Zombie games should stop being made.

No problem, con! We'll have this debate as if it was a normal one to sharpen your skills. It will be hard for me to find arguments though. Another thing you should know is that most people on DDO like to use sources. I am completely against it as you can find pretty much everything you want to believe on the internet. In the end, it's logic that will win. Don't bother with the time required searching for sources now though, I trust you'll only speak true words! You have defined the zombies well: not like those in Last of Us, but like those in dead rising, dead island, and ofcourse those of resident evil as well (initially, they're just regular zombies..) I. MY ARGUMENTS 1) They are not as good as they used to be. A reason they should stop being made is simply because they don't scare us as much as they used to - which is obviously bad for the horror game genre. There is a serious quality dip even with titles that used to mean something. Resident Evil 4 once stood king of the zombie genre, while now almost nobody bothers buying the game anymore. Another thing we should remark here is the huge dissapointments gamers get. Dead Island had a fantastic trailer, but people overestimated the genre again and the game was condemned by critics once they really got to play it. The "walking dead" game and "dead nation" are other examples of zombie games that proved to be just average and not worth your money. In the end, zombie games will always be too repetetive. The zombie formula only works if they change it to a certain degree and end up with games like "Last Of Us". Dead rising is an exception to this, as this is meant to be funny rather than be an actual zombie-experience. 2) Zombies serve best as DLC I'll name 2 famous examples: CoD zombies and DayZ (originally). When DayZ became an actual game it wasn't that good. Surely it was a fun experience, but it clearly isn't finished yet and doesn't provide fun for long. Imagine if CoD's succesful formula suddenly became a game on its own: would there really be much to it? The fact that it works in rounds on specific maps that are limited determines the succes of this game. They would not succeed if they tried to do it on a larger scale, and we all know zombies on CoD is mainly a multiplayer mode. It relies on CoD's existant community to function properly. II. COUNTER TO OPPONENT'S CASE Here's what I think his arguments are, I listed them and added a reply. 1) Interesting "what if"-scenario As I said before, the scenario's are very repetetive. They will even return in movies, leaving very little scenario's with zombie creatures left. It takes some very good writers to still come up with a good storyline! 2) creative effort Your example from dead rising seems strange. I don't see how anyone could create a giant bomb, or a lightsaber with everyday objects. There doesn't really seem to be a reason why you would want to make these objects either. 3) takes skill You could really say this about most cames, planning strategies occur almost everywhere. A game creator will always make sure his game takes some skill to complete. As for faster reactions, this happens in most games as well: they are created to be played while pressing buttons. All games, not just zombies, make the player polish his reaction skills. On to Con.