CVPR2024/CVPR2024-papers-abstract-index huggingface dataset:
Deep Neural Networks (DNNs) have become pivotal in various fields especially in computer vision outperforming previous methodologies. A critical challenge in their deployment is the bias inherent in data across different domains such as image style and environmental conditions leading to domain gaps. This necessitates techniques for learning general representations from biased training data known as domain generalization. This paper presents Attend to eXpert Prompts (A2XP) a novel approach for domain generalization that preserves the privacy and integrity of the network architecture. A2XP consists of two phases: Expert Adaptation and Domain Generalization. In the first phase prompts for each source domain are optimized to guide the model towards the optimal direction. In the second phase two embedder networks are trained to effectively amalgamate these expert prompts aiming for an optimal output. Our extensive experiments demonstrate that A2XP achieves state-of-the-art results over existing non-private domain generalization methods. The experimental results validate that the proposed approach not only tackles the domain generalization challenge in DNNs but also offers a privacy-preserving efficient solution to the broader field of computer vision.
In the realm of video object segmentation (VOS) the challenge of operating under low-light conditions persists resulting in notably degraded image quality and compromised accuracy when comparing query and memory frames for similarity computation. Event cameras characterized by their high dynamic range and ability to capture motion information of objects offer promise in enhancing object visibility and aiding VOS methods under such low-light conditions. This paper introduces a pioneering framework tailored for low-light VOS leveraging event camera data to elevate segmentation accuracy. Our approach hinges on two pivotal components: the Adaptive Cross-Modal Fusion (ACMF) module aimed at extracting pertinent features while fusing image and event modalities to mitigate noise interference and the Event-Guided Memory Matching (EGMM) module designed to rectify the issue of inaccurate matching prevalent in low-light settings. Additionally we present the creation of a synthetic LLE-DAVIS dataset and the curation of a real-world LLE-VOS dataset encompassing frames and events. Experimental evaluations corroborate the efficacy of our method across both datasets affirming its effectiveness in low-light scenarios. The datasets are available at https://github.com/HebeiFast/EventLowLightVOS.
Domain adaptation adapts models to various scenes with different appearances. In this field active domain adaptation is crucial in effectively sampling a limited number of data in the target domain. We propose an active domain adaptation method for object detection focusing on quantifying the undetectability of objects. Existing methods for active sampling encounter challenges in considering undetected objects while estimating the uncertainty of model predictions. Our proposed active sampling strategy addresses this issue using an active learning approach that simultaneously accounts for uncertainty and undetectability. Our newly proposed False Negative Prediction Module evaluates the undetectability of images containing undetected objects enabling more informed active sampling. This approach considers previously overlooked undetected objects thereby reducing false negative errors. Moreover using unlabeled data our proposed method utilizes uncertainty-guided pseudo-labeling to enhance domain adaptation further. Extensive experiments demonstrate that the performance of our proposed method closely rivals that of fully supervised learning while requiring only a fraction of the labeling efforts needed for the latter.
The scarcity of annotated data has sparked significant interest in unsupervised pre-training methods that leverage medical reports as auxiliary signals for medical visual representation learning. However existing research overlooks the multi-granularity nature of medical visual representation and lacks suitable contrastive learning techniques to improve the models' generalizability across different granularities leading to the underutilization of image-text information. To address this we propose MLIP a novel framework leveraging domain-specific medical knowledge as guiding signals to integrate language information into the visual domain through image-text contrastive learning. Our model includes global contrastive learning with our designed divergence encoder local token-knowledge-patch alignment contrastive learning and knowledge-guided category-level contrastive learning with expert knowledge. Experimental evaluations reveal the efficacy of our model in enhancing transfer performance for tasks such as image classification object detection and semantic segmentation. Notably MLIP surpasses state-of-the-art methods even with limited annotated data highlighting the potential of multimodal pre-training in advancing medical representation learning.
Generative 3D part assembly involves understanding part relationships and predicting their 6-DoF poses for assembling a realistic 3D shape. Prior work often focus on the geometry of individual parts neglecting part-whole hierarchies of objects. Leveraging two key observations: 1) super-part poses provide strong hints about part poses and 2) predicting super-part poses is easier due to fewer super-parts we propose a part-whole-hierarchy message passing network for efficient 3D part assembly. We first introduce super-parts by grouping geometrically similar parts without any semantic labels. Then we employ a part-whole hierarchical encoder wherein a super-part encoder predicts latent super-part poses based on input parts. Subsequently we transform the point cloud using the latent poses feeding it to the part encoder for aggregating super-part information and reasoning about part relationships to predict all part poses. In training only ground-truth part poses are required. During inference the predicted latent poses of super-parts enhance interpretability. Experimental results on the PartNet dataset that our method achieves state-of-the-art performance in part and connectivity accuracy and enables an interpretable hierarchical part assembly.
Diffusion models have made significant advances in generating high-quality images but their application to video generation has remained challenging due to the complexity of temporal motion. Zero-shot video editing offers a solution by utilizing pre-trained image diffusion models to translate source videos into new ones. Nevertheless existing methods struggle to maintain strict temporal consistency and efficient memory consumption. In this work we propose a novel approach to enhance temporal consistency in generated videos by merging self-attention tokens across frames. By aligning and compressing temporally redundant tokens across frames our method improves temporal coherence and reduces memory consumption in self-attention computations. The merging strategy matches and aligns tokens according to the temporal correspondence between frames facilitating natural temporal consistency in generated video frames. To manage the complexity of video processing we divide videos into chunks and develop intra-chunk local token merging and inter-chunk global token merging ensuring both short-term video continuity and long-term content consistency. Our video editing approach seamlessly extends the advancements in image editing to video editing rendering favorable results in temporal consistency over state-of-the-art methods.
Recently subject-driven generation has garnered significant interest due to its ability to personalize text-to-image generation. Typical works focus on learning the new subject's private attributes. However an important fact has not been taken seriously that a subject is not an isolated new concept but should be a specialization of a certain category in the pre-trained model. This results in the subject failing to comprehensively inherit the attributes in its category causing poor attribute-related generations. In this paper motivated by object-oriented programming we model the subject as a derived class whose base class is its semantic category. This modeling enables the subject to inherit public attributes from its category while learning its private attributes from the user-provided example. Specifically we propose a plug-and-play method Subject-Derived regularization (SuDe). It constructs the base-derived class modeling by constraining the subject-driven generated images to semantically belong to the subject's category. Extensive experiments under three baselines and two backbones on various subjects show that our SuDe enables imaginative attribute-related generations while maintaining subject fidelity. For the codes please refer to \href https://github.com/modelscope/facechain  FaceChain .
When deploying segmentation models in practice it is critical to evaluate their behaviors in varied and complex scenes. Different from the previous evaluation paradigms only in consideration of global attribute variations (e.g. adverse weather) we investigate both local and global attribute variations for robustness evaluation. To achieve this we construct a mask-preserved attribute editing pipeline to edit visual attributes of real images with precise control of structural information. Therefore the original segmentation labels can be reused for the edited images. Using our pipeline we construct a benchmark covering both object and image attributes (e.g. color material pattern style). We evaluate a broad variety of semantic segmentation models spanning from conventional close-set models to recent open-vocabulary large models on their robustness to different types of variations. We find that both local and global attribute variations affect segmentation performances and the sensitivity of models diverges across different variation types. We argue that local attributes have the same importance as global attributes and should be considered in the robustness evaluation of segmentation models. Code: https://github.com/PRIS-CV/Pascal-EA.
Diffusion models currently dominate the field of data-driven image synthesis with their unparalleled scaling to large datasets. In this paper we identify and rectify several causes for uneven and ineffective training in the popular ADM diffusion model architecture without altering its high-level structure. Observing uncontrolled magnitude changes and imbalances in both the network activations and weights over the course of training we redesign the network layers to preserve activation weight and update magnitudes on expectation. We find that systematic application of this philosophy eliminates the observed drifts and imbalances resulting in considerably better networks at equal computational complexity. Our modifications improve the previous record FID of 2.41 in ImageNet-512 synthesis to 1.81 achieved using fast deterministic sampling. As an independent contribution we present a method for setting the exponential moving average (EMA) parameters post-hoc i.e. after completing the training run. This allows precise tuning of EMA length without the cost of performing several training runs and reveals its surprising interactions with network architecture training time and guidance.
We propose a hierarchical correlation clustering method that extends the well-known correlation clustering to produce hierarchical clusters applicable to both positive and negative pairwise dissimilarities. Then in the following we study unsupervised representation learning with such hierarchical correlation clustering. For this purpose we first investigate embedding the respective hierarchy to be used for tree preserving embedding and feature extraction. Thereafter we study the extension of minimax distance measures to correlation clustering as another representation learning paradigm. Finally we demonstrate the performance of our methods on several datasets.
Given a clothing image and a person image an image-based virtual try-on aims to generate a customized image that appears natural and accurately reflects the characteristics of the clothing image. In this work we aim to expand the applicability of the pre-trained diffusion model so that it can be utilized independently for the virtual try-on task. The main challenge is to preserve the clothing details while effectively utilizing the robust generative capability of the pre-trained model. In order to tackle these issues we propose StableVITON learning the semantic correspondence between the clothing and the human body within the latent space of the pre-trained diffusion model in an end-to-end manner. Our proposed zero cross-attention blocks not only preserve the clothing details by learning the semantic correspondence but also generate high-fidelity images by utilizing the inherent knowledge of the pre-trained model in the warping process. Through our proposed novel attention total variation loss and applying augmentation we achieve the sharp attention map resulting in a more precise representation of clothing details. StableVITON outperforms the baselines in qualitative and quantitative evaluation showing promising quality in arbitrary person images. Our code is available at https://github.com/rlawjdghek/StableVITON.
Stable Diffusion has established itself as a foundation model in generative AI artistic applications receiving widespread research and application. Some recent fine-tuning methods have made it feasible for individuals to implant personalized concepts onto the basic Stable Diffusion model with minimal computational costs on small datasets. However these innovations have also given rise to issues like facial privacy forgery and artistic copyright infringement. In recent studies researchers have explored the addition of imperceptible adversarial perturbations to images to prevent potential unauthorized exploitation and infringements when personal data is used for fine-tuning Stable Diffusion. Although these studies have demonstrated the ability to protect images it is essential to consider that these methods may not be entirely applicable in real-world scenarios. In this paper we systematically evaluate the use of perturbations to protect images within a practical threat model. The results suggest that these approaches may not be sufficient to safeguard image privacy and copyright effectively. Furthermore we introduce a purification method capable of removing protected perturbations while preserving the original image structure to the greatest extent possible. Experiments reveal that Stable Diffusion can effectively learn from purified images over all protective methods.
Despite the remarkable process of talking-head-based avatar-creating solutions directly generating anchor-style videos with full-body motions remains challenging. In this study we propose Make-Your-Anchor a novel system necessitating only a one-minute video clip of an individual for training subsequently enabling the automatic generation of anchor-style videos with precise torso and hand movements. Specifically we finetune a proposed structure-guided diffusion model on input video to render 3D mesh conditions into human appearances. We adopt a two-stage training strategy for the diffusion model effectively binding movements with specific appearances. To produce arbitrary long temporal video we extend the 2D U-Net in the frame-wise diffusion model to a 3D style without additional training cost and a simple yet effective batch-overlapped temporal denoising module is proposed to bypass the constraints on video length during inference. Finally a novel identity-specific face enhancement module is introduced to improve the visual quality of facial regions in the output videos. Comparative experiments demonstrate the effectiveness and superiority of the system in terms of visual quality temporal coherence and identity preservation outperforming SOTA diffusion/non-diffusion methods. Project page: https://github.com/ICTMCG/Make-Your-Anchor.
Human beings possess the capability to multiply a melange of multisensory cues while actively exploring and interacting with the 3D world. Current multi-modal large language models however passively absorb sensory data as inputs lacking the capacity to actively interact with the objects in the 3D environment and dynamically collect their multisensory information. To usher in the study of this area we propose MultiPLY a multisensory embodied large language model that could incorporate multisensory interactive data including visual audio tactile and thermal information into large language models thereby establishing the correlation among words actions and percepts. To this end we first collect Multisensory Universe a large-scale multisensory interaction dataset comprising 500k data by deploying an LLM-powered embodied agent to engage with the 3D environment. To perform instruction tuning with pre-trained LLM on such generated data we first encode the 3D scene as abstracted object-centric representations and then introduce action tokens denoting that the embodied agent takes certain actions within the environment as well as state tokens that represent the multisensory state observations of the agent at each time step.
In the inference time MultiPLY could generate action tokens instructing the agent to take the action in the environment and obtain the next multisensory state observation. The observation is then appended back to the LLM via state tokens to generate subsequent text or action tokens. We demonstrate that MultiPLY outperforms baselines by a large margin through a diverse set of embodied tasks involving object retrieval tool use multisensory captioning and task decomposition.
The goal of the multi-sound source localization task is to localize sound sources from the mixture individually. While recent multi-sound source localization methods have shown improved performance they face challenges due to their reliance on prior information about the number of objects to be separated. In this paper to overcome this limitation we present a novel multi-sound source localization method that can perform localization without prior knowledge of the number of sound sources. To achieve this goal we propose an iterative object identification (IOI) module which can recognize sound-making objects in an iterative manner. After finding the regions of sound-making objects we devise object similarity-aware clustering (OSC) loss to guide the IOI module to effectively combine regions of the same object but also distinguish between different objects and backgrounds. It enables our method to perform accurate localization of sound-making objects without any prior knowledge. Extensive experimental results on the MUSIC and VGGSound benchmarks show the significant performance improvements of the proposed method over the existing methods for both single and multi-source. Our code is available at: https://github.com/VisualAIKHU/NoPrior_MultiSSL
Recent works in implicit representations such as Neural Radiance Fields (NeRF) have advanced the generation of realistic and animatable head avatars from video sequences. These implicit methods are still confronted by visual artifacts and jitters since the lack of explicit geometric constraints poses a fundamental challenge in accurately modeling complex facial deformations. In this paper we introduce Dynamic Tetrahedra (DynTet) a novel hybrid representation that encodes explicit dynamic meshes by neural networks to ensure geometric consistency across various motions and viewpoints. DynTet is parameterized by the coordinate-based networks which learn signed distance deformation and material texture anchoring the training data into a predefined tetrahedra grid. Leveraging Marching Tetrahedra DynTet efficiently decodes textured meshes with a consistent topology enabling fast rendering through a differentiable rasterizer and supervision via a pixel loss. To enhance training efficiency we incorporate classical 3D Morphable Models to facilitate geometry learning and define a canonical space for simplifying texture learning. These advantages are readily achievable owing to the effective geometric representation employed in DynTet. Compared with prior works DynTet demonstrates significant improvements in fidelity lip synchronization and real-time performance according to various metrics.
These advantages are readily achievable owing to the effective geometric representation employed in DynTet. Compared with prior works DynTet demonstrates significant improvements in fidelity lip synchronization and real-time performance according to various metrics. Beyond producing stable and visually appealing synthesis videos our method also outputs the dynamic meshes which is promising to enable many emerging applications. Code is available at https://github.com/zhangzc21/DynTet.
nsupervised (US) video anomaly detection (VAD) in surveillance applications is gaining more popularity lately due to its practical real-world applications. Due to the extremely challenging nature of this task where learning is carried out without any annotations privacy-critical collaborative learning of US-VAD systems has not been studied yet. As surveillance videos are privacy sensitive and the availability of large-scale video data may enable better US-VAD systems collaborative learning can be highly rewarding in this setting. In this paper we propose a new baseline for anomaly detection capable of localizing anomalous events in complex surveillance scenarios in a fully unsupervised fashion without any labels on a privacy-retaining participant-based distributed training configuration. Additionally we propose three new evaluation protocols to extensively evaluate anomaly detection approaches on various scenarios of collaborations and data availability. Moreover based on these protocols we modify existing VAD datasets to extensively evaluate our approach as well as existing US SOTA methods on two large-scale datasets including UCF-Crime and XD-Violence. All proposed evaluation protocols dataset splits and codes are available here: \href https://github.com/AnasEmad11/CLAP  https://github.com/AnasEmad11/CLAP .
Crowd counting has achieved significant progress by training regressors to predict instance positions. In heavily crowded scenarios however regressors are challenged by uncontrollable annotation variance which causes density map bias and context information inaccuracy. In this study we propose mutual prompt learning (mPrompt) which leverages a regressor and a segmenter as guidance for each other solving bias and inaccuracy caused by annotation variance while distinguishing foreground from background. In specific mPrompt leverages point annotations to tune the segmenter and predict pseudo head masks in a way of point prompt learning. It then uses the predicted segmentation masks which serve as spatial constraint to rectify biased point annotations as context prompt learning. mPrompt defines a way of mutual information maximization from prompt learning mitigating the impact of annotation variance while improving model accuracy. Experiments show that mPrompt significantly reduces the Mean Average Error (MAE) demonstrating the potential to be general framework for down-stream vision tasks. Code is available at https://github.com/csguomy/mPrompt.