General transformations for GPU execution of tree traversals
Debunking the 100X GPU vs. CPU myth: an evaluation of throughput computing on CPU and GPU
Kd-Jump: a Path-Preserving Stackless Traversal for Faster Isosurface Raytracing on GPUs
Guaranteed-Quality Mesh Generation for Curved Surfaces
KD-tree acceleration structures for a GPU raytracer
A GPU implementation of inclusion-based points-to analysis