The Pokémon Diamond and Pearl/Battle Dimension anime series is less entertaining than the video game

First, I'll rebut my opponent's points: 1. Having a bad pun in the title does not make an episode less entertaining. For example, if "Pokemon Diamond" were renamed to "Pokemon Diamond: A rather hard game", it would not make the game any less enjoyable. What a person enjoys about an episode of Pokemon is the plot, the character development, the action, etc. No one watches the show simply for the titles, and if they do, more power to em. Regardless, the name of an episode does not make the show unentertaining. 2. My opponent's argument here is that since 'bad behavior' is shown in the anime [10 year olds leaving home on an adventure], it must be unentertaining. This, too, is a complete non sequitur. That is to say, the entertainment level of a show is not dictated by whether or not the actions of characters are universally acceptable. In fact, many movies thrive on actions that are considered bad. For example, the Italian Job. It's about robberies, betrayal, etc, and it's definitely entertaining... even though robbery and betrayal are things that are reprehensible. 3. My opponent's next argument is that one specific thing in the anime doesn't make sense, and therefore the show is not entertaining. Specifically, Brock apparently 'gets food out of nowhere.' First, I'd like everyone to note that my opponent offers no source for this info. Next, I'd like to point out that one thing that does not make sense does not affect the show's entertainment level. People don't watch the show to see Brock not pull food out of nowhere, they watch it to see the plot unfold, to see the character development, to see the action. And now, onto my case. Let's look at a few different meaningful criteria, and see how the game and the show stack up on each. 1. Variety The opposite of this is repetitiveness. The show has a good amount of variety. Each episode is made as its own thing, without reusing stuff from other episodes. The game has a LOT of repetitiveness. Throughout the game, the player will have to grind for hours. This involves continually fighting other Pokemon to raise the levels and stats of your own Pokemon. This is horrendously repetitive, and not entertaining at all. The battle system isn't really fun at all - throughout the game you'll simply be telling your Pokemon to do an attack, see it wiggle a little bit, and then see the damage get done. It's not exciting. 2. Dialog/Character Development Character development is a necessary component for shows and RPGs. However, you'll see that Pokemon Diamond/Pearl are completely lacking in this department. This is mostly due to the horrible dialog system. Dialog in the game is completely one-sided. The player character says NOTHING, other characters simply tell you stuff when you "talk" to them. For instance, there might be a guy somewhere who likes Mudkips. Talking to this guy, rather than engaging in an actual conversation, just brings out a canned phrase from him. He'll say, for instance, "So I herd u liek mudkipz." He won't say anything else, no matter how many times you 'talk' to him, and you can't ever actually TALK to him. In fact, this form of dialog is so unengaging that, as Gamespot says in their review, "You'll find yourself ignoring the dialog so often that sometimes you'll miss where you're supposed to go next." So what's that leave the game with? The dialog sucks, there's no character development, so it's basically just battles. Since the battle system is so fixed [it isn't very dynamic], battles become EXTREMELY repetitive after a while. Now, consider that the show has real characters, with real personalities, constantly interacting with each other. The characters gain depth, the dialog is much more engaging, and it's simply much more entertaining for anyone who enjoys a story. 3. Action The action of the game is mainly in the battles. It combines music with very lame battle animations. Let's compare this with the battles of the anime. In the anime, each battle is drawn individually, without having to steal 99.9% of elements from other battles. This leads to more variety. Also, the battles are not simply some 2D sprites wiggling, it's actual 3Desque drawings atacking each other in a completely dynamic way. Any music can come with this, and to add to the entertainment, trainers actually have voices in the anime. So I believe I've given a good enough case for R1. Let's see.