Minecraft Scrolling Platformer 2

Instructions: I PROMISED AT 50 LIKES AND 50 HEARTS I'D MAKE VERSION 2 SO HERE IT IS!\n\nInstructions: \n-Arrow keys to move\n-Dodge lava\n-Dodge skeletons \n-Don't fall into the void\n-Get to the end

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nplay sound [monodyL v] until done\n\nwhen I receive [start v]\nforever\n    play sound [Goodbye v] until done\nend\n\n@Player\n\ndefine Move\nif <<key (d v) pressed?> or <<key (right arrow v) pressed?> or <<mouse down?> and <[50] < (mouse x)>>>> then\n    replace item (1) of [player v] with ((item (1) of [player v]) + (1))\n    replace item (3) of [player v] with [90]\nend\nif <<key (a v) pressed?> or <<key (left arrow v) pressed?> or <<mouse down?> and <(mouse x) < [-50]>>>> then\n    replace item (1) of [player v] with ((item (1) of [player v]) - (1))\n    replace item (3) of [player v] with [-90]\nend\nset rotation style [left-right v]\npoint in direction (item (3) of [player v])\nreplace item (1) of [player v] with ((item (1) of [player v]) * (0.9))\nchange x by (item (1) of [player v])\nrepeat (10)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\nend\nif <touching (ground v)?> then\n    change x by (() - (item (1) of [player v]))\n    change y by (-10)\n    if <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <[50] < (mouse y)>>>> then\n        replace item (1) of [player v] with ((6) - ((12) * <not <(item (1) of [player v]) < [0]>>))\n        replace item (2) of [player v] with [10]\n    end\nend\nchange y by (-1)\nif <<touching (ground v)?> and <<key (w v) pressed?> or <<key (up arrow v) pressed?> or <<mouse down?> and <[50] < (mouse y)>>>>> then\n    replace item (2) of [player v] with [14]\nend\nchange y by (1)\nreplace item (2) of [player v] with ((item (2) of [player v]) - (1))\nchange y by (item (2) of [player v])\nif <touching (ground v)?> then\n    change y by (() - (item (2) of [player v]))\n    replace item (2) of [player v] with [0]\nend\nreplace item (4) of [player v] with ((item (4) of [player v]) + ((x position) - ((item (4) of [player v]) - (item (6) of [player v]))))\nreplace item (5) of [player v] with ((item (5) of [player v]) + ((y position) - (((item (5) of [player v]) - (item (7) of [player v])) - (50))))\nreplace item (6) of [player v] with ((item (6) of [player v]) + (((item (4) of [player v]) - (item (6) of [player v])) / (10)))\nreplace item (7) of [player v] with ((item (7) of [player v]) + (((item (5) of [player v]) - (item (7) of [player v])) / (5)))\nset x to ((item (4) of [player v]) - (item (6) of [player v]))\nset y to (((item (5) of [player v]) - (item (7) of [player v])) - (50))\nif <(item (7) of [player v]) < [-400]> then\n    Reset\nend\n\ndefine Reset\nset size to (150) %\npoint in direction (90)\ngo to x: (0) y: (0)\ndelete (all) of [player v]\nadd [0] to [player v]\nadd [0] to [player v]\nadd [90] to [player v]\nadd [0] to [player v]\nadd [-100] to [player v]\nadd [-25] to [player v]\nadd [-100] to [player v]\n\nwhen I receive [t v]\nReset\nforever\n    Move\nend\n\nwhen I receive [start v]\nshow\nforever\n    if <touching (danger v)?> then\n        broadcast (T v)\n    end\nend\n\nwhen flag clicked\nhide\n\n@Danger\n\nwhen I receive [tick v]\nif <(costume [name v]) = [NONE]> then\n    go to x: (0) y: (0)\n    hide\n    stop [this script v]\nelse\n    Move ((-x-) - (item (6) of [player v])) ((-y-) - (item (7) of [player v]))\nend\n\ndefine Clone (-x-) (-y-) (-n-)\nset [-x- v] to (-x-)\nset [-y- v] to (-y-)\nset [-n- v] to ((-n-) + (1))\nswitch costume to ((-n-) + (1))\ncreate clone of (_myself_ v)\n\ndefine Move (x) (y)\nswitch costume to (none v)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\nswitch costume to (-n-)\n\nwhen I start as a clone\nshow\n\nwhen I receive [start v]\nforever\n    if <touching (player v)?> then\n        broadcast (T v)\n    end\nend\n\nwhen I receive [start v]\nbroadcast (T v)\n\nwhen I receive [start v]\nhide\nClone ((480) * (0)) [-100] [1]\nClone ((480) * (1)) [-100] [2]\nClone ((480) * (2)) [-100] [3]\nClone ((480) * (3)) [-100] [4]\nClone ((480) * (4)) [-100] [5]\nClone ((480) * (5)) [-100] [6]\nforever\n    broadcast (Tick v)\nend\n\nwhen flag clicked\nhide\n\n@Ground\n\nwhen I receive [tick v]\nif <(costume [name v]) = [NONE]> then\n    go to x: (0) y: (0)\n    hide\n    stop [this script v]\nelse\n    Move ((-x-) - (item (6) of [player v])) ((-y-) - (item (7) of [player v]))\nend\n\ndefine Move (x) (y)\nswitch costume to (none v)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\nswitch costume to (-n-)\n\ndefine Clone (-x-) (-y-) (-n-)\nset [-x- v] to (-x-)\nset [-y- v] to (-y-)\nset [-n- v] to ((-n-) + (1))\nswitch costume to ((-n-) + (1))\ncreate clone of (_myself_ v)\n\nwhen I start as a clone\nshow\n\nwhen I receive [start v]\nhide\nClone ((480) * (0)) [-100] [1]\nClone ((480) * (1)) [-100] [2]\nClone ((480) * (2)) [-100] [3]\nClone ((480) * (3)) [-100] [4]\nClone ((480) * (4)) [-100] [5]\nClone ((480) * (5)) [-100] [6]\nClone ((480) * (6)) [-100] [7]\nClone ((480) * (7)) [-100] [8]\nClone ((480) * (7)) [300] [9]\nforever\n    broadcast (Tick v)\nend\n\nwhen flag clicked\nhide\n\n@download\n\nwhen flag clicked\nshow\npoint in direction (90)\nset size to (100) %\ngo to x: (0) y: (0)\nrepeat (5)\n    change size by (-10)\n    wait (0.05) seconds\nend\nrepeat (5)\n    change size by (10)\n    wait (0.05) seconds\nend\nrepeat (5)\n    change size by (10)\n    wait (0.05) seconds\nend\nrepeat (5)\n    change size by (-10)\n    wait (0.05) seconds\nend\nrepeat (10)\n    turn right (15) degrees\n    change size by (-10)\n    wait (0.05) seconds\nend\nbroadcast (message1 v)\nhide\n\n@Sprite1\n\nwhen flag clicked\nset [color v] effect to (0)\npoint in direction (90)\ngo to x: (0) y: (0)\nhide\n\nwhen I receive [message1 v]\nset size to (10) %\nshow\nrepeat (10)\n    change size by (10)\nend\nwait (7) seconds\nrepeat (10)\n    change [ghost v] effect by (25)\n    wait (0.05) seconds\nend\nbroadcast (Start v)\n\n@notif\n\nwhen I receive [alert v]\nstop [other scripts in sprite v]\nrepeat (5)\n    change [ghost v] effect by (20)\nend\nhide\n\nwhen I receive [tick v]\ngo to [front v] layer\n\nwhen I receive [start v]\ngo to x: (0) y: (50)\nhide\nwait (pick random (8) to (15)) seconds\nshow\nrepeat until <(y position) < [6]>\n    change y by (((5) - (y position)) / (6))\nend\nwait (3.5) seconds\nrepeat until <(y position) > [49.5]>\n    change y by (((y position) + (5)) / (5))\nend\nhide\nforever\n    wait (pick random (14) to (26)) seconds\n    show\n    repeat until <(y position) < [6]>\n        change y by (((5) - (y position)) / (6))\n    end\n    wait (3.5) seconds\n    repeat until <(y position) > [49.5]>\n        change y by (((y position) + (5)) / (5))\n    end\n    hide\nend\n\nwhen flag clicked\nhide\n\n