Fortnite Platformer v1.12

Instructions: New Animation Out! :D https://scratch.mit.edu/projects/566602239\n\nUse your arrow keys or WASD or mobile friendly\n\nThanks @A_wire for the platformer engine Thanks @Pizzarush for the intro 

@Stage\n\nwhen flag clicked\nforever\n    if <not <(username) = (Name)>> then\n        play sound [Inferno v] until done\n    end\nend\n\nwhen flag clicked\nshow\n\n@ Player\n\ndefine Reset\ngo to x: (-200) y: (0)\n\nwhen flag clicked\nshow\ngo to [front v] layer\n\nforever\n    go to [front v] layer\nend\n\nwhen [s v] key pressed\nbroadcast (Next Level v)\n\nwhen [r v] key pressed\nReset\nbroadcast (Death v)\n\nwhen flag clicked\nset drag mode [not draggable v]\ngo to [front v] layer\nswitch costume to (normal v)\nset [ghost v] effect to (0)\nshow\ngo to x: (-200) y: (0)\nset [level v] to [1]\nset [x v] to [0]\nset [y v] to [0]\nforever\n    set drag mode [not draggable v]\n    change [y v] by (-1)\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [x v] by (-0.8)\n        switch costume to (left v)\n    end\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        switch costume to (right v)\n        change [x v] by (0.8)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (1)\n    end\n    if <touching (level v)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [y v] to [10]\n            if <([abs v] of (x) ) = (x)> then\n                set [x v] to [-5]\n            else\n                set [x v] to [5]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching (level v)?> then\n        change y by ((0) - (y))\n        set [y v] to [1]\n    end\n    change y by (-1)\n    if <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> and <touching (level v)?>> then\n        set [y v] to [15]\n        switch costume to (up v)\n    end\n    change y by (1)\n    if <touching (end v)?> then\n        broadcast (Next Level v)\n        Reset\n    end\n    if <<touching (danger v)?> or <(y position) = [-184]>> then\n        Reset\n        broadcast (Death v)\n    end\n    if <touching (trampoline v)?> then\n        set [y v] to [20]\n    end\n    if <not <<<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> or <<<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> or <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>>>>> then\n        switch costume to (normal v)\n    end\nend\n\nwhen I receive [death v]\ngo to x: (-200) y: (0)\n\nwhen flag clicked\nforever\n    set [name v] to [PrestonPlayzFan84]\n    if <(username) = (Name)> then\n        if <mouse down?> then\n            broadcast (Next Level v)\n            wait until <not <mouse down?>>\n        end\n    end\nend\n\n@Level\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (level 1 v)\n\nwhen flag clicked\nshow\nif <(costume [number v]) = [26]> then\n    broadcast (Switch v)\nend\n\n@End\n\nwhen flag clicked\nshow\n\n@Sun\n\nwhen I start as a clone\ngo to [back v] layer\nset [ghost v] effect to (50)\nforever\n    repeat (100)\n        switch costume to (sun3 v)\n        change size by (1)\n        switch costume to (sun2 v)\n    end\n    repeat (100)\n        switch costume to (sun3 v)\n        change size by (-1)\n        switch costume to (sun2 v)\n    end\nend\n\nwhen flag clicked\ngo to [back v] layer\nswitch costume to (sun2 v)\ncreate clone of (_myself_ v)\nswitch costume to (sun v)\nwait (2) seconds\nswitch costume to (sun2 v)\ncreate clone of (_myself_ v)\nswitch costume to (sun v)\nwait (2) seconds\nswitch costume to (sun2 v)\ncreate clone of (_myself_ v)\nswitch costume to (sun v)\n\n@Danger\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (danger lv.1 v)\nforever\n    go to [front v] layer\nend\n\nwhen flag clicked\nshow\n\n@Trampoline\n\nwhen flag clicked\nswitch costume to (trampoline 1 v)\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nshow\n\n@TN\n\nwhen flag clicked\nforever\n    show\n    set [ghost v] effect to (100)\n    go to x: (36) y: (28)\n    go to [front v] layer\nend\n\n@Clone\n\nwhen flag clicked\nhide\nforever\n    wait (0) seconds\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nset [ghost v] effect to (0)\ngo to ( player v)\nshow\nrepeat (25)\n    change [ghost v] effect by (4)\nend\ndelete this clone\n\n