Video games are detrimental to the modern day society.

In this round, I will be arguing several new aspects of video games and reiterating some older matters. "I am sure that at least one person in the world will agree with me on this issue. As to the biased part, I would also like to tell you that humans are all biased on a somewhat way." Of course there's bound to be at least 1 person who agrees with you. After all, there are nearly 7 billion people on this planet. I'm not saying people are not biased, but facts are not supposed to be. You can't just say something that you believe and pass it as a fact without research. "I am sure that 25% of the world to somewhat degree, is glued to some technology that interferes with their life" Of course people are glued to technology, gadgets such as the watch and weapons and the radio, not so much nowadays, have impacted people all around the world. "What I am trying to get across, is the fact that even though some games might seem educational in some ways, 99% of the game play is not related to it whatsoever." Really? 99% of games are not educational? Where did you learn that? In fact, I have evidence to dispute your 99% non-educational games statistic: Type of Games Played Most Often: 11% (Persistent Multi-Player Universe) 14% (Downloadable games such as Bejeweled) 16% (Action/Sports/Strategy/Role Play) 47% (Puzzle/Board/Game show/Trivia/Card) 12% (Other) Puzzle/Board/Game show/Trivia/Card combines to make a whopping 47% of all games played. Puzzles are certainly educational in that it trains the player to envision the big picture and utilize the smaller pieces. Board games, not so much, encourages socialization from player. Game show games, such as Jeopardy requires you to have an immense amount of knowledge to win. Same goes for trivia games. Card games such as poker and blackjack requires careful consideration from serious players, increasing their ability to strategize better. http://karlkapp.blogspot.com...... "1st hand perspective is always most obvious. …Case closed." Certainly 1st hand perspective is always more obvious, but do you have 1st hand perspective? Have you played through the whole game? Furthermore, if you think video games are detrimental to society, why do you play such things? Face it, life revolves around the little inconspicuous things. People have a tendency, in order to make other people be jealous of them, of being knowledgeable of certain things even though they have not participated in the actual event. "So sitting in front of the tv playing the video game is not being a couch potato. …I think not." I have never been to a stadium before because I am poor, and I have never been in a bar since I am not of age yet, so I don't know the exact response to such events. If they don't stare at the screen, how can they know what happened? "You think that every kid doesn't watch porn behind their parent's backs or do illegal things? On the topic of porn and other illegal things, it is obvious that you do not know as much about the outside world as you should. And here you have no evidence supporting your statement?" Sigh, I was hoping you would understand my implication. Certainly not every kid watch porn, some, like in China, cannot because of governmental censorship on search engines, others because they are aware of the consequences of their actions. 42% of youths age 10-17 had constantly seen Internet porn in 2006. That means more than half of teens do not watch porn more than once. http://74.125.93.132/... "O, so you're saying the teens are the ones that are totally in fault? …People should answer their own conscience and everyone knows what is right and what is wrong.?" Teens in part are at fault because they are at a point of age where they are forming their own view of the world and can judge their actions adequately most of the time. We can't know completely if whether or not they would be in certain situations if they did not play such video games. It is completely different than dealing drugs. How many illegal drug users create their own animated show? (I write about famous people who play games later in this piece.) That was just one example, however, since we are not debating whether or not video game creators have malicious intent toward the player or not, I will not pursue this topic further. On the topic of right and wrong and the conscience, there is no such thing as a line drawn between the two, and the world is not just monochrome. Something that is right in one instance might not be the right choice in another. "I do not play adult rated games and the most that I play is modern warfare 2 which is m rated. …Kids are vulnerable. Duh, that's why there shouldn't be those video games influencing them?" You don't? But didn't you write that all kids do illegal things behind their parent's back? I would certainly include playing adult rated games as one of them. It is the job of the parent to be responsible for the well being of their children, but unfortunately, that is often not the case. Video games may influence them, as we have concluded previously, but much more things influence kids than video games. Peer-pressure, cultural assimilation, desire to fit in, behavior of adults around them, etc. Furthermore, if you look at this list: All of the top games listed are rated E, with the exception of Grand Theft Auto: San Andreas, which is only #8 and the game that you play, Call of Duty 4: Modern Warfare, which is ranked #16. Violent video games do NOT dominate the industry in any way, shape, or form, until the media puts a spin on it. http://en.wikipedia.org...... "Im'ing does not make up for the invaluable human communication skills that you acquire from playing …What is the point of that?" I completely agree with you. I have even written a thesis on such topic. Well, I have to say, scrabble and monopoly aren't MY little games, since I did not create them. Following directing is essential to a functional society. For example, in an educational environment, the teacher expects you to follow his/her criteria, and I know this for a fact because I have experienced it, being enrolled in the most prestigious high school in New York City, and those who does not comply receives zeros. In an employer-employee work zone, the employee must obey and follow instructions at the risk of being fired. "I am saying that people who now play video games and just know how to follow a set rule in order to pass a level …are the followers, not the leaders." Again, please at least do background checks before you write anything. The creators of South Park Matt Stone and Trey Parker play video games, but are they unimaginative? The website below lists ten famous people who play World of Warcraft, a video game. http://timesonline.typepad.com...... Now some new angles: I Video games lead to new technology. Video game companies are always looking for new technologies to give themselves a competitive edge in the gaming industry. This technology is then replicated outside of video games. Graphic cards used for video games are used to give more accurate MRI scans, X-rays, and seismic graphs. II Video games are used for practical purposes. Many people use video games for physical therapy. Computer simulations are used for war training in a less costly, less deadly manner. http://www.uspharmd.com...... http://www.wired.com... III Video games increase dexterity for those who play them. Video games have been proven to help surgeons be more accurate in their surgeries. That means that less people have died of surgical errors because of video games. Try telling the people who would otherwise be dead that video games have had a bad impact on society. http://discovermagazine.com...... http://www.upi.com...... IV Video games create jobs. http://www.nintendo.com... These points have been brought up by mongeese from http://www.debate.org...... And I would like to discu