CVPR2024/CVPR2024-papers-abstract-index huggingface dataset:
Reinforcement learning (RL) with dense rewards and imitation learning (IL) with human-generated trajectories are the most widely used approaches for training modern embodied agents. RL requires extensive reward shaping and auxiliary losses and is often too slow and ineffective for long-horizon tasks. While IL with human supervision is effective collecting human trajectories at scale is extremely expensive. In this work we show that imitating shortest-path planners in simulation produces agents that given a language instruction can proficiently navigate explore and manipulate objects in both simulation and in the real world using only RGB sensors (no depth map or GPS coordinates). This surprising result is enabled by our end-to-end transformer-based SPOC architecture powerful visual encoders paired with extensive image augmentation and the dramatic scale and diversity of our training data: millions of frames of shortest-path-expert trajectories collected inside approximately 200000 procedurally generated houses containing 40000 unique 3D assets. Our models data training code and newly proposed 10-task benchmarking suite CHORES are available at https://spoc-robot.github.io/.
Most of the previous exposure correction methods learn dense pixel-wise transformations to achieve promising results but consume huge computational resources. Recently Learnable 3D lookup tables (3D LUTs) have demonstrated impressive performance and efficiency for image enhancement. However these methods can only perform global transformations and fail to finely manipulate local regions. Moreover they uniformly downsample the input image which loses the rich color information and limits the learning of color transformation capabilities. In this paper we present a collaborative transformation framework (CoTF) for real-time exposure correction which integrates global transformation with pixel-wise transformations in an efficient manner. Specifically the global transformation adjusts the overall appearance using image-adaptive 3D LUTs to provide decent global contrast and sharp details while the pixel transformation compensates for local context. Then a relation-aware modulation module is designed to combine these two components effectively. In addition we propose an adaptive sampling strategy to preserve more color information by predicting the sampling intervals thus providing higher quality input data for the learning of 3D LUTs. Extensive experiments demonstrate that our method can process high-resolution images in real-time on GPUs while achieving comparable performance against current state-of-the-art methods. The code is available at https://github.com/HUST-IAL/CoTF.
We propose Lodge a network capable of generating extremely long dance sequences conditioned on given music. We design Lodge as a two-stage coarse to fine diffusion architecture and propose the characteristic dance primitives that possess significant expressiveness as intermediate representations between two diffusion models. The first stage is global diffusion which focuses on comprehending the coarse-level music-dance correlation and production characteristic dance primitives. In contrast the second-stage is the local diffusion which parallelly generates detailed motion sequences under the guidance of the dance primitives and choreographic rules. In addition we propose a Foot Refine Block to optimize the contact between the feet and the ground enhancing the physical realism of the motion. Code available at https://li-ronghui.github.io/lodge
Diffusion models have shown remarkable results for image generation editing and inpainting. Recent works explore diffusion models for 3D shape generation with neural implicit functions i.e. signed distance function and occupancy function. However they are limited to shapes with closed surfaces which prevents them from generating diverse 3D real-world contents containing open surfaces. In this work we present UDiFF a 3D diffusion model for unsigned distance fields (UDFs) which is capable to generate textured 3D shapes with open surfaces from text conditions or unconditionally. Our key idea is to generate UDFs in spatial-frequency domain with an optimal wavelet transformation which produces a compact representation space for UDF generation. Specifically instead of selecting an appropriate wavelet transformation which requires expensive manual efforts and still leads to large information loss we propose a data-driven approach to learn the optimal wavelet transformation for UDFs. We evaluate UDiFF to show our advantages by numerical and visual comparisons with the latest methods on widely used benchmarks. Page: https://weiqi-zhang.github.io/UDiFF.
Active Speaker Detection (ASD) aims to identify who is speaking in each frame of a video. Solving ASD involves using audio and visual information in two complementary contexts: long-term intra-speaker context models the temporal dependencies of the same speaker while short-term inter-speaker context models the interactions of speakers in the same scene. Motivated by these observations we propose LoCoNet a simple but effective Long-Short Context Network that leverages Long-term Intra-speaker Modeling (LIM) and Short-term Inter-speaker Modeling (SIM) in an interleaved manner. LIM employs self-attention for long-range temporal dependencies modeling and cross-attention for audio-visual interactions modeling. SIM incorporates convolutional blocks that capture local patterns for short-term inter-speaker context. Experiments show that LoCoNet achieves state-of-the-art performance on multiple datasets with 95.2% (+0.3%) mAP on AVA-ActiveSpeaker 97.2% (+2.7%) mAP on Talkies and 68.4% (+7.7%) mAP on Ego4D.
Moreover in challenging cases where multiple speakers are present LoCoNet outperforms previous state-of-the-art methods by 3.0% mAP on AVA-ActiveSpeaker. The code is available at https://github.com/SJTUwxz/LoCoNet_ASD.
Existing methods for asymmetric image retrieval employ a rigid pairwise similarity constraint between the query network and the larger gallery network. However these one-to-one constraint approaches often fail to maintain retrieval order consistency especially when the query network has limited representational capacity. To overcome this problem we introduce the Decoupled Differential Distillation (D3still) framework. This framework shifts from absolute one-to-one supervision to optimizing the relational differences in pairwise similarities produced by the query and gallery networks thereby preserving a consistent retrieval order across both networks. Our method involves computing a pairwise similarity differential matrix within the gallery domain which is then decomposed into three components: feature representation knowledge inconsistent pairwise similarity differential knowledge and consistent pairwise similarity differential knowledge. This strategic decomposition aligns the retrieval ranking of the query network with the gallery network effectively. Extensive experiments on various benchmark datasets reveal that D3still surpasses state-of-the-art methods in asymmetric image retrieval. Code is available at https://github.com/SCY-X/D3still.
Deepfake detection faces a critical generalization hurdle with performance deteriorating when there is a mismatch between the distributions of training and testing data. A broadly received explanation is the tendency of these detectors to be overfitted to forgery-specific artifacts rather than learning features that are widely applicable across various forgeries. To address this issue we propose a simple yet effective detector called LSDA (\underline L atent \underline S pace \underline D ata \underline A ugmentation) which is based on a heuristic idea: representations with a wider variety of forgeries should be able to learn a more generalizable decision boundary thereby mitigating the overfitting of method-specific features (see Fig. 1). Following this idea we propose to enlarge the forgery space by constructing and simulating variations within and across forgery features in the latent space. This approach encompasses the acquisition of enriched domain-specific features and the facilitation of smoother transitions between different forgery types effectively bridging domain gaps. Our approach culminates in refining a binary classifier that leverages the distilled knowledge from the enhanced features striving for a generalizable deepfake detector. Comprehensive experiments show that our proposed method is surprisingly effective and transcends state-of-the-art detectors across several widely used benchmarks.
Recent significant advances in text-to-image models unlock the possibility of training vision systems using synthetic images potentially overcoming the difficulty of collecting curated data at scale. It is unclear however how these models behave at scale as more synthetic data is added to the training set. In this paper we study the scaling laws of synthetic images generated by state of the art text-to-image models for the training of supervised models: image classifiers with label supervision and CLIP with language supervision. We identify several factors including text prompts classifier-free guidance scale and types of text-to-image models that significantly affect scaling behavior. After tuning these factors we observe that synthetic images demonstrate a scaling trend similar to but slightly less effective than real images in CLIP training while they significantly underperform in scaling when training supervised image classifiers. Our analysis indicates that the main reason for this underperformance is the inability of off-the-shelf text-to-image models to generate certain concepts a limitation that significantly impairs the training of image classifiers. Our findings also suggest that scaling synthetic data can be particularly effective in scenarios such as: (1) when there is a limited supply of real images for a supervised problem (e.g.
Our findings also suggest that scaling synthetic data can be particularly effective in scenarios such as: (1) when there is a limited supply of real images for a supervised problem (e.g. fewer than 0.5 million images in ImageNet) (2) when the evaluation dataset diverges significantly from the training data indicating the out-of-distribution scenario or (3) when synthetic data is used in conjunction with real images as demonstrated in the training of CLIP models.
The rapid advancement of deep learning models is often attributed to their ability to leverage massive training data. In contrast such privilege has not yet fully benefited 3D deep learning mainly due to the limited availability of large-scale 3D datasets. Merging multiple available data sources and letting them collaboratively train a single model is a potential solution. However due to the large domain gap between 3D point cloud datasets such mixed supervision could adversely affect the model's performance and lead to degenerated performance (i.e. negative transfer) compared to single-dataset training. In view of this challenge we introduce Point Prompt Training (PPT) a novel framework for multi-dataset synergistic learning in the context of 3D representation learning that supports multiple pre-training paradigms. Based on this framework we propose Prompt-driven Normalization which adapts the model to different datasets with domain-specific prompts and Language-guided Categorical Alignment that decently unifies the multiple-dataset label spaces by leveraging the relationship between label text. Extensive experiments verify that PPT can overcome the negative transfer associated with synergistic learning and produce generalizable representations.
Extensive experiments verify that PPT can overcome the negative transfer associated with synergistic learning and produce generalizable representations. Notably it achieves state-of-the-art performance on each dataset using a single weight-shared model with supervised multi-dataset training. Moreover when served as a pre-training framework it outperforms other pre-training approaches regarding representation quality and attains remarkable state-of-the-art performance across over ten diverse downstream tasks spanning both indoor and outdoor 3D scenarios.
Convolution neural network is successful in pervasive vision tasks including label distribution learning which usually takes the form of learning an injection from the non-linear visual features to the well-defined labels. However how the discrepancy between features is mapped to the label discrepancy is ambient and its correctness is not guaranteed.To address these problems we study the mathematical connection between feature and its label presenting a general and simple framework for label distribution learning. We propose a so-called Triangular Distribution Transform (TDT) to build an injective function between feature and label guaranteeing that any symmetric feature discrepancy linearly reflects the difference between labels. The proposed TDT can be used as a plug-in in mainstream backbone networks to address different label distribution learning tasks. Experiments on Facial Age Recognition Illumination Chromaticity Estimation and Aesthetics assessment show that TDT achieves on-par or better results than the prior arts.
Today state-of-the-art deep neural networks that process event-camera data first convert a temporal window of events into dense grid-like input representations. As such they exhibit poor generalizability when deployed at higher inference frequencies (i.e. smaller temporal windows) than the ones they were trained on. We address this challenge by introducing state-space models (SSMs) with learnable timescale parameters to event-based vision. This design adapts to varying frequencies without the need to retrain the network at different frequencies. Additionally we investigate two strategies to counteract aliasing effects when deploying the model at higher frequencies. We comprehensively evaluate our approach against existing methods based on RNN and Transformer architectures across various benchmarks including Gen1 and 1 Mpx event camera datasets. Our results demonstrate that SSM-based models train 33% faster and also exhibit minimal performance degradation when tested at higher frequencies than the training input. Traditional RNN and Transformer models exhibit performance drops of more than 20 mAP with SSMs having a drop of 3.31 mAP highlighting the effectiveness of SSMs in event-based vision tasks.
In the realm of computer vision and robotics embodied agents are expected to explore their environment and carry out human instructions. This necessitates the ability to fully understand 3D scenes given their first-person observations and contextualize them into language for interaction. However traditional research focuses more on scene-level input and output setups from a global view. To address the gap we introduce EmbodiedScan a multi-modal ego-centric 3D perception dataset and benchmark for holistic 3D scene understanding. It encompasses over 5k scans encapsulating 1M ego-centric RGB-D views 1M language prompts 160k 3D-oriented boxes spanning over 760 categories some of which partially align with LVIS and dense semantic occupancy with 80 common categories. Building upon this database we introduce a baseline framework named Embodied Perceptron. It is capable of processing an arbitrary number of multi-modal inputs and demonstrates remarkable 3D perception capabilities both within the two series of benchmarks we set up i.e. fundamental 3D perception tasks and language-grounded tasks and in the wild.
We present SHINOBI an end-to-end framework for the reconstruction of shape material and illumination from object images captured with varying lighting pose and background. Inverse rendering of an object based on unconstrained image collections is a long-standing challenge in computer vision and graphics and requires a joint optimization over shape radiance and pose. We show that an implicit shape representation based on a multi-resolution hash encoding enables faster and robust shape reconstruction with joint camera alignment optimization that outperforms prior work. Further to enable the editing of illumination and object reflectance (i.e. material) we jointly optimize BRDF and illumination together with the object's shape. Our method is class-agnostic and works on in-the-wild image collections of objects to produce relightable 3D assets for several use cases such as AR/VR movies games etc.
We propose a novel strategy ES3 for self-supervised learning of robust audio-visual speech representations from unlabeled talking face videos. While many recent approaches for this task primarily rely on guiding the learning process using the audio modality alone to capture information shared between audio and video we reframe the problem as the acquisition of shared unique (modality-specific) and synergistic speech information to address the inherent asymmetry between the modalities. Based on this formulation we propose a novel "evolving" strategy that progressively builds joint audio-visual speech representations that are strong for both uni-modal (audio & visual) and bi-modal (audio-visual) speech. First we leverage the more easily learnable audio modality to initialize audio and visual representations by capturing audio-unique and shared speech information. Next we incorporate video-unique speech information and bootstrap the audio-visual representations on top of the previously acquired shared knowledge. Finally we maximize the total audio-visual speech information including synergistic information to obtain robust and comprehensive representations. We implement ES3 as a simple Siamese framework and experiments on both English benchmarks and a newly contributed large-scale Mandarin dataset show its effectiveness.
Finally we maximize the total audio-visual speech information including synergistic information to obtain robust and comprehensive representations. We implement ES3 as a simple Siamese framework and experiments on both English benchmarks and a newly contributed large-scale Mandarin dataset show its effectiveness. In particular on LRS2-BBC our smallest model is on par with SoTA models with only 1/2 parameters and 1/8 unlabeled data (223h).
Neural Radiance Fields (NeRF) revolutionize the realm of visual media by providing photorealistic Free-Viewpoint Video (FVV) experiences offering viewers unparalleled immersion and interactivity. However the technology's significant storage requirements and the computational complexity involved in generation and rendering currently limit its broader application. To close this gap this paper presents Temporal Tri-Plane Radiance Fields (TeTriRF) a novel technology that significantly reduces the storage size for Free-Viewpoint Video (FVV) while maintaining low-cost generation and rendering. TeTriRF introduces a hybrid representation with tri-planes and voxel grids to support scaling up to long-duration sequences and scenes with complex motions or rapid changes. We propose a group training scheme tailored to achieving high training efficiency and yielding temporally consistent low-entropy scene representations on feature domain. Leveraging these properties of the representations we introduce a compression pipeline with off-the-shelf video codecs achieving an order of magnitude less storage size compared to the state-of-the-art. Our experiments demonstrate that TeTriRF can achieve competitive quality with a higher compression rate.
We introduce Motion2VecSets a 4D diffusion model for dynamic surface reconstruction from point cloud sequences. While existing state-of-the-art methods have demonstrated success in reconstructing non-rigid objects using neural field representations conventional feed-forward networks encounter challenges with ambiguous observations from noisy partial or sparse point clouds. To address these challenges we introduce a diffusion model that explicitly learns the shape and motion distribution of non-rigid objects through an iterative denoising process of compressed latent representations. The diffusion-based priors enable more plausible and probabilistic reconstructions when handling ambiguous inputs. We parameterize 4D dynamics with latent sets instead of using global latent codes. This novel 4D representation allows us to learn local shape and deformation patterns leading to more accurate non-linear motion capture and significantly improving generalizability to unseen motions and identities. For more temporally-coherent object tracking we synchronously denoise deformation latent sets and exchange information across multiple frames. To avoid computational overhead we designed an interleaved space and time attention block to alternately aggregate deformation latents along spatial and temporal domains. Extensive comparisons against state-of-the-art methods demonstrate the superiority of our Motion2VecSets in 4D reconstruction from various imperfect observations.
Multimodal learning has advanced the performance for many vision-language tasks. However most existing works in embodied dialog research focus on navigation and leave the localization task understudied. The few existing dialog-based localization approaches assume the availability of entire dialog prior to localizaiton which is impractical for deployed dialog-based localization. In this paper we propose DiaLoc a new dialog-based localization framework which aligns with a real human operator behavior. Specifically we produce an iterative refinement of location predictions which can visualize current pose believes after each dialog turn. DiaLoc effectively utilizes the multimodal data for multi-shot localization where a fusion encoder fuses vision and dialog information iteratively. We achieve state-of-the-art results on embodied dialog-based localization task in single-shot (+7.08% in Acc5@valUnseen) and multi-shot settings (+10.85% in Acc5@valUnseen). DiaLoc narrows the gap between simulation and real-world applications opening doors for future research on collaborative localization and navigation.
Visual program synthesis is a promising approach to exploit the reasoning abilities of large language models for compositional computer vision tasks. Previous work has used few-shot prompting with frozen LLMs to synthesize visual programs. Training an LLM to write better visual programs is an attractive prospect but it is unclear how to accomplish this. No dataset of visual programs for training exists and acquisition of a visual program dataset cannot be easily crowdsourced due to the need for expert annotators. To get around the lack of direct supervision we explore improving the program synthesis abilities of an LLM using feedback from interactive experience. We propose a method where we exploit existing annotations for a vision-language task to improvise a coarse reward signal for that task treat the LLM as a policy and apply reinforced self-training to improve the visual program synthesis ability of the LLM for that task. We describe a series of experiments on object detection compositional visual question answering and image-text retrieval and show that in each case the self-trained LLM outperforms or performs on par with few-shot frozen LLMs that are an order of magnitude larger. Website: https://zaidkhan.me/ViReP