Ultimate Team War - Skyward Sword's Hyrule

This is Ultimate Team War. Each debater must assemble a team of five characters, and the teams will then fight to the death(ish). Since we cannot have an actual real-life battle, each debater will explain why their team is superior during this debate. This battle takes place in Hyrule, more specifically the Hyrule of the time of The Legend of Zelda: Skyward Sword. DEFINITIONS Team leader: One of the debaters here, i.e. me or my opponent Team member: One of the five chosen warriors. Team Pro: My team. Team Con: My opponent's team. RULES 1. This fight occurs in Skyward Sword's Hyrule, inlcuding the sky, Skyloft, the Thunderhead, all islands, and the Faron, Eldin, and Lanayru Provinces. Everything is just as destructible or movable as it would be in the game. (Trees, for example, are destructible, but houses are not.) All characters are limited by the natural bounds that appear in the game. Assume that everything is just as it was at the end of the game, just before the final saving point as Link enters the final battle. For the purpose of avoiding time-travel madness, all Gates of Time are permanently deactivated, and no Timeshift Stones may be moved beyond their original bounds. 2. All NPCs are absent, leaving only the monsters that naturally appear at this point in the game. A Loftwing is available for each human character used; while not ridden, each Loftwing will fly around the sky closest to its human. 3. When the team leader chooses a team member, he must also choose a location for that team member, which can be any specific location within the bounds of this war. 4. There will be no demi-god characters that are capable of travelling at ridiculous speeds, shattering almost any barriers in their way sustaining little damage to themselves, and wiping out anything, like Superman or Sentry, or anything more powerful than that. Nor will there be any unlimited powers that cannot be resisted. If you're in doubt, just ask. 5. Other illegal powers include time travel and mind control (taking over an opposing character), with the aforementioned exception of the Timeshift Stones. 6. Any team member must be either real or, if fictional, verifiably existent. No characters may be made up for the purpose of this debate. 7. In the case of a fictional character, the team member's abilities must be according to a specific canon chosen by the team leader. 8. Every character has only the equipment that they generally have in the specified canon, or any equipment they would use in air combat. Note that this may not include live equipment that could be counted as a separate character. 9. Team members are absolutely loyal to the team leader. All team members are still subjected to their own emotions, however. 10. The team leader may not directly participate in the competition, but may only facilitate. The role of the team leader is to explain what the team would do and why it would win against the opposing team. 11. Neither team can have a member in common. If one team leader chooses a team member, the other team cannot have that character. 12. A team wins when all members of an opposing team are dead, unconscious, or essentially unusable. Characters who cannot be dead, unconscious, or unusable are not allowed. 13. Neither debater may create new arguments and plans after Round 3; they may only create new counter-arguments and clarify old arguments. In Round 5, CON may not produce new counter-arguments, except to counter PRO's new counter-arguments or clarifications. 14. The winning team automatically receives Arguments and Sources. Conduct, in addition to regular things, goes to the person who follows the rules most effectively. Please remember this rule. Round 1: Rule specifications; PRO has informed Maikuru of his five chosen team members, as well as their locations. CON chooses five team members as well, and informs Maikuru. If there are no matches in team members, CON posts those five team members, as well as their locations. Otherwise, he chooses a substitute team member. Round 2: PRO unveils his five team members and their positions, then proceeds to explain how his team would win. CON then responds with a counter-strategy. Round 3, 4, 5: Arguments and rebuttals. No new plans may be made after Round 3. CON may not present any new arguments during round 5, since PRO has no chance to rebut them. Oh, and thanks to MTGandP for coming up with the entire concept of Ultimate Team War, and to Maikuru for agreeing to be the mediator!