should violent video games be banned.

To start off, I would like to resolve an issue that I knew would be a problem even before this debate started. Noting the comments, you can see that people are already siding with CON on this topic mainly because they play violent video games also. Yes they're fun, I personally enjoy such video games. I am only discouraging violent video games for the practice in future debates and for this school project I'm doing right now. I know a fair amount of people in my school who play them also. I would like to ask those of you judging and voting, to vote based on how we debate rather than your own biased opinion. This for a school project and I really appreciate it. Thanks! With that cleared up, I would like to address his argument he made then move on from there. My opponent stated: “stores take precautions for selling games to young minds." In response to this, I would like to state that my opponent’s arguments have no ground to stand on. there are tons of arguments out on the Internet to attack our case so far, we haven't seen any attacks on our arguments yet. His arguments are based entirely on personal views of what he thinks. im basically saying that i would like you to challenge me a bit more. To debate, you need evidence which have provided. So yes, there are warning on the back of the case and the choice is yours. But often times those warnings are ignored. How old is the average high schooler? 13-16 right? Rarely are they ever 17 until they are seniors. Most violent video games are rated M for Mature 17+. So the warnings are being ignored. People are purchasing violent video games at younger and younger ages. I was at the redbox just last week when I saw probably a 11 year old renting Black Ops 2, a rated M game. Thirteen years ago (2000) was the low point: 85% of minors were able to purchase an M-rated game. So warnings being ignored results in children being exposed to violence at a much younger age. With buying and renting violent video games being easier and easier to get, we need to see that not only are the children of our generation suffering from it, but violence is rising because of it and I will go into that in my next argument. About 90 percent of U.S. kids ages 8 to 16 play video games, and they spend about 13 hours a week doing so (more if you're a boy). Now a new study suggests virtual violence in these games may make kids more aggressive in real life. Kids in both the U.S. and Japan who reported playing lots of violent video games had more aggressive behavior months later than their peers who did not, according to the study, which appears in the November issue of the journal Pediatric. "It's not the violence per se that's the problem, it's the context and goals of the violence," said Olson, citing past research on TV violence and behavior. Olson is right. Imagine the goals of he violence. Rewards for killing people, shooting people, and doing drugs? In most games you are rewarded with money or points the more you kill. So in a game, the more you kill, the better you do. Do we really want youngsters being exposed to this? No, We don’t. For my opponents first attack, he said that playing violent video games sharpens your skills in the military. First off, no it doesn’t. Video games support you to rush into a situation and be a “Hero”. Imagine doing such in a real life scenario. In all actuality, if you catch a bullet in real life, your down and its basically a real life ‘Game Over.’ No respawn or second chance. So sharpening your skills for real life situations? Not one bit. His second argument he made was that young minds cannot purchase violent games. Ive already proved otherwise and all my arguments still stand seeing how no attacks have been made. Credibility: http://www.cnn.com... http://videogames.procon.org... http://www.drphil.com...