Star Wars : Knights of the Old Republic - wikipedia Star Wars : Knights of the Old Republic Star Wars : Knights of the Old Republic Developer ( s ) BioWare Publisher ( s ) LucasArts Director ( s ) Casey Hudson Producer ( s ) Casey Hudson Designer ( s ) James Ohlen Programmer ( s ) David Falkner Writer ( s ) Drew Karpyshyn Composer ( s ) Jeremy Soule Series Star Wars : Knights of the Old Republic Engine Odyssey Engine Platform ( s ) Xbox Windows Mac OS X iOS Android Release Xbox NA : July 15, 2003 EU : September 12, 2003 Microsoft Windows NA : November 19, 2003 EU : December 5, 2003 ( Steam ) WW : September 5, 2009 Mac OS X NA : September 7, 2004 ( Mac App Store ) NA : February 18, 2011 iOS NA : May 30, 2013 Android WW : December 23, 2014 Genre ( s ) Role - playing Mode ( s ) Single - player Star Wars : Knights of the Old Republic is a role - playing video game set in the Star Wars universe. Developed by BioWare and published by LucasArts, the game was released for the Xbox on July 15, 2003, and for Microsoft Windows on November 19, 2003. The game was later ported to Mac OS X, iOS, and Android by Aspyr, and it is playable on the Xbox 360 and Xbox One via their respective backwards - compatibility features. The story of Knights of the Old Republic takes place almost 4000 years before the formation of the Galactic Empire, where Darth Malak, a Dark Lord of the Sith, has unleashed a Sith armada against the Republic. The player character, as a Jedi, must venture to different planets in the galaxy in order to defeat Malak. Players choose from three character classes and customize their characters at the beginning of the game, and engage in round - based combat against enemies. Through interacting with other characters and making plot decisions, the alignment system will determine whether the player 's character aligns with the light or dark side of the Force. The game was directed by Casey Hudson, designed by James Ohlen, and written by Drew Karpyshyn. LucasArts proposed developing a game tied to Star Wars : Episode II -- Attack of the Clones, or a game set thousands of years before the prequels. The team chose the latter as they thought that they would have more creative freedom. Ed Asner, Ethan Phillips, and Jennifer Hale were hired to perform voices for the game 's characters, while the soundtrack was composed by Jeremy Soule. Announced in 2000, the game was delayed several times before its release in July 2003. The game received critical acclaim upon release, with critics applauding the game 's characters, story, and sound. It was nominated for numerous awards, and is considered one of the best games ever made. A sequel, Star Wars : Knights of the Old Republic II -- The Sith Lords, developed by Obsidian Entertainment at BioWare 's suggestion, was released in 2004. The series ' story continued with the 2011 release of Star Wars : The Old Republic, an MMORPG developed by BioWare. Contents 1 Gameplay 2 Story 2.1 Characters and locations 3 Production 3.1 Development 3.2 Technical 3.3 Sound 3.4 Release 4 Reception 5 See also 6 References 7 External links Gameplay Players choose from three basic character classes at the beginning of the game, and later choose from three Jedi subclasses. Beyond class, a character has `` skills '' stats, tiered `` feats '', and later on, tiered Force powers, similar to magic spells in fantasy games. Feats and Force powers are unlocked every level - up, while the player is given skill points to distribute among their skills every level. Combat is round - based ; time is divided into discrete rounds, and combatants attack and react simultaneously, although these actions are presented sequentially on - screen. The number of actions a combatant may perform each round is limited. While each round 's duration is a fixed short interval of real time, the player can configure the combat system to pause at specific events or at the end of each round, or set the combat system to never automatically pause, giving the illusion of real - time combat. Combat actions are calculated using DnD rules. While these are not displayed directly on the screen, the full breakdown for each action ( including die rolls and modifiers ) is accessible from a menu. For much of the game, the player can have up to two companions in their party. These companions will participate in combat. They can be manually controlled by the player, or act autonomously if the player does not give them any input. Outside of combat, the companions will randomly engage the player or each other in dialogue, sometimes unlocking additional quests. They will also participate in conversations the player has with other non-player characters. Non-combat interaction with other characters in the game world is based upon a dialogue menu system. Following each statement, the player can select from a list of menu responses. The dialogue varies based on the gender and skills of the main character. The alignment system tracks actions and speech -- from simple word choices to major plot decisions -- to determine whether the player 's character aligns with the light or dark side of the Force. Generosity and altruism lead to the light side, while selfish or violent actions will lead the player 's character to the dark side, which will alter the character 's appearance, turning their eyes yellow and their skin pale. In addition to the standard role - playing gameplay, there are several minigame events that come up over the course of the game. The player can engage in swoop racing to gain money, and sometimes interplanetary travel will be interrupted by enemy starfighters, which begins a minigame where the player controls a turret to shoot down the opposing starcraft. The player can also engage in a card game known as pazaak, which is similar to the game of blackjack, to gamble money. Story The story takes place approximately 4,000 years before the rise of the Galactic Empire. Darth Malak, a former Jedi, Dark Lord of the Sith and Darth Revan 's former apprentice, has unleashed a Sith armada against the Republic. Malak 's aggression has left the Jedi scattered and vulnerable ; many Jedi Knights have fallen in battle and others have sworn allegiance to Malak. The game opens with the player 's character -- the player can choose a face and be male or female ( canonically a male ) -- awakening aboard a Republic ship, the Endar Spire, which is under attack by Malak 's forces over the city world of Taris. Republic soldier Trask Ulgo soon arrives and informs the player character that they are under attack. Fighting their way to the escape pods, Trask and the player character are soon confronted by Sith Lord Darth Bandon. With no other options, Trask sacrifices himself while the player continues to make their way to the escape pods. The player character soon meets up with Carth Onasi, a skilled pilot and Republic war hero, and they escape the doomed warship. Crashing on the surface of Taris, the player character is knocked unconscious and Carth pulls them away from the wreckage. After suffering a strange vision, the player character awakens in an abandoned apartment with Carth, who explains that Taris is currently under martial law by Malak 's forces who are currently searching for the Jedi Knight Bastila Shan, known for her mastery of battle meditation, a Force technique which strengthens one 's allies and weakens one 's enemies during battle. Carth and the player character go in search of her and manage to meet new companions along the way, such as the Twi'lek street urchin Mission Vao and her Wookiee companion Zaalbar. The group eventually finds and rescues Bastila from the Black Vulkar gang. With the help of utility droid T3 - M4 and Mandalorian mercenary Canderous Ordo, the group escapes Taris aboard the Ebon Hawk, moments before the planet surface is decimated by Malak 's fleet in a vain effort to kill Bastila. While taking refuge at the Jedi Academy on Dantooine, the player 's character trains to be a Jedi, discovers a `` Star Map '', and learns of the `` Star Forge '', the probable source of Malak 's military resources. The player 's character and their companions search planets across the galaxy -- Dantooine, Manaan, Tatooine, Kashyyyk, and Korriban -- for more information about the Star Forge, gaining new companions along the way such as the Cathar Jedi Juhani, assassin droid HK - 47, and ' Grey ' Jedi Jolee Bindo. Through the course of their travels, the player will eventually discover their character 's true identity -- the brainwashed Darth Revan, whom the Jedi Council on Dantooine took in and subjected to memory modification so that he would no longer be a threat to the galaxy, the various visions they had been experiencing being Revan 's memories. Darth Revan had been injured when attacking a Republic planet because Darth Malak turned his ship 's guns on his former master, intent on usurping him. Because Bastila was aboard Revan 's ship with a Jedi strike force, she was able to heal him and bring him to the Jedi Council on Dantooine. Her actions lead to the force bond between her and Revan, which plays a role later in the game. Depending on the character 's alignment, upon ultimately reaching the Star Forge they either defeat the Sith ( the light - side path ) or usurp control from Malak ( the dark - side path ). A light - aligned character is hailed as a savior and hero ; a dark - side character stands before the remaining Sith forces as the new Dark Lord of the Sith. Characters and locations Further information : List of Star Wars : Knights of the Old Republic characters Eventually joining the main character 's quest are veteran Republic pilot Carth Onasi, the Twi'lek teenager Mission Vao and her Wookiee companion Zaalbar, the Jedi Bastila Shan, ' Grey ' Jedi Jolee Bindo, utility droid T3 - M4, Mandalorian mercenary Canderous Ordo, and assassin droid HK - 47 if he is bought. Juhani, another Jedi, may also join the party if she is not killed fighting the main character. Several of these characters, including Canderous Ordo, HK - 47 and T3 - M4, also appear in the sequel, Star Wars : Knights of the Old Republic II -- The Sith Lords. Republic soldier Trask Ulgo is also playable briefly on the Endar Spire. Antagonists include Black Vulkar gang leader Brejik, crime boss Davik Kang, bounty hunter Calo Nord, Zaalbar 's twisted brother Chuundar, Malak 's Sith apprentice Darth Bandon, Sith Admiral Saul Karath, Sith Overseer Uthar Wynn, Rakatan tribe leader The One, and Darth Malak, the Dark Lord of the Sith. On several planets the main character deals with Czerka Corporation, a company operating on several planets that allied itself with the Sith, engaged in slave trade and other nefarious practices. Major allies that help the player 's party along the way are Hidden Bek gang leader Gadon Thek, Jedi Masters Vandar Tokare and Zhar Lestin, game hunter Komad Fortuna, Zaalbar and Chuundar 's father Freyyr, Uthar 's Sith apprentice Yuthura Ban, Republic representative Roland Wann, the Rakatan tribe `` The Elders '', and Republic Admiral Forn Dodonna. Action takes place on the planets Tatooine, Dantooine, Kashyyyk, Korriban, Manaan, Rakata Prime, and Taris ; aboard the Republic cruiser Endar Spire and Saul Karath 's ship Leviathan ; and on the Star Forge space station. A space station near Yavin is a playable location in the PC, Mac OS X, and mobile versions of the game and is available to Xbox players via download from Xbox Live. Travel between these locations happens aboard the freighter Ebon Hawk, which is also a playable location. Production Development In July 2000, BioWare announced that they were working with LucasArts to create a Star Wars role - playing video game for the PC and next - generation consoles. Joint BioWare CEO Greg Zeschuk commented that `` The opportunity to create a richly detailed new chapter in the Star Wars universe is incredibly exciting for us. We are honored to be working with the extremely talented folks at Lucas Arts, developing a role - playing game based upon one of the most high - profile licenses in the world. '' The game was officially unveiled as Star Wars : Knights of the Old Republic at E3 2001. At this point, the game had been in development for around six months. `` Preproduction started in 2000, but the discussions started back in 1999, '' LucasArts ' Mike Gallo said, `` The first actual e-mails were in October or November of ' 99. That 's when we first started talking to BioWare. But some really serious work finally started at the beginning of 2000. '' `` The thing that seems to stand out is that the current game is almost exactly what we envisioned almost three years ago. '' -- Project director Casey Hudson in April 2003 The decision to set the game four thousand years before Star Wars : Episode I -- The Phantom Menace was one of the first details about the game made known. LucasArts gave BioWare a choice of settings for the game. `` LucasArts came to us and said that we could do an Episode II game, '' BioWare CEO Raymond Muzyka said. `` Or LucasArts said we could go 4,000 years back, which is a period that 's hardly been covered before. '' BioWare chose to set the game four thousand years before the films as it gave them greater creative freedom. They aimed to create content similar to that from the films but different enough to be a definite precursor. Concept work had to be sent to `` the ranch '' to be approved for use. Muzyka noted that very little of their content was rejected : `` It was more like, ' Can you just make his head like this rather than like that. ' So it was all very feasible. There were good suggestions made and they made the game better, so we were happy to do them. It was a good process really and I think we were pleasantly surprised how easy LucasArts was to work with. '' Zeschuk said that `` Overall, we were really happy with the results. We felt like we had enough freedom to truly create something wonderful. '' Gallo said that BioWare and LucasArts were aiming for a gameplay time of around sixty hours : `` Baldur 's Gate was 100 hours of gameplay or more. Baldur 's Gate 2 was 200 hours, and the critical - path play through Baldur 's Gate 2 was 75 hours... We 're talking smaller than that ( for Knights of the Old Republic ), dramatically, but even if it 's 60 percent smaller, then it 's still 100 hours. So our goal for gameplay time is 60 hours. We have so many areas that we 're building -- worlds, spaceships, things like that to explore -- so we have a ton of gameplay. '' Project director Casey Hudson said that one of the greatest achievements and one of the greatest risks was the combat system. `` We wanted to create something that combined the strategic aspects of our Baldur 's Gate series and Neverwinter Nights but which presented it through fast, cinematic 3D action, '' Hudson said. `` That required us to make something that had n't really been done before. '' The developers intended to make the game have more open - ended gameplay. Gallo compared some situations to Deus Ex : `` You have several ways to get through an area and you might need a character who has a specific skill to do that. '' Technical LucasArts and BioWare settled on developing Knights of the Old Republic for the PC and Xbox. The Xbox was chosen over other consoles because of BioWare 's background of developing PC games and greater familiarity with the Xbox than other consoles : `` We could do the things we wanted to do on the Xbox without as much effort as we 'd need to do it on the PS2 or GameCube, '' Gallo said. Other factors included the console 's recent success and the opportunity to release one of the Xbox 's first RPGs. BioWare had previously developed MDK2 for the Dreamcast and PlayStation 2. Hudson said that `` Having experience in developing for other consoles gave us the proper mindset for implementing this game on the Xbox, and, by comparison, the Xbox was relatively easy to develop for. '' Hudson did, however, note that there were some challenges during development. One of the difficulties was in deciding how much graphical detail to provide. `` Since our games generally have a lot of AI and scripting, numerous character models, and huge environments, we stress the hardware in a very different way than most games, '' Hudson said. This made it difficult to predict how well the game would run. The game uses the Odyssey Engine, based on the Aurora Engine ( previously developed by BioWare for use in Neverwinter Nights ) but completely rewritten for Knights of the Old Republic. It was highly detailed for its time : grass waves in the wind, dust blows across Tatooine and puffs of sand rise as the player walks across the seabed. Hudson noted that the differences between consoles and PCs mean that the graphics would have to be modified. `` You typically play console games on a TV across the room while PC games are played on a monitor only inches away. '' Console games put effort into close - up action and overall render quality ; PC games emphasize what can be done with high resolutions and super-sharp textures. Hudson also noted that the difference between a game controller and mouse - and - keyboard setup influenced some design decisions. The PC version features an extra location the player can visit and more NPCs, items and weapons ; these additions were later made available on the Xbox version through Xbox Live. The PC version supports higher display resolutions ( up to 1600x1200 ) and has higher - resolution textures. Sound While the main game, graphics engine and story were developed by BioWare, LucasArts worked on the game 's audio. Knights of the Old Republic contains three hundred different characters and fifteen thousand lines of speech. `` One complete copy of the Knights of the Old Republic script fills up 10 5 - inch binders, '' voice department manager Darragh O'Farrell noted. A cast of around a hundred voice actors, including Ed Asner, Raphael Sbarge, Ethan Phillips, Jennifer Hale, and Phil LaMarr was assembled. `` Fortunately, with a game this size, it 's easy to have an actor play a few different characters and scatter those parts throughout the game so you 'll never notice it 's the same actor you heard earlier, '' O'Farrell said. Voice production started six months before the game 's beta release. The voice production team were given the script 90 % complete to work with. `` There were a few changes made during recording, but most of the remaining 10 percent will be dealt with in our pickup session, '' O'Farrell said, `` The pickup session is right at the end of the project, where we catch performance issues, tutorial lines, verbal hints, and anything else that we might have overlooked. '' A game the size of Knights of the Old Republic would typically take seven weeks to record ; two weeks of recording all - day and all - night meant LucasArts were able to record all voices in five weeks. Actors were recorded one at a time, as the non-linear nature of the game meant it was too complicated and expensive to record more than one actor at a time. Most of the dialogue recorded was spoken in Galactic Basic ( represented by English ) ; however, around a tenth of the script was written in Huttese. Mike Gallo used Ben Burtt 's Star Wars : Galactic Phrase Book & Travel Guide to translate English into Huttese. `` The key to recording alien dialogue is casting the right actor for the part, '' O'Farrell said, `` Over the years I 've had actors take to Huttese like a fish to water, but the opposite is also true. In the past I 've had to line - read ( when an actor copies my performance ) 150 - plus Huttese lines to an actor in order to make it work. '' Award - winning composer Jeremy Soule was signed to compose the game 's score. `` It will be a Star Wars score, but it will all be original, and probably the things that will remain will be the Force themes and things like that, '' Gallo said. Soule was unable to write a full orchestral score for Knights of the Old Republic due to technical limitations : `` At the time we only had an 8 megabit per second MIDI system. That was state of the art... I had to fool people into thinking they were hearing a full orchestra. I 'd write woodwinds and drums, or woodwinds, horns and drums, or strings and drums and brass. I could n't run the whole orchestra at once, it was impossible. '' Release When announced at E3 2001, Knights of the Old Republic was originally scheduled for a late 2002 release. In August 2002 it was announced on the game 's forums that its release had been delayed : the Xbox version was to be released in spring 2003 and the PC version in summer 2003. A further delay was announced in January 2003, with both versions of the game expected to be released in fall 2003. Zeschuk attributed the delay to BioWare 's focus on quality : `` Our goal is to always deliver a top - notch gameplay experience, and sometimes it can be very difficult to excel in all areas. We keep working on tackling each individual issue until we feel we 've accomplished something special. '' The Xbox version of Knights of the Old Republic went gold on July 9, 2003 with a release date of July 15. It sold 250,000 copies in the first four days of its release, making Knights of the Old Republic the fastest - selling Xbox title at the time of its release. Following the game 's release, it was announced that free downloadable content would be available through Xbox Live at the end of the year. The PC version of the game went gold on November 11, 2003 and was released on November 18. It was re-released as part of the Star Wars : The Best of PC collection in 2006. The game was released on Steam on May 14, 2012 for Mac OS X. The game was released for the iPad on May 30, 2013. The iPad version includes the Yavin Station DLC that was previously released for Xbox and PC. The game was released as DRM - free download on GoG.com in October 2014. The game was also launched on Android 's Google Play Store on December 22, 2014. In October 2017, Microsoft made the Xbox One console backward compatible with the Xbox version of the game, as part of a 13 game curated catalog. Reception Reception Aggregate score Aggregator Score Metacritic XBOX : 94 / 100 PC : 93 / 100 Review scores Publication Score CVG 9 / 10 Eurogamer 9 / 10 Game Informer 9.5 / 10 GamePro 4.5 / 5 GameSpot 9.1 / 10 GameSpy 5 / 5 IGN 9.5 / 10 In the United States, Knights of the Old Republic 's computer version sold 470,000 copies and earned $14.7 million by August 2006, after its release in November 2003. It was the country 's 32nd best - selling computer game between January 2000 and August 2006. The game 's Xbox release received a `` Silver '' sales award from the Entertainment and Leisure Software Publishers Association ( ELSPA ), indicating sales of at least 100,000 copies in the United Kingdom. By July 2006, the Xbox release had sold 1.3 million copies and earned $44 million in the United States alone. Next Generation ranked it as the 38th highest - selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of Knights of the Old Republic console releases reached 2 million units in the United States by July 2006. Star Wars : Knights of the Old Republic received `` universal acclaim '' according to review aggregator Metacritic, and won numerous awards, including Game Developers Choice Awards ' 2004 game of the year, BAFTA Games Awards ' best Xbox game of the year, and Interactive Achievement Awards for best console RPG and best computer RPG. Knights of the Old Republic has seen success as the game of the year from many sources including IGN, Computer Gaming World, PC Gamer, GMR, The Game Developers Choice Awards, Xbox Magazine, and G4. Computer Games Magazine named it the best computer game of 2003, and presented it with awards for `` Best Original Music '' and `` Best Writing ''. The editors wrote, `` The elegance and accessibility that BioWare made part - and - parcel of this game should be the future standard for this genre. '' According to the review aggregator Metacritic the PC version received an average score of 93 based on 33 reviews. In total, the game has won over 40 game of the year awards from various publications. Interactive Achievement Awards awarded it for Best Story and Best Character Development. IGN gave KotOR additional awards in Best Sound ( Xbox category ), Best Story ( PC category ), Xbox RPG of the Year 2003, PC RPG of the Year 2003, Xbox Game of the Year 2003, PC Game of the Year 2003, and Overall Game of the Year 2003 across all platforms. In 2007, IGN listed it at # 27 on its list of the Top 100 Games of All - Time. In 2010, IGN placed the game at # 3 on its Best games of the Decade ( 2000 -- 2009 ), beaten by Shadow of the Colossus and Half - Life 2. At the 2004 Game Developers Choice Awards, HK - 47 won the category of `` Original Game Character of the Year ''. In 2007, the plot twist in KotOR was ranked number two in Game Informer 's list of the top ten video game plot twists of all time and number 10 on ScrewAttack 's `` Top 10 OMGWTF Moments ''. The game is also part of The Xbox Platinum Series / Classics for sales in excess of 1 million units. The Los Angeles Times listed Knights of the Old Republic as one of the most influential works of the Star Wars Expanded Universe. In 2010, Game Informer named the game the 54th best game on their Top 200 Games of All Time list. In November 2012, Time named it one of the 100 greatest video games of all time. See also Star Wars portal Video games portal List of Star Wars video games References Jump up ^ `` Archived copy ''. Archived from the original on January 11, 2014. Retrieved December 20, 2013. Jump up ^ Yin - Poole, Wesley ( December 23, 2014 ). `` Star Wars : Knights of the Old Republic launches on Android ''. Eurogamer. Gamer Network. Retrieved December 25, 2014. Jump up ^ Wallace, Daniel ( October 25, 2005 ). The New Essential Chronology to Star Wars. Del Rey. ISBN 978 - 0 - 345 - 44901 - 6. ^ Jump up to : IGN staff. `` Star Wars RPG Announced ''. IGN. Retrieved July 5, 2009. Jump up ^ IGN staff. `` First - Ever Star Wars RPG ''. IGN. Retrieved July 5, 2009. ^ Jump up to : Ajami, Amer. `` E3 2001 : LucasArts unveils BioWare RPG ''. GameSpot. Retrieved July 5, 2009. ^ Jump up to : GameSpot staff. `` Star Wars Knights of the Old Republic Q&A ( Mar 6, 2002 ) ''. GameSpot. Retrieved July 6, 2009. Jump up ^ Bishop, Stuart. `` Interview : Knights fever ''. ComputerAndVideoGames.com. Retrieved July 9, 2009. ^ Jump up to : Bishop, Stuart. `` Interview : Bump in the Old Republic Knights ''. ComputerAndVideoGames.com. Retrieved July 6, 2009. ^ Jump up to : GameSpot staff. `` Star Wars : Knights of the Old Republic Q&A ( Oct 28, 2003 ) ''. GameSpot. Retrieved July 6, 2009. Jump up ^ Bishop, Stuart. `` Interview : Bioware 's PC Knights exposed ! ''. ComputerAndVideoGames.com. Retrieved August 26, 2009. ^ Jump up to : `` Star Wars : Knights of the Old Republic Q&A ( Apr 23, 2003 ) ''. GameSpot. Retrieved July 7, 2009. ^ Jump up to : `` Interview with composer Jeremy Soule at PLAY ! San Jose ''. Music 4 Games. Retrieved July 7, 2009. Jump up ^ Parker, Sam. `` Knights of the Old Republic delayed ''. GameSpot. Retrieved August 26, 2009. Jump up ^ Sulic, Ivan. `` The Republic Gets Older ''. IGN. Retrieved August 26, 2009. Jump up ^ Parker, Sam. `` Knights of the Old Republic goes gold ''. GameSpot. Retrieved August 26, 2009. Jump up ^ `` KOTOR breaks sales record on Xbox ''. ComputerAndVideoGames.com. Retrieved August 26, 2009. Jump up ^ `` KOTOR Xbox live downloads - new details ''. ComputerAndVideoGames.com. Retrieved August 26, 2009. Jump up ^ Thorsen, Tor. `` PC Knights of the Old Republic golden ''. GameSpot. Retrieved August 26, 2009. Jump up ^ Sinclair, Brendan. `` Star Wars gets bundled ''. GameSpot. Retrieved June 20, 2007. Jump up ^ `` STAR WARS TM : Knights of the Old Republic on ''. Gog.com. Retrieved October 25, 2016. Jump up ^ `` Star Wars : Knights of the Old Republic for Xbox Reviews ''. Metacritic. Retrieved October 25, 2016. Jump up ^ `` Star Wars : Knights of the Old Republic for PC Reviews ''. Metacritic. Retrieved October 25, 2016. Jump up ^ Gillen, Kieron. `` EuroG KOTOR Review ''. EuroGamer. Retrieved April 10, 2009. Jump up ^ Kasavin, Greg. `` Gamespot KOTOR review ''. Gamespot. Retrieved December 14, 2010. Jump up ^ Stapleton, Dan. `` GRadar KOTOR review ''. GamesRadar. Retrieved April 10, 2009. Jump up ^ Boulding, Aaron. `` IGN KOTOR review ''. IGN. Retrieved April 10, 2009. Jump up ^ Reiner, Andrew. `` GI KOTOR review ''. GameInformer. Archived from the original on December 23, 2005. Retrieved April 10, 2009. Jump up ^ Padilla, Raymond. `` GameSpy KOTOR review ''. GameSpy. Retrieved April 10, 2009. Jump up ^ `` CVG KOTOR review ''. ComputerandVideoGames. Retrieved April 10, 2009. Jump up ^ `` MobyGames KOTOR ranking ''. MobyGames. Retrieved April 10, 2009. Jump up ^ Fox, Fennec. `` GamePro KOTOR review ''. Gamepro. Archived from the original on December 11, 2008. Retrieved April 10, 2009. Jump up ^ Edge Staff ( August 25, 2006 ). `` The Top 100 PC Games of the 21st Century ''. Edge. Archived from the original on October 17, 2012. Jump up ^ `` ELSPA Sales Awards : Silver ''. Entertainment and Leisure Software Publishers Association. Archived from the original on February 21, 2009. Jump up ^ Caoili, Eric ( November 26, 2008 ). `` ELSPA : Wii Fit, Mario Kart Reach Diamond Status In UK ''. Gamasutra. Archived from the original on September 18, 2017. Jump up ^ Campbell, Colin ; Keiser, Joe ( July 29, 2006 ). `` The Top 100 Games of the 21st Century ''. Next Generation. Archived from the original on October 29, 2007. CS1 maint : Multiple names : authors list ( link ) Jump up ^ `` Archive : Best Game ''. Game Developer Choice Awards. Retrieved October 21, 2010. ^ Jump up to : `` Critical Acclaim ''. BioWare. Retrieved March 30, 2007. Jump up ^ Staff ( March 2004 ). `` Best of 2003 ; The 13th Annual Awards ''. Computer Games Magazine ( 160 ) : 58 -- 62. Jump up ^ `` Star Wars : Knights of the Old Republic ( pc : 2003 ) : Reviews ''. Metacritic. Retrieved February 22, 2009. Jump up ^ `` Top 100 Games of All Time ''. IGN. Retrieved March 6, 2008. Jump up ^ `` Best Games and Movies of 2000 - 2009 ''. IGN. Retrieved May 22, 2011. Jump up ^ Inside the 2004 Game Developers Conference - Event Coverage Jump up ^ Game Informer Issue # 168 April 2007 Jump up ^ `` ScrewAttack Video Game, Top 10 OMGWTF Moments Game Trailers & Videos ''. ScrewAttack 's Top 10. GameTrailers.com. July 11, 2008. Retrieved January 20, 2010. Jump up ^ `` Xbox.com Platinum Hits : Adventure / Role - Playing Games ( RPGs ) ''. Archived from the original on October 27, 2007. Retrieved October 26, 2007. Jump up ^ Day, Patrick Kevin ; Boucher, Geoff. `` Star Wars ' expanded universe ''. Los Angeles Times. Retrieved May 7, 2008. Jump up ^ Game Informer Issue # 200 November 2010 Jump up ^ `` All - TIME 100 Video Games ''. Time. Time Inc. November 15, 2012. Archived from the original on November 15, 2012. Retrieved November 15, 2012. External links Wikiquote has quotations related to : Star Wars : Knights of the Old Republic Star Wars : Knights of the Old Republic at StarWars.com Star Wars : Knights of the Old Republic at BioWare Star Wars : Knights of the Old Republic on IMDb Star Wars : Knights of the Old Republic at MobyGames Star Wars : Knights of the Old Republic at Wookieepedia Star Wars : Knights of the Old Republic series Video games Knights of the Old Republic Knights of the Old Republic II : The Sith Lords The Old Republic Rise of the Hutt Cartel Shadow of Revan Knights of the Fallen Empire Knights of the Eternal Throne Characters Revan HK - 47 Kreia Comics Knights of the Old Republic Knights of the Old Republic : War The Old Republic : Threat of Peace The Old Republic : Blood of The Empire The Old Republic : The Lost Suns Novels The Old Republic : Fatal Alliance The Old Republic : Deceived The Old Republic : Revan The Old Republic : Annihilation BioWare Baldur 's Gate Baldur 's Gate Tales of the Sword Coast Baldur 's Gate II : Shadows of Amn Throne of Bhaal Neverwinter Nights Neverwinter Nights Shadows of Undrentide Hordes of the Underdark Star Wars Star Wars : Knights of the Old Republic Star Wars : The Old Republic Mass Effect Mass Effect Mass Effect Galaxy Mass Effect 2 Mass Effect 3 Mass Effect : Andromeda Dragon Age Dragon Age : Origins Awakening Dragon Age II Dragon Age : Inquisition Other games Shattered Steel MDK2 Jade Empire Sonic Chronicles : The Dark Brotherhood Shadow Realms Anthem Technology NWScript People Aaryn Flynn Casey Hudson Drew Karpyshyn David Gaider Jeff Hickman Ray Muzyka Greg Zeschuk James Ohlen Cameron Lee Patrick Weekes Related Beamdog Mythic Entertainment Black Isle Studios Obsidian Entertainment inXile Entertainment Troika Games Motive Studios List Star Wars video games List Action The Empire Strikes Back ( 1982 ) Return of the Jedi : Death Star Battle Return of the Jedi : Ewok Adventure ( cancelled ) Jedi Arena Star Wars ( 1987 ) Star Wars ( 1991 ) Droids The Empire Strikes Back ( 1992 ) Super Star Wars Super Star Wars : The Empire Strikes Back Rebel Assault Super Star Wars : Return of the Jedi Shadows of the Empire Rebel Assault II : The Hidden Empire Masters of Teräs Käsi Rogue Squadron Demolition Episode I : Battle for Naboo Starfighter Rogue Squadron II : Rogue Leader Jedi Starfighter The Clone Wars ( 2002 ) Apprentice of the Force Bounty Hunter The New Droid Army Rogue Squadron III : Rebel Strike Flight of the Falcon Kinect Attack Squadrons ( cancelled ) Star Wars : Battlefront Battlefront ( 2004 ) Battlefront II ( 2005 ) Battlefront : Renegade Squadron Battlefront : Elite Squadron Battlefront ( 2015 ) Battlefront II ( 2017 ) Action - adventure Yoda Stories Episode I : The Phantom Menace Episode I : Jedi Power Battles Episode I : Obi - Wan 's Adventures Obi - Wan Episode II : Attack of the Clones Episode III : Revenge of the Sith Lethal Alliance The Force Unleashed The Clone Wars -- Jedi Alliance The Clone Wars -- Lightsaber Duels The Clone Wars -- Republic Heroes The Force Unleashed II 1313 ( cancelled ) Disney Infinity 3.0 Lego Star Wars The Video Game II : The Original Trilogy The Complete Saga III : The Clone Wars The Force Awakens Arcade Star Wars Return of the Jedi The Empire Strikes Back Arcade Trilogy Arcade Racer Arcade Battle Pod Pinball The Empire Strikes Back Star Wars Star Wars Trilogy Star Wars Episode I Racing Star Wars Episode I : Racer Racer Arcade Super Bombad Racing Racer Revenge Role - playing Galaxies Jump to Lightspeed Uprising Galaxy of Heroes Star Wars : Knights of the Old Republic Knights of the Old Republic Knights of the Old Republic II : The Sith Lords The Old Republic Simulation X-Wing series X-Wing TIE Fighter X-Wing vs. TIE Fighter X-Wing Alliance Droid Works Strategy Rebellion Force Commander Galactic Battlegrounds Empire at War Forces of Corruption Force Arena Rise to Power First - person shooter Jedi Knight Dark Forces Jedi Knight : Dark Forces II Jedi Knight II : Jedi Outcast Jedi Knight : Jedi Academy Republic Commando Puzzle Angry Birds Star Wars Angry Birds Star Wars II Game Developers Choice Award for Game of the Year The Sims ( 2000 ) Grand Theft Auto III ( 2001 ) Metroid Prime ( 2002 ) Star Wars : Knights of the Old Republic ( 2003 ) Half - Life 2 ( 2004 ) Shadow of the Colossus ( 2005 ) Gears of War ( 2006 ) Portal ( 2007 ) Fallout 3 ( 2008 ) Uncharted 2 : Among Thieves ( 2009 ) Red Dead Redemption ( 2010 ) The Elder Scrolls V : Skyrim ( 2011 ) Journey ( 2012 ) The Last of Us ( 2013 ) Middle - earth : Shadow of Mordor ( 2014 ) The Witcher 3 : Wild Hunt ( 2015 ) Overwatch ( 2016 ) Retrieved from `` https://en.wikipedia.org/w/index.php?title=Star_Wars:_Knights_of_the_Old_Republic&oldid=807797769 '' Categories : 2003 video games Android ( operating system ) games Aspyr games BioWare games Interactive Achievement Award winners IOS games LucasArts games MacOS games Role - playing video games Space opera video games Star Wars video games Video game prequels Video games developed in Canada Video games featuring protagonists of selectable gender Video games with alternate endings Windows games Xbox games Hidden categories : CS1 maint : Multiple names : authors list Use mdy dates from November 2016 Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles using Video game reviews template in single platform mode Talk Contents About Wikipedia Wikiquote Bosanski Čeština Dansk Deutsch Español Français 한국어 Italiano עברית Magyar Nederlands 日本 語 Norsk Polski Português Русский Simple English Slovenščina Suomi Svenska ไทย Türkçe Українська Tiếng Việt 中文 Edit links This page was last edited on 30 October 2017, at 04 : 42. Text is available under the Creative Commons Attribution - ShareAlike License ; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia ® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization. About Wikipedia

Question: in star wars knights of the old republic what is the name of the spaceship you travel in
Answer: Endar Spire