template<typename tc, typename tl>
    CImg<T>& draw_triangle(const int x0, const int y0, const float z0,
                           const int x1, const int y1, const float z1,
                           const int x2, const int y2, const float z2,
                           const CImg<tc>& texture,
                           const int tx0, const int ty0,
                           const int tx1, const int ty1,
                           const int tx2, const int ty2,
                           const CImg<tl>& light,
                           const int lx0, const int ly0,
                           const int lx1, const int ly1,
                           const int lx2, const int ly2,
                           const float opacity=1) {
      if (is_empty() || z0<=0 || z1<=0 || z2<=0) return *this;
      if (texture._depth>1 || texture._spectrum<_spectrum)
        throw CImgArgumentException(_cimg_instance
                                    "draw_triangle(): Invalid specified texture (%u,%u,%u,%u,%p).",
                                    cimg_instance,
                                    texture._width,texture._height,texture._depth,texture._spectrum,texture._data);
      if (light._depth>1 || light._spectrum<_spectrum)
        throw CImgArgumentException(_cimg_instance
                                    "draw_triangle(): Invalid specified light texture (%u,%u,%u,%u,%p).",
                                    cimg_instance,light._width,light._height,light._depth,light._spectrum,light._data);
      if (is_overlapped(texture))
        return draw_triangle(x0,y0,z0,x1,y1,z1,x2,y2,z2,+texture,tx0,ty0,tx1,ty1,tx2,ty2,
                             light,lx0,ly0,lx1,ly1,lx2,ly2,opacity);
      if (is_overlapped(light))
        return draw_triangle(x0,y0,z0,x1,y1,z1,x2,y2,z2,texture,tx0,ty0,tx1,ty1,tx2,ty2,
                             +light,lx0,ly0,lx1,ly1,lx2,ly2,opacity);
      static const T maxval = (T)std::min(cimg::type<T>::max(),(T)cimg::type<tc>::max());
      const float nopacity = cimg::abs(opacity), copacity = 1 - std::max(opacity,0.0f);
      const ulongT
        whd = (ulongT)_width*_height*_depth,
        twh = (ulongT)texture._width*texture._height,
        lwh = (ulongT)light._width*light._height,
        offx = _spectrum*whd - 1;
      int nx0 = x0, ny0 = y0, nx1 = x1, ny1 = y1, nx2 = x2, ny2 = y2,
        nlx0 = lx0, nly0 = ly0, nlx1 = lx1, nly1 = ly1, nlx2 = lx2, nly2 = ly2;
      float
        ntx0 = tx0/z0, nty0 = ty0/z0,
        ntx1 = tx1/z1, nty1 = ty1/z1,
        ntx2 = tx2/z2, nty2 = ty2/z2,
        nz0 = 1/z0, nz1 = 1/z1, nz2 = 1/z2;
      if (ny0>ny1) cimg::swap(nx0,nx1,ny0,ny1,ntx0,ntx1,nty0,nty1,nlx0,nlx1,nly0,nly1,nz0,nz1);
      if (ny0>ny2) cimg::swap(nx0,nx2,ny0,ny2,ntx0,ntx2,nty0,nty2,nlx0,nlx2,nly0,nly2,nz0,nz2);
      if (ny1>ny2) cimg::swap(nx1,nx2,ny1,ny2,ntx1,ntx2,nty1,nty2,nlx1,nlx2,nly1,nly2,nz1,nz2);
      if (ny0>=height() || ny2<0) return *this;
      float
        ptxl = (ntx1 - ntx0)/(ny1 - ny0),
        ptxr = (ntx2 - ntx0)/(ny2 - ny0),
        ptxn = (ntx2 - ntx1)/(ny2 - ny1),
        ptyl = (nty1 - nty0)/(ny1 - ny0),
        ptyr = (nty2 - nty0)/(ny2 - ny0),
        ptyn = (nty2 - nty1)/(ny2 - ny1),
        pzl = (nz1 - nz0)/(ny1 - ny0),
        pzr = (nz2 - nz0)/(ny2 - ny0),
        pzn = (nz2 - nz1)/(ny2 - ny1),
        zr = ny0>=0?nz0:(nz0 - ny0*(nz2 - nz0)/(ny2 - ny0)),
        txr = ny0>=0?ntx0:(ntx0 - ny0*(ntx2 - ntx0)/(ny2 - ny0)),
        tyr = ny0>=0?nty0:(nty0 - ny0*(nty2 - nty0)/(ny2 - ny0)),
        zl = ny1>=0?(ny0>=0?nz0:(nz0 - ny0*(nz1 - nz0)/(ny1 - ny0))):(pzl=pzn,(nz1 - ny1*(nz2 - nz1)/(ny2 - ny1))),
        txl = ny1>=0?(ny0>=0?ntx0:(ntx0 - ny0*(ntx1 - ntx0)/(ny1 - ny0))):
          (ptxl=ptxn,(ntx1 - ny1*(ntx2 - ntx1)/(ny2 - ny1))),
        tyl = ny1>=0?(ny0>=0?nty0:(nty0 - ny0*(nty1 - nty0)/(ny1 - ny0))):
          (ptyl=ptyn,(nty1 - ny1*(nty2 - nty1)/(ny2 - ny1)));
      const bool is_bump = texture._spectrum>=_spectrum + 2;
      const ulongT obx = twh*_spectrum, oby = twh*(_spectrum + 1);

      _cimg_for_triangle3(*this,xleft0,lxleft0,lyleft0,xright0,lxright0,lyright0,y,
                          nx0,ny0,nlx0,nly0,nx1,ny1,nlx1,nly1,nx2,ny2,nlx2,nly2) {
        if (y==ny1) { zl = nz1; txl = ntx1; tyl = nty1; pzl = pzn; ptxl = ptxn; ptyl = ptyn; }
        int
          xleft = xleft0, xright = xright0,
          lxleft = lxleft0, lxright = lxright0,
          lyleft = lyleft0, lyright = lyright0;
        float
          zleft = zl, zright = zr,
          txleft = txl, txright = txr,
          tyleft = tyl, tyright = tyr;
        if (xright<xleft)
          cimg::swap(xleft,xright,zleft,zright,txleft,txright,tyleft,tyright,lxleft,lxright,lyleft,lyright);
        const int
          dx = xright - xleft,
          dlx = lxright>lxleft?lxright - lxleft:lxleft - lxright,
          dly = lyright>lyleft?lyright - lyleft:lyleft - lyright,
          rlx = dx?(lxright - lxleft)/dx:0,
          rly = dx?(lyright - lyleft)/dx:0,
          slx = lxright>lxleft?1:-1,
          sly = lyright>lyleft?1:-1,
          ndlx = dlx - (dx?dx*(dlx/dx):0),
          ndly = dly - (dx?dx*(dly/dx):0);
        const float
          pentez = (zright - zleft)/dx,
          pentetx = (txright - txleft)/dx,
          pentety = (tyright - tyleft)/dx;
        int errlx = dx>>1, errly = errlx;
        if (xleft<0 && dx) {
          zleft-=xleft*(zright - zleft)/dx;
          lxleft-=xleft*(lxright - lxleft)/dx;
          lyleft-=xleft*(lyright - lyleft)/dx;
          txleft-=xleft*(txright - txleft)/dx;
          tyleft-=xleft*(tyright - tyleft)/dx;
        }
        if (xleft<0) xleft = 0;
        if (xright>=width() - 1) xright = width() - 1;
        T* ptrd = data(xleft,y,0,0);
        if (opacity>=1) for (int x = xleft; x<=xright; ++x) {
          const float invz = 1/zleft;
          const tc *col = &texture._atXY((int)(txleft*invz),(int)(tyleft*invz));
          const int bx = is_bump?128 - (int)col[obx]:0, by = is_bump?128 - (int)col[oby]:0;
          const tl *lig = &light._atXY(lxleft + bx,lyleft + by);
          cimg_forC(*this,c) {
            const tl l = *lig;
            *ptrd = (T)(l<1?l**col:(2 - l)**col + (l - 1)*maxval);
            ptrd+=whd; col+=twh; lig+=lwh;
          }
          ptrd-=offx; zleft+=pentez; txleft+=pentetx; tyleft+=pentety;
          lxleft+=rlx+((errlx-=ndlx)<0?errlx+=dx,slx:0);
          lyleft+=rly+((errly-=ndly)<0?errly+=dx,sly:0);
        } else for (int x = xleft; x<=xright; ++x) {
          const float invz = 1/zleft;
          const tc *col = &texture._atXY((int)(txleft*invz),(int)(tyleft*invz));
          const int bx = is_bump?128 - (int)col[obx]:0, by = is_bump?128 - (int)col[oby]:0;
          const tl *lig = &light._atXY(lxleft + bx,lyleft + by);
          cimg_forC(*this,c) {
            const tl l = *lig;
            const T val = (T)(l<1?l**col:(2 - l)**col + (l - 1)*maxval);
            *ptrd = (T)(nopacity*val + *ptrd*copacity);
            ptrd+=whd; col+=twh; lig+=lwh;
          }
          ptrd-=offx; zleft+=pentez; txleft+=pentetx; tyleft+=pentety;
          lxleft+=rlx+((errlx-=ndlx)<0?errlx+=dx,slx:0);
          lyleft+=rly+((errly-=ndly)<0?errly+=dx,sly:0);
        }
        zr+=pzr; txr+=ptxr; tyr+=ptyr; zl+=pzl; txl+=ptxl; tyl+=ptyl;
      }
      return *this;