Super Smash Brothers Melee is a better title than Super Smash Brothers Brawl

To begin, I would like to point out that Con is incorrect in saying that he and I mutually agreed to the rules he states. Con knowingly accepted this debate knowing full well that no rules had been set out regarding format. If had any inquires, nothing was stopping him from messaging me or asking for clarifacations in the comments. However, he did neither of these things, and thus, upon accepting, has forfeited his right to adjust the rules mid-debate. I would, however, like to propse that neither I nor Con may make any new arguments in the final round, to prevent uncontested arguments.Refutations:1. Brawl contains more quantity than what Melee offers.The saying, "It's not quantity that matters, it's quality.", is very applicable here. Reason being is due to the fact that Con gives many truthful facts that there is, indeed, more characters, game modes, and overall things to do. However, once all of these activities run out, and they will, what else will remain? The fighting itself. As I showed from my first source in R2, you will see the poll of Melee and Brawl. If you look, you will see that Melee has 12 more votes, meaning that more people think Melee is the better game. Why? Quality, not quantity. In fact, look at the competitive SSBM community today. It's still very much alive and kicking since the game's release in 2001, which was 14 years ago. Meanwhile, while there WAS a competitive scene for Brawl, it was effectively erased within a year. Why? I'll direct attention back to the entirety of my first point in R2, in which I explain why Melee is overall, more enjoyable than Brawl. Also, even though Smash 64 is NOT a relevant part of this debate, I'd like to add that Smash 64's competitive scene is ALSO still alive and kicking, and that's been since 1999, 16 years. Where Brawl's scene died after one year. And finally, in this area, yes, Con is right. The game is rich with items and trophies and stickers. In fact, you could say that there is far to much content all together, making it extremely tedious to collect every, single, item. ESPICIALLY considering how you can collect more than one of a specific item.2: Brawl improves upon (almost) everything that Melee offered.Absolutely not. In fact, according to a game review from GameFAQ, Brawl is WORSE in every respect, including Subspace Emissary, Classic, event mode, and normal battle mode are worse. Classic mode is worse due to the fact that, in Melee, the order of characters you fought was random. A quote from this review, even goes in depth with this. "In Melee, Classic was almost always random with enemy choice. Brawl, despite ten more characters, has a surprising amount of predictability. You'll always fight Zelda characters first. You'll usually fight a giant Yoshi second. And so on and so forth". This review also says the same of all-star mode, saying that, in Melee, All-Star mode was random, and would have you fight anything from 1v1s to 1v3, with the end having you fight 25 of Game and Watch [1]. He states that with Brawl, though, that is it predictable, ends with only a 1v1, and at most has you do a 1v2. Thirdly, this article also talks about Subspace Emissary and Multiplayer seperatly. As it is so long, I will shorten it to the best of my ability. The story, the reviewer claims, is Nintendo attempts at fan service for every character in the game, all at the same time. At the same time, the reviewer says that Sakurai himself posted on his Smash Dojo site and called the Subspace Emissary's story, "incomplete drivel", it was apparently bad enough to the point where Sakurai had to explain parts of the story himself [1]. The reviewer goes on to say that playing the the Subspace Emissary itself is extremely tedious, calling it a door-hunt. On to the multipler aspect. First, to make the game easier on new players, the game has a ridiculous emphasis on defensive play, and hitstun, which is what happens when you are hit by a move an unable to react, is COMPLETELY removed, meaning that you can always counter, and that there are very few combos that are worth doing, and considering the speed of the game, the low falling speed and ability to dodge any attack, combined with the over emphasis on defensive makes the game incredibly slow. 3. Brawl contains exclusives that are not in Melee and influenced Smash 4.First of all, I would warn Con against using other games for his arguments, as they do not pertain to the topic at hand, and relying on something that is irrelevant could be seen as sidetracking by the judges. Because of this, I do not feel the need to say anything relating to Smash 4. As I have stated previously, yes, Brawl does have many more options playability wise than Melee. However, as I have ALSO said, once all of these modes are completed, and you have finished everything in the game, what else is there? For this, I refer back to point one, where I said that, once all of the extras were beaten, you would only have the standard fighting mode, and for Brawl, this is extremely lack luster. And on Con's point about things added in to Brawl, like Final Smashes. I would like to add that Online for Brawl, having experienced it myself, is NOTURIOUSLY bad, taking up to five minutes to connect to a fight, and then experiencing extreme lag during the fight. Also, the third party characters that Con mentions are only there because multiple fans of the series asked Nintendo, and they complied. As stated, I have left many of the Smash 4 arguments untouched, as Smash 4 is NOT the topic we are debating, and I would like to, again, remind Con of that. New Arguments/Building up of Previous Ones.1. Technical... Techniques.Let's talk about these. These techniques are things I brought up in Round 2, e.g. wavedashing, l-cancelling, etc. Many people will say that these techniques are accidental glitches of the game. This is, in fact, true. However, though they are accidental, they are in the game, whether people like it or not. Therefore, it is not at all incorrect to include them in my debate, as they are a part of the game, no matter how you look at it. First, while I am building up my arguement, I will say why L-cancelling may be a glitch, but it did not begin in Melee. In fact, it started in Smash 64. If you read my source on l-cancelling from R2, it did, in fact, originate in Smash 64 as Z-Cancelling (Same Technique, Different Button) [2]. Due to the insane success and competitive playing of Smash 64 upon it's release, it's nearly impossible for Nintendo to NOT know about L-Cancelling prior to releasing Melee. I conclude my turn this round and pass it over to Con and wish him the best of luck. 1 - www.gamefaqs.com/wii/928518-super-smash-bros-brawl/reviews/review-1241602 - http://www.ssbwiki.com...