text,label "Anivia is an ancient Freljordian demi-god who represents the eternal cycle of life, death, and rebirth, intrinsically associated with the changing seasons. To those who venerate her, she is the elemental soul of the Freljord—a symbol of hope, and a sacred catalyst of change. Stories passed down through the ages often tell of how she rewards those who are kind and humble. On the rare occasion a mortal glimpses her—or at least claims to—she is described as a noble spirit-bird of ice, with glittering wings that span the heavens, and a piercing cry that can be heard over even the fiercest storm. The songs of the nomadic Notai tribe tell how Anivia’s birth first brought snow into the world. When she burst from her giant egg of ice, tiny pieces of it were hurled into the sky, and it has fallen as snow ever since. And, according to the sagas of the Mourncrow tribe, the frigid winds that scour the Freljord originate from the first beats of her wings. Indeed, the full power of winter is Anivia’s to command, and to those who seek to desecrate her homeland, she is a bitter foe. When roused to anger, she can cleave fortresses and mountains, and her screech can summon blizzards cold enough to shatter steel. One of the most enduring and respected beliefs is that Anivia’s greatest gift to the Freljord was the creation of True Ice. Infused with elemental magic, this unmelting substance is pure and potent, and the greatest seers and ice-mages have long strived to use shards of True Ice to amplify their might, while weapons that have even a tiny sliver forged into them are deadly beyond belief. When mortals first arrived in the Freljord, Anivia welcomed them. Seeing that they could not withstand the cold, she guided them to secluded valleys where they could shelter, become established, and slowly harden themselves against the elements. She nurtured and watched over them for those first precarious centuries—and they, in turn, worshipped her. Anivia hoped that these newly arrived tribes would remain unified in defending the Freljord from outsiders… but slowly, infighting and blood-feuds became all too common, making an invasion inevitable. According to legend, a greedy southern king marched his warriors up through the mountains, seeking to claim dominion over the northlands and shackle their wild magic for himself. So enraged was Anivia at the outsiders’ hubris and disrespect that she blasted them with a snowstorm that lasted a century and a day. Scattered standing stones can still be seen on the Scouring Plain, which the locals claim are all that remain of that ancient army. Other tales include the Avarosan legend of Ulla Shatter-Spear, an Iceborn warmother who was favored by Anivia for saving a young hawk from a rimefang wolf. Across her lifetime, the Cryophoenix protected Ulla from harm, and when she finally fell in battle, having witnessed almost a hundred winters, it is said that Anivia welcomed her with wings spread wide. If all these legends are true, then Anivia must have witnessed the rise and fall of countless mortal civilizations. While there are still some dwindling remnants of those earlier times, most have long been forgotten, and buried beneath millennia of ice. But death cannot touch Anivia herself. The sagas speak of how she has been struck down and slain a handful of times throughout history, though she is always reborn—for as long as the Freljord exists, her soul is immortal. While it may be hundreds or even thousands of years before she rises again, each rebirth coincides with the dawning of a new era. Thus, her appearance, while regarded as a wondrous blessing, is often the harbinger of something terrible on the horizon. Once, it is said, she sacrificed herself against a march of towering Balestriders. Anvia knew she could not slay these colossal creatures, and so she plunged into the ice beneath their feet, shattering her own body in order to entomb them. Recently, some claim Anivia has hatched from the egg once more, and that she has appeared before the new leader of the Avarosans—the Warmother Ashe. In her, perhaps Anivia sees one who may be able to finally reunite the Freljord. Yet if the Cryophoenix has indeed returned, as more and more shamans and spirit walkers proclaim, then it must be asked: what great threat has she come to face?",Mage "Clan Ferros understands sacrifice. Most of the family’s wealth came through harvesting a rare crystal from the brackern, a creature native to Shurima. These hex-crystals—or “first crystals”—contained power normally only wielded by those born with innate magical ability. After Camille’s great-great aunt lost an arm during an early expedition, her sacrifice inspired the Ferros family motto: “For family, will I give.” The brackern were a limited resource, and Camille's family had to augment the crystals they’d accumulated. Utilizing shadow investments in chemtech and runic alchemy, they developed less powerful, but easier to make, synthetic hex-crystals. Yet there were consequences—synthetic crystal manufacturing has long been rumored to heavily contribute to the Zaun Gray. Furthermore, it was only through espionage, intimidation, and murder that Clan Ferros held its monopoly on this priceless commodity, and ensured its uninterrupted production in Zaun, maintaining the family’s place in Piltover’s illustrious Bluewind Court. As the eldest surviving child of Clan Ferros’ masters, Camille received every educational advantage. She had exceptional tutors, learning to speak several foreign languages and play the cellovinna at a concert-master level. Camille also learned to read and write Ancient Shuriman while assisting her father on digs in the Odyn Valley. Traditionally, one of the younger children would become their family's principal intelligencer, working with the clan master to secure their family’s success by any means necessary. However, Camille's younger brother, Stevan, had a weak constitution, and so Camille took his place. He jealously watched her embrace her additional training, and she became quite adept in combat, reconnaissance, and interrogation. When Camille was twenty-five, augmented Zaunite thugs attacked her and her father, intent on stealing lucrative trade secrets. Camille’s father succumbed to his wounds, and in anguish, her mother died soon after. Stevan became clan master, and he doubled the clan’s research in human hextech augmentation, eager to prove himself as a strong leader. After a year of mourning, Stevan oversaw the induction of Hakim Naderi—a promising young crystallographer from the Shuriman coastal city of Bel'zhun—as the family’s lead artificer. Camille requested hextech augmentation from Hakim to push her beyond her human limitations. Hakim was instantly enamored with her, and they bonded over the preparations and late night stories of Shurima… and eventually, Camille returned Hakim's feelings. Their affair grew reckless, as they knew the surgery would conclude their time together. Hakim would move onto other projects, and Camille would once again be fully committed to the principal intelligencer’s duties. More than that, Hakim worried that in carving away Camille's heart, he might remove her humanity. Days before Camille's operation, Hakim proposed marriage and begged her to run away with him. For the first time in her life, Camille was torn. Stevan had no such conflict, as he needed Camille to execute his vision. When he learned of the secret proposal, he devised a plan—the next time Camille and Hakim were together, Stevan set himself up to be attacked. When she saw her brother bruised and bloodied, Camille recognized what could happen when her attention was divided. Hakim pleaded with Camille, but she wouldn’t listen. For family, she would give. She ended her relationship with Hakim, insisting her surgery go forward. He was the only one who could safely perform the operation, and so he excised Camille’s heart and replaced it with hextech—then resigned. When she awoke, the lab she and Hakim had shared was abandoned. Camille focused on her work. She took on further refinements, including bladed legs, grapple-spindled hips, and other, minor hex-augmentations, leading some to wonder how much of the woman was left. And as Clan Ferros amassed more power and wealth, Camille’s missions became darker and more deadly. Thanks to her hextech heart, she did not age—but the years were not so kind to her brother. Yet even as Stevan's body grew more frail, his iron grip on the clan remained. Eventually, Camille uncovered the depth of Stevan's betrayal, and realized his machinations were no longer in the family’s best interests. In that moment, she discarded the last sentiment she felt toward her brother. After installing her favorite grand-niece as clan master, Camille now runs the family's public affairs as well as its more shady operations. As a solver of… difficult problems, she embraces her more-than-human transformation and the cutting judgment it affords her—but a strange, mournful keening in her hextech heart may yet prove a troubling portent. Regardless, Camille refuses to sit idle, and gains invigoration from well-executed industrial espionage, a fresh-brewed cup of tea, and long walks in the Gray.",Fighter "Diana did not belong on Mount Targon. A group of Solari hunters discovered her swaddled between her frost-claimed parents—strangers to this land, who had clearly traveled a long way. The hunters brought her to their temple, dedicated her, and raised her as a member of the Tribes of the Last Sun, known to many as the Rakkor. Like all of the Solari faith, she underwent rigorous physical and religious training. However, unlike others, Diana was determined to understand why the Solari act the way they do, and the reasoning behind their beliefs. She spent her evenings digging through the libraries, devouring texts with only pale moonlight to read by. Paradoxically, this pursuit provided more questions than answers, and her teachers’ aphoristic replies did little to sate her inquisitive mind. When Diana began to notice tomes had whole chapters torn from them, and all references to the moon seemed missing, the teachers assigned harsh punishments, intending to exhaust her into devotion. Likewise, her fellow acolytes distanced themselves from her and her questioning. There was one shining beacon in these years of confused, frustrated isolation: Leona. The most devout of Diana’s peers, they often found themselves in impassioned debate. Though one never swayed the other in their long and frequent conversations, they developed a close friendship. Then, one glorious night, Diana discovered a hidden alcove deep within the mountain. Moonlight spilled against its walls, revealing imagery of the sun, of soldiers armored in gold alongside silver-clad warriors, and matching imagery of the moon, atop Targon’s greatest peek. Delighted, Diana raced to share this clear message with Leona—the sun and moon were not enemies after all! Leona did not react with joy. She urged Diana to put this heresy from her mind entirely, warning of the punishments that may befall her if she were to voice such thoughts to others. Diana had never seen her serious friend quite so grave. Frustration gnawed at her. She had reached the end of the Solari’s knowledge, yet not even Leona would take this new discovery into account. What were the Solari hiding? Increasingly, Diana felt certain there was only one place she could go for answers: the top of Mount Targon. The climb tested her in every way imaginable, and time seemed to stand still as she scaled the peak. To survive, she focused her thoughts on her lone companion, and the answers that would make the Solari better, more whole. The summit greeted her with the brightest, fullest moon she’d ever seen. After a rapturous moment, a pillar of moonlight slammed into her and she felt a presence taking hold of her, sharing glimpses of the past, and of another Rakkor faith called the Lunari. Diana realized this presence could only be one of the legendary Aspects… and she had been chosen as its host. When the light dissipated, her mind was again her own. Diana found herself clad in armor, holding a crescent blade, and hair once dark hair now gleaming silver. She turned to find she was not alone—Leona stood at her side, similarly bedecked in shining, golden battleplate, a sunbreak-bright shield and sword in her hands. Diana was overjoyed to share in this revelatory moment with her friend, but Leona thought only of returning to the Solari. Diana begged her not to, desperate that they face this new future together. But Leona refused, and their disagreement quickly turned into a titanic battle, erupting with moonlight and sunfire. Fearful of losing herself to the Aspect’s power, Diana ultimately fled down the mountain. But, vindicated in her search, she felt more certain than ever that she had been right to question the Solari’s teachings. It was time to confront them, and show the error of their ways. Pushing past their Ra’Horak guardians, Diana burst into the chambers of the high priests. They listened with mounting horror as she told of what she had learned of the Lunari… and then they denounced her as a heretic, a blasphemer, and a peddler of false gods. Rage filled Diana, amplified by the Aspect within, and she embraced it in a terrible burst of moonlight. Startled, she fled the temple, leaving a trail of death in her wake. Now, driven by half-remembered visions and glimpses of ancient knowledge, Diana clings to the only truths she knows for certain—that the Lunari and the Solari need not be foes, and that there is a greater purpose for her than to be a Solari acolyte of Mount Targon. And though that destiny remains unclear, Diana will seek it out, whatever the cost.",Fighter "Even as an orphan on the streets of Basilich, Draven was headstrong and full of bravado, frequently getting into vicious brawls with older street children and shady underworld thugs. While supremely confident in his own ability—some would say overconfident—it is unlikely he would have survived childhood had it not been for his older brother, Darius, who invariably finished the fights Draven started. When Basilich fell to the warhosts of Noxus, the brothers came to the attention of a captain named Cyrus, after Draven made an ill-considered attempt on his life. Impressed with their fighting spirit, Cyrus allowed them to join the Noxian ranks. For years, the brothers fought as part of Cyrus’ warhost—yet while Darius took to this life easily, Draven grew steadily more bored. His martial skill was beyond question, but the daily drudgery of soldiering felt like too much effort for too little reward… and not enough personal glory. Darius inevitably rose to command his own warband, and Draven joined him. However, if he thought that would be easier, or a way to achieve greater individual recognition, he was sorely disappointed. Some say Draven chose to leave Darius’ command. Some say he was forced out. Either way, his skills were highly sought after as a champion and duelist, and he was enticed to join a succession of warbands during the occupation of Ionia, before ending up with a fairly respectable contract in the Reckoning pits. For centuries, the gladiatorial Reckoners had performed a vital role in Noxus—punishing criminals and settling disputes between the noble houses—and Draven was determined to receive the riches, adoration, and renown he felt he deserved. However, with long, protracted wars on many fronts, the spectacle was beginning to lose its appeal for the common citizen. As the attention of the crowds drifted, Draven fell into a slump, spending more and more time in the seedier drinking halls and gambling dens of the capital. He was washed-up and broke when the former general Jericho Swain found him. Swain had a plan to reclaim Noxus’ lost glory, and needed Draven’s help to achieve it. Perhaps Swain only enlisted him as a way to ensure his brother Darius’ support after the fact. Regardless, Draven proved integral to Swain’s plan—to depose the Grand General himself, Boram Darkwill. Standing triumphant with Swain, Draven smiled for the first time in months as the cheers of the Noxian people washed over him. But duty called. In the days and weeks following this unprecedented coup, many among the noble elite refused to honor Swain’s succession, so they were sentenced to death in the arena. One condemned man escaped his handlers ahead of his execution. Operating on pure instinct—as was ever his wont—Draven leapt from the high balcony and hurled a pair of axes at the fleeing man, cutting him down in a heartbeat. After a moment of stunned silence, the crowd roared their approval. Draven retrieved his axes, spinning them high in the air, playing to his new fans, and savoring their rapturous applause. Thus Draven became the Glorious Executioner, turning routine bouts into grand spectacles that drew ever larger crowds. Soon enough, an enterprising (and diminutive) promoter, tired of paying to house, feed, and train Reckoners only for them to die in front of dwindling audiences, approached Draven with an idea. What if the drama of the classic pit fights could be combined with Draven’s natural showmanship? The Reckoners quickly became entertainers as much as combatants, each with their own carefully constructed backstory, fighting style, and flamboyant personality. The fights were often bloody—this was still Noxus after all—but far less often ended in death. The rivalries, trash-talking, and intrigue between the best-known Reckoners became the stuff of legend throughout the empire, but none were talked about more than Draven. For a time he lived the high life, receiving invitations to a never-ending stream of parties and banquets, mixing with the wealthy and influential of Swain’s new Noxus. He even reconciled with Darius, and would occasionally still march out with the warhosts, defeating enemy champions and generals in single combat. Nevertheless, Draven has started to grow restless once again. He has all that he could have ever imagined, and more, but now dreams of the day when the whole world knows his name.",Marksman "The Lady Elise was born centuries ago to House Kythera, one of the oldest bloodlines of Noxus, and swiftly learned the power of beauty to influence the weak. When she came of age, she entertained the courtship of Berholdt, heir to House Zaavan. Their union was opposed by many, since it would strengthen Kythera at Zaavan’s expense—but Elise worked hard to beguile her intended husband, and manipulated her detractors to secure a betrothal. Unbeknown to her, this political marriage had been planned for many years by shadowy forces working behind the scenes throughout the empire, with Berholdt Zaavan a mere pawn in a much larger game. Even so, it was an unexpected twist that Elise should dominate him so completely, and while he remained the face of his house, it was clear who was in charge. As time passed, his resentment grew. One evening, over a typically frosty dinner, Berholdt revealed he had poisoned her wine, and demanded Elise withdraw from society and allow him to take up the reins of power. Knowing he would have the antidote about his person, Elise played the role of a remorseful wife, weeping and begging her husband’s forgiveness. Just as it seemed he might be convinced, she snatched up a knife and plunged it into his heart. Even with the antidote, Elise was bedridden for weeks… and it was then that the Pale Woman approached her. The enigmatic mistress of “the Black Rose” spoke of a secret society where hidden knowledge and sorcery were shared among those who could be trusted, and kept from those who could not. In truth, the Pale Woman did not care who controlled each of the noble houses, as long as they were sworn to her. Since Elise had killed the thrall Berholdt, she would have to prove her own value, or a more suitable replacement would be found. Seeing a path to greater power, Elise took to the cabal like few before her. She met often with the most prominent members, trading influence and thwarting her rivals in a complex web of tangled schemes. With the wealth of two houses, there were not many who could oppose her, and she became even more adept at persuading others to do her bidding. Eventually, she learned of an object that held great significance for the Black Rose—the skull of an ancient warlord known as Sahn-Uzal, rumored to have been hidden long ago in the Shadow Isles. Keen to gain the Pale Woman’s favor, Elise found a desperate, debt-ridden captain willing to bear her and a handful of devotees to the cursed city of Helia. They came ashore on a beach of ashen sand, and were tormented by spiteful wraiths as they searched in vain for the lost vault. But Elise found something she had not anticipated. A creature of the long-forgotten past had made its home in the lightless depths beneath the city. This bloated, chitinous monster was the spider-god Vilemaw, and it erupted from the darkness to devour the intruders, before sinking its fangs into Elise’s shoulder. She fell, howling and convulsing as the venom wrought terrible changes upon her body. Her spine rippled with undulant motion, and arachnoid legs pushed out from her flesh. Finally, breathless with the agony of transformation, Elise turned to find her new master looming above her. An unspoken understanding passed between them in that moment, and she scuttled back to the beach, untroubled by the Isles’ spirits as she weaved in and out of the twisted treeline. Some weeks later, when her ship arrived back at the Noxian capital in the dead of night, Elise had regained her human form… though she was the only living thing left aboard. Though no evidence was ever found of the warlord’s skull, the Pale Woman saw Elise’s dangerous new gift for what it was—a means to come and go safely between Noxus and the Shadow Isles. An accord was struck, wherein the Black Rose would provide Elise with endless unwitting sacrifices to offer up to the spider-god, and in return she would recover any artifacts of power she could from those benighted, forbidding shores. Elise once again took up residence in the neglected halls of House Zaavan, carefully cultivating a reputation as a seductive yet unreachable recluse. Few have ever guessed her true nature, yet fanciful rumors abound—wild tales of her ageless beauty, and a terrifying, voracious creature said to lair in the bowels of her dilapidated, dust-wreathed palace. Though centuries have passed, whenever Elise feels the summons of her god, she returns to the land of the Black Mist with a hapless suitor in tow, or some other easily swayed soul. And none who accompany her ever return.",Mage "Before the ice had given the Freljord its name, there existed a land brimming with wonder—that is, if one could see the world through the eyes of Gnar. A young yordle with boundless energy, Gnar and others like him lived openly among the hardy tribes of the northlands. Though barely big enough to leave footprints in the snow, his temper rivaled that of beasts ten times his size, and he would erupt with a babble of curses the moment anything went amiss. For this reason, he felt more kinship with the greater and wiser creatures, who kept their distance from mortals. To Gnar, they looked like overgrown, white-furred yordles… and that was good enough for him. While the tribes foraged across the tundra, gathering wild berries and tasty moss, Gnar collected more essential items, like rocks, pebbles, and the muddy remains of dead birds. His greatest treasure was the jawbone of a drüvask. When he tugged it from the cold earth, he squealed with glee and flung it as far as he could. It landed two hops away. Thrilled by this early success, Gnar carried his “boomerang” wherever he went. The world would try its best to offer him new delights—shiny lint, sweet nectar, round things—but none could match the pure joy he felt in throwing and catching his cherished weapon. He now considered himself a hunter, and trailed herds of wild beasts that paid him no mind. But even he could sense change coming to the land. The sky seemed darker. The winds felt colder. The mortal tribes who had once foraged together, now appeared to hunt each other… The big white yordles would know what to do. Gnar would go to them. Using all of his hunting skill, he tracked them into the snow-capped peaks of a vast mountain range, much farther than he had ever wandered before. As he approached unseen, he also saw more mortals than he could count. This was exciting, but no one else seemed too happy about it. Then the ground shook, and split apart. For the first time in Gnar’s life, it seemed as though everyone else was throwing tantrums. The mortals yelled. The big yordles roared. But the monster’s arrival silenced them all. Heaving itself up from the newly opened abyss, it bore huge horns, whipping tentacles, and a single eye, burning with strange light that made the fur on Gnar’s back crawl. While some mortals fled at the sight, he began to feel an odd pain in his chest—it was like the thought of losing his boomerang, or never being hugged again. This horrible thing wanted to hurt his new friends. And this made him angry. In that moment, Gnar truly raged. All he could see was the monster. In a flash, he was in the air, leaping toward it. In one paw, he grasped a snowball… or so he thought. In fact, it was a boulder plucked from the mountainside, for Gnar had grown as large as the big white yordles. He would send this monster back where it came from, by walloping its face! But the blow never landed. Gnar felt a chill colder than any winter, one that seemed to turn the air itself into ice—truly, this elemental magic froze him in place, biting through his shaggy fur. Everything, including the monster, became quiet. The yordle’s strength and anger melted away. A deep tiredness crept into his limbs, and he fell softly asleep. Gnar napped for a long time. When he finally awoke, he shook the frost from his shoulders, breathing heavily. Everyone else was gone. With no monsters to fight and no friends to protect, he felt very small and alone again. The land was very different, too. There was snow everywhere, blanketing everything as far as his wide eyes could see. Still, he let out a happy yelp when he saw his beloved boomerang lying beside him, and scurried away to find something to hunt. Even now, Gnar has no grasp of what took place that fateful day, nor how he escaped. He simply marvels at the world before him, with so many oddities to collect and places to explore.",Fighter "A brilliant yet eccentric yordle scientist, Professor Cecil B. Heimerdinger is lauded as one of the most innovative minds and esteemed inventors Piltover has ever seen. Relentless in his work to the point of neurotic obsession, he is fascinated by mysteries that have confounded his contemporaries for decades, and thrives on answering the universe’s most impenetrable questions. Though his theories often appear opaque and esoteric, Heimerdinger believes knowledge should be shared, and is devoted to teaching all who desire it. ",Mage "Illaoi’s powerful physique is dwarfed only by her indomitable faith. As the prophet of the Great Kraken, she uses a huge, golden idol to rip her foes’ spirits from their bodies and shatter their perception of reality. All who challenge the “Truth Bearer of Nagakabouros” soon discover Illaoi never battles alone - the god of the Serpent Isles fights by her side. All who encounter Illaoi are struck by her presence. An intense woman, the priestess is fully committed to the experience of living. She takes what she wants, destroys what she hates, and revels in everything she loves. However, to truly know Illaoi you must understand the religion she has devoted her life to. Nagakabouros, the deity of her faith, is usually depicted as an enormous serpent head with tentacles spiraling around it in endless motion, with no beginning and no end. Also called The Mother Serpent, The Great Kraken, or even The Bearded Lady, Nagakabouros is the Serpent Isles’ god of life, ocean storms, and motion. (The literal translation of its name is “the unending monster that drives the sea and sky.”) Central to the religion’s theology are three tenets: every spirit was born to serve the universe; desire was built into every living being by the universe; the universe only moves toward its destiny when living creatures chase their desires. Lesser priestesses are tasked with maintaining temples, calling holy serpents, and teaching people the ways of Nagakabouros. As the religion’s Truth Bearer, Illaoi’s role is to serve the god directly by unblocking the flow of the universe. To this end, she has two sacred responsibilities. The first duty of a Truth Bearer is to be the spearhead in the war against undeath. Having fallen outside of the normal flow of the universe, the undead are considered an abomination against Nagakabouros. While it is the responsibility of every priestess of the Kraken to protect the indigenous population from the Harrowing, a Truth Bearer directly engages its most powerful spirits and drives the Black Mist back. Second, Illaoi is tasked with seeking out individuals of great potential and challenging them with the Test of Nagakabouros. This task is the burden Illaoi’s title reflects. With her massive, holy relic, The Eye of God, the Truth Bearer strips the subject’s spirit from their body then forces them to stand against her to prove their worth. She does this knowing those who fail will be completely annihilated, for the great Kraken has no tolerance for cowardice, doubt, or restraint. But destruction is never the goal. Survivors of the ordeal are forever changed and often find the will to pursue their true destiny. Though Illaoi is the most powerful and respected Truth Bearer in a hundred generations, it is where she has broken the traditions of her faith that speaks the most about her. Having completed her training as a Truth Bearer, and at the height of her power, Illaoi left the golden temples of Buhru for the squalor of nearby Bilgewater. The pirate city is the only place foreigners are permitted on the Serpent Isles, viewed as a fetid gutter by Illaoi’s people. Previous Truth Bearers ignored the city and viewed the arriving foreigners as little better than untouchables. Illaoi broke with tradition when she chose to protect residents of Bilgewater from the Harrowing, or even more controversially when she decided that some of its residents had souls worthy of the great test. Despite this, only a handful of temples have been opened in the city, and very few paylangi (islander slang for residents of mainlander descent) have ever been permitted inside. Regardless, it is Illaoi who has brought the widespread awareness of the Mother Serpent to Bilgewater, and it is her indomitable spirit that has brought her religion into favor there. Rumors persist that Bilgewater’s most bloodthirsty and infamous pirate had his heart broken by the towering priestess. To anyone who has ever met her, this is no surprise. Illaoi’s rough manner belies subtle intelligence, strength, and a magnetic confidence. Many seek Illaoi’s favor and welcome her to Bilgewater... yet everyone fears being tested by the Kraken’s Prophet. “There can be no rest. We are the motion.” —From The Twenty Wisdoms of Nagakabouros",Fighter "Soon after King Jarvan III’s coronation, he addressed the people of Demacia. Even though there were still many foes beyond the borders of their proud kingdom, several of the noble families had begun to feud with one another, some even raising private militias to seek the favor of their new king. This would not stand. Jarvan would not allow such dangerous rivalries to develop, and declared his intention to end the feuding by marriage. His bride, the Lady Catherine, was much beloved by the people—and courtly gossip had long held that the two shared some secret fondness for one another. The bells of the Great City rang for a day and a night in celebration, and by year’s end came the announcement that the royal couple were expecting their first son. But all joy was forgotten when Catherine died in childbirth. The infant, named for his father’s line, was declared heir apparent to the throne of Demacia. Torn between grief and elation, Jarvan III swore never to take another wife, and that all his hopes and dreams for the kingdom’s future would live on in his son. With no memory of his mother, the young prince Jarvan was raised at court, groomed and guarded every moment of his life. The king insisted that he receive the finest Demacian education, learning from an early age the moral value of charity, the solemn burden of duty, and the honor of a life spent in service to one’s people. As he grew, he was also introduced to the history and politics of Valoran by his father’s seneschal, Xin Zhao. Hailing from distant Ionia, this loyal protector taught the prince about the world’s more spiritual philosophies, as well as the myriad arts of war. During his military training, Prince Jarvan found himself facing a brash youth of the Crownguard family named Garen. The two were of similar age, and became a quick pair—Jarvan admired Garen’s sheer determination and fortitude, and Garen looked up to the prince’s tactical instincts. When Jarvan came of age, his father rewarded him with the honorary rank of general. While it was not necessarily expected that the heir to the throne would take to the field of battle, Jarvan was determined to prove himself, with or without the king’s blessing. The lands beyond the Argent Mountains had long been contested by the empire of Noxus, creating an almost lawless frontier where foreign reavers and warring tribes threatened many of Demacia’s allies. The prince pledged to bring stability back to the region. His great grandfather had been slain by a foul Noxian brute many years ago, in the first clashes between their nations in the south. Now, that insult would finally be answered. Jarvan’s armies won victory after victory… but the carnage he witnessed in the outlying towns troubled him deeply. When word came that the Gates of Mourning had fallen, he resolved to drive onward into Noxian territory, against the advice of his lieutenants. Inevitably, with the battalions spread so thin, Jarvan was encircled and defeated by Noxian warbands before he even reached Trevale. Refusing to surrender, the prince and a handful of other survivors fled into the forests, only to be hounded for days by enemy scouts. Eventually, pierced through his side by an arrow, Jarvan collapsed into the shade of a fallen tree, where he drifted in and out of consciousness. He was devastated. He had failed his family, his kingdom, and his brothers-in-arms. Doubtless he would have died there, alone, were it not for Shyvana. This strange, violet-skinned woman somehow carried Jarvan all the way back to Demacia, to the old castle at Wrenwall, where she proved herself a kind and worthy companion during his days of healing. At first taken aback by her outlandish appearance, the garrison commander could not deny that she had done a great service to the throne in saving Jarvan’s life. Unfortunately, Shyvana was herself being pursued—by the monstrous elemental dragon Yvva. When the castle’s watchmen spotted the beast on the horizon, Jarvan saw a chance to redeem himself. As Shyvana prepared to meet the beast in the skies in her half-dragon form, the prince limped from his bed to marshal the garrison, and reinforce the walls. He took up his lance, and swore that they would return to the Great City with the head of Yvva, or not at all. The battle was swift and deadly. When his men were driven in fear from their posts, it was Jarvan who rallied them. When they were wounded, it was Jarvan who directed healers to their aid. The fell creature was slain by Shyvana, but it was the prince’s leadership that had held the line. In that moment, Jarvan saw the true strength of the Demacian people—standing together as one in defense of their homeland, no matter their differences or misgivings. He promised Shyvana that she would always have a place among his guard, if she so chose. With the dragon’s skull in tow, Jarvan journeyed to his father’s court in triumph, Shyvana at his side. Though the king was overcome with emotion at his son’s return, some of the gathered nobles quietly questioned the wisdom of allowing such a creature to stand with the prince… let alone serve as one of his protectors. Even so, Jarvan resumed his position within the military, also playing a key role in stately matters beyond the defense of the realm. With his friend Garen now Sword-Captain of the elite Dauntless Vanguard, and Shyvana and the Wrenwall veterans training other border garrisons, the prince felt assured that Demacia could answer any emergent threat. But the kingdom itself was changing. The Mageseeker order had gained support among the noble families, leading to widespread imprisonment of anyone in Demacia possessing magical talents. Fear of persecution quickly gave way to resentment, and finally rebellion. When mages attacked the Great City, Jarvan was distraught to discover that his father, the king, had been killed. Although the prince’s political stance toward mages has hardened significantly since then, he has yet to fully allay concerns over his suitability to rule. As such, he has taken the counsel of many prominent nobles—including Garen’s aunt, High Marshal Tianna Crownguard—and pledged to heed their wisdom and experience in the days ahead. For he must examine his own conscience and allegiances carefully if he is ever to come into his inheritance, and be crowned King Jarvan IV of Demacia.",Tank "Saijax Cail-Rynx Icath’un grew up in Icathia, a satrapy of the Shuriman empire. Ever since he was a boy, his father told him of when their home was a proud, independent nation, before it was ground under the heel of Shuriman oppression. He told him of the Kohari, heroes who protected Icathia and its Mage King. The Mage King had resisted Shurima’s conquest, but when he died in battle, his Kohari protectors followed him, committing ritual suicide. The Shuriman emperor displayed the Kohari’s decaying bodies for all to see, and the Mage King himself was impaled above the city gates, his bones left to molder. Saijax’s father had witnessed this cruel act, and over time he passed down to his son the burning resentment that was growing in every Icathian heart. Even so, Saijax committed himself to the study of arms, learning from Shurima’s weapons masters as well as his own clan’s elders. After many centuries of Shuriman rule, a massive earthquake struck the coastal province of Saabera. The destruction revealed something hidden deep beneath the earth, something dark and of great power—perhaps strong enough even to overcome Shurima’s god-like Ascended warriors. Saijax was entrusted with protecting the Icathian mages who encountered this discovery… which the guards just barely contained with brazier-staves that blazed with conjured elemental fire. Disturbed, he escorted the mages to the governing council so they could tell of what they’d learned. They called this power the Void. Immediately the council recognized its potential, but Saijax saw the doom the Void portended. As a master of weaponry, he knew the danger of using a weapon they could neither fully understand nor safely harness. He regretted that he didn’t kill the mages as they rode from Saabera. He would regret it even more in the days to come. Confident that the Void could defeat their Shuriman overlords, the council crowned a new Mage King. The Kohari were rebuilt, with Saijax among the first to join their ranks. They triumphed in early engagements, and Saijax even killed one of the vaunted Ascended in battle, watching with pride as its corpse was paraded around the liberated city of Bai-Zhek. When the Ascended Host approached Icathia, Saijax and his brethren assembled on the front lines. As the two armies churned the earth beneath them into crimson loam, Icathia’s mages and priests deemed the time had come to unleash the Void. Ruin swept over the land, as Icathians, Shurimans, and even Ascended were unraveled from existence. The city’s walls collapsed as the Void swallowed thousands into cold, silent oblivion. In moments, Icathia was lost. Saijax rode to the ruined crater where the Void had been summoned, determined to fall upon his sword like the Kohari of old. But before he could take his life, he saw among the devastation a discarded brazier-stave that he recognized from Saabera—it still blazed with elemental fire that harmed the Void. This flame kindled a spark in Saijax’s heart. He took up the stave and left behind the ruins of his homeland, tending to this “last light of Icathia”, and the hope it represented. Grieving and ashamed, Saijax Cail-Rynx Kohari Icath’un forsook his old name, and from that day was known only as Jax. He became a wanderer, traveling across the known world and to places beyond any map. As he bore the elemental fire, Jax’s life extended beyond even the expectations of his long-lived people. Yet the farther he went from Icathia, the lower the flame burned, until it threatened to gutter out once and for all. Jax understood with grim resolution that he couldn’t run from his past. He had a duty to return, and fight. The advance of the Void had been halted by the last surviving Ascended, but its singular threat endured. For centuries since, Jax has roamed, a vagabond warrior searching for those strong enough to rebuild the Kohari. Though he has fought countless times against beings of great skill, courage, and power, none have yet convinced him that they can march against the coming darkness. The fall of Icathia has plagued Jax with doubt, but one thing remains certain: when the final battle comes, Jax will stand against the Void. Even if he has to face it alone.",Fighter "While most look at Jinx and see only a mad woman wielding an array of dangerous weapons, a few remember her as a relatively innocent girl from Zaun—a tinkerer with big ideas who never quite fit in. No one knows for certain what happened to turn that sweet young child into a wildcard, infamous for her wanton acts of destruction. But once Jinx exploded onto the scene in Piltover, her unique talent for sowing anarchy instantly became the stuff of legend. Jinx first gained notoriety through her anonymous “pranks” on the citizens of Piltover… particularly those with connections to the wealthy merchant clans. These pranks ranged from the moderately annoying to the criminally dangerous. She blocked streets on Progress Day, with a stampede of exotic animals freed from Count Mei’s menagerie. She disrupted trade for weeks when she lined the city’s iconic bridges with adorably destructive flame chompers. Once, she even managed to move every street sign in town to new and utterly confusing locations. Though this unknown troublemaker’s targets seemed random, and her motivation nothing more than pure chaos, her actions always served to bring the city’s orderly bustle to a screeching halt. Naturally, the wardens attributed some of her crimes to chem-punk gangs from the undercity. Having others get credit for her manic schemes didn’t sit well with Jinx, and so she made sure to make her presence known at every future crime scene. Rumors soon circulated of the mysterious, blue-haired Zaunite girl carrying chemtech explosives, a shark-mouthed rocket launcher, and a repeater gun. Still, the authorities dismissed these reports as preposterous. After all, how could a lowly street punk possibly obtain such lethal ordnance? Jinx’s bombastic spree seemed endless, with the wardens’ attempts to catch the culprit thwarted at every turn. She began tagging her works of destruction with vivid graffiti, and other taunting messages directed at the city sheriff’s newest ally in the fight against crime, Enforcer Vi. Jinx’s reputation grew, leaving the people of Zaun divided as to whether she was a hero for sticking it to the arrogant Pilties, or a dangerous lunatic for escalating existing tensions between their two cities. After months of ever-increasing carnage, Jinx unveiled her biggest plan yet. In her trademark electric pink, Jinx daubed the walls of the Ecliptic Vaults—one of Piltover’s most secure treasuries—with a very unflattering caricature of Enforcer Vi, and the details of her own intention to rob the stores within. An uneasy sense of anticipation settled on Piltover and Zaun leading up to the promised date of the heist. Many doubted even Jinx would have the guts to show up and risk almost certain capture. When the day arrived, Vi, Sheriff Caitlyn, and the wardens prepared a trap for Jinx outside the treasury. But Jinx had already smuggled herself inside by way of an oversized coin crate that had been delivered days before. When Vi heard pandemonium erupt from inside the structure, she knew the wardens had been outclassed once again. She burst into the treasury, and the ensuing confrontation left the Ecliptic Vaults a smoldering ruin, and the merry mischief maker Jinx nowhere to be found. Jinx remains at large to this day, and is a constant thorn in Piltover’s side. Her schemes have inspired copycat crimes among the chem-punks, as well as numerous satirical plays lampooning the incompetence of the wardens, and even a smattering of new colloquialisms throughout both cities—though no one has yet had the courage to call Enforcer Vi “Pretty-in-Pink” to her face. Jinx’s ultimate endgame, and her obvious obsession with Vi, both remain a mystery, but one thing is certain: her crimes are continuing and growing in sheer audacity.",Marksman "In life, Kalista was a proud general, niece to the king of an empire that none now recall. She lived by a strict code of honor, serving the throne with utmost loyalty. The king had many enemies, and when they sent an assassin to slay him, it was Kalista’s vigilance that averted disaster. But in saving the king, she damned the one he loved most—the assassin’s deflected blade was envenomed, and sliced the arm of the queen. The greatest priests and surgeons were summoned, but none could draw the poison from her body. Wracked with grief, the king dispatched Kalista in search of a cure, with Hecarim of the Iron Order taking her place at his side. Kalista traveled far, consulting learned scholars, hermits and mystics… but to no avail. Finally, she learned of a place protected from the outside world by shimmering pale mists, whose inhabitants were rumored to know the secrets of eternal life. She set sail on one last voyage of hope, to the almost legendary Blessed Isles. The guardians of the capital city Helia saw the purity of Kalista’s intent, and parted the mists to allow her safe passage. She begged them to heal the queen, and after much consideration, the masters of the city agreed. Time was of the essence. While the queen yet breathed, there was hope for her in the fabled Waters of Life. Kalista was given a talisman that would allow her to return to Helia unaided, but was warned against sharing this knowledge with any other. However, by the time Kalista reached the shores of her homeland, the queen was already dead. The king had descended into madness, locking himself in his tower with the queen’s festering corpse. When he learned of Kalista’s return, he demanded to know what she had found. With a heavy heart, for she had never before failed him, she admitted that the cure she had found would be of no use. The king would not believe this, and condemned Kalista as a traitor to the crown. It was Hecarim who persuaded her to lead them to the Blessed Isles, where her uncle could hear the truth of it from the masters themselves. Then, perhaps, he would find peace—even if only in accepting that the queen was gone, and allowing her to be laid to rest. Hesitantly, Kalista agreed. And so the king set out with a flotilla of his fastest ships, and cried out in joy as the glittering city of Helia was revealed to him. However, they were met by the stern masters, who would not allow them to pass. Death, they insisted, was final. To cheat it would be to break the natural order of the world. The king flew into a fevered rage, and commanded Kalista to slay any who opposed them. She refused, and called on Hecarim to stand with her… but instead he drove his spear through her armored back. The Iron Order joined him in this treachery, piercing Kalista’s body a dozen times more as she fell. A brutal melee erupted, with those devoted to Kalista fighting desperately against Hecarim’s knights, but their numbers were too few. As Kalista’s life faded, and she watched her warriors die, swearing vengeance with her final breath… When next Kalista opened her eyes, they were filled with the dark power of unnatural magic. She had no idea what had transpired, but the city of Helia had been transformed into a twisted mockery of its former beauty—indeed, the entirety of the Blessed Isles was now a place of shadow and darkness, filled with howling spirits trapped for all eternity in the nightmare of undeath. Though she tried to cling to those fragmented memories of Hecarim’s monstrous betrayal, they have slowly faded in all the centuries since, and all that now remains is a thirst for revenge burning in Kalista’s ruined chest. She has become a specter, a figure of macabre folklore, often invoked by those who have suffered similar treacheries. These wretched spirits are subsumed into hers, to pay the ultimate price—becoming one with the Spear of Vengeance.",Marksman "Born to one of the most respected noble families of Noxus, Katarina Du Couteau found herself elevated above others from an early age. While her younger sister Cassiopeia took after their politically brilliant mother, Katarina was very much her father’s daughter, and the wily General Du Couteau pushed her to learn the way of the blade; to cut away the empire’s enemies not with reckless brutality, but deadly precision. He was a harsh teacher with many pupils, and notoriously difficult to impress. So it was that Katarina’s childhood—if it can be called such—had little room for kindness or rest. She spent every waking moment honing herself into the ultimate weapon, testing her endurance, her dexterity, her tolerance for pain. She stole poisons from the city’s least reputable apothecaries, testing their efficacy in tiny increments upon herself, gradually building her resistance even as she catalogued their effects. She scaled the tallest towers in the dead of night, unseen by anyone. She yearned to do her part for Noxus. She yearned for the opportunity to demonstrate her hidden strengths in service of the empire, and the throne. Her first mark came straight from her father, camped with his warbands on the eve of one of the military’s innumerable westward invasions… She was to assassinate a line officer of the opposing army, a low-born wretch by the name of Demetrius. Katarina was livid. She hadn’t trained her entire life to have her talents wasted on some dungheel barely skilled enough to swing a sword! He simply wouldn’t do. Instead of her assigned target, Katarina stole into the enemy camp and slit the enemy commander’s throat as he slept. It was a flawless execution. It would bring a swift victory, and glory to Noxus. It would make her father proud. At dawn, his face daubed with ashes, the vengeful hero Demetrius led a berzerk charge into her father’s encampment. Dozens of Noxian soldiers were slaughtered, along with the general’s personal retinue. Katarina’s father himself barely escaped with his life. He was furious beyond words, refusing even to look his daughter in the eye. She had shamed him, and their family name. The greatest assassins do not seek recognition or glory, he reminded her. They do not expect to occupy a place of honor at their master’s right hand. Overwhelmed, Katarina struck out into the wilderness, alone. She would complete her original mission. Demetrius would pay with his life. Even so, her mind swam. Could she ever forgive herself? How had she been so foolish? She was so distracted, she didn’t see her attacker until he had nearly taken her eye out. For Katarina’s failure, General Du Couteau had sent another of his protégés after her; a nameless whelp dragged up from one of the lesser assassins’ guilds. But even with blood streaming down her face, the years of rigorous training kicked in, and her blades were in her hands in an instant. Six hours later, she tossed Demetrius’s severed head at her father’s feet. She told the general she had considered taking his head instead, but eventually decided—as much as she hated to admit it—that he had done the right thing in ordering her death. She had failed. Not just as an assassin, or as a daughter, but as a Noxian. And failure must have its consequences. She ran her fingers along the raw, deep gash over her left eye, and thought of the price others had paid for her arrogance. She knew she had lost her father’s favor, and could never regain it. He would raise others in her place, simply to spite her. Still, she vowed to redeem herself, no matter the cost—to rededicate her talents to the empire, and to become the sinister weapon she always intended to be.",Assassin "As the Rune Wars raged, Mount Targon stood as a beacon against the oncoming darkness—Kayle and her twin sister Morgana were born beneath that light. Their parents, Mihira and Kilam, began the perilous climb in search of the power to save their tribe from destruction. Even when Mihira learned she was with child, she pushed onward. At the mountain’s summit, she was chosen as a divine vessel for the Aspect of Justice, wielding a sword that blazed with a fire brighter than the sun. Not long after, the twins were born. Kayle, the elder by a breath, was as bright as Morgana was dark. But Mihira had become a fearsome warrior, far greater than any mortal. Kilam began to fear her new divinity, and the sorcerous enemies that were drawn to her light. He resolved to take the girls out of harm’s way, journeying across the Conqueror’s Sea to a settlement where the land itself was said to offer protection against magic. In their new homeland, Kilam raised the twins, their temperaments growing more different with each passing day. Kayle was precocious, often arguing with the settlement’s leaders about their rules—she had no real memory of her mother’s powers, but knew the laws were meant to keep them all safe. Her father rarely spoke of such things, but Kayle was certain Mihira had saved them by ending the Rune Wars on some distant battlefield. When the twins were teenagers, a streak of flame split the sky. A sword smoldering with celestial fire struck the ground between Kayle and her sister, breaking in two—Kilam was distraught when he recognized the blade as Mihira’s. Kayle eagerly snatched up one half of the weapon, feathered wings springing forth from her shoulders, and Morgana cautiously followed her example. In that moment, Kayle felt more connected to her mother than ever, certain that this was a sign she was alive and wanted her daughters to follow the same path as her. The people of the settlement believed the girls had been blessed by the stars, destined to protect the fledgling nation of Demacia from outsiders. These winged protectors became symbols of light and truth, and were revered by all. Kayle fought in many battles, flying at the head of the growing militia and imbuing the weapons of the worthy with her own sanctified fire… but in time, her pursuit of justice began to consume her. Seeing threats within and without, she founded a judicator order to enforce the law, and hunted down rebels and reavers with equal fervor. But there was one person she softened her judgment toward. To the dismay of her followers, Kayle allowed Morgana to rehabilitate wrongdoers who appeared humble enough to admit their guilt. Kayle’s protege, Ronas, was the most disapproving of all—he swore to do what Kayle would not, and attempted to imprison Morgana. Kayle returned to find the people rioting, and Ronas dead. Consumed by rage, she looked down upon the city, and summoned her divine fire to cleanse the city of its sins. Morgana flew up to meet her, raising her blade. If Kayle was to purge the darkness she saw in mortal hearts, she would have to start with her own sister. The two battled across the heavens, each matching the other’s terrible blows and striking the buildings beneath them to rubble. Abruptly, the fight was halted by their father’s anguished cry. Kayle watched Kilam die in her sister’s arms, a senseless victim of the violence that had overtaken the city that day. Then she held the two halves of their mother’s sword in her hands, and vowed she would never again let mortal emotions rule her. As she leapt back into the sky, soaring high above the clouds, she felt she could almost see Mount Targon beyond the horizon, its formidable peak bathed red by the setting sun. There she would seek perfect, celestial clarity. There she would stand at her mother’s side, and fulfill her legacy to the Aspect of Justice. Though she has been absent from Demacia for many centuries, Kayle’s legend has inspired much of the kingdom’s culture and law. Grand statues and icons of the Winged Protector give strength to the heart of every warrior who marches to illuminate the night, and banish all shadows from their land. In times of strife and chaos, there are many who cling to the hope that Kayle might eventually return… and others who pray that such a day will never come.",Fighter "A riotous domain of constant transformation, Bandle City was no place for a yordle like Kennen. Searching for harmony and balance, he ventured out from the spirit realm millennia ago. He explored the material realm with boundless curiosity, traveling great distances in a heartbeat. But he was drawn in particular to Ionia. In the First Lands, he witnessed ancient wars that none now remember, and a land struggling to rebuild afterward. Kennen grew fascinated by a people seeking balance for themselves and their home. Over time, he returned to Bandle City less and less, choosing to remain in Ionia, where yordles were respected as creatures of the spirit realm. Though he did not age as beings of the material realm did, Kennen embraced mortals, studying them for generations. He admired how, despite their fragile lives, they were diligent protectors of the sacred balance. Even so, there were threats to the tranquility of Ionia. Malevolent entities of the spirit realm traversed the land with ill intent. Kennen battled these disturbances alone for years, enjoying the fun each challenge brought, but in the end he understood he was doing little to address why the incursions were happening: imbalance. He discovered a fledgling order whose members actively pursued balance between the realms—who, after careful observation, would judge what needed to be done to restore it. They called themselves the Kinkou. Kennen was intrigued by the order, led by a distant Eye of Twilight and a vindictive Fist of Shadow. He realized that the Kinkou’s leadership required another aspect. A consensus builder, one who would prevent the warlike Fist from domineering over the introspective Eye, and likewise keep the Eye’s tireless observation from paralyzing the Fist. As a creature of both the spirit and material realms, Kennen proposed that he was uniquely suited to be an arbiter. The order accepted Kennen’s wisdom, and he became the Kinkou’s first Heart of the Tempest. As part of the new triumvirate with the Eye of Twilight and the Fist of Shadow, Kennen passed judgment on how best to preserve balance, and his affability and diplomacy kept the Kinkou in harmony. Moreover, Kennen noticed that a rift had grown between the order and the people around them, as judgments were carried out swiftly, mysteriously, and without chance for appeal. Again, the yordle realized he could fill a need for the Kinkou. With his fantastic speed and compassion, he was the ideal representative to communicate the judgments of the order to those affected by them. He’d seen how the Kinkou distanced themselves from the people, wearing masks over their faces, and took care to remove his to connect with those he sought to protect. Yet there was another side to Kennen, a far more serious aspect as Heart of the Tempest. Charged with Coursing the Sun, he addressed challenges to the Kinkou’s judgments, and not always with words. For sometimes, the cost of balance was the blood of the offender—and Kennen’s shuriken and summoned maelstroms were quite capable of silencing all dissent. There have been many threats to the Kinkou over the centuries, but none as grave as the Noxian invasion and its aftermath. When Noxus invaded the First Lands, Kennen opposed joining the resistance, even as the war threatened to tear the Kinkou apart. In their darkest hour, after a coup led by a former acolyte named Zed, the yordle guided the order while the new Eye of Twilight, Shen, struggled to lead. Kennen urged the Fist of Shadow, Mayym, to look to her daughter Akali, whom he’d trained since childhood, and see her as a successor. But even he couldn’t find the words to stop Akali from eventually leaving the Kinkou, frustrated at the order’s failure to act against Ionia’s enemies. Recent events have tested Kennen, a new age of disruption and violence that has thrown Ionia into chaos. Come what may, he will protect the fractured Kinkou Order, fighting alongside Shen to defend the balance of the First Lands. Do not let Kennen’s diminutive appearance fool you—for the heart of the tempest is its calmest part, but when it turns its eye upon you, its force is never more than a moment behind.",Mage "When the prophet Malzahar was reborn in Icathia, he was led there by an ominous voice which thereafter anchored itself to his psyche. From within, this voice bestowed upon him terrible purpose, and though Malzahar was no longer tormented by its call, the voice did not cease its unrelenting summons. This baleful beacon's gentle flicker - now fastened to Runeterra - drew forth a putrid beast that ambled across a threshold it did not understand, widening a fissure between the spaces which were never meant to meet. There amongst the haunting ruins of Icathia, Kog'Maw manifested in Valoran with unsettling curiosity. The spark which led him to Runeterra teased him still, urging him gently towards Malzahar. It also encouraged him to familiarize himself with his new environment, to the stark horror of everything he encountered on his journey. The enchanting colors and aromas of Runeterra intoxicated Kog'Maw, and he explored the fruits of the strange world the only way he knew how: by devouring them. At first he sampled only the wild flora and fauna he happened across. As he traversed the parched Tempest Flats, however, he came upon a tribe of nomads. Seemingly unhampered by conventional rules of physics, Kog'Maw consumed every nomad and any obstacles they put in his way, amounting to many times his own mass and volume. The most composed of his victims may have had time to wonder if this was due to the caustic enzymes which stung the ground as they dripped from his gaping mouth, although such musings were abruptly concluded. Even this feeding frenzy did nothing to satiate Kog'Maw's appetite. His swathe of destruction continues still as he is inexorably drawn towards Malzahar. What happens when he finds him is anyone's guess.",Marksman "Among the Rakkor tribes that dwell upon Mount Targon, the sun is sacred, and none venerate it more than the Solari. Children are raised from birth to honor it, and even to shed blood for it, until its Aspect returns, heralding a grave threat they all must face. Leona was one such child. She took to the Solari faith as naturally as breathing, finding solace and warmth within its rigid structure. This manifested through her rapid achievement of excellence, her peers envious of her capability, willpower, and devotion. None doubted she would one day become one of the Ra’Horak, the holy warriors of the Solari. Though Leona flourished, she could not help but see her masters struggle with their most exasperating student, an orphan named Diana. Her curiosity was welcomed at first, but soon the teachers began to perceive Diana’s questions as challenging the Solari ways. Leona watched Diana suffer punishment and isolation—but where others saw insolence, she saw a lost soul devoted to a search for meaning. Leona found her purpose in the Solari teachings, and resolved to share it with Diana as even the most dutiful teachers forsook her. The two would debate late into the night, with Leona hoping to persuade Diana that everything she could ever want was there in the faith, waiting for her to accept it. Though she failed to win Diana over, Leona did find a friend. One night, Diana confided a secret to Leona. She spoke of discovering a hidden alcove in the mountain, an ancient place where the walls were etched with depictions of strange symbols and forgotten societies. When Diana mentioned climbing the summit of Mount Targon to learn more, Leona urged her to stop. Seeking to protect her from the ire of the other Solari, Leona made Diana promise to abandon this search. Reluctantly, Diana agreed. Time passed, and the two never spoke of Diana’s discovery again. Leona believed her friend had finally come to her senses. Her belief was shattered late one night, when she glimpsed Diana slipping out of the temple. While her first instinct was to tell the elders, Leona thought instead of protecting her friend, wresting her back from the edge. Resolved, Leona set off after Diana… To the summit of Mount Targon. The ascent was a trial unlike any Leona had ever endured, straining every fiber of her being to its limit, and beyond. Her training, willpower, and concern for Diana was all that drove her on. The unblinking eyes of bodies frozen into the mountain's slopes watched her climb, their own journeys forever incomplete, but not even they could deter her. After what seemed an eternity—and much to her own amazement—Leona reached the peak. Exhausted, she beheld an uncanny landscape, and found Diana engulfed in a coruscating column of silver light. Leona saw her friend’s silhouette writhing in agony, the air rippling with her screams. Horrified, Leona rushed to her aid, when a golden radiance slashed down from the heavens to envelop her. The sensation was indescribable, but rather than incinerating Leona, the illumination coursed into her, suffusing her with incredible power. She clung to her consciousness, fighting the current seeking to sear away her very being. Ultimately, her indomitable will triumphed—and with that control came understanding. Leona was forever changed, imbued by the Aspect of the Sun. Destiny had selected her, and it was her duty to protect the Solari in the times to come. It was then that Leona saw Diana, clad in gleaming silver war-plate, a strange reflection of the golden armor she discovered herself now wearing. Diana begged Leona to join her, to seek out answers the Solari could not offer. Leona demanded they return home, and present themselves for the priests’ judgment. Neither conceded, and they finally felt the weight of the weapons in their hands. Their combat was swift, a blistering clash between sun and moon, ending with Diana’s crescent blade at Leona’s throat. But, rather than delivering the killing blow, Diana fled. Devastated, Leona descended Targon and hurried to her elders. When she arrived, she found slaughter. Many Solari priests and their Ra’Horak guardians were dead, seemingly slain by Diana’s hand. The survivors were awed by the presence of two Aspects now in their midst, and Leona was committed to helping them navigate this new reality—the guiding light to her people, just as the sun had always been. She has sworn to find Diana, to preserve the dominance of the Solari... but also to help her old friend control the Moon Aspect’s power before it destroys her.",Tank "In Ionia’s central province of Bahrl, a mountain settlement once stood, hidden away in its serene beauty. Here, in the village of Wuju, the boy Yi grew up learning the ways of the sword, chasing a dream that later turned to tragedy. Like most children, he admired those who wore silk robes and carried blades with poems to their name. His parents being swordsmiths, Yi made a strong impression on the local warriors who frequented their workshop. He spent his mornings in the garden, sparring with his mother, and his nights reciting poetry to his father by candlelight. When it came time for Yi to study under Wuju’s masters, his parents could not have been prouder. Carrying his talent and discipline over to his training, he surpassed every expectation. Soon, the whole village knew of the “Young Master” Yi. Still, the humble student wondered about the rest of Ionia. From atop the tallest pagodas, he spotted faraway towns no one else ever mentioned, but when he sought to journey down the mountain with blade in hand, his mentors forbade him. Wuju was founded by those believing their swordsmanship to be too precious to share, too sacred to draw blood—so for centuries, it flourished in isolation, with no outsiders knowing its true nature. All this changed the day Yi saw vast plumes of smoke rising above the distant towns. Noxian warbands had invaded from the coast, conquering settlement after settlement in waves that washed the provinces red. Choosing the people of Ionia over Wuju’s hallowed tradition, Yi ventured down to help defend the First Lands. To astonished eyes, he swept across the front lines in a blur, routing the enemy with blinding swordplay never before seen by outsiders. Word of the one-man army spread far and wide, like mist in the mountains. Inspired by his courage, even his fellow disciples joined the fight, and together they journeyed to Navori where the greater war was raging. The Noxian commanders saw in Wuju a threat that could not be ignored. They scouted the origin of these peerless warriors, and elected to strike at their home without mercy. In a single night, the entire village was destroyed, its people and culture obliterated by chemical fire that no steel could hold back. After the war finally ended, Yi returned as the only surviving disciple, to find nothing but ruins. The very magic of the land had been defiled, and everyone he had known and loved was no more. Slain in spirit, if not in body, Yi became the attack’s final casualty. With no other practitioners of Wuju left alive, he realized the title of master was his to bear alone. Grief-stricken, he chose seclusion, training obsessively to bury the guilt of his survival, but the wisdom of bygone masters seemed to fade with the haze of time. He began to doubt if one man could preserve an entire heritage… until he encountered the least expected of individuals. A curious, monkey-like vastaya challenged him to a duel. Reluctantly, Master Yi entertained the creature’s demands, defeating him with ease. But the vastaya refused to give up, returning day after day with increasingly clever tricks that forced Yi to react and improvise. For the first time in years, Yi felt the spirit of Wuju once more. The two clashed for weeks, until the bruised stranger finally knelt on the ground and introduced himself as Kong, of the Shimon tribe. He begged to learn from Yi, who saw in this reckless but determined fighter the makings of a new disciple. Through teaching, Yi found his purpose restored. He would pass on the ways of Wuju, and gifted his pupil an enchanted staff and an honorific as a sign of this vow—from that day onward, Kong was known as Wukong. Together, they now travel the First Lands, as Yi seeks to honor the legacy of his lost home, allowing him to fully embody the “master” in his name.",Assassin "Milio's story began generations ago with his grandmother, Lupé, and her twin sister, Luné—two elemental masters who wove their respective earth and fire axioms together to overcome the Vidalion’s trials and join the Yun Tal. But after Luné was caught plotting against the Yun Tal, both sisters were convicted of her crime and punished as twins. Lupé was banished to the farthest reaches of Ixtal and Luné all but vanished, taking with her the last of Lupé's trust. By the time Milio was born, his family had done all they could to make the best of their new lives. He knew only love and laughter, and to him, life in the village was paradise—what more could they ever need? When Milio was old enough, Lupé tried to teach her grandson the axiomata. Where the rest of her family had failed her, Milio showed promise and took to the elements naturally, but struggled to grasp the rules and rigidity of the discipline. Disappointed, Lupé gave up hope, abandoning Milio's teachings. Milio, however, continued to learn on his own. Away from the guidance of his grandmother, he abandoned the restrictions she had tried to impose on him. Studying nature itself, he intuited his own set of rules and eventually mastered fire—the one axiom his grandmother wouldn't teach him. But something bothered Milio about fire. Did it have to be so destructive, especially when he saw the potential for it to do more? The answer revealed itself one night while Milio was chasing the glow of summer fireflies. They led him to one of the village’s hunters who was injured and unable to move. Milio tried to keep her stable with his fire axiom, but it wasn't enough. Knowing the village healer was too far, he tried desperately to adapt the axiom into a force that could heal. As he placed his hands on the hunter's stomach to support her wound, he felt a flicker of warmth.. It was so familiar and soothing, like he was touching her soul. Her inner flame. Then Milio began to feel that same flame within himself. He could feel it within the trees, within the leaves—as if each part of the jungle was coming to life like a cozy bonfire. Focusing all of his energy into that feeling, he used what nature had taught him to manifest that fire. What emerged was a creature—small and timid with wide, friendly eyes. Milio placed it on the hunter's wound and felt the creature—his inner flame—heal her from the inside out. That night, he’d discovered an entirely new axiom, which he affectionately named “soothing fire.” Milio ran home to show his family what he'd done. Before their eyes, he manifested another soothing flame that danced happily in the palm of his hand—his ""fuemigo""—and his family celebrated. Grandmother Lupé, however, was unsettled by this achievement. Seeing Milio’s mastery of the axiomata at such a young age, Lupé knew that her grandson had done what the rest of her family failed to do. With his abilities, he could finally end their exile and restore them to their rightful place among Ixtal's ruling caste. However, she was troubled by his fascination with fire and how his burgeoning skills went against the traditional teachings of the axiomata. Despite this, Lupé threw everything into her last chance at redemption. Milio became her sole focus as she nurtured and shaped his abilities, preparing him to leave home, travel to Ixaocan, and finally free her from the burden of her sister's failures. Milio felt this weight upon his shoulders, and the thought of leaving home on his own terrified him. But because Milio loved his family more than anything, he would find the courage if it meant ensuring their happiness. In preparation for the journey, he and his grandmother fashioned a special backpack that Milio called his ""furnasita,"" inside of which he could keep his ever-burning fuemigo. Then, with a heavy heart and a wide smile, Milio—at only twelve years old—left his village behind, outfitted with only his trusty furnasita and some new clothes made by his family. He traveled the entirety of Ixtal, forging his way through the jungle, camping underneath the stars, and making friends along the way, all while sending frequent letters home that detailed his exciting adventures. After a long journey, Milio finally made it to Ixaocan, where he's since begun his training to challenge the Vidalion. ""The boy with the soothing flames"" has caught the eye of more than a few—including Luné, currently imprisoned beneath the city and biding her time. Even Milio notices the whispering that accompanies him around the city, but his focus is on joining the Yun Tal and making his family proud.",Support "Like most who rise to notoriety in the twisting, salt-crusted labyrinth of Bilgewater, Sarah Fortune has no shortage of blood on her hands… Beloved daughter of the renowned gun-dame Abigale Fortune, Sarah spent much of her happy childhood in the forge of their island settlement just off the coast—learning to file wheel locks, set trigger pulls, and even cast batches of custom pistol shot. Her mother’s skill in crafting firearms was legendary, and her bespoke handguns were to be found in the collections of many a wealthy merchant captain. But oft-times, they were coveted by those with more meager means, and darker hearts. One such individual was an up-and-coming Bilgewater reaver, known to his crew as Gangplank. Cocksure and certain of his power, he demanded a pair of Fortune pistols the like of which no other man could hope to possess. A reluctant deal was struck, and a year later to the day, Gangplank returned. With no intention of paying for the work, he had masked his face with a grimy scarf. He was there to take the guns by force. Abigale had crafted two masterpieces, twin hand cannons of exquisite workmanship and pinpoint lethality—indeed, she declared, too fine for the likes of him. She could see the brutish thug that Gangplank had become. Enraged, he seized the pistols and gunned her down with her own creations before turning them on her husband, and young Sarah too. Then, out of nothing but spite, he set the workshop ablaze and smashed both pistols on the cobblestones, to wipe the Fortune legacy from the face of Runeterra completely. Sarah awoke to agony. Her wounds were grave, but she managed to crawl from the burning ruins with the remains of the two pistols clutched to her chest. In time, her body healed, but waking nightmares and night terrors would torment her for many years to come. Even so, she endured. She was determined to have vengeance. She rebuilt her mother’s pistols, and learned all she could of the masked murderer who had since declared himself the new reaver king of Bilgewater, and forced even the most influential ship captains to honor his claim. No matter. When Sarah faced him again, she would be ready. Taking a ship to Bilgewater Bay, she killed her first man within minutes of setting foot on the crooked timbers of the quayside—a drunken pirate with a gallon of Myron’s Dark in his belly, and a price on his head. Sarah dragged his corpse to the bounty board officials, before tearing off a dozen more warrants and heading off into the city. Within a week, every one of them was settled, and those with the misfortune to be hunted by Sarah were either dead or in chains. She quickly earned a reputation in the taverns and gambling dens, becoming known only as “Miss Fortune”. Gangplank would never see her coming. What was one more bounty hunter on the streets of his city? In the years that followed, tales of Miss Fortune’s exploits spread far and wide, each more fanciful than the last. She drowned the leader of the Silk-Knife Corsairs in a barrel of her own stolen rum. She took the Syren from a captain who learned the hard way what it meant to slip a hand where it wasn’t wanted. She tracked the insane Doxy-Ripper to his lair in the belly of a half-dismembered leviathan down on the slaughter docks, and shot him in the back as he fled. In spite of all this, Gangplank was far too powerful to confront openly, with the fierce Jagged Hooks crew always at his side—but Miss Fortune knew just killing him would never be enough. Only his abject humiliation, and the burning to ash of all he had stolen, would satisfy the girl who had died on the floor of her mother’s workshop. And so, little by little, she began to surround herself with a small but loyal cadre of allies that would eventually help her lay her demons to rest. Miss Fortune risked everything to make her move against Gangplank. Plots within plots saw his ship, the Dead Pool, blown to flaming wreckage in the harbor, and the tyrannical reaver king overthrown. Best of all, everyone in Bilgewater saw him fall. It was everything Sarah could have hoped for, exactly as she’d planned. And it was over in moments. With Gangplank gone, the other rival captains quickly descended into fighting amongst themselves for control of the city. What little semblance of law there had been was gone in an instant, with countless innocent civilians caught between the warring crews. Reluctantly, Miss Fortune stepped up—as captain of the Syren, and backed by her own people, she brokered an uneasy truce that has somehow held to this day. But little is ever really permanent in the port city, and Captain Fortune still finds herself having to impose her own brand of order on every reaver, ganglord, and distant threat that comes her way. The real battle for Bilgewater has only just begun.",Marksman "Far, far from the harsh deserts of the Great Sai, over savanna plains and mountain steppes, lie the great jungles on the border of Ixtal and Shurima. Swathed in mystery, they are home to wild, fantastical beasts, and dense forests blooming with life. But while there is overwhelming beauty to be found there, danger and death lurk nearby in equal measure. No one knows how Nidalee—in the form of a cub—came to be alone in the heart of the jungle, but it was her cries echoing through the trees that captured the attention of the jungle's fiercest cats: the pakaa. A mother, roaming with her cubs, approached Nidalee. Perhaps it was her scent, or a mother’s intuition, that led the great cat to accept this strange kit without hesitation, half-leading, half-dragging her back to their den. Nidalee was raised in the company of the pakaa, who treated her as one of their own—a creature of the jungle. She grew up playing alongside the other cubs, learning to hunt with tooth and claw and to stalk the jungles for her prey. She grew into her role as a member of the pack and as a capable huntress. Even so, at times Nidalee began to lose control of her own body. Without warning, her paws would change to strange hairless hands and feet, her sharp fangs to blunted teeth. Occasionally she would stumble from the den, delirious with fever, her body caught in a state of half-transformation as she followed the hazy silhouettes of two strange figures—they whispered after her, their voices jumbled but sweet. They brought Nidalee a sense of comfort and warmth, even though her feline family had taught her to be wary of outsiders. And with good cause. It was at the height of the summer rains when she first encountered the Kiilash. These vastayan hunters ranged into the forests every season in search of prestigious kills and trophies to show their prowess. Nidalee's mother tried to chase them away, but fell, wounded by their blades and spears. But before the Kiilash could finish the aging wildcat, Nidalee lunged from the undergrowth, howling with grief and rage. As she tore into them with razor sharp claws and fangs, they rounded on her with even stronger weapons. But something had changed. She felt the spirit of another heritage, long forgotten, rise up within her. Transforming from pakaa to something resembling a human, she grabbed a hunter's lunging weapons with cat-like reflexes and nimble fingers and turned it upon her enemies. The Kiilash growled and hissed at this sight, and to her surprise Nidalee found she understood some of their speech. They cursed her, invoking the name of their Vastayashai'rei ancestors as they retreated from the fight, empty-handed. Hurling the spear aside, Nidalee held her dying mother close. Her siblings approached, wary of her new form but comforted by her familiar scent. With the passing of their mother they came to accept this shapechanger as their new leader—from that day forth, she vowed to defend her adopted home against any who would seek to plunder it. Over time, she learned to better control her powers, eventually shifting between both forms with ease. She also became more adept with her new form, learning to take advantage of her surroundings while building traps and weapons unknown to the pakaa, crafting healing salves from honeyfruit, and utilizing seeds and flowers to protect and illuminate her territory. And in the back of her mind, she wondered whether she was the only one of the pakaa who could change their shape. Perhaps it was a yearning to find others of her kind that led her to the chameleon-like wanderer Neeko, and the two became inseparable for a time. Nidalee delighted in mentoring her inquisitive new companion, and they reveled in exploring the jungle's numerous wonders together, before Neeko eventually departed to follow her own destiny beyond Shurima's shores. Even now, the dense forests remain the last truly untamed wilderness in the known world, and something of an enigma even to Nidalee. Still, in rare, quiet moments, the huntress finds herself dwelling on her own origins—and her encounter with the Kiilash—and whether she will learn the truth behind any of it…",Assassin "Most men would say that death is a thing to be feared; none of those men would be Olaf. The Berserker lives only for the roar of a battle cry and the clash of steel. Spurred on by his hunger for glory and the looming curse of a forgettable death, Olaf throws himself into every fight with reckless abandon. Surrendering to the bloodlust deep within his being, Olaf is only truly alive when grappling with the jaws of death. The coastal peninsula of Lokfar is among the most brutal places in the Freljord. There, rage is the only fire to warm frozen bones, blood is the only liquid that flows freely, and there is no worse fate than to grow old, frail, and forgotten. Olaf was a warrior of Lokfar with no shortage of glories and no hesitation to share them. While boasting one evening with his clansmen over the burning embers of a razed village, one of the elder warriors grew tired of Olaf's bluster. The old fighter goaded Olaf to read the omens and see if Olaf's fortunes matched his gloating. Emboldened by the challenge, Olaf mocked the aged raider's envy and tossed the knuckle bones of a long-dead beast to predict the heights of glory he'd achieve in death. All mirth left the gathering as the clansmen read the portents: the bones spoke of a long life and a quiet passing. Infuriated, Olaf stormed into the night determined to prove the prediction false by finding and slaughtering Lokfar's feared frost serpent. The monster had consumed thousands, man and ship alike, in its long lifetime and to die in battle with it would be a fitting end for any warrior. As Olaf hurled himself into the blackness of its maw, he fell deeper into the blackness of his mind. When the shock of freezing water roused him from the dark, there was only the butchered carcass of the beast afloat beside him. Thwarted but not defeated, Olaf set out to hunt down every legendary creature with claws and fangs, hoping that the next battle would be his last. Each time he charged headlong toward his coveted death, only to be spared by the frenzy that washed over him while on its brink. Olaf concluded that no mere beast could grant him a warrior's death. His solution was to take on the most fearsome tribe in the Freljord: the Winter's Claw. Sejuani appeared amused by Olaf's challenge to her warband, but his audacity would earn him no mercy. She ordered the charge and sent scores of her warriors to overwhelm Olaf. One by one, they fell until he lost himself in the bloodlust once again, effortlessly cutting a path to the leader of the Winter's Claw. The clash between Olaf and Sejuani rocked the glaciers with its force, and though he seemed unstoppable, Sejuani battled the berserker to a standstill. As they stood deadlocked, Sejuani's glare penetrated Olaf's berserker haze in a way no weapon ever could. His frenzy abated long enough for her to make him an offer: Sejuani swore that she would find Olaf his glorious death if he would lend his axe to her campaign of conquest. In that moment, Olaf vowed he would carve his legacy into the Freljord itself.",Fighter "Runeterra has no shortage of valiant champions, but few are as tenacious as Poppy. Bearing a hammer twice the length of her body, this determined yordle has spent untold years searching for the “Hero of Demacia,” a fabled warrior said to be the rightful wielder of her weapon. As legend describes it, this hero is the only person who can unlock the full power of the hammer and lead Demacia to true greatness. Though Poppy has searched the furthest corners of the kingdom for this legendary fighter, her quest has proven fruitless. Each time she has attempted to pass the hammer on to a potential hero, the results have been disastrous, often ending in the warrior’s death. Most people would have abandoned the task long ago, but most people do not possess the pluck and resolve of this indomitable heroine. Poppy was once a very different yordle. For as long as she could remember, she had been in search of a purpose. Feeling alienated by the chaotic whimsy of other yordles, she preferred to soak up stability and structure where she could find it. This drive brought her to the human settlements of western Valoran, where she gazed in wonder at the caravans striping the countryside in an endless file. Many of the people there looked tattered and weary, but they stumbled on in pursuit of some ephemeral better life that might lie just beyond the horizon. One day, however, a different sort of caravan passed through. Unlike the other travelers, these people seemed to move with purpose. They all awoke at the exact same time each morning, roused by the sound of a watchman’s horn. They took their meals together every day at the same hour, always finishing within a few minutes. They set up their camps and took them down with remarkable efficiency. While yordles used their innate magic to fashion extraordinary things, these humans achieved equally astounding feats through coordination and discipline. They acted in concert like the cogs of a gear, becoming something much larger and stronger than any single person could ever be. To Poppy, that was more marvelous than all the magic in the world. As Poppy watched the camp from the safety of her hiding place, her eyes caught the gleam of armor emerging from a tent. It was the group’s commanding officer, wearing a brigandine of gleaming steel plates, each piece overlapping, each an integral part of the whole. The man’s name was Orlon, and his presence seemed to stir the souls of everyone there. If someone became discouraged, he was there to remind them of why they pressed on. If someone collapsed from exhaustion, he inspired them to get up. It reminded Poppy of certain yordle charms, though again, without magic. Poppy crept in for a closer look. She found herself following this shining commander, as if drawn to him by fate itself. She observed Orlon as he led his soldiers in training exercises. He was not a large fellow, yet he swung his massive battle hammer with surprising alacrity. At night, Poppy listened intently to his hushed discussions with the elders of the camp. She heard them making plans to pull up stakes and head west to build a permanent settlement. Poppy’s mind was overwhelmed with questions. Where was Orlon going? Where did he come from? How did he assemble this meticulous band of travelers, and was there a place for a yordle in it? At that moment, she made the most important decision in her life: For the first time ever, she would reveal herself to a human, as this was the first time she’d ever felt a connection with one. The introduction was a jarring one, with Orlon having just as many questions for Poppy as she had for him, but the two soon became inseparable. He became a mentor to her, and she a devotee to his cause. In the training grounds, Poppy was an invaluable sparring partner–the only member of Orlon’s battalion who was unafraid to strike him. She was never obsequious, questioning his decisions with an almost childlike innocence, as though she didn’t know she was supposed to meekly follow orders. She accompanied him to the site of the new settlement–an ambitious new nation called Demacia, where all were welcome, regardless of station or background, so long as they contributed to the good of the whole. Orlon became a beloved figure throughout the kingdom. Though few had actually seen him wield his hammer, he always bore it on his back, and the weapon quickly became a revered icon for the fledgling nation. People whispered that it had the power to level mountains and tear the earth itself asunder. Orlon passed the hammer to Poppy on his deathbed, and with it, his hope of an enduring kingdom. It was only then that Orlon told her the story of his weapon’s creation, and how it was never truly intended for his hands. He explained to Poppy that the hammer was meant to go to the Hero of Demacia–the only one who could keep Demacia whole. As her friend drew his last breath, Poppy swore to him that she would find this hero and place the weapon in his hands. But what Poppy possesses in resolve, she lacks in ego, as it never even occurred to her that she might be the hero Orlon described.",Tank "As a youth, Pyke started out like many in Bilgewater: on the slaughter docks. All day, every day, monstrous creatures of the deep were hauled in for rendering in the butcheries that lined the waterfront. He found employment in a district known as Bloodharbor, as even the tide itself was not strong enough to wash away the red slick that ran constantly down its wooden slips. He became well acquainted with the trade—both the gruesome work and meager paychecks. Over and over, Pyke watched heavy purses of gold being handed to captains and crews in exchange for the daunting carcasses that he and his fellows would hack into salable chunks. He became hungry for more than a few copper sprats in his pocket, and managed to talk his way onto a ship’s crew. Few individuals dared to hunt in the traditional Serpent Isles manner: launching themselves at their targets to secure tow-hooks with their bare hands, and beginning to butcher the creatures while they yet lived. Fearless and highly skilled in this regard, Pyke soon cut a name for himself as the best harpooner a golden kraken could buy. He knew meat was worth pennies compared to certain organs from the larger, more dangerous beasts… organs that needed to be harvested fresh. Depending on the difficulty of the hunt, each sea monster commanded its own price, and the most desired by Bilgewater traders was the jaull-fish. From its razor-toothed maw, priceless sacs of sapphilite were coveted across Runeterra for various sorcerous distillations, and a small flask of the glowing blue oil could pay for a ship and its crew ten times over. But it was while hunting with an untested captain that Pyke learned where a life of blood and guts would land him. Days into their journey, a huge jaull-fish breached, opening its maw wide to reveal rows of sapphilite sacs. Several harpoon lines secured the beast, and though it was far bigger and older than any he had encountered before, Pyke leapt into its mouth without hesitation. As he set about his work, a deep vibration began to stir in the creature’s cavernous gullet. Roiling bubbles broke the ocean’s surface, and an entire pod of jaulls began to push against the tethered ship’s hull. The captain lost his nerve, and cut Pyke’s lifeline. The last thing the doomed harpooner saw before the beast’s jaws snapped shut was the look of horror on his crewmates’ faces, as they watched him being swallowed alive. But this was not the end for Pyke. In the deepest fathoms of the unknowable ocean, crushed by the titanic pressure, and still firmly trapped within the jaull’s mouth, he opened his eyes once more. There were blue lights everywhere, thousands of them, seemingly watching him. Tremulous echoes of something ancient and mysterious filled his brain, crushing his mind, showing him visions of all he had lost whilst others grew fat. A new hunger overtook Pyke, one for vengeance and retribution. He would fill the depths with the corpses of those who had wronged him. Back in Bilgewater, no one thought much of the killings at first—for so dangerous a place, the occasional red tide was nothing new. But weeks became months, and a pattern began to emerge. Captains from many ships were found carved up and left out for the dawn. Bar-room patrons whispered it was a supernatural killer, wronged at sea, gutting his way through the crew manifest of some damned ship called the Terror. Once a mark of respect and celebrity, the question “You a captain?” became a cause for alarm. Soon it was the caulkers, too, and the first mates, merchant officers, bankers… indeed, anyone associated with the bloody business of the slaughter docks. A new name went up on the bounty boards: a thousand krakens for the infamous Bloodharbor Ripper. Driven by memories twisted by the deep, Pyke has succeeded where many have failed—striking fear into the hearts of unscrupulous businessmen, killers, and seafaring scoundrels alike, even though no one can find any mention of a ship named the Terror ever docking in Bilgewater. A city that prides itself on hunting monsters now finds a monster hunting them, and Pyke has no intention of stopping.",Support "Built on perpetual conflict, Noxus has never had a shortage of war orphans. Her father lost to an unnamed battle and her mother to the girl’s own stubborn birth, Riven was raised on a farm run by the empire on the rocky hillsides of Trevale. Physical strength and ferocious will kept the children alive and working on the hard scrap of land, but Riven hungered for more than simply bread on the table. She watched conscriptors from regional warbands visiting the farms, year after year, and in them, she saw a chance at the life she dreamed of. When she finally pledged the empire her strength, she knew Noxus would embrace her as the daughter she longed to be. Riven proved a natural soldier. Young as she was, her years of hard labor allowed her to quickly master the weight of a longsword taller than herself. Her new family was forged in the heat of battle, and Riven saw her bond to her brothers- and sisters-in-arms as unbreakable. So exceptional was her dedication to the empire, that Boram Darkwill himself recognized her with a runic blade of dark metal, enchanted by a pale sorceress within his court. The weapon was heavier than a kite shield and nearly as broad—perfectly suited to Riven’s tastes. Not long after, the warhosts set sail for Ionia as part of the long-planned Noxian invasion. As this new war dragged on, it became clear that Ionia would not kneel. Riven’s unit was assigned to escort another warband making its way through the embattled province of Navori. The warband’s leader, Emystan, had employed a Zaunite alchymist, eager to test a new kind of weapon. Across countless campaigns, Riven would gladly have given her life for Noxus, but now she saw something awry in these other soldiers—something that made her deeply uncomfortable. The fragile amphorae they carried on their wagons had no purpose on any battlefield she could imagine... The two warbands met increasingly fierce resistance, as if even the land itself sought to defy them. During a heavy rain storm, with mud pouring down the hillsides, Riven and her warriors were stranded with their deadly cargo—and it was then that the Ionian fighters revealed themselves. Seeing the danger, Riven called to Emystan for support. The only answer she received was a flaming arrow, fired out from the ridgeline, and Riven understood this was no longer a war to expand the borders of Noxus. It was to be a complete annihilation of the enemy, no matter the cost. The wagon was hit straight on. Instinctively, Riven drew her sword, but it was too late to protect anyone but herself. Chemical fire burst from the ruptured containers, and screams filled the night—both Ionian and Noxian falling victim to an agonizing, gruesome death. Shielded from the scorching, poisonous mists by the magic of her blade, she bore unwilling witness to scenes of horror and betrayal that would haunt her forever. For Riven, memories of the hours that followed come only in fragments, and nightmares. She bound her wounds. She mourned the dead. But, most of all, she came to hate the sword that saved her life. The words carved into its surface mocked her, reminding her of all she had lost. She would find a way to break it, severing her last tie to Noxus, before the dawn. But when the blade was finally shattered, still she found no peace. Stripped of the faith and conviction that had bolstered her entire life, Riven chose to exile herself, wandering Ionia’s battle-scarred landscape. When she finally returned to the village where she had broken the sword, it was revealed that her self-destructive needs had cost the life of their most revered elder... and yet Ionia embraced her with forgiveness. Noxus was not nearly so merciful. Although the empire had long since withdrawn from the First Lands, it had not forgotten about Riven, or her runic blade. After fighting fiercely against those sent to bring her to justice, she refused to let any more Ionian blood be shed on her account, and surrendered herself to the charges of desertion leveled against her. As she returns to Noxus in chains, Riven remains haunted. Though Darkwill is no more, and the empire is rumored to have evolved, she is uncertain what will become of her, or whether she will ever be made whole again.",Fighter "Senna’s journey to become a Sentinel of Light started with darkness. It started with the Black Mist… Senna first encountered the Mist at an early age, when wreckage from a distant Harrowing washed onto the shores of her home island. The Black Mist within the wreckage awakened upon contact with life. She and her village survived the ensuing storm of souls, thanks to the intervention of a nearby Sentinel… but in the wake of the attack, the Mist was still mysteriously drawn to Senna. She was cursed, marked by the Mist so its horrors pursued her endlessly, the darkness drawn to her like dying moth to living flame. She could never know when it would strike next—but worse was when it didn’t come, and Senna had to imagine what awaited in every shadow. The Sentinel who saved Senna, a brusque veteran named Urias, did not understand why the Mist was drawn to a solitary girl—but he knew if she was going to survive, she had to learn to fight back. And so, Senna joined Urias in the Sentinels of Light, a sacred order that could be traced back to the Blessed Isles, where the Black Mist originated. She proved to be a deadly enemy of darkness, mastering the relic-stone pistol Urias gave her, learning to channel her soul into light. Yet even as Senna grew comfortable working with Urias, relying on him for gruff guidance, she learned to keep others at gun’s length. If she allowed them to get too close, they would only be hurt when the Mist came again. Senna could never stay in one place for long, something she and Urias learned when those who offered them shelter inevitably found themselves under siege. After even Urias was slain, Senna wasn’t sure if she could let anyone get close again. Reluctantly, Senna sought out Urias’ family in Demacia, to tell them of his fate. There, she met his son, Lucian, who would not relent until Senna allowed him to join Urias’ parting vigil. From the very first moment she found herself flustered, wondering if her walls were enough to keep out someone so stubborn, full of humor and love. It became clear over time that Lucian’s place was with the Sentinels, as Senna’s partner, and Senna as his. The more they served together, the deeper their bond became, and Senna realized that the value of her walls wasn’t what she kept out, but who she let in. Yet as Lucian’s love for Senna grew, so did his desire to save her from her curse. In time, it became his only focus, the light in his eyes passing into his gun—making Senna wary that Lucian would only see sorrow where there was love. It was while researching a cure that Senna and Lucian came into conflict with the sadistic wraith Thresh. So close to answering mysteries about the Ruination and Senna’s curse, Lucian refused to turn back… Thresh’s chains whipped toward Senna as she stood between the wraith and her husband. More painful than the scythe was seeing the look of anguish on Lucian’s face. With her last breath, Senna screamed for Lucian to run. But as Senna felt the deathblow and knew she had lost, she realized there was a glimmer of hope. Her whole life, the Mist had haunted her—she didn’t need to fear it anymore. She could ride it into the darkness of Thresh’s lantern, and see what was inside. Her curse had become her only chance for salvation. While Lucian spent years seeking to grant his beloved peace, Senna explored her spectral prison. She learned that life had been the origin of her curse. Its spark shone brighter within her than in anyone else—she’d been infected with it when she first encountered the wreckage that brought the Harrowing. There, she’d been touched by a powerful, lingering soul, given its unnatural life… It was life that the Black Mist could never let go. She could use this force to pull the Mist into herself, empowering her to sever its hold over others in the lantern. Among the souls she freed were Sentinels who possessed lost knowledge of the Ruination’s origins, of her curse… and the love that created it. When Lucian drove his broken pistol into the lantern, intending to end the torture of the souls within, Senna was waiting. She escaped, shrouded in Mist she’d drawn from other souls. She was dead, but also alive, thanks to her curse, wielding a relic-stone cannon that could channel darkness along with light, forged from the weapons of fallen Sentinels. No longer running from the Mist, Senna now understands the suffering of the souls within. Though it is painful, she draws their Mist into herself, liberating them, and blasting darkness with darkness. Embracing her death every time she transforms into a wraith, she becomes like those she fought, only to be reborn again thanks to the life infecting her. Though Senna and Lucian’s love survived even death, now they face the consequences of her rebirth. Senna knows what they have to do next, a secret gleaned within the lantern. Find the Ruined King, and stop him at any cost…",Support "Though now a powerful player in Ionia’s flourishing criminal underworld, Sett had humble origins. Born from an Ionian vastaya and a Noxian human, the “half-beast” child was an outcast from the start. His birth appalled his mother’s vastayan community, which expelled the family for violating its tribal norms. The humans of Ionia were no more accepting of the taboo union, though Sett’s father’s infamy as a local pitfighter usually kept them from voicing their disapproval. What little security the family enjoyed vanished the day Sett’s father disappeared. All of a sudden, those who had bitten their tongues at the sight of young Sett felt free to express their contempt. The boy was bewildered, wondering where his father had gone, and why trouble suddenly seemed to be following him. Sett grew up quickly, becoming calloused in the face of the taunts and threats he endured, and before long, he began using his fists to silence the insults. When news of his fights reached his mother, she made him swear not to go near the Noxian pits where his father had fought. But the more Sett fought, the more he thought of his father. Longing to find the man he only vaguely remembered, Sett snuck away to the pit late one night, after his mother had gone to bed. Immediately, he was enthralled by the spectacle. Scores of Noxian soldiers, fresh to the shores of Ionia, roared with bloodlust from the stands around him. Down in the center of the arena, fighters from all backgrounds and martial disciplines clashed in gruesome duels with a variety of weapons—the winners handsomely paid in Noxian coin. When the event was over, Sett inquired about his father, and learned a hard truth: his father had bought out his contract and left to tour more profitable pits abroad. He had deserted his family, to seek fortune on the other side of the world. Burning with rage, Sett asked the arena’s matchmaker for a fight, hoping that somehow his father would return from his tour—and be the opponent standing across the pit from him. The matchmaker assigned the boy a fight on the next card, figuring he would be easy fodder for one of his star combatants. Sett would prove him wrong. From the moment he threw his first punch, “The Beast-Boy Bastard” was a pit-fighting sensation. Though Sett had no formal martial arts training, his primal strength and ferocity more than compensated, and he leveled his more technically sound opponents like a battering ram. Never abandoning hope that he might one day fight his father, he soon became the undisputed “King of the Pit”, with a swollen coffer of prize money—and a trail of broken opponents—to his name. Night after night, Sett brought money and comforts to his mother, always lying about how he had acquired them. It warmed his calloused heart to see her so proud of his success, no longer forced to toil at menial jobs. Still, Sett couldn’t help but feel he could do better. Being the King of the Pit was good, but being the person who owned the pit… that was where the real money was. Late one night, after defending his title in front of a record-breaking crowd, Sett presented his new demands to the Noxian matchmaker and his cronies. He suggested they grant him control of the arena and its revenue. When they refused, Sett barred the doors. Minutes later, the doors re-opened, and the Noxians emerged, badly maimed, with a message on their bloodied lips: the half-beast was the new boss. With the promoters out of the picture, Sett took control of the pit he once fought in. Ionians, who had only recently been conditioned for war, flocked to the arena, paying to satisfy an urge they only now knew they possessed. Sett took full advantage of their newfound bloodlust, accumulating wealth and power beyond his wildest boyhood dreams, as he transformed the pit into the hub of an underground empire of gambling and vice. The half-beast who reigned supreme in the pit now runs his illicit enterprises with the same iron fist. Any time someone challenges his authority, he personally reminds them where they stand. Every punch Sett throws is a blow to his old life of poverty and ostracism, and he intends to make sure that old life stays down.",Fighter "Most would say that death isn't funny. It isn't, unless you're Shaco - then it's hysterical. He is Valoran's first fully functioning homicidal comic; he jests until someone dies, and then he laughs. The figure that has come to be known as the Demon Jester is an enigma. No one fully agrees from whence he came, and Shaco never offers any details on his own. A popular belief is that Shaco is not of Runeterra - that he is a thing from a dark and twisted world. Still others believe that he is the demonic manifestation of humanity's dark urges and therefore cannot be reasoned with. The most plausible belief is that Shaco is an assassin for hire, left to his own lunatic devices until his services are needed. Shaco certainly has proven himself to be a cunning individual, evading authorities at every turn who might seek him for questioning for some horrendous, law-breaking atrocity. While such scuttlebutt might reassure the native inhabitants of Valoran, it seems unimaginable that such a malevolent figure is allowed to remain at large. Whatever the truth of his history might be, Shaco is a terrifying, elusive figure most often seen where madness can openly reign.",Assassin "The twisted, unfathomable madman known across Runeterra as Singed began his life as an ordinary man in Piltover. As a child, he displayed a prodigious intellect and a boundless sense of curiosity. The principles and interactions of the natural world fascinated him, eventually leading him to pursue a scholarship at the prestigious University of Piltover. It did not take long for his brilliance to be recognized. Singed’s research into the natural sciences was impressive—groundbreaking even—but he found that Piltover’s attention had been stolen away ever since the discovery of hextech, and the opportunities the hybrid of magic and technology presented. Singed found himself on the outside looking in, seeing magic as a crutch leaned upon by those who were either incapable of understanding how the world worked, or simply didn’t care enough to find out. He became a vocal critic of what he saw as a new and ignorant fad within the university. Singed instead delved into the chemical potential of alchemy, and despite the boon his intellect garnered for the field, his efforts earned him little more than the ridicule of his fellow academics. Before long, his funding had dried up, and he was forced out of the university, and out of Piltover. Singed had no choice but to begin a new life—in Zaun. In the undercity, life was cheap, and the demand for innovation high. Singed was quickly able to find work in the emergent chemtech industries, lending his skills and relentless drive for a variety of increasingly unscrupulous clients. His experiments, often of questionable ethicality, cast a wide net: augmenting humans, animals, and even fusions of the two, among countless other endeavours. Nonetheless, he pushed his new field forward at an incredibly rapid pace, but often at the expense of his own health. Understanding better than anyone the chemical needs of a living body, he engineered stimulants that could keep him alert and working for weeks at a time, before he would collapse, shivering and feeble, and sleep for days on end. Singed’s obsessive, tireless efforts as an alchymist meant he found no shortage of patrons and clients, eventually including even the warmasons of Noxus. The gossip was rampant across both Piltover and Zaun that the empire and their Grand General were on the verge of bankruptcy from paying Piltover’s extortionate tithes for military passage to the campaigns in northern Shurima, and soon they might be looking elsewhere for new, less expensive conquests. So long as they paid his fees, Singed didn’t care. After years of smaller, off-and-on projects, Singed was approached by a Noxian military commander named Emystan, who contracted the alchymist to help her break the bitter stalemate of the war in Ionia. She needed a new kind of weapon from him, the like of which no one had ever seen before… and she could make him a wealthy man indeed. Putting aside all other concerns, Singed poured all of his intellect, knowledge, and experience into the synthesis of this new weapon. The result of his efforts was an alchemical fire that was unstable, volatile, and utterly horrifying. When it was finally unleashed in Ionia against the enemies of Noxus, it burned hot enough to fracture stone, and tainted the earth around it with dense, metallic poisons so completely that almost nothing would grow there. Even Emystan’s own allies were appalled, though not quite enough to name her and Singed as war criminals. Now, without any restraint for capital, materials, or even subjects to experiment upon, Singed nonetheless feels the weight of years upon him. His most recent work has taken a decidedly more biological angle, and of a far more dramatic scope. A recent exercise in the melding of animal, man, and machine left his laboratories in ruins, his face held together with filthy bandages, and his subject freely prowling the streets of Zaun, yet Singed remains undeterred. He has already mastered the destruction of flesh, and thus now has turned to the preservation and transformation of it… and perhaps even the possibility that life need not end with an inescapable death.",Tank "Long before the rise of Shurima’s great empire, the remote northwestern valleys were home to an age-old race known as the brackern. These noble creatures were quite unlike any other. While individually they may have seemed primitive and aggressive, their arachnoid bodies held a wondrous secret—they existed as custodians of a truly ancient gestalt consciousness, perhaps one of the very oldest in Runeterra. Each brackern was host to a single magical crystal, which retained their memories, their hopes and dreams, and everything that made them who they were. After the body’s death, the core of the crystal was buried with great reverence in the deepest valleys. There they waited for new, younger brackern to inherit them, and take up the mantle of all those who had come before. So it was, through the eternal harmony of their crystals’ song, the brackern had all but achieved immortality. The one who would become known as Skarner heard his crystal calling to him from somewhere beneath the earth. Day and night, he burrowed in a methodical pattern that covered the entire valley with intricate spirals, until his claws finally closed around a crystal larger than any he had seen before. Its surface was cracked and dull, yet the dim glow within it pulsed in response to his presence, and its song enveloped him. When Skarner emerged once more, the crystal was fused with his body, and he was one with all his kin in a wordless meeting of countless minds. He could feel the magic of the material realm all around him—a deep connection to the world, like a low constant hum that resonated through every facet of his being. Mortals, such as they were, knew and respected the brackern… but also feared them. They would sometimes leave offerings at the entrances to the valleys, which they named things like “the Crystal Scar” in their imperfect, fleshy languages. Over time, though, their focus began to turn toward conflict and conquest, and the brackern resolved to hibernate until this danger was passed. Even if the mortal races wiped each other from existence, it would amount to little more than a single, somber note in the crystals’ unending song. And so, the brackern slept. Then, without warning, the song became a scream. Skarner was jolted awake as explosions tore through the brackern’s hiding place. The land had become parched and barren, but mortals persisted—they came armed with fire and metal, delving down beneath the surface to hack the living crystals from his sleeping kin. Skarner erupted from the sand in a frenzy. He killed many of the murderous thieves, and the rest fled in terror, leaving him to revive his dormant companions. But those brackern whose crystalline forms had been damaged died moments after they woke, and most of the others could not be roused at all, so deep was the trauma to their collective psyche. He stumbled through the valleys in mourning, He was certain that, even if the magic of the crystals still endured, it would quickly fade in the hands of mortals. Yet, as the sun broke over the horizon many weeks later, Skarner heard the faintest of echoes calling out in his mind. These were not the soaring harmonies he had known before, but a terrified, urgent keening, imploring him to act. He hesitated for just a moment, knowing that if he went in search of his stolen kin, then those who still lay beneath the sands would be defenseless… But as the cries died away, he knew he had no other choice, and strode out eastward into the desert. Though Skarner’s search is lonely, he sometimes hears the cold, disembodied song of a lost crystal drawing nearer, only to fade once more. It is a feeling that brings hope and anguish in equal measure, and he focuses his sorrow into unshakable determination, knowing that the survival of the brackern race is all that matters.",Fighter "An age ago, when time itself was young, the inhabitants of the celestial realm regarded the fledgling races of Runeterra with growing concern. These creatures deviated wildly, unpredictably, and dangerously from the great designs intended for them by those above. The guidance and fates that had been woven into the night sky often went unseen—or worse, were misinterpreted by their simple mortal minds, leading to chaos, uncertainty, and suffering. No longer able to merely watch, one celestial being chose to descend to the mortal realm, determined to untangle the knots in the tapestry of the world. This child of the stars took on a form of flesh and blood, and though the powerful magic coursing through her veins burned this new body from the inside out, she knew her suffering meant little if she could help to heal all that was broken and incomplete. And so Soraka came to be, and set upon her journey to soothe the mortals she encountered. Even so, she quickly learned the capacity for cruelty that the peoples of Runeterra possessed. Whether on the battlefields of inescapable conflicts, in the seedy underbellies of sprawling cities, or on the frontiers of the untamed wilderness beyond them, there seemed to be no end to the fighting, betrayal, and suffering Soraka witnessed. She watched, helpless, as mortals ignorantly broke the threads of destiny they could have woven together. Their lives were too short, she reasoned. They were simply unable to see the greater patterns, now lost. But as Soraka lived among them, as one of them, trying to repair what little of the damage she could… something incredible and wholly unforeseen happened. From the snarls and tangles and knots, the messy breaks in the great patterns, Soraka noticed a new, unintended design emerging—intertwined, and of a staggering complexity. Unintended and wild, the mortals were forging new and unknown futures for themselves. From the celestial realm above, it had seemed like pure chaos; but with her new perspective, and blessed by the stars to stand against the erosion of time, Soraka now beheld an almost perfect beauty. Just as mortals had the deepest capacity for cruelty, so too did they possess infinite potential for kindness, and inspiration to rival anything among the stars. Soraka realized her place was not to repair or replicate the celestial pattern. While a part of her craved the fixed, comforting destinies of the stars, she knew in her heart that static fates could not contain the unbridled, dynamic potential of mortality. And so her work took on renewed vigor, driven to unlock the untapped possibilities of all she met. Soraka sought now to inspire and guide rather than shepherd, to see what unblazed trails each mortal would discover for themselves in their brief, radiant moment. Over the millennia, legends of the Starchild have filtered through all the lands of Runeterra. Some tribes of the Freljord still speak of a far wanderer, a horned healer who soothed the icy bite of the most brutal winters. In the depths beneath Zaun, rumors float of a lilac skinned medic who would purify weary lungs from the ravages of the alchemical Gray. In troubled Ionia, the oldest myths of the Vastayashai’rei recall a seer who communed with the stars themselves, and called upon their light both to heal the wounded and scorch those who would do further harm to the First Lands. Currently, Soraka calls the westernmost peaks of Targon her home. She watches over an isolated tribe of vastaya, teaching them her healing ways, and tending quietly to her own needs—though what brings her so close to the great mountain, or how long she will stay, only Soraka knows. Many times, she has watched entire civilizations dance close to the brink of destruction, and she has learned that she cannot save those who do not wish it, nor force them to see what they will not. All the same, Soraka is determined never to stop trying.",Support "As a young child of Navori, Syndra was prone to distraction. She would often get lost in the magical beauty of a pond eclipsed in shadow, or a trail of sugarbeetles climbing the wall. Whenever her chores at home went unfinished, she was scolded harshly by her mother for her lack of focus. Syndra was even blamed when the milk soured, or when any other minor misfortunes befell the family. Her older brother, Evard, teased her more than anyone. Syndra often fled to her favorite hiding spot—the ghost-willow, a tree sacred to the people of her village. Alone, she would whisper to the tree for hours, seeking solace. Unbeknownst to her, one warm evening, Evard and his friends followed her in secret. They snickered at her childish tears. Her shame and rage grew as she tried to ignore their insults, until one of them threw a clump of dirt at her head. Syndra could no longer control her emotions. All her anger erupted from deep within her, in the form of darkly shining magical orbs, heavy with the weight of her anguish. This powerful ability had been dormant until now. It flared with volatile strength, the orbs like pearls of negativity that leached the spirit magic from the world around her, draining the ghost-willow of its life essence. Evard and his friends backed away in horror as the ancient tree twisted, its bark withering to a tarry black. Deprived of the ghost-willow, the villagers grew concerned that their connection to the Spirit of Ionia had been severed, and Syndra’s family was to blame. Forced to move on in search of a new home, all had become fearful of her magic. After months of travel, they reached the coast and encountered a hermit-priest named Konigen. He spoke of his home on the island of Fae’lor, where he taught those who wished to learn to control their wild magic, and Syndra’s family could see no other option—perhaps he could succeed where they had not. Young Syndra climbed the steps to a cliffside temple, crafted long ago from dark stone, and overlooking the sea. Though she missed her old life, she tried to embrace her teacher’s wisdom, and put all her effort into tempering her emotions. However, Syndra grew frustrated as, instead of gaining more control, over the years her magic seemed to weaken. Konigen now locked himself away each morning, meditating in solitude rather than teaching her anything new, and so she confronted him. His teeth gritted with exhaustion, he confessed that he was deliberately dampening her power, for her own safety. Such negativity had a strange, unpredictable effect on reality, and Syndra had grown far beyond his ability as a mentor. She felt more betrayed than she ever had before. Konigen tried to calm her, which only fueled her anger… and in that moment, his focus was lost. The foundations of the temple shook. The morning light seemed to pale. Syndra rose from the floor, as her frustrations surged within her. She snatched dark orbs from the air, and cast them through her mentor’s body, forcing him to feel all of her bitter outrage as he died. The ceiling gave way, rubble raining down, burying the sacred gardens in dust. Syndra turned her powers against what was left of the temple, sending shockwaves throughout Fae’lor, and draining raw magic from the island itself. Never had such negative energy been so concentrated in one place, and it was the Spirit of Ionia that swelled to counter it. The bedrock opened up beneath Syndra, dragging her down to a cavern deep underground—roots pulled her into a pool of living water to suppress her powers, and trap her in a magical slumber. Syndra dreamed for what seemed an eternity. Most of the world forgot she had ever existed. War with the Noxian empire divided the people of Ionia, and Syndra was eventually awakened by those who had once stood guard over Fae’lor. Some came to kill her, while others hoped she would aid them against Noxus, but she unleashed chaos upon them all. She refused to be a pawn in someone else’s game. Ripping apart the walls of the fortress that had been built on top of her island prison, Syndra raised the greatest tower into the skies to carry her far away. She would not be controlled. Not ever again.",Mage "Teemo is a legend among his yordle brothers and sisters in Bandle City. As far as yordles are concerned, there is something just slightly off about him. While Teemo enjoys the companionship of other yordles, he also insists on frequent solo missions in the ongoing defense of Bandle City. Despite his genuinely warm personality, something switches off inside Teemo's mind during combat so that the lives he must end while on patrol do not burden him. Even as a young recruit, the drill instructors and other trainees found it a little disconcerting that, while Teemo was normally charming and kind, he turned deadly serious and highly efficient the minute combat exercises began. Teemo's superiors quickly steered him toward the Scouts of the Mothership, which is one of Bandle City's most distinguished Special Forces unit alongside the Megling Commandos. While most yordles do not handle solo scouting missions with a great deal of finesse, Teemo is remarkably efficient at them. His record of success in defending Bandle City from infiltrators easily makes him one of the most dangerous yordles alive, though you'd never know it by having a cup of honey mead with him at his favorite inn. His signature weapon - a blowgun - uses a rare ajunta poison he personally gathers from the jungles of Kumungu. To help cope with his lengthy periods of isolation, Teemo recently struck up a friendship with Tristana, a fellow member of Bandle City's Special Forces. Teemo is a pint-sized foe that many have come to fear and whose small size belies his fearsome resolve.",Marksman "Urgot always believed he was worthy. As a headsman, an executioner of the weak, he was a living embodiment of the Noxian ideal that strength should rule, making it a reality with every swing of his axe. His pride swelled as the bodies piled ever higher behind him, and his intimidating presence kept countless warbands in line. Even so, a single word was all it took to seal his fate. Sent to distant Zaun to eliminate a supposed conspiracy against the ruler of Noxus, Urgot realized too late the mission was a setup, removing him from the capital even as the usurper Swain seized control of it. Surrounded by agents of the chem-barons, and enraged that everything he believed was a lie, Urgot was dragged down into the chemtech mines beneath Zaun. He was defeated. He was enslaved. He was not worthy after all. He endured the mine’s hellish conditions in grim silence, waiting for death. In the Dredge, death came in many forms… The mine’s warden, Baron Voss, would sometimes offer freedom in return for a prisoner’s tortured confession—granting it with the edge of her blade. From the screams that echoed through the tunnels, Urgot learned about the wonders of Zaun. There was something special about the city, something marvelous and evident even in the secrets that spilled from slit throats. Urgot didn’t know what it was until he was finally brought before Voss, fearing that she would break him. But as the baron’s blade cut into his flesh, Urgot realized that his body was already wracked with agony, far beyond anything Voss could inflict. The Dredge had made him stronger than he’d ever been as a headsman. Pain was Zaun’s secret. His laughter drove Voss back to the surface, and a reign of anarchy began in the depths. Seizing control of the prison, Urgot reveled in new trials of survival. He found the parts of his body that were weakest, and replaced them with scavenged machinery, technology created by those who would die without it—necessity being the mother of pain. The guards could no longer enter the areas Urgot had carved out of Voss’ grasp. The prisoners themselves were more afraid of their new master than they were of her. Many even grew to hold a fanatical respect for Urgot, as they were forced to hear his feverish sermons on the nature of power, his grip tightening around the necks of those who would not listen. Only when a Noxian agent arrived in the Dredge was Urgot finally forced to confront his own past. Though the spy recognized him and sought his aid in escaping, Urgot beat him mercilessly, and hurled his broken body into the darkness. It was not strength that ruled Noxus, Urgot now realized, but men… and men were weak. There should be no rulers, no lies, nothing to interfere with the pure chaos of survival. Starting a riot that ignited a chemtech vein within the mine, Urgot shook the city above, and cracked the prison open in an explosion that rivaled the birth of Zaun itself. Many prisoners died, with thousands fleeing into the Sump—but the worthy, as ever, survived. From that day, Urgot’s reign of terror only grew. A hideous fusion of industrial machinery and Noxian brutality, he slaughtered chem-barons and their lackeys one by one, gathering a following among Zaun’s downtrodden masses. He was said to be a new savior, one who would lift the boot of the oppressor from the neck of every common Zaunite. However, his actions did not make such distinctions, as Urgot tested the worthiness of the meek and the powerful alike. To any who found themselves spared in his deadly trials, his message was clear: he was not there to lead, but to survive. If others were worthy, they would survive, too. When Urgot finally struck at representatives of the Piltovan merchant clans, the Wardens were forced to intervene, hauling him in chains to a fortified prison cell—though this merely seemed to confirm “the Dreadnought” as a legend among the gangers, the sump-snipes, and the forgotten. For Piltover is not the first to shackle Urgot, and one must wonder if any cage can ever hope to hold him for long…",Fighter "The herald of a new age of technology, Viktor has devoted his life to the advancement of humankind. An idealist who seeks to lift people to a new level of understanding, he believes that only by embracing a glorious evolution of technology can humanity’s full potential be realized. With a body augmented by steel and science, Viktor is zealous in his pursuit of this bright future. Viktor was born in Zaun on the borders of the Entresol level, and, encouraged by his artisan parents, discovered a passion for invention and building. He devoted every waking minute to his studies, hating to interrupt his work even to eat or sleep. Even worse was having to rapidly relocate if there was a nearby chemical spill, accidental detonation or incoming chem-cloud. Abandoning his work, even for a short time, was anathema to Viktor. In a bid to impose a level of order and certainty on his world, Viktor researched Zaun’s many accidents and came to realize that almost all of them were the result of human error, not mechanical failure. He offered his services to the local businesses, developing inventions that made them far safer working environments. Most turned him away, but one - the Fredersen Chem-forge - took a chance on this earnest young man. Viktor’s inventions in automation reduced the number of accidents in the forge to zero within a month. Soon, other establishments sought his work and Viktor’s designs became common in Zaun, improving production with every innovation that removed human error from a process. Eventually, at the age of nineteen, he was surprised to be offered a place in Zaun’s prestigious Academy of Techmaturgy. But Viktor’s work had attracted the eye of Professor Stanwick of Piltover, who convinced him to leave Zaun and travel to Piltover’s academy instead. There, he could work in the most advanced laboratories and gain access to all the resources the City of Progress could offer. Thrilled to be singled out, Viktor accepted his offer and took up residence in Piltover, where he refined his craft and sought to perfect his theorems in ways that would benefit everyone. Viktor worked with Piltover’s best and brightest; including an insufferable genius named Jayce. The two were equally matched in intellect, but where Viktor was methodical, logical and thorough, Jayce was flamboyant and arrogant. The two worked together frequently, but never truly became friends. Often, the two would butt heads over their perceptions of intuition vs logic in the process of invention, but a level of mutual respect developed as each saw the flawed brilliance in the other. In the midst of his studies in Piltover, a major chem-spill devastated entire districts of Zaun, and Viktor returned home to offer his help in the rescue efforts. By grafting a sophisticated series of cognitive loops upon existing automata-technology, he crafted a custom-built golem, Blitzcrank, to help in the clean-up. Blitzcrank was instrumental in saving scores of lives and appeared to develop a level of sentience beyond anything Viktor had envisioned. Even with the spill contained, Viktor remained in Zaun to help those afflicted by the released toxins. With the golem’s help, he attempted to use his techmaturgical brilliance to save those whose lives had been blighted by the spill. Their attempt was ultimately unsuccessful in preventing more deaths, and the two parted ways. Though Viktor was distraught at the loss of life in Zaun, the work taught him a great deal about the merging of human anatomy with technology and how mortal anatomy could be enhanced with technology. When Viktor returned to Piltover, weeks later, it was to find that Professor Stanwick had held a symposium on Blitzcrank and presented Viktor’s researches as his own. Viktor lodged formal complaints with the masters of the college, but his impassioned claim that he had designed Blitzcrank fell on deaf ears. He turned to Jayce to verify his claims, but his fellow student refused to speak up, further widening the rift between them, and the matter was decided in Professor Stanwick’s favor. Bitter, but resigned, Viktor returned to his studies, knowing that his ultimate goal of making people’s lives better and enhancing humanity was more important than one stolen project and a bruised ego. He continued to excel, finding ever new ways to eliminate human error and weakness from his work, a facet of his researches that came to dominate his thinking. He saw human involvement in any part of a process as a grossly inefficient aberration - a view that put him at odds with a great many of his fellow students and professors, who saw the very things Viktor sought to remove as the source of human ingenuity and creativity. This came to a head during a reluctant collaboration with Jayce to improve the diving suits used to keep Piltover’s docks clear of underwater debris and lingering chemical waste. Viktor and Jayce’s enhanced suits allowed the wearer to go deeper, remain underwater for longer, and lift heavier weights. But many wearers claimed they saw phantom corpse lights in the depths or suffered from chem-induced hallucinations. When divers experienced such symptoms, they panicked and often got themselves or their fellow divers killed. Viktor saw the problem was not technical, but with the wearer’s nerves unraveling in the inky depths. He devised a chem-shunt helm that allowed an operator on the surface to bypass the wearer’s fear response and, effectively, control the diver. A heated discussion between Viktor and Jayce on free will and mental enslavement turned bitter - almost violent - and the two vowed never to work together again. Jayce reported the incident to the college masters, and Viktor was censured for violating basic human dignity - though, in his eyes, his work would have saved many lives. He was expelled from the college, and retreated to his old laboratory in Zaun, disgusted by the narrow-minded perceptions of Piltover’s inhabitants. Alone in the depths, Viktor sank into a deep depression, enduring a traumatic period of introspection for many weeks. He wrestled with the ethical dilemma he now faced, finding that, once again, human emotion and weakness had stood in his way. He had been trying to help, to enhance people beyond their natural capabilities to avoid error and save lives. Revelation came when he realized that he too had succumbed to such emotions, allowing his naive belief that good intentions could overcome ingrained prejudice to blind him to human failings. Viktor knew he could not expect others to follow where he did not go first, so, in secret, he operated on himself to remove those parts of his flesh and psyche that relied upon or were inhibited by emotion. When the surgery was done, almost no trace of the young man who had traveled to Piltover remained. He had supplanted the majority of his anatomy with mechanical augmentations, but his personality had also changed. His idealistic hope to better society was refined into an obsession with what he called the Glorious Evolution. Viktor now saw himself as the pioneer of Valoran's future - an idealized dream where man would renounce flesh in favor of superior hextech augmentations. This would free humanity from fatal errors and suffering, though Viktor knew it was a task that would not be completed easily or quickly. He threw himself into this great work with a vengeance. He used technological augmentations to help rebuild Zaunites injured in accidents, perfected breathing mechanisms, and worked tirelessly to reduce human inefficiency by decoupling physicality from emotion. His work saved hundreds of lives, yet seeking Viktor’s help could be dangerous, as his solutions often brought unexpected consequences. But if you were desperate, Viktor was the man you went to. Some in Zaun, hearing fragments of his philosophy and seeing the successes of his work, saw him as a messianic figure. Viktor couldn’t care less for them, viewing their quasi-religious cult as an aberration; yet another reason to eliminate emotional foibles and the belief in that which could not be empirically proven. After a toxic event in the Sump saw hundreds of men and women in the Factorywood transformed into rabid psychotics, Viktor was forced to use a powerful soporific to sedate the victims and bring them back to his labs to try and undo the damage. The toxins had begun to eat away portions of their brains, but Viktor was able to slow the degenerative process by opening up their craniums and employing machinery to slowly filter their bloodstreams of poison. The technology available to him wasn’t up to the task, and Viktor knew many people were going to die unless he found a way to greatly enhance his purgative machinery. As he fought to save these people, he detected a surge in hextech energy from Piltover and saw immediately that this could give him the power he needed. He followed the powerful energy surge to its source. Jayce’s lab. Viktor demanded Jayce hand over the source of this power, a pulsing crystal from the Shuriman desert. But his former colleague refused, leaving Viktor no option but to take it by force. He returned to Zaun and hooked the strange crystal to his machinery, readying a steam golem host for each afflicted person in case their body gave out under the stress of the procedure. Empowered by the new crystal, Viktor’s machines went to work and, gradually, the damage from the toxins began to reverse. His work would save these people - in a manner of speaking - and had Viktor retained more than a fragment of his humanity, he might have celebrated. As it was, the barest hint of a smile was all he allowed himself. Before the process could complete, a vengeful Jayce burst in and started smashing the laboratory with an energized hammer. Knowing an arrogant fool like Jayce would never listen to reason, Viktor ordered the automatons to kill Jayce. The battle was ferocious, and only ended when Jayce shattered the crystal Viktor had taken, bringing the entire warehouse down in an avalanche of steel and stone, thus ending the existence of those Viktor was trying to save. And for this, Jayce returned to Piltover, feted as a hero. Viktor escaped the destruction of the laboratory, and returned to his mission of bettering humanity by ridding it of its destructive emotional impulses. In Viktor’s mind, Jayce’s impetuous attack only proved the truth of his cause and strengthened his desire to unburden humanity of the failings of flesh. Viktor did send chem-augmented thugs to raid Jayce’s laboratory not long afterward. This was - Viktor told himself - not for revenge, but to learn if there were any more shards of the Shuriman crystal he could use for the advancement of mankind. The raid was unsuccessful, however, and Viktor thought no more of Jayce. Instead, he intensified his efforts to find ways in which humanity could be shepherded beyond their emotional weaknesses and brought into a new, more reasoned stage of their evolution. Such researches sometimes transgress the boundaries of what would be considered ethical in Piltover (and Zaun), but they are all necessary steps in bringing about Viktor’s Glorious Evolution.",Mage "To some, he is the Thunder’s Roar, the Greatstorm, or Valhir. To others, he is Ruin, the Thousand-Pierced Bear, or He Who Stands. But to most of the tribes who still hold to the old ways, he is known as the Volibear. Destruction, strength, and the storm made manifest, the Volibear represents the unstoppable power and fury of the Freljord itself. It was the Volibear and his demi-god kin who formed the land they called Vorrijaard long before the arrival of the mortal races. The sagas tell how he created the Five Fjords with one mighty swipe of his claws, and how his epic battle with the savage magma-serpent, Rhond, formed countless valleys and ravines. When the Volibear finally felled the beast, its blood became the first river in the Freljord, and its colossal corpse formed the Wyrmback Mountains. In the days of the first tribes, wild magic ran rampant. The Volibear was venerated and worshipped by all, for they needed his indomitable strength to survive. Great wars were waged, and the Volibear took to the field alongside his followers, clad in rune-inscribed armor made by his brother Ornn, demi-god of the forge. At the time, the brothers’ bond was strong—they often fought at each other’s side, even though Ornn never had quite the same lust for battle. The Volibear reveled in hard-fought victories, and as ever more blood offerings were made to him, his power swelled. In time, the Volibear and his kin drifted apart, each focusing on their own pursuits. Even so, there was no true division between them… until new ideas began to usurp the old beliefs. Three sisters rose to power, seeking to control and impose order on the Freljord, and the demi-gods could not agree on how to proceed. A few, like Anivia, seemed inclined to work with the sisters, while the Volibear and the Iron Boar wanted to destroy them. Others would have been content to ignore them completely, since these feeble creatures would eventually die like all before them. The Volibear looked to the most animalistic and savage of his followers, known as the Ursine. With them, he would defeat the three sisters. In preparation, he sought out Ornn to arm his warriors for battle. But Ornn refused. He did not approve of the Ursine’s savage ways, and a terrible fight erupted between the two demi-gods. In the aftermath, the Volibear cursed his brother’s name, and cast off his rune-inscribed armor. He would fight from then on with just tooth, and claw, and might, and thunder. Far from being lessened, the Volibear found his full power was now unleashed. With newfound rage, he confronted one of the mortal sisters who sought to steal the power of the demi-gods for herself. Before her entire army, he struck her down, blinding her—but he was unable to stop what she had already set in motion. As the centuries rolled by, and despite the Volibear’s resistance, tribes began to venerate and worship the Three Sisters instead. Many of the more ancient practices were forgotten. He saw tribes cowering behind stone walls rather than face the rawness of nature. He saw fields being tilled, and farmers herding cattle rather than hunting. He bellowed in fury to see great rivers dammed rather than be allowed to roar free. This was not his Freljord. The change had happened slowly—glacially—but the Volibear finally came to realize that the tribes had been cut off from the wild spirit of the land, making them frail, compliant, and soft. These weaklings had no reverence for the old ways, or old gods. Anger and determination rumbled within him. He vowed to tear down all evidence of civilization and return the Freljord to its ancient state as a true wilderness. The people would become strong once more. He would again be honored and feared by all. As the call of the Volibear reverberates across the mountains and plains of the north, more and more Freljordians are responding. Slowly, the old ways are being remembered and re-embraced, and his strength grows with each new follower. A reckoning of blood awaits… and the Volibear is rushing toward it.",Fighter "Xerath is an Ascended Magus of ancient Shurima, a being of arcane energy writhing in the broken shards of a magical sarcophagus. For millennia, he was trapped beneath the desert sands, but the rise of Shurima freed him from his ancient prison. Driven insane with power, he now seeks to take what he believes is rightfully his and replace the upstart civilizations of the world with one fashioned in his image. The boy who would eventually be called Xerath was born a nameless slave in Shurima thousands of years ago. He was the son of captured scholars, with only the prospect of endless servitude ahead. His mother taught him letters and numbers, while his father told him tales from history in the hopes that such skills might allow him a better life. The boy vowed he would not end up bent-backed and whipped like every other slave. When the boy’s father was crippled during the excavations for the foundations of a monument to the Emperor’s favorite horse, he was left to die at the site of the accident. Fearing her son would suffer a similar fate, the boy’s mother begged an esteemed tomb architect to take him on as an apprentice. Though at first reluctant, the architect was impressed with the boy’s eye for detail and innate understanding of mathematics and language, and accepted. The boy never saw his mother again. He was a swift learner and his master dispatched him on errands to the Great Library of Nasus to retrieve specific texts and plans on an almost daily basis. On one trip, the boy met Azir, the least-favored son of the emperor. Azir was struggling to read a difficult passage in an ancient text, and, despite knowing that to talk to royalty was to invite death, the boy paused to help the young prince with its complex grammar. In that moment, a tentative friendship was established, and over the coming months that friendship only grew stronger. Though slaves were forbidden names, Azir gave one to the boy. He named him Xerath, which means ‘one who shares,’ though that name was only ever spoken between the two boys. Azir saw to it that Xerath was appointed to his household’s slaves, and made him his personal attendant. Their shared love of knowledge saw them devour texts from the library and become as close as brothers. Xerath was Azir’s constant companion, learning all he could from this new proximity to culture, power and knowledge, finally daring to dream that Azir might one day free him. On the annual tour of the emperor’s dominion, assassins struck the royal caravan as it spent the night at a well-known oasis. Xerath saved Azir from an assassin’s blade, but Azir’s brothers were all slain, leaving the young prince a heartbeat away from Shurima’s throne. As a slave, Xerath could expect no reward for his deed, but Azir promised that one day they would be as brothers. In the wake of the assassination attempt, Shurima endured years of horror and fear of the emperor’s retribution. Xerath knew enough of history and the workings of the Shuriman court to understand that Azir’s life hung by the slenderest of threads. That he was heir to the throne meant nothing, for the emperor hated Azir for living while his more beloved sons had died. Of more immediate danger, the emperor’s wife was still young enough to bear other children, and thus far she had borne many healthy sons. The odds were good that she would produce another male heir for her husband, and as soon as she did, Azir’s life was forfeit. Though Azir was a scholar at heart, Xerath persuaded him that to survive, he must also learn to fight. This Azir did, and in return the young heir elevated Xerath, insisting he continue his education. Both youths excelled, and Xerath proved to be an exceptionally gifted pupil, one who took to the pursuit of knowledge with gusto. Xerath became Azir’s confidant and right hand man, a position unheard of for a mere slave. This position gave him great - and some said, undue - influence over the young prince, who came to rely on Xerath’s judgement more each day. Xerath bent his every effort into seeking out knowledge wherever he could find it, no matter the cost, no matter its source. He unlocked long-sealed libraries, delved into forgotten vaults and consulted with mystics entombed deep beneath the sands; all to further his knowledge and ambition, both of which grew with unchecked rapidity. Whenever the whispers around court that spoke of his delving into unsavory places grew too loud to ignore, he would find cunning means to silence them. That Azir never mentioned these whispers was, to Xerath, tacit approval of how he was keeping his emperor safe. Years passed, and Xerath took ever darker steps to keep the emperor’s wife from carrying a child to term, using his nascent magical abilities to corrupt every infant in the womb. Without rivals to the throne, Azir would be safe. When rumors of a curse arose, Xerath ensured they were never spoken again, and oft-times those who had voiced such suspicions vanished without trace. By now, Xerath’s desire to escape his roots as a slave had become a burning ambition to achieve power of his own, though he justified every murderous act by telling himself he was doing it to keep his friend alive. Despite Xerath’s best efforts to thwart the queen’s midwives, a new prince of Shurima was brought into the world, but on the night of his birth, Xerath used his growing magical powers to summon the elemental spirits of the deep desert and craft a terrible storm. Xerath brought bolt after bolt of lightning down upon the queen’s chambers, reducing it to burning rubble and killing the queen and her newborn son. The emperor rushed to his queen’s chambers, only to be confronted by Xerath, his hands ablaze with arcane power. The emperor’s guards attacked, but Xerath burned them and the emperor to cindered skeletons. Xerath ensured that the mages of a conquered territory were blamed for these deaths, and Azir’s first act upon taking the throne was to lead a brutal campaign of retribution against its people. Azir was crowned emperor of Shurima with Xerath at his side, the boy who had once been a nameless slave. Xerath had long dreamed of this moment, and expected Azir to end slavery in Shurima before finally naming him brother. Azir did none of these things, continuing to expand his empire’s borders and deflecting Xerath’s overtures regarding the end of slavery. To Xerath, this was further proof of Shurima’s moral bankruptcy, and he raged at Azir’s breaking of his promise. Azir’s face was thunderous as he reminded Xerath that he was a slave and should remember his place. Something once noble died in Xerath that day, but he bowed in supplication, outwardly accepting Azir’s decision. As Azir continued his campaigns of conquest, Xerath remained at his side, but his every action was carefully designed to increase his influence over a realm he now planned to take for himself. To steal an empire was no small thing, and Xerath knew he needed more power. The famous legend of Renekton’s Ascension revealed that a mortal did not have to be chosen by the Sun Priests, that anyone could rise up. So Xerath plotted to steal the power of Ascension. No slave could ever stand upon the sun disc, so Xerath fed the Emperor’s vanity, inflating his ego and filling his head with impossible visions of a world-spanning empire. But such a dream would only be possible if Azir could Ascend as the greatest heroes of Shurima had before. In time Xerath’s perseverance paid off, and Azir announced he would undertake the Ascension ritual, that he had earned the right to stand alongside Nasus and Renekton as an Ascended being. The Sun Priests protested, but such was Azir’s hubris that he ordered them to comply on pain of torture and death. The Day of Ascension arrived and Azir marched toward the Dais of Ascension with Xerath at his side. Nasus and Renekton were absent from the day’s events, for Xerath had arranged a distraction for them by weakening the seal on a magical sarcophagus containing a beast of living fire. When that creature finally broke its bindings, Renekton and Nasus were the only warriors capable of defeating it. Thus Xerath had stripped Azir of the only two beings who might save him from what was to come. Azir stood beneath the sun disc and in the final moment before the priests began the ritual, events took a turn Xerath had not anticipated. The emperor turned to Xerath and told him that he was now a free man. He and all Shurima’s slaves were now released from their bonds of servitude. He embraced Xerath before naming him his eternal brother. Xerath was stunned. He had been given everything he desired, but the success of his plans hinged upon Azir’s death and nothing was going to dissuade him from acting. Too many pieces were in motion and Xerath had already sacrificed too much to turn back now – no matter how much that part of him wanted to. The emperor’s words pierced the bitterness enclosing Xerath’s heart, but came decades too late. Unaware of his peril, Azir turned as the priests began the ritual and brought down the awesome power of the sun. With a roar of anger and grief combined, Xerath blasted Azir from his place on the dais, watching through tears as his former friend burned to ash. Xerath took Azir’s place and the light of the sun filled him, reshaping his flesh into that of an Ascended being. But the power of the ritual was not his to take, and the consequences of his betrayal of Azir were devastating. The unbound power of the sun all but destroyed Shurima, sundering its temples and bringing ruination upon the city. Azir’s people were consumed in a terrifying conflagration as the desert rose up to claim the city. The sun disc fell and an empire built by generations of emperors was undone in a single day. Even as the city burned, Xerath held the sun priests in the grip of his magic, preventing them from ending the ritual. The energies filling him were immense, alloying with his dark sorcery to create a being of incredible power. As he drew ever more of the sun’s power into his body, his mortal flesh was consumed and remade as a glowing vortex of arcane power. With Xerath’s treachery revealed, Renekton and Nasus rushed to the epicenter of the magical storm destroying the city. They bore with them the magical sarcophagus that had imprisoned the spirit of eternal fire. The Ascended brothers fought their way to the Dais of Ascension just as Xerath fell from the deadly radiance engulfing the city. Before the newly-Ascended Magus could react, they hurled his crackling body within the sarcophagus and sealed it once more with blessed chains and powerful sigils of binding. But it was not enough. Xerath’s power had been great as a mortal, and that power - combined with the gift of Ascension - made him all but invincible. He shattered the sarcophagus, though its shards and chains remained bound to him. Renekton and Nasus hurled themselves at Xerath, but such was his newfound strength that he fought them both to a standstill. The battle raged throughout the collapsing city, destroying what had not already sunk beneath the sands. The brothers were able to drag Xerath toward the Tomb of Emperors, the greatest mausoleum of Shurima, a vault whose locks and wards were impossible to break and which answered only to the blood of emperors. Renekton wrestled Xerath within and called upon Nasus to seal the vault behind them. Nasus did so with heavy heart, knowing it was the only way to prevent Xerath’s escape. Renekton and Xerath fell into eternal darkness, and there they remained, locked in an endless battle as the once-great civilization of Shurima collapsed. Uncounted centuries passed and, in time, even Renekton’s mighty strength waned, leaving him vulnerable to Xerath’s influence. With poisoned lies and illusions, Xerath twisted Renekton’s mind, filling him with misplaced bitterness toward Nasus, the faithless brother who had - in Xerath’s fictive narrative - abandoned him so long ago. When the Tomb of Emperors was finally discovered beneath the desert and broken open by Sivir and Cassiopeia, both Xerath and Renekton were freed in an explosion of sand and rubble. Sensing his brother still lived, Renekton charged from the ruins, his distorted mind leaving him little better than a savage beast. After an age lost to legend, Shurima was reborn, and as it rose majestically from the desert, Xerath felt another soul return to life beneath the sand, one he had thought long dead. Azir was also newly resurrected as one of the Ascended, and Xerath knew there could be no peace for either of them while the other yet lived. Xerath sought the heart of the desert to regain his strength and understand how the world had changed in the millennia since his imprisonment. His stolen power grew with every passing moment, and he beheld a world ripe for conquest, a world brimming with mortals ready to worship at the feet of a new and terrible god. Yet for all his newfound power, however far he has come from that nameless slave boy, a part of Xerath knows he is still in chains.",Mage "Shurima is dying. I do not think she will rise again. The emptiness that writhes in the very bones of my homeland is a malignant, unspeakable thing. It spreads. It devours. Its merest touch is death. A thousand deaths—a thousand, times a thousand, times a thousand. Perhaps once there were some who could stand against it and hope to prevail, but no longer. I walk here, alone, in the darkest places beneath the world, and I see it with my own eyes, through the finely crafted lenses of my helm. What is seen cannot be unseen, and what is known cannot be forgotten. Not here. I am weary, so very weary. Still, I walk. I can no longer feel the ground beneath me, nor the bare rock of the cavern walls, but so, too, am I spared the worst of the numbing winds that rise from the depths. I give thanks for that, for truly this is a chill beyond the desert’s night. I have sat upon the endless plain of the Sai Faraj beneath the first moon of winter, and yet never known anything like this. It is the deep cold of the Void, which the ancients—in their ignorance—might have named as their underworld, and the source of all evil in the mortal realm. The truth is worse, I think. The air itself feels wrong, and unnatural, throbbing with a fierce, purple un-light that pains the mind. And from the shadows that even my eyes cannot pierce, you come. Three. Four. Maybe five. It is difficult to say. A hundred and more of your kind have I faced, and slain. Your howls echo in the gloom, but I do not fear you, for you have already taken everything I ever had. My wife; my beloved. My daughter; our binsikhi, our little explorer. I call out their names, as I always do, to remind myself why it is that I fight. Then I raise my gauntlet. For all your teeth and your claws and your ravenous rage, you cannot defeat me. Either I will strike you down, back to the pit… or you will send me into the hereafter, and I will finally be at peace. I will be with them once more. Either way, I will win. No, you cannot defeat me, you who are shayatin, the beasts of the last infinity… In my other hand, I clutch the stone tightly. Its foreign magic has kept me alive this long—long enough to delve far, far beneath the wastelands of old Icathia. It holds your corruption at bay, though at what cost to my flesh and my spirit, I cannot guess, for this smallest of trinkets now thrums in time with my own heart. That fearful rhythm is not the pulse of life, or magic, or any other wholesome thing, but of oblivion itself. Of that much, I am certain. Back, beast. Stay back. The Nether Blade snaps out from my gauntleted wrist, into the air between us. Yes. Yes, you know this weapon, don’t you. You all remember it. Where only moments ago you hungered for my flesh, now you are wary. Now you hesitate. You circle. Those of you that have eyes cannot take them from the blade’s shimmering edge. Even you must know, I think, that this thing was not made for mortal hands, or mortal souls. It was made by clever magic, by men who were no longer men, and who now are nothing at all. Would you remember them too, I wonder? You screech and hiss, and stamp at the uneven ground. It would be easy to imagine that you hate all living things—but you do not hate us, I think. Not truly. You do not know what hate is. Hate is the fire that burned in the immortal hearts of the god-warriors when they saw your kind spilling out into the world. Hate was what drove them against you, again and again, though they knew it would almost certainly be their doom… Yes, this weapon remembers you. It remembers how to end you. Horok, it was, that struck the first telling blow against your masters. Great and mighty Horok of the Ascended Host, whose name shall live forever. He is the Finder of Hidden Ways, and the One Who Follows After. It was Horok who first dared to face you down here, in the darkness, away from the light of the sun that had given him his strength. It was Horok who first bore the Nether Blade unto the Void’s vile heart. And it was Horok who showed his brothers and sisters how to defeat the abyss. I am no Ascended hero of Shurima, no god-warrior to be remembered in the grand halls of that ruined empire. I am but a man. I am a grieving father, and a child of the sai in my own time. From the dust I came, and to the dust I shall return soon enough. But not yet. For now, I walk as Horok once walked, and I do this with his blade held out before— The closest of you lunges. Horned shell and razor-sharp talons graze my side as I twist away, breath rasping through the pipes in my mask. For a moment I am blind, trapped inside this meager armored suit of my own devising. Then I bring the Nether Blade up sharply, cleaving through what on any other creature could be called a neck. The sinuous body crashes down, and I feel the weapon’s aching hunger in my sword arm, in the sourness at the back of my tongue, like the aftertaste of a scream. Who will be next? Which of you will try? The desert knows Horok. His name shall live forever. Even when he was betrayed by the tyrant Ne’Zuk, to his death, none would claim the bladed gauntlet from Horok’s wrist. As far as the god-warriors had fallen, even they could not deny that these lands might be threatened by the Voidborn once again, in some unseen future, and this great weapon should be ready. This is my land. Such horrors walk here now, openly, and I cannot allow it. I will plunge this blade into the creeping nothingness beneath Shurima, as I have a dozen times before. Was it destiny? No. Nothing so noble as destiny. It was fated, I think, that I knew where this thing might be found. I led the echnebi treasure-seekers to Horok’s mausoleum on the banks of the Kahleek many years ago—back then I sought nothing more than their Piltovan gold, so that I might provide for my family. I gladly helped break open the tomb that had remained sealed for thousands of years. The Nether Blade was not the prize the echnebi sought, but they deemed it valuable all the same. Some in the tribes called me mercenary. Some called me a traitor. All I know is, in the strange days since then, Horok’s mausoleum has been utterly consumed by the enemy. Were it not for those treasure-seekers and the bounty they paid me, this weapon would now be lost. Like my people. My family. Unlike them, when the time came, the blade was something I could find again. Kas sai a dyn. Whom does the desert know? The desert does not know you, beast. You are not welcome here. You are lost in this ancient land of gods and men. But the desert knows my name, for that is my name. Not once have I lost my way. I know exactly where I am, and how many more paces it would be to the doom of all things. I will atone for what I have done, and that which I have not. And I will defy you until the end.",Assassin "Kayn stood confidently in the shadow of the noxtoraa, surrounded by dead soldiers, and smiled at the irony. These triumphal arches of dark stone were raised to honor the strength of Noxus—to instill fear and to demand fealty from all who passed beneath them. Now this one was a tombstone, a monument to false strength and arrogance, and a symbol of the fallen warriors’ own fear turned against them. Kayn relished fear. He counted on it. It was a weapon, and as his brothers in the Order of the Shadow had mastered their katana and their shuriken, Kayn had mastered fear. But as he felt Noxian soil beneath him for the first time in years, amid the enemy soldiers slain and soon to be forgotten, there was unease. It hung in the air like the pressure before a storm, begging to be released. Nakuri, Kayn’s fellow acolyte of the Order, reversed the grip on his blade and prepared for a more personal fight. To his credit, he almost managed to hide the tremor in his voice. “What’s it going to be, brother?” Kayn said nothing. His hands rested empty at his sides. He knew he was in control. Even so, he felt a flickering sense of déjà vu, like something out of a dream. It came in a flash, and then was gone. A voice rose from the empty space between them—a dark and hateful voice that echoed with the pained cries of a thousand battlefields, daring each of them to act. “Who will prove worthy?” Zed had summoned his greatest student. Spies of the Order had confirmed the disheartening rumors. The hated Noxians had discovered an ancient scythe of darkin origin, as powerful as any magic in Ionia. A single eye of crimson hate stared out from the heel of the blade, tempting the strongest of men to wield it in battle. Evidently, none had proved worthy. All who touched it were quickly and painfully consumed by its malevolence, so it had been wrapped in chainmail and sackcloth, and secured by a guarded caravan bound for the Immortal Bastion. Shieda Kayn knew what would be asked of him. This would be his final test. He had reached the outskirts of the coastal city of Vindor before he ever considered the journey’s significance. Taking the fight to the enemy in their own land was audacious. But so was Kayn. There was no other who could match his talents, none to whom Zed would entrust the fate of Ionia, and so there could be no doubt: Kayn was destined for greatness. He set his trap shortly before sunset. The approaching caravan was just visible in the distance, as wisps of dust rising into the orange sky—ample time to dispatch the three guards at the noxtoraa. He moved in silence across the archway’s lengthening shadow as the first guard paced out a patrol. Kayn summoned his shadow magic and stepped into the black stone wall as if it were a passage open only to him. He could see the guards in silhouette, grasping their pikes tightly with both hands. He lunged from the edifice cloaked in shadow, and snuffed the life from the second guard with his bare hands. Before the third could even react, Kayn dissolved into tendrils of pure darkness and darted across the cobbled road, reforming in front of his victim. In a flash, he wrenched the man’s head around, snapping his neck with ease. The first guard heard the bodies fall, lifeless and limp, and turned toward Kayn. The assassin smiled, taking time to relish the moment. “It paralyzes, does it not?” he hissed, slipping into the shade of the noxtoraa once more. “The fear...” He rose from the quaking soldier’s own shadow. “This is the part where you run, Noxian. Tell others what you witnessed here.” The soldier threw down his pike and sprinted for the safety of Vindor. He didn’t get far. Clad in robes every bit as dark as Kayn’s, Nakuri leapt from behind the noxtoraa and plunged his katana into the belly of the fleeing soldier. The other acolyte locked eyes with Kayn. “The vaunted strength of Noxus? Such delusion...” “I knew you were impetuous, brother,” Kayn spat. “But this? Following me all this way, hoping to share in my glory?” There was no time for further admonishment. They could hear the caravan of soldiers approaching. “Get out of sight, Nakuri. I will deal with you later. If you survive.” The long shadows of twilight hid the bodies until the approaching soldiers were almost beneath the grand arch. “Hold!” the first outrider cried, drawing his sword. “Fan out! Now!” Confusion set in among the others as they left their horses and, for the first time, Kayn laid eyes on their cargo. It was just as Zed had described—wrapped in chainmail and sackcloth and strapped to the back of a sturdy Vindoran steed. Patience was a virtue that Nakuri did not possess, and he heedlessly dove for the nearest soldier. Kayn always selected his targets carefully, and so struck with precision at the lead outrider, felling him with his own sword. He turned again to the Vindoran, but the scythe was gone. No. He had come too far to fail. “Kayn!” Nakuri yelled as he cut down one soldier after another. “Behind you!” A desperate Noxian had freed the weapon, its red eye now revealed and glowing with inhuman rage. The soldier’s own eyes grew wide as he swung in vicious arcs at his own comrades. He was clearly not in control, trying in vain to release the scythe. The rumors were true. Calling again on his shadow magic, Kayn dove into the writhing Noxian’s darkin-corrupted flesh. For the briefest of moments, he saw through the eyes of this ageless being, witnessing millennia of inflicted pain and suffering, screams and lamentations. This thing was death reborn again and again. It was the purest evil, and it had to be stopped. He burst from what was left of the Noxian—the soldier’s flesh having warped into scales of hardened carapace that shattered into black shards and choking dust. All that remained was the scythe, its eye now closed. Kayn reached for it as Nakuri dispatched the last of their enemies. “Brother, stop!” the acolyte cried, flicking blood from his katana. “What are you doing? You saw what it can do! It must be destroyed!” Kayn faced him. “No. It is mine.” The two of them drew up, neither willing to back down. Beyond the city boundaries, warning bells began to toll. The moment seemed to stretch out. Nakuri reversed the grip on his blade. “What’s it going to be, brother?” The scythe spoke to Kayn, then. It seemed as if it was echoing in his mind, and yet the other acolyte’s widening eyes showed he had heard it too. “Who will prove worthy?” Kayn conjured fingers of darkness that snatched up the weapon, lifting it into the night and spinning it into his waiting hands. It felt like a part of him, like it had always been a part of him, as if he alone was born to wield it. He spun it with a comfortable flourish and leveled the blade toward Nakuri’s throat. “Do what you must.”",Assassin "Rengar smelled the blood before he saw the dead humans. Six or so, he estimated, but it was tough to get an exact count thanks to the number of pieces they’d been torn into. Their swords were strewn about the meadow, as useful as dulled cutlery. He knelt, licking blood from the ground. Cold to the tongue. Still sweet, yet bitter with the taste of iron. It had been spilled less than an hour ago. Turning over one of the stray limbs in his hand, Rengar found a line of greenish saliva dangling from where the arm had been ripped from its body. He raised the stump to his nose and sniffed. The saliva smelled foul, like a corpse that had rotted in a puddle of excrement. Just raising it to his nose nearly made Rengar want to vomit, and he had a stronger stomach than most. He smiled his wide, toothy smile. The creature who inflicted these wounds would be easy to track. Rengar watched from the brush as the razorhide worked its claws around an old man’s skull and crushed it between its boneteeth. It howled in disappointment, evidently unimpressed by the lack of a crunch. The giant, four-legged beast stomped through the elderly man’s tent, crushing it with a single step, then biting at the canvas and tearing it apart. Tossing aside the man’s bedroll, it howled in delight as Rengar heard the scream of a young boy. Little one. Frightened. Good fear. Delicious fear. Time to eat. Time to silence screams. Time to— Pain. Pain on the back of its neck. Sharp and hot. Something bit it? No. Another pain, then another. Sharp stabs. Something with a weapon. Something with some fight in it. Maybe something tasty. Rengar held onto the kirai saber with one hand as the razorhide bucked back and forth, trying to dislodge him. With his other hand, he grabbed a knife and punctured the beast’s leathery hide over and over. He knew he’d never kill the beast this way, but he’d get it bleeding. Confuse it. With any luck, panic it. The razorhide dropped to its stomach and rolled over, taking Rengar with it. It was fast—much faster than Rengar would have thought for a creature of its size. He barely had time to dislodge his blades and jump away. The two combatants got to their feet. Blood trickled down the razorhide’s scales, each one sharp enough to sever a limb. Combined, the scales made for a nigh-impenetrable defense and a thousand small weapons all at the same time. It circled Rengar, sniffing the air. Rengar could tell he’d never win a straight fight against it. It was too big, too quick, too strong. A lifetime of scars had taught Rengar the secret of hunting. It wasn’t about being strong. It was about knowing when to withdraw, and when to attack. Right now? It was time to withdraw. He sprinted away from the village toward the tall grass surrounding it. The razorhide leapt after him in pursuit, its feet pounding the earth. Rengar could hear it behind him. He could be hidden in the grass soon enough, but the razorhide would catch up to him long before then. He just needed a few extra seconds. One-eyed vastaya will be delicious. Only one thing tastier than something young: something that just tried to kill you. Stomp the cat-beast to death before eating? No. Better to swallow him whole, feel thrashing grow weaker and weaker until it deliciously stops. Unhinge jaw. Bite down, feel warm spurts of blood— Tripping. Falling. What? Some sort of weapon—three balls, tied together with leather—tangled around legs. Bad. Still. Broke free easily. But cat-beast gone. Only slight rustle in tall grass to show where he went. Bound into field after it. Cat-beast: small, scared. Me: big, fast. Will stomp all tallgrass down if it takes— Pain. Warmth running down hind legs. From where? Behind? No cat-beast. Ran away again. Pain. New pain, in side. Annoying. Not problem. Just annoying. Start running. Doesn’t matter which direction. Put distance between us. Regroup. Turn around. Where vastaya? Maybe ran away. Maybe hiding, waiting. This was the best part. Invisible within the tall grass. His prey cautious, but not smart enough to be terrified. The momentary silence before the attack. Before the quarry realized just how helpless it was. Before the howls of pain, and the blood, and the adrenaline, and the joy. Rengar threw his head back and roared. Where roar coming from? Sounds like everywhere. Not roar of anger. Not roar of fear. Excitement. Getting closer. No. This was a mistake. Out in the open. Run. Run back. Hard to breathe. Why? The wound in the side. Deeper than it felt? Throat wet. Choking. Blood. Don’t slow down. Where is village? This way? No. The other. Vastaya still roaring. Still getting closer. Run. Doesn’t matter where. Just r— Flash of metal. Cool air blowing on stomach. No, inside stomach. Feel self growing lighter. Sound of something wet and heavy hitting the ground. Many wet and heavy things. Look back. Guts. Fluid. A trail of red and green. Pain. Stinging pain, throbbing pain, stabbing pain. Everywhere. Can’t stand up. Legs buckle. Breathing hard. Hear footsteps coming closer. Sound of knife leaving sheath. Feel something. Something new. Something terrible. Not hunger, anger, joy. Fear. Rengar approached the prone razorhide, its feet still kicking at the air as blood poured from the massive slash across its belly. Its eyes were dilated. What trophy would he take? The skull? The mane? The creature lifted its head and worked its jaw, biting at the air out of anger or confusion. Rengar smiled. The creature’s boneteeth were sharp. Smooth. One of those would make an impressive addition to his necklace.",Assassin "Talon's earliest memories are the darkness of Noxus' underground passages and the reassuring steel of a blade. He remembers no family, warmth, or kindness. Instead, the clink of stolen gold and the security of a wall at his back are all the kinship he has ever craved. Kept alive only by his quick wits and deft thievery, Talon scraped out a living in the seedy underbelly of Noxus. His mastery of the blade quickly marked him as a threat, and Noxian guilds sent assassins to him with a demand: join their ranks or be killed. He left the bodies of his pursuers dumped in Noxus' moat as his response. The assassination attempts grew increasingly frequent until one assailant met Talon blade-for-blade in a match of strength. To his surprise, Talon was disarmed and facing down his executioner's sword when the assassin revealed himself to be General Du Couteau. The General offered Talon the choice between death at his hand, or life as an agent of the Noxian High Command. Talon chose life, on the condition that his service was to Du Couteau alone, for the only type of orders he could respect were from one he could not defeat. Talon remained in the shadows, carrying out secret missions on Du Couteau's orders that took him from the frigid lands of the Freljord to the inner sanctums of Demacia itself. When the general vanished, Talon considered claiming his freedom, but he had gained immense respect for Du Couteau after years in his service. He became obsessed with tracking down the general's whereabouts, and scours the land in search of those responsible for Du Couteau's disappearance.",Assassin "Near the end of his reign, Grand General Boram Darkwill entrusted the Black Rose and its many hemomancers with creating a new kind of living weapon. Unlike their previous experiments on the deceased, this would be a being born from and fueled by blood—one driven to hunt down targets without requiring the sustenance of food and water. And so Briar was born. Her creators wanted an assassin, but all she wanted was to eat, eat, EAT! When her first mission ended in a frenzied, gory failure, the Black Rose decided that Briar was too dangerous to use, but too powerful to be destroyed. In order to control her, they devised a special pillory—locked by a hemolith gemstone—to restrain her and focus her mind. Once shackled with the pillory, Briar, along with the rest of the Black Rose’s living weapons, was quickly deployed during Jericho Swain’s coup against Darkwill. She was given a handler to help direct her, but when released from her pillory, Briar immediately devoured him and everyone near her—everyone but her target, Swain, who escaped while the living weapon fed upon friend and foe. After an arduous capture, Swain’s guards managed to trigger Briar’s pillory and restore her restraint, enabling them to transfer her to their holding facility. Alone in her cell, Briar could focus on nothing except her hunger. Though she couldn't die from starvation, the absence of fresh blood weakened her day by day. At first, she thought the chorus of crazed wails echoing around her room were her own starving thoughts... until she realized the sounds were drifting in from unseen neighbors. Did Swain’s forces manage to capture other living weapons during the coup? Was she locked up with them now, each having failed their mission? Their purpose? The voices cried out for blood—a sentiment Briar could relate to. But what she couldn’t stand wasn’t how often they did it, nor how loud they were, but that it was ALL they talked about. Their unrelenting hemomania was the most boring thing she had ever experienced. As hungry as Briar was—and she was hungry—her thoughts stayed focused on the pitiful sounds of the others. What if she managed to break out of the pillory? Would her frenzy make her even more unhinged than her neighbors? Would she become as single-minded and boring as them? The idea was too horrifying to dwell on, so she instead resigned herself to listless solitude. Years passed, and the time alone allowed Briar to reflect on herself and consider the possibilities of the world outside her cell. Entertainment consisted of eavesdropping on the guards’ conversations, devising new ways to pester them for raw meat, and agonizing over whether she should race her pet spiders or eat them. By chance while she was toying with her pillory one day, she inadvertently loosened the hemolith, which settled into a position just short of unlocking the restraint. Briar froze as thoughts of her hemomaniacal neighbors filled her head—is that what she’d become? But then she realized something: Being under control was just as dangerous as being out of control. She wanted to strike the balance. Having discovered the hemolith’s mechanism, Briar devised a plan. By this point, the guards were so used to her calls for attention that when she lured one close to her cell, nobody noticed he was missing until it was too late. The guard’s blood surged within her, lighting a fire that had been waiting to spread. Briar was finally free. Now the living weapon gleefully roams the streets of Noxus, pillory locked back in place—until she wants to unlock it. As she acclimates to the world outside, with the Black Rose monitoring the unexpected development, Briar eagerly learns all she can, making new friends and discoveries in a world she is starving to experience.",Fighter "By evening, the snow had soaked all the way through Maja’s boots. With each step, she could feel icy water slosh from her heel to her toes, like a flaying knife drawn along her foot. Other soldiers were struggling, too—fifteen miles downhill in waist-high snow wasn’t easy. But the legionaries at the head of the column weren’t limping. Their steps kept the confident rhythm they’d struck since morning, and their watchful eyes were still glued to the horizon. They probably have better boots, Maja thought. Trifarians are tough, but nobody’s that tough in standard-issue boots. “Hey,” Zalt muttered. “Holding up?” Zalt, the only minotaur in the warband, was taller, wider, and older than everyone else. He was plowing a deep trench through the snow on sturdy hooves. Maja was jealous. “Wish I couldn’t feel my feet,” she said. “If I didn’t have feet, no one could make me march.” “In the last campaign against the Winter’s Claw, I saw a soldier’s foot freeze solid,” Zalt said. “His toes cracked off when he put his boot on. So, wham! General Darius chopped the whole thing off.” Maja turned her gaze down the mountain. On a bend in the road far below, she could see Darius himself—the Hand of Noxus, Might incarnate. The general’s huge axe gleamed on his back. “You’re lucky to be here,” Zalt told her. “Darius knows this road better than anyone. He built it during Darkwill’s campaign. And we can help him take it back.” A little lick of anger burned in Zalt’s eye. “Damned Winter’s Claw!” Cliffs rose sheer on either side of Darius’ mountain road. Looking up, Maja could see the silhouettes of soldiers standing atop them. “The scouts don’t get a rest, do they?” she asked. “What?” She pointed. “The scouts.” “Which scouts?” Zalt asked. Then he looked up, too. Whatever curse he bellowed was smothered by the avalanche. Two curtains of white separated from the cliff tops above them. Almost instantly, they filled the pass. Chunks of hard-packed snow smashed into the Noxian column, swallowing the soldiers row by row as the avalanche raced downhill. Maja braced, but it was like being hit by a charging basilisk. There was tumbling terror, an awful weightlessness—then darkness, and the crush of winter. Crunch! Someone heaved Maja out of the snowpack. “Get up,” he commanded—a voice ringing like the clash of blades. “Dig them out!” She shook herself and started to dig. Then she realized: she was digging beside the general himself. Darius found a cloven foot in the snow. “Zalt!” Maja shouted. She helped the general heave him out. Maja looked back up the frosty slope: far above, Winter’s Claw warriors were picking through the scattered remains of the Noxian dead. No retreat now, Maja thought. Darius was counting heads. “Officers?” he called. Two Trifarian legionaries swiftly ran over. “Report casualties. There’s a river over the next ridge. We’ll fortify there.” Darius surveyed the battered Noxian ranks, his expression burning with barely leashed anger. “If you can’t walk, crawl.” As the pale sun plummeted toward the horizon, Winter’s Claw skirmishers followed the Noxian column all the way down to the frozen river, peppering them with barbed arrows. However, the probing fire didn’t slow down the disciplined Trifarian Legion. Maja’s breath grew ragged as she hurried to keep up with them. The frozen river was wide and slick enough to make it a dangerous approach for the Winter’s Claw, and by holding the bank, the Noxians knew any attack would have to come from the nearby treeline. In spite of the sporadic fire from the shadows beneath the pines, Darius ordered two snow trenches dug parallel to the bank. Soldiers repurposed shields into shovels, and Maja saw Darius doing the same. “Remember this,” Zalt said. “You saw the Hand of Noxus digging with the infantry!” Everyone then sharpened stakes for the outer trench. Darius checked defenses along the line—but stopped at Zalt. “You’re familiar,” he said. “I fought in the first Freljord campaign, general!” Zalt nodded at Maja. “Told this youngster how much worse it was!” Darius looked Maja over. “This is your first action,” he said. Maja wondered how he could tell. “Yes, general.” “Don’t waste time on fear,” he told her. “Focus on facing the enemy. On putting your blade in their throats.” Maja wasn’t sure what to say. “Uh—” Zzzzip. Something parted the air between them, and a javelin lodged in the wall of the trench. Maja turned toward the treeline. Branches were shaking, blades were shining, and moonlight glinted on polished bone. “Stand to!” Darius bellowed. As the Noxians scrambled for cover, and another volley of javelins flew from the trees, Maja saw a soldier stagger, three feet of knotty wood sprouting from his chest. Darius pushed past Maja and Zalt, arrows pinging off the axe on his back. “Soon. They’ll charge soon,” he told them. His eyes were lit with fierce excitement. “That’s when we’ll strike!” And just as he spoke, a snarling came from the trees. A pack of six-legged, catlike shadows raced out of the darkness—trained wildclaws, leaping for Noxian throats. The Winter’s Claw followed. As Trifarian legionaries rose from the trench to meet them, Maja drew her sword. She saw Darius bring his axe down like a guillotine. She rose, too, ready to fight—when Zalt collapsed beside her. A javelin was buried in his shoulder. “Go,” he gasped, but Maja planted herself beside him. Winter’s Claw warriors were on them in an instant, hatchets swinging. Zalt deflected a skull-crushing strike with his good arm, and Maja tripped their attacker—but instead of delivering the killing blow, she turned back to Zalt. She could save him. She had to! She pushed Zalt toward the river, away from the fight, and they slithered out onto the ice behind the Noxian line. As Zalt fell to his knees, struggling for breath, Maja had a sudden urge to flee across the river with him. “Don’t!” Zalt could tell what she was thinking. “A Noxian never flees!” Maja’s heart seemed to be beating in her throat. She opened her mouth to argue with Zalt—I am a Noxian, I am—but her mouth refused to form the words. Then Zalt’s eyes widened, and a heavy hand landed on Maja’s shoulder. She knew who it was before she turned around. “Face the enemy,” Darius growled. “I—” “You’re not facing them.” With a flick of his arm, Darius spun her on the ice. “Noxians who flee, die,” he said. By your hand, Maja knew. By that axe. As she stared, Darius hefted the axe above his head, and for an instant Maja thought, This is it—my execution. But the moment never came. A flurry of arrows ricocheted off the flat of the blade, falling harmlessly around them, and Darius lowered the axe again. “Noxians don’t run. We win,” he growled. “We chop them to pieces for what they do to us.” And suddenly, Maja was angry—at the Winter’s Claw, and at herself, and at her fear. With jerking, frozen limbs, she shoved Zalt aside. She heard him grunt as he hit the ice—but she left him there, and Darius did, too. Beside him, lock-step, she ran into the whirlwind of Noxian steel. Their blades flashed, and Maja swung hers until her muscles burned and her hand was sore from impact after impact. And with each hammering blow, she reminded herself: Live. Win. Chop them to pieces. By sunrise, the Winter’s Claw had been routed. When they returned, Darius and Maja found Zalt at the riverbank, his chest prickled with arrows. Dead. Maja felt numb. She’d been telling herself, Maybe he rallied. Maybe he fought. But he’d just died where they left him. “I was trying to protect him,” she told Darius. “He’s—He was a good soldier. I was trying to protect him.” Darius paused. “That was a poor decision,” he said. Maja startled. “Sir?” “You should have been fighting alongside soldiers who still had a chance of living.” He turned his gaze to Maja. She shuddered—his eyes were like iron. “Old Zalt was ready to die. But you should have been ready to fight.” “Y-yes,” she stammered. “I’ll… I’ll be better, sir.” Darius turned north, toward the dawn-lit slopes of the Winterspike mountains. Maja could see campfires up there. Smoke rising through the trees. The Winter’s Claw, waiting. “Then do it fast,” Darius said.",Fighter "Under the setting sun, hidden behind a dense thicket, a young lady stands with large black bows in her silvery blue hair, complimented by golden ornaments and an elegantly tailored dress. Her hands grip a pair of giant spectral scissors. It has been weeks—months, maybe—since she first arrived on the western continent. The land here paints a vast horizon, the biggest she has ever seen, but Gwen has one thing on her mind: The Black Mist. She has tracked it here all the way from the Isles, stopping it wherever she could. Not far off in the distance sits a small cobblestone farmhouse. A chimney puffs out smoke. Foggy windows begin to glow with the reflection of candlelight. A wooden door swings open and two boys run out, each holding a doll. They chase one another across the farm, laughing and shouting words of battle. In this moment, they are no longer children and their toys no longer cloth and string. They are kings and their toys are brave warriors, fighting evil to defend their kingdoms. Gwen sighs. She thinks of her maker’s home, not too different from the one before her now. She remembers how it felt to play without a worry in the world. Back when she was a toy doll herself, back when her maker was happy and safe... The pain always hits first. Gwen clutches her chest, and then she sees it. From the woods to the east, it comes: thin tendrils of blackened mist, coiling over each other to form almost familiar shapes. Their contorted hands claw for life under the weight of piercing screams. The boys drop their toys and run. Gwen cannot bear to hear their cries. Not those of the Black Mist—that she has heard many times—but of the children. They are innocent. They deserve joy. She leaps out of the thicket. Her scissors swing high above her head, white wisps flowing from their closed blades. As her dress twirls, she slashes in a downward arc, ripping a slew of unsuspecting Black Mist wraiths asunder. “Ha!” Gwen shouts. “Took you quite long enough. Scared of me, are you?” The wraiths turn their attention to Gwen and screech through jagged maws. Gwen looks to the stunned children, crouched behind a fallen tree. Her voice softens. “Don’t worry. I won’t let them hurt you.” The wraiths swarm. Somber cries fill the air. Dark, ruinous clouds materialize out of the once gentle sky, surrounding Gwen. The boys huddle close. Gwen opens her scissors. For a breath, the wraiths stand still. Gwen seizes her chance and dashes forward. She cuts too fast for the naked eye. Tufts of darkness appear and fade, sheared out of existence by Gwen’s magical blades. One, two, three seconds later, and only a small handful of the Black Mist’s servants remain. Gwen catches her breath, one hand on her knee, the other holding her scissors nose-down in the dirt. Ripped threads of her dress sway in the wind. Her eyes scan for the collapsed tree. Two pairs of frightened eyes peek out. She turns her attention back to the wraiths. “I won’t let them down,” she says to herself. “I promised I wouldn’t let anyone down.” She plucks a few needles out of her pocket and throws them upward. With a spin, she smacks a hand down on the ground. The needles, as if on command, fall into place and form a circle around Gwen. She closes her eyes and whispers, “Hallowed be my mist.” Threads of mist, white with glints of light, flow from each needle. One boy covers his eyes. The other looks on. This mist is different. It feels quiet, warm, safe even? Its threads swirl and blend neatly, the work of a master seamstress. Soon, Gwen is shrouded by a protective fog. A single wraith, brave or desperate, dives into this mysterious domain. The others corral nearby, eager to follow. Inside, Gwen dances circles around her foe. She dodges every claw, every swipe, chuckling between the clangs of her scissors. Another wraith enters. Another chuckle echoes. From the outside, both boys watch in awe. Who is she? What is she? To them, it appears easy, but Gwen knows these wraiths are relentless. She needs to end this. Gritting her teeth, she swings her scissors, slicing another wraith in two before setting her weapon aside. She draws her last needles and, channeling all the magic she can muster, shoots them forward. They fly from the shroud into the hollow chests of the wraiths. Gwen does not chuckle. She lets out a triumphant yell as the wraiths burst and vanish, leaving only needles on the dirt. A cool breeze tickles Gwen’s glistening brow as all the mist fades. She grabs her scissors and needles, and exhales. Her eyes turn back to the fallen tree where the children now sit. Gwen approaches them. “Are you alright?” A grass-stained face looks at her and nods. “You’re amazing!” the other boy exclaims. He drops his torn doll to the ground where another already lies. “Not like us,” he mutters under his breath. “We can’t do nothin’.” Gwen frowns. She senses their pain. They were helpless, and they have every right to be sad and angry, yet she can’t help but see the broken dolls and feel hurt herself. “Who are—” one boy begins. “Will you stay with us?” the other blurts out. Gwen wonders for a second before a bedraggled woman, short of breath, rushes out and embraces the children. “My darlings! I’m so glad you’re safe,” she says, tears flowing down her face. “Excuse me, miss,” Gwen says politely. “Who are you?” “Oh, you’ll have to forgive me,” the woman replies. “Where are my manners?” She wipes her eyes, sees Gwen in full for the first time, and hesitates. “She’s our mom, duh!” a child says. The woman nods and kisses her son. “Thank you,” the woman says to Gwen, her voice quavering. “I don't know what those things were, or who you are, for that matter... but you saved my boys, and that’s enough for me.” Her hands reach toward Gwen, palms open—a sign of gratitude. Gwen looks at the mother’s hands, the calluses on her fingers and the nicks in her nails. She sees her apron, its front pocket holding a near-empty spool with thread trailing toward the cobblestone house. Gwen eyes the broken dolls again and smiles knowingly. Watching the mother’s arms wrapped around her children, she hears laughter. Its sweet tones of happiness and relief remind Gwen of something stronger than the children’s pain. Love. And not just a pure, innocent kind, but one born out of sacrifice. Gwen steals a glance at the distant horizon, remembering her maker. She lays her scissors down and picks up the children’s dolls, setting them in their mother’s hands. “Oh, these silly toys I made for them,” the woman says. “Why, I was once a silly toy, just like these,” Gwen says. “But I was brought to life by magic.” “Magic! What magic?” a boy asks. “Well, I’m not entirely sure,” Gwen thinks aloud, “but the person who had that magic was my maker, you see, and the sacrifices she made came from a very special place. A joyful, loving place.” Gwen turns to the woman. “Your mother might know.” The woman and her children stare at Gwen, confused. “I’m sorry,” Gwen says to them, knowing the Black Mist is still out there. “I must get going.” She grabs her scissors with one hand and flicks out two threads with the other. They float in the air, two precious heartstrings, before finding homes in the dolls’ torn fabric, sewing their rips together. “Wow!” one boy says, lifting his mended toy up high. His brother imitates Gwen’s flicking motion at his own doll, hoping it’ll somehow animate on its own. “I wish I had magic,” he says, eyes wide. Gwen looks at the mother, whose love is reflected in how tight she holds her children, and sees the brothers’ joy, listening to their renewed laughter as they play with their dolls. “You do,” Gwen whispers before turning to leave the family behind.",Fighter "Ancient roots, sinuous trees and thickly-leafed vines clinging to the rocks all but obscured the path through the lush jungle. Three men sweated as they hacked their way onward, driven by hearts filled with greed and dreams of untold wealth. For six days the jungle had defied them, but now the temple reared from the undergrowth. Its facade was carved into a colossal stone outcropping, with blossoms of red and blue spreading around its base. Serene statuary filled golden alcoves and garlands of golden orchids were entwined around its eaves. “You see, Horta?” said Wren. “Didn’t we tell you the temple was real?” “So long as the treasures inside are real,” said Horta, tossing aside the blunted hatchet and drawing a freshly sharpened sword. “You both staked your lives on that, remember?” “Don’t worry, Horta,” said Merta, with a rasping cough. “You’ll be able to buy your own palace after this.” “I’d better,” said Horta. “Now draw your blades. Kill anyone who gets in our way.” The three brigands approached the temple, weapons glinting in the setting sun. Horta saw its corners were not sharp and defined; every edge flowing together instead of meeting at angles. As they made their way inside, they passed between two magnificent Ionian Whipwillows, their trunks curved to form an entranceway, with bark so white it seemed painted. “Why aren’t there any guards?” he asked, as he stepped inside. The question went unanswered as his eyes adjusted to the sepulchral gloom of a chamber hewn into the rock. The arched roof was carved with bas-relief, and every wall glittered with colored chips of glass to form a mosaic of vivid landscapes that rippled with light and life. Ivory tablets engraved with ancient Shojin parables were situated upon pillars of carved bronze, and gem-studded idols of jet stood watchfully in sunken alcoves. Statues of warrior-gods, each trimmed with gold, stared down from plinths of porphyry and jade. Horta grinned. “Take it. Take it all.” Wren and Merta sheathed their swords and flung open their packs. They began filling them with everything they could reach: statues, idols and gemstones, whooping with glee as they dragged a fortune in gold behind them. Horta circled the chamber, already planning their deaths when they got back to civilization, when he noticed that one of the statues was moving. At first glance, he’d thought it to be a painted idol of a warrior monk, seated with his legs crossed and his hands resting on his knees. His back had been toward Horta, but now the man stood and turned on the spot with the fluid ease of a coiled snake. Lean and powerfully muscled, he wore loose-fitting trousers and a red bandanna across his eyes. “Not so empty after all,” said Horta, flexing his fingers on the leather-wound grip of his sword. “Good. I was hoping I’d get to cut someone up.” The monk cocked his head to the side as though listening to sounds only he could hear and said, “Three men. One with a blighted lung, another with a weak heart that will not see out the year.” The sightless monk turned and stared directly at Horta, though there was surely no way he could see him through the thick fabric bound across his eyes. “You have a twist in your spine,” he said. “It pains you in the winter and forces you to favor your left side.” “What are you, some kind of seer?” demanded Horta, nervously licking his lips. The monk ignored the question and said, “I am Lee Sin.” “Is that supposed to mean something?” asked Horta. “I give you this one chance to put back what you have taken,” said Lee Sin. “Then leave this place and never return.” “You’re in no position to make demands, my blind friend,” said Horta, letting the tip of his sword scrape across the stone floor. “There are three of us and you aren’t even armed.” Wren and Merta gave nervous laughs, wary of the monk’s confidence even in the face of their advantage of numbers. Horta gestured with his free hand, and his two companions moved to flank the monk, each drawing a curved blade from leather sheaths. “This is a sacred place,” said Lee Sin, with a rueful sigh. “It should not be desecrated.” Horta gave the others a nod. “Put this sightless fool out of his misery.” Wren stepped forward. Lee Sin was moving before his foot hit the ground. The monk went from being utterly still to a blur of motion in the blink of an eye. His arm whipped around and the hard edge of his hand struck Wren’s neck. Bone crunched and the bandit dropped, his head twisted at an unnatural angle. Lee Sin swayed aside as Merta slashed with his sword. The blow was wild, and the reverse stroke flashed over Lee Sin’s head. The monk dropped flat, twisting as he fell to sweep his shin out and scythe Merta’s legs out from under him. The bandit collapsed, his weapon skittering away over the tiled floor. Lee Sin sprang to his feet and hammered his heel down on Merta’s sternum. Merta gave a strangled cry as his ribs cracked and the splintered ends were driven into his weak heart. Stolen gemstones spilled from his fallen pack as his eyes bulged in agony and he fought for breath like a landed fish. “You’re fast for a monk,” said Horta, slicing his sword through the air in a series of blindingly swift maneuvers. “But I’m no slouch with a blade.” “You believe you are fast?” asked Lee Sin. “Trained by the best, so you won’t find me as easy to beat as those two idiots,” said Horta, nodding toward the bodies of his former companions. Lee Sin made no reply as they circled one another. Horta watched as the blind man tracked his every motion. The monk’s steps were fluid and precise, and Horta had the uncomfortable feeling that every passing second was revealing more of his own abilities to his opponent. He roared and threw himself at the monk, attacking in a blistering series of high slashes and lunges. Lee Sin swayed aside, moving like a wind-blown sapling as he dodged, deflected and spun away from Horta’s desperate strikes. He kept his blade in constant motion, forcing Lee Sin back with every attack. The monk hadn’t even broken a sweat. His impassive mouth, covered eyes and casual disdain infuriated Horta. He gathered himself for one final attack, drawing on every scrap of training, fury and strength he could muster. His sword cut the air around the monk, but never once made contact. Lee Sin spun away one last time and bent his knees, his body taut. “You have speed and not a little skill,” he said, sinews pulsing beneath his skin, “but anger colors your every thought. It has consumed you and has led to your death.” Horta felt the air in the chamber grow warmer as streamers of energy coalesced around Lee Sin. A fiery vortex engulfed the monk and Horta backed away in terror, his sword falling from his grip. Lee Sin was trembling, as though fighting to control energies more powerful than he could contain. The chamber reverberated with the sound of a rising wind. “Please,” said Horta. “I’ll put it back. I’ll put it all back!” Lee Sin leapt, propelled by the blitzing hurricane of energy. His foot hammered into Horta’s chest, hurling him backward. Horta slammed against the wall and stone cracked under the impact. He fell limply to the floor, every bone in his spine shattered like broken pottery. “You had a chance to avoid this, but you did not take it,” said Lee Sin. “Now you pay the price.” Horta’s vision greyed at the edges as death approached, but not before he saw Lee Sin return to his seated position. The monk’s back was to him, and, as his posture relaxed, the vortex of lethal energies began to dissipate. Lee Sin bowed his head and resumed his meditation.",Fighter "Most men would say that death is a thing to be feared; none of those men would be Olaf. The Berserker lives only for the roar of a battle cry and the clash of steel. Spurred on by his hunger for glory and the looming curse of a forgettable death, Olaf throws himself into every fight with reckless abandon. Surrendering to the bloodlust deep within his being, Olaf is only truly alive when grappling with the jaws of death. The coastal peninsula of Lokfar is among the most brutal places in the Freljord. There, rage is the only fire to warm frozen bones, blood is the only liquid that flows freely, and there is no worse fate than to grow old, frail, and forgotten. Olaf was a warrior of Lokfar with no shortage of glories and no hesitation to share them. While boasting one evening with his clansmen over the burning embers of a razed village, one of the elder warriors grew tired of Olaf's bluster. The old fighter goaded Olaf to read the omens and see if Olaf's fortunes matched his gloating. Emboldened by the challenge, Olaf mocked the aged raider's envy and tossed the knuckle bones of a long-dead beast to predict the heights of glory he'd achieve in death. All mirth left the gathering as the clansmen read the portents: the bones spoke of a long life and a quiet passing. Infuriated, Olaf stormed into the night determined to prove the prediction false by finding and slaughtering Lokfar's feared frost serpent. The monster had consumed thousands, man and ship alike, in its long lifetime and to die in battle with it would be a fitting end for any warrior. As Olaf hurled himself into the blackness of its maw, he fell deeper into the blackness of his mind. When the shock of freezing water roused him from the dark, there was only the butchered carcass of the beast afloat beside him. Thwarted but not defeated, Olaf set out to hunt down every legendary creature with claws and fangs, hoping that the next battle would be his last. Each time he charged headlong toward his coveted death, only to be spared by the frenzy that washed over him while on its brink. Olaf concluded that no mere beast could grant him a warrior's death. His solution was to take on the most fearsome tribe in the Freljord: the Winter's Claw. Sejuani appeared amused by Olaf's challenge to her warband, but his audacity would earn him no mercy. She ordered the charge and sent scores of her warriors to overwhelm Olaf. One by one, they fell until he lost himself in the bloodlust once again, effortlessly cutting a path to the leader of the Winter's Claw. The clash between Olaf and Sejuani rocked the glaciers with its force, and though he seemed unstoppable, Sejuani battled the berserker to a standstill. As they stood deadlocked, Sejuani's glare penetrated Olaf's berserker haze in a way no weapon ever could. His frenzy abated long enough for her to make him an offer: Sejuani swore that she would find Olaf his glorious death if he would lend his axe to her campaign of conquest. In that moment, Olaf vowed he would carve his legacy into the Freljord itself.",Fighter "The softskins broke our slumber of a thousand spins. For many long ages, I sensed the world’s dizzying movement. Stars exploded and died above me, though I did not see them. I felt the warmth of the sun flood the sand with life. When my heartpulse slowed and I curled in the dry sand to warm my body for longsleep, I thought my time below would be lonely, that the earth would not respond to my touch. But all around me were kin. I sensed them rustling in their slumber. I listened to their silent murmurs reaching for my mind. I heard their dreamsongs of worlds upon worlds. A place without softskins, without fear or pain or doubt. A place of great peace. In the sand, we were all connected; we dreamed as one. Not just the singers, but all living things; the worms curling around smooth rockgrains, the molerats burrowing tunnels to birth their young, even a family of fur-soft spiderlings who rested for a night in the deepdark. I thought the rocks would be immobile, cold, uncaring. But they, too, were part of us. The stones were warm, and the deeper we burrowed, the closer we got to this world’s wombfire. Each time the underground boiled in rage, I was there; its tremors shook the sand until I sang back with my own anger. We are one, we are all. Your anger is as mine. I heard its gratitude in the raintime when wet drops soaked the sand and the earth grew fat and full. When the softskins came, the ground knew only pain. Our songs became cries as we were torn and broken and scattered. I heard the sorrowsong as the softskins unearthed my kin. They tore crystal namestones from our bodies as we screamed, louder than earthshakes, and stole them away. I sang long into the many nights, sang until my heart was empty and cold, but they did not return. Today, I am alone in the aboveplace. Today, the dry wind burns my skin. With every step, the sand grinds against me in protest. I fight my urge to bury myself down, down, to go inside the earth’s deepdark. I am not apart. I am part of the one, not beyond. From far away, a song of painfear reaches me. The tone is faint, but I recognize the melody, and I send out a song of my sorrow. A note of hope rings back in my mind, clear and fine. Almost, almost. Another set of stars whirl overhead, and again. The endlessly blinking universe stares down at me. I feel moltenheavy with the weight of above. I should be down, but I am here, alone in the cold air. I have been above for three moons. A blink of an eye, a sliver of existence. A warming murmur passes silently underground — yet in the aboveplace, I feel the eternity of alone. Ahead, I hear softskins. They do not sing, they shout. Their tones scratch and clash without melody or cohesion. They burn meatflesh over a falsefire. Its fat smokes the air and I choke on the stench. Why would they do such a thing? The ground is plenty, plenty for all. The melody calls to me weakly. Almost. The namestone is close. I must explain; the softskins do not understand. Their race is but three turns young; they have only begun to dig; they have barely uncoiled the beginnings of underneath. They speak, but I have not yet heard them sing. They will learn. I sing in their minds a song of the calmland, so they feel the great beauty that awaits us when we sleep. I sing for my dead kin, so they know what they stole. The softskins do not sing back. They do not seem to hear me so my voice grows louder in their heads. I sing for our namestones, wrongfully taken. Bring them back, they are ours. You murdered one cluster already. Do not deny our future also. I sing a plea. Let me carry the crystals to the deepdark, so they can bind with us again. I sing to heal this tearing wound. The softskins are still shouting to each other. One of them releases a rhythmic sound… a laugh? I feel as though my body is being crushed by the air, so I burrow. I am comforted by the weight around me. How can they not see the ruin they’ve caused? You are heartless, you are crude. How could you sever us like this? My husk glows skywhite with rage. I will not let these softskins destroy us. I hear them scream as I erupt from the sand. I summon energy from the ground and store the power in my namestone. A softskin throws a splinterblade and it hits my leg, shattering on my lucent shell. You sing only death. I, too, can sing this song. I release sunbright energy and sharp crystals burst from the ground, impaling flesh and cracking spines. The falsefire spreads in their panic. Their crude structures of twig and hide burn through the darkness, carrying softskins into the flames. Smoke rises in an offering to the blinking stars. Softskins run from the chaos, but I am faster. I circle around them and lash out at a straggler, slicing his middle apart with my claw. I crush another underfoot. Lifeblood stains the sand. I roar in grief, not a song but a cry. Your blood is not worthy to touch the one and the all. My tail lashes left and right and I knock the softskins down. I summon the sunbright once again, and more crystals spike from the sand to pierce flesh. So you can hear my song, after all... I am crude like them. I am violence. I am death. When I dream I see only rage. I am no longer worthy of the deepdark. But I cannot stop. Only one remains. The softskin fumbles with a glowing thing of wood and metal. She means to kill me. A false sun blazes from the thing and punctures my hardshell, burning my insides. The light reflects inside my crystal, paralyzing me. I stagger in agonizing pain. I cannot move. I am broken. I am ended. A fading song rings in my mind. Almost, almost. We are one. She aims her weapon again and I shake with horror as I see the paling namestone strapped to it. Her weapon drains our life energy. They are wasting crystals to power their terrible song. I feeI I will burst in fury and pain, but instead I pull strength from the ground. I cry out and lash with my sting, impaling the softskin as she writhes like a worm. I grasp the weapon and crush it with a claw. It crumbles to dust, leaving only the skywhite namestone. I hold the crystal in my mouth where it will be safe. I am here, we are one. I curl my stinger and she falls. Do not return. Do not take our namestones. We are not yours. We are all. We belong only to the deepdark. I leave her alive and she runs. She lives not with my mercy, but because I know she has heard my dreamsong, and she has no choice but to sing.",Fighter "We were running through the streets of Zaun. The pipes and stained glass were blurred, smeared colors against the Gray, and the fog that hung in every chem-soaked alley. Zori was to my left, all matted hair and rusty knives—her smile was the only sign that she was beautiful beneath the grime. Blenk was behind her, with a spray-philter full of glowing paint and a head dripping with ideas. Scuzz brought up the rear, every bit the kind of lug you’d expect to be called Scuzz. But he was our Scuzz, every scuzzy bit of him. He yelled our gang’s name into the billowing smoke, marking the night as ours. “Sump Riders!” We laughed, and yelled it too. We were young, we were alive. Nothing could stop us. It would have to catch us first, and we were still running. The city itself seemed to carry us forward as we slid down into its depths, farther and farther from the sump-scrapper we’d just robbed and left bleeding in the gutter. His cogs still jangled in our pockets. More than enough for a bit of fun. We were on our way to the Black Lanes, the market at the heart of Zaun. “Think they’ll sell us any shimmerwine?” Zori asked. “Bleedin’ that sumper made me a mite parched.” Blenk scoffed. “They’d sell shimmer to a child in the Lanes. And then they’d sell the child.” “Gob it, both of you,” Scuzz growled, catching up. His face showed a kind of concern that I’d never seen before, a frown slowly forming. “Can’t you hear that?” I squinted my eyes and peered into the night—since you can’t squint with ears, you ken? Not without a few augments. “I can’t hear nothin’,” I said with a shrug. “Not even a plague rat’s brown cough.” “That’s what I mean,” Scuzz muttered. And the silence after… It weighed heavier even than Piltover, glittering above us. Pushing slowly into the market through the fog, we found dram-carts overturned, their wheels spinning lazily. Stalls abandoned, still full of exotic wares. There was a stench in the air that reminded me of the sump-scrapper—a stench strong enough to make my eyes water, when even seeing him bleed had not. And there were bodies here, too. Many of them were wearing a chem-baron’s emblem. They’d been torn to pieces, the cobbles red beneath them. It was a massacre. “Nasty bit of work, eh?” Blenk grinned, rooting through one of the dead men’s pockets, carefully picking away giblets of flesh. “Guess that means we’re gettin’ a discount.” Zori only shuddered. “There’s someone… in there,” she whispered, pointing into a cloud of raw chemtech that was spewing from a pipe in the clearing beyond. It was the source of the stench that was only growing stronger, crushing my senses, somehow making my ears hum. “It’s… It’s a man.” “That’s not a man,” I murmured, following her gaze into the growing green veil. “Not anymore…” It was a hulking shape, with mechanical legs and many guns, fused savagely to its flesh the way a mechanician would fuse two pipes. Burning and searing. Just looking at it made me wince. In one hand, it held a much smaller figure aloft. A man, choking in the chemtech cloud. As he writhed, the monster taunted him, its voice a mechanical buzz vibrating deep in my gut, threatening to loose the bowels within. “This is what you want,” it almost cooed, cruelly forcing the man’s face into a rent in the pipe, the chemtech gas gushing out around them. “Breathe it. Make it yours.” But the man only writhed, kicking uselessly, growing weaker and weaker—until finally, only his augmented arm still jittered, echoing his last, desperate thoughts. Even after they ceased. And with that flash of brass, it hit me. The dangling corpse, he was a chem-baron, the only kind of person who could afford newfangled kit. Baron Crimson, or somesuch. These were his men, scattered around us. Were his men. And now… “We have to get out of here,” I gasped, turning from the carnage to my friends behind me. But I couldn’t see them. The gas from the pipe, it was spreading, a toxic green cloud making it harder to breathe… Harder to… to… Run. We had to run. I could hear Zori, Blenk and Scuzz panicking and coughing somewhere nearby. I reached out into the swirl for anyone, anything, to pull along with me as I made my escape. But there was only the sound of a body slumping softly to the ground, a spray-philter rattling across the cobbles. Blenk. I stumbled as the truth hit me. He was gone. And the worst was still to come. The monster pushed itself through the cloud, a massive, armored leg slamming down beside me, and then another, and another—all revealed chemtech-filled tubing, and protruding gun muzzles that smoked with the very same heat still smoldering in the bodies around us. I could taste it at the back of my throat, a truth as bitter as the acrid air. I was going to die here. The monster grabbed me by my ragged scruff, lifting me close enough to see its face. It was a visage of terror, all the more horrifying because it was human. More human than the rest of him, at least. His tox-mask glowed as it vented pure alchemy, but his eyes were somehow even brighter. Intelligent. Almost seeming to smile as they took my fear in. “A son of Zaun. What is your name?” he growled as he brought me closer. His accent was sharp, but I couldn’t place it. His words battered my resolve, each one hitting with the force of his hate. I couldn’t even stammer an answer. He laughed. “The baron, you recognize him? Like many, he tried to rule this city, casting countless people into the depths, to mine this…” He breathed in deeply as the gases swirled. “…this misery. Now he is no more, killed by that which gave him power over others. It is you, the gutter rat, at home in the squalor, who survives. So, tell me, which of you is stronger? Which of you deserves to live?” Suddenly, I was falling back to the ground, landing on top of my friends. They were shuddering, choking as the chem-baron had. Scuzz, his mouth was foaming. And Zori… I closed my eyes against the tears before I could see what had happened to her. “Run,” the monster said. “Tell the city how you survived and a baron did not. You will be my witness. The first of many.” I hesitated. “Run!” he bellowed. I saw Zori then, sobbing, reaching out for help with the last of her strength. I didn’t want this to be the way I would remember her. I wanted to remember her smile. I still do. But I was running again, through the streets of Zaun. And can you imagine how it felt to realize, with burning lungs and heaving breaths, that my screams were the message I was to bear? I was alive. My friends were not. I was worthy.",Fighter "“Valhir!” The god-bear twitched in his sleep, but his eyes didn’t open. It was an old name, and had not been spoken aloud for… how long? What he heard must have been a dream, or an echo of the past. With a snort, he burrowed his head deeper into the thick snow and continued his slumber of ages. “Valhir, with your name, and with this blood, I call upon you!” The demi-god’s eyes flicked open. The voice was half a land away, but sounded as clear as if spoken directly into his ear. With a low growl, the great bear rose, pushing himself to his feet. An avalanche of snow fell from his titanic form, making the earth rumble. He shook out his fur and turned his heavy head from horizon to horizon, nostrils flaring. He could taste the blood tribute on the air, and a thrill ran through him. Somewhere, stones had been arranged to form his rune. A sacrifice had been made in his name. He felt the power of worship infusing his limbs. “Valhir! We call on your fury! Give us your strength! Every death is an offering!” With the promise of battle, slaughter, and worship, Valhir’s heart pounded in time to the war drums he could feel echoing across the land. He could hear the stamping of feet, the clash of blades, the cries of the dying. It called to the body he wore. It called to him. The Volibear reared onto his hind legs and roared to the heavens. The sound reverberated across the icy tundra, touching the soul of every living creature in the Freljord. Hundreds of miles away, where the sun never rose, a spirit walker woke screaming, clawing at his face with hands twisted into immense talons. Across the ice floes in a different direction, packs of rimefang wolves threw back their heads and howled, echoing the demi-god’s cry. And elsewhere, far, far away, a group of tribesmen sitting around fires fell silent, hearts suddenly thundering. Friends eyed friends with hostile expressions. Blood would be spilled. The Volibear dropped to all fours and surged forward, massive claws ripping up the frozen earth. Snow-covered boulders and trees were smashed out of his path, and the wind whistled through his thick fur as he picked up speed. When next he paused, sniffing the air, he was hundreds of miles away. He was getting close. The storm clouds of his war-rage darkened the sky overhead. “Valhir! We kill and die in your name!” With an earth-shattering impact, the god-bear arrived. High upon an icy rise, lightning flickering across his ivory fur, he gazed across the battlefield. Two armies were engaged upon the blood-soaked plain below. The dead and dying were strewn across the snow. One of the forces was vastly outnumbered. They were fighting a losing battle. The giant bear snorted. Something smelled wrong about the larger of the armies. Its humans were clad in black iron, and fought beneath a red banner. He growled as he realized they were not of the Freljord, but weaklings from a land where the snow no longer held sway. He bared his teeth, and lightning flashed. It struck in the midst of the battle with a deafening crash, sending charred corpses from both sides flying. “Valhir! Valhir!” The Volibear focused his fury-reddened gaze on the one who shouted his name. A mortal woman, clad in fur, stared up at him, her face splattered with gore. She raised a pair of bloodied axes to the sky in salute, a savage grin on her face. Many of the other combatants had ceased fighting, staring at the demi-god in awe and horror, but the Volibear’s attention was fixed on the woman. This was the one whose heart had called the storm. “Valhir!” she screamed, thrusting her bloodied axes into the air once more. “With these deaths, we honor you!” With a last deferent salute, the woman turned back to the fight, hurling herself into her enemy with renewed vigor. The Volibear turned his gaze upon those the woman fought—the outsiders. The enemy. With a snarl, he charged. “Vol kau fera!” he roared, making the heavens themselves shake. He smashed into the enemy like a living battering ram, sending their frail troops flying. Bones crunched. Blood splashed. Voices wailed. It was over in moments. In the face of the unstoppable fury of the god-bear, the resolve of the enemy crumbled. The first of them turned to run. It quickly turned into a rout, then to butchery, as the Freljordians—now filled with the savage rage of the Volibear—fell upon the fleeing enemy like wolves, howling as they pursued them across the snow. The Volibear watched the slaughter in satisfaction, blood dripping from his maw. The woman that had called him dropped to her knees in reverence and bowed her head. “Oh, great Valhir!” she cried. “I am Warmother Raetha, the Bloodied Hand. By your intervention, our village is saved!” It was only then, as the Volibear’s battle-lust began to abate, that he saw the nearby farmsteads and stone houses, and his eyes narrowed. He turned his gaze back upon the kneeling woman. He loomed over her, easily four times her height, but growing ever larger as his anger returned. His almighty form was crisscrossed with old scars and new battle wounds—all marks he bore proudly. His massive claws dripped with gore. The urge to rip and rend remained strong. He snarled down at the warmother. “Vol t’svaag dakk skolj.” She looked up at him in confusion. It was clear the old tongue had been all but forgotten. “Stand,” he rumbled in the younger, bastardized language she spoke. “A warrior kneels to no one.” His gaze settled on something further along the valley. A dangerous growl rose from deep within him, heavy with the promise of violence. The woman, Raetha, took a step back, suddenly wary. “What. Is. This?” he bellowed, the air tingling with electricity as his anger grew. The woman glanced over her shoulder, confused and uneasy. “The… The dam?” she asked. The Volibear’s lips curled back, exposing bloodied fangs. This was his river, and it had flowed free and wild since before the coming of humanity. That mortals dared block it, to hold back its power, was an abomination. He stomped past the woman, his anger building with every step. By the time he reached the crude structure, his rage was a barely contained maelstrom, and the air around him crackled with power. Warmother Raetha and a collection of others shadowed him at a wary distance. The god-bear splashed into the shallows below the dam. The water barely reached past his paws, and his anger redoubled. The river should be thundering. With a roar, he tore down the stones and freed the waters. Now it thundered, bursting forth in a great churning wave. The power of the river crashed around him. There was screaming as it surged down across the floodplain. The god-bear watched in satisfaction as the first of the Freljordian’s houses was smashed aside, timbers shattering and stonework collapsing. People ran, clutching younglings, as the waters demolished the entire settlement. Once all evidence of civilization was gone, the Volibear turned to the Freljordians. They stood aghast, shocked at what he had wrought. “Today, you are free!” He could taste fear in the air, but he also felt the awe and reverence of the onlooking mortals. “Live!” he commanded. “Live wild! Hunt! Kill! Honor the old ways… and the old ways will honor you!” Warmother Raetha was now standing tall and slowly nodding. This one had the spirit of a true warrior. And in his immortal heart, he knew most of the others would follow her. The Volibear gave her a nod, and turned to the horizon. There was much to be done.",Fighter "Fast and dumb, or slow and smart? That’s what Yi always asks me. Well, I say “asks,” but it’s not really a question. Not up for discussion. Not really. You can be impulsive and quick and improvisational and have fun... or you can do things Yi’s way. The right way. Slow. Patient. Strategic. With a gruff, determined expression on his face, like he stepped in crap. Because he did. Because I shoved some inside his boot, thinking he’d find it funny. He didn’t. (I did, though, so it all kinda worked out in the end.) The really irritating thing, though: he’s usually right. Through the years we’ve trained together, I’ve beaten him in combat something like...twelve times? Versus the hundreds of times he’s walloped me. And every time – every single time I ate a mouthful of dirt – I knew it was because I’d gotten impatient. Took a swing I wasn’t sure would land. Lunged for an opening that ended up being a trap. And I’m not being humble. I’m good. Really good. Yi, humorless as he is, just happens to be one of the best warriors I’ve ever met. It’s not like the guy is slow, either: he’s fast. Faster than anyone I’ve ever seen. As in: he unsheathes his blade, then there’s a blur, then three guys are bleeding on the ground. That fast. So when he tells me to choose slow and smart over fast and dumb, I try to listen most of the time. Keyword being “try.” And “most of the time.” We were wandering through a forest of man-high mushrooms when we heard the shouting. In addition to cutting off the punchline of an incredible joke I’d been telling, Yi made me dive into the thick of a thistleshrub to avoid detection. There were six of them. Five bandits and their rope-bound captive, an elderly farmer with anxious eyes. I felt this situation called for a liberal application of hitting people in the head with my staff, but Yi held me back. He put a finger to his lips, then pointed at his eyes. Observe. Strategize. Fast and dumb, or slow and smart? I sighed and looked over the group with a discerning eye. Raggedy clothes hung off their hunched backs, taut with stress. They seemed to take far better care of their blades than themselves. Their eyes scanned their surroundings as they marched, on the lookout for any potential ambush. One shoved a gag into the old farmer’s mouth, presumably to stop the shouting we’d just heard. Bandits. The old farmer collapsed to the ground. The tumble was intentional; anyone could tell that. His captors certainly did. The leader stopped and faced the old man. “Well, that tears it,” he said. “You’re old, my friend, but you’re not that old. Falling over every few hundred steps to stall for time? Give yourself a second to think about how you’re gonna get out of this? That’s an old trick. Older than you.” He squatted to the farmer’s level. “You don’t really have a chestful of precious stones at home, do you?” The old man stared at the bandit, terror slowly replacing itself with resignation. He shook his head. “That’s a shame,” the bandit said, a genial smile on his face. The kind of smile that usually leads to somebody pulling out a dagger. “I’m gonna go save him now,” I whispered to Yi. Yi shook his head as hard as he could without rattling his goggles. I didn’t have to ask why. He likely wanted one of us to sneak around them and attack from the other side of the pass, trapping them in a pincer. Or something equally cunning and time-consuming. Slow and smart. Yi’s big problem – apart from not finding me funny, and the fact that his goggles make him look like a man-sized bug – is that he spent the last handful of years sitting alone in a field of flowers. His patience is infinite. He thinks everything can be thought through. Planned for. Still, Yi had said to go slow. We’d try it his way. I nodded at him, then at the path behind the thugs. You get behind them. I’ll attack on your signal. Yi circled back through the brush. He darted to the other side of the trail, too quick to notice, even if they had been looking in his direction. Classic ambush setup: he’d get their attention, and while their backs were turned, I’d hit them from my side of the path. That’s when the lead bandit pulled a blade out of his right pocket. A small little thing, not good for much more than peeling fruit. Or slicing the throat of a tired old farmer. I couldn’t see Yi in the brush on the other side of the road, but I knew he couldn’t see the blade. He didn’t know what was about to happen. They were about to kill the old man, no matter how safe Yi wanted to play it. We had no time to go slow. Thankfully, I had a secret weapon up my sleeve: I’m really, really, really good at fighting. The leader grabbed the old man’s scalp and put a knife to his throat. I leapt out of the brush, staff held high, and smacked the blade out of his hand. Then we got to my favorite part. Whenever I get the drop on somebody, I usually get about a two to three second window as they try to make sense of me. Most people have never seen a vastaya, much less a Shimon. They stand there slack-jawed, which typically gives me a chance to hit ‘em before they realize what’s going on. I drove my knee into the lead bandit's chin, and his teeth clacked together so hard, even I winced at the sound. “Stay where you are, Yi!” I shouted into the bush where he waited, unseen. “I got this.” That’s when a knife hit me in the shoulder. Apparently, one of those jerks had been wearing a bandolier of throwing daggers across his chest, and I hadn’t noticed. I tried not to imagine Yi smirking to himself. “Still ‘got this,’ do you?,” he yelled from the brush. Likely staying out of the fight just long enough for me to get my teeth kicked in, so he could leap in, save me, and shout that he told me to slow down. “Completely!” I shouted as I tossed a handful of smokepoppies to the ground. (I always keep a few on me. They’re useful in combat, and even more useful for irritating Yi when I’m bored.) Then I beat the hell outta the rest of them. I won’t trouble you with the details– –Wait, yes I will, because they’re great. I held my staff out and twirled around, aiming high so as to avoid the prone old man. My arms shuddered with every impact of wood against skull. I dodged blows, parried strikes, and only got punched in the face, like, twice. By the time the smoke cleared, I was the only one still standing. Well, me and the old man, once I got him to his feet. Yi stepped out of the brush, sighing. “Oh, come on,” I said. “What are you sighing for? I saved the grungy old man–” “–Hey!” the old man said. “And my shoulder will probably heal in a couple of days. Ow,” I said, touching the wound. “What’s disappointed you this time?” Yi cut the man’s bindings. “I’m not disappointed,” Yi said. “I’m irritated.” “Why?” “I don’t like admitting I’m wrong. You were impatient, reckless, and you absolutely made the right call.” I smiled. “Fast and dumb.” He patted me on my non-bleeding shoulder. “Fast and dumb,” he said.",Fighter "Azir walked the gold-paved Emperor’s Way. The immense statues of Shurima’s earliest rulers – his ancestors – watched his progress. The soft, shadowy light of predawn seeped through his city. The brightest stars still shone overhead, though they would soon be snuffed out by the rising sun. The night sky was not as Azir remembered it; the stars and the constellations were misaligned. Millennia had passed. With every step, Azir’s heavy staff of office struck a lonely note, echoing through the capital’s empty streets. When last he had walked this path, an honor guard of 10,000 elite warriors had marched in his wake, and the cheers of the crowd had shaken the city. It was to have been his moment of glory – yet it had been stolen from him. Now, it was a city of ghosts. What had become of his people? With an imperious gesture, Azir commanded the sands beside the roadway to rise, creating living statues. This was a vision of the past, the echoes of Shurima given form. The sand figures looked forward, heads tilted toward the immense Sun Disc hanging above the Dais of Ascension half a league ahead. It hung there still, declaring the glory and power of Azir’s empire, though no one remained to see it. The daughter of Shurima who awakened him, she who bore his lineage, was gone. He sensed her out in the desert. Blood bound them together. As Azir walked the Emperor’s Way, the sand-echoes of his people pointed up at the Sun Disc, their joyful expressions turning to horror. Mouths opened wide in silent screams. They turned to run, stumbling and falling. Azir watched this all in despairing silence, bearing witness to the last moments of his people. They were obliterated by a wave of unseen energy, reduced to dust and cast to the winds. What had gone wrong with his Ascension to unleash this catastrophe? Azir's focus narrowed. His march became more resolute. He reached the base of the Stairs of Ascension and began to climb, taking them five at a time. Only his most trusted soldiers, the priesthood, and those of the royal bloodline were allowed to step foot upon the Stairs. Sand versions of these most favored subjects lined his path, faces upturned, grimacing and wailing in silence before they too were swept away by the winds. He ran, taking the steps faster than any man could, talons digging into the stonework, carving furrows where they caught. Sand figures rose, and were then destroyed, to either side of him as he climbed. He reached the top. Here, he saw the final circle of onlookers: his closest aides, his advisers, the high priests. His family. Azir dropped to his knees. His family was before him, rendered in perfect, heartbreaking detail. His wife, heavy with child. His shy daughter, clutching his wife's hand. His son, standing tall, on the brink of becoming a man. In horror, Azir saw their expressions change. Though he knew what was to come, he could not look away. His daughter hid her face in the folds of his wife's dress; his son reached for his sword, shouting in defiance. His wife... her eyes widened, sorrow and despair writ within. The unseen event blasted them to nothingness. It was too much, but no tears welled in Azir’s eyes. His Ascended form rendered that simple act of grief forever lost to him. With a heavy heart, he pushed himself to his feet. The question remained as to how his bloodline survived, for it most assuredly had. The final echo awaited. He advanced, halting one step below the dais, and watched as it all played out before him, reenacted in the sand. He saw himself, in his mortal form, rise up into the air beneath the Sun Disc, arms wide and back arched. He remembered this moment. The power coursed through him, infusing his being, filling him with its divine strength. A newcomer formed in the sand. His trusted bondsman, his magus, Xerath. His friend uttered a silent word. Azir watched himself shatter like glass, exploding into motes of sand. “Xerath,” breathed Azir. The traitor’s expression was unknowable, but Azir could see nothing but the face of a murderer. Where did such hate come from? Azir had never been aware of it. The sand image of Xerath rose higher into the air as the Sun Disc's energies focused into his being. A cadre of elite guards rushed toward him, but they were all far too late. A brutal shockwave of sand flared out, disintegrating the final moment of Shurima. Azir stood alone among the dying echoes of his past. This is what killed his people. Azir turned away, just as the first rays of the new dawn struck the Sun Disc overhead. He'd seen enough. The sand image of the transformed Xerath collapsed behind him. The dawn sun reflected blindingly off Azir's flawless golden armor. In that instant, he knew that the traitor still lived. He sensed the magus’s essence in the air that he breathed. Azir lifted a hand, and an army of his elite warriors rose from the sands at the base of the Stairs of Ascension. “Xerath,” he said, his voice tinged with rage. “Your crimes will not go unpunished.”",Mage "Cassiopeia reclined against the crenelated rooftop, and gazed over the winding alleys and crowded streets of Urzeris. A Noxian possession for years, the coastal city still refused to completely embrace its new identity—it felt ancient, and quietly resistant to the future. So Shuriman. Untroubled by the cool night air, Cassiopeia wore a shift of translucent silk, which revealed the transition at her hips where soft skin merged into sinuous, overlapping snake scales. The scent of roasted meat wafted up to her hidden aerie, but it could not mask the vile stench of thousands of people living on top of each other. Her mouth burned as noxious venom mingled with her saliva. She flexed her muscular tail, cracking the stonework and sending crumbled fragments to the streets below. Rats scattered from the falling stone. Filthy street urchins dashed around street corners as hooded figures whispered in the shadows and burly soldiers staggered in and out of taverns. All were oblivious to the predator lurking in the darkness above. Cassiopeia brushed a taloned hand against her scaly side, her serpentine figure concealed by the shadows. Once, she had been a powerful figure in Noxus: assassins killed at her slightest whim, soldiers spilled their darkest secrets, and generals willingly followed her counsel in the hopes of patronage. Cassiopeia sighed. These days, she emerged only under cover of night. No longer was she an influential voice in Noxian society—not since she had been reduced to this grotesque abomination in hiding. Upon her return from the desert, Cassiopeia had hidden in the crypt of her family’s residence, fearful of her transformation. She remained alone in the cold, dank vault for weeks, filled with disgust for her serpentine body and mourning the loss of her aristocratic life. Eventually, a growing desire to hunt overwhelmed her, and she ventured out to roam the city by night as the household slumbered. Cassiopeia put aside her reverie as a broad-shouldered soldier in a leather breastplate stumbled from a tavern, drink in hand. Finally; this was the man she’d been waiting for. She trailed his movements from above, following him silently over fortress walls and archways, until he entered an empty courtyard. Perfect. Cassiopeia slithered onto an adjacent roof, eyes glinting with predatory thrill. Her figure cast a shadow across the soldier. He turned, drunkenly defiant. “I know you’re there! Show yourself!” he said. Cassiopeia’s tail twitched in anticipation. Her forked tongue extended, tasting the air. She drew the sweet scent of his blood into her lungs, then exhaled with great satisfaction. “Fight me face to face!” he shouted. “I ain’t gonna be stalked like some animal.” Cassiopeia let out an angry hiss. By the time the soldier looked up, she’d slid to the opposite side of the courtyard and perched directly above him, remaining out of sight in the shadows. “You consider yourself better than an animal, do you?” she said. The man’s head turned abruptly, trying to pinpoint the sound of her voice. “How’d you get across so fast?” he said, his wavering tone betraying false bravado. “Even beasts are nothing to your savagery,” said Cassiopeia. Breathless, he edged away, looking for an escape. He hammered his fists against every door, but each was bolted shut. Cassiopeia imagined his mind racing to solve the riddle of who was hunting him and why. He unsheathed his sword, turning on the spot, unsure where to direct his threat. “You don’t want to cross me. I’ve gutted worse enemies than you.” “Not just enemies,” Cassiopeia replied. “I’ve seen your handiwork. You’re not the only one who creeps about in the dark.” She spat a bilious wad of venom as he turned toward the sound of her voice. The man howled in pain, coin-sized holes burning through his armor and into his skin. She inhaled the satisfying sear of burning leather and flesh. The man brandished his sword. “Who are you? Why’re you doing this?” “I’ve been watching you,” replied Cassiopeia. “I know what you are, what you do…” “What I do is no business of yours.” “I know you’re murdering children for drake meat. I hear it’s quite lucrative.” The man tried to pry open the shutters of a nearby window with the flat of his sword, but they too were bolted shut. “Then there’s the three tavern wenches,” said Cassiopeia. “Sarmela, Elmin, and Lyx. They were found in the river yesterday. Their faces were hardly recognizable once you’d finished with them.” She relished the thought of sinking her talons into his flesh. The man readied his stance. “You can’t fight me from the shadows. Show yourself!” “Very well,” Cassiopeia said. She slithered down to the courtyard and rose to her full height. The man’s eyes widened in horror, his hands trembling. Cassiopeia stood head and shoulders over the man, glaring down with narrowing eyes. “Monster!” he cried. “Monster,” murmured Cassiopeia. “Not the worst I’ve been called.” She slid left and whipped her tail across his legs, effortlessly knocking him to the ground. Curling her tail around his chest, she squeezed his ribcage tighter and tighter, sensing his pounding heart straining beneath her grasp. She heard bones crack. She resisted the urge to break him completely, and released her grip. He crawled to his sword, grasping it in desperation. She so enjoyed watching him tremble. She circled him slowly. He met her gaze and stared in slow recognition. “I know your face. The Lady Cassiopeia!” he said. “Look at you!” Point to the ground, he pushed himself onto his feet with his sword. “You chase drunkards like me through the filthy gutters of this city now, is that it?” The man spat a wad of blood. “From such great heights we fall, eh?” She hissed, exposing dripping yellow fangs. Cassiopeia’s gaze bored into the man’s eyes, locking them in a cold-hearted bond. She screamed, pouring all her rage into the cry; fury at the unfairness of her current state, anger at the loss of her privileged life, resentment for her failed ambitions. She channeled it all into the screeching, mind-shredding wail. As she screamed, her fury was replaced with joy. It felt like she was floating, her potential for greatness infinite. Every fiber of her being sang with ancient power. Searing emerald light blazed from Cassiopeia’s eyes. The man’s final panic was outlined in silhouette as he petrified from the inside out. His stare hardened, greyed, and stiffened, his last cry of terror stifled as her curse transformed his flesh to stone. Cassiopeia slithered up to the statue and softly caressed its hard cheek. What was once skin fractured into a grisly pattern resembling a dried riverbed. “Once, I had to manipulate, bribe, or otherwise… persuade people to orchestrate my schemes,” she said. “But now… Now I simply take what I want.” She whipped her tail forward, smashing the statue to the ground. She smiled, eyes glinting, as it shattered into a thousand pieces of rubble and dust. Cassiopeia flushed with pride as she considered her handiwork. Her life as a noble was over, yes, but never had she felt such boundless power coursing through her veins. She slithered back onto the rooftops, her mind awhirl with ideas. Her next victim would offer her a far greater challenge.",Mage "Ten great kings took ten great thrones, Nine crowns adorned nine heads. One left to scratch upon their mounds, The crow, alive and dead. — old Demacian poem, author unknown It started when old Hubard, drunk out his mind on stale mead and the dulled memories of some battle he’d probably run from, locked himself in a shack just outside of Goldweald. Davil tried to break the door in, good neighbor as he was, but the miserable fossil had more strength than anyone could have anticipated, bracing his entire body against the entrance as he babbled about heights and spiders and being pecked to death by birds. No one believed the man was being pecked to death by anything but a bottle, so we all went home, assuming, as one does, that with a day to dry out, the ordeal would sort itself. Took only one night. First scream ripped across the village like someone had pulled it out of Hubard’s open chest, followed by a second that was almost the same—but worse. It pitched higher, like rusted metal wrapped in burlap, in almost-human words with an almost-human rhythm until the baker’s wife cried, “Mages!” and all hell broke loose. People arming themselves, the mayor—if that's what you could call the head of some hinterlands piss-hole—shooing whoever he could into the meeting hall, windows being boarded up in blind panic, the works. You’ve seen it a hundred times, probably two hundred since the Claw hit up north. Regular folks going mad at the fairest hint of magic. Point is, that’s around when everything went bad. But there’s a bottom to bad, and what happened in Goldweald broke right past it. Don’t believe me? Go for yourself. Goldweald ain’t there anymore. But I’m skipping ahead, and that ain’t fair to Davil. See, Davil was a spy from back when the Freljord pacifications were still talked about like there was honor in ’em, and he later served the crown as far out as Shurima and the Blue Flame Isles. The man had seen things. We’re lucky out west, since the worst the hinterlands have to offer are some stray raptors after the hatching season, and maybe a sun-cooked bandit or three, but Davil knew what was out there. What could be out there. And he gathered up all the folk who were willing to listen and organized a peasant militia to bring those supposed “mages” to justice. His plan was simple: First light, we’re all going on patrol, two by two, no one alone. Military stuff, and that gives us hope, gins us all up for a fight. For king and country! Rah-rah Demacia, and all that. Until the sun comes up and a family’s gone missing. Every one of them—five in all. Farmhouse torn to shreds, livestock slaughtered in their pens. Doors all locked from the inside, windows all latched. They’re gone. The mayor calls a meeting, but a pair of fieldhands don’t come in from the rows. When Davil calls for them, something calls back. But it isn’t them. Sounds almost like them, like something is forcing words into almost the right shape, but that old, rusty cage sound keeps cutting through, squeaking and rattling and clicking like it can’t help itself. Now people are afraid. Some hothead charges into the fields with a sword in his hand—gone. Another follows him—gone. Blacksmith gets the wise idea he’ll ride all the way to Amberfel and call the guard, but the horse bucks him halfway down the old trade road and something pulls him into the rows. Davil calls to see if he’s alright, and that awful voice burbles out, saying it’ll take the road to Amberfel and call the guard. Davil asks again, and it repeats: “I’ll take the old road to Amberfel and call the guard.” There’s something about it… like a pin twisting inside your head, poking through the meat into something darker underneath. I could see it on everyone’s faces. Folks holding their kids close, backing away toward their homes, some just running. That voice could cut away all the parts of a person and leave ’em naked and afraid, shivering in the middle of a blistering afternoon. Like it was pulling something out of you. Something it wanted. A little girl says she saw someone standing above the field out where we keep the scarecrow. It’s such an odd thing to notice, and there’s so much going on, that we pay her no mind. But we should have. Night comes and half the houses in town are boarded shut. You can hear folks inside whispering, muttering, giggling like maniacs, but about… I’m not sure. Snakes. Lightning. The dark. Walls closing in. Knives. The sea. They’re laughing and they’re screaming and it sounds like everyone has gone insane, like they’re trapped inside a room with a part of themselves they don’t want to face. It sounds like we’re all stuck in a nightmare. Then the lights start going out. One after the other in all the boarded-up houses, the lamps flicker and die. And the voices melt away, each suddenly silenced, all save for one. Something croaking behind the old smithy. Muttering to itself. About snakes. About lighting. Muttering about the dark. Davil, that poor fool, takes the militia and goes in. And I… I’m there with him. I have my blade. I have my lantern. But the rows are deep, and the light casts shadows everywhere you look. I… I don’t know exactly what happened. I saw a face—maybe. Something looking back at me just ahead of Davil, but it was like he saw right past it. Like that face was just there for me. All lopsided, twisted sackcloth and rusted teeth. And behind it… something huge. Splayed out on thin legs, but alive with hundreds of black birds rattling inside an old cage we’d thrown into the woods last year. And eyes. So many eyes. There’s no one left in Goldweald now. If no one came after me… I’m the only one left. Hearing those screams fade behind me as crimson light poured out from between the corn stalks—that sickly crunching, and the bellowing, tortured squeals of hogs and horses… And the crows! Hundreds of them—thousands! But crows they aren’t, can’t you see? They’re smoke and fire! They’re not real! They couldn’t be real… They follow that voice! The deep, rumbling voice beneath it all! Don’t you see? Don’t you— Oh, gods… Davil! I left him behind! I left him there—there in the rows with that horrible scarecrow! Everyone—they’re all dead! Gods, gods, it must have followed me. Once it tastes your fear, once it knows you, it never lets go. It won’t let you go, it won’t— What’s that voice? Can anyone hear— You don’t hear it? …Davil?",Mage "Ryze would have been cold if his body wasn’t simmering with nervous energy. With all that weighed on him that day, the harsh Freljordian elements scarcely seemed to have an effect. Neither was he daunted by the distant howl of a hungry ice troll. He had come to do a job. Not one he relished, but one that had to be done, and one he could no longer avoid. As he approached the gates, he could hear the rustling of fur cloaks over pine timber as the warriors of the tribe rushed to inspect him. In seconds, their spears were poised atop the gate, ready to kill, should he prove unwelcome. “I’ve come to see Yago,” said Ryze, pulling back the hood of his cloak just enough to reveal his violet skin. “It’s urgent.” The stoic faces of the warriors atop the fence flashed with surprise at the sight of the Rune Mage. They climbed down and worked in unison to open the heavy hardwood gates, which seemed to croak apprehensively at the sight of the interloper. This was not a place that saw many visitors, and those it did see usually ended up on pikes as a deterrent to others. Ryze, on the other hand, had a reputation that granted him access to even the most hostile regions of Runeterra— —For a few minutes, anyway, if no problems arise, he thought. His face betrayed none of those uncertainties as he walked between the columns of fierce, wind-chapped faces that seemed to judge him, looking for any reason to try him. A young boy, no more than five, gaped at Ryze, bravely leaving his grandmother’s side for a closer look. “Are you a warlock?” asked the boy. “Something like that,” replied Ryze, barely glancing at the boy as he continued his stride. He found the path that led toward the rear of the fortification. To his surprise, the village had hardly changed since he had last seen it, many years before. He made his way to an unmistakable structure of domed crystalline ice, its brilliant azure hue standing out among the dull surroundings of wood and earth. He was always a wise man. Maybe he’ll cooperate, thought Ryze as he entered the temple, steeling himself for whatever lay in wait. Inside, an old frost mage was pouring wine into a dish on an altar. He turned to see Ryze approaching, and seemed to judge him silently. Ryze felt his heart sink in dread. After a moment, the man smiled, and embraced Ryze like a long-lost brother. “You look thin,” said the mage. “You should eat something.” “You shouldn’t,” replied Ryze, nodding to Yago’s slightly sagging paunch. The two friends laughed long and easily, as if they had never been apart. Ryze slowly felt his guard begin to drop. There were very few people in the world he would call friend, and it did his soul good to talk to one. He and Yago spent the next hour reminiscing, eating, and catching up. Ryze had forgotten how good it felt to converse with another human being. He could easily stay a fortnight with Yago, drinking wine and sharing tales of triumph and loss. “What brings you so deep into the Freljord?” asked Yago at last. The question jolted Ryze back to reality. He quickly recalled the words he’d carefully prepared for this point in the conversation. He told a story of his days in Shurima. He’d gone to investigate a tribe of nomads that had swelled in wealth and land, to the size of a small kingdom, almost overnight. On closer inspection, Ryze found a World Rune in their possession. They resisted, and… Ryze lowered his tone to suit the silence of the room. He explained that sometimes awful things must be done for the world to remain intact. Sometimes those awful things are better than the horrible cataclysm that would otherwise unfold. “They must be kept safe,” said Ryze, finally coming to his point. “All of them.” Yago nodded grimly, and the warmth that had been rekindled between the two friends instantly evaporated. “You would take it from us, knowing it is all that keeps the trolls away?” asked Yago. “You knew this would come,” said Ryze, offering no solution. “You’ve known for years.” “Give us more time. In the spring, we will head south. What chance do we have in winter?” “You’ve said those words before,” Ryze said coldly. To his surprise, Yago took him by the hands, making a gentle plea. “There are many children among us. And three of our women are swollen with child. You would doom us all?” asked Yago desperately. “How many are in this village?” asked Ryze. “Ninety-two,” replied Yago. “And how many are in the world?” Yago fell silent. “It can wait no longer. Dark forces gather to take it. It leaves with me today,” Ryze demanded. “You would use it for yourself,” accused Yago, erupting in a jealous rage. Ryze looked into Yago’s face to see that it had been transfigured into a scowling visage—that of a fiend, no longer recognizable as the man Ryze once had once known. Ryze started to explain that he had learned long ago not to use the Runes, that doing so would always come with too high a price. But he could tell this madman before him was not one to be reasoned with. Suddenly, Ryze felt a severe pain, and found himself writhing on the floor, saliva dripping from his mouth. He looked up to see Yago in a casting stance, his fingers crackling with power that no mortal being should possess. Coming to his senses, Ryze rooted the frost mage in place with a ring of arcane power, giving himself just enough time to get to his feet. Ryze and Yago circled each other, clashing with powers the world had not seen in ages. Yago seared Ryze’s flesh with what felt like the power of twenty suns. Ryze countered with a potent series of arcane bursts. After what seemed like hours, the combined power of their attacks breached the walls of the temple, and brought the thick ice dome crumbling down upon them. Badly wounded, Ryze dug himself out of the rubble and got to his knees. He saw a blurred image of Yago, battered, and fumbling to open a lockbox that he’d dug out of the debris. Ryze could tell by the lust in his eyes what he was reaching for, and what would surely happen once he had it. With his magic energy drained, Ryze leapt on the back of his old friend and began to garrote him with the belt from his own robe. He felt nothing; the man who he had loved deeply just minutes ago was now merely a task in need of completion. Yago struggled mightily, his legs flailing, searching for a foothold. Then he fell dead. Ryze pulled a key from Yago’s necklace and unlocked the box. He removed the World Rune, its otherworldly pulse beating with a warm orange glow. Wrapping the Rune in a scrap of his dead comrade’s robe, he gingerly placed it in his satchel and hobbled out of the temple, breathing a mournful sigh at the loss of another friend. The Rune Mage limped toward the village gate, past the same wind-chapped faces that had watched him arrive. He looked askance at them, expecting an attack, but the villagers made no move to stop him. These were no longer fierce defenders; these were people who looked stunned to be facing their own end. They looked at Ryze with big, helpless eyes. “What are we to do?” asked the grandmother, with the young boy still clutching her furs. “I’d leave,” said Ryze. He knew if they stayed, the trolls would descend on the village come nightfall, leaving none alive. And outside the village, worse dangers lurked. “Can’t we come with you?” called the young boy. Ryze paused. Part of him—a vestige of irrational compassion deep within—screamed, Take them. Protect them. Forget about the rest of the world. But he knew he couldn’t. Ryze trudged into the deep Freljordian snow, choosing not to look back at the faces of those he was leaving. For these were the faces of the dead, and his business was with those who could still be saved.",Mage "The darkening forest was full of beauty, but the girl saw none of it as she stomped along the winding path. Glowing flitterwings danced through the twilight, leaving trails of luminescence in their wake, but she swatted them out of her face, oblivious to their fleeting grace. Eyes downcast, she kicked a rock, sending it skidding over the roots twisting across her path, blind to the glorious sunset glimpsed through the canopy. The delicate violet petals of a blooming night-sable unfurled to release its glowing pollen into the warm evening, but she reached out and twisted the flower off its stem as she passed. Her face burned with shame and anger. The scolding from her mother still lingered, and the laughter of her brother and the others seemed to follow her. She paused, looking back at the broken petals on the path, and frowned. There was something strangely familiar about all of this… almost like she’d lived it before. She shook her head and continued on, deeper into the forest. Finally, she stood before the sacred ghost-willow. Its limbs moved languidly, as if underwater, accompanied by the faint, musical whisper of bone chimes. While the anger still coursed through her, hot and fierce, she closed her eyes and forced her fists to unclench. She breathed in, slowly, just as the old master had taught her, trying to push back her rage. Something hit her, hard, in the back of the head, and she fell to her knees. She touched a hand where she’d been struck, and her fingers came away bloody. Then she heard the laughter, and her fury surged to the fore. She stood and turned towards her brother and the others, her eyes dark and glaring. Her breathing was heavy and short, and her hands clenched into fists at her side once more, all the effort to calm herself a moment before lost in a flash of anger. As it built within her, compounding and growing like a malignant sickness, the air around her seemed to shimmer, and the ghost-willow began to fade and wither behind her. It wept red sap, its leaves curling and blackening. Since time immemorial the magic of this land had nourished the ghost-willow, just as it in turn nourished the land and its people, but now it was dying, its supple limbs turning bone-dry and brittle, its roots curling in pain. Its chimes tolled a mournful death-rattle, but the girl didn’t hear it, lost in the moment of her seething fury. As the ancient, primordial tree perished, the little girl began to lift off the ground, rising into the air. Three light-swallowing spheres of absolute darkness began to orbit around the child. Her tormentors were not laughing now... Kalan stood upon the battlements of Fae’lor, looking across the narrow sea towards the mainland of the First Lands—what humans now called Ionia. It was a dark, moonless night, but he saw as clearly as if it were daylight, the pupils of his feline eyes fully dilated. Occasionally, they caught the gleam of torch-light and reflected it back brightly; the mirrored eyes of a night predator. Kalan was vastaya, of the ancient bloodline. His fur was russet-red and hung down his back in long, intricate, knotted braids that now had more than a few streaks of grey in them. His proud face was akin to that of a great hunting cat, and criss-crossed with scars from a lifetime of battle. The left side of that face was furless, and angry red welts bore evidence of the horrible burns he’d suffered as a young warrior. Curling horns sprouted from his temples, each engraved with spiralling runic patterns, and his three tails swished behind him, each covered in segmented plate. The armor he wore was Noxian dark iron, and he wore the trappings of his adopted empire with a scowl. Some called him a traitor, both to Ionia and his vastayan heritage, but he didn’t care. What they thought didn’t matter. The fortress of Fae’lor was built upon the westernmost island of Ionia. Highly defensible, this place had remained for centuries, standing against countless foes, before being finally overrun after a long siege during the Noxian invasion. That was before Kalan had joined Noxus, before the fateful Battle of the Placidium when he’d pledged himself to Swain. Before he’d requested this post as governor of Fae’lor as reward for his service. The Noxians laughed at him behind his back, he knew. He could have had a far more prestigious posting—but he had chosen Fae’lor, at the forgotten edge of the empire. They didn’t understand, and that mattered nothing to him. He needed to be here. Noxus had not won the war, of course… but nor had Ionia. Nevertheless, many seasons after the end of the campaign, Fae’lor remained under the invaders’ control. Thirty-three warships were currently docked here, as well as perhaps half that number of trader vessels and merchant ships. Over a thousand warriors of Noxus—a mix of veteran warbands hailing from the far corners of the empire—were stationed here under his leadership. A guard patrol stomped along the battlements. They saluted, fists crashing against breastplates, and he gave a nod in return. He didn’t fail to miss the dark looks they gave him as they marched by. They hated him almost as much as his own people did, but they feared and respected him, and that was enough. He turned to look back across the sea once more, brooding on the past. Why was he here? It was a question he saw in the eyes of his subordinates every day, and one that crept up on him the darkest of nights, those nights when the forest, and the hunt, called to him. The answer was simple, however. He remained here to keep watch over her. A pair of dark-clad figures—one female, one male—emerged from the sea, unseen, and as silent as death. Swiftly, moving like spiders, they scaled the near-vertical hull of the warship Crimson Huntress, and slunk over its gunwale. Their blades glinted, and the ship’s night wardens were silently dispatched, one after another, without any alarm being sounded. Within moments, all five Noxians were dead, their lifeblood leaking out onto the deck. “Neatly done, little brother,” said one of the pair, now crouched in the shadow of the upper deck. Of her face, only her eyes and the swirling indigo tattoos that surrounded them were visible. “I had a passably decent teacher,” replied the other. He too was fully clad in black and crouched in shadow, though in place of his sister’s swirling tattoos, his skin was a solid block of etched flesh. “Passably decent, Okin?” she replied, one eyebrow rising. “No need to feed your ego, Sirik,” her brother replied. “Enough fooling around,” said Sirik. She opened a black leather pouch at her hip and delicately removed an object, tightly bound in waxed leather. She unwrapped it, gingerly, revealing a fist-sized, black crystal. “Is it dry?” whispered Okin. In answer, Sirik gently shook the crystal. A hint of an orange glow lit it from within for a brief moment, like a fanned ember. “It would seem so. I’ll find a suitable place for it,” she said, nodding to the nearby door leading below deck. “You signal the others.” Okin nodded. Sirik ghosted below deck, and her brother moved silently back to the gunwale. He leaned over the edge and beckoned. Seven other black-clad figures rose from the dark water below, climbing soundlessly up onto the deck of the ship, hugging the shadows. They were the dispossessed—the last remaining warriors who had served here at the fortress of Fae’lor, before the Noxians had wrested it from them. The shame of that defeat still burned in their hearts, as did the desire to see every Noxian pushed from their ancestral homelands. Once all were on deck, they waited a moment for Sirik, who emerged after a few minutes. “It is done,” she said. The nine dispossessed Ionians flowed over the ship’s side, following the leading pair. They moved as fluidly as water, and ran lightly along the stone dock towards the fortress of Fae’lor. From shadow to shadow they darted, like specters, until they reached the first wall. Hugging the darkness, they remained utterly motionless as a patrol marched by, the Noxian warriors speaking in their guttural language and laughing, utterly oblivious to the nigh-invisible Ionians crouched mere feet away. As soon as the patrol turned a corner, the infiltrators snapped into motion once more, climbing the sheer surface of the wall, moving swiftly, hand-over-hand. They made it look easy, like climbing a ladder, though in truth there were virtually no handholds. Sirik reached the crenellations first. She peered over, then ducked swiftly back and went perfectly still, clinging one-handed to the battlements. The others below her froze, then hurriedly climbed to join her as she made a series of swift hand-movements. She made a fist, before climbing atop the wall, joined by her brother, Okin. None of the Noxians saw the pair of Ionians ghosting along behind them, hopping lightly across the top of the battlements in their wake. Then Sirik and Okin leapt among the enemy, and the four guards were killed before a single one drew a blade. The last of them clutched his throat, blood welling beneath his hand, and teetered on the edge of the wall. Sirik grabbed him, like a lover enfolding her paramour in her arms, and lowered him gently to the ground; if he’d fallen, the sound would undoubtedly have raised the alarm. Two other guards nearby were swiftly dispatched, silently and without mercy, as the other Ionians came over the wall. Then, as one, the nine moved on, darting across an open courtyard and scaling a second, inner wall. Each of them knew their target, and each knew the precise layout of the fortress, for it had been their own people who had constructed it. The Noxians were merely its current occupants. They scrambled up the inner wall, and flowed over the parapet, their timing almost preternatural as they avoided two pairs of sentries atop the wall. They ducked into the shadow of the jutting stone bluff Fae’lor abutted, and became as one with the darkness. That was when a shout sounded, echoing up from the docks. Okin cursed under his breath. “They know we’re here,” he hissed. “I had hoped to be further in before they discovered the first body,” said Sirik, “but this changes nothing. We continue as planned.” The first shout was echoed by others, and a bell began to toll, sounding out across the fortress. “Time for our distraction,” said Sirik. She closed her eyes and silenced her inner thoughts. In her mind’s eye, she saw the black crystal she’d secreted below the deck of the Noxian warship, and she reached out to it, fanning it to life. She was no conjurer or soul-mage, but like many of her people, she could feel and subtly manipulate the magic of the land in minor, fairly insignificant ways. Hers was just a small, common gift, akin to that of the farmers of her village who spun a little magic into their crops. To outsiders this was shocking, but among her people, such simple gifts were not at all unusual, nor regarded as anything to be held in awe. It was like being able to whistle, or curl your tongue—some people could do it, others couldn’t. Sirik deepened her breathing, and intensified her silent entreaties, encouraging the fyrestone to do what was it its nature to do. Her gift might have been minor, but the effect of it as she nudged the crystal to life was not. That had more to do with the volatile nature of the fyrestone crystal than any innate power of her own, of course, but nevertheless, the result was impressive. In the harbor below, the Noxian warship Crimson Huntress exploded, lighting up the night in a billowing fireball. Soldiers who were responding to Fae’lor’s warning bells stopped in their tracks, turning towards sudden inferno. Sirik opened her eyes. “Let’s go,” she said. Kalan stalked onto the stone dock, flanked by guards, his three tails swishing dangerously. “The work of Ionian saboteurs, I would guess, my lord,” said a nervous-looking officer, trotting to keep up with Kalan’s long strides. “A black powder detonation, most likely.” Kalan halted and frowned deeply as he surveyed the mayhem on the docks. The Crimson Huntress was no more, reduced to the waterline. What timbers remained still burned. Three other nearby vessels were ablaze, and while crews worked to put out the flames, Kalan could see at a glance that at least one of them was a lost cause, and he snarled in frustration, exposing his teeth. “We’ve secured the docks, and a thorough search of all other ships is currently underway,” said the nervous officer. “If there are more explosives, they will be found.” Kalan ignored him, eyes narrowed. He dropped to one knee and scratched at the ground, then lifted his hand to his nose, sniffing. “If they are still here, lord, we’ll find them,” said the officer, clearly uncomfortable with his superior’s silence. “I’d guess they are long gone, though.” Kalan stood, and looked back along the dock, away from the sea, towards the towering walls. “A cowardly act,” the officer remarked. “They know they can’t take us in a siege, so they try to hurt us in other ways. But we will not be deterred! We are Noxus! We—” “Be silent,” growled Kalan. He was looking at the officer for the first time now, his yellow eyes unblinking. The man paled under his gaze, and seemed to shrink a little, like a toad retreating into its hole. “It was fyrestone, not blackpowder. And they are still here. This was not an act of cowards.” The officer gaped silently, like a landed fish. “No?” he managed, finally, his voice little more than a squeak. “No.” Kalan swung away from him, and strode back towards the fortress of Fae’lor. “This is a distraction.” Kalan seethed. He would deal with that fool later. Right now, he had something far more important to focus on. “They are going for the Dreaming Pool,” he snarled. Sirik kept her hand clamped across the Noxian’s mouth until his struggles ceased, then dropped his lifeless body to the ground. She wiped her bloody dagger clean on his tunic and glanced around to see her brother and the others deal with the remaining Noxians within the lower level of the tower. They were close, now. A rocky bluff reached up to the night sky in the courtyard beyond their position, and Sirik’s eyes were drawn to its peak. A jutting structure, blotting out the stars, marked their target. Tolling bells were sounding the alarm, echoing all across Fae’lor. Sirik led the way out into the courtyard, breaking from the tower and sprinting towards the stone steps carved into the bluff. She didn’t care who saw them now. The time for subterfuge was passed. Now speed was the best ally. Shouts erupted from above, and arrows chased the Ionians as they darted across the open space. None hit home, skidding off the cobbled stone at their feet. A handful of guards emerged from a nearby gate, rushing to intercept them. Sirik and her companions didn’t even slow as they drew weapons; curved swords, sickles, poisoned darts and bladed fans. In a heartbeat they were among the Noxians, sliding under and somersaulting over heavy blows, dancing through them, blades wreaking a bloody toll. The first of the Ionians fell, then, hacked down by a heavy halberd blow to the neck. Sirik pushed her instant pang of grief within, and pushed on, breaking through the enemy with her brother at her side, leaving a handful of them bleeding in their wake. They reached the carved, uneven steps—far older than the fortress itself—and began sprinting up, toward the peak, taking the stairs three at a time. Votive lanterns carved into the rock on either side of the stairs remained dark. Before Noxus had taken this holy place, those would never have remained unlit, day or night. Another Ionian fell, two arrows thudding into his chest. Without a sound, he toppled from the path, falling to the courtyard below. On and on, the remaining Ionians ran, climbing the spiralling path encircling the stone bluff towards its peak. More arrows clattered against the rock wall beside them, but thankfully no more of her companions were struck. They rounded the curve at speed. A flash of metal in the night was all the warning Sirik had, and she threw herself instinctively into a roll. A heavy spear, thrown with great force, sliced scant inches over her to strike one of her companions behind. It took him in the chest and lifted him off his feet, hurling him off the bluff. Two guards stood before the entrance to the shrine at the top of the bluff. Both were immense slabs of muscle and heavy black armor, with huge shields and heavy, jagged cleavers clutched in their brutish fists. The six remaining Ionians attacked as one, sprinting, leaping and somersaulting towards the towering Noxians, blades glinting. Moving at speed, Sirik ran up onto the side of the bluff, taking two steps across its vertical surface before leaping off, her short blades seeking the neck of the first guard, even as her brother attacked low. Okin rolled under a heavy swinging blow and came up behind the Noxian, slashing a backhanded blow across his foe’s leg, making him stumble. Sirik speared through the air, leading with her blades, carving a pair of deep furrows through the solid meat of the Noxian’s neck. Still, he did not fall, and as Sirik landed lightly in a low crouch, one hand touching the ground for balance, the injured warrior roared and smashed one of the dispossessed Ionians to the ground with the flat of his tower shield. Before Sirik could intervene, the brute slammed the ridge of that shield down onto her fallen comrade’s neck, killing him instantly. The other Noxian was proving equally difficult to put down, bellowing like a wounded bull and flailing about wildly, even as she bled from wounds that would have killed most, lesser individuals. Okin hacked into the Noxian’s ribs, just to the side of her heavy breastplate, and danced aside as his enemy turned on him. Sirik darted in then, landing another strike, and as her enemy swung in her direction, another of her companions did likewise, hitting the Noxian from behind. They fought like a pack mercilessly taking down large prey, and at last the other Noxian dropped to her knees, lifeblood leaking out onto the stones. She stayed upright for a moment more, spitting curses, then fell facedown and was still. Her companion roared in grief and anger, and hacked one of the dispossessed down with a brutal sweep of his cleaver. Then he ran to his fallen comrade, dropping to his knees and cradling her in his huge arms. All the fight had gone out of him, and he let out a terrible, anguished wail to the night sky. Okin and the others encircled him to land the killing blow, but Sirik shook her head. “Leave him be,” she said. “Come. Let’s finish this.” The Noxian didn’t understand her words, but recognized their intent. He looked up with grief-filled eyes, and regained his feet, picking up his blade. Then, with a cry, he launched himself at Sirik. He was cut down before he went more than a few steps—as he’d likely expected—and he dropped beside the other Noxian. With his last breath, he reached out to her, then went limp. His death saddened Sirik, for all that he was an enemy. Were they kin, these two? Lovers? Friends? With a deep breath, she pushed those feelings aside, so as to focus on the task at hand. With a silent nod, she led the four remaining dispossessed Ionians into the shrine known to her people as the Dael’eh Ahira—the Dreaming Pool. Fae’lor was not originally intended as a fortress. Far from it, it was once a center of tranquility and guidance, where gifted young Ionians came, from far and wide, to learn how better to harness their own innate gifts. All that had ended years before Sirik had been born, and the island that had once been teeming with life, study and peace, became little more than a barren prison. Barely any vegetation grew on the island around the fortress now—only dry, brittle thorn-bushes and ghost-gray lichen was able to thrive. Birds and other wildlife, so abundant on the nearby islands, also shunned it now, except for the dark, hateful crows and ravens that had come with the Noxians. For all of Sirik’s time here, before the invasion, she and other guards had stood sentinel, watching over the Dael’eh Ahira. It was their duty to ensure that the one held within it was never released. Sirik led the way down into the darkness within the rock, holding aloft a glass sphere filled with glowing flitterwings to light the way. She shivered, skin prickling, as the temperature dropped the deeper they went. The stone steps were slick with moisture, but she picked her way down swiftly, for it would not be long before the Noxians arrived in overwhelming force. None of them had expected to make it back from this mission; all that mattered was completing the task they’d come to achieve, and ending the threat imprisoned down here within the Dreaming Pool once and for all. They reached the deepest point of the Dael’eh Ahira, finally, sliding down the uneven rocks the final ten feet, and landed with a splash in the shallow waters below. Once, this shrine had been beautiful, but disaster had brought the cavern down in years past. Here was imprisoned the one they had guarded for so many years. The one Sirik now came to kill. Kalan leapt toward the top of the the stone bluff in powerful bounds, clearing ten steps with each one, quickly outpacing his soldiers. He arrived at the peak alone, and growled in frustration as he saw the corpses there: two Noxian, two Ionian. Without waiting for his warriors, he plunged into the Dael’eh Ahira. Into the darkness he descended, his feline eyes instantly adjusting. He could taste the scent of the humans on the air, leading him on. Padding silently into the gloom, Kalan began the hunt. The darkening forest was full of beauty, but the girl saw none of it as she stomped along the winding path. Glowing flitterwings danced through the twilight, leaving trails of luminescence in their wake, but she swatted them out of her face, oblivious to their fleeting grace. Eyes downcast, she kicked a rock, sending it skidding over the roots twisting across her path, blind to the glorious sunset glimpsed through the canopy. The delicate violet petals of a blooming night-sable unfurled to release its glowing pollen into the warm evening, but she reached out and twisted the flower off its stem as she passed. Her face burned with shame and anger. The scolding from her mother still lingered, and the laughter of her brother and the others seemed to follow her. She paused, looking back at the broken petals on the path, and frowned. There was something strangely familiar about all of this… almost like she’d— Dark shapes appeared in her peripheral vision, and she looked around, trying to see them clearly. There were four of them, but she could only just make them out if she didn’t look directly at them. Her brow furrowed in confusion. This wasn’t how it was meant to be. Something was very wrong. Sirik and her three companions stood in a circle, looking down into a deeper section of the water. A woman lay there, beneath the surface, her pure white hair, long and flowing, drifting around her languidly. Syndra. That was her name; a byword for destruction, for giving in to your darkest fears and anger. A name still cursed throughout the provinces. Sirik pulled off the dark hood hiding her face and tossed it aside. The delicate, indigo tattoos surrounding her eyes seemed to writhe in the shifting light emitted by the flitterwings in the glass sphere she held aloft. The others removed their head-coverings as well. All of them bore similar tattoos upon their faces, tattoos that marked them as guardians of Fae’lor. All of them looked down at Syndra, their expressions hard. The roots of an ancient tree—the only thing holding the immense stones from crashing down upon this already half-collapsed cavern—curled around her limbs. They might have been cradling her, like a protective mother, or holding her down, trapping her, depending on your point of view. She could easily have been mistaken for being dead but for the steady rise and fall of her chest as she breathed the water. Syndra didn’t look at all dangerous, but Sirik knew well how deceiving such an impression was. This one had been responsible for the destruction of the once-peaceful temple at the heart of Fae’lor. She had only been contained when the spirit of the land itself had drawn her down here, pulling her in and ensnaring her within this strange, suspended existence. Sirik had once voiced aloud her confusion as to why they let Syndra live. Why not just end her life, and end the threat of her waking from her slumber? Her old master had smiled, and asked her why, if the land wanted her dead, did it sustain her? Sirik had no answer to that, not then and certainly not now. Her old master talked of balance, but he was dead, killed by a Noxian blade, along with almost all of those who had served here as this slumbering woman’s jailors, yet the one they had guarded still lived. Where was the balance in that? As long as she lived, Syndra was a threat, yet that threat was contained while she and the others had stood watch over the Dael’eh Ahira. Now that it was within Noxian control, however… The fools would likely release her, either accidentally or in some ill-advised attempt to utilize her destructive power. No, that danger was too great to risk. Syndra must die. Tonight. Sirik tossed her flitterwing-filled glow-globe to her brother and stepped into the deeper pool, blade drawn. “Wait,” said Okin. “We have no time, brother,” said Sirik. “The Noxians will be upon us momentarily. We must end this now.” “But she may be our best weapon against them.” Sirik froze, then turned slowly towards her brother, her expression one of disbelief. “She is Ionian, after all,” continued Okin. “She could be a great ally. With her, we could push Noxus from Ionia, once and for all!” “And what then, brother? You think she could be controlled?” “We wouldn’t need to control her.” Okin stepped forward, his voice full of passion. “We could strike against Noxus, in its heartland! We could—” “You are a fool, brother,” Sirik interrupted him, her voice thick with derision. She turned away, and began to wade towards the motionless figure of Syndra. “I can’t let you do that, sister. We can’t let you.” It was only then Sirik realized her brother and her other two companions had fanned out around her, weapons drawn. “You can’t let me?” she said. “Don’t make us do this, sister.” Her gaze flicked between them, judging their distance from her, and whether she would be able to kill Syndra before they reached her. It would be close. “I’m not making you do anything,” she said. “We came here to end a threat to Ionia—not unleash it.” “This could be our chance to—” “No,” said Sirik. “Don’t you see? This sort of division within Ionia is killing us, and it’s playing into the Noxians’ hands. We are all divided, arguing and working against each other, when we need to pull together.” “So work with us,” begged Okin. Sirik pointed at the motionless figure of Syndra. “She is a greater threat to this land than Noxus. It’s a foolish act of desperation to think otherwise.” “Just stop being so stubborn, for once in your life!” “You’re not going to convince me, brother,” she said. “So what now. You’re going to kill me?” “Please, don’t let it come to that,” said Okin. The four of them stood frozen for a second, none quite ready to escalate the situation just yet. Then a shadow detached itself from the surrounding darkness, and sprang at them with lethal intent. Sirik gave a shout of warning and lurched forward. The move surprised Okin and their other two companions, who raised weapons, thinking she was attacking. One flung a pair of throwing blades with a sweep of his arm, the move instinctual and reactionary. Sirik swayed aside from the first dagger, but the second struck home, imbedding itself deep in the meat of her shoulder, making her hiss in pain as she stumbled backwards, falling awkwardly in the water. Too late, Sirik’s attacker realized the real threat was behind him. The Ionian was lifted from his feet, a blade bursting from his chest, having been driven completely through him. Then he was hurled aside, and the shadowy attacker moved on, abandoning his sword and turning on Okin. It was a vastaya, garbed in Noxian armor, and he roared, lips curling back to reveal his predator’s teeth. The sound reverberated painfully within the cavern. Sirik recognized him, of course, as she struggled to regain her feet. This was Kalan, reviled traitor of the Placidium, who had turned away from his people and Ionia to join the enemy. He’d been given Fae’lor as his prize, a bone thrown to a loyal and subservient pet. She and her brother had lost more than a few friends at his hands. “Noxian lickspittle!” said Okin, crouched low, blade at the ready. “You betrayed our people! You betrayed Ionia!” Kalan gave a bitter laugh as he padded in towards Okin. He flexed his hands, and long talons emerged from his fingertips, as well as along the ridge of his forearms. “There is no Ionia,” snarled the vastayan warrior. “There never was. A thousand mortal cultures are scattered across the First Lands, each with their own beliefs, customs, history and feuds. Your people have never been unified, never stood as one.” “Then perhaps it is time that changed,” said Okin. “Though you have chosen the losing side.” “Losing? The war is far from over, child,” said Kalan. With a grimace, Sirik tore the throwing dagger from her shoulder, her blood leaking out into the water like a crimson ribbon wafting in a breeze. She tossed it deftly into the air, spinning it end over end, and caught it by its blade. With a swift flick of her wrist, she hurled it at the betrayer closing in on Okin. It took him in the side of the neck, sinking deep, though Sirik cursed herself, for her aim was slightly off. It was not a killing blow. Nevertheless, Okin and their last companion took advantage of the moment, leaping in to strike. Okin dashed forward, lunging, but his strike was turned aside by the flat of Kalan’s hand, who then knocked him away with a sharp kick. Their last companion came in fast from the flank, bladed fans slicing through the air, but the vastaya, even injured, was too fast, and too powerful. He swayed aside, first one way, then the next, as the fan-blades sliced at him. Then, he lunged forward and grabbed his foe by the tunic with both hands, and slammed her head-first into a wall. An awful crack sounded as her neck broke. Kalan’s yellow cat eyes turned back to Okin. Sirik was too far away to help, she knew that instantly. Instead, she turned and began to slog back towards Syndra. She would do what she came to do. She had not expected to escape this venture with her life anyway, but she was determined their deaths would not be in vain. She heard her brother shout in defiance, and the vastaya roar, but she dared not look back. She plunged deeper into the water, and reached down, fingers closing around Syndra’s throat. Her skin was warm to the touch. In her other hand, Sirik’s blade drew back for the killing blow. This wasn’t how it was meant to be. Something was very wrong. The girl could still hear the sounds of the night forest around her. She could still see the ferns and twisted roots, and the last colors of the sunset beyond the thick canopy overhead. But at the same time, she could hear shouts and roars, though they were muffled, as if she was hearing them from a distance… or from underwater? For a moment, she felt her throat filled with liquid, and a sudden panic rose within her. She was drowning! But no, that was impossible. She was here, a child in the twilight forest outside her village. She was nowhere near water. A shadowy form appeared before her, like a night-terror given insubstantial form. She felt a sudden constriction around her throat, and she struggled for breath. Her eyes flickered. She glimpsed a young woman, her face covered in twisting tattoos. The vision was strange, and vague, however, as if she were looking at this person through water. A hand gripped her throat, choking her, and a blade was raised, ready to plunge down into— No. She was back in the forest. She was having some kind of awful waking dream. She’d just run here, shame and anger coloring her cheeks. She was going to the ghost-willow, to calm the rage surging within her. No, she’d already done that. She’d done that over and over, hundreds and thousands of times. Reliving that moment, again and again. What if this was the dream, and the other vision was real? The darkness of Syndra’s hatred and anger surged within her. And she woke from her endless dream. Sirik saw Syndra’s eyes snap open. With a desperate cry, she stabbed down with her blade, but struck nothing, for she was hauled into the air by some sudden, unseen force. She struggled against it, flailing wildly, but might as well have been trying to fight the rising tide. She was as helpless as a kitten in the mouth of its mother. Syndra slipped free of the twisting roots that had ensnared her limbs for so many years, and emerged, gasping. Water streamed off her as she rose into the air, hovering several feet above the surface of the pool, shimmering and pulsing beneath her. Dark power radiated from one hand as she kept Sirik held aloft, floating helplessly, and her eyes burned with cold fire. As Sirik watched, both horrified and fascinated, a helm—or perhaps a crown—grew into existence upon Syndra’s head. It coiled around her brow, like darkness given life, to form a pair of tall, curving horns. A bead of pure shadow formed at its center, becoming as hard as a gemstone, and burning with the same power that bled from her in waves. Sirik twisted in the air as her brother Okin broke from Kalan’s grasp. As he did so, he saw Syndra, his expression one of awe. For his part, the vastaya looked almost as stunned, feline lips curled back in a hiss, his eyes wide. With a horrible, sucking sound, three orbs of utter darkness materialised in the air around Syndra, and began to slowly orbit her. They seemed to swallow the scant light in the cavern, and pull at Sirik’s soul, a vile sensation of loathing and despair clutching at her. “How long?” Syndra demanded, her voice cracked and unsteady from lack of use. “How long have I been imprisoned here?” “Years,” spat Sirik. “Decades. We should have killed you long ago.” She felt Syndra’s hatred surge as a painful stab within her, and she gasped. Then Syndra snarled in fury, and with a gesture sent Sirik hurtling across the cavern. She smashed against a wall some twenty feet distant, and fell heavily, splashing painfully to the floor. Then Syndra’s dark gaze turned upon Okin and the Noxian creature. Sirik grimaced in pain. Her left leg and more than one rib were broken, she judged, wincing as she struggled to push herself upright. She cried out as she saw her brother Okin stumble forward into the water, holding his hands up in entreaty. “No, brother…” she managed, weakly. “I am not your enemy!” Okin called out. “We are both children of Ionia! Join us!” Syndra looked down upon him, her gaze radiating power. “The Noxians attacked our lands, and slaughtered our people!” he continued. “We pushed them back, but they still have a foothold in our ancestral lands. They are not done with us yet! Ionia is divided, and vulnerable! You must help! Help us fight against this new tyranny!” “I do not know who these Noxians are that you speak of,” Syndra replied. “But if they killed my people, then perhaps I owe them thanks. The only tyranny I experienced was at the hands of those I once called kin.” Okin’s face was mask of horror, perhaps finally realizing his own foolishness, and he slumped to his knees, defeated. With a sickening tearing sound, Syndra conjured another dark sphere—all of her bitterness, resentment and anger made manifest. It hovered above her hand, slowly spinning. “And if you are Ionian, then you are my enemy,” she mused. Sirik screamed, but there was nothing she could do. With a flick of her wrist, Syndra sent the orb hurtling toward, then through, her brother. He gasped, all the color draining from his flesh, and sank beneath the waters. Kalan attacked then, leaping from the shadows, claws extended, but another gesture from Syndra sent the three spheres surrounding her hurtling from their orbits towards him, throwing him backward. “You…” said Syndra, tilting her head to the side, as if trying to place him. “I recognize your soul. You shadowed my dreams.” Her expression darkened even more. “You were my jailor. You… You kept me here.” From her position, Sirik saw the vastaya push himself to one knee. “You are an abomination,” he hissed. Syndra’s hand stabbed out, and the snarling creature was lifted into the air. The waters of the Dreaming Pool were churning, and Sirik stared in wonder as the roots that had held Syndra began reaching out to reclaim her. “Kill me, then!” Kalan snarled. “But do so in the knowledge that you will never find peace. Wherever you are, you will be hated and hunted. You will never live free.” “Kill you?” said Syndra, her lip curling in rage. “No. That would be too clean an end for you.” With a sweep of her arm, Syndra sent Kalan hurling down into the waters, into the grasp of the writhing roots. They clamped around his limbs reflexively, holding him under. He screamed, air bubbles billowing around him… and then went still. Sirik stared defiantly at Syndra, knowing that she likely had only moments to live, but to her surprise, the powerful sorceress paid her no mind. Instead, Syndra turned her attention skyward. Both hands were wreathed in dark energy, and with a shout she lifted them high. The stone cracked, and a tumble of dust and rocks fell into the pool, sending crazy ripples spreading out in all directions. With a violent cutting motion of her arms and a deafening boom, Syndra ripped apart the rock overhead. Huge chunks of stone fell around her, crashing down with titanic force, and Sirik pushed herself backwards desperately, each movement sending searing pain flaring up her leg and side. Stars blinked in the sky far above, and Syndra began to rise, floating up towards freedom. She glanced back down, once, toward the motionless, submerged figure of Kalan, ensnared by roots. “Your turn to dream, jailor,” she whispered, and with a sweep of her arms, she entombed him completely beneath the fallen rocks. Wincing with every movement, Sirik crawled further away, certain she would be crushed at any moment… The island rumbled, as if wracked by an earthquake. It went on for what seemed like an eternity. And, when it finally ceased, an unnerving silence fell across Fae’lor. Sirik crawled from the gloom, breathing in fresh air, and stared about her, eyes wide in shock. Easily half of the fortress was gone. Her gaze drifted up. At first, she saw nothing but darkness where there should have been stars. With a sharp intake of air, she realized she was looking at the silhouette of the greatest towers and ramparts hanging against the night sky. It hadn’t collapsed into the sea—it had been ripped from the island, and lifted toward the heavens. She stared, her mouth gaping. She had known Syndra was powerful, but this? This was power she could never have imagined. As Sirik watched, frozen by the sight, she saw one of the Noxian warships moored in the harbor below lifted from the sea. Men tumbled from its deck like so many ants, falling to their deaths on the rocks below, as the ship was lifted ever higher. Then it fell, smashing back down upon two other vessels, crushing them to splinters. The destruction was catastrophic. The ruined castle in the sky began to drift northwards. Alone at the sundered peak of the Dael’eh Ahira, Sirik watched it go, until the first rays of dawn crept over the horizon. The import of the night weighed upon her heavily. Her brother, and the last of the guardians of Fae’lor were dead. All but her. And while the destruction wrought against the Noxians this night would have been cause for great rejoicing at any other time, her heart was heavy. Syndra was back in the world. They had failed. Kalan knelt, motionless and silent, as he waited for the seer to speak. She was a curious creature, violet-skinned, and with a pearlescent single horn growing from her forehead. Some may have mistaken her for one of his bloodline, the children of the Vastayashai’rei, but any of the kin would know otherwise. The seer was of a people older even than his ancestors. When she opened her eyes—those strange, kind, golden-flecked eyes that saw far more than they should—he saw they were tinged with sadness, and his heart sank. “You are faced with an impossible choice,” she said, her voice as quiet as the rustle of autumn leaves. “Then tell me what I must do,” said Kalan. “That is not for me to say. Two paths lie before you, but you can only take one. I warn you, though—both lead to tragedy and sadness.” Kalan didn’t blink. “Tell me.” “The first path. You fight the invaders. At the Placidium of Navori, a great battle will be fought. While it will be bloody, you will be victorious. You will be proclaimed a hero. You and your heartlight live in peace for many years. You are happy. And yet, you are destined to outlive both your cubs, who will be taken before their time.” Kalan took a deep breath. “And the other?” he said. “You fight alongside the enemy. You never see your heartlight again, nor your children. They call you traitor, and curse your name. Your path is one of darkness, and bitterness, and revilement. You will be hated by your kin, and despised by your invader allies. After they are defeated at the Placidium, you must stand vigil on the isle of Fae’lor, guarding over the place of dreaming. And there you will stay.” “And my little ones?” “They live. They prosper. If not in this land, then another. But you will never look upon their faces again, and if you ever deviate from this dark path, they will be lost.” Kalan nodded, and pushed himself to his feet. Sadness threatened to drag him down, but he suppressed it, pushing it deep inside himself. As he looked around, taking in the details of the seer’s shrine, he felt that there was something strangely familiar about it… a vague sense that he’d been here before, that he’d felt this awful sense of grief and loss more than once. He shook his head. To be trapped in this accursed moment forever? Now, that would be a fate far worse than death. “I am sorry, my child,” said the seer. “It is a terrible choice you must make.” “No,” said Kalan. “The choice is a simple one.”",Mage "All eyes in Fortune's Glory were on Twisted Fate. He felt the gambling hall's many patrons regarding him with a mixture of envy, vicarious excitement, and spiteful longing for him to lose everything on the turn of the last card. Beyond the avarice common to dens of chance, Twisted Fate felt a singular purpose at work here, a noose being slowly drawn around his neck. The cards were twitching in agitation, warning him of danger. He knew he should fold and get out before whoever was hunting him sprang their trap, but the opportunity to make a pauper of the man across the table was too enticing to forego. He grinned at his opponent, a greedy merchant whose fortune was built on the whipped backs of enslaved miners. The man's robes were expensive: Freljord furs, hand-tooled leather, and Bilgewater sea charms. Every finger boasted a ring of blood gold worth more than most men would see in a lifetime. Aromatic smoke drifted from clay pipes to hang over the fortune in coin, jewelry, and deeds lying between them like a pirate's treasure horde. Twisted Fate nodded toward the merchant. “I do believe it's your call, Master Henmar.” “I am aware of the rules, river rat,” said Henmar, as Twisted Fate ran his tattooed fingers in a repeating spiral pattern on the backs of his cards. “And do not think any of your fancy sleight of hand is going to distract me into making an error of judgment.” “Distract you?” said Twisted Fate, exuding laconic confidence in every gesture. “I declare, I would never stoop to such a low and dishonorable ruse.” “No? Then why is it your eyes keep darting from the table?” said Henmar. “Listen closely, I have negotiated with the best of them, and I know the tell of a desperate man when I see it.” Twisted Fate gave a sly grin, swapping the cards between his hands and theatrically doffing his wide-brimmed hat. “You're sharp, sir. I can see that,” he said, sweeping his gaze across the gathered crowd. The usual collection of hangers-on; men and women hoping that whoever won might be generous to those nearby. The cards trembled as Twisted Fate's eyes fell upon certain individuals and he felt his mouth fill with the rancid flavor of sour milk. He’d long learned to trust that reaction as a sign of imminent bedlam. There. A man with an eye patch and a flame-haired woman. They were almost certainly armed and well aware of his slippery nature. Did he know them? Probably not. Were they working for Henmar, protecting his assets? Unlikely. A man like Henmar would make it obvious who he'd brought. Bounty hunters then. The cards were growing ever more alarmed in Twisted Fate's hands. He slipped them together and placed them flat on the table. “You have a look that tells me you know you have already lost,” said Henmar with the tone of a man who believes everyone to be his inferior. “Then what say we make this a little more interesting, sir?” replied Twisted Fate, spreading the cards in a fan and watching as the hunters eased closer. “Care to double down?” “Are you able to cover that much?” asked Henmar suspiciously. “Easily,” said Twisted Fate, locking his gaze with the merchant and lifting a heavy pouch of coins from the voluminous pockets of his long coat. “Can you?” Henmar licked his lips and snapped his fingers. A flunky behind the merchant handed him a matching bag of coins. The patrons of Fortune's Glory gave a collective moan as it was added to the gold heaped in the middle of the table. Wars had been waged for less coin than was at stake here. “You first,” said Henmar. “Always,” agreed Twisted Fate, flipping over his cards as the bounty hunters made their move. The man with the eye patch lunged at him with a capture collar. The woman shouted his name and drew a matching pair of pistols. Twisted Fate kicked the underside of the table, spinning it into the air in a shower of coins, cards, and parchment. The pistols fired with deafening roars, blasting fist-sized holes in the table. The capture collar snapped closed, but when the smoke cleared and the screams stopped, Twisted Fate was nowhere to be found. Henmar rose to his feet, his face twisted in outrage as he searched in vain for his opponent. He looked down at the broken pieces of the table and the color drained from his face. “Where is the money?” he yelled. “Where is my money?” Five cards fluttered face-up to the floor of Fortune's Glory. A winning hand.",Mage "With a kiss to my wife and resting my spear against my shoulder, I joined my fellows as we left the village. The morning was new, dawn stretching through the thick forests of Tokogol as the six of us made our way to the watch point by a worn dirt path. We were travelling light, as our vigil would only last until the next moon before another band of spearmen took our place. Tokogol shared borders with Noxus, and its increasing belligerence of late had stirred the house lords to ensure that all of their spears were honed. Our journey was short and uneventful, a soldier’s dream. The better part of a half day’s march brought us within sight of the outpost, and we pointed as the signal fire was lit, welcoming us with a column of thin, white smoke. The mood among my comrades was light, the easy talk of bonded brothers and neighbors. Though our duty was to watch the frontier in search of any sign of it, war in Tokogol was a distant thought. When we arrived, we found the gates to the stockade open and unbarred, yet not broken or forced. An odd feeling crept over us, like a chill dancing up our spines. I could see it in the others, just as surely as I felt it in myself. We formed a tiny shield wall, two ranks of three men, and entered the stockade expecting to find slaughter—ruin and destruction, with signs of Noxus for all to see. But we found none of this. What we discovered was the picture of an outpost no different than any other. The fires had crackled down to embers beneath cooking pots that were still full. Clothes hung drying, and the lanterns were still on their poles from the night before. We looked at each other in alarm, in confusion. It was as if our comrades had simply disappeared. “What could have happened here?” whispered Bel. Our wall straightened and broke as we searched the outpost for any sign of life. “Could they have been captured?” asked Ulryk. I approached a wall of the stockade. A stripe of the timber was burnt blacker than pitch. I reached toward it, and the barest touch of my fingertips sent it crumbling, revealing a crater of smooth wood underneath. The others found similar marks across the camp, though none of us could fathom how they had been made. A cry sent us all back into a warrior’s crouch. “Come quick!” It was Afron. We ran to him, finding him standing over a body. “It’s Halryn,” he said, looking to us. “The tanner’s boy.” The young man was pale, lying fetal on the ground. We saw no sign of battle on him, no blood or wounds. I drew my knife. Sinking to my haunches, I brought the blade beneath Halryn’s nose. The day was cold, and shallow puffs of breath clouded the steel in a slow, stilted rhythm. “He yet lives,” I said, reaching for his shoulder. We leapt away as soon as I’d rolled him onto his back. Halryn’s eyes were open, yet there was nothing there. From what we could tell, he was conscious, but his right eye simply stared up at the sky, empty of light. That was not what we had recoiled from. “By the gods,” Ulryk breathed. Afron spat to avert evil, and we joined him. Where Halryn’s left eye had been, only a dark pit remained. I had seen enough battle in my time to know the telltales of a spear or blade, but no weapon I knew could have made such a wound. It was too clean, too precise for battle’s disordered frenzy. No pain marked the boy’s face from the horrific injury. “What could have done this to him?” Bel demanded. “Some beast? A plague?” We shrank back from the body at the thought. “No,” Caer frowned, his hand straying to the satchel of herbs and poultices at his waist. “No sign of festering. This wasn’t disease.” “Find the others,” ordered Bel. “Now.” One by one, we found them. These were men we knew, men of our village who sold fish and hammered steel. All bore the same wound to their left eye, all reduced to the same catatonic state. They appeared almost serene, and all the more horrifying for it. Afron looked to Bel. “What do we do?” “We must give warning,” said Ulryk. “Of what?” asked Caer. “We have no idea what is happening here.” They argued. Voices clashed and overlapped. Above it all, I noted the smell of smoke in the air. “Wait.” The others stopped, looking back at me. I swallowed. “If they are all in this state,” I pointed back to the signal fire behind us, “then who lit the beac—” Ulryk was in the air before we knew what was happening. A blinding flash stole my sight, but I glimpsed a huge, darkened shape against it. Oaths, prayers and curses filled the air from my comrades’ lips. They were silenced by a crack like a bullwhip, followed by an overwhelming, fizzing shriek. When I could see clearly again, I was on the ground. I looked down to see my legs splayed, broken. Other warriors, my brothers and friends, lay staring up at the sky above. I heard only one other voice, and turned. I could only watch as Afron, a youth of barely sixteen, struggled beneath the monster. Bathed in harsh violet light, he writhed as one of its appendages sank into his skull through his eye. His screams stopped as he became a mere husk, like all the others. Then the monster turned its baleful gaze in my direction. In an instant, it was looming over me. I looked up into that single, swollen eye, and sensed a hunger beyond imagining. A hunger not of flesh, but something far deeper. My soul teetered on the edge of this abyss, its merciless hunger pulling… No. I am Hennis Kydarn, a warrior and a spear of Tokogol. I refused to give it the satisfaction of my cries, even as its tentacle knifed down through my eye. There was no pain— —as I work. The analysis can inflict physical pain, should I desire it, but that is not critical here. I have learned much of pain, and its uses. This one’s information is precious, as all knowledge is. A settlement, interactions, castes. A particular female of the species, and offspring… This one resists my analysis of those, but it is a simple thing to overcome. With nothing more to consume, I travel here, to disseminate what I have collected. The rift beneath me is a conduit for information to be passed into the true realm. The creatures that inhabit this world have designated our domain as the Void. Such curious poetry these entities weave—a curiosity that illustrates how far my task is from completion. A universe of knowledge surrounds me, of great power and distant lands, and I shall collect it all. I offer this information, now, and all of the rest to come. Accept. Consume. Learn.",Mage "The moment she thought of the cake store, Zoe dove into the air, surrendering herself to gravity. While falling, she reached out with her consciousness to form a gateway. Instantly, a portal opened beneath her and connected to the other place. She fell into the gate. Her mass collided and imploded as she traveled. It kinda tickles. Unfortunately, Zoe did not appear at her intended destination. Instead, she emerged from a second portal only a dozen strides away, propelled through the air by the momentum of her previous fall. Then, after a brief moment of equilibrium, she was pulled back into the second portal. Again, time and space twisted around her—all swooshy-like, as she would describe it—before flopping her back at the starting point. Both portals then folded into space and disappeared. A powerful magic was distorting Zoe’s ability to travel. It probably related to whatever change she was supposed to herald, and, obviously, she hadn’t succeeded yet. It was a problem, but not an unfamiliar one. She wasn’t really sure what the message was, who it was for, or even what it meant, but, in her experience, those details rarely mattered. The holy mathematics wanted to advance, and the messages generally fell into place shortly after she arrived. Zoe felt that was a pretty cool advantage of being an Aspect. Of course, there was now the question of what to do while she waited. Zoe glanced around. Beside a nearby tree, she spotted a small, fuzzy creature with a huge tail. It looked similar to a tiny yordle, though Zoe noted how this creature’s connection to the spirit world was comparatively miniscule. The small animal’s life-pattern flashed in Zoe’s brain. It would live only a dozen rotations before returning its spirit. To her, the brevity of its life made it more adorable. Zoe jumped up and ran toward it. “So cute!” The tiny animal scrambled up the tree away from her. “Hey, come back!” she pouted. Without slowing her pursuit, Zoe created a time bubble, turning it only half a planet’s rotation, before launching it at the tree. The anomaly bounced before bursting against the tree’s trunk. For a second, the cute animal’s past merged with the present. The night sky overtook the area, and twilight butterflies pulsed around it. The small creature fell into the tired, restful sleep of the previous evening, as its past’s spiritual and mental state overwhelmed its current consciousness. Zoe ignored gravity for a moment, floated up into the branches, and came to a stop beside the tiny animal. Her hand hesitated above its downy fur. She knew the moment she touched the creature, her spell would break. “Zoe is a friend,” she whispered. But when she caressed the tiny animal’s head, it burst awake and dove away from her in a panic. With a disappointed moan, Zoe floated a bit higher before flipping upside down. She considered visiting Aurelion Sol after she finished here. The dragon didn’t like being petted either. But, she thought, he was easier to catch without harming. This notion vanished as, thanks to her new altitude, Zoe saw past the hills and spotted a village on the horizon. She willed a portal to the town into existence and dove into it. But, again, Zoe was only able to create a gate to a few yards away. Worse, it collapsed upon itself, as before, and pulled her back to her starting point. The summer grass did seem inviting, so with no better option, she walked through the forest to the village. She arrived at the outskirts of the walled town as the sun began to set. Hearing laughter, she dismissed gravity for a second and floated up to one of the village’s rooftops. In the center courtyard, a half dozen mortals were playing. They were almost exactly Zoe’s size, unlike the children or adults she had encountered more recently in her tour of the planet. One of the males chased a female around in a circle. Both were laughing. The rules of the game were unclear. Zoe focused on the girl’s beautiful red dress—wondering if the coloration represented something. Even if it wasn’t a part of the game, Zoe liked it. The girl seemed taller than the other females, and Zoe felt the girl might know things she needed to learn. The male was also interesting, but in a completely different way. She could tell his current incarnation would be short lived, but Zoe suspected it would be amazing if he chased her. There was something wonderful about his chin and the shape of his lips. She swallowed nervously. It had, after all, been a very long time since Zoe was a mortal or had even visited this realm. She was strangely worried the group wouldn’t accept her, and she would be left out of whatever they were playing. Two of the other boys, decidedly less interesting ones, began kicking a ball between themselves. This game, Zoe remembered. Emboldened by this connection, Zoe swooped down from the rooftop to the middle of the group. “Hi!” she said, while turning the base of her hair into a color that mimicked the tall female’s dress. “A spirit,” the interesting boy said with wide eyes. Then he screamed, “Run!” Zoe felt she should point out she was an Aspect rather than a spirit, but she was uncertain if his cry was part of the other game’s rules. “Actually, I’m here with a message. But if you wanted to play, I have plenty of time,” she said, as she launched after them. Then she flew, as casually as she could, alongside the tall girl. “Your red outfit is so cool! Does the color mean something?” Zoe asked. But her attempt at starting a conversation hardly mattered. As she spoke, the tall girl was pulled into a house by the interesting boy. He then slammed the heavy, wooden door shut, blocking Zoe’s path. Zoe glanced around, discovering the other mortals had similarly disappeared, but a commotion could be heard coming from a keep near the center of the town. After a moment, a dozen men in armor came running toward Zoe with spears. They reminded her of Pantheon’s weapon. Local guardians, she surmised. Assuming she was a spirit, they screamed warnings, while their leader attempted a banishing spell. It was a very good spell, in Zoe’s opinion, but not one she wanted. She wondered if, perhaps, spirits frequently plagued the town. When the men began throwing their weapons at Zoe, she manifested an arcane meteor and sent it on a flight path around the keep. Then, the twilight girl created a pair of portals to dodge the guardian’s spears, before finally redirecting the shooting star at her attackers. The meteor’s impact created an implosion, causing a chain reaction with the small particles it had gathered while flying, which resulted in a secondary explosion that thundered through the guards and their tower—annihilating the area into a fine dust. “Hello?” Zoe asked as the clouds of destruction whirled around her. She wondered if the tall girl or the interesting boy had run away. It seemed likely. Momentarily dispirited, Zoe decided to visit a larger mortal settlement next. It seemed like someone might be willing to play with her at that sort of location. Zoe remembered where a... city had been a few thousand years ago. On instinct and despite her previous failures, she willed a portal to it. And she was pleasantly surprised when a gateway opened to her intended destination. “Oh cool!” she said, happy to be able to travel again, and eager to deliver her next message. As Zoe stepped out of reality, she wondered if the new crater would lead some mortals to find the World Rune that was nearby. The tall girl or that interesting boy might even be the ones to discover it. It would probably be funny if they did, she decided.",Mage "The colossal brazier flared to life, its flames reaching high into the air. In times past, the gathered tribes would use this as the mark of the festival’s beginning. The harvest festival had always been the largest celebration of the year for the tribes, and one of the last before winter set in on the plains. As the fire was lit, cheers should have echoed up the frozen slopes of the mountains, calling down blessings from the Three Sisters. Now, though, the mass of gathered Avarosans remained silent as they turned away from the flames to look up to the stage where Ashe stood. She let her eyes roam over them. No festival had ever seen so many gathered together, and she knew they had come to see her. She grabbed her bow and unslung it, the now-familiar piercing chill of the True Ice surging through her body. The cold was still painful, even after all her time with the weapon—but now she welcomed it, using it to focus and block out distractions. She lifted her gaze from the crowd to the roaring flame, and took a deep breath as she pulled back the bowstring. All other sounds of the festival faded. A crystal arrow of pure cold formed, beckoned forth by the deep magic coursing through the bow. Ashe held her breath as she let it continue to channel magic through her arms. The temperature on the stage plummeted, frost creeping out from beneath her feet. When the cold threatened to finally overwhelm her, she released her breath and let the arrow fly. It arced high over the crowd, and slammed into its target with a deafening crack. In an instant, the brazier was frozen over, the dancing shapes of the fire enveloped by the spreading ice. The setting sun shone through the crystalized flames and onto the crowd below, and finally the cheer broke out. The crowd invoked the blessings of the Three—Lissandra, Serylda, and Avarosa herself, reincarnated in Ashe. Ashe kept her address short. “Avarosans! Never before has a harvest festival seen so many. Sit with your kin from across the snows—we are one family now. Eat, drink, and enjoy!” She smiled as the crowd cried out her name. She raised her bow high, and the cheers rose higher in response. Inwardly, she grimaced. As so often, she wondered if it was her leadership that drew them all together, or the weapon she carried. It was the symbol of Avarosa, and many in the Freljord believed that, as its wielder, she was Avarosa reborn. Ashe slung the bow over her shoulder and shook the thought. Why they joined wasn’t as important as what they had become. She hopped off the stage and moved into the crowd as they dispersed to feast-laden tables. The boisterous tribes mixed together, sharing food, drink, and tales of hunts past. The Stonepicks described the warm yet treacherous southern mountains. Ashe cheered with the others when the Red Snows recounted the defeat of the Noxian warbands that had tried to advance inland from the coast. A warrior from the Ice Veins, storied blizzard walkers one and all, clapped Ashe on the back as she passed, sending a strange chill through her. All these and more had responded to her call and joined the festivities. All had pledged themselves to the Avarosans, and each tribe needed her to be something different. A prophet, a savior, a mediator. A Warmother. Ashe would be them all if she could. As she neared the far end of the feast, though, she froze. At the last table, sitting somber and removed from the rest, was a group of Iceborn that she knew all too well—the Snow Followers, vengeful zealots who had slaughtered a whole tribe only months ago. A tribe whose only crime had been joining the Avarosans. A large woman, doubtless their leader, rose and approached Ashe. “Warmother Ashe, Avarosa’s chosen, wielder of Her divine bow. My name is Hildhur Svarhem, truthbearer and Warmother of the Snow Followers.” Ashe imagined the sight of the scorched huts again, the screams of her people dying in agony, and her fury ignited. The crowd around them quieted as Hildhur continued, whispers spreading quickly. All gathered had heard of what the Snow Followers had done. “We swore an oath that no faith-traitors would ever again follow those falsely claiming to be Avarosa reborn. Your warriors fought bravely, but not well.” She unslung a large war-axe from her back, its blade coated in a thin but clear layer of True Ice. A true Iceborn, she bore the discomfort of the weapon’s chilling effect silently. Ashe measured the woman’s wide stance, counted the few steps between them. Dried blood matted Hildhur’s armor—more Avarosan blood? Ashe’s muscles tensed as she prepared to move. She was ready for any attack. What she was not ready for, however, was for the Warmother to kneel, lower her head, and offer up the war-axe with both hands. “Forgive us, Warmother Ashe. I did not know then what I do now. I came to challenge you before all your followers, to unmask you as a false prophet. But the magic you wield is beyond any I have ever witnessed. None can deny that She speaks through you. I offer you my axe, Joutbane, and my head. Spare my people, that they may prove their worth by hunting, farming, and dying in your name.” Each of the gathered Snow Followers followed their Warmother’s example, kneeling in deference. At once, voices from the crowd called for vengeance. “Death to the raiders!” they cried. Barely more than smoldering ruins when Ashe had arrived, the skeletal remains told the story of a village surrounded. The few warriors had been easily identified, for their bodies were untouched by fire, but hacked down and left for the crows. The rest of the tribe had hidden in their homes, praying for mercy, or simply a quick death. They received neither… Eyes welled up with fury, Ashe reached for the axe. She would take Hildhur’s head, as a warning to any who would— As her hand clasped around it, and the True Ice sent the familiar spike of cold through her arm, Ashe felt her bow beginning to radiate against her back. A slow, chilling pulse, like a winter breeze. Her mind calmed. “Stand, Hildhur,” she said, looking down at the war-axe. Hildhur rose, furrowing her brow in confusion. Ashe met her probing gaze. “The Snow Followers have shed the blood of my tribe, and they are my enemies,” she continued. “But you have shown humility and remorse, here and now. You are not the Snow Followers any longer—from today forward, you are Avarosan, and that makes you family. You have nothing to fear from me, cousin.” She thrust the war-axe back into the woman’s hands, and the tension in the air broke. Soon enough, the celebrations were underway again, the joyous feelings redoubled by forgiveness and mercy. Ashe walked to everyone seated at the table, welcoming each in turn. As she turned from them and walked away, she was careful to keep her grief in check. Her heart still burned, but her people needed her to walk a different path than that of revenge. She played her fingers along the bowstring, seeking comfort in its chill. She would be better. She must.",Marksman "“Listen to me,” I tell the little girl who found me here, beside the pit. “I need you to hear me. There isn’t much time.” She leans forward, without a hint of fear in her eyes. “Tell me what to do.” I like her. A slight smile breaks across my face, for the first time in what seems like… forever. “Not this,” I say, gesturing to the arrow gripped in her hand. She holds it like a spear. I was only a child when the Void took me from my family, so I didn’t know any better either. But the rest of them, they were so careless. Sacrifices, offerings, tributes—whatever you want to call them, they were never going to work. It isn’t some god, appeased by gifts and prayers. It just wants to devour everything. “You want to kill it? You want to destroy it?” I ask her. She nods. “Then starve it.” The sensation of needles on my flesh grows stronger, as if in response to these words. The threatening presence is closing in around us, and my second skin constricts, pulling taut as a bow. I take one last deep breath before they come. The sand begins to shift, puckering and falling away, like in an hourglass. Eerie pulses of light filter into the sky, as the construct-creatures heave themselves up into the Shuriman night, screeching and drooling. I steady myself, charging the energy inside my shoulder pods. I grit my teeth, and release it. Bright blooms of heat and pain find their targets quickly, raining down, stopping the creatures in their tracks, flinging them aside. The air is filled with an acid reek, and the hiss of melting chitin. Soon there is nothing left of them. I wait for the needles’ itch to stop, but it doesn’t. The girl is crouched beside me, ready. She probably cannot understand what she is seeing. “Does it hurt?” she whispers, her hand reaching out for the glowing scales on my arm. I pull back reflexively. She doesn’t even flinch. “Sometimes,” I confess. Not too far away, her village sleeps on unaware, for the most part. Curiosity had no doubt gotten the better of this little girl. So many stories, fables both frightening and fantastical. The voidling beasts hunting in the dead of night, calling to one another. She just wanted to see for herself. See what lurks beyond the rocks, see the thing her people both fear and adore at the same time. My skin tightens again. The needles, the constant itch… I blink. “I’m sorry, you didn’t tell me your name.” She stands up proudly, still brandishing the arrow. “I’m Illi. I came to protect my family from the monster.” She is no more than ten years of age. “Well, Illi—sometimes running is the best thing to do.” “But you don’t run,” she says, narrowing her eyes, “do you?” A clever one, this girl. I shake my head. “Not anymore.” “Then I won’t either!” Illi proclaims. Brave as well. She has no idea what they’re dealing with. None of them do. All these things her people have done to rid themselves of the creatures, they were just ringing the dinner bell. “You need to tell them, Illi. You need to make them understand. No more dancing beneath the new moon. And no more animals tied to stakes. The Void has no mercy to offer—it feeds or it dies.” The day I came to understand this, was when I knew I had a chance. Maybe that’s why I survive, while so many others perish. But survival always has its price. Ever since I found my way back, I’ve been paying it. “Look…” the girl whispers. “They are coming to find us.” I don’t have to look. I knew they would come. By instinct, the carapace draws over my face. Illi stares up at me. “Don’t be frightened,” I say to her in a voice now so twisted and monstrous, it could have the opposite meaning. “Of what?” she asks. I find myself wearing a smile she cannot see. There are only a handful of people who’ve ever seen me in the flesh, or whatever it is that now covers my body. All but two of them are dead. Illi’s people appear to be capable hunters. Only the capable live out here. I can see where she got her bravery. Their torches twinkle in the night. “Papa!” she calls out to the searching villagers, without warning me. “I found her! The girl who came back!” They’re heading toward us now, weapons at the ready, fire in their eyes. “Illi!” her father yells, nocking an arrow to his bow. “Get away from that... thing!” She looks up at me again, confused. For every little girl like Illi, there are ten others who would run the other way. Or worse. I know what most people say about me. I’ve seen their fear scrawled across mud walls, scratched into the canyon rocks. Beware the girl who came back a monster. They don’t know a thing about me. To them, I’m just something they do not want to face—a living, walking, fighting embodiment of what they fear most. I guess that’s why they added the mark to my name. Ten years ago, I was only Kaisa—very much like Illi, hopeful about a future as limitless as the stars in the night sky. That future died the day the Void dragged me down. The needles are back. Illi releases my hand just as my luminous weapons materialize over my arms. “Go to him,” I tell her. “Go to your father.” “Illi, run!” her father pleads. He draws back his bowstring with trembling hands. “No!” she yells, turning to me. “I don’t run anymore.” I usher her forwards, keeping my eyes trained on the villagers. “No, Illi, you were born a fighter. They will need you.” After a few steps, she turns back. “What do I tell them?” “Tell them... Tell them to be ready.” The Void has taken so much from me, but I refuse to let it take everything. These moments, where kindness and humanity shine through, where innocence and trust extinguish fear—they fill me with hope that we can defeat the rivers of timeless poison that flow beneath the world. The first time I escaped the abyss, I did it for myself. Maybe one day, it will be for them.",Marksman "They came at Lucian in a blur of shadow, lunging at him with insubstantial talons and ancient, rusted blades. They moved fast… but he was faster. He moved like a dancer, turning and spinning, ever in motion, the relic pistols in his hands lighting up the rotting interior of the inn with their blazing, arcane light. Lucian’s long leather coat and tightly bound locks whipped around him as he moved, effortlessly avoiding the frenzied attacks coming at him from every direction. Every shot he fired burned with the intensity of the sun, banishing one of the screeching spirits, sending them reeling back into formless darkness. He took no satisfaction in this duty. Not anymore. All the light in his world had been snuffed out when she had been taken. Dark talons raked across one of Lucian’s forearms, making him hiss in pain. Cursing himself for being momentarily distracted, he destroyed the offending spirit with a blast of light to its head, and focused upon the task at hand. Standing firm in the center of the inn, he gunned down the tide of spectral forms rushing at him, every shot lighting up the darkness. At last he was alone, arms spread wide, weapons pointed in opposite directions, their stone tips still glowing. He glanced left and right, awaiting another attack. The fire in the inn’s hearth seemed to burn more brightly, banishing the deeper shadows, and the icy chill retreated. Suddenly weary, Lucian righted a fallen bench and sat with a groan. He placed his pistols upon the table, then turned his attention to his wound. Wincing, he slid the long, black glove from his left hand. The leather was unmarked, but the flesh of his forearm was blackened where ghostly talons had slashed him—almost like frostbite. He caught a flicker of movement in the corner of his eye, and Lucian was instantly on his feet, both pistols aimed at… a dark-haired girl, barely into her teenage years, who had emerged from her hiding place in a back storeroom. She froze, staring up at him, eyes wide and unblinking. “Please,” she whispered. “Don’t.” “Shouldn’t sneak up on people,” Lucian said, lowering his guns. He made to turn away, but caught a shadow of movement reflected in the girl’s eyes. He spun, swinging his weapons around, but this time he was not fast enough. A wraith lunged from the receding gloom—an emaciated, insubstantial creature, swathed in shrouds. Pale, blue-green light spilled from its eye sockets and gaping mouth, and it lashed at him with talons the length of daggers. Lucian was hurled backwards by the force of the blow, flying over the bar, some fifteen feet distant. He slammed into the wall, shattering dozens of empty liquor bottles lined up on the shelves, and fell to the floor in a shower of broken glass. His chest burned where the wraith had struck him, and an icy chill clutched at his heart, making him gasp for every breath. He searched frantically for his weapons. He spied one, lying on the uneven floor ten paces to his left. Too far. The other had spun across the floorboards, before coming to a halt at the girl’s feet. She picked up the ancient weapon and aimed it at the wraith, clutching it with shaking hands as the thing lunged towards her, its mouth opening impossibly wide. “It won’t fire!” she wailed, backing away. “There’s no trigger!” An echo of memory rose in Lucian’s mind, as sudden as a knife strike. “But how do you fire it?” Lucian said, looking down at the exquisitely crafted weapon, a look of puzzlement on his face. “There’s no trigger.” “It doesn’t need a trigger, my love,” said Senna, her eyes glinting with amusement. She touched him lightly on the side of his head. “The trigger is in here.” “I don’t understand,” said Lucian. Senna aimed her own weapon—a more elegant version of the one he held—at the target twenty feet away. Her expression hardened, her eyes narrowing. “You have to will it to fire,” she said, and the target exploded in a searing blast of yellow flame. “Right. Will it to fire,” said Lucian, leveling his pistol at the next target. Nothing happened. He shook the pistol, and snorted, partly in frustration, and partly in bewilderment. “It requires control,” said Senna. “It requires focus. You need to will it to fire with every fiber of your being.” Lucian laughed and turned to Senna, one eyebrow raised. “Every fiber of my being?” “Try it!” she urged. He did, but couldn’t keep a smile from curling at the corners of his mouth. “I give up,” he sighed. He stepped in close to Senna, and drew her into an embrace. “How do you expect me to focus on anything else when you are near?” Senna pushed him away, laughing. “You’re not getting out of this that easily,” she said. “Again. And actually try this time.” The girl was backed up against a wall now, the slender relic gun—Senna’s gun—a useless weight in her hands. “Throw it to me!” Lucian barked, darting forward. The girl shrieked as the spirit flew toward her, and hurled the gun in Lucian’s direction. It spun end-over-end through the air, passing straight through the wraith. Lucian deftly caught it in mid-sprint, simultaneously dropping to one knee and sliding across the floorboards to scoop up his other weapon. He came to his feet with both pistols ready, and opened up. The wraith screamed and tried desperately to escape, coiling and spinning through the air away from him, but Lucian was relentless. He dashed sideways, maintaining his strafing torrent of fire. The blazing light tore through the ghastly apparition, and its cry became piteous as its dark form dissipated, like mist beneath the rising sun. Lucian came to a halt, though he kept the pistols raised. All was silent once more. “Is… it gone?” the girl said. He didn’t answer immediately, his narrowed eyes scanning the room. At last, he holstered the two guns. “It’s gone. You are safe.” “I… I couldn’t make it fire,” the girl said, staring at the darkness. “I thought I was going to die. Like the others.” Lucian remembered his own difficulty with the weapon—it felt so long ago now. It requires control. It requires focus. “I certainly have focus now, my love,” Lucian murmured, under his breath. “Did you say something?” asked the girl. “No,” Lucian replied. He cocked his head. The sound of rattling chains was coming from somewhere nearby. “Do you hear that?” The girl shook her head. “I don’t hear anything.” Lucian frowned, eyes narrow. “He taunts me, still…” He turned to leave the inn, cursed to follow that distant, tormenting sound. “Bolt the door,” he ordered. “And pray for dawn.”",Marksman "The weapons shop looked grimy—just the way Samira liked it. A sign hung askew on the door: Lani & Miel Munitions. Samira heard about this Noxian hole-in-the-wall from Captain Indari, who’d received a tip from one of her old saboteur connections. That and the fact the apprentices here moonlighted as tattoo artists was enough to intrigue Samira. She stepped in, and Indari followed. The captain didn’t need to tag along, but it wasn’t like Samira could tell her otherwise. Inside, Samira smelled molten iron and saw tools rarely found in Noxian armories. A chirpy woman with two labret piercings welded Zaunite brass while her partner, a woman built like an ox, cleaned a hexcarbine. Tattooed apprentices helped wherever they could. “How much coin you wasting today?” Indari asked, adjusting the hand rims of her wooden wheelchair. Her voice carried the strength of many decades in service to the empire. Years ago, her disapproval would’ve stung. Now, annoying the captain was just a bonus. “Not nearly as much as I’d like to.” Samira saw two pistols displayed in glass. One had the color of charcoal. The other was a revolver, sleek and silver. Both contained untested Zaunite innovations. “These as easy on the hands as they are on the eyes?” Samira asked. “They’re the best we got!” the welder shouted. “Miel and I made ’em with materials imported from back home—my home, that is. Will cost ya a fortune.” Samira threw a sack of coins on a counter. Behind her, Indari crossed her arms. “That's the whole payout from your last mission!” Samira smiled. “A woman’s gotta have the right equipment for the job. Besides, the last firearms I had… weren’t that exciting.” Indari shook her head. “Sam. Even for you, this is reckless.” Samira beamed. “Just like you taught me.” The journey into the southern jungles took weeks, and to Samira’s disappointment, not even one person had tried to kill her. Standing near a large stone building, she double-checked the location the captain had marked on her journal—a compound near Qualthala rumored to house a weapon that threatened the empire. Orders were to retrieve the weapon and leave no survivors. The building, devoid of markings, loomed before her, its wooden doors smashed to pieces. “Huh,” Samira mused. She stepped forward, then stopped herself. Lifting up her right boot, she picked off a piece of warped iron stuck to the metal clasp. Strange, she thought, staring at its unnatural shape. Then came rushed footsteps. Two guards faced her, wielding spears. “Another intruder!” one shouted. “Don’t let this one get away!” My kind of welcoming party. Samira drew her pistols. Sliding to her right, she unloaded a flurry of bullets, executing the guards before they were within spear’s length. Samira’s brow furrowed. “Not much of a challenge, now, was it?” She pressed on, sprinting loudly past metal debris in the corridors of the compound, figuring this’d be the best way to attract everyone’s attention. Warmasons, alerted to the intrusion, ran toward her. Round two. Let’s make this fun. Out of the corner of her eye, she saw a table shoved against a wall. Samira rushed forward and jumped onto it. Leaping off the tabletop, she spun in a wild circle, mowing down her pursuers in a blaze of gunfire before her feet hit the ground. Without rest, she hopped over a crushed balcony to land in an open courtyard. Nearby was another building, its doors smashed apart. Someone must’ve beat me to this weapon, she thought, smirking. Been years since that’s happened. Samira’s pulse quickened. Hearing the faintest rumble, she spun around, guns pointed forward. Two massive figures charged into the courtyard. Samira smiled. Basilisks. Lucky me. Atop each was an armored soldier wielding a bladed axe. The hair on Samira’s arms rose in excitement. Looky here—target practice. “She here for the null kid, too?” one of the soldiers asked. “Doesn’t matter, kid’s gone. And this one looks nothin’ like the earlier intruder,” said the second soldier, turning to Samira. “What are you?” Samira raised an eyebrow. “What I am is the last thing you’ll see.” “Ha! This one’s got a mou—” A bullet tore into his head. “What a shame,” Samira said, checking her revolver. “Wasted my last round on him.” The soldier fell dead to the ground. His basilisk roared, charging headfirst toward Samira, its jaw snapping. “Come and get it, beast.” Samira crouched. She felt her heart race, but didn’t move a muscle. Won’t be as thrilling until… The basilisk drew close. Samira’s fingers itched. Just the right moment. She reared back her arms and chucked her guns at its eyes, dazing the beast for a moment. Turning her back, she leapt into the air, flipping her body in a perfect backward circle before landing on the creature’s saddle. Pulling the reins taut, she jerked her mount to face the remaining soldier. The soldier growled. “Rell send you to clean up the mess?” “Nope, never heard of ’em. Noxus sent me,” Samira answered, enjoying her foe’s confusion. “Sometimes, I’m sent to save the strong. Other times,” her eyes locked with the soldier’s, “to cull the weak.” Enraged, the soldier forced his mount forward. Samira loosened her grip and whispered, “Go.” Her basilisk lurched forward to meet the other rider. He came at her with his axe held high, aiming for her neck. Tsk, tsk. Common mistake. Samira arched her back as her mount met his, dodging his slash and unsheathing her sword in one swift motion. With a crescent swing, she struck her blade at his stomach. The soldier roared. “That won’t work on this armor!” “Darling, I don’t work. I slay.” Samira pumped the slide barrel attached to the dull edge of her blade, and pulled the trigger. Black powder burst out behind her sword, forcing the blade forward to break open the soldier’s armor. With an excited yell, she split his torso apart before leaping off her mount to land on her feet, smoke billowing off her sword. Both basilisks, now riderless, stood still. Samira cut their saddles off. As the beasts fled to their freedom, she kicked the dead bodies aside, retrieving her empty pistols. On the other side of the courtyard, a crumbling stairway spiraled downward beyond the building’s smashed doors. Samira followed it to the remains of a stone prison cell, warped pieces of metal scattered everywhere. The front door was destroyed while the back wall was torn asunder, leaving a gaping hole that tunneled out into the jungle. “What were they keeping in here?” Samira walked around the space, examining the destruction. Split by jagged shards of metal was a small cot fit for a child. Shrugging, she took a seat, reached into her pocket, and pulled out a flask. With her boots resting on the wreckage, she leaned back and raised the flask high into the air. “Congratulations, weapon! Whatever—or whoever—you are, you’ve got my attention!” Weeks later, Samira was back in the weapons shop. A skeptical Indari sat nearby as a burly male apprentice touched up Samira’s tattoos with bronze needles. “Anything new today?” he asked. “Nah. Not quite thrilling enough… But something dangerous is on the way, so leave some space.” Indari rolled her eyes. “So. How were they?” “Exquisite. I’ll be playing with these for a while.” “Wow,” Indari said, feigning admiration. “The great Desert Rose… reusing guns.” “Life’s full of surprises.” Samira placed a handful of coins on the counter before walking out. “Keep the missions coming, captain,” she said with a salute. “You know where to find me.” Indari wheeled after her. “What do you mean, ‘I know where to find you’? Last time, you were jumping off some remote cliff in Shurima! My scouts nearly died trying to locate you!” But Samira was already gone. Frustrated, Indari returned to the shop. “One of these days,” she mumbled under her breath, “she’ll have to fend for herself.” The tattoo artist, now without the guise of dark sorcery, walked out from the shadows to reveal a woman’s shape, her face pale under the light. “Captain Indari. You will give her whatever she wants—the empire needs Samira.”",Marksman "The fire was crackling away nicely, spreading a warm glow throughout the forest clearing. Tristana lay on her back with her head pillowed on her pack, watching a comet streak across the starlit sky. The winking lights glittered prettily through a swaying canopy of birch and oak leaves. The humans liked to name the patterns in the stars – she’d seen some in an old book in Heimerdinger’s laboratory – but she decided it would be more fun to give them names of her own invention. “You can be the Growling Badger,” she said, pointing to one group of stars. “And you can be the Cheeky Changeling. Yes, that’s much better than boring names like The Warrior or The Defender. And anyway, I can’t see those ones anymore.” Her stomach rumbled and she sat up. Hunger was still something surprising to her, even though she’d ventured beyond Bandle City more than most of her kind. A pair of spitted fish were roasting nicely over the flames and the smell of them was making her mouth water. She’d shot them in the stream to the west of her campsite with a single, exceptionally carefully-aimed bullet from her cannon. Not a bad feat of marksmanship, even if she did say so herself. Too bad no-one was around to see it! She leaned over and patted the polished drakewood stock of her exquisitely crafted cannon; a weapon any sensible observer would say was far too large for someone of her diminutive stature to even carry, let alone shoot. “Let Teemo have his cute little blowpipes, eh, Boomer?” she told the cannon. “I’ll stick to something with a bit more oomph, thank you very much.” The fire crackled in a ring of stones, burning with cerulean flames, thanks to the pinch of her custom powder she’d sprinkled on the kindling to get it started. She knew now just how little she needed to use after her first time in the Upplands had cost her a perfectly decent pair of eyebrows. Sometimes it was hard to remember that things were so different in the human world compared to back home. Deciding the fish were ready, she slid one from the spit onto a wooden plate she removed from her pack. She unwrapped a golden knife and fork from a rolled dreamleaf and cut the fish into slices. She might be on a mission, but that didn’t mean she had to eat like a savage. She took a mouthful of fish and rolled it around her mouth, savoring the taste and licking her lips in satisfaction. Mortal food was usually bland and tasteless compared to the smorgasbord of flavors she was used to, but the fish in this part of the world – Ionia, she’d heard it was called – wasn’t half bad. Perhaps it was the magic saturating every element of this landscape that made them extra tasty. Tristana heard the crack of a twig. One of many she’d laid in a circle around her camp. The sound and type of twig told her exactly how far away the humans were and from which direction they were approaching. She cleared her throat and called out, “I have another fish if you’re hungry.” A man and a woman emerged from the forest in front of her. Both were tall and lean, with fidgeting hands and cold eyes. They didn’t look friendly, but she was still learning how to read human expressions and she’d been taught to always be polite. Human languages were so unsophisticated that she often wondered how they managed to communicate at all. The man took a step forward and said, “Many thanks, old one, but we are not hungry.” “Old one?” said Tristana with a playfully indignant grin. “I’m a young slip of a girl!” The man blinked and she saw what might have been a look of puzzlement cross his face. “The old crone’s insane,” said the woman, looking sidelong at her, as if not quite sure what to make of what she was seeing. Whatever it was, it certainly wasn’t her true form… “You’re sure you don’t want a bit of fish?” asked Tristana, taking another bite. “It’s really tasty.” “We’re sure,” confirmed the man. “But we’ll take any coin you’re carrying. As well as that gun of yours. I suspect it will fetch a pretty penny at auction.” “You want to steal my Boomer?” said Tristana, sensing movement to either side. “You know, I just don’t see that happening.” “No? You’re alone and there’s two of us,” said the man. “And we’re bigger than you.” “Size isn’t everything,” said Tristana. “And there’s four of you. Why don’t you ask your two bandit friends to come out? Maybe they’re hungry?” The woman shook her head. “He told you, we’re alone.” “Oh, come on,” said Tristana. “What sort of commando do you think I’d be if I didn’t know you had two friends in the bushes with arrows aimed at me right now? You came in from the north and split up a hundred yards out. There’s a fat man to my left and a man with a limp to my right.” “Good ears for one so old,” said the man. “I told you, I’m not old,” said Tristana. “I’m actually pretty young for a Yordle.” The man’s mouth dropped open in surprise as something of her true nature became apparent to him. Finally! An expression she had no trouble in reading. Tristana ducked and rolled to the side as a pair of black-fletched arrows slashed from the undergrowth. They passed harmlessly overhead as she swept up Boomer and chambered a round. She fired into the bushes to her right and was rewarded with a cry of pain. “Blast off!” she cried, vaulting toward the nearest tree and bounding higher. Tristana landed on a branch halfway up its trunk. Another arrow flashed toward her, thudding into the bark a handspan from her head. “Hey, you’re pretty fast for a human,” she said, racking Boomer’s crank and priming the barrel with a bunch of shells. She sprang away to another branch as the archer rose from the bushes – the fat one, which almost made it too easy. Tristana somersaulted from tree to tree and fired twice more. Both shots caught the man in his meaty thighs, and he fell back with a wail, loosing his arrow high into the air. “Oh, don’t be such a baby,” she laughed. “I barely grazed you!” Tristana landed by her fire as the two humans she’d first seen rushed her with drawn swords. They were likely fast by human standards, but to her they moved like lumbering giants. “Time for some up and over!” shouted Tristana, unloading the rest of Boomer’s barrel in one almighty blast into the ground. She gave a wild, whooping yell as she sailed over their heads. Even as she arced through the air she was reloading. She pushed off from the trunk of a tree and spun back to the ground. She landed right behind the bandits with a giggle. “Boom! Boom!” Tristana fired two blasts, and both humans cried out in pain as they each took a wound to the rump. The woman fell flat on her face, beating her britches as powder burn set them alight. She managed to pick herself up and flee into the bushes with her backside on fire. The man twisted as he dropped to the ground, scrambling away as she cranked Boomer’s loading arm. He was making hand gestures he probably thought were some form of magical protection. “You’re no old woman,” he said. “I kept telling you that,” said Tristana. The man opened his mouth to answer, but before he could speak the arrow loosed from the fat man’s bow finally came back down to earth. It thudded into the man’s chest and he fell back with a look of intense annoyance. The other bandits were dragging themselves away as fast as their wounded limbs would carry them. She let them go, grinning as she gathered up her things before stamping down the fire. “I was just trying to eat my dinner and have a quiet night,” she said to herself. “But I guess four bandits who won’t trouble anyone again soon isn’t bad going!” Tristana slung Boomer over her shoulder and set off once more, whistling a jaunty tune as she looked for more stars to name.",Marksman "Varus followed a river running through the desert. Its water was gritty, but drinkable. The new body he had wrought to bear his bow was beautiful, fast and strong, but it came with the weaknesses of flesh. It hungered. It thirsted. Days earlier, a crook-backed creature with a withered arm and birdlike features had told him this was Shurima, but that couldn’t be true. The Shurima Varus remembered had been a desolate wasteland. “Was I imprisoned for so long?” he wondered. He despised the human noises his new mouth made. It sounded bestial and primitive, but at least he could speak aloud once more. As to how long he had been imprisoned... it was hard to say. He retained no concept of how mortals measured time, and the bird creature hadn’t recognized what he was. She had no idea how far back the Darkin War had been fought. “My kind all but destroyed this world,” he said. “And now we have been forgotten? How is that even possible?” With enough time, even the greatest horrors can fade. The voice echoed in his skull, impossible to ignore. Which one was it? Kai or Valmar? He suspected Val, but mortal minds were so simple and muddy that it was hard to tell one from another. “Any race that can forget staring into the abyss of its own extinction does not deserve to live,” said Varus. We don’t forget. This was Valmar, decided Varus. Horrors become myths so we can bear to hear them, so we can learn from them and not go mad. Such a notion was ridiculous, and Varus knew he would never allow the doom of his kind to fade from memory. He was about to say so, when he heard noises from around a bend in the river ahead; shouting voices, braying animals, and the sound of tools on stone. He darted forward, into the shadow of a toppled obelisk, and scanned ahead. The new river had exposed the sunken ruins of an ancient structure comprised of pillars and statues of the oldest Ascended. Yes, this was the source of the magic he had sensed. Old magic. The kind the flame-haired queen used to enslave his kind. The kind used to imprison him beneath the rock of Ionia. Tanned, wolf-lean men worked the ruins, digging out hidden reliquary chambers as thick-limbed beasts of burden dragged excavated rocks from deeper inside the structure. Warriors wearing boiled leather breastplates and carrying hook-bladed spears guarded the perimeter. Varus grinned and vaulted onto the obelisk, drawing back on his bow as he landed. Violet light built in the living weapon as it flexed, and a coruscating arrow of lightning formed in the air. Why must you kill them? This was Kai. He hated unnecessary killing. Varus felt his hands tremble as Kai fought to make him lower the bow. “Your people destroyed my kin,” said Varus, exerting his will to steady his aim. “That’s the only reason I need.” He sighted along the crackling arrow as a burly warrior with a forked beard and shaven scalp saw him, and yelled a warning. So everyone you see must die? Varus exhaled, and in the space between breaths loosed the shot. It flashed through the air to pierce the bearded warrior’s heart, burning a hole clean through him. He dropped to his knees, his mouth wide with shock. Others hurled spears, but Varus was already moving. He sprang from the obelisk, sending a hail of blood-red bolts toward them, and hit the ground running. A hook-spear swung at him. He dove to the side, rising to his feet and sending a pair of crimson shots through his attacker’s chest. Varus sprinted, leapt, and dashed through the ruins, blazing shafts of light striking his targets with absolute precision. In seconds it was over. Sixteen dead, and he hadn’t even broken a sweat. He felt the anguish of Valmar and Kai within him, and grinned. Every death gnawed at them, weakened them, and made them less able to fight him. The men excavating the ruined city fled, throwing down their tools and running for the river. Varus let them go. They were an irrelevance, and the killing of mortals without weapons always provoked the two souls within him to greater rebellion. Varus entered the ruined structure, briefly glancing at a pair of canine and crocodilian statues as he passed. Inside, it was cool and dark, the walls covered in vivid bas-reliefs depicting wide discs spreading golden rays over a bountiful land. The stone floor was inscribed with a magical script that had been old even before Icathia’s rebellion. “Warding sigils. Potent once, but faded,” said Varus, crossing the inscribed flagstones to where a towering statue of a great, serpent-headed god-warrior had once stood sentinel. Some past catastrophe had toppled it, and beyond its sandstone remains lay a lightless chamber. He entered, the glow from the smoldering light at his heart revealing nothing but bare stone, burned black and glossy by ancient fire. Varus sighed. “Where are you, sister...?”",Marksman "Lulu was always a caring and deeply empathetic yordle, who lived as much in her whimsical daydreams as in reality. One day, while wandering the material realm, she came upon what appeared to be a bird with a broken wing. She ran to help, at which point the bird turned into a tiny, mischievous fae spirit. Before she could react, the faerie grabbed her walking stick and took off. Giggling, Lulu gave chase. The spirit led her far into the forest. They went over boulders, under logs, and around ancient, overgrown stone circles. The faerie darted into a cave hidden behind a waterfall, and Lulu went after it. It flittered ahead, always just out of reach. Down and down and down they went. Lulu tumbled and scrambled around twisted roots and glowing mushrooms, and at some point they crossed over into the spirit realm without her realizing it. Their surroundings became progressively stranger and more disorienting; up became down, forward became backward, big became small. Finally, after what seemed forever, Lulu caught up with the faerie, whose name, she discovered, was Pix. With a click of his tiny fingers, Pix turned her humble walking stick into a spiraling staff, and tossed it back to her. It sprouted leaves and flowers, making Lulu gasp in delight. So began their forever-friendship, built of mischief, fun, and love of nature. Pix had led her to the Glade. Bandle City, Lulu’s home, was a bizarre and magical place that defied logic, where time was meaningless and the natural laws of the material realm did not wholly apply. And yet the Glade was a place stranger still—it existed long before yordles came into the world, and it was perhaps from the Glade that Bandle City itself sprung. A place of raw primordial magic, it was hidden away so deeply that no yordle had ever found it… until now. Here, Lulu’s own magic became wildly magnified. Laughing joyfully, she discovered she could reshape her surroundings at will, as well as alter her form to whatever she wanted. Everything and anything from her overactive imagination came to life. Lulu didn’t know if Pix had brought her here because he saw in her a kindred soul and simply wanted someone to play with, or if the Glade needed her for some other purpose—but she fell in love with it instantly. Her life became one of endless creation and play, and she soon forgot anything else existed. When finally she remembered, it was like waking from a dream. She found herself back in the material realm, not knowing if a single day had passed, or a thousand years. To her surprise and joy, she found that some of her newfound power had come with her, allowing her to make small things large, change colors to those more pleasing to her, and cause creatures to fall spontaneously asleep. To Pix’s endless amusement, she turned the mightiest beasts into tiny, bewildered frogs or squirrels with a flick of her staff. Nevertheless, she began to miss the Glade. She decided to go back, but realized she didn’t remember the way. Pix was no help, claiming to have forgotten as well, though it was possible he just didn’t want to return quite yet. Unperturbed, Lulu set out anyway. She was certain the route back to the Glade was always shifting, making one way as good as another. She simply picked whatever direction took her fancy at any particular moment, and even threw herself into seemingly terrible danger whenever it looked fun. Her travels took her far and wide, and magic, mayhem, and mishap tended to follow wherever she went. In Demacia, she freed a group of children from their boring history lessons, and led them off into a nearby meadow. Her game resulted in them being turned into toadstools for a full turn of the moon, while their desperate parents and the local militia searched for them in vain. It wasn’t quite what Lulu had intended, but fun nonetheless. When the children finally returned home and told everyone what had happened, no one believed them. In the borderlands of the Freljord, Lulu thought it would be hilarious to change the weapons of two rival tribes into flowers just as they clashed, which resulted in absolute chaos and confusion. More recently, she has found herself happily lost in Ionia, playing in the glowing everblooms of Qaelin, and playing pranks on bewildered acolytes of the Order of Shadow, who she thinks are far too serious for their own good. While Lulu seeks to return to the Glade, and misses it, she is happy, for every day brings more opportunity for adventure and fun. And besides, she has come to realize that she carries a part of the Glade in her heart, wherever she goes.",Support "Nobody believed the girl. Even after they’d clothed her and calmed her down enough to speak in complete sentences, nothing she’d said made any sense. The villagers had seen their fair share of otherworldly things – living at the foot of Mount Targon made this an inevitability – but the child’s story didn’t add up. She’d described some sort of otherworldly humanoid who had risen from the sea that bordered their village. It sounded like a wanderer: one of the lost, confused celestial creatures who sometimes ventured from Targon’s summit. No one had ever heard of a celestial appearing from the ocean, though. More likely, the young girl was playing games. But when a woman with crimson eyes swam into their village, held aloft by a pool of water that ebbed and flowed at her command, the villagers realized it was no game. “Hello,” the stranger said. “I am Nami. I am a Marai, a creature of the blue. I mean you no harm.” The villagers stared at her, mouths agape. Perhaps they were taken aback by her appearance. That would make sense, considering how unusual they looked to Nami’s eyes: flesh without scales and two backward arms where fins ought to be. Though they weren’t much in the way of conversation, Nami did have their attention. “I seek the Aspect of the Moon, for the Aspect has something my people require. Without it, they, and possibly all the world, will succumb to a hungry and merciless darkness.” The villagers continued to stare at Nami, slack-jawed and mute. Only a sleepy, four-legged beast went unfazed by the appearance of the mermadic creature in the village, as it carried on pulling mouthfuls of dried grass from a wheeled cart and smacking its slobbery gums. Nami stood in the silence, tapping her staff awkwardly. “So, if anybody knows where the Aspect is, that would be, erm.” She sniffed, eager to create any noise to break the endless hush that had fallen over the crowd. “Most helpful. To me.” It was as if the villagers had been frozen in place it was so quiet. Nami looked around the village and saw small, fluttering lights all around. Anchored to small pillars of wax or large, wooden sticks, the lights indeed seemed to be alive, but not sentient. They fluttered in the breeze and crackled with energy. “What do you call that?” Nami asked, pointing at the light. “It’s lovely.” An old man in golden robes stepped forward – the people of the oversky insisted on covering themselves, for reasons Nami couldn’t immediately understand – flanked by two sentinels. From the many layers of draped fabric, Nami deduced he must be some type of elder. Or perhaps he was just cold. “You seek the moon?” he asked. “Is she your friend, or your foe?” Nami narrowed her eyes. The man’s lip quivered with silent rage. The moon’s Aspect was clearly important to him – but in what way? Did he worship and wish to protect it, or did he consider it an enemy? Nami weighed the options. Surely, she thought, no one would be so unwise as to make an enemy of the moon itself. She replied: “Friend, of cour–” “–HERETIC!” the elder shouted. “–Fiend! I said fiend! You misheard me!” Nami shouted, but her pleas went unheard as the sentinels shouted orders. Many of the village’s people grabbed their weapons, dipping their spears into round containers of fluid and sparking them alight. Nami stared at the tips of the spears now flickering with orange light spirits. Their dance was mesmerizing, but radiated heat. Nami suspected touching one would be incredibly unpleasant. “You will leave this village at once! You spread FEAR and DECEIT, and we will have none of it!” the elder demanded. Nami stared at them for a moment, her face hard. This was it – her first test as a landwalker. She knew, that if need be, she could defend herself against everyone in this village. But that wouldn’t get her what she needed. “I am scared,” she said. The elder smiled. Nami did her best to ignore it. “Not of you, mind. I’ve looked into the hungry, hateful maw of darkness and thought I would never feel joy again. Your spears can’t compare to that,” she said. “And so, I’m not going to leave. Not while my people are still in danger,” she said. She moved forward and planted her staff in the ground. She moved with such confidence and fearlessness the villagers were taken aback – physically, in one unfortunate case. A young villager stumbled backward, his spear of heat skittering out of his hands, landing beneath the cart of dried grass. The dancing heat spirit grew taller. It licked the grass, spreading its own energy to the pile of dry hay. Within moments, the entire cart was ablaze with the hot, volatile energy. The grazing beast brayed in terror and turned away from the blaze. It kicked its muscular legs in confusion, knocking the cart onto its side, launching the burning grass into the air. The wisps of heat landed on the village’s thatched roofs and spread rapidly, consuming everything in its path with a voracious appetite. The villagers scrambled to fetch bucketfuls of water from a nearby well. Nami watched in frightened fascination as they hurled the liquid at the hungry spirits. For a moment, their efforts seemed to beat back the spirits’ rage, transforming the flickering glow into a horrible cloud of hissing air that, unlike the rest of the air in the oversky, seemed to expand with weight and form. The hissing smoke swirled as the spirits drank up the water and danced on along the rooftops, turning the blue night orange. “More water!” the villagers yelled. “Quickly!” I can help with that, Nami thought. Nami raised her Tidecaller staff, her knuckles tight. Focusing her thoughts, the seawater lapping the village’s shore began to collect and vibrate. Nami tightened her grip and closed her eyes, pulling back her staff to draw the seawater toward her. The ocean roared. It stretched itself into the air high above the village, a sheer wall of tidal ferocity hovering at the ready. The people screamed. Nami thrust her staff forward, pointing its headpiece toward the dancing heat. “Please move,” she shouted to the villagers. They did. The wave crashed forward as if to drown the entire village. Just before hitting the ground, the water twirled and twisted into an enormous, turbulent tentacle. It snaked through the air, sniffing out the ravenous trails of heat and rage. The tendril of ocean water encircled the angry light, coiling around it like a serpent, constricting and squeezing the brightness in a suffocating collapse. With one last smoky gasp, the spirits fizzled, their glow replaced with the quiet blue of night. Nami exhaled, loosening her grip on the staff. The tentacle of water lost its shape in an instant, and splashed to the ground to the startled delight of onlookers. The elder and his sentinels dropped their buckets. They turned to Nami, the rage they’d carried moments before now but a memory. They looked upon their visitor with new eyes. “Ionia,” the elder said. “What?” “The moon, look for her Aspect there – it’s a continent. That way,” he said, pointing out toward the sea in the direction Nami’s staff tugged her. Of course. The moon and the tide were as brother and sister. Wherever the moon went, the Tidecaller staff would be drawn. “Oh!” Nami exclaimed, her heart flush with hope. “That is – yes. Thank you. Sorry about the, er...,” she said, waving her hand noncommittally at the drenched, dripping village. “Anyway. Thank you.” Nami raised her staff and a wave reared up from the shore wrapping her in a cocoon of water and carrying her back toward the ocean. The elder called after her. “Fire!” he shouted. “What?” Nami asked. “The lights on our torches, our spears. It’s called fire. It keeps us safe, but it can be...irrational, sometimes.” “Fire,” Nami said, smiling. “I like it.” And with that, the Tidecaller returned to the oceans, headed for parts unknown.",Support "That old, familiar smell hit her first. Hay, strawberries, and sturdy wood. The courtyard of the Argentine Inn had a particular waft to it that brought the ache of memories long past: a hundred concerts, a thousand faces lit by lantern light, and—most painful of all—a time when things were simpler and happier in Demacia. But these days, that version of her home country felt distant. Worlds away. When she first spotted her old friend Etra emerging from the doorway of the inn, her breath hitched—maybe this, too, was different. But Etra’s eyes went wide. She shrieked with joy, and as she ran forward to wrap Sona up in her arms, Sona breathed a little sigh of relief. Some things didn’t change after all. “You got my letter!” Etra said, and squeezed her tight. Sona nodded. As Etra released her, she stood back to get a good look, still clasping Sona’s hands. “Someone’s been traveling,” she said, impressed. As if noticing Sona was on edge, Etra paused, released her hands, and slipped into the rough sign language they’d forged over a lifetime. All is well? It was a relief to be able to sign back. To be understood by someone who loved her. Yes, of course, Sona responded, whether it was true or not. Missed you terribly, though. She held her hands a little lower. Didn’t want passersby to see the sharp gestures, the twitching fingers, and draw the wrong conclusions. How long will you stay this time? As long as I can, Sona signed. You know I never could refuse an empty stage. Etra grinned. Excellent. There was no audience around sunset, when Sona struck her first chord, but the first few folks trickled in right away. She was standing front and center in the Argentine’s “concert hall”—a converted barn with a bit of raised wood at the front to make a stage. Some of the people she could see were familiar faces. They brought their evening plans with them: wine by the flagon, cheese in its cloth. Sona had set her etwahl center stage. The burnished gold on the front was freshly polished, gleaming. It sat on its little frame, the one she brought for Demacian performances only.To Sona’s right, a man named Cal kept beat on the inn’s goatskin drums. Etra’s voice joined her on the left after a moment, high and clear and smooth like water. As they settled into their familiar rhythm, the crowd swelled. Wagons were pulled up beyond the open door of the stage hall now, horses tied to posts. Some of the men had started to sing along loudly. They were drunk faster than usual. Sona smirked over at Etra, and she signed back with one hand: They missed you, too. Things were tense for folks right now. They’d just lost their king and seen their country turn on itself in a single bloody year. As if to punctuate Sona’s thoughts, four figures slipped into the back row of the audience, hoods pulled loose over their faces. Dark blue fabric. Not terribly suspicious on its own, but… One of them tilted their head up at Sona, and she saw the hint of a gold mask glinting in the light. Mageseekers. Sona’s stomach lurched. She heard the slightest hitch in Etra’s voice, too, but neither of them dared look at each other right now. The only answer was to keep performing, keep singing, and—hopefully—keep up appearances. The next song in the set was a solo. Etra and Cal slipped backstage. This was the moment the crowd had really come to hear, and there were small murmurs and comfortable rustles in the audience as people settled in. There was no name for the piece, but they all knew it regardless. It was Sona’s own creation, and she relaxed into it. Her fingers brushed the strings, the air teemed with silence—and then, with a pick of a single note, they were off. Her fingers danced like fireflies. The song flowed, built, faded, built again. But then something evolved in the music. There were additional layers to it, notes that should have been impossible to play simultaneously. Sona looked up and saw only smiles and closed eyes. The audience had become enamored, absorbed. It was time. The etwahl had awoken. Long, twisting illusions rose up from the strings, stretching and snapping as the very air hummed. To her, they were brilliant—a language she and the instrument alone shared. No one else could see them. The etwahl had chosen someone. An old woman in the back of the room was thinking of her husband, a farmer, and the instrument had become throaty with the full warmth and bass of his voice. Sona could almost hear him talk. And in the shapes that rapidly shifted before her, she saw the outline of his weathered face, the way his cheeks crinkled when he smiled. But the outline morphed… the fuzzy curve of a sleeping figure. He had fallen ill and passed a month ago. A hard harvest without him, no doubt. The etwahl hummed something private to Sona then: the last rasping song the man had ever sung to his wife. The notes hung in the air. She took the snatched phrases of the melody and, without even having to pause, she wove it back into the song, building around it. When she glanced up, Sona saw the widow’s eyebrows raised with recognition, tears trailing down the woman’s cheeks. Sona slipped music into the woman’s heart. Music to warm her. Music to soothe her. Music to give her strength to face the year ahead. The music had reached crescendo now. She and the etwahl were deep in conversation. The shapes had expanded, brilliant and ever-moving, an aurora stretching across the hall… A shout shattered the song. She halted, frozen. But the shapes still drifted, no longer a secret between her and the instrument. She’d lost control. The mageseekers in the back had risen, making their way down the center aisle. They were coming for her. Some threw their hoods back now. The rest of the audience was still transfixed, unseeing. They hadn’t yet registered what was happening. Sona took two steps back, toward the archway that led out the back of the barn. “Stop!” one of the mageseekers cried. They were undeniably here for her. She bolted, hefting her skirts in one hand. The etwahl shuddered, broke free of its stand, and drifted after her through the air. Why hide it anymore? She emerged out back and into the darkness. There was an alley back there—she could flee into the woods before they spotted her. But as she reached the end of the alley, two seekers stepped into her path. She pulled up short and turned around. Maybe… No. Three more blocked her way back to the inn’s door. She was trapped. “If you don’t resist…” one of them started, but she saw the flash of Demacian steel in his hand and she heard nothing else. Behind her, footsteps. They were closing in. She backed up against the wall of the inn, all five of them now standing in front of her. She laid her fingers on the etwahl. I hope Etra ran, she thought. The etwahl glowed. She struck a violent burst of music. The chord shot forth from her and slammed into the seekers. The air was charged gold, sickeningly radiant. They turned away from her. She heard their groans, their broken screams, and knew it was over. They were dancing, all of them. They cut an eerie sight to anyone who might see: contorted, twisting figures bent against their will like puppets being made to perform. It was painful, she knew that much. But she had to make them hurt. She had to make pain the only thing they could remember. That way, they couldn’t remember Etra. They couldn’t come after her. “For pity’s sake, mercy!” “Ungh… My arm—” At first they begged her to stop, but after a moment even that died away and there was nothing but gurgling, the shuffle of footsteps, the creaking and snapping of joints. I didn’t want to hurt you, she thought. I never do. But you… You’re the reason home isn’t home anymore. One last beat. One final encore. She strummed. The chord reached them, deep violet. They dropped to the floor instantly like discarded toys, unconscious and forgetful. And Sona disappeared into the silence of the woods.",Support "A horrible scraping of metal chains drifted over the fields. Outside, an unnatural fog rendered the moon and stars all but invisible, and the regular hum of insects fell silent. Thresh approached a ruined hovel. He raised his lantern, not to see his surroundings, but to look inside the glass. The interior of the lantern resembled a starry nightscape with its thousands of tiny green glowing orbs. They buzzed frantically as if trying to escape Thresh’s gaze. His mouth twisted in a grotesque grin, teeth glinting from the glow. Each of the lights was precious to him. Behind the door, a man whimpered. Thresh sensed his pain, and was drawn to it. He knew the man’s suffering like an old friend. Thresh had only appeared to the man once, decades ago, but since then the spectre had taken everyone the man held dear: from his favorite horse to his mother, brother, and recently a manservant who had become a close confidant. The specter made no pretence of natural deaths; he wanted the man to know who caused each loss. The spirit passed through the door, scraping his chains as they dragged behind him. The walls were damp and ingrained with years of grime. The man looked even worse: his hair long and matted, his skin covered in scabs - angry and raw from clawing. He wore what had once been fine velvet clothes, but were now little more than torn, tattered rags. The man shrank from the sudden green glow, covering his eyes. He shook violently, backing away into the corner. “Please. Please, not you,” he whispered. “Long ago, I claimed you as mine.” Thresh’s voice creaked and stretched, as if he had not spoken for an age. “It is time I collect...” “I am dying,” the man said, his voice barely audible. “If you’re here to kill me, you’d best hurry.” He made an effort to look at Thresh directly. Thresh stretched his mouth wide. “Your death is not my desire.” He set the glass door of his lantern slightly ajar. Strange sounds came from within - a cacophony of screams. The man did not react, not at first. So many screams emerged that they blended together like scraping glass shards. But his eyes widened in horror as he heard voices he recognized plead from Thresh’s lantern. He heard his mother, his brother, his friend, and finally the sound he dreaded most: his children, wailing as if being burned alive. “What have you done?” he screamed. He scrambled for something to throw - a broken chair - and threw it at Thresh with all his strength. It passed through the spectre harmlessly, and Thresh laughed mirthlessly. The man ran at Thresh, eyes wild with fury. The spectre’s hooked chains whipped out like striking snakes. The barbed hooks struck the mortal’s chest, cracking ribs and piercing his heart. The man fell to his knees, face twisted in delicious agony. “I left them to keep them safe,” the man cried. Blood gurgled from his mouth. Thresh wrenched his chains hard. For a moment, the man did not move. Then the ripping began. Like a rough-spun sheet being slowly torn, he was excruciatingly pulled from himself. His body convulsed violently, and blood sprayed along the walls. “Now, we begin,” said Thresh. He pulled the captured soul, pulsing brightly from the end of the chain, and trapped him within the lantern. The man’s hollow corpse collapsed as Thresh departed. Thresh followed the curling Black Mist away from the cottage with his glowing lantern held high. Only after Thresh was gone, and the fog dissipated, did the insects resume their nightly chorus and stars once again filled the night sky.",Support "The plump belly of the Rising Howl looms before me, churning with its endless gears and elaborate ironwork. Some say the Howl is named for the wrought iron wolf that cries atop the apex of the hexdraulic descender; others swear the ghost of a black-veiled gentle-servant haunts the cabin, and when the Howl lifts him away from his lost love in Zaun, the sounds of his moans reverberate and shake its metal core. Many Piltovans, convinced as they are in their own sound judgment, are sure the name refers to nothing more than the cold wind whistling between the crevasses below their city. But to me the Howl is not a single lone cry. It is an orchestra of noise, a melodic blend of a thousand unique sounds. It is why I am drawn to the machine. The multi-tiered elevator, supported by three vertical structural beams which span the height of the city, descends to the Promenade level and slows to a lurching halt. “Disembark for the Promenade!” the conductor announces, her voice magnified by a bell-shaped sonophone. She adjusts her thick goggles as she speaks. “Boundary Markets, College of Techmaturgy, Horticultural Center.” Passengers pour from the descender. Dozens of others board and spread throughout its floors: merchants traveling to Zaun to trade in the night bazaars, workers returning home to sleep, wealthy Zaunites visiting night blooms in glass-domed cultivairs. Then there are the unseen riders who have made the Howl their home. I spy them scurrying in the shadows: plague rats, shadowhares, and viridian beetles. Sometimes I climb down the crevasses to descend to the Sump, but tonight I long for the harmony of noise I know the descender will create. Instead of entering through the doorway, I swing around the outside and lock my grip on the bottommost bar where ridged steel brackets frame the glass windows. My metal plates clank as I clamber onto the Howl, drawing stares from the passengers and what looks like a grimace from the conductor. My knowledge of facial expressions grows each day. Most passengers ride within the compartment, away from the cold and soot, but outside, in the open air, I can hear the satisfying click-clack of mechanical parts snapping into place and the soft hiss of steam releasing as we sink into Zaun. And besides, I don’t easily fit through most doors. A small boy clings to his sump-scrapper father’s hand and gapes at me through the window. I wink at him and his mouth opens in what I estimate is surprise. He ducks behind his father. “Going down!” says the conductor. She rings a large bell and adjusts the dials on a bright red box. I can almost feel the commands buzz as they surge through wires into the descender’s engine. Below us, the iron pinnacles of Zaun’s towers and green glass cultivairs glitter like candles in the dimming light. The Howl whirs and creaks as its cranks spiral down against the three towering beams, weighted down with iron, steel, and glass. A blast of steam whistles from the topmost pipe. Inside the cabin, the sump-scrapper and his child look on as a musician tunes his four-stringed chittarone and begins a sonorous melody. His tune synchronizes with the clacking gears and whirring machinery of the Howl. The father taps his foot to the rhythm. A beetle snaps her pincers as she scrambles away from the man’s heavy boot. A gang of chem-punks lean against the wall in soft repose, a pause so unlike their usual frenzied jaunts through the city. The Howl whirs in its perfect fusion of sounds during our descent. I marvel at the symphony around me and find myself humming along to the deep buzzing tones. The rhythm thrums through me and I wonder if those around me feel it. “Entresol!” the conductor calls out as the descender slows. A pair of couriers carrying parcels wrapped in twine disembark, along with a crew of chemtech researchers and a crowd of chem-merchants. A merry crowd of Zaunites from the theater district steps aboard. “Down we go!” she says, ringing her bell, and the Howl responds with a whir. The descender sinks and the windows mist as vapor pours from pipes above. Beads of water spread across my metallic chest as the harmony of clanking machinery and whooshing steam begins anew. A discordant murmur interrupts the pattern of sounds. The vibration is subtle, but I can tell something is off. The descender continues as if all was normal, until a jarring clunk breaks its perfect rhythm. Though I have never dreamed, I know a break in the pattern this abrupt is a machine’s most frightening nightmare. The spiralling gearway is jammed, and the cabin’s iron brackets grate against it with a horrible screech. Many lives are at stake and I feel the machine’s pain as it braces desperately against the support beams. The entire weight of the Howl heaves against its bending columns and the cabin tilts at a lurching angle. Rivets burst from their seams as metal is pulled away from itself. We wobble for a moment, then drop. Inside the cabin, passengers scream and grasp at the nearest railing as they plunge. This is a different kind of howl. I tighten my hold on the cabin’s bottommost platform. I extend my other arm, launching it toward one of the three vertical structural beams. The iron column is slippery in the mist and my grip misses it by inches. I retract my arm and steam blasts from my back as I try again, whizzing it toward a second beam. Another miss. Time slows. Inside the cabin, the chem-punks cling to a ledge while the viridian beetle flies out an open window. The sump-scrapper and his child brace themselves against the glass, which fractures under their weight. The boy tumbles out, scrabbling at the frame with his fingers before he slips and falls. I reach up and catch the boy in mid-flight, then retract my arm. “Hold on,” I say. The child clings to the plates on my back. I fire my arm up toward the support beam once more, and this time my hand meets solid metal with a resounding clang as I secure my hold. My other arm is forced to extend as it’s wrenched down by the plunging cabin, so much that I feel my joints might fracture. Suspended in midair, I try to steady my grip. With a great jolt, my arm jerks as the descender halts its freefall. It shakes from the sudden stop, now supported only by my arm. The boy shudders as he tightens his grip on my back. The Howl is still fifty feet above the ground, hovering over the Sump-level buildings. My overlapping metal plates groan as they strain against the weight and I concentrate all my efforts on holding myself together. If I fall, the Howl falls with me, along with all its passengers. While locking my arm onto the support beam, I slide my arm down the pillar. We drop ten feet and the cabin sways precariously before stabilizing again. “Sorry about that!” I shout. Statements of empathy can be reassuring to humans in moments of crisis. I must try again. I must be strong. I release my grip on the support column ever so slightly, and with a piercing screech we gently slide down the remaining forty feet to the ground. My valves sigh as they contract. Passengers echo my sighs as they stumble through the doors and broken windows into the Sump level, leaning on each other for support. The boy on my back breathes rapidly as he holds my neck. My arms whir as I retract them and lower myself to the floor, crouching down so the child can touch the ground. He scrambles back to his father, who embraces him. The conductor emerges from the descender and looks at me. “You saved us. All of us,” she says, her voice shaking from what I think is shock. “Thank you.” “I am simply fulfilling my purpose,” I say. “I am glad you are not hurt. Have a good day.” She smiles, then turns to direct the crowd of Zaunites who have gathered to offer their assistance to the passengers and begin repairs. One of the chem-punk girls carries the musician’s chittarone for him as he crawls from the descender. Several of the theater-folk comfort an elderly man. Two Hex-mechanics stumble toward me and I direct them to a medical officer who is setting up a tented repair station. The murmurs of the passengers and the hissing groans of the wounded descender blend with the whirrs and churning of the Sump. The steam-engine within my chest murmurs along, and I am moved to whistle a tune. The boy turns and waves shyly at me. I wave back. He runs to catch up with his father, his heavy boots tapping a rhythm on the cobblestones. Shifting wheels sing and gears click-clack within the belly of the Rising Howl. The viridian beetle snaps her pincers in time with the beat as she zooms away into the Sump.",Tank "Dust hung in veils as Shoorai followed the mechanical-limbed form of Tunnel-Chief Hewlett deeper into the mine shaft. She breathed via a used esophilter, and tried not to imagine how many Zaunite miners had sucked air through it over the years. Sputtering chem-flares strung from timber roof beams dribbled glowing droplets onto their pitted iron helmets as they passed underneath. “Heed you waz assay on’a square,” grunted Hewlett, looking over his shoulder. “Waz big teem ’staken.” We heard you were a good assayer, Shoorai translated. But we were sorely mistaken. Seven years since she’d come to Zaun, but the miner’s strange argot still took her a moment to parse. “Say ta Ore-seer we no need Piltie assay,” continued Hewlett. “She not savvy wit Zaunrock liken we is. They as done sunk us inna first teem!” “I assure you, Chief Hewlett, I have delved mines everywhere from Shurima to Zaun,” said Shoorai. “I know this rock as well as you.” “So you sayin’,” grunted Hewlett, as they entered the gallery chamber at the end of the shaft, “but rock here not be liken you say.” Dust-smeared miners sat next to chem-drills, pneuma-picks, and crates of hexplosives. Every one of them ought to be attacking the rock in search of the hexite seam she’d promised Baron Grime was here. To see them idle railed against her work ethic. Hewlett lifted a chem-lamp to illuminate the rock at the end of the chamber. At first, Shoorai wasn’t sure what she was seeing. Zaunite strata was most often crushed sedimentary limestone, interspersed with pockets of metamorphic rock wrought by intense, and not-so-long-ago, heat and pressure. This was something else entirely… Shoorai snatched the lamp and walked the length of the gallery. She pulled off her glove and ran her fingertips over the wall. Pitted and warm to the touch, with a curious umber hue—like something she’d expect to find in her native Shurima. “This makes no sense,” she said. “This wasn’t here yesterday.” “I try telling ya,” replied Hewlett. “We drill on the yester, jus’ liken you say. Come back on’a first bell and seen this.” “Whatever this is, the Baron isn’t paying you to sit around doing nothing. Blast through it.” Hewlett grinned. “So we fix’n to lay out ’splosives, yah?” “Yes,” agreed Shoorai. “I WOULDN’T DO THAT IF I WERE YOU.” The voice boomed from all around them—a shockwave in the air, each word sounding as though it had been formed by grinding tectonic plates. The miners took to their heels, but Shoorai flattened herself against the side wall of the chamber and pulled her helmet tightly down on her head. The voice sounded like it belonged to something titanic. Cracks spread across the ceiling of the gallery. She looked up in time to see the pitted rock wall… move. It shifted, grinding as it reshaped itself. Shoorai watched in amazement as it formed two deep craters that looked like closed eyes, and a projecting crag that could be a nose. Dust poured from a curved and jagged chasm that looked horribly like a vast mouth. The face filled the wall before her, fully thirty feet across and twice that high. Azir’s bones! If this is its head, how big is the rest of its body? The craters of its eyes opened with a grinding sound that reminded her of the time she’d seen that wandering weaver girl perform wonders on the road to Kenethet. Shoorai met the gaze of the colossal face, its eyes a liquid yellow gem-like material. Quartz, she thought. Not natural to this region. “THIS ROCK IS INFESTED,” said the voice, and Shoorai pressed her hands against her ears at its deafening volume. “CREATURES MOVE WITHIN IT. BEAUTIFUL IN THEIR OWN WAY, BUT CHAOTIC. YOU SHOULD NOT BREAK THIS ROCK, IT WILL END BADLY FOR YOU.” The eyes blinked, and pebbles fell from their rocky lids. “Um, are… are you the mountain spirit or something?” she asked. The brow of the face creased with a groaning rumble. “NO. AT LEAST, I DON’T THINK SO. I THINK I WAS PART OF ONE, ONCE. SO MUCH CHAOS IN THIS WORLD, MAKES IT HARD TO REMEMBER EVERYTHING.” “So what are you?” she asked. “AH, WHAT INDEED?” it said, and the mine shaft flexed as the face sighed mournfully. “A SHARD OF A GREATER WHOLE. A SERVANT OF ORDER SEEKING PURPOSE. CALL ME… MALPHITE.” Loose shale cascaded from cracks in the walls of the tunnel, and the timber supports groaned as they were subjected to stresses they were never built to endure. Shoorai didn’t like the look of the split lines on the seam above her head. They were ambitious, eager to race onwards. “Could you stop moving? I think you’re going to collapse the cave.” “OH. SORRY.” “You said the rock was… infested?” asked Shoorai. “With what?” “THINGS THAT SHOULD NOT BE. CREATURES THAT LIVE ONLY TO CONSUME.” Shoorai felt her heart race. Growing up in the shadow of lost Icathia, she knew of creatures that matched such a description. “I know them,” she said. “But they only dwell in the deserts of the southern continent.” “ONCE, PERHAPS, BUT NOW THEY THREAD THE CRUST OF THE WORLD LIKE THE ROOTS OF A POISONED TREE.” Shoorai looked uneasily at the ground. The rock face chuckled, and more shards of stone fell from the roof. “NOT TO WORRY, I HAVE THEM TRAPPED WITHIN MY BODY. I WILL CRUSH THESE ONES, BUT MORE WILL COME. SO BE WARY OF DELVING TOO DEEP…” The glow of the creature’s eyes faded as its heavy lids closed and the tunnel began to shake. “YOU SHOULD GO NOW,” said the rock face. Hewlett appeared behind Shoorai and took hold of her with his chem-powered arm. “We gotsta skedaddle, assay,” he said. “We linger, cave be crushin’ us.” Shoorai nodded, backing away from the gallery. “I’ll tell Baron Grime this seam was played out.” Hewlett grinned. “Maybe you assay on’a square after all.”",Tank "No, no, that seat’s not taken. Pull up a chair, and sink a few, friend... Though that might be a poor turn o’ phrase, given my history. Heh. Aye, I’ve seen a few shipwrecks. Been in one me self, as it goes, back when I was young like you. Her name was the Ophidian, that ship, pulled down beneath the Jagged Straits. I was the only survivor too, mind. Maybe you buys me a drink, and I’ll tell ye about it. This? No, this coin’s not for spending, friend. That’s my lucky Kraken, for to pay the Tithe. The Tithe. Ye know the Tithe. Everyone knows about the Tithe. “Pay the Tithe, or face the ocean’s wrath.” Oh, by the Bearded Lady... Then you never heard o’ Nautilus, either? The Titan of the Depths? Barkeep! Pour us a round, barkeep, there’s a good lass. This is a tale that needs an ale, as they say... and my friend here’s buyin’. Ahh, that’s the good stuff, that is. ‘Twas almost thirty years back, now, returning from a hunt. I was a harpooner, finest shot in the Slaughter Fleets. We’d caught ourselves an axe-fin leviathanaye, one o’ them big, mean boggersand we was haulin’ the beast back to port. It were just before dawn. Bilgewater’s city lights flickered in the distance, beckonin’ us in. There were razorfish and berserker sharks following close by, ‘cos the axe-fin was oozing into the water, see. And our captain... Well, none of us much cared for him. Untrustworthy sort. He swears blind he paid the Tithe ‘afore we left. “A single gold Kraken,” he said, “for ‘tis all I have to give.” But none of us seen him throw it over the side, now did we. So, naturally we was suspicious, ‘cos we knew he was a tight-fisted old wharf rat. But on we sailed anyway. And that was when the Titan hit us. Without warning, this bloody great anchor comes at us from below. Smashed clean through the keel, up through the main deck. Caught us tight, and started pullin’ us down... Oh, it was chaos, friend. Sailors thrown overboard. The waters churnin’, scavengers feedin’. I grabs the captain, screamin’ at him, “You’re a liar! This is the Lady’s punishment for those as don’t pay!” The ship was going down fast. But then the planking gave way, didn’ it, and the anchor slid back into the depths. If it had ended then, more of us might’ve got away. But it weren’t over. Nautilus weren’t done wi’ us yet. The ship tipped to starboard, right-sudden. It was the weight of the Titan himself, hauling up onto the deck. Perhaps once it’d been a man, but it weren’t no man I saw that night, risin’ from the waves. I has our captain by the throat. “This is your doing!” I roared, as I chokes the bastard, his eyes wide. He can see Nautilus is comin’ for us... So I shoves the captain away, down the slanted deck, and this thing catches him in one hand, if you can believe it! It was so big, the fingers closed completely around ‘is bodyand the captain weren’t a small man by any stretch. “There’s your Tithe!” I yells, and jumped overboard. I dunno how long I was in the water. Must’ve only been seconds, but it felt like an age. But the sea scavengers didn’t get me, Mother Serpent be praised. Pulled myself up onto one of them stone pinnacles, out there in the Straits, an’ I watched the Ophidian sink. Nautilus still held the captain, squirmin’ and wrigglin’ like a stuck worm, but there were no escapin’ that grasp. The Titan was just standing there, motionless as a statue. I watched them go down, down into the darkness. Why spare me? Don’t rightly know. Perhaps I was the only one to make an offering. Or maybe Nautilus wanted someone left alive, to tell the tale. But on the darkest Bilgewater nights, when the murder-fogs roll in, ye might hear ‘im wading out from the shallows, slow and steady like, draggin’ that accursed anchor in his wake... Want my advice, friend? Keep a coin in your pocket, and always pay the Tithe. And don’t trust no captain who says he’s done it, ‘less you seen it for yourself. After all, ye might not be so lucky as me.",Tank "“It was no tempest. It was a spirit,” said the fisherman, still rattled by the shipwreck he’d barely survived two nights ago. The man told of his fishing vessel being sunk by a creature, large as a house and quick as the wind. Shen listened to the tale, silently weighing the facts as presented. “Show me where it happened,” said Shen. The man led him to a beach in the bay, where a team of villagers worked to recover the drowned bodies of the mariners. Shen knelt to examine a piece of wreckage. The gashes in the driftwood were deep and savage, the work of powerful claws. “How many dead?” he asked. “All but me… Six,” responded the fisherman. The spirits are strong, thought Shen, digging through the wreckage for any further evidence. At last, on the edge of a splintered portion of the hull, he found it: a small tuft of gossamer hair. Most people would overlook it, or if they did see it, they’d never believe a creature that could break a ship in half could leave something so delicate. But Shen had seen hair like this before. Any doubts he’d had about the veracity of the fisherman’s tale faded as he watched the fine, silvery tuft dissolve into nothing at his touch. “A demon,” Shen remarked. “You must have sailed into its path.” The fisherman nodded grimly. Spirits of all kinds were known to mingle with the physical world, especially in Ionia, where the barrier between realms was thin and passable. The ethereal and material planes were in constant contact, sliding peacefully past one another like oil atop water. As the Eye of Twilight, it was Shen’s duty to walk between the worlds, ensuring neither side overwhelmed the other. To humans, he was a ghost, vanishing in the space between breaths to reappear many miles away. To spirits, he was a human, flesh and bone who ought never to venture into ethereal realms. He knelt on the beach to examine one of the corpses that had been recovered. The man had been torn in half, just below the ribs. What was left of his innards dangled from a pale, bloated torso. “You need not worry. I shall have the monster before nightfall,” said a voice from behind. Shen turned to see a holy man sent by the local temple. Several acolytes stood around him, carrying an assortment of mystical trinkets and oils. They were beginning a cleansing ritual to root out any spiritual disturbances in the area. The holy man stared at Shen, as if sizing up his value. “Can we count on your help, sir?” the man asked. “Balance will be restored,” said Shen with an assuring nod. He parted ways with the holy man and continued to follow the faint trail of gossamer hair. He thought of the dead seafarers and the cost he’d need to exact from the demon. The words of his father still rang true: “The hardest part is finding the point of balance in all things.” True neutrality, the precise center of all forces at work in the world - that is what the Eye must be able to distinguish. Enforcing that equilibrium was its own struggle. For the task, Shen carried two blades on his back. One was an Ionian steel saber that could cleave through a person in one blow. The other was a sword of pure arcane energy. It was used for dealing with spirits, and had been passed down through many generations of Shen’s ancestors. He had slain countless demons, ghosts, wraiths, and sprites with it over the years, and fully expected to take one more before the day was done. At last, Shen came to a secluded inlet, quiet and devoid of human activity. On a sandbar in the shallows lay the demon, its fine, glossy coat shimmering in the dusk. The creature swelled as it rested, engorged from consuming the mortal essences of its victims. Shen crept through the rushes, silently edging toward the sleeping demon. He could see its massive ribcage expand and contract with deep, restful breaths. When he was but a few paces from the sandbar, he drew his spirit blade, readying his strike. Suddenly, a distressing sound stayed his hand. It was a shrill, ghastly cry, emanating from the very air itself. It sounded familiar, but before Shen could identify the noise, he heard it again. And again. And again, culminating in a chorus of blood-curdling shrieks. These were the cries of dying spirits. Shen’s eyes darted back to the demon, now beginning to stir from its slumber. Shen took one more look at his spirit blade, calmly weighing his options. He then clasped his hands together, carefully focusing his ki, and disappeared in a vortex of crackling energy, leaving the demon alone on its sandbar. A moment later, Shen reappeared at the site of the shipwreck. All around, smoldering pools of black ooze evaporated into the air, coupled with the lingering reek of terror. Shen counted the dissipating black puddles, each the remains of a slain spirit. His tally was interrupted as the holy man entered the clearing with his acolytes. One of the men held a cord of flax and silver. Tethered to the other end was a smaller spirit - an imp of no significance. It struggled against the choke of its leash. It wailed as it saw the remains of its brethren. “Would you care to dispose of this one?” the holy man asked Shen, casually, as if offering him a bowl of soup at dinner. Shen looked at the sticky, smoldering pools that were mighty beings of the otherworld just moments ago. Then he turned his gaze toward the priest and the wailing imp. “I am sorry for this, Your Holiness,” he said. He placed his spirit blade back into its scabbard and drew his steel saber instead. It was not the sword he had expected to use that day.",Tank