Sketch 2 || A Mobile Friendly Platformer  #games #all #fun 

Instructions:                                  ✿ Sketch 2 ✿        \n                 ✿  A Mobile Friendly Platformer  ✿\n\nOK, so remember the first Sketch? If not then here's the link: https://scratch.mit.edu/projects/465076493\n\nI made the sequel! I know you human beings have been waiting for this, so enjoy! :D \n\nLet's get this on trending and make it have as many likes and favs as the original! (Or more!)\n\nFollow for more fun games!!! :)\n\n                            ✦✦ How to play ✦✦\n\n➜ Press the left and right arrow keys to move and up to jump. A and D or tapping in the direction where you want to go works, too.\n➜ Jump over spikes using the up arrow key. W or tapping above the player works as well.\n➜ Jumping onto trampolines give you a higher jump boost.\n➜ Advance to the next level by touching the edge.\n\n                                 ✦✦ Credits ✦✦\n \n➜100% ART all by @TrentonTNT\n➜ Ideas by @JC_ProGold\n\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n#games #games #games #games #games #games\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nJust cause this is a part 2 doesn't mean you still have to be nosy...\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nJust...\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nstop.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nLol comment "Secret 2" :D

@Stage\n\nwhen flag clicked\nswitch backdrop to (backdrop1 v)\nforever\n    play sound [TheFatRat - Unity v] until done\nend\n\n@Platformer Engine\n\nwhen flag clicked\nset size to (45) %\nset [ghost v] effect to (0)\nshow\nswitch costume to (player v)\nset [xv v] to [0]\nset [yv v] to [0]\ngo to x: (-201) y: (-59)\nforever\n    if <<<key (right arrow v) pressed?> or <key (d v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        change [xv v] by (1)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(x position) > (mouse x)>>> then\n        change [xv v] by (-1)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#000000)?> then\n        change y by (1)\n        if <touching color (#000000)?> then\n            change y by (1)\n            if <touching color (#000000)?> then\n                change y by (1)\n                if <touching color (#000000)?> then\n                    change y by (1)\n                    if <touching color (#000000)?> then\n                        change y by (1)\n                        if <touching color (#000000)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-5]\n                                else\n                                    set [xv v] to [5]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#000000)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#000000)?> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <(mouse y) > (y position)>>> then\n            set [yv v] to [16]\n        end\n    end\n    if <touching color (#ff0000)?> then\n        set [xv v] to [0]\n        set [yv v] to [0]\n        go to x: (-197) y: (-63)\n    end\n    if <touching color (#fff700)?> then\n        set [yv v] to [21]\n    end\n    if <<(x position) > [-250]> and <(y position) < [-175]>> then\n        set [xv v] to [0]\n        set [yv v] to [0]\n        go to x: (-197) y: (-63)\n    end\n    if <(x position) = [247]> then\n        next backdrop\n        go to x: (-197) y: (-63)\n    end\nend\n\nwhen I receive [up v]\ngo to x: (-201) y: (-59)\n\n@Skip\n\nwhen flag clicked\nshow\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (80) %\n    else\n        set size to (70) %\n    end\nend\n\nwhen this sprite clicked\nnext backdrop\nbroadcast (Up v)\n\nwhen backdrop switches to [backdrop18 v]\nhide\n\n