Pokemon is Better Than Yu-Gi-Oh

I assure him this argument will be of higher quality. "they have no imagination now. Pidove? That's like a gay and retarded version of Pidgey. " The purpose of this quote was to demonstrate that while yes, there is a degree of imagination, it certainly lacks the imagination YGO has constantly showcased. For the record, my cousin is obsessed with Pokemon and has never touched a YGO card in his life. There are other cases where imagination has evidently come second to laziness, or at least another for of inhibition. Another example of this incompetence is Sawk, Karate Pokémon [1]. Imagination is afar is we only glance at this Pokemon as it looks unmistakably like a karate combatant that, in fact, it could be mistaken for a human. To further exhibit this sheer dearth of imagination, we have Throh, Judo Pokémon [2]. Sure, the obvious misspelling of the word “throw” might have taken at least 5 seconds to imagine, but I would fathom that it took a grand total of 5 seconds to design the Pokemon. There are rare cases of brilliance from the design team of Pokemon, such as Skarmory, Steelix, Crobat etcetera, all of which can be described as awesome. However, names like Caturpie (caterpillar misspelt), Pidove (Pidgey misspelt) and Ekans (snake spelt backwards), are not particularly imaginative nor exceedingly clever. The linear ‘imagination’ of the produces becomes more obvious as the series progresses (Sawk, Throh and Pidove are blaring examples). Conversely, YGO houses an array of aesthetically pleasing manga designs, compared to Pokemon’s largely pixelated messes. The imagination to not only design a creature, but also design the cards (which, based on observation, have a far greater attention to detail e. g. [1], compared to [3]. Thus, because of the demands placed on art, we can deduce that greater imagination is required to design a YGO card. To further my point, the grand total of unique YGO cards [4] exceeds that of the grand total of Pokemon (~495). While no exact figure is posted on the YGO card list [4], it is clear, through inspection, that there are more unique YGO cards than Pokemon. “They have monsters that look like moths, dragons, birds, plants, dogs, other animals, and even rocky creatures filled with details. ” – The degree of imagination to change a moth into, say Venemoth, does not exceed that of, say ‘stardust’ into ‘Stardust Dragon/ Assault Mode’. Explanation: Venemoth is a manga-ised moth which is poisoness. The stardust dragon whilst being a dragon (relatively unimaginative given the abundance of dragons in today’s modern culture), but the ‘stardust’ aspects AND the ‘assault mode’ have both been imagined from nothing. This is not an exclusive case either: Caturpie to Ancient Gear Golem, Magician of Black Chaos to Beedrill etcetera. Sure, there may be instances where YGO cards are lacking in quality, but the sheer quantity of well designed and imaginative processed cardboard gives the YGO franchise greater leverage for poor quality over Pokemon (50/1000 = 5/100 statistically, meaning if Pokemon produce just 6 poor Pokemon out of 100, YGO has a better quality ratio if they produce 50 poor cards out of 1000). While the imagination and details of Pokemon may be good, compared to YGO however, the latter wins. “While YGO does as well, they all consist of creepy pictures and monsters that should not be exposed to children of such a young age as they are intended for. ” A subjective criticism such as: “all consist of creepy pictures”, is just that, a subjective criticism. “Such a young age” does not quantifiable assert what age is young. Regardless, various aspects of YGO rate differently. “The GX episodes are rated 11+” [5]. As for the card game, while not official, 6 years and over is recommended. While potentially creepier than Pokemon, a mere “creepy” picture has yet to cause any child to freak out or become mentally unstable. I will not resort purely to semantics, but subjective criticisms, that are not supported with external evidence, are valueless. The intrinsic mechanics of YGO are superior to that of Pokemon's Complex mechanics are the making of YGO, while Pokemon is more simplistic. It could be argued that simplicity is preferable, however, I argue that the greater complexity allows for more involving play and a greater test of a player’s tactics and strategies. This allows a greater freedom in play, which is at least harder to design. It is harder to design as more variables have to be taken into account [6]. Pokemon is linear as you (in competitive play) always attack. The attack choise is also linear as there is often ‘only one best move’. YGO differs from this as the best move is: A) not always obvious, or B) is non-existent as there are multiple equally good moves. This superiority can be attributed to the complex mechanics, which allow a more complex and therefore, harder game which is not overly linear. Outside of competitive play, Pokemon is arguably better as there is far more freedom. However, since YGO has only one aspect to its play (games of cards; there is no free-roam), it would be impossible to compare the two. Of course, you could argue that Pokemon is better due to the free-roam, RPG feature YGO lacks, but I argue that YGO competitive play has :A) longevity over the RPG aspect of Pokemon B) far more complexity in regards to strategy. The Pokemon RPG’s freedom is unmatched, yet this sole aspect can not outweigh the two advantageous aspects YGO has over it (all things being equal, and perhaps, not necessarily so). Pokemon has fewer and less unique dimensions to its game-play than YGO . For your other points in later paragraphs (beginning with: “On that note”, and subsequent paragraphs thereafter), I concede that you are correct in every circumstance. [1]. http://bulbapedia.bulbagarden.net... [2] . http://bulbapedia.bulbagarden.net... [3] . http://jradman11.hubpages.com... [4] . http://en.wikipedia.org... [5] . http://en.wikipedia.org...! [6] . http://www.yu-gi-oh-cards.net...