Minecraft Platformer (Part 2)

Instructions: [Move : Arrow Keys]\n[Play or Restart : P]\n----------------------------------------------------------------------------\n[Di chuyển : Phím mũi tên]\n[Chơi hoặc khởi động lại : P]

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nwait (14) seconds\nswitch backdrop to (backdrop2 v)\nforever\n\nwhen I receive [next v]\nnext backdrop\n\n@Sprite4\n\nwhen [z v] key pressed\nshow\ngo to [front v] layer\n\nwhen flag clicked\nhide\n\n@Sprite6\n\nwhen flag clicked\nset [ghost v] effect to (100)\nforever\n    if <touching (sprite8 v)?> then\n        broadcast (next v)\n    end\nend\n\n@Sprite7\n\nwhen flag clicked\nswitch costume to (costume3 v)\n\nwhen I receive [next v]\nnext costume\n\n@Sprite1\n\nwhen flag clicked\nhide\nwait (15) seconds\nshow\nforever\n    if <touching (sprite8 v)?> then\n        say [Welcome to Minecraft Platformer but with new level and some upgade in project] for (1) seconds\n    else\n        say [Click Start To Play :\)] for (2) seconds\n    end\n    go to [front v] layer\nend\n\nwhen I receive [next v]\nhide\n\n@Sprite10\n\ndefine Movement\n\nwhen flag clicked\nforever\n    go to (sprite8 v)\n    if <not <key (any v) pressed?>> then\n        switch costume to (arm4 v)\n    end\n    if <<key (up arrow v) pressed?> and <key (right arrow v) pressed?>> then\n        switch costume to (costume4 v)\n    end\n    if <<key (up arrow v) pressed?> and <key (left arrow v) pressed?>> then\n        switch costume to (costume4 v)\n    end\n    if <(costume [name v]) = [extra]> then\n        switch costume to (arm4 v)\n    end\n    if <<key (down arrow v) pressed?> and <not <<key (up arrow v) pressed?> or <<key (left arrow v) pressed?> or <key (right arrow v) pressed?>>>>> then\n        switch costume to (costume16 v)\n    end\nend\n\nsay [Hello!] for (2) seconds\n\nwhen flag clicked\nset [xv v] to [0]\nset [yv v] to [0]\nhide\n\nset [xv v] to ((Xv) * (0.9))\nchange x by (Xv)\n\nwhen flag clicked\nforever\n    if  then\n        point in direction (-90)\n        next costume\n    end\n    if  then\n        point in direction (90)\n        next costume\n    end\n    if <touching (sprite2 v)?> then\n        set [touching ground? v] to [1]\n    else\n        set [touching ground? v] to [0]\n    end\nend\n\nchange [xv v] by (-1)\n\nchange [xv v] by (1)\n\n\n\nstart sound (pick random (1) to (3))\n\nhide\nwait (0.1) seconds\nshow\n\nwhen I receive [oof v]\nswitch costume to (costume8 v)\nhide\nwait (0.2) seconds\nshow\n\nwhen flag clicked\nwait (15) seconds\nshow\nwait (1) seconds\nbroadcast (god v)\nbroadcast (god v)\nbroadcast (god v)\nbroadcast (god v)\n\nwhen flag clicked\nhide variable [☁ ngôn ngữ - language v]\nhide variable [☁ language v]\n\n@Sprite8\n\nwhen flag clicked\nshow\ngo to x: (-193) y: (-10)\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (0.7)\n        point in direction (90)\n        next costume\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-0.7)\n        point in direction (-90)\n        next costume\n    end\n    change x by (Xv)\n    set [xv v] to ((Xv) * (0.9))\n    if <touching (sprite2 v)?> then\n        change y by (0.5)\n        if <touching (sprite2 v)?> then\n            change y by (0.5)\n            if <touching (sprite2 v)?> then\n                change y by (0.5)\n                if <touching (sprite2 v)?> then\n                    change y by (0.5)\n                    if <touching (sprite2 v)?> then\n                        change y by (0.5)\n                        if <touching (sprite2 v)?> then\n                            change y by (0.5)\n                            if <touching (sprite2 v)?> then\n                                change y by (0.5)\n                                if <touching (sprite2 v)?> then\n                                    change y by (0.5)\n                                    if <key (up arrow v) pressed?> then\n                                        switch costume to (idle/jump v)\n                                        if <[0] < (Xv)> then\n                                            set [xv v] to [-7]\n                                        else\n                                            set [xv v] to [7]\n                                        end\n                                        set [yv v] to [10]\n                                    else\n                                        set [xv v] to ((Xv) * (-1.3))\n                                        change x by (Xv)\n                                        set [xv v] to [0]\n                                        change x by ((Xv) / (5))\n                                    end\n                                    change y by (-4)\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-0.5)\n    change y by (Yv)\n    if <touching (sprite2 v)?> then\n        set [yv v] to ((Yv) * (-0.25))\n        change y by (Yv)\n        if <touching (sprite2 v)?> then\n            change y by (Yv)\n            if <touching (sprite2 v)?> then\n                change y by (Yv)\n                if <touching (sprite2 v)?> then\n                    change y by (Yv)\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <touching (sprite2 v)?>> then\n        switch costume to (idle/jump v)\n        set [yv v] to [7]\n    end\n    change y by (1)\n    if <touching (sprite7 v)?> then\n        set [ghost v] effect to (0)\n        start sound (pick random (1) to (3))\n        broadcast (oof v)\n        wait (0.1) seconds\n        go to x: (-193) y: (-10)\n        set [ghost v] effect to (100)\n        set [xv v] to [0]\n        set [yv v] to [0]\n    end\n    if <touching (sprite12 v)?> then\n        set [touching ground? v] to [1]\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [4]\n        else\n            set [yv v] to [-2.5]\n        end\n    else\n        set [touching ground? v] to [0]\n    end\nend\n\nchange [x v] by (0.5)\n\nchange [x v] by (-0.5)\n\nif <(Xv) > [0]> then\n    set [xv v] to [-5]\nelse\n    set [xv v] to [5]\nend\nset [yv v] to [12]\n\nwhen flag clicked\nset [ghost v] effect to (100)\nset [xv v] to [0]\nset [yv v] to [0]\nshow\n\nswitch costume to (costume15 v)\n\nshow\n\nwhen I receive [next v]\ngo to x: (-193) y: (-10)\n\nwhen I receive [restart v]\ngo to x: (-193) y: (-10)\n\nchange [yv v] by (0.5)\n\nchange [yv v] by (-0.01)\n\nstart sound [recording1 v]\n\nwhen I receive [end end v]\nstop [other scripts in sprite v]\n\nturn right (15) degrees\n\nwhen I receive [god v]\ngo to x: (-193) y: (-10)\n\n@Sprite2\n\nwhen flag clicked\nset [level v] to [1]\nswitch costume to (costume1 v)\nhide\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [11]> then\n        broadcast (end v)\n        stop [this script v]\n    end\nend\n\nwhen flag clicked\nwait (15) seconds\nshow\n\n@Sprite12\n\nwhen flag clicked\ngo to [front v] layer\nset [ghost v] effect to (25)\nswitch costume to (costume8 v)\n\nwhen I receive [next v]\nnext costume\n\n@Sprite11\n\nwhen flag clicked\nhide\nwait (15) seconds\nshow\nswitch costume to (costume1 v)\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (105) %\n    else\n        set size to (100) %\n    end\nend\n\nwhen this sprite clicked\nbroadcast (restart v)\n\nwhen [p v] key pressed\nbroadcast (restart v)\n\nwhen I receive [next v]\nswitch costume to (costume2 v)\n\n@Sprite13\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [next v]\nnext costume\n\n@Sprite14\n\nwhen flag clicked\nhide\nforever\n    if <touching (sprite8 v)?> then\n        broadcast (end end v)\n    else\n        say [Wow!!!!]\n    end\nend\n\nwhen I receive [end v]\nshow\n\nwhen I receive [end end v]\nsay []\nstop [other scripts in sprite v]\n\n@Sprite17\n\nwhen flag clicked\nhide\nset [ghost v] effect to (100)\n\nwhen I receive [end end v]\nshow\nrepeat (100)\n    go to [front v] layer\n    change [ghost v] effect by (-1)\nend\n\n@Intro\n\nwhen I start as a clone\nif <(Clone ID) = [Screen]> then\n    go to [front v] layer\n    switch costume to (size hack v)\n    set size to (140) %\n    show\n    repeat (50)\n        go to [front v] layer\n        go [forward v] (1000) layers\n        switch costume to (size hack v)\n        change size by (((100) - (size)) / (5))\n        switch costume to (screen v)\n    end\n    wait (7) seconds\n    delete this clone\nend\n\nwhen flag clicked\nhide\ngo to x: (0) y: (0)\nset size to (100) %\npoint in direction (90)\nclear graphic effects\nset [color v] effect to (0)\nset [ghost v] effect to (0)\nset [brightness v] effect to (0)\n\nwhen I start as a clone\nif <(Clone ID) = [Name]> then\n    go to x: (-1000) y: (-1000)\n    point in direction (0)\n    go to [front v] layer\n    switch costume to (name v)\n    set size to (100) %\n    wait (1.33) seconds\n    show\n    Smooth Glide x [0] y [0] size [100] direction [90] speed [6]\nend\n\ndefine bounce finished size (size) bounciness (bounciness) elasticity (elasticity)\nset [size v] to [0]\nrepeat (40)\n    set [size v] to (((size) * (bounciness)) + (((size) - (size)) / (elasticity)))\n    change size by (size)\nend\n\ndefine Smooth Glide x: (x) y: (y) speed: (speed)\nrepeat until <<(round (x)) = (round (x position))> and <(round (y)) = (round (y position))>>\n    change x by (((x) - (x position)) / (speed))\n    change y by (((y) - (y position)) / (speed))\nend\ngo to x: (x) y: (y)\n\ndefine Smooth Size: (size) speed: (speed)\nrepeat until <(round (size)) = (round (size))>\n    change size by (((size) - (size)) / (speed))\nend\nset size to (size) %\n\ndefine Smooth Rotate to (d) degrees at speed (s)\nrepeat until <(round (direction)) = (round (d))>\n    turn right (((round (d)) - (round (direction))) / (s)) degrees\nend\npoint in direction (d)\n\ndefine Smooth Glide x (x) y (y) size (size) direction (direction) speed (speed)\nrepeat until <<(round (x)) = (round (x position))> and <<(round (y)) = (round (y position))> and <<(round (size)) = (round (size))> and <(round (direction)) = (round (direction))>>>>\n    change x by (((x) - (x position)) / (speed))\n    change y by (((y) - (y position)) / (speed))\n    change size by (((size) - (size)) / (speed))\n    turn right (((direction) - (direction)) / (speed)) degrees\nend\ngo to x: (x) y: (y)\nset size to (size) %\npoint in direction (direction)\n\nwhen I start as a clone\nif <(Clone ID) = [Arrow2]> then\n    repeat (20)\n        change [ghost v] effect by (5)\n    end\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Arrow1]> then\n    show\n    switch costume to (arrow v)\n    set size to (100) %\n    point in direction (90)\n    go to x: (0) y: (0)\n    Smooth Glide x: [200] y: [0] speed: [8]\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Arrow2]> then\n    show\n    switch costume to (arrow v)\n    set size to (100) %\n    point in direction (-90)\n    go to x: (0) y: (0)\n    Smooth Glide x: [-200] y: [0] speed: [8]\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Arrow1]> then\n    repeat (20)\n        change [ghost v] effect by (5)\n    end\nend\n\nwhen flag clicked\nCreate Clone [Background]\n\nwhen I start as a clone\nif <(Clone ID) = [Background]> then\n    go to [back v] layer\n    go [backward v] (1000) layers\n    switch costume to (size hack v)\n    set size to (100) %\n    show\n    point in direction (90)\n    go to x: (0) y: (0)\n    switch costume to (background v)\n    set [brightness v] effect to (100)\n    set [ghost v] effect to (100)\n    repeat (10)\n        change [brightness v] effect by (-10)\n        change [ghost v] effect by (-10)\n    end\n    wait (13.4) seconds\n    delete this clone\nend\n\ndefine Create Clone (id)\nset [clone id v] to (id)\ncreate clone of (_myself_ v)\nwait (0) seconds\n\nwhen I start as a clone\nif <(Clone ID) = [White End]> then\n    switch costume to (size hack v)\n    set size to (150) %\n    switch costume to (end v)\n    show\n    set [brightness v] effect to (100)\n    go to x: (500) y: (500)\n    point in direction (135)\n    repeat (50)\n        change x by (((22) - (x position)) / (6))\n        change y by (((22) - (y position)) / (6))\n        go to [front v] layer\n        go [backward v] (1) layers\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Black End]> then\n    switch costume to (size hack v)\n    set size to (150) %\n    switch costume to (end v)\n    show\n    go to x: (500) y: (500)\n    point in direction (135)\n    repeat (50)\n        change x by (((20) - (x position)) / (10))\n        change y by (((20) - (y position)) / (10))\n        go to [front v] layer\n    end\n    repeat (20)\n        change x by (((20) - (x position)) / (10))\n        change y by (((20) - (y position)) / (10))\n        go to [front v] layer\n        change [ghost v] effect by (5)\n    end\n    delete this clone\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Cheveron]> then\n    switch costume to (cheveron v)\n    set size to (5) %\n    go to [front v] layer\n    go [backward v] (1) layers\n    show\n    repeat (50)\n        go to [front v] layer\n        go [backward v] (2) layers\n        switch costume to (size hack v)\n        change size by (((360) - (size)) / (12))\n        switch costume to (cheveron v)\n    end\n    delete this clone\nend\n\nwhen flag clicked\nwait (3.55) seconds\nCreate Clone [Cheveron]\n\nwhen flag clicked\nwait (12) seconds\nCreate Clone [Black End]\nCreate Clone [White End]\n\nwhen flag clicked\nstart sound [Nurko & luma - tonight \[NIGHTCORE\] v]\n\nwhen I start as a clone\nif <(Clone ID) = [Pinwheel]> then\n    switch costume to (pinwheel v)\n    set size to (100) %\n    go to [front v] layer\n    go [backward v] (3) layers\n    set [ghost v] effect to (0)\n    set [brightness v] effect to (0)\n    show\n    repeat (238)\n        turn right (3) degrees\n    end\n    delete this clone\nend\n\nwhen flag clicked\nwait (3.55) seconds\nCreate Clone [Pinwheel]\n\nwhen flag clicked\nwait (5.17) seconds\nCreate Clone [Cheveron]\n\nwhen flag clicked\nwait (6.74) seconds\nCreate Clone [Arrow1]\nCreate Clone [Arrow2]\n\nwhen flag clicked\nwait (0) seconds\nCreate Clone [Name]\n\ndefine Shake (size)\nset size to (size) %\ngo to x: (0) y: (0)\nrepeat (26)\n    go to [front v] layer\n    change size by (((100) - (size)) / (10))\n    go to x: (([sin v] of ((timer) * (1000)) ) * (((size) - (100)) * (0.1))) y: (([sin v] of ((timer) * (800)) ) * (((size) - (100)) * (0.1)))\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Name]> then\n    wait (3.48) seconds\n    Shake [200]\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Name]> then\n    wait (5.09) seconds\n    Shake [200]\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Name]> then\n    wait (6.7) seconds\n    Shake [200]\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Name]> then\n    wait (8.28) seconds\n    Shake [200]\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Name]> then\n    wait (9.86) seconds\n    Shake [200]\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Name]> then\n    wait (11.41) seconds\n    repeat (34)\n        change [ghost v] effect by (4)\n        change size by (((30) - (size)) / (8))\n        go to x: (([sin v] of ((timer) * (1000)) ) * (((size) - (100)) * (0.1))) y: (([sin v] of ((timer) * (800)) ) * (((size) - (100)) * (0.1)))\n    end\n    delete this clone\nend\n\nwhen flag clicked\nwait (9.86) seconds\nCreate Clone [Cheveron]\n\ndefine Frame Tween Size: (s) speed: (spd)\nset [c v] to (costume [name v])\nswitch costume to (size hack v)\nchange size by (((round (s)) - (round (size))) / (spd))\nswitch costume to (c)\n\nwhen I start as a clone\nif <(Clone ID) = [Circles]> then\n    go to [front v] layer\n    go [backward v] (2) layers\n    show\n    switch costume to (circles v)\n    go to x: (0) y: (0)\n    set size to (1) %\n    point in direction (0)\n    set [ghost v] effect to (0)\n    repeat (38)\n        Frame Tween Size: [400] speed: [7]\n        Frame tween rotation: [90] speed: [13]\n        go to [front v] layer\n        go [backward v] (2) layers\n        change [ghost v] effect by ((100) / (38))\n        change [brightness v] effect by (3.3333)\n    end\n    delete this clone\nend\n\ndefine Frame tween rotation: (r) speed: (spd)\nturn right (((round (r)) - (round (direction))) / (spd)) degrees\n\nwhen flag clicked\nwait (3.49) seconds\nCreate Clone [Circles]\n\nwhen flag clicked\nwait (8.29) seconds\nCreate Clone [Circles]\n\nwhen I start as a clone\nif <(Clone ID) = [Grid]> then\n    switch costume to (size hack v)\n    set size to (100) %\n    switch costume to (grid v)\n    go to [back v] layer\n    go [forward v] (1) layers\n    show\n    set [ghost v] effect to (100)\n    set [brightness v] effect to (100)\n    repeat (50)\n        change [brightness v] effect by (-2)\n        change [ghost v] effect by (-2)\n    end\n    wait (2.9) seconds\n    switch costume to (diamonds v)\n    wait (1.65) seconds\n    switch costume to (hexagon pattern v)\n    wait (1.55) seconds\n    switch costume to (triangle pattern v)\n    wait (1.55) seconds\n    switch costume to (checkerboard pattern v)\n    wait (1.2) seconds\n    repeat (20)\n        change [brightness v] effect by (5)\n        change [ghost v] effect by (5)\n    end\n    delete this clone\nend\n\nwhen flag clicked\nwait (0) seconds\nwait (.5) seconds\nCreate Clone [Grid]\n\nwhen I start as a clone\nif <(Clone ID) = [Grid]> then\n    wait (3) seconds\n    point in direction (105)\n    repeat (10)\n        set [degrees v] to (((Degrees) * (0.75)) + (((90) - (direction)) / (3)))\n        turn right (Degrees) degrees\n    end\n    repeat (10)\n        set [degrees v] to (((Degrees) * (0.75)) + (((90) - (direction)) / (3)))\n        turn right (Degrees) degrees\n    end\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Grid]> then\n    wait (4.6) seconds\n    point in direction (105)\n    repeat (10)\n        set [degrees v] to (((Degrees) * (0.75)) + (((90) - (direction)) / (3)))\n        turn right (Degrees) degrees\n    end\n    repeat (10)\n        set [degrees v] to (((Degrees) * (0.75)) + (((90) - (direction)) / (3)))\n        turn right (Degrees) degrees\n    end\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Grid]> then\n    wait (6.24) seconds\n    point in direction (105)\n    repeat (10)\n        set [degrees v] to (((Degrees) * (0.75)) + (((90) - (direction)) / (3)))\n        turn right (Degrees) degrees\n    end\n    repeat (10)\n        set [degrees v] to (((Degrees) * (0.75)) + (((90) - (direction)) / (3)))\n        turn right (Degrees) degrees\n    end\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Grid]> then\n    wait (7.8) seconds\n    point in direction (105)\n    repeat (10)\n        set [degrees v] to (((Degrees) * (0.75)) + (((90) - (direction)) / (3)))\n        turn right (Degrees) degrees\n    end\n    repeat (10)\n        set [degrees v] to (((Degrees) * (0.75)) + (((90) - (direction)) / (3)))\n        turn right (Degrees) degrees\n    end\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Grid]> then\n    wait (9.4) seconds\n    point in direction (105)\n    repeat (10)\n        set [degrees v] to (((Degrees) * (0.75)) + (((90) - (direction)) / (3)))\n        turn right (Degrees) degrees\n    end\n    repeat (10)\n        set [degrees v] to (((Degrees) * (0.75)) + (((90) - (direction)) / (3)))\n        turn right (Degrees) degrees\n    end\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Name]> then\n    wait (4.38) seconds\n    Shake [200]\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Name]> then\n    wait (5.9) seconds\n    Shake [200]\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Name]> then\n    wait (7.51) seconds\n    Shake [200]\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Name]> then\n    wait (9.02) seconds\n    Shake [200]\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Name]> then\n    wait (10.6) seconds\n    Shake [200]\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Grid]> then\n    wait (3.88) seconds\n    point in direction (105)\n    repeat (10)\n        set [degrees v] to (((Degrees) * (0.75)) + (((90) - (direction)) / (3)))\n        turn right (Degrees) degrees\n    end\n    repeat (10)\n        set [degrees v] to (((Degrees) * (0.75)) + (((90) - (direction)) / (3)))\n        turn right (Degrees) degrees\n    end\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Grid]> then\n    wait (5.4) seconds\n    point in direction (105)\n    repeat (10)\n        set [degrees v] to (((Degrees) * (0.75)) + (((90) - (direction)) / (3)))\n        turn right (Degrees) degrees\n    end\n    repeat (10)\n        set [degrees v] to (((Degrees) * (0.75)) + (((90) - (direction)) / (3)))\n        turn right (Degrees) degrees\n    end\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Grid]> then\n    wait (7) seconds\n    point in direction (105)\n    repeat (10)\n        set [degrees v] to (((Degrees) * (0.75)) + (((90) - (direction)) / (3)))\n        turn right (Degrees) degrees\n    end\n    repeat (10)\n        set [degrees v] to (((Degrees) * (0.75)) + (((90) - (direction)) / (3)))\n        turn right (Degrees) degrees\n    end\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Grid]> then\n    wait (8.5) seconds\n    point in direction (105)\n    repeat (10)\n        set [degrees v] to (((Degrees) * (0.75)) + (((90) - (direction)) / (3)))\n        turn right (Degrees) degrees\n    end\n    repeat (10)\n        set [degrees v] to (((Degrees) * (0.75)) + (((90) - (direction)) / (3)))\n        turn right (Degrees) degrees\n    end\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Grid]> then\n    wait (10.1) seconds\n    point in direction (105)\n    repeat (10)\n        set [degrees v] to (((Degrees) * (0.75)) + (((90) - (direction)) / (3)))\n        turn right (Degrees) degrees\n    end\n    repeat (10)\n        set [degrees v] to (((Degrees) * (0.75)) + (((90) - (direction)) / (3)))\n        turn right (Degrees) degrees\n    end\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Lines]> then\n    show\n    go to [front v] layer\n    go [backward v] (2) layers\n    clear graphic effects\n    go to x: (0) y: (0)\n    set size to (1) %\n    switch costume to (1 v)\n    set [line size v] to [20]\n    repeat (15)\n        change size by (Line Size)\n        change [line size v] by (-1)\n        next costume\n    end\n    repeat (20)\n        change [ghost v] effect by (20)\n        change size by (Line Size)\n    end\nend\n\nwhen flag clicked\nwait (4.4) seconds\nCreate Clone [Lines]\n\nwhen flag clicked\nwait (5.92) seconds\nCreate Clone [Lines]\n\nwhen flag clicked\nwait (7.53) seconds\nCreate Clone [Lines]\n\nwhen flag clicked\nwait (10.62) seconds\nCreate Clone [Lines]\n\nwhen I start as a clone\nif <(Clone ID) = [Screen]> then\n    go to x: (0) y: (0)\n    set [whirl v] to [200]\n    set [whirl: v] to [0]\n    point in direction (70)\n    repeat (25)\n        set [whirl # v] to (((Whirl #) * (.2)) + (((Whirl:) - (Whirl)) / (5)))\n        change [whirl v] by (Whirl #)\n        set [whirl v] effect to (Whirl)\n        set [bounce v] to (((Bounce) * (.2)) + (((90) - (direction)) / (5)))\n        turn right (Bounce) degrees\n    end\n    set [whirl v] to [200]\n    set [whirl: v] to [0]\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Screen]> then\n    wait (1.54) seconds\n    go to x: (0) y: (0)\n    set [whirl v] to [200]\n    set [whirl: v] to [0]\n    point in direction (70)\n    repeat (25)\n        set [whirl # v] to (((Whirl #) * (.2)) + (((Whirl:) - (Whirl)) / (5)))\n        change [whirl v] by (Whirl #)\n        set [whirl v] effect to (Whirl)\n        set [bounce v] to (((Bounce) * (.2)) + (((90) - (direction)) / (5)))\n        turn right (Bounce) degrees\n    end\n    set [whirl v] to [200]\n    set [whirl: v] to [0]\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Screen]> then\n    wait (3.15) seconds\n    go to x: (0) y: (0)\n    set [whirl v] to [200]\n    set [whirl: v] to [0]\n    point in direction (70)\n    repeat (25)\n        set [whirl # v] to (((Whirl #) * (.2)) + (((Whirl:) - (Whirl)) / (5)))\n        change [whirl v] by (Whirl #)\n        set [whirl v] effect to (Whirl)\n        set [bounce v] to (((Bounce) * (.2)) + (((90) - (direction)) / (5)))\n        turn right (Bounce) degrees\n    end\n    set [whirl v] to [200]\n    set [whirl: v] to [0]\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Screen]> then\n    wait (4.73) seconds\n    go to x: (0) y: (0)\n    set [whirl v] to [200]\n    set [whirl: v] to [0]\n    point in direction (70)\n    repeat (25)\n        set [whirl # v] to (((Whirl #) * (.2)) + (((Whirl:) - (Whirl)) / (5)))\n        change [whirl v] by (Whirl #)\n        set [whirl v] effect to (Whirl)\n        set [bounce v] to (((Bounce) * (.2)) + (((90) - (direction)) / (5)))\n        turn right (Bounce) degrees\n    end\n    set [whirl v] to [200]\n    set [whirl: v] to [0]\nend\n\nwhen I start as a clone\nif <(Clone ID) = [Screen]> then\n    wait (6.31) seconds\n    go to x: (0) y: (0)\n    set [whirl v] to [200]\n    set [whirl: v] to [0]\n    point in direction (70)\n    repeat (25)\n        set [whirl # v] to (((Whirl #) * (.2)) + (((Whirl:) - (Whirl)) / (5)))\n        change [whirl v] by (Whirl #)\n        set [whirl v] effect to (Whirl)\n        set [bounce v] to (((Bounce) * (.2)) + (((90) - (direction)) / (5)))\n        turn right (Bounce) degrees\n    end\n    set [whirl v] to [200]\n    set [whirl: v] to [0]\nend\n\nwhen flag clicked\nswitch costume to (name v)\n\nwhen flag clicked\nwait (9.02) seconds\nCreate Clone [Arrow1]\nCreate Clone [Arrow2]\n\nwhen flag clicked\ngo to [front v] layer\n\n