Paintball Vs Airsoft Part 2

For the fresh off the street player, a safe bet for admission into an airsoft field can be guestimated to be 15 dollars. Some smaller fields charge ten, some larger fields charge 20, but extend that price across the weekend. Some involved fields (indoor and CQB specific) command 20 for one day, however have better facilities, air conditioning, plumbed restrooms, and in general more ammenities. When such a person pays the price of admission, its generally assumed that a rented battery, or a personal battery can be charged or swapped out on site as part of admission. Airsoft wise, a specialized role will cost either in upgraded gun or ammo, possibly both. Keeping with our fresh off the street player, after paying admission, at many airsoft fields, a rental charge will get you a standard carbine, a high capacity magazine (capacity of 500 rounds, give or take), a battery for the gun which can last about 3 cycles of the mag worth, and occasionally an increment of BBs, depending on the field. Bringing your own gear, obviously you just pay field fees. The 'major' airsoft field in my section of the states rents for 25 bucks, which includes field mandated saftey gear. For 15 bucks, the player can get a bottle of standard quality BBs, 5K worth. From my observance of 'green' players, they will go through a mag in a game, which runs about 20 minutes. This puts us for the fresh off the street player at 45 dollars, renting gear and buying additional ammo. Again, this is for the local airsoft venue in my town, some competition may run more or less depending on field fees and upkeep. Turn over time between games is about ten minutes to give players time to reload, re arm, check batteries, and of course hydrate, hydrate, hydrate.So, rounded up, 50 bucks for a green horn wanting to sling plastic with some pals for a day in the Florida sun, or perhaps duking it out in an urban indoor arena. Not a bad day's worth of entertainment if one is eager to get in on games, and still having some BBs left over if you wanted to come back.Now, because my opponent has been gracious enough to give a break down and costs for his gear, I will do the same for my primary team role:Gear- MarPat chest rig and dump bag - 30Magazines - x4 mid cap 80Weapon - KWA SR12 - FPS: 515 with a .2 gram BB, upgraded gear set, upgraded barrel, upgraded spring, MosFet - 650. Scope equipped-20Battery - 2 lithium polymer (LiPo) bricks- 80Total: 860I am going to assume that certain gear such as water, radios, boots, and specific clothing is something we both need use of at various events, as such have not included it, but any army/navy surplus warehouse can be checked for prices. Ammo wise, personally, I have not spent more than 120 dollars for the high end ammo needed, and as of yet, have not exhausted the supply I purchased for this gun, though I do not go out more than once a month. The mid cap magazines hold 80 BBs, and the full auto feature on the rifle has been disabled, and I am good for exhausting maybe 2 magazines per game. When my field role is that of 'Sniper' rather than marksman, the ammo consumption falls off even more, the magazines hold 35 rounds, and I carry 3, usually not exhausting all 3 mags. A note on that: a traditional airsoft carbine magazine looks and takes up the same space as a real-steel counterpart. This means a trooper in field can stay active off many easily portable magazines. Out of the box durability for airsoft rifles depends on the nature of the role. A 'support' electric box feed style gun will need tweaking to ensure its longevity. Yes, a support weapon in aisrsoft is pricey. A standard carbine will need a about 2K rounds to 'season' the parts, and a bolt action will need about 200 to wear in the internals, too. Just like in paintball, wear and tear will degrade accuracy, however the replacement rubber pieces (buckings) to correct this run 15 dollars and are an easy fix. Airsoft magazines are either spring or wind-wheel fed (no batteries) or box fed (battery) but contain increments of multiple thousands of rounds limiting the player to worry more about battery power more than ammo consumption. Now, with all that sillyness of load outs and prices out of the way... lets get to the meat of what makes airsoft cool. Sadly, at my current location, I can't insert a picture, but intend to post some of the 'eye candy' of airsoft, that being some Tanks, miniguns, landmine and grenade launchers, and would invite my opponent to share or link the same, along with some troopers doing what they do best in the next round. Of course a summary will also follow, but would prefer to mention what I wanted to do -here-, given what loose structure of debate we are following.