ηαтυяε’s яσα∂ || a mobile Platformer                            v1.3

Instructions: NEW GAME: https://scratch.mit.edu/projects/391267422\nHmm.... what’s the Easter egg? Find it!\nDOUBLE CLICK FLAG-I MEAN IT OR IT WILL CRASH\nArrow keys or mobile- get all the white coins to unlock the portal\nHow to compleate lvl. 2: right after you get the coin, JUMP!\n96% by @yellowtrees\nWow @levi_Minecraft loved and faved :|______\\n@theFlamingarrow34 loved and faved ( .0.)\n@maddypadd loved& faved 0_0\n@cheekyscuola loved and faved ‘0_________0’\n@squadd_legend loved &faved 0.o\n@-emeraldwolf- loved and faved [ 0_o]\n@fcp308 loved& faved (. 0. )\n@lukas1410 loved& faved  (I_I )\nOML @--periodicgames-- loved& faved!!!!!!!!! |-|\nWow @hydreox loved and faved ;)\n@crazy44spider and @fcp308 loeved and smashed that sun!(I’m getting lazy lol)\nTop luved yus\nWOWOWOWOW @DUOOF LUVED

@Stage\n\nwhen [m v] key pressed\nset [mouse v] to (join (join (mouse x) [ , ]) (mouse y))\n\nwhen I receive [startproject v]\nswitch backdrop to (backdrop1 v)\nforever\n    if <(Mewsic) = [0]> then\n        play sound [Happy Upbeat Acoustic - AShamaluevMusic v] until done\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Lvl) = [0]> then\n        switch backdrop to (backdrop1 v)\n    end\n    if <(Lvl) = [6]> then\n        switch backdrop to (backdrop2 v)\n    end\n    if <(Lvl) = [10]> then\n        switch backdrop to (backdrop3 v)\n    end\nend\n\nwhen flag clicked\nset [mewsic v] to [0]\n\n@You\n\nset x to (36)\n\n\n\nwhen I receive [reset v]\ngo to x: (-226) y: (-20)\n\nwhen I receive [let’s start for realz v]\n\nwhen I receive [reset v]\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nrepeat (10)\n    turn right (15) degrees\n    change y by (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen I receive [go platformer script v]\nforever\n    change [yv v] by (-1)\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        point in direction (90)\n        change [xv v] by (0.8)\n    end\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        change [xv v] by (-0.8)\n        point in direction (-90)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching (the v)?> then\n        change y by (1)\n        if <touching (the v)?> then\n            change y by (1)\n            if <touching (the v)?> then\n                change y by (1)\n                if <touching (the v)?> then\n                    change y by (1)\n                    if <touching (the v)?> then\n                        change x by ((Xv) * (-1))\n                        change y by (-4)\n                        if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                            set [yv v] to [15]\n                            if <(Xv) > [0]> then\n                                set [xv v] to [-10]\n                            else\n                                set [xv v] to [10]\n                            end\n                        else\n                            set [xv v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (Yv)\n    if <touching (the v)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching (the v)?> then\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [yv v] to [12]\n        end\n        if <touching (bounce pad v)?> then\n            set [yv v] to [25]\n        end\n    end\n    change y by (1)\n    if  then\n        broadcast (Reset v)\n    end\n    if <touching (water v)?> then\n        change y by ([abs v] of ((Xv) + (1)) )\n        change [yv v] by (0.001)\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            change [yv v] by (3)\n            set [yv v] to ((Yv) * (0.8))\n        else\n            change [yv v] by (-0.2)\n        end\n    end\n    if <touching (sprite7 v)?> then\n        change [xv v] by (7)\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n        switch costume to ( v)\n    end\nend\n\nwhen I receive [let’s start for realz v]\nhide\nset size to (75) %\nshow\nswitch costume to ( v)\nset rotation style [left-right v]\nset [lvl v] to [0]\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-226) y: (-20)\nforever\n    broadcast (Go platformer script v)\nend\n\nwhen I receive [hey v]\nhide\nbroadcast (Intro v) and wait\nbroadcast (startProject v)\n\n@The\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\n\nwhen I receive [dyeet v]\nnext costume\n\nwhen I receive [let’s start for realz v]\nshow\n\n@Sprite1\n\nwhen flag clicked\ngo to [back v] layer\nswitch costume to (costume1 v)\n\nwhen I receive [dyeet v]\nnext costume\n\n@Sprite3\n\nwhen flag clicked\ngo to [back v] layer\nswitch costume to (costume1 v)\nhide\n\nwhen I receive [dyeet v]\nnext costume\n\nwhen I receive [let’s start for realz v]\nshow\n\n@Sprite2\n\nwhen flag clicked\ngo to [back v] layer\ngo [forward v] (1) layers\nswitch costume to (costume1 v)\nset [ghost v] effect to (50)\n\nwhen I receive [dyeet v]\nnext costume\n\n@Sprite4\n\nwhen I start as a clone\nshow\nset y to (pick random (152) to (0))\nset [ghost v] effect to (pick random (30) to (50))\nswitch costume to (pick random (1) to (4))\nrepeat until <(x position) > [251]>\n    change x by (5)\nend\ndelete this clone\n\nwhen [space v] key pressed\ngo to [back v] layer\ngo to x: (-236) y: (41)\nhide\n\nwhen I receive [let’s start for realz v]\nrepeat until <(Lvl) = [6]>\n    create clone of (_myself_ v)\n    wait (pick random (1) to (2.5)) seconds\nend\n\n@Sprite5\n\nwhen flag clicked\nhide\n\ndefine Clone x: (number or text) Y: (y)\ngo to x: (number or text) y: (y)\nchange [coin max v] by (1)\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nshow\n\nwhen I receive [setup v]\nset [coin max v] to [0]\nif <(Lvl) = [0]> then\n    Clone x: [0] Y: [100]\nend\nif <(Lvl) = [1]> then\n    Clone x: [-46] Y: [-53]\n    Clone x: [42] Y: [-52]\nend\nif <(Lvl) = [2]> then\n    Clone x: [9] Y: [-23]\n    Clone x: [-122] Y: [-50]\nend\nif <(Lvl) = [3]> then\n    Clone x: [-31] Y: [60]\n    Clone x: [-224] Y: [-48]\nend\nif <(Lvl) = [4]> then\n    Clone x: [32] Y: [-144]\nend\nif <(Lvl) = [5]> then\n    Clone x: [-162] Y: [-79]\n    Clone x: [-33] Y: [1]\n    Clone x: [120] Y: [69]\n    Clone x: [208] Y: [149]\nend\nif <(Lvl) = [6]> then\n    Clone x: [214] Y: [105]\nend\nif <(Lvl) = [7]> then\n    Clone x: [19] Y: [6]\nend\nif <(Lvl) = [8]> then\n    Clone x: [-38] Y: [67]\nend\nif <(Lvl) = [9]> then\n    Clone x: [] Y: [144]\nend\nif <(Lvl) = [10]> then\n    Clone x: [147] Y: [-64]\nend\nif <(Lvl) = [11]> then\n    Clone x: [-64] Y: [-7]\nend\nif <(Lvl) = [12]> then\n    Clone x: [186] Y: [-20]\nend\n\nwhen I receive [setup v]\nset [collct v] to [0]\n\nwhen I receive [reset v]\ndelete this clone\n\nwhen I receive [dyeet v]\nset [collct v] to [0]\n\nwhen I receive [tick v]\n\nwhen I start as a clone\nwait until <touching (you v)?>\nchange [collct v] by (1)\nstart sound [pop v]\nif <(Collct) = (Coin max)> then\n    broadcast (Open portal v)\nend\ndelete this clone\n\nwhen I start as a clone\nforever\n    switch costume to ((timer) * (20))\nend\n\n@Sprite6\n\nwhen I receive [let’s start for realz v]\nshow\nset [ghost v] effect to (25)\nswitch costume to (closed v)\nbroadcast (Setup v)\ngo to x: (182) y: (-41)\nforever\n    if <<(costume [name v]) = [Open]> and <touching (you v)?>> then\n        broadcast (DYEET v)\n        broadcast (Reset v)\n        change [lvl v] by (1)\n        broadcast (Setup v)\n    end\n    Position <(Lvl) = [2]> Then go to x: [182] Y: [-41]\n    Position <(Lvl) = [3]> Then go to x: [138] Y: [125]\n    Position <(Lvl) = [4]> Then go to x: [182] Y: [-41]\n    Position <(Lvl) = [7]> Then go to x: [202] Y: [-9]\n    Position <(Lvl) = [8]> Then go to x: [168] Y: [110]\n    Position <(Lvl) = [10]> Then go to x: [214] Y: [168]\n    Position <(Lvl) = [11]> Then go to x: [90] Y: [-65]\n    Position <(Lvl) = [12]> Then go to x: [18] Y: [-140]\n    if <(Lvl) = [13]> then\n        hide\n    end\nend\n\nwhen I receive [dyeet v]\nswitch costume to (closed v)\n\nwhen I receive [open portal v]\nswitch costume to (open v)\n\nwhen I receive [reset v]\nswitch costume to (closed v)\nset [collected v] to [0]\n\nwhen I receive [reset v]\nbroadcast (Setup v)\n\ndefine Position <boolean> Then go to x: (number or text) Y: (yert)\nif <boolean> then\n    go to x: (number or text) y: (yert)\nend\n\nwhen flag clicked\nhide\n\n@Water\n\nwhen I start as a clone\nshow\nforever\n    switch costume to ((Lvl) + (1))\n    set y to ((([sin v] of (((timer) + (me)) * (300)) ) * (8)) - ((me) * (5)))\nend\n\nwhen flag clicked\nforever\n    hide\nend\n\nwhen I receive [let’s start for realz v]\ngo to [back v] layer\ngo to x: (0) y: (0)\nset [me v] to [1]\nrepeat (3)\n    create clone of (_myself_ v)\n    change y by (-5)\n    change [brightness v] effect by (-10)\n    change [me v] by (1)\nend\n\n@Sprite7\n\nwhen flag clicked\nhide\n\nwhen I receive [let’s start for realz v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\n\nwhen I receive [startproject v]\nshow\n\n@Sprite8\n\nwhen flag clicked\nhide\nset [yeet v] to [0]\n\nwhen I receive [startproject v]\ngo to [front v] layer\nshow\nwait until <mouse down?>\nbroadcast (Let’s start for realz v)\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\n\n@Sprite9\n\nwhen flag clicked\nhide\nforever\n    if <(Lvl) > [9]> then\n        show\n        go to (you v)\n        go to [back v] layer\n    else\n        hide\n    end\nend\n\n@Sprite10\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\n@Sprite16\n\nwhen I receive [let’s start for realz v]\nshow\n\nwhen this sprite clicked\nbroadcast (Reset v)\n\nwhen flag clicked\nhide\nforever\n    point in direction ((([cos v] of ((tic) * (1.4)) ) * (5)) + (90))\n    change y by (([cos v] of ((tic) * (2.1)) ) * (1.4))\n    change size by (([cos v] of ((tic) * (1.4)) ) * (0.3))\n    change [tic v] by (5)\nend\n\n@Sprite12\n\nwhen flag clicked\nhide\n\nwhen I receive [let’s start for realz v]\nshow\n\nwhen this sprite clicked\nbroadcast (Reset v)\nbroadcast (DYEET v)\nchange [lvl v] by (1)\n\nwhen flag clicked\nforever\n    if <(Lvl) = [13]> then\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    point in direction ((([cos v] of ((tic) * (1.4)) ) * (5)) + (90))\n    change y by (([cos v] of ((tic) * (2.1)) ) * (1.4))\n    change size by (([cos v] of ((tic) * (1.4)) ) * (0.3))\n    change [tic v] by (5)\nend\n\n@Sprite11\n\nwhen flag clicked\ngo to [front v] layer\nset [ghost v] effect to (0)\nshow\nwait (1) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nbroadcast (Hey v)\n\n