Video games are not a significant cause of violence in children

To begin my argument, I first like to bring up some points my opponent has brought up on why Video Games are not a significant cause of violence. My opponent brought up other types of reasoning's of why video games are not the significant problem towards the violence in children; examples being television and school. But I must ask my opponent one question, dealing with his arguments, being: "Do Video Games cause technically cause violence"? Before continuing into my argument, I would like to define a few key words within the topic. The biggest one being video games, meaning: "A game played by electronically manipulating images produced by a computer program on a television screen or other display screen". Then there is violence, which is defined as: "Behavior involving an action intending to hurt, damage, or kill someone or something". My opponent, in most video games nowadays, isn't the goal resulting in any of the three aspects of violence when playing a video game? So isn't already causing most violence among children, when actually just plying the game? If you reply with "no", then you clearly do not see the point that video games are a significant cause in violence among children; because of its heavy popularity in modern media. Stated in a statistic on ABC News, and the website "Education", the amount of video games played by children in 2014 was around 91%. That is a huge population of children, which practically makes up most of the U.S, and in another statistic; it states that the average amount of time played on a video game was about 13.5 hours. The reasoning of why is typically because of adults having their own responsibilities, and parents needing a way to "distract" kids from bugging them. A video game is the simple solution for the parents task. The games the child plays varies, but most video games either have some element of violence or is within the "cool trend" among children. The most recipient, with the influence of the "cool-trend", typically rely among teenagers. The ages between 13 to 16 years old. The games typically played by this audience involves either "Action", or "Shooters"; like stated in the Sales of Video Game Genres in 2014. The most selling either being Call of Duty or Assassin's Creed, two of the most violent games within the market. My opponent may question why parents do not take these away from their children? It seems so simple, and it is, but most parents do not understand the Rating System in games. In another statistic stated on "PBS", it states that close to 90% of parents do not look at the Rating System within games because of being "too stressed" as an adult. Supporting one of my previous arguments. In my opponents previous argument, he brought up that there are more other influences than just video games. To counter argue his statement, let me please share another statistic. Under an article, titled "Kids stay indoors: What happened to, "Go outside and play"", it states that more children stay inside than outside. The exact percentage, being 72%, states that kids rather stay inside, than outside; disproving my opponents argument of being influenced on the outside. As well as in another article titled "Why do Kids Love Video Games", it states that children were surveyed about whether they like to watch TV or play video games. 87% said that they preferred to play video games, over watching television, because of having an interactive experience within the room; instead of just sitting and watching a screen. As it is seen, my opponents previous arguments that he has brought up are actually false, than true. Video games is the popular media in society nowadays, and is mostly the target audience of many companies. If my opponent claims its because of other reasoning's, why are video games "pushed" away; even though being the most popular trend within the United States? Sources: http://www.pbs.org... http://www.statista.com...- http://abcnews.go.com... http://www.education.com... http://www.pbs.org... https://www.minnpost.com... http://learningworksforkids.com...