trick? platformer

Instructions: ᴍɪᴄʜᴀᴇʟ ᴄʜᴀɴ ᴅɪᴅ ᴛʜɪꜱ ɢᴀᴍᴇ ʟɪᴠᴇ! ʜᴛᴛᴘꜱ://ᴡᴡᴡ.ʏᴏᴜᴛᴜʙᴇ.ᴄᴏᴍ/ᴡᴀᴛᴄʜ?ᴠ=9ʟᴛᴊᴜᴛᴅʟᴡᴢᴍ\n\nᴛʜɪꜱ ɪꜱ ᴍʏ ꜰɪʀꜱᴛ ᴘʟᴀᴛꜰᴏʀᴍᴇʀ ꜱᴏ ᴛᴇʟʟ ᴍᴇ ᴡʜᴀᴛ ɪ ꜱʜᴏᴜʟᴅ ᴀᴅᴅ ᴀɴᴅ ᴡʜᴀᴛ ᴡᴀꜱ ɢʀᴇᴀᴛ :)\nᴛʜɪꜱ ɪꜱ ᴀ ᴘʀᴏᴊᴇᴄᴛ ꜰᴏʀ ᴛʜᴇ ᴄᴏɴᴛᴇꜱᴛ (ɢᴀᴍᴇꜱʟɪʙʀᴀʀʏ)

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nwait until <(Level) = [13]>\nswitch backdrop to (backdrop2 v)\n\nwhen I receive [blue skies v]\nswitch backdrop to (backdrop2 v)\n\nchange [level v] by (-1)\n\nchange [level v] by (1)\n\nrepeat (10)\n\n@Intro \n\nwhen flag clicked\nhide\nswitch costume to (logo v)\nset size to (50) %\nset [ghost v] effect to (100)\npoint in direction (90)\ngo to x: (0) y: (0)\n\nwhen I start as a clone\nif <(Clone) = [Background]> then\n    hide\n    switch costume to (background v)\n    set size to (100) %\n    set [ghost v] effect to (100)\n    point in direction (90)\n    go to x: (-400) y: (0)\n    show\n    repeat (20)\n        change [ghost v] effect by (-5)\n        change x by (((0) - (x position)) / (4))\n    end\n    set x to (0)\n    wait (4) seconds\n    repeat (20)\n        change [ghost v] effect by (5)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone) = [Tile]> then\n    hide\n    switch costume to (tile v)\n    set size to (100) %\n    set [ghost v] effect to (100)\n    set [brightness v] effect to (-100)\n    point in direction (90)\n    go to x: (pick random (-400) to (400)) y: (pick random (-400) to (400))\n    show\n    repeat (40)\n        change [ghost v] effect by (-5)\n        change x by (((0) - (x position)) / (8))\n        change y by (((0) - (y position)) / (8))\n        change size by (10)\n    end\n    set x to (0)\n    set y to (0)\n    repeat (20)\n        change [ghost v] effect by (5)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone) = (join [Step ] (letter (6) of (Clone)))> then\n    hide\n    switch costume to (Clone)\n    if <(costume [name v]) = [Step 1]> then\n        set size to (80) %\n        set [ghost v] effect to (100)\n        point in direction (0)\n        go to x: (0) y: (-200)\n        show\n        repeat (40)\n            go to [front v] layer\n            change [ghost v] effect by (-10)\n            change size by (((75) - (size)) / (8))\n            change y by (((0) - (y position)) / (4))\n            turn right (((90) - (direction)) / (4)) degrees\n        end\n        repeat (20)\n            change [ghost v] effect by (5)\n        end\n        delete this clone\n    else\n        if <(costume [name v]) = [Step 2]> then\n            set size to (80) %\n            set [ghost v] effect to (100)\n            point in direction (0)\n            go to x: (0) y: (200)\n            show\n            repeat (40)\n                go to [front v] layer\n                change [ghost v] effect by (-10)\n                change size by (((75) - (size)) / (8))\n                change y by (((0) - (y position)) / (4))\n                turn right (((90) - (direction)) / (4)) degrees\n            end\n            repeat (20)\n                change [ghost v] effect by (5)\n            end\n            delete this clone\n        else\n            if <(costume [name v]) = [Step 3]> then\n                set size to (80) %\n                set [ghost v] effect to (100)\n                point in direction (90)\n                go to x: (0) y: (-200)\n                show\n                repeat (40)\n                    go to [front v] layer\n                    change [ghost v] effect by (-10)\n                    change size by (((75) - (size)) / (8))\n                    change y by (((0) - (y position)) / (4))\n                end\n                repeat (20)\n                    change [ghost v] effect by (5)\n                end\n                delete this clone\n            else\n                if <(costume [name v]) = [Step 4]> then\n                    set size to (80) %\n                    set [ghost v] effect to (100)\n                    point in direction (90)\n                    go to x: (0) y: (200)\n                    show\n                    repeat (40)\n                        go to [front v] layer\n                        change [ghost v] effect by (-10)\n                        change size by (((75) - (size)) / (8))\n                        change y by (((0) - (y position)) / (4))\n                    end\n                    repeat (20)\n                        change [ghost v] effect by (5)\n                    end\n                    delete this clone\n                else\n                    switch costume to (logo v)\n                    set size to (150) %\n                    set [ghost v] effect to (100)\n                    point in direction (90)\n                    go to x: (0) y: (0)\n                    go to [front v] layer\n                    show\n                    repeat (20)\n                        change [ghost v] effect by (-5)\n                        change size by (((75) - (size)) / (4))\n                    end\n                    wait (1.75) seconds\n                    set [i v] to [0]\n                    repeat (20)\n                        change [i v] by (4)\n                        change [ghost v] effect by (5)\n                        change size by ([tan v] of (i) )\n                        turn right ([tan v] of (i) ) degrees\n                    end\n                    broadcast (Intro Done v)\n                    delete this clone\n                end\n            end\n        end\n    end\nend\n\nwhen I start as a clone\nif <(Clone) = [Fade]> then\n    hide\n    switch costume to (background v)\n    set size to (100) %\n    set [ghost v] effect to (100)\n    point in direction (90)\n    go to x: (0) y: (0)\n    go to [front v] layer\n    show\n    repeat (10)\n        go to [front v] layer\n        change [ghost v] effect by (-10)\n    end\n    wait (3) seconds\n    repeat (20)\n        change [ghost v] effect by (5)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone) = [Tiles]> then\n    hide\n    switch costume to (tile v)\n    set size to (100) %\n    set [ghost v] effect to (20)\n    set [i v] to (pick random (1) to (2))\n    if <(i) = [1]> then\n        set [brightness v] effect to (-100)\n    else\n        set [brightness v] effect to (-50)\n    end\n    point in direction (90)\n    go to x: (pick random (-100) to (100)) y: (pick random (-50) to (50))\n    set [i v] to (pick random (-20) to (10))\n    go to [front v] layer\n    show\n    repeat until <(y position) < [-170]>\n        change [ghost v] effect by (2)\n        change y by (i)\n        change [i v] by (-0.5)\n        change size by (2)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone) = [Spark]> then\n    hide\n    switch costume to (spark v)\n    set size to (200) %\n    set [ghost v] effect to (0)\n    set [brightness v] effect to (100)\n    point in direction (90)\n    go to x: (0) y: (0)\n    go to [front v] layer\n    show\n    repeat (20)\n        go to [front v] layer\n        change [ghost v] effect by (5)\n        change [brightness v] effect by (-5)\n        change size by (((150) - (size)) / (8))\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone) = [Trace]> then\n    hide\n    switch costume to (trace v)\n    set size to (200) %\n    set [ghost v] effect to (0)\n    set [brightness v] effect to (-100)\n    point in direction (90)\n    go to x: (0) y: (0)\n    go to [front v] layer\n    show\n    repeat (20)\n        go to [front v] layer\n        change [ghost v] effect by (5)\n        change [brightness v] effect by (5)\n        change size by (((150) - (size)) / (8))\n    end\n    delete this clone\nend\n\nwhen flag clicked\nset [clone v] to [0]\nhide\nswitch costume to (logo v)\nset size to (50) %\nset [ghost v] effect to (100)\npoint in direction (90)\ngo to x: (0) y: (0)\nstart sound [Introsound v]\nset [clone v] to [Background]\ncreate clone of (_myself_ v)\nset [clone v] to [Tile]\nrepeat (20)\n    create clone of (_myself_ v)\n    create clone of (_myself_ v)\nend\nset [clone v] to [Fade]\ncreate clone of (_myself_ v)\nset [clone v] to [Step 1]\nrepeat (2)\n    create clone of (_myself_ v)\n    set [clone v] to (join [Step ] ((letter (6) of (Clone)) + (1)))\nend\nwait (0.2) seconds\nrepeat (2)\n    create clone of (_myself_ v)\n    set [clone v] to (join [Step ] ((letter (6) of (Clone)) + (1)))\nend\nwait (0.3) seconds\ncreate clone of (_myself_ v)\nwait (0.4) seconds\nset [clone v] to [Tiles]\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\ncreate clone of (_myself_ v)\nset [clone v] to [Trace]\ncreate clone of (_myself_ v)\nset [clone v] to [Spark]\ncreate clone of (_myself_ v)\n\n@Player\n\nwhen I start as a clone\nrepeat (20)\n    change size by (-5)\n    change [ghost v] effect by (5)\nend\ndelete this clone\n\nwhen I receive [done! v]\nshow\n\nwhen I receive [done! v]\nshow\n\nwhen I receive [done! v]\nforever\n    create clone of (_myself_ v)\n    wait (0.004) seconds\nend\n\nwhen I receive [done! v]\ngo to x: (-140) y: (-75)\nshow\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [x velocity v] by (1)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [x velocity v] by (-1)\n    end\n    set [x velocity v] to ((X Velocity) * (0.9))\n    change x by (X Velocity)\n    if <touching (platforms v)?> then\n        change y by (1)\n        if <touching (platforms v)?> then\n            change y by (1)\n            if <touching (platforms v)?> then\n                change y by (1)\n                if <touching (platforms v)?> then\n                    change y by (1)\n                    if <touching (platforms v)?> then\n                        change y by (1)\n                        if <touching (platforms v)?> then\n                            change x by ((X Velocity) * (-1))\n                            change y by (-5)\n                            if <<<(mouse y) > (y position)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n                                if <(X Velocity) > [0]> then\n                                    set [x velocity v] to [-5]\n                                else\n                                    set [x velocity v] to [8]\n                                end\n                                set [y velocity v] to [12]\n                            else\n                                set [x velocity v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y velocity v] by (-1)\n    change y by (Y Velocity)\n    if <touching (platforms v)?> then\n        change y by ((Y Velocity) * (-1))\n        set [y velocity v] to [0]\n    end\n    change y by (-1)\n    if <touching (platforms v)?> then\n        if <<<(mouse y) > (y position)> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            set [y velocity v] to [13]\n        end\n    end\n    if <key (r v) pressed?> then\n        go to x: (playerspawnpointx) y: (playerspawnpointy)\n    end\n    if <<<<<touching (spikes v)?> or <touching (chainsaw v)?>> or <touching (chainsaw2 v)?>> or <touching (stompy1 v)?>> or <touching (stompy2 v)?>> then\n        go to x: (playerspawnpointx) y: (playerspawnpointy)\n    end\n    if <(y position) < [-135]> then\n        go to x: (playerspawnpointx) y: (playerspawnpointy)\n    end\n    if <<touching (trampoline v)?> or <touching (trampoline2 v)?>> then\n        change [y velocity v] by (16)\n    end\n    if <<touching (portal v)?> or <touching (collectibles v)?>> then\n        go to x: (playerspawnpointx) y: (playerspawnpointy)\n        change [level v] by (1)\n    end\n    change y by (1)\nend\n\nwhen I receive [watching:/ v]\nhide\n\nwhen I receive [done! v]\nset volume to (100) %\nforever\n    play sound [Itro & Tobu - Cloud 9 \[NCS Release\] v] until done\nend\n\nwhen I receive [yoplayeryourreseyyirg v]\ngo to x: (-135) y: (28)\n\nwhen flag clicked\nrepeat until <(Level) = [7]>\n    set [playerspawnpointx v] to [-140]\n    set [playerspawnpointy v] to [-75]\nend\nrepeat until <(Level) = [8]>\n    set [playerspawnpointx v] to [0]\n    set [playerspawnpointy v] to [-75]\nend\nrepeat until <(Level) = [11]>\n    set [playerspawnpointx v] to [-165]\n    set [playerspawnpointy v] to [-75]\nend\n\nwhen flag clicked\nhide\n\nchange [level v] by (1)\n\nwhen flag clicked\nwait until <(Level) = [9]>\ngo to x: (-177) y: (-50)\nwait until <(Level) = [10]>\ngo to x: (-165) y: (-50)\n\n@Platforms\n\nwhen flag clicked\nswitch costume to (1 v)\ngo to x: (0) y: (0)\ngo to [back v] layer\n\nwhen I receive [watching:/ v]\nhide\n\nwhen I receive [done! v]\nshow\nforever\n    switch costume to (Level)\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n    if <<<(costume [number v]) = [5]> or <<(costume [number v]) = [8]> or <(costume [number v]) = [10]>>> or <(costume [number v]) = [12]>> then\n        switch backdrop to (idk v)\n    end\nend\n\nwhen backdrop switches to [back2normalbutweneeddis v]\nif <(costume [number v]) = [5]> then\n    set [level v] to [6]\n    broadcast (YoPLayerYourRESEYYIRG v)\nend\nif <(costume [number v]) = [8]> then\n    set [level v] to [9]\n    broadcast (YoPLayerYourRESEYYIRG v)\nend\nif <(costume [number v]) = [10]> then\n    set [level v] to [11]\n    broadcast (YoPLayerYourRESEYYIRG v)\nend\nif <(costume [number v]) = [12]> then\n    broadcast (YoPLayerYourRESEYYIRG v)\n    forever\n        set [level v] to [14]\n        switch backdrop to (backdrop2 v)\n    end\nend\n\n@Decor\n\nwhen flag clicked\ngo to x: (0) y: (0)\ngo to [back v] layer\nforever\n    switch costume to (Level)\n    go to [back v] layer\nend\n\nwhen I receive [done! v]\nshow\n\nwhen I receive [watching:/ v]\nhide\n\n@Story\n\nwhen I receive [watching:/ v]\ngo to x: (0) y: (0)\nclear graphic effects\nshow\ngo to [front v] layer\nswitch costume to (1 v)\nrepeat (6)\n    wait (3.6) seconds\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    next costume\n    repeat (10)\n        change [ghost v] effect by (-10)\n    end\nend\nwait (3.6) seconds\nbroadcast (Done! v)\n\nwhen I receive [done! v]\nhide\n\nwhen I receive [done! v]\nset [level v] to [1]\ngo to [front v] layer\ngo to x: (0) y: (0)\nclear graphic effects\nswitch costume to (1 v)\n\nwhen flag clicked\nhide\n\n@Trampoline\n\nwhen flag clicked\nhide\ngo to x: (140) y: (-123)\nswitch costume to (1 v)\nforever\n    if <touching (player v)?> then\n        switch costume to (1 v)\n        repeat until <(costume [number v]) = [17]>\n            next costume\n        end\n    else\n        switch costume to (1 v)\n    end\nend\n\nwhen I receive [watching:/ v]\nhide\n\nwhen flag clicked\nforever\n    if <(Level) = [1]> then\n        hide\n    end\n    if <(Level) = [2]> then\n        hide\n    end\n    if <(Level) = [3]> then\n        hide\n    end\n    if <(Level) = [4]> then\n        hide\n    end\n    if <(Level) = [11]> then\n        show\n        go to x: (-140) y: (-123)\n    end\n    if <(Level) = [12]> then\n        hide\n    end\nend\n\n@Portal\n\nwhen flag clicked\nset [level v] to [0]\nhide\nset [sine v] to [0]\npoint in direction (90)\nset size to (50) %\nforever\n    change [sine v] by (7.5)\n    point in direction ((([sin v] of (sine) ) * (200)) + ())\n    set size to ((([sin v] of ((sine) * (2)) ) * (5)) + (50)) %\nend\n\nwhen flag clicked\nforever\n    if <(Level) = [0]> then\n        hide\n    end\n    if <(Level) = [1]> then\n        go to x: (186) y: (96)\n    end\n    if <(Level) = [2]> then\n        go to x: (-160) y: (96)\n    end\n    if <(Level) = [3]> then\n        go to x: (180) y: (96)\n    end\n    if <(Level) = [5]> then\n        hide\n    end\n    if <(Level) = [6]> then\n        show\n        go to x: (170) y: (90)\n    end\n    if <(Level) = [8]> then\n        hide\n    end\n    if <(Level) = [9]> then\n        show\n        go to x: (186) y: (-54)\n    end\n    if <(Level) = [10]> then\n        hide\n    end\n    if <(Level) = [11]> then\n        show\n        go to x: (170) y: (-6)\n    end\n    if <(Level) = [12]> then\n        hide\n    end\n    if <(Level) = [13]> then\n        hide\n    end\nend\n\nwhen I receive [done! v]\nshow\n\nwhen I receive [watching:/ v]\nhide\n\nwhen I receive [done! v]\nshow\n\nwhen flag clicked\nhide\n\nset [level v] to [12]\n\n@Spikes\n\nwhen flag clicked\nforever\n    switch costume to (Level)\nend\n\nwhen I receive [done! v]\nshow\n\nwhen I receive [watching:/ v]\nhide\n\n@Stage #\n\nwhen flag clicked\nhide\nforever\n    switch costume to (Level)\n    go to [front v] layer\n    set y to ((([sin v] of ((sine) * (1.5)) ) * (2)) + (25))\nend\n\nwhen [timer v] > (0.001)\nhide\n\nwhen I receive [watching:/ v]\nhide\n\nwhen I receive [done! v]\nshow\n\nwhen I receive [watching:/ v]\nhide\n\nwhen I receive [done! v]\nshow\n\nset [level v] to [13]\n\n@Chainsaw\n\nwhen flag clicked\nhide\n\nwhen I receive [watching:/ v]\nhide\n\nwhen I receive [done! v]\nhide\ngo to x: (0) y: (0)\nforever\n    if <(Level) = [1]> then\n        hide\n        go to x: (100) y: (58)\n    end\n    if <(Level) = [2]> then\n        show\n        set size to (100) %\n        point in direction (90)\n        repeat until <(Level) = [3]>\n            glide (0.5) secs to x: (100) y: (48)\n            wait (0.5) seconds\n            glide (0.5) secs to x: (-70) y: (48)\n            wait (0.5) seconds\n        end\n        if <(Level) = [3]> then\n            hide\n        end\n    end\nend\n\nwhen I receive [done! v]\nforever\n    if <(Level) = [4]> then\n        point in direction (90)\n        repeat until <(Level) = [5]>\n            turn right (15) degrees\n        end\n    end\nend\n\nwhen I receive [done! v]\nforever\n    if <(Level) = [4]> then\n        show\n        set size to (100) %\n        point in direction (60)\n        go to x: (-60) y: (73)\n        wait (0.8) seconds\n        repeat until <(Level) = [5]>\n            glide (0.8) secs to x: (-65) y: (-107)\n            wait (0.5) seconds\n            glide (0.8) secs to x: (-65) y: (73)\n            wait (0.5) seconds\n        end\n        if <(Level) = [5]> then\n            hide\n        end\n    end\nend\n\nwhen I receive [done! v]\nforever\n    if <(Level) = [2]> then\n        point in direction (90)\n        repeat until <(Level) = [3]>\n            turn right (12) degrees\n        end\n    end\nend\n\nwhen I receive [done! v]\nforever\n    if <(Level) = [5]> then\n        hide\n    end\n    if <(Level) = [6]> then\n        hide\n    end\n    if <(Level) = [7]> then\n        hide\n    end\n    if <(Level) = [8]> then\n        hide\n    end\n    if <(Level) = [9]> then\n        hide\n    end\n    if <(Level) = [10]> then\n        hide\n    end\n    if <(Level) = [11]> then\n        hide\n    end\n    if <(Level) = [12]> then\n        hide\n    end\nend\n\nwhen I receive [done! v]\nforever\n    if <(Level) = [3]> then\n        hide\n    end\nend\n\n@BKGRND\n\nwhen flag clicked\nshow\n\nwhen I receive [done! v]\nhide\n\nwhen I receive [watching:/ v]\nhide\n\n@Skip\n\nwhen flag clicked\nhide\n\nwhen this sprite clicked\nhide\nbroadcast (Done! v)\n\nwhen I receive [watching:/ v]\nhide\n\nwhen I receive [intro done v]\ngo to x: (-78) y: (-40)\nshow\nforever\n    glide (2) secs to x: (-78) y: (-50)\n    glide (2) secs to x: (-78) y: (-40)\nend\n\n@Continue\n\nwhen this sprite clicked\nhide\nbroadcast (Watching:/ v)\n\nwhen flag clicked\nhide\n\nwhen I receive [done! v]\nhide\n\nwhen I receive [intro done v]\ngo to x: (112) y: (-40)\nshow\nforever\n    glide (2) secs to x: (112) y: (-50)\n    glide (2) secs to x: (112) y: (-40)\nend\n\n@Egg\n\nwhen I receive [egg v]\nswitch costume to (costume1 v)\ngo to [front v] layer\nshow\nwait (1) seconds\nhide\n\nwhen flag clicked\ngo to x: (36) y: (28)\nhide\n\nwhen I receive [noodlebot v]\nswitch costume to (costume2 v)\ngo to [front v] layer\nshow\nwait (1) seconds\nhide\n\n@Chainsaw2\n\nwhen flag clicked\nhide\n\nwhen I receive [watching:/ v]\nhide\n\nwhen I receive [done! v]\nhide\ngo to x: (0) y: (0)\nforever\n    if <(Level) = [1]> then\n        hide\n    end\n    if <(Level) = [2]> then\n        hide\n    end\n    if <(Level) = [3]> then\n        hide\n    end\n    if <(Level) = [4]> then\n        set size to (100) %\n        point in direction (60)\n        go to x: (-195) y: (-122)\n        show\n        go to x: (-198) y: (-116)\n        repeat until <(Level) = [5]>\n            glide (0.8) secs to x: (-195) y: (-122)\n            wait (0.5) seconds\n            glide (0.8) secs to x: (-195) y: (73)\n            wait (0.5) seconds\n        end\n        if <(Level) = [5]> then\n            hide\n        end\n    end\nend\n\nwhen I receive [done! v]\nforever\n    if <(Level) = [4]> then\n        point in direction (90)\n        repeat until <(Level) = [5]>\n            turn right (15) degrees\n        end\n    end\nend\n\ngo to x: (-114) y: (73)\n\nwhen I receive [done! v]\nforever\n    if <(Level) = [5]> then\n        hide\n    end\n    if <(Level) = [6]> then\n        hide\n    end\n    if <(Level) = [7]> then\n        hide\n    end\n    if <(Level) = [8]> then\n        hide\n    end\n    if <(Level) = [9]> then\n        hide\n    end\n    if <(Level) = [10]> then\n        hide\n    end\n    if <(Level) = [11]> then\n        hide\n    end\n    if <(Level) = [12]> then\n        hide\n    end\nend\n\n@ThumbnailA\n\nwhen I receive [done! v]\nhide\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nif <(y position) = [0]> then\n    glide (0.3) secs to x: (0) y: (345)\nend\ngo to x: (0) y: (345)\nhide\n\nwhen flag clicked\nreset timer\nforever\n    go to [front v] layer\n    go [forward v] (12) layers\n    reset timer\nend\n\nwhen [timer v] > (0.05)\nswitch costume to (costume1 v)\ngo to x: (0) y: (345)\nshow\nrepeat (23)\n    change y by (((0) - (y position)) / (4))\nend\n\nwhen I receive [done! v]\nset [level v] to [1]\ngo to [front v] layer\ngo to [front v] layer\ngo to x: (0) y: (0)\nclear graphic effects\nswitch costume to (1 v)\n\nrepeat (23)\n    change y by (((0) - (y position)) / (4))\nend\n\n@ThumbnailB\n\nwhen [timer v] > (0.06)\nswitch costume to (costume1 v)\ngo to x: (0) y: (-345)\nshow\nrepeat (23)\n    change y by (((0) - (y position)) / (4))\nend\nstop [all v]\n\nglide (0.3) secs to x: (0) y: (0)\n\nwhen flag clicked\nreset timer\nforever\n    go to [front v] layer\n    go [backward v] (2) layers\n    reset timer\nend\n\nwhen flag clicked\nif <(y position) = [0]> then\n    glide (0.3) secs to x: (0) y: (345)\nend\ngo to x: (0) y: (345)\nhide\n\nwhen I receive [done! v]\nset [level v] to [1]\ngo to [front v] layer\ngo to x: (0) y: (0)\nclear graphic effects\nswitch costume to (1 v)\n\nwhen flag clicked\nhide\n\nwhen I receive [done! v]\nhide\n\n@collectibles\n\nwhen flag clicked\nhide\nforever\n    set size to ((([sin v] of ((sine) * (1)) ) * (15)) + (100)) %\n    if <touching (player v)?> then\n        if <<<([costume # v] of [platforms v]) = [5]> or <<([costume # v] of [platforms v]) = [8]> or <([costume # v] of [platforms v]) = [10]>>> or <([costume # v] of [platforms v]) = [12]>> then\n            hide\n            switch backdrop to (back2normalbutweneeddis v)\n        end\n    end\n    if <<<<([costume # v] of [platforms v]) = [6]> or <([costume # v] of [platforms v]) = [9]>> or <([costume # v] of [platforms v]) = [11]>> or <([costume # v] of [platforms v]) = [13]>> then\n        hide\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen I receive [done! v]\nhide\n\nwhen backdrop switches to [idk v]\nif <([costume # v] of [platforms v]) = [5]> then\n    switch costume to (costume1 v)\n    show\n    go to x: (0) y: (0)\nend\nif <([costume # v] of [platforms v]) = [8]> then\n    switch costume to (costume2 v)\n    show\n    go to x: (-140) y: (90)\nend\nif <([costume # v] of [platforms v]) = [10]> then\n    go to x: (10) y: (-90)\n    switch costume to (costume3 v)\n    show\nend\nif <([costume # v] of [platforms v]) = [12]> then\n    go to x: (170) y: (60)\n    switch costume to (costume4 v)\n    show\nend\n\nwhen backdrop switches to [back2normalbutweneeddis v]\nhide\n\n@Words\n\nwhen flag clicked\nhide\nforever\n    go to [front v] layer\n    go [backward v] (5) layers\n    switch costume to (Level)\n    set y to ((([sin v] of ((sine) * (1.5)) ) * (5)) + (15))\nend\n\nwhen I receive [done! v]\nshow\n\n@Trampoline2\n\nwhen flag clicked\nhide\ngo to x: (140) y: (-123)\nswitch costume to (1 v)\nforever\n    if <touching (player v)?> then\n        switch costume to (1 v)\n        repeat until <(costume [number v]) = [17]>\n            next costume\n        end\n    else\n        switch costume to (1 v)\n    end\nend\n\nwhen I receive [watching:/ v]\nhide\n\nwhen flag clicked\nforever\n    if <(Level) = [1]> then\n        hide\n    end\n    if <(Level) = [2]> then\n        hide\n    end\n    if <(Level) = [3]> then\n        hide\n    end\n    if <(Level) = [4]> then\n        hide\n    end\n    if <(Level) = [11]> then\n        show\n        go to x: (-10) y: (-123)\n    end\n    if <(Level) = [12]> then\n        hide\n    end\nend\n\n@Stompy1\n\nwhen flag clicked\nhide\ngo to x: (-39) y: (-89)\nrepeat until <(Level) = [12]>\nshow\nrepeat until <(Level) = [13]>\n    wait (0.4) seconds\n    repeat (5)\n        change y by (-17.4)\n    end\n    wait (0.4) seconds\n    repeat (20)\n        change y by (4.35)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <not <(Level) = [12]>> then\n        hide\n    end\nend\n\n@Stompy2\n\nwhen flag clicked\nset [level v] to [1]\nhide\ngo to x: (101) y: (-89)\nrepeat until <(Level) = [12]>\nshow\nrepeat until <(Level) = [13]>\n    wait (0.8) seconds\n    repeat (5)\n        change y by (-17.4)\n    end\n    wait (0.4) seconds\n    repeat (20)\n        change y by (4.35)\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <not <(Level) = [12]>> then\n        hide\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\ngo to x: (215) y: (-170)\nhide\n\nwhen I receive [done! v]\nshow\n\nwhen this sprite clicked\nif <<(Level) = [5]> or <<(Level) = [8]> or <<(Level) = [10]> or <(Level) = [12]>>>> then\n    change [level v] by (0)\nelse\n    change [level v] by (1)\n    broadcast (YoPLayerYourRESEYYIRG v)\nend\n\n