DevLan/vispubs huggingface dataset:
Interactive Vector field Feature Identification
Authors: Joel Daniels II, Erik W. Anderson, Luis Gustavo Nonato, Cláudio T. Silva
Published at Vis, 2010

We introduce a flexible technique for interactive exploration of vector field data through classification derived from user-specified feature templates. Our method is founded on the observation that, while similar features within the vector field may be spatially disparate, they share similar neighborhood characteristics. Users generate feature-based visualizations by interactively highlighting well-accepted and domain specific representative feature points. Feature exploration begins with the computation of attributes that describe the neighborhood of each sample within the input vector field. Compilation of these attributes forms a representation of the vector field samples in the attribute space. We project the attribute points onto the canonical 2D plane to enable interactive exploration of the vector field using a painting interface. The projection encodes the similarities between vector field points within the distances computed between their associated attribute points. The proposed method is performed at interactive rates for enhanced user experience and is completely flexible as showcased by the simultaneous identification of diverse feature types.
Interactive Visual Analysis of Multiple Simulation Runs Using the Simulation Model View: Understanding and Tuning of an Electronic Unit Injector
Authors: Kresimir Matkovic, Denis Gracanin, Mario Jelovic, Andreas Ammer, Alan Lez, Helwig Hauser
Published at Vis, 2010

Multiple simulation runs using the same simulation model with different values of control parameters generate a large data set that captures the behavior of the modeled phenomenon. However, there is a conceptual and visual gap between the simulation model behavior and the data set that makes data analysis more difficult. We propose a simulation model view that helps to bridge that gap by visually combining the simulation model description and the generated data. The simulation model view provides a visual outline of the simulation process and the corresponding simulation model. The view is integrated in a Coordinated Multiple Views; (CMV) system. As the simulation model view provides a limited display space, we use three levels of details. We explored the use of the simulation model view, in close collaboration with a domain expert, to understand and tune an electronic unit injector (EUI). We also developed analysis procedures based on the view. The EUI is mostly used in heavy duty Diesel engines. We were mainly interested in understanding the model and how to tune it for three different operation modes: low emission, low consumption, and high power. Very positive feedback from the domain expert shows that the use of the simulation model view and the corresponding ;analysis procedures within a CMV system represents an effective technique for interactive visual analysis of multiple simulation runs.
Interactive Visualization of Hyperspectral Images of Historical Documents
Authors: Seon Joo Kim, Shaojie Zhuo, Fanbo Deng, Chi-Wing Fu, Michael S. Brown
Published at Vis, 2010

This paper presents an interactive visualization tool to study and analyze hyperspectral images (HSI) of historical documents. This work is part of a collaborative effort with the Nationaal Archief of the Netherlands (NAN) and Art Innovation, a manufacturer of hyperspectral imaging hardware designed for old and fragile documents. The NAN is actively capturing HSI of historical documents for use in a variety of tasks related to the analysis and management of archival collections, from ink and paper analysis to monitoring the effects of environmental aging. To assist their work, we have developed a comprehensive visualization tool that offers an assortment of visualization and analysis methods, including interactive spectral selection, spectral similarity analysis, time-varying data analysis and visualization, and selective spectral band fusion. This paper describes our visualization software and how it is used to facilitate the tasks needed by our collaborators. Evaluation feedback from our collaborators on how this tool benefits their work is included.
IRIS: Illustrative Rendering for Integral Surfaces
Authors: Mathias Hummel, Christoph Garth, Bernd Hamann, Hans Hagen, Kenneth I. Joy
Published at Vis, 2010

Integral surfaces are ideal tools to illustrate vector fields and fluid flow structures. However, these surfaces can be visually complex and exhibit difficult geometric properties, owing to strong stretching, shearing and folding of the flow from which they are derived. Many techniques for non-photorealistic rendering have been presented previously. It is, however, unclear how these techniques can be applied to integral surfaces. In this paper, we examine how transparency and texturing techniques can be used with integral surfaces to convey both shape and directional information. We present a rendering pipeline that combines these techniques aimed at faithfully and accurately representing integral surfaces while improving visualization insight. The presented pipeline is implemented directly on the GPU, providing real-time interaction for all rendering modes, and does not require expensive preprocessing of integral surfaces after computation.
Noodles: A Tool for Visualization of Numerical Weather Model Ensemble Uncertainty
Authors: Jibonananda Sanyal, Song Zhang 0004, Jamie L. Dyer, Andrew Mercer 0001, Philip Amburn, Robert J. Moorhead II
Published at Vis, 2010

Numerical weather prediction ensembles are routinely used for operational weather forecasting. The members of these ensembles are individual simulations with either slightly perturbed initial conditions or different model parameterizations, or occasionally both. Multi-member ensemble output is usually large, multivariate, and challenging to interpret interactively. Forecast meteorologists are interested in understanding the uncertainties associated with numerical weather prediction; specifically variability between the ensemble members. Currently, visualization of ensemble members is mostly accomplished through spaghetti plots of a single midtroposphere pressure surface height contour. In order to explore new uncertainty visualization methods, the Weather Research and Forecasting (WRF) model was used to create a 48-hour, 18 member parameterization ensemble of the 13 March 1993 "Superstorm". A tool was designed to interactively explore the ensemble uncertainty of three important weather variables: water-vapor mixing ratio, perturbation potential temperature, and perturbation pressure. Uncertainty was quantified using individual ensemble member standard deviation, inter-quartile range, and the width of the 95% confidence interval. Bootstrapping was employed to overcome the dependence on normality in the uncertainty metrics. A coordinated view of ribbon and glyph-based uncertainty visualization, spaghetti plots, iso-pressure colormaps, and data transect plots was provided to two meteorologists for expert evaluation. They found it useful in assessing uncertainty in the data, especially in finding outliers in the ensemble run and therefore avoiding the WRF parameterizations that lead to these outliers. Additionally, the meteorologists could identify spatial regions where the uncertainty was significantly high, allowing for identification of poorly simulated storm environments and physical interpretation of these model issues.
On the Fractal Dimension of Isosurfaces
Authors: Marc Khoury, Rephael Wenger
Published at Vis, 2010

A (3D) scalar grid is a regular n1× n2× n3grid of vertices where each vertex v is associated with some scalar value sv. Applying trilinear interpolation, the scalar grid determines a scalar function g where g(v) = svfor each grid vertex v. An isosurface with isovalue σ is a triangular mesh which approximates the level set g-1(σ). The fractal dimension of an isosurface represents the growth in the isosurface as the number of grid cubes increases. We define and discuss the fractal isosurface dimension. Plotting the fractal dimension as a function of the isovalues in a data set provides information about the isosurfaces determined by the data set. We present statistics on the average fractal dimension of 60 publicly available benchmark data sets. We also show the fractal dimension is highly correlated with topological noise in the benchmark data sets, measuring the topological noise by the number of connected components in the isosurface. Lastly, we present a formula predicting the fractal dimension as a function of noise and validate the formula with experimental results.
Pre-Integrated Volume Rendering with Non-Linear Gradient Interpolation
Authors: Amel Guetat, Alexandre Ancel, Stéphane Marchesin, Jean-Michel Dischler
Published at Vis, 2010

Shading is an important feature for the comprehension of volume datasets, but is difficult to implement accurately. Current techniques based on pre-integrated direct volume rendering approximate the volume rendering integral by ignoring non-linear gradient variations between front and back samples, which might result in cumulated shading errors when gradient variations are important and / or when the illumination function features high frequencies. In this paper, we explore a simple approach for pre-integrated volume rendering with non-linear gradient interpolation between front and back samples. We consider that the gradient smoothly varies along a quadratic curve instead of a segment in-between consecutive samples. This not only allows us to compute more accurate shaded pre-integrated look-up tables, but also allows us to more efficiently process shading amplifying effects, based on gradient filtering. An interesting property is that the pre-integration tables we use remain two-dimensional as for usual pre-integrated classification. We conduct experiments using a full hardware approach with the Blinn-Phong illumination model as well as with a non-photorealistic illumination model.
Projector Placement Planning for High Quality Visualizations on Real-World Colored Objects
Authors: Alvin J. Law, Daniel G. Aliaga, Aditi Majumder
Published at Vis, 2010

Many visualization applications benefit from displaying content on real-world objects rather than on a traditional display (e.g., a monitor). This type of visualization display is achieved by projecting precisely controlled illumination from multiple projectors onto the real-world colored objects. For such a task, the placement of the projectors is critical in assuring that the desired visualization is possible. Using ad hoc projector placement may cause some appearances to suffer from color shifting due to insufficient projector light radiance being exposed onto the physical surface. This leads to an incorrect appearance and ultimately to a false and potentially misleading visualization. In this paper, we present a framework to discover the optimal position and orientation of the projectors for such projection-based visualization displays. An optimal projector placement should be able to achieve the desired visualization with minimal projector light radiance. When determining optimal projector placement, object visibility, surface reflectance properties, and projector-surface distance and orientation need to be considered. We first formalize a theory for appearance editing image formation and construct a constrained linear system of equations that express when a desired novel appearance or visualization is possible given a geometric and surface reflectance model of the physical surface. Then, we show how to apply this constrained system in an adaptive search to efficiently discover the optimal projector placement which achieves the desired appearance. Constraints can be imposed on the maximum radiance allowed by the projectors and the projectors' placement to support specific goals of various visualization applications. We perform several real-world and simulated appearance edits and visualizations to demonstrate the improvement obtained by our discovered projector placement over ad hoc projector placement.
Result-Driven Exploration of Simulation Parameter Spaces for Visual Effects Design
Authors: Stefan Bruckner, Torsten Möller
Published at Vis, 2010

Graphics artists commonly employ physically-based simulation for the generation of effects such as smoke, explosions, and similar phenomena. The task of finding the correct parameters for a desired result, however, is difficult and time-consuming as current tools provide little to no guidance. In this paper, we present a new approach for the visual exploration of such parameter spaces. Given a three-dimensional scene description, we utilize sampling and spatio-temporal clustering techniques to generate a concise overview of the achievable variations and their temporal evolution. Our visualization system then allows the user to explore the simulation space in a goal-oriented manner. Animation sequences with a set of desired characteristics can be composed using a novel search-by-example approach and interactive direct volume rendering is employed to provide instant visual feedback.
Scalable Multi-variate Analytics of Seismic and Satellite-based Observational Data
Authors: Xiaoru Yuan, He Xiao, Hanqi Guo 0001, Peihong Guo, Wesley Kendall, Jian Huang 0007, Yongxian Zhang
Published at Vis, 2010

Over the past few years, large human populations around the world have been affected by an increase in significant seismic activities. For both conducting basic scientific research and for setting critical government policies, it is crucial to be able to explore and understand seismic and geographical information obtained through all scientific instruments. In this work, we present a visual analytics system that enables explorative visualization of seismic data together with satellite-based observational data, and introduce a suite of visual analytical tools. Seismic and satellite data are integrated temporally and spatially. Users can select temporal ;and spatial ranges to zoom in on specific seismic events, as well as to inspect changes both during and after the events. Tools for designing high dimensional transfer functions have been developed to enable efficient and intuitive comprehension of the multi-modal data. Spread-sheet style comparisons are used for data drill-down as well as presentation. Comparisons between distinct seismic events are also provided for characterizing event-wise differences. Our system has been designed for scalability in terms of data size, complexity (i.e. number of modalities), and varying form factors of display environments.
Spatial Conditioning of Transfer Functions Using Local Material Distributions
Authors: Stefan Lindholm, Patric Ljung, Claes Lundström, Anders Persson, Anders Ynnerman
Published at Vis, 2010

In many applications of Direct Volume Rendering (DVR) the importance of a certain material or feature is highly dependent on its relative spatial location. For instance, in the medical diagnostic procedure, the patient's symptoms often lead to specification of features, tissues and organs of particular interest. One such example is pockets of gas which, if found inside the body at abnormal locations, are a crucial part of a diagnostic visualization. This paper presents an approach that enhances DVR transfer function design with spatial localization based on user specified material dependencies. Semantic expressions are used to define conditions based on relations between different materials, such as only render iodine uptake when close to liver. The underlying methods rely on estimations of material distributions which are acquired by weighing local neighborhoods of the data against approximations of material likelihood functions. This information is encoded and used to influence rendering according to the user's specifications. The result is improved focus on important features by allowing the user to suppress spatially less-important data. In line with requirements from actual clinical DVR practice, the methods do not require explicit material segmentation that would be impossible or prohibitively time-consuming to achieve in most real cases. The scheme scales well to higher dimensions which accounts for multi-dimensional transfer functions and multivariate data. Dual-Energy Computed Tomography, an important new modality in radiology, is used to demonstrate this scalability. In several examples we show significantly improved focus on clinically important aspects in the rendered images.
Special Relativistic Visualization by Local Ray Tracing
Authors: Thomas Müller 0005, Sebastian Grottel, Daniel Weiskopf
Published at Vis, 2010

Special relativistic visualization offers the possibility of experiencing the optical effects of traveling near the speed of light, including apparent geometric distortions as well as Doppler and searchlight effects. Early high-quality computer graphics images of relativistic scenes were created using offline, computationally expensive CPU-side 4D ray tracing. Alternate approaches such as image-based rendering and polygon-distortion methods are able to achieve interactivity, but exhibit inferior visual quality due to sampling artifacts. In this paper, we introduce a hybrid rendering technique based on polygon distortion and local ray tracing that facilitates interactive high-quality visualization of multiple objects moving at relativistic speeds in arbitrary directions. The method starts by calculating tight image-space footprints for the apparent triangles of the 3D scene objects. The final image is generated using a single image-space ray tracing step incorporating Doppler and searchlight effects. Our implementation uses GPU shader programming and hardware texture filtering to achieve high rendering speed.
Streak Lines as Tangent Curves of a Derived Vector field
Authors: Tino Weinkauf, Holger Theisel
Published at Vis, 2010

Characteristic curves of vector fields include stream, path, and streak lines. Stream and path lines can be obtained by a simple vector field integration of an autonomous ODE system, i.e., they can be described as tangent curves of a vector field. This facilitates their mathematical analysis including the extraction of core lines around which stream or path lines exhibit swirling motion, or the computation of their curvature for every point in the domain without actually integrating them. Such a description of streak lines is not yet available, which excludes them from most of the feature extraction and analysis tools that have been developed in our community. In this paper, we develop the first description of streak lines as tangent curves of a derived vector field - the streak line vector field - and show how it can be computed from the spatial and temporal gradients of the flow map, i.e., a dense path line integration is required. We demonstrate the high accuracy of our approach by comparing it to solutions where the ground truth is analytically known and to solutions where the ground truth has been obtained using the classic streak line computation. Furthermore, we apply a number of feature extraction and analysis tools to the new streak line vector field including the extraction of cores of swirling streak lines and the computation of streak line curvature fields. These first applications foreshadow the large variety of possible future research directions based on our new mathematical description of streak lines.
Superquadric Glyphs for Symmetric Second-Order Tensors
Authors: Thomas Schultz 0001, Gordon L. Kindlmann
Published at Vis, 2010

Symmetric second-order tensor fields play a central role in scientific and biomedical studies as well as in image analysis and feature-extraction methods. The utility of displaying tensor field samples has driven the development of visualization techniques that encode the tensor shape and orientation into the geometry of a tensor glyph. With some exceptions, these methods work only for positive-definite tensors (i.e. having positive eigenvalues, such as diffusion tensors). We expand the scope of tensor glyphs to all symmetric second-order tensors in two and three dimensions, gracefully and unambiguously depicting any combination of positive and negative eigenvalues. We generalize a previous method of superquadric glyphs for positive-definite tensors by drawing upon a larger portion of the superquadric shape space, supplemented with a coloring that indicates the tensor's quadratic form. We show that encoding arbitrary eigenvalue sign combinations requires design choices that differ fundamentally from those in previous work on traceless tensors (arising in the study of liquid crystals). Our method starts with a design of 2-D tensor glyphs guided by principles of symmetry and continuity, and creates 3-D glyphs that include the 2-D glyphs in their axis-aligned cross-sections. A key ingredient of our method is a novel way of mapping from the shape space of three-dimensional symmetric second-order tensors to the unit square. We apply our new glyphs to stress tensors from mechanics, geometry tensors and Hessians from image analysis, and rate-of-deformation tensors in computational fluid dynamics.
Supine and Prone Colon Registration Using Quasi-Conformal Mapping
Authors: Wei Zeng 0002, Joseph Marino, Krishna Chaitanya Gurijala, Xianfeng Gu, Arie E. Kaufman
Published at Vis, 2010

In virtual colonoscopy, CT scans are typically acquired with the patient in both supine (facing up) and prone (facing down) positions. The registration of these two scans is desirable so that the user can clarify situations or confirm polyp findings at a location in one scan with the same location in the other, thereby improving polyp detection rates and reducing false positives. However, this supine-prone registration is challenging because of the substantial distortions in the colon shape due to the patient's change in position. We present an efficient algorithm and framework for performing this registration through the use of conformal geometry to guarantee that the registration is a diffeomorphism (a one-to-one and onto mapping). The taeniae coli and colon flexures are automatically extracted for each supine and prone surface, employing the colon geometry. The two colon surfaces are then divided into several segments using the flexures, and each segment is cut along a taenia coli and conformally flattened to the rectangular domain using holomorphic differentials. The mean curvature is color encoded as texture images, from which feature points are automatically detected using graph cut segmentation, mathematic morphological operations, and principal component analysis. Corresponding feature points are found between supine and prone and are used to adjust the conformal flattening to be quasi-conformal, such that the features become aligned. We present multiple methods of visualizing our results, including 2D flattened rendering, corresponding 3D endoluminal views, and rendering of distortion measurements. We demonstrate the efficiency and efficacy of our registration method by illustrating matched views on both the 2D flattened colon images and in the 3D volume rendered colon endoluminal view. We analytically evaluate the correctness of the results by measuring the distance between features on the registered colons.