== Close Combat - All Versions == 

 Ok, I am going to start being polite! 

 Number 1, what is your qualification to be editing a large part of the video game section on Wiki? After quite a bit of research, the answer is not much! Kind of like an Amazon reviewer really! The reason my written English is not great, especially when typing too fast is that I have dyslexia, not major, but enough to cause problems. 

 Since stumbling across you, my faith in Wiki has plummeted. I thought it was run by knowledgeable people, who were interested in making Wiki a repository of facts, not citations and adherence to rules. There are many things on Wiki that it is impossible to cite a source for, for various reasons. I have to admit that you come across as any common or garden forum troll, with a small bit of power. You seem to delight in annoying an pissing people off. I am sure that is not what Wiki or its editors were set up to do! 

 You have heard of the Stanford Experiment? Guess which side you would be on! 

 These are MY credentials [well some of them] 
 http://www.mobygames.com/developer/sheet/view/developerId,127851/ 

 I also worked with BI Australia, we were working on very similar projects for the USMC. See gobbledygook below. 

 Shaun Wallace Game Credits 
 Business 
 Close Combat: The Longest Day (2009) 	    	 (Serious Games Project Managers) 
 Officers (2009) 	    	 (Serious Games Project Manager) 
 Close Combat: Cross of Iron (2007) 	    	 (President) 
 
 Production 
 Close Combat: Last Stand Arnhem (2010) 	    	 (Serious Games Project Managers) 
 Armada 2526 (2009) 	    	 (Serious Games Project Managers) 
 WW2: Time of Wrath (2009) 	    	 (Serious Games Project Managers) 
 Close Combat: Wacht am Rhein (2008) 	    	 (Serious Games Project Manager) 
 Commander: Napoleon at War (2008) 	    	 (Serious Games Project Manager) 
 Decisive Battles of World War II: Battles in Normandy (2004) 	    	 (Associate Producer) 
 Starshatter (2004) 	    	 (Associate Producers) 
 Eric Young's Squad Assault: West Front (2003) 	    	 (Associate Producer) 
 
 Audio 
 Eric Young's Squad Assault: West Front (2003) 	    	 (Voice Acting) 
 
 Quality Assurance 
 Eric Young's Squad Assault: West Front (2003) 	    	 (Playtesters) 
 G.I. Combat: Episode 1 - Battle of Normandy (2002) 	    	 (Play Testers) 
 
 Creative Services 
 Combat Command: The Matrix Edition (2011) 	    	 (Manual Editing and Content) 
 
 Technology 
 Eric Young's Squad Assault: West Front (2003) 	    	 (Web Site Design) 
 G.I. Combat: Episode 1 - Battle of Normandy (2002) 	    	 (Web Page) 
 
 Other 
 Close Combat: Last Stand Arnhem (2010) 	    	 (Father Figure) 
 Close Combat: The Longest Day (2009) 	    	 (Father Figure) 

  

 This is what I posted on the Talk page. You are telling me you can pull NO pertinent facts out of this at all? You ARE an editor? 

 ==Entry by Shaun Wallace aka Sulla== 
 i, I ran www.closecombat.org , www.militarygamer.com, www.wargamer.com and was head of operations at Matrix Games for 4 years as well as owning and runing CSO Simtek. You will not see my sites or fandom, plastered all over the article. I worked with Destineer, and Simtek, on completing an Anti Terrorism version of CC, A JTAC version as well as developing Cross of Iron. I have nuemerous contracts that back this up. The peice about the RAF Regt is also true and is well known. Again proof is available. The letter of commendation from the USMC to Simtek is available. There are photographs of the presentation with Martin Bushika [PMTRASYS] and the the stand in for the commandant [4star general] of the USMC and others pesenting a Simtek employee with he commendaion within the booth at the Pentagon. It seems that much of the page is accepted at face value, but any edits or updates require sourcing? If the people working on these projects [past projects now] are not a source? what is considered a source? 

 Close Combat Marines, was the very first use of a commercial game as part of USMC or any other forces training. The USMC made it part of their junior leaders and NCO's course. Lt Col McBreen even produced a workbook to go with this training. The very fact that in two nations CC was used as a simulation prior to active deployment is surely of historical and scientific interest? It was funded in the US thru Destineer and Atomic from ONR, DARPA, via PMTRASYS [MARCORSYSCOM] and went on to become part of the ARMA development by BIH Australia. Given Atomic games historical anti moddinf stance its somewhat ironic that CC became one of the most modded games. Fansites hosting these mods were integral to the rise and longevity of CC. No similar game has existed or been played consistenly for so long. CC is als