A platformer

Instructions: -A normal plat former \n-arrow keys to move\nPress space to skip a level (space for self destruct)\ncredits a friend\n- Aim for the lowest score possible\n-Pls like and heart\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nwhy u here?\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nstop\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\ndon't skroll downs\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nnothing\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nchat: Black\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\npls remix\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nalso can u follow me\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nwho told u to look at thins\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n @wazzotv is cool make sure to watch his animations

@Stage\n\nwhen flag clicked\nforever\n    broadcast (go v)\n    play sound [Throw Down.mp3 v] until done\n    set [speed v] to [0]\n    wait (3) seconds\nend\n\nwhen flag clicked\nset [level v] to [0]\nset [score/time v] to [0]\nrepeat until <[9.9] < (level)>\n    wait (1) seconds\n    change [score/time v] by (1)\nend\n\nwhen flag clicked\nforever\n    if <(backdrop [name v]) = [f]> then\n        change [level v] by (100)\n    end\nend\n\nswitch backdrop to (f v) and wait\n\n@Sprite1\n\nwhen flag clicked\na code\n\ndefine a code\nswitch backdrop to (backdrop1 v)\nset [y v] to [0]\nset [x v] to [0]\nshow\ngo to [front v] layer\ngo to x: (-219) y: (-80)\nforever\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                        if <touching color (#000000)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#000000)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#000000)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [14]\n        end\n    end\n    change y by (1)\n    if <<<touching color (#ff0000)?> or <key (space v) pressed?>> or <[-175] > (y position)>> then\n        set [y v] to [0]\n        set [x v] to [0]\n        go to x: (-219) y: (-80)\n        broadcast (message1 v)\n    end\n    if <[235] < (x position)> then\n        go to x: (-219) y: (-80)\n        set [x v] to [0]\n        set [y v] to [0]\n        broadcast (message1 v)\n        if <([backdrop # v] of [_stage_ v]) = [10]> then\n            switch backdrop to (backdrop2 v)\n        else\n            switch backdrop to (next backdrop v)\n        end\n    end\nend\n\n