DevLan/vispubs huggingface dataset:
SineStream: Improving the Readability of Streamgraphs by Minimizing Sine Illusion Effects
Authors: Chuan Bu, Quanjie Zhang, Qianwen Wang, Jian Zhang 0070, Michael Sedlmair, Oliver Deussen, Yunhai Wang
Published at InfoVis, 2020

In this paper, we propose SineStream, a new variant of streamgraphs that improves their readability by minimizing sine illusion effects. Such effects reflect the tendency of humans to take the orthogonal rather than the vertical distance between two curves as their distance. In SineStream, we connect the readability of streamgraphs with minimizing sine illusions and by doing so provide a perceptual foundation for their design. As the geometry of a streamgraph is controlled by its baseline (the bottom-most curve) and the ordering of the layers, we re-interpret baseline computation and layer ordering algorithms in terms of reducing sine illusion effects. For baseline computation, we improve previous methods by introducing a Gaussian weight to penalize layers with large thickness changes. For layer ordering, three design requirements are proposed and implemented through a hierarchical clustering algorithm. Quantitative experiments and user studies demonstrate that SineStream improves the readability and aesthetics of streamgraphs compared to state-of-the-art methods.
Staged Animation Strategies for Online Dynamic Networks
Authors: Tarik Crnovrsanin, Shilpika, Senthil K. Chandrasegaran, Kwan-Liu Ma
Published at InfoVis, 2020

Dynamic networks-networks that change over time-can be categorized into two types: offline dynamic networks, where all states of the network are known, and online dynamic networks, where only the past states of the network are known. Research on staging animated transitions in dynamic networks has focused more on offline data, where rendering strategies can take into account past and future states of the network. Rendering online dynamic networks is a more challenging problem since it requires a balance between timeliness for monitoring tasks-so that the animations do not lag too far behind the events-and clarity for comprehension tasks-to minimize simultaneous changes that may be difficult to follow. To illustrate the challenges placed by these requirements, we explore three strategies to stage animations for online dynamic networks: time-based, event-based, and a new hybrid approach that we introduce by combining the advantages of the first two. We illustrate the advantages and disadvantages of each strategy in representing low- and high-throughput data and conduct a user study involving monitoring and comprehension of dynamic networks. We also conduct a follow-up, think-aloud study combining monitoring and comprehension with experts in dynamic network visualization. Our findings show that animation staging strategies that emphasize comprehension do better for participant response times and accuracy. However, the notion of “comprehension” is not always clear when it comes to complex changes in highly dynamic networks, requiring some iteration in staging that the hybrid approach affords. Based on our results, we make recommendations for balancing event-based and time-based parameters for our hybrid approach.
StructGraphics: Flexible Visualization Design through Data-Agnostic and Reusable Graphical Structures
Authors: Theophanis Tsandilas
Published at InfoVis, 2020

Information visualization research has developed powerful systems that enable users to author custom data visualizations without textual programming. These systems can support graphics-driven practices by bridging lazy data-binding mechanisms with vector-graphics editing tools. Yet, despite their expressive power, visualization authoring systems often assume that users want to generate visual representations that they already have in mind rather than explore designs. They also impose a data-to-graphics workflow, where binding data dimensions to graphical properties is a necessary step for generating visualization layouts. In this paper, we introduce StructGraphics, an approach for creating data-agnostic and fully reusable visualization designs. StructGraphics enables designers to construct visualization designs by drawing graphics on a canvas and then structuring their visual properties without relying on a concrete dataset or data schema. In StructGraphics, tabular data structures are derived directly from the structure of the graphics. Later, designers can link these structures with real datasets through a spreadsheet user interface. StructGraphics supports the design and reuse of complex data visualizations by combining graphical property sharing, by-example design specification, and persistent layout constraints. We demonstrate the power of the approach through a gallery of visualization examples and reflect on its strengths and limitations in interaction with graphic designers and data visualization experts.
Table Scraps: An Actionable Framework for Multi-Table Data Wrangling From An Artifact Study of Computational Journalism
Authors: Stephen Kasica, Charles Berret, Tamara Munzner
Published at InfoVis, 2020

For the many journalists who use data and computation to report the news, data wrangling is an integral part of their work. Despite an abundance of literature on data wrangling in the context of enterprise data analysis, little is known about the specific operations, processes, and pain points journalists encounter while performing this tedious, time-consuming task. To better understand the needs of this user group, we conduct a technical observation study of 50 public repositories of data and analysis code authored by 33 professional journalists at 26 news organizations. We develop two detailed and cross-cutting taxonomies of data wrangling in computational journalism, for actions and for processes. We observe the extensive use of multiple tables, a notable gap in previous wrangling analyses. We develop a concise, actionable framework for general multi-table data wrangling that includes wrangling operations documented in our taxonomy that are without clear parallels in other work. This framework, the first to incorporate tables as first-class objects, will support future interactive wrangling tools for both computational journalism and general-purpose use. We assess the generative and descriptive power of our framework through discussion of its relationship to our set of taxonomies.
The Effectiveness of Interactive Visualization Techniques for Time Navigation of Dynamic Graphs on Large Displays
Authors: Alexandra Lee, Daniel Archambault, Miguel A. Nacenta
Published at InfoVis, 2020

Dynamic networks can be challenging to analyze visually, especially if they span a large time range during which new nodes and edges can appear and disappear. Although it is straightforward to provide interfaces for visualization that represent multiple states of the network (i.e., multiple timeslices) either simultaneously (e.g., through small multiples) or interactively (e.g., through interactive animation), these interfaces might not support tasks in which disjoint timeslices need to be compared. Since these tasks are key for understanding the dynamic aspects of the network, understanding which interactive visualizations best support these tasks is important. We present the results of a series of laboratory experiments comparing two traditional approaches (small multiples and interactive animation), with a more recent approach based on interactive timeslicing. The tasks were performed on a large display through a touch interface. Participants completed 24 trials of three tasks with all techniques. The results show that interactive timeslicing brings benefit when comparing distant points in time, but less benefits when analyzing contiguous intervals of time.
Towards Modeling Visualization Processes as Dynamic Bayesian Networks
Authors: Christian Heine 0002
Published at InfoVis, 2020

Visualization designs typically need to be evaluated with user studies, because their suitability for a particular task is hard to predict. What the field of visualization is currently lacking are theories and models that can be used to explain why certain designs work and others do not. This paper outlines a general framework for modeling visualization processes that can serve as the first step towards such a theory. It surveys related research in mathematical and computational psychology and argues for the use of dynamic Bayesian networks to describe these time-dependent, probabilistic processes. It is discussed how these models could be used to aid in design evaluation. The development of concrete models will be a long process. Thus, the paper outlines a research program sketching how to develop prototypes and their extensions from existing models, controlled experiments, and observational studies.
Truth or Square: Aspect Ratio Biases Recall of Position Encodings
Authors: Cristina R. Ceja, Caitlyn M. McColeman, Cindy Xiong, Steven Franconeri
Published at InfoVis, 2020

Bar charts are among the most frequently used visualizations, in part because their position encoding leads them to convey data values precisely. Yet reproductions of single bars or groups of bars within a graph can be biased. Curiously, some previous work found that this bias resulted in an overestimation of reproduced data values, while other work found an underestimation. Across three empirical studies, we offer an explanation for these conflicting findings: this discrepancy is a consequence of the differing aspect ratios of the tested bar marks. Viewers are biased to remember a bar mark as being more similar to a prototypical square, leading to an overestimation of bars with a wide aspect ratio, and an underestimation of bars with a tall aspect ratio. Experiments 1 and 2 showed that the aspect ratio of the bar marks indeed influenced the direction of this bias. Experiment 3 confirmed that this pattern of misestimation bias was present for reproductions from memory, suggesting that this bias may arise when comparing values across sequential displays or views. We describe additional visualization designs that might be prone to this bias beyond bar charts (e.g., Mekko charts and treemaps), and speculate that other visual channels might hold similar biases toward prototypical values.
VisCode: Embedding Information in Visualization Images using Encoder-Decoder Network
Authors: Peiying Zhang, Chenhui Li, Changbo Wang
Published at InfoVis, 2020

We present an approach called VisCode for embedding information into visualization images. This technology can implicitly embed data information specified by the user into a visualization while ensuring that the encoded visualization image is not distorted. The VisCode framework is based on a deep neural network. We propose to use visualization images and QR codes data as training data and design a robust deep encoder-decoder network. The designed model considers the salient features of visualization images to reduce the explicit visual loss caused by encoding. To further support large-scale encoding and decoding, we consider the characteristics of information visualization and propose a saliency-based QR code layout algorithm. We present a variety of practical applications of VisCode in the context of information visualization and conduct a comprehensive evaluation of the perceptual quality of encoding, decoding success rate, anti-attack capability, time performance, etc. The evaluation results demonstrate the effectiveness of VisCode.
VisConnect: Distributed Event Synchronization for Collaborative Visualization
Authors: Michail Schwab, David Saffo, Yixuan Zhang, Shash Sinha, Cristina Nita-Rotaru, James Tompkin 0001, Cody Dunne, Michelle Borkin
Published at InfoVis, 2020

Tools and interfaces are increasingly expected to be synchronous and distributed to accommodate remote collaboration. Yet, adoption of these techniques for data visualization is low partly because development is difficult: existing collaboration software systems either do not support simultaneous interaction or require expensive redevelopment of existing visualizations. We contribute VisConnect: a web-based synchronous distributed collaborative visualization system that supports most web-based SVG data visualizations, balances system safety with responsiveness, and supports simultaneous interaction from many collaborators. VisConnect works with existing visualization implementations with little-to-no code changes by synchronizing low-level JavaScript events across clients such that visualization updates proceed transparently across clients. This is accomplished via a peer-to-peer system that establishes consensus among clients on the per-element sequence of events, and uses a lock service to grant access over elements to clients. We contribute collaborative extensions of traditional visualization interaction techniques, such as drag, brush, and lasso, and discuss different strategies for collaborative visualization interactions. To demonstrate the utility of VisConnect, we present novel examples of collaborative visualizations in the healthcare domain, remote collaboration with annotation, and show in an education case study for e-learning with 22 participants that students found the ability to remotely collaborate on class activities helpful and enjoyable for understanding concepts. A free copy of this paper and source code are available on OSF at osf.io/ut7e6 and at visconnect.us.
Visual Analysis of Discrimination in Machine Learning
Authors: Qianwen Wang, Zhenhua Xu, Zhutian Chen, Yong Wang 0021, Shixia Liu, Huamin Qu
Published at InfoVis, 2020

The growing use of automated decision-making in critical applications, such as crime prediction and college admission, has raised questions about fairness in machine learning. How can we decide whether different treatments are reasonable or discriminatory? In this paper, we investigate discrimination in machine learning from a visual analytics perspective and propose an interactive visualization tool, DiscriLens, to support a more comprehensive analysis. To reveal detailed information on algorithmic discrimination, DiscriLens identifies a collection of potentially discriminatory itemsets based on causal modeling and classification rules mining. By combining an extended Euler diagram with a matrix-based visualization, we develop a novel set visualization to facilitate the exploration and interpretation of discriminatory itemsets. A user study shows that users can interpret the visually encoded information in DiscriLens quickly and accurately. Use cases demonstrate that DiscriLens provides informative guidance in understanding and reducing algorithmic discrimination.
Visual Reasoning Strategies for Effect Size Judgments and Decisions
Authors: Alex Kale, Matthew Kay 0001, Jessica Hullman
Published at InfoVis, 2020

Uncertainty visualizations often emphasize point estimates to support magnitude estimates or decisions through visual comparison. However, when design choices emphasize means, users may overlook uncertainty information and misinterpret visual distance as a proxy for effect size. We present findings from a mixed design experiment on Mechanical Turk which tests eight uncertainty visualization designs: 95% containment intervals, hypothetical outcome plots, densities, and quantile dotplots, each with and without means added. We find that adding means to uncertainty visualizations has small biasing effects on both magnitude estimation and decision-making, consistent with discounting uncertainty. We also see that visualization designs that support the least biased effect size estimation do not support the best decision-making, suggesting that a chart user's sense of effect size may not necessarily be identical when they use the same information for different tasks. In a qualitative analysis of users' strategy descriptions, we find that many users switch strategies and do not employ an optimal strategy when one exists. Uncertainty visualizations which are optimally designed in theory may not be the most effective in practice because of the ways that users satisfice with heuristics, suggesting opportunities to better understand visualization effectiveness by modeling sets of potential strategies.
What Makes a Data-GIF Understandable?
Authors: Xinhuan Shu, Aoyu Wu, Junxiu Tang, Benjamin Bach, Yingcai Wu, Huamin Qu
Published at InfoVis, 2020

GIFs are enjoying increasing popularity on social media as a format for data-driven storytelling with visualization; simple visual messages are embedded in short animations that usually last less than 15 seconds and are played in automatic repetition. In this paper, we ask the question, “What makes a data-GIF understandable?” While other storytelling formats such as data videos, infographics, or data comics are relatively well studied, we have little knowledge about the design factors and principles for “data-GIFs”. To close this gap, we provide results from semi-structured interviews and an online study with a total of 118 participants investigating the impact of design decisions on the understandability of data-GIFs. The study and our consequent analysis are informed by a systematic review and structured design space of 108 data-GIFs that we found online. Our results show the impact of design dimensions from our design space such as animation encoding, context preservation, or repetition on viewers understanding of the GIF's core message. The paper concludes with a list of suggestions for creating more effective Data-GIFs.
Zoomless Maps: External Labeling Methods for the Interactive Exploration of Dense Point Sets at a Fixed Map Scale
Authors: Sven Gedicke, Annika Bonerath, Benjamin Niedermann, Jan-Henrik Haunert
Published at InfoVis, 2020

Visualizing spatial data on small-screen devices such as smartphones and smartwatches poses new challenges in computational cartography. The current interfaces for map exploration require their users to zoom in and out frequently. Indeed, zooming and panning are tools suitable for choosing the map extent corresponding to an area of interest. They are not as suitable, however, for resolving the graphical clutter caused by a high feature density since zooming in to a large map scale leads to a loss of context. Therefore, in this paper, we present new external labeling methods that allow a user to navigate through dense sets of points of interest while keeping the current map extent fixed. We provide a unified model, in which labels are placed at the boundary of the map and visually associated with the corresponding features via connecting lines, which are called leaders. Since the screen space is limited, labeling all features at the same time is impractical. Therefore, at any time, we label a subset of the features. We offer interaction techniques to change the current selection of features systematically and, thus, give the user access to all features. We distinguish three methods, which allow the user either to slide the labels along the bottom side of the map or to browse the labels based on pages or stacks. We present a generic algorithmic framework that provides us with the possibility of expressing the different variants of interaction techniques as optimization problems in a unified way. We propose both exact algorithms and fast and simple heuristics that solve the optimization problems taking into account different criteria such as the ranking of the labels, the total leader length as well as the distance between leaders. In experiments on real-world data we evaluate these algorithms and discuss the three variants with respect to their strengths and weaknesses proving the flexibility of the presented algorithmic framework.
A Globally Conforming Lattice Structure for 2D Stress Tensor Visualization
Authors: Junpeng Wang, Jun Wu 0005, Rüdiger Westermann
Published at EuroVis, 2020

We present a visualization technique for 2D stress tensor fields based on the construction of a globally conforming lattice. Conformity ensures that the lattice edges follow the principal stress directions and the aspect ratio of lattice elements represents the stress anisotropy. Since such a lattice structure cannot be space‐filling in general, it is constructed from multiple intersecting lattice beams. Conformity at beam intersections is ensured via a constrained optimization problem, by computing the aspect ratio of elements at intersections so that their edges meet when continued along the principal stress lines. In combination with a coloring scheme that encodes relative stress magnitudes, a global visualization is achieved. By introducing additional constraints on the positional variation of the beam intersections, coherent visualizations are achieved when external loads or material parameters are changed. In a number of experiments using non‐trivial scenarios, we demonstrate the capability of the proposed visualization technique to show the global and local structure of a given stress field.
A Survey of Seed Placement and Streamline Selection Techniques
Authors: Sudhanshu Sane, Roxana Bujack, Christoph Garth, Hank Childs
Published at EuroVis, 2020

Streamlines are an extensively utilized flow visualization technique for understanding, verifying, and exploring computational fluid dynamics simulations. One of the major challenges associated with the technique is selecting which streamlines to display. Using a large number of streamlines results in dense, cluttered visualizations, often containing redundant information and occluding important regions, whereas using a small number of streamlines could result in missing key features of the flow. Many solutions to select a representative set of streamlines have been proposed by researchers over the past two decades. In this state‐of‐the‐art report, we analyze and classify seed placement and streamline selection (SPSS) techniques used by the scientific flow visualization community. At a high‐level, we classify techniques into automatic and manual techniques, and further divide automatic techniques into three strategies: density‐based, feature‐based, and similarity‐based. Our analysis evaluates the identified strategy groups with respect to focus on regions of interest, minimization of redundancy, and overall computational performance. Finally, we consider the application contexts and tasks for which SPSS techniques are currently applied and have potential applications in the future.
A Survey on Transit Map Layout - from Design, Machine, and Human Perspectives
Authors: Hsiang-Yun Wu, Benjamin Niedermann, Shigeo Takahashi, Maxwell J. Roberts, Martin Nöllenburg
Published at EuroVis, 2020

Transit maps are designed to present information for using public transportation systems, such as urban railways. Creating a transit map is a time‐consuming process, which requires iterative information selection, layout design, and usability validation, and thus maps cannot easily be customised or updated frequently. To improve this, scientists investigate fully‐ or semi‐automatic techniques in order to produce high quality transit maps using computers and further examine their corresponding usability. Nonetheless, the quality gap between manually‐drawn maps and machine‐generated maps is still large. To elaborate the current research status, this state‐of‐the‐art report provides an overview of the transit map generation process, primarily from Design, Machine, and Human perspectives. A systematic categorisation is introduced to describe the design pipeline, and an extensive analysis of perspectives is conducted to support the proposed taxonomy. We conclude this survey with a discussion on the current research status, open challenges, and future directions.