モジュール:Sports table/Volleyball/sandbox

-- Style for football tables
local pp = {}

function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	
	-- Create table header
	-- Pre stuff
	local team_width = Args'teamwidth' or '170'
	local sort_text = 
	local sort_table_val = Args'sortable_table' 	or 'no'
	if yesno(sort_table_val) then sort_text = 'sortable' end
	local show_played = true
	local hide_played_val = Args'hide_played' 	or 'no'
	if yesno(hide_played_val) then show_played = false end
	
	-- Custom header
	local group_head_text = Args'group_header' or 'Grp'
	
	table.insert(t,'
	
	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	tt = p_sub.colhead(tt,28,pos_label)										-- Position col
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,28,group_head_text)							-- Group col
	end
	tt = p_sub.colhead(tt,team_width,'チーム'..VTE_text)						-- Team col
	if show_played then
		tt = p_sub.colhead(tt,28,'試')			-- Matches played col
	end
	
	if full_table then
		tt = p_sub.colhead(tt,28,'勝')				-- Win col
		tt = p_sub.colhead(tt,28,'敗')				-- Loss col
	end
	tt = p_sub.colhead(tt,28,'点')			-- Points col
	
	if full_table then
		tt = p_sub.colhead(tt,28,'得')	    -- Sets won col
		tt = p_sub.colhead(tt,28,'失')		-- Sets lost col
		tt = p_sub.colhead(tt,36,'セ率')		-- Set ratio col
		tt = p_sub.colhead(tt,32,'得点')	-- Setpoints won col
		tt = p_sub.colhead(tt,32,'失点')	-- Setpoints lost col
		tt = p_sub.colhead(tt,36,'点率')	-- Setpoint ratio col
	end

	if full_table then
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end

	return tt
end

function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')
	
	-- Get custom/default options for in table
	local bwin_points = tonumber(Args'bwinpoints')			or 3
	local swin_points = tonumber(Args'swinpoints')			or 2
	local sloss_points = tonumber(Args'slosspoints')			or 1
	local bloss_points = tonumber(Args'blosspoints')			or 0

	-- Get some input
	local bigwins = tonumber(Args'bwin_'..team_code_ii)		or 0
	local smallwins = tonumber(Args'swin_'..team_code_ii)		or 0
	local biglosses = tonumber(Args'bloss_'..team_code_ii)	or 0
	local smallosses = tonumber(Args'sloss_'..team_code_ii)	or 0
	local setswon = tonumber(Args'sw_'..team_code_ii) 		or 0
	local setslost = tonumber(Args'sl_'..team_code_ii)		or 0
	local setpointswon = tonumber(Args'spw_'..team_code_ii) 	or 0
	local setpointslost = tonumber(Args'spl_'..team_code_ii)	or 0
	local s_pts = tonumber(Args'adjust_points_'..team_code_ii) or tonumber(Args'startpoints_'..team_code_ii) or 0
	local hth_local = Args'hth_'..team_code_ii				or nil
	
	-- Then calculate some values
	local matches = bigwins + smallwins + biglosses + smallosses
	local points = bwin_points*bigwins + swin_points*smallwins + sloss_points*smallosses + bloss_points*biglosses + s_pts
	local wins = bigwins + smallwins
	local losses = biglosses + smallosses
	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist

	-- What to rank the teams by
	local ranking_style = Args'ranking_style' or 'wins'
	local win_fw, win_string, pts_fw, pts_string
	ranking_style = string.lower(ranking_style)
	if ranking_style=='p' or ranking_style=='pts' or ranking_style=='points' then
		-- Based on points
		win_fw=ii_fw
		win_string = 
		pts_fw = 'font-weight: bold;'
		pts_string = hth_string
	else
		-- Based on wins
		win_fw = 'font-weight: bold;'
		win_string = hth_string
		pts_fw=ii_fw
		pts_string = 
	end
	
	-- Show games played
	local show_played = true
	local hide_played_val = Args'hide_played' 	or 'no'
	if yesno(hide_played_val) then show_played = false end
	
	-- Set ratio
	local sratio
	if setslost == 0 then
		sratio = '—'
	else
		sratio = mm._precision_format(setswon / setslost, 3)
	end
	
	-- Setpoint ratio
	local spratio
	if setpointslost == 0 then
		spratio = '—'
	else
		spratio = mm._precision_format(setpointswon / setpointslost, 3)
	end
	-- Row building
	if show_played then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') 		-- Played
	end
	if full_table then
		table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') 	-- Won
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') 		    -- Lost
	end
	
	if points<0 then
		table.insert(t,'| style="'..pts_fw..bg_col..'" | −'..-points..pts_string..'\n')
	else
		table.insert(t,'| style="'..pts_fw..bg_col..'" | '..points..pts_string..'\n')
	end
	
	if full_table then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..setswon..'\n') 		-- SW
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..setslost..'\n')		-- SL
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..sratio..'\n')   		-- Set ratio
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..setpointswon..'\n') 	-- SPW
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..setpointslost..'\n')	-- SPL
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..spratio..'\n')   		-- Setpoint ratio
	end
	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end

function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}
	status_code = {	A='Advances to a further round', C='Champion', D='Disqualified', 
		E='Eliminated', H='Host', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated',
		R='Relegated', T='Qualified, but not yet to the particular phase indicated',
		X='?', Y='?', Z='?'}
	status_called = {	A=false, C=false, D=false, E=false, H=false, O=false, P=false,
		Q=false, R=false, T=false, X=false, Y=false, Z=false}
	local status_letters = 'ACDEHOPQRTXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = Args'status_pos' or 
	local status_position = 'after' 	-- Default location
	stat_pos_val = string.lower(stat_pos_val)
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	
	-- Read in custom status options
	if Args'status_text_X' then status_code.X = Args'status_text_X' end
	if Args'status_text_Y' then status_code.Y = Args'status_text_Y' end
	if Args'status_text_Z' then status_code.Z = Args'status_text_Z' end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end
return pp