The Lost Creature || Multiplayer Platformer #games #art

Instructions: YAY!! Top-Loved :)\nPLEASE LUV, FAV, AND FOLLOW!\n\n(loved by @CapTV, @xamuil2, @JWhandle)\n\nI made it like a BABY drew it lol XD\nMUSIC is fat-rat : unity\n\nEVERY LEVEL IS POSSIBLE\n=========================================\nYou'll know how to do dis :)\nMove with the arrows, and colors are pretty genertic :)\nPress [r] to restart / if you get stuck\nPress [s] to skip the level\n=========================================\nThanks to @AndrewDai for the inspiration\nThanks to the fat rat for the music

@Stage\n\nwhen flag clicked\nset [ghost v] effect to (5)\nforever\n    play sound [Elektronomia - Ibiza \[NomiaTunes Release\] v] until done\nend\n\n@Sprite1\n\n@Player\n\nwhen flag clicked\nbroadcast (Green Flag v) and wait\nbroadcast (Play Game v) and wait\n\nwhen I receive [green flag v]\nswitch costume to (right v)\nhide\ngo to [front v] layer\n\nwhen I receive [play game v]\nset [level v] to [1]\nforever\n    broadcast (Reset v) and wait\n    broadcast (Setup v) and wait\n    Game On\n    repeat until <(EXIT) > []>\n        Tick\n        broadcast (Tick v) and wait\n    end\n    Game - Die\nend\n\ndefine Game On\nset [x v] to [0]\nset [y v] to [0]\nset [sy v] to [0]\nset [in air v] to [0]\nset [exit v] to []\nshow\n\ndefine Tick\nif <key (right arrow v) pressed?> then\n    Change Player x by [8]\nend\nif <key (up arrow v) pressed?> then\n    if <(in air) < [4]> then\n        set [sy v] to [15]\n    end\nend\nchange [sy v] by (-2)\nChange Player Y By (sy)\nset [scroll x v] to (x)\nPosition\nif <(y) < [-180]> then\n    set [exit v] to [die]\nend\n\ndefine Change Player Y By (sy)\nchange [y v] by (sy)\nchange [in air v] by (1)\nPosition\nTest - Die\nrepeat until <not <touching (platforms v)?>>\n    if <(sy) > [0]> then\n        change [y v] by (-1)\n    else\n        change [y v] by (1)\n        set [in air v] to [0]\n    end\n    Position\n    set [sy v] to [0]\nend\n\ndefine Change Player x by (sx)\nchange [x v] by (sx)\nPosition\nTest - Die\nif <touching (platforms v)?> then\n    repeat (12)\n        change [y v] by (1)\n        Position\n        if <not <touching (platforms v)?>> then\n            stop [this script v]\n        end\n    end\n    change [y v] by (-12)\n    repeat until <not <touching (platforms v)?>>\n        if <(sx) > [0]> then\n            change [x v] by (-1)\n        else\n            change [x v] by (1)\n        end\n        Position\n    end\nend\n\ndefine Game - Die\nset [exit v] to []\nhide\nwait (0.5) seconds\n\ndefine Position\ngo to x: ((x) - (SCROLL X)) y: ((y) - (SCROLL Y))\n\ndefine Test - Die\nif <touching color (#ff0000)?> then\n    set [exit v] to [die]\nend\n\nwhen I receive [reset level v]\nGame - Die\n\n@Platforms\n\nwhen I receive [green flag v]\nshow\n\nwhen I receive [tick v]\nposition ((x) - (SCROLL X)) ((y) - (SCROLL Y))\n\nwhen I receive [setup v]\nset [x v] to [0]\nset [y v] to [0]\nswitch costume to (level 1 1 v)\nBuild level\n\ndefine position (x) (y)\ngo to x: (x) y: (y)\nif <<(x) = (x position)> and <(y) = (y position)>> then\n    show\nelse\n    hide\nend\n\nwhen I receive [reset v]\ndelete this clone\n\ndefine Create part of level\ncreate clone of (_myself_ v)\nchange [x v] by (450)\nswitch costume to (pick random (1) to (7))\n\ndefine Build level\nrepeat (21)\n    Create part of level\nend\n\nnext costume\n\n@TN\n\nwhen flag clicked\nset [ghost v] effect to (100)\nforever\n    go to x: (0) y: (0)\n    go to [front v] layer\nend\n\n@Reset\n\nwhen flag clicked\ngo to x: (-207) y: (-160)\nforever\n    point in direction (((5) * ([cos v] of ((timer) * (100)) )) + (90))\nend\n\nwhen this sprite clicked\nbroadcast (Reset Level v)\n\n