::The passage on large building being fully 3D is incorrect as the buildings are still depicts with sprite-like elements; larger building would map larger sprites into polygon models that mimics the sprite's design (creating "3D sprites"), just like smaller props . It also contradicts the performance issue mentioned in the following paragraph, as the amount of detail on the buildings would certainly slow down the game if they were completely 3D objects. I'm rewording the passages to clarify this. ╫    ╫