มอดูล:College color

--
-- This module implements , ,
-- , ,
-- , , and 
--
local p = {}
local data_module = "Module:College color/data"
local function stripwhitespace(text)
	return text:match("^%s*(.-)%s*$")
end
local function bordercss(c, w)
	local s = 'inset ' .. w .. 'px ' .. w .. 'px 0 ' .. c 
		.. ', inset -' .. w .. 'px -' .. w .. 'px 0 ' .. c
	return 'box-shadow: ' .. s .. ';'
end
local function sRGB ( v )
	if (v *>%s*", ' ');
	team = mw.ustring.gsub(team, " Tteam$", )
	team = mw.ustring.gsub(team, " Bbasketball$", )
	team = mw.ustring.gsub(team, " Bbaseball$", )
	team = mw.ustring.gsub(team, " Ccross Ccountry$", )
	team = mw.ustring.gsub(team, " Ffield Hhockey$", )
	team = mw.ustring.gsub(team, " Ffootball$", )
	team = mw.ustring.gsub(team, " Ggolf$", )
	team = mw.ustring.gsub(team, " Ggymnastics$", )
	team = mw.ustring.gsub(team, " Iice Hhockey$", )
	team = mw.ustring.gsub(team, " Llacrosse$", )
	team = mw.ustring.gsub(team, " Rrowing$", )
	team = mw.ustring.gsub(team, " Sski$", )
	team = mw.ustring.gsub(team, " Ssoccer$", )
	team = mw.ustring.gsub(team, " Ssoftball$", )
	team = mw.ustring.gsub(team, " Sswim$", )
	team = mw.ustring.gsub(team, " Ttennis$", )
	team = mw.ustring.gsub(team, " Ttrack Aand Ffield$", )
	team = mw.ustring.gsub(team, " Vvolleyball$", )
	team = mw.ustring.gsub(team, " Wwrestling$", )
	team = mw.ustring.gsub(team, " Wwomen's$", )
	team = mw.ustring.gsub(team, " Mmen's$", )
	return team
end
local function get_colors(team, unknown)
	team = stripwhitespace(team or )
	unknown = unknown or {"DCDCDC", "000000"}
	local use_default = {
		"" = 1,
		"retired" = 1,
		"free agent" = 1,
	}
	local colors = nil
	if ( team and use_defaultteam:lower() ) then
		colors = {"DCDCDC", "000000"}
	else
		local all_colors = mw.loadData(data_module)
		colors = all_colorsteam
		if ( colors and type(colors) == 'string' ) then
			colors = all_colorscolors
		end
	end
	return colors or unknown
end
local function team_color(team, num, num2)
	local colors = get_colors(team, nil)
	num = tonumber(num:match('1-3') or '0')
	num2 = tonumber(num2:match('1-3') or '0')
	if ( num ) then
		return colorsnum or colorsnum2 or 
	else
		return 
	end
end
local function team_style1(team, borderwidth, fontcolor)
	local colors = get_colors(team, nil)
	local color = '#' .. (colors3 or colors2 or )
	local style = 'background-color:#' .. (colors1 or ) .. ';color:' .. (fontcolor or color) .. ';'
	-- remove the border if it's nearly white
	if ((1 + 0.05)/(color2lum(color) + 0.05)  0 and color ~= '#FFFFFF') then
		style = style .. bordercss(color, borderwidth)
	end
	return style
end
local function team_style2(team, borderwidth, fontcolor)
	local colors = get_colors(team, nil)
	local color = '#' .. (colors1 or )
	local style = 'background-color:#' .. (colors3 or colors2 or ) .. ';color:' .. (fontcolor or color) .. ';'
	-- remove the border if it's nearly white
	if ((1 + 0.05)/(color2lum(color) + 0.05)  0 and color ~= '#FFFFFF') then
		style = style .. bordercss(color, borderwidth)
	end
	return style
end
local function team_header1(team, borderwidth)
	local colors = get_colors(team, nil)
	-- set the default background
	local background = (colors1 or 'FFFFFF'):upper()
	-- set background to white if it's nearly white
	if ((1 + 0.05)/(color2lum(background) + 0.05)  wcontrast + 1.25 ) then
		fontcolor = '000000'
	else
		fontcolor = 'FFFFFF'
	end
	local style
	if( background == 'FFFFFF' ) then
		style = 'background-color:none;color:#' .. fontcolor .. ';'
	else
		style = 'background-color:#' .. background .. ';color:#' .. fontcolor .. ';'
	end
	if borderwidth then
		borderwidth = tonumber(borderwidth or '2') or 0
		local bordercolor = (colors3 or colors2 or 'FFFFFF'):upper()
		if (borderwidth > 0 and bordercolor ~= 'FFFFFF') then
			-- do not add a border if it's nearly white
			if ((1 + 0.05)/(color2lum(bordercolor) + 0.05) >= 1.25) then
				style = style .. bordercss('#' .. bordercolor, borderwidth)
			end
		end
	end
	return style
end
local function team_header2(team)
	local colors = get_colors(team, nil)
	-- set the default background
	local background = (colors3 or colors2 or 'FFFFFF'):upper()
	-- set background to white if it's nearly white
	if ((1 + 0.05)/(color2lum(background) + 0.05)  wcontrast + 1.25 ) then
		fontcolor = '000000'
	else
		fontcolor = 'FFFFFF'
	end
	if( background == 'FFFFFF' ) then
		return 'background-color:none;color:#' .. fontcolor .. ';'
	else
		return 'background-color:#' .. background .. ';color:#' .. fontcolor .. ';'
	end
end
local function team_table_head(args, team, ctype)
	local colors = get_colors(team, nil)
	-- set the default background
	local background = (ctype == 'p') and
		(colors1 or 'FFFFFF'):upper() or
		(colors3 or colors2 or 'FFFFFF'):upper()
	-- now pick a font color
	local fontcolor = '000000'
	-- compute the luminosity of the background
	local lum = color2lum(background)
	-- compute the contrast with white and black
	local wcontrast = (1 + 0.05)/(lum + 0.05)
	local bcontrast = (lum + 0.05)/(0 + 0.05)
	-- select the text color with the best contrast
	if( bcontrast > wcontrast + 1.25 ) then
		fontcolor = '000000'
	else
		fontcolor = 'FFFFFF'
	end
	local s = 'background-color:#' .. background .. ';color:#' .. fontcolor .. ';'
	local res = '
	for i=1,50 do
		if( argsi ~= nil ) then
			local cstyle = 'scope="col" style="' .. s .. '"'
			if args'col' .. i .. 'span' ~= nil then
				cstyle = cstyle .. ' colspan=' .. args'col' .. i .. 'span'
			end
			res = res .. '! ' .. cstyle .. ' |' .. argsi .. '\n'
		else
			return res .. '
		end
	end
	return res .. 'Error!\n
end
local function team_stripe1(team, borderwidth)
	local colors = get_colors(team, nil)
	-- set the default scheme
	local background = colors1 or 
	local fontcolor = colors2 or 
	local bordercolor = (colors3 or colors2 or ):upper()
	borderwidth = tonumber(borderwidth or '3') or 0
	-- if there is no tertiary color, then pick a font color
	if (colors3 == nil) then
		-- compute the luminosity of the background
		local lum = color2lum(colors1)
		-- compute the contrast with white and black
		local wcontrast = (1 + 0.05)/(lum + 0.05)
		local bcontrast = (lum + 0.05)/(0 + 0.05)
		-- select the text color with the best contrast
		if( bcontrast > wcontrast + 1.25 ) then
			fontcolor = '000000'
		else
			fontcolor = 'FFFFFF'
		end
	end
	-- finally build the style string
	local style = 
	if (borderwidth > 0) then
		-- use the primary as the border if the border is white or close to white
		local bordercontrast = (1 + 0.05)/(color2lum(bordercolor) + 0.05)
		if (bordercontrast  0) then
		return table.concat(colorboxes, sep)
	end
	return 
end
local function team_list(frame, team, num1, num2, num3, num4, num5, sep)
	local function colorbox( h )
		local r = mw.html.create()
		r:tag('span')
			:css('background-color', '#' .. (h or ))
			:css('border', '1px solid #000')
			:wikitext('    ')
		return tostring(r)
	end
	local colors = get_colors(team, 'unknown')
	if type(colors) ~= 'table' then
		return 
	end
	local nums = {
		tonumber(num1:match('1-5') or '0') or 0,
		tonumber(num2:match('1-5') or '0') or 0,
		tonumber(num3:match('1-5') or '0') or 0,
		tonumber(num4:match('1-5') or '0') or 0,
		tonumber(num5:match('1-5') or '0') or 0}
	local colorboxes = {}
	local colornames = {}
	local colororder = {'1','2','3','4','5'}
	local order = colors'order' or 
	if(order ~= ) then
		colororder = mw.text.split(order, )
	end
	for k,v in pairs(colororder) do
		local i = tonumber(v) or 0
		if ( numsi > 0 ) then
			if(	colors'name' .. numsi) then
				table.insert(colornames,colors'name' .. numsi)
				table.insert(colorboxes,colorbox(colorsnumsi or ))
			end
		end
	end
	local res = 
	if (#colornames == 1) then
		res = colornames1
	elseif (#colornames == 2) then
		res = colornames1 .. ' และ ' .. colornames2
	elseif (#colornames > 2) then
		res = colornames1
		for i=2,#colornames do
			if( i  0) then
		res = res .. sep
	end
	if (#colorboxes > 0) then
		res = res .. table.concat(colorboxes, ' ')
	end
	return res
end
local function team_check(team, unknown)
	local colors = get_colors(team, unknown)
	if type(colors) == 'table' then
		return 'known'
	else
		return unknown
	end
end
function p.color(frame)
	local args = (frame.args1 ~= nil) and frame.args or frame:getParent().args
	return team_color(remove_sport(args1 or ), args2 or , args3 or )
end
function p.color1(frame)
	local args = (frame.args1 ~= nil) and frame.args or frame:getParent().args
	return team_color(remove_sport(args1 or ), '1', )
end
function p.color32(frame)
	local args = (frame.args1 ~= nil) and frame.args or frame:getParent().args
	return team_color(remove_sport(args1 or ), '3', '2')
end
function p.style1(frame)
	local args = (frame.args1 ~= nil) and frame.args or frame:getParent().args
	return team_style1(remove_sport(args1 or ), args'border', args'color')
end
function p.style2(frame)
	local args = (frame.args1 ~= nil) and frame.args or frame:getParent().args
	return team_style2(remove_sport(args1 or ), args'border', args'color')
end
function p.header1(frame)
	local args = (frame.args1 ~= nil) and frame.args or frame:getParent().args
	return team_header1(remove_sport(args1 or ), args'border')
end
function p.header2(frame)
	local args = (frame.args1 ~= nil) and frame.args or frame:getParent().args
	return team_header2(remove_sport(args1 or ))
end
function p.tablehead1(frame)
	local args = (frame.args1 ~= nil) and frame.args or frame:getParent().args
	return team_table_head(args, remove_sport(args'team' or ), 'p')
end
function p.tablehead2(frame)
	local args = (frame.args1 ~= nil) and frame.args or frame:getParent().args
	return team_table_head(args, remove_sport(args'team' or ), 's')
end
function p.stripe1(frame)
	local args = (frame.args1 ~= nil) and frame.args or frame:getParent().args
	return team_stripe1(remove_sport(args1 or ), args'border')
end
function p.boxes(frame)
	local args = (frame.args1 ~= nil) and frame.args or frame:getParent().args
	return team_boxes(frame, remove_sport(args1 or ),
		args'order' or , args'sep' or ' ')
end
function p.list(frame)
	local args = (frame.args1 ~= nil) and frame.args or frame:getParent().args
	return team_list(frame, remove_sport(args1 or ),
		args2 or '1', args3 or '2', args4 or '3', args5 or '4', args6 or '5', args'sep' or )
end
function p.check(frame)
	local args = (frame.args1 ~= nil) and frame.args or frame:getParent().args
	return team_check(remove_sport(args1 or ), args2 or )
end
function p.check_data()
	-- In a sandbox, preview check_data
	local results = {'Problems in Module:College color/data:'}
	local function problems(msg)
		if msg then
			table.insert(results, msg)
		elseif results2 then
			return table.concat(results, '\n*')
		else
			return 'No problems detected.'
		end
	end
	local data = require(data_module)
	local keys = {}
	for k, _ in pairs(data) do
		table.insert(keys, k)
	end
	table.sort(keys)
	for _, key in ipairs(keys) do
		local val = datakey
		if not (type(key) == 'string' and (type(val) == 'table' or type(val) == 'string')) then
			problems('Invalid type for "' .. tostring(key) .. '"')
		end
		if type(val) == 'table' then
			if not (2 <= #val and #val <= 4) then
				problems('Invalid number of numbered parameters for "' .. tostring(key) .. '"')
			end
			for i, v in ipairs(val) do
				if not tostring(v):match('^%x%x%x%x%x%x$') then
					problems('Parameter ' .. i .. ' should be a 6-hex-digit color but is "' .. tostring(v) .. '" for "' .. tostring(key) .. '"')
				end
			end
			for k, v in pairs(val) do
				if type(k) == 'number' then
					if not (1 <= k and k <= 4) then
						problems('Invalid numbered parameter for "' .. tostring(key) .. '"')
					end
				elseif type(k) == 'string' then
					if not (
							k:match('^name1-4$') or
							k:match('^cite2?$') or
							k:match('^order$')
							) then
						problems('Unexpected key in table for "' .. tostring(key) .. '"')
					end
				else
					problems('Invalid key type in table for "' .. tostring(key) .. '"')
				end
			end
		elseif dataval == nil then
			problems('Undefined alias for "' .. tostring(key) .. '"')
		elseif type(dataval) ~= 'table' then
			problems('Alias is not a table for "' .. tostring(key) .. '"')
		end
	end
	return problems()
end
function p.testtable(frame)
	local contrasttable_mod = require("Module:College color/contrast")
	return contrasttable_mod._testtable(frame.args)
end
return p