Although he has some flaws, Olimar is not a bad character in Super Smash Bros. Brawl.

Thanks for the quick response. I'd like to begin simply by pointing out that my opponent has the burden of proof, and has to do the large portion of substantiating in order to win this round. Also, on a side note, my opponent's organization is atrocious, like Olimar's pikmin usually are. Which is a point I will make later. I'll respond to arguments in the order that my opponent did, that'll be as easy as I can conceive. First video: I'd argue that it does prove something- the size of his body means it's easy to knock him off because he has little inertia, and, I'm sure my opponent would agree, the game takes physics into account. Bowser and Olimar with 103% damage each will not fly the same distance from the same attack. Second video: That's my opponent's opinion. If the player chose Link and did the same things (being evasive and throwing around bombs and boomerangs and shooting arrows) he would have been much more effective; Link is better than Olimar in that regard. "1." I'm not sure how good this argument is. White pikmin rarely come up and, like my opponent later says, white pikmin are severely poor when it comes to smash attacks. What good is high damage dealing abilities when you can barely push your opponent? And there is no reason to believe that just because white pikmin are available, they will work. Like I said, their throw trajectory is preset. "1)" They will not beat the shield, contrary to my opponent's belief. And when they do latch on, like I said before, one smash in any direction will kill all latched pikmin. "2, 3, 4 and 6)" (where did 5 go?) It goes the other way around. While trying to distract an opponent with careless pikmin throws, a large character (with an intelligent controller) would rush in for a smash that would K.O the small-bodied Olimar. "Good Olimar players know when to throw their Pikmin and when to pluck some more". Olimar still sucks. "2." It is not instant; the time it takes to summon six pikmin (max) is enough time for King Dedede to use his running 'A' attack (dive) half way across the map "Final Destination", or Ganondorf to use his down b after running in a few steps. "3." My opponent relies on an unreliable "first few frames" for invincibility, which literally lasts for maybe .12 seconds, which is generous. It's only a distracting move that players will attempt to use and end up successful 1 in 50 times. "1." Notice the contradiction, with this point and the previous. You need a balance between white and non-white pikmin; pikmin creation is random and out of the players' control. I've seen people die trying to throw unwanted pikmin off of the map to spawn white ones, just to fix their order or skew the balance of pikmin towards white. "2." My opponent his wrong here. With Zelda, I was able to escape with 0% damage as a result of Olimar's Final Smash. One example is enough to prove this point wrong, and there it is. Plus, the issue of a platform in upper-center stage (like on Battlefield) was ignored by my opponent. "3." No proof provided. See my previous arguments. ______________________________________PERSONAL ANALYSIS__________________________________________ Just off the top of my head, there are a few issues that I feel merit some discussion. 1) My opponent mentions pikmin disorganization as a result of the player. It is very time consuming to sort out pikmin by color and size to the advantage of Olimar, and will potentially result in multiple lost lives. 2) Pikmin thrown are easily killed; it takes a dodge or hit. If Olimar's pikmin are successful 50% of the time (to be generous), 3 land on the player. Then a smash attack will kill all 3, and Olimar will need to summon 6, or, as my opponent proposes, go in for a grab. But given the distance from which pikmin are generally thrown, the other player will have time to avoid the grab. So logically, Olimar will begin plucking pikmin. This cycle (my opponent's main arguments all revolve around pikmin-tossing) will leave the Olimar player at a disadvantage. 3) Olimar's small-body physics is disadvantageous for many reasons; I've killed Olimar with one smash attack by King Dedede even at 0 damage; I knocked him far enough off the map to where he couldn't return after leaving him with only 3 pikmin for his up-B recovery. 4) My opponent needs to come up with an ideal "Good Olimar Player" (GOP :p) for me to refute. If he continues saying that my arguments only pertain to a BOP, then I can't make any arguments. After the standard is provided, the debate will be easier to judge, given a brightline. I look forward to my opponent's reply.