DevLan/vispubs huggingface dataset:
Historygrams: Enabling Interactive Global Illumination in Direct Volume Rendering using Photon Mapping
Authors: Daniel Jönsson, Joel Kronander, Timo Ropinski, Anders Ynnerman
Published at SciVis, 2012

In this paper, we enable interactive volumetric global illumination by extending photon mapping techniques to handle interactive transfer function (TF) and material editing in the context of volume rendering. We propose novel algorithms and data structures for finding and evaluating parts of a scene affected by these parameter changes, and thus support efficient updates of the photon map. In direct volume rendering (DVR) the ability to explore volume data using parameter changes, such as editable TFs, is of key importance. Advanced global illumination techniques are in most cases computationally too expensive, as they prevent the desired interactivity. Our technique decreases the amount of computation caused by parameter changes, by introducing Historygrams which allow us to efficiently reuse previously computed photon media interactions. Along the viewing rays, we utilize properties of the light transport equations to subdivide a view-ray into segments and independently update them when invalid. Unlike segments of a view-ray, photon scattering events within the volumetric medium needs to be sequentially updated. Using our Historygram approach, we can identify the first invalid photon interaction caused by a property change, and thus reuse all valid photon interactions. Combining these two novel concepts, supports interactive editing of parameters when using volumetric photon mapping in the context of DVR. As a consequence, we can handle arbitrarily shaped and positioned light sources, arbitrary phase functions, bidirectional reflectance distribution functions and multiple scattering which has previously not been possible in interactive DVR.
Human Computation in Visualization: Using Purpose Driven Games for Robust Evaluation of Visualization Algorithms
Authors: Nafees U. Ahmed, Ziyi Zheng, Klaus Mueller 0001
Published at SciVis, 2012

Due to the inherent characteristics of the visualization process, most of the problems in this field have strong ties with human cognition and perception. This makes the human brain and sensory system the only truly appropriate evaluation platform for evaluating and fine-tuning a new visualization method or paradigm. However, getting humans to volunteer for these purposes has always been a significant obstacle, and thus this phase of the development process has traditionally formed a bottleneck, slowing down progress in visualization research. We propose to take advantage of the newly emerging field of Human Computation (HC) to overcome these challenges. HC promotes the idea that rather than considering humans as users of the computational system, they can be made part of a hybrid computational loop consisting of traditional computation resources and the human brain and sensory system. This approach is particularly successful in cases where part of the computational problem is considered intractable using known computer algorithms but is trivial to common sense human knowledge. In this paper, we focus on HC from the perspective of solving visualization problems and also outline a framework by which humans can be easily seduced to volunteer their HC resources. We introduce a purpose-driven game titled “Disguise” which serves as a prototypical example for how the evaluation of visualization algorithms can be mapped into a fun and addicting activity, allowing this task to be accomplished in an extensive yet cost effective way. Finally, we sketch out a framework that transcends from the pure evaluation of existing visualization methods to the design of a new one.
Interactive Retro-Deformation of Terrain for Reconstructing 3D Fault Displacements
Authors: Rolf Westerteiger, Tracy Compton, Tony Bernardin, Eric S. Cowgill, Klaus Gwinner, Bernd Hamann, Andreas Gerndt, Hans Hagen
Published at SciVis, 2012

Planetary topography is the result of complex interactions between geological processes, of which faulting is a prominent component. Surface-rupturing earthquakes cut and move landforms which develop across active faults, producing characteristic surface displacements across the fault. Geometric models of faults and their associated surface displacements are commonly applied to reconstruct these offsets to enable interpretation of the observed topography. However, current 2D techniques are limited in their capability to convey both the three-dimensional kinematics of faulting and the incremental sequence of events required by a given reconstruction. Here we present a real-time system for interactive retro-deformation of faulted topography to enable reconstruction of fault displacement within a high-resolution (sub 1m/pixel) 3D terrain visualization. We employ geometry shaders on the GPU to intersect the surface mesh with fault-segments interactively specified by the user and transform the resulting surface blocks in realtime according to a kinematic model of fault motion. Our method facilitates a human-in-the-loop approach to reconstruction of fault displacements by providing instant visual feedback while exploring the parameter space. Thus, scientists can evaluate the validity of traditional point-to-point reconstructions by visually examining a smooth interpolation of the displacement in 3D. We show the efficacy of our approach by using it to reconstruct segments of the San Andreas fault, California as well as a graben structure in the Noctis Labyrinthus region on Mars.
Interactive Volume Exploration of Petascale Microscopy Data Streams Using a Visualization-Driven Virtual Memory Approach
Authors: Markus Hadwiger, Johanna Beyer, Won-Ki Jeong, Hanspeter Pfister
Published at SciVis, 2012

This paper presents the first volume visualization system that scales to petascale volumes imaged as a continuous stream of high-resolution electron microscopy images. Our architecture scales to dense, anisotropic petascale volumes because it: (1) decouples construction of the 3D multi-resolution representation required for visualization from data acquisition, and (2) decouples sample access time during ray-casting from the size of the multi-resolution hierarchy. Our system is designed around a scalable multi-resolution virtual memory architecture that handles missing data naturally, does not pre-compute any 3D multi-resolution representation such as an octree, and can accept a constant stream of 2D image tiles from the microscopes. A novelty of our system design is that it is visualization-driven: we restrict most computations to the visible volume data. Leveraging the virtual memory architecture, missing data are detected during volume ray-casting as cache misses, which are propagated backwards for on-demand out-of-core processing. 3D blocks of volume data are only constructed from 2D microscope image tiles when they have actually been accessed during ray-casting. We extensively evaluate our system design choices with respect to scalability and performance, compare to previous best-of-breed systems, and illustrate the effectiveness of our system for real microscopy data from neuroscience.
KnotPad: Visualizing and Exploring Knot Theory with Fluid Reidemeister Moves
Authors: Hui Zhang 0006, Jianguang Weng, Lin Jing, Yiwen Zhong
Published at SciVis, 2012

We present KnotPad, an interactive paper-like system for visualizing and exploring mathematical knots; we exploit topological drawing and math-aware deformation methods in particular to enable and enrich our interactions with knot diagrams. Whereas most previous efforts typically employ physically based modeling to simulate the 3D dynamics of knots and ropes, our tool offers a Reidemeister move based interactive environment that is much closer to the topological problems being solved in knot theory, yet without interfering with the traditional advantages of paper-based analysis and manipulation of knot diagrams. Drawing knot diagrams with many crossings and producing their equivalent is quite challenging and error-prone. KnotPad can restrict user manipulations to the three types of Reidemeister moves, resulting in a more fluid yet mathematically correct user experience with knots. For our principal test case of mathematical knots, KnotPad permits us to draw and edit their diagrams empowered by a family of interactive techniques. Furthermore, we exploit supplementary interface elements to enrich the user experiences. For example, KnotPad allows one to pull and drag on knot diagrams to produce mathematically valid moves. Navigation enhancements in KnotPad provide still further improvement: by remembering and displaying the sequence of valid moves applied during the entire interaction, KnotPad allows a much cleaner exploratory interface for the user to analyze and study knot equivalence. All these methods combine to reveal the complex spatial relationships of knot diagrams with a mathematically true and rich user experience.
Lagrangian Coherent Structures for Design Analysis of Revolving Doors
Authors: Benjamin Schindler, Raphael Fuchs, Stefan Barp, Jürgen Waser, Armin Pobitzer, Robert Carnecky, Kresimir Matkovic, Ronald Peikert
Published at SciVis, 2012

Room air flow and air exchange are important aspects for the design of energy-efficient buildings. As a result, simulations are increasingly used prior to construction to achieve an energy-efficient design. We present a visual analysis of air flow generated at building entrances, which uses a combination of revolving doors and air curtains. The resulting flow pattern is challenging because of two interacting flow patterns: On the one hand, the revolving door acts as a pump, on the other hand, the air curtain creates a layer of uniformly moving warm air between the interior of the building and the revolving door. Lagrangian coherent structures (LCS), which by definition are flow barriers, are the method of choice for visualizing the separation and recirculation behavior of warm and cold air flow. The extraction of LCS is based on the finite-time Lyapunov exponent (FTLE) and makes use of a ridge definition which is consistent with the concept of weak LCS. Both FTLE computation and ridge extraction are done in a robust and efficient way by making use of the fast Fourier transform for computing scale-space derivatives.
Multivariate Data Analysis Using Persistence-Based filtering and Topological Signatures
Authors: Bastian Rieck, Hubert Mara, Heike Leitte
Published at SciVis, 2012

The extraction of significant structures in arbitrary high-dimensional data sets is a challenging task. Moreover, classifying data points as noise in order to reduce a data set bears special relevance for many application domains. Standard methods such as clustering serve to reduce problem complexity by providing the user with classes of similar entities. However, they usually do not highlight relations between different entities and require a stopping criterion, e.g. the number of clusters to be detected. In this paper, we present a visualization pipeline based on recent advancements in algebraic topology. More precisely, we employ methods from persistent homology that enable topological data analysis on high-dimensional data sets. Our pipeline inherently copes with noisy data and data sets of arbitrary dimensions. It extracts central structures of a data set in a hierarchical manner by using a persistence-based filtering algorithm that is theoretically well-founded. We furthermore introduce persistence rings, a novel visualization technique for a class of topological features-the persistence intervals-of large data sets. Persistence rings provide a unique topological signature of a data set, which helps in recognizing similarities. In addition, we provide interactive visualization techniques that assist the user in evaluating the parameter space of our method in order to extract relevant structures. We describe and evaluate our analysis pipeline by means of two very distinct classes of data sets: First, a class of synthetic data sets containing topological objects is employed to highlight the interaction capabilities of our method. Second, in order to affirm the utility of our technique, we analyse a class of high-dimensional real-world data sets arising from current research in cultural heritage.
On the Interpolation of Data with Normally Distributed Uncertainty for Visualization
Authors: Steven Schlegel, Nico Korn, Gerik Scheuermann
Published at SciVis, 2012

In many fields of science or engineering, we are confronted with uncertain data. For that reason, the visualization of uncertainty received a lot of attention, especially in recent years. In the majority of cases, Gaussian distributions are used to describe uncertain behavior, because they are able to model many phenomena encountered in science. Therefore, in most applications uncertain data is (or is assumed to be) Gaussian distributed. If such uncertain data is given on fixed positions, the question of interpolation arises for many visualization approaches. In this paper, we analyze the effects of the usual linear interpolation schemes for visualization of Gaussian distributed data. In addition, we demonstrate that methods known in geostatistics and machine learning have favorable properties for visualization purposes in this case.
SeiVis: An Interactive Visual Subsurface Modeling Application
Authors: Thomas Höllt, Wolfgang Freiler, Fritz Gschwantner, Helmut Doleisch, Gabor Heinemann, Markus Hadwiger
Published at SciVis, 2012

The most important resources to fulfill today's energy demands are fossil fuels, such as oil and natural gas. When exploiting hydrocarbon reservoirs, a detailed and credible model of the subsurface structures is crucial in order to minimize economic and ecological risks. Creating such a model is an inverse problem: reconstructing structures from measured reflection seismics. The major challenge here is twofold: First, the structures in highly ambiguous seismic data are interpreted in the time domain. Second, a velocity model has to be built from this interpretation to match the model to depth measurements from wells. If it is not possible to obtain a match at all positions, the interpretation has to be updated, going back to the first step. This results in a lengthy back and forth between the different steps, or in an unphysical velocity model in many cases. This paper presents a novel, integrated approach to interactively creating subsurface models from reflection seismics. It integrates the interpretation of the seismic data using an interactive horizon extraction technique based on piecewise global optimization with velocity modeling. Computing and visualizing the effects of changes to the interpretation and velocity model on the depth-converted model on the fly enables an integrated feedback loop that enables a completely new connection of the seismic data in time domain and well data in depth domain. Using a novel joint time/depth visualization, depicting side-by-side views of the original and the resulting depth-converted data, domain experts can directly fit their interpretation in time domain to spatial ground truth data. We have conducted a domain expert evaluation, which illustrates that the presented workflow enables the creation of exact subsurface models much more rapidly than previous approaches.
Sketching Uncertainty into Simulations
Authors: Hrvoje Ribicic, Jürgen Waser, Roman Gurbat, Bernhard Sadransky, M. Eduard Gröller
Published at SciVis, 2012

In a variety of application areas, the use of simulation steering in decision making is limited at best. Research focusing on this problem suggests that most user interfaces are too complex for the end user. Our goal is to let users create and investigate multiple, alternative scenarios without the need for special simulation expertise. To simplify the specification of parameters, we move from a traditional manipulation of numbers to a sketch-based input approach. Users steer both numeric parameters and parameters with a spatial correspondence by sketching a change onto the rendering. Special visualizations provide immediate visual feedback on how the sketches are transformed into boundary conditions of the simulation models. Since uncertainty with respect to many intertwined parameters plays an important role in planning, we also allow the user to intuitively setup complete value ranges, which are then automatically transformed into ensemble simulations. The interface and the underlying system were developed in collaboration with experts in the field of flood management. The real-world data they have provided has allowed us to construct scenarios used to evaluate the system. These were presented to a variety of flood response personnel, and their feedback is discussed in detail in the paper. The interface was found to be intuitive and relevant, although a certain amount of training might be necessary.
Structure-Aware Lighting Design for Volume Visualization
Authors: Yubo Tao, Hai Lin 0003, Feng Dong 0005, Chao Wang 0063, Gordon Clapworthy, Hujun Bao
Published at SciVis, 2012

Lighting design is a complex, but fundamental, problem in many fields. In volume visualization, direct volume rendering generates an informative image without external lighting, as each voxel itself emits radiance. However, external lighting further improves the shape and detail perception of features, and it also determines the effectiveness of the communication of feature information. The human visual system is highly effective in extracting structural information from images, and to assist it further, this paper presents an approach to structure-aware automatic lighting design by measuring the structural changes between the images with and without external lighting. Given a transfer function and a viewpoint, the optimal lighting parameters are those that provide the greatest enhancement to structural information - the shape and detail information of features are conveyed most clearly by the optimal lighting parameters. Besides lighting goodness, the proposed metric can also be used to evaluate lighting similarity and stability between two sets of lighting parameters. Lighting similarity can be used to optimize the selection of multiple light sources so that different light sources can reveal distinct structural information. Our experiments with several volume data sets demonstrate the effectiveness of the structure-aware lighting design approach. It is well suited to use by novices as it requires little technical understanding of the rendering parameters associated with direct volume rendering.
Surface-Based Structure Analysis and Visualization for Multifield Time-Varying Datasets
Authors: Samer S. Barakat, Markus Rütten, Xavier Tricoche
Published at SciVis, 2012

This paper introduces a new feature analysis and visualization method for multifield datasets. Our approach applies a surface-centric model to characterize salient features and form an effective, schematic representation of the data. We propose a simple, geometrically motivated, multifield feature definition. This definition relies on an iterative algorithm that applies existing theory of skeleton derivation to fuse the structures from the constitutive fields into a coherent data description, while addressing noise and spurious details. This paper also presents a new method for non-rigid surface registration between the surfaces of consecutive time steps. This matching is used in conjunction with clustering to discover the interaction patterns between the different fields and their evolution over time. We document the unified visual analysis achieved by our method in the context of several multifield problems from large-scale time-varying simulations.
Turbulence Visualization at the Terascale on Desktop PCs
Authors: Marc Treib, Kai Bürger, Florian Reichl, Charles Meneveau, Alex Szalay, Rüdiger Westermann
Published at SciVis, 2012

Despite the ongoing efforts in turbulence research, the universal properties of the turbulence small-scale structure and the relationships between small- and large-scale turbulent motions are not yet fully understood. The visually guided exploration of turbulence features, including the interactive selection and simultaneous visualization of multiple features, can further progress our understanding of turbulence. Accomplishing this task for flow fields in which the full turbulence spectrum is well resolved is challenging on desktop computers. This is due to the extreme resolution of such fields, requiring memory and bandwidth capacities going beyond what is currently available. To overcome these limitations, we present a GPU system for feature-based turbulence visualization that works on a compressed flow field representation. We use a wavelet-based compression scheme including run-length and entropy encoding, which can be decoded on the GPU and embedded into brick-based volume ray-casting. This enables a drastic reduction of the data to be streamed from disk to GPU memory. Our system derives turbulence properties directly from the velocity gradient tensor, and it either renders these properties in turn or generates and renders scalar feature volumes. The quality and efficiency of the system is demonstrated in the visualization of two unsteady turbulence simulations, each comprising a spatio-temporal resolution of 10244. On a desktop computer, the system can visualize each time step in 5 seconds, and it achieves about three times this rate for the visualization of a scalar feature volume.
Visual Data Analysis as an Integral Part of Environmental Management
Authors: Jörg Meyer, E. Wes Bethel, Jennifer L. Horsman, Susan S. Hubbard, Harinarayan Krishnan, Alexandru Romosan, Elizabeth H. Keating, Laura Monroe, Richard Strelitz, Phil Moore, Glenn Taylor, Ben Torkian, Timothy C. Johnson, Ian Gorton
Published at SciVis, 2012

The U.S. Department of Energy's (DOE) Office of Environmental Management (DOE/EM) currently supports an effort to understand and predict the fate of nuclear contaminants and their transport in natural and engineered systems. Geologists, hydrologists, physicists and computer scientists are working together to create models of existing nuclear waste sites, to simulate their behavior and to extrapolate it into the future. We use visualization as an integral part in each step of this process. In the first step, visualization is used to verify model setup and to estimate critical parameters. High-performance computing simulations of contaminant transport produces massive amounts of data, which is then analyzed using visualization software specifically designed for parallel processing of large amounts of structured and unstructured data. Finally, simulation results are validated by comparing simulation results to measured current and historical field data. We describe in this article how visual analysis is used as an integral part of the decision-making process in the planning of ongoing and future treatment options for the contaminated nuclear waste sites. Lessons learned from visually analyzing our large-scale simulation runs will also have an impact on deciding on treatment measures for other contaminated sites.