CVPR2024/CVPR2024-papers-abstract-index huggingface dataset:
In Federated Learning (FL) the data in each client is typically assumed fixed or static. However data often comes in an incremental manner in real-world applications where the data domain may increase dynamically. In this work we study catastrophic forgetting with data heterogeneity in Federated Incremental Learning (FIL) scenarios where edge clients may lack enough storage space to retain full data. We propose to employ a simple generic framework for FIL named Re-Fed which can coordinate each client to cache important samples for replay. More specifically when a new task arrives each client first caches selected previous samples based on their global and local importance. Then the client trains the local model with both the cached samples and the samples from the new task. Theoretically we analyze the ability of Re-Fed to discover important samples for replay thus alleviating the catastrophic forgetting problem. Moreover we empirically show that Re-Fed achieves competitive performance compared to state-of-the-art methods.
Despite the success of diffusion-based customization methods on visual content creation increasing concerns have been raised about such techniques from both privacy and political perspectives. To tackle this issue several anti-customization methods have been proposed in very recent months predominantly grounded in adversarial attacks. Unfortunately most of these methods adopt straightforward designs such as end-to-end optimization with a focus on adversarially maximizing the original training loss thereby neglecting nuanced internal properties intrinsic to the diffusion model and even leading to ineffective optimization in some diffusion time steps. In this paper we strive to bridge this gap by undertaking a comprehensive exploration of these inherent properties to boost the performance of current anti-customization approaches. Two aspects of properties are investigated: 1) We examine the relationship between time step selection and the model's perception in the frequency domain of images and find that lower time steps can give much more contributions to adversarial noises. This inspires us to propose an adaptive greedy search for optimal time steps that seamlessly integrates with existing anti-customization methods. 2) We scrutinize the roles of features at different layers during denoising and devise a sophisticated feature-based optimization framework for anti-customization. Experiments on facial benchmarks demonstrate that our approach significantly increases identity disruption thereby protecting user privacy and copyright.
2) We scrutinize the roles of features at different layers during denoising and devise a sophisticated feature-based optimization framework for anti-customization. Experiments on facial benchmarks demonstrate that our approach significantly increases identity disruption thereby protecting user privacy and copyright. Our code is available at: https://github.com/somuchtome/SimAC.
Scene reconstruction from multi-view images is a fundamental problem in computer vision and graphics. Recent neural implicit surface reconstruction methods have achieved high-quality results; however editing and manipulating the 3D geometry of reconstructed scenes remains challenging due to the absence of naturally decomposed object entities and complex object/background compositions. In this paper we present Total-Decom a novel method for decomposed 3D reconstruction with minimal human interaction. Our approach seamlessly integrates the Segment Anything Model (SAM) with hybrid implicit-explicit neural surface representations and a mesh-based region-growing technique for accurate 3D object decomposition. Total-Decom requires minimal human annotations while providing users with real-time control over the granularity and quality of decomposition. We extensively evaluate our method on benchmark datasets and demonstrate its potential for downstream applications such as animation and scene editing.
We present an approach to accelerate Neural Field training by efficiently selecting sampling locations. While Neural Fields have recently become popular it is often trained by uniformly sampling the training domain or through handcrafted heuristics. We show that improved convergence and final training quality can be achieved by a soft mining technique based on importance sampling: rather than either considering or ignoring a pixel completely we weigh the corresponding loss by a scalar. To implement our idea we use Langevin Monte-Carlo sampling. We show that by doing so regions with higher error are being selected more frequently leading to more than 2x improvement in convergence speed. The code and related resources for this study are publicly available at https://ubc-vision.github.io/nf-soft-mining/.
With the advent of ensemble-based attacks the transferability of generated adversarial examples is elevated by a noticeable margin despite many methods only employing superficial integration yet ignoring the diversity between ensemble models. However most of them compromise the latent value of the diversity between generated perturbation from distinct models which we argue is also able to increase the adversarial transferability especially heterogeneous attacks. To address the issues we propose a novel method of Stochastic Mini-batch black-box attack with Ensemble Reweighing using reinforcement learning (SMER) to produce highly transferable adversarial examples. We emphasize the diversity between surrogate models achieving individual perturbation iteratively. In order to customize the individual effect between surrogates ensemble reweighing is introduced to refine ensemble weights by maximizing attack loss based on reinforcement learning which functions on the ultimate transferability elevation. Extensive experiments demonstrate our superiority to recent ensemble attacks with a significant margin across different black-box attack scenarios especially on heterogeneous conditions.
Despite the remarkable success of Vision Transformers (ViT) across diverse fields in computer vision they have a clear drawback of expensive adaption cost for downstream tasks due to the increased scale. To address this Visual Prompt Tuning (VPT) incorporates learnable parameters in the input space of ViT. While freezing the ViT backbone and tuning only the prompts it exhibits superior performances to full fine-tuning. However despite the outstanding advantage we point out that VPT may lead to serious unfairness in downstream classification. Initially we investigate the causes of unfairness in VPT identifying the biasedly pre-trained ViT as a principal factor. Motivated by this observation we propose a Fair Visual Prompt Tuning (Fair-VPT) which removes biased information in the pre-trained ViT while adapting it to downstream classification tasks. To this end we categorize prompts into "cleaner prompts" and "target prompts". Based on this we encode the class token in two different ways by either masking or not masking the target prompts in the self-attention process. These encoded tokens are trained with distinct objective functions resulting in the inclusion of different information in the target and cleaner prompts.
Based on this we encode the class token in two different ways by either masking or not masking the target prompts in the self-attention process. These encoded tokens are trained with distinct objective functions resulting in the inclusion of different information in the target and cleaner prompts. Moreover we introduce a disentanglement loss based on contrastive learning to further decorrelate them. In experiments across diverse benchmarks the proposed method demonstrates the most superior performance in terms of balanced classification accuracy and fairness.
Unsupervised Domain Adaptation (UDA) can effectively address domain gap issues in real-world image Super-Resolution (SR) by accessing both the source and target data. Considering privacy policies or transmission restrictions of source data in practical scenarios we propose a SOurce-free Domain Adaptation framework for image SR (SODA-SR) to address this issue i.e. adapt a source-trained model to a target domain with only unlabeled target data. SODA-SR leverages the source-trained model to generate refined pseudo-labels for teacher-student learning. To better utilize pseudo-labels we propose a novel wavelet-based augmentation method named Wavelet Augmentation Transformer (WAT) which can be flexibly incorporated with existing networks to implicitly produce useful augmented data. WAT learns low-frequency information of varying levels across diverse samples which is aggregated efficiently via deformable attention. Furthermore an uncertainty-aware self-training mechanism is proposed to improve the accuracy of pseudo-labels with inaccurate predictions being rectified by uncertainty estimation. To acquire better SR results and avoid overfitting pseudo-labels several regularization losses are proposed to constrain target LR and SR images in the frequency domain.
Furthermore an uncertainty-aware self-training mechanism is proposed to improve the accuracy of pseudo-labels with inaccurate predictions being rectified by uncertainty estimation. To acquire better SR results and avoid overfitting pseudo-labels several regularization losses are proposed to constrain target LR and SR images in the frequency domain. Experiments show that without accessing source data SODA-SR outperforms state-of-the-art UDA methods in both synthetic->real and real->real adaptation settings and is not constrained by specific network architectures.
Extensions of Neural Radiance Fields (NeRFs) to model dynamic scenes have enabled their near photo-realistic free-viewpoint rendering. Although these methods have shown some potential in creating immersive experiences two drawbacks limit their ubiquity: (i) a significant reduction in reconstruction quality when the computing budget is limited and (ii) a lack of semantic understanding of the underlying scenes. To address these issues we introduce Gear-NeRF which leverages semantic information from powerful image segmentation models. Our approach presents a principled way for learning a spatio-temporal (4D) semantic embedding based on which we introduce the concept of gears to allow for stratified modeling of dynamic regions of the scene based on the extent of their motion. Such differentiation allows us to adjust the spatio-temporal sampling resolution for each region in proportion to its motion scale achieving more photo-realistic dynamic novel view synthesis. At the same time almost for free our approach enables free-viewpoint tracking of objects of interest -- a functionality not yet achieved by existing NeRF-based methods. Empirical studies validate the effectiveness of our method where we achieve state-of-the-art rendering and tracking performance on multiple challenging datasets. The project page is available at: https://merl.com/research/highlights/gear-nerf.
For safe motion planning in real-world autonomous vehicles require behavior prediction models that are reliable and robust to distribution shifts. The recent studies suggest that the existing learning-based trajectory prediction models do not posses such characteristics and are susceptible to small perturbations that are not present in the training data largely due to overfitting to spurious correlations while learning. In this paper we propose a causal disentanglement representation learning approach aiming to separate invariant (causal) and variant (spurious) features for more robust learning. Our method benefits from a novel intervention mechanism in the latent space that estimates potential distribution shifts resulted from spurious correlations using uncertain feature statistics hence maintaining the realism of interventions. To facilitate learning we propose a novel invariance objective based on the variances of the distributions over uncertain statistics to induce the model to focus on invariant representations during training. We conduct extensive experiments on two large-scale autonomous driving datasets and show that besides achieving state-of-the-art performance our method can significantly improve prediction robustness to various distribution shifts in driving scenes. We further conduct ablative studies to evaluate the design choices in our proposed framework.
Novel view synthesis of dynamic scenes has been an intriguing yet challenging problem. Despite recent advancements simultaneously achieving high-resolution photorealistic results real-time rendering and compact storage remains a formidable task. To address these challenges we propose Spacetime Gaussian Feature Splatting as a novel dynamic scene representation composed of three pivotal components. First we formulate expressive Spacetime Gaussians by enhancing 3D Gaussians with temporal opacity and parametric motion/rotation. This enables Spacetime Gaussians to capture static dynamic as well as transient content within a scene. Second we introduce splatted feature rendering which replaces spherical harmonics with neural features. These features facilitate the modeling of view- and time-dependent appearance while maintaining small size. Third we leverage the guidance of training error and coarse depth to sample new Gaussians in areas that are challenging to converge with existing pipelines. Experiments on several established real-world datasets demonstrate that our method achieves state-of-the-art rendering quality and speed while retaining compact storage. At 8K resolution our lite-version model can render at 60 FPS on an Nvidia RTX 4090 GPU.
This paper presents Instruct-Imagen a model that tackles heterogeneous image generation tasks and generalizes across unseen tasks. We introduce multi-modal instruction for image generation a task representation articulating a range of generation intents with precision. It uses natural language to amalgamate disparate modalities (e.g. text edge style subject etc.) such that abundant generation intents can be standardized in a uniform format. We then build Instruct-Imagen by fine-tuning a pre-trained text-to-image diffusion model with two stages. First we adapt the model using the retrieval-augmented training to enhance model's capabilities to ground its generation on external multi-modal context. Subsequently we fine-tune the adapted model on diverse image generation tasks that requires vision-language understanding (e.g. subject-driven generation etc.) each paired with a multi-modal instruction encapsulating the task's essence. Human evaluation on various image generation datasets reveals that Instruct-Imagen matches or surpasses prior task-specific models in-domain and demonstrates promising generalization to unseen and more complex tasks. Our evaluation suite will be made publicly available.
The rapid increase in cases of non-alcoholic fatty liver disease (NAFLD) in recent years has raised significant public concern. Accurately identifying tissue alteration regions is crucial for the diagnosis of NAFLD but this task presents challenges in pathology image analysis particularly with small-scale datasets. Recently the paradigm shift from full fine-tuning to prompting in adapting vision foundation models has offered a new perspective for small-scale data analysis. However existing prompting methods based on task-agnostic prompts are mainly developed for generic image recognition which fall short in providing instructive cues for complex pathology images. In this paper we propose  Q uantitative  A ttribute-based  P rompting (QAP) a novel prompting method specifically for liver pathology image analysis. QAP is based on two quantitative attributes namely K-function-based spatial attributes and histogram-based morphological attributes which are aimed for quantitative assessment of tissue states. Moreover a conditional prompt generator is designed to turn these instance-specific attributes into visual prompts. Extensive experiments on three diverse tasks demonstrate that our task-specific prompting method achieves better diagnostic performance as well as better interpretability. Code is available at \href https://github.com/7LFB/QAP  https://github.com/7LFB/QAP .
This paper revisits few-shot 3D point cloud semantic segmentation (FS-PCS) with a focus on two significant issues in the state-of-the-art: foreground leakage and sparse point distribution. The former arises from non-uniform point sampling allowing models to distinguish the density disparities between foreground and background for easier segmentation. The latter results from sampling only 2048 points limiting semantic information and deviating from the real-world practice. To address these issues we introduce a standardized FS-PCS setting upon which a new benchmark is built. Moreover we propose a novel FS-PCS model. While previous methods are based on feature optimization by mainly refining support features to enhance prototypes our method is based on correlation optimization referred to as Correlation Optimization Segmentation (COSeg). Specifically we compute Class-specific Multi-prototypical Correlation (CMC) for each query point representing its correlations to category prototypes. Then we propose the Hyper Correlation Augmentation (HCA) module to enhance CMC. Furthermore tackling the inherent property of few-shot training to incur base susceptibility for models we propose to learn non-parametric prototypes for the base classes during training.
Then we propose the Hyper Correlation Augmentation (HCA) module to enhance CMC. Furthermore tackling the inherent property of few-shot training to incur base susceptibility for models we propose to learn non-parametric prototypes for the base classes during training. The learned base prototypes are used to calibrate correlations for the background class through a Base Prototypes Calibration (BPC) module. Experiments on popular datasets demonstrate the superiority of COSeg over existing methods. The code is available at github.com/ZhaochongAn/COSeg.
Multimodal large language models (MLLMs) building upon the foundation of powerful large language models (LLMs) have recently demonstrated exceptional capabilities in generating not only texts but also images given interleaved multimodal inputs (acting like a combination of GPT-4V and DALL-E 3). However existing MLLM benchmarks remain limited to assessing only models' comprehension ability of single image-text inputs failing to keep up with the strides made in MLLMs. A comprehensive benchmark is imperative for investigating the progress and uncovering the limitations of current MLLMs. In this work we categorize the capabilities of MLLMs into hierarchical levels from L_0 to L_4 based on the modalities they can accept and generate and propose SEED-Bench a comprehensive benchmark that evaluates the hierarchical capabilities of MLLMs. Specifically SEED-Bench comprises 24K multiple-choice questions with accurate human annotations which spans 27 dimensions including the evaluation of both text and image generation. Multiple-choice questions with groundtruth options derived from human annotation enables an objective and efficient assessment of model performance eliminating the need for human or GPT intervention during evaluation. We further evaluate the performance of 22 prominent open-source MLLMs and summarize valuable observations.
Multiple-choice questions with groundtruth options derived from human annotation enables an objective and efficient assessment of model performance eliminating the need for human or GPT intervention during evaluation. We further evaluate the performance of 22 prominent open-source MLLMs and summarize valuable observations. By revealing the limitations of existing MLLMs through extensive evaluations we aim for SEED-Bench to provide insights that will motivate future research towards the goal of General Artificial Intelligence.
Continual learning has gained substantial attention within the deep learning community offering promising solutions to the challenging problem of sequential learning. Yet a largely unexplored facet of this paradigm is its susceptibility to adversarial attacks especially with the aim of inducing forgetting. In this paper we introduce "BrainWash" a novel data poisoning method tailored to impose forgetting on a continual learner. By adding the BrainWash noise to a variety of baselines we demonstrate how a trained continual learner can be induced to forget its previously learned tasks catastrophically even when using these continual learning baselines. An important feature of our approach is that the attacker requires no access to previous tasks' data and is armed merely with the model's current parameters and the data belonging to the most recent task. Our extensive experiments highlight the efficacy of BrainWash showcasing degradation in performance across various regularization and memory replay-based continual learning methods. Our code is available here: https://github.com/mint-vu/Brainwash
Vision graph neural networks (ViG) offer a new avenue for exploration in computer vision. A major bottleneck in ViGs is the inefficient k-nearest neighbor (KNN) operation used for graph construction. To solve this issue we propose a new method for designing ViGs Dynamic Axial Graph Construction (DAGC) which is more efficient than KNN as it limits the number of considered graph connections made within an image. Additionally we propose a novel CNN-GNN architecture GreedyViG which uses DAGC. Extensive experiments show that GreedyViG beats existing ViG CNN and ViT architectures in terms of accuracy GMACs and parameters on image classification object detection instance segmentation and semantic segmentation tasks. Our smallest model GreedyViG-S achieves 81.1% top-1 accuracy on ImageNet-1K 2.9% higher than Vision GNN and 2.2% higher than Vision HyperGraph Neural Network (ViHGNN) with less GMACs and a similar number of parameters.
Our largest model GreedyViG-B obtains 83.9% top-1 accuracy 0.2% higher than Vision GNN with a 66.6% decrease in parameters and a 69% decrease in GMACs. GreedyViG-B also obtains the same accuracy as ViHGNN with a 67.3% decrease in parameters and a 71.3% decrease in GMACs. Our work shows that hybrid CNN-GNN architectures not only provide a new avenue for designing efficient models but that they can also exceed the performance of current state-of-the-art models.
This paper tackles the problem of creating relightable and animatable neural avatars from sparse-view (or monocular) videos of dynamic humans under unknown illumination. Previous neural human reconstruction methods produce animatable avatars from sparse views using deformed Signed Distance Fields (SDF) but are non-relightable. While differentiable inverse rendering methods have succeeded in the material recovery of static objects it is not straightforward to extend them to dynamic humans since it is computationally intensive to compute pixel-surface intersection and light visibility on deformed SDFs for relighting. To solve this challenge we propose a Hierarchical Distance Query (HDQ) algorithm to approximate the world space SDF under arbitrary human poses. Specifically we estimate coarse SDF based on a parametric human model and compute fine SDF by exploiting the invariance of SDF w.r.t. local deformation. Based on HDQ we leverage sphere tracing to efficiently estimate the surface intersection and light visibility. This allows us to develop the first system to recover relightable and animatable neural avatars from sparse or monocular inputs. Experiments show that our approach produces superior results compared to state-of-the-art methods. Our project page is available at https://zju3dv.github.io/relightable_avatar.