Kingdom Hearts 1 is better than Kingdom Hearts 2

Before refuting my opponents points I would like to make some of my own. Throughout history whether it be with movies or games or even books, one of the tried and true formulas that always equals a better sequel than the original is if it has most everything the original had and more of it. In the blues brothers there are police car chases with lots of wrecks and lots of famous guest singers and people loved it. in the sequel they have even more police cars wreck, more famous soul singing guest and more blues brothers and more mafia's. In Home Alone's sequel it had more traps in a bigger house and more in general of everything else people liked about the first making it a success. With Kingdom Hearts 2, it follows the same pattern to outdo its first, It still has heartless and maleficent as a head villain, its still has keyholes and you still have the key-blade and you still have Disney sidekicks. But there is more in near all those categories. you have more villains (nobodies) more Disney worlds in more of a variety of kinds you could visit (KH2 even had a live action film for a world, Pirates of the Caribbean, to say nothing of turning into an animal for Pride Rock). You have more key-blades and more key-blade wielders (Roxas, Riku, Mickey, and even Kiri gets a key-blade briefly in a movie scene). And many of the worst aspects of Kingdom Hearts one were fixed. For example the Gummiship building option. maybe its layout worked for a few people who had the patients to use it but for many like me its too much a hassle for two little a reward. why waist munny on making a bigger gummie ship when its just transportation? In the second one the blueprint system works much better and your more likely to make better upgraded gummie ships, Falcon to Falcon level 2 ship. and the pointlessness of purchasing gummie parts is fixed since the reward system for improving your ship is put inside the use of the ship. It gives a reason to actually re-travel through the gummie ship level just to complete it for the better reward on higher difficulties. So they are more bosses to fight in the game this way in these gummie levels. The lanes between travel paths also had more interesting designs in the KH2. in the first one it would be as lame as a collage of hoops and a few giant colored blocks. in the KH2 you have planets of scenery sometimes, amazing asteroid belts, ghost vortexes, and you can even battle some of the enemies from a side view option from your ship in this second game. From this point on I respond to my opponents case. Pro is right about there being a loss of the Dalmatian hunting or trinities to find. The first is not such a sad thing to lose. the rewards for finding Dalmatians where not very good and they simply amounted to being more complected chest. I'd prefer opening a chest and finding a potion rather than opening five with Dalmatians and taking them back to traverse town to get a potion. Whats worse all lot of what you got out of the Dalmatian hunting was worthless gummie blocks. The trinities is also just a more complected treasure finding system, which is okay if the reward system matches its complexity. For the trinities you don't really find rewards worth finding until you get the last trinity available, the white one. as for the rest of the 'bonus nuggets' my opponent mentioned, Pro is wrong on all of them. there are still extra hidden bosses like Sephiroth (who if you beat you get what is arguably the best key-blade) and the Coliseum tournaments only got way better. They have new array of nobodies villains that can now be in the roster and you still get the to fight awesome contenders like Hades, Hercules, Cloud and Leon at the same time, ect... Plus there's the inclusion of the Pandora's cup wich on any mode of game play is very challenging and gives a powerful key-blade that makes it worth trying to beat. The Collision world is a example of How KH2 is better all together. what was in the first game a world with three rooms now extends to the depths of Hades to explore. Pro says the inclusion of Disney stuff no longer makes sense in the second game without a current importance on the Princesses of Heart, So Sora as no need to look in Disney worlds. What pro forgets is if that's why Sora visiting the Disney worlds before made sense then before it made no sense either. Sora never searched for princesses of heart, he was searching for kiri and riku and donald & goofy were searching for their king. This is the same thing driving there search in the second game. If by bogus and confusing my opponent is suffering to the nobodies, they are no more confusing than the heartless that had the spotlight in the first game. They are creatures called heartless even though they have hearts and nothing else. darkness that consumed a heart and stole it from the body. yet some heartless like Ansem look just like there body while Sora turns into the weakest kind of heartless and Riku got a whole dark outfit. The inclusion of noboidies on completes the idea with the question we were all asking in the first game, "if he's heart is taken by the heartless then what happen to his body?" The story is still just as good for fundamentally its still the same story of Darkness Vs Light that the first one was about witch has always been the Reason for Disney as there classics films show this battle often in its simplest of forms that we love. I find it odd my opponent has a problem with the Reaction commands, drive forms, and team limits. These fix some of the problems with the first game. in KH1 its easy to even forget Donald and Goofy are there. with the way battle goes different from a normal Final Fantasy Game (you control all of your party personally) Donald and Goofy are often out of sight as your finishing off a heartless. there presence is almost pointless (battle wise) and when you replace one with Aladdin or Tarzan there performance is just unhelpful. But with the team limit you can actually get a visually awesome move that gives purpose to there battle presence. In the newer KH games like birth by sleep this is further reduced to just a D-link and you battle most of the time on your own. The reaction commands also adds to the visually entertaining game experience. In other final fantasy games some of our favorite moves to use like Omnislash (FF7) do some spectacular and stunning graphics to watch. this is Square Enxs thing there best at. So of course there best talents should be used in KH as well. But in the different battle stlye (you dont take turns) The full advantages of KH's moves like Ars Arcum don't shine as well. The Reaction Command take this to a whole new level. Sora can have battle moves that he would only use on a three headed dog with teeth cause that's what the creative style is tailored for. In the first game the limit of what you could do to that dog was try and hop up and whack your key-blade on one of its heads, witch looks lame. but your key-blade being stuck between its teeth, that's cool (video 2:27) http://www.youtube.com... The Reason Pro gave for why all this improvement in battle awesomeness is bad is cause 'it makes the game easy' well take it off of beginner mode next time and set it to the hardest levels at the intro of the game. The worlds may seem shorter to explore but this just because your not done in one visit. there's more story to go through in his game and the extra half of exploration is saved for the return visit. Visit number one your fighting heartless and going through what is for the most part the plot the Pirates of the Caribbean 1, visit two the nobodies are here and you have to figure out why jack is a skeleton again, something unique not from the movie but made for this game. Next round Pro, please explain how the KH2 story is bogus and defend. The first game is the one that doesn't hold a candle to the second.