Data-Gouv-ML/pcri-informations-sur-les-projets-laureats huggingface dataset:
Support Action Towards Excellence in Media Computing and Communication (SA EMC2)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Pervasive and Trusted Network and Service Infrastructures
Action type: Coordination and support actions
Countries involved: United Kingdom,Ireland,France,Germany,Switzerland,Greece
Call:  (FP7-ICT-2011-7, 2011)
Start date: 2011-10-01
End date: 2014-03-31
Duration (months): 30.0
Total project cost (EUR): 459799.0
EU funding (EUR): 407000.0
Participants: 6
Project status: CLOSED

SA-EMC2 is a support action to establish a Centre of Excellence in Media Computing and Communications (EMC2). The main objective of the project is to facilitate the persistence and lasting impact of the NoE 3DLife and the IP REVERIE project achievements, as well as other projects in the field Media Computing and Communications (MC2). The mission of SA-EMC2 is to bring together partners capabilities, knowledge and expertise to facilitate R&D funding through cooperative projects, joint research publication and technology transfer, while advancing the state of the art in MC2. The activities of SA- EMC2 will revolve around the following key objectives: • Academia – Industry matchmaking • Technology transfer to SMEs • Facilitating mentoring, coaching and training towards start-up creation • Formation of online and physical entrepreneurs camps and summer/winter schools in the • MC2 field and entrepreneurial focus • Formation of PhD courses on the MC2 field and entrepreneurial focus • Shaping national and European research agendas.

Keywords: media computing and communications,networked media,reproducible research environment,sustainability
Speech synthesis that improves through adaptive learning (SIMPLE4ALL)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Technologies for Digital Content and Languages
Action type: Collaborative project
Countries involved: United Kingdom,Finland,Spain,Romania
Call:  (FP7-ICT-2011-7, 2011)
Start date: 2011-11-01
End date: 2014-10-31
Duration (months): 36.0
Total project cost (EUR): 3990615.0
EU funding (EUR): 3100000.0
Participants: 5
Project status: CLOSED

The Simple4All project will create speech synthesis technology that learns from data with little or no expert supervision and continually improves itself, simply by being used. In order to be accepted by users, the voice of a spoken interaction system must be natural and appropriate for the content. Using the same voice for every application is not acceptable to users. But creating a speech synthesiser for a new language or domain is too expensive, because current technology relies on labelled data and human expertise. Systems comprise rules, statistical models, and data, requiring careful tuning by experienced engineers. So, speech synthesis is available from a small number of vendors, offering generic products, not tailored to any application domain. Systems are not portable: creating a bespoke system for a specific application is hard, because it involves substantial effort to re-engineer every component of the system. Take-up by potential end users is limited; the range of feasible applications is narrow. Synthesis is often an off-the-shelf component, providing a highly inappropriate speaking style for applications such as dialogue, speech translation, games, personal assistants, communication aids, SMS-to-speech conversion, e-learning, toys and a multitude of other applications where a specific speaking style is important. We will develop methods that enable the construction of systems from audio and text data. We will enable systems to learn after deployment. General purpose or specialised systems for any domain or language will become feasible. Our objectives are: * Adaptability: create highly portable and adaptable speech synthesis technology suitable for any domain or language * Learning from data and interaction: provide a complete, consistent framework in which every component of a speech synthesis system can be learned and improved * Speaking style: enable the generation of natural, conversational, highly expressive synthetic speech which is appropriate to the wider context * Demonstration and evaluation: automatic creation of a new speech synthesiser from scratch, and feedback-driven online learning, with perceptual evaluations.

Keywords: speech synthesis
Collaborative Research into Exascale Systemware, Tools and Applications (CRESTA)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Future and Emerging Technologies
Action type: Collaborative project
Countries involved: United Kingdom,Germany,Finland,Sweden,United Kingdom,Germany,United Kingdom,United Kingdom,United Kingdom,Germany,Finland,France
Call:  (FP7-ICT-2011-7, 2011)
Start date: 2011-10-01
End date: 2014-12-31
Duration (months): 39.0
Total project cost (EUR): 11874424.0
EU funding (EUR): 8570000.0
Participants: 13
Project status: CLOSED

For the past thirty years, the need for ever greater supercomputer performance has driven the development of many computing technologies which have subsequently been exploited in the mass market. Delivering an exaflop (or 10^18 calculations per second) by the end of this decade is the challenge that the supercomputing community worldwide has set itself. The Collaborative Research into Exascale Systemware, Tools and Applications project (CRESTA) brings together four of Europe’s leading supercomputing centres, with one of the world’s major equipment vendors, two of Europe’s leading programming tools providers and six application and problem owners to explore how the exaflop challenge can be met. CRESTA focuses on the use of six applications with exascale potential and uses them as co-design vehicles to develop: the development environment, algorithms and libraries, user tools, and the underpinning and cross-cutting technologies required to support the execution of applications at the exascale. The applications represented in CRESTA have been chosen as a representative sample from across the supercomputing domain including: biomolecular systems, fusion energy, the virtual physiological human, numerical weather prediction and engineering. No one organisation, be they a hardware or software vendor or service provider can deliver the necessary range of technological innovations required to enable computing at the exascale. This is recognised through the on-going work of the International Exascale Software Project and, in Europe, the European Exascale Software Initiative. CRESTA will actively engage with European and International collaborative activities to ensure that Europe plays its full role worldwide. Over its 39 month duration the project will deliver key, exploitable technologies that will allow the co-design applications to successfully execute on multi-petaflop systems in preparation for the first exascale systems towards the end of this decade.

Keywords: exascale hpc supercomputing
Human-enhanced time-aware multimedia search (CUBRIK)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Pervasive and Trusted Network and Service Infrastructures
Action type: Collaborative project
Countries involved: Italy,Netherlands,United Kingdom,Germany,Greece,Italy,Germany,Germany,Germany,Finland,Spain,Luxembourg
Call:  (FP7-ICT-2011-7, 2011)
Start date: 2011-10-01
End date: 2014-09-30
Duration (months): 36.0
Total project cost (EUR): 8776297.0
EU funding (EUR): 6834400.0
Participants: 16
Project status: CLOSED

Multimedia search engines today are “black-box” systems. This closed architecture makes it difficult for technology providers, application integrators, and end-users to try out novel approaches for multimedia content and query processing, because there is no place where one can deploy content, components, and processes, integrate them with complementary technologies, and assess the results in a real and scalable environment. The key technical principle of CUBRIK is to create a “white-box” version of a multimedia content and query processing system, by unbundling its functionality into a set of search processing pipelines, i.e., orchestrations of open source and third-party components instantiating current algorithms for multimedia content analysis, query processing, and relevance feedback evaluation. Examples will be pipelines for extracting metadata from media collections using the software mix that best fits application requirements, for processing multimodal queries, and for analysing user’s feedback in novel ways. CUBRIK aims at constructing an open platform for multimedia search practitioners, researchers and end-users, where different classes of contributors can meet and advance the state-of-the-art by joining forces. Important scientific contributions will be the systematic integration of human and social computation in the design and execution of pipelines, and the enrichment of multimedia content and query processing with temporal and spatial entities. On the business side, CUBRIK will endorse an ecosystem where a multitude of actors will concur to implement real application scenarios that validate the platform features in real world conditions and for vertical search domains. The CUBRIK community will bring together technology developers, software integrators, social network and crowdsourcing providers, content owners and SMEs, to promote the open search paradigm for the creation of search solutions tailored to user needs in vertical domains.

Keywords: time-aware,media search and retrieval,real-time,web scale
Internet Connected Objects for Reconfigurable Ecosystems (ICORE)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Pervasive and Trusted Network and Service Infrastructures
Action type: Collaborative project
Countries involved: Belgium,France,Spain,Italy,Germany,European organisations area,Germany,Romania,Italy,Netherlands,United Kingdom,Greece,Finland,Japan,Romania,France,France,Korea, Republic of,Netherlands,Germany,China,Italy
Call:  (FP7-ICT-2011-7, 2011)
Start date: 2011-10-01
End date: 2014-10-31
Duration (months): 37.0
Total project cost (EUR): 13411034.0
EU funding (EUR): 8707000.0
Participants: 27
Project status: CLOSED

The iCore initiative addresses two key issues in the context of the Internet of Things (IoT), namely: (a) how to abstract the technological heterogeneity that derives from the vast amounts of heterogeneous objects, while enhancing context-awareness, reliability and energy-efficiency. (b) to consider the views of different users/stakeholders (owners of objects & communication means) for ensuring proper application provision, business integrity and, therefore, maximize exploitation opportunities. The iCore proposed solution is a cognitive framework comprising three levels of functionality, reusable for various and diverse applications. The levels under consideration are: i) virtual objects (VOs), ii) composite virtual objects (CVOs), and iii) functional blocks for representing the user/stakeholder perspectives. VOs are cognitive virtual representations of real-world objects (e.g., sensors, devices, etc.) that allow resolving the underlying technological heterogeneity. CVOs, on the other hand, use the services associated with VOs. In other words, CVOs are cognitive mash-ups of semantically interoperable VOs, delivering services in accordance with the user/stakeholder requirements. In each level there are scalable fabrics, offering mechanisms for the registration, look-up and discovery, and the composition of services. Through these features the cognitive framework constitutes an open networked architecture encompassing highly intelligent (i.e., adaptive, etc.) software. The iCore solution will be attributed with essential security protocols/functionality, which span all levels of the framework, and consider the ownership and privacy of data, as well as the actual access to objects. The validation of the proposed solution will be carried out by considering relevant Future Internet application areas enabled by the IoT. In particular, the use cases addressed by iCore are the following: ambient assisted living, smart office, smart transportation, and supply chain management.

Keywords: internet of things,iot architecture,digital representation,virtual object,composite virtual object,cognitive technologies,decentralise intelligence,dynamic service composition and object reuse
Rehabilitative Wayout In Responsive home Environments (REWIRE)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: ICT for Health, Ageing Well, Inclusion and Governance
Action type: Collaborative project
Countries involved: Italy,Switzerland,United Kingdom,Spain,Spain,Slovenia
Call:  (FP7-ICT-2011-7, 2011)
Start date: 2011-10-01
End date: 2014-12-31
Duration (months): 39.0
Total project cost (EUR): 3522717.0
EU funding (EUR): 2730000.0
Participants: 13
Project status: CLOSED

REWIRE develops, integrates and field tests an innovative virtual reality based rehabilitation platform, which allows patients, discharged from the hospital, to continue intensive rehabilitation at home under remote monitoring by the hospital itself. The main idea is to assemble off the shelf components in a robust and reliable way to get a platform system that can be to be deployed massively at the patients’ homes. The platform is constituted of three hierarchical components: a patient station (PS), deployed installed at home, a hospital station (HS) and a networking station (NS) at a the health provider site. The PS is based on video-based tracking (through a mix of 2D and 3D cameras) and virtual reality. The patient sees on the display himself or an avatar moving and interacting in real-time with a virtual game with his movements tracked in real-time. Game variety of scenarios, balanced scoring system, quantitative exercise evaluation, audio-visual feed-back aims at maximum patient’s motivation. A robust and reliable auto-calibration and spatial synchronization with the graphics is developed. Patient’s daily activity is monitored by a Body Sensor Networks and his activity is profiled through eigenbehaviors. Environmental, physiological and motion data are combined to tune the rehabilitation exercise level, to assess potential risks and advice clinicians on the therapy. The HS main role is the definition and monitoring of the treatment. Data mining in the NS discovers common features and trends of rehabilitation treatment among hospitals and regions. A virtual community is setup to educate and motivate patients. A pilot is designed both for the clinical evaluation of effectiveness and suitability of REWIRE, and the study of the most appropriate model to seamlessly connect long-term at home rehabilitation to that at hospital, appropriate service settings and adequate business models. Using advanced DTI imaging it is tested whether REWIRE meets the rationale of rehabilitation, that it triggers brain adaptations that mediate recovery.

Keywords: computer vision,virtual reality rehabilitation,body sensor network,lifestyle monitoring,data mining,adaptive health care,pesonal health systems,clinical evaluation,patients community.
REal and Virtual Engagement in Realistic Immersive Environments (REVERIE)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Pervasive and Trusted Network and Service Infrastructures
Action type: Collaborative project
Countries involved: Italy,United Kingdom,Belgium,Switzerland,Germany,Netherlands,Netherlands,France,Ireland,Greece,Italy,Belgium,United Kingdom
Call:  (FP7-ICT-2011-7, 2011)
Start date: 2011-09-01
End date: 2015-05-31
Duration (months): 45.0
Total project cost (EUR): 10305502.0
EU funding (EUR): 7524994.0
Participants: 16
Project status: CLOSED

It’s Friday night, you’re exhausted after a long week in the office. You’re not going to leave the house so you could watch TV, or spend a few hours catching up on your social networks. But, why spend time watching a screen when you could immerse yourself into a 3D online environment which lets you interact with friends and share common experiences together, in real time, without having to leave home? REVERIE is a revolution in online social networking. It is a safe, collaborative, online environment which brings together realistic inter‐personal communication and interaction with 3D media creation. Users can meet, socialise and share experiences using equipment they already have at home – such as 3D TV and Microsoft 3D Kinect – along with a range of content creation tools built for the platform. The possibilities are endless – take your Geography class on a field trip; make an important presentation; attend a distance learning class; play the lead character in your favourite film – then invite your friends to join you using their existing social networking channels. The research challenges are demanding. The focus is the integration of cutting‐edge technologies related to 3D data acquisition & processing, sound processing, autonomous avatars, networking, real‐time rendering, and physical interaction & emotional engagement in virtual worlds. These challenges are combined into two scenarios that will be used as the basis for technical integration, and which will demonstrate the validity and potential socio‐economic benefits of REVERIE’s vision for the future of social networking. The work plan for REVERIE has been divided into 3 streams designed to support each other. First, it will go beyond the current state-of-the-art by adapting the latest 3D content creation software to create new tools. Second, to ensure the system is efficient, stable, and meets its objectives, it will test prototypes within existing social networks. Finally, to ensure early adoption of the platform into popular social networks, REVERIE will evaluate, disseminate and exploit the resources created. REVERIE allows social interaction to move beyond the laptop screen, and prevents social media from being restricted to text and images. Friday nights and field trips will never be the same again.

Keywords: immersive collaborative environments,3d data acquisition and processing,autonomous avatars,networking,real-time rendering,and physical interaction and emotional engagement in virtual worlds
Web Accessibility Initiative (WAI) - Cooperation Framework for Guidance on Advanced Technologies, Evaluation Methodologies, and Research Agenda Setting to Support eAccessibility (WAI-ACT)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: ICT for Health, Ageing Well, Inclusion and Governance
Action type: Coordination and support actions
Countries involved: France,Netherlands,Germany,Austria
Call:  (FP7-ICT-2011-7, 2011)
Start date: 2011-09-01
End date: 2014-08-31
Duration (months): 36.0
Total project cost (EUR): 1567718.0
EU funding (EUR): 999000.0
Participants: 4
Project status: CLOSED

WAI-ACT, a Cooperation Framework for Guidance on Advanced Technologies, Evaluation Methodologies, and Research Agenda Setting to Support eAccessibility, will address critical areas of advanced accessibility support through activities that build upon the strengths of past web accessibility work, harmonise existing work, and help shape a research agenda in coordination with key stakeholders in Europe and internationally. There is a need for expanded European and international cooperation on the development of accessibility solutions for people with disabilities; for consensus-based, authoritative technical guidance to accelerate implementation of advanced technologies; for internationally harmonised evaluation methodologies; and for a coordinated research agenda on eAccessibility. WAI-ACT will address these challenges through development of a framework for open, expanded cooperation among European and international stakeholders, technical guidance on advanced web technologies; an evaluation methodology for web accessibility; and a research agenda for eAccessibility. Technical guidance will include a repository of information on accessibility support in web technologies, application notes on authoring accessible web page components, and code samples for web applications. WAI-ACT will result in: • expanded cooperation on the development of accessibility solutions; • authoritative accessibility guidance on advanced web technologies; • harmonised methodologies for evaluating accessibility of websites; • common visions for a coordinated eAccessibility research agenda. WAI-ACT will be lead and will build upon the strengths of the existing World Wide Web Consortium (W3C) Web Accessibility Initiative (WAI) cooperation mechanisms to facilitate strategic European and international participation throughout the project. WAI-ACT will also seek active exchange with relevant networks in Europe such as eAccess+, and coordinate standardisation activities such as EC Mandate M/376.

Keywords: eaccessibility,people with disabilities,social inclusion,technical guidance,evaluation methodology,eaccessibility research agenda
Integrated disruptive componentS for 2um fibre LAsers (ISLA)

Framework: FP7 — Cooperation
Programme: Information and Communication Technologies
Destination: Alternative Paths to Components and Systems
Action type: Collaborative project
Countries involved: United Kingdom,United Kingdom,Ireland,Switzerland,Germany
Call:  (FP7-ICT-2011-7, 2011)
Start date: 2011-10-01
End date: 2015-06-30
Duration (months): 45.0
Total project cost (EUR): 4538870.0
EU funding (EUR): 2839995.0
Participants: 7
Project status: CLOSED

2-micron fibre laser technology has the potential to open a whole new area of ICT & industrial applications. The well-known power scaling advantages, from increased core size & higher non-linear thresholds, offer a tenfold increase in “raw power” compared with current 1-micron technology. Simultaneously, a host of applications specific to this almost unexplored region of the eye-safe spectrum become possible, including: industrial processing, free-space communications & medical procedures. Undoubtedly more will arise as currently exotic wavelengths become readily available. To date, the lack of suitable components has blocked R&D in this field. However, several recent disruptive component developments have changed the landscape: 1) Ho-doped silica fibre technology has advanced, providing a solid base for development; 2) All-fibre component technology offers integrated functionality; 3) Better isolator materials and new designs offer realistic potential for effective 2-micron devices; 4) New modulator materials & designs allow Q-switches, filters & switches; 5) Carbon nanotube composites offer effective sub-ps modelockers; 6) 790nm diode technology is ripe for development, for optimum direct pumping of Tm. ISLA will seize this opportunity to develop a set of “building blocks” to define an integrated modular common platform for 2-micron Ho-doped fibre lasers consisting of compatible and self-consistent fibre, components and laser diodes. Not only will advances beyond the state-of-the-art in each of these component areas be achieved, but this will be attained through a coordinated program to deliver a genuinely integrated technology platform. Continuous wave, pulsed and short pulse lasers will be demonstrated through industrial applications (transparent plastic cutting and PV cell scribing). An industrial user group will identify new applications and aid exploitation routes, and the project results will be promoted within recognised standards bodies to benefit the whole of EU industry

Keywords: fibre,lasers,diodes,materials processing