New Super Mario Bros. Wii - wikipedia New Super Mario Bros. Wii `` Super Mario Wii '' redirects here. For the game known as `` Super Mario Wii '' in South Korea, see Super Mario Galaxy. New Super Mario Bros. Wii North American box art Developer ( s ) Nintendo EAD Publisher ( s ) Nintendo Director ( s ) Shigeyuki Asuke Producer ( s ) Takashi Tezuka Hiroyuki Kimura Composer ( s ) Shiho Fujii Ryo Nagamatsu Kenta Nagata Series Super Mario Platform ( s ) Wii, Android Release Wii AU : November 11, 2009 NA : November 15, 2009 EU : November 20, 2009 JP : December 3, 2009 Android CHN : December 5, 2017 Genre ( s ) Platforming Mode ( s ) Single - player, multiplayer New Super Mario Bros. Wii is a 2009 side - scrolling platform video game developed and published by Nintendo for the Wii. A sequel to New Super Mario Bros., the game was released worldwide in November 2009, and in Japan the following month. A high - definition remastered port for the Nvidia Shield TV was released exclusively in China in December 2017. The game 's plot is similar to other side - scrolling Super Mario games. The player controls Mario as he travels eight worlds and fights Bowser 's henchmen to rescue Princess Peach. New Super Mario Bros. Wii is the first Super Mario game to feature simultaneous multiplayer gameplay ; up to four people can play simultaneously in cooperative and competitive multiplayer modes. The game also introduces `` Super Guide '', which allows the player to watch a computer - controlled character complete a level. Announced and released following a drop in profits, Nintendo released the game hoping it would rejuvenate sales of the Wii. New Super Mario Bros. Wii was both critically and commercially successful, receiving particular praise for its multiplayer aspect, though some critics were disappointed in the game 's lack of new content compared to previous Super Mario titles. As of September 2017, it is the fourth best - selling game on the Wii, selling 30.11 million copies worldwide. It received several honors, including the Best Wii Game award from the 2009 Spike Video Game Awards, IGN, and GameTrailers. A sequel, New Super Mario Bros. U, was developed for the Wii U console and released as a launch game for the system in November 2012. Contents 1 Gameplay 1.1 Multiplayer 1.2 Super Guide 2 Plot 3 Development 4 Release 4.1 Piracy lawsuit 5 Reception 5.1 Pre-release 5.2 Post-release 5.3 Sales 6 Sequel 6.1 New Super Mario Bros. Wii Coin World 7 Notes 8 References 9 External links Gameplay See also : Common elements of the Super Mario series A traditional side - scrolling platformer, New Super Mario Bros. Wii features gameplay similar to previous side - scrolling entries in the Super Mario series. In single - player mode, the player controls Mario and must complete levels, which are filled with both helpful items and harmful obstacles, by manoeuvring him to the large flag pole at the end of the stage. The game can be played with the Wii Remote held horizontally, or with the Remote and the Wii Nunchuk. Controls are similar to those of previous side - scrolling Super Mario games ; the player can run, jump, and perform additional moves returning from New Super Mario Bros. such as wall kicks, ground pounds and double and triple jumps. New to Wii are several abilities making use of the Wii Remote 's motion control features ; the player can shake the controller in order to perform various different actions, such as a short spin jump which kills enemies, a mid-air twirl that can be used to sustain air time, and the ability to pick up, carry and throw certain objects. Certain areas within levels, such as specific platforms, can also be manipulated by standing over them and tilting the Wii Remote. Certain levels are set underwater, where the player must swim to traverse the level. In addition to gold coins, which the player can collect to earn extra lives, levels contain power - ups encased in floating blocks which aid Mario in his quest. Several power - ups return from previous Super Mario installments ; the Super Mushroom makes Mario increase in size and allows him to take an extra hit before dying, the Fire Flower lets Mario shoot fireballs at enemies, and the Super Star gives the player temporary invincibility and increases running speed. The Mini Mushroom, which reappears from New Super Mario Bros., causes Mario to shrink in size, letting him jump higher, run on water and fit through small spaces, albeit while making him vulnerable to enemies and other obstacles. New power - ups include the Propeller Suit, which allows Mario to fly for a short time by shaking the Wii Remote. Both the Ice Flower and the Penguin Suit give Mario the ability to shoot balls of ice which freeze enemies into large ice blocks that can be lifted and thrown, whilst the Penguin Suit additionally allows the player to slide along the ground and across water as well as giving them more fluid control on ice and in water. Yoshi appears prominently in the game in certain levels and is able to eat, swallow and spit enemies and objects, and flutter for a period of time similarly to Super Mario World 2 : Yoshi 's Island. The game contains eight worlds, with a secret ninth world also accessible by locating all collectibles in each stage. Levels are accessed via a 3D world map ; completing a stage unlocks the next one, with multiple choosable paths sometimes available after completing a stage. Each world contains two boss levels -- a midway fortress and a castle at the end of the world -- where the player battles a Koopaling. In addition to levels, there are also `` Toad Houses '' located across the map in which the player can play a short minigame to earn extra lives or items that can be equipped from the map screen. Map screens also often have enemies roaming them in certain dedicated areas which initiate a `` mini-boss '' fight when encountered that, when won, will award the player with items. At certain points, a Toad will appear trapped in one of the previously completed levels, and the player can choose to rescue him from a block and carry him safely to the end of the stage in order to earn additional lives. Every course contains three Star Coins which are hidden in hard - to reach areas. These can be spent on hint movies which show off tips and tricks for the game, including the locations of secrets and methods for getting infinite lives. The player begins the game with five lives, but more can be obtained through a plethora of ways including collecting power - ups and playing minigames. Losing a life will return the player to the map, and losing all lives results in a game over, forcing the player to return from their last save point. Most levels contain a midway flag, which, if reached and passed through, the player will return to after dying and returning to the level. Certain levels contain hidden alternative exits leading to a flag pole with a red flag. Reaching this goal opens up a path on the map leading to a hidden area, which can contain new stages, Toad Houses, or warp cannons which allow the player to skip forward to other worlds. Although New Super Mario Bros. Wii is a 2D game, many of the characters and objects are 3D polygonal renderings on 2D backgrounds, resulting in a 2.5 D effect similar to the graphics in New Super Mario Bros. Multiplayer New Super Mario Bros. Wii is the first entry in the Super Mario series to feature simultaneous 4 - player platforming gameplay. In this early screenshot of the game from E3 2009, players are able to pick up and carry each other, as Luigi is doing with Blue Toad. New Super Mario Bros. Wii is the first Super Mario game to feature simultaneous cooperative multiplayer gameplay. Up to four players, as either Mario, his brother Luigi, or one of two different colored Toads, can play through levels together. Stages are completed when one player touches the flag pole ; other players have a limited amount of time before they automatically enter a bubble and the stage is completed. A bonus is awarded if all players grab hold of the flag within three seconds of the first player grabbing it. Players are ranked after each level based on points, coins, and enemy kills they achieve. Players are able to interact with each other in several ways, which can be used to either help or compete with each other ; for instance, players can jump on each other 's heads in order to reach higher places. They can also pick up and throw each other, and eat and spit each other out while riding Yoshi. If a large distance forms between two or more characters, the game 's camera will compensate by panning out to show all of them at once. If the players still do not catch up, they are then dragged by the edge of the screen until they move forward faster or lose a life via a passing obstacle. If one player enters a different area of a level, such as one enclosed via a warp pipe or a door, without the other players, they will warp to the same place after a short period of time. In vertically scrolling courses, being left below the screen results in losing a life. The first player, who controls Mario, navigates the world map and selects stages. Players return to the map screen if they all die before anybody respawns in the stage. If all players run out of lives and get a game over, they must use a `` Continue '' and restart over from their last save point with five lives left. If a player dies, they re-emerge in the level encased in a bubble. They can resume play when another player breaks the bubble. A player can break the bubble by touching it, or by hitting it with a fireball, ice ball or Koopa shell. Players can also voluntarily encase themselves inside the bubble by pressing the A button while a more skilled player traverses a difficult segment. If every character in a co-op session enters a bubble at the same time ( whether through death or by pressing the A button ), they will lose the level and must restart. In addition to the main story mode, which can be played in either single - player or multiplayer modes, there are two dedicated multiplayer modes ; `` Free - for - All Mode '', in which players complete courses together and compete to get the highest rank, and `` Coin Battle '', where they compete to collect the highest number of coins. Super Guide New Super Mario Bros. Wii features `` Super Guide '', a concept created by Mario Shigeru Miyamoto that is meant to help players that are having difficulty completing a certain level, and the first Nintendo game to include the concept. During single - player mode, if a player dies eight times in a row in any level, a green `` ! '' Block appears, which can be hit to allow a computer - controlled Luigi to show the player a safe path through the level without revealing any Star Coin locations or secret exits. The player may interrupt the guide at any time and take control of Luigi from that point. After Luigi completes the course, the player has the option to try the level again, or skip it completely. Plot When Mario, Luigi, Blue Toad, and Yellow Toad are celebrating Princess Peach 's birthday in her castle, a large cake appears. Bowser Jr. and the Koopalings emerge from the cake and trap Peach inside. The cake is loaded onto Bowser 's airship and it takes off, with Mario, Luigi, and the two Toads giving chase. The Toads in the castle grant them access to the new items, the Propeller Mushrooms and Penguin Suits. After traveling through several worlds fighting the Koopalings, Bowser Jr., and Kamek the Magikoopa, the Mario Bros. and the Toads arrive at Bowser 's castle. Bowser is defeated but is revived by Kamek, who casts a magical spell that transforms him into a giant. Bowser chases after Mario and the others, destroying everything in his path, until Mario finds a large switch and triggers it, causing Bowser to fall through the ground and releasing Peach from her cage. Peach and Mario depart from the castle in a hot - air balloon, with Luigi and the Toads following behind. The credits are shown as a minigame where the letters in the credits are written on blocks, which can be broken by the playable characters to get coins ( all four characters appear, but only the ones controlled by players can get coins ). After the credits, Bowser Jr. and the Koopalings help Bowser out of his unstable castle, which falls over and traps them. Development New Super Mario Bros. Wii was created out of a desire to recreate the Super Mario series ' single - player gameplay experience for multiple players. Shigeru Miyamoto, the head game developer at Nintendo, had been interested in creating a Super Mario game with multiplayer features since the series ' beginnings with the 1983 arcade game, Mario Bros. Attempts to integrate cooperative multiplayer into Super Mario 64, the first 3D game in the series, ultimately failed due to the hardware limitations of the Nintendo 64. With the faster CPU and enhanced graphical and memory capabilities of the Nintendo Wii, Miyamoto and the rest of the development team were able to revisit this idea, as the hardware allowed the smooth display of enough enemies and items on the screen at once, and allowed a camera that could dynamically adapt to the players ' movements, ensuring they constantly know what is the situation of their character. The ability for a player to put themselves into a bubble and opt out of doing a level was devised so that both novice players and more experienced ones could play without interfering with each other. Miyamoto said that Princess Peach was not a playable character because of her dress, since `` special processing and programming ( would be required ) to handle how her skirt is handled within the gameplay. '' Miyamoto wanted the game to be accessible to all players, and thus tried to create a balance of difficulty. After the release of New Super Mario Bros. for the Nintendo DS, which Miyamoto felt had n't been hard enough in retrospect, he wanted to create a new game which would provide a higher level of challenge for players who desired one. Simultaneously, the Super Guide feature, which would allow a player to watch a level get completed before trying again after failing a certain number of times, was included with the game in order to make the game accessible to unfamiliar players as well. The development team decided to include the feature as an option that would appear in a level after failing a certain number of times in order to prevent from hindering the experience for more experienced players. As an extra incentive for pros, the team also added achievements that could be earned by completing the game without making the green block appear in any levels. Miyamoto also hoped for the game to turn into a staple game for the Wii and achieve levels of success similar to that of New Super Mario Bros... New Super Mario Bros. Wii was worked on by several developers, some of whom had varying understandings of the design principalities of Super Mario games. Miyamoto, who served as the game 's producer, helped the directors out with creating a general understanding of the ground rules for the game 's design, writing out specification documents explaining the `` rules '' of how the game would work. This led to discussions and decisions over what was considered `` natural '' and `` unnatural '' for a Mario game ; for instance, with the advent of the Ice Flower 's ability to freeze enemies, the developers decided that it would be logical for the ice blocks to melt when shot with fireballs, and to float to the surface when submerged in water. The music for New Super Mario Bros. Wii was composed and arranged by Shiho Fujii and Ryo Nagamatsu, with additional work provided by sound director Kenta Nagata. Series regular Koji Kondo was the sound advisor and did not write any new compositions, though some of his creations were re-arranged for the game. Charles Martinet returned to voice Mario and Luigi, along with Samantha Kelly as the Toads and Princess Peach, Kenny James as Bowser, and Caety Sagoian as Bowser Jr. Release On May 30, 2009 the online version of the Japanese newspaper Nihon Keizai Shimbun reported that two new sequels would be released for the Wii : a sequel to Wii Fit titled Wii Fit Plus, and a new Super Mario game and sequel to New Super Mario Bros. tentatively called New Super Mario Bros. Wii. The latter game was officially announced at E3 2009 and Gamescom. To highlight the uniqueness of the game, Nintendo released the game in a red case instead of the traditional white box color that Wii games generally have. The game 's announcement came following a standstill in Wii sales, which had led to a 52 % drop in Nintendo 's first - half earnings for 2009. Nintendo hoped that the game would help to increase sales of the Wii in the coming holiday season. In a Japanese retail briefing event prior to its release, Shigeru Miyamoto expressed his faith that the game would express strong sales stretching beyond its first year on the market. New Super Mario Bros. Wii was released in Australia on November 11th, 2009, and in North America four days later on November 15th. It was later released in Europe and Japan on November 20th and December 3rd, respectively. On October 29th, 2010, it was released as a pack - in game with a red Wii console, alongside Wii Sports and a built - in download of Donkey Kong, which was released to celebrate the 25th anniversary of Super Mario Bros. It was also included as part of a $150 bundle release with a black Wii alongside a soundtrack CD for Super Mario Galaxy on October 23, 2011. On September 6th, 2013, Nintendo announced that the game 's price would be reduced to $29.99, along with that of Super Mario Galaxy 2 and Wii Sports Resort. On December 5th, 2017, a high - definition remastered port of the game was released exclusively in China for the Nvidia Shield TV. At E3 2011, a variation of New Super Mario Bros. Wii, dubbed New Super Mario Bros. Mii, was showcased as a playable demo for Nintendo 's then new console, the Wii U, which allows players to play as their Miis. It was a prototype designed to showcase the technology. Piracy lawsuit In November 2009, 24 - year - old Australian James Burt purchased a copy of New Super Mario Bros. Wii several days before its release, as the store had mistakenly put it up for sale early, and ripped and uploaded the entire game disk online. Nintendo took down the game and sued Burt shortly afterwards, accusing him of violating copyright laws and depriving Nintendo of potential sales. The case was ultimately settled in January 2010, with Burt receiving a fine of AU $1.5 million as compensation for lost sales, as well as an additional fine of AU $100,000 as a part of Nintendo 's legal fine. Burt was also forced to disclose the locations of all of his computers and electronic storage devices, as well as allow access to all social networking sites, email accounts and websites of his. Nintendo of Australia managing director Rose Lappin called the incident `` a global issue '', noting that thousands of copies of the game had been downloaded across the world before it was taken down. Burt later commented on the incident, calling his actions `` very stupid '' and asserting it was something he would have to deal with for the rest of his life. Reception Pre-release The game received praise for its multiplayer features following its showcase at E3, with critics praising its competitive aspects as well as its cooperative aspects, though the game 's lack of online play was criticized as a missed opportunity. Many favorably compared the game to The Legend of Zelda : Four Swords Adventure, which similarly took its respective series ' traditional gameplay and interlaced it with cooperative multiplayer. Chad Concelmo of Destructoid praised the game 's `` creative and giggle - inducing '' levels and tighter control compared to New Super Mario Bros., while calling the multiplayer gameplay `` unique, addictive, and gloriously entertaining '' and giving the game a 9.5 score based on his initial impressions. Engadget 's Andrew Yoon called the game `` playable, addictive and fresh '', and commended the game 's camera system that could zoom out automatically to show off - screen players. Ars Technica praised the game as `` insidiously fun '' despite noting the simplicity of the game 's graphics. Sophia Tong of Gamespot compared the game to Super Mario Bros. 3 and called the new multiplayer feature `` a blast to play and hilarious to watch ''. Eurogamer 's Oli Welsh called the multiplayer `` a simple stroke of genius ''. Chris Kohler of Wired praised the difficulty behind the multiplayer mode. The game 's presentation was another point of praise for some critics. CNET 's Balakar called seeing a Super Mario game in 480p `` an eye - opening experience '', and praised the worlds ' attentions to detail. IGN 's Craig Harris also praised the widescreen graphics, noting that the game looked smooth in progressive widescreen mode despite the version of the game being displayed being an incomplete build, while Matt Cassamassina said that it looked `` crisp, clean ( and ) colorful ''. Some reviewers were slightly critical of the game 's multiplayer. Although CNET 's three reviewers enjoyed the game, one of the reviewers, Jeff Balakar, mused that the multiplayer gameplay was occasionally frustrating due to the chaos and tight screen space. `` NGamer_UK '' of GamesRadar, though praising the mode as a whole, questioned how substantial the game itself would turn out to be, and also expressed that it was less fun as a single - player experience because of the multiplayer - centric level design. Conversely, Engadget said that the game looked to be just as fun single - player. MTV writer Russ Frushtick commented on the game 's difficulty, comparing it to that of the NES game Contra. CNET 's Dan Ackerman, whilst praising New Super Mario Bros. Wii 's overall enjoyability, noted its strong similarity to its side - scrolling predecessors, musing that it felt `` firmly planted in the 2D era. '' Post-release Reception Aggregate scores Aggregator Score GameRankings 88.18 % Metacritic 87 / 100 Review scores Publication Score 1UP.com A+ Destructoid 9 / 10 Edge 7 / 10 Eurogamer 9 / 10 Famitsu 40 / 40 Game Informer 9.25 / 10 GameSpot 8.5 / 10 GameSpy GamesRadar+ GameTrailers 8.9 / 10 IGN ( US ) 8.9 / 10 ( UK ) 9.4 / 10 ( AUS ) 9.2 / 10 Nintendo Life 10 / 10 Nintendo Power 9 / 10 Nintendo World Report 9.5 / 10 ONM 96 % VideoGamer.com 8 / 10 X-Play The A.V. Club C+ The game received `` generally favorable '' reviews, according to review aggregator Metacritic, where it holds an accumulated score of 87 out of 100. On GameRankings, it has an aggregate score of 88.18 %. Japanese gaming magazine Famitsu called it a `` masterpiece of 2D action '' and gave it a perfect 40 / 40, making it only the 13th game and the fourth Wii game to receive this score in the publication 's 23 - year history. British publication Official Nintendo Magazine gave the game a score of 96 %, praising its attention to detail and multiplayer mode in particular. Computer and Video Games gave it a 9.0. Gaming web site IGN AU gave New Super Mario Bros. Wii a 9.2, calling it a `` blast '' in co-op and praising its replication of the gameplay that made the Super Mario Bros. series popular. IGN UK gave the game a 9.4 out of 10 and IGN US gave the game 8.9, calling the core gameplay brilliant, but noting the lack of online play. GameSpy, however, did not consider this a negative point, arguing that online play is a primarily competitive experience whereas New Super Mario Bros. Wii required a cooperative experience in order to be enjoyed. 1UP.com rated it A+, stating that it satisfyingly incorporated the innovations of prior Mario games while offering something for every kind of gamer, and improved on Super Mario World `` in every way ''. Gaming blog Kotaku highly praised the game, calling it a reason to buy a Wii. X-Play gave it a 4 out of 5, praising the difficulty and levels of the game. Edge, while giving the game a positive score of 7 / 10, criticized it for having a lack of traditional Mario charm, poor graphical detail and low difficulty level. GamesRadar, who also scored the game 7 / 10, argued that the game lacked the creativity of others in the series. The A.V. Club gave it a negative score of C+, calling it `` the least essential Mario title to date '', and stating that the game lacks a strong concept and shows an underlying repetitiveness in Mario games. Nintendo Power argued the game works as a sequel because it maintains what made the original Mario games great while adding new features. New Super Mario Bros. Wii received the Best Wii Game award at the 2009 Spike Video Game Awards. IGN gave it the 2009 Wii Game of the Year Award. GameTrailers awarded it Best Wii Game of 2009. It also received the Best Family Game of the Year award in Yahoo 's 2009 Game Awards, and the Nintendo Power Award for 2009 's `` Wii Game of the Year ''. GamesRadar named the game the 13th best on the Wii in 2016. IGN listed it as # 8 on their list of the top 25 Wii games in 2012, and later as # 103 on their list of the top 125 Nintendo games of all time in 2014. Polygon placed it at the # 10 spot in their ranking of every Super Mario game, stating that the game 's single - player was `` standard Mario fare '' while singling out the multiplayer experience as an incredible inclusion. Sales New Super Mario Bros. Wii was a commercial success, selling 936,734 units within four days of its release in Japan, the biggest debut for a Wii game in the region ; its sales increased to 1,401,558 in the following week. Upon the game 's release, sales for the Wii console increased by 128 %, following a recent slowing in hardware sales for the system. New Super Mario Bros. Wii sold three million units in Japan in the shortest time ever, selling 3,002,753 units within seven weeks of its release. In North America, New Super Mario Bros. Wii sold 1,390,000 units in November 2009, making it the third best - selling game of the month behind the Xbox 360 and PlayStation 3 versions of Call of Duty : Modern Warfare 2. Within 45 days, the game had sold 4.2 million copies in the US, surpassing Super Mario Galaxy 's 4.1 million sales. In December 2009, the game sold a total of 2.82 units. By the beginning of 2010, New Super Mario Bros. Wii had sold nearly 10.5 million units, making it the fastest selling single - system game in history, with 4.5 million units sold in the U.S., 3 million in Japan, and nearly 3 million in Europe. In its first year of sales, New Super Mario Bros. Wii sold 4,001,276 units in Japan, making it the first Wii title with 4 million sales in the country. As of March 31, 2018, the game has sold 30.20 million copies worldwide, making it the fourth best - selling Wii game as well as the second best - selling Mario game on the Wii console ( behind Mario Kart Wii ). Sequel Main article : New Super Mario Bros. U In 2012, a sequel to New Super Mario Bros. Wii was released as a launch title for the Wii U, entitled New Super Mario Bros. U. New Super Mario Bros. Wii Coin World New Super Mario Bros. Wii Coin World ( Japanese : New スーパー マリオ ブラザーズ Wii コイン ワールド, Hepburn : Nyū Sūpā Mario Burazāzu U ~ ī Koin Wārudo ) is a 2011 Japan - only arcade game developed by Capcom. The gameplay features multiplayer like its console counterpart, and is based primarily on a slot - machine mechanic. The game features a variety of `` event '' elements, each based upon gameplay from New Super Mario Bros. Wii. Winning various events and on the slot machine gives players opportunities to collect keys. Once five keys are collected, the player enters an event with Bowser to win a jackpot. Notes Jump up ^ New Super Mario Bros. Wii ( Japanese : New スーパー マリオ ブラザーズ Wii, Hepburn : Nyū Sūpā Mario Burazāzu U ~ ī ) References ^ Jump up to : やさしく ひける New スーパー マリオ ブラザーズ Wii. Yamaha Music Media Corporation. 2010 - 03 - 27. Archived from the original on 2010 - 12 - 11. ^ Jump up to : `` New SUPER MARIO BROS. Wii Release Date Announced ''. Nintendo Australia. 2009 - 10 - 28. Retrieved 2009 - 12 - 12. ^ Jump up to : `` Multiplayer mayhem galore in new Mario adventure ! ''. Nintendo of Europe. 2009 - 09 - 24. Retrieved 2009 - 09 - 24. ^ Jump up to : `` Wii at $199.99 Beginning Sept. 27 '' ( Press release ). Nintendo. 2009 - 09 - 23. Retrieved 2009 - 09 - 23. ^ Jump up to : `` New Super Mario Bros. Wii -- Release Summary ''. GameSpot. 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Question: when was new super mario bros wii made
Answer: November 2009