Super Mario Bros. - wikipedia Super Mario Bros.. This article is about the 1985 video game. For other uses, see Super Mario Bros. ( disambiguation ). Super Mario Bros. North American packaging artwork Developer ( s ) Nintendo R&D4 Publisher ( s ) Nintendo Director ( s ) Shigeru Miyamoto Producer ( s ) Shigeru Miyamoto Designer ( s ) Shigeru Miyamoto Takashi Tezuka Programmer ( s ) Toshihiko Nakago Kazuaki Morita Composer ( s ) Koji Kondo Series Super Mario Platform ( s ) Nintendo Entertainment System Arcade, Disk System, Game Boy Color, Game & Watch, PC - 8801, PlayChoice - 10, Super NES, X1 Release September 13, 1985 NES / Famicom JP : September 13, 1985 NA : 1985 EU : May 15, 1987 AU : 1987 Famicom Disk System JP : February 21, 1986 Arcade JP : 1986 NA : 1986 Game Boy Color NA : May 10, 1999 EU : July 1, 1999 JP : March 1, 2000 Game Boy Advance JP : February 14, 2004 NA : June 2, 2004 EU : July 9, 2004 20th Anniversary JP : September 13, 2005 Genre ( s ) Platformer Mode ( s ) Single - player, multiplayer Super Mario Bros. is a platform video game developed and published by Nintendo for the Nintendo Entertainment System home console. Released as a sequel to the 1983 game Mario Bros., Super Mario Bros. was released in Japan and North America in 1985, and in Europe and Australia two years later. In Super Mario Bros., the player controls Mario and in a two - player game, a second player controls Mario 's brother Luigi as he travels through the Mushroom Kingdom in order to rescue Princess Toadstool from the antagonist Bowser. Super Mario Bros. was critically acclaimed. In 2005, a poll by IGN named the `` pioneering '' and `` highly influential '' title as the `` greatest game of all time '', considering it to have aided in resurrecting the crashed American video game market of the 1980s. The game 's mid-1980s release served to further popularize the side - scrolling subgenre of the already popular platform video game genre of the early 1980s. In addition to its definitive features, the game has also sold well, and was the best - selling game of all time for a single platform for approximately three decades at over 40 million units, until Nintendo 's Wii Sports took that title in the late 2000s. The commercial success of Super Mario Bros. has caused it to be ported to almost every one of Nintendo 's major gaming consoles. Nintendo released special red variants of the Wii and Nintendo DSi XL consoles in re-packaged, Mario - themed limited edition bundles in late 2010 as part of the 25th anniversary of the game 's original release. The game 's success led to a series of sequels and an expansive franchise, including adaptations into a television series, an anime, and a full - length feature film. Contents 1 Gameplay 2 Plot 3 Development 3.1 World 1 - 1 3.2 Minus World 3.3 Music 4 Alternate versions 4.1 Ports 4.2 Vs. Super Mario Bros. 4.3 All Night Nippon Super Mario Bros. 4.4 Super Mario Bros. Special 4.5 Super Mario All - Stars 4.6 Super Mario Bros. Deluxe 4.7 Super Luigi Bros. 4.8 Emulated ports 4.9 Personal computers 5 Reception 6 Legacy 7 Notes 8 References 9 External links Gameplay Screenshot of Super Mario Bros. where Mario adventures throughout the Mushroom Kingdom, revealing an invincibility star and shooting fireballs after having picked up a Fire Flower. The player takes on the role of the main protagonist of the series, Mario. Mario 's younger brother, Luigi, is only playable by the second player in the game 's multiplayer mode and assumes the same plot role and functionality as Mario. The objective is to race through the Mushroom Kingdom, survive the main antagonist Bowser 's forces, and save Princess Toadstool. The player moves from the left side of the screen to the right side in order to reach the flag pole at the end of each level. The game world has coins scattered around it for Mario to collect, and special bricks marked with a question mark ( ? ), which when hit from below by Mario, may reveal more coins or a special item. Other `` secret '', often invisible, bricks may contain more coins or rare items. If the player gains a red and yellow Super Mushroom, Mario grows to double his size and can take one extra hit from most enemies and obstacles, in addition to being able to break bricks above him. Players are given a certain number of lives, and may gain additional lives by picking up green and orange 1 - Up mushrooms, collecting 100 coins, defeating several enemies in a row with a Koopa shell, or bouncing on enemies successively without touching the ground. Mario loses a life if he takes damage while small, falls in a bottomless pit, or runs out of time. The game ends when all lives are lost. Mario 's primary attack is jumping on top of enemies, though many enemies have differing responses to this. For example, a Goomba will flatten and be defeated, while a Koopa Troopa will temporarily retract into its shell, allowing Mario to use it as a projectile. These shells may be deflected off a wall to destroy other enemies, though they can also bounce back against Mario, which will hurt or kill him. Another attack, for enemies standing overhead, is to jump up and hit beneath the brick that the enemy is standing on. Another is the Fire Flower ; when picked up, this item changes the color of Super Mario 's outfit and allows him to throw fireballs, or only upgrades Mario to Super Mario if he has not already. A less common item is the Starman, which often appears when Mario hits certain concealed or otherwise invisible blocks. This item makes Mario temporarily invincible to most hazards and capable of defeating enemies on contact. The game consists of eight worlds with four sub-levels called `` stages '' in each world. The final stage of each world takes place in a castle where Bowser or one of his decoys are fought. The game also includes some stages taking place underwater, which contain different enemies. In addition, there are bonuses and secret areas in the game. Most secret areas contain more coins for Mario to collect, but some contain `` warp pipes '' that allow Mario to advance to later worlds in the game, skipping over earlier ones. Plot Super Mario Bros. takes place in the Mushroom Kingdom. The game begins when a tribe of a turtle - like race known as the Koopa Troopas invade the kingdom and uses the magic of its king, Bowser, to turn its inhabitants into inanimate objects such as bricks. Bowser and his army also kidnap Princess Toadstool, the daughter of the Mushroom King and the only one with the ability to reverse Bowser 's spell. After hearing the news, Mario sets out to save the princess and free the kingdom from Bowser. After traveling through various parts of the kingdom and fighting Bowser 's forces along the way, Mario finally reaches Bowser 's final stronghold, where he is able to defeat him and send him falling into a pool of lava, allowing the princess to be freed and the Mushroom Kingdom saved. Development Super Mario Bros., the successor to the 1983 arcade title Mario Bros., was designed by Shigeru Miyamoto and Takashi Tezuka, both of whom belonged to Nintendo 's former Entertainment Analysis and Development division at the time. Though not originally using any particular character, the very deliberate creative process of what would become their next game was motivated by their technical knowledge from previous games like Excitebike and Kung Fu, by a desire to give the ROM cartridge format `` a final exclamation point '' in light of the forthcoming Famicom Disk System which was expected to become the dominant new game delivery medium, and by continuing their legacy of `` athletic games '' with a character running and jumping with many obstacles. Miyamoto explained, `` We felt strongly about how we were the first to come up with that genre, and it was a goal of ours to keep pushing it. '' Development was aimed at simplicity, in order to have a new game available for the end - of - year shopping season. According to Tezuka, the prototype initially was not a side - scrolling game, and the player controlled a 16 by 32 pixel square. Tezuka only suggested the use of Mario after seeing the sales figures of Mario Bros., which was still selling well throughout the previous year since its release. The prototype was based around a shooting mechanic with very different controls. The sky - based bonus stages are a remnant of a level design where Mario jumped onto a cloud and fired at enemies. They changed the game 's focus to jumping action and they thus remapped the A button from shooting to jumping. After releasing Mario Bros., the team had reflected that it had been an illogical gameplay decision for Mario to be hurt by stomping upon the walking turtles, so they decided any future Mario game would `` definitely have it so that you could jump on turtles all you want. '' The development of Super Mario Bros. is an early example of specialization in the video game industry, made possible and necessary by the capabilities of the Famicom. Miyamoto designed the game world and led a team of seven programmers and artists who turned his ideas into code, sprites, music and sound effects. The team based the level design around a small Mario, intending to later make his size bigger in the final version. Then they decided it would be fun to let Mario change his size via a power - up. The early level design was focused on teaching players that mushrooms were distinct from Goombas and would be beneficial to them, so in the first level of the game, the first mushroom is difficult to avoid if it is released. The use of mushrooms to change size was influenced by common Japanese folktales in which people wander into forests and eat magical mushrooms ; this also resulted in the game world being named the `` Mushroom Kingdom ''. Miyamoto said the shell - kicking 1 - up trick was designed and carefully tested, but `` people turned out to be a lot better at pulling the trick off for ages on end than we thought ''. World 1 - 1 Main article : World 1 - 1 During the third generation of video game consoles, tutorials that explain the mechanics of the game were rare, and instead, players had to learn how a video game worked by being guided by level design. The opening sections of Nintendo Entertainment System games such as Metroid, The Legend of Zelda, and Super Mario Bros. are all designed in such a way that players are forced to explore the mechanics of the game to be able to advance. Super Mario Bros. is the first side - scrolling video game featuring Mario, and one of the first video games directed and designed by Shigeru Miyamoto. Rather than confront the newly oriented player with obstacles, the first level of Super Mario Bros. lays down the variety of in - game hazards by means of repetition, iteration, and escalation. In an interview with Eurogamer, Miyamoto explained that he created `` World 1 - 1 '' to contain everything a player needs to `` gradually and naturally understand what they 're doing '', so that they can quickly understand how the game works. According to Miyamoto, once the player understands the mechanics of the game, the player will be able to play more freely and it becomes `` their game. '' Minus World The `` Minus World '' ( also referred to as `` World Negative One '' ) is the name given to an unbeatable glitch level present in the original release of Super Mario Bros. World 1 - 2 contains a hidden warp zone, with warp pipes that transport the player to worlds 2, 3, and 4, accessed by running over a wall near the exit. If the player is able to exploit a bug that allows Mario to pass through bricks, the player can enter the warp zone by passing through the wall and the pipe to World 2 - 1 and 4 - 1 may instead transport the player to a stage labeled `` World - 1 ''. This stage 's map is identical to worlds 2 - 2 and 7 - 2 and upon entering the warp pipe at the end, the player is taken back to the start of the level, thus trapping the player in the level until all lives have been lost. Although the level name is shown as `` - 1 '' with a leading space on the heads - up display, it is actually World 36 - 1, with the tile for 36 being shown as a blank space. The Minus World bug in the Japanese Famicom Disk System version of the game behaves differently and creates multiple, completable stages. `` World - 1 '' is an underwater version of World 1 - 3 with an alternate color palette, and contains sprites of Princess Toadstool, Bowser, and Hammer Bros. `` World - 2 '' is an identical copy of World 7 - 3, and `` World - 3 '' is a copy of World 4 - 4, also with an alternate color palette. After completing these levels, the player returns to the title screen as if the game were completed. There are actually hundreds of glitch levels beyond the Minus World, and can be accessed in a multitude of ways. Music Main article : Super Mario Bros. theme Miyamoto explained at the Game Developers Conference in 1999, that prior to the presence of an original soundtrack and sound effects, `` sounds in the game consumed CPU power, so in early development we would include dummy sounds so that we could estimate the processing speed of the final product. There were days when we were playing Super Mario Bros. to the music of Excitebike, and Mario 's jump did n't have its characteristic ' boing ', but rather the rev of a motorbike. ( Miyamoto imitates the `` wrooom '' sound for the audience, which results in laughs and cheers. ) '' Nintendo sound designer Koji Kondo wrote the six - song musical score for Super Mario Bros., as well as designing all of the game 's sound effects. At the time he was composing, video game music was mostly meant to attract attention, not necessarily to enhance or conform to the game. Kondo 's work on Super Mario Bros. was one of the major forces in the shift towards music becoming an integral and participatory part of video games. Kondo had two specific goals for his music : `` to convey an unambiguous sonic image of the game world '', and `` to enhance the emotional and physical experience of the gamer ''. The music of Super Mario Bros. is coordinated with the onscreen animations of the various sprites, which was one way he created a sense of greater immersion. He was n't the first to do this, for example, Space Invaders has a simple song that gets faster and faster as the aliens speed up, eliciting a sense of stress and impending doom that matches the increasing challenge of the game. However, he took the idea further than that, saying that, `` the guiding question which decides whether to accept or reject his own ( and, more recently, others ' ) musical tracks is : do the game and music fit one another ? '' This shift in ideals and results was, in part, born of a method of design that was unusual at the time : instead of being hired later in the process to add music to a nearly finished game, Kondo was there almost from the beginning, working in tandem with the rest of the team. As he said, `` the ( Super Mario Bros. ) music is inspired by the game controls, and its purpose is to heighten the feeling of how the game controls ''. Before composition began, a prototype was presented to Kondo for the game so that he could get an idea of Mario 's general environment. Kondo wrote the score with the help of small pianos for an appropriate melody of this scene. After the development of the game showed progress, he realized that his music did not quite fit the pace of the game, so he changed it a bit by increasing the tempo. The music was further adjusted based on the expectations of Nintendo 's play - testers. Alternate versions As one of Nintendo 's most popular games, Super Mario Bros. has been re-released and remade numerous times, ranging from an arcade version released soon after the original NES release, to the game being available for download on the Virtual Console for the Wii, Nintendo 3DS, and Wii U. Ports Super Mario Bros. was ported several times in the years following its original release on the Famicom / NES. A side - scrolling platform game entitled Super Mario Bros. was released as part of the Game & Watch range of handheld LCD game systems by Nintendo. The Game & Watch Super Mario Bros. is an entirely new game, featuring none of the stages from the Famicom / NES original. In Japan, Super Mario Bros. was released for the Disk System, Nintendo 's proprietary floppy disk drive for the Famicom. This version also had multiple Minus World levels and featured on its packaging an artwork drawn by Miyamoto himself. It was also released for the North American NES with other games on the same cartridge ( Super Mario Bros. - Duck Hunt and Super Mario Bros. - Duck Hunt - World Class Track Meet ). Vs. Super Mario Bros.. Vs. Super Mario Bros. is an arcade adaptation of the original version of Super Mario Bros. This game is one of several made for Nintendo 's NES - based arcade cabinet, the Nintendo Vs. Unisystem ( and its variant, Nintendo Vs. Dualsystem ). Some stages are different ; the early stages have small differences like the omission of 1 - up mushrooms and other hidden items, narrower platforms and more dangerous enemies, but later stages are changed entirely. These changes have a net effect of making Vs. Super Mario Bros. more difficult than the original Super Mario Bros. Many of these changed stages reappeared in the 1986 game, Super Mario Bros. 2. The game was featured in an official contest during the 1986 ACME convention in Chicago. All Night Nippon Super Mario Bros.. All Night Nippon Super Mario Bros. ( オールナイト ニッポン スーパー マリオ ブラザーズ, Ōru Naito Nippon Sūpā Mario Burazāzu ) is a licensed ROM hack of Super Mario Bros. with graphics based upon the popular Japanese radio show All Night Nippon. The game, which was only released in Japan for the Famicom Disk System ( and in turn is extremely rare ), was a special promotional version that was given away by the show in December 1986. The creators altered the sprites of the enemies, mushroom retainers, and other characters to look like famous Japanese music idols, recording artists, and DJs as well as other people related to All - Night Nippon. They also used the same slightly upgraded graphics and physics that Super Mario Bros. : The Lost Levels used. It was published by Fuji TV, the same company that later published the game Yume Kōjō : Doki Doki Panic ( which was later modified into the Super Mario Bros. 2 that was released outside Japan ). Super Mario Bros. special Super Mario Bros. Special ( スーパー マリオ ブラザーズ スペシャル, Sūpā Mario Burazāzu Supesharu ) was a game released only in Japan by Hudson Soft for the NEC PC - 8801 and Sharp X1 computers in Q2 1986. Although it has similar controls and graphics, there are new level layouts and the game scrolls in a different manner than the original game ( differing based on the computer ). In addition, many new enemies are included, including enemies from Mario Bros. and Donkey Kong. Super Mario All - Stars Main article : Super Mario All - Stars In 1993, Nintendo released an enhanced Super NES compilation titled Super Mario All - Stars. It includes remakes of all of the Super Mario Bros. games released for the Nintendo Entertainment System and Famicom. The version of Super Mario Bros. included in the compilation has improved graphics and sound to match the SNES 's 16 - bit capabilities, as well as minor alterations in some collision mechanics. Another new feature introduced in this game is the ability for the player to switch to Luigi after the end of the stage, unlike in the original Super Mario Bros. where the second player could only play after Mario died. The new version also included a save game feature. Several glitches from the original NES release were also fixed. This version has also been released for the Wii under a re-packaged, special 25th anniversary compilation known as Super Mario All - Stars : 25th - Anniversary Edition. Super Mario Bros. Deluxe Super Mario Bros. Deluxe cartridge for the Game Boy Color. Super Mario Bros. Deluxe ( スーパー マリオ ブラザーズ デラックス, Sūpā Mario Burazāzu Derakkusu ), sometimes referred to as Super Mario Bros. DX, was released on the Game Boy Color in 1999 in North America and Europe and in 2000 in Japan. Based on the original Super Mario Bros., it features an overworld level map, simultaneous multiplayer, a Challenge mode in which the player finds hidden objects and achieves a certain score in addition to normally completing the level, and eight additional worlds based on the main worlds of the Japanese 1986 game Super Mario Bros. 2. It is compatible with the Game Boy Printer. Compared to Super Mario Bros., the game features a few minor visual upgrades such as water and lava now being animated rather than static, and a smaller screen due to the lower resolution of the Game Boy Color. Players can alternate between Mario and Luigi by pressing select on the map screen. The game holds an aggregate score of 92.11 percent on GameRankings, coming in as the second best game on the Game Boy Color and the 150th best game overall on its lists. IGN 's Craig Harris gave it a perfect score, praising it as a perfect translation of the NES game. He hoped that it would be the example for other NES games to follow when being ported to the Game Boy Color. GameSpot gave the game a 9.9, hailing it as the `` killer app '' for the Game Boy Color and praising the controls and the visuals ( it was also the highest rated game in the series, later surpassed by Super Mario Galaxy 2 which holds a perfect 10 ). Both gave it their Editors ' Choice Award. Allgame 's Colin Williamson praised the porting of the game as well as the extras, noting the only flaw of the game being that sometimes the camera goes with Mario as he jumps up. Nintendo World Report 's Jon Lindemann, in 2009, called it their `` ( Likely ) 1999 NWR Handheld Game of the Year, '' calling the quality of its porting and offerings undeniable. Nintendo Life gave it a perfect score, noting that it retains the qualities of the original game and the extras. St. Petersburg Times ′ Robb Guido commented that in this form, Super Mario Bros. `` never looked better. '' The Lakeland Ledger ′ s Nick S. agreed, praising the visuals and the controls. In 2004, a Game Boy Advance port of Super Mario Bros. ( part of the Classic NES Series ) was released, which had none of the extras or unlockables available in Super Mario Bros. Deluxe. Of that version, IGN noted that the version did not `` offer nearly as much as what was already given on the Game Boy Color '' and gave it an 8.0 out of 10. Super Mario Bros. Deluxe ranked third in the best - selling handheld game charts in the U.S. between June 6 and 12, 1999 and sold over 2.8 million copies in the U.S. It was included on Singapore Airlines flights in 2006. Lindermann noted Deluxe as a notable handheld release in 1999. It was released on the Nintendo 3DS Virtual Console in 2014. In Japan, users who registered a Nintendo Network ID on their Nintendo 3DS system between December 10, 2013 and January 10, 2014 received a free download code, with emails with download codes being sent out starting January 27, 2014. In Europe and Australia, users who registered a Nintendo Network ID on their Nintendo 3DS system between December 10, 2013 and January 31, 2014 received a free download code, with emails with download codes being sent out from February 13 to 28, 2014. It was released for purchase on the Nintendo 3DS eShop in Europe on February 27, 2014, in Australia on February 28, 2014, and in North America on December 25, 2014. Super Luigi Bros.. Super Luigi Bros. is a remake of Super Mario Bros. included in NES Remix 2, featuring Luigi and mirrored to scroll from right to left. The only playable character in the game is Luigi, with the same performance attributes he has in the 1986 Japan release of Super Mario Bros. 2. If the two - player mode is played then both players play as Luigi. The game is based on a mission in NES Remix, featuring Luigi in a mirrored version of World 1 - 2. Emulated ports In early 2003, Nintendo re-released the game on the Game Boy Advance in Japan as part of their Famicom Minis collection and in the U.S. as part of the NES Series. Unlike previous re-releases, this version is emulated, identical to the original. Super Mario Bros. is one of the best - selling of these re-releases ; according to the NPD Group ( which tracks game sales in North America ), this re-released version of Super Mario Bros. is the best - selling Game Boy Advance game from June 2004 to December 2004. In 2005, Nintendo released this game again for the GBA as part of its 20th Anniversary with a special edition, which sold approximately 876,000 units. Super Mario Bros. is one of the 19 NES games included in the GameCube game Animal Crossing. The only known way to unlock Super Mario Bros. in most versions is by use of a game modification device such as a Game Shark or Action Replay, though it was distributed as a Famitsu prize to owners of Doubutsu no Mori+. Super Mario Bros. has been released on each version of Nintendo 's Virtual Console service for classic video games. The game was released on December 2, 2006 in Japan, December 25, 2006 in North America and January 5, 2007 in PAL regions for Wii 's Virtual Console. As with the Game Boy Advance release, it is an emulation of the original game, so nothing is changed from the original NES release. Super Mario Bros. is also one of the trial games available in the `` Masterpieces '' section in Super Smash Bros. Brawl. Super Mario Bros. was released on the Nintendo 3DS in September 2011 for members of Nintendo 's 3DS Ambassador Program, and a general release came through in Japan on January 5, 2012, in North America on February 16, 2012 and in Europe on March 1, 2012. The game was released for the Wii U Virtual Console in Japan on June 5, 2012, followed by Europe on September 12, 2012, and in North America on September 19, 2012. Personal computers In 2013, an open - source HTML5 conversion of the game, entitled Full Screen Mario, was released. The browser version features a level editor and the option to play on a randomly generated map. The website gained nearly 2.7 million unique visitors before the game was taken down, in response to a DMCA takedown notice sent to the creator from Nintendo. Reception Reception Review scores Publication Score AllGame NES : GameSpot Wii VC : 8.3 / 10 Super Mario Bros. received favorable reviews, and further popularized the side - scrolling subgenre of the already popular platform video game. This led to many sequels in the series that built upon the same basic premise. Altogether, excluding Game Boy Advance and Virtual Console sales, the game has sold 40.24 million copies, making it the best - selling video game in the Mario series. AllGame gave Super Mario Bros. a five - star rating, stating that `` ( T ) he sense of excitement, wonder and -- most of all -- enjoyment felt upon first playing this masterpiece of videogame ca n't barely be put into words. And while its sequels have far surpassed it in terms of length, graphics, sound and other aspects, Super Mario Bros., like any classic -- whether of a cinematic or musical nature -- has withstood the test of time, continuing to be fun and playable '' and that any gamer `` needs to play this game at least once, if not simply for a history lesson ''. Almost all of the game 's aspects have been praised at one time or another, from its large cast of characters to a diverse set of levels. One of the most - praised aspects of the game is the precise controls. The player is able to control how high and far Mario or Luigi jumps, and how fast he runs. Nintendo Power listed it as the fourth best Nintendo Entertainment System video game, describing it as the game that started the modern era of video games as well as `` Shigeru Miyamoto 's masterpiece ''. The game ranked first on Electronic Gaming Monthly ′ s `` Greatest 200 Games of Their Time '' list and was named in IGN 's top 100 games of all - time list twice ( in 2005 and 2007 ). ScrewAttack declared it the second - best Mario game of all time. In 2009, Game Informer put Super Mario Bros. in second place on their list of `` The Top 200 Games of All Time, '' behind The Legend of Zelda, saying that it `` remains a monument to brilliant design and fun gameplay ''. The Game Informer staff also ranked it the second best in their 2001 list of the top 100 games ever made. In 2012, G4 ranked Super Mario Bros. first of the `` Top 100 Video Games of All Time '', citing its revolutionary gameplay as well as its role in helping recover the NA gaming industry from the Video Game Crash of 1983. In 2014, IGN ranked Super Mario Bros. as the best Nintendo game in their `` Top 125 Nintendo Games of All Time '' list, saying that `` this is the most important Nintendo game ever made ''. Legacy The success of Super Mario Bros. led to the development of many successors in the Super Mario series of video games, which in turn form the core of the greater Mario franchise. The gameplay concepts and elements established in Super Mario Bros. are prevalent in nearly every Super Mario game. The series consists of over 15 entries ; at least one Super Mario game has been released on nearly every Nintendo console to date. The most recent release is Super Mario Odyssey, released in 2017 for the Nintendo Switch. The series is one of the best - selling, with over 310 million copies of games sold worldwide as of September 2015. Super Mario Bros. and its sequels inspired products in various media, such as the 1986 anime film Super Mario Bros. : The Great Mission to Rescue Princess Peach ! ; the 1989 American animated series The Super Mario Bros. Super Show ! ; and the 1993 live action film Super Mario Bros., which stars Bob Hoskins and John Leguizamo as Mario and Luigi, respectively. In the United States Supreme Court case Brown v. Entertainment Merchants Association, the Electronic Frontier Foundation submitted an amicus brief citing social research that declared Super Mario Bros to be a violent video game. It was compared to Mighty Mouse and Road Runner, cartoons that depict a similar form of violence with little negative reaction from the public. In 2015, game designer Josh Millard released Ennuigi. Ennuigi adds metafictional commentary to the original game since it relates the story of Luigi 's inability to come to terms with the lack of narrative. In a Reddit thread, Millard commented `` I (... ) think it 's a pretty weird implied narrative once you step back and look at it, and enjoyed funneling some thoughts about all that into a recharacterization of Luigi as a guy who 's as legitimately confused and distressed by his strange life as you 'd expect a person to be once removed from the bubble of cartoony context of the franchise. '' Notes Jump up ^ Super Mario Bros. ( Japanese : スーパー マリオ ブラザーズ, Hepburn : Sūpā Mario Burazāzu ) References Jump up ^ `` Macy 's advertisement ''. New York Times. November 17, 1985. p. A29. Jump up ^ Dayton, David. `` Super Mario 's Release Date is Missing ! ''. The Mushroom Kingdom. Retrieved December 31, 2010. Jump up ^ Cifaldi, Frank. Sad But True : We Ca n't Prove When Super Mario Bros. Came Out. Gamasutra. March 28, 2012. Jump up ^ Duck Hunt / Super Mario Bros. instruction booklet. USA : Nintendo. 1988. NES - MH - USA. Jump up ^ `` Super Mario Bros ''. Game List. Nintendo of America, Inc. Archived from the original on April 27, 1999. Retrieved September 11, 2010. Jump up ^ `` IGN 's Top 100 Games ''. ign.com. ^ Jump up to : Super Mario Bros. Instruction Booklet ( PDF ). USA : Nintendo of America. 1985. Archived ( PDF ) from the original on June 23, 2017. Retrieved July 4, 2017. Jump up ^ Nintendo R&D4 ( September 13, 1985 ). Super Mario Bros. Nintendo. Level / area : World 8 - 4. Jump up ^ `` Using the D - pad to Jump ''. Iwata Asks : Super Mario Bros. 25th Anniversary Vol. 5 : Original Super Mario Developers. Nintendo of America, Inc. February 1, 2011. Retrieved February 1, 2011. Jump up ^ Nintendo Entertainment Analysis and Development ( May 10, 1999 ). Super Mario Bros. Deluxe. Game Boy Color. Nintendo of America, Inc. Scene : staff credits. Jump up ^ `` I 'd Never Heard Of Pac - Man ''. Iwata Asks : New Super Mario Bros. Wii Vol. 2. Nintendo of America, Inc. December 11, 2009. Retrieved February 1, 2011. ^ Jump up to : Gifford, Kevin. `` Super Mario Bros. ' 25th : Miyamoto Reveals All ''. 1UP. Retrieved October 24, 2010. Jump up ^ `` Keeping It Simple ''. Iwata Asks : Super Mario Bros. 25th Anniversary. Nintendo. Archived from the original on June 29, 2012. Retrieved October 25, 2010. Jump up ^ Satoru Iwata ( 2009 ). `` Iwata Asks : New Super Mario Bros ( Volume 2 - It Started With a Square Object Moving ) ''. Archived from the original on December 15, 2009. Retrieved October 25, 2017. Jump up ^ Gantayat, Anoop ( October 25, 2010 ). `` Super Mario Bros. Originally Had Beam Guns and Rocket Packs ''. Andriasang. Retrieved January 24, 2014. Jump up ^ Miggels, Brian ; Claiborn, Samuel. `` The Mario You Never Knew ''. IGN. Retrieved March 27, 2011. Jump up ^ O'Donnell, Casey ( 2012 ). `` This Is Not A Software Industry ''. In Zackariasson, Peter ; Wilson, Timothy L. The Video Game Industry : Formation, Present State, and Future. Routledge. Jump up ^ `` Letting Everyone Know It Was A Good Mushroom ''. Iwata Asks : New Super Mario Bros Wii. Nintendo. Retrieved December 5, 2012. Jump up ^ Parish, Jeremy ( 2012 ). `` Learning Through Level Design with Mario ''. 1UP.com. Jump up ^ Robinson, Martin ( 2015 - 09 - 07 ). `` Video : Miyamoto on how Nintendo made Mario 's most iconic level ''. Eurogamer. Jump up ^ Kerr, Chris ( 2015 - 09 - 08 ). `` How Miyamoto built Super Mario Bros. ' legendary World 1 - 1 ''. Gamasutra. Jump up ^ `` Minus World ''. Transmissionzero. Archived from the original on April 29, 2011. Retrieved August 28, 2014. in the original NES version, the two outer pipes will take you to World − 1, and the middle pipe will take you to World 5. It 's actually the same Warp Zone as the one at the end of World 4 -- 2, it 's just that the two outer pipes are not present in World 4 -- 2. If they were present, they would also take you to World − 1. Jump up ^ Kyle Orland. `` 30 years, 30 memorable facts about Super Mario Bros. ''. Retrieved September 15, 2015. 11. Super Mario Bros. ' famous `` Minus World '' appears as `` world - 1 '', on - screen, but in internal memory Mario it 's actually referenced as `` World 36 - 1 ''. When the game tries to display the 36th entry in the character table, it just happens to be a blank space. ^ Jump up to : `` Japanese Famicom SMB Minus World ''. Kotaku. Retrieved August 27, 2008. Jump up ^ `` The Secret Minus World ''. American gamers eager for more Mario stuff went bonkers when the above trick got out. Of course, since both the Japanese and American versions of the game are the same, this trick exists in the Japanese version too, and Japanese gamers got a kick out of it, of course. But while American gamers were freaking out about a measly single level that goes on forever, Japanese gamers were going crazy about something much more : a trick to reach 256 different levels ! Jump up ^ Here 's how to unlock hundreds of secret ' Super Mario Bros. ' levels hidden on the cartridge Jump up ^ IGN Staff ; Miyamoto, Shigeru ( March 18, 1999 ). `` GDC : Miyamoto Keynote Speech ''. Retrieved October 23, 2017. Jump up ^ Famicom 20th Anniversary Original Sound Tracks Vol. 1 ( Media notes ). Scitron Digital Contents Inc. 2004. Jump up ^ `` Behind the Mario Maestro 's Music ''. Wired News. March 15, 2007. Retrieved June 26, 2010. ^ Jump up to : Schartmann, Andrew ( 2015 ). Koji Kondo 's Super Mario Bros. Soundtrack. New York : Bloomsbury. p. 30. ISBN 978 - 1 - 62892 - 853 - 2. Jump up ^ Schartmann, Andrew ( 2015 ). Koji Kondo 's Super Mario Bros. Soundtrack. New York : Bloomsbury. p. 31. ISBN 978 - 1 - 62892 - 853 - 2. Jump up ^ Laroche, G. ( 2012 ). Analyzing musical mario - media : Variations in the music of super mario video games ( Order No. MR84768 ). Available from ProQuest Dissertations & Theses A&I ; ProQuest Dissertations & Theses Global. ( 1251652155 ). http://search.proquest.com/docview/1251652155 ISBN 978 - 0 - 494 - 84768 - 8 Jump up ^ Schartmann, Andrew ( 2015 ). Koji Kondo 's Super Mario Bros. Soundtrack. New York : Bloomsbury. p. 33. ISBN 978 - 1 - 62892 - 853 - 2. Jump up ^ `` Super Mario Bros. Composer Koji Kondo Interview ''. 1up.com. Retrieved April 21, 2012. Jump up ^ `` Super Mario Bros. Video Game, Japanese Soundtrack Illustration ''. GameTrailers. Retrieved April 21, 2012. Jump up ^ `` Super Mario Brothers Game & Watch ''. Parachuter. Retrieved August 23, 2008. Jump up ^ `` TMK From Japanese To English : Super Mario Bros ''. themushroomkingdom.net. Retrieved May 14, 2008. Jump up ^ `` My First Project : Draw a Rug ''. Iwata Asks : Volume 8 -- Flipnote Studio -- An Animation Class. Nintendo. Archived from the original on May 25, 2012. Retrieved June 5, 2012. ^ Jump up to : Orland, Kyle. `` 30 years, 30 memorable facts about Super Mario Bros. ''. Ars Technica. Retrieved 10 April 2017. Jump up ^ `` Nintendo Names ' Ca $ h Grab ' Winners '' ( PDF ). Cash Box. 49 ( 44 ) : 37. April 19, 1986. Retrieved August 20, 2017. Jump up ^ Fletcher, JC. `` Virtually Overlooked : All Night Nippon Super Mario Bros. ''. Engadget. Retrieved 15 April 2017. Jump up ^ `` All Night Nippon Super Mario Bros ''. themushroomkingdom.net. Retrieved August 27, 2008. Jump up ^ `` Super Mario Bros. Special ''. themushroomkingdom.net. Retrieved January 3, 2010. Jump up ^ `` SNES : Super Mario All - Stars ''. GameSpot. 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Retrieved April 19, 2008. Jump up ^ Williamson, Colin ( October 3, 2010 ). `` Super Mario Bros. Deluxe -- Review ''. allgame. Retrieved December 13, 2010. Jump up ^ `` Feature -- 1999 NWR Handheld Game of the Year ''. Nintendo World Report. March 7, 2009. Retrieved December 13, 2010. Jump up ^ `` Super Mario Bros. Deluxe ( Retro ) review ''. Retro.nintendolife.com. March 29, 2010. Retrieved December 13, 2010. Jump up ^ Guido, Robb ( June 14, 1999 ). `` Games heat up for the summer Series : TECH TIMES ; SUMMER tech guide for kids ; games ''. Pqasb.pqarchiver.com. Retrieved December 12, 2010. Jump up ^ `` ' Super Mario Bros. Deluxe ' is Back ''. Lakeland Ledger. August 25, 1999. Retrieved December 13, 2010. Jump up ^ Harris, Craig ( June 4, 2004 ). `` Classic NES Series : Super Mario Bros. review ''. IGN. Jump up ^ `` Pocket Charts -- GBA News at IGN ''. Gameboy.ign.com. June 25, 1999. Retrieved December 13, 2010. Jump up ^ `` The Magic Box -- US Platinum Chart Games ''. The Magic Box. December 27, 2007. Retrieved April 19, 2008. Jump up ^ `` Rugrats, the Barnyard Animals on Singapore Air Scoop News ''. Scoop.co.nz. November 27, 2006. Retrieved December 13, 2010. Jump up ^ `` Feature -- 1999 : The Year in Review ''. Nintendo World Report. March 7, 2009. Retrieved December 13, 2010. Jump up ^ McMinn, Kevin ( January 27, 2014 ). `` Nintendo Japan Issuing Nintendo Network ID Campaign Download Codes ''. Nintendo News. Retrieved 27 January 2015. Jump up ^ `` Nintendo Network 3DS Promotion to Offer Free Super Mario Bros. Deluxe Download in Europe ''. Nintendo Life. Retrieved March 2, 2014. Jump up ^ `` Register a Nintendo Network ID on Nintendo 3DS to get Super Mario Bros. Deluxe for free ! ''. Nintendo Australia. Nintendo. December 30, 2013. Retrieved 27 January 2015. Jump up ^ Buckingham, Charlotte. `` Nintendo Download : February 27th ( Europe ) ''. oprainfall. Retrieved 27 January 2015. Jump up ^ Vuckovic, Daniel ( February 27, 2014 ). `` Nintendo Download Updates ( 28 / 2 ) Mammaries of Fate ''. Vooks. Retrieved 27 January 2015. Jump up ^ NintenDaan ( December 25, 2014 ). `` This week 's North American downloads -- December 25 ( Shantae Wii U, SMB Deluxe and more ! ) ''. GoNintendo. Retrieved 27 January 2015. Jump up ^ Wilson, Jason ( 10 April 2014 ). `` NES Remix 2 's Super Luigi Bros. is a speedrunner 's ass - backward nightmare ''. VentureBeat. Retrieved 31 May 2016. Jump up ^ `` Little Mac Joins Super Smash Bros., Mario Kart 8 Launching May 30 with Koopalings & More -- ComingSoon.net ''. ComingSoon.net. 14 February 2014. Retrieved 31 May 2016. Jump up ^ Thorsen, Tor ( November 21, 2005 ). `` ChartSpot : June 2004 ''. GameSpot. Retrieved August 27, 2008. Jump up ^ Jenkins, David ( October 7, 2005 ). `` Japanese Sales Charts, Week Ending October 2 ''. Gamasutra. Retrieved August 27, 2008. Jump up ^ Davidson, Joey. `` Animal Crossing on Gamecube let you play full NES games for free, and it was amazing ''. Techno Buffalo. Retrieved 15 April 2017. ^ Jump up to : Gerstmann, Jeff ( January 2, 2007 ). `` Super Mario Bros. Review ''. GameSpot. Retrieved November 30, 2008. Jump up ^ Birnbaum, Mark ( March 6, 2007 ). `` Super Mario Bros. VC Review ''. IGN. Retrieved November 30, 2008. Jump up ^ `` Masterpieces ''. Smash Bros. DOJO ! !. Retrieved January 25, 2008. Jump up ^ `` Super Mario Bros. ( NES ) News, Reviews, Trailer & Screenshots ''. Nintendo Life. Retrieved 14 December 2016. Jump up ^ Peterson, Andrea. `` The guy behind ' Full Screen Mario ' thinks Nintendo 's ' Mario Maker ' looks suspiciously familiar ''. Retrieved 17 February 2017. ^ Jump up to : Smith, Geoffrey Douglas. `` Super Mario Bros -- Review ''. Allgame. Archived from the original on November 14, 2014. Retrieved December 6, 2012. Jump up ^ Gerstmann, Jeff. `` Super Mario Bros Review ''. GameSpot. Archived from the original on March 26, 2013. Retrieved May 5, 2015. Jump up ^ Minotti, Mike ( 13 September 2015 ). `` Super Mario Bros. is 30 years old today and deserves our thanks ''. VentureBeat. Retrieved 31 May 2016. Jump up ^ `` Mario Sales Data ''. Jump up ^ `` Nintendo Power -- The 20th Anniversary Issue ! '' ( Magazine ). Nintendo Power. 231 ( 231 ). San Francisco, California : Future US. August 2008 : 71. Jump up ^ `` The Greatest 200 Videogames of Their Time ''. Electronic Gaming Monthly. Retrieved August 27, 2008. Jump up ^ `` IGN 's Top 100 Games ''. IGN. 2005. Retrieved August 27, 2008. Jump up ^ `` ScrewAttack 's Top Ten ''. GameTrailers. ScrewAttack 's Top 10. Jump up ^ The Game Informer staff ( December 2009 ). `` The Top 200 Games of All Time ''. Game Informer ( 200 ) : 44 -- 79. ISSN 1067 - 6392. OCLC 27315596. Jump up ^ Cork, Jeff ( November 16, 2009 ). `` Game Informer 's Top 100 Games of All Time ( Circa Issue 100 ) ''. Game Informer. Retrieved December 10, 2013. Jump up ^ `` G4TV 's Top 100 Games -- 1 Super Mario Bros ''. G4TV. 2012. Retrieved June 27, 2012. Jump up ^ `` The Top 125 Nintendo Games of All Time ''. IGN. September 24, 2014. Retrieved September 26, 2014. Jump up ^ Morris, Chris ( September 13, 2015 ). `` Happy 30th birthday, ' Super Mario Bros. ' ! ''. Yahoo ! Tech. Yahoo !. Retrieved May 15, 2016. Jump up ^ Hoffman, Gene ( September 27, 2010 ). `` How the Wrong Decision in Schwarzenegger v. EMA Could Cripple Video Game Innovation ''. Xconomy.com. Retrieved September 27, 2010. Jump up ^ Schwarzenegger, Arnold ( September 2010 ). `` Brief of the Progress & Freedom Foundation and the Electronic Frontier Foundation as Amici Curiae in Support of Respondents '' ( PDF ). Retrieved October 5, 2010. Jump up ^ Billock, Jennifer ( August 6, 2015 ). `` One of the Mario Bros. has an existential crisis in the new game Ennuigi ''. The A.V. Club. The Onion, Inc. Retrieved August 31, 2016. Jump up ^ Maiberg, Emanuel ( August 17, 2015 ). `` Uh Oh, Luigi Read Some Derrida and Now He 's ' Ennuigi ' ''. Motherboard. Vice. Retrieved August 31, 2016. Jump up ^ Schneider, Martin ( August 6, 2015 ). `` ' Ennuigi ' : Nintendo for pretentious existentialists ''. Dangerous Minds. DangerousMinds.net. Retrieved August 31, 2016. Jump up ^ Messner, Steven ( August 29, 2016 ). `` In Ennuigi you play a depressed, chain - smoking Luigi who 's lost all hope ''. PC Gamer. Future plc. Retrieved August 31, 2016. External links Nintendo portal Mario portal Video Games portal 1980s portal Japan portal `` Super Mario Bros. for Game Boy Advance ''. Nintendo.com. Archived from the original on 2007 - 09 - 30. `` Super Mario Bros. for Virtual Console ''. Nintendo.com. Archived from the original on 2007 - 12 - 30. Official Nintendo Japan Super Mario Bros. Deluxe site Super Mario series Super Mario Console Super Mario Bros. The Lost Levels Super Mario Bros. 2 Super Mario Bros. 3 Super Mario World Yoshi 's Island Super Mario 64 Super Mario Sunshine Super Mario Galaxy New Super Mario Bros. Wii Super Mario Galaxy 2 New Super Mario Bros. U New Super Luigi U Super Mario 3D World Super Mario Maker Super Mario Odyssey Handheld Super Mario Land Super Mario Land 2 : 6 Golden Coins New Super Mario Bros. Super Mario 3D Land New Super Mario Bros. 2 Super Mario Run Spinoffs Wario Land : Super Mario Land 3 Super Princess Peach Captain Toad : Treasure Tracker Remakes Super Mario All - Stars Super Mario Bros Deluxe Super Mario Advance Super Mario Advance 2 Super Mario Advance 4 Super Mario 64 DS Mario video games Games designed and directed by Shigeru Miyamoto Director Donkey Kong ( 1981 ) Donkey Kong Jr. ( 1982 ) Mario Bros. ( 1983 ) Super Mario Bros. ( 1985 ) The Legend of Zelda ( 1986 ) Super Mario 64 ( 1996 ) The Legend of Zelda : Ocarina of Time ( 1998 ) Mario Artist : Paint Studio ( 1999 ) Designer Donkey Kong ( 1981 ) Donkey Kong Jr. ( 1982 ) Popeye ( 1983 ) Mario Bros. ( 1983 ) Donkey Kong 3 ( 1983 ) Baseball ( 1983 ) Tennis ( 1984 ) Golf ( 1984 ) Devil World ( 1984 ) Excitebike ( 1984 ) Super Mario Bros. ( 1985 ) The Legend of Zelda ( 1986 ) Yume Kōjō : Doki Doki Panic ( 1987 ) Super Mario Bros. 2 ( 1988 ) BS Zelda no Densetsu ( 1995 ) The Legend of Zelda : Ocarina of Time ( 1998 ) See also Shigeru Miyamoto gameography Retrieved from `` https://en.wikipedia.org/w/index.php?title=Super_Mario_Bros.&oldid=807688491 '' Categories : 1985 video games Arcade games Famicom Disk System games Game & Watch games Game Boy Advance games Game Boy Color games Mario platform games Mario Universe games Multiplayer and single - player video games NEC PC - 8801 games Nintendo Entertainment Analysis and Development games Nintendo Entertainment System games Nintendo Vs. Series games PlayChoice - 10 games Side - scrolling platform games Size change in fiction Video games composed by Koji Kondo Video games directed by Shigeru Miyamoto Video games produced by Shigeru Miyamoto Virtual Console games for Wii U Virtual Console games Hidden categories : Articles containing Japanese - language text Wikipedia indefinitely semi-protected pages Use mdy dates from December 2014 Articles using Infobox video game using locally defined parameters Articles using Wikidata infoboxes with locally defined images Articles using Video game reviews template in single platform mode Articles prone to spam from March 2013 Talk View source Contents About Wikipedia Azərbaycanca Беларуская Български Bosanski Català Dansk Deutsch Eesti Ελληνικά Español Esperanto فارسی Français Galego 한국어 Հայերեն Hrvatski Bahasa Indonesia Íslenska Italiano עברית ქართული Kaszëbsczi Latina Lietuvių Magyar مصرى Монгол Nederlands 日本 語 Norsk Norsk nynorsk ਪੰਜਾਬੀ Polski Português Русский Scots Simple English Slovenčina Српски / srpski Srpskohrvatski / српскохрватски Suomi Svenska ไทย Türkçe Українська اردو Tiếng Việt 粵語 中文 Edit links This page was last edited on 29 October 2017, at 15 : 22. 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Question: when was super mario bros released in north america
Answer: September 13, 1985