The Legend of Zelda : Breath of the Wild - wikipedia The Legend of Zelda : Breath of the Wild The Legend of Zelda : Breath of the Wild Primary packaging artwork, depicting Link overlooking Hyrule 's landscape Developer ( s ) Nintendo EPD Publisher ( s ) Nintendo Director ( s ) Hidemaro Fujibayashi Producer ( s ) Eiji Aonuma Programmer ( s ) Takuhiro Dohta Kenji Matsutani Hiroshi Umemiya Artist ( s ) Satoru Takizawa Writer ( s ) Akihito Toda Composer ( s ) Manaka Kataoka Yasuaki Iwata Series The Legend of Zelda Platform ( s ) Nintendo Switch Wii U Release WW : March 3, 2017 Genre ( s ) Action - adventure Mode ( s ) Single - player The Legend of Zelda : Breath of the Wild is an action - adventure game developed and published by Nintendo for the Nintendo Switch and Wii U video game consoles. The game is a part of The Legend of Zelda series, and follows amnesiac protagonist Link, who awakens from a hundred - year slumber to a mysterious voice that guides him to defeat Calamity Ganon before he can destroy the kingdom of Hyrule. The game had a lengthy development period that spanned five years. In conceiving Breath of the Wild, series producer Eiji Aonuma wanted to reform the gameplay conventions of the Zelda series. As a result, the title 's gameplay introduced new mechanics and designs, including featuring an open - world environment, a detailed physics engine, high - definition visuals, and voice acting. Announced in 2013, the game was initially planned for release as a Wii U exclusive in 2015, but was delayed twice prior to its release on March 3, 2017. Breath of the Wild was a launch title for the Switch, as well as the final Nintendo - produced game for the Wii U. Breath of the Wild received universal acclaim from critics, who deemed it to be one of the greatest video games of all time, and was the recipient of numerous Game of the Year awards, among others. Critics praised the game 's open - ended, physics - driven gameplay that encourages player experimentation and exploration, with many calling it a landmark title in open - world game design, although minor criticism was directed at the game 's technical performance at launch, which was improved through post-release updates. The game broke Nintendo 's sales records in numerous regions, with the Switch version of the game far exceeding sales of the Wii U version, selling over four million copies worldwide by September 2017, making it the best - selling game on the system. Contents 1 Gameplay 2 Plot 3 Development 3.1 Downloadable content 4 Promotion and release 5 Reception 5.1 Sales 5.2 Accolades 6 Notes 7 References 8 External links Gameplay See also : Gameplay of The Legend of Zelda series Players are free to explore the world presented in Breath of the Wild by utilizing a variety of tools. For example, by jumping from a high elevation and deploying his paraglider, Link can travel long distances in a short amount of time. Gameplay of Breath of the Wild departs from most games in The Legend of Zelda series because it features a fully open - world environment, twelve times larger than the overworld in Twilight Princess, with less emphasis on defined entrances and exits to areas. Similar to the original The Legend of Zelda, the player is placed into the game 's world with very little instruction, and is allowed to explore freely at their own pace. Breath of the Wild introduces a new physics engine to the Zelda series that establishes a consistent set of gameplay rules, but also frees players up to approach a puzzle or problem in different ways rather than trying to find the single workable method. Along with a physics engine, the game 's open world also integrates a `` chemistry engine '', which defines the physical properties of most objects and governs how they interact with the player and one another. Taken together, these two design approaches result in a generally unstructured and interactive world that rewards players for experimenting with different aspects of the world and allows for completing the story non-linearly. Taking control of Link, players are able to freely explore Hyrule with actions such as running, climbing, swimming, and gliding with a paraglider, although he is limited by his stamina. Unlike other games where Link obtains specific key weapons for permanent use, the player must procure various items from the environment, including melee weapons, bows, and shields, which break after excessive use. Many items have multiple uses ; for example, wooden weapons and armor can be set to light fires or collect incoming enemy arrows and shields can be used as makeshift snowboards. Players can also obtain various food and materials, such as meat from hunted animals, wild fruit picked from trees, and even monster parts from defeated enemies. By cooking various combinations of food or materials, the player can create meals and elixirs that can replenish Link 's health and stamina, or provide temporary status bonuses such as increased strength or resistance against extreme weather. Near the start of the game, Link obtains multiple rune powers that are installed onto his Sheikah Slate, which can also be used to mark waypoints on a map and take pictures. His rune powers include remote bombs, which come in cube and spherical forms ; Magnesis, which can be used to manipulate metal objects ; Cryonis, which forms ice blocks on watery surfaces ; and Stasis, which temporarily stops objects in time, during which the player can build up kinetic energy which is released once time resumes. In combat, players can `` lock on '' to an enemy target for more precise attacks, while certain button combinations allow for more advanced offensive and defensive moves. Players may also defeat enemies without weapons, such as rolling a boulder off a cliff into an enemy encampment. `` I really think the implementation of this physics engine is a major development for the Zelda series. The way the physics engine underpins everything in the world really offers up a lot of new possibilities. For instance, in Breath of the Wild you might have a puzzle where making use of the physics, there 'll be various ways you can solve that puzzle. That really opens up a lot of possibilities so there 's not just one way to progress in the game or just one way to solve a puzzle. '' Eiji Aonuma, producer Notable points of interest in Hyrule include towers and shrines ; activating either of which adds waypoints that the player may warp to at any time. Activating towers adds the surrounding territory to the player 's map, although specific location names are not added until the player explores that area for themselves. Shrines mostly replace the series ' traditional dungeons, instead consisting of smaller challenges ranging from puzzle solving to battles against robotic opponents. Clearing these shrines earns Spirit Orbs, which can be traded at various `` Goddess statues '' for additional health or stamina. Also scattered across Hyrule are various small puzzles that reveal the hiding places of Koroks. Solving these puzzles earns Korok Seeds, which can be traded in to expand inventory size for weapons, shields, and bows. In addition to Koroks, players may encounter hikers or other travelers who offer side - quests, hints, or simply humorous conversation. Weather in Hyrule is dynamic and regularly changes. For example, colder environments at higher elevations will damage Link unless he wears warm clothing or eats spicy food, but players may take advantage of inclement weather through various tactics, such as throwing a metal object at an enemy during a thunderstorm in order to attract a lightning strike. Players who own the correct Amiibo figures may scan them against the console hardware to conjure items or call Link 's horse Epona from previous Zelda games and Wolf Link from Twilight Princess to join the player 's adventure. Plot Breath of the Wild introduces a world marked by recurring conflict between the kingdom of Hyrule and the evil being, Calamity Ganon. Each time that Ganon resurfaced, he was defeated by a princess descended from the Goddess Hylia with the help of her champion. Over time, Hyrule managed to mature into an advanced civilization. Using their knowledge of technology, they decided to prepare themselves for Ganon 's inevitable return by creating four massive animal - like machines called the Divine Beasts, as well as an army of autonomous, mechanical weapons, called Guardians. Upon Ganon 's return, four great warriors were each given the titles of champions and tasked with piloting one of the Divine Beasts to attack and weaken him, while the princess and her hero used the Guardians to protect them while the hero struck Ganon down with the Master Sword, allowing the princess to seal Ganon away. 10,000 years later, the kingdom of Hyrule lost its technological greatness and had reverted to a medieval state. Upon reading the prophecies their ancestors had left behind, they learned the signs of Ganon 's return and recovered the Divine Beasts and Guardians after excavating land throughout the kingdom. Key members of Hyrule 's various races -- Daruk, a warrior of the mountainous Goron, Mipha, a princess of the aquatic Zora, Revali, the most skilled archer among the bird - like Rito, and Urbosa, the chief of the desert - dwelling Gerudo -- were assembled to pilot the Divine Beasts as the princess ' champions, while Princess Zelda and Link, her appointed knight, attempted to stop the evil using the same strategy as their ancient predecessors. However, Ganon appeared from beneath Hyrule Castle and took control of the Guardians and Divine Beasts, turning them against Hyrule. In the `` Great Calamity '' which followed, the king, champions, and everyone in the Castle were killed, the castle town was destroyed, and Link was gravely wounded defending the princess, leaving the entire kingdom utterly devastated. Zelda survived, and after having Link taken to safety and hiding the Master Sword, faced Ganon alone, using her magic to restrain him within the castle walls. 100 years later in the present day, an amnesiac Link awakens from within the Shrine of Resurrection. A mysterious female voice guides him to the now ruined kingdom of Hyrule where he meets an old man who, after helping Link adjust to the ruined world, reveals himself to be the restless spirit of King Rhoam, the last King of Hyrule. The king explains to Link that Ganon has been sealed in Hyrule Castle for one hundred years, but Ganon has continued to grow in power, and the king pleads for Link to defeat him before he breaks free and destroys the world. Link visits the locations of the Divine Beasts, regaining his memories as each member of the respective races of the former champions helps him board the Divine Beasts to purge the machines of the monsters that Ganon had created. The champions ' spirits are released along with their Divine Beasts, and after offering their powers to Link they pilot them once again, preparing them to attack Ganon once Link storms Hyrule Castle. As Link travels the world, he also comes across key areas that he and Zelda traveled to in the past, eventually regaining all his memories. After obtaining the Master Sword from the Lost Woods, Link defeats Ganon with help from the Divine Beasts, but Ganon survives and manifests himself in his true form : an ethereal monster of pure hatred and malice called Dark Beast Ganon. Using Light Arrows provided by Zelda, Link defeats Ganon and Zelda destroys him with the last of her divine power, restoring peace to Hyrule and allowing the spirits of King Rhoam and the champions to finally depart. In the epilogue, Zelda, while noting that Ganon is gone, for the time being, realizes that Hyrule must be rebuilt and that she and Link must begin the process themselves. If the player fulfills certain conditions, they are able to unlock an alternative ending of the game. Development With Breath of the Wild, Zelda series producer Eiji Aonuma sought to rethink series conventions. On numerous occasions, The Legend of Zelda series producer Eiji Aonuma has reiterated the development team 's focus on `` rethinking the conventions of Zelda '', an idea that first prompted the change in the series ' gameplay style to nonlinear, open - world, and objective - based gameplay in 2013 's A Link Between Worlds, reminiscent of the original The Legend of Zelda. At E3 2014, Aonuma said one of the ways he wanted to alter the norms of Zelda was by reforming dungeons and puzzle solving, two major gameplay elements in the series. Aonuma also stated that the story of the game is entirely optional, and that it is possible for players to reach the end of the game without progressing through it. Prior to creating the final game, which uses a modified version of the Havok physics engine, the developers designed a playable two - dimensional prototype similar to the original Zelda to experiment with physics - and chemistry - based puzzles. At the 2017 Game Developers Conference, Fujibayashi, technical director Takuhiro Dohta, and art director Satoru Takizawa held a presentation titled `` Change and Constant -- Breaking Conventions with The Legend of Zelda : Breath of the Wild '', during which they demoed the prototype. Aonuma called the physics engine in Breath of the Wild a major development for the Zelda series, saying that it `` underpins everything in the world '' and makes things operate in a `` logical and realistic way '', allowing players to approach puzzles and problems in different ways. He expanded on the difficulty in developing this system, recalling how one day during development he entered an area in the game and found that all the objects that were normally there were blown away by the wind. `` Our mission in developing this new Zelda game... is quite plainly to re-think the conventions of Zelda. I 'm referring to the expectation that the player is supposed to complete dungeons in a certain order... we want to set aside these conventions, get back to basics and create a newborn Zelda so that the players can best enjoy the real essence of the franchise. '' Eiji Aonuma, producer The title was originally built and demonstrated with touchscreen features for the Wii U, but the developers found that looking away from the main screen distracted from the game. The features were removed when the game moved to tandem development across the Wii U and Nintendo Switch. The Wii U GamePad also affected the game 's animations. Though the series protagonist Link is canonically left - handed, he is right - handed in the game to match the GamePad 's control scheme, which has its sword - swinging buttons on its right side. The Switch version performs better than the Wii U release when docked to a television, though when undocked, both run at the same resolution. The Switch version also has higher - quality environmental sounds. On the game 's art style and direction, Aonuma stated that it was inspired by gouache and en plein air art to help identify the vast world. Monolith Soft, the developer of the similarly open - world Xenoblade Chronicles series, assisted with the game 's topographical level design, which was based on Kyoto, the hometown of game director Hidemaro Fujibayashi. The game marks the first time that cutscene voice acting appears in a main Zelda title, although Link remains voiceless. Aonuma was affected by the first time he heard a character with a human voice in - game, and wanted to leave a similar impression on players. The team decided to record voiceovers for all cutscenes instead of only the key scenes, as originally planned. Nintendo provided voiceovers and subtitles in eight languages. Initially, players were not able to mix and match, for instance, Japanese voice - over with English subtitles ; however, Nintendo released an update in May 2017 that allowed players to choose the voice - over language. Coinciding with the game 's launch in Taiwan and South Korea in early 2018, Nintendo will introduce a patch worldwide to add traditional and simplified Chinese and Korean text languages to the game. The game 's original score was composed by Manaka Kataoka, who had previously worked on the series with The Legend of Zelda : Spirit Tracks, and Yasuaki Iwata, a relative newcomer at Nintendo who had only worked on two previous games for the company. The soundtrack was primarily written and performed on a piano, with an intentional ambient focus in mind instead of a more melodic, upbeat one, which was a first for the series. According to sound director Hajime Wakai, this helped add `` authenticity '' to the game 's environments and scenery, and was taken on as a challenge by the rest of the sound team. After a development period of five years, the game went gold on February 3, 2017, with Nintendo holding an event celebrating it. Downloadable content Breath of the Wild received two expansion packs of downloadable content ( DLC ) after release : The Master Trials and The Champions ' Ballad, bundled together as a singular expansion pass. Purchasing the expansion pack also unlocks three in - game treasure chests with items including an exclusive Nintendo Switch shirt. The Master Trials adds new gameplay modes, features, and items. In the Trial of the Sword challenge, Link fights through around 45 successive rooms of enemies and must finish each room before proceeding. The character begins with no armor or weapons but is ultimately rewarded with a perpetually glowing Master Sword that does not break if they are able to complete it. The pack also adds an option to play the game at a higher difficulty level, which raises the ranks of Link 's enemies and adds ranks that do not exist in the normal game. The mode 's enemies are more perceptive when Link sneaks near them and will slowly regenerate health in battle. New floating platforms throughout the land offer enemies to battle and treasure to collect as a reward. The pack 's Hero 's Path feature draws the player 's path through the map on the game 's map, which was designed to help players determine places they have not visited. The player can also find the pack 's hidden Travel Medallion to save Link 's current position as a single waypoint to which the player can transport Link at any time. New items include the Korok Mask, which helps the player find Korok locations, and other themed cosmetics related to previous Zelda games. The pack was released on June 30, 2017. The Champions ' Ballad was released on December 7, 2017, with a trailer presented at The Game Awards 2017 exhibiting the new content. The expansion pack adds a new dungeon, original story, gear, and additional challenges to the game. It also introduces the Master Cycle Zero, a motorcycle - like vehicle that Link can ride after players complete the pack 's additional content. Promotion and release The booth for the game at Gamescom 2016 Aonuma announced a new entry for Nintendo 's Wii U console in January 2013 during the company 's regular online presentation. The game, he continued, would challenge the series ' conventions, such as the requirement that players complete dungeons in a set order. The next year, Nintendo introduced the game 's high - definition, cel - shaded visual style with in - game footage at its June 2014 Electronic Entertainment Expo ( E3 ) press event. Once planned for release in 2015, the title was delayed early in the year and did not show at that year 's E3. Zelda series creator Shigeru Miyamoto reaffirmed that the title was still set for release on the Wii U, despite the development of the console that would be called the Nintendo Switch. The title received another delay in April 2016 due to issues with its physics engine. With its new 2017 release date, the game would launch for both the Wii U and Switch consoles simultaneously on March 3, 2017. Nintendo let attendees play the game 's Wii U version at E3 2016, where they also announced its subtitle, Breath of the Wild. At a Nintendo Switch presentation in January 2017, Nintendo provided a new trailer announcing that the game would be released as a launch title for the Switch. The Switch version of the game was available in limited `` Special Edition '' and `` Master Edition '' bundles, which both included a Sheikah Eye coin, a Calamity Ganon tapestry with world map, a soundtrack CD, and a themed carrying case for the Switch. The Master Edition also included a figurine based on the Master Sword. An `` Explorer 's Edition '' of the game was released for the Switch on November 23, 2017, which came with a two - sided map and a 100 - page book containing story information. Fils - Aimé stated that the game would be the final first - party title released for the Wii U. Reception Reception Aggregate score Aggregator Score Metacritic ( NS ) 97 / 100 ( Wii U ) 96 / 100 Review scores Publication Score Destructoid 10 / 10 Edge 10 / 10 EGM 9.5 / 10 Eurogamer Famitsu 40 / 40 Game Informer 10 / 10 Game Revolution GameSpot 10 / 10 GamesRadar Giant Bomb IGN 10 / 10 Nintendo Life Nintendo World Report 9.5 / 10 Polygon 10 / 10 VideoGamer.com 9 / 10 The game 's announcement was met with praise by fans and critics alike. CNET said that the showing of the game at the convention would `` take your breath away ''. IGN called the game `` the open world Zelda we 've always wanted '', and Engadget called it `` Nintendo 's next classic ''. Sam Machkovech of Ars Technica praised the game 's renewed emphasis on open - world exploration. John Linneman of Eurogamer deemed it `` Nintendo 's most technologically ambitious project to date '', but acknowledged that the Wii U 's hardware sometimes had difficulty maintaining the targeted 30 frames per second during the game 's E3 demo. According to Brandwatch, a social media monitoring platform, Breath of the Wild was the most talked - about E3 2016 game on social media. Following its E3 demonstration, the game received several accolades from the Game Critics Awards, as well as from IGN and Destructoid. It was also listed among the best games at E3 by Eurogamer, GameSpot, and GamesRadar. In late 2016, Breath of the Wild received two awards at Gamescom, and won the award for Most Anticipated Game at The Game Awards 2016. A week prior to release, Peter Brown of GameSpot deemed Breath of the Wild `` a strong contender '' for the best Zelda game. At The Game Awards 2017, the title received the accolades for Game of the Year, Best Game Direction, and Best Action / Adventure Game. Upon its release, critics universally acclaimed Breath of the Wild, with some calling the game a masterpiece and one of the greatest video games of all time. It holds the largest number of perfect reviews of any game on review aggregator Metacritic. Jose Otero of IGN praised the game 's combat and open world by calling it `` a masterclass in open - world design '', and `` a wonderful sandbox full of mystery, dangling dozens upon dozens of tantalizing things in front of you that just beg to be explored. '' GameSpot called it `` the most impressive game '' Nintendo had ever made, appreciating the way that it `` takes designs and mechanics perfected in other games and reworks them for its own purposes to create something wholly new, but also something that still feels quintessentially like a Zelda game. '' The review declared that the game is `` both a return to form and a leap into uncharted territory, and it exceeds expectations on both fronts. '' Edge stated that `` the magic of being given all the tools in the opening hour is the knowledge that the solution to any problem is already at your disposal, and you can always change tack. '' The publication praised the game world, saying that it is `` an absolute, and unremitting, pleasure to get lost in ''. The publication awarded the game a perfect score, making it the 29th game ( including retrospective perfect scores ) to earn that score from the publication. Breath of the Wild became the 24th game to receive a perfect score from Famitsu. Entertainment Weekly stated that they thought Breath of the Wild was the best Zelda game of all time, also calling it `` arguably Nintendo 's greatest triumph ''. Ars Technica praised the open world of the game, stating `` After spending a week utterly immersed in Nintendo 's open - world reimagining of the tried - and - true Zelda formula, it 's hard to return to the more formulaic entries of the franchise 's past. '' Several reviewers noted the game 's difficulty, with Arthur Gies of Polygon considering it the most challenging title in the series. Reviewers lauded the game 's sense of detail and immersion while criticizing it for its frame rate dips and low resolution of 900p. Kotaku recommended playing the game without its on - screen minimap and indicators, in praise of the indirect cues that contextually indicate the same information, such as Link shivering when it 's cold or waypoints visually appearing in the distance when using the scope. Journalists commented on unexpected permutations of interactions between Link, villagers, pets, and enemies, as well as a tribute to former Nintendo president Satoru Iwata, who died during the game 's development. These serendipitous moments proved popular on social media, according to Chris Plante of The Verge. He predicted that more open world games would abandon linear tasks in favor of Breath of the Wild 's format, as game publishers would appreciate the free marketing. Gaming journalist Jim Sterling was more critical of the game than most, giving it a 7 / 10 score. He criticized the difficulty, weapon durability, and general level design, but praised the game 's variety of content and open - world mechanics. Post-release updates later addressed some criticism regarding the game 's technical performance and unstable frames per second ( FPS ) experienced at launch. The game 's success sparked an increased interest in the Wii U emulator Cemu, as the emulator 's developers rapidly updated the software to run the game at a smooth frame rate within weeks of its release. Sales The game broke Nintendo 's launch title sales records in multiple regions. The game competed with the open - world title Horizon Zero Dawn in its launch week, which it outsold in Japan ( around 200,000 copies ). While Breath of the Wild was only the second best - selling retail game in the UK in its week of release, selling less than Horizon, it was the third largest Zelda series release there, behind Wind Waker and Twilight Princess. Nintendo reported that Breath of the Wild sold more than 1.3 million copies in the United States in March 2017, 925,000 copies of which were for the Switch version, attaining a 100 % attach rate for the console. It was also the second best - selling retail game in the US in March, only behind Tom Clancy 's Ghost Recon Wildlands. In its year - end report for the 2016 fiscal year which ended on March 31, 2017, Nintendo reported it had sold 3.84 million copies of Breath of the Wild worldwide. The Wii U version sold 1.08 million units and the Switch version sold 2.76 million units, surpassing the latter console 's global sales of 2.74 million for the same period. Nintendo 's president Tatsumi Kimishima said that the attach rate of Breath of the Wild to the Switch was `` unprecedented '', and that `` this momentum may lead to a new sell - through record for the entire The Legend of Zelda series ''. By September 2017, total worldwide sales of the Switch version of the game exceeded 4.70 million, making it the system 's best - selling title. Accolades Year Awards Category Result Ref 2016 IGN 's Best of E3 Best Adventure Game Won Best Wii U Game Won Game of the Show Won Destructoid 's Best of E3 Best Action / Adventure Game Won Best of Show Won Best Wii U Game Won Game Critics Awards Best Action / Adventure Game Won Best Console Game Won Best of Show Won Gamescom 2016 Best of Gamescom Won Best Wii U Game Won The Game Awards 2016 Most Anticipated Game Won 2017 Japan Game Awards 2017 Games of the Year Won BBC Radio 1 's Teen Awards Best Game Nominated Golden Joystick Awards Best Visual Design Nominated Critics Choice Won Best Audio Won Best Nintendo Game Won Ultimate Game of the Year Won The Game Awards 2017 Game of the Year Won Best Game Direction Won Best Art Direction Nominated Best Score / Music Nominated Best Audio Design Nominated Best Action / Adventure Game Won Notes Jump up ^ Zeruda no Densetsu : Buresu obu za Wairudo ( ゼルダ の 伝説 ブレス オブ ザ ワイルド ) in Japanese References Jump up ^ Goldfarb, Andrew ( June 14, 2016 ). `` E3 2016 : Zelda : Breath of the Wild 's Open World is 12 Times Bigger than Twilight Princess ''. IGN. Ziff Davis. Archived from the original on June 14, 2016. Retrieved June 14, 2016. ^ Jump up to : George, Richard ( January 23, 2013 ). `` New HD Zelda Revealed for Wii U ''. IGN. Ziff Davis. Archived from the original on January 26, 2013. Retrieved June 16, 2014. ^ Jump up to : De Meo, Francisco ( January 19, 2017 ). `` Zelda Breath of the Wild Physics Engine Is A `` Major Development '' For The Series ; Team Discussed Adding Female Protagonist ``. WCCF Tech. Retrieved November 8, 2017. Jump up ^ Gray, Kate ( May 30, 2017 ). `` Is The Legend of Zelda : Breath of the Wild the best - designed game ever ? ''. Theguardian.com. Retrieved November 2, 2017. ^ Jump up to : Otero, Jose ( March 2, 2017 ). `` The Legend of Zelda : Breath of the Wild Review ''. IGN. Archived from the original on March 2, 2017. Retrieved March 2, 2017. Jump up ^ `` Why Breath of the Wild is the future of blockbuster games ''. Theverge.com. Retrieved November 2, 2017. ^ Jump up to : Brown, Peter ( March 2, 2017 ). `` The Legend of Zelda : Breath of the Wild Review ''. GameSpot. Archived from the original on March 3, 2017. Retrieved March 2, 2017. ^ Jump up to : Otero, Jose ( March 2, 2017 ). `` The Legend of Zelda : Breath of the Wild Review ''. IGN. p. 2. Archived from the original on March 21, 2017. Retrieved March 24, 2017. Jump up ^ Sliva, Marty ( December 5, 2014 ). `` New Gameplay Shown From The Legend of Zelda Wii U ''. IGN. Ziff Davis. Archived from the original on December 6, 2014. Retrieved December 6, 2014. Jump up ^ Pereira, Chris ( February 17, 2015 ). `` Zelda Wii U 's Open World Is as Big as the System Can Handle ''. GameSpot. CBS Interactive. Archived from the original on June 21, 2015. Retrieved June 21, 2015. Jump up ^ Phillips, Tom ( June 14, 2016 ). `` The Legend of Zelda : Breath of the Wild is the most ambitious Nintendo game in years ''. Eurogamer. Gamer Network. Archived from the original on June 15, 2016. Retrieved June 14, 2016. ^ Jump up to : Tach, David ( March 2, 2017 ). `` The Legend of Zelda : Breath of the Wild beginner 's guide ''. Polygon. Retrieved November 9, 2017. Jump up ^ Tassi, Paul ( March 13, 2017 ). `` Two Skills Break Zelda : Breath of the Wild 's Otherwise Creative Combat ''. Forbes. Retrieved November 9, 2017. ^ Jump up to : Hilliard, Kyle ( February 10, 2017 ). `` Everything We Know About The Legend Of Zelda : Breath Of The Wild 's Dungeons ''. Game Informer. GameStop. Archived from the original on February 16, 2017. Retrieved April 4, 2017. Jump up ^ Phillips, Tom ( March 15, 2017 ). `` The reward for collecting all 900 Zelda : Breath of the Wild Korok seeds is a bit poo ''. Eurogamer. Gamer Network. Archived from the original on March 24, 2017. Retrieved April 4, 2017. Jump up ^ Hernandez, Patricia ( March 13, 2017 ). `` I Swear, If It Rains In Zelda : Breath of the Wild One More God Damn Time ''. Kotaku. Gizmodo Media Group. Archived from the original on April 3, 2017. Retrieved April 4, 2017. Jump up ^ Crecente, Brian ( June 14, 2016 ). `` The Legend of Zelda : Breath of the Wild gets three new Amiibo, here they are ''. Polygon. Vox Media. Archived from the original on June 15, 2016. Retrieved August 25, 2016. Jump up ^ Kollar, Philip ( March 8, 2017 ). `` You can unlock Links classic green tunic in The Legend of Zelda : Breath of the Wild ''. Polygon. Archived from the original on March 8, 2017. Retrieved March 8, 2017. Jump up ^ Nintendo. The Legend of Zelda : Breath of the Wild. Nintendo. Impa : The history of the royal family of Hyrule is also the history of Calamity Canon, a primal evil that has endured over the ages. This evil has been turned back time and time again by a warrior wielding the soul of a hero and a princess who carries the blood of the Goddess. With the passage of time, each conflict with Ganon faded into legend. So listen closely as I tell you of this ' legend ' that occurred 10,000 years ago. Jump up ^ Nintendo. The Legend of Zelda : Breath of the Wild. Nintendo. Impa : Hyrule was then blossoming as a highly advanced civilization... the people thought it wise to utilize their technological prowess to ensure the safety of the land should Calamity Ganon ever return. They constructed... the divine beasts. They also built a legion of autonomous weapons called guardians. Jump up ^ Nintendo. The Legend of Zelda : Breath of the Wild. Nintendo. Impa : The divine beasts were piloted by four individuals of exceptional skill from across the land. And thus, the plan to neutralize Ganon was forged... The princess and the hero fought alongside these four champions against this ancient evil. The guardians were tasked with protecting the hero, as the divine beasts unleashed a furious attack... And when the hero wielding the sword that seals the darkness delivered his final blow, the princess used her sacred power to seal away Calamity Ganon. Jump up ^ Nintendo. The Legend of Zelda : Breath of the Wild. Nintendo. Princess Zelda 's Research Notes : In the war against the Calamity 10,000 years ago... were the injuries so great as to necessitate such a facility ? Jump up ^ Nintendo. The Legend of Zelda : Breath of the Wild. Nintendo. King Rhoam : There was also a prophecy. ' The signs of a resurrection of Calamity Ganon are clear, and the power to oppose it lies dormant beneath the ground '. We decided to heed the prophecy and began excavating large areas of land. Jump up ^ Nintendo. The Legend of Zelda : Breath of the Wild. Nintendo. King Rhoam : The princess, her appointed knight, and the rest of the champions were on the brink of sealing away Ganon... But Nay... Jump up ^ Nintendo. The Legend of Zelda : Breath of the Wild. Nintendo. King Rhoam : ( Ganon ) seized control of the guardians and the divine beasts and turned them against us. The champions lost their lives. Those residing in the castle as well. The appointed knight, gravely wounded, collapsed while defending the princess. And thus, the Kingdom of Hyrule was devastated absolutely by Calamity Ganon. Jump up ^ Nintendo. The Legend of Zelda : Breath of the Wild. Nintendo. King Rhoam : However, the princess survived to face Ganon alone... ^ Jump up to : Otero, Jose ( June 14, 2016 ). `` E3 2016 : The Legend of Zelda : Breath of the Wild Might Be The Open World Zelda We Always Wanted ''. IGN. Ziff Davis. Retrieved June 14, 2016. Jump up ^ Nintendo. The Legend of Zelda : Breath of the Wild. Nintendo. Zelda : Although Ganon is gone, for now, there is still so much for us to do. (... ) I believe in my heart, that if all of us work together, we can restore Hyrule to its former glory. Perhaps... even beyond. But it all must start with us. 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Question: what game engine does breath of the wild use
Answer: Nintendo Switch