Ban on sale of violent video games to minors

I am sorry for my last lack luster response, i spent a lot of time looking for credible studies on this issue in which i could debunk and honestly found none worth. My time debunking on an individual basis because none provided a good CAUSATION link between violent games most rely on subjective data which ultimately proves nothing. In your paper which you provided i found a heavy amount of cause for concern.... The coding frame the paper lays out does not account for participants prior susceptibility to violence as well does not take into account the fact that participants who are predisposed to be violent or have violent tendencies will have an increased reaction violent video games because of the familiarity of the situations and the association between real world past and the games. These studies as well did not critique the fact that there is a correlational link between anti social behavior and the playing of video games. Antisocial behavior has been linked much more closely to violence and could easily be the explanation for these findings rather than the games themselves. These studies used a variety of different gauges to measure aggression. The first was observed aggression such as participants pushing shoving ect ect. These measures are extremely subjective due to the fact that aggression is not always such an outward display and most people who resort to these kind of emotional outbursts exhibit anti social behavior which is the root cause of their problems. The next measurement was loudness or noise exhibited. These traits are swell much closely correlated with children who exhibit anti social behavior as well as children who have a lack of attention in their lives. With both these problems excessive video game playing could be seen as an escape or a way for kids to distract themselves from their own life. Once again a more root cause ties all these situations together much more clearly. The final measurement of aggressive behavior is reported aggression. This is extremely unethical and due to the fact that each participant will have different peers and teachers(study used reports from teachers on aggression) also the logical connection can be made that teachers will find students more aggressive if they are socially awkward and exhibit anti social behaviors. In many cases this will also cause teachers to think less of students do to the frustration and unwillingness to cooperate with authority which anti social people tend to exhibit. Aswell the study digs it's own grave by breaking the data into three sets. Preference for violent video games, time spent playing violent video games, and video game playing in general. These all found an increase in violent behavior. This actually backs the theory of antisocial behavior much more than that of violent games because those who play a lot of video games but do not prefer violent ones would have a lot less aggression which apparently not true. This I'd awful science and reflects the ambiguity and bad science used in the field of social psychology. In many cases psychologists will pick topics which are controversial and Taylor make studies to prove themselves correct and cherry pick variables to create the results they desire. This can be seen in studies like the stanford prison experiment as well as the stanford psychological analysis on the effects of power. As a side note these studies used a short term increase in blood pressure and aggressive thoughts as well as psychological arousal as modes of gauging aggressiveness. I disagree with those findings and attribute these to the fact that they are really really fun. I mean when you are playing a fun game if you do not have a raise in blood pressure and arousal then you are probably not having fun. All these games do is provide an effective outlet for aggression for normal people. Just like sports have done for thousands of years. In every high school across the country men participate in a game where the object is to put on equipment and beat the snot out of there opponents. Aggression in those games is such a huge element and is encouraged in public schools as a way to relief themselves of aggression. These games once again encourage the actual acts of hitting hurting and pain of the opponents. This argument by the affirmative is just another way that the extroverted society is trying to demonize the introverted population for being different and engaging in activities that they would not find as constructive as jumping on to a field and actually hurting people. They would claim that venting through killing lines of codes in the form of humans does much worse damage to the human development then actually do damage to real humans. Just because a few kids use this excuse as a scapegoat to remove accountability of their actions from themselves to other people does not make a legitimate claim to legislate against the freedoms of the average teen to play a game enjoy himself and cope with the stresses of a modern day in a constructive mindless way. The science used by the affirmative is flawed at best and in the opinion of this scientist to be total malarkey. As well the burden of proof lies with the affirmative in the case. In any case where it is proposed to legislate against the right of individuals there must be a substantial amount of evidence supporting the decisions and should not be up to the dissent to provide reasons why they are beneficial because of the fact that in our society people are given the rights to do the things they wish as long as they do not violate the rights or laws of the society as a whole or other individuals. For a government to ban something based on false science and the personal convictions is unconstitutional unethical, and just plain wrong!