Before revision:   We found that the significant majority of the users considered the latter condition to be the  realistic one.
After revision:  In one condition, the objects, when dropped and thrown, behaved accurately according to the physics that would be correct at that reduced scale in the real world, our true physics condition. In the other condition, the movie physics condition, the objects behaved in a similar manner as they would if no scaling of the user had occurred. We found that the significant majority of the users considered the latter condition to be the realistic one.