Blob's Quest - Platformer #games


@Stage\n\n@Sprite2\n\n@Tutorial  || Player\n\nwhen I receive [next level v]\ngo to x: (-200) y: (101)\n\nwhen flag clicked\nhide\n\nwhen I receive [message 1 v]\ngo to x: (-200) y: (101)\nshow\n\nwhen I receive [message 1 v]\npoint in direction (90)\nset [xvel v] to [0]\nset [yvel v] to [0]\nforever\n    set rotation style [left-right v]\n    if <<<<mouse down?> and <(x position) > (mouse x)>> or <key (left arrow v) pressed?>> or <key (a v) pressed?>> then\n        change [xv v] by (-1)\n        switch costume to (costume1 v)\n    end\n    if <<<<mouse down?> and <(x position) < (mouse x)>> or <key (right arrow v) pressed?>> or <key (d v) pressed?>> then\n        change [xv v] by (1)\n        switch costume to (costum2 v)\n    end\n    set [xv v] to ((Xv) * (0.9))\n    change x by (Xv)\n    if <touching color (#2a2e45)?> then\n        change y by (1)\n        if <touching color (#2a2e45)?> then\n            change y by (1)\n            if <touching color (#2a2e45)?> then\n                change y by (1)\n                if <touching color (#2a2e45)?> then\n                    change y by (1)\n                    if <touching color (#2a2e45)?> then\n                        change y by (1)\n                        if <touching color (#2a2e45)?> then\n                            change x by ((Xv) * (-1))\n                            change y by (-5)\n                            if <<<<mouse down?> and <(y position) < (mouse y)>> or <key (up arrow v) pressed?>> or <key (w v) pressed?>> then\n                                set [yv v] to [13]\n                                if <(Xv) > [0]> then\n                                    set [xv v] to [-7]\n                                else\n                                    set [xv v] to [7]\n                                end\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (-1)\n    if <touching color (#2a2e45)?> then\n        if <<<<mouse down?> and <(y position) < (mouse y)>> or <key (up arrow v) pressed?>> or <key (w v) pressed?>> then\n            set [yv v] to [15]\n        end\n    end\n    change y by (1)\n    change [yv v] by (-1)\n    change y by (Yv)\n    if <touching color (#2a2e45)?> then\n        change y by ((Yv) * (-1))\n        set [yv v] to [0]\n    end\n    hide variable [xv v]\n    if <(x position) > [230]> then\n        broadcast (next level v)\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        set [yv v] to [0]\n        set [xv v] to [0]\n        go to x: (-200) y: (101)\n        set [ghost v] effect to (0)\n    end\n    if <(y position) < [-170]> then\n        go to x: (-200) y: (101)\n    end\n    if <touching color (#ff0000)?> then\n        repeat (10)\n            change [ghost v] effect by (10)\n        end\n        set [yv v] to [0]\n        set [xv v] to [0]\n        go to x: (-200) y: (-10)\n        set [ghost v] effect to (0)\n        start sound [Oopsy.. v]\n    end\n    if <touching color (#ff0000)?> then\n        set [yv v] to [20]\n    end\n    if <touching color (#2d5c5c)?> then\n        set [xv v] to [21]\n    end\n    if <<<touching color (#f7ff00)?> or <touching color (#fff600)?>> or <<touching color (#faff00)?> or <<touching color (#fff600)?> or <<touching color (#faff00)?> or <<touching color (#fff600)?> or <<touching color (#fff600)?> or <touching color (#fff600)?>>>>>>> then\n        set [yv v] to [20]\n    end\nend\n\nstart sound [Jump v]\n\nwhen flag clicked\nrepeat (100)\n    start sound [Xylo3 v]\nend\n\n@ Tutorial || Levels\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nhide\n\nwhen I receive [message 1 v]\nswitch costume to (costume1 v)\nshow\n\n@Title2\n\nwhen I start as a clone\nswitch costume to (costume2 v)\ngo to x: (0) y: (-100)\nforever\n    set [brightness v] effect to (0)\n    change y by ([cos v] of (title y2) )\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (-15)\n    end\n    if <<touching (mouse-pointer v)?> and <mouse down?>> then\n        switch costume to (costume3 v)\n        broadcast (Message 1 v)\n        delete this clone\n    end\nend\n\nwhen I receive [message 1 v]\ngo to [front v] layer\nhide\n\nwhen I receive [menu v]\nshow\nwait (.3) seconds\ncreate clone of (_myself_ v)\ngo to [front v] layer\n\nwhen flag clicked\nshow\nswitch costume to (costume1 v)\ngo to x: (0) y: (100)\ncreate clone of (_myself_ v)\nforever\n    change [title y2 v] by (6.5)\n    change y by ([cos v] of (title y2) )\nend\n\nwhen flag clicked\nshow\n\nhide\n\n@Sprite1\n\nwhen flag clicked\nhide\n\ngo to x: (0) y: (0)\nshow\ngo to [front v] layer\n\nshow\n\n