PlayStation 4 - wikipedia PlayStation 4 `` PS4 '' redirects here. For other uses, see PS4 ( disambiguation ). PlayStation 4 The original PlayStation 4 console with DualShock 4 controller Also known as PS4 Developer Sony Interactive Entertainment Manufacturer Sony, Foxconn Product family PlayStation Type Home video game console Generation Eighth generation Release date NA : November 15, 2013 PAL : November 29, 2013 JP : February 22, 2014 Introductory price US $399.99, € 399.99, £ 349.99 Units sold 81.2 million ( as of July 22, 2018 ) Units shipped 82.2 million ( as of June 30, 2018 ) Media Blu - ray Disc, DVD Operating system PlayStation 4 system software CPU Semi-custom 8 - core AMD x86 - 64 Jaguar 1.6 GHz CPU ( integrated into APU ) Secondary low power processor ( for background tasks ) Memory 8 GB GDDR5 ( unified ) 256 MB DDR3 RAM ( for background tasks ) Storage Hard drive, 500 GB, 1 TB, 2 TB ( user upgradeable, supports SSD ) Display HDMI ( 480p, 720p, 1080i, 1080p, and 4K for pictures and videos only ) Graphics Semi-custom AMD GCN Radeon ( integrated into APU ) Controller input DualShock 4, PlayStation Move, PlayStation Vita Camera PlayStation Camera Connectivity 802.11 b / g / n ( Slim and Pro : a / b / g / n / ac ) Wireless, Bluetooth 2.1 ( Slim and Pro : 4.0 ), USB 3.0 ( Slim and Pro : 3.1 ), Ethernet 10 / 100 / 1000 Online services PlayStation Network Backward compatibility No ; titles available through PlayStation Now cloud - based emulation and PlayStation 2 emulation Predecessor PlayStation 3 Website playstation.com/ps4/ The PlayStation 4 ( PS4 ) is an eighth - generation home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 during a press conference on February 20, 2013, it was launched on November 15 in North America, November 29 in Europe, South America and Australia ; and February 22, 2014, in Japan. It competes with Nintendo 's Wii U and Switch, and Microsoft 's Xbox One. Moving away from the more complex Cell microarchitecture of its predecessor, the console features an AMD Accelerated Processing Unit ( APU ) built upon the x86 - 64 architecture, which can theoretically peak at 1.84 teraflops ; AMD stated that it was the `` most powerful '' APU it had developed to date. The PlayStation 4 places an increased emphasis on social interaction and integration with other devices and services, including the ability to play games off - console on PlayStation Vita and other supported devices ( `` Remote Play '' ), the ability to stream gameplay online or to friends, with them controlling gameplay remotely ( `` Share Play '' ). The console 's controller was also redesigned and improved over the PlayStation 3, with improved buttons and analog sticks, and an integrated touchpad among other changes. The console also supports HDR10 High - dynamic - range video and playback of 4K resolution multimedia. The PlayStation 4 was released to acclaim, with critics praising Sony for acknowledging its consumers ' needs, embrace of independent game development, and for not imposing the restrictive digital rights management schemes that Microsoft had previously announced for Xbox One prior to its release. Critics and third - party studios also praised the capabilities of the PlayStation 4 in comparison to its competitors ; developers described the performance difference between the console and Xbox One as being `` significant '' and `` obvious ''. Heightened demand also helped Sony top global console sales. By the end of June 2018, over 82 million PlayStation 4 consoles had been shipped worldwide, nearly surpassing lifetime sales of its predecessor, the PlayStation 3. On September 7, 2016, Sony unveiled the PlayStation 4 Pro, a high - end version of the console with an upgraded GPU and higher CPU clock rate to support enhanced performance and 4K resolution on supported titles. The company also released a variant of the original model with a smaller form factor, and the release of a patch to add HDR support to all existing consoles. Contents 1 History 2 Hardware 2.1 Technical specifications 2.2 Controllers 2.3 Camera 2.4 PlayStation VR 3 Software and services 3.1 PlayStation 4 system software 3.2 Multimedia features 3.3 PlayStation Network 3.4 Second screen and remote play 4 Social features 4.1 Community creation 4.2 Media sharing 4.3 Live streaming 4.4 Share Play 5 Games 5.1 Backward compatibility 5.2 PlayStation Now 6 Release 6.1 Critical reception 6.1. 1 Pre-release 6.1. 2 Post-release 6.2 Sales 7 Hardware revisions 7.1 PlayStation 4 Slim 7.2 PlayStation 4 Pro 8 References 9 External links History PlayStation 4 at E3 2013 According to lead architect Mark Cerny, development of Sony 's fourth video game console began as early as 2008. Less than two years earlier, the PlayStation 3 had launched after months of delays due to issues with production. The delay placed Sony almost a year behind Microsoft 's Xbox 360, which was already approaching unit sales of 10 million by the time the PS3 launched. PlayStation Europe CEO Jim Ryan said Sony wanted to avoid repeating the same mistake with PS3 's successor. In designing the system, Sony worked with software developer Bungie, who offered their input on the controller and how to make it better for shooting games. In 2012, Sony began shipping development kits to game developers, consisting of a modified PC running the AMD Accelerated Processing Unit chipset. These development kits were known as `` Orbis ''. In early 2013, Sony announced that an event known as PlayStation Meeting 2013 would be held in New York City, U.S., on February 20, 2013, to cover the `` future of PlayStation ''. Sony officially announced the PlayStation 4 at the event. It revealed details about the console 's hardware and discussed some of the new features it will introduce. Sony also showed off real - time footage of games in development, as well as some technical demonstrations. The design of the console was unveiled in June at the Electronic Entertainment Expo 2013, and the initial recommended retail prices of $399 ( NA ), € 399 ( Europe ), and £ 349 ( UK ) given. The company revealed release dates for North America, Central America, South America, Europe, and Australia, as well as final pieces of information, at a Gamescom press event in Cologne, Germany, on August 20, 2013. The console was released on November 15, 2013, in the United States and Canada, followed by further releases on November 29, 2013. By the end of 2013, the PS4 was launched in more European, Asian and South American countries The PS4 released in Japan at ¥ 39,980 on February 22, 2014. Sony finalized a deal with the Chinese government in May 2014 to sell its products in mainland China, and the PS4 will be the first product to be released. Kazuo Hirai, chief executive officer of Sony, said in May : `` The Chinese market, just given the size of it, is obviously potentially a very large market for video game products... I think that we will be able to replicate the kind of success we have had with PS4 in other parts of the world in China. '' In September 2015, Sony reduced the price of the PS4 in Japan to ¥ 34,980, with similar price drops in other Southeast Asian markets. The first official sub £ 300 PS4 bundle was the £ 299.99 `` Uncharted Nathan Drake Collection 500GB '', released in the UK on October 9, 2015 ; a 1TB £ 329.99 version was offered at the same time. On October 9, 2015, the first official price cut of the PS4 in North America was announced : a reduction of $50 to $349.99 ( US ) and by $20 to $429.99 ( Canada ). An official price cut in Europe followed in late October 2015, reduced to € 349.99 / £ 299.99. On June 10, 2016, Sony confirmed that a hardware revision of the PlayStation 4, rumored to be codenamed `` Neo '', was under development. The new revision is a higher - end model that is meant to support gameplay in 4K. The new model will be sold alongside the existing model, and all existing software will be compatible between the two models. Layden stated that Sony has no plans to `` bifurcate the market '', only that gamers playing on the Neo will `` have the same experience, but one will be delivered at a higher resolution, with an enhanced graphical experience, but everything else is going to be exactly as you 'd expect ''. The high - end console was publicly revealed on September 7, 2016 as PlayStation 4 Pro. At the same time, Sony unveiled an updated version of the original PS4 model with a smaller form factor. In May 2018 during a presentation to investors, Sony Interactive Entertainment CEO John Kodera stated that the PlayStation 4 was heading into the end of its lifecycle, and that the company was anticipating decreasing year - over-year hardware sales. He explained that Sony would be countering the expected decline by focusing on `` strengthen ( ing ) user engagement '' including continued investments into new first - party titles and other online services for PS4. `` We will use the next three years to prepare the next step, to crouch down so that we can jump higher in the future, '' Kodera added in an interview with the press the following day. Hardware The technology in the PlayStation 4 is similar to the hardware found in modern personal computers. This familiarity is designed to make it easier and less expensive for game studios to develop games for the PS4. Technical specifications Main article : PlayStation 4 technical specifications `` ( We ) have not built an APU quite like that for anyone else in the market. It is by far the most powerful APU we have built to date ''. -- John Taylor, AMD The PlayStation 4 uses an Accelerated Processing Unit ( APU ) developed by AMD in cooperation with Sony. It combines a central processing unit ( CPU ) and graphics processing unit ( GPU ), as well as other components such as a memory controller and video decoder. The CPU consists of two quad - core Jaguar modules totaling 8 x86 - 64 cores, 7 of which are available for game developers to use. The GPU consists of 18 compute units to produce a theoretical peak performance of 1.84 TFLOPS. The system 's GDDR5 memory is capable of running at a maximum clock frequency of 2.75 GHz ( 5500 MT / s ) and has a maximum memory bandwidth of 176 GB / s. The console contains 8 GB of GDDR5 memory, 16 times the amount of RAM found in the PS3 and is expected to give the console considerable longevity. It also includes secondary custom chips that handle tasks associated with downloading, uploading, and social gameplay. These tasks can be handled seamlessly in the background during gameplay or while the system is in sleep mode. The console also contains an audio module, which can support in - game chat as well as `` a very large number '' of audio streams for use in - game. All PlayStation 4 models support high dynamic range ( HDR ) color profiles. Its read - only optical drive is capable of reading Blu - ray Discs at speeds of up to three times that of its predecessor. The console features a hardware on - the - fly decompression module boosting optical disc reading speed and buffer unread data when a game is not actively accessing the optical drive. The original PS4 model can output in 4K and play multimedia in the format, but does not play games in 4K. The console includes a 500 gigabyte hard drive for additional storage, which can be upgraded by the user. System Software 4.50, which was released on March 9, 2017, enabled the use of external USB hard drives up to 8 TB for additional storage. The PlayStation 4 features Wi - Fi and Ethernet connectivity, Bluetooth, and two USB 3.0 ports. An auxiliary port is also included for connection to the PlayStation Camera, a motion detection digital camera device first introduced on the PS3. A mono headset, which can be plugged into the DualShock 4, is bundled with the system. Audio / video output options include HDMI TV and optical S / PDIF audio. The console does not have an analog audio / video output. The PS4 features a `` Rest mode '' feature. This places the console in a low - power state, while allowing users to immediately resume their game or app once the console is awoken. The console also is able to download content such as game and OS updates while it is in this state. Controllers Main articles : DualShock 4 and PlayStation Move DualShock 4 controller The DualShock 4 is PlayStation 4 's primary controller ; it maintains a similar design to previous iterations of the DualShock series, but with additional features and design refinements. Among other tweaks, the caps of the analog sticks were given a concave design ( similar to the Xbox 360 controller ), the shape of the triggers and shoulder buttons were refined, the D - pad buttons were given a steeper downward angle to provide a resting space in the center for the user 's thumb, and the hand grips were made thicker and given microtexturing to improve their feel. A major addition to the DualShock 4 is a touchpad ; it is capable of detecting up to two simultaneous touch presses, and can also be pressed down as a button. The `` Start '' and `` Select '' buttons were replaced by `` Options '' and `` Share '' buttons ; the latter is designed to allow access to the PlayStation 4 's social features ( including streaming, video recording, and screenshot tools ). The DualShock 4 is powered by a non-removable, rechargeable lithium - ion battery, which can be charged using its micro USB connector. The controller also features an internal speaker, and a headphone jack for headsets or headphones ; the console is bundled with a pair of headset earbuds. The controller 's motion tracking system is more sensitive than those of the PlayStation 3 's controllers. An LED `` light bar '' was additionally added to the front of the controller ; it is designed to allow the PlayStation Camera accessory to further track its motion, but can also be used to provide visual effects and feedback within games. Although the PS4 and DualShock 4 continue to use Bluetooth for wireless connectivity, the console is incompatible with PlayStation 3 controllers. An exception are the PlayStation Move motion controllers originally released for PS3, which are officially supported for use with the PlayStation Camera. In October 2013, Shuhei Yoshida stated on Twitter that the DualShock 4 would support `` basic functions '' when attached to a PC. In August 2016, Sony unveiled an official USB wireless adapter for the DualShock 4, enabling use of all of the controller 's functionality on PC. In December 2016, Valve 's Steam platform was updated to provide support and controller customization functionality for DualShock 4, through existing APIs for the Steam Controller. A revision of the DualShock 4 was released alongside the `` Slim '' and Pro models in 2016, and is bundled with these systems. It is largely identical to the original model, except that the touchpad now contains a `` stripe '' along the top which the light bar 's LED can shine through, and the controller can communicate non-wirelessly when connected to the console over USB. Camera The PlayStation 4 Camera, which is required for use with the PS VR. Main article : PlayStation Camera The PlayStation Camera is an optional motion sensor and camera for the PlayStation 4, similar to Kinect on Xbox. It includes two 1280 × 800 pixel lenses operating with an aperture of f / 2.0, with 30 cm focusing distance, and an 85 ° field of view. The dual camera setup allows for different modes of operation, depending on the initiated and running application. The two cameras can be used together for depth - sensing of its surrounding objects in its field of vision. Alternatively, one of the cameras can be used for generating the video image, with the other used for motion tracking. PlayStation Camera also features a four - channel microphone array, which helps reduce unwanted background noise and can be used for voice commands. With the PlayStation Camera connected, different users can automatically log - on to the system via face detection. PlayStation VR Main article : PlayStation VR PlayStation VR is a virtual reality system for PlayStation 4 ; it consists of a headset, which features a 1080p display panel, LED lights on the headset that are used by PlayStation Camera to track its motion, and a control box that processes 3D audio effects, as well as video output to the external display ( either simulcasting the player 's VR perspective, or providing an asymmetrical secondary perspective ). PlayStation VR can also be used with PlayStation Move motion controllers. Software and services Main articles : PlayStation 4 system software and List of PlayStation applications PlayStation 4 system software The PlayStation 4 's operating system is called `` Orbis OS '', based upon a customized FreeBSD 9. The console does not require an Internet connection for usage, although more functionality is available when connected. The PS4 is the first to include a WebKit - based web browser, which is a departure from its predecessor 's NetFront browser ; it is based on the same modern WebKit core as Google Chrome and Safari, giving it high compatibility in HTML5 compliance testing. The console introduces a new customizable menu interface titled the `` PlayStation Dynamic Menu '', featuring a variety of color schemes. The interface displays the player 's profile, recent activity, notifications, and other details in addition to unlocked trophies. It allows multiple user accounts, all with their own pass - codes. Each player account has the option to share their real name with friends, or use a nickname in other situations when anonymity is important. Facebook profiles can be connected to PlayStation Network accounts, making it easier to recognize friends. The default home screen features real time content from friends. The `` What 's New '' activity feed includes shared media, recently played games, and other notifications. Services from third - party vendors, such as Netflix and Amazon Video, can be accessible within the interface. Multitasking is available during gameplay, such as opening the browser or managing party chat, and switching between applications is done by double - tapping the `` PS '' button. The PlayStation Camera or a microphone enables the user to control the system using voice input. Players can command the interface to start a game, take screenshots, and save videos. Saying `` PlayStation '' initiates voice control, and `` All Commands '' displays a list of possible commands. Multimedia features The PlayStation 4 system software supports Blu - ray and DVD playback and 3D functionality. Playing a CD is unsupported, but custom music and video files can be played from DLNA servers and USB drives using the Media Player app. PlayStation Network Main article : PlayStation Network The PlayStation 4 allows users to access a variety of free and premium PlayStation Network ( PSN ) services, including the PlayStation Store, PlayStation Plus subscription service, PlayStation Music powered by Spotify, and the PlayStation Video subscription service, which allows owners to rent or buy TV shows and films à la carte. A United States - exclusive cloud - based television - on - demand service known as PlayStation Vue began beta testing in late November 2014. Sony intends to expand and evolve the services it offers over the console 's lifespan. Unlike PS3, a PlayStation Plus membership is required to access multiplayer in most games ; this requirement does not apply to free - to - play or subscription - based titles. Second screen and Remote Play Main articles : PlayStation App and Remote Play Smartphones and tablets can interact with the PlayStation 4 as second screen devices, and can also wake the console from sleep mode. A Sony Xperia smartphone, tablet or the PlayStation Vita can be used for streaming gameplay from the console to handheld, allowing supported games to be played remotely from around a household or away from home. Sony has ambitions to make all PS4 games playable on PlayStation Vita. Developers can add Vita - specific controls for use via Remote Play. This feature was later expanded to enable PS4 Remote Play functionality on Microsoft Windows PCs and on Apple OS X Macs. The update, released in April 2016, allows for Remote Play functionality on computers running Windows 8.1, Windows 10, OS X Yosemite, and OS X El Capitan. Remote Play supports resolution options of 360p, 540p, and 720p ( 1080p is available on PS4 Pro ), frame rate options of 30 - 60 FPS, and the DualShock 4 can be connected via USB. The PlayStation App allows iOS and Android mobile devices to interact with the PlayStation 4 from their device. The user can use this application to purchase PS4 titles from the console and have them remotely downloaded, watch live streams of other gamers, and / or view in - game maps while playing games. Social features `` Ustream 's integration within PS4 consoles will put gamers on a new media field. They will have the ability to direct, produce, and star in their own video game production, simply by being an awesome ( or not so awesome ! ) gamer. '' -- Ustream co-founder Brad Hunstable Sony is focused on `` social '' aspects as a major feature of the console. Although the PS4 has improved social functionality, the features are optional and can be disabled. Community creation Users have the option to create or join community groups based upon personal interest. Communities include a discussion board, accomplishments and game clips shared by other members, plus the ability to join group chat and launch cooperative games. Sony stated that `` communities are a good way to socialize with like - minded players '', particularly when `` you want to tackle a big multiplayer raid, but do n't have enough friends available ''. Media sharing The DualShock 4 controller includes a `` SHARE '' button, allowing the player to cycle through the last 60 minutes of recorded gameplay to select a screenshot or video clip appropriate for sharing. Media is uploaded seamlessly from the console to other PSN users or social networking sites such as Dailymotion, Facebook, Twitter and YouTube, or else users can copy media to a USB flash drive and upload to a social network or website of their preference. Players can also use a free video editing application named ShareFactory to cut and assemble their favorite video clips, add custom music or voice commentary with green screen effects. Subsequent updates have added options for picture - in - picture layouts, the ability to create photo collages and animated GIFs. Live streaming Gamers can either watch live gameplay of titles which their friends are playing through the PS4 interface with cross-game camera and microphone input, spectate silently, or broadcast their own gameplay live via DailyMotion, Twitch, Ustream, Niconico, or YouTube Gaming, allowing for friends and members of the public to view and comment upon them from other web browsers and devices. If a user is not screen - casting, a friend can send them a `` Request to Watch '' notification. Share Play Share Play allows users to invite an online friend to join their play session via streaming, even if they do not own a copy of the game. Users can pass control of the game entirely to the remote user, or partake in cooperative multiplayer as if they were physically present. Mark Cerny says that remote assistance is particularly useful when confronted by a potentially game - defeating obstacle. `` You can even see that your friend is in trouble and reach out through the network to take over the controller and assist them through some difficult portion of the game '', he said. Share Play requires a PlayStation Plus subscription and can only be used for one hour at a time. Games Main article : List of PlayStation 4 games PlayStation 4 games are distributed at retail on Blu - ray Disc, and digitally as downloads through the PlayStation Store. Games are not region - locked, so titles purchased in one region can be played on consoles in all regions, and players can sign - on to any PS4 console to access their entire digital game library. All PlayStation 4 games must be installed to the console 's storage : users can begin to play portions of a game ( such as opening levels ) once the installation or download reaches a specific point, while the remainder of the game is downloaded or installed in the background. Updates to games and system software are also downloaded in the background and while in standby. PS4 users will, in the future, be able to browse titles and stream games via Gaikai to demo them almost instantaneously. Sony says it is committed to releasing an ever - increasing number of free - to - play games, including PlanetSide 2 and War Thunder. Sony also took steps to make it easier for independent game developers to release titles for the PS4 by giving them the option to self - publish their own games rather than rely upon others to distribute their titles. Backward compatibility See also : PlayStation 4 system software § Backward compatibility, and List of PlayStation 2 games for PlayStation 4 PlayStation 4 is not compatible with any game for older PlayStation consoles, including PlayStation 3 and PlayStation 2. Emulated versions of selected PS2 and PlayStation Portable games are available for purchase via PlayStation Store, which are upscaled to high definition and have support for PS4 social features. Selected PS3 games are available for streaming via the paid service PlayStation Now. PlayStation Now Main articles : PlayStation Now and List of PlayStation Now games In December 2013, Andrew House indicated that Sony was planning to launch a cloud gaming service for the PS4 in North America within the third quarter of 2014, with a European launch to follow in 2015. At Consumer Electronics Show on January 7, 2014, Sony unveiled PlayStation Now, a digital distribution service which will initially allow users to access PlayStation 3 games on the PS4 via a cloud - based streaming system, purchasing games individually or via a subscription, as a solution of no backwards compatibility on the hardware of the console. The United States Open Beta went live on July 31, 2014. The official United States release of the service was on January 13, 2015. PlayStation Now is in closed beta in the United Kingdom. Release Critical reception Pre-release `` It 's abundantly clear that PS4 is being driven as a collaboration between East and West, as opposed to a dictation from one side to the other. Developers are fully involved, activated, discussed and doing really cool collaborative things. '' -- Mark Rein, Epic Games Pre-release reception to the console from developers and journalists was positive. Mark Rein of Epic Games praised the `` enhanced '' architecture of Sony 's system, describing it as `` a phenomenal piece of hardware ''. John Carmack, programmer and co-founder of id Software, also commended the design by saying `` Sony made wise engineering choices '', while Randy Pitchford of Gearbox Software expressed satisfaction with the amount of high - speed memory in the console. Eurogamer also called the graphics technology in the PS4 `` impressive '' and an improvement from the difficulties developers experienced on the PlayStation 3. Numerous industry professionals have acknowledged the PlayStation 4 's performance advantage over the Xbox One. Speaking to Edge magazine, multiple game developers have described the difference as `` significant '' and `` obvious ''. ExtremeTech says the PS4 's graphics processing unit offers a `` serious advantage '' over the competition, but due to the nature of cross-platform development, titles that share the same assets will appear `` very similar ''. In other scenarios, designers may tap some of PS4 's additional power in a straightforward manner, to boost frame rate or output at a higher resolution, whereas games from Sony 's own first - party studios that take full advantage of the hardware `` will probably look significantly better than anything on the Xbox One ''. In response to concerns surrounding the possibility of DRM measures to hinder the resale of used games ( and in particular, the initial DRM policies of Xbox One, which did contain such restrictions ), Jack Tretton explicitly stated during Sony 's E3 press conference that there would be `` no restrictions '' on the resale and trading of PS4 games on physical media, while software product development head Scott Rohde specified that Sony was planning to disallow online passes as well, going on to say that the policies were designed to be `` consumer - friendly, extremely retailer - friendly, and extremely publisher - friendly ''. After Sony 's E3 2013 press conference, IGN responded positively to Sony 's attitude towards indie developers and trading games, stating they thought `` most gamers would agree '' that `` if you care about games like ( Sony ) do, you 'll buy a PlayStation 4 ''. PlayStation 4 's removable and upgradable hard drive also drew praise from IGN, with Scott Lowe commenting that the decision gave the console `` another advantage '' over the Xbox One, whose hard drive can not be accessed. GameSpot called the PlayStation 4 `` the gamer 's choice for next - generation '', citing its price, lack of restrictive digital rights management, and most importantly, Sony 's efforts to `` acknowledge its consumers '' and `` respect its audience '' as major factors. Post-release The PlayStation 4 has received very positive reviews by critics. Scott Lowe of IGN gave it an 8.2 rating out of 10 praising the console 's DualShock 4 design and social integration features. He criticized the console 's lack of software features and for underutilizing the DualShock 4 's touch pad. The Gadget Show gave a similar review complimenting the DualShock 4 's new triggers and control sticks, in addition to the new Remote Play feature, yet criticized the system 's lack of media support at launch. IGN compared the Xbox One and the PlayStation 4 over various categories, allowing their readers to vote for their preferred system. The PS4 won every category offered, and IGN awarded the PS4 with their People 's Choice Award. Shortly following the launch, it became apparent that some games released on multiple platforms were available in higher resolutions on the PS4 as opposed to other video game consoles. Kirk Hamilton of Kotaku reported on the differences in early games such as Call of Duty : Ghosts and Assassin 's Creed IV : Black Flag which ran at 1080p on the PS4, but in 720p and 900p, respectively, on the Xbox One. Sales Region Lifetime hardware sell - through by region United States 24.9 M ( as of July 7, 2018 ) Japan 6.9 M ( as of July 29, 2018 ) Germany 3.2 M ( as of July 2016 ) United Kingdom 3M ( as of January 31, 2016 ) France 2M ( as of January 21, 2016 ) China Nearly 1.5 M ( as of August 2, 2018 ) Spain 700K ( as of June 17, 2015 ) South Africa 50,000 ( as of December 12, 2014 ) Worldwide 81.2 M ( as of July 22, 2018 ) Demand for PlayStation 4 was strong. In August 2013, Sony announced the placement of over a million preorders for the console, while on the North American launch alone, one million PlayStation 4 consoles were sold. In the UK, the PlayStation 4 became the best - selling console at launch, with the sale of 250,000 consoles within a 48 - hour period and 530,000 in the first five weeks. On January 7, 2014, Andrew House announced in his Consumer Electronics Show keynote speech that 4.2 million PS4 units had been sold - through by the end of 2013, with more than 9.7 million software units sold. On February 18, 2014, Sony announced that, as of February 8, it had sold over 5.3 million console units following the release of the PS4 onto the North American and Western European markets. Within the first two days of release in Japan during the weekend of February 22, 2014, 322,083 consoles were sold. PS4 software unit sales surpassed 20.5 million on April 13, 2014. During Japan 's 2013 fiscal year, heightened demand for the PS4 helped Sony top global console sales, beating Nintendo for the first time in eight years. According to data released by Nielsen in August 2014, nine months after the PS4 was released, thirty - one percent of its sales were to existing Wii and Xbox 360 owners, none of whom had by then owned a PS3. At Gamescom 2014, it was announced that 10 million PS4 units had been sold - through to consumers worldwide, and on November 13, it was announced that the PlayStation 4 was the top - selling console in the U.S. for the tenth consecutive month. In its first sales announcement of 2015, Sony confirmed on January 4 that it had sold - through 18.5 million PlayStation 4 units. Sony updated the sell - through figures for the system throughout 2015 : over 20 million consoles as of March 3, 2015, over 30 million as of November 22, 2015, and over 35 million by the end of 2015. As of May 22, 2016, total worldwide sell - through reached 40 million. By December 2017, over 70 million consoles and more than 617.8 million PlayStation 4 games have been sold worldwide. The PlayStation 4 holds a market share of at least 70 % within all European countries, as of June 2015. Lifetime worldwide hardware sell - through Lifetime worldwide software sell - through Tie ratio 1.0 M ( as of November 16, 2013 ) N / A N / A 2.1 M ( as of December 1, 2013 ) N / A N / A 4.2 M ( as of December 28, 2013 ) 9.7 M ( as of December 28, 2013 ) 2.31 games / console 5.3 M ( as of February 8, 2014 ) N / A N / A 6.0 M ( as of March 2, 2014 ) 13.7 M ( as of March 2, 2014 ) 2.28 games / console 7.0 M ( as of April 6, 2014 ) 20.5 M ( as of April 13, 2014 ) 2.93 games / console 10.0 M ( as of August 10, 2014 ) 30.0 M ( as of August 10, 2014 ) 3.00 games / console 14.4 M ( as of November 22, 2014 ) 64.0 M ( as of November 22, 2014 ) 4.44 games / console 18.5 M ( as of January 4, 2015 ) 81.8 M ( as of January 4, 2015 ) 4.42 games / console 20.2 M ( as of March 1, 2015 ) N / A N / A 30.2 M ( as of November 22, 2015 ) N / A N / A 35.9 M ( as of January 3, 2016 ) N / A N / A 40.0 M ( as of May 22, 2016 ) 270.9 M ( as of May 22, 2016 ) 6.77 games / console 50.0 M ( as of December 6, 2016 ) 369.6 M ( as of December 4, 2016 ) 7.39 games / console 53.4 M ( as of January 1, 2017 ) 401.1 M ( as of January 1, 2017 ) 7.51 games / console 60.4 M ( as of June 11, 2017 ) 487.8 M ( as of June 11, 2017 ) 8.08 games / console 70.6 M ( as of December 3, 2017 ) 617.8 M ( as of December 3, 2017 ) 8.75 games / console 73.6 M ( as of December 31, 2017 ) 645.0 M ( as of December 31, 2017 ) 8.76 games / console 81.2 M ( as of July 22, 2018 ) N / A N / A Worldwide hardware shipments Quarterly Lifetime 4.5 M ( Launch -- December 31, 2013 ) 4.5 M ( as of December 31, 2013 ) 3.0 M ( January 1, 2014 -- March 31, 2014 ) 7.5 M ( as of March 31, 2014 ) 2.7 M ( April 1, 2014 -- June 30, 2014 ) 10.2 M ( as of June 30, 2014 ) 3.3 M ( July 1, 2014 -- September 30, 2014 ) 13.5 M ( as of September 30, 2014 ) 6.4 M ( October 1, 2014 -- December 31, 2014 ) 19.9 M ( as of December 31, 2014 ) 2.4 M ( January 1, 2015 -- March 31, 2015 ) 22.3 M ( as of March 31, 2015 ) 3.0 M ( April 1, 2015 -- June 30, 2015 ) 25.3 M ( as of June 30, 2015 ) 4.0 M ( July 1, 2015 -- September 30, 2015 ) 29.3 M ( as of September 30, 2015 ) 8.4 M ( October 1, 2015 -- December 31, 2015 ) 37.7 M ( as of December 31, 2015 ) 2.3 M ( January 1, 2016 -- March 31, 2016 ) 40.0 M ( as of March 31, 2016 ) 3.5 M ( April 1, 2016 -- June 30, 2016 ) 43.5 M ( as of June 30, 2016 ) 3.9 M ( July 1, 2016 -- September 30, 2016 ) 47.4 M ( as of September 30, 2016 ) 9.7 M ( October 1, 2016 -- December 31, 2016 ) 57.1 M ( as of December 31, 2016 ) 2.9 M ( January 1, 2017 -- March 31, 2017 ) 60.0 M ( as of March 31, 2017 ) 3.3 M ( April 1, 2017 -- June 30, 2017 ) 63.3 M ( as of June 30, 2017 ) 4.2 M ( July 1, 2017 -- September 30, 2017 ) 67.5 M ( as of September 30, 2017 ) 9.0 M ( October 1, 2017 -- December 31, 2017 ) 76.5 M ( as of December 31, 2017 ) 2.5 M ( January 1, 2018 -- March 31, 2018 ) 79.0 M ( as of March 31, 2018 ) 3.2 M ( April 1, 2018 -- June 30, 2018 ) 82.2 M ( as of June 30, 2018 ) Worldwide full game software shipments Quarterly Yearly Tie Ratio Digital Download Ratio 217.9 M ( April 1, 2016 -- March 31, 2017 ) 10.90 games / console 27 % 38.7 M ( April 1, 2017 -- June 30, 2017 ) 11.73 games / console 39 % 69.7 M ( July 1, 2017 -- September 30, 2017 ) 16.60 games / console 27 % 86.5 M ( October 1, 2017 -- December 31, 2017 ) 9.61 games / console 28 % 52.0 M ( January 1, 2018 -- March 31, 2018 ) 20.80 games / console 43 % 246.9 M ( April 1, 2017 -- March 31, 2018 ) 12.99 games / console 32 % 40.6 M ( April 1, 2018 -- June 30, 2018 ) 12.69 games / console 43 % Hardware revisions Main article : PlayStation 4 models The PlayStation 4 has been produced in various models : the original, the Slim, and the Pro. Successive models have added or removed various features, and each model has variations of Limited Edition consoles. PlayStation 4 Slim On September 7, 2016, Sony announced a hardware revision of PlayStation 4, model number CUH - 2000, known colloquially as the PlayStation 4 Slim. It is a revision of the original PS4 hardware with a smaller form factor ; it has a rounded body with a matte finish on the top of the console rather than a two - tone finish, and is 40 % smaller in size than the original model. The two USB ports on the front have a larger gap between them, and the optical audio port was removed. It was released on September 15, 2016, with a 500 GB model at the same price as the original version of the PlayStation 4. On April 18, 2017, Sony announced that it had replaced the 500 GB base model with a new 1 TB version, with no change in pricing. PlayStation 4 Pro The PlayStation 4 Pro PlayStation 4 Pro ( codenamed Neo ) was announced on September 7, 2016, and launched worldwide on November 10, 2016. Its model number is CUH - 7000. It is an upgraded version of the PlayStation 4 with improved hardware to enable 4K rendering and improved PlayStation VR performance, including an upgraded GPU with 4.2 teraflops of processing power and hardware support for checkerboard rendering, and a higher CPU clock. The PS4 Pro also includes 1 GB of DDR3 memory that is used to swap out non-gaming applications that run in the background, allowing games to utilize an additional 512 MB of the console 's GDDR5 memory. Games marketed as PS4 Pro Enhanced may be optimized for higher graphics quality, resolution, or HDR support when running on PS4 Pro. Although capable of streaming 4K video, the PS4 Pro does not support Ultra HD Blu - ray. Rendering games at 4K resolution is achieved through various rendering techniques and hardware features ; PlayStation technical chief Mark Cerny explained that Sony could not `` brute force '' 4K without compromising form factor and cost, so the console was designed to support `` streamlined rendering techniques '' using custom hardware, `` best - in - breed temporal and spatial anti-aliasing algorithms '', and `` many new features from the AMD Polaris architecture as well as several even beyond it ''. The most prominent technique used is checkerboard rendering, wherein the console only renders portions of a scene using a checkerboard pattern, and then uses algorithms to fill in the non-rendered segments. The checkerboarded screen can then be smoothed using an anti-aliasing filter. Hermen Hulst of Guerrilla Games explained that PS4 Pro could render something `` perceptively so close ( to 4K ) that you would n't be able to see the difference ''. 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Jump up ^ Lynch, David ( February 21, 2013 ). `` PS4 : ' Sony Made Wise Choices ' - Carmack ''. Nowgamer. Imagine Publishing. Archived from the original on June 18, 2014. Retrieved September 14, 2013. Jump up ^ Yin - Poole, Wesley ( February 22, 2013 ). `` PC - like architecture, 8GB RAM delight developers ''. Eurogamer. Eurogamer Network. Archived from the original on March 2, 2013. Retrieved September 14, 2013. Jump up ^ Sebastian Anthony. Xbox One vs. PS4 : How the final hardware specs compare, ExtremeTech, November 22, 2013. Jump up ^ Nutt, Christian ( June 11, 2013 ). `` Further clarification on Sony 's DRM policies : No more online pass ''. Gamasutra. Archived from the original on August 12, 2013. Retrieved June 12, 2013. Jump up ^ `` Sony : No restrictions on preowned PlayStation 4 games ''. Gamasutra. Retrieved December 8, 2013. Jump up ^ MacDonald, Keza ( June 11, 2013 ). `` E3 2013 : Sony 's Knock - Out Blow ''. IGN. Ziff Davis. Archived from the original on April 13, 2014. Retrieved June 11, 2013. Jump up ^ `` Media Create Sales : Week 30, 2018 ( Jul 23 - Jul 29 ) ''. ResetEra. Retrieved 2018 - 08 - 02. Jump up ^ Lowe, Scott ( June 11, 2013 ). `` E3 2013 : PlayStation 4 Hard Drive is Removable, Upgradable ''. IGN. Ziff Davis. Retrieved June 11, 2013. Jump up ^ Gaston, Martin ( June 11, 2013 ). `` PlayStation 4 is the gamer 's choice for next - gen ''. GameSpot. CBS Interactive. Archived from the original on June 15, 2013. Retrieved June 11, 2013. Jump up ^ `` PS4 Review -- IGN ''. November 13, 2013. Retrieved January 13, 2014. Jump up ^ `` Sony PlayStation 4 review by The Gadget Show ''. November 27, 2013. Archived from the original on January 14, 2014. Retrieved January 13, 2014. Jump up ^ `` Xbox One vs PS4 - IGN Versus -- IGN ''. January 16, 2014. Retrieved January 23, 2014. Jump up ^ Hamilton, Kirk ( December 3, 2013 ). `` Why It Matters That PS4 Games Are Higher - Resolution Than Xbox One ''. Kotaku. Retrieved February 10, 2015. Jump up ^ `` Media Create Sales : Week 30, 2018 ( Jul 23 - Jul 29 ) ''. ResetEra. Retrieved 2018 - 08 - 02. Jump up ^ `` Spielekonsolen : Sony zockt Microsoft mit der PS4 in Deutschland ab '' ( in German ). Börse Online. August 17, 2016. Retrieved August 18, 2016. Jump up ^ `` PS4 reaches 2m sales in the UK ''. MCVUK. May 5, 2015. Retrieved May 5, 2015. Jump up ^ `` PlayStation boosts UK team as PS4 sales soar past 3m ''. MCVUK. March 3, 2016. Retrieved March 3, 2016. Jump up ^ Christopher Dring ( December 18, 2014 ). `` PS4 smashes 1m sales barrier in France ''. MCVUK. Retrieved December 30, 2014. Jump up ^ Woitier, Chloe. `` La PlayStation 4 a été la console la plus vendue en France en 2015 ''. Le Figaro. Retrieved January 21, 2016. Jump up ^ `` SONY PLAYSTATION CHINAJOY 2018 PRESS CONFERENCE ''. Niko Partners. August 15, 2018. Jump up ^ PS4 Sony has sold 700,000 and 600,000 PS Vita in Spain, elotrolado.net, June 17, 2015. Jump up ^ `` How is the PlayStation 4 doing in South Africa ? ''. lazygamer.net. Jump up ^ Sherr, Ian ( August 20, 2013 ). `` Sony Says PlayStation 4 Launches Nov. 15 ''. The Wall Street Journal. Archived from the original on August 20, 2013. Retrieved August 23, 2013. Jump up ^ Goldfarb, Andrew ( November 17, 2013 ). `` Sony sold 1 million PS4 consoles in 24 hours ''. IGN. Ziff Davis. Archived from the original on November 17, 2013. Retrieved November 17, 2013. Jump up ^ `` PS4 beats Xbox One to become UK 's fastest ever selling console ''. The Independent. December 2, 2013. Archived from the original on December 3, 2013. Retrieved December 2, 2013. Jump up ^ `` PS4 outsold Xbox One by 166,000 consoles in UK last year ''. January 1, 2014. Retrieved January 1, 2014. Jump up ^ Goldfarb, Andrew ( January 7, 2014 ). `` CES : PlayStation 4 Sales Pass 4.2 Million ''. IGN. Retrieved January 7, 2014. Jump up ^ 2014 - 01 - 07, PlayStation 4 sales topped 4.2 million in 2013, Gematsu Jump up ^ Byford, Sam ( February 18, 2014 ). `` Sony has sold over 5.3 million PlayStation 4 consoles worldwide ''. The Verge. Retrieved February 18, 2014. Jump up ^ Natasha Lomas ( February 18, 2014 ). `` Sony Beats Its PS4 Sales Target, With 5.3 M Consoles Sold In 3 - Months ''. TechCrunch. AOL Inc. Retrieved February 19, 2014. Jump up ^ 2014 - 02 - 25, プレイステーション 4 が 発売 2 日間 で 32 万 2083 台 を 販売, Famitsu Jump up ^ Romano, Sal ( April 16, 2014 ). `` PlayStation 4 sales top 7 million worldwide ''. gematsu.com. Retrieved April 27, 2014. Jump up ^ `` Sony tops game consoles for 1st time in 8 years ''. Nikkei Asian Review. June 7, 2014. Retrieved December 8, 2015. Jump up ^ Eddie Makuch. PS4 Poaching Players From Microsoft, Nintendo, Gamespot, August 26, 2014. Jump up ^ Webster, Andrew ( August 12, 2014 ). `` Sony has sold 10 million PlayStation 4s ''. The Verge. Retrieved August 12, 2014. Jump up ^ Haywald, Justin ( November 13, 2014 ). `` PS4 Tops Xbox One in October NPD, NBA 2K15 and Smash Bros. are Top Games ''. GameSpot. Retrieved November 13, 2014. Jump up ^ Sony ( April 30, 2015 ). `` Consolidated Financial Results for the Fiscal Year Ended March 31, 2015 '' ( PDF ). Sony. Retrieved April 30, 2015. Jump up ^ Moser, Cassidee ( March 3, 2015 ). `` Sony 's PlayStation 4 Sells Over 20.2 Million Units Worldwide ''. IGN. Retrieved April 26, 2015. Jump up ^ Byford, Sam. `` PlayStation 4 sales hit 30 million worldwide ''. The Verge. Retrieved November 26, 2015. ^ Jump up to : `` E3 2017 : PS4 Sales Reach New Heights ''. GameSpot. June 12, 2017. ^ Jump up to : `` PLAYSTATION ® 4 SALES SURPASS 40 MILLION UNITS WORLDWIDE ''. www.sie.com. Retrieved May 26, 2016. Jump up ^ Morgan, Dave ( December 7, 2017 ). `` PlayStation 4 hits 70 million total sold ''. WholesGame. Archived from the original on December 7, 2017. Retrieved December 7, 2017. Jump up ^ `` PlayStation 4 dominates Europe with ' 70 - 90 % ' of console market ''. VG247. June 30, 2015. ^ Jump up to : `` PlayStation ® 4 ( PS4 TM ) Hardware and Software Unit Sales '' ( PDF ). Sony Supplemental Information for the Consolidated Financial Results for the First Quarter Ended June 30, 2018. July 31, 2018. Jump up ^ `` PLAYSTATION ® 4 ( PS4 TM ) GLOBAL SALES SURPASS 2.1 MILLION UNITS FOLLOWING EUROPE, AUSTRALASIA AND LATIN AMERICA LAUNCH ''. www.sie.com. Retrieved May 26, 2016. Jump up ^ `` PLAYSTATION ® 4 ( PS4 TM ) GLOBAL CUMULATIVE SALES SURPASS 4.2 MILLION ''. www.sie.com. Retrieved May 26, 2016. Jump up ^ `` PLAYSTATION ® 4 SALES SURPASS 5.3 MILLION UNITS WORLDWIDE ''. www.sie.com. Retrieved May 26, 2016. Jump up ^ `` PLAYSTATION ® 4 ( PS4 TM ) SALES SURPASS 6.0 MILLION UNITS WORLDWIDE IN LESS THAN 4 MONTHS SINCE LAUNCH ''. www.sie.com. Retrieved May 26, 2016. Jump up ^ `` PLAYSTATION ® 4 ( PS4 TM ) SALES SURPASS 7.0 MILLION UNITS WORLDWIDE ''. www.sie.com. Retrieved May 26, 2016. Jump up ^ `` PLAYSTATION ® 4 ( PS4 TM ) SALES SURPASS 10 MILLION UNITS WORLDWIDE ''. www.sie.com. Retrieved May 26, 2016. ^ Jump up to : `` PLAYSTATION ® 4 ( PS4 TM ) SALES SURPASS18. 5 MILLION UNITS WORLDWIDE ''. www.sie.com. Retrieved May 26, 2016. Jump up ^ `` PLAYSTATION ® 4 ( PS4 TM ) SALES SURPASS 20.2 MILLION UNITS WORLDWIDE ''. www.sie.com. Retrieved May 26, 2016. Jump up ^ `` PLAYSTATION ® 4 ( PS4 TM ) SALES SURPASS 30.2 MILLION UNITS WORLDWIDE ''. www.sie.com. Retrieved May 26, 2016. Jump up ^ `` PLAYSTATION ® 4 ( PS4 TM ) SELLS THROUGH 5.7 MILLION UNITS WORLDWIDE DURING THE 2015 HOLIDAY SEASON ''. www.sie.com. Retrieved May 26, 2016. Jump up ^ `` PLAYSTATION ® 4 ( PS4 TM ) SALES SURPASS 50 MILLION UNITS WORLDWIDE ''. www.sie.com. Retrieved January 5, 2017. Jump up ^ `` SIE Japan GM Apologizes For PS4 Pro And PSVR Supply Issues, Says VR Games Will Improve With Enhanced Tech ''. Retrieved January 22, 2017. Jump up ^ `` PLAYSTATION ® 4 SALES SURPASS 60.4 MILLION UNITS WORLDWIDE ''. www.sie.com. Retrieved August 17, 2017. Jump up ^ `` PLAYSTATION 4 SALES SURPASS 70.6 MILLION UNITS WORLDWIDE ''. SIE. December 7, 2017. Jump up ^ `` PLAYSTATION 4 SELLS 5.9 MILLION UNITS WORLDWIDE DURING THE 2017 HOLIDAY SEASON ''. SIE. January 9, 2018. Jump up ^ `` SONY INTERACTIVE ENTERTAINMENT INTRODUCES `` PLAYSTATION ® 4 PRO 500 MILLION LIMITED EDITION '' PlayStation ® Hardware Cumulative Worldwide Sell - through Surpass 525.3 Million Units A Special Limited Edition, Available 50,000 units globally, to Appreciate the PlayStation Supporting Fans ``. www.sie.com. Retrieved 2018 - 08 - 10. Jump up ^ `` Unit Sales of Hardware ( FY2013 - ) Sony Interactive Entertainment Inc ''. www.sie.com. Retrieved July 29, 2016. Jump up ^ `` Digital Foundry : Hands - on with the CUH - 2000 PS4 Slim ''. Eurogamer.net. Retrieved April 25, 2018. Jump up ^ `` Sony 's PS4 Slim now comes with a 1TB hard drive for the same price ''. The Verge. Vox Media. Retrieved April 19, 2017. Jump up ^ Layden, Shawn. `` PlayStation 4 Pro Launches Today ''. blog.us.playstation.com. Retrieved November 10, 2016. Jump up ^ Co, Alex ( September 7, 2016 ). `` New Official PS4 Peripherals Announced, Includes New DualShock 4, PS Camera and Headset ''. PlayStation Lifestyle. Jump up ^ Conditt, Jessica ( September 7, 2016 ). `` The PS4 Pro, as explained by the man who designed it ''. Engadget. Jump up ^ Leadbetter, Richard. `` Inside PlayStation 4 Pro : How Sony made the first 4K games console ''. Eurogamer. Retrieved May 9, 2018. Jump up ^ `` Games with PS4 Pro features will have a ' PS4 Pro Enhanced ' on the cover ''. VG24 / 7. Retrieved December 31, 2016. Jump up ^ `` Sony 's new PlayStation 4 Pro ca n't play 4K Blu - rays ''. The Verge. Vox Media. Retrieved September 7, 2016. Jump up ^ `` Sony announces PlayStation 4 Pro with 4K HDR gaming for $399 ''. The Verge. Vox Media. Retrieved September 7, 2016. Jump up ^ `` The PlayStation 4 Pro vs. the original PS4 : What 's changed ? ''. Engadget. Retrieved September 7, 2016. Jump up ^ `` Tech Analysis : 4K gaming on PlayStation 4 Pro ''. Eurogamer. Retrieved April 6, 2017. Jump up ^ `` PlayStation 4 Pro is not a real 4K console ''. VentureBeat. Retrieved April 6, 2017. Jump up ^ `` The PS4 Pro, as explained by the man who designed it ''. Engadget. Retrieved April 6, 2017. Jump up ^ `` PS4 Pro `` Share '' grabs 4K screens, caps 1080p video ``. Polygon. Vox Media. September 7, 2016. Retrieved November 17, 2016. External links Wikimedia Commons has media related to PlayStation 4. Official website PlayStation 4 online user guide PlayStation Sony Interactive Entertainment SIE Worldwide Studios Consoles Home consoles PlayStation Models Main hardware PlayStation 2 Models Main hardware PlayStation 3 Models Main hardware System software PlayStation 4 Main hardware System software Handhelds PlayStation Portable System software PlayStation Vita System software Miscellaneous PocketStation PSX PlayStation TV Games PS1 games A -- L M -- Z Best - selling PS one Classics NA PAL JP PS2 games Best - selling Online games HD games PS2 Classics for PS3 PS2 games for PS4 PS3 games Best - selling Physical Digital only 3D games PS Move games PS4 games Best - selling PSVR PSP games Physical and digital System software compatibilities PS Minis Other PS Now games PS Vita games A -- L M -- Z PS Mobile games TurboGrafx - 16 Classics NEOGEO Station Classics HD Instant Game Collection NA PAL Asia Japan China Reprints Greatest Hits Essentials The Best BigHit Series Network PlayStation Network 2011 outage Central Station FirstPlay PlayStation App PlayStation Blog PlayStation Home PlayStation Mobile PlayStation Music PlayStation Now PlayStation Store PlayStation Video PlayStation Vue PS2 online Room for PSP VidZone Accessories Controllers PlayStation Controller PlayStation Mouse Analog Joystick Dual Analog DualShock Sixaxis PlayStation Move Cameras EyeToy Go ! 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Hindi entertainment SET International Sony Sab Sony Max Sony Max 2 Sony Pal Sony Wah English entertainment AXN Sony Le Plex Sony Pix Bengali entertainment Sony Aath Sports Sony Six Sony ESPN ( 50 % ; Joint venture with ESPN Inc. ) Sony Ten Sony Ten 1 Sony Ten 2 Sony Ten 3 Sony Ten Golf Acquisition pending TEN Sports Pakistan TEN Cricket International Music Sony Mix Sony Rox Other channels Sony BBC Earth ( 50 % ; Joint venture with BBC Studios ) Sony Yay Other businesses Sony LIV ( Online VOD platform ) Japan Animax Animax Plus AXN AXN Mystery AXN Plus Star Channel ( 25 % joint venture with News Corporation, Tohokushinsha Film, and Itochu ) South Korea Animax ( 50 % joint venture with KT SkyLife ) Animax Plus AXN ( 50 % joint venture with IHQ ) Taiwan AXN Animax Animax HD south - east Asia Animax AXN Gem south - east Asia ( 50 % joint venture with Nippon Television Network Corporation ) Vietnam Sony Channel Sony One Defunct AXN Beyond BeTV Europe, Middle East, Africa ( EMEA ) Germany Animax AXN Sony Channel Defunct Animax ( linear television ) Italy Cine Sony Pop Defunct AXN AXN Sci Fi The Netherlands Film1 Film1 Action Film1 Drama Film1 Family Film1 Premiere Defunct Film1 Festival Film1 Sundance Portugal AXN AXN Black AXN White Defunct Animax Russia Sony Channel Sony Turbo Sony Sci - Fi Spain AXN AXN Sync AXN White Defunct Animax Turkey Sony Channel Sony Çocuk Planet Mutfak Planet Türk UK & Ireland Television channels in the United Kingdom and Ireland operated by Sony Pictures Television Including CSC Media Group television channels Entertainment channels Movies4Men Sony Crime Channel Sony Crime Channel 2 Sony Movie Channel truTV CSC True Entertainment True Movies Music channels CSC Chart Show TV Chart Show Hits Scuzz Starz TV The Vault Children 's channels CSC Pop Pop Max Tiny Pop Former channels More Than Movies Movies4Men 2 Sony Channel CSC The Amp AnimeCentral Bliss BuzMuzik Chart Shop TV Flaunt Flava MinX NME TV Pop Girl Pop Plus Showcase TV True Crime True Drama True Movies 2 Miscellaneous Sony Pictures Television animaxtv.co.uk ( VOD ) Baltics Sony Channel Sony Turbo Central and Eastern Europe ( CEE ) AXN Adria Hungary AXN Now AXN Black AXN Spin AXN White Sony Max Sony Movie Channel Viasat Hungary Viasat 3 Viasat 6 Defunct Animax AXN Crime Middle East AXN Middle East Arabic English Defunct AXN Israel Africa Sony Channel Sony MAX True Movies Defunct Animax Other Sony Pictures Digital Sony Pictures Mobile Sony Pictures Entertainment Japan Sony Pictures Family Entertainment Group Sony Pictures Studios Madison Gate Records Defunct Columbia Pictures Television Columbia TriStar Television Merv Griffin Enterprises ELP Communications Online distribution platforms PlayStation Network ( PlayStation Music PlayStation Now PlayStation Store PlayStation Video PlayStation Plus PlayStation Vue ) The Minisode Network Sony Crackle Sony Liv Other businesses Sony DADC Sony Network Communications Sony Professional Solutions M3 ( 39.4 % ) Sony / ATV Music Publishing EMI Music Publishing ( 19 % ) Vaio ( 4.9 % ) Other assets Sony Corporation of America ( umbrella company in the US ) Other subsidiaries List of acquisitions Nonprofit organizations Sony Institute of Higher Education Shohoku College Other History of Sony Sony Toshiba IBM Center of Competence for the Cell Processor Video game consoles ( eighth generation ) Types Home video game console list Handheld game console list Microconsole list Dedicated console list Generations First ( 1972 -- 80 ) Second ( 1976 -- 92 ) Third ( 1983 -- 2003 ) Fourth ( 1987 -- 2004 ) Fifth ( 1993 -- 2005 ) Sixth ( 1998 -- 2013 ) Seventh ( 2005 -- 17 ) Eighth ( 2012 -- present ) Eighth generation Home PlayStation 4 Wii U Xbox One Handheld Nintendo 3DS family Nintendo 3DS 2DS New 3DS New 2DS XL PlayStation Vita ( PlayStation TV ) Hybrid Nintendo Switch Micro Amazon Fire TV Apple TV GameStick MOJO Nexus Player OnLive Ouya SHIELD Android TV ← Seventh generation Emulator Game History List Manufacturer Home video game consoles Atari Atari 2600 Atari 5200 Atari 7800 Atari XEGS Atari Jaguar Atari VCS Bandai Super Vision 8000 Arcadia RX - 78 Playdia Apple Bandai Pippin Casio PV - 1000 Casio Loopy Commodore Commodore 64 Games System Commodore CDTV Amiga CD32 Mattel Intellivision HyperScan Microsoft Xbox Xbox 360 Xbox One NEC TurboGrafx - 16 PC - FX Nintendo NES SNES N64 GameCube Wii Wii U Switch Philips Magnavox Odyssey Odyssey2 Videopac + G7400 Philips CD - i Sega SG - 1000 Master System Sega Genesis Sega Saturn Dreamcast SNK Neo Geo Neo Geo CD Sony PlayStation PlayStation 2 PSX PlayStation 3 PlayStation 4 VTech VTech CreatiVision Socrates V. 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Question: how much did a ps4 cost when it came out
Answer: $399.99