Fifth generation of video game consoles
Comparison

Name
3DO Interactive Multiplayer
Atari Jaguar
Sega Saturn
PlayStation
Nintendo 64
Developer
The 3DO Company
Atari
Sega
Sony
Nintendo
Console
-
-
-
-
-
Launch price (USD)
US$699.99 (equivalent to $1,214 in 2018)
US$249.99 (equivalent to $434 in 2018)
US$399.99 (equivalent to $658 in 2018)
US$299.99 (equivalent to $493 in 2018)
US$199.99 (equivalent to $319 in 2018)
Release date
NA: October 4, 1993JP: March 20, 1994EU: September 4, 1994
NA: November 23, 1993EU: June 27, 1994JP: November 21, 1994
JP: November 22, 1994NA: May 11, 1995EU: July 8, 1995
JP: December 3, 1994NA: September 9, 1995EU: September 29, 1995AU: November 15, 1995
JP: June 23, 1996NA: September 29, 1996EU: March 1, 1997AU: March 1, 1997
Media
CD-ROM
Cartridge CD-ROM (via Jaguar CD add-on)
CD-ROM Cartridge (limited, Japan only)
CD-ROM
Cartridge Proprietary magnetic disk (via 64DD)
Best-selling game
Gex, over 1 million
Alien vs Predator, more than 50.000
Virtua Fighter 2, 1.7 million in Japan
Gran Turismo, 10.85 million shipped (as of April 30, 2008)
Super Mario 64, 11.62 million (as of May 21, 2003)
CPU
ARM60 (32‑bit RISC) @ 12.5 MHz (8.75 MIPS)
"Tom" (32‑bit RISC) @ 26.59 MHz (34.635416684 MIPS) "Jerry" (32‑bit RISC) @ 26.59 MHz (34.635416684 MIPS) Motorola 68000 (16/32‑bit CISC) @ 13.3 MHz (2.3275 MIPS)
2× Hitachi SH-2 7604 (32‑bit RISC) @ 28.63 MHz (35 MIPS each) (70 MIPS added up) Hitachi SH-1 (32‑bit RISC) @ 20 MHz (12.5 MIPS) Motorola 68EC000 (16/32‑bit CISC) @ 11.3 MHz (1.9775 MIPS) SCU (32‑bit Saturn Control Unit)
LSI LR333x0 (labelled as the Sony CXD8530CQ on the package) (based on the MIPS R3051 core) @ 33.8688 MHz (29.6352 MIPS) System Control Coprocessor (Inside CPU)
NEC VR4300 (64‑bit RISC) @ 93.75 MHz (125 MIPS)
GPU
2× accelerated video co-processors Math co-processor (Inside CPU)
Tom chip: GPU, Object Processor, Blitter Jerry chip: DSP
Sega VDP1 (32‑bit Video Display Processor) @ 28.63 MHz (sprites, textures, polygons) Sega VDP2 (32‑bit Video Display Processor) @ 28.63 MHz (backgrounds, scrolling) SCU DSP (Inside SCU (32‑bit Saturn Control Unit)
Sony GPU Vector math unit (in main CPU) @ 66 MIPS
Reality Co-Processor (64‑bit MIPS R4000 based, 128‑bit vector register processor) @ 62.5 MHz
Sound chip(s)
13 channel unnamed custom 20‑bit DSP embedded in the CLIO chip
"Jerry" chip: DSP, 2× DAC (converts digital data to analog signals)
Yamaha YMF292 SCSP Yamaha FH1 DSP (Inside Yamaha YMF292 SCSP 24‑bit, 128-step, 4 parallel instructions)
Sony SPU (Sound Processing Unit)
Reality Signal Processor (DSP)
Memory
3 MB RAM 2 MB DRAM 1 MB VRAM
2 MB FPM DRAM (4× 512 KB chips)
4.5 MB RAM 2 MB SDRAM 1.5 MB VRAM (512 KB sprite/texture cache, 512 KB frame buffers, 512 KB backgrounds) 1 MB DRAM (512 KB sound, 512 KB CD-ROM sub-system buffer data cache)
3587 KB RAM 2 MB DRAM 1026 KB VRAM (1 MB frame buffer, 2 KB texture cache, 64 bytes FIFO buffer) 512 KB sound RAM 1 KB non-associative SRAM data cache
4 MB RDRAM (8 MB with Expansion Pak)
Video
Resolution: 320×240 to 384×288 (progressive), 320×480 to 768×576 (interlaced) Colors: 110,592 (384×288) on screen, out of 16,777,216 (24‑bit) palette Polygons: 20,000/sec, flat shading, Gouraud shading Sprites/textures: Scaling, rotation, texture mapping Background: 1 bitmap plane
Resolution: 320×220 to 360×220 (progressive), 320×440 to 720×440 (interlaced) Colors: 79,200 (360×220) on screen, out of 16,777,216 (24‑bit) palette Polygons: 10,000/sec, flat shading, Gouraud shading support Sprites/textures: 1,000/frame (blitter objects), scaling, rotation, texture mapping Background: 1 bitmap plane
Resolution: 320×224 to 720×240 (progressive), 320×448 to 720×576 (interlaced) Colors: 172,800 (720×240) on screen, out of 16,777,216 (24‑bit) palette Polygons: 90,000/sec (textured, lighting, Gouraud shading) to 500,000/sec (flat shading) Sprites/textures: 16,384/frame (32 bytes each, 512 KB memory), scaling, rotation, distortion, texture mapping Backgrounds: 7 (3-6 tilemap planes, 1-4 bitmap planes), parallax scrolling, scaling, rotation
Resolution: 256×224 to 640×240 (progressive), 256×448 to 640×480 (interlaced) Colors: 153,600 (640×240) on screen, out of 16,777,216 (24‑bit) palette Polygons: 90,000/sec (textured, lighting, Gouraud shading) to 360,000/sec (flat shading) Sprites/textures: 4,000/frame (bitmap objects), scaling, rotation, texture mapping Background: 1 bitmap plane
Resolution: 320×240 to 720×288 (progressive), 320×480 to 720×576 (interlaced) Colors: 207,360 (720×288) on screen, out of 16,777,216 (24‑bit) palette Polygons: 150,000/sec (textured, lighting, Gouraud shading) to 600,000/sec (flat shading), anti‑aliasing, Z-buffering Sprites/textures: Scaling, rotation, texture mapping, mipmapping, texture filtering, bilinear filtering, trilinear filtering Background: 1 bitmap plane
Audio
Stereo audio, with: 16‑bit sound Dolby surround sound Streaming CD-DA audio (16‑bit PCM, 44.1 kHz sampling rate)
Stereo audio, with: Number of channels dependent on software Synthesis (wavetable synthesis, FM synthesis, FM sample synthesis, AM synthesis) 16‑bit PCM sampling
Stereo audio, with: 32 sound channels on SCSP FM synthesis on all 32 SCSP channels 16‑bit PCM audio with 44.1 kHz sampling rate on all 32 SCSP channels 1 streaming CD-DA channel (16‑bit PCM, 44.1 kHz)
Stereo audio, with: 24 ADPCM channels on SPU 16‑bit audio and 44.1 kHz sampling rate on all 24 ADPCM channels 1 streaming CD-DA channel (16‑bit PCM, 44.1 kHz)
Stereo audio, with: Variable number of channels (up to 100 if all system resources are devoted to audio) Capable of playing back different types of audio (including PCM, MP3, MIDI and tracker music) 16‑bit audio and 44.1 kHz sampling rate on all channels
Accessories (retail)
MPEG cards FZ-EM256 save memory backup unit Gamegun Mouse
Jaguar TeamTap Jaguar Pro Controller Jaguar MemoryTrack Cartridge Jaguar JagLink Interface
Arcade Stick Saturn digital gamepad 3D controller Light guns Multitap (up to 12 players) Keyboard Sega NetLink (online modem and keyboard) Mouse 1.44 MB 3.5" floppy disk drive DirectLink (LAN) Memory card MPEG cards RAM expansion cartridges
PlayStation Multitap (up to 8 players) Fishing reel controllers (Bass Landing and Reel Fishing) Dual Analog Controller DualShock GunCon Jogcon Konami Justifier NeGcon PocketStation (Japan only) PlayStation Mouse Analog Joystick Dance pad LCD screen (for PSone systems only) Memory card Link Cable
Controller Pak Memory Expansion Pak Rumble Pak Fishing Reel Transfer Pak Nintendo 64DD (Japan only) Microphone TiltPak
Online services
None
Jaguar Voice/Data Communicator 19.2k modem (no mass production) (1995-present)
NetLink 28.8k modem in North America (1996-present) SegaNet and 14.4k Modem in Japan (1996-2000)
None
Unofficial SharkWire Online 14.4k modem in the U.S. (1999-2003) Randnet in Japan (for 64DD only) (1999-2001)

Question: What is the best selling console game?
Answer: Super Mario 64 is one of the best selling games during fifth generation of video game consoles, selling 11.62 million copies.