Modern video games are a superior storytelling medium to books, cinema, and the spoken word.

First, I thank Con for an engaging debate (despite his forfeiture in the last round). As this is a first experience on the site for both of us, I hope he has found it as pleasurable as I have. Per the rules of the debate, I offer no new arguments or evidence in this round and instead restate the primary arguments I have advanced. First, I note that, to discharge my burden of proof, I have cited 18 separate sources. Con has refuted none of these sources. Indeed, he has ignored them. Second, without re-citing to the above mentioned authorities, I summarize my arguments, briefly, as follows. 1. Video games more effectively employ the three established modes of learning and are thus more engaging, create longer retention of information and moral lessons, and convey a narrative structure. Thus, under the definitions of this debate, video games are superior narrative mediums. 2. The interactive nature of video games allow them to achieve a scope and level of detail that cannot be matched by the other mediums without the other mediums becoming unwieldy and ineffective. This increased scope and level of detail directly and logically contribute to the ability of video games to more effectively accomplish the goals of a narrative medium as defined in this debate. 3. Video games more effectively accomplish the tasks that are generally required to create an engaging and effective narrative. This is because their computer driven engines can simulate reality while also allowing interactivity. No other medium can accomplish this. 4.The interactivity of video games allows them to utilize behavioral conditioning to create engagement and teach morals. Books, movies, and the spoken word do not have this ability. I also assert the following as proof that the other mediums are less effective than video games. Sources supporting these assertions are available in Round 4. 1. Video games are more effective than books as narrative mediums because playing video games requires more involvement and creative input. 2. Modern video games are more engaging than movies, books, and spoken narratives. Since engagement is a central goal of a narrative medium as defined for this debate, modern video games are the superior narrative medium. 3. Spoken narratives fail most noticeably at conveying a narrative structure. Because spoken narratives have no permanent form, they are subject to change through each repetition. Thus, they have no consistent narrative structure and change too often to effectively be relied upon to accomplish any of the primary goals of a narrative medium over the long-term. In contrast, video games have an almost unchanging narrative structure. For the above briefly summarized reasons and the more detailed reasons in the prior Rounds, I request that voters side with me. Additionally, and more importantly, if any experiences debaters on this site have followed this, my first debate, in detail, PLEASE message me with any information I might need to know to more accurately follow the accepted rules and procedures of this site. Thank you to Con for this debate, to the voters for reading the arguments, and to Debate.org for providing the means for us to explore this issue. Best of luck to Con as we begin the voting period and I look forward to any future debates. Regardless of who you vote for, PLEASE VOTE. I would hate for my first debate to end in a 0-0 tie. Best wishes and, until next time, good night.