List of best - selling game consoles - wikipedia List of best - selling game consoles This is the latest accepted revision, reviewed on 30 October 2018. Sony 's PlayStation 2 is the best - selling game system overall with over 155 million units worldwide. A video game console is a standardized computing device tailored for video gaming that requires a monitor or television set as an output. These self - contained pieces of electronic equipment weigh between 2 and 9 pounds ( 1 -- 4 kg ) on average, and their compact size allows them to be easily used in a variety of locations with an electrical outlet. Handheld controllers are commonly used as input devices. Video game consoles may use one or more storage media like hard disk drives, optical discs, and memory cards for content. Each are usually developed by a single business organization. Dedicated consoles are a subset of these devices only able to play built - in games. Gaming consoles in general are also described as `` dedicated '' in distinction from the more versatile personal computer and other consumer electronics. Sanders Associates engineer Ralph H. Baer along with company employees Bill Harrison and Bill Rusch licensed their television gaming technology to contemporary major TV manufacturer Magnavox. This resulted in Magnavox Odyssey 's 1972 release -- the first commercially available video game console. A handheld game console is a lightweight device with a built - in screen, games controls, speakers, and has greater portability than a standard video game console. It is capable of playing multiple games unlike tabletop and handheld electronic game devices. Tabletop and handheld electronic game devices of the 1970s and 1980s are the precursors of handheld game consoles. Mattel introduced the first handheld electronic game with the 1977 release of Auto Race. Later, several companies -- including Coleco and Milton Bradley -- made their own single - game, lightweight tabletop or handheld electronic game devices. The oldest handheld game console with interchangeable cartridges is the Milton Bradley Microvision in 1979. Nintendo is credited with popularizing the handheld console concept with the Game Boy 's release in 1989 and continues to dominate the handheld console market. Contents 1 Best - selling game consoles 1.1 Home game consoles 1.2 Handheld game consoles 1.3 Dedicated consoles 2 Total console sales by firm 3 Notes 4 References Best - selling game consoles See also : List of best - selling game consoles by region and List of commercial failures in video gaming The Nintendo DS product line are the best - selling handheld consoles, selling 154.02 million units worldwide. The original sold 18.79 million units. The majority of sales came from the DS Lite at 93.86 million units. Two members of the DS product line, the DSi and DSi XL helped to further drive sales, moving 41.37 million units combined. The following tables contain video game consoles and handheld game consoles that have sold at least 1 million units worldwide either through to consumers or inside retail channels. Each console include sales from every iteration unless otherwise noted. The years correspond to when the home or handheld game console was first released -- excluding test markets. Each year links to the corresponding `` year in video gaming ''. Hardware firms shaded Atari, Microsoft, Nintendo, Sega or Sony have more than two consoles listed ; those with a white background do not. # Background shading indicates current generation consoles on the market. Dagger glyph indicates dedicated consoles. Double - dagger glyph indicates hybrid video game consoles. This is a dynamic list and may never be able to satisfy particular standards for completeness. You can help by expanding it with reliably sourced entries. Million - selling game consoles Platform Firm Released Units sold Ref. PlayStation 2 Sony 2000 > 155 million Nintendo DS Nintendo 154.02 million Game Boy, Game Boy Color Nintendo 1989, 1998 118.69 million PlayStation Sony 1994 102.49 million Wii Nintendo 2006 101.63 million PlayStation 4 # Sony 2013 86.1 million Xbox 360 Microsoft 2005 84 million PlayStation 3 Sony 2006 > 83.8 million PlayStation Portable Sony 82 million Game Boy Advance Nintendo 2001 81.51 million Nintendo 3DS # Nintendo 2011 73.53 million Nintendo Entertainment System Nintendo 61.91 million Super Nintendo Entertainment System Nintendo 1990 49.10 million Xbox One # Microsoft 2013 39.1 million ( estimate ) Nintendo 64 Nintendo 32.93 million Sega Genesis Sega 1988 30.75 million Atari 2600 Atari 1977 30 million Xbox Microsoft 2001 24 million Nintendo Switch # Nintendo 2017 22.86 million GameCube Nintendo 2001 21.74 million Wii U Nintendo 2012 13.56 million Sega Game Gear Sega 1990 10.62 million PlayStation Vita # Sony 2011 10 -- 15 million ( estimate ) Master System Sega 1986 10 -- 13 million TurboGrafx - 16 NEC / Hudson Soft 10 million Sega Saturn Sega 1994 9.26 million Dreamcast Sega 1998 9.13 million Super NES Classic Edition Nintendo 2017 5.28 million Sega Pico Sega 1993 > 3.4 million WonderSwan Bandai 1999 3.5 million Color TV - Game Nintendo 1977 3 million Intellivision Mattel 1980 3 million N - Gage Nokia 2003 3 million NES Classic Edition Nintendo 2016 2.3 million ColecoVision Coleco 1982 > 2 million Magnavox Odyssey2 Magnavox / Philips 1978 2 million Atari Lynx Atari 1989 > 1 million Philips CD - i Philips 1991 > 1 million Telstar Coleco 1976 > 1 million Atari 5200 Atari 1982 1 million Final sales are greater than the reported figure. See notes. Home game consoles Only the PlayStation and Wii join the PlayStation 2 in home consoles surpassing 100 million units sold. The first popular home console, the Atari 2600 ( 1980 version pictured ), was released in 1977. Million - selling home game consoles Platform Firm Released Units sold Ref. PlayStation 2 Sony 2000 > 155 million PlayStation Sony 1994 102.49 million Wii Nintendo 2006 101.63 million PlayStation 4 # Sony 2013 86.1 million Xbox 360 Microsoft 2005 84 million PlayStation 3 Sony 2006 > 83.8 million Nintendo Entertainment System Nintendo 61.91 million Super Nintendo Entertainment System Nintendo 1990 49.10 million Xbox One # Microsoft 2013 39.1 million ( estimate ) Nintendo 64 Nintendo 32.93 million Sega Genesis Sega 1988 30.75 million Atari 2600 Atari 1977 30 million Xbox Microsoft 2001 24 million Nintendo Switch # Nintendo 2017 22.86 million GameCube Nintendo 2001 21.74 million Wii U Nintendo 2012 13.56 million Master System Sega 1986 10 -- 13 million TurboGrafx - 16 NEC / Hudson Soft 10 million Sega Saturn Sega 1994 9.26 million Dreamcast Sega 1998 9.13 million Sega Pico Sega 1993 > 3.4 million Intellivision Mattel 1980 3 million ColecoVision Coleco 1982 > 2 million Magnavox Odyssey2 Magnavox / Philips 1978 2 million Philips CD - i Philips 1991 > 1 million Atari 5200 Atari 1982 1 million Final sales are greater than the reported figure. See notes. Handheld game consoles See also : Comparison of handheld game consoles Sony 's PlayStation Portable signified the company 's debut in the handheld market. Forbes editor Penelope Patsuris noted `` The competition marks the first time that a company with real clout has challenged the lock that Nintendo has had on handheld gaming for 15 years. '' Million - selling handheld game consoles Platform Firm Released Units sold Ref. Nintendo DS Nintendo 154.02 million Game Boy, Game Boy Color Nintendo 1989, 1998 118.69 million PlayStation Portable Sony 82 million Game Boy Advance Nintendo 2001 81.51 million Nintendo 3DS # Nintendo 2011 73.53 million Nintendo Switch # Nintendo 2017 22.86 million Sega Game Gear Sega 1990 10.62 million PlayStation Vita # Sony 2011 10 -- 15 million ( estimate ) WonderSwan Bandai 1999 3.5 million N - Gage Nokia 2003 3 million Atari Lynx Atari 1989 > 1 million Final sales are greater than the reported figure. See notes. Dedicated consoles See also : Dedicated console Million - selling dedicated game consoles Platform Firm Released Units sold Ref. Super NES Classic Edition Nintendo 2017 5.28 million Color TV Game Nintendo 1977 3 million NES Classic Edition Nintendo 2016 2.3 million Telstar Coleco 1976 > 1 million Final sales are greater than the reported figure. See notes. Total console sales by firm Total amount of every console with at least 1 million units sold. Console sales by firm Manufacturer Home console sales Handheld console sales Total sales Nintendo 283.67 million 415.79 million 699.46 million Sony > 388.69 million > 86 million > 525.3 million Microsoft 118 million -- 118 million Sega 59.14 -- 62.14 million > 14.02 million > 76.16 million Atari 31 million > 1 million > 32 million Hudson Soft / NEC 10 million -- 10 million Bandai -- 3.5 million 3.5 million Coleco > 3 million -- > 3 million Magnavox / Philips > 3 million -- > 3 million Mattel 3 million -- 3 million Nokia -- 3 million 3 million Notes ^ Jump up to : Sony stopped divulging individual platform sales starting with 2012 fiscal reports, and continues to sporadically. PlayStation 2 : 138.8 million units sold as of Sony 's first fiscal quarter ending June 2009 ( Q1 FY2009 ). Sony sold 16.2 million units from Q2 FY2009 until March 31, 2012. It was discontinued worldwide on January 4, 2013. PlayStation 3 : A Sony press release reported 80 million sold as of November 2, 2013. 3.4 million were shipped in 2014 and 0.4 million in the first quarter of 2015. PlayStation Portable : 52.9 million units sold as of Q1 FY2009. Sony sold 23.4 million units from Q2 FY2009 until March 31, 2012. On June 3, 2014, IGN reported a sales figure of 80 million, but the Associated Press noted `` More than 76 million PSP machines were sold, as of two years ago, the last time a tally was taken. '' Shipments to North America ended in January 2014, and to Japan in June 2014. Shipments to Europe ended during the latter part of 2014. IGN reported in mid-November that 82 million PSP were manufactured and shipped at end of production. PlayStation Vita : 4 million reported by The Guardian on January 4, 2013. Glixel stated in June 2017 that 15 million were sold, while the Electronic Entertainment Design and Research suggests a couple million less by end of 2015. ^ Jump up to : Nintendo only provided a combined sales total. Before Game Boy Color 's release in late - 1998, previous models sold 64.42 million units combined worldwide. ^ Jump up to : Microsoft announced in October 2015 that individual platform sales in their fiscal reports will no longer be disclosed. The company shifted focus to the amount of active users on Xbox Live as its `` primary metric of success ''. Active XBox Live subscribers reached 59 million by March 2018. Xbox 360 : Sold 84 million as of June 2014. Xbox One : Microsoft CEO Satya Nadella unveiled at a December 3, 2014 shareholder presentation that 10 million units were sold. Research firm IHS Markit estimated 39.1 million units were sold by the end of March 2018. ^ Jump up to : 30.75 million sold by Sega worldwide as of March 1996, not including third - party sales. In addition, Tec Toy sold 3 million in Brazil, and Majesco Entertainment projected it would sell 1.5 million in the United States. ^ Jump up to : 10 -- 13 million, not including recent Brazil sales figures. Screen Digest wrote in a 1995 publication that the Master System 's active installed user base in Western Europe peaked at 6.25 million in 1993. Those countries that peaked are France at 1.6 million, the United Kingdom at 1.35 million, Germany at 700 thousand, Spain at 550 thousand, the Netherlands at 200 thousand, and other Western European countries at 1.4 million. However, Belgium peaked in 1991 with 600 thousand, and Italy in 1992 with 400 thousand. Thus it is estimated approximately 6.8 million units were purchased in this part of Europe. 1 million were sold in Japan as of 1986. 2 million were sold in the United States. 8 million were sold by Tectoy in Brazil as of 2016. ^ Jump up to : Designed by Hudson and manufactured and marketed by NEC. ^ Jump up to : Sega sold this amount as of April 2005. Its successor launched on August 6, 2005. Majesco re-manufactured and distributed the Pico in the United States starting at the end of 1999. ^ Jump up to : Bandai released three WonderSwan iterations. A March 2003 Famitsu article reported the original ( March 1999 ) and color ( December 2000 ) versions sold approximately 3 million units combined, while the SwanCrystal ( July 2002 ) sold over 200 thousand units. Bandai announced the transition from hardware to third - party development in February 2003 due to declining sales and will supply software to the competitor 's Game Boy Advance by March 2004. Average weekly Famitsu sales during the transition were only a couple hundred units, and the SwanCrystal went build to order starting in autumn 2003. WonderSwan hardware designer Koto claimed over 3.5 million were sold. ^ Jump up to : The ColecoVision reached 2 million units sold by the spring of 1984. Console quarterly sales dramatically decreased at this time, but it continued to sell modestly with most inventory gone by October 1985. ^ Jump up to : The Wall Street Journal reported in November 1992 approximately 1 million were sold. Around June 1994, Atari shifted its focus from the Lynx to its Jaguar console. ^ Jump up to : This Philips - reported figure was in The New York Times on September 15, 1994. The CD - i was discontinued in 1998. ^ Jump up to : Coleco launched Telstar in 1976 and sold a million. Production and delivery issues, and dedicated consoles being replaced by electronic handheld games dramatically reduced sales in 1977. 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Famitsu Weekly ( in Japanese ) ( 392 ) : 8. June 21, 1996. Jump up ^ Buchanan, Levi ( March 20, 2009 ). `` Genesis vs. SNES : By the Numbers ''. IGN. Retrieved October 31, 2013. Nintendo moved 49.1 million Super NES consoles over the course of the generation and beyond, far surpassing the Genesis, which sold a still impressive 29 million units. (... ) The Master System sold an anemic 13 million to the NES count of 62 million. Jump up ^ Forster, Winnie ( 2005 ). The Encyclopedia of Game. Machines : Consoles, Handhelds, and Home Computers 1972 -- 2005. Magdalena Gniatczynska. p. 139. ISBN 3 - 00 - 015359 - 4. Jump up ^ `` Sega Consoles : Active installed base estimates ''. Screen Digest. March 1995 : 60. ( cf. here ( 1 ), here ( 2 ), and here ( 3 ) ) Jump up ^ Nihon Kōgyō Shinbunsha ( 1986 ). `` Amusement ''. Business Japan. Nihon Kogyo Shimbun. 31 ( 7 -- 12 ) : 89. Retrieved January 24, 2012. Jump up ^ Sheff & Eddy 1999, p. 349 : `` Atari sold a handful of its 5200s and 7800s, and Sega sold a total of 2 million Master Systems. '' Jump up ^ Azevedo, Théo ( May 12, 2016 ). `` Console em produção há mais tempo, Master System já vendeu 8 mi no Brasil '' ( in Portuguese ). Universo Online. Retrieved May 13, 2016. Comercializado no Brasil desde setembro de 1989, o saudoso Master System já vendeu mais de 8 milhões de unidades no país, segundo a Tectoy. Jump up ^ Nutt, Christian. `` Stalled engine : The TurboGrafx - 16 turns 25 ''. Gamasutra. Archived from the original on January 1, 2016. Retrieved August 13, 2016. ^ Jump up to : Phillips, Tom ( April 11, 2012 ). `` SNES celebrates 20th birthday in UK ''. Eurogamer. Archived from the original on April 13, 2012. Retrieved April 2, 2014. ^ Jump up to : Ernkvist, Mirko ( August 21, 2012 ). Zackariasson, Peter ; Wilson, Timothy, eds. The Video Game Industry : Formation, Present State, and Future. Routledge. p. 158. ISBN 9781136258244. Retrieved December 5, 2015. ^ Jump up to : `` Sega Corporation Annual Report 2001 '' ( PDF ). Sega Corporation. August 1, 2001. p. 14. Retrieved November 2, 2015. A total of 3.39 million hardware units and 23.87 million software units were sold worldwide during fiscal 2001, for respective totals of 8.20 million units and 51.63 million units since Dreamcast was first brought to market. ^ Jump up to : `` Revisions to Annual Results Forecasts '' ( PDF ). Sega Corporation. October 23, 2001. p. 4. Retrieved November 2, 2015. Regarding sales of Dreamcast hardware from inventory resulting from the withdrawal from Dreamcast production (... ) the Company exceeded initial targets with domestic sales of 130,000 units and U.S. sales of 530,000 units for the first half. Consequently, at the end of the half, Dreamcast inventories totaled 40,000 units domestically and 230,000 units for the United States, and we anticipate being able to sell all remaining units by the holiday season as initially planned. ^ Jump up to : `` Sega Corporation Annual Report 2002 '' ( PDF ). Sega Corporation. July 1, 2002. p. 6. Retrieved November 2, 2015. The year ended March 31, 2002 was a turning point for Sega. We exited the hardware business, ceasing production of Dreamcast and selling through the remaining inventory. ^ Jump up to : `` Consolidated Financial Statements '' ( PDF ). Nintendo. April 26, 2018. p. 3. Retrieved April 26, 2018. Jump up ^ `` Business Strategy : Interactive Education Business ''. Sega Toys. Archived from the original on February 21, 2009. Retrieved January 6, 2015. Jump up ^ `` 食 育 、 安全 など の '' 五 育 `` を 取り入れ 、 エデュテイメ ント 事業 を 推進 「 遊び ながら 学ぶ 」 が 進化 する 『 Advanced PICO Beena 』 ( アドバンス ピコ ビーナ ) 8 月 発売 '' ( PDF ) ( Press release ) ( in Japanese ). Sega Toys. April 5, 2005. Archived from the original ( PDF ) on September 28, 2007. Retrieved January 6, 2015. Jump up ^ `` Majesco Signs Licensing Deal to Distribute Sega Pico Educational Systems : Systems Will Be Available In All Major Toy Retailers By Holiday Season '' ( Press release ). Business Wire. August 5, 1999. Archived from the original on August 2, 2014. Retrieved January 6, 2015. ^ Jump up to : Ricciardi, John ( October 1, 2002 ). `` Hands - On With Bandai 's SwanCrystal ; Move over, Game Boy Advance - there 's a new bird in town ''. Electronic Gaming Monthly. EGM Media Group ( 159 ) : 58. ISSN 1058 - 918X. On July 12, toy giant Bandai unleashed a third iteration ( in stylish red and blue models ) of their handheld WonderSwan system, the new - and - improved SwanCrystal, in Japan. ^ Jump up to : `` Bandai to Launch WonderSwan Color in Dec ''. Jiji Press English News Service. August 30, 2000. A new colored version of Bandai Co. 's < 7967 > WonderSwan handheld game machine will hit Japanese stores in early December, the Japanese game maker said Wednesday. (... ) The original WonderSwan, with its black - and - white displays, has sold 1.55 million units since its debut in March 1999. ^ Jump up to : `` 第 21 回 スワン クリスタル 受注 生産 へ ! ワンダースワン の これ まで と これから を 探る ! ( 見習い 記者 の 取材 日記 ) ''. Famitsu ( in Japanese ). March 8, 2003. Archived from the original on February 1, 2014. Retrieved February 8, 2014. Jump up ^ `` Bandai to Supply Software for Nintendo 's Game Boy ''. Jiji Press English News Service. February 18, 2003. The move reflects declining sales of Bandai 's WonderSwan mobile game machine. The major Japanese toy maker is looking to supply two or three software titles for the rival company 's popular game machine by March next year. Bandai will shift its focus from sales of hardware to software for `` multiple platforms, '' including personal digital assistants, Takasu told a press conference. 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We had 700,000 active users and we had 3 million N - Gage devices out there. ^ Jump up to : https://www.gamasutra.com/view/news/297102/Nintendo_sold_23_million_NES_Classic_Editions.php Jump up ^ `` Coleco Industries sales report '' ( Press release ). PR Newswire. April 17, 1984. Archived from the original on November 4, 2013. Retrieved November 3, 2013. ' First quarter sales of ColecoVision were substantial, although much less that ( sic ) those for the year ago quarter, ' Greenberg said in a prepared statement. He said the company has sold 2 million ColecoVision games since its introduction in 1982. ^ Jump up to : Kleinfield, N.R. ( July 21, 1985 ). `` Coleco Moves Out Of The Cabbage Patch ''. The New York Times. p. F4. Retrieved January 13, 2014. Coleco is now debating whether to withdraw from electronics altogether. Colecovision still sells, but it is a shadow of its former self. Jump up ^ Associated Press ( October 19, 1985 ). `` Coleco 's Net In Sharp Rise ''. The New York Times. p. 45. ISSN 0362 - 4331. Retrieved January 13, 2014. Thursday, Coleco said the entire inventory of its troubled Adam personal computer has been sold, along with much of its Colecovision inventory. The company 's chairman, Arnold Greenberg, said Coleco expects no more charges against earnings from the two discontinued products. ^ Jump up to : `` Top 25 Video Game Consoles of All Time ( Magnavox Odyssey 2 ) ''. IGN. Archived from the original on September 8, 2009. Retrieved October 31, 2013. Jump up ^ Pereira, Joseph ( November 16, 1992 ). `` Technology ( A Special Report ) : At Our Leisure -- - ( Not So ) Great Expectations : Hand - held Video Games Will Get Better, But Big Improvements May Take a While ''. The Wall Street Journal. p. R10. ISSN 0099 - 9660. Meanwhile, Nintendo, the first on the market with its black - and - white Game Boy, has sold approximately 7.5 million portable systems, analysts estimate. Sega has sold about 1.6 million units of its color Game Gear system, while Atari Inc. has sold about one million units of its $99 Lynx color portable system. Jump up ^ Dvorak, John ( September 1999 ). `` The Riddle of the Lynx ''. Computer Shopper. SX2 Media Labs : 97. ISSN 0886 - 0556. Retrieved February 13, 2014. ( Subscription required ( help ) ). The Jaguar looked to be a winner, with popular new games and hot sales. Around June of 1994 the company decided to stop supporting the Lynx and concentrate on the Jaguar. Jump up ^ Elrich, David ( September 15, 1994 ). `` Video - Game Wars : Fighting It Out Off - Screen ''. The New York Times. p. C2. ISSN 0362 - 4331. According to Philips, there are 1 million CD - i owners worldwide. Jump up ^ Townsend, Allie ( November 4, 2010 ). `` Top 10 Failed Gaming Consoles ''. Time. Archived from the original on August 12, 2014. Retrieved July 23, 2014. ^ Jump up to : Dillon, Roberto ( April 12, 2011 ). The Golden Age of Video Games : The Birth of a Multibillion Dollar Industry. Taylor & Francis. pp. 22 -- 23. ISBN 9781439873236. Retrieved November 26, 2013. Jump up ^ Mehegan, David ( May 8, 1988 ). `` Putting Coleco Industries Back Together ''. The Boston Globe. p. A1. ISSN 0743 - 1791. Retrieved April 23, 2014. ( Subscription required ( help ) ). When the game ( Telstar ) crashed hard, earnings fell 50 percent in 1977 and the company lost $22 million in 1978, barely skirting bankruptcy after Handel -- then chief financial officer -- found new credit and mollified angry creditors after months of tough negotiation. ^ Jump up to : Schrage, Michael ( May 22, 1984 ). `` Atari Introduces Game In Attempt for Survival ''. The Washington Post : C3. ISSN 0190 - 8286. Retrieved July 29, 2009. ( Subscription required ( help ) ). The company has stopped producing its 5200 SuperSystem games player, more than 1 million of which were sold. Jump up ^ Reimer, Jeremy ( October 10, 2005 ). `` The evolution of gaming : computers, consoles, and arcade ''. Ars Technica. Retrieved May 10, 2014. Jump up ^ Théo Azevedo ( July 30, 2012 ). `` Vinte anos depois, Master System e Mega Drive vendem 150 mil unidades por ano no Brasil '' ( in Portuguese ). UOL. Retrieved October 18, 2012. Base instalada : 5 milhões de Master System ; 3 milhões de Mega Drive Jump up ^ Sponsel, Sebastian ( November 16, 2015 ). `` Interview : Stefano Arnhold ( Tectoy ) ''. Sega - 16. Retrieved November 21, 2015. Jump up ^ `` Sega farms out Genesis ''. Consumer Electronics. March 2, 1998. Archived from the original on July 9, 2012. Jump up ^ `` PlayStation ® Hardware Cumulative Worldwide Sell - through Surpass 525.3 Million Units ''. August 9, 2018. Retrieved August 10, 2018. WonderSwan Famitsu sources `` 2003 年 5 月 5 日 ~ 2003 年 5 月 11 日 ''. Famitsu ( in Japanese ). May 23, 2003. Archived from the original on February 25, 2014. Retrieved February 25, 2014. `` 2003 年 5 月 12 日 ~ 2003 年 5 月 18 日 ''. Famitsu ( in Japanese ). May 30, 2003. Archived from the original on December 9, 2011. Retrieved February 25, 2014. `` 2003 年 6 月 9 日 ~ 2003 年 6 月 15 日 ''. Famitsu ( in Japanese ). June 27, 2003. Archived from the original on February 25, 2014. Retrieved February 25, 2014. `` 2003 年 6 月 16 日 ~ 2003 年 6 月 22 日 ''. Famitsu ( in Japanese ). July 4, 2003. Archived from the original on February 25, 2014. Retrieved February 25, 2014. `` 2003 年 7 月 21 日 ~ 2003 年 7 月 27 日 ''. Famitsu ( in Japanese ). August 8, 2003. Archived from the original on February 25, 2014. Retrieved February 25, 2014. `` 2003 年 8 月 11 日 ~ 2003 年 8 月 17 日 ''. Famitsu ( in Japanese ). August 29, 2003. Archived from the original on January 2, 2012. Retrieved February 25, 2014. `` 2003 年 9 月 15 日 ~ 2003 年 9 月 21 日 ''. Famitsu ( in Japanese ). October 3, 2003. Archived from the original on February 22, 2014. 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Retrieved February 25, 2014. `` 2003 年 12 月 15 日 ~ 2003 年 12 月 21 日 ''. Famitsu ( in Japanese ). January 9, 2004. Archived from the original on March 10, 2005. Retrieved February 25, 2014. `` 2003 年 12 月 22 日 ~ 2004 年 1 月 4 日 ''. Famitsu ( in Japanese ). January 16, 2004. Archived from the original on October 17, 2014. Retrieved February 25, 2014. `` 2004 年 1 月 5 日 ~ 2004 年 1 月 11 日 ''. Famitsu ( in Japanese ). January 23, 2004. Archived from the original on October 17, 2014. Retrieved February 25, 2014. Release year sources Atari consoles Forster 2011, p. 92 : `` The test release of the Atari 7800 went by practically unnoticed (... ) And so the Atari 7800 collected dust for two years, until the international success of the Nintendo Entertainment System quickly changed the minds of Atari 's new management. (... ) Atari shipped the now slightly outdated 7800 across the world. (... ) Only a few thousand 7800 consoles were shipped in the US during the first marketing attempt. '' Forster 2011, p. 240 : Atari VCS 2600, Atari 5200, Atari Lynx. Microsoft consoles `` Important Dates ''. Microsoft. Archived from the original on January 13, 2015. Retrieved January 27, 2015. Nintendo consoles Beuscher, Dave. `` Overview : Game Boy Color ''. AllGame. Archived from the original on November 14, 2014. Retrieved January 26, 2015. `` Company History ''. Nintendo. Archived from the original on July 30, 2014. Retrieved January 27, 2015. Sheff & Eddy 1999, p. 27 : `` Nintendo teamed with Mitsubishi to build the video - game system and, in 1977, Nintendo entered the home market in Japan with the dramatic unveiling of Color TV Game 6 (... ) '' Sega consoles `` Business Strategy : Interactive Education Business ''. Sega Toys. Archived from the original on February 21, 2009. Retrieved January 6, 2015. `` ゲーム ギア '' ( in Japanese ). Sega. Archived from the original on July 16, 2014. Retrieved January 27, 2015. `` メガ ドライブ '' ( in Japanese ). Sega. Archived from the original on July 16, 2014. Retrieved January 27, 2015. Perry, Douglass. `` The Rise And Fall Of The Dreamcast ''. Gamasutra. Archived from the original on March 18, 2014. Retrieved January 27, 2015. `` セガ サターン '' ( in Japanese ). Sega. Archived from the original on July 16, 2014. Retrieved January 27, 2015. Sony consoles `` History of Sony Computer Entertainment ''. Sony Computer Entertainment. Archived from the original on December 16, 2014. Retrieved January 27, 2015. Others Forster 2011, p. 240 : Bandai Wonderswan and ColecoVision. Forster 2011, p. 242 : Nokia N - Gage. `` Intellivision : Intelligent Television ''. GameSpy. Archived from the original on October 23, 2013. Retrieved October 31, 2013. After successful test marketing in 1979, Mattel Electronics released its Intellivision system nationwide in late 1980. Kleinfield, N.R. ( July 21, 1985 ). `` Coleco Moves Out Of The Cabbage Patch ''. The New York Times. p. F4. Retrieved January 13, 2014. So, in 1976, Coleco introduced Telstar, a Pong clone, for $50, about half Atari 's price. Sheff & Eddy 1999, p. 350 : `` To push its first video - game system, NEC formed a home - entertainment group and released PC Engine in Japan in October 1987. '' Sheff & Eddy 1999, p. 376 : `` Philips released CD - I years behind schedule, in October 1991, months after CDTV, because of technical problems. '' `` Top 25 Video Game Consoles of All Time ( Magnavox Odyssey 2 ) ''. IGN. Archived from the original on September 8, 2009. Retrieved October 31, 2013. Bibliography Forster, Winnie ( 2011 ). Game Machines : The encyclopedia of consoles, handhelds & home computers 1972 - 2012 ( 2nd ed. ). Enati Media. ISBN 9780987830500. Sheff, David ; Eddy, Andy ( April 15, 1999 ). Game Over : Press Start to Continue - The Maturing of Mario. Cyberactive Media Group / GamePress. ISBN 9780966961706. Best - selling video game hardware and software General Video games player count mobile player count Video game franchises highest - grossing longest - running Japanese RPGs Console hardware by region Arcade games Best - selling video games by platform Microsoft Xbox Xbox 360 Xbox One Nintendo Nintendo Entertainment System Super Nintendo Entertainment System Nintendo 64 GameCube Wii Wii U Nintendo Switch Game Boy and Game Boy Color Game Boy Advance Nintendo DS and DSi Nintendo 3DS and New 3DS Sony PlayStation PlayStation 2 PlayStation 3 PlayStation 4 Other Atari 2600 PC Sega Genesis / Mega Drive Retrieved from `` https://en.wikipedia.org/w/index.php?title=List_of_best-selling_game_consoles&oldid=866502971 '' Categories : Lists of video game consoles Lists of bestsellers Handheld game consoles Video game console sales Hidden categories : CS1 Japanese - language sources ( ja ) CS1 Portuguese - language sources ( pt ) Pages containing links to subscription - only content Wikipedia semi-protected pages Wikipedia pending changes protected pages Use mdy dates from July 2017 Dynamic lists Talk View source Contents About Wikipedia Español فارسی Français Bahasa Indonesia ქართული 日本 語 Svenska 中文 Edit links This page was last edited on 30 October 2018, at 18 : 49 ( UTC ). 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Question: who has sold more consoles xbox or ps4
Answer: PlayStation 4