LM Classic Puck vs. Ragnar Rahl

A taxxon hive is, in essence, a sentient building. The one I picked (the one from the alternate future in Animorphs number 7) arose in the husk of an average American mall. It might eventually grow to planet-size proportions, but it's rather young at present, and that probably takes a while. The fight won't last long enough to break the rule about exiting the city. It is no collective, it is one living being that happens to also be a fixed structure. Like a tree, but in the animal kingdom :). The fact that it has natural symbiotes somewhere else is of little consequence, it's a big creature, it probably doesn't need fed or anything for the course of a battle. Incidentally, as a building, a mall, in New York City... hmmm, buildings are usually considered part of the city, are they not? I think my characters will want to stick rather near a building that is part of a completely indestructible city. In fact, they might want to take shelter inside. Since Taxxon Hives are capable of transporting their denizens through themselves rather quickly, and this power can be applied to other species that enter the hive structure (Demonstrated in the Andalite chronicles, from the same canon), and this requires reasonably quick movement of it's parts despite being fairly fixed in place, it can be presumed that the same powers permit it to close off to intrusion. My other team members are within an invulnerable body. Fat lotta good the bullets and viruses and nanites and swords do ya. The hive is part of the city. The city cannot be destroyed in whole or in part. As demonstrated in Temple of the Winds, when Richard Rahl temporarily travels to the underworld, his power to protect those loyal to him from the Dream Walker is not intact, because he is no longer in the same world as they. Several of his followers become controlled again as a result. Clearly neither Richard nor any other Lord Rahl is present in the world in which an "Indestructible New York City" is. If he were on your team you might have a shot. As it stands, your characters have no defense against the dream walker, who can slip into the space between moments and between thoughts, controlling anyone he wishes at will. It is difficult, but it is doable and it requires no time at all (Blood of the Fold pg. 232). It all occurs before the things you have said your teammates would be doing. Each and every one of your players is at Emperor Jagang's mercy. The ability can be done at any distance and for whatever reason requires no foreknowledge of one's opponent's location (The books several times involve Jagang taking control of people whose location he cannot possibly know before the control). Even Spiral's supposed "immunity to possession" is, according to this : http://en.allexperts.com...(comics).htm immunity to some types of PSIONIC possession, not dream walker magic-- Rogue's abilities are the result of a genetic mutation, and thus presumably relate to some scientific principle of energy in the Marvel universe rather than being comparable to Dream Walker abilities. What shall we do? Surely you can't claim your characters lack the ability to kill themselves? Matter of fact, Spiral's the easiest to take over, since she has magic of some sort. In the unlikely event Puck proves her immunity would apply to Jagang's magic, he figures this out quickly and picks a different targetotherwise... Jagang takes her over. Immobilize your team with her moves, element of surprise should be plenty, if you try to stop her you'll have to kill her and then Jagang moves on to someone else. I'll let Puck try tell me what happens when Spiral attempts using her immbolization magic on every member of Puck's team but herself around without a moment of warning and we'll go from there (In other words, how good and fast a caster did you pick? :) Priority targeting order is :engineer, sage, deadpool, Mr.sinister.. This all happens before the rest, since Jagang is quicker than his folks, since he can slip in the space between moments and take someone whenever he damn well pleases, and get out just as fast.