Planetside 2 is superior to Halo (any entry available as of the time the debate was posted)

I have not played the campaign of reach much, so you can have the point for most reliable source, but friends who have played it assure me that it conforms to the usual pattern in Halo games. Assuming this is true, the story doesn't add much to the game as a whole as background is missing, and emotional responses are only provoked in simple minded people who can build a sentimental attachment to tiny things in the game being killed off. If this is not true, ignore this and give him the point for most reliable source. First of all, for the multiplayer, you mention griefers. Planetside 2 has a system where if you kill 2 friendly people within half an hour, then you get a half an hour block on all guns, forcing you to become a medic or engineer, or man a transport. Also, unlike Reach, these positions are given a lot of experience. I put a sundered I'm full view of an enemy base, and until a second one came in, I was getting 1000 experience every 20 seconds. Also, you can get over 100 experience per revive, which is easy. Screaming children don't use the mic where I have heard, which makes it a more pleasurable experience than reach. Then you mention cheaters, but it takes far more skill to get into the game without the launcher updating changed files, than to hack Reach on the xbox. Next you mention the cert system. This has been updated, and now you receive 1 every minute, plus large bonuses for good gameplay. The station cash is still overpriced, but now you feel like you have earned the gun, and unless you have a single style you can work with, it won't unbalance the gameplay. I put certs into an aircraft tracking rocket launcher, some vehicles put certs into rocket pods. The combat can feel unbalanced but they spend twice as much, and become vulnerable. You say epic duels are rare, but 2 light assault soldiers can make entertainment for a watching squad. Their combat is fast paced and epic by these definitions. Paying for guns is only for spoilt children or rich people who want the benefits a higher level has from the go. Artillery would make tanks useless. Air vehicles have the ability to equip anti tank bombs which can be fired, as well as anti infantry explosives. Infantry have rocket launchers which can take out a tank, not manoeuvrable, In 2 hits, and air targeting ones which can take out air vehicles in 2-3 successful hits. Anti aircraft flak is also available for the max mech suits and ground vehicles. Halo has a more limited selection of weapons to invest in. Vehicles are customisable in Planetside. Then you mention game modes. PS2 has its variety in the different styles of take over. An AMP station and a tower require very different insertions, different escape methods and a different variety of ground troops. You can't take over an amp station with 4 max suits with engineers, backed up by 4 troops who cap the point. The planning and strategy is the game style. Halo, has the mindless killing. This in comparison, is not very enjoyable if you know how to get the most out of them both. Map editors don't suit first person shooters. They need cleverly planned and laid out balanced areas. The source engine is perfect for this, but using a controller means it is used for an hour or 2 of mucking about to the average player. Sorry this was late. You need to go directly against round 2 now, and then permanently and solidly debunk these points in round 4, in a way where if I had another round I wouldn't be able to argue further. All of my sources so far are personal experience, and friends with more experience in Reach.