LM Classic: Sherlockmethod vs MTGandP

Good luck! Due to space constraints, I have only listed my characters' most important abilities. My team members have some abilities that are not specified here. See my sources for a more complete list. ======== (Street Level) Team Member 1: Cable [1, 2] -"Telekinetically, Cable is capable of very fine control over objects; he can disassemble complex devices explosively (separating every last component, such as screws, nuts, circuit boards, etc. ), and just as quickly and easily assemble complex devices. " He is strong enough to telekinetically lift a small city. -He can create forcefields which can hold against "the ground zero detonation of a 1 kiloton nuclear warhead (4.18 terajoules of energy from the heat, concussion and radiation effects). " -"He has displayed the ability to control the minds and even voluntary and involuntary bodily functions of sentient beings (such as other Humans)". -"Cable has proven very difficult to psychically assail, as he is very well skilled in shielding his own mind from mental-attacks (such as attempts to read, control or harm his own mind), and has been sufficient to protect himself from other psychics on the level of Phoenix". -Due to nerve enhancements, Cable has superhuman reflexes. He can dodge a bullet and even follow its path with his eye. -Cable is capable of flight. ======== (Street Level) Team Member 2: Wolverine [3] -Wolverine heals very quickly. He can sustain gunshot wounds and heal fully within minutes. His healing also means he never ages. -He is highly resistant to traditional toxins and diseases. His resistance to lactic acid and other bodily toxins give him increased endurance. -Wolverine's senses are much better than the average human, in particular his hearing. "Wolverine can use these enhanced senses to track any creature with an impressive degree of success. " -Underneath Wolverine's skin lay six retractable bone claws. His bone is stronger than the average human, so he can use these claws to cut through most materials. -Wolverine's healing factor is intense, but has limits. He will die if subjected to massive blood loss or loss of vital organs. ======== Team Member 3: Onslaught [4, 5] -Onslaught is ten feet tall and stronger than the average human. His strength is not as great as most super-strong superheroes, but he is still much stronger and more durable than the average human. He is very skilled at personal combat. -Onslaught can create and manipulate magnetic fields, giving him great control over metal. He is powerful enough to significantly shift the earth's magnetic field, and is precise enough to assemble a complicated mechanical device within seconds. -He can create force fields that hold against both physical and telepathic attacks. -His telepathic powers match those of Professor X. He can "induce illusions, temporary mental or physical paralysis, loss of specific memories, or total amnesia; project mind-numbing mental bolts; and sense the presence of mutants within a small radius. " [6] He can use these forms of mental manipulation on dozens of people at a time. -Onslaught can completely take over the mind of another, but can only do so to one person at a time. ======== Team Member 4: Wonder Woman [7] "flight, super-strength, super-speed, highly developed fighting skills, enhanced hearing, enhanced vision, animal empathy, regeneration (healing factor), sisterhood with fire, high resistance to magic. Blessed with the gifts of the Olympian Gods, Wonder Woman is one of the strongest beings on the planet; she can fly at sublight speed; while not invulnerable, she is highly resistant to bodily harm; she can psychically communicate with animals; she is an expert at all forms of classical armed and unarmed combat; a master of the sword, ax, and bow and arrow; a skilled tactician and diplomat; her arsenal includes a magic lasso that forces anyone within its confines to tell the absolute truth; her bracelets can deflect bullets [. .. ] Wonder Woman has at her disposal a small lightweight disc of alien (Lansinar) technology that, when triggered by her thoughts, transforms into a transparent version of whatever object or vehicle is appropriate for her needs. " ======== Team Member 5: Superman [8, 9, 10] Everyone knows what Superman can do, right? See sources for details. ========== Q: Could you elaborate on what this means? "Doom explains that Onslaught is too dangerous to be allowed to fight and because no other dimensions can be accessed from this place the effect of its energy dispersion would kill them all, except Superman. " I would like a better understanding of why Doom thinks Onslaught is dangerous. ======== Prep Time Although Dr. Doom may possess vast intellect, both Onslaught and Cable are vastly more powerful at mental manipulation. Before the battle begins, Onslaught can give a psionic forcefield to each member of Team MTGandP. This renders Doom's trickery ineffective (although frankly, Superman is smart enough to see through it). My opponent's entire strategy relied on this point. Other than the forcefields, no preparation is necessary for this strategy. ========= Confrontation Plan A This part is simple. Superman and/or Wonder Woman assassinate Team Sherlockmethod before anyone has time to react. The only one left is Hannibal King in mist form. Onslaught or Cable could mind-control Hannibal and force him to either come out of mist form so that he can be killed, or force him to kill himself. Team Sherlockmethod eliminated. Plan B Let's assume that, despite the three reasons why he wouldn't, Superman listens to Dr. Doom. While Doom is talking to Superman, Wonder Woman can quickly incapacitate Doom, causing Superman to snap out of his stupor. Or Onslaught can simultaneously reclaim Superman's mind and crush Doom with a large piece of metal. Plan C Now let's assume that Onslaught is for some reason incapacitated. My opponent's next step relies on this: "On the preset signal, Hawkeye shoots arrows along with Deadshot's bullets at WW, who is disoriented due to the body transfer. " WW has a great deal of training and field experience, and would not be disoriented so easily. Even if she were, Cable can protect her with a forcefield. Plan D "[Superman's] momentary weakness allows the Rider to administer the penance stare. " That's what the psionic forcefield is for. Besides, it's very hard to lock eyes with a disoriented person. Although my opponent gets points for saying "underoos". Plan E Cable's forcefields can hold against nuclear warheads. I think he can protect himself from a few bullets and a few rats. Even if these two are the only ones left alive: -Cable mind controls Ghost Rider. GR and Wolvie can take down the rest of Team Sherlockmethod (and remember that a few well-placed arrows won't hurt Wolvie. ) As I have shown, Team Sherlockmethod is unable to defeat Team MTGandP. It is clear that my team far outclasses my opponent's; with my entire team intact, it is a simple matter to overwhelm and defeat Team Sherlockmethod. Team Sherlockmethod may have witty comments and good imagery; not to say that those aren't fun, but they won't matter when Team MTGandP has completely obliterated them. ======== [1] . http://www.superherodb.com... [2] . http://en.wikipedia.org...(comics) [3] . http://www.superherodb.com... [4] . http://marvel.com... [5] . http://www.superherodb.com... [6] . http://www.marveldirectory.com... [7] . http://www.superherodb.com... [8] . http://www.superherodb.com... [9] . http://en.wikipedia.org... [10] . http://en.wikipedia.org...