An improved calculation system for phase-functioned neural network and implementation in unreal engine
Combining Recurrent Neural Networks and Adversarial Training for Human Motion Synthesis and Control
Latent-space Physics: Towards Learning the Temporal Evolution of Fluid Flow
Denoising image sequences does not require motion estimation
Masked 3D conditional generative adversarial network for rock mesh generation
SPNets: Differentiable Fluid Dynamics for Deep Neural Networks