DeepNLP/NIPS-2020-Accepted-Papers huggingface dataset:
Emergent Complexity and Zero-shot Transfer via Unsupervised Environment Design
Authors: Michael Dennis, Natasha Jaques, Eugene Vinitsky, Alexandre Bayen, Stuart Russell, Andrew Critch, Sergey Levine

Abstract: A wide range of reinforcement learning (RL) problems --- including robustness, transfer learning, unsupervised RL, and emergent complexity --- require specifying a distribution of tasks or environments in which a policy will be trained.  However, creating a useful distribution of environments is error prone, and takes a significant amount of developer time and effort. We propose Unsupervised Environment Design (UED) as an alternative paradigm, where developers provide environments with unknown parameters, and these parameters are used to automatically produce a distribution over valid, solvable environments. Existing approaches to automatically generating environments suffer from common failure modes: domain randomization cannot generate structure or adapt the difficulty of the environment to the agent's learning progress, and minimax adversarial training leads to worst-case environments that are often unsolvable. To generate structured, solvable environments for our protagonist agent, we introduce a second, antagonist agent that is allied with the environment-generating adversary. The adversary is motivated to generate environments which maximize regret, defined as the difference between the protagonist and antagonist agent's return. We call our technique Protagonist Antagonist Induced Regret Environment Design (PAIRED).  Our experiments demonstrate that PAIRED produces a natural curriculum of increasingly complex environments, and PAIRED agents achieve higher zero-shot transfer performance when tested in highly novel environments.
A Spectral Energy Distance for Parallel Speech Synthesis
Authors: Alexey Gritsenko, Tim Salimans, Rianne van den Berg, Jasper Snoek, Nal Kalchbrenner

Abstract: Speech synthesis is an important practical generative modeling problem that has seen great progress over the last few years, with likelihood-based autoregressive neural models now outperforming traditional concatenative systems. A downside of such autoregressive models is that they require executing tens of thousands of sequential operations per second of generated audio, making them ill-suited for deployment on specialized deep learning hardware. Here, we propose a new learning method that allows us to train highly parallel models of speech, without requiring access to an analytical likelihood function. Our approach is based on a generalized energy distance between the distributions of the generated and real audio. This spectral energy distance is a proper scoring rule with respect to the distribution over magnitude-spectrograms of the generated waveform audio and offers statistical consistency guarantees. The distance can be calculated from minibatches without bias, and does not involve adversarial learning, yielding a stable and consistent method for training implicit generative models. Empirically, we achieve state-of-the-art generation quality among implicit generative models, as judged by the recently-proposed cFDSD metric. When combining our method with adversarial techniques, we also improve upon the recently-proposed GAN-TTS model in terms of Mean Opinion Score as judged by trained human evaluators.
Simulating a Primary Visual Cortex at the Front of CNNs Improves Robustness to Image Perturbations
Authors: Joel Dapello, Tiago Marques, Martin Schrimpf, Franziska Geiger, David Cox, James J. DiCarlo

Abstract: Current state-of-the-art object recognition models are largely based on convolutional neural network (CNN) architectures, which are loosely inspired by the primate visual system. However, these CNNs can be fooled by imperceptibly small, explicitly crafted perturbations, and struggle to recognize objects in corrupted images that are easily recognized by humans. Here, by making comparisons with primate neural data, we first observed that CNN models with a neural hidden layer that better matches primate primary visual cortex (V1) are also more robust to adversarial attacks. Inspired by this observation, we developed VOneNets, a new class of hybrid CNN vision models. Each VOneNet contains a fixed weight neural network front-end that simulates primate V1, called the VOneBlock, followed by a neural network back-end adapted from current CNN vision models. The VOneBlock is based on a classical neuroscientific model of V1: the linear-nonlinear-Poisson model, consisting of a biologically-constrained Gabor filter bank, simple and complex cell nonlinearities, and a V1 neuronal stochasticity generator. After training, VOneNets retain high ImageNet performance, but each is substantially more robust, outperforming the base CNNs and state-of-the-art methods by 18% and 3%, respectively, on a conglomerate benchmark of perturbations comprised of white box adversarial attacks and common image corruptions. Finally, we show that all components of the VOneBlock work in synergy to improve robustness. While current CNN architectures are arguably brain-inspired, the results presented here demonstrate that more precisely mimicking just one stage of the primate visual system leads to new gains in ImageNet-level computer vision applications.
Learning from Positive and Unlabeled Data with Arbitrary Positive Shift
Authors: Zayd Hammoudeh, Daniel Lowd

Abstract: Positive-unlabeled (PU) learning trains a binary classifier using only positive and unlabeled data. A common simplifying assumption is that the positive data is representative of the target positive class. This assumption rarely holds in practice due to temporal drift, domain shift, and/or adversarial manipulation.  This paper shows that PU learning is possible even with arbitrarily non-representative positive data given unlabeled data from the source and target distributions. Our key insight is that only the negative class's distribution need be fixed.  We integrate this into two statistically consistent methods to address arbitrary positive bias - one approach combines negative-unlabeled learning with unlabeled-unlabeled learning while the other uses a novel, recursive risk estimator. Experimental results demonstrate our methods' effectiveness across numerous real-world datasets and forms of positive bias, including disjoint positive class-conditional supports. Additionally, we propose a general, simplified approach to address PU risk estimation overfitting.
Deep Energy-based Modeling of Discrete-Time Physics
Authors: Takashi Matsubara, Ai Ishikawa, Takaharu Yaguchi

Abstract: Physical phenomena in the real world are often described by energy-based modeling theories, such as Hamiltonian mechanics or the Landau theory, which yield various physical laws. Recent developments in neural networks have enabled the mimicking of the energy conservation law by learning the underlying continuous-time differential equations. However, this may not be possible in discrete time, which is often the case in practical learning and computation. Moreover, other physical laws have been overlooked in the previous neural network models. In this study, we propose a deep energy-based physical model that admits a specific differential geometric structure. From this structure, the conservation or dissipation law of energy and the mass conservation law follow naturally. To ensure the energetic behavior in discrete time, we also propose an automatic discrete differentiation algorithm that enables neural networks to employ the discrete gradient method.
Quantifying Learnability and Describability of Visual Concepts Emerging in Representation Learning
Authors: Iro Laina, Ruth Fong, Andrea Vedaldi

Abstract: The increasing impact of black box models, and particularly of unsupervised ones, comes with an increasing interest in tools to understand and interpret them. In this paper, we consider in particular how to characterise visual groupings discovered automatically by deep neural networks, starting with state-of-the-art clustering methods. In some cases, clusters readily correspond to an existing labelled dataset. However, often they do not, yet they still maintain an "intuitive interpretability''. We introduce two concepts, visual learnability and describability, that can be used to quantify the interpretability of arbitrary image groupings, including unsupervised ones. The idea is to measure (1) how well humans can learn to reproduce a grouping by measuring their ability to generalise from a small set of visual examples (learnability) and (2) whether the set of visual examples can be replaced by a succinct, textual description (describability). By assessing human annotators as classifiers, we remove the subjective quality of existing evaluation metrics. For better scalability, we finally propose a class-level captioning system to generate descriptions for visual groupings automatically and compare it to human annotators using the describability metric.
Self-Learning Transformations for Improving Gaze and Head Redirection
Authors: Yufeng Zheng, Seonwook Park, Xucong Zhang, Shalini De Mello, Otmar Hilliges

Abstract: Many computer vision tasks rely on labeled data. Rapid progress in generative modeling has led to the ability to synthesize photorealistic images. However, controlling specific aspects of the generation process such that the data can be used for supervision of downstream tasks remains challenging. In this paper we propose a novel generative model for images of faces, that is capable of producing high-quality images under fine-grained control over eye gaze and head orientation angles. This requires the disentangling of many appearance related factors including gaze and head orientation but also lighting, hue etc. We propose a novel architecture which learns to discover, disentangle and encode these extraneous variations in a self-learned manner. We further show that explicitly disentangling task-irrelevant factors results in more accurate modelling of gaze and head orientation. A novel evaluation scheme shows that our method improves upon the state-of-the-art in redirection accuracy and disentanglement between gaze direction and head orientation changes. Furthermore, we show that in the presence of limited amounts of real-world training data, our method allows for improvements in the downstream task of semi-supervised cross-dataset gaze estimation. Please check our project page at: https://ait.ethz.ch/projects/2020/STED-gaze/
Language-Conditioned Imitation Learning for Robot Manipulation Tasks
Authors: Simon Stepputtis, Joseph Campbell, Mariano Phielipp, Stefan Lee, Chitta Baral, Heni Ben Amor

Abstract: Imitation learning is a popular approach for teaching motor skills to robots. However, most approaches focus on extracting policy parameters from execution traces alone (i.e., motion trajectories and perceptual data). No adequate communication channel exists between the human expert and the robot to describe critical aspects of the task, such as the properties of the target object or the intended shape of the motion. Motivated by insights into the human teaching process, we introduce a method for incorporating unstructured natural language into imitation learning. At training time, the expert can provide demonstrations along with verbal descriptions in order to describe the underlying intent (e.g., "go to the large green bowl"). The training process then interrelates these two modalities to encode the correlations between language, perception, and motion. The resulting language-conditioned visuomotor policies can be conditioned at runtime on new human commands and instructions, which allows for more fine-grained control over the trained policies while also reducing situational ambiguity. We demonstrate in a set of simulation experiments how our approach can learn language-conditioned manipulation policies for a seven-degree-of-freedom robot arm and compare the results to a variety of alternative methods.
POMDPs in Continuous Time and Discrete Spaces
Authors: Bastian Alt, Matthias Schultheis, Heinz Koeppl

Abstract: Many processes, such as discrete event systems in engineering or population dynamics in biology, evolve in discrete space and continuous time. We consider the problem of optimal decision making in such discrete state and action space systems under partial observability. This places our work at the intersection of optimal filtering and optimal control. At the current state of research, a mathematical description for simultaneous decision making and filtering in continuous time with finite state and action spaces is still missing. In this paper, we give a mathematical description of a continuous-time partial observable Markov decision process (POMDP). By leveraging optimal filtering theory we derive a Hamilton-Jacobi-Bellman (HJB) type equation that characterizes the optimal solution. Using techniques from deep learning we approximately solve the resulting partial integro-differential equation. We present (i) an approach solving the decision problem offline by learning an approximation of the value function and (ii) an online algorithm which provides a solution in belief space using deep reinforcement learning. We show the applicability on a set of toy examples which pave the way for future methods providing solutions for high dimensional problems.
Exemplar Guided Active Learning
Authors: Jason S. Hartford, Kevin Leyton-Brown, Hadas Raviv, Dan Padnos, Shahar Lev, Barak Lenz

Abstract: We consider the problem of wisely using a limited budget to label a small subset of a large unlabeled dataset. For example, consider the NLP problem of word sense disambiguation. For any word, we have a set of candidate labels from a knowledge base, but the label set is not necessarily representative of what occurs in the data: there may exist labels in the knowledge base that very rarely occur in the corpus because the sense is rare in modern English; and conversely there may exist true labels that do not exist in our knowledge base. Our aim is to obtain a classifier that performs as well as possible on examples of each “common class” that occurs with frequency above a given threshold in the unlabeled set while annotating as few examples as possible from “rare classes” whose labels occur with less than this frequency. The challenge is that we are not informed which labels are common and which are rare, and the true label distribution may exhibit extreme skew. We describe an active learning approach that (1) explicitly searches for rare classes by leveraging the contextual embedding spaces provided by modern language models, and (2) incorporates a stopping rule that ignores classes once we prove that they occur below our target threshold with high probability. We prove that our algorithm only costs logarithmically more than a hypothetical approach that knows all true label frequencies and show experimentally that incorporating automated search can significantly reduce the number of samples needed to reach target accuracy levels.
Grasp Proposal Networks: An End-to-End Solution for Visual Learning of Robotic Grasps
Authors: Chaozheng Wu, Jian Chen, Qiaoyu Cao, Jianchi Zhang, Yunxin Tai, Lin Sun, Kui Jia

Abstract: Learning robotic grasps from visual observations is a promising yet challenging task. Recent research shows its great potential by preparing and learning from large-scale synthetic datasets. For the popular, 6 degree-of-freedom (6-DOF) grasp setting of parallel-jaw gripper, most of existing methods take the strategy of heuristically sampling grasp candidates and then evaluating them using learned scoring functions. This strategy is limited in terms of the conflict between sampling efficiency and coverage of optimal grasps. To this end, we propose in this work a novel, end-to-end \emph{Grasp Proposal Network (GPNet)}, to predict a diverse set of 6-DOF grasps for an unseen object observed from a single and unknown camera view. GPNet builds on a key design of grasp proposal module that defines \emph{anchors of grasp centers} at discrete but regular 3D grid corners, which is flexible to support either more precise or more diverse grasp predictions. To test GPNet, we contribute a synthetic dataset of 6-DOF object grasps; evaluation is conducted using rule-based criteria, simulation test, and real test. Comparative results show the advantage of our methods over existing ones. Notably, GPNet gains better simulation results via the specified coverage, which helps achieve a ready translation in real test. Our code and dataset are available on \url{https://github.com/CZ-Wu/GPNet}.
Node Embeddings and Exact Low-Rank Representations of Complex Networks
Authors: Sudhanshu Chanpuriya, Cameron Musco, Konstantinos Sotiropoulos, Charalampos Tsourakakis

Abstract: In this work we show that the results of Seshadhri et al. are intimately connected to the model they use rather than the low-dimensional structure of complex networks. Specifically, we prove that a minor relaxation of their model can generate sparse graphs with high triangle density. Surprisingly, we show that this same model leads to exact low-dimensional factorizations of many real-world networks. 
We give a simple algorithm based on logistic principal component analysis (LPCA) that succeeds in finding such exact embeddings. Finally, we perform a large number of experiments that verify the ability of very low-dimensional embeddings to capture local structure in real-world networks.
Fictitious Play for Mean Field Games: Continuous Time Analysis and Applications
Authors: Sarah Perrin, Julien Perolat, Mathieu Lauriere, Matthieu Geist, Romuald Elie, Olivier Pietquin

Abstract: In this paper, we deepen the analysis of continuous time Fictitious Play learning algorithm to the consideration of various finite state Mean Field Game settings (finite horizon, $\gamma$-discounted), allowing in particular for the introduction of an additional common noise. 
  We first present a theoretical convergence analysis of the continuous time Fictitious Play process and prove that the induced exploitability decreases at a rate $O(\frac{1}{t})$. Such analysis emphasizes the use of exploitability as a relevant metric for evaluating the convergence towards a Nash equilibrium in the context of Mean Field Games. These theoretical contributions are supported by numerical experiments provided in either model-based or model-free settings. We provide hereby for the first time converging learning dynamics for Mean Field Games in the presence of common noise.
Steering Distortions to Preserve Classes and Neighbors in Supervised Dimensionality Reduction
Authors: Benoît Colange, Jaakko Peltonen, Michael Aupetit, Denys Dutykh, Sylvain Lespinats

Abstract: Nonlinear dimensionality reduction of high-dimensional data is challenging as the low-dimensional embedding will necessarily contain distortions, and it can be hard to determine which distortions are the most important to avoid. When annotation of data into known relevant classes is available, it can be used to guide the embedding to avoid distortions that worsen class separation. The supervised mapping method introduced in the present paper, called ClassNeRV, proposes an original stress function that takes class annotation into account and evaluates embedding quality both in terms of false neighbors and missed neighbors. ClassNeRV shares the theoretical framework of a family of methods descended from Stochastic Neighbor Embedding (SNE). Our approach has a key advantage over previous ones: in the literature supervised methods often emphasize class separation at the price of distorting the data neighbors' structure; conversely, unsupervised methods provide better preservation of structure at the price of often mixing classes. Experiments show that ClassNeRV can preserve both neighbor structure and class separation, outperforming nine state of the art alternatives.
On Infinite-Width Hypernetworks
Authors: Etai Littwin, Tomer Galanti, Lior Wolf, Greg Yang

Abstract: {\em Hypernetworks} are architectures that produce the weights of a task-specific {\em primary network}. A notable application of hypernetworks in the recent literature involves learning to output functional representations. In these scenarios, the hypernetwork learns a representation corresponding to the weights of a shallow MLP, which typically encodes shape or image information. While such representations have seen considerable success in practice, they remain lacking in the theoretical guarantees in the wide regime of the standard architectures. In this work, we study wide over-parameterized hypernetworks. We show that unlike typical architectures, infinitely wide hypernetworks do not guarantee convergence to a global minima under gradient descent. We further show that convexity can be achieved by increasing the dimensionality of the hypernetwork's output, to represent wide MLPs. In the dually infinite-width regime, we identify the functional priors of these architectures by deriving their corresponding GP and NTK kernels, the latter of which we refer to as the {\em hyperkernel}. As part of this study, we make a mathematical contribution by deriving tight bounds on high order Taylor expansion terms of standard fully connected ReLU networks.
Interferobot: aligning an optical interferometer by a reinforcement learning agent
Authors: Dmitry Sorokin, Alexander Ulanov, Ekaterina Sazhina, Alexander Lvovsky

Abstract: Limitations in acquiring training data restrict potential applications of deep reinforcement learning (RL) methods to the training of real-world robots. Here we train an RL agent to align a Mach-Zehnder interferometer, which is an essential part of many optical experiments, based on images of interference fringes acquired by a monocular camera. The agent is trained in a simulated environment, without any hand-coded features or a priori information about the physics, and subsequently transferred to a physical interferometer. Thanks to a set of domain randomizations simulating uncertainties in physical measurements, the agent successfully aligns this interferometer without any fine-tuning, achieving a performance level of a human expert.
Program Synthesis with Pragmatic Communication
Authors: Yewen Pu, Kevin Ellis, Marta Kryven, Josh Tenenbaum, Armando Solar-Lezama

Abstract: Program synthesis techniques construct or infer programs from user-provided specifications, such as input-output examples. Yet most specifications, especially those given by end-users, leave the synthesis problem radically ill-posed, because many programs may simultaneously satisfy the specification. Prior work resolves this ambiguity by using various inductive biases, such as a preference for simpler programs. This work introduces a new inductive bias derived by modeling the program synthesis task as rational communication, drawing insights from recursive reasoning models of pragmatics. Given a specification, we score a candidate program both on its consistency with the specification, and also whether a rational speaker would chose this particular specification to communicate that program. We develop efficient algorithms for such an approach when learning from input-output examples, and build a pragmatic program synthesizer over a simple grid-like layout domain. A user study finds that end-user participants communicate more effectively with the pragmatic program synthesizer over a non-pragmatic one.