Roblox is Dying and Should Retire Its Servers

I will clarify my point as follows: When people say a game is dying they are referring to the digression of the very fabric of the game itself and the community that revolves around the game. You have claimed my arguments are biased solely for the reason the game is popular and people succeed on it. This is a false claim. If you take into consideration all of the points relative directly to the matter of the subject at hand one like you, may not see how or even why I would claim the game is "dying." If Roblox's mission statement is to inspire innovation then THE VERY GAME should reflect that. It does not, at least not as you would expect I believe the problem with your counter argument is a lack of direct knowledge of the situation and Roblox as a whole. Proof? There is a certain atmosphere every online game has and gamers usually are aware of top trending issues. If you talk to anyone on Roblox about the well being of the game you will hear many things. But I, being a very dedicated gamer know the community very well and I am more prepared to make a full assessment on it instead of an outsider. I do realize you have stated that you have played the game in your middle school years, which is exactly the problem. You are looking at Roblox through the lenses of different era in its history. If I play Minecraft in its Beta stage and come back 5 years later there are going to be huge differences in its community and the game as a whole. You could not expect me to make an assessment on a game I have revisited after 5 years until I got re-acquainted with the game. Therefore, I state that someone who has been absent from the Roblox community will not know the ins and outs of TODAY as well as yesterday. The symptoms of a dying game are numerous and vary from game to game. As an example you previously stated League of Legends has the same modes and prospers greatly. This example is not applicable to Roblox. Why not? Because Roblox at its VERY CORE is centered around player made games and while YOU say that a lack of diversity is not bad I say otherwise. A lack of diversity in games is a symptom of a larger problem in Roblox. It is the DIRECT result of less players becoming pro programmers and creating profitable games. Innovation is at the core of Roblox and if innovation is not occurring than it is safe to assume that something is wrong. Of course this doesn't mean no players are creating games but it means fewer are. You want me to cite factual evidence and I will. FACT: The frequency of games appearing on the popular tab has gone down. FACT: less programmers are receiving massive success You may now ask;"How can he possibly know this?" It is simple, I have played Roblox long enough to compare and contrast the years. When I first started the popular tab was changing all the time, now it is less diverse in its options with a few large games monopolizing the plays. But how is this a direct symptom of the game dying? Because it is an indicator of less innovation within the community. I have proved my first point but what about number 2? Being the dedicated gamer that I am I know what the twilight era of a game looks like. Online games that are coming to their end are ALWAYS full of hacking and exploiting. Of course hacking and exploiting are apart of every game but when an online game is coming to its end it is ALWAYS full of more hacking and exploiting than usual. This can be seen in a related incident regarding Club Penguin. If you go to any major server it is FULL of bots that are programmed to spew out links and phishing scams. Roblox in its case has a problem with hacking and exploiting and while bots are not necessarily hacking/exploiting I have many other examples. Call of Duty 3 the original has more hacking in it now than ever because the majority of people have left the game. The amount of hacking/exploiting always increases as a game ages for technological reasons as well as others. Point 3 is one of great importance you may find. While not BAD, the major influx of young players into Roblox has created certain effects in the community. First of all it solidified the position of major programmers because now a young and loyal player base has been created within the community. As well, Roblox has been seen more as a childish Minecraft like game for kids in the outer gaming circles which has damaged its reputation from a more mature creator based sandbox programming game to a Minecraft look alike. Younger player bases allow the community to become toxic and FAST. You may not understand it but when so many toxic environments are created, it slowly corrodes the community. People can argue that Minecraft is dying because the community IS EXTREMELY TOXIC. Ask anyone on Minecraft and they will tell you, the community has become highly toxic. A sign of a dying game is a toxic community which becomes more toxic as time progresses. Point 4 Here is where things become more financial and tangible. You would not have known this but Roblox removed Tix from the Roblox economy. It has also created extra builders club memberships. Why? Well now, not being immediate cause for alarm, the three extra builders club memberships are generally excepted as being standard practice and the company trying to expand its paying user base to open up new options for its customer experience. HOWEVER, Tix was another story... The removal of Tix received a HUGE OUTCRY from the community. People were furious and confused and the public majority wanted Tix back. Why? Here's where things get important. Tix can be earned by PLAYING games and earned by TRADING robux. Emphasis on NOT PAYING THE COMAPANY. Robux are the backbone of the Roblox economy and are highly valued. So naturally people tried getting them anyway they could. One VERY IMPORTANT way was trading Tix for Robux which was a free exchange unlike spending real money on robux. So when Roblox got rid of Tix the community assumed it was for one reason and one reason only: Financial I have spent a lot of time researching public opinions on this matter and a whole forum agreed it was because Roblox itself needed money. You claim the company is prospering financially but I suspect otherwise based on evidence previously stated. This is my argument. I realize my opening argument was vague and not well planned out. I failed to create and argument by defining the basis of it in the first place. I hope you will properly consider all of the points.