Brawl is a better game than Melee.

This will just be a 2 round debate, then, removing R1-2 from the debating area. . http://www.youtube.com...To start off I'd like to address the style of the debate:I. "Better"In a situation like this, "better" would be considered somewhat subjective. As these two games both have good elements and are both individualized in their fighting styles and tastes (i. e. Melee faster than Brawl), and some prefer one game over the over, believing it to be "better". Good games, essentially, have a larger amount of better elements than poor ones, and that's why a majority of the people believe the game to be good. A game could be rated a 10/10 on IGN, have all the critics praising it, whatever, however an individual could say "I don't like this game". As the BoP is implied to be on Pro (as he is trying to prove Brawl is better than Melee and myself that Brawl is not better), we shall keep the word "better" in mind. Now, let's head straight into the arguments.1. Much Faster GameplayMelee has been renowned for its fast gameplay, and it's part of the reason why it's still popular today. Many people feel more joy in watching/playing a fast-paced, immersing game than watching/playing a game where the majority of it is camping and abusing certain abilities (I'm looking at you, Pit and Meta Knight). It's a lot more fun for both parties playing the game to be landing equal blows rather than have a single party camp, while the other is on the receiving end. Melee, being faster and more balanced, doesn't have the degree of camping as Brawl (not even close, in fact). Even the faster fall rate contributes to this. With the faster gameplay, Brawl prevents camping and allows for faster, more fun gameplay. II. Better Competitive SceneBrawl is essentially overlooked in the competitive community of Smash. In fact, the only reason it's still known is because it's the main force behind Project M, which was community-made. The Melee community is extremely dedicated, seeing as the game itself was created in 2001 and is still going strong. In the meantime, Brawl is really only known due to the community made mod Project M, which is extremely fun and is a hugely improved version of Brawl, taking elements from Melee and implementing it into Brawl characters and maps. They even create some of their own models and skins. But now I'm going off topic. III. Advanced MechanicsSome of the advanced mechanics present in Melee were removed from Brawl. Examples of this are wave-dashing (making your character glide for a short time) and L-cancelling (reducing the lag of an aerial landing, such as Link's down air). With these mechanics removed from Brawl, playing competitively has become a huge challenge for previous Melee players, and this topic is one of the main reasons you don't see competitive Brawl. IV. Characters ReturningMany of the Melee characters such as Mewtwo and Roy have been requested to return in future iterations in the Smash series. Mewtwo is already coming out for SSB4, but Roy, however, is not. Many people have wanted characters such as this to return, and characters in Melee spark the release of many future characters (Marth for Lucina, Marth, Robin, and Ike, Ness for Lucas, Young Link for Toon Link, etc. ). Many characters take inspiration from Melee, but the mechanics do not. Overall, even if the cast of characters is improved, many of them take inspiration from Melee characters, and some are simply not fun due to their campy playstyle. Overall, Melee is superior due to: Better charactersAdvanced mechanicsBetter competitive sceneand Character Ideas/Characters ReturningNow over to my opponent.