Is Gaming a waste of time

As a road map, I will start with my overview, then his responses to my case, move onto social gaming, and finally my caseRemember, a waste of time is not a bad thing. In fact, I would argue that wasting time can sometimes be a good thing. But that isn't what this debate is about. The resolution asks us to analyse whether gaming is a waste of time or not. Even if you think gaming is a good time waster, you still vote pro because I will have met the burden the resolution asks me to prove. With his response to health and exercises, he concedes that these are big problems, but he doesn't address the first part of this argument that uses of time are mutually exclusive. There are only so many hours in a day, and when you factor in school, work, or both, the time and energy people have is limited. In so far as he agrees that these are major problems and he drops the first part of the argument, you can extend my overall argument that there are comparatively better uses for ones time and vote on it. He also drops the example of bettering your career or education, so you can further it on that ground as well. Then he tries to get solvency by bringing up wii fit and that type of game, but recognize that he doesn't link into his solvency unless he proves that a reasonable amount of games AND gamers fall into this category otherwise he has no offence here. Then he goes onto my first argument where I talk about how things making you happy doesn't mean they are a good use of time. He addresses my examples without attacking the actual argument, so extend that and vote on it. Then he makes this claim about how video games can be art. 1) That doesn't respond to my argument. 2) That doesn't help his side in anyway. He claims it brings them in and makes their time worth it, but he doesn't explain how it makes it worth it. Finally, he agrees that there are extremes that are unhealthy, but remember when I tell you that uses of time are mutually exclusive, evening gaming not taken to the extreme is unhealthy. Now at the top of his last post he talks about social gaming. A few problems here. 1) Recognize here that he is putting the burden on himself to prove that social gaming is a prevalent use. 2) I social game myself, but I only do it with people who I have met in real life. He has to prove that this is used by people to overcome social anxiety otherwise all he has is hypothetical benefits with no actual solvency. 3) Turn the argument against him in 2 ways. First, People rage when they game. Look up "Call of Duty Rage", or any other game followed by "Rage" on Youtube and you will find tons of examples of people raging. They gain no benefits of socialization and all they do is make themselves angry. But secondly, interactions over the Internet open people up to cyber bullying. Remember, just because something is a waste of time, that's not a bad thing. But its still a waste of time. In so far as time is finite, uses of time is mutually exclusive, we must determine what is a good use of time using a cost benefit analysis. Just because something makes you happy, doesn't mean its a good use of time. We must analyse benefits beyond the surface and when we do, we find that despite how fun it is, gaming is a waste of time.