final fantasy 7 is, indeed, the best final fantasy game ever(psp)

First, I would like to make it clear that I am dropping all of the arguments which I did not get the opportunity to continue. Short on time or not, it is no one's fault but my own and I shall gladly accept the consequences. With that said, defeat is still imminent for my opponent, as you shall see soon enough. Second, my opponent spent the majority of his previous round describing Crisis Core (its gameplay, graphics, musics and characters). Although it made for it a good read, I'm afraid to say that there is nothing in it which addresses the issues brought up here designed to question whether or not Final Fantasy Crisis Core is indeed the best Final Fantasy game of them all. Granted, he does make some references back to this "review." I shall adress these references while responding to the arguments he continued from the previous round. RE:"one of my opponents arguments say that cut scenes and good graphics are not the basis of fun for this game. i know this and i was simply pointing out how they increased someone's liking of this game. of course you cannot say that there is no storyline in this game, otherwise there would be no point to this game or debate. i have provided plenty of suffient reasons above to show you this game has perfect storyline as well as graphics." 1)Strawman fallacy. I never said good graphics was not the basis of fun. 2)My response was that graphics and storyline are not one in the same. Furthermore, nowhere in this debate have I insisted that this game didn't have a storyline either. 3) PRO has given us no reason to believe that the storyline is perfect and I don't quite recall him showing how the graphics were perfect either (even if they are the best a PSP can deliver, it's a fact that the PS2 is a superior system to the PSP and that there have been 3 FF games on the PS2 that have taken complete advantage of its engine 4) Basically, the main problem here is that PRO has yet to demonstrate how the story in Crisis Core stands out amongst the other FF games. I have attempted to get him to do this, but the most he has been able to say is that the graphics are great (which has nothing to do with the actual plotting). RE: "and second, because of other final fantasy's have good graphics as well, which i never said they didn't, i was referring to the argument you made about the previous final fantasy 7." Indeed, but in order for Crisis Core to be the best FF game, it must surpass every other game. It cannot be surpassed or considered equal to the other games in the series. Ergo, regardless of what is said, graphics is not a sufficient reason to claim FF7 Crisis Core as being the best. And as I've shown, arguing in favor of the storyline is futile for my opponent as well. Hence, the only way he has a chance at winning this debate is by arguing in favor of Crisis Core's gameplay (which, as I shall show, is still inferior to the traditional RPG process). RE:"And i have very much proved that this game provides plenty more action in response to your second paragraph. i have even provided examples. If you want to prove me wrong on this, your going to need a bit more evidence my friend." Once more, PRO insist on debating which is more action packed based on the elements of both games, In response to my previous round, PRO simply provides more of an explanation on the combat. That's all fine and dandy, but it doesn't change the fact of the matter which is that the combat system in Crisis Core as well as the other FF games differ extensively. Nevertheless, both games provide plenty of action. No amount of explanation on how the system works will change that. Furthermore (something I neglected to mention in the previous round), if we literally wish to explore the amount of action in each game, let us keep in mind that one can easily finish Crisis Core within 15 hours whereas all of the other FF games were more within the range of 80-100 hours without even exploring everything there is to explore. Next, I'd again like to remind you of the fact that (as even my opponent points out), Crisis Core is mind numbingly easy whereas not only are the other games not easy, but improve the player's intellectual capacity, but also give the player a more rewarding feeling for beating the games in spite of their high difficulty. To address the DMW reels for a moment, they are actually a negative aspect of the combat. As the X-play review put it, "It's barely possible to influence the results with a few rare items, but otherwise it does its thing at random. It's almost embarrassing to steamroll a boss battle for no other reason than a run of good luck." http://www.g4tv.com... Basically, they are a negative aspect of the game. Having to rely on luck detracts from the player's control over the game and therefore makes the game less satisfying. RE:" This game is not less difficult because of its priviliges, but its more justice prone than other FF games. This game takes just as much thinking as any other FF game does. You would find yourself hypocritical to say that you think Random Encounters are fair, after posing a whole debate on how they were worthless." That debate took place before I had the opportunity to completely play through Final Fantasy 4 DS. :D And again, there really isn't as much thinking involved in this game. Take for instance the battle Dr Lugae in FF4. At the beginning of the battle, this boss immediately cast "reverse" on your entire party (a status effect which makes damage heal you and healing harm you) only to cast healing techniques quickly after doing this. In order to get out of this situation alive, the player is quickly forced to think of his/her feet and come up with an effective strategy that can be used to continually deal with this predicament that can quickly annihilate your party. In Crisis Core, most of the time, the problem (assuming there is one) is solved by button mashing. No complex strategies, no need to approach matters with mathematics, nothing really. One benefits far moreso from playing the other FF games than they do Crisis Core. "in paragraph three, you tell me modulating phases in this game, do not compare to other games limit breakers, etc. How are modulating phases less efficient than others? My purpose in this debate is to point out the benefits of this game, as better. Of course i know other FF games have these things. But what makes them BETTER than the modulating phase?" It would seem I was misunderstood. My point was merely to demonstrate that other games had what Crisis Core had. However, in terms of what sets the two games apart for the "modulating phase", it's mostly the fact that there are more characters whom the player can rely on to do it with. "RE: Paragragh 4 says that it is more of a greater story with the whole father/son fighting thing. Let me ask you this, Would you rather fight your father knowing he is evil, or your friend, just because he is on difference of oppinion of you. This does not make FFX's plot more desperate in any way." Tidus didn't KNOW his father was evil (and quite frankly, his father wasn't evil). Of course, in answer to PRO's question, I'd rather fight my friend regardless of the circumstances as nothing could be more painful than having to take the life of your own flesh and blood. This is how FFX is superior. "paragraph 5 says Tidus and Yuna's love was sacrificed and that makes FF 7 old news. However everybody knows that kind of love story. They fell in love easily, and it was all gushy muckey "i love you!" "." I don't deny that they fell in love easily. However, this is not why I claim their love as superior. It was the fact that their love could never really be and that all Yuna had in the end was Tidus memory. In other words, a TIs better to have loved than lost approach. Thanks for the debate. Voting issues should come down to which has superior gamepla