Data-Gouv-ML/pcri-informations-sur-les-projets-laureats huggingface dataset:
Cooperative dynamic formation of platoons for safe and energy-optimized goods transportation (COMPANION)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: ICT for a low carbon economy
Action type: Collaborative project
Countries involved: Sweden,Germany,Germany,Spain,Netherlands,Spain
Call:  (FP7-ICT-2013-10, 2013)
Start date: 2013-10-01
End date: 2016-09-30
Duration (months): 36.0
Total project cost (EUR): 5358355.0
EU funding (EUR): 3397755.0
Participants: 7
Project status: CLOSED

The objective of the project is to develop co-operative mobility technologies for supervised vehicle platooning, in order to improve fuel efficiency and safety for goods transport. The potential social and environmental benefits inducted by heavy-duty vehicle platoons (or road trains) have been largely proven. However, until now, the creation, coordination, and operation of such platoons have been mostly neglected. In addition, the regulation and standardization of coordinated, together with its acceptance by the end-users and the society need further attention and research. The proposed idea is to develop a new energy-efficient and user-friendly integrated framework to coordinated driving of heavy-duty vehicles. We propose a new real-time coordination system, which will define an optimized flow of vehicles in order to dynamically create, maintain and dissolve platoons according to an online decision-making mechanism, taking into account also historical and real-time information about the state of the infrastructure. With such a technology, platoons will be no more composed just of vehicles with common origins and destinations, but they will be created dynamically on the road, by merging vehicles (or sub-platoons) that share also only subparts of their routes. The proposed idea is therefore a novel enabling technology with the potential to revolutionise today’s freight logistics and overall transportation infrastructure.

Keywords: vehicle platooning,supervised driving,platoon creation,platoon coordination
From Patient Data to Clinical Diagnosis in Neurodegenerative Diseases (PREDICTND)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: ICT for Health, Ageing Well, Inclusion and Governance
Action type: Collaborative project
Countries involved: Finland,United Kingdom,United Kingdom,Denmark,Netherlands,Italy,Luxembourg
Call:  (FP7-ICT-2013-10, 2013)
Start date: 2014-02-01
End date: 2018-01-31
Duration (months): 48.0
Total project cost (EUR): 4150850.0
EU funding (EUR): 3148000.0
Participants: 11
Project status: CLOSED

Dementia is a growing health problem with enormous costs to society: the costs currently equal 1% of the global gross-domestic product and a three-fold increase to 115 million dementia cases is expected by 2050. Addressing this grave human and economic challenge requires efficient solutions that do not exist yet: tools to detect and diagnose persons at an early phase, and interventions for delaying disease progression. PredictND provides an objective ICT-based approach for diagnostics of neurodegenerative diseases. It is based on the principles of evidence-based data-driven medicine and builds upon previous successful Virtual Physiological Human (VPH) projects. An existing decision support tool is enhanced to meet the needs of clinical practice and validated in real conditions across several EU regions. The first goal is to show that modern computer-based models enable earlier and more objective clinical diagnostics. The second goal is to improve cost-efficiency of early diagnostics by developing a low-cost test battery that detects persons at high risk of dementia and forwards these persons to more accurate (and expensive) clinical tests. Everything is implemented as an ICT ecosystem that integrates the clinical decision support tool with services for citizens for assessing the risk of diseases. Thus, PredictND transfers the scientific VPH concepts not only to clinical practice but to an environment suitable for solving the larger challenge of dementia. PredictND impacts healthcare professionals by providing tools for objective and earlier diagnostics. The tools, combined with interventions that delay disease progression will increase the quality of life for patients and their caregivers. PredictND also reduces costs to society and produces new scientific understanding of this family of diseases. Finally, PredictND combines excellent clinical, industrial and technological forces with innovative VPH technologies, providing impetus for the European industry.

Keywords: data driven medicine,computer-based models,decision support,dementia,neurodegenerative disease
An affordable tool to turn the space surrounding us into a creative experience (C-SPACE)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: ICT for Creativity and Learning
Action type: Collaborative project
Countries involved: Italy,Spain,Italy,Germany,Netherlands,Luxembourg,Greece
Call:  (FP7-ICT-2013-10, 2013)
Start date: 2013-11-01
End date: 2016-07-31
Duration (months): 33.0
Total project cost (EUR): 2970193.0
EU funding (EUR): 2292375.0
Participants: 8
Project status: CLOSED

14% of Internet users regularly upload and share videos in a mobile scenarios. Videos are increasingly used as a key media, thus changing the way we create and consume digital information for professional or entertainment purposes. c-Space benefit from this trend and deliver a low-cost solution to reconstruct 4D scenes (3D plus time) of indoor or outdoor events from casual real-world footage (e.g. captured by mobile phones) through Video Based Rendering (VBR) techniques. c-Space exploits familiarity with Augmented Reality (AR) software for tablets/smartphones and on emerging micro-projection technologies to unleash users’ inventiveness by letting them create 4D content in a completely new way, thus reconstructing 3D scenes of real scenes at different times (4D) (e.g. public concerts, sports events but also meetings, parties or simple outdoor spaces etc.), which can be used as the “virtual stage” for ubiquitous media-sharing. In fact, in c-Space, the 4D scene becomes a spatio-temporally-sorted repository of the digital resources available in the area. Users can contribute to the content through a creative crowdsourcing approach in which new localised digital content (e.g. videos, images, 3D models etc.) is created, linked (logically, geographically, and visually), and shared within its surrounding space. By significantly shortening the 3D content creation pipeline, c-Space fills a gap not covered by any technology current in the market, thus yielding manifold savings (in terms of time & resources) in several creative industries (performing arts, advertising, cinema, video games, cultural tourism etc.). Non-technical issues will also be explored, i.e. 1) social acceptance or social communication mechanisms emerging from projecting information onto the surrounding space, and 2) creation of innovative businesses including for instance, new services for personalised forms of localised advertisement or for cultural tourism.

Keywords: low-cost,video based rendering (vbr),projective augmented reality,location-based services
EIG - European Investor Gate (EIG)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Horizontal Actions
Action type: Coordination and support actions
Countries involved: Germany,France,France,Malta,Ireland,Germany
Call:  (FP7-ICT-2013-10, 2013)
Start date: 2013-09-01
End date: 2015-08-31
Duration (months): 24.0
Total project cost (EUR): 758737.0
EU funding (EUR): 698873.0
Participants: 7
Project status: CLOSED

The EU has put in place a successful research infrastructure with Europe taking a leading position globally in many fields of scientific research and many patents being filed. However despite the positive research outcomes, Europe lags behind in technology transfer and commercial exploitation. Lack of early stage investment is a major contributor to this innovation gap. This ‘valley of death’ will be bridged by the “European Investor Gate (EIG)” project, the main aim of which is to stimulate investor interaction with innovative SMEs and to facilitate the investment readiness of innovative SMEs or entrepreneurs in ICT participating in EU RTD programs. The goal is to provide these entrepreneurs/SMEs with access to finance by putting them in contact with potential investors. While in previous years, several activities have started with the same aim, these have been more focused on the organization of pitching events while EIG will put a strong emphasis on the initial training. Researchers will be coached at an early stage of development in order to be better prepared to convince potential investors about their research results. Concurrently, investors will be trained in order to understand the exploitation potential of ICT projects and thus be able to better judge their chances of success. EIG will focus in particular on 3 thematic sub-areas of the current FP7 WP: Challenges 1 (Pervasive and Trusted Network and Service Infrastructures), 4 (Technologies for Digital Content and Languages) and 8 (ICT for learning and Access to Cultural resources). To reflect the expertise of the consortium and thus to ensures the highest quality of the training and investor preparation, the consortium will focus on 3 main topics: media, mobile and networks where there is a high level of investor interest. The consortium is highly complementary, ranging from investors, consultants and experts in EU RTD projects, all with a demonstrated track record in early stage investment.

Keywords: coaching,training,investment readiness,ict research projects,researchers,investors,events,pitching,technology transfer
Capture-Reconstruct-Play An innovative mixed pipeline for videogames development (CR-PLAY)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: ICT for Creativity and Learning
Action type: Collaborative project
Countries involved: France,United Kingdom,Germany,Greece,Italy,Finland
Call:  (FP7-ICT-2013-10, 2013)
Start date: 2013-11-01
End date: 2016-10-31
Duration (months): 36.0
Total project cost (EUR): 3563305.0
EU funding (EUR): 2746519.0
Participants: 7
Project status: CLOSED

Videogames are one of the most relevant creative industries in Europe - encompassing almost 100,000 individuals – with countries like UK, France and Finland representing the excellence in game development internationally. The market is very interesting, but very competitive too, with an increasing demand of games that are bigger, better and with more realistic computer graphics. Such qualitative and quantitative advancements in videogames present many draw backs for developers related to increasing costs, need of complex management systems, longer asset creation pipelines etc.. These factors have direct negative consequences on the videogames industry in Europe: they reduce the number of titles released, impede creativity involved (a typical equation is: the more original the idea resulting in a bigger risk and thus lower investment), they stifle innovation and this may cause a financial overexposure of developers. In CR-PLAY we propose an innovative mixed pipeline for videogames development which will drastically reduce both time and expenses involved in the creation of assets, and make high quality realistic contents accessible even to small game developers. Game developers will be able to capture and reconstruct houses, buildings, trees and other real life elements by simply taking a few sequences of photos and videos to be processed by the semi-automatic software created in the project and integrated with traditional assets made of polygons and textures. CR-PLAY’s approach will represent a major shift in the content creation pipeline for games, with an important positive impact on development costs and time-to-market. The simplicity, speed and quality of the new pipeline will have far-reaching consequences, freeing resources to achieve more creative games faster and cheaper and consequently giving a significant competitive edge to the European SMEs in the game sector.

Keywords: videogames,image-based rendering,video-based rendering,cr-play,content creation,3d graphics,mixed pipeline for videogames development
Latin America-Europe Advanced Dialogues to Enhance ICT Research and Innovation partnerSHIP (LEADERSHIP)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: International Cooperation
Action type: Coordination and support actions
Countries involved: Spain,Finland,Chile,Argentina,Brazil,Mexico,Venezuela, Bolivarian Republic of,Colombia
Call:  (FP7-ICT-2013-10, 2013)
Start date: 2013-11-01
End date: 2015-10-31
Duration (months): 24.0
Total project cost (EUR): 968661.0
EU funding (EUR): 799000.0
Participants: 11
Project status: CLOSED

Policy dialogue in science, technology and innovation has become an important vehicle for Latin America participation in EU-FP7 and ICT is currently in the bilateral and bi-regional political agendas. To ensure continuity and enhance collaborative ICT research and innovation (R&I) in Horizon 2020, LEADERSHIP will support the evolving dialogues on EU-LAC cooperation in ICT, by providing input, both at bilateral level to the S&T dialogue and at bi-regional level to the EU-LAC SOM ICT Working Group. LEADERSHIP proposes a radically new approach to engage more actively and strategically in supporting dialogues and partnership building for EU-LAC cooperation. LEADERSHIP will set up a LAC-ICT Expert Group as a permanent and sustainable mechanism to support ICT dialogues in the region, providing opinions and recommendations on the basis of high-level input from a wide range of sources and stakeholders, and thus contributing to dialogues on key aspects that until now have not been properly addressed in the political dialogue, such as the coordination of Digital Agendas, ICT regulations and efforts that will counterbalance the more restrictive approach to automatic funding in Horizon 2020. LEADERSHIP will also facilitate the LAC participation in Horizon 2020 by promoting ICT enabling technologies through the LAC-ICT Expert Group events synchronised with policy dialogue meetings, and well-targeted capacity-building events, such as the LEADERSHIP Co-Innovation Lab and Living Labs Spring School that will stimulate innovation and engagement, and identify priorities for R&I. The project scope covers all Latin American countries with bilateral S&T Agreements in place (Argentina, Chile, Brazil, Mexico) or involved in a regular S&T cooperation dialogue (Colombia); and extends to 11 additional countries under the umbrella of the regional partner CAF (Bolivia, Costa Rica, Dominican Republic, Ecuador, Jamaica, Panamá, Paraguay, Peru, Trinidad & Tobago, Uruguay and Venezuela).

Keywords: eu-lac,r&i cooperation,political dialogue,ict expert group,som,r&d priorities,ict working groups,living labs,co-creation,open innovation,good practices,ict cross-collaboration
Scalable Modelling and Model Management on the Cloud (MONDO)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Pervasive and Trusted Network and Service Infrastructures
Action type: Collaborative project
Countries involved: United Kingdom,United Kingdom,Spain,France,Hungary,Spain,France,Portugal
Call:  (FP7-ICT-2013-10, 2013)
Start date: 2013-11-01
End date: 2016-04-30
Duration (months): 30.0
Total project cost (EUR): 3733907.0
EU funding (EUR): 2670000.0
Participants: 9
Project status: CLOSED

As Model Driven Engineering (MDE) is increasingly applied to larger and more complex systems, the current generation of modelling and model management technologies are being pushed to their limits in terms of capacity and efficiency, and as such, additional research is imperative in order to enable MDE to remain relevant with industrial practice and continue delivering its widely recognised productivity, quality, and maintainability benefits. The aim of MONDO is to tackle the increasingly important challenge of scalability in MDE in a comprehensive manner. Achieving scalability in modelling and MDE involves being able to construct large models and domain specific languages in a systematic manner, enabling teams of modellers to construct and refine large models in a collaborative manner, advancing the state-of-the-art in model querying and transformations tools so that they can cope with large models (of the scale of millions of model elements), and providing an infrastructure for efficient storage, indexing and retrieval of large models. To address these challenges, MONDO brings together partners with a long track record in performing internationally-leading research on software modelling and MDE, and delivering research results in the form of robust, widely-used and sustainable open-source software, with industrial partners active in the fields of reverse engineering and systems integration, and a global consortium including more than 400 organisations from all sectors of IT.

Keywords: model driven engineering,mde,scalability,collaborative modelling,model transformations,model queries,models management
Computing Veracity Across Media, Languages, and Social Networks (PHEME)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Technologies for Digital Content and Languages
Action type: Collaborative project
Countries involved: United Kingdom,Germany,Austria,Bulgaria,Spain,United Kingdom,Switzerland,United Kingdom,Kenya
Call:  (FP7-ICT-2013-10, 2013)
Start date: 2014-01-01
End date: 2017-03-31
Duration (months): 39.0
Total project cost (EUR): 4269938.0
EU funding (EUR): 2916000.0
Participants: 9
Project status: CLOSED

Social media poses three major computational challenges, dubbed by Gartner the 3Vs of big data: volume, velocity, and variety. Content analytics methods have faced additional difficulties, arising from the short, noisy, and strongly contextualised nature of social media. In order to address the 3Vs of social media, new language technologies have emerged, e.g. using locality sensitive hashing to detect breaking news stories from media streams (volume), predicting stock market movements from microblog sentiment (velocity), and recommending blogs and news articles based on user content (variety). PHEME will focus on a fourth crucial, but hitherto largely unstudied, challenge: veracity. It will model, identify, and verify phemes (internet memes with added truthfulness or deception), as they spread across media, languages, and social networks. PHEME will achieve this by developing novel cross-disciplinary social semantic methods, combining document semantics, a priori large-scale world knowledge (e.g. Linked Open Data) and a posteriori knowledge and context from social networks, cross-media links and spatio-temporal metadata. Key novel contributions are dealing with multiple truths, reasoning about rumour and the temporal validity of facts, and building longitudinal models of users, influence, and trust. Results will be validated in two high-profile case studies: healthcare and digital journalism. The techniques will be generic with many business applications, e.g. brand and reputation management, customer relationship management, semantic search and knowledge management. In addition to its high commercial relevance, PHEME will also benefit society and citizens by enabling government organisations to keep track of and react to rumours spreading online. PHEME addresses Objective ICT-2013.4.1 Content analytics and language technologies; a) cross-media analytics.

Keywords: cross-media veracity intelligence,multilinguality,cross-media rumour detection,reasoning with multiple truths,spatio-temporal grounding,longitudinal models of users,trust and influence
Collective enHanced Environment for Social Tasks (CHEST)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: ICT for Health, Ageing Well, Inclusion and Governance
Action type: Collaborative project
Countries involved: Italy,Germany,United Kingdom,Spain,Spain,United Kingdom
Call:  (FP7-ICT-2013-10, 2013)
Start date: 2013-10-01
End date: 2016-09-30
Duration (months): 36.0
Total project cost (EUR): 3862812.0
EU funding (EUR): 2949000.0
Participants: 31
Project status: CLOSED

CHEST aims to create a Pan-European “point of presence” to activate social interaction and social innovation that lies latent within and across organizations, enterprises, and individuals. The goal is to increment the number and success rate of initiatives that use collective awareness approaches to respond to high-impact societal challenges. To do so, the project will: - engage a large base of organizations, networks, and programs that already operate successfully in the areas of social innovation, entrepreneurship, early stage business incubation, service design, and creativity. This CHEST Community has been started with 18 important organizations already involved as supporting partners; - create a liquid information and social deliberation platform, based on a cooperative awareness approach and implemented on top of a broad spectrum of social media, which gives voice to communities bearing interests about hard-to-solve, high-impact social problems. The platform promotes the emergence of innovative solutions and allows a transparent and collective testing and selection of social innovation experiments; - launch and manage three rounds of open calls to distribute a consistent part of our project budget (around 2,5 Million euro); these funds will be allocated with a public competition for ideas with social innovation, and measure the effectiveness of proposed responses to social problems. This evaluation and co-funding scheme includes public assessment of proposals with crowdfunding and crowdsourcing (for optimal combination of expert/stakeholders input). The beneficiaries of the project are individuals, companies and organizations that want social innovation projects, and need to have their original ideas field-tested by an intelligent ad hoc crowd of experts and stakeholders.

Keywords: collective awareness platforms,crowdsourcing,crowdfunding,social innovation,open calls