CSGO AWP Nerf

I accept, and I would like to acknowledge that I, too am upset with the recent AWP nerf by Valve, but I have learned how it has drastically changed the game for the better. The AWP is a one shot- one kill, and still is! The main perks of the op were that it had two scopes that will allow the player to see visibly in short combat, and the second scope was to allow the player to see farther distances away. The original AWP allowed the player to be the front end player of his or her team, causing the AWP to be a more offensive weapon AND defensive weapon. The scopes also were extremely accurate while moving or shift-walking. With the recent changes the carrying speed of the AWP is much, much slower- causing the AWPer on the team to not be able to run nearly as fast as his friend with an m4a4, or ak-47. Also, the AWP's scopes now are steadier and more sensitive, causing it to take time to prepare to shoot. This introduces more of a sense of Quickscoping into CSGO just like its old friend, CS 1.6 where quickscoping was also common. When you turn while scoped in, the scope becomes very inaccurate for a short time, meaning that the player must stop completely to be as accurate as he could be. This also causes the AWP to be more of a defensive weapon, where players would have to set up and wait for the other players to rush in- then the AWPer would already be in position for a fight. Another thing that was changed was the AWPs accuracy while un-scoped. This just means that when people are standing within touching distance, there is a lesser chance to get them with a noscope. The only thing that this does to gameplay is influence the AWPer to equip his/her secondary of choice, and whip that out if they are in a bad situation. The game of CS does not revolve around the AWP. Of course there are the gifted AWPers such as KennyS or JWonderchild, but there are many players that are just as good with all of the other weapons. Too many people claim to be great "AWPers" which should be a trait that one has to develop, rather than pick up the day they get the game. I have proof of this by a friend of mine who recently purchased CS:GO before the update, and he was already acquanted with FPS games, and the second he bought an AWP, he got atleast 2 or three kills on his first day. The next time we played was after the update, and he was surprised that it was more difficult to control than it was when he had just started. He was not frustrated, or angry- but just surprised. I think that too many of us are worried about just "getting good" in the least amount of time possible. If you want to develop serious skill in a game such as counter strike, it depends on time and effort- not luck , and not easy and readily available weapons. This AWP nerf brought to attention to players that they cannot only depend on ONE weapon to do everything. While the AWP is still as lethal, it will take users much more practice before they can pick it up again with confidence. My argument is as stated. I think that the AWP nerf was just, and I think that players should have to put more time and effort into the game to be able to master such a powerful weapon- which this nerf has done.