In the mines || a platformer

Instructions: \nIMPORTANT* click the black arrows at the beginning to change costumes!\nno intro anymore, traded out for menu \n\ntotal stats! 220 blocks 3 variables and 3 messages \nglow numbers are time       *keeps being taken down because of hackers :(\n\n\nplay my friend's games @jdabest1234\n\n\n\n\n\n\n\n#44 on games???????? WHOA!!!!!! used to be #32\nTYSM!!!\n@chipm0nk for his OC  \nYAY! NEW GAME! arrow keys to move and there is wall jumping.\nPART 2: https://scratch.mit.edu/projects/694432517/ \n@lemonade6234 heart and starred!\n@-FunnyToons- heart and starred! + a comment!\n@Thunder_mate had heart plus comment!\n@holybird3 heart plus comment :O\n@-LegendGaming- heart plus comments :D\n@hmbadger heart star and comment!\n@FireMayro drop heart and nice comment :OOOO go follow him\n@JackPigPro heart+ kind comment\n\n\n\n\nNEW!!! I Added music! Thanks @ANoobLol12345 for the idea\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nLook for the easter eggs \n\n\n\n\nNote the plural.\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\n\nnot mobile friendly, someone hacked this :( dont use touch screen!\n#Games\n\n\nLook at the last backdrops closely  177 favs!!!! 210 likes LOL

@Stage\n\n@character.\n\nwhen flag clicked\nforever\n    if <touching (_edge_ v)?> then\n        next backdrop\n        go to x: (-159) y: (-20)\n    end\nend\n\nwhen flag clicked\nforever\n    if <touching color (#c0c300)?> then\n        go to x: (-170) y: (-20)\n    end\nend\n\nwhen flag clicked\nswitch costume to (costume motionless v)\n\nwhen backdrop switches to [backdrop 17 v]\nswitch costume to (chip v)\nforever\n    clear sound effects\n    forever\nend\n\nclear sound effects\n\nforever\n    stop all sounds\nend\n\nwhen I receive [message1 v]\nchange [costume v] by (1)\n\nwhen backdrop switches to [backdrop 17 v]\nforever\n    stop all sounds\nend\n\nwhen I receive [play v]\nshow\ngo to x: (-159) y: (-20)\nswitch backdrop to (backdrop1 v)\nswitch costume to (costume 1 v)\nshow\nset [x v] to [0]\nset [y v] to [0]\nforever\n    change [y v] by (-1)\n    if <key (left arrow v) pressed?> then\n        change [x v] by (-1)\n        switch costume to (costume 2 v)\n    end\n    if <key (right arrow v) pressed?> then\n        change [x v] by (1)\n        switch costume to (costume 1 v)\n    end\n    set [x v] to ((x) * (.9))\n    change x by (x)\n    if <touching color (#000000)?> then\n        change y by (1)\n    end\n    if <touching color (#000000)?> then\n        change y by (1)\n    end\n    if <touching color (#000000)?> then\n        change y by (1)\n    end\n    if <touching color (#000000)?> then\n        change y by (1)\n    end\n    if <touching color (#000000)?> then\n        change y by (-4)\n        change x by ((x) * (-1))\n        if <key (up arrow v) pressed?> then\n            set [y v] to [15]\n            if <([abs v] of (x) ) = (x)> then\n                set [x v] to [-10]\n            else\n                set [x v] to [10]\n            end\n        else\n            set [x v] to [0]\n        end\n    end\n    change y by (y)\n    if <touching color (#000000)?> then\n        change y by ((y) - ((y) * (2)))\n        set [y v] to [0]\n    end\n    change y by (-1)\n    if <<key (up arrow v) pressed?> and <touching color (#000000)?>> then\n        set [y v] to [15]\n    end\n    change y by (1)\nend\n\nwhen flag clicked\ngo to x: (-29) y: (13)\n\nwhen flag clicked\nshow\n\nwhen flag clicked\nswitch backdrop to (menu v)\n\nwhen I receive [subtract v]\nchange [costume v] by (-1)\n\nwhen flag clicked\nset [costume v] to [1]\n\nwhen flag clicked\nforever\n    switch costume to (costume)\nend\n\nwhen flag clicked\nset size to (100) %\nforever\n    if <<(backdrop [number v]) = [1]> and <touching (mouse-pointer v)?>> then\n        set size to (175) %\n        set [brightness v] effect to (20)\n    else\n        set size to (100) %\n        set [brightness v] effect to (0)\n    end\nend\n\n@barrier\n\n@Ceiling\n\n@cool text\n\nwhen flag clicked\nswitch costume to (cool text v)\n\nwhen backdrop switches to [backdrop1 v]\nshow\nswitch costume to (cool text2 v)\n\nwhen backdrop switches to [backdrop2 v]\nswitch costume to (cool text3 v)\n\nwhen backdrop switches to [backdrop3 v]\nswitch costume to (cool text4 v)\n\nwhen backdrop switches to [backdrop4 v]\nswitch costume to (cool text5 v)\n\nwhen backdrop switches to [backdrop5 v]\nswitch costume to (cool text  v)\n\nwhen backdrop switches to [backdrop6 v]\nhide\n\nwhen flag clicked\nhide\n\n@music button\n\nwhen this sprite clicked\nnext costume\n\nwhen flag clicked\nforever\n    if <(costume [number v]) = [2]> then\n        stop all sounds\n    end\nend\n\nwhen I receive [play v]\nswitch costume to (costume1 v)\nforever\n    if <(costume [number v]) = [1]> then\n        play sound [you've been trolled _ GD \(128 kbps\) v] until done\n    end\nend\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [2]> then\n        show\n    end\nend\n\nwhen flag clicked\nstart sound [Future_Bass_-_Hyper_Potions_Subtact_-_Adventures_Monstercat_Release\[Mp3Converter.net\].mp2 v]\n\nwhen backdrop switches to [backdrop1 v]\nstop all sounds\n\n@Sprite1\n\nwhen this sprite clicked\nbroadcast (message1 v)\n\nwhen flag clicked\nhide\n\nwhen flag clicked\nforever\n    if <(backdrop [number v]) = [2]> then\n        show\n    end\nend\n\n@GROUND\n\n@gotta play\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set [brightness v] effect to (35)\n        set [whirl v] effect to (25)\n        set size to (120) %\n    else\n        clear graphic effects\n        set size to (100) %\n    end\n    if <<mouse down?> and <touching (mouse-pointer v)?>> then\n        broadcast (play v)\n        hide\n    end\nend\n\nwhen flag clicked\nshow\n\n@skin arrow2\n\nwhen I receive [play v]\nhide\n\nwhen this sprite clicked\nbroadcast (subtract v)\n\nwhen flag clicked\nshow\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (110) %\n        set [color v] effect to (35)\n    else\n        set size to (100) %\n        clear graphic effects\n    end\nend\n\n@skin arrow3\n\nwhen I receive [play v]\nhide\n\nwhen this sprite clicked\nbroadcast (message1 v)\n\nwhen flag clicked\nshow\n\nwhen flag clicked\nforever\n    if <touching (mouse-pointer v)?> then\n        set size to (110) %\n        set [color v] effect to (35)\n    else\n        set size to (100) %\n        clear graphic effects\n    end\nend\n\n