Mortal Kombat is better than Street Fighter

Pro argues that Mortal Kombat is better that Street Fighter when it comes to characters because there is less. He states that it's better because it's easy to predict your opponent since there are less characters to memorize. My question is, why is it better? If anything, it makes the game less enjoyable. The game becomes just memorizing the combos and knowing how to counter. Sure, it's an important aspect for any fighting game, but it's just missing something. That unpredictability actually makes the game better. Where in real fighting are you going to know and predict every move your opponent makes? Having that unpredictability in game makes the game exciting. You don't know what your opponent does next, so it keeps you on your toes, and then when you successfully counter it, you feel great! That feeling would be lost if you knew what your opponent is doing. Yay, you countered a move you saw from a mile away, congrats. It doesn't feel as rewarding and makes the gameplay lackluster. Having more characters adds to the level of excitement Street Fighter already has. When it comes to originality, sure, Mortal Kombat may seem like it's more original, until you look deeper. Most (If not all) characters in Street Fighter have very unique moves (even the "clones" have their own style). Not just visually but mechanically as well. A lot of the moves look different then others, and work differently. Look at the difference between Ryu's Hadoken and Guile's Sonic Boom. They just look like re-skins of the same move, but they aren't. Ryu's Hadoken can be executed really fast, while Guile's Sonic Boom takes a while. The nature of their execution already makes them different. The Hadoken can be easily performed while in a combo, while the Sonic Boom works better as a poke or a counter (since the execution involves holding the stick backwards for a while, which is the way to block in Street Fighter). This makes them vastly different. Even the moves that have the same execution, take a look at Ryu's Shoryuken and Gouken's Senkugoshoha. Both moves are executed with the same execution, known as the Shoryuken motion in Street Fighter (it involves making a z motion with the stick) The Shoryuken is a rising uppercut that basically has no horizontal motion. While the Senkugoshoha is an all horizontal move that really has no anti air ability. The Shoryuken is best used as a combo finisher (due to it's high damaging, rising uppercut nature) and the Senkugoshoha is best used as a poke, punish, or if you are good enough, a combo starter. As you can see, the 2 moves are vastly different, despite having the same execution. Pro also says that the Mortal Kombat fighters have more originality when it comes to supernatural attacks. I'm going to list off some Street Fighter supernatural attacks: Hadoken Shoryuken Tatsumaki Senpukyaku Sonic Boom Flash Kick Zangief's Piledriver Change of Direction Double Lariat Electricity Cannonball Machine gun hook Kikoken Heavens Spike Spiral Arrow Raging Demon Teleport Hykuratsu Criminal Upper Every Super combo Every Ultra Combo As you can see, Street Fighter has a wide selection of supernatural moves. Plus, I haven't even scratched the surface. Heck, we could say pretty much every special move is supernatural (try to find one that isn't supernatural in some way). Street fighter has more unique moves than Mortal Kombat can even dream of. The mechanics of the moves make them unique, the name makes them unique, the visuals make them unique, and the supernatural nature make them unique. Round FINAL It all comes down to this... FIGHT!!