Sangheili Vs. Vampires

For those of you who don't know the Sangheili are Halo's Elites.This debate will follow a simple formatRound 1: Acceptance, State Powers/WeaponsRound 2-4: DebateRules The fight will take place in a city, so that the Vampires will not be killed immediately be the Sun, and the Sangheili will still have the advantage of being able to go places Vampires cannot. Neither side can leave the city. There will be NO LIVING THING in this city besides the two opposiong forces. The city will be like modern day London. The city will be fully functional, and be will be as though it had recently undergone a rushed, mass evacuation. There will be no allies, of any sort. There will be no vehicles, or ships of any sort. If we both feel we are not done with this debate by round 4, there may be a part II.The SangheiliThe Sangheili are the Elite of the Covenant, as shown by their nickname given to them by UNSC soldiers. They stand on average an imposing 7.2 feet (220 cm) - 8.6 feet (260 cm), and weigh on average 720 lb. (325 Kilograms). They are expert swordsmen, and marksmen. When they were fighting the UNSC they were among the most feared Covenant a soldier could face, surpassed only by the Mgalekgolo (Hunters) in how they were feared on the battlefield. For this debate I will let my opponent decide whether this will be a massive conflict of armies, a squad, or one on one.Source: http://halo.wikia.com...WeaponryEnergy Sword: "The Type-1 Energy Weapon is an extremely powerful and effective melee weapon in close quarters combat. A single strike can penetrate through the energy shield systems and into the armor and flesh of a Spartan or a Sangheili. This is due to the design of the weapon which utilizes magnetically sealed, partially ionized, free moving electron based gas rather than traditional shaped, solid matter. Because of this, the Type-1 Energy Weapon's edge is extremely sharp, being able to slice through the toughest metals with ease."Source: http://halo.wikia.com...Dual-Wielded Plasma Rifles: The Plasma Rifle is a close to medium range weapon, and as such can inflict very high damage at range. The Plasma Rifle can also be used at long range if the user fires slowly and aims carefully by leading the target. The rifle is extremely efficient at killing "soft" targets, while doing lethal amounts of damage to a heavily armored target. Enough infantry equipped with Type-25 Rifles can halt enemy infantry advance with its ability to deliver harassing suppressive fire; this tactic is also reflected in the Covenant's combat doctrine: destroy enemy morale with harassing fire from distant or hidden snipers and intimate exposure to the alien-ness of their infantry. SPARTAN-IIs and Elites have the ability to dual-wield plasma rifles, doubling their efficiency in close to medium range combat situations. The plasma rifle's high velocity bolt coupled with its kinetic impact to a target can temporarily stun a target like a SPARTAN-II. Source: http://halo.wikia.com...Concussion Rifle: The T50 DER/H fires explosive bolts of superheated plasma. When the plasma bolt hits a surface, it produces area-of-effect damage and a small "kick" to its users and objects. This kick is not, however strong enough to knock away those under the effect of Armor Lock. The plasma projectiles also have a great downward arc to its shots, much like the fuel rod cannon from Halo:CE and Halo 2. The weapon has only seen limited use, its most notable combat deployment being the Fall of Reach. Because of its relative rarity, the UNSC has theorized that its use is restricted either by branch or unit. Source: http://halo.wikia.com...Fuel Rod: The Fuel Rod Gun is an extremely devastating weapon in the hands of a skilled player. The destructive power of the Fuel Rod Gun is so effective that human forces often focus all of their attention on infantry wielding the weapon. One strike from a fuel rod will instantly kill any light organic target. Infantry and light vehicles immediately outside of the kill radius are swatted away by the concussive force of the blast. The Fuel Rod Gun is highly effective against lightly armored vehicles as well, able to destroy them with only a few hits. The weapon takes less time to reload than the rocket launcher, holds more ammo in its magazine, has a slight tracking ability, and a higher rate of fire, though it lacks the sheer damage capability and blast radius of its human counterpart. Source: http://halo.wikia.com...Beam Rifle: A Particle Beam Rifle is a battery-powered directed-energy weapon that fires ionized particles at its targets, instead of accelerating small projectiles. The weapon is nearly silent, negligible muzzle signature, weighs considerably less than its UNSC analog and inflicts wounds akin to the 14.5mm SRS 99 AM — and is considered by all assessments to be a force multiplication. The use of Particle Acceleration offers two distinct advantages, the first is its damaging properties over the UNSC's sniper rifles, as the ionized particles can pass through material easily, making it effective against targets behind cover. The Type-50 SRS also excels at target penetration, maximizing its lethality, as the beam will always pass through a target completely. Although the size of the wounds inflicted on a target are small, the damage done is similar to most directed energy weapons used by the Covenant. Source: http://halo.wikia.com...Needle Rifle: The Type-31 Rifle fires unconventional, long and sharp projectiles similar to the Needler. The projectiles detonate several seconds after impacting on soft tissue. Source: http://halo.wikia.com...SupportPlasma Grenades: The description was too long so I will just give a link: http://halo.wikia.com...Active Camo: To be brief, it makes the user almost entirely invisible when they stand still, and makes it hard to track/spot them when on the move. The slower the user moves, the harder it is to see them.Source: http://halo.wikia.com...Shielding: Energy shields, which are generated by projectors integrated to several different armor systems such as the MJOLNIR or the Sangheili armor, provide the user with an extra layer of protection. However, the shields will collapse after taking multiple shots. It will protect the user's health from damage until it is depleted, and it will regenerate after a rest period. Although the shield protects health, it will collapse after enough continuous fire.Source: http://halo.wikia.com...I await my opponents acceptance and his statement of the vampires powers/weapons.