There have been worse games than Sonic 06

http://www.youtube.com...Tiger games VS Sonic '06Note: all of my points regarding games besides Sonic '06 will be from the AVGN episode in my argument. get ready, because this is going to be a loooooong argumentGraphics and Frame Ratesonic '06As an XBox 360 game, it would naturally have great graphics and a good frame rate as the XBox 360 has a great motion capturing system.Tiger gamesThe Tiger games, however, had poor graphics and frame rate. The graphics worked like this: you had a background and multiple static images in front. The static images represented characters and moved around in what can be rationally classified as "Stop-motion" across the screen to simulate movement (2:20-2-52). The lack of color and lots of black hurt a person's eyes. And they say graphics don't make or break a game.Butchering Game FranchisesSonic '06Sonic '06 was terrible and did harm the Sonic franchise, but Sega is proving so far that they may be able to pull themselves and their mascot out of the fire.Tiger GamesMusicSonic '06Sonic '06 had great music. The main theme, "His World," was performed by the punk band Zebrahead, who has fame outside of perfroming the main theme for the game. It was so great that it was orchestrated into the final boss theme, and then instrumental version appeared in Super Smash Bros. Brawl. "I think music is the strongest point of this game," said Jirard "Dragon Rider" Khalil, the Completionist.Tiger gamesThe Tiger games had no variety in terms of music nor sound. The "sound system" was extremely limited and primitive as you may notice throughout the video. The sound is all nothing more than constant beeping that always sounds the same and can become unbearable very quickly. Gameplay and ControlsSonic '06The gameplay in Sonic '06 was impeded by random glitches and not very satisfying in the first place. The controls are good until some random glitch pops up out of nowhere.Tiger Games"...for most of [the Tiger games], I can't even figure out what you're supposed to do. I just mash buttons and wait for something to happen," complained the AVGN (6:40-6:45). The gameplay of Sonic '06 may have been flawed, but not being able to figure out what to do or what's going on in a game is worse. The controls are also drasticlly different from what gamers are used to. We're used to having a d-pad on the left for moving around and action buttons on the right. The controls on Tiger games, however, vary significantly and are always counterintuitive (7:05-7:44). Such awful controls can make a whole game feel like one big glitch.That's it for the Tiger games. Now let us move on to the wrist "games."The wrist gamesThe wrist games were even worse. If you thought playing a Tiger game was as hard and awful as it could get, then you were very mistaken. the games were small enough to fit on your wrist like a watch, and that is what ultimately doomed them. The graphics were as bad as the bigger games, there was no sound at all, and you had to squint until you looked sleepy just to see what was going on. you had three tiny buttons that were hard to press properly and no reminder about what these buttons did. This made the controls as terrible as can possibly be (12:45-12:50). It was essentially a worse version of the bigger games. Now for the R-Zone.The R-Zone"... basically a sh***y version of the virtual boy," the AVGN called it. (15:30-)You would slide the game into the system and strap it to your head. the screen would then light up, and the graphics were all black and red...