Dead by Daylight - wikipedia Dead by Daylight Dead by Daylight Developer ( s ) Behaviour Interactive Publisher ( s ) Starbreeze Studios Director ( s ) Ash Pannell Producer ( s ) Mathieu Côté Designer ( s ) Dave Richard Composer ( s ) Michel F. April Engine Unreal Engine 4 Platform ( s ) Microsoft Windows PlayStation 4 Xbox One Release Microsoft Windows WW : June 14, 2016 PlayStation 4, Xbox One NA : June 20, 2017 AU : June 22, 2017 EU : June 23, 2017 Genre ( s ) Survival horror Mode ( s ) Multiplayer Dead by Daylight is an asymmetric survival horror game developed by Behaviour Interactive and published by Starbreeze Studios. Dead by Daylight was released on the Microsoft Windows operating system in June 2016, and released on the PlayStation 4 and Xbox One home consoles in June 2017. The game is played exclusively as a one versus four ( 1 v. 4 ) online multiplayer where one player takes on the role of the savage Killer, and the other four players play as Survivors, trying to escape the Killer and avoid being caught, tortured, and killed. Among a handful of original characters, the game also includes unlockable and downloadable ( DLC ) characters. Characters from the Halloween, The Texas Chainsaw Massacre, A Nightmare on Elm Street, and Saw horror franchises are featured. A spiritual successor, Identity V, developed by NetEase and co-developed by Behavior Interactive, was released for mobile devices in China in early 2018, and was released worldwide in July of 2018. Contents 1 Gameplay 1.1 Survivors 1.2 Killers 1.3 Objectives 1.4 Bloodweb 2 Setting 2.1 Locales 2.2 Buildings 3 Plot 4 Downloadable content 5 Cosmetics 6 Events 6.1 Highlight Events 6.2 1 Year Anniversary. 6.3 Daily Challenges 6.4 Day 1 : Break Stuff 6.5 Day 2 : Cat And Mouse 6.6 Day 3 : Get A Grip 6.7 Day 4 : Chop Shop / Stuffed Burrito 6.8 Day 5 : Survival Of The Fittest 6.9 Day 6 : SURPRISE ! 6.10 All Hallows Eve 6.11 Tombstones 6.12 Winter Solstice 6.13 New Content 6.14 Customisables 6.15 Howling Grounds 6.16 Challenges 6.17 Personal Challenge 6.18 Community Challenge 6.19 2 Year Anniversary 6.20 Scorching Summer BBQ 6.21 Challenge 6.22 The Hallowed Blight 7 Reception 8 See also 9 References 10 External links Gameplay The player repairing a generator with other survivors A group of up to four survivors must elude one killer. The survivors ' perspectives are third - person, while the killer 's perspective is first - person. Survivors Players assume the role of one of the 14 survivors, Dwight Fairfield, Meg Thomas, Claudette Morel, Jake Park, Nea Karlsson, Laurie Strode, William ' Bill ' Overbeck, Ace Visconti, Feng Min, David King, Quentin Smith, David Tapp, Kate Denson, or Adam Francis. The goal of the survivors is to escape the enclosed area, which can be done in one of two ways : either by repairing a certain number of disabled generators ( five generators if there are four survivors, four generators with three survivors, three generators with two survivors and two generators with one survivor. ) to provide power to switches which open large, metal doors leading out of the area ; or by escaping through the black lock, more commonly known as the hatch. The hatch appears when the number of repaired generators is one greater than the number of survivors that are still alive and opens only when there is one survivor remaining in the match. The survivors will need a key to open the hatch if there is more than one person alive. The hatch will appear at one of several predetermined locations. The survivor 's movement options consist of sprinting, walking, crouch - walking, or crawling. They must elude the killer by using the darkness ; crouching behind objects ; and hiding in buildings, foliage, or inside lockers. The survivors have the option to utilize up to four perks per match that affect how they play each game. Each of the survivors has a set of three perks that are unique to them that are only available to that survivor until the ability to teach them to other survivors is unlocked. There are also perks that that can be acquired at anytime by any character, such as Kindred, Small Game etc. These perks can be unlocked and upgraded in the Bloodweb using Bloodpoints and each Bloodweb can only hold up to two perks. These perks can range from giving a burst of speed when running from the killer, to being able to self - heal without a first aid kit, to unlocking the ability to sabotage meat hooks without a toolbox. There are also a multitude of ' universal ' perks that are available to unlock by any survivor. In dealing with the killer, survivors can also make use of a handful of items and traps in the area -- searching chests inside buildings will sometimes yield first - aid kits ( which allow the survivors to heal themselves rather than wait for a teammate ), flashlights ( which can be used to temporarily blind the killer and save a survivor that the killer is carrying ), toolboxes ( which can be used both to repair generators faster and to disable the sacrificial meat hooks ), broken key ( does a variety of things depending on its add - ons ), maps ( which locate all the generators or more depending on its rarity and add - ons ), dull key ( which can be used to open the hatch whenever it 's found ), and skeleton key ( which does a variety of things depending on its add - ons and can be used to open the hatch ). One resource that survivors can use is a massive wooden pallet, which are placed upright, and can be pulled down when a survivor runs past them -- if the killer is right behind them, the pallet will stun the killer if it successfully hits him / here for a brief period of time ( unless the killer uses Enduring, which decreases the time the killer is stunned ). The survivors can also vault over fallen pallets, while the killer has to destroy them or go around. They can also vault through windows. The killer can go through windows too, but does it significantly slower. Other technical advantages that survivors have include the ability to see the aura of downed and hooked teammates -- thus easily drawing them to their location for a rescue -- and can similarly see the locations of newly repaired generators and the exit doors for a short period of time once all necessary generators are repaired. When the killer is near, the survivors will hear a heartbeat, and eventually tense music, both of which increase in intensity with proximity to the killer. They can also see a red light ( called the `` red stain '' ) emanating from the killer 's eyes, which shows his / her approximate field of view. Killers As the killer, players assume the role of either the Trapper, the Wraith, the Hillbilly, the Nurse, the Shape, the Hag, the Doctor, the Huntress, the Cannibal, the Nightmare, the Pig, the Clown, or the Spirit. The killer can not crouch ( unless playing as the Pig ) or run, but simply walks at a very fast pace which is slightly faster than the pace of a sprinting survivor ( unless playing as the Nurse, which will mostly teleport instead of running ). When hunting the survivors, the killer must capture them by either striking them twice with his / her weapon ( the first hit reduces the survivor to the injured state and pushes them a short distance ahead of the killer, while the second hit drops them to crawling on the ground ), or grabbing them in one move by either catching them inside lockers, while attempting to vault over pallets or through windows ( these work only when the survivor is injured ), while repairing a generator, trying to save a fellow survivor on a hook or attempting to escape through a trap door. Some killers like the Hillbilly, the Huntress ( with add - ons ), the Shape, the Cannibal, the Clown ( with add - ons ), have a secondary attack that directly puts a survivor into the crawling state. The killer can initially mainly only kill the survivors by throwing them on one of the many meat hooks in the area and waiting for the claws of the ' Entity ' to eventually finish off the survivor, carrying their soul into the sky. After a player has earned enough experience points as the killer, however, certain single - use items called ' Memento Moris ' can be unlocked that include the ability to finish off survivors instantly with their weapon, rather than the lengthy process of taking them to the meat hooks. The killer can also kill survivors by leaving them on the ground and waiting for them to bleed to death but this takes a longer time and it decreases the danger of dying, or, in the case of the Pig, the survivors can also be killed by the Reverse Bear Traps she places on their heads when the timer runs out or when the survivors try to escape through the exit gates. The first time a survivor is hooked, they enter the first phase. In this phase only, the player can try for a low ( 4 % ) chance of escaping the hook at the cost of accelerating their death upon failure to escape based on their ' hook health ' ( at full, granting up to four chances ). Players can also be rescued by fellow survivors. If the player escapes or is saved and is hooked a second time, they will enter the struggle state, in which the player has to resist the entity trying to stab him / her by pressing the spacebar, X, or A, depending on platform, continuously until saved by an ally or killed by the ' Entity '. If the player is saved during the struggle state and is hooked a third time, they will die instantly with no opportunity of survival. The killer, despite walking at a fast pace, is slower in most other movements : After striking a player, the killer will slow their movement to wipe the blood off their weapon. The killer is also slower in climbing through windows, and can not leap over the pallets survivors can lay into their path, but can spend a lengthy amount of time destroying the barricades. The killer also has an aura reading ability similar to the survivors, only for the killer it can be used to see the locations of every single generator, hex totem and meat hook on the map. A new mechanic was also added in update 1.5. 0 which introduced bloodlust. Twelve seconds into a chase, the killer gets a 0.2 m / s boost ; 24 seconds into a chase gives the killer a 0.6 m / s boost ; and finally, if a chase lasts for 32 seconds, the killer gets a 1.2 m / s boost. These effects only last until a chase ends in which the effects go down 10 % every second spent not chasing a survivor, a pallet is broken ( this lowers bloodlust down 1 level ), and when a survivor is hit ( this removes bloodlust completely ). This was added to prevent a time wasting mechanic known as `` pallet looping '', which is when a survivor runs around pallets for an extended period of time so the rest of the team can complete generators, and instead encourages the survivor to break line of sight and completely escape from the killer. Objectives Interacting with most objects and actions in the game causes random Skill Checks to trigger. Right before a skill check triggers, the player will receive a noise notification, and a needle within a circle will then appear on - screen. The player must hit the action button, when the needle is within a certain randomly chosen section of the circle before the needle passes it. The player can hit either a Good Skill Check or A Great Skill Check. Hitting a Good Skill Check grants 50 bloodpoints, and a Great Skill Checks grants 150 bloodpoints and an instant 2 % bonus to progression on the generator. Failing a skill check has multiple consequences based on the action being taken. Repairing each generator takes a lengthy period of time ( unless using a brand new part ) and makes a rather small mechanical noise during the process. Failing a repair skill check will cause an explosion that will set the progress of the generator repair back and make a loud noise alerting the killer where the player is and what they are up to. The killer has also been granted the ability to damage generators at a very slow rate for 90 seconds. This process can be stopped simply by survivors fixing the generator for a second. If nothing is done for 90 seconds, all of the generator 's progress is lost, putting survivors in a disadvantage for waiting too long. Sabotaging a hook takes a significantly shorter amount of time than repairing a generator but is considerably louder. To sabotage a hook, survivors must be equipped with a ' tool box ' or have the Saboteur perk active. Skill checks are more common during this action than when repairing a generator. Failing a sabotage skill check makes a loud banging sound, also setting back progress and alerting the killer. Healing yourself or your allied survivors can take drastically different lengths of time depending on multiple factors such as if they have a first aid kit, certain perks active, killer debuffs and whether the player is healing themselves or an ally. Skill checks are as common as when repairing but have a slightly less severe consequence when failed. Failing a healing skill check still reduces the progress of the action but the wail made by the survivor being healed is quieter than the other explosions and bangs, but still alerts the killer of your location within a certain range. If a survivor is caught by the killer, they are picked up and usually carried to the nearest meat hook. During this time they can attempt to wiggle out of the killer 's grasp before they reach the hook, and attempt to run away. If the killer succeeds in impaling a survivor on one of the many meat hooks in the area, a teammate can rescue the impaled survivor or, more rarely, the impaled survivor ( with a 4 % chance ) can pull themselves off the hook ( although attempting this is likely to backfire and injure the survivor further, drawing them closer to death ). Once all generators are repaired, a survivor must find a switch next to one of two the possible exit doors and hold it for 10 seconds in order to open the door. The game only ends when all survivors have either escaped or have been killed -- thus, while some survivors may escape and finish early, those still inside must keep playing. Players who have escaped or died have the ability to observe the remaining players through the game 's conclusion, or return to the menu and join a new game. If only one survivor remains then repairing generators can become nearly impossible. An alternative escape method would be to use the `` Black Lock '' which is a hatch on the ground that spawns in a random area after the number of generators repaired equals one more than there are survivors left alive in the game ( i.e. 3 generators repaired with only 2 survivors still living ). The hatch spawns closed but when only one survivor remains then it will open automatically. While closed it can be opened if one survivor has a `` Dull Key '' or a `` Skeleton Key '' and will remain open for 30 seconds, allowing any remaining survivors to hop in and escape. Bloodweb Both survivors and killers are able to unlock items, perks, add - ons and offerings through the Bloodweb. Every action performed in a match gives the player a number of Bloodpoints, and the sum are added to the player 's total at the end of the match. Each level of the Bloodweb is procedurally generated, and gets larger as the character gains levels. The rewards are connected to each other in a radial tree, and players must purchase rewards along the progression path to gain access to others. Once every reward on the tree has been purchased, the Bloodweb will generate a new level for the player to progress to, increasing that character 's level. Once the character reaches level 50 they will be given the option to prestige. While given the option, they will still be able to buy things from the blood web but will not increase their level. Once prestiged, characters will reset their level, items, offerings, and add - ons in exchange for a better chance for rarer items in the bloodweb and a bloody coat ( prestige one ), bloody trousers or weapon for killer ( prestige two ), and a bloody face ( prestige three ). These effects are irreversible and can not be undone. The Bloodweb may contain items, add - ons for items that increase their efficiency, offerings that can be spent at the start of the round to influence the match 's conditions, and perks that make the character more powerful. Offerings and add - ons may only be used in one match, whereas items can be re-used until the player dies, used all the charges or gives it to another player, and perks are permanent. Items can also be acquired from chests on the map, but this does not affect the character 's Bloodweb. Since a killer 's special ability is tied to their item and killers are invulnerable, their items are permanent and can not be changed. Setting Locales The game takes place across eleven locales which are based on the places the killers became murderers : The MacMillan Estate ( Trapper ), Autohaven Wreckers ( Wraith ), Coldwind Farm ( Hillbilly ), Crotus Prenn Asylum ( Nurse, Clown ), Haddonfield ( Shape ), Backwater Swamp ( Hag ), Léry 's Memorial Institute ( Doctor ), the Red Forest ( Huntress ), Springwood / Badham Preschool ( Nightmare ), Gideon Meat Plant ( Pig ) and Yamaoka Estate ( Spirit ). Over time, the evilness of their actions accumulated there until it attracted the attention of the Entity, an unknown force of darkness from a place with no name. Most locales are split into multiple maps with similar features but small variations. Buildings Every locale and map features a map - specific building or landmark that remains in the same place in the map every game. Every map also features a building known as `` The Shack '' which is the same throughout all maps and appears a different one of a few predetermined locations in the map, with the exception of the two indoor maps, Léry 's Memorial Institute and Gideon Meat Plant. Every new game, a room known as the `` Basement '' is placed under either the map - specific building or the shack. The Basement is a special room consisting of 1 item chest for the survivors to scavenge in, and 4 cabinets for them to hide in. It 's also home to a special 4 - pointed hook that can not be destroyed or tampered with in any way by survivors. The basement only has one way in and one way out, making it a very secure place for killers to bring their victims without fear of other survivors saving them. Because of this danger, survivors are awarded a small number of points for even venturing into the basement. Plot The Entity, a supernatural being hailing from the ancient blood web, is awakened from its slumber whenever it is summoned by actions of great violence and malice. The killers, exclusively serial murderers, are pulled out of reality by it and convinced to do its bidding. In order to maintain its existence, the Entity requires sacrifices, and demands that they hunt and kill the survivors so it can feed off their hope and steal a piece of their soul upon death. Then they are brought back to life to repeat the trial, endlessly attempting to escape. The survivors are pulled into the Entity 's constructed world when they wander too close to the places the killers were taken from, disappearing from the real world without a trace. They end up at a lonely campfire, where they rest between trials, until a killer pursues them again. Each trial takes place in a series of realms constructed by the Entity of areas from where the killers were taken. The survivors ' only hope of escape is to complete a series of generators scattered throughout each realm to power up large gates to escape. If the killer has killed all but one survivor, the Entity will offer the latter a final means of escape in the form of a hatch. Escaping from the grounds always takes the survivors back to the campfire, and offerings can be created to be burnt at it and appeal for the Entity 's favour. Since the Entity feeds off the hope of the survivors to escape, it helps them just as much as the killers, acting as an impartial observer of the hunt, stepping in only to claim those hung on its hooks. Downloadable content Behavior Interactive has as of October 2018 released 11 DLC 's in total that either include both a new survivor and killer, one new killer or one new survivor. The DLC 's release with an average of 3 months interval between each one. Prior to the release of every DLC, a so called Public Test Build ( PTB ) is discharged, which allows players to test out the new characters and use their new perks ( or any new perks that are released ). After the PTB has been out for around 2 weeks, it is removed for further maintenance on the new DLC, e.g. bug fixing, adding missing features etc. The time span between the Public Test Build being released and the new DLC being added into the game is approximately 2 - 3 weeks ( The date of the release of every DLC can also be found on the Dead By Daylight Wiki ). 5 out of the 11 currently released DLC 's have featured licensed killers and survivors from both popular horror franchises and other video games. The DLC 's can be acquired in two ways ; by either purchasing them normally through Steam or buying them through an item - shop within the game using an in - game currency called Iridescent Shards. This alternative way of obtaining the DLC 's was introduced in the 2.0 update ( Curtain Call DLC ). Each DLC has its own trailer and a so called `` spotlight '' that exhibits the killer and survivor as well as a new in - game map that gets released along with the new characters. DLC title Date released New Killer New Survivor New Map The Last Breath August 18, 2016 The Nurse Nea Karlsson Crotus Prenn Asylum The Halloween Chapter October 25, 2016 The Shape Laurie Strode Haddonfield Of Flesh and Mud December 8, 2016 The Hag Ace Visconti Backwater Swamp Left Behind March 8, 2017 No New Killer William ' Bill ' Overbeck No New Map Spark of Madness May 11, 2017 The Doctor Feng Min Léry 's Memorial Institute A Lullaby for the Dark July 27, 2017 The Huntress David King Red Forest LeatherFace September 14, 2017 The Cannibal No New Survivor Grim Pantry ( Back Water Swamp ) A Nightmare on Elm Street October 26, 2017 The Nightmare Quentin Smith Springwood / Badham Preschool The Saw Chapter January 23, 2018 The Pig David Tapp Gideon Meat Plant Curtain Call June 12, 2018 The Clown Kate Denson Father Campbell 's Chapel ( Crotus Prenn Asylum ) Shattered Bloodline September 18, 2018 The Spirit Adam Francis Yamaoka Estate Cosmetics Along with the Curtain Call DLC that was released on June 12, 2018, the developers also released a cosmetics store which allows you to use Iridescent Shards or Auric Cells. In the store, players can use the Iridescent Shards or Auric Cells to buy cosmetics for their survivors or killers. They would be able to buy a set chosen by the developers for a discount instead of individually buying it. Licensed survivors and killers ( Shape, Cannibal, Pig, David Tapp and Laurie Strode etc ) will not have any cosmetics released for them. Although this procedure may seem like a way to make their survivors or killers more presentable, Auric Cells can only be bought with real money. If the player wants to use Iridescent Shards, it would take a longer time. Events Every now and then, the developers have released events that allows players to earn bloodpoints and exclusive cosmetics. One of the most common events is the `` Double Bloodpoints '' which allows players to get double the amount of bloodponts and also allows fans who do not have the game to play for free. The developers also release a anniversary event every year. As of 2018, the developers have celebrated their 2nd anniversary. Highlight Events 1 Year anniversary The 1 Year Anniversary was an Event that lasted from 14 June 2017 - 20 June 2017, to celebrate the first Anniversary of Dead by Daylight. Daily Challenges Daily Challenges started each day at 10 AM EST and went on for 24 hours, deadline being 9 : 59 AM EST the following day. The whole community could participate, but it was not a requirement to get the rewards upon achieving the challenges. Milestones were posted regularly on the Developers ' social media and the Steam Forums to keep the community up - to - date on each challenge 's progress. All 5 daily Challenges were completed, causing the Day 6 reward to be given out. Day 1 : break stuff Objective Goal Achieved ? Killers Break Pallets & Damage Generators 1,000,000 Yes Survivors Pull down Pallets 1,000,000 Yes Milestones : Time Date Killer Progress KP in % Survivor Progress SP in % 1 : 42 PM EST 14 June 2017 270,859 27.0 % 225,404 22.5 % 10 : 09 PM EST 14 June 2017 637,009 63.7 % 543,333 54.3 % 6 : 57 AM EST 15 June 2017 995,361 99.5 % 856,699 85.6 % This challenge was completed at 8 : 46 AM EST, 1 hour and 13 minutes before the deadline. Day 2 : cat and mouse Objective Goal Achieved ? Killers Start Chases 1,500,000 Yes Survivors End Chases 1,000,000 Yes Milestones : Time Date Killer Progress KP in % Survivor Progress SP in % 4 : 01 PM EST 15 June 2017 939,356 62.6 % 655,143 65.5 % 9 : 04 PM EST 15 June 2017 1,544,863 103 % 1,069,014 106.9 % This challenge was completed at 9 : 04 PM EST, 12 hours and 55 minutes before the deadline. Day 3 : get a grip Objective Goal Achieved ? Killers Catch Survivors 25,000 Yes Survivors Unhook fellow Survivors 250,000 Yes Milestones : Time Date Killer Progress KP in % Survivor Progress SP in % 3 : 59 PM EST 16 June 2017 13,446 54 % 78,734 31 % 10 : 10 PM EST 16 June 2017 24,478 97 % 135,368 54 % 7 : 00 AM EST 17 June 2017 DONE 100 % 212, 589 85 % This challenge was completed at 9 : 38 AM EST, 21 minutes before the deadline. Day 4 : chop shop / stuffed burrito Objective Goal Achieved ? Killers Use their Power 500,000 Yes Survivors Add objects to the Map 250,000 Yes Milestones : Time Date Killer Progress KP in % Survivor Progress SP in % 9 : 17 PM EST 17 June 2017 DONE 100 % 183,889 73.6 % 7 : 02 AM EST 18 June 2017 DONE 100 % 244,793 97.9 % 9 : 27 AM EST 18 June 2017 DONE 100 % DONE 100 % This challenge was completed at 9 : 27 AM EST, 32 minutes before the deadline. Day 5 : survival of the fittest Objective Goal Achieved ? Killers Sacrifice Survivors 250,000 Yes Survivors Escape the Trial 250,000 Yes Milestones : Time Date Killer Progress KP in % Survivor Progress SP in % 4 : 11 PM EST 18 June 2017 187,345 74.9 % 175,857 70.3 % 10 : 05 PM EST 18 June 2017 237,659 95.1 % 226,748 90.7 % 7 : 09 AM EST 19 June 2017 DONE 100 % DONE 100 % This challenge was completed at 7 : 09 AM EST, 2 hours and 50 minutes before the deadline. Day 6 : surprise ! The Surprise, which required all five challenges to be completed, was the Groaning Storehouse, the fifth map for the MacMillan Estate Realm. Furthermore, the Developers made another surprise announcement by releasing the silhouette of The Huntress, and a promise of the accompanying CHAPTER V being free. All Hallows eve Alongside Patch 1.7. 3, it kicked off the in - game celebrations in honour of Halloween 2017. Patch 1.7. 3 added a new Halloween - themed Menu Screen, adding new Props, such as Tombstones, Candles and Jack - O ' - Lanterns, changing the Fog VFX and lighting and new Theme Music for the Menus and the Lobbies. Tombstones The Tombstones in the Menu Screen were engraved with some of the Developers ' names and associated running gags. Those were ( from left to right ) : `` CONFUSION '' HERE DRINKS DJ BADBLADE QUINTIN & HIS BOCK `` WE WILL MEET WHERE THE BEER NEVER ENDS '' 6 FEET DEEP FILIP IVANOVIC & HIS SHRIMPS `` FOREVER SLEEP, WAITING TO OPEN THE GATE '' HERE LIES DAVE RICHARD & HIS CUP `` THAT 'S GREAT ! ! '' OOOH EEH HERE 'S JOHNNY SABELLI & HIS MEMORY REPORT `` THIS TOMBSTONE HAS NO GODS '' HERE LIES STEFAN HORVATH & HIS PEN `` ALL THE PENS IN THE WORLD WERE SPUN '' Winter solstice Alongside Patch 1.8. 3, it kicked off the in - game celebrations in honour of Christmas 2017. Patch 1.8. 3 added a new Christmas - themed Menu Screen, adding new Props, such as snow piles, lanterns, snowmen and blinking lights, changing the Fog VFX and lighting and new Theme Music for the Menus and the Lobbies. New content It also added new Content to the Game : Customisables All of the original Killers ( meaning non-licensed ) received a new Head customisation, Frosty Eyes, blue eyes akin to the All Hallows ' Eyes for the original three Killers. Howling grounds It kicked off the in - game celebrations in honour of the Chinese Year of the Dog. The Event featured personal Challenges that required the Player to collect special Coins in order to unlock the Cosmetic Rewards. Challenges Personal challenge The Player would have to find and burn a new Offering called the Red Envelope, calling upon The Entity IconHelp entity. png for very special Generators and Hooks. The Player would earn Golden Coins and Burnt Coins when they 'd fix Lunar Generators or hook Survivors for the first time on a Lunar Hook. They would need to collect as many Coins as possible, as they were the key to unlock the Howling Grounds cosmetic rewards. There were one reward for either side respectively : one for David King, one for The Huntress. Community challenge Should the Player have accomplished their Personal Challenge, they could keep on collecting Coins as they would count towards unlocking a third, community - wide cosmetic reward for Feng Min, which was achieved on 22 February 2018. 2 Year Anniversary Unlike the 1 Year Anniversary, there were no community - wide Challenges during the Event. The main Events were the following : Auric Cells Raffle Cosplay Artwork Contest Video Contest The Escape Tournament Huntress Mask Sweepstake Blood Hunt Scorching Summer BBQ Challenge The Event features personal Challenges that require the Player to collect special Tokens in order to unlock the Cosmetic Rewards. Each Map spawns with 2 Frozen Cocktail Machines and 2 Grill Hooks by default. The Player can to find and burn a new Offering called the BBQ Invitation, calling upon The Entity for additional Machines and Hooks, up to a total of 7 Machines and Hooks. The Player earns Frosty Margaritas and Survivor Chops when they fix Frozen Cocktail Machines or hook Survivors for the first time on Grill Hooks. They also gain bonus Bloodpoints for doing so, even though Survivors will be unable to earn 7 Frosty Margaritas in a single trial due to the limit of only 5 Generators being fully repairable. However, the bonus Bloodpoints gained from completing a Frozen Cocktail Machine are global and awarded to all Survivors. All other bonus Bloodpoints are awarded post-trial during the tally screen and only if the Player had burnt a BBQ Invitation. The Player needs to collect as many Tokens as possible, as they are the key to unlock the Scorching Summer BBQ cosmetic rewards. There is one reward for either side respectively : one for Kate Denson, one for The Hillbilly. The Hallowed Blight The Hallowed Blight is a Halloween - themed version of the Scorching Summer BBQ Event. It was teased by the The Hallowed Blight Teaser on the Developers ' Instagram on 1st October and another Teaser on 9 October 2018. The Event added a considerable amount of new Lore to the Game regarding The Entity, Benedict Baker and Vigo. The Event features personal Challenges that require the Player to fill Nectar Vials in order to unlock Putrid Serum with which they can buy the Cosmetic Rewards. Each Map spawns with 2 Visceral Cankers and 2 Cankerous Hooks by default. The Player can find and burn a new Offering called the Pustula Petals, calling upon The Entity IconHelp entity. png for additional Cankers and Hooks, up to a total of 7 Cankers and Hooks. The Player fills the Nectar Vial when they harvest Visceral Cankers or hook Survivors for the first time on Cankerous Hooks to extract Putrid Nectar. They also gain bonus Bloodpoints for doing so. All bonus Bloodpoints are awarded post-trial during the tally screen and only if the Player had burnt a Pustula Petals Offering. Survivors will lose any Nectar that is n't filling the Vial up to the nearest Marker upon death. Any Nectar that does is safe however. Survivors who burnt the Offering will receive the bonus Bloodpoints from harvesting a Visceral Canker even if it was harvested by another Survivor. The Player needs to fill as many Nectar Vials as possible, which will then be turned into Putrid Serums with which one can unlock the The Hallowed Blight up to 6 ( initial number was 3 but they changed it. ) outfit pieces. Reception Reception Aggregate score Aggregator Score Metacritic PC : 71 / 100 PS4 : 64 / 100 XONE : 58 / 100 Review score Publication Score GameSpot PC : 6 / 10 Dead by Daylight received `` mixed or average reviews '', according to review aggregator Metacritic. GameSpot awarded it a score of 6 out of 10, saying `` Dead by Daylight executes the concept of a competitive horror game well, but only to a point. '' See also Left 4 Dead List of horror video games References Jump up ^ `` Dead by Daylight : Original Soundtrack on Steam ''. Retrieved August 7, 2018. ^ Jump up to : Herrera, Kayla ( February 10, 2016 ). `` Dead By Daylight Is Just Another Upcoming Slasher Horror Game -- Or Is It ? ''. www.cinemablend.com. Retrieved June 6, 2016. Jump up ^ `` Dead by Daylight on Steam ''. store.steampowered.com. Retrieved June 6, 2016. Jump up ^ `` Dead by Daylight ( Publishing ) ''. Starbreeze. Retrieved June 6, 2016. Jump up ^ Tach, Dave ( April 26, 2016 ). `` Dead by Daylight is a horror movie where you 're the victim ( or the killer ) ''. Polygon. Retrieved June 6, 2016. Jump up ^ Sykes, Tom ( February 6, 2016 ). `` Dead by Daylight is an asymmetrical slasher horror ''. pcgamer. Retrieved June 6, 2016. Jump up ^ O'Connor, Alice ( April 22, 2016 ). `` Dead By Daylight Bringing 4v1 Slasher Horror To June ''. Rock Paper Shotgun. Retrieved June 6, 2016. Jump up ^ https://www-newsweek-com.cdn.ampproject.org/v/s/www.newsweek.com/identity-v-mobile-horror-game-review-asymmetrical-multiplayer-dead-daylight-1010283?amp_js_v=a2&amp_gsa=1&amp=1&usqp=mq331AQCCAE%3D#referrer=https%3A%2F%2Fwww.google.com&amp_tf=From%20%251%24s&ampshare=https%3A%2F%2Fwww.newsweek.com%2Fidentity-v-mobile-horror-game-review-asymmetrical-multiplayer-dead-daylight-1010283 Jump up ^ Dodd, Adam ( April 21, 2016 ). `` New ' Dead by Daylight ' Footage Introduces the Killers - Bloody Disgusting ! ''. Bloody Disgusting !. Retrieved June 15, 2016. Jump up ^ `` Dead By Daylight Gets Halloweenie In New DLC ''. ^ Jump up to : Johnston, Rich ( June 15, 2016 ). `` E3 : Dead By Daylight Wants To Kill You ''. Bleeding Cool Comic Book, Movie, TV News. Retrieved June 15, 2016. Jump up ^ `` ( オススメ Steam ) 暑い 夏 は 『 Dead by Daylight 』 で 肝 を 冷や そう ( DayDreamSteamer 第 2 回 ) ''. ファミ 通. com. July 25, 2016. Retrieved July 28, 2016. Jump up ^ `` Dead by Daylight - Manual ''. archive.deadbydaylight.com. Jump up ^ `` The Last Breath : Dead by Daylight ''. Dead by Daylight. Retrieved 2018 - 10 - 17. Jump up ^ `` The Halloween Chapter - Dead by Daylight ''. Jump up ^ `` Of Flesh and Mud - Dead by Daylight ''. Jump up ^ `` Spark of Madness ''. Dead by Daylight. Retrieved 2018 - 10 - 17. Jump up ^ `` A Lullaby for the Dark - Dead by Daylight ''. Dead by Daylight. Retrieved 2018 - 10 - 17. Jump up ^ `` A Nightmare on Elm Street - Dead by Daylight ''. Dead by Daylight. Retrieved 2018 - 10 - 17. Jump up ^ `` The SAW ® Chapter - Dead by Daylight ''. Dead by Daylight. Retrieved 2018 - 10 - 17. ^ Jump up to : `` Dead by Daylight for PC Reviews ''. Metacritic. CBS Interactive. Retrieved August 24, 2017. Jump up ^ `` Dead by Daylight for PlayStation 4 Reviews ''. Metacritic. CBS Interactive. Retrieved September 13, 2018. Jump up ^ `` Dead by Daylight for Xbox One Reviews ''. Metacritic. CBS Interactive. Retrieved September 13, 2018. ^ Jump up to : Gilroy, Joab ( July 3, 2016 ). `` Dead by Daylight Review ''. GameSpot. CBS Interactive. Retrieved September 28, 2016. External links Official website Retrieved from `` https://en.wikipedia.org/w/index.php?title=Dead_by_Daylight&oldid=866115364 '' Categories : 2016 video games Asymmetrical multiplayer video games Crossover video games Horror video games Multiplayer video games PlayStation 4 games Survival video games Indie video games Video games using procedural generation Unreal Engine games Video games developed in Canada Windows games Xbox One games Hidden categories : Use mdy dates from September 2018 Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles using Video game reviews template in single platform mode Talk Contents About Wikipedia Deutsch Español Français Italiano 日本 語 Polski Português Русский Suomi Українська 中文 5 more Edit links This page was last edited on 28 October 2018, at 10 : 13 ( UTC ). Text is available under the Creative Commons Attribution - ShareAlike License ; additional terms may apply. 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Question: how many killers are in dead by daylight
Answer: one