Explore! A Platformer #Games #All #Art #Music

Instructions: ************************* Instructions ***********************\nTouch the end to move to the next level...\nArrow keys to move\nDo not touch the lava Do not touch the spikes\nPls Join This Tournament to win great prizes\nhttps://scratch.mit.edu/projects/566746851/\nCaution- may glitch with the spikes and clouds\nCaution- They game may glitch\nAll levels are Possible\nDon't advertise\nLov, fav follow\n-HAVE FUN\nAvoid all dangers!\n

@Stage\n\nwhen flag clicked\nforever\n    play sound [YouTube v] until done\nend\n\n@Sprite2\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen flag clicked\nshow\n\n@Sprite1\n\nwhen flag clicked\nset [next level v] to [0]\nshow\nswitch costume to (costume1 v)\ngo to [front v] layer\ngo to x: (-166) y: (-35)\nset [x v v] to [0]\nset [y v v] to [0]\nforever\n    if <key (right arrow v) pressed?> then\n        change [x v v] by (1)\n        switch costume to (costume2 v)\n    end\n    if <key (left arrow v) pressed?> then\n        change [x v v] by (-1)\n        switch costume to (costume3 v)\n    end\n    change x by (X v)\n    set [x v v] to ((X v) * (0.9))\n    if <touching (sprite2 v)?> then\n        change y by (1)\n        if <touching (sprite2 v)?> then\n            change y by (1)\n            if <touching (sprite2 v)?> then\n                change y by (1)\n                if <touching (sprite2 v)?> then\n                    change y by (1)\n                    if <touching (sprite2 v)?> then\n                        change y by (1)\n                        if <touching (sprite2 v)?> then\n                            change x by ((X v) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(X v) > [0]> then\n                                    set [x v v] to [-10]\n                                else\n                                    set [x v v] to [10]\n                                end\n                                set [y v v] to [15]\n                            else\n                                set [x v v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v v] by (-1)\n    change y by (Y v)\n    if <touching (sprite2 v)?> then\n        change y by ((Y v) * (-1))\n        set [y v v] to [0]\n    end\n    change y by (-1)\n    if <key (up arrow v) pressed?> then\n        if <touching (sprite2 v)?> then\n            set [y v v] to [11]\n        end\n    end\n    change y by (1)\n    if <(x position) > [227]> then\n        broadcast (NEXT LEVEL v)\n        go to x: (-166) y: (-35)\n        change [next level v] by (1)\n    end\nend\n\nwhen I receive [message1 v]\n\nwhen I receive [message1 v]\nhide\n\nwhen flag clicked\nforever\n    if <<not <key (any v) pressed?>> or <key (up arrow v) pressed?>> then\n        switch costume to (costume1 v)\n    end\n    if <<<key (right arrow v) pressed?> and <key (up arrow v) pressed?>> or <<key (up arrow v) pressed?> and <key (right arrow v) pressed?>>> then\n        switch costume to (costume4 v)\n    end\n    if <<<key (left arrow v) pressed?> and <key (up arrow v) pressed?>> or <<key (up arrow v) pressed?> and <key (left arrow v) pressed?>>> then\n        switch costume to (costume5 v)\n    end\nend\n\nwhen I receive [thanks v]\nset [color v] effect to (60)\n\nwhen flag clicked\nforever\n    if <<touching color (#ff6666)?> or <<touching (sprite4 v)?> or <<touching (death v)?> or <<touching (saws v)?> or <<touching (sprite6 v)?> or <touching (sprite5 v)?>>>>>> then\n        set [x v v] to [0]\n        set [y v v] to [0]\n        go to x: (-166) y: (-35)\n    end\nend\n\nwhen I start as a clone\nswitch costume to (costume6 v)\nrepeat (10)\n    change [ghost v] effect by (5)\n    change size by (-5)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\ngo to x: (x position) y: (y position)\n\nwhen flag clicked\nforever\n    if <touching (sprite3 v)?> then\n        set [y v v] to [20]\n    end\nend\n\n@Moutains\n\nwhen I receive [clear all v]\ndelete this clone\n\nwhen flag clicked\nforever\n    show\n    go to [back v] layer\n    go to [back v] layer\nend\n\nhide\n\nwhen I receive [win v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nhide\ndelete this clone\n\n@detector\n\nwhen flag clicked\nhide\nset [faved___ v] to [0]\nset [loved__ v] to [0]\nset [clone id v] to [0]\ncreate clone of (_myself_ v)\nwait (0.2) seconds\nset [clone id v] to [1]\ncreate clone of (_myself_ v)\nwait until <<(LOVED__) = [1]> and <(FAVED___) = [1]>>\nwait (1) seconds\nshow\ngo to x: (0) y: (50)\nreset timer\nswitch costume to (pick random (1) to (4))\nset [ghost v] effect to (100)\nrepeat until <(timer) > [3.5]>\n    change y by ((y position) / (-15))\n    change [ghost v] effect by (-3)\nend\nreset timer\nrepeat until <(timer) > [3.5]>\n    change y by (((y position) - (-100)) / (-15))\n    change [ghost v] effect by (10)\n    broadcast (Thanks v)\nend\n\nwhen I start as a clone\ngo to [front v] layer\nif <(clone id) = [0]> then\n    go to x: (-15) y: (0)\n    set [loved__ v] to [0]\n    switch costume to (love v)\n    forever\n        set [love? v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [loved__ v] to [1]\n        end\n    end\nend\nif <(clone id) = [1]> then\n    go to x: (0) y: (0)\n    switch costume to (fave v)\n    set [faved___ v] to [0]\n    forever\n        set [fav v] to <touching (mouse-pointer v)?>\n        if <touching (mouse-pointer v)?> then\n            set [faved___ v] to [1]\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\nend\n\n@Lava\n\nwhen flag clicked\nshow\ngo to x: (36) y: (28)\nforever\n    glide (1) secs to x: (36) y: (28)\n    wait (0.5) seconds\n    glide (1) secs to x: (36) y: (48)\nend\n\nchange y by (20)\n\nchange y by (-20)\n\nrepeat (10)\n\nwhen flag clicked\nforever\n    if <(Next Level) = [1]> then\n        hide\n    end\nend\n\n@death\n\nwhen flag clicked\n\nwhen flag clicked\nswitch costume to (costume1 v)\nshow\ngo to x: (-125) y: (-66)\nforever\n    if <(Next Level) = [1]> then\n        hide\n        show\n        go to x: (-218) y: (13)\n    end\n    go to [back v] layer\n    if <(Next Level) = [2]> then\n        show\n        switch costume to (costume2 v)\n    end\n    if <(Next Level) = [3]> then\n        show\n        go to x: (-218) y: (13)\n        switch costume to (costume3 v)\n    end\n    if <(Next Level) = [4]> then\n        go to x: (-218) y: (13)\n        show\n        switch costume to (costume4 v)\n    end\n    if <(Next Level) = [5]> then\n        go to x: (-218) y: (13)\n        show\n        switch costume to (costume5 v)\n    end\n    if <(Next Level) = [6]> then\n        go to x: (-218) y: (13)\n        show\n        switch costume to (costume6 v)\n    end\n    if <(Next Level) = [7]> then\n        switch costume to (costume7 v)\n        show\n        go to x: (-218) y: (13)\n    end\n    if <(Next Level) = [8]> then\n        hide\n    end\nend\n\n\n\nhide\n\nwhen flag clicked\nforever\n    if <(Next Level) = [9]> then\n        hide\n    end\nend\n\n@Clouds\n\nhide\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\n    wait (4) seconds\nend\n\nwhen I start as a clone\nshow\ngo to [back v] layer\nset [ghost v] effect to (pick random (20) to (35))\nswitch costume to (pick random (1) to (4))\ngo to x: (-400) y: (pick random (170) to (90))\nrepeat until <(x position) > [270]>\n    change x by (3.5)\nend\nrepeat (1)\n    change [ghost v] effect by (1)\nend\ndelete this clone\n\n@Saws\n\nwhen flag clicked\ngo to x: (114) y: (-78)\nhide\ngo to [back v] layer\nforever\n    wait (0.0.1) seconds\n    turn right (15) degrees\nend\n\nwhen flag clicked\nswitch costume to (costume1 v)\nforever\n    if <(Next Level) = [1]> then\n        show\n    end\n    if <(Next Level) = [2]> then\n        go to x: (186) y: (-77)\n        show\n    end\n    if <(Next Level) = [3]> then\n        go to x: (-84) y: (-97)\n        show\n    end\n    if <(Next Level) = [4]> then\n        go to x: (-84) y: (-97)\n        show\n        go to [back v] layer\n    end\n    if <(Next Level) = [5]> then\n        hide\n    end\n    if <(Next Level) = [6]> then\n        show\n        go to x: (-134) y: (-98)\n        go to [back v] layer\n    end\n    if <(Next Level) = [7]> then\n        show\n        go to x: (227) y: (-116)\n        go to [back v] layer\n    end\nend\n\nchange y by (-10)\n\nwhen flag clicked\nforever\n    if <(Next Level) = [9]> then\n        hide\n    end\nend\n\n@Sprite3\n\nwhen flag clicked\npoint in direction (90)\ngo to x: (-130) y: (90)\nhide\nforever\n    if <(Next Level) = [1]> then\n        go to [front v] layer\n        show\n    end\n    if <(Next Level) = [2]> then\n        go to x: (-125) y: (23)\n        point in direction (67)\n        show\n    end\n    if <(Next Level) = [3]> then\n        hide\n    end\n    if <(Next Level) = [4]> then\n        go to x: (93) y: (91)\n        point in direction (90)\n        show\n    end\n    if <(Next Level) = [5]> then\n        go to x: (-185) y: (91)\n        show\n    end\n    if <(Next Level) = [6]> then\n        go to x: (134) y: (91)\n        show\n    end\n    if <(Next Level) = [7]> then\n        hide\n    end\nend\n\ngo to x: (93) y: (91)\npoint in direction (90)\n\n@Sprite4\n\nwhen flag clicked\nhide\ngo to [back v] layer\nforever\n    if <(Next Level) = [1]> then\n        go to x: (32) y: (13)\n        show\n    else\n        hide\n    end\nend\n\nchange x by (10)\n\n@Sprite5\n\nwhen flag clicked\nhide\nforever\n    if <(Next Level) = [4]> then\n        go to x: (100) y: (-96)\n        show\n        go to [back v] layer\n    else\n        hide\n    end\nend\n\nif <(Next Level) = [4]> then\n\nshow\n\nchange x by (10)\n\nwhen flag clicked\nforever\n    wait (0.0.1) seconds\n    turn right (15) degrees\nend\n\n@Sprite6\n\nwhen flag clicked\ngo to x: (36) y: (28)\nforever\n    if <(Next Level) = [7]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    glide (1) secs to x: (36) y: (28)\n    wait (0.1) seconds\n    glide (1) secs to x: (36) y: (48)\nend\n\nchange y by (-10)\n\nchange y by (20)\n\n@Sprite7\n\nwhen flag clicked\ngo to x: (36) y: (28)\nforever\n    if <(Next Level) = [8]> then\n        show\n    else\n        hide\n    end\nend\n\nwhen flag clicked\nforever\n    glide (1) secs to x: (36) y: (28)\n    wait (0.1) seconds\n    glide (1) secs to x: (36) y: (48)\nend\n\n@Sprite8\n\nwhen flag clicked\nhide\n\n