模拟山羊

content: The large positive response to the alpha footage convinced the studio to develop "Goat Simulator" as a full title to Steam, putting more people on the title. The team, having no plans for a full release, debated on whether to approach a large publisher to receive funding to help make the title into something like "Grand Theft Auto", but decided to stay with a small, inexpensive title that would be truer to the teaser video. Recognizing that the glitching was part of the game's appeal, Ibrisagic only sought to fix software bugs that might cause the game to crash, leaving in the other glitches and bugs associated with the physics engine as the results from these were "really hilarious". They limited themselves to a short development time of four weeks without significant management oversight as to set an urgent but realistic goal to bring the game to a playable state. Ibrisagic felt it was important for the game to be supported on Steam, but initially feared that Valve Corporation would not accept the quirky title. He instead found Valve to be welcoming of the title, including a joking response from the company that stated "[Valve's marketing manager DJ Powers] has started wearing a goat costume to work he’s so excited about this game". As part of its release, Coffee Stain added support for Steam Workshop which would let players modify the game, aware that players would likely create levels and scenarios that will glitch and crash the game for humorous results. While the physics engine allows for spectacular rendering of destruction of the game environment, which is a main feature of the game, Coffee Stain acknowledged the downside of this as "it would synchronise terribly in multiplayer". They estimated that adding multiplayer would remove "90 percent of the physics" and many other features, and left the game as a single player title at launch. The studio considered that it only spent a couple months to complete the Windows version, and opted to outsource versions for OS X and Linux, with Ryan Gordon handling the porting.
title: 释出及推广.
content: Coffee Stain Studios released "Goat Simulator" worldwide on 1 April 2014, aware that tying the date with April Fools' Day may raise doubts on the validity of the game. Those that pre-ordered the game through Coffee Stain's website received early access to the title three days ahead of release. The official release trailer for "Goat Simulator" is a loose parody of the highly praised teaser trailer released for "Dead Island", showing, among shots of the game, reversed slow-motion footage of the goat crashing through a building after being launched from an exploding gas station.  While critical reviews were mixed, the game proved popular with players. The game's alpha footage, as well as Let's Play videos on pre-release copies such as that from PewDiePie, drew a great deal of demand for the game prior to release. Ibrisagic stated that Coffee Stain Studios made their money back on the development costs within a few minutes of the game being offered on Steam. As of August 2014, the studio has reported that nearly a million copies of "Goat Simulator" have been sold, outperforming their other games over the previous four years. The mobile release for iOS and Android systems reached 100,000 downloads within 6 days of launch. By mid-January 2015, over 2.5 million copies of the game were sold across all platforms. During a presentation at the 2016 Game Developers Conference, Ibrisagic revealed that "Goat Simulator" has made more than $12 million in revenue, compared to both "Sanctum" and "Sanctum 2" which made under $2 million each. "Goat Simulator" was seen as a disruptive title in contrast to typical AAA titles; Paradox CEO Fredrik Wester felt they needed to publish more games like "Goat Simulator", stating "You have to have an edge in there, and that's why I say'more Goat Simulator and less Call of Duty' for Paradox, because we need the edge. It's easier to get out and market, it's easier to show what you're doing" adding that "People are tired of explosions and dubstep music. We've seen it a million times now".

Summary: 是一款第三人称视角动作游戏,由瑞典游戏工作室Coffee Stain Studios开发并发行。它于2014年4月发布在Microsoft Windows平台,而后于2014年6月发布Linux和macOS平台版本。Android和iOS的行动版本于2014年9月发布。Xbox 360和Xbox One的版本于2015年4月发布,PlayStation 3和PlayStation 4的版本于2015年8月发布,这些家用机版本由Double Eleven开发。Nintendo Switch版本包含游戏本体与所有先前的DLC,于2019年1月发布。

Goat Simulator: Goat Simulator is a third-person perspective action video game developed and published by Coffee Stain Studios. It was released for Microsoft Windows in April 2014, and ports for Linux and OS X were released in June 2014. Mobile versions for Android and iOS were released in September 2014. Versions for the Xbox 360 and Xbox One were released in April 2015, and for PlayStation 3 and PlayStation 4 in August 2015; these ports were developed by Double Eleven. A Nintendo Switch version containing the game and downloadable content was released in January 2019.