Question: What dataset does the paper propose?
Evidence: With the growth of the internet in the last decades, users are faced with an increasing amount of information and have to find ways to summarize it. However, producing summaries in a multi-document setting is a challenging task; the language used to display the same information in a sentence can vary significantly, making it difficult for summarization models to capture. Thus large corpora are needed to develop efficient models. There exist two types of summarization: extractive and abstractive. Extractive summarization outputs summaries in two steps, namely via sentence ranking, where an importance score is assigned to each sentence, and via the subsequent sentence selection, where the most appropriate sentence is chosen. In abstractive summarization, summaries are generated word by word auto-regressively, using sequence-to-sequence or language models. Given the complexity of multi-document summarization and the lack of datasets, most researchers use extractive summarization and rely on hand-crafted features or additional annotated data, both needing human expertise.
To our knowledge, wiki2018 is the only work that has proposed a large dataset for multi-document summarization. By considering Wikipedia entries as a collection of summaries on various topics given by their title (e.g., Machine Learning, Stephen King), they create a dataset of significant size, where the lead section of an article is defined as the reference summary and input documents are a mixture of pages obtained from the article's reference section and a search engine. While this approach benefits from the large number of Wikipedia articles, in many cases, articles contain only a few references that tend to be of the desired high quality, and most input documents end up being obtained via a search engine, which results in noisy data. Moreover, at testing time no references are provided, as they have to be provided by human contributors. wiki2018 showed that in this case, generated summaries based on search engine results alone are of poor quality and cannot be used.
In contrast, we propose a novel domain-specific dataset containing $14\,652$ samples, based on professional video game reviews obtained via Metacritic and gameplay sections from Wikipedia. By using Metacritic reviews in addition to Wikipedia articles, we benefit from a number of factors. First, the set of aspects used to assess a game is limited and consequently, reviews share redundancy. Second, because they are written by professional journalists, reviews tend to be in-depth and of high-quality. Additionally, when a video game is released, journalists have an incentive to write a complete review and publish it online as soon as possible to draw the attention of potential customers and increase the revenue of their website BIBREF0. Therefore, several reviews for the same product become quickly available and the first version of the corresponding Wikipedia page is usually made available shortly after. Lastly, reviews and Wikipedia pages are available in multiple languages, which opens up the possibility for multilingual multi-document summarization.
In contrast, we propose a novel domain-specific dataset containing $14\,652$ samples, based on professional video game reviews obtained via Metacritic and gameplay sections from Wikipedia.
Answer: A novel domain-specific dataset.