Video games are not a significant cause of violence in children

My last argument was an emotional argument, anything you could not understand then will probably be explained here. Sorry for that Ok I will be counter arguing this round and possibly making a few new arguments. Yes the goal in most video games is kill the enemy, destroy this, eradicate that. achieve this by ridding of this. But this debate revolves around why video games influence kids or don't influence kids to do physical harm in real life. I would never ask "why parents do not take these away from their children?" because it has nothing to do with the argument. although I agree its a problem that parents forget about the rating system. Ya sure kids stay indoors. That is great. So what does that prove? You know books are inside the house. Yes TV isnt really a big thing but this caters mostly to all ages between 8 and 16 but I never stated that so that is irrelevant excuse me. Continuing on most of my argument: Kids are influenced by the outside. I think most american kids go to school. And i stated there that kids influence other kids to do bad things. Also I stated that kids walk into history class and are greeted by a bloody display of human history. I am not saying we should not teach it or censor it that would be dumb, but its another form of instigating grueling violent thoughts in kids. So my argument still stands. Now on with more stuff: yes you are right video games are a popular media in this day and age. BUT does that make them the cause of most of the horrible acts relating to violence in kids? No not all. I find it funny that you say because video games are the most popular they are therefore one of the main and only reasons for violent acts and thoughts in kids. have you ever seen or heard of a miss raised child in a bad home? I have many times. Most of the violent acts and thought come from the lifestyle they were born into. Not what their hobbies are. Just some statistics found at this site(The following was copy and pasted): http://videogames.procon.org... Sales of video games have more than quadrupled from 1995-2008, while the arrest rate for juvenile murders fell 71.9% and the arrest rate for all juvenile violent crimes declined 49.3% in this same period. A causal link between violent video games and violent behavior has not been proven. Many studies suffer from design flaws and use unreliable measures of violence and aggression such as noise blast tests. Thoughts about aggression have been confused with aggressive behavior, and there is a lack of studies that follow children over long periods of time. A 2004 US Secret Service review of previous school-based attacks found that one-eighth of attackers exhibited an interest in violent video games, less than the rate of interest attackers showed in violent movies, books, and violence in their own writings. The report did not find a relationship between playing violent video games and school shootings. The small correlations that have been found between video games and violence may be explained by violent youth being drawn to violent video games. Violent games do not cause youth to be violent. Instead, youth that are predisposed to be violent seek out violent entertainment such as video games. Playing violent video games reduces violence in adolescent boys by serving as a substitute for rough and tumble play. Playing violent video games allows adolescent boys to express aggression and establish status in the peer group without causing physical harm. I copy and pasted all of those paragraphs. That should not count me off because I linked the site up top. You can also check it out here:http://videogames.procon.org... Thank you for reading my argument and happy fourth of july!!!