Fast Food! A Platformer! #All #Games #Trending #All #Games #Trending #All #Games #Trending #All

Instructions:            ⋆⋆⋆Fast Food! A Platformer!⋆⋆⋆\n\n           ⋆Arrow Keys/W.A.S.D To Move⋆\n             ⋆Avoid Fruit And Vegetables⋆\n         ⋆Press Skip If A Level Is Too Hard⋆\n            \n        ⋆Love,Fave and Follow For More Games⋆\n\n                      ⋆Enjoyed This?⋆\n               ⋆Then Check These Out!⋆\nDetailed 3: https://scratch.mit.edu/projects/562660674/\nPlatformers An Animation: https://scratch.mit.edu/projects/584619124/\nPumpkin Clicker: https://scratch.mit.edu/projects/581398891/\n\nCan We Get This On Trending?\n#8 on #all !!!\n#3 on #games !\n\n\nTags:\n#All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games #All #Games

@Stage\n\nwhen flag clicked\nforever\nend\n\nplay sound [Dance_Monkey2 v] until done\n\n@Assets2\n\ndefine Smooth Glide x: (x) y: (y) speed: (speed)\nrepeat until <<(round (x position)) = (round (x))> and <(round (y position)) = (round (y))>>\n    change x by (((round (x)) - (round (x position))) / (speed))\n    change y by (((round (y)) - (round (y position))) / (speed))\nend\ngo to x: (x) y: (y)\n\nwhen flag clicked\nhide\n\nwhen I start as a clone\nif <(Clone ID) = [4]> then\n    show\n    go [forward v] (7) layers\n    go to [front v] layer\n    switch costume to (ground 3 v)\n    go to x: (0) y: (200)\n    Smooth Glide x: (0) y: (0) speed: (3)\n    wait (.1) seconds\n    Smooth Glide x: (0) y: (165) speed: (5)\n    delete this clone\nend\nif <(Clone ID) = [5]> then\n    show\n    go to [front v] layer\n    switch costume to (ground 4 v)\n    go to x: (0) y: (-200)\n    Smooth Glide x: (0) y: (0) speed: (3)\n    wait (.1) seconds\n    Smooth Glide x: (0) y: (-150) speed: (5)\n    delete this clone\nend\n\nwhen I receive [next level v]\nif <[1] < (timer)> then\n    hide\n    set [brightness v] effect to (0)\n    repeat (4)\n        wait (0.1) seconds\n        set [clone id v] to [4]\n        create clone of (_myself_ v)\n        set [clone id v] to [5]\n        create clone of (_myself_ v)\n        change [brightness v] effect by (-15)\n    end\n    wait (1) seconds\n    set [brightness v] effect to (0)\nend\n\n@Thumbnail\n\nwhen flag clicked\nforever\n    set [ghost v] effect to (100)\n    show\n    go to [front v] layer\nend\n\nwait (1) seconds\n\ngo to x: (0) y: (0)\nhide\nclear graphic effects\n\n@Spikes\n\nwhen flag clicked\nforever\n    switch costume to (The Level)\n    go to [back v] layer\nend\n\ngo to x: (0) y: (0)\n\n@Ground\n\nwhen flag clicked\nforever\n    go to x: (0) y: (0)\n    switch costume to (The Level)\nend\n\n@Love fave\n\nwhen flag clicked\nset [costume v] to [0]\nhide\nforever\n    if <not <<(Love) = [1]> and <(Favorite) = [1]>>> then\n        wait (pick random (30) to (40)) seconds\n        switch costume to (costume1 v)\n        go to x: (0) y: (50)\n        show\n        go to [front v] layer\n        start sound [pop v]\n        repeat (9)\n            change y by (-6)\n        end\n        repeat (5)\n            change y by (3)\n        end\n        repeat (5)\n            change y by (-1)\n        end\n        wait (2) seconds\n        repeat (15)\n            change y by (7)\n        end\n        hide\n    end\n    if <(Costume) > [0]> then\n        hide\n        stop [this script v]\n    end\nend\n\n@Player\n\nwhen flag clicked\nset [the level v] to [1]\nbroadcast (Next Level v)\nforever\n    go to [front v] layer\n    go [backward v] (2) layers\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        change [x velocity v] by (-1.5)\n    end\n    if <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n        change [x velocity v] by (1.5)\n    end\n    set [x velocity v] to ((X Velocity) * (0.85))\n    change x by (X Velocity)\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (1)\n    end\n    if <touching (ground v)?> then\n        change y by (-4)\n        change x by ((X Velocity) * (-1))\n        if <<key (up arrow v) pressed?> or <key (w v) pressed?>> then\n            if <(X Velocity) > [0]> then\n                set [x velocity v] to [-10]\n            else\n                set [x velocity v] to [10]\n            end\n            set [y velocity v] to [15]\n        else\n            set [x velocity v] to [0]\n        end\n    end\n    change [y velocity v] by (-1)\n    change y by (Y Velocity)\n    if <touching (ground v)?> then\n        change y by ((Y Velocity) - ((Y Velocity) * (2)))\n        set [y velocity v] to [0]\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            switch costume to (crouch v)\n        else\n            switch costume to (player v)\n        end\n    end\n    change y by (-1)\n    if <<touching (ground v)?> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n        set [y velocity v] to [15]\n    end\n    change y by (1)\n    if <(x position) > [239]> then\n        broadcast (Next Level v) and wait\n    end\n    if <<touching (spikes2 v)?> or <touching (spikes v)?>> then\n        broadcast (Reset v)\n        create clone of (_myself_ v)\n    else\n        if <<key (down arrow v) pressed?> or <key (s v) pressed?>> then\n            switch costume to (crouch v)\n        else\n            switch costume to (player v)\n        end\n        if <touching (lava v)?> then\n            broadcast (Reset v)\n        end\n    end\nend\n\nwhen I start as a clone\nclear graphic effects\nrepeat (10)\n    change [ghost v] effect by (10)\n    change y by (5)\n    turn right (5) degrees\nend\ndelete this clone\n\nwhen I receive [next level v]\nbroadcast (Reset v)\n\nwhen I receive [reset v]\nset [x velocity v] to [0]\nset [y velocity v] to [0]\ngo to x: (-216) y: (40)\n\nwhen I receive [next level v]\nif <(timer) > [1]> then\n    wait (0.3) seconds\n    change [the level v] by (1)\nend\n\n@Sprite2\n\n@Ground2\n\nwhen flag clicked\nforever\n    switch costume to (The Level)\nend\n\n@Spikes2\n\nwhen flag clicked\nforever\n    switch costume to (The Level)\nend\n\nwhen flag clicked\nforever\n    go to x: (0) y: (0)\n    repeat (13)\n        change y by (8)\n    end\n    repeat (13)\n        change y by (-8)\n    end\nend\n\n@Sprite1\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set [ghost v] effect to (30)\n        set size to (120) %\n    else\n        set size to (100) %\n        set [ghost v] effect to (0)\n    end\n    go to [front v] layer\n    go [backward v] (1) layers\n    if <<mouse down?> and <touching (mouse-pointer v)?>> then\n        broadcast (Next Level v)\n        wait until <not <mouse down?>>\n        wait (1) seconds\n    end\nend\n\nchange [the level v] by (1)\n\n