Xbox One's downsides outweigh its benefits

I will show that Xbox One has a lot of features that make it a good console at launch and I will also show that concerns about the Xbox One DRM are not going to translate to an actual bad experience for the early buyers of the console or into a massive sway towards PS4 or other platforms. XO has good day one and launch titles not coming ever or soon to other platforms[XO_exclusives]: day one: Ryse: Son of Rome, Dead Rising 3, Forza 5, Killer Instinct; launch window: Titanfall, Halo, Quantum Break, Project Spark. That is besides the better visuals and the countless other games coming to the platform that would differentiate it from any other platform except PS4 and high end PC. XO also is a good platform to develop for, having adopted an x86 CPU with similar performance to PS4[simple_xbox_hardware]. Microsoft is also a lot more experienced in creating development tools than Sony as John Carmack has said in the past[xbox_tools_better]. This means that developers will find it easy to develop for XO and the other platforms will not gain an edge in this regard. I will present an example of huge internet backlash that has not influenced most buyer's and players opinion about a game. The game is Battlefield Heroes that launched with a free to play with an item store. It later increased it's prices beyond most players ability to purchase most items for use from an hour's worth of gameplay daily. That created a huge backlash on the internet at the time. But the players continued to play the game and revenues increased to sustain the continued operation of the game[backlash_fallacies]. XO is also coming at the same time as it's primary rival the PS4[XO_on_time_launch]. It will not be at a disadvantage like the PS3 that launched with a year's worth of games less. One platform registering a lot of growth is the mobile platform. Resale of apps in the Iphone App Store and the Android Marketplace are completely forbidden as opposed to XO which has a better policy in this regard[mobile_apps_non_resalable]. That has not stopped the release of games far more expensive than the 99 cent usual price on mobile. As we speak there is confidence by PC gamers in DRM done right. The platform of choice for many PC gamers that buy their games digitally is Steam. It has a strict DRM policy of 'phoning' home every two weeks[steam_drm_now]. At launch it had to deal with a backlash in the media about that restriction of not playing your games when you are not connected to the internet. By comparison when there was news about Dark Souls coming to PC a community of potential buyers appeared to back the Steam platform instead of the Windows Live platform of digital distribution[dark_souls_pro_steam_petition]. Microsoft's Xbox One will live or die by the quality of the DRM in XO, so they will push the quality assurance of the DRM involved to much higher levels than what was going on in Windows Live. They also have an experience in running the Xbox Live and Windows Live platforms for a very long time now, like Valve had with Steam in the above example. Like Windows 7 was a stable platform compared to Windows Vista, so should Xbox One be a stable platform without major issues at launch that would transform the initial media backlash into a secondary disaster confirmation backlash when the console actually launches and ends up in actual customer usage[microsoft_learns_from_experience]. [XO_exclusives] http://www.geek.com... [XO_on_time_launch] http://www.theverge.com... [simple_xbox_hardware] https://en.wikipedia.org... [xbox_tools_better] http://arstechnica.com... [backlash_fallacies] http://www.joystiq.com... [mobile_apps_non_resalable] http://www.avvo.com... [steam_drm_now] http://steamcommunity.com... [dark_souls_pro_steam_petition] https://www.change.org... [microsoft_learns_from_experience] http://apcmag.com...