snow/platformer

Instructions: snow　platdormer\n日本語は下↓\n【Englsh language】\nI'm a snow platformer\nI made it with the image of snow\n~ operation method ~PC\nMove with the arrow keys\npress the down arrow key to crouch\n~Mobile~\nOperate with touch\n\nPlease push the heart and the star to this work!\nPlease comment and follow us\nI want to see the trend!\n【日本語】\n雪プラットフォーマーです\n雪をイメージして作りました？\n～操作方法～PC\n矢印キーで移動\n下矢印キーでしゃがめます\n～モバイル～\nタッチで操作\nモバイルの人でもしゃがめるようにしました！\n\n\nこの作品にハートと星を押してください！\nコメントとフォローもお願いします\n傾向載りたいです！\n拡散お願いします！

@Stage\n\nwhen flag clicked\nforever\n    play sound [MUSIC2 v] until done\nend\n\n@プレイヤー\n\nwhen flag clicked\nshow\n動く\n\ndefine 動く\nswitch costume to (コスチューム1 v)\npoint in direction (90)\ngo to x: (-178) y: (50)\nset rotation style [left-right v]\nset size to (30) %\nset [変数 v] to [0]\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <<key (right arrow v) pressed?> or <<mouse down?> and <<[0] < (mouse x)> or <key (d v) pressed?>>>> then\n        change [x v] by (1)\n        point in direction (90)\n    end\n    if <<key (left arrow v) pressed?> or <<mouse down?> and <<(mouse x) < [0]> or <key (a v) pressed?>>>> then\n        change [x v] by (-1)\n        point in direction (-90)\n    end\n    set [x v] to ((X) * (0.89))\n    change x by (X)\n    if <touching (ステージ v)?> then\n        change y by (1)\n        if <touching (ステージ v)?> then\n            change y by (1)\n            if <touching (ステージ v)?> then\n                change y by (1)\n                if <touching (ステージ v)?> then\n                    change y by (1)\n                    if <touching (ステージ v)?> then\n                        change y by (1)\n                        if <touching (ステージ v)?> then\n                            change y by (1)\n                            if <touching (ステージ v)?> then\n                                change y by (1)\n                                if <touching (ステージ v)?> then\n                                    change x by ((X) * (-1))\n                                    change y by (-7)\n                                    if <<key (up arrow v) pressed?> or <<mouse down?> and <<[0] < (mouse y)> or <key (w v) pressed?>>>> then\n                                        if <[0] < (X)> then\n                                            set [x v] to [-7]\n                                        else\n                                            set [x v] to [7]\n                                        end\n                                        set [y v] to [12]\n                                    else\n                                        set [x v] to [0]\n                                    end\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching (ステージ v)?> then\n        if <<key (up arrow v) pressed?> or <<mouse down?> and <<[0] < (mouse y)> or <key (w v) pressed?>>>> then\n            set [y v] to [14]\n        end\n    end\n    change y by (1)\n    change [y v] by (-1)\n    change y by (Y)\n    if <touching (ステージ v)?> then\n        change y by ((Y) * (-1))\n        set [y v] to [0]\n    end\n    if <(x position) > [230]> then\n        broadcast (NEXT v)\n        go to x: (-178) y: (-68)\n    end\n    if <<touching (とげ v)?> or <(y position) < [-160]>> then\n        go to x: (-178) y: (-69)\n    end\n    if <<key (down arrow v) pressed?> or <<mouse down?> and <<(mouse y) < [0]> or <key (s v) pressed?>>>> then\n        switch costume to (コスチューム2 v)\n    else\n        switch costume to (コスチューム1 v)\n    end\nend\n\n\nend\n\n@ステージ\n\nwhen flag clicked\ngo to x: (3) y: (0)\nshow\nswitch costume to (コスチューム1 v)\n\nwhen I receive [next v]\nnext costume\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [10]> then\n        change [☁ ゴールした人 v] by (1)\n    end\nend\n\n@雪\n\nwhen flag clicked\ngo to [back v] layer\ngo to x: (36) y: (28)\nforever\n    change y by (-3)\n    if <(y position) < [-150]> then\n        go to x: (36) y: (28)\n    end\nend\n\ngo to x: (36) y: (-62)\n\n@とげ\n\nwhen flag clicked\ngo to x: (104) y: (-164)\nswitch costume to (コスチューム1 v)\nshow\n\nwhen I receive [next v]\nnext costume\n\n@サムネ\n\nwhen flag clicked\nshow\ngo to x: (8) y: (-4)\nset size to (100) %\nchange [ghost v] effect by (100)\n\n