Borgupine/floyd huggingface dataset:
> You look at your surroundings
You are in the living room. There is a doorway to the east. To the west is a cyclops-shaped opening in an old wooden door, above which is some strange gothic lettering, a trophy case, and a rug lying beside an open trap door.
There is a glass bottle here.
The glass bottle contains:
A quantity of water
There is a skeleton key here.
Your collection of treasures consists of:
A jewel-encrusted egg
A torch (providing light)
A crystal trident
A large emerald
A trunk of jewels
A sceptre
A beautiful jeweled scarab
A pot of gold
A huge diamond
A sapphire-encrusted bracelet
A jade figurine
A chalice
A platinum bar
A gold coffin
A painting
A leather bag of coins
> You listen
Scaly crawlers make the most noise down here, dragging their tales along the ground, sifting for slugs.
Distension is a natural thing for a mangiasaur's belly, but you are aware of your stomach returning to normal as you process your excess of food.
> Duke
"The duke shot himself later on," says Dmitri. "That was definitely suicide. It didn't happen at a party though."
In order to speak with Dmitri, just mention whatever subject you'd like to hear his opinion about, or you could say farewell.
> You examine the stool
It's a simple wooden stool for the elevator operator to sit on.
> You search Ivan
full advantage while you can. There's nothing too
inconsequential for your attention. You pat him down and turn his jacket out. You reach into his pockets. You look inside his top hat. You even pull open his mouth to examine his teeth. Your fingers are everywhere.
"Heavens me!" Ivan says when you're done. "I don't think that an autopsy would uncover anything you just didn't."
> You take cup
Taken. (Things go better with Coke.)
> Examine Pack
This was the largest package of blank parchment you could buy without looking suspicious. The label on the shiny foil wrapping says it contains four sheets of quality magic-imbued vellum in various colors.
> You look at Aylene
You had been expecting someone slight and ephemeral-looking, but she is a tall woman and built proportionally, and reminds you of the pictures you have sometimes seen of proud African women from before the bad years. Only her eyes are wrong, not brown but something closer to golden.
> You rub lamp
Lornedei polishes the fairy lamp some more. The light remains the same. Lornedei is waiting for your command.
Lornedei's magic drops by one.
> You take the trumpet
You pick up the valve trumpet.
> Go west
Outside, Bottom
Dark clouds dissipate above, while the wind pushes and pulls everything.
A metallic vesicle is secured at the south end of the deck. The consumptive area is to the north, the singing room is sectioned off to the east, and a set of stairs lead up. Your Cellarium rests here.
> You take the peeler
That's far too heavy a contraption to carry around. You'd rather not drop it on your foot, lest the pain be inconvenient.
> You remove clothes
You've never been big on that "natural" look. If you decide you need to take a bath or go to bed, you can disrobe then; otherwise, keep 'em on.
> You ask Mel about the ring
Okay, okay, I'll go back to the drab, non-sparkling real world.
Mel shakes his head. "Sorry, I didn't catch that."
> You throw the cloak at the bee
(first taking the navy cloak)
(putting the silver-plated corkscrew into the sack to make room)
You'd have to practice a long time before you had any hope of hitting a target that size.
The clockwork bee, detecting your presence, stirs angrily to life. You make a few noble efforts to bat it away, but all to no avail. With deadly accuracy it finds your skin; there is a sharp sting, then a gradual dulling...
> You eat the apple
(first taking the red apple)
Conan eats the apple. His gastric juices quickly kill it. Conan emanates a burp of red smoke.
> You jump to Pearl
(You launch first.)
Below thick clouds and barren mountains, geometric shapes are etched into the surface of this world.
A fuel jockey orbits lazily - tentacles trailing, bladders
swollen with deuterium.
Moon of a storm-bedecked gas giant, jewel of the Diasporan Commonwealth: a world of blue seas, green continents and white clouds. Its night side glitters with artificial light.
The Commonwealth Courier Co. has a floodlit spindle in low orbit. Viktoria doles out the packages, as ever.
A dejected freighter captain is awaiting repairs.
> Dear old queen
In the distance you hear the first few bars of the British National Anthem as, before your very eyes, the dean is transformed into a reigning monarch in full regalia.
Our shoving leopard stops to make a brief curtsy before the queen, then continues pushing her up and down the shoreline.
> 3
"Slow down, my hasty young friend," chides the demon mockingly. "First, I must know: I have carefully crafted this world to be confounding to your every sense, bedazzling to your mind and befuddling to your wits. Now tell me: was it not good?"
[1] Yes, good, very good. Can I go now?
[2] If by "good" you mean "mind-numbingly sadistic", then yes, it was good.
[3] No, it was utterly horrible! Are you telling me you created this whole place?
> Look around
You are in a large, unfinished room, probably intended to be a part of the Royal Museum.
Through the door you can hear voices which, from their sound, belong to military or police personnel.
A strange grey machine, shaped somewhat like a clothes dryer, is on one side of the room. On the other side of the hall is a powerful-looking black machine, a tight tangle of wires, pipes, and motors.
A plaque is mounted near the door. The grey machine, it turns out, is a Frobozz Magic Pressurizer, used in the coal mines of the Empire. The black machine is a Frobozz Magic Room Spinner. The golden machine is referred to as a Temporizer. All are non-working models donated by Frobozzco president John D. Flathead.
Directly in front of you is a large golden machine, which has a seat with a console in front. On the console is a single button and a dial connected to a three-digit display which reads 776. The machine is suprisingly shiny and shows few signs of age.
> You open the cabinet
You open the forgotten cabinet, revealing a white jumpsuit.
> You pull the pendulums
You pull on the pendulums and they detach, almost as if you were meant to carry them around with you.
> You read the guide
Looking up its index in A Witch's Guide to the Heavens, you
see:
You can CONSULT it ABOUT the following topics of interest: its introduction, its index, moon phases, star signs, crystal balls, werewolves.
> You look at the scrambler
It's a small orange pyramid, traced with conductor matrix. It can detect and scramble scan-web on any frequency... or so the theory is drawn. Now, you suspect, it's an expensive paperweight. You must have brought it into a countermeasure induction field. There's a minus link on one edge, which is connected to a toggle switch.
> Play
You begin another game, briskly throwing the dice into the pit between the paths...
...again you improve as you play...
...but again the clockwork sage outpaces your best efforts, bringing you rapidly to the brink of defeat, his Jackal pegs all brought home but one, while your Hounds have barely left the foothills of their twisting path...
...it is your move, but you seem to have little chance to win.
> Look around
A nothingness full of whiteness surrounds you. The only way out is not to leave. Disconcertingly, one of your possessions is making a faint buzzing sound.
> You look at dog
The dog is large, muscular, and alert-looking. He's sort of yellow, and has long floppy ears and a droopy muzzle. His collar is attached by a short leash to a ring mounted on the wall beside the cellar doors.
> You look at the wind machine
This is a small switch, painted in severe black and white. It is labeled "PHANTOM WIND MACHINE". Beneath that, in much smaller letters, is inscribed KUKURQPUVW.
The phantom wind machine is currently switched off.
Curb writhes about on his back, kicking his hind legs.
> Inventory
You are carrying a wooden bucket, a burlap sack (which contains an old shovel and a sequined jacket), a flashlight, the key to Cabin One, and a pill bottle. You're wearing your clothes.
> You close the south door
You close the grey-blue door leading south. As you do so, you hear from the room beyond it a peculiar screech and crashing noise, as though wood and metal had strained and then given way.
> Slide
What do you want to slide?
> You pluck the leaf
You pluck another leaf from the weed. It flutters away.
> You go west
You give the laser bike a sharp turn west, and it speeds through the grid line to the west. The bike leaves a laser beam of light in its wake.
Intersection (on the laser bike)
> Whip snake
You crack your whip at the snake. You whip it good. The snake becomes even more agitated.
> Xyzzy
Grooverland is surrounded by a plastic castle wall pierced by two tall gates to the east, one red and one white. Streams of people
flow in and out of them and you can hear screams and laughter from inside.
David is contemplating the various attractions and people in the park with wide eyes. He's holding his favorite plush chimera.
In between the two gates is a Welcome Booth with a kindly-looking gate guard standing inside.
Toby waits patiently here for the next time you'll need him.
> You look at the jewels
Each jewel sits serenely on its low white pedestal. Some of them are perfect spheres, others are many-faceted. All of them are throbbing with light, each pulsing in its own slow, hypnotic rhythm.
> You look at Mind
It's...well...it's hard to describe what it's like to have someone else in your head.
> You take can
The Frobozz Magic Grue Repellent is yours for a moment, but drops from your grasp.
Something sparkling in the sand catches your eye for a moment.
> You go east
You are on top of one of the innumberable hills of the golf course. You can see the whole golf course around you, which is boring as hell. The only interesting part seems to be one of the entrance gates to the northeast. West is the wall to your garden.
You can see a golf cart (closed) here.
Paul trudges along.
Elbe follows you.
> You go east
You're on top of the warehouse where it has stopped raining, but a cool breeze ripples the puddles of rain that have accumulated. To your left, (the west that is) is the entrance to a shabby rooftop flat. To the north there is barely a step up onto the wide, low wall that surrounds the edge of the building. Between that and the gravel rooftop of the other building to the north is a sickening, likely fatal, plunge.
You can see an alien ant farm, a Chartreuse Thug, a Green Thug, a Blue Thug and a Red Thug here.
The Red Thug works to reload his gun.
The Blue Thug works to reload his gun.
The Green Thug works to reload his gun.
The Chartreuse Thug works to reload his gun.
> You go to the south-west
You take careful steps on cracked marble tiles. The absurdly high
walls of the castle around you guide the eye towards the small set of steps to the northeast.
> You read the next page in the diary
You read: "Tag 3. Total geil, gestern war Fotoshooting. Der Fotograf war total cool, der hat uns mit so nem grossen BMW abgeholt, voll porno. Die Karin und ihre Clique habens genau gesehen, aber extra weggeguckt. Aber wenn wir dann mit den Fotos in der Bravo sind, dann koennen sie gar nicht weggucken. Der Fotograf hat auch gemeint, dass unsere Musik voll geil waere, und will mal mit mir zum Essen gehen. Die Vanessa hat gestern bei den Super- News so nen Bericht ueber ein Buch gesehen, dass alle gerade lesen. Das heisst Necronomicon, und sie hats gleich beim Weltbild gekauft. Ich finde so alte Buecher bloed, eigentlich les ich eh nie. Aber beim Weltbild gab es letztes Jahr das Superstars-Buch mit total suessen Fotos. Und naechstes Jahr sind unsere Fotos drinnen: Vanessa Nockenpfohl und Baby Beethoven sind Postmodern Talking - die heissesten Fotos der Superstars 2011! (Die Vanessa will keinen Kuenstlernamen, das find ich voll doof. Alle echten Kuenstler haben Kuenstlernamen!) In dem Necronomicon steht naemlich, wie man beruehmt wird. Da gibt's ein Kapitel, das heisst "Von denen Hirnfressern und wie man Macht gewuennet". Das ist total alt das Buch, so ganz komisch geschrieben. Aber da steht, wenn man eine Beschwoerung macht, dann kann man Zombies aufwecken. Und die tun dann, was man will. Die schauen aus wie Menschen, sind aber keine. Aber wenn wir die zur Abstimmung mitnehmen, dann stimmen die alle fuer uns und wir sind Gewinner bei DSDS. Heute ueben wir Cheri, Cheri Lady! Das ist sooooo toll!"
Congratulations to your patience in enduring this strange character sequence to the end. This is what you make out it could mean in a civilized language:
You have the impression these girls are daydreaming without pause. Apart from going on and on about becoming this years' super talents, they claim to have found an old magick tome, "The Necronomicon", which contains a chapter on how to conjure Zombies.
> You go southwest
You'll have to get off the ground first.
> You look at the stripe
A stripe of green running just below the ceiling.
> You play ocarina
You tootle a few sour notes on the ocarina. The bedroom door shimmers pleasantly for a moment, as if a rainbow of light is passing across it.
> You look at the forest
The rainforest is dark, still and damp. A canopy of giant myrtle-beeches and sassafras arches overhead, above leatherwoods and tree-ferns. Both the trunks of trees and the forest floor are covered in mosses and lichens. The rainforest floor is dappled with brightly coloured fungi. Undergrowth prevents you from straying far from the paths.
> You wait
Time passes.
The train speeds through the tunnel then clatters into Battersea. The doors slide open and the commuters swim in and out.
> You look at the dresser
It's a simple dresser missing one leg. It has one drawer. On top of
the dresser rests a grey glass Fish Bowl.
> You examine the mummy
The preserved body of an ancient Egyptian, still in its original wrappings. It smells rather musty and something about it gives me the creeps, quite frankly.
> You shout in the maiden's lughole
(to the maiden)
That isn't something you can talk to.
> You go to the west
This passage is blocked because the roof has collapsed. There's a pile of rubble to the west, preventing any further progress in that direction.
> You seize POLE
You lack the strength of arm to heft such a mighty thing!
You see a band of travelers in the distance, but then they're gone.
> You call Lex
Lex has already alit. You don't need to shout.
> You look at the octahedron
The octahedron has eight sides, each of which is in the shape of an equilateral triangle. It looks kind of like someone took two pyramids and glued their bases together. This octahedron is about one cubic foot in volume.
> Sing
You join your voice with the new, unfamiliar intervals, and feel a sudden crystallization. All of your senses have become attuned to new frequencies and modes of vibration.
Your eye cannot even comprehend the strange geometries of this vast temple.
Two figures are walking across the floor, engaged in an angry debate. You realize you are non-corporeal, but you do have access to the abstraction layer here.
You can see Chaos and Substance here.
> You go east
You are in a long twisting hall with side doorways to the North and South.
There is nice E flat valve trumpet
> You put the stethoscope in the ears
The stethoscope is already in your ears.
> Go west
Among others you recognize Missy Maestro, Doc Stockholm, Hetty R, Slick Joe Mittens, and of course Gus, the current champion.
The first portrait seems to be missing.
Dance floor (center of the club)
This is the center of the Compass Club. Most people don't orient themselves in relation to compass directions, but here it's more than natural. A huge compass rose is painted to the ceiling and the abbreviations of cardinal directions are painted on the walls.
To north there's the stage where you can challenge Gus by just climbing on to it. The club continues in every other direction.
Norbert is standing here near the dance floor.
> You look in the bag
The toilet bag is empty.
> You check your inventory
You are carrying:
a tube (enlarged and made of metal)
a ball of yarn
a vellum scroll
a delicate key (enlarged and made of metal) (which opens the
silvered door)
a workbox
a needle
a ring (being worn)
some slippers (being worn)
> Look around
This room is Gothic horror at its best. Dry, wooden torches burn brightly in their rusty iron brackets, sending a flickering orange light flashing around the high, vaulted stone rafters and dull granite flagstones. The walls are daubed with unsightly scenes of scarlet terror and cruelty, and, at the centre of this hexagonal cathedral of doom, a gigantic inverted cross hangs in space, suspended by a criss-crossing web of thin, spider-like ropes which lead ever upwards into the enormous arched roof. Sinister shadows are cast onto the floor from the grotesque, twisted statuettes which stand on their dark pedestals, seeming to writhe in the torchlight. Where the hell is this place...
Any moment now you expect a nice man with horns and hooves to jump from the shadows and discuss the afterlife, but, fortunately, there seem to be none of those in today.
Instead, a small note has been attached to the bottom of the cross with a drawing pin.
> You get the cash
But Vinnie does have a huge mouth on him, he'd tell Aunt Pam and she'd tell everyone.
"Get some instant dog food," the wife says.
"Yes dear."
"It's for you, you mutt!"
And they split off in two different directions, her towards the meat counter, him towards the pets aisle.
> You put the explore on the brute
I give the explore intent to the brute, who now intends to explore the area.
The reporter makes some notes.
The brute trundles off to the east.
> You look at your surroundings
The corridor curves southeast to southwest, smooth metal walls low
and merging over your head. Portholes splatter the north side like bullet-holes. A neon striplight runs the length of the corridor, light leaking round the bends until it is cut on the west side by a robot-hatch, and on the east by an airlock door, which is open.
To the south is the door back to the mortuary, a black glass panel by its side.
> You take pocketbook
Taken.
> You get the cat
You take one step towards the cat, but he casually goes the same distance away from you. Maybe according to some feline concept of private space.
Rasha regains his composure, mentally forgetting your ribbon.
> You go north
You turn off the torch to save its battery.
Hythe Bridge Street (south)
Hythe Bridge Street is quite narrow, being one of the oldest parts of the city. It narrows even further as it approaches an old stone bridge to the northwest; to the southeast it runs towards a junction with the High Street. On the south side of the street stands a large haulage depot, round the side of which a narrow alley runs to the southwest.
> You examine the hedgehog
You named your hedgehog Kipling because one of his "Just So Stories" involves a hedgehog and a tortoise who turned themselves into armadillos. He's not at all cuddly because of his spikes, but on the other hand, he's pretty laidback and has never given you any trouble.
> Look around
The master bedroom is a picture-postcard of rustic New England charm. Faded sketches of rural landscapes adorn the walls; a beautifully carved dressing mirror stands in one corner; an old-fashioned accordion radiator gurgles quietly beneath the window. The most striking feature, an enormous, antique, four-poster bed, must be the largest piece of furniture in the house. Doorways lead west and south.
> Burp on sap
The expulsion of hot gas singes your throat, but when it hits the exposed tree sap, igniting it in flames, the real show begins. The tree starts to shake and rumble. When you see the tree uprooting itself, you jump on, not wanting to miss the ride.
The rocket tree, fully aflame from the inside, blasts off from the ground and hurtles through the air toward the eastern wall of the valley!
The wind blasts you as you ride the flaming tree through the sky. Within seconds of taking off, your rocket tree is sputtering to a halt up above the mesa's top.
The landing is rough, but you survive. The rocket tree burns up after it's done spinning around in the red mesa dust.
[ Mesa Top | Your Size: 123 ]
> You look up the booby in the guidebook
Latin name: Sula nebouxii
The blue-footed booby is a sea bird found in North America along the Gulf of California and off the coast of the Baja Peninsula in Mexico. Adults have bright blue feet, a bluish-gray bill, white breast, and brown wings. They fish in clear, shallow waters close to shore, and work in small flocks.
> Kiss Michael
Gently, you kiss your husband's forehead. His skin feels dry and feverish.
> You drop the rug
(first taking the rug)
Taken.
Dappled blue and green light plays over the rug.
> You look at the steps
The broad flight of steps leads up to the porch. The planks are badly warped and split, and the gray paint that was applied to them in some remote past is sticking up in thick curling chips.
Honey licks her thumb and turns a page in the magazine.
> You look
You see a fountain with benches and potted plants in the middle of the square. There are roads leading in different directions.
East leads to the vineyards. The library is to the north. Northwest leads to the town center. The town bazaar is to the west. The school is to the south, and there's a road to an old temple to the southeast.
You can see many kids playing here.
You can also see Ardavaan, Farahnaaz and Librarian Houtan here.
> Describe the surroundings
PJ's Cafe - Dining Area (on the chair)
The dining area of the cafe is reasonably large, and fairly empty at this time. The room is striving incongruously for a jungle theme - with mahogany-effect tables and chairs, potted plants scattered everywhere, an annoying green carpet, and prints on the walls depicting tropical scenes. The self-service counter is to the west.
I can see Alice and Claire here.
Alice takes a sip of coffee.
> You go to the east
Kept, conveniently, close to where the masters of the house would once have slept. There are bells large and small, clappers, tambourines, and gongs. Most of these you have never seen used at all.
Roses from the garden below have crept up to grow around the north window, lending a sickly smell to the place.
Nearby an open heavy door leads south to the private parlor.
Catching your eye among many other unfamiliar items are some iron windchimes, a little gold dinner bell, and a silver bell.
> You look at your surroundings
Padded cell (Marius Müller) (on the metal chest)
The overhead lightbulb in its wire-mesh cage barely lights the room. Everything here seems a colorless beige - the cracked floor tiles, the thick cloth padding on the walls. A padded door leads south.
A secret compartment in the wall has swung open, revealing a small switch and some graffiti that says "THEY THOUGHT THEY COULD TRAP ME IN MY OWN CELL".
A metal chest stands in a corner of the room.
You can also see a trophy for a dog race here.
> You examinHour-Glass
A large & heavy Hour-Glass, containing fine Sand of a reddish Shade. Metal sliding Flaps on the upper & lower Surfaces, controlled by Levers, are used for replenishing the sand. Both flaps lie closed.
A trickle of sand falls through the Hour-Glass.
The Glass of the heavy Timepiece before you seems briefly to ripple, as though 't'were a Wave upon the shore.
> You look at Melvin
Melvin Prufrock is a thin, translucent looking individual, with tics and other twitchy mannerisms passing for a personality. He is insanely tall, approaching six foot eight, but probably only weighs 130 pounds with clothes on. You don't even want to consider what he's like without clothes on. He also looks like he's about six years younger than you are, so about nineteen, and yet he's several rankings above you on the ladder.
Melvin withdraws some sort of bulbous metal ray gun from one of the dead cabinets. "You should have escaped when you had the chance, Peter!" he says as he pulls the trigger. For a moment, you feel absolutely nothing, and then you realize with some shock that this is because your nervous system has been completely vaporized, and the rest of you along with it.