Dota 2 is better than League of Legends.

Now I will present my rebuttals. Rebuttals:1. GraphicsIf Pro wants to argue that Dota 2 needs a more powerful graphics card, this is true. But what makes the graphics of a game good or better than another game? And depending on the criteria, why that would be a good reason to use it as an argument for the quality of the game. I don't think more textures and shaders are meaningful to the quality of the game, unless you want to play both games with zoom all the time.2. Tribunal system"Unfortunately, more often than not, the people who are judging you are 13 year old kids who want to troll, and deliberately make punish people just for fun. "This is a totally baseless claim. The tribunal is a democracy. A lot of people vote to punish or pardon the players. The cases of the players that deserve punishment are reviewed by Player support [1].3. Unskilled Player as a reportable offense. The Unskilled player serves 2 functions: [2][3]a. A trash for bad reports and a placebo. b. Matchmaking researchAnd even if it was something that affected MMR, there is no elo hell.4. Character AestheticsI think this is irrelevant. But you can still get league of legends skin without buying them. You can get skins using codes that can be bought, others are gifted in events, streams, and in a lot of videos of youtube. You can also trade these codes in places like teamliquid. [4]The codes that were used in one server also work in other servers so gifts and trades of codes is very common.5. "Pay to win" vs. "Play to win": RunesThis is also false. The runes are divided by tiers. You can always buy tier 1 runes, tier 2 only when you reached level 10 and tier 3 when you reach level 20. [5]The most cost effective runes are the level 20 and it's the time recommended to buy runes. By the time you reach level 20, you should have enough IP to buy a complete set of runes that can work for a lot of champions. In lower levels you have less slots so even if you had more IP, it wouldn't matter.6. "Pay to win" vs. "Play to win": HeroesYou can still try out all the different champions and you don't need 60 games to buy a champion. There are champions as cheap as 450 IP that is like 5 games or 2 wins of the day. It would be pay to win if the most expensive champions would be necessarily stronger, but that is not true.7. "Pay to win" vs. "Play to win": New HeroesThere is as much cheap champions than expensive champions in the highest tiers of the game. And being able to pick "overpowered" characters doesn't solve the problem. The last "flavor of the month" champions had soraka and kayle, both with a cost of 450 IP. Others with 1300 IP. There is no reason to think that the most expensive ones are stronger than the rest. 8. Game Mechanics: Character Viability and SnowballingAbout the roles, this will happen in LoL too. They don't look as specialized because of how the games are balanced. Dota 2 heroes are stronger than LoL champions. But that doesn't affect snowballing. This is specially true on champions whose abilities synergize very well. About the lose of gold as an option for comeback, it's not that true. Opponents will get strong by buying items, not by getting gold. So the result of the comebacks depends mainly if the opponents bought their items with the gold they won. About the study of teamliquid. It is outdated. It is from 2012 and only takes into account games from the MLG and Dreamhack. You can see in the comment sections that it had some criticism related to statistics and the reliability of the numbers that were picked arbitrarily. And it is outdated, not only because it is from 2 years ago, but because riot changed the snowballing the last year. [6]The principal reason 1 team had difficulties to do comebacks (not because of 10% of gold difference) in cases like losing an inhibitor, was because of vision. The team that had the advantage had a vision control that was too strong. That was already changed.9. Game Mechanics: New heroes and balancing issuesNow Pro claims that "New heroes are always imbalanced" and not most. I ask Pro to be careful with the words he is using. This is not true. From the last 10 champions, only Thresh, Zac and Yasuo saw competitive play just after being released. Other champions like Lucian that have heavy competitive play in Korea after months of being released were considered "trash" by most of solo queue players at the time of release. So basically what seems balanced or imbalanced by solo queue players don't matter much and a lot of times is not true. Those advantages didn't exist. They were just illusions of the community.10. Game Mechanics: DenyingDenying doesn't add options on how to control the lane. It is the best thing you can do to control the lane. Pro then gives "options to do" when you are behind, but we should not consider them optional. Players will deny if they are able to. Denying is just part of characteristics that creates the style of Dota, but we cannot consider this a reason for superiority of Dota 2.11. Game Mechanics: Penalty for DeathHere Pro is not taking into account how the games are balanced. If you consider this a good characteristic, then adding this to LoL would improve it, but this would not be the case. Sure, in Dota 2 you can kill the carry to avoid him getting a new strong item while you get yours, but in LoL you would not be able to reach the point where you can kill the carry because the snowballing at the start of the game would be higher. Champions are weaker than heroes. If you don't get the items in the first place, you will have problems against those who have items. Without the penalty, you will still be able to get items so you can still create plays for the comeback.12. Game Mechanics: Terrain advantagesThere are also positional advantages from the terrain in LoL mainly because of the shape of the jungle. There are curves that doesn't let you see the other side until you are there, just like higher terrains. There are no miss chance. LoL doesn't have destroyable tress, but have Bushes, which affect vision. Those are used a lot with the jungle for jukes. They are simpler than the tress and less random, but it also gives you option in teamfights. The changes of vision of the last season made bushes more important, even after the change of size and shape of some of them.13. Game Mechanics: Teleportation back to baseThe reason players spam more abilities in early game in LoL compared to DotA is not because of how punishable it is. This is actually contrary to the snowball argument considering that a more snowbally game would be more punishable. The reason of this is because you need to control your lane and your opponent from farming. In LoL there is no denying. You need to harass using your abilities. Notice that this don't have the same limitations of denying because harassing is not always the best thing to do. Mana costs are lower, but you also need those spells (that also have less damage or less powerful cc), but losing your mana because you tried to harass can cost you the lane. And there are also a lot of other types of resources that creates different scenarios related to harassment and control of lane. Denying has the same advantages and disadvantages that farming has. Sure, there are complex scenarios that are exceptions, but most of the cases are the same. About the late game importance of TP scrolls, I don't see how is it would a reason Dota 2 is superior than LoL. TP scrolls should not be compared with recall of LoL. I think a better comparison would be teleport summoner spell. Taking teleport to have its advantages costs a huge summoner's spell slot, and would give you a weaker laning phase than someone that carries ignite or exhaust. Final Notes:Pro's argument can be summarized as non-gameplay arguments, pay-to-win arguments, and snowballing arguments. The arguments that are not related to gameplay are the less important as noted by Pro. Some of the information is false, or he didn't give enough explanation. The Pay-to-win arguments are all false. League of Legends is not a pay-to-win game in any way. Snowballing was a real problem for League of Legends and a common critic of the game. But the changes made by riot reduced the snowballing in the last season. Other arguments on why Dota 2 is not snowbally are irrelevant, also apply to LoL, or just shows the difference of style on both games. Thanks. Vote CON. Sources:1. . http://na.leagueoflegends.com...2. . http://forums.na.leagueoflegends.com...3. . http://forums.eune.leagueoflegends.com...4. . http://www.teamliquid.net...5. . http://leagueoflegends.wikia.com...6. . http://www.nowgamer.com...