Improv: An Input Framework for Improvising Cross-Device Interaction by Demonstration
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Enhancing Cross-Device Interaction Scripting with Interactive Illustrations
Deconstructing the touch experience
User Experience of On-Screen Interaction Techniques: An Experimental Investigation of Clicking, Sliding, Zooming, Hovering, Dragging, and Flipping
Natural mapping and intuitive interaction in videogames