RuneScape is fundamentally better than World of Warcraft

My opponent appears to be level-headed, calm, and has based his argument on sound reason and logic, one that I hope to aspire too as well. First I will list my remaining arguments that did not fit in the first round and then I will begin to refute/comment on my opponent's points. ---------- World PvP + Safe PvP : I see you are making the argument that by not having a high death risk people are able to basically "Jump back into the action" quicker. However, I argue that that is exactly the problem. WoW has such a low death penalty (even lower in PvP) that if you kill someone they just run back and keep attacking you until you die, I argue there is little value in raiding Tarren Mill if both sides do not have a heavy penalty, as then it just becomes a game of who gets tired first. I mean how annoying is it to have a 4 minute fight with someone near your level in an semi-epic battle, to kill him, and because it is near his graveyard, he resurrects near you and finishes you off? I can understand not wanting to wait forever to re-join the action, but things like that should be limited to safe mini-games for exactly that reason. Let BG's be the only game for low-penalty death. After all, how much value would Arena's have if the players could just keep resurrecting and fighting until one side just tires of it? PvE: It lowers the standard of creative thinking when you are in an instance and people just stand their and say "Wipe", because they know they will just have to run back or "wait" for a resurrection. I understand it is a game, but there should be more of a challenge. Your group should be doing EVERYTHING possible not to die, if it becomes apparent that you will not survive oncoming wave, or that someone made a mistake and pulled the wrong mob, mages, etc. should be frost nova-in and blinking in an attempt to slow down the attackers to buy time for the group to ESCAPE. *Note: Because the way the loot system works, I wouldn't suggest people losing their gear currently as that would be a huge pain, especially considering how the game is entirely gear dependent and the loot system is entirely luck-dependent. Cost: Well there is little to debate about cost, as facts are facts. There are no startup costs for RuneScape (other than subscription), and plethora of fees, startup-costs, expansions, for WoW ontop of the subscription and/or services you may want to use later (Realm Transfer, which is $25 per character). I do give it to you that WoW did make it in the Guiness Book of World Records, but then again I wouldn't expect anything less, psychology shows that people flock to things that garner their attention and that are easy, most people do not want to put a lot of effort into something they don't have to, especially entertainment. To be fair, most people subscribe to their being a god (Most Christians who believe in the Christian God have not read the bible). The majority of people as a whole are uneducated, as a result I wouldn't put much faith in something simply because the masses do. Okay, I am getting off subject trying to explain that just because a lot of people subscribe to something doesn't make it true, or better. Facts are facts, and sadly which game has better fundamentals will always be an opinion :( Class and Skill limitations : I have to disagree with you on their not being any "class envy" in WoW PvE. Naturally with any game that introduces classes there will be balance issues, I mean unless someone's character has the exact same moves and effects that his opponent has, the game will always be unequal in terms of character classes. RuneScape eliminates this by allowing everyone the ability to use every class with one character (even if they choose to use only one class, they had the option of raising and using the ability), while with WoW. .. you are forced to re-roll or hope that you are against an opponent who has a disadvantage to your class. You did agree however that "Class Envy" does exist in PvP, which I commend you for, and think that emphasizes my point. Server Limitations and Factions: I can see your point on factions (although I do not agree), but I can't see the point of server limitations, all servers should be interconnected and everyone should be able to switch servers to play with friends (even if they still have to be the same faction) at any given time, otherwise without enough money sinks, you forced to periodically server hop to avoid inflation of a particular server, if the economy was interconnected you would have a more balanced economy and if the economy were to slowly become overinflated, therein lies the problem, not enough money sinks to balance out the influx of money. While I wouldn't say RuneScape's economy is perfect, for years it has managed, and is nothing like the more populated (and locked) servers. Limited money-sinks doom the economy. Ironically a contributer to the problem is low-death penalties, the ease of the game is it's economic downfall, after all you don't have to really risk much of anything to try to gain the most expensive things/mats in game. .least compared to RS where you can face losing everything on you at times. Challenge of the Game: I see your point about their being more once you reach Max Level in WoW, however I see that is part of the problem. The levels in WoW are so easy to obtain that their shouldn't be levels anyway, I mean Blizzard keeps undercutting previous efforts you put into leveling to make it even easier for the new people who play. If the point of WoW is the stuff you do after you level up, why not eliminate the false sense of achievement of leveling to begin with? Instead Blizzard makes you go through the small tedium of leveling up (with EACH character doing nearly the SAME things, thus making you subscribe longer). The challenge of the game after leveling isn't so much based on skill from my experience as it is. .. gear (from lucky drops) or (finding people who know how to play) for the group quests, raids, events afterwards. When you are awarded no XP for any kills once you reach max level, it leaves you feeling that time is virtually wasted if you fail at whatever event, inevitably making some players more "serious" taking it personal if a particular goal isn't accomplished as they can no longer say "Well, at least I got XP". From the RS standpoint, the challenge of the game is related to Risk Versus Reward, and the fact that your level means something. Even if you don't get the drop/loot you want while risking all your gear, you can earn enough from fighting the Boss NPC to eventually purchase it. While some bosses require the use of switching gear (based on the triangle), alternating prayers, or a combination of the right equipment to maximize the effectiveness of the boss fight, I won't say that RS fights are more interactive then Warcraft's, however I will challenge that Warcraft's isn't that complex in itself either. (Well for the DPS classes) as if you are a hunter you are just alternating the stings (effectively pressing the same few buttons over and over) mages alternate the spells depending on the spec they are, but still pressing the same few buttons over and over. What it comes down too is effort versus reward and I believe that RuneScape does a better job of rewarding your effort as you can always gain XP, there is always some adrenaline involved as you DO NOT WANT TO DIE. --Out of Space--- I couldn't put my last few responses in, and still couldn't put in my other arguments referring to Botting, Company Undercutting Achievements, Gold Selling, and the awful gear system. Here is my old list: . http://www.angelfire.com...