CVPR2024/CVPR2024-papers-abstract-index huggingface dataset:
Short-form UGC video platforms like Kwai and TikTok have been an emerging and irreplaceable mainstream media form thriving on user-friendly engagement and kaleidoscope creation etc. However the advancing content generation modes e.g. special effects and sophisticated processing workflows e.g. de-artifacts have introduced significant challenges to recent UGC video quality assessment: (i) the ambiguous contents hinder the identification of quality-determined regions. (ii) the diverse and complicated hybrid distortions are hard to distinguish. To tackle the above challenges and assist in the development of short-form videos we establish the first large-scale Kwai short Video database for Quality assessment termed KVQ which comprises 600 user-uploaded short videos and 3600 processed videos through the diverse practical processing workflows including pre-processing transcoding and enhancement. Among them the absolute quality score of each video and partial ranking score among indistinguish samples are provided by a team of professional researchers specializing in image processing. Based on this database we propose the first short-form video quality evaluator i.e. KSVQE which enables the quality evaluator to identify the quality-determined semantics with the content understanding of large vision language models (i.e.
Based on this database we propose the first short-form video quality evaluator i.e. KSVQE which enables the quality evaluator to identify the quality-determined semantics with the content understanding of large vision language models (i.e. CLIP) and distinguish the distortions with the distortion under- standing module. Experimental results have shown the effectiveness of KSVQE on our KVQ database and popular VQA databases. The project can be found at https: //lixinustc.github.io/projects/KVQ/.
Understanding the dynamics of generic 3D scenes is fundamentally challenging in computer vision essential in enhancing applications related to scene reconstruction motion tracking and avatar creation. In this work we address the task as the problem of inferring dense long-range motion of 3D points. By observing a set of point trajectories we aim to learn an implicit motion field parameterized by a neural network to predict the movement of novel points within the same domain without relying on any data-driven or scene-specific priors. To achieve this our approach builds upon the recently introduced dynamic point field model that learns smooth deformation fields between the canonical frame and individual observation frames. However temporal consistency between consecutive frames is neglected and the number of required parameters increases linearly with the sequence length due to per-frame modeling. To address these shortcomings we exploit the intrinsic regularization provided by SIREN and modify the input layer to produce a spatiotemporally smooth motion field. Additionally we analyze the motion field Jacobian matrix and discover that the motion degrees of freedom (DOFs) in an infinitesimal area around a point and the network hidden variables have different behaviors to affect the model's representational power. This enables us to improve the model representation capability while retaining the model compactness.
Additionally we analyze the motion field Jacobian matrix and discover that the motion degrees of freedom (DOFs) in an infinitesimal area around a point and the network hidden variables have different behaviors to affect the model's representational power. This enables us to improve the model representation capability while retaining the model compactness. Furthermore to reduce the risk of overfitting we introduce a regularization term based on the assumption of piece-wise motion smoothness. Our experiments assess the model's performance in predicting unseen point trajectories and its application in temporal mesh alignment with guidance. The results demonstrate its superiority and effectiveness. The code and data for the project are publicly available at https://yz-cnsdqz.github.io/eigenmotion/DOMA.
Learning 3D human-object interaction relation is pivotal to embodied AI and interaction modeling. Most existing methods approach the goal by learning to predict isolated interaction elements e.g. human contact object affordance and human-object spatial relation primarily from the perspective of either the human or the object. Which underexploit certain correlations between the interaction counterparts (human and object) and struggle to address the uncertainty in interactions. Actually objects' functionalities potentially affect humans' interaction intentions which reveals what the interaction is. Meanwhile the interacting humans and objects exhibit matching geometric structures which presents how to interact. In light of this we propose harnessing these inherent correlations between interaction counterparts to mitigate the uncertainty and jointly anticipate the above interaction elements in 3D space. To achieve this we present LEMON (LEarning 3D huMan-Object iNteraction relation) a unified model that mines interaction intentions of the counterparts and employs curvatures to guide the extraction of geometric correlations combining them to anticipate the interaction elements. Besides the 3D Interaction Relation dataset (3DIR) is collected to serve as the test bed for training and evaluation. Extensive experiments demonstrate the superiority of LEMON over methods estimating each element in isolation. The code and dataset are available at https://yyvhang.github.io/LEMON/
The rise of new video modalities like virtual reality or autonomous driving has increased the demand for efficient multi-view video compression methods both in terms of rate-distortion (R-D) performance and in terms of delay and runtime. While most recent stereo video compression approaches have shown promising performance they compress left and right views sequentially leading to poor parallelization and runtime performance. This work presents Low-Latency neural codec for Stereo video Streaming (LLSS) a novel parallel stereo video coding method designed for fast and efficient low-latency stereo video streaming. Instead of using a sequential cross-view motion compensation like existing methods LLSS introduces a bidirectional feature shifting module to directly exploit mutual information among views and encode them effectively with a joint cross-view prior model for entropy coding. Thanks to this design LLSS processes left and right views in parallel minimizing latency; all while substantially improving R-D performance compared to both existing neural and conventional codecs.
This paper studies the problem of concept-based interpretability of transformer representations for videos. Concretely we seek to explain the decision-making process of video transformers based on high-level spatiotemporal concepts that are automatically discovered. Prior research on concept-based interpretability has concentrated solely on image-level tasks. Comparatively video models deal with the added temporal dimension increasing complexity and posing challenges in identifying dynamic concepts over time. In this work we systematically address these challenges by introducing the first Video Transformer Concept Discovery (VTCD) algorithm. To this end we propose an efficient approach for unsupervised identification of units of video transformer representations - concepts and ranking their importance to the output of a model. The resulting concepts are highly interpretable revealing spatio-temporal reasoning mechanisms and object-centric representations in unstructured video models. Performing this analysis jointly over a diverse set of supervised and self-supervised representations we discover that some of these mechanism are universal in video transformers. Finally we show that VTCD can be used for fine-grained action recognition and video object segmentation.
Although Multimodal Large Language Models (MLLMs) have demonstrated promising versatile capabilities their performance is still inferior to specialized models on downstream tasks which makes adaptation necessary to enhance their utility. However fine-tuning methods require independent training for every model leading to huge computation and memory overheads. In this paper we propose a novel setting where we aim to improve the performance of diverse MLLMs with a group of shared parameters optimized for a downstream task. To achieve this we propose Transferable Visual Prompting (TVP) a simple and effective approach to generate visual prompts that can transfer to different models and improve their performance on downstream tasks after trained on only one model. We introduce two strategies to address the issue of cross-model feature corruption of existing visual prompting methods and enhance the transferability of the learned prompts including 1) Feature Consistency Alignment: which imposes constraints to the prompted feature changes to maintain task-agnostic knowledge; 2) Task Semantics Enrichment: which encourages the prompted images to contain richer task-specific semantics with language guidance. We validate the effectiveness of TVP through extensive experiments with 6 modern MLLMs on a wide variety of tasks ranging from object recognition and counting to multimodal reasoning and hallucination correction.
Single point-supervised object detection is gaining attention due to its cost-effectiveness. However existing approaches focus on generating horizontal bounding boxes (HBBs) while ignoring oriented bounding boxes (OBBs) commonly used for objects in aerial images. This paper proposes PointOBB the first single Point-based OBB generation method for oriented object detection. PointOBB operates through the collaborative utilization of three distinctive views: an original view a resized view and a rotated/flipped (rot/flp) view. Upon the original view we leverage the resized and rot/flp views to build a scale augmentation module and an angle acquisition module respectively. In the former module a Scale-Sensitive Consistency (SSC) loss is designed to enhance the deep network's ability to perceive the object scale. For accurate object angle predictions the latter module incorporates self-supervised learning to predict angles which is associated with a scale-guided Dense-to-Sparse (DS) matching strategy for aggregating dense angles corresponding to sparse objects. The resized and rot/flp views are switched using a progressive multi-view switching strategy during training to achieve coupled optimization of scale and angle.
The resized and rot/flp views are switched using a progressive multi-view switching strategy during training to achieve coupled optimization of scale and angle. Experimental results on the DIOR-R and DOTA-v1.0 datasets demonstrate that PointOBB achieves promising performance and significantly outperforms potential point-supervised baselines.
We present Intrinsic Image Diffusion a generative model for appearance decomposition of indoor scenes. Given a single input view we sample multiple possible material explanations represented as albedo roughness and metallic maps. Appearance decomposition poses a considerable challenge in computer vision due to the inherent ambiguity between lighting and material properties and the lack of real datasets. To address this issue we advocate for a probabilistic formulation where instead of attempting to directly predict the true material properties we employ a conditional generative model to sample from the solution space. Furthermore we show that utilizing the strong learned prior of recent diffusion models trained on large-scale real-world images can be adapted to material estimation and highly improves the generalization to real images. Our method produces significantly sharper more consistent and more detailed materials outperforming state-of-the-art methods by 1.5dB on PSNR and by 45% better FID score on albedo prediction. We demonstrate the effectiveness of our approach through experiments on both synthetic and real-world datasets.
We propose a novel feed-forward 3D editing framework called Shap-Editor. Prior research on editing 3D objects primarily concentrated on editing individual objects by leveraging off-the-shelf 2D image editing networks utilizing a process called 3D distillation which transfers knowledge from the 2D network to the 3D asset. Distillation necessitates at least tens of minutes per asset to attain satisfactory editing results thus it is not very practical. In contrast we ask whether 3D editing can be carried out directly by a feed-forward network eschewing test-time optimization. In particular we hypothesise that this process can be greatly simplified by first encoding 3D objects into a suitable latent space. We validate this hypothesis by building upon the latent space of Shap-E. We demonstrate that direct 3D editing in this space is possible and efficient by learning a feed-forward editor network that only requires approximately one second per edit. Our experiments show that Shap-Editor generalises well to both in-distribution and out-of-distribution 3D assets with different prompts and achieves superior performance compared to methods that carry out test-time optimisation for each edited instance.
3D shape generation from text is a fundamental task in 3D representation learning. The text-shape pairs exhibit a hierarchical structure where a general text like "chair" covers all 3D shapes of the chair while more detailed prompts refer to more specific shapes. Furthermore both text and 3D shapes are inherently hierarchical structures. However existing Text2Shape methods such as SDFusion do not exploit that. In this work we propose HyperSDFusion a dual-branch diffusion model that generates 3D shapes from a given text. Since hyperbolic space is suitable for handling hierarchical data we propose to learn the hierarchical representations of text and 3D shapes in hyperbolic space. First we introduce a hyperbolic text-image encoder to learn the sequential and multi-modal hierarchical features of text in hyperbolic space. In addition we design a hyperbolic text-graph convolution module to learn the hierarchical features of text in hyperbolic space. In order to fully utilize these text features we introduce a dual-branch structure to embed text features in 3D feature space. At last to endow the generated 3D shapes with a hierarchical structure we devise a hyperbolic hierarchical loss.
In order to fully utilize these text features we introduce a dual-branch structure to embed text features in 3D feature space. At last to endow the generated 3D shapes with a hierarchical structure we devise a hyperbolic hierarchical loss. Our method is the first to explore the hyperbolic hierarchical representation for text-to-shape generation. Experimental results on the existing text-to-shape paired dataset Text2Shape achieved state-of-the-art results. We release our implementation under HyperSDFusion.github.io.
Recently visually-situated text parsing (VsTP) has experienced notable advancements driven by the increasing demand for automated document understanding and the emergence of Generative Large Language Models (LLMs) capable of processing document-based questions. Various methods have been proposed to address the challenging problem of VsTP. However due to the diversified targets and heterogeneous schemas previous works usually design task-specific architectures and objectives for individual tasks which inadvertently leads to modal isolation and complex workflow. In this paper we propose a unified paradigm for parsing visually-situated text across diverse scenarios. Specifically we devise a universal model called OmniParser which can simultaneously handle three typical visually-situated text parsing tasks: text spotting key information extraction and table recognition. In OmniParser all tasks share the unified encoder-decoder architecture the unified objective: point-conditioned text generation and the unified input & output representation: prompt & structured sequences. Extensive experiments demonstrate that the proposed OmniParser achieves state-of-the-art (SOTA) or highly competitive performances on 7 datasets for the three visually-situated text parsing tasks despite its unified concise design. The code is available at https://github.com/AlibabaResearch/AdvancedLiterateMachinery.
Spiking Neural Networks (SNNs) have been widely praised for their high energy efficiency and immense potential. However comprehensive research that critically contrasts and correlates SNNs with quantized Artificial Neural Networks (ANNs) remains scant often leading to skewed comparisons lacking fairness towards ANNs. This paper introduces a unified perspective illustrating that the time steps in SNNs and quantized bit-widths of activation values present analogous representations. Building on this we present a more pragmatic and rational approach to estimating the energy consumption of SNNs. Diverging from the conventional Synaptic Operations (SynOps) we champion the "Bit Budget" concept. This notion permits an intricate discourse on strategically allocating computational and storage resources between weights activation values and temporal steps under stringent hardware constraints. Guided by the Bit Budget paradigm we discern that pivoting efforts towards spike patterns and weight quantization rather than temporal attributes elicits profound implications for model performance. Utilizing the Bit Budget for holistic design consideration of SNNs elevates model performance across diverse data types encompassing static imagery and neuromorphic datasets. Our revelations bridge the theoretical chasm between SNNs and quantized ANNs and illuminate a pragmatic trajectory for future endeavors in energy-efficient neural computations.
A major focus of clinical imaging workflow is disease diagnosis and management leading to medical imaging datasets strongly tied to specific clinical objectives. This scenario has led to the prevailing practice of developing task-specific segmentation models without gaining insights from widespread imaging cohorts. Inspired by the training program of medical radiology residents we propose a shift towards universal medical image segmentation a paradigm aiming to build medical image understanding foundation models by leveraging the diversity and commonality across clinical targets body regions and imaging modalities. Towards this goal we develop Hermes a novel context-prior learning approach to address the challenges of data heterogeneity and annotation differences in medical image segmentation. In a large collection of eleven diverse datasets (2438 3D images) across five modalities (CT PET T1 T2 and cine MRI) and multiple body regions we demonstrate the merit of the universal paradigm over the traditional paradigm on addressing multiple tasks within a single model. By exploiting the synergy across tasks Hermes achieves state-of-the-art performance on all testing datasets and shows superior model scalability. Results on two additional datasets reveals Hermes' strong performance for transfer learning incremental learning and generalization to downstream tasks.
By exploiting the synergy across tasks Hermes achieves state-of-the-art performance on all testing datasets and shows superior model scalability. Results on two additional datasets reveals Hermes' strong performance for transfer learning incremental learning and generalization to downstream tasks. Hermes's learned priors demonstrate an appealing trait to reflect the intricate relations among tasks and modalities which aligns with the established anatomical and imaging principles in radiology. The code is available.
Physically-Based Rendering (PBR) is key to modeling the interaction between light and materials and finds extensive applications across computer graphics domains. However acquiring PBR materials is costly and requires special apparatus. In this paper we propose a method to extract PBR materials from a single real-world image. We do so in two steps: first we map regions of the image to material concept tokens using a diffusion model allowing the sampling of texture images resembling each material in the scene. Second we leverage a separate network to decompose the generated textures into spatially varying BRDFs (SVBRDFs) offering us readily usable materials for rendering applications. Our approach relies on existing synthetic material libraries with SVBRDF ground truth. It exploits a diffusion-generated RGB texture dataset to allow generalization to new samples using unsupervised domain adaptation (UDA). Our contributions are thoroughly evaluated on synthetic and real-world datasets. We further demonstrate the applicability of our method for editing 3D scenes with materials estimated from real photographs. Along with video we share code and models as open-source on the project page: https://github.com/astra-vision/MaterialPalette
With the prevalence of the Pretraining-Finetuning paradigm in transfer learning the robustness of downstream tasks has become a critical concern. In this work we delve into adversarial robustness in transfer learning and reveal the critical role of initialization including both the pretrained model and the linear head. First we discover the necessity of an adversarially robust pretrained model. Specifically we reveal that with a standard pretrained model Parameter-Efficient Finetuning (PEFT) methods either fail to be adversarially robust or continue to exhibit significantly degraded adversarial robustness on downstream tasks even with adversarial training during finetuning. Leveraging a robust pretrained model surprisingly we observe that a simple linear probing can outperform full finetuning and other PEFT methods with random initialization on certain datasets. We further identify that linear probing excels in preserving robustness from the robust pretraining. Based on this we propose Robust Linear Initialization (RoLI) for adversarial finetuning which initializes the linear head with the weights obtained by adversarial linear probing to maximally inherit the robustness from pretraining. Across five different image classification datasets we demonstrate the effectiveness of RoLI and achieve new state-of-the-art results. Our code is available at https://github.com/DongXzz/RoLI.
Text-to-image customization which aims to synthesize text-driven images for the given subjects has recently revolutionized content creation. Existing works follow the pseudo-word paradigm i.e. represent the given subjects as pseudo-words and then compose them with the given text. However the inherent entangled influence scope of pseudo-words with the given text results in a dual-optimum paradox i.e. the similarity of the given subjects and the controllability of the given text could not be optimal simultaneously. We present RealCustom that for the first time disentangles similarity from controllability by precisely limiting subject influence to relevant parts only achieved by gradually narrowing real text word from its general connotation to the specific subject and using its cross-attention to distinguish relevance. Specifically RealCustom introduces a novel "train-inference" decoupled framework: (1) during training RealCustom learns general alignment between visual conditions to original textual conditions by a novel adaptive scoring module to adaptively modulate influence quantity; (2) during inference a novel adaptive mask guidance strategy is proposed to iteratively update the influence scope and influence quantity of the given subjects to gradually narrow the generation of the real text word.
Comprehensive experiments demonstrate the superior real-time customization ability of RealCustom in the open domain achieving both unprecedented similarity of the given subjects and controllability of the given text for the first time. The project page is https://corleone-huang.github.io/realcustom/.