Modern shooters are completely destroying the shooter genre and just plainly miss the point.

So I've already counted the ways old shooters were better in my previous post, so allow me to make some statements why old shooters were plain better an Modern shooters are in comparison horrible. Old shooters had superior level design. They had better resource management. They had better guns. They had better enemies. They had better movement. They had better art style. All those are obviously just statements that sound like personal opinion but I've explained them in my previous post, so please refer to that when referencing them. I would like to give some proof for my statements by giving examples of games. Excuse me for not giving sources as you have to play the game yourself to see the difference. Old shooters had superior level design. - Shadow Warrior, Duke Nukem, Doom I, Doom II, Rise of The Triad, Blood, Quake had all labyrinths instead of corridors that games like Call of Duty served us. Games like Painkiller and Serious Sam preferred arenas. Old shooters had superior resource management. -All the game mentioned had more spare ammo, made you explore the level and constantly check how many bullets you have to not suddenly become defenseless. They also had health pickups instead of regenerating health which also forced the gamer to be more careful with it's ammo. The new games give you both ammo and health constantly so you don't need to worry so much about that. Old shooters had better guns. -For that I will use Shadow Warrior as an example. Shadow warrior had as our arsenal *A katana *Shurikens *Two uzis that you could dual wield *Quad Barrel Riot Shotgun *Grenade Launcher *Sticky Mines *Rail Gun *Guardian Head *Ripper Heart It's true that they might be more weapons in modern games, but that's not the point. The weapons here are different from one another, you use them in different ways, in different situations. You might prefer to use Quad Barrel Riot Shotgun for bigger, closer enemies, Two uzis for less powerful closer enemies, grenade launcher for enemies in a distance, sticky mines for throwing, or just luring enemies into "traps", a Rail Gun for the boss fights and so on and so forth. It's true that there are also different types of weapons in modern games, but the truth is that they don't allow for carrying more than two or three guns which limits your ways of doing things. And yes there is a difference between a sniper rifle, shotgun, grenade launcher and assault rifle, but different types of weapons are given to you mostly before, or after certain fights so you can use it at this certain encounter. Mostly you're given different types of assault rifles, which don't really change all that much. Old shooters had better enemies . http://www.3drealms.com... For this I will use the enemies from, again, The Shadow Warrior. As we can see, shadow warrior has a variety of different colorful enemies that differentiate from one another. While modern shooters enemies mostly don't change all that much, they tend to stay inside the spectrum of different types of soldiers that use almost the same strategy. Old shooters had better movement. You can take any shooter I gave from the list as an example. Those shooters allowed you to move between enemies, trying to avoid their shots and moving on the battlefield from different angles. New shooters have cover based system that makes the player far more static which is less skill based. Old shooters had better art style. Not only did they have more colorful environments but even enemies tend to be better looking. Doom two for example, had a lot more interesting color palette. Even though it wasn't as detailed as games later like Shadow Warrior or Duke Nukem 3D. I await your response con.