A close-up cinematic portrait of a masculine Articyborg nomad, cloaked and armored in a futuristic reinterpretation of Tusken Raider desert attire — layered, tattered fabrics and flowing wraps adapted into advanced, sand-toned biomechanical robes, seamlessly integrated with weathered cybernetic plating and subtle glowing circuits. His armor features translucent, wind-worn surfaces reminiscent of crystalized sand, with minimal but elegant tech markings and dust-blasted metallic edges. Tubes and vents are woven discreetly into the outfit like ritual garb fused with survival tech. He is holding a towering biomechanical staff-spear — a long weapon forged from organic alloy and alien circuitry, its surface covered in glowing engraved runes and shifting segments that hint at hidden tech. The staff end crackles faintly with plasma energy, like a restrained storm waiting to strike. It’s both weapon and relic — ceremonial, yet built to kill. His face is mostly concealed by a high-tech breathing apparatus and layered desert wrappings, revealing only piercing, glowing black eyes — soulless yet expressive — that cut through the blowing sand with silent intensity. The design blends ancient desert mysticism with post-singularity biomechanical intelligence. Setting: A vast, rocky, arid wasteland, void of any vehicles or artificial structures. Jagged cliffs and wind-sculpted boulders rise from the barren sand. The color palette is sun-bleached ochre, rusted brown, and ash gray, with fine dust coating every surface. No signs of civilization — only nature and decay. A roaring sandstorm rips through the landscape — whipping sands, stinging particles, torn fabrics flowing wildly in the wind. Visibility is low, with swirling dust clouds creating a dynamic, apocalyptic atmosphere. The Articyborg stands calm in the chaos, his silhouette outlined by the violent motion of the storm. Isolation, resilience, forgotten technology, ancient survival. A techno-mystic warrior traversing the remains of a forgotten world. No machines, no cities — just him and the storm. Stillness inside motion. Intelligence inside raw nature. cinematic framing and dynamic composition. Hyper-detailed fabrics, biomechanical armor embedded in robes, sharp contrasts between skin, metal, and cloth. The sandstorm adds motion and energy, fabric tearing through the air in streaks, soft glow from beneath the wrappings. Muted desert tones — pale sand, sandstone, sun-scorched beige, with accents of burnt copper and faint cyan lights from embedded tech. Soft lighting from a hidden sun behind the storm clouds. Simulated large format cinematic film still look. ISO 100, f/2.8, 1/250s shutter, shallow depth of field to isolate the character from the storm. Natural, diffused storm light. Fine grain for a grounded texture. Sharp focus on the character’s eyes and upper torso; the sandstorm swirls in softened chaos around him.