Before revision:  Because they both make use of the Earth's geography, the problem domains of GIS and pervasive games overlap. The goal here is twofold: (1) help designers contend with the spatiotemporal representations and the analysis thereof; and (2) show that Peuquet's Triad Representational Framework  from the domain of GIS is applicable to specifically the sub-domain of pervasive games that maintain a virtual model of physical space and time.
After revision:  Because they both make use of the Earth's geography, the problem domains of GIS and Pervasive Games overlap, Peuquet's Triad Representational Framework from the domain of GIS is applicable to specifically the sub-domain of pervasive games that maintain a virtual model of physical space and time.