SummarySoftware engineer with 13 years programming experience working on mobile PC games, front- end, and back-end web app development.Loves providing input on product design with an eye toward useability and user experience.Comfortable with both functional and imperative programming paradigms. Self-motivated.Founded Sandglass Games to publish side-project multiplayer games and have shipped to Android Play Store and Steam. HighlightsJava, JavaScript ES6, Python, C , Erlang.React, Redux, HTML5, CSS, Flask Databases.PostgreSQL, MySQL, MongoDB, SQLAlchemy ORM Automated Testing.JUnit, unittest, Selenium WebDriver.RabbitMQ, VMWare vSphere, NetApp FlexPod API s (Nexus, cDOT, UCS Manager) EducationB.S Computer Engineering,Expected inDecember 2009toFlorida International University-,GPA Computer Engineering SkillsAccount management, Adobe, agile, API, automate, automation, balance, blueprint, c3, com, hardware, concept, CSS, client, Databases, XXXbase, DSL, features, Gimp, HTML5, Java, JavaScript, JDBC, Linux, logic, messaging, C , MongoDB, MySQL, network, OpenGL, Developer, PostgreSQL, Python 2.7, Python, QA, real-time, reality, servers, scripts, shipping, SSL, teaching, troubleshooting, web server. ExperienceSOFTWARE ENGINEER,01 2016toCurrentSmartwatt Energy Los Angeles,CA,STRATACLOUD ATLANTA, GA SEPT 2015 PRESENT Promoted to development.Wrote integration for XXXcenter hardware API s and writing in-house DSL scripts to automate XXXcenter deployments.Took ownership of new features, from initial concept to production.This included design, implementation(JS front-end, Erlang back-end business logic, and integration), iterating, testing, and shipping.Environment JavaScript, React, Redux, Webpack, Less, Erlang, Java, Python, Debian based platform Wrote the iSCSI implementation for zero-day Flexpod deployments.On my own time, redesigned our blueprint creation front-end feature to be completely client-side driven, reducing latency, and creating a smoother user experience.Became proficient at troubleshooting and implementing fixes for an existing Java-based XXXcenter management software product which had a direct effect on team productivity.Designed and created Orbital Strike Arena, a team based multiplayer shooter targeting virtual reality devices and released on Steam.Built on XXX of a previous side project to create a real-time multiplayer library using state synchronization for the Unity Engine.Environment Unity 5.3x 5.4x, C , Python, Flask, SQLAlchemy, Linode Achievements Created a RESTful back-end service deployed on Linode cloud VPS s using Flask web framework and SQLAlchemy ORM for XXX persistence.Selected for self publishing on the Steam platform for PC, utilizing Steam s API for authenticating users.resumesample example.com Jessica Claire www.bClaire.com.QA ENGINEER,08 2014to07 2015 Owego,NY,Headed up the QA efforts for a virtual XXXcenter management product that included creating the testing process, writing test cases, writing test automation, regular sprint and regression tests, and training junior test engineers.Environment Python, Selenium Webdriver, unittest, Flask Achievements Reduced the amount of time for a full end to end regression test from one month to 5 days.Created a testing framework in Python using Selenium WebDriver, unittest, and Flask that allowed defining dependencies between test cases into test suites, propagating testing parameters, and running test suites from a web server.Wrote automated tests for HTML5 and Adobe Flex applications, set their dependencies in test suites, and ran them regularly for regression and end to end system tests.Wore many other hats in an agile startup environment, including troubleshooting customer issues on a Debian-Linux based platform, fixing bugs in the application, and writing the user guide.Sole developer,2014to08 2014Lockheed Martin City,STATE,of Embersol Mercenaries, a cross-platform multiplayer game for mobile devices with real- time action gameplay, on-demand dedicated servers, persistent galaxy, user account management and social squads.See Embersol Mercenaries Release Trailer and Embersol Mercenaries on Google Play.Environment Java SE 7, Python 2.7, libgdx, box2d, Netty.io, JDBC c3p0, PostgreSQL, RabbitMQ AMQP protocol, SSL TLS, OpenGL, Amazon Web Services (EC2, S3), Linode API, Google Play Developer Services, Gimp.Achievements Created a distributed messaging service using RabbitMQ to allow the backend to scale and load balance players across servers.Designed the XXXbase model along with creating a secure XXXbase client using JDBC c3p0 to connect with a remote PostgreSQL server.Designed a multithreaded game server to create game instances on demand.Created a network library for real-time gameplay.This involved writing a reliability layer over UDP, efficient object synchronization using priority factors, attribute bits, and compression quantization techniques.Gained experience deploying applications using cloud services, deploying to the Google Play Store, and implementing serverside verification of in-app purchases.Air Support Control Officer Platoon Commander,01 2010to11 2013JAVA DEVELOPER SANDGLASS GAMES LLC ,,Responsible for the accountability, professional conduct, operational performance, as well as physical and mental welfare of detachment Marines.Acted as a subject matter expert and liaison between the Marine Air Command and Control System and United Kingdom Task Force Helmand personnel, facilitating the free flow of information between coalition partners regarding air operations and assisting in the deconfliction of hundreds of air support requests and airXXX control measures.  SEP  Job Description Job Title Salesforce Communication Cloud Business AnalystJob Type Full-timeJob Location Remote (Across USA) Business Requirements Experienced in Salesforce Industries Communications cloud.10 years in SFDC, Certification a plus5 years of experience in Telecom domain solutioning for Quote to CashArchitect software solutions using Vlocity, Omnistudio,Salesforce API framework, and 3rd party APIs.Solution design of custom solutions on the Vlocity platformStrong understanding of Salesforces capabilities and limitations and can clearly communicate those to customers.Own overall architecture design and solutioning. Lead Solution discussion amp present solutions options toCustomer IT team amp Business onGuide the onsite-offshore development team in translating the solution Architecture into an ImplementationShould have a thorough understanding of Salesforce.com project lifecycle.Experience reviewing and documenting code.Knowledge on Source Control amp deployments to higher environments

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