Before revision:  and (2) show that Peuquet's Triad Representational Framework  from the domain of GIS is applicable to specifically the sub-domain of pervasive games that maintain a virtual model of physical space and time. By borrowing the Triad framework, space and time can be conceptualized in an integrated model as the WHAT, WHEN and WHERE, allowing for spatiotemporal analysis. The framework is evaluated and validated by applying it to the pervasive game called , Codename: Heroes  .
After revision:  and (2) show that Peuquet's Triad Representational Framework from the domain of GIS , and applied to Pervasive Games. Using Dix et al.'s three types of space and Langran's notion of time, virtual time and space are then be mapped to the physical world and vice versa. The approach is evaluated using the pervasive game called , Codename: Heroes .