Wings of Fire platformer 3

Instructions: -----------------------------------|Colorless|-------------------------------Added WASD keys. Added text. Please do not hate this took a long time to make. Made wall jump bigger\n@lz0226 200 follower!!!\nControls:--------------------------------------------------------------------\nWASD \nArrow Keys \nMobile Friendly

@Stage\n\nwhen flag clicked\nforever\n    play sound [DJ Striden - Lights \[Dream Trance\] v] until done\nend\n\n@ground\n\nwhen flag clicked\nforever\n    go to [back v] layer\n    go [forward v] (1) layers\n    switch costume to (Level)\n    point in direction ((([sin v] of ((timer) * (100)) ) * (0)) + (90))\nend\n\n@Player\n\nwhen flag clicked\nset [level v] to [1]\ngo to x: (-222) y: (0)\nset [yv v] to [0]\nset [xv v] to [0]\nforever\n    go to [front v] layer\n    change [yv v] by (-0.5)\n    if <key (right arrow v) pressed?> then\n        change [xv v] by (0.7)\n        point in direction (90)\n    end\n    if <key (left arrow v) pressed?> then\n        change [xv v] by (-0.7)\n        point in direction (-90)\n    end\n    set [xv v] to ((XV) * (0.9))\n    change x by (XV)\n    if <<touching (ground v)?> or <touching (hidden walls v)?>> then\n        change y by (1)\n        if <<touching (ground v)?> or <touching (hidden walls v)?>> then\n            change y by (1)\n            if <<touching (ground v)?> or <touching (hidden walls v)?>> then\n                change y by (1)\n                if <<touching (ground v)?> or <touching (hidden walls v)?>> then\n                    change y by (1)\n                    if <<touching (ground v)?> or <touching (hidden walls v)?>> then\n                        change y by (1)\n                        if <<touching (ground v)?> or <touching (hidden walls v)?>> then\n                            change x by ((XV) * (-1))\n                            change x by (-1)\n                            change y by (-5)\n                            change x by (1)\n                            if <key (up arrow v) pressed?> then\n                                if <(XV) > [0]> then\n                                    set [xv v] to [-8]\n                                else\n                                    set [xv v] to [8]\n                                end\n                                set [yv v] to [10]\n                            else\n                                set [xv v] to [0]\n                            end\n                        end\n                    end\n                end\n            end\n        end\n    end\n    change y by (YV)\n    if <<touching (ground v)?> or <touching (hidden walls v)?>> then\n        change y by ((YV) * (-1))\n        set [yv v] to [0]\n    end\n    change y by (-1)\n    if <<touching (ground v)?> or <touching (hidden walls v)?>> then\n        if <key (up arrow v) pressed?> then\n            set [yv v] to [10]\n        end\n    end\n    set rotation style [left-right v]\n    if <(y position) < [-160]> then\n        go to x: (-222) y: (0)\n        broadcast (Level re v)\n        set [yv v] to [0]\n        set [xv v] to [0]\n    end\n    if <(x position) > [222]> then\n        go to x: (-222) y: (0)\n        set [yv v] to [0]\n        set [xv v] to [0]\n        broadcast (Level re v)\n        change [level v] by (1)\n    end\n    if <touching (death v)?> then\n        go to x: (-222) y: (0)\n        set [yv v] to [0]\n        set [xv v] to [0]\n        broadcast (Level re v)\n    end\n    change y by (1)\nend\n\nwait (0.1) seconds\n\nchange y by (1)\n\nwhen I start as a clone\nrepeat (10)\n    change [ghost v] effect by (10)\nend\ndelete this clone\n\nwhen flag clicked\nforever\n    create clone of (_myself_ v)\nend\n\n@hidden walls\n\nwhen flag clicked\nforever\n    switch costume to (Level)\n    point in direction ((([sin v] of ((timer) * (100)) ) * (0)) + (90))\n    set [ghost v] effect to (100)\nend\n\n@overlays\n\nwhen flag clicked\nforever\n    go to [back v] layer\n    go [forward v] (1) layers\n    switch costume to (Level)\n    point in direction ((([sin v] of ((timer) * (100)) ) * (0)) + (90))\nend\n\n@hidden walls2\n\nwhen flag clicked\nforever\n    go to [front v] layer\n    switch costume to (Level)\n    point in direction ((([sin v] of ((timer) * (100)) ) * (0)) + (90))\n    if <touching (player v)?> then\n        set [ghost v] effect to (100)\n    else\n        set [ghost v] effect to (0)\n    end\nend\n\n@Thumbnail\n\nwhen flag clicked\nforever\n    show\n    go to [front v] layer\n    set size to (100) %\n    set [ghost v] effect to (100)\nend\n\n