Blender (software)
Release history
The following table lists notable developments during Blender's release history.

Blender (software)

Section Title: Release history
Table Section Text: The following table lists notable developments during Blender's release history.

Version	Release	Notes and key changes

2.03	2002	Handbook The official Blender 2.0 guide.

2.26	August 20, 2003	First ever free version.

2.30	November 22, 2003	New GUI; edits are now revertible.

2.32	February 3, 2004	Ray tracing in internal renderer; support for YafaRay.

2.34	August 5, 2004	LSCM-UV-Unwrapping, object-particle interaction.

2.37	May 31, 2005	Simulation of elastic surfaces; improved subdivision surface.

2.40	December 22, 2005	Greatly improved system and character animations (with a non-linear editing tool), and added fluid and hair simulator. New functionality was based on Google Summer of Code 2005.

2.41	January 25, 2006	Improvements of the game engine (programmable vertex and pixel shaders, using Blender materials, split-screen mode, improvements to the physics engine), improved UV mapping, recording of the Python scripts for sculpture or sculpture works with the help of grid or mesh (mesh sculpting) and set-chaining models.

2.42	July 14, 2006	The film Elephants Dream resulted in high development as a necessity. In particular, the Node-System (Material- and Compositor) has been implemented.

2.43	February 16, 2007	Sculpt-Modeling as a result of Google Summer of Code 2006.

2.46	May 19, 2008	With the production of Big Buck Bunny, Blender gained the ability to produce grass quickly and efficiently.

2.48	October 14, 2008	Due to development of Yo Frankie!, the game engine was improved substantially.

2.49	June 13, 2009	First official stable release 2.5. New window and file manager, new interface, new Python API, and new animation system.

2.57	April 13, 2011	First official stable release of 2.5er branch: new interface, new window manager and rewritten event — and tool — file processing system, new animation system (each setting can be animated now), and new Python API.

2.58	June 22, 2011	New features, such as the addition of the warp modifier and render baking. Improvements in sculpting.

2.58a	July 4, 2011	Some bug fixes, along with small extensions in GUI and Python interface.

2.59	August 13, 2011	3D mouse support.

2.60	October 19, 2011	Developer branches integrated into main developer branch: among other things, B-mesh, a new rendering/shading system, NURBS, to name a few, directly from Google Summer of Code.

2.61	December 14, 2011	Render-Engine Cycles, Motion Tracking, Dynamic Paint, Ocean Simulator.

2.62	February 16, 2012	Motion tracking improvement, further expansion of UV tools, and remesh modifier. First version to include the Cycles render engine.

2.63	April 27, 2012	Bug fixes, B-mesh project: completely new mesh system with n-corners, plus new tools: dissolve, inset, bridge, vertex slide, vertex connect, and bevel.

2.64	October 3, 2012	Green screen keying, node-based compositing.

2.65	December 10, 2012	Over 200 bug fixes, support for the Open Shading Language, and fire simulation.

2.66	February 21, 2013	Rigid body simulation available outside of the game engine, dynamic topology sculpting, hair rendering now supported in Cycles.

2.67	May 7–30, 2013	Freestyle rendering mode for non-photographic rendering, subsurface scattering support added, the motion tracking solver is made more accurate and faster, and an add-on for 3D printing now comes bundled.

2.68	July 18, 2013	Rendering performance is improved for CPUs and GPUs, support for NVIDIA Tesla K20, GTX Titan and GTX 780 GPUs. Smoke rendering improved to reduce blockiness.

2.69	October 31, 2013	Motion tracking now supports plane tracking, and hair rendering improved.

2.70	March 19, 2014	Initial support for volume rendering and small improvements to the user interface.

2.71	June 26, 2014	Support for baking in Cycles and volume rendering branched path tracing now renders faster.

2.72	October 4, 2014	Volume rendering for GPUs, more features for sculpting and painting.

2.73	January 8, 2015	New fullscreen mode, improved Pie Menus, 3D View can now display the world background.

2.74	March 31, 2015	Cycles got several precision, noise, speed, memory improvements, new Pointiness attribute.

2.75a	July 1, 2015	Blender now supports a fully integrated Multi-View and Stereo 3D pipeline, Cycles has much awaited initial support for AMD GPUs, and a new Light Portals feature.

2.76b	November 3, 2015	Cycles volume density render, Pixar OpenSubdiv mesh subdivision library, node inserting, video editing tools.

2.77a	April 6, 2016	Improvements to Cycles, new features for the Grease Pencil, more support for OpenVDB, updated Python library and support for Windows XP removed.

2.78c	February 28, 2017	Spherical stereo rendering for VR, Grease Pencil improvements for 2D animations, Freehand curves drawing over surfaces, Bendy Bones, Micropolygon displacements, Adaptive Subdivision.

2.79b	September 11, 2017	Cycles denoiser, Improved OpenCL rendering support, Shadow Catcher, Principled BSDF Shader, Filmic color management, improved UI and Grease Pencil functionality, improvements in Alembic import and export, surface deformities modifier, better animation keyframing, simplified video encoding, Python additions and new add-ons.

2.80	Under development, expected July 2019	New UI, Eevee and Clay engine renders on OpenGL 3.3+, workbench viewport and much more.

2.81	October 2019

Legend:Old versionOlder version, still supportedLatest versionLatest preview versionFuture release

Sentence(s)

Blender supports the Open Shading Language since Blender 2.65.

final_sentence: Blender supports the Open Shading Language since Blender 2.65.