Mô đun:Sports table/Badminton individual

-- Kiểu mẫu cho bảng bóng đá
local pp = {}
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Mô đun:Yesno')
	
	-- Create table header
	-- Pre stuff
	local team_width = Args'teamwidth' or '165'
	local sort_text = 
	local sort_table_val = Args'sortable_table' 	or 'no'
	if yesno(sort_table_val) then sort_text = 'sortable' end
	table.insert(t,'
	
	-- Custom header options
	local draw_head_text = Args'draw_header' or 'H'
	local group_head_text = Args'group_header' or 'Bg'
	local team_head_text = Args'team_header' or 'Đội'
	local loss_first = Args'loss_before_draw' or false
	-- What to rank the teams by
	local ranking_style = Args'ranking_style' or 'pts'
	local show_points, show_perc = false
	ranking_style = string.lower(ranking_style)
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
		-- Based on wins
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		show_perc = true
	else
		-- Based on points
		show_points = true
	end
	
	-- Use points instead of goals for/against
	local for_against_style = Args'for_against_style' 	or 'matches'
	local fa_letter, fa_word_sing, fa_word_plur
	local hide_for_against = false
			-- Use points instead of point for/against
			local game_for_against_style = Args'game_for_against_style' 	or 'games'
			local gfa_letter, gfa_word_sing, gfa_word_plur
			local hide_game_for_against = false
			-- First convert to lower case if it is a string
			for_against_style = string.lower(for_against_style)
			if game_for_against_style=='g' or game_for_against_style=='game' or game_for_against_style=='games' then
				gfa_letter = 'V'
				gfa_word_sing = 'ván'
				gfa_word_plur = 'Ván'
				elseif game_for_against_style=='none' then
			hide_game_for_against = true
			else
				gfa_letter = 'V'
				gfa_word_sing = 'ván'
				gfa_word_plur = 'Ván'
			end
	
			-- Whether to use goal ratio (goal average) instead
			local use_ratio_val = Args'use_goal_ratio' 	or 'no'
			local do_ratio = false
			-- True if exist, false otherwise
			if yesno(use_ratio_val) then do_ratio = true end
	
			-- Whether to use goal percentage instead
			local use_percentage_val = Args'use_goal_percentage' 	or 'no'
			local do_percentage = false
			-- True if exist, false otherwise
			if yesno(use_percentage_val) then do_percentage = true end
	
				-- Use points instead of point for/against
				local point_for_against_style = Args'point_for_against_style' 	or 'points'
				local pfa_letter, pfa_word_sing, pfa_word_plur
				local hide_point_for_against = false
				-- First convert to lower case if it is a string
				for_against_style = string.lower(for_against_style)
				if point_for_against_style=='p' or point_for_against_style=='match' or point_for_against_style=='points' then
					pfa_letter = 'Đ'
					pfa_word_sing = 'điểm'
					pfa_word_plur = 'Điểm'
				elseif point_for_against_style=='none' then
				hide_point_for_against = true
				else
					pfa_letter = 'Đ'
					pfa_word_sing = 'điểm'
					pfa_word_plur = 'Điểm'
				end
				-- Whether to use goal ratio (goal average) instead
				local use_ratio_val = Args'use_goal_ratio' 	or 'no'
				local do_ratio = false
				-- True if exist, false otherwise
				if yesno(use_ratio_val) then do_ratio = true end
	
				-- Whether to use goal percentage instead
				local use_percentage_val = Args'use_goal_percentage' 	or 'no'
				local do_percentage = false
				-- True if exist, false otherwise
				if yesno(use_percentage_val) then do_percentage = true end
	
	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	tt = p_sub.colhead(tt,20,pos_label)										-- Position col
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,20,group_head_text)			-- Group col
	end
	tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text)				-- Team col
	tt = p_sub.colhead(tt,20,'ST')				-- Matches played col
	if full_table then
		tt = p_sub.colhead(tt,20,'T')				-- Win col
		if loss_first then
			tt = p_sub.colhead(tt,20,'B')			-- Loss col
		else
			tt = p_sub.colhead(tt,20,'B')			-- Loss col
		end
					if not hide_game_for_against then
		          	tt = p_sub.colhead(tt,20,..gfa_letter..'T')		-- For col
		        	tt = p_sub.colhead(tt,20,..gfa_letter..'B')	-- Against col
			        if do_ratio then
			        	tt = p_sub.colhead(tt,20,'TL'..gfa_letter..)	-- Ratio col
			        elseif do_percentage then
				        tt = p_sub.colhead(tt,20,'%')			-- Percentage col
			        else
				        tt = p_sub.colhead(tt,20,'HS')	-- Difference col
			        end
			        
						if not hide_point_for_against then
		          			tt = p_sub.colhead(tt,20,..pfa_letter..'T')		-- For col
		        			tt = p_sub.colhead(tt,20,..pfa_letter..'B')	-- Against col
			        	if do_ratio then
			        		tt = p_sub.colhead(tt,20,'TL'..pfa_letter..)	-- Ratio col
			    		elseif do_percentage then
				        	tt = p_sub.colhead(tt,20,'%')			-- Percentage col
			        	else
				        	tt = p_sub.colhead(tt,20,'HS')	-- Difference col
				        	end
			       
			        end
		end
	end
	if show_points then
		tt = p_sub.colhead(tt,20,'Đ')					-- Points col
	elseif show_perc then
		tt = p_sub.colhead(tt,36,'%T')			-- Win percentage col
	end
	if full_table then
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end
	
	return tt
end
function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Mô đun:Math')
	local yesno = require('Mô đun:Yesno')
	
	-- Get custom/default options for in table
	local win_points = tonumber(Args'winpoints')				or 1
	local loss_points = tonumber(Args'losspoints')			or 0
	
	-- Order of draws and losses --
	local loss_first = Args'loss_before_draw'                 or false	
	
	-- Get some input
	local wins = tonumber(Args'win_'..team_code_ii)			or 0
	local losses = tonumber(Args'loss_'..team_code_ii)		or 0
	local mfor = tonumber(Args'mf_'..team_code_ii) or	tonumber(Args'mf_'..team_code_ii) or 0
	local maig = tonumber(Args'ma_'..team_code_ii) or	tonumber(Args'ma_'..team_code_ii) or 0
	local gfor = tonumber(Args'gf_'..team_code_ii) or	tonumber(Args'gf_'..team_code_ii) or 0
	local gaig = tonumber(Args'ga_'..team_code_ii) or	tonumber(Args'ga_'..team_code_ii) or 0
	local pfor = tonumber(Args'pf_'..team_code_ii) or	tonumber(Args'pf_'..team_code_ii) or 0
	local paig = tonumber(Args'pa_'..team_code_ii) or	tonumber(Args'pa_'..team_code_ii) or 0
	local s_pts = tonumber(Args'adjust_points_'..team_code_ii) or tonumber(Args'startpoints_'..team_code_ii) or 0
	local hth_local = Args'hth_'..team_code_ii				or nil
	-- Then calculate some values
	local matches = wins + losses
	local points = win_points*wins + loss_points*losses + s_pts
	
	--Some sports use draw as well
	local win_perc = 
	if matches == 0 then 
		-- Escape for zero matches
		win_perc = '—' 
	else
		win_perc = mm._precision_format((2*wins) / (2*matches), 3)
		if losses > 0 then
			-- Drop the leading zero (from the string)
			win_perc = string.sub(win_perc,2,string.len(win_perc))
		end
	end
	
	-- Show for/against
	local for_against_style = Args'for_against_style' 	or 'goals'
	local hide_for_against = false
	for_against_style = string.lower(for_against_style)
	if for_against_style=='none' then
		hide_for_against = true
	end
	
	-- Comparison of for against
	local mcomp
	-- Whether to use goal ratio (goal average) or goal percentage instead
	local use_ratio_val = Args'use_goal_ratio' 	or 'no'
	local use_percentage_val = Args'use_goal_percentage' 	or 'no'
	local skip_sign
	if yesno(use_ratio_val) then
		-- Now it is the goal ratio/goal average
		if maig == 0 then
			mcomp = '—'
		else
			mcomp = mm._precision_format(gfor / gaig, 3)
		end
	elseif yesno(use_percentage_val) then
		-- Now it is the percentage
		if maig == 0 then
			mcomp = '—'
		else
			mcomp = mm._precision_format(100 * gfor / gaig , 1)
		end
	else
		-- It's match difference
		mcomp = mfor - maig
		-- Formatting with signs
		if mcomp>0 then
			mcomp='+'..mcomp
		elseif mcomp 0 then
			gcomp='+'..gcomp
		elseif gcomp 0 then
			pcomp='+'..pcomp
		elseif pcomp < 0 then
			pcomp='−'..-pcomp
		end
	end
	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist
	
	-- What to rank the teams by
	local ranking_style = Args'ranking_style' or 'pts'
	local rank_points, rank_perc = false
	local win_fw, win_string
	ranking_style = string.lower(ranking_style)
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
		-- Based on wins
		win_fw = 'font-weight: bold;'
		win_string = hth_string
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		rank_perc = true
		win_fw=ii_fw
		win_string = 
	else
		-- Based on points
		rank_points = true
		win_fw=ii_fw
		win_string = 
	end
	
	-- Row building
	table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') 		-- Played
	if full_table then
		table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') 			-- Won
		
		if loss_first then
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') 	-- Lost
		else
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') 	-- Lost
		end
		
		if not hide_for_against then
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\n') 		-- GF
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\n')		-- GA
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n')      -- Game comparison
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..pfor..'\n') 		-- PF
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..paig..'\n')		-- PA
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..pcomp..'\n')      -- Point comparison
		end
		
	end
	if rank_points then
		-- Add − for negative point totals
		if points<0 then
			table.insert(t,'| style="font-weight: bold;'..bg_col..'" | −'..-points..hth_string..'\n')
		else
			table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..points..hth_string..'\n')
		end
	elseif rank_perc then
		table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..win_perc..hth_string..'\n')
	end
	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}
	status_code = {	A='Đi tiếp vào vòng sau', C='Vô địch', D='Bị loại khỏi giải', 
		E='Bị loại', G='Khách mời', H='Chủ nhà', N='Không khởi động', O='Thắng vòng play-off', 
		P='Lên hạng', Q='Giành quyền tham dự giai đoạn được chỉ định',	R='Xuống hạng', 
		T='Giành quyền tham dự, nhưng chưa chỉ định được giai đoạn cụ thể',
		X='?', Y='?', Z='?'}
	status_called = {	A=false, C=false, D=false, E=false, G=false, H=false, N=false, O=false, 
		P=false, Q=false, R=false, T=false, X=false, Y=false, Z=false}
	local status_letters = 'ACDEGHNOPQRTXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = Args'status_pos' or 
	local status_position = 'after' 	-- Default location
	stat_pos_val = string.lower(stat_pos_val)
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	
	-- Read in custom status options
	if Args'status_text_X' then status_code.X = Args'status_text_X' end
	if Args'status_text_Y' then status_code.Y = Args'status_text_Y' end
	if Args'status_text_Z' then status_code.Z = Args'status_text_Z' end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end
return pp