the・初見殺しplatformer！the・First kill platformer

Instructions: [アップデートのため再共有]\n@rk200様星とハート！？\n@KURI-MARON様星とハート！？（共有30秒後w\n傾向ぅぅぅぅぅぅぅぅぅぅぅぅぅ！！！\n星とハートお願いします！フォローもポチッとな！\n＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝\n　the・初見殺しplatformer！the・First kill platformer\n＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝＝\n一回も死ななかった人はIQ500億\n＝＝＝＝＝＝＝＝＝＝＝＝＝\n　タイムをコメントしよう\n＝＝＝＝＝＝＝＝＝＝＝＝＝\n▼日本語下▼　フォロー推奨→@-xaf-様\nIt's my first time killing, so please be careful!\nA person who can clear it in one shot is a genius!\n▷Operation◁\nPC arrow key\nUp arrow key ↑\nRight arrow key →    ↑\nLeft arrow key ←   ← →\nMobile finger☆\n初見殺しだから気をつけてください！\n一発でクリアできた人は天才！\nー日本語ー　　　　　▲英語上▲\n▷操作◁\nPC 矢印キー\n　　上矢印キー　↑\n　　右矢印キー　→                  ↑\n　　左矢印キー　←             ←    →\nモバイル　指☆\n《メモ》\nまぁ鬼畜…？っちゃ鬼畜かな？\n量産型…？ですご了承ください…？\n《クレジット》\n音楽　@-xaf-様\nhttps://scratch.mit.edu/projects/748170011\nプログラム　@hhkkyyyy様\nhttps://scratch.mit.edu/projects/749834343\n背景　@asagiri-reira様\nhttps://scratch.mit.edu/projects/517348825\n《タグ》\n#platformer\n#game\n#GAME\n#all\n#ALL\n#Killing for the first time\n#Fun\n

@Stage\n\n@地面\n\nwhen flag clicked\ngo to [front v] layer\nforever\n    switch costume to (ステージ)\nend\n\n@next\n\nwhen I receive [next v]\nset [ｏｋ v] to [✖]\nhide\ngo to [front v] layer\nchange [color v] effect by (30)\nswitch costume to (コスチューム1 v)\ncreate clone of (_myself_ v)\nswitch costume to (コスチューム2 v)\ncreate clone of (_myself_ v)\nswitch costume to (コスチューム3 v)\ncreate clone of (_myself_ v)\nswitch costume to (コスチューム4 v)\ncreate clone of (_myself_ v)\nswitch costume to (コスチューム5 v)\ncreate clone of (_myself_ v)\nswitch costume to (コスチューム6 v)\ncreate clone of (_myself_ v)\n\nwhen flag clicked\nrepeat (10)\n    hide\nend\n\nwhen I start as a clone\nshow\nif <(costume [number v]) = [1]> then\n    change [color v] effect by (25)\n    go to x: (36) y: (-400)\n    repeat until <[1] < (y position)>\n        change y by ((() - (y position)) / (10))\n    end\nend\n\nwhen I start as a clone\nif <(costume [number v]) = [2]> then\n    change [color v] effect by (25)\n    hide\n    wait (0.25) seconds\n    show\n    go to x: (36) y: (400)\n    repeat until <(y position) < [1]>\n        change y by ((() - (y position)) / (10))\n    end\nend\n\nwhen I start as a clone\nif <(costume [number v]) = [3]> then\n    change [color v] effect by (25)\n    hide\n    wait (0.5) seconds\n    show\n    go to x: (500) y: (0)\n    repeat until <(x position) < [1]>\n        change x by ((() - (x position)) / (10))\n    end\nend\n\nwhen I start as a clone\nif <(costume [number v]) = [4]> then\n    change [color v] effect by (25)\n    hide\n    wait (0.75) seconds\n    show\n    go to x: (-500) y: (0)\n    repeat until <[1] < (x position)>\n        change x by ((() - (x position)) / (10))\n    end\nend\n\nwhen I start as a clone\nif <(costume [number v]) = [5]> then\n    hide\n    wait (1) seconds\n    show\n    go to x: (0) y: (400)\n    repeat until <(y position) < [1]>\n        change y by ((() - (y position)) / (10))\n    end\nend\n\nwhen I start as a clone\nif <(costume [number v]) = [6]> then\n    hide\n    wait (1) seconds\n    show\n    go to x: (0) y: (-400)\n    repeat until <[1] < (y position)>\n        change y by ((() - (y position)) / (10))\n    end\nend\n\nwhen I start as a clone\nwait (2.5) seconds\nrepeat (20)\n    change size by ((() - (size)) / (5))\nend\nset [ｏｋ v] to [◎]\ndelete this clone\n\nwhen flag clicked\nset [ステージ v] to [1]\n\nwhen flag clicked\nbroadcast (うへへ v)\n\nwhen I receive [うへへ v]\nwait (1) seconds\nbroadcast (ANEXT v)\n\nwhen flag clicked\nset [color v] effect to (-30)\n\n@スプライト1\n\nwhen I receive [動き v]\nshow\nglide (1) secs to x: (36) y: (-50)\nwait (1) seconds\nglide (1) secs to x: (36) y: (28)\nhide\n\nwhen flag clicked\ngo to x: (36) y: (28)\nhide\nforever\n    broadcast (動き v)\n    wait (13) seconds\nend\n\n@バネ\n\nwhen flag clicked\nforever\n    switch costume to (ステージ)\nend\n\n@プレイヤー\n\ndelete this clone\n\nset [ステージ v] to [24]\n\nchange [x v] by (5)\n\nwhen flag clicked\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (join [コスチューム] ((costume [number v]) + (1)))\nrepeat (5)\n    change size by (-5)\nend\ndelete this clone\n\ndefine 初めに戻る\ngo to x: (-200) y: (0)\nset size to (80) %\nset [x v] to [0]\nset [y v] to [0]\ngo to [front v] layer\nshow\n\nwhen flag clicked\n\nwhen flag clicked\nset [ステージ v] to [1]\ngo to [front v] layer\nshow\nset size to (80) %\ngo to x: (-200) y: (0)\ngo to x: (-200) y: (0)\nswitch costume to (コスチューム1 v)\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <(costume [number v]) = [1]> then\n        if <<<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> or <key (d v) pressed?>> then\n            point in direction (90)\n            change [x v] by (1)\n        end\n        if <<<key (left arrow v) pressed?> or <<mouse down?> and <(x position) > (mouse x)>>> or <key (a v) pressed?>> then\n            point in direction (-90)\n            change [x v] by (-1)\n        end\n        if <<touching (地面 v)?> or <touching (氷 v)?>> then\n            change y by (1)\n            if <<touching (地面 v)?> or <touching (氷 v)?>> then\n                change y by (1)\n                if <<touching (地面 v)?> or <touching (氷 v)?>> then\n                    change y by (1)\n                    if <<touching (地面 v)?> or <touching (氷 v)?>> then\n                        change y by (1)\n                        if <<touching (地面 v)?> or <touching (氷 v)?>> then\n                            change y by (1)\n                            if <<touching (地面 v)?> or <touching (氷 v)?>> then\n                                change x by ((x) * (-1))\n                                change y by (-5)\n                                if <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n                                    if <(x) > [0]> then\n                                        start sound [壁キック v]\n                                        set [x v] to [-7]\n                                    else\n                                        set [x v] to [7]\n                                    end\n                                    set [y v] to [15]\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (-1)\n        if <<touching (地面 v)?> or <touching (氷 v)?>> then\n            if <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n                start sound [ジャンプの音 v]\n                set [y v] to [15]\n            end\n        end\n        change y by (1)\n        if <not <touching (水 v)?>> then\n            change [y v] by (-1)\n        end\n        change y by (y)\n        if <<touching (地面 v)?> or <touching (氷 v)?>> then\n            change y by ((y) * (-1))\n            set [y v] to [0]\n        end\n        set rotation style [left-right v]\n        if << or > or <<<touching (スプライト13 v)?> or <<touching (スプライト6 v)?> or <touching (障害物3 v)?>>> or <<touching (障害物2 v)?> or <<touching (障害物 v)?> or <<touching (回る針 v)?> or <touching (行き止まり v)?>>>>>> then\n            start sound [ﾀﾋ v]\n            初めに戻る\n            wait (0.1) seconds\n        end\n        if <[240] < (x position)> then\n            if <<(ステージ) < [21]> or <(ステージ) = [24]>> then\n                broadcast (next v)\n                初めに戻る\n                start sound [素振り v]\n                wait (3) seconds\n                change [ステージ v] by (1)\n                初めに戻る\n            end\n        end\n        if <(y position) < [-170]> then\n            start sound [ﾀﾋ v]\n            初めに戻る\n            wait (0.1) seconds\n        end\n        if <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n            if <touching (水 v)?> then\n                set [y v] to [3]\n            end\n        else\n            if <touching (水 v)?> then\n                change [y v] by (-0.2)\n            end\n        end\n        if <touching (バネ v)?> then\n            start sound [バネ踏む v]\n            set [y v] to [18]\n        end\n        set [x v] to ((x) * (0.9))\n        \n        change x by (x)\n    end\nend\n\nwhen I receive [a v]\n\n@障害物\n\nwhen flag clicked\nhide\ngo to [back v] layer\nset [ステージ v] to [1]\nforever\n    switch costume to (ステージ)\n    if <(ステージ) = [3]> then\n        show\n        go to x: (36) y: (-40)\n    end\n    if <(ステージ) = [4]> then\n        show\n        go to x: (200) y: (-40)\n    end\nend\n\nwhen I receive [でろや v]\nshow\nchange y by (10)\nchange y by (10)\nchange y by (10)\nchange y by (10)\nchange y by (10)\nchange y by (10)\nchange y by (10)\nchange y by (8)\n\nwhen I receive [右江レッツゴー v]\nrepeat (30)\n    change x by (-10)\nend\n\n@スプライト2\n\nwhen flag clicked\ngo to x: (40) y: (6)\ngo to [back v] layer\nset [color v] effect to (0)\nshow\nset [ghost v] effect to (100)\nforever\n    if <(ステージ) = [4]> then\n        go to x: (-200) y: (6)\n        if <touching (プレイヤー v)?> then\n            broadcast (でろや v)\n        end\n    end\n    if <(ステージ) = [7]> then\n        if <touching (プレイヤー v)?> then\n            broadcast (右江レッツゴー v)\n        end\n    end\n    if <(ステージ) = []> then\n        if <touching (プレイヤー v)?> then\n            broadcast (でろや v)\n        end\n    end\n    if <(ステージ) = [5]> then\n        if <touching (プレイヤー v)?> then\n            broadcast (でろやコラー v)\n        end\n    end\n    if <(ステージ) = [4]> then\n        if <touching (プレイヤー v)?> then\n            broadcast (連携 v)\n            broadcast (でろや v)\n        end\n    end\n    if <(ステージ) = [3]> then\n        if <touching (プレイヤー v)?> then\n            broadcast (でろや v)\n        end\n    end\n    if <(ステージ) = [8]> then\n        if <touching (プレイヤー v)?> then\n            broadcast (でろや v)\n        end\n    end\n    if <(ステージ) = [9]> then\n        if <touching (プレイヤー v)?> then\n            broadcast (でろや v)\n        end\n    end\nend\n\n@障害物2\n\nwhen flag clicked\nset [ghost v] effect to (100)\nhide\ngo to x: (25) y: (28)\nforever\n    if <(ステージ) = [4]> then\n        set [ghost v] effect to (0)\n        go to [back v] layer\n        show\n    end\nend\n\nwhen I receive [rettugo v]\nshow\nglide (0.3) secs to x: (25) y: (300)\nhide\ngo to x: (36) y: (28)\n\n@スプライト4\n\n@スプライト5\n\nwhen flag clicked\ngo to x: (40) y: (6)\ngo to [back v] layer\nset [color v] effect to (100)\nset [ghost v] effect to (100)\nforever\n    if <(ステージ) = [4]> then\n        go to x: (-8) y: (16)\n        if <touching (プレイヤー v)?> then\n            broadcast (Rettugo v)\n        end\n    end\n    if <(ステージ) = [7]> then\n        if <touching (プレイヤー v)?> then\n            broadcast (でろや v)\n        end\n    end\nend\n\nif <(ステージ) = [6]> then\n    if <touching (プレイヤー v)?> then\n        broadcast (でろや v)\n    end\nend\nif <(ステージ) = [5]> then\n    if <touching (プレイヤー v)?> then\n        broadcast (でろや v)\n    end\nend\nif <(ステージ) = [4]> then\n    if <touching (プレイヤー v)?> then\n        broadcast (連携 v)\n        broadcast (でろや v)\n    end\nend\nif <(ステージ) = [3]> then\n    if <touching (プレイヤー v)?> then\n        broadcast (でろや v)\n    end\nend\nif <(ステージ) = [8]> then\n    if <touching (プレイヤー v)?> then\n        broadcast (でろや v)\n    end\nend\nif <(ステージ) = [9]> then\n    if <touching (プレイヤー v)?> then\n        broadcast (でろや v)\n    end\nend\n\n@障害物3\n\nwhen I receive [でろやコラー v]\nset [ghost v] effect to (0)\nswitch costume to (コスチューム1 v)\nshow\nwait (1) seconds\nhide\n\nwhen flag clicked\nswitch costume to (コスチューム2 v)\nset [ghost v] effect to (100)\n\n@スプライト3\n\nwhen flag clicked\ngo to [back v] layer\nhide\nforever\n    if <(ステージ) = [6]> then\n        show\n    else\n        hide\n    end\nend\n\n@スプライト6\n\nwhen flag clicked\ngo to x: (34) y: (28)\nhide\ngo to [back v] layer\nforever\n    if <(ステージ) = [8]> then\n        show\n        go to [back v] layer\n    end\nend\n\nwhen I receive [こいつは上にどーん v]\nshow\nchange y by (10)\nchange y by (10)\nchange y by (10)\nchange y by (10)\nchange y by (10)\nchange y by (10)\nchange y by (10)\nchange y by (8)\nwait (1) seconds\nhide\ngo to x: (36) y: (28)\n\n@スプライト7\n\nwhen flag clicked\nhide\nforever\n    if <(ステージ) = [8]> then\n        show\n        if <touching (プレイヤー v)?> then\n            broadcast (こいつは上にどーん v)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [You Said v] until done\nend\n\n@スプライト8\n\nwhen flag clicked\ngo to x: (36) y: (28)\nswitch costume to (コスチューム2 v)\nforever\n    if <(ステージ) = [2]> then\n        switch costume to (コスチューム1 v)\n        if <touching (プレイヤー v)?> then\n            switch costume to (コスチューム2 v)\n        end\n    else\n        switch costume to (コスチューム2 v)\n    end\nend\n\n@スプライト11\n\nwhen flag clicked\nswitch costume to (コスチューム2 v)\ngo to [back v] layer\nrepeat until <touching (プレイヤー v)?>\n    if <(ステージ) = [9]> then\n        switch costume to (コスチューム1 v)\n    else\n    end\nend\n\nif  then\n\nwhen flag clicked\nforever\n    if <touching (プレイヤー v)?> then\n        broadcast (A v)\n        switch costume to (コスチューム2 v)\n    end\nend\n\n@スプライト13\n\nwhen flag clicked\ngo to x: (36) y: (28)\nhide\n\nwhen I receive [a v]\nrepeat (2)\n    show\n    glide (0.7) secs to x: (25) y: (28)\n    glide (0.5) secs to x: (-300) y: (28)\n    hide\n    wait (1) seconds\n    wait (1) seconds\nend\nwait (1) seconds\nglide (0.7) secs to x: (25) y: (28)\nshow\nglide (0.5) secs to x: (-300) y: (28)\nhide\n\n@スプライト14\n\n@スプライト9\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    set [ghost v] effect to (100)\nend\n\n@世界記録\n\nwhen flag clicked\nhide variable [☁ 世界記録 v]\nhide variable [秒数 v]\nset [秒数 v] to [0]\nforever\n    wait (1) seconds\n    change [秒数 v] by (1)\nend\n\nwhen flag clicked\n\nwhen I receive [ストップ v]\nif <(秒数) < (☁ 世界記録)> then\n    set [☁ 世界記録 v] to (秒数)\nend\nshow variable [☁ 世界記録 v]\nshow variable [秒数 v]\n\n