Super Smash Brothers Melee is a better title than Super Smash Brothers Brawl

In the words of Fox, "Let's rock and roll."First off, my opponent has not turned down or accepted my offer to not introduce new arguments in the final round, therefore, unless he says otherwise, if we use the saying of "Silence Implies Consent" this means that, by his lack of a response, we can conclude that my opponent agrees with the rule I have offered to him.Contention 1 - My opponents overall rebuttalMy opponent is correct in saying that speed, gravity, psychics, and techniques do not make a game better simply by existing. However, it does make the game better if those in one game are not present in another and are used frequently. Example being that L-cancelling is used in Melee freqently, making the game faster paced, whereas in Brawl, it is completely removed, making it unusable, and, by proxy, slowing the game down tremendously. In fact, I would say in response to my opponent, that the speed difference between Brawl and Melee is very extreme. An example from personal experience is that, in Melee, one is likely to die from a strong attack from anywhere between 89 - 130 percent, whereas, in Brawl, one is likely to die from a strong attack from anywhere between 140-190 percent. This is because of a combonation of falling speed, far to easy aerial movement, and very good recovery moves. My opponenet also goes on to say that there is no lag or frame rate issues. This is true, but it is also true for Melee. However, both games can, and will, run slow, if pushed to the extreme. (Example: Brawl, going into training mode, then spawning and detonating as many smart bombs as possible.) He goes on to talk down about falling speed and how it can negatively affect characters. However! I would like to point out that, if you take a look at any existing tier list for Melee tournaments, you will see that one of the heaviest characters in the game is, in fact, number two, right below Fox. And that character, is Falco. And to COn, I say this. You are wrong in saying that heavy characters are beat by lighter characters. Heavy characters are not launched as easily as lighter characters. Finally for this point, my opponent seems to rely far to heavily on proving that the techniques that I mention are glitches. This is true. However, they are, for better and not worse, part of the game. You cannot disprove that unless you convince Nintendo to re-release Melee without them. Also, Con states that Brawl emphasizes weaker moves, again, incorrect. Let me shed some light on why. In Brawl, L-Cancelling was removed, and instead, replaced with Auto Cancelling. This is the same thing, except now it depends more on where you start the move, since auto cancelling only takes effect if you land near the finaly frames of a aerial move. Simply put, the way you be good at brawl is to discover what moves auto cancel and only use them.Contention 2 - Brawl's game modes and multiplayer are poor at best.I can agree that quality mixed with quantity is a very good thing. However, this is something, that I assert, Brawl does NOT have. I have stated, using a legitimate source that Con seems content to waste 3 lines bashing, that Brawl, does in fact, not improve. In fact, he claims my source is not good, yet he totally avoids the part where I talk about how Sakurai himself has stated that the Subspace Emissary is "drivel". Second, it seems that Con has accepted my source as legitmate, because, all though he asserts it is not legitmate, he AGREES with me, saying that "a small amount of game modes are actually low quality - Classic, All-Star, Event Match, and Stadium. The rest are fine or better than before." However, what Con does not say is that the only thing that remains out of the list of what he gave is multiplayer and the Subspace Emissary, one of which, the Subspace Emissary, I already proved to be horrible. So before you, the judges, agree with him that my source is not good enough, pleas enote that he agreed with things I said that I cited FROM the source. He also bashed the poll that I used in which 12 more people voted Melee over Brawl, saying that it was conducted by "random people" however, I would like Con to please name me a poll that was NOT answered by "random people". Finally, Con does not decide whether or not I am penalized. Con is not a judge, and therefore, has no right to decide if a source is valid or invalid.Con goes on to praise Special Brawl. And why shouldn't he? Special Brawl is very good, espicially if you consider that it's actually the exact same as Melee, options and all. Tournament, as my opponent states, is also the same. It can also be asserted that rotation was not needed at all, espicially considering how it's not difficult at all to hand a controller to somebody else. Since my opponent seems to use his fourth paragraph to bash my research and how I argue, save for the first line and a half and somewhere in the middle, I will simply attack the two points he made. Number one being that he mentions Project M, and then almost immidately after tells me to assume the judges know little of the topic. But he doesn't elaborate to what Project M. Project M is simply a complete overhaul of Brawl to make it like Melee, just with better graphics. It is not made for casual play. In fact, it's made ENTIRELY for competitive play, and it is MADE to emulate Melee, hence the M in Project M. Con might tell the judges that you can have the content of Brawl in Project M, however, the only people who have Project M have it for mutiplayer, as accessing any single player modes will crash the game. AND, any stages in Project M that came from Brawl, with the exception of Smashville, are changed or completely removed in favor of stages from Smash 64 of Melee. Maybe Con should get a copy of Project M before he begins to use it where it has no place. And, because he brought up Project M, my arguments against project M being solely made for competitive is enough of an argument. However, I will elaborate in the coming round if Con asks. Also, when I used Smash 64, I was using it to support an argument. My opponent used Smash 4 to create one. There is a difference.ClosingMy opponent states that I made a rule and promised to not mention other games. However, I promised nothing, and I asked him politely, and, as I said previously, I used Smash 64 to support the argument I made, and to help my rebuttal against his argument, whereas he used Smash 4 to create an entirely new argument. Back to Con