Overwatch VS TF2

R1OK, so the statement that is being basically made here is that OW's sound design is good. that may be so, but that still doesnt show why Overwatch is factually better. There are arguments that could be made that TF2's is in fact better (ie Uber masking) but those aren't relevant to the central contention that Overwatch is factually better than TF2 and neither is this argument.R2There is exactly one straight upgrade in team fortress 2, the Third Degree[1]. However, the upgrade is so pathetic that it might as well not exist. Disregarding the obvious argument that hats= skill (JOKE), the stock loadouts that any common or garden F2P can get are usually the best [2].R3Con states that OW is factually better and then produces an argument based entirely on personal experience.R4'The MvM game mode 'What? Loads of people play MvM, in fact it's now one of the more popular gamemodes.' medieval mode'My full (all the time) 24/7 medieval mode server[3] puts the lie to that.'For instance there's the grappling hook game mode'[4] There's a map that's just been added for that mode.Oh, and Pro convieniently forgets to mention the PASS time mode, which came out of beta this update.[5]'Valve hasn't given any good incentives to actually play them, 'Yes, because people play the game mods that they like and want to play because they can actually pick which mode and map they want to play unlike OW.R5The keyword in this rebuttal is the comparative. You yourself admitted 'it's hard to tell what valve does for testing'. This means that you have no proof whatever that they are not doing more than Blizzard is.R6'those few seconds it takes to respawn'Yes that's exactly what I said but that's also present in TF2 except (a) respawn times are generally longer b) Medics drop uber on death, so there's more (the comparative again) of a penalty so more punishing for death so my argument still stands.R7[7]This video shows a moderately skilled Widow dropping half a team in the space of six seconds while being in no danger whatever herself.'I have never seen a widowmaker'So therefore Widowmaker doesn't have the potential to do this? Doesn't seem logical somehow.' has super clean and fast match making 'So does TF2+++Substantative+++C1Greater customizationI'm not sure if you guys could see it in the first screenshot[3], but I'm using a multitude of custom settings. [8] Here's a screenshot that demonstrates all of these. I'm using a custom HUD(heads up display) - can't do that in OW. I've also got viewmodels turned off for greater visibility (nope, can't have that as well). As well as this, I have a frame config (nope) custom hitsound (nope) fps config (nope) custom map (nope) damage numbers (nope). I also have a entirely unique cosmetic loadout (nope, you can only have skins), weapons loadout (nope), personal nametags on my stuff (nope), kill counters (nope), paints (nope), particle effects on hats (nope).I think this proves pretty conclusively that TF2 is a customisable game, and we haven't even gotten into the ridiculous array of mods there are.Why is this good? It's pretty simple. A game that is an open system and therefore encourages community involvement will generally have more longevity and therefore be a better game.<31.)https://wiki.teamfortress.com...2.) (I assume we're allowing videos)3.)http://imgur.com... (note that this was taken at 10:30, very much not a peak time)4.)http://tf2maps.net...5.)https://wiki.teamfortress.com...6.)https://wiki.teamfortress.com...7.)8.)http://imgur.com...