Ultimate Team War - Ender's Game 2

This is Ultimate Team War - Ender's Game. Each debater must assemble a team of five characters, and the teams will then fight to the death(ish). Since we cannot have an actual real-life battle, each debater will explain why their team is superior during this debate. DEFINITIONS Team leader: One of the debaters here, i.e. me or mongeese. Team member: One of the five chosen warriors. Team Pro: My team. Team Con: My opponent's team. RULES 1. Battles take place in the Battle Room of Ender's Game. The room is 100m by 20m by 20m. A portal is located on each 20 by 20 wall, 5m by 5m. Each team has its own portal. The Battle Room is not lit, and there is no gravity. The Battle Room contains air, same in composition as that of Earth. Along the walls, 1-foot handlebars are located 3 m away from each other. The Battle Room and all handlebars are indestructible. 2. All team members must enter their respective portal within five minutes of the beginning of the battle. Preparation takes place in a 40m by 40m by 40m room lit with white light and no resources. The only exit from this room allowed is the portal. 3. Once a team member enters the portal, that team member may not exit the Battle Room. 4. Team members in a preparation room may not be attacked by the opposing team, and may not attack the opposing team. 5. All team members must be street level - their abilities must be on par with somewhat human level, like Batman or Spiderman, not Superman. If you are unsure of what constitutes a street level character, just ask. 6. Every team member must be either real or, if fictional, verifiably existent. No characters may be made up for the purpose of this debate. 7. In the case of a fictional character, the team member's abilities must be according to a specific canon chosen by the team leader. 8. Every character has only the equipment that they generally have in the specified canon. Any support characters used by the team member as if they were equipment are allowed as long as that character is not suddenly above street level. 9. Team members are absolutely loyal to the team leader, unless subjected to some form of mind control by the opposing team. All team members are still subjected to their own emotions, however. 10. The team leader may not directly participate in the competition, but may only facilitate. The role of the team leader is to explain what the team would do and why it would win against the opposing team. 11. Neither team can have a member in common. If one team leader chooses a team member, the other team cannot have that person. 12. A team wins when all members of an opposing team are dead or unconscious. Characters who cannot be dead or unconscious are not allowed. 13. The winning team automatically receives Arguments and Sources. Conduct, in addition to regular things, goes to the person who follows the rules most effectively. Round 1: Rule specifications; PRO unveils first three team members, CON unveils all five team members. Round 2: PRO unveils his final two team members and explains why his team is better. CON also begins his arguments. Round 3, 4, 5: Arguments and rebuttals. CON may not present any new arguments during round 5, since PRO has no chance to rebut them. Team Member 1: Paper Mario [1] Paper Mario is essentialy Mario, except he's flat. He has extreme jumping skills, and the ability to flip into the mysterious (for him) third dimensions. He is armed with the various Pixls [2] and, in zero-gravity, Squirps [3]. His attack is 99 and his HP is 999. He has a variety of items to assist him in battle [4]. Team Member 2: Shuckle [5] Shuckle is a Lv100 Bug/Rock type Pokï¿½mon. It has ridiculously high Defense and Special Defense. It's attacks are Acupressure, a move that randomly increases the Attack, Defense, Special Attack, Special Defense, Speed, Evasiveness, or Accuracy of either Shuckle or an ally, Gastro Acid, a move that negates the target's ability, Helping Hand, a move that increases the power of an ally's attack, and Toxic, a move that poisons the target, making it take damage over time. It holds a Leftovers item, allowing it to regenerate health over time. Its ability is Sturdy, preventing one-hit KOs from working. Its stats are 244 HP, 56 A, 474 D, 56 SA, 580 SD, and 46 S. Team Member 3: Slaking [6] Shuckle is a Lv100 Normal type Pokï¿½mon. It has very high HP and Attack. It's attacks are Slack Off, a move that heals 1/2 of Slaking's total HP, Ice Punch, a punch that can freeze the target, Gunk Shot, a blast of poison, and Faint Attack, an unfailing Dark-type attack with low power. It holds a Shell Bell item, allowing it to regenerate health by attacking others. Its ability is Truant, which causes Slaking to loaf around occassionaly. Its stats are 441 HP, 460 A, 236 D, 203 SA, 239 SD, and 229 S. I will post my other two team members and begin my arguments in round 2, after my opponent posts his or her team members. Oh, and thanks to MTGandP for coming up with the entire concept of Ultimate Team War! 1. http://www.mariowiki.com... 2. http://www.mariowiki.com... 3. http://www.mariowiki.com... 4. http://papermario.wikia.com... 5. http://bulbapedia.bulbagarden.net... 6. http://bulbapedia.bulbagarden.net...