from dreamcoder.program import * class TowerState: def __init__(self, hand=0, orientation=1, history=None): # List of (State|Block) self.history = history self.hand = hand self.orientation = orientation def __str__(self): return f"S(h={self.hand},o={self.orientation})" def __repr__(self): return str(self) def left(self, n): return TowerState(hand=self.hand - n, orientation=self.orientation, history=self.history if self.history is None \ else self.history + [self]) def right(self, n): return TowerState(hand=self.hand + n, orientation=self.orientation, history=self.history if self.history is None \ else self.history + [self]) def reverse(self): return TowerState(hand=self.hand, orientation=-1*self.orientation, history=self.history if self.history is None \ else self.history + [self]) def move(self, n): return TowerState(hand=self.hand + n*self.orientation, orientation=self.orientation, history=self.history if self.history is None \ else self.history + [self]) def recordBlock(self, b): if self.history is None: return self return TowerState(hand=self.hand, orientation=self.orientation, history=self.history + [b]) def _empty_tower(h): return (h,[]) def _left(d): return lambda k: lambda s: k(s.left(d)) def _right(d): return lambda k: lambda s: k(s.right(d)) def _loop(n): def f(start, stop, body, state): if start >= stop: return state,[] state, thisIteration = body(start)(state) state, laterIterations = f(start + 1, stop, body, state) return state, thisIteration + laterIterations def sequence(b,k,h): h,bodyBlocks = f(0,n,b,h) h,laterBlocks = k(h) return h,bodyBlocks+laterBlocks return lambda b: lambda k: lambda h: sequence(b,k,h) def _simpleLoop(n): def f(start, body, k): if start >= n: return k return body(start)(f(start + 1, body, k)) return lambda b: lambda k: f(0,b,k) def _embed(body): def f(k): def g(hand): bodyHand, bodyActions = body(_empty_tower)(hand) # Record history if we are doing that if hand.history is not None: hand = TowerState(hand=hand.hand, orientation=hand.orientation, history=bodyHand.history) hand, laterActions = k(hand) return hand, bodyActions + laterActions return g return f def _moveHand(n): return lambda k: lambda s: k(s.move(n)) def _reverseHand(k): return lambda s: k(s.reverse()) class TowerContinuation(object): def __init__(self, x, w, h): self.x = x self.w = w*2 self.h = h*2 def __call__(self, k): def f(hand): thisAction = [(self.x + hand.hand,self.w,self.h)] hand = hand.recordBlock(thisAction[0]) hand, rest = k(hand) return hand, thisAction + rest return f # name, dimensions blocks = { # "1x1": (1.,1.), # "2x1": (2.,1.), # "1x2": (1.,2.), "3x1": (3, 1), "1x3": (1, 3), # "4x1": (4.,1.), # "1x4": (1.,4.) } ttower = baseType("tower") common_primitives = [ Primitive("tower_loopM", arrow(tint, arrow(tint, ttower, ttower), ttower, ttower), _simpleLoop), Primitive("tower_embed", arrow(arrow(ttower,ttower), ttower, ttower), _embed), ] + [Primitive(name, arrow(ttower,ttower), TowerContinuation(0, w, h)) for name, (w, h) in blocks.items()] + \ [Primitive(str(j), tint, j) for j in range(1,9) ] primitives = common_primitives + [ Primitive("left", arrow(tint, ttower, ttower), _left), Primitive("right", arrow(tint, ttower, ttower), _right) ] new_primitives = common_primitives + [ Primitive("moveHand", arrow(tint, ttower, ttower), _moveHand), Primitive("reverseHand", arrow(ttower, ttower), _reverseHand) ] def executeTower(p, timeout=None): try: return runWithTimeout(lambda : p.evaluate([])(_empty_tower)(TowerState())[1], timeout=timeout) except RunWithTimeout: return None except: return None def animateTower(exportPrefix, p): print(exportPrefix, p) from dreamcoder.domains.tower.tower_common import renderPlan state,actions = p.evaluate([])(_empty_tower)(TowerState(history=[])) print(actions) trajectory = state.history + [state] print(trajectory) print() assert tuple(z for z in trajectory if not isinstance(z, TowerState) ) == tuple(actions) def hd(n): h = 0 for state in trajectory[:n]: if isinstance(state, TowerState): h = state.hand return h animation = [renderPlan([b for b in trajectory[:n] if not isinstance(b, TowerState)], pretty=True, Lego=True, drawHand=hd(n), masterPlan=actions, randomSeed=hash(exportPrefix)) for n in range(0,len(trajectory) + 1)] import scipy.misc import random r = random.random() paths = [] for n in range(len(animation)): paths.append(f"{exportPrefix}_{n}.png") scipy.misc.imsave(paths[-1], animation[n]) os.system(f"convert -delay 10 -loop 0 {' '.join(paths)} {exportPrefix}.gif") # os.system(f"rm {' '.join(paths)}")