DevLan/vispubs huggingface dataset:
Visualizing Shape Deformations with Variation of Geometric Spectrum
Authors: Jiaxi Hu, Hajar Hamidian, Zichun Zhong, Jing Hua 0001
Published at SciVis, 2016

This paper presents a novel approach based on spectral geometry to quantify and visualize non-isometric deformations of 3D surfaces by mapping two manifolds. The proposed method can determine multi-scale, non-isometric deformations through the variation of Laplace-Beltrami spectrum of two shapes. Given two triangle meshes, the spectra can be varied from one to another with a scale function defined on each vertex. The variation is expressed as a linear interpolation of eigenvalues of the two shapes. In each iteration step, a quadratic programming problem is constructed, based on our derived spectrum variation theorem and smoothness energy constraint, to compute the spectrum variation. The derivation of the scale function is the solution of such a problem. Therefore, the final scale function can be solved by integral of the derivation from each step, which, in turn, quantitatively describes non-isometric deformations between two shapes. To evaluate the method, we conduct extensive experiments on synthetic and real data. We employ real epilepsy patient imaging data to quantify the shape variation between the left and right hippocampi in epileptic brains. In addition, we use longitudinal Alzheimer data to compare the shape deformation of diseased and healthy hippocampus. In order to show the accuracy and effectiveness of the proposed method, we also compare it with spatial registration-based methods, e.g., non-rigid Iterative Closest Point (ICP) and voxel-based method. These experiments demonstrate the advantages of our method.
Vol²velle: Printable Interactive Volume Visualization
Authors: Sergej Stoppel, Stefan Bruckner
Published at SciVis, 2016

Interaction is an indispensable aspect of data visualization. The presentation of volumetric data, in particular, often significantly benefits from interactive manipulation of parameters such as transfer functions, rendering styles, or clipping planes. However, when we want to create hardcopies of such visualizations, this essential aspect is lost. In this paper, we present a novel approach for creating hardcopies of volume visualizations which preserves a certain degree of interactivity. We present a method for automatically generating Volvelles, printable tangible wheel charts that can be manipulated to explore different parameter settings. Our interactive system allows the flexible mapping of arbitrary visualization parameters and supports advanced features such as linked views. The resulting designs can be easily reproduced using a standard printer and assembled within a few minutes.
An Evaluation of Visual Search Support in Maps
Authors: Rudolf Netzel, Marcel Hlawatsch, Michael Burch, Sanjeev Balakrishnan, Hansjörg Schmauder, Daniel Weiskopf
Published at InfoVis, 2016

Visual search can be time-consuming, especially if the scene contains a large number of possibly relevant objects. An instance of this problem is present when using geographic or schematic maps with many different elements representing cities, streets, sights, and the like. Unless the map is well-known to the reader, the full map or at least large parts of it must be scanned to find the elements of interest. In this paper, we present a controlled eye-tracking study (30 participants) to compare four variants of map annotation with labels: within-image annotations, grid reference annotation, directional annotation, and miniature annotation. Within-image annotation places labels directly within the map without any further search support. Grid reference annotation corresponds to the traditional approach known from atlases. Directional annotation utilizes a label in combination with an arrow pointing in the direction of the label within the map. Miniature annotation shows a miniature grid to guide the reader to the area of the map in which the label is located. The study results show that within-image annotation is outperformed by all other annotation approaches. Best task completion times are achieved with miniature annotation. The analysis of eye-movement data reveals that participants applied significantly different visual task solution strategies for the different visual annotations.
Authoring Data-Driven Videos with DataClips
Authors: Fereshteh Amini, Nathalie Henry Riche, Bongshin Lee, Andrés Monroy-Hernández, Pourang Irani
Published at InfoVis, 2016

Data videos, or short data-driven motion graphics, are an increasingly popular medium for storytelling. However, creating data videos is difficult as it involves pulling together a unique combination of skills. We introduce DataClips, an authoring tool aimed at lowering the barriers to crafting data videos. DataClips allows non-experts to assemble data-driven “clips” together to form longer sequences. We constructed the library of data clips by analyzing the composition of over 70 data videos produced by reputable sources such as The New York Times and The Guardian. We demonstrate that DataClips can reproduce over 90% of our data videos corpus. We also report on a qualitative study comparing the authoring process and outcome achieved by (1) non-experts using DataClips, and (2) experts using Adobe Illustrator and After Effects to create data-driven clips. Results indicated that non-experts are able to learn and use DataClips with a short training period. In the span of one hour, they were able to produce more videos than experts using a professional editing tool, and their clips were rated similarly by an independent audience.
booc.io: An Education System with Hierarchical Concept Maps and Dynamic Non-linear Learning Plans
Authors: Michail Schwab, Hendrik Strobelt, James Tompkin 0001, Colin Fredericks, Connor Huff, Dana Higgins, Anton Strezhnev, Mayya Komisarchik, Gary King, Hanspeter Pfister
Published at InfoVis, 2016

Information hierarchies are difficult to express when real-world space or time constraints force traversing the hierarchy in linear presentations, such as in educational books and classroom courses. We present booc.io, which allows linear and non-linear presentation and navigation of educational concepts and material. To support a breadth of material for each concept, booc.io is Web based, which allows adding material such as lecture slides, book chapters, videos, and LTIs. A visual interface assists the creation of the needed hierarchical structures. The goals of our system were formed in expert interviews, and we explain how our design meets these goals. We adapt a real-world course into booc.io, and perform introductory qualitative evaluation with students.
cite2vec: Citation-Driven Document Exploration via Word Embeddings
Authors: Matthew Berger, Katherine McDonough, Lee M. Seversky
Published at InfoVis, 2016

Effectively exploring and browsing document collections is a fundamental problem in visualization. Traditionally, document visualization is based on a data model that represents each document as the set of its comprised words, effectively characterizing what the document is. In this paper we take an alternative perspective: motivated by the manner in which users search documents in the research process, we aim to visualize documents via their usage, or how documents tend to be used. We present a new visualization scheme - cite2vec - that allows the user to dynamically explore and browse documents via how other documents use them, information that we capture through citation contexts in a document collection. Starting from a usage-oriented word-document 2D projection, the user can dynamically steer document projections by prescribing semantic concepts, both in the form of phrase/document compositions and document:phrase analogies, enabling the exploration and comparison of documents by their use. The user interactions are enabled by a joint representation of words and documents in a common high-dimensional embedding space where user-specified concepts correspond to linear operations of word and document vectors. Our case studies, centered around a large document corpus of computer vision research papers, highlight the potential for usage-based document visualization.
Colorgorical: Creating discriminable and preferable color palettes for information visualization
Authors: Connor Gramazio, David H. Laidlaw, Karen B. Schloss
Published at InfoVis, 2016

We present an evaluation of Colorgorical, a web-based tool for creating discriminable and aesthetically preferable categorical color palettes. Colorgorical uses iterative semi-random sampling to pick colors from CIELAB space based on user-defined discriminability and preference importances. Colors are selected by assigning each a weighted sum score that applies the user-defined importances to Perceptual Distance, Name Difference, Name Uniqueness, and Pair Preference scoring functions, which compare a potential sample to already-picked palette colors. After, a color is added to the palette by randomly sampling from the highest scoring palettes. Users can also specify hue ranges or build off their own starting palettes. This procedure differs from previous approaches that do not allow customization (e.g., pre-made ColorBrewer palettes) or do not consider visualization design constraints (e.g., Adobe Color and ACE). In a Palette Score Evaluation, we verified that each scoring function measured different color information. Experiment 1 demonstrated that slider manipulation generates palettes that are consistent with the expected balance of discriminability and aesthetic preference for 3-, 5-, and 8-color palettes, and also shows that the number of colors may change the effectiveness of pair-based discriminability and preference scores. For instance, if the Pair Preference slider were upweighted, users would judge the palettes as more preferable on average. Experiment 2 compared Colorgorical palettes to benchmark palettes (ColorBrewer, Microsoft, Tableau, Random). Colorgorical palettes are as discriminable and are at least as preferable or more preferable than the alternative palette sets. In sum, Colorgorical allows users to make customized color palettes that are, on average, as effective as current industry standards by balancing the importance of discriminability and aesthetic preference.
Data-Driven Guides: Supporting Expressive Design for Information Graphics
Authors: Nam Wook Kim, Eston Schweickart, Zhicheng Liu, Mira Dontcheva, Wilmot Li, Jovan Popovic, Hanspeter Pfister
Published at InfoVis, 2016

In recent years, there is a growing need for communicating complex data in an accessible graphical form. Existing visualization creation tools support automatic visual encoding, but lack flexibility for creating custom design; on the other hand, freeform illustration tools require manual visual encoding, making the design process time-consuming and error-prone. In this paper, we present Data-Driven Guides (DDG), a technique for designing expressive information graphics in a graphic design environment. Instead of being confined by predefined templates or marks, designers can generate guides from data and use the guides to draw, place and measure custom shapes. We provide guides to encode data using three fundamental visual encoding channels: length, area, and position. Users can combine more than one guide to construct complex visual structures and map these structures to data. When underlying data is changed, we use a deformation technique to transform custom shapes using the guides as the backbone of the shapes. Our evaluation shows that data-driven guides allow users to create expressive and more accurate custom data-driven graphics.
Embedded Data Representations
Authors: Wesley Willett, Yvonne Jansen, Pierre Dragicevic
Published at InfoVis, 2016

We introduce embedded data representations, the use of visual and physical representations of data that are deeply integrated with the physical spaces, objects, and entities to which the data refers. Technologies like lightweight wireless displays, mixed reality hardware, and autonomous vehicles are making it increasingly easier to display data in-context. While researchers and artists have already begun to create embedded data representations, the benefits, trade-offs, and even the language necessary to describe and compare these approaches remain unexplored. In this paper, we formalize the notion of physical data referents - the real-world entities and spaces to which data corresponds - and examine the relationship between referents and the visual and physical representations of their data. We differentiate situated representations, which display data in proximity to data referents, and embedded representations, which display data so that it spatially coincides with data referents. Drawing on examples from visualization, ubiquitous computing, and art, we explore the role of spatial indirection, scale, and interaction for embedded representations. We also examine the tradeoffs between non-situated, situated, and embedded data displays, including both visualizations and physicalizations. Based on our observations, we identify a variety of design challenges for embedded data representation, and suggest opportunities for future research and applications.
Evaluating the Impact of Binning 2D Scalar Fields
Authors: Lace M. K. Padilla, P. Samuel Quinan, Miriah D. Meyer, Sarah H. Creem-Regehr
Published at InfoVis, 2016

The expressiveness principle for visualization design asserts that a visualization should encode all of the available data, and only the available data, implying that continuous data types should be visualized with a continuous encoding channel. And yet, in many domains binning continuous data is not only pervasive, but it is accepted as standard practice. Prior work provides no clear guidance for when encoding continuous data continuously is preferable to employing binning techniques or how this choice affects data interpretation and decision making. In this paper, we present a study aimed at better understanding the conditions in which the expressiveness principle can or should be violated for visualizing continuous data. We provided participants with visualizations employing either continuous or binned greyscale encodings of geospatial elevation data and compared participants' ability to complete a wide variety of tasks. For various tasks, the results indicate significant differences in decision making, confidence in responses, and task completion time between continuous and binned encodings of the data. In general, participants with continuous encodings were faster to complete many of the tasks, but never outperformed those with binned encodings, while performance accuracy with binned encodings was superior to continuous encodings in some tasks. These findings suggest that strict adherence to the expressiveness principle is not always advisable. We discuss both the implications and limitations of our results and outline various avenues for potential work needed to further improve guidelines for using continuous versus binned encodings for continuous data types.
Evaluation of Graph Sampling: A Visualization Perspective
Authors: Yanhong Wu, Nan Cao, Daniel Archambault, Qiaomu Shen, Huamin Qu, Weiwei Cui
Published at InfoVis, 2016

Graph sampling is frequently used to address scalability issues when analyzing large graphs. Many algorithms have been proposed to sample graphs, and the performance of these algorithms has been quantified through metrics based on graph structural properties preserved by the sampling: degree distribution, clustering coefficient, and others. However, a perspective that is missing is the impact of these sampling strategies on the resultant visualizations. In this paper, we present the results of three user studies that investigate how sampling strategies influence node-link visualizations of graphs. In particular, five sampling strategies widely used in the graph mining literature are tested to determine how well they preserve visual features in node-link diagrams. Our results show that depending on the sampling strategy used different visual features are preserved. These results provide a complimentary view to metric evaluations conducted in the graph mining literature and provide an impetus to conduct future visualization studies.
Exploring the Possibilities of Embedding Heterogeneous Data Attributes in Familiar Visualizations
Authors: Mona Hosseinkhani Loorak, Charles Perin, Christopher Collins 0001, Sheelagh Carpendale
Published at InfoVis, 2016

Heterogeneous multi-dimensional data are now sufficiently common that they can be referred to as ubiquitous. The most frequent approach to visualizing these data has been to propose new visualizations for representing these data. These new solutions are often inventive but tend to be unfamiliar. We take a different approach. We explore the possibility of extending well-known and familiar visualizations through including Heterogeneous Embedded Data Attributes (HEDA) in order to make familiar visualizations more powerful. We demonstrate how HEDA is a generic, interactive visualization component that can extend common visualization techniques while respecting the structure of the familiar layout. HEDA is a tabular visualization building block that enables individuals to visually observe, explore, and query their familiar visualizations through manipulation of embedded multivariate data. We describe the design space of HEDA by exploring its application to familiar visualizations in the D3 gallery. We characterize these familiar visualizations by the extent to which HEDA can facilitate data queries based on attribute reordering.
Gaussian Cubes: Real-Time Modeling for Visual Exploration of Large Multidimensional Datasets
Authors: Zhe Wang, Nivan Ferreira, Youhao Wei, Aarthy Sankari Bhaskar, Carlos Scheidegger
Published at InfoVis, 2016

Recently proposed techniques have finally made it possible for analysts to interactively explore very large datasets in real time. However powerful, the class of analyses these systems enable is somewhat limited: specifically, one can only quickly obtain plots such as histograms and heatmaps. In this paper, we contribute Gaussian Cubes, which significantly improves on state-of-the-art systems by providing interactive modeling capabilities, which include but are not limited to linear least squares and principal components analysis (PCA). The fundamental insight in Gaussian Cubes is that instead of precomputing counts of many data subsets (as state-of-the-art systems do), Gaussian Cubes precomputes the best multivariate Gaussian for the respective data subsets. As an example, Gaussian Cubes can fit hundreds of models over millions of data points in well under a second, enabling novel types of visual exploration of such large datasets. We present three case studies that highlight the visualization and analysis capabilities in Gaussian Cubes, using earthquake safety simulations, astronomical catalogs, and transportation statistics. The dataset sizes range around one hundred million elements and 5 to 10 dimensions. We present extensive performance results, a discussion of the limitations in Gaussian Cubes, and future research directions.
Hashedcubes: Simple, Low Memory, Real-Time Visual Exploration of Big Data
Authors: Cícero A. L. Pahins, Sean A. Stephens, Carlos Scheidegger, João Luiz Dihl Comba
Published at InfoVis, 2016

We propose Hashedcubes, a data structure that enables real-time visual exploration of large datasets that improves the state of the art by virtue of its low memory requirements, low query latencies, and implementation simplicity. In some instances, Hashedcubes notably requires two orders of magnitude less space than recent data cube visualization proposals. In this paper, we describe the algorithms to build and query Hashedcubes, and how it can drive well-known interactive visualizations such as binned scatterplots, linked histograms and heatmaps. We report memory usage, build time and query latencies for a variety of synthetic and real-world datasets, and find that although sometimes Hashedcubes offers slightly slower querying times to the state of the art, the typical query is answered fast enough to easily sustain a interaction. In datasets with hundreds of millions of elements, only about 2% of the queries take longer than 40ms. Finally, we discuss the limitations of data structure, potential spacetime tradeoffs, and future research directions.
HindSight: Encouraging Exploration through Direct Encoding of Personal Interaction History
Authors: Mi Feng, Cheng Deng, Evan M. Peck, Lane Harrison
Published at InfoVis, 2016

Physical and digital objects often leave markers of our use. Website links turn purple after we visit them, for example, showing us information we have yet to explore. These “footprints” of interaction offer substantial benefits in information saturated environments - they enable us to easily revisit old information, systematically explore new information, and quickly resume tasks after interruption. While applying these design principles have been successful in HCI contexts, direct encodings of personal interaction history have received scarce attention in data visualization. One reason is that there is little guidance for integrating history into visualizations where many visual channels are already occupied by data. More importantly, there is not firm evidence that making users aware of their interaction history results in benefits with regards to exploration or insights. Following these observations, we propose HindSight - an umbrella term for the design space of representing interaction history directly in existing data visualizations. In this paper, we examine the value of HindSight principles by augmenting existing visualizations with visual indicators of user interaction history (e.g. How the Recession Shaped the Economy in 255 Charts, NYTimes). In controlled experiments of over 400 participants, we found that HindSight designs generally encouraged people to visit more data and recall different insights after interaction. The results of our experiments suggest that simple additions to visualizations can make users aware of their interaction history, and that these additions significantly impact users' exploration and insights.
Immersive Collaborative Analysis of Network Connectivity: CAVE-style or Head-Mounted Display?
Authors: Maxime Cordeil, Tim Dwyer, Karsten Klein 0001, Bireswar Laha, Kim Marriott, Bruce H. Thomas
Published at InfoVis, 2016

High-quality immersive display technologies are becoming mainstream with the release of head-mounted displays (HMDs) such as the Oculus Rift. These devices potentially represent an affordable alternative to the more traditional, centralised CAVE-style immersive environments. One driver for the development of CAVE-style immersive environments has been collaborative sense-making. Despite this, there has been little research on the effectiveness of collaborative visualisation in CAVE-style facilities, especially with respect to abstract data visualisation tasks. Indeed, very few studies have focused on the use of these displays to explore and analyse abstract data such as networks and there have been no formal user studies investigating collaborative visualisation of abstract data in immersive environments. In this paper we present the results of the first such study. It explores the relative merits of HMD and CAVE-style immersive environments for collaborative analysis of network connectivity, a common and important task involving abstract data. We find significant differences between the two conditions in task completion time and the physical movements of the participants within the space: participants using the HMD were faster while the CAVE2 condition introduced an asymmetry in movement between collaborators. Otherwise, affordances for collaborative data analysis offered by the low-cost HMD condition were not found to be different for accuracy and communication with the CAVE2. These results are notable, given that the latest HMDs will soon be accessible (in terms of cost and potentially ubiquity) to a massive audience.