Golden Years Pirate vs Chivalrous Knight

I agree that semantics would be a waste of space when regarding this debate. : ) ~ I suppose, in similar fashion, I will enter the time machine to find myself in the midst of the notorious port city of Tortuga during the 1700s, a regular pirate lair with little law or Governance. Upon entering a heinous looking tavern, I see a brawl about to occur, in which two unkempt chaps draw their blades and clash, while one, a flamboyant looking chap with multiple rings and gaudy dress, in front of them, pretending to casually ignore the events while always maintaining alertness. It is this gaudily dressed pirate captain, whom possesses the name 'Robert Goodfellow' and the more odious nickname 'Scourge of Royale', that I teleport along to the battlefield. Scourge's offensive equipment consists of the following: A duelling cutlass much like the one found, here: http://www.militarysabers.com..., complete with gilded knuckle guard, Counter-guard and hilt. The cutlass would be about 29 and a half inches long. A naval dirk, 16.5" long: http://www.swordsdirect.com... Two throwing daggers (one thrust through the belt and one thrust through a bandoleer-like belt that runs diagonally across his chest). Each would have a blade about 7" long: http://www.freewebs.com... Two pistols stuck through the bandoleer type retainer. They both would be flintlock pistols (flintlock: 2 of them) http://www.piratemerch.com... A blunderbuss would provide the third ranged weapon that could be contained within the 'bandoleer': http://en.wikipedia.org... And a small boarding axe that could be tucked into the belt with no risk of stabbing oneself: http://www.gentlemenoffortune.com... And three or four grenadoes tucked into the same pouch as the musket shot. Each grenado would be about 2.5" in diameter : http://www.gentlemenoffortune.com... Firstly, the Pirate would quickly shake his bewilderment and would not shoot until the knight is much closer. Then, you never specified exactly how far the spear should travel after your heavily weighted knight throws it without the added momentum of a run or a horse. So, we can assume that he may be able to throw it about 18 yards (54 feet), as according to my specified source: http://www.vicus.org.uk... Which means that the blunderbuss would outdistance that with a range of 60 feet. Not only this, but, according to the tests performed by the Deadliest warrior TV show, was able to put a hole through a double plate armour layer. Chances of missing are slim, as pellets are liable to spread apart within a distance of four feet. Which means that the Knight would likely be peppered with a layer of pellets, some of which would pierce his plate armour and wound him slightly. Dodging them (or anything) would be impractical due to the weight of the plate armour he wears. http://en.wikipedia.org... After this, 'Scourge' would have the initiative, once again, and would probably be wise enough to evade the knight's limited vision, running around behind the knight, darting within twenty feet and firing one of the pistols into the knight's back. The Knight would feel the impact, even if the musket ball doesn't pierce the chainmail. It would wound him momentarily while the pirate then lights a grenado and throws it at the knight's head. The knight would probably be able to get the shield up, but the concussion of the blast would knock him backward, allowing the pirate to flit in behind the knight once again, dart within seven feet of the knight and flick a throwing dagger at the knight's already tender back. "When the mail was not riveted a well placed thrust from a spear or thin sword could penetrate" ~ http://en.wikipedia.org...(armour) Thus, we could expect the dagger to pierce the links and shallowly wound the knight's back. Now, the weakened knight would inevitably need to clash in order to gain the advantage, but suppose the pirate nimbly leaps backward and fires his second pistol simultaneously? This is at point blank range for the face. Chances are, it would send a small dent in the helm, also ringing it and causing both a small percussion and sense of dizziness to the knight. Having used almost all of the ranged weapons, the pirate would ideally draw another grenado and throw it at the knight, causing another windedness, in which the pirate would embed his boarding axe into the knight's helmet. Now, severely injured but still fighting, the two combatants would draw swords and match eachother sword thrust for sword thrust... that is, until the pirate disengages in the devious way of pirates and throws his second dagger right into the chest of the knight. The knight would be able to recover, likely, and whip the pirate's cutlass away. However, the pirate has time to spare, no injury, two grenadoes, no sense of honour and his dirk left. I'll leave the decision up to you folks whom read the debate. : ) One other thing I would like to emphasize is that the pirate does have no sense of honour or 'fair play'. Unlike the knight, the pirate is unhindered by chivalry or honourly combat. Such methods as aiming for the feet, back, kneecap or neck are typical, if not mandatory for the pirate. If a pirate finds a broken bottle while at close range, he won't hesitate to smash it over the knight's shield arm while the two engage. There simply is no stopping a pirate without long ranged weapons and military precision of one's own force (such as the Royal Navy possessed). thanks, chrysippius! Been fun, thus far! stay classy, mate.