Smash Bros new characters

Bonker's basic move set: Neutral B: Hammer Bonkers quickly brings down the hammer in front of him. It doesn't go really far. The first strike deals 8% and knocks back very little. Bonkers can continue to strike and each other strike deals 3%, each making the opponent flinch and be knocked back a little more. The hits are delayed every fourth of a second besides before the second which is a third. To hit consecutively the opponent must be close. The closer the more hits possible but the opponent can still move a little inbetween hits. Side B: Hammer Swing Bonkers moves forward a good length and spins around with the hammer twice while doing so. Has ok knockback and deals 6%. Before moving there is a slight delay enough for someone with good reflexes and a fast jumper to evade. Once moving bonkers can only be slowed to about 75% the way through the moving. It can hit an opponent twice if they are knocked back into it. A second hit knocks the opponent back further and deals 8%. The knockback is mostly vertical. Up B: Hammer Flip Bonkers freezes for half a second while he holds back his hammer as it lights on fire then swings it at a 45 degree angle with passable range. It deals 32% damage and has large knockback. Will KO an opponent with 150% or more damage. It is directed at that angle so if an opponent is close but not right next to bonkers on the ground then it will not hit but Hammer would. Down B: Charged Hammer Deals 4% uncharged but increases to up to 50% gradually in 1.75 seconds. The attack is executed when B is released. If not released before two seconds he just goes back to default position. Final Smash: Hammer Throw Bonkers spins three times moving a little forward and then throws his hammer with pretty much un-dodgable speed at a 30 degree angle in the direction faced. For aiming if up was pressed when the hammer was throw it is 40 degrees but if down was then it is 20. Bonkers can also throw backwards if holding the direction opposite to the initially faced direction. Bonkers telegraphs everything and holding the opposite direction does not affect bonker's moving. The throw deals 40% if it hits and has KO like launching power mostly horizontal and will travel, if flat, about a third of a larger medium stage. If the opposing player hits something like a wall after being launched they take 15% damage. If an opponent is launched into another the launched takes 10% and the hit player takes 20%. The opponent is certaily KOed if they are hit and have 125% or more damage. The hammer goes through walls and an unlimited amount of players with only -2 damage each. While dealing immense damage it is predictable but if you make a mistake, goodbye. Why this bonkers guy? Kirby is getting pretty big, we could throw Bonkers in there. But Bonkers? In Kirby SuperStar Ultra the most deadly power when you know how to use it is the hammer ability. It is fast striking and seriously packs a punch while making systematic work of an opponent. It is the king of the powers of that game. It is something you don't want to take chances with because of it's good speed. It is also great for hitting rapidly and repeatedly. Entering this into the Smash Bros series would be a great addition that you would definately want to keep your distance from.