World A Platformer 3  #Games#All#Trending

Instructions: World A Platformer 3 (Mobile Friendly) \n \nThe credits are at the bottom ⬇\n\nPlease ❤️&⭐️and leave a comment if you like this game :) Don't forget to follow me @clemJ72\n \n◈ Instructions\nUse ⬆⬅➡ & don't touch the spikes, don't fall into the void and don't touch the saws\nThere are 10 levels\n\n◈ Notes\nLast update : 09/26\nMusic by Tobu - Melomania\n10+ hours of work :P\nPart 1 : https://scratch.mit.edu/projects/476439895/\nPart 2 : https://scratch.mit.edu/projects/546209977/\nTurbowarp link : https://turbowarp.org/574203182\n▶ Tobu's youtube channel : https://www.youtube.com/channel/UCAA6pKrh72sARBb7JCfp8AA\n\n◈ Tags\n#clemJ72 #Games #All #Cool #platformer #FR #Adventure #me #you#games#games#games#games#games#games#games#games#games#games#games#All#All#All#All#All#All#All#All#All#All#All#All#All#All#All#All#All\n#Trending#Trending#Trending#Trending#Trending#Trending#Trending#Trending#Trending#Trending#Trending#Trending#Trending#Trending#Trending#Trending#Trending\n\n◈ Other\n1k❤️ or 15k views = Part 4 ❌\n \n◈ Credits\n\n◙ Code : 93% Credits for @clemJ72\nPlayer : 100% by @clemJ72\nPlatforms : 100% by clemJ72\nSun and moon animations are 100% by me.\nThanks @lightblue012 for the idea and the bridge design.\n\n◙ Art : Background and sun by @StratfordJames modified by me\nClouds by @TheCactusMaster\nPlayer graphics by @StratfordJames\nPlatforms and spikes by @Invisity (free assets)\nCity background by @CrystalKeeper7\nFog by @ceebee\nSaws by @Soroban08\nSound engine by @madrid2030\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nWhat is this ?!\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nCommment : Save the world!

@Stage\n\nwhen I receive [night v]\nrepeat (200)\n    change [brightness v] effect by (-0.1)\nend\n\nwhen I receive [matin v]\nset [brightness v] effect to (-75)\nrepeat (250)\n    change [brightness v] effect by (0.3)\n    wait () seconds\nend\n\nwhen I receive [midi v]\nwait (5) seconds\nrepeat (200)\n    change [brightness v] effect by (-0.1)\nend\n\nwhen flag clicked\nswitch backdrop to (bg v)\nplay sound (pick random (1) to (2)) until done\nset volume to (60) %\n\nwhen I receive [fog v]\nswitch backdrop to (grey v)\n\nwhen I receive [rain v]\nswitch backdrop to (grunge v)\n\nwhen I receive [0 v]\nset volume to (0) %\n\nwhen I receive [100 v]\nset volume to (60) %\n\n@Player\n\nwhen flag clicked\npoint in direction (90)\nset [x v] to [0]\nset [y v] to [0]\ngo to x: (-200) y: (-104)\nforever\n    change [y v] by (-1)\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [x v] by (0.75)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        change [x v] by (-0.75)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (levels v)?> then\n        fast\n        if <touching (levels v)?> then\n            change y by (-6)\n            xcoll\n            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(y position) < (mouse y)>>> then\n                set [y v] to [13]\n                if <([abs v] of (x) ) = (x)> then\n                    set [x v] to [-7]\n                else\n                    set [x v] to [8]\n                end\n            else\n                set [x v] to [0]\n            end\n        end\n    end\n    change y by (y)\n    if <touching (levels v)?> then\n        ycoll\n        if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> and <(y) < [0]>> then\n            set [y v] to [13]\n        else\n            set [y v] to [0]\n        end\n    end\nend\n\ndefine fast\nrepeat (6)\n    if <touching (levels v)?> then\n        change y by (1)\n    end\nend\n\ndefine xcoll\nrepeat until <not <touching (levels v)?>>\n    if <(x) > [0]> then\n        change x by (-1)\n    else\n        change x by (1)\n    end\nend\n\ndefine ycoll\nrepeat until <not <touching (levels v)?>>\n    if <(y) > [0]> then\n        change y by (-1)\n    else\n        change y by (1)\n    end\nend\n\nwhen flag clicked\nswitch costume to (blue v)\nset size to (50) %\nforever\n    if <<touching (spikes v)?> or <<touching (vide v)?> or <touching (saws v)?>>> then\n        go to x: (-200) y: (-100)\n        play sound [Death v] until done\n    end\nend\n\nwhen flag clicked\nswitch costume to (blue v)\n\nwhen I receive [someone pressed s key v]\nchange [level v] by (1)\n\nwhen I receive [message1 v]\nchange [level v] by (1)\n\nwhen flag clicked\nset [level v] to [1]\n\nwhen flag clicked\nforever\n    if <(x position) > [237]> then\n        broadcast (message1 v)\n        go to x: (-223) y: (-100)\n    end\nend\n\nwhen [space v] key pressed\nswitch costume to (costume1 v)\nwait (1) seconds\nswitch costume to (blue v)\n\n@levels\n\nwhen I receive [message1 v]\nnext costume\n\nwhen flag clicked\nset [level v] to [1]\ngo to x: (20) y: (26)\nswitch costume to (00 v)\nhide variable [level v]\nforever\n    if <(level) = [5]> then\n        broadcast (fog v)\n        broadcast (lava v)\n    end\n    if <(level) = [8]> then\n        broadcast (Rain v)\n    end\nend\n\nwhen I receive [someone pressed s key v]\nnext costume\n\nwhen I receive [someone pressed skip button v]\nnext costume\n\n@spikes\n\nwhen flag clicked\nswitch costume to (00 v)\n\nwhen I receive [message1 v]\nnext costume\n\nwhen I receive [someone pressed s key v]\nnext costume\n\nwhen I receive [someone pressed skip button v]\nnext costume\n\nwhen flag clicked\ngo to x: (0) y: (0)\n\n@TN\n\nwhen flag clicked\nforever\n    set [ghost v] effect to (100)\n    show\n    go to [front v] layer\nend\n\nwhen flag clicked\nswitch costume to (oh yeah v)\ngo to x: (0) y: (0)\n\n@Vide\n\nwhen flag clicked\ngo to x: (27) y: (-43)\nshow\nset [ghost v] effect to (300)\n\n@Clouds\n\nwhen flag clicked\nset [ghost v] effect to (0)\nforever\n    hide\n    create clone of (_myself_ v)\n    wait (pick random (1.5) to (3)) seconds\nend\n\nwhen I start as a clone\nshow\nswitch costume to (pick random (1) to (5))\nif <(pick random (1) to (2)) = [2]> then\n    set [d v] to [-250]\nelse\n    set [d v] to [250]\nend\ngo to x: (d) y: (pick random (-130) to (170))\nset [ghost v] effect to (pick random (40) to (70))\nif <(d) = [250]> then\n    repeat until <(x position) < [-267]>\n        change x by (pick random (-1) to (-3))\n    end\nelse\n    repeat until <(x position) > [267]>\n        change x by (pick random (1) to (3))\n    end\nend\ndelete this clone\n\nwhen I receive [setup v]\ndelete this clone\n\nwhen I receive [fog v]\nforever\n    hide\n    stop [other scripts in sprite v]\nend\n\nwhen I receive [rain v]\nforever\n    hide\nend\n\n@moon\n\nwhen flag clicked\ngo to [back v] layer\nhide\n\nwhen I receive [night v]\nshow\nwait (60) seconds\nhide\nbroadcast (5h v)\n\n@sun\n\nwhen flag clicked\nshow\nbroadcast (Matin v)\ngo to x: (-234) y: (-164)\ngo to [back v] layer\nglide (60) secs to x: (-5) y: (135)\nbroadcast (Midi v)\n\nwhen I receive [midi v]\nwait (5) seconds\nglide (60) secs to x: (234) y: (-164)\nhide\nbroadcast (Night v)\n\nwhen I receive [night v]\nhide\n\nwhen I receive [5h v]\nshow\nbroadcast (Matin v)\ngo to x: (-234) y: (-164)\ngo to [back v] layer\nglide (60) secs to x: (-5) y: (135)\nbroadcast (Midi v)\n\nwhen flag clicked\ngo [backward v] (99999) layers\nswitch costume to (costume1 v)\nforever\n    if <(level) = [4]> then\n        go [backward v] (2) layers\n        switch costume to (costume2 v)\n    end\n    broadcast (Sand v)\n    if <(level) = [7]> then\n        go [backward v] (2) layers\n        switch costume to (costume3 v)\n        broadcast (lava v)\n    end\n    if <(level) = [9]> then\n        hide\n        go [backward v] (2) layers\n        switch costume to (costume1 v)\n    end\n    if <(level) = [12]> then\n        show\n        go [backward v] (2) layers\n        switch costume to (costume1 v)\n    end\nend\n\nwhen I receive [fog v]\nhide\n\n@Rolling Fog\n\nwhen flag clicked\nhide\nforever\n    set size to (pick random (100) to (300)) %\n    set [ghost v] effect to (10)\n    go to x: (410) y: (pick random (200) to (-200))\n    glide (15) secs to x: (-450) y: (y position)\nend\n\nwhen I receive [fog v]\nshow\n\n@Saws\n\nwhen flag clicked\ngo to [back v] layer\nforever\n    if <(level) = [5]> then\n        go to x: (47) y: (-137)\n        show\n    end\n    if <(level) = [6]> then\n        go to x: (-86) y: (-120)\n        show\n    end\n    if <(level) = [7]> then\n        go to x: (0) y: (-65)\n        show\n    end\n    if <(level) = [8]> then\n        go to x: (197) y: (-100)\n        show\n    end\nend\n\nwhen flag clicked\nforever\n    turn right (Vitesse de rotation) degrees\nend\n\nwhen flag clicked\nforever\n    repeat (120)\n        set [vitesse de rotation v] to ((Vitesse de rotation) + ((Vitesse de rotation) * (0.01)))\n    end\n    repeat (120)\n        set [vitesse de rotation v] to ((Vitesse de rotation) - ((Vitesse de rotation) * (0.01)))\n    end\n    set [vitesse de rotation v] to [6]\nend\n\nwhen flag clicked\nforever\n    if <not <<(level) = [5]> or <<(level) = [6]> or <<(level) = [7]> or <(level) = [8]>>>>> then\n        hide\n    end\nend\n\n@Sound\n\nwhen flag clicked\nswitch costume to (on v)\n\nwhen flag clicked\ngo to x: (-219) y: (156)\nforever\n    if <<(costume [number v]) = [1]> and <<<touching (mouse-pointer v)?> and <mouse down?>> or <key (m v) pressed?>>> then\n        set [volume v] to [0]\n        broadcast (0 v)\n        switch costume to (off v)\n        wait (1) seconds\n    end\n    if <<(costume [number v]) = [2]> and <<<touching (mouse-pointer v)?> and <mouse down?>> or <key (m v) pressed?>>> then\n        broadcast (100 v)\n        set [volume v] to [100]\n        switch costume to (on v)\n        wait (1) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\nset volume to (0) %\nswitch costume to (off v)\n\n@Sand\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\npoint in direction (pick random (0) to (360))\nshow\ngo [backward v] (1000) layers\ngo to x: (236) y: (pick random (-172) to (172))\nglide (pick random (0.5) to (1)) secs to x: (-236) y: (pick random (-172) to (172))\ndelete this clone\n\nwhen I receive [lava v]\nswitch costume to (mort v)\n\nwhen flag clicked\nforever\n    if <(level) = [1]> then\n        hide\n    end\n    if <(level) = [5]> then\n        create clone of (_myself_ v)\n    end\n    if <(level) = [6]> then\n        create clone of (_myself_ v)\n    end\n    if <(level) = [7]> then\n        create clone of (_myself_ v)\n    end\n    if <(level) = [8]> then\n        stop [other scripts in sprite v]\n    end\nend\n\n