Winter a Scrolling Platformer

Instructions: ---------------Winter a Scrolling Platformer---------------\nArrow keys or W,A,D to move (Have mobile control)\nFullscreen causes lag\nAll levels are POSSIBLE!\nHave 6 levels\n❌ Advertising\n✅ Comments\n---------------------------------------------------------------\nSpecial For The Winter!\n\nTags: #Games #All\n\nCredits & Reasons:\n@griffpatch (You can guess why)\n@INorth (For some codes and drawings)\n\nMusic: Nebula xaf\n\nHere is my another Scrolling Platformer:\nhttps://scratch.mit.edu/projects/457003304\n\nThats all ¯\_(ツ)_/¯ \n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nLOL why you come here?

@Stage\n\nwhen flag clicked\nforever\n    play sound [Nebula xaf v] until done\nend\n\n@Player\n\nwhen flag clicked\ngo to [front v] layer\nshow\nset [player2: xv v] to [0]\nset [player2: yv v] to [0]\nswitch costume to (center v)\nforever\n    broadcast (tick v)\nend\n\ndefine Tick\nif <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > (x position)>>>> then\n    change [player2: xv v] by (1.3)\nend\nif <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < (x position)>>>> then\n    change [player2: xv v] by (-1.3)\nend\nset [player2: xv v] to ((Player2: Xv) * (0.9))\nchange x by (Player2: Xv)\nif <<touching (platforms v)?> or <<touching (platforms2 v)?> or <<touching (platforms3 v)?> or <<touching (platforms4 v)?> or <<touching (platforms5 v)?> or <<touching (platforms6 v)?> or <<touching (platforms7 v)?> or <<touching (platforms8 v)?> or <<touching (platforms9 v)?> or <<touching (platforms10 v)?> or <touching (platforms10 v)?>>>>>>>>>>> then\n    change y by (1)\n    if <<touching (platforms v)?> or <<touching (platforms2 v)?> or <<touching (platforms3 v)?> or <<touching (platforms4 v)?> or <<touching (platforms5 v)?> or <<touching (platforms6 v)?> or <<touching (platforms7 v)?> or <<touching (platforms8 v)?> or <<touching (platforms9 v)?> or <touching (platforms10 v)?>>>>>>>>>> then\n        change y by (1)\n        if <<touching (platforms v)?> or <<touching (platforms2 v)?> or <<touching (platforms3 v)?> or <<touching (platforms4 v)?> or <<touching (platforms5 v)?> or <<touching (platforms6 v)?> or <<touching (platforms7 v)?> or <<touching (platforms8 v)?> or <<touching (platforms9 v)?> or <touching (platforms10 v)?>>>>>>>>>> then\n            change y by (1)\n            if <<touching (platforms v)?> or <<touching (platforms2 v)?> or <<touching (platforms3 v)?> or <<touching (platforms4 v)?> or <<touching (platforms5 v)?> or <<touching (platforms6 v)?> or <<touching (platforms7 v)?> or <<touching (platforms8 v)?> or <<touching (platforms9 v)?> or <touching (platforms10 v)?>>>>>>>>>> then\n                change y by (1)\n                if <<touching (platforms v)?> or <<touching (platforms2 v)?> or <<touching (platforms3 v)?> or <<touching (platforms4 v)?> or <<touching (platforms5 v)?> or <<touching (platforms6 v)?> or <<touching (platforms7 v)?> or <<touching (platforms8 v)?> or <<touching (platforms9 v)?> or <touching (platforms10 v)?>>>>>>>>>> then\n                    change y by (1)\n                    if <<touching (platforms v)?> or <<touching (platforms2 v)?> or <<touching (platforms3 v)?> or <<touching (platforms4 v)?> or <<touching (platforms5 v)?> or <<touching (platforms6 v)?> or <<touching (platforms7 v)?> or <<touching (platforms8 v)?> or <<touching (platforms9 v)?> or <touching (platforms10 v)?>>>>>>>>>> then\n                        change x by ((Player2: Xv) * (-1))\n                        change y by (-5)\n                        if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n                            if <(Player2: Xv) > [0]> then\n                                set [player2: xv v] to [-10]\n                            else\n                                set [player2: xv v] to [10]\n                            end\n                            set [player2: yv v] to [18]\n                        else\n                            set [player2: xv v] to [0]\n                        end\n                    end\n                end\n            end\n        end\n    end\nend\nchange [player2: yv v] by (-1)\nchange y by (Player2: Yv)\nif <<touching (platforms v)?> or <<touching (platforms2 v)?> or <<touching (platforms3 v)?> or <<touching (platforms4 v)?> or <<touching (platforms5 v)?> or <<touching (platforms6 v)?> or <<touching (platforms7 v)?> or <<touching (platforms8 v)?> or <<touching (platforms9 v)?> or <touching (platforms10 v)?>>>>>>>>>> then\n    change y by ((Player2: Yv) * (-1))\n    set [player2: yv v] to [0]\nend\nchange y by (-1)\nif <<touching (platforms v)?> or <<touching (platforms2 v)?> or <<touching (platforms3 v)?> or <<touching (platforms4 v)?> or <<touching (platforms5 v)?> or <<touching (platforms6 v)?> or <<touching (platforms7 v)?> or <<touching (platforms8 v)?> or <<touching (platforms9 v)?> or <touching (platforms10 v)?>>>>>>>>>> then\n    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n        set [player2: yv v] to [18]\n    end\nend\nif <<([y position v] of [platforms v]) > [850]> or <<([y position v] of [platforms2 v]) > [850]> or <<([y position v] of [platforms3 v]) > [850]> or <<([y position v] of [platforms4 v]) > [850]> or <<([x position v] of [platforms5 v]) > [850]> or <<([x position v] of [platforms6 v]) > [850]> or <<([x position v] of [platforms7 v]) > [850]> or <<([x position v] of [platforms8 v]) > [850]> or <<([x position v] of [platforms9 v]) > [850]> or <<([x position v] of [platforms10 v]) > [850]> or <<touching (spikes v)?> or <<touching (spikes2 v)?> or <<touching (spikes3 v)?> or <<touching (spikes4 v)?> or <<touching (spikes5 v)?> or <<touching (spikes6 v)?> or <<touching (spikes7 v)?> or <touching (spikes8 v)?>>>>>>>>>>>>>>>>>> then\n    set [scrollx v] to [810]\n    set [scrolly v] to [400]\n    start sound [Crunch v]\nend\nchange [scrollx v] by ((x position) * (-1))\nchange [scrolly v] by ((y position) * (-1))\ngo to x: (0) y: (0)\nif <touching (portals v)?> then\n    repeat (7)\n        broadcast (Next Level v)\n    end\nend\nchange y by (1)\n\nwhen I receive [tick v]\nTick\n\nwhen I receive [restart v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\n\nwhen flag clicked\nforever\n    if <<touching (trampoline v)?> or <touching (trampoline2 v)?>> then\n        set [player2: yv v] to [25]\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <<key (up arrow v) pressed?> or <<key (right arrow v) pressed?> or <<key (left arrow v) pressed?> or <<key (w v) pressed?> or <<key (a v) pressed?> or <key (d v) pressed?>>>>>>> then\n        switch costume to (center v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<key (up arrow v) pressed?> or <<key (w v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>>> then\n        switch costume to (up v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <<key (right arrow v) pressed?> or <<key (d v) pressed?> or <<mouse down?> and <(mouse x) > [20]>>>> then\n        switch costume to (1a v)\n        if <<<mouse down?> and <(mouse y) > ((y position) + (20))>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n            switch costume to (5a v)\n        end\n    else\n        if <<key (left arrow v) pressed?> or <<key (a v) pressed?> or <<mouse down?> and <(mouse x) < [-20]>>>> then\n            switch costume to (2a v)\n            if <<<(mouse y) > ((y position) + (20))> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n                switch costume to (4a v)\n            end\n        else\n            switch costume to (3a v)\n            if <<<(mouse y) > ((y position) + (20))> and <mouse down?>> or <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n                switch costume to (6a v)\n            end\n        end\n    end\nend\n\nbroadcast (Next Level v) and wait\n\n@Platforms\n\nwhen flag clicked\ngo to [front v] layer\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [8]> then\n        broadcast (the end... v) and wait\n    end\nend\n\n@yazı\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\n@Trampoline\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\n@Portals\n\nwhen flag clicked\ngo to [front v] layer\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\n@Spikes\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\n@ağaç\n\nwhen flag clicked\ngo to [back v] layer\ngo to x: (0) y: (0)\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\n@kar\n\nwhen flag clicked\nhide\nforever\n    create clone of (_myself_ v)\n    wait (0.2) seconds\nend\n\nwhen I start as a clone\ngo to [back v] layer\nshow\nforever\n    go to x: (pick random (-240) to (240)) y: (180)\n    glide (pick random (1) to (1.5)) secs to x: (pick random (-250) to (250)) y: (-180)\n    delete this clone\nend\n\n@Platforms2\n\nwhen flag clicked\ngo to [front v] layer\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 2 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [3]> then\n        go to [front v] layer\n        go [forward v] (2) layers\n    end\nend\n\n@Platforms3\n\nwhen flag clicked\ngo to [front v] layer\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [8]> then\n        broadcast (gizle skipi v)\n    end\nend\n\n@Platforms4\n\nwhen flag clicked\ngo to [front v] layer\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [3]> then\n        go to [front v] layer\n    end\nend\n\n@Platforms5\n\nwhen flag clicked\ngo to [front v] layer\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [8]> then\n        broadcast (gizle skipi v)\n    end\nend\n\n@Platforms6\n\nwhen flag clicked\ngo to [front v] layer\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [8]> then\n        broadcast (gizle skipi v)\n    end\nend\n\n@Platforms7\n\nwhen flag clicked\ngo to [front v] layer\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [8]> then\n        broadcast (gizle skipi v)\n    end\nend\n\n@Platforms8\n\nwhen flag clicked\ngo to [front v] layer\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [5]> then\n        go to [front v] layer\n    end\nend\n\n@Platforms9\n\nwhen flag clicked\ngo to [front v] layer\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [5]> then\n        go to [front v] layer\n    end\nend\n\n@Platforms10\n\nwhen flag clicked\ngo to [front v] layer\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [8]> then\n        broadcast (gizle skipi v)\n    end\nend\n\n@Spikes2\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\n@Spikes3\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\n@Spikes4\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\n@Spikes5\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\n@Spikes6\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\n@Spikes7\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\n@Spikes8\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\n@yazı2\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\n@yazı3\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\n@yazı4\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\n@yazı5\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\n@yazı6\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\n@BACKPACK EDIT\n\n@ağaç2\n\nwhen flag clicked\ngo to [back v] layer\ngo to x: (0) y: (0)\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\n@Trampoline2\n\nwhen flag clicked\ngo to x: (0) y: (0)\nshow\nswitch costume to (blank v)\nset size to (400) %\nswitch costume to (kostüm 1 v)\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nforever\n    go to x: (ScrollX) y: (ScrollY)\nend\n\nwhen I receive [next level v]\nset [scrollx v] to [810]\nset [scrolly v] to [400]\nnext costume\n\ndefine Get Position to x: (x) y: (y)\ngo to x: (x) y: (y)\nif <<(x position) = (x)> and <(y position) = (y)>> then\n    show\nelse\n    hide\nend\n\nwhen flag clicked\nforever\n    Get Position to x: ((ScrollX) - (SCROLL X)) y: (ScrollY)\nend\n\n@Kukla 1\n\nwhen I receive [the end... v]\ngo to [front v] layer\ngo [forward v] (9999999999999999) layers\nset [ghost v] effect to (100)\nshow\nrepeat (75)\n    change volume by (-100)\n    go to [front v] layer\n    go to x: (pick random (0) to (5)) y: (pick random (0) to (5))\n    change [ghost v] effect by (-2)\n    show\nend\ngo to x: (0) y: (0)\nstop [all v]\n\nwhen flag clicked\nhide\n\n@TN\n\nwhen flag clicked\ngo to [front v] layer\nhide\n\nshow\n\n