Among Us Platformer!!!

Instructions: https://scratch.mit.edu/projects/652841670/\n\n(English)\n[➡] Go to the right\n[⬅] Go to the left\n[⬆] Jump\n(日本語)\n[➡] 右に進む  \n[⬅] 左に進む\n[⬆] ジャンプ

@Stage\n\nwhen flag clicked\nforever\n    switch backdrop to (STAGE)\nend\n\n@キャラ\n\nwhen flag clicked\nswitch backdrop to (1 v)\nforever\n    play sound [Among Us Medley  Super Smash Bros v] until done\nend\n\nwhen flag clicked\nset volume to (100) %\nclear graphic effects\nset size to (30) %\nwait (0.01) seconds\nset rotation style [left-right v]\npoint in direction (90)\ngo to [front v] layer\nset [stage v] to [1]\nset [x v] to [0]\nset [y v] to [0]\nclear graphic effects\ngo to x: (-200) y: (0)\nshow\nforever\n    if  then\n        change [x v] by (-1.2)\n        point in direction (-90)\n    end\n    if <<key (right arrow v) pressed?> or <<(x position) < (mouse x)> and <mouse down?>>> then\n        change [x v] by (1.2)\n        point in direction (90)\n    end\n    set [x v] to ((x) * (0.92))\n    change x by (x)\n    if <touching (地面 v)?> then\n        change y by (1)\n        if <touching (地面 v)?> then\n            change y by (1)\n            if <touching (地面 v)?> then\n                change y by (1)\n                if <touching (地面 v)?> then\n                    change y by (1)\n                    if <touching (地面 v)?> then\n                        change y by (1)\n                        if <touching (地面 v)?> then\n                            change y by (1)\n                            if <touching (地面 v)?> then\n                                change x by ((0) - (x))\n                                change y by (-5)\n                                if <<key (up arrow v) pressed?> or <<[0] < (mouse y)> and <mouse down?>>> then\n                                    if <[0] < (x)> then\n                                        set [x v] to [-12]\n                                    else\n                                        set [x v] to [12]\n                                    end\n                                    set [y v] to [15]\n                                else\n                                    set [x v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v] by (-1)\n    change y by (y)\n    if <touching (地面 v)?> then\n        change y by ((0) - (y))\n        set [y v] to [0]\n    end\n    change y by (-2)\n    if <<<key (up arrow v) pressed?> or <<[0] < (mouse y)> and <mouse down?>>> and <touching (地面 v)?>> then\n        start sound [ニュッ2 v]\n        set [y v] to [18]\n    end\n    change y by (1)\n    if <<(y position) < [-174]> or <touching (棘 v)?>> then\n        repeat (15)\n            change [ghost v] effect by (5)\n            change [brightness v] effect by (5)\n        end\n        hide\n        clear graphic effects\n        go to x: (-200) y: (0)\n        set [x v] to [0]\n        set [y v] to [0]\n        show\n    end\n    if <[239] < (x position)> then\n        broadcast (uuu v)\n        if <not <(STAGE) = [12]>> then\n            wait (0.02) seconds\n            start sound [Pop v]\n            hide\n            clear graphic effects\n            set [y v] to [0]\n            set [x v] to [0]\n            change [stage v] by (1)\n            go to x: (-200) y: (0)\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    reset timer\nend\n\nwhen [timer v] > (0)\nhide\n\nwhen flag clicked\nshow\nforever\n    if <<<<key (right arrow v) pressed?> or <<(x position) < (mouse x)> and <mouse down?>>> or <<key (up arrow v) pressed?> or <<[0] < (mouse y)> and <mouse down?>>>> or <<key (left arrow v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>>> then\n        next costume\n        wait (0.005) seconds\n    else\n        switch costume to (+ v)\n    end\nend\n\nwhen flag clicked\nforever\n    change [color v] effect by (5)\nend\n\n@地面\n\nwhen flag clicked\nchange [☁ プレイされた回数 v] by (1)\n\nwhen flag clicked\nwait (0.1) seconds\nforever\n    if <(costume [number v]) = [12]> then\n        change [time v] by (-1)\n        wait (1) seconds\n    end\nend\n\nwhen flag clicked\nforever\n    if <<[11] > (backdrop [number v])> or <[11] = (backdrop [number v])>> then\n        change [time v] by (1)\n        wait (1) seconds\n    end\nend\n\nwhen flag clicked\nset [time v] to [0]\n\nwhen flag clicked\ngo to x: (0) y: (0)\nforever\n    switch costume to (STAGE)\nend\n\nwhen flag clicked\nif <(☁ World Record) = [0]> then\n    set [☁ world record v] to [1000]\nend\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nforever\n    switch costume to (STAGE)\nend\n\n@棘\n\nwhen flag clicked\nforever\n    if <(STAGE) = [1]> then\n        hide\n    else\n        if <(STAGE) = [2]> then\n            show\n            go to x: (100) y: (96)\n            create clone of (_myself_ v)\n        else\n            if <(STAGE) = [3]> then\n                go to x: (100) y: (0)\n                create clone of (_myself_ v)\n            else\n                if <(STAGE) = [4]> then\n                    go to x: (0) y: (0)\n                    create clone of (_myself_ v)\n                else\n                    if <(STAGE) = [5]> then\n                        go to x: (210) y: (-127)\n                        create clone of (_myself_ v)\n                    else\n                        if <(STAGE) = [6]> then\n                            hide\n                        else\n                            if <(STAGE) = [7]> then\n                                show\n                                go to x: (-2) y: (84)\n                                create clone of (_myself_ v)\n                            else\n                                if <(STAGE) = [8]> then\n                                    hide\n                                else\n                                    if <(STAGE) = [10]> then\n                                        show\n                                        go to x: (-24) y: (2)\n                                        create clone of (_myself_ v)\n                                        go to x: (-24) y: (50)\n                                        create clone of (_myself_ v)\n                                        go to x: (110) y: (-134)\n                                        create clone of (_myself_ v)\n                                    else\n                                        if <(STAGE) = [12]> then\n                                            hide\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [color v] effect by (1)\nend\n\nwhen flag clicked\n\nwhen I start as a clone\nshow\nwait (0) seconds\ndelete this clone\n\n@スプライト1\n\nwhen flag clicked\nhide\n\n