===Gameplay=== 
 *"Galaxian introduced a "risk-reward" concept" - What the heck does that even mean?  More Jagged nonsense. 
 *"Sega's 1980 release Space Tactics was an early first-person space combat game with multi-directional scrolling as the player moved the cross-hairs on the screen." - No importance is attached to this by the sources. 
 *"and Rally-X, which featured a radar tracking the player position on the map" - Again, no indication from sources that this mattered. 
 *"Namco's Bosconian in 1981 introduced a free-roaming style of gameplay where the player's ship freely moves across open space, while also including a radar tracking player & enemy positions.[47] Bega's Battle in 1983 introduced a new form of video game storytelling: using brief full-motion video cutscenes to develop a story between the game's shooting stages.[63] Other examples of innovative games are Atari Games' Paperboy in 1984 where the goal is to successfully deliver newspapers to customers, and Namco's Phozon where the object is to duplicate a shape shown in the middle of the screen. The theme of Exidy's Venture is dungeon exploration and treasure-gathering. One innovative game, Q*Bert, played upon the user's sense of depth perception to deliver a novel experience." - No sources for including any of this.