Dota 2 v. League of Legends

= Framework=Why I have won this debate, I am going to do an in depth walk through. I have won or tied all these points, so we can effectively determine why I'm the winner below=Points I should win=1) Complexity This argument goes to me as I have already went in great detail about how and why runes and masteries are perfect for optimizing your champion , along with going down different build paths. One champion can be played 3 different ways because of the amount of runes and masteries that are available. You can put an AD up against an AP, or AP vs AD vice versa. Using this along with summoner spells and the mastery page branches off into hundreds of different build paths that can determine how laning phases and team fights go. My adversaries only response to this is a level playing field which is non validated. You can't pruchase runes, masteries, or summoner spells and it relies on you to play games. People that win games are generally in the same elo with other people that win around as much as them. This is where his entire argument falls flat, and why I win this point. If you have a guy that has played 10 games and won 10 games, vs another guy that has won 9 games and lost 1 game, the runes and masteries they have open will be virtually the same. That is why the matching system is amazing. It puts you against people who are around the same level as you. There is a brief minority of people who have a small disadvantage for a very brief period of time, but the number is so small it virtually has no impact. Especially after level 30 almost everyone just has countless LP to spend and everyone has already bought every rune and mastery in the game. IT is already a level playing field due to how people are matched against each other, so you get the complexity of the runes and masteries system along with an already established equal playing field. This playing field gives so much dept to the game that it makes it far surpass dota. Optimization is a primary factor in why leagues is such a good game. Being able to walk into a lane match up, and build your champion with full customization helps utilize more unique strategies. This point without a doubt claery sides with me. 2) SkillsMy adversary targets a very small pool of champions such as envoker and meepo to demonstrate the character complexity of DOTA. Those 2 champions do have a lot of depth, but it's limited to such a small pool that leagues wins in this aspect too. When you pit envoker and meepo up against lee sin, katarina, yasuo, ezreal, ahri, zed, leblanc, vayne, kassadin, fizz and many others there is literally no comparison. All of these champions have hte ability to dash in and out of fights in the blink of an eye, while making flashy plays that maintain a great deal of depth to play properly. Add flash and exhaust in the mix, the amount of skills are virtually no comparison. When you have such a small pool such as envoker and meepo and put it against 30 + champions that can flash, move to shadows, dash into fight, make holligrams , go back to previous points they marked etc. The play making potential is insane3) More competitive My adversary notes that leagues is *more competevie* but then responds saying it may by more competitive but dota people have more play more. This argument is self refuting as he contradicted himself. I am going to abide by the concession as he admits that leagues has a much larger esports scene , and that a vast amount of pro players prefer leagues which draws new users to lol daily. 4) More fundingThis ties in with sexually appealing characters and skins, but the amount of money people spend on this goes to add to the competitive scene and improvement of the game which my adversary already notes is of a higher quality. The amount people buy skins for whatever reasons they chose adds more features and prizes to the competitive side of leagues. =Points that are at a stand still=Most of the following points are subjective in nature and we can dismiss5) ItemsMost of the times are similar and it relies of preference, we can move past this6) MapsMap size again is preferable to whether you want high impact fights all the time, or whether you want extended laning phases that rely on more 1 vs 1 on a island situations. I prefer the mix and push of the small map leagues offers because it makes team fights happen more often, and it makes you more aware of your surroundings. 7) Other featuresCurse the workshop, and all the features in the last round my adversary brought up all are featured by downloads. My adversary asserts that you have to download it but that is not an effective argument. You have to download the game itself and updates to go along with it, so another download that acts as an extension of the game is not a negative impact. Again this is tied however due to preference. =final=The strongest impact my adversary had was champion purchases8) Champion purchase This is asserting that you can counter pick other champions if you invest enough money into the game. Which is somewhat true but he fails to consider how this is offset by runes and masteries, free champion rotations, and overall skill. You have a great deal of positive being done from the purchases such as the amount of money leagues makes from them. The money that is made goes into making the game and the competitive scene better, while you have a slight annoyance with the fact you can dump money into champions to counter pick other people. Overall this basically negates itselfAs you have a positive impact weighing in because of money being invested back in the game to improve itand a negative impact such as people buying champs to counter pick. Where this argument is tied is that when weighing both impacts you also have to factor in , that even if a champion is counter picked you can still optimize runes and masteries to make the lane fair. =conclusion=When considering the overall scheme of this debate, I urge you to vote my side1) Leagues has a more complex strategic element that allows people to build and customize champions along with thousands of different build paths. 2) It has far more play making champions that open up flashy plays. 3) Even my adversary notes that the competitive is greater in leagues, and more people prefer it. It has more funding, and more events that are spectated on a regular basis. 4) The amount of funding that goes into leagues from skins, character name changes, and overall the mass amount of users opens the game up for further updates and improvements that dota will never have.