Data-Gouv-ML/pcri-informations-sur-les-projets-laureats huggingface dataset:
PlayMancer: A European Serious Gaming 3D Environment (PLAYMANCER)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Pervasive and Trustworthy network and service infrastructures
Action type: Collaborative project
Countries involved: Italy,Switzerland,Greece,Austria,Spain,Denmark,Netherlands
Call:  (FP7-ICT-2007-1, 2007)
Start date: 2007-11-01
End date: 2011-04-30
Duration (months): 43.0
Total project cost (EUR): 3096274.0
EU funding (EUR): 2209245.0
Participants: 9
Project status: CLOSED

PlayMancer will implement a new Serious Game environment, by augmenting existing 3D gaming engines with new possibilities. The objectives of the project are four-fold: 1. to construct a next generation networked gaming environment, mainly augmenting the gaming experience with innovative ICT modes of interaction between the player and the game world, 2. to allow for a shorter and most cost-effective game production chain, by enabling techniques for procedural content creation based on generative modelling, and thus reduce the cost of offering a full-fledged pre-designed gaming world, 3. to evolve the principles of Universally Accessible Games for application into 3D-based games, following a design for all philosophy, with the ultimate goal of designing games to be equally challenging to players of different abilities, 4. to evaluate the proposed framework and gaming infrastructure by developing and testing a series of serious games modules as applied to 2 application domains: physical rehabilitation, and therapeutic support and lifestyle management programs for behavioural and addictive disorders. User requirements from the application domains will drive development of the platform. Specifically, the focus on physical rehabilitation will drive platform requirements for supporting the development of Universally Accessible Games (UA games) and the integration of low cost player motion tracking and bio-feedback devices. Games scenarios from the lifestyle related disorder could implicate platform requirements for emotion recognition of states such as boredom, depression, anxiety and associated cognitive responses. Due to the modular nature of the envisioned PlayMancer gaming platform architecture and the commitment to Design-for-All philosophy, the project results could be generalised to other serious games applications and user communities. PlayMancer aims to support the right of all people for equal opportunities in social game-motivated interaction.

Keywords: game,game engine,game platform,inclusion
The “Poetics” of Everyday Life: Grounding Resources and Mechanisms for Artificial Agents (POETICON)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Cognitive systems, interaction, robotics
Action type: Collaborative project
Countries involved: Greece,United States,Slovenia,Germany,Italy,Italy
Call:  (FP7-ICT-2007-1, 2007)
Start date: 2008-01-01
End date: 2010-12-31
Duration (months): 36.0
Total project cost (EUR): 4273545.0
EU funding (EUR): 3250000.0
Participants: 6
Project status: CLOSED

Reproducing an act with sensorimotor means and using fine natural language for communicating the intentionality behind the act is what Aristotle called “Poetics”. POETICON explores the “poetics of everyday life”, i.e. the synthesis of sensorimotor representations and natural language in everyday human interaction. This is related to an old problem in Artificial Intelligence on how meaning emerges, which is approached here in a new way. POETICON follows an empirical approach for discovering the “languages” of sensorimotor representations and the correspondences with natural language; guided by experiments in psychology and neuroscience, it employs cutting-edge equipment and established cognitive protocols for collecting face and body movement measurements, visual object information and associated linguistic descriptions from interacting human subjects, with a two-fold objective: a) The creation of the PRAXICON, an extensible computational resource which associates symbolic representations (words/concepts) with corresponding sensorimotor representations and that is enriched with information on patterns among these representations for forming conceptual structures. b) The exploration of the association of symbolic and sensorimotor representations through cognitive and neurophysiological experiments and experimentation with a humanoid as driving forces and implementation tools for the development of the PRAXICON, respectively. POETICON views a cognitive system as a set of different languages (the spoken, the motor, the vision language and so on) and provides a set of tools for parsing, generating and translating among them. Through inter-disciplinary research, it contributes to the exploration of what integration in human cognition is and how it can be reproduced by intelligent agents. This is an ambitious first step for revealing and conquering the “poetics of everyday life”.

Keywords: sensorimotor representations,natural language,action,vision,neuroscience,humanoids,symbol grounding,integration,cognitive systems,artificial intelligence.
Hierarchical Assembly in Controllable Matrices (HIERARCHY)

Framework: FP7 — People
Programme: Marie-Curie Actions
Theme: Marie Skłodowska-Curie
Destination: Initial Training Networks
Action type: Support for training and career development of researchers (Marie Curie)
Countries involved: Netherlands,Slovenia,Germany,Netherlands,Germany,Netherlands,United Kingdom
Call:  (FP7-PEOPLE-2007-1-1-ITN, 2007)
Start date: 2008-11-01
End date: 2012-10-31
Duration (months): 48.0
Total project cost (EUR): 4648957.0
EU funding (EUR): 4648957.0
Participants: 10
Project status: CLOSED

The mission of HIERARCHY is to train and educate young scientist in the rapidly developing field of nanosciences, in particular hierarchical self-assembly. The training programme educates early stage and experienced researches in many aspects of this highly interdisciplinary field, such as theory, materials chemistry and biochemistry, advanced characterisation techniques, physics and commercial device development. In addition, the training programme will address non-scientific issues, important for the career development of young scientists, e.g. communication and presentation skills, IPR and entrepreneurial skills, ethical issues, language enhancement and cultural awareness. The training takes place on a Network level and also locally at the host institutions. HIERARCHY’s training programme will deliver versatile individuals with a broad scientific knowledge, ready to pursue a successful career in the European industry or academia. The interdisciplinary research training is centralised around the novel concept of hierarchical assembly in controllable matrices. This concept exploits liquid crystalline media as controllable matrices for programmed self-organisation, which goes far beyond the possibilities of currently employed techniques. A liquid crystal matrix in combination with a variety of simultaneously or sequentially applied external stimuli will yield a unique toolbox to build functional macroscopic structures with nanometer control. Leading European laboratories in soft condensed matter and solid state matter will work towards new paradigms in nanosciences. HIERARCHY’s intention towards application of the designed structures, illustrated by the presence of three industrial partners in the consortium, is an important step towards commercialisation of nanosciences in Europe. With Europe’s desire to become the major player in the area of nanosciences, valorisation of developed technology is a key lesson for Europe’s new generation of nanoscientists.

Keywords: interdisciplinary training,nanosciences,programmed self-assembly,bottom-up,commercialisation,liquid crystals
Cultural and Historical Digital Libraries dynamically mined from News Archives (PAPYRUS)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Digital libraries and content
Action type: Collaborative project
Countries involved: Greece,Italy,United Kingdom,France,Germany,United Kingdom,Netherlands
Call:  (FP7-ICT-2007-1, 2007)
Start date: 2008-03-01
End date: 2010-08-31
Duration (months): 32.0
Total project cost (EUR): 2952364.0
EU funding (EUR): 2200000.0
Participants: 9
Project status: CLOSED

Past and existing efforts for digital recapturing and preservation of European cultural and scientific heritage have consumed significant effort and resources for the digitisation, characterisation, and classification of content. Digital libraries have thus emerged providing electronic access for many communities of users to available information of their discipline. What has never been targeted, however, is a digital library that draws content from one domain and makes it available to the users of another. The proposed project approaches this need by introducing the concept of a Cross-Discipline Digital Library Engine. Papyrus intends to be a dynamic digital library which will understand user queries in the context of a specific discipline, look for content in a domain alien to that discipline and return the results presented in a way useful and comprehensive to the user. Papyrus intends to showcase this approach with a specific pair of disciplines which can be illustrated as an apparent need and may prove to be an immediate exploitation opportunity even on its own. This proposed use case is the recovery of history from news digital content. To realise these objectives Papyrus brings together expertise from 6 EU countries including: 4 research organisations with specific expertise in knowledge management, AI and query analysis and semantic multimedia analysis; two research organisations experts in the history of science; two worldwide leaders in the provision of news; a coordinator experienced in realising such RandD and commercial projects and the world leader in the market of search engines.

Keywords: digital library,semantic interpretation of content
Integrating the Physical with the Digital World of the Network of the Future (SENSEI)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Pervasive and Trustworthy network and service infrastructures
Action type: Collaborative project
Countries involved: France,United Kingdom,France,Sweden,Switzerland,Finland,Germany,Spain,Italy,Romania,France,Netherlands,Ireland,Serbia,Norway
Call:  (FP7-ICT-2007-1, 2007)
Start date: 2008-01-01
End date: 2010-12-31
Duration (months): 36.0
Total project cost (EUR): 23171150.0
EU funding (EUR): 14977717.0
Participants: 22
Project status: CLOSED

In order to realise the vision of Ambient Intelligence in a future network and service environment, heterogeneous wireless sensor and actuator networks (WS&AN) have to be integrated into a common framework of global scale and made available to services and applications via universal service interfaces. SENSEI creates an open, business driven architecture that fundamentally addresses the scalability problems for a large number of globally distributed WS&A devices. It provides necessary network and information management services to enable reliable and accurate context information retrieval and interaction with the physical environment. By adding mechanisms for accounting, security, privacy and trust it enables an open and secure market space for context-awareness and real world interaction. Tangible results of the SENSEI project are: 1) A highly scalable architectural framework with corresponding protocol solutions that enable easy plug and play integration of a large number of globally distributed WS&AN into a global system -providing support for network and information management, security, privacy and trust and accounting. 2) An open service interface and corresponding semantic specification to unify the access to context information and actuation services offered by the system for services and applications. 3) Efficient WS&AN island solutions consisting of a set of cross-optimised and energy aware protocol stacks including an ultra low power multi-mode transceiver targeting 5nJ/bit. 4) Pan European test platform, enabling large scale experimental evaluation of the SENSEI results and execution of field trials - providing a tool for long term evaluation of WS&AN integration into the Future Internet. Technology developed by SENSEI will play an essential part in transforming the existing Internet, Mobile Networks and Service Infrastructures into a Network of the Future that is capable to deal with the challenging demands of a Future Networked Society.

Keywords: future internet,wireless sensor and actuator networks,context awareness,network scalability
Identities and modernities in Europe: European and national identity construction programmes and politics, culture, history and religion (IME)

Framework: FP7 — Cooperation
Programme: Socio-economic sciences and Humanities
Destination: The Citizen in the European Union
Action type: Collaborative project
Countries involved: United Kingdom,Greece,Finland,France,Germany,Hungary,Türkiye,Croatia,Bulgaria
Call:  (FP7-SSH-2007-1, 2007)
Start date: 2009-05-01
End date: 2012-04-30
Duration (months): 36.0
Total project cost (EUR): 1867019.0
EU funding (EUR): 1447773.0
Participants: 10
Project status: CLOSED

IME investigates European identities, defined as a wide range of definitions of ‘us, the Europeans’ proposed and acted upon by various actors in and around the current European Union (EU), in particular in nine cases: Bulgaria, Croatia, Finland, France, Germany, Greece, Hungary, Turkey, and the United Kingdom. Drawing from the theory of multiple modernities, the project addresses three major issues regarding European identities: what they are, in what ways they have been formed and what trajectories they may take from now on. Through a set of nine case studies, IME first investigates the diversity of European identities as it manifests in the nine cases. It then examines the various ways in which these diverse self-definitions have been formulated and maintained in different societal, cultural and systemic settings and in which they have been interacting with various processes and forces. It then aims to identify commonalities among diverse European identities in nine countries through a series of thematic comparisons of the cases, in order to provide the basis for grounded projection of possible trajectories European identities may take as the processes of European integration continue. The project challenges the conventional wisdom about European identities and the teleological implication which lies behind much of the discussions of European identities and aims to offer valuable insights into the contexts in which various policies of identity construction are pursued.

Keywords: european identities,national identity,historical legacies,religious identity,multiple modernities,state,civil society,agency and structure,minorities
Space, place and the historical and contemporary articulations of regional, national and European identities through work and community in areas undergoing economic restructuring and regeneration (SPHERE)

Framework: FP7 — Cooperation
Programme: Socio-economic sciences and Humanities
Destination: The Citizen in the European Union
Action type: Collaborative project
Countries involved: Türkiye,United Kingdom,Germany,Poland,Spain,Spain
Call:  (FP7-SSH-2007-1, 2007)
Start date: 2008-04-01
End date: 2011-09-30
Duration (months): 42.0
Total project cost (EUR): 1176075.2
EU funding (EUR): 889239.0
Participants: 6
Project status: CLOSED

SPHERE explores themes of identity and belonging: how do such alignments and affiliations survive (or not) the socio-economic changes that accompany restructuring and the broader political and demographic remodelling of Europe’s cultural landscapes? Its multidisciplinary analysis will deepen insight into the ways life experiences are interwoven with a range of cultural practices to construct new identities; it will also address the sources and implementation of regeneration policies for notions of community. SPHERE starts from six distinctive regional identities historically rooted in specific occupational contexts around strong communities in Europe’s largest economies: France, Germany, Poland, Spain, UK and Turkey. All have undergone profound socio-economic transformations with associated challenges to cultural identities and practices. The project focuses on changes to historic regional and cultural identities where regional regeneration projects have attempted to introduce new industries or services or jobs and to create new cultural and economic landscapes. To assess the impact of Europe on the complex evolutions of community, regional and national identities, some of the regions chosen accessed or use EU regeneration funding, while others relied largely either on regional or national state subsidies or on market processes. This research will trace the transition from older to newer industries and put a strong focus on the impact this has had on cultural identities linked to work, class and gender, as well as the effects of EU or other regeneration processes on understandings of place and on people’s sense of belonging. It will probe the conditions under which new occupational, community, national and/or European identities emerge. By drawing on both the humanities and social science, it goes further and asks questions about the complex interconnections of history, place, culture and identity within households, the community and its collective organisations.

Keywords: culture,identity,region,community,nation,class,industry,restructuring,regeneration,history
Detecting known security vulnerabilities from within design and development tools (SHIELDS)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Pervasive and Trustworthy network and service infrastructures
Action type: Collaborative project
Countries involved: Sweden,Norway,Spain,Germany,France,Hungary,Italy
Call:  (FP7-ICT-2007-1, 2007)
Start date: 2008-01-01
End date: 2010-06-30
Duration (months): 30.0
Total project cost (EUR): 4426189.96
EU funding (EUR): 3249399.0
Participants: 9
Project status: CLOSED

Software systems continue to be crippled by security vulnerabilities. One of the reasons for this is that information on known vulnerabilities is not easily available to software developers, or integrated into the tools they use. The main objective of SHIELDS is to increase software security by bridging the gap between security experts and software practitioners and by providing the software developers with the means to effectively prevent occurrences of known vulnerabilities when building software. We will achieve this objective by developing novel formalisms for representing security information, such as known vulnerabilities, in a form directly usable by development tools, and accessible to software developers. This information will be stored in an internet-based Security Vulnerabilities Repository Service (SVRS) that facilitates fast dissemination of vulnerability information from security experts to software developers. We will also present a new breed of security methods and tools (some open source, some commercial) that are constantly kept up-to-date by using the information stored in the SVRS. In addition to the SVRS, and new security tools, we will create a SHIELDS Compliant certification for tools and a SHIELDS Verified logo program for software developers that will offer an affordable and yet technically effective evaluation and certification method in the fight against common security vulnerabilities. Commercial exploitation will be through these programs, the tools, and through subscriptions to the repository (parts will be free). The consortium consists of two universities and three major research institutes, with complementary leading expertise in the technical areas of the project, one large software developer, and two SMEs that specialise in security consulting, security evaluations and development of secure software. The project duration will be 30 months, with an overall budget of 4.9M euro and requested grant of 3.6 M euro

Keywords: software security
Design for Predictability and Efficiency (PREDATOR)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Components, systems, engineering
Action type: Collaborative project
Countries involved: Germany,Switzerland,Germany,Italy,France,Germany
Call:  (FP7-ICT-2007-1, 2007)
Start date: 2008-02-01
End date: 2011-01-31
Duration (months): 36.0
Total project cost (EUR): 3926305.0
EU funding (EUR): 2799991.0
Participants: 8
Project status: CLOSED

The project proposal is concerned with embedded systems that are characterized by efficiency requirements such as average-case performance, resource utilization, and power consumption on the one hand and worst-case constraints on the other. This combination of requirements typically occurs in application domains such as automotive, aeronautics, multi-media and industrial automation. Embedded systems with critical constraints need offline guarantees for the satisfaction of these constraints. Unfortunately, it can be observed that in computer system design the gap between average case and worst-case behaviour increases rapidly. This entails a decreasing precision of performance-analysis results, even for combination of the strongest analyses available. Therefore, a new research and design discipline is proposed that looks at predictability and efficiency in a synergistic manner and that involves all levels of abstraction and implementation in embedded-system design. This paradigm shift overcomes the tendency to either optimize efficiency only or predictability only in favour of an approach that takes into account the multi-objective nature of the problem. The proposed approach consists of a combination of several methods, i.e. (a) design-space exploration on the hardware architecture level to identify good designs offering combinations of strong performance with good predictability, (b) a synergistic development of models, design methods and matching analysis tools that extract precise system-behaviour properties, and (c) a transformation of the established separation-of-concerns abstraction principle into a new principle, resource-aware abstraction. Partners from the automotive and aeronautics domains pose design challenges based on experience in the design of time-critical embedded systems. These challenges will be taken up by the academic partners. Prototype architectures, design methods and analysis tools will be developed to solve the challenges

Keywords: predictability,efficiency,average-case performance,computer system design