In this meadow platformer #Game

Instructions: ➽This was made with the image of a meadow. And I did my best! Please spread it! !! Also please ❤️ and ⭐️! Please! Also ask for follow-up! :D\n\n➽ Method of operation：Click in the direction you want to go on a computer, and slide in the direction you want to go on an iPad.\n\n

@Stage\n\nwhen flag clicked\nforever\n    play sound [Ahxello - Frisbee.mp3 v] until done\nend\n\n@terrain2\n\nwhen flag clicked\ngo to x: (0) y: (0)\nset size to (100) %\nswitch costume to (コスチューム1 v)\nshow\nbroadcast (表示 v)\n\nwhen I receive [next level v]\nnext costume\n\nwhen I receive [隠せー v]\nhide\n\nwhen flag clicked\nhide variable [時間 v]\n\n@刺\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\n\n@主人公\n\nwhen flag clicked\nshow\nset size to (50) %\nset drag mode [not draggable v]\ngo to x: (-201) y: (-50)\npoint in direction (90)\nset [ww v] to [0]\nset [ww v] to [0]\nrepeat until <(WWW) = [15]>\n    forever\n        set rotation style [left-right v]\n        if <<<mouse down?> and <(x position) > (mouse x)>> or <key (left arrow v) pressed?>> then\n            change [w v] by (-1)\n            point in direction (-90)\n        end\n        if <<<mouse down?> and <(x position) < (mouse x)>> or <key (right arrow v) pressed?>> then\n            change [w v] by (1)\n            point in direction (90)\n        end\n        set [w v] to ((w) * (0.9))\n        change x by (w)\n        if <touching (terrain2 v)?> then\n            change y by (1)\n            if <touching (terrain2 v)?> then\n                change y by (1)\n                if <touching (terrain2 v)?> then\n                    change y by (1)\n                    if <touching (terrain2 v)?> then\n                        change y by (1)\n                        if <touching (terrain2 v)?> then\n                            change y by (1)\n                            if <touching (terrain2 v)?> then\n                                change x by ((w) * (-1))\n                                change y by (-5)\n                                if <<<mouse down?> and <(y position) < (mouse y)>> or <key (up arrow v) pressed?>> then\n                                    if <(w) > [0]> then\n                                        set [w v] to [-7]\n                                    else\n                                        set [w v] to [7]\n                                    end\n                                    set [ｗ v] to [10]\n                                else\n                                    set [w v] to [0]\n                                end\n                            end\n                        end\n                    end\n                end\n            end\n        end\n        change y by (-1)\n        if <touching (terrain2 v)?> then\n            if <<<mouse down?> and <(y position) < (mouse y)>> or <key (up arrow v) pressed?>> then\n                set [ｗ v] to [15]\n            end\n        end\n        change y by (1)\n        change [ｗ v] by (-1)\n        change y by (Ｗ)\n        if <touching (terrain2 v)?> then\n            change y by ((Ｗ) * (-1))\n            set [ｗ v] to [0]\n        end\n        hide variable [w v]\n        if <(x position) > [230]> then\n            if <not <([x position v] of [terrain2 v]) = [30]>> then\n                broadcast (next level v)\n                set [ｗ v] to [0]\n                set [w v] to [0]\n                go to x: (-201) y: (-50)\n            end\n        end\n        if <(y position) < [-170]> then\n            go to x: (-201) y: (-50)\n        end\n        if <touching (刺 v)?> then\n            play sound [Rip v] until done\n            go to x: (-201) y: (-50)\n            set [ｗ v] to [0]\n            set [w v] to [0]\n        end\n        if <touching (tire 1 v)?> then\n            play sound [Rip v] until done\n            go to x: (-201) y: (-50)\n            set [ｗ v] to [0]\n            set [w v] to [0]\n        end\n        if <touching (tire 2 v)?> then\n            play sound [Rip v] until done\n            go to x: (-201) y: (-50)\n            set [ｗ v] to [0]\n            set [w v] to [0]\n        end\n    end\nend\n\nplay sound [ニュッ2 v] until done\n\nwhen flag clicked\nforever\n    wait (0.000000001) seconds\nend\n\nwhen I receive [隠せー v]\nhide\n\nwhen [space v] key pressed\n\n@くも\n\nwhen flag clicked\nrepeat (5)\n    create clone of (_myself_ v)\n    wait (1) seconds\nend\n\nwhen I start as a clone\nforever\n    switch costume to (pick random (1) to (2))\n    set size to (pick random (40) to (70)) %\n    go to [back v] layer\n    set [ghost v] effect to (pick random (5) to (20))\n    if <(pick random (1) to (2)) = [1]> then\n        show\n        go to x: (-200) y: (pick random (20) to (180))\n        repeat (220)\n            change x by (2)\n        end\n        hide\n        wait (pick random (1) to (5)) seconds\n    end\n    if <(pick random (1) to (2)) = [2]> then\n        show\n        go to x: (220) y: (pick random (20) to (180))\n        repeat (110)\n            change x by (-4)\n        end\n        hide\n        wait (pick random (1) to (5)) seconds\n    end\nend\n\n@スプライト1\n\nwhen flag clicked\nswitch costume to (コスチューム1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@スプライト2\n\nwhen flag clicked\nhide\n\n@スプライト4\n\nwhen flag clicked\nhide\n\n@スプライト3\n\nwhen flag clicked\nhide\n\n@sun\n\nwhen flag clicked\ngo to x: (-5) y: (-25)\nset size to (100) %\nset [sun suze v] to [100]\nforever\n    change size by ([cos v] of (Sun Suze) )\n    change [sun suze v] by (7)\nend\n\nwhen flag clicked\nshow\nforever\n    if <<<<<(Stage) = [7]> or <(Stage) = [8]>> or <(Stage) = [9]>> or <(Stage) = [10]>> or <(Stage) = [11]>> then\n        hide\n    else\n        show\n    end\nend\n\n