モジュール:Arguments/doc

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このモジュールは、#invoke から渡された引数を処理できます。このモジュールは他のモジュールで使用するためのメタモジュールであり、#invoke から直接呼び出すことはできません。
次のような機能があります。- 引数のトリミングと空引数の削除。- 引数を現在のフレームと親フレームの両方から同時に渡すことができます(後述)。- 引数を、別のLuaモジュールまたはデバッグコンソールから直接渡すことができます。- 多くの機能はカスタマイズ性を備えます

**基本**
モジュールをロードする必要があります。モジュールには getArgs という名前の関数が1つ含まれています。
local getArgs = require('Module:Arguments').getArgs
メイン関数内でgetArgsを使用する最も基本的なシナリオです。変数 args は、#invoke からの引数を含むテーブル型です。
local getArgs = require('Module:Arguments').getArgs
local p = {}
function p.main(frame)
	local args = getArgs(frame)
	-- Main module code goes here.
end
return p

**Recommended practice**
However, the recommended practice is to use a function just for processing arguments from #invoke. This means that if someone calls your module from another Lua module you don't have to have a frame object available, which improves performance.
local getArgs = require('Module:Arguments').getArgs
local p = {}
function p.main(frame)
	local args = getArgs(frame)
	return p._main(args)
end
function p._main(args)
	-- Main module code goes here.
end
return p
The way this is called from a template is  (optionally with some parameters like ), and the way this is called from a module is require('Module:Example')._main({arg1 = 'value1', arg2 = value2, 'spaced arg3' = 'value3'}). What this second one does is construct a table with the arguments in it, then gives that table to the p._main(args) function, which uses it natively.

**Multiple functions**
If you want multiple functions to use the arguments, and you also want them to be accessible from #invoke, you can use a wrapper function.
local getArgs = require('Module:Arguments').getArgs
local p = {}
local function makeInvokeFunc(funcName)
	return function (frame)
		local args = getArgs(frame)
		return pfuncName(args)
	end
end
p.func1 = makeInvokeFunc('_func1')
function p._func1(args)
	-- Code for the first function goes here.
end
p.func2 = makeInvokeFunc('_func2')
function p._func2(args)
	-- Code for the second function goes here.
end
return p

**Options**
The following options are available. They are explained in the sections below.
local args = getArgs(frame, {
	trim = false,
	removeBlanks = false,
	valueFunc = function (key, value)
		-- Code for processing one argument
	end,
	frameOnly = true,
	parentOnly = true,
	parentFirst = true,
	wrappers = {
		'Template:A wrapper template',
		'Template:Another wrapper template'
	},
	readOnly = true,
	noOverwrite = true
})

**Trimming and removing blanks**
Blank arguments often trip up coders new to converting MediaWiki templates to Lua. In template syntax, blank strings and strings consisting only of whitespace are considered false. However, in Lua, blank strings and strings consisting of whitespace are considered true. This means that if you don't pay attention to such arguments when you write your Lua modules, you might treat something as true that should actually be treated as false. To avoid this, by default this module removes all blank arguments.
Similarly, whitespace can cause problems when dealing with positional arguments. Although whitespace is trimmed for named arguments coming from #invoke, it is preserved for positional arguments. Most of the time this additional whitespace is not desired, so this module trims it off by default.
However, sometimes you want to use blank arguments as input, and sometimes you want to keep additional whitespace. This can be necessary to convert some templates exactly as they were written. If you want to do this, you can set the trim and removeBlanks arguments to false.
local args = getArgs(frame, {
	trim = false,
	removeBlanks = false
})

**Custom formatting of arguments**
Sometimes you want to remove some blank arguments but not others, or perhaps you might want to put all of the positional arguments in lower case. To do things like this you can use the valueFunc option. The input to this option must be a function that takes two parameters, key and value, and returns a single value. This value is what you will get when you access the field key in the args table.
Example 1: this function preserves whitespace for the first positional argument, but trims all other arguments and removes all other blank arguments.
local args = getArgs(frame, {
	valueFunc = function (key, value)
		if key == 1 then
			return value
		elseif value then
			value = mw.text.trim(value)
			if value ~=  then
				return value
			end
		end
		return nil
	end
})
Example 2: this function removes blank arguments and converts all arguments to lower case, but doesn't trim whitespace from positional parameters.
local args = getArgs(frame, {
	valueFunc = function (key, value)
		if not value then
			return nil
		end
		value = mw.ustring.lower(value)
		if mw.ustring.find(value, '%S') then
			return value
		end
		return nil
	end
})
Note: the above functions will fail if passed input that is not of type string or nil. This might be the case if you use the getArgs function in the main function of your module, and that function is called by another Lua module. In this case, you will need to check the type of your input. This is not a problem if you are using a function specially for arguments from #invoke (i.e. you have p.main and p._main functions, or something similar).
Example 1:
local args = getArgs(frame, {
	valueFunc = function (key, value)
		if key == 1 then
			return value
		elseif type(value) == 'string' then
			value = mw.text.trim(value)
			if value ~=  then
				return value
			else
				return nil
			end
		else
			return value
		end
	end
})
Example 2:
local args = getArgs(frame, {
	valueFunc = function (key, value)
		if type(value) == 'string' then
			value = mw.ustring.lower(value)
			if mw.ustring.find(value, '%S') then
				return value
			else
				return nil
			end
		else
			return value
		end
	end
})
Also, please note that the valueFunc function is called more or less every time an argument is requested from the args table, so if you care about performance you should make sure you aren't doing anything inefficient with your code.

**Frames and parent frames**
Arguments in the args table can be passed from the current frame or from its parent frame at the same time. To understand what this means, it is easiest to give an example. Let's say that we have a module called Module:ExampleArgs. This module prints the first two positional arguments that it is passed.
local getArgs = require('Module:Arguments').getArgs
local p = {}
function p.main(frame)
	local args = getArgs(frame)
	return p._main(args)
end
function p._main(args)
	local first = args1 or 
	local second = args2 or 
	return first .. ' ' .. second
end
return p
Module:ExampleArgs is then called by Template:ExampleArgs, which contains the code . This produces the result "firstInvokeArg".
Now if we were to call Template:ExampleArgs, the following would happen:
There are three options you can set to change this behaviour: frameOnly, parentOnly and parentFirst. If you set frameOnly then only arguments passed from the current frame will be accepted; if you set parentOnly then only arguments passed from the parent frame will be accepted; and if you set parentFirst then arguments will be passed from both the current and parent frames, but the parent frame will have priority over the current frame. Here are the results in terms of Template:ExampleArgs:
 frameOnly
 parentOnly
 parentFirst
Notes:
# If you set both the frameOnly and parentOnly options, the module won't fetch any arguments at all from #invoke. This is probably not what you want.
# In some situations a parent frame may not be available, e.g. if getArgs is passed the parent frame rather than the current frame. In this case, only the frame arguments will be used (unless parentOnly is set, in which case no arguments will be used) and the parentFirst and frameOnly options will have no effect.

**Wrappers**
The wrappers option is used to specify a limited number of templates as wrapper templates, that is, templates whose only purpose is to call a module. If the module detects that it is being called from a wrapper template, it will only check for arguments in the parent frame; otherwise it will only check for arguments in the frame passed to getArgs. This allows modules to be called by either #invoke or through a wrapper template without the loss of performance associated with having to check both the frame and the parent frame for each argument lookup.
For example, the only content of Template:Side box (excluding content in noinclude tags) is . There is no point in checking the arguments passed directly to the #invoke statement for this template, as no arguments will ever be specified there. We can avoid checking arguments passed to #invoke by using the parentOnly option, but if we do this then #invoke will not work from other pages either. If this were the case, the Some text in the code  would be ignored completely, no matter what page it was used from. By using the wrappers option to specify 'Template:Side box' as a wrapper, we can make  work from most pages, while still not requiring that the module check for arguments on the Template:Side box page itself.
Wrappers can be specified either as a string, or as an array of strings.
local args = getArgs(frame, {
	wrappers = 'Template:Wrapper template'
})
local args = getArgs(frame, {
	wrappers = {
		'Template:Wrapper 1',
		'Template:Wrapper 2',
		-- Any number of wrapper templates can be added here.
	}
})
Notes:
# The module will automatically detect if it is being called from a wrapper template's /sandbox subpage, so there is no need to specify sandbox pages explicitly.
# The wrappers option effectively changes the default of the frameOnly and parentOnly options. If, for example, parentOnly were explicitly set to 0 with wrappers set, calls via wrapper templates would result in both frame and parent arguments being loaded, though calls not via wrapper templates would result in only frame arguments being loaded.
# If the wrappers option is set and no parent frame is available, the module will always get the arguments from the frame passed to getArgs.

**Writing to the args table**
Sometimes it can be useful to write new values to the args table. This is possible with the default settings of this module. (However, bear in mind that it is usually better coding style to create a new table with your new values and copy arguments from the args table as needed.)
args.foo = 'some value'
It is possible to alter this behaviour with the readOnly and noOverwrite options. If readOnly is set then it is not possible to write any values to the args table at all. If noOverwrite is set, then it is possible to add new values to the table, but it is not possible to add a value if it would overwrite any arguments that are passed from #invoke.

**Ref tags**
This module uses metatables to fetch arguments from #invoke. This allows access to both the frame arguments and the parent frame arguments without using the pairs() function. This can help if your module might be passed ref tags as input.
As soon as ref tags are accessed from Lua, they are processed by the MediaWiki software and the reference will appear in the reference list at the bottom of the article. If your module proceeds to omit the reference tag from the output, you will end up with a phantom reference – a reference that appears in the reference list but without any number linking to it. This has been a problem with modules that use pairs() to detect whether to use the arguments from the frame or the parent frame, as those modules automatically process every available argument.
This module solves this problem by allowing access to both frame and parent frame arguments, while still only fetching those arguments when it is necessary. The problem will still occur if you use pairs(args) elsewhere in your module, however.

**Known limitations**
The use of metatables also has its downsides. Most of the normal Lua table tools won't work properly on the args table, including the # operator, the next() function, and the functions in the table library. If using these is important for your module, you should use your own argument processing function instead of this module.