ice-pick lodge ltd. ( russian : айспик-лодж , ооо , translit . ayspik-lodzh , ooo ) is a video game developer based in moscow , russia , established in 2002 .

the studio became well known in russia after releasing its first project pathologic , which quickly gained critical acclaim and won several major russian awards .

ice - pick lodge

knock - knock is a kickstarter - funded adventure game by russian developer ice - pick lodge .
ice - pick lodge is a russian game development studio founded in 2002 . the studio has released four games :
hey ice pick lodge . i ' m a big fan of the original pathologic and incredibly excited for this remake .
ice pick lodge have a funny way of talking which i’m not sure i like . it’s a bit defensive and faux poetic .
the game - developing company , ice - pick lodge , was established in 2002 in russia . the headquarters are in moscow .
. i’ll be producing the game from tinybuild’s side , as we’ve partnered up with ice - pick lodge to help finish this gem .
well , probably the only people with more knowledge at this point are ice - pick lodge , and i’m not sure what answer they’d give you .
we are a russian game development studio named ice - pick lodge . we ' re challenging death as it is once again . ask us anything .
we are a russian game development studio named ice - pick lodge . we ' re challenging death as it is once again . ask us anything . : iama
got the whole newsletter and it’s an exemplary work of communication with fans ( as most of the previous ones are ) . ice pick lodge have my full trust in this , i can wait .
“look . pathologic is the thing for most people in the studio . it is the game that gave ice - pick lodge its identity ; it’s like both a beloved parent and a firstborn to us .
just remember that ice - pick lodge seems to posess quantum immortality . it doesn ' t matter how deep the hole we ' re in is , we ' re always somehow tunneled to a better place .
ice - pick lodge is certainly an interesting studio . i find their games a bit too difficult for my taste . and i don ' t know what to think of cargo . but they definitely deserve more attention !
as you can see , there ' s a lot of ice - picks doing the answering .
ice - pick lodge have announced that the new take on pathologic [ official site ] , the diseased delight that put them on the map back in 2005 , won’t be released until autumn 2017 . having spent some time playing a standalone demo at gamescom , where i also managed to pick the lodge’s brains away from the chaos of the showfloor , i can appreciate why the game is taking so long to complete . the foundations of the original might be noticeable , if you scratch around in the dirt for long enough , but it has been completely rebuilt . and indeed rewritten , reorganised , reinterpreted , and reimagined .
we ' re ice - pickers , so we ' re just grubbing up the reality covered with a thick layer of ice . what lies beneath - nobody knows yet . we ' ll find it out in a year or two .
ice - pick lodge is a russian game development studio founded in 2002 . so far we’ve released four games : pathologic ( 2005 ) , the void ( 2009 ) , cargo ! a quest for gravity ( 2011 ) , and knock - knock ( 2013 ) . we wouldn’t go as far as call ourselves artists , but our general philosophy is that games should give players food for thought , not just fun .
ice - pick lodge is without question my favorite game developer . i have loved everything you guys have made and pathologic is my all - time favorite adventure game . i simply cannot wait for this redux to come out . may i ask , have you thought about what you might work on after this is complete , and did you really lock yourselves into an abandoned mental hospital when you made the void ? please say yes .
as you are hopefully aware , the most important ipl - related question is whether the lodger’s scarf is soft and fleecy enough ; and we are proud to announce that it has finally been answered . it is . need proof ? then welcome to our brand new ice - pick shop !
in short , pathologic is a work of outstanding creative maturity and confidence . its rough edges are a product of its schedule and its budget , but what lies beneath is morose genius . ice - pick lodge are in the midst of crowdfunding an updated version , with a new , leaner english translation and ps4 / xb1 ports to boot . if you want to see more games with ambitious , challenging stories , hop over to their kickstarter and help make it happen !
icepick lodge , you guys are great and i hope you have a great time remaking this game , and in all your future projects . i’m a big fan !
i still remember the first time i played pathologic . ice - pick lodge’s grueling survival game had passed me by on its first english release in 2006 , and i only found it two years later thanks to quintin smith’s three - part essay on rock , paper , shotgun . after reading the first few paragraphs , i decided to dive headlong into pathologic ‘s plague - ridden steppes before spoiling myself any further , and what i found remains one of my favourite works of art .
ever since i played the path , i ' ve been digging into the indie / arthouse game scene . i ' ve been a gamer ever since gaming meant hauling ass to the right of the screen and punching dudes , but this is a completely new experience for me . and i ' ve come across another game developer that deserves a lot of love : ice - pick lodge . if you enjoyed tale of tales games , i highly recommend you take a look at their games . they have three to date .
hey ice pick ! i love your games , and pathologic is probably one of my all - time favorites . i ' ve always admired the original because decisions in gameplay had immediate ( and often drastic ) ramifications for players , and it was one of the first games for me where i decided that brute force was not going to be the most appropriate solution .
as for the new ice - picks , alexandra says she ' d have thought that she ' s pretty sure it ' s illegal to interview her for a job since she ' s only 14 .
alexandra here . i hate ice cream , sorry . i mean , you pay your money to eat snow . my mother used to tell me good girls don ' t eat snow . also it ' s cold .
уважаемые ice - pick - lodge ! я и мои ребята крайне рады возможности написать вам , а уж тем паче задать созревшие вопросы . мы давно следим за вашим творчеством , вдохновляемся и пытаемся
подражать великим
. наверняка мы не первые , кто станут донимать вас этими вопросами , но мы очень надеемся на вашу снисходительность : 1 ) как раскрутиться , то бишь как разрекламировать себя , допустим , свежеиспеченную команду игроделов ? 2 ) нужно ли связываться с уже известными игроделами или просто людьми , дабы использовать их творчество в собственной игре в качестве забавной , юморной отсылки ? 3 ) можно ли с вами встретиться ? то есть будут ли сходки , мероприятия ? ибо безумно хочется встретиться если не со всей вашей братией , то хотя бы лицезреть гений руководителя проекта , николая ? исполинское спасибо за обращенный взор ! )
is . . . um . . . well , it certainly is different . there ' s . . . well , there ' s naked dwarfs . you kick them in the rump for fun . there ' s . . . um . . . well , the masks . . . floating penguin ice fortress . . .
get anything and everything ( a digital copy of pathologic + a digital soundtrack + a digital art book + an in - game item + a digital book + beta access to the game + a digital copy of original pathologic + a kickstarter - exclusive in - game event + your name in the credits + alpha access to the game + a physical copy of the soundtrack + a signed printed art book + a printed book + a physical map of the town + five huge high quality posters + an iron heart and a brand + pathologic tabletop game ) + a tragedian mask + a bendy tragedian + a limited edition physical copy of pathologic concept art + free keys to all ice - pick games released in the next ten years + an executioner mask . you’ll be the one to get to the bottom of it all . you’ll be the one who gets it . you’ll be the one who buries the bodies afterwards .
get tier 3 ( a digital copy of pathologic + a digital soundtrack + a digital art book + an in - game item + a digital book + beta access to the game + a digital copy of original pathologic + a kickstarter - exclusive in - game event + your name in the credits + alpha access to the game + a physical copy of the soundtrack + a signed printed art book + a printed book + a physical map of the town + a huge high quality poster + an iron heart and a brand + pathologic tabletop game ) + a tragedian mask + a bendy tragedian + a limited edition physical copy of pathologic concept art + free keys to all ice - pick games released in the next ten years . we won’t be releasing those arts , so it’s the only way to get them as a fine poster signed by the artist . we will hopefully be releasing more games though , and you’ll be getting those too .
ten years is a long time . how many of you nine were there at the first attempt ? those who were : if you could give your younger self one hint about that development process , what would you have told him / her ? to those who were not : if you had been to a job interview 10 years ago , and the interviewer asked you that annoying
where do you see yourself in ten years
, and then a voice from the future tells you
thou shalt breach the ice for misery and beauty
, what would you have thought ?
so , yes , the delay is saddening . but what i’ve played of the game is absolutely splendid .
the demo that i enjoyed at gamescom will be available , in slightly spiffier form , to kickstarter alpha backers in the next couple of months . they’re in for a treat . this new take on pathologic feels like ( and indeed is ) a new creative team tackling a familiar idea , under the guidance of the original creator . it’s not just prettier and a little bit tidier , it’s creepier , slier and wittier . within fifteen minutes of being reintroduced to the bachelor , one of three playable characters , i’d laughed out loud at his indignant pomposity , which is such a beautifully absurd response to a dying world .
one of my favourite things about pathologic is that everyone in the game has their own specific interpretation of the plague , its origins and its purpose ( for plagues can indeed have purposes ) . logic collides with superstition , but folk remedies and parlour games can seem more rational than medicine and other scientific solutions . the bachelor’s appeals to reason are increasingly nonsensical in a world that has amputated its reason and limps on regardless . that’s horrifying , sure , but in the hands of a writer who understands the attraction of the absurd , it’s also a great source of humour .
“first of all , we have a first playable… thing that will in a couple of months go to the backers of the questions and answers tier and higher ( basically , the alpha backers ) . this is not an alpha though , but rather a short spin - off story that we used to showcase the mood and setting of pathologic at gamescom . it doesn’t feature every in - game mechanic and offers the content that won’t be present in the final game . but first we’ll need this couple of months to polish it so that it would run better and wouldn’t require developers’ hints to play properly . ”
“the original plans for the release date were set with the basic scope of the game in mind . it seems a bit immodest to admit , but we did include our first stretch goal , the town expanded , into that ; but not the rest of them . the game has grown in scope now , so developing it properly requires additional time .
“also , the vision for this version of pathologic has shifted during the development . what started as a humble rejuvenation of a classic beloved by the studio turned into a full - fledged reimagining rather quickly , but it took us time to realize what that truly entails . the corners that we were planning to cut turned into diamond quickly . however faithful to the original vision , this pathologic is a new game in many aspects , from the engine to the concept art .
“creating an open - world game in unity is trying . we are solving the riddles the game’s code throws at us valiantly , but then again , there’s no point in releasing a pretty , but stuttering thing , right ? and teaching it proper enunciation turned to require a bit more man - hours than we were hoping .
“our miscalculation was embarrassing , and we are fully prepared to accept the thoroughly - deserved stones you may be willing to throw in our general direction , but we want to do it right . if nothing else , the game itself deserves it . ”
i’ll be writing up more thorough thoughts about what i’ve seen of the remake soon .
if you click our links to online stores and make a purchase we may receive a few pennies . find more information here .
i’m planning to stay away from pathologic hd and concentrate on the real new pathologic once it is ready . unless people with more knowledge would recommend otherwise . for a person who’s never touched pathologic before ?
easy question . play pathologic hd . the new one is not a remake , it’s a re - imagining . more like a pathologic 2 or maybe 1 . 75 ( that’s how i’m interpreting it ) . the hd version will give you a real sense for how this world works so you can dive right into the new one and not be completely confus
but i would recommend giving the original ( hdified ) a try . the worst thing that can happen is that you play a brilliant game twice , which is not a terrible outcome . ( also , pathologic is sort of three games in one , because each of the three protagonists has a quite different story , so you could play one of them in the old pathologic and another in the new pathologic and the third one in whichever you liked better . )
thanks as well ! i’ve been wanting to keep my knowledge of the game limited and since i read the praise articles about it a long time ago , i didn’t even remember / know that dividing the game to three different protagonists .
it’s 2 - 0 to playing the hd now . perhaps , perhaps i will try the hd version eventually then .
i mentioned it in the comments section here before ( and the translator for the game even replied to me ! ) but my favourite bit of the bachelor’s dialogue ( and display of his ridiculous pompousness ) in the original game is a small exchange you can have with random guardsmen where the guard says to whistle if he gets in trouble and the bachelor gets a little defensive because he’s not able to whistle .
yeah , that’s pretty great , reminds me of the trick you see in a few twine games when they want to reveal something about your character , and they allow another character to get the truth out of you according to your own failure to hide it . it’s really satisfying when it works .
i’m curious what leads you to interpret it as defensive . one of the key reasons for my own optimism about the remake ( and the studio in general ) is the consistent skill and authorial voice throughout everything they write ( in english , no less ) .
it might be a translation artifact . the original message is written in russian .
as a matter of fact , more often than not updates are written in english first .
i really enjoyed the original one , certainly one of the most unique gaming experiences around . i haven’t played the 2015 remaster though since it’s basically the same as the original . this new one might be worth a purchase though , if it appears on gog .
not really . the 2015 hd version was simply a polished re - release ; think of it as a blu - ray edition of a cult movie , with new subtitles and slightly fewer scratches in the picture , but it’s still the same thing .
this is a , well , probably a reimagining ? same basic concept , but a quite different approach . it’s a full remake made by the same director , but he’s older and more experienced now and not afraid to make some radical changes .
i am so damn glad they are remaking this . pathologic has interested me for more than a decade now , but i never got around to it . . but then i was happy to back the kickstarter and am really looking forward to finished game .
being late doesn’t worry me . i think pathologic belongs in that very special subsection of games like kentucky route zero where it exists when it’s ready , like a fine wine or cheese .
like we said before , many game systems have already been locked in place , and most of our resources go into content creation these days . still , we keep fine - tuning interfaces and experimenting with sub - systems ! so let’s dive right into them .
trade and barter are the bread and butter of the game’s economy—and since it is , in many ways , a resource management game , you will likely spend a lot of time buying , selling , and trading for items . the screens for trade and especially barter took us a while to fine - tune : it’s oddly tough to visualize the idea of item value when it’s not monetary , and convey the understanding that different characters value different goods differently .
to be done : we’re happy with our current trade and barter screens and are now mostly concerned with balancing economy .
remember the simpler time , when veins were straighter and organs , less numerous ? and blood was drained from a knee ? ( this is an older version of the same screen . )
trade , however , is a common mechanic in video games , so there’s a bunch of solutions that we can draw inspiration from . things become more fun when we work on a unique , lore - heavy system , like autopsy . even though the process is seemingly straightforward ( you take a body , you cut an organ out , you take it ) , it’s not always trivial to communicate .
to be done : in this case , we want to make clearer still what “organ damage” is and how it works .
that was the new district - by - district system of dynamic reputation , by the way , that ensures that if you choose to go on a murderous rampage , people will remember… but not in a magic ‘stop right there , criminal scum’ sort of way . only the local community cares , so if your reputation in a district drops , you try to avoid the place… unless you need something or someone there .
the system works as intended , but we need to balance what raises and lowers your reputation , because the townsfolk seem reeeeally unforgiving of petty theft now .
picking herbs , that the haruspex needs for his concoctions , is a process that needs to be both streamlined ( i . e . the player should be able to find them with reasonable ease , not waste half an hour on a single blade of swevery ) and non - intrusive visually . the system we’ve implemented works as intended , throwing something more on top of visual alerts .
as you are hopefully aware , the most important ipl - related question is whether the lodger’s scarf is soft and fleecy enough ; and we are proud to announce that it has finally been answered .
while video games are regrettably immaterial , the sensory aspect has always been important to us . so it is with great pleasure that we announce that you can now actually
some things of our making . running this little production also helps us create a pipeline to make sure the backer rewards are of great quality when we finally produce them ( which is , by the way , soon now ) .
after backers receive their rewards , some of those goods will also become available in the shop .
more goods are to come , so if you’re into this sort of thing , please stay tuned . we ship anywhere in the world .
it’s not a full report , mind you . but we haven’t been sitting on our hands , and there is progress to share .
is a very sensory game . it’s depicts a disease that , among other things , is spread through bodily contact , so we want the player to always be conscious of what their avatar is touching . at the same time , showing a clunky animation each time you eat a slice of bread would be annoying .
the compromise was to make the inventory ui slick and minimalistic , while highlighting the high - resolution image of everything you’re looking at . it doesn’t emulate the feeling of touching objects with your hands perfectly , but it does make the process of using items less mindless . previously the hi - res image was only available on the item inspection screen .
more qol improvements , like tooltips better explaining the ways you can interact with items . and an improved item inspection screen .
and don’t let it get lost on its way , since it contains a link to theodor bastard’s utopia—a bonus album , the tracks from which you’ll hear in the game . this beautiful , shamanistic , and at times downright scary music will either put you in a meditative trance or the state of utter dread . a perfect addition to any pathologic lover christmas party .
you will receive a direct link to the losеless files , drm - free .
we have received a bunch of questions after the recent announcement . a perfect opportunity to make a real faq instead of inventing questions , like we do sometimes ! without further ado , here we go .
q . tell us more . who is in control now ? who makes creative decisions ?
we kept our independence , ip , and creative control . tinybuild is an indie publisher . they work with small teams and have no reason to change our style . they merely want to make the game known to broader audiences—a desire that we share .
no one says stuff like , “let’s recolor the changeling—blonds are all the rage now” , or “twelve days are too much , how about five ? ” we always have the final say in all things creative .
that said , tinybuild are not silent , of course . they do provide feedback . “adding a lamp made looting much more engaging . ” “currently , recoil doesn’t make it clear if you have more ammo or not . ” “the street ambience works really well , adding to the atmosphere ; can we have more of that ? ” an outsider’s look is useful—especially late in the development , when you tend to get tunnel vision .
is heading as a franchise , and what this means for the game you’ve kickstarted .
in the good old days of game development , typically you’d get a publishing deal in place — receive funding from a publisher , and lock yourselves in for a couple of years until you ship something . repeat every few years . it’s clear this work method no longer works , not for us or for the industry as a whole . releasing
. the build will have a slightly smaller town and a few systems in place to demonstrate the atmosphere and some of the upcoming gameplay mechanics . we will gather feedback from fans , and adjust the direction of development based on this feedback .
in the old structure , we would spend months on getting complicated systems in place , and hope everything comes together in the end .
today we spend shorter sprints on accomplishing smaller tasks , and playtest what we’ve accomplished — figuring out if the direction is still the right one . this empowered us to come up with a few fun mechanics that’ll be playable this weekend at paxwest in seattle .
if the reception of the paxwest demo is positive , that’ll be the first alpha we release to you guys . stay tuned .
take a look at the paxwest demo in action . this is all live gameplay .
the new pathologic will become unavailable for pledging this thursday . this means you will no longer be able to support the development of the game by preordering it ; it also means you will no longer be able to purchase add - ons such as posters , pendants , and other thingamajigs .
at some point in the future , we’re planning to launch a shop that will sell some of these items—not as rewards , but simply as merchendise . but the plans are not set , so we’re can’t tell you when it happens and which particular items will be available , so if something on the backer portal has caught your eye already , do consider ordering it right now while the option is still there .
if you’ve already ordered something and your backer portal account is not empty , you will still be able to manage the funds as you please ( e . g . choose a different reward with the same cost ) . you just won’t be able to refill the balance .
of 2005 . the sick , foggy town . the dilapidated structures sprayed here and there . the odonghe and herb brides and kids , these little stray dogs roaming the streets . the languid townsfolk , suspicious of a stranger yet seemingly nonchalant about the odonghe and feral kids .
don’t get us wrong , there were interesting choices in how some of the townspeople moved . drunks , determined to move in their swaying plod to their last day are just one example . kids also had a few lovely , albeit unpolished motions . moreover , there was
since there was little hope the amount of animation was going to get smaller , it was natural for us to turn to motion capture—a technology that had long earned it place in the game development industry .
a dead doll on a stage . the machinery of a diseased town . a bizarre and unnerving beaked silhouette that follows the hero .
made by kol belov in 2003 and based on a song of a band called theodor bastard . we first saw it when the original
was still a work in progress—and immediately felt certain kinship . “we were making the game in the comfort of knowing that next to us , other people were creating these wonderful , bizarre things , ” says nikolay dybowski . “depressing but magical things ; creepy things that are somehow oddly reassuring ! ”
over the years he returned to the animated short many times , drawing inspiration from it . however , at the time we never got past watching this one movie . thankfully , when in 2016 an opportunity to team up with theodor bastard to make something together occurred to us , we were ready to jump at it .
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hey look , it ' s a new progress report ! showing how pathologic 2 is doing in a bunch of gifs . behold :
want to know which features we were working on for the last few months ? we got you covered ! behold the new pathologic report . it has cool gifs .
2017 was an exhausting year , but let ' s end it with a bang , shall we ? or rather with a huge gif - laden post highlighting the coolest aspects of pathologic 2 you haven ' t seen before . dive right in :
today . eligible backers will receive a link to theodor bastard ' s utopia—a bonus ost to pathologic 2 . perfect for making your christmas party a truly haunting experience . urltoken
you got questions ? we got answers . here ' s a recent news faq :
, an open world survival horror game in a town consumed by plague . trailer :
the new pathologic will become unavailable for pledging this thursday . so now ' s your last chance to preorder stuff !
knock - knock .
who ' s there ?
xbox one .
xbox one who ?
xbox one™ .
knock - knock is available on xbox one now :
to
animate
someone literally means
to breathe life into them .
we do it to our dolls too . more on that :
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pathologic 2 is an open world survival thriller set in a town that’s being consumed by a deadly plague . face the realities of a collapsing society as you make difficult choices in seemingly lose - lose situations . the plague isn’t just a disease . you can’t save everyone . get to know it , winning the affection of the locals and gaining allies , or try to carve your own path alone . explore the town , its inhabitants , and their traditions ; fight both the plague itself and its victims ; try to make a difference before the time runs out .
figure out who killed your father while fighting a deadly plague . it’s up to you to assume his mantle of the town’s chief medic . find your alleged twin sister . was she the one who had brought the plague to this town ? the local kids are hiding something . try playing by their rules .
fight the disease . do you think a doctor’s job is to ease pain ? what if it means you have to cut out someone’s heart in order to produce medicine ? your instruments are crude , and the plague can be many things . it wanders the streets while you’re searching for its source ; it waits for an opportune moment to corrupt your own body . and getting closed to your goal matters little if you’re dying .
the epidemic is realistically simulated , which means that it’ll unfold in real time , affecting both the gameplay mechanics and the plot . do you need to cut corners in a hurry , or perhaps you’re looking for a butcher ? tough luck—if the district you need is infected , it’ll become a danger zone . shops’ll close , houses’ll lock down , and the air itself’ll become poisonous . but you may not have another option .
survival . you’ll find no zombies here—it’s the real deal . hunger , thirst , fatigue , and immunity are all gameplay mechanics . your foe is merciless and ceaseless . each hour the plague claims more lives… and yet you still need to sleep ! bread from an infected house is dangerous… but what if you’re starving and shops deny you service ? and does survival only mean the preservation of your body anyway ?
scavenge , gather , trade . you’ll always be hard pressed for resources , money not excluded . but money can’t save your life—you can’t eat it , you can’t heal with it , and you may find out money is worthless . so you’ll barter with townsfolk , and that’ll keep you afloat… if you’re fine with taking bullets from kids and trading your only gun for a loaf of bread .
fights are both simple and hard . you’ll find threats here and there : bandits at night , looters , the sick insane with pain , and simply those who don’t like you . pathologic 2 is not a shooter—it doesn’t take many bullets to kill someone . but you may only have one left , or your gun may misfire , or perhaps you simply won’t like killing innocent victims . running or hiding is generally preferable , but you can’t run forever .
explore both the town and the characters . in pathologic 2 nothing is accidental—every place and every person has a story to tell . you are free to go anywhere making your own story , but remember that no one and nothing will wait for you .
2005 : pathologic — a story of survival in a self - conscious city struck with an unknown disease . it required a lot of wandering , a great deal of reading and a fluid perspective of events .
2008 - 2009 : the void ( also known as tension , russian : тургор / turgor ) — a story of survival in a monochrome world of the void where every living thing depends on color . every action there was done by drawing , and the hero was represented as a transparent human - shaped vessel . [ 1 ]
2011 : cargo ! the quest for gravity — too crazy even for its creators , this story is set in a word that faced its apocalypse because of the loss of gravity . there you had to drop the flying islands back into the ocean and to convert the submersibles into the aircrafts .
2013 : knock - knock — a story of a lonely forester haunted by strange nighttime visitors . there you had to analyze the causes of insanity , gradually getting to the understanding of being played with by the rules that differ from the initial conventions . [ 2 ]
2015 : pathologic classic hd — a remaster of the 2005 cult classic . updated textures , higher resolutions support , new visual effects , brand new in - house english translation , and many other improvements .
2018 : pathologic 2 — a reimagining and modern take of the 2005 cult classic . still in development .
this page was last edited on 1 september 2017 , at 22 : 02 .
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12 days in a town devoured by plague . it ' s an enemy you can ' t kill . it ' s a game where you can’t save everyone
pathologic is a plot - driven survival open - world adventure game for pc / mac / linux , ps4 , and xbox one .
we have reached our funding goal already , but the road ahead of us is still long ! there are several stretch goals that would make pathologic an even more fulfilling experience if achieved . they are listed below . if you want to learn about the game , please scroll down to the original pitch .
as is stated in “risks and challenges” below , we do have investments that would allow us to make pathologic in any case , and this whole kickstarter is like a huge stretch goal for us . the money we ask for is what we need to create a perfect game . we don’t want to add superfluous entities on top . still , we do have more ideas that we believe will fit pathologic . these are things we really want to make , but they would require a bigger team ( or postponing the release , which is something we’d like to avoid ) . if we get more funding , they will become possible by the planned release date , though .
achieved the town extended ( $ 300 , 000 ) . this stretch goal seems pretty self - explanatory , and yet it’s the toughest one to explain . we’ve launched this whole campaign to make an extended version of the game after all , didn’t we ? thing is , it’s always possible to add more . more unique objects , more dialogue options , more questlines , more events happening around you . and it won’t be filler content either . say , there are plot - dependent areas planned in the warehouse district ; but what if you could also find caches and hideouts there ? what if street npcs had additional reactions to your activities ? what if there were simply more questlines ? you would become even more hard - pressed for time , sure , but we’ll balance it . the town is a finished place , but we can always improve it intensively , adding more small locations , hidden corners , nooks and crannies . also : more quests , more npcs—more content in general .
the steppe extended ( $ 350 , 000 ) . the steppe is rather poor in terms of content right now , and that makes sense , since the plot of pathologic takes place mostly in a single location , the characters being unable to leave the town . while we don’t intend to change that , we can sneak in some loopholes , inviting the characters to explore new and fresh locations in the steppe ( close to the town , of course ) . it can even lead to them having new activities there . that also obviously means more quests , more steppe npcs , more weird creatures , and generally more steppiness .
lucid dreaming ( $ 400 , 000 ) . thoughts and ideas are an important part of pathologic , and it’s known that the plague “speaks to its victims , scrutinizing them” . we would like that to become an even more prevalent motif , adding dreams in form of interactive experiences . got infected ? go see the plague in person . found out new crucial information that completely changes everything ? same here . all those hints and omens dropped and mentioned everywhere will now appear in the flesh . also more weird and creepy imagery . and these are not random events—they will depend on how you play and how the plot you create unfolds .
termitary and abattoir ( $ 450 , 000 ) . the original pathologic only showed you a chart of these behemoth constructions rather than their real innards . the poor interiors did nothing to reflect their grandeur . we’ll change that in the remake anyway , sure , but reaching this stretch goal would allow us to make a full - fledged ethnographic expedition into the termitary and the abattoir . you’ll be able to see the daily life , the traditions , and the culture of a very peculiar working community of steppe butchers that live inside and retain multiple traits of a primitive society . it’s “a town inside the town” , and it’ll contain loads of new content , quests , and experiences .
a small prequel ( $ 550 , 000 ) . pathologic is plot - heavy , and a lot of important stuff happens right before the start of the game . as a player , you’ll uncover the partial truth behind the events that have shaped the current state of the town , but you’ll never be able to see the perfect and complete picture . you’ll never be able to see them at all—only speculate . simply showing these events would be a spoiler , but we’re keen on making an additional day - long story with unique content . it won’t be kickstarter - exclusive . please keep in mind that it won’t feature the same playable characters . the whole point of the prequel is to show you the things that the main trio would never be able to see and learn . but you will .
a mysterious and deadly disease breaks out in a remote town built upon old tanneries and butcheries . whilst the disease can be identified by physical symptoms , its roots and origins remain mysterious . the disease is highly infectious and deadly . it affects the neural and the blood - circulating systems , crippling both body and mind .
to fight the epidemic the local authorities first send a learned doctor , then an inquisitor ordered to assess the situation , then a military commander . the first has to investigate the disease and find an optimal solution ; the second has to save as many lives as possible while executing said solution ; the third has the right to exterminate the whole town should the others run out of options .
along with the authorities’ agents two volunteers find their way through the town along with the learned doctor , who goes by the name of the bachelor . one of them , the changeling , is a strange girl who believes she can heal with her hands , and the other , the haruspex , is a talented amateur who’s fond of experimental surgery .
taking on the role of one of these doctors , you’ll explore the town , its weird traditions , and the complex relationships of its inhabitants . you will only have twelve days to defeat the invisible enemy called the sand plague .
time will become one of your most precious resources . choices will haunt your every step . you’ll want to get closer to your goal , but sometimes it’ll all come down to mere survival . in a time when everyone is in danger , would you lend a gun to a person who may use it with ill intent ? would you try to save someone who claims they don’t need to be saved ? would you share your medicine with important figures who will unveil the town’s numerous secrets in return , or would you rather help an ordinary stranger in need ? or maybe even selfishly keep the pills in case you get sick ? and sooner or later you will—pathologic is a bleak and harsh survival adventure that’ll make sure of it .
it’s a place where the main factory is ruled by a five - year - old girl , where districts are named after body parts , where bulls can only be slaughtered by the initiated , and where ideas and projects banned from the capital somehow thrive .
if there’s one thing games are good at , it’s creating a sense of place , immersive and real . imagine a remote town—so small it doesn’t even seem to have a name , a town where obscure traditions intertwine with progressive ideas and industrialization . you are an outsider here , and yet the town is yours . you’ll be the one to secure its fate , you’ll be the one it’ll open up to , sharing its secrets and mysteries . its inhabitants will confide in you , its history will come back to life before your eyes , and its architecture will tell you stories .
now imagine this town ravaged by an invisible and merciless enemy . the sand plague .
but we’re not just building a body—a physical place . we want to make an immersive town that feels alive , yes , but our main goal is to create a town filled with ideas . we want to make you feel that every nook and cranny is worth investigating , that it’s there for a reason .
the town is remote and thus relatively small , but it’s also very dense , open for exploration . every second building has a name , every district is there for a reason , every street is a thread in the story . it’s a steppe town formed around a behemoth slaughterhouse , but paradoxically the locals worship bulls . a huge construction defying the laws of physics , called the polyhedron , lies to the west . the air is thick , and for some reason there is a sacrificial site right inside the town . it’s hard to understand how it all holds together .
which is why you’ll have to become a kind of sleuth . why is it forbidden to dig wells here ? how on earth does the polyhedron not fall ? do actors in the theatre really perform even when there’s no audience to watch their plays ? we want to make each step you make intriguing and meaningful .
pathologic is hard to define , so we’d rather describe what it feels like and what you can do there . if you’re impatient or hard - pressed for time , it may be a good idea to scroll down to the feature list .
the plot of pathologic is broken down into twelve days , each of them carrying new stories , quests , and events . time flows mercilessly : if you fail to finish a task when it’s due , the opportunity is lost—as are human lives . you are completely free to roam and explore the town , bartering , talking to strangers and generally surviving ( which is hard enough to begin with and becomes harder and harder as time goes by and the sand plague becomes more and more deadly ) .
you’ll have to keep your body healthy . the hero needs to eat and sleep , to take care of their immune system—it’s the only thing that can preserve them from being infected with the plague . to do all that , you’ll need resources ( fresh water , bandages , bullets ; even bread and coffee beans ! ) , and procuring them in the town torn apart by the epidemic is not an easy task : inflation and panic will try to strip you naked , making merchants greedy and townsfolk suspicious . you’ll have to be creative while bartering , try to avoid fights , even scavenge infected houses , and you’ll still feel hard - pressed for stuff .
but your scariest enemy is not a bandit armed to his teeth , but rather the disease itself . man can kill man , but the plague slowly kills the whole town , devouring it district by district . so the sick will come to you begging you to save them… and exposing you to the infection . is compassion still possible even when it puts you in direct danger ?
after the district is ravaged by the disease , muggers and looters find their way there . they are searching for food , weapons , perhaps even clothing—in other words , for resources you desperately need to survive ( or are you perhaps a marauder yourself ? ) . and the plague hides everywhere—in every man and woman , in every object—waiting to strike where it hurts most .
so you , one of the best doctors in the town , will inevitably get sick . sickness doesn’t necessarily mean imminent death though . you can fight the disease in your own body… but infection makes you a threat—a vector , albeit an unwilling one . you will find yourself killing the town with your very hands while trying to save it . it will take all you’ve got to bring more good than harm , and there’s a good chance you’ll do that not by providing medicine and pills , but by thinking outside of the box and uncovering the town’s numerous mysteries .


хлібний дар ( literally bread gift ) is a brand of horilka ( ukrainian vodka ) , first introduced to the market in 2002 .

it is owned by баядера груп ( the bayadera group ) , produced in a factory of the національна горілчана компанія ( national horilka company ) in the village of степанки in the cherkasy oblast of ukraine .

all products from the хлібний дар range are made through the distillation of fermented cereal grains , which is the most popular ingredient to produce vodka from in polish and ukrainian tradition .

according to the millionaires ’ club report , хлібний дар was the third-best-selling brand of vodka in the world in 2011 .

khlibnyi dar

small ;
> khlibnyi dar vodka is a product of the ukraine , a country known for a reputation of smooth vodkas . the khlibnyi dar is distinct in that it is a blend of grain - - using each wheat , rye , and barley - - instead of the customary 100 % wheet - based vodka ukraine is generally known for . the vodka is produced at the national vodka company of the ukraine and owned by the alcohol traditions company , also of ukraine .
khlibnyi dar klasychna
classic
—crystal , limpid artesian water extracted from the depths of the fertile cherkassy land . ideally clear , luxury - class spirit made of perfect ukrainian grain which has ripened under the hot sun . together , they create the classical , soft , noteworthy taste typical of vodka . best combined with a slice of smoked bacon on rye bread and pickles . khlibnyi dar ( meaning
bread gift
) is a combination of unique , natural artesian water from the fertile cherkassy land , lux - grain - class spirit , and the best aromatic wheat , rye , and barley alcohol . since it is made from only natural ingredients , no additional purification , artificial enrichment , or improvement is needed . khlibnyi dar is also environmentally friendly and self sufficient , like nature itself . this grain vodka with real bread flavor has long been called
bread wine
and chosen as a historical tradition . today , khlibnyi dar is the number - one grain vodka in ukraine . for 10 years in a row , its trademark has symbolized consistent quality and supported real values : strong friendship , family ideals , and loyalty to national traditions .
hlebnyi dar is one of the most popular vodkas in the world . according to the millionaires’ club - drinks international ranking of the biggest selling brands in the global spirits industry - hlebnyi dar is in the top 3 alongside such major players as smirnoff and absolut . for more than 10 years in a row , hlebnyi dar has been the symbol of unalterably high quality and real values of life : love for the motherland and loyalty to its traditions , respectful attitude to people and their labour . the brand line expended with primal position hlebnyi dar craft edition in 2017 .
if you are the brand owner or marketer for this product , please resubmit this brand for a current tastings review by registering it at : urltoken if you have any additional questions regarding the submission process , please contact us .
to be 87 points out of 100 on 10 / 24 / 2012 . please note that msrp may have changed since the date of our review .
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vodka is a clear , high - strength alcoholic beverage made from two base ingredients ; ethanol and water . the purity of the ethanol and the quality of the water are essentially the only factors governing the mouthfeel and flavor of the finished product .
the name vodka is derived from the slavic word voda , which means
water
. as the additional
k
puts the word into its diminutive form , vodka can be translated as
little water
. . . learn more
ukraine is a large eastern european country ( the second largest on the european continent , after russia ) which borders poland in the west , russia in the east and the black sea in the south . with the caucasus countries ( armenia , georgia and azerbaijan ) and turkey just across the black sea , ukraine sits at a cultural and geographical crossroads – the germanic , slavic and arab worlds are all within reach . . . learn more
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) . horilka is usually distilled from grain ( usually wheat or rye ) , though it can , exceptionally , also be distilled from potatoes , honey , sugar beets etc . one type of horilka , called
) , is horilka with chili peppers . historically , outside ukraine , pertsivka is generally referred to when people speak of horilka , although pertsivka itself is just one type of horilka .
it is believed that horilka was not as strong as today with about 20 % alcohol by volume ( 40 proof ) . however , today nearly all industrially produced horilka is 40 % ( 80 proof ) .
ukrainian tradition has also produced various derivatives of horilka . some of these are available as commercial products , but most are typically home - made . this includes various kinds of fruit infusion , nalyvka and spiced spotykach : malynivka made with raspberries , tertukha ( strawberries ) , agrusivka ( gooseberries ) , ternivka ( blackthorn berries ) , kalynivka ( snowball tree ) , shypshynnyk ( rose hips ) , horobynivka ( ashberries ) , zubrivka ( bison grass ) , vyshnyak or vyshnivka from cherries , slyv”yanka ( plums ) , morelivka ( apricots ) , tsytrynivka ( lemons ) , mokrukha ( oranges and cloves ) , mochena ( citrus rind ) , kontabas ( blackcurrant buds ) . horikhivka is flavoured with nuts . horilka is also made with honey ( called medova ) , mint , or even milk . in some cases whole fruits of red peppers ( capsicum ) are put into the bottle , turning horilka into a sort of bitters ; it is then named horilka z pertsem , or pertsivka . ( one should be mindful of the usage : horilka z pertsem refers to horilka bottled with hot chilli peppers , whereas pertsivka typically refers to horilka spiced with the essence of pepper . horilka z pertsem always refers to a ukrainian spirit , whereas pertsivka or pertsovka may refer to russian vodka . ) medova z pertsem is the combination of horilka with chili peppers and honey .
most of these preparations are aged with fruit for several weeks or months , then strained or decanted . some recipes call for the jars to be placed on the rooftop , for maximum bleaching by the sun . many include the addition of home - made syrup for a strong liqueur , others yield very dry , clear spirit . some involve the fermentation of fruit as well as addition of horilka . preparations which are baked in an oven , in a pot sealed with bread dough , are called zapikanka , varenukha or palynka .
horilka plays a role in traditional weddings in ukraine and in eastern slovakia and southern poland .
the word horilka is attested in 1562 ( горилка ) and 1678 ( горѣлка ) . dialectic variants are harilka , horilash , horilytsya , horilets’ , horilukha , z·horivka , zorivka , orilka , as well as western ukrainian horivka , horychka .
the word comes from the same root as the verb hority , ‘to burn’ , similarly to belarusian harelka , south russian gorelka , czech kořalka , and slovak goralka , goržolka . it is considered to have come about following the polish example gorzałka , possibly as an abbreviation of a compound word like horile vyno ( ‘burning wine’ ; compare the older word horěloe vyno , горѣлое вино , attested in 1511 ) or horila ( ya ) voda ( ‘burning water’ ; compare early czech pálená voda → pálenka or hungarian / transylvanian palinka ) . it may be an adaptation of the early old high german der brannte wein → branntwein . also compare english brandy , short for brandywine , from dutch brandewijn , ‘burning wine’ .
a pertsivka or horilka z pertsem ( english : pepper flavoured horilka ) is the most widely associated type of horilka outside of ukraine . it is made with whole fruits of capsicum put into the bottle , turning horilka into a sort of bitters . sometimes perstsivka can be made also using honey , which is then called pertsivka z medom or medova z pertsem ( honey - pepper flavoured horilka ) . nemiroff is a ukrainian brand actively promoting pepper horilka worldwide through the heavy use of product placement in cinema . the brand and company don ' t have long traditions but pertsivka production itself does .
horilka that is bottled and sold by companies is usually distilled from wheat or rye . horilka may also contain honey or be distilled from honey , or contain chili peppers , mint or birch bud . the self - distilled alcoholic beverage is called samohon ( literally
self - run
,
self - steered
) and is the homemade variety of horilka , akin to moonshine .
all vodka , all the time . we talk about vodka ; straight - up , mixed , the history , debate your favorite , developments with vodka distillers and vodka in the news .
i bought one bottle yesterday . but i feel i should buy a lifetime worth , while i can at this price .
pronunciation of foreign words has been placed ( in brackets ) , whilst translations are [ in square brackets ] , after a | bold vertical bar . nalewka is a polish word used for flavoured vodka , often sweet and usually stronger than a liqueur ; a nastoyka or nastoyanka is basically the same thing , but how russians and ukrainians respectively call them . finally , i’m no expert , i’m just an eastern european dude who loves vodka , happens to know a bit about it and has tried plenty of brands . the minimum criteria for a product to get on my list is at least 30 % alcohol but preferably closer to 40 % or more , and its base has to be distilled from cereal grains – such as rye , wheat , barley – or from potatoes . ciroc and similar beverages are not real vodka as they are distilled from fruit , so they are closer to rakija and śliwowica .
description : clear vodka made from cereal ( winter wheat ) grain with a rather typical flavour , one that is strong and has slightly more intensity than the average vodka .
description : clear vodka made from cereal grain with a rather typical flavour , one that is neutral and has a normal intensity . the export version is called “graduate” .
description : clear vodka made from cereal ( rye ) grain with a delicate flavour , one that is quite neutral and has an intensity that is slightly smoother than the average vodka .
description : clear vodka made from potatoes with a very delicate flavour , one that is slightly oily and has a smooth intensity .
description : clear vodka made from potatoes with a very delicate flavour , one that is quite neutral and has a smooth intensity .
description : clear vodka made from cereal ( rye ) grain with a very delicate flavour , one that is quite neutral and has a smooth intensity .
description : fruit nalewka made using vodka from cereal ( rye ) grain and spiced cherries , one that has a sweet and slightly spicy flavour with a very intense aroma of cherry .
description : aromatised vodka made from cereal grain and natural floral extracts with a slightly sweet flavour , one that has an intensity that is slightly smoother than the average vodka .
description : flavoured vodka made from cereal grain and natural walnut extracts with a unique flavour , one that has a normal intensity and a light aroma of walnut .
description : clear vodka made from cereal ( rye ) grain with a quite typical flavour , one that is neutral and has a normal intensity .
description : clear vodka made from cereal ( barley ) grain with a rather typical flavour , one that is strong and has slightly more intensity than the average vodka .
description : clear vodka made from cereal ( wheat ) grain with a delicate flavour , one that is quite neutral and has an intensity that is slightly smoother than the average vodka .
description : clear vodka made from cereal ( wheat , rye and barley ) grain with a quite typical flavour , one that is strong and has noticeably more intensity than the average vodka .
brand : j . a . baczewski – monopolowa | ( bachevski monopolova ) [ j . a . baczewski – monopoly vodka ]
description : clear vodka made from potatoes with a delicate flavour , one that is quite neutral and has a smooth intensity .
description : clear vodka made from cereal grain with a rather typical flavour , one that is neutral and has a normal intensity .
description : a sweet nalewka made using vodka from cereal grain . traditionally krupnik has a honey / herb and spicy flavour , but this variant has a powerful note of vanilla added to it as well .
description : fruit nalewka made using vodka from cereal grain and spiced cherries , one that has a sweet flavour with a very intense aroma of cherry and a faint note of almond .
description : a sweet nalewka made using vodka from cereal ( rye ) grain and herbs , one that has a sweet flavour with a very intense aroma of honey .
description : honey - pepper nastoyanka made using vodka from cereal ( wheat ) grain , one that has a sweet and spicy flavour with a very intense aroma of chili pepper .
description : clear vodka made from cereal ( rye and wheat ) grain with a rather typical flavour , one that is neutral and has a normal intensity .
description : clear vodka made from cereal ( wheat ) grain with a delicate flavour , one that is quite neutral and has a smooth intensity .
description : clear vodka made from cereal grain with a surprisingly delicate flavour , one that is quite neutral and has an intensity that is slightly smoother than the average vodka .
description : honey - pepper nastoyka made using vodka from cereal grain , one that has a slightly sweet and very spicy flavour with an intense aroma of red pepper and herbs .
description : clear vodka made from cereal ( winter wheat ) grain with a rather typical flavour , one that is neutral and has a normal intensity .
description : clear vodka made from cereal ( barley ) grain with a quite typical flavour , one that is neutral and has a normal intensity .
description : clear vodka made from cereal grain with a quite typical and uninteresting flavour , one that is also much less intense than the average vodka .
description : clear vodka made from cereal ( rye ) grain with a surprisingly delicate flavour , one that is quite neutral and has an intensity that is slightly smoother than the average vodka .
description : clear vodka made from cereal ( rye ) grain with a rather typical flavour , one that is strong and has slightly more intensity than the average vodka .
description : nut nalewka made using vodka from cereal ( rye ) grain , one that has a sweet flavour with a very intense aroma of hazelnut .
description : fruit nalewka made using vodka from cereal ( rye ) grain and ripe fruits , one that has a very sweet and slightly sour flavour with a very intense aroma of quince .
description : fruit nalewka made using vodka from cereal ( rye ) grain and ripe fruits , one that has a sweet flavour with a very intense aroma of cherry .
description : clear vodka made from cereal ( rye and wheat ) with a surprisingly delicate flavour , one that is quite neutral with a faint note of lemon and has an intensity that is slightly smoother than the average vodka .
description : clear vodka made from cereal ( wheat ) grain with a rather typical flavour , one that is strong and has noticeably more intensity than the average vodka .
description : clear vodka made from cereal grain with a quite typical and uninteresting flavour , one that is neutral and has a normal intensity .
description : clear vodka made from cereal ( rye ) grain with a quite typical flavour , one that is strong and has slightly more intensity than the average vodka .
description : clear vodka made from cereal ( wheat ) grain with a rather typical flavour , one that is neutral and has a normal intensity .
description : herbal vodka made using many fruits and various herbs , one that has a herbal aroma and quite smoothly sweet flavour ( despite the name ) .
description : herbal vodka made using many fruits and various herbs , one that has a strong mint aroma and quite smoothly sweet flavour ( despite the name ) .
description : aromatised vodka made from cereal ( rye ) grain and bison grass extracts , one that has a slightly sweet and very strong flavour , whilst the aroma resembles vanilla or almonds .
description : clear vodka made from cereal ( rye ) grain with a rather typical flavour , one that is neutral and has a normal intensity .
description : flavoured vodka made from cereal ( rye ) grain as well as forest herbs , fruits and oak bark extracts , with a slightly sweet and very strong flavour , whilst the aroma is hard to describe .
description : flavoured vodka made from cereal ( rye ) grain as well as fruits and maple leaf extracts , with a very sweet and slightly sour flavour , but its intensity is smooth .
description : flavoured vodka made from cereal ( rye ) grain as well as pine shoot extracts , with a quite sweet and slightly bitter flavour , but its intensity is smooth .
best expensive clear vodkas : chopin – rye vodka , chopin – potato vodka , j . a . baczewski – monopolowa , chase vodka
not sure tbh , haven ' t had a chance to try it yet . i ' ve seen it at a shop somewhere at some point though , so i might get to it someday .
i would give it a shot . for the price , i think it ' s the best you can get imo .
i know you ' re skeptable , but i feel like you would enjoy it . let me know what you think if you do try it out .
heh , not entirely , but close . here ' s how i would put it :
look for vodka from any of the traditional vodka belt countries ( poland , russia , ukraine , belarus , lithuania , latvia ) and you most likely won ' t be disappointed . estonia , finland , sweden , norway also aren ' t too bad at all , but i personally haven ' t had a chance to try many beverages from there .
uk doesn ' t really have much to offer in terms of vodka , especially at the cheap end , which is understandable considering it doesn ' t have a centuries - old history with this beverage like poland or russia do . however , chase potato vodka is really nice and i can gladly recommend it ; it just happens to be very expensive as well . sipsmith ' s variants are not too shabby either , but not quite as nice as chase .
smirnoff i ' m definitely not a fan of , it is as bland as clear vodka can get - not too strong or too weak either , just all - round very average and has nothing to remember it by other than the wannabe - russian branding ( i know it used it to be a genuine russian product , but it hasn ' t been that for ages now ) .
popov i have not had a chance to try yet , but i ' ve heard so many good things about it at this point that i ' m really looking forward to getting a bottle . : )
the real crime here is that you did not include popov on your list .
well , i did stop updating this list some time ago . but tbh i have not ever had an opportunity to try popov yet , will have to keep an eye out for it .
this is a pretty good list that has some vodka from the east i ' ve never heard of , but would be willing to try out . my only disagreement is belvedere being a 2 + and sharing the same spot with grey goose . side by side , you can tell there ' s a noticable palate difference between the two despite some similarity in terms of dull flavor .
however , i gotta tell you , you really need to try belvedere unfiltered . thing ' s a different beast on it ' s own right .
i agree that belvedere is probably a fair bit better than grey goose , but i still think they are both kinda overrated and overpriced .
i ' ll have to try the unfiltered variant at some point , thanks for the suggestion .
tbh i have never really questioned that . it ' s just that in the regions where vodka is most popular ( the so - called vodka belt of eastern europe ) - including the countries that are most often credited as places where vodka was invented ( namely poland and russia ) - everyone knows that real vodka is made from grain or potatoes .
sure , we ' ve been flavouring our vodka with various infusions - using fruits , nuts , herbs , etc . for centuries to explore different tastes . but if the base alcohol that is used in these mixtures is not distilled from cereal grains or potatoes , then we usually give it a different name . for example : spirit distilled from plums is known as śliwowica ( slivovitsa ) , pálenka or pálinka are various types of fruit brandy , in the balkans they call it rakija , and so on .
in fact , there was even a legal dispute about the naming conventions . you can read more about this here as well . sorry if i wasn ' t of much help , like i said i ' ve never really questioned this definition , maybe it ' s just a cultural thing .
wow thank you for some reading material for the week , i was genuinely curious despite the username lol i appreciate the response , happy drinking .
you ' ve been mislead . vladivar isnt vodka it ' s liquid student nutrients . same with the supermarket own brand .
you ' ll be telling me that glen ' s doesn ' t stand up to siwucha next .
very interesting , thank you . but i can safely say from my own experience that tesco everyday value vodka is the overall worst product , you ' re lucky to not have tried it . you were almost right . : p
i was considering the price and the quality ( so , for example , the legend of kremlin was pretty good but nowhere near worth the ridiculous price - whereas chopin was so amazing that it was worth the fairly expensive price tag ) .
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late to the party ( saw your comment on the finlandia thread from a week ago that led me here ) but thanks ! i only know half of those so it will take some work to find and taste the others , but i will keep an eye out . how do you like the flavored soplica ? i tried most of them while in poland and i think it ' s among the best flavored alcohol you can buy , also very easy to drink .
i would strongly advise you to try and find some babicka from czech republic — simply the best vodka i know , very smooth and sweet with hints of fruity flavours .
i love soplica ' s line of nalewka , i agree it is some of the best flavoured vodka out there to be honest . and it makes a good gift as well , if you ' re unsure if the person likes vodka but know they enjoy sweet flavours . my personal favourite is the quince ( pigwowa ) variant .
and thanks for recommending babicka to me , i can ' t believe i haven ' t heard about this one before ! i ' ll have to add it to my list of must - tries . i ' ve been to slovakia once and the bus drove though czechia , so i have been trying to find the time and money to visit prague ever since . now i guess i just have yet another reason as to why i should go there .
would love to see your thoughts on luksusowa which i recently bought along with tito ' s and a few other american made vodka ' s to see if they ' re up to snuff .
i honestly can ' t remember if i had tried it - i may have , and it was probably ok , but i ' m not 100 % sure .
edit : come to think of it , yes i have had luksusowa . i think it was on par with krakus , russian standard , and that kind of stuff . definitely not monopolowa level though .
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i ' m a polish wikipedian who is currently residing in the uk . my interests and editing areas include history , folklore and geography of eastern europe ( especially belarus - ukraine - poland ) , science - fiction novels , vodka , music , and occasionally video games . i am fluent in polish and english , but i also speak some russian and have mastered most of the cyrillic script ( though i ' m not as good with the south slavic variants of this alphabet ) . however , as a slav i can understand bits and pieces of practically every slavonic tongue - slovak , czech , ukrainian , and belarusian are the easiest for me as they are the most similar to polish . on the other hand , bulgarian and macedonian have always seemed the most difficult and different to me .