Borgupine/floyd huggingface dataset:
> You examine the door
It is made of steel, and probably about three feet thick. There are three dials on the vault door, each one is notated with numbers ranging from 1 to 36. Some quick mental arithmetic tells you that means over 45,000 combinations. Who knows? Maybe you'll get a hunch.
> You examine the bed
The comforter has pictures of dragons on it.
> You give the hoop to Tyrone
"Hello, Tyrone," you say.
"Hello again," he says. "How you gettin' along, now?"
"There's things that got power," he remarks obscurely, "and things that don't. You gonna have to learn which is which."
> You examine the dragon
The boss is left over from an earlier, more primitive time, and have a certain fierceness in the carving of the dragon and claws.
> Refresh
Your next thought: How you have managed such disarray in a week's
span. You feel as if you have been dropped into a spot-the-difference picture, the kind from a children's whodunnit book, where you are expected to solve the mystery of how you murdered your life.
> You call the STEPH
Maybe she can help you. She's still your girlfriend, in spite of that argument you both had... You dial the number hopefully.
Her answering machine is the only reply: "Hello, you have reached Stephanie Crane's phone, but she is out right now and won't be back before next Christmas. Please leave a message after the beep. BEEP." Your morale now at its lowest point in recorded history, you hang up listlessly. All is lost.
The toilet is now hurtling at great speed towards you, or perhaps you are hurtling at great speed towards it. You don't really have the time to figure it out.
> You check what you're carrying
You are carrying a pair of earplugs, a quarter, and a white umbrella.
> You examine the desk
Uncle Stephen's desk is covered with all sorts of papers. There's a huge dictionary that Uncle Stephen keeps flipping through, and things in languages that you've never even heard of before. Uncle Stephen is sitting right up close to the desk, blocking its only drawer.
On the desk is a large matchbox.
Uncle Stephen begins to nod drowsily. In a few moments, his pipe droops down onto his chest and he lets out a tiny little snore.
> You look at the lining
The lining is soft, dusky burgundy. One corner in back is pulled up a bit and slightly torn.
> Enter
You enter the house, where you will encounter your father, a cat, a bird, and a beast, then begin your journey into the forest, where you will meet three aspects of Lewis Carroll and defeat the Jabberwock.
You are west of a white house.
> Go south
You have come to the Northern edge of the roof. Most of the way to the North is blocked by the wall that encloses the high flyloft over the main stage area. There is a short set of steps (also North) that lead to a narrow upper roof.
The guy is standing by your side
> Go north
The Provider's cottage is that way, but you can't enter it from here.
The Provider is gathering wood.
You falter in the face of your Rival's ferocious charge. He pins you to the ground, mauling your face and underbelly. You struggle, but are helpless beneath him. You're dimly aware of him as he saunters away, leaving you for dead in the reddening snow. You only hope you freeze to death before the vermin and insects arrive.
> Go west
A combo band and a microphone is set up in the opposite corner from the warehouse entrance. From here, you notice that there is a second floor walkway that would seem to lead to an upstairs apartment, but the fire-escape-like stairs are right in the middle of that violent throng of dancers in the northeast corner of the building. The warehouse entrance is to the east, there's a less-crowded section of dancefloor to the north, and a jam-packed throng of dancers to the northeast.
The oddly-thin man in white stands at a weird angle. His hands move furitively over the brim of his white hat and his belt as if repositioning them with bird-like speed.
A new-fangled music machine you've heard called a "jukebox" sits here against the wall pounding out extremely dense, complicated, bass-heavy music that makes your joints twitch involuntarily and, disturbingly, your rear-end tingle. You don't recognize the song, but the lyrics are too fast and don't make a lot of sense. It seems to be perfectly tailor-made for mindless dancing. You'd prefer some orchestral Brahms or, if feeling frisky, nothing more wild than a slightly up-tempo polka if you please.
The dancers simultaneously JUMPSHRUG, SHOULDERROLL, and HEADPOP, then they turn to the southwest, while crossing the floor NORTHEAST, penetrating the crowded right dance floor where everyone makes room for them.
> Go east
Centipedes and beetles scurry away across the rotten floorboards as you shine your light across the room. Over in the corner sits a hulking shape of black metal that was probably once a wood-burning furnace; aside from that, the cellar looks empty. A dark alcove, the shadows within too thick to see through, opens in the west wall, and a trap door in the ceiling leads back up to the outside.
At the very edge of your light's glow, you can just make out a horribly suggestive shape lying in the shadows behind the furnace.
> Go east
Maple Street ends here near Lake Horatio. To the north you see a comfortable-looking brick house.
> You take all from the drawer
purple datatab: Taken.
pair of safety pins: Taken.
> Go upwards
Rain falls in sheets, and the narrow walkway is like a sluice. On one side is the tower wall, ascending into the storm; on the other,
statues of Nephreine and Alithedora look out over the countryside, serenely ignoring the precipitous drop to the castle grounds at their feet. Happily, a staircase nearby enables a safer descent.
EXITS: UP DOWN WEST
> You examine iv
Hanging from the stand is a bag filled with a clear liquid--the nicotine antiaddiction drug. A needle hangs from the bag.
> Grind fragments with arrow
(the fragments of prism with the arrow)
Violence isn't the answer to this one.
> You feed the wolf
Whom do you want to feed the wolf to?
> You put the flask in the coat
(closing the flask first)
You slip the flask into the pocket of your trenchcoat.
> Go north
Here the Provider divines food from the cupboard's magic containers, and prepares it on the ledge above you like only a Provider can. It seems that all roads lead to your food bowl: there's an alcove to the west, a small flap northward, a lumpy mountain to the east, and a pile of blankets southward.
On the floor, lies your food bowl, full of hard food.
You can also see a yellow feather here.
The Provider heads toward the Lumpy Mountain.
> Go downward
A thunder-machine roars offstage and the lights redden and dim. With a burst of dry ice, a magnificent demon erupts from the trapdoor! You clear your throat: the audience are due for some more of Entaille's third-rate blank verse.
BIKHRIR:
Why summons't thou me to this most bleak land,
Where men are virtuous and sausages plentiful?
MCFAUD:
Did I not with thy master make of it a compact,
Binding your service to my hand's desire,
And can I not discard this if I will?
BIKHRIR:
No;
It is signed, Lysander,
In the gore of your damned carcass.
MCFAUD:
Then let my doom provide another's hope,
And at once to Paris these my friends convey.
Bikrir, grumbling loudly, stomps to the backdrop and, making a magic pass, extracts a paint-bucket and brush. In a few moments, he has coated the entire surface in a completely different talentless daub, and springs back down the trapdoor.
A second burst of dry ice signals his disappearance (and, incidentally, that of the trapdoor also).
> Go east
You can see right there the shortest connection to the river mouth and
the small market. But caused by the coast line you have to go to the
northeast and then southeast afterwards.
> F.
This end of the deck is home to the capstan. The crew's quarters are fore and the mainmast is aft. Up a short flight of stairs is the fo'c'sle.
Your life boat is hanging from the davits here.
Your knees are underwater now.
The captain darts ahead to take stock of the situation.
> You be ross
Carriage (as Ross)
The metal carriage is a deep grey with shadowy corners, and the fluorescent lamp on the ceiling is on the blink, so that every so often you're sent into total darkness. Your only company is the girl opposite you and a sea of dead wasps. You don't know where you're going or how you got here.
> You examine the wrench
It's a heavy steel wrench.
> You get all
The strapless pair of goggles: Taken.
The antique bottle: Taken.
The cork: Taken.
The treasure map: Taken.
The white rubber strap: Taken.
The shrimp: Taken.
The old man consults his bait box, and reties his line with a new lure.
> You press stop 4
You push tentatively, smiling with some perverted satisfaction at the sight of the greasy fingerprint you left on the hand polished surface.
> You get Stix
The Pixie Stix is currently in a glass display case, inaccessible to you.
> You go upward
You're floating above a large meadow. An old house is to the southeast.
> You look at the man
The elderly man wearing a black suit and sunglasses sways gently to the tunes coming from his saxophone. At his feet is an overturned black bowler hat. He is currently playing Unchained Melody.
A taxicab drives down the street.
> You talk to GPS
0: Say nothing.
1: "Location: HOME"
2: "Location: TACO FLACO"
3: "Location: HANGAR 22."
> You hit the spider with the poker
(first putting the flashlight in the burlap sack to make room, then putting the mystery by John Dickson Carr in the burlap sack to make room, then putting the croquet hoop in the burlap sack to make room, then taking the poker from the burlap sack)
On a normal day, you might be able to grit your teeth and force yourself to do something with (or to) the spider. But you're feeling pretty nervous today. You just can't quite bring yourself to get that close to it.
> Go north
The master bedroom is a picture-postcard of rustic New England charm. Faded sketches of rural landscapes adorn the walls; a beautifully carved dressing mirror stands in one corner; an old-fashioned accordion radiator gurgles quietly beneath the window. The most striking feature, an enormous, antique, four-poster bed, must be the largest piece of furniture in the house.
Michael is curled up in bed, sound asleep.
If it weren't for this hopelessly backwater town and the disturbing circumstances surrounding the house, you'd say this was your dream home. Even so, as much as you would like to relax and enjoy the comforts of a fully furnished historical New England estate, you can't help but be put off by the shady aura surrounding the family that used to live here. The last of the line, you remind yourself, recently committed suicide after killing his wife and two daughters with a shotgun. Involuntarily you shiver, glancing nervously at the doorways to the south and west.
> You examine the mirror
You polish this mirror twice a day. If it doesn't look good, you don't look good.
> 4
You kneel down and scratch between his ears. "Is there anything I can do for you, big guy?"
The Beast softens. "No human has ever before shown me one mote of kindness. No, Nathalie, it is too late for me���I am doomed to return to
elemental matter, to cease in my distinctness forevermore. But in thanks for thine tender attentions, I will spare thine life."
"Aww. Thanks, big guy." You rise from your knees.
Thunder rumbles.
> You go to the south-east
You can't go that way. Obvious exits lead north, to the kitchen; south, to the area behind the cabins; east, to the north end of the croquet court; west; northeast, back to the lawn; northwest, to the gravel driveway; southwest, to the garden of junk; and in, to in the van.
> You turn off the phone
You switch the fartroid smartphone off.
> You take the shovel
(first putting the pill bottle in the burlap sack to make room)
Taken.
> You pick the lock
What do you want to pick the metal drawer with?
> You go west
(first opening the west door)
The pale gold wallpaper in the lounge looks rather splendid, but the furniture seems surprisingly spartan for such a grand house. Indeed, there is little here apart from four upright chairs and a low wooden table, all rather dwarfed by the size of the room. There are also doors to north and east.
On the low wooden small table is a magazine.
Obvious exits: North, East
> You pour the salt on the floor
You pour out some salt in a ring around the faraday cage.
> You read the pamphlet
(first taking the pamphlet)
It turned out to be a recent intelligence report on the Luftwaffe, giving details of current German aircraft, photographs of typical Luftwaffe personnel, and coloured plates illustrating Luftwaffe uniforms and insignia. Towards the back the pamphlet gave estimates of the current size of the German air force and the dispositions of its main units.
> Fore
The way is sealed fast.
> You look at the new ice cream
The ice cream in it is green with little black specks. Insects, perhaps? More importantly, the carton is glowing with spiritual
energy.
The new carton of ice cream is mystically sealed, presumably to
protect its contents from the opposition. The barrier is also keeping me from accessing its contents, a secret codebook, as long as it's closed.
> You look at the heap
Huddled and ripped on the ground.
The cuckoo clock ticks sullenly.
> Sing
When you start singing, the Siren glares at you and starts singing louder. So you stop singing.
> You speak into the microphone
I've practiced this a thousand times. All right, let's begin.
COWER, PITIFUL INSECTS! You are hearing the words of your intellectual superior! I address you from the doomed airship Mephistopheles, former den of that smirking impecile, Rex Dashing. "Former," I say, because soon nothing will remain of it but a cloud of radioactive ash. As for the good captain himself, he's fled like the worthless coward he is. Nothing can stop Professor DIRK RADON, the IRRADIATABLE MAN! Bwahahahahaha!
> Sue
Threediopolis, Sector 334
Threediopolis, Sector 434
Threediopolis, Sector 435
> You cut the door
What do you want to cut it with?
> You go to the north
The ruined forge stands just outside the castle. There is no roof, and the remains of thick stone walls are open to the sky. The castle itself is closeby to the north, its stone towers soaring upwards. There is desolate wasteland stretching away to the south.
You can go north (towards the castle itself), or south (to some wasteland).
You can see a brass lamp here.
> Go west
This wide rectangle of concrete is littered with the chaotic fallout of everyday dairy farming. And its brown! The stark windows of the farmhouse stare accusingly down into the yard from the north, and, to the east, the roof of the main barn is outlined against the rising sun.
Towering black cumulonimbus clouds pour forth vast quantities of tiny, hard hailstones onto Skebdale.
The farm gate to the south-west is safely shut.
A group of clucking chickens peck their way around the farmyard, desperately searching for grain.
The storm continues to batter unrelenting upon Skebdale.
The border collie trots towards you from the main barn.
> You look at the dictionary
It has seen better days. Years of coffee spills have obliterated most of the printing and completely glued the binding to the desk. The pages are soggy and YELLOW and about to fall apart. They appear to be somewhat out of order.
> Go upwards
You make your way up through the fog.
Gray Matter, Level Two
Off to the side sits a gray storage bin. In the storage bin you see a square piece of metal and a scribbled scroll.
A gray, translucent ghost flits around the storage bin.
> No you're feeling right
"Very interesting!" says the doctor. He makes a checkmark on his clipboard. "I think we're making progress."
The doctor asks, "Would you describe yourself as feeling... delighted?"
> Go west
Trash Stacks (as Dr. Singh)
Dr. Singh is wading through piles of trash. He can hear a variety of crunches and pops from plastic cup lids, styrofoam peanuts, and bubble wrap underfoot. Dr. Singh's adrenaline levels are very high due to the occasional soft organic matter underneath. Dr. Singh can return to the east.
Only two items stand out.
There is a large, spinning disco ball here, Dr. Law. It seems to be constructed of chewing gum wrappers.
A massive boulder of rock candy is here.
Dr. Singh swallows nervously.
> You examine the notepad
This notebook is for recording health code violations when you inspect a restaurant. Nikolai's is likely to have a number of infractions.
To record them, "note [something]". Later in the day, back at the office, you will refer to these notes to write your official report.
> You go upwards
the trunk will bear your weight.
An improvised ladder of sticks, lashed together with vines and
creepers, hangs down the rest of the way.
You are perched inside the dense, broad first branches down from the
cedar's roots, which splay across the rocky ceiling like buttresses on
a perpendicular gothic column. Through the dappled green cover, you
can just make out the long ledge, but it's too far up to jump across.
A tree-house has been constructed here, though it's little more than a
wooden lean-to on a log platform.
The trunk becomes too smooth up near the roots.
The trunk becomes too smooth up near the roots.
> You talk to Kadro
"I'm very much still strapped to the bunk here Kadro," you say.
> Left
A utilitarian shower and a saurian toilet, all lit harshly by fluorescent lights that emit a sickly hum.
A voice whispers from the toilet bowl. "Hey! Over here!"
> You open the drawer
Uncle Stephen motions you vaguely away from the desk drawer. It's clearly private, and he would appreciate it if you stayed out of it.
> Go east
The entry hall of Eternal Springs is bare of decoration. The only furnishings are a grandfather clock, which ticks heavily, and a small round telephone table. The front door of the house stands open to the east, the screen door providing, at best, a very partial barrier against the ingress of insects. There are open archways to the north and south, and a narrow staircase with a threadbare runner leads upward. The hall extends further to the west, alongside the staircase.
> Go east
On this rickety porch, uncle Zebulon used to spend the long summer
evenings, relaxing in his rocking chair and smoking his pipe. Your
parents used to sneer at his laziness; why couldn't he use all that
spare time to make his garden look a little more respectable?
The rocking chair is still there, right outside the front door of
the house. It is not occupied by uncle Zebulon, though, but by a
sneering, rather mean-looking demon.
The demon is picking his claws with a rather nasty-looking dagger.
> You get fan
Taken.
> You unlock door
You unlock the office door.
> You examine the cleaner
The vacuum cleaner's innards are packed with sand. You can't imagine how it got that way.
"Three people reported missing at the Death Valley Om in California..." (Hang on.) "The popular desert arts festival was shaken yesterday when three attendees failed to return from moonlight hikes. State police are searching the area." (You resolve to read that desert camping book one more time.)
> You get all Bread and the biscuits
rock hard biscuit: Taken.
rock hard biscuit: Taken.
hot loaf of wheat bread: Taken.
hot loaf of wheat bread: Taken.
hot loaf of wheat bread: Taken.
You move the empty pans from the oven to the work table.
The moss robed citizen arrives from the north.
Heat blasts from the open oven into the bakery, causing the blue curtain over the back room door to flutter.
The Harbormaster continues: "... In the mysterious land of Mu-Tah
... and on the way back about fifty monstrosities ... used my crew as their personal harem for a time while we negotiated ... we were all sore and walking funny for a week after that."
shmokey420 casts Divine Hallucination on himself.
> You go to the south
The tombstones block your path.
The luminous mists suddenly condense into a cloud of eldritch vapors! Circling like sharks, they stroke your face with ghostly fingers and whisper dreadful secrets into your ears.
> You look at Cytserz
Cytserz, an eyesore, has his appearance dominated by a thick Unix beard. It suffocates other facial characteristics, people.
> P.
On the floor you can see a white glove where it has been contemptuously thrown down, and expanding outward from this glove the world takes form. There are dancers surrounding you in a circle, but they are not dancing: they are staring at you and staring at the glove, and their eyeballs never cease staring because they are frozen.
There has been some hitch and time stands still.
A chandelier hangs overhead, candles unflickering. Everything is mirrored in the marble floor. Toward the future you can glimpse the grand staircase, where the countess is ascending with her back turned after having delivered her challenge.
> You look through Lens
The mighty Lens of Truth reveals no new information to you.
You have the worrying feeling that you're forgetting something. But it might just be nerves.
> You go south
This narrow promenade stretches into darkness to the south and,
through an archway, toward an open area to the north.
> You hit the fish with the brick
The swordfish knocks the brick out of your hands with a deft flick of its bill.
[ Your Stamina: 6     Swordfish: 6 ]
> You throw the green goblet at Lafond
The delicate glass of the green goblet shatters into pieces.
Lafond smacks you hard across the face with the back of his hand, "Fool." He casts aside all formalities.
> You put the apple in the furnace
You put the round apple into the furnace.
> You pull the rope
You grasp the rope firmly in both hands and pull, and the box in which you're confined rises, foot by swaying foot, up the shaft in which it's suspended. In a few moments you're at the top of the shaft, in near-darkness broken only by a faint line of light that traces the shape of a hatch door like the one in the pantry below.
> You go west
You are standing in the midst of a crowd of tourists in front of the west door of Westminster Abbey. The towers of the Abbey soar high above you, and you marvel at this perfect example of Gothic architecture, as generations have done before you.
The Abbey door is open.
On the wall next to the door is a small, discreet sign.
Your friend drifts along after you, apparently lost in thought.
> You go to the east
You give the laser bike a sharp turn east, and it speeds through the grid line to the east. The bike leaves a laser beam of light in its wake.
Intersection (on the laser bike)
You are riding a laser bike, traveling rapidly east through an intersection. Dark blue neon walls surround the intersection, but there are grid lines that lead north, northwest, east, and west.
However, the grid line to the west is lit up by a beam of light.
There is also a ramp to the northeast.
> You examine the alarm
From here, all you can see is a white box with the name of a security company on it. A blue light flickers intermittently on its side, suggesting that it is active.
> Go north
You are standing at a crossroads. A road leads west, toward the glorious and exciting Midway. In the distance, you can see the great wheel slowly spinning. Another road leads east, towards the golden-dome of the Illinois building. To the north, you can see what looks like a Spanish mission, and numerous smaller buildings after that. Southward lies the Women's Building, then Horticulture, and so on, all the way back to the Administration Building.
Crossroads, Looking North towards California Building.
> You look at the guests
Further inspection reveals nothing left to liberate from the Ch??teau's unluckiest guests.
> Go west
You are on the pavement outside the Fairhaven General Store, one of the oldest shops still trading in the town. The store is open to the southwest. Beech Avenue runs off to the north, and Oak Street to the east.
A stranger bumps into you, and mutters something rude.
> You wait for a while
Time passes.
The void is definitely taking on a porcelain texture.
I am looking down on a toilet.
I don't feel like myself. In fact, I'm sure my forearms weren't as... dark as that, last time I looked. Or as skinny.
> You check what you're carrying
You are carrying:
a pair of clippers
a starry seeksorrow
a mime's-mouth flower (being worn)
a guide book
a long white dress (being worn)