Roblox is Dying and Should Retire Its Servers

My rebuttal: Concerning point 1 Roblox is a website and a company. Its sole purpose as such is to entertain. Private programmers make the games on Roblox. They can become wealthy through ad revenue and famous through the popularity of the game they have created. While on the top tag of the game you usually see the same games, sometimes a new one pops up, but usually its the same games until they are completely phased out by new ones. The frequency of this cycle is important to the well being of the community because it allows new programmers to see the fruits of their labor. If, say a major entertainment company were to sponsor or even make a game, that gives certain games an advantage over their competition because now programmers are receiving corporate funding which can range anywhere from 1k to 2k depending on the medium on this platform specifically. Do forgive me for the vague term "organized programmers" I was referring to a corporate entity sponsoring groups of programmers. This is not inherently bad but can become bad. I have seen games sponsored by major entertainment companies and they receive big boots in plats for it. Certain people posses a monopoly on the popular tab nowadays, I cannot tell you how long Phantom Forces has been up there. I can leave Roblox and check again in 8 months and still see the same games on the popular tab. Concerning point 2 You stated:"This is not a good indication of the platform "dying."" Which I believe to be a sorely wrong statement. Hacking and exploiting is a cancer on the community and the games themselves. Roblox has always had a problem with hacking but it has become more severe as time progresses. I have done research on this issue and it may come to your surprise to know that Cheat Engine still can hack Roblox. There are entire communities dedicated to hacking and exploiting Roblox. It is a prime indicator of time if your servers can be shut down so easily. Depending on what games you play the hacking is worse. Nothing indicates a virtual platforms age than the vulnerability of the code used to craft it. Concerning point 3 This was mostly a matter of opinion but I believe it to be true (as does most of the older community.) Younger players (5-8) are immature and can not converse well coherently. This creates toxic playing environments where 5 year olds a hurling juvenile insults at each other. The more of these there are, the more toxic the community which will eventually lead to a major digression of the whole culture of Roblox. Concerning point 4 Yes, I know the only way Roblox is to stay profitable is by making us buy Builders Club memberships and robux but it has to end somewhere. Free to play games have more lee way when it comes to things like this.Why do you need three different VIP memberships? Why did you get rid of tix? Because it maximizes cash flow at the expense of the customer. The customer has to pay for special benefits he used to be able to get normally. Tix were important because it improved the whole economy of Roblox and allowed players different ways of getting robux. Why did Roblox get rid of them? Maybe because you could save up Tix and win them in games instead of spending REAL money on robux. I will go over how this ties into the dying community of Roblox in my next argument