Sonic will not lose to Mario.

So I see your point is to not make Mario win, but to see Sonic lose once and you have a video to illustrate the point. It's an unexpected (and delayed) approach, but it is still a flawed approach. My opponent emphasized at the fact that it is a fair fight. Level 9 each. One life. No items. And a standard flat stage otherwise known as "Final Destination." However, from my perspective I see that this video does not represent a fair fight. 1) Direct your attention to Mario & Sonic at the Olympic Games. It is a collection of twenty-four events based on the Olympic Games. Each character had its own stats on Speed, Power, Skill and All-Around. Almost all Sonic characters had their abilities stripped dramatically to make it a fair game. Who is to say Super Smash Bros Brawl did not do the same? From the transition from its prequel, Super Smash Bros Melee, to the game we call Brawl, fans have noticed a considerable change between the strengths and weaknesses of each character. Needless to say, some characters were nerfed. The link below will show what fans believe were nerfed in Brawl. http://super-smash-bros.wikia.com... Given that fact, I'd like the audience to question Mario's strength. He is the mascot of Nintendo. He is the symbolic character that unites these games together as a fighter. Did the creators of Brawl strengthen his abilities so that he can do battle with the other characters? I would say yes. They intentionally made Mario balanced in Brawl's universe to welcome newcomers to the series and the Mario fans, because he's the mascot. And it's not only Mario. We see Princess Peach in the game who has an unexpected moveset that can demolish and obliterate Bowser. This is a grave contradiction in the Mario universe because Princess Peach is the one captured, not the heroine. If she could fend for herself, why would she be so easily captured? 2) Sonic was a very late addition to the game's website Super Smash Bros Dojo. He was in popular demand as well as popular hate. Also, if you check Subspace Emissary, Sonic is introduced right after the Tabuu tries to summon some sort of beam. Make matters worse, his special moves lost a lot of game physics. Standard Special - Homing Attack. Sonic can only attack one character at a time as apposed to the robot combo chains that I mentioned in round one and has a delay. Side Special - Spin Dash. Sonic can spin dash... in the air? The spin dash has a little hop before the action. In a normal Sonic game, spin dash was faster, stronger to cause instant death to minor enemies, and could only be performed on the ground. Up Special - Spring Jump. This is one of the only moves that does not feature damage (I believe Jigglypuff is the other one). Not to mention, other characters can use the Spring Jump for a brief time. Down Special - Spin Charge. An attempted replica of the actual spin dash, but lacks in strength. Not to mention, they already got the spin dash as a side special. Would it not make sense to make Sonic's moveset more varied? The other characters had far more variety in their special moveset. Standard, Side, and Down Special are practically the same thing, but in different directions. Were the Brawl creators rushing ideas when they made Sonic? Or were they intentionally limiting Sonic's abilities to balance him out, just as they have done with the rest of the cast? In terms of a fair match, Brawl is far from it if it nerfs Sonic's qualities and improves Mario's features. Ladies and gentlemen of the jury, I have presented three rounds of debate on how Sonic can prove himself an impossible-to-defeat foe to Mario. My opponent has unfortunately only revealed no methods in how Mario can win, but a video of a game that acts more of a truly enjoyable tribute to Nintendo fans than a crossover that mimics flawless gameplay physics and features.