Dues Ex Vs. Dishonored

Many arguments have been made discussing the variety of choices in the game, but it remains the same that both games have choices that deeply change the world of the game and its inhabitants. Both of the games have these choices, that is a fact, that the world of the games is indeed the players own world is true, and this is true on both games. The choices in both Dishonored and Deus Ex are not superficial choices, but choices that change the games world and story itself. However having this in Deus Ex, in any case, creates a great dissonance between the games game play and story. Look at the protagonist of Dishonored, Corvo Attano, he does not even have a voice actor. In fact he is such a weak character he is barely there, but this works for the games advantage completely. In Dishonored the main character is the players character, you can choose what he says, and how he acts upon his path of vengeance, he is not a result of the character made by the games developer but a creation of the player in essence. In this way the story and the gameplay compliment each other, and do not create a dissonance like Deus Ex. No matter how you look at Adam Jensen and the fact that yes you can change the way the character acts, he is not completely up to the player because he is a character, you can not change that as a player. Regardless of how you go about the game he is still a crated character, not one created by the player like in Dishonored. The dissonance comes in because the game encourages you to make moral decisions for your character, however no matter how you think about it Adam Jensen is a character created by the developer not the player. So in Deus Ex there is variety in the game play like in Dishonored, however the character you play as is not a character up to the player, but is one made for them. The illusion that the player can make their own protagonist is just that, a mere illusion. You say the graphics in Deus Ex are exceptional, and while they were for their time, we are not in that time anymore. No matter how you look at it, by today's standards the graphics are horrendous. So if you are looking for a game with better graphics to play right now, Dishonored is a clear choice. On top of that, the visual style of Dishonored goes with the dark and hopeless world of the game so well, but in Deus Ex the basic graphics do simply not go well with the futuristic metropolis the game is set in. You say the game encourages you to experiment, however there are many passives in the game which does not add any experimentation, and the active skills do not really completely change the way you go about the game, just are generally useful abilities for any situation. However in Dishonored the abilities can be helpful in multiple situations assuming you are willing to experiment, and if you are there are ways to use them which completely change the ways in which you can go about your objective. You could even mind control a assassination target using possession and cause them to commit suicide, there is so much variety in the skills. The setting is interesting to explore, however it is not complimented by the graphics, unlike Dishonored. With Dishonored the world is also interesting to explore as well in fact you are encouraged to explore as it could yield powerful advantages and rewards, with the open sandbox levels all of which have complex layouts and multiple methods of infiltration. Overall you make a good point saying Deus Ex has been around for a while, but it is just that which makes it weaker than Dishonored, Deus Ex was innovative for its time. It was not very much building off anything and so it had to make new ideas, and there was not much it was able to refine. Dishonored was able to take away what Deus Ex did wrong, but take everything it did right and refine it. Dishonored is stronger because it was able to do just that successfully. And due to all of this Dishonored had plenty of replay value, due to the various ways to play which change the world and the story, and the various ways in which skills can be used and targets can be dispatched.