Before revision:  On the other hand , online datasets are biased towards the sEMG-based algorithms providing feedback to the participants, limiting the usability of such datasets as benchmarks. This paper proposes a virtual reality (VR) environment and a real-time experimental protocol from which the four main dynamic factors can more easily be studied.
After revision:  On the other hand , online datasets are limited to the exact EMG-based controller used to record them, necessitating the recording of a new dataset for each control method or variant to be tested. Consequently, this paper proposes a virtual reality (VR) environment and a real-time experimental protocol from which the four main dynamic factors can more easily be studied.