Ultimate Team War - High Altitude

My opponent and I are finally getting to the heart of this battle. Let's go!CHARACTER VALIDITYDespite my opponent's claims, my sources clearly state that complications arising from the gravitons arise primarily at extreme gravitational levels, at which point additional, yet unidentified interactions likely come into play [1, see: Gravitons and renormalization]. String Theory, a highly accepted unifying perspective, predicts the existence of these particles and provides an explanation as to why the strength of gravity varies so widely from other known forces. On the other hand, none of Pro's criticisms serve to eliminate gravitons as a viable theory, but are merely questions to be answered through currently ongoing research. My opponent's attack on Super Skrull's powers is equally insufficient. He believes I was arguing in favor of the signal alone and not also the device from which it stems. This seems odd considering I previously discussed maintenance and operation of this equipment, but Rule 12 allows for clarifications so I will clarify. The power amplifying signal and its generator were created for and used exclusively by Super Skrull during battle, which meets the criteria for equipment laid out by Rule 7. As specified by my chosen canon, the device's location is the Super Skrull's home planet. These facts allow for use of this equipment without any ambiguity or rule-breaking. Mewtwo's abilities, on the other hand, are not supported whatsoever by Pro's video. I invite readers to rewatch the video from 55:29 to 56:22. You'll notice that while Mewtwo claims he will wipe the minds of his enemies, it is instead thousands of other pokemon who seemingly hypnotise and transport the humans with their spores. While it is unclear whether Mewtwo guided these creatures or predicted their actions, one thing is certain: Mewtwo didn't teleport or mind-wipe anyone.COUNTER-ATTACKBefore I begin, let it be noted that my opponent he has abandoned his original plan of attack for a full blown assault on Spot. This was a necessary change, as his previous plan had him completely defeated within moments. However, as only counter-attacks and clarifications are allowed after Round 3, all of his changes must occur after Spot's initial assault. That is to say, Harry would have already begun his incantations, Link would have reached for his potion bottle, Blue Eyes would have readied an attack, etc. when the decision to change course was made. I will show now that, by this point in time, each member of Team Pro has already been defeated. I will start by refuting Pro's attacks on Peter Petrelli. At various times, Peter will use a number of abilities during this battle. He can do so because Peter can access multiple powers at once and no longer has the need to access particular emotions in the process [2, see: Original Ability]. Through the use of intuitive aptitude [3], Peter has extremely accurate time manipulation abilities. He can easily alter the flow of time (across the time-space continuum, not just certain areas [4]) and keep chosen individuals unfrozen simultaneously [5]. His telekinetic abilities are also impressive and he has demonstrated the ability to move large objects easily [6]. This ability would be effective in moving opponents toward portals, including Mewtwo, who is not immune to psychic attacks [see: Pro's R3 video, Mewtwo vs. Mew]. Lastly, Peter's speed is far greater than any member of Team Pro [7].Combined, these abilities set up Spot perfectly. Before the opposing team can react, Peter will contact Spot and freeze the entire arena around them. Free from distractions, Spot is free to place portals exactly where he pleases. Once time unfreezes, Team Pro will each touch these portals and experience instant defeat. Having conceded that Spot can remain airborne and generate enough portals to surround his opponents, my opponent's last hope of avoiding this outcome his claim that Spot cannot place warp tunnels with enough accuracy to ensnare his team. Fortunately, this is not the case. To start, creating portals close to objects poses no issue for Spot. As I mentioned last round, my initial reference states Spot is able to both "control and manipulate the warps to almost any degree he wishes" and "surround his opponent with numerous spots, allowing him to punch or kick them from unexpected angles across great distances." The same source notes that Spot once warped Spider-Man so near to a wall that the hero was unable to avoid the impact. My first video in Round 3 also shows Spot generating a portal so close to Spider-Man's hands and feet that he actually falls from the wall to which he was clinging [3:55-4:00]. Soon afterward, the villain goes on to create portals directly beneath money bags and inches away from a leaping Spider-Man. In his case, Pro presented zero evidence to the contrary. His assumption is based only on the fact that Spot generally creates portals a foot or so away from his enemies. Considering he normally attacks others by throwing punches or kicks through portals, this makes sense. In this battle, however, where getting an enemy to touch a portal means they are instantly defeated, Spot is free to produce his warps as close to their bodies as he wishes. The second element of Pro's contention on accuracy is that Spot will miss far off enemies. He points to 3:07-4:15 in my second video, where Spot is unable to close a far off portal. Of course, he fails to mention that this particular portal had been growing uncontrollably for days and was easily thousands of meters wide and miles above the ground. Indeed, a special device is needed to close this massive warp tunnel and a plane is needed to even reach it! Spot will be making no portals of such great magnitude or distance in this debate, making Pro's comparison baseless. In reality, my second quote above already references Spot's ability to generate portals over great distances. In addition, this talent can be seen in my first video in Round 3, where Spot controls a portal from very far off (notice the small size of the ship from Spot's top-down perspective). This example also demonstrates Spot's ability to control portals even when he cannot see them, a skill he can use to easily trap Pro's team instantly and in all directions. Also, keep in mind that because time will be slowed to a standstill, Spot has all the time in the world to place Spots exactly where he wants them. SUMMARYDespite my opponent's best efforts, no member of my team will ever be in jeopardy. Spot can dismantle the opposing team immediately and without the assistance of anyone. However, just to be safe, my other team members each serve as support; be it by slowing time, creating forcefieds, pushing enemies toward warp tunnels, or distracting the enemy, all of Team Con is meant to facilitate Spot's attack. As Pro has no remaining arguments against Spot's abilities, this plan will go off without a hitch and none of his counter-moves will ever come into play. This has been a great debate. Finish it with a bang, Mongeese!REREFENCES1. http://en.wikipedia.org...2. http://heroeswiki.com...3. http://heroeswiki.com...4. http://heroeswiki.com...5. http://heroeswiki.com...6. http://heroeswiki.com...7. http://heroeswiki.com...