Before revision: We provide a theory of strategic interactions in static games in the presence of ignorance, i.e., when players cannot produce beliefs as probability measures (or similia) concerning the uncertain elements present in the interaction they are involved in.
After revision: Assuming only ordinal preferences as transparent, we study players interacting under the veil of ignorance, i.e., when players cannot produce beliefs as probability measures (or similia) concerning the uncertain elements present in the interaction they are involved in.