IW engine - wikipedia IW engine IW engine The lighting, shadow, and texture streaming of the engine can be seen in this screenshot, taken from the multiplayer mode of Call of Duty : Modern Warfare 2. Developer ( s ) Infinity Ward, Treyarch, Sledgehammer Games Initial release October 2005 ; 13 years ago ( 2005 - 10 ) Written in C, C++, Python Platform Microsoft Windows, OS X, PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Wii U, Wii Type Game engine License Proprietary The IW engine is a game engine developed by Infinity Ward, Treyarch, and Sledgehammer Games for the Call of Duty series. The engine was originally based on id Tech 3 as its core, since the engine itself is proprietary with inclusion of GtkRadiant by id Software. It has been used by Infinity Ward, Treyarch, Raven Software and Sledgehammer Games. Contents 1 History 1.1 From IW 2.0 to IW 3.0 1.2 IW 4.0 - IW 5.0 1.3 Next Gen IW 2 Games using IW engine 3 References History From IW 2.0 to IW 3.0 The engine has been distinct from the id Tech 3 engine on which it is based since Call of Duty 2 in 2005. The engine 's name was not publicized until IGN was told at the E3 2009 by the studio that Call of Duty : Modern Warfare 2 would run on the `` IW 4.0 engine ''. Development of the engine and the Call of Duty games has resulted in inclusion of advanced graphical features while maintaining an average of 60 frames per second on the consoles and PC. Call of Duty 4 : Modern Warfare was released using version 3.0 of the engine. This game included features such as bullet penetration, improved AI, lighting engine upgrades, particle system enhancements and many more improvements. Treyarch began using an enhanced version of the IW 3.0 engine for Call of Duty : World at War. Improvements were made to the physics model and dismemberment was added. Environments also featured more destructibility and could be set alight using the flamethrower. The flamethrower featured propagating fire and it was able to burn skin and clothes realistically. Treyarch modified the engine for their James Bond title, 007 : Quantum of Solace. IW 4.0 - IW 5.0 Call of Duty : Modern Warfare 2 was released using the IW 4.0 engine, the only game to do so. The IW 4.0 engine featured texture streaming technology to create much higher environmental detail without sacrificing performance. Call of Duty : Black Ops was not based on IW 4.0 ; rather, Treyarch further enhanced the version of IW 3.0 they had used in their previous game. This version of the engine also featured streaming technology, lighting enhancements, and support for 3D imaging. Call of Duty : Modern Warfare 3 utilizes an improved version of the IW 4.0 engine. Improvements on the engine allow better streaming technology which allows larger regions for the game while running at a minimum of 60 frames per second. Further improvements to the audio and lighting engines have been made in this version. Call of Duty : Black Ops II was developed using a further iteration of the IW engine. Texture blending has been improved due to a new technology called `` reveal mapping '' which compares tones between two textures and then blends them together. Also, there have been upgrades to the lighting engine which include HDR lighting, bounce lighting, self - shadowing, intersecting shadows and various other improvements. Call of Duty : Black Ops II takes advantage of DirectX 11 video cards on the Windows version of the game. The `` zombie '' mode has been moved to the multiplayer portion of the engine which will allow for much more variety within this part of the game. Black Ops II was released on November 13, 2012. Next gen IW Call of Duty : Ghosts features an upgraded version of the IW 5.0 seen in Call of Duty : Modern Warfare 3. It is unknown at this time whether or not any engine features have been taken from Call of Duty : Black Ops II. Since the main developer is Infinity Ward they have returned to their original engine naming system and called this iteration IW6. IW6 is compatible with next - gen systems such as Xbox One and PlayStation 4 so polygon counts, texture detail and overall graphical fidelity has been increased. IW6 is also compatible with Microsoft Windows, Wii U, PS3 and Xbox 360. The IW6 engine features technology from Pixar, SubD, which increases the level of detail of models as one gets closer to them. Mark Rubin has said about the HDR lighting `` We used to paint it in and cover up the cracks, but now it 's all real - time ''. Ghosts uses Iris Adjust tech which allows the player to experience from a person 's point of view how their eyes would react to changes in lighting conditions realistically. Other features include new animation systems, fluid dynamics, interactive smoke, displacement mapping and dynamic multiplayer maps. Ghosts was released on November 5, 2013. Call of Duty : Advanced Warfare features an unknown version of the IW engine, as the majority of it has been re-written. Advanced Warfare features a new audio engine built from the ground up. Developer Sledgehammer said they have incorporated brand new animation, physics, rendering, lighting, motion capture and facial animation systems. Call of Duty : Infinite Warfare 's IW 7.0 features weightlessness system, game physics improvement, improved AI and improved non-player characters behaviors. Games using IW engine Title Version Year Upgraded from Features Call of Duty 2 IW 2.0 2005 Modified version of id Tech 3 from Call of Duty Normal mapping Light bloom Heat haze Unified shadowing system Game console support. Call of Duty 4 : Modern Warfare IW 3.0 2007 Call of Duty 2 's IW 2.0 engine Bullet penetration Improved AI Lighting engine upgrades Particle system enhancements Ragdoll physics integrated into character death animations. Self - shadow every frame Call of Duty : World at War IW 3.0 2008 Call of Duty 4 : Modern Warfare 's IW 3.0 engine Audio occlusion Improved physics Ragdoll physics after death animations Dismemberment More destructible environments Realistic burning of skin and clothing Propagating fire 007 : Quantum of Solace IW 3.0 2008 Call of Duty 4 : Modern Warfare 's IW 3.0 engine Cover system Call of Duty : Modern Warfare 2 IW 4.0 2009 Call of Duty 4 : Modern Warfare 's IW 3.0 engine Texture streaming technology Improved AI Call of Duty : Black Ops IW 3.0 Call of Duty : World at War 's IW 3.0 engine Texture streaming technology Stereoscopic 3D support Deferred lighting Call of Duty : Modern Warfare 3 IW 5.0 ( MW3 engine ) 2011 Call of Duty : Modern Warfare 2 's IW 4.0 engine Improvements to texture streaming technology to allow for larger regions Lighting engine enhancements to show reflections of some objects on tile floors Improvements to the audio engine Call of Duty : Black Ops II Black Ops II engine 2012 Call of Duty : Black Ops 's IW 3.0 engine heavily modified Reveal mapping ( improved texture blending ) Improved water effects Improved lighting effects Lens flare effects HDR lighting Bounce lighting Self - shadowing Intersecting shadows DirectX 11 for Windows version Improvements to the audio engine Call of Duty : Ghosts IW 6.0 Next Gen 2013 Call of Duty : Modern Warfare 3 's MW3 engine updated ( IW 5.0 ) Pixar 's SubD ( models sub-divide the closer the player gets to them ) New animation systems for movement ( sliding, leaning etc. ) Fluid dynamics Interactive smoke Improved AI Dynamic multiplayer maps Displacement mapping True real - time HDR lighting Iris Adjust tech Graphics Tessellation for Windows, PlayStation 4 and Xbox One PhysX support for Windows version Specular mapping on particle effects Using Umbra 's advanced rendering technology Call of Duty : Black Ops III Black Ops III engine 2015 Call of Duty : Black Ops II 's Black Ops II engine updated Renderer Animation systems Lighting Dynamic water simulation system Call of Duty : Infinite Warfare IW 7.0 Next Gen 2016 Call of Duty : Ghosts ' heavily modified engine ( IW 6.0 Next Gen ) Physically - based rendering Lightning Zero - gravity simulation system Physics improvement Improved AI Improved NPC behaviors Streaming level transition improvement New performance capture stage References Jump up ^ Stead, Chris ( July 15, 2009 ). `` The 10 Best Game Engines of This Generation ''. IGN. Retrieved May 24, 2010. Jump up ^ `` E3 2010 : First Details Interview Part 2 HD ''. GameTrailers. May 28, 2010. Retrieved May 28, 2010. Jump up ^ Ross Miller ( May 9, 2008 ). `` New Bond game Quantum of Solace runs on COD4 engine, launching with movie ''. Joystiq. Retrieved May 10, 2008. Jump up ^ Lamia, Mark ( May 12, 2014 ). `` Black Ops 2 : New engine is n't necessary - Treyarch ''. computerandvideogames.com. Retrieved May 14, 2012. Jump up ^ Amrich, Dan ( May 1, 2012 ). `` What I Know About Call of Duty : Black Ops II ''. One of Swords. Archived from the original on May 4, 2012. Retrieved May 3, 2012. ^ Jump up to : Dave Tach. `` Infinity Ward, Call of Duty : Ghosts and the nameless game engine that powers a first - person shooter phenomenon ''. Polygon. Retrieved Jun 12, 2013. ^ Jump up to : `` Call of Duty : Ghosts exclusive first look ''. T3. Retrieved May 31, 2013. Jump up ^ Makuch, Eddie ( June 5, 2014 ). `` Call of Duty : Advanced Warfare Uses Version of `` Avatar 2 '' Facial Animation System ``. GameSpot. Retrieved June 28, 2014. Jump up ^ Ross Miller. `` New Bond game Quantum of Solace runs on COD4 engine, launching with movie ''. Joystiq. Retrieved May 9, 2008. Jump up ^ Matt Peckham. `` Call of Duty : Black Ops Review Roundup ''. PC World. Retrieved Nov 9, 2010. Jump up ^ `` Deferred rendering vs forward rendering ''. Archived from the original on July 26, 2014. Jump up ^ Marcus Yam. `` Call of Duty : Modern Warfare 3 Engine Focused on Gameplay ''. Tom 's Hardware US. Retrieved Sep 6, 2011. Jump up ^ Bowling, Robert ( June 10, 2011 ). `` IAm Robert Bowling, Creative Strategist on Modern Warfare 3 AMA ''. reddit. Retrieved May 4, 2012. Jump up ^ Dan. `` Mark Lamia discusses the Black Ops II engine ''. One of Swords. Archived from the original on March 12, 2013. Retrieved May 14, 2012. Jump up ^ Perry Vandell. `` Call of Duty : Ghosts engine is n't brand new, but upgraded ''. PC Gamer. Retrieved May 31, 2013. Jump up ^ `` pcdev on Twitter : @ treboruk92 Heavily modified from BO2 including completely new renderer ''. Retrieved May 6, 2015. Jump up ^ `` Engineer 's Roundtable ''. Treyarch. May 23, 2016. Retrieved December 22, 2017. Jump up ^ `` Call of Duty : Infinite Warfare ''. Call of Duty Wiki. Retrieved 2016 - 12 - 28. Jump up ^ `` Call of Duty Infinite Warfare : Performance Analysis ''. TechPowerUp. Retrieved 2016 - 12 - 28. Jump up ^ `` Call of Duty Infinite Warfare Wo n't Use A New Engine, But Will Feature Improvements `` GamingBolt.com : Video Game News, Reviews, Previews and Blog ''. gamingbolt.com. Retrieved 2016 - 12 - 28. 2000s portal Computer graphics portal Information technology portal Video games portal Call of Duty Games World War II Call of Duty United Offensive WWII Modern Warfare 4 : Modern Warfare Nintendo DS version Remastered Modern Warfare 2 Mobilized Controversies `` No Russian '' Modern Warfare 3 Downloadable content Defiance Black Ops World at War Nintendo DS version Final Fronts Zombies Black Ops Zombies Black Ops II Declassified Strike Team Black Ops III Black Ops 4 Other games Finest Hour Big Red One Roads to Victory Ghosts Advanced Warfare Heroes Infinite Warfare Media Modern Warfare 2 : Ghost Find Makarov : Operation Kingfish `` Not Ready to Die '' `` Nightmare '' `` Carry On '' `` Shepherd of Fire '' `` Survival '' Main developers Infinity Ward Sledgehammer Games Treyarch Raven Software Related articles Championship Elite Experience 2011 Experience 2016 Captain Price id Tech 3 IW engine Soap MacTavish World League Book Game engines ( list ) Source port First - person shooter engine list Game engine recreation list Game creation system List of visual novel engines Free and open - source 2D Adventure Game Studio Beats of Rage Cocos2d Moai OHRRPGCE OpenFL ORX Pygame Ren'Py Stratagus Thousand Parsec Vassal Xconq 2.5 D Doom engine 3D Away3D Bork3D Blender Game Cafu Crystal Space Delta3D Dim3 GamePlay GLScene Horde3D Irrlicht id Tech Quake Quake II JMonkey OGRE Open Wonderland Panda3D Papervision3D Platinum Arts Sandbox Plasma PlayCanvas PLIB Torque Xenko Mix Allegro Godot libGDX Lightweight Java Game Library Spring Wintermute Engine Proprietary 2D Construct Corona GameMaker Studio GameSalad M.U.G.E.N RPG Maker Southpaw Stencyl UbiArt Framework Vicious Virtual Theatre V - Play Zillions of Games 3D 4A Amazon Lumberyard AnvilNext C4 Chrome Creation CryEngine Crystal Tools Decima Diesel EGO Elflight Essence Fox Frostbite HeroEngine id Tech 6 7 Ignite IW LithTech Luminous Studio LyN MT Framework Panta Rhei PhyreEngine REDengine RAGE Shark 3D ShiVa Snowdrop Source Unigine Unreal Mix Gamebryo Unity Historical Bitsquid Build Dark Enigma Flare3D Game - Maker GameMaker Garry Kitchen 's GameMaker Genesis3D Genie GoldSrc Filmation Freescape INSANE Jade Jedi Marmalade MADE Pie in the Sky Q Reality Lab RenderWare Refractor Riot SAGE SCUMM Silent Storm Sim RPG Maker Sith Titan Truevision3D Vision Visual3D Voxel Space XnGine Zero Proprietary middleware Euphoria Gameware GameWorks Havok iMUSE Kynapse SpeedTree FaceGen Retrieved from `` https://en.wikipedia.org/w/index.php?title=IW_engine&oldid=848955243 '' Categories : 2005 software 3D graphics software Activision Proprietary software Video game engines Hidden categories : Use mdy dates from May 2016 Pages using Infobox software with unknown parameters Talk Contents About Wikipedia Dansk Español فارسی Français 한국어 Bahasa Indonesia Italiano ქართული Lietuvių Македонски Polski Português Русский Türkçe Українська 中文 8 more Edit links This page was last edited on 5 July 2018, at 13 : 42 ( UTC ). 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Question: what engine does call of duty run on
Answer: The IW engine