Super Smash Brothers Melee is a better title than Super Smash Brothers Brawl

I thank Con for his acceptance, and am ready to show that Super Smash Bros. Melee is, in fact, a better title than Super Smash Bros. Brawl.For this debate, Super Smash Bros. Melee can be shortened to SSBM, or simply, Melee. On the flip side of that, Super Smash Bros. Brawl may be shortened to SSBB, or simply, Brawl. Now, that we have that out of the way, let's begin the debate.Before we begin to debate this topic, we must first grasp what the word "better" is defined as. For the purpose of this debate, we will define better as "of superior quality or excellence". [1] For the purpose of this debate, the discussion will be centered around which title is better overall, but will include various inputs from the competitive community, and the casual community, so that both sides are represented in terms of which game is truly better.1. Overall enjoyment.To begin, this point comes directly from the question of which game is more enjoyable. This question can be answered in many ways by many different people. Many competitive players will tell you that Melee is a far more enjoyable game, while many casual players will tell you that Brawl is a more fun game. As I've stated before, it is my belief that Melee is a better game than it's predecessor, and as such, this is why I take the side of Pro. In my reasearch to find a poll of some sort between the two games, I came across a forum poll from IGN, which asks people which game they prefer, Brawl or Melee. Please note that the subforum that this topic resides in is "Nintendo Wii, and Wii U lobby." This in and of itself gives Brawl an inherent advantage, due to the fact that the subforum is dedicated to Wii games, ergo, Brawl. However, the poll results come back at 32 votes for Melee and 20 for Brawl [2]. Percentage wise, this is 61.5 to 38.5.2. Changes from Melee to Brawl. I. CharactersYes, Brawl had a larger roster, this is obvious to anybody who counts the number of characters between the two games. But, while many characters were added in, it's general concesnus that most people would have prefered, say, Roy, over Ike, or Mewtwo, over Lucario. However, in Brawl, many people were giving new characters that nobody asked for. I'll keep this area short and sweet, and also say that Roy, is indeed, our boy. II. Mechanics (that don't make sense.)This one is a big area of arguments that I intend to address head on for this debate. This area might be a bit long. Anyway. Let's talk about the elephant in the room. Tripping. Tripping is an event in Brawl that occurs at complete random. The game randomly decides when you will trip, however, it only occurs when sprinting. Many people complain about this due in part to the fact that it does NOT happen because of button mashing, and it does NOT happen because of damage percent, and it does NOT happen because of points. It is completely and totally random, and there is no way to prevent it. Meanwhile, there is also the mechanic of a 0-2 frame input lag. [3] This means that any action you make with your controller, based on the move, will face anywhere between 0 to 2 frames of input lag. III. Mechanics removed in the transition from Melee to BrawlTeching. Teching is the act of pushing the sheild button 20 frames before hitting a wall, ceiling, ledge, or floor. If done correctly, teching allows the character to catch themselves as they are in the tumble animation, instead of hitting and laying on the floor. This causes the game speed to rise dramatically if done correctly and consistantly. In Brawl, teching could sitll be done, but ledge teching was removed [4].L - Cancelling. L - cancelling is done by pushing down the sheild button 7 frames or fewer while a character is performing a move in the air near the ground. This effectively cuts down recovery speed by half [5]. As the title of this section suggests, this feature was totally removed from Brawl.Wavedashing. Wavedash in the technique of short hopping by tapping x, y, or the controller stick upwards, and then pressing the shield button to airdodge while the player aims their control stick at a downwards angle [6]. If performed correctly, the character will look like they are "sliding", and the character chan use ground based moves while performing the wavedash. For most characters, wavedashing is essential for long combos, and, since this was removed in Brawl, makes Brawl a less combo oriented, and slower game.1 - http://dictionary.reference.com...2 - http://www.ign.com...3 - http://www.reddit.com... (ctrl + f and search "input lag")4 - http://www.ssbwiki.com...5 - http://www.ssbwiki.com... (please note the animation of the two Link's side-by-side, and note the caption below it.)6 - http://supersmashbros.wikia.com...I will now end my part in this round and give it back to Con.