Technology used only for entertainment should've never been invented.

Thanks Pro. Since R1 doesn't mention rebuttals in the second round, I will present my case for why technology that is used only for entertainment purposes ought to have been invented. -The Entertainment Industry- This will likely be the most compelling contention. It goes without saying that for entertainment technology to exist, it must first be invented. The sheer number of jobs that are created from technology, that is just used for entertainment, is staggering by itself. If Con would like a source for all of the film actors, game developers, support staff, and story writers' jobs entertainment has created, I will provide them, or he can simply turn on his television and see these people doing their job. "The U.S. film industry posted $31 billion in revenues in 2013, a modest increase over 2012, according to data from PriceWaterhouseCoopers."[1] This is valuable commerce and trade that have resulted from the creation of "only entertainment" purposed technology. The harms of allowing such a technology would need to be catastrophic to allow such valuable revenue to be thrown away. Pro will need to demonstrate this catastrophic harm in order to win this debate. -Benefits of entertainment- Its not surprising some schools have started adding digital media and video games in their curriculum, at this day and age, it's become almost common knowledge that there are benefits tied together with using this technology. "A recent study from the Education Development Center and the U.S. Congress-supported Ready To Learn (RTL) Initiative found that a curriculum that involved digital media such as video games could improve early literacy skills when coupled with strong parental and teacher involvement. Interestingly, the study focused on young children, and 4- and 5-year-olds who participated showed increases in letter recognition, sounds association with letters, and understanding basic concepts about stories and print."[3] Couple this with another study that shows, "[...] those in the shooter video game condition show faster and more accurate attention allocation, higher spatial resolution in visual processing, and enhanced mental rotation abilities (for a review, see C. S. Green & Bavelier, 2012). A recently published meta-analysis (Uttalet al., 2013) concluded that the spatial skills improvements derived from playing commercially available shooter video games are comparable to the effects of formal (high school and university-level) courses aimed at enhancing these same skills."[4]. These studies provide sufficient evidence to put forth the notion that video games and digital media have a benefit to their user. I do believe these benefits far outweigh any kind of harm that may come from one or two isolated incidents of "video game addiction". Any kind of addiction is bad though. Even if he convinces you that this addiction should lead to its removal, it would only make sense to remove cigarettes or alcohol as well since both have been found addictive [2]. This isn't something that can really be done though. -Freedom- Although this isn't the strongest point, but I feel it is a necessary one. People should have the right of freedom to live as they choose, and that includes the right to invent a product. The only time ones rights should be infringed on, is when they undermine anothers. Even if there is a harm to oneself from using entertainment technology, it doesn't justify the idea that it should never have been invented in the first place. -Regarding Pro's R2- I find it rather under handed that Pro slips that rule (#6) into the standard rules structure for debates. I acknowledge it is my responsibility to read the rules first, however I can't possibly see the justification used for adding it in to begin with. Ironically, Pro has already violated his own rules "2. Any citations or foot/endnotes must be individually provided in the text of the debate". As you can see they're scattered throughout the middle. This alone warrents at-least a tie for conduct points. [1]http://selectusa.commerce.gov... [2]http://www.niaaa.nih.gov... [3]http://abcnews.go.com... [4]https://www.apa.org...