//--- Aura Script -----------------------------------------------------------
// Aranwen
//--- Description -----------------------------------------------------------
// Teacher
//---------------------------------------------------------------------------
public class AranwenScript : NpcScript
{
	public override void Load()
	{
		SetName("_aranwen");
		SetRace(10001);
		SetBody(height: 1.15f, weight: 0.9f, upper: 1.1f, lower: 0.8f);
		SetFace(skinColor: 15, eyeType: 3, eyeColor: 192);
		SetLocation(14, 43378, 40048, 125);
		EquipItem(Pocket.Face, 3900, 0x00344300, 0x0000163E, 0x008B0021);
		EquipItem(Pocket.Hair, 3026, 0x00BDC2E5, 0x00BDC2E5, 0x00BDC2E5);
		EquipItem(Pocket.Armor, 13008, 0x00C6D8EA, 0x00C6D8EA, 0x00635985);
		EquipItem(Pocket.Glove, 16503, 0x00C6D8EA, 0x00B20859, 0x00A7131C);
		EquipItem(Pocket.Shoe, 17504, 0x00C6D8EA, 0x00C6D8EA, 0x003F6577);
		EquipItem(Pocket.RightHand1, 40012, 0x00C0C0C0, 0x008C84A4, 0x00403C47);
        
		AddPhrase("...");
		AddPhrase("A sword does not betray its own will.");
		AddPhrase("A sword is not a stick. I don't feel any tension from you!");
		AddPhrase("Aren't you well?");
		AddPhrase("Focus when you're practicing.");
		AddPhrase("Hahaha.");
		AddPhrase("If you're done resting, let's keep practicing!");
		AddPhrase("It's those people who really need to learn swordsmanship.");
		AddPhrase("Put more into the wrists!");
		AddPhrase("That student may need to rest a while.");
	}
    
	protected override async Task Talk()
	{
		SetBgm("NPC_Aranwen.mp3");
		await Intro(
			"A lady decked out in shining armor is confidently training students in swordsmanship in front of the school.",
			"Unlike a typical swordswoman, her moves seem delicate and elegant.",
			"Her long, braided silver hair falls down her back, leaving her eyes sternly fixed on me."
		);
		Msg("What brings you here?", Button("Start a Conversation", "@talk"), Button("Shop", "@shop"), Button("Modify Item", "@upgrade"));
		switch (await Select()) 
		{
			case "@talk":
				Msg("Hmm. <username/>, right?<br/>Of course.");
				// Msg("Hmm. <username/>, right?");
				// Msg("Yes? Please don't block my view.");
				// if the player is wearing the Savior of Erinn title, she will say this after the first message
				// Msg("Guardian of Erinn...<br/>If it were anyone else,<br/>I would tell them to stop being so arrogant...");
				// Msg("But with you, <username/>, you are definitely qualified.<br/>Good job.");
				await StartConversation();
				break;
			case "@shop":
				Msg("Are you looking for a party quest scroll?");
				OpenShop("AranwenShop");
				break;
			case "@upgrade":
				Msg("Please select the weapon you'd like to modify.<br/>Each weapon can be modified according to its kind.<upgrade />");
				Msg("Unimplemented");
				Msg("A bow is weaker than a crossbow?<br/>That's because you don't know a bow very well.<br/>Crossbows are advanced weapons for sure,<br/>but a weapon that reflects your strength and senses is closer to nature than machinery.");
				break;
		}
	}
	protected override async Task Keywords(string keyword) 
	{
		switch (keyword) {
			case "personal_info":
				Msg("Let me introduce myself.<br/>My name is Aranwen. I teach combat skills at the Dunbarton School.");
				break;
			case "rumor":
				Msg("If you need a weapon for the training,<br/>why don't you go see Nerys in the south side?<br/>She runs the Weapons Shop.");
				break;
			case "about_skill":
				Msg("...I am sorry, but someone that has yet to master the skill<br/>should not be bluntly asking questions about skills like this.");
				Msg("...if you are interested in high-leveled bowman skills, then<br/>you should at least master the Fire Arrow skill first.");
				break;
			case "shop_misc": // General Shop
				Msg("Hmm. Looking for the General Shop?<br/>You'll find it down there across the Square.");
				Msg("Walter should be standing by the door.<br/>You can buy instruments, music scores, gifts, and tailoring goods such as sewing patterns.");
				break;
			case "shop_grocery":
				Msg("If you are looking to buy cooking ingredients,<br/>the Restaurant will be your best bet.");
				break;
			case "shop_healing":
				Msg("A Healer's House? Are you looking for Manus?<br/>Manus runs a Healer's House near<br/>the Weapons Shop in the southern part of town.");
				Msg("Even if you're not ill<br/>and you're simply looking for things like potions,<br/>that's the place to go.");
				break;
			case "shop_inn":
				Msg("There is no inn in this town.");
				break;
			case "shop_bank":
				Msg("If you're looking for a bank, you can go to<br/>the Erskin Bank in the west end of the Square.<br/>Talk to Austeyn there for anything involving money or items.");
				break;
			case "shop_smith":
				Msg("There is no blacksmith's shop in this town, but<br/>if you are looking for anything like weapons or armor,<br/>why don't you head south and visit the Weapons Shop?");
				break;
			case "skill_range":
				Msg("I suppose I could take my time and verbally explain it to you,<br/>but you should be able to quickly get the hang of it<br/>once you equip and use a bow a few times.");
				break;
			case "skill_tailoring":
				Msg("It would be most logical to get Simon's help<br/>at the Clothing Shop.");
				break;
			case "skill_magnum_shot":
				Msg("Magnum Shot?<br/>Haven't you learned such a basic skill alrerady?<br/>You must seriously lack training.");
				Msg("It may be rather time-consuming, but<br/>please go back to Tir Chonaill.<br/>Ranald will teach you the skill.");
				break;
			case "skill_counter_attack":
				Msg("If you don't know the Counterattack skill yet, that is definitely a problem.<br/>Very well. First, you'll need to fight a powerful monster and get hit by its Counterattack.");
				Msg("Monsters like bears use Counterattack<br/>so watch how they use it and take a hit,<br/>and you should be able to quickly get the hang of it without any particular training.");
				Msg("In fact, if you are not willing to take the hit,<br/>there is no other way to learn that skill.<br/>Simply reading books will not help.");
				break;
			case "skill_smash":
				Msg("Smash...<br/>For the Smash skill, why don't you go to the Bookstore and<br/>look for a book on it?");
				Msg("You should learn it by yourself before bothering<br/>people with questions.<br/>You should be ashamed of yourself.");
				break;
			case "square":
				Msg("The Square is just over here.<br/>Perhaps it totally escaped you<br/>because it's so large.");
				break;
			case "farmland":
				Msg("Strangely, large rats have been seen<br/>in large numbers in the farmlands recently.<br/>This obviously isn't normal.");
				Msg("If you are willing,<br/>would you go and take some out?<br/>You'll be appreciated by many.");
				break;
			case "brook": // Adelia Stream
				Msg("Adelia Stream...<br/>I believe you're speaking of the<br/>stream in Tir Chonaill...");
				Msg("Shouldn't you be asking<br/>these questions<br/>in Tir Chonaill?");
				break;
			case "shop_headman": // Chief's House
				Msg("A chief?<br/>This town is ruled by a Lord,<br/>so there is no such person as a chief here.");
				break;
			case "temple": // Church
				Msg("You must have something to discuss with Priestess Kristell.<br/>You'll find her at the Church up north.");
				Msg("You can also take the stairs that head<br/>northwest to the Square.<br/>There are other ways to get there, too,<br/>so it shouldn't be too difficult to find it.");
				break;
			case "school":
				Msg("Mmm? This is the only school around here.");
				break;
			case "skill_windmill":
				Player.Keywords.Remove("skill_windmill");
				Msg("Are you curious about the Windmill skill?<br/>It is a useful skill to have when you're surrounded by enemies.<br/>Very well. I will teach you the Windmill skill.");
				break;
			case "shop_restaurant":
				Msg("If you're looking for a restaurant, you are looking for Glenis' place.<br/>She not only sells food, but also a lot of cooking ingredients, so<br/>you should pay a visit if you need something.");
				Msg("The Restaurant is in the north alley of the Square.");
				break;
			case "shop_armory": // Weapon Shop
				Msg("Nerys is the owner of the Weapons Shop.<br/>Keep following the road that leads down south<br/>and you'll see her mending weapons outside.");
				Msg("She may seem a little aloof,<br/>but don't let that get to you too much<br/>and you'll get used to it.");
				break;
			case "shop_cloth":
				Msg("There is no decent clothing shop in this town...<br/>But, if you must, go visit Simon's place.<br/>You should be able to find something that fits right away.");
				break;
			case "shop_bookstore":
				Msg("You mean Aeira's Bookstore.<br/>It's just around here.<br/>Follow the road in front of the school up north.");
				Msg("Many types of books go through that place,<br/>so even if you don't find what you want right away,<br/>keep visiting and you'll soon get it.");
				break;
			case "shop_goverment_office": // Town Office
				Msg("Are you looking for Eavan?<br/>The Lord and the Captain of the Royal Guards<br/>are very hard to reach. ");
				Msg("If you're really looking for Eavan,<br/>go over to that large building to the north of the Square.");
				break;
			default:
				RndMsg(
					"I don't know anything about it. I'm sorry I can't be much help.",
					"I don't know anything about it. Why don't you ask others?",
					"Being a teacher doesn't mean that I know everything.",
					"Hey! Asking me about such things is a waste of time.",
					"It doesn't seem bad but... I don't think I can help you with it.",
					"I don't know too much about anything other than combat skills.",
					"If you keep bringing up topics like this, I can't say much to you.",
					"Will you tell me about it when you find out more?"
				);
				break;
		}
	}
	public override void EndConversation() 
	{
		Close("Thank you, Aranwen. I'll see you later!");
	}
}
public class AranwenShop : NpcShopScript
{
	public override void Setup()
	{
		//----------------
		// Party Quest
		//----------------
		// Page 1
		Add("Party Quest", 70025); // Party Quest Scroll [10 Red Bears]


Answer: 		Add("Party Quest", 70025); // Party Quest Scroll [30 Red Bears]