傾向2p感謝!!!SCRATCH PLATFORMER!!

Instructions: !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!新作!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!\nhttps://scratch.mit.edu/projects/1012288054/\nみましょう！！！！！！！！！！！！！！！！！！！！\nプラフォです！！！！！！！！！！！！！！！！！！！\n↓今見たら傾向2pに上がってました！！！もっと上に上がれ！！！下に下がるなぁああああ！！！！！拡散よろしくお願いします！！！！！！\nなんか傾向3pに上がってました（）\n今回はスクラッチプラットフォーマーを作りました!!\n本気で傾向狙っているので星とハートと@-_warabi_-のフォローよろしくお願いいたします!!\n\n《操作方法》\n矢印キーで操作します!!\n赤いものに触れると死にます。\nクリア目指して頑張ろう!!\n///////////////////////////クレジット/////////////////////////////\nブロック素材@kotadondon様\nプレイヤー@-_kashiwa_-様\n\n制作時間 1時間\n//////////////////////////タグ////////////////////////////////////////\n#game#games#GAMES#GAME#platformer#scratch#PLATFORMER#SCRATCH#scratchplatformer\n#game#games#GAMES#GAME#platformer#scratch#PLATFORMER#SCRATCH#scratchplatformer\n#game#games#GAMES#GAME#platformer#scratch#PLATFORMER#SCRATCH#scratchplatformer\n#game#games#GAMES#GAME#platformer#scratch#PLATFORMER#SCRATCH#scratchplatformer

@Stage\n\nwhen flag clicked\nswitch backdrop to (背景2 v)\nforever\n    play sound [OMFG  Hello v] until done\nend\n\n@地面\n\nwhen flag clicked\nshow\nset [ステージ v] to [1]\nforever\n    switch costume to (ステージ)\nend\n\nwhen I receive [next v]\nchange [ステージ v] by (1)\n\n@platformer\n\nwhen flag clicked\nset [stge v] to [1]\n初期\nforever\n    if <touching (見ず v)?> then\n        platfomer code [0.7] [1] [-0.01] [7]\n    else\n        platfomer code [1] [14] [-1] [7]\n    end\n    if <<(♥) = [1]> and <(★) = [1]>> then\n        change [color v] effect by (2)\n    else\n        clear graphic effects\n        if <<touching (障害物 v)?> or <<<(JUMP) = [0]> and <touching (敵 v)?>> or <<touching (toge v)?> or <<(y position) < [-170]> and <not >>>>> then\n            start sound [Crunch v]\n            初期\n            broadcast (ぷらいやーしぼう v)\n        end\n    end\n    if <not <<< or <(stge) = [28]>> or <(stge) = [24]>> or <<(stge) = [23]> or <(stge) = [22]>>>> then\n        if <[235] < (x position)> then\n            broadcast (NEXT v)\n            start sound [Rip v]\n            change [stge v] by (1)\n            set [死んだか？ v] to [0]\n            初期\n        end\n    else\n        if <<< or <(stge) = [35]>> or <(stge) = [28]>> or <<(stge) = [23]> or <(stge) = [22]>>> then\n            if <[180] < (y position)> then\n                broadcast (NEXT v)\n                start sound [Rip v]\n                change [stge v] by (1)\n                set [死んだか？ v] to [0]\n                wait (1) seconds\n                初期\n            end\n        else\n            if < or <(stge) = [24]>> then\n                if <(y position) < [-170]> then\n                    broadcast (NEXT v)\n                    start sound [Rip v]\n                    change [stge v] by (1)\n                    set [死んだか？ v] to [0]\n                    初期\n                end\n            end\n        end\n    end\nend\n\ndefine platfomer code (x) (y) (y) (x)\nif <<key (right arrow v) pressed?> or <<mouse down?> and <(x position) < (mouse x)>>> then\n    change [x v] by (x)\n    point in direction (90)\nend\nif <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n    change [x v] by ((x) * (-1))\n    point in direction (-90)\nend\nset [x v] to ((X) * (0.9))\nchange x by (X)\nchange [y v] by (y)\nchange y by (Y)\nif <<<touching (動く地面2 v)?> or <touching (動く地面 v)?>> or <touching (地面 v)?>> then\n    set [jump v] to [0]\n    change y by ((Y) * (-1))\n    set [y v] to [0]\nend\n地面調整 [-1]\nif <touching (見ず v)?> then\n地面調整 [1]\nif <touching (見ず v)?> then\n    if <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>> then\n        set [y v] to (y)\n    end\nend\nif <<<touching (動く地面2 v)?> or <touching (動く地面 v)?>> or <touching (地面 v)?>> then\n    地面調整 [1]\n    if <<<touching (動く地面2 v)?> or <touching (動く地面 v)?>> or <touching (地面 v)?>> then\n        地面調整 [1]\n        if <<<touching (動く地面2 v)?> or <touching (動く地面 v)?>> or <touching (地面 v)?>> then\n            地面調整 [1]\n            if <<<touching (動く地面2 v)?> or <touching (動く地面 v)?>> or <touching (地面 v)?>> then\n                地面調整 [1]\n                if <<<touching (動く地面2 v)?> or <touching (動く地面 v)?>> or <touching (地面 v)?>> then\n                    change x by ((X) * (-1))\n                    地面調整 [-4]\n                    if <<key (up arrow v) pressed?> or <<mouse down?> and <(y position) < (mouse y)>>> then\n                        start sound [ジャンプの着地 v]\n                        set [y v] to (y)\n                        set [x v] to ((x) - (<[0] < (X)> * (14)))\n                    else\n                        set [x v] to [0]\n                    end\n                end\n            end\n        end\n    end\nend\nif <touching (ばね v)?> then\n    start sound [jump-anime1 v]\n    set [y v] to ((y) + (10))\nend\n\ndefine 初期\nif < or <<(stge) = [39]> or <(stge) = [41]>>> then\n    go to x: (-201) y: (150)\nelse\n    go to x: (-201) y: (66)\nend\nset [x v] to [0]\nset [y v] to [0]\n\ndefine 地面調整 (￥な)\nchange y by (￥な)\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (コスチューム2 v)\nrepeat (5)\n    change [ghost v] effect by (20)\nend\ndelete this clone\n\nwhen flag clicked\nset [jump v] to [0]\nset [した確認 v] to [0]\nforever\n    if <<(♥) = [1]> and <(★) = [1]>> then\n        if <<key (down arrow v) pressed?> or <<mouse down?> and <(mouse y) < (y position)>>> then\n            set [した確認 v] to [1]\n            switch costume to (コスチューム7 v)\n        else\n            set [した確認 v] to [0]\n            switch costume to (コスチューム1 v)\n        end\n    else\n        if <<key (down arrow v) pressed?> or <<mouse down?> and <(mouse y) < (y position)>>> then\n            set [した確認 v] to [1]\n            switch costume to (コスチューム4 v)\n        else\n            set [した確認 v] to [0]\n            switch costume to (コスチューム3 v)\n        end\n    end\nend\n\nwhen flag clicked\nset [死んだか？ v] to [0]\nforever\n    if <<(死んだか？) = [0]> and <<(JUMP) = [1]> and <touching (敵 v)?>>> then\n        broadcast (死んだんじゃないの～ v)\n        set [y v] to [10]\n        set [死んだか？ v] to [1]\n    else\n        \n    end\nend\n\nwhen flag clicked\nwait until <(stge) = [29]>\nrepeat (50)\n    change x by (((-100) - (x position)) / (5))\n    change y by (((30) - (y position)) / (5))\nend\n\nwhen I receive [♥と★ v]\n\nwhen flag clicked\n\nwait until <<(stge) = [31]> and <touching (見ず v)?>>\nstart sound [水1 v]\nwait until <<(stge) = [44]> and <touching (見ず v)?>>\nstart sound [水1 v]\n\nwhen flag clicked\nshow\n\n@障害物\n\nwhen flag clicked\nshow\nforever\n    switch costume to (ステージ)\nend\n\n