Borgupine/floyd huggingface dataset:
> Go north
---Email Database (Boy's Bedroom)---
Page: 12 Amy            Hi
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>Your boyfriend (if you'll have him),
>Jim
You are SO cute. You wanna go see The Cheerleader Project friday? We can hang out at your place later and, you know.
God, I'm getting all butterflies and stuff. I miss you already.
> You look at snuff box
A little pastel-colored metal box in which you keep your supply of snuff.
In the snuffbox is a quantity of snuff.
> You take all from the cabinet
manchet loaf: Removed.
salted herring: Removed.
slab of beef: Removed.
> Go upward
You ascend the staircase.
Overhead's spread the nighttime sky. What once was a bower's now mere rubble with crumbled walls. Whipped-cream clouds conceal the moon, floating just close enough to taste, and there's a chill to make your blood run cold.
Westward lies the scriptorium, and downward are stairs to the eastern tapestry.
> You go to the south
You enjoy curling up in the blankets' warm folds. Light streams down through an eastern window. A mingling of faded scents lure you northward.
> You throw the dagger at the woman
I have too weak a throwing arm.
Peyton parries a molten spear with a shower of sparks.
> You check the safety
The safety is currently switched on.
> You ask about Inalda
“Tell me about Lady Inalda,” you say.
“She’s the daughter of the Duke’s uncle – the old Duke’s
brother, that
is.” she tells you. “She’s said to be the most beautiful woman
on the
island, and maybe she is. But as for what she’s like underneath –
I
really don’t know. She always seems a bit aloof to me.”
> You open the drawer
You open the wooden drawer, revealing a large car key.
> Go southeast
The entertainment center here holds the TV all towering above you and it has these glass doors beneath the TV that you can see stereo equipment through. You are near the couch to the south and the middle of the living room to the west and there is a small open area to play in to the north.
You can see Alfadog here.
Jemison comes in after you and settles close by you and looks pointedly at the soft foam block.
> Go southwest
You walk a little ways to the next sector.
Sector 6: Hydroponics
Your people preferred to grow things the old fashioned way, but in truth the majority of your fruit and vegetables came from this sector when the machines still worked. You can walk spinward or antispinward.
There is a secured hatch in the ground.
> You go outside
You orient yourself, fire up the low FTL drive (after running a quick diagnostic - you wouldn't want to do anything unsafe, after all!), and head away from the planet.
There's a pretty red star nearby, with a whole bunch of planets, and a great big galaxy beyond it.
You are approximately 22 light years from the Sol system. You can go down toward Gliese 581, in toward Sol, or out toward the rest of the galaxy.
> You get in the bed
No, you have to report for work.
> OCEAN
This horse gallops gaily toward the sky blue arch. It disappears from the languid plain.
The glassy horse emerges in the roiling ocean and transforms into a hungry seal.
> Substance
You make the bind, and the Goddess of Chaos winks at you as she merges herself with the material substance of reality. She's been there all the time, of course.
'I tell you that's nonsense! We live in an orderly universe, chaos is just the confusion of your weak mind.' His companion answers back: 'No, order is your mind trying to escape the confusion that exists within everything! You must embrace and accept chaos.'
> 1
"Doctor Cavala?"
She shakes her head. "I... I should have asked for a guard. A warding glyph. Something. I should have... I almost lost you, Marid.
I... I let you down. I failed you."
I... I let you down. I failed you."You've never seen her like this before.
before."She's been like this since they brought you in," Doctor Justinian says quietly. "We'd best give her some time to herself."
1) "...Thank you, Doctor Justinian. For saving me."
2) "How long was I out?"
3) "I was attacked by a mutant woman with a sword..."
4) "What's wrong with the color of the light?"
> You take the ladder
Taken.
> Go upward
You swim upward, breaking the surface and gasping for air.
Flooded Chamber, Surface of Water
You are in the southeastern corner of the chamber. Small waves lap against the dark stone walls.
> Smell flowers
From flowers you smell Strong, uncomfortable, like wanting to vomit.
> You go east
The crowbar, still chained to the wall, jerks back and clatters to the floor.
At the bottom of a stairway you see a doorway West and some smudged graffiti on the wall: "GLASS CUTS DIAMOND" and "DYSLEXICS OF THE WORLD, UNTIE!".
> Scratch rival
With one huge paw, he bats you aside like a fly.
Your Rival is eating from your food bowl.
> Continue
"Well," you argue, "every minute is a treasure, they say. A show can
be pretty interesting even if it lasts only a second. You know, some elementary particles' lives are so short..."
"Don't lecture me, reg," Oren interrupts you. A smile cuts his face in two. "I was a scientist and a teacher ages before you. What I
mean is: Is this show just for us? Apart from how long it lasts -- or how long we last -- don't you think it would deserve a better audience?"
You cough. "Are you talking about... other, more... durable, intelligent life forms?"
"I am," he says.
The thunderstorm is getting closer.
> You look at the cabinets
The sheer number of filing cabinets boggles the mind.
Bubbles wanders away.
> Squawk notes
You stumble over that unfamiliar term and it just comes out a birdlike cry.
"It wasn't a masked ball," the old lady says. "It wasn't even badly lit. Your father did not stint on the candles at all."
The Prince opens his mouth.
"Oh, dear, dear, I am being odiously prying. I'm so sorry. Perhaps you met this young lady out on the terrace..." She trails off, suggesting the very faintest disapproval of young ladies who linger on terraces, out of sight of chaperones, to hold conversations with Princes, and never tell their names.
"I met her in candlelight," says the Prince, goaded. "But she left me at midnight."
The effect of this comment is like the shattering of glass: for a moment you wonder if he dropped the shoe...? No. It is merely that he has admitted, or near-as-admitted, that his chosen bride is one who appeared to him under a glamor, a magical enchantment. A crime punishable by death under his father's law.
Everyone remains very very quiet.
> Break glass
(the glass case)
With your bare hands? That could be uncomfortable.
> You read it
(first taking Mama Hydra's Deep Fried Ones)
Flipping through the pages, it seems to be a rather standard cookbook. The pictures, however, are disgusting.
> Go outside
This is a strange place. It's long, like maybe if your place were stretched out to your right and to your left taller than He is. The scents that invaded your place came from here, or at least some of them did. The ows are dabbed with white that doesn't go with the rest of the ow and they smell new somehow. The floor is soft like it is in your place but it smells wild -- images sweep over you of Him, others like Him, a world filled with flying things and grass, clean scents and many others that you've never smelled before. Faintly, you also detect a sweet yet salty wild smell that can only be Goodcat/Badcat.
> You look up Croseus
(in the archives)
Croseus Verlac: died March 11, 1651.
> You read the book
(first taking the yellow book)
As you open the book, a piece of paper falls out and flutters to the floor.
> Down
You feel your way through some kind of cavern. A bridge of stinking iron spans a chasm before you. Across the bridge, a gap in the darkness bleeds ghostly light.
> You go to the east
This small bedroom is presumably provided in case a visiting Legion officer needs to stay overnight, but there's not much here apart from a single bed hard against the wall, a small wardrobe, and a small chest of drawers. There's a door to the west back into the office, and a tiny bathroom to the south.
The middle drawer contains a fluffy pink towel. The top drawer contains a duvet.
Inside the wardrobe is a small domestic robot.
Obvious exits: South, West
> You check your inventory
You possess:
an ID code
an order form
a jewel case (closed)
a Doom III DVD
a Making of Doom III Featurette DVD
an Unofficial Doom III Strategy Guide
an Official Doom III Strategy guide
some depleted uranium dog tags
a fine pewter space marine
four small smooth stones
a pair of carved bone dice
a resin-encased quantity of hare's fur
a small can of liver paté
a single chopstick
a genuine 1932 Shiny Time brass harmonica
You are wearing:
your mum's shoes
nothing else
Your evil twin takes a product from one of the shelves and dropkicks it out the door. "Not that I don't appreciate this fine establishment, but you know what they say: if you've seen one shopping center, you've seen the mall!" Deplorable.
> You wear the pig
You hunch your shoulders together and crawl into the pig carcass. Now the sky is no longer a limit.
> Attune
What do you want to attune?
> You close the shed door
Closed.
"I hope we're almost ready to go," Lydia says. "What are we waiting for?"
> Inventory
I was carrying the business clothes (being worn) and a cell phone.
> You go west
Tall grasses line the path that forks off to the north and east. The road back home is to the west.
> Grease critic
Don't know how to grease here...
> You go northeast
Locked in an iron cage are the house treasures not in use: the collection consists of a sceptre, a puzzle piece, and a pair of cloven shoes, at present -- he showed them to you one rainy day, telling you their many histories.
Nearby a small door leads east.
> You look around
When Wisconsin was recruiting your advisor they promised her space for graduate students. You're in a decrepit building but otherwise it's not bad.
You've a great big desk in front of a window, a resplendent yellow chair, a cabinet in one corner, a giant cactus in another, and a tall bookcase on the back wall with an incredibly cute stool in front of it. The door is west.
> You look at the serpent
(the serpent's tail)
A long rope of shining scales, leading you up, up along the long, long body of the serpent, to its irresistible face. Its eyes.
You hear a crash of thunder, and rain begins to fall.
> Light Provider
There's no obvious fire source.
The Provider is turning blue.
> Go west
The bathroom is occupied at the moment.
> You go downwards
You get off the bed.
Up here the female servants used to sleep. Now there is only a dreary row of unmade beds; a rack for drying washing; the fireplace, hollow and untended. Time was, when you were very young, that you used to creep in here for chatter and gossip, and the language you were used to hearing at home.
In the fireplace are some bits of shattered brick.
> You go to the north-west
You are in an inky black expanse, stretching infinitely in every direction. It is utterly, eerily silent.
The shimmering book floats just southeast of you.
Far away, northwest of where you float, you glimpse a flash of bronze-ish color, but it is too far away to make out any details.
> You examine table
It is covered with black felt.
Danny continues to fumble with his rabbit and top hat, trying to perfect his routine.
> Smell keys
You sniff the keys, and Ser Leonhart tries each one in the door. Not one manages to open it. This one might actually be sealed by magick.
> Examine pack
(the leather haversack)
This handy, leather satchel can be worn and used to carry many items.
Phandaal's letter.
Ostothas sniffles.
Ostothas goes south.
> You look at the box
A hexagonal metal container with three lion's legs supporting it, possibly an antique. It shifts uncomfortably beneath your gaze.
You feel bad for the remaining bulb. It must be so lonely without
a friend...
hurt.
> You go west
Looking around, you see a spiral stairway leading up, a door around behind the stairs to the West, and the stage to the East
> You show the letter to Chloe
Chloe is unimpressed.
> You go south
The gravel driveway runs behind the big house, which looms over you to the east. At the north end the driveway passes through a high hedge, and at the south it opens out into an area in front of a shack, where a dusty van is parked. A pair of low doors angles out from the foundation of the house at this spot.
A black tar barrel is lying here.
You see a dead possum here.
> Go outside
You get off the block of heavy equipment.
The catwalk stretches north, a narrow ribbon of metal grillwork dangling fifty feet over the factory floor and shuddering dangerously in time with the machines beneath it. There are no railings of any kind. At the far end you can see what looks like a wide balcony with several large banks of equipment.
A large block of heavy equipment hangs in the air just a foot or two beyond the edge of the catwalk.
> You look at your surroundings
Not too bad a jump. Half the ledge collapses, but amazingly, your half remains perfectly horizontal. You run away from it to a door, anyway.
There's a cage all around you to the left and right. Electricity flows from down. A door snaps open and closed, upward.
> You go to the south
There used to be a village of Bunkham right here in this field, but the fifth Earl had it moved because it spoiled the view from the house. The new location was the middle of a local bog, and within three months it had sunk without trace. They say you can still hear the peals of the church bells if you stick your head in the water.
Now, the park is used by for the grazing of Lord Hamcester's prize herd of longhorn cattle, the finest in all England. To the north, on the other side of the ha-ha, lie the formal gardens, whilst to the east, at the end of a yew alley, is a small folly in the shape of a Greek temple. West of here, surrounded by a low fence, is a little orchard. A fruit-picking ladder can be seen leaning against one of the trees.
Sparkenhoe, Lord Hamcester's prize bull, stands between you and the orchard, steam billowing from his nostrils.
> You wait for a while
Time passes...
Several gulls land nearby, briefly tussle over some invisible morsel, and fly off shrieking.
The crab scuttles along the walls of the boiler, searching frenziedly for any escape from the searing heat. Finally, it gets one claw over the lip of the boiler and pulls itself out and onto the counter.
> Go north
You walk past the vibertron door, which silently opens around you.
When the heavy door hides in the surrounding walls, the buzzing lights of the corridor drop down to a mere spark. Whatever the power source is, its is obviously not enough to feed both the lights and the door.
The door opens into another disaster scenario. Chunks of rock have emerged from the broken floor, piercing through the roof. From there, massive blocks of concrete and steel hang, remnants of the city above.
The quake has indeed been tremendous and you wonder how much of the surface is still standing.
A tunnel cuts its way into the earth to the north, beyond reach.
An ice spike the size of a bus has been thrusted into the room from below. It shines, the light coming from a source underneath it, and it is illuminating the area. The color and shape of the chunk betray the ice as very, very old, the likes of which you studied from the Monarch's glacial era.
Above the spike, near the roof, sparkles fall down from a broken piece of machinery.
> You check your inventory
You're carrying:
Forsee Why You And I Are To Be One (4CY UNI R2B 1)
a pair of mirror shades (being worn)
a wallet
> You look at the itinerary
A printout of an airline receipt for a certain Ms. Violet C., for a flight from Madison to Chicago to Los Angeles to Auckland to Melbourne. One-way, refundable. Departing early tomorrow morning.
I hate that I've given you an ultimatum. But I don't feel like I've any choice.
The dude with Julia sounds like the one she was flirting with at Lucy's party. Remember? He was scrawny and said his parents owned a hotel in Milwaukee called "The Historic Pfister."
> Go upwards
The Baron's Fool lies besotted beneath a large Wine-Barrel.
The Fool's bleary Gaze lights on the Box you carry. [Author's Note: The Lock is the Key -- He! He!] The Fool giggles, hiccoughs, and again regards his Tankard.
> You examine the patterns
Even in the feeble light of the sunset, the stained glass window creates splotches of iridiscent light on the office floor.
> You drop the homework
(first taking the trig homework from the set)
Dropped.
The breeze picks up the trig homework and blows it across the room, where it slides under the door to the west.
> Set third to 70
The third dial has been set to 70.
> Wait
Time passes.
And as I swung the sledgehammer up through the air,
> You play with the toys
Alas, that only seems possible in your imaginings.
> You take all
shelf: That's fixed in place.
empty glass bottle: Taken.
empty pewter mug: Taken.
> You remove the hand
Your hand is firmly attached to you.
> You ask ping about himself
"So, you must be the muscle around here, huh?" you ask.
With a smile, he answers, "I am Wang Ping, a servant of Cheng Ling Shu."
> You climb the ladder
"Are you sure.. do I need to? It looks pretty burnt out down there, I don't know how safe it is.. Should I go?"
> You put the plate in the contraption
(first taking the plate)
(putting the onion skin into the sack to make room)
Taken.
You put the plate into the delicate contraption.
> Look around
Not too fancy, but then you get what you pay for. A bed with a mattress that was, as you vaguely remember it, rather wooden. A wash basin and mirror along one wall. Curtains open, revealing the single small window and Main Street below.
> You examine the runner
You watch a curve ball thrown right down the middle of the plate and you go down without a fight. Strike three, you're out.
You slowly walk back to the dugout, bat in hand. Reality didn't play out like your dream. Your teammates try to console you, but you're numb. You take a quick shower, meet up with your wife and kids and head home. There's always next year.
> Go south
Beyond the south wall of the old slaughterhouse, there is nothing but a tangled thicket so dense as to be impenetrable in every direction except to the north, where you can slip back into the ruined slaughterhouse through a hole in the wall.
Rising from the midst of the underbrush is a squat circle of stone: the top of an ancient well.
A rotting circle of plywood leans against the side of the well.
You hear it pause inside the building, its hide slithering loudly against the brick walls as it moves about. There is a horrible, wet snorting sound, as if it were trying to pick up a scent, then an unspeakable, inhuman grunt of anger.
> You listen
Some rap is playing at ear-pearcing volume.
> You examine dial
A small dial, unlabeled but presumably meant to control the floatation of the unit.
> You examine the coffin
The gold coffin is empty.
> You look
You enter into the second room, in which Miss Stoner's sister met her fate.
It is a homely little room, with a low ceiling. A brown chest of drawers stands in one corner, a narrow white-counterpaned bed in another, and a dressing-table on the left-hand side of the window. The corridor was to the north.
There were several features of the room that stood out to me as most unusual.
Miss Helen Stoner is waiting patiently.
Watson is paying close attention to Miss Helen Stoner.
> You look at the pill
A tiny yellow pill with a pink "C" marked on it.
> You stand
You dismount the laser bike.
The floor and ceiling of this room are black, while the walls feature eerie, pulsating, dark blue neon lights. An exit leads west.
A sleek laser bike is parked in the center of the room.
Your prize appears to be a book: Introduction to the Analysis of
the Infinite.
> Burn tome
You step away from the podium with a shudder.
You don't have a match.
> You examine the streaks
Death flows through this place.
> You put defend on drunk
I give the defend intent to the drunk, taking the open intent in exchange. It now vaguely intends to recklessly defend.
The reporter demands to be let in. The agent threatens throw the reporter thrown out. The drunk steps up to intervene, but the agent turns to it and starts ranting at the the drunk about something. The details of its harangue are outside the scope of my knowledge of the human language, but the general thrust of the argument is clear
enough. The drunk tries to defend its honor, gesturing wildly with its bottle. The agent responds by grabbing the drunk's arm. A brief and comically inept scuffle ensues. In the ensuing commotion, the reporter pushes open the doors and slips through.
> You look at crowbar
Grey, and a little dusty.
> Go west
You don't like to think of this as your cell, but that's essentially what it is: a small room, pretty much devoid of decoration, a place secure enough for you to be locked in without any obvious means of escape... unless, of course, you happen to have used a certain ingenious device to absorb the previously locked door in the east wall. The window is now blocked by the panel and the room is much darker as a result. Against one wall you can see a series of marks that you hadn't noticed before. Some chemical substance, no doubt, causing them to effectively "glow in the dark".
> You look at the bamboo
The bamboo trees are tall and slender, much too thin to climb in any usual manner.
> You examine the gobliness
She's dressed like an odd-job woman. The pockets of her apron are stuffed with work tools.
> You go to the west
You are in a glorious oak-panelled room, with a large fireplace to one side. This is where the family relaxes, assuming that such a monstrous family relaxes at all. An antique-style telephone rests on the mantelpiece, and a large hi-tech widescreen television sits on a video recorder in the corner. From here, you observe exits to the east and northeast.
A young woman called Chloe sits nearby reading a book.
You catch a moment of dialogue from the Australian soap opera playing on the television. "I'm going to make it in the sheep farming business!" says a young woman firmly. "You see if I don't!"
> You look around
The kitchen has a dated feel to it; a laminate bench runs around two walls of the room, and white tiles line the wall above an aging sink and stove. An old fridge is tucked into the far corner of the room, and several potted plants decorate the bench around the spotless appliances.
A calendar and old-fashioned cordless phone hang on the wall near the door leading east.
A handwritten note has been placed near the middle of the bench.
> You look at the player
The cassette player is a very expensive model, with woofers, tweeters, bells, whistles and a cuddly toy. Actually it has none of those things, but you know what salesmen are like.
It contains a ferric oxide cassette.
> Go northeast
Perhaps it is merely the effect of some unwholesome vapour rising from the murky waters of the nearby Miskaton, but the temperature along this street seems perceptibly cooler than normal, even for a New England autumn. Two dirt roads lead south and southwest, into the dense woods at the edge of town.
> You take the photo
You already have that.
> You examine Dmitri
Vines dripping with muscatel grapes are draped like laurels around Dmitri's ears, and he has a toga knotted over one shoulder. He's not an adolescent but he's still blooming with youth like one. Some people never seem to age, not even when time's moving properly.
> You examine the pen
The pen is itself exactly.
> You put the can on the stump
You put the flat shiny egg on the stump.
Splinters fly as the Provider splits wood with an axe.
You hear high-pitched laughter beyond the fence.
> Switch fan
You switch off the wall fan, and the breeze dies down.
> Scissors
You play scissors.
Your opponent plays scissors.
[press any key to continue]The tension grows thicker as
everyone in the gym registers the draw in their heads. You meet eyes with the president and raise your eyebrows to indicate that you're in control. They look away from you.
The referee opens her mouth again.
You can feel the blessing of Petra, the goddess of rock, guiding you.
"Rock, paper, scissors, shoot!"
> You get the package
(with one hand, hanging by the other)
Taken.
> You examine moldy
It's heavily damaged by the elements. You can make out the letters "-AGNE" on the front cover.