Counter Strike: Global Offensive is, on balance, a better competitive FPS than Team Fortress 2.

I was indeed unable to post my round in time due to college work, and I couldn't get to it until today. Sadly, I thought I had time but I didn't take into consideration the verification page, that made me lose the 10 seconds I have left. Still, rules are rules, I should have been able to post it sooner and it's only fair that Pro wins. I will still post the argument I had written in case anyone is interested. What was supposed to be Round 3 My opponent made many valid points throughout this debate, but some of them are, in my opinion, inaccurate or factually wrong. The point of this section will be to point out the arguments that are, to my mind, flawed, and to disprove them. To be fair with my opponent, I won't refute Pro's rebuttals, since he couldn't do the same for mine, due to the debate structure. About the accessibility of competition Here, my opponent argues that competitive in CS:GO is more accessible, because of the built-in matchmaking system. While this is true, I concede it, I would still like to mention that it's in fact not as bad as my opponent makes it look like. It's true that it's easier to hop in a competitive game of CS:GO, but TF2 still has many websites dedicated to find matches at different levels. There are lobby sites such as tf2center.com, but there are also leagues for organized competition, such as ETF2L, ESEA or UGC, as well as sites meant to help players to get into competitive, such as playcomp.tf. Overall, competitive TF2 managed to become popular, and players usually find out about it in a couple hundred hours, which is not much more than the time it takes to access CS:GO matchmaking anyway. Even better, I would say that the fact that TF2 competitive play survived so long without Valve support is yet another proof of how solid the competitive aspect of this game is. CS:GO's matchmaking system is far from being flawless either. Due to how effortless it is to join a matchmaking game, and how permissive it is, it allows a huge number of cheaters, smurfs and griefers that can very often ruin a game. CS:GO is also a new game, and isn't free, and is the sequel to three other paying Counter-Strike games. Not only does it parts the community between these games, but they also have different mechanics, so the experience gained over time isn't as meaningful as in TF2. About the amount of resources to train, I would say the comparison my opponent makes is quite subjective and debatable, since there are many maps (e.g. tr_walkway_rc2), youtube channels offering help to get better at the game (e.g. MR SLIN and Uncle Dane) and websites dedicated to learning TF2 (e.g. wiki.teamfortress.com has 47 705 articles to this day, where, for comparison, counterstrike.wikia.com has 1293 articles). The community of TF2 is hyperactive, and new maps, game modes, weapons and cosmetics are accepted by Valve in almost every major update. TF2's optimization problems are also quite subjective to me, since most middle-end computers can run it at a correct frame rate. Furthermore, TF2 allows for way more customization than CS:GO: many scripts, HUDs, and configs can be installed. Not only does it helps make the game tailored for the player, thus making it more enjoyable, but it also help improving frame rate. Many configs exist to improve the frames per second of the game, making a huge difference for low-end computers that can this way still run the game smoothly, more at least than CS:GO. About the skill floor/ceiling Here, I agree with the facts described, but I must disagree with the conclusion that is drawn out of it. It's true that, as said here and in my own arguments, there are a lot more things to master in TF2 than in CS:GO, and I won't try to demonstrate it again since my opponent concedes it. But this proves the exact opposite than what my opponent argues: since it takes a lot more time to master everything there is to master in the game, it means, by definition that the skill ceiling is higher. [1]This doesn't prove that CS:GO's skill floor is lower than TF2's, simply because a player doesn't need to know every details of the gameplay to start playing competitively, for the same reason a player doesn't need to know every spray pattern before getting into the matchmaking, which is also why leagues like UGC Iron or groups such as NA 6v6 newbie mix exist. About the eSports scene In that paragraph, my opponent mainly argues that the bigger eSports scene of CS:GO makes it a better game for competitive. It's true that CS:GO's eSports community is bigger, and that sponsors are prizes are bigger. It's also true that it plays a role in the number of players it attracts. But I disagree that it means that it makes CS:GO a game more suited for competitive play. Money is more present in CS:GO than in TF2's eSports scene, with bigger cash prizes, and more sponsors. But the same could be said for Call of Duty, or even Asphalt 6 [2] (a mobile game), and it's very disputable to say that they are better competitive game than TF2. It's true that an eSport can't grow without money involved, but it doesn't mean in any circumstance that it makes a flawed game better. I would also like to point out that what my opponent qualifies as assets of the game didn't only bring good things to the game, far from that. In fact, since CS:GO got a bigger eSports scene, many players got involved in scandals by cheating or match-fixing (e.g. steel [3], which my opponent cites as a valuable member of the community, was banned due to match-fixing, illustrating the quantity of players banned). TF2 competitions are in the most part organized by the community, with cash prizes emanating from the community mostly [3]. And I think it's a reason why today, CS:GO has a more toxic community, with cheaters, smurfs and trash-talkers who make for an overall competitive experience far worse. Sources [1]https://www.google.com... [2] http://www.gosugamers.net... [3]http://wiki.teamliquid.net... [4] http://www.teamfortress.tv... What was supposed to be the conclusion To conclude, I would say that TF2 and CS:GO are both very good games, with deep gameplay, and asking a lot of skill from the player. The matter we discussed was mainly subjective, and about personal preferences. I hope though that the arguments I presented will help the readers understand why I personally consider CS:GO to be a game rewarding more luck, punishing more skill, and require in the end a lot, but less skills than TF2 to be played competitively, thus making it a game less competitive. And as a bonus, to illustrate my main point: