Borgupine/floyd huggingface dataset:
> Go down
You ride down the slide until it comes to its first stop.
This large cylindrical room is constructed from mottled rubber webbing stretched between plastic ribs. The webbing pulses in and out to the hiss of hidden machinery.
The way the ribs pulse in and out is fascinating, although they seem misshapen.
You can try climbing back up or continue sliding down.
> Zap blob
KER-POW! Blue lightning flows from your fingertips into the niarr, and for a moment, the creature grows rigid, processing the incredible energy of your blast. Then it swells, to fill almost the whole room! The thing is standing still, vibrating, all of its attention apparently focused on keeping itself intact.
WHAM! Austin's fist hurtles into the cloud and connects with Maerr's chest! The alien's body flies out the back of the fog cloud, dispersing the vapor and skidding backwards to land alongside Esrrua.
KA-BLAMMO!
The explosion was so sudden, so overwhelming that there was no time to protect yourself, no time for anything but flying backwards into the wall. When the blackness in your head lifts, the room is much changed.
The niarr is gone, though the walls are smeared with white goo and a sour smell hangs in the air. Gone as well are Esrrua and Maerr, apparently blown through the teleportation curtain shortly before it, too, disappeared. And now the room itself seems to be unraveling, while a series of yowls repeat in the air, conveniently translated by the software in your suit:
"Critical state reached... Self-consumption sequence commenced... Critical state reached... Self-consumption sequence commenced..."
All of the equipment that was in this room is gone, and even the walls themselves seem to be rapidly dissolving, melting away before your eyes like film over a candle. Chunks of dirt and large rocks are falling through the rapidly opening holes, and the room seems to be a hair's breadth from collapsing outright!
One beneficial side-effect of the ongoing room-erasure is that the passage to the south has reopened, and a lucky thing, too, since that's the only way out of here.
Austin is beside you, looking deeply alarmed.
> You examine the train
You are certain: This is the train you took in your futile trip to the now sunk University Campus. The laths are so distorted it would look like a crumpled ball of paper... if it was not for the black, charred human parts littering its intestines.
> You take the cubes
You don't need the other cubes. And taking them would make the theft more obvious.
> You look at the pipe
The gas intake pipe is a small round opening that leads down into the innards of the outboard motor. It smells strongly of gasoline.
> You look at Chub
Ernest Chub wants to be like you in every way. You're his hero and this leads to plenty of grovelling on his part. He really needs to get a life - of his own preferably, especially since he rented the apartment next door to you.
> You give the vodka to Britney
"I can't like drink any booze, Jen! Gus says I tend to blurt out stuff I shouldn't say when I'm drunk," Britney says.
> You take pole
You get the pole.
> You talk about the cable
'Have a look at this, Angela,' I said, shining the torch at the severed cable. 'It looks like this cable has been cut.'
'You're right, it does!' she agreed, peering at it closely. 'And there's something else - I think this is the cable for the telephone, so it wasn't the storm that put it out of action!'
> You examine the panel
The panel's lit up, bathing the room in a dim glow. Block lettering along one edge reads "Emergency Lighting."
> Go up
Rotting beams spiral from the Shanty Quarter like a stairway grasping for the stars. At their head is a jutting structure like a watchtower, and it shadows all that is beneath it, shielding grimy brick and concrete from desolate sky.
The Shanty Quarter yawns below. Above you is the public house called the Crow's Nest -- but a fearsome eight-legged bouncer blocks the way.
> Extinguish the lamp
You douse the lamp.
It takes a moment or two for your eyes to adjust to the poor light.
> You go right
You approach the hole. Before you can even get close, an enormous sea snake darts its head out and snaps you up in its massive jaws.
 Freaks me out no matter how many times I see it." He claps you lightly on the shoulder, then turns to study the printout Cynthia has spread out on the lab bench.
She flips through the pages briefly, running her fingers over the tiny raised bumps on one side, then shakes her head. "No change from last time. The analysis sweep still detects the possibility of an overload, but I can't pinpoint it."
Justy nods grimly. "It's in there somewhere." To you, he adds, "Guess we need to do another run. Can't go to the Executives with a defective program, they don't take happily to that. Take a break, come back after you've recovered a bit. I'll be waiting."
The heart of the Project, in the form of complex electrical devices linked together by a maze of coaxial cable, packs this small underground laboratory to capacity. Exits lead off in nearly every compass direction, and a set of disused cement steps descends into darkness.
The Sphere looms in one corner, between the VR suit and a large glass tank.
Justy works at the lab terminal, oblivious to all else.
You can also see an electric violin, an amplifier and a lab bench (on which are the Project's technical manual, a computer workstation and an ergonomic mouse) here.
Cynthia leaves the lab to the northwest.
> You go to the east
You head east on First Street...
The Gap gapes on the northeast corner. A place called "Ice Planet" is southeast. To the southwest is a convenience store, ShopLite. The cheerful block of the nTopia Hospital occupies the remaining corner, to the northwest.
> You go to the east
Brick in hands, you stagger up the concrete ramp. It's a good thing the ramp was there, as you doubt you could have carried the brick up all those stairs.
You're standing in the center of a colossal gazebo that provides shade for sunburned tourists like yourself. The octagonal floor is made of unbroken grey concrete, bordered on each face by a waist high railing. Tall beams support a sloping wooden canopy that rises over three times your height. A red brick enclosure squats in the southwest corner and a small snack bar nestles up against the enclosure to the south. To the east lies the foot of a seemingly endless pier.
There are numerous wooden benches here. Right now, they're
stacked, one on top of another, into a towering wooden column twice your height.
You see a clam shell here.
A bunch of young children run past, slowing only long enough to point at you and giggle.
Your arms and shoulders feel a bit sore from carrying the weight of the brick.
> 1
"Who are you?"
"Ah! I have forgotten my manners." He clasps his hands together. "Forgive me. I am Natos, Natos Web-eye; but most here call me Patriarch Natos.
"Here I am..." He sweeps a robed arm around the chamber. "Here is my congregation."
1) "What is this place?"
2) "Are you aware that the Channelworks District is under
quarantine?"
> 1
"Maybe indirectly," you say. "See, the newly-formed heavy elements fly out into space, and collect in gravity wells, start clumping together... some end up inside new second- or third-generation stars, while others get locked up in planets only to get dug up a few billion years later and used for neutrino detection, or jewelry, or coins. Of course gold is used in coins because it's valuable, and it's valuable because it's rare, and it's rare because... well, to a certain extent, it's the luck of the draw. If you look at a chart of the elements in the earth's crust, it turns out that iridium and the elements around it are rarer than you might expect. Right after iridium is platinum, which is very precious, and after that is gold, which is just slightly more common and just slightly less precious. But if you look at meteorites, you find that they're not lacking in iridium the way the earth is -- meteorites are loaded with the stuff. And they've got even more platinum. So it's easy to imagine that there are planets out there where there just so happened to be a lot of gold and platinum in the area of space where the planet was formed, and so they're considered common while something else -- zirconium, maybe -- is considered really valuable."
"I've heard of iridium before," Alley says. "Isn't there a lot of it in the layer of the earth's crust that comes from right when all the dinosaurs died out? I remember reading something like that."
> Go downwards
The stairs creak a bit as you descend, a low-pitched sigh like a heavy old woman getting comfortable.
The entry hall of Eternal Springs is bare of decoration. The only furnishings are a grandfather clock, which ticks heavily, and a small round telephone table. The front door of the house stands open to the east, the screen door providing, at best, a very partial barrier against the ingress of insects. There are open archways to the north and south, and a narrow staircase with a threadbare runner leads upward. The hall extends further to the west, alongside the staircase.
> You check what you're carrying
You are carrying:
a pencil
> You look at the paris with lens
(A fatalistic gesture, of sorts, since you can't bring yourself to put an actual end to your life. But you're sick of home, and yourself, and mean to flee both.)
You're translated instantly into that bright and shallow world: silks, canopies, masques. Everything you were before takes but a moment to forget. Long hours, work, servitude; the light in Tuscany; your mother's grave.
And then you're gathering your skirts and descending the grand stairs, your slippers silent on the marble.
> Search gap
You strain, pulling yourself up with your arms, until you can see over the lip of the hole. The space over the acoustical panelling is only a few inches high; but it spreads out around you into darkness.
In the space, you can see a lit minilamp (connected to a toggle switch).
You move your hands a bit, one at a time, to ease the strain.
> Go north
Even pushing through the swinging door takes more effort than it should.
This is one of the few modern-day cafeterias that doesn't sport a set of vending machines in addition to standard cafeteria fare. Pale sunlight streams down through the high bank of huge windows, shining carelessly over the faded tile and the ceiling-high folded lunch
tables alike. The kitchen door is to the south.
Jude is here, clinging to Mr. Bunny.
Tyrone stands with his arms folded across his pint-sized chest.
George stands looking miserable with his hands in the pockets of his too-big pants.
Samir is standing nearby with his hands stuffed in his pockets.
The cafeteria doors are to the west, but they're completely blocked
off behind the folded lunch tables.
One of the windows has been shattered, leaving an empty window frame edged with jagged glass shards.
You can also see a pommel horse and a blue exercise mat here.
The door swings shut behind you.
> Inventory
You are carrying:
A torch (providing light)
A pile of plastic
A screwdriver
A tube
A wrench
A matchbook
A brass lantern (providing light)
> You ask Poet,  to go to the east
FC: Cryolink established to Poet.
POET: Internal map reference -- Cavernous Room
Twice the size of life, this area makes me feel like a dwarf.
Waldo is off to the west.
> You look at the sword
A slender and flexible blade, and more decorative than useful, though there have been a few occasions when it became helpful against brigands in the street. The design at the hilt is a bit ornate, but not unpleasantly so.
The cuckoo clock ticks sullenly.
> Go south
The lane runs up from the southeast and ends at a wide clearing surrounded by gnarled and ancient trees. A wide, curving driveway runs up to the front door of your house, which lies north.
The front door stands open to the north.
The Verlac mansion looms before you, casting an air of menace over the clearing.
The hairs on the back of your neck prickle as you step outside. Something is wrong. Something is very wrong with the air. A heavy, charged sensation, like standing next to high-tension wires; a faint odor of spoiled meat drifting on the wind; you can't put your finger on it, but it might have something to do with that strange hole in the sky.
> Xyzzy
The word "xyzzy" is not necessary in this story. Honest.
Your plane will have hit the ground by now, shattering into pieces, bursting into flames.
> You talk to voice
You mumble your name into the grill, and explain you have come to get Celine. A warped sigh gusts out of the grill with such force you are surprised it doesn't ruffle your hair. Then crackling dies away and the grill speaks to you no further. You assume that that means someone is coming to open the door but for all you know they could be activating the lever that drops you into the alligator pit.
You are starting to wonder if perhaps they've forgotten you're there, or if answering the doorbell is a mere hobby, when there comes the sound of muted rattling and banging from behind the door as someone on the other side begins the ceremony required to open it. It is finally eased open, just enough for you to squeeze through, by a Nurse, glowering at the effort required to perform the most basic tenets of her job.
> You go east
The Phil moves on Bill the  Bowman, but the latter has no difficulty in giving him a thump which knocks him right off the bridge.
The Phil, lacking bouyancy, is soon in difficulties and is swept helplessly down the swift and very dangerous river...
The Phil wakes up screaming and finds it's all a dream.
> Press east
(the E button)
The machine whirs to life. A disposable coffee cup drops from a hidden slot and a jet of hot coffee squirts into the cup. When it has finished a lid drops from the same slot. You secure the lid on the cup before picking it up.
The taxicab disappears into the traffic.
> You go east
You find yourself in the library. The shelves are mostly empty now. The stage elevator is in a small alcove to the West and a short passage is to the South.
> You say stranger
(to Chuck)
You say, "Cindy saw Rosalita get shot by a man in a yellow poncho."
Chuck looks like he's been kicked in the stomach, and nods. "Yeah, I heard that." He says, "Do you know anything more about the killer? Are you close to finding him?"
"Not yet."
"It makes me sick, thinking about some stranger breaking into KOLR and killing Rosalita." He grimaces.
> You go south
The north end of the access crawlway ends at a sturdy metal hatch. A thick haze of steam hangs in the air, and the heat is like an oven -- the walls and floor are almost blistering to the touch.
The hatch is open.