Jump (A Scrolling Platformer)

Instructions: Over 2500 views!!\nAdded a new level!\nThe new scrolling platformer jungle dash is out!\nSee it at https://scratch.mit.edu/projects/293324194/\n\nHi, this is my new game. It is a scrolling platformer.\nIf you like this game you might like https://scratch.mit.edu/projects/290348272/\n\nAdded new intro!\n\nMove with the arrow keys and try to avoid falling. There are 8 levels all are hard but all are possible.\nIf you like this game, please like and favorite.\n\nAt 300 views, I will add another level\nwow 481 views, thank you!\n702 views!!!  :)\nWOW, 2222 views!!\n2639 views, 75 loves, 60 favorites and 11 remixes!!!

@Stage\n\nwhen flag clicked\nswitch backdrop to (black v)\n\nwhen I receive [done the intro v]\nswitch backdrop to (1 \(2\) v)\n\n@Guy\n\nwhen flag clicked\nforever\n    if <(username) = [WingerXDPlay110]> then\n        say [BEN IS NOT ALLOWED TO PLAY!!!] for (4) seconds\n        stop [all v]\n    end\nend\n\nwhen [left arrow v] key pressed\nswitch costume to (costume3 v)\n\nwhen [right arrow v] key pressed\nswitch costume to (costume2 v)\n\nwhen flag clicked\nswitch costume to (costume2 v)\n\nwhen I receive [done the intro v]\nshow\n\nwhen flag clicked\ngo to x: (999) y: (999)\n\nwhen I receive [done the intro v]\ngo to x: (0) y: (0)\n\nwhen I receive [done the intro v]\nset [fails v] to [0]\n\n@Platform\n\nwhen flag clicked\nset [fails v] to [0]\nforever\n    if <(x position) < [-390]> then\n        go to x: (350) y: (-90)\n        next costume\n    end\nend\n\nwhen flag clicked\nswitch costume to (costume1 v)\nset size to (563) %\nset [yo v] to [0]\nset [boss v] to [0]\nforever\n    if <key (right arrow v) pressed?> then\n        set [shadow v] to [-3]\n        change [boss v] by (-1)\n    end\n    if <key (left arrow v) pressed?> then\n        set [shadow v] to [3]\n        change [boss v] by (1)\n    end\n    set [boss v] to ((boss) * (0.9))\n    change x by (boss)\n    if <touching (guy v)?> then\n        change y by (-1)\n        if <touching (guy v)?> then\n            change y by (-1)\n            if <touching (guy v)?> then\n                change y by (-1)\n                if <touching (guy v)?> then\n                    change y by (-1)\n                    if <touching (guy v)?> then\n                        change y by (1)\n                        if <touching (guy v)?> then\n                            change x by ((boss) * (-1))\n                            change y by (5)\n                            if <key (up arrow v) pressed?> then\n                                if <(boss) > [0]> then\n                                    set [boss v] to [5]\n                                else\n                                    set [boss v] to [-5]\n                                end\n                                set [yo v] to [-10]\n                            else\n                                set [boss v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yo v] by (1)\n    change y by (yo)\n    if <touching (guy v)?> then\n        change y by ((yo) * (-1))\n        set [yo v] to [0]\n    end\n    change y by (1)\n    if <touching (guy v)?> then\n        if <key (up arrow v) pressed?> then\n            set [yo v] to [-15]\n        end\n    end\n    change y by (-1)\nend\n\nwhen flag clicked\nforever\n    if <(y position) > [110]> then\n        change [fails v] by (1)\n        go to x: (350) y: (-90)\n    end\nend\n\nwhen I receive [done the intro v]\ngo to x: (350) y: (-90)\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (5) y: (-3)\nset [ghost v] effect to (100)\n\n@intro\n\nwhen flag clicked\npoint in direction (95)\nset [ghost v] effect to (0)\ngo to x: (-330) y: (-25)\nshow\nrepeat until <(x position) = [-3]>\n    turn right (5) degrees\nend\n\nwhen flag clicked\nglide (1) secs to x: (-3) y: (-11)\nrepeat until <(direction) = [95]>\n    turn right (5) degrees\nend\nwait (0.5) seconds\nrepeat (50)\n    change [ghost v] effect by (2)\nend\nbroadcast (done the intro v)\n\n@Sprite2\n\nwhen flag clicked\nshow\n\nwhen I receive [done the intro v]\nhide\n\n@Sprite3\n\nwhen flag clicked\nwait (8) seconds\nhide\n\n