DevLan/vispubs huggingface dataset:
F2-Bubbles: Faithful Bubble Set Construction and Flexible Editing
Authors: Yunhai Wang, Da Cheng, Zhirui Wang, Jian Zhang 0070, Liang Zhou 0001, Gaoqi He, Oliver Deussen
Published at Vis, 2021

In this paper, we propose F2-Bubbles, a set overlay visualization technique that addresses overlapping artifacts and supports interactive editing with intelligent suggestions. The core of our method is a new, efficient set overlay construction algorithm that approximates the optimal set overlay by considering set elements and their non-set neighbors. Thanks to the efficiency of the algorithm, interactive editing is achieved, and with intelligent suggestions, users can easily and flexibly edit visualizations through direct manipulations with local adaptations. A quantitative comparison with state-of-the-art set visualization techniques and case studies demonstrate the effectiveness of our method and suggests that F2-Bubbles is a helpful technique for set visualization.
FairRankVis: A Visual Analytics Framework for Exploring Algorithmic Fairness in Graph Mining Models
Authors: Tiankai Xie, Yuxin Ma, Jian Kang, Hanghang Tong, Ross Maciejewski
Published at Vis, 2021

Graph mining is an essential component of recommender systems and search engines. Outputs of graph mining models typically provide a ranked list sorted by each item's relevance or utility. However, recent research has identified issues of algorithmic bias in such models, and new graph mining algorithms have been proposed to correct for bias. As such, algorithm developers need tools that can help them uncover potential biases in their models while also exploring the impacts of correcting for biases when employing fairness-aware algorithms. In this paper, we present FairRankVis, a visual analytics framework designed to enable the exploration of multi-class bias in graph mining algorithms. We support both group and individual fairness levels of comparison. Our framework is designed to enable model developers to compare multi-class fairness between algorithms (for example, comparing PageRank with a debiased PageRank algorithm) to assess the impacts of algorithmic debiasing with respect to group and individual fairness. We demonstrate our framework through two usage scenarios inspecting algorithmic fairness.
Feature Curves and Surfaces of 3D Asymmetric Tensor Fields
Authors: Shih-Hsuan Hung, Yue Zhang 0009, Harry Yeh, Eugene Zhang
Published at Vis, 2021

3D asymmetric tensor fields have found many applications in science and engineering domains, such as fluid dynamics and solid mechanics. 3D asymmetric tensors can have complex eigenvalues, which makes their analysis and visualization more challenging than 3D symmetric tensors. Existing research in tensor field visualization focuses on 2D asymmetric tensor fields and 3D symmetric tensor fields. In this paper, we address the analysis and visualization of 3D asymmetric tensor fields. We introduce six topological surfaces and one topological curve, which lead to an eigenvalue space based on the tensor mode that we define. In addition, we identify several non-topological feature surfaces that are nonetheless physically important. Included in our analysis are the realizations that triple degenerate tensors are structurally stable and form curves, unlike the case for 3D symmetric tensors fields. Furthermore, there are two different ways of measuring the relative strengths of rotation and angular deformation in the tensor fields, unlike the case for 2D asymmetric tensor fields. We extract these feature surfaces using the A-patches algorithm. However, since three of our feature surfaces are quadratic, we develop a method to extract quadratic surfaces at any given accuracy. To facilitate the analysis of eigenvector fields, we visualize a hyperstreamline as a tree stem with the other two eigenvectors represented as thorns in the real domain or the dual-eigenvectors as leaves in the complex domain. To demonstrate the effectiveness of our analysis and visualization, we apply our approach to datasets from solid mechanics and fluid dynamics.
From Jam Session to Recital: Synchronous Communication and Collaboration Around Data in Organizations
Authors: Matthew Brehmer, Robert Kosara
Published at Vis, 2021

Prior research on communicating with visualization has focused on public presentation and asynchronous individual consumption, such as in the domain of journalism. The visualization research community knows comparatively little about synchronous and multimodal communication around data within organizations, from team meetings to executive briefings. We conducted two qualitative interview studies with individuals who prepare and deliver presentations about data to audiences in organizations. In contrast to prior work, we did not limit our interviews to those who self-identify as data analysts or data scientists. Both studies examined aspects of speaking about data with visual aids such as charts, dashboards, and tables. One study was a retrospective examination of current practices and difficulties, from which we identified three scenarios involving presentations of data. We describe these scenarios using an analogy to musical performance: small collaborative team meetings are akin to jam session, while more structured presentations can range from semi-improvisational performances among peers to formal recitals given to executives or customers. In our second study, we grounded the discussion around three design probes, each examining a different aspect of presenting data: the progressive reveal of visualization to direct attention and advance a narrative, visualization presentation controls that are hidden from the audience's view, and the coordination of a presenter's video with interactive visualization. Our distillation of interviewees' responses surfaced twelve themes, from ways of authoring presentations to creating accessible and engaging audience experiences.
Gender in 30 Years of IEEE Visualization
Authors: Natkamon Tovanich, Pierre Dragicevic, Petra Isenberg
Published at Vis, 2021

We present an exploratory analysis of gender representation among the authors, committee members, and award winners at the IEEE Visualization (VIS) conference over the last 30 years. Our goal is to provide descriptive data on which diversity discussions and efforts in the community can build. We look in particular at the gender of VIS authors as a proxy for the community at large. We consider measures of overall gender representation among authors, differences in careers, positions in author lists, and collaborations. We found that the proportion of female authors has increased from 9% in the first five years to 22% in the last five years of the conference. Over the years, we found the same representation of women in program committees and slightly more women in organizing committees. Women are less likely to appear in the last author position, but more in the middle positions. In terms of collaboration patterns, female authors tend to collaborate more than expected with other women in the community. All non-gender related data is available on https://osf.io/ydfj4/ and the gender-author matching can be accessed through https://nyu.databrary.org/volume/1301.
Generative Design Inspiration for Glyphs with Diatoms
Authors: Matthew Brehmer, Robert Kosara, Carmen Hull
Published at Vis, 2021

We introduce Diatoms, a technique that generates design inspiration for glyphs by sampling from palettes of mark shapes, encoding channels, and glyph scaffold shapes. Diatoms allows for a degree of randomness while respecting constraints imposed by columns in a data table: their data types and domains as well as semantic associations between columns as specified by the designer. We pair this generative design process with two forms of interactive design externalization that enable comparison and critique of the design alternatives. First, we incorporate a familiar small multiples configuration in which every data point is drawn according to a single glyph design, coupled with the ability to page between alternative glyph designs. Second, we propose a small permutables design gallery, in which a single data point is drawn according to each alternative glyph design, coupled with the ability to page between data points. We demonstrate an implementation of our technique as an extension to Tableau featuring three example palettes, and to better understand how Diatoms could fit into existing design workflows, we conducted interviews and chauffeured demos with 12 designers. Finally, we reflect on our process and the designers' reactions, discussing the potential of our technique in the context of visualization authoring systems. Ultimately, our approach to glyph design and comparison can kickstart and inspire visualization design, allowing for the serendipitous discovery of shape and channel combinations that would have otherwise been overlooked.
GenNI: Human-AI Collaboration for Data-Backed Text Generation
Authors: Hendrik Strobelt, Jambay Kinley, Robert Krüger, Johanna Beyer, Hanspeter Pfister, Alexander M. Rush
Published at Vis, 2021

Table2Text systems generate textual output based on structured data utilizing machine learning. These systems are essential for fluent natural language interfaces in tools such as virtual assistants; however, left to generate freely these ML systems often produce misleading or unexpected outputs. GenNI (Generation Negotiation Interface) is an interactive visual system for high-level human-AI collaboration in producing descriptive text. The tool utilizes a deep learning model designed with explicit control states. These controls allow users to globally constrain model generations, without sacrificing the representation power of the deep learning models. The visual interface makes it possible for users to interact with AI systems following a Refine-Forecast paradigm to ensure that the generation system acts in a manner human users find suitable. We report multiple use cases on two experiments that improve over uncontrolled generation approaches, while at the same time providing fine-grained control. A demo and source code are available at https://genni.vizhub.ai.
Geo-Context Aware Study of Vision-Based Autonomous Driving Models and Spatial Video Data
Authors: Suphanut Jamonnak, Ye Zhao 0003, Xinyi Huang, Md. Amiruzzaman
Published at Vis, 2021

Vision-based deep learning (DL) methods have made great progress in learning autonomous driving models from large-scale crowd-sourced video datasets. They are trained to predict instantaneous driving behaviors from video data captured by on-vehicle cameras. In this paper, we develop a geo-context aware visualization system for the study of Autonomous Driving Model (ADM) predictions together with large-scale ADM video data. The visual study is seamlessly integrated with the geographical environment by combining DL model performance with geospatial visualization techniques. Model performance measures can be studied together with a set of geospatial attributes over map views. Users can also discover and compare prediction behaviors of multiple DL models in both city-wide and street-level analysis, together with road images and video contents. Therefore, the system provides a new visual exploration platform for DL model designers in autonomous driving. Use cases and domain expert evaluation show the utility and effectiveness of the visualization system.
GlyphCreator: Towards Example-based Automatic Generation of Circular Glyphs
Authors: Lu Ying, Tan Tang, Yuzhe Luo, Lvkeshen Shen, Xiao Xie, Lingyun Yu 0001, Yingcai Wu
Published at Vis, 2021

Circular glyphs are used across disparate fields to represent multidimensional data. However, although these glyphs are extremely effective, creating them is often laborious, even for those with professional design skills. This paper presents GlyphCreator, an interactive tool for the example-based generation of circular glyphs. Given an example circular glyph and multidimensional input data, GlyphCreator promptly generates a list of design candidates, any of which can be edited to satisfy the requirements of a particular representation. To develop GlyphCreator, we first derive a design space of circular glyphs by summarizing relationships between different visual elements. With this design space, we build a circular glyph dataset and develop a deep learning model for glyph parsing. The model can deconstruct a circular glyph bitmap into a series of visual elements. Next, we introduce an interface that helps users bind the input data attributes to visual elements and customize visual styles. We evaluate the parsing model through a quantitative experiment, demonstrate the use of GlyphCreator through two use scenarios, and validate its effectiveness through user interviews.
Gosling: A Grammar-based Toolkit for Scalable and Interactive Genomics Data Visualization
Authors: Sehi L'Yi, Qianwen Wang, Fritz Lekschas, Nils Gehlenborg
Published at Vis, 2021

The combination of diverse data types and analysis tasks in genomics has resulted in the development of a wide range of visualization techniques and tools. However, most existing tools are tailored to a specific problem or data type and offer limited customization, making it challenging to optimize visualizations for new analysis tasks or datasets. To address this challenge, we designed Gosling-a grammar for interactive and scalable genomics data visualization. Gosling balances expressiveness for comprehensive multi-scale genomics data visualizations with accessibility for domain scientists. Our accompanying JavaScript toolkit called Gosling.js provides scalable and interactive rendering. Gosling.js is built on top of an existing platform for web-based genomics data visualization to further simplify the visualization of common genomics data formats. We demonstrate the expressiveness of the grammar through a variety of real-world examples. Furthermore, we show how Gosling supports the design of novel genomics visualizations. An online editor and examples of Gosling.js, its source code, and documentation are available at https://gosling.js.org.
Human-in-the-loop Extraction of Interpretable Concepts in Deep Learning Models
Authors: Zhenge Zhao, Panpan Xu, Carlos Scheidegger, Ren Liu
Published at Vis, 2021

The interpretation of deep neural networks (DNNs) has become a key topic as more and more people apply them to solve various problems and making critical decisions. Concept-based explanations have recently become a popular approach for post-hoc interpretation of DNNs. However, identifying human-understandable visual concepts that affect model decisions is a challenging task that is not easily addressed with automatic approaches. We present a novel human-in-the-Ioop approach to generate user-defined concepts for model interpretation and diagnostics. Central to our proposal is the use of active learning, where human knowledge and feedback are combined to train a concept extractor with very little human labeling effort. We integrate this process into an interactive system, ConceptExtract. Through two case studies, we show how our approach helps analyze model behavior and extract human-friendly concepts for different machine learning tasks and datasets and how to use these concepts to understand the predictions, compare model performance and make suggestions for model refinement. Quantitative experiments show that our active learning approach can accurately extract meaningful visual concepts. More importantly, by identifying visual concepts that negatively affect model performance, we develop the corresponding data augmentation strategy that consistently improves model performance.
Improving Visualization Interpretation Using Counterfactuals
Authors: Smiti Kaul, David Borland, Nan Cao, David Gotz
Published at Vis, 2021

Complex, high-dimensional data is used in a wide range of domains to explore problems and make decisions. Analysis of high-dimensional data, however, is vulnerable to the hidden influence of confounding variables, especially as users apply ad hoc filtering operations to visualize only specific subsets of an entire dataset. Thus, visual data-driven analysis can mislead users and encourage mistaken assumptions about causality or the strength of relationships between features. This work introduces a novel visual approach designed to reveal the presence of confounding variables via counterfactual possibilities during visual data analysis. It is implemented in CoFact, an interactive visualization prototype that determines and visualizes counterfactual subsets to better support user exploration of feature relationships. Using publicly available datasets, we conducted a controlled user study to demonstrate the effectiveness of our approach; the results indicate that users exposed to counterfactual visualizations formed more careful judgments about feature-to-outcome relationships.
Interactive Data Comics
Authors: Zezhong Wang 0001, Hugo Romat, Fanny Chevalier, Nathalie Henry Riche, David Murray-Rust, Benjamin Bach
Published at Vis, 2021

This paper investigates how to make data comics interactive. Data comics are an effective and versatile means for visual communication, leveraging the power of sequential narration and combined textual and visual content, while providing an overview of the storyline through panels assembled in expressive layouts. While a powerful static storytelling medium that works well on paper support, adding interactivity to data comics can enable non-linear storytelling, personalization, levels of details, explanations, and potentially enriched user experiences. This paper introduces a set of operations tailored to support data comics narrative goals that go beyond the traditional linear, immutable storyline curated by a story author. The goals and operations include adding and removing panels into pre-defined layouts to support branching, change of perspective, or access to detail-on-demand, as well as providing and modifying data, and interacting with data representation, to support personalization and reader-defined data focus. We propose a lightweight specification language, COMICSCRIPT, for designers to add such interactivity to static comics. To assess the viability of our authoring process, we recruited six professional illustrators, designers and data comics enthusiasts and asked them to craft an interactive comic, allowing us to understand authoring workflow and potential of our approach. We present examples of interactive comics in a gallery. This initial step towards understanding the design space of interactive comics can inform the design of creation tools and experiences for interactive storytelling.
Interactive Dimensionality Reduction for Comparative Analysis
Authors: Takanori Fujiwara, Xinhai Wei, Jian Zhao 0010, Kwan-Liu Ma
Published at Vis, 2021

Finding the similarities and differences between groups of datasets is a fundamental analysis task. For high-dimensional data, dimensionality reduction (DR) methods are often used to find the characteristics of each group. However, existing DR methods provide limited capability and flexibility for such comparative analysis as each method is designed only for a narrow analysis target, such as identifying factors that most differentiate groups. This paper presents an interactive DR framework where we integrate our new DR method, called ULCA (unified linear comparative analysis), with an interactive visual interface. ULCA unifies two DR schemes, discriminant analysis and contrastive learning, to support various comparative analysis tasks. To provide flexibility for comparative analysis, we develop an optimization algorithm that enables analysts to interactively refine ULCA results. Additionally, the interactive visualization interface facilitates interpretation and refinement of the ULCA results. We evaluate ULCA and the optimization algorithm to show their efficiency as well as present multiple case studies using real-world datasets to demonstrate the usefulness of this framework.
Interactive Exploration of Physically-Observable Objective Vortices in Unsteady 2D Flow
Authors: Xingdi Zhang, Markus Hadwiger, Thomas Theußl, Peter Rautek
Published at Vis, 2021

State-of-the-art computation and visualization of vortices in unsteady fluid flow employ objective vortex criteria, which makes them independent of reference frames or observers. However, objectivity by itself, although crucial, is not sufficient to guarantee that one can identify physically-realizable observers that would perceive or detect the same vortices. Moreover, a significant challenge is that a single reference frame is often not sufficient to accurately observe multiple vortices that follow different motions. This paper presents a novel framework for the exploration and use of an interactively-chosen set of observers, of the resulting relative velocity fields, and of objective vortex structures. We show that our approach facilitates the objective detection and visualization of vortices relative to well-adapted reference frame motions, while at the same time guaranteeing that these observers are in fact physically realizable. In order to represent and manipulate observers efficiently, we make use of the low-dimensional vector space structure of the Lie algebra of physically-realizable observer motions. We illustrate that our framework facilitates the efficient choice and guided exploration of objective vortices in unsteady 2D flow, on planar as well as on spherical domains, using well-adapted reference frames.
Interactive Visual Pattern Search on Graph Data via Graph Representation Learning
Authors: Huan Song, Zeng Dai, Panpan Xu, Ren Liu
Published at Vis, 2021

Graphs are a ubiquitous data structure to model processes and relations in a wide range of domains. Examples include control-flow graphs in programs and semantic scene graphs in images. Identifying subgraph patterns in graphs is an important approach to understand their structural properties. We propose a visual analytics system GraphQ to support human-in-the-loop, example-based, subgraph pattern search in a database containing many individual graphs. To support fast, interactive queries, we use graph neural networks (GNNs) to encode a graph as fixed-length latent vector representation, and perform subgraph matching in the latent space. Due to the complexity of the problem, it is still difficult to obtain accurate one-to-one node correspondences in the matching results that are crucial for visualization and interpretation. We, therefore, propose a novel GNN for node-alignment called NeuroAlign, to facilitate easy validation and interpretation of the query results. GraphQ provides a visual query interface with a query editor and a multi-scale visualization of the results, as well as a user feedback mechanism for refining the results with additional constraints. We demonstrate GraphQ through two example usage scenarios: analyzing reusable subroutines in program workflows and semantic scene graph search in images. Quantitative experiments show that NeuroAlign achieves 19%-29% improvement in node-alignment accuracy compared to baseline GNN and provides up to 100× speedup compared to combinatorial algorithms. Our qualitative study with domain experts confirms the effectiveness for both usage scenarios.