モジュール:Sports table/WDL

-- Style for football tables
local pp = {}
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	
	-- Create table header
	-- Pre stuff
	local team_width = Args'teamwidth' or '190'
	local sort_text = 
	local sort_table_val = Args'sortable_table' 	or 'no'
	if yesno(sort_table_val) then sort_text = 'sortable' end
	table.insert(t,'
		-- Table title
	if Args'title' or Args'table_header' then
		table.insert(t,'|+ ' .. (Args'title' or Args'table_header') .. '\n')
	end
	-- Custom header options
	local pos_head_text = Args'postitle' or '順'
	local draw_head_text = Args'draw_header' or '分'
	local team_head_text = Args'team_header' or 'チーム'
	local loss_first = Args'loss_before_draw' or false
	-- Use points instead of goals for/against
	local for_against_style = Args'for_against_style' 	or 'goals'
	local fa_letter, fa_word_sing, fa_word_plur
	-- First convert to lower case if it is a string
	for_against_style = string.lower(for_against_style)
	if for_against_style=='g' or for_against_style=='goal' or for_against_style=='goals' then
		fa_letter = '得'
		fa_word_sing = '得'
		fa_word_plur = '点'
	elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then
		fa_letter = 'ポ'
		fa_word_sing = 'ポイント'
		fa_word_plur = 'ポイント'
	else
		fa_letter = '得'
		fa_word_sing = '得'
		fa_word_plur = '点'
	end
	-- Whether to use goal ratio (goal average) instead
	local use_ratio_val = Args'use_goal_ratio' 	or 'no'
	local do_ratio = false
	-- True if exist, false otherwise
	if yesno(use_ratio_val) then do_ratio = true end
	
	-- Whether to use goal percentage instead
	local use_percentage_val = Args'use_goal_percentage' 	or 'no'
	local do_percentage = false
	-- True if exist, false otherwise
	if yesno(use_percentage_val) then do_percentage = true end
	
	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	tt = p_sub.colhead(tt,16,pos_head_text)							-- Position col
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,16,'グ')			-- Group col
	end
	tt = p_sub.colhead(tt,team_width,team_head_text..VTE_text)						-- Team col
	tt = p_sub.colhead(tt,16,'試')				-- Matches played col
	if full_table then
		tt = p_sub.colhead(tt,16,'勝')				-- Win col
		if loss_first then
			tt = p_sub.colhead(tt,16,'敗')				-- Loss col
			tt = p_sub.colhead(tt,16,draw_head_text)							-- Draw col
		else
			tt = p_sub.colhead(tt,16,draw_head_text)							-- Draw col
			tt = p_sub.colhead(tt,16,'敗')				-- Loss col
		end
		tt = p_sub.colhead(tt,16,'得')		-- For col
		tt = p_sub.colhead(tt,16,'失')	-- Against col
		if do_ratio then
			tt = p_sub.colhead(tt,16,..fa_letter..'率')	-- Ratio col
		elseif do_percentage then
			tt = p_sub.colhead(tt,16,'%')	-- Percentage col
		else
			tt = p_sub.colhead(tt,16,'差')	-- Difference col
		end
	end
	tt = p_sub.colhead(tt,16,'点')				-- Points col
	if full_table then
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end
	
	return tt
end
function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')
	
	-- Get custom/default options for in table
	local win_points = tonumber(Args'winpoints')				or 3
	local draw_points = tonumber(Args'drawpoints')			or 1
	local loss_points = tonumber(Args'losspoints')			or 0
	
	-- Order of draws and losses --
	local loss_first = Args'loss_before_draw'                 or false	
	
	-- Get some input
	local wins = tonumber(Args'win_'..team_code_ii)			or 0
	local draws = tonumber(Args'draw_'..team_code_ii) 		or 0
	local losses = tonumber(Args'loss_'..team_code_ii)		or 0
	local gfor = tonumber(Args'gf_'..team_code_ii) or	tonumber(Args'pf_'..team_code_ii) or 0
	local gaig = tonumber(Args'ga_'..team_code_ii) or	tonumber(Args'pa_'..team_code_ii) or 0
	local s_pts = tonumber(Args'adjust_points_'..team_code_ii) or tonumber(Args'startpoints_'..team_code_ii) or 0
	local hth_local = Args'hth_'..team_code_ii				or nil
	-- Then calculate some values
	local matches = wins + draws + losses
	local points = win_points*wins + draw_points*draws + loss_points*losses + s_pts
	
	-- Comparison of for against
	local gcomp
	-- Whether to use goal ratio (goal average) or goal percentage instead
	local use_ratio_val = Args'use_goal_ratio' 	or 'no'
	local use_percentage_val = Args'use_goal_percentage' 	or 'no'
	local skip_sign
	if yesno(use_ratio_val) then
		-- Now it is the goal ratio/goal average
		if gaig == 0 then
			gcomp = '—'
		else
			gcomp = mm._precision_format(gfor / gaig, 3)
		end
	elseif yesno(use_percentage_val) then
		-- Now it is the percentage
		if gaig == 0 then
			gcomp = '—'
		else
			gcomp = mm._precision_format(100 * gfor / gaig , 1)
		end
	else
		-- It's goal difference
		gcomp = gfor - gaig
		-- Formatting with signs
		if gcomp>0 then
			gcomp='+'..gcomp
		elseif gcomp < 0 then
			gcomp='−'..-gcomp
		end
	end
	
	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist
	
	-- Row building
	table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') 		-- Played
	if full_table then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..wins..'\n') 		-- Won
		
		if loss_first then
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') 	-- Lost
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\n') 		-- Drawn
		else
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..draws..'\n') 		-- Drawn
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') 	-- Lost
		end
		
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\n') 		-- GF
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\n')		-- GA
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n')      -- Goal comparison
	end
	-- Add − for negative point totals
	table.insert(t,'| style="font-weight: bold;'..bg_col..'" | ')
	if points<0 then
		table.insert(t,'−'..-points..hth_string)
	else
		table.insert(t,points..hth_string)
	end
	table.insert(t,'\n')
	
	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}
	status_code = {	A='上位ラウンド進出', C='優勝', D='失格', 
		E='敗退', G='招待', H='開催地', O='プレーオフ勝者', P='昇格', Q='出場権獲得',
		R='降格', T='出場権獲得だが、出場ラウンドは未確定',
		X='?', Y='?', Z='?'}
	status_called = {	A=false, C=false, D=false, E=false, G=false, H=false, O=false, P=false,
		Q=false, R=false, T=false, X=false, Y=false, Z=false}
	local status_letters = 'ACDEGHOPQRTXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = Args'status_pos' or 
	local status_position = 'after' 	-- Default location
	stat_pos_val = string.lower(stat_pos_val)
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	
	-- Read in custom status options
	if Args'status_text_X' then status_code.X = Args'status_text_X' end
	if Args'status_text_Y' then status_code.Y = Args'status_text_Y' end
	if Args'status_text_Z' then status_code.Z = Args'status_text_Z' end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end
return pp