Adventure - A Platformer

Instructions:  Among Us Flappy Game https://scratch.mit.edu/projects/434895986/\n————————————————————\nClick Code Platformer - Full in game tutorial.  \n\n(1) Click stuff to escape!\n(2) If you like it, please love it!\n\nTags   #atomicmagicnumber #platformer #games

@Stage\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\nstop all sounds\n\nwhen flag clicked\nswitch costume to (backdrop1 v)\n\nwhen I receive [2 v]\nswitch costume to (backdrop1 v)\n\nwhen I receive [1 v]\nswitch costume to (backdrop2 v)\n\nwhen flag clicked\nwait (3.6) seconds\nforever\n    play sound [Music v] until done\nend\n\n@Ninja\n\nwhen I receive [next v]\nset x to (-200)\nset y to (-20)\n\nwhen I receive [begin v]\nset [level v] to [1]\nforever\n    change [y v] by (-1)\n    if <touching (trampoline v)?> then\n        change [y v] by (20)\n    end\n    if <touching (water v)?> then\n        change [y v] by (2)\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            change [y v] by (-2.5)\n        end\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        point in direction (-90)\n        change [x v] by (-1)\n        set [direction-player v] to [-90]\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        point in direction (90)\n        change [x v] by (1)\n        set [direction-player v] to [90]\n    end\n    set [x v] to ((x) * (slip))\n    change x by (x)\n    if <touching (ground v)?> then\n        change y by (1)\n        if <touching (ground v)?> then\n            change y by (1)\n            if <touching (ground v)?> then\n                change y by (1)\n                if <touching (ground v)?> then\n                    change y by (1)\n                    if <touching (ground v)?> then\n                        change y by (-4)\n                        change x by ((x) * (-1))\n                        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n                            set [y v] to [12]\n                            if <(x) > [0]> then\n                                set [x v] to [-10]\n                            else\n                                set [x v] to [10]\n                            end\n                        else\n                            set [x v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (y)\n    if <touching (ground v)?> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> and <touching (ground v)?>> then\n        set [y v] to (jump height)\n    end\n    if <(y) < [-1]> then\n        set [force v] to [T]\n    else\n        set [force v] to [F]\n    end\n    change y by (1)\nend\n\nwhen I receive [begin v]\nforever\n    if <touching (dinosaur2 v)?> then\n        set [y v] to [9]\n        set [x v] to [-18]\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (traps v)?> then\n        set x to (-200)\n        set y to (-20)\n    end\nend\n\nwhen flag clicked\nset x to (-200)\nset y to (-20)\nwait (3.6) seconds\nset x to (-200)\nset y to (-20)\n\nwhen flag clicked\nforever\n    if <(x position) > [215]> then\n        broadcast (Next v)\n        set x to (-200)\n        set y to (-20)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [11]> then\n        broadcast (Win v)\n    end\nend\n\nwhen I receive [win v]\nstop [other scripts in sprite v]\nswitch costume to (costume3 v)\n\nwhen flag clicked\nbroadcast (begin v)\n\nwhen flag clicked\nforever\n    if <(timer) > [3]> then\n        reset timer\n    end\n    if <<(timer) < [1]> and <key (x v) pressed?>> then\n        set [y v] to ((y) * (1.2))\n    end\nend\n\nwhen flag clicked\nshow\n\nwhen flag clicked\nswitch costume to (costume2 v)\nwait (3.6) seconds\nswitch costume to (costume1 v)\nshow\ngo to [front v] layer\n\n@Ground\n\nwhen flag clicked\nshow\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\nwait (3.6) seconds\nforever\n    play sound [Music v] until done\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [11]> then\n        wait (2) seconds\n        switch costume to (costume12 v)\n        broadcast (Win v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [10]> then\n        broadcast (2 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [9]> then\n        broadcast (1 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [5]> then\n        broadcast (1 v)\n    end\nend\n\nwhen flag clicked\nswitch costume to (costume1 v)\nwait (1) seconds\nswitch costume to (costume1 v)\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [7]> then\n        broadcast (2 v)\n    end\nend\n\n@Traps\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\nshow\n\nwhen flag clicked\nforever\n    if <(End?) = [yes]> then\n        hide\n    end\nend\n\n@CustomEnding\n\nwhen I receive [win v]\nwait (2) seconds\nswitch costume to (costume12 v)\nwait (2) seconds\nswitch costume to (costume13 v)\nstart sound [End v]\nwait (4) seconds\nswitch costume to (costume14 v)\nwait (4) seconds\nswitch costume to (costume15 v)\nwait (4) seconds\nswitch costume to (costume16 v)\nwait (4) seconds\nswitch costume to (costume17 v)\nwait (4) seconds\nswitch costume to (costume18 v)\nwait (4) seconds\nswitch costume to (costume19 v)\nwait (4) seconds\nbroadcast (Ending v)\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\nshow\n\n@Clouds\n\nwhen I receive [1 v]\nhide\n\nwhen I receive [2 v]\nshow\n\nwhen flag clicked\nshow\nforever\n    go to x: (-387) y: (0)\n    glide (40) secs to x: (432) y: (0)\nend\n\n@Logo\n\nwhen flag clicked\nset [ghost v] effect to (0)\nwait (0.1) seconds\nshow\ngo to [front v] layer\nset [ghost v] effect to (15)\nwait (0.3) seconds\nset [ghost v] effect to (35)\nwait (0.3) seconds\nset [ghost v] effect to (55)\nwait (0.3) seconds\nset [ghost v] effect to (75)\nwait (0.3) seconds\nhide\n\n@LogoScreen\n\nwhen flag clicked\nstop all sounds\nplay sound [LogoScreen v] until done\n\nwhen flag clicked\nshow\ngo to [front v] layer\nswitch costume to (costume1 v)\nset size to (100) %\nwait (0.2) seconds\nchange size by (10)\nwait (0.2) seconds\nchange size by (10)\nwait (0.2) seconds\nchange size by (10)\nwait (0.2) seconds\nchange size by (-30)\nswitch costume to (costume2 v)\nwait (1) seconds\nchange size by (10)\nwait (0.2) seconds\nchange size by (-10)\nwait (0.2) seconds\nswitch costume to (costume3 v)\nwait (1) seconds\nchange size by (10)\nwait (0.2) seconds\nchange size by (-10)\nwait (0.2) seconds\nhide\n\n@AThumbnail\n\nwhen flag clicked\nhide\n\n@Ending\n\nwhen I receive [ending v]\ngo to [front v] layer\nshow\n\nwhen flag clicked\ngo to [back v] layer\nhide\n\n