New characters for Smash Bros.

It seems like my opponent just recently made an account. I'll accept that he posted some moves Round 1, but I'll delve into rebuttals next round.Move set: Amaterasu is the main character from Okami, protecting it from evil demons, using her Celestial Brush. She has many different abilities, so we can give her different moves to customize with, like Palutena does in SSB4. Move Set 1: Standard B 1: Power Slash; Amaterasu’s most basic attack. She draws a straight line in front of her. Holding B increases the Power Slash for a maximum of 21% damage. At minimum, it can do 11% damage. Side B 1: Galestorm; A quick whirlwind that can turn enemies around. It can also reflect projectiles, a lot like Mario’s cape. Hitting an enemy does 2% damage, so it’s mainly a defensive move. Down B 1: Cherry Bomb; A powerful explosive that deals 28% damage, with great knockback. It’ll detonate either after 6 seconds, or if it touches an enemy. However, after creating a Cherry Bomb, you can’t make another one for 30 seconds. Up B 1: Water Spout; Amaterasu creates a water spout to carry her vertically. It’s another version of Greninja’s Hydro Pump, but a little bit slower. You can only move up with this move, and it deals 3% damage to enemies that touch it, launching them back a bit. The water spout goes up the height of 2.5 Miis, making it a pretty good recovery move. After the move is done, Amaterasu can’t do anything unless she gets hit, or when she lands. Move Set 2: Standard B 2: Snarling Beast; Amaterasu pulls out the Snarling Beast Divine Instrument, and shoots ink bullets straight forward, shooting 4 bullets per second with 1% damage per bullet. The bullets do not make enemies flinch, however. Side B 2: Inferno; a fiery pillar in front of Amaterasu. This is basically Ness’s PK Fire. It damages enemies for a total of 16% HP, then launching them a fair distance. Down B 2: Veil of Mist; Amaterasu creates a veil of mist slowing down attackers nearby. This move works very similar to Bayonetta’s Witch Time. If someone is about to land a hit on Amaterasu, she can use Veil of Mist to slow them down to 1/3 their normal speed for up to 10 seconds (slowed down time is dependent on the enemy’s percentage, maximum slow down time at 80% damage). However, this attack has a 0.1 second delay. Also, if used multiple times in a 30 seconds duration, the slow down time will half, and this stacks if you start spamming the move, until the slow down time is 0.125x the original. Up B 2: Vine; Amaterasu creates a vine going diagonally upward, working like Ivysaur’s Vine Whip in Brawl. It will home in on a solid ledge, and pull Amaterasu towards it. Hitting an enemy with it deals 3% damage, making them flinch. Move Set 3: Standard B 3: Hurricane; A fierce hurricane damages enemies. The hurricane is the size of Amaterasu, and travels up to 3 times the length. It can be charged to go farther, coming from a minimum of no movement, but it won’t last as long. It’ll stay alive for 2.7 seconds before vanishing. Hitting an opponent will deal a total of 15% damage, and is nice when edge guarding. However, there’s a 0.2 second delay between charging the move, and unleashing it. Side B 3: Blizzard; An icy burst that travels horizontally until B is released, or when it reaches its maximum length (about 4x Amaterasu’s length). This works a lot like Zelda’s Din’s Fire, except Blizzard is an ice attack. At minimum, this can do 7% damage. When at its maximum length, it deals 21% damage. This move can freeze enemies; the farther the move travels, the longer the opponent will stay frozen. Down B 3: Thunderstorm; A lightning strike onto Amaterasu from above. This move is similar to Pikachu’s Thunder. From 5 Miis high, lightning will come down until it hits Amaterasu (Like Pikachu, Amaterasu doesn’t take damage from the strike), creating a powerful burst on Amaterasu. The Lightning itself does 7% damage, but the blast on impact with Amaterasu does 19% damage, with good knockback. Up B 3: Catwalk; Amaterasu travels a path chosen by the player. Amaterasu will fall more slowly for 1.5 seconds, while the path is being created by the player. After the 1.5 seconds, Amaterasu will follow the path made, ending with a leap in the direction the path ends. This is solely a recovery move, and doesn’t deal any damage. Final Smash:Shiranui: Amaterasu reverts to her more powerful version from 100 years ago; Shiranui. For 30 seconds, her attack and launch power is increased by 1.5x, and she doesn't get launched as easily.Why Amaterasu?Amaterasu is a character with potential, and potential is always good when choosing a fighter. And whoever will have the character analasys (Like Solid Snake's Codex in Brawl, and Pit in Smash 4), Amaterasu's little friend Issun will surely have material for a few good jokes. Also, why not add another 3rd party character in Smash?Closing Thoughts:I was probably a bit more prepared then my opponent was, with an entire set of 3 different customizable moves. I could make a rebuttal, but I'm saving that for my round 3. My opponent can try to refute my arguments for his Round 2, and perhaps elaborate on his own character. Until then, Ammy will just go and fight demons in Nippon.Sources:Amaterasu's brush techniques: http://okami.wikia.com...Snarling Beast: http://okami.wikia.com...Shiranui: http://okami.wikia.com...;