DevLan/vispubs huggingface dataset:
Data Changes Everything: Challenges and Opportunities in Data Visualization Design Handoff
Authors: Jagoda Walny, Christian Frisson, Mieka West, Doris Kosminsky, Søren Knudsen, Sheelagh Carpendale, Wesley Willett
Published at InfoVis, 2019

Complex data visualization design projects often entail collaboration between people with different visualization-related skills. For example, many teams include both designers who create new visualization designs and developers who implement the resulting visualization software. We identify gaps between data characterization tools, visualization design tools, and development platforms that pose challenges for designer-developer teams working to create new data visualizations. While it is common for commercial interaction design tools to support collaboration between designers and developers, creating data visualizations poses several unique challenges that are not supported by current tools. In particular, visualization designers must characterize and build an understanding of the underlying data, then specify layouts, data encodings, and other data-driven parameters that will be robust across many different data values. In larger teams, designers must also clearly communicate these mappings and their dependencies to developers, clients, and other collaborators. We report observations and reflections from five large multidisciplinary visualization design projects and highlight six data-specific visualization challenges for design specification and handoff. These challenges include adapting to changing data, anticipating edge cases in data, understanding technical challenges, articulating data-dependent interactions, communicating data mappings, and preserving the integrity of data mappings across iterations. Based on these observations, we identify opportunities for future tools for prototyping, testing, and communicating data-driven designs, which might contribute to more successful and collaborative data visualization design.
Data Sampling in Multi-view and Multi-class Scatterplots via Set Cover Optimization
Authors: Ruizhen Hu, Tingkai Sha, Oliver van Kaick, Oliver Deussen, Hui Huang 0004
Published at InfoVis, 2019

We present a method for data sampling in scatterplots by jointly optimizing point selection for different views or classes. Our method uses space-filling curves (Z-order curves) that partition a point set into subsets that, when covered each by one sample, provide a sampling or coreset with good approximation guarantees in relation to the original point set. For scatterplot matrices with multiple views, different views provide different space-filling curves, leading to different partitions of the given point set. For multi-class scatterplots, the focus on either per-class distribution or global distribution provides two different partitions of the given point set that need to be considered in the selection of the coreset. For both cases, we convert the coreset selection problem into an Exact Cover Problem (ECP), and demonstrate with quantitative and qualitative evaluations that an approximate solution that solves the ECP efficiently is able to provide high-quality samplings.
DataShot: Automatic Generation of Fact Sheets from Tabular Data
Authors: Yun Wang 0012, Zhida Sun, Haidong Zhang, Weiwei Cui, Ke Xu, Xiaojuan Ma, Dongmei Zhang 0001
Published at InfoVis, 2019

Fact sheets with vivid graphical design and intriguing statistical insights are prevalent for presenting raw data. They help audiences understand data-related facts effectively and make a deep impression. However, designing a fact sheet requires both data and design expertise and is a laborious and time-consuming process. One needs to not only understand the data in depth but also produce intricate graphical representations. To assist in the design process, we present DataShot which, to the best of our knowledge, is the first automated system that creates fact sheets automatically from tabular data. First, we conduct a qualitative analysis of 245 infographic examples to explore general infographic design space at both the sheet and element levels. We identify common infographic structures, sheet layouts, fact types, and visualization styles during the study. Based on these findings, we propose a fact sheet generation pipeline, consisting of fact extraction, fact composition, and presentation synthesis, for the auto-generation workflow. To validate our system, we present use cases with three real-world datasets. We conduct an in-lab user study to understand the usage of our system. Our evaluation results show that DataShot can efficiently generate satisfactory fact sheets to support further customization and data presentation.
Decoding a Complex Visualization in a Science Museum – An Empirical Study
Authors: Joyce Ma, Kwan-Liu Ma, Jennifer Frazier
Published at InfoVis, 2019

This study describes a detailed analysis of museum visitors' decoding process as they used a visualization designed to support exploration of a large, complex dataset. Quantitative and qualitative analyses revealed that it took, on average, 43 seconds for visitors to decode enough of the visualization to see patterns and relationships in the underlying data represented, and 54 seconds to arrive at their first correct data interpretation. Furthermore, visitors decoded throughout and not only upon initial use of the visualization. The study analyzed think-aloud data to identify issues visitors had mapping the visual representations to their intended referents, examine why they occurred, and consider if and how these decoding issues were resolved. The paper also describes how multiple visual encodings both helped and hindered decoding and concludes with implications on the design and adaptation of visualizations for informal science learning venues.
DeepDrawing: A Deep Learning Approach to Graph Drawing
Authors: Yong Wang 0021, Zhihua Jin, Qianwen Wang, Weiwei Cui, Tengfei Ma 0001, Huamin Qu
Published at InfoVis, 2019

Node-link diagrams are widely used to facilitate network explorations. However, when using a graph drawing technique to visualize networks, users often need to tune different algorithm-specific parameters iteratively by comparing the corresponding drawing results in order to achieve a desired visual effect. This trial and error process is often tedious and time-consuming, especially for non-expert users. Inspired by the powerful data modelling and prediction capabilities of deep learning techniques, we explore the possibility of applying deep learning techniques to graph drawing. Specifically, we propose using a graph-LSTM-based approach to directly map network structures to graph drawings. Given a set of layout examples as the training dataset, we train the proposed graph-LSTM-based model to capture their layout characteristics. Then, the trained model is used to generate graph drawings in a similar style for new networks. We evaluated the proposed approach on two special types of layouts (i.e., grid layouts and star layouts) and two general types of layouts (i.e., ForceAtlas2 and PivotMDS) in both qualitative and quantitative ways. The results provide support for the effectiveness of our approach. We also conducted a time cost assessment on the drawings of small graphs with 20 to 50 nodes. We further report the lessons we learned and discuss the limitations and future work.
Design by Immersion: A Transdisciplinary Approach to Problem-Driven Visualizations
Authors: Kyle Wm. Hall, Adam James Bradley, Uta Hinrichs, Samuel Huron, Jo Wood, Christopher Collins 0001, Sheelagh Carpendale
Published at InfoVis, 2019

While previous work exists on how to conduct and disseminate insights from problem-driven visualization projects and design studies, the literature does not address how to accomplish these goals in transdisciplinary teams in ways that advance all disciplines involved. In this paper we introduce and define a new methodological paradigm we call design by immersion, which provides an alternative perspective on problem-driven visualization work. Design by immersion embeds transdisciplinary experiences at the center of the visualization process by having visualization researchers participate in the work of the target domain (or domain experts participate in visualization research). Based on our own combined experiences of working on cross-disciplinary, problem-driven visualization projects, we present six case studies that expose the opportunities that design by immersion enables, including (1) exploring new domain-inspired visualization design spaces, (2) enriching domain understanding through personal experiences, and (3) building strong transdisciplinary relationships. Furthermore, we illustrate how the process of design by immersion opens up a diverse set of design activities that can be combined in different ways depending on the type of collaboration, project, and goals. Finally, we discuss the challenges and potential pitfalls of design by immersion.
Designing for Mobile and Immersive Visual Analytics in the Field
Authors: Matt Whitlock, Keke Wu, Danielle Albers Szafir
Published at InfoVis, 2019

Data collection and analysis in the field is critical for operations in domains such as environmental science and public safety. However, field workers currently face data- and platform-oriented issues in efficient data collection and analysis in the field, such as limited connectivity, screen space, and attentional resources. In this paper, we explore how visual analytics tools might transform field practices by more deeply integrating data into these operations. We use a design probe coupling mobile, cloud, and immersive analytics components to guide interviews with ten experts from five domains to explore how visual analytics could support data collection and analysis needs in the field. The results identify shortcomings of current approaches and target scenarios and design considerations for future field analysis systems. We embody these findings in FieldView, an extensible, open-source prototype designed to support critical use cases for situated field analysis. Our findings suggest the potential for integrating mobile and immersive technologies to enhance data's utility for various field operations and new directions for visual analytics tools to transform fieldwork.
Discriminability Tests for Visualization Effectiveness and Scalability
Authors: Rafael Veras, Christopher Collins 0001
Published at InfoVis, 2019

The scalability of a particular visualization approach is limited by the ability for people to discern differences between plots made with different datasets. Ideally, when the data changes, the visualization changes in perceptible ways. This relation breaks down when there is a mismatch between the encoding and the character of the dataset being viewed. Unfortunately, visualizations are often designed and evaluated without fully exploring how they will respond to a wide variety of datasets. We explore the use of an image similarity measure, the Multi-Scale Structural Similarity Index (MS-SSIM), for testing the discriminability of a data visualization across a variety of datasets. MS-SSIM is able to capture the similarity of two visualizations across multiple scales, including low level granular changes and high level patterns. Significant data changes that are not captured by the MS-SSIM indicate visualizations of low discriminability and effectiveness. The measure's utility is demonstrated with two empirical studies. In the first, we compare human similarity judgments and MS-SSIM scores for a collection of scatterplots. In the second, we compute the discriminability values for a set of basic visualizations and compare them with empirical measurements of effectiveness. In both cases, the analyses show that the computational measure is able to approximate empirical results. Our approach can be used to rank competing encodings on their discriminability and to aid in selecting visualizations for a particular type of data distribution.
Estimating Color-Concept Associations from Image Statistics
Authors: Ragini Rathore, Zachary Leggon, Laurent Lessard, Karen B. Schloss
Published at InfoVis, 2019

To interpret the meanings of colors in visualizations of categorical information, people must determine how distinct colors correspond to different concepts. This process is easier when assignments between colors and concepts in visualizations match people's expectations, making color palettes semantically interpretable. Efforts have been underway to optimize color palette design for semantic interpretablity, but this requires having good estimates of human color-concept associations. Obtaining these data from humans is costly, which motivates the need for automated methods. We developed and evaluated a new method for automatically estimating color-concept associations in a way that strongly correlates with human ratings. Building on prior studies using Google Images, our approach operates directly on Google Image search results without the need for humans in the loop. Specifically, we evaluated several methods for extracting raw pixel content of the images in order to best estimate color-concept associations obtained from human ratings. The most effective method extracted colors using a combination of cylindrical sectors and color categories in color space. We demonstrate that our approach can accurately estimate average human color-concept associations for different fruits using only a small set of images. The approach also generalizes moderately well to more complicated recycling-related concepts of objects that can appear in any color.
Evaluating an Immersive Space-Time Cube Geovisualization for Intuitive Trajectory Data Exploration
Authors: Jorge A. Wagner Filho, Wolfgang Stuerzlinger, Luciana Porcher Nedel
Published at InfoVis, 2019

A Space-Time Cube enables analysts to clearly observe spatio-temporal features in movement trajectory datasets in geovisualization. However, its general usability is impacted by a lack of depth cues, a reported steep learning curve, and the requirement for efficient 3D navigation. In this work, we investigate a Space-Time Cube in the Immersive Analytics domain. Based on a review of previous work and selecting an appropriate exploration metaphor, we built a prototype environment where the cube is coupled to a virtual representation of the analyst's real desk, and zooming and panning in space and time are intuitively controlled using mid-air gestures. We compared our immersive environment to a desktop-based implementation in a user study with 20 participants across 7 tasks of varying difficulty, which targeted different user interface features. To investigate how performance is affected in the presence of clutter, we explored two scenarios with different numbers of trajectories. While the quantitative performance was similar for the majority of tasks, large differences appear when we analyze the patterns of interaction and consider subjective metrics. The immersive version of the Space-Time Cube received higher usability scores, much higher user preference, and was rated to have a lower mental workload, without causing participants discomfort in 25-minute-long VR sessions.
GenerativeMap: Visualization and Exploration of Dynamic Density Maps via Generative Learning Model
Authors: Chen Chen, Changbo Wang, Xue Bai, Peiying Zhang, Chenhui Li
Published at InfoVis, 2019

The density map is widely used for data sampling, time-varying detection, ensemble representation, etc. The visualization of dynamic evolution is a challenging task when exploring spatiotemporal data. Many approaches have been provided to explore the variation of data patterns over time, which commonly need multiple parameters and preprocessing works. Image generation is a well-known topic in deep learning, and a variety of generating models have been promoted in recent years. In this paper, we introduce a general pipeline called GenerativeMap to extract dynamics of density maps by generating interpolation information. First, a trained generative model comprises an important part of our approach, which can generate nonlinear and natural results by implementing a few parameters. Second, a visual presentation is proposed to show the density change, which is combined with the level of detail and blue noise sampling for a better visual effect. Third, for dynamic visualization of large-scale density maps, we extend this approach to show the evolution in regions of interest, which costs less to overcome the drawback of the learning-based generative model. We demonstrate our method on different types of cases, and we evaluate and compare the approach from multiple aspects. The results help identify the effectiveness of our approach and confirm its applicability in different scenarios.
Illusion of Causality in Visualized Data
Authors: Cindy Xiong, Joel Shapiro, Jessica Hullman, Steven Franconeri
Published at InfoVis, 2019

Students who eat breakfast more frequently tend to have a higher grade point average. From this data, many people might confidently state that a before-school breakfast program would lead to higher grades. This is a reasoning error, because correlation does not necessarily indicate causation – X and Y can be correlated without one directly causing the other. While this error is pervasive, its prevalence might be amplified or mitigated by the way that the data is presented to a viewer. Across three crowdsourced experiments, we examined whether how simple data relations are presented would mitigate this reasoning error. The first experiment tested examples similar to the breakfast-GPA relation, varying in the plausibility of the causal link. We asked participants to rate their level of agreement that the relation was correlated, which they rated appropriately as high. However, participants also expressed high agreement with a causal interpretation of the data. Levels of support for the causal interpretation were not equally strong across visualization types: causality ratings were highest for text descriptions and bar graphs, but weaker for scatter plots. But is this effect driven by bar graphs aggregating data into two groups or by the visual encoding type? We isolated data aggregation versus visual encoding type and examined their individual effect on perceived causality. Overall, different visualization designs afford different cognitive reasoning affordances across the same data. High levels of data aggregation by graphs tend to be associated with higher perceived causality in data. Participants perceived line and dot visual encodings as more causal than bar encodings. Our results demonstrate how some visualization designs trigger stronger causal links while choosing others can help mitigate unwarranted perceptions of causality.
Improving the Robustness of Scagnostics
Authors: Yunhai Wang, Zeyu Wang 0005, Tingting Liu, Michael Correll, Zhanglin Cheng, Oliver Deussen, Michael Sedlmair
Published at InfoVis, 2019

In this paper, we examine the robustness of scagnostics through a series of theoretical and empirical studies. First, we investigate the sensitivity of scagnostics by employing perturbing operations on more than 60M synthetic and real-world scatterplots. We found that two scagnostic measures, Outlying and Clumpy, are overly sensitive to data binning. To understand how these measures align with human judgments of visual features, we conducted a study with 24 participants, which reveals that i) humans are not sensitive to small perturbations of the data that cause large changes in both measures, and ii) the perception of clumpiness heavily depends on per-cluster topologies and structures. Motivated by these results, we propose Robust Scagnostics (RScag) by combining adaptive binning with a hierarchy-based form of scagnostics. An analysis shows that RScag improves on the robustness of original scagnostics, aligns better with human judgments, and is equally fast as the traditional scagnostic measures.
Interactive Structure-aware Blending of Diverse Edge Bundling Visualizations
Authors: Yunhai Wang, Mingliang Xue, Yanyan Wang, Xinyuan Yan, Baoquan Chen, Chi-Wing Fu, Christophe Hurter
Published at InfoVis, 2019

Many edge bundling techniques (i.e., data simplification as a support for data visualization and decision making) exist but they are not directly applicable to any kind of dataset and their parameters are often too abstract and difficult to set up. As a result, this hinders the user ability to create efficient aggregated visualizations. To address these issues, we investigated a novel way of handling visual aggregation with a task-driven and user-centered approach. Given a graph, our approach produces a decluttered view as follows: first, the user investigates different edge bundling results and specifies areas, where certain edge bundling techniques would provide user-desired results. Second, our system then computes a smooth and structural preserving transition between these specified areas. Lastly, the user can further fine-tune the global visualization with a direct manipulation technique to remove the local ambiguity and to apply different visual deformations. In this paper, we provide details for our design rationale and implementation. Also, we show how our algorithm gives more suitable results compared to current edge bundling techniques, and in the end, we provide concrete instances of usages, where the algorithm combines various edge bundling results to support diverse data exploration and visualizations.
Investigating Direct Manipulation of Graphical Encodings as a Method for User Interaction
Authors: Bahador Saket, Samuel Huron, Charles Perin, Alex Endert
Published at InfoVis, 2019

We investigate direct manipulation of graphical encodings as a method for interacting with visualizations. There is an increasing interest in developing visualization tools that enable users to perform operations by directly manipulating graphical encodings rather than external widgets such as checkboxes and sliders. Designers of such tools must decide which direct manipulation operations should be supported, and identify how each operation can be invoked. However, we lack empirical guidelines for how people convey their intended operations using direct manipulation of graphical encodings. We address this issue by conducting a qualitative study that examines how participants perform 15 operations using direct manipulation of standard graphical encodings. From this study, we 1) identify a list of strategies people employ to perform each operation, 2) observe commonalities in strategies across operations, and 3) derive implications to help designers leverage direct manipulation of graphical encoding as a method for user interaction.