Borgupine/floyd huggingface dataset:
> You look in the mirrors
(Yes, why not? An easier way than to go home, in bitterness.)
You leap, divide, return by multiple ways.
Out of unity into multiplicity, out of time into the eternal instant. Feeling all the surface of the walls on your back, having the image of every angle in your eyes. In this little space, you know as much as God himself: omniscience bounded in a hollow shell.
> You squeeze it
You squeeze the thing tentatively and it hisses sparks and juice, but then it begins to play, a projection hovering in the middle of the air:
Liam is standing in a group with some others, in the Receiving Room, when Valenti walks in. DID YOU VOTE IN THIS MATTER? say projected English subtitles shakily.
Liam shivers. Replacing the ambassador heressa? Everyone voted, my lord. We determined she does not make progress.
Then Valenti grabs him by the middle of his robes where there are no floatpoints, and shoves violently. Liam falls hard on the sharp floor, mortified and astonished. Progress, Valenti repeats, dusting his hands.
She stays until Gift Day,  Liam says, not trying to get up.
Valenti nods curtly and goes out; the other people in the group tactfully turn aside. Liam wipes the back of his mouth with his hand. After a moment he crawls to the corner and is sick.
The image flickers out, leaking warm juice from the recorder.
> Go north
We had ended up at a dead end. The only way back was south.
Keri said, "Don't worry about it. There can't be that many tunnels." As it turned out, there were lots and lots of tunnels. Many, many, many tunnels. But I refused to become discouraged.
> You look at the scythe
Wickedly sharp and imposing, this is your weapon of choice for reaping souls. It's a metaphor for your ability to harvest people from the land of the living, so it doesn't actually need to be a scythe but you find that people expect it. It's the look of the thing. Your Supervisors have gone to the trouble of making it invisible to mortal eyes after that embarrasing incident at JFK airport six months ago.
> You research Alpha Radiation
(Inserted by user 5,835 -- not present in general database)
Radiation which pulsates from a specific point under Monarch's capital. Discovered on 25th/3rd/9,855. Generator or source: unkn. Z-position: unkn. Magnitude: feeble, but growing. ---- Warning: same kind of the Event residues. ----.
> You take the beam
The broken beam is too heavy for you to lift.
> You take key
(the old-fashioned iron key)
(slipping the torn journal into the pocket of your trenchcoat to get a hand free)
You pick up the old-fashioned iron key. It's an old key, the kind with a round barrel about a quarter-inch in diameter and flat, square teeth.
> You jump
You jump on the spot, fruitlessly.
The balm has worn out.
The mosquitos and gnats start to eat you alive, forcing you to leave while you still can.
A well-traveled path from the west branches south and continues east here under the refreshing shade of the bordering oaks. The sloping path leading south appears somewhat muddy but the footing does not appear to be too difficult.
> You look in the Skycar
You're in the skycar; it's all around you.
> You ask Holmes about the ash
"Note the characteristic texture, Watson. It is the ash of a Trichinopoly cigar, which is made from the dark tobacco that grows only in the Madras district of India.
Unless I miss my guess, Watson, our mastermind friend has joined forces with an Indian accomplice who does his dirty work for him."
> Go south
Ahead of her is the southeastern corner of the castle. The corridor between the building and the outer wall leads northeast, but is blocked by a great pile of stone blocks and other debris. To the west, the courtyard ends at the ravine.
Looking up, the facade disappears into a swirling ceiling of mist. Right at the corner of the castle, a narrow doorway leads north into darkness. She can look around, or walk around to learn more. South or southeast takes her away from the ruins. East brings her around to the east side of the east wall.
Deini is here.
The hovering sleepwalker shows up at the edge of the forest. It picks up speed over the dry land, swirls up sand and dust and stays next to Lornedei.
Lornedei moves a strand of hair from her face and puts it behind her ear.
> You open the bottom drawer
The bottom drawer is already open.
> You listen
You hear the voices in the yard, still talking.
"Now, my boy, you must be more careful. He told you that he visited, but I wager you he did not tell you the purpose of that visit. I wager you that.
> 2
You say, "What is it you want, Melvin?"
"I was wondering if you could sort these for me," he says, handing you the folders. There are sweat stains on them. Stifling the urge to make a comment, you adjust your grip to touch only the dry spots.
> You look at ATM
This is a standard ATM, using palm prints and Mit-Klein authentication to permit customers to perform banking transactions. A palm reader juts out from the front of the console.
The ATM is currently switched off.
> 1
"Do you think the Trading Company is behind this?"
He sighs. "Perhaps. Perhaps someone within the Company... but it's not my job to speculate. And you definitely shouldn't be doing any investigating in your current state."
1) "What's wrong with the color of the light?"
> Search sink
You find nothing of interest.
The TV continues, "We have been asked not to broadcast the images we have of the crime scene, but the killer has left his usual macabre calling cards."
> You examine the locket
It is oval-shaped, held shut with a tiny clasp.
> You remember the wallpaper
...
"So the man linked himself to a suit of armor. And then he left the suit of armor at home, and went off to war to fight in his bare skin, thinking that whatever happened to him, the links would protect him. But at home his wife was horrified to see the armor slashed in pieces before her eyes..."
"Anabelle," interrupted the Count, standing at the doorway with a hand on his vest. "Do you really think this story is appropriate for the children?"
The Countess shrugged, half-smiling as she always had when the Count overrode her authority. "I hardly think it is any more disturbing than the other things Marie reads," she said lightly. "The dining room is more frightening than this story."
"I don't mean that, of course." The Count smiled over you and Marie -- you on the floor, Marie with her skirts spread around her on the chaise. "But our children should not be told silly
superstitions about linking." He came into the room then, touching the Countess' shoulder with an affectionate gesture. "Marie," he said, "What is wrong with your mother's story?"
"The man has confused reverse-links and ordinary ones," Marie replied. "And he would have to be very stupid to do that, because reverse-links are harder to make and you can always tell when you have done it."
The Count nodded at her. "Very good." He kissed the Countess and went out again...
...
> 1
"The House for Mhairie Sioux Escrivain is... Gryffindor!" the Hat proclaims. Everyone cheers!
> You throw the rock at Zoe
There is no way, you can barely pick stuff up and you are no Cy Young or whatever.
Parry is all, "Oh, no, no, no. No. It's just the flu."
Zoe takes the plastic cup and tosses it aside.
> You get all
quarter-full bottle of whiskey: Taken.
cauldron: Taken.
tin: Taken.
pitchfork: Taken.
piece of gauzy cloth: Taken.
cork: Taken.
soiled note: Taken.
ship wheel: You're carrying too many things already.
candle: You're carrying too many things already.
rusted oil can: You're carrying too many things already.
pan: You're carrying too many things already.
match: You're carrying too many things already.
> You sniff the guest chair
You smell nothing particularly interesting.
You hear the sound of a cat scratching itself and know that it must be Goodcat/Badcat.
> You go southeast
The living room is small; the big couch takes up almost all the floorspace. Not that you're complaining. It's the best Harvey can afford right now and until your drawings really start to sell you aren't contributing much financially. Some of your sketches hang on the walls above the TV and the squat cinder-block-and-boards bookshelf. Through a wide arch in the northwest corner you can see most of the kitchen and to the northeast is the bedroom. The door to the cement-floored outside hall is to the west.
The static clears and picks up with the anchorman saying, ". . .continued threats of chemical warfare."
> About yourself
You are entirely prepared to start building this work room.
> You ask the man about Pavilion
An uncomfortable silence ensues.
The old man doggedly reels in a few lengths of line.
> Port
(first opening the bulkhead door)
It seems to be locked.
> Sing
Your singing is abominable.
Well, shit. Now you have to work out what to do with her. There's no chance that she has a clade sponsor, because she doesn't have a clade. Which also means that she'd be outside even what passes for a social safety-net in the refugee camps. And if the Ae Cau Shar aren't actually in the war, asylum is going to be a whole lot harder to come by even if she gets to the head of the queue, which she won't. So your choices, essentially, are to arrest her and consign her to a muddy limbo for the rest of her natural life, or turn a blind eye, let her wander off into the countryside and get arrested by rural police instead, or stoned by a Landnat gang, or abducted. Or deport her, to whatever was scary enough to make all this seem worthwhile.
> You give the finger to the golem
(the golem with the fat fish)
That is not suitable as a hitting weapon.
>(the golem)
You can't give away things that are stuck on your body.
> Ready axe
You ready the rusted executioner's axe.
> Go north
Bar (western side)
A club wouldn't be a club if it didn't have a bar. The selection is written on a chalkboard behind the counter next to an educational poster.
The barkeep is busy serving drinks to thirsty clubbers.
A dubious-looking guy is leaning on the counter.
> You put the spice on the chicken
You sprinkle some spices on a wing and nibble at it. The peppery heat hits you like a wave, leaving you gasping, eyes watering.
"Ah yes, of course." Lafond obligingly takes the blue goblet,
shrugging off your lack of cooperation.
He inhales deeply of the bouquet of his wine, then turns to you.
"You must think me very naive to fall for such a trick. I saw you pour something into one of these glasses -- although I cannot smell it." He switches goblets, setting the blue goblet into your nerveless grasp and taking up the other, smiling evilly. "Now you will drink from the cup intended for me."
> F.
Your sword finds a narrow crevice in the spider's body. There is a shower of sparks, and it stops moving!
(Lucky strike!)
You look around and find a pouch of coins worth 5 crowns.
> You jump
Staring at the gnocchi you feel a memory slowly, awkwardly, awfully rise to the surface.
--The scooter driver looks surprised. You grab for Clare and jump to the side--bounce across the road, scrape your head--
Scuffed and light headed you open your eyes... your hands are empty--Clare is a few metres away, lying awkwardly. Splattered with a thin red liquid, reflecting the scooter's bright red paintwork.
The scooter skids--you jump. You are in the supermarket. Your hands are empty, sweaty.
Another story over. Not the only one...
Late Thursday night. You've had a hard day and the last thing
you need is this: shopping. Luckily, the place is pretty empty and you're progressing rapidly.
On to the next aisle.
Interesting... fresh Gnocchi--you haven't had any of that since... Rome.
The aisle stretches to the north, and back to the south. The shelves on either side of you block your view of the rest of the supermarket, with only the brightly coloured aisle markers visible.
You have stopped your trolley next to the pasta section, bright plastic bags full of pale skin-tone shapes.
There is a brunette woman a few metres ahead, filling her trolley with sauces.
> No
Was it correct to remove the Valence from the fountain, leaving the townspeople to depend on polluted water?
> Kiss imelda
You're not about to kiss the enemy without at least a hint that she'd like you to.
Snow continues to drift down from above.
> You give the circuit to the cube
The circuit board vanishes as it gets near the cube.
The cube begins talking in a wavering tone. "System has been activated,
now calibrating voice control."
After a short pause, the cube begins speaking some words, with each
word the inflection changing slightly: "In nova fert animus mutatas
dicere formas corpora di coeptis nam vos mutastis et illas adsirate
meis primaque ab origine mundi ad mea perpetuum deducite tempora
carmen."
The humanfaced cube pauses, and begins speaking again, this time in a
voice that is both masculine and feminine.
"Ah, that's much better now. My voice calibration that I had stored got
erased somewhere along the line, but I'm back to normal now. How may I
service you?"
> You examine the knife
Lying in the chest is a knife, a plain black iron blade with a leather-wrapped hilt. You see immediately that the knife is an archetype of light.
The icons shift slightly in the workspace.
> Blow
You blow out the onion's tearjerking odor, and Master Pokerounce starts to rub his eyes. He's weeping, all right, but he's also glaring, and he climbs down from his wobbling stool, grabs your ankles.
"Looks like we've got ourselves a sneak. Sneaks ain't welcome. It's back to the dungeon with you, and you'll stay put until she wants you out. Roast sneak, that's what you'll be. Only it's odd… Sir Gruyère should've been on guard. And what's happened to these doorways? No difference, I suppose. Long's I'm around, you'll sneak nowhere."
He claps you back in manacles and dumps you in the southern cell again.
Dungeon (south cell)
Only one little skeleton remains inside this cell. Even unshackled, the poor child makes a pitiable sight, although you're not much better in your cacao manacles.
Northward an open doorway leads out to the dungeon.
> You put the green moss on left Qilin
You cover its eyes with the green moss.
> Go east
The school trails eastward.
The dome is south. We are in blue.
> Go northwest
Shed (crawling)
You are under an awning that forms a small shed against the back of the diner. A paved walk leads east around the building past the parking lot. Next to the shed, a door marked "EMPLOYEES ONLY" leads south.
A tangle of cables emerges from amid the vents on the wall. The cables snake down to a backup power generator.
Your severed foot arrives from the parking lot.
> You look at the river
The river is not quite as wide or deep as the one which flows through Dawg Rock, south of Lake Draounheer, but it's not a simple mountain stream either. From the direction of the current, it appears that it probably enters into the Damsogee Swamp, and thus eventually feeds the lake. At any rate, I doubt you could cross it.
> You listen to model
The merry-go-round is playing a tinny little tune.
The merry-go-round continues tinkling its wistful little tune.
> You open gate
It seems to be locked.
> You describe your surroundings
I'm sitting on the bus, about four rows back. It's fairly crowded
- lots of people going to work. Outside the window, I can see the city rolling past.
> You take the storybook
You acquire the storybook.
> You look at it
The mask caricatures your eldest brother Dimitri. Your father sent him three years ago to retrieve the magical Firebird from a nearby forest. Said Firebird had been stealing apples from one of your dad's rare 24K gold apple trees. Since this was causing a considerable financial setback, your father said that if Dimitri brought back the Firebird, the tsardom would be his. Dimitri came back empty-handed, lost his chance at the big promotion, and hasn't been able to get a date since.
> You take tickets
Taken.
> You look at the pipes
The pipes run all over the room, most eventually reaching the boiler. Two red pipes run parallel to the door. A pipe that seems to be loose from the rest of the framework is wedged in the fan at the room's south side.
Your heart is beating so fast it could burst. You urgently need to block the door somehow.
> You examine the river
Which do you mean, the underground lake or the waterfall?
> You drop the mace
You drop the mace.
> You get the ramp
FC: Cryolink already established to Waldo.
Taken.
POET INTERRUPT: As much as I can be anyplace, I'm here at the Alpha Repair.
> Heat 100
You set the Ship Thermostat to 100 degrees.
On the monitor you can see Engineer Ghee kicking at the engine room door. He turns toward your camera and yells "Eight Wall, you open this door immediately! And don't you dare blow us up! Do you hear me, Eight? I'm warning you!" The thought of Ghee's disembodied spirit haunting your own widely dispersed molecules is briefly amusing.
You can hear something just outside your door.
> Locket in sack
stone bracelet:
(first taking off the stone bracelet)
Done.
gold locket: Done.
> You examine the gloves
Which do you mean, Doctor Arturus's gloves, Creditor Nacarat's gloves, or the clothes?
> You examine the cord
Pulling the bell cord will ring the bell on the other side of the door which will summon Huncel who will open the door which will allow you to walk into the main room where Huncel will run some 'experiments' on you which will result in you getting treats.
Huncel throws out a bunch of human names like 'Pavlov' and 'Goldberg' in his absent-minded telepathic mumblings describing the process.
> You touch the mirror
You touch the frame of the mirror, but nothing happens. Perhaps the mirror has not been activated (in whatever way that would work.)
> You take bomb
It's small, but it's heavy, and flat on the flat floor so you can't get your fingers underneath. (That's not helped, of course, by the fact you can barely bend your left palm thanks to the brand.)
From the corridor outside you hear the swish-snap of the robot hatch.
> You talk to the researcher
"Yeuch. I know this place is a research facility and not a pleasure resort, but the slop they serve here is unbearable."
> You use the radio
You get on the radio and send out a May Day. And an SOS. And a panicked scream.
It takes nearly an hour for help to arrive, and of course by the time the search and rescue folks show up, all the excitement is over.
"Wait, why did you call for us? There's nothing wrong with you..." scolds the lead rescuer.
"Well," the captain begins, "there was this scary sea creature
bumping against the boat —"
"I swear it was a narwhal!" you interject. The captain throws you a quick sideways glance as if to say, "Yes, it sure as hell did look
like a narwhal, but we're not going to tell him that."
Suffice it to say, you're the laughing stock of the local village, but that's okay: you're alive, you had an incredible Alaskan adventure.
> You wait for a while
Time passes. Or at least, loiters around for a while longer.
The librarian returns and hands the tome to you wordlessly, before returning to h/er spot behind the counter.
> You take yarn
Taken.
> You take the bath
There's no need for a bath right now; you're perfectly clean.
> Go north
There is no door to the north, because in Airy Fairy Dairy Tralalala Forest the sun always shines -- even at midnight, which is somewhat inconvenient, but never mind. The kitchen lies to the south.
An utterly evil witch is waiting for you, patiently holding out a bright red apple. Her arm looks stiff from all that waiting, as far as you can judge from the irritated and bored expression on her ugly face.
> Go upwards
At the South end of a hall, there are doorways to the West and the South and the top of a narrow spiral stairway.
The door to the dressing room has no knob.
> Go north
You walk up the slope, and pause to take in the view. Looking south you can see over part of the forest to what may be farmland beyond.
So far as you can tell there's more farmland lying in the distance to north and west, while just a little way over to the east the river cuts through the forest. You see no need to risk confrontation with the settlers by walking over their fields, so after spending a few more moments taking in the view, you walk back down the slope.
> You go west
The greenhouse of the Destine mansion is a tooth-glass dome. The glass reflects back the light and heat of a microscopic sun that slowly orbits a huge grosvair tree. A variety of plants grow, bloom and die
on a long plant bed.
On the east of the greenhouse an open sliding door leads back out to the rose garden. An open blue door leads west into the house.
The hayberry bush is laden with bright red round berries. The banberry shrub is a small sapling. The spindleweed is in thin yellow strands.
> 1
"Remind me what you're trained in right now."
The Jenny of Tomorrow puts her hands on her hips in a mock cheerleading stance. "Known skills: pine-nuts; cheerleading; poetry; ennui; ...and that's it."
1) "Remind me what you're trained in right now."
2) "Could you hand me your sash?"
3) "Can you give me some tips about plant care?"
4) "Could I have the contents of your chassis?"
5) "How do you feel about parades?"
6) "Can you write me a poem?"
7) "Do you remember how to unlock my purse?"
8) "Is it true you fought off the Brain Guzzlers almost
singlehanded?"
9) "I'm done talking now."
> Go north
I'm in a small meadow at the back of the cottage, separated from the forest by a rickety fence. In the middle of the meadow is what appears to be a homemade wind turbine! To the south, through the tangled pergola, is the garden.
The Big Bad Wolf follows me.
> Slap fish
Whap! You hit the tuna like it is a punching bag.
[ Your Stamina: 5     Bluefin Tuna: 28 ]
> You examine the hinges
The hinges of the door are screwed into the wall.
> You go east
(first getting off the seat)
You are in a long aisle of plane seats with people in them, all alike. You could go fore and find a blocked cockpit door with no way through, so spare us both the trouble and go aft.
> You touch the wall
(the walls)
You detect nothing extraordinary.
> Close contraptio
You close the delicate contraption.
> You go to the north
Temple of Number, Southern End
You stand in the southern end of the Temple of Number. The temple is made of white stone and features imposing Ionic columns. There is an inscription on the wall, the rest of the temple is to the north, and the exit to the Lyceum is south.
> Swing
(your bat)
You take a practice swing, anticipating the pitch.
The pitcher starts his wind-up.