Before revision:  In this paper we propose a simple SPH-based algorithm to produce homogeneous particle distributions that capture the geometry surfaces accurately in two and three dimensions.
After revision:  In this paper , various particle packing algorithms present in literature are implemented and compared with the intention of capturing the boundaries accurately while maintaining a uniform particle distribution of both the fictitious boundary and fluid particles. An improved SPH-based algorithm to produce homogeneous particle distributions that capture the geometry surfaces accurately in two and three dimensions.