Realm of the Mad God - wikipedia Realm of the Mad God Realm of the Mad God Title screen in December 2012 Developer ( s ) Wild Shadow Studios Spry Fox Publisher ( s ) Deca Games Platform ( s ) Adobe Flash Microsoft Windows OS X Release Adobe Flash WW : June 20, 2011 Windows & Mac WW : February 20, 2012 Genre ( s ) Massively multiplayer online roleplaying game Mode ( s ) Multiplayer Realm of the Mad God is a massively multiplayer online shooter video game co-created by Wild Shadow Studios ( later acquired by Kabam ) and Spry Fox in 2011, and later sold to Deca Games by Kabam in July 2016. It was in public beta from January 2010 and the browser version launched on June 20, 2011. On February 20, 2012 the game was made available on the digital distribution platform Steam for Microsoft Windows and OS X. The game has been described as a `` massively - multiplayer cooperative bullet hell shooter '' with an 8 - bit pixelated art style. Players control characters who have been transported to the realm of Oryx ( the titular Mad God ) to become food for his many minions and abominations, which the players must dispatch. Central to the design of the game is the fact that character death is permanent. Upon death, the player 's character is lost along with all carried equipment, although the player may store a number of items for safekeeping in a limited capacity vault away from danger. Different character choices in class also help make the game more diverse and help to support teamwork. The game is free - to - play with optional in - game micro-transactions. Items which can be bought with optional transactions vary from high - level equipment, pets that provide aid to the player ( by attacking enemies, paralyzing enemies, healing the character, restoring the character 's magic points, and acting as a decoy ), increased storage space, and aesthetic features such as skins, cloths and dyes. This game client is written in Flash and can be played in - browser on the official site, on Kongregate, or it can be downloaded from Steam. Contents 1 Gameplay 2 Development 3 Reception 4 References 5 External links Gameplay The HUD on the right - hand side displays a mini-map of the player 's current server as well as the current character 's statistics and inventory. The mini-map of the realm is initially blank, but areas can be revealed as a player traverses through the map. Player and NPC chat appears the lower left corner of the screen. The game consists of players shooting projectiles from their weapons and destroying enemies to earn experience, fame, and equipment. A character moves around using the WASD keys ( though other controls can be chosen ) and uses the mouse to aim and clicks to shoot. Contrary to usual practice in MMOs, the experience for killing monsters is awarded in full to each player present, rather than split. Because of this, it is generally advantageous to group up when fighting enemies. Players also have the ability to instantly teleport to any player on the map under a cooldown of 10 seconds. After a certain amount of experience has been earned, the player levels up and their attributes are raised, allowing them to become stronger, fight more powerful enemies, and unlock more classes. The maximum level a player can achieve is level 20. The player can then gain `` fame '' on their character, which eventually grants permanent stars that indicate accomplishment. If enough fame is earned for a character, it may be placed on the game 's leaderboard upon death. Character death is permanent, meaning that the character 's items and statistics are lost. When a character dies, the amount of fame earned is tallied and added to the player 's overall balance and can be used to purchase certain items in - game. Players begin their game sessions in the Nexus, a safe haven which can be teleported to at any time. In the Nexus, players may either buy consumables using gold purchased with real - life money or they may trade with another character. The Nexus allows players to teleport to `` realms '' ( game map instances present on the server ). Each of these realms are named after powerful monsters in the game ( i.e. Medusa, Djinn, Cyclops, Beholder ). The capacity of each realm is 85 people at once, and a full realm can not be entered until a player in it dies or leaves. However, if many players attempt to enter a realm at the same time, the player count can exceed 85. Players fight a monster in game. HUD elements such as the inventory can be seen on the right - hand side. During gameplay, the player is directed to `` quest '' monsters which are indicated by a red marker at the edge of the game window. As their character levels up in the realm, they are guided from the `` Beaches '' and `` Lowlands '' areas at the edges of the map, through the `` Midlands '' and `` Highlands, '' and to the more difficult `` Godlands '' in the center of the map. The Godlands hosts powerful monsters known as the Gods of the Realm. Completing certain quests allow `` event '' bosses to spawn, which are unique once - per - realm enemies that can be killed to obtain higher - tier loot and open portals to the rarest dungeons. Killing high - level monsters through Godlands, events, or dungeons can grant the player permanent stat boost potions, which are rare and exist in eight variations that correspond to the major attributes ( life, mana, vitality, wisdom, defense, dexterity, attack, and speed ). Consuming stat potions allows the player to improve their characters stats after reaching the highest level, which can be done until the attribute is maxed out ( indicated by its text turning gold ). Upon death, the size of the grave left behind corresponds to the number of stats maxed. Items could previously be retrieved from graves, but this functionality was removed as it led to players luring others to their doom to loot their graves. Once enough quest heroes and event bosses are defeated in a realm, players are teleported to Oryx 's Castle where they must face either Janus, or the Mad God himself and his minions. If Oryx is defeated, he escapes to the Wine Cellar, another dungeon which can be accessed by a rare in - game item, where players may fight him again and finally destroy him. The second Oryx is significantly harder than the first Oryx. The rewards of the Oryx boss fights are some of the rarest and strongest equipment available in the game. The 14 classes currently available are Wizard, Priest, Archer, Rogue, Warrior, Knight, Paladin, Assassin, Necromancer, Huntress, Mystic, Trickster, Sorcerer, and Ninja. Players begin with only the Wizard class unlocked and successively unlock the remaining classes as they gain experience with each class. There are 8 main stats : defense, attack, speed, dexterity, vitality, wisdom, mana, and life. Each class has its own weapon, armor and ability specifications, base statistic averages and statistic caps. For example, Warriors, Knights, and Paladins have high defense and are the only ones that can use swords and heavy armor, while the Assassin, Rogue and Trickster have the highest potential movement speed and dexterity ( rate of fire ) statistics and can only use daggers and leather armor, or vanity items. Priests and Sorcerers have one of the highest ranged weapons, wands, but have a smaller damage output. Items are classified into tiers, with higher tier items having better stats. Tiers range from T0 - T13 for weapons, T1 - T14 for armors, T0 - T6 for rings, and T0 - T6 for abilities. Some items are un-tiered, giving them a special classification. These items are typically unique, with examples including limited use items, powerful weapons, armor, rings, abilities, and April Fools ' Day accouterments. The best items appear in special bags, which come in the following color tiers ( lowest to highest ) : purple, gold, cyan, blue, orange, red, and white. These bags are will only drop for players who have delivered a certain percentage of the damage to a monster and can be seen and picked up only by the player it dropped for. Un-tiered ( UT ) items are `` soulbound '' as well, meaning it is unable to get picked up by any other player or traded to another player. The game features guilds each allowing for a maximum of 50 players. A guild costs the founding player 1000 fame to name and create, and has a guild hall which can be accessed by members of the guild. Upon a member 's death, guild fame is earned proportionally to the amount of fame that the player earned. Guilds can buy upgrades such as larger guild halls and cosmetic features with the guild fame. Development The game was originally created by Alex Carobus and Rob Shillingsburg, founders of Wild Shadow Studios, for TIGSource 's `` Assemblee Competition '' in October 2009, which limited the competitors to a very small sample of art resources. The developers described the aim of the game was to `` shake things up by breaking as many MMO ' rules ' as we could '' It was noticed and received a good response from players, prompting the developers to work on a full game. The game was finally launched in a beta stage on January 10, 2010. Following the initial launch, Spry Fox joined the development team, helping bring the game to a full release out of beta on June 20, 2011. To help fund the game 's development, optional microtransactions were added to the game, drawing a mixed response from players. The developers defended the microtransactions, saying `` they seemed like the most convenient, customer - friendly way to pay for the game... those that passionately love the game, can spend as much as they want, helping us to grow the game over time. '' The game has been receiving updates `` every few weeks '' since its release, with additions including `` dungeons, new character classes, hundreds of items and monsters, bank space, pets, clothing, guilds '' and more. On February 20, 2012, the game was made available on digital distribution platform Steam. After a year of post-release game development, Wild Shadow Studios were acquired by Kabam in June 2012, with part of the deal being that Spry Fox sold their stake in the game to Kabam. Wild Shadow co-founders Alex Carobus and Rob Shillingsburg both left to pursue other opportunities after the acquisition, while Wild Shadow employee Willem Rosenthal stayed on the development team through the transition until June 2013. On June 23, 2016, Kabam announced that they would be transferring Realm of the Mad God to Deca Games on July 15. Reception Reception Aggregate scores Aggregator Score GameRankings 85.6 % Metacritic 82 / 100 Review scores Publication Score Eurogamer 9 / 10 IGN 8 / 10 PC Gamer ( US ) 89 % RPGFan 78 % Realm of the Mad God received generally positive reception from critics, with a Metacritic rating of 82 / 100 and GameRanking rating of 85.6 %. IGN gave the game a score of 8 / 10, stating that `` this unusual free - to - play MMO hybrid is worth every second of your spare time '', criticising, however, the controls, saying `` it 's a shame that the controls are n't as tight as they should be for the arcade - style shooter gameplay. '' Eurogamer gave a rating of 9 / 10, calling the game `` superb '' and `` the perfect game for people who love the idea of raiding, but ca n't afford to invest the time all MMOs require before the really good stuff '', and PC Gamer described the game as `` Unrepentantly simplistic and fun '', and `` one of the most distinctive multiplayer experiences around '' in their 89 % score review. RPGFan criticised the simplistic nature of the game, saying `` the game currently feels a little bare - bones '', adding, however, that `` with almost no downtime, a true sense of cooperation, and constant challenge, RMG is an MMO that never grows stale '' scoring the game 78 % overall. References Jump up ^ `` Deca Games ''. Jump up ^ `` Wild Shadow Studios ''. ^ Jump up to : Edery, David ( June 20, 2011 ). `` Realm of the Mad God ''. Retrieved March 29, 2013. Jump up ^ `` Realm of the Mad God on Steam ''. Retrieved March 26, 2013. ^ Jump up to : Richardson, Bob ( March 4, 2012 ). `` RPGFan Review - Realm of the Mad God ''. Retrieved March 26, 2013. Jump up ^ `` Controls and Commands ''. Retrieved February 17, 2014. Jump up ^ `` Classes : Realm of the Mad God ''. Retrieved February 17, 2013. Jump up ^ `` Equipment : Realm of the Mad God ''. Archived from the original on May 11, 2013. Retrieved March 29, 2013. Jump up ^ `` Guilds ''. Archived from the original on May 8, 2013. Retrieved March 29, 2013. ^ Jump up to : Meer, Alec ( February 13, 2012 ). `` IGF Factor 2012 : Realm of the Mad God ''. Retrieved March 29, 2013. ^ Jump up to : Meer, Alec ( July 12, 2011 ). `` RPS : Realm of the Mad God Interview ''. Retrieved March 29, 2013. Jump up ^ `` Realm of the Mad God Interview with Alex Carobus ''. October 19, 2010. Retrieved March 29, 2013. Jump up ^ `` dear Kabam ( micro-transactions ) : Realm of the Mad God Forums ''. December 11, 2013. Archived from the original on April 12, 2013. Jump up ^ Priestman, Christ ( February 21, 2012 ). `` ' Realm of the Mad God ' Hits Steam ''. Archived from the original on April 25, 2013. Retrieved March 29, 2013. Jump up ^ `` Goodbye Realm of the Mad God ''. June 18, 2012. Retrieved March 29, 2013. Jump up ^ `` Willem and Alex Q&A ''. June 18, 2013. Archived from the original on May 14, 2013. Retrieved August 21, 2013. Jump up ^ `` A Fond Farewell ''. June 21, 2013. Archived from the original on August 21, 2013. Retrieved August 21, 2013. Jump up ^ `` Important Update about Realm of the Mad God ''. Archived from the original on July 21, 2016. ^ Jump up to : `` Realm of the Mad God for PC -- GameRankings ''. GameRankings. Retrieved August 9, 2012. ^ Jump up to : `` Realm of the Mad God for PC Reviews, Ratings, Credits, and More at Metacritic ''. Metacritic.com. Retrieved August 9, 2012. ^ Jump up to : Stanton, Rich ( April 2, 2012 ). `` Realm of the Mad God Review ''. Retrieved March 26, 2013. ^ Jump up to : Meunier, Nathan ( March 5, 2012 ). `` Realm of the Mad God Review ''. Retrieved March 26, 2013. ^ Jump up to : Thursten, Chris ( April 28, 2012 ). `` Realm of the Mad God review ''. Retrieved March 26, 2013. External links Official website RealmEye wiki Retrieved from `` https://en.wikipedia.org/w/index.php?title=Realm_of_the_Mad_God&oldid=840296479 '' Categories : 2011 video games Massively multiplayer online role - playing games 2012 video games Browser games Browser - based multiplayer online games Flash games Free - to - play video games Shooter video games Windows games MacOS games Video games developed in the United States Hidden categories : Use mdy dates from July 2016 Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles using Video game reviews template in single platform mode Talk Contents About Wikipedia Čeština Français Italiano Norsk Português Русский Suomi Edit links This page was last edited on 9 May 2018, at 00 : 10. Text is available under the Creative Commons Attribution - ShareAlike License ; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia ® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization. About Wikipedia

Question: when did realm of the mad god come out
Answer: June 20, 2011