Does the rubberband AI section have anything to do with AI? 

The rubberband AI section section describes a situation where a computer controlled character get a bonus when losing. However in most of the examples in this section, the bonus is not related to AI, because the bonus does not make the computer controlled character smarter og it doesn't give the  computer controlled character any new information. As an example the section mentions a game where a computer controlled racing car gets a speed bonus. This bonus is not related to AI and it doesn't not belong to an article about "Game artificial intelligence". I suggest that the section about "rubberband AI" is moved to a separate article called "rubberband bonus".