Pokémon Diamond and Pearl - wikipedia Pokémon Diamond and Pearl `` Pokémon Diamond '' redirects here. For the bootleg translation of Telefang Power for the Game Boy Color, see Keitai Denjū Telefang. Pokémon Diamond Pokémon Pearl North American box art for Pokémon Diamond, depicting the legendary Pokémon Dialga. The box art for Pokémon Pearl Version depicts the legendary Pokémon Palkia ( not pictured ). Developer ( s ) Game Freak Publisher ( s ) The Pokémon Company Director ( s ) Junichi Masuda Producer ( s ) Hiroyuki Jinnai Hitoshi Yamagami Gakuji Nomoto Hiroaki Tsuru Artist ( s ) Ken Sugimori Writer ( s ) Toshinobu Matsumiya Hitomi Sato Akihito Tomisawa Suguru Nakatsui Composer ( s ) Go Ichinose Junichi Masuda Hitomi Sato Morikazu Aoki Series Pokémon Platform ( s ) Nintendo DS Release JP : September 28, 2006 NA : April 22, 2007 AU : June 21, 2007 EU : July 27, 2007 KOR : February 14, 2008 Genre ( s ) Role - playing video game Mode ( s ) Single - player, multiplayer, online multiplayer Pokémon Diamond Version and Pearl Version ( ポケットモンスター ダイヤモンド ・ パール, Poketto Monsutā Daiyamondo & Pāru, `` Pocket Monsters : Diamond & Pearl '' ) are role - playing games ( RPGs ) developed by Game Freak, published by The Pokémon Company and distributed by Nintendo for the Nintendo DS. With the enhanced remake Pokémon Platinum, the games comprise the fifth installment and fourth generation of the Pokémon series of RPGs. First released in Japan on September 28, 2006, the games were later released to North America, Australia, and Europe over the course of 2007. Like previous Pokémon games, Diamond and Pearl chronicle the adventures of a young Pokémon trainer as he / she trains and battles Pokémon while also thwarting the schemes of a criminal organization. The games add many new features, such as Internet play over the Nintendo Wi - Fi Connection and changes to battle mechanics and Pokémon Contests, along with addition of 107 new Pokémon. The games are independent of each other but feature largely the same plot and while both can be played separately, it is necessary to trade between them in order to complete the games ' Pokédexes. Development of Diamond and Pearl was announced at a Nintendo Press conference in the fourth calendar quarter of 2004. The games were designed with features of the DS. It was forecasted to be released in Japan in 2005, but was shipped in 2006. In promotion of the games, Nintendo sold a limited - edition Nintendo DS Lite in Japan, and held a release party celebrating their North American release. The games received generally favorable reviews. Most critics praised the addition of Wi - Fi features and felt that the gameplay, though it had not received much updating from previous games, was still engaging. Reviewers were divided on the graphics, however, and the audio was criticized as being primitive. The games enjoyed more commercial success than their Game Boy Advance predecessors : with around 18 million units sold worldwide, Diamond and Pearl have sold over 2 million more units than Ruby and Sapphire and almost 6 million more units than FireRed and LeafGreen, while outselling their successors, Black and White, by over 2 million copies. Contents 1 Gameplay 1.1 New features 1.2 Connectivity to other devices 2 Synopsis 2.1 Setting 2.2 Story 3 Development and release 4 Soundtrack 5 Reception 6 Related games 6.1 Pokémon Platinum 6.2 Pokémon Battle Revolution 6.3 My Pokémon Ranch 7 Footnotes 8 Notes 9 References 10 External links Gameplay Main article : Gameplay of Pokémon The bottom screen of the Nintendo DS displays the Pokétch, a multi-functional device with features related to time tracking and player status. Pokémon Diamond and Pearl are role - playing games with adventure elements. The basic mechanics of the games are largely the same as their predecessors. As with all Pokémon games for handheld consoles, gameplay is in third - person overhead perspective, and consists of three basic screens : a field map, in which the player navigates the main character ; a battle screen ; and the menu, in which the player configures his or her party, items, or gameplay settings. The player begins the game with no Pokémon or Poké Balls, but is given the choice of three Pokémon as a part of the story line. Once Pokéballs are obtained, the player can capture more Pokémon using Pokéballs. The player can also use his / her Pokémon to do damage to the other Pokémon. Whenever the player encounters a wild Pokémon or is challenged by a trainer to a battle, the screen switches to a turn - based battle screen where the Pokémon fight. During battle, the player may fight, use an item, switch the active Pokémon, or flee ( the last not an option in battles against trainers ). All Pokémon have hit points ( HP ) ; whenever a Pokémon 's HP is reduced to zero, it faints and can not battle unless revived at a Pokémon center or with an item. If the player 's Pokémon defeats the opposing Pokémon ( causes it to faint ), it receives experience points. After accumulating enough experience points, it can level up ; most Pokémon evolve into a new species of Pokémon whenever they reach a certain level. Pokémon 's stats also increase every time it levels up, and they will also learn new moves as well. If the player cancels an evolution the Pokémon will learn new moves faster. Apart from battling, capturing Pokémon is the most important element of Pokémon gameplay. Although other trainers ' Pokémon can not be captured, the player can use different kinds of Poké Balls on a wild Pokémon during battle. A successful capture adds the Pokémon to the player 's active party or stores it if the player already has the maximum of six Pokémon. Factors in the success rate of capture include the HP of the target Pokémon and the strength of the Poké Ball used ; the lower the target 's HP and the stronger the Poké Ball, the higher the success rate of capture is. Also, inflicting certain status effects such as sleep or paralysis add a multiplier to the capture rate, making it easier to capture wild Pokémon. Each species has a capture rate of its own as well. New features As with other generations of Pokémon games, Diamond and Pearl retained the basic gameplay of their predecessors while introducing additional new features. Increased from three times of day in Gold and Silver, there are five time periods in Diamond and Pearl : morning, day, afternoon, evening, and night. Diamond and Pearl introduced several changes to battle mechanics. In previous generations, Pokémon moves were classified as `` physical '' or `` special '' based on their type ; for example, all Fire - type moves were special and all Ground - type moves were physical. In Diamond and Pearl, however, moves are categorized into three groups. Attacks that make physical contact with the opponent are `` physical '', attacks that do not make physical contact are `` special '', and moves that do not deal damage directly are classified as `` status ''. Some of the games ' new features capitalize on the Nintendo DS 's features. The Pokétch ( ポケッチ, Poketchi ), a simulated smartwatch, uses the DS 's bottom screen and hosts applications including a clock, a calculator, a map, a counter, and a drawing pad. These applications are obtained throughout the game. Beneath Sinnoh 's surface is the Underground ( ちかつうろ, Chikatsūro ), a large area used for wireless multiplayer gaming ; in it, players can create and decorate secret bases ( first featured in Pokémon Ruby and Sapphire ) and participate in minigames. Diamond and Pearl also employ support for the Nintendo Wi - Fi Connection, allowing players to communicate through voice chat, trade, and battle online. ( No longer available since May 20, 2014. ) The main system for trade is the Global Trade Station, which allows players to trade with people around the world. Players can search for any Pokémon that they have seen in the game and can offer their own ; if another player is offering the requested Pokémon and is looking for the offered Pokémon, the trade occurs immediately. ( The trade does not have to be instant ; an offer can be left for other players to browse and complete, even while the player is offline. ) Certain species of Pokémon traded internationally will have a Pokédex entry in the language of the game it originated from. Diamond and Pearl 's Pokémon Contests ( events in which the player 's Pokémon compete in a show to win ribbons ) consist of three stages, two more than the Contests of the Game Boy Advance games. In the Visual Competition stage, players use the Nintendo DS 's touchscreen to place accessories on their Pokémon to boost a particular trait, such as `` Cool '' or `` Cute '', and earn points. In the Dance Competition stage, the player must tap buttons on the touchscreen in rhythm with the music. The final stage, Acting Competition, is similar to Pokémon Contests of the Game Boy Advance games ; Pokémon use their moves to appeal to the judges and crowd. Like Pokéblocks in the third - generation games, baked goods called Poffins can be made from berries and fed to Pokémon in order to boost a particular trait, and therefore, the likelihood of success in a relevant Contest. Connectivity to other devices In addition to compatibility with each other, Diamond and Pearl offer compatibility with the Game Boy Advance Pokémon RPGs, Pokémon Ranger, and Pokémon Battle Revolution. After earning the National Pokédex in Diamond and Pearl, the player can `` Migrate '' Pokémon from the Game Boy Advance games to Diamond and Pearl by inserting a Game Boy Advance cartridge into the Game Boy Advance cartridge slot of the Nintendo DS while Diamond or Pearl is in the DS slot. After six Pokémon are uploaded from the cartridge, they are sent to the Pal Park, an area where the player can capture the transferred Pokémon. Pokémon uploads are restricted to six every twenty - four hours per Game Boy Advance cartridge, and the player must capture the uploaded Pokémon before performing another transfer. Pokémon transferred to Diamond and Pearl this way can not be sent back to a Game Boy Advance cartridge. After completing a special mission in Pokémon Ranger, the player will be able to send a Manaphy egg or Riolu from Ranger to Diamond or Pearl. Finally, players can wirelessly upload Pokémon from Diamond and Pearl to the Wii games Pokémon Battle Revolution and My Pokémon Ranch. DS players can also connect to the Internet and `` battle '' with other players around the world. They can use `` DS Wireless '' to play with people within approximately 5 m. They can also play underground ( for example, steal flags, find spheres and set traps ). Synopsis Setting The Sinnoh region is based on the Japanese island of Hokkaidō. Diamond and Pearl are set in the fictional region of Sinnoh, an island based on the Japanese island of Hokkaidō. Sinnoh is probably not directly connected to any other region in the Pokémon universe, much like Hoenn. It is characterized by large, snow - covered mountains ( Mt. Coronet, a part of a mountain range, divides Sinnoh in half ). In this game, the starters are the grass - type Turtwig, the fire - type Chimchar, and the water - type Piplup. Turtwig can evolve into Grotle and then into Torterra, Chimchar can evolve into Monferno and then into Infernape, and Piplup can evolve into Prinplup and then into Empoleon. Unlike other regions, Sinnoh has a `` northern '' feel to it because it is the only region with snow - covered routes. Sinnoh is also characterized by its waterways ; it has three main lakes ( Verity, Acuity, and Valor ) that form a triangle. Unlike the Hoenn region, however, which is mostly water routes, only 30 percent of Sinnoh 's landscape comprises waterways. Underneath Sinnoh 's surface is the Sinnoh Underground, which is a large maze of caves and tunnels. Story The games chronicle the adventures of a new Pokémon trainer who strives to become the Pokémon League Champion by collecting and training Pokémon. Like most games in the series, Diamond and Pearl feature eight Pokémon gyms led by Gym Leaders, professional trainers whose expertise lies in a particular Pokémon type. Gym Leaders ( Roark, Gardenia, Maylene, Crasher Wake, Fantina, Byron, Candice, and Volkner ) serve as bosses and reward skilled trainers with Gym Badges, key to the advancement of the plot. As all core games, the protagonist must also thwart the schemes of a crime syndicate ( and here, it is Team Galactic ), who plans to use Pokémon to create a new universe just for themselves, while destroying the current one. Like all other Pokémon RPGs, Diamond and Pearl begin in the protagonist 's hometown. After viewing a television report about a media - conducted search for a Red Gyarados, which was spotted at a faraway lake ( Johto 's Lake of Rage ), the protagonist and his or her best friend travel together to check the local lake for a Pokémon like it. They spot Professor Rowan, a Pokémon evolution researcher, and his assistant, the playable character not selected in the game : Lucas ( boy ) or Dawn ( girl ). After a short discussion, the professor and his assistant leave the lake, leaving a briefcase behind. When they are attacked by wild Starly, the protagonist and his or her rival examine the case. The player is then given a choice among the three Pokémon found in the briefcase ( Turtwig, Chimchar, or Piplup ) with which to battle the Starly. After defeating the Starly, Lucas or Dawn retrieves and returns the briefcase to the professor. Noticing that a bond has been forged between the young protagonist and his or her chosen Pokémon, Rowan offers it to him or her, asking that he or she embark on a journey and fill his or her Pokédex. The protagonist encounters the antagonistic team, Team Galactic, early in the game, when he or she must save Professor Rowan from some of their thugs ; however, their motives are unclear until later. The protagonist encounters the Team twice ( when it takes over a wind farm and when it sets up a base in Eterna City ) before it takes over Sinnoh 's three lakes in an attempt to capture the Mirage Pokémon ( Uxie, Azelf, and Mesprit ). Shortly after the player earns his or her seventh Gym Badge, Team Galactic captures the Mirage Pokémon and imprisons them inside the science laboratory of the Team Galactic Headquarters Building, where its members extract crystals from the Pokémon to create the Red Chain, an object that can control the legendary Pokémon Palkia ( in Pearl ) or Dialga ( in Diamond ) ( both in Pokémon Platinum, though Giratina appears after this ). After releasing the trio, the protagonist is able to access the cave atop Mt. Coronet, where the leader of Team Galactic awakens Dialga or Palkia. The legendary Pokémon 's powers begin to overwhelm Sinnoh, causing the newly free Uxie, Azelf, and Mesprit to attempt to stop it. The player then battles Palkia / Dialga ; after defeating or capturing the Pokémon, Sinnoh returns to normal. After this, the player will continue, eventually battling the Sinnoh Region Pokémon League 's Elite Four : Aaron, Bertha, Flint, and Lucian. After defeating all four members, the player will battle the Sinnoh League champion, a woman named Cynthia, who had appeared before in the game. If the protagonist beats Cynthia, he or she is the new Sinnoh League champion, beating the game. After the player beats the game, there is a new island to explore that is filled with other types of Pokémon. His or her old friend, who challenged him or her to battles multiple times before, will be waiting for him or her here. The old friend will challenge the player to another battle. On this island, there are also stores and a tournament center. Development and release Director Junichi Masuda ( right ) and designer Shigeru Ohmori ( left ) at the North American release party in New York City With Pokémon Dash 's release and the release date of the Nintendo DS, the development of Pokémon Diamond and Pearl was announced at a Nintendo Press conference in the fourth calendar quarter of 2004. Junichi Masuda at Game Freak developed the titles, saying it would `` become a new type of game that offers a number of new forms of play '' and that he was determined to create `` the ultimate ( Pokémon ) version ''. Though Diamond and Pearl were expected to be released in Japan by 2005, Nintendo revealed that the developers were still working on aspects of the gameplay and that the games would not be released until 2006. The company said that Diamond and Pearl would be able to communicate with Pokémon games for the Game Boy Advance, allowing players to transfer their Pokémon to the new games. Nintendo also announced that the games would make full use of the Wi - Fi capabilities of the DS, allowing 16 players to communicate wirelessly at one time. Further information concerning the games was not released until mid 2006, when Nintendo President Satoru Iwata mentioned that connectivity with Pokémon Battle Revolution was also still in development ; new features such as the Pokétch and time sensitivity were also mentioned. According to Pokémon co-creator Ryan Long, the games were designed with the DS 's unique features in mind, such as the Wi - Fi capabilities and slot for Game Boy Advance cartridges. The command buttons in the battle screen are large and color - coded ; according to Masuda, this feature would facilitate gameplay for players unable to read. Also, the touchscreen interface was designed to encourage players to use their fingers rather than the stylus to manipulate the screen. Though most of the graphics in Diamond and Pearl are 2D, some of the background elements are 3D. The decision to retain 2D graphics in Diamond and Pearl drew criticism ; in response, Tsunekazu Ishihara said that `` we wanted to maintain the original idea of Pokémon being a game that you played on this big map '' and explained that physically, the games were in three dimensions but was designed to `` maintain the original feel of the game ''. Responding to criticism over the use of Friend Codes in the games, Ishihara explained that it was a security measure taken to ensure that players would not be able to chat with strangers over the Wi - Fi connection. Nintendo released a statement detailing glitches found in Japanese releases of Diamond and Pearl. The glitches caused players to be stuck in an in - game wall or lose saved data. Nintendo has released patches to certain retailers in Japan to fix these glitches. The games were released in Japan on September 28, 2006. To commemorate the release, Nintendo sold a limited - edition DS Lite in Japanese Pokémon Center stores and through the Pokémon fan club by mail. The consoles featured the games ' mascots Dialga and Palkia painted in silver and gold respectively on a metallic black finish. On December 20, 2006, Nintendo of America announced that the North American release of the games was slated for April 22, 2007, and that those who pre-ordered their copies of the games would receive special DS styluses branded with some of the new Pokémon. Shortly before the games ' North American release, The Pokémon Company presented a limited demo of the games for Nintendo 's booth at the Game Developer 's Conference. To celebrate the games ' North American release, Nintendo held a release party at the Nintendo World Store in New York City 's Rockefeller Plaza. Nintendo of Europe announced a release date of July 27, 2007, for the European Union, and Nintendo Australia announced a June 21 release date. A launch event was held in GAME stores at Hamleys to celebrate the European release of the games. The event, held on July 26, 2007, offered a chance to purchase the games one day before their official release date and featured an appearance by band McFly. To celebrate the Australian release of the games, Nintendo launched the nationwide Nintendo DS Connection Tour 07 ; each stop in the tour featured events such as Pokémon Trading Card Game competitions and Pokémon trivia games. The success of the games revived the popularity of the Pokémon brand. George Harrison, then Nintendo of America 's vice president of marketing, noted that the games were attracting `` players of all ages '' -- from younger children to `` grown men and women '' and older players who `` played the original Pokémon games ''. As a result, Pokémon USA opened a temporary boutique in the Times Square Toys `` R '' Us that sold exclusively Pokémon licensed merchandise including Jakks Pacific - created action figures, plush toys, backpacks, and clothing. Ronald Boire, president of Toys `` R '' Us, stated that the store planned to open temporary boutiques in all 585 of its domestic locations. Other Pokémon merchandise includes a BattleDome Playset and a talking Pokédex. Additionally, Pokémon USA partnered with Burger King in 2008 to launch a promotional campaign in which Burger King included exclusive Pokémon trading cards and accessories with Kids Meals. The promotion lasted from July 7 to August 3 in the United States and continued through the fall internationally. Soundtrack Nintendo DS Pokémon Diamond & Pearl Super Music Collection is a two - disc soundtrack featuring music scored by Hitomi Sato and Junichi Masuda under the supervision of Go Ichinose, with a few other fanfares composed by Morikazu Aoki. The album, released in Japan on December 22, 2006, peaked at # 253 on Japan 's Oricon charts and charted for one week. DISC 1 Disc 1 No. Track Title ( Japanese ) Track Title ( English Translation ) Composer Arranger オープニング デモ Opening Demo Junichi Masuda Go Ichinose Go Ichinose オープニング Opening Go Ichinose Go Ichinose とくべつ ばん ぐみ 「 あかい ギャラドス を おえ ! 」 Special Program : `` Search for the Red Gyarados ! '' Go Ichinose Go Ichinose フタバ タウン ( 昼 ) Twinleaf Town ( Day ) Hitomi Sato Hitomi Sato 5 ライバル Rival Go Ichinose Go Ichinose 6 201 ばん どう ろ ( 昼 ) Route 201 ( Day ) Hitomi Sato Hitomi Sato 7 みず うみ Lake Go Ichinose Go Ichinose 8 湖 で ハプニング ! Happening at the Lake ! Go Ichinose Go Ichinose 9 戦闘 ! 野生 ポケモン Battle ! Wild Pokémon Junichi Masuda Junichi Masuda 10 野生 ポケモン に 勝利 ! Wild Pokémon Defeated ! Junichi Masuda Hitomi Sato 11 ヒカリ Dawn Go Ichinose Go Ichinose 12 どうぐ ゲット Get Item Junichi Masuda Morikazu Aoki 13 マサゴタウン ( 昼 ) Sandgem Town ( Day ) Go Ichinose Go Ichinose 14 けん きゅうじょ Research Lab Go Ichinose Go Ichinose 15 連れ て 行く Follow Me Junichi Masuda Hitomi Sato 16 ポケモン センター ( 昼 ) Pokémon Center ( Day ) Junichi Masuda Hitomi Sato 17 回復 Recovery Junichi Masuda Morikazu Aoki 18 視線 ! たん ぱんこぞう Look ! Shorts Kid Hitomi Sato Hitomi Sato 19 視線 ! ミニ スカート Look ! Miniskirt Go Ichinose Go Ichinose 20 戦闘 ! トレーナー Battle ! Trainer Junichi Masuda Junichi Masuda 21 トレーナー に 勝利 ! Trainer Defeated ! Junichi Masuda Hitomi Sato 22 コトブキ シティ ( 昼 ) Jubilife City ( Day ) Hitomi Sato Hitomi Sato 23 たい せつな どうぐ ゲット Get Key item Junichi Masuda Morikazu Aoki 24 フレンドリィ ショップ Friendly Shop Go Ichinose Hitomi Sato 25 203 ばん どう ろ ( 昼 ) Route 203 ( Day ) Go Ichinose Go Ichinose 26 戦闘 ! ライバル Battle ! Rival Junichi Masuda Junichi Masuda 27 クロガネ ゲート Oreburgh Gate Go Ichinose Go Ichinose 28 わざ マシン ゲット Get TM / HM Junichi Masuda Morikazu Aoki 29 クロガネ シティ ( 昼 ) Oreburgh City ( Day ) Hitomi Sato Hitomi Sato 30 クロガネ たん こう Oreburgh Mine Go Ichinose Go Ichinose 31 ジム Gym Junichi Masuda Hitomi Sato 32 戦闘 ! ジム リーダー Battle ! Gym Leader Junichi Masuda Junichi Masuda 33 ジム リーダー に 勝利 ! Gym Leader Defeated ! Junichi Masuda Hitomi Sato 34 バッジ ゲット Get Badge Junichi Masuda Go Ichinose 35 視線 ! ふたご ちゃん Look ! Twins Hitomi Sato Hitomi Sato 36 レベル アップ Level Up Junichi Masuda Morikazu Aoki 37 ソノオタウン ( 昼 ) Floaroma Town ( Day ) Hitomi Sato Hitomi Sato 38 きのみ ゲット Get Berry Morikazu Aoki Morikazu Aoki 39 205 ばん どう ろ ( 昼 ) Route 205 ( Day ) Hitomi Sato Hitomi Sato 40 ギンガ 団 登場 ! Enter Team Galactic ! Go Ichinose Go Ichinose 41 戦闘 ! ギンガ 団 Battle ! Team Galactic Junichi Masuda Junichi Masuda 42 ハクタイ の もり Eterna Forest Hitomi Sato Hitomi Sato 43 一緒 に 行 こう ! Let 's Go Together ! Hitomi Sato Hitomi Sato 44 ハクタイシティ ( 昼 ) Eterna City ( Day ) Go Ichinose Go Ichinose 45 ギンガ ハクタイ ビル Galactic Eterna Building Go Ichinose Go Ichinose 46 戦闘 ! ギンガ 団 幹部 Battle ! Team Galactic Commander Junichi Masuda Junichi Masuda 47 ギンガ 団 に 勝利 ! Team Galactic Defeated ! Go Ichinose Hitomi Sato 48 進化 Evolution Junichi Masuda Morikazu Aoki 49 進化 おめでとう Congratulations on the Evolution Junichi Masuda Go Ichinose 50 じてん しゃ Bicycle Go Ichinose Go Ichinose 51 視線 ! サイクリング Look ! Cyclist Go Ichinose Go Ichinose 52 206 ばん どう ろ ( 昼 ) Route 206 ( Day ) Hitomi Sato Hitomi Sato 53 ヨスガシティ ( 昼 ) Hearthome City ( Day ) Hitomi Sato Hitomi Sato 54 209 ばん どう ろ ( 昼 ) Route 209 ( Day ) Hitomi Sato Hitomi Sato 55 視線 ! やま おとこ Look ! Hiker Hitomi Sato Hitomi Sato 56 ズイタウン ( 昼 ) Solaceon Town ( Day ) Go Ichinose Go Ichinose 57 ポケッチ アプリ ゲット Get Pokétch Application Hitomi Sato Hitomi Sato 58 210 ばん どう ろ ( 昼 ) Route 210 ( Day ) Go Ichinose Go Ichinose 59 トバリシティ ( 昼 ) Veilstone City ( Day ) Go Ichinose Go Ichinose 60 リッシ この ほとり ( 昼 ) Valor Lakefront ( Day ) Hitomi Sato Hitomi Sato 61 ミオシティ ( 昼 ) Canalave City ( Day ) Go Ichinose Go Ichinose 62 216 ばん どう ろ ( 昼 ) Route 216 ( Day ) Go Ichinose Go Ichinose 63 キッサキシティ ( 昼 ) Snowpoint City ( Day ) Hitomi Sato Hitomi Sato 64 ギンガ 団 アジト Team Galactic HQ Go Ichinose Go Ichinose 65 戦闘 ! ギンガ 団 ボス Battle ! Team Galactic Boss Junichi Masuda Junichi Masuda 66 アジト の 最 奥 ! ! Deep Within the Hideout ! ! Go Ichinose Go Ichinose 67 テンガン ざん Mt. Coronet Go Ichinose Go Ichinose 68 やり の はしら Spear Pillar Junichi Masuda Go Ichinose Junichi Masuda Go Ichinose 69 伝説 ポケモン 出現 ! The Legendary Pokémon Appears ! Junichi Masuda Junichi Masuda 70 天変 地異 ! ! Cataclysm ! ! Junichi Masuda Junichi Masuda 71 戦闘 ! ディアルガ ・ パルキア Battle ! Dialga & Palkia Junichi Masuda Junichi Masuda 72 ナギサ シティ ( 昼 ) Sunyshore City ( Day ) Go Ichinose Go Ichinose 73 チャンピオン ロード Victory Road Go Ichinose Go Ichinose 74 視線 ! エリート トレーナー Look ! Ace Trainer Hitomi Sato Hitomi Sato 75 ポケモン リーグ ( 昼 ) Pokémon League ( Day ) Go Ichinose Go Ichinose 76 ファイト エリア ( 昼 ) Fight Area ( Day ) Hitomi Sato Hitomi Sato 77 225 ばん どう ろ ( 昼 ) Route 225 ( Day ) Go Ichinose Go Ichinose 78 228 ばん どう ろ ( 昼 ) Route 228 ( Day ) Hitomi Sato Hitomi Sato DISC 2 Disc 2 No. Track Title ( Japanese ) Track Title ( English Translation ) Composer Arranger フタバ タウン ( 夜 ) Twinleaf Town ( Night ) Hitomi Sato Hitomi Sato 201 ばん どう ろ ( 夜 ) Route 201 ( Night ) Hitomi Sato Hitomi Sato ポケモン センター ( 夜 ) Pokémon Center ( Night ) Junichi Masuda Hitomi Sato Wi - Fi 通信 Wi - Fi Communication Go Ichinose Hitomi Sato 5 マサゴタウン ( 夜 ) Sandgem Town ( Night ) Go Ichinose Go Ichinose 6 コウキ Lucas Go Ichinose Go Ichinose 7 コトブキ シティ ( 夜 ) Jubilife City ( Night ) Hitomi Sato Hitomi Sato 8 テレビ きょく TV Station Go Ichinose Go Ichinose 9 GTS GTS Go Ichinose Hitomi Sato Go Ichinose Hitomi Sato 10 な みのり Surf Hitomi Sato Hitomi Sato 11 ミオシティ ( 夜 ) Canalave City ( Night ) Go Ichinose Go Ichinose 12 わざ 忘れ Forget an Attack Morikazu Aoki Morikazu Aoki 13 203 ばん どう ろ ( 夜 ) Route 203 ( Night ) Go Ichinose Go Ichinose 14 視線 ! から て おう Look ! Black Belt Hitomi Sato Hitomi Sato 15 クロガネ シティ ( 夜 ) Oreburgh City ( Night ) Hitomi Sato Hitomi Sato 16 205 ばん どう ろ ( 夜 ) Route 205 ( Night ) Hitomi Sato Hitomi Sato 17 視線 ! ふ なのり Look ! Sailor Go Ichinose Go Ichinose 18 ハクタイシティ ( 夜 ) Eterna City ( Night ) Go Ichinose Go Ichinose 19 ちかつうろ The Underground Go Ichinose Go Ichinose 20 ちか で ハタ を とっ た ! Capture the Flag Underground ! Go Ichinose Go Ichinose 21 視線 ! アロマ な おねえさん Look ! Aroma Lady Hitomi Sato Hitomi Sato 22 ソノオタウン ( 夜 ) Floaroma Town ( Night ) Hitomi Sato Hitomi Sato 23 もり の ようかん Old Chateau Go Ichinose Go Ichinose 24 ズイタウン ( 夜 ) Solaceon Town ( Night ) Go Ichinose Go Ichinose 25 だいし つげん Great Marsh Hitomi Sato Hitomi Sato 26 206 ばん どう ろ ( 夜 ) Route 206 ( Night ) Hitomi Sato Hitomi Sato 27 視線 ! ポケモン コレクター Look ! Collector Hitomi Sato Hitomi Sato 28 トバリシティ ( 夜 ) Veilstone City ( Night ) Go Ichinose Go Ichinose 29 ゲーム コーナー Game Corner Junichi Masuda Go Ichinose Go Ichinose 30 スロット 当たり Win at the Slot Junichi Masuda Hitomi Sato 31 スロット 大当たり Jackpot at the Slot Junichi Masuda Hitomi Sato 32 視線 ! ギャンブラー Look ! Gambler Hitomi Sato Hitomi Sato 33 209 ばん どう ろ ( 夜 ) Route 209 ( Night ) Hitomi Sato Hitomi Sato 34 キッサキシティ ( 夜 ) Snowpoint City ( Night ) Hitomi Sato Hitomi Sato 35 216 ばん どう ろ ( 夜 ) Route 216 ( Night ) Go Ichinose Go Ichinose 36 みず うみ の くう どう Lake Cave Junichi Masuda Junichi Masuda 37 戦闘 ! ユクシー ・ エムリット ・ アグノム Battle ! Uxie, Mesprit, Azelf Junichi Masuda Junichi Masuda 38 210 ばん どう ろ ( 夜 ) Route 210 ( Night ) Go Ichinose Go Ichinose 39 ポケトレ で 発見 ! Discovery with the Poké Radar ! Go Ichinose Go Ichinose 40 ナギサ シティ ( 夜 ) Sunyshore City ( Night ) Go Ichinose Go Ichinose 41 視線 ! げ い じゅ つか Look ! Artist Go Ichinose Go Ichinose 42 ふれあい ひろば Amity Square Go Ichinose Go Ichinose 43 アクセサリー ゲット Get Accessory Hitomi Sato Hitomi Sato 44 ヨスガシティ ( 夜 ) Hearthome City ( Night ) Hitomi Sato Hitomi Sato 45 コンテスト 会場 Contest Hall Go Ichinose Hitomi Sato 46 ポフィン Poffin Hitomi Sato Hitomi Sato 47 スーパー コンテンスト ! Super Contest ! Go Ichinose Hitomi Sato 48 コンテスト ! ドレス アップ Contest ! Dress Up Hitomi Sato Hitomi Sato 49 ダンス かんたん Dance : Easy Hitomi Sato Hitomi Sato 50 ダンス むずかしい Dance : Difficult Go Ichinose Go Ichinose 51 コンテスト ! 結果 発表 Contest Result Go Ichinose Hitomi Sato 52 コンテスト 優勝 ! Winning the Contest ! Go Ichinose Hitomi Sato 53 228 ばん どう ろ ( 夜 ) Route 228 ( Night ) Hitomi Sato Hitomi Sato 54 リッシ この ほとり ( 夜 ) Valor Lakefront ( Night ) Hitomi Sato Hitomi Sato 55 ファイト エリア ( 夜 ) Fight Area ( Night ) Hitomi Sato Hitomi Sato 56 バトル タワー Battle Tower Morikazu Aoki Hitomi Sato 57 225 ばん どう ろ ( 夜 ) Route 225 ( Night ) Go Ichinose Go Ichinose 58 ハード マウンテン Stark Mountain Go Ichinose Go Ichinose 59 戦闘 ! 伝説 の ポケモン Battle ! Legendary Pokémon Junichi Masuda Junichi Masuda 60 ふしぎ な おくり もの Mystery Gift Go Ichinose Hitomi Sato 61 ポケモン リーグ ( 夜 ) Pokémon League ( Night ) Go Ichinose Go Ichinose 62 決戦 ! ポケモン リーグ Decisive Battle ! Pokémon League Go Ichinose Go Ichinose 63 四天王 登場 ! Enter the Elite Four ! Hitomi Sato Hitomi Sato 64 戦闘 ! 四天王 Battle ! Elite Four Junichi Masuda Junichi Masuda 65 四天王 に 勝利 ! Elite Four Defeated ! Hitomi Sato Hitomi Sato 66 チャンピオン シロナ Champion Cynthia Go Ichinose Go Ichinose 67 戦闘 ! チャンピオン Battle ! Champion Junichi Masuda Junichi Masuda 68 チャンピオン に 勝利 ! Champion Defeated ! Hitomi Sato Hitomi Sato 69 栄光 の 部屋 Hall of Fame Go Ichinose Go Ichinose 70 殿堂 入り おめでとう ! Congratulations on Your Induction ! Junichi Masuda Go Ichinose Hitomi Sato 71 エンディング Ending Go Ichinose Go Ichinose Reception Reception Aggregate scores Aggregator Score GameRankings 85.07 % Metacritic 85 % Review scores Publication Score 1UP.com A - CVG 8.1 / 10 Eurogamer 9 / 10 Famitsu 35 / 40 GameSpot 8.5 / 10 ( Pearl ) GameSpy 7.5 / 10 ( Pearl ) GameZone 8.5 / 10 ( Pearl ) IGN 8.5 / 10 ( Diamond ) Nintendo Power 9 / 10 Pokémon Diamond and Pearl garnered slightly higher ratings than FireRed and LeafGreen and Ruby and Sapphire. The Japanese version of the games have an 85 out of 100 on Metacritic and an 85 % ( `` generally favorable reviews '' ) on GameRankings. The highest score given was a 92 by UK Official Nintendo Magazine, while the lowest was a 67 by Game Revolution. Ryan Davis of GameSpot gave the games an 8.5 / 10 ( `` Great '' ) and called the games `` the most well - rounded Pokémon games to date. '' IGN and GameZone also gave the games an 8.5 / 10. The UK Official Nintendo Magazine gave the games 92 %, and GameSpy gave them a 4.5 / 5. The games received slightly lower reviews from ComputerAndVideoGames.com than Ruby / Sapphire had, but earned an `` A - '' grade from 1UP.com, an improvement from Ruby / Sapphire 's `` B - ''. Most reviewers felt that though the gameplay and storyline had not changed much since the first games, Diamond and Pearl were still engaging. Ryan Davis of GameSpot said, `` ( I ) t 's a little surprising how well the formula holds up in Diamond and Pearl, which is a testament to the strong fundamentals of the series as well as the quality of the execution. '' The games ' Wi - Fi connectivity also earned largely positive reviews. 1UP.com called the addition of wireless connectivity the games ' `` biggest improvements ''. GameSpot and GameSpy both listed the addition of online play as one of the positive points of the games and called the system `` robust '' and `` probably the most significant new feature. '' ComputerAndVideoGames.com said of the Global Trade Center, `` Suddenly, Pokémon feels properly alive for the first time since playgrounds were abuzz with monsters in the late ' 90s -- and you 'll instantly forgive Game Freak their technical stubbornness the first time you switch on your DS and find the level 100 Munchlax you craved is on your cart. '' The graphics generally received positive reviews. GameSpot praised the blend of 2D and 3D graphics, and GameZone said that the graphics were `` better than what I had originally imagined '' and that `` a Pokemon title has n't ever looked this good on a handheld. '' GameSpy felt that the graphics, though simple, made the game `` a pleasure to explore ''. ComputerAndVideoGames.com, however, said that `` the so - called ' 3D ' is n't up to much : it 's just a viewpoint shuffle, with DS 's gutsy engine taking a nice long nap between the odd hypnotic windfarm or fog effect. '' The audio was not so well - received : IGN felt that the cries made by the Pokémon `` still screech with the flair of the original Game Boy '' and that the music, while `` more advanced '', was `` not much beyond ( Game Boy Advance ) quality ''. GameZone also felt that the sounds had not been updated, saying `` This ( the audio ) is the only area that has n't taken one step forward. It remains stagnant and does n't show any progression over the GBA titles ''. GameSpot cited the games ' `` recycled '' sounds as one of the negative points. First released in Japan in 2006, Pokémon Diamond and Pearl have the most successful launch week of games in the Pokémon series, and the best launch week for any Nintendo DS game for the country alone. Within forty - six days, the games sold three million units, becoming the fastest DS games to do so ; by the end of the year, the number increased to five million units in just under three months, making Diamond and Pearl the best - selling Pokémon games in Japan. In the United States, pre-orders for Diamond and Pearl passed 533,000, almost twice the pre-sale numbers for FireRed and LeafGreen. Within five days of release, the games sold around one million copies and were the fastest - selling Pokémon games ever until the release of Pokémon Platinum. The games were the seventh - best - selling video games of 2007, with around 4.27 million units sold in the United States ; in early 2009 sales passed 5.3 million units. As of October 15, 2013, Pokémon Diamond and Pearl combined have sold 17.63 million copies worldwide, making their sales totals around one million higher than those of Ruby / Sapphire and around six million higher than those of FireRed / LeafGreen. The games also boosted sales of hardware in the United States, spurring the sales of 471,000 DS units and causing the sales of video games in April 2007 to rise 20 % from April 2006. In Europe, the games sold around 1.6 million units within just seven weeks of their release and topped the charts in Spain, Germany, and the United Kingdom. Additionally, there have been more than 10 million Pokémon trades via Wi - Fi. At G4 's G - phoria 2007, the games won `` Best Handheld Game '', and were nominated for `` Best RPG ''. In 2008 Pokémon Diamond and Pearl were nominated for the British Academy of Film and Television Arts Children 's Kids Vote Award. In IGN 's Best of 2007 Awards, Diamond and Pearl were named the best online multiplayer games and the best RPG games. In the 2006 Famitsu Game Awards, Diamond and Pearl won the Best Hit award and tied with Final Fantasy XII for the Game of the Year award. Related games Pokémon Platinum Main article : Pokémon Platinum Pokémon Platinum Version ( ポケットモンスター プラチナ, Poketto Monsutā Purachina, `` Pocket Monsters : Platina '' ) is an enhanced remake of Pokémon Diamond and Pearl developed by Game Freak and published by Nintendo for the Nintendo DS handheld game console. It was released on September 13, 2008 in Japan, March 22, 2009 in North America, May 14, 2009 in Australia, and May 22, 2009 in Europe. The developers made Platinum with the intent of making it a stronger version of Diamond and Pearl, which they described as the `` ultimate '' Pokémon titles. Pokémon Platinum has been met with generally positive reception, holding aggregate scores of 84 and 83.14 % at Metacritic and GameRankings respectively. It was praised for the additions and changes made to Diamond and Pearl by publications such as IGN, Nintendo Power, and GamePro, though it has been criticized for being too similar to them. IGN included it as the ninth best Nintendo DS game ever made, as well as nominating it as one of the best DS role - playing games of 2009. It was the fastest - selling game in Japan at the time, selling 7.06 million copies by May 7, 2010. Pokémon battle Revolution Main article : Pokémon Battle Revolution Pokémon Battle Revolution ( ポケモン バトル レボリューション, Pokémon Batoru Reboryūshon ) is the first Wii incarnation of the Pokémon video game franchise. It is also the first Wii game to use the Nintendo Wi - Fi Connection in North America and Japan and the first Wii game to wirelessly interact with the Nintendo DS handheld. My Pokémon Ranch Main article : My Pokémon Ranch My Pokémon Ranch ( みんなの ポケモン 牧場, Minna no Pokemon Bokujō, Everyone 's Pokémon Ranch ) is a Wii game developed by Ambrella and released via the WiiWare download service. First released on March 25, 2008, in Japan, it was later made available in North America on June 9, 2008, and in Europe on July 4, 2008, for 1000 Wii Points. Like the GameCube 's Pokémon Box, Ranch allows players to store and arrange Pokémon from Diamond and Pearl. Pokémon transferred from those games are rendered in 3D and can interact with the player 's Miis. Although given positive reviews by parents and children, it was received very poorly by critics, who criticized it for its graphics, one responding `` I ca n't even tell what these things are ! I bet the children ca n't either ! ''. Footnotes Jump up ^ In the game mechanics that depend on the time of day, afternoon counts as day, and evening counts as night. Jump up ^ Via DS wireless communication, not Nintendo Wi - Fi Connection Jump up ^ This feature can not be used on a Nintendo DSi, as the DSi lacks a Game Boy Advance cartridge slot. Notes ^ Jump up to : Harris, Craig ( April 20, 2007 ). `` Pokémon Diamond Review ''. IGN. News Corporation. Retrieved 20 April 2007. ^ Jump up to : Parish, Jeremy. `` Pokemon Diamond and Pearl Review ''. 1UP.com. Ziff Davis Media. Retrieved 3 December 2008. Jump up ^ Loe, p. 20 Jump up ^ Thomas, Lucas ( April 11, 2007 ). `` The Countdown to Diamond and Pearl, Part 5 ''. IGN. News Corporation. Retrieved 11 April 2007. Jump up ^ Loe, p. 15 Jump up ^ Loe, pp. 30 -- 31 Jump up ^ `` Introducing Pokétch ! ''. pokemon.com. Retrieved 27 March 2007. Jump up ^ Thomas, Lucas ( March 29, 2007 ). `` The Countdown to Diamond and Pearl, Part 3 ''. IGN. News Corporation. Retrieved 5 April 2007. Jump up ^ Loe, p. 41 Jump up ^ `` Pokémon Diamond and Pearl Official Site '' ( in Japanese ). Yahoo ! Kids Japan. August 11, 2006. Archived from the original on 2006 - 08 - 21. Jump up ^ `` IGN : Pokémon Pearl Preview ''. IGN. News Corporation. September 29, 2006. Retrieved 15 January 2009. Jump up ^ `` Connected with the World ! ' Pokémon Diamond and Pearl ' Released in North America ! '' ( in Japanese ). The Pokémon Company. April 13, 2007. Archived from the original on May 5, 2007. Retrieved 22 April 2007. Jump up ^ Thomas, Lucas ( April 18, 2007 ). `` The Countdown to Diamond and Pearl, Part 6 ''. IGN. News Corporation. Retrieved 19 April 2007. Jump up ^ Loe, p. 34 -- 35 Jump up ^ `` DS Wireless Communication ''. pokemon.com. Retrieved 27 March 2007. Jump up ^ Thomas, Lucas ( April 4, 2007 ). `` The Countdown to Diamond and Pearl, Part 4 ''. IGN. News Corporation. Retrieved 5 April 2007. Jump up ^ `` Manaphy ''. Pokémon USA. Archived from the original on July 15, 2006. Retrieved 14 January 2007. Jump up ^ `` New Pokémon Announced ''. IGN. News Corporation. June 7, 2006. Retrieved 15 January 2009. ^ Jump up to : Thomas, Lucas M. `` The Countdown to Diamond and Pearl, Part 2 ''. IGN. News Corporation. Retrieved 20 December 2008. Jump up ^ Game Freak ( April 22, 2007 ). Pokémon Diamond and Pearl. Nintendo DS. Nintendo. ( NPC in Oreburgh ) Up ahead, there 's a huge mountain that towers over everything. It divides Sinnoh into two distinct halves. Jump up ^ Thomas, Lucas M. ( March 14, 2007 ). `` Countdown to Diamond and Pearl ''. IGN. News Corporation. Retrieved 20 December 2008. Jump up ^ Gantayat, Anoop ( October 7, 2004 ). `` NDS Gets Pokémon Sequels ''. IGN. News Corporation. Retrieved 11 May 2007. Jump up ^ Gantayat, Anoop ( December 29, 2004 ). `` Pokémon In 2005 ''. IGN. News Corporation. Retrieved 11 May 2007. Jump up ^ `` Hidden Power of Masuda No. 59 ''. Game Freak. August 11, 2006. Retrieved 13 January 2009. Jump up ^ Gantayat, Anoop ( July 11, 2005 ). `` Pokemon Update ''. IGN. News Corporation. Retrieved 22 December 2008. Jump up ^ Gantayat, Anoop ( July 11, 2005 ). `` Pokémon Update ''. IGN. News Corporation. Retrieved 11 May 2007. Jump up ^ Sullivan, Meghan ( June 7, 2006 ). `` Pokémon Diamond & Pearl Details ''. IGN. News Corporation. Retrieved 11 May 2007. Jump up ^ Gantayat, Anoop ( June 7, 2006 ). `` Connectivity Returns ''. IGN. News Corporation. Retrieved 11 May 2007. Jump up ^ Gantayat, Anoop ( June 15, 2006 ). `` Pokémon Update ''. IGN. News Corporation. Retrieved 11 May 2007. Jump up ^ Boyes, Emma ( June 5, 2007 ). `` Q&A : Head Pokétrainer Tsunekazu Ishihara ''. GameSpot. CBS Interactive. Retrieved 27 January 2009. Jump up ^ `` Hidden Power of Masuda No. 72 ''. Game Freak. January 24, 2007. Retrieved 13 January 2009. Jump up ^ `` Hidden Power of Masuda No. 71 ''. Game Freak. January 23, 2007. Retrieved 13 January 2009. Jump up ^ Alfonso, Andrew ( September 29, 2006 ). `` Pokemon Diamond Playtest ''. IGN. News Corporation. Retrieved 22 December 2008. ^ Jump up to : Davis, Ryan ( April 23, 2007 ). `` Pokémon Pearl Review ''. GameSpot. CBS Interactive. Retrieved 24 April 2007. ^ Jump up to : Grabowski, Dakota. `` Pokemon Pearl Review ''. GameZone. Gamezone Online. Archived from the original on 28 September 2008. Retrieved 3 December 2008. Jump up ^ Hartley, Adam ( June 14, 2007 ). `` Tsunekazu Ishihara : The Pokémon Interview ''. Spong. Spong. Retrieved 26 January 2009. Jump up ^ `` Pokémon Diamond and Pearl News '' ( in Japanese ). Nintendo Japan. October 24, 2006. Retrieved 25 October 2006. Jump up ^ `` IGN : Nintendo on Pokémon Bugs ''. IGN. News Corporation. October 24, 2006. Retrieved 25 October 2006. Jump up ^ `` Pokémon Diamond and Pearl Campaign : Original DS Lite Released ! ''. Dengeki Online ( in Japanese ). ASCII Media Works. September 1, 2006. Retrieved 27 January 2009. Jump up ^ Harris, Craig ( December 20, 2006 ). `` Pokemon in April ''. IGN. News Corporation. Retrieved 22 December 2008. Jump up ^ Harris, Craig ( March 8, 2007 ). `` GDC 2007 : Hands on with Pokemon DS ''. IGN. News Corporation. Retrieved 22 December 2008. Jump up ^ Seff, Micah ( April 10, 2007 ). `` Nintendo Holds Pokemon Launch Party ''. IGN. News Corporation. Retrieved 20 December 2008. Jump up ^ Burman, Rob ( May 22, 2007 ). `` Pok ¿ mon Diamond & Pearl Dated for EU ''. IGN. News Corporation. Retrieved 22 December 2008. Jump up ^ Shea, Cam ( April 23, 2007 ). `` Pok ¿ mon Diamond and Pearl Down Under ''. IGN. News Corporation. Retrieved 22 December 2008. Jump up ^ `` McFly to star at ' Pokemon ' launch ''. Digital Spy. Hachette Filipacchi. July 26, 2007. Retrieved 25 November 2009. Jump up ^ `` Pokémon freaks attack London ''. ComputerAndVideoGames.com. Future Publishing. July 26, 2007. Retrieved 25 November 2009. Jump up ^ Bantick, Mike ( June 3, 2007 ). `` Come on Aussie tour with new Pokémon ''. iTWire. iTWire. Retrieved 26 January 2009. ^ Jump up to : `` Wii and Nintendo DS Sales Fuel Pokemon Momentum. ''. PR Newswire. Access My Library. September 6, 2007. Retrieved 26 January 2009. Jump up ^ `` Pokemon builds TRU Times Square boutique ''. Playthings. Reed Business Information. June 5, 2007. Retrieved 26 January 2009. Jump up ^ Wade, Will ( August 27, 2007 ). `` Remember Squirtle and Jigglypuff ? They 're Back ''. The New York Times. The New York Times Company. Retrieved 26 January 2009. Jump up ^ `` Pokemon pandemonium is back again ''. Edmonton Sun. Quebecor. November 19, 2007. Archived from the original on 27 January 2009. Retrieved 26 January 2009. Jump up ^ `` Pokemon USA and Burger King Corp. Partner for Global Promotion in 2008 ''. Reuters. June 10, 2008. Retrieved 27 January 2009. Jump up ^ Pocket Monsters Diamond and Pearl Instruction Booklet ( in Japanese ). Nintendo. 2006. pp. 58 -- 59. Jump up ^ `` Pokémon Diamond & Pearl Super Music Collection '' ( in Japanese ). Oricon. Retrieved 23 December 2008. Jump up ^ `` Pokemon Diamond Reviews ''. GameRankings. CBS Interactive. Retrieved 2 August 2008. Jump up ^ `` Pokemon Pearls Reviews ''. GameRankings. CBS Interactive. Retrieved 2 August 2008. Jump up ^ `` Pokemon Pearl Reviews ''. Metacritic. CBS Interactive. Retrieved 3 December 2008. Jump up ^ `` Pokemon Diamond Reviews ''. Metacritic. CBS Interactive. Retrieved 3 December 2008. ^ Jump up to : `` Pokemon Diamond and Pearl Overview ''. ComputerAndVideoGames.com. Future Publishing. Retrieved 3 December 2008. Jump up ^ Albiges, Luke ( May 14, 2007 ). `` Pokémon Diamond / Pearl ''. Eurogamer. Eurogamer Network. Retrieved 2 December 2008. Jump up ^ Funk, John ( 2010 - 09 - 08 ). `` Pokemon Black & White Grab Rare Perfect Score from Famitsu ''. The Escapist. Retrieved 2010 - 09 - 08. ^ Jump up to : Viloria, Gerald ( April 22, 2007 ). `` Pokemon Pearl Version Review ''. GameSpy. News Corporation. Retrieved 3 December 2008. Jump up ^ `` Nintendo Power '' ( 216 ). Future US. June 2007 : 107. Jump up ^ `` Pokémon Diamond and Pearl ( ds : 2007 ) ''. Metacritic. CBS Interactive. April 22, 2007. Retrieved 22 April 2007. Jump up ^ East, Tom ( January 4, 2008 ). `` What do you mean, we 've got ta catch ' em all ? All 493 ? Sigh, okay ''. Official Nintendo Magazine. Retrieved 24 November 2008. Jump up ^ Villoria, Gerald ( April 23, 2007 ). `` Pokémon Pearl ( DS ) ''. GameSpy. News Corporation. p. 2. Retrieved 4 December 2008. Jump up ^ `` Pokémon Diamond / Pearl ''. ComputerAndVideoGames.com. Future Publishing. July 26, 2007. Retrieved 4 December 2008. Jump up ^ Harris, Craig ( April 20, 2007 ). `` Pokemon Diamond Review ''. IGN. News Corporation. p. 2. Retrieved 4 December 2008. Jump up ^ `` ' Pokémon Diamond and Pearl : Around 1.6 Million Units in the First Week ''. Famitsu ( in Japanese ). Enterbrain, Inc. and Tokuma Shoten. October 3, 2006. Retrieved 4 October 2006. Jump up ^ `` ' Pokémon Diamond and Pearl ' Breaks the 500,000 Mark in Units Shipped ! ''. Famitsu ( in Japanese ). Enterbrain, Inc. and Tokuma Shoten. December 27, 2006. Retrieved 1 January 2007. Jump up ^ Gantayat, Anoop ( December 27, 2006 ). `` Pokemon Hits 5 Million ''. IGN. News Corporation. Retrieved 22 December 2008. Jump up ^ Burman, Rob ( April 18, 2007 ). `` Pokémon Pre-orders pass 500,000 ''. IGN. News Corporation. Retrieved 18 April 2007. Jump up ^ `` Nintendo `` Pokémon '' U.S. presales top half a million ``. Reuters. April 18, 2008. Retrieved 2007 - 04 - 18. Jump up ^ Surette, Tim ( April 26, 2007 ). `` DS Pokémons caught 1 million times ''. GameSpot. CBS Interactive. Retrieved 2007 - 04 - 26. Jump up ^ Tanaka, John ( September 17, 2008 ). `` Pokemon Platinum Goes Platinum in Japan ''. IGN. News Corporation. Retrieved 26 January 2009. Jump up ^ Glenday, Craig, ed. ( 2009 ). Guinness World Records 2009. Jim Pattison Group. p. 161. ISBN 978 - 1 - 904994 - 37 - 4. Jump up ^ `` Pokemon Platinum Version Makes Its U.S. Debut ''. IGN. 2009 - 03 - 16. Retrieved 2009 - 03 - 22. Jump up ^ Rose, Mike ( 15 October 2013 ). `` Pokemon X & Y sell 4M copies in first weekend ''. Gamasutra. Think Services. Retrieved 16 October 2013. Jump up ^ `` Financial Results Briefing for the Fiscal Year Ended March 2008 : Supplementary Information '' ( PDF ). Nintendo. April 25, 2008. p. 6. Retrieved 3 August 2008. Jump up ^ `` Consolidated Financial Statements '' ( PDF ). Nintendo. November 25, 2004. Retrieved January 25, 2007. Jump up ^ `` Financial Results Briefing for Fiscal Year Ended March 2008 '' ( PDF ). Nintendo. April 2, 2008. p. 6. Retrieved 25 April 2008. Jump up ^ `` Video Game Sales Rise 20 Percent ''. Fox News. News Corporation. Reuters. May 18, 2007. Retrieved 27 January 2009. Jump up ^ `` New Flash Of Colour For DS Lite ''. Sky News. British Sky Broadcasting. September 17, 2007. Retrieved 27 January 2009. Jump up ^ `` Current European Best Sellers ''. Edge. Future Publishing. August 20, 2007. Retrieved 27 January 2009. Jump up ^ `` The Charts : Nintendo Mops Up ''. Spong. Spong. August 7, 2007. Retrieved 27 January 2009. Jump up ^ `` Global Circle of Pokemon ! The Total Number of Pokemon Exchanged in the U.S. Breaks the 10 Million Mark ''. Famitsu ( in Japanese ). Enterbrain, Inc. and Tokuma Shoten. June 13, 2007. Retrieved 14 June 2007. Jump up ^ `` G4 -- G - Phoria 2007 ''. G4TV.com. G4. Archived from the original on 29 September 2009. Retrieved 22 September 2008. Jump up ^ `` Children 's Awards Nominations ''. British Academy of Film and Television Arts. October 28, 2008. Retrieved 24 November 2008. Jump up ^ `` IGN Best of 2007 ''. IGN. News Corporation. Retrieved 22 December 2008. Jump up ^ `` IGN Best of 2007 ''. IGN. News Corporation. Retrieved 22 December 2008. Jump up ^ `` Preliminaries ! Famitsu Game Awards 2006 Held ! Each Winning Title Announced ! ''. Famitsu ( in Japanese ). Enterbrain, Inc. and Tokuma Shoten. April 20, 2007. Retrieved 26 January 2009. Jump up ^ `` My Pokemon Ranch Release Information for Wii ''. GameFAQs. CBS Interactive. Retrieved 2009 - 06 - 11. Jump up ^ Harris, Craig ( June 12, 2008 ). `` My Pokemon Ranch Review ''. IGN. News Corporation. Retrieved 16 January 2009. References Game Freak ( 2007 ). Pokémon Diamond. Nintendo. Pokémon Diamond Version instruction booklet. Nintendo ( 2007 ). Loe, Casey ( 2007 ). Pokémon Diamond and Pearl : The Official Nintendo Player 's Guide. Redmond, Washington : Nintendo. ISBN 978 - 1 - 59812 - 018 - 9. External links Pokémon Diamond / Pearl subpage on pokemon.com Pokémon Diamond / Pearl Official U.S. website Pokémon Platinum Official U.S. Pokémon Platinum website Pokémon Diamond and Pearl Versions on Bulbapedia Nintendo DS Pokémon Diamond & Pearl Super Music Collection on Bulbapedia Source of Hokkaido map Pokémon Nintendo Game Freak Satoshi Tajiri Ken Sugimori Junichi Masuda Creatures Inc. The Pokémon Company Video games ( Video games list ) Main series Red & Blue Yellow Gold & Silver ( Crystal ) Ruby & Sapphire Emerald Diamond & Pearl Platinum Black & White B2 & W2 X & Y Sun & Moon Ultra Sun & Ultra Moon Remakes FireRed & LeafGreen HeartGold & SoulSilver Omega Ruby & Alpha Sapphire Console games Snap Stadium Stadium 2 Colosseum XD : Gale of Darkness Battle Revolution Pokkén Tournament Other Go Mystery Dungeon TCG Online Shuffle Duel Television series ( seasons 1 -- 13, 14 -- current ) Original Indigo League `` Pokémon, I Choose You ! '' Adventures on the Orange Islands The Johto Journeys Johto League Champions Master Quest Advanced Generation Advanced Advanced Challenge Advanced Battle Battle Frontier Diamond and Pearl Diamond and Pearl DP : Battle Dimension DP : Galactic Battles DP : Sinnoh League Victors Best Wishes Black & White BW : Rival Destinies BW : Adventures in Unova BW : Adventures in Unova and Beyond XY XY Kalos Quest XY & Z Sun and Moon Sun and Moon Specials Mewtwo Returns Chronicles The Mastermind of Mirage Pokémon Origins Generations Films Original The First Movie 2000 4Ever Heroes Advanced Generation Jirachi Wish Maker Destiny Deoxys Lucario and the Mystery of Mew Pokémon Ranger and the Temple of the Sea Diamond and Pearl The Rise of Darkrai Giratina and the Sky Warrior Arceus and the Jewel of Life Zoroark : Master of Illusions Best Wishes Black -- Victini and Reshiram & White -- Victini and Zekrom Kyurem vs. the Sword of Justice Genesect and the Legend Awakened XY Diancie and the Cocoon of Destruction Hoopa and the Clash of Ages Volcanion and the Mechanical Marvel Sun and Moon I Choose You ! Manga series ( volume list ) Pocket Monsters Pokémon Adventures Magical Pokémon Journey The Electric Tale of Pikachu Battle Frontier Ginji 's Rescue Team Pokémon Diamond and Pearl Adventure ! Pocket Monsters RéBURST Pokémon Black and White Characters TV series Ash Ketchum Pikachu Brock Misty Team Rocket Meowth Others Pokémon Adventures Pokémon species Controversies Burger King recall Black and Blue Controversial episodes `` Dennō Senshi Porygon '' Fandom Pokémon Apokélypse Pokémon Sage Pokémon Uranium Twitch Plays Pokémon Other Gameplay of Pokémon Pikachu ( sculpture ) Pokémon Live ! Trading Card Game Trading Figure Game Universe Theme songs `` Pokémon Theme '' Lavender Town Play ! Pokémon Poképark Pokémon : Tenth Anniversary Pokémon Junior Super Smash Bros. Pokémon : Symphonic Evolutions `` Gotta Catch ' Em All '' World Championships 2014 2015 2016 Book Portal Retrieved from `` https://en.wikipedia.org/w/index.php?title= Pokémon_Diamond_and_Pearl&oldid = 807792305 '' Categories : Role - playing video games Game Freak games Multiplayer online games Nintendo DS games Nintendo DS - only games Nintendo Wi - Fi Connection games Pokémon RPGs Japanese role - playing video games Video games developed in Japan Video games featuring protagonists of selectable gender Video games with downloadable content 2006 video games Video games with alternate versions Hidden categories : CS1 Japanese - language sources ( ja ) Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles containing Japanese - language text All articles with unsourced statements Articles with unsourced statements from January 2016 Articles using Video game reviews template in single platform mode Good articles Talk Contents About Wikipedia Català Dansk Deutsch Español Français 한국어 Hrvatski Bahasa Indonesia Italiano עברית Magyar Bahasa Melayu Nederlands 日本 語 Norsk Polski Português Română Русский Simple English Slovenčina Suomi Svenska ไทย 中文 Edit links This page was last edited on 30 October 2017, at 04 : 04. Text is available under the Creative Commons Attribution - ShareAlike License ; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia ® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization. About Wikipedia

Question: when did pokemon diamond and pearl come out
Answer: September 28, 2006