-ADVENTURE- PART 2 #Games#Trending#Platformer

Instructions: Press "B" to reset powerups and press "E" for speed to go down and press "R" for Jump To go down and press space for music to go up and press down arrow for music to go down and press "G" for Jump to go up and press "H" for speed to go up. See part one to get caught up!\nBarely any loves. YOU GUYS HATE THIS!!!!!!!!!! AWWWW YEAHHHH 5000 veiws!\n\n#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#Trending#Games#All

@Stage\n\n@Blank\n\n@ADVENTURE\n\nwhen flag clicked\nswitch backdrop to (level 1 v)\nReset Player Position\nset [speed v] to [3]\nset [gravity v] to [-1.5]\nset [jump v] to [17]\nset [player speed x v] to [0]\nforever\n    Check Player Gravity\n    Check Player Walk\n    Check Player Touching\nend\n\ndefine move out (dx) (dy)\nrepeat until <not <<touching color (#54e000)?> or <touching color (#000000)?>>>\n    change x by (dx)\n    change y by (dy)\nend\n\ndefine Check Player Gravity\nchange [player speed y v] by (Gravity)\nchange y by (Player Speed Y)\nif <<touching color (#54e000)?> or <touching color (#000000)?>> then\n    if <(Player Speed Y) > [0]> then\n        move out [0] [-1]\n        set [player speed y v] to [0]\n    else\n        move out [0] [1]\n        if <<key (w v) pressed?> or <key (up arrow v) pressed?>> then\n            set [player speed y v] to (Jump)\n        else\n            set [player speed y v] to [0]\n        end\n    end\nend\n\ndefine Check Player Walk\nif <<key (a v) pressed?> or <key (left arrow v) pressed?>> then\n    change [player speed x v] by ((-1) * (Speed))\nend\nif <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n    change [player speed x v] by ((1) * (Speed))\nend\nset [player speed x v] to ((Player Speed X) * (0.7))\nchange x by (Player Speed X)\nif <(Player Speed X) > [0]> then\n    move out [-1] [0]\nelse\n    move out [1] [0]\nend\n\ndefine Check Player Touching\nif <<touching color (#0cfffb)?> or <touching color (#8e8e8e)?>> then\n    broadcast (Complete level v) and wait\n    Reset Player Position\n    next backdrop\nend\nif <touching color (#7587ff)?> then\n    set [player speed y v] to [24]\nend\nif <<touching color (#b7b7b7)?> or <touching color (#ff0000)?>> then\n    repeat (10)\n        change [ghost v] effect by (10)\n    end\n    Reset Player Position\nend\n\ndefine Reset Player Position\nclear graphic effects\ngo to x: (-200) y: (-10)\n\nwhen I start as a clone\nrepeat (11)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\nwhen backdrop switches to [backdrop1 v]\nshow variable [jump v]\nshow variable [speed v]\n\nwhen flag clicked\nhide variable [jump v]\nhide variable [speed v]\n\nwhen [b v] key pressed\nset [jump v] to [17]\nset [speed v] to [4]\n\nwhen backdrop switches to [backdrop1 v]\nforever\n    if <key (g v) pressed?> then\n        wait (0.1) seconds\n        change [jump v] by (1)\n        if <(Jump) = [30]> then\n            wait until <(Jump) = [29]>\n        end\n    end\nend\n\nwhen backdrop switches to [backdrop1 v]\nforever\n    if <key (h v) pressed?> then\n        wait (0.1) seconds\n        change [speed v] by (1)\n        if <(Speed) = [10]> then\n            wait until <(Speed) = [9]>\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (e v) pressed?> then\n        wait (.1) seconds\n        change [speed v] by (-1)\n        if <(Speed) = [0]> then\n            wait until <(Speed) = [1]>\n        end\n    end\nend\n\nwhen flag clicked\nforever\n    if <key (r v) pressed?> then\n        wait (.1) seconds\n        change [jump v] by (-1)\n        if <(Jump) = [0]> then\n            wait until <(Jump) = [1]>\n        end\n    end\nend\n\n@Thumbnail\n\nwhen flag clicked\nforever\n    show\n    go to [front v] layer\n    set [ghost v] effect to (100)\n    go to x: (0) y: (0)\nend\n\n@Love fave\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <<(Love) = [1]> and <(Favorite) = [1]>>> then\n        wait (pick random (20) to (30)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\n@SOUND\n\nwhen this sprite clicked\nset [brightness v] effect to (10)\nstop all sounds\nrepeat until <<mouse down?> and <not <touching (mouse-pointer v)?>>>\n    play sound [MUSIC v] until done\nend\nset [brightness v] effect to (0)\n\nwhen flag clicked\nset drag mode [not draggable v]\nswitch costume to (sunburst v)\ngo to x: (99) y: (134)\ngo to [front v] layer\nset size to (100) %\nclear graphic effects\nshow\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (107) %\n    end\nend\n\nwhen flag clicked\nforever\n    if <not <touching (mouse-pointer v)?>> then\n        set size to (100) %\n    end\nend\n\nwhen flag clicked\nset volume to (20) %\n\nwhen [down arrow v] key pressed\nchange volume by (-5)\n\nwhen [space v] key pressed\nchange volume by (5)\n\nwhen I receive [previous v]\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\nclear graphic effects\n\nwhen I receive [next v]\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nset [ghost v] effect to (100)\n\nwhen flag clicked\nforever\n    go to x: (99) y: (134)\nend\n\nwhen flag clicked\nswitch costume to (2337 v)\n\n