Electronic media use and adolescent health and well-being: cross-sectional community study.
Development of a Compendium of Energy Expenditures for Youth
The CES-D Scale : A Self-Report Depression Scale for Research in the General Population
Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life.
Effects of violent video games on aggressive behavior, aggressive cognition, aggressive affect, physiological arousal, and prosocial behavior: a meta-analytic review of the scientific literature.
Internet paradox. A social technology that reduces social involvement and psychological well-being?