LEGO PLATFORMER  

Instructions: I am taking a break from scratch, so sorry, but Lego Platformer 2 will not be coming any time soon. Again, so sorry.\n=============================================\nIf you remix please change something...\n---------------------------------------------------------------------------------\nBefore/after  you play this give this project a ❤️ that would help my work a lot (can we get this featured?)\n---------------------------------------------------------------------------------\nin game instructions..... \n---------------------------------------------------------------------------------\nI changed the physics... you can't fly anymore!

@Stage\n\nwhen flag clicked\nforever\n    play sound [Cosmosys - Seismic Wave v] until done\nend\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\n\n@lego guy\n\nwhen flag clicked\nset size to (50) %\n\nwhen flag clicked\nforever\n    if <touching color (#a85700)?> then\n        go to x: (-228) y: (-118)\n    end\nend\n\nwhen flag clicked\nshow\nset size to (50) %\nset [yv v] to [0]\nset [xv v] to [0]\nforever\n    if  then\n        point in direction (-90)\n        change x by (6)\n        if <touching color (#1ca800)?> then\n            change x by (-6)\n        end\n    end\n    if  then\n        point in direction (90)\n        change x by (-6)\n        if <touching color (#1ca800)?> then\n            change x by (6)\n        end\n    end\n    if <touching color (#1ca800)?> then\n        change y by (1)\n        if <touching color (#1ca800)?> then\n            change y by (1)\n            if <touching color (#1ca800)?> then\n                change y by (1)\n                if <touching color (#1ca800)?> then\n                    change y by (1)\n                    if <touching color (#1ca800)?> then\n                        change y by (1)\n                        if <touching color (#1ca800)?> then\n                            change y by (-5)\n                            if  then\n                                set [yv v] to [10]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (yv)\n    if <touching color (#1ca800)?> then\n        change y by ((yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#1ca800)?> then\n        if  then\n            set [yv v] to [12]\n        end\n    end\n    change y by (1)\nend\n\nwhen flag clicked\nforever\n    if <touching color (#ff0000)?> then\n        go to x: (-209) y: (64)\n    end\nend\n\nwhen [right arrow v] key pressed\nswitch costume to (p1 v)\nwait (.1) seconds\nswitch costume to (p3 v)\nwait (.1) seconds\nswitch costume to (p2 v)\n\nwhen [left arrow v] key pressed\nswitch costume to (p1 v)\nwait (.1) seconds\nswitch costume to (p3 v)\nwait (.1) seconds\nswitch costume to (p2 v)\n\nwhen flag clicked\nforever\n    if <not <<key (right arrow v) pressed?> or <key (left arrow v) pressed?>>> then\n        switch costume to (p1 v)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching (line v)?> then\n        next backdrop\n        go to x: (-228) y: (54)\n    end\nend\n\nwhen flag clicked\nbroadcast (message1 v)\n\n@LINE\n\n@grass \n\nwhen flag clicked\nshow\nwait (2) seconds\nhide\n\n@gold\n\nwhen flag clicked\nshow\ngo to x: (-38) y: (-34)\n\nwhen flag clicked\nforever\n    if <touching (lego guy v)?> then\n        repeat (10)\n            change y by (30)\n            change [ghost v] effect by (10)\n        end\n        wait (2.5) seconds\n        set [ghost v] effect to (0)\n        go to x: (-38) y: (-34)\n        show\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#00f0ff)?> then\n        repeat (10)\n            change y by (5)\n            wait (.1) seconds\n            change y by (-5)\n            wait (.1) seconds\n        end\n    end\nend\n\n