Imaginary Charcter Showdown 3: League of Legends

Clarifications: Counterfire, if you are to read it carefully, is a passively active ability that is there persistently. at max level, Counterfire passively returns a percentage of the damage dealt to Sage as magic damage, let me bring up the text:Q) Counterfire - Sage is surrounded by a barrier of magic which reflects damage proportional to the amount of force applied to it. Return a percentage of all physical damage dealt as magic damage (after armor is applied). When active, Sage deals three times this damage and drains mana over time.This implies that Sage's ability is on constantly. Felinis takes extra damage (say 20% at level 3 for the sake of balance) passively returned. When active, 60% of the damage is returned as magic damage for a duration. So already, with counterfire, Sage while attacking Felinis and while under attack will actively deal 160% of the average damage consistently. Taking into account the fact that Counterfire returns all physical damage (and, based on the character, Felinis and his skills are assumed to be physical type skills), All of Felinis active skills will return damage to him (except maybe man's best friend, which would damage the crocodiles instead)."since this is 1v1fight, Sage's Dependancy and Subjection abilities can't be used."It is outside the parameters of a debate to set up rules like this after the first round. Not only did my opponent define rules and terms after the first round (meant for these kind of things): the fact that this was done in the very last round is something I would like to note to the readers. For future reference, any rules must first be defined in the first round of a debate to prevent a battle of conflicting definitions or abuse of new definitions to unfairly manipulate the terms of the debate against or in favor of any one side. Please do not do this again in the future."Felinis's hunter instinct can let him have a suprise attack advantage. Felinis likes to creep around the opponent, without them knowing, learning their abilities/weaknesses. And, since you stated no keen sense of vision/hearing, even sage can't hear Felinis."Wrong! Sage does see and hear Felinis. For the sake of her champion persona, she pretends not to ;). THe only advantage this skill provides is the first attack. Felinis gets one free strike (and passively takes 20% of that strikes damage back as magic damage), that's it.I will now take advantage of League's aggro system which causes all non-champion AI units (such as baron, dragon or minions) to target its closest aggressor when aggravated.The moment Felinis activates his ult (the crocodiles), Sage will be able to take full advantage of her skills. Although Sage cannot move during Absolute Dominion, she is still able to use her other abilities. While Felinis is under the influence of Absolute Dominion, he becomes an ally. Sage can now activate dependency on Felinis to reduce (at max level) half of Felinis' armor, MR, attack, attack speed, magic, movement, etc. and transfer it to herself. Felinis is now extremely weak. Sage is then able to pit the weakened Felinis against his own crocodiles which, due to League's aggro system, will both attack Felinis. Now let's do this mathematically. Here is the page with the stats of champions at level 18 wiht no runes/items/masteries: http://leagueoflegends.wikia.com...Since Rengar and Felinis are most similar to each other, I will assign Rengar's stats to Felinis. Sage will have the stats of Xerath.Stats that matter:Sage has 1820 health, 105.66 AD, 0.77 attack speed, 79 armor, 30 magic resist and is a ranged champion.Felinis has 2055 health, 109 AD, 1.008 attack speed, 83 armor, 52.5 magic resist and is a melee champion.Since it is OP, Absolute Dominion shall last only 6 seconds at level 18. For 6 seconds, Sage will be able to control and use Felinis and all of his skills.I will assume the crocodiles will each have Felinis' AD and 1.000 attack speed upon summon (refer to the stats outlined above) and half his health.The damage multiplier for armor is thus: Damage multiplier = 100 / (100 + Armor)Let's say Felinis activates his crocodiles. Sage immediately takes control of Felinis and strips him of half his stats and makes him attack and be attacked by both crocodiles. Felinis will have 41 armor. The crocodiles will deal 109 / (100 + armor) damage to Felinis every second. That is 109/141 or 77.3 damage per second. Since there are two crocodiles, The damage dealt is doubled to 144.6 damage per second for 6 seconds. By the end of Absolute Dominion, Felinis will have take 144.6 x 6 damage, totalling 867.6. Felinis will attack the alligators and draw them away, effectively moving them far enough that when Absolute Dominion ends, the four seconds left for the alligator to run back at Sage is insufficient to cover the distance created. Thus, Sage wastes Felini's crocodiles through detailed manipulation and strategy. ;)Felinis now has 1188 health and is back to full stats. He comes back to attack Sage, who activates counterfire and simultaneously auto attacks Felinis. If Felinis decides to wait out counterfire, Sage, who will only have 8.1 (or 8) auto attacks if her leftover mana only allows her 10 seconds of use, will deal another (105.66/183 x 100) x 8 damage to Felinis. If Felinis decides to burst everything he has on Sage in his current state, Felinis will deal [(109/179 x 100) x 10] (or 600) damage and take a reciprocated 60% of this as magic damage (360/152.5 x 100 or 236). Let's say Felinis also uses his skills, which I will assume deals damage proportional to 100% of his AD. Felinis now has dealt a total of 730 damage and has taken 288 from Counterfire in return + he takes 461 damage from Sage's auto attacks. This is a total of 761 damage over the duration of Counterfire. Felinis now has 439 health. Sage has also taken damage equal to about 1000 damage. Sage has taken 730 damage + whatever damage Felinis dealt when he initiated the fight (let's be generous and say 200). Sage has taken 830 damage and has 990 health left.So currently - Felinis has 439 health, Sage has 990 health. 10 seconds of auto attacking from Sage will drop Felinis health to 0. Felinis, attacking Sage, will also deal damage to himself. As established above, Felinis deals about 830 damage with all his skills included over a 10 second duration. With reduced Counterfire, Felinis takes 115 damage from attacking Sage. Sage will finish Felinis with at least 160 health left. Note - I assumed Felinis activates The Hunt is on every time he is distanced so that he is constantly attacking and not missing even 1 second of attack (which would give Sage an advantage due to her ranged attacks). I've also ignored Sage's passive effect since it is extremely random and is hard to predict (slow, stun, root, snare, suppress, silence, etc.).Without runes/items/masteries, Sage easily deletes Felinis from the fields of Justice and sends him straight back to his spawning pool.