Dark Land || A Platformer  [Beta](mobile freindely) 

Instructions: ==============INSTRUCTIONS===============\nUse arows keys or touch the screen \ntry to finish the game \nlove and favorite &follow me for more\nPLEASE STOP THE ADDS !!!!!\n=========================================

@Stage\n\nwhen flag clicked\nforever\n    play sound [pop v] until done\nend\n\n@player\n\nwhen I start as a clone\nswitch costume to (trail v)\nset size to (100) %\nset [ghost v] effect to (0)\nrepeat (10)\n    switch costume to (trail v)\n    change size by (-10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen flag clicked\nwait (2) seconds\nshow\nforever\n    create clone of (_myself_ v)\nend\n\nwhen I receive [play v]\n\nwhen flag clicked\nwait (2) seconds\nswitch costume to (hitbox v)\nset [level v] to [1]\nshow\ngo to x: (-177) y: (-30)\nhide variable [y v]\nhide variable [x v]\nset [y v] to [0]\nset [x v] to [0]\nforever\n    change [y v] by (-1)\n    if <<key (left arrow v) pressed?> or <<(mouse x) < (x position)> and <mouse down?>>> then\n        change [x v] by (-1)\n    end\n    if <<key (right arrow v) pressed?> or <<(mouse x) > (x position)> and <mouse down?>>> then\n        change [x v] by (1)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <touching (platformes v)?> then\n        change y by (1)\n    end\n    if <touching (platformes v)?> then\n        change y by (1)\n    end\n    if <touching (platformes v)?> then\n        change y by (1)\n    end\n    if <touching (platformes v)?> then\n        change y by (1)\n    end\n    if <touching (platformes v)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <<<(mouse y) > (y position)> and <mouse down?>> or <key (up arrow v) pressed?>> then\n            set [y v] to [17]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching (platformes v)?> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<<<(mouse y) > (y position)> and <mouse down?>> or <key (up arrow v) pressed?>> and <touching (platformes v)?>> then\n        set [y v] to [15]\n    end\n    change y by (1)\nend\n\nwhen flag clicked\nwait (2) seconds\nforever\n    if <(x position) > [220]> then\n        change [level v] by (1)\n        go to x: (-177) y: (-30)\n    end\nend\n\nwhen flag clicked\nwait (2) seconds\nforever\n    if <<(y position) < [-160]> or <touching (spikes v)?>> then\n        go to x: (-177) y: (-30)\n        start sound [Oops v]\n    end\nend\n\nwhen flag clicked\nhide\nwait (2) seconds\nshow\n\nwhen flag clicked\n\nwhen flag clicked\nforever\n    forever\n        forever\n            if <key (left arrow v) pressed?> then\n                switch costume to (player2 v)\n            else\n                switch costume to (player3 v)\n            end\n            if <key (right arrow v) pressed?> then\n                switch costume to (player v)\n            else\n                switch costume to (player3 v)\n            end\n        end\n    end\nend\n\nforever\n    if <key (up arrow v) pressed?> then\n        wait (0.5) seconds\n        play sound [Jump v] until done\n        wait (0.5) seconds\n    end\nend\n\n@platformes\n\nwhen flag clicked\nhide\nwait (1) seconds\nshow\ngo to [front v] layer\nforever\n    switch costume to (level)\nend\n\nwhen flag clicked\nforever\n    play sound [TheFatRat - Xenogenesis.mp2 v] until done\nend\n\n@T.N\n\nwhen [timer v] > (0.01)\ngo to x: (0) y: (0)\nset size to (0) %\nset [ghost v] effect to (100)\nrepeat (20)\n    show\n    go to [front v] layer\n    change size by (((100) - (size)) / (5))\n    change [ghost v] effect by (-6)\nend\n\nwhen flag clicked\nshow\nwait (1) seconds\nhide\n\n