DevLan/vispubs huggingface dataset:
Hub-based Simulation and Graphics Hardware Accelerated Visualization for Nanotechnology Applications
Authors: Wei Qiao, Michael McLennan, Rick Kennell, David S. Ebert, Gerhard Klimeck
Published at Vis, 2006

The Network for computational nanotechnology (NCN) has developed a science gateway at nanoHUB.org for nanotechnology education and research. Remote users can browse through online seminars and courses, and launch sophisticated nanotechnology simulation tools, all within their Web browser. Simulations are supported by a middleware that can route complex jobs to grid supercomputing resources. But what is truly unique about the middleware is the way that it uses hardware accelerated graphics to support both problem setup and result visualization. This paper describes the design and integration of a remote visualization framework into the nanoHUB for interactive visual analytics of nanotechnology simulations. Our services flexibly handle a variety of nanoscience simulations, render them utilizing graphics hardware acceleration in a scalable manner, and deliver them seamlessly through the middleware to the user. Rendering is done only on-demand, as needed, so each graphics hardware unit can simultaneously support many user sessions. Additionally, a novel node distribution scheme further improves our system's scalability. Our approach is not only efficient but also cost-effective. Only half-dozen render nodes are anticipated to support hundreds of active tool sessions on the nanoHUB. Moreover, this architecture and visual analytics environment provides capabilities that can serve many areas of scientific simulation and analysis beyond nanotechnology with its ability to interactively analyze and visualize multivariate scalar and vector fields
Hybrid Visualization for White Matter Tracts using Triangle Strips and Point Sprites
Authors: Dorit Merhof, Markus Sonntag, Frank Enders, Christopher Nimsky, Peter Hastreiter, Günther Greiner
Published at Vis, 2006

Diffusion tensor imaging is of high value in neurosurgery, providing information about the location of white matter tracts in the human brain. For their reconstruction, streamline techniques commonly referred to as fiber tracking model the underlying fiber structures and have therefore gained interest. To meet the requirements of surgical planning and to overcome the visual limitations of line representations, a new real-time visualization approach of high visual quality is introduced. For this purpose, textured triangle strips and point sprites are combined in a hybrid strategy employing GPU programming. The triangle strips follow the fiber streamlines and are textured to obtain a tube-like appearance. A vertex program is used to orient the triangle strips towards the camera. In order to avoid triangle flipping in case of fiber segments where the viewing and segment direction are parallel, a correct visual representation is achieved in these areas by chains of point sprites. As a result, high quality visualization similar to tubes is provided allowing for interactive multimodal inspection. Overall, the presented approach is faster than existing techniques of similar visualization quality and at the same time allows for real-time rendering of dense bundles encompassing a high number of fibers, which is of high importance for diagnosis and surgical planning
Importance-Driven Focus of Attention
Authors: Ivan Viola, Miquel Feixas, Mateu Sbert, M. Eduard Gröller
Published at Vis, 2006

This paper introduces a concept for automatic focusing on features within a volumetric data set. The user selects a focus, i.e., object of interest, from a set of pre-defined features. Our system automatically determines the most expressive view on this feature. A characteristic viewpoint is estimated by a novel information-theoretic framework which is based on the mutual information measure. Viewpoints change smoothly by switching the focus from one feature to another one. This mechanism is controlled by changes in the importance distribution among features in the volume. The highest importance is assigned to the feature in focus. Apart from viewpoint selection, the focusing mechanism also steers visual emphasis by assigning a visually more prominent representation. To allow a clear view on features that are normally occluded by other parts of the volume, the focusing for example incorporates cut-away views
Interactive Point-based Isosurface Exploration and High-quality Rendering
Authors: Haitao Zhang, Arie E. Kaufman
Published at Vis, 2006

We present an efficient point-based isosurface exploration system with high quality rendering. Our system incorporates two point-based isosurface extraction and visualization methods: edge splatting and the edge kernel method. In a volume, two neighboring voxels define an edge. The intersection points between the active edges and the isosurface are used for exact isosurface representation. The point generation is incorporated in the GPU-based hardware-accelerated rendering, thus avoiding any overhead when changing the isovalue in the exploration. We call this method edge splatting. In order to generate high quality isosurface rendering regardless of the volume resolution and the view, we introduce an edge kernel method. The edge kernel upsamples the isosurface by subdividing every active cell of the volume data. Enough sample points are generated to preserve the exact shape of the isosurface defined by the trilinear interpolation of the volume data. By employing these two methods, we can achieve interactive isosurface exploration with high quality rendering
Interactive Point-Based Rendering of Higher-Order Tetrahedral Data
Authors: Yuan Zhou, Michael Garland
Published at Vis, 2006

Computational simulations frequently generate solutions defined over very large tetrahedral volume meshes containing many millions of elements. Furthermore, such solutions may often be expressed using non-linear basis functions. Certain solution techniques, such as discontinuous Galerkin methods, may even produce non-conforming meshes. Such data is difficult to visualize interactively, as it is far too large to fit in memory and many common data reduction techniques, such as mesh simplification, cannot be applied to non-conforming meshes. We introduce a point-based visualization system for interactive rendering of large, potentially non-conforming, tetrahedral meshes. We propose methods for adaptively sampling points from non-linear solution data and for decimating points at run time to fit GPU memory limits. Because these are streaming processes, memory consumption is independent of the input size. We also present an order-independent point rendering method that can efficiently render volumes on the order of 20 million tetrahedra at interactive rates
Interactive Visualization of Intercluster Galaxy Structures in the Horologium-Reticulum Supercluster
Authors: Jameson Miller, Cory Quammen, Matthew Fleenor
Published at Vis, 2006

We present GyVe, an interactive visualization tool for understanding structure in sparse three-dimensional (3D) point data. The scientific goal driving the tool's development is to determine the presence of filaments and voids as defined by inferred 3D galaxy positions within the horologium-reticulum supercluster (HRS). GyVe provides visualization techniques tailored to examine structures defined by the intercluster galaxies. Specific techniques include: interactive user control to move between a global overview and local viewpoints, labelled axes and curved drop lines to indicate positions in the astronomical RA-DEC-cz coordinate system, torsional rocking and stereo to enhance 3D perception, and geometrically distinct glyphs to show potential correlation between intercluster galaxies and known clusters. We discuss the rationale for each design decision and review the success of the techniques in accomplishing the scientific goals. In practice, GyVe has been useful for gaining intuition about structures that were difficult to perceive with 2D projection techniques alone. For example, during their initial session with GyVe, our collaborators quickly confirmed scientific conclusions regarding the large-scale structure of the HRS previously obtained over months of study with 2D projections and statistical techniques. Further use of GyVe revealed the spherical shape of voids and showed that a presumed filament was actually two disconnected structures
Isosurface Extraction and Spatial filtering using Persistent Octree (POT)
Authors: Qingmin Shi, Joseph F. JáJá
Published at Vis, 2006

We propose a novel persistent octree (POT) indexing structure for accelerating isosurface extraction and spatial filtering from volumetric data. This data structure efficiently handles a wide range of visualization problems such as the generation of view-dependent isosurfaces, ray tracing, and isocontour slicing for high dimensional data. POT can be viewed as a hybrid data structure between the interval tree and the branch-on-need octree (BONO) in the sense that it achieves the asymptotic bound of the interval tree for identifying the active cells corresponding to an isosurface and is more efficient than BONO for handling spatial queries. We encode a compact octree for each isovalue. Each such octree contains only the corresponding active cells, in such a way that the combined structure has linear space. The inherent hierarchical structure associated with the active cells enables very fast filtering of the active cells based on spatial constraints. We demonstrate the effectiveness of our approach by performing view-dependent isosurfacing on a wide variety of volumetric data sets and 4D isocontour slicing on the time-varying Richtmyer-Meshkov instability dataset
Lines of Curvature for Polyp Detection in Virtual Colonoscopy
Authors: Lingxiao Zhao, Charl P. Botha, Javier Oliván Bescós, Roel Truyen, Frans Vos, Frits H. Post
Published at Vis, 2006

Computer-aided diagnosis (CAD) is a helpful addition to laborious visual inspection for preselection of suspected colonic polyps in virtual colonoscopy. Most of the previous work on automatic polyp detection makes use of indicators based on the scalar curvature of the colon wall and can result in many false-positive detections. Our work tries to reduce the number of false-positive detections in the preselection of polyp candidates. Polyp surface shape can be characterized and visualized using lines of curvature. In this paper, we describe techniques for generating and rendering lines of curvature on surfaces and we show that these lines can be used as part of a polyp detection approach. We have adapted existing approaches on explicit triangular surface meshes, and developed a new algorithm on implicit surfaces embedded in 3D volume data. The visualization of shaded colonic surfaces can be enhanced by rendering the derived lines of curvature on these surfaces. Features strongly correlated with true-positive detections were calculated on lines of curvature and used for the polyp candidate selection. We studied the performance of these features on 5 data sets that included 331 pre-detected candidates, of which 50 sites were true polyps. The winding angle had a significant discriminating power for true-positive detections, which was demonstrated by a Wilcoxon rank sum test with p&amp;lt;0.001. The median winding angle and inter-quartile range (IQR) for true polyps were 7.817 and 6.770-9.288 compared to 2.954 and 1.995-3.749 for false-positive detections
LOD Map - A Visual Interface for Navigating Multiresolution Volume Visualization
Authors: Chaoli Wang 0001, Han-Wei Shen
Published at Vis, 2006

In multiresolution volume visualization, a visual representation of level-of-detail (LOD) quality is important for us to examine, compare, and validate different LOD selection algorithms. While traditional methods rely on ultimate images for quality measurement, we introduce the LOD map - an alternative representation of LOD quality and a visual interface for navigating multiresolution data exploration. Our measure for LOD quality is based on the formulation of entropy from information theory. The measure takes into account the distortion and contribution of multiresolution data blocks. A LOD map is generated through the mapping of key LOD ingredients to a treemap representation. The ordered treemap layout is used for relative stable update of the LOD map when the view or LOD changes. This visual interface not only indicates the quality of LODs in an intuitive way, but also provides immediate suggestions for possible LOD improvement through visually-striking features. It also allows us to compare different views and perform rendering budget control. A set of interactive techniques is proposed to make the LOD adjustment a simple and easy task. We demonstrate the effectiveness and efficiency of our approach on large scientific and medical data sets
Mesh Layouts for Block-Based Caches
Authors: Sung-Eui Yoon, Peter Lindstrom 0001
Published at Vis, 2006

Current computer architectures employ caching to improve the performance of a wide variety of applications. One of the main characteristics of such cache schemes is the use of block fetching whenever an uncached data element is accessed. To maximize the benefit of the block fetching mechanism, we present novel cache-aware and cache-oblivious layouts of surface and volume meshes that improve the performance of interactive visualization and geometric processing algorithms. Based on a general I/O model, we derive new cache-aware and cache-oblivious metrics that have high correlations with the number of cache misses when accessing a mesh. In addition to guiding the layout process, our metrics can be used to quantify the quality of a layout, e.g. for comparing different layouts of the same mesh and for determining whether a given layout is amenable to significant improvement. We show that layouts of unstructured meshes optimized for our metrics result in improvements over conventional layouts in the performance of visualization applications such as isosurface extraction and view-dependent rendering. Moreover, we improve upon recent cache-oblivious mesh layouts in terms of performance, applicability, and accuracy
Multi-variate, Time Varying, and Comparative Visualization with Contextual Cues
Authors: Jonathan Woodring, Han-Wei Shen
Published at Vis, 2006

Time-varying, multi-variate, and comparative data sets are not easily visualized due to the amount of data that is presented to the user at once. By combining several volumes together with different operators into one visualized volume, the user is able to compare values from different data sets in space over time, run, or field without having to mentally switch between different renderings of individual data sets. In this paper, we propose using a volume shader where the user is given the ability to easily select and operate on many data volumes to create comparison relationships. The user specifies an expression with set and numerical operations and her data to see relationships between data fields. Furthermore, we render the contextual information of the volume shader by converting it to a volume tree. We visualize the different levels and nodes of the volume tree so that the user can see the results of suboperations. This gives the user a deeper understanding of the final visualization, by seeing how the parts of the whole are operationally constructed
Multifield-Graphs: An Approach to Visualizing Correlations in Multifield Scalar Data
Authors: Natascha Sauber, Holger Theisel, Hans-Peter Seidel
Published at Vis, 2006

We present an approach to visualizing correlations in 3D multifield scalar data. The core of our approach is the computation of correlation fields, which are scalar fields containing the local correlations of subsets of the multiple fields. While the visualization of the correlation fields can be done using standard 3D volume visualization techniques, their huge number makes selection and handling a challenge. We introduce the multifield-graph to give an overview of which multiple fields correlate and to show the strength of their correlation. This information guides the selection of informative correlation fields for visualization. We use our approach to visually analyze a number of real and synthetic multifield datasets
Occlusion-Free Animation of Driving Routes for Car Navigation Systems
Authors: Shigeo Takahashi, Kenichi Yoshida, Kenji Shimada, Tomoyuki Nishita
Published at Vis, 2006

This paper presents a method for occlusion-free animation of geographical landmarks, and its application to a new type of car navigation system in which driving routes of interest are always visible. This is achieved by animating a nonperspective image where geographical landmarks such as mountain tops and roads are rendered as if they are seen from different viewpoints. The technical contribution of this paper lies in formulating the nonperspective terrain navigation as an inverse problem of continuously deforming a 3D terrain surface from the 2D screen arrangement of its associated geographical landmarks. The present approach provides a perceptually reasonable compromise between the navigation clarity and visual realism where the corresponding nonperspective view is fully augmented by assigning appropriate textures and shading effects to the terrain surface according to its geometry. An eye tracking experiment is conducted to prove that the present approach actually exhibits visually-pleasing navigation frames while users can clearly recognize the shape of the driving route without occlusion, together with the spatial configuration of geographical landmarks in its neighborhood
On Histograms and Isosurface Statistics
Authors: Hamish A. Carr, Brian Duffy, Brian Denby
Published at Vis, 2006

In this paper, we show that histograms represent spatial function distributions with a nearest neighbour interpolation. We confirm that this results in systematic underrepresentation of transitional features of the data, and provide new insight why this occurs. We further show that isosurface statistics, which use higher quality interpolation, give better representations of the function distribution. We also use our experimentally collected isosurface statistics to resolve some questions as to the formal complexity of isosurfaces
Out-of-Core Remeshing of Large Polygonal Meshes
Authors: Minsu Ahn, Igor Guskov, Seungyong Lee 0001
Published at Vis, 2006

We propose an out-of-core method for creating semi-regular surface representations from large input surface meshes. Our approach is based on a streaming implementation of the MAPS remesher of Lee et al. Our remeshing procedure consists of two stages. First, a simplification process is used to obtain the base domain. During simplification, we maintain the mapping information between the input and the simplified meshes. The second stage of remeshing uses the mapping information to produce samples of the output semi-regular mesh. The out-of-core operation of our method is enabled by the synchronous streaming of a simplified mesh and the mapping information stored at the original vertices. The synchronicity of two streaming buffers is maintained using a specially designed write strategy for each buffer. Experimental results demonstrate the remeshing performance of the proposed method, as well as other applications that use the created mapping between the simplified and the original surface representations
Outlier-Preserving Focus+Context Visualization in Parallel Coordinates
Authors: Matej Novotny, Helwig Hauser
Published at Vis, 2006

Focus+context visualization integrates a visually accentuated representation of selected data items in focus (more details, more opacity, etc.) with a visually deemphasized representation of the rest of the data, i.e., the context. The role of context visualization is to provide an overview of the data for improved user orientation and improved navigation. A good overview comprises the representation of both outliers and trends. Up to now, however, context visualization not really treated outliers sufficiently. In this paper we present a new approach to focus+context visualization in parallel coordinates which is truthful to outliers in the sense that small-scale features are detected before visualization and then treated specially during context visualization. Generally, we present a solution which enables context visualization at several levels of abstraction, both for the representation of outliers and trends. We introduce outlier detection and context generation to parallel coordinates on the basis of a binned data representation. This leads to an output-oriented visualization approach which means that only those parts of the visualization process are executed which actually affect the final rendering. Accordingly, the performance of this solution is much more dependent on the visualization size than on the data size which makes it especially interesting for large datasets. Previous approaches are outperformed, the new solution was successfully applied to datasets with up to 3 million data records and up to 50 dimensions
Progressive Volume Rendering of Large Unstructured Grids
Authors: Steven P. Callahan, Louis Bavoil, Valerio Pascucci, Cláudio T. Silva
Published at Vis, 2006

We describe a new progressive technique that allows real-time rendering of extremely large tetrahedral meshes. Our approach uses a client-server architecture to incrementally stream portions of the mesh from a server to a client which refines the quality of the approximate rendering until it converges to a full quality rendering. The results of previous steps are re-used in each subsequent refinement, thus leading to an efficient rendering. Our novel approach keeps very little geometry on the client and works by refining a set of rendered images at each step. Our interactive representation of the dataset is efficient, light-weight, and high quality. We present a framework for the exploration of large datasets stored on a remote server with a thin client that is capable of rendering and managing full quality volume visualizations
Real-Time Illustration of Vascular Structures
Authors: Felix Ritter, Christian Hansen 0001, Volker Dicken, Olaf Konrad-Verse, Bernhard Preim, Heinz-Otto Peitgen
Published at Vis, 2006

We present real-time vascular visualization methods, which extend on illustrative rendering techniques to particularly accentuate spatial depth and to improve the perceptive separation of important vascular properties such as branching level and supply area. The resulting visualization can and has already been used for direct projection on a patient's organ in the operation theater where the varying absorption and reflection characteristics of the surface limit the use of color. The important contributions of our work are a GPU-based hatching algorithm for complex tubular structures that emphasizes shape and depth as well as GPU-accelerated shadow-like depth indicators, which enable reliable comparisons of depth distances in a static monoscopic 3D visualization. In addition, we verify the expressiveness of our illustration methods in a large, quantitative study with 160 subjects