Mario Bros. - Wikipedia Mario Bros.. This article is about the original arcade game. For the Game & Watch game, see Mario Bros. ( Game & Watch ). For the eponymous characters, see Mario and Luigi. Not to be confused with Super Mario Bros... Mario Bros. American arcade flyer Developer ( s ) Nintendo Research & Development 1 Publisher ( s ) WW : Nintendo JP : Hudson Soft ( PC - 88 ) NA : Atari, Inc. ( Atari 2600, 5200 ) Atari Corp. ( Atari 7800, 8 - bit ) EU : Ocean Software ( European computers ) Designer ( s ) Shigeru Miyamoto Gunpei Yokoi Composer ( s ) Yukio Kaneoka Series Mario franchise Platform ( s ) Arcade Famicom / NES, Commodore 64, Amstrad CPC, Apple II, Atari 2600, Atari 5200, Atari 7800, Atari 8 - bit, Game Boy Advance ( as secondary game in Super Mario Advance series ), GameCube ( in Animal Crossing ), ZX Spectrum, Game & Watch Release June 1, 1983 Arcade JP : July 14, 1983 NA : June 1, 1983 Famicom / NES JP : September 9, 1983 NA : June 20, 1986 EU : September 1, 1986 Mario Bros. ( Classic Series ) EU : 1993 Atari 2600 NA : 1983 Atari 5200 NA : 1983 PC - 88 JP : February 1984 Apple II NA : 1984 FM - 7 JP : 1984 NEC PC88 JP : 1984 Commodore 64 NA : 1986 Amstrad CPC EU : 1987 ZX Spectrum EU : 1987 Atari 7800 NA : 1988 Atari 8 - Bit NA : 1989 Game Boy Advance e-Reader NA : November 11, 2002 Famicom Mini JP : May 21, 2004 Virtual Console Wii NA : November 19, 2006 PAL : December 8, 2006 JP : December 12, 2006 Korea : KR Nintendo 3DS JP : May 8, 2013 EU : January 9, 2014 NA : January 30, 2014 Wii U JP : May 29, 2013 WW : June 20, 2013 Genre ( s ) Platforming Mode ( s ) Single - player, multiplayer Cabinet Upright CPU Zilog Z80 @ 3.072 MHz I8039 @ 0.73 MHz Sound DAC, samples Display Horizontal orientation, raster, 256 × 224 resolution Mario Bros. ( マリオ ブラザーズ, Mario Burazāzu ) is a platform game published and developed for arcades by Nintendo in 1983. It was created by Shigeru Miyamoto. It has been featured as a minigame in the Super Mario Advance series and numerous other games. Mario Bros. has been re-released for the Wii 's, Nintendo 3DS 's, and Wii U 's Virtual Console services in Japan, North America, Europe and Australia. In the game, Mario is portrayed as an Italian - American plumber who, along with his younger brother Luigi, has to defeat creatures that have been coming from the sewers below New York City. The gameplay focuses on Mario 's extermination of them by flipping them on their backs and kicking them away. The original versions of Mario Bros. -- the arcade version and the Family Computer / Nintendo Entertainment System ( FC / NES ) version -- were received positively by critics. Contents 1 Gameplay 2 Development 2.1 Ports and follow - ups 3 Reception 4 References 5 External links Gameplay Screenshot of the original 1983 arcade version of Mario Bros., showing Mario about to defeat a Shellcreeper. Mario Bros. features two plumbers, Mario and Luigi, having to investigate the sewers of New York after strange creatures have been appearing down there. The objective of the game is to defeat all of the enemies in each phase. The mechanics of Mario Bros. involve only running and jumping. Unlike future Mario games, players can not jump on enemies and squash them, unless they were already turned on their back. Each phase is a series of platforms with pipes at each corner of the screen, along with an object called a `` POW '' block in the center. Phases use wraparound, meaning that enemies and players that go off to one side will reappear on the opposite side. The player gains points by defeating multiple enemies consecutively and can participate in a bonus round to gain more points. Enemies are defeated by kicking them over once they have been flipped on their back. This is accomplished by hitting the platform the enemy is on directly beneath them. If the player allows too much time to pass after doing this, the enemy will flip itself back over, changing in color and increasing speed. Each phase has a certain number of enemies, with the final enemy immediately changing color and increasing to maximum speed. Hitting a flipped enemy from underneath causes it to right itself and start moving again, but it does not change speed or color. There are four enemies : the Shellcreeper, which simply walks around ; the Sidestepper, which requires two hits to flip over ; the Fighter Fly, which moves by jumping and can only be flipped when it is touching a platform ; and the Slipice, which turns platforms into slippery ice. When bumped from below, the Slipice dies immediately instead of flipping over ; these enemies do not count toward the total number that must be defeated to complete a phase. All iced platforms return to normal at the start of each new phase. The `` POW '' block flips all enemies touching a platform or the floor when a player hits it from below. It can be used three times before it disappears. In the Super Mario Bros. 3 in - game Player - Versus - Player version of this minigame, each of the three uses causes the opponent to lose a card and all the enemies to be flipped over. Another feature in this small remake is that the pipes are straight, occasionally spitting out large fireballs at the two plumbers. When any enemy type except a Slipice is defeated, a coin appears and can be picked up for bonus points ; however, the phase ends as soon as the last enemy is defeated. As the game progresses, elements are added to increase the difficulty. Fireballs either bounce around the screen or travel directly from one side to the other, and icicles form under the platforms and fall loose. Bonus rounds give the players a chance to score extra points and lives by collecting coins without having to deal with enemies ; the `` POW '' block regenerates itself on each of these screens. Development Shigeru Miyamoto ( pictured ) and Gunpei Yokoi collaborated on the design of Mario Bros. Mario Bros. was created by Shigeru Miyamoto and Gunpei Yokoi, two of the lead developers for the video game Donkey Kong. In Donkey Kong, Mario dies if he falls too far. Yokoi suggested to Miyamoto that he should be able to fall from any height, which Miyamoto was not sure of, thinking that it would make it `` not much of a game. '' He eventually agreed, thinking it would be okay for him to have some superhuman abilities. He designed a prototype that had Mario `` jumping and bouncing around '', which he was satisfied with. The element of combating enemies from below was introduced after Yokoi suggested it, observing that it would work since there were multiple floors. However, it proved to be too easy to eliminate enemies this way, which the developers fixed by requiring players to touch the enemies after they 've been flipped to defeat them. This was also how they introduced the turtle as an enemy, which they conceived as an enemy that could only be hit from below. Because of Mario 's appearance in Donkey Kong with overalls, a hat, and a thick moustache, Shigeru Miyamoto thought that he should be a plumber as opposed to a carpenter, and designed this game to reflect that. Another contributing factor was the game 's setting : it was a large network of giant pipes, so they felt a change in occupation was necessary for him. A popular story of how Mario went from Jumpman to Mario is that an Italian - American landlord, Mario Segale, had barged in on Nintendo of America 's staff to demand rent, and they decided to name Jumpman after him. Miyamoto also felt that the best setting for this game was New York because of its `` labyrinthine subterranean network of sewage pipes. '' The pipes were inspired by several manga, which Miyamoto states feature waste grounds with pipes lying around. In this game, they were used in a way to allow the enemies to enter and exit the stage through them to avoid getting enemies piled up on the bottom of the stage. The green coloring of the pipes, which Nintendo late president Satoru Iwata called an uncommon color, came from Miyamoto having a limited color palette and wanting to keep things colorful. He added that green was the best because it worked well when two shades of it were combined. Mario Bros. is one of the first platform games ever created, along with Donkey Kong. It also introduced Mario 's brother, Luigi, who was created for the multiplayer mode by doing a palette swap of Mario. The two - player mode and several aspects of gameplay were inspired by an earlier video game called Joust. To date, Mario Bros. has been released for more than a dozen platforms. The first movement from Mozart 's Eine kleine Nachtmusik is used at the start of the game. This song has been used in later video games, including Dance Dance Revolution Mario Mix and Super Smash Bros. Brawl. Ports and follow - ups Despite its innovations, Mario Bros. was not a major success in North America due to the video game crash in 1983. It did however receive a number of home versions on the Apple II, Atari 2600, Atari 5200, Atari 8 - bit computers, Atari 7800, Amstrad CPC, and ZX Spectrum. The Commodore 64 had two versions : an Atarisoft port which was not commercially released and a 1986 version by Ocean Software. The Atari 8 - bit computer version by Sculptured Software, as well as the Apple II port programmed by Jimmy Huey of Designer Software, were the only home versions of the game to feature the falling icicles ( the NES version omitted them due to space constraints on early NES cartridges ). The latter conversion was not sold either. The game was also rereleased on the Virtual Console service in North America, Australia, Europe and Japan for the Wii, Nintendo 3DS and Wii U. It was also remade on copies of games in the Game Boy Advance 's Super Mario Advance series as well as Mario & Luigi : Superstar Saga, and it was included as a mini-game in Super Mario Bros. 3. The Game Boy Advance version was included in the 10 free games given out by Nintendo in the 3DS ambassador program due to its inclusion on the cart for the GBA port of Yoshi 's Island which was one of the games on the list. Mario Bros. is also potentially slated for a second release, this time a 3D Classics remake, on the Nintendo 3DS, and may feature camera support, 3D support, or analog support. This release was featured among other games from the NES and SNES to be released for the 3DS on a tech demo called Classic Games at E3 2010. Screenshot from Mario Clash ( 1995 ) for the Virtual Boy. The NES version was included as a piece of furniture in Animal Crossing for the GameCube, along with many other NES games, though this one required the use of a Nintendo e-Reader, a Game Boy Advance accessory, and a North America - exclusive Animal Crossing e-Card. This version was later re-released in the second series of NES e-Cards, and was even re-released through the Famicom Mini series in Japan. An improved port called Kaette Kita Mario Bros. ( かえって きた マリオ ブラザーズ ) was released in Japan for the Family Computer Disk System, with added features and revisions to gameplay. It also featured cutscenes and even advertisements, being sponsored by the food company Nagatanien. Kaette Kita is very rare since it was only available as a Disk Writer promotion. A later NES port was released exclusively in Europe in 1993, called Mario Bros. ( Classic Series ) ; this version had a more refined control and stage intermissions closer to the original arcade version. In 1984, Hudson Soft made two different games based on Mario Bros. The first was Mario Bros. Special ( マリオ ブラザーズ スペシャル, Mario Burazāzu Supesharu ), which was a re-imagining of the original Mario Bros. with new phases, mechanics and gameplay. The second was Punch Ball Mario Bros. ( パンチ ボール マリオ ブラザーズ, Panchi Bōru Mario Burazāzu ), which featured a new gameplay mechanic involving punching small balls to stun enemies. Both games were released for the PC - 8801, FM - 7, and X1 and have been described as average for the most part, neither the best or worst games in the series. Mario Clash, a game released in 1995 for the Virtual Boy, was developed as a straight remake of Mario Bros., with the working title Mario Bros. VB. It was the first stereoscopic 3D Mario game. The objective of the game is to knock all the enemies in a particular phase off ledges. Instead of hitting them from below, like in Mario Bros., the player must hit enemies using Koopa shells. The Wii U game Super Mario 3D World contains Luigi Bros, a version of Mario Bros. starring Luigi. This game will be unlocked if the Wii U console contains save data from New Super Luigi U or the player completes all normal worlds. Reception Reception Review scores Publication Score AllGame ( Arcade ) ( Atari 5200 ) ( Virtual Console ) GameSpot 4.9 / 10 ( Virtual Console ) IGN 4.5 / 10 ( Virtual Console ) 6 / 10 ( e-Reader ) Mario Bros. was only modestly successful in Japanese arcades. The arcade cabinets have since become mildly rare. To date in Japan, the NES version of Mario Bros. has sold more than 1.63 million copies, and the Famicom Mini re-release of the NES version has sold more than 90,000 copies. Despite being released during the North American video game crash of 1983, the arcade game ( as well as the industry ) was not affected. Video game author Dave Ellis considers it one of the more memorable classic games. Opinions on the Nintendo Entertainment System ( NES ) version of Mario Bros. have been mostly mixed, but does receive positive reviews from gamers. However, in a review of the Virtual Console game, GameSpot criticized the NES version for being a poor port of the arcade version. The Virtual Console version in particular was heavily criticized. GameSpot criticized it, saying that not only is it a port of an inferior version, but it retains all of the technical flaws found in this version. It also criticizes the Mario Bros. ports in general, saying that this is just one of many ports that have been made of it throughout Nintendo 's history. IGN complimented the Virtual Console version 's gameplay, even though it was critical of Nintendo 's decision to release an `` inferior '' NES port on the Virtual Console. IGN also agreed on the issue of the number of ports. They said that since most people have Mario Bros. on one of the Super Mario Advance games, this version is not worth 500 Wii Points. The Nintendo e-Reader version of Mario Bros. was slightly more well received by IGN, who praised the gameplay, but criticized it for lack of multiplayer and for not being worth the purchase because of the Super Mario Advance versions. The Super Mario Advance releases and Mario & Luigi : Superstar Saga all featured the same version of Mario Bros. ( titled Mario Bros. Classic ). The mode was first included in Super Mario Advance, and was praised for its simplicity and entertainment value. IGN called this mode fun in its review of Super Mario World : Super Mario Advance 2, but complained that it would have been nice if the developers had come up with a new game to replace it. Their review of Yoshi 's Island : Super Mario Advance 3 criticizes it more so than in the review of Super Mario Advance 2 because Nintendo chose not to add multiplayer to any of the mini-games found in that game, sticking instead with an identical version of the Mario Bros. game found in previous versions. GameSpot 's review of Super Mario Advance 4 : Super Mario Bros. 3 calls it a throwaway feature that could have simply been gutted. Other reviewers were not as negative on the feature 's use in later Super Mario Advance games. Despite its use being criticized in most Super Mario Advance games, a GameSpy review called the version found in Super Mario Advance 2 a blast to play in multi-player because it only requires at least two Game Boy Advances, one copy of the game, and a link cable. References Jump up ^ Famicom 20th Anniversary Original Sound Tracks Vol. 1 ( Media notes ). Scitron Digital Contents Inc. 2004. Jump up ^ `` Nintendo Direct 2.14. 2013 ''. Nintendo YouTube. YouTube. 2013 - 02 - 14. Retrieved 2013 - 02 - 16. Jump up ^ `` Mario Bros. at Nintendo - Wii - Virtual Console ''. Nintendo.com. Archived from the original on 2008 - 07 - 31. Retrieved 2008 - 10 - 01. ^ Jump up to : Sheff, David ( 1999 ). Game Over Press Start to Continue. Cyberactive Media Group. p. 56. ISBN 0 - 9669617 - 0 - 6. ^ Jump up to : Wii.com - Iwata Asks : New Super Mario Bros. Wii ^ Jump up to : `` IGN Presents The History of Super Mario Bros. ''. IGN. 2007 - 11 - 08. Archived from the original on 2008 - 07 - 23. Retrieved 2008 - 09 - 26. CS1 maint : BOT : original - url status unknown ( link ) Jump up ^ `` TMK - History of Mario ''. The Mushroom Kingdom. Retrieved 2008 - 10 - 09. Jump up ^ Fox, Matt ( 2006 ). The Video Games Guide. Boxtree Ltd. pp. 261 -- 262. ISBN 0 - 7522 - 2625 - 8. Jump up ^ Eric Marcarelli. `` Every Mario Game ''. Toad 's Castle. Retrieved 2008 - 10 - 01. ^ Jump up to : `` ' Dance Dance Revolution : Mario Mix ' ''. NinDB. Retrieved 2008 - 09 - 26. Jump up ^ `` Full Song List with Secret Songs - Smash Bros. DOJO ! ! ''. Nintendo. 2008 - 04 - 03. Archived from the original on 2012 - 11 - 01. Retrieved 2008 - 09 - 06. Jump up ^ Listing at GameSpot.com Jump up ^ `` Interview with Gregg Tavares ''. Retrieved 7 January 2013. Jump up ^ `` Interview with Jimmy Huey ''. Retrieved 7 January 2013. Jump up ^ `` Mario Bros. ( Virtual Console ) ''. IGN. Retrieved 2008 - 09 - 27. ^ Jump up to : `` Super Mario Advance 4 : Super Mario Bros. 3 Review for Game Boy Advance ''. GameSpot. 2003 - 10 - 17. Retrieved 2008 - 09 - 26. Jump up ^ `` Mario & Luigi : Superstar Saga Guide - Mario Bros. Classic ''. IGN. Archived from the original on 2009 - 02 - 24. Retrieved 2008 - 10 - 11. CS1 maint : BOT : original - url status unknown ( link ) Jump up ^ Nintendo ( 1988 ). `` pg. 27 ''. Super Mario Bros. 3 manual. Nintendo Entertainment System. Jump up ^ Mega Man 2, Yoshi 's Island Among Teased 3DS Sorta - Remakes Jump up ^ `` NES games ''. The Animal Forest. Archived from the original on 2008 - 04 - 11. Retrieved 2008 - 09 - 26. Jump up ^ `` Mario Bros. - e ''. IGN. Retrieved 2008 - 09 - 26. Jump up ^ `` Mario Bros. ( Famicom Mini Series ) ''. IGN. Retrieved 2008 - 09 - 26. Jump up ^ `` Return of Mario Bros. ''. NinDB. Retrieved 2008 - 09 - 30. Jump up ^ `` Mario Bros. ''. GameFAQs. Retrieved 2017 - 08 - 20. ^ Jump up to : `` Virtually Overlooked : Punch Ball Mario Bros. / Mario Bros. Special ''. GameDaily. 2008 - 09 - 11. Retrieved 2008 - 09 - 26. Jump up ^ `` Mario Clash ''. IGN. Retrieved 2008 - 09 - 26. Jump up ^ `` Mario Bros. VB ''. Electronic Gaming Monthly. Ziff Davis ( 66 ) : 89. January 1995. Jump up ^ `` N - Sider : Mario Clash ''. N - Sider. Retrieved 2008 - 10 - 09. Jump up ^ `` Luigi Bros. unlockable, Rosalina playable in Super Mario 3D World ''. Polygon. Retrieved 2013 - 11 - 13. Jump up ^ Buffa, Christopher ( 27 November 2013 ). `` Super Mario 3D World : How to Unlock Luigi Bros. ''. Prima Games. Random House. Retrieved 4 January 2014. Jump up ^ `` Mario Bros. : Review ''. Allgame. Retrieved 2008 - 12 - 08. Jump up ^ `` Mario Bros. > Review ''. Allgame. Retrieved 2008 - 12 - 08. Jump up ^ `` Mario Bros. > Review ''. Allgame. ^ Jump up to : `` Mario Bros. ( Virtual Console ) Review ''. IGN. 2006 - 12 - 08. Retrieved 2013 - 08 - 24. ^ Jump up to : `` Mario Bros. - e Review ''. IGN. 2002 - 11 - 15. Retrieved 2008 - 09 - 26. Jump up ^ `` IGN Presents The History of Super Mario Bros. ''. IGN. 2007 - 11 - 08. Archived from the original on 2008 - 07 - 23. Retrieved 2008 - 09 - 26. CS1 maint : BOT : original - url status unknown ( link ) Jump up ^ Ellis, David ( 2004 ). `` Arcade Classics ''. Official Price Guide to Classic Video Games. Random House. p. 391. ISBN 0 - 375 - 72038 - 3. Jump up ^ `` The Magic Box - Japan Platinum Chart Games. ''. The Magic Box. Retrieved 2008 - 09 - 26. Jump up ^ `` Nintendojofr ''. Nintendojo. 2006 - 09 - 26. Archived from the original on July 30, 2008. Retrieved 2008 - 10 - 09. Jump up ^ Ellis, David ( 2004 ). `` A Brief History of Video Games ''. Official Price Guide to Classic Video Games. Random House. p. 9. ISBN 0 - 375 - 72038 - 3. Jump up ^ `` Mario Bros. ( NES ) ''. GameSpot. Retrieved 11 August 2015. The NES version of Mario Bros. can be fun for a little while with two players, but it does n't measure up to the seminal arcade hit it 's based on. Jump up ^ `` Super Mario Advance Review for Game Boy Color - Gaming Age ''. Gaming Age. 2001 - 06 - 13. Archived from the original on 2008 - 02 - 09. Retrieved 2008 - 09 - 26. CS1 maint : BOT : original - url status unknown ( link ) Jump up ^ `` Super Mario Advance 2 : Super Mario World Review ''. IGN. 2002 - 02 - 11. Retrieved 2008 - 09 - 26. Jump up ^ `` Super Mario Advance 3 : Yoshi 's Island ''. IGN. 2002 - 09 - 24. Retrieved 2008 - 09 - 26. Jump up ^ `` Reviews : Super Mario World : Super Mario Advance 2 ( GBA ) ''. GameSpy. Archived from the original on 2008 - 04 - 09. Retrieved 2008 - 09 - 26. External links Book : Mario video games Official website ( in Japanese ) Official Nintendo Famicom Mini Minisite ( in Japanese ) Official Nintendo Wii Virtual Console Minisite ( in Japanese ) Official Nintendo 3DS eshop Minisite ( in Japanese ) Official Nintendo Wii U eshop Minisite ( in Japanese ) Official Nintendo Wii Minisite ( in English ) Official Nintendo 3DS Minisite ( in English ) Official Nintendo Wii Minisite ( in English ) Mario Bros. can be played for free in the browser at the Internet Archive ( ZX Spectrum version ) Mario Bros. at the Killer List of Videogames Mario franchise List of video games featuring Mario Game series Main Super Mario Mario Kart Mario Party Mario Artist Mario vs. Donkey Kong Genre Educational games Puzzle games Racing games Role - playing games Sports games Sub-series Donkey Kong Luigi Wario Yoshi LCD games Game & Watch Other games Mario Bros. Pinball Mario Paint Hotel Mario Mario 's Game Gallery Mario Clash Mario Pinball Land Super Princess Peach Captain Toad : Treasure Tracker Cancelled games Super Mario 's Wacky Worlds Super Mario 128 Super Mario Spikers Universe Characters Mario Donkey Kong Luigi Toad Bowser Princess Peach Birdo Koopalings Princess Daisy Yoshi Wario Diddy Kong Waluigi Bowser Jr. Fawful Rosalina Other Mushroom Kingdom Recurring enemies Goomba Koopa Troopa Hammer Bro. Lakitu Boo Super Mario Bros. theme `` World 1 - 1 '' Other media TV series Nintendo Comics System Film Anime film Super Mario Adventures Gamebooks Unofficial media People Shigeru Miyamoto Koji Kondo Charles Martinet Satoru Iwata Takashi Tezuka Mahito Yokota See also Nintendo Super Smash Bros. Mario video games Mario characters Mario category Mario portal Retrieved from `` https://en.wikipedia.org/w/index.php?title=Mario_Bros.&oldid=800766881 '' Categories : 1983 video games Mario Universe games Amstrad CPC games Apple II games Arcade games Atari 2600 games Atari 5200 games Atari 7800 games Atari 8 - bit family games Commodore 64 games Cooperative video games Nintendo e-Reader games Famicom Disk System games FM - 7 games Game Boy Advance games Hudson Soft games Mario platform games NEC PC - 8001 games NEC PC - 8801 games Nintendo Entertainment System games Nintendo Research & Development 1 games Platform games PlayChoice - 10 games Sharp X1 games Video games directed by Shigeru Miyamoto Video games produced by Shigeru Miyamoto Virtual Console games Virtual Console games for Wii U ZX Spectrum games Video games set in New York City Hidden categories : CS1 maint : BOT : original - url status unknown Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles containing Japanese - language text Articles using Video game reviews template in single platform mode All articles with unsourced statements Articles with unsourced statements from September 2011 Official website different in Wikidata and Wikipedia Articles with Japanese - language external links Articles with Internet Archive links Good articles Talk Contents About Wikipedia Dansk Deutsch Español Français 한국어 Bahasa Indonesia Italiano עברית Nederlands 日本 語 Norsk Norsk nynorsk Polski Português Română Русский Simple English Suomi Svenska Türkçe Українська 中文 Edit links This page was last edited on 15 September 2017, at 14 : 59. 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Question: when did the first mario game come out
Answer: 1983