Trampoline - A Platformer

Instructions: OMG!!!! Thanks everyone for 600 views and 100 loves!\n———————————————————————\nTRAMPOLINE - A PLATFORMER          11 LEVELS!\n\nYou are in a trampoline park rigged with spikes and platforms, and trampolines. Can you make it to the end? Find out.\nArrow keys and WAD to move too.\n- Added 2 more levels! Yay!\n- Added another level! Yay!\n- Made new effects and changed the song!

@Stage\n\n@Player\n\nwhen backdrop switches to [backdrop12 v]\nstart sound [Connect v]\n\nwhen I receive [end intro v]\n\nwhen flag clicked\nset [y spawn v] to [-100]\nset [x spawn v] to [-215]\ngo to x: (X Spawn) y: (Y Spawn)\npoint in direction (90)\nswitch backdrop to (backdrop1 v)\nswitch costume to (right v)\nshow\nset size to (75) %\nforever\n    Platform\nend\n\ndefine Platform\nchange [y v] by (-0.5)\nif <key (left arrow v) pressed?> then\n    switch costume to (left v)\n    change [x v] by (-1)\nend\nif <key (right arrow v) pressed?> then\n    switch costume to (right v)\n    change [x v] by (1)\nend\nset [x v] to ((x) * (0.9))\nchange x by (x)\nif <touching color (#000000)?> then\n    change y by (1)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                        if <touching color (#000000)?> then\n                            change y by (-6)\n                            change x by ((x) * (-1))\n                            if <key (up arrow v) pressed?> then\n                                set [y v] to [10]\n                                if <(x) > [0]> then\n                                    set [x v] to [-10]\n                                else\n                                    set [x v] to [10]\n                                end\n                            else\n                                set [x v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\nchange y by (y)\nif <touching color (#000000)?> then\n    change y by ((y) * (-1))\n    set [y v] to [0]\nend\nchange y by (-0.5)\nif <<touching color (#000000)?> and <key (up arrow v) pressed?>> then\n    set [y v] to [9]\nend\nchange y by (0.5)\nif <touching color (#ff0000)?> then\n    go to x: (X Spawn) y: (Y Spawn)\nend\nif <touching color (#2c00ff)?> then\n    set [y v] to [16]\nend\nif <touching (line v)?> then\n    start sound [Disconnect v]\n    go to x: (X Spawn) y: (Y Spawn)\n    next backdrop\nend\n\nwhen I start as a clone\nrepeat (10)\n    change [ghost v] effect by (-9)\n    change size by (-4)\nend\ndelete this clone\n\ncreate clone of (_myself_ v)\n\n@Thumb\n\nwhen flag clicked\nset [ghost v] effect to (100)\ngo to [front v] layer\n\nwhen flag clicked\nforever\n    set volume to (50) %\n    play sound [F-777 - Ludicrous Speed \(Insanely Fast Techno\) v] until done\nend\n\n@Line\n\nwhen flag clicked\ngo to x: (244) y: (9)\nset [ghost v] effect to (99)\n\n