Planetside 2 is superior to Halo (any entry available as of the time the debate was posted)

Good afternoon to all of those who have come to spectate this debate of ours. So, let us get started. Planetside 2 is my choice of game that is better, and I will have to explain myself. I am sorry I didn't mention it in my opening statement, but we cannot simply use opinions. Some reasoning has to be behind it. Not a lot, but some as will be demonstrated in my first point. Planetside 2 has enormous maps. You may be thinking 'How does that improve the overall gaming experience?' or 'How can you compare that to Halo's style of map' and I will now attempt to answer both of those. First of all, Planetside is based mainly around the use of strategy and tactics. You cannot have your fifth birthday, load up the game, and get into it killing hundreds of people. You have to plan how you are going to get in to the area, what you are going to do, and how you are going to get out, because if you take a one man transport for a 5 minute journey, it is going to be a hell of a walk back. The game is paced perfectly, as it rewards you for having good plans. If you get 3 full air transports, you can fly over a ground battle which has been distracting the enemy, and then take over the base. Larger maps give you more room to plan your attacks and have fun. For people new to the game, you may not realise the scale until you find yourself walking the width of 20 Halo maps to get home. If you still are following my train of thought, you will 'know' that the style of maps is better until my opponent counters it in Round 3. Secondly, how can it be compared to Halo's style? Well, Halo maps appear to try and fail to allow for team work to occur. Look at the maps on Counter Strike, to see how team work and planning are essential to creating a good FPS on a small map. Larger maps allow for this, and then the mindless killing as well, whether it is 50 tank a side 'disagreements' or small scale sunderers, with 12 people in come to do a quick raid on a base and take it over as quickly as possible. The latter has much more balance on the mindless killing and therefore Planetside can do both effectively. Next, on Planetside 2, the battles feel more immersive. There is a bigger impact from dying, and so medics and engineers become essential, and you can have really fun times, getting a team together and moving round the areas methodically. In Halo you are able to work alone, and kill nearly everyone, which makes the game feel dull and repetetive. Next, is the air combat. In Planetside, every faction has a gunship, a transport and a one man fighter. My best experiences are piloting a transport with a strike team, when suddenly two fighters appear over the horizon. Being slow and not very manouverable, I can't avoid them so I have to ask the rest of the platoon (48 strong teams who you can talk to) to send in fighters, or send over some troops with anit air weaponary. Fights can occur anywhere, anytime and then you can have a full on 6 hour battle over a path between 2 areas. The battle is literally endless. There is no way to capture the warpgates, so the battles have been going on since the launch in 2012 (of the open servers, not for beta or alpha testing). 6000 players have been endlessly battling it out on 3 continents and the battles can only develop, with tank columns pushing the line back. This makes the game so much more enjoyable for me. Finally, in Planetside you can still do the things you can do in generic FPS games. You can take a small assault rifle or sniper rifle and own in one of the small walled of areas, which is the size of a COD map. You can defend areas which would otherwise be vulnerable when the main force leaves, building the immersion, and making it a more rounded game for everyone. I have no big quarrels with Halo reach, as if don't have as much experience and can only compare as I have done above, not gnit-pick problems. I really hope this debate can be more civilised and enjoyable than the last one I was involved, as it spoils the fun.