모듈:Sports table/Chess

-- Style for chess tables
local pp = {}
function pp.preprocess(Args,N_teams,prefix,drawfractions)
	local legs = 1
	for ii=1,N_teams do
		local ti = Args'team' .. ii
		Argsprefix..'win_'..ti = 0
		Argsprefix..'draw_'..ti = 0
		Argsprefix..'loss_'..ti = 0
		local matchrow_str = Argsprefix..'matchrow_' .. ti or 
		for jj=1,N_teams do
			local tj = Args'team' .. jj 
			if ii ~= jj then
				if matchrow_str ~=  then
					Argsprefix..'match_' .. ti .. '_' .. tj = mw.ustring.match(matchrow_str, '^(^,*),?')
				end
				local match_str = Argsprefix..'match_' .. ti .. '_' .. tj or 
				local game_count = 1
				while match_str ~=  do
					local gii = mw.ustring.match(match_str, '^(^%+*)%+?')
					gii = mw.ustring.gsub(gii or ,'^%s*',)						-- Trim starting whitespace
					gii = mw.ustring.gsub(gii or ,'%s*$',)						-- Trim ending whitespace
					if gii == '1' then
						Argsprefix..'win_'..ti = Argsprefix..'win_'..ti + 1
					elseif gii == '½' then
						Argsprefix..'draw_'..ti = Argsprefix..'draw_'..ti + 1
						if drawfractions then
							gii = mw.getCurrentFrame():extensionTag{
								name = 'templatestyles', args = { src = 'Screen reader-only/styles.css' }
							} .. ' 1⁄2'
						end
					elseif gii == '0' then
						Argsprefix..'loss_'..ti = Argsprefix..'loss_'..ti + 1
					end
					Argsprefix..'match' .. game_count .. '_' .. ti .. '_' .. tj = gii
					match_str = mw.ustring.gsub(match_str, '^(^%+*)', ) or 	-- Remove gii from the match_str
					if match_str ~=  then											-- If there is still a plus sign
						game_count = game_count + 1									-- Then there is another game in the match
						match_str = mw.ustring.gsub(match_str, '^%+?', ) or 	-- So remove the plus sign
					end																-- And continue
				end
				if game_count > legs then											-- If there are more games than expected
					legs = game_count												-- Change the number of games
				end
			end
			matchrow_str = mw.ustring.gsub(matchrow_str, '^(^,*),?', ) or 
		end
	end
	Argsprefix..'legs' = legs														-- And finally change the Arg at the end
end
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	
	-- Create table header
	-- Pre stuff
	local player_width = Args'playerwidth' or '190'
	local sort_text = 
	local sort_table_val = Args'sortable_table' 	or 'no'
	if yesno(sort_table_val) then sort_text = ' sortable' end
	-- Open table
	table.insert(t,'
	-- Table title
	if Args'title' or Args'table_header' then
		table.insert(t,'|+ ' .. (Args'title' or Args'table_header') .. '\n')
	end
	-- Preprocess match data
	local top_pos = tonumber(Args'highest_pos') or 1
	local N_teams = top_pos - 1 -- Default to 0 at start, but higher number needed to skip certain entries
	while Args'team'..N_teams+1 ~= nil do N_teams = N_teams+1 end
	pp.preprocess(Args,N_teams,,yesno(Args'crosstable_fractions' or 'no'))
	local tb_numplayers = tonumber(Args'tb_numplayers') or 0
	if tb_numplayers > N_teams then
		tb_numplayers = N_teams
		Args'tb_numplayers' = N_teams
	end
	if tb_numplayers >= 2 then
		pp.preprocess(Args,tb_numplayers,'tb',yesno(Args'crosstable_fractions' or 'no'))
	end
	-- Which columns to show
	local show_rating = yesno(Args'show_rating' or 'no')
	local show_played = not yesno(Args'hide_played' or 'no')
	local hth_first = yesno(Args'hth_before_w' or 'yes')
	local show_hth = yesno(Args'show_hth' or 'yes')
	local show_win = yesno(Args'show_win' or 'yes')
	local show_draw = yesno(Args'show_draw' or 'no')
	local show_loss = yesno(Args'show_loss' or 'no')
	local show_sb = yesno(Args'show_sb' or 'no')
	local extra_cols = tonumber(Args'extra_cols') or 0
	-- Custom header options
	local group_head_text = Args'group_header' or 'Grp'
	local player_head_text = Args'player_header' or '선수'
	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	if pos_label ~= nil then
		tt = p_sub.colhead(tt,28,pos_label)										-- Position col
	end
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,28,group_head_text)								-- Group col
	end
	tt = p_sub.colhead(tt,player_width,player_head_text..VTE_text)				-- Player col
	if full_table and show_rating then
		local rate_date = Args'rate_date' or 
		tt = p_sub.colhead(tt,28, '레이팅'..rate_date..)
	end
	if show_played then
		tt = p_sub.colhead(tt,28, 'Pld')		-- Games played col
	end
	tt = p_sub.colhead(tt,28, '점수')											-- Score col
	if full_table then
		if show_hth and hth_first then
			tt = p_sub.colhead(tt,28, 'H2H')	-- Head-to-head col
		end
		if show_win then
			tt = p_sub.colhead(tt,28, '승리')									-- Wins col
		end
		if show_draw then
			tt = p_sub.colhead(tt,28, '무승부')									-- Draws col
		end
		if show_loss then
			tt = p_sub.colhead(tt,28, '패배')									-- Losses col
		end
		if show_hth and not hth_first then
			tt = p_sub.colhead(tt,28, 'H2H')	-- Head-to-head col if not first tiebreak
		end
		if show_sb then
			tt = p_sub.colhead(tt,28, 'SB')
		end
		for ecol=1,extra_cols do
			local extra_head_text = Args'extra_header'..ecol or ('Extra' .. ecol)
			tt = p_sub.colhead(tt,28,extra_head_text)
		end
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end
	
	return tt
end
function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')
	
	-- Get custom/default options for in table
	local win_points = tonumber(Args'winpoints')				or 1
	local draw_points = tonumber(Args'drawpoints')			or 0.5
	local loss_points = tonumber(Args'losspoints')			or 0
	
	-- Get some input
	local wins = tonumber(Args'win_'..team_code_ii)			or 0
	local draws = tonumber(Args'draw_'..team_code_ii) 		or 0
	local losses = tonumber(Args'loss_'..team_code_ii)		or 0
	local hth_local = Args'hth_'..team_code_ii				or 
	local show_rating = yesno(Args'show_rating' or 'no')
	local show_played = not yesno(Args'hide_played' or 'no')
	local score_over_played = yesno(Args'score_over_played' or 'no')
	local hth_first = yesno(Args'hth_before_w' or 'yes')
	local show_hth = yesno(Args'show_hth' or 'yes')
	local show_win = yesno(Args'show_win' or 'yes')
	local show_draw = yesno(Args'show_draw' or 'no')
	local show_loss = yesno(Args'show_loss' or 'no')
	local wdl_iff_hth = yesno(Args'wdl_iff_hth' or 'no')
	local show_sb = yesno(Args'show_sb' or 'no')
	local nosb = yesno(Args'nosb_'..team_code_ii or 'no')
	local sb_iff_hth = yesno(Args'sb_iff_hth' or 'no')
	local extra_cols = tonumber(Args'extra_cols') or 0
	local disp_fractions = yesno(Args'disp_fractions' or 'yes')
	-- Then calculate some values
	local matches = wins + draws + losses
	local points = win_points*wins + draw_points*draws + loss_points*losses
	local sb_score = 0
	
	local templatestyles = mw.getCurrentFrame():extensionTag{
		name = 'templatestyles', args = { src = 'Screen reader-only/styles.css' }
	}
	hth_local = mw.ustring.gsub(hth_local, '%s*½', '.5')
	if hth_local ==  then
		hth_local = '—'
	elseif disp_fractions then
		hth_local = tonumber(hth_local) or 0
		if math.floor(hth_local) ~= hth_local then
			if math.floor(hth_local) > 0 then
				hth_local = math.floor(hth_local) .. templatestyles .. ' 1⁄2'
			else
				hth_local = templatestyles .. ' 1⁄2'
			end
		end
	end
	if score_over_played then
		points =  .. points .. ' / ' .. matches .. 
	elseif disp_fractions then
		if math.floor(points) ~= points then
			if math.floor(points) > 0 then
				points = math.floor(points) .. templatestyles .. ' 1⁄2'
			else
				points = templatestyles .. ' 1⁄2'
			end
		end
	end
	-- Sonneborn–Berger score
	if show_sb then
		if (sb_iff_hth and hth_local == '—') or nosb then
			sb_score = '—'
		end
		if sb_score == 0 then
			local legs = tonumber(Args'legs') or 1
			for jj=1,N_teams do
				local tj = Args'team' .. jj
				local tjpoints = win_points*Args'win_'..tj + draw_points*Args'draw_'..tj + loss_points*Args'loss_'..tj
				if ii ~= jj then
					local match_str = Args'match_' .. team_code_ii .. '_' .. tj or 
					for l=1,legs do
						local gii = mw.ustring.match(match_str, '^%s*(^%+%s*)%s*%+?')
						if gii == '1' then
							sb_score = sb_score + win_points*tjpoints
						elseif gii == '½' then
							sb_score = sb_score + draw_points*tjpoints
						elseif gii == '0' then
							sb_score = sb_score + loss_points*tjpoints
						end
						match_str = mw.ustring.gsub(match_str, '^%s*(^%+%s*)%s*%+?', ) or 
					end
				end
			end
		end
	end
	
	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,nil,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist
	
	-- Row building
	if full_table and show_rating then
		local rateii = Args'rating_'..team_code_ii or 
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..rateii..'\n')					-- Rating
	end
	if show_played then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n')				-- Played
	end
	table.insert(t,'| style="font-weight: bold;'..bg_col..'" | '..points..'\n')			-- Points
	if full_table then
		if show_hth and hth_first then
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..(hth_local or )..'\n')	-- Head-to-head
		end
		if show_win then
			if wdl_iff_hth and hth_local == '—' then
				wins = '—'
			end
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..wins..'\n')				-- Won
		end
		if show_draw then
			if wdl_iff_hth and hth_local == '—' then
				draws = '—'
			end
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\n')				-- Drew
		end
		if show_loss then
			if wdl_iff_hth and hth_local == '—' then
				losses = '—'
			end
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n')				-- Lost
		end
		if show_hth and not hth_first then
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..(hth_local or )..'\n')	-- Head-to-head if not first tiebreak
		end
		if show_sb then
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..sb_score..'\n')			-- Sonneborn–Berger
		end
		for ecol=1,extra_cols do
			local extraii = Args'extra'..ecol..'_'..team_code_ii or 
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..extraii..'\n')			-- Extra
		end
	end
	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}
	status_code = {	A='다음 라운드 진출', C='우승', D='실격', 
		E='탈락', G='원정', H='홈경기', O='플레이오프 승리', P='승격', Q='표시된 자격으로 예선 통과',
		R='강등', T='예선 통과, 하지만 표시된 자격을 얻지는 못함',
		X='?', Y='?', Z='?'}
	status_called = {	A=false, C=false, D=false, E=false, G=false, H=false, O=false, P=false,
		Q=false, R=false, T=false, X=false, Y=false, Z=false}
	local status_letters = 'ACDEGHOPQRTXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = Args'status_pos' or 
	local status_position = 'after' 	-- Default location
	stat_pos_val = string.lower(stat_pos_val)
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	-- Read in custom status options
	for l in mw.text.gsplit(status_letters, ) do
		if Args'status_text_' .. l then
			status_codel = Args'status_text_' .. l
		end
	 end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end
return pp