Halo is better than Call of Duty

I disagree. I will dismantle your horrific argument sentences by sentence. First of all, if you so choose, you can check out this youtube playlist that I will be referring to later: https://www.youtube.com... a) "Halo is an inferior series to Call of Duty. I've never been a fan of first person shooters," Inferior.. anything but mate. Listen. The only thing cod has that is any good is Zombies. Halo has much more to offer and appeals to a wide variety of gamers from people who love to get engaged with an expansive well written universe to hardcore MLG players (MLG, Team Doubles, Team S.W.A.T playlists) to casual gamers (social big team, action sack playlists) to creative gamers who like to mess around and create literally anything in FORGE to people who love making montages, machinima's (Theatre mode). Halo brings the community together. b) "As far as gameplay goes, there's no question that Cod (Call of Duty) is superior here. Everything in Cod has a use. The grenades have use, all the perks have use, every gun is useful for certain scenarios." This is absolutely absurd. You seem to be a person who hasn't read all of the opposition's arguments as well as you should. Incorrect, I have seen way more reasons as to why Halo's gameplay is better. Now CAMPAIGN GAMEPLAY.. These are my reasons as to why gameplay in Halo is better. Cod - Is an addictive game yes but is has gone very bland and stale. It is ONLY a corridor shooter and a shooting fest. Nazi Zombies was an excellent idea. But think about it. Without Nazi Zombies Cod would be so boring. Basically saying the core of the game Campaign and multiplayer are not that amazing. All cod is an arcade corridor shooter. Meaning it has a step by step constricted gameplay. Shoot in hallways and rooms (which is not bad) BUT that is all cod is and it gets very boring and bland very quick (hence the one time play-trough), Even the vehicle sections (if you can call them that) you are on a restricted path. Oh and nearly forgot the enemy A.I. is horribly predictable in cod. They spawn in the same play, usually walk to the same place, pop up in the same window etc. Halo - Again despite the fact Halo perfected an FPS formula for console and many other games including cod used it as a blue print, if you will, not that many games to this day can beat it's fluid gameplay. Sure it has the best vehicular controls in any FPS (Far Cry 3 a close second). Lets see you have VARIETY. Not only is it a corridor shooter like cod but it is also a SANDBOX shooter (wide open combat with many different ways to advance), open vehicular combat, SKULLS (great way to change things up) plus more like the co-op split-screen to 4 players over XBOX Live. NOT ONLY THAT: Halo has more variety in it's gameplay: You can do everything cod does plus more. Not only is Halo a corridor shooter it is a sandbox shooter too (Large open battles areas). No two battles is alike. Halo is known for it's infamous "30 seconds of fun"... ergo every 30 secs something new happens. Go in all guns blazing. Stay back and snipe. or in Co-op do them both. Use a vehicle warthog with your co-op as driver/gunner Use a mongoose/Ghost/ Wraith/ Banshee. Sandbox Battles (wide open spaces) Many, Many different ways to advance and attack using strategies applied while playing with a brother or friend etc. Halo: CE's enemy A.I is one of the best A.I. in any game and still does. They change things up. They flank you. They run away if their leader is dead etc. PLUS SKULLS. You get skulls to change the gameplay ij the campaign up. To make it harder. LASTLY Halo's MULTIPLAYER gameplay requires more skill, strategic thinking, map control, precise aiming and (sometimes teamwork). Say if a person shoots at you first you have time, if skilled enough, you can overcome the odds and kill him. Not who sees who first. Hence the shields. Cod - Multiplayer - Al;though cod is fun to mess about in and easy to pick up and play.. it's too messy, to full of carnage and has to skill involved (which is precisely why kids prefer it). The gameplay in cod is far from solid. The amount of glitches in it. Over Use of Weapons and classes. The hit detection is god-awful. Look at this video at about 0:22 the guy kills the other guy and he didn't even shoot him. What I like in halo is that whenever you die your enemy actually deserves the kill. Cod's OP weapons & kill-streaks, spawn trappers, spawn kills, drop shots, or some squeaker with a sniper quick scoping everybody. I don't really consider any of these things fair kills and they are the only things that ever kill me. Cod - A game where you camp with a knife (easy kill) to get a kill-streaks just so you can get more easy (non-player kills) with Pave Low, Attack dogs etc. (Done by the computer not by the player) and LAG is a major influence to determine many gun fights. Lag is worse in Call of Duty. Lag: c) " Everything in Cod has a use." Everything in Halo also has a use. You see a lot of cod weapons do the exact same thing. Not only do the different variations of the same weapons do the same thing but there have been many games I have played in which a shotgun blast can travel further than a assault rifle. Halo: No need to say anything... just watch this: Extra Info: Weapons: Plus in Halo nearly all your kills are from your weapon (True FPS style) not having the computer do it for you (attack dogs, pave low). Halo still relies on gun skill as you wont be getting anything over powered to dominate the game. Referen. References/Extra Info: Point-streaks vs Kill-streaks (Middle to end of video): d) "Unlike Halo, in Halo, when was the last time you used a grenade?" Grenades are EVERYTHING.. Where are you getting this information??? Everyone knows the core of Halo gameplay is what Bungie referred it as "Golden Triangle of Halo"... (Melee, Weapons and Grenades). which has remained fundamentally unchanged throughout the trilogy. https://en.wikipedia.org...(series)#cite_note-golden-24 You can see it everywhere 1) Not only is it used for taking down shields and then finishing an opponent off with the weapons. 2) Sticking a guy with a grenades is a 1 Hit kill therefore extremely useful. 3) LASTLY - Even something has simple has Grenades take skill. Watch Walshy's Grenade Tutorial. Start at around 4:20. For example trow a grenade on the ground then trow the second it will propel further in your intended direction and kill your target. Take a look at this montage- even-though it is predominantly sniper you do see an awful lot of grenades being used: When do cod players use grenades?? Only really to throw a grenade the second the game starts in hopes in getting a kill.. no skill involved. e) "There's also the matter of customisation, Halo has it's ordinance system and other than that and the colour outfit of your character, there isn't much to work with" Depends on what type of 'customisation': 1) game settings, maps and game-type customisation = Halo has that in the bag.. no need to go any further other that FORGE. 2) The second type pf customisation is the weapons and apparel. This shouldn't be brought up as one of the main arguments for call of duty. You know why? Because a) Apparel Customisation only adds ascetic features (which is good but a very minor aspect). and b) Weapon customisation.. there is TOO MUCH freedom in cod which makes the game very unbalanced and unfair. Let me explain. Halo starts you off with the same weapons...ergo everyone is on equal footing. It is how you use those weapons is how you succeed. It is about about skill, strategy & (sometimes teamwork) not the over use of game breaking glitches seen in cod like the use of Noob-tube, Model 1778 Shotguns, Famas, ak47u, Riot Shield, Ghost Pro, Last Stand Perks etc. Halo has that balanced just right. Besides the customisation of game options (beats that of customisable weapons) like changing the speed of ones character, changing the gravity of the map, changing how many shields a person can have etc. allows for many different game-types that can be played. Also the map customisation using FORGE.. Literally anything can be built. The limitations is ones own imagination. f) "Cod simply has more variety," What I have said above applies to this too. More Variety in cod?? WRONG. Yes you do have more variety in the customisable weapons and perks but I have explained above why this brings unbalances and unfair gameplay. Although cod has the more variety in customisable weapons.. halo NOT ONLY has more customisable game options but more variety in gameplay too (see above - part b). g) "Halo where you are limited to a few uncustomizable weapons. Again like what I said before. there is TOO MUCH freedom in cod which makes the game very unbalanced and unfair. Let me explain.. Halo is better with minimal customisation and having NO kill-streaks. h) I shall end of with what I started of with: Halo has much more to offer and appeals to a wide variety of gamers from people who love to get engaged with an expansive well written universe to hardcore MLG players (MLG, Team Doubles, Team S.W.A.T playlists) to casual gamers (social big team, action sack playlists) to creative gamers who like to mess around and create literally anything in FORGE to people who love making montages, machinima's (Theatre mode). This has been my rebuttal to what you have said. Next round can be about campaign/story or multiplayer.. up to you to be honest.