Borgupine/floyd huggingface dataset:
> Go west
The only room at Saint Cuthbert's large enough to hold all the brothers, except for the church, the refectory seems immense. Normally, when you are in here the place is alive. Now, the only movement is that of drafts spinning between the tables and out to the cloister in the east. Row upon row of deserted seats stand testament to the damage inflicted by the plague. The kitchen lies to the south.
Brother Drogo sits at one of the tables, scratching furiously at its hard surface.
Whispers dance in your ears. Growing. Fading.
> You examine Anton
Your brother Anton is a broad shouldered, bearded fellow with long tangled brown hair and eyes with a tendency to wander. His features are relaxed and calm. Like you, he's wearing the typical clothes of a silk collector, including the identical striped sleeveless top. He has a plank.
Across the rooftop, Anton appears to be negotiating with the door, but it doesn't seem to be going well.
> You examine the chest
A solid metal chest, large enough to hold a ream of paper, with curved edges to frustrate hacksaws and hinges buried under a lip of moulded steel. It is held closed by a small lock at the front, which takes an ordinary key (rather than a fingerprint or a magnetic strip). On the lid is a label: "MRS. LAURA MACKENZIE." Not his then, strangely; even though this is a storage box for organic material.
> Exits
You can only go north, east, northeast, or southeast.
Brad drums his fingers on his thigh.
> You check your inventory
You are carrying:
white russian
a bottle of rum
a bath robe (being worn)
manatee wristband (being worn)
a durian
a fishing rod
marooned wristband (being worn)
treasure-wristband (being worn)
a rucksack (being worn and open)
a brass lantern
an ubuntu cd
trousers (being worn)
> You describe your surroundings
This is a branch of the popular lunch and coffee shop Bistro Paris. There are a few tables near the front. A restroom is to the west. On the north wall, opposite the counter, is a collection of Paris-themed prints. In the center is a large holoportrait of the chain's owner, Zuzu, and a sign claiming that the Bistro Paris has restaurants here, in the Reserve Bank Spacescraper, and in London. A server behind the counter is waiting on several customers.
You can see Officer Prescott and a trash can (in which is some rubbish) here.
You can go northeast to Green Commercial Plaza North, southeast to Green Commercial Plaza South, east to Green Commercial Plaza Center, and west to Bistro Paris Restroom from here.
There is a Public Surveillance Notice here.
> Go downwards
(first opening the Green Residential Station door)
The Door Scanner scans your iris to determine your identity. The Transit Security and Accounting Subroutine determines that you have a legitimate account with the Transit system, and the doors slide smoothly open.
Green Residential's platform serves mostly residential commuters. There is an exit at the center of the platform which leads east through a set of closed automatic doors to a stairway leading up to the main station, just next to a large plaque with the name of the station on it. The platform abuts the Transit web to the west, now empty.
You can see a Transit Map here.
You can go east through the Green Residential Station door to Green Residential Station from here.
There is a Public Surveillance Notice here.
The automatic door slides closed.
> You take nine-volt
Taken.
Carl finally convinces himself that he won't be able to drag Thom onboard. You would have been glad to explain it to him, but no doubt that would have taken one minute shy of eternity. He glances at the three of you.
"C'mon," he says, "I need you three on the flying bridge. I'll explain up there, right?"
> You search janitor
As you look under the body, a diamond rolls out from under it.
> You look at the vanity
A simple vanity table, scaled down for a child, spartan in design and almost wholly without decoration. It's hard to imagine keeping any sort of makeup or jewelry on it, but then again, vanity of even the most innocent kind was probably discouraged in most of the Verlac children.
> You look at the orderly
The pockmarked and overweight orderly is absorbed in his magazine, which is just as well, since it's kept him from turning his leering attentions to you. He occasionally pauses to tweak a swollen blackhead on the back of his neck, or to mutter some crass observation about one of the women in his magazine.
There's a name tag pinned to his expansive chest.
> Clean
You squeeze the handle, and the vacuum cleaner begins humming, albeit with a bit of a whine. You run it back and forth on the floor. But it only seems to spread the sand around. In fact, it looks like there's more sand than before you started.
The radio begins playing an Austro-Korean tune.
> You examine the walls
The walls are faced with tough white composite. They are smooth and blank, except for one ventilator grille near the ceiling.
> You look at the thorns
They grow in great abundance and sharpness.
> You tell Drogo about the absent god
"Please, father." He doesn't look up from the table. "This is far more important."
> You take the rib
The rib shifts under your weight. You push again and it comes off in your hand. This isn't a rib at all! It's a plastic beam that says "HYDRAULICS".
> You look at 4
The spine reads, Calibrations Divine by Merkin
Daily.
> You jump to the nereus yourself
Your twin ignores your orders. So much for being captain...
> You continue
I flip to the next poster in the series and take a look at it.
This poster seems to be by the same artist as the other two, but rather than being drawn from a bird's eye perspective like those posters, it is a close-up of a young boy reading passages from a thick, craggily book. Locks of the boy's hair descend over his glasses and he's decked out all in black, wrapped in a weary and somber expression.
> You wear the battle armor
(first taking the battle armor)
You are not qualified to use a full size battle armor, better not mess with unfamiliar equipment!
> About yourself
You are too exhausted to move.
The night is still, the serpent dead, the city soaked with sacrificial blood.
You can see, shimmering in the downpour, a small flame amongst the wreckage.
> Water
The delicious spring water tasted great, and there's still some left.
> You take the snapshot
You can't have that; it's part of the gold locket.
> You go to the south
Before a giant fireplace sits a figure with proportions to match: the Baron d'Boeuf at his private suppertime. Oh how he hulks above your head, high, high enough to scrape the ceiling were he hunched merely a thumb's breadth less. He's engaged picking morsels from a basket at his feet, packing them down his gullet with a sirloin fist.
He lifts a pepper out, swallows before it's even been chewed properly.
Northward you could return to the solar.
> You examine the balls
1. 2. 3... 14. 15. Looks like a full set.
> You smell yourself
You smell like a pleasant combination of lemon, ammonia, and bleach.
Somewhere above you, you hear a dripping sound.
> You ask Galen about Galen
"So, what are you going to do now?" you ask.
"Oh, I'll be paying one last visit to your grandfather. He won't like that very much at all." Galen smiles unpleasantly.
It looks like the freeway is curving back around to the city.
> You examine the business clothes
I was wearing straight pants and a short jacket.
> You examine well
A rope leads down into the dark.
> Bite rope
Your powerful teeth slice neatly through the layers of rope, and the remanents fall easily away.
A sharp vibration comes from the massive box, followed by a roiling mass of bubbles. The bubbles send you spinning away, but you are nonetheless aware that a second human has emerged from the box.
The new human is still alive. Thrashing awkwardly, it propels itself up toward the sunlight.
> You examine the desk
The desk is the usual all-purpose workspace, but since you try to avoid working here it is currently just a storage space for your sidearm. A small tag on the side says "Titaniumcase".
> Assail darth
By Huron's perverted puppetry! A mighty blow! You scored 16 points
of damage!
You see why they call him VON DARTH THE SLY! He is suddenly attacking your left side, just as you moved to defend your right! You have suffered 7 hits of damage!
> You get Bob
He's pretty heavy, but carryable. You sling him over your shoulder.
Evan speculates about the recipe for the secret sauce on a Big Mac.
Bob lets out a loud snore which sounds truly hideous.
> 1
["Look at this glowing tombstone. It's freakish! Freakish, I tell you!"]
"Freakish--that's the word for it, all right. It's certainly not good old Canyonville rock. Why, I don't think it's even American!"
1) Confront the deputy about all three pieces of evidence. You're done poking around this festival--it's time to get justice for Jimmy and his poor brain, no matter what the consequences!
2) "That's all I've got right now."
> You tell Galatea about yourself
Where would you begin? And what context would she have for anything you could say? She has had no childhood, no history, no network of passions and friends.The persistent inclination to tell her such things takes you by surprise. Animates are notoriously poor at processing uncontextualized personal information. And you know better than to waste your time.
But this piece of logic doesn't banish the desire to confide in her.
> You look in the garbage can
That's an awful lot of submarine sandwich receipts.
> You take all
canopic jar: Put it in its place.
Taken.
> R.
Now that stripe is left and up.
> Go east
You can't go that way. The only obvious exit leads up to the narrow balcony.
> Go north
+?? MM ??+
West  +SS .. SS+  East
+SS    MM+
> Go downward
Your house, in the basement
Your ex-girlfriend used to stay down here, but now the area is mostly storage...and your grid hardware. In the center of the dark concrete floor is a flimsy table with numerous aging computers both under it and on top. A tangle of ethernet and power cables criss-cross the room like spiderwebs.
Your cat Strawberry is here.
You can also see Reality and Fiction here.
Strawberry licks a paw and washes her forehead with it.
> You open gate
You raise the gate along its track and water spills into the sluice, filling the waterwheel's scoops. After a moment, the force of the flowing water builds, and with a low, groaning creak, the great wheel begins to turn.
> Go south
The monkey follows you.
This appalling chamber is lit only by the gray daylight that spills in from the open doorway to the north. The floor here is heaped with piles of bones - human bones. Skulls lie in heaps, and the floor is carpeted with a mad xylophone of crisscrossing ribs.
Against one wall a nearly complete skeleton is slumped in an attitude of dejection.
The monkey goes off to take a quick look around, but soon returns.
> 1
Quine hands you a scrap of paper. "Don't know what you lot see in it, but enjoy yourself," he says.
> Go west
This is the upstairs hall area. It is minimally furnished. There are stairs leading down and a door in each wall.
> You wave it
You have fun waving the candle stick.
> You shout outerica
You shout the magic translocation word OUTERICA! The pentagram flares. The walls of the stall explode outwards with a burst of magical force from the toilet, which begins to emit a howling nightmare hurricane wind. You're forced backwards against the wall near the grab bar. The boneless sack of horse does not move, but its flesh pulls back and starts flapping as if it was hanging itself out a moving car window. Gross.
The æther in the commode glow brightly of a sudden, and the gale wind stops howling forth from the toilet. Then it begins again, except pulling air from the room INTO the toilet.
The walls of the stall are wrenched from the floor by the devil wind and land on the open toilet, and then suddenly collapse into the toilet. The sink and the shower fixtures begin to make groaning noises as they pull at their wall screws. You grab the grab bar on the wall protectively as things begin to fly from the room into the toilet.
The urinal goes first, clonging off the back of the boneless horse before tumbling into the toiletbowl. Then the sink. Then the showerhead. Loose items start to fly out of your pockets and into the raging toilet-portal: the athame, the mysterious scroll. The lighter. Aw dammit, that thing was rad.
Wrecked Bathroom of the Meatpacking Plant  (Chris Jones)
There is nothing left but you and the horse, a toilet and some wreckage.
You can see a pentagram edge (covered in  flames) on the floor just outside the stall here.
You're unable to move from the grab bar, and the horse is so damned heavy that the devil-winds are merely pulling it into a teardrop shape as it slowly works its way towards you. There is murder in its rolling horse eyes and it is still making engine revving noises. "Br-RNN-NN-NN!!"
And then the intensity of the wind increases. You grab on with both hands. The horse flails and then is suddenly lifted into the air sideways, its great rump landing square on the toilet. With a horrible schlorping noise, the horse's rump slides into the can. Then a bit more. The boneless horse is being pulled into the toilet... halfway in... The toilet makes a sound like a balloon deflating, and then the wind stops... And the horse is still there, half out of the commode! Its beady little eyes roll in its boneless head. "Br-RNN-NN-NN-NN-NN!!" It starts flailing at you again with hooves the size of quart-jars!
The stupid fat-ass boneless horse is stuck in the magic shitter, and it's still trying to kick you to death! What do you do?
> Bf north
Rock/Wood
You're at the north of the poor area. You can go any way but north.
The dropout paces in circles some more.
You blink south, and Dropout takes a bit of time to see you but eventually gives chase. You follow, once you know he's on the move.
> Sort mail
You find a letter from none other than "Mr. Coffee Machine"! How odd.
A quick glance indicates that he is appealing to the powers that be
for the right to have his own office chair.
> You examine it
An ornamented desk with carvings on the side of tigers and flowers. It has two drawers, one on the left and one on the right.
> You go northnorth
You walk northnorth into the crack. The air is warm here, the air smells of flowers. A pleasant pocket. Across the glade, a man in a green frock coat and chestnut wig rises from a portable writing desk. His boots are shiny leather. He reaches a hand to you. His fingernails are long and wavy. His smile is very wide. There are fibers of meat between his yellowed teeth. His wig is crooked. His eyes are crooked, swinging left and right like they are mounted on oiled gimbles.
"You made it!"
He clasps your hand. His own is sweaty, crawling with parasites like transparent inchworms.
"I've been waiting a century!"
You open your mouth and nothing comes out.
"You don't recognize me? I'm your great, great, great grandfather, Merridew Norton. All these years I have been waiting for a partner to help explore the Northnorth Passage... They said it did not exist, but look..."
He gestures to the northnorth, where the land falls and climbs in haphazard terraces, strips of earth and mineral deposits laced together like shoddy wicker. The sky is pink, marred with smears of yellow like runny yolk.
The speckled stars are brown.
So you just got fired from the best company ever, and it's the best day of your life. New opportunities! New horizons! New ways to look at things! Like calling this stupid kiss-off job fair a "convention."
This is the ritziest hotel you'll ever stay in. Terraces are west, a banner hangs over an auditorium entry to the east, and the elevator you came from is to the south. North's a function for later in the day.
There's a sign over an odd side passage the bustling, babbling masses seem to be ignoring.
> You go upward
Scrambling frantically, you hurl yourself up the ladder. The alpha grabs your heel, but you shake vigorously enough to send him flailing off into a snow bank. Soon, the wolves regroup and prowl around the base of the stables, eyeing you hungrily.
Stables (on the roof)
The smell is even worse up here. Snow weighs on the roof, causing it to sink in the middle. Sometimes hay is stored up here in the summer: now, the roof barely supports the snow.
The wolves prowl around the stables, every once in a while attempting a little leap up the sides.
> You cast the SERAGE on Device
(first memorizing serage)
You cast the spell, but nothing obvious happens.
> PUT POKER, TOAST, BAD FUSE IN SACK
poker: Done.
partially crumbled piece of burnt toast: Done.
bad fuse: Done.
> You continue
Applause erupts inside the tent, drowning out everything else. You lost. Ivan won. His devotees rally around him, throwing their arms high, laughing and weeping with joy. Their reaction is almost too much for him to handle. They're ready to cart him around overhead in his chair. It's only after his most humble and
gentlemanly protestations that they relent, but they're still
twirling their parasols and buzzing like bees.
For the moment, you've been forgotten, and it'll take more than a moment for anyone to remember you again. Luckily you came prepared for that. Even luckier, you got what you wanted.
> You read the text
It reads: No source. Expected link missing. Check status and connection.
> You take the flashlight
Taken.
> You put zero in nook a.
Weird. A magnetic field's repelling it. Try another nook?
> You put the dolphin in the skip
> BACK CORrYou throw the stuffed dolphin into the skip.
> 1
The expert takes out an E-Pad from below the stall.
"You won't find oneironautics on the core syllabus. Touch the pad here."
> You look at the jacket
A utilitarian white garment, lined and sealed with alchemical sigils against contamination. It effectively shields its wearer against most communicable diseases.
> You knock on the door
You scrape your knuckles without result. There isn't even any sound; it's like knocking on the side of a mountain.
-- glaring light...
[Hit any key.]
Interrogation Chamber (imprisoned in the chair)
You blink away memory. The dim room comes again into focus, and the man behind the desk.
"This is tedious," the man says. "Of course you didn't walk up and stand there rattling the door like a nightclump. Nor did you blow through the keyhole." Clenched knuckles rap on the desk, tension at odds with his patient tone. "Nor, I add, did you break into this place barehanded and bare naked. You had something which opened that door, and you used it. Was it this?"
His fist opens abruptly. Something rod-shaped gleams silver in his palm.
> Nitfol turtle
The rainbow turtle looks at you for a moment, and you look at it. "Hello," it says.
> You put the pack on the cat
Putting things on the black cat would achieve nothing.
The black cat sits by your feet and purrs.
> You look at the magazine
This is a cutting from an old Italian magazine. Printed on a corner is "La Domenica del Corriere, 2 Maggio 1972", and is apparently an article about an Italian monk and his alleged invention. In particular, a photo on the page strikes you. Attached to the newspaper cutting is what seems a typewritten translation of the article in English.
> Go north
This fenced-in area of a few dozen square metres looks like it might be used for a market, both from the rubbish that's been left lying around, and the impress in the muddy ground of what might be stalls or tables. A small shed stands near the centre of the area, with a trestle table off to one side. Gaps in the fence allow egress to the south and southeast, as well as north along the bank of the river.
The dog is lying unconscious on the ground.
Obvious exits: North, South, Southeast, In
> You talk to the man
What do you want to talk to the bum about?
> You check your inventory
You are carrying:
a drawing
a quill pen
a ribbon (being worn)
a glow orb (providing light)
some jewelry (being worn)
an outfit (being worn)
> You look at the window
A long crack has appeared in the glass, but it still holds. What you can see through the glass makes you wish the view was still blocked. The window is also marred by scorch marks from your electrical blast.
> Examine beam
This beam of light shines through a window and forms a circle on the floor.
> You examine the cord
The long, thin cord hangs lifelessly above the blankets.
The Provider snores beside you.
You're not going to be able to carry on without food.
> Go east
You leave Grubbyville behind. Pop asks why you came back empty-handed, and you come up with a mishmosh of moral misgivings and, well, if other kids found out it might be hard for you. Pop tells you he's heard Harley isn't as popular as he pretends to be, and you just blew a chance...well. You'll learn.
That June as Harley steps up to give his valedictorian speech, Pop looks at you pointedly to applaud. You two almost have a contest, who can applaud louder. After, some people congratulate you on your sportsmanship before segueing into complaining what a fake Harley is. It's not much consolation.
> You check your inventory
You are wearing your trenchcoat, your clothes and your wedding ring; in addition, you have in your hands a flask (which is open but empty), a gold locket, a keyring, on which are four keys (an old-fashioned brass key, an old-fashioned iron key, a key to the house and a key to the cellar) and a broom.
The pockets of your trenchcoat contain a strange metal flute, a bundle of soggy pages, a puzzle box (which is closed), a silver locket, an animal's skull, a newspaper, a letter opener, a slip of paper, Michael's faculty card, a family album, a flashlight, a book of matches with six matches left, a torn journal, a typewritten notice, a lantern, your umbrella and a towel.
> You examine table
It has seen better days. The legs are pulling loose, the top is warped, and it has had every conceivable shade of paint spilled on it over the years.
> You look
The smoldering ruins of your garden.
A cute little corgi sits here.
There is a small, perfect swimming pool here.
> You examine jar
Looks the cap was loose or there was a leak somewhere. Some of the oil has clearly soaked through the label.
> You examine the rope
A very finely constructed piece of rope - not much use for practical work, but certainly nice to look at. It's been knotted in a way that suggests pulling on it.
> You pull the weights
You give a tug to the weight chain and pull it all the way back up to the top.
The cuckoo clock ticks sullenly.
> You look
The grand entrance to the Calypso Hospital, dead bodies hang from ropes tied to the arches. There is a series of abandoned check-in counters. There are various benches along the hallway, as well as couches and a small table littered with magazines. The large glass sliding door to the outside displays a thick, ominous fog. You think you see figures moving in the fog, but then again, you might just be playing tricks on yourself.
You can go north to the Gift Shop, south to the Pharmacy, east to the Hospital Exterior, west to the First Floor Hallway and northwest to the Physical Therapy room.
> Go inside
Between classes, this intersection is the busiest place in the school. Right now the only people here are you and Jocelyn.
You notice that the way downstairs has been left open by a careless custodian.
EXITS: EAST WEST DOWN OUTSIDE
Jocelyn is still at the end of the hall, gazing into the trophy case and clutching Kyle's towel.
> You look at the figure
As you watch, the figure cuts an eggplant and lifts one slice to where most people have mouths. It has no features, no contours illuminated by the candle's flame. All light's absorbed completely into its shadow.
> You look at the newspapers
Which do you mean, the assorted newspapers or Virgil's newspaper?
> You go to the southwest
You can only go out to the west.
> You talk to Aurea
An unnaturally beautiful, golden-haired woman with a jagged scar across her face and a cheap robotic arm. She slouches in the co-pilot's seat.
"Prex knows more than anyone about getting out of Hardshell, so hopefully he can get me back in. He was last seen heading to Gossamer."
"We should be on the lookout for an amalg called Viscera."
"We can try landing on Hardshell and scanning with the neutrino scanner, but I don't think it'll work out well."