Data-Gouv-ML/pcri-informations-sur-les-projets-laureats huggingface dataset:
Towards Low Power ICT (TOLOP)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Future and Emerging Technologies
Action type: Collaborative project
Countries involved: United Kingdom,Belgium,Israel,Sweden,France,Australia
Call:  (FP7-ICT-2011-8, 2011)
Start date: 2012-09-01
End date: 2016-02-29
Duration (months): 42.0
Total project cost (EUR): 3319749.0
EU funding (EUR): 1999311.0
Participants: 6
Project status: CLOSED

TOLOP comprises investigations into three of the levels necessary for a paradigm shift in low-power electronics: 1. Fabrication and measurement of devices which are inherently low-power in switching operation at room temperature 2 . Theory of specific device implementations for each of those technologies to explain and validate the principles behind their low-power capabilities. 3. Design of architecture to enable the circuit operation of these technologies for overall low-power circuit operation. There will be an investigation of the inherent losses at realistic switching rates, and estimations of the device-circuit-operation trade-offs for minimising energy consumption. Metrics such as the energy-delay product will be provided for each implementation and benchmarked against existing commercial and research technologies. The consortium brings together leading European institutions in this field, and allows the overall optimisation of energy consumption in realistic conditions, including device fabrication, device operation and circuit operation at several levels. Target outcomes: 1. Novel single-atom, single-electron and spintronic devices will be investigated experimentally. In the first two cases, the structures are inherently CMOS-compatible whilst in the third a higher-risk approach will be taken whilst still addressing manufacturability 2. Both non-Boolean implementations such as multi-valued logic and parallel logic, and optimised Boolean logic implementations will be addressed. Non Boolean logic has the potential for exponential improvement in power needs. 3. Architectures and operating protocols will be designed to optimise the total power consumption of a circuit-level implementation, taking into account measured and estimated losses at realistic operating rates and temperatures Device-level proof of concept will be achieved experimentally, driving the design of specific implementations, with theoretical investigation of viability in a realistic circuit

Keywords: low power non-boolean
Flexible Optical Cross-connect Nodes enabling next generation flexible optical networking (FOX-C)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Pervasive and Trusted Network and Service Infrastructures
Action type: Collaborative project
Countries involved: Greece,Israel,France,Switzerland,Ireland,United Kingdom,Germany,Spain
Call:  (FP7-ICT-2011-8, 2011)
Start date: 2012-10-01
End date: 2015-12-31
Duration (months): 39.0
Total project cost (EUR): 3622379.0
EU funding (EUR): 2567000.0
Participants: 10
Project status: CLOSED

Flexible optical networking is widely proposed today by major vendors and operators as the solution that offers smooth system upgradability towards Tb/s capacities and optimized use of network resources. Latest research and development efforts proposed a variety of multi-carrier signal transmission methods with significantly increased spectral efficiency, (compared to legacy WDM), allowing the transport of ultra-high capacity channels and the adaptive filling of wavelength channels according to the demands and the required performance on a link distance basis. These developments enable the flexible bandwidth utilization of the optical links but are limited to the point-to-point transport of data. The key network element required to truly enable the realization of a flexible optical networking system is a flexible switching node capable to adaptively add, drop and switch tributaries with variable bandwidth characteristics from/to ultra-high capacity wavelength channels at the lowest switching granularity. The FOX-C project aims to design, develop and evaluate the first functional system prototype of flexible add-drop multiplexers and flexible optical cross-connects, with fine switching granularity at the optical subcarrier level with the purpose to enable the end-to-end network routing of any tributary channel with flexible bandwidth down to 10Gb/s carried over wavelength superchannels, each with an aggregated capacity beyond 1Tb/s. Moreover, the project will define and evaluate the flexible transmission solutions and their exact characteristics, thus providing a holistic flexible optical networking approach applicable in next generation networks. The FOX-C project consortium consists of industrial partners with leading position in the field of optical node design and development, as well as academic partners with worldwide recognised research on flexible transmission solutions, forming together a strong research team capable of meeting the project objectives.

Keywords: flexible optical networks,switching node,multi-band (multi-carrier) transmission
Creative Emotional Reasoning Computational Tools Fostering Co-Creativity in Learning Processes (C2LEARN)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: ICT for Learning and Access to Cultural Resources
Action type: Collaborative project
Countries involved: Greece,United Kingdom,United Kingdom,Malta,Denmark,Austria
Call:  (FP7-ICT-2011-8, 2011)
Start date: 2012-11-01
End date: 2015-10-31
Duration (months): 36.0
Total project cost (EUR): 3129828.0
EU funding (EUR): 2400000.0
Participants: 7
Project status: CLOSED

The C2Learn project aims to introduce an innovative digital gaming and social networking environment incorporating diverse tools, the use of which can foster co-creativity in learning processes in the context of both formal and informal educational settings. In developing this project, we are innovating methodologically by introducing two new non-linear thinking processes, as fundamental heuristic devices in assisting the user to generate new types of candidate solutions. These innovations are based on most recent results of cognitive science research, which have marked a breakthrough in our understanding of the roots of reasoning and its relation to emotion and representation: Diagrammatic Reasoning and Emotional Reasoning. We shall also implement these non-linear thinking methodologies in game environments, especially for school age users, in order to enhance the motivational component and to enrich the manner and opportunities of engagement with these activities. In so doing, we shall be guided by an acclaimed educational theory on how to use digital gaming and social networking technology to promote creative thinking in children and the young. The C2Learn environment will be an open-world “sandbox’’ (non-linear) virtual space enabling learners to freely explore ideas, concepts, and the ‘shared’ knowledge available on the semantic web and the virtual communities in which they participate. In this open-world sandbox, creativity is contextually defined as open-ended, and has no pre-sets or barriers. So too will be the virtual game environment housing nonrestrictive opportunities for learners to engage in creative problem-finding and creative problem solving. These new computational tools – rather than setting a series of preset problems and challenges based on players’ previous actions in the virtual game environment – will afford and generate potential playful experiences surrounding creative problem solving and non-linear thinking tasks.

Keywords: creativity,learning,creative thinking,problem-solving,non-linear thinking,reasoning,brainstorming,digital game
Convergence of wireless Optical Network and iT rEsources iN supporT of cloud services (CONTENT)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Pervasive and Trusted Network and Service Infrastructures
Action type: Collaborative project
Countries involved: United Kingdom,Ireland,Greece,Spain,Italy,Cyprus
Call:  (FP7-ICT-2011-8, 2011)
Start date: 2012-11-01
End date: 2015-10-31
Duration (months): 36.0
Total project cost (EUR): 2775538.0
EU funding (EUR): 2011000.0
Participants: 7
Project status: CLOSED

CONTENT will focus on developing next generation high capacity end-to-end, heterogeneous infrastructure technologies to support the network of the future. The model proposed will be based on the Infrastructure as a Service (IaaS) paradigm and provide a technology platform interconnecting geographically distributed IT resources that can support a variety of Cloud services. This platform will include an advanced multi-technology network infrastructure, through which IT resources are shared by multiple operators and service providers and accessed remotely on an on-demand basis. The network solution will be based on the integration of next-generation wireless access and optical access-metro network technologies. CONTENT has identified the most promising and future-proof technologies in the wireless and the optical access-metro network domains and focuses on their seamless integration to provide end-to-end connectivity of IT resources with fixed and mobile users. CONTENT will focus on a hybrid wireless solution based on WiFi and LTE and a WDM access-metro network with frame-based sub wavelength switching granularity, incorporating active nodes that also support backhauling of the wireless access network. To support the IaaS paradigm, CONTENT will adopt the concept of physical resources virtualization across the technology domains involved. Virtualization will facilitate sharing of physical resources among various virtual operators, introducing new business models and enabling new exploitation opportunities for the underlying physical infrastructures. CONTENT’s main objective is to offer a rationalized cost and energy efficient network infrastructure suitable to support Cloud and mobile Cloud services for which it will provide a proof-of-concept demonstration. The CONTENT consortium comprises a unique combination of the required technical expertise, with high complementarities in skills as well as balanced industrial and academic participation to achieve this objective.

Keywords: converged network infrastructures,broadband networks,integrated wireless/wired optical networks,infrastructure as a service,infrastructure virtualization,service orchestration,energy efficiency
COst-effective COhereNt Ultra-dense-WDM-PON for lambda-To-the-user access networks (COCONUT)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Pervasive and Trusted Network and Service Infrastructures
Action type: Collaborative project
Countries involved: Italy,Spain,Greece,Sweden,France,United Kingdom
Call:  (FP7-ICT-2011-8, 2011)
Start date: 2012-11-01
End date: 2016-02-29
Duration (months): 40.0
Total project cost (EUR): 3956197.0
EU funding (EUR): 2788000.0
Participants: 8
Project status: CLOSED

The COCONUT proposal aims at the definition, study and realization of a new fully scalable optical access network significantly extending the network dimensions in terms of bandwidth utilization, reach and number of accommodated users. The envisioned access network evolves from the almost-commercial WDM-PON architecture to the realisation of the Ultra-Dense WDM solutions, opening the way to the “wavelength-to-the-user” concept. The key enabling technology will be a new cost-effective coherent detection scheme. This will allow for the first time to leverage from well known concepts to implement really cheap, yet effective, coherent terminals suitable for mass deployment. Although conceptually complex, these terminals must be compatible with the cost levels typical of low-cost consumer electronics, thus affordable to the end-users. Therefore COCONUT can drive the realization of flexible and bandwidth-efficient next-generation networks, compatible with the existing PON infrastructures. As a result, high speed connections will be available to the common users, thus opening the way to a huge potential of application and socio-economical developments.

Keywords: broadband access,optical networks,optical access networks,wdm-pon networks,coherent transmission
Creativity in learning through Social Computing and Game Mechanics in the Enterprise (COLLAGE)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: ICT for Learning and Access to Cultural Resources
Action type: Collaborative project
Countries involved: Spain,United Kingdom,France,Greece,Netherlands,Italy,Italy
Call:  (FP7-ICT-2011-8, 2011)
Start date: 2012-10-01
End date: 2015-09-30
Duration (months): 36.0
Total project cost (EUR): 3749386.0
EU funding (EUR): 2899917.0
Participants: 9
Project status: CLOSED

Much social creativity involves human collaboration through and about artifacts that embody collective knowledge resulting from the collaboration. It can be a catalyst to enable European SMEs and large organizations to adopt and sustain new approaches to learning by fostering non-linear and non-standard thinking and allowing promising ideas to be transformed into new processes, products, services or business models. To this end COLLAGE will exploit new synergies between the social Web phenomenon, emerging Web analytics, collaboration and gaming technologies to energize and enable social creativity in learning. It will design, develop and validate an innovative cloud-enabled Social Creativity Service-Set that will support the interlinking of learning processes and systems with (i) social computational services for inspiring learners, (ii) social affinity spaces for leveraging expression and exploration, and (iii) social game mechanics for supporting social evaluation and appreciation of creative behaviour. The COLLAGE service set will be applied to enhance creativity in the learning processes of: FIAT SEPIN, which provides training to the Fiat Group and its automobile ecosystem; CEDEP, the executive education consortium; and WAAG, the creative technology society. COLLAGE will aim to generate: (a) economic impact by enabling SMEs and large organizations to capitalize on the creative capabilities of their employees through new value creation; (b) technological impact by advancing leading edge technologies (context-aware computing, web analytics and social computational systems) towards creativity support; (c) impact on TEL by providing an open-source service-set for social creativity able to mash-up with existing learning processes and solutions; and (d) scientific impact by advancing research in prominent research areas such as creativity models for learning, game-based learning and social recommender systems.

Keywords: social learning,social creativity,social recommenders,game-based learning,inspirational search
An Interactive Learning Environment Fostering Creativity (IDEAGARDEN)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: ICT for Learning and Access to Cultural Resources
Action type: Collaborative project
Countries involved: Austria,Denmark,Germany,Switzerland,Greece,Denmark,Austria
Call:  (FP7-ICT-2011-8, 2011)
Start date: 2012-10-01
End date: 2015-09-30
Duration (months): 36.0
Total project cost (EUR): 3101682.0
EU funding (EUR): 2398571.0
Participants: 8
Project status: CLOSED

Innovation and creativity are predictors of success in a knowledge-based. Yet the “fuzziness” and unpredictability of the creative workflow remains an obstacle for effective ICT support. Tools that require users to formalize and structure their ideas and working processes to a degree at odds with creative practice are frequently rejected. The IdeaGarden project therefore starts from an understanding of creative problem solving as a complex and situated knowledge practice rather than as a set of well-defined methods and techniques. The project will develop a creative learning environment, capitalizing on the notion of visual information mash-ups as catalysts for creative working and learning. Adopting a practice-oriented approach will further the understanding of creativity in different settings and open up new perspectives for ICT support. This perspective will also give rise to new methods for seeding and cultivating creative knowledge practices in workplace and educational settings. To leverage the capabilities of current ICT systems, new interactions techniques will be devised that enable users to stay in control and collaboratively navigate the creative process, handling multiple types of resources. In addition, taking benefit of the “Linked Data” paradigm will provide new possibilities for creative search, the construction of knowledge as well as the reflection of the collaborative process. The R&D work starts with research into creative knowledge work in industry (at LEGO and EOOS) and education (at the Muthesius Academy of Fine Arts and Design). Based on the careful analysis of creative practices, we will envision and implement working demonstrators. Formative evaluation combined with a two-round development process will ensure that the IdeaGarden system fits its users’ needs while summative evaluation will validate the overall utility of the approach to promote nonlinear, non-standard thinking and problem solving among experts and novices.

Keywords: ubiquitous learning environments,creativity,creative problem solving,collaborative environments
5th Generation Non-Orthogonal Waveforms for Asynchronous Signalling (5GNOW)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Pervasive and Trusted Network and Service Infrastructures
Action type: Collaborative project
Countries involved: Germany,Germany,France,Germany,Poland,Hungary
Call:  (FP7-ICT-2011-8, 2011)
Start date: 2012-09-01
End date: 2015-02-28
Duration (months): 31.0
Total project cost (EUR): 3526991.0
EU funding (EUR): 2490997.0
Participants: 6
Project status: CLOSED

LTE and LTE-Advanced have been optimized to deliver high bandwidth pipes to wireless users. The transport mechanisms have been tailored to maximize single cell performance by enforcing strict synchronism and orthogonality within a single cell and within a single contiguous frequency band. Various emerging trends reveal major shortcomings of those design criteria: •The fraction of machine-type-communications (MTC) is growing fast. Transmissions of this kind are suffering from the bulky procedures necessary to ensure strict synchronism. •Collaborative schemes have been introduced to boost capacity and coverage (CoMP), and wireless networks are becoming more and more heterogeneous following the non-uniform distribution of users. Tremendous efforts must be spent to collect the gains and to manage such systems under the premise of strict synchronism and orthogonality. •The advent of the Digital Agenda and the introduction of carrier aggregation are forcing the transmission systems to deal with fragmented spectrum. 5GNOW will question the design targets of LTE and LTE-Advanced having these shortcomings in mind. The obedience of LTE and LTE-Advanced to strict synchronism and orthogonality will be challenged. 5GNOW will develop new PHY and MAC layer concepts being better suited to meet the upcoming needs with respect to service variety and heterogeneous transmission setups. A demonstrator will be built as Proof-of-Concept. 5GNOW will build upon continuously growing capabilities of silicon based processing. Wireless transmission networks following the outcomes of 5GNOW will be better suited to meet the manifoldness of services, device classes and transmission setups being present in envisioned future scenarios like smart cities. The integration of systems relying heavily on MTC, e.g. sensor networks, into the communication network will be eased. The per-user experience will be more uniform and satisfying. To ensure this 5GNOW will contribute to upcoming 5G standardization.

Keywords: lte/lte-a systems,mtc,comp,carrier aggregation,non-othogonal waveforms,asynchronous network operation,sparse signal processing,random access channel,robustness,control signalling,life time
Water Enhanced Resource Planning “Where water supply meets demand” (WATERP)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: ICT for a low carbon economy
Action type: Collaborative project
Countries involved: Spain,United Kingdom,Greece,Germany,Spain,Germany
Call:  (FP7-ICT-2011-8, 2011)
Start date: 2012-10-01
End date: 2015-09-30
Duration (months): 36.0
Total project cost (EUR): 4459807.0
EU funding (EUR): 3270000.0
Participants: 11
Project status: CLOSED

Water supply involves many actors. While many management tools exist, they cannot intercommunicate and no framework is available for integrating all of them, preventing integrated water resources management to be fully achieved. WatERP will develop a web-based Open Management Platform (OMP), integrating intelligent systems through open interfaces, to enable water supply distribution chains to be managed in a unified and customized way. The OMP will provide inferred information on water supplies, flows, consumption, distribution efficiency, and supply and demand within a single framework. It comprises 3 tools: (a) Data Warehouse, using semantics and common language, (b) DSS, for coordinating actions, prioritizing water uses, improving distribution efficiency, and saving water, energy and costs, and (c) Demand Management, supporting socio-economical analyses and policies. Open standards will be used to maximize interoperability and data sharing. WatERP technologies will be developed under a user-centred participatory design. 9 Partners (ES, DE, GR and UK, with a large SME component, a water authority, a water utility and a big water sector companies association) will validate the project outcomes in 2 different pilots: (1) Ter-Llobregat water supply system (ES) representing water-stressed parts of Europe and (2) Karlsruhe water supply system (DE) representing more water-rich regions. WatERP enables improved matching of water supply and demand from a holistic point of view, pursuing 2 objectives: (i) improving coordination among actors and (ii) fostering behavioural change to reduce water (8%) and energy (5%) consumption. By enabling a more dynamic and agile interaction among the different actors involved in water supply distribution, the platform improves water governance while maintaining the autonomy and independence of the actors. WatERP will also develop a strong dissemination capability, besides an evaluation of their anticipated cost and benefits and market prospects.

Keywords: water efficiency,iwrm,water demand management,water knowledge base,water data warehouse,open interfaces,open platform,decision support system,water governance,ict,water ontologies,waterml