Star Trek: Get rid of holodecks.

I wholly agree that holodecks are useful, but believe safety considerations outweigh their place on most ships. I shall of course address a few other points.First appearing in the 23rd century (in TAS/Animated Series), then called Rec Rooms... By the late 24th (Voyager), even after every lesson and upgrade from the Enterprise-D (TNG/The Next Generation) and countless other ships, on the most advanced ship we spent much time with in Starfleet history, they remained unreliable deathtraps.Holodeck Malfunctions are so common, that a popular TV trope is named for them [3].Dangers:TNG had the single best most perfect crew in Starfleet history. In fact with a rotating crew of over a thousand, the first and only known member to get a unsatisfactory evaluation, was Lieutenant Reginald Barclay (con's link). It was only the Mary Sue like perfection [4], that saved this crew from the many dangers leaking out of the holodecks time and again. Holograms have a habit of becoming sentient, which is likely only spotted when some misbehave (those who fail to misbehave, in essence die when the program is turned off). These programs can take over a ship [5], and likely flush the living crew out the airlock. Not only can fake bullets really kill you, but when safety protocols are actually on a stray holographic bullet can damage the holodeck controls, disabling the safeties. For some strange reason on Starfleet ships, there is not simply a power cord which can be unplugged to turn off the programs. Teleporters are often unable to pull trapped crew members out. Safe words fail... Right there that's a huge problem. Unlike playing fantasy games with a partner (admittedly also dangerous), the holodeck is supposed to have a Safe Word. Several in fact. Yet about once a season on each show these all fail, and it's only through the brilliance of the characters that disaster is averted. Imagine this happening on a ship that doesn't have such fine officers?Addiction:I am not overly worried about this, but since it was mentioned... On the Enterprise-D there were about 1014 crew members, and 2 holodecks [5]. Assuming neither are used for anything else, that allots only 1.4 hours per month per crew member. Minus any downtime between programs for cleanup of non-holographic substances.The bridge crew on TNG was seen constantly using the holodecks [7]. This may have been them saving up their time allotment for a year (thus making those malfunctions occur about every time they used it), or more likely them abusing their ranks to monopolize a very limited resource. To me this suggests Lieutenant Barclay may not have had any abnormal problem, but they were outraged over who he was fantasizing about in there.End of round remarks:None of this is to say the technology should be banned, but it has been proved time and again to be too dangerous on starships where there's no easy off switch, and it doesn't reliably listen to the safe words. Were this a commercial product today, it would be recalled before it could go to market.As for the question about should there be no warp cores, it's a blatant Faulty Comparison fallacy [8], bordering on Red Herring. A starship actually needs to go faster than light to remain practical and competitive. Otherwise it would take several generations of crew to reach even a nearby destination.Sources (sorry for the link errors on a couple of these):[3] http://tvtropes.org...[4] http://www.urbandictionary.com...[5] http://en.memory-alpha.org...(hologram)[6] http://en.memory-alpha.org...(NCC-1701-D)[7] http://io9.com...[8] http://www.logicallyfallacious.com...