Video games are not a significant cause of violence in children

To begin, in the last round I defined the word "violence", and its definition being: "Behavior involving an action intending to hurt, damage, or kill someone or something". Then, I asked my opponent if this is the goal in most video games, and my opponent replied. Quoted by my opponent, he said, in this round: "Yes the goal in most video games is kill the enemy, destroy this, eradicate that. achieve this by ridding of this". So if my opponent admits that the goal in video games are the following actions, listed under the definition of violence, isn't the player already violent within playing the game? He or she must be violent, for willing to play a game that involves killing or injuring others within the elements of the Gameplay. My opponent also says, after admitting the already violence in video games, and quotes: "But this debate revolves around why video games influence kids or don't influence kids to do physical harm in real life". My opponent did not clarify this in the first round or within the topic. The topic is: "Video games are not a significant cause of violence in children", where I am "Con", and stating that kids do get violent from video games, but will 99% of the time not cause any real threat within society. The definition of violence can also be defined as: "Strength of emotion or an unpleasant natural force"; not in the sense of a criminal, or unjustly action. My opponent did not clarify the definition of "violence", so it can mean multiple meanings. With that in mind, kids do get a little violent after playing video games commonly that involve any certain aggressive action. Evidence to support this argument is from the article titled: "Violent Video Games and Aggressive Behavior, where is says: "Tend to be more aggressive after playing video games for at least 30 to 40 minutes". Where I previously mentioned that 91% of kids play video games for an average time of 13.5 hours; above the requirement to get "aggressive". So following the topic, video games are, technically, a significant cause of violence. In the previous argument, I brought up the reason of why kids 91% of kids play video games everyday for 13.5 hours, and the reasoning was because of adults and parents ignoring on what their child does; because of adult type responsibilities. My opponent states, with the given quote, that: "I would never ask 'Why parents do not take these away from their children' because it has nothing to do with the argument. Although I agree its a problem that parents forget about the rating system. ". It actually does because its the biggest influence into having kids play video games with violence, with parents forgetting the rating system. Which my opponent refuses to rebuttal because of knowing the truth that this is a major influence within the debate, which actually does prove that kids play violent video games and influence violence upon them; because of the neglect of the rating system within the video game. My opponent then agrees with me that kids tend to stay more inside, than out. Previously, I mentioned because of this more kids will tend to play video games, then watch television. And also, previously, I brought up the statistic that at least 70% of kids stay inside, when given the decision, than outside. My opponent says that this does not matter, when it does because if kids rather stay inside than outside, then there has to be an influence somewhere to play a video game. Like stated previously, 82% of prefer to play video games than any other activity. So this is relevant if kids are willing to stay inside, than outside. For my opponents argument, he states that there is a more major influence on the outside world than inside. I will admit that there is, but I have a few statistics to disapprove my opponents argument. To begin, I like to bring up a term titled "Video Game Addiction", where it is defined as: "Video game overuse, pathological or compulsive and excessive use of computer games and/or video games". Video game addiction happens, and once it does; players do not want to stop playing the video game. Stated under the website "Addiction Recovery", it states that video game addiction occurs because of the player desiring power within their lives, which is easier done in a game, than real life. Children are more prone towards this type of addiction, because of having a more undeveloped brain, and are actually the biggest targets for this addiction. In 2014, 61% of children have at least missed more than five days of school in order to play video games; because of it being fun. So if kids are practically skipping school to play video games, why do you still think that it is more of the outside world? Even in the outside world, there are still more influences to play these violent video games, than being the "rejected" one. In a article, titled: "Global ad spending in video games to top $7.2B in 2016", it is easily stated that a ton of money is spent on advertising for a video game. Where it populates the country consistently, and in a statistic from "Statista", it states that at least 76% of people are influenced by video game advertisements. So if my opponent claims that there are more influences in the outside world, why is there still many influences to play these violent video games? My opponent even agrees that video games are a popular source of media, and therefore stands upon my argument in which kids are heavily influenced to play these violent video games. My opponent still disagrees that because of video games being popular, with the given statement from my opponent being: "I find it funny that you say because video games are the most popular they are therefore one of the main and only reasons for violent acts and thoughts in kids". Stated under the article, titled "The Role and Influence of Mass Media", the media heavily influences a lot of actions or ideas within society. Examples, that they provided, include the different trends of clothes in different time periods (Wearing 80's clothing at the time and now being very weird towards today's society), and the determination of whether to be afraid or happy in a certain event. So media does have a huge influence, and if my opponent agrees that video games are popular; then how are video games not causing violence within children? My opponent also brought up some statistics within the following link he provided, but that evidence can easily be counter argued with a "Copy & Paste Method". My opponent got his evidence from a "Pro" and "Con" website, where it gives the Pro's and Con's within the site. This is, factually, not a reliable source where it can be counter argued very easily; and should not be used; especially when my opponent just copied and pasted his argument, instead of stating his opinion with evidence to support it. And also breaks the moral of a debate! To conclude this round, let me state that I have brought many counter arguments towards my opponent. My opponent provided some counter arguments, but did not bring any evidence or common logic within the debate; even though stated by my opponents rules of: "Burden of proof is shared, so any thing claimed as a 'fact' must have a source. Anything claimed opinion has to have 'logic' back that up and this affects both con and pro. It is up to the voters to decide what exactly is fact and logic to themselves". While I counter argued most of my opponents arguments, and brought up some new arguments. The new arguments of major influences of the outside world, instead of ones comfort zone. Sources: www. pamf. org/parenting-teens/general/media-web/violentgames. html www. rootsofaction. com/video-games-for-kids-more-good-than-bad-for-development/ www. focusonthefamily. com/parenting/protecting-your-family/parents-guide-to-video-games/hooked-the-addictive www. dana. org/Cerebrum/2009/Video_Games_Affect_the_Brain%E2%80%94for_Better_and_Worse/ www. venturebeat. com/2011/09/12/global-ad-spending-in-video-games-to-top-7-2b-in-2016/ www. addictionrecov. org/Addictions/? AID=45 www. statista. com/topics/868/video-games/ www. cliffsnotes. com/sciences/sociology/contemporary-mass-media/the-role-and-influence-of-mass-media