Blank || A Scrolling Platformer

Instructions: B L A N K \n_____________________________________________\n\nH I   G U Y S !   This is one of my best  S C R O L L I N G \nP L A T F O R M E R  yet! I hope you enjoyed playing! Please tell me if you want me to make the v3.0 update in the comments! \n_____________________________________________\n\nI N S T R U C T I O N S :\n\nU P   A R R O W  to jump\n\nL E F T   A R R O W  and  R I G H T   A R R O W   to move\n\nE N J O Y !\n\n@tj_films

@Stage\n\n@Player\n\nwhen flag clicked\nset [x v v] to [0]\nset [y v v] to [0]\nforever\n    if <key (right arrow v) pressed?> then\n        change [x v v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [x v v] by (-1)\n    end\n    change x by (X v)\n    set [x v v] to ((X v) * (0.9))\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                        if <touching color (#000000)?> then\n                            change x by ((X v) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(X v) > [0]> then\n                                    set [x v v] to [-10]\n                                else\n                                    set [x v v] to [10]\n                                end\n                                set [y v v] to [15]\n                            else\n                                set [x v v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [y v v] by (-1)\n    change y by (Y v)\n    if <touching color (#000000)?> then\n        change y by ((Y v) * (-1))\n        set [y v v] to [0]\n    end\n    change y by (-1)\n    if <key (up arrow v) pressed?> then\n        if <touching color (#000000)?> then\n            set [y v v] to [13]\n        end\n    end\n    change y by (1)\n    change [scroll x v] by ((x position) * (-1))\n    change [scroll y v] by ((y position) * (-1))\n    go to x: (0) y: (0)\n    if <<touching color (#ff0000)?> or <(Scroll Y) > [700]>> then\n        set [scroll x v] to [120]\n        set [scroll y v] to [55]\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#66d7ff)?> then\n        switch backdrop to (backdrop2 v)\n    end\nend\n\nwhen flag clicked\nstart sound [Vexento - Masked Heroes \(128 kbps\) v]\n\nwhen flag clicked\nforever\n    if <touching color (#000000)?> then\n        change x by (-1)\n    end\nend\n\n@Level\n\nwhen flag clicked\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (level 1 v)\nset [scroll x v] to [120]\nset [scroll y v] to [55]\nforever\n    go to x: (Scroll X) y: (Scroll Y)\nend\n\nwhen backdrop switches to [backdrop2 v]\nhide\n\n@Level 2\n\nwhen backdrop switches to [backdrop2 v]\nshow\n\nwhen flag clicked\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (level 1 v)\nset [scroll x v] to [120]\nset [scroll y v] to [55]\nforever\n    go to x: (Scroll X) y: (Scroll Y)\nend\n\n