New characters for Super Smash Bros

This debate looks like it could be really fun to do, as a fan of the Super Smach Bros. Series, I hope to be a worthy opponent. Now, I will be arguing to have Aang from the TV series "Avatar: The Last Airbender" as a Super Smash Bros. playable character. Aang has not appeared as a playable character in any Super Smash Bros. game In case you don't know who Aang is, (you would be suprised) Aang is the main character in "Avatar: The Last Airbender" a Nickelodeon Animated TV Series. In the series, there are 4 nations Fire, Earth, Water, and Air, with the Fire Nation being extremely hostile. The Avatar (the master of all 4 elements) keeps peace between the nations and after each avatar dies, the next avatar is reincarnated as a member of the next nation. When Fire Nation attacks, the Avatar disappears. As a result fire nation hunts down and kills the entirety of the Air Nomads, of whom the Avatar at the time would've been. Instead they do not find the avatar, in fact nobody does, for 100 years. Main Characters Sokka and Kattara find him a century later, and begin the quest to train Aang (the last airbender) to defeat Fire Nation and restore peace to the world. My hypothetical moveset and characteristics for Aang Walking Speed: 1.24, The same as Pikachu Aang’s relatively high speed, would mean he has weaker attacks, however Aang’s strength would be in the effects his attacks produce, knockback, trip, healing. Jumps: 2 Wall Jump: No Wall Cling: Yes Crawl/Crouch: Yes Tether: No Glide: No, however his Up Special will act as a pseudo-gliding move Neutral Attack: Staff Aang's Staff attack would be a 3 hit neutral combo attack First hit would be a left-to-right staff hit dealing 3% Second Hit would be a right-to-left staff hit dealing another 3% His third hit would be a downward strike dealing 6% Total damage dealt 12% He would not have a consecutive jab His third neutral attack would not launch Foward Tilt: Aang swipes with his staff, angleable Up Tilt: Aang swipes his hand over his head, water trailing behind him, damaging all those who hit it Down Tilt: Aang pulls a small pillar of earth out of the ground, damaging all those who touch it Up Smash: Flame Blast Aang puts his hand over his head producing a pillar of fire above his head dealing major damage Damage will be similar to Lucario's Up Smash Uncharged (blast and knockback): 12-29% Fully Charged (blast and knockback): 20-45% Down Smash: Shockwave: Aang uses his Earth Bending abilities to prat fall opponents and damage all of his opponent's on the adjacent squares Uncharged: 7-17% will not knockdown opponents Fully Charged: 15-30% will cause prat falling for every opponent affected by the attack Side Smash: Summon Wave: Aang summons a wave of water in one direction or the other Not Chargeable Damage: 15-25% Major Knockback Standard Special: Blast of Wind: Aang uses a non-damaging, chargeable, blast of wind, to knock back his opponents... Think of it like Squirtle's Water Gun Up Special/Recovery: Glider: Aang jumps and opens his glider as a Recovery Move he cannot use aerials in this state but will have great control on horizontal movement in the air. Anybody who touches the glider while it is being used will recieve damage. Think of it almost like Peach's Parasol combined with Meta Knights Shuttle Loop Down Special: Air Dome Aang is protected from all range and projectile attacks while inside dome (whcih fully surrounds him) slight healing effect for Aang. Dome shrinks after each use, and for the length of use, shrinkage resets after being KO'd. Dome will not decrease the effectiveness of physical attacks. Healing: 2% per Second Shrinkage: 10% of dome per 3 seconds Side Special: Flaming Hands Aang thusts both hands forward emitting fire nearby of the attack being used, if the attack lands a direct hit, it will automatically grab target. Not Chargeable Damage (not including grab): 5-10% Grabs: Aang will have a 5.3 initial grab range, the same as Zelda form SSBB Forward Throw: Aang throws then uses a blast of water to send the opponent flying, while dealing 5-11% damage. Back Throw: Aang blasts his opponent with air to send the opponent flying, while dealing 3-7% damage Up Throw: Aang throws opponent into the ground, then summons a pillar of earth to send the opponent flying into the sky, while dealing 12-20% damage. Down Throw: Aang Throws his opponent into the ground the smashes his staff into them, dealing 7-12% damage. Neutral Aerial: Swipes Forward with his staff, 3% damage Up Aerial: Shoots a weak blast of Air, speeds up Aang's fall, 2% damage Down Aerial: Shoots a weak blast of Air, slows Aang's fall, 2% damage Forward Aerial: Aang hits opponent with a small water blast, slight ranged attack, 4% damage Back Aerial: Aang flips in mid air and hits opponent with staff, 4% damage. Ledge Attack: Aang will flip in the air once and bring his staff down on the opponent, dealing 5-9% damage. Floor Attack: Aang sweeps his staff around hitting nearby opponent's dealing 5% damage. Final Smash: Aang's Avatar Form Aang enters his avatar form for 25 seconds, all of his attacks do maximum damage and knockback, his size increases, and he becomes virtually invincible, he cannot be knocked back, but can receive damage. Extremely similar to Giga Bowser. Why Aang? Aang’s elemental moves would translate extremely well (and relatively easily) into SSB. Unlike Lucas and Ness, Aang would have control over the basic elements, not thunder or meteors. Aang should also be considered for SSB because of the popularity of the Avatar: The Last Air Bender Series which had a 9.2/10 on IMDB.