Green Spring a platformer 

Instructions: Any key to start arrow keys to move don't touch light green. WARNING ALL LEVELS HARD AND POSSIBLE \nalso new levels are coming.  ALSO i'm gonna make a game for every season so if you want to see those follow me

@Stage\n\nwhen I receive [game start v]\nswitch backdrop to (backdrop2 v)\n\nwhen flag clicked\nswitch backdrop to (capture v)\n\nwhen I receive [game start v]\nforever\n\n@Sprite2\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\nwhen I receive [game start v]\ngo to x: (-214) y: (115)\nswitch costume to (costume1 v)\nswitch backdrop to (backdrop2 v)\nshow\ngo to x: (-217) y: (-20)\nhide variable [y v]\nhide variable [x v]\nset [y v] to [0]\nset [x v] to [0]\nforever\n    change [y v] by (-1)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-2)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (2)\n    end\n    set [x v] to ((x) * (0.9))\n    change x by (x)\n    if <<touching color (#000000)?> or <<touching color (#3cb34b)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#3cb34b)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#3cb34b)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#3cb34b)?> or <touching color (#663b00)?>>> then\n        change y by (1)\n    end\n    if <<touching color (#000000)?> or <<touching color (#3cb34b)?> or <touching color (#663b00)?>>> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <key (up arrow v) pressed?> then\n            set [y v] to [17]\n            if <(x) > [0]> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <<touching color (#000000)?> or <<touching color (#3cb34b)?> or <touching color (#663b00)?>>> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <<touching color (#000000)?> or <<touching color (#3cb34b)?> or <touching color (#663b00)?>>>> then\n        set [y v] to [15]\n    end\n    change y by (1)\n    if <touching color (#81ff57)?> then\n        go to x: (-217) y: (-20)\n        set [y v] to [0]\n        set [x v] to [0]\n    end\n    if <(x position) > [222]> then\n        switch backdrop to (next backdrop v)\n        go to x: (-217) y: (-20)\n    end\nend\n\nwhen flag clicked\n\nwhen flag clicked\nhide\n\nif <<(x position) > [222]> and <(backdrop [name v]) = []>> then\n    broadcast (stopp v)\n    stop [all v]\nend\n\nwhen backdrop switches to [backdrop11 v]\nforever\n    set size to (30) %\nend\n\nwhen backdrop switches to [backdrop12 v]\nforever\n    set size to (100) %\nend\n\nwhen flag clicked\nset size to (100) %\n\n@Sprite1\n\nwhen flag clicked\nforever\n    if <key (any v) pressed?> then\n        broadcast (game start v)\n        stop [this script v]\n    end\nend\n\nwhen I receive [game start v]\nforever\n    play sound [Video Game 1 v] until done\nend\n\nforever\n\nsay [Hello!] for (2) seconds\n\nwhen flag clicked\nhide\n\nwhen I receive [game start v]\nforever\n    wait (1) seconds\n    change [time v] by (1)\nend\n\nwhen flag clicked\nset [time v] to [0]\n\n@Sprite3\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop8 v]\nshow\nforever\n    next costume\n    wait (0.5) seconds\nend\n\nwhen backdrop switches to [backdrop9 v]\nhide\n\n@Sprite4\n\nwhen flag clicked\nhide\n\nwhen backdrop switches to [backdrop8 v]\nshow\nforever\n    next costume\n    wait (0.5) seconds\nend\n\nwhen backdrop switches to [backdrop9 v]\nhide\n\n