モジュール:Sports table/Custom

-- Style for sports tables with custom columns
local pp = {}
function pp.get_col_styles(Args)
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	local col_style = {}
	local num_cols = 1
	-- Default styles
	local default_style = Args'default_style' or 
	if default_style:match('^(WwDd?Ll)') then
		-- Backwards compatibility with WDL
		if not yesno(Args'hide_played' or 'no') then
			col_stylenum_cols = 'pld'
			num_cols = num_cols +1
		end
		if yesno(Args'show_win' or 'yes') then
			col_stylenum_cols = 'w'
			num_cols = num_cols +1
		end
		local loss_first = yesno(Args'loss_before_draw' or Args'loss_before_tie' or false)
		if loss_first and yesno(Args'show_loss' or 'yes') then
			col_stylenum_cols = 'l'
			num_cols = num_cols +1
		end
		if yesno(Args'show_draw' or default_style:match('^Ww(Dd)Ll')~=nil) then
			col_stylenum_cols = 'd'
			num_cols = num_cols +1
		end
		if (not loss_first) and yesno(Args'show_loss' or 'yes') then
			col_stylenum_cols = 'l'
			num_cols = num_cols +1
		end
		local fa_letter = string.lower(Args'for_against_style' or )
		if fa_letter ~=  then
			if fa_letter=='game' or fa_letter=='games' then
				fa_letter = 'game'
			elseif fa_letter == 'none' then
				fa_letter = nil
			else
				fa_letter = fa_letter:match('^(%a).*')
			end
		else
			fa_letter = default_style:match('^WwDd?Ll(%a)fa')
					or default_style:match('^WwDd?Ll(%a)diff')
		end
		if fa_letter ~= nil then
			local fa_word_sing, fa_word_plur
			if fa_letter == 'game' then
				fa_letter = 'g'
				fa_word_sing = 'Game'
				fa_word_plur = 'Games'
			elseif fa_letter == 'f' then
				fa_word_sing = 'Frame'
				fa_word_plur = 'Frames'
			elseif fa_letter == 'm' then
				fa_word_sing = 'Match'
				fa_word_plur = 'Matches'
			elseif fa_letter == 'p' then
				fa_word_sing = 'Point'
				fa_word_plur = 'Points'
			elseif fa_letter == 'r' then
				fa_word_sing = 'Run'
				fa_word_plur = 'Runs'
			elseif fa_letter == 's' then
				fa_word_sing = 'Set'
				fa_word_plur = 'Sets'
			else
				fa_letter = 'g'
				fa_word_sing = 'Goal'
				fa_word_plur = 'Goals'
			end
			col_stylenum_cols = fa_letter..'f'
			col_stylenum_cols+1 = fa_letter..'a'
			num_cols = num_cols + 2
			col_stylenum_cols = 'diff_'..fa_letter..'f_'..fa_letter..'a'
			fa_letter = string.upper(fa_letter)
			Args'col_header'..num_cols = Args'col_header'..num_cols or
					..fa_letter..'D'
			num_cols = num_cols + 1
		end
		col_stylenum_cols = 'pts'
		col_style'ranking_col' = num_cols
	end
	-- Number of columns and custom column styles
	num_cols = tonumber(Args'num_cols') or num_cols
	for cc=1,num_cols do
		col_stylecc = Args'colstyle'..cc or col_stylecc or 
		col_stylecc = string.lower(col_stylecc)
	end
	-- Store num_cols so it may be returned
	col_style'num_cols' = num_cols
	return col_style
end
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	-- Create table header
	local sort_text = yesno(Args'sortable_table' or 'no') and ' sortable' or 
	table.insert(t,'
	-- Table title
	if Args'title' or Args'table_header' then
		table.insert(t,'|+ ' .. (Args'title' or Args'table_header') .. '\n')
	end
	-- Pre stuff
	local team_width = Args'teamwidth' or '190'
	local col_style = pp.get_col_styles(Args)
	local num_cols = col_style'num_cols'
	local ranking_col = tonumber(Args'ranking_col') or col_style'ranking_col' or num_cols
	-- Custom header options
	local group_head_text = Args'group_header' or 'Grp'
	local team_head_text = Args'team_header' or 'Team'
	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	if pos_label ~= nil then
		tt = p_sub.colhead(tt,28,pos_label)									-- Position col
	end
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,28,group_head_text)							-- Group col
	end
	tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text)				-- Team col
	for cc=1,num_cols do
		local stylecc = col_stylecc
		local col_width = 28
		local always_show = (ranking_col == cc)
		local head_text = ..cc..	-- Column cc default
		-- Column style head text
		if stylecc == 'pld' or stylecc == 'played' or stylecc == 'match' or stylecc == 'matches' then
			head_text = Args'pld_header' or 'Pld'
			always_show = true
		elseif stylecc == 'w' or stylecc == 'win' or stylecc == 'wins' then
			head_text = 'W'
		elseif stylecc == 'd' or stylecc == 'draw' or stylecc == 'draws' then
			head_text = Args'draw_header' or (yesno(Args'use_tie' or 'no') and 'T') or 'D'
		elseif stylecc == 'l' or stylecc == 'loss' or stylecc == 'losses' then
			head_text = 'L'
		elseif stylecc == 'rw' then
			head_text = Args'rw_header' or 'RW'
		elseif stylecc == 'pts' or stylecc == 'points' then
			head_text = 'Pts'
			always_show = true
		elseif stylecc == 'ppg' then
			head_text = 'PPG'
			always_show = true
			col_width = 36
		elseif stylecc ~=  and stylecc:len() <= 3 then
			head_text = string.upper(stylecc)
		end
		if full_table or always_show then
			head_text = Args'col_header'..cc or head_text
			tt = p_sub.colhead(tt,col_width,head_text)
		end
	end
	if full_table then
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end
	return tt
end
function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')
	
	-- Get custom/default options for in table
	local col_style = pp.get_col_styles(Args)
	local num_cols = col_style'num_cols'
	local ranking_col = tonumber(Args'ranking_col') or col_style'ranking_col' or num_cols
	local win_points = tonumber(Args'winpoints')			or 3
	local draw_points = tonumber(Args'drawpoints')		or 1
	local loss_points = tonumber(Args'losspoints')		or 0
	local rw_points = tonumber(Args'rwpoints')			or 1
	
	-- Get some input
	local wins = tonumber(Args'win_'..team_code_ii)		or 0
	local draws = tonumber(Args'draw_'..team_code_ii)		or 0
	local losses = tonumber(Args'loss_'..team_code_ii)	or 0
	local rw = tonumber(Args'rw_'..team_code_ii)			or 0
	local hth_local = yesno(Args'show_hth' or 'yes') and Args'hth_'..team_code_ii or nil
	-- Then calculate some values
	local matches = wins + draws + losses
	local matches_text = matches
	if tonumber(Args'win_'..team_code_ii) == nil or tonumber(Args'draw_'..team_code_ii) == nil or tonumber(Args'loss_'..team_code_ii) == nil then
		matches = tonumber(Args'matches_'..team_code_ii) or matches
		matches_text = Args'matches_'..team_code_ii or matches
	end
	local points = win_points*wins + draw_points*draws + loss_points*losses + rw_points*rw
	local ppg = mm._precision_format(points / matches, 2)
	if matches == 0 then 
		-- Escape for zero matches
		ppg = '—'
	end
	-- Use actual values if wins, draws, and losses are not numeric
	if (wins == 0 and draws == 0 and losses == 0) then
		local function numorval(s)
			return s and ((s ==  and 0) or tonumber(s) or s) or 0
		end
		wins = numorval(Args'win_'..team_code_ii)
		draws = numorval(Args'draw_'..team_code_ii)
		losses = numorval(Args'loss_'..team_code_ii)
	end
	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist
	-- Row building
	for cc=1,num_cols do
		local stylecc = col_stylecc
		local col_fw = ii_fw
		local always_show = (ranking_col == cc)
		local cell_data = Args'default_value'..cc or '  '
		-- Get data by column style
		if stylecc == 'pld' or stylecc == 'played' or stylecc == 'match' or stylecc == 'matches' then
			cell_data = matches_text
			always_show = true
		elseif stylecc == 'w' or stylecc == 'win' or stylecc == 'wins' then
			cell_data = wins
		elseif stylecc == 'd' or stylecc == 'draw' or stylecc == 'draws' then
			cell_data = draws
		elseif stylecc == 'l' or stylecc == 'loss' or stylecc == 'losses' then
			cell_data = losses
		elseif stylecc == 'rw' then
			cell_data = rw
		elseif stylecc == 'pts' or stylecc == 'points' then
			if points<0 then
				cell_data = '−'..-points
			else
				cell_data = points
			end
			always_show = true
		elseif stylecc == 'ppg' then
			cell_data = ppg
			always_show = true
		elseif stylecc:match('^(sum_^_*_^_*)')
			or stylecc:match('^(diff_^_*_^_*)')
			or stylecc:match('^(pct_^_*_^_*)') then
			local op_str = stylecc:match('^(^_*)_^_*_^_*')
			local operands = {}
			operands1 = stylecc:match(op_str..'_(^_*)_^_*')
			operands2 = stylecc:match(op_str..'_^_*_(^_*)')
			local flag_format = false
			for opn=1,2 do
				local opstyle = operandsopn
				if opstyle == 'pld' or opstyle == 'played' or opstyle == 'match' or opstyle == 'matches' then
					operandsopn = matches
				elseif opstyle == 'w' or opstyle == 'win' or opstyle == 'wins' then
					operandsopn = wins
				elseif opstyle == 'd' or opstyle == 'draw' or opstyle == 'draws' then
					operandsopn = draws
				elseif opstyle == 'l' or opstyle == 'loss' or opstyle == 'losses' then
					operandsopn = losses
				elseif opstyle == 'rw' then
					operandsopn = rw
				elseif opstyle == 'pts' or opstyle == 'points' then
					operandsopn = points
				elseif opstyle == 'ppg' then
					operandsopn = points / matches
					flag_format = true
				else
					operandsopn = tonumber(Argsopstyle..'_'..team_code_ii) or 0
				end
			end
			if op_str == 'sum' then
				cell_data = operands1 + operands2
			elseif op_str == 'pct' then
				cell_data = mm._precision_format(operands1 / (operands1 + operands2), 3)
			else
				cell_data = operands1 - operands2
				if cell_data < 0 and not flag_format then
					cell_data = '−'..-cell_data
				end
			end
			if flag_format then
				cell_data = mm._precision_format(cell_data, 2)
			end
		elseif stylecc ~=  then
			cell_data = Argsstylecc..'_'..team_code_ii or cell_data
		end
		cell_data = Args'col'..cc..'_'..team_code_ii or cell_data
		if full_table or always_show then
			if ranking_col == cc then
				col_fw = 'font-weight: bold;'
				cell_data = cell_data .. hth_string
			elseif yesno(Args'bold_col'..cc) then
				col_fw = 'font-weight: bold;'
			end
			table.insert(t,'| style="'..col_fw..bg_col..'" |'..cell_data..'\n')
		end
	end
	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}, {}
	status_code = {	A='Advance to a further round', C='Champion', D='Disqualified', 
		E='Eliminated', G='Guest', H='Host', O='Play-off winner', P='Promoted', Q='Qualified to the phase indicated',
		R='Relegated', T='Qualified, but not yet to the particular phase indicated'}
	local status_letters = (Args'status_order' or ) .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = string.lower(Args'status_pos' or )
	local status_position = 'after' 	-- Default location
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	-- Read in custom status options
	for l in mw.text.gsplit(status_letters, ) do
		status_calledl = false
		status_codel = status_codel or '?'
		status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')
		if Args'status_text_' .. l then
			status_codel = Args'status_text_' .. l
		end
	 end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end
return pp