Among Us 4 || A Platformer #games #sus #amongus

Instructions: AMONG US 4 || A PLATFORMER\n\nWelcome to Among Us 4, a platformer!\nLike and fav pls!\nPART 5 at 250 likes!!!\nFollow for more great content!\nENJOY!!!\n\nINSTRUCTIONS:\n\nArrow keys or WASD to move\nDodge spikes \nJump over blood\nHeal crewmates\nWatch the end animation\nHave fun!\n\n#games #games #games #games #games #games 

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n    play sound [AMONG US Theme Song \(Moondai EDM Remix\) \(128  kbps\) \(abdwap2 v] until done\nend\n\n@Sus\n\nwhen I start as a clone\nclear graphic effects\n\nwhen flag clicked\npoint in direction (90)\nset size to (28) %\nset [ghost v] effect to (0)\nshow\nswitch costume to (costume2 v)\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-201) y: (-59)\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [xv v] by (1)\n        switch costume to (costume2 v)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        switch costume to (costume3 v)\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                        if <touching color (#000000)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#000000)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#000000)?> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [yv v] to [16]\n        end\n    end\n    if <<<touching color (#ff0000)?> or <touching color (#800000)?>> or <touching (lightning v)?>> then\n        repeat (10)\n            change [ghost v] effect by (10)\n            change y by (5)\n            turn right (5) degrees\n        end\n        set [ghost v] effect to (0)\n        point in direction (90)\n        go to x: (-197) y: (-63)\n    end\n    if <touching color (#fff700)?> then\n        set [yv v] to [20]\n    end\n    if <<(x position) > [-250]> and <(y position) < [-175]>> then\n        set [xv v] to [0]\n        set [yv v] to [0]\n        go to x: (-197) y: (-63)\n    end\n    if <(x position) = [253]> then\n        next backdrop\n        go to x: (-197) y: (-63)\n    end\nend\n\nwhen I receive [you win! v]\nhide\n\nwhen I receive [yoy v]\nhide\n\n@TB\n\nwhen flag clicked\nhide\n\n@Love & Fav\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    wait (pick random (17) to (32)) seconds\n    switch costume to (costume1 v)\n    go to x: (0) y: (50)\n    show\n    go to [front v] layer\n    start sound [pop v]\n    repeat (9)\n        change y by (-6)\n    end\n    repeat (5)\n        change y by (3)\n    end\n    repeat (5)\n        change y by (-1)\n    end\n    wait (2) seconds\n    repeat (15)\n        change y by (7)\n    end\n    hide\nend\n\nif <(Costume) > [0]> then\n    hide\n    stop [this script v]\nend\n\nwhen I receive [you win! v]\nhide\n\nwhen I receive [yoy v]\nhide\n\n@BLUE\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (104) y: (-108)\nhide\n\nwhen backdrop switches to [backdrop4 v]\nshow\n\nwhen this sprite clicked\nnext costume\nwait (1.5) seconds\nhide\n\nwhen I receive [yoy v]\nhide\n\n@CHAT\n\nwhen flag clicked\nshow\ngo to x: (-198) y: (137)\nrepeat (5)\n    wait (1) seconds\n    next costume\n    wait (1) seconds\n    next costume\nend\nswitch costume to (chat v)\n\nwhen this sprite clicked\nbroadcast (I'll keel you v)\n\nwhen I receive [hidey ally v]\nhide\nwait (1) seconds\n\nwhen I receive [yoy v]\nhide\n\n@SPOILER\n\nwhen flag clicked\nhide\ngo to x: (-67) y: (130)\n\nwhen I receive [i'll keel you v]\nshow\nwait (3) seconds\nhide\n\nwhen I receive [hidey ally v]\nhide\n\nwhen I receive [yoy v]\nhide\n\n@RED\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (22) y: (-108)\nhide\n\nwhen backdrop switches to [backdrop7 v]\nshow\n\nwhen this sprite clicked\nnext costume\nwait (1.5) seconds\nhide\n\nwhen I receive [yoy v]\nhide\n\n@GREEN\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (104) y: (-108)\nhide\n\nwhen backdrop switches to [backdrop7 v]\nshow\n\nwhen this sprite clicked\nnext costume\nwait (1.5) seconds\nhide\n\nwhen I receive [yoy v]\nhide\n\n@WHITE\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (104) y: (-108)\nhide\n\nwhen backdrop switches to [backdrop8 v]\nshow\n\nwhen this sprite clicked\nnext costume\nwait (1.5) seconds\nhide\n\nwhen I receive [yoy v]\nhide\n\n@Sprite1\n\nwhen flag clicked\nswitch costume to (person1 v)\nhide\ngo to x: (138) y: (-91)\n\nwhen backdrop switches to [backdrop9 v]\nswitch costume to (person1 v)\nshow\nwait (2) seconds\nnext costume\nwait (3) seconds\nnext costume\nwait (2) seconds\nnext costume\nbroadcast (BRING IN THE WINS v)\n\nwhen I receive [yoy v]\nnext costume\nwait (3) seconds\n\nwhen I receive [yoy v]\nhide\n\n@Sprite2\n\nwhen I receive [bring in the wins v]\ngo to x: (33) y: (-90)\nshow\n\nwhen flag clicked\nhide\n\nwhen I receive [yoy v]\nhide\n\n@Sprite3\n\nwhen I receive [bring in the wins v]\ngo to x: (-35) y: (-90)\nshow\n\nwhen flag clicked\nhide\n\nwhen I receive [yoy v]\nhide\n\n@Sprite4\n\nwhen I receive [bring in the wins v]\ngo to x: (-106) y: (-90)\nshow\n\nwhen flag clicked\nhide\n\nwhen I receive [yoy v]\nhide\n\n@Sprite5\n\nwhen I receive [bring in the wins v]\ngo to x: (-49) y: (-30)\nshow\nwait (3) seconds\nnext costume\nwait (3) seconds\nnext costume\nwait (3) seconds\nnext costume\nbroadcast (YOY v)\n\nwhen flag clicked\nswitch costume to (costume1 v)\nhide\n\nwhen I receive [yoy v]\nhide\n\n@Sprite6\n\nwhen flag clicked\nhide\n\nwhen I receive [yoy v]\nshow\n\n