Five Night's at Freddy's Is a Mediocre Game

Opponent has decieded to prove the FNAF game is exceptionally good. Assuming this stance, I expect opponent shall refute from this standpoint. Keep in mind the huge BoP opponent has to fill.However, sadly, it seems opponent is simply listing things that I have already addressed in the first round. I shall still rebut opponent's points, however.Opponent brings in the idea of frightening first-time players, and providing a great experience for them. However, he seems to have not noticed my point above: after a while, you expect it. It goes from you being absolutely terrified to "Ugh, Foxy got me again." No good horror game should do that. A good horror game SHOULD have jumpscares, which FNAF does, but granted that's all it is. Jumpscares. No wandering, no exploring, no trying to avoid the monsters. All it is, is a jumpscare. The thing is, with jumpscares, after a while of playing the game they start to become expected. The best jumpscares are ones which the person doesn't expect, but FNAF, in its later stages and when the player gains experience and knowledge about the game, expects the jumpscares and learns why they were scared, and if you know why you got caught as opposed to doing nothing wrong and facing a jumpscare (which really good horror games do), it isn't...well...scary. And this is when FNAF starts to lose its value; when the people expect the jumpscares, because the entire element of the game is based on not getting jumpscared. And after a while, it gets boring. It offers no new experience, no new adventure, no new path to take. Simply, it repeats the same aspects over and over again, with no variation (except which animatronics get you). Which leads me straight to my next point:Opponent seems to make the assumption that the animatronics are unpredictable. This is simply not true, and Freddy's and Foxy's patterns are completely laid out. [1] [2] The only ones with randomized movement are Chica and Bonny, and even them follow a set algorithm people can decipher if they play the game long enough. Once a player learns to anticipate these patterns and learn the animatronics' set conditions, he must simply repeat these steps over, and over, and over again. And there's no real value of fear to it, it's simply repeating a set amount of actions over and over. Managing % and the doors is really easy, as, I said before, it's just a set algorith. Watch the cameras, close the doors, etc. It's just repeating algorithm. Opponent makes it sound extremely hard to manage this, when in reality, it's not, you just need to be able to watch the right cameras, close the right doors, and that's it. It gives the user little to no options as they're stuck in one spot, simply repeating the same process over and over again. And quite frankly, it's boring.A really good horror game includes elements of free roaming or player exploration. Slender is an example of this. While the mechanics were rather simple and the game itself rather hard (like FNAF), it gave the player the option to roam freely while eluding the Slenderman. This added more strategy than FNAF could ever pull off. The player has to know where they are going, and be able to roam in the proper way in order to retrieve all eight pages. Thus, it allows for a far greater playing experience than FNAF, as its playing experience is rather limited, only giving the player a certain amount of options while roaming games give the player seemingly infinite amounts. To conclude, FNAF is a mediocre game, with its main focus relying on jumpscares, which start to lose value as the player progresses in their skill level of the game, and the fact that they start to expect jumpscares more frequently. While I don't deny it is good for the newer players, FNAF's replayability is very limited (as I have addressed above and in the previous round). Good horror games frighten far beyond jumpscares, but seeing as jumpscares are the crux of the reason why FNAF is a horror game, once the jumpscares lose their value it isn't a horror game anymore, it's simply a precision one; one of learning the patterns and following them.Thus, it makes the game mediocre. I await refutation.Sources:[1] http://www.freddy-fazbears-pizza.wikia.com/wiki/Foxy[2] http://www.freddy-fazbears-pizza.wikia.com...