Marshmallow Platformer 

Instructions: Hi everyone! :3\nThis is my first shared project! I know this project may look a little more "advanced" for me, as this is a new account! I had a school account, where I made lots of stuff, but I wasn't allowed to share my projects. So here's my new account, @-KawaiiCutie- !\nTo play, it's the typical platformer rules: \n1. Use the arrow keys to play!\n2. Avoid the sprinkles or you'll return to the beginning of the level!\n3. Have fun!

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n    play sound [First Love - Utada Hikaru \[music box version\].mp3 v] until done\nend\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (-172) y: (-79)\nshow\nset [xv v] to [0]\nset [yv v] to [0]\nforever\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (1)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching (sprite4 v)?> then\n        change y by (1)\n        if <touching (sprite4 v)?> then\n            change y by (1)\n            if <touching (sprite4 v)?> then\n                change y by (1)\n                if <touching (sprite4 v)?> then\n                    change y by (1)\n                    if <touching (sprite4 v)?> then\n                        change y by (1)\n                        if <touching (sprite4 v)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <key (up arrow v) pressed?> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching (sprite4 v)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching (sprite4 v)?> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\n    if <touching (sprite5 v)?> then\n        go to x: (-172) y: (-79)\n    end\nend\n\nwhen I receive [message1 v]\ngo to x: (-172) y: (-79)\n\n@Sprite4\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (0) y: (0)\n\nwhen I receive [message1 v]\nnext costume\n\n@Sprite3\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset [ghost v] effect to (100)\nforever\n    if <touching (sprite1 v)?> then\n        broadcast (message1 v)\n    end\nend\n\n@Sprite5\n\nwhen flag clicked\nswitch costume to (costume4 v)\ngo to x: (0) y: (0)\n\nwhen I receive [message1 v]\nnext costume\n\n@Sprite6\n\nwhen flag clicked\nforever\n    hide\nend\n\n@Sprite2\n\nwhen flag clicked\nswitch costume to (costume2 v)\ngo to x: (0) y: (0)\ngo [backward v] (100) layers\nset [ghost v] effect to (30)\n\nwhen I receive [message1 v]\nnext costume\n\n@Sprite7\n\nwhen flag clicked\nswitch costume to (costume2 v)\ngo [backward v] (80) layers\ngo to x: (0) y: (0)\nshow\n\nwhen I receive [message1 v]\nnext costume\n\n