Super Smash Brothers Melee is a better title than Super Smash Brothers Brawl

As agreed by both parties, both myself and opponent begin to create our own arguments in round two while making rebuttals to said arguments and to previous rebuttals in the consecutive rounds thereafter. I will argue why Super Smash Bros. Brawl is superior over Super Smash Bros. Melee. Since I will not be refuting opponent's arguments in round one, opponent must agree and only refute my arguments starting with this round. Following this rule will allow me to do the same and avoid refuting opponent's arguments from round one. #1: Brawl contains more quantity than what Melee offers Super Smash Bros. Brawl has much more content than Melee, from the game modes to the stages, to even the characters. As everybody can agree on, the original Smash Bros. is the absolute worst in the franchise because it lacked so much content. While it is acceptable to consider that as an excuse since Nintendo developed it on a low budget, the point is that Melee is similar to the original when compared to Brawl since it does not offer as much content; therefore, the quality and the quantity is inferior to that of Brawl. In Melee, players could only choose from 26 characters (if Sheik is counted as one), around 30 stages, roughly 20 game modes (manual considers all the Special-Melees to be sub game-modes), and over 200 trophies. In Brawl, there are 40 characters (if Zero Suit Samus, Sheik, and the Pokemon Trainer's three pokemon are counted as separate characters); over 40 new stages and over 10 old stages as well as infinite amount of custom stages; over 500 trophies and 300 songs; and roughly 30 game modes. With more content, you have more to do which increases replayability value which in turn is worth buying the game as opposed to buying a game and regretting afterwards for lacking so much content. #2: Brawl improves upon (almost) everything that Melee offered Everything that was in Melee, from the gameplay to the graphics, has been recreated and improved upon to bring a new experience to fans while still staying fresh for newcomers. The graphics are literally the best on the Nintendo Wii and push the console to its absolute limits to show others what Nintendo is capable of. Brawl looks just as good as any good looking HD game on the PlayStation 3 and Xbox 360, all the while running at a consistent 60 FPS. The music has also been improved as not only are there hundreds of songs to choose from, but there are multiple tracks for each stage and franchise, and the compositions have been remade and remastered to cover all genres and sound modern. The tracks are so good that they bring shame to all past and future remixes of the remixed songs composed in Brawl (except when Smash 4 came along...). All the game modes have been improved upon as well as new additions such as Boss Battle, Online, Custom Stage Builder, Sub-space Emissary, and so on. Older game modes such as Classic, Stadium, Special Melee (now called Special Brawl), and Event Match have been completely re-designed to stay true to the new content. While Melee did introduce many game modes seen in Brawl, Brawl was the one responsible for mastering and perfecting them to make those even better than before and helped inspire the formula of game modes in Smash 4 such as Smash Run, Online, Fighter Customization, and Stadium. #3: Brawl contains exclusives that are not in Melee and influenced Smash 4 Starting with Melee and now with Brawl, Nintendo's poor decisions can sometimes get the better of them. Like when they decided to cut out many characters from Brawl, or attempted to make the online in Smash 4 still lack basic online communication features. However, as with all bad things, there are also good things. As they have accidentally created many exclusives as a result of these "decisions", it makes each game in the franchise unique and differentiate itself from the other titles. Similar to Melee, Brawl has many characters that were omitted from the roster in Smash 4: Ice Climbers, Pokemon Trainer, Squirtle, Ivysaur, Wolf, Lucas, and Solid-Snake - and all (but Lucas) will be badly missed. Brawl also has many unique game modes such as Subspace Emissary, Boss Battle, Rotational, Spectator, and others which will also be missed but their elements have been incorporated into other game modes in Smash 4 such as Smash Run that proves that such omitted game modes were of excellent quality despite being eliminated. Though this may be more relevant to my second argument, Brawl also has many concepts that were first introduced that were carried over to Smash 4 and made it better if it were not for this game's legacy - final smashes, online, third-party characters, assist trophies, customization, and also interactive/climate/time changing stages. With my arguments being complete, let us begin the rebuttals in the next round. As promised, I will not refute opponent's arguments from round one so opponent must do the same to me. I will begin to add in more arguments as well as providing sources to refute your arguments and rebuttals in the upcoming rounds. So if opponent criticizes me for lacking certain arguments, I will warn voters in advance that such argument will be included in the rebuttals to further make them effective than without.