Temporal filtering for depth maps generated by Kinect depth camera
Depth hole filling using the depth distribution of neighboring regions of depth holes in the Kinect sensor
Reliability Fusion of Time-of-Flight Depth and Stereo Geometry for High Quality Depth Maps
Variational Depth Superresolution Using Example-Based Edge Representations
Coherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ Videos
Guided inpainting and filtering for Kinect depth maps