Dota 2 is better than League of Legends.

Rebuttals1. GraphicsI didn't say that the LoL graphics were perfect.They don't need a huge graphic card. It was only a change of particles that improved the visuals.Improving doesn't show that the graphics of one is better.2. TribunalI posted the Tribunal FAQ. There you can see that cases are reviewed by Player support.There is no automated punishment.3. Unskilled Player as a reportable offense.What Pro's source says "it will be used to improve the performance of our matchmaking system".It is used for matchmaking research.4. AestheticsI didn't consider it relevant because the comparison is not fair. The difference is not relevant when you are talking about a company that make profitfrom a lot of games with a company that only have one game and the only profit they make is because people buy their skins. You can be sure about this when you check stats about the profit of the micro transactions of some games. [1]You can compare Dota 2 with Team Fortress 2, which is another Valve Game. Dota 2 is clearly the most played game in Steam, but TF2 that has less than the half of players than Dota 2,has more profit than Dota 2. This is not a problem for a company with a lot of games.5. Runes I said that the problem is non existent at all moments.The way Dota 2 is balanced requires having all the heroes. This doesn't happen in LoL.In LoL you can have a balanced game without all the characters. How is that possible? The reason is that heroes tend to be really strong and counterpicking is a lot of the times really important.But counterpicking is less important in LoL. It still exists but there are no hard counters so you can make a strong team even if you were counterpicked.Considering this, you don't need to buy champions before you buy runes6. HeroesBut those are new players. Why would the case of LoL be pay to win? The reason I ask this is because these are games that need to be learned, and that take time. Being able to use all the characters by new players in the less time possible is irrelevant.7. New HeroesThe highest division is Challenger.Pro's source is outdated. There are only 113 champions listed, and right now there are 119 champions. [2]I was talking about professional and tournament play.Last tournaments had 2 champions of 450 IP as the most played champions. Soraka and Kayle. Ryze was played but was not as popular.Now also notice that I used the word cheap and expensive. I-m really sorry for using ambiguous words but I was trying to divide the champion list in 2. There is a cheap half and a expensive half.This is a better division because the fact that there are more 6300 IP champions than 450 IP champions in the highest tiers is because there are also more 6300 IP champions.8. Character Viability and SnowballingAgain, specialization as Pro describes exist in LoL too."Furthermore, is my opponent really suggesting that a team would not buy items with the gold they won, and instead, let their Gold keep stacking, without buying anything? "No, I was talking about the fact that the punishment for deaths are only relevant when a player is saving gold for a bigger item when talking about snowballing.The problem is that it will not only affect that. You should not add that in LoL because snowballing will be bigger because of how the games are balanced.The source is outdated because it is studying something that was already changed.MLG and DreamHack are good tournaments, but it has teams with a lot of different levels of play. Being able to win after an advantage could be just the result of the higher level of one team against the other.Notice how the study doesn't show the games that were close. And the amount of games is really low for statistics like tat to work.The article I cited was to show that the source of Pro is outdated and unreliable when talking about snowballing.9. New heroes and balancing issuesI apologize. I'm so used to players complaining about being unable to beat something the don't understand that I thought about the words overpowered and imbalanced interchangeably.But it is still false. Most of the new champions are balanced and don't see changes in the next patches.About the changes of the champions. Remember that Riot did huge changes in the season 4. Of course champions needed to be re balanced. The game was different.10. DenyingIt seems that Pro and I are talking about different things when we say "controlling the lane". Pro is talking about the ways you could get more gold and exp. I'm talking about how the lane is moving.When you deny, there are less creeps attacking your creeps so the lane pushes to your side which is safe and dangerous to your opponent. This and the added benefits of denying exp and gold to your opponentmakes it the best tools for controlling the lane. This is not the same as farming.And about denying being option, technically you could say farming is optional too because you don't win games having more farm. You only need to kill the enemy base. But it is probably the best think you can do,.11. Penalty for Death"So the reason this wont work, is because the game snowballs so hard. This, after you said that Riot fixed the snowballing problem? I suggest you follow your own advice, and be careful with what you write."The snowballing would be hard if the penalty for death would be implemented in LoL. This is because how games are balanced, how the character scales, how strong are the items, difference between cheap and expensive items.The team that is winning would be able to get their items after the first kills and able to kill the other team without items without any problem.Penalty for death is not necessary and it is not necessarily good. It is definitely not good for LoL."You necessarily have a better chance at winning when you are on the losing team, if your opponent loses gold on death."Sure, but when you are even, you are the one losing a lot if you die. And considering that the team with better items have more opportunity of getting kills, this won't change snowballing.12. Terrain advantagesI was talking about features that also appear in LoL. Jukes being more meaningful in Dota 2 doesn't make an important point at all. There is a lot of other differences that affect this.The trees give more options to player to escape, but why is that something good? The difficulty of ganks on LoL is higher because of the less options for juking. Only walls, bushes and curves could be used for this.But also things like turret damage affect this. You can't just dive without thinking in LoL. And sure, this is an exaggeration because you should be also thinking before diving in Dota 2, but my point is that differences like thisonly serve as differences of pace and style. Jukes would be too easy if more options were added, specially with abilities with blinks and dashes with low cooldown.13. Teleportation back to base\"Since abilities in LoL cost less mana and have shorter ability cool-downs, this necessarily makes it less punishable than Dota. There are even skills in LoL that cost nothing at all, like Renekton's skills."Failing skills could be the reason of losing the lane. Harass is very important in LoL because of this. Your opponent will be able to reduce your health with harass. If you fail your skillsthen your opponent has the opportunity to kill you. Harassing is also a tool for controlling the lane.But this is not as simple as denying because there is a lot of things to take into account. range of character, damage of character, resource system, and cooldown.Renekton actually has a resource system, Fury. Renekton's abilities indeed have no cost, but Fury determines if his skills are considered strong or weak. Basically he needs to be in combat to gain Fury With 50 of Fury, his skills do more damage.Actually there are more resource systems in LoL. And even if Dota had more, this can't change the fact that it is more important in LoL because the resource system is only relevant after heavy use of spells.Having mana to use only one spell, or having energy to only use one spell don't show the differences between resource systems. About the TP Scrolls. The winning team can buy those TP scrolls too. If all 5 have complete builds I don't see how that would be a problem.And I understood the argument. Before that line I said, "TP scrolls should not be compared with recall, but with the TP summoner's spell". The TP summoner have the same late game advantages that TP scroll have.The slot is huge compared to the item slot in Dota. In LoL is used for split pushing and going to fights quickly. The reason not all players take teleport is because it is not as game changing as Pro describes it.Thanks for the debate. Vote CON.Sources1. http://www.gamesindustry.biz...2. http://leagueoflegends.wikia.com...