Ultimate Team War - High Altitude

I thank Mongeese for his quick response and condense arguments. My own points will be broken into three parts: a defense of my characters' validity, questions about my opponent's plans, and my counter-strategy.CHARACTER VALIDITYMy opponent claims two of my characters are useless, as Graviton will not have access to gravitational particles nor Super Skrull to his power amplifying signal. While these team members are tangential to my plans and were never intended to do much, Pro's claims demand a rebuttal.To start, Graviton is not helpless. His molecular structure is infused with the gravitational particles, allowing him to maintain flight regardless of whether they are present in his environment [1, see: History]. In addition, these particles are theorized to exist within Earth's atmosphere [2][3], giving him full access to his abilities.As for Super Skrull, he is similarly empowered. Like most members of his species, Super Skrull possesses initiate shape shifting abilities [4] and he will be able to stay airborne and battle with ease. Also, Rules 6 and 7 state that team members and their equipment will be modeled on canon to be chosen by the Team Leader. As the canon I specified for Super Skrull lists the power amplifying signal as a component of his character, it necessarily exists during this battle. QUESTIONS ON ROUND 1While on the topic of character traits, I ask Pro to clarify the existence of Blue Eyes White Dragon in this battle. My opponent chose the Yu-Gi-Oh anime as the source for this creature but provided no specific story arc. As such, we must assume he is referring to its standard incarnation. Since it is too late to alter or specify source materials, I am intrigued at how a holographic projection of a trading card poses any threat. I also ask that Pro elaborate on Mewtwo's psychic force field, mind-wiping, and ability to transport others, as I found no evidence of such powers in his provided link. COUNTER-ATTACKMy opening salvo involves the unique and underrated Spider-Man villain, Spot. Using his ability to instantly generate and traverse inter-spatial and inter-dimensional portals, Spot will work to systematically eliminate the opposing team. This is due to Rule 2, which states that no portion of a character's body may leave the battlefield or they will be disqualified. As Spot's portals transport any portion of any object that passes through them to another location of his choosing, he need only have an enemy touch a part of their body to a portal for them to be removed from play. The moment the battle begins, Spot generates handfuls of portals surrounding all sides of each enemy. These warp tunnels will all appear only a hair's width away from their bodies, with the other ends appearing equally near to the outer boundaries of the battle arena. As such, the opposing team is effectively trapped until they inevitably move and teleport part of themselves out of bounds. Fortunately, Pro has instructed each member of his team to jump into action immediately out of the gate; Link drinks a potion, Harry casts spells, Mewtwo erects a barrier, Rayquaza rises to meet Graviton, and Blue-Eyes initiates an attack on Magneto. As the portals appear instantly and without warning, the slight (and not so slight) movements of hands, arms, tails, heads, and wings involved in each of these actions is sufficient to disqualify much, if not all, of my opposition. The remainder of my team is also active at this time. Magneto and Super Skrull protect themselves and team mates with magnetic and invisible force fields, respectively. The latter also renders the rest of his team invisible. Graviton and Peter, on the other hand, prepare to use two of their respective abilities (i.e. gravitation control and telekinesis) to move enemies toward the nearest warp tunnel. The moves these characters make at this point depend largely on how Team Pro reacts to our first strike. Of course, for an enemy to avoid an immediate disqualification and force additional actions on my part, they would somehow how to remain completely motionless in midair despite gravity, telekinesis, and their own movements pushing them toward disqualification. The next move belongs to my opponent. REFERENCES1. http://marvel.wikia.com...2. http://en.wikipedia.org...3. http://scienceworld.wolfram.com...4. http://marvel.com...