Which is better: Halo or Call of Duty

Excuse the tardiness.. i'm still new to debate.org site. #1. Ok for this round we have agreed on multiplayer..I will show you why later that what you said about more game-types is wrong but for now this is my take on Multiplayer: Below is why Halo requires more skill and in turn is makes it a better more balanced multiplayer game. Before I continue let me say you have many other game types that suit the casual gamer from Social Big Team to Action Sack to creating literally anything with FORGE. ++++++++++++++++++++++++++++++++++++++++++++++ Now back onto why Halo takes more skill: - Part 1- Both games take a certain amount of skill but Halo takes much more in comparison to Cod. When you are getting shot at in Cod 9/10 the is nothing you can do, you generally cannot run away and unless the person shooting has downsyndrome you can't kill them. Halo you actually get benefited for having a good aim and intelligence or awareness. Halo was on the MLG circuit long before Cod you know. _________________________________________________ -Part 2- Who are the most skillful gamers in the world... MLG players. What game is played the most in MLG for 8 years running...Halo. Say if a person shoots at you first you have time, if skilled enough, you can overcome the odds and kill him. Not who sees who first. Hence the armor. It is all about precise aiming (4 shots to the head with br), Strafing (dodging), strategy and map control. ++++++++++++++++++++++++++++++++++++++++++++++ -Part 3- Cod - People say more guns. Bad reason because it makes the game unbalanced. Halo starts you off with the same weapons...ergo everyone is on equal footing. It is how you use those weapons is how you succeed. It is about about skill, strategy &(sometimes teamwork). Plus in Halo nearly all your kills are from your weapon (True FPS style) not having the computer do it for you (attack dogs, pave low) The most known MLG Pro's are Halo players and have great montages. ++++++++++++++++++++++++++++++++++++++++++++++ -Part 4- Even something has simple has Grenades take skill. Watch Walshy's Grenade Tutorial. Start at around 4:20. For example trow a nade on the ground then trow the second it will propel further in your intended direction and kill your target. You can see the these video's in the references below. I almost forgot to mention call outs and team work. You see a lot more co-operation where it counts. You hear a lot more strategic thinking and callouts than screaming insults as in cod. ++++++++++++++++++++++++++++++++++++++++++++++ More Info on TRUE SKILL Ranking: Halo has this True Skill Ranking in most of it's games. This pairs you with people of the same skill range as you. In cod it's random. You could be fighting with or against noobs in one game and really good players in another. You see the only way you can get better for yourself is to play with people of similar skill level or higher...just like in any other sport. I mean the whole gameplay of halo requires skill to be a above average player. ++++++++++++++++++++++++++++++++++++++++++++++ References: Please look up that grenade tutorial here: And Kampy's Montage (Great Editing): Kampy :: Apex - A Halo 3 Montage ++++++++++++++++++++++++++++++++++++++++++++++ That is why Halo takes more Skill than cod and makes for a more balanced multiplayer game. #2. My rebuttal to your argument: a) "Call of Duty is much better because of its somewhat realistic qualities and mostly realistic weapons." I shall stay true to my word and elaborate on why realism should not be considered a top reason for a game being better. Before I go on, listen a bit of realism in games is great, nice change if you will but over all games with unrealistic qualities are usually better. I mean people prefer tv shows like Game of Thrones than shows with a realistic quality to 'em like CSI. CSI is a good change but as a whole unrealistic qualities and great imagination always prevails. This is my take on realism in games. Many cod lovers I have debated against us REALISM as their main topic to their argument. I always come back and say: Of course its more realistic. Doesn't make it better. Halo is not trying nor meant to be realistic. Whats with the 'realistic' thingy with cod fans...its like you's have an obsession with realism. Mass Effect isn't Realistic KOTOR isn't Realistic Oblivion isn't realistic Fallout 3 isn't realistic Half Life isn't realistic They are all considered best games of this generation. Realism doesn't define if a game is better. Of course halo is unrealistic over a game that is TRYING to be realistic. It DOES NOT make it better. Realism doesn't make a game better.. WHO EVER SAID A GAME HAS TO BE REALISTIC TO BE BETTER?????????????? Who the hell gives a s**t if a game is unrealistic??? What counts is the great campaign, character development, great sound design, creativity and competitive and fair yet fun multiplayer. All of which Halo has in spades b) "The thing that made Halo mostly great is Master chief, but now that Bungie has removed master chief of the story, Halo has to struggle to maintain the quality of play." First of all The Master Chief was an icon yes and is the main part of the storyline but what made Halo great was not only this but it's "30 seconds of fun" sandbox gameplay in campaign (i.e Every 30 seconds something fun and new happens) and in multi-player and skill based balanced multiplayer gameplay... but it's amazing engaging UNIVERSE in which novels have been written to enrich it and therefore other games can be created related to the universe not necessarily The Chief himself. I mean I loved a few Novels about the Universe, other spartans and Sgt. Johnson.. all of which barely mentioned the chief. What I am saying is what made halo great was the lore of the universe that connects every game together. You are both correct and incorrect. Yes Halo did slightly lose it's flare after the original trilogy not going to lie. Despite this fact every Halo game after is still well above average. Still a solid game. You are incorrect about Master Chief, Master chief is still in it. Halo 4 is the artist of a new Chief Trilogy. The other games before were prequels. You are saying that like call of duty hasn't struggled. I do believe after Black Ops 1 cod games have declined in quality. c) "COD is well-know for it's amazing multi-player, that seems to sky-rocket the industry of COD" Yes, yes it is mainly because it's an easy to pick up noob-friendly arcade shooter (which isn't bad at all but that IS all it is). The multiplayer is an all round shoot fest with no regard for strategic thinking, skill, team work etc. and is littered with many game breaking features like the over use of certain OP weapons (Noobtube, Model 1778 etc.) and littered with many little kids that just makes the experience worse (I know this isn't IN the game put it is apart of it). Halo has more to offer but to be above average at Halo you need a bit of skill that many cod players either intentionally or unintentionally can't wrap their minds around. d) "COD multi-player has many more maps and types of gameplay that exceed Halo by far." I disagree.. There are many playlists specialised playlists from Team Slayer, Team Snipes, Team Doubles, Team Objective Oddball, Capture the Flag, Regicide to GRIFFBALL for crying out load. Plus you have ACTION SACK (and Custom Games): Which is a playlist solely dedicated to community created games and maps alone. Literally the maps and game-types created depends on ones imagination. From Fat Kid to Jenga to PaintbalL to Rocket Race. Here check this playlist out just for Halo Reach alone: http://halo.wikia.com... Not only does halo have more game-types and maps but Halo's playlist differ majorly from each other. In cod: Team Deatmatch and domination I believe are exactly the same as people don't go for the objective.. it'a all about the kills for them. PLUS a little BONUS.. The game-types expand as far as this highly rated and hilarious youtube series: Achievement Horse. In conclusion Halo has much more to offer and appeals to a wide variety of gamers from people who love to get engaged with an expansive well written universe to hardcore MLG players (MLG, Team Doubles, Team S.W.A.T playlists) to casual gamers (social big team, action sack playlists) to creative gamers who like to mess around and create literally anything in FORGE to people who love making montages, machinima's (Theater mode).