Borgupine/floyd huggingface dataset:
> Go north
You swim northward.
Flooded Chamber, Surface of Water
You are directly beneath the waterfall that feeds the lake.
Freezing cold drops of water pound down on you. They fall from such a great height, it feels as though you are being pelted with stones.
The water is incredibly cold, you can feel your arms and legs growing numb.
> You go to the west
This bare stone room contains a couple of large rocks, one covered with little fragments of broken clockwork. A passageway leads east.
In the northeast corner, a floating arrangement of glowing blue runes indicates the location of access door E3S, which is open.
> You drop the ball
The bell tinkles faintly.
Holly swats away a mote of dust.
> You unlock the drawer with the key
Unlocked.
> You throw the boomerang at the lily
space.
> You look at the money
Money! Just what you need for... everything, really. It's not much, but it'll buy something.
> You talk to Matilda
"...sometimes I knock against the wainscoting... they don't hear me... like I'm a rat behind the wainscoting... that's what they think... only a rat... their own daughter... but they love me, they love me, they do... only it's changed... our lives have changed... the years have changed us like old keys... now we don't fit the locks... doors won't open... I rattle handles... nobody hears... no one listens..."
> Go west
The brick beach path ends at the foot of a cement stairway that leads east to the Tybrisa Pavilion. To the northeast and southeast, twin boardwalks wrap around the pavilion towards the beach. By one of the boardwalks is a simple public shower, while a white diving bell stands near the entrance of a small building to the northwest. Your hotel towers back to the west, obscuring the sunset.
A sign advertising boiled peanuts points east, into the pavilion. There's an ugly gap in the path.
You see a sieve, a strapless pair of goggles, an antique bottle, a cork, and a broken stave here.
> You look at your surroundings
You see an enormous room, like the great hall of a castle, filled with a maze made of cardboard boxes, takeout containers, newspapers, broken furniture, and used wrapping paper. In the center is a large, cleared area. The clearing contains a gigantic ball of some metallic liquid, hovering in the air. You can return to the living quarters to the south.
A remote control lies on the trash, missing many essential parts.
Dr. Singh walks in, looking concerned. He finds the remote on the ground, smoking, and picks it up. He looks at the sphere in alarm, and touches it with a single fingertip. An alarm begins to sound. Dr. Singh looks at his arm, which turns grey.
Before he can speak, he crumbles into dust.
Dr. Law, the cloning machine seems to have been set to the lowest quality possible. I am concerned about this situation. The night crew will have a fit cleaning up the mess.
I cannot control the machine directly, but it accesses some schematics in my database each time it copies someone. I can edit an implant into the schematics that will allow you to control the clone. The additional power should keep it from decaying for a while.
You need to fix and use the remote to turn off the clone machine. With all this interference, you need a signal strength of at least 99 jigawatts! There should be some spare parts lying around that can boost the remote's power.
A clone of Dr. Singh, holding a broken remote, emerges from the sphere and lands on his feet.
clo - Control Singh's clone
> You turn the dial to 778
The dial is set to 778.
> You ask her about Nikolai
"Nikolai is a dying brute, but even with his affliction I fear he is still more powerful than you, Darling. You must help me escape. I can subdue him, then we can rule his roost as Queen and King. Won't that be delightful?"
> Go east
The Uptown Diner (crawling)
A long counter divides the dining room from the kitchen entrance to the west. Booths line the east wall. Many of the windows are smashed, including most of the ones on the south wall, which provide an alternative exit to the locked front door. The floor is scattered with broken dishes and window glass.
An old jukebox stands in one corner, lit up and ready to play a tune.
Your severed foot arrives through the kitchen door.
> Go west
Mr. Teeterwaller comes with you.
A gravel driveway leads away from the road to the north. The road continues east and west. To the west you can just make out Mr. Teeterwaller's car; it's too dark to see much to the east.
> You go to the north
You are in the center of the mere.
Looking south, you see the In Mere; looking down, you see the Descent.
> You read napkin
It's a cocktail napkin with some hastily scrawled words on it: "remember- you are DREAMing".
> You kill Ignatius
You move, but you are far too slow. Or perhaps he just has a lot more practice. A knife flashes from his frock and across your neck.
There is plenty of ink for the wall now.
> You read the 4cy
The book you wrote in your mid-20s is an unreadable and embarassing mish-mash of philosophy and autobiography. It represents a failed approach to creation, communication, and life. You feel a powerful desire to express your break with the past by exiling this book to an entirely different dimension.
Strawberry is curled up and napping in the corner.
> You describe your surroundings
You stand near the centre of a faceted, hemispherical crystal dome as large as a stadium. Unusual rock formations protrude from the rocky floor, which is streaked with mysteriously luminescent veins of quartz. Beyond the dome nothing can be made out but distorted reflections.
Thrusting out of the floor before you is a many-pointed stalagmite that holds in its clawed grip an immense, eye-like red crystal.
Hovering here is a sphere composed of swirling mist.
> Land
The thin atmosphere is a subtle glow at the horizon, behind glass hemispheres large and small. Each dome brims with lush greenery and minimalist buildings.
Maximo runs the Bell Jar Pub, an olde timey establishment
filled with antique astronaut paraphernalia.
the side of his bubble.
yellow boiler suit.
Phelim hauls cargo out of a low, ugly, opaque warehouse.
The highest ranking official that'll talk to a random space captain is Minister Ramos.
> You give the fruit to the monkey
The monkey accepts the golden fruit from you gravely, taking it in both hands, sniffing it, and touching the tip of his tongue to the skin. Apparently it meets with his approval - he bites into it, chews quickly, and eats more. As you watch, he devours the whole thing.
Your magnanimous gesture seems to have convinced the little monkey that you're his friend. He tugs at your pants leg and gazes up at you trustingly.
> You ask Abuya about the wedding
Abuya looks at you, perhaps wondering why such a strange-looking man would show an interest in her wedding.
"I would marry this very hour if only I could arrange two things. I would want a beautiful wedding dress like the ones that I have seen in the magazines. And I would want a gift for my future husband. He doesn't like my cooking so perhaps I could give him something so that he wouldn't have to eat it..."
She has a twinkle in her eye, suggesting that perhaps she knows that you have a vested interest in this wedding...
> You ask Aunt about the novel
"You already know John Dickson Carr is one of my favorite authors," Aunt Caroline says. "I doubt you have anything fresh to contribute on that subject."
> Pray
(to God)
His scream rips through your mind. He is anger. He is hate.
> West
You channel your will to power to summon a path in that direction. Sadly, nothing happens: you can't go that way.
The demon lands in front of you and stares you in the eyes. There is a dreadful pause as you fall into the glowing hollows of his pupils, and then he punches you square in the stomach. As you collapse you think you hear the sound of ribs breaking.
> Bluemen umpty
Enter saved game to store: Ok.
> You examine the trapdoor
An open trapdoor swings above the sarcophagus, invitingly within reach - if you were to stand on the sarcophagus.
> You search junk
You dig through the pile of junk on the table, and much to your surprise discover some leather work gloves, a screwdriver, and an inner tube.
> You examine the photos
Why does anyone think people want to see their pictures? Well, since you're looking, I guess that's a stupid question.
"Here's my eldest, Tyler, isn't he handsome?" Cissy croons, showing you a photo of a rather dirty little boy with a finger up his nose.
> You turn on the stove
Turning on the stove while there are things on it other than the kettle could be dangerous.
> You pull the lever
It is fixed in place.
> You check your inventory
You are carrying:
A nasty knife
A rope
A sword
> You go west
A labyrinthine morass of concrete and claustrophobia. You know this place better now that you've seen the worst of it -- you know which paths to take, which alleys to avoid -- but there is a horror here that sinks its teeth into you, and does not let go.
Tangled rope ladders lead up and down. A crumbling flophouse lies to the east. Somewhere to the north is the Via Mercurii, and to the west, Cadaver Walk.
> You link the dancers to yourself
Linking yourself is generally considered a very bad idea.
> Go downward
The stairs end here at a huge, greenish-gold door set into the north wall. There is nothing else here; nowhere to go but onward or back.
> Go upward
You make your way up through the void.
This is more of an abstract space than a physical place, but it gives you a sense of unity, wholeness, and beginnings. A hole leads back up. You sense another exit, too - one in a deeper, "downward" direction from this space.
> Go north
The Troll is chasing after you!
A country road stretches to the south, its gravelled surface crunching slightly beneath your boots. It is bordered by trees and old hedgerows. Towards the east is a patch of swampy ground.
You can go east (towards the swamp) or south (along the road).
You can see a huge Troll with a club and a wooden signpost here.
> You get the apple
It rattles a little, as though there were something inside.
> You examine the beans
(the can of beans)
A large can of brown beans that often supplements your dinner.
In the can of beans are some brown beans.
> You open the door
Which door do you mean, the hallway door, or the bathroom door?
> Go up
This small office serves as a refuge for Branch Manager Fat. There's a desk and some computers and paperwork. It's all quite uninteresting. You press your hand to your head, and you can feel the vein in your forehead THROBBING as you clench your teeth.
> You go west
You're standing on Saguaro Road, in a part of town your mother doesn't like you going. A junkyard squats to the west, and to the east, an old barn has been painted black and blue and hung with a neon sign reading "The Beat Barn." A dirt road leads north to the drive-in, and Saguaro Road itself heads into town to the south and curves northeast into the woods.
The neon sign is lit up, casting a harsh blue glow over the asphalt.
You can see an enormous coffee mug here.
> Go north
You're standing in a dimly-lit vestibule just inside the tower's entrance. The drawbridge is closed against the north wall. A short corridor leads south, into the tower.
> Go east
You walk into the hushed, secluded part of the Abbey known as Poets' Corner. The monuments here are dedicated to Britain's literary giants. The oldest of the tombs is that of Geoffrey Chaucer, who died in the year 1400.
Your friend trails along after you.
> You take the note
Taken.
> You give the kielbases
You'll have to pick who gets these. You can GIVE the inflatable kielbasas TO the Vicomtes or the Countesses.
> 2
"Horatio, I... I need to get to the Channelworks," you say. "It's the only way. If I get there I can fix everything... I can make things right."
You reach out and squeeze Horatio's hands, and he gazes at you with a look approaching awe.
look approaching awe."I..." he says.
look approaching awe."I..." he says.He looks you up and down and takes a deep breath. You see yourself doubled in his lenses, staring back with eyes wide.
with eyes wide.Then he nods.
with eyes wide.Then he nods."Okay, Marid," he says, very simply. "What do you need?"
do you need?""Can you get me there?"
do you need?""Can you get me there?"Horatio looks out across the junction, at the patrolling enforcers and the swiveling lights.
junction, at the patrolling enforcers and the swiveling lights."I... Let me see." He scratches his head. "If I make it look like you're a lost civilian, I can walk you to the concourse out front. I don't think anyone will bother us if we look like we're supposed to be there. But I... I don't know how to get you across the bridge. The Channelworks is closed, and the bridge only comes down for workers with passes."
1) "I have a pass." <Show him Crow's passkey.>
> Future
The palace doors stand open, but no one has arrived yet.
A landscape garden stretches away into the past.
In the future, guests will deposit their cloaks in the cloak room.
> You go east
Everyone is here! Lisa's settled into the big armchair, Thor is hanging out on the couch, Mindo is -- well, Mindo's still in the kitchen, but he'll come in when the movie starts, undoubtedly. You've already got the DVD in your combination TV/DVD player, so you just need to turn it on and late night movie night can begin!
Thor rumbles, "The time has come for time for Ragnarok, Twilight of the Gods! THOR MUST NOT BE KEPT WAITING!"
Your reflexes serve you well, as you duck just before a lightning bolt arcs from Thor's fingers, passing inches from your head, and striking someplace in the kitchen behind you. Instantly, all the lights go dark.
"Oops," rumbles Thor, "Did I do that?"
> You examine the fountain
The fountain is a large pool of water encased by stone. The statue in its centre depicts a cockatrice hen feeding her chicks in the manner of most birds, the act represented by the water pouring out of her mouth. At the hen's feet are the remains of a human, ravaged, with their ribs exposed through torn meat.
You think the artist may have been making a statement about the lengths one must go to provide for one's children. Or perhaps they simply enjoy monsters and gore.
Stairs descend below the wall to the west.
> Go west
You go for a brief walk in the neighborhood, then return home. You may travel sw, s, ne, or enter your house.
> You point at the vodka
You point at the spiced vodka. Nothing happens.
"I bet your parents were angels, because I would like to..." the Sleaze says and ends the sentence with a short but vomit-inducing gesture show.
> 1
["My boyfriend was just devoured by some kind of...of brain
guzzling monster!"]
"Ha, ha, real funny, Bons."
1) "No, really--this huge, hulking, slimy thing guzzled Jimmy's brain right in front of me!"
> You look
You are in the living room. There is a doorway to the east, a wooden door with strange gothic lettering to the west, which appears to be nailed shut, a trophy case, and a rug lying beside an open trap door. There is a brass lantern (battery-powered) here.
Your collection of treasures consists of:
A painting
A sceptre
A jewel-encrusted egg
> You deflate the boat
The boat deflates.
> Look around
Whatever else their faults may have been, the Verlacs were evidently not ones to shun the printed word. Books line the walls from floor to ceiling in this dark-paneled, green-carpeted room, interrupted only by doorways to the east and south. A rich, brown leather armchair sits in stately repose near the window, with a polished brass pipe stand nearby completing the picture of some blue-blooded country squire's literary refuge. Once again, you are struck by how easily this place could have been the perfect home.
A beautiful pair of mahogany sliding doors stand closed to the east.
Resting on the pipe stand is a sizable volume decorated with a gilded pentagram on its cover.
> Bt east
Pee Wee Herman and Luke Skywalker see each other! They begin squabbling about how they need to keep apart so they can each hide easier, and their collective sugar rush escalates the conversation, which totally defeats the point. The other two kids run in to break it up, but then the four big nasty teens do their part too--sort of.
> You read 19
What does it think of the early poetry of Jasper Wull?
Slightly overrated: read page 20
Slightly underrated: read page 21
> You sweep the flour
To which do you refer, the sack of Flour or the Foot-Prints in the Flour?
> You examine it
A sort of bundle or package of cloth wrapped around something.
> You look at the ivory door
It is closed and locked.
> Red
This is a bright red box of "Sugar Coated Corn Puffs," a terrifyingly unhealthy part of your complete breakfast.
> You get the unit
It is not designed to be lifted, only ridden. The outer shell is extremely dense.
> You look at your surroundings
Pop taps his foot as you stare around your room. (Note: type REPEAT to see how you can respond to him.)
> You give the card
Herman points at himself.
> You put the basket in the box
You don't need to concern yourself with the engraved wastebasket; it's actually perfectly ordinary.
> You say yes
The man touches a control.
...glaring light --
[Hit any key.]
White Junction
You stand lightly in a bare tiled corridor, white tiles and cold white walls. The ceiling is acoustical panelling divided by illuminated strips of plastic. The hall runs north and east, with a branch curving away to the southeast.
> You give the coupon
Cornelia looks at the luggage coupon. "Is that what I need? I think it might be. Although...no, probably not. I can't remember."
> You go to the north
The foreman waves you by. You carefully navigate through the construction debris, following the hallway as it turns a corner and continues west.
Mr. Teeterwaller comes with you.
This is the west end of a wide east-west hallway. A sliding metal door, labeled "Lab 7," leads north, and a white door, labeled "Observation Room," leads west.
> You look at the display
The display reads "y = 50x - Pi*x^3."
> You examine the lantern
It's an old-fashioned hurricane lamp, with a tall glass chimney to protect it from the wind. The cotton wick burns fitfully in its reservoir of cheap oil.
> You reach the nut
There seems to be nothing beyond what the eye can see.
Lornedei is waiting for your command.
> You read carr
(first taking the mystery by John Dickson Carr)
Boh-rring. this would put you to sleep for sure. Looks like Beauregard enjoys boring old mysteries as much as your aunt does.
> You give finder to the dog
the barn, his tail wagging happily.
Soon he returns with the farmer, who has an interested look on his face. "I just finished freeing Bessie," the farmer says. "This looks promising!"
He does some calculations, and his look of interest turns to surprise. "With a radius of 2.30329 feet, the height turns out to be 4.60659 feet, which (other than a little rounding error) is exactly twice the radius! And it gives a volume of 76.7765 cubic feet, which is better than any other volume I've been able to find! How did you come up with this?"
You explain about the derivative of a function, how it measures how steeply the graph of the function is ascending or descending, and how ascending means a positive derivative and descending means a negative derivative. The you describe how the largest value of the barrel volume function occurs where its graph switches from ascending to descending - a location where the derivative of the function is zero.
"And so," you say, "once I hit the water on the derivative track, the x-finder got stuck at the radius that gives the largest
possible value for the volume of the barrel."
"Impressive!" says the farmer. "Most impressive."
He turns to Pennings. "Go on now," he says. "Go. There's a treat for you at the back door." Pennings gives a happy bark and runs out of the barn.
Thanking you profusely, the farmer returns the x-finder to
you and starts working on the pile of wood.
[Your understanding of Calculus has increased. You estimate
that your score on tomorrow's final has just gone up by seven
points.]
> Go south
You stand to the south of D'Arcy manor, a building which looks like it's straight out of a low budget Bronte TV adaptation. A few modern touches help tie it to the late twentieth century, such as the burglar alarm next to the elegant stone carving of a Shakespearian-looking man above the main entrance. Immediately in front of the house is a gravel drive which acts as a car park, and a small road leads off to the south towards the main road. A slabbed path runs around both sides (east and west) of the house.
> You point the camera at the smooth cable
The transmitter has been pointed at the twelve-inch cable.
IRIS INTERRUPT: Now I know why cable-tv was invented. All I can make out is the shape of a twelve-inch red cable.
> 3
"Hate to say it, son, but his dad's got a little pull in the art department. Some of the mid-level administrators let him slip into honors Ceramics for his fine art elective."
tiebreaks!
deal.
> You go to the west
Cracked Road (crawling)
Your path leads east and west over cracked, uneven asphalt. A glint of chrome is all you see of the diner to the east.
Your severed foot arrives from the east.
> You put the flint on the device
You slide the flint into place on the flint-and-steel lighter.
> O.
You plot what to take care of next. Hmm... "Latin Mass at 435" is as good as any.
You click your tongue now you've solved everything up to extra near. Next!
You glance at the near line.
Latin Mass@435, New&used Clothes@334, Sheep's milk@435, News, A conventional convent@554, Send, Handmade clothes with love in every stitch-1@444, Smokeless tobacco@534, Root Beer &/or Cream Soda@424, New Linux system--boo Windows 27@525, Get a free hint@514.
> You ask the Electrowoman about the flyer
She just asks: "Hey, are you on facebook?" without waiting for your reply.
> You eat curtain
(Grunk take curtain first)
Grunk try pulling curtain down, but it stuck to wall.
> You ask David about figurine
"The figurines ... ah, yes. Nasty little things, aren't they? You've seen one, I take it? If not, I'll show you one in just a moment." David frowns at his knees. He looks so sad you want to hug him, but you don't.
"They have some sort of magical linkage," he says, "to the actual demon to whom the sacrifice is to be made. They make their way out into the world somehow - I have no idea how, but I do believe they're not quite as inert as they may appear - and attach themselves to certain individuals who are predisposed to want what they have to offer.
"Once the attachment is formed, no one else can touch the figurine. It's quite impossible. I have one here ... if you'll just fetch my suitcase from the closet...." He points, and you fetch the suitcase.
He sets it on his lap, unsnaps the latch, and draws out a hideous little carved statue, so deep red it's almost black, with white eyes that sparkle like diamonds or chips of ice. You have the disturbing sense that the little eyes are actually looking at you.
David strokes the statue with a kind of reluctant fondness. "I'm torn, you see. On the one hand, I'd rather anything happen than what is to happen this evening. Please believe that. On the other hand ... to be able to walk again, to make love ... well, perhaps that doesn't mean much to you. How old are you? Thirteen? Fourteen?" He sighs. "Your whole life ahead of you."
He pauses again, as if thinking. "I'll tell you what I'll do. I won't take any action myself to stop it. I've come too far. I'm committed. And in any event, if I were to interpose objections at this late stage, I'm quite sure I would be ignored. If not worse. But if you can discover for yourself a way to escape your fate, and if there's anything I can do to aid you, you have only to ask. I can do that much. Perhaps I'm only indulging in a sop to my conscience; I don't expect you'll have the slightest chance to evade what's to come. But if you're clever enough to do so, I won't stand in your way."
He tucks the repellent figurine away in the suitcase again, and closes the suitcase.
> You give the water to Lazarus
(first taking Clean water)
That seems to be a part of the bucket.