PLATFORMER GAME #platformer #trending #games #all

Instructions: Hi, this is my First Game, I hope you like it\nThis took me about 1 day.\n\nFeel free to leave a ❤️ or ⭐️ and remember to ꩜!\nDon't Advertise\n\n\nLaggy, Try This- https://turbowarp.org/947034429/\n\nHere are the INSTRUCTIONS.\n- Move with WASD and Arrow Keys\n- Move with also Mobile Friendly\n- Don't Touch Spike \n- Do wall jumping \n- Escape\n\nJan 5th: Shared\nJan 16th: Added clouds to the game.\nJan 17th: Added a Timer, Removed clouds at end level.\nJan 18th: Stop the timer when it ends.\nJan 19th: Got Unshared but Shared again\nJan 25th: Got Unshared but Shared again

@Stage\n\n@Player\n\nwhen flag clicked\nshow\nset size to (100) %\ngo to x: (-210) y: (0)\nset rotation style [left-right v]\nhide variable [y v]\nhide variable [x v]\nset [y v] to [0]\nset [x v] to [0]\nforever\n    change [y v] by (-1)\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [x v] by (-1)\n        point in direction (-90)\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [x v] by (1)\n        point in direction (90)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [y v] to [17]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching (ground v)?> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> and <touching (ground v)?>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <<touching (spikes v)?> or <<touching (waves v)?> and <not <([costume # v] of [ground v]) = [11]>>>> then\n        set rotation style [all around v]\n        repeat (10)\n            change size by (-10)\n            change [ghost v] effect by (10)\n            turn right (15) degrees\n        end\n        clear graphic effects\n        set size to (100) %\n        set rotation style [left-right v]\n        point in direction (90)\n        go to x: (-210) y: (0)\n        set [y v] to [0]\n        set [x v] to [0]\n    end\n    if <(x position) > [222]> then\n        broadcast (Next Level v)\n        go to x: (-210) y: (0)\n        set [y v] to [0]\n        set [x v] to [0]\n    end\n    if <touching (bouncer v)?> then\n        set [y v] to [15]\n    end\n    if <<key (up arrow v) pressed?> and <touching (bouncer v)?>> then\n        set [y v] to [20]\n    end\nend\n\nwhen flag clicked\nforever\n    if <(y position) < [-175]> then\n        broadcast (Underwater v)\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [Undertale Undyne Fight Theme \( Spear Of Justice \) v] until done\nend\n\n@Spikes\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (level 1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Ground\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (level 1 v)\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nforever\n    if <[Level 11] = (costume [name v])> then\n        broadcast (No Cloudy v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <[Level 11] = (costume [name v])> then\n        broadcast (Stop Time v)\n    end\nend\n\n@Text\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (level 1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@notif\n\nwhen flag clicked\ngo to [front v] layer\ngo to x: (0) y: (50)\nhide\nwait (pick random (2) to (3)) seconds\nshow\nrepeat until <(y position) < [6]>\n    change y by (((5) - (y position)) / (6))\nend\nwait (3.5) seconds\nrepeat until <(y position) > [49.5]>\n    change y by (((y position) + (5)) / (5))\nend\nhide\nforever\n    wait (pick random (14) to (26)) seconds\n    show\n    repeat until <(y position) < [6]>\n        change y by (((5) - (y position)) / (6))\n    end\n    wait (3.5) seconds\n    repeat until <(y position) > [49.5]>\n        change y by (((y position) + (5)) / (5))\n    end\n    hide\nend\n\nwhen I receive [alert v]\nstop [other scripts in sprite v]\nrepeat (5)\n    change [ghost v] effect by (20)\nend\nhide\n\nwhen I receive [play v]\ngo to [front v] layer\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\n@Clouds2\n\nwhen flag clicked\nset [ghost v] effect to (50)\nhide\nforever\n    wait (2) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nshow\nswitch costume to (pick random (1) to (4))\nset size to (pick random (50) to (75)) %\ngo to x: (-175) y: (pick random (74) to (0))\nrepeat (15)\n    change x by (5)\nend\nrepeat until <touching (_edge_ v)?>\n    change x by (5)\nend\nrepeat (30)\n    change x by (5)\nend\ndelete this clone\n\nwhen I receive [no cloudy v]\nhide\n\nwhen flag clicked\ngo to [back v] layer\nbroadcast (No Cloudy v)\n\n@Thumbnail\n\nwhen flag clicked\nshow\nwait (2) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\n\n