Skyim is the worst in the series with or without mods.

You may be Dragonborn, but it's your choice whether or not to finish the quest; almost every conversation in the main quest offers the player reluctant dialogue. Miraak was the original chosen one, Talos was chosen after him. You beat Alduin ingame because you choose to finish the quest; it can always sit in your log if you don't want it. Besides, you don't even kill Alduin anyway: you never absorb his soul. The Dark Brotherhood gives you a gauntlet set that doubles all backstab damage. Gold is the reward early on, but for finding unique ways to kill targets (using the statue at the wedding), killing the inspector in a city instead of the wilderness), you receive new abilities such as the Ancient set and the power to summon Lucien LaChance, which I thought you of all people would like. Game design is not about you remembering what items you got where. It's about you finding each fight enjoyable, and each level enjoyable, and here the game excels. Dual wielding is a new feature to Skyrim, and gives you more variance in how you play. Few characters call the wereblood a curse: Aela considers it a gift, and those who fear it fear Hircine's realm. The werewolf is meant to be played as more of an hunter; pick off the deadly targets as you enter and scatter the weak while you focus them. Silver is your only weakness, and Aela simply suggests you wipe out the only silver using faction as a solution. The DLC doesn't "fix" problems, it expands on the game. It offers a new way to play previous races as well as new content. It's worth getting for the extra content it gives, especially with the Black Book levels in Solstheim. Just because you don't like exploring doesn't make the exploration bad. You focus on the narrative by your indications, where Skyrim focuses on the adventure. That's like saying that all real time strategy games are bad because all you do is sue the steamroll tactic. The Oblivion characters look and feel unnatural. The lack of voice distinction; the ugly faces and the game's insistence on having you zoom into them in chat left the npcs to frolic in the uncanny valley. 'Sides, you can still get radiant dialogue in Skyrim. When Maven brushes paths with Riften shopkeepers; Ysolda's conversations with Carlotta and Irileth arguing with Balgruf, all offer what you claim to enjoy. On essential characters; Fallout 3 showed Bethesda that you fail a lot more quests without them. It's possible for Eola to die during the Taste Of Death, and if she does, then you lose out of a Daedric artifact. Also, with that mine? Pretty sure he's involved in some Companions' missions to rescue falmer prisoners. Especially in a game where dragons can randomly attack, it can really interrupt a save if a key character dies. ESO is in fact canon to the Elder Scrolls series, and to call Skyrim the worst in the series but then say that you don't count half the games in the series renders the motion pointless. Skyrim may not be a perfect game, but it cannot possibly be the worst in the series. You can't even use the grandfather principle on the older games, since Skyrim took a lot more influence from Bethesda's takeover of the Fallout series than those games. One more thing. You often say throughout the debate that you personally don't find certain aspects appealing. Opinion is a tricky beast indeed, but I think that Ocarina of Time is a very poorly designed game. Overwhelming majority would disagree, and while I can explain at length with good reasons why i think it bad, objectively i accept that the game is world-renowned for a reason. See you next round Duncan