Ultimate Team War - Ender's Game

My turn. :D My opponent has tried to dislodge the lightning rod. This is, however, futile, as peter can stop the boomerang from ever reaching the lightning rod. Something as light as a boomerang would easily be deflected. I would prefer that Kirby get rid of his UFO ability and eat the lightning rod, as that would be the preferred outcome for me. My opponent plans to use signal beam, UFO wave cannon, bomb arrows and sleepy sheep. Signal beam is a beam of light. Reflective surfaces would easy reflect or dissipate the damage. This is where the metal shields that Macgyver made from Deep Blue come in handy, as well. My opponent tries to use Sleepy sheep in order to incapacitate my team. However, since sleepy sheep is very poor against bosses, and since My team is a boss, my opponent will be lucky if half my team is asleep. Since sleepy sheep can be dispelled if the person who is asleep, is attacked, if even one of my units is awake, all he has to do is slap everyone back so that they become awake.(1) My opponent forgets that this is an anti-gravity room. Spreading out is extremely hard. Although my opponent plans to attack me on "Four sides" this is unlikely, as Magnezone and shuckles are slow, and the only one capable of moving in an anti-gravity room is Kirby with his UFO ability and possibly paper mario. If both of these help the others to spread out, this will infact take longer for my opponent to get into place. Additionally, I am not sure if my opponent has seen any Macgyver TV shows, but following the cannon, Macgyver is able to produce amazing things by using simple household objects. In addition, when Mythbusters tried to do some stunts done on Macgyver, such as Picking a lock with lightbulb filament, it took the mythbusters guys 52 minutes, as opposed to the 52 seconds it took Macgyver, so time is greatly condensed.(2) My opponent believes that he can thwart my plans. However: 1. As said above, sleepy sheep will definately not work on all, and most likely will not work on half of my team. Even if Ozzy was put to sleep, Macgyver, being right behind Ozzy, would simply smack him on the head to quickly wake him up. With Ozzy awake, mortal draw will look like slow motion to him. 2. This is fine, as then Macgyver can concentrate on other opponents. However, he will always keep an eye out on Shuckles, in case he chooses to raise his head out of his shell to attack. Furthermore, as Gastro Acid does no damage and simply negates an enemies in-battle ability. Since Macgyver has no in-battle ability, he is unaffected. 3. Magnezone only reduces psychic attacks by one half. Therefore, he is not completely unaffected, and this would only mean that it would take longer for Peter to ram him into Kirby. The goal here is not to kill either. It is to incapacitate both, so that neither can participate in the battle. Kirby and Magnezone can be dealt with after the rest of the team is dead. So, from what I see, I can predict the following events to occur: 1. Macgyver, Steven Hawkings and Ozzy dismantle Deep blue to create many little mechanical wonders, including a Gravity field generator, lightning rod, and metal sheilds. 2. All players leave the preparation room. 3. Peter instantly grabs Kirby so that he is pointing towards his allies, thus preventing Kirby from firing at all. Since UFO Wave cannon takes time to charge, there is plenty of time for Peter to properly direct Kirby to one of his fellow team mates. 4. Ozzy and Macgyver are fitted with makeshift shields. Hawking stands behind Deep Blue, possibly so that they may play a round of chess. 5. Ozzy and Macgyver run towards the enemy. Peter supports by helping deflect any oncoming attack. 6. Once Ozzy and Macgyver have run beyond the Lightning rod, this makes the lightning rod less effect, as it has a chance to hit Ozzy or Macgyver while being directed towards the rod. Therefore, Peter uses his abilityes to ram Magnezone into kirby(Or even kirby to Magnezone, if it is taking too long), so that Magnezone cannot use his lightning ability. If he does, he risks hurting Kirby in the process. Since Kirby cannot face in another direction after he is charging, all Peter has to do is to make Kirby face someplace else, and let go, giving him a free hand to move a shield to deflect the Signal beam. 7. Sleepy sheep may put Ozzy or Macgyver to sleep, but highly unlikely that both will submit. If both do, Peter, using his free hand, can wake them up by jolting them with his powers. 8. Ozzy throws the anti-gravity device to the center of where the portal lies, thus increasing the chance that all are hit by it. 9. Macgyver engages Shuckles and Magnezone. Ozzy engages Paper Mario and Link. Mario may have hightened abilities thanks to acupressure, but link does not, allowing Ozzy to quickly incapacitate Link, and take his items so that he may better engage Mario. If Shuckles ever pulls his head out to attack, Macgyver will be sure to be there and slash him. As his body(apart from his shell) is extremely soft, Shuckles will easily receive massive damage or perhaps even be incapacitated. Macgyver will be able to shrug off the Gastro Acid, as he has no in-battle abilities. 10. If Macgyver has failed in decapacitating either Shuckles or Magnezone, he will have atleast lasted long enough until Ozzy has defeated both Paper Mario and Link(With the help of peter), thus allowing him to engage and easily dispatch both. Source: 1. http://www.mariowiki.com... 2. http://en.wikipedia.org...(2008_season)#Episode_100_.E2.80.93_.22MacGyver_Special.22