モジュール:Sports table/Volleyball

-- Style for volleyball tables
local pp = {}

function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	
	-- Create table header
	-- Pre stuff
	local team_width = Args'teamwidth' or '170'
	local sort_text = yesno(Args'sortable_table' or 'no') and 'sortable' or 
	local show_played = not yesno(Args'hide_played' or 'no')
	local show_sets = yesno(Args'show_sets' or 'yes')
	local show_setpoints = yesno(Args'show_setpoints' or 'yes')
	local setpoints_first = yesno(Args'setpoints_before_sets' or 'no')
	
	-- Custom header
	local group_head_text = Args'group_header' or 'グ'
	
	table.insert(t,'
	
	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	if pos_label ~= nil then
		tt = p_sub.colhead(tt,28,pos_label)									-- Position col
	end
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,28,group_head_text)							-- Group col
	end
	tt = p_sub.colhead(tt,team_width,'チーム'..VTE_text)						-- Team col
	if show_played then
		tt = p_sub.colhead(tt,28,'試')			-- Matches played col
	end
	
	if full_table then
		tt = p_sub.colhead(tt,28,'勝')				-- Win col
		tt = p_sub.colhead(tt,28,'負')				-- Loss col
	end
	tt = p_sub.colhead(tt,28,'点')			-- Points col
	
	if full_table then
		if setpoints_first then
			if show_setpoints then
				tt = p_sub.colhead(tt,32,'得点')	-- Setpoints won col
				tt = p_sub.colhead(tt,32,'失点')	-- Setpoints lost col
				tt = p_sub.colhead(tt,36,'点率')	-- Setpoint ratio col
			end
			if show_sets then
				tt = p_sub.colhead(tt,28,'得セ')	    -- Sets won col
				tt = p_sub.colhead(tt,28,'失セ')		-- Sets lost col
				tt = p_sub.colhead(tt,36,'セ率')		-- Set ratio col
			end
		else
			if show_sets then
				tt = p_sub.colhead(tt,28,'得セ')	    -- Sets won col
				tt = p_sub.colhead(tt,28,'失セ')		-- Sets lost col
				tt = p_sub.colhead(tt,36,'セ率')		-- Set ratio col
			end
			if show_setpoints then
				tt = p_sub.colhead(tt,32,'得点')	-- Setpoints won col
				tt = p_sub.colhead(tt,32,'失点')	-- Setpoints lost col
				tt = p_sub.colhead(tt,36,'点率')	-- Setpoint ratio col
			end
		end
	end

	if full_table then
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end

	return tt
end

function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')
	
	-- Get custom/default options for in table
	local bwin_points = tonumber(Args'bwinpoints')			or 3
	local swin_points = tonumber(Args'swinpoints')			or 2
	local sloss_points = tonumber(Args'slosspoints')			or 1
	local bloss_points = tonumber(Args'blosspoints')			or 0
	-- Get some input
	local bigwins = tonumber(Args'bwin_'..team_code_ii)		or 0
	local smallwins = tonumber(Args'swin_'..team_code_ii)		or 0
	local biglosses = tonumber(Args'bloss_'..team_code_ii)	or 0
	local smallosses = tonumber(Args'sloss_'..team_code_ii)	or 0
	local setswon = tonumber(Args'sw_'..team_code_ii) 		or 0
	local setslost = tonumber(Args'sl_'..team_code_ii)		or 0
	local setpointswon = tonumber(Args'spw_'..team_code_ii) 	or 0
	local setpointslost = tonumber(Args'spl_'..team_code_ii)	or 0
	local s_pts = tonumber(Args'adjust_points_'..team_code_ii) or tonumber(Args'startpoints_'..team_code_ii) or 0
	local hth_local = Args'hth_'..team_code_ii				or nil
	-- default values for win3/4/5 and loss3/4/5 unless override
	local win_points = {0,0,
		tonumber(Args'win3points') or bwin_points,
		tonumber(Args'win4points') or bwin_points,
		tonumber(Args'win5points') or swin_points
	}
	local loss_points = {0,0,
		tonumber(Args'loss3points') or bloss_points,
		tonumber(Args'loss4points') or bloss_points,
		tonumber(Args'loss5points') or sloss_points
	}
	-- Then calculate some values
	local matches = bigwins + smallwins + biglosses + smallosses
	local points = bwin_points*bigwins + swin_points*smallwins + sloss_points*smallosses + bloss_points*biglosses + s_pts
	local wins = bigwins + smallwins
	local losses = biglosses + smallosses
	
	-- Optional automatic calculation of wins, losses, sets won, and sets lost
	local auto_sets = false
	local double_set_count = false
	for k=3,5 do
		local wink = tonumber(Args'win'..k..'s_'..team_code_ii) or 0
		local lossk = tonumber(Args'loss'..k..'s_'..team_code_ii) or 0
		if (wink > 0) or (lossk > 0) then
			if auto_sets == false then
				if (setswon > 0) or (setslost > 0) or (wins > 0) or (losses > 0) then
					double_set_count = true
				end
			end
			auto_sets = true
		end
		wins = wins + wink
		setswon = setswon + 3*wink
		setslost = setslost + (k-3)*wink
		points = points + win_pointsk*wink
		losses = losses + lossk		
		setslost = setslost + 3*lossk
		setswon = setswon + (k-3)*lossk
		points = points + loss_pointsk*lossk
		
		matches = matches + wink + lossk
	end
	
	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist

	-- What to rank the teams by
	local ranking_style = Args'ranking_style' or 'wins'
	local win_fw, win_string, pts_fw, pts_string
	ranking_style = string.lower(ranking_style)
	if ranking_style=='p' or ranking_style=='pts' or ranking_style=='points' then
		-- Based on points
		win_fw=ii_fw
		win_string = 
		pts_fw = 'font-weight: bold;'
		pts_string = hth_string
	elseif ranking_style=='none' then
		win_fw=ii_fw
		win_string = 
		pts_fw=ii_fw
		pts_string = 
	else
		-- Based on wins
		win_fw = 'font-weight: bold;'
		win_string = hth_string
		pts_fw=ii_fw
		pts_string = 
	end
	
	-- Show games played, sets, and setpoints
	local show_played = not yesno(Args'hide_played' or 'no')
	local show_sets = yesno(Args'show_sets' or 'yes')
	local show_setpoints = yesno(Args'show_setpoints' or 'yes')
	local setpoints_first = yesno(Args'setpoints_before_sets' or 'no')
	
	-- Set ratio
	local sratio
	if setslost == 0 then
		sratio = setswon > 0 and '最大' or '—'
	else
		sratio = mm._precision_format(setswon / setslost, 3)
	end
	
	-- Setpoint ratio
	local spratio
	if setpointslost == 0 then
		spratio = setpointswon > 0 and '最大' or '—'
	else
		spratio = mm._precision_format(setpointswon / setpointslost, 3)
	end
	
	-- Now that we are done calculating, show actual input values
	if tonumber(Args'bwin_'..team_code_ii or 0) == nil or tonumber(Args'swin_'..team_code_ii or 0) == nil then
		wins = '—'
	end
	if tonumber(Args'bloss_'..team_code_ii or 0) == nil or tonumber(Args'sloss_'..team_code_ii or 0) == nil then
		losses = '—'
	end
	local function numorval(s)
		return s and ((s ==  and 0) or tonumber(s) or s) or 0
	end
	if auto_sets == false then
		setswon = numorval(Args'sw_'..team_code_ii)
		setslost = numorval(Args'sl_'..team_code_ii)
	end
	setpointswon = numorval(Args'spw_'..team_code_ii)
	setpointslost = numorval(Args'spl_'..team_code_ii)
	-- Row building
	if show_played then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') 		-- Played
	end
	if full_table then
		table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') 	-- Won
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') 		    -- Lost
	end
	
	if points (max_sets_per_match*matches)) or ((tonumber(setslost) or 0) > (max_sets_per_match*matches))) then
		table.insert(t, '\n')
	elseif ( ((tonumber(setpointswon) or 0) > 0) and ((tonumber(setpointswon) or 0)  0) and ((tonumber(setpointslost) or 0) < (tonumber(setslost) or 0)) ) then
		table.insert(t, '\n')
	end
	if double_set_count then
		table.insert(t, '\n')
	end
	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end

function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}, {}
	status_code = {	A='上位ラウンド進出', C='優勝', D='失格', 
		E='敗退', G='招待', H='開催地', O='プレーオフ勝者', P='昇格', Q='出場権獲得',
		R='降格', T='出場権獲得だが、出場ラウンドは未確定',
		X='?', Y='?', Z='?'}
	local status_letters = (Args'status_order' or ) .. 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = string.lower(Args'status_pos' or )
	local status_position = 'after' 	-- Default location
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	-- Read in custom status options
	for l in mw.text.gsplit(status_letters, ) do
		status_calledl = false
		status_codel = status_codel or '?'
		status_letters = mw.ustring.gsub(status_letters, '(' .. l ..'.-)' .. l, '%1')
		if Args'status_text_' .. l then
			status_codel = Args'status_text_' .. l
		end
	 end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end
return pp