An Emoji Platformer (V 1.2)

Instructions: This is a mildly easy platformer. controls are the normal ones, arrow keys or WASD. hope you guys enjoy it.\n\n*** New Update***\n- Music Added

@Stage\n\nwhen I receive [introdone v]\nset volume to (50) %\nforever\n    play sound [TheFatRat - Unity \(Instrumental\) v] until done\nend\n\nwhen I receive [introdone v]\nswitch backdrop to (blue sky v)\nforever\n    if <([costume # v] of [ground v]) = [9]> then\n        switch backdrop to (underground v)\n    else\n        if <([costume # v] of [ground v]) = [11]> then\n            switch backdrop to (pond v)\n        else\n            if <([costume # v] of [ground v]) = [12]> then\n                switch backdrop to (sea v)\n            else\n                if <([costume # v] of [ground v]) = [18]> then\n                    switch backdrop to (blue sky v)\n                else\n                    if <([costume # v] of [ground v]) = [19]> then\n                        switch backdrop to (mountains v)\n                    else\n                        if <([costume # v] of [ground v]) = [29]> then\n                            switch backdrop to (dino time v)\n                        else\n                            if <([costume # v] of [ground v]) = [35]> then\n                                switch backdrop to (dino ded v)\n                            else\n                                if <([costume # v] of [ground v]) = [36]> then\n                                    switch backdrop to (snow mountains v)\n                                else\n                                    if <([costume # v] of [ground v]) = [36]> then\n                                        switch backdrop to (snow mountains v)\n                                    else\n                                        if <([costume # v] of [ground v]) = [42]> then\n                                            switch backdrop to (blue sky v)\n                                        else\n                                        end\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\n\nwhen flag clicked\nswitch backdrop to (costume1 v)\nforever\n    start sound [TheFatRat - Unity \(Instrumental\) v]\nend\n\n@Player\n\nwhen flag clicked\nforever\n    if <not <touching (ground v)?>> then\n        change y by (1.5)\n    end\n    if <touching (next v)?> then\n        broadcast (next v)\n    end\n    if <not <([costume # v] of [ground v]) = [22]>> then\n        if <touching (lost 1 v)?> then\n            go to x: (-183) y: (-80)\n        end\n    else\n        if <touching (lost 1 v)?> then\n            broadcast (death v)\n        end\n    end\nend\n\nwhen I receive [next v]\ngo to x: (-183) y: (-80)\n\nwhen I receive [end v]\nhide\n\nwhen flag clicked\nshow\ngo to x: (-183) y: (-80)\nset [gravity v] to [5]\nforever\n    change [y vel v] by (-0.)\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [x vel v] by (0.7)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [x vel v] by (-0.7)\n    end\n    set [x vel v] to ((X vel) * (0.9))\n    change x by (X vel)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (1)\n                        if <touching (ground v)?> then\n                            change x by ((X vel) * (-1))\n                            change x by (-1)\n                            change y by (-5)\n                            change x by (1)\n                            if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                                if <(X vel) > [0]> then\n                                    set [x vel v] to [-8]\n                                else\n                                    set [x vel v] to [8]\n                                end\n                                set [y vel v] to [8]\n                            else\n                                set [x vel v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    if <touching color (#00ff55)?> then\n        set [y vel v] to [15]\n    end\n    change y by (Y vel)\n    if <touching (ground v)?> then\n        change y by ((Y vel) * (-1))\n        set [y vel v] to [0]\n    end\n    change y by (-1)\n    if <touching (ground v)?> then\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            set [y vel v] to [10]\n        end\n    end\n    if <<key (r v) pressed?> or <touching color (#ff0000)?>> then\n        go to x: (-183) y: (-80)\n    end\nend\n\nwhen I receive [death v]\ngo to x: (-183) y: (-80)\n\nwhen flag clicked\nforever\n\nwhen this sprite clicked\nnext costume\n\ngo to x: (-183) y: (-80)\n\n@Ground\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\n\nwhen I receive [next v]\nnext costume\n\nwhen I receive [message1 v]\nshow\n\nwhen I receive [end v]\nhide\n\nhide\n\n@next\n\nwhen flag clicked\nset [ghost v] effect to (100)\ngo to x: (0) y: (0)\n\n@lost 1\n\nwhen flag clicked\nset [ghost v] effect to (100)\ngo to x: (0) y: (0)\n\n@lost 2\n\n@Letters\n\nwhen I receive [next v]\nnext costume\nif  then\nend\n\nwhen flag clicked\nswitch costume to (word 1 v)\nshow\n\n@Tongue out emoji\n\nwhen flag clicked\nhide\n\nshow\n\n