Before revision:  This paper will outline a new CT paradigm designed to offset these two limitations . This is achieved by combining the benefits of gamification, virtual reality (VR), and affective adaptation in the development of an engaging, ecologically valid, CT task.
After revision:  This paper will outline a new CT paradigm designed to offset these two limitations by combining the benefits of gamification, virtual reality (VR), and affective adaptation in the development of an engaging, ecologically valid, CT task.