New Vegas is the best fallout in the series

I think I did make it clear here "I would like my opponent to start while also having a game in mind to compete. ". You did give 2 and 3 which are two games which is not a singular game. Hopefully you would give arguments for why that game is a better Fallout game in the next Round instead of stating why New Vegas isn't. Even if I grant you that New Vegas has those problems it still does not make your game the best. Fallout New Vegas gives more customisation and rpg elements than any other. Going by the first link provided. You do gain experiece by completing quests, Crafting and murdering which generates enough to level up assign levels to the player's preferred choices. Granted New Vegas does not have clearly defined classes in the game but nor do any other in the franchise. The argument I will make is that the amount of customisation it gives to the player allows the player to choose many different pathways which all lead to different types of endings. The second link shows choices that the player has made which resulted in an effect. Note also that every single different NPC can be changed in another playthrough. Lets take Lily for example. You can either never complete the companion quest or choose from 3 different doses of medicine (Use it, Use it sparringly or don't use it all). This has in game effects which changes the way the character Lily speaks towards the player and the ending cutscence will show you what you chose. This is not mentioning the other NPC's that can determine a different outcome but would pick one and save others for later if I have mention it. Haven't heard of a job system (allows the player to change classes or respec late in the game) and I am glad that New Vegas does not have it. I don't think Fallout 3 or 2 has it either so there is going to be no contention there. New Vegas does allow the character to choose from different abilities depending on if they meet the stat requirements. Fallout 3 and 2 do the same and if Con has a contention like 2 is more meaningful or something like that than I will also address this. New Vegas does have some form of (evolving attacks) but indirectly. Yes you damage does increase but it depends on the perk you gain and the enemy you are shooting. One perk which is the third link is the bug stomper. With 50 bugs killed you do more damage to them. From my knowledge Fallout 3 does not have that nor does Fallout 2 which is a positive for New Vegas. This is because rewarding the player for consectively killing the same enemy is good. Reason is it gives the player more damage and more of a feel that they are actually improving as they become more acustomed to the game. Bug stomper reinforces the players increase time and knowledge of killing enemies. Equipment based progression is found throughout all the games and if Con has a contention then I would also state my side as well. Limbs damage are a thing in 2, 3 and New Vegas which provides a status effect. Whether it be lowered perception or just slow walking speed. Will provide a comment if Con does wish to state 2 or 3 to be better in that regard same goes for status buffs which would be things like hats and glasses which increase the players perception if they have the right perks. Karma is thing in all of the games and if Con has an argument then I will also give mine. Since fallout is a role-playing game I will leave it at that and give more arguments later. I will also wait until the next Round to rebut since then we both have equal Rounds to rebut. Source:https://tvtropes. Org/pmwiki/pmwiki. Php/Main/RPGElementshttps://www. Youtube. Com/watch? V=E80uavRuhLQhttp://fallout. Wikia. Com/wiki/Bug_Stomper