Morphing - wikipedia Morphing This article needs additional citations for verification. Please help improve this article by adding citations to reliable sources. Unsourced material may be challenged and removed. ( January 2008 ) This article is about two - dimensional image morphing. For three - dimensional morphing, see Morph target animation. Three frames form a morph from George W. Bush to Arnold Schwarzenegger showing the midpoint between the two extremes Morphing is a special effect in motion pictures and animations that changes ( or morphs ) one image or shape into another through a seamless transition. Most often it is used to depict one person turning into another through technological means or as part of a fantasy or surreal sequence. Traditionally such a depiction would be achieved through cross-fading techniques on film. Since the early 1990s, this has been replaced by computer software to create more realistic transitions. Contents 1 Early transformation techniques 1.1 Tabula scalata 1.2 Mechanical transformations 1.3 Matched dissolves 1.4 Animation 2 Digital morphing 2.1 Early examples 2.2 Present use 3 Software 4 See also 5 References 6 External links Early transformation techniques Long before digital morphing several techniques were used for similar image transformations. Some are closer to a matched dissolve - a gradual change between two pictures without warping the shapes in the images - while others did change the shapes in between the start and end phases of the transformation. Tabula scalata Known since at least the end of the 16th century, Tabula scalata is a type of painting with two images divided over a corrugated surface. Each image is only correctly visible from a certain angle. If the pictures are matched properly a primitive type of morphing effect occurs when changing from one viewing angle to the other. Mechanical transformations Around 1790 French shadow play showman François Dominique Séraphin used a metal shadow figure with jointed parts to have the face of a young woman changing into that of a witch. Some 19th century mechanical magic lantern slides produced changes to the appearance of figures. For instance a nose could grow to enormous size, simply by slowly sliding away a piece of glass with black paint that masked part of another glass plate with the picture. Matched dissolves In the first half of the 19th century `` dissolving views '' were a popular type of magic lantern show, mostly showing landscapes gradually dissolving from a day to night version or from summer to winter. Other uses are known, for instance Henry Langdon Childe showed groves transforming into cathedrals. The 1910 short film Narren - grappen shows a dissolve transformation of the clothing of a female character. Maurice Tourneur 's 1915 film Alias Jimmy Valentine featured a subtle dissolve transformation of the main character from respected citizen Lee Randall into his criminal alter ego Jimmy Valentine. The Peter Tchaikovsky Story in a 1959 TV - series episode of Disneyland features a swan automaton transforming into a real ballet dancer. In 1985, Godley & Creme created a `` morph '' effect using analogue cross-fades on parts of different faces in the video for `` Cry ''. Animation In animation the effect was created long before the invention of film. A phenakistiscope designed by its inventor Joseph Plateau and / or painter Jean - Baptiste Madou was printed around 1835 and shows the head of a woman changing into a witch and then into a monster. Émile Cohl 's 1908 animated film Fantasmagorie featured much morphing of characters and objects drawn in simple outlines. Digital morphing Play media An animated example of an ape morphing into a bird. In the early 1990s computer techniques that often produced more convincing results began to be widely used. These involved distorting one image at the same time that it faded into another through marking corresponding points and vectors on the `` before '' and `` after '' images used in the morph. For example, one would morph one face into another by marking key points on the first face, such as the contour of the nose or location of an eye, and mark where these same points existed on the second face. The computer would then distort the first face to have the shape of the second face at the same time that it faded the two faces. To compute the transformation of image coordinates required for the distortion, the algorithm of Beier and Neely can be used. Early examples Though the 1986 movie The Golden Child implemented very crude morphing effects from animal to human and back, the first movie to employ detailed morphing was the spaceship changing shape in Flight of the Navigator in 1986, followed by Willow, in 1988. A similar process was used a year later in Indiana Jones and the Last Crusade to create Walter Donovan 's gruesome demise. Both effects were created by Industrial Light & Magic using grid warping techniques developed by Tom Brigham and Doug Smythe ( AMPAS ). The cover for Queen 's 1989 album The Miracle featured the technique to morph the four band members ' faces into one gestalt still image. In 1991, morphing appeared notably in the Michael Jackson music video `` Black or White '' and in the movies Terminator 2 : Judgment Day and Star Trek VI : The Undiscovered Country. The first application for personal computers to offer morphing was Gryphon Software Morph on the Macintosh. Other early morphing systems included ImageMaster, MorphPlus and CineMorph, all of which premiered for the Commodore Amiga in 1992. Other programs became widely available within a year, and for a time the effect became common to the point of cliché. For high - end use, Elastic Reality ( based on MorphPlus ) saw its first feature film use in In The Line of Fire ( 1993 ) and was used in Quantum Leap ( work performed by the Post Group ). At VisionArt Ted Fay used Elastic Reality to morph Odo for Star Trek : Deep Space Nine. Elastic Reality was later purchased by Avid, having already become the de facto system of choice, used in many hundreds of films. The technology behind Elastic Reality earned two Academy Awards in 1996 for Scientific and Technical Achievement going to Garth Dickie and Perry Kivolowitz. The effect is technically called a `` spatially warped cross-dissolve ''. The first social network designed for user - generated morph examples to be posted online was Galleries by Morpheus ( morphing software ). In Taiwan, Aderans, a hair loss solutions provider, did a TV commercial featuring a morphing sequence in which people with lush, thick hair morph into one another, reminiscent of the end sequence of the `` Black or White '' video. Present use Morphing algorithms continue to advance and programs can automatically morph images that correspond closely enough with relatively little instruction from the user. This has led to the use of morphing techniques to create convincing slow - motion effects where none existed in the original film or video footage by morphing between each individual frame using optical flow technology. Morphing has also appeared as a transition technique between one scene and another in television shows, even if the contents of the two images are entirely unrelated. The algorithm in this case attempts to find corresponding points between the images and distort one into the other as they crossfade. While perhaps less obvious than in the past, morphing is used heavily today. Whereas the effect was initially a novelty, today, morphing effects are most often designed to be seamless and invisible to the eye. A particular use for morphing effects is modern digital font design. Using morphing technology, called interpolation or multiple master tech, a designer can create an intermediate between two styles, for example generating a semibold font by compromising between a bold and regular style, or extend a trend to create an ultra-light or ultra-bold. The technique is commonly used by font design studios. Software After Effects Elastic Reality FantaMorph Gryphon Software Morph Morpheus MorphThing Nuke SilhouetteFX See also Mathematical morphology Morph target animation Inbetweening Beier -- Neely morphing algorithm References Jump up ^ https://filslisibles.blogspot.nl/2015/05/le-cinema-avant-le-cinema-1-theatre.html Jump up ^ https://www.luikerwaal.com/newframe_uk.htm?/wipwaps06_uk.htm Jump up ^ http://www.bdcmuseum.org.uk/explore/item/64097/ Jump up ^ The Spectator. 1835 - 07 - 18. p. 13. Jump up ^ https://www.youtube.com/watch?v=xRLaG1TYakY&index=2&list=PL7R2kkNY-OHggGsxTF5cXyP6UUI_P92zj Jump up ^ https://www.youtube.com/watch?v=NZQr0DUf3uM&index=3&list=PL7R2kkNY-OHggGsxTF5cXyP6UUI_P92zj Jump up ^ https://www.youtube.com/watch?v=HOTP9bYRRrY&index=1&list=PL7R2kkNY-OHggGsxTF5cXyP6UUI_P92zj Jump up ^ https://www.youtube.com/watch?v=o1d28X0lkJ4 Jump up ^ AMPAS - Index of Motion Picture Credits - Films Jump up ^ Riggs, Tamye. `` The Adobe Originals Silver Anniversary Story ''. Typekit blog. Adobe. Retrieved 2 July 2015. External links Look up morphing in Wiktionary, the free dictionary. Tutorial on morphing using Adobe After Effects Morph images on Mac OS X Xmorph : A Walkthrough of Morphing Morph2d javamorph ( 1 ) ( 2 ) ( 3 ) ( 4 ) The contourist package for numeric python generates smoothly morphig triangulations of isosurfaces for arbitrary 4 dimensional functions which can be displayed using HTML5 as illustrated in this jsfiddle Film editing Concept Choreography Synchronization Interaction Attentional control Master shot Parallel cut Technique Blindfolding Clues Cutaway Eyeline match Points of view Multiple exposure Optical illusion Shuffling Split screen Transition Insertion Dialogue Match cut Long shot Insert Timelapsing Jump cut Axial cut Slow motion Other Fast cutting Montage Supercut Storytelling Cut on action Contrast cut Shot reverse shot Flashback / Flashforward Action Smash cut Cross cut Slow cutting Walk and talk Rule 180 - degree rule 30 - degree rule Term Reaction shot Kuleshov effect Establishing shot Long take Internal rhythm External rhythm Footage B - roll Stock footage Editing Continuity editing Soviet montage theory Post-classical editing In - camera editing Video editing Linear video editing Non-linear editing system ( NLE ) Video editing software Offline editing Online editing Vision mixing Retrieved from `` https://en.wikipedia.org/w/index.php?title=Morphing&oldid=864418284 '' Categories : Special effects Computer graphics Hidden categories : CS1 : Julian -- Gregorian uncertainty Articles needing additional references from January 2008 All articles needing additional references All articles with unsourced statements Articles with unsourced statements from June 2013 Articles containing video clips Talk Contents Interaction About Wikipedia Català Čeština Dansk Deutsch Español Français 한국어 हिन्दी Italiano עברית Nederlands 日本 語 Occitan Polski Русский Slovenčina Svenska ไทย Українська 中文 11 more Edit links This page was last edited on 17 October 2018, at 02 : 31 ( UTC ). Text is available under the Creative Commons Attribution - ShareAlike License ; additional terms may apply. By using this site, you agree to the Terms of Use and Privacy Policy. Wikipedia ® is a registered trademark of the Wikimedia Foundation, Inc., a non-profit organization. About Wikipedia

Question: the effect in which one image transforms into another is known as
Answer: Morphing