Borgupine/floyd huggingface dataset:
> You read 23
To what degree does it think correct attire for any occasion is important?
Very: read page 24
Extremely: read page 25
> You ask Leela about Leela
"How long will you be an outcast for, Leela?" you inquire.
"Goodness knows!" she replies, "This present bunch of Elders isn't in any hurry to take me back. Maybe once they've all dropped dead their replacements will be more forgiving - but I'm not counting on it."
You can smell the cheese.
> You lift the lid
You strain to lift the lid, but you can only raise one edge of it.
The ghost waits.
> East
You are in the Court of Honor, on a grand plaza which surrounds the Administration Building, which here opens up to a glorious vista the likes of which you have never seen nor imagined before. It is a great city which stands before you, each building of monolithic size and classical design. The buildings of this great city surround a man-made basin to rival the size of some lakes. This is the fabled 'White City,' built a mere twenty years after the tragic Chicago Fire left the city in ruins.
The Administration Building takes a commanding position at the western end of the Grand Basin. Standing directly in front of the eastern entrance to the building is a statue of Columbus, in whose honor the fair has been dedicated. Directly across from him, an elaborate fountain rises from the basin waters, dozens of figures standing, sitting, and rowing in a boat the discoverer himself would have been proud to command. At the other end of the basin the emblem of the fair stands: a gilt sculpture of a woman, fair Columbia, climbing magnificently to a height of sixty-five feet above the basin waters. The plaza continues to the north and south, toward more monumental buildings.
Looking East onto the White City.
> You drop Crystal
Tuned crystal dropped.
> Go southwest
Rather annoyingly, Anna trails along behind you like a lost sheep.
The courtyard is a large and spacious place, but the crush of wedding guests makes it seem a lot smaller. Off to the west, the guests gather in smaller, tighter groups under the hanging lamps, and you can see the bridal table to the south. You could retreat north to the kitchen (not that that would be any better) or northeast to the entryway. The bridal chamber is to the east, its doorway screened by an elaborate curtain.
You can see Little Orphan Anna here.
You hear the guests chattering on: "...a terrible snob, but you won't find a more honest man...."
> You dig the hole
The ground is too hard to dig in this place.
Lornedei glances up at you, uncertain.
The beetle squirms its way out of Lornedei's grasp and drops to the ground. It runs off, climbs up on the stone well, climbs back down, crawls through the bushes and seems to inspect the stone house, to finally stop at one of the paths.
> Dark
Bubbles has no real way of taking that.
Bubbles takes a running fit, tearing around as fast as possible on short legs.
> Exits
[From here you can go south and southeast].
A lesser tremor splinters the cliff, sending pieces into the fiery pit below.
> Go south
Dead End South (in dimness)
The corridor ends here, blank, with a single steel door on the north wall. The door is open.
The lockpick is clinging to the black plate by the door.
> You go east
The hall continues to the West and South. There's an open door to the North.
The guy is standing by your side
> Inventory
You are carrying:
a shiny paperclip
a digital watch (being worn)
Adam drags some wires around with his mouse.
> You examine the red wire
The red wire is disconnected from the panel.
> Mend hose
You roll a few layers of tape arond the leaking spot. It looks like it could hold now.
> You examine apple
It's been peeled. Yay.
> Idkfa
A not-so-hollow voice says, "There you have it. Just don't complain if you break the game."
A gargantuan, multi-barreled gun materializes in front of you.
> You go to the north
This position was still in surprisingly good condition considering the heavy shelling that had been going on for days.
Concrete braces reinforced the construction.
The trench continued to the south.
I could see a surprised Frenchman here.
Tiersen fell in behind me.
Gruber fell in behind me.
The Frenchman fired his automatic at myself.
I received a light wound in the my leg.
> You climb the cabinet
You get onto the filing cabinet.
> You go to the southwest
You start into the crypt, but an icy unnatural wind blows against you, as though the spirits resent the intrusion of someone with a light. And yet you have seen the Beast come down here, from time to time, bearing lanterns, torches, whatever he found handy.
There must be some preliminary, a matter of spiritual etiquette perhaps, to establish yourself as the master of those below.
> You text mom
Yeah, you're not telling your mum about this...
> You ask farmer about the denzil
That's not something you need to refer to in the course of this game.
The farmer shouts several expletives and then shuts up.
The storm continues to batter unrelenting upon Skebdale.
"Three..."
> You examine the pool
It's just a shallow pool of water; you couldn't even keep a goldfish in it.
> Inventory
I am carrying my glasses (being worn), the gaming glove (being worn), Barnaby's Big Gulp drink, a pleather purse, some socks, the Magic: The Gathering cards, Gibs's lacrosse stick, the phone, the aged text, the blue balloon, an urn, the garlic clove, and the torch (broken).
A broken chair comes flying right at me!
I dodge the item, though.
My right hand has started to throb, and I take a closer look at it -- it's starting to blacken a little bit. I suspect this is from the mummy.
> You take the hoof
You already have that.
> Go northeast
The path curves to the north, leading you around to the front of the mill.
The road turns southwest here and runs squarely through the front entrance to the old paper mill. A gate of heavy iron bars blocks the only opening into this charred fortress, although an overgrown path leads around the wall to the south. To the north, a rutted lane threads its way past a row of dilapidated shacks.
A flurry of dead leaves goes skittering along the ground, swirling past you in the wind.
> You tell the story to Mary
"There was a ship..." you begin, which catches Mary's attention immediately.
"That sounds familiar," she says, giving you her full attention.
"Isn't it the beginning part of that rather confused story that the mariner outside tells? If you've got it all organised, I'd like to hear it."
> You look at the counter
When you look closely, you see the kitchen counter shimmer and shift in the light. The effect reminds you of the buildings in the city of Illusions.
> You put cloth in the hourglass
Which do you mean, the vellum scroll, the ball of yarn or the slippers?
> You sniff the cake
(the lump of honey cake)
Delectable!
> R.
You jump off the rope and onto the ledge and through the door.
Oh, look! Another horse with a gem on top! You forget your mission, distracted by something shiny. Maybe this time... When you climb on, the horse takes off. Your horse swerves left, almost smack into a fireplace.
> Continue
(with the substance scanner)
You scan the mince again. The display settles more quickly, it says PORK again. The Confessor could have no more horrific a secret than
the fact he consumes the flesh of swines. This alone would remove him from his position, but of course it wouldn't hurt to find more dirt on him.
> You drop the bucket
Dropped.
> You ask Chatarras about yourself
"I'm not really a badass secret agent. Why trust Bian's safety to me?"
"We hear you're good at infiltration; both defeating security and not being noticed."
"The SubGenii seem to have noticed me."
"Actually, that's just that the Psychology Department doesn't like the CS Department."
> You ask her about Danny
(Emma about that)
"Did you kill Daniel Saunders?" you ask.
"Yes," she replies, "He betrayed me -- he went to the authorities with what he knew, so nearly everyone got out in time. He deserved to die for that. Now tell me: Have you found the key?"
> You go east
The detector blinks briefly, indicating that I've moved into a new region of the compound.
Humans flitter across this wide hallway, clumping into and breaking
out of knots of intense, whispered intrigue. A table next to the
double doors to the west is laden with delicate champagne flutes,
which some of the humans stalking around the room are also
brandishing. Nondescript oil paintings hang at regular intervals
around the room. A small hallway leads south, and a wider passage
leads east.
There's a set of open double doors here leading west.
The reporter asks one of the dignitaries some pointed questions.
> Hiss
You remember your mother telling you to use that tone of voice only when you really had to. Fortunately, this is not one of those times.
> You examine the staircase
The staircase is currently folded down, but there appears to be machinery for raising it. The accessible parts of this consist of a boiler full of water, an open oven beneath, and a brass button.
Mounted in a special slot in the side of the oven is a large magnifying glass, which focuses the light from above into a single blazing point inside the oven itself.
> F.
The sea stretches out in all directions. There is no land in sight.
You can worry about that later, though. Fore is the mainmast, aft is the captain's quarters, upstairs is the quarterdeck, and downstairs is the lower deck.
A silk handkerchief hangs from the aft bulkhead.
The water rises up around your thighs.
The captain scurries along after you.
> Go outside
You and Ayla start to run through the maze, following the yellow arrows on the ground, and soon you are outside in the sun again.
You're in a big, open grassy area. To the west is the entrance to the hedge maze.
Paths also lead north, south and east from here.
[Author's Note: Now that you're out of the maze, typing L is short for LOOK again. ]
Ayla stretches her arms and smiles at the sunshine. Then she turns to you and says, "Hey Demi, can I stay with you and help you look for the others?"
Hm. Secretly you'd hoped you could have a cat for a partner, because teaming up with a princess doesn't seem as witchy...
Do you want Ayla to come with you? (Y/N)
> Inventory
You are carrying:
some litmus powder
a 60-watt soft-white incandescent light bulb
a diamond ring (being worn)
a sport coat (being worn)
a bottle of hydroxide (which is open but empty)
some cans of soda
a squirt bottle (which is closed)
a quantity of pale blue liquid
a bottle of acid (which is open)
a quantity of acid
a small plastic tube (which is open but empty)
> You talk potatoes
You can only do that to something animate.
> Go northwest
This is a large chamber carved into the hill. Plain sarcophagi hold 19 members of either the Diaz or the Vilheila-Pareira families. One sarcophagus looks empty, however. The exit is to the southeast.
> You check what you're carrying
You are carrying a gold locket, a wooden staff, and a very large, softly pulsing ruby. You're wearing your clothes, a stone bracelet, a golden helmet, and a golden cape.
> You open the cupboard
You open the cupboard, revealing some cans of Fancy Feast and a box of matches.
> Rotate gas line
You close the valve on the gas line. The cloud of nitrogen quickly disperses.
> 1
A fire rises up in you, a bile white and furious. The words come to mind like armaments of Truth.
mind like armaments of Truth."I'm not afraid of death," you tell her. "I've seen beyond the curtain."
"I've seen beyond the curtain."You look Doctor Cavala in the eye, and she returns your gaze with bated breath, with fearful wonder.
she returns your gaze with bated breath, with fearful wonder."I've gone to the other side," you say. "I clawed my way back. And I fought every bit of the way -- I fought my way back to the land of
the living, Doctor -- because I realized something.
the living, Doctor -- because I realized something."I can't run any more. There's no running from this... this madness. That's why we have to face it. That's why we have to heal it. It's what we do.
to face it. That's why we have to heal it. It's what we
do."Maybe you've forgotten what the point of everything is. Maybe the stress of it all has broken you. But I haven't broken. Not yet. And I'm going to get out there, and save lives, and find the truth.
I'm going to get out there, and save lives, and find the truth."It's what Father would have wanted."
what Father would have wanted."You take a deep breath. You feel blood seething and pounding in your temples.
seething and pounding in your temples.Doctor Cavala has fallen silent, and there are tears at the corners of her eyes.
1) <Hesitate.>
2) "I'm sorry..." <Leave her.>
> You turn the switch on
You switch the booth switch on.
> You go to the west
Steel coats the walls of this long and narrow room. A hole in the ceiling leads back up. A doorway leads east. The stench of rotting meat waves through it. Next to the doorway, you can see a cage of reinforced glass, which is connected to the next room by a grille.
In the cage you see a penguin.
> You examine the floor
The tightly-packed, perfectly square flagstones are cold and hard under my bare feet. I kneel and run my fingers across the stones, searching for something unusual. My breath catches in my throat as my fingers stumble carelessly across a flagstone that seems to be slightly raised in comparison to its neighbours. I check again. This flagstone is the twin of the others except for the fact that it is definitely loose. However, it's too heavy and my fingers are too thick to prise it up. There must be something in here that can help me!
> Go downwards
You pass through the gate and down the stone steps, which curve northwest as they lead down to the edge of the river.
The ponderous stones of Whateley Bridge arch overhead, casting this little concrete ledge into deep shadow. At your feet, the dark waters lap quietly against the stones with a hollow, subterranean sound. Stone steps to the southeast lead back up to street level.
A small metal door, blotchy with rust, is set into the south bank of the river, underneath the bridge.
A flurry of dead leaves goes skittering along the ground, swirling past you in the wind.
> You put the glass shard in the side pocket
You unzip the side pocket, deposit the glass shard (smelling faintly of mildew), then zip the side pocket back up again.
> You take the books
There are far too many books to remove them all. You should select a volume by name.
The raven stares down from the stacks.
> Go southeast
To the north, a gap in the crowded press of gloomy buildings opens onto a country lane, heading out over a grassy heath. The main street continues to the east, while to the northwest, over the top of a steep rise, you can just make out the vaulted rooftops of the university.
Michael hurries to catch up.
> Exorcise ld
Lornedei is possessed. Would you like to perform an exorcism on her?
> You go west
A capacious hall, lit with torches. There's not much here, though, other than inspiring architecture. Which, honestly, you could see pretty easily in non-magical London whenever you wanted to. An enormous sweeping staircase leads up, and a smaller staircase leads down. A rough door leads west, and the Great Hall is through a stone archway to the east.
> Land
Domes and arcologies crowd the horizon: spacious mansions, dirty communes, unregulated sweatshops and outlandish temples.
A trendy office neighbours the landing pad, rented out by an entrepreneur for unspecified business.
Luciano conducts his business in an avant-garde park,
talking on multiple comm screens at once.
A cyborg starship pilot drowns her sorrows in a holo-nudie bar.
Autark her home.
The Snake will be in his private dome, surrounded by
bodyguards.
> Go east
An old kitchen with a gas-powered stove and an open and empty freezer, and covered in grease. There is indeed a tub of fries sitting by one of the fryers, much to your delight. The place looks like it hasn't been used in a week though.
> You get the spider
Taken.
> You check what you're carrying
Machine Room: Central (as Ross)
Giant cogs are turning, forming a messy pattern that snakes around the room, interspersed with other machines whose function is entirely opaque to you. Some are spewing steam, some are making horrid squelching noises, some have bright flashing lights. There is a wall to the east, and many of the cogs cut right through it. You can go back to the west.
You are carrying:
a sickle
2 pieces of soul (of 7)
> Boy 's bedroom
"Yes. Your console recorded some unusual readings from that area. We'll give it another look."
> You press enter
"Map", "Xyzzy", "Pray", "Win", "Think", "Credits", "Kill Self"?
> You examine the machine
This vending machine sells tasty bananas, like most vending machines around the world. Unfortunately, it's broken. The back panel has been unlocked so that maintenance can look inside, but they haven't gotten around to fixing it yet.
> You give the telegram to the marshal
You show the telegram to Marshal McLuhan, telling him that he'll find the sheriff's stagecoach full of stolen silver just behind the jail.
Sheriff Cheney wipes his brow nervously, "I forgot that's where we left that coach. I do reckon I'm always forgetting where I park. I was going to mention the silver as evidence any second now."
The marshal dispatches two guards to search behind the office, and when they return with corroboration about the stolen silver, the marshal instructs his guards to restrain and disarm the sheriff, concluding, "So, now it is clear. The sheriff took advantage of the railway incident to rob the train's silver himself in order to finance the development of his invention into a business. He framed these two itinerant laborers to shift the blame. No wonder he wanted them killed so quickly."
The marshal rips the gold star off Sheriff Cheney's shirt and instructs the guards, "Place Mr. Cheney behind bars."
With a wide yawn, Pastor Pete walks out of the cell as the guards wrestle the sheriff past him. "I do reckon I slept like the dead last night. Thank you for a peaceful night, deputy," and he walks out the front door.
The marshal raises his eyebrows but continues, "Deputy James Smith Bush, by the power invested in me as federal marshal of this district, I hereby promote you to Sheriff of the Town of Crawdad's Gulch. Congratulations." The newly appointed sheriff grins and shakes his hand. The marshal almost pins the star to Jimbo's bare chest, but stops short and just hands it to him. The marshal advises him, "James, you'll probably want to get yourself some deputies -- men you can trust."
Sheriff Jim looks over to you and Muddy. The color drains from Muddy's face.
> Go west
A small courtyard lies outside the prison, which appears to be built on a small island.
The way back into the prison is south, through the airlock. You are otherwise surrounded by water, but there are some docks allowing easy access to the east.
The airlock leading into the cell complex lies to the south.
> Y.
You unlock your bike and hop on.
This is all really strange. Whose tent was that? Why did they abandon it? Why did you go inside?
At least the mystery of the blue box is solved, kind of. And now you have a tiny screwdriver, which is something you didn't have before.
You squint into the sun, and then you turn your bike down gentle hills toward home.
> You open grille
The ventilator grille is a bit beyond your reach.
> You let go
You let go of the goathorn piece, and the vision fades around you.
All the units in this old building have been divided and subdivided until they're dangerously cramped. The apartment is much as you found it; a year is not so long, and you'll be gone soon.
You can see an engraved wastebasket (empty), a cardboard box (empty),
a desk (on which are a goathorn piece, a pint glass, a broken propeller, a trapped butterfly, a shred of fabric, a tallow candle,
and the keener fragment), and a chair here.
> You go to the north
You make your way north. As you do, you feel an electrical impulse course through you. You find yourself in...
Someone has left their trigonometry homework on the log table.
On the grass lies a funny-looking soccer ball.
> You ask the antiquarian about Amber
"Yeah, that's amber alright. That seems like a pretty rare piece,
too."
> Inventory
You're carrying:
dim bulb (Providing light)
long hotdog
sharp knife
juicy apple
music book
roller skate
old lamp
plaster pluto
You're wearing:
pocket pager ( on your belt )
> Go east
Wisdom's stored here, the richest this world knows: how to cook well. Lox bookcases abound with shelves exceptionally stocked. You'll find more than one page worth your perusal if you're after instruction in how to prepare, say, two more courses for a feast.
Southward you'll walk out onto a balcony, westward lies the solar, but eastward the castle's collapsed.
> Go west
(first opening the small door)
Locked in an iron cage are the house treasures not in use: the collection consists of a sceptre, a puzzle piece, and a pair of cloven shoes, at present -- he showed them to you one rainy day, telling you their many histories.
Nearby an open small door leads east to the scrying room.
> Enter
The grease from the pizza is just enough to enable you to contort your way in.
You're in Carver's Cave, a small natural fissure underneath Saint Paul. There's a beach of sorts, and beyond that, a calm, dark pool extending into the blackness. Water laps gently near your feet, and there's an audible trickle from somewhere deep in the darkness. It's otherwise deathly quiet, and very chilly. You can leave to the south.
Lying on the beach is the hacked-up corpse of a giant serpent, marinating in a puddle of purplish blood.
> About yourself
All things considered, you look just fine, sitting there in your form-fitting uniform. It's a good thing you're locked up safely away from those two young men, isn't it?
The OKAY button silently flashes.
> You look at the photos
You look at the various photos somewhat dubiously. At first you were really impressed by the photo wall, and it was one of the reasons why you decided to give this dry cleaners a try in the past. On reflection you have come to the conclusion that you would be very surprised if, for example, Tom Hanks really had had some dry cleaning done here. You are, however, prepared to believe that maybe, just maybe Tom Selleck has.
You feel a pang of annoyance that the owners have never asked to put a photo of you on the wall, despite the fact that every single man, woman and child in the world has been told all about you.
> Go south
You're on a landing at the bottom of the stairs. The exit from the stairs is via a door to the north.
> You take the egg
You pluck the white egg out of the fridge.
Janet: It's a shame we don't have enough heavy helium to
bring the ship back.
David: I'm afraid we've put all our baskets in one egg, as
it were. That one egg represents every bit of heavy
helium refined on Mars since Phobos was destroyed.
Janet: All Your Egg Are Belong to Us?
David: Huh? Didn't quite catch that.
Janet: Never mind.
HEAVY HELIUM SPHERE -> SELECT : NIL
Rover narrows his eyes critically, noting the lack of food in his food bowl. He looks at the food bowl. He looks at you. He looks at the food bowl. He looks at you.
> You throw Emily
Emily is already here.
> You ask the woman about the age
"Please wait until I'm done here."
The Celestial Security officer asks the young woman, "Do you now or have you ever smoked?" The woman replies, "No." The officer slowly and carefully transcribes the information onto the application form.
> You examine the bundles
Bundles of various herbs, too far away to identify. They make the storeroom look like Grandma's pantry.
> Go outside
The corridor turns a corner here, continuing to the north and west. The Security Administrator's office is through a door to the east, and to the south, a short staircase leads downwards to a darkened room.
There's a plaque bearing the word 'Liberty' on the north wall.
> Kiss dmitri
You steal a kiss from Dmitri and he promptly rubs his cheek to remove any residue left by your lips.
"Just wonderful," he says. "Exactly what I needed. I must've
been begging for that and I didn't even know it."
> You hit the nest with the shovel
The wasp nest is too far away.
> You get the herbs
You pick a few of the tender herbs.