DeepNLP/ICLR-2023-Accepted-Papers huggingface dataset:
Hebbian Deep Learning Without Feedback
Authors: Adrien Journé,Hector Garcia Rodriguez,Qinghai Guo,Timoleon Moraitis

Recent approximations to backpropagation (BP) have mitigated many of BP's computational inefficiencies and incompatibilities with biology, but important limitations still remain. Moreover, the approximations significantly decrease accuracy in benchmarks, suggesting that an entirely different approach may be more fruitful. Here, grounded on recent theory for Hebbian learning in soft winner-take-all networks, we present multilayer SoftHebb, i.e. an algorithm that trains deep neural networks, without any feedback, target, or error signals. As a result, it achieves efficiency by avoiding weight transport, non-local plasticity, time-locking of layer updates, iterative equilibria, and (self-) supervisory or other feedback signals – which were necessary in other approaches. Its increased efficiency and biological compatibility do not trade off accuracy compared to state-of-the-art bio-plausible learning, but rather improve it. With up to five hidden layers and an added linear classifier, accuracies on MNIST, CIFAR-10, STL-10, and ImageNet, respectively reach 99.4%, 80.3%, 76.2%, and 27.3%. In conclusion, SoftHebb shows with a radically different approach from BP that Deep Learning over few layers may be plausible in the brain and increases the accuracy of bio-plausible machine learning. Code is available at https://github.com/NeuromorphicComputing/SoftHebb.
A probabilistic framework for task-aligned intra- and inter-area neural manifold estimation
Authors: Edoardo Balzani,Jean-Paul G Noel,Pedro Herrero-Vidal,Dora E Angelaki,Cristina Savin

Latent manifolds provide a compact characterization of neural population activity and of shared co-variability across brain areas. Nonetheless, existing statistical tools for extracting neural manifolds face limitations in terms of interpretability of latents with respect to task variables, and can be hard to apply to datasets with no trial repeats. Here we propose a novel probabilistic framework that allows for interpretable partitioning of population variability within and across areas in the context of naturalistic behavior. Our approach for task aligned manifold estimation (TAME-GP) explicitly partitions variability into private and shared sources which can themselves be subdivided in task-relevant and task irrelevant components, uses a realistic Poisson noise model, and introduces temporal smoothing of latent trajectories in the form of a Gaussian Process prior. This TAME-GP graphical model allows for robust estimation of task-relevant variability in local population responses, and of shared co-variability between brain areas. We demonstrate the efficiency of our estimator on within model and biologically motivated simulated data. We also apply it to several datasets of neural population recordings during behavior. Overall, our results demonstrate the capacity of TAME-GP to capture meaningful intra- and inter-area neural variability with single trial resolution.
Metadata Archaeology: Unearthing Data Subsets by Leveraging Training Dynamics
Authors: Shoaib Ahmed Siddiqui,Nitarshan Rajkumar,Tegan Maharaj,David Krueger,Sara Hooker

Modern machine learning research relies on relatively few carefully curated datasets. Even in these datasets, and typically in `untidy' or raw data, practitioners are faced with significant issues of data quality and diversity which can be prohibitively labor intensive to address. Existing methods for dealing with these challenges tend to make strong assumptions about the particular issues at play, and often require a priori knowledge or metadata such as domain labels. Our work is orthogonal to these methods: we instead focus on providing a unified and efficient framework for Metadata Archaeology -- uncovering and inferring metadata of examples in a dataset. We curate different subsets of data that might exist in a dataset (e.g. mislabeled, atypical, or out-of-distribution examples) using simple transformations, and leverage differences in learning dynamics between these probe suites to infer metadata of interest. Our method is on par with far more sophisticated mitigation methods across different tasks: identifying and correcting mislabeled examples, classifying minority-group samples, prioritizing points relevant for training and enabling scalable human auditing of relevant examples.
Proposal-Contrastive Pretraining for Object Detection from Fewer Data
Authors: Quentin Bouniot,Romaric Audigier,Angelique Loesch,Amaury Habrard

The use of pretrained deep neural networks represents an attractive way to achieve strong results with few data available. When specialized in dense problems such as object detection, learning local rather than global information in images has proven to be more efficient. However, for unsupervised pretraining, the popular contrastive learning requires a large batch size and, therefore, a lot of resources. To address this problem, we are interested in transformer-based object detectors that have recently gained traction in the community with good performance and with the particularity of generating many diverse object proposals. 
    In this work, we present Proposal Selection Contrast (ProSeCo), a novel unsupervised overall pretraining approach that leverages this property. ProSeCo uses the large number of object proposals generated by the detector for contrastive learning, which allows the use of a smaller batch size, combined with object-level features to learn local information in the images. To improve the effectiveness of the contrastive loss, we introduce the object location information in the selection of positive examples to take into account multiple overlapping object proposals. When reusing pretrained backbone, we advocate for consistency in learning local information between the backbone and the detection head. 
    We show that our method outperforms state of the art in unsupervised pretraining for object detection on standard and novel benchmarks in learning with fewer data.
ImageNet-X: Understanding Model Mistakes with Factor of Variation Annotations
Authors: Badr Youbi Idrissi,Diane Bouchacourt,Randall Balestriero,Ivan Evtimov,Caner Hazirbas,Nicolas Ballas,Pascal Vincent,Michal Drozdzal,David Lopez-Paz,Mark Ibrahim

Deep learning vision systems are widely deployed across applications where reliability is critical. However, even today's best models can fail to recognize an object when its pose, lighting, or background varies. While existing benchmarks surface examples challenging for models, they do not explain why such mistakes arise. To address this need, we introduce ImageNet-X—a set of sixteen human annotations of factors such as pose, background, or lighting the entire ImageNet-1k validation set as well as a random subset of 12k training images. Equipped with ImageNet-X, we investigate 2,200 current recognition models and study the types of mistakes as a function of model’s (1) architecture, e.g. transformer vs. convolutional, (2) learning paradigm, e.g. supervised vs. self-supervised, and (3) training procedures, e.g., data augmentation. Regardless of these choices, we find models have consistent failure modes across ImageNet-X categories. We also find that while data augmentation can improve robustness to certain factors, they induce spill-over effects to other factors. For example, color-jitter augmentation improves robustness to color and brightness, but surprisingly hurts robustness to pose. Together, these insights suggest to advance the robustness of modern vision models, future research should focus on collecting additional data and understanding data augmentation schemes. Along with these insights, we release a toolkit based on ImageNet-X to spur further study into the mistakes image recognition systems make.
Canary in a Coalmine: Better Membership Inference with Ensembled Adversarial Queries
Authors: Yuxin Wen,Arpit Bansal,Hamid Kazemi,Eitan Borgnia,Micah Goldblum,Jonas Geiping,Tom Goldstein

As industrial applications are increasingly automated by machine learning models, enforcing personal data ownership and intellectual property rights requires tracing training data back to their rightful owners. Membership inference algorithms approach this problem by using statistical techniques to discern whether a target sample was included in a model's training set. However, existing methods only utilize the unaltered target sample or simple augmentations of the target to compute statistics. Such a sparse sampling of the model's behavior carries little information, leading to poor inference capabilities. In this work, we use adversarial tools to directly optimize for queries that are discriminative and diverse. Our improvements achieve significantly more accurate membership inference than existing methods, especially in offline scenarios and in the low false-positive regime which is critical in legal settings.
Choreographer: Learning and Adapting Skills in Imagination
Authors: Pietro Mazzaglia,Tim Verbelen,Bart Dhoedt,Alexandre Lacoste,Sai Rajeswar

Unsupervised skill learning aims to learn a rich repertoire of behaviors without external supervision, providing artificial agents with the ability to control and influence the environment. However, without appropriate knowledge and exploration, skills may provide control only over a restricted area of the environment, limiting their applicability. Furthermore, it is unclear how to leverage the learned skill behaviors for adapting to downstream tasks in a data-efficient manner. We present Choreographer, a model-based agent that exploits its world model to learn and adapt skills in imagination. Our method decouples the exploration and skill learning processes, being able to discover skills in the latent state space of the model. During adaptation, the agent uses a meta-controller to evaluate and adapt the learned skills efficiently by deploying them in parallel in imagination. Choreographer is able to learn skills both from offline data, and by collecting data simultaneously with an exploration policy. The skills can be used to effectively adapt to downstream tasks, as we show in the URL benchmark, where we outperform previous approaches from both pixels and states inputs. The skills also explore the environment thoroughly, finding sparse rewards more frequently, as shown in goal-reaching tasks from the DMC Suite and Meta-World. 
Project website: https://skillchoreographer.github.io/
Learning About Progress From Experts
Authors: Jake Bruce,Ankit Anand,Bogdan Mazoure,Rob Fergus

Many important tasks involve some notion of long-term progress in multiple phases: e.g. to clean a shelf it must be cleared of items, cleaning products applied, and then the items placed back on the shelf. In this work, we explore the use of expert demonstrations in long-horizon tasks to learn a monotonically increasing function that summarizes progress. This function can then be used to aid agent exploration in environments with sparse rewards. As a case study we consider the NetHack environment, which requires long-term progress at a variety of scales and is far from being solved by existing approaches. In this environment, we demonstrate that by learning a model of long-term progress from expert data containing only observations, we can achieve efficient exploration in challenging sparse tasks, well beyond what is possible with current state-of-the-art approaches. We have made the curated gameplay dataset used in this work available at https://github.com/deepmind/nao_top10.
Learning Fair Graph Representations via Automated Data Augmentations
Authors: Hongyi Ling,Zhimeng Jiang,Youzhi Luo,Shuiwang Ji,Na Zou

We consider fair graph representation learning via data augmentations. While this direction has been explored previously, existing methods invariably rely on certain assumptions on the properties of fair graph data in order to design fixed strategies on data augmentations. Nevertheless, the exact properties of fair graph data may vary significantly in different scenarios. Hence, heuristically designed augmentations may not always generate fair graph data in different application scenarios. In this work, we propose a method, known as Graphair, to learn fair representations based on automated graph data augmentations. Such fairness-aware augmentations are themselves learned from data. Our Graphair is designed to automatically discover fairness-aware augmentations from input graphs in order to circumvent sensitive information while preserving other useful information. Experimental results demonstrate that our Graphair consistently outperforms many baselines on multiple node classification datasets in terms of fairness-accuracy trade-off performance. In addition, results indicate that Graphair can automatically learn to generate fair graph data without prior knowledge on fairness-relevant graph properties.
Emergence of Maps in the Memories of Blind Navigation Agents
Authors: Erik Wijmans,Manolis Savva,Irfan Essa,Stefan Lee,Ari S. Morcos,Dhruv Batra

Animal navigation research posits that organisms build and maintain internal spa- tial representations, or maps, of their environment. We ask if machines – specifically, artificial intelligence (AI) navigation agents – also build implicit (or ‘mental’) maps. A positive answer to this question would (a) explain the surprising phenomenon in recent literature of ostensibly map-free neural-networks achieving strong performance, and (b) strengthen the evidence of mapping as a fundamental mechanism for navigation by intelligent embodied agents, whether they be biological or artificial. Unlike animal navigation, we can judiciously design the agent’s perceptual system and control the learning paradigm to nullify alternative navigation mechanisms. Specifically, we train ‘blind’ agents – with sensing limited to only egomotion and no other sensing of any kind – to perform PointGoal navigation (‘go to $\Delta$x, $\Delta$y’) via reinforcement learning. Our agents are composed of navigation-agnostic components (fully-connected and recurrent neural networks), and our experimental setup provides no inductive bias towards mapping. Despite these harsh conditions, we find that blind agents are (1) surprisingly effective navigators in new environments (∼95% success); (2) they utilize memory over long horizons (remembering ∼1,000 steps of past experience in an episode); (3) this memory enables them to exhibit intelligent behavior (following walls, detecting collisions, taking shortcuts); (4) there is emergence of maps and collision detection neurons in the representations of the environment built by a blind agent as it navigates; and (5) the emergent maps are selective and task dependent (e.g. the agent ‘forgets’ exploratory detours). Overall, this paper presents no new techniques for the AI audience, but a surprising finding, an insight, and an explanation.
Spectral Augmentation for Self-Supervised Learning on Graphs
Authors: Lu Lin,Jinghui Chen,Hongning Wang

Graph contrastive learning (GCL), as an emerging self-supervised learning technique on graphs, aims to learn representations via instance discrimination. Its performance heavily relies on graph augmentation to reflect invariant patterns that are robust to small perturbations; yet it still remains unclear about what graph invariance GCL should capture. Recent studies mainly perform topology augmentations in a uniformly random manner in the spatial domain, ignoring its influence on the intrinsic structural properties embedded in the spectral domain. In this work, we aim to find a principled way for topology augmentations by exploring the invariance of graphs from the spectral perspective. We develop spectral augmentation which guides topology augmentations by maximizing the spectral change. Extensive experiments on both graph and node classification tasks demonstrate the effectiveness of our method in self-supervised representation learning. The proposed method also brings promising generalization capability in transfer learning, and is equipped with intriguing robustness property under adversarial attacks. Our study sheds light on a general principle for graph topology augmentation.
VIPeR: Provably Efficient Algorithm for Offline RL with Neural Function Approximation
Authors: Thanh Nguyen-Tang,Raman Arora

We propose a novel algorithm for offline reinforcement learning called Value Iteration with Perturbed Rewards (VIPeR), which amalgamates the pessimism principle with random perturbations of the value function. Most current offline RL algorithms explicitly construct statistical confidence regions to obtain pessimism via lower confidence bounds (LCB), which cannot easily scale to complex problems where a neural network is used to estimate the value functions. Instead, VIPeR implicitly obtains pessimism by simply perturbing the offline data multiple times with carefully-designed i.i.d. Gaussian noises to learn an ensemble of estimated state-action {value functions} and acting greedily with respect to the minimum of the ensemble. The estimated state-action values are obtained by fitting a parametric model (e.g., neural networks) to the perturbed datasets using gradient descent. As a result, VIPeR only needs $\mathcal{O}(1)$ time complexity for action selection, while LCB-based algorithms require at least $\Omega(K^2)$, where $K$ is the total number of trajectories in the offline data. We also propose a novel data-splitting technique that helps remove a factor involving the log of the covering number in our bound. We prove that VIPeR yields a provable uncertainty quantifier with overparameterized neural networks and enjoys a bound on sub-optimality of $\tilde{\mathcal{O}}(  { \kappa H^{5/2}  \tilde{d} }/{\sqrt{K}})$, where $\tilde{d}$ is the effective dimension, $H$ is the horizon length and $\kappa$ measures the distributional shift. We corroborate the statistical and computational efficiency of VIPeR with an empirical evaluation on a wide set of synthetic and real-world datasets. To the best of our knowledge, VIPeR is the first algorithm for offline RL that is provably efficient for general Markov decision processes (MDPs) with neural network function approximation.
Self-supervised learning with rotation-invariant kernels
Authors: Léon Zheng,Gilles Puy,Elisa Riccietti,Patrick Perez,Rémi Gribonval

We introduce a regularization loss based on kernel mean embeddings with rotation-invariant kernels on the hypersphere (also known as dot-product kernels) for self-supervised learning of image representations. Besides being fully competitive with the state of the art, our method significantly reduces time and memory complexity for self-supervised training, making it implementable for very large embedding dimensions on existing devices and more easily adjustable than previous methods to settings with limited resources. Our work follows the major paradigm where the model learns to be invariant to some predefined image transformations (cropping, blurring, color jittering, etc.), while avoiding a degenerate solution by regularizing the embedding distribution. Our particular contribution is to propose a loss family promoting the embedding distribution to be close to the uniform distribution on the hypersphere, with respect to the maximum mean discrepancy pseudometric. We demonstrate that this family encompasses several regularizers of former methods, including uniformity-based and information-maximization methods, which are variants of our flexible regularization loss with different kernels. Beyond its practical consequences for state of the art self-supervised learning with limited resources, the proposed generic regularization approach opens perspectives to leverage more widely the literature on kernel methods in order to improve self-supervised learning methods.
Neuromechanical Autoencoders: Learning to Couple Elastic and Neural Network Nonlinearity
Authors: Deniz Oktay,Mehran Mirramezani,Eder Medina,Ryan P Adams

Intelligent biological systems are characterized by their embodiment in a complex environment and the intimate interplay between their nervous systems and the nonlinear mechanical properties of their bodies. This coordination, in which the dynamics of the motor system co-evolved to reduce the computational burden on the brain, is referred to as "mechanical intelligence" or "morphological computation". In this work, we seek to develop machine learning analogs of this process, in which we jointly learn the morphology of complex nonlinear elastic solids along with a deep neural network to control it. By using a specialized differentiable simulator of elastic mechanics coupled to conventional deep learning architectures---which we refer to as neuromechanical autoencoders---we are able to learn to perform morphological computation via gradient descent. Key to our approach is the use of mechanical metamaterials---cellular solids, in particular---as the morphological substrate. Just as deep neural networks provide flexible and massively-parametric function approximators for perceptual and control tasks, cellular solid metamaterials are promising as a rich and learnable space for approximating a variety of actuation tasks. In this work we take advantage of these complementary computational concepts to co-design materials and neural network controls to achieve nonintuitive mechanical behavior. We demonstrate in simulation how it is possible to achieve translation, rotation, and shape matching, as well as a "digital MNIST" task. We additionally manufacture and evaluate one of the designs to verify its real-world behavior.
VIP: Towards Universal Visual Reward and Representation via Value-Implicit Pre-Training
Authors: Yecheng Jason Ma,Shagun Sodhani,Dinesh Jayaraman,Osbert Bastani,Vikash Kumar,Amy Zhang

Reward and representation learning are two long-standing challenges for learning an expanding set of robot manipulation skills from sensory observations. Given the inherent cost and scarcity of in-domain, task-specific robot data, learning from large, diverse, offline human videos has emerged as a promising path towards acquiring a generally useful visual representation for control; however, how these human videos can be used for general-purpose reward learning remains an open question. We introduce $\textbf{V}$alue-$\textbf{I}$mplicit $\textbf{P}$re-training (VIP), a self-supervised pre-trained visual representation capable of generating dense and smooth reward functions for unseen robotic tasks. VIP casts representation learning from human videos as an offline goal-conditioned reinforcement learning problem and derives a self-supervised dual goal-conditioned value-function objective that does not depend on actions, enabling pre-training on unlabeled human videos. Theoretically, VIP can be understood as a novel implicit time contrastive objective that generates a temporally smooth embedding, enabling the value function to be implicitly defined via the embedding distance, which can then be used to construct the reward for any goal-image specified downstream task. Trained on large-scale Ego4D human videos and without any fine-tuning on in-domain, task-specific data, VIP can provide dense visual reward for an extensive set of simulated and $\textbf{real-robot}$ tasks, enabling diverse reward-based visual control methods and significantly outperforming all prior pre-trained representations. Notably, VIP can enable simple, few-shot offline RL on a suite of real-world robot tasks with as few as 20 trajectories.