Ban on sale of violent video games to minors

Violence is a re-occurring theme in our news. In response to these news, we often judge these teens without trying to find the origin of many attacks. Today, lets look at a major cause of teen violence as well as an irresponsible act performed by game stores or sellers of these games. I offer the following definition: Violent video games-"game that includes video gameï¿½graphic violence, sex and sexism, violent and gory scenes, partial or full nudity, portrayal ofï¿½criminal behavior, racism, and other provocative and objectionable material. " -->. http://en.wikipedia.org... --> Often these games are rated M for mature and A for adults only. Contention one: Teens Emulate violence in games. Like their parents and there peers, teens as well as children of all ages often emulate video game activities. Within this game that they play, there avatar ids often seen doing stunts that would be considered impossible in real life. These kids in an effort to reenact these stunts as well as to prove to there peers that it can be done, often go ahead and replicate the stunts they see in the games. In the case of teenagers, these whom there minds are almost too easily controlled or manipulated often do things that passes jumping out of a building top, or even wrestling one another, what they are interested in is how to kill and dispose of a human body without detection. Some teenage then become an unstable hazard as they could easily demonstrate what they learned in there games when angered. Paul boxer wrote in a July-1st 2011 article that "A few years ago, on Long Island, six teenagers were arrested after a crime spree involving break-ins, a violent mugging and a carjacking attempt. According to what the teens told authorities, they had been trying to live out the life of Niko Belic. Ever heard of him? He is the protagonist in the wildly popular video game 'Grand Theft Auto IV. " . http://blog.nj.com... Contention Two: Youth who play these games exhibits an increase aggression It is one thing for violent video game players to replicate the stunts seen on screen, but we find that these kids also exhibit aggressive behavior especially towards there family members. They are not only short tempered , but find it reasonable that if the characters of a video game is able to solve his or her problem with violence, then they can also resolve all there problems with violence. Violence often displayed at schools, at home as well as towards there peers. These random act of violence can also lead to long-term problems. Lets look at a linked graph: Play video game----->Aggression---->Violence---->lost of friends---->depression----> anger---->suicide! "In experimental studies, children who view violent television shows or films — or who play violent video games — are significantly more likely to behave aggressively in comparison to children who view nonviolent television shows or films, or who play nonviolent video games. In long-term studies, individuals who consume violent media during childhood end up more aggressive as adults, in comparison with peers who consume nonviolent media during childhood. The studies that have produced such findings now number in the hundreds. The effects have been seen in children from urban areas, as well as suburban and rural areas; in the United States, as well as many other Western and non-Western nations. " . http://futureofchildren.org... conclusion: Sadly, I have not much time to conclude the debate however, giving the substantial reasoning, it is quite clear that a ban should be placed on the sale of violent games to minors. Thank you and I await your response.