The Total War series of games are better than the Age of Empires series

Good Luck to you too !I will use this round to produce my own arguments and some rebuttal to contradict and nullify the evidence you present against the AOE series.1. Strategy : A. Who says that AOE is not strategic ? AOE is also fought on a battlefield, you are able to command your troops. You have to outflank, out do, and out smart your opponent in order to win the battle too. AOE is a conglomeration of military ingenuity and tactical agility. You must be able to situate you troops in such a way that they will use their surroundings and abilities to overpower the opponent's military for example, Creating an ambush. Using weak yet plentiful units to attract the foe's troops then directing a squadron of Hussar to the heart of the formation and Royal Dragoons to raid villagers and thus weaken economic growth, something you can't do on TW. B. You say that TW is more strategic than AOE but this is completely based on opinion rather than fact. You arguments against AOE here are utterly fallacious. You claim that in AOE one can win a battle by amazing large numbers of cheap units( Please specify which) . This is not true, not even to a minute degree is this correct. In AOE if your opponent decides to foolishly attack you with 1 type of cheap unit ( archers of any kind ) You can easily use the trample and grapeshot tactics against them. This consist on producing heavy cavalry, and flanking them tactical before they can properly defend themselves.( this would end the battle in 15 sec.) . You can even counter with light artillery. This will rip to pieces any infantry within radius. 2. Economics In AOE economics are more challenging and amusing the TW. Part of this is due to the fact that since one can control a wide variety of factions in the game. Each faction has its own unique technology and privileges in the maps, this allows for more enjoyable and more didactic fun for ll user.AOE economic structure is also superior because in AOE you have direct control of each building block of your nation's economy(Villager and peasants). You have to have almost perfect equilibrium between economic research and growth. You have to manage your market's 0upgrades and trade system to prevent an economic downfall. You must also wisely use you cards sent to you by your mother nation to your advantage and your team's benefit. You can do this by building religious institutions or by creating arsenals all of this economic diversity and more is possible only thought AOE3. Storyline "For example, in AoE: Warchiefs, one is required to fight Gen. Custer, and find a hidden stash of treasure"Sadly, I really fail to see how this might have " little correlation and outrageous coincidences". In fact natives were in frequent conflict with the General Custer and histocrial events such as the battle of Little Bighorn support this claim. 4. FactionsYour argument for the factions is solely based on quantity, and if you are going to do that then you might as well mention the fact that AOE2 also has 15+ factions, all with very unique attributes think one should criticise a faction of the game on quality as oppose to quantity. In AOE there may be less factions available but, each delivers very different experiences that appeal to player all across the the military and economic spectrum. Unlike TW , AOE does not offer repetitive and dull factions. Spanish — The Spanish have good hand infantry and cavalry available, and are flexible early in the game due to their faster Home City shipments. The Spanish explorer can train War Dogs since the Discovery Age, when soldiers are not trainable. Their unique units are the Rodelero, Lancer and Missionary. Their best units are the Espada Rodelero, Garrochista Lancer, the War Dog and Tercio Pikeman. British — The British build Manors, which are 35% more expensive than normal houses, but spawn one free settler each upon construction, instead of the usual houses; this speeds up early game construction and gathering. Their military is more focused on the later game, with a stronger economy in the early game. Their unique units are the Longbowman, which boast the longest range in the game, and the Rocket, also boasting quite a far range. Their best units are the Redcoat Musketeer and King's Life Guard Hussar. French — The French train Coureurs des bois, stronger villagers which may eventually double as infantry. This civilization can have many shipments related to Natives, and so it is the strongest at forging native alliances. The French train the strongest cavalry unit of the game, the Cuirassier (at the cost of 3 population space). Their unique units are the Cuirassier and the Coureur des Bois. Their best units are the Gendarme Cuirassier and Voltigeur Skirmisher. Portuguese — The Portuguese receive a free covered wagon on each age advancement, which can build a town center. This civilization has extra exploring facilities, such as the option of shipping additional explorers and the "spyglass" ability which can reveal unexplored territory. They have a balanced military, which is supplemented by a strong navy. Their unique units are the Cassador and the Organ Gun. Their best units are the Jinete Dragoon and Guerreiro Musketeer. And much more.... 5. UnitsIn your units argument I don't really see what exaclky it is that you are arguing because you are wrong. Each faction is set for a very different economic and military style.Take AOE 3's military for example ;Spanish: The spanish are very strong militaristicly, the pretty much cover all aspects of warfare, from land units to naval ones.British : The british are exemplery infantry unit producers, for example they have the strongest Redcoats in the game.French: The french have very durable and the most powerfull calvary units and native warriors. Ottoman: The ottoman posse a very unique army, they have Mameluks and Spahi and Abus cannons all of which are extremely durable and flexible on the battle ground.Portuguese: The portuguese are extrordinary with Naval warfare, they have a powerfull armada that is almost evenly matched with that of the british and spanish.Dutch: The dutch have very strong relation with mercenaries due to the fact that their army is small and weak.But this does not mean they dont have an enjoyable paying style, they do. They are my favorite nation, with some gold, the can summon Royal Swiss Guards, Black Nights, Scottish Highlanders and Sweedish King's Life Ruyters. Russians : The russian have a very infantry and calvary, but incredebly potent artillery.Germans: Finally the Germans! These guys are ridiculously good at producing anti-calcary units. They have War Wagons, Dopplesoners and Uhlan. It is very interesting seing these guys going up agaist the french.But this is not even a tiny speck of the military the AOE series offers, there is every thing from War Elephants to Camel Rifflemen and Pegasous.6.Additional Story linesIn your final argumnet you forget about the AOE Asian Dynasties[2] and AOE napoleonic Era [3] and AOE Online[4] which are all expansions of the original AOE 3. In total there are 22 new factions that one can command and over 60 new units at players disposal. Next round I will be producing my own proof of why the AOE series is"better" than TW.Thank You :)I think I have provide enough argumnets on why >>>>>>>>>>Vote CON<<<<<<<<<Thank you [1] http://en.wikipedia.org...[2] http://www.ageofempires3.com...[3]http://www.ne.elpea.net...[4]http://ageofempiresonline.com...