Feature levels in Direct3D
Direct3D 11

Feature levels in Direct3D

Section Title: Direct3D 11
Table Section Text: None

Required features	Optional features	GPUs supporting as a maximum feature level

Feature level	Direct3D runtime	Driver model	Features	Direct3D runtime	Driver model	Features

9_1	11.0	WDDM 1.0	Shader Model 2.0 (vs_2_0/ps_2_0), 2K textures, volume textures, event queries, BC1-3 (a.k.a. DXTn), a few other specific capabilities.	N/A	Nvidia GeForce FX; Intel GMA 950/3000 (945G/965G chipset); Tegra 3, Tegra 4

9_2	Occlusion queries, floating-point formats (no blending), extended caps, all 9_1 features.	ATI Radeon 9800/9700/9600/9500

9_3	vs_2_a/ps_2_x with instancing and additional shader caps, 4K textures, multiple render targets (4 MRTs), floating-point blending (limited), all 9_2 features.	ATI Radeon X800/X700, X1900/X1800/X1600/X1300; Nvidia GeForce 6, 7 series; Adreno 220/300 series; Mali-T 6xx/720/820/830, Mali-G51; Matrox M-series; Vivante GC2000 series onwards

10_0	10.0	Shader Model 4.0, geometry shader, stream out, alpha-to-coverage, 8K textures, MSAA textures, 2-sided stencil, general render target views, texture arrays, BC4/BC5, full floating-point format support, all 9_3 features.	ATI Radeon HD2000 series; Nvidia GeForce 8/9/GTX 200 series; Intel GMA X3100-X4500 (GM965/G35/G45 chipset)

10_1	10.1	Shader Model 4.1, cubemap arrays, extended MSAA, all 10_0 features.	ATI Radeon HD 3000/4000 series; Nvidia GT 205-240/GT 300 series; Intel HD Graphics (Arrandale/Clarkdale CPUs), Intel HD Graphics 3000/2000 (Sandy Bridge)

11_0	11.0	WDDM 1.1	Shader Model 5.0, hull & domain shaders, DirectCompute (CS 5.0), 16K textures, BC6H/BC7, extended pixel formats, all 10_1 features.	11.1	WDDM 1.2	10_x: DirectCompute (CS 4.0/CS 4.1), extended pixel formats, logical blend operations. 11_0: UAV only rendering with force sample count, constant buffer offsetting and partial updates, double precision (64-bit) floating point operations, minimum floating point precision (10 or 16 bit).	AMD Radeon HD 5000/6000/7300-7600/8300-8400, R5 210-235 series (Terascale 2), HD 6900 (Terascale 3); Nvidia GeForce GTX 400/500 series (Fermi); Intel HD Graphics 4000/2500 (Ivy Bridge)

11.3	WDDM 2.0	Shader Model 5.1	11.2	WDDM 1.3	11_x: Tiled resources (two tiers), min/max filtering	Nvidia GeForce GTX 600/700/Titan series (Kepler), GTX 745/750 series (Maxwell, 1st gen)

11_1	11.1	WDDM 1.2	Logical blend operations, target-independent rasterization, UAVs at every pipeline stage with increased slot count, UAV only rendering with force sample count, constant buffer offsetting and partial updates, all 11_0 features.	11.3	WDDM 2.0	11_x/12_x: Conservative rasterization (three tiers), tiled resources (four tiers), stencil reference value from Pixel Shader, rasterizer ordered views, typed UAV loads for additional formats, UMA/hUMA support	Mali-T 760/860/880, Mali-G71/72; Adreno 400 series; AMD HD 7700-7900/8500-8900, Rx 240/250/265/270/280, Rx 330/340/350/370, R5/R7 400 series (GCN1); Intel HD Graphics 4200-5200 (7.5 gen, Haswell), 5300-6300 (8 gen, Broadwell)

12_0	Tiled Resources Tier 2 (Texture2D), Typed UAV Loads (additional formats).	AMD HD 7790/8770, Rx 260/290, Rx 360/390, R7 455 series, Xbox One (GCN2), R9 285/380, Fury/Nano series (GCN3), RX 460-480, RX 500 series (GCN4)

12_1	Conservative Rasterization Tier 1, Rasterizer Ordered Views.	Nvidia GeForce 900/Titan series (Maxwell, 2nd gen); GeForce 10 series (Pascal), GeForce 20 series (Turing); AMD RX Vega series (GCN5); Intel HD Graphics 510-580 (9 gen, Skylake), 605-620 (9.5 gen, Kaby Lake)

Feature level	Direct3D runtime	Driver model	Features	Direct3D runtime	Driver model	Features	GPUs supporting as a maximum feature level

Required features	Optional features

Sentence(s)

Direct3D 11.3 requires WDDM 2.0 drivers and it is an optional feature for levels 12_0 and 12_1 in Direct3D.

final_sentence: Direct3D 11.3 requires WDDM 2.0 drivers and it is an optional feature for levels 12_0 and 12_1 in Direct3D.