Function overloading - wikipedia Function overloading This article has multiple issues. Please help improve it or discuss these issues on the talk page. ( Learn how and when to remove these template messages ) This article may be in need of reorganization to comply with Wikipedia 's layout guidelines. Please help by editing the article to make improvements to the overall structure. ( October 2011 ) This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. ( October 2011 ) Polymorphism Ad hoc polymorphism Function overloading Operator overloading Parametric polymorphism Double dispatch Multiple dispatch Single and dynamic dispatch Subtyping Virtual function In some programming languages, function overloading or method overloading is the ability to create multiple methods of the same name with different implementations. Calls to an overloaded function will run a specific implementation of that function appropriate to the context of the call, allowing one function call to perform different tasks depending on context. For example, doTask ( ) and doTask ( object O ) are overloaded methods. To call the latter, an object must be passed as a parameter, whereas the former does not require a parameter, and is called with an empty parameter field. A common error would be to assign a default value to the object in the second method, which would result in an ambiguous call error, as the compiler would n't know which of the two methods to use. Another appropriate example would be a Print ( object O ) method. In this case one might like the method to be different when printing, for example, text or pictures. The two different methods may be overloaded as Print ( text_object T ) ; Print ( image_object P ). If we write the overloaded print methods for all objects our program will `` print '', we never have to worry about the type of the object, and the correct function call again, the call is always : Print ( something ). Contents 1 Rules in function overloading 2 Constructor overloading 3 Complications 4 Caveats 5 See also 6 References 7 External links Rules in function overloading The same function name is used for more than one function definition The functions must differ either by the arity or types of their parameters It is a classification of static polymorphism in which a function call is resolved using some `` best match '' algorithm, where the particular function to call is resolved by finding the best match of the formal parameter types with the actual parameter types. The details of this algorithm vary from language to language. Function overloading is usually associated with statically - typed programming languages that enforce type checking in function calls. An overloaded function is really just a set of different functions that happen to have the same name. The determination of which function to use for a particular call is resolved at compile time. In the Java programming language, function overloading is also known as compile - time polymorphism and static polymorphism. Function overloading should not be confused with forms of polymorphism where the choice is made at runtime, e.g. through virtual functions, instead of statically. Example : function overloading in C++ # include < iostream > / / volume of a cube int volume ( const int s ) ( return s * s * s ; ) / / volume of a cylinder double volume ( const double r, const int h ) ( return 3.1415926 * r * r * static_cast < double > ( h ) ; ) / / volume of a cuboid long volume ( const long l, const int b, const int h ) ( return l * b * h ; ) int main ( ) ( std : : cout < < volume ( 10 ) ; std : : cout < < volume ( 2.5, 8 ) ; std : : cout < < volume ( 100, 75, 15 ) ; return 0 ; ) In the above example, the volume of each component is calculated using one of the three functions named `` volume '', with selection based on the differing number and type of actual parameters. Constructor overloading Constructors, used to create instances of an object, may also be overloaded in some object - oriented programming languages. Because in many languages the constructor 's name is predetermined by the name of the class, it would seem that there can be only one constructor. Whenever multiple constructors are needed, they are to be implemented as overloaded functions. In C++, default constructors take no parameters, instantiating the object members with their appropriate default values. For example, a default constructor for a restaurant bill object written in C++ might set the tip to 15 % : Bill ( ) : tip ( 0.15 ), / / percentage total ( 0.0 ) ( ) The drawback to this is that it takes two steps to change the value of the created Bill object. The following shows creation and changing the values within the main program : Bill cafe ; cafe. tip = 0.10 ; cafe. total = 4.00 ; By overloading the constructor, one could pass the tip and total as parameters at creation. This shows the overloaded constructor with two parameters. This overloaded constructor is placed in the class as well as the original constructor we used before. Which one gets used depends on the number of parameters provided when the new Bill object is created ( none, or two ) : Bill ( double tip, double total ) : tip ( tip ), total ( total ) ( ) Now a function that creates a new Bill object could pass two values into the constructor and set the data members in one step. The following shows creation and setting the values : Bill cafe ( 0.10, 4.00 ) ; This can be useful in increasing program efficiency and reducing code length. Another reason for constructor overloading can be to enforce mandatory data members. In this case the default constructor is declared private or protected ( or preferably deleted since C + + 11 ) to make it inaccessible from outside. For the Bill above total might be the only constructor parameter - since a Bill has no sensible default for total - whereas tip defaults to 0.15. Complications Two issues interact with and complicate function overloading : name masking ( due to scope ) and implicit type conversion. If a function is declared in one scope, and then another function with the same name is declared in an inner scope, there are two natural possible overloading behaviors : the inner declaration masks the outer declaration ( regardless of signature ), or both the inner declaration and the outer declaration are both included in the overload, with the inner declaration masking the outer declaration only if the signature matches. The first is taken in C++ : `` in C++, there is no overloading across scopes. '' As a result, to obtain an overload set with functions declared in different scopes, one needs to explicitly import the functions from the outer scope into the inner scope, using the using keyword Implicit type conversion complicates function overloading because if the types of paremeters do not exactly match the signature of one of the overloaded functions, but can match after type conversion, resolution depends on which type conversion is chosen. These can combine in confusing ways : an inexact match declared in an inner scope can mask an exact match declared in an outer scope, for instance. For example, to have a derived class with an overloaded function taking a double or an int, using the function taking an int from the base class, in C++, one would write class B ( public : void f ( const int i ) ; ) ; class D : public B ( public : using B : : f ; void f ( const double d ) ; ) ; Failing to include the using results in an int parameter passed to f in the derived class being converted to a double and matching the function in the derived class, rather than in the base class ; including using results in an overload in the derived class and thus matching the function in the base class. Caveats If a method is designed with an excessive number of overloads, it may be difficult for developers to discern which overload is being called simply by reading the code. This is particularly true if some of the overloaded parameters are of types that are inherited types of other possible parameters ( for example `` object '' ). An IDE can perform the overload resolution and display ( or navigate to ) the correct overload. Type based overloading can also hamper code maintenance, where code updates can accidentally change which method overload is chosen by the compiler. See also Abstraction ( computer science ) Constructor ( computer science ) Dynamic dispatch Factory method pattern Method signature Method overriding Object - oriented programming Operator overloading References ^ Jump up to : `` Why does n't overloading work for derived classes ? '', Bjarne Stroustrup 's C++ Style and Technique FAQ, Bjarne Stroustrup Jump up ^ Bracha, Gilad ( September 3, 2009 ). `` Systemic Overload ''. Room 101. External links Bertrand Meyer : Overloading vs Object Technology, in Journal of Object - Oriented Programming ( JOOP ), vol. 14, no. 4, October -- November 2001, available online Retrieved from `` https://en.wikipedia.org/w/index.php?title=Function_overloading&oldid=831422833 '' Categories : Method ( computer programming ) Hidden categories : Wikipedia articles needing reorganization from October 2011 Articles needing additional references from October 2011 All articles needing additional references Articles with multiple maintenance issues Articles with example C++ code Talk Contents About Wikipedia Català Čeština Español Français 한국어 Italiano Bahasa Melayu Nederlands 日本 語 Polski Português Русский தமிழ் Українська Tiếng Việt 中文 7 more Edit links This page was last edited on 20 March 2018, at 14 : 43. Text is available under the Creative Commons Attribution - ShareAlike License ; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. 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Question: methods that have same name but different parameter list and different definition known as
Answer: function overloading or method overloading