Data-Gouv-ML/pcri-informations-sur-les-projets-laureats huggingface dataset:
Remoteness and Connectivity: Highland Asia in the World (Highland Connections)

Framework: Horizon 2020 — Excellent Science
Programme: European Research Council (ERC)
Theme: European research council
Destination: Starting grants
Action type: ERC actions
Panel: Institutions, Governance and Legal Systems
Panel description: Political science, international relations, law
Countries involved: Germany
Call: ERC Starting Grant (ERC-2014-STG, 2014)
Start date: 2015-05-01
End date: 2020-04-30
Duration (months): 60.0
Total project cost (EUR): 1499875.0
EU funding (EUR): 1499875.0
Participants: 1
Project status: CLOSED

Asian highlands from the Afghan Pamir to Kashmir, Tibet and Northeast India are of great geopolitical concern. Remote, yet thoroughly connected to the outside world, they figure in public debate alternately as sanctuaries for transnational insurgents, as trafficking routes in the global drug and wildlife trade, and as realms of authentic tribal culture. Though making headlines around the globe as independent cases, we lack a conceptual understanding of their entanglements, role and position in a globally connected world. The aim of this project is to lay the conceptual groundwork for a new apprehension of the positionality of remote areas around the globe. It rests on the hypothesis that remoteness and connectivity are not two independent features but constitute each other in particular ways. My objective is to explore the nexus of remoteness and connectivity – a fundamental dynamic that has never been studied from a comparative, transnational perspective. Highland Asia, the chosen study area spanning the mountain regions between Pamir and Eastern Himalaya, transcends the boundaries of nation-states and area studies. It offers a unique vantage point to reveal a bigger picture. The project is timely. 25 years after the end of the Cold War, Highland Asia experiences a rapid increase in transnational exchange. Old trade routes closed for generations are being re-opened and the quest for natural resources and new markets attracts capital and new actors to the highlands. The hotspots of tension at the edge of Asia’s rising powers are becoming junctures of exchange. The project studies this ongoing but little understood transformation in real time. The project will be carried out by an international team of four researchers at LMU Munich. Interdisciplinary in outlook but grounded in anthropology, 52 months of fieldwork will be conducted in 4 transnational settings in Highland Asia. Results will be published in 2 edited collections, 20 papers, and individual monographs.

Keywords: remote areas,connectivity,globalisation,asia,mountain societies,circulation,trade,himalaya,pamir,karakoram,tien shan,development,trafficking,resistance,conservation
PERvasive Serious GAMes suppOrted by Virtual CoachiNg (PERGAMON)

Framework: Horizon 2020 — Industrial Leadership
Programme: Information and Communication Technologies
Theme: Content technologies and information management: ICT for digital content, cultural and creative industries
Action type: Innovation actions
Countries involved: Italy,Netherlands,Netherlands,United Kingdom,United Kingdom
Call: Support the growth of ICT innovative Creative Industries SMEs (H2020-ICT-2014-1, 2014)
Start date: 2015-01-01
End date: 2016-12-31
Duration (months): 24.0
Total project cost (EUR): 1064195.0
EU funding (EUR): 886810.0
Participants: 5
Project status: CLOSED

PERGAMON aims to facilitate the matching between providers of innovative ICT technologies on the supply side and the creative industry operating in the field of serious games on the demand side. Specifically, the PERGAMON project aims to support the adoption by the creative industry of an innovative technology framework for the development of pervasive serious games able to provide a personalized gaming experience. PERGAMON’s main objectives are: • to implement and pilot test a gaming framework that helps the creative SME to develop pervasive serious games in an effective and efficient way • to develop new emotional and engaging serious game concepts integrated with personalized user assistance by means of a Virtual Coach and Artificial Intelligent functions. • to set up a flexible gaming framework that is expandable so that additional services can be added at any time • to connect the creative SME with the business network operating into the serious games international market • to facilitate strategic business alliance between creative SMEs and providers of leading edge ICT technologies. The pervasive serious game framework will be built on the following components: • a Sensor Network for monitoring the player by means of wireless sensors • a virtual Coach delivering personalized assistance to the player in the real life • a Game Guide that adapts the challenges presented in the game and their level of difficulty to the data collected by the sensor network and to the user's interaction with the game itself • a Dashboard accessible through a web site • social and pervasive game dynamics that encourages players to engage in challenges of increasing difficulty. The new concept of digital game can be used in various application contexts (health care, corporate training, education, government etc.) but will initially be implemented and tested for the empowerment of chronic disease patients.

Keywords: pervasive games,serious games,health games,multi agent system,coaching,support,disease self management
GET READY - a unique intervention addressing activity reduction co-designed with Care Home residents and University students, following a service-learning methodology (GET READY)

Framework: Horizon 2020 — Excellent Science
Programme: Marie-Sklodowska-Curie Actions
Theme: Marie Skłodowska-Curie
Destination: Individual Fellowships (IF)-Standard European Fellowships
Action type: Marie Skłodowska-Curie actions
Panel: Life Sciences
Countries involved: United Kingdom
Call: Individual Fellowships (H2020-MSCA-IF-2016, 2016)
Start date: 2018-01-22
End date: 2020-01-21
Duration (months): 24.0
Total project cost (EUR): 195454.8
EU funding (EUR): 195454.8
Participants: 1
Project status: CLOSED

The ‘Get Ready’ project aims to integrate service-learning methodology into Physical Therapy and Sport Sciences University degrees by offering students individual service opportunities (placements) with Residential Care Homes, in order to co-create the best suited physical activity (PA)/ sedentary behaviour (SB) intervention with researchers, older adults (end-users) in care homes, health professionals and policy makers. The project will use a Participatory Action Research (PAR) methodology and will follow the objectives of workforce development to support users to demand more responsive and integrated care programmes for chronic diseases, and to involve end-users in their health management and decision-making relevant to their own health (Action Area 6). We will use mixed methods to assess the intervention feasibility and acceptability (including process evaluation) and we will conduct a pilot study of a two armed pragmatic randomized controlled trial to assess the effectiveness of a 12-week complex intervention on reducing SB and increasing PA, infused with behaviour change technologies, in an institutionalized older population. This complex intervention co-designed with care home residents and conducted by university students will be compared to existing PA interventions (usual care), conducted by health professionals working in the Residential Care Homes. The experienced researcher will significantly expand her scientific knowledge by combining it with the new themes of SB as a risk factor for health and its assessment in institutionalized older adults, shorten the gap between students and real life conditions, and the process of PAR methodology to co-create a robust intervention through workforce development with end-users, providing a logical progression and extension of her knowledge, enhancing the experienced researcher’s academic skills and offering a distinct progression on wider academic (as opposed to purely research) skills.

Keywords: sedentary behavior,physical activity,aging,intervention,workforce development
Plasma Nitriding and Nitrocarburising for high wear resistance and high corrosion stability Stainless Steel (PlaSSteel)

Framework: Horizon 2020 — Industrial Leadership
Programme: Nanotechnologies, Advanced Materials, Advanced Manufacturing and Processing, and Biotechnology
Theme: Nanotechnologies
Action type: SME instrument
Countries involved: Bulgaria
Call: Accelerating the uptake of nanotechnologies advanced materials or advanced manufacturing and processing technologies by SMEs (H2020-SMEINST-1-2016-2017, 2017)
Start date: 2017-06-01
End date: 2017-11-30
Duration (months): 6.0
Total project cost (EUR): 71429.0
EU funding (EUR): 50000.0
Participants: 1
Project status: CLOSED

Hardening the surface of stainless steel parts and at the same time retaining its corrosion resistance presents a major technical challenge to surface engineering, particularly for the stainless steel pumping equipment and stainless steel parts used in industry. Technology solutions and procedures that are capable to provide stainless steel surfaces with high corrosion stability, high wear resistance and good tribological properties are intensively sought. These are going to increase use the life time of stainless steel parts, reduce frequent parts replacement and unplanned breakdowns and decrease operational stoppage costs. Our solution represents a Special Plasma Nitriding Process and chamber under a brand name PlaSSteel, which is particularly designed and developed to provide three low-temperature (<450oC) surface treatment technologies – plasma nitriding, plasma carburising and plasma nitrocarburising. PlaSSteel is able to treat a high wear resistance (up to 10 times higher) and high corrosion stability stainless steel parts with an operational cost of approximately €5/kg of treated parts which ensures to our customers and end users a payback period of approximately 1 year. In the first commercialisation phase our customers are going to be primarily stainless steel pumps producers and operators, while in the second phase all remaining users whose processes are combating the wear/corrosion conditions will be targeted. Our plan is to clinch >€38 millions in first eight years of commercialisation from the PlaSSteel direct sales model, whose goal is more than 60 units sold. Other business models, technology franchising and revenues from aftersales service will be evaluated and estimated by the proposed feasibility study. In Phase 1 we will validate our PlaSSteel prototype, develop the Intellectual Property strategy, carry out a market study, search and recruit partners/stakeholders and produce a draft a business plan.

Keywords: plasma nitriding,plasma nitrocarburising,stainless steel
Intersex- New Interdisciplinary Approaches (INIA)

Framework: Horizon 2020 — Excellent Science
Programme: Marie-Sklodowska-Curie Actions
Theme: Marie Skłodowska-Curie
Destination: Innovative Training Networks (ITN)-European Training Networks
Action type: Marie Skłodowska-Curie actions
Panel: Social Sciences and Humanities
Countries involved: Spain,Ireland,Spain,Switzerland,Belgium,United Kingdom
Call: Innovative Training Networks (H2020-MSCA-ITN-2019, 2019)
Start date: 2020-03-01
End date: 2024-08-31
Duration (months): 54.0
Total project cost (EUR): 2727301.68
EU funding (EUR): 2727301.68
Participants: 6
Project status: SIGNED

Intersex people are a highly marginalised population whose specific healthcare, social and human rights issues are often overlooked. The United Nations estimates that between 0.05% and 1.7% of infants are born with intersex traits, but intersex is largely invisible at legal and cultural levels. Intersex infants and children are often subjected to medically unnecessary genital surgeries in order to make them conform to physical norms. The dearth of policy frameworks and mechanisms to support intersex people’s social acceptance and inclusion is one reason for this. Non-essential intersex medical treatments are increasingly addressed as damaging to intersex people’s wellbeing, and as breaches of their human rights. Intersex people are diverse and continue to face exposure to multiple forms of discrimination, requiring cross-sectoral policy responses in fields including healthcare, education, and the law. Accordingly, the INIA ETN proposes to train a cohort of 10 early stage researchers working collaboratively to develop knowledge that will inform policy making and practice across a range of key sectors. The training addresses central issues for intersex wellbeing and rights, drawing on intellectual resources provided by legal studies, gender studies, medicine and healthcare, sociology, social work, political science, social policy, cultural studies, and psychology. The practical focus of the programme will be on developing topical and original applied outputs of relevance to stakeholders concerned to support the wellbeing and rights of intersex people. The project will, thanks to the unique competencies of the consortium partners, train a cohort of highly skilled researchers who will enable fast-track developments of intersex studies, policies and practices, working in a multidisciplinary and transectoral network bringing together 21 organisations from 10 countries.

Keywords: intersex,gender,identity,equality,diversity,human rights,discrimination,citizenship,child,childhood,infant,healthcare,activism
Module for Aberration Correction and Fast Volumetric Imaging in a Light Sheet Fluorescence Microscope (MAFIn)

Framework: Horizon 2020 — Excellent Science
Programme: Future and Emerging Technologies (FET)
Theme: EIC Pathfinder
Destination: Novel ideas for radically new technologies
Action type: Coordination and support actions
Countries involved: Spain
Call: FET Innovation Launchpad (H2020-FETOPEN-2018-2019-2020-03, 2018)
Start date: 2019-09-01
End date: 2020-11-30
Duration (months): 15.0
Total project cost (EUR): 100000.0
EU funding (EUR): 100000.0
Participants: 1
Project status: CLOSED

The aim of this proposal is to evolve the current set-up used in the FET Open project MESOBRAIN to a functional prototype capable of running the full hardware and any related software, in an easy, stable and modular way, which can be operated by an inexperienced user. The current set-up is capable of fast volumetric imaging under high resolution (x, y, z) conditions and is based on the combination of a light sheet fluorescence microscope (LSFM) with Wavefront coding (WFC) techniques. This allows obtaining high resolution images at a speed approaching 100Volumes/sec. Beyond the WFC capabilities, the new MAFIn module will be based on the implementation of adaptive optics (AO) strategies for aberration compensations. Therefore, the module will be also able to correct for the aberration introduced by the system and by the sample itself. As a result, this module for aberration correction and fast volumetric imaging will be universal, as it will be able to be adapted to any existing LSFM, either to current commercial systems or to custom-made setups in research labs, and easy to use by non-experts in life sciences applications. This unique MAFIn prototype will be able to observe the fast cellular and intracellular dynamics that occur in biological samples in 3D with high resolutions. Therefore, MAFIn will significantly expand the impact of the FET Open project MESOBRAIN.

Keywords: microscopy,fluorescence imaging,fast volumetric imaging,living cells and organs,light sheet fluorescence microscopy,wavefront engineering
Cultural diversity in the Middle Nile Valley. Reconstructing biographies in the periphery of urban centres in northern Sudan during the Bronze Age (DiverseNile)

Framework: Horizon 2020 — Excellent Science
Programme: European Research Council (ERC)
Theme: European research council
Destination: Consolidator grants
Action type: ERC actions
Panel: The study of the human past
Panel description: Archaeology, history and memory
Countries involved: Germany
Call: ERC Consolidator Grant (ERC-2019-COG, 2019)
Start date: 2020-04-01
End date: 2026-09-30
Duration (months): 78.0
Total project cost (EUR): 1999522.5
EU funding (EUR): 1999522.5
Participants: 1
Project status: SIGNED

One of the biggest scientific challenges for archaeology is to move away from established concepts of cultural categories such as static views of culture, which are not suitable to describe realities of ancient lives. Significant work on the complex encounters between Egyptian and Nubian groups in the Middle Nile was conducted by recent projects including my ERC-2012-StG AcrossBorders. They introduced the modern approach of ‘cultural entanglement’ to the main urban sites, but left the peripheries unaddressed. Based on recent successful results, it is now timely to investigate the actual cultural diversity of Middle Nile groups focusing on the periphery of the main centres. The project will explore a crucial part of northern Sudan as a case study to reconstruct Bronze Age biographies (c 1650–1200 BCE) beyond the present categories ‘Egyptian’ and ‘Nubian’. The main hypothesis is that cultural diversity becomes archaeologically more visible in the peripheral zones of the central sites. We need to investigate the regional cultural relations within the peripheries in order to catch a more direct cultural footprint than in state built urban centres. Based on the PI’s excellent knowledge of Bronze Age settlements and material culture in the Nile Valley, she will test with new excavations in a cultural borderscape whether it is feasible to disentangle sites from previous classifications. By applying the new concept of ‘Biography of the landscape’ in conjunction with the ‘contact space’ model, she intends to investigate whether degrees of diversity relate to the peripheral location of sites, which may also be influenced by the geographical topography. Beyond the impact for archaeology, the project’s innovative theoretical approach together with a large set of interdisciplinary methods such as neutron activation and isotope analysis offers a long-overdue input to general questions of border studies, which are also essential to understand the role and function of main centers.

Keywords: nubia,sudan,middle nile,bronze age,cultural encounters,material culture,entanglement,cultural diversity,settlement archaeology,funerary archaeology,egypt,kerma,frontier
BIONOTE– A CROWDSCIENCE PLATFORM FOR IDENTIFYING AND LEARNING ABOUT ALL SPECIES ON EARTH (BioNote)

Framework: Horizon 2020 — Excellent Science
Programme: European Research Council (ERC)
Theme: European research council
Destination: Proof of concept grants
Action type: ERC actions
Countries involved: Sweden
Call: ERC Proof of Concept Grant (ERC-2015-PoC, 2015)
Start date: 2016-08-01
End date: 2017-07-31
Duration (months): 12.0
Total project cost (EUR): 149427.0
EU funding (EUR): 149427.0
Participants: 1
Project status: CLOSED

BIONOTE– A CROWDSCIENCE PLATFORM FOR IDENTIFYING AND LEARNING ABOUT ALL SPECIES ON EARTH MAJOR GOAL: To inspire and empower people to identify, document, explore and protect the world’s biodiversity. BioNote will advance Europe’s commitment to monitor and protect biodiversity, by greatly facilitating access to species identifications worldwide. It will simultaneously increase information on where species occur for research, education, citizens, government and industry. We share this planet with 7 million other species, many of which provide key services and goods for humans. But, the world's biodiversity is threatened today by urbanization and climate change. To protect the world's valuable biodiversity, citizen scientists need a way to easily identify species with their smartphones, and researchers need large datasets of species occurrences to build models. BioNote provides a platform the give both groups the tools they need. We will create the go-to software and data platform for species identification, collaboration and big data analysis, with our smartphone app and data portal. BioNote will provide an increase in knowledge about biodiversity; a massive input of new species observation records; facilitate access to biodiversity data needed for decisions on land use; provide ~20 jobs to university-educated individuals in the EU, and ~100 in tropical regions in the next 4 years; and drastically lower the cost of biodiversity research. BioNote has so far received initial funding from three different organizations who support and believe in BioNote's future, and formed an outstanding core team of scientists and experienced business people.

Keywords: biodiversity,database,smartphone app,crowdscience,climate change,species identification,mapping,ecotourism,taxonomy,conservation,biology,bioinformatics,biogeography,species richness
GAmification for a BEtter Life (GABLE)

Framework: Horizon 2020 — Industrial Leadership
Programme: Information and Communication Technologies
Action type: Innovation actions
Countries involved: Ukraine,Ireland,Spain,Norway,United Kingdom
Call: Gaming and gamification (H2020-ICT-2016-1, 2016)
Start date: 2016-11-01
End date: 2019-10-31
Duration (months): 36.0
Total project cost (EUR): 1320650.0
EU funding (EUR): 997767.5
Participants: 5
Project status: CLOSED

Cerebral Palsy (CP) is a frequent neurological disorder in childhood (2 per 1,000 births). The EU has 1.3m of the 15m persons with CP globally. Participation in daily activities with other individuals and inclusion in cooperative learning paths by playing digital games can promote health & well-being with such disabilities as is identified in Europe 2020. GABLE is a highly innovative online service platform to personalise games to enhance the living adjustment of people with CP avoiding a gamification process where one fits for all. GABLE will be an open platform combining (i) the results of phase from the very successful FP7-SME-2012 “Research for SMEs” project (GA 315032) that ended in Nov 2014, (ii) the results of RAGE project and (iii) the technologies derived from machine learning under a multiplayer approach combining fixed and mobile devices. It enables carers & clinical staff to easily create (using visual programming & no special IT skills) interactive games customised to individual’s abilities using unique computer vision & image processing techniques. Caregivers will adapt content and difficulty levels of the games according to the interests, abilities and progress of each individual user. Moving from the currently TRL6 to TRL8, five of the original partners in the Research phase will adapt the GameAbling platform to the new scenario and will develop a testing period piloting trials to operate/validate the system productisation at 8 diverse reference care centres over 18 months. The project will produce a total of 30 personalised games (5 per pilot). The strategy of the consortium is to take advantage from the good results on the remedial use of games for children with CP in order to develop new business scenarios based on the success in that niche, where further inclusion & learning gaming markets will be addressed. The project will develop/validate a Business Plan to commercially deploy the service on a mainly subscription basis.

Keywords: personalised games,interactive games,remedial and learning games,cerebral palsy,living adjustment