Minecraft-Multiplayer-Platformer

Instructions: ________Minecraft-Multiplayer-Platformer________\n\nBy mister3265\n\n☆☆☆☆Controls☆☆☆☆\n\n-Use the arrow keys to move, or touch if you are on mobile.\n\n-Press "T" if you want to chat using the numbers from "0" to "10" to send messages\n\n-Press the settings button to change the volume and color of your character\n\n-Collect as many coins as possible to buy jump or vistesse boosts by pressing the "shop" button\n\n\n

@Stage\n\nwhen flag clicked\nset volume to (75) %\nforever\n    play sound [TheFatRat - Windfall.mp3 v] until done\nend\n\nwhen flag clicked\nset volume to (75) %\nforever\n    set volume to (Volume) %\nend\n\n@Blank\n\nmove (10) steps\n\n@ Player\n\ndefine Chat\nif <(is the chat open) = [1]> then\n    if <key (1 v) pressed?> then\n        set [chat v] to [1]\n        say (item (Chat) of [chat v])\n        wait (2) seconds\n        say []\n        set [chat v] to [0]\n    else\n        if <key (2 v) pressed?> then\n            set [chat v] to [2]\n            say (item (Chat) of [chat v])\n            wait (2) seconds\n            say []\n            set [chat v] to [0]\n        else\n            if <key (3 v) pressed?> then\n                set [chat v] to [3]\n                say (item (Chat) of [chat v])\n                wait (2) seconds\n                say []\n                set [chat v] to [0]\n            else\n                if <key (4 v) pressed?> then\n                    set [chat v] to [4]\n                    say (item (Chat) of [chat v])\n                    wait (2) seconds\n                    say []\n                    set [chat v] to [0]\n                else\n                    if <key (5 v) pressed?> then\n                        set [chat v] to [5]\n                        say (item (Chat) of [chat v])\n                        wait (2) seconds\n                        say []\n                        set [chat v] to [0]\n                    else\n                        if <key (6 v) pressed?> then\n                            set [chat v] to [6]\n                            say (item (Chat) of [chat v])\n                            wait (2) seconds\n                            say []\n                            set [chat v] to [0]\n                        else\n                            if <key (7 v) pressed?> then\n                                set [chat v] to [7]\n                                say (item (Chat) of [chat v])\n                                wait (2) seconds\n                                say []\n                                set [chat v] to [0]\n                            else\n                                if <key (8 v) pressed?> then\n                                    set [chat v] to [8]\n                                    say (item (Chat) of [chat v])\n                                    wait (2) seconds\n                                    say []\n                                    set [chat v] to [0]\n                                else\n                                    if <key (9 v) pressed?> then\n                                        set [chat v] to [9]\n                                        say (item (Chat) of [chat v])\n                                        wait (2) seconds\n                                        say []\n                                        set [chat v] to [0]\n                                    else\n                                        if <key (0 v) pressed?> then\n                                            set [chat v] to [10]\n                                            say (item (Chat) of [chat v])\n                                            wait (2) seconds\n                                            say []\n                                            set [chat v] to [0]\n                                        else\n                                            if <key (p v) pressed?> then\n                                                set [chat v] to [11]\n                                                say (item (Chat) of [chat v])\n                                                wait (2) seconds\n                                                say []\n                                                set [chat v] to [0]\n                                            end\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine Position\ngo to x: ((x) - (SCROLL X)) y: ((y) - (SCROLL Y))\n\nwhen flag clicked\nset [scroll y v] to [0]\nset [x v] to [0]\nset [y v] to [0]\nset [scroll x v] to [0]\nshow list [chat v]\nbroadcast (GREEN FLAG v) and wait\nbroadcast (PLAY GAME v) and wait\n\ndefine CHANGE PLAYER Y BY (sy)\nchange [y v] by (sy)\nchange [inair v] by (1)\nPosition\nrepeat until <not <touching (platforms v)?>>\n    if <(sy) > [0]> then\n        change [y v] by (-1)\n    else\n        change [y v] by (1)\n        set [inair v] to [0]\n    end\n    Position\n    set [sy v] to [0]\nend\n\ndefine GAME ON\nset [x v] to [-50]\nset [y v] to [0]\nset [sy v] to [0]\nset [sx v] to [0]\nset [scroll x v] to [0]\nset [scroll y v] to [0]\nset [inair v] to [0]\nset [exit v] to []\nset size to (100) %\nset [ghost v] effect to (0)\nshow\n\nwhen I receive [green flag v]\nhide\ngo to [front v] layer\n\ndefine Game-Win\nhide\nchange [level v] by (1)\nwait (0.5) seconds\n\ndefine TICK\nif <<<(mouse x) < (x position)> and <mouse down?>> or <<key (left arrow v) pressed?> or <key (a v) pressed?>>> then\n    if <(speed boost bought?) = [1]> then\n        change [sx v] by (-5)\n    else\n        change [sx v] by (-2)\n    end\nend\nif <<<(x position) < (mouse x)> and <mouse down?>> or <<key (right arrow v) pressed?> or <key (d v) pressed?>>> then\n    if <(speed boost bought?) = [1]> then\n        change [sx v] by (5)\n    else\n        change [sx v] by (2)\n    end\nend\nset [sx v] to ((SX) * (0.8))\nif <[0.9] < ([abs v] of (SX) )> then\n    CHANGE PLAYER X By (round (SX))\nend\nif <<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n    if <(inair) < [1]> then\n        if <(jump boost bought) = [1]> then\n            set [sy v] to [35]\n        else\n            set [sy v] to [20]\n        end\n    end\nend\nif <(sy) > [-20]> then\n    change [sy v] by (-2)\nend\nCHANGE PLAYER Y BY (sy)\nTEST-DIE\nchange [scroll x v] by (round (((x) - (SCROLL X)) / (8)))\nif <(SCROLL X) < [0]> then\n    set [scroll x v] to [0]\nend\nif <[6000] < (SCROLL X)> then\n    set [scroll x v] to [6000]\nend\nchange [scroll y v] by (round (((y) - (SCROLL Y)) / (8)))\nif <(SCROLL Y) < [0]> then\n    set [scroll y v] to [0]\nend\nPosition\nif <(y) < [-175]> then\n    set [exit v] to [die]\nend\n\nwhen I receive [begin v]\ngo to [front v] layer\nset [is the chat open v] to [0]\nshow list [chat v]\nforever\n    Chat\n    if <<key (t v) pressed?> or <<touching (mouse-pointer v)?> and <mouse down?>>> then\n        if <(is the chat open) = [1]> then\n            show list [chat v]\n            set [is the chat open v] to [0]\n        else\n            set [is the chat open v] to [1]\n            hide list [chat v]\n        end\n        wait until <<not <<touching (mouse-pointer v)?> and <mouse down?>>> and <not <key (t v) pressed?>>>\n    end\nend\n\ndefine GAME - DIE\nset [exit v] to []\nhide\n\ndefine TEST-DIE\nif <touching (danger v)?> then\n    set [exit v] to [die]\n    change [coins v] by (-1)\nend\n\ndefine CHANGE PLAYER X By (sx)\nchange [x v] by (sx)\nPosition\nif <touching (platforms v)?> then\n    repeat (18)\n        change [y v] by (1)\n        Position\n        if <not <touching (platforms v)?>> then\n            stop [this script v]\n        end\n    end\n    change [y v] by (-18)\n    if <<<(y position) < (mouse y)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n        if <(sx) > [0]> then\n            set [sx v] to [-16]\n        else\n            set [sx v] to [16]\n        end\n        set [inair v] to [0]\n    else\n        set [sx v] to [0]\n    end\n    repeat until <not <touching (platforms v)?>>\n        if <(sx) > [0]> then\n            change [x v] by (-1)\n        else\n            change [x v] by (1)\n        end\n        Position\n    end\nend\n\nwhen flag clicked\nset [max players v] to [8]\nset [my player # v] to [0]\nbroadcast (setups v) and wait\nbroadcast (joining v)\nbroadcast (join game v) and wait\nif <(My Player #) > [0]> then\n    start sound [Connect v]\n    broadcast (joined v)\nelse\n    start sound [Disconnect v]\n    broadcast (full v)\nend\nbroadcast (begin v)\n\ndefine write (val) to encoded\nset [letter # v] to [1]\nrepeat (length of (val))\n    set [encodied v] to (join (encodied) (item # of (letter (letter #) of (val)) in [code v]))\n    change [letter # v] by (1)\nend\nset [encodied v] to (join (encodied) [00])\n\nwhen I receive [begin v]\nset [level v] to [1]\nforever\n    broadcast (reset v) and wait\n    broadcast (SETUP v) and wait\n    GAME ON\n    repeat until <(EXIT) > []>\n        TICK\n        broadcast (tick v)\n        if <(My Player #) > [0]> then\n            send cloud data\n        end\n    end\n    if <(EXIT) = [win]> then\n        Game-Win\n    else\n        GAME - DIE\n    end\nend\n\ndefine set cloud # (player) to (value)\nif <(player) = [1]> then\n    set [☁ p1 v] to (value)\nelse\n    if <(player) = [2]> then\n        set [☁ p2 v] to (value)\n    else\n        if <(player) = [3]> then\n            set [☁ p3 v] to (value)\n        else\n            if <(player) = [4]> then\n                set [☁ p4 v] to (value)\n            else\n                if <(player) = [5]> then\n                    set [☁ p5 v] to (value)\n                else\n                    if <(player) = [6]> then\n                        set [☁ p6 v] to (value)\n                    else\n                        if <(player) = [7]> then\n                            set [☁ p7 v] to (value)\n                        else\n                            if <(player) = [8]> then\n                                set [☁ p8 v] to (value)\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\ndefine send cloud data\nset [encodied v] to []\nwrite (username) to encoded\nwrite (round ((timer) * (10))) to encoded\nwrite (x) to encoded\nwrite (y) to encoded\nwrite (Chat) to encoded\nset cloud # (My Player #) to (encodied)\n\nwhen I receive [begin v]\nwait (5) seconds\nswitch backdrop to (blank v)\n\nhide\n\nwhen I receive [begin v]\ngo to [front v] layer\nset [level v] to [1]\nforever\n    if <(SCROLL X) > [6000]> then\n        set [exit v] to [win]\n    end\nend\n\nwhen I receive [begin v]\n\nwhen flag clicked\nset [skin? v] to [0]\n\n\n\nset [x v] to [4360]\nset [y v] to [500]\n\nset [coins v] to [20]\n\nwhen flag clicked\nset [color pig v] to [0]\nforever\n    set [color v] effect to (Color Pig)\nend\n\n@other players\n\ndefine Decode chat (chat)\nif <(chat) = [0]> then\n\ndefine begin decode of (encode)\nset [encodied v] to (encode)\nset [letter # v] to [1]\n\ndefine value=read from encode\nset [value v] to []\nforever\n    set [idx v] to (join (letter (letter #) of (encodied)) (letter ((letter #) + (1)) of (encodied)))\n    change [letter # v] by (2)\n    if <(idx) < [1]> then\n        stop [this script v]\n    end\n    set [value v] to (join (value) (item (idx) of [code v]))\nend\n\ndefine setup players\nset [offline v] to [100]\nhide\nset [player # v] to [1]\nrepeat ((MAX PLAYERS) - (1))\n    create clone of (_myself_ v)\n    change [player # v] by (1)\nend\n\nwhen I receive [begin v]\ngo to [front v] layer\ngo [backward v] (1) layers\nforever\n    if <(My Player #) = (player #)> then\n        hide\n        set [offline v] to [100]\n    else\n        tick\n    end\nend\n\ndefine value=Cloud # (player)\nif <(player) = [1]> then\n    set [value v] to (☁ P1)\nelse\n    if <(player) = [2]> then\n        set [value v] to (☁ P2)\n    else\n        if <(player) = [3]> then\n            set [value v] to (☁ P3)\n        else\n            if <(player) = [4]> then\n                set [value v] to (☁ P4)\n            else\n                if <(player) = [5]> then\n                    set [value v] to (☁ P5)\n                else\n                    if <(player) = [6]> then\n                        set [value v] to (☁ P6)\n                    else\n                        if <(player) = [7]> then\n                            set [value v] to (☁ P7)\n                        else\n                            if <(player) = [8]> then\n                                set [value v] to (☁ P8)\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen I receive [setups v]\nsetup players\n\ndefine tick\nvalue=Cloud # (player #)\nif <(join [A] (value)) = (last value)> then\n    change [offline v] by (1)\n    if <(offline) = [100]> then\n        hide\n    end\nelse\n    set [last value v] to (join [A] (value))\n    if <(offline) > [99]> then\n        show\n        if <touching (_edge_ v)?> then\n            hide\n        end\n    end\n    set [offline v] to [0]\n    if <touching (_edge_ v)?> then\n        hide\n    else\n        show\n    end\nend\nbegin decode of (value)\nvalue=read from encode\nif <<(names) = [1]> and <not <touching (_edge_ v)?>>> then\n    say (join (player #) (join [:] (value)))\nelse\n    say []\nend\nvalue=read from encode\nvalue=read from encode\nset x to ((value) - (SCROLL X))\nvalue=read from encode\nset y to ((value) - (SCROLL Y))\nvalue=read from encode\nbroadcast (Decode chat v)\n\nwhen I receive [join game v]\nvalue=Cloud # (player #)\nset [last value v] to (join [A] (value))\nwait (3) seconds\nvalue=Cloud # (player #)\nif <(join [A] (value)) = (last value)> then\n    set [my player # v] to (player #)\nend\n\nwhen I receive [decode chat v]\nDecode chat (value)\n\nwhen I receive [begin v]\nset [names v] to [1]\nforever\n    if <key (n v) pressed?> then\n        if <(names) = [1]> then\n            wait until <not <key (n v) pressed?>>\n            set [names v] to [0]\n        else\n            wait until <not <key (n v) pressed?>>\n            set [names v] to [1]\n        end\n    end\nend\n\n\n\nswitch costume to (costume3 v)\n\n@PLATFORMs\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\nPOSTION ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1 1 v)\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    switch costume to (level 2 1 v)\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\nend\n\ndefine POSTION (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine CLONE AT X (x) Y (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\nwhen flag clicked\nforever\n    hide\nend\n\n@Danger\n\nwhen I receive [green flag v]\nhide\n\nwhen I receive [tick v]\ngo to [back v] layer\nPOSTION ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nhide\nset [x v] to [0]\nset [y v] to [0]\nif <(LEVEL) = [1]> then\n    switch costume to (level 1 1 v)\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\n    CLONE AT X [360] Y [0]\nelse\n    if <(LEVEL) = [2]> then\nend\n\ndefine POSTION (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine CLONE AT X (x) Y (y)\ncreate clone of (_myself_ v)\nchange [x v] by (x)\nchange [y v] by (y)\nnext costume\n\n@Thumbnail\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    go to x: (0) y: (0)\n    set [ghost v] effect to (100)\nend\n\nset [ghost v] effect to (0)\n\n@connect\n\nwhen flag clicked\nhide\n\nwhen I receive [begin v]\ngo to [front v] layer\nwait (3) seconds\nhide\n\nwhen I receive [joining v]\nswitch costume to (joining v)\nshow\n\nwhen I receive [joined v]\nswitch costume to (joined v)\nshow\n\nwhen I receive [full v]\nswitch costume to (joined2 v)\nshow\n\n@Sprite1\n\n@Shop\n\nwhen flag clicked\ngo to x: (-180) y: (174)\nset [shop open? v] to [0]\nforever\n    if <touching (mouse-pointer v)?> then\n        if <mouse down?> then\n            if <(Shop Open?) = [0]> then\n                set [shop open? v] to [1]\n            else\n                set [shop open? v] to [0]\n            end\n            wait until <not <mouse down?>>\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <(Shop Open?) = [0]> then\n        go to x: (-180) y: (174)\n        switch costume to (costume1 v)\n    else\n        go to x: (-180) y: (0)\n        switch costume to (costume2 v)\n    end\nend\n\n@Coins\n\nwhen I start as a clone\nforever\n    set size to (100) %\n    change size by ((([sin v] of (((timer) + ((y2) - (-400))) * (900)) ) * (10)) - (() * (1000)))\nend\n\nwhen I receive [tick v]\nposition ((coin x) - (SCROLL X)) ((coin y) - (SCROLL Y))\nif <touching ( player v)?> then\n    broadcast (coin v)\n    change [coins v] by (1)\n    hide\n    set [coin x v] to [-99999999999]\n    delete this clone\nend\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\ndefine Clone at (x) (y)\ncreate clone of (_myself_ v)\nset [coin x v] to (x)\nset [coin y v] to (y)\n\nwhen I receive [win v]\nhide\n\nwhen I receive [coin v]\nplay sound [Coin v] until done\n\nwhen I receive [setup v]\ndelete this clone\n\nwhen flag clicked\nset [coins v] to [0]\ndelete this clone\n\nwhen I receive [setup v]\nhide\nif <(LEVEL) = [1]> then\n    set [coin x v] to [-99999]\n    Clone at [-37] [-36]\n    Clone at [60] [-36]\n    Clone at [183] [-36]\n    Clone at [462] [261]\n    Clone at [921] [-38]\n    Clone at [1178] [-40]\n    Clone at [1442] [169]\n    Clone at [2139] [61]\n    Clone at [2448] [-39]\n    Clone at [3573] [217]\n    Clone at [4131] [296]\n    set [coin x v] to [-9999999999999]\nend\n\nClone at [1189] [150]\n\n@Sprite2\n\nwhen flag clicked\nswitch costume to (costume1 v)\nforever\n    if <(Shop Open?) = [0]> then\n        hide\n    else\n        show\n    end\nend\n\nwhen flag clicked\nset [speed boost bought? v] to [0]\nforever\n    if <(Shop Open?) = [1]> then\n        if <touching (mouse-pointer v)?> then\n            if <mouse down?> then\n                if <[19] < (COINS)> then\n                    set [speed boost bought? v] to [1]\n                    change [coins v] by (-20)\n                    switch costume to (costume2 v)\n                    stop [this script v]\n                end\n            end\n        end\n    end\nend\n\n@Sprite3\n\nwhen flag clicked\nswitch costume to (costume1 v)\nforever\n    if <(Shop Open?) = [0]> then\n        hide\n    else\n        show\n    end\nend\n\nwhen flag clicked\nset [jump boost bought v] to [0]\nforever\n    if <(Shop Open?) = [1]> then\n        if <touching (mouse-pointer v)?> then\n            if <mouse down?> then\n                if <[29] < (COINS)> then\n                    set [jump boost bought v] to [1]\n                    change [coins v] by (-30)\n                    switch costume to (costume2 v)\n                    stop [this script v]\n                end\n            end\n        end\n    end\nend\n\n@achevinement minecraft\n\nwhen I receive [achevinement v]\ngo to x: (2) y: (64)\nset [ghost v] effect to (0)\nshow\nrepeat until <(y position) < [6]>\n    change y by (((5) - (y position)) / (6))\nend\nwait (3.5) seconds\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ngo to x: (2) y: (64)\n\nwhen flag clicked\nhide\n\n@Apple\n\n@sprite3\n\nwhen flag clicked\nset size to (45) %\nhide\nset [x position of numbers v] to [-70]\nset [the number v] to [1]\nset [maximum length v] to [10]\nset [width between numbers v] to [16]\ngo to x: (x position of numbers) y: (150)\nrepeat (maximum length)\n    set [the number v] to (COINS)\n    create clone of (_myself_ v)\n    change x by (width between numbers)\nend\n\nwhen I start as a clone\nshow\nforever\n    switch costume to (letter ((((x position) - (x position of numbers)) / (width between numbers)) + (1)) of (COINS))\n    if <(letter ((((x position) - (x position of numbers)) / (width between numbers)) + (1)) of (COINS)) = []> then\n        hide\n    else\n        show\n    end\nend\n\ngo to [front v] layer\n\nwhen I receive [transition v]\nhide\nwait (1.3) seconds\nshow\n\nwhen flag clicked\n\n@paramètre\n\nwhen this sprite clicked\nbroadcast (open paramètre v)\n\nwhen I receive [open paramètre v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nswitch costume to (paramètre2 v)\nshow variable [color pig v]\nshow variable [volume v]\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nwhen flag clicked\nhide variable [volume v]\nhide variable [color pig v]\nshow\nset [ghost v] effect to (0)\nswitch costume to (paramètre v)\n\nwhen I receive [close paramètre v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nswitch costume to (paramètre v)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\n@Apple2\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\nwhen I receive [open paramètre v]\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nwhen this sprite clicked\nbroadcast (Close paramètre v)\nhide variable [volume v]\nhide variable [color pig v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (15)\n    else\n        set [brightness v] effect to (0)\n    end\nend\n\n@Apple3\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        say [Hey! Find me on YouTube! Just type : chromatrix  ;\)] for (0.01) seconds\n    end\nend\n\nwhen flag clicked\nset [ghost v] effect to (0)\nforever\n    point in direction ((90) + (([sin v] of (((timer) * (2)) * (150)) ) * (2)))\nend\n\nwhen I receive [open paramètre v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\n\nwhen I receive [close paramètre v]\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\n