The Simpsons : Hit & Run - Wikipedia The Simpsons : Hit & Run The Simpsons : Hit & Run Developer ( s ) Radical Entertainment Publisher ( s ) Vivendi Universal Games Producer ( s ) Vlad Ceraldi Designer ( s ) Darren Evenson Chris Mitchell Joshua Mitchell Programmer ( s ) Cary Brisebois Nigel Brooke Darren Esau Artist ( s ) Vincent Chin Jaroslav Chorny Anshin Chu Writer ( s ) Matt Selman Tim Long Matt Warburton Composer ( s ) Marc Baril Jeff Tymoschuk Allan Levy Platform ( s ) GameCube PlayStation 2 Xbox Microsoft Windows Release GameCube, PlayStation 2 & Xbox NA : September 16, 2003 WW : October 31, 2003 Microsoft Windows NA : November 11, 2003 WW : November 21, 2003 Genre ( s ) Action - adventure, racing, Grand Theft Auto clone Mode ( s ) Single - player, multiplayer The Simpsons : Hit & Run is a Grand Theft Auto clone action - adventure video game developed by Radical Entertainment and published by Vivendi Universal Games, for GameCube, PlayStation 2, Xbox and Microsoft Windows. It is based on the American animated sitcom The Simpsons, and is the twenty - second installment in the Simpsons series. It was released on September 16, 2003. The game follows the Simpson family and their friend Apu Nahasapeemapetilon, who witness many strange incidents that occur in Springfield ; security cameras, mysterious vans, crop circles, and a `` new and improved '' flavor of the popular soft drink Buzz Cola, which causes insanity. Taking matters into their own hands, they discover numerous shocking secrets, and soon realize these incidents are part of a larger alien conspiracy, caused by Kang and Kodos. Gameplay largely focuses on exploration and missions ; players often race enemies and interact with supporting characters on timed quests. The game also features many elements found in role - playing games, such as a branching storyline and side tasks. Announced in early 2002, the development of The Simpsons : Hit & Run was extensive. The team sought to differentiate the game from The Simpsons : Road Rage, deeming their new entry into the franchise required a different direction. The game was heavily inspired by Grand Theft Auto III, and the development team re-purposed the open - world design and nuanced character development for the game. This encouraged collaboration with the show 's writers and cast, who helped craft the story and dialogue. Upon release, it received generally favorable reviews from video game critics, with praise particularly focused on the interpretation of The Simpsons television series as a video game, its parodical take on Grand Theft Auto III, and graphics, while criticism mostly surrounded some aspects of gameplay, such as bugs and glitches. The game was also a commercial success, with recorded sales of over 3 million worldwide. It received the award for Fave Video Game at the 2004 Nickelodeon Australian Kids ' Choice Awards, and is widely considered the best game in the series. Contents 1 Gameplay 2 Plot 3 Development 4 Critical reception 5 References 6 External links 7 Notes Gameplay Hit & Run ( top ) and Grand Theft Auto III ( bottom ). Hit & Run, inspired by the Grand Theft Auto series, shares some similarities with the games, including the radar, and a strong focus on their driving aspect. Hit & Run has seven levels, each with missions and sub-plot. The player can control one specific character in each level. The game 's playable characters are Homer, Bart, Lisa, Marge, and Apu, with Homer and Bart being playable twice each. When travelling on foot, the player character can walk, run, and perform three types of melee attacks : a normal kick, a jumping kick, and a smashing move. To drive, the player can either commandeer one of the many civilian vehicles that drive endlessly around town, or use a phone booth to select a car. Several hidden vehicles are present in each level and can also be used by the player if found. The game 's driving missions are also similar to those of Grand Theft Auto III. In both games, the player races against other characters, collects items before a timer runs out, and wrecks other cars. The game has a sandbox - style format that emphasizes driving, and the player controls their character from a third - person view. The character can perform certain acts of violence, such as attacking pedestrians, blowing up vehicles, and destroying the environment. The Simpsons : Hit & Run has a warning meter that indicates when the police will retaliate for bad behaviour. Located in the bottom - right corner of the screen, the circular `` hit and run '' meter fills up when the character runs people over or destroys objects, and decreases when they cease doing so. When full, several police cars chase the character for the duration of the hit and run. In Level 7, instead of standard police cars, zombie police hearses chase the character. Each level contains items the player can collect, such as coins, which can be gathered by either smashing Buzz Cola vending machines, Buzz Cola boxes or wasp cameras, the latter of which become more elusive as the game progresses. The coins can be used to buy new cars and player outfits, some of which are required to progress through the game. The player can also collect Itchy and Scratchy cards. By collecting all 49 of them, seven in each level, the player unlocks a special The Itchy & Scratchy Show video. Several events cause the player to lose coins ; because the character can not die, injuries cause the player to lose coins. If the player is apprehended during a hit and run, they will be fined 50 coins. Plot Mysterious happenings are occurring in Springfield, including wasp - shaped security cameras, mysterious black surveillance vans, crop circles, and a `` new and improved '' flavor of the popular soft drink Buzz Cola. A horde of these wasps descend upon the city at the beginning of the game. One enters the Simpsons ' home and is smashed by Homer, emitting coins. Homer picks up one of the coins, and watches a commercial for the new Buzz Cola on TV, hosted by Krusty the Clown, noticing the logo on the coin resembles that of Buzz Cola. Homer decides he must go out and try some Buzz Cola. Homer at first goes to the Kwik - E-Mart and purchases Buzz Cola, then gets into more routine tasks, such as giving Lisa her science project or going to work. At the end of the day, Homer is sent home from work and watches a news report on TV, which informs him that the mysterious cameras and black vans are being spotted all across town. He notices one of the vans spying on him outside the house, and decides to pursue it, leading him to Mr. Burns ' mansion. Homer concludes that Mr. Burns is responsible for the wasps, and goes to confront him. However, Burns reveals that the black vans are simply pizza delivery vans, and proceeds to fire and release his guard dogs on Homer. The next day, Bart skips school in search of the new game, Bonestorm II. After evading Principal Skinner, he does tasks for certain people who give him a lead onto finding the game. The trail leads him to Professor Frink who, in turn for a few errands, lets Bart see the new Truckasaurus, a giant mechanical dinosaur. Bart is nearly attacked by it, but escapes before disappearing in a tractor beam. Lisa attempts to find her brother by exploring the Squidport area for clues. She learns from Grampa that black sedans that have been appearing around town are connected to Bart 's disappearance, she also learns from Chief Wiggum that government - style agents have been appearing across the Squidport area. Lisa destroys the sedans, but finds them to be empty. After completing a task for the Sea Captain, she destroys a black limo but discovers Bart got out of it and boarded a ship. She finds Bart on the ship ; he appears to have memory loss and is mumbling unintelligibly, as well as soiling his pants, while occasionally mentioning the sedans and Buzz Cola. Marge sets out to learn what has affected Bart. As she investigates a crop circle that recently appeared in Cletus Spuckler 's crop field, Grampa tells her that the crop circle resembles the Buzz Cola logo. Marge gives a can of the cola to Bart, which snaps him out of his gibberish state of mind. Bart reveals that the new Buzz Cola is an alien mind - control agent, which he was given while abducted. Marge decides to purge Springfield of cola trucks, but in spite of her efforts, the drink still maintains its popularity with consumers. Inspired by Marge 's efforts, Apu sets out to discover the source of Buzz Cola, remorseful for selling it in the first place. After some unsuccessful leads, he finally comes across Snake Jailbird, who tells him that the cola trucks are registered to the Springfield Museum of Natural History. Apu and Bart get to the museum, where they find a meteor as the source of the cola. They eavesdrop on a conversation between aliens Kang and Kodos, who are the masterminds behind the new cola and the wasp cameras. Apu and Bart learn that the wasp cameras are filming the antics of Springfield for an intergalactic reality show, Foolish Earthlings. With the show 's ratings hitting an all - time low, the aliens are using the cola to make people insane ; the next stage of their plot is to distribute laser guns among the populace to drive the town to a violent massacre sure to draw many viewers. Terrified by Kang and Kodos ' plan, Apu refuses to help any further and feigns insanity, so Bart takes it upon himself to foil the aliens ' plan. He asks Krusty for help, but Krusty informs Bart that he has already helped the Duff Brewery set up free laser gun stands around Springfield. Bart then goes to his father, Homer, for help, and the duo quickly pursue Kang and Kodos to the brewery. However, the aliens escape, and before departing, they reveal that they have already released Buzz Cola throughout Springfield 's water supply. As the cola seeps into the ground, it releases the undead from the Springfield Cemetery, who invade Springfield. On Halloween, when Homer collects supplies to protect his family and home from the marauding zombies, he decides to pursue a black sports car -- which is a probe for the aliens ' ship -- to the Springfield Nuclear Power Plant. There, he finds Professor Frink, who has discovered the aliens ' weakness : nuclear waste. He plans to use the alien ship 's tractor beam to suck up cars that are loaded with barrels of nuclear waste. After successfully loading Frink 's car, along with three more, into the aliens ' tractor beam, the ship explodes. The following day, Springfield is returned to normal, and Homer is seen as a celebrity among the alien viewers of Foolish Earthlings. Kang and Kodos, who were killed in the explosion and are now in Heaven ; are questioning about the fact they died on earth and went to `` Earth Heaven ''. Development The developer, Radical Entertainment, received the rights to create games for The Simpsons franchise when they demonstrated a playable prototype. Radical released its first The Simpsons game in 2001, called The Simpsons : Road Rage. After Road Rage was released, the development team for Hit & Run decided not to create a direct sequel to Road Rage ( although there are files in the game 's core that refers to it as `` The Simpsons : Road Rage 2 '' ) ; instead, Radical wanted to steer the franchise 's video game series in a different direction by giving the game engine a complete overhaul. The developers felt that everything else needed a new approach, while only the driving portion of Road Rage was worth keeping ; in Hit & Run, enhanced traffic artificial intelligence is introduced, which makes computer - controlled vehicles react better to the player 's driving. They also decided to add an exploration element to the game to make players get out of the car and navigate the area on foot, so that the game offered a better experience of Springfield. The internal development name for `` The Simpsons : Hit & Run '' was simply `` Simpsons '', as referenced by the executable file of the game. When developing the graphics, the team decided to include landmarks from Springfield. The player is able to enter some of them, including the Kwik - E-Mart, Moe 's Tavern, Springfield Elementary School, and The Android 's Dungeon and Baseball Card Shop. During Hit & Run 's development, 20th Century Fox, Gracie Films and Matt Groening, the creator of The Simpsons, played important roles in bringing The Simpsons universe into a 3D environment. All character voices were supplied by the actual cast, and the series ' writers wrote the entire story for the game, including dialogue. Tim Ramage, the associate producer of the game 's publisher, Vivendi Universal Games, considered it a blessing to have the opportunity of working with The Simpsons cast, along with the writers, whom Ramage called `` the best there is ( sic ) ''. Critical reception Reception Review scores Publication Score GC PC PS2 Xbox AllGame N / A N / A N / A EGM 7.17 / 10 N / A 7.17 / 10 7.17 / 10 Eurogamer N / A N / A 5 / 10 N / A Famitsu N / A N / A N / A 31 / 40 Game Informer 8.5 / 10 N / A N / A 8.5 / 10 GamePro N / A N / A N / A Game Revolution N / A GameSpot 8.3 / 10 8 / 10 8.3 / 10 8.3 / 10 GameSpy GameZone 8.7 / 10 8.6 / 10 8.6 / 10 9 / 10 IGN 8 / 10 8.1 / 10 8 / 10 8 / 10 Nintendo Power 3.8 / 5 N / A N / A N / A OPM ( US ) N / A N / A N / A OXM ( US ) N / A N / A N / A 8.8 / 10 PC Gamer ( US ) N / A 78 % N / A N / A The Cincinnati Enquirer N / A Entertainment Weekly N / A Aggregate score Metacritic 79 / 100 82 / 100 78 / 100 81 / 100 Hit & Run received `` generally favorable '' reviews on all platforms according to the review aggregation website Metacritic, and many consider it to be the best Simpsons game to date. Praise focused on the move from the Simpsons television series to the video game format, while criticism targeted some aspects of gameplay. Hit & Run won the award for Fave Video Game at the 2004 Nickelodeon Kids ' Choice Awards. Over one million copies of the game were sold as of June 2004, and three million as of July 2007. The game 's PlayStation 2 version received a `` Diamond '' sales award from the Entertainment and Leisure Software Publishers Association ( ELSPA ), indicating sales of at least 1 million copies in the United Kingdom. A number of reviews complimented the transposition of the Simpsons television series to a video game. Game Informer and GameSpot commented on how well the game depicted the fictional city of Springfield from the television series, and called it the most accurate representation of Springfield ever put into a game. Official Xbox Magazine said that the game did the show justice, and Play felt that it was `` essentially the show in real time '', summing up its review by calling the game a `` truly great cross-over product ''. GameSpot thought that the humor that the game offered included many excellent self - referential jokes, and TeamXbox concluded its review by predicting that the game would be extremely appealing to gamers, especially hardcore Simpsons fans. Entertainment magazine Variety surmised that Hit & Run was the first Simpsons game to include humor comparable to what was in the television series. Hit & Run 's parodical take on the Grand Theft Auto III video game was praised by several reviewers. It was considered to `` deftly satirize Grand Theft Auto while being almost as entertaining '' in a review by GameSpy, which suggested that Hit & Run improved several gameplay aspects that it borrowed from Grand Theft Auto, including instant mission restarts, a superior guidance system, and an easily accessible collection of vehicles. Official Xbox Magazine agreed that Hit & Run was an excellent game in its own right, and found the game to be a `` brilliant '' clone of Grand Theft Auto. The combination of the Simpsons universe with the gameplay of the Grand Theft Auto series was also praised by IGN as `` pure brilliance ''. Positive reviews of Hit & Run focused on its graphics and gameplay. Play appreciated the virtual world that the game offered, describing it as `` grandiose in its expanse and artistic rendering ''. GameSpot found the gameplay to be very engaging. The game was found to be `` very fun and very funny '' by Zach Meston of GameSpy, and Game Informer called it `` nothing short of astonishing ''. Despite positive reactions, the game also had serious issues that were brought up in several reviews, which focused on the game 's bugs and glitches. Both TeamXbox and Game Revolution pointed out that Hit & Run had a few gameplay issues and graphical shortcomings that included strange artificial intelligence behaviour and a broken camera system, which they felt hindered the overall experience of the game. Non-video game publications gave positive reception on the game as well. The Village Voice gave the Xbox version a score of nine out of ten and stated, `` This delightful, deep, and detailed ( but unfortunately not cartoon - style cel - shaded ) rip on the Grand Theft Auto series critiques itself better than any untenured academic could. '' The Cincinnati Enquirer gave the game four stars out of five and said that `` What it lacks in originality it more than makes up for with its fun and easy - to - pick - up game play that will appeal to fans of the long - running comedy. '' Entertainment Weekly gave it a B and said, `` If some of the missions seem repetitive, others stand out, like the one that has you confiscating copies of a particularly violent videogame ( wink, wink ) corrupting Springfield 's youth. '' In Japan, Famitsu gave the Xbox version a score of two eights, one seven, and one eight, for a total of 31 out of 40.. In 2018, Watchmojo.com ranked the game # 1 `` Best '' on their `` Top 10 Best and Worst Simpsons Video Games '' list. References ^ Jump up to : `` The Simpsons : Hit & Run ''. Official Xbox Magazine : 82. October 2003. Jump up ^ Mikel Reparaz ( March 28, 2007 ). `` Battle of the GTA clones ( Page 4 ) ''. GamesRadar. Retrieved August 20, 2016. ^ Jump up to : `` Top 10 Best and Worst Simpsons Video Games ''. YouTube. Retrieved 5 June 2018. ^ Jump up to : Ricardo Torres ( September 5, 2003 ). `` The Simpsons : Hit and Run Preview ''. GameSpot. Retrieved August 20, 2016. ^ Jump up to : Douglass C. Perry ( August 28, 2003 ). `` The Simpsons : Hit and Run ( Preview ) ''. IGN. Retrieved August 20, 2016. ^ Jump up to : Steven Hopper ( December 22, 2003 ). `` The Simpsons Hit & Run - PC - Review ''. GameZone. Archived from the original on January 3, 2009. Retrieved August 20, 2016. ^ Jump up to : David McCutcheon. `` The Simpsons : Hit & Run Guide ''. IGN. Retrieved August 20, 2016. ^ Jump up to : James Kinnear. `` The Simpsons Hit & Run Interview ''. Gamers Hell. Retrieved December 17, 2008. Jump up ^ John Scalzo. `` The Simpsons : Hit and Run ( Preview ) ''. UGO Networks. Archived from the original on January 23, 2008. Retrieved December 17, 2008. ^ Jump up to : EGM staff ( October 2003 ). `` The Simpsons : Hit & Run ( GC, PS2, Xbox ) ''. Electronic Gaming Monthly ( 171 ) : 140. Jump up ^ Marriott, Scott Alan. `` The Simpsons : Hit & Run - Review ''. AllGame. Archived from the original on December 11, 2014. Retrieved March 29, 2017. Jump up ^ Kristan Reed ( October 30, 2003 ). `` The Simpsons Hit & Run ( PS2 ) ''. Eurogamer. Retrieved August 21, 2016. ^ Jump up to : `` The Simpsons : Hit & Run ( Xbox ) ''. Famitsu. 785. January 1, 2004. ^ Jump up to : Justin Leeper ( November 2003 ). `` Simpsons : Hit and Run ( sic ) ( GC ) ''. Game Informer ( 127 ) : 157. Archived from the original on January 23, 2009. Retrieved August 21, 2016. Jump up ^ Justin Leeper ( October 2003 ). `` Simpsons : Hit and Run ( sic ) ( Xbox ) ''. Game Informer ( 126 ) : 134. Archived from the original on March 27, 2009. Retrieved August 21, 2016. Jump up ^ DJ Dinobot ( September 16, 2003 ). `` The Simpsons : Hit & Run Review for PS2 on GamePro.com ''. GamePro. Archived from the original on February 12, 2005. Retrieved August 21, 2016. ^ Jump up to : Mr. Tickle ( October 2003 ). `` The Simpsons : Hit and Run Review ( sic ) ( GC, PS2, Xbox ) ''. Game Revolution. Retrieved August 21, 2016. ^ Jump up to : Alex Navarro ( September 15, 2003 ). `` The Simpsons : Hit & Run Review ( GC, PS2, Xbox ) ''. GameSpot. Retrieved August 21, 2016. ^ Jump up to : Alex Navarro ( November 13, 2003 ). `` The Simpsons : Hit & Run Review ( PC ) ''. GameSpot. Retrieved August 21, 2016. Jump up ^ Zach Meston ( September 24, 2003 ). `` GameSpy : The Simpsons Hit & Run ( GCN ) ''. GameSpy. Retrieved August 21, 2016. Jump up ^ Sal Accardo ( November 10, 2003 ). `` GameSpy : The Simpsons Hit & Run ( PC ) ''. GameSpy. Retrieved August 21, 2016. ^ Jump up to : Zach Meston ( September 24, 2003 ). `` GameSpy : The Simpsons Hit & Run ( PS2 ) ''. GameSpy. Retrieved August 21, 2016. Jump up ^ Zach Meston ( September 24, 2003 ). `` GameSpy : The Simpsons Hit & Run ( Xbox ) ''. GameSpy. Retrieved August 21, 2016. Jump up ^ Justin Raymond ( September 30, 2003 ). `` The Simpsons Hit & Run - GC - Review ''. GameZone. Archived from the original on December 20, 2008. Retrieved August 21, 2016. Jump up ^ Carlos McElfish ( October 1, 2003 ). `` The Simpsons Hit & Run - PS2 - Review ''. GameZone. Archived from the original on May 1, 2009. Retrieved August 21, 2016. Jump up ^ Code Cowboy ( October 5, 2003 ). `` The Simpsons Hit & Run - XB - Review ''. GameZone. Archived from the original on June 25, 2008. Retrieved August 21, 2016. ^ Jump up to : Douglass C. Perry ( September 16, 2003 ). `` The Simpsons : Hit & Run ( GCN, PS2, Xbox ) ''. IGN. Archived from the original on February 26, 2007. Retrieved August 21, 2016. Jump up ^ Steve Butts ( November 12, 2003 ). `` The Simpsons : Hit & Run ( PC ) ''. IGN. Retrieved August 21, 2016. Jump up ^ `` The Simpsons : Hit & Run ''. Nintendo Power. 172 : 138. October 2003. Jump up ^ `` The Simpsons : Hit & Run ''. Official U.S. PlayStation Magazine : 96. September 2003. Jump up ^ Chuck Osborn ( January 2004 ). `` The Simpsons Hit & Run ''. PC Gamer : 105. Archived from the original on March 15, 2006. Retrieved August 21, 2016. ^ Jump up to : Marc Saltzman ( September 23, 2003 ). `` ' The Simpsons ' meet ( s ) ' Grand Theft Auto ' ( GC, PS2, Xbox ) ''. The Cincinnati Enquirer. Archived from the original on June 12, 2008. Retrieved August 21, 2016. ^ Jump up to : Geoff Keighley ( September 5, 2003 ). `` The Simpsons Hit & Run ( GC, PS2, Xbox ) ''. Entertainment Weekly ( 726 ) : L2T 22. Retrieved August 21, 2016. ^ Jump up to : `` The Simpsons : Hit & Run for GameCube Reviews ''. Metacritic. Retrieved August 21, 2016. ^ Jump up to : `` The Simpsons : Hit & Run for PC Reviews ''. Metacritic. Retrieved August 21, 2016. ^ Jump up to : `` The Simpsons : Hit & Run for PlayStation 2 Reviews ''. Metacritic. Retrieved August 21, 2016. ^ Jump up to : `` The Simpsons : Hit & Run for Xbox Reviews ''. Metacritic. Retrieved August 21, 2016. Jump up ^ Llewellyn, Michael. `` Ranking Every Simpsons Game From Worst To Best ''. The Gamer. Retrieved 5 June 2018. Jump up ^ Towell, Justin. `` Every Simpsons game ever : from worst to best ''. GamesRadar+. Retrieved 5 June 2018. Jump up ^ `` Top 10 Simpsons Games ''. YouTube. Retrieved 5 June 2018. Jump up ^ `` 2004 Nickelodeon Kids Choice Awards ! ''. K - Zone. Archived from the original on September 19, 2006. Retrieved December 16, 2008. Jump up ^ Alex Pham ( June 22, 2004 ). `` Vivendi Game Unit Slashes 350 Jobs as Sales Fall ''. Los Angeles Times. Retrieved December 16, 2008. Jump up ^ `` Video Game Hits and Misses ( Hit : Simpsons Hit & Run ) ''. Bloomberg Businessweek. June 25, 2007. Archived from the original on May 29, 2010. Retrieved August 21, 2016. Jump up ^ `` ELSPA Sales Awards : Diamond ''. Entertainment and Leisure Software Publishers Association. Archived from the original on May 19, 2009. Jump up ^ Caoili, Eric ( November 26, 2008 ). `` ELSPA : Wii Fit, Mario Kart Reach Diamond Status In UK ''. Gamasutra. Archived from the original on September 18, 2017. ^ Jump up to : `` The Simpsons : Hit & Run ( GC, PS2, Xbox ) ''. Play : 78. September 2003. ^ Jump up to : Eric Bush ( October 13, 2003 ). `` The Simpsons Hit & Run Review ( Xbox ) ''. TeamXbox. Archived from the original on January 12, 2008. Retrieved December 16, 2008. Jump up ^ Variety staff ( November 2, 2005 ). `` EA signs ' Simpsons ' ''. Variety. Retrieved August 21, 2016. Jump up ^ Nick Catucci ( September 23, 2003 ). `` Funner Than GTA Clones, Funnier Than Recent Simpsons ''. The Village Voice. Retrieved August 21, 2016. External links 2000s portal The Simpsons portal Video games portal Official website ( archived ) The Simpsons : Hit & Run at MobyGames Notes Jump up ^ Released in PAL regions under the Sierra Entertainment brand name The Simpsons video games The Simpsons Video games Arcade Bart vs. the Space Mutants Bart vs. the World Krusty 's Fun House Bartman Meets Radioactive Man Bart 's House of Weirdness Bart 's Nightmare Virtual Bart The Itchy & Scratchy Game Cartoon Studio Virtual Springfield Wrestling Road Rage Skateboarding Hit & Run The Simpsons Game Handheld Escape from Camp Deadly Bart vs. The Juggernauts Itchy & Scratchy in Miniature Golf Madness Bart & the Beanstalk Night of the Living Treehouse of Horror Tapped Out Pinball machines The Simpsons The Simpsons Pinball Party Retrieved from `` https://en.wikipedia.org/w/index.php?title=The_Simpsons:_Hit_%26_Run&oldid=863241384 '' Categories : 2003 video games Action - adventure games Alien invasions in video games GameCube games PlayStation 2 games Radical Entertainment games Fox Interactive games Video games based on The Simpsons Video games developed in Canada Xbox games Multiplayer and single - player video games Video games set in the United States Metafictional video games Hidden categories : Use Canadian English from January 2015 All Wikipedia articles written in Canadian English Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles using Video game reviews template in multiple platform mode Official website different in Wikidata and Wikipedia Featured articles Talk Contents About Wikipedia Wikiquote Български Čeština Dansk Deutsch Ελληνικά Español Français Italiano עברית ქართული Magyar Nederlands Norsk Polski Português Русский Simple English Suomi Svenska Українська 11 more Edit links This page was last edited on 9 October 2018, at 15 : 40 ( UTC ). 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Question: when was premiere of simpson hit and run
Answer: September 16, 2003