Skyim is the worst in the series with or without mods.

My point was that being the chosen one doesn't really mean anything when you're in a list of chosen ones. Being a chosen one story isn't inherently a flaw; it's when you never expand on it that it becomes weak. You have said that the player is not replaceable despite them being a replacement for all previous Dragonborns, which includes Miraak and the Septim line. DX:HR is meant to be played in stealth because it's harder to pull off than straight up combat, and sneaking through an area will always be more satisfying. Combat is fine, but it's not the center point of the game. The harder option should be more rewarding: it stands to reason. Your argument for why Skyrim is the worst Elder Scrolls game is that you thought dual wielding was silly. One of my earliest builds was a dual wielding tank with lifesteal maces, wulding into enemies and out-sustaining them. You insist that npcs who dual wield are stupid, but one of the most dangerous enemies in the game will always be a Briarheart, almost all of whom can easily chunk you with a power attack. You don't like werewolf mode because it didn't have enough drawbacks? As I've said before, the game is centered around freedom of playstyle, and forcing you into a certain style based on one side quest you did. The fast-travel is meant to be used in the same way as Fallout 3. You would learn of a distant location and trek out there, finding new places on the way, and then be able to return after clearing the original level. When you want to explore again, you can easily return to that location and then resume your journey from there. Back to the freedom thing: you frequently earn loot in the wilds, and when you overencumber, you shouldn't have to slog back to town just to keep going. I said in the first round that they are meant to serve as hubs. The real game is out in the wilds, and towns are a place to recuperate and restock between those adventures. Divinity Original Sin had the town feel real, but if you didn't turn it upside down for quests and xp, then you couldn't advance. The mine owner is essential, in a way. If he dies, then all the miners would leave. There would have to be an entire "refugee" script set where characters would have to leave if the area leader died. You would eventually be left with an empty world, and while that might suit your roleplay, it's a limit to play if external forces dictate what quests you can and cannot take. ESO has repeatedly been confirmed to be part of the series, when you go to the Elder Scrolls site, below 3, 4 and 5 is ESO. And no, there won't be an ESO 2; MMOs don't have sequels, they have expansions. When you talk about what's bad in each aspect, you always mention that you didn't like them, or that you thought they were stupid. if you want to argue that TES V objectively the worst, opinion holds little sway. If you want to argue that TES V is subjectively the worst, then this debate is ridiculous. You can't ever reach a conclusion in a subjective debate. because it;s unresolved as long as you disagree. Maybe you want to argue that Oblivion is better than Skyrim that without the previous games it could never have been as good. There's nothing wrong with that approach. But the motion you set (which you deliberately changed at one point before it was accepted) asserts that Skyrim is inferior to every other Elder Scrolls game. You're going to have to mention more than just one other game to prove that kind of claim. See you next round, Duncan