Competitive Team Fortress 2 is Dying.

Well, in order to reply to it, you have to find evidence somewhere that contradicts my evidence, as it will give the judges (I.E. the people who see this debate) a reason to think you're correct. Here, I'll help you. I gave you evidence that Competitive TF2 existed, and I told you how many players were in each league. Now you can go to those websites, (or different websites) and see if the numbers I gave you were higher or lower than the ones in the previous season. Anyway, since you didn't exactly make any new arguments, I'll use this opportunity to create new ones.Contention 1 - LAN and viewer shipStarting since Season 5 of ESEA, there has been a LAN at the end of every event. To clarify for those unaware, a LAN is a word for Local Access Network. This is basically when a bunch of computers are gathered together and put on one Wi-Fi connection. This ensures low ping and lag. Again, to clarify, ping is a value given to a player in a video game. The lower the number, the less time it takes for the computer to communicate with the server. Because of this, games performed on LAN are radically different than games performed online. I could go on for quite some time about the difference between LAN and Online, but since it's not relevant, I will refrain from doing so unless asked. Anyway, So ESEA has hosted a LAN since Season 5. As previously stated, ESEA is currently in Season 18, meaning that, if you count the LAN that will be at the end of the current season, we see that ESEA has had 13 LANS, this is significant to my arguments because of the fact that ESEA is a business, and like any business, it seeks to make a profit. It does this from donations, viewer ship, player payments, and so on. Now, I mention this because of the fact that competitive TF2 is streamed online for people to see. I bring both of these points up because, if ESEA felt that it was not getting enough money or views from Team Fortress 2, it would shut down it's Team Fortress 2 league. So we can assume that competitive Team Fortress 2 is not only dying, but THRIVING. Now, I know I said that I said this debate would be for American TF2, and I will hold true to that, except to mention the Insomnia series. [1] This is a European tournament organization that hosts TF2 LANs every Summer. For the purpose of this Debate, I will only mention Insomnia 46, (or i46) Insomnia 49, (or i49) and Insomnia 52 (or i52). Now, for reference, i46 was in 2012, i49 was in 2013, and i52 was in 2014. I bring these up because of the fact that for these three particular LANs, North America sent at least one team. For i46, we sent two, for i49, we sent one, and for i52, we sent two. I'll make this significant by first explaining that each team sent was roughly 6,000 dollars. This is 1,000 per player. So for i46, 12,000 dollars, for i49, 6,000 dollars, for i52, 12,000 dollars. How is this relevant? I'll explain. This amount is relevant due to the fact that, for each LAN, all of the money for these tournaments was raised by crowd funding, donations, or otherwise. We can assume that this means people enjoy watching competitive Team Fortress 2 enough to the point to collectively pay the aforementioned sum of money. Sources:1 - http://insomniagamingfestival.com... (Just to show you the Insomnia series exists.)