Wind - A platformer (100 Followers Special) v1.1.2

Instructions: W I N D - A   P L A T F O R M E R | B Y   @SMILINGOUIDO\n-------------------------------------------------------------------------\nIt's so windy... You can't move backward and your'e going to move faster... And faster... Can you reach your home?\nTip: Press A/Left arrow when a new level starts to stand still and R to reset an Level if you got stuck.\n---\nUse W/up arrow to jump(On mobile: Tap over the player).\nUse D to speed up(On mobile: Tap behind the player).\nUse A to slow down(On mobile: Tap before the player).\nUse R to restart the level(On mobile: Tap on the Player).\nUse M to mute/unmute the music.\nUse the skip button to skip an Level.\nAll instructions are in game.\nAll levels are possible!\nHave fun!

@Stage\n\nwhen flag clicked\nset [brightness v] effect to (-100)\nforever\n    play sound [Alan Walker x David Whistle - Routine v] until done\nend\n\nwhen I receive [fade in v]\nrepeat (50)\n    wait (0.024) seconds\n    change [brightness v] effect by (2)\nend\nbroadcast (go for launch v)\n\n@Animation(wind)\n\nwhen flag clicked\nerase all\nhide\ngo to [back v] layer\n\nwhen I start as a clone\nchange [entity count v] by (1)\nset [tick-time v] to [0]\npoint in direction (90)\nset pen color to (#ffffff)\ngo to x: (-240) y: (pick random (-135) to (135))\nset [step amount v] to (pick random (2) to (20))\nset [mult-fact v] to (pick random (-4.9) to (4.9))\npen down\nrepeat until <<<(x position) > [239]> or <([abs v] of (y position) ) > [135]>> or <(tick-time) > [500]>>\n    move (step amount) steps\n    turn left (turn amount) degrees\n    set [turn amount v] to ((mult-fact) * ([sin v] of ((y position) + (x position)) ))\n    change [tick-time v] by (1)\nend\npen up\nchange [entity count v] by (-1)\ndelete this clone\n\nwait (1) seconds\n\nwhen I receive [start v]\nset [entity count v] to [0]\nforever\n    if <(entity count) < [20]> then\n        create clone of (_myself_ v)\n    end\n    wait (0.3) seconds\nend\n\n@Logo\n\nwhen flag clicked\nshow\ngo to x: (0) y: (-30)\nplay sound [Connect v] until done\nwait (1.5) seconds\nhide\nbroadcast (Start v)\n\n@Ground\n\nwhen flag clicked\nhide\ngo to [back v] layer\ngo [forward v] (2) layers\n\nwhen I receive [start v]\nshow\nswitch costume to (2 v)\n\nwhen I receive [next level v]\nif <not <(costume [number v]) = [14]>> then\n    next costume\nend\n\n@Player\n\nwhen I receive [next level v]\ngo to x: (-216) y: (-74)\nset [change in x v] to [0]\nset [change in y v] to [0]\n\ndefine Side Collsion\nif <touching color (#5ce11e)?> then\n    change y by (1)\n    if <touching color (#5ce11e)?> then\n        change y by (1)\n        if <touching color (#5ce11e)?> then\n            change y by (1)\n            if <touching color (#5ce11e)?> then\n                change y by (1)\n                if <touching color (#5ce11e)?> then\n                    change y by (1)\n                    if <touching color (#5ce11e)?> then\n                        change x by ((Change in x) * (-1))\n                        change y by (-5)\n                        if <<<key (w v) pressed?> or <key (up arrow v) pressed?>> or <<mouse down?> and <((mouse y) - (y position)) > [50]>>> then\n                            if <(Change in x) > [0]> then\n                                set [change in x v] to [-5]\n                            else\n                                set [change in x v] to [5]\n                            end\n                            set [change in y v] to [10]\n                        else\n                            set [change in x v] to [1]\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine Gravity\nchange [change in y v] by (-1)\nchange y by (change in y)\nif  then\n    change y by ((-1) * (change in y))\n    set [change in y v] to [0]\nend\nchange y by (-1)\nif <touching color (#5ce11e)?> then\n    if <<<key (w v) pressed?> or <key (up arrow v) pressed?>> or <<mouse down?> and <((mouse y) - (y position)) > [50]>>> then\n        set [change in y v] to [15]\n    end\nend\nchange y by (1)\n\nwhen flag clicked\nhide\n\ndefine Death Check\nif <touching color (#e60000)?> then\n    set size to (50) %\n    switch costume to (player v)\n    go to x: (-216) y: (-74)\n    set [change in x v] to [0]\n    set [change in y v] to [0]\n    play sound [Crunch v] until done\nend\n\nwhen [r v] key pressed\nset size to (50) %\ngo to x: (-216) y: (-74)\nset [change in x v] to [0]\nset [change in y v] to [0]\n\nwhen I receive [start v]\nshow\n\nwhen I receive [start v]\nset size to (50) %\nforever\n    if <(Mute?) = [1]> then\n        set volume to (0) %\n    else\n        set volume to (100) %\n    end\n    if <touching color (#00ff0c)?> then\n        set size to (25) %\n    end\nend\n\nwhen I receive [start v]\nforever\n    Death Check\n    if <key (m v) pressed?> then\n        change [mute? v] by (1)\n        if <(Mute?) = [2]> then\n            set [mute? v] to [0]\n        end\n        wait until <not <key (m v) pressed?>>\n    end\nend\n\nwhen I receive [start v]\nforever\n    if <touching color (#ffff00)?> then\n        wait (0.01) seconds\n        change [change in y v] by (20)\n        play sound [Jump v] until done\n    end\nend\n\nwhen I receive [start v]\npoint in direction (90)\ngo to x: (-216) y: (-74)\nset [change in y v] to [0]\nset [change in x v] to [0]\nforever\n    Side Collsion\n    Gravity\n    if <<<key (d v) pressed?> or <key (right arrow v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        switch costume to (player v)\n        change [change in x v] by (1)\n    end\n    if <<<key (a v) pressed?> or <key (left arrow v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        switch costume to (player v)\n        if <[0] < (Change in x)> then\n            change [change in x v] by (-0.8)\n        end\n    end\n    set [change in x v] to ((Change in x) * (0.9))\n    change x by (Change in x)\n    if <[235] < (x position)> then\n        set size to (50) %\n        broadcast (next level v)\n    end\n    if <(y position) = [-179]> then\n        set size to (50) %\n        switch costume to (player v)\n        go to x: (-216) y: (-74)\n        set [change in x v] to [0]\n        set [change in y v] to [0]\n        play sound [Crunch v] until done\n    end\n    change [change in x v] by (0.8)\nend\n\nwhen this sprite clicked\nset size to (50) %\ngo to x: (-216) y: (-74)\nset [change in x v] to [0]\nset [change in y v] to [0]\n\nwhen flag clicked\nforever\n    if <key (space v) pressed?> then\n        if <<touching color (#00a5b8)?> or <touching color (#ba4a4a)?>> then\n            set [change in x v] to [0]\n            stop [other scripts in sprite v]\n            repeat (100)\n                change size by (-1)\n            end\n            stop [all v]\n        end\n    end\nend\n\nwhen this sprite clicked\nif <<touching color (#00a5b8)?> or <touching color (#ba4a4a)?>> then\n    stop [other scripts in sprite v]\n    set [change in x v] to [0]\n    repeat (100)\n        change size by (-1)\n    end\n    stop [all v]\nend\n\n@Overlay(Wind)\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (sunset v)\nhide\n\nwhen I receive [start v]\nforever\n    stamp\nend\n\ndefine fade to next\nset [ghost v] effect to (80)\nnext costume\nwait (0.5) seconds\nrepeat (35)\n    change [ghost v] effect by (-1)\nend\n\nwhen I receive [start v]\ngo to [back v] layer\ngo [forward v] (1) layers\nforever\n    wait (30) seconds\n    fade to next\nend\n\nwhen I receive [start v]\nerase all\nset [brightness v] effect to (-100)\nset [ghost v] effect to (45)\nshow\nrepeat (50)\n    wait (0.024) seconds\n    change [brightness v] effect by (2)\nend\nbroadcast (go for launch v)\n\n@Thumbnail\n\nwhen flag clicked\nshow\nforever\n    go to [front v] layer\n    set [ghost v] effect to (100)\nend\n\n@Tutorial\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\nswitch costume to (1 v)\n\nwhen I receive [next level v]\nif <not <(costume [number v]) = [14]>> then\n    next costume\nend\n\n@Skip\n\nwhen flag clicked\nhide\n\nwhen I receive [start v]\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (-5)\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\nwhen this sprite clicked\nbroadcast (next level v)\n\n