DeepNLP/NIPS-2020-Accepted-Papers huggingface dataset:
Instance-optimality in differential privacy via approximate inverse sensitivity mechanisms
Authors: Hilal Asi, John C. Duchi

Abstract: We study and provide instance-optimal algorithms in differential privacy by extending and approximating the inverse sensitivity mechanism. We provide two approximation frameworks, one which only requires knowledge of local sensitivities, and a gradient-based approximation for optimization problems, which are efficiently computable for a broad class of functions. We complement our analysis with instance-specific lower bounds for vector-valued functions, which demonstrate that our mechanisms are (nearly) instance-optimal under certain assumptions and that minimax lower bounds may not provide an accurate estimate of the hardness of a problem in general: our algorithms can significantly outperform minimax bounds for well-behaved instances. Finally, we use our approximation framework to develop private mechanisms for unbounded-range mean estimation, principal component analysis, and linear regression. For PCA, our mechanisms give an efficient (pure) differentially private algorithm with near-optimal rates.
Calibration of Shared Equilibria in General Sum Partially Observable Markov Games
Authors: Nelson Vadori, Sumitra Ganesh, Prashant Reddy, Manuela Veloso

Abstract: Training multi-agent systems (MAS) to achieve realistic equilibria gives us a useful tool to understand and model real-world systems. We consider a general sum partially observable Markov game where agents of different types share a single policy network, conditioned on agent-specific information. This paper aims at i) formally understanding equilibria reached by such agents, and ii) matching emergent phenomena of such equilibria to real-world targets. Parameter sharing with decentralized execution has been introduced as an efficient way to train multiple agents using a single policy network. However, the nature of resulting equilibria reached by such agents has not been yet studied: we introduce the novel concept of Shared equilibrium as a symmetric pure Nash equilibrium of a certain Functional Form Game (FFG) and prove convergence to the latter for a certain class of games using self-play. In addition, it is important that such equilibria satisfy certain constraints so that MAS are calibrated to real world data for practical use: we solve this problem by introducing a novel dual-Reinforcement Learning based approach that fits emergent behaviors of agents in a Shared equilibrium to externally-specified targets, and apply our methods to a n-player market example. We do so by calibrating parameters governing distributions of agent types rather than individual agents, which allows both behavior differentiation among agents and coherent scaling of the shared policy network to multiple agents.
MOPO: Model-based Offline Policy Optimization
Authors: Tianhe Yu, Garrett Thomas, Lantao Yu, Stefano Ermon, James Y. Zou, Sergey Levine, Chelsea Finn, Tengyu Ma

Abstract: Offline reinforcement learning (RL) refers to the problem of learning policies entirely from a batch of previously collected data. This problem setting is compelling, because it offers the promise of utilizing large, diverse, previously collected datasets to acquire policies without any costly or dangerous active exploration, but it is also exceptionally difficult, due to the distributional shift between the offline training data and the learned policy. While there has been significant progress in model-free offline RL, the most successful prior methods constrain the policy to the support of the data, precluding generalization to new states. In this paper, we observe that an existing model-based RL algorithm on its own already produces significant gains in the offline setting, as compared to model-free approaches, despite not being designed for this setting. However, although many standard model-based RL methods already estimate the uncertainty of their model, they do not by themselves provide a mechanism to avoid the issues associated with distributional shift in the offline setting. We therefore propose to modify existing model-based RL methods to address these issues by casting offline model-based RL into a penalized MDP framework. We theoretically show that, by using this penalized MDP, we are maximizing a lower bound of the return in the true MDP. Based on our theoretical results, we propose a new model-based offline RL algorithm that applies the variance of a Lipschitz-regularized model as a penalty to the reward function. We find that this algorithm outperforms both standard model-based RL methods and existing state-of-the-art model-free offline RL approaches on existing offline RL benchmarks, as well as two challenging continuous control tasks that require generalizing from data collected for a different task.
Building powerful and equivariant graph neural networks with structural message-passing
Authors: Clément Vignac, Andreas Loukas, Pascal Frossard

Abstract: Message-passing has proved to be an effective way to design graph neural networks, as it is able to leverage both permutation equivariance and an inductive bias towards learning local structures in order to achieve good generalization. However, current message-passing architectures have a limited representation power and fail to learn basic topological properties of graphs. We address this problem and propose a powerful and equivariant message-passing framework based on two ideas: first, we propagate a one-hot encoding of the nodes, in addition to the features, in order to learn a local context matrix around each node. This matrix contains rich local information about both features and topology and can eventually be pooled to build node representations. Second, we propose methods for the parametrization of the message and update functions that ensure permutation equivariance. Having a representation that is independent of the specific choice of the one-hot encoding permits inductive reasoning and leads to better generalization properties. Experimentally, our model can predict various graph topological properties on synthetic data more accurately than previous methods and achieves state-of-the-art results on molecular graph regression on the ZINC dataset.
Efficient Model-Based Reinforcement Learning through Optimistic Policy Search and Planning
Authors: Sebastian Curi, Felix Berkenkamp, Andreas Krause

Abstract: Model-based reinforcement learning algorithms with probabilistic dynamical models are amongst the most data-efficient learning methods. This is often attributed to their ability to distinguish between epistemic and aleatoric uncertainty. However, while most algorithms distinguish these two uncertainties for learning the model, they ignore it when optimizing the policy, which leads to greedy and insufficient exploration. At the same time, there are no practical solvers for optimistic exploration algorithms. In this paper, we propose a practical optimistic exploration algorithm (H-UCRL). H-UCRL reparameterizes the set of plausible models and hallucinates control directly on the epistemic uncertainty. By augmenting the input space with the hallucinated inputs, H-UCRL can be solved using standard greedy planners. Furthermore, we analyze H-UCRL and construct a general regret bound for well-calibrated models, which is provably sublinear in the case of Gaussian Process models. Based on this theoretical foundation, we show how optimistic exploration can be easily combined with state-of-the-art reinforcement learning algorithms and different probabilistic models. Our experiments demonstrate that optimistic exploration significantly speeds-up learning when there are penalties on actions, a setting that is notoriously difficult for existing model-based reinforcement learning algorithms.
Practical Low-Rank Communication Compression in Decentralized Deep Learning
Authors: Thijs Vogels, Sai Praneeth Karimireddy, Martin Jaggi

Abstract: Lossy gradient compression has become a practical tool to overcome the communication bottleneck in centrally coordinated distributed training of machine learning models. However, algorithms for decentralized training with compressed communication over arbitrary connected networks have been more complicated, requiring additional memory and hyperparameters. We introduce a simple algorithm that directly compresses the model differences between neighboring workers using low-rank linear compressors. We prove that our method does not require any additional hyperparameters, converges faster than prior methods, and is asymptotically independent of both the network and the compression. Inspired the PowerSGD algorithm for centralized deep learning, we execute power iteration steps on model differences to maximize the information transferred per bit. Out of the box, these compressors perform on par with state-of-the-art tuned compression algorithms in a series of deep learning benchmarks.
Mutual exclusivity as a challenge for deep neural networks
Authors: Kanishk Gandhi, Brenden M. Lake

Abstract: Strong inductive biases allow children to learn in fast and adaptable ways. Children use the mutual exclusivity (ME) bias to help disambiguate how words map to referents, assuming that if an object has one label then it does not need another. In this paper, we investigate whether or not vanilla neural architectures have an ME bias, demonstrating that they lack this learning assumption. Moreover, we show that their inductive biases are poorly matched to lifelong learning formulations of classification and translation. We demonstrate that there is a compelling case for designing task-general neural networks that learn through mutual exclusivity, which remains an open challenge.
3D Shape Reconstruction from Vision and Touch
Authors: Edward Smith, Roberto Calandra, Adriana Romero, Georgia Gkioxari, David Meger, Jitendra Malik, Michal Drozdzal

Abstract: When a toddler is presented a new toy, their instinctual behaviour is to pick it up and inspect it with their hand and eyes in tandem, clearly searching over its surface to properly understand what they are playing with. At any instance here, touch provides high fidelity localized information while vision provides complementary global context. However, in 3D shape reconstruction, the complementary fusion of visual and haptic modalities remains largely unexplored. In this paper, we study this problem and present an effective chart-based approach to multi-modal shape understanding which encourages a similar fusion vision and touch information. To do so, we introduce a dataset of simulated touch and vision signals from the interaction between a robotic hand and a large array of 3D objects. Our results show that (1) leveraging both vision and touch signals consistently improves single- modality baselines; (2) our approach outperforms alternative modality fusion methods and strongly benefits from the proposed chart-based structure; (3) the reconstruction quality increases with the number of grasps provided; and (4) the touch information not only enhances the reconstruction at the touch site but also extrapolates to its local neighborhood.
GradAug: A New Regularization Method for Deep Neural Networks
Authors: Taojiannan Yang, Sijie Zhu, Chen Chen

Abstract: We propose a new regularization method to alleviate over-fitting in deep neural networks. The key idea is utilizing randomly transformed training samples to regularize a set of sub-networks, which are originated by sampling the width of the original network, in the training process. As such, the proposed method introduces self-guided disturbances to the raw gradients of the network and therefore is termed as Gradient Augmentation (GradAug). We demonstrate that GradAug can help the network learn well-generalized and more diverse representations. Moreover, it is easy to implement and can be applied to various structures and applications. GradAug improves ResNet-50 to 78.79% on ImageNet classification, which is a new state-of-the-art accuracy. By combining with CutMix, it further boosts the performance to 79.67%, which outperforms an ensemble of advanced training tricks. The generalization ability is evaluated on COCO object detection and instance segmentation where GradAug significantly surpasses other state-of-the-art methods. GradAug is also robust to image distortions and FGSM adversarial attacks and is highly effective in low data regimes. Code is available at \url{https://github.com/taoyang1122/GradAug}
An Equivalence between Loss Functions and Non-Uniform Sampling in Experience Replay
Authors: Scott Fujimoto, David Meger, Doina Precup

Abstract: Prioritized Experience Replay (PER) is a deep reinforcement learning technique in which agents learn from transitions sampled with non-uniform probability proportionate to their temporal-difference error. We show that any loss function evaluated with non-uniformly sampled data can be transformed into another uniformly sampled loss function with the same expected gradient. Surprisingly, we find in some environments PER can be replaced entirely by this new loss function without impact to empirical performance. Furthermore, this relationship suggests a new branch of improvements to PER by correcting its uniformly sampled loss function equivalent. We demonstrate the effectiveness of our proposed modifications to PER and the equivalent loss function in several MuJoCo and Atari environments.
Learning Utilities and Equilibria in Non-Truthful Auctions
Authors: Hu Fu, Tao Lin

Abstract: In non-truthful auctions, agents' utility for a strategy depends on the strategies of the opponents and also the prior distribution over their private types; the set of Bayes Nash equilibria generally has an intricate dependence on the prior. Using the First Price Auction as our main demonstrating example, we show that $\tilde O(n / \epsilon^2)$ samples from the prior with $n$ agents suffice for an algorithm to learn the interim utilities for all monotone bidding strategies. As a consequence, this number of samples suffice for learning all approximate equilibria. We give almost matching (up to polylog factors) lower bound on the sample complexity for learning utilities.  We also consider a setting where agents must pay a search cost to discover their own types. Drawing on a connection between this setting and the first price auction, discovered recently by Kleinberg et al. (2016), we show that $\tilde O(n / \epsilon^2)$ samples suffice for utilities and equilibria to be estimated in a near welfare-optimal descending auction in this setting.  En route, we improve the sample complexity bound, recently obtained by Guo et al. (2019), for the Pandora's Box problem, which is a classical model for sequential consumer search.
Rational neural networks
Authors: Nicolas Boulle, Yuji Nakatsukasa, Alex Townsend

Abstract: We consider neural networks with rational activation functions. The choice of the nonlinear activation function in deep learning architectures is crucial and heavily impacts the performance of a neural network. We establish optimal bounds in terms of network complexity and prove that rational neural networks approximate smooth functions more efficiently than ReLU networks with exponentially smaller depth. The flexibility and smoothness of rational activation functions make them an attractive alternative to ReLU, as we demonstrate with numerical experiments.
DISK: Learning local features with policy gradient
Authors: Michał Tyszkiewicz, Pascal Fua, Eduard Trulls

Abstract: Local feature frameworks are difficult to learn in an end-to-end fashion due to the discreteness inherent to the selection and matching of sparse keypoints. We introduce DISK (DIScrete Keypoints), a novel method that overcomes these obstacles by leveraging principles from Reinforcement Learning (RL), optimizing end-to-end for a high number of correct feature matches. Our simple yet expressive probabilistic model lets us keep the training and inference regimes close, while maintaining good enough convergence properties to reliably train from scratch. Our features can be extracted very densely while remaining discriminative, challenging commonly held assumptions about what constitutes a good keypoint, as showcased in Fig. 1, and deliver state-of-the-art results on three public benchmarks.
Transfer Learning via $\ell_1$ Regularization
Authors: Masaaki Takada, Hironori Fujisawa

Abstract: Machine learning algorithms typically require abundant data under a stationary environment. However, environments are nonstationary in many real-world applications. Critical issues lie in how to effectively adapt models under an ever-changing environment. We propose a method for transferring knowledge from a source domain to a target domain via $\ell_1$ regularization in high dimension. We incorporate $\ell_1$ regularization of differences between source and target parameters in addition to an ordinary $\ell_1$ regularization. Hence, our method yields sparsity for both the estimates themselves and changes of the estimates. The proposed method has a tight estimation error bound under a stationary environment, and the estimate remains unchanged from the source estimate under small residuals. Moreover, the estimate is consistent with the underlying function, even when the source estimate is mistaken due to nonstationarity. Empirical results demonstrate that the proposed method effectively balances stability and plasticity.
GOCor: Bringing Globally Optimized Correspondence Volumes into Your Neural Network
Authors: Prune Truong, Martin Danelljan, Luc V. Gool, Radu Timofte

Abstract: The feature correlation layer serves as a key neural network module in numerous computer vision problems that involve dense correspondences between image pairs. It predicts a correspondence volume by evaluating dense scalar products between feature vectors extracted from pairs of locations in two images.
However, this point-to-point feature comparison is insufficient when disambiguating multiple similar regions in an image, severely affecting the performance of the end task.
We propose GOCor, a fully differentiable dense matching module, acting as a direct replacement to the feature correlation layer.
The correspondence volume generated by our module is the result of an internal optimization procedure that explicitly accounts for similar regions in the scene. Moreover, our approach is capable of effectively learning spatial matching priors to resolve further matching ambiguities.
We analyze our GOCor module in extensive ablative experiments. When integrated into state-of-the-art networks, our approach significantly outperforms the feature correlation layer for the tasks of geometric matching, optical flow, and dense semantic matching. The code and trained models will be made available at github.com/PruneTruong/GOCor.
Deep Inverse Q-learning with Constraints
Authors: Gabriel Kalweit, Maria Huegle, Moritz Werling, Joschka Boedecker

Abstract: Popular Maximum Entropy Inverse Reinforcement Learning approaches require the computation of expected state visitation frequencies for the optimal policy under an estimate of the reward function. This usually requires intermediate value estimation in the inner loop of the algorithm, slowing down convergence considerably. In this work, we introduce a novel class of algorithms that only needs to solve the MDP underlying the demonstrated behavior once to recover the expert policy. This is possible through a formulation that exploits a probabilistic behavior assumption for the demonstrations within the structure of Q-learning. We propose Inverse Action-value Iteration which is able to fully recover an underlying reward of an external agent in closed-form analytically. We further provide an accompanying class of sampling-based variants which do not depend on a model of the environment. We show how to extend this class of algorithms to continuous state-spaces via function approximation and how to estimate a corresponding action-value function, leading to a policy as close as possible to the policy of the external agent, while optionally satisfying a list of predefined hard constraints. We evaluate the resulting algorithms called Inverse Action-value Iteration, Inverse Q-learning and Deep Inverse Q-learning on the Objectworld benchmark, showing a speedup of up to several orders of magnitude compared to (Deep) Max-Entropy algorithms. We further apply Deep Constrained Inverse Q-learning on the task of learning autonomous lane-changes in the open-source simulator SUMO achieving competent driving after training on data corresponding to 30 minutes of demonstrations.
Optimistic Dual Extrapolation for Coherent Non-monotone Variational Inequalities
Authors: Chaobing Song, Zhengyuan Zhou, Yichao Zhou, Yong Jiang, Yi Ma

Abstract: The optimization problems associated with training generative adversarial neural networks can be largely reduced to certain {\em non-monotone} variational inequality problems (VIPs), whereas existing convergence results are mostly based on monotone or strongly monotone assumptions. In this paper, we propose {\em optimistic dual extrapolation (OptDE)}, a method that only performs {\em one} gradient evaluation per iteration. We show that OptDE is provably convergent to {\em a strong solution} under different coherent non-monotone assumptions. In particular, when a {\em weak solution} exists, the convergence rate of our method is $O(1/{\epsilon^{2}})$, which matches the best existing result of the methods with two gradient evaluations. Further, when a {\em $\sigma$-weak solution} exists, the convergence guarantee is improved to the linear rate $O(\log\frac{1}{\epsilon})$. Along the way--as a byproduct of our inquiries into non-monotone variational inequalities--we provide the near-optimal $O\big(\frac{1}{\epsilon}\log \frac{1}{\epsilon}\big)$ convergence guarantee in terms of restricted strong merit function for monotone variational inequalities. We also show how our results can be naturally generalized to the stochastic setting, and obtain corresponding new convergence results. Taken together, our results contribute to the broad landscape of variational inequality--both non-monotone and monotone alike--by providing a novel and more practical algorithm with the state-of-the-art convergence guarantees.
Prediction with Corrupted Expert Advice
Authors: Idan Amir, Idan Attias, Tomer Koren, Yishay Mansour, Roi Livni

Abstract: We revisit the fundamental problem of prediction with expert advice, in a setting where the environment is benign and generates losses stochastically, but the feedback observed by the learner is subject to a moderate adversarial corruption. We prove that a variant of the classical Multiplicative Weights algorithm with decreasing step sizes achieves constant regret in this setting and performs optimally in a wide range of environments, regardless of the magnitude of the injected corruption. Our results reveal a surprising disparity between the often comparable Follow the Regularized Leader (FTRL) and Online Mirror Descent (OMD) frameworks: we show that for experts in the corrupted stochastic regime, the regret performance of OMD is in fact strictly inferior to that of FTRL.