Borgupine/floyd huggingface dataset:
> You go to the east
Standing firmly in the middle of the bridge is Bill the Bowman.
Bill the Bowman looks impatient. "This ain't gettin the babby a frock and pinny," he grumbles. "Come on - see if you can knock me off the bridge."
> Wait
Something tugs on your line! Reel it in!
> Continue
You hear nothing unexpected.
The old-timers wax poetic about the time Jacob Nash and his wife caused a scandal with their indiscreet arrangement with the parson.
> You look at the linoleum
It sucks at your feet as you step on it.
> Close trapdoor
You close the trapdoor to the cellar.
> 2
"Hello," you say. "My name is Marid. Marid Orpheia."
The goblins look at each other and shrug.
The goblins look at each other and shrug."I'm Koriph," says the goblin on the right.
on the right."I'm Zoiro," says the goblin on the left.
1) "Um."
2) "I have some bad news."
> You read it
To remove tough stains:
1. Pour spot remover onto stain
2. Rinse garment, or wash as normal
3. Dry
4. Purchase more Zappo! products
> You ask the spider how you like yourself now
You can only do that to something animate.
> You examine pretzel
It's one of those big, soft pretzels the Golden Dragon is so famous for. They're really tasty, and they last practically forever. It would be a meal in itself.
> Inventory
You are carrying:
a yearbook pass
a spreadsheet
> You reply to apology
Dear Honored Former Ambassador Valenti,
Thank you very much for your valuable advice. It is, of course, somewhat unlikely that I will disobey orders merely on the basis of your uncertain instructions. If you had tried more persuasion and less condescension, I might be more inclined to listen.
Yours, etc...
> You go south
Everything is neat and tidy here.
You can see a CD here.
> You eat the bear
Turn the bear barrel's tap: kvass bubbles over your tongue, fizzing with carbonation from black bread fermented to sour sublimity. That tang's delight if delight's something someone could barrel.
> Chiaro boomerang
There is an almost blinding flash as the boomerang takes on a glow!
Not for a long moment is the light level tolerable.
> You hit Kunkel
The Kunkel somehow senses your impending attack. It rises and faces you.
"Please excuse the crudity of what I'm about to do, you text-based Neanderthal, but my ancestors were AGT monsters."
Its mouth opens to reveal teeth grotesquely out of proportion to the rest of its body, a fact you notice as those same teeth tear your flesh into tiny pieces.
> You examine Recipe
Which do you mean, the Chocolate Recipe or the Andouillettes Recipe?
> You sit
No need.
You hear footsteps from the cubicle farm.
> You go west
Just as you step into the room, the fire door closes behind you, plunging you into inky blackness. You can't even find an electrical outlet. Oh, bother.
> You put the ring in the case
(first taking it off)
The brass ring fits perfectly.
> Wait
Time passes.
The western politician speaks: "In preparing for the new challenges that await us in the future, we have to be quick. We can only win the future and forge a new, more secure peace between our nations if we proceed rapidly, using our agreements here to accelerate our efforts not towards arming ourselves for war, but for building trust and establishing peace. We have established a road map that will lead us into the next decades, but the highway of progress we're on has no speed limit. The engine of progress is strong. We will not allow ourselves to quiet that engine because of fear or suspicion."
The western politician glances down at his podium. "Let me now outline how we can de-escalate tensions between our two nations."
The eastern politician and the unaligned politician stand nearby, listening with practiced politeness.
> You examine the crest
During your engagement, you helped Peter track down a number of Cragne family crests for potential use in wedding livery: the Shattered Mast in Flames, the Moons" Eye upon the Tome, the Cup and Sword and Star--none that you've seen shared any resemblance to the crest embossed on this particular door in his ancestral home: a furred cloak girds a shield upon which the trunk of a severed tree impales a rampant lion, which is shown biting its raised leg. A banner beneath the shield reads "LIBERTÉ DE LA GORGE".
> You examine the paintings
A stack of old paintings. They can't have been touched for years - even inside the drawer, they've somehow managed to accumulate a thin layer of dust. Their subjects all seem to be women relaxing together in various settings - under parasols in a scenic park, by a fireplace in a cosy living room, lazing on a drifting canal boat.
Another new painting. This one is so messy it's difficult to be certain of the details, but it looks to be a figure of a blonde giantess attacking a human female with a knife. The giantess figure is apparently translucent: within her, another female is visible, her mouth frozen in a scream.
> You go south
Gaze down the hall and you'll gaze down a valley between smashed dishes. Above that valley rotates a boned chandelier, below that chandelier stretches a table the hall's length, and around that table is ranged the Amuse-Bouche Quartet: Earl Escargot, Dame Demitasse, Frypan Fredrick, and Mistress Caviar. Tonight their plates are heaped with devils on horseback, battered mozzarella, vol-au-vents, toast points, dolma, and boquerones en vinagre.
Southward, footmen stream from the kitchen; northward lies the eastern tapestry.
A footman carries choriqueso to the table.
> You go to the north
"Oi! Where do you think you're going?" The guard takes great delight in rugby-tackling you to the floor and dragging you back out onto the pebbled car park. "Authoria... Authiroz... authorthised... proper people only!". You've probably just made his day.
> Go north
This is a well-furnished living room. The walls are hung with various portraits. The exit is south.
Herman Yak sits in an armchair, holding a cup of hot water and looking miserable.
> You enter the platform
You step through the open flap and onto the platform.
The console readout blinks; it now says, "Accumulators charging: pulse in 3. Note: scan-web coverage not yet complete."
"It's under control, with'," someone says calmly. "The target is trapped in the lab. We're bringing up a cutter."
> Lesoch keyhole
That enchantment cannot be cast at anything.
The mosaic shifts again: "To the east is the Basic Spells Collection. "
> You describe your surroundings
The room is small, but serviceable. The walls are devoid of any posters or pictures - you keep meaning to put some up, but you never get around to it. It still looks lived-in, though, which is a polite way of saying it's a mess. The door of your closet doesn't quite open all the way because of the way the bed is positioned, but what can you do? There was nowhere else to put it.
The door to the living room and kitchen area is to the west.
> You put candle in the notch
You work the melted end of the candle into the notch.
The candle wax hardens.
> You ask Lama about yeti
"Tell me, oh Exalted Master, is there really such a thing as the abominable snowman?" you ask.
"It is possible," says the Lama, stroking his scanty beard, "that some of them may have survived the great ice age.".
> You enter the power boat
The power boat is too far away.
Lydia whispers, "Hurry, hurry! I thought I heard something!"
> You wait awhile
Time passes.
The Provider siezes you in his giant paws, and hurls you toward the Clearing...
A tree stump pokes through the otherwise unbroken blanket of soft, powdery snow. A slatted fence traverses the snow to the north, while the cottage entrance lies southward.
You can see a sizable piece of bark, a buzzing log, a pile of wood and a hole (which is empty) here.
You hear high-pitched laughter beyond the fence.
> You talk the hair
(Shanes hair)
You can't think of anything to say.
> You look at the radiator
The radiator runs on gas, not electricity, which is why it's even working at all. It's quiet and it keeps the room cozy, which is all you really need it to do, so everything seems to be in order there.
> You look at the debris
Solid, heavy rubble prevents your passage.
> 1
"Why did you kill Creditor Nacarat and the thugs?"
"Why?" Justinian looks almost surprised. "Marid, you've been all over the Channelworks District. You know the Greater Corindia Trading Company, don't you? They are criminals, Marid. They are parasites. They are the worst aspects of society congealed into a tumor."
They are the worst aspects of society congealed into a tumor.""They don't kill people with biological weapons."
don't kill people with biological weapons.""Marid, Doctor Arturus was in debt to them." Justinian's eyes flash. "You weren't there, Marid. You don't know what they did. What they were capable of. Scum like that doesn't deserve to... to even breathe the same air as us.
that doesn't deserve to... to even breathe the same air as us."When I needed test subjects for Noctis, I didn't have to think twice. Nacarat and his goons were the first ones to die because I knew the Channelworks District would be a better place without them."
1) "Why did you kill Doctor Arturus?"
2) "Why did you start the epidemic?"
3) "Why did Carnicer try to kill me and Doctor Cavala?"
4) "How much does Doctor Serpens know?"
5) <Change the subject.> "What will you do with me now?"
> You eat guard
It won't be easy, darling… he's gigantic… hurl yourself into the fight, there, grab his leg, take a deep bite! What's that, your teeth won't penetrate his rind? And now he's got you by the scruff? We all miscalculate our strength sometimes.
"Weakling," says the durkha guard, tossing you back. "Thou art no match."
> Go south
The interior of the closet is a dim and cramped little box. It smells powerfully of mold.
You see a laptop computer here.
> You look at the guard
He looks fairly neat and alert.
A couple of men hurry by, talking quickly.
> You examine the mechansim
FC: Cryolink already established to Waldo.
FC: Which mechan do you mean, the walkway or the broken mechanism?
> You go west
Most people prefer the wide, well-maintained main street to this dull,
empty road. Most of the storefronts are vacant, windows boarded up,
with the exception of one cozy-looking storefront. The lane connects
with some broad streets in the northeast. South is the entrance to the
city's archeological district. An antique shop is embedded in a wall
of shops to the east.
> Pet wolf
You can't touch the wolf. He is too far away!
> Go east
You paddle the raft with the broken piece of wood over to the east bank of the river.
On the River (sitting in the inflated rubber raft)
You are sitting in an inflatable raft that's floating near the east bank of the river.
Obvious exits: East, West, Out
> You go east
The monkey arrives on your heels.
The stone tunnel extends from east to west here. Another passage leads away to the south.
The monkey is crouching at your feet.
> You go west
The roof has collapsed, leaving the interior open to the sky; the floor is nothing but bare, beaten dirt. Gaps in the bricks lead east and south. Although nothing stands now but the tottering, crumbling stonework (and that only barely), you fancy you can still detect a faint miasma of death -- a palpable, chilling reminder of the bloody work which once went on within these walls.
There's something odd about the ground here; some faint marking or pattern.
An old rusty meat hook sticks out of the ground nearby, its point half-buried in the dirt.
Over in the far corner, a tattered sheet of drawing paper lies discarded on the ground.
> You take all
rat droppings: The rat droppings are of no conceivable use to you.
onions: The onions are of no conceivable use to you.
screwdriver: Taken.
wooden bucket: Taken.
burlap sack: Taken.
> You ask Cindy about the treasure
Unfortunately, Cindy seems momentarily distracted by a moth buzzing by one of the ceiling lights.
> You open Jenny
(with the peg-leg)
Hooking the drawer with Jeremy's leg, you slide it open. Poor old Jenny rolls into view. She looks positively knackered.
> You go west
You are at the west end of a narrow, carpeted hallway. There is a door to the south and stairs lead upwards from here.
Guarding the stairs is Wang Ping, a tough-looking Asian gentleman. He does not smile.
> You look at the bottles
Row after row of smooth, dust-covered glass. The wine inside is dark and murky, reminding you, somewhat irrationally, of blood.
> Talk animates
There are a dozen better people with whom to discuss animate design and critical theory, standing around in the other room.
> You pull Mane right
You pull Mane to the right.
Just before Horse runs into cliff, he veers sharply to the right,
causing your weight to shift to the left. Too far left, in fact.
Rolling off to the left, your fingers tear from Mane as you fall.
Horse whinnies with delight, and disappears across the countryside. You
pick yourself up, and make your way back to the Village.
This is the small Village you seem to lead. It consists of several
small huts, plus a larger one with no walls the People use as a meeting
area. The People are there now, in fact, arguing over something. The
ground slopes down to the north, and a path leads along a ridge to the northwest. A small stream collects here, and follows the slope down to
the north.
The People are debating loudly amongst themselves in the meeting area.
Your own hut is just to the west, slightly larger than the others.
> Go east
This is my bedroom - a great place to come back to at the end of
the day. A doorway leads west into the hallway. The dresser stands against one wall, and the bed on the opposite side. There's also a closet, an alarm clock on top of the dresser, a large pile of dirty clothes on the floor (hey, it's still a couple of weeks till my laundry day!), and a life-sized cutout of Leonard Nimoy. What can I say? It's home!
The dresser seems to contain clean clothes. The closet seems to contain a pair of shoes.
> You take the wood
You pull the driftwood out of the sand.
> Plains
The creature flaps toward the pink arch. It disappears from the howling labyrinth.
The winged scavenger emerges in the languid plain and transforms into a peaceful glider.
> No
"If you are done with me, get on with it. I don't have all
night."
> Yes
"Spare me." He touches a control.
...glaring light --
[Hit any key.]
Tee Junction
The white corridor runs east to west here, with a branch leading off to the north, and a closed metal door to the south. You can see that the east hall reaches a dead end a short distance away.
You hear footsteps somewhere to the north.
> You look
A cone-shaped room bristling with those blinking lights and other technical knick-knacks that mortals consider fancy.
You can see an open bulkhead here.
> You hug calydoar
You can only do that to something animate.
> Go south
This tiny, concrete-lined alcove within the underside of the bridge forms the top of a vertical shaft leading down into darkness. Iron rungs embedded in the wall provide a way down.
In the north wall is a small metal door.
> You read the m.
You see several file folders marked A to M in nearly alphabetical order.
You thumb through a few of the folders but nothing really catches your interest at the moment. Perhaps if you knew what you were looking for this would yield better results.
> You examine pages
You see a spellbook page, a potions book page, an astrology book page, and an alchemy book page.
> Go down
Above Downtown (in the helicopter)
The helicopter dips and dives just above the huge head of Chickzilla. The whirr of the rotors seems to enrage her, and she snaps at it with her massive beak. With every movement, the beautiful reporter loses more of her precarious hold on the monster's comb!
A small boat dangles beneath the helicopter.
Chickzilla darts at the helicopter, but it is too high.
> You put the crystal on pedestal
You place the crystal onto the pedestal. It fits perfectly into a small, almost unnoticeable dent in it. Something clicks, and the crystal starts to glow a bright green light.
Soon, an alien vessel descends from the sky, zapping a couple of passing meteorites into dust as it approaches. A platform is lowered from the bottom of the craft, and two figures clad in grey costumes walk out.
"Greetings, earthling!" they say, "greetings from Drunral. You have summoned us and we have come. Our fleet will protect the Earth from further asteroids and meteorites; worry not. And as you did the heroic deed of summoning us, how about a cruise to our planet? We might be boring-looking but we sure know how to party! Oh, the endless disco nights and hot beach holidays! The unbelievable student bacchanals! We'll bring you back in a year's time. Don't you think you've deserved a break?!"
You can't argue that. Stepping onto the platform and ascending into the ship, you walk amidst the two strangers, putting your arms around their shoulders.
"Gentlemen," you say, "I think this the beginning of a beautiful friendship."
> You put the pill in the mug
(first taking the little white pill from the burlap sack)
You drop the pill into the mug, where it swiftly dissolves in the steaming cocoa.
> You look at the barrel
The barrel is about three feet tall, and black, and smells strongly of fresh road tar. It's covered by a tight-fitting metal lid.
> Go upwards
Well, that wasn't too bad. You jump closer to the door.
> Wait
Time passes.
You hear a faint rustling sound from outside the study door.
> You turn on the contraption
There is a regretful clicking noise from the vicinity of the lid-catch. Just as you think you are going to have to close it yourself, a gloved mechanical hand reaches up and slams the contraption shut from the inside.
The machine's gears spin into action; a series of fine flanges, like the keys of a music box, move into position against the surface of the cylinder, which rotates steadily. There is a faint grumbling from inside the machine, and the sounds of rearrangement...
> Tie the yarn to the workbox
It's much too tangled.
> Inventory
You are carrying:
a bottle of mead (which is closed)
two food items:
some apples
a vanilla bean
a dark wooden box (which is open)
an mirror inset inside the box (reflecting white light from the sunlight)
a pearl necklace
an old letter
a sponge
On Vegetable Dyes
a hinge-lidded teapot (which is open)
not very much water (which leaves some room in the hinge-lidded teapot)
a sack (which is open)
a stone block
a butcher knife
a sword
a snuffbox (which is closed)
a white handkerchief
two metal dishes:
a plate
a cup
a swordstick
five food items:
a bay leaf
a sprig of parsley
a sprig of mint
a clove of garlic
a single yellow onion
a dashing hat (being worn)
> You examine the device
The device is circular, and about the size of a small lazy susan. Bright sunlight shines directly on it through the window. The central part of the device is a circular platform of polished wood, in which is inlaid an arrow in lighter wood. The arrow points somewhat to the left of the window. Also incised in the wood are some abstract figures or designs. They look rather like the mysterious letters on the stone bracelet you found in the dining room.
Mounted along the edges of the circle are several clear glass prisms and several more small rectangular mirrors. The latter are held in place by slim brass mounting clips. One of the mounting clips is empty, however.
As the sunlight hits the prisms, a rainbow of light cascades across the surface of the device. On the wooden circle is an indecipherable map.
> You put the ball in the grate
You can't put anything in the grate.
One of the demonic voices from the chamber beyond the grate mutters something you can't quite hear.
> You put the candle in the alcove
(the average white candle in the tiny alcove)
You put the average white candle into the tiny alcove.
> You take the possum
You reach out gingerly toward the rotting corpse, but try as you might, you can't quite bring yourself to touch it. Maybe if there weren't quite so many flies....
> You examine the sheaf
Please choose a response from the list by typing the corresponding number.
1) "I'm on it, Doctor."
> You take mud
In your bare hands? Surely you jest.
> You examine the dispenser
The gaudy advertising copy claims it will combine whatever nutrients your biology requires into "palatable" food. The saurian on the logo certainly seems to be enjoying his snake kebab.
There's a big button smack in the middle of the thing.
> You press the space
[Please press a key to continue]
1) Al. thru port.
2)T gone
3)T cont. by Al. (4 help?)
4)Al. prob. OK, but ???
5)N's mic. maybe invol.?
Must purs. -- Claire agr.
' at every line of Floyd's output? That is very annoying as a speech synthesizer user." GlkTADS - A text-only TADS 2.5.3 Interpreter.
Maintained by Stephen Granade <sgranade@phy.duke.edu>
Uncle Zebulon's Will by Magnus Olsson (mol@df.lth.se)
The news of your uncle Zebulon's death came as a shock. You've been
out of touch lately, and since you left for college a year ago you
haven't heard a word from him. During your childhood, however, your
eccentric uncle - once the black sheep of the family, an unsuccessful
alchemist and self-proclaimed wizard, reputed to be a very wealthy man
- was your favourite relative. Perhaps you were his favourite nephew
as well. You miss his stories of distant realms and the magic gadgets
he loved to demonstrate...
You leave for home immediately on receiving the message, but the
trip is long and you're delayed by the inevitable train strikes. When
you finally arrive, you find your family in a state of frustrated
confusion. Not only is your uncle's will written in a quite unsuitably
sarcastic tone, seriously insulting most of your relatives, but it
turns out there isn't much of an inheritance to fight over; despite a
thorough search of your uncle's house, no fabulous treasures are found.
The bequests for you and your cousins are almost pathetic: one small
memento each, to be selected after everybody else have made their
choices. Yet what is there to lose? At least you'd like to have one
last look at uncle Zeb's house; maybe you'll find some treasure
overlooked by the others, perhaps something magical...
First Annual IF Competition, 1995
You are standing just inside the gate of uncle Zebulon's garden, on
the weed-infested gravel path that leads east up to the porch of the
house. On the north side of the lawn, almost hidden behind the huge,
unkempt rosebushes, is the garden shed. The bright summer sun glistens
on the wet grass, and the air, fresh from the recent rain, is alive
with the buzzing of insects and filled with sweet fragrances.
> You enter the trolley
You climb into the trolley which swings and bounces unnervingly.
It's a tight little cable car, only 18 inches wide and 4 feet front to back. If you were sharing a ride with anyone else, you would surely bump knees, and the bench below you is rotten and soft. Above your head a single steel cable runs fore and aft to the metal pulleys that are your only means of support. The whole assembly rocks side to side with the breeze.
> Mot min 1
There is a brief flash of light, and you find yourself in...
This is not so much a physical place as it is the essence of the number zero. The light here appears to be no particular color at all.
The glow from your number sheet fades.
The tinny voice says, "The current sequence of digits does not match any of the numbers on your number sheet. Please consider returning to the examination room to begin a new sequence."
> You take the cuff
You are already carrying the cuff.
> 3
"Regarding Creditor Nacarat..."
1) "Who was he again?"
2) "What was the time of death?"
3) "What do you know about the circumstances of his death?"
4) "Is there anything I should be aware of?"
5) "Regarding Doctor Arturus..."
6) "Regarding Sal and Piper..."
7) "I'll keep investigating."
> You go north
The monkey trails faithfully along behind.
The stone tunnel extends from north to south here. Another passage leads away to the west.
The monkey is crouching at your feet.
> You show the bracelet to David
(first taking the stone bracelet from the burlap sack)
David does not appear interested.
> You think
For a moment, you picture an underground room.