The game Bioshock, along with others, would make a great film or novel.

This isn't a very serious debate. It's only one round because I won't be able to respond to any other rounds. Gamers are virtually the only people who realize the sheer entertainment value in the narrative of many video games alone. The reason the give video games a storyline, is so the game is more memorable, and the story sticks with them. For a lot of games, the story is the most memorable part of a game after it's played. Now, as you might or might not know, the new Metal Gear game, Metal Gear Solid 4: Guns of the Patriots, is very much based on it's story, as it is the last game in the series. Now, this has sparked a debate that frankly, I'm glad is finally happening. They're debating whether the stories of games can be as entertaining as a film or novel. And, there shouldn't be a debate to this, but yes, they do have that entertainment value. If you don't think so, you probably don't play many video games, or you haven't played the right games, the games which have a story that leaves you thinking long after you're done playing it. Much like good movies and novels. Now, Bioshock is a great game in this sense. Here is the Wikia about it. http://bioshock.wikia.com...... Everything is in first person, and it takes place in the 1950's. As it starts, your character is looking around the cabin of an airplane, looking at a letter in front of him, and the gun that came with it. Suddenly, the screen shakes, and in a flash of chaos, you find yourself in the ocean, flaming debris all around you. You swim to the nearest structure in sight; a large pillar-like structure that resembles a lighthouse. You take the stairs that lead from the water to the structure up and into the building. Inside are statues and quotes engraved in stone, a magnificent sight to behold. There is a strange sphere floating in water in the center of the room. You get in, it locks, and it begins to descend like a submarine. As you go down, you see signs that let your character know how many fathoms he's descended. A screen moves in front of the window, and a man that introduces himself as Andrew Ryan begins to speak, using the pictures on the screen to help with the presentation. He introduces himself as the creator of a great city, and how it is different and essentially better than an average city. The screen moves up, but the voice continues. You see your vehicle, known as a Bathysphere, approaching on what looks like a city underwater. It looks like modern skyscrapers and neon signs submerged underwater. Andrew Ryan's voice introduces the city as Rapture, his creation where "the artist would not fear the censor. Where the great would not be constrained by the small." And if this seemed like a lot, or a little, there is a much more intense history behind this city. http://youtube.com...... That is the official trailer of the game. This will give you a good idea of what the city looks like, as well as what has frequently happened within the city. I'll give you keywords to search in the Wikia I posted before, so you can learn about the specifics. Girl hiding in the pipe - Search 'Little Sister' Large being protecting the Little Sister - Search 'Big Daddy' Substance main character injects into his arm - Search 'Plasmid'/'Plasmids' Other important search term - Search 'ADAM'/'EVE' That concludes the first and last part of my side of the argument. To summarize, video games are an untapped source of amazing ideas that could, given the copyright info could be worked out, be translated to some of the most popular movies/novels of our time. And Bioshock, is an excellent example of this.