title: Deliriant

text: Since medieval times, extremely noxious plants of the "Aconitum" (wolfsbane) genus were also associated with folklore and magic and were used for similar purposes as the tropane-containing nightshades. Despite being a highly poisonous and often deadly plant to work with, it was still often included in recipes for flying ointments and magical salves; likely as a way to help counteract both the cardiac and hyperthermic side effects of the scopolamine. The aconitum genus (specifically "aconitum napellus") was firmly associated with superstition and witchcraft in Europe, particularly when it came to mythos surrounding werewolves and lycanthropy. This is believed to have originated at least partially from wolfsbane's alleged tendency to cause paresthesia which supposedly can be reported to feel like one's body is covered in fur. In Greek mythology, the goddess Hecate is said to have invented aconitum which Athena used to transform Arachne into a spider.


title: Dr. Horrible's Sing-Along Blog

text: Dr. Horrible's Sing-Along Blog is a 2008 musical comedy-drama miniseries in three acts, produced exclusively for Internet distribution. Filmed and set in Los Angeles, the show tells the story of Dr. Horrible (played by Neil Patrick Harris), an aspiring supervillain; Captain Hammer (Nathan Fillion), his superheroic nemesis; and Penny (Felicia Day), a charity worker and their shared love interest.


title: Dr. Horrible's Sing-Along Blog

text: The series was written by writer/director Joss Whedon, his brothers Zack Whedon (a television writer) and Jed Whedon (a composer), and writer/actress Maurissa Tancharoen. The team wrote the musical during the 2007–2008 Writers Guild of America strike. The idea was to create something small and inexpensive, yet professionally done, in a way that would circumvent the issues that were being protested during the strike. Reception has been overwhelmingly positive. On October 31, 2008, "Time" magazine named it #15 in "Time"'s Top 50 Inventions of 2008. It also won the People's Choice Award for "Favorite Online Sensation", and the 2009 Hugo Award for Best Dramatic Presentation, Short Form. In the inaugural 2009 Streamy Awards for web television, "Dr. Horrible" won seven awards: Audience Choice Award for Best Web Series, Best Directing for a Comedy Web Series, Best Writing for a Comedy Web Series, Best Male Actor in a Comedy Web Series (Harris), Best Editing, Best Cinematography, and Best Original Music. It also won a 2009 Creative Arts Emmy Award for Outstanding Special Class – Short-format Live-Action Entertainment Programs.


title: Dr. Horrible's Sing-Along Blog

text: "Dr. Horrible's Sing-Along Blog" consists of three acts of approximately 14 minutes each. They were first released online in July 2008 as individual episodes, with two-day intervals between each release.


title: Dr. Horrible's Sing-Along Blog

text: Dr. Horrible is filming an entry for his video blog, giving updates on his schemes and responding to various emails from his viewers. Asked about the "her" that he often mentions, he launches into a song about Penny, the girl he likes from the laundromat ("My Freeze Ray").


title: Dr. Horrible's Sing-Along Blog

text: The song is cut short when his "evil moisture buddy" Moist brings up a letter from Bad Horse, the leader of the Evil League of Evil. The letter informs Dr. Horrible that his application for entry into the League will be evaluated, and that they will be watching for his next heinous crime ("Bad Horse Chorus").


title: Dr. Horrible's Sing-Along Blog

text: The following day, Horrible prepares to steal a case of wonderflonium for his time-stopping Freeze Ray by commandeering the courier van using a remote control device. Penny happens to be on the same street ("Caring Hands"), and appears asking him to sign a petition to turn a condemned city building into a homeless shelter. However, the remote requires his attention, and he appears uninterested in her and her cause. As Penny leaves, Horrible is conflicted, but opts to steal the wonderflonium, telling himself that 'A man's gotta do what a man's gotta do' ("A Man's Gotta Do").


title: Dr. Horrible's Sing-Along Blog

text: As Horrible remotely drives the van away, Captain Hammer appears and takes over Horrible's song, smashing the remote control receiver and inadvertently causing the van to veer towards Penny. Hammer pushes her out of the way (into a pile of garbage) just as Horrible regains control of the van and stops it, making it appear that Captain Hammer stopped the van with his bare hands. The two confront each other, with Hammer repeatedly slamming Horrible's head on the van's hood, but Penny emerges to thank Hammer, making him forget about beating up Dr. Horrible. As Hammer and Penny serenade each other, Horrible jealously glares at them while he makes off with the wonderflonium.


title: Dr. Horrible's Sing-Along Blog

text: Dr. Horrible stalks Penny and Captain Hammer on their dates; Horrible sings of the misery of the human condition, and Penny sings of hope and the possibility of redemption ("My Eyes"). Penny and Horrible, known to her as Billy, begin to talk openly as friends.


title: Dr. Horrible's Sing-Along Blog

text: On his blog, Horrible reveals that his Freeze Ray has been completed, and that he plans to use it the next day. The following post reveals that he has failed, as Hammer and the LAPD watch his blog, and they were ready for him with Hammer giving him a black eye. He then receives a phone call from Bad Horse and is reprimanded, saying that the only way to be inducted now is to commit an assassination ("Bad Horse Chorus (Reprise)"). Horrible is conflicted and can't decide on a victim, or even if he wants to commit a murder at all, even though the League will deny his application if he doesn't.


title: Dr. Horrible's Sing-Along Blog

text: Billy chats with Penny over frozen yogurt, at the laundromat, about his problems ("Penny's Song"). As they grow closer, Penny mentions that Captain Hammer is planning to drop by. Billy panics and tries to leave, only to run into Hammer as he walks in. They feign ignorance on recognizing each other, but when Penny leaves them alone, Hammer reveals that he recognizes Billy as Dr. Horrible. Captain Hammer then taunts Dr. Horrible about his crush on Penny, happy to be taking the thing that Dr. Horrible wants most. It becomes obvious that Hammer doesn't really care about Penny but just wants to sleep with her to spite Horrible. Horrible decides to kill Hammer as his heinous crime for admission to Bad Horse's Evil League of Evil ("Brand New Day").


title: Dr. Horrible's Sing-Along Blog

text: The city is abuzz with Captain Hammer's crusade to help the homeless and he is considered the city's new hero; Penny ponders her relationship with Captain Hammer, waiting at the laundromat to share frozen yogurt with an absent Billy; and Dr. Horrible goes into seclusion while obsessively constructing a Death Ray to kill Captain Hammer once and for all ("So They Say").


title: Dr. Horrible's Sing-Along Blog

text: At the opening for the new homeless shelter, where a statue of Captain Hammer will be unveiled, Captain Hammer begins a speech of encouragement to the homeless, but it degenerates into self-centered, condescending praise of his own excellence and relationship with Penny ("Everyone's a Hero"). Penny, embarrassed and disillusioned, quietly tries to leave as the crowd joins in singing Hammer's song, but they are interrupted by the appearance of Dr. Horrible, who uses the Freeze Ray on Captain Hammer, cutting his song short. Dr. Horrible taunts the shocked crowd and declares that they cannot recognize that Hammer's disguise is "slipping", and he reveals a second, more lethal laser gun: his completed Death Ray ("Slipping").


title: Dr. Horrible's Sing-Along Blog

text: At last, Horrible aims the lethal weapon at the frozen form of Captain Hammer, but hesitates. At that moment the Freeze Ray unexpectedly fails, and a suddenly revived Hammer punches Horrible across the room. The Death Ray falls from his hands, damaging it. Hammer then picks up the Death Ray, turns it on Horrible, and triumphantly completes the final note of his prior song. However, ignoring Dr. Horrible's warnings, Hammer pulls the trigger and the damaged Death Ray misfires. The weapon explodes in Hammer's hands, injuring him and causing him pain, apparently for the first time in his life. He flees, a wailing wreck, asking for "someone maternal". Dr. Horrible realizes suddenly that he has succeeded in vanquishing his nemesis, but still having not committed the murder required by the League. Unfortunately, he discovers Penny slumped against a wall, impaled by shrapnel from the exploding weapon. Tragically, she dies in Horrible's arms, deliriously reassuring him that Captain Hammer will save them.


title: Dr. Horrible's Sing-Along Blog

text: Dr. Horrible declares a Pyrrhic victory, with "the world [he] wanted, at [his] feet", seeing that her death is ironically the murder he required. In the aftermath, Horrible gains infamy and is free to commit additional crimes unfettered by Captain Hammer, who is seen on a psychiatric couch sobbing to his therapist. Horrible becomes a member of the League, striding into a party in celebration of his induction, attended by Moist and the villains Pink Pummeller and Purple Pimp.


title: Dr. Horrible's Sing-Along Blog

text: Dr. Horrible, donning a new outfitred coat, black gloves and his goggles covering his eyestakes his seat at the League, composed of fellow super-villains Tie-Die, Snake Bite, Professor Normal, Dead Bowie, Fake Thomas Jefferson, Fury Leika, and Bad Horse (who proves to be an actual horse). He addresses the camera, saying, "now the nightmare's real", and in working "to make the whole world kneel", that "[He] won't feel...". He completes the line "...a thing" in a final blog post as Billy, out of costume, staring into the camera. ("Everything You Ever").


title: Dr. Horrible's Sing-Along Blog

text: The musical contains 14 songs, including credits and reprises, but at the time of broadcast the song titles were not identified. The soundtrack was released through the iTunes Store on September 1, 2008 and was released on CD in the US on December 15, 2008.


title: Dr. Horrible's Sing-Along Blog

text: "Dr. Horrible's Sing-Along Blog" Soundtrack made the top 40 Album list on release, despite being a digital exclusive only available on iTunes.


title: Dr. Horrible's Sing-Along Blog

text: Several colleagues of Joss Whedon have cameo roles in the series. Marti Noxon, an executive producer on "Buffy the Vampire Slayer", portrays a newsreader alongside "Buffy" and "Angel" writer David Fury. "Buffy" and "Angel" writers Doug Petrie and Drew Goddard cameo as supervillains Professor Normal and Fake Thomas Jefferson, respectively. Jed, Joss, and Zack Whedon all provide the singing voices of Bad Horse Chorus. Zack also plays the man who rolls the gurney with Penny on it out of frame, and Jed Whedon also appears as the supervillain Dead Bowie, while Maurissa Tancharoen and Stacy Shirk play superhero/supervillain groupies; Tancharoen also performs the background voice on "Everything You Ever".


title: Dr. Horrible's Sing-Along Blog

text: Joss Whedon funded the project himself (at just over $200,000) and enjoyed the independence of acting as his own studio. "Freedom is glorious," he comments. "And the fact is, I've had very good relationships with studios, and I've worked with a lot of smart executives. But there is a difference when you can just go ahead and do something." As a web show, there were fewer constraints imposed on the project, and Whedon had the "freedom to just let the dictates of the story say how long it's gonna be. We didn't have to cram everything in—there is a lot in there—but we put in the amount of story that we wanted to and let the time work around that. We aimed for thirty minutes, we came out at forty two, and that's not a problem." Some of the music was influenced by Stephen Sondheim.


title: Dr. Horrible's Sing-Along Blog

text: The production of the DVD included a contest, announced at Comic-Con, in which fans submitted a three-minute video explaining why they should be inducted into the Evil League of Evil. Ten winning submissions have been added to the DVD release.


title: Dr. Horrible's Sing-Along Blog

text: The songs were recorded in a small studio set up in Joss Whedon's loft. "Dr. Horrible" was shot in Los Angeles, with five locations on one soundstage, and one day of filming at the Universal Studios backlot street set, including the scenes of the van heist, and the giant Dr. Horrible crushing people beneath his feet. Dr. Horrible's home, used for blogging scenes as well as the final party scene, is the house featured in the "Mad Scientist House" episode of "Monster House".


title: Dr. Horrible's Sing-Along Blog

text: Whedon has said that the plan was to find a venue for the series that would enable it to earn its money back and pay the crew. This plan was to release the show onto the Internet, with an iTunes release to follow. If the Internet and iTunes releases were successful enough, Whedon planned to greenlight an official DVD, which would include some "amazing extras".


title: Dr. Horrible's Sing-Along Blog

text: The musical's fansite launched in March 2008 (despite the official site containing nothing more than a poster at the time) and was the first place to publicly release the teaser trailer three months later on June 25, 2008.


title: Dr. Horrible's Sing-Along Blog

text: The episodes first aired at the Official "Dr. Horrible" website, hosted on Hulu, accessible internationally (unusual for the US-based service whose videos are typically not accessible to Internet users who reside outside the US) and free to watch (ad-supported). Act I premiered on Tuesday, July 15, 2008; Act II followed two days later on July 17; and Act III surfaced on July 19. The episodes were taken offline on July 20 as planned, but became available again on July 28. The show was later (date unknown) restricted to the United States only.


title: Dr. Horrible's Sing-Along Blog

text: On October 10, 2009, all three acts were made available via iTunes for the UK and Australia. The film is also available from Amazon Video on Demand. On November 29, 2009, all three acts, both separate and together, were taken off Hulu. On February 22, 2010, the full feature became available to stream on Netflix, with all three episodes appearing sequentially. On March 20, 2014, it was removed from Netflix.


title: Dr. Horrible's Sing-Along Blog

text: On November 28, 2008, the Official "Dr. Horrible" website announced that pre-orders were being taken for the DVD. The following day Tubefilter reported that pre-orders of the "Dr. Horrible" DVD were "booming".


title: Dr. Horrible's Sing-Along Blog

text: The DVD was released exclusively at Amazon.com on December 19, 2008, in the United States and on January 13, 2009, in Canada at Amazon.ca.


title: Dr. Horrible's Sing-Along Blog

text: The DVD is region free. During pre-ordering the Amazon page stated the discs would be manufactured on demand using recordable media. Although some customers report receiving DVD-R discs (identified by a purple data-side), most are receiving pressed discs.


title: Dr. Horrible's Sing-Along Blog

text: On June 2, 2009, a new release of "Dr. Horrible's Sing-Along Blog" was produced by New Video Group, which included the same materials as the Amazon DVD but was distributed through regular retail outlets. A Blu-ray version was released on May 25, 2010, from New Video Group.


title: Dr. Horrible's Sing-Along Blog

text: Special features on the DVD and Blu-ray include "Commentary! The Musical"; commentary by the cast and creators; behind-the-scenes featurettes on the making of the movie and the music; the top 10 Evil League of Evil application videos from fans; and four easter eggs.


title: Dr. Horrible's Sing-Along Blog

text: The DVD and Blu-ray versions of "Dr. Horrible" include as an extra "Commentary! The Musical", a commentary track comprising entirely new songs performed by the cast and crew, thus creating another whole musical on its own. The actors and writers sing various songs both as solos and with the entire company, playing versions of themselves. "Commentary!" is partly self-referential, and one of the co-creators, Zack Whedon, self-referentially comments that one song "wasn't even about the movie, it was about itself", which he claims is "like breaking the ninth wall". As of January 8, 2010, "Commentary! The Musical" has been for sale on the iTunes Music Store.


title: Dr. Horrible's Sing-Along Blog

text: All proceeds from iTunes and DVD sales were dedicated to paying the cast and crew, who were not compensated at the time of production. In November 2008, Joss Whedon blogged about "Dr. Horrible's Sing-Along Blog" and stated that due to its success they had been able to pay the crew and the bills. Later, in 2012, Joss Whedon said during an interview with "Forbes" that "with the movie and the soundtrack and everything we’ve been able to do with it, we made over $3 million with it".


title: Dr. Horrible's Sing-Along Blog

text: The three-part series made its television broadcast debut on October 9, 2012, airing at 9:00 pm on The CW. It was edited to fit the 42 minutes needed for a one-hour time slot.


title: Dr. Horrible's Sing-Along Blog

text: Tie-in comic books for "Dr. Horrible's Sing-Along Blog" have been released by Dark Horse Comics. The first three were through its online comics anthology "Dark Horse Presents", the fourth was a special release as part of the "One Shot Wonders" series. All four were written by Zack Whedon.


title: Dr. Horrible's Sing-Along Blog

text: All four stories were collected in "Dr. Horrible, and Other Horrible Stories" by Dark Horse Comics, in September 2010 (). The collection also features an additional story about the Evil League of Evil.


title: Dr. Horrible's Sing-Along Blog

text: In November 2018, a new comic was released written by Joss Whedon titled "Dr. Horrible: Best Friends Forever" with art by Jose Maria Beroy and Sara Soler. The comic was the first story to be set after the events of the musical itself.


title: Dr. Horrible's Sing-Along Blog

text: On March 29, 2011, "Dr. Horrible's Sing-Along Blog Book" () was published by Titan Books. The book contains essays by Whedon, Fillion, Harris, Day, and Helberg; the complete shooting script; the script for "Commentary: The Musical"; and piano/vocal sheet music for "Dr. Horrible's Sing-Along Blog".


title: Dr. Horrible's Sing-Along Blog

text: On August 29, 2008, the first authorized sing-along version of "Dr. Horrible's Sing-Along Blog" was hosted at Dragon Con in Atlanta, Georgia, with showings reaching standing-room-only capacity. Felicia Day showed up to one of the showings.


title: Dr. Horrible's Sing-Along Blog

text: In October 2010, Ireland, an official production of the musical was performed in Trinity College Dublin by the college's drama society; The DU Players. The show took place from October 25–29, 2010. In November 2010, Cult Classic Theatre in Glasgow, Scotland, performed the first official UK production of "Dr. Horrible's Sing-Along Blog".


title: Dr. Horrible's Sing-Along Blog

text: In January 2011, Balagan Theatre performed "Dr. Horrible's Sing-Along Blog" at the ACT Theatre's Allen Theatre in Seattle. The production was reviewed by "Broadway World". A televised performance of a concert version of "Freeze Ray" can also be viewed. In 2011, all rights to perform "Dr. Horrible's Sing-Along Blog" or "Commentary! The Musical" were no longer being granted by the creators.


title: Dr. Horrible's Sing-Along Blog

text: In a review for the "Los Angeles Times", Robert Lloyd writes: "It is a sweet, rather sad piece that — like the songs, by Whedon and his brother Jed, which are at once mock-heroic and actually heroic, mock-moving and moving in fact — works both as parody and as a drama."


title: Dr. Horrible's Sing-Along Blog

text: During the broadcast of the 2009 Primetime Emmy Awards ceremony, which was hosted by Harris, a speech by representatives of Ernst & Young was "interrupted" by a sketch featuring Harris as Dr. Horrible and Nathan Fillion as Captain Hammer, with cameos by Felicia Day and Simon Helberg.


title: Dr. Horrible's Sing-Along Blog

text: Fans of internet personality Doctor Steel, who had been performing under the name since 1999, noted similarities between Doctor Steel and "Dr. Horrible", attracting the attention of national media. "Dr. Horrible" co-writer Maurissa Tancharoen responded, "All we have to say on the subject is we've never heard of Dr. Steel before... There's room for everyone in this party."


title: Dr. Horrible's Sing-Along Blog

text: Since the series' release in 2008, there have been rumors of a sequel; however, it remains one of Joss Whedon's unrealized projects. In 2009, Joss Whedon announced at San Diego Comic-Con that a sequel was in the works and that it might be presented as either another web series or as a feature film. Nathan Fillion also said that he knew the title of the sequel, but was unwilling to reveal it at the time.


title: Dr. Horrible's Sing-Along Blog

text: In an April 2011 interview in "The New York Times", Whedon said "We've got several songs near completion and we've got a very specific structure," and that the cast of "Dr. Horrible" have sung the songs at casual gatherings.


title: Dr. Horrible's Sing-Along Blog

text: While promoting Marvel Studios' "The Avengers" in March 2012, Whedon said he and the writers involved in "Dr. Horrible" would be working on writing the script during the 2012 summer. At the San Diego Comic-Con in July, Whedon announced that he planned to shoot "Dr. Horrible 2" by spring 2013. However, due to his commitment on "Marvel's Agents of S.H.I.E.L.D." and "", Whedon told "E! News" in an April 2013 interview that production on the sequel would be delayed.


title: Dr. Horrible's Sing-Along Blog

text: In April 2015, Whedon stated in an update that "I was starting to feel like, I don't know if that's [possible]. Everybody's so busy, and we've all changed. I saw Neil do "Hedwig" [on Broadway], and went backstage, and the first thing he said was, 'When are we doing a sequel?!' I'm like, OK! Maybe that's still on! So it'll be interesting to see when we come up for air on it. Not sure. But god knows, we have the people. We have the technology. We can rebuild it."


title: Dr. Horrible's Sing-Along Blog

text: In March 2019, Harris, while promoting the Netflix series "A Series of Unfortunate Events", expressed his doubts on if a sequel to "Dr. Horrible" would ever happen stating "I have no information. I haven't seen Joss in ages and everyone's wonderfully busy with other things. So, unless the writers want to strike again, which is when we did the first one, I'm not sure when it would ever happen." Harris goes on to address his current age with "I'm no spring chicken. So, at a certain point, Dr. Horrible isn't Billy the Internet geeky kid anymore. I'm a grown man. So they'll probably have to cast Nick Jonas in it."


title: Halo Wars 2

text: Halo Wars 2 is a real-time strategy video game developed by 343 Industries and Creative Assembly. It was published by Microsoft Studios and released in February 2017 on Windows and Xbox One. The game is set in the science fiction universe of the "Halo" franchise in 2559. It is a sequel to "Halo Wars" (2009). The story follows the crew of "Spirit of Fire", a United Nations Space Command (UNSC) ship. "Spirit of Fire" arrives at the Ark, a Forerunner installation responsible for constructing and remotely controlling the titular Halo rings. Conflict breaks out between the UNSC forces and an alien faction known as the Banished over control of the Ark.


title: Halo Wars 2

text: In "Halo Wars 2", players construct a base of operations, accumulate resources to produce infantry and vehicle units, and command their armies from a bird's-eye view of the battlefield. The primary goal during a battle is typically to destroy an opponent's bases or to capture and control territories on the battlefield. Combat is balanced by a "rock–paper–scissors" counter-attack system, in which ground vehicles are effective in combat against infantry, infantry are effective against aircraft, and aircraft are effective against ground vehicles. The game supports online multiplayer for playing cooperatively or competitively with other players.


title: Halo Wars 2

text: Development of "Halo Wars 2" began in 2014 when "Halo" franchise developer 343 Industries approached development studio Creative Assembly about a collaboration. Creative Assembly were chosen for their years of experience in developing real-time strategy games. 343 Industries wanted to integrate the story of "Halo Wars 2" more closely with the ongoing storyline of the "Halo" series, leading them to set the game 28 years after the original "Halo Wars" to fix the story in the current timeline of the franchise. The game was announced in 2015 at Gamescom and showcased at a number of video game events before release. Two open betas ran during the final year of the game's production so the development team could make adjustments to the game based on player feedback.


title: Halo Wars 2

text: "Halo Wars 2" received generally positive reviews. Blur Studio's campaign cinematics were lauded for their outstanding animation quality. Reviewers thought the game was very approachable for beginners, but felt it needed more strategic depth to appeal to experienced RTS players. Nuisances in the keyboard and mouse controls left some critics disappointed, but enhancements made to the gamepad control scheme from "Halo Wars" were praised. The game was supported after release with additional content and features.


title: Halo Wars 2

text: "Halo Wars 2" is a military science fiction real-time strategy video game, in which players command armies from a bird's-eye view of the battlefield. The game may be played using a gamepad or using a mouse and keyboard. Like its predecessor "Halo Wars", it features two playable factions: humanity's military arm, the United Nations Space Command, and an alien faction, the Banished. In most game modes, players establish a base of operations at a predetermined location. Barracks and vehicle depots can be constructed at bases to deploy infantry and vehicles. Supplies collected via supply pads or the battlefield are expended to deploy units and construct buildings. Some units and buildings require a second resource, power, which is produced using a generator or extractor building. Base buildings can be upgraded to grant passive bonuses and unlock access to higher-tier units.


title: Halo Wars 2

text: The battlefield is initially shrouded by the fog of war, which is uncovered by moving units to clouded regions of the map. Units can be selected and commanded to engage in combat or interact with structures on the battlefield. Combat is balanced by a "rock–paper–scissors" counter-attack system, in which ground vehicles are generally effective in combat against infantry, infantry are effective against aircraft, and aircraft are effective against ground vehicles. Every unit has at least one special ability in addition to regular attacks. For example, Spartan supersoldiers are capable of hijacking vehicles and performing a smash attack after leaping into the air. Players can build additional bases once they have accumulated enough resources and gained control over areas of the map, allowing them to expand their army.


title: Halo Wars 2

text: A campaign mode lets players take control of UNSC forces in battles against the Banished on an ancient alien structure. The main campaign consists of twelve missions that can be played alone or cooperatively. Each mission presents main objectives that involve capturing points, defending bases, or surviving waves of enemies, and often require players to lead Spartan units around the map. Campaign missions offer optional side objectives such as ensuring a certain unit survives over the course of the mission or destroying extra bases within a time limit. Animated cutscenes and dialogue precede each mission to provide context and integration with the game's story. A secondary campaign lets players control Banished forces in a battle against parasitic alien life forms known collectively as the Flood.


title: Halo Wars 2

text: Outside the campaign, both the UNSC and the Banished are playable, each with a distinct set of units. Players choose a leader that is based on a prominent character and emphasizes a particular style of play. Leaders have unique abilities that can be upgraded and activated during a battle; using one requires supplies and triggers a cooldown period before it is available again. Healing groups of units, carpet bombing a targeted area, and deploying special troops are examples of some leader abilities. The game's multiplayer modes support online play with up to six players. Game modes include Skirmish, a cooperative or solo play mode against computer-controlled (AI) opponents; Deathmatch involves eliminating the opponent's army. Stronghold and Domination, modes centered around controlling territory on the map; and Blitz, a mode that combines elements from collectible card games with RTS gameplay by replacing base building with a card-and-deck mechanic for unit deployment. Decks are created from card packs earned through the campaign mode and daily challenges. Each card features a deployable unit and has an energy cost; deploying a more powerful unit uses more energy. Energy generates automatically throughout a match and more can be collected from pods dropped onto the map periodically. Blitz Firefight is a single-player and cooperative variant that pits players against waves of aritifical intelligence (AI) enemies.


title: Halo Wars 2

text: "Halo Wars 2" takes place in the science fiction universe of the "Halo" series. The game is set in 2559, 28 years after the events of "Halo Wars" and shortly after the events of "". "Halo Wars" closes with the crew of the human United Nations Space Command (UNSC) warship "Spirit of Fire" entering cryosleep and drifting in uncharted space. During the interim, the war between humanity and the alien alliance known as the Covenant has ended, and "Spirit of Fire" has been declared lost with all hands. While "Spirit of Fire" is adrift in space, the ship's artificial intelligence (AI) Serina (Courtenay Taylor) terminates herself before succumbing to rampancy, a terminal state. Captain James Cutter (Gideon Emery), Professor Anders (Faye Kingslee), and the rest of the crew wake from cryonic sleep at the Ark, a Forerunner installation capable of manufacturing large ringworlds known as Halos. Isabel (Erika Soto) is a UNSC logistics AI operating at a research facility on the Ark when an alien faction called the Banished invades. The Banished are led by the Brute warlord Atriox (John DiMaggio) and rose to power following the Covenant's demise. Serving under Atriox are the Brute general Decimus and the Elite Shipmaster Let 'Volir (Darin De Paul).


title: Halo Wars 2

text: Arriving at the Ark, "Spirit of Fire"s crew receives a UNSC signal from the surface of the installation. Spartan Red Team—composed of supersoldiers Alice, Jerome, and Douglas—is deployed to investigate the signal. They recover Isabel from a UNSC base but are attacked by the Banished during exfiltration. Back on "Spirit of Fire", Isabel reveals to Captain Cutter how Atriox and the Banished invaded the Ark. Despite Isabel believing resistance hopeless, Cutter declares his intent to confront the Banished. A strike team manages to set up a forward base and defeat Banished forces under the control of Decimus. In the wreckage of Decimus' base, Isabel discovers information about the Ark's Cartographer, a map of key systems and weapons.


title: Halo Wars 2

text: The strike team secures the Cartographer, coming under attack by autonomous Forerunner machines known as Sentinels. Anders discovers that Atriox has hijacked the Ark's teleportation network, allowing him to transport troops across the whole structure. The UNSC forces defeat Decimus and disable the portal network. The "Spirit of Fire" comes under attack from a Banished carrier "Enduring Conviction". The attacking carrier is destroyed when Isabel and Jerome hijack its weapon systems to prompt the Sentinels stationed on the Ark to shatter it in two.


title: Halo Wars 2

text: Anders suggests that they create a Halo ring using the Ark's foundry to transport the crew away from the Ark and back into UNSC-controlled space. The new Halo is released but UNSC forces face resistance from the Banished. On the Ark, Alice and Douglas prevent Banished reinforcements, including Atriox, from getting to the Halo. Anders is escorted to the ring's control room where the firing system of the structure is deactivated and a signal beacon is set. Taking control of the ring's gravity systems, Anders releases part of the landmass containing the Banished forces into space, killing them. Having defeated the Banished forces on the ring, ground forces return to the "Spirit of Fire" but Anders and the Halo enter slipspace as they cannot halt the jump's countdown. Before the Halo jumps, Anders promises to get help from the UNSC as soon as possible. Cutter and Atriox prepare for their next engagement. In a post-credits scene, Anders' Halo drops out of slipspace prematurely, only to encounter .


title: Halo Wars 2

text: The "Operation SPEARBREAKER" missions take place one month following the launch of the Halo Ring. The "Spirit of Fire" and the Banished are still fighting for control of the Ark. A UNSC Squad, Sunray 1-1, stumble upon a Banished operation to repair a Forerunner ship and destroy the "Spirit of Fire" with it. Fighting though hordes of Banished forces and Sentinels, Sunray 1-1 is able to narrowly destroy the Forerunner ship before it can launch.


title: Halo Wars 2

text: The "Awakening the Nightmare" campaign takes place five months after Operation SPEARBREAKER. The war between UNSC and Banished has reached a stalemate. Desperate for more supplies, Atriox orders the brothers Voridus and Pavium to search near the ruins of the former Covenant holy city of "High Charity" for salvage. Atriox warns them not to enter "High Charity", believing in the stories of the city having been consumed by the parasitic Flood. The headstrong Voridus ignores the warnings, deactivating the Sentinel defenses and breaching the shield surrounding the city. His rash decision results in the Flood's escape and assimilation of many Banished into the Flood's ranks.


title: Halo Wars 2

text: Rather than contact Atriox for assistance and risk his wrath, Voridus claims he can reactivate the Sentinel defenses from another location. The pair activate a drill to propagate natural disasters and hold the Flood at bay temporarily while Voridus leads a handful of troops into a Sentinel base to reactivate the defense network. Voridus succeeds in reactivating the defenses, but the brothers learn that Atriox has learned of their actions and is coming. Atriox warns that he will kill them if they fail to clean up their mess by the time he arrives. Pushing the Flood back to the area surrounding "High Charity", the brothers discover that the Flood is rapidly developing a coordinating intelligence, a Proto-Gravemind—if it finishes growing, the Flood on the Ark will be unstoppable. The Banished are able to destroy the Proto-Gravemind just as Atriox arrives. He scolds the two brothers and orders them to clean up their mess, but spares their lives. Sentinels flood into the area to deal with the Flood threat along with the Banished, containing the Flood in "High Charity" once more.


title: Halo Wars 2

text: In 2009, Microsoft Studios launched "Halo Wars", a real-time strategy spin-off from the first-person shooter series "Halo". It was developed by Microsoft subsidiary Ensemble Studios. While "Halo Wars" was a commercial success, Ensemble Studios was shut down after development. Before its closure, the studio had started planning a story for a sequel. According to "Halo Wars" lead writer Graeme Devine, this script explored the history of the Forerunners and involved "Spirit of Fire" arriving at a Forerunner station tracked by Anders. In 2007, Microsoft formed an internal division, 343 Industries, to develop "Halo" products, and the studio searched for a developer to partner on a "Halo Wars" sequel. They viewed working with other developers and using external experience as key to maintaining quality across their projects.


title: Halo Wars 2

text: In 2014, 343 Industries began developing "Halo Wars 2" after approaching UK-based developer Creative Assembly, a development studio owned by Sega. Creative Assembly was chosen because of their reputation in developing real-time strategy games such as "Total War". The studio had considered creating an RTS for console and PC for a long time, so the prospect of working on "Halo Wars 2" was viewed as a perfect opportunity. The "Halo Wars 2" development team within Creative Assembly was composed of people who worked on "" (2014), the "Total War" series, and new employees hired for the project. While Creative Assembly is a PC-centric developer, staff from the "Alien: Isolation" team were able to provide experience in producing games for consoles. On January 18, 2017, the development team announced that the game had "gone gold".


title: Halo Wars 2

text: Creative Assembly's studio director Tim Heaton said the gameplay of "Halo Wars 2" would not be similar to their "Total War" series. Their approach was to build upon the foundation established with "Halo Wars". With "Halo Wars 2", the development team hoped to introduce new players to the strategy game genre while appeasing experienced gamers by including a range of multiplayer modes that a wide spectrum of players could enjoy. They also wanted to extend the purpose of leader units and their abilities by giving each of them a more defining role in the style of play they represent. Creative Assembly thought the game needed more artillery units capable of performing long range attacks, however there were currently no suitable vehicles in the "Halo" universe. So they created two new vehicles for the role and checked they did not feel out of place using reference material supplied by 343 Industries. Creative director Alistair Hope viewed staying true to the source material as an important factor for all of Creative Assembly's games, but stated that the team were given more freedom to explore and expand the "Halo" universe than they had anticipated. Hope praised the control scheme used in "Halo Wars" and aimed to enhance the system by ensuring "Halo Wars 2" would be intuitive to play on a console. One common control feature included in many PC RTS games but absent from the original "Halo Wars" is control groups, which lets sets of units be manually assigned to a key. As "Halo Wars 2" was developed for console and PC, the designers were keen to include the feature for both versions of the game. 343 Industries had initially considered supporting cross-platform play between Windows and Xbox One devices but the feature was ultimately excluded from the game at launch.


title: Halo Wars 2

text: The Blitz game mode resulted from experimenting with ideas for a fast-paced and accessible variation of RTS gameplay. The development team wanted to streamline mechanics, such as base building and resource management, which players typically viewed as being complex and intimidating. The initial design of Blitz involved players having an army roster, like in tabletop war games. After playtesting this version, they realized that the scale of battles would shrink and become less appealing over the course of the match. They revised the mode by implementing a card-and-deck system for unit deployment and introducing randomly spawning resources on the maps. Blitz was influenced by the Warzone game mode from "Halo 5: Guardians" and Blizzard Entertainment's collectible card game "Hearthstone", taking design cues from the card collecting and deck building systems. 343 Industries' head of strategy games Dan Ayoub cited multiplayer online battle arena games as impactful on the design of Blitz, since they replaced resource management with individual unit combat.


title: Halo Wars 2

text: "Halo" franchise development director Frank O'Connor explained that "Halo Wars 2" would be more integrated with other fiction in the universe than its predecessor. The story of the first "Halo Wars" is set 20 years before "" and is largely isolated from other games within the series. This was to prevent it from interfering with other projects ("Halo 3" and "") that were also in development at the time. Consequently, "Halo Wars 2" is set in the contemporary fictional timeline following the events of "Halo 5: Guardians", and is said to have a "sense of scale" that the first game was missing. This decision also opened a narrative thread in "Halo Wars 2", in which the returning characters are placed in an unfamiliar universe with outdated technology. Narrative director Kevin Grace said they took most of their inspiration for the game's tone from "Halo: Combat Evolved".


title: Halo Wars 2

text: The narrative team wanted to establish a new villain who was both powerful and intelligent, which led to the introduction of the Brute warlord Atriox. Grace cited the Arbiter as a great example of a character who was unique within his species; he noted that this trait was applied to the Brutes with the creation of Atriox. To subvert the notion that Brutes are just the "dumb muscle" of the Covenant, they wanted to present him as a smart commander who takes advantage of the alliance's collapse. Inspiration for the character was drawn from folklore legends such as Excalibur and stories of an underling rising to power. While the Banished have been referenced in previous "Halo" media, "Halo Wars 2" marks their debut as the primary enemy faction. Real-world events and historical mercenary groups were a creative source for designing the Banished. From the beginning, Isabel was designed to exhibit flawed behavior to distinguish her from other AI characters in the series. Ellen Ripley in the 1986 film "Aliens" was a particular influence for her characterization.


title: Halo Wars 2

text: Art director Jeremy Cook thought maintaining readability and clarity of the units and combat space was the highest priority of the game's art direction. He also wanted to make sure the visual style remained consistent with the "Halo" universe, by preserving the recognizable traits of the units and structures. The Banished's art style was designed to contrast visually with the UNSC. Cook wanted the Banished to be reminiscent of the Covenant but with a greater emphasis on the aesthetic of the Brute species. Existing Brute vehicles and weapons helped influence the design changes and creation of new technology in the Banished's arsenal.


title: Halo Wars 2

text: The in-game cutscenes for "Halo Wars 2" were created by animation company Blur Studio; they previously created cutscenes for some "Halo" games, including the original "Halo Wars". The scenes were directed by Dave Wilson, who was the visual effects supervisor on the "Halo Wars" cutscenes. 343 Industries explained that alterations to the appearance of returning characters were a result of upgraded technology, the use of performance capture, and casting new actors. Wilson said advances in technology allowed the animation team to capture body motion, facial motion, and audio simultaneously for "Halo Wars 2", unlike during the development of "Halo Wars" where each of these performances was recorded separately and later combined.


title: Halo Wars 2

text: Two open multiplayer betas ran during the production of "Halo Wars 2" so the development team could gather data and make adjustments based on community feedback. The first ran on Xbox One from June 13–23, 2016, and included the Deathmatch and Domination game modes. A second beta featuring the Blitz mode ran from January 20–30, 2017, on Windows and Xbox One. Players earned rewards for "Halo 5: Guardians" for participating in the first beta and Blitz card packs for participating in the second beta. Changes made to game following the betas included resolving connectivity issues, tuning the gameplay, and adjusting the control scheme and user interface.


title: Halo Wars 2

text: Paul Lipson served as audio director on "Halo Wars 2". The game's soundtrack was composed by Gordy Haab, Brian Lee White and Brian Trifon. White and Trifon had collaborated with Lipson on the music of previous "Halo" projects, such as "" and the "Halo" Channel application. The composers analyzed design documents, artwork, and early versions of the game to learn about the story and motivations of characters. This research helped them to determine the emotional tone and instrumental choices for the music. They wanted to incorporate the customary components of "Halo" scores such as the use of a large orchestra, a choir, and electronic music, while also taking the music in a new direction. As "Halo Wars 2" was considered a spin-off to the core "Halo" games, the composers were not as beholden to Martin O'Donnell's established sound of the series. This gave them the opportunity to experiment with the soundtrack and introduce elements like brass instruments to the music.


title: Halo Wars 2

text: The opening track of "Halo Wars 2"s soundtrack, "Recommissioned", is an adaption of the "Spirit of Fire" theme from the original "Halo Wars" soundtrack. The composers wanted to put their own style on this existing theme. Specific melodies were written for each of the game's main characters to reflect their personalities. For example, the track "Run Little Demons" made use of tribal drums, electronic percussion, and heavy brass to capture the dread and terror induced by Atriox and the Banished. To generate an array of emotional effects, different instruments were used to create variations of the character themes. One goal was to have the music dynamically interact with dialogue and gameplay. The composers created music of different intensity levels to correspond with the player's actions in the game. For example, low intensity, ambient music would play during base construction and more percussive, thematic music would play during battles. A system was designed to adapt the score based on events occurring during gameplay and to prevent the music from becoming repetitive. The composers worked closely with Lipson and Creative Assembly's audio lead, Sam Cooper, on the implementation of the interactive audio. The live orchestra was recorded at the Newman Scoring Stage at 20th Century Fox's studio in Los Angeles. The "Halo Wars 2 Original Game Soundtrack", featuring 21 tracks, was released in retail stores on February 17, 2017, and digitally on February 21, 2017.


title: Halo Wars 2

text: At Gamescom in August 2015, Microsoft Studios announced "Halo Wars 2" for Windows PCs and the Xbox One video game console. Trailers featuring cinematics from the game were released from the announcement of the game up to its launch. The announcement trailer at Gamescom 2015 showed an injured UNSC soldier being dragged away and Atriox taunting. The trailer shown at E3 2016 was created by Blur Studio, and depicted the leaders of both factions—Cutter and Atriox—facing off as their forces are engaged in conflict. At RTX 2016, 343 Industries revealed a teaser of the in-game cinematics, illustrating "Spirit of Fire"s arrival at the Ark and Spartan supersoldiers encountering the Banished. At The Game Awards 2016, a trailer focusing on Atriox's background and motives was presented. On February 9, 2017, Microsoft released two live action trailers showing Cutter and Atriox confronting each other in comedic real-life scenarios. Multiplayer modes from the game were available to play at a number of video gaming conventions and expos including E3, RTX, Gamescom, and Paris Games Week. 343 Industries and toy maker Mattel announced a partnership to create a new line of "Halo" toys based on "Halo Wars 2". In August 2017, Dark Horse Comics published the first issue of "Halo: Rise of Atriox", a five-chapter comic book limited series about the games' primary antagonist.


title: Halo Wars 2

text: "Halo Wars 2" was initially scheduled to be released for Windows and Xbox One in 2016, however it was delayed until February 21, 2017. It is the first "Halo" game to launch simultaneously on console and PC. The game was released as part of the Xbox Play Anywhere program which allows a digital purchase to be playable on both Windows and Xbox One. THQ Nordic handled distribution of the European retail PC release. An Ultimate Edition version of the game included a downloadable content (DLC) season pass, access to the game four days early, and a copy of "Halo Wars: Definitive Edition"—an enhanced version of the original game for Windows and Xbox One. "Halo Wars 2" debuted in second place on the UK's weekly retail sales chart.


title: Halo Wars 2

text: Following the launch of "Halo Wars 2", a demo, featuring the campaign's opening mission and the Blitz Firefight mode, was released on the Xbox One and Windows. 343 Industries and Creative Assembly supported "Halo Wars 2" post-release with additional content and updates. A multiplayer ranking system was withheld from the game at launch as the development team wanted gameplay to be as balanced as possible before its release. The DLC included new units, leaders, Blitz cards, and two extra campaign missions. The content was distributed on a monthly basis beginning in March 2017. A campaign expansion, "Awakening the Nightmare," was revealed on June 12, 2017, and released on September 26, 2017. It also features new leaders, maps, and a cooperative mode. In late October 2017, "Halo Wars 2" received a number of visual enhancements for the Xbox One X. Additionally, cross-platform play between console and PC was enabled.


title: Halo Wars 2

text: The Xbox One version of "Halo Wars 2" received "generally favorable" reviews from professional critics, while reception of the PC version was "mixed or average", according to review aggregator website Metacritic. The general consensus among critics was that "Halo Wars 2" provided an accessible strategy game experience befitting newcomers but that it either lacked tactical depth or was too conservative in its design to appease veteran RTS players who had access to alternatives on PC. Several writers recommended the game to console players, in part due to the dearth of RTS games on Xbox One.


title: Halo Wars 2

text: AI behavior in "Halo Wars 2" drew some criticism. A few reviewers described the pathfinding of units as subpar, and others considered the enemy AI to be too easy on the normal difficulty setting. "IGN" disliked that bases had to be placed in predetermined locations; they found it to be limiting and said it constrained build order freedom. "Rock, Paper, Shotgun" was also concerned about the restrictions on base building initially, however they became fond of the idea after playing the game for some time.


title: Halo Wars 2

text: Critics thought the enhancements made to the gamepad control scheme were smart and welcomed additions like controls groups. In some cases they still regarded the gamepad as a suboptimal control method, largely due to the nature of analog sticks being imprecise in comparison to a mouse. This led to some frustration among several writers as they were unable to avoid enemy attacks because maneuvering units was slow with a gamepad. While the mouse and keyboard controls were seen as superior for performing precise actions quickly, some reviewers considered the control method to be unpolished and believed concessions had been made for the gamepad. The unresponsive minimap, unintuitive default keybindings, and unfitting radial menus were highlighted as problems with the mouse and keyboard controls.


title: Halo Wars 2

text: The game's campaign received mixed impressions from reviewers. "USgamer" thought it was great for teaching the mechanics of the game and the progression of difficulty was reasonable. "GameSpot" thought the highest points of the campaign missions were the sequences that borrowed elements from the main "Halo" games. "Rock, Paper, Shotgun" stated that while the campaign was brief, it had good pacing and there was a decent variety of objectives and scenarios. "IGN" agreed that the campaign missions offered enough variety to prevent them from becoming repetitive. However, overall they were unimpressed by the campaign missions, which they perceived as unambitious in their design. They were also surprised by the frequent bugs, which included crashing and mission events failing to trigger, that they experienced during their playthrough of the campaign on the Xbox One.


title: Halo Wars 2

text: Some reviewers enjoyed the game's story but many pointed out that the campaign's conclusion was anticlimactic due to its abrupt and unresolved ending. "GameSpot" found the plot to be interesting because it explored different parts of the "Halo" universe. They also felt the integration of the narrative with the campaign missions was effectively implemented through the cutscenes and pre-fight dialogue. However, they remarked that characters were underdeveloped and the story did not contribute much to the main "Halo" arc. "IGN" thought Isabel was an endearing and emotive character that bolstered the fear induced by the game's antagonist. They enjoyed Atriox's strong introduction but felt the character became less prominent as the story progressed. Despite believing that there was potential for an interesting backstory with Atriox and the Banished, "Eurogamer" viewed the motives of the faction in the campaign as being too similar to the Covenant, which consequently made the story feel like it was retreading familiar territory. Reactions towards the campaign cutscenes were overwhelmingly positive, with praise for the high quality production and exceptional animation. While the character dialogue was noted as being cheesy at times, the expressive facial animations kept the cinematics captivating.


title: Halo Wars 2

text: "PC Gamer" complimented the variety of multiplayer game modes available. This sentiment was shared by other reviewers who thought the multiplayer offering was considerably more diverse than what was typically available in most RTS games. Numerous critics regarded Blitz to be the standout multiplayer mode, however they were still apprehensive about its shortcomings. "GamesRadar" called Blitz the most forward-thinking area of "Halo Wars 2", in contrast to other parts of the game which they thought were formulaic. Other writers agreed the mode was an interesting twist on RTS and enjoyed playing it. While Blitz card packs could be earned through playing the game, critics still expressed disappointment about the inclusion of microtransactions for purchasing card packs. A couple of reviewers suspected that winning games in Blitz may be too reliant on the luck of the draw. Consequently, the randomness and card mechanics in the mode were thought to be unsuitable for competitive multiplayer but fitting for the Firefight variant.


title: Natus Vincere

text: Natus Vincere (Latin for "born to win"), abbreviated NAVI (formerly Na`Vi), is a Ukrainian esports organization based in Kyiv. Founded in 2009, the organization has teams and players competing in various games, such as "", "Dota 2", "FIFA", "World of Tanks", "Paladins", "", "PlayerUnknown's Battlegrounds", "Apex Legends", "Rainbow Six Siege, , Fortnite, and VALORANT".


title: Natus Vincere

text: Na'Vi's "Counter-Strike" team was the first in history to win three premier tournaments—Intel Extreme Masters, Electronic Sports World Cup, and World Cyber Games 2010—in one calendar year. Their "Dota 2" squad won The International 2011, becoming the most successful esports organization at the time.


title: Natus Vincere

text: In October 2009, Murat "Arbalet" Zhumashevich declared the creation of an esports organization during the Intel Extreme Masters tournament being held in Dubai. He was to provide the finances required to run the organization and also provide a place for players to train in, while starix, a Counter-Strike professional player, took up the duty of creating a lineup for the organization. On 17 December 2009, Natus Vincere, at the time with the name of Arbalet UA, was formed, based around their Counter-Strike team, which consisted of players Ivan "Edward" Sukharev, Yegor "markeloff" Markelov, Sergey "starix" Ischuk, Arsenij "ceh9" Trunozhenko and Danylo "Zeus" Teslenko, with ZeroGravity taking the position of manager. The abbreviation Na'Vi was inspired by the film Avatar, with its full form being decided by the fans through a competition.


title: Natus Vincere

text: After a poor performance at the Arbalet Cup CIS 2010 (4th place), Markeloff, the team's top player, decided to skip the next big tournament, ASUS Winter 2010, so that the team could prepare for the Arbalet Cup and the Ukrainian qualifications for the ESWC. In the middle of May 2010, Na'Vi took 2nd place in the prestigious Arbalet Cup Europe 2010 in Stockholm, losing to Fnatic in the finals and earning $10,000 in prize money. Na'Vi finally gained victory at ESWC Ukraine.


title: Natus Vincere

text: In the final part of the ESWC, the team hit the highest seeding, along with SK Gaming, Fnatic, and mTw.dk. On 4 July 2010, Natus Vincere achieved the highest accolade in the history of Ukrainian e-Sports, winning the ESWC (which previously could not be reached by any CIS team), defeating SK Gaming in the finals: 16:5 (de_train) and 16:4 (de_inferno). During the tournament Na'Vi passed through the group stage thanks to fortune, but outplayed Fnatic and mTw.dk in the playoffs.


title: Natus Vincere

text: After being victorious in the world championship, Natus Vincere announced their participation in 2 more tournaments—Arbalet Cup Dallas and GameGune 2010 (Bilbao). On 18 July 2010, Na'Vi won Arbalet Cup Dallas beating Mousesports in the final match: 19:15 (de_dust2), 16:12 (de_inferno). After receiving $25,000, Na'Vi took the first place in quantity of prize money earned by European teams that year. Na'Vi took 3rd place in GameGune 2010 and Intel Extreme Masters Shanghai.


title: Natus Vincere

text: On 15 August, Na'Vi won the Ukrainian qualifications for the 2010 World Cyber Games and received a paid voucher to the finals in Los Angeles from 30 September to 3 October 2010.


title: Natus Vincere

text: The next tournament for Na'Vi was ASUS Summer 2010, to which the team received a direct invitation. This tournament became first in the ASUS Open series, which was held at Kyiv gaming center "Kyiv CyberSport Arena". In the semi-finals Na'Vi lost to Kazakh team k23 and as a result took the 3rd place.


title: Natus Vincere

text: On 4 October 2010 Natus Vincere became the World Cyber Games world champions by defeating Danish team mTw.dk in the finals. This victory made Na'Vi the first team in the world which had managed to hold the three most prestigious championship titles at once (IEM, ESWC, WCG). At the end of October 2010, ESL TV commentator Bakr "KinGSaicx" Fadl proclaimed that SK Gaming was going to invite the Ukrainian team to take place of its Swedish squad, but the manager of Natus Vincere declined this information.


title: Natus Vincere

text: In early November 2010 Natus Vincere took part in the World e-Sports Masters tournament (WEM 2010), which annually gathers the best teams from all over the world in the Chinese city of Hangzhou. Among the eight participants of the tournament, Na’Vi took 4th place as well as $7,500.


title: Natus Vincere

text: From the 25th to the 27 November 2010 in the Swedish city of Jönköping the largest LAN party in the world took place—DreamHack Winter 2010. To go to this tournament, Natus Vincere had to skip a major Russian tournament, ASUS Autumn 2010, since it was coinciding with DreamHack's dates. After finishing the group stage Na'Vi consistently outplayed teams puta, Fnatic, Frag Executors, and mTw.dk in the finals, winning the tournament. During the four playoff matches the Ukrainians lost only one time to Fnatic on the new map—de_mirage. "Starix" (Serhiy Ischuk) received the tournament's MVP award.


title: Natus Vincere

text: After winning DreamHack Winter 2010, the team established a new record: winning $220,000 in one year. The previous record belonged to Swedish team Fnatic, who earned $189,000 in 2009 (before that, the record was held by Swedish team SK Gaming with earnings of $183,000 in 2003).


title: Natus Vincere

text: In 2010, popular website HLTV.org had made rankings for the 20 best "Counter-Strike" players. Yegor "markeloff" Markelov was 1st place, Sergey "Starix" Ischuk 4th, Ioann "Edward" Sukharev 5th, and the captain of Na'Vi, Daniil "Zeus" Teslenko had 19th place, as well as "The best captain of the year".


title: Natus Vincere

text: On 5 March 2011 Na'Vi defended their position in Hannover as the champions of the Intel Extreme Masters and earned $35,000. They defeated Polish team Frag Executors in the finals: 16:12 (de_train) and 16:10 (de_dust2). $4,550 of the prize money was deducted (13% of the total) as a penalty for breaking the rules.


title: Natus Vincere

text: Na'Vi reached the finals of DreamHack Open Cluj-Napoca 2015 where they were beat 0–2 by Team EnVyUs. Na'Vi won Intel Extreme Masters Season X - San Jose after beating Team SoloMid (Now Astralis) in the grand finals 2–0.


title: Natus Vincere

text: Na'Vi started off the year by winning DreamHack Leipzig 2016 2–0 over Luminosity Gaming (Now MiBR) on 22 January. Na'Vi placed 3rd–4th at the Intel Extreme Masters Season X – World Championship. On 3 April, Na'Vi placed second at MLG Columbus 2016, losing 0–2 to Luminosity in the finals.


title: Natus Vincere

text: Shortly after on 17 April the team placed second at DreamHack Masters Malmö 2016. Na'Vi got second at the StarLadder i-League Invitational #1 after losing to Virtus.pro in the finals on 22 May.


title: Natus Vincere

text: On 10 March, team coach starix stepped down from his role in the team. He is replaced by team analyst Andrey "Andi" Prokhorov.


title: Natus Vincere

text: On 6 November, Na'Vi brought in Denis "electronic" Sharipov in place of seized who stepped down from the roster.


title: Natus Vincere

text: On 9 September, Na'Vi announced that Zeus would retire after BLAST Pro Series Moscow 2019. He retired on 14 September.


title: Natus Vincere

text: On 20 September, Na'Vi acquired GuardiaN from FaZe Clan and Andrey "B1ad3" Gorodenskiy joined as a coach. GuardiaN later stepped down and was replaced by Perfecto.


title: Natus Vincere

text: On 12 September, Na'Vi became the 3rd team ever to complete the Intel Grand Slam after winning IEM Katowice 2020, IEM Cologne 2021, DreamHack Masters Spring 2021 and ESL Pro League Season 14. On 7 November they won their first , PGL Stockholm 2021, defeating G2 Esports 2–0. Team Na'Vi placed 1st at BLAST Premier Fall Final 2021 and BLAST Premier World Final 2021. Na'Vi also cooperated with Hator, producer of gamers oriented computer equipment, in coorganizing esport events in 22 cities of Ukraine.


title: Natus Vincere

text: They proceeded to qualify for the Blast Spring Final and made it to the playoffs of IEM Katowice 2022, being favored to win the event. On 1 March 2022, following the Russian invasion of Ukraine, Natus Vincere cut ties with their holding company, Russian esports conglomerate ESForce, saying that the company "publicly denies the horror that is now happening in Ukraine." Na'Vi CEO Yevhen Zolotarov stated his hope "that we are going to keep this roster and that the Russia-based players are going to relocate."


title: Natus Vincere

text: After qualifying to the Legends stage for the PGL Major Antwerp 2022 through the Europe Regional Major Rankings they proceeded to go 3–0 in that stage, beating G2, BIG, and NIP. They defeated Heroic 2–1 in the quarterfinals and ENCE 2–0 in the semifinals for their fifth major finals appearance. FaZe Clan won 2–0 for their first major victory.


title: Natus Vincere

text: On 28 May, Boombl4 was removed from the active roster. The organization said his removal was "related to high reputational risks for the club, and it is not the result of his game.". Na'Vi COO Oleksii "xaoc" Kucherov said that the other two Russian players, electronic and Perfecto, were relocating.


title: Natus Vincere

text: Viktor "sdy" Orudzhev was brought in as a replacement for Boombl4 for Blast Premier Spring Final in Lisbon, and electronic became IGL. His continued play for Na'Vi "depends on his performance in the upcoming tournament". Na'Vi went on to win the event, beating Team Vitality in a dominant 2–0 in the final. Following this success, sdy continued being the fifth player for IEM Cologne.


title: Natus Vincere

text: While FaZe and Na'Vi had been the only teams occupying the HLTV #1 spot during the 2022 season, IEM Cologne 2022 had many viable contenders. Many teams had a so-called "stand-in buff" during 2022, where many teams had success after introducing a stand-in or new player. Whether or not Na'Vi could continue after their success with their new player and IGL was uncertain. FaZe had dipped in form after the Antwerp Major, ENCE has been a playoff contender but had not lifted trophies, Cloud9 had won IEM Dallas and BIG had won Roobet Cup.


title: Natus Vincere

text: The quarter-finals were filled with unexpected contenders but the semifinal contenders were occupied by the top 2 teams, Faze and Na'Vi. Both teams won 2–0 in the semifinals to set up the grand final to "decide who the number one team is". In a very close 2–3 finish, FaZe came out on top.


title: Natus Vincere

text: The second half of 2022 started with Blast Premier Fall Groups 2022. Navi Junior AWPer headtr1ck stood in for s1mple for the group stage, who could not be in Copenhagen for personal reasons. They lost the opening game to Complexity but won successfully went through the lower bracket to win their group. They then qualified for the Blast Fall Final with a 2–0 victory over Vitality.


title: Natus Vincere

text: In October 2010, the creation of a "Defence of the Ancients" (DotA) squad was announced, which included the best Ukrainian players. Initially the team was composed of Aleksandr "XBOCT" Dashkevych, Artur "Goblak" Kostenko, Bogdan "Axypa" Boychuk, Oleksandr "Deff" Stepaniuc, and Andriy "Mag~" Chipenko. However, in December 2010, Mag~ and Deff- left the team. The empty slots on the team were filled by Ukrainian players from "DTS.Chatrix"—Danil "Dendi" Ishutin, and Ivan "Artstyle" Antonov, who became the captain of this new squad.


title: Natus Vincere

text: A roster change on 17 June 2011 resulted in the replacements of Goblak and Axypa with Clement "Puppey" Ivanov and Dmitriy "LighTofHeaveN" Kupriyanov. In August 2011, "Na'Vi" was invited to The International, the first in a series of annual "Dota 2" tournaments. The event featured 16 of the top teams from all over the world with an impressive amount of prize money—$1,600,000. Na'Vi was the ultimate winner, beating Chinese team EHOME 3–1 in the grand finals and winning a cash prize of $1,000,000.


title: Natus Vincere

text: On 13 October 2011, shortly after their victory, Artstyle left the team. The captain position was taken up by Puppey, and Sergey "ARS-ART" Revin, from Russian team "Moscow Five", took the fifth slot on the roster.


title: Natus Vincere

text: 2012 was a very successful season for "Na'Vi" as they won multiple tournaments throughout the year, including four consecutive seasons of Star Ladder's Star Series, the premier tournament for the CIS region.


title: Natus Vincere

text: At The International 2012, "Na'Vi" attempted to defend their title where they ultimately placed 2nd, losing to the Chinese team "Invictus Gaming" 1–3 in the grand finals.


title: Natus Vincere

text: At the end of February 2013, ARS-ART was replaced by Gleb "Funn1k" Lipatnikov from Russian squad "Team Empire". Kuro "KuroKy" Salehi Takhasomi from "Mousesports" also joined the team, while LighTofHeaveN went inactive. In April 2013, after his contract expired, LighTofHeaveN officially left for "Team Empire". In June 2013, Na'Vi announced an all female squad.


title: Natus Vincere

text: The first half of 2013 was difficult for Na'Vi as they struggled to gain a footing in major tournaments with their new lineup. Their first major tournament win was against "RoX.KIS" at the first season of the ESL Major Series One in April. In July, Na'Vi competed against 9 of the best Eastern teams at the Alienware Cup. They defeated "LGD Gaming.cn" 3–2 in the grand finals, and became one of the few Western teams to win a major Chinese tournament.


title: Natus Vincere

text: In August 2013, Na'Vi once again reached the Grand Finals of The International 2013, but they lost 2–3 in a very close fifth game against the Swedish team "Alliance".


title: Natus Vincere

text: In July 2014, Na'Vi was knocked out in the lower bracket knockout phase of The International by Cloud9, placing at 7/8th place and earning $519,208. This would be the first time Na'Vi would not make it to the Grand Finals of The International. Many fans attributed this to a lack of adaptation and even went as far to mark it as an end of an era. Soon after this, Kuro "KuroKy" Salehi Takhasomi and Clement "Puppey" Ivanov left the team.


title: Natus Vincere

text: On 5 April 2015, Na'Vi announced the return of Funn1k and ArtStyle with VANSKOR moving to reserve after battling a long-term illness.


title: Natus Vincere

text: On 27 August 2015, Na'Vi announced the departure of captain Ivan "Artstyle" Antonov following a disappointing finish at The International 2015.


title: Natus Vincere

text: On 2 September 2015, Artstyle returned, but as a substitute. The main roster spot was filled by acquiring M.Batbileg "Ra", and the second substitute spot was filled by Ilnur "Kudes" Khafizov.


title: Natus Vincere

text: On 19 October 2015, Na`Vi posted on their website that Danil "Dendi" Ishutin and Akbar "SoNNeikO" Butaev will pick out the remaining 3 players for a new Na`Vi roster.


title: Natus Vincere

text: On 23 February 2016, Na'Vi's new team was finalized with the team moving forward in the Dota Pit tournament after a disappointing defeat in the final qualifying round for ESL Manila.


title: Natus Vincere

text: On 3 September 2018, Danil "Dendi" Ishutin noted that he was looking for a new team and players for that team, signaling his departure as team captain of Na'Vi's DOTA 2 team.


title: Natus Vincere

text: On 25 March 2021, Na'Vi's DOTA 2 team decided to withdraw from the One Esports' Singapore Major tournament due to COVID-19.


title: Natus Vincere

text: On 2 September 2021, Na'Vi announced a new roster managed and coached by ArtStyle. It includes Alexey "Solo" Berezin, Ilya "ALOHADANCE" Korobkin and Victor "GeneRaL" Nigrini. Vladimir "No[o]ne" Minenko and Alik "V-Tune" Vorobei retained their places in the team.


title: Natus Vincere

text: Their new roster played at CIS region's LCL during spring and summer in 2016. Roster has been disbanded after summer split.


title: Natus Vincere

text: Na'Vi announced their "" roster on 12 March 2021. The team consists of five Chinese players, with the team being based in Europe.


title: Natus Vincere

text: On 11 April 2018, the organization announced the acquisition of a PlayerUnknown's Battlegrounds (PUBG) team. It includes four Russian players: Vadim "POKAMOLODOY" Ulshin, Ivan "Ubah" Kapustin, Dmitry "Shade1" Roshchin and Svyatoslav "Drainys" Komissarov.


title: Natus Vincere

text: In April 2019, after unsuccessful performance at the LAN-tournament of the PUBG Europe League, which was held in Berlin (NA’VI at the end of the first phase of the tournament took 14th place out of 16 teams), the management of the organization decided to renew the team. From the previous squad only Vadim «POKAMOLODOY» Ulshin remained, who, however, lost the status of team captain. Alexander "BatulinS" Batulin, Dmitry "Recrent" Osintsev and Artem "Sadovnik" Danilyuk were sent to "inactive".


title: Natus Vincere

text: On 1 October 2020, Natus Vincere signed a PUBG Mobile roster hence entering the PUBG Mobile Competitive Esports.


title: Natus Vincere

text: On 5 October 2020, they received an invitation to Peace Elite Championship which boasted a massive prizepool of $1.7 million.


title: Natus Vincere

text: On 26 October 2020, Na'Vi won the PUBG Mobile EMEA League and hence advanced to the PUBG Mobile Global Championship.


title: Natus Vincere

text: In July 2013 Russian–Ukrainian team Red Rush began competing under the Natus Vincere banner in "World of Tanks".


title: Natus Vincere

text: Na'Vi won the first Wargaming.net League of World of Tanks in Warsaw, Poland in April 2014 and won it again in April 2016.


title: Natus Vincere

text: Natus Vincere made an entrance into "Rainbow Six Siege" Pro League by acquiring the German roster of Mock-it E-sports in February 2019. The original Na'Vi "Rainbow Six Siege" roster was Pascal "Cry1NNN" Alouane, Lukas "Korey" Zwingmann, Jan "ripz" Hucke, Niklas "KS" Massierer, and Lasse "Lazzo" Klie. On 30 May 2019, The organisation announced that the Korey was to join another team and the rest of German roster had been released and Na'Vi would announce a new roster the following day.


title: Natus Vincere

text: On 1 June 2019, Na'Vi announced that they had signed on the British roster of MnM Gaming shortly after it had qualified for Pro League Season 10. The roster consisted of Ben "CTZN" MacMillan, Jack "Doki" Robertson, Luke "Kendrew" Kendrew, Leon "neLo" Pesić, Szymon "Saves" Kamieniak, and Ellis "GiG" Hindle as coach. On 11 October, Doki was banned by Ubisoft, the developers of the game, for severe toxicity and the ESL, the organizers of Pro League, chose to honor the ban and required NaVi to sign a stand-in for the duration of Doki's ban which lasts until 11 April 2020. Ellis "Pie" Pyart was announced as the stand-in for Doki four days later. With Pie, Na'Vi qualified for the Pro League Season 11 Finals, where they placed first and won $100,000. About a month after on 18 December, GiG left the roster and analyst Cyril "jahk" Renoud would be the team's acting coach. This roster would remain until after the Six Invitational 2020 in February 2020, when Pie and CTZN both left Na'Vi. On 13 March 2020, Byron "Blurr" Murray was announced as the stand-in for the remainder of Doki's ban. On 21 March, Dimitri "Panix" de Longeaux joined the team as a permanent player.


title: Natus Vincere

text: In July 2010, Prime Minister of Ukraine Mykola Azarov met the team in the Cabinet of Ministers building in Kyiv. During the meeting issues pertaining to the development of the IT industry in Ukraine were discussed. The Prime Minister promised to hold the esports International Open Cup of Ukraine in 2011. Ukrainian players were enrolled in to the so-called "Gold Reserve", enlisting the support of the government.


title: Northern red snapper

text: The northern red snapper (Lutjanus campechanus) is a species of marine ray-finned fish, a snapper belonging to the family Lutjanidae. It is native to the western Atlantic Ocean, the Caribbean Sea, and the Gulf of Mexico, where it inhabits environments associated with reefs. This species is commercially important and is also sought-after as a game fish.


title: Northern red snapper

text: The northern red snapper was first formally described in 1860 as "Mesoprion campechanus" by the Cuban zoologist Felipe Poey with the type locality given as Campeche in Mexico. The specific name reflects the type locality.


title: Northern red snapper

text: The northern red snapper's body is very similar in shape to other snappers, such as the mangrove snapper, mutton snapper, lane snapper, and dog snapper. All feature a sloped profile, medium-to-large scales, a spiny dorsal fin, and a laterally compressed body. Northern red snapper have short, sharp, needle-like teeth, but they lack the prominent upper canine teeth found on the mutton, dog, and mangrove snappers. They are rather large and are red in color.


title: Northern red snapper

text: This snapper reaches maturity at a length of about . The common adult length is , but may reach . The maximum published weight is 50 lb, 4 oz (22.79 kg) and the oldest reported age is 100+ years.


title: Northern red snapper

text: Coloration of the northern red snapper is light red, with more intense pigment on the back. It has 10 dorsal spines, 14 soft dorsal rays, three anal spines and eight to 9 anal soft rays. Juvenile fish (shorter than 30–35 cm) can also have a dark spot on their sides, below the anterior soft dorsal rays, which fades with age.


title: Northern red snapper

text: The northern red snapper is found in the Gulf of Mexico, the Caribbean Sea, and the southeastern Atlantic coast of Mexico and the United States and much less commonly northward as far as Massachusetts. In Latin American Spanish, it is known as ', ', ', or '.


title: Northern red snapper

text: This species commonly inhabits waters from , but can be caught as deep as on occasion. They stay relatively close to the bottom, and inhabit rocky bottoms, ledges, ridges, and artificial reefs, including offshore oil rigs and shipwrecks. Like most other snappers, northern red snapper are gregarious and form large schools around wrecks and reefs. These schools are usually made up of fish of very similar size.


title: Northern red snapper

text: The preferred habitat of this species changes as it grows and matures due to increased need for cover and changing food habits. Newly hatched red snapper spread out over large areas of open benthic habitat, then move to low-relief habitats, such as oyster beds. As they near one year of age, they move to intermediate-relief habitats as the previous year's fish move on to high-relief reefs with room for more individuals. Around artificial reefs such as oil platforms, smaller fish spend time in the upper part of the water column while more mature (and larger) adults live in deeper areas. These larger fish do not allow smaller individuals to share this territory. The largest red snapper spread out over open habitats, as well as reefs.


title: Northern red snapper

text: Diaz reported weight vs. length data for "L. campechanus" for the National Marine Fisheries Service (US). As northern red snapper grow longer, they increase in weight, but the relationship between length and weight is not linear. The relationship between total length (L, in inches) and total weight (W, in pounds) for nearly all species of fish can be expressed by an equation of the form:


title: Northern red snapper

text: Invariably, b is close to 3.0 for all species, and c is a constant that varies among species. Diaz reported that for red snapper, c=0.000010 and b=3.076. These values are for inputs of length in cm and result in weight in kg.


title: Northern red snapper

text: Szedlmayer et al. reported length vs. age data for "L. campechanus" in a primarily artificial reef environment off the coast of Alabama, USA: TL(age) = 1,025 (1 – e^( -0.15 age)), N=409, R = 0.96. For the first five years, growth can be estimated as being approximately linear: TL(age) = 97.7 age + 67.6, N = 397, R = 0.87 (for each equation, age is in years and total length is in mm). Szedlmayer & Shipp 1994, Patterson 1999, Nelson and Manooch 1982, Patterson et al 2001, Wilson & Nieland 2001, and Fischer et al 2004 show "L. campechanus" growing most rapidly over its first 810 years.


title: Northern red snapper

text: Northern red snappers move to different types of habitats during their growth process. When they are newly spawned, red snapper settle over large areas of open benthic habitat(s). Below age 1, the red snapper move to low-relief habitats for food and cover. If available, oyster shell beds are preferred. The second stage is when these fish outgrow low-relief habitats and move to intermediate-relief habitats as age 1 snapper leave to move on to another growth stage. Next, at about age 2, snapper seek high-relief reefs having low densities of larger snapper. Next, at platforms, smaller snapper occupy the upper water column. Then, the larger, older snapper occupy the deeper areas of the platforms and large benthic reefs and they prevent smaller snapper and other fish from using these habitats. In spite of local habitat preferences, Szedlmayer reported that of 146 "L. campechanus" tagged, released and recaptured within about a year, 57% were still approximately at their respective release site, and 76% were recaptured within 2 km of their release site. The greatest movement by a single fish was 32 km.


title: Northern red snapper

text: A northern red snapper attains sexual maturity at two to five years old, and an adult snapper can live for more than 50 years. Research from 1999–2001 suggested the populations of red snapper off the coast of Texas reach maturity faster and at a smaller size than populations off of the Louisiana and Alabama coasts.


title: Northern red snapper

text: Northern red snapper are a prized food fish, caught commercially, as well as recreationally. It is sometimes used in Vietnamese canh chua ("Sour soup"). Red snapper is the most commonly caught snapper in the continental USA (almost 50% of the total catch), with similar species being more common elsewhere. They eat almost anything, but prefer small fish and crustaceans. They can be caught on both live and cut bait, and also take artificial lures, but with less vigor. They are commonly caught up to and in length, but fish over have been taken.


title: Northern red snapper

text: Recreational fishing for northern red snapper has been popular for a long time, restricted mostly by fishing limits intended to ensure a sustainable population. The first minimum size limit was introduced in 1984, after a 1981 report described quickly declining harvests (both commercial and recreational) From 1985 to 1990, the annual recreational catch of red snapper was about 1.5 million. From 1991 to 2005, the catch was substantially higher, varying from year to year from 2.5 to 4.0 million.


title: Northern red snapper

text: When northern red snapper bite on a line, they tend to be nibblers and pickers, and a soft touch is needed when trying to catch them. Because the older red snapper like structure, anglers use bottom fishing over reefs, wrecks, and oil rigs, and use line and supplies in the 50-lb class. Since the anglers have to both choose the right bait and present it correctly, they tend to use multiple hooked baits. Favorite baits include squid, whole medium-sized fish, and small strips of fish such as amberjack. Although many northern red snapper are caught on the bottom, in some situations the larger fish are caught on heavy jigs (artificial lures), often tipped with a strip of bait or by freelining baits at the proper upper level.


title: Northern red snapper

text: Interest in recreational fishing for northern red snapper, and in the Gulf of Mexico in general, has increased dramatically. From 1995–2003, the number of Louisiana fishing charter guide license holders increased eight-fold.


title: Northern red snapper

text: Since 1990, the total catch limit for northern red snapper has been divided into 49% for recreational fishermen and 51% for commercial. Commercially, they are caught on multiple-hook gear with electric reels. Fishing for red snapper has been a major industry in the Gulf of Mexico, but permit restrictions and changes in the quota system for commercial snapper fishermen in the Gulf have made the fish less commercially available. Researchers estimate the bycatch of young red snapper, especially by shrimp trawlers, is a significant concern.


title: Northern red snapper

text: Genetic studies have shown many fish sold as red snapper in the USA are not actually "L. campechanus," but other species in the family. Substitution of other species for red snapper is more common in large chain restaurants which serve a common menu nationwide. In these cases, suppliers provide a less costly substitute (usually imported) for red snapper. In countries such as India, where the actual red snapper is not available in its oceans, John snapper, Russell snapper, or a tomato red snapper are sold as "red snapper".


title: Northern red snapper

text: Juvenile northern red snappers have been released on artificial reef habitats off the coast of Sarasota, Florida, to conduct investigations into the use of hatchery-reared juveniles to supplement native populations in the Gulf of Mexico. Artificial reefs off the coast of Alabama have proven to be a favorite habitat of red snapper two years old and older. Gallaway et al. (2009) analyzed several studies and concluded, in 1992, 70 – 80% of the age two red snapper in that area were living around offshore oil platforms.


title: Lee Elijah

text: Lee Elijah (born February 19, 1990) is a South Korean actress. She debuted with leading role in 2013 tvN's drama "Basketball". After several years in major supporting roles, she was cast as lead again with JTBC's "The Good Detective" (2020).


title: Lee Elijah

text: Lee Elijah was born into a Protestant family. Her parents named her after the prophet Elijah in the Old Testament. Lee learned horse riding, taekwondo, ballet, vocal music when she was a child. She studied acting from Seoul Institute of the Arts.


title: Lee Elijah

text: After her debut, for few years she did major supporting roles in diverse genres. Some of her notable performances came in 2018-2019 such as: legal drama "Ms. Hammurabi", modern monarchy "The Last Empress", and political thriller "Chief of Staff".


title: The Gifted (Thai TV series)

text: The Gifted (; "The Gifted –" "Gift", "The Gifted: Students With Special Powers") is a 2018 Thai television series starring Korapat Kirdpan (Nanon), Wachirawit Ruangwiwat (Chimon), Apichaya Thongkham (Lily), Harit Cheewagaroon (Sing), Ramida Jiranorraphat (Jane), Atthaphan Phunsawat (Gun), Pattadon Janngeon (Fiat), Napasorn Weerayuttvilai (Puimek), Chatchawit Techarukpong(Victor) Geoff Garcia (Cardi) and Chayapol Jutamas (AJ) & Chayakorn Jutamas (JJ). Based on the 2015 short film "The Gifted" and the novel "The Gifted" by Dhammarong Sermrittirong (SandOtnim), the series follows a low-class student who is accelerated to an elite, secretive program where students are trained to discover and develop their supernatural abilities.


title: The Gifted (Thai TV series)

text: Produced by GMMTV and Parbdee Taweesuk, the series aired on One31 and Line TV from 5 August 2018 to 4 November 2018, and received highest ratings among that year's teenage series in Thailand. Its sequel, "", premiered in September 2020.


title: The Gifted (Thai TV series)

text: Pawaret "Pang" Sermrittirong (Korapat Kirdpan) is a struggling, ordinary tenth grade student in Ritdha High School. Here, a classification system is strictly implemented wherein students are divided into classes based on academic excellence. Pang is in Class VIII, the lowest level, and has no hopes of rising up the hierarchy.


title: The Gifted (Thai TV series)

text: But everything turns haywire for Pang when he unexpectedly sees the school's Placement Exam, which gives low-class students a chance to step up in their game. Adding to the mystery, he is accelerated to the "Gifted Program," the highest and most special class in school where only a handful of students are accepted. As he goes through their first sessions, Pang starts to feel something strange about the Gifted Program. Soon, he and his Gifted classmates unleash their long-hidden potentials: supernatural and superhuman abilities that stem from their personalities and behavior.


title: The Gifted (Thai TV series)

text: What lies ahead of Pang and his fellow Gifted is a thrilling journey of developing their potentials, discovering the horrible secret behind the Program, and breaking down the system that has been torturing students for generations.


title: The Gifted (Thai TV series)

text: "The Gifted" is based on Dhammarong Sermrittirong's thesis short film of the same name, which was originally shown at the 2015 film festival of the Faculty of Communication Arts, Chulalongkorn University. Dhammarong also adapted the film into a novel, writing under the pen name Sandotnim, before it was picked up by GMMTV and production affiliate Parbdee Taweesuk. Dhammarong directs the series along with Patha Thongpan, Waasuthep Ketpetch and Jarupat Kannula. The series was announced by GMMTV on 1 February 2018, as part of its lineup for that year.


title: The Gifted (Thai TV series)

text: "The Gifted" originally aired on Sundays, at 22:00 on One31, from 5 August to 4 November 2018. It was also available through online streaming via LINE TV, following each TV broadcast, at 23:00 ICT. A rerun of the series was also broadcast on Mondays and Tuesdays at 22:45 ICT on GMM 25 starting 25 February 2020.


title: The Gifted (Thai TV series)

text: The series received popular responses online, consistently becoming the top trending topic for Thailand on Twitter during its broadcasts. It achieved ratings of 0.7, which was the year's highest among Thai teenage series.


title: The Gifted (Thai TV series)

text: Two original songs were released as the series' soundtrack: "Lutphon" (หลุดพ้น) by Q (Suveera Boonrod) and "Mai Mi Khamsanya" (ไม่มีคำสัญญา) by Chart (Suchart Saeheng)


title: The Gifted (Thai TV series)

text: It was announced on 15 October 2019 that the series will be having its sequel, "", wherein most of the main cast will reprise their roles. It premiered on 6 September 2020.


title: Ariane 6

text: Ariane 6 is a European expendable launch system currently under development since the early 2010s by ArianeGroup on behalf of the European Space Agency (ESA). It is intended to replace the Ariane 5, as part of the Ariane launch vehicle family. The stated motivation for Ariane 6 (as of 2015) was to halve the cost compared to Ariane 5, and increase the capacity for the number of launches per year (from six or seven to up to eleven).


title: Ariane 6

text: Ariane 6 is designed with two core stages both powered by liquid hydrogen-liquid oxygen (hydrolox) engines. The first stage has an improved version of the Vulcain engine already used on the Ariane 5, whilst the second stage has a newly designed Vinci engine. Most of the initial lift-off thrust is provided by solid rocket boosters attached to the first stage: either two or four P120s (Ariane 62 and Ariane 64 variants respectively), which are larger versions of the P80s used on the Vega rocket.


title: Ariane 6

text: Selection of the design concept was made by ESA in December 2014, favouring it over an alternative all-solid-fuel rocket option. Further high-level design was completed in 2015 and the vehicle entered the detailed design phase in 2016. In 2017, the European Space Agency (ESA) set 16 July 2020 as the deadline for the first flight, and in May 2019 Arianespace placed the first production order. Following several delays, Arianespace expects the first launch to occur in the fourth quarter of 2023.


title: Ariane 6

text: The first stage of Ariane 6 is called the Lower Liquid Propulsion Module (LLPM). It is powered by a single Vulcain 2.1 engine, burning liquid hydrogen (LH) with liquid oxygen (LOX). Vulcain 2.1 is an updated version of the Vulcain 2 engine from Ariane 5 with lower manufacturing costs. The LLPM is in diameter and contains approximately of propellant.


title: Ariane 6

text: Additional thrust for the first stage will be provided by either two or four P120 Solid rocket boosters, known within Ariane 6 nomenclature as Equipped Solid Rockets (ESR). Each booster contains approximately of propellant and delivers up to of thrust. The P120 motor is also first stage of the upgraded Vega C smallsat launcher. The increased production volumes through sharing motors lowers production costs.


title: Ariane 6

text: The first full-scale test of the ESR occurred at Kourou on 16 July 2018, and the test completed successfully with the thrust reaching in vacuum.


title: Ariane 6

text: The upper stage of Ariane 6 is called the Upper Liquid Propulsion Module (ULPM). It features the same diameter as the LLPM, and also burns liquid hydrogen with oxygen. It is powered by the Vinci engine delivering of thrust and enabling multiple restarts. The ULPM will carry about of propellant.


title: Ariane 6

text: Ariane 6 was initially conceived in the early 2010s to be a replacement launch vehicle for Ariane 5, and a number of concepts and high-level designs were suggested and proposed during 2012–2015. Development funding from several European governments was initially secured by early 2016, and contracts were signed to begin detailed design and the build of test articles. While in 2019, the maiden orbital flight had been planned for 2020, by May 2020, the planned initial launch date had been delayed into 2021. In October 2020, ESA formally requested an additional in funding from the countries sponsoring the project to complete development of the rocket and get the vehicle to its first test flight, which had slipped to the second quarter of 2022. By June 2021, the date had delayed to late 2022. In June 2022, a delay was announced to "some time in 2023" and by October 2022, ESA clarified that the first launch would be no earlier than the fourth quarter of 2023, while providing no public reason for the delay.


title: Ariane 6

text: Following detailed definition studies in 2012, the European Space Agency (ESA) announced the selection of the "PPH" (first stage of three P145 rocket motors, second stage of one P145 rocket motor, and H32 cryogenic upper stage) configuration for the Ariane 6 in July 2013. It would be capable of launching up to to Geostationary transfer orbit (GTO), with a first flight projected to be as early as 2021–2022. Development was projected to cost €4 billion . A 2014 study concluded that development cost could be reduced to about 3 billion euros by limiting contractors to five countries.


title: Ariane 6

text: While the Ariane 5 typically launches one large and one medium satellite at a time, the PPH proposal for the Ariane 6 was intended for single payloads, with an early 2014 price estimate of approximately US$95 million per launch. The SpaceX Falcon 9 and the Chinese Long March 3B both launch smaller payloads but at lower prices, approximately US$57 million and US$72 million respectively as of early 2014, making the Falcon 9 launch of a midsize satellite competitive with the cost of the lower slot of a dual payload Ariane 5. For lightweight all-electric satellites, Arianespace intended to use the restartable Vinci engine to deliver the satellites closer to their operational orbit than the Falcon 9 could, thus reducing the time required to transfer to geostationary orbit by several months.


title: Ariane 6

text: In June 2014, Airbus and Safran surprised ESA by announcing a counter proposal for the Ariane 6 project: a 50/50 joint venture to develop the rocket, which would also involve buying out the French government's CNES interest in Arianespace.


title: Ariane 6

text: This proposed launch system would come in two variants, Ariane 6.1 and Ariane 6.2. While both would use a cryogenic main stage powered by a Vulcain 2 engine and two P145 solid boosters, Ariane 6.1 would feature a cryogenic upper stage powered by the Vinci engine and boost up to to GTO, while Ariane 6.2 would use a lower-cost hypergolic upper stage powered by the Aestus engine. Ariane 6.1 would have the ability to launch two electrically powered satellites at once, while Ariane 6.2 would be focused on launching government payloads.


title: Ariane 6

text: French newspaper La Tribune questioned whether Airbus Space Systems could deliver on the promised costs for their Ariane 6 proposal, and whether Airbus and Safran Group could be trusted when they were found to be responsible for a failure of Ariane 5 flight 517 in 2002 and a more recent 2013 failure of the M51 ballistic missile. The companies were also criticised for being unwilling to incur development risks, and asking for higher initial funding than originally planned instead of . Estimated launch prices of for Ariane 6.1 and for Ariane 6.2 did not compare favorably to SpaceX offerings. During the meeting of EU ministers in Geneva on 7 June 2014, these prices were deemed too high and no agreement with manufacturers was reached.


title: Ariane 6

text: Following criticism of the Ariane 6 PPH design, France unveiled a revised Ariane 6 proposal in September 2014. This launcher would use a cryogenic main stage powered by the Vulcain 2 and upper stage powered by the Vinci, but vary the number of solid boosters. With two P120 boosters, Ariane 6 would launch up to to GTO at a cost of €75 million. With four boosters, Ariane 6 would be able to launch two satellites totaling to GTO at a cost of €90 million.


title: Ariane 6

text: This proposal, unlike Ariane 6 PPH, offered a scalable launcher while retaining Ariane 5's dual-launch capability. The proposal also included simplification of the industrial and institutional organisation along with a better and cheaper version of the Vulcain 2 engine for the main stage. Although Ariane 6 was projected to have "lower estimated recurring production costs", it was projected to have "a higher overall development cost owing to the need for a new, Ariane 6-dedicated, launch pad".


title: Ariane 6

text: The Italian, French and German space ministers met on 23 September 2014, in order to plan strategy and assess the possibility for agreement on funding for the Ariane 5 successor, and in December 2014, ESA selected the Ariane 62 and Ariane 64 designs for development and funding.


title: Ariane 6

text: At the 2022 International Astronautical Congress ArianeGroup announced the proposed "Smart Upper Stage for Innovative Exploration", a reusable upper stage for the 64 (or later) variant, capable of autonomous cargo operations or carrying five astronauts to low Earth orbit.


title: Ariane 6

text: In November 2015, an updated design of Ariane 64 and 62 was presented, with new nose cones on the boosters, main stage diameter increased to and the height decreased to . The basic design was finalised in January 2016, advancing the development into detailed design and production phases, with the first major contracts already signed. Unlike previous Ariane rockets which are assembled and fueled vertically before being transported to the launchpad, the Ariane 6 main stages were to be assembled horizontally at the new integration hall in Les Mureaux and then transported to French Guiana, to be erected and integrated with boosters and payload.


title: Ariane 6

text: The horizontal assembly process was inspired by the Russian tradition for Soyuz and Proton launcherswhich had more recently been applied to the American Delta IV and Falcon 9 boosterswith a stated goal of halving production costs.