Ultimate Team War - RMS Titanic

His resourcefullness has made this quite an interesting battle. I'd like to address one point before taking my opponents contentions in order. The entire "ship-in-a-bottle" sequence was predicated on DM choosing Deadshot as his victim: "If DM uses his magic box attack on Deadshot, Master Khan will leave the attack on DM to Hellboy and the Doctor. .. " (from my comment-posted R3). As my opponent has stated the Magic box attack targets Harold, presumably Deadshot will still be there to help take on DM, and there is no need for Master Khan to attempt the (admittedly improbable) feat. This takes us down to my opponent's third R4 contention. ". .. this Earth is in an entirely separate multiverse from the Earth that Master Khan visited, so that Master Khan is completely separated from any power that the K'un-Lun people can give him. " This I will defend with in combination to his fourth contention: "Characters that rely on things outside of the universe of the battle don't have access to them. "; which he is applying to Master Khan's powers. Granted; Master Khan's powers are those described as his in the Marvel universe; e. g. gained by the adoration of some mystic villagers (which, even in the Marvel universe, were on a separate plane from Earth). For him to be anything in our world but an improbably old Chinese man with an ego problem, we must allow for some bending of the laws of physics; in much the same way we bend them to allow: 1. a pink blob with no internal organs or skeletal structure to possess sentience and great mobility, not to mention vacuum-power-absorbtion (Kirby); 2. a long-dead magician who exists mainly in the form of a playing card to perform acts of teleportation, conjure out of nowhere gigantic hats that allegedly move him about instantaneously, and unleash out of thin air unspecified (yet strangely alien to our reality) blasts of "magical" power (Dark Magician); 3. a skinny teenage boy with improbable ears carry a vast arsenal around on his person without affecting his ability to jump, fight, run, and change into suits of armour that allow him to breathe underwater indefinitely (Link); 4. a glorified goldfish to become in moments an enormous sea-monster that shoots powerful yet vaguely defined (nuclear, perhaps? ) beams out of its mouth (Magikarp/Gyrados) 5. a solid cloud with personality (Cloud). Or, for that matter, to let a demon take semi-humanoid form and wander about punching evil-doers, or to even admit the existence of a Timelord. Were my opponent's strict standard of the rules of our reality to be applied evenly to our teams, it would eliminate every single one on his team. My team would be reduced to a sniper and a delusional five-year-old, but they at least do not depend on out-of-universe physics and power sources. If my opponent wishes to claim that because Master Khan's powers are gained from a source outside our universe, he cannot use them in ours, he must likewise drop each of his players that use powers that rely on unreal physics and out-of universe sources. The Triforce, for instance, which allows Link to use the Master sword, cannot have any affect on Earth. Dark Magician is a wizard's soul locked in a playing card; his powers depend on a magical paradigm foreign to our reality. One struggles to think of an explanation for Kirby's powers outside of the framework of the Nintendo universe. I think I have belabored this point sufficiently. "My opponent again claims that his team can wipe out the Dark Magician before any major damage is done. " I do no underestimate DM's power. As evidence for this, I have pitted my entire team against him, with the temporary exception of Deadshot as he snipes at the rest of Pro's team when they come into view. I do not expect to come off unscathed against the DM. However, he does have certain weaknesses by his Yu-Gi-Oh nature that I can exploit, all evidenced in the video my opponent linked R3: 1. First, his spells are cast in sequence. He is not shown doing two spells at once, or attacking two enemies at once; he seems to be limited to a single attack at a time. I will concede this point if my opponent post a video showing him attacking two or more ate the same time (not counting "Afterworld Warp" used to mirror my attacks, obviously). 2. Second, each of his spells shown have a ramp-up time of a couple seconds before they take effect. I'm assuming that much of that time is merely anime build-up for effect; I'd rather give my opponent the benefit of the doubt, as he is pitting this character against four fighters at close quarters. Still, the time it takes for DM to cast "Hats" would be plenty for a punch to land for a near-by Hellboy; and even at twice the speed shown, DM would be an easy target for Deadshot as he casts Magic box, since the doors close at a leisurely pace after the box appears. My team, I believe, has more than a reasonable chance to defeat the Dark Magician before the other members of Pro's team is in place to attack. -------- The remaining space I'll use to set out my final battle plan. My opponent has one last turn to alter his plan; since he cannot respond to my R5, I will restrain myself to defending any objections/refuting claims he may make in R5, or clearing up points I may have unintentionally left unanswered in this round. At the beginning of the battle, Khan senses the Magic box attack from DM. Since DM can cast the spell unerringly, there is no time for any shield to take effect before the Box begins to appear. Khan does know the source, naturally; there is only one sorcerer on Pro's team. Warning my team to attack DM when he appears, then, Khan closes in on the Box with my team. As the doors open, DM is met with a withering fire. I hold no illusions that this attack will be enough to destroy DM; but by the time he can put up a defence (Afterword warp, probably), Hellboy will have gotten close enough to grab him in his right hand. Khan can launch blasts of fire against DM without fear of harming Hellboy, while Hellboy can use some of the various holy relics and amulets he keeps on his belt to counter magic attacks DM may attempt. Deadshot takes this time to begin firing on Link and Cloud, who have just made their way out of the window and are sailing up into the sky. Using the same fictional light source that would allow Link to see targets on an unlighted deck far below at 2:00 am, Deadshot finds their shapes against the sky and begins firing. My opponent never said how long Link can power his magic armor with the rupees he currently has, but he also didn't deny Cloud's vulnerability to bullets. As Link is on top of Cloud, when Deadshot rips Cloud into shreds with large caliber rifle bullets Link will go plummeting down into the water. If Link had gotten all the way to his attempted altitude (as high as he can legally go; ~5200ft) the impact with the water (or worse, the deck! ) sans parachute should knock him out. If my opponent insists he is still conscious, he will have to change into the Zora armour to survive; while he does so, he can be sniped by Deadshot. I cannot think of a way to work this so that I can kill Magikarp before he gets a chance to evolve; however, Gyrados is both easy-to-hit and his own light source. Khan will have an easy target; and although he may be difficult to kill, Khan can shrink him down to an almost micoscopic size. Mini-Gyrados can use his tiny beam of destruction all he wants; it shouldn't have any effect on my team or the Titanic. Tiny Kirby is welcome to ride him until my team has time to kill them both. I'm out of characters; good luck mogoose!