CURIOSITY-DRIVEN EXPERIENCE PRIORITIZATION
Affordance Discovery using Simulated Exploration
Language Processing Value Network Natural Language Goal G State S t Value for actions " Go to the blue torch " Vision Processing Gated Attention Goal Embedding Attention Text Image Representation
Experience Replay Using Transition Sequences
Learning 6-DoF Grasping and Pick-Place Using Attention Focus
Overcoming Exploration in Reinforcement Learning with Demonstrations