Borgupine/floyd huggingface dataset:
> Go south
This clearing is bounded by a fallen log on the west side and a boulder on the other. The ground around the rock is littered with shards of glass; even with shoes on, you watch your steps carefully.
The path along the stream runs east and west, but there's also a way north, through the vegetation that covers the hill.
Sensing your approach, a sparrow chirps a warning and flies away.
> Wait
Time passes.
"But what choice have I? It has been made clear to me that keeping things quiet is precisely what is expected of me in my time in
Bedlam."
> You examine papers
Which do you mean, the scattered papers or the paperwork?
> You enter the eating
You let your nose lead the way.
The room has big cold box just like the eating room in your home. It's less loud in this room, but you can hear the man in the other room yelling, "Blah, blah, Myomita, blah, blah, blah, Earth, blah, blah, dog, blah, blah!". On the floor, there are two dishes.
You can see a pink pillow, a food dish (in which is some canned food), and a water dish (in which is some crystal clear water) here.
ENGINEERING MODULE -> ACTIVATE : TRUE
> You go to the east
Library (Mike Spivey)
This library features dark paneling, polished hardwood floors, and thousands of books. A mahogany desk sits against the one part of the walls not lined with books. Above the desk hangs an ominous-looking painting. An antique wingback chair provides a place for quiet study, while in the center of the room is a reading podium. The only exit is west, back to the hallway.
A massive tome sits on the podium.
> Go outside
You crawl out.
You are high on the hill; it rolls downward and off to the west. Beyond the trees and brush, meadows fade in the last light. Behind you stands the last stony lump of hill. A narrow trail curves away to the northwest.
A boulder is lying at the base of the hilltop, prised up out of the hole it was in. The boulder is resting on a spade blade. There's just enough room to squeeze into the cave behind it.
The sky is dimming, and a mist is rolling in, under the clouds.
> Go north
You've scrubbed the walls in this hallway a hundred times, and they are clean as a whistle. Chuck's office lies to the west.
Looking closer, it seems like someone's gouged his door. You'll have to repaint it. The studio to the east is closed, and the On-Air
light is glowing. Someone must be recording. The hallway extends to the north. You can also go south to return to the lobby.
The radio is playing Harden Heart.
> You ask the sheriff about the foul play
"Pay attention, boy, I'm talking to you."
The sheriff continues, "We found tracks in the dust outside Lane's window at the boarding house. This was after his disappearance a'course."
> You go north
(first opening the monitoring lab door)
There was no handle on this side of the door so it could not be opened in the conventional manner. Having been through it a thousand times, I knew that the door would open automatically when I slid my ID badge through the mounted security scanner.
> You look at the pile
This pile consists of a large number of unusual objects that seem to fade in and out of view.
A solution in positive integers to x^n + y^n =
z^n for n > 2 catches your eye for a moment before
disappearing again.
> You fill the bucket
You fill the bucket with water.
You are getting tired.
> You knock on the door
You tap on the door, and from within the bathroom Aunt Caroline says in an irritated tone, "Yes, dear? What is it?"
> Go outside
A wide balcony, looking out over the sleeping city. Below you, a lawn slopes gently away into the gloom, a few silhouetted trees marking the edge of the modest grounds. Above, the clear sky is a deep black, dusted with glinting stars.
To the south-east, lie the shattered remains of a window, opening into a murky conference room.
To the south, the door to the upstairs corridor lies open.
The siren wails.
> Spin wheel
You give the wheel a spin. It lands on a space marked "Free Drink."
> You get the pillows
That's hardly portable.
> You search the flour
(the flour)
You find nothing of interest.
> You remember the wallpaper
...
"So the man linked himself to a suit of armor. And then he left the suit of armor at home, and went off to war to fight in his bare skin, thinking that whatever happened to him, the links would protect him. But at home his wife was horrified to see the armor slashed in pieces before her eyes..."
"Anabelle," interrupted the Count, standing at the doorway with a hand on his vest. "Do you really think this story is appropriate for the children?"
The Countess shrugged, half-smiling as she always had when the Count overrode her authority. "I hardly think it is any more disturbing than the other things Marie reads," she said lightly. "The dining room is more frightening than this story."
"I don't mean that, of course." The Count smiled over you and Marie -- you on the floor, Marie with her skirts spread around her on the chaise. "But our children should not be told silly
superstitions about linking." He came into the room then, touching the Countess' shoulder with an affectionate gesture. "Marie," he said, "What is wrong with your mother's story?"
"The man has confused reverse-links and ordinary ones," Marie replied. "And he would have to be very stupid to do that, because reverse-links are harder to make and you can always tell when you have done it."
The Count nodded at her. "Very good." He kissed the Countess and went out again...
...
Hmm. Something to eat would be good.
> You go to the south
This room has been mostly stripped of furniture. The wood floor is bare, the window uncurtained. A bulky, old-fashioned cradle stands against the west wall, and there's a small square table in the northeast corner, on which stands an old-fashioned model merry-go-round. Dominating the south wall is a large, rather faded image of a clown, which has been painted directly on the wallboard.
> You put the beer in the cooler
You open the cooler and place the beer inside the it.
> Go southeast
Cave (in the dark)
You can’t see much in here, apart from the cave exit to the
northwest,
but the space feels confined.
> Empty bucket
You empty the bucket into the swamp.
> You give Rella to the zila
The marshal's remote deputies collect Rella and transfer your 50k credit reward.
"Enjoy your blood money, scum," Rella hisses at you.
"That'd carry a lot more weight," the marshal interjects, "if you weren't wanted for selling people to the amalgs."
"Wait a second," the marshal adds. "You've been a real help to the Republic, captain, so I've authorised a visa chip for you."
He shows you to the habitat's doctor. The implantation doesn't even hurt.
> Look around
The hall ends with doorways to the South and the West and a ladder built into the East wall leads up through an access hatch into the ceiling.
You see a small, delicate bottle, like the one Major Anthony Nelson found.
There is a single dim bulb. (Providing light)
The soggy hacksaw still drips water from the safety valve.
There is a foot long hotdog
There is a neatly printed insurance policy.
A exquisite multi-faceted diamond catches your eye.
There is a plain living room lamp. (Providing light)
There is that famous old oaken bucket
A pointed blue hat sits there
A name brand SCUBA suit lies dripping
You see a small scrap of parchment with a secret written on it.
There is a wooden chest
> Suggest
"Well, I think we all agree that someone tried to kill Rick.
And it looks like they succeeded. You say you are a private investigator. I suggest you figure out what happened. Then we can hand the police a nice neat package."
(Alright, that seems like the best option.)
> You get the crowbar
You've already got your hands full.
> About yourself
As good-looking as ever.
> You examine the purse
While you're conversing, you can only pick conversation options.
1) "Remind me what you're trained in right now."
2) "Could you hand me your sash?"
3) "Can you give me some tips about plant care?"
4) "How do you feel about parades?"
5) "Can you write me a poem?"
6) "Can you listen to my troubles?"
7) "Can you paint a sign advertising seasonal flowers?"
8) "What's the weather forecast?"
9) "Is it true you fought off the Brain Guzzlers almost
singlehanded?"
10) "I'm done talking now."
> You stand
Okay, you're no longer in the sculptured chair. The image evaporates from your mind, leaving you slightly dizzy.
You're in what seems to be the central space of the dwelling, a wide living area that still retains the awe and innocence of the Ancient age. The room is now mainly bare, apart from shreds of mouldered textile on the decayed timber floor, and a sculptured chair poised opposite a two-metre black cube. There is a door to the east (open), and hallways leading west and southwest.
A tiny flicker of light and sound dances frustratingly around your vision.
You see a black cable (linking the black cube to the power cell), a power cell, and a Frisbee Helipta here.
> Yes
That was a rhetorical question.
The Big Bad Wolf prowls into the room from below.
> Pillage
ABSORBENT SPACE-RAG: Seized.
FLASHLIGHT: Seized.
> You go east
Going east will just get you further away from your car and where you want to be.
> You take the mallet and the rags
mallet: Taken.
smelly rags: Taken.
> 1
You close your eyes, but the image does not fade.
It lingers.
1) "I have to go."
> Dance
Despite all his lessons, you never did get the knack of it.
> Clean portrait
You achieve nothing by this.
You notice that you need to turn your head to look to the left or the right. It seems that your eyeballs will not turn in their sockets, as though they have been sealed in place due to a lack of moisture.
> You talk to Pad
You have in front of you the vibertron exam-pad. You must dictate a short thesis encapsulating your position on the nature of dreaming.
> You take keys
That dog has a laudable attitude towards the defence of private property, and you have no desire to add a ragged, septic hand wound to your troubles.
Curb attempts to swallow your car keys, chokes, and brings them back up. He doesn't drop them, though.
> Go down
With great effort, you manage to squeeze yourself into the hole.
You're in a damp underground chamber. Long, dark tunnels wander away to the north and west.
Faint light is streaming in from a narrow hole overhead.
You can see a small stone, a silver whistle, an umbrella, a horseshoe, a bottle, an earthworm, a candle (providing light), a violet note and a leaflet here.
> Go north
You pedal effortlessly.
Capitol Square (on Lunar Lightning)
On a hill in the center of downtown, the Capitol building is a smaller imitation of the federal Capitol building in Washington D.C. The street grid converges to a perfect square around it, and it acts as the 0,0 origin of the street numbering system. Notable streets and landmarks lie south, west, north, and northeast.
Various rumors and legends are passed around the local countercultural community - it is claimed to be built on top of an ancient sacred spring. You remember being a teenager and carrying out the ritual of ingesting psychedelics and using your rights as a citizen to enter the building and lay flat in the center of the marble floor, staring upwards into the dome and watching the mural melt and transform.
> You unlock the drawer with the clip
Tyrone won't understand those instructions. You need to rethink your strategy.
(Reminder: If you just saw a "What do you want Tyrone to ?" message, please reenter your second command now.)
> You ask about deathe
Christabell says, "Good question."
> You open the top drawer
Opening the top drawer reveals some underwear.
> Turn figure
You apply your weight to the stone figure, and find that it rotates easily on its base. The grinding noise of stone against stone is not loud, but it's echoed in a deep, prolonged thunder from back down the tunnel. Even after the figure itself has ceased moving, you feel a vibration beneath your feet, and a little dust seeps down from somewhere overhead.
> Go south
Utility Room (on the personal float unit)
Little more than a chilly concrete box. It continues some distance to the north.
Something resembling the root system of Yggdrasil covers the south wall; from close up it appears to be a complex heating system with pipes and tubes.
> You draw
You pull your six-shooter out of your holster.
Roy draws his six-shooter, yanking it from its holster and raising it toward you...
> You wait
What you see is a giant ham. Ivan's rubbing his temples, eyes pressed tightly shut.
> You take the lantern
You already have that.
> Go north
How do I escape the schoolchildren?
> How do I get past the schoolchildren from the dining room?
How do I get to the generator without getting eaten?
How do I start the generator?
How do I get back inside the diner after I start the generator?
> You examine package
It's an oblong bundle of cloth, a bit larger than your palm.
Your fingertips ache dully. And a nearby ventilator grille seems to be hissing directly into your ear.
> Go north
You see high shelves with unfinished repair projects and a storage room South.
A violin sits on the shelf waiting for its broken bridge to be repaired.
> 2
"Nice to meet you too, Miss..."
"Crow. Just Crow."
She leans back, and spreads her arms in an all-encompassing gesture.
"This is my nest."
1) "I'm Marid."
2) "I'm here about Reden."
> You read 6
(first taking Treatise Regarding Unsightly Toads)
You open up Treatise Regarding Unsightly Toads.
What makes a toad unsightly isn't its texture or croak, for that much we expect from a toad. No, what makes a toad truly dreadful is its resemblance to ourselves. Its stretched mouth and bulging eyes and
face of warts would not be hideous if we did not have mouths and eyes and warts of our own.
> You take the clean up
I already have that.
The gambler and the card sharp study their cards intently. I don't
know the details of the game, but based on its expression and bearing, the card sharp thinks it has the better hand.
> You sit
You sit down on the sofa.
> Kiss Rat
You run a hand across his soft back, and he arches it, cat-like, with half-closed eyes.
> Inventory
You are carrying:
a stove manual
The Polite and Cheerful Girl's Guide To Elegant Dining
Le Dernier Regret de Thérèse
a poem book
a pink purse (being worn and closed and locked)
> Go west
To the north, across a sadly dried-up and decrepit yard, stands Mrs. Pepper's house. You can also go east or west along the sidewalk. The busy street is to the south. A telephone pole plastered with the scraps of old posters stands here.
> You unlock the door with the key
You unlock the mahogany door.
> You check what you're carrying
You have two granola bars, a log book, a red envelope, a syllabus, a note, a rusty iron key, and a silver slide rule.
The burin flutters around your head.
> Go north
This is the "In Processing" room, a place where (you assume) new employees are processed. A military-grade metal desk sits on one side of the room. The desk is covered with papers and various odds and ends. Multiple maps adorn the walls. Directly behind the desk hangs a large portrait.
You can see a desk here.
> You pick a the rose
The roses are equipped with really ferocious thorns.
> You look at the dive chip
This is the fundamental chip for the StreamDive console. It allows control of the temporal displacement functions.
Commands Provided:
RECALL -- Discharge StreamDive capacitors for instant recall
STATUS -- Display status of Dive system
TIMESCAN -- Scan local timestream
> You look in the sink
(the metal sink)
The metal sink is empty.
> You examine the rabbits
They look pretty much like the rabbits you've seen in shows on the Nature Channel - brown, with long ears and short tails. They look a lot less cuddly than the rabbits in picture-books, though - rather mangy and malnourished, in fact. They pause occasionally to eye you with caution, and then go back to hopping around.
> You ask the woman for the long steel key
"Oh!" exclaims the woman softly. "I didn't even realize that was still in his pocket. I suppose it opens some door at the mill." She takes the key out of the overalls and looks at it for a long while. "Yes," she says, finally. "Take it. I don't need it... and perhaps it will help you find Jeffrey."
> You look around
The auditorium is not yet open, and the seats are empty. If you succeed in your task, they will soon be filled with audience, admiring the theatre and dropping things. The stage is to the south, and the atrium is to the north. To the west is the lighting booth.
> Plank
You already have that.
You repair the plank. Now (by dropping it near the wall) you can make a ramp with it.
> You turn on the set
The holovision screen lights up as the set clicks on, broadcasting a "Jeopardy" match already in progress.
Three contestants stand behind podiums labelled, from left to right (from your perspective), "Tom", "Lisa", and "Brian". Tom currently has $1400, Lisa's score is $1200, and Brian trails hopelessly behind with -$900. Hovering beside the matrix of blue question screens in a transparent plastic bubble is Jeopardy's host, the once-cryogenically frozen head of Alex Trebek.
"What is Planck's constant?" asks Lisa.
"Correct," states Alex.
> Go northeast
You have wandered into the narrow stage-left wing space. The main stage is to the West. You can also see more wing space to the South. There is a ladder extending 80 feet upward into the gloom above.
> You eat the cow
Gracious, this cow is no tartare to be nibbled living and raw. She moos with arch disdain; you pull your mouth away; you could not tear a chunk from her thick hide. All the better when her udder begs with bigness for milking.
> You talk to Revenant
I can't think of anything to say right now.
The spectre heads off to the south.
The Revenant heads off to the west.
> You examine the drawing
The artist has skillfully drawn a battle scene involving you, a chain golem, a jumping bomb, a mindslug, Fafhrd, Mouser, a healer of Aite, a tormentor of Aite and a defender of Aite. In the background, Malygris rises triumphant over all.
> You look at the dragon
The dragon's bulk fills the cave. His head swings from side to side; occasionally a forked tongue flicks out, testing the air.
> You slide down the wire
Sliding down that wire with your bare hands looks like it would be pretty painful. Perhaps you could try sliding down the wire with something.
Hmm. The sirens have stopped. Perhaps they were going somewhere else.
> You open the flashlight with the reindeer statue
Which do you mean, the gold reindeer statue or the silver reindeer statue?
> You eat guard
"Sir Havarti, thou… thou art not Sir Havarti!" the guard exclaims.
He's still bent over the privy, and seeing you's more surprise than he can afford.
Step forward to catch him, but no, you're too slow: he's already pitched headfirst through the hole. Down, down he goes into the darkened moat, but there's no splash: only a squish, and then silence.
> You give the turnip to Daisy
Daisy gobbles down the turnip excitedly before sidling over to me and nuzzling my chest. I get impression she thinks I've got more turnips hidden somewhere about my person. I can't imagine where she gets that idea.
> You examine the globe
Its borders are nebulous; it gives off a faint glow.
The shape under the bed sits up, startling you. A withered hand grabs you, leaving streaks of blood on your arm. The man is trying to say something, a violent exercise which makes his head shake with effort. He finally points to the globe on the shelf, making a horrible keening noise, before collapsing back under the sheets.
> You go to the east
The monkey goes down onto all fours to keep up with you.
Behind you, to the west, is the imposing edifice of the building, which is broken here by a row of arches. To the east a shallow flight of stairs at least fifty feet wide glides down to the near edge of what appears to be a slum. Mud-brick hovels, some thatch-roofed and some topped with red ceramic tile, are crammed together in a cityscape that stretches to the horizon. Brown-skinned, black-haired people are moving in and out among the nearer structures; they don't seem to have noticed you yet, but you're very visible. Clearly, this is not a safe place to linger.
The monkey is crouching at your feet.
> You look under Mat
The Priest occupies the mat.
> You go east
The river pours out of an aperture in the northern wall of the canyon and tumbles down through a snarl of fallen rock before flowing into the lake, to the south. The noise of rushing water is everywhere. The eastern shore is a sheer rockface, but the western shore is a rocky slope that rises to meet the canyon wall in the distance. Some trees hug the edge of the water.
Water pours around, through, and over the massive pile of boulders. There are nooks and crannies and vortices everywhere.
The water swirling in one large rock pool in particular catches your eye.
The deer suddenly look up, and then bound off south.
The fox is chasing behind you from the west.
> You ask the nerds about the thin ledge
They form a grin ring, but you close your eyes a bit.
"...How I do it, idiot."
"Who?"
> Go east
The name might be a bit of overkill--after all, Tumbleweed Flats is a town with only one street. The sun beats down from above, lighting up the dusty haze stretching the length of the street north and south of here. On either side are rows of weathered wooden buildings. Immediately to the west is Lucille's General Store; to the east is Grady's Saloon, Billiards, and Hotel.
Old Dan, the town drunk, is here, standing in place and swaying slightly.
The fiery red stallion is standing patiently nearby.
Your head hurts like hell.
Old Dan heads off to the west.
> Fog
At your mental command, fog swirls around you, billowing out and silently engulfing the room. Because of the size of the lab, however, it quickly thins into a light mist.
"Excellent!" says Austin. "Looks like the suit can generate a limited amount of fog when you just give the basic mental command. It's not enough to do much in this room, but it might be quite handy in a more confined space."
Austin walks to a corner of the lab, retrieving a huge wooden spool that probably once held some of the cables powering Mom and Dad's various big machines. He carries it casually, in one hand, the way you might carry a cup of coffee. He then sets it down in front of you, saying, "Perhaps the suit allows you to fog specific objects as well. Why don't you focus your thought on fogging this spool?"
Please select a reply:
1) "Alright, I'll give it a shot."
2) "Why don't you focus your thought on not being so freaking bossy?" 3) "Hang on, I want to try something else first."
> You look at the console
There is a free-standing console next to the cage, facing it, with a view off to the side of the padded mat. On the console are two
buttons, a grey oval of contact-pad substrate, a small rectangular display above the oval, and a readout strip. Hand-written labels are marked by each control.
The readout strip says, "Shut down for logic adjustment."
"The lock circuitry is knotted," comes a mumble from outside the door. "...must have done something..."
> You look
The ceiling seems very low in here.
A splintery playpen is set against the wall.
Next to the playpen is an empty rocking chair.
> You examine birdbath
The gray concrete birdbath is thick and ugly. Its basin is brimming with fresh rain water.
> You look at the stars
The lucky ones who succeeded in their leap and earned their place in the sky, to shine forever for all to see. You fight back a pang of jealousy.
> You get the food
You open the refrigerator, revealing some Chinese food.
Taken.
> Link the bottle of the mead to well
Bending your will, you form the link between the bottle of mead and the well.
> You throw the rope at the man
(first taking the rope)
The industrial-purpose rope far too heavy for you to lift.
The missile starts making a humming sound, and steam begins blowing out of the base. "It's about to fire!" he yells at you. "I guess there's no helping it, if you really need to stay. Bask in the glory with me!"