The Platformer That NEVER ends #Games 

Instructions: ( Get me to 3k Guys >:) )\nCOLAB WITH @-Den- ( Go ask him for a pfp or smth he  is an amazing artist\n\nThis game is VERY unpolished, so dont get mad at me if you dont like it, i wanted to work on a different game that will be much better\n\nYou can sometimes walk on lava, just click the green flag if so. \n\nWelcome to this little filler game while I work on The finale to wizards quest.\n\nREMEMBER: DMC at 3k guys\n\nIs a jump IMPOSSIBLE? Use the 3-second jump boost by pressing the space bar\n\nDo you want to go FASTER? \nPress the P key for a 2x Speed boost.\n\n\nNo tags because I don't really want it on trending 

@Stage\n\n@Platforms\n\nwhen I receive [green flag v]\nshow\n\nwhen I receive [tick v]\nPOS ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (level v)\nLevel Build\n\ndefine POS (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Level Render\ncreate clone of (_myself_ v)\nchange [x v] by (450)\nswitch costume to (pick random (1) to (12))\n\ndefine Level Build\nrepeat (5000)\n    Level Render\nend\n\nnext costume\n\nwhen flag clicked\nset volume to (150) %\nforever\n    play sound [Limahl - Never Ending Story \(Official Music Video\) v] until done\nend\n\nwhen flag clicked\nshow variable [world seed v]\nset [world seed v] to [Generating...]\nwait (1) seconds\nset [world seed v] to (pick random (1) to (10000000000000))\n\nwhen flag clicked\nset [world seed v] to [0]\n\nwhen I receive [reset v]\nset [world seed v] to [Generating...]\nwait (1) seconds\nset [world seed v] to (pick random (1) to (10000000000000))\n\n@Sprite1\n\n@Player\n\ndefine um\nif <key (right arrow v) pressed?> then\n    Change the Player's x by (Player speed)\nend\nif <key (left arrow v) pressed?> then\n    Change the Player's x by [-15]\nend\nif <key (up arrow v) pressed?> then\n    if <(in air) < (Jump man)> then\n        set [sy v] to [15]\n    end\nend\nchange [sy v] by (-2)\nChange the Player's Y By (sy)\nset [scroll x v] to (x)\nPosition\nif <(y) < [-180]> then\n    set [exit v] to [die]\nend\n\nwhen I receive [play game v]\nset [level v] to [1]\nforever\n    broadcast (Reset v) and wait\n    broadcast (Setup v) and wait\n    TURN ONNNN\n    repeat until <(EXIT) > []>\n        um\n        broadcast (Tick v) and wait\n    end\n    game - Die\nend\n\nwhen I receive [reset level v]\ngame - Die\n\ndefine game - Die\nreset timer\nset [exit v] to []\nhide\nwait (0.5) seconds\n\ndefine Change the Player's x by (umx)\nchange [x v] by (umx)\nPosition\ndiee\nif <touching (platforms v)?> then\n    repeat (12)\n        change [y v] by (1)\n        Position\n        if <not <touching (platforms v)?>> then\n            stop [this script v]\n        end\n    end\n    change [y v] by (-12)\n    repeat until <not <touching (platforms v)?>>\n        if <(umx) > [0]> then\n            change [x v] by (-1)\n        else\n            change [x v] by (1)\n        end\n        Position\n    end\nend\n\ndefine TURN ONNNN\nset [in air v] to [0]\nset [x v] to [0]\nset [exit v] to []\nset [sy v] to [0]\nset [y v] to [0]\nshow\n\ndefine diee\nif <<<touching color (#fee11b)?> or <touching color (#fe3d15)?>> or <touching color (#ea5b1a)?>> then\n    set [exit v] to [die]\nend\n\ndefine Change the Player's Y By (umy)\nchange [y v] by (umy)\nchange [in air v] by (1)\nPosition\ndiee\nrepeat until <not <touching (platforms v)?>>\n    if <(umy) > [0]> then\n        change [y v] by (-1)\n    else\n        change [y v] by (1)\n        set [in air v] to [0]\n    end\n    Position\n    set [sy v] to [0]\nend\n\nwhen flag clicked\nbroadcast (Green Flag v) and wait\nbroadcast (Play Game v) and wait\n\nwhen I receive [green flag v]\nswitch costume to (idle v)\nhide\ngo to [front v] layer\n\ndefine Position\ngo to x: ((x) - (SCROLL X)) y: ((y) - (SCROLL Y))\n\nwhen flag clicked\nforever\n\nif <key (right arrow v) pressed?> then\n    set [right arrow walk v] to [1]\nelse\n    set [right arrow walk v] to [0]\nend\n\nwhen [space v] key pressed\nset [game start v] to [1]\n\nwhen flag clicked\nset [game start v] to [0]\n\nwhen flag clicked\nswitch costume to (idle v)\nforever\n    if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n        switch costume to (idle v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n        switch costume to (crouch v)\n    end\nend\n\nwhen flag clicked\nswitch costume to (idle v)\nforever\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        switch costume to (idle2 v)\n    end\nend\n\nwhen flag clicked\nswitch costume to (idle v)\nforever\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        switch costume to (idle v)\n    end\nend\n\nwhen flag clicked\nset [jump man v] to [3]\n\nwhen [space v] key pressed\nset [jump man v] to [10]\nwait (3) seconds\nset [jump man v] to [6]\n\nwhen [p v] key pressed\nset [player speed v] to [30]\n\nwhen flag clicked\nset [player speed v] to [15]\n\nwhen flag clicked\nset [auto mode v] to [0]\n\nwhen flag clicked\nreset timer\nforever\n    if <(timer) > (☁ Longest time played ever)> then\n        set [☁ longest time played ever v] to (timer)\n    end\nend\n\nshow variable [☁ longest time played ever v]\n\nwhen flag clicked\n\nset [☁ longest time played ever v] to [0]\n\nwhen flag clicked\nforever\n    if  then\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\nhide\n\n