Sunset - A Platformer #games #all #platformer #trending

Instructions: VERY LITTLE LEVELS\nPLEASE DO NOT COPY ;-;\nog project by @bold-remix\nlike and fav pls! luv u guys <3\n\n\n\n\n\n\n\n\n\n\n\n#games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending #games #all #platformer #trending 

@Stage\n\nwhen flag clicked\nset [music volume v] to [100]\nforever\n    set volume to (Music Volume) %\nend\n\nwhen flag clicked\nforever\n    play sound [Alan Walker - Alone \(INSTRUMENTAL VERSION\) v] until done\nend\n\n@Player\n\nwhen flag clicked\nset rotation style [left-right v]\ngo to x: (-178) y: (10)\nset [level v] to [1]\nset [x v] to [0]\nset [y v] to [12]\npoint in direction (90)\nforever\n    change [y v] by (-1)\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        point in direction (-90)\n        change [x v] by (-0.8)\n        create clone of (_myself_ v)\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        point in direction (90)\n        change [x v] by (0.8)\n        create clone of (_myself_ v)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <<<key (space v) pressed?> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            create clone of (_myself_ v)\n            set [y v] to [9]\n            if <([abs v] of (x) ) = (x)> then\n                set [x v] to [-5]\n            else\n                set [x v] to [5]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching (ground v)?> then\n        change y by ((0) - (y))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<<<key (space v) pressed?> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> or <<mouse down?> and <(mouse y) > (y position)>>> and <touching (ground v)?>> then\n        set [y v] to [14]\n        broadcast (jump v)\n    end\n    change y by (1)\n    if <(y position) > [180]> then\n        set [y v] to [0]\n    end\n    if <(x position) > [205]> then\n        change [level v] by (1)\n        go to x: (-178) y: (10)\n        set [y v] to [15]\n    end\n    if <touching (spikes v)?> then\n        go to x: (-178) y: (10)\n        set [y v] to [12]\n    end\nend\n\nwhen I start as a clone\nswitch costume to (costume2 v)\nset size to (70) %\nrepeat (5)\n    change [ghost v] effect by (5)\n    move (-2) steps\n    change size by (-10)\nend\ndelete this clone\n\n@Ground\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@Sunset\n\nwhen flag clicked\nset [ghost v] effect to (50)\nforever\n    set x to (([x position v] of [player v]) / (30))\n    set y to (([y position v] of [player v]) / (30))\nend\n\n@Spikes\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@Settings\n\nwhen flag clicked\nhide variable [music volume v]\nhide variable [clouds? v]\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (10)\n        say [Settings] for (0.01) seconds\n    else\n        clear graphic effects\n    end\nend\n\nwhen this sprite clicked\nbroadcast (settings v)\n\n@Options\n\nwhen flag clicked\nhide\n\nwhen I receive [settings v]\nshow\nshow variable [reflection? v]\nshow variable [music volume v]\nshow variable [clouds? v]\n\nwhen I receive [x v]\nhide\n\n@x\n\nwhen this sprite clicked\nbroadcast (x v)\nhide\nhide variable [music volume v]\nhide variable [clouds? v]\n\nwhen flag clicked\nhide\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (10)\n        say [Close] for (0.01) seconds\n    else\n        clear graphic effects\n    end\nend\n\nwhen I receive [settings v]\nshow\n\n@Clouds\n\nwhen flag clicked\nset [clouds? v] to [1]\nhide\nforever\n    wait (pick random (1) to (3)) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (pick random (1) to (3))\ngo to x: (-303) y: (pick random (70) to (160))\nset [ghost v] effect to (pick random (20) to (40))\nrepeat (150)\n    change x by (4)\nend\ndelete this clone\n\nwhen I start as a clone\nforever\n    if <(Clouds?) = [0]> then\n        hide\n    else\n        show\n    end\nend\n\n@text\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\n@Thumbnail\n\nwhen flag clicked\nshow\ngo to x: (0) y: (0)\nforever\n    go to [front v] layer\n    set [ghost v] effect to (100)\nend\n\n