: (124) y: (-78)\nend\n\nwhen I receive [11 v]\nif <(Level) = [11]> then\n    show\n    go to x: (212) y: (0)\nend\n\n@Spikesssjiejisjiejses\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@Message\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nswitch costume to (tethete3 v)\ngo to x: (466) y: (-174)\nhide\nwait (0.2) seconds\nshow\nglide (1) secs to x: (-3) y: (-174)\nwait (3.5) seconds\nhide\n\n@Message2\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nswitch costume to (tethete3 v)\ngo to x: (466) y: (-174)\nhide\nwait (3.7) seconds\nglide (1) secs to x: (-3) y: (-174)\nshow\nwait (3.6) seconds\nrepeat (16)\n    change [ghost v] effect by (6.25)\nend\ngo to [back v] layer\nhide\n\nwhen flag clicked\ngo to [front v] layer\n\n@Message4\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\ngo to x: (376) y: (-29)\nswitch costume to (tethete v)\nhide\nwait (10) seconds\nshow\nglide (1) secs to x: (123) y: (-29)\nwait (1) seconds\nglide (1) secs to x: (380) y: (-29)\nhide\n\n@E\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\ngo to [front v] layer\nswitch costume to (tethete3 v)\ngo to x: (460) y: (-22)\nhide\nwait (0.2) seconds\nshow\nglide (1) secs to x: (-9) y: (-22)\nwait (0.3) seconds\nrepeat (16)\n    change [ghost v] effect by (25)\nend\n\n@E2\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nswitch costume to (tethete3 v)\ngo to x: (466) y: (-174)\nhide\nwait (3.7) seconds\nglide (1) secs to x: (-3) y: (-174)\nwait (3.6) seconds\nshow\nwait (1) seconds\nglide (1) secs to x: (466) y: (-174)\nhide\n\n@Thumbnail\n\nwhen flag clicked\nshow\nwait (0) seconds\nforever\n    show\n    change [ghost v] effect by (100)\n    go to [front v] layer\nend\n\n@Clouds\n\nwhen flag clicked\nhide\nforever\n    wait (pick random (2) to (5)) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nchange [ghost v] effect by (40)\nshow\nswitch costume to (pick random (1) to (2))\nshow\ngo to x: (303) y: (pick random (75) to (175))\nglide (4) secs to x: (-303) y: (y position)\ndelete this clone\n\nwhen flag clicked\ngo to [back v] layer\n\n@Sprite1\n\nwhen this sprite clicked\nbroadcast (Bruh v)\n\nwhen flag clicked\ngo to [back v] layer\n\n@Sprite2\n\nwhen I receive [bruh v]\nshow\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\nwhen I receive [bruh moment v]\nhide\n\n@Sprite3\n\nwhen I receive [bruh v]\ngo to [front v] layer\nshow\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\nwhen this sprite clicked\nbroadcast (Bruh moment v)\nhide\n\n@Sprite4\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to [front v] layer\nhide\n\nwhen I receive [bruh v]\ngo to [front v] layer\nshow\n\nwhen I receive [bruh moment v]\nhide\n\nwhen this sprite clicked\nif <<(Coins) > [35]> or <(Coins) = [35]>> then\n    broadcast (Tehtehe v)\n    change [coins v] by (-35)\n    switch costume to (costume2 v)\nelse\n    switch costume to (costume3 v)\n    wait (1) seconds\n    switch costume to (costume1 v)\nend\n\n@Sprite5\n\nwhen I receive [tehtehe v]\nshow\nglide (1) secs to x: (23) y: (21)\nwait (2) seconds\nglide (1) secs to x: (-371) y: (17)\ngo to [front v] layer\nhide\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\n