Rainbow-Platformer 20 NIVEAUX

Instructions: ⬇️ English⬇️\n⬇️Italiano⬇️\n❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️❤️\nSalut ! Voici ma PREMIÈRE plateformes !! J'espère qu'elle vous plaira ! 24#  !!!!\n\n-Instructions-\nFlèche droite pour aller a droite et flèche gauche pour aller a gauche!\nATTENTION à ne pas toucher les pièges et à ne pas tomber !\n\n-Notes-\nN'hésitez pas à ⭐ et à ❤️ !! Si sa vous à plus !!\nBye !!\nTout les niveaux sont possible !! Tout est fait ENTIEREMENT par moi !! Vous voulez une partie 2 ??\n\n????????????????????\nHola ! ¡Aquí está mi PRIMERA plataforma! ¡Espero que te guste!\n\n-Instrucciones-\nFlecha derecha para ir a la derecha y flecha izquierda para ir a la izquierda.\n¡TENGA CUIDADO de no tocar las trampas y de no caer!\n\n-Notas-\nNo dudes en ⭐ y ❤️ !! Si eres mas tu !!\nAdiós !!\n¡¡Todos los niveles son posibles !! ¡Todo lo hago TOTALMENTE por mí! ¿Quieres una parte 2?

@Stage\n\nwhen flag clicked\nforever\n    play sound [\[Drumstep\] - Tristam  \[Mpgun v] until done\nend\n\n@Sprite1\n\nwhen flag clicked\nshow\nwait (1) seconds\nhide\n\n@Player\n\nwhen flag clicked\nhide\nwait (2) seconds\nshow\nswitch costume to (droit v)\ngo to x: (-208) y: (58)\nset size to (75) %\nforever\n    go to [front v] layer\n    set [x v] to [0]\n    set [y v] to [0]\n    forever\n        change [y v] by (-1)\n        set [x v] to ((X) * (0.9))\n        if <<key (right arrow v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>> then\n            switch costume to (droit v)\n            change [x v] by (1)\n        end\n        if <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>> then\n            switch costume to (gauche v)\n            change [x v] by (-1)\n        end\n        change x by (X)\n        if <touching (niveaux v)?> then\n            change y by (1)\n        end\n        if <touching (niveaux v)?> then\n            change y by (1)\n        end\n        if <touching (niveaux v)?> then\n            change y by (1)\n        end\n        if <touching (niveaux v)?> then\n            change y by (1)\n        end\n        if <touching (niveaux v)?> then\n            change y by (-4)\n            change x by ((X) * (-1))\n            if <<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                set [y v] to [10]\n                if <([abs v] of (X) ) = (X)> then\n                    set [x v] to [-4]\n                else\n                    set [x v] to [4]\n                end\n            else\n                set [x v] to [0]\n            end\n        end\n        change y by (Y)\n        if <touching (niveaux v)?> then\n            change y by ((Y) - ((Y) * (2)))\n            set [y v] to [0]\n        end\n        change y by (-1)\n        if <<<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> and <touching (niveaux v)?>> then\n            change [y v] by (14)\n        end\n        change y by (1)\n    end\nend\n\nwhen I receive [mort v]\ngo to x: (-183) y: (-64)\n\nwhen I receive [niveau  v]\ngo to x: (-183) y: (-64)\n\nwhen flag clicked\nswitch costume to (droit v)\n\nwhen I receive [mort v]\ngo to x: (-208) y: (58)\nchange [mort v] by (1)\n\nwhen flag clicked\nset [mort v] to [0]\n\nwhen flag clicked\nwait (2) seconds\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I start as a clone\nswitch costume to (droit v)\nrepeat (16)\n    change size by (-5)\n    change [color v] effect by (8)\n    change [ghost v] effect by (6.25)\nend\ndelete this clone\n\n@Niveaux\n\nwhen flag clicked\nhide\nwait (2) seconds\nshow\n\nwhen flag clicked\nset [niveau v] to [1]\ngo to x: (0) y: (-10)\nswitch costume to (niveau 1 v)\n\nwhen I receive [niveau  v]\nchange [niveau v] by (1)\nnext costume\n\n@Pièges\n\nwhen flag clicked\nhide\n\nwhen I receive [niveau  v]\nnext costume\n\nwhen flag clicked\nhide\nwait (2) seconds\nshow\nswitch costume to (niveau1 v)\ngo to x: (-45) y: (-24)\nforever\n    if <touching (player v)?> then\n        broadcast (Mort v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [13]> then\n        glide (1) secs to x: (-45) y: (-9)\n        wait (0.5) seconds\n        glide (1) secs to x: (-45) y: (27)\n        wait (0.5) seconds\n        glide (1) secs to x: (-45) y: (-9)\n        wait (0.5) seconds\n        glide (1) secs to x: (-45) y: (-24)\n        wait (0.5) seconds\n    end\nend\n\n@End\n\nwhen flag clicked\nshow\nset [ghost v] effect to (100)\nforever\n    if <touching (player v)?> then\n        broadcast (Niveau  v)\n        wait until <not <touching (player v)?>>\n    end\nend\n\n@Sprite2\n\nwhen flag clicked\nset size to (90) %\nhide\ngo to x: (-162) y: (-147)\nwait (2) seconds\nshow\n\nwhen flag clicked\nforever\n    change [color v] effect by (8)\n    wait (0.5) seconds\nend\n\nwhen flag clicked\nwait (2) seconds\nforever\n    set size to (90) %\n    if <touching (mouse-pointer v)?> then\n        set size to (100) %\n    end\nend\n\nwhen this sprite clicked\nbroadcast (Niveau  v)\n\n