CVPR2024/CVPR2024-papers-abstract-index huggingface dataset:
Customizing robotic behaviors to be aligned with diverse human preferences is an underexplored challenge in the field of embodied AI. In this paper we present Promptable Behaviors a novel framework that facilitates efficient personalization of robotic agents to diverse human preferences in complex environments. We use multi-objective reinforcement learning to train a single policy adaptable to a broad spectrum of preferences. We introduce three distinct methods to infer human preferences by leveraging different types of interactions: (1) human demonstrations (2) preference feedback on trajectory comparisons and (3) language instructions. We evaluate the proposed method in personalized object-goal navigation and flee navigation tasks in ProcTHOR and RoboTHOR demonstrating the ability to prompt agent behaviors to satisfy human preferences in various scenarios.
Learning compatible representations enables the interchangeable use of semantic features as models are updated over time. This is particularly relevant in search and retrieval systems where it is crucial to avoid reprocessing of the gallery images with the updated model. While recent research has shown promising empirical evidence there is still a lack of comprehensive theoretical understanding about learning compatible representations. In this paper we demonstrate that the stationary representations learned by the d-Simplex fixed classifier optimally approximate compatibility representation according to the two inequality constraints of its formal definition. This not only establishes a solid foundation for future works in this line of research but also presents implications that can be exploited in practical learning scenarios. An exemplary application is the now-standard practice of downloading and fine-tuning new pre-trained models. Specifically we show the strengths and critical issues of stationary representations in the case in which a model undergoing sequential fine-tuning is asynchronously replaced by downloading a better-performing model pre-trained elsewhere. Such a representation enables seamless delivery of retrieval service (i.e. no reprocessing of gallery images) and offers improved performance without operational disruptions during model replacement. Code available at: https://github.com/miccunifi/iamcl2r.
The problem of calibrating deep neural networks (DNNs) for multi-label learning is considered. It is well-known that DNNs trained by cross-entropy for single-label or one-hot classification are poorly calibrated. Many calibration techniques have been proposed to address the problem. However little attention has been paid to the calibration of multi-label DNNs. In this literature the focus has been on improving labeling accuracy in the face of severe dataset unbalance. This is addressed by the introduction of asymmetric losses which have became very popular. However these losses do not induce well calibrated classifiers. In this work we first provide a theoretical explanation for this poor calibration performance by showing that these loses losses lack the strictly proper property a necessary condition for accurate probability estimation. To overcome this problem we propose a new Strictly Proper Asymmetric (SPA) loss. This is complemented by a Label Pair Regularizer (LPR) that increases the number of calibration constraints introduced per training example. The effectiveness of both contributions is validated by extensive experiments on various multi-label datasets. The resulting training method is shown to significantly decrease the calibration error while maintaining state-of-the-art accuracy.
We propose SceneTex a novel method for effectively generating high-quality and style-consistent textures for indoor scenes using depth-to-image diffusion priors. Unlike previous methods that either iteratively warp 2D views onto a mesh surface or distillate diffusion latent features without accurate geometric and style cues SceneTex formulates the texture synthesis task as an optimization problem in the RGB space where style and geometry consistency are properly reflected. At its core SceneTex proposes a multiresolution texture field to implicitly encode the mesh appearance. We optimize the target texture via a score-distillation-based objective function in respective RGB renderings. To further secure the style consistency across views we introduce a cross-attention decoder to predict the RGB values by cross-attending to the pre-sampled reference locations in each instance. SceneTex enables various and accurate texture synthesis for 3D-FRONT scenes demonstrating significant improvements in visual quality and prompt fidelity over the prior texture generation methods.
Among the numerous efforts towards digitally recovering the physical world Neural Radiance Fields (NeRFs) have proved effective in most cases. However underwater scene introduces unique challenges due to the absorbing water medium the local change in lighting and the dynamic contents in the scene. We aim at developing a neural underwater scene representation for these challenges modeling the complex process of attenuation unstable in-scattering and moving objects during light transport. The proposed method can reconstruct the scenes from both established datasets and in-the-wild videos with outstanding fidelity.
We address the problem of online action segmentation for egocentric procedural task videos. While previous studies have mostly focused on offline action segmentation where entire videos are available for both training and inference the transition to online action segmentation is crucial for practical applications like AR/VR task assistants. Notably applying an offline-trained model directly to online inference results in a significant performance drop due to the inconsistency between training and inference. We propose an online action segmentation framework by first modifying existing architectures to make them causal. Second we develop a novel action progress prediction module to dynamically estimate the progress of ongoing actions and using them to refine the predictions of causal action segmentation. Third we propose to learn task graphs from training videos and leverage them to obtain smooth and procedure-consistent segmentations. With the combination of progress and task graph with casual action segmentation our framework effectively addresses prediction uncertainty and oversegmentation in online action segmentation and achieves significant improvement on three egocentric datasets.
Cooperative perception offers several benefits for enhancing the capabilities of autonomous vehicles and improving road safety. Using roadside sensors in addition to onboard sensors increases reliability and extends the sensor range. External sensors offer higher situational awareness for automated vehicles and prevent occlusions. We propose CoopDet3D a cooperative multi-modal fusion model and TUMTraf-V2X a perception dataset for the cooperative 3D object detection and tracking task. Our dataset contains 2000 labeled point clouds and 5000 labeled images from five roadside and four onboard sensors. It includes 30k 3D boxes with track IDs and precise GPS and IMU data. We labeled nine categories and covered occlusion scenarios with challenging driving maneuvers like traffic violations near-miss events overtaking and U-turns. Through multiple experiments we show that our CoopDet3D camera-LiDAR fusion model achieves an increase of +14.36 3D mAP compared to a vehicle camera-LiDAR fusion model. Finally we make our dataset model labeling tool and devkit publicly available on our website: https://tum-traffic-dataset.github.io/tumtraf-v2x.
This paper addresses the challenge of object-centric layout generation under spatial constraints seen in multiple domains including floorplan design process. The design process typically involves specifying a set of spatial constraints that include object attributes like size and inter-object relations such as relative positioning. Existing works which typically represent objects as single nodes lack the granularity to accurately model complex interactions between objects. For instance often only certain parts of an object like a room's right wall interact with adjacent objects. To address this gap we introduce a factor graph based approach with four latent variable nodes for each room and a factor node for each constraint. The factor nodes represent dependencies among the variables to which they are connected effectively capturing constraints that are potentially of a higher order. We then develop message-passing on the bipartite graph forming a factor graph neural network that is trained to produce a floorplan that aligns with the desired requirements. Our approach is simple and generates layouts faithful to the user requirements demonstrated by a large improvement in IOU scores over existing methods. Additionally our approach being inferential and accurate is well-suited to the practical human-in-the-loop design process where specifications evolve iteratively offering a practical and powerful tool for AI-guided design.
Local Interpretable Model-agnostic Explanations (LIME) - a widely used post-ad-hoc model agnostic explainable AI (XAI) technique. It works by training a simple transparent (surrogate) model using random samples drawn around the neighborhood of the instance (image) to be explained (IE). Explanations are then extracted for a black-box model and a given IE using the surrogate model. However the explanations of LIME suffer from inconsistency across different runs for the same model and the same IE. We identify two main types of inconsistencies: variance in the sign and importance ranks of the segments (superpixels). These factors hinder LIME from obtaining consistent explanations. We analyze these inconsistencies and propose a new method Stabilized LIME for Consistent Explanations (SLICE). The proposed method handles the stabilization problem in two aspects: using a novel feature selection technique to eliminate spurious superpixels and an adaptive perturbation technique to generate perturbed images in the neighborhood of IE. Our results demonstrate that the explanations from SLICE exhibit significantly better consistency and fidelity than LIME (and its variant BayLime).
Open-set supervised anomaly detection (OSAD) - a recently emerging anomaly detection area - aims at utilizing a few samples of anomaly classes seen during training to detect unseen anomalies (i.e. samples from open-set anomaly classes) while effectively identifying the seen anomalies. Benefiting from the prior knowledge illustrated by the seen anomalies current OSAD methods can often largely reduce false positive errors. However these methods are trained in a closed-set setting and treat the anomaly examples as from a homogeneous distribution rendering them less effective in generalizing to unseen anomalies that can be drawn from any distribution. This paper proposes to learn heterogeneous anomaly distributions using the limited anomaly examples to address this issue. To this end we introduce a novel approach namely Anomaly Heterogeneity Learning (AHL) that simulates a diverse set of heterogeneous anomaly distributions and then utilizes them to learn a unified heterogeneous abnormality model in surrogate open-set environments. Further AHL is a generic framework that existing OSAD models can plug and play for enhancing their abnormality modeling. Extensive experiments on nine real-world anomaly detection datasets show that AHL can 1) substantially enhance different state-of-the-art OSAD models in detecting seen and unseen anomalies and 2) effectively generalize to unseen anomalies in new domains.
Extensive experiments on nine real-world anomaly detection datasets show that AHL can 1) substantially enhance different state-of-the-art OSAD models in detecting seen and unseen anomalies and 2) effectively generalize to unseen anomalies in new domains. Code is available at https://github.com/mala-lab/AHL.
Compressive spectral image reconstruction is a critical method for acquiring images with high spatial and spectral resolution. Current advanced methods which involve designing deeper networks or adding more self-attention modules are limited by the scope of attention modules and the irrelevance of attentions across different dimensions. This leads to difficulties in capturing non-local mutation features in the spatial-spectral domain and results in a significant parameter increase but only limited performance improvement. To address these issues we propose SPECAT a SPatial-spEctral Cumulative-Attention Transformer designed for high-resolution hyperspectral image reconstruction. SPECAT utilizes Cumulative-Attention Blocks (CABs) within an efficient hierarchical framework to extract features from non-local spatial-spectral details. Furthermore it employs a projection-object Dual-domain Loss Function (DLF) to integrate the optical path constraint a physical aspect often overlooked in current methodologies. Ultimately SPECAT not only significantly enhances the reconstruction quality of spectral details but also breaks through the bottleneck of mutual restriction between the cost and accuracy in existing algorithms.
Furthermore it employs a projection-object Dual-domain Loss Function (DLF) to integrate the optical path constraint a physical aspect often overlooked in current methodologies. Ultimately SPECAT not only significantly enhances the reconstruction quality of spectral details but also breaks through the bottleneck of mutual restriction between the cost and accuracy in existing algorithms. Our experimental results demonstrate the superiority of SPECAT achieving 40.3 dB in hyperspectral reconstruction benchmarks outperforming the state-of-the-art (SOTA) algorithms by 1.2 dB while using only 5% of the network parameters and 10% of the computational cost. The code is available at https://github.com/THU-luvision/SPECAT.
White balance (WB) algorithms in many commercial cameras assume single and uniform illumination leading to undesirable results when multiple lighting sources with different chromaticities exist in the scene. Prior research on multi-illuminant WB typically predicts illumination at the pixel level without fully grasping the scene's actual lighting conditions including the number and color of light sources. This often results in unnatural outcomes lacking in overall consistency. To handle this problem we present a deep white balancing model that leverages the slot attention where each slot is in charge of representing individual illuminants. This design enables the model to generate chromaticities and weight maps for individual illuminants which are then fused to compose the final illumination map. Furthermore we propose the centroid-matching loss which regulates the activation of each slot based on the color range thereby enhancing the model to separate illumination more effectively. Our method achieves the state-of-the-art performance on both single- and multi-illuminant WB benchmarks and also offers additional information such as the number of illuminants in the scene and their chromaticity. This capability allows for illumination editing an application not feasible with prior methods.
The paradigm of pre-training and fine-tuning has laid the foundation for deploying deep learning models. However most fine-tuning methods are designed to meet a specific resource budget. Recently considering diverse deployment scenarios with various resource budgets SN-Net is introduced to quickly obtain numerous new networks (stitches) from the pre-trained models (anchors) in a model family via model stitching. Although promising SN-Net confronts new challenges when adapting it to new target domains including huge memory and storage requirements and a long and sub-optimal multistage adaptation process. In this work we present a novel framework Efficient Stitchable Task Adaptation (ESTA) to efficiently produce a palette of fine-tuned models that adhere to diverse resource constraints. Specifically we first tailor parameter-efficient fine-tuning to share low-rank updates among the stitches while maintaining independent bias terms. In this way we largely reduce fine-tuning memory burdens and mitigate the interference among stitches that arises in task adaptation. Furthermore we streamline a simple yet effective one-stage deployment pipeline which estimates the important stitches to deploy with training-time gradient statistics. By assigning higher sampling probabilities to important stitches we also get a boosted Pareto frontier.
Furthermore we streamline a simple yet effective one-stage deployment pipeline which estimates the important stitches to deploy with training-time gradient statistics. By assigning higher sampling probabilities to important stitches we also get a boosted Pareto frontier. Extensive experiments on 25 downstream visual recognition tasks demonstrate that our ESTA is capable of generating stitches with smooth accuracy-efficiency trade-offs and surpasses the direct SN-Net adaptation by remarkable margins with significantly lower training time and fewer trainable parameters. Furthermore we demonstrate the flexibility and scalability of our ESTA framework by stitching LLMs from LLaMA family obtaining chatbot stitches of assorted sizes.
Super-Resolution (SR) reconstructs high-resolution images from low-resolution ones. CNNs and window-attention methods are two major categories of canonical SR models. However these measures are rigid: in both operations each pixel gathers the same number of neighboring pixels hindering their effectiveness in SR tasks. Alternatively we leverage the flexibility of graphs and propose the Image Processing GNN (IPG) model to break the rigidity that dominates previous SR methods. Firstly SR is unbalanced in that most reconstruction efforts are concentrated to a small proportion of detail-rich image parts. Hence we leverage degree flexibility by assigning higher node degrees to detail-rich image nodes. Then in order to construct graphs for SR-effective aggregation we treat images as pixel node sets rather than patch nodes. Lastly we hold that both local and global information are crucial for SR performance. In the hope of gathering pixel information from both local and global scales efficiently via flexible graphs we search node connections within nearby regions to construct local graphs; and find connections within a strided sampling space of the whole image for global graphs. The flexibility of graphs boosts the SR performance of the IPG model.
In the hope of gathering pixel information from both local and global scales efficiently via flexible graphs we search node connections within nearby regions to construct local graphs; and find connections within a strided sampling space of the whole image for global graphs. The flexibility of graphs boosts the SR performance of the IPG model. Experiment results on various datasets demonstrates that the proposed IPG outperforms State-of-the-Art baselines. Codes are available at https://github.com/huawei-noah/Efficient-Computing/tree/master/LowLevel/IPG.
Traditional referring expression comprehension (REC) aims to locate the target referent in an image guided by a text query. Several previous methods have studied on the Counterfactual problem in REC (C-REC) where the objects for a given query cannot be found in the image. However these methods focus on the overall image-text or specific attribute mismatch only. In this paper we address the C-REC problem from a deep perspective of fine-grained attributes. To this aim we first propose a fine-grained counterfactual sample generation method to construct C-REC datasets. Specifically we leverage pre-trained language model such as BERT to modify the attribute words in the queries obtaining the corresponding counterfactual samples. Furthermore we propose a C-REC framework. We first adopt three encoders to extract image text and attribute features. Then our dual-branch attentive fusion module fuses these cross-modal features with two branches by an attention mechanism. At last two prediction heads generate a bounding box and a counterfactual label respectively. In addition we incorporate contrastive learning with the generated counterfactual samples as negatives to enhance the counterfactual perception.
At last two prediction heads generate a bounding box and a counterfactual label respectively. In addition we incorporate contrastive learning with the generated counterfactual samples as negatives to enhance the counterfactual perception. Extensive experiments show that our framework achieves promising performance on both public REC datasets RefCOCO/+/g and our constructed C-REC datasets C-RefCOCO/+/g. The code and data are available at https://github.com/Glacier0012/CREC.
Recent advancements in dynamic neural radiance field methods have yielded remarkable outcomes. However these approaches rely on the assumption of sharp input images. When faced with motion blur existing dynamic NeRF methods often struggle to generate high-quality novel views. In this paper we propose DyBluRF a dynamic radiance field approach that synthesizes sharp novel views from a monocular video affected by motion blur. To account for motion blur in input images we simultaneously capture the camera trajectory and object Discrete Cosine Transform (DCT) trajectories within the scene. Additionally we employ a global cross-time rendering approach to ensure consistent temporal coherence across the entire scene. We curate a dataset comprising diverse dynamic scenes that are specifically tailored for our task. Experimental results on our dataset demonstrate that our method outperforms existing approaches in generating sharp novel views from motion-blurred inputs while maintaining spatial-temporal consistency of the scene.
Recently high-fidelity scene reconstruction with an optimized 3D Gaussian splat representation has been introduced for novel view synthesis from sparse image sets. Making such representations suitable for applications like network streaming and rendering on low-power devices requires significantly reduced memory consumption as well as improved rendering efficiency. We propose a compressed 3D Gaussian splat representation that utilizes sensitivity-aware vector clustering with quantization-aware training to compress directional colors and Gaussian parameters. The learned codebooks have low bitrates and achieve a compression rate of up to 31 on real-world scenes with only minimal degradation of visual quality. We demonstrate that the compressed splat representation can be efficiently rendered with hardware rasterization on lightweight GPUs at up to 4 higher framerates than reported via an optimized GPU compute pipeline. Extensive experiments across multiple datasets demonstrate the robustness and rendering speed of the proposed approach.
We present DenseAV a novel dual encoder grounding architecture that learns high-resolution semantically meaningful and audio-visual aligned features solely through watching videos. We show that DenseAV can discover the "meaning" of words and the "location" of sounds without explicit localization supervision. Furthermore it automatically discovers and distinguishes between these two types of associations without supervision. We show that DenseAV's localization abilities arise from a new multi-head feature aggregation operator that directly compares dense image and audio representations for contrastive learning. In contrast many other systems that learn "global" audio and video representations cannot localize words and sound. Finally we contribute two new datasets to improve the evaluation of AV representations through speech and sound prompted semantic segmentation. On these and other datasets we show DenseAV dramatically outperforms the prior art on speech and sound prompted semantic segmentation. DenseAV outperforms the current state-of-the-art ImageBind on cross-modal retrieval using fewer than half of the parameters. Project Page: https://aka.ms/denseav