Who could and how they would beat scp 682

I am posting the following argument because, A. This is my opponents first debate on this site. B. Seeing as my opponent joined less than a day ago, I doubts he will finish the debate C. He made no restrictions on what fictitious realms we could draw from to defeat this monster. After seeing some research, I have concluded that the best way to kill it would be to use magic. Now, magic is difficult to obtain in this realm as I have learned. So here is what you must do. Essentially, I, Lord Grae, as a being not originating from this world, am a gateway to another world where there is magic. You must use powers that break the laws of physics to expand this non-physical link to the other world, and expand it into a physical doorway. Once you have entered my homeland, you have several options. The first option is to make friends with a powerful summoner. This can be difficult, because summoners are usually really annoying. If you decide to do this, you must take him back to our world, and summon a champion level being from either the First World (Heaven), the Fourth World (Serith Apocolyptia, Beast world) or the Fifth World (Hell). These beings can obliterate matter (though they cannot create or destroy it.) Pro: Easy Con: Summoners are really annoying. I mean to the point where being around them and NOT stabbing them in their sleep is a struggle. Can you really blame me for trying that myself? Other Con: Guard imp will kill you if you stab summoner in their sleep. The second option is to find an high level elemental wizard and use their magic to defeat it. Although it has quick adapt, it certainly cannot adapt in less than a second. Extreme exposure would kill it long before it would be able to adapt. Plus, especially a fire wizard being able to burn every piece of it, it couldn't regenerate. Pro: It would work Con: High level elementals are often wrapped up in their own problems and most likely won't help you. Other Con: Will probably kill you for asking. Your third option is to use a teleportation spell or artifact to move it to an inconvenient location. Such as a vacuum, dark hole, quasar, or sun. In the extremely unlikely and seemingly impossible event that it adapts, it can't very well travel the millions of light years and return anytime in your lifespan. Plus the odds of it finding its way home are small. Pro: There are some artifacts that double as $ex toys. Con: Artifacts are expensive. Other Con: If used improperly, artifact can easily kill you. A fourth option is to use mind control, or use me. I am a master at Lesser Magic (the magic of manipulation). I could simply pacify it, or cause it to kill itself. Pro: I'm awesome Con: I'll probably kill whoever asked me to do it instead of helping them. Other Pro: I'm honest. A fifth option is to kill it along with yourself by studying a small amount of sorcery, then uttering the words 'be not' while unleashing energy. Essentially, your magic will try to break the rules of magical creation, the power will turn inward. Pro: It is easy and it will work. Con: You and the SCP 682 would be obliterated. Not destroyed. The matter and particles that made you up would cease to exist. So as you can see, there are many ways to kill it. My favorite choice is the one that kills you. Which is all of them.