"Alone together?": exploring the social dynamics of massively multiplayer online games
Wii all play: the console game as a computational meeting place
Chores Are Fun: Understanding Social Play in Board Games for Digital Tabletop Game Design
A qualitative study of Ragnarök Online private servers: in-game sociological issues
Editorial: E-learning and Human-Computer Interaction: Exploring Design Synergies for more Effective Learning Experiences
Prosocial behavior in an online game community: an ethnographic study