GTA V (Grand Theft Auto 5) is going to be the game of the year.

I'll agree that of the games most people lose their s*** about every time one comes out, GTA is the only one I can really tolerate. (CoD, Halo, Battlefield, and even the majority of the AC games) But again, I don't think sales are the biggest factor here. If they were, CoD would win game of the year every time a new one comes out (let me think about this for a minute, oh yeah-) EVERY YEAR. "It was just like uncharted just a new story " Okay, I understand that they're the same developer, but come on! What's backing up this (note: I make my arguments as I go along so there might be an argument to support this)? That they're both third person adventure games with exploration mechanics and a good story? By that rational, Assassins Creed and Prototype are the same because they have a hooded main character and involve stabbing people. "The gaming community wants something new" This pretty much contradicts everything both of us have said so-far. By this argument, an indie game will win GOTY (which I would have NO problem with) because those are the only games with some originality. Sure, they may not make a ton of money, and they may not be popular, but according to you this is what gamers want! But lets face it, only indie gamers want originality. If gamers wanted new things, we wouldn't line up at midnight for the next grey shooty shooty go America game. Or the next open world crime shooter, or the next racing game. Something original and new is stuff the critics (the ones I read anyway) want. "There is nothing new about numerous ways of going about a mission." I just pointed out that the gaming community could give less of a s*** about originality, but more to the point, this is a gaming mechanic I said was UNCOMMON, not NEW. Most games force you down a straight path, instead of allowing freedom. Hell, even the last Hitman game pulled that. This is a mechanic in games that I don't see nearly enough of, and I want to see it happen more often. In a perfect world, every game incorporates this system. But alas, we don't live in a perfect world. We live in a world where every game is given straight paths with big arrows and directions so that the gamer doesn't get lost. Jeez, it's like the developers think we're all small puppies who need guidance throughout everything, and if we don't get that guidance we'll curl up into a ball and cry (see: My roommate). "Saints Row blows" I really don't know how, but whatever. Your loss. "If scuba diving is all you think is cool in the game" Okay I forgot to ask this last time, but are there going to be underwater shootouts? That would be sick. Anyway, yeah I think that's the only new and fun thing Rockstar has brought to the table. If I were them, I'd start working on RDR2, because the first Red Dead was amazing. "The bioshock franchise has never been a big hit" Okay I wasn't going to mention this, because I thought you were legit, but come on. Have you been making up stats to win this debate? Seriously? Bioshock was a huge hit, and still considered one of the best games ever made. "such a lame series." Oh be real. You're going to claim one of the few series with some new ideas up it's sleeve is lame? "You have just a few crazy fans for it which keeps them running just like saints row do." A: Bioshock has a large fanbase B: Saints Row doesn't have a medium fandbase, I don't know why you think it does. Some gamers just like to have fun, without stuff crammed in the way. I know that contradicts my whole Last of Us story thing, I'll get to that. "I couldn't get enough of SR2 infact I still play it regularly" Oh you weren't talking about SR2? Okay, I agree with you, SR3 does kinda blow, but at least it's trying to be fun. Other games do it way better (Blood Dragon), but still. Now as for what I said back there, about story vs. fun, I've meant to talk about this. I like games that are fun, and story based games. I like going nuts with a game like Saints Row 2 or Hitman 3, where I can just have fun with a game. I also like games with a deep plot, good characters, & good writing like Heavy Rain or The Walking Dead. I've heard the argument that GTA is both, but that's not true. Both would be classified as the VERY rare, but oh so enjoyable genre known as dark comedy. When a game has fun with itself, but it never takes itself either to seriously or goes too far (Fallout New Vegas and the first Portal). GTA doesn't fit into this category because it doesn't know what it is. It has a dark plot with likable characters, but it contradicts that with it's exaggerated stereotypes. I mean, a helicopter tour guide with a guy who has a racist and over patriotic remark about every landmark? And on the subject of helicopter tours... HELICOPTER TOURS. And people mock Sims for being a life simulator, at least that game labels itself as a life simulator. GTA IV (which is probably going to be the model for GTA V knowing developers) was a life simulator with a sense of wittyness that was overshadowed by a crime thriller. It's not a neat blend, it's schizophrenic. Thanks JKtroll, I'm glad I didn't debate some CoD fanboy on this. I'll say that GTA V does look decent, it will be nominated for GOTY, and I'm certain this years GOTY is going to be a close one.