tv-platformer【拡散希望】

Instructions: なんでまだ6pなのw\n拡散希望！\n暖かいコメントいつも感謝してます(*´ω｀*)\n作り終えて2か月以上たって共有するという…ヤバイヨネ！\n日本語は↓\nLeft and right keystrokes\nRespawn in R\nPress the start button to start (duh)\nYou can adjust the volume with the volume buttons\nThere are loud, low, and no volume\nWhat's that button? It's better not to push too much...\n★★★★ Difficulty ☆\nThere are a lot of worlds in this tv-platformer\n・The World in TV\n・World of Animation\n・The world of color inversion\n・Black and white world\n・ The world of bread (that?) Like I've seen it somewhere.)\n・Mario (?) World of Wind\n・World of Caves\n・The world of letters\n・The World of the Sea (Beach)\n・The world in the sky\nAre!\nStop advertising and anti-comment spam\nPlease let me know if there are any bugs! If I can cure it, I will fix it!\nsandstorm @0831oyasai\nbgm sharou\n左右キー操作\nRでリスポーン\nスタートボタンを押してスタート（当たり前）\n音量ボタンで音量を調節できます\n音量は大、小、無、があります\n最後のボタンは何だって？あまり押さないいほうがいいよ…\n難易度★★★★☆\nこのtv-platformerにはたくさんの世界があります\n・TVの中の世界\n・アニメーションの世界\n・色反転の世界\n・白黒の世界\n・パンの世界（あれ？何かどこかで見たことあるような）\n・マリオ（？）風の世界\n・洞窟の世界\n・文字の世界\n・海（ビーチ）の世界\n・天空の世界\nです！\n宣伝やアンチコメントスパムはやめてください\nバグなどがあったら教えてください！治せたら直します！\n砂嵐 @0831oyasai\nbgm しゃろう　\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n#geme #GAME #GAMES #games #tv #TV #platformer #PLATFORMER #warld #rinseiR　#all #ALL

@Stage\n\nwhen I receive [game v]\nforever\n    play sound (pick random (1) to (2)) until done\nend\n\nwhen I receive [音量 v]\nif <(volume) < [1]> then\n    set volume to (100) %\nelse\n    change volume by (-60)\nend\n\nwhen flag clicked\nset volume to (100) %\n\n@スプライト4\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    set [ghost v] effect to (100)\nend\n\nwhen flag clicked\nforever\n    reset timer\nend\n\n@地面\n\nwhen flag clicked\nset [ghost v] effect to (100)\nset [ステージ v] to [1]\n\nwhen I receive [game start v]\nclear graphic effects\nforever\n    switch costume to (ステージ)\nend\n\n@Player\n\nwhen flag clicked\nforever\n    switch costume to (ステージ)\nend\n\nwhen I receive [終了 v]\nclear graphic effects\nset [準備ok v] to [1]\nset [x v] to [0]\nset [y v] to [0]\ngo to x: (-160) y: (-50)\npoint in direction (90)\nshow\nforever\n    if <(準備OK) = [1]> then\n        if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <[0] < (mouse x)>>> then\n            point in direction (90)\n            change y by (-5)\n            if <touching (地面 v)?> then\n                change [x v] by (1)\n            else\n                change [x v] by (1)\n            end\n            change y by (5)\n        else\n            if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < [0]>>> then\n                point in direction (-90)\n                if <(Y) = [0]> then\n                    switch costume to (r v)\n                end\n                change y by (-5)\n                if <touching (地面 v)?> then\n                    change [x v] by (-1)\n                else\n                    change [x v] by (-1)\n                end\n                change y by (5)\n            end\n        end\n        set [x v] to ((X) * (0.8))\n        change x by (X)\n        if <touching (地面 v)?> then\n            change y by (1)\n            if <touching (地面 v)?> then\n                change y by (1)\n                if <touching (地面 v)?> then\n                    change y by (1)\n                    if <touching (地面 v)?> then\n                        change y by (1)\n                        if <touching (地面 v)?> then\n                            change y by (1)\n                            if <touching (地面 v)?> then\n                                change x by ((X) * (-1))\n                                change y by (-5)\n                                set [x v] to [0]\n                                if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<[0] < (mouse y)> and <mouse down?>>> then\n                                    start sound [ニュッ v]\n                                    set [y v] to [10]\n                                    if <(direction) = [90]> then\n                                        set [x v] to [-7]\n                                    else\n                                        set [x v] to [7]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change [y v] by (-0.8)\n        change y by (Y)\n        if <touching (スプライト1 v)?> then\n            set [準備ok v] to [0]\n            set size to (30) %\n            set rotation style [left-right v]\n            set [x v] to [0]\n            set [y v] to [0]\n            point in direction (90)\n            clear graphic effects\n            show\n            broadcast (Next Steage v)\n            go to x: (-160) y: (-50)\n            change [ステージ v] by (1)\n        end\n        if <<key (r v) pressed?> or <<[-179] > (y position)> or <touching (とげ v)?>>> then\n            set rotation style [left-right v]\n            start sound [oof el v]\n            repeat (20)\n                change size by (1)\n                change [ghost v] effect by (5)\n                change [pixelate v] effect by (10)\n            end\n            set size to (30) %\n            set rotation style [left-right v]\n            set [x v] to [0]\n            set [y v] to [0]\n            go to x: (-160) y: (-50)\n            point in direction (90)\n            clear graphic effects\n            show\n        end\n        if <touching (地面 v)?> then\n            change y by ((Y) * (-1))\n            set [y v] to [0]\n            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<(y position) < (mouse y)> and <mouse down?>>> then\n                set [地形 v] to [0]\n                change y by (10)\n                if <touching (地面 v)?> then\n                    set [地形 v] to [1]\n                end\n                change y by (-10)\n                if <(地形) = [0]> then\n                    start sound [ニュッ v]\n                    set [y v] to [10]\n                end\n            end\n        end\n    end\nend\n\nhide\n\nwhen flag clicked\nset [準備ok v] to [0]\nset [ghost v] effect to (100)\nset size to (30) %\nset volume to (100) %\nforever\n    set [pan left/right v] effect to (x position)\nend\n\nwhen I receive [あ、 v]\n\nwhen I receive [音量 v]\nif <(volume) < [1]> then\n    set volume to (100) %\nelse\n    change volume by (-60)\nend\n\n@intro\n\nwhen flag clicked\nbroadcast (game v)\n\n@スプライト1\n\nwhen flag clicked\nforever\n    set [ghost v] effect to (100)\n    if <(ステージ) = [25]> then\n        hide\n    else\n        show\n    end\nend\n\n@砂嵐\n\nwhen I start as a clone\n砂嵐 [1]\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\ndelete this clone\n\ndefine 砂嵐 (透明度)\ngo to x: (0) y: (0)\nnext costume\nset [ghost v] effect to (透明度)\nset size to (3000) %\nshow\nrepeat (10)\n    change [mosaic v] effect by (1000)\n    change [whirl v] effect by (pick random (1000) to (100000))\nend\ndelete this clone\n\nwhen I receive [next steage v]\nstart sound [テレビの砂嵐.mp3 v]\nhide\nclear graphic effects\nrepeat (5)\n    create clone of (_myself_ v)\n    wait (pick random (0.01) to (0.1)) seconds\nend\nset [準備ok v] to [1]\n\nwhen I receive [あ、 v]\n\nwhen I receive [音量 v]\nif <(volume) < [1]> then\n    set volume to (100) %\nelse\n    change volume by (-60)\nend\n\nwhen flag clicked\nset volume to (100) %\n\n@スプライト2\n\nwhen I receive [next steage v]\nshow\nrepeat (20)\n    clear graphic effects\nend\nhide\n\nwhen flag clicked\nhide\n\n@とげ\n\nwhen flag clicked\nset [ghost v] effect to (100)\nset [ステージ v] to [1]\n\nwhen I receive [game start v]\nclear graphic effects\nforever\n    switch costume to (ステージ)\n    if <<(ステージ) = [15]> or <(ステージ) = [16]>> then\n        turn left (2) degrees\n    else\n        point in direction (90)\n    end\nend\n\n@背景\n\nwhen flag clicked\nset [ghost v] effect to (100)\ngo to [back v] layer\nset [ステージ v] to [1]\n\nwhen I receive [game start v]\nclear graphic effects\nforever\n    switch costume to (ステージ)\nend\n\n@スプライト3\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\nwhen I receive [game start v]\nclear graphic effects\nforever\n    go to [front v] layer\nend\n\nwhen [timer v] > (0)\nforever\n    set [ghost v] effect to (100)\nend\n\n@スプライト5\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\nwhen I receive [game v]\nclear graphic effects\nshow\n\nwhen I receive [終了 v]\nhide\n\n@スプライト6\n\nwhen I receive [game v]\nshow\nclear graphic effects\nrepeat until <(準備OK) = [1]>\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (30)\n    else\n        clear graphic effects\n    end\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        broadcast (終了 v)\n        broadcast (Game Start v)\n    end\nend\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\n\nchange [color v] effect by (25)\n\nwhen I receive [終了 v]\nhide\n\nwhen I receive [終了 v]\ngo to x: (-300000000) y: (7777777777777777)\nforever\n    stop [this script v]\nend\n\ngo to x: (-300000000) y: (7777777777777777)\n\n@スプライト7\n\nwhen I receive [game v]\nshow\nclear graphic effects\nrepeat until <(準備OK) = [1]>\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (30)\n    else\n        clear graphic effects\n    end\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        next costume\n        broadcast (音量 v)\n        wait until <not <mouse down?>>\n    end\nend\n\nwhen flag clicked\ngo to x: (64) y: (20)\nset [ghost v] effect to (100)\nswitch costume to (コスチューム1 v)\n\nwhen I receive [終了 v]\nhide\n\nwhen I receive [game start v]\nstop [this script v]\n\nwhen I receive [終了 v]\nforever\n    go to x: (-300000000) y: (7777777777777777)\n    stop [this script v]\nend\n\n@スプライト8\n\nwhen I receive [game v]\nshow\nrepeat until <(準備OK) = [1]>\n    if <<mouse down?> and <touching (mouse-pointer v)?>> then\n        broadcast (あ、 v)\n        stop [this script v]\n    end\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (30)\n    else\n        clear graphic effects\n    end\nend\n\nwhen I receive [game v]\nclear graphic effects\n\nwhen flag clicked\nset [ghost v] effect to (100)\ngo to x: (-64) y: (20)\n\nwhen I receive [終了 v]\nhide\n\nwhen I receive [終了 v]\nhide\n\nwhen I receive [game start v]\nstop [this script v]\n\nwhen I receive [終了 v]\nforever\n    go to x: (-300000000) y: (7777777777777777)\n    stop [this script v]\nend\n\n@スプライト9\n\nwhen I receive [終了 v]\nhide\n\nwhen flag clicked\nset [ghost v] effect to (100)\n\nwhen I receive [game v]\nshow\nclear graphic effects\n\n@スプライト10\n\nwhen flag clicked\nhide\n\nwhen I receive [あ、 v]\ngo to [front v] layer\nshow\nstop [all v]\n\n