Ban on sale of violent video games to minors

Thank you for your quick response. My opponent's attack on evidence is contradictory to his position in this debate as each attack supports my position of the topic. "does not take into account the fact that participants who are predisposed to be violent or have violent tendencies will have an increased reaction violent video games because of the familiarity of the situations and the association between real world past and the games." This is supportive to my case as it shows that violent video games have the tendency of rapidly amplifying an individuals violent acts. Finally, the study does not have to incorporated these aspects of the link between violence and video game, rather it does have to accurately describe "A" link between violence and video game-which it does.- "The first was observed aggression such as participants pushing shoving ect ect. These measures are extremely subjective due to the fact that aggression is not always such an outward display and most people who resort to these kind of emotional outbursts exhibit anti social behavior which is the root cause of their problems." Could it be possible that Anti-social behavior could be another effect of video games? The answer being an absolute yes. Immense amounts of studies have shown that kids often get use to the violence in games even enjoy these violence. Now at first, this kid might play these games for fun, but over a period of time, they start to crave these games thus leading to unusual amounts of time spent playing these games. This can be seen as a form or rather a remedial stage pf anti-social behavior which as time goes on progresses. The American Academy of Child and Adolescent Psychiatry wrote in an Aug. 2006 article "Children and Video Games: Playing with Violence" published in their Facts for Families information sheet series: "These data suggest very strongly that participating in the playing of violent video games by children and youth increase aggressive thought and behavior; increase antisocial behavior and delinquency; engender poor school performance; desensitize the game player to violence." http://videogames.procon.org... "These traits are swell much closely correlated with children who exhibit anti social behavior as well as children who have a lack of attention in their lives. With both these problems excessive video game playing could be seen as an escape or a way for kids to distract themselves from their own life." These traits are not an excuse to sell violent video games to minors. The fact is that if these kids were as unstable as you describe them to be, then supplying them with violent video games is much like the government giving crack to a homicidal crack head. There are many games within there age level that can and possible will keep them preoccupied. "The final measurement of aggressive behavior is reported aggression. This is extremely unethical and due to the fact that each participant will have different peers and teachers(study used reports from teachers on aggression) also the logical connection can be made that teachers will find students more aggressive if they are socially awkward and exhibit anti social behaviors. In many cases this will also cause teachers to think less of students do to the frustration and unwillingness to cooperate with authority which anti social people tend to exhibit" Ones again, this should not be an excuse to sell games to minors. Rather than encouraging them to do something that can be hazardous to there mental as well as physical being, we should encourage them to seek valuable resources. VOTERS:You should vote for me, because unlike my opponent, i have argued based on the topic itself and not based on the evidence provided. 2. I presented more evidence to support my case 3. My opponent not only failed to make a case, but also failed to refute any of my argument 4. I have offered good reasons as to why a ban on selling video games to minors is a bad idea. Thank you.