SameGame
Versions

SameGame

Section Title: Versions
Table Section Text: None

Name	Author	Release Date	Platforms	Notes

Chain Shot!	Kuniaki Moribe	1985	Fujitsu FM 8/7 · PC‑8801 · PC‑9800 · N5200 (1988) · Macintosh (1992)	The original iteration of the game. Had a 20×10 playing field and four colors.

Same Game	Eiji Fukumoto	1992	Unix	The first version titled Same Game; it increased the number of colors to five.

Same Game	Wataru Yoshioka (W. Yossi)	PC-9801

Same Game	Ikuo Hirohata (Japanese) Hitoshi Ozawa (tr. English)	1993	Windows 3.1	Added an optional large field of 25×15. The large field requires an 800×600 desktop resolution.

KSame Same Gnome Swell Foop	Based on Takahiro Sumiya's Macintosh version.

Undake 30: Same Game	1995	SNES	Featured Mario franchise-related icons: Mario's head, coins, Super Mushrooms, Fire Flowers, and Yoshi eggs.

ColorFall	Michael LaLena	1998	Java/Browser based	Added the concept of levels. Clear levels by removing a fixed number of colors.

Clickomania!	Matthias Schüssler	1998	Windows	Board size and number of colors are configurable. Originally the goal was only to clear the playing field, the number of blocks removed in one turn did not affect the score.

SameGame	Ronald van Dijk	1999	Amiga	It has a 15×10 playing field and three colors.

Sega Swirl	Scott Hawkins (Sega)	1999	Dreamcast · Adobe Shockwave · Palm OS

MacStones	Craig Landrum	1999	Based on Same Gnome.

Cascade	1999	Psion Revo

Spore Cubes	René Boutin / Spore Productions	2000	Web browser, Windows, ActionScript 3, Palm OS, Pocket PC, iOS, Android (operating system)	Inspired by the addictiveness of Clickomania! (see above), this game featured two skill levels which varied the number of colors in the playfield, consisting of 10 x 13 cubes.

Maki	Christopher G. Stach II	December 2000	Java applet/Browser based	Three difficulty levels, five colors, scoring, cleared board bonus, online high scoring.

PocketPop	PocketFun	2001	Pocket PC	Won a number of awards, including Best Game, in Pocket PC Magazine 2001.[not in citation given]

Jawbreaker	2003	Pocket PC

Bubble Shot	FingerFriendlySoft	iOS	A Bubble Breaker–compatible game where adjacent bubbles visually melt into larger bubbles. Includes additional "Folding" and "Black Hole" modes and static challenges.

bubbles.el	Ulf Jasper	February 2007	GNU emacs	Can display using graphics or text, according to availability

SameGame	Steve and Oliver Baker	2008	JavaScript	Online version that allows configuration of board size, number of colors and offers a range of alternative tile themes to play with.

Bubble Bang	Decane	January 2009	Web browser and iOS	Three-dimensional game using balls instead of blocks. The iOS version uses Nvidia PhysX for realistic physics.

SameGame	Alan Alpert	July 2009	All supported Qt platforms	Written as a QML/QtQuick demo.

Pop'Em Drop'Em SAMEGAME	Hudson Soft	March 23, 2009	WiiWare

SameGame	Torbjörn Gustafsson	February 2009	Android (operating system)

Bubble Drop!	Gizmobuddy.com	Symbian S60	Includes the ability to selectively remove obstructing bubbles by using "tools", "acid", "fire", or "bomb", and with eight different gameplay modes of three and six colors.

ColorBalls	Pistooli	March 2010	Haiku OS

Click-o-mania HTML	Bugaco	January 2011	JavaScript	Written in GWT

Cube Crush	Gregor Haag	June 2011	ActionScript 3	Online version with leaderboards, Adobe Flash Player needed

Maki	appsburgers	September 2011	Android (operating system)

Bubblet	Edouard Thiel	October 2011	Linux, Mac OS X, Windows	Written in C and included in EZ-Draw

Bubblet-js	Benoit Favre	October 2011	JavaScript	Online version, translated from C using EZ-Draw-js

Tapotron	Demura Games	October 2013	iOS

SameGame	David Buchweitz	March 2014	JavaScript	Online version with member and country rankings

One More SameGame	Dušan Saiko	October 2014	QT5	Online score synchronization, multilanguage, installation packages for Android, Windows, Linux

SCRUSH	Zafar Iqbal	December 2016	Scratch (programming language)	Online, Multi-platform, Highscore

samegame1k	Gábor Bata	February 2017	JavaScript	Online version, in 1024 bytes of JavaScript. An entry for the JS1k 2017 code golfing competition

Sentence(s)

SameGame was originally created as Chain Shot! in 1985 by Kuniaki Moribe.

final_sentence: SameGame was originally created as Chain Shot! in 1985 by Kuniaki Moribe.