title: Trevor Bryan

text: Bryan made his professional debut in May 2011 defeating Demarcus Young by RTD in the second round in Hollywood, Florida. In August 2015, Bryan beat Derric Rossy in Las Vegas, Nevada and won the WBC-NABF Junior heavyweight title. Even though Bryan scored a first-round knockdown, Rossy proved to be a tricky opponent and the fight ended being very competitive and exciting until the last bell.


title: Trevor Bryan

text: Bryan would go on to beat former cruiserweight title challenger BJ Flores to win the WBA interim heavyweight title.


title: Trevor Bryan

text: Bryan was due to fight Mahmoud Charr on January 29, 2021 for his WBA (Regular) heavyweight title; however, Charr could not travel to fight as he did not have a valid United States visa. Due to this, Bryan instead fought former WBC champion Bermane Stiverne for the vacant title, which had been stripped from Charr due to being inactive for too long. Bryan knocked his opponent down twice and won the bout by eleventh-round technical knockout, becoming the WBA (Regular) champion.


title: Trevor Bryan

text: Bryan lost his title when he was defeated by Daniel Dubois by knockout in the fourth round in front of approximately 500 spectators at Casino Miami in Florida on 11 June 2022 on a card promoted by Don King.


title: Carter Bays

text: Bays co-created the CBS sitcom "How I Met Your Mother" where he served as showrunner, writer and executive producer for all nine seasons. The show received ten Primetime Emmy Awards.


title: Carter Bays

text: Bays was born in Cleveland, Ohio. His father, James C. Bays, is a retired corporate lawyer, and his mother, Martha Bays, is a minister in the United Church of Christ.


title: Carter Bays

text: While at Shaker Heights High School, Bays' play Five Visits From Mr. Whitcomb was selected for the Stephen Sondheim founded Young Playwrights Inc. 1993 Young Playwrights Festival produced at Playwrights Horizon's in New York City.


title: Carter Bays

text: Bays studied English at Wesleyan University, where he met bandmate Craig Thomas who would later become his writing partner and his co-creator for How I Met Your Mother.


title: Carter Bays

text: Bays and Thomas co-founded the band The Solids, who perform the theme song to "How I Met Your Mother", "Hey Beautiful". as well as the Emmy-nominated "Nothing Suits Me Like A Suit."


title: Carter Bays

text: After graduating from Wesleyan in 1997, Bays and Craig Thomas went on to write for the "Late Show With David Letterman".


title: Carter Bays

text: Bays also wrote for "American Dad!", "Quintuplets" "Oliver Beene". and co-created Fox's The Goodwin Games.


title: Carter Bays

text: In 2022, Bays served as executive producer on Hulu's How I Met Your Father, starring Hilary Duff. The show is created by Isaac Aptaker and Elizabeth Berger.


title: Carter Bays

text: Carter's debut novel, "The Mutual Friend", was published June 7th, 2022, through Dutton Books, and received a starred review from both Kirkus and Booklist.


title: Carter Bays

text: Bays lives in Los Angeles with his wife, Denise Cox Bays, and their three children. One of his daughters appeared at the end of "Trilogy Time", the other one at the end of "Unpause".


title: Carter Bays

text: Bays teaches a Master Class in TV Writing at Columbia University, and is an Associate Fellow at Davenport College at Yale University. He also serves on the board of the Armed Services Arts Partnership, which helps veterans return to civilian life through comedy and the arts.


title: Alexandra of Yugoslavia

text: Alexandra of Yugoslavia (, ; 25 March 1921 – 30 January 1993) was the last Queen of Yugoslavia as the wife of King Peter II.


title: Alexandra of Yugoslavia

text: Posthumous daughter of King Alexander of Greece and his morganatic wife Aspasia Manos, Alexandra was not part of the Greek royal family until July 1922 when, at the behest of Queen Sophia, a law was passed which retroactively recognized marriages of members of the royal family, although on a non-dynastic basis; in consequence, she obtained the style and name of "Her Royal Highness Princess Alexandra of Greece and Denmark". At the same time, a serious political and military crisis, linked to the defeat of Greece by Turkey in Anatolia, led to the deposition and exile of the royal family, beginning in 1924. Being the only members of the dynasty allowed to remain in the country by the Second Hellenic Republic, the princess and her mother later found refuge in Italy, with Dowager Queen Sophia.


title: Alexandra of Yugoslavia

text: After three years with her paternal grandmother, Alexandra left Florence to continue her studies in the United Kingdom, while her mother settled in Venice. Separated from her mother, the princess fell ill, forcing Aspasia to make her leave the boarding school where she was studying. After the restoration of her uncle, King George II, on the Hellenic throne in 1935, Alexandra stayed in her native country several times but the outbreak of the Greco-Italian War, in 1940, forced her and her mother to settle in Athens. The invasion of Greece by the Axis powers in April–May 1941, however, led to their moving to the United Kingdom. Again exiled, Alexandra met in London the young King Peter II of Yugoslavia, who also went into exile after the invasion of his country by the Germans.


title: Alexandra of Yugoslavia

text: Quickly, Alexandra and Peter II fell in love and planned to marry. Opposition from both Peter's mother, Maria, and the Yugoslav government in exile forced the couple to delay their marriage plans until 1944, when they finally celebrated their wedding. A year later, Alexandra gave birth to her only son, Alexander, Crown Prince of Yugoslavia. However, the happiness of the family was short-lived: on 29 November 1945, Marshal Tito proclaimed the Socialist Federal Republic of Yugoslavia and Alexandra, who had never set foot in her adopted country, was left without a crown. The abolition of the Yugoslav monarchy had very serious consequences for the royal couple. Penniless and unable to adapt to the role of citizen, Peter II turned to alcoholism and multiple affairs with other women. Depressed by the behavior of her husband, Alexandra neglected her son and made several suicide attempts. After the death of Peter II in 1970, Alexandra's health continued to deteriorate. She died of cancer in 1993 and her remains were buried in the Royal Cemetery Plot in the park of Tatoi in Greece, before being transferred to the Royal Mausoleum of Oplenac in 2013.


title: Alexandra of Yugoslavia

text: Born Princess Alexandra of Greece and Denmark, she was brought into a difficult environment. Five months before her birth, her father, King Alexander, died of sepsis following a monkey bite which occurred in the gardens of Tatoi. The unexpected death of the sovereign caused a serious political crisis in Greece, at a time when public opinion was already divided by the events of the World War I and the Greco-Turkish War. The King had concluded an unequal marriage with Aspasia Manos, and, in consequence, their offspring was not dynastic. Due to the lack of another candidate for the throne, Prime Minister Eleftherios Venizelos was soon forced to accept the restoration of his enemy, King Constantine I, on 19 December 1920. Alexander's brief reign was officially treated as a regency, which meant that his marriage, contracted without his father's permission, was technically illegal, the marriage void, and the couple's posthumous child illegitimate.


title: Alexandra of Yugoslavia

text: The last months of pregnancy of Aspasia are surrounded by intrigue. In the case that she gave birth to a boy (who would be named Philip, as the father of Alexander the Great), rumours soon assured that she was determined to place him on the throne after his birth. True or not, this possibility worried the Greek royal family, whose fears about the birth of a male child were exploited by the Venizelists to revive the succession crisis. The birth of a girl, on 25 March 1921, was a great relief for the dynasty, and both King Constantine I and his mother, Queen Dowager Olga, agreed to be the godparents of the newborn.


title: Alexandra of Yugoslavia

text: Still, neither Alexandra nor Aspasia received more official recognition: from a legal point of view, they were commoners without any rights in the royal family. Things changed from July 1922 when, after the intervention of Queen Sophia of Greece, was passed a law which retroactively recognized marriages of members of the Royal Family, although on a non-dynastic basis; with this legal subterfuge, the little princess obtained the style of "Royal Highness" and the title of "Princess of Greece and Denmark". Thus, Alexandra's birth became legitimate in the eyes of Greek law, but since the marriage was recognized on a 'non-dynastic basis', her royal status was tenuous at best and she remained ineligible for the throne; however, this belated recognition made it possible for her to later make an advantageous marriage, which would not have been possible if she was nothing more than the daughter of the King's morganatic spouse.


title: Alexandra of Yugoslavia

text: Aspasia, however, was not mentioned in the law and remained a commoner in the eyes of protocol. Humiliated by this difference in treatment, she begged Prince Christopher (whose commoner wife, Nancy Stewart Worthington Leeds, was entitled to be known as a Princess of Greece and Denmark), to intercede on her behalf. Moved by the arguments of his niece-in-law, he approached Queen Sophia, who eventually changed her opinion. Under pressures from his wife, King Constantine I issued a decree, gazetted 10 September 1922 under which Aspasia received the title "Princess of Greece and Denmark" and the style of "Royal Highness".


title: Alexandra of Yugoslavia

text: Despite these positive developments, the situation of Alexandra and her mother did not improve. Indeed, Greece experiencing a series of military defeats by Turkey and a coup d'état soon forced King Constantine I to abdicate again, this time in favor of his eldest son, Crown Prince George, on 27 September 1922. Things went from bad to worse for the country; a further coup forced the new king, his wife and his brother to leave the country on 19 December 1923. On 25 March 1924, Alexandra's third birthday, the Second Hellenic Republic was proclaimed and both Aspasia and Alexandra were then the only members of the dynasty allowed to stay in Greece.


title: Alexandra of Yugoslavia

text: Penniless, Aspasia chose to take the path of exile with her daughter in early 1924. The two princesses found refuge with Queen Sophia, who had moved to the "Villa Bobolina" near Florence, shortly after the death of her husband on 11 January 1923. The now dowager queen, who loved Alexandra, was thrilled, even if her financial situation was also precarious. With her paternal grandmother, the princess spent a happy childhood with her aunts Crown Princess Helen of Romania, Princesses Irene and Katherine of Greece, and her cousins Prince Philip of Greece (the future Duke of Edinburgh) and Prince Michael of Romania, who were her playmates during holidays.


title: Alexandra of Yugoslavia

text: In 1927, Alexandra and her mother moved to Ascot, Berkshire, in the United Kingdom. They were greeted by Sir James Horlick, 4th Baronet, and his family, who harbored them in their estate near the hippodrome. Now seven years old, Alexandra was enrolled in boarding schools in Westfield and Heathfield, as was the custom for the upper class. However, the Princess took very badly to this experience: separated from her mother, she stopped eating and eventually contracted tuberculosis. Alarmed, Aspasia thus moved her daughter to Switzerland for treatment. Later, Alexandra was educated in a Parisian finishing school, during which time she and her mother stayed at the Hotel Crillon.


title: Alexandra of Yugoslavia

text: Eventually, the two princesses settled on the Island of Giudecca in Venice, where Aspasia acquired a small property with her savings and Horlick's financial support. The former home of Caroline Eden (1801-1854), daughter of Sir Frederick Eden, 2nd Baronet, wife of Vice-Admiral Hyde Parker III and great-aunt of British Prime Minister Anthony Eden, the villa and its 3.6 hectares of landscaped grounds were nicknamed the Garden of Eden, which delighted the Greek Princesses.


title: Alexandra of Yugoslavia

text: In 1935, the Second Hellenic Republic was abolished and King George II (Alexandra's uncle) was restored to the throne after a referendum organized by General Georgios Kondylis. Alexandra was then allowed to return to Greece, a country she had not seen since 1924. Although she continued to reside in Venice with her mother (who still suffered the ostracism of the royal family), the princess was invited to all the great ceremonies that punctuate the life of the dynasty. In 1936, she participated in the official ceremonies which marked the reburial in Tatoi of the remains of King Constantine I, Queen Sophia, and Dowager Queen Olga; all three died in exile in Italy. Two years later, in 1938, she was invited to the wedding of her uncle, Crown Prince Paul, with Princess Frederica of Hanover.


title: Alexandra of Yugoslavia

text: Despite her participation in the ceremonies of the Greek royal family, at that time Alexandra understood that she was not a full member of the European royalty. Her mother had to claim in her name the share of the inheritance of Alexandra's paternal grandparents. Especially, the princess had to deal with the fact that her mother had no site in the royal necropolis of Tatoi. In fact, during the 1936 ceremonies, a chapel was arranged in the park of the palace for the remains of King Constantine I and Queen Sophia. The remains of King Alexander, previously based in the gardens next to his grandfather King George I, were then transferred at the side of his parents in the chapel, with no space reserved for Aspasia.


title: Alexandra of Yugoslavia

text: Now a teenager, Alexandra began to attract the gaze of men. In 1936, the fifteen-years-old Princess received her first marriage proposal: King Zog I of Albania, who wished to marry a member of the European royalty in order to consolidate his position, asked her hand. However, the Greek diplomacy, which maintained complex relations with the Kingdom of Albania because of the possession of Northern Epirus, rejected this proposal and King Zog I eventually married the Hungarian Countess Géraldine Apponyi de Nagy-Appony in 1938.


title: Alexandra of Yugoslavia

text: Like all women of her age, Alexandra attended numerous dances, which aimed to introduce her to the European elite. In 1937 she was presented in Paris, where she danced with her cousin, the Duke of Windsor, then residing in France with his wife, the Duchess, after his abdication and subsequent marriage.


title: Alexandra of Yugoslavia

text: The outbreak of the Greco-Italian War on 28 October 1940 forced Alexandra and her mother suddenly to leave Venice and fascist Italy. They settled with the rest of the Royal Family in Athens. Eager to serve their country in this difficult moment, both Princesses became nurses alongside the other women of the Royal Family. However, after several months of victorious battles against the Italian forces, Greece was invaded by the army of Nazi Germany on 6 April 1941. Alexandra and the majority of the members of the Royal Family left the country a few days later, on 22 April. After a brief stay in Crete, where they received a German bombing, the Greek Royal Family departed for Egypt and South Africa.


title: Alexandra of Yugoslavia

text: While several members of the Royal Family were forced to spend World War II in South Africa, Alexandra and her mother obtained the permission of King George II of Greece and the British government to move to the United Kingdom. They arrived at Liverpool in the autumn of 1941 and settled in London in the district of Mayfair. In the British capital, the Greek princesses resumed their activities in the Red Cross. Better accepted than in their own country, they were regular guests of the Duchess of Kent (born Princess Marina of Greece) and of the future Duke of Edinburgh (born Prince Philip of Greece), who was rumoured to be briefly engaged to Alexandra.


title: Alexandra of Yugoslavia

text: However, it was not her cousin Philip whom Alexandra finally married. In 1942, the Princess met her third cousin, King Peter II of Yugoslavia in an officers' gala at Grosvenor House. The 19-year-old sovereign had lived in exile in London since the invasion of his country by the Axis powers on 6 April 1941. Quickly, they fell in love with each other and considered marriage, which greatly delighted Princess Aspasia. However, the sharp opposition of Queen Maria of Yugoslavia, Peter II's mother, and the Yugoslav government-in-exile, which deemed it indecent to celebrate a wedding while Yugoslavia was dismembered and occupied, prevented for a while the marital project. For two years, the lovers had only brief meetings in the residence of the Duchess of Kent.


title: Alexandra of Yugoslavia

text: After a brief stay of Peter II in Cairo, Egypt, the couple finally married on 20 March 1944. The ceremony, at which the King's mother refused to participate, was held at the Yugoslav embassy in London. Marked by restrictions due to the war, Alexandra wore a wedding dress that was lent her by Lady Mary Lygon, wife of Prince Vsevolod Ivanovich of Russia (himself the son of King Peter's aunt Princess Helen of Serbia). Among the guests at the ceremony, there were four reigning monarchs (George VI of the United Kingdom, George II of Greece, Haakon VII of Norway and Wilhelmina of the Netherlands) and several other members of European royalty, including the two brothers of the groom (Prince Tomislav and Prince Andrew), the mother of the bride, Prince Bernhard of Lippe-Biesterfeld


title: Alexandra of Yugoslavia

text: Now queen of Yugoslavia, Alexandra, however, had tenuous links with her new country, living under the Nazi occupation. In 1941, a large portion of the Yugoslav territory was annexed by the Axis powers. Crown Prince Michael of Montenegro refused to resurrect his ancient Kingdom under Italian and German protection and guidance, and thus the region of Montenegro had been transformed into a "governorate" by fascist Italy. Finally, the other two main parts of Yugoslavia were reduced to puppet states: the Serbia of General Milan Nedić and the Croatian Kingdom of the Ustaše. As all over occupied Europe, Yugoslav civilians suffered the abuses of the invaders and collaborators who supported them. Two groups emerged in the country: the Chetniks, led by General monarchist Draža Mihailović, and the Partisans, led by the communist Marshal Josip Broz Tito.


title: Alexandra of Yugoslavia

text: From London, the Yugoslav government-in-exile supported the struggle of the royalist forces and appointed General Mihailović as Chief Minister of War. However, the importance of the Partisans pushed the allied forces to trust the Communists and give increasingly limited help to Mihailović, who was accused of collaborating with the Axis powers to shoot communist guerrillas. After the Tehran Conference (1943), the Allies finally broke their ties with the Chetniks, forcing the Yugoslav government-in-exile to recognize the preeminence of the Partisans. In June 1944, Prime Minister Ivan Šubašić officially appointed Marshal Tito as the head of the Yugoslav resistance and Mihailović was dismissed. In October 1944, Churchill and Stalin concluded an agreement to split Yugoslavia into two occupation zones, but after the liberation of Belgrade by the Red Army and the Partisans, it became clear the Communists predominated in the country. A harsh treatment, which affected the monarchists, took place; at the request of Churchill, Tito agreed in March 1945 to recognize a Regency Council (which had almost no activity) but opposed the return of King Peter II, who had to remain in exile with Alexandra while a government coalition dominated by the Communists was constituted in Belgrade.


title: Alexandra of Yugoslavia

text: In this turbulent context, Alexandra gave birth to an heir, named Alexander after his two grandfathers, Alexander of Yugoslavia and Alexander of Greece. The birth took place in Suite 212 of Claridge's Hotel in Brook Street, London, on 17 July 1945. To enable the child to be born on Yugoslav soil, the British Prime Minister Winston Churchill reportedly asked King George VI to issue a decree transforming, for a day, Suite 212 into Yugoslav territory, which was to be the only time Alexandra was in Yugoslavia as queen. On 24 October 1945, the newborn Crown Prince was baptized by the Serbian Patriarch Gavrilo V in Westminster Abbey, with King George VI and his elder daughter (the future Queen Elizabeth II) acting as godparents.


title: Alexandra of Yugoslavia

text: The festivities marking the birth of the crown prince, however, were short-lived. Less than eight months after joining the coalition government, Milan Grol and Ivan Šubašić resigned their offices of Vice-Prime Minister (18 August) and Foreign Minister (8 October), respectively, to mark their political disagreement with Marshal Tito. Faced with the rise of the Communists, King Peter II decided, to withdraw his confidence from the Regency Council and regain all his sovereign prerogatives in Yugoslavia (8 August). Tito responded by immediately depriving the Royal Family of the civil list, which was soon to have dramatic consequences in the lives of the royal couple. Especially, Tito ordered the organization of early elections to a Constituent Assembly. The campaign took place in an irregular way, in the middle of pressures and violence of all kinds, with the opposition deciding to boycott the poll. On 24 November 1945 a single list presented by the communists was proposed to voters: while there were hardly more than 10,000 Communists throughout Yugoslavia before the war, their candidates list obtained more than 90% of the votes in the referendum.


title: Alexandra of Yugoslavia

text: In their first meeting on 29 November 1945, the Constituent Assembly voted immediately to abolish the monarchy and proclaimed the Socialist Federal Republic of Yugoslavia. While no referendum accompanied this institutional change, the new regime was quickly recognized by virtually all of the international countries (except Francoist Spain).


title: Alexandra of Yugoslavia

text: Now without income and any prospect of returning to Yugoslavia, Peter II and Alexandra resolved to leave Claridge's Hotel and moved to a mansion in the Borough of Runnymede. Abandoned by the British government, they settled for a time in France, between Paris and Monte Carlo, then in Switzerland at St. Moritz. Increasingly penniless, they ended up leaving Europe and in 1949, they settled in New York City, where the former King hoped to complete a financial project. Still penniless, the couple was forced to sell Alexandra's necklace of emeralds and other pieces of her jewelry to pay their accumulated debts. In addition to these difficulties was the fact that they were unable to manage a budget. As Alexandra wrote in her autobiography, she had no idea of the value of things, and she quickly proved incapable of maintaining a home.


title: Alexandra of Yugoslavia

text: In the United States, Peter II soon drifted away. Having made poor financial investments, he lost the little money he had left. Unable to adapt to the daily life of a normal citizen, he turned to alcohol and affairs with younger women. For her part, Alexandra's love for her husband turned to obsession. Likely prone to anorexia for years, increasingly unstable, she made her first suicide attempt during a visit to her mother in Venice during the summer of 1950.


title: Alexandra of Yugoslavia

text: The relations of the royal couple went from bad to worse. Alexandra used her son to put pressure on her husband and the child witnessed very violent scenes between his parents. Thanks to the intervention of his maternal grandmother, the 4-year-old former Crown Prince Alexander was sent to Italy with the Count and Countess of Robilant, friends of the royal couple. The child then grew up in an atmosphere much more stable and loving, with only a few visits from his parents.


title: Alexandra of Yugoslavia

text: The year 1952 was marked by further financial problems due to bad investments of Peter II. Alexandra also suffered a miscarriage. The couple returned to France, where the situation did not improve. In 1953, Alexandra made another suicide attempt in Paris, which she survived thanks to a phone call from her aunt, Queen Frederica of Greece. Tired by the mental instability of his wife, Peter II finally launched a process of divorce in the French courts. The intervention of his son the crown prince and the king and queen of Greece convinced him, however, to abandon his intentions.


title: Alexandra of Yugoslavia

text: The couple reconciled and for a time they lived a second honeymoon. However, the need for money continued to be felt and Alexandra was persuaded by a British publisher to write her autobiography. With the help of the ghostwriter Joan Reeder, in 1956 she published "For Love of a King" (translated into French the following year under the title "Pour l'Amour d'un Roi"). Alexandra was always in financial need despite the relative success of the book. In 1959, she co-wrote a second book, this time about her cousin, the Duke of Edinburgh. Though it revealed nothing compromising about the Duke of Edinburgh, the book prompted the British Royal Family to distance itself from Alexandra.


title: Alexandra of Yugoslavia

text: For some time, the couple moved to Cannes, while Peter II maintained a chancellery in Monte Carlo. Considering himself still King of Yugoslavia, the former sovereign continued to award titles and decorations. Supported by some monarchists as the "Duke of Saint-Bar", he even maintained an embassy in Madrid. However, the reconciliation of the royal couple finally soured and Peter II returned to live in the United States while Alexandra moved with her mother to the Garden of Eden.


title: Alexandra of Yugoslavia

text: In 1963, on 1 September or before, Alexandra made another suicide attempt in Venice. Narrowly saved by her son former Crown Prince Alexander, she spent a long period of convalescence under the constant care of her sister-in-law, Princess Margarita of Baden (wife of Peter II's brother Prince Tomislav of Yugoslavia). Once recovered, Alexandra reconciled again with Peter II and the couple returned to live in the French capital in 1967. But, as before, the reconciliation was temporary and soon Peter II returned to live permanently in the United States while Alexandra settled in her mother's residence.


title: Alexandra of Yugoslavia

text: Peter II died on 3 November 1970 in Denver, United States, during an attempted liver transplant. Lacking resources, his remains were buried in Saint Sava Monastery Church at Libertyville, Illinois, making him the only European monarch so far to have been buried in America. Still unstable and impoverished, Alexandra did not attend the ceremony, which took place in relative privacy.


title: Alexandra of Yugoslavia

text: Two years later, on 1 July 1972, former Crown Prince Alexander of Yugoslavia (now Head of the House of Karađorđević), married at Villamanrique de la Condesa, near Seville, Spain, Princess Maria da Glória of Orléans-Braganza, daughter of Brazilian Imperial pretender Prince Pedro Gastão of Orléans-Braganza and first cousin of King Juan Carlos I of Spain. Too fragile emotionally, Alexandra did not attend the wedding of her son and it was her father's cousin Princess Olga of Greece (wife of Prince-Regent Paul of Yugoslavia), who escorted the groom to the altar.


title: Alexandra of Yugoslavia

text: One month later, on 7 August 1972, Alexandra's mother Princess Aspasia died. Now alone, she finally sold the Garden of Eden in 1979 and returned to the United Kingdom because of her health problems. She died of cancer at Burgess Hill, West Sussex, on 30 January 1993.


title: Alexandra of Yugoslavia

text: The funeral of Alexandra was held in London, in the presence of her son, her three grandsons (Hereditary Prince Peter, Prince Philip and Prince Alexander) and several members of the Greek royal family, including the former King Constantine II and Queen Anne-Marie. Alexandra's remains were then buried in the Royal cemetery park at Tatoi, Greece, next to her mother.


title: Alexandra of Yugoslavia

text: On 26 May 2013, Alexandra's remains were transferred to Serbia for reburial in the crypt of the Royal Mausoleum at Oplenac. With her, the remains of her husband King Peter II, her mother-in-law Queen Mother Maria and brother-in-law Prince Andrew were also reburied at the same time in an official ceremony which was attended by Serbian President Tomislav Nikolić and his government.


title: Stableford

text: Stableford is a scoring system used in the sport of golf. Rather than counting the total number of strokes taken, as in stroke play, it involves scoring points based on the number of strokes taken at each hole. Unlike traditional scoring methods, where the aim is to have the lowest score, under Stableford rules, the objective is to have the highest score.


title: Stableford

text: The Stableford system was developed by Frank Barney Gorton Stableford (1870–1959), to deter golfers from giving up on their round after just one or two bad holes. It was first used informally at the Glamorganshire Golf Club, Penarth, Wales, in 1898, and first used in competition at Wallasey Golf Club in Wallasey, England, in 1932. Between his membership of the Glamorganshire and Wallasey Golf Clubs, Stableford was a member at Anglesey Golf Club North Wales, for most of the 1920s.


title: Stableford

text: Stableford can have the added benefit of speeding up the pace of play, as once it is no longer possible to score a point, players do not have to complete the hole but can simply pick up their ball and proceed to the next hole. It is a popular form of the game, especially at club level and particularly in the United Kingdom, as it is still possible to record a competitive score despite having the occasional bad hole.


title: Stableford

text: The number of points awarded on each hole is determined based on comparison of the number of strokes taken to a fixed score, usually par. This fixed score is then adjusted in relation to the player's handicap. Once players have taken two strokes more than the adjusted fixed score, they may abandon the hole and move on to the next, as it is then not possible to score any points on that hole. Because of this, it is still possible to be competitive even allowing for a few bad holes. At the end of the round, the number of points scored on each hole is totaled to give a final score. The winner of a Stableford competition is the player with the highest point total. Final scores may be modified for all players using the Competition Stableford Adjustment system.


title: Stableford

text: In the United Kingdom, the fixed score would be adjusted as per the stroke indexes (SI) of the holes, starting at the lowest stroke index 1 hole, through to the highest, stroke index 18. For example, a 12 handicap golfer would increase the fixed score on holes indexed 1 through 12, a 24 handicap player would increase the score by two on holes indexed 1 through 6 and by one for the rest, and a plus handicap player would reduce the fixed scores starting at the stroke index 18 hole.


title: Stableford

text: The number of points awarded per hole as specified by The R&A and the United States Golf Association are as follows:


title: Stableford

text: This linear scoring version of Stableford is essentially the same as traditional stroke play where the maximum score for each hole is limited to a double bogey.


title: Stableford

text: The standard Stableford system can be altered to use different point levels, commonly referred to as a Modified Stableford system. It is a maximum score system. For example, in professional golf, the following scoring table has been used, and was used at the Barracuda Championship on the PGA Tour in July 2019.


title: Stableford

text: This points scale encourages aggressive play, since the reward for scoring under par is higher than the penalty for scoring over par. The maximum score is two strokes over par; once a player has made his shot and is one stroke over par, he may concede, pick up the ball, take a double bogey, and proceed to the next hole without penalty.


title: Stableford

text: The first PGA Tour event that used a Stableford system of scoring was The International in Colorado, although it used a modified version of the scoring system adapted for the skill levels of the professionals and to encourage attacking play. The event was cancelled in February 2007, after 21 years as part of the tour. The modified Stableford system returned to the PGA Tour at the Reno-Tahoe Open in 2012. Both events were held at high elevation.


title: Stableford

text: On the European Tour, the ANZ Championship, which ran for three years from 2002, used the same modified Stableford scoring system as The International. The Investec Royal Swazi Open on the Sunshine Tour has used the same system since 2003. Two Champions Tour events also used the modified Stableford system briefly. They were the Royal Caribbean Classic in 2000 and 2001, and the Uniting Fore Care Classic in 2002. In the latter case, it was seen as a final attempt to save the failing tournament.


title: Stableford

text: The American Century Championship, a celebrity tournament played at Edgewood Tahoe Golf Course in Stateline, Nevada, has used a modified Stableford scoring format since 2004. It is also at high elevation.


title: Stableford

text: The Diamond Resorts Tournament of Champions Celebrity Division, part of the LPGA season opening event, has its celebrities participating in a modified Stableford system. The maximum score is double bogey.


title: Romney family

text: The Romney family is prominent in U.S. politics. Notable Romney family members include George W. Romney (1907–1995), the 43rd Governor of Michigan (1963–1969), and his son, Mitt Romney (born 1947). Mitt Romney was 70th Governor of Massachusetts (2003–2007), Republican nominee for President of the United States in 2012, and is currently U.S. Senator for Utah. George W. Romney's father was Gaskell Romney (1871–1955), and his mother was Anna Amelia Pratt (1876–1926). Anna's grandfather was the renowned early Latter-day Saint apostle Parley Parker Pratt.


title: Romney family

text: Authors Richard and Joan Ostling have written that the Romneys are "an LDS political dynasty" and "LDS royalty", based on the family's heritage and their modern-day prominence in business, politics and as part of the Church of Jesus Christ of Latter-day Saints. The family is linked by marriage to the Smith family, and has a lateral relationship with the Matheson family, the Huntsman family, and the Eyring family. A branch of the Romneys reside in the Mormon colonies in Mexico. The Romney family emigrated to the United States from Dalton-in-Furness, England in the 1840s.


title: Romney family

text: Miles Romney (1806–1877) was born in Dalton-in-Furness, Lancashire (now in Cumbria), on July 13, 1806. He was the son of George Romney, Jr. (whose father, George Romney, Sr. was first cousin to the English portrait painter also named George Romney) and Sarah King. He married Elizabeth Gaskell (1809-1884) on November 16, 1830 in Dalton-in-Furness and both were converts to the LDS Church. He was an architect and designed the St. George Tabernacle and Brigham Young Winter Home and Office, the latter with his son, Miles Park Romney. Miles Romney died in St. George, Utah on May 3, 1877.


title: Allison Russell

text: Prior to her solo music career, Russell performed as a member of various music groups including Po' Girl, Birds of Chicago, Our Native Daughters and Sisters of the Strawberry Moon. She released her first solo album, "Outside Child", in 2021. The album was nominated for a 2022 Grammy Award in the Best Americana Album category, and the single "Nightflyer" was nominated for both the Best American Roots Performance (Russell) and Best American Roots Song (Russell and Jeremy Lindsay, co-writers).


title: Allison Russell

text: In addition to her three Grammy nominations, Russell has been nominated for four Canadian Folk Music Awards, two Juno Awards and has been named to the long list for the Polaris Music Prize.


title: Allison Russell

text: Russell was born in Montreal to a Grenadian father and a Scottish-Canadian teenage single mother. Her mother struggled with postpartum depression and schizophrenia, and Russell was initially placed in foster care. Her mother regained custody of her after marrying a white-supremacist American expatriate. From the ages of 5 to 15, she was physically and sexually abused by her adoptive father. At the age of 15, Russell ran away from home, eventually moving to Vancouver in 1998. She attended Dawson College.


title: Allison Russell

text: In 2003, Russell formed the band Po' Girl with The Be Good Tanyas member Trish Klein. She recorded seven albums with the band: "Po' Girl" (2003), "Vagabond Lullabies" (2004), "B-side Recordings" (2006), "Home to You" (2007), "Deer in the Night" (2008), "Live"(2009), and "Follow Your Bliss" (2010). Russell formed the music group Birds of Chicago with JT Nero in 2012. As part of Birds of Chicago, Russell released three studio albums, "Birds of Chicago" (2012), "Real Midnight" (2016) and "Love in Wartime" (2018). With the group, she also released a live album, "Live from Space", and an EP titled "American Flowers" in 2018. In 2018, Russell joined the musical collective Our Native Daughters alongside fellow musicians Rhiannon Giddens, Leyla McCalla, and Amythyst Kiah. In 2019, the group released the album "Songs of Our Native Daughters" under the Smithsonian Folkways label. Russell was also featured alongside the rest of the group in a Smithsonian Channel documentary titled "Reclaiming History: Our Native Daughters". As a single, Russell released covers of the songs "By Your Side" by Sade and "Landslide" by Fleetwood Mac in January 2021. She also released a cover of "Everything I Wanted" by Billie Eilish as a single in February 2021.


title: Allison Russell

text: In March 2021, Russell released "Nightflyer" as the first single from her album "Outside Child". She followed this up with the single "Persephone," released in April of the same year. She also released the singles "Montreal" and "The Runner" ahead of the album's full release.


title: Allison Russell

text: On May 21, 2021, Russell released her first solo album "Outside Child" under Fantasy Records. The album explores her experiences during her youth, including her recovery from the trauma of her childhood abuse. For her work on the album, Russell was nominated for multiple awards, including four Canadian Folk Music Awards, the long list for the Polaris Music Prize, and a nomination for Emerging Act of the Year at the 2021 Americana Honors & Awards. She was nominated for this award both as a solo artist and in the duo/group category as a member of Our Native Daughters.


title: Allison Russell

text: Russell performed her song "Nightflyer" with guests Brandi Carlile and Brittney Spencer on an episode of "Jimmy Kimmel Live!" aired on May 25, 2021. On May 28, 2021, Russell made her debut at the Grand Ole Opry. In the same year, she also performed at the Country Music Hall of Fame. She performed several songs from "Outside Child" live on "CBS This Morning Saturday" on July 24, 2021.


title: Allison Russell

text: In November 2021, Russell received three Grammy nominations (Best American Roots Performance; Best American Roots Song; Best Americana Album). A month later, she was one of several artists to perform with the Black Opry, a revue focused on black artists in country music. On August 18, 2022, she and Brandi Carlile released a re-imagining of "You're Not Alone" which previously appeared on the "Songs of Our Native Daughters" album.


title: Allison Russell

text: In 2013, Russell married her Birds of Chicago bandmate Jeremy Lindsay (stage name JT Nero). They were close friends and housemates. Russell gave birth to their daughter, Ida, in 2014.


title: Allison Russell

text: Russell identifies as queer and stated in an interview that "I fall in the middle of the spectrum of orientation. I’ve been in love with women and I’ve been in love with men and I’ve been in love with trans people and I’ve been in love with non-binary people. I wound up falling in love and committing to share a life with a man, my husband. One could assume that I’m straight, but I am not and especially in this time of increased polarization and bigotry, it is really important that people understand that nothing is black and white. Nothing is simple and you can’t assume that because I am married to a man and I have a child that I am a straight person. You can’t say homophobic things to me and have it pass. Part of me wanted to really acknowledge that publicly". She stated that "Persephone", a song from her debut album, was written about her first love, a woman she met during her teenage years.


title: Michael Lee (The Wire)

text: Michael Lee is a fictional character on the HBO drama "The Wire", played by Tristan Wilds. He is a middle school pupil and a friend of Namond Brice, Randy Wagstaff, and Duquan "Dukie" Weems. More soft-spoken and composed than his friends, Michael takes on a leadership role among his peers. Michael is very protective of his younger half-brother Bug, to whom he is effectively a parent, and Dukie, who is often ridiculed by his peers for his poverty and poor hygiene.


title: Michael Lee (The Wire)

text: Michael's mother Raylene is a drug addict, and he avoids discussing his home life because of his precarious family situation. It is strongly implied that he was sexually abused by Bug's father Devar, who is returning from prison. As he grows older, Michael pushes away many of his peers and acquaintances, including his boxing coach Cutty, and eventually his friends Randy and Dukie. He becomes a protégé of Marlo Stanfield's enforcer Chris Partlow, an unemotional killer who may also have been abused as a child. In his last scene, he is shown robbing drug dealers, implying he is set to take the place of Omar.


title: Michael Lee (The Wire)

text: Michael is interested in boxing and often works out at Dennis "Cutty" Wise's local gym. Michael distrusts male authority figures; he rebuffs both Cutty's offer to train him in boxing and Marlo Stanfield's offer of a cash handout with no strings attached. Michael tells his friends that he is reluctant to feel like he owes anyone.


title: Michael Lee (The Wire)

text: Regardless, Marlo is impressed with Michael's strength of character in denying a handout and not budging, even after Stanfield personally confronts and insults him. In order to provide new school supplies for himself and his brother, Michael temporarily takes over Namond's job as a runner for drug dealer Bodie Broadus. Bodie takes a strong interest in Michael and offers to employ him permanently, but Michael turns him down.


title: Michael Lee (The Wire)

text: Marlo sends Chris Partlow to find out more about Michael, so Chris offers Michael cash and protection to join Marlo's organization. Michael turns down the offer, claiming that he must look out for his family first. Michael also turns down Randy's offer of paid work delivering fliers on Election Day. He also refuses to work with Namond selling drugs.


title: Michael Lee (The Wire)

text: Michael gets into trouble with his math teacher Roland "Prez" Pryzbylewski, because he will not do his homework nor participate in classroom exercises. Prez gives him detention, which Michael skips in order to pick up Bug from elementary school. Prez learns from Randy why Michael skipped detention and approaches Michael directly with an appeal to discuss any problems he might have. Michael does not confide in Mr. Prez but begins to work harder in the class and is a quick study when Prez uses games of cards and dice to teach probability. Michael also completes his homework.


title: Michael Lee (The Wire)

text: Cutty continues to encourage Michael to take an interest in boxing, but Michael continues to be wary of him. He takes Michael and Justin to a professional fight but Michael refuses to let Cutty drive him home after Justin is dropped off. He is suspicious of Cutty's motives and implies it's because Cutty tends to get involved with the mothers of boys who use the gym, then he drops them. Cutty continues to try to break down Michael's defenses, but Michael remains suspicious of him and later hints to his friends that Cutty might be a pederast, an untrue suspicion seemingly based on his friendliness with Michael.


title: Michael Lee (The Wire)

text: When Namond is attacked by rival drug dealers, Michael is there to support his friend. However, when Cutty asks Michael what Namond is getting into, Michael tells him it is none of their business. Later, at Cutty's gym, Michael beats Namond for teasing Dukie and runs out when Cutty breaks up the fight. Cutty tells Michael no one wants him there, but later feels guilty about it.


title: Michael Lee (The Wire)

text: Over the course of season 4, Michael evolves from a soft-spoken introvert into a cold-blooded killer. The key event is when his step-father Devar is paroled and returns to their home, and Michael becomes desperate to get rid of him. It becomes more and more clear that Bug's father sexually abused Michael before going to prison, and Raylene did nothing to protect him.


title: Michael Lee (The Wire)

text: This is hinted by Michael's distrust in adult males, the negative attitude he displays when subjects involving sexuality are brought up, and his interactions with his mother. It is confirmed later in "Took" (season 5, episode 7), when Bunk comes across Devar's prison record and says, "Look at you, you baby-bumping motherfucker"; and later, while grilling Michael, he says, "Look at you...not even blinking. Not that I blame you, after what this heinous motherfucker did to you."


title: Michael Lee (The Wire)

text: Michael asks Randy what would happen if he were to call social services on his stepfather, and Randy, speaking from experience, says that Michael and Bug would be split up and would both be placed in group homes. Out of options, Michael turns to Marlo and Chris for help. Chris nabs Devar, taking him to one of his usual body dumps and questioning him about his sexual interest in young boys. Instead of his usual cold efficiency, Chris is consumed with rage, pistol whipping and kicking Devar to death.


title: Michael Lee (The Wire)

text: Now in debt to Marlo's protection, Michael becomes a soldier in his drug operation, and Marlo provides Michael and Bug with their own apartment. Marlo refers to Michael as Chris' "pup" when Michael is not around. When Michael moves into his new apartment, he offers Dukie a place to live, although with the apparent price of enlisting Dukie into Marlo's crew.


title: Michael Lee (The Wire)

text: When Cutty decides to apologize and catches up with Michael on a street corner with Marlo's crew, Michael initially rebuffs him, and Monk shoots Cutty twice in the leg for interfering. Finally understanding that Cutty is on his side, Michael stops Monk from delivering a final headshot, then offers to wait with Cutty until the ambulance comes. Cutty, to protect Michael, tells him to go with "his people".


title: Michael Lee (The Wire)

text: More than a year later, Michael continues to work with the Stanfield Organization and still reports to Chris Partlow. His crew has changed somewhat, and while Duquan "Dukie" Weems and Kenard remain, Spider and a young dealer named Marcus now work for him. The other dealers do not respect the weak Dukie and neglect his requests for status updates. Michael decides to withdraw Dukie from the corner and pay him to look after Bug instead, promoting Spider in his place.


title: Michael Lee (The Wire)

text: Chris and Snoop continue to train Michael as an enforcer. Michael is brought along to kill Junebug after Marlo Stanfield hears that Junebug has been disparaging Marlo's sexuality. They show Michael the importance of preparation, arriving over an hour before the hit to scope out the scene and make sure there are no surprises. When Michael questions the necessity of the murder, since Junebug has not been confirmed as the origin of the rumors, Snoop angrily retorts that hearsay matters more than facts in protecting Marlo's reputation.


title: Michael Lee (The Wire)

text: Partlow orders Michael to watch the back of the house and kill anyone who tries to escape, while Partlow and Snoop enter from the front. Once inside, the older enforcers kill three adults, but a small child runs out of back to Michael, who cannot bring himself to shoot the boy.


title: Michael Lee (The Wire)

text: Following his involvement in the Junebug murders, Michael becomes socially withdrawn. Duquan, Michael, and Bug take a day trip to Six Flags. They enjoy their day, but when they return Monk confronts Michael about leaving his corner unattended.


title: Michael Lee (The Wire)

text: Michael and his crew are arrested by Officer Anthony Colicchio, but no charges are filed. Raylene signs Michael out of jail and chastises him for not bringing Bug to see her more often. She wheedles Michael for money, saying she deserves it for signing him out of jail, but he refuses to pay her to do what any mother should.


title: Michael Lee (The Wire)

text: Bunk Moreland questions Michael about his stepfather's murder, saying he doesn't blame Michael for having him killed because of the sexual abuse he suffered, but knows that Michael lacked the size and strength to commit a brutal murder like that himself and asks who killed Devar. Michael refuses to tell Bunk anything.


title: Michael Lee (The Wire)

text: Along with Chris, Snoop, and O-Dog, Michael participates in the devious counter-ambush of Omar Little in Monk's apartment, from which Omar barely escapes, using "freaky Spiderman shit". Later, Omar gets the drop on Michael and tells him to send a message to Stanfield, and Michael is afraid Omar might recognize him from the shootout.


title: Michael Lee (The Wire)

text: With Omar in the streets terrorizing Marlo's corners, Michael questions why Chris and Snoop don't inform Marlo that Omar is casting aspersions on Marlo's reputation, so Marlo can take action. This and his questioning of other orders displeases Chris and causes a perceptible rift between Michael and Snoop.


title: Michael Lee (The Wire)

text: When Marlo, Chris, Cheese, and Monk are all arrested in the culmination of the Stanfield investigation, Monk suspects Michael of turning informant. Although neither Marlo nor Chris believes Michael is a snitch, Marlo will not "stake his future on" that belief, and reluctantly orders Snoop, who is still at liberty, to kill Michael.


title: Michael Lee (The Wire)

text: Snoop tells Michael that with everyone locked up, she needs him for some "serious business" and tells him there is no need to bring his gun, because she has a "clean one" for him. Michael follows Partlow's advice to check out the scene early, and catches Snoop talking to the target. In Snoop's SUV en route to the supposed hit, Michael pulls out his gun and kills her.


title: Michael Lee (The Wire)

text: Michael now has a vehicle for the night, and he, Dukie, and Bug hurriedly pack and drive to Michael's aunt's house in Howard County. Michael walks Bug to the door with a shoebox full of cash for Aunt Carla.


title: Michael Lee (The Wire)

text: Back in Baltimore, Michael tells Dukie that it would be too dangerous for them to stay together. At Dukie's' request, Michael drives him to the squalid stables where the arabber (junk man) lives among homeless people and junkies. Dukie tries to make light of the situation, but Michael is too depressed, and they part. Dukie hesitates when he sees the junk man injecting heroin and turns back to Michael, but he has already left.


title: Michael Lee (The Wire)

text: Michael goes into hiding, then returns as a stickup man robbing drug dealers, replacing Omar Little. He robs Vinson in his rim shop, getting him to surrender his drug money by shooting him in the knee with a shotgun.


title: Ram air turbine

text: A ram air turbine (RAT) is a small wind turbine that is connected to a hydraulic pump, or electrical generator, installed in an aircraft and used as a power source. The RAT generates power from the airstream by ram pressure due to the speed of the aircraft.


title: Ram air turbine

text: Modern aircraft generally use RATs only in an emergency. In case of the loss of both primary and auxiliary power sources the RAT will power vital systems (flight controls, linked hydraulics and also flight-critical instrumentation). Some RATs produce only hydraulic power, which is in turn used to power electrical generators.


title: Ram air turbine

text: In some early aircraft (including airships), small RATs were permanently mounted and operated a small electrical generator or fuel pump. Some constant-speed propellers, such as those of the Argus As 410 engines used in the Focke-Wulf Fw 189, used a propeller turbine on the spinner to power a self-contained pitch governor controlling this constant speed.


title: Ram air turbine

text: Modern aircraft generate power in the main engines or an additional fuel-burning turbine engine called an auxiliary power unit, which is often mounted in the rear of the fuselage or in the main-wheel well. The RAT generates power from the airstream due to the speed of the aircraft. If aircraft speeds are low, the RAT will produce less power. In normal conditions the RAT is retracted into the fuselage (or wing), and is deployed manually or automatically following complete loss of power. In the time between power loss and RAT deployment, batteries are used.


title: Ram air turbine

text: RATs are common in military aircraft which must be capable of surviving sudden and complete loss of power.


title: Ram air turbine

text: In other military uses, pod-fitted systems such as the M61A1 Vulcan cannon or high-powered electronics such as the AN/ALQ-99 jamming system can be powered by a RAT in standard operation. This allows their installation on a standard hardpoint, without requiring a pod-specific power supply. Also, some free-fall nuclear weapons, such as the British Yellow Sun and Red Beard, used RATs to power radar altimeters and firing circuits; these were a more reliable alternative to batteries.


title: Ram air turbine

text: Many modern types of commercial airliners, from the Vickers VC10 of the 1960s, are equipped with RATs. A ram air turbine driving an electrical generator was chosen for the VC10 because of its use of "packaged" hydraulically-powered flying controls, rather than a centralised hydraulic system. The individual package units of the VC10 were each powered electrically and so emergency redundancy for the VC10 relied on quadruple generators and a backup RAT generator at a time when most RATs drove hydraulic pumps.


title: Ram air turbine

text: The Airbus A380 has the largest RAT in the world at in diameter, but around is more common. A typical large RAT on a commercial aircraft can be capable of producing , depending on the generator. Smaller, low airspeed models may generate as little as 400 watts.


title: Ram air turbine

text: RATs have also been used to power centrifugal pumps to pressurize the spray systems on aircraft that are used as crop dusters to deliver liquid agents to cropland. The major reason for choosing a RAT is safety; using a RAT in the United States allows an FAA-certified engine and power systems on the aircraft to remain unmodified. There is no need to use an engine power takeoff to drive the pump, as the pump can be placed low or below the exterior of the airframe, greatly simplifying plumbing. Being the lowest point in the plumbing, it will have gravity feed from the spray tanks and never need to be primed. In the event of a pump failure that could result in seizure, there is no effect on the flying ability of the aircraft or its systems apart from the fact that the spray systems are non-functional.


title: Adamari López

text: Adamari López Torres (born May 18, 1971) is a Puerto Rican actress known for participating in several Puerto Rican and Mexican soap operas. She is currently a host on the Telemundo morning show "Hoy Día" and is a Latina ambassador for WW, formerly Weight Watchers.


title: Adamari López

text: The daughter of an undertaker, Luis López, Adamari started her career at the age of six in the Telemundo Canal 2 production of the "Cristina Bazán" soap opera, alongside legendary Puerto Rican actress Johanna Rosaly and Venezuelan singer José Luis Rodríguez, "El Puma".


title: Adamari López

text: Her talent indicated a future superstar. WAPA-TV next chose her to play Iris Chacón and Daniel Guerrero's daughter "Jenny" in "Yo sé que mentía". She was a child actress playing an important supporting role in the story, thus became a household name.


title: Adamari López

text: A short, two chapter appearance on "Vivir Para Ti" followed in 1983, and after that, López decided to dedicate herself to her studies. She holds a B.A. in communications from the University of the Sacred Heart.


title: Adamari López

text: After reaching the age of maturity, she came back, participating in several plays at Puerto Rico's Teatro Tapia, San Juan's premier and oldest theater, and getting the attention of Mexican producers.


title: Adamari López

text: She traveled to Mexico next, after the invitation by the producers to try out there, and became a superstar in that country as well, working in many top soap operas, including "Camila" and the national super hit "Amigas y Rivales". López also participated in "Mujer, Casos de la Vida Real", where she played a victim of rape that later turned lesbian.


title: Adamari López

text: In 2004, López participated in the soap opera "Mujer de Madera". During the recording of that soap opera, her father, Luis, a respected and successful undertaker, suffered a heart attack and had to be hospitalized and operated on. López was given immediate permission to travel to Puerto Rico and be with her father for as long as she needed. Her father recovered, but with only five percent of his heart working. López had to return to Mexico after her father was released from the hospital, but she flew back to Puerto Rico every time that the filming schedule allowed her to. In 2011, she participated in the second season of Univision's dancing show Mira Quien Baila where she was one of the top dancers and won the competition.


title: Adamari López

text: López was the wife of fellow Puerto Rican singing super star Luis Fonsi. In 2006, López and Fonsi announced they would be getting married during the summer of that year. They were married on June 3, 2006, in Puerto Rico. On November 8, 2009, Adamari López and Luis Fonsi released a joint statement where they announced they were separating. They were divorced on November 8, 2010. In January 2013 López published a tell-all book, "Viviendo". She met Toni Costa while participating in a dance contest called (Look who's dancing) and on September 20, 2014, announced that she was expecting her first child with him, who was now her fiancé. She gave birth to a girl, Alaïa, on March 4, 2015. In 2019 she and Toni celebrated 8 years together, as a couple. On May 27, 2021, Maria Celeste Arrarás announced in her social media sites that in an interview Adamari López stated she and her partner of 10 years, Toni Costa, had separated.


title: Adamari López

text: On March 22, 2005, López held a press conference in San Juan announcing she had been diagnosed with breast cancer. Her then-boyfriend, Luis Fonsi, announced at the same press conference that he was cancelling his 2005 international tour to be by her side. She was expected to recover, as her cancer was caught at "stage 1," which is a very early stage, and it had not spread to other areas of her body.


title: Adamari López

text: She underwent cancer surgery. In 2006, it was reported that she is in remission. Since being diagnosed, she has campaigned for breast cancer awareness.


title: Adamari López

text: In 2020, López was a Weight Watchers ambassador. Oprah Winfrey welcomed her into the WW community during her 2020 Vision: Your Life in Focus tour in Fort Lauderdale, Florida. She is not connected with keto supplement BTW.


title: Thief: The Dark Project

text: Thief: The Dark Project is a 1998 first-person stealth video game developed by Looking Glass Studios and published by Eidos Interactive. Set in a medieval gaslamp fantasy metropolis called the City, players take on the role of Garrett, a master thief trained by a secret society who, while carrying out a series of robberies, becomes embroiled in a complex plot that ultimately sees him attempting to prevent a great power from unleashing chaos on the world.


title: Thief: The Dark Project

text: "Thief" was the first PC stealth game to use light and sound as game mechanics, and combined complex artificial intelligence with simulation systems to allow for emergent gameplay. The game is notable for its use of first-person perspective for non-confrontational gameplay, which challenged the first-person shooter market and led the developers to call it a "first-person sneaker", while it also had influences in later stealth games such as "Tom Clancy's Splinter Cell" and "Hitman".


title: Thief: The Dark Project

text: The game received critical acclaim and has been placed on numerous hall-of-fame lists, achieving sales of half a million units by 2000, making it Looking Glass' most commercially successful game. It is regarded as one of the greatest video games of all time and helped popularize the stealth genre. "Thief" was followed by an expanded edition entitled Thief Gold (1999) which modified certain missions and included a few brand new levels, two sequels: "" (2000), and "" (2004), as well as a reboot of the series, "Thief" (2014). "Thief" was one of two games in the series that Looking Glass worked on before it was forced to close.


title: Thief: The Dark Project

text: "Thief" takes place from a first-person perspective in a 3D environment, with the game's story taking place over a series of missions, in which the player character is able to perform various actions such as leaning, crouching, swimming, climbing, running and fighting, amongst other abilities. Levels are largely unscripted and maze-like, and allow for emergent gameplay; while non-player characters (NPCs) may either remain stationary or walk about on a patrol route, players have the freedom to choose how to get around them and the obstacles in a level's environments in order to complete specific tasks, such as getting through a locked door. In each level, the player is given a set of objectives to complete, such as stealing a specific object, which they must complete in order to progress to the next level. The player can choose to play on one of three difficulty settings before starting a level, which they can change between missions, with higher difficulties adding additional objectives such as not killing human NPCs or stealing a certain amount of loot from the amount available in a level, changing the amount of health the player character has, and changing how sensitive an NPC is to their environment. In some missions, players may find objectives being changed or new ones being added, due to certain circumstances they encounter, while failing a key objective or dying will fail a level, forcing a player to either replay it or load up a previous save.


title: Thief: The Dark Project

text: As the game's emphasis is on stealth, players are encouraged to focus on concealment, evasion, distraction, misdirection, and subtle takedowns, rather than on outright confrontation; the player's character can engage in sword-based combat when the need arises, and can perform three different attacks as well as parrying, but has limited proficiency and damage resistance in such circumstances. To do so, players must remain aware of their surroundings. To assist them in remaining hidden, a special meter on the heads-up display (HUD), in the form of a gem, helps to indicates the player's visibility to NPCs; the brighter it is, the more easily they can be visually detected, thus sticking to dark, shady spots where the gem dims ensures the player is hidden, though NPCs can still find them if they get too close in front of them. To remain quiet, players must be careful of how much noise they produce, as well as what surfaces they are moving over; walking on soft surfaces like carpets and grass is preferable as footsteps remain quiet, compared to walking over metal floors and ceramic tiles, which produce a lot of noise. NPCs also produce noise, from whistling or walking about, for example, which can help players determine how far they are to their own position. Noise can be used by the player to mislead or distract NPCs, such as throwing an object to lure them elsewhere.


title: Thief: The Dark Project

text: The game's NPCs feature artificial intelligence (AI) systems that detect unscripted visual and aural cues. If an NPC sees or hears something out of place, they will react to it, depending on the level of its suspicions; if for a brief second, they will simply ignore it, but if for long enough, they will become alert to their surroundings and begin searching the area. NPCs will react to things such as clashing swords or the reaction in other NPCs' voices, as well as to visual changes to their environment, such as blood stains, opened doors and fallen bodies; players can avoid leaving visual clues by cleaning them up, such as hiding bodies. NPCs are divided between three categories"guards", "servants", and "non-human"whose reactions vary; guards will call out an alert if they spot the player and attack them; servants will run for help if they spot the player or a body; non-human NPCs will merely pursue and attack the player. If a guard is significantly injured, he will try to escape and find help; some non-human NPCs will merely flee. Non-human characters range from giant spiders and feral creatures to zombies and ghosts, with certain levels containing survival horror elements.


title: Thief: The Dark Project

text: To assist them on each level, the player character carries with them a few pieces of equipmenta blackjack, which can incapacitate humanoid NPCs; a sword, which can kill NPCs; and a bow, which can be used for ranged combat as well as a tool. Players can use a variety of arrows with their bow, each varying in properties; for example, "water arrows" can be used to douse torches and any other source of fire as well as clean up blood stains, "rope arrows" can attach a climbable rope to wooden surfaces, "moss arrows" can cover an area with moss that muffles footsteps and "fire arrows" can relight torches and do considerable damage to NPCs. Other tools are also available, including lockpicks, "flashbombs" (which can stun NPCs for a brief few moments), and potions. The player can cycle through the inventories for weapons/arrows and tools through the HUD. In addition, players can purchase additional arrows and tools between levels with the loot they have acquired (both loot and remaining items do not roll over between missions, encouraging their immediate use) and find additional items during a level. Players can also find books and scrolls that can contain information on in-game lore or useful clues to get around an obstacle in a level, as well as food that can be eaten and keys that can unlock doors and containers.


title: Thief: The Dark Project

text: "Thief" takes place in a metropolis called "the City", which has been noted to contain elements of the Middle Ages-like dark fantasy and the Industrial Revolution. Project director Greg LoPiccolo said in an early preview: "In essence [... it's] this undefined medieval age, sort of medieval [Europe] meets "Brazil" meets "City of Lost Children". There's some electricity, some magic, and some 19th century machinery kind of stuff." The setting has been described as steampunk, a fantastical setting where steam engine technology is prominently used. It has also been argued that "Thief" is one of the earliest examples of the New Weird genre. During levels, the player may learn about the setting by finding notes and overhearing conversations; it has been noted that the player participates in the revelation of "Thief"'s setting.


title: Thief: The Dark Project

text: The City contains three factions: the Keepers, and two opposing religious orders known as the Pagans and the Order of the Hammer, or "Hammerites". The latter two have been cited as representations of chaos and order, respectively; the neutral, secretive Keepers strive to maintain balance within the City. The Hammerites worship a deity called "The Builder", and believe in progress, craftsmanship and righteousness; the Pagans, who have been described as "primitive, almost animalistic", worship the dangerous "Trickster" god and value the natural world. It has been assessed that the design of each group's architecture reflects their beliefs.


title: Thief: The Dark Project

text: The game's prologue sees Garrett, the protagonist, describing his youth as a homeless orphan on the City's streets. He is caught while attempting to pickpocket a suspicious man who reveals himself to be a Keeper named Artemus. Impressed by Garrett's ability to see him, he offers Garrett the chance to join his order. Garrett accepts, but later leaves the order to pursue a life of thievery. Years later, Garrett works as a thief, and is under pressure to join a crime ring. As punishment for his failure to pay a protection fee, he is targeted for assassination by the crime lord Ramirez. Garrett evades the assassins, and robs Ramirez's mansion in retaliation. Following this, he is approached by a woman named Viktoria—the representative of an anonymous client who was impressed by Garrett's theft from Ramirez. He is contracted to steal a sword from Constantine, an eccentric nobleman who recently arrived in the City. After Garrett completes the mission, Viktoria takes him to Constantine, who explains that he hired Garrett to steal his own sword as a test. Constantine offers him a fortune to steal The Eye—a gem kept within a sealed and deserted Hammerite cathedral.


title: Thief: The Dark Project

text: To reach the cathedral, Garrett ventures through Old Quarter, a haunted, abandoned district of the City. Through an opening in the cathedral, The Eye informs Garrett of a nearby Keeper sanctuary, where he may learn how to unseal the cathedral. There, Garrett discovers that the cathedral was sealed to prevent the City's destruction by the Trickster. He learns that there are four talismans needed to remove the seal: two hidden in ancient ruins beneath the City, and two inside a Hammerite temple (in "Thief Gold", one talisman is in possession of the mages and another was found at an opera house after it was taken from the caves below, while the other two are in the Lost City and the Hammerite Temple as in the original game). Garrett recovers the talismans and returns to the cathedral. After unsealing the cathedral, he learns that its inhabitants had been killed and made undead by The Eye. He returns The Eye to Constantine, who reveals himself to be the Trickster. Viktoria says that The Eye requires a flesh eye to function; she binds Garrett with vines and removes his right eye. The Trickster places it on the gemstone, and the two disappear through a portal. Garrett, left for dead, is found and freed by two Keepers. During his escape from the Trickster's mansion, he learns that the Trickster plans to use The Eye to revert the world to a wild state.


title: Thief: The Dark Project

text: After Garrett escapes the mansion, he seeks help from the Order of the Hammer. However, he finds that the Trickster has attacked the Hammerite temple. In a refuge beneath the temple, he finds Hammerite survivors who provide him with a booby-trapped replica of The Eye. Garrett descends into the Trickster's domain, where he finds the Trickster performing a ritual with The Eye to complete his plan. Garrett stealthily substitutes The Eye with its copy, which kills the Trickster. Later, Garrett has acquired a mechanical replacement for his lost eye. On the streets of the City, Artemus approaches Garrett and claims that he will soon require the Keepers' help. Garrett dismisses him, and as he walks away, Artemus warns of the encroaching "".


title: Thief: The Dark Project

text: "Thief" began development in April 1996. For the game's original designer and writer Ken Levine, credited by "The Telegraph" as "a key figure in the creation" of "Thief", inspirations came from two of his favourite games, "Castle Wolfenstein" and "Diablo". The initial concept was to make an action role-playing game and Levine was given the job of designing the game's world and story. Levine said the initial ideas and projects that have later morphed into "Dark Camelot", before eventually evolving into "The Dark Project", included "School of Wizards", "Dark Elves Must Die" and "Better Red Than Undead", the latter of which was "a campy story" about communist zombies. The game was supposed to be a first-person sword fighting simulator, but "the marketing [department] killed the idea," to his disappointment. According to programmer Marc LeBlanc, "The first proposal was "Better Red Than Undead", a '50s Cold War game where the Soviet Union is overrun with zombies and you have to go hack them to pieces as the loner from the CIA because bullets don't work on the undead." Doug Church said the game's design was built around the idea "of having factions who you could ally with or oppose yourself with or do things for or not."


title: Thief: The Dark Project

text: The next concept, "Dark Camelot", still focused on sword combat. Its plot—an inversion of Arthurian legend—featured Mordred as a misunderstood hero, King Arthur as a tyrannical villain and Merlin as a psychopath. According to Church, the game featured Morgan le Fay as Mordred's "sort of good" advisor and Guinevere as a lesbian who would betray Lancelot and help Mordred to break into Camelot and steal the Holy Grail. The game's design combined a first-person perspective with action, role-playing and adventure elements. Warren Spector, who had recently left Origin Systems to found Looking Glass Studios Austin, became "Dark Camelot"s producer after his predecessor departed. Artist Dan Thron said: "For a good long time, we had no idea what the game was about, until somebody stumbled upon the whole thief game play where you're not just running out trying to chop people up." Church recalled that "the basic stealth model was [...] having the guard looking the other way and you going past pretty quickly. So Paul [Nerath] had been pushing for a while that the thief side of it was the really interesting part and why not you just do a thief game." A previously unreleased trailer for "Dark Camelot" and its Stargate Engine was uploaded to YouTube in 2013.


title: Thief: The Dark Project

text: In early 1997, "Dark Camelot"s name was tentatively changed to "The Dark Project" and its design altered to focus on thievery and stealth. Nevertheless, some levels originally designed for "Dark Camelot" ended up in the final product. In March, project director Greg LoPiccolo described the game's design: "Essentially we're building a type of simulator [...] where object interactions are correct and physics are tied in correctly." Then-lead designer Jeff Yaus reiterated: "The goal is for everything to behave as it should. For example, things that burn will burn, and then it's up to the player to decide to burn things, whether or not we've anticipated it." The first draft of stealth design was presented by Levine and Dorian Hart on April 4. Levine said inspiration for the idea of being powerful when undetected but very vulnerable when exposed came from the concept of submarine warfare and in particular from the 1985 simulation video game "Silent Service". Multiplayer support was planned, including the theftmatch mode where small teams of thieves compete under time pressure to steal the greatest value of swag from the territory of wealthy NPC's and their guard. Full-scale development on "The Dark Project" began in May 1997, with a frantic work on a demo level and trailer for E3 1997. Originally announced to come out in Summer 1997, the game was delayed to Winter 1997–98.


title: Thief: The Dark Project

text: However, Looking Glass Studios experienced serious financial trouble as development progressed into mid-1997. The company's Austin branch closed, costing Spector and several game engine programmers; this team relocated to Ion Storm, and released "Deus Ex" in 2000. Spector later called his impact on "Thief", "at best, minimal". Levine too had left "The Dark Project" project before the Keeper faction was added to the game. By April 18, Looking Glass Studios laid off half of its entire staff in six months, which damaged morale of "The Dark Project" team, which at this point was vastly different from the one with which the development began. "Few emotions can compare to the stress of heading to work not knowing who might be laid off, including yourself, or whether the doors would be locked when you got there," lead programmer Tom Leonard later said. This stress caused several team members to voluntarily quit, including the lead programmer, Briscoe Rogers, who had designed the game's AI system, which suffered from software bugs and problems with complexity.


title: Thief: The Dark Project

text: When Leonard took over the position of lead programmer, he believed that the AI system was fixable; over several months, he learned that the pathfinding database—code that helps AI navigate a map—was unsalvageable. He completed the design—but not implementation—of a new system by November 1997, using an estimated one-fifth of the original code. Several features were removed during development, among them multiplayer support, a complex inventory interface, and branching mission structures. Leonard said they "focused in on creating a single-player, linear, mission-based game centered exclusively around stealth." He believed that the removal of multiplayer support and the game's renaming—from "The Dark Project" to "Thief: The Dark Project"—solidified this in the minds of the team. The game was renamed on April 3, 1998, the new title being much more descriptive and inspired by that of the role-playing game "". Several features have been brainstormed and rejected, including "Spider-Man-esque" ability to climb on walls and ceilings and the shrinking and invisibility potions. By summer 1998, the team was challenged by exhaustion and the game's numerous simulation and AI glitches. These problems resulted in what Leonard later described as "a game [that] could not be called fun." Implementation of Leonard's new AI system was halted so the team could quickly assemble proof-of-concept demos; publisher Eidos Interactive had grown skeptical over the team's vision. Work on the AI did not resume until March 1998, and after 12 more weeks of constant work, it was ready for what Leonard called, "real testing".


title: Thief: The Dark Project

text: Three months before the game's scheduled ship date, most problems had been resolved. The team began to believe, as Leonard described, that "Thief" "did not stink, [and] might actually be fun." Further, the release of games like "", "Half-Life" and "Metal Gear Solid" eased worries that experimental gameplay styles were unmarketable. According to Leonard, "A new energy revitalized the team. Long hours driven by passion and measured confidence marked the closing months of the project." The game went gold in November 1998, following an estimated 2.5 year development cycle and a $3 million budget.


title: Thief: The Dark Project

text: The design of "Thief" focused on stealth and evasion from a first-person perspective. Leonard said this idea challenged the standard first-person shooter concept: "It is a game style that many observers were concerned might not appeal to players [...] and even those intimately involved with the game had doubts at times." In response to the sentiment that their previous games "[required] a fair amount of investment from the player to get maximal enjoyment", the team specifically designed "Thief" to allow players to "pick [it] up and start playing". While the team's goal was to "push the envelope" with the game's design, Church said that it shared its core design with previous Looking Glass Studios games. He explained: "[We try to] provide a range of player capability in [a] world [where] the player can choose their own goals, and their own approaches to an obstacle[... so that] when they reach the goal it is far more satisfying", and that "flexible simulation of game elements is a powerful way to enable the player to make their own way in the world".


title: Thief: The Dark Project

text: "Thief" was designed to be largely unscripted; events, instead of being pre-defined by designers, occur naturally. The intent was to further increase the amount of "player interaction and improvisation" over their previous games. According to Leonard, "Thief"'s central gameplay mechanic was the player's relationship with NPCs, who are the primary obstacle in the game. The game's goal of emergent events required a sophisticated AI system. Leonard later demonstrated that first-person shooters, like "Half-Life", often utilize "look and listen" AI systems, wherein NPCs become aggressive when the player is seen or heard. He explained that the "Thief" system defined a broader range of "internal states" an NPC could feel, such as suspicion. For example, an NPC who heard a suspicious noise would investigate rather than become immediately hostile.


title: Thief: The Dark Project

text: Designer Randy Smith said: "In "Thief" the safe boundary is often between light and shadow [... but] these boundaries are [...] not stable or secure[... .] The player will eventually have to emerge from the safe zone [...] and embrace risk until another safe boundary can be found". He explained that players felt unsafe even when hidden, but learned to judge their level of safety as they improved. Certain levels included horror elements, and one such mission, Return to the Cathedral, intentionally removes players' ability to judge their vulnerability. Believing that "nothing augments the fear associated with boundaries like forcing the player to violate them of their own free will", Smith said of the mission: "Eventually [you force] yourself to do practically every scary thing you noticed the potential to do in the whole level". Kieron Gillen of "PC Gamer UK" believed that the level creates "a cycle of relaxation and abhorrence [... that results] in a devastating pummelling of the nerve endings."


title: Thief: The Dark Project

text: The game's missions were designed to suit the story, rather than the story to fit the missions. Taking inspiration from "GoldenEye 007", the team added a difficulty system that changes mission objectives; Leonard said "it allowed the designers to create a very different experience at each level of difficulty, without changing the overall geometry and structure of a mission. This gave the game a high degree of replayability at a minimum development cost". The team extended the concept by decreasing the player's ability to kill human characters on higher difficulty settings. Writer and voice actress Terri Brosius said: "We took pains to make sure all the missions could be won without killing any humans".


title: Thief: The Dark Project

text: Project director Greg LoPiccolo wanted "Thief"'s audio to both enrich the environment and enhance gameplay, and the game's design necessitated an advanced sound system. The designers created a "room database" for every mission; these provided a realistic representation of sound wave propagation. Audio designer Eric Brosius and the development team gave sound multiple roles. It was used to give the player aural clues about the NPCs' locations and internal states; to enhance this, vocals were recorded for NPCs. Conversely, sounds generated by objects gave clues to NPCs about the player's location, and NPCs used sound to communicate; a guard's call for help signals other guards within earshot. Sound was also used to divulge narrative information, so that stealthy players could eavesdrop on NPC conversations and learn more about the game's backstory.


title: Thief: The Dark Project

text: "Thief" was developed with the Dark Engine, a proprietary game engine. It was written during the game's development, rather than as a separately budgeted project, which led to time constraint issues. An emphasis was placed on simulating real life physics; arrows would arc through the air rather than fly straight. The engine features alpha blending, texture filtering and lighting techniques. Motion capture technology was integrated to allow for realistic character animation. The engine's renderer—which draws the graphics—was largely written by Looking Glass Studios programmer Sean Barrett in fall 1995. While the renderer was expected to be finished before the game's release date, Barrett left the company in 1996. He later performed contract work for the company, and assisted in writing features like hardware support. However, the renderer was never fully addressed, and was less advanced than others of the time.


title: Thief: The Dark Project

text: The Dark Engine was designed to be reusable, and to give programmers the ability to easily integrate their work. LeBlanc wrote the "Dark Object System", which became the center of this concept. According to Leonard, the object system was a "general database for managing the individual objects in a simulation". Designers were able to alter the game's behavior by manipulating objects—the content that composes the game—without writing additional code. The system also managed source data, the game's tangible content such as textures, maps, models and sounds. An unfinished build of the Dark Engine was used to develop "System Shock 2", a collaboration between Looking Glass and Irrational Games. The object system worked so well that "Thief" and "System Shock 2" used the same executable for most of their development.


title: Thief: The Dark Project

text: "Thief" was released by Eidos Interactive on December 1, 1998. An expanded edition of the game, "Thief Gold", was released by Looking Glass and Eidos on October 29, 1999. It features three new missions, and improvements to the original 12. Its disc also contains a level editor and a "making of """ video, among other extras.


title: Thief: The Dark Project

text: "Thief: The Dark Project" received critical acclaim from publications including "The Washington Post", "PC Gamer", and Salon.com. Lance A. Larka of "Computer Gaming World" wrote: "If you're tired of "Doom" clones and hungry for challenge, give this fresh perspective game a try. I was pleasantly surprised." Emil Pagliarulo of The Adrenaline Vault wrote: "I will tell you, without reservation, [...] that this has become my favorite game of all time." Paul Presley of "PC Zone" called it "a bloody good game".


title: Thief: The Dark Project

text: Kieron Gillen of "PC Gamer UK" wrote: "The freedom "Thief" offers you is at first terrifying, then absolutely intoxicating." Aaron Curtiss of "Los Angeles Times" noted that the game "demands thought". T. Liam McDonald of "PC Gamer US" called "Thief", "a challenging, riveting game that defies easy categorization", and praised the game for its focus on the player's cunning. Jason Cross of "Computer Games Strategy Plus" noted that "It's quite amazing how much fun it can be to avoid action". Chan Chun of "New Straits Times" described the game as being "incredibly immersive and suspenseful," and "a highly-recommended game for those yearning to be a night rogue." Peter Olafson of "GamePro" praised the game's AI, and said that the game "gets better ... the more time you spend with it".


title: Thief: The Dark Project

text: In a retrospective review, AllGame editor Peter Suciu praised the game, touting that "(the game's) first rate storyline as well as visual and audio effects make "Thief" quite an immersive gaming experience".


title: Thief: The Dark Project

text: The game's sound was widely praised. Presley wrote: "The sound adds a whole new level of realism to the game and boosts that whole 'total immersion' thing to previously unattained levels." Larka noted that "the audio is simply amazing. With directional noises and haunting 'background' effects you are plunged into Garrett's shadowy world and left with a pounding heart and twitchy nerves." Wagner James Au of Salon.com noted that the game's level of suspense was "exquisite" and that its use of detailed aural cues as a gameplay device bordered on virtual reality.


title: Thief: The Dark Project

text: "Thief"'s graphics received a mixed reaction, with several negative comparisons to "Half-Life" and "Unreal". However, Andrew Sanchez of "Maximum PC" praised the game's graphics and noted that the Dark Engine went "feature-for-feature with the LithTech, Quake, and Unreal engines". He also praised the game's AI, sound and plot. Larka disliked the game's extremely dark areas, which required him to "max out the gamma correction and set [his] monitor to its brightest setting just to see the barest details" but called the graphics "seamless". Some reviews complained about collision detection issues.


title: Thief: The Dark Project

text: The game's use of supernatural and cave-exploring elements received criticism, and several reviewers opined that more realistic, mansion-robbing missions should have been used instead. Presley believed that the game's undead enemies caused the game to "degenerate into the standard hack 'n' slash, sub-Conan sort of thing that "Heretic", "" and a million others gave us," and that "it amounts to [...] an erosion of the storytelling skills that Looking Glass once had." Gillen decried certain levels for "infring[ing] on "Tomb Raider" territory, and then [not] quite pull[ing] it off". Larka found certain levels too difficult. "Next Generation" noted that while "sneaking can get repetitive", "Thief" is "still a fun game to play" and "a worthy addition to the genre."


title: Thief: The Dark Project

text: In the United States, "Thief: The Dark Project" sold 88,101 units during 1999. Its global sales reached 500,000 copies by May 2000, making it Looking Glass Studios' most commercially successful game, according to the "Boston Globe".


title: Thief: The Dark Project

text: "Thief" was the first 3D stealth game for a personal computer, and its stealth gameplay innovations influenced later games in the genre. The game has been cited as the first to use light and shadow as a stealth mechanic, and the first to use audio cues, such as the ability to eavesdrop on conversations and alert guards with loud footsteps. The game's use of sound wave propagation, which allowed sounds to travel around corners and through rooms, became widely considered by game developers. "Thief"'s influence has been recognized in other stealth games, such as "Assassin's Creed", "Hitman", "Splinter Cell", and "Tenchu". Marc Laidlaw, writer and designer on "Half-Life", said that ""Thief" is the single most terrifying, immersive, and rewarding game I have played and the one single-player game I continue to replay. [...] There are countless books I wish I had written; "Thief" is one of the few games I wish I had worked on." Laidlaw called "Thief" his favorite game, an opinion shared by "Fallout 3" lead designer Emil Pagliarulo, and Michel Sabbagh of Bethesda Softworks.


title: Thief: The Dark Project

text: "Thief: The Dark Project" has been declared one of the greatest games of all time by several publications. Inducting it into its hall of fame, GameSpy writer Rich Carlson wrote: "With a tactical philosophy contrary to nearly every [first-person shooter] action game at that time, "Thief" rewarded stealth and sneaking over brazen frontal assault," continuing: "While inadvertently undermining the notion that all action games need be shooters, it carved a completely new niche in the same already glutted genre." "GameSpot" editor Greg Kasavin argued that, while "Metal Gear Solid", "" and "Thief" all defined the stealth action genre, it was "Thief" that displayed "the purest depiction of what it might be like to slip from shadow to shadow" and "largely remains an unsurpassed achievement in gaming." In 2009, "Thief" was added to IGN's hall of fame. Sid Shuman, writing for GamePro, asserted that "Thief" "pioneered its own genre ... the stealth-action title." John Walker of Eurogamer wrote in a retrospective review: ""Thief" is an embarrassment to modern stealth games, each of which produces only a faded parody of this masterful original." In 2012, Mike Fahey of Kotaku called "Thief" "the best stealth game I've ever played", superior to modern games in the genre. That same year, "Time" named it one of the 100 greatest video games of all time.


title: Thief: The Dark Project

text: "Thief: The Dark Project" was followed by two sequels, and a fourth game rebooting the series has also been released. Looking Glass Studios developed "", which received positive reviews when released in March 2000. "", released for both Windows and the Xbox, was developed by Ion Storm due to the 2000 closure of Looking Glass Studios. After a troubled development cycle, the game's May 2004 release met with positive reviews. In May 2009, a fourth game, simply titled "Thief" was revealed to be in development by Eidos Montréal for Windows, PlayStation 3 and Xbox 360. It received mixed reviews upon release. After Looking Glass Studios closed its doors, "Thief" has been supported by community modifications (mods). Standalone fan made remake "The Dark Mod" aims to recreate the 'essence' of "Thief" in a modern game engine. Originally released in 2009 as a mod for "Doom 3", in October 2013 it was released as an open-source standalone game. In December 2013, fan made high definition texture mod "Thief Gold HD" was released.


title: Strike fighter

text: In current military parlance, a strike fighter is a multirole combat aircraft designed to operate both as an attack aircraft and as an air superiority fighter. As a category, it is distinct from fighter-bombers. It is closely related to the concept of interdictor aircraft, but it puts more emphasis on aerial combat capabilities as a multirole combat aircraft. Examples of contemporary American strike fighters are the McDonnell Douglas F-15E Strike Eagle, Boeing F/A-18E/F Super Hornet, and Lockheed Martin F-35 Lightning II.


title: Strike fighter

text: Beginning in the 1940s, the term "strike fighter" was occasionally used in navies to refer to fighter aircraft capable of performing air-to-surface strikes, such as the Westland Wyvern, Blackburn Firebrand and Blackburn Firecrest.


title: Strike fighter

text: The term "light weight tactical strike fighter (LWTSF)" was used to describe the aircraft to meet the December 1953 NATO specification NBMR-1. Amongst the designs submitted to the competition were the Aerfer Sagittario 2, Breguet Br.1001 Taon, Dassault Étendard VI, Fiat G.91 and Sud-Est Baroudeur.


title: Strike fighter

text: The term entered normal use in the United States Navy by the end of the 1970s, becoming the official description of the new McDonnell Douglas F/A-18 Hornet. In 1983, the U.S. Navy even renamed each existing Fighter Attack Squadron to Strike Fighter Squadron to emphasize the air-to-surface mission (as the "Fighter Attack" designation was confused with the "Fighter" designation, which flew pure air-to-air missions).


title: Strike fighter

text: This name quickly spread to non-maritime use. When the F-15E Strike Eagle came into service, it was originally called a "dual role fighter", but it instead quickly became known as a "strike fighter".


title: Strike fighter

text: In 1995, the U.S. military's Joint Advanced Strike Technology program changed its name to the Joint Strike Fighter program. The project consequently resulted in the development of the F-35 Lightning II family of fifth generation multirole fighters to perform ground attack, reconnaissance, and air defense missions with stealth capability.


title: Thatgamecompany

text: Thatgamecompany, Inc. (stylized as thatgamecompany) is an American independent video game development company founded by University of Southern California students Jenova Chen and Kellee Santiago in 2006. The company was a developer for Sony Computer Entertainment, contracted to create three downloadable games for the PlayStation 3's PlayStation Network service, and has since secured independent funding. The first of their games is a remake of Chen's award-winning Flash title "Flow", with enhanced visuals and sound, added multiplayer modes and compatibility with the PlayStation 3's motion-sensitive controller. The title was released on the PlayStation Store in 2007. The company's second PlayStation 3 game, "Flower", was released on the PlayStation Store in 2009, and their third game, "Journey", was released in March 2012 on the PlayStation Store. Their fourth game, "Sky: Children of the Light", was released in July 2019 on iOS and in April 2020 on Android. Later, it released on the Nintendo Switch in June 2021 and on PlayStation 4 in December 2022.


title: Thatgamecompany

text: According to Chen, the company focuses on creating video games that provoke emotional responses from players. He has stated that, while the company is not opposed to making action-oriented games, he believes that enough such titles are released by the established video game industry. When designing a game, Chen and Thatgamecompany's process is to start by mapping out what the game should make the player feel, rather than by establishing game mechanics. Chen has stated that the company does not plan to produce large, blockbuster titles, due to their belief that the pressure for high sales would stifle innovation.