Skyrim deserves to win the next Ultimate Game of the Year

To begin I wish to analyze Skyrim as a game, and mention some of it's faults. Skyrim is the 5th game in the Elder Scrolls series, made by Bethesda. The game preceded by Oblivion is known as one of the most immersive RPG experiences that is out there. It has terrific graphics, and hours upon hours of gameplay. However its' faults are distinctive. Because the graphics are so rich, and high detailed, the loading times can become borderline ridiculous, found mostly in the console versions of the game. By testimony of a friend who owns the game for Xbox 360, the game took 30 seconds to load when entering a house. There have been several other accounts of lag and slowness within the console versions of the game, taking long times to open menus and to save. However it is to be noted that these problems are not present on PC versions of the game. Another issue with Skyrim are with the patches. Being the RPG it is, Bethesda updates the game to try to fix bugs periodically, however with the most recent patch of the PS3 version, Patch 1.2, which meant to fix issues of lag and freezing has created even more difficulties. Magic Resistance is completely broken, and issues of saving lag, and freezing merely when walking are still present. Skyrim was meant to improve the formula that was so successful in Oblivion, and in many ways it did. However in others it was a letdown. For example character animation, as I was watching a friend play, I noticed that movement in some ways could be very spastic and jerky, and his character would wig out a little bit. Another letdown would be melee combat in the console versions. In versions other than the PC version the control of melee attacks using weapons is not as precise as it should be, which ends up being much less precise than it would be with a mouse. My main complaint with Skyrim are mainly these technical errors, and the fact that though it is meant to be released on several platforms, it runs best without error on the computer, where the console players are suddenly out of what would otherwise be a very fluid experience. So back to the games, this time i'll concentrate on Skyward Sword and Arkham City Skyward Sword while as you said is a strictly Wii only game it is in my opinion just as good or better than Skyrim. I would argue that the Wii is not the least popular of the 3 main consoles because worldwide the Wii has outsold both the Xbox 360 and the PS3, this is also true in the U.S. itself. While Skyward Sword did not sell as many copies as Skyrim may have, it is the fastest selling Zelda game to this day. Skyward Sword takes the idea of motion gaming to the next level. Nearly every action your character performs is meticulously performed through the player's motion. This is revolutionary especially in the field of combat. If you swing diagonally, your character swings diagonally at the exact same angle you do, if you stab, your character stabs as well. This game is made from the bottom up for motion gaming. The difficulty level which was complained about after Wind Waker has been ramped up. Every creature and enemy you fight requires a type of strategy to overcome them. The most simple enemies of the prior games now block your attacks, requiring you to strike quickly using various tactics to trick them or simply acting faster than their guard. The items that Link (your character) uses are also controlled through the idea of motion gaming. The bow requires the player to draw back a hand to shoot, and the beetle is controlled through the tilting of the controller to explore vast areas. While I admit with the release of Twilight Princess the series had been considered to be playing it safe, this notion is broken by Skyward Sword. Though every Zelda game will entail traversing dungeons and collecting items, this is the same as the Elder Scrolls which each game would entail doing quests, and having a freedom about the world, using either melee weapons or magic casting. If this was not so, it would not be a proper game of that respective franchise. But like I said before Skyward Sword changes the series. Travel occurs upon a bird, and puzzles within the overworld and dungeons are incredibly well designed rivaling even a game such as Portal 2, the art style has changed in the favor of an impressionistic style, and the soundtrack has become almost entirely orchestrated. While some would argue that this seems very complex, the game includes tutorials which very effectively teach new players how the game works and slowly increases difficulty as the adventure continues. Some may also argue that the lack of voice acting within the game is a loss. However the amount the Zelda team has been able to communicate through mere music and facial expression is a monumental achievement in itself. In accordance to Batman: Arkham City, though you say it is very similar to Assassins creed, which i concede to you, I believe that Arkham City is a better game than the newest Assassin's Creed game. Since Arkham City is a comic-book character based game, it appeals to all of the fans of Batman throughout the years. When playing the game you can feel like Batman, taking out enemies either stealthily or in a confrontational way. The voice acting is superb in this game, including Mark Hamill as Joker. Arkham City compared to Skyrim has a much better animation. Batman flows in incredibly smoothly, with attacks, actions, and combos being as fluid as imaginably possible. The atmosphere of the game also fits it perfectly, including a dark gritty atmosphere which fits the world of Batman perfectly. Arkham City is also possibly the best comic-book game ever. I look forward to your response.