Lava runner- a platformer #Stories #Games #Art #Tutorials #Games

Instructions: You are an enemy and can walk on lava and spikes but not land! ( I know its a pretty stupid idea but it was all i could think of!) This has 20 levels and i spent a long time on just level design! I am very proud of it so please no hate! Thank you! \nUse the arrow keys or wasd!\n ➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖\nSound button: Mutes sound \nPlay button: Skips a level\nRound arrow thingy: Resets a level\n➖ ➖ ➖ ➖ ➖ ➖ ➖ ➖➖ ➖ ➖ \nThank you for reading the instructions, now please enjoy the game and comment your opinion on it as it would be greatly appreciated! \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nDOnt mind these, just gotta feed my family ok?\n\n#Bill-0 #Bill #Bill-0 #Animations #All #Stories \n#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games\n#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games  #games#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games  #games#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games  #games#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games  #games#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games  #games#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games  #games#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games  #games#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games  #games#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games  #games#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games  #games#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games  #games#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games  #games#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games  #games#games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games #games  #games

@Stage\n\n@Sprite1\n\n@Sprite2\n\nwhen flag clicked\nset [yv v] to [0]\ngo to x: (-177) y: (94)\nset [xv v] to [0]\nforever\n    if <touching color (#1ba100)?> then\n        set [yv v] to [0]\n        go to x: (-177) y: (94)\n        set [xv v] to [0]\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [xv v] by (1)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((xv) * (0.9))\n    change x by (xv)\n    if <<touching color (#fa8f29)?> or <touching color (#000000)?>> then\n        change y by (1)\n        if <<touching color (#fa8f29)?> or <touching color (#000000)?>> then\n            change y by (1)\n            if <<touching color (#fa8f29)?> or <touching color (#000000)?>> then\n                change y by (1)\n                if <<touching color (#fa8f29)?> or <touching color (#000000)?>> then\n                    change y by (1)\n                    if <<touching color (#fa8f29)?> or <touching color (#000000)?>> then\n                        change y by (1)\n                        if <<touching color (#fa8f29)?> or <touching color (#000000)?>> then\n                            change x by ((xv) * (-1))\n                            change y by (-5)\n                            if <<key (w v) pressed?> or <key (up arrow v) pressed?>> then\n                                if <(xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (yv)\n    if <<touching color (#fa8f29)?> or <touching color (#000000)?>> then\n        change y by ((yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <<touching color (#fa8f29)?> or <touching color (#000000)?>> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\nend\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n        switch costume to (jumping v)\n    end\n    if  then\n        switch costume to (p1 v)\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        switch costume to (p1 v)\n    end\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        switch costume to (walking backwards v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <(x position) = [243]> then\n        go to x: (-177) y: (94)\n        next backdrop\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#ffda05)?> then\n        change x by (10)\n        change y by (10)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#0429ff)?> then\nend\n\nwhen flag clicked\nshow\nswitch backdrop to (1 v)\n\nwhen I receive [message1 v]\ngo to x: (-177) y: (94)\n\n@Sprite3\n\nwhen flag clicked\nhide\n\n@Music\n\nwhen flag clicked\nswitch costume to (volume on v)\nforever\n    play sound [Space by bubblebee3 v] until done\nend\n\nwhen this sprite clicked\nswitch costume to (volume off v)\nstop all sounds\n\nwhen flag clicked\nshow\n\n@Sprite4\n\nwhen this sprite clicked\nbroadcast (message1 v)\n\nwhen flag clicked\nshow\n\n@Sprite5\n\nwhen this sprite clicked\nnext backdrop\nbroadcast (message1 v)\n\nwhen flag clicked\nshow\n\n