Nature - a platformer

Instructions: Thanks for Top Remixed\nI'll host a game contest if I get 500 followers.\nPart 2 will probably come out in a week or so \n\nGetting Curated by -Sprout15- :D\nIt will be curated on Easter!\n\n-INTRUCTIONS-\nArrow Keys/WASD/Mobile\nAvoid water and lava\n\n- @chick_animations for decorations\n- @HumbleCodesStudios for sign and text box art\n- @-DerpCreator- for the thumbnail\n- Rest by me @Duckie_Lord\n

@Stage\n\n@Player\n\ndefine Engine\nchange [y v] by (-0.5)\nif <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(x position) < (mouse x)>>> then\n    switch costume to (player right v)\n    change [x v] by (1)\nend\nif <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n    switch costume to (player left v)\n    change [x v] by (-1)\nend\nset [x v] to ((X) * (0.9))\nchange x by (X)\nif <key (r v) pressed?> then\n    switch costume to (player right v)\n    go to x: (X spawn) y: (Y spawn)\nend\nif  then\n    change y by (1)\n    if  then\n        change y by (1)\n        if  then\n            change y by (1)\n            if  then\n                change y by (-2.4)\n                change x by ((X) * (-1))\n                if <<<key (up arrow v) pressed?> or <<mouse down?> and <(mouse y) > (y position)>>> or <key (w v) pressed?>> then\n                    set [y v] to [10]\n                    if <(X) > [0]> then\n                        set [x v] to [-10]\n                    else\n                        set [x v] to [10]\n                    end\n                else\n                    set [x v] to [0]\n                end\n            end\n        end\n    end\nend\nchange y by (Y)\nif  then\n    change y by ((Y) * (-1))\n    set [y v] to [0]\nend\nchange y by (-0.5)\nif <<touching (level v)?> and <<key (up arrow v) pressed?> or <<<mouse down?> and <(mouse y) > (y position)>> or <key (w v) pressed?>>>> then\n    set [y v] to [10]\nend\nchange y by (0.5)\nif  then\n    start sound [Boing v]\n    set [y v] to [15]\nend\nif <(x position) > [215]> then\n    broadcast (Next Level v)\n    change [level v] by (1)\n    go to x: (X spawn) y: (Y spawn)\nend\nif  then\n    start sound [Splash v]\n    go to x: (X spawn) y: (Y spawn)\nend\nif  then\n    go to x: (X spawn) y: (Y spawn)\nend\n\nwhen flag clicked\nshow\ngo to [back v] layer\nset [level v] to [1]\nswitch costume to (player right v)\nswitch backdrop to (backdrop1 v)\npoint in direction (90)\nset [x spawn v] to [-200]\nset [y spawn v] to [-60]\ngo to x: (X spawn) y: (Y spawn)\nchange [x v] by (20)\nset size to (150) %\nset [x v] to [0]\nset [y v] to [0]\nforever\n    if <(username) = [Duckie_Lord]> then\n        Admin Engine\n    else\n        Engine\n    end\nend\n\ndefine Admin Engine\nEngine\nif <key (space v) pressed?> then\n    repeat until <not <key (space v) pressed?>>\n        go to (mouse-pointer v)\n    end\nend\n\nwhen flag clicked\nforever\n    play sound [Majestic Land \(1\) v] until done\nend\n\n@Level\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\ngo to [front v] layer\nswitch costume to (level 1 v)\n\n@Water\n\nwhen flag clicked\nset [ghost v] effect to (50)\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\nforever\n    repeat (5)\n        change y by (1)\n        wait (0.1) seconds\n    end\n    wait (0.3) seconds\n    repeat (5)\n        change y by (-1)\n        wait (0.1) seconds\n    end\n    wait (0.3) seconds\nend\n\nwhen I receive [next level v]\nnext costume\n\n@Spikes\n\nwhen flag clicked\nset [ghost v] effect to (0)\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Shadow\n\nwhen flag clicked\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\ngo to [back v] layer\nset [ghost v] effect to (75)\n\nwhen I receive [next level v]\nnext costume\n\n@Decorations\n\nwhen flag clicked\nswitch costume to (1 v)\ngo to x: (0) y: (0)\ngo to [back v] layer\n\nwhen I receive [next level v]\nnext costume\n\n@Trampoline\n\nwhen flag clicked\nset [ghost v] effect to (0)\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\n\nwhen I receive [next level v]\nnext costume\n\n@Signs\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (0) y: (0)\nforever\n    go to [back v] layer\nend\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nforever\n    if <touching (player v)?> then\n        broadcast (Text v)\n    else\n        broadcast (Hide v)\n    end\nend\n\n@Text\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to x: (0) y: (0)\nforever\n    go to [back v] layer\nend\n\nwhen I receive [next level v]\nset [ghost v] effect to (100)\nnext costume\n\nwhen I receive [text v]\nrepeat (5)\n    change [ghost v] effect by (-20)\nend\n\nwhen I receive [hide v]\nrepeat (5)\n    change [ghost v] effect by (20)\nend\n\n@Sprite1\n\nwhen flag clicked\ngo to x: (-40) y: (45)\nset size to (130) %\nset [ghost v] effect to (100)\ngo to [front v] layer\n\n