title: Ross Bagdasarian

text: Bagdasarian's rise to prominence came with the song "Witch Doctor" in 1958, which was created after he experimented with the speed control on a tape recorder bought with $200 (around $2,000 adjusted for inflation as of 2022) from the family savings. Liberty Records released this novelty record under the David Seville name. It is a duet between his real voice and accelerated version. The record went on to become a "Billboard" number-one single by April 28, 1958, and further established him as a songwriter. It sold 1.5 million copies.


title: Ross Bagdasarian

text: Bagdasarian went on to create his trio of Chipmunks named after the executives of Liberty Records: Simon, Theodore, and Alvin, named for Simon "Si" Waronker, Theodore "Ted" Keep, and Alvin Bennett. Their debut song, "The Chipmunk Song (Christmas Don't Be Late)" was released on November 17, 1958, and became a number one hit by New Years Day. The song sold 4 million records in the first few months. It topped "Billboard" charts the two weeks before and two weeks after New Years and won three Grammy Awards at the 1st Annual Grammy Awards on May 4, 1959: Best Recording for Children, Best Comedy Performance, and Best Non-Classical Engineered Song. Bagdasarian won the first two as David Seville. The song was the 23rd most performed Christmas song of the 20th century.


title: Ross Bagdasarian

text: Shana Alexander, writing for "Life" magazine in 1959, noted that Bagdasarian was the first case in the "annals of popular music that one man has served as writer, composer, publisher, conductor and multiple vocalist of a hit record, thereby directing all possible revenues from the song back into his pocket." Alexander also found it remarkable that Bagdasarian "can neither read nor write music nor play any musical instrument in the accepted sense of the word." Bagdasarian owned Chipmunk Enterprises, which sponsored Chipmunk-related sales. By 1963, some 15 companies were using or planned to use Alvin figures. By that year, "Billboard" magazine estimated the total income from the Chipmunks' record sales (including overseas sales) and record club sales to be around $20 million (around $171 million adjusted for inflation to 2021 dollars).


title: Ross Bagdasarian

text: In the following years, the Chipmunks released several hit songs: "Alvin's Harmonica" (1959), "Ragtime Cowboy Joe" (1959), "Alvin's Orchestra" (1960), "Rudolph the Red Nosed Reindeer" (1960), "The Alvin Twist" (1962), and the album "The Chipmunks Sing the Beatles Hits" in 1964 during the British Invasion.


title: Ross Bagdasarian

text: Bagdasarian then produced "The Alvin Show", a TV cartoon broadcast on CBS from October 1961 to September 1962.


title: Ross Bagdasarian

text: Bagdasarian married Armenouhi "Armen" Kulhanjian (1927–1991) in 1946. They had three children: Carol Askine (b. 1947), an actress; Ross Jr. (b. 1949); and Adam Serak (b. 1954), a fiction writer. They lived in Los Angeles from 1950. As of 1963 he owned a grape ranch in California called the Chipmunk Ranch. In the mid-1960s, he bought Sierra Wine Corp., a winery that supplied product, among others, to E & J Gallo Winery. He died of a heart attack at his home in Beverly Hills on January 16, 1972, eleven days before his 53rd birthday. He was cremated and inurned at the Chapel of the Pines Crematory in Los Angeles.


title: Ross Bagdasarian

text: Bagdasarian willed the Chipmunks franchise to his wife and three children. Ross Jr. said in an interview that he "worshipped" his father and felt a need to continue his work. He resumed the franchise with his wife Janice Karman in the late 1970s, after finishing law school, and became the complete owner when he bought the rights from his siblings in the mid-1990s.


title: James Valentine (musician)

text: James Burgon Valentine (born October 5, 1978) is an American musician who is the lead guitarist and backing vocalist for the pop rock band Maroon 5.


title: James Valentine (musician)

text: Valentine was born in Lincoln, Nebraska. He was raised as a member of the Church of Jesus Christ of Latter-day Saints (LDS Church) and has three sisters and one brother. His mother is a former beauty queen, who was a school teacher before becoming a stay-at-home mom to raise her five children. His younger sister, Amanda Valentine, has been a contestant on "Project Runway" two times starring in Season 11 and Season 13, as well as "Project Runway All Stars" once in Season 6. James is an Eagle Scout. He was the president of his high school Lincoln Southeast High School's student council in Lincoln, Nebraska. He graduated from the University of Nebraska–Lincoln and attended Berklee College of Music.


title: James Valentine (musician)

text: In addition to guitar, James is also a percussionist, playing in orchestra and jazz band in his youth.


title: James Valentine (musician)

text: Valentine played in Lincoln bands: Montag, Kid Quarkstar, Mondello and Happy Dog. In 2000, Happy Dog changed its name to Square and he moved to Los Angeles from Anaheim, California, where he taught private guitar lessons out of his home. Valentine had also played with Reel Big Fish, firstly when guitarist Aaron Barrett broke his hand and later in 2001, when Barrett fell down some stairs. Valentine displayed a picture from one Reel Big Fish show he played during Maroon 5's appearance on "MTV Cribs". Eventually the members of Square and Kara's Flowers became friends and when Adam Levine, Jesse Carmichael, Mickey Madden and Ryan Dusick began looking for another guitarist, Valentine was approached. The band Kara's Flowers changed their name to Maroon. Personal tensions in Square helped the decision to join the band and shortly afterward, Kara's Flowers became Maroon 5.


title: James Valentine (musician)

text: Valentine is a friend of John Mayer, whom he met in 1996 at Berklee in Boston, Massachusetts. Valentine once tried to get Mayer to move to Lincoln to play guitar for the Lincoln blues rock band Baby Jason and the Spankers. An opening slot on Mayer's 2003 summer tour helped bring widespread exposure to Maroon 5. Valentine contributed guitar work to Mayer's September 2006 release "Continuum" on the songs "Stop This Train" and "In Repair."


title: James Valentine (musician)

text: Valentine also played guitar on Jenny Lewis' 2006 solo album, "Rabbit Fur Coat" with The Watson Twins and has appeared in her music video for the first single, "Rise Up with Fists!!".


title: James Valentine (musician)

text: Phases (originally called JJAMZ) is a band composed of James Valentine (Maroon 5), Jason Boesel (Rilo Kiley/Conor Oberst), Alex Greenwald (Phantom Planet), Michael Runion (solo), and Z Berg (The Like). The group was started at karaoke night at Guys in Hollywood. The band name was an acronym using the first letter of each member's name. The group was means of escape from each member's respective bands. "[Phases] started at an interesting time in all of our lives. We all needed some kind of escape from relationships or our other bands. It was a tumultuous time, and the lyrics just came out. It was like word vomit. I can't remember." said Z Berg, lead vocalist for the Like. The band played their first concert at the Echo Plex on January 27, 2009. They released their debut album "Suicide Pact" on July 10, 2012. Later, Valentine left the band due to work with Maroon 5 and the band changed their name to Phases.


title: Nights in Rodanthe

text: Nights in Rodanthe is a 2008 American romantic drama film. It is an adaptation of Nicholas Sparks' 2002 novel of the same name. The film stars Richard Gere and Diane Lane in their third screen collaboration after "The Cotton Club" (1984) and "Unfaithful" (2002).


title: Nights in Rodanthe

text: It was filmed in the small seaside village of Rodanthe, the northernmost village of the inhabited areas of Hatteras Island as well as North Topsail Beach, North Carolina.


title: Nights in Rodanthe

text: Adrienne Willis is in the process of getting a divorce from her husband Jack after he left her for another woman. Their separation has caused a rift between her and their rebellious teenage daughter, Amanda. One morning, when picking up Amanda and their son Danny for a weekend visit, Jack tells Adrienne he still loves her and wants to move back home. She tells him she needs time and space to think.


title: Nights in Rodanthe

text: Adrienne drives to Rodanthe, North Carolina to look after a friend's bed-and-breakfast for a few days. It is a house right on the beach, partially in the surf at high tide. The only guest for the weekend is surgeon Paul Flanner. He suffers from flashbacks of a surgery that ended tragically, which has made him cold and frustrated. The family of the patient who died lives in Rodanthe and is suing for wrongful death.


title: Nights in Rodanthe

text: As a storm arrives, Paul and Adrienne work together to protect the inn. They dine together, share stories, and eventually turn to each other for emotional support. A genuine romance begins and they fall in love. With Adrienne's advice and moral support, Paul finds the courage to visit the deceased patient's widower. He also feels guilty for passing up a relationship with his son Mark in favor of his career. He plans to visit Ecuador, where Mark is working as a physician in an impoverished community.


title: Nights in Rodanthe

text: During their separation, Adrienne and Paul exchange numerous letters expressing their longing to be together again. On the evening that Adrienne and Paul are to reunite, he does not show up. Soon thereafter, Mark arrives at Adrienne's door with a box of Paul's personal belongings. He had been killed in a flash mudslide while attempting to save medical supplies. Mark thanks Adrienne for "giving him back the father he knew when he was a child".


title: Nights in Rodanthe

text: Over the following weeks, Adrienne struggles with the grief of losing Paul. Eventually, Amanda coaxes the story from her mother. A turning point for their relationship, Adrienne begins to deal with her loss. She tells her daughter the story of the very special type of love she found with Paul, and encourages her to seek that out for herself someday.


title: Nights in Rodanthe

text: Adrienne returns to Rodanthe and sees a small herd of wild horses on the beach by the inn. She, her children, and her best friend walk down to the dock where Adrienne and Paul once danced.


title: Nights in Rodanthe

text: The house was damaged in a hurricane after the movie was filmed. New owners bought the house and relocated it to another part of the Outer Banks. Tourists to the area can rent portions of the house and stay in specific rooms that have been remodeled to appear as they did in the film (actual interior scenes were filmed on sound stages). The name of the house is Serendipity.


title: Nights in Rodanthe

text: "Nights in Rodanthe" has grossed $41.9 million in North America and $42.5 million in other territories for a worldwide total of $84.4 million.


title: Nights in Rodanthe

text: In its opening weekend, the film grossed $13.4 million, finishing second at the box office behind "Eagle Eye" ($59.6 million). It became Warner Bros.' thirteenth highest-grossing release of 2008.


title: Nights in Rodanthe

text: According to review aggregator Rotten Tomatoes, the critical consensus holds that the film is "derivative and schmaltzy" and "strongly mottled by contrivances that even the charisma of stars Diane Lane and Richard Gere can't repair". The site rates the movie as "rotten", with a score of 30% based on 132 reviews. Metacritic scored the film with a 39/100, or "generally unfavorable", based on 26 critics' reviews. Although the movie was panned, it grossed $84.4 million worldwide.


title: Nights in Rodanthe

text: "The Times" included "Nights in Rodanthe" on its 100 Worst Films of 2008 list. In 2010, "Time" magazine named it one of the 10 worst chick flicks ever made.


title: Azeotrope tables

text: This page contains tables of azeotrope data for various binary and ternary mixtures of solvents. The data include the composition of a mixture by weight (in binary azeotropes, when only one fraction is given, it is the fraction of the second component), the boiling point (b.p.) of a component, the boiling point of a mixture, and the specific gravity of the mixture. Boiling points are reported at a pressure of 760 mm Hg unless otherwise stated. Where the mixture separates into layers, values are shown for upper (U) and lower (L) layers.


title: Azeotrope tables

text: The data were obtained from Lange's 10th edition and "CRC Handbook of Chemistry and Physics" 44th edition unless otherwise noted (see color code table).


title: Azeotrope tables

text: A list of 15825 binary and ternary mixtures was collated and published by the American Chemical Society. An azeotrope databank is also available online through the University of Edinburgh.


title: Azeotrope tables

text: Tables of various ternary azeotropes (that is azeotropes consisting of three components). Fraction percentages are given by weight.


title: 64DD

text: The is a magnetic floppy disk drive peripheral for the Nintendo 64 game console developed by Nintendo. It was announced in 1995, prior to the Nintendo 64's 1996 launch, and after numerous delays was released in Japan on December 13, 1999. The "64" references both the Nintendo 64 console and the 64MB storage capacity of the disks, and "DD" is short for "disk drive" or "dynamic drive".


title: 64DD

text: Plugging into the extension port on the underside of the console, the 64DD allows the Nintendo 64 to use proprietary 64MB magnetic disks for expanded and rewritable data storage, a real-time clock for persistent game world design, and a standard font and audio library for further storage efficiency. Its games and hardware accessories let the user create movies, characters, and animations to use within various other games and shared online. The system could connect to the Internet through a dedicated online service, Randnet, for e-commerce, online gaming, and media sharing. Describing it as "the first writable bulk data storage device for a modern video game console", Nintendo designed the 64DD as an enabling technology platform for the development of new genres of games and applications, several of which were in development for several years.


title: 64DD

text: Only ten pieces of software were released until the unit was discontinued in February 2001, with 15,000 Randnet subscribers at the time. It was a commercial failure, with at least 15,000 total units being sold, and was never released outside Japan. Most games once planned for 64DD were released as standard Nintendo 64 games, ported to other consoles such as the GameCube, or canceled.


title: 64DD

text: "IGN" lamented the "broken promises" and "vaporware", summarizing the 64DD as "an appealing creativity package" for "a certain type of user" that "delivered a well-designed user-driven experience"and as a "limited online experiment at the same time", which partially fulfilled Nintendo president Hiroshi Yamauchi's "longtime dream of a network that connects Nintendo consoles all across the nation".


title: 64DD

text: With the 1993 announcement of its new Project Reality console, Nintendo explored options for data storage. A Nintendo spokesperson said in 1993 that "it could be a cartridge system, a CD system, or both, or something not ever used before." In 1994, Howard Lincoln, chairman of Nintendo of America said, "Right now, cartridges offer faster access time and more speed of movement and characters than CDs. So, we'll introduce our new hardware with cartridges. But eventually, these problems with CDs will be overcome. When that happens, you'll see Nintendo using CD as the software storage medium for our 64-bit system."


title: 64DD

text: In consideration of the 64DD's actual launch price equivalent of about , Nintendo software engineering manager Jim Merrick warned, "We're very sensitive to the cost of the console. We could get an eight-speed CD-ROM mechanism in the unit, but in the under-$200 console market, it would be hard to pull that off." Describing the final choice of proprietary floppy disks instead of CD-ROM, Nintendo game designer Shigesato Itoi explained, "CD holds a lot of data, DD holds a moderate amount of data and backs the data up, and [cartridge] ROMs hold the least data and process the fastest. By attaching a DD to the game console, we can drastically increase the number of possible genres."


title: 64DD

text: The company also explored the forging of an early online strategy with Netscape, whose founding management had recently come directly from SGI, the company which had designed the core Nintendo 64 hardware. Within its budding online strategy, Nintendo reportedly considered multiplayer online gaming to be of the highest priority, even above that of web browsing. Several third party game developers were developing prominent online gaming features based on 64DD, including Ocean's "Mission: Impossible" deathmatches and Seta's competitive four-player "Ultimate War" and online racing game. Nintendo would ultimately retain the core impetus of these ideas, but would drastically alter both plans over the following years, in favor of a floppy-based storage technology and the Randnet online software and service partner—although with no online multiplayer gaming support whatsoever.


title: 64DD

text: Nintendo President Hiroshi Yamauchi announced the dual-storage strategy of the "bulky drive" at Nintendo's Shoshinkai 1995 trade show. He intended the product to be revealed at Shoshinkai 1996 and launched sometime in 1997, although giving virtually no technical specifications. "Computer and Video Games" reported unconfirmed specifications, far above what would be actually launched: 4" disk caddy, 150 MB floppy disks, 2.44 MBps speed, 13 ms access, 2-4 MB RAM upgrade, and costing about (US$200).


title: 64DD

text: The 64DD was fully revealed at Nintendo's Shoshinkai 1996 show of November 22—24, 1996, where IGN reported that it was one of the biggest items of the show. There, Nintendo of America Chairman Howard Lincoln stated that the hardware specifications had been finalized and had its own show booth. Nintendo's Director of Corporate Communications, Perrin Kaplan, made the company's first official launch window announcement for the peripheral, scheduled for late 1997 in Japan. "Core Magazine" said, "Nintendo representatives insisted the system would be aggressively supported by third parties and Nintendo's internal development teams" with sequels for "Super Mario 64" and "Zelda 64", and 64DD originals "Cabbage" and "Emperor of the Jungle". Nintendo's list of 64DD developers included Konami, Capcom, Enix, and Rare. Rare officially discounted any rumors of the peripheral's impending pre-release cancellation.


title: 64DD

text: Reportedly, several developers attended the show to learn 64DD development, some having traveled from the US for the 64DD presentation and some having received 64DD development kits. A 64DD prototype was in a glass case, not visibly operational, but with a makeshift demonstration of "Zelda 64" which was said to be running from disk. An improvised disk conversion of the familiar "Super Mario 64" game demonstrated the drive's operation and performance, and a graphics application mapping the audience's photographical portraits onto live 3D animated avatars—a feature which was ultimately incorporated and released in 2000 as "" and the Capture Cassette.


title: 64DD

text: The event featured "Creator", a music and animation game by Software Creations, the same UK company that had made "Sound Tool" for the Nintendo Ultra 64 development kit. They touted the game's ability to be integrated into other games, allowing a player to replace any such game's textures and possibly create new levels and characters. There was no playable version of "Creator" available there, but the project was later absorbed into "". Nintendo announced 64DD would be bundled with a RAM expansion cartridge.


title: 64DD

text: Much of the gaming press said the 64DD reveal at Shoshinkai 1996 was not as significant as Nintendo had promised, leaving the public still unaware of the system's software lineup, practical capabilities, and release date. "Zelda 64" (eventually released as the cartridge game "") was seen as the 64DD's potential killer app in the months following the system's unveiling.


title: 64DD

text: On April 3–4, 1997, Nintendo of America hosted a Developer's Conference in Seattle, Washington, where a surprise overview was delivered by Nintendo Developer Support staff Mark DeLoura about the 64DD.


title: 64DD

text: The 64DD is notable in part for two years of many launch delays, which created an interdependent cascade of delays and complications of many other business processes and product launches for Nintendo and its partners, and the cancellation of Space World 1998 due to lack of completed 64DD software. IGN reported in June 1999 that many called it "the most elusive piece of vaporware to date".


title: 64DD

text: On May 30, 1997, Nintendo issued a press conference announcing the first 64DD launch delay, rescheduled to March 1998 with no comment on an American release schedule. This was reportedly attributed to the protracted development of both the disks and the drive technologies. On June 9, 1997, Nintendo and Alps Electric announced their manufacturing partnership for the still tentatively titled 64DD.


title: 64DD

text: On June 18, 1997, at the E3 pre-show press conference, the company lacked even a prototype unit to display, while Howard Lincoln stated that the company wouldn't release the device until sufficient numbers of software releases support it. Reportedly featuring at least twenty games in development including "Donkey Kong 64" and the sequel to "Super Mario 64", the device retained its projected Japanese launch window of "at least" March 1998, and received its first American launch window of early 1998. Also at the show, Nintendo confirmed that the 64DD would have Internet capability, and Nintendo's main game designer, Shigeru Miyamoto, speculated that its launch games could be "SimCity 64", "Mario Artist", "Pocket Monsters", and "Mother 3".


title: 64DD

text: At Space World from November 21–24, 1997, the 64DD was shown prominently but its delay was extended from March 1998 to June 1998, with no mention of an international launch. "Next Generation" magazine observed the attendees and the demonstrations, finding no appeal to the US market from any current 64DD software, which was mainly "Mario Artist" and "Pocket Monsters". The magazine said "64DD's future does not look good. And whether or not it was ever a serious mainstream contender is now open for debate", and wondered if 64DD would become "just an interesting footnote to the Nintendo 64 story". The magazine, and Argonaut Software founder Jez San, found Nintendo's third-party relations, and the third-parties' products, to be poor with no sign of improving; San said "Rumors have been circulating for a while that recently within Nintendo the main priority has been [...] taking development staff off other games and projects [at the expense of Nintendo 64 and 64DD] to make sure that "Pocket Monsters" was done on time." Nintendo's presentation focused mainly on first party Nintendo 64 cartridges and the top selling game of 1997, "Pocket Monsters" for Game Boy. "Zelda 64" had always been a killer app for the 64DD, but was now announced as lost to cartridge (Nintendo's largest ever, at or ) because Nintendo said the 64DD userbase probably couldn't support a blockbuster even if launched in June 1998 and because 64DD floppy disk speed cannot continuously stream 500 motion-captured character animations throughout gameplay as only a cartridge can.


title: 64DD

text: George Harrison, vice president of Nintendo of America, described the logistics of the 64DD launch delays:


title: 64DD

text: In a December 1997 interview with Shigeru Miyamoto and Shigesato Itoi, Miyamoto confessed the difficulty of repeatedly attempting to describe and justify the long-promised potential of the mysterious peripheral to a curious public. He said that it "would have been easier to understand if the DD was already included when the N64 first came out. It's getting harder to explain after the fact. (laughs)" To illustrate the fundamental significance of the 64DD to all game development at Nintendo, Itoi said, "I came up with a lot of ideas because of the 64DD. All things start with the 64DD. There are so many ideas I wouldn't have been allowed to come up with if we didn't have the 64DD." Miyamoto concluded, "Almost every new project for the N64 is based on the 64DD. ... we'll make the game on a cartridge first, then add the technology we've cultivated to finish it up as a full-out 64DD game." By 1998, IGN optimistically expected all major Nintendo 64 cartridge games to have software support for an impending expansion disk. Known third-party 64DD developers included Konami, Culture Brain, Seta, Japan System Supply, Titus, Infogrames, Rare, Paradigm Entertainment, Ocean, and Factor 5.


title: 64DD

text: More delays were subsequently announced. The American launch was delayed to late 1998. The Japanese launch was delayed to June 1998, later adjusted by the apologetic announcement on April 3, 1998, that it would launch "within the year". The 64DD was conspicuously absent from E3 1998, having been briefly described the prior day as "definitely not" launching in 1998 and "questionable" in 1999, which "Next Generation" magazine interpreted as being "as close to 'dead' as we can imagine". IGN pessimistically explained that the peripheral's launch delays were so significant, and Nintendo's software library was so dependent upon the 64DD, that this lack of launchable software also caused Nintendo to entirely cancel Space World for 1998.


title: 64DD

text: On April 8, 1999, IGN announced Nintendo's latest delayed launch date of 64DD and the nearly complete "Mario Artist", as June 1999. Demonstrated at the May 1999 E3 as what IGN called an "almost forgotten visitor", there was no longer a plan for release outside Japan, and its launch in Japan was still withheld by the lack of completed launch games. In June 1999, IGN reported that month's completion of Randnet and the modem, as having "breathed new life into what many have called the most elusive piece of vaporware to date". IGN said Nintendo "is surprisingly confident about the 64DD and is predicting to sell the full initial shipment of 500,000 before year's end".


title: 64DD

text: As of Space World 1999 in August, Nintendo had set Randnet's launch date at December 1, 1999, but reportedly had not yet set a launch date for the 64DD. The 64DD pre-order program had been recently announced for mid-September, and was now delayed to November or December. "Earthbound 64", which IGN cynically called "in development for nearly 1,000 years", had been heavily anticipated inside the company and globally as a crucial 64DD launch game, but the sudden announcement of its release being retargeted from disk to cartridge plus expansion disk was interpreted by IGN as unsurprising and as a sign of possible further delay or cancellation of the 64DD. Nintendo's 64DD booth demonstrated eight launch games, including "DT Bloodmasters" with a data transfer (DT) cable from Game Boy Color to 64DD. Nintendo listed many more 64DD games in development. Randnet had recently been announced and was being tested in Japan.


title: 64DD

text: The 64DD was launched on December 13, 1999, exclusively in Japan, as a package called the Randnet Starter Kit including six games bimonthly through the mail, and one year of Internet service. "Core Magazine" and IGN reported Nintendo's stated initial retail shipment of 500,000 units.


title: 64DD

text: Anticipating that its long-planned peripheral would become a commercial failure, Nintendo initially sold the Randnet Starter Kit via mail order. Later, very limited quantities of the individual 64DD and games were released to stores.


title: 64DD

text: On August 25, 2000, Space World was signified by the launches of the GameCube and Game Boy Advance, and by what IGN considered to be the unofficial discontinuation of the 64DD, jokingly calling it "DeaDD". According to IGN, "Nintendo did not speak about 64DD during its opening speech, nor did the hardware itself have any booth presence. In fact, the unofficial 'No 64DD!' policy seemed to be enforced by Nintendo so brutally that had we even muttered the name of the hardware, we would have probably been tossed out of the show."


title: 64DD

text: In October 2000, Nintendo announced the impending discontinuation of the 64DD and Randnet, with 15,000 active subscribers. They were discontinued in February 2001. Only ten 64DD disks were ever released, including three third-party games and one Internet application suite. Most planned 64DD games were either released on increasingly larger Nintendo 64 Game Pak, ported to other consoles like the PlayStation or GameCube, or canceled entirely.


title: 64DD

text: Nintendo designed the 64DD as an enabling technology for the development of new genres of games, which was principally accomplished by its three main design features: its dual storage strategy of cartridges and disks; its new real-time clock (RTC); and its Internet connectivity. The dual storage strategy of the Nintendo 64 plus the 64DD combines the traditional high speed cartridges, which are low-capacity, non-writable, and expensive but very fast along with the introduction of proprietary mass storage disks, which are large-capacity, rewritable, and cheap but only moderately fast.


title: 64DD

text: Though incompatible in every way with any other consumer electronics product, the 64DD's magnetic storage format is a proprietary floppy disk, resembling the large and sturdy shell of the proprietary Zip disk for personal computers. Though various prominent sources have mistakenly referred to the medium as being magneto-optical technology, Nintendo's own developer documentation refers to it in detail as being magnetic. Complementing its proprietary and copy-protected cartridge strategy, the proprietary 64MB disk format was Nintendo's faster, more flexible, and copy-protected answer to the commodity Compact Disc format, which is cheaper to produce but is much slower, read-only, and easier to copy on personal computers. The most advanced CD technology delivered by the contemporaneous Sega Saturn and Sony PlayStation game consoles can hold at least 650 megabytes (MB) of information with a peak 300kB/s throughput and more than 200 ms seek speed. This compares to the Nintendo 64's cartridge's 4 to 64MB size and 5 to 50MB/s of low latency and instantaneous load times, and the 64DD's 64MB disk size and 1MB/s peak throughput with 75 ms average seek latency. The high seek latency and low maximum throughput of a 2x CD-ROM drive contribute to stuttering and to very long loading times throughout a gameplay session in many games, in addition to a much higher production cost, testing cycle, and potential development time for all the potential extra content.


title: 64DD

text: As an example of variable storage strategies, Nintendo determined that the development of "The Legend of Zelda: Ocarina of Time" would be retargeted from 64DD disk format alone, to the much faster cartridge format plus expansions on the cheaper floppy disk, to optimize performance and cost.


title: 64DD

text: Similar in proportion of the historical comparison of Famicom Disk System floppy disks to early Famicom cartridges, this disk format's initial design specifications had been set during a time frame when the initial Nintendo 64 cartridge size was 4MB as with "Super Mario 64", and a 32MB size eventually became popular over the years. Nonetheless, the 64DD disk format would serve as significant storage size expansion upon its 1999 launch when 32MB cartridges were the norm and on into future years when only three 64MB cartridges would ever be released for Nintendo 64. The writability of up to 38MB per disk, would yield enduring benefits to emerging game genres and social gaming like that of the Famicom Disk System.


title: 64DD

text: Many Game Paks retain vestigial detection of 64DD and optional expansion disk, most of which were never released, and proceed as a standalone game. Expansions can provide sequels, extra levels, minigames, or store user-generated content. Other storage options include a few kilobytes on the Controller Pak or on a battery-backed Game Pak, for storing basic game status.


title: 64DD

text: In addition to writable storage, the 64DD's real-time clock (RTC) enables persistent worlds according to a battery-backed clock and calendar. Shigeru Miyamoto, said this of the canceled four-year development of the pet breeding game "Cabbage": "We're doing it on the 64DD because I wanted to make a clock function, such that even if the power is cut, can still raise the creature."


title: 64DD

text: The system includes a modem cartridge for Randnet, which connected to the Internet and to members-only portal sites.


title: 64DD

text: The 64DD has an enhanced font and audio library, potentially saving space of cartridges and disks. A 32-bit coprocessor operates disks and transfers data to the console, where the RCP and CPU process data. Like nearly all disc-based consoles, the 64DD has a boot menu to operate without a cartridge. The 64DD is packaged with the 4MB RAM Expansion Pak, totaling 8MB. The 64DD software development kit works with the Nintendo 64 development kit.


title: 64DD

text: The 64DD Randnet bundle includes a modem for connecting to the Randnet network and the 4MB RAM Expansion Pak. Other accessories include a keyboard, a mouse, and an audio-video capture port (female RCA jack, and line in) called the Capture Cassette (or cartridge).


title: 64DD

text: The CPU-powered software modem cartridge was developed in partnership between Nexus Telocation Systems, Ltd. and Surf Communications. It is housed on a special cartridge with a port for the included modular cable, which then connects to the network. It is the Nintendo 64's only officially licensed Internet connectivity product, and the early discussions between Surf and Nintendo to have built a modem directly into the console did not materialize.


title: 64DD

text: Coincidentally, an unlicensed third party alternative was produced for America by InterAct in the form of the SharkWire Online system.


title: 64DD

text: In April 1999, Nintendo ended the partnership with St.GIGA which had created the Super Famicom's proprietary Satellaview online service in Japan, broadcasting from April 23, 1995, to June 30, 2000. The company then partnered with Japanese media company Recruit to develop the 64DD's completely new proprietary online service called Randnet (a portmanteau of "Recruit and Nintendo network"). The resulting equity-owned joint Japanese corporation was announced on June 30, 1999, as RandnetDD Co., Ltd. Operating only in Japan, from December 13, 1999 to February 28, 2001, the Randnet service allowed gamers to surf the Internet including a members-only portal, and to share user-generated data including artwork. The subscription fee included the dialup Internet account, 64DD system hardware, and a delivery schedule of game disks by mail. Reportedly, Nintendo and several third party game developers had originally planned multiplayer online gaming as being more important than even a web browser.


title: 64DD

text: The Randnet Starter Kit comes packaged with the 64DD peripheral and everything needed to have accessed the service.


title: 64DD

text: From November 11, 1999 to January 11, 2000, the first round of membership registration for Randnet's Internet service opened to a maximum of 100,000 subscribers on a "first come, first served" basis. The Randnet service was accessible only via a Nintendo 64 and 64DD setup, and the 64DD hardware and games were only purchasable by mail order along with a Randnet subscription; the peripheral was not stocked in any retail stores. It was all purchased at one time by filling out a mail order request form at select retail stores throughout Japan: convenience stores, toy stores, and video game retailers. The hardware was delivered soon and the games delivered as monthly nationwide releases across the following year.


title: 64DD

text: The plan was available in two tiers: a purchase plan for users who want to buy only the 64DD to add to their existing Nintendo 64 system, or a lease-to-own plan for those who want both the 64DD and a special edition translucent black Nintendo 64 console. Randnet was launched with monthly payment plans for the service and hardware bundle: (approximately ) per month for the purchase plan and () per month for rent-to-own for the first year and () per month for Randnet service thereafter. The service was accessed at an additional dialup fee of up to per minute, initially local only to Tokyo. The service later eliminated the monthly payment model in favor of an annual prepaid model, at () for one year for outright purchase and () for the first year of lease-to-own. The 64DD and some later games eventually became available for purchase directly at retail.


title: 64DD

text: As part of the subscription, the game disks were delivered not in the initial package but by mail on a schedule: December 1999 had "Doshin the Giant" and "Mario Artist: Paint Studio"; February 2000 had "Randnet Disk", "SimCity 64", and "Mario Artist: Talent Studio"; and April 2000 had "F-Zero X Expansion Kit" and "Mario Artist: Polygon Studio". The final Starter Kit subscription title "Polygon Studio" was suddenly delayed and then released on August 29, 2000.


title: 64DD

text: One of the most substantial series of games to include Randnet support is the "Mario Artist" series, which allowed online users to swap their artwork creations with others. Contests and other special events occurred periodically. Papercraft was implemented by way of modelling the characters in "" and utilizing "" to upload the model data to Randnet's online printing service. The user can then cut, fold, and adhere the resulting colored paper into a full-bodied 3D papercraft figure.


title: 64DD

text: Because the 64DD hardware package was primarily sold with a mandatory subscription to Randnet, the service was fairly popular among the limited 64DD user base. Overall, the service didn't garner enough subscribers to justify its continued existence, and in October 2000, the service's impending closure was announced. "The 64 Dream" magazine relayed a Nintendo public relations statement that there had been approximately 15,000 Randnet subscribers at the time of this announcement, indicating that there had been at least that many hardware units sold to customers. Nintendo offered to buy back all the Randnet-purchased consumer hardware and to give free service to all users from the announcement of closure, until the day it actually went offline. The Randnet service closed on February 28, 2001 and Nintendo's equity partnership with RandnetDD Co., Ltd. was liquidated from June 30, 2001 to January 31, 2002.


title: 64DD

text: More than 60 games were announced for the 64DD that ended up being released on Nintendo 64 cartridge format only, being totally canceled due to the system's delays or commercial failure, or being ported to another console such as Nintendo GameCube, Sony PlayStation, Sega Dreamcast, Sony PlayStation 2, or Microsoft Xbox.


title: 64DD

text: Rating the overall system at 6.0 out of 10.0, IGN's Peer Schneider finds the industrial design language of the 64DD and its accessories to perfectly match and integrate with that of the Nintendo 64, with no user-accessible moving parts, a single mechanical eject button, sharing the N64's power button, and child-friendly usability. Installation is said to be "quick and painless", operation is "even simpler", and the whole system "couldn't be easier to use". Software load times are described as "minimal", where the most complex possible point of the system's library reaches about five seconds. The site says that the 64DD popularity was inherently limited, due in part to its limited release in Japan, a country which had a limited adoption of the Nintendo 64 and of dialup Internet connectivity.


title: 64DD

text: Schneider found the combination of the Randnet's web browser and the mouse to provide a "passable surfing experience". He described the portal's private content as "much too limited", where "[a]nyone who has used the Internet would snicker at the lack of up-to-date contents or tools offered on Randnet". He was disappointed in the companies' failure to have ever delivered certain promised online features, such as game beta testing and music distribution. But it provides new users with a "simple network [which] functions as first baby steps into the vast world of the Internet".


title: 64DD

text: Schneider liked the overall product value provided by the Randnet Starter Kit, including hardware, games, accessories, and Internet subscription. However, the platform's abrupt discontinuation proved to limit the appeal to a per item basis rather than as a whole. Because these items were sold only as a soon-discontinued bundle, all with such ultimately limited application, he found the disks' cheaper prices to be aggregated back up to the level of cartridges.


title: 64DD

text: He found the "Mario Artist" series (especially the 64DD's "killer app", "Talent Studio") to be uniquely compelling in creative ways that "couldn't be done on any other gaming console on the market", utilizing the disks' writability and "[leaving] CD systems behind". As a flagship 64DD game, IGN found "Paint Studio"s well-made art creation functionality to be both a low-cost paint program, and edutainment akin to an Adobe Photoshop for kids. Knowing Nintendo's stated plans, he supposed that if the platform hadn't been abruptly canceled, Nintendo would have utilized "Paint Studio" as a source of user-generated art content for a substantial library of customizable games. IGN also called "Wall Street" a 64DD killer app, though canceled.


title: 64DD

text: Schneider acknowledges Nintendo's vision, attributing the system's downfall generally upon the drastically changing marketplace during the several years of delays. He summarized the 64DD as "an appealing creativity package" "targeted at a certain type of user" "that delivered a well-designed user-driven experience"—and a "limited online experiment at the same time", which partially fulfilled Nintendo president Hiroshi Yamauchi's "longtime dream of a network that connects Nintendo consoles all across the nation".


title: 64DD

text: "Core Magazine" honored the 64DD: "In Japanese culture, there is a concept known as "mono no aware". While this term completely defies English translation, one of its connotations is that there is nobility in things that soon perish."


title: 64DD

text: Nintendo reported 15,000 active Randnet subscribers as of the October 2000 announcement of the service's impending closure, implying the sale of at least as many requisite 64DD units.


title: 64DD

text: New genres of games were developed due to the advent of 64DD's rewritable mass storage, real-time clock (RTC), and Internet appliance functionality. However, the system's commercial failure required many 64DD games to be released on traditional Nintendo 64 cartridges alone, ported to other consoles, or canceled.


title: 64DD

text: Some of these standalone Nintendo 64 cartridge releases include the equivalent of the 64DD's RTC chip directly on board the cartridge, as with Japan's "Animal Forest". The RAM Expansion Pak became a sometimes mandatory staple of Nintendo 64 game development, being packaged along with a few cartridge games. All subsequent Nintendo consoles would directly include RTC functionality.


title: 64DD

text: The concept of the popular multiplatform "Animal Crossing" series originated with the 64DD's rewritable storage and RTC. The eventual initial release of the series was adapted to utilize only the Nintendo 64 cartridge format with an embedded RTC, in the form of Japan's "Animal Forest". That game was cosmetically adapted for GameCube (with the console's built-in RTC and its removable and rewritable memory cards) with the new name of "Animal Crossing". All games in the series are played in real time persistent game world, with the passage of time being recorded on writable media. The realtime effect reflects real seasons, real holidays, virtual plant growth, development of virtual relationships, and other events. Interactivity between real human players on different subsequent console generations has been enabled through the swapping of various Nintendo consoles' writable mass storage cards or through online communications.


title: 64DD

text: The legacy of what is now the "Nintendogs" series originated because of 64DD, in the form of a pet creature breeding prototype called "Cabbage". Never released, it had been codeveloped by Shigesato Itoi (designer of "EarthBound"), Tsunekazu Ishihara (designer of "Pokémon"), and Shigeru Miyamoto. Its publicized four-year development was fundamentally enabled by the realtime clock and mass writability, where Miyamoto explained, "We're doing it on the 64DD because I wanted to make a clock function, such that even if the power is cut, [the game] can still raise the creature" and with optionally purchasable enhancement data. A subset of creature maintenance functionality is made portable on the Game Boy via the Transfer Pak, to be synchronized back to the 64DD disk. In 2006, Miyamoto concluded that "the conversations and design techniques that popped up when we were making "Cabbage" are, of course, connected to "Nintendogs" and other things that we're doing now."


title: 64DD

text: The concept of a personal avatar creator app which had begun with prototypes for the Famicom was solidified in "" and then has been seen on all subsequent Nintendo consoles. Those "Talent Studio" avatars can be imported into select 64DD games including the "SimCity 64" game. Nintendo designer Yamashita Takayuki credits his work on "Talent Studio" as having been foundational to his conception and development of the entire Mii component of the Wii platform a decade later. The game's concepts were reportedly specifically foundational to the characters in "Wii Tennis".


title: 64DD

text: The concept of graphical stamps that are seen in various Miiverse-supported games is found in "Mario Artist: Paint Studio" and "Mario Paint".


title: 64DD

text: The user-creation of graphics, animations, levels, and minigames which are in the "Mario Artist" series and "F-Zero X Expansion Kit" are revisited in later console generations. The idea of minigames was popularized generally during the Nintendo 64's fifth generation of video game consoles. Some early minigames can actually be created in "Mario Artist: Polygon Studio" in the style that would later be used in the "WarioWare" series of games. Certain minigames directly originated there, as explained by Goro Abe of Nintendo R&D1's so-called Wario Ware All-Star Team: "In "Polygon Studio" you could create 3D models and animate them in the game, but there was also a side game included inside. In this game, you would have to play short games that came one after another. This is where the idea for "Wario Ware" came from."


title: 64DD

text: In 2018, historian Chris Kohler said that as one of Nintendo's "oddest" products, the 64DD is "now a sought-after collectible and a unique piece of the company's long, long history of bold experimentation".


Aqua Teen Hunger Force Colon Movie Film for Theaters (also known as Aqua Teen Hunger Force: Movie Film for Theaters) is a 2007 American adult animated surreal black comedy film based on the Adult Swim animated series "Aqua Teen Hunger Force". The film was produced, written, and directed by series creators Matt Maiellaro and Dave Willis, and features the voices of Dana Snyder, Carey Means, Willis, Maiellaro, Mike Schatz, Andy Merrill, C. Martin Croker, and Neil Peart of the Canadian rock band Rush, with Bruce Campbell, Tina Fey, Fred Armisen, and Chris Kattan making special appearances. The film centers around Master Shake, Frylock and Meatwad, better known as the Aqua Teens, as they join forces with the Plutonians and the Cybernetic Ghost of Christmas Past from the Future to prevent a piece of exercise equipment from creating destruction, all while the Aqua Teens must puzzle together their existence and search for their creator.


title: Aqua Teen Hunger Force Colon Movie Film for Theaters

text: During an interview at the 2005 San Diego Comic-Con, Dana Snyder and series co-creator Maiellaro stated that rumors of a feature-length film based on "Aqua Teen Hunger Force" would be made. Maiellaro would also describe the film as "an action piece that leads into the origin story that unfolds in a very 'Aqua Teen' way." As production went on, several cameos, including Peart, Armisen, and Campbell, were confirmed. On April 1, 2007, Adult Swim premiered the movie just a week before the main release; however, in honor of the block's annual April Fools' Day traditions, the film remained in a small picture-in-picture box at the bottom left corner, with no sounds.


text: "Aqua Teen Hunger Force Colon Movie Film for Theaters" premiered at New York City on April 10, 2007, and was released theatrically on April 13, 2007, by First Look Pictures, and grossed $5.5 million on a $750,000 budget, making it the twelfth highest-grossing R-rated animated film. The film received mixed reviews from critics, who praised its humor but criticized its plot and runtime. It marks the first and only time an Adult Swim series was adapted into a feature film, and is the second Cartoon Network-owned property to receive a theatrical feature film adaptation after "The Powerpuff Girls Movie" (2002), with the difference being due to that film's box office failure, Warner Bros. Pictures did not distribute this film's theatrical run. Warner Home Video released the film on a two-disc DVD on August 14, 2007. The film was submitted for the Academy Award for Best Animated Feature for the 80th Academy Awards, but was not nominated. A sequel titled "Death Fighter" was announced, but was ultimately scrapped in 2015. However, a second "Aqua Teen Hunger Force" film was officially confirmed by Adult Swim on May 12, 2021. The second film, titled "," was released direct-to-video on November 8, 2022, and then stream exclusively through HBO Max shortly afterwards.


text: Before the main feature, a faux theatre concession stand advertisement plays. A group of anthropomorphic theater snacks, The Soda Dog Refreshment Band, sings a spoof of "Let's All Go to the Lobby" until they are interrupted by another snack band (performed by Mastodon). They proceed to loudly sing some of their own bizarre theater rules as a death metal song before finishing on a guitar solo.


text: The film starts properly in Egypt in a purposely indeterminable time, where Master Shake, a milkshake, Frylock, a box of french fries, and Meatwad, a ball of ground meat, break free from within the Sphinx and are attacked by an oversized poodle who kills Frylock before Shake defeats it. Shake and Meatwad flee with Frylock's corpse and meet "Time Lincoln", who revives Frylock. When the Central Intelligence Agency break into his house, Time Lincoln helps the Aqua Teens escape in a wooden rocket ship. Time Lincoln is shot, changing history and resulting in the Confederate States of America's winning the American Civil War, with the CIA agents being made slaves to a Black Kentucky Colonel as punishment for their crimes against the South. All this, however, is just an elaborate story concocted by Shake to explain their origin to Meatwad. Meanwhile, a slice of watermelon named Walter Melon observes events of the Aqua Teens from his watermelon spaceship, including a backyard concert performed by Meatwad and his dolls.


text: When Shake plans to use his new exercise machine; the Insanoflex, Frylock notices that it is not assembled properly, and the instructions cannot be found. After searching for them online, he finds a message warning not to assemble the machine. Frylock calls the website's listed phone number, which is revealed to be that of Emory and Oglethorpe, the Plutonians. Before bothering answering the phone, they discover the Cybernetic Ghost of Christmas Past from the Future on board with them. The Ghost explains to the two aliens the story of the Insanoflex: the machine, when assembled, will exercise a man into a super-being, who will attract all the women on Earth, leading to massive inbreeding and the eventual extinction of mankind. To prevent this, the Ghost travels to the past (not before traveling forward to The Bahamas first) and steals a screw that holds the machine together. The Plutonians, now determined to get the machine, point out to him that the screw could easily be replaced: someone can buy another screw or shove a pencil into the screw hole.


text: Back on Earth, Frylock finishes re-building the Insanoflex with a pencil in the screw hole, but he discovers the circuit board is missing. The trio visit their short-tempered, foul-mouthed, sarcastic neighbor Carl Brutananadilewski, from whom Shake had stolen the machine, to see if he has the missing piece. After Carl refuses to tell them, Meatwad finds the address in the Insanoflex's box. Dr. Weird, whose abandoned asylum has been purchased and turned into a condominium, is visited by Shake, Frylock, and Meatwad. Frylock retrieves the missing circuit board and installs it into the machine. Carl insists that as the rightful owner he should be the first to test the machine. The Insanoflex straps him in and transforms itself into a giant one-eyed robot. The robot plays techno music and heads for downtown Philadelphia, all while Carl's strapped-in form is forced to exercise. Eventually, the robot begins laying metallic eggs, which hatch into smaller versions of the machine.


text: The Aqua Teens, aided by an instructional workout video, find that the Insanoflex can be destroyed using music. After a failed encounter with MC Pee Pants (reincarnated as a fly) The Aqua Teens have no choice but to have Shake play his music. Shake poorly plays his original song "Nude Love" on acoustic guitar, forcing the Insanoflex to commit suicide. Carl (now bulging with so much muscle) leaves with his newly found date, a bodybuilder named Linda, and they head back to her condo while the Aqua Teens try to figure out a way to stop the newly hatched machines from destroying the city.


text: After a pointless time travel, the Aqua Teens travel back to Dr. Weird's condo to confront him, where Frylock begins to tell the origin story of the Aqua Teens: they were created by Dr. Weird, along with a chicken nugget named Chicken Bittle. In the flashback, Dr. Weird proclaims that the Aqua Teens were created for one purpose: to crash a jet into a brick wall. Realizing the pointlessness of this mission, Frylock diverted the jet and set a course to Africa, where they would try to solve world hunger. Upon entering Africa, Bittle was eaten by a lion and the presence of the Aqua Teens scare a tribe of natives. After realizing they couldn't be much help, they returned to the United States and rented a house in New Jersey, where they would start their new lives as regular civilians. Shake and Meatwad do not recall their missions, due to the fact that they've been playing with their Game Boy to pay any attention.


text: Meanwhile, Carl and Linda recline in her room, where she reveals "herself" to be Dr. Weird in disguise. He cuts off Carl's muscles and grafts them onto his own body. Frylock and Dr. Weird do battle while they argue back and forth about who created whom. Dr. Weird claims that it was Frylock who created him, not the other way around. Dr. Weird shows Frylock a teddy bear filled with razor blades. Shake tries to take the teddy bear, but he loses his hand. Dr. Weird then reveals that the blue diamond on Frylock's back hides a VCR, in which a videotape with false memories of Dr. Weird creating Frylock had been playing in Frylock's head. Frylock also admits that he is a transsexual lesbian trapped in a man's body. Just then, Walter Melon arrives in his ship. Meatwad mentions he saw the ship earlier. Shake calls him a liar and shoots him with a shotgun. Shake gets concerned when Meatwad does not reform like always. Walter tells his partner, Neil Peart, the drummer of the rock band Rush, to play the "Drum Solo Of Life" to bring Meatwad back to life. Meanwhile, Shake tries to pick up the teddy bear for the second time, losing his other hand. Melon explains he created the Aqua Teens and all the other characters, including the Insanoflex. His plan was that they would kill each other and Walter would inherit their real estate in order to create the "Insano-Gym". The others inform Walter that they rent and do not own property, proving Walter's plan pointless. Walter storms off. The Teens see their alleged mother standing before them, revealed to be a burrito. Shake suddenly jumps out the window upon hearing this news, Meatwad hugs her, and Frylock states, "That's neat". The movie ends with The Soda Dog Refreshment Band singing the audience out again, only for the band to insult the audience instead.


text: In a post-credit scene, The Cybernetic Ghost is seen humping the TV in the Aqua Teens living room. Then Frylock (who went through a sex change) tells him that it's time for bed.


text: In an interview at the 2005 San Diego Comic-Con, Dana Snyder and Matt Maiellaro confirmed rumors that there would be a feature-length movie of "Aqua Teen Hunger Force". More details were revealed at the 2005 Paley Television Festival, such as a possible cameo by 80s funk group Cameo, and Maiellaro described it as "an action piece that leads into an origin story that unfolds in a very 'Aqua Teen' way."


text: The creators revealed much more information in an interview with Wizard Entertainment. While they dodged many questions, they confirmed that the film would run 80 minutes, be produced on a meager $750,000 budget, and feature a plot detail about a "lost Aqua Teen", who is a large chicken nugget named "Chicken Bittle" (voiced by Bruce Campbell). They also confirmed more cameos, with Rush drummer and lyricist Neil Peart, voice actor H. Jon Benjamin and his comedy partner Jon Glaser, and "Saturday Night Live"s Fred Armisen making appearances. Heavy metal band Mastodon stated in a Decibel article that they would be performing during the opening, and that the band would be animated as a bucket of popcorn, a soda, a hot dog, and a candy bar. They were actually animated as a pretzel, a pile of nachos, an "Icecaps" box, and a gumdrop.


text: The soundtrack was released on April 10, 2007, under the title "Aqua Teen Hunger Force Colon Movie Film for Theaters Colon the Soundtrack". It features many previously unreleased songs, some recorded for the purpose of this album. In addition, the compilation features an intro/outro titled "Nude Love" by Aqua Teen character Master Shake, a track from MC Chris, skits and sound bites from the movie, and a new version of the "Aqua Teen Hunger Force" theme by rapper Schoolly D.


text: The album features mix of musical styles ranging from heavy metal, indie rock, and hip-hop; and also features new, original music from Mastodon, Killer Mike and Unearth. Noticeably missing is "In the Air Tonight" by Phil Collins, which is prominently featured at the end of the film.


text: The film's poster was illustrated by Julie Bell and Boris Vallejo, and parodies the "King of the Mountain" design.


text: On January 31, 2007, police in Boston, Massachusetts received reports of devices resembling bombs in various places around the city. The devices turned out to be electronic signs similar to a Lite-Brite that displayed images of the Mooninites Ignignokt and Err giving the finger, and were designed to promote the "Aqua Teen Hunger Force" television show as part of a guerrilla marketing campaign authorized by Cartoon Network, the cartoon's parent company. The boards were present in several cities for weeks before the ones in Boston were reported.


text: The Boston City Government sought a reimbursement for the money spent responding to the incident. The amount quoted was $500,000 initially, and then was increased to $750,000.


text: On February 5, it was announced that Turner Broadcasting and the city of Boston have reached an agreement to pay $2 million to offset the cost of removing the devices: $1 million to cover the cost of the agencies involved and an additional $1 million in goodwill funding to homeland security.


text: An episode from season five titled "Boston" was produced as the series creators' response to the scare, but Adult Swim pulled it to avoid further controversy surrounding the events of the bomb scare.


text: Adult Swim began running advertisements on March 25, 2007, advertising the television premiere of the movie the following Sunday, April 1, 2007. Its only reasoning behind this stunt, as stated in the advertisement, was "because we're fucking crazy". While Adult Swim's TV listings on its website stated the movie would be shown, other TV listings reported the same Sunday block. The stunt was, in actuality, yet another one of Adult Swim's annual April Fools' pranks: though the first few minutes of the movie were shown normally, the remainder was shown in a small picture-in-picture box in the bottom left-hand corner, with no sound, over the normal programming and occasional giant pop-ups alerting viewers of its presence, as well as advertising the actual premiere. The advertising was shown again on one episode of a "Family Guy" marathon on July 6, 2007. The movie eventually was shown in full on Sunday, March 30, 2008. The day after the April Fools' joke, Cartoon Network showed another bumper, stating, "Sorry you will still have to pay to actually see the movie. But thanks for the ratings!"


text: In yet another promotional stunt, the "ending" to the movie was posted in various places including YouTube, KingColon.com (in the Worst Game Ever game), and fansite "Aqua Teen Central": each ending was completely different.


text: Eventually, the Adult Swim website let it be known that none of the "endings" were real and presented seven more clips (which were fake as well) throughout the weeks following the film's release.


text: These endings, now called the "fake.com endings", are available on the film's "Extras" DVD on the 2-Disc Collector's Edition. These endings are parodies of other films. For example, one of the endings spoofs "The Terminator", featuring Meatwad as "The Determinator".


text: Warner Home Video released "Aqua Teen Hunger Force Colon Movie Film for Theaters" in a two-disc DVD edition on August 14, 2007. For the DVD release, the studio changed the title of the eighty-seven-minute full-length movie to "Aqua Teen Hunger Force Colon Movie Film for Theaters for DVD", just like the film soundtrack's title. The DVD features include the ten fake endings as shown on the internet, a "making of" featurette, promos, the "Deleted Scenes" episode, a music video, and an eighty-minute animatic (rough cut) of the movie made out of the deleted scenes from the film and scenes from the "Deleted Scenes" episode as well as a commentary. Rock and Roll Hall of Fame inductee Patti Smith is featured on the DVD commentary. The scene after the credits was removed from the UK DVD release.


text: The set also features the season four episode "Deleted Scenes" (also known as "Star-Studded Xmas Spectacular"), which makes heavy references and parallels to the film that originally aired years prior to the film's release on December 18, 2005.


text: The film is also available in HD and SD on iTunes Store, Amazon Prime Video, and Microsoft Movies & TV.


text: The film was a box office success, making $5,520,368 domestically against its $750,000 budget, making it the 8th highest grossing R-rated animated film at the time. It is currently ranked as the 12th highest grossing R-rated animated film of all time.


text: With 28 reviews compiled, Metacritic reported that "Movie Film for Theaters" has received an average rating of 54/100, indicating "mixed or average reviews". Rotten Tomatoes gave the film an approval rating of 48% based on reviews from 84 critics, with an average rating of 5.4/10. The website's consensus states: "The non sequitur humor of "Aqua Teen Hunger Force" will surely appeal to its built-in fanbase, but for the uninitiated, the premise wears thin". Reviews ranged from Glenn Kenny at "Premiere" magazine, who stated that he was tempted to refer to the film as "the most successful full-on surrealist film since Buñuel and Dalí's 1930 "L'Age d'Or"", to Ty Burr of "The Boston Globe", who called it "an act of terrorism against entertainment". The film was given a thumbs down on the television show "At the Movies with Ebert & Roeper"; Richard Roeper criticized the film's run time and calling it "unfunny", though he said the first five minutes of the film were funny.


text: In response to such reviews, a commercial featuring the Mooninites began airing during the Adult Swim block. The two characters spend the entire commercial insulting a supposedly typical reviewer, "Lionel" of lionellovesmovies.com (the site merely leads back to the movie page). Other commercials recommend people see the film two or three more times to push the box office numbers up. Adult Swim also mentioned in one of its commercial bumpers that the review situation highlights the generation gap, and that most negative reviews came from much older critics.


text: There has been mention of producing a sequel titled "Death Fighter". While little has been confirmed by Adult Swim in regards to the film, there have been many statements regarding it. On December 15, 2008, Dave Willis stated no script was written and that the film would be released in Spring 2009 (though, as he also stated that Death Fighter was a T-shirt he was working on, he likely wasn't being serious) Following this, in an April 2009 interview, Dave joked about the film lacking any sort of funding and being sold out of the back of his car. In a 2010 interview, staff members of Radical Axis confirmed that a sequel was indeed in production, and mentioned the possibility that the film might be made in 3D. When asked if the film was designed for a theatrical release, a Radical Axis staff member responded yes, but stated: "We're not sure if we have a distributor yet." This was then followed by the statement: "Adult Swim will never make another movie ever again." In 2012, Matt Maiellaro released more news regarding the film, that being: "It is all written and great. We are just trying to convince the network do it again. The first one was such a cash cow for them, not just box office but also ad sales in the movie. So it is kind of a no-brainer. So hopefully one day."


text: By 2014, the script had been completed and approved and would be released somewhere in mid 2015 and jokingly stated that the film was shelved as it was not G-rated; however, on April 25, 2015, at a C2CE convention panel, Willis indirectly stated that the project was scrapped, soon after announcing the show's cancellation. He later mentioned on Reddit that it would cost $3.4 million to produce, and expressed interest in doing a Kickstarter to fund it. He also reportedly stated that the film could potentially be released in the next 2 years.


text: On May 12, 2021, Adult Swim announced a second "Aqua Teen Hunger Force" film, as well as original films based on "The Venture Bros." and "Metalocalypse". All three films will be released on Blu-ray, DVD, and PVOD before arriving on HBO Max three months later. The film will release on November 8, 2022, as "". A preview of the film was shown at Adult Swim Fest 2022.


title: The Return of the Prodigal Son (Rembrandt)

text: The Return of the Prodigal Son () is an oil painting by Rembrandt, part of the collection of the Hermitage Museum in St. Petersburg. It is among the Dutch master's final works, likely completed within two years of his death in 1669. Depicting the moment of the prodigal son's return to his father in the Biblical parable, it is a renowned work described by art historian Kenneth Clark as "a picture which those who have seen the original in St. Petersburg may be forgiven for claiming as the greatest picture ever painted".


text: In the painting, the son has returned home in a wretched state from travels in which he has wasted his inheritance and fallen into poverty and despair. He kneels before his father in repentance, wishing for forgiveness and the position of a servant in his father's household, having realized that even his father's servants had a better station in life than he. His father receives him with a tender gesture and welcomes him as his own son. His hands seem to suggest mothering and fathering at once; the left appears larger and more masculine, set on the son's shoulder, while the right is softer and more receptive in gesture. Standing at the right is the prodigal son's older brother, who crosses his hands in judgment; in the parable he objects to the father's compassion for the sinful son:


text: But he answered his father, "Behold, these many years I have served you, and I never disobeyed a commandment of yours, but you never gave me a goat, that I might celebrate with my friends. But when this, your son, came, who has devoured your living with prostitutes, you killed the fattened calf for him."—Luke 15:29–30, World English Bible


text: The father explains, "But it was appropriate to celebrate and be glad, for this, your brother, was dead, and is alive again. He was lost, and is found" (Luke 15:32).


text: Rembrandt was moved by the parable, and he made a variety of drawings, etchings, and paintings on the theme that spanned decades, beginning with a 1636 etching (see Gallery). "The Return of the Prodigal Son" includes figures not directly related to the parable but seen in some of these earlier works; their identities have been debated. The woman at top left, barely visible, is likely the mother, while the seated man, whose dress implies wealth, may be an advisor to the estate or a tax collector.


text: "The Return of the Prodigal Son" demonstrates the mastery of the late Rembrandt. His evocation of spirituality and the parable's message of forgiveness has been considered the height of his art. Rembrandt scholar Rosenberg (et al.) calls the painting "monumental", writing that Rembrandt interprets the Christian idea of mercy with extraordinary solemnity, as though this were his spiritual testament to the world. [The painting] goes beyond the work of all other Baroque artists in the evocation of religious mood and human sympathy. The aged artist's power of realism is not diminished, but increased by psychological insight and spiritual awareness ... The observer is roused to a feeling of some extraordinary event ... The whole represents a symbol of homecoming, of the darkness of human existence illuminated by tenderness, of weary and sinful mankind taking refuge in the shelter of God's mercy. Art historian H. W. Janson writes that "Prodigal Son" "may be [Rembrandt's] most moving painting. It is also his quietest—a moment stretching into eternity. So pervasive is the mood of tender silence that the viewer feels a kinship with this group. That bond is perhaps stronger and more intimate in this picture than in any earlier work of art."


text: Dutch priest Henri Nouwen (1932–1996) was so taken by the painting that he eventually wrote a short book, "The Return of the Prodigal Son: A Story of Homecoming" (1992), using the parable and Rembrandt's painting as frameworks. He begins by describing his visit to the State Hermitage Museum in 1986, where he was able to contemplate the painting alone for hours. Considering the role of the father and sons in the parable in relation to Rembrandt's biography, he wrote:


text: Rembrandt is as much the elder son of the parable as he is the younger. When, during the last years of his life, he painted both sons in "Return of the Prodigal Son", he had lived a life in which neither the lostness of the younger son nor the lostness of the elder son was alien to him. Both needed healing and forgiveness. Both needed to come home. Both needed the embrace of a forgiving father. But from the story itself, as well as from Rembrandt's painting, it is clear that the hardest conversion to go through is the conversion of the one who stayed home.


title: DJ LeMahieu

text: David John LeMahieu (; born July 13, 1988) is an American professional baseball infielder for the New York Yankees of Major League Baseball (MLB). He previously played for the Chicago Cubs and Colorado Rockies.


title: DJ LeMahieu

text: The Cubs selected LeMahieu in the second round of the 2009 MLB draft out of LSU, and he made his MLB debut for the Cubs in 2011 before being traded to the Rockies before the 2012 season. With Colorado, LeMahieu won Gold Glove Awards in 2014, 2017, and 2018, was named an All-Star in 2015 and 2017, and won the National League batting title in 2016. As a free agent after the 2018 season, he signed a two-year contract with the Yankees, where he has played as a third baseman, second baseman, and occasionally as a first baseman.


title: DJ LeMahieu

text: His versatility on defense and hitting ability earned LeMahieu the nickname "LeMachine" from Gary Sánchez. He was also called "Big Fundy" due to his fundamentally sound techniques. With the Yankees, he was named a starter on the 2019 All-Star team, and won his first career Silver Slugger Award that year. LeMahieu won the American League batting title in 2020, becoming the first player in the modern era to win a batting title in each league.


title: DJ LeMahieu

text: LeMahieu was born in Visalia, California. His family moved to Madison, Wisconsin, while DJ was in middle school, then to Michigan, where he attended Brother Rice High School in Bloomfield Township. He played as a shortstop and pitcher for the school's baseball team. In his senior year, as a leadoff hitter, he batted .574 with eight home runs, 16 doubles, seven triples, 70 runs scored, 32 runs batted in, and 39 stolen bases. He recorded two strikeouts in 92 at bats. His career average in high school was .459 with 201 hits. As a junior, he was an Aflac All-American. He was also a two-time Gatorade player of the year and Louisville Slugger Player of the Year for the State of Michigan.


title: DJ LeMahieu

text: After his senior year at Brother Rice, he was selected by the Detroit Tigers of Major League Baseball (MLB) in the 2007 MLB draft in the 41st round. He did not sign with Detroit so that he could attend college.


title: DJ LeMahieu

text: LeMahieu enrolled at Louisiana State University (LSU) to play college baseball for the LSU Tigers. As a freshman at LSU, for the 2008 season, he started in 67 of 68 games, hit .337 overall, and helped LSU reach the NCAA post-season play for the first time since 2005. In the post-season, he was selected to the All-Tournament team for the Baton Rouge regional after hitting .300 and scoring seven runs.


title: DJ LeMahieu

text: In between his only two college baseball seasons, LeMahieu was part of the 2008 Harwich Mariners team in the Cape Cod Baseball League, where he was named a league all-star, earned the team's regular-season MVP award, and was named the No. 6 prospect in the Cape Cod League by "Baseball America" magazine. The Mariners won the League Championship Series for the first time in 21 years.


title: DJ LeMahieu

text: During his sophomore campaign, LeMahieu was selected as a pre-season All American by Collegiate Baseball. LeMahieu opened the 2009 season with a 9-game hitting streak adding to his previous 16-game consecutive streak from the end of the 2008 campaign, to total hitting safely in 25 consecutive games. LeMahieu finished the season leading the team in batting average, .350 and total hits, 96. In Game 1 of the Championship Series, LeMahieu hit a home run in the seventh inning giving LSU the lead temporarily. Down to their final out in the ninth inning, LeMahieu hit a game tying double off the left field wall. He then led off the 11th inning with a walk, stole second base with two outs, and scored the game's winning run. LeMahieu was selected to the 2009 College World Series All-Tournament team, hitting .444 in the series and leading all players with 12 hits.


title: DJ LeMahieu

text: The Chicago Cubs selected LeMahieu in the second round of the 2009 MLB draft with the 79th overall selection. He played for the Peoria Chiefs of the Class A Midwest League in 2009 after the draft. In 38 games, he hit .316 with 30 runs batted in. He spent the 2010 season with the Daytona Cubs of the Class A-Advanced Florida State League, batting .314 with 73 runs batted in and 15 stolen bases in 135 games, going on to earn a Florida State League post-season All-Star selection.


title: DJ LeMahieu

text: LeMahieu began the 2011 season with the Tennessee Smokies of the Class AA Southern League. On May 30, the Cubs promoted LeMahieu to the major leagues when Jeff Baker was placed on the 15-day disabled list with a left groin strain. That day, LeMahieu made his major league debut pinch-hitting for the pitcher John Grabow, grounding into a double play. He did not stay in the game, a 12–7 loss to the Houston Astros. The Cubs demoted LeMahieu to the Iowa Cubs of the Class AAA Pacific Coast League (PCL) in June. He returned to the major leagues in September and would be honored as an MiLB.com Organization All-Star for the 2011 season.


title: DJ LeMahieu

text: On December 8, 2011, the Cubs traded LeMahieu and Tyler Colvin to the Colorado Rockies for Casey Weathers and Ian Stewart. He began the 2012 season with the Colorado Springs Sky Sox of the PCL.


title: DJ LeMahieu

text: On May 23, 2012, LeMahieu was called up to the major leagues to replace injured Jonathan Herrera as a utility infielder. He returned to Colorado Springs when Herrera was activated, and was recalled to the Rockies on July 17 when Chris Nelson was hospitalized. On August 14, he recorded a career-best four hits in a 9–6 Rockies win over the Milwaukee Brewers and in his first game against his former team, the Chicago Cubs, LeMahieu registered three hits in four at bats. Later in August, LeMahieu wrote his name into the record books, as he recorded 12 assists in a 9-inning victory against the Los Angeles Dodgers on the 28th. This mark tied a record held by several players.


title: DJ LeMahieu

text: In 2014, LeMahieu batted .267/.315/.348 with five home runs in 494 at bats. Defensively, he had an ultimate zone rating of 11.0, which was first in the National League (NL) and third in the majors. He won his first Gold Glove with 16 Defensive Runs Saved and led the majors with 99 double plays.


title: DJ LeMahieu

text: LeMahieu was the starting second baseman for the NL in the 2015 All-Star Game; this was LeMahieu's first All-Star selection. For the season, he batted .301 and led the majors in percentage of balls hit to the opposite field (39.0%), while seeing the highest percentage of fastballs of all MLB hitters (66.9%).


title: DJ LeMahieu

text: In 2016, LeMahieu won the NL batting title after batting .439 in August and .363 in September. His .348 season average led all of MLB. For the season, he had the highest batting average on balls in play (.388) of all major league players, and again led the majors in percentage of balls hit to the opposite field (37.9%).


title: DJ LeMahieu

text: LeMahieu was selected to the 2017 MLB All-Star Game as an injury replacement for Dee Gordon. He batted .310 and for the third consecutive year led the majors in percentage of balls hit to the opposite field (38.3%), while seeing the highest percentage of fastballs of all MLB hitters (67.0%). Also again in 2017, LeMahieu collected the NL Gold Glove for second basemen. Additionally, he won the Fielding Bible Award for all major league second basemen.


title: DJ LeMahieu

text: In the 2018 season, LeMahieu hit a career-high 15 home runs while batting .276/.321/.428. He was tied for seeing the highest percentage of fastballs of all MLB hitters (63.6%). In addition to an increase in power numbers, his defensive excellence continued. LeMahieu finished the 2018 season with a 19.5 SDI (SABR Defensive Index) highest of all NL players, and his 2.2 defensive WAR was eighth best among all of MLB. The .993 fielding percentage, .859 zone rating and 18 defensive runs saved were best for all NL second basemen. He earned both a third Gold Glove and a third Wilson Defensive Player of the Year Award.


title: DJ LeMahieu

text: On January 14, 2019, LeMahieu signed a two-year, $24 million deal with the New York Yankees. The Yankees anticipated using LeMahieu as a utility infielder. He made his Yankees debut on March 30 at Yankee Stadium, going 2-4 with an RBI and a run scored in a 5-3 loss to the Orioles. After getting off to a strong start, LeMahieu had a superb month of June. He reached base safely in all but one game, and also put together a 14-game hitting streak from June 14 to June 30 (including 6 consecutive multi-hit games from June 23–30). In the two-game London Series (which marked the halfway mark of the Yankees season) at the end of June, LeMahieu had seven hits in 12 at bats, three doubles and seven runs batted in, helping the Yankees to sweep the Red Sox in the series. This won LeMahieu his first career Player of the Week award, which he followed up by winning the June AL Player of the Month Award for the first time (batting .395/.434/.658 with 6 home runs, 29 runs batted in, 26 runs scored, and 45 hits) and being elected as the starting second baseman for the All-Star game.


title: DJ LeMahieu

text: Due to injuries in the team, he spent time at first, second, and third base throughout the season. It was the first time he played in multiple positions since 2014, but did not cover shortstop that season. He was also the first Yankees player to ever make 25 starts in each of the three different infield positions. During the playoffs, he played exclusively at first base. In Game 6 of the 2019 ALCS, LeMahieu hit a game-tying two-run home-run in the ninth inning to tie the ballgame at 4–4, with the Yankees two outs from elimination. However, José Altuve would hit a walk-off home run in the bottom of the inning, eliminating the Yankees.


title: DJ LeMahieu

text: LeMahieu finished the 2019 season batting .327 with 26 home runs and 102 runs batted in during 145 games. He set new career highs in hits (197), doubles (33), home runs, runs batted in, runs scored (109), runs created (115), slugging percentage (.518), adjusted OPS+ (135), isolated power (.191), total bases (312), offensive WAR (5.2), fWAR (5.4), and bWAR (5.9). He had the lowest pull percentage of all major league batters (27.9%) and posted remarkably consistent stats all-round (his lowest monthly batting average was .282 in July, while his home/road and pre/post All-Star splits were .338/.318 and .336/.316 respectively). Additionally, besides ranking second in the American League in batting average behind Tim Anderson, he became the first Yankee to qualify for the batting title with a .300+ batting average since Canó in 2013, and posted the highest batting average for a Yankee player since Derek Jeter hit .334 in 2009. LeMahieu was awarded the Silver Slugger Award for the first time in his career, was named to the inaugural All-MLB First Team for second base, and finished fourth in the AL MVP voting behind Mike Trout, Alex Bregman, and Marcus Semien.


title: DJ LeMahieu

text: LeMahieu did not appear in the Yankees' 2020 Opening Day starting lineup after recovering from COVID-19. After a four-hit game against the Atlanta Braves, he was batting .431 in 65 at-bats. However, he suffered a left thumb sprain against the Boston Red Sox on August 16 and was placed on the 10-day injured list. LeMahieu was activated from the injured list on August 29.


title: DJ LeMahieu

text: LeMahieu ended the season with a .364 batting average, which was the highest in the American League. He was the fourth Yankee to lead the majors in hitting, the ninth Yankee to win an AL batting title, and the first to do so since Bernie Williams in 1998. LeMahieu was also the second player ever to win a batting title in each league (LeMahieu led the NL in 2016 with a .348 average playing for the Colorado Rockies) following Ed Delahanty, who hit .410 for Philadelphia (NL) in 1899 and .376 for Washington (AL) in 1902. However, LeMahieu became the first player in MLB's "modern era" to win a batting title in both the American and National Leagues. With teammate Luke Voit leading the MLB with home runs (with 22), the duo became the first pair of teammates to lead the MLB in batting average and home runs since Hank Aaron (.355) and Eddie Mathews (46 HR) did it in 1959 with the Milwaukee Braves. Coincidentally, he also became the second Yankees player in a row, after Paul O'Neill in 1994, to win a batting title in a shortened season before entering contract negotiations. LeMahieu also led the AL in OBP (.421), OPS (1.011), adjusted OPS+ (177), offensive win percentage (.813), and bWAR for position players (2.8). He won his second consecutive Silver Slugger Award and finished third in AL MVP voting behind José Abreu and José Ramírez.


title: DJ LeMahieu

text: On January 27, 2021, LeMahieu signed a six-year, $90 million deal in free agency to return to the Yankees. On May 7, 2021 during a game against the Washington Nationals, LeMahieu recorded his 300th career hit with the Yankees, doing so in his 225th game. This was the second fastest in team history behind Joe DiMaggio, who accomplished the feat in 200 games.


title: DJ LeMahieu

text: In 2021 he batted .268/.349/.362, and had the lowest pull percentage in the major leagues (at 24.8%), and the highest opposite field percentage (at 35.8%).


title: DJ LeMahieu

text: In 2022, LeMahieu batted .261/.357/.377 in 467 at bats with 12 home runs and 46 RBIs. 60.1% of the pitches to him were fastballs, the highest percentage of those to any major leaguer. He swung at a lower percentage of pitches in the strike zone (54.7%) than any other major league batter. He became the first recipient of the American League Gold Glove Award for a utility player.


title: DJ LeMahieu

text: Despite his 6'4", 215 pound frame that led many scouts to suggest that he had potential as a pure power hitter, LeMahieu became a powerful opposite field contact hitter. His tendency to not leg kick, and hit for contact with low launch angle (average of under 10 degrees) was compensated by his high exit velocity (91.7 mph average as of August 8, 2019), meaning he can still hit for extra bases while not getting long fly outs. Since the 2019 season, he more often hits opposite field home runs than pulled home runs.


title: DJ LeMahieu

text: LeMahieu and his wife, Jordan, were married in 2014. They reside in Birmingham, Michigan, during the offseason, and in New York City during the season. On July 4, 2020, it was announced that LeMahieu had tested positive for COVID-19, recovering shortly after.


title: Mayday Parade

text: Mayday Parade is an American rock band from Tallahassee, Florida. Their debut EP "Tales Told by Dead Friends" was released in 2006, and sold over 50,000 copies without any label support. In July 2007, Mayday Parade released their debut album "A Lesson in Romantics". After signing to Fearless in 2006, the band also signed onto a major label with Atlantic in 2009. Their second studio album, "Anywhere but Here" was released in October 2009 and their third album, entitled "Mayday Parade", was released in October 2011. Mayday Parade's fourth album, titled "Monsters in the Closet", was released in October 2013. Their fifth album, titled "Black Lines", was released October 2015. In April 2018, the band signed to Rise Records and released their sixth studio album "Sunnyland" on June 15, 2018. Their seventh studio album What It Means To Fall Apart, was released in 2021.


title: Mayday Parade

text: Mayday Parade was formed in the winter of 2005 following the merger of two local Tallahassee bands, Kid Named Chicago and Defining Moment. Kid Named Chicago featured vocalist/guitarist Jason Lancaster, guitarist Alex Garcia and drummer Jake Bundrick, while Defining Moment featured vocalist Derek Sanders, guitarist Brooks Betts, and bassist Jeremy Lenzo. Both bands previously practiced in the same building, before it occurred to Lenzo that it "made more sense if we put them together instead of playing separately."


title: Mayday Parade

text: Still arguing over a name, the band went into the studio to record their first EP "Tales Told by Dead Friends," on November 7, 2006, with producer Lee Dyess. They decided on the band name Mayday Parade during the week they spent recording in the studio. The band went on their first U.S. tour with Brandtson and Mêlée, then on another tour with Plain White T's shortly after the release of the EP.


title: Mayday Parade

text: In January 2007, the band started to record their debut studio album, "A Lesson in Romantics". In April, shortly after the album was completed, lead singer Jason Lancaster left the band citing a lack of writing credit on the band's releases. The album was released on July 11, 2007. "When I Get Home, You're So Dead" was one of the first songs the band wrote. Mayday Parade supported their album on the 2007 Vans Warped Tour. The band made their first UK appearance in April 2008 performing at the Give it a Name festival in Sheffield and London. The band played the 2008 Vans Warped Tour and toured with All Time Low, The Maine, and Every Avenue in Fall 2008 on The Compromising of Integrity, Morality, and Principles in Exchange for Money Tour.


title: Mayday Parade

text: The band began writing their new record in December 2008, the first writing process as a band without lyricist Lancaster. The band finished recording in June 2009. The band signed onto a major label with Atlantic in 2009. The title track, "Anywhere But Here", was posted on their MySpace on July 28, along with a blog explaining that the first single of the new album will be called "The Silence", and would be released on August 11, 2009. On August 4, "The Silence" was released on Mayday Parade's MySpace and through iTunes. On September 9, Mayday Parade released another song from the album called "Kids in Love" to their MySpace page. The new album, entitled "Anywhere But Here", was released on October 6, 2009.


title: Mayday Parade

text: Mayday Parade co-headlined both the 2009 Fall Ball tour with The Academy Is..., with supporting acts such as You Me at Six, The Secret Handshake, and Set Your Goals and the 2010 Take Action Tour along with We the Kings, A Rocket to the Moon, and There for Tomorrow. The band also played the 2010 Vans Warped Tour.


title: Mayday Parade

text: The band covered the song "We Are the Champions" by Queen for the compilation album" Punk Goes Classic Rock", released on April 27, 2010. They also recorded a cover of "In My Head" by Jason Derülo for the next release in the franchise," Punk Goes Pop 3, "which was released on November 2, 2010.


title: Mayday Parade

text: In 2011, the band released an EP, entitled "Valdosta" (named after Valdosta, GA) that contained six tracks, including 2 brand new tracks titled "Amber Lynn" and "Terrible Things". The EP contained acoustic versions of "Kids in Love" and "Bruised and Scarred" from their second full-length studio album "Anywhere But Here", "Your Song" from their "Tales Told by Dead Friends" and "Jamie All Over" from "A Lesson in Romantics". "Valdosta" was released through Atlantic and Fearless Records on March 8, 2011. On March 10, Songkick recognized Mayday Parade as the hardest-working band of 2010, with 194 bookings and 74,000 miles logged in the entire year, with Willie Nelson and Lady Gaga ranking No. 7 and No. 8 in comparison. Mayday Parade played all the dates on the Australian 2009 Soundwave Festival. The band also played Slam Dunk Festival (both North and South) in Leeds and Hatfield (UK) on 28 and 29 May 2009, coinciding with their UK tour with A Rocket to the Moon and We Are the In Crowd.


title: Mayday Parade

text: Written by the band in a beach house in Panacea, Florida, the self-titled album was produced by Zack Odom and Kenneth Mount, who also produced "A Lesson in Romantics". Kenneth Mount tweeted a picture of the album's tentative track list on April 13, 2011. Lead singer Derek Sanders also stated that "Oh Well, Oh Well" would likely be the first track. Four days later, Jake Bundrick, the drummer of Mayday Parade, tweeted to confirm that their third full-length album had been completed. On July 6, 2011, Mayday Parade announced that they would be releasing their new self-titled album on October 4, 2011. They also released the track listing, revealing that the album had 12 songs. On July 27, Mayday Parade premiered the track "Oh Well, Oh Well" for the first time online at "Alternative Press". On September 4, it was posted on Mayday Parade's Facebook page that they would be releasing a song from the new album, called "When You See My Friends" via iTunes on September 9. This was posted followed by a series of pictures of the band captioned with lyrics from the song.


title: Mayday Parade

text: On October 4, 2011, Mayday Parade released their new self-titled album, which quickly reached No. 5 on the iTunes albums list.


title: Mayday Parade

text: Also on October 5, 2011, Mayday Parade released their new music video for "Oh Well, Oh Well" Directed by Thunder Down Country. The animated video won the award for Best Music Video of 2011. On April 4, 2012, the band released the music video for the single "Stay". On May 1, 2012, the debut album "A Lesson In Romantics" was released on vinyl. There was a set of 1500 "First Edition" album sets that featured the vinyl in red rather than the traditional black. On July 22, 2012, on a video post via Alternative Press lead singer Derek Sanders said the band would start writing a new album in December or January. Together with Californian Rock musician Vic Fuentes they charted with a cover of Gotye's "Somebody That I Used To Know", which is on the fifth album of the "Punk Goes Pop..." series in the US-Rockcharts.


title: Mayday Parade

text: On January 10, 2013, the Band announced they would be heading back into the studio to release their fourth studio album, "Monsters in the Closet", via Fearless records. It will be available in Autumn 2013. Mayday Parade has recorded 15 tracks with the intention of putting 12 on the album; the remaining 3 may be used as b-sides. On June 26, 2013, Jake Bundrick tweeted that the band had finished recording the album. On July 29, 2013, Mayday Parade announced they will be headlining the Glamor Kills Tour 2013 and that their upcoming fourth album is entitled "Monsters In The Closet" and will be released October 8, 2013.


title: Mayday Parade

text: On August 21, 2013, the track list from the album was posted. On August 27, 2013, the band released their first single "Ghosts" from the album, "Monsters in the Closet". On September 17, 2013, the band released their second single "Girls." On October 2, 2013, the band released a preview of the upcoming album. On October 8, 2013, the CD "Monsters In The Closet" was released. On November 18, 2013, the video for "Ghosts" was released. The band covered Bush's song "Comedown" for the compilation album Punk Goes 90's 2. They played the full 2014 Vans Warped Tour.


title: Mayday Parade

text: A deluxe version of "Monsters in the Closet", with new songs included, was released by Fearless Records on May 27, 2014.


title: Mayday Parade

text: On July 24, 2014, the band announced they will be making a fifth studio album to be released in 2015. A tour during late 2014 also happened, entitled The Honeymoon Tour, with supporting acts Tonight Alive, PVRIS and Major League. According to an issue of Alternative Press, the band is currently recording with Mike Sapone (Brand New, Taking Back Sunday, Sainthood Reps) and was scheduled to be released sometime in the fall of 2015. The band also tweeted "MAYDAY PARADE 5 IS DONE" in late February of that year, indicating that they had finished their 5th studio album. On July 17, 2015, Mayday Parade announced that their new album "Black Lines" would be released on October 9 through Fearless. At the second annual Alternative Press Music Awards on July 22, it was announced the Alternative Press Tour would be revived, with Mayday Parade headlining and supporting acts Real Friends, This Wild Life, and As It Is.


title: Mayday Parade

text: Mayday Parade were announced as part of the line-up for Slam Dunk Festival on the 10 February 2016, alongside American rock band Yellowcard and more. The official music video for "Let's Be Honest" featured veteran actor and musician Michael Jason Allen as "Capt. Giorgio Chavez". Mayday Parade played the 2016 Vans Warped Tour, alongside Yellowcard, We the Kings, New Found Glory and Sum 41.


title: Mayday Parade

text: A 10th anniversary edition of "Tales Told by Dead Friends", featuring new packaging and an additional track "The Problem with the Big Picture Is That It's Hard to See", was released in November 2016. Following this, a 10th anniversary edition of "A Lesson in Romantics" was released in March 2017, featuring demos. Producer Kenneth Mount criticized the band on Twitter for not giving Lancaster credit in commentary, "I'm slightly confused why mayday parades commentary for lesson in romantics never mentions Jason Lancaster at all, voice of 50% of the album...Jason also recorded all his vocals naked for a lesson in romantics, that should totally make the commentary. I've waited ten years for that".


title: Mayday Parade

text: In April 2018, the band announced that they had signed to Rise Records and began teasing the release of their sixth studio album. In their announcement, the band said, “Rise has done a fantastic job with their projects, and it’s clear that they are passionate about the music they help put out into the world. We appreciate the fact that they believe in our band still after all these years and we are so excited for everyone to hear what we’ve been working on.” On May 3, the band released "Piece of Your Heart" as the lead single from "Sunnyland." The full album "Sunnyland" released on June 15, 2018. Mayday Parade played on the final cross-country Warped Tour in the summer of 2018.


title: Mayday Parade

text: On September 22, 2020, the band teased their upcoming EP album. "Lighten Up Kid" was released as the lead single from "Out Of Here" on September 24. The band's drummer Jake Bundrick stated about the lead single; “'Lighten Up Kid' is about trying to find yourself and the strength to keep fighting for what you believe in. It's about being or feeling cut down and hung out to dry but standing up for yourself in the end.”