Heimerdinger from League of Legends requires more skill than other champions.

1. Skill What is skill? This is a question that will be asked and answered for as long as we shall live. In reference to League of Legends, I would argue that skill is extremely hard to define due the vast amount of possibilities. I would say a good start to definite skill on League of Legends is map awareness, predicting enemy movement, aiming skill shots, dodging skill shots, and vision control. Heimerdinger needs all of this. However, he can solo gank the jungler and other wandering enemy champions if he can predict their movement and control the vision of the area around. 2. Csing Indeed, last hitting minions is an extremely important part of the game and it would be assumed that with the turrets that you would be able to get almost every CS in your lane. However, I have found that turrets make it harder to last hit minions. The reason for this is because the turrets are hitting the minions low enough for the other minions to steal it before I can use my slightly more damaging auto attack to secure the last hit. Heimerdingers turrets just keep attacking; they do not stop and wait to last hit for me. In addition, my auto attack is pretty slow compared to other mages such as Velkoz. I find that even late game, my turrets still fail to last hit by themselves. 3. Zoning. Heimerdinger can be an extremely good at zoning out his enemy laning opponent. However, this is only as good as he has all of his turrets up. In addition, if he is not able to put down a turret without it being destroyed immediately, then he himself is zoned. I have found that Diana, Syndra, Xerath, and Gragas are good at counter zoning Heimerdinger. This is due to the long range AOE. 4. E and W combo. Heimerdingers "Stun Grenade" is a slow moving AoE skill shot similar to Velkoz"s E, except Heimerdingers E is slower, and has a lower radius. On the other hand, it does apply a slow. Due to the nature of the "Stun Grenade", it can easily be countered by a high mobility champion such as Yasou or Ahri, or a player is able to predict me predicting where he is going. In addition, the W has a small casting time that makes it easy to dodge when the E does not land. 5. Destruction of those pesky turrets. Enemy champions can easily bait the "Power shot" from the turrets and destroy them with minimal damage. In response to "more ambitious opponents may try to destroy one's turrets but here is where the e w combo comes in. ", opponents may attempt to "bait" my stun. This would leave my beloved champion extremely open to aggression and/or a gank until it comes off of cool down. 6. Other stuff. .. Lastly, Heimerdinger is EXTREMELY fragile. Most enemy mages can combo me out in 1-2 seconds. With all of this in mind, I would have to predict which trick my opponent will try to pull on me and devise a way to exploit a weakness in their kit. In addition, I cannot afford to miss my skill shots due to the long cooldowns, while several other mages can afford to spam effortlessly. Such examples of this is Annie and Syndra. There are most likely more than that, but I think those two examples will give you an idea. I'm scared to click send. .. I feel like I'm leaving something out. ..