Zaradi's Prized Debate Tournament Quarterfinal - TN05 vs. Valkrin

Before I begin my debate, I will examine what makes a video game "good". I think my opponent would find the following criteria agreeable in terms of judging games:*Art design and presentation*Amount and quality of content*Control and fairness*Long-term value*SoundtrackThe brunt of my case will focus on establishing the superiority of Super Smash Bros. for 3DS, according to these elements; this would be sufficient to fufill my burden of proof.First, let's focus on art design. The 3DS is considered to be a more powerful game console than the Nintendo GameCube, the console that SSBM is on.[1] However, the maximum resolution of the 3DS is only 400x240 (with a screen size of either 3.53 or 4.88 inches),[2] while the GameCube can output 480p (640x480 pixels) on any standard televison screen (which are going to be much larger than a 3DS screen).[3] This isn't even including the bottom 3DS screen. When you consider these factors, the 3DS has better hardware but must split processing power between two screens and it has much less real estate to work with. How does the 3DS cope with these limitations, however? Excellently. Characters are clear and recognizable, even on the larger maps, and it runs constantly at 60 frames per second (even in 3D!). Additionally, the characters look more realistic than in SSBM - they looks less like cartoons, and more like actual characters. At the very least, Super Smash Bros. for 3DS is equal to SSBM in the art design department.Second, I want to talk about the soundtrack. In terms of sheer song count, Super Smash Bros. for 3DS includes far more songs than SSBM - over 100 songs, in fact, not including special effect songs.[4] In contrast, SSBM only includes 80 songs - and that's including all the special effects.[5] Sheer quantity does not always mean that something is better, but in this case it means there is a greater variety of songs that can be played on stages. This means that the same song isn't playing repeatedly, which is undoubtably a good thing.Third, let's focus on control and fairness. To be completely fair, this is something one would think SSBM would have an edge in, because it uses the GameCube controller. This is a completely fair point to make, but I think it misses the bigger picture - how does the game actually control? SSBM has been cited as being "too hard" by the game's creator, Masahiro Sakuri.[6] Super Smash Bros for 3DS is slower than Melee and limits some of the glitchy exploits that SSBM was known for.[7] In that regard, Super Smash Bros. for 3DS is undoubtably better.Fourth, we must look at the amount and quality of content. Both SSBM and Super Smash Bros. for 3DS have an extensive amount of content, including colletables, game modes, and more. However, Super Smash Bros. for 3DS undoubtably has more content - SSBM have 290 trophies,[8] while Super Smash Bros. for 3DS has 685.[9] Super Smash Bros. for 3DS has all of the game modes from Melee (with the exception of Adventure Mode and Target Test) and introduces new modes like the incredibly addictive Smash Run and Target Blast. It also eliminates some of the more obvious game elements, like edgehogging and planking, increasing the quality of matches.[10] There are 52 characters, exactly twice as many as Melee's paltry 26, and 39 stages as compared to Melee's 29. Additionally, Super Smash Bros. for 3Ds features and extensive online mulitplayer mode as well as a StreetPass mode, StreetSmash. Clearly Super Smash Bros. for 3DS has vastly more content than Super Smash Bros. Melee.Finally, let's discuss long-term value. Super Smash Bros. for 3DS clearly has more long-term value with regards to characters, unlockables, and trophies, but that's not even the start of it. Super Smash Bros. for 3DS features support for Mii characters, which present an infinite possibility of possible Mii characters. Moreover, Super Smash Bros. for 3DS features Custom Moves (8 for each character, or 376 total),[11] changing the metagame entirely. There are 76 custom outfit pieces that can be unlocked for Miis,[12] as well as thousands of equipment pieces (that can be used to alter the stats of characters or Amiibos).[13] Melee, in contrast, only includes unlockable characters, stages, and trophies. Beyond the unlockable aspects, the support of online multiplayer in Super Smash Bros. for 3DS makes there be vastly longer appeal - rather than having to have friends over to play, you can have competitive matches will millions of people online. Additionally, all game modes in Super Smash Bros. for 3DS feature in-game leaderboards called "Global Smash Power". Rather than just playing for a high score, you can now play to be the very best online. Super Smash Bros. for 3DS clearly has more long-term appeal.In short, Super Smash Bros. for 3DS is clearly superior to Super Smash Bros. Melee. It has a superior art design, a better soundtrack, better parity, far more features and unlockables, and immensely more long-term options. Because of all these combined, it is undoubtably a better game. Because I have upheld my resolution, I urge a vote for PRO.References:1. http://www.destructoid.com...2. http://wayback.archive.org...3. http://www.nintendo.com...4. http://www.ssbwiki.com...(SSB4-3DS)#Sounds_Track_List5. http://nintendo.wikia.com...6. http://www.eurogamer.net...7. http://www.dailydot.com...8. http://www.mariowiki.com...9. http://smashbros-miiverse.com...10. http://supersmashbros.wikia.com...11. http://supersmashbros.wikia.com...12. http://www.ssbwiki.com...(SSB4)#Mii_Fighter13. http://www.ssbwiki.com...