Modern shooters are completely destroying the shooter genre and just plainly miss the point.

Let's start off with counter arguments from Round 1 & 2. 1. Level design has changed quite dramatically and I think it is pointed in a positive direction. With more and more technological advancements coming our way level design will continue to become more sharp and detailed which is why companies such as Intel, AMD and Nvidia have all had to come out with new graphics cars every year because the graphics is becoming more neater. Counter Strike: Source Dust II [http://static.giantbomb.com...] - Counter Strike: Global Offensive [http://img2.wikia.nocookie.net...] As you can see quite a dramatic change. Although it took 8 years to get to that point the game looks very beautiful and amazing. Maps nowadays are more centered around graphical elements such as detail and lighting. But game devs also focus on aspects such as movement. By movement I mean they focus on creating levels that make the game flow smoothly rather than having unnecessary items in the way. Game devs have such as Infinity Ward have also focused on creating good camping maps for their games such as COD:MW2 in Afghan tones of places to hide and Karachi is filled with spider holes. 2. Resource management is that big of a deal but game devs are now trying to focus on realistic parts of games and that's why you hardly find floating health packs and ammo packs which is why they have also health regen otherwise players would die easily. Counter Strike: GO is one of my favs because there isn't any ammo packs and health packs hovering and there is no health regen adding that realisticy of the game. 3. Nowadays guns have evolved from late 1980s when most old shooters were created such as Half Life and COD WaW were created. Now devs focus on creating that real military action to games. DICE have succeeded in doing this by creating Battlefield 4 which in my opinion is a military simulation. Gun animation has evolved in that game and also real life guns such as AK5C are now included in a lot of games. [http://counterstrike.wikia.com...] - [http://img1.wikia.nocookie.net...] Guns nowadays have a very metallic look which guns should be going for. 4. Enemies have evolved over the years although Black Ops 1 had the worst AI ever. AI nowadays are more evil than ever and they look more badass and meaner than ever instead of having that weird alien looking thin in DOOM. [http://www.avwproductions.com...] As I said before Game devs are trying to focus on realistic military games not that alien encounter stuff. 5. Movement has changed so much over the years in terms of FPS. Instead of having that still camera when walking and looking left to right, now we have camera sway when we look left to right. We also have blur when we jump, crouch and look L to R. Sprinting animations have come a long way from when your gun goes of screen and your camera sways left to right. Now we have realistic sprinting were you can see your gun moving during sprint. [http://img2.wikia.nocookie.net...] 6.Art styles. As you said not much to say about this. Old = Pixely AF New= Slim, Relistic. You mentioned new games are grey and dark and old are colorful. [http://ps3.mmgn.com...][http://indiegames.com...] [http://gamecola.net...] 7. Guns you said are old are still included modern day shooters: *Grenade Launcher *Stick Bombs (Semtex) *Rail Gun Remember to not point out weaknesses in your argument. Back to you Pro