Christmas || A Platformer

Instructions: Hello and welcome to my Christmas Platformer!\nUse w a d or arrow keys to move/jump with space,\npress the number keys to change your skin or\npress s to see which skins you can use. Press x to \nclose the skin menu. I hope you enjoy! (It's not mobile friendly because I don't know how to code it lol) MERRY CHRISTMAS!!!\n\n10 Levels!\nAll Levels are 100% Possible!\n\nThanks for 15 ❤️ and 132 ⭐️ !

@Stage\n\nwhen flag clicked\nforever\n    play sound [Santa Claus Is Coming To Town - Instrumental v] until done\n    wait (5) seconds\nend\n\n@Player\n\nwhen flag clicked\nswitch costume to (present v)\ngo to [front v] layer\nset [level v] to [1]\nshow\npoint in direction (90)\ngo to x: (-180) y: (-30)\nforever\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [speed x v] by (1.5)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [speed x v] by (-1.5)\n    end\n    change x by (Speed X)\n    if <touching (level v)?> then\n        change x by ((Speed X) * (-1))\n        set [speed x v] to [0]\n    else\n        set [speed x v] to ((Speed X) * (0.8))\n    end\n    change y by (Speed Y)\n    if <touching (level v)?> then\n        change y by ((Speed Y) * (-1))\n        set [speed y v] to [0]\n        if <(Lock) = [0]> then\n            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <key (space v) pressed?>> then\n                set [speed y v] to [11]\n                set [lock v] to [1]\n            end\n        end\n    else\n        change [speed y v] by (-1)\n        set [lock v] to [0]\n    end\n    if <<touching (icicles v)?> or <<touching (lava v)?> or <touching (icy saw v)?>>> then\n        repeat (10)\n            change [ghost v] effect by (10)\n            change y by (5)\n            turn right (5) degrees\n        end\n        wait (0.5) seconds\n        point in direction (90)\n        go to x: (-180) y: (-30)\n        set [ghost v] effect to (0)\n    end\n    if <touching (next level v)?> then\n        change [level v] by (1)\n        start sound [Ding Sound Effect v]\n        go to x: (-180) y: (-30)\n        broadcast (Next Level v)\n    end\n    if <key (1 v) pressed?> then\n        switch costume to (present v)\n    end\n    if <key (2 v) pressed?> then\n        switch costume to (christmas tree v)\n    end\n    if <key (3 v) pressed?> then\n        switch costume to (guy with christmas hat v)\n    end\nend\n\n@Level\n\nwhen flag clicked\ngo to [front v] layer\nswitch costume to (1 v)\nforever\n    switch costume to (Level)\nend\n\n@Snow\n\nwhen flag clicked\nhide\nforever\n    wait (0.1) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nnext costume\nshow\ngo to x: (pick random (-217) to (217)) y: (164)\npoint in direction (pick random (-217) to (217))\nforever\n    change y by (-5)\n    if <touching (_edge_ v)?> then\n        delete this clone\n    end\nend\n\n@Snow2\n\nwhen flag clicked\nhide\nforever\n    wait (0.2) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nshow\ngo to x: (pick random (-217) to (217)) y: (164)\npoint in direction (pick random (-217) to (217))\nforever\n    change y by (-5)\n    if <touching (_edge_ v)?> then\n        delete this clone\n    end\nend\n\n@Next Level\n\n@Icicles\n\nwhen flag clicked\nswitch costume to (1 v)\nforever\n    switch costume to (Level)\nend\n\n@Icy Saw\n\nwhen flag clicked\nset y to (-100)\nforever\n    switch costume to (Level)\n    turn right (10) degrees\nend\n\n@Lava\n\nwhen flag clicked\nforever\n    switch costume to (Level)\n    go to [front v] layer\nend\n\n@Level Counter\n\nwhen flag clicked\nswitch costume to (1 v)\nforever\n    switch costume to (Level)\n    go to [front v] layer\nend\n\n@Skin Change\n\nwhen flag clicked\nwait () seconds\ngo to [front v] layer\nhide\nforever\n    if <key (s v) pressed?> then\n        show\n    end\n    if <key (x v) pressed?> then\n        hide\n    end\nend\n\n@Text\n\nwhen flag clicked\ngo to [front v] layer\nswitch costume to (1 v)\nforever\n    switch costume to (Level)\nend\n\n@Thumb\n\nwhen flag clicked\nset [ghost v] effect to (100)\nforever\n    go to [front v] layer\nend\n\n