Virtual worlds in competitive contexts: Analyzing eSports consumer needs
On Inter-Reality Literacy: Emotions as Predictors of Performance in Virtual Worlds
Team vs . Team : Success Factors in a Multiplayer Online Battle Arena Game
Game Transfer Phenomena in Video Game Playing: A Qualitative Interview Study
Perceptions of Presence: Discursive and Embodied Experiences in Global Collaboration
The Mediating Effect of Gaming Motivation Between Psychiatric Symptoms and Problematic Online Gaming: An Online Survey