:Most likey the people involved in the "project" are of the current breed of Interaction Fiction writers/players. Adams' works are derided by most of these people for being too "simplistic." Today's IF must be artsy-fartsy or it's no good. They don't appreciate what a technical achievement Adventureland was at the time (an adventure game in 16KB!). Nor do they have the technical expertise to realize the merits of its design. Adams was the FIRST to write his games not as standalone programs, but as data objects embedded in an interpreter. He was the first to create and utilize a language specifically designed for the creation of adventure games. Interactive Fiction (IF) authors of today (for the most part) can't appreciate that. Their life has been made easy by smart people like Graham Nelson and Andrew Plotkin already providing the language and tools. They didn't, and probably couldn't create the tools themselves, and probably wouldn't be writing IF. Scott Adams SHOULD be given more credit in the IF world then he is. He is as important to the genre as Crowthers and Woods.