CVPR2024/CVPR2024-papers-abstract-index huggingface dataset:
Multimodal Visual Object Tracking (VOT) has recently gained significant attention due to its robustness. Early research focused on fully fine-tuning RGB-based trackers which was inefficient and lacked generalized representation due to the scarcity of multimodal data. Therefore recent studies have utilized prompt tuning to transfer pre-trained RGB-based trackers to multimodal data. However the modality gap limits pre-trained knowledge recall and the dominance of the RGB modality persists preventing the full utilization of information from other modalities. To address these issues we propose a novel symmetric multimodal tracking framework called SDSTrack. We introduce lightweight adaptation for efficient fine-tuning which directly transfers the feature extraction ability from RGB to other domains with a small number of trainable parameters and integrates multimodal features in a balanced symmetric manner. Furthermore we design a complementary masked patch distillation strategy to enhance the robustness of trackers in complex environments such as extreme weather poor imaging and sensor failure. Extensive experiments demonstrate that SDSTrack outperforms state-of-the-art methods in various multimodal tracking scenarios including RGB+Depth RGB+Thermal and RGB+Event tracking and exhibits impressive results in extreme conditions. Our source code is available at : https://github.com/hoqolo/SDSTrack.
Recent advancements in post-hoc and inherently interpretable methods have markedly enhanced the explanations of black box classifier models. These methods operate either through post-analysis or by integrating concept learning during model training. Although being effective in bridging the semantic gap between a model's latent space and human interpretation these explanation methods only partially reveal the model's decision-making process. The outcome is typically limited to high-level semantics derived from the last feature map. We argue that the explanations lacking insights into the decision processes at low and mid-level features are neither fully faithful nor useful. Addressing this gap we introduce the Multi-Level Concept Prototypes Classifier (MCPNet) an inherently interpretable model. MCPNet autonomously learns meaningful concept prototypes across multiple feature map levels using Centered Kernel Alignment (CKA) loss and an energy-based weighted PCA mechanism and it does so without reliance on predefined concept labels. Further we propose a novel classifier paradigm that learns and aligns multi-level concept prototype distributions for classification purposes via Class-aware Concept Distribution (CCD) loss. Our experiments reveal that our proposed MCPNet while being adaptable to various model architectures offers comprehensive multi-level explanations while maintaining classification accuracy. Additionally its concept distribution-based classification approach shows improved generalization capabilities in few-shot classification scenarios.
In recent years there has been enormous interest in vision-language models trained using self-supervised objectives. However the use of large-scale datasets scraped from the web for training also makes these models vulnerable to potential security threats such as backdooring and poisoning attacks. In this paper we propose a method for mitigating such attacks on contrastively trained vision-language models. Our approach leverages external knowledge extracted from a language model to prevent models from learning correlations between image regions which lack strong alignment with external knowledge. We do this by imposing constraints to enforce that attention paid by the model to visual regions is proportional to the alignment of those regions with external knowledge. We conduct extensive experiments using a variety of recent backdooring and poisoning attacks on multiple datasets and architectures. Our results clearly demonstrate that our proposed approach is highly effective at defending against such attacks across multiple settings while maintaining model utility and without requiring any changes at inference time.
Large Language Models(LLMs) have shown remarkable emergent abilities in unifying almost all (if not every) NLP tasks. In the human motion-related realm however researchers still develop siloed models for each task. Inspired by InstuctGPT[??] and the generalist concept behind Gato [??] we introduce AvatarGPT an All-in-One framework for motion understanding planning generations as well as other tasks such as motion in-between synthesis. AvatarGPT treats each task as one type of instruction fine-tuned on the shared LLM. All the tasks are seamlessly interconnected with language as the universal interface constituting a closed-loop within the framework. To achieve this human motion sequences are first encoded as discrete tokens which serve as the extended vocabulary of LLM. Then an unsupervised pipeline to generate natural language descriptions of human action sequences from in-the-wild videos is developed. Finally all tasks are jointly trained. Extensive experiments show that AvatarGPT achieves SOTA on low-level tasks and promising results on high-level tasks demonstrating the effectiveness of our proposed All-in-One framework. Moreover for the first time AvatarGPT enables a principled approach by iterative traversal of the tasks within the closed-loop for unlimited long-motion synthesis.
Recently the proliferation of highly realistic synthetic images facilitated through a variety of GANs and Diffusions has significantly heightened the susceptibility to misuse. While the primary focus of deepfake detection has traditionally centered on the design of detection algorithms an investigative inquiry into the generator architectures has remained conspicuously absent in recent years. This paper contributes to this lacuna by rethinking the architectures of CNN-based generator thereby establishing a generalized representation of synthetic artifacts. Our findings illuminate that the up-sampling operator can beyond frequency-based artifacts produce generalized forgery artifacts. In particular the local interdependence among image pixels caused by upsampling operators is significantly demonstrated in synthetic images generated by GAN or diffusion. Building upon this observation we introduce the concept of Neighboring Pixel Relationships(NPR) as a means to capture and characterize the generalized structural artifacts stemming from up-sampling operations. A comprehensive analysis is conducted on an open-world dataset comprising samples generated by 28 distinct generative models. This analysis culminates in the establishment of a novel state-of-the-art performance showcasing a remarkable 12.8% improvement over existing methods. The code is available at https://github.com/chuangchuangtan/NPR-DeepfakeDetection.
Co-speech gestures if presented in the lively form of videos can achieve superior visual effects in human-machine interaction. While previous works mostly generate structural human skeletons resulting in the omission of appearance information we focus on the direct generation of audio-driven co-speech gesture videos in this work. There are two main challenges: 1) A suitable motion feature is needed to describe complex human movements with crucial appearance information. 2) Gestures and speech exhibit inherent dependencies and should be temporally aligned even of arbitrary length. To solve these problems we present a novel motion-decoupled framework to generate co-speech gesture videos. Specifically we first introduce a well-designed nonlinear TPS transformation to obtain latent motion features preserving essential appearance information. Then a transformer-based diffusion model is proposed to learn the temporal correlation between gestures and speech and performs generation in the latent motion space followed by an optimal motion selection module to produce long-term coherent and consistent gesture videos. For better visual perception we further design a refinement network focusing on missing details of certain areas. Extensive experimental results show that our proposed framework significantly outperforms existing approaches in both motion and video-related evaluations. Our code demos and more resources are available at https://github.com/thuhcsi/S2G-MDDiffusion.
Existing Blind image Super-Resolution (BSR) methods focus on estimating either kernel or degradation information but have long overlooked the essential content details. In this paper we propose a novel BSR approach Content-aware Degradation-driven Transformer (CDFormer) to capture both degradation and content representations. However low-resolution images cannot provide enough content details and thus we introduce a diffusion-based module CDFormer_ diff  to first learn Content Degradation Prior (CDP) in both low- and high-resolution images and then approximate the real distribution given only low-resolution information. Moreover we apply an adaptive SR network CDFormer_ SR  that effectively utilizes CDP to refine features. Compared to previous diffusion-based SR methods we treat the diffusion model as an estimator that can overcome the limitations of expensive sampling time and excessive diversity. Experiments show that CDFormer can outperform existing methods establishing a new state-of-the-art performance on various benchmarks under blind settings. Codes and models will be available at https://github.com/I2-Multimedia-Lab/CDFormer.
Generating a 3D human model from a single reference image is challenging because it requires inferring textures and geometries in invisible views while maintaining consistency with the reference image. Previous methods utilizing 3D generative models are limited by the availability of 3D training data. Optimization-based methods that lift text-to-image diffusion models to 3D generation often fail to preserve the texture details of the reference image resulting in inconsistent appearances in different views. In this paper we propose HumanRef a 3D human generation framework from a single-view input. To ensure the generated 3D model is photorealistic and consistent with the input image HumanRef introduces a novel method called reference-guided score distillation sampling (Ref-SDS) which effectively incorporates image guidance into the generation process. Furthermore we introduce region-aware attention to Ref-SDS ensuring accurate correspondence between different body regions. Experimental results demonstrate that HumanRef outperforms state-of-the-art methods in generating 3D clothed humans with fine geometry photorealistic textures and view-consistent appearances. Code and model are available at https://eckertzhang.github.io/HumanRef.github.io/.
Large multimodal models (LMMs) have evolved from large language models (LLMs) to integrate multiple input modalities such as visual inputs. This integration augments the capacity of LLMs for tasks requiring visual comprehension and reasoning. However the extent and limitations of their enhanced abilities are not fully understood especially when it comes to real-world tasks. To address this gap we introduce GlitchBench a novel benchmark derived from video game quality assurance tasks to test and evaluate the reasoning capabilities of LMMs. Our benchmark is curated from a variety of unusual and glitched scenarios from video games and aims to challenge both the visual and linguistic reasoning powers of LMMs in detecting and interpreting out-of-the-ordinary events. We evaluate multiple state-of-the-art LMMs and we show that GlitchBench presents a new challenge for these models. Code and data are available at: https://glitchbench.github.io/
The goal of interactive image segmentation is to delineate specific regions within an image via visual or language prompts. Low-latency and high-quality interactive segmentation with diverse prompts remain challenging for existing specialist and generalist models. Specialist models with their limited prompts and task-specific designs experience high latency because the image must be recomputed every time the prompt is updated due to the joint encoding of image and visual prompts. Generalist models exemplified by the Segment Anything Model (SAM) have recently excelled in prompt diversity and efficiency lifting image segmentation to the foundation model era. However for high-quality segmentations SAM still lags behind state-of-the-art specialist models despite SAM being trained with x100 more segmentation masks. In this work we delve deep into the architectural differences between the two types of models. We observe that dense representation and fusion of visual prompts are the key design choices contributing to the high segmentation quality of specialist models. In light of this we reintroduce this dense design into the generalist models to facilitate the development of generalist models with high segmentation quality. To densely represent diverse visual prompts we propose to use a dense map to capture five types: clicks boxes polygons scribbles and masks.
In light of this we reintroduce this dense design into the generalist models to facilitate the development of generalist models with high segmentation quality. To densely represent diverse visual prompts we propose to use a dense map to capture five types: clicks boxes polygons scribbles and masks. Thus we propose SegNext a next-generation interactive segmentation approach offering low latency high quality and diverse prompt support. Our method outperforms current state-of-the-art methods on HQSeg-44K and DAVIS quantitatively and qualitatively.
This work presents Adaptive Local-then-Global Merging (ALGM) a token reduction method for semantic segmentation networks that use plain Vision Transformers. ALGM merges tokens in two stages: (1) In the first network layer it merges similar tokens within a small local window and (2) halfway through the network it merges similar tokens across the entire image. This is motivated by an analysis in which we found that in those situations tokens with a high cosine similarity can likely be merged without a drop in segmentation quality. With extensive experiments across multiple datasets and network configurations we show that ALGM not only significantly improves the throughput by up to 100% but can also enhance the mean IoU by up to +1.1 thereby achieving a better trade-off between segmentation quality and efficiency than existing methods. Moreover our approach is adaptive during inference meaning that the same model can be used for optimal efficiency or accuracy depending on the application. Code is available at https://tue-mps.github.io/ALGM.
We propose a novel concept of dual and integrated latent topologies (DITTO in short) for implicit 3D reconstruction from noisy and sparse point clouds. Most existing methods predominantly focus on single latent type such as point or grid latents. In contrast the proposed DITTO leverages both point and grid latents (i.e. dual latent) to enhance their strengths the stability of grid latents and the detail-rich capability of point latents. Concretely DITTO consists of dual latent encoder and integrated implicit decoder. In the dual latent encoder a dual latent layer which is the key module block composing the encoder refines both latents in parallel maintaining their distinct shapes and enabling recursive interaction. Notably a newly proposed dynamic sparse point transformer within the dual latent layer effectively refines point latents. Then the integrated implicit decoder systematically combines these refined latents achieving high-fidelity 3D reconstruction and surpassing previous state-of-the-art methods on object- and scene-level datasets especially in thin and detailed structures.
In the realm of video object tracking auxiliary modalities such as depth thermal or event data have emerged as valuable assets to complement the RGB trackers. In practice most existing RGB trackers learn a single set of parameters to use them across datasets and applications. However a similar single-model unification for multi-modality tracking presents several challenges. These challenges stem from the inherent heterogeneity of inputs -- each with modality-specific representations the scarcity of multi-modal datasets and the absence of all the modalities at all times. In this work we introduce Un-Track a Unified Tracker of a single set of parameters for any modality. To handle any modality our method learns their common latent space through low-rank factorization and reconstruction techniques. More importantly we use only the RGB-X pairs to learn the common latent space. This unique shared representation seamlessly binds all modalities together enabling effective unification and accommodating any missing modality all within a single transformer-based architecture. Our Un-Track achieves +8.1 absolute F-score gain on the DepthTrack dataset by introducing only +2.14 (over 21.50) GFLOPs with +6.6M (over 93M) parameters through a simple yet efficient prompting strategy.
Our Un-Track achieves +8.1 absolute F-score gain on the DepthTrack dataset by introducing only +2.14 (over 21.50) GFLOPs with +6.6M (over 93M) parameters through a simple yet efficient prompting strategy. Extensive comparisons on five benchmark datasets with different modalities show that Un-Track surpasses both SOTA unified trackers and modality-specific counterparts validating our effectiveness and practicality. The source code is publicly available at https://github.com/Zongwei97/UnTrack.
In the domain of video tracking existing methods often grapple with a trade-off between spatial density and temporal range. Current approaches in dense optical flow estimators excel in providing spatially dense tracking but are limited to short temporal spans. Conversely recent advancements in long-range trackers offer extended temporal coverage but at the cost of spatial sparsity. This paper introduces FlowTrack a novel framework designed to bridge this gap. FlowTrack combines the strengths of both paradigms by 1) chaining confident flow predictions to maximize efficiency and 2) automatically switching to an error compensation module in instances of flow prediction inaccuracies. This dual strategy not only offers efficient dense tracking over extended temporal spans but also ensures robustness against error accumulations and occlusions common pitfalls of naive flow chaining. Furthermore we demonstrate that chained flow itself can serve as an effective guide for an error compensation module even for occluded points. Our framework achieves state-of-the-art accuracy for long-range tracking on the DAVIS dataset and renders 50% speed-up when performing dense tracking.
The creation of personalized anatomical digital twins is important in the fields of medicine computer graphics sports science and biomechanics. To observe a subject's anatomy expensive medical devices (MRI or CT) are required and the creation of the digital model is often time-consuming and involves manual effort. Instead we leverage the fact that the shape of the body surface is correlated with the internal anatomy; e.g. from surface observations alone one can predict body composition and skeletal structure. In this work we go further and learn to infer the 3D location of three important anatomic tissues: subcutaneous adipose tissue (fat) lean tissue (muscles and organs) and long bones. To learn to infer these tissues we tackle several key challenges. We first create a dataset of human tissues by segmenting full-body MRI scans and registering the SMPL body mesh to the body surface. With this dataset we train HIT (Human Implicit Tissues) an implicit function that given a point inside a body predicts its tissue class. HIT leverages the SMPL body model shape and pose parameters to canonicalize the medical data.
With this dataset we train HIT (Human Implicit Tissues) an implicit function that given a point inside a body predicts its tissue class. HIT leverages the SMPL body model shape and pose parameters to canonicalize the medical data. Unlike SMPL which is trained from upright 3D scans MRI scans are acquired with subjects lying on a table resulting in significant soft-tissue deformation. Consequently HIT uses a learned volumetric deformation field that undoes these deformations. Since HIT is parameterized by SMPL we can repose bodies or change the shape of subjects and the internal structures deform appropriately. We perform extensive experiments to validate HIT's ability to predict a plausible internal structure for novel subjects. The dataset and HIT model are available at https://hit.is.tue.mpg.de to foster future research in this direction.
Choreographers determine what the dances look like while cameramen determine the final presentation of dances. Recently various methods and datasets have showcased the feasibility of dance synthesis. However camera movement synthesis with music and dance remains an unsolved challenging problem due to the scarcity of paired data. Thus we present DCM a new multi-modal 3D dataset which for the first time combines camera movement with dance motion and music audio. This dataset encompasses 108 dance sequences (3.2 hours) of paired dance-camera-music data from the anime community covering 4 music genres. With this dataset we uncover that dance camera movement is multifaceted and human-centric and possesses multiple influencing factors making dance camera synthesis a more challenging task compared to camera or dance synthesis alone. To overcome these difficulties we propose DanceCamera3D a transformer-based diffusion model that incorporates a novel body attention loss and a condition separation strategy. For evaluation we devise new metrics measuring camera movement quality diversity and dancer fidelity. Utilizing these metrics we conduct extensive experiments on our DCM dataset providing both quantitative and qualitative evidence showcasing the effectiveness of our DanceCamera3D model. Code and video demos are available at https://github.com/ Carmenw1203/DanceCamera3D-Official.
Vision language models (VLM) have demonstrated remarkable performance across various downstream tasks. However understanding fine-grained visual-linguistic concepts such as attributes and inter-object relationships remains a significant challenge. While several benchmarks aim to evaluate VLMs in finer granularity their primary focus remains on the linguistic aspect neglecting the visual dimension. Here we highlight the importance of evaluating VLMs from both a textual and visual perspective. We introduce a progressive pipeline to synthesize images that vary in a specific attribute while ensuring consistency in all other aspects. Utilizing this data engine we carefully design a benchmark SPEC to diagnose the comprehension of object size position existence and count. Subsequently we conduct a thorough evaluation of four leading VLMs on SPEC. Surprisingly their performance is close to random guess revealing significant limitations. With this in mind we propose a simple yet effective approach to optimize VLMs in fine-grained understanding achieving significant improvements on SPEC without compromising the zero-shot performance. Results on two additional fine-grained benchmarks also show consistent improvements further validating the transferability of our approach. Code and data are available at https://github.com/wjpoom/SPEC.