Zombie games should stop being made.

I hope you don't mind if I borrow your format for the entries. It's rather tidier than mine. Reinforcement: While the zombie scenario may not be totally original, there are many stories that could be conjured up, and really rather easily. I do agree that the stereotypical "zombie outbreak" where it's just happened, and you're trying to escape some confined areas are overdone, and the "you are immune" bit seems to be in every game these days (except for the purposefully difficult "perma-death" games, like zombie-u). However, take, for instance, the walking dead. So far, we haven't run into a single immune character, and they literally skipped over the beginning, instead dropping our protagonist right into a post-outbreak story. And yet, all this time later, they are still coming up with stories. So obviously they could innovate better with the story telling, and I think we should at least give them the chance. I don't think that my example is that weird. Obviously, you can't make a light saber (wish it though we gamers may). However, the big bomb is made of propane tanks. Many of the weapons in the game are simply creative combinations of oddly dangerous commonplace objects. Like, for instance, the Z.A.R. If you look at it, it's a bunch of guns held together with duct tape. And the sledge saw. It's a cement saw duct-taped to a sledgehammer. Both are possible to create in real life, even if there isn't really a reason to at this point in time. I'll concede on this one. I realize that while there are more zombies to react to, they are weaker, basically equalizing the amount of skill it takes to dispatch a few. There's probably an equation for that. There are 47 zombies to every one Bowser. New Claims: I'll simply point out here the fact that Dead Rising 3 hit a million sales within a month. Even if that figure is exaggerated, (like you said, you can prove anything with a little time and the internet) that's still one whopping fish tale. Rebuttal: You said that they're not as good as they used to be. You held up Resident evil as an example. I'm afraid that that simply isn't true. I believe that the increase of zombie games (back when four was out, what other games were there? I can't find a single other triple-A zombie game from that year) has led to old series that are still getting bought (Resident Evil 6 made the most money of any game in the series yet), but ignored in mainstream press, because everyone is looking to the indie publishers these days. Pick up any given magazine of Game Informer, and half the articles will be on indie games (and rightly so, seeing as having a small group of people build a game is highly impressive in the face of companies like Ubisoft). CoD zombies were in the original game, they weren't DLC. You're right there, though. Having an entire game based on it would be terrible. However, I have to disagree with your statement on DayZ. That's really more of an opinion. There are people who devote hours to playing this game (though I personally don't enjoy it, doesn't mean someone else doesn't), and dismissing a game because it's still early in the process is like sending back a meal they haven't put in the oven yet (but you asked for because, well... I don't know. You're in a hurry).