CSGO AWP Nerf

No problemo PalThe Pros and Cons to the AWP that you have listed are entirely credible; however, to say "You can be easily flashed and overwhelmed if nobody is there to help you." is suggesting that the player weilding the AWP is not accustomed to using it, otherwise it may be the best weapon for him to use inside his comfort zone. It is not difficult to have a one-man hold on a site. This is very possible on A site of de_Nuke, where a CT can easily sit on rafters with his AWP, and watch squeaky, hut, mini, and ladder all from the same place. While I may have not pulled this off before (or well enough for that matter) it does not mean that others are incapable.Yes the speed of moving and strafing with the AWP was reduced, but for a good reason. If you were running around with a 60 or 70 pound sniper rifle, you would not be running at 10 miles per hour, you would be walking or maybe lightly jogging. This just makes it more realistic, as there already is no account for stamina in CS:GO. You can run and jump to your heart's content- and you won't slow down a bit. Making the strafe time with an AWP less than it is now is more realistic and makes more sense for a fps game such as CS:GO."It makes the game even more CT sided since T's can't risk peeking with an AWP in most cases giving then T's a harder time getting into a bomb site." Actually, does it? Sure the AWP is now a CT sided weapon now(also debatable), but lets be honest. The terrorists have overall a better loadout that the CTs. Lets take the ak-47 for example. It is a one shot headshot- and is a very accurate gun, which will shoot wherever you aim. This is like all other guns, don't get me wrong, but you can rely on the ak-47 more than your CT counter part-> the M4a4 or M4a1-s. Both main CT rifles are two hits, and they do not deal a one shot headshot like the ak-47 will. Pistols? The usp-s and p2000 have small mags, and are less accurate than the glock-18. Might I mention that the glock has a burst-fire option? This means that if you are right next to a CT and you have to reload your primary, pull out your glock on burst- and blow his brains out. If you aim towards the chest you will get a headshot from the recoil- simple trigonometry. Also, the tec-9 is a very good 2nd round buy or small budget buy. It is superior to its CT counterpart of the Five SeveN, because of the accuracy and power behind it. I will not mention the CZ as it is an option for both sides. Overall, the Ts just have better weapons. With their new disadvantage to the AWP for aggressive bomb-site taking, they will suffer a hit, but it is not a strong one. When taking a bomb-site, a T should not need an AWP. While holding a bomb-site while it's got a bomb set- an AWP can come in handy which will tie the gap of T-aggressive AWP and CT protective AWP. The CTs cant rush into B site now that the Ts are watching with AWPs can they? The AWP is a weapon more for strategy rather than just willy-nilly pushing site."If the AWP was so "OP" why are teams not filled with 4-5 AWPers? Why do people still use rifles if the AWP was overpowered?" Simple, not everyone is skilled with an AWP. An AWP was a very easy weapon to pick up and use pre-update, but now it takes skill and practice (more than normal). A team of 4-5 AWPers is a joke, as there is all power and no consistency here. Unless they are all highly skilled at using the AWP, it should be a very close game.(Counting on the idea that the other team has aks or m4s. To be honest, the AWP is not OP, it is just a very powerful weapon, and is meant to be. People would not give it up just because it is a fast kill."An AWPer should always or usually beat the rifler, not the other way around, just like pokemon: Fire isn't effective to dragon while dragon is weak to it's own type."An AWPer will should not always beat a rifler. It is a pretty close 50/50 chance. Rifles are capable of prefire around a corner, or shooting multiple bullets from a mag, rather than the AWP which has a reload time that is crucial to gameplay. The AWP player would need to be able to see where the rifler is coming from, to be prepared. If a rifler already has a good idea on the AWPers position, while the AWPer is clueless, it may be a crucial fact for them both. The rifler could easily flash the AWPer if he does not know where the flash is coming from, or the rifler understands the CS:GO trigonometry (nade physics)- which could lead to the rifler getting the final frag on the clueless AWPer. It should depend on timing, skill, and preparation. "These guys are at the top since CSGO is a rifle-dominated game and get more opportunities on killing enemies while AWPers can only get an angle." You state it here yourself^."The Scout! You see, the scout is supposed to be a weaker and cheaper alternative of the AWP." The scout is actually a one hit to the chest without armor, and a 70 hit everywhere else (besides head), which is by far NOT a weak weapon. The scope is just more sensitive because of the lighter weight, which makes it a faster and well suited weapon to closer combat."They could have nerfed the AWP in a less-game changing way such as diminishing the amount of ammo per magazine." Actually, reducing the ammount of ammo in a magazine would be more diminishing to the AWP. A regular player should not need to go through more than maybe 20 ammo a game. By reducing the overall ammo in an AWP, you would reduce its usefulness and change it to worry. If a player has to monitor the amount of ammo that he had available to use, so that he does not go over, it would change the gameplay even more than just making it suited to one side of the game, rather than the other. You are suggesting a more in depth change to the game that would be more difficult to deal with, which basically nullifies that thought.Thank you, and I look forward to your next arguements.