Video games(Pro) vs books (con)

For this debate, video games where you create things will be accepted. That is the reason they are made for imagination, to encourage creativity, and for that reason, I will be permitted to use such. Rebuttals: "Video games are often the classic tale of following an adventure and finished levels and missions. Thus, video games would not create any creativity as they are simply a sequence of events that other people have arranged for the creator." However there are games like minecraft where you create your own world, you make your own story, unlike in books. In books you follow one ride that won't change. In video games, you can make your own story, or find different ways to succeed in another character's story. For example, when you play pokemon, you follow a character's story. However, you can choose which pokemon you want to go with you on the journey, giving a wider variety of possibilities, inducing creativity. Much more creativity than in a book, where you follow someone else's story, without having a say. I will not rebuttal all your points, because they will be countered in my arguments. Arguments: First of all, to be literal, Boys and girls who play video games are more creative than those who don't. [1] This implies that playing video games boost creativity. Secondly, video games are more sociable. Because of such, you learn how to incorporate team work, and how to make plans, in order to win the challenge. This induces creativity by thinking out many possibilities. Reading is much less sociable, since you read alone, and even when reading with someone, you only discuss the book. This induces much less creativity than finding ways to work together. Thirdly, you think about various decisions. In video games, you influence the story, while in reading, you only follow it. You can't creatively influence the book, for the story is already written. In video games, you have a variety of possibilities, which induces more creativity since you have to think of the most successful way to win. In video games, you kind of do visualisation, but another way then reading. In reading, it is simple to imagine what is happening to the characters are doing, because you simply read and visualize. In video games, there is a story in there, but you need to figure it out through pictures. This creates much more creativity because you use what you see, and create your own story, that is as close as possible as you can. This creates much more creativity than reading a book, because you create the story, instead of visualizing it. Think about it like this,a picture is worth a thousand words, so what if it is a million of moving pictures? You have to figure out which one of those thousands of words makes the story. So video games induce more creativity because you create your own story instead of following one that you have no influence on. Furthermore, you can create things in games like minecraft, creating is more creative than reading. In addition, as I have mentioned earlier, video games induce creativity according to studies. Video games have a fun way of showing a story, while having a variety of challenges for you to creatively accomplish. Sometimes, you even create your own story in video games. In books, you only follow a story someone else wrote, that you have no influence on. How could a book possibly encourage more creativity than a video game? sources: 1.http://www.eurekalert.org...