Resolution (Pro) vs Framerate/Stability of a Game (Con) (Please read my post on the first round)

Now, we shall begin. Now, I can't really portray my arguments in a numerical structure. I can, but I prefer to show my arguments in a different way. I'll try to make my direct arguments apparent. I don't want anyone to be confused. I'll just do my best. _______________________________________________________________________________________ Arguments and Points I'm here to believe that gamers who complain if a game is 1080p and going around spreading this belief that consoles are so much different from each other and that the PS4 should get the much superior version. But, history has shown that those types of gamers are clearly misinformed and their argument holds no factual value. Let me explain. If you're a gamer or an informed gamer who is active in recent gaming news that is, you should be aware that this resolution debate was going on for quite some time, ever since the 8th generation consoles came out. But, this debate was taken to the next level when Ubisoft came out and said that both consoles were going to run Assassin's Creed Unity at 900p. Then, the outrage emerged and everyone started making this No Parity movement. Now, I want to attack this movement and simply say that this movement is, how can I put this nicely, impractical. I'll say that because I don't want to be docked for conduct. Anyway, here's why. ___________________________________________________________________ Argument 1 Most of the arguments that these gamers throw around is that the PS4 is so much "superior" to the Xbox One. Although that is true generally, I have to say that assertion is simply over-exaggerated because many tests and sources state otherwise. According to sources from DigitalFoundry, a source that does in-game framerate tests on various games, there were many cases that the PlayStation 4 had the inferior test in overall performance, while the Xbox One had the better test in performance, although the PS4 were running the games at full 1080p and the Xbox One at sub-1080p. Test 1 ("Assassin's Creed Unity falls short of the performance standard set by last year's Black Flag, featuring considerably more variable frame-rates under load on both consoles. Given the immense graphical upgrade on offer, this isn't so surprising, but what comes as a bit of a shock is that the Xbox One version frequently out-performs the PS4 game in more detail-rich areas, such as locations littered with NPCs in the packed Parisian streets. The opening clip in our video below perfectly demonstrates the difference between the two consoles. Wading through dozens of NPCs in a crowded square, performance drops down to around 20fps for a sustained duration on the PS4 while the Xbox One achieves a 5fps lead. In a later gameplay test traversing the rooftops, we see frame rates regularly fluctuate between 25-30fps across both consoles, but here the Xbox One game sticks more closely to the upper end of that spectrum than its Sony equivalent. ") ~Digital Foundry (Assassin's Creed Unity) [] [. http://www.eurogamer.net...] In case you’re not aware of the hardware of the two systems, the Xbox One has a slightly better APU than the PlayStation 4. That means it was able to handle more CPU-laborious situations, especially when there’s many NPCs on screen because the Xbox One’s slightly better APU was able to render the A. I. I’ll go further detail into both of the consoles’ hardware later. Okay, yes, Assassin’s Creed Unity was a bad game from the get-go. The game was buggy and a bad game optimization-wise on every platform it came across. So, it can be argued that it was just “bad development. ” So, yeah, that might not be the best example. What about another example? Test 2 ("In the main, asset quality is identical between the two platforms. From the handling of shadow rendering to texture detail, there's little to distinguish the Xbox One release from the PS4. But based on the first three campaign levels we've analysed in-depth, the larger disparity is in PERFORMANCE rather than in-game visuals. ") ~ Digital Foundry (Call of Duty: Advanced Warfare) [] [. http://www.eurogamer.net...] So, again here, the Xbox One was able to get the more “stable” version out of both versions. The Xbox One ran this game at fluctuating resolutions, which means that in intensive situations, the resolution drops down to 1440x1080p and it goes back to full HD when things calm down. The PS4 runs the game at full HD throughout the entire game. Yet, this game had the inferior testing in overall performance. But, maybe Sledgehammer Games was probably paid by Microsoft, which is an argument that most of these gamers use when they clearly see that the PS4 isn’t handling 1080p perfectly. What about another example? Test 3 ("Moving onto PS4, Evolve gains an advantage from delivering sharper native 1080p presentation compared to the Xbox One game, but right now this has some drawbacks when it comes down to performance in demanding scenes: frame-rates simply aren't as stable on Sony's console when the engine is under load, and this leads to more noticeable stuttering on the platform compared to Xbox One. The main issue here is that drops in performance are sustained for longer periods, and frame-rates often drop off more sharply too, which visibly draws attention to the variances in motion handling and controller response. Turns of the analogue stick feel heavy under these conditions and this makes it difficult to aim under pressure with a good degree of precision - something that can potentially turn the tide of the match. With Evolve currently in alpha mode, the developer must surely be aware of this issue and we hope to see it fixed in the final game. ") ~Digital Foundry (Evolve) [. http://www.eurogamer.net...] Test 4 ("Performance-wise, both consoles do a good job of delivering a stable, consistent frame-rate but it is the Xbox One version that delivers the smoothest experience overall. Frame-rate drops are extremely rare, only appearing in the most extreme circumstances - for all intents and purposes we're looking at a locked 30fps. Unfortunately, the higher resolution on PS4 comes with a catch in the form of noticeable performance dips during strenuous sequences. During a normal run of play, the game does a good job of maintaining the target frame-rate but frame-rate faltered sometimes during battle sequences and sometimes even traversal across the landscape. ") ~Digital Foundry (Dragon Age: Inquisition) [. http://www.eurogamer.net...] Do you see a pattern how every time that when a game is 1080p on the PS4, there's a "catch", there's a "drawback"? Do you notice how the Xbox One is getting the more stable version? I guess maybe Microsoft is paying all of these developers to make a better version on their platform, right? It's maybe because Microsoft sabotaged Sony and did something to mess up their consoles, am I right? Or maybe it's the simple fact that the PS4 can’t handle 1080p comfortably. Maybe it's the fact that 1080p has a certain impact towards a game's stability and frame rate. As you can see here with all of these tests, it’s clearly obvious that because of the bumped down resolutions of the Xbox One, it’s getting better tests. ____________________________________________________________________ Argument 2 Now, about the hardware of the consoles, it’s clear that most gamers who support this movement are still convinced that the PS4 is 50 or 40% more powerful the Xbox One. It’s simply not true…in real time. You see, when people tell you how much of a difference there is in hardware, the difference will not be apparent, especially if it’s the case like this when the hardware between two consoles are mostly the same, the only major differences are between the RAM and the graphics cards. Yes, there is a difference, but it’s miniscule, according to this source that debriefs the differences in hardware between the two consoles. [. http://www.extremetech.com...] ("Again, by virtue of being an AMD APU, the Xbox One and PS4 GPUs are technologically very similar — with the simple difference that the PS4 GPU is larger. ")("In short, the PS4’s GPU is — ON PAPER — 50% more powerful than the Xbox One. ")("Once we leave the CPU/GPU, the hardware specs of the Xbox One and PS4 start to diverge, with the RAM being the most notable difference. ")("It’s nice to be able to compare hardware specs in a straightforward fashion — especially if you’re a PlayStation fan, as it clearly beats the Xbox One on paper. When it comes down to it, though, the specs mean NOTHING on their own: It’s entirely down to how Microsoft, Sony, and game developers actually use the hardware. ")You can apply this concept to PC hardware. The Geforce GTX 970 and Geforce GTX 780Ti are not similar. The GTX 970 has been deemed a much superior graphics card most of the time. Some of the time, it beats the GTX 970 in some tests. The 780Ti has more Cores in it and the 970 has a much faster clockspeed. [. http://www.geforce.com...][http://www.geforce.com...]So, with hardware, you can't just look at the specifications between the two consoles and go "oh, since the teraflop number is "bigger" on the PS4, it's much better" because that's the logic I see with most uninformed gamers who spread this misconception around. They think that just because something has a "bigger" number, it's better. Although, that's true in some cases, but what really determines the difference is how the developers use it and tests have shown small differences.