CVPR2024/CVPR2024-papers-abstract-index huggingface dataset:
The combination of strong visual backbones and Large Language Model (LLM) reasoning has led to Large Multimodal Models (LMMs) becoming the current standard for a wide range of vision and language (VL) tasks. However recent research has shown that even the most advanced LMMs still struggle to capture aspects of compositional visual reasoning such as attributes and relationships between objects. One solution is to utilize scene graphs (SGs)---a formalization of objects and their relations and attributes that has been extensively used as a bridge between the visual and textual domains. Yet scene graph data requires scene graph annotations which are expensive to collect and thus not easily scalable. Moreover finetuning an LMM based on SG data can lead to catastrophic forgetting of the pretraining objective. To overcome this inspired by chain-of-thought methods we propose Compositional Chain-of-Thought (CCoT) a novel zero-shot Chain-of-Thought prompting method that utilizes SG representations in order to extract compositional knowledge from an LMM. Specifically we first generate an SG using the LMM and then use that SG in the prompt to produce a response.
Specifically we first generate an SG using the LMM and then use that SG in the prompt to produce a response. Through extensive experiments we find that the proposed CCoT approach not only improves LMM performance on several vision and language VL compositional benchmarks but also improves the performance of several popular LMMs on general multimodal benchmarks without the need for fine-tuning or annotated ground-truth SGs. Code: https://github.com/chancharikmitra/CCoT
Score distillation sampling (SDS) has been widely adopted to overcome the absence of unseen views in reconstructing 3D objects from a single image. It leverages pre-trained 2D diffusion models as teacher to guide the reconstruction of student 3D models. Despite their remarkable success SDS-based methods often encounter geometric artifacts and texture saturation. We find out the crux is the overlooked indiscriminate treatment of diffusion time-steps during optimization: it unreasonably treats the student-teacher knowledge distillation to be equal at all time-steps and thus entangles coarse-grained and fine-grained modeling. Therefore we propose the Diffusion Time-step Curriculum one-image-to-3D pipeline (DTC123) which involves both the teacher and student models collaborating with the time-step curriculum in a coarse-to-fine manner. Extensive experiments on NeRF4 RealFusion15 GSO and Level50 benchmark demonstrate that DTC123 can produce multi-view consistent high-quality and diverse 3D assets. Codes and more generation demos will be released in https://github.com/yxymessi/DTC123.
Neural radiance field (NeRF) is an emerging technique for 3D scene reconstruction and modeling. However current NeRF-based methods are limited in the capabilities of adding or removing objects. This paper fills the aforementioned gap by proposing a new language-driven method for object manipulation in NeRFs through dataset updates. Specifically to insert an object represented by a set of multi-view images into a background NeRF we use a text-to-image diffusion model to blend the object into the given background across views. The generated images are then used to update the NeRF so that we can render view-consistent images of the object within the background. To ensure view consistency we propose a dataset update strategy that prioritizes the radiance field training based on camera poses in a pose-ordered manner. We validate our method in two case studies: object insertion and object removal. Experimental results show that our method can generate photo-realistic results and achieves state-of-the-art performance in NeRF editing.
In Federated Learning (FL) the issue of statistical data heterogeneity has been a significant challenge to the field's ongoing development. This problem is further exacerbated when clients' data vary in modalities. In response to these issues of statistical heterogeneity and modality incompatibility we propose the Adaptive Hyper-graph Aggregation framework a novel solution for Modality-Agnostic Federated Learning. We design a Modular Architecture for Local Model with single modality setting the stage for efficient intra-modality sharing and inter-modality complementarity. An innovative Global Consensus Prototype Enhancer is crafted to assimilate and broadcast global consensus knowledge within the network. At the core of our approach lies the Adaptive Hyper-graph Learning Strategy which effectively tackles the inherent challenges of modality incompatibility and statistical heterogeneity within federated learning environments accomplishing this adaptively even without the server being aware of the clients' modalities. Our approach tested on three multimodal benchmark datasets demonstrated strong performance across diverse data distributions affirming its effectiveness in multimodal federated learning.
While there has been remarkable progress recently in the fields of manipulation and locomotion mobile manipulation remains a long-standing challenge. Compared to locomotion or static manipulation a mobile system must make a diverse range of long-horizon tasks feasible in unstructured and dynamic environments. While the applications are broad and interesting there are a plethora of challenges in developing these systems such as coordination between the base and arm reliance on onboard perception for perceiving and interacting with the environment and most importantly simultaneously integrating all these parts together. Prior works approach the problem using disentangled modular skills for mobility and manipulation that are trivially tied together. This causes several limitations such as compounding errors delays in decision-making and no whole-body coordination. In this work we present a reactive mobile manipulation framework that uses an active visual system to consciously perceive and react to its environment. Similar to how humans leverage whole-body and hand-eye coordination we develop a mobile manipulator that exploits its ability to move and see more specifically -- to move in order to see and to see in order to move. This allows it to not only move around and interact with its environment but also choose "when" to perceive "what" using an active visual system.
This allows it to not only move around and interact with its environment but also choose "when" to perceive "what" using an active visual system. We observe that such an agent learns to navigate around complex cluttered scenarios while displaying agile whole-body coordination using only ego-vision without needing to create environment maps. Videos are available at https://spin-robot.github.io
We present DREAM a novel training framework representing Diffusion Rectification and Estimation-Adaptive Models requiring minimal code changes (just three lines) yet significantly enhancing the alignment of training with sampling in diffusion models. DREAM features two components: diffusion rectification which adjusts training to reflect the sampling process and estimation adaptation which balances perception against distortion. When applied to image super-resolution (SR) DREAM adeptly navigates the tradeoff between minimizing distortion and preserving high image quality. Experiments demonstrate DREAM's superiority over standard diffusion-based SR methods showing a to faster training convergence and a to reduction in necessary sampling steps to achieve comparable or superior results. We hope DREAM will inspire a rethinking of diffusion model training paradigms.
Open-vocabulary human-object interaction (HOI) detection which is concerned with the problem of detecting novel HOIs guided by natural language is crucial for understanding human-centric scenes. However prior zero-shot HOI detectors often employ the same levels of feature maps to model HOIs with varying distances leading to suboptimal performance in scenes containing human-object pairs with a wide range of distances. In addition these detectors primarily rely on category names and overlook the rich contextual information that language can provide which is essential for capturing open vocabulary concepts that are typically rare and not well-represented by category names alone. In this paper we introduce a novel end-to-end open vocabulary HOI detection framework with conditional multi-level decoding and fine-grained semantic enhancement (CMD-SE) harnessing the potential of Visual-Language Models (VLMs). Specifically we propose to model human-object pairs with different distances with different levels of feature maps by incorporating a soft constraint during the bipartite matching process. Furthermore by leveraging large language models (LLMs) such as GPT models we exploit their extensive world knowledge to generate descriptions of human body part states for various interactions. Then we integrate the generalizable and fine-grained semantics of human body parts to improve interaction recognition.
Furthermore by leveraging large language models (LLMs) such as GPT models we exploit their extensive world knowledge to generate descriptions of human body part states for various interactions. Then we integrate the generalizable and fine-grained semantics of human body parts to improve interaction recognition. Experimental results on two datasets SWIG-HOI and HICO-DET demonstrate that our proposed method achieves state-of-the-art results in open vocabulary HOI detection. The code and models are available at https://github.com/ltttpku/CMD-SE-release.