DevLan/vispubs huggingface dataset:
Compressed Adjacency Matrices: Untangling Gene Regulatory Networks
Authors: Kasper Dinkla, Michel A. Westenberg, Jarke J. van Wijk
Published at InfoVis, 2012

We present a novel technique-Compressed Adjacency Matrices-for visualizing gene regulatory networks. These directed networks have strong structural characteristics: out-degrees with a scale-free distribution, in-degrees bound by a low maximum, and few and small cycles. Standard visualization techniques, such as node-link diagrams and adjacency matrices, are impeded by these network characteristics. The scale-free distribution of out-degrees causes a high number of intersecting edges in node-link diagrams. Adjacency matrices become space-inefficient due to the low in-degrees and the resulting sparse network. Compressed adjacency matrices, however, exploit these structural characteristics. By cutting open and rearranging an adjacency matrix, we achieve a compact and neatly-arranged visualization. Compressed adjacency matrices allow for easy detection of subnetworks with a specific structure, so-called motifs, which provide important knowledge about gene regulatory networks to domain experts. We summarize motifs commonly referred to in the literature, and relate them to network analysis tasks common to the visualization domain. We show that a user can easily find the important motifs in compressed adjacency matrices, and that this is hard in standard adjacency matrix and node-link diagrams. We also demonstrate that interaction techniques for standard adjacency matrices can be used for our compressed variant. These techniques include rearrangement clustering, highlighting, and filtering.
Design Considerations for Optimizing Storyline Visualizations
Authors: Yuzuru Tanahashi, Kwan-Liu Ma
Published at InfoVis, 2012

Storyline visualization is a technique used to depict the temporal dynamics of social interactions. This visualization technique was first introduced as a hand-drawn illustration in XKCD's “Movie Narrative Charts” [21]. If properly constructed, the visualization can convey both global trends and local interactions in the data. However, previous methods for automating storyline visualizations are overly simple, failing to achieve some of the essential principles practiced by professional illustrators. This paper presents a set of design considerations for generating aesthetically pleasing and legible storyline visualizations. Our layout algorithm is based on evolutionary computation, allowing us to effectively incorporate multiple objective functions. We show that the resulting visualizations have significantly improved aesthetics and legibility compared to existing techniques.
Design Study Methodology: Reflections from the Trenches and the Stacks
Authors: Michael Sedlmair, Miriah D. Meyer, Tamara Munzner
Published at InfoVis, 2012

Design studies are an increasingly popular form of problem-driven visualization research, yet there is little guidance available about how to do them effectively. In this paper we reflect on our combined experience of conducting twenty-one design studies, as well as reading and reviewing many more, and on an extensive literature review of other field work methods and methodologies. Based on this foundation we provide definitions, propose a methodological framework, and provide practical guidance for conducting design studies. We define a design study as a project in which visualization researchers analyze a specific real-world problem faced by domain experts, design a visualization system that supports solving this problem, validate the design, and reflect about lessons learned in order to refine visualization design guidelines. We characterize two axes - a task clarity axis from fuzzy to crisp and an information location axis from the domain expert's head to the computer - and use these axes to reason about design study contributions, their suitability, and uniqueness from other approaches. The proposed methodological framework consists of 9 stages: learn, winnow, cast, discover, design, implement, deploy, reflect, and write. For each stage we provide practical guidance and outline potential pitfalls. We also conducted an extensive literature survey of related methodological approaches that involve a significant amount of qualitative field work, and compare design study methodology to that of ethnography, grounded theory, and action research.
Different Strokes for Different Folks: Visual Presentation Design between Disciplines
Authors: Steven R. Gomez, Radu Jianu, Caroline Ziemkiewicz, Hua Guo, David H. Laidlaw
Published at InfoVis, 2012

We present an ethnographic study of design differences in visual presentations between academic disciplines. Characterizing design conventions between users and data domains is an important step in developing hypotheses, tools, and design guidelines for information visualization. In this paper, disciplines are compared at a coarse scale between four groups of fields: social, natural, and formal sciences; and the humanities. Two commonplace presentation types were analyzed: electronic slideshows and whiteboard “chalk talks”. We found design differences in slideshows using two methods - coding and comparing manually-selected features, like charts and diagrams, and an image-based analysis using PCA called eigenslides. In whiteboard talks with controlled topics, we observed design behaviors, including using representations and formalisms from a participant's own discipline, that suggest authors might benefit from novel assistive tools for designing presentations. Based on these findings, we discuss opportunities for visualization ethnography and human-centered authoring tools for visual information.
Does an Eye Tracker Tell the Truth about Visualizations?: findings while Investigating Visualizations for Decision Making
Authors: Sung-Hee Kim, Zhihua Dong, Hanjun Xian, Benjavan Upatising, Ji Soo Yi
Published at InfoVis, 2012

For information visualization researchers, eye tracking has been a useful tool to investigate research participants' underlying cognitive processes by tracking their eye movements while they interact with visual techniques. We used an eye tracker to better understand why participants with a variant of a tabular visualization called `SimulSort' outperformed ones with a conventional table and typical one-column sorting feature (i.e., Typical Sorting). The collected eye-tracking data certainly shed light on the detailed cognitive processes of the participants; SimulSort helped with decision-making tasks by promoting efficient browsing behavior and compensatory decision-making strategies. However, more interestingly, we also found unexpected eye-tracking patterns with Simul- Sort. We investigated the cause of the unexpected patterns through a crowdsourcing-based study (i.e., Experiment 2), which elicited an important limitation of the eye tracking method: incapability of capturing peripheral vision. This particular result would be a caveat for other visualization researchers who plan to use an eye tracker in their studies. In addition, the method to use a testing stimulus (i.e., influential column) in Experiment 2 to verify the existence of such limitations would be useful for researchers who would like to verify their eye tracking results.
Evaluating Sketchiness as a Visual Variable for the Depiction of Qualitative Uncertainty
Authors: Nadia Boukhelifa, Anastasia Bezerianos, Tobias Isenberg 0001, Jean-Daniel Fekete
Published at InfoVis, 2012

We report on results of a series of user studies on the perception of four visual variables that are commonly used in the literature to depict uncertainty. To the best of our knowledge, we provide the first formal evaluation of the use of these variables to facilitate an easier reading of uncertainty in visualizations that rely on line graphical primitives. In addition to blur, dashing and grayscale, we investigate the use of `sketchiness' as a visual variable because it conveys visual impreciseness that may be associated with data quality. Inspired by work in non-photorealistic rendering and by the features of hand-drawn lines, we generate line trajectories that resemble hand-drawn strokes of various levels of proficiency-ranging from child to adult strokes-where the amount of perturbations in the line corresponds to the level of uncertainty in the data. Our results show that sketchiness is a viable alternative for the visualization of uncertainty in lines and is as intuitive as blur; although people subjectively prefer dashing style over blur, grayscale and sketchiness. We discuss advantages and limitations of each technique and conclude with design considerations on how to deploy these visual variables to effectively depict various levels of uncertainty for line marks.
Evaluating the Effect of Style in Information Visualization
Authors: Andrew Vande Moere, Martin Tomitsch, Christoph Wimmer, Christoph M. Bösch, Thomas Grechenig
Published at InfoVis, 2012

This paper reports on a between-subject, comparative online study of three information visualization demonstrators that each displayed the same dataset by way of an identical scatterplot technique, yet were different in style in terms of visual and interactive embellishment. We validated stylistic adherence and integrity through a separate experiment in which a small cohort of participants assigned our three demonstrators to predefined groups of stylistic examples, after which they described the styles with their own words. From the online study, we discovered significant differences in how participants execute specific interaction operations, and the types of insights that followed from them. However, in spite of significant differences in apparent usability, enjoyability and usefulness between the style demonstrators, no variation was found on the self-reported depth, expert-rated depth, confidence or difficulty of the resulting insights. Three different methods of insight analysis have been applied, revealing how style impacts the creation of insights, ranging from higher-level pattern seeking to a more reflective and interpretative engagement with content, which is what underlies the patterns. As this study only forms the first step in determining how the impact of style in information visualization could be best evaluated, we propose several guidelines and tips on how to gather, compare and categorize insights through an online evaluation study, particularly in terms of analyzing the concise, yet wide variety of insights and observations in a trustworthy and reproducable manner.
Exploring Flow, Factors, and Outcomes of Temporal Event Sequences with the Outflow Visualization
Authors: Krist Wongsuphasawat, David Gotz
Published at InfoVis, 2012

Event sequence data is common in many domains, ranging from electronic medical records (EMRs) to sports events. Moreover, such sequences often result in measurable outcomes (e.g., life or death, win or loss). Collections of event sequences can be aggregated together to form event progression pathways. These pathways can then be connected with outcomes to model how alternative chains of events may lead to different results. This paper describes the Outflow visualization technique, designed to (1) aggregate multiple event sequences, (2) display the aggregate pathways through different event states with timing and cardinality, (3) summarize the pathways' corresponding outcomes, and (4) allow users to explore external factors that correlate with specific pathway state transitions. Results from a user study with twelve participants show that users were able to learn how to use Outflow easily with limited training and perform a range of tasks both accurately and rapidly.
Facilitating Discourse Analysis with Interactive Visualization
Authors: Jian Zhao 0010, Fanny Chevalier, Christopher Collins 0001, Ravin Balakrishnan
Published at InfoVis, 2012

A discourse parser is a natural language processing system which can represent the organization of a document based on a rhetorical structure tree-one of the key data structures enabling applications such as text summarization, question answering and dialogue generation. Computational linguistics researchers currently rely on manually exploring and comparing the discourse structures to get intuitions for improving parsing algorithms. In this paper, we present DAViewer, an interactive visualization system for assisting computational linguistics researchers to explore, compare, evaluate and annotate the results of discourse parsers. An iterative user-centered design process with domain experts was conducted in the development of DAViewer. We report the results of an informal formative study of the system to better understand how the proposed visualization and interaction techniques are used in the real research environment.
Graphical Overlays: Using Layered Elements to Aid Chart Reading
Authors: Nicholas Kong, Maneesh Agrawala
Published at InfoVis, 2012

Reading a visualization can involve a number of tasks such as extracting, comparing or aggregating numerical values. Yet, most of the charts that are published in newspapers, reports, books, and on the Web only support a subset of these tasks. In this paper we introduce graphical overlays-visual elements that are layered onto charts to facilitate a larger set of chart reading tasks. These overlays directly support the lower-level perceptual and cognitive processes that viewers must perform to read a chart. We identify five main types of overlays that support these processes; the overlays can provide (1) reference structures such as gridlines, (2) highlights such as outlines around important marks, (3) redundant encodings such as numerical data labels, (4) summary statistics such as the mean or max and (5) annotations such as descriptive text for context. We then present an automated system that applies user-chosen graphical overlays to existing chart bitmaps. Our approach is based on the insight that generating most of these graphical overlays only requires knowing the properties of the visual marks and axes that encode the data, but does not require access to the underlying data values. Thus, our system analyzes the chart bitmap to extract only the properties necessary to generate the desired overlay. We also discuss techniques for generating interactive overlays that provide additional controls to viewers. We demonstrate several examples of each overlay type for bar, pie and line charts.
Graphical Tests for Power Comparison of Competing Designs
Authors: Heike Hofmann, Lendie Follett, Mahbubul Majumder, Dianne Cook
Published at InfoVis, 2012

Lineups [4, 28] have been established as tools for visual testing similar to standard statistical inference tests, allowing us to evaluate the validity of graphical findings in an objective manner. In simulation studies [12] lineups have been shown as being efficient: the power of visual tests is comparable to classical tests while being much less stringent in terms of distributional assumptions made. This makes lineups versatile, yet powerful, tools in situations where conditions for regular statistical tests are not or cannot be met. In this paper we introduce lineups as a tool for evaluating the power of competing graphical designs. We highlight some of the theoretical properties and then show results from two studies evaluating competing designs: both studies are designed to go to the limits of our perceptual abilities to highlight differences between designs. We use both accuracy and speed of evaluation as measures of a successful design. The first study compares the choice of coordinate system: polar versus cartesian coordinates. The results show strong support in favor of cartesian coordinates in finding fast and accurate answers to spotting patterns. The second study is aimed at finding shift differences between distributions. Both studies are motivated by data problems that we have recently encountered, and explore using simulated data to evaluate the plot designs under controlled conditions. Amazon Mechanical Turk (MTurk) is used to conduct the studies. The lineups provide an effective mechanism for objectively evaluating plot designs.
How Capacity Limits of Attention Influence Information Visualization Effectiveness
Authors: Steve Haroz, David Whitney
Published at InfoVis, 2012

In this paper, we explore how the capacity limits of attention influence the effectiveness of information visualizations. We conducted a series of experiments to test how visual feature type (color vs. motion), layout, and variety of visual elements impacted user performance. The experiments tested users' abilities to (1) determine if a specified target is on the screen, (2) detect an odd-ball, deviant target, different from the other visible objects, and (3) gain a qualitative overview by judging the number of unique categories on the screen. Our results show that the severe capacity limits of attention strongly modulate the effectiveness of information visualizations, particularly the ability to detect unexpected information. Keeping in mind these capacity limits, we conclude with a set of design guidelines which depend on a visualization's intended use.
Intelligent Graph Layout Using Many Users' Input
Authors: Xiaoru Yuan, Limei Che, Yifan Hu 0001, Xin Zhang
Published at InfoVis, 2012

In this paper, we propose a new strategy for graph drawing utilizing layouts of many sub-graphs supplied by a large group of people in a crowd sourcing manner. We developed an algorithm based on Laplacian constrained distance embedding to merge subgraphs submitted by different users, while attempting to maintain the topological information of the individual input layouts. To facilitate collection of layouts from many people, a light-weight interactive system has been designed to enable convenient dynamic viewing, modification and traversing between layouts. Compared with other existing graph layout algorithms, our approach can achieve more aesthetic and meaningful layouts with high user preference.
Interaction Support for Visual Comparison Inspired by Natural Behavior
Authors: Christian Tominski, Camilla Forsell, Jimmy Johansson 0001
Published at InfoVis, 2012

Visual comparison is an intrinsic part of interactive data exploration and analysis. The literature provides a large body of existing solutions that help users accomplish comparison tasks. These solutions are mostly of visual nature and custom-made for specific data. We ask the question if a more general support is possible by focusing on the interaction aspect of comparison tasks. As an answer to this question, we propose a novel interaction concept that is inspired by real-world behavior of people comparing information printed on paper. In line with real-world interaction, our approach supports users (1) in interactively specifying pieces of graphical information to be compared, (2) in flexibly arranging these pieces on the screen, and (3) in performing the actual comparison of side-by-side and overlapping arrangements of the graphical information. Complementary visual cues and add-ons further assist users in carrying out comparison tasks. Our concept and the integrated interaction techniques are generally applicable and can be coupled with different visualization techniques. We implemented an interactive prototype and conducted a qualitative user study to assess the concept's usefulness in the context of three different visualization techniques. The obtained feedback indicates that our interaction techniques mimic the natural behavior quite well, can be learned quickly, and are easy to apply to visual comparison tasks.
Interactive Level-of-Detail Rendering of Large Graphs
Authors: Michael Zinsmaier, Ulrik Brandes, Oliver Deussen, Hendrik Strobelt
Published at InfoVis, 2012

We propose a technique that allows straight-line graph drawings to be rendered interactively with adjustable level of detail. The approach consists of a novel combination of edge cumulation with density-based node aggregation and is designed to exploit common graphics hardware for speed. It operates directly on graph data and does not require precomputed hierarchies or meshes. As proof of concept, we present an implementation that scales to graphs with millions of nodes and edges, and discuss several example applications.
Living Liquid: Design and Evaluation of an Exploratory Visualization Tool for Museum Visitors
Authors: Joyce Ma, Isaac Liao, Kwan-Liu Ma, Jennifer Frazier
Published at InfoVis, 2012

Interactive visualizations can allow science museum visitors to explore new worlds by seeing and interacting with scientific data. However, designing interactive visualizations for informal learning environments, such as museums, presents several challenges. First, visualizations must engage visitors on a personal level. Second, visitors often lack the background to interpret visualizations of scientific data. Third, visitors have very limited time at individual exhibits in museums. This paper examines these design considerations through the iterative development and evaluation of an interactive exhibit as a visualization tool that gives museumgoers access to scientific data generated and used by researchers. The exhibit prototype, Living Liquid, encourages visitors to ask and answer their own questions while exploring the time-varying global distribution of simulated marine microbes using a touchscreen interface. Iterative development proceeded through three rounds of formative evaluations using think-aloud protocols and interviews, each round informing a key visualization design decision: (1) what to visualize to initiate inquiry, (2) how to link data at the microscopic scale to global patterns, and (3) how to include additional data that allows visitors to pursue their own questions. Data from visitor evaluations suggests that, when designing visualizations for public audiences, one should (1) avoid distracting visitors from data that they should explore, (2) incorporate background information into the visualization, (3) favor understandability over scientific accuracy, and (4) layer data accessibility to structure inquiry. Lessons learned from this case study add to our growing understanding of how to use visualizations to actively engage learners with scientific data.
Memorability of Visual Features in Network Diagrams
Authors: Kim Marriott, Helen C. Purchase, Michael Wybrow, Cagatay Goncu
Published at InfoVis, 2012

We investigate the cognitive impact of various layout features-symmetry, alignment, collinearity, axis alignment and orthogonality - on the recall of network diagrams (graphs). This provides insight into how people internalize these diagrams and what features should or shouldn't be utilised when designing static and interactive network-based visualisations. Participants were asked to study, remember, and draw a series of small network diagrams, each drawn to emphasise a particular visual feature. The visual features were based on existing theories of perception, and the task enabled visual processing at the visceral level only. Our results strongly support the importance of visual features such as symmetry, collinearity and orthogonality, while not showing any significant impact for node-alignment or parallel edges.
Organizing Search Results with a Reference Map
Authors: Arlind Nocaj, Ulrik Brandes
Published at InfoVis, 2012

We propose a method to highlight query hits in hierarchically clustered collections of interrelated items such as digital libraries or knowledge bases. The method is based on the idea that organizing search results similarly to their arrangement on a fixed reference map facilitates orientation and assessment by preserving a user's mental map. Here, the reference map is built from an MDS layout of the items in a Voronoi treemap representing their hierarchical clustering, and we use techniques from dynamic graph layout to align query results with the map. The approach is illustrated on an archive of newspaper articles.