Video Games Cause Bad Behavior

Thanks again to my opponent, Con for his views and an informative debate. My opponent has taken the liberty to introduce other sources of entertainment to show how they too have been in the past accused of "making people do crazy things."Pro- posted; "I shall bring up Ozzy Osbourne. His music that teens listened to made them kill themselves. The parents tried to sue him, but get this a court defended him and not just any court THE SUPREME COURT. The highest court authority is defending a man whose music made children kill themselves but was it truly the music that made them kill themselves? No" This is known as a "red herring" AND also as an "appeal to authority" fallacy. [1]Ozzy Osbourne's music is not interactive; video games are. The courts may have ruled in Ozzy Osborne's favor but that does not in itself prove that his music had no effect. The authority of the courts in a "music causes bad behavior" case is not an immediate and undeniable expert in a case regarding video games and their influences.As a person who has written a couple songs for himself, I find the claim that an artist would craft a song and get it marketed with the deliberate intent of it having NO effect on the listeners at all. Do the words and messages in a song not have any meaning at all?Why would the artist bother to put any thought into their lyrics at all, if there is no desire to affect the listener?If Con will acknowledge that there is a certain amount of intent by the song writers to have an effect on the listeners, then it becomes germaine to the discussion to examine what the lyrics are and what message they convey. Likewise for the video games.My opponent (Con) continued; "It takes a very weak mind to not being able to stop yourself from taking a gun and high-jacking a car and going on a rampage. Games themselves may, how would I say this, "influence" the actions some kids may take but who is it actually doing these actions?"It is to Con's credit that he is NOT of a weak mind and that he can play games and either not be influenced at all, or keep the "influences" under control. However, this debate is not an indictment on my opponent. This debate is about whether or not "video games cause bad behavior," period. Con just has pretty much acknowledged that for some (weak minded) people... the games do have an "influence."The definition for the word Influence is; 1. The capacity or power of persons or things to be a compelling force on or produce effects on the actions, behavior, opinions, etc., of others:[2]Influence is indeed the very means by which video games can and do "Cause Bad Behavior" in some people. With the hopes of keeping this response short, I have elected to end my closing argument with the above. Pro goes on to ask several more questions regarding parenting, other causes for bad behavior etc. But those only serve an as appeal to ridicule at worse and fuel for side bar discussions at best.The challenge of this debate was to address the single point of whether or not video games "cause bad behavior." It's my hopes that the voters will agree that even Con (though reluctantly) agrees that they "can."Please vote PRO if you agree that for some people (weak minded in Con's opinion) the video games do in fact "influence" their behavior, thus acknowledging the cause and effect relationship of the games.[1] http://nizkor.org...[2] http://dictionary.reference.com...