Neon A Platformer #Games #All #Music #Stories #Art #Animations

Instructions: Neon A Platformer \nPls Play This- https://scratch.mit.edu/projects/573447185/\nSame as A platformer\nDark blue is trampoline\nlight blue is portal\nred is lava\norange is ground\n\n\n\n\n#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations#Games #All #Music #Stories #Art #Animations

@Stage\n\nwhen flag clicked\nforever\n    play sound [TIN - Ticking v] until done\nend\n\n@Player\n\nwhen flag clicked\nswitch costume to (costume1 v)\ngo to [back v] layer\ngo to x: (-200) y: (0)\nset size to (90) %\nforever\n    wait (pick random (2) to (4)) seconds\n    repeat (14)\n        next costume\n    end\n    wait (pick random (0.3) to (0.5)) seconds\n    repeat (14)\n        switch costume to ((costume [number v]) - (1))\n    end\nend\n\nwhen flag clicked\nReset\nforever\n    if <<<key (d v) pressed?> or <key (right arrow v) pressed?>> or <<mouse down?> and <(mouse x) > (x position)>>> then\n        create clone of (_myself_ v)\n        change [x velocity v] by (1)\n        point in direction (90)\n    end\n    if <<<key (left arrow v) pressed?> or <key (a v) pressed?>> or <<mouse down?> and <(mouse x) < (x position)>>> then\n        create clone of (_myself_ v)\n        change [x velocity v] by (-1)\n        point in direction (-90)\n    end\n    set [x velocity v] to ((X Velocity) * (0.9))\n    change x by (X Velocity)\n    if <touching color (#ffad00)?> then\n        change y by (2)\n        if <touching color (#ffad00)?> then\n            change y by (2)\n            if <touching color (#ffad00)?> then\n                change y by (2)\n                if <touching color (#ffad00)?> then\n                    change x by ((0) - (X Velocity))\n                    change y by (-6)\n                    if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <((mouse y) - (y position)) > [50]>>> then\n                        if <(X Velocity) > [0]> then\n                            set [x velocity v] to [-7]\n                        else\n                            set [x velocity v] to [7]\n                        end\n                        set [y velocity v] to [10]\n                    else\n                        set [x velocity v] to [0]\n                    end\n                end\n            end\n        end\n    end\n    change [y velocity v] by (-1)\n    change y by (Y Velocity)\n    if <touching color (#ffad00)?> then\n        change y by ((0) - (Y Velocity))\n        set [y velocity v] to [0]\n    end\n    change y by (-1)\n    if <touching color (#ffad00)?> then\n        if <<<key (up arrow v) pressed?> or <key (w v) pressed?>> or <<mouse down?> and <((mouse y) - (y position)) > [50]>>> then\n            set [y velocity v] to [14.39]\n        end\n    end\n    change y by (1)\n    if <touching (smasher v)?> then\n        Reset\n    end\n    if <touching color (#00c1ff)?> then\n        broadcast (Next Level v)\n        Reset\n    end\n    if <touching color (#002bff)?> then\n        set [y velocity v] to [30]\n    end\nend\n\ndefine Reset\nrepeat (10)\n    change [ghost v] effect by (10)\nend\nset [x velocity v] to [0]\nset [y velocity v] to [0]\ngo to x: (-200) y: (0)\npoint in direction (90)\nrepeat (10)\n    change [ghost v] effect by (-10)\nend\n\nwhen I start as a clone\nrepeat (7)\n    change size by (-7)\n    change [ghost v] effect by (20)\nend\ndelete this clone\n\nwhen I receive [die v]\nReset\n\ngo to [front v] layer\n\nwhen flag clicked\nforever\n    if <touching color (#ff0000)?> then\n        Reset\n    end\nend\n\nwhen flag clicked\n\n@Sprite2\n\nwhen I receive [next level v]\nnext costume\n\nwhen flag clicked\nswitch costume to (costume1 v)\n\n@Sprite1\n\nwhen flag clicked\nhide\n\n