モジュール:Sports table/WL

-- Style for football tables
local pp = {}

function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	
	-- Create table header
	-- Pre stuff
	local team_width = Args'teamwidth' or '190'
	local sort_text = 
	local sort_table_val = Args'sortable_table' 	or 'no'
	if yesno(sort_table_val) then sort_text = 'sortable' end
	local show_played = true
	local hide_played_val = Args'hide_played' 	or 'no'
	if yesno(hide_played_val) then show_played = false end
	
	table.insert(t,'
	
	-- Custom header options
	-- What to rank the teams by
	local ranking_style = Args'ranking_style' or 'pts'
	local show_points, show_perc = false
	ranking_style = string.lower(ranking_style)
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
		-- Based on wins
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		show_perc = true
	else
		-- Based on points
		show_points = true
	end
	-- Use points or frames instead of goals for/against
	local for_against_style = Args'for_against_style' 	or 'goals'
	local fa_letter, fa_word_sing, fa_word_plur
	local hide_for_against = false
	for_against_style = string.lower(for_against_style)
	if for_against_style=='g' or for_against_style=='goal' or for_against_style=='goals' then
		fa_letter = '得'
		fa_word_sing = '得'
		fa_word_plur = '点'
	elseif for_against_style=='f' or for_against_style=='frame' or for_against_style=='frames' then
		fa_letter = 'フ'
		fa_word_sing = 'フレーム'
		fa_word_plur = 'フレーム'
	elseif for_against_style=='game' or for_against_style=='games' then
		fa_letter = 'ゲ'
		fa_word_sing = 'ゲーム'
		fa_word_plur = 'ゲーム'
	elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then
		fa_letter = 'ポ'
		fa_word_sing = 'ポイント'
		fa_word_plur = 'ポイント'
	elseif for_against_style=='none' then
		hide_for_against = true
	else
		fa_letter = '得'
		fa_word_sing = '得'
		fa_word_plur = '点'
	end
	
	-- Whether to use goal ratio (goal average) instead
	local use_ratio_val = Args'use_goal_ratio' 	or 'no'
	local do_ratio = false
	if yesno(use_ratio_val) then do_ratio = true end
	-- Use games behind header
	local show_GB = Args'show_GB' 	or 'no'
	local do_GB = false
	if yesno(show_GB) then do_GB = true end
	
	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	tt = p_sub.colhead(tt,24,pos_label)											-- Position col
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,24,'グ')			-- Group col
	end
	tt = p_sub.colhead(tt,team_width,'チーム'..VTE_text)							-- Team col
	if show_played then
		tt = p_sub.colhead(tt,24,'試')					-- Matches played col
	end
	if full_table then
		tt = p_sub.colhead(tt,24,'勝')						-- Win col
		tt = p_sub.colhead(tt,24,'敗')						-- Loss col
		if not hide_for_against then
			tt = p_sub.colhead(tt,24,'得')		-- For col
			tt = p_sub.colhead(tt,24,'失')	-- Against col
			if not do_ratio then
				tt = p_sub.colhead(tt,24,'差')	-- Difference col
			else
				tt = p_sub.colhead(tt,24,..fa_letter..'率')	-- Ratio col
			end
		end
	end
	if show_points then
		tt = p_sub.colhead(tt,24,'点')					-- Points col
	elseif show_perc then
		tt = p_sub.colhead(tt,24,'率')					-- Percentage col
	end
	if full_table then
		if do_GB then -- Games behind header
			tt = p_sub.colhead(tt,24,'差')
		end
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end

	return tt
end

function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')
	
	-- Get custom/default options for in table
	local win_points = tonumber(Args'winpoints')				or 2
	local loss_points = tonumber(Args'losspoints')			or 1

	-- Get some input
	local wins = tonumber(Args'win_'..team_code_ii)			or 0
	local losses = tonumber(Args'loss_'..team_code_ii)		or 0
	local gfor = tonumber(Args'gf_'..team_code_ii) or	tonumber(Args'pf_'..team_code_ii) or 0
	local gaig = tonumber(Args'ga_'..team_code_ii) or	tonumber(Args'pa_'..team_code_ii) or 0
	local s_pts = tonumber(Args'adjust_points_'..team_code_ii) or tonumber(Args'startpoints_'..team_code_ii) or 0
	local hth_local = Args'hth_'..team_code_ii				or nil
	-- Then calculate some values
	local matches = wins + losses
	local points = win_points*wins + loss_points*losses + s_pts
	local win_perc = 0 
	if matches == 0 then 
		-- Escape for zero matches
		win_perc = '—' 
	else
		win_perc = mm._precision_format(wins / matches, 3)
	end
	if losses > 0 then
		-- Drop the leading zero (from the string)
		win_perc = string.sub(win_perc,2,string.len(win_perc))
	end
	
	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist

	-- What to rank the teams by
	local ranking_style = Args'ranking_style' or 'pts'
	local rank_points, rank_perc = false
	local win_fw, win_string
	ranking_style = string.lower(ranking_style)
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
		-- Based on wins
		win_fw = 'font-weight: bold;'
		win_string = hth_string
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		rank_perc = true
		win_fw=ii_fw
		win_string = 
	else
		-- Based on points
		rank_points = true
		win_fw=ii_fw
		win_string = 
	end
	
	-- Show games played
	local show_played = true
	local hide_played_val = Args'hide_played' 	or 'no'
	if yesno(hide_played_val) then show_played = false end
	
	-- Show for/against
	local for_against_style = Args'for_against_style' 	or 'goals'
	local hide_for_against = false
	for_against_style = string.lower(for_against_style)
	if for_against_style=='none' then
		hide_for_against = true
	end
	-- Comparison of for and against
	local gcomp
	-- Whether to use goal ratio (goal average) instead
	local use_ratio_val = Args'use_goal_ratio' 	or 'no'
	local skip_sign
	if yesno(use_ratio_val) then
		-- Now it is the goal ratio/goal average
		if gaig == 0 then
			gcomp = '—'
		else
			gcomp = mm._precision_format(gfor / gaig, 3)
		end
	else
		-- It's goal difference
		gcomp = gfor - gaig
		-- Formatting with signs
		if gcomp>0 then
			gcomp='+'..gcomp
		elseif gcomp 0 then
				-- Indicates trailing GB_team
				GB_text = GB_num
			elseif GB_num == 0 then
				-- Equal, do nothing to get dash
			else 
				-- Ahead of GB team, should be noted by plus (instead of minus that comes from formula)
				GB_text = '+'..-GB_num
			end
		end
	end

	-- Row building
	if show_played then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') 		-- Played
	end
	if full_table then
		table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') 			-- Won
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') 		-- Lost
		if not hide_for_against then
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\n') 		-- GF
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\n')		-- GA
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n')      -- Goal comparison
		end
	end
	if rank_points then
		-- Add − for negative point totals
		table.insert(t,'| style="font-weight: bold;'..bg_col..'" | ')
		if points<0 then
			table.insert(t,'−'..-points..hth_string)
		else
			table.insert(t,points..hth_string)
		end
		table.insert(t,'\n')
	elseif rank_perc then
		table.insert(t,'| style="'..ii_fw..bg_col..'" | '..win_perc..hth_string..'\n')
	end
	if do_GB then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..GB_text..'\n')  -- GB
	end

	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end

function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}
	status_code = {	A='上位ラウンド進出', C='優勝', D='失格', 
		E='敗退', H='開催地', O='プレーオフ勝者', P='昇格', Q='出場権獲得',
		R='降格', T='出場権獲得だが、出場ラウンドは未確定',
		X='?', Y='?', Z='?'}
	status_called = {	A=false, C=false, D=false, E=false, H=false, O=false, P=false,
		Q=false, R=false, T=false, X=false, Y=false, Z=false}
	local status_letters = 'ACDEHOPQRTXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = Args'status_pos' or 
	local status_position = 'after' 	-- Default location
	stat_pos_val = string.lower(stat_pos_val)
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	
	-- Read in custom status options
	if Args'status_text_X' then status_code.X = Args'status_text_X' end
	if Args'status_text_Y' then status_code.Y = Args'status_text_Y' end
	if Args'status_text_Z' then status_code.Z = Args'status_text_Z' end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end
return pp