Egg Platformer. V1.6 

Instructions: DON’T ADVERTISE\n\nTRENDING LESS GOOO\nWow 1000 views?\nCheck out my new game Dodgie! https://scratch.mit.edu/projects/617231065/\nHiiii; @PANNAPTI1official here, this is my first Platformer EVER.\nHope you like it.\nTurbowarp: https://turbowarp.org/614093143\nPLAY ON FULL SCREEN\n\nWATER COULD BE BUGGED\n\n\n(I know it’s really easy )\n\n\n— —————— INSTRUCIONS ——————————\nUse arrow keys or WAD to move \nGet to the right edge of the level to pass it\n\n\n\n—————————UPDATE LOG——————————\n\nV 1.0 Released\nV1.1 Death counter\nV1.2 Added a level\nV1.3 Better hitbox \nV1.4 New egg design, new thumb and a secret added\nV1.5 Added some sounds\nV1.6 ADDED WR\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n————————-SECRET—————————————\nDon’t click g

@Stage\n\n@Levels\n\nwhen flag clicked\nset [level v] to [1]\ngo to x: (0) y: (0)\nswitch costume to (costume1 v)\n\nwhen I receive [nextlevel v]\nchange [level v] by (1)\nnext costume\n\nwhen flag clicked\nforever\n    if <(Level) = [12]> then\n        set [end v] to [1]\n        broadcast (End v)\n        stop [this script v]\n    end\nend\n\nwhen I receive [end v]\nplay sound [victory-royale 2 v] until done\n\n@egGUY\n\nwhen flag clicked\nshow\nset [spawnx v] to [-203]\nset [spawny v] to [-58]\ngo to x: (SpawnX) y: (SpawnY)\nset rotation style [left-right v]\nset [xvelocity v] to [0]\nset [yvelocity v] to [0]\nforever\n    switch costume to (hit box v)\n    UpDown Movement [14] [-1]\n    Right/Left Movement [10] [0.6]\n    CheckNextLevel\n    CheckTouchingLava\n    CheckFallOffScreen\n    switch costume to (player v)\nend\n\ndefine UpDown Movement (jumpheight) (fall speed)\nchange y by (yVelocity)\nif <touching (levels v)?> then\n    CheckTouchingLava\n    repeat ([ceiling v] of ([abs v] of (yVelocity) ) )\n        if <touching (levels v)?> then\n            change y by (((yVelocity) / ([abs v] of (yVelocity) )) * (-1))\n        end\n    end\n    if <<not <(yVelocity) > [0]>> and <<key (up arrow v) pressed?> or <key (w v) pressed?>>> then\n        set [yvelocity v] to (jumpheight)\n    else\n        set [yvelocity v] to [0]\n    end\nelse\n    change [yvelocity v] by (fall speed)\nend\n\ndefine Right/Left Movement (move speed) (drag)\nchange x by (xVelocity)\nif <touching (levels v)?> then\n    CheckTouchingLava\n    repeat ([ceiling v] of ([abs v] of (xVelocity) ) )\n        if <touching (levels v)?> then\n            change x by (((xVelocity) / ([abs v] of (xVelocity) )) * (-1))\n        end\n    end\n    set [xvelocity v] to [0]\nend\nif <<key (right arrow v) pressed?> or <key (d v) pressed?>> then\n    point in direction (90)\n    set [xvelocity v] to (move speed)\nelse\n    if <<key (left arrow v) pressed?> or <key (a v) pressed?>> then\n        point in direction (-90)\n        set [xvelocity v] to ((move speed) * (-1))\n    end\nend\nset [xvelocity v] to ((xVelocity) * (drag))\n\ndefine CheckNextLevel\nif <(x position) > [240]> then\n    broadcast (NextLevel v)\n    go to x: (SpawnX) y: (SpawnY)\nend\n\ndefine CheckTouchingLava\nif <touching color (#0015ff)?> then\n    go to x: (SpawnX) y: (SpawnY)\n    broadcast (Death v)\nend\n\ndefine CheckFallOffScreen\nif <(y position) < [-170]> then\n    go to x: (SpawnX) y: (SpawnY)\n    broadcast (Death v)\nend\n\nwhen [g v] key pressed\nstart sound [anime-wow-sound-effect v]\nforever\n    change [color v] effect by (5)\nend\n\n@Thumb\n\nwhen flag clicked\nshow\nrepeat (50)\n    change [ghost v] effect by (4)\nend\n\n@Death count\n\nwhen flag clicked\nset [deaths v] to [0]\nhide\n\nwhen I receive [death v]\nchange [deaths v] by (1)\n\nwhen flag clicked\nforever\n    play sound [get_stick_bugged_lol v] until done\nend\n\nwhen I receive [death v]\nstart sound [Pop v]\n\nwhen I receive [nextlevel v]\nstart sound [Coin v]\n\nwhen flag clicked\nset [end v] to [0]\nset [time v] to [0]\nrepeat until <(End) = [1]>\n    wait (0.1) seconds\n    change [time v] by (0.1)\nend\nforever\n    if <(Time) < (☁ WR)> then\n        set [☁ wr v] to (Time)\n    end\nend\n\n