Should bayonetta be in Smash Bros Switch

Thank you for bringing these arguments. I'll counter what points I can, then I'll talk about how Bayonetta could be changed to be better suited for Smash.Rebuttal:"I will start by mentioning that Smash Bros has always been a very family friendly game. The Bayonetta series, after watching gameplay, is a very violent, gory, twisted game."Fair point, but this doesn't mean she has to make Smash Bros bloody. How Smash 4 tones her down is enough so that she's still Bayonetta with her hot stuff, but the refrains from profanity and all the bloody Torture Attacks in her games.You then go on about her moves, which I'll get into later since that's the core of my argument."Next I will talk about her base stats... Bayonetta has A ENORMOUS amount of EVERYTHING. Except defense, however she has about the same defense as link (which is standard defense)."You're likely referring to a character's weight in terms of "defense", determining how easily a character can be launched (the goal of Smash Bros is to launch your opponent off the screen, light characters get launched easier). Bayonetta's ranked 42 in the weight list, with a value of 84. Link is ranked 11, tied with Yoshi and Captain Falcon at a value of 104. There's 55 characters in total, meaning Bayonetta's not as weighty as all the others. [Source: https://www.ssbwiki.com...]Though I'm surprised you didn't mention Bat Within, a feature Bayonetta has in Smash 4. Don't worry, it can be removed in Smash Switch so we don't have to worry about her escaping combos all the time.Bayonetta's moveset:I'll list your complaints and explain how it can be fixed with a different moveset regarding her current one."Bayonetta has her famous side special combo (and if anyone doesn't know what i'm talking about, just go to youtube and look up "smash bros 4 bayonetta side special combo") In which there is no way out of it. Granted, it takes some practice to get the combo under your fingers, but once you get it, there is nothing that can be done."You're able to link videos here, so why not do so yourself? Though I know what you're talking about; her side B. On the ground, it's Heel Slide. When used in mid air, it's her After Burner Kick, able to combo into a variety of comboes, notably this famous one: Side B, Up B, Side B, Side B backward, Up B. A few variations of this can even do a famous "0 to death" combo. So... how do we fix this in Smash Switch?We could simply have her air Side B be the downward version, and never the upward version, the kind that makes this combo in the first place."Next, bayonetta has the stupidest way of spiking people ever. Her down smash.Most people have to actually jump of the stage and attempt to hit their opponent, but with bayonetta, all you have to do is sit there and wait."Ah, good old Heel Stomp. Although the timing isn't that easy, so you need to predict when your opponent would be in range. Though it can be pretty nasty anyway. So how can we change this? In Bayonetta 2, you can obtain the weapon Rakshasa, which are blades you can attach to your hands or feet. One of its attacks is a spinning attack, which could be a better down smash. [Don't know a good video, though.]There's a few other complaints about Bayonetta, so I might as well go over them.Witch Time: As a core mechanic of Bayonetta's games, dodging an attack slows down time. In Smash 4, this is her Down B, and you get slowed down no matter what attack you use, unless it's a projectile. We should probably change this so that you get slowed barely any time if you use a weak attack, but longer for a strong attack. A cooldown could also be effective, so you can't use it until a certain amount of time passes, maybe 30 seconds? 40?Overall combo game: This is a pretty interesting problem, since of the contradiction between Smash's system and Bayonetta's system. The key is probably to give Bayonetta simpler combos, like her jab or her 3 kick side tilt, and have it just go into 1 follow up. Directional Influence, or DI for short, is a mechanic that allows you to escape combos. Let's make that a viable option here. And how about not allowing 0 to deaths? We've had enough "just SDI" (Smash Directional Influence), and "ban Bayo".Bat Within: It's not exactly fair that you're not able to be comboed. So in Smash Switch, let's just remove this mechanic altogether.With all these changes, we might be able to keep Bayonetta, and lower the controversy. And she may be even fun to have in a match!