UTF - 8 - wikipedia UTF - 8 UTF - 8 is a variable width character encoding capable of encoding all 1,112,064 valid code points in Unicode using one to four 8 - bit bytes. The encoding is defined by the Unicode standard, and was originally designed by Ken Thompson and Rob Pike. The name is derived from Unicode ( or Universal Coded Character Set ) Transformation Format -- 8 - bit. It was designed for backward compatibility with ASCII. Code points with lower numerical values, which tend to occur more frequently, are encoded using fewer bytes. The first 128 characters of Unicode, which correspond one - to - one with ASCII, are encoded using a single octet with the same binary value as ASCII, so that valid ASCII text is valid UTF - 8 - encoded Unicode as well. Since ASCII bytes do not occur when encoding non-ASCII code points into UTF - 8, UTF - 8 is safe to use within most programming and document languages that interpret certain ASCII characters in a special way, such as `` / '' in filenames, `` '' in escape sequences, and `` % '' in printf. Shows the usage of the main encodings on the web from 2001 to 2012 as recorded by Google, with UTF - 8 overtaking all others in 2008 and nearing 50 % of the web in 2012. Note that the ASCII only figure includes web pages with any declared header if they are restricted to ASCII characters. UTF - 8 has been the dominant character encoding for the World Wide Web since 2009, and as of November 2017 accounts for 90.3 % of all Web pages. ( The next-most popular multibyte encodings, Shift JIS and GB 2312, have 0.8 % and 0.6 % respectively ). The Internet Mail Consortium ( IMC ) recommended that all e-mail programs be able to display and create mail using UTF - 8, and the W3C recommends UTF - 8 as the default encoding in XML and HTML. Contents 1 Description 1.1 Examples 1.2 Codepage layout 1.3 Overlong encodings 1.4 Invalid byte sequences 1.5 Invalid code points 2 Official name and variants 3 Derivatives 3.1 CESU - 8 3.2 Modified UTF - 8 3.3 WTF - 8 4 Byte order mark 5 History 6 Comparison with single - byte encodings 7 Comparison with other multi-byte encodings 8 Comparison with UTF - 16 9 See also 10 Notes 11 References 12 External links Description Since the restriction of the Unicode code - space to 21 - bit values in 2003, UTF - 8 is defined to encode code points in one to four bytes, depending on the number of significant bits in the numerical value of the code point. The following table shows the structure of the encoding. The x characters are replaced by the bits of the code point. If the number of significant bits is no more than seven, the first line applies ; if no more than 11 bits, the second line applies, and so on. Number of bytes Bits for code point First code point Last code point Byte 1 Byte 2 Byte 3 Byte 4 7 U + 0000 U + 007F 0xxxxxxx 11 U + 0080 U + 07FF 110xxxxx 10xxxxxx 16 U + 0800 U + FFFF 1110xxxx 10xxxxxx 10xxxxxx 21 U + 10000 U + 10FFFF 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx The first 128 characters ( US - ASCII ) need one byte. The next 1,920 characters need two bytes to encode, which covers the remainder of almost all Latin - script alphabets, and also Greek, Cyrillic, Coptic, Armenian, Hebrew, Arabic, Syriac, Thaana and N'Ko alphabets, as well as Combining Diacritical Marks. Three bytes are needed for characters in the rest of the Basic Multilingual Plane, which contains virtually all characters in common use including most Chinese, Japanese and Korean characters. Four bytes are needed for characters in the other planes of Unicode, which include less common CJK characters, various historic scripts, mathematical symbols, and emoji ( pictographic symbols ). Some of the important features of this encoding are as follows : Backward compatibility : Backwards compatibility with ASCII and the enormous amount of software designed to process ASCII - encoded text was the main driving force behind the design of UTF - 8. In UTF - 8, single bytes with values in the range of 0 to 127 map directly to Unicode code points in the ASCII range. Single bytes in this range represent characters, as they do in ASCII. Moreover, 7 - bit bytes ( bytes where the most significant bit is 0 ) never appear in a multi-byte sequence, and no valid multi-byte sequence decodes to an ASCII code - point. A sequence of 7 - bit bytes is both valid ASCII and valid UTF - 8, and under either interpretation represents the same sequence of characters. Therefore, the 7 - bit bytes in a UTF - 8 stream represent all and only the ASCII characters in the stream. Thus, many text processors, parsers, protocols, file formats, text display programs etc., which use ASCII characters for formatting and control purposes will continue to work as intended by treating the UTF - 8 byte stream as a sequence of single - byte characters, without decoding the multi-byte sequences. ASCII characters on which the processing turns, such as punctuation, whitespace, and control characters will never be encoded as multi-byte sequences. It is therefore safe for such processors to simply ignore or pass - through the multi-byte sequences, without decoding them. For example, ASCII whitespace may be used to tokenize a UTF - 8 stream into words ; ASCII line - feeds may be used to split a UTF - 8 stream into lines ; and ASCII NUL characters can be used to split UTF - 8 - encoded data into null - terminated strings. Similarly, many format strings used by library functions like `` printf '' will correctly handle UTF - 8 - encoded input arguments. Fallback and auto - detection : UTF - 8 provided backwards compatibility for 7 - bit ASCII, but much software and data uses 8 - bit extended ASCII encodings designed prior to the adoption of Unicode to represent the character sets of European languages. Part of the popularity of UTF - 8 is due to the fact that it provides a form of backward compatibility for these as well. A UTF - 8 processor which erroneously receives an extended ASCII file as input can `` fall back '' or replace 8 - bit bytes using the appropriate code - point in the Unicode Latin - 1 Supplement block, when the 8 - bit byte appears outside a valid multi-byte sequence. Though it does happen, the 8 - bit characters in extended ASCII encodings do not usually have the correct form for UTF - 8 multi-byte sequences. This is because the 8 - bit bytes which introduce multi-byte sequences in UTF - 8 are primarily accented letters ( mostly vowels ) in the common extended ASCII encodings, and the UTF - 8 continuation bytes are punctuation and symbol characters. To appear as a valid UTF - 8 multi-byte sequence, a series of 2 to 4 extended ASCII 8 - bit characters would have to be an unusual combination of symbols and accented letters. In short, extended ASCII character sequences which look like valid UTF - 8 multi-byte sequences are unlikely. Fallback errors will be false negatives, and these will be rare. Moreover, in many applications, such as text display, the consequence of incorrect fallback is usually slight. Only legibility is affected, and not significantly. These two things make fallback feasible, if somewhat imperfect. Indeed, as discussed further below, the HTML5 standard requires that erroneous bytes in supposed UTF - 8 data be replaced upon display on the assumption that they are Windows - 1252 characters. The presence of invalid 8 - bit characters outside valid multi-byte sequences can also be used to `` auto - detect '' that an encoding is actually an extended ASCII encoding rather than UTF - 8, and decode it accordingly. A UTF - 8 stream may simply contain errors, resulting in the auto - detection scheme producing false positives ; but auto - detection is successful in the majority of cases, especially with longer texts, and is widely used. Prefix code : The first byte indicates the number of bytes in the sequence. Reading from a stream can instantaneously decode each individual fully received sequence, without first having to wait for either the first byte of a next sequence or an end - of - stream indication. The length of multi-byte sequences is easily determined by humans as it is simply the number of high - order 1s in the leading byte. An incorrect character will not be decoded if a stream ends mid-sequence. Self - synchronization : The leading bytes and the continuation bytes do not share values ( continuation bytes start with 10 while single bytes start with 0 and longer lead bytes start with 11 ). This means a search will not accidentally find the sequence for one character starting in the middle of another character. It also means the start of a character can be found from a random position by backing up at most 3 bytes to find the leading byte. An incorrect character will not be decoded if a stream starts mid-sequence, and a shorter sequence will never appear inside a longer one. Sorting order : The chosen values of the leading bytes and the fact that the continuation bytes have the high - order bits first means that a list of UTF - 8 strings can be sorted in code point order by sorting the corresponding byte sequences. Examples Consider the encoding of the Euro sign, €. The Unicode code point for `` € '' is U + 20AC. According to the scheme table above, this will take three bytes to encode, since it is between U + 0800 and U + FFFF. Hexadecimal 20AC is binary 0010 0000 10 10 1100. The two leading zeros are added because, as the scheme table shows, a three - byte encoding needs exactly sixteen bits from the code point. Because the encoding will be three bytes long, its leading byte starts with three 1s, then a 0 ( 1110... ) The four most significant bits of the code point are stored in the remaining low order four bits of this byte ( 1110 0010 ), leaving 12 bits of the code point yet to be encoded (... 0000 10 10 1100 ). All continuation bytes contain exactly six bits from the code point. So the next six bits of the code point are stored in the low order six bits of the next byte, and 10 is stored in the high order two bits to mark it as a continuation byte ( so 10 00 0010 ). Finally the last six bits of the code point are stored in the low order six bits of the final byte, and again 10 is stored in the high order two bits ( 10 10 1100 ). The three bytes 1110 0010 10 00 0010 10 10 1100 can be more concisely written in hexadecimal, as E2 82 AC. Since UTF - 8 uses groups of six bits, it is sometimes useful to use octal notation which uses 3 - bit groups. With a calculator which can convert between hexadecimal and octal it can be easier to manually create or interpret UTF - 8 compared with using binary. Octal 0200 -- 3777 ( hex 80 - 7FF ) shall be coded with two bytes. xxyy will be 3xx 2yy. Octal 4000 -- 177777 ( hex 800 - FFFF ) shall be coded with three bytes. xxyyzz will be ( 340 + xx ) 2yy 2zz. Octal 200000 - 4177777 ( hex 10000 - 10FFFF ) shall be coded with four bytes. wxxyyzz will be 36w 2xx 2yy 2zz. The following table summarises this conversion, as well as others with different lengths in UTF - 8. The colors indicate how bits from the code point are distributed among the UTF - 8 bytes. Additional bits added by the UTF - 8 encoding process are shown in black. Character Octal code point Binary code point Binary UTF - 8 Octal UTF - 8 Hexadecimal UTF - 8 $ U + 0024 044 010 0100 00100100 044 24 ¢ U + 00A2 02 42 000 10 10 0010 110 00010 10 100010 302 242 C2 A2 € U + 20AC 02 02 54 0010 0000 10 10 1100 1110 0010 10 000010 10 101100 34 2 202 254 E2 82 AC 𐍈 U + 10348 0201510 0 00 01 0000 0011 01 00 1000 11110 000 10 010000 10 001101 10 001000 36 0 220 215 210 F0 90 8D 88 Codepage layout The following table summarizes usage of UTF - 8 code units ( individual bytes or octets ) in a code page format. The upper half ( 0_ to 7_ ) is for bytes used only in single - byte codes, so it looks like a normal code page ; the lower half is for continuation bytes ( 8_ to B_ ) and ( possible ) leading bytes ( C_ to F_ ), and is explained further in the legend below. UTF - 8 _0 _1 _2 _3 _4 _5 _6 _7 _8 _9 _A _B _C _D _E _F 0_ NUL 0000 0 SOH 0001 STX 0002 ETX 0003 EOT 0004 ENQ 0005 5 ACK 0006 6 BEL 0007 7 BS 0008 8 HT 0009 9 LF 000A 10 VT 000B 11 FF 000C 12 CR 000D 13 SO 000E 14 SI 000F 15 1_ DLE 0010 16 DC1 0011 17 DC2 0012 18 DC3 0013 19 DC4 0014 20 NAK 0015 21 SYN 0016 22 ETB 0017 23 CAN 0018 24 EM 0019 25 SUB 001A 26 ESC 001B 27 FS 001C 28 GS 001D 29 RS 001E 30 US 001F 31 2_ SP 0020 32 ! 0021 33 `` 0022 34 # 0023 35 $ 0024 36 % 0025 37 & 0026 38 ' 0027 39 ( 0028 40 ) 0029 41 * 002A 42 + 002B 43, 002C 44 - 002D 45. 002E 46 / 002F 47 3_ 0 0030 48 0031 49 0032 50 0033 51 0034 52 5 0035 53 6 0036 54 7 0037 55 8 0038 56 9 0039 57 : 003A 58 ; 003B 59 < 003C 60 = 003D 61 > 003E 62 ? 003F 63 4_ @ 0040 64 0041 65 0042 66 0043 67 0044 68 0045 69 0046 70 0047 71 0048 72 0049 73 004A 74 004B 75 004C 76 004D 77 004E 78 004F 79 5_ 0050 80 Q 0051 81 0052 82 0053 83 0054 84 U 0055 85 V 0056 86 0057 87 X 0058 88 Y 0059 89 Z 005A 90 005B 91 005C 92 005D 93 005E 94 _ 005F 95 6_ ` 0060 96 0061 97 0062 98 0063 99 d 0064 100 0065 101 f 0066 102 g 0067 103 h 0068 104 i 0069 105 j 006A 106 k 006B 107 l 006C 108 m 006D 109 n 006E 110 o 006F 111 7_ p 0070 112 q 0071 113 r 0072 114 s 0073 115 0074 116 u 0075 117 0076 118 w 0077 119 x 0078 120 y 0079 121 z 007A 122 ( 007B 123 007C 124 ) 007D 125 ~ 007E 126 DEL 007F 127 8_ + 00 128 + 01 129 + 02 130 + 03 131 + 04 132 + 05 133 + 06 134 + 07 135 + 08 136 + 09 137 + 0A 138 + 0B 139 + 0C 140 + 0D 141 + 0E 142 + 0F 143 9_ + 10 144 + 11 145 + 12 146 + 13 147 + 14 148 + 15 149 + 16 150 + 17 151 + 18 152 + 19 153 + 1A 154 + 1B 155 + 1C 156 + 1D 157 + 1E 158 + 1F 159 A_ + 20 160 + 21 161 + 22 162 + 23 163 + 24 164 + 25 165 + 26 166 + 27 167 + 28 168 + 29 169 + 2A 170 + 2B 171 + 2C 172 + 2D 173 + 2E 174 + 2F 175 B_ + 30 176 + 31 177 + 32 178 + 33 179 + 34 180 + 35 181 + 36 182 + 37 183 + 38 184 + 39 185 + 3A 186 + 3B 187 + 3C 188 + 3D 189 + 3E 190 + 3F 191 2 - byte C_ 192 193 Latin 0080 194 Latin 00C0 195 Latin 0100 196 Latin 0140 197 Latin 0180 198 Latin 01C0 199 Latin 0200 200 IPA 0240 201 IPA 0280 202 IPA 02C0 203 accents 0300 204 accents 0340 205 Greek 0380 206 Greek 03C0 207 2 - byte D_ Cyril 0400 208 Cyril 0440 209 Cyril 0480 210 Cyril 04C0 211 Cyril 0500 212 Armeni 0540 213 Hebrew 0580 214 Hebrew 05C0 215 Arabic 0600 216 Arabic 0640 217 Arabic 0680 218 Arabic 06C0 219 Syriac 0700 220 Arabic 0740 221 Thaana 0780 222 N'Ko 07C0 223 3 - byte E_ Indic 0800 224 Misc. 1000 225 Symbol 2000 226 Kana, CJK 3000 227 CJK 4000 228 CJK 5000 229 CJK 6000 230 CJK 7000 231 CJK 8000 232 CJK 9000 233 Asian A000 234 Hangul B000 235 Hangul C000 236 Hangul D000 237 PUA E000 238 Forms F000 239 4 ‐ byte F_ SMP, SIP 10000 240 40000 241 80000 242 SSP, SPUA C0000 243 SPUA - B 100000 244 245 246 247 248 249 250 251 252 253 254 255 Orange cells with a large dot are continuation bytes. The hexadecimal number shown after a `` + '' plus sign is the value of the six bits they add. White cells are the leading bytes for a sequence of multiple bytes, the length shown at the left edge of the row. The text shows the Unicode blocks encoded by sequences starting with this byte, and the hexadecimal code point shown in the cell is the lowest character value encoded using that leading byte. Red cells must never appear in a valid UTF - 8 sequence. The first two red cells ( C0 and C1 ) could be used only for a two - byte encoding of a 7 - bit ASCII character which should be encoded in one byte ; as described below such `` overlong '' sequences are disallowed. The red cells in the F row ( F5 to FD ) indicate leading bytes of 4 - byte or longer sequences that can not be valid because they would encode code points larger than the U + 10FFFF limit of Unicode ( a limit derived from the maximum code point encodable in UTF - 16 ), and FE and FF were never defined for any purpose in UTF - 8. Pink cells are the leading bytes for a sequence of multiple bytes, of which some, but not all, possible continuation sequences are valid. E0 and F0 could start overlong encodings, in this case the lowest non-overlong - encoded code point is shown. F4 can start code points greater than U + 10FFFF which are invalid. ED can start the encoding of a code point in the range U + D800 -- U + DFFF ; these are invalid since they are reserved for UTF - 16 surrogate halves. Overlong encodings In principle, it would be possible to inflate the number of bytes in an encoding by padding the code point with leading 0s. To encode the Euro sign € from the above example in four bytes instead of three, it could be padded with leading 0s until it was 21 bits long -- 000 000010 000010 101100, and encoded as 11110 000 10 000010 10 000010 10 101100 ( or F0 82 82 AC in hexadecimal ). This is called an overlong encoding. The standard specifies that the correct encoding of a code point use only the minimum number of bytes required to hold the significant bits of the code point. Longer encodings are called overlong and are not valid UTF - 8 representations of the code point. This rule maintains a one - to - one correspondence between code points and their valid encodings, so that there is a unique valid encoding for each code point. This ensures that string comparisons and searches are well - defined. Modified UTF - 8 uses the two - byte overlong encoding of U + 0000 ( the NUL character ), 110 00000 10 000000 ( hexadecimal C0 80 ), instead of 00000000 ( hexadecimal 00 ). This allows the byte 00 to be used as a string terminator. Invalid byte sequences Not all sequences of bytes are valid UTF - 8. A UTF - 8 decoder should be prepared for : the red invalid bytes in the above table an unexpected continuation byte a leading byte not followed by enough continuation bytes ( can happen in simple string truncation, when a string is too long to fit when copying it ) an overlong encoding as described above a sequence that decodes to an invalid code point as described below Many earlier decoders would happily try to decode these. Carefully crafted invalid UTF - 8 could make them either skip or create ASCII characters such as NUL, slash, or quotes. Invalid UTF - 8 has been used to bypass security validations in high - profile products including Microsoft 's IIS web server and Apache 's Tomcat servlet container. RFC 3629 states `` Implementations of the decoding algorithm MUST protect against decoding invalid sequences. '' The Unicode Standard requires decoders to ``... treat any ill - formed code unit sequence as an error condition. This guarantees that it will neither interpret nor emit an ill - formed code unit sequence. '' Many UTF - 8 decoders throw exceptions on encountering errors. This can turn what would otherwise be harmless errors ( producing a message such as `` no such file '' ) into a denial of service bug. Early versions of Python 3.0 would exit immediately if the command line or environment variables contained invalid UTF - 8, making it impossible to handle such errors. More recent converters translate the first byte of an invalid sequence to a replacement character and continue parsing with the next byte. These error bytes will always have the high bit set. This avoids denial - of - service bugs, and it is very common in text rendering such as browser display, since mangled text is probably more useful than nothing for helping the user figure out what the string was supposed to contain. Popular replacements include : The replacement character `` � '' ( U + FFFD ) ( or EF BF BD in UTF - 8 ) The invalid Unicode code points U + DC80 -- U + DCFF where the low eight bits are the byte 's value. Sometimes it is called UTF - 8B The Unicode code points U + 0080 -- U + 00FF with the same value as the byte, thus interpreting the bytes according to ISO - 8859 - 1 The Unicode code point for the character represented by the byte in CP1252, which is similar to using ISO - 8859 - 1, except that some characters in the range 0x80 -- 0x9F are mapped into different Unicode code points. For example, 0x80 becomes the Euro sign, U + 20AC. These replacement algorithms are `` lossy '', as more than one sequence is translated to the same code point. This means that it would not be possible to reliably convert back to the original encoding, therefore losing information. Reserving 128 code points ( such as U + DC80 -- U + DCFF ) to indicate errors, and defining the UTF - 8 encoding of these points as invalid so they convert to 3 errors, would seem to make conversion lossless. But this runs into practical difficulties : the converted text can not be modified such that errors are arranged so they convert back into valid UTF - 8, which means if the conversion is UTF - 16, it can not also be used to store arbitrary invalid UTF - 16, which is usually needed on the same systems that need invalid UTF - 8. U + DC80 -- U + DCFF are reserved for UTF - 16 surrogates, so that when they are used for UTF - 8 in this way, and the string is converted to UTF - 16 this can lead to bugs or the string being rejected. The large number of invalid byte sequences provides the advantage of making it easy to have a program accept both UTF - 8 and legacy encodings such as ISO - 8859 - 1. Software can check for UTF - 8 correctness, and if that fails assume the input to be in the legacy encoding. It is technically true that this may detect an ISO - 8859 - 1 string as UTF - 8, but this is very unlikely if it contains any 8 - bit bytes as they all have to be in unusual patterns of two or more in a row, such as `` Â £ ''. Invalid code points Since RFC 3629 ( November 2003 ), the high and low surrogate halves used by UTF - 16 ( U + D800 through U + DFFF ) and code points not encodable by UTF - 16 ( those after U + 10FFFF ) are not legal Unicode values, and their UTF - 8 encoding must be treated as an invalid byte sequence. Not decoding surrogate halves makes it impossible to store invalid UTF - 16, such as Windows filenames, as UTF - 8. Therefore, detecting these as errors is often not implemented and there are attempts to define this behavior formally ( see WTF - 8 and CESU below ). Official name and variants The official Internet Assigned Numbers Authority ( IANA ) code for the encoding is `` UTF - 8 ''. All letters are upper - case, and the name is hyphenated. This spelling is used in all the Unicode Consortium documents relating to the encoding. Alternatively, the name `` utf - 8 '' may be used by all standards conforming to the IANA list ( which include CSS, HTML, XML, and HTTP headers ), as the declaration is case insensitive. Other descriptions that omit the hyphen or replace it with a space, such as `` utf8 '' or `` UTF 8 '', are not accepted as correct by the governing standards. Despite this, most agents such as browsers can understand them, and so standards intended to describe existing practice ( such as HTML5 ) may effectively require their recognition. Unofficially, UTF - 8 - BOM and UTF - 8 - NOBOM are sometimes used to refer to text files which respectively contain and lack a byte order mark ( BOM ). In Japan especially, UTF - 8 encoding without BOM is sometimes called `` UTF - 8N ''. In PCL, UTF - 8 is called Symbol - ID `` 18N '' ( PCL supports 183 character encodings, called Symbol Sets, which potentially could be reduced to one, 18N, that is UTF - 8 ). Derivatives The following implementations show slight differences from the UTF - 8 specification. They are incompatible with the UTF - 8 specification and may be rejected by conforming UTF - 8 applications. CESU - 8 Main article : CESU - 8 Many programs added UTF - 8 conversions for UCS - 2 data and did not alter this UTF - 8 conversion when UCS - 2 was replaced with the surrogate - pair using UTF - 16. In such programs each half of a UTF - 16 surrogate pair is encoded as its own three - byte UTF - 8 encoding, resulting in six - byte sequences rather than four bytes for characters outside the Basic Multilingual Plane. Oracle and MySQL databases use this, as well as Java and Tcl as described below, and probably many Windows programs where the programmers were unaware of the complexities of UTF - 16. Although this non-optimal encoding is generally not deliberate, a supposed benefit is that it preserves UTF - 16 binary sorting order when CESU - 8 is binary sorted. Modified UTF - 8 In Modified UTF - 8 ( MUTF - 8 ), the null character ( U + 0000 ) uses the two - byte overlong encoding 110 00000 10 000000 ( hexadecimal C0 80 ), instead of 00000000 ( hexadecimal 00 ). Modified UTF - 8 strings never contain any actual null bytes but can contain all Unicode code points including U + 0000, which allows such strings ( with a null byte appended ) to be processed by traditional null - terminated string functions. All known Modified UTF - 8 implementations also treat the surrogate pairs as in CESU - 8. In normal usage, the Java programming language supports standard UTF - 8 when reading and writing strings through InputStreamReader and OutputStreamWriter ( if it is the platform 's default character set or as requested by the program ). However it uses Modified UTF - 8 for object serialization among other applications of DataInput and DataOutput, for the Java Native Interface, and for embedding constant strings in class files. The dex format defined by Dalvik also uses the same modified UTF - 8 to represent string values. Tcl also uses the same modified UTF - 8 as Java for internal representation of Unicode data, but uses strict CESU - 8 for external data. WTF - 8 WTF - 8 ( Wobbly Transformation Format -- 8 - bit ) is an extension of UTF - 8 where the encodings of the surrogate halves ( U + D800 through U + DFFF ) are allowed. This is necessary to store possibly - invalid UTF - 16, such as Windows filenames. Many systems that deal with UTF - 8 work this way without considering it a different encoding, as it is simpler. WTF - 8 has been used to refer to erroneously doubly - encoded UTF - 8. Byte order mark Main article : Byte order mark Many Windows programs ( including Windows Notepad ) add the bytes 0xEF, 0xBB, 0xBF at the start of any document saved as UTF - 8. This is the UTF - 8 encoding of the Unicode byte order mark ( BOM ), and is commonly referred to as a UTF - 8 BOM, even though it is not relevant to byte order. A BOM can also appear if another encoding with a BOM is translated to UTF - 8 without stripping it. Software that is not aware of multibyte encodings will display the BOM as three garbage characters at the start of the document, e.g. `` ï '' ¿ '' in software interpreting the document as ISO 8859 - 1 or Windows - 1252 or `` ∩ ╗ ┐ '' if interpreted as code page 437, a default for certain older Windows console applications. The Unicode Standard neither requires nor recommends the use of the BOM for UTF - 8, but warns that it may be encountered at the start of a file as a transcoding artifact. The presence of the UTF - 8 BOM may cause problems with existing software that can handle UTF - 8, for example : Programming language parsers not explicitly designed for UTF - 8 can often handle UTF - 8 in string constants and comments, but will choke on encountering an UTF - 8 BOM at the start of the file. Programs that identify file types by leading characters may fail to identify the file if a UTF - 8 BOM is present even if the user of the file could skip the BOM. An example is the Unix shebang syntax. Another example is Internet Explorer which will render pages in standards mode only when it starts with a document type declaration. Programs that insert information at the start of a file will break use of the BOM to identify UTF - 8 ( one example is offline browsers that add the originating URL to the start of the file ). History By early 1992, the search was on for a good byte stream encoding of multi-byte character sets. The draft ISO 10646 standard contained a non-required annex called UTF - 1 that provided a byte stream encoding of its 32 - bit code points. This encoding was not satisfactory on performance grounds, among other problems, and the biggest problem was probably that it did not have a clear separation between ASCII and non-ASCII : new UTF - 1 tools would be backward compatible with ASCII - encoded text, but UTF - 1 - encoded text could confuse existing code expecting ASCII ( or extended ASCII ), because it could contain continuation bytes in the range 0x21 -- 0x7E that meant something else in ASCII, e.g., 0x2F for ' / ', the Unix path directory separator, and this example is reflected in the name and introductory text of its replacement. The table below was derived from a textual description in the annex. UTF - 1 Number of bytes First code point Last code point Byte 1 Byte 2 Byte 3 Byte 4 Byte 5 U + 0000 U + 009F 00 -- 9F U + 00A0 U + 00FF A0 A0 -- FF U + 0100 U + 4015 A1 -- F5 21 -- 7E, A0 -- FF U + 4016 U + 38E2D F6 -- FB 21 -- 7E, A0 -- FF 21 -- 7E, A0 -- FF 5 U + 38E2E U + 7FFFFFFF FC -- FF 21 -- 7E, A0 -- FF 21 -- 7E, A0 -- FF 21 -- 7E, A0 -- FF 21 -- 7E, A0 -- FF In July 1992, the X / Open committee XoJIG was looking for a better encoding. Dave Prosser of Unix System Laboratories submitted a proposal for one that had faster implementation characteristics and introduced the improvement that 7 - bit ASCII characters would only represent themselves ; all multibyte sequences would include only bytes where the high bit was set. The name File System Safe UCS Transformation Format ( FSS - UTF ) and most of the text of this proposal were later preserved in the final specification. FSS - UTF proposal ( 1992 ) Number of bytes Bits for code point First code point Last code point Byte 1 Byte 2 Byte 3 Byte 4 Byte 5 7 U + 0000 U + 007F 0xxxxxxx 13 U + 0080 U + 207F 10xxxxxx 1xxxxxxx 19 U + 2080 U + 8207F 110xxxxx 1xxxxxxx 1xxxxxxx 25 U + 82080 U + 208207F 1110xxxx 1xxxxxxx 1xxxxxxx 1xxxxxxx 5 31 U + 2082080 U + 7FFFFFFF 11110xxx 1xxxxxxx 1xxxxxxx 1xxxxxxx 1xxxxxxx In August 1992, this proposal was circulated by an IBM X / Open representative to interested parties. A modification by Ken Thompson of the Plan 9 operating system group at Bell Labs made it somewhat less bit - efficient than the previous proposal but crucially allowed it to be self - synchronizing, letting a reader start anywhere and immediately detect byte sequence boundaries. It also abandoned the use of biases and instead added the rule that only the shortest possible encoding is allowed ; the additional loss in compactness is relatively insignificant, but readers now have to look out for invalid encodings to avoid reliability and especially security issues. Thompson 's design was outlined on September 2, 1992, on a placemat in a New Jersey diner with Rob Pike. In the following days, Pike and Thompson implemented it and updated Plan 9 to use it throughout, and then communicated their success back to X / Open, which accepted it as the specification for FSS - UTF. FSS - UTF ( 1992 ) / UTF - 8 ( 1993 ) Number of bytes Bits for code point First code point Last code point Byte 1 Byte 2 Byte 3 Byte 4 Byte 5 Byte 6 7 U + 0000 U + 007F 0xxxxxxx 11 U + 0080 U + 07FF 110xxxxx 10xxxxxx 16 U + 0800 U + FFFF 1110xxxx 10xxxxxx 10xxxxxx 21 U + 10000 U + 1FFFFF 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx 5 26 U + 200000 U + 3FFFFFF 111110xx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx 6 31 U + 4000000 U + 7FFFFFFF 1111110x 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx 10xxxxxx UTF - 8 was first officially presented at the USENIX conference in San Diego, from January 25 to 29, 1993. In November 2003, UTF - 8 was restricted by RFC 3629 to match the constraints of the UTF - 16 character encoding : explicitly prohibiting code points corresponding to the high and low surrogate characters removed more than 3 % of the three - byte sequences, and ending at U + 10FFFF removed more than 48 % of the four - byte sequences and all five - and six - byte sequences. Google reported that in 2008, UTF - 8 ( labelled `` Unicode '' ) became the most common encoding for HTML files. Comparison with single - byte encodings UTF - 8 can encode any Unicode character, avoiding the need to figure out and set a `` code page '' or otherwise indicate what character set is in use, and allowing output in multiple scripts at the same time. For many scripts there have been more than one single - byte encoding in usage, so even knowing the script was insufficient information to display it correctly. The bytes 0xFE and 0xFF do not appear, so a valid UTF - 8 stream never matches the UTF - 16 byte order mark and thus can not be confused with it. The absence of 0xFF ( 0377 ) also eliminates the need to escape this byte in Telnet ( and FTP control connection ). UTF - 8 encoded text is larger than specialized single - byte encodings except for plain ASCII characters. In the case of scripts which used 8 - bit character sets with non-Latin characters encoded in the upper half ( such as most Cyrillic and Greek alphabet code pages ), characters in UTF - 8 will be double the size. For some scripts, such as Thai and Devanagari ( which is used by various South Asian languages ), characters will triple in size. There are even examples where a single byte turns into a composite character in Unicode and is thus six times larger in UTF - 8. This has caused objections in India and other countries. It is possible in UTF - 8 ( or any other multi-byte encoding ) to split or truncate a string in the middle of a character. This can result in an invalid string which some software refuses to accept. A good parser should ignore a truncated character at the end, which is easy in UTF - 8 but tricky in some other multi-byte encodings. If the code points are all the same size, measurements of a fixed number of them is easy. Due to ASCII - era documentation where `` character '' is used as a synonym for `` byte '' this is often considered important. However, by measuring string positions using bytes instead of `` characters '' most algorithms can be easily and efficiently adapted for UTF - 8. Searching for a string within a long string can for example be done byte by byte ; the self - synchronization property prevents false positives. Some software, such as text editors, will refuse to correctly display or interpret UTF - 8 unless the text starts with a byte order mark, and will insert such a mark. This has the effect of making it impossible to use UTF - 8 with any older software that can handle ASCII - like encodings but can not handle the byte order mark. This, however, is no problem of UTF - 8 itself but one of bad software implementations. Comparison with other multi-byte encodings UTF - 8 can encode any Unicode character. Files in different scripts can be displayed correctly without having to choose the correct code page or font. For instance Chinese and Arabic can be supported ( in the same text ) without special codes inserted or manual settings to switch the encoding. UTF - 8 is self - synchronizing : character boundaries are easily identified by scanning for well - defined bit patterns in either direction. If bytes are lost due to error or corruption, one can always locate the next valid character and resume processing. If there is a need to shorten a string to fit a specified field, the previous valid character can easily be found. Many multi-byte encodings are much harder to resynchronize. Any byte oriented string searching algorithm can be used with UTF - 8 data, since the sequence of bytes for a character can not occur anywhere else. Some older variable - length encodings ( such as Shift JIS ) did not have this property and thus made string - matching algorithms rather complicated. In Shift JIS the end byte of a character and the first byte of the next character could look like another legal character, something that ca n't happen in UTF - 8. Efficient to encode using simple bit operations. UTF - 8 does not require slower mathematical operations such as multiplication or division ( unlike the obsolete UTF - 1 encoding ). UTF - 8 will take more space than a multi-byte encoding designed for a specific script. East Asian legacy encodings generally used two bytes per character yet take three bytes per character in UTF - 8. Comparison with UTF - 16 Byte encodings and UTF - 8 are represented by byte arrays in programs, and often nothing needs to be done to a function when converting from a byte encoding to UTF - 8. UTF - 16 is represented by 16 - bit word arrays, and converting to UTF - 16 while maintaining compatibility with existing ASCII - based programs ( such as was done with Windows ) requires every API and data structure that takes a string to be duplicated, one version accepting byte strings and another version accepting UTF - 16. Text encoded in UTF - 8 will be smaller than the same text encoded in UTF - 16 if there are more code points below U + 0080 than in the range U + 0800... U + FFFF. This is true for all modern European languages. Most of the rich text formats ( including HTML ) contain a large proportion of ASCII characters for the sake of formatting, thus the size usually will be reduced significantly compared with UTF - 16, even when the language mostly uses 3 - byte long characters in UTF - 8. Most communication ( e.g. HTML and IP ) and storage ( e.g. for Unix ) was designed for a stream of bytes. A UTF - 16 string must use a pair of bytes for each code unit : The order of those two bytes becomes an issue and must be specified in the UTF - 16 protocol, such as with a byte order mark. If an odd number of bytes is missing from UTF - 16, the whole rest of the string will be meaningless text. Any bytes missing from UTF - 8 will still allow the text to be recovered accurately starting with the next character after the missing bytes. Characters U + 0800 through U + FFFF use three bytes in UTF - 8, but only two in UTF - 16. As a result, text in ( for example ) Chinese, Japanese or Devanagari will take more space in UTF - 8 if there are more of these characters than there are ASCII characters. This is possible when data mainly consist of pure prose, but is lessened by the degree to which the context uses ASCII whitespace, digits, and punctuation. See also Alt code Character encodings in HTML Comparison of e-mail clients § Features Comparison of Unicode encodings GB 18030 Iconv -- a standardized API used to convert between different character encodings ISO / IEC 8859 Specials ( Unicode block ) Unicode and e-mail Unicode and HTML Universal Character Set UTF - 8 in URIs UTF - EBCDIC UTF - 9 and UTF - 18 UTF - 16 / UCS - 2 Notes Jump up ^ The 2010 - 10 - 27 version of UTF - 8 generated 169 KB when converted with Notepad to UTF - 16, and only 101 KB when converted back to UTF - 8. The 2010 - 11 - 22 version of यूनिकोड ( Unicode in Hindi ) required 119 KB in UTF - 16 and 76 KB in UTF - 8. Jump up ^ The 2010 - 11 - 22 version of यूनिकोड ( Unicode in Hindi ), when the pure text was pasted to Notepad, generated 19 KB when saved as UTF - 16 and 22 KB when saved as UTF - 8. References Jump up ^ 17 × 2 = 1,114,112 code points minus 2,048 technically - invalid surrogate code points Jump up ^ A group of eight bits is known as an octet in the Unicode Standard. ^ Jump up to : Email Subject : UTF - 8 history, From : `` Rob ' Commander ' Pike '', Date : Wed, 30 Apr 2003...,... UTF - 8 was designed, in front of my eyes, on a placemat in a New Jersey diner one night in September or so 1992... So that night Ken wrote packing and unpacking code and I started tearing into the C and graphics libraries. The next day all the code was done... Jump up ^ Pike, Rob ; Thompson, Ken ( 1993 ). `` Hello World or Καλημέρα κόσμε or こんにちは 世界 ''. Proceedings of the Winter 1993 USENIX Conference ( PDF ). Jump up ^ `` Chapter 2. General Structure ''. The Unicode Standard ( 6.0 ed. ). Mountain View, California, US : The Unicode Consortium. ISBN 978 - 1 - 936213 - 01 - 6. ^ Jump up to : Davis, Mark ( 2010 - 01 - 28 ). `` Unicode nearing 50 % of the web ''. Official Google Blog. Google. Retrieved 2010 - 12 - 05. Jump up ^ `` Historical trends in the usage of character encodings ''. Retrieved 2017 - 11 - 27. Jump up ^ `` UTF - 8 Usage Statistics ''. BuiltWith. Retrieved 2011 - 03 - 28. Jump up ^ `` Using International Characters in Internet Mail ''. Internet Mail Consortium. 1998 - 08 - 01. Retrieved 2007 - 11 - 08. Jump up ^ `` Specifying the document 's character encoding '', HTML5, World Wide Web Consortium, 2014 - 06 - 17, retrieved 2014 - 07 - 30 Jump up ^ Allen, Julie D. ; Anderson, Deborah ; Becker, Joe ; Cook, Richard, eds. ( 2012 ). `` The Unicode Standard, Version 6.1 ''. Mountain View, California : Unicode Consortium. The Basic Multilingual Plane ( BMP, or Plane 0 ) contains the common - use characters for all the modern scripts of the world as well as many historical and rare characters. By far the majority of all Unicode characters for almost all textual data can be found in the BMP. Jump up ^ Marin, Marvin ( 2000 - 10 - 17 ). `` Web Server Folder Traversal MS00 - 078 ''. Jump up ^ `` National Vulnerability Database -- Summary for CVE - 2008 - 2938 ''. ^ Jump up to : Yergeau, F. ( 2003 ). `` RFC 3629 -- UTF - 8, a transformation format of ISO 10646 ''. Internet Engineering Task Force. Retrieved 2015 - 02 - 03. Jump up ^ Java 's DataInput IO Interface Jump up ^ `` Non-decodable Bytes in System Character Interfaces ''. python.org. 2009 - 04 - 22. Retrieved 2014 - 08 - 13. Jump up ^ Kuhn, Markus ( 2000 - 07 - 23 ). `` Substituting malformed UTF - 8 sequences in a decoder ''. Archived from the original on 2015 - 03 - 15. Retrieved 2014 - 09 - 25. Jump up ^ Sittler, B. ( 2006 - 04 - 02 ). `` Binary vs. UTF - 8, and why it need not matter ''. Archived from the original on 2014 - 07 - 23. Retrieved 2014 - 09 - 25. ^ Jump up to : `` Character Sets ''. Internet Assigned Numbers Authority. 2013 - 01 - 23. Retrieved 2013 - 02 - 08. Jump up ^ Dürst, Martin. `` Setting the HTTP charset parameter ''. W3C. Retrieved 2013 - 02 - 08. Jump up ^ `` BOM -- suikawiki '' ( in Japanese ). Retrieved 2013 - 04 - 26. Jump up ^ Davis, Mark. `` Forms of Unicode ''. IBM. Archived from the original on 2005 - 05 - 06. Retrieved 2013 - 09 - 18. Jump up ^ PCL Symbol Sets Jump up ^ `` Java SE documentation for Interface java. io. DataInput, subsection on Modified UTF - 8 ''. Oracle Corporation. 2015. Retrieved 2015 - 10 - 16. Jump up ^ `` The Java Virtual Machine Specification, section 4.4. 7 : `` The CONSTANT_Utf8_info Structure '' ``. Oracle Corporation. 2015. Retrieved 2015 - 10 - 16. Java virtual machine UTF - 8 strings never have embedded nulls. Jump up ^ `` Java Object Serialization Specification, chapter 6 : Object Serialization Stream Protocol, section 2 : Stream Elements ''. Oracle Corporation. 2010. Retrieved 2015 - 10 - 16. (... ) encoded in modified UTF - 8. Jump up ^ `` Java Native Interface Specification, chapter 3 : JNI Types and Data Structures, section : Modified UTF - 8 Strings ''. Oracle Corporation. 2015. Retrieved 2015 - 10 - 16. The JNI uses modified UTF - 8 strings to represent various string types. Jump up ^ `` The Java Virtual Machine Specification, section 4.4. 7 : `` The CONSTANT_Utf8_info Structure '' ``. Oracle Corporation. 2015. Retrieved 2015 - 10 - 16. (... ) differences between this format and the ' standard ' UTF - 8 format. Jump up ^ `` ART and Dalvik ''. Android Open Source Project. Retrieved 2013 - 04 - 09. ( T ) he dex format encodes its string data in a de facto standard modified UTF - 8 form, hereafter referred to as MUTF - 8. Jump up ^ `` Tcler 's Wiki : UTF - 8 bit by bit ( Revision 6 ) ''. 2009 - 04 - 25. Retrieved 2009 - 05 - 22. In orthodox UTF - 8, a NUL byte ( \x00 ) is represented by a NUL byte. (... ) But (... ) we (... ) want NUL bytes inside (... ) strings (... ) Jump up ^ Sapin, Simon ( 2016 - 03 - 11 ) ( 2014 - 09 - 25 ). `` The WTF - 8 encoding ''. Archived from the original on 2016 - 05 - 24. Retrieved 2016 - 05 - 24. Jump up ^ `` WTF-8.com ''. 2006 - 05 - 18. Retrieved 2016 - 06 - 21. Jump up ^ Speer, Rob ( 2015 - 05 - 21 ). `` ftfy ( fixes text for you ) 4.0 : changing less and fixing more ''. Retrieved 2016 - 06 - 21. Jump up ^ `` WTF - 8, a transformation format of code page 1252 ''. www-uxsup.csx.cam.ac.uk. Retrieved 2016 - 10 - 12. Jump up ^ `` The Unicode Standard -- Chapter 2 '' ( PDF ). p. 30. Jump up ^ `` Appendix F. FSS - UTF / File System Safe UCS Transformation format '' ( PDF ). The Unicode Standard 1.1. Archived ( PDF ) from the original on 2016 - 06 - 07. Retrieved 2016 - 06 - 07. Jump up ^ Whistler, Kenneth ( 2001 - 06 - 12 ). `` FSS - UTF, UTF - 2, UTF - 8, and UTF - 16 ''. Archived from the original on 2016 - 06 - 07. Retrieved 2006 - 06 - 07. ^ Jump up to : Pike, Rob ( 2003 - 04 - 30 ). `` UTF - 8 history ''. Retrieved 2012 - 09 - 07. Jump up ^ Pike, Rob ( 2012 - 09 - 06 ). `` UTF - 8 turned 20 years old yesterday ''. Retrieved 2012 - 09 - 07. Jump up ^ Davis, Mark ( 2008 - 05 - 05 ). `` Moving to Unicode 5.1 ''. Retrieved 2013 - 03 - 01. External links Look up UTF - 8 in Wiktionary, the free dictionary. There are several current definitions of UTF - 8 in various standards documents : RFC 3629 / STD 63 ( 2003 ), which establishes UTF - 8 as a standard Internet protocol element The Unicode Standard, Version 10.0, § 3.9 D92, § 3.10 D95 ( 2017 June 20 ) ISO / IEC 10646 : 2014 § 9.1 They supersede the definitions given in the following obsolete works : ISO / IEC 10646 - 1 : 1993 Amendment 2 / Annex R ( 1996 ) The Unicode Standard, Version 6.0, § 3.9 D92, § 3.10 D95 ( 2010 ) The Unicode Standard, Version 5.0, § 3.9 -- § 3.10 ( 2006 ) The Unicode Standard, Version 2.0, Appendix A ( 1996 ) RFC 2044 ( 1996 ) RFC 2279 ( 1998 ) The Unicode Standard, Version 3.0, § 2.3 ( 2000 ) plus Corrigendum # 1 : UTF - 8 Shortest Form ( 2000 ) Unicode Standard Annex # 27 : Unicode 3.1 ( 2001 ) They are all the same in their general mechanics, with the main differences being on issues such as allowed range of code point values and safe handling of invalid input. Original UTF - 8 paper ( or pdf ) for Plan 9 from Bell Labs RFC 5198 defines UTF - 8 NFC for Network Interchange UTF - 8 test pages by Andreas Prilop, Jost Gippert and the World Wide Web Consortium Unix / Linux : UTF - 8 / Unicode FAQ, Linux Unicode HOWTO, UTF - 8 and Gentoo The Unicode / UTF - 8 - character table displays UTF - 8 in a variety of formats ( with Unicode and HTML encoding information ) Characters, Symbols and the Unicode Miracle -- Computerphile on YouTube Unicode Unicode Unicode Consortium ISO / IEC 10646 ( Universal Character Set ) Versions Code points Blocks Universal Character Set Character charts Character property Planes Private Use Areas Characters Special purpose BOM Combining Grapheme Joiner Left - to - right mark / Right - to - left mark Soft hyphen Word joiner Zero - width joiner Zero - width non-joiner Zero - width space Lists Characters CJK Unified Ideographs Combining character Duplicate characters Numerals Scripts Spaces Symbols Halfwidth and fullwidth Processing Algorithms Bi-directional text Collation ISO 14651 Equivalence Variation sequences International Ideographs Core Comparison BOCU - 1 CESU - 8 Punycode SCSU UTF - 1 UTF - 7 UTF - 8 UTF - 9 / UTF - 18 UTF - 16 / UCS - 2 UTF - 32 / UCS - 4 UTF - EBCDIC On pairs of code points Combining character Compatibility characters Duplicate characters Equivalence Homoglyph Precomposed character list Z - variant Variation sequences Regional Indicator Symbol Fitzpatrick modifiers Usage Domain names ( IDN ) Email Fonts HTML entity references numeric references Input International Ideographs Core Related standards Common Locale Data Repository ( CLDR ) GB 18030 ISO / IEC 8859 ISO 15924 Related topics Anomalies ConScript Unicode Registry Ideographic Rapporteur Group International Components for Unicode People involved with Unicode Han unification Scripts and symbols in Unicode Common and inherited scripts Combining marks Diacritics Punctuation Space Numbers Modern scripts Adlam Arabic diacritics Armenian Balinese Bamum Batak Bengali Bopomofo Braille Buhid Burmese Canadian Aboriginal Chakma Cham Cherokee CJK Unified Ideographs ( Han ) Cyrillic Deseret Devanagari Ge'ez Georgian Greek Gujarati Gurmukhī Hangul Hanja Hanunó'o Hebrew diacritics Hiragana Javanese Kanji Kannada Katakana Kayah Li Khmer Khudawadi Lao Latin Lepcha Limbu Lisu ( Fraser ) Lontara Malayalam Mandaic Masaram Gondi Meetei Mayek Mende Kikakui Miao ( Pollard ) Mongolian Mro N'Ko New Tai Lue Newa Nushu Ol Chiki Oriya Osage Osmanya Pahawh Hmong Pau Cin Hau Rejang Samaritan Śāradā Saurashtra Shavian Sinhala Sorang Sompeng Sundanese Sylheti Nagari Syriac Tagalog ( Baybayin ) Tagbanwa Tai Le Tai Tham Tai Viet Takri Tamil Telugu Thaana Thai Tibetan Tifinagh Tirhuta Vai Warang Citi Yi Ancient and historic scripts Ahom Anatolian hieroglyphs Ancient North Arabian Avestan Bassa Vah Bhaiksuki Brāhmī Carian Caucasian Albanian Coptic Cuneiform Cypriot Egyptian hieroglyphs Elbasan Glagolitic Gothic Grantha Hatran Imperial Aramaic Inscriptional Pahlavi Inscriptional Parthian Kaithi Kharosthi Khojki Linear A Linear B Lycian Lydian Mahajani Manichaean Marchen Meroitic Modi Multani Nabataean Ogham Old Hungarian Old Italic Old Permic Old Persian cuneiform Old Turkic Palmyrene ' Phags - pa Phoenician Psalter Pahlavi Runic Siddham South Arabian Soyombo Tangut Ugaritic Zanabazar Square Notational scripts Duployan SignWriting Symbols Cultural, political, and religious symbols Currency Mathematical operators and symbols Phonetic symbols ( including IPA ) Emoji Character encodings Early telecommunications ASCII ISO / IEC 646 ISO / IEC 6937 T. 61 BCDIC Baudot code Morse code Telegraph code Wabun code Special telegraphy codes Non-Latin Chinese Cyrillic Needle telegraph codes ISO / IEC 8859 - 1 - 2 - 3 - 4 - 5 - 6 - 7 - 8 - 9 - 10 - 11 - 12 - 13 - 14 - 15 - 16 Bibliographic use ANSEL ISO 5426 / 5426 - 2 / 5427 / 5428 / 6438 / 6861 / 6862 / 10585 / 10586 / 10754 / 11822 MARC - 8 National standards ArmSCII BraSCII CNS 11643 ELOT 927 GOST 10859 GB 18030 HKSCS ISCII JIS X 0201 JIS X 0208 JIS X 0212 JIS X 0213 KOI - 7 KPS 9566 KS X 1001 PASCII SI 960 TIS - 620 TSCII VISCII YUSCII EUC CN JP KR TW ISO / IEC 2022 CN JP KR CCCII MacOS code pages ( `` scripts '' ) Arabic Celtic CentEuro ChineseSimp / EUC - CN ChineseTrad / Big5 Croatian Cyrillic Devanagari Dingbats Esperanto Farsi Gaelic Greek Gujarati Gurmukhi Hebrew Iceland Japanese / ShiftJIS Korean / EUC - KR Latin - 1 Roman Romanian Sámi Symbol Thai / TIS - 620 Turkish Ukrainian DOS code pages 100 111 112 113 151 152 161 162 163 164 165 166 210 220 301 437 449 489 620 667 668 707 708 709 710 711 714 715 720 721 737 768 770 771 772 773 774 775 776 777 778 790 850 851 852 853 854 855 / 872 856 857 858 859 860 861 862 863 864 / 17248 865 866 / 808 867 868 869 874 / 1161 / 1162 876 877 878 881 882 883 884 885 891 895 896 897 898 899 900 903 904 906 907 909 910 911 926 927 928 929 932 934 936 938 941 942 943 944 946 947 948 949 950 / 1370 951 966 991 1034 1039 1040 1041 1042 1043 1044 1046 1086 1088 1092 1093 1098 1108 1109 1114 1115 1116 1117 1118 1119 1125 / 848 1126 1127 1131 / 849 1139 1167 1168 1300 1351 1361 1362 1363 1372 1373 1374 1375 1380 1381 1385 1386 1391 1392 1393 1394 Kamenický Mazovia CWI - 2 KOI8 MIK Iran System IBM AIX code pages 367 371 806 813 819 895 896 912 913 914 915 916 919 920 921 / 901 922 / 902 923 952 953 954 955 956 957 958 959 960 961 963 964 965 970 971 1004 1006 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1029 1036 1089 1111 1124 1129 / 1163 1133 1350 1382 1383 IBM Apple MacIntosh emulations 1275 1280 1281 1282 1283 1284 1285 1286 IBM Adobe emulations 1038 1276 1277 IBM DEC emulations 1020 1021 1023 1090 1100 1101 1102 1103 1104 1105 1106 1107 1287 1288 IBM HP emulations 1050 1051 1052 1053 1054 1055 1056 1057 1058 Windows code pages CER - GS 874 / 1162 ( TIS - 620 ) 932 / 943 ( Shift JIS ) 936 / 1386 ( GBK ) 950 / 1370 ( Big5 ) 949 / 1363 ( EUC - KR ) 1169 1174 Extended Latin - 8 1200 ( UTF - 16LE ) 1201 ( UTF - 16BE ) 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1261 1270 54936 ( GB18030 ) EBCDIC code pages 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 / 1140 38 39 40 251 252 254 256 257 258 259 260 264 273 / 1141 274 275 276 277 / 1142 278 / 1143 279 280 / 1144 281 282 283 284 / 1145 285 / 1146 286 287 288 289 290 293 297 / 1147 298 300 310 320 321 322 330 351 352 353 355 357 358 359 360 361 363 382 383 384 385 386 387 388 389 390 391 392 393 394 395 410 420 / 16804 421 423 424 / 8616 / 12712 425 435 500 / 1148 803 829 833 834 835 836 837 838 / 838 839 870 / 1110 / 1153 871 / 1149 875 / 4971 / 9067 880 881 882 883 884 885 886 887 888 889 890 892 893 905 918 924 930 / 1390 931 933 / 1364 935 / 1388 937 / 1371 939 / 1399 1001 1002 1003 1005 1007 1024 1025 / 1154 1026 / 1155 1027 1028 1030 1031 1032 1033 1037 1047 1068 1069 1070 1071 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1087 1091 1097 1112 / 1156 1113 1122 / 1157 1123 / 1158 1130 / 1164 1132 1136 1137 1150 1151 1152 1159 1165 1166 1278 1279 1303 1364 1376 1377 JEF KEIS Platform specific Acorn Adobe Standard Apple II ATASCII Atari ST BICS Casio calculators CDC CPC DEC Radix - 50 DEC MCS / NRCS DG International ELWRO - Junior FIELDATA GEM GEOS GSM 03.38 HP Roman Extension HP Roman - 8 HP Roman - 9 HP RPL LICS LMBCS MSX NEC APC NeXT PCW PETSCII Sharp calculators TI calculators TRS - 80 Ventura International Ventura Symbol WISCII XCCS ZX80 ZX81 ZX Spectrum Unicode / ISO / IEC 10646 UTF - 1 UTF - 7 UTF - 8 UTF - 16 ( UTF - 16LE / UTF - 16BE ) / UCS - 2 UTF - 32 ( UTF - 32LE / UTF - 32BE ) / UCS - 4 UTF - EBCDIC GB 18030 BOCU - 1 CESU - 8 SCSU Miscellaneous code pages ABICOMP APL ARIB STD - B24 Cork HZ INIS INIS - 8 Johab LY1 OML OMS OT1 SEASCII TACE16 TRON UTF - 5 UTF - 6 WTF - 8 Related topics Code page Control character ( C0 C1 ) CCSID Character encodings in HTML Charset detection Han unification Hardware ISO 6429 / IEC 6429 / ANSI X3. 64 Mojibake Character sets Rob Pike Operating systems Plan 9 from Bell Labs Inferno Programming languages Newsqueak Limbo Go Sawzall Software acme Blit sam rio 81⁄2 Publications The Practice of Programming The Unix Programming Environment Other Renée French Mark V. Shaney UTF - 8 Ken Thompson Operating systems Unix Plan 9 from Bell Labs Programming languages Bon Go Software Belle ed grep sam Space Travel Thompson shell Other UTF - 8 Retrieved from `` https://en.wikipedia.org/w/index.php?title=UTF-8&oldid=814453558 '' Categories : Character encoding Computer - related introductions in 1993 Encodings Unicode Transformation Formats Hidden categories : CS1 Japanese - language sources ( ja ) All articles with unsourced statements Articles with unsourced statements from August 2014 Articles with unsourced statements from March 2016 Articles with unsourced statements from December 2016 Pages using RFC magic links Talk Contents About Wikipedia Azərbaycanca Български Bosanski Català Чӑвашла Čeština Dansk Deutsch Ελληνικά Español Esperanto فارسی Français 한국어 Hrvatski Bahasa Indonesia Italiano עברית Latviešu Lietuvių Magyar Malagasy മലയാളം Bahasa Melayu Nederlands 日本 語 Norsk Norsk nynorsk Polski Português Русский Scots Slovenčina Slovenščina Српски / srpski Suomi Svenska Türkçe Українська اردو Tiếng Việt 中文 Edit links This page was last edited on 8 December 2017, at 22 : 35. 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Question: for characters from english alphabet how many bytes are used per character
Answer: one to four 8-bit bytes