Video Games have made a positive impact on our everyday lives.

"This point is true for some games but we know this isn't true most of them. Most games are hours worth of brainless activity. The games that help learning are more popular now but not throughout the history of video games. Video games have replaced playing outside and reading a book. " A large number of video games have some sort of educational application, whether it be strategy, math, or direct learning. This is especially frequent with the computer games that younger kids play, such as The ClueFinders (. http://en.wikipedia.org...) or Zoombinis (. http://en.wikipedia.org...). Video games have been proven to improve attention skills (. http://www.nature.com... & . http://www.bcs.rochester.edu...), and many apply basic or complex math that players have to figure out by themselves in order to play the game effectively or optimally. Take the Pokï¿½mon franchise, for example. The game revolves around numbers, and anyone who plays the game will have to use math. I experienced this effect myself. Just look at how complicated such a game can be: . http://bulbapedia.bulbagarden.net.... Also, games are not "brainless activity". In a book called "Everything Bad is Good for You", Steven Johnson talks about how video games require more brainpower than board games, as you need quick thinking and fine motor skills, while common board games usually do not have this requirement. "This stuff doesn't make something good. Nuck bombs make advancements in other areas of science such as energy. (Of course I don't find video games that bad) Entertainment is something we will still have without video games. Entertainment can have negative impacts. " Nuck bomb? I'm afraid I don't know what that is, and both Wikipedia and Google aren't giving me any results from which I can deride a conclusion. As for technological advancements, I have already proven my point, but if you need more, here you go. Surgeons who play video games are proven to be more efficient in their work, which means the difference between life and death for many people. Just try to tell those people that there isn't any positive impact. (. http://psychcentral.com...) If you try to argue that some people have killed themselves over World of Warcraft, well, that's just Darwin's natural selection weeding out the inept among us. Additionally, computer simulations have been used by the U. S. Military to train soldiers without having to perform costly real-life, dangerous simulations. (. http://www.eric.ed.gov...) Computer simulations are just another form of video game. Finally, "Entertainement can have negative impacts. " Like what? I can't counter an example that isn't here. "Computer, television, and video game increases are now used in a growing trend of neglect. People are talking to their kids for 5 minutes and then given a video game so they will be left alone for hours. Kids are also becoming much more in need of entertainment things like cellphones and gameboys like never before. " Again, you have no proof. This is just a technology addiction that occurs whenever any new technology is introduced. After being introduced to something as great as video games, people want to play them. Also, I'm sure that parents are still communicating with their kids as much as they need to be, and if they aren't, I doubt that video games are to blame. Video Games have made a positive impact on our everyday lives. They have provided happiness, entertainment, education, technology, skills, activity, and thinking. If it weren't for video games, we'd be more bored, we'd be poorer, we'd be dumber, we'd have less fine motor skills, and some of us wouldn't even be alive.