The Last of Us is WAY TOO overrated!!! SERIOUSLY! Like WTF!

This game is obviously trying to be a survival game around the story of two people crossing the country to save humanity. It is trying to be a game where you emotionally connect with this young girl so much that you want NOTHING to happen to her. Now lets look at what it did wrong in these sections. Gameplay The gameplay is very fun, since getting kills is quite satisfying with the great sound design and how the animation are when an enemy dies, very satisfying. But it is meant to be a survival game, you know, those games that make you so happy when you find supplies that you have been desperate for. This game though, gives you so many supplies at you, it's ridiculous. I always had at least 15 ammunition (shared around all guns), always had full Molotovs and Medkits, I was full of smoke bombs and nail bombs too. I mean, even when you run out of bullets, Ellie or Tess hands you some more, WHY? The only thing that i was struggling to find is the shivs, but thats only because of the 'open-door-with-shiv' mechanic. That was so dumb, what they should've done is put way less of those supplies and add a few mechanics, like maybe you hold the gun up at the enemy and they put their hands up and surrender, they beg of you to not shoot, and you can use that to your advantage because then, even if you didn't have any ammo, you could still do it. And until you pull that trigger (R1 button), they wont know that you have no ammo. And what about more variety of supplies to be able to craft. Maybe remove most ammo and being able to use like the gunpowder and a broken shell (I don't know, something similar to that) to be able to craft more ammo, but not very much. This mechanic would make you stress out and think, 'The situation I am in right now, should I craft more ammo or use to get myself a Smoke Bomb' (Again, I dont know what the craft recipe should be, just something that would be used to craft not only ammo, but also something else very useful). What were some good thing that they did do? The hearing mechanic was a great idea that maybe could have more of a use in the sequel (There is obviously gonna be a sequel) since I didn't use it that much surprisingly, I have no idea why, maybe because I was so into the action that I forgot the mechanic completely? That is another thing that they got right, so right. I might buy the sequel just because of the atmosphere, they nailed it on this game. Also, the zombie mechanic where clickers can't see while runners can, great mechanic. The variety of guns was good, very good, and they all had a reason to be used. Flamethrower for zombies, pistols for enemies without armour, the big guns like shotguns for armours enemies, they did good on this. Another place they did good is when (spoilers) Joel and Ellie got separated and you play as Ellie, where you felt underpowered, that was how the game should've been the whole time. FEELING UNDERPOWERED! I enjoyed it very much, that section was very well made. But enough about the gameplay, lets talk story since that was the 'highlight' of the game. Story (Ok, I have to admit, this might be because of opinion and not fact, but hear me out) The story was actually pretty good. Was it 10 out of 10 worthy? Hell no, of course not. For me, the story was going great. Joel didn't like Ellie that much, Ellie kinda did. But then, all of a sudden, they start liking each other ALOT for NO REASON! I understand they were separated and worried about each other, and after the event, they felt connected to each other. But (from what the game showed) they never ever slowly built up that relationship. After Joes saving Ellie, they should've slowly slowly gotten into that Father/Daughter relationship, not straight away. Like, maybe make the game longer and show a few moments (after Joel saving her) where Joel and Ellie start talking and getting to know each other without yelling at each other. Maybe Joel sharing a bit more about his relationship with Sarah instead of hiding it away from her until the very end. I didn't personally like that, although what I did like was how Ellie was different after she got kidnapped, instead of being all cheerful, she felt really distant, constantly thinking about what happened. Although that ending was dreadful for me, I mean did you really feel satisfied? I certainly didn't. The ending was so disappointing for me, all it was was Joel lieing to Ellie and the credits, really? Why not show Ellie enjoying herself at the power plant and Joel starring at her from far away, smiling, then I would've been satisfied, instead, throughout the whole credits scene, I was thinking to myself, 'What the hell just happened?'. It was pretty dissapointing. In the end, this game is great like 8.5 great, not 10! This game is more of an experience to me, rather than a game that everyone should play. It has flaws, like every game, but that is what sequels are for, to fix the problems and add new content (im looking at you, Call of Duty). Btw, sorry for taking a long time to answer, took me a while to think of these things to express into words.