Roblox is better than Minecraft

First of all. http://media.giphy.com... 1; Minecraft features both adventure and creation. Its versatility is one of its greatest strengths and allows a range of playstyles and experiences. Building can be done in survival (a Nether Fortress is all the more impressive when built outside of creative mode. On the subject of the horse armor model, why is that an issue? You're in a pixel-based shooting game, why are you so hung up on the idea that it's only shaped like a gun? No one complains that female models in shooter games are made 6 feet tall to account for hitbox size, in a firefight, it doesn't matter. If we're going PC here, you can make your own texture packs easily, even splice them to have the energy sword from Halo as a weapon and the Dovahkiin set as armor. You can play survival with these textures on and while you may have to grapple with a new texture, each block or item has a text aid anyway and enemies are of the same basic build. 2; I took a look at your images of Roblox, and noticed that they looked like an early access game on steam. Even your paintball level had bland walls and looked like the cut content of a ps2 game. Minecraft goes for a simple look because it understands that blocky does not mean ugly. It gives it a Lego style appearance, being almost literally the closest thing to a Lego game; Half of it building houses out of bricks, the other half destroying it with a story of your imagination. Minecraft can appeal to children without trying to trick them into buying a premium membership. You talk about how great lag free gameplay must be, if only there were some option like.... offline play? Roblox looks like a gmod/duplo/blender mixup because you've only shown it can be used for making models of things (blender), making multiplayer shooters (gmod) or looking like the one of those Lego lookalike brands like Mega Blocks. Easier still isn't better. 3; First up, PC gamers can still upload and download textures from Minecraft, animations can be made in Minecraft too, and character models are readily available along with all that other mod content. Second of all, the age demographics for the games show a similar age group,( http://minecraft-seeds.net... http://corp.roblox.com... ) but Minecraft's extends to the 20s where Roblox doesn't get much higher than 16+, which is 17. An older community can make more intricate mods and team efforts thanks to the older players who add value to the game even further with a well kept wikia as opposed to the rather barren Roblox one. 4; Roblox claims to be free, but it offers you new accessories and tools at a price. Children aged 8-14 don't yet have a sense of value as they lack fiscal control or understanding. A once off payment, fine. But each sold separatlely? That is some Skylanders/Disney Infinity level cashing in. It doesn't matter that it's optional, children are easily influenced and manipulated into spending a lot of someone else's money. I believe taking advantage of the lack of knowledge regarding price held by children to be immoral. They know kids will buy it anyway, 176 million dollars of robux flow proves that much. (See earlier source) The reason I mentioned the console versions is because it means more versatility. The thing about a pc is that barring an LAN (which I have done with friends for Halo), it belongs in an office. The console is the home entertainment station with people you know in real life. The Nintendo Wii made 100 million on the console alone because local play is still an important aspect of gaming. ( http://vgsales.wikia.com... ) A would be miner can choose between smaller, more local and personal play, or PC, high end play. You can't all crowd round a PC to play something, but with the home consoles, feel free to pass around the controllers and play together. No lag, no having to sit in different houses to play and a friendlier GUI. Oh, and if server numbers are what you really want, just get Garry's Mod then. I know I've brought it up a lot, but they're so similar. Gmod just uses the superior Source Engine, which translates into each aspect of the game being better. On a side note, I know you want an equal number of rounds, but by addressing earlier rounds, aren't we talking past each other? The points are the same; we're both late with the answers. Wouldn't it have been more direct to simply have a normal debate format? Oh well, too late now. See you next round, Duncan.