CVPR2024/CVPR2024-papers-abstract-index huggingface dataset:
Style transfer aims to render an image with the artistic features of a style image while maintaining the original structure. Various methods have been put forward for this task but some challenges still exist. For instance it is difficult for CNN-based methods to handle global information and long-range dependencies between input images for which transformer-based methods have been proposed. Although transformer can better model the relationship between content and style images they require high-cost hardware and time-consuming inference. To address these issues we design a novel transformer model that includes only encoders thus significantly reducing the computational cost. In addition we also find that existing style transfer methods may lead to images under-stylied or missing content. In order to achieve better stylization we design a content feature extractor and a style feature extractor. Then we can feed pure content and style images into the transformer. Finally we propose a network model termed Puff-Net i.e. efficient style transfer with pure content and style feature fusion network. Through qualitative and quantitative experiments we demonstrate the advantages of our model compared to state-of-the-art ones in the literature. The code is availabel at https://github.com/ZszYmy9/Puff-Net.
Image warping a classic task in computer vision aims to use geometric transformations to change the appearance of images. Recent methods learn the resampling kernels for warping through neural networks to estimate missing values in irregular grids which however fail to capture local variations in deformed content and produce images with distortion and less high-frequency details. To address this issue this paper proposes an effective method namely MFR to learn Multi-Frequency Representations from input images for image warping. Specifically we propose a progressive filtering network to learn image representations from different frequency subbands and generate deformable images in a coarse-to-fine manner. Furthermore we employ learnable Gabor wavelet filters to improve the model's capability to learn local spatial-frequency representations. Comprehensive experiments including homography transformation equirectangular to perspective projection and asymmetric image super-resolution demonstrate that the proposed MFR significantly outperforms state-of-the-art image warping methods. Our method also showcases superior generalization to out-of-distribution domains where the generated images are equipped with rich details and less distortion thereby high visual quality. The source code is available at https://github.com/junxiao01/MFR.
Adjusting camera exposure in arbitrary lighting conditions is the first step to ensure the functionality of computer vision applications. Poorly adjusted camera exposure often leads to critical failure and performance degradation. Traditional camera exposure control methods require multiple convergence steps and time-consuming processes making them unsuitable for dynamic lighting conditions. In this paper we propose a new camera exposure control framework that rapidly controls camera exposure while performing real-time processing by exploiting deep reinforcement learning. The proposed framework consists of four contributions: 1) a simplified training ground to simulate real-world's diverse and dynamic lighting changes 2) flickering and image attribute-aware reward design along with lightweight state design for real-time processing 3) a static-to-dynamic lighting curriculum to gradually improve the agent's exposure-adjusting capability and 4) domain randomization techniques to alleviate the limitation of the training ground and achieve seamless generalization in the wild. As a result our proposed method rapidly reaches a desired exposure level within five steps with real-time processing (1 ms). Also the acquired images are well-exposed and show superiority in various computer vision tasks such as feature extraction and object detection.
We introduce the Splatter Image an ultra-efficient approach for monocular 3D object reconstruction. Splatter Image is based on Gaussian Splatting which allows fast and high-quality reconstruction of 3D scenes from multiple images. We apply Gaussian Splatting to monocular reconstruction by learning a neural network that at test time performs reconstruction in a feed-forward manner at 38 FPS. Our main innovation is the surprisingly straightforward design of this network which using 2D operators maps the input image to one 3D Gaussian per pixel. The resulting set of Gaussians thus has the form an image the Splatter Image. We further extend the method take several images as input via cross-view attention. Owning to the speed of the renderer (588 FPS) we use a single GPU for training while generating entire images at each iteration to optimize perceptual metrics like LPIPS. On several synthetic real multi-category and large-scale benchmark datasets we achieve better results in terms of PSNR LPIPS and other metrics while training and evaluating much faster than prior works. Code models and more results are available at https://szymanowiczs.github.io/ splatter-image.
From content moderation to wildlife conservation the number of applications that require models to recognize nuanced or subjective visual concepts is growing. Traditionally developing classifiers for such concepts requires substantial manual effort measured in hours days or even months to identify and annotate data needed for training. Even with recently proposed Agile Modeling techniques which enable rapid bootstrapping of image classifiers users are still required to spend 30 minutes or more of monotonous repetitive data labeling just to train a single classifier. Drawing on Fiske's Cognitive Miser theory we propose a new framework that alleviates manual effort by replacing human labeling with natural language interactions reducing the total effort required to define a concept by an order of magnitude: from labeling 2000 images to only 100 plus some natural language interactions. Our framework leverages recent advances in foundation models both large language models and vision-language models to carve out the concept space through conversation and by automatically labeling training data points. Most importantly our framework eliminates the need for crowd-sourced annotations. Moreover our framework ultimately produces lightweight classification models that are deployable in cost-sensitive scenarios.
Most importantly our framework eliminates the need for crowd-sourced annotations. Moreover our framework ultimately produces lightweight classification models that are deployable in cost-sensitive scenarios. Across 15 subjective concepts and across 2 public image classification datasets our trained models outperform traditional Agile Modeling as well as state-of-the-art zero-shot classification models like ALIGN CLIP CuPL and large visual question answering models like PaLI-X.
This paper introduces a versatile paradigm for integrating multi-view reflectance (optional) and normal maps acquired through photometric stereo. Our approach employs a pixel-wise joint re-parameterization of reflectance and normal considering them as a vector of radiances rendered under simulated varying illumination. This re-parameterization enables the seamless integration of reflectance and normal maps as input data in neural volume rendering-based 3D reconstruction while preserving a single optimization objective. In contrast recent multi-view photometric stereo (MVPS) methods depend on multiple potentially conflicting objectives. Despite its apparent simplicity our proposed approach outperforms state-of-the-art approaches in MVPS benchmarks across F-score Chamfer distance and mean angular error metrics. Notably it significantly improves the detailed 3D reconstruction of areas with high curvature or low visibility.
Backdoor attack poses a significant security threat to Deep Learning applications. Existing attacks are often not evasive to established backdoor detection techniques. This susceptibility primarily stems from the fact that these attacks typically leverage a universal trigger pattern or transformation function such that the trigger can cause misclassification for any input. In response to this recent papers have introduced attacks using sample-specific invisible triggers crafted through special transformation functions. While these approaches manage to evade detection to some extent they reveal vulnerability to existing backdoor mitigation techniques. To address and enhance both evasiveness and resilience we introduce a novel backdoor attack LOTUS. Specifically it leverages a secret function to separate samples in the victim class into a set of partitions and applies unique triggers to different partitions. Furthermore LOTUS incorporates an effective trigger focusing mechanism ensuring only the trigger corresponding to the partition can induce the backdoor behavior. Extensive experimental results show that LOTUS can achieve high attack success rate across 4 datasets and 7 model structures and effectively evading 13 backdoor detection and mitigation techniques. The code is available at https://github.com/Megum1/LOTUS.
Object pose refinement is essential for robust object pose estimation. Previous work has made significant progress towards instance-level object pose refinement. Yet category-level pose refinement is a more challenging problem due to large shape variations within a category and the discrepancies between the target object and the shape prior. To address these challenges we introduce a novel architecture for category-level object pose refinement. Our approach integrates an HS-layer and learnable affine transformations which aims to enhance the extraction and alignment of geometric information. Additionally we introduce a cross-cloud transformation mechanism that efficiently merges diverse data sources. Finally we push the limits of our model by incorporating the shape prior information for translation and size error prediction. We conducted extensive experiments to demonstrate the effectiveness of the proposed framework. Through extensive quantitative experiments we demonstrate significant improvement over the baseline method by a large margin across all metrics.
Removing noise from images a.k.a image denoising can be a very challenging task since the type and amount of noise can greatly vary for each image due to many factors including a camera model and capturing environments. While there have been striking improvements in image denoising with the emergence of advanced deep learning architectures and real-world datasets recent denoising networks struggle to maintain performance on images with noise that has not been seen during training. One typical approach to address the challenge would be to adapt a denoising network to new noise distribution. Instead in this work we shift our attention to the input noise itself for adaptation rather than adapting a network. Thus we keep a pretrained network frozen and adapt an input noise to capture the fine-grained deviations. As such we propose a new denoising algorithm dubbed Learning-to-Adapt-Noise (LAN) where a learnable noise offset is directly added to a given noisy image to bring a given input noise closer towards the noise distribution a denoising network is trained to handle. Consequently the proposed framework exhibits performance improvement on images with unseen noise displaying the potential of the proposed research direction.
Confronting the challenges of data scarcity and advanced motion synthesis in human-scene interaction modeling we introduce the TRUMANS dataset alongside a novel HSI motion synthesis method. TRUMANS stands as the most comprehensive motion-captured HSI dataset currently available encompassing over 15 hours of human interactions across 100 indoor scenes. It intricately captures whole-body human motions and part-level object dynamics focusing on the realism of contact. This dataset is further scaled up by transforming physical environments into exact virtual models and applying extensive augmentations to appearance and motion for both humans and objects while maintaining interaction fidelity. Utilizing TRUMANS we devise a diffusion-based autoregressive model that efficiently generates HSI sequences of any length taking into account both scene context and intended actions. In experiments our approach shows remarkable zero-shot generalizability on a range of 3D scene datasets (e.g. PROX Replica ScanNet ScanNet++) producing motions that closely mimic original motion-captured sequences as confirmed by quantitative experiments and human studies.
Single-point annotation in visual tasks with the goal of minimizing labeling costs is becoming increasingly prominent in research. Recently visual foundation models such as Segment Anything (SAM) have gained widespread usage due to their robust zero-shot capabilities and exceptional annotation performance. However SAM's class-agnostic output and high confidence in local segmentation introduce semantic ambiguity posing a challenge for precise category-specific segmentation. In this paper we introduce a cost-effective category-specific segmenter using SAM. To tackle this challenge we have devised a Semantic-Aware Instance Segmentation Network (SAPNet) that integrates Multiple Instance Learning (MIL) with matching capability and SAM with point prompts. SAPNet strategically selects the most representative mask proposals generated by SAM to supervise segmentation with a specific focus on object category information. Moreover we introduce the Point Distance Guidance and Box Mining Strategy to mitigate inherent challenges: group and local issues in weakly supervised segmentation. These strategies serve to further enhance the overall segmentation performance. The experimental results on Pascal VOC and COCO demonstrate the promising performance of our proposed SAPNet emphasizing its semantic matching capabilities and its potential to advance point-prompted instance segmentation. The code is available at https://github.com/zhaoyangwei123/SAPNet.
This paper proposes Group Activity Feature (GAF) learning in which features of multi-person activity are learned as a compact latent vector. Unlike prior work in which the manual annotation of group activities is required for supervised learning our method learns the GAF through person attribute prediction without group activity annotations. By learning the whole network in an end-to-end manner so that the GAF is required for predicting the person attributes of people in a group the GAF is trained as the features of multi-person activity. As a person attribute we propose to use a person's action class and appearance features because the former is easy to annotate due to its simpleness and the latter requires no manual annotation. In addition we introduce a location-guided attribute prediction to disentangle the complex GAF for extracting the features of each target person properly. Various experimental results validate that our method outperforms SOTA methods quantitatively and qualitatively on two public datasets. Visualization of our GAF also demonstrates that our method learns the GAF representing fined-grained group activity classes. Code: https://github.com/chihina/GAFL-CVPR2024.
Human-centric 3D scene understanding has recently drawn increasing attention driven by its critical impact on robotics. However human-centric real-life scenarios are extremely diverse and complicated and humans have intricate motions and interactions. With limited labeled data supervised methods are difficult to generalize to general scenarios hindering real-life applications. Mimicking human intelligence we propose an unsupervised 3D detection method for human-centric scenarios by transferring the knowledge from synthetic human instances to real scenes. To bridge the gap between the distinct data representations and feature distributions of synthetic models and real point clouds we introduce novel modules for effective instance-to-scene representation transfer and synthetic-to-real feature alignment. Remarkably our method exhibits superior performance compared to current state-of-the-art techniques achieving 87.8% improvement in mAP and closely approaching the performance of fully supervised methods (62.15 mAP vs. 69.02 mAP) on HuCenLife Dataset.
Various transfer attack methods have been proposed to evaluate the robustness of deep neural networks (DNNs). Although manifesting remarkable performance in generating untargeted adversarial perturbations existing proposals still fail to achieve high targeted transferability. In this work we discover that the adversarial perturbations' overfitting towards source models of mediocre generalization capability can hurt their targeted transferability. To address this issue we focus on enhancing the source model's generalization capability to improve its ability to conduct transferable targeted adversarial attacks. In pursuit of this goal we propose a novel model self-enhancement method that incorporates two major components: Sharpness-Aware Self-Distillation (SASD) and Weight Scaling (WS). Specifically SASD distills a fine-tuned auxiliary model which mirrors the source model's structure into the source model while flattening the source model's loss landscape. WS obtains an approximate ensemble of numerous pruned models to perform model augmentation which can be conveniently synergized with SASD to elevate the source model's generalization capability and thus improve the resultant targeted perturbations' transferability. Extensive experiments corroborate the effectiveness of the proposed method.
WS obtains an approximate ensemble of numerous pruned models to perform model augmentation which can be conveniently synergized with SASD to elevate the source model's generalization capability and thus improve the resultant targeted perturbations' transferability. Extensive experiments corroborate the effectiveness of the proposed method. Notably under the black-box setting our approach can outperform the state-of-the-art baselines by a significant margin of 12.2% on average in terms of the obtained targeted transferability. Code is available at https://github.com/g4alllf/SASD.
Category-level 3D pose estimation is a fundamentally important problem in computer vision and robotics e.g. for embodied agents or to train 3D generative models. However so far methods that estimate the category-level object pose require either large amounts of human annotations CAD models or input from RGB-D sensors. In contrast we tackle the problem of learning to estimate the category-level 3D pose only from casually taken object-centric videos without human supervision. We propose a two-step pipeline: First we introduce a multi-view alignment procedure that determines canonical camera poses across videos with a novel and robust cyclic distance formulation for geometric and appearance matching using reconstructed coarse meshes and DINOv2 features. In a second step the canonical poses and reconstructed meshes enable us to train a model for 3D pose estimation from a single image. In particular our model learns to estimate dense correspondences between images and a prototypical 3D template by predicting for each pixel in a 2D image a feature vector of the corresponding vertex in the template mesh. We demonstrate that our method outperforms all baselines at the unsupervised alignment of object-centric videos by a large margin and provides faithful and robust predictions in-the-wild on the Pascal3D+ and ObjectNet3D datasets.
Diffusion models have shown tremendous results in image generation. However due to the iterative nature of the diffusion process and its reliance on classifier-free guidance inference times are slow. In this paper we propose a new distillation approach for guided diffusion models in which an external lightweight guide model is trained while the original text-to-image model remains frozen. We show that our method reduces the inference computation of classifier-free guided latent-space diffusion models by almost half and only requires 1% trainable parameters of the base model. Furthermore once trained our guide model can be applied to various fine-tuned domain-specific versions of the base diffusion model without the need for additional training: this "plug-and-play" functionality drastically improves inference computation while maintaining the visual fidelity of generated images. Empirically we show that our approach is able to produce visually appealing results and achieve a comparable FID score to the teacher with as few as 8 to 16 steps.
Brain decoding a pivotal field in neuroscience aims to reconstruct stimuli from acquired brain signals primarily utilizing functional magnetic resonance imaging (fMRI). Currently brain decoding is confined to a per-subject-per-model paradigm limiting its applicability to the same individual for whom the decoding model is trained. This constraint stems from three key challenges: 1) the inherent variability in input dimensions across subjects due to differences in brain size; 2) the unique intrinsic neural patterns influencing how different individuals perceive and process sensory information; 3) limited data availability for new subjects in real-world scenarios hampers the performance of decoding models. In this paper we present a novel approach MindBridge that achieves cross-subject brain decoding by employing only one model. Our proposed framework establishes a generic paradigm capable of addressing these challenges by introducing biological-inspired aggregation function and novel cyclic fMRI reconstruction mechanism for subject-invariant representation learning. Notably by cycle reconstruction of fMRI MindBridge can enable novel fMRI synthesis which also can serve as pseudo data augmentation. Within the framework we also devise a novel reset-tuning method for adapting a pretrained model to a new subject. Experimental results demonstrate MindBridge's ability to reconstruct images for multiple subjects which is competitive with dedicated subject-specific models.
Within the framework we also devise a novel reset-tuning method for adapting a pretrained model to a new subject. Experimental results demonstrate MindBridge's ability to reconstruct images for multiple subjects which is competitive with dedicated subject-specific models. Furthermore with limited data for a new subject we achieve a high level of decoding accuracy surpassing that of subject-specific models. This advancement in cross-subject brain decoding suggests promising directions for wider applications in neuroscience and indicates potential for more efficient utilization of limited fMRI data in real-world scenarios. Project page: https://littlepure2333.github.io/MindBridge
Creating high-dynamic videos such as motion-rich actions and sophisticated visual effects poses a significant challenge in the field of artificial intelligence. Unfortunately current state-of-the-art video generation methods primarily focusing on text-to-video generation tend to produce video clips with minimal motions despite maintaining high fidelity. We argue that relying solely on text instructions is insufficient and suboptimal for video generation. In this paper we introduce PixelDance a novel approach based on diffusion models that incorporates image instructions for both the first and last frames in conjunction with text instructions for video generation. Comprehensive experimental results demonstrate that PixelDance trained with public data exhibits significantly better proficiency in synthesizing videos with complex scenes and intricate motions setting a new standard for video generation.