Grand Theft Auto 5 is the most realistic video game to real life.

I will also begin with game story as my first argument. I will summarize Far Cry 3's story and compare certain aspects of it with real life.StoryThe story's protagonist, Jason Brody, is on vacation in Bangkok with his brothers Riley and Grant, his girlfriend Liza and some friends; Oliver, Daisy and Keith. To celebrate Riley's obtainment of his pilot's license, they decide to go skydiving. Upon landing on Rook Islands, they are captured for ransom by pirates under the orders of Vaas, the main antagonist. Jason and Grant are kept in a wooden cage, but Grant's military experience helps them escape, which sadly ends up with Grant dying from a gunshot to the neck - killed by Vaas. Jason barely escapes in the jungle from the pursuing Vaas and his pirates. He is then found and rescued by Dennis Rogers, a Rakyat warrior, who brings him to Amanaki Village. This is where his "warrior-side" starts to layer outwards and morph the otherwise "ordinary" man.With Dennis' help, he quickly finds Daisy at Dr. Earnhardt's house where she's being treated for her injuries from her escape. Further on, he also finds clues to Liza's location, but is captured by Vaas once more and is brought to Liza where Vaas attempts to kill them by setting fire to the building they are tied up in. However, they manage to escape and meet up with Daisy in a cavern below Dr. Earnhardt's house, where she's working to get an old boat back in order.During his metamorphosis, Jason meets with Citra, the leader of the Rakyat and sister of Vaas. She asks him to prove that he's worthy of the Rakyat by accepting to retrieve an artifact: a symbolic knife with strong ceremonial meaning. During the quest, he meets undercover CIA agent, Willis Huntley, who was sent to investigate Hoyt Volker's (Vaas' boss) slave trade and drug business. He aids Jason by providing much needed information about the islands as well as the location of two of his friends, Oliver and Keith.After rescuing Oliver before he’s sent to slavery and Keith from his new master “Buck” Hughes, Jason learns from Keith that his younger brother Riley has also been shot and killed. His other friends offer him to leave with them, but now the ordinary Jason is no more. He’s changed. Bent on revenge, he sets back out to kill Vaas and Hoyt.Jason, having recovered the knife in the ordeal to save Keith, brings it back to Citra, who helps him to infiltrate Vaas’ compound. Jason then exacts revenge and kills Vaas.Agent Willis sets up Jason to meet with his only CIA crew left on the island, Sam Becker. Sam is deep embedded in Hoyt’s trust and helps Jason to get in the ranks of Hoyt’s new recruits. Once he gets Hoyt’s trust, he is given permission to interrogate a prisoner, which turns out to be Riley. Later, during a private poker game hosted by Hoyt in which only he and Sam are invited, Hoyt is aware of the deception and kills Sam. He then proceeds to cut off one of Jason’s fingers. In the following battle that ensues, Jason kills Hoyt, whose last words were concerning Riley being flown off the island. Jason hurries to Riley and they manage to escape using Hoyt’s helicopter. They arrive at Dr. Earnhardt to find his house burning and him dying. Their friends were captured by the Rakyat under Citra’s orders. When Jason reaches Citra, she offers him two choices: kill his friends and follow the path of the warrior; or let it go and free his friends. At this point the gamer has a choice to make. Killing his friends will result in Citra engaging in a sexual intercourse with him, then killing and assuring him that he dies like a warrior and the child she now carries will become a Rakyat leader. Freeing his friends will result in infuriating Dennis who’s about to stab Jason, but is saved by Citra taking the stab at Jason’s place.Sources: 3 completions os the game; http://en.wikipedia.org...AnalysisWhen you read my story synopsis it might appear strange. But for analysis, I’ll sum it up and do a breakdown.1. Group of young adult tourists get captured by pirates for ransom.2. Protagonist’s brother dies during daring escape, resulting in a change of character.3. Help is found with local Rakyat, Dennis. Later found with Dr. Earnhardt, then CIA agent Willis.4. Protagonist’s strength of character and combat skills are developing.5. Protagonist finds friends and kills antagonists.6. Ending is up to player.Now, let’s compare this to reality (respectively).1. The capture of tourists for ransom is happening around the world. I did some research and found that it is happening in Somalia since 2008. And I am positive that if I would have more time to research I would find more instances of captured tourists for ransoms elsewhere. Source: http://en.wikipedia.org...2. Now many things can provoke a sudden and drastic change of character in a person. Mental traumatism is definitely one of them. If you, your family and friends are captured, you might be scared and afraid. Then during escape your brother dies but you escape, that stirs things up in the mind. It creates a scar. You don’t just care about being alive; you care about your friends’ lives. How far can a mind be pushed? Not everyone is the same, but it is understandable how some might find the strength to fight. Keep in mind that the protagonist can’t just head over to police and let them handle it. He is stranded on pirate controlled islands with no immediate escape. The fate of his friends is on his shoulders.3. Help? Well help can be found everywhere. These are exotic islands with a tribal history. A strong tribal force can reside there to oppose the pirates. Also, a slave trade and drug business must surely attract the attention of the CIA. It isn’t farfetched that help can be found in a few places. It would have been farfetched, on the contrary, if the protagonist did everything without any help at all.4. Yep. If I’m going to kill to survive and rescue my friends, I will learn how to use weapons. I will learn to stab and slice throats. And to be honest, if I were in the protagonist’s situation, I probably would fuel myself on each pirate I kill and my sense of mercy would leave me. My will would stand out above all. Am I the only one to feel like I would learn quickly how to kill? Here’s an example: your house is being robbed by an armed and dangerous criminal while you, your spouse and children are inside. How would you react if he threats your family? I know for sure I’d do what it takes to try and kill the assailant. If I succeed, I probably would not be a violent person after the event. But I would be mentally scarred. Having won against my attacker would make me feel stronger and more in confident as a protector. If this repeated every week, I would most likely feel stronger and more confident every time. What if this is transposed into a perpetual event (like Far Cry 3) rather than a repeated one (like my example)? I do believe that it’s possible for an ordinary man to turn into a killer under these conditions.5. In continuation to number 4, achieving your purpose can happen.6. The ending is up to the player. And I am sure that certain players opted one way and that certain players opted the other on their first run through. What does this mean? It means that both feelings are possible realistically. Some players, if not most, would rather save their friends. While others probably feel strong about being a warrior after playing the game. Nonetheless, if one choses a certain way, that’s the player’s realism.ConclusionCompared to GTA 5’s three protagonists, Far Cry 3’s single protagonist and story serves well to embed the player deep into a state of belonging. If any bit like me, players find themselves inside the skin of Jason Brody; like a mind merge. Which by contrast to GTA 5’s Michael, Franklin and Trevor where you feel like you’re just controlling a movie. According to me, that different feel for play adds to the feel of realism.