New fighters for the next Smash Bros game

I belive that Black Mage from Final Fantasy 14. He should join smash becuase he is in a smash flash remake. He is very good in that game, so why souldnt he be good in thid game. The black mage is an outstanding character that could have had a great story line in SSBB. (Story Mode) He is very strong and can combat even the most op characters. He wouldnt be Over Powered like some characters are, but it would be a great addition to the smash team. MovesetGround attacks Attack Name Description Damage Knockback Priority Total frames Active frames Neutral attack N/A Right jab, followed by a left jab. 2% 21, 55, 25° 2 9 4-6 5% 45, 55, 25° 11 Forward tilt N/A Swings his staff forwards. 8% 28, 96, 30° 3 12 4-7 Up tilt Goblin Punch Does a Goblin Punch above himself in an arc. 9% 42, 80, 85° 4 14 2-7 Down tilt N/A Does a low stab with a knife. 7% 30, 88, 30° 2 14 3-9 Dash attack Petrify Turns himself to stone before falling on the floor. Grants him Super Armor. 14% 35, 90, 35° 4 36 11-14 6% 35, 60, 30° 15-19 Forward smash Thundara Fires a bolt of lightning directly in front of him. Strong but slow. 14% 38, 80, 40° 5 37 19-36 Thundaga Creates a pillar of lightning that advances across the entire stage. 0% N/A N/A 69 58 20% 63, 28, 35° 6 65 10-39 Up smash Fira Performs a rising fire uppercut, similar to a Shoryuken. 15% 42, 93, 89° 5 22 13-16 5% 2 22-28 Firaga Creates two pillars of fire on either side that move towards him, creating a bigger flame when they collide. 1% 45, 93, 160° -1 110 45-62/65 5% 100, 100,90° 70-78 Down smash Blizzara Creates ice crystals on the floor adjacent to him, freezing enemies on hit. 9% 50, 85, 90° 5 32 16-26 27-35 Blizzaga Creates ice crystals that travel along the floor. 0% N/A N/A 68 57, 58 3% 56, 95, 25° 4 27 8-20 Attack Name Description Damage Knockback Priority Total frames Active frames Neutral aerial N/A Spins around in a great fireball. 2% 0, 50, 70,110° 2 20 4-16 63, 80, 45° 17-18 Forward aerial Chocobo Kick Hits forward with a Chocobo Kick. Can be used to pseudo wavedash. 9% 49, 90, 50° 3 14 4-9 Back aerial N/A Stabs behind him with a knife. Powerful semi-spike. 9% 35, 100,150° 3 17 3-5 6% 35, 100,125° 6-11 Up aerial Flood Fires a stream of water upwards. Good for juggling. 10% 35, 95, 90° -1 14 3-8 Down aerial Death (Scythe) Swipes downwards in an arc with a scythe. Hitting when it flashes red makes Death appear. 6% 45, 50, 270° 4 20 6-12, 8 Death (Reaper) Death hovers near the opponent for about 3 seconds before striking with a powerful meteor smash. 6% 80, 60, 270° 7 98 90-98Special moves Attack Name Description Damage Knockback Priority Total frames Active frames Standard special Stop Creates a clock-esque circle around him that paralyzes opponents and reflects projectiles. Can be charged for longer stun. 0% N/A 7 25 12-15 Side special Haste Casts a spell that traps the opponent in a series of quick combos with his staff and fists, sending them flying with the last blow. Huge lag if missed. 0% N/A -1 43 4-18 1% 61 4-5, 8-9, 12-13, 16-17, 20-21, 24-25 2% 30, 34, 38, 42 6% 75, 85, 32° 48-49 Up special Warp Conjures a small green ring that can be slightly controlled. Teleports to the green ring if the button is released or max distance is reached. 0% N/A N/A 37 N/A Down special Meteor Summons a meteor which can be charged, making it both bigger and stronger. It moves in a diagonal downwards path when released, causing an explosion if it collides with something. 0% N/A N/A 35 11, 29 5-14% 35, 100, 45° 6 12 1-12 92, 60, 40° 15 2-8 Final Smash Random Encounter Summons several monsters on-stage that attack opponents which culminates with a huge explosion called "Flare". 2-11%38% Attack Name Description Damage Knockback Priority Total frames Active frames Grab N/A Grabs the opponent. N/A N/A N/A 15 4 Pummel N/A Stabs opponent. 1% N/A N/A 10 5 Forward throw Aero Creates a small tornado to lift the opponent up, then hurls them forward. 1% 80, 100, 10° -1 37 6-26 3% 80, 100, 25° 27-29 Back throw Quake Causes a pillar of earth to jut out of the ground, hitting the opponent. 0% N/A N/A 44 28 8% 65, 125,130° -1 24 8-15 Up throw 1000 Needles Changes his hat into a Cactuar and pelts the opponent with a stream of needles. 1% 10, 8, 66° -1 42 21-34 4% 63, 85, 95° 35-36 Down throw Bio Poisons the opponent with his staff, which deals damage over time. Second most damaging throw. 1% 40, 120, 40° -1 38 17-26 4% 33-34 1% N/A N/A 300 N/A