Forza is the best racing simulator series ever

Rebuttals & ArgumentsI. The incredible complexity of the Forza Motorsports Racing Series I previously showed how the Forza racing series was met with immediate success as soon as the first game was launched back in 2005. On Gamerankings. com the game received a score of 93.05%, and on Metacritic it received a 92/100 - those are both A grade scores. [1] Con showed how Mario Kart 8 received a metacritic score of 88. That's important because what it shows is that the very first Forza game was actually rated higher than the latest Mario Kart game. In fact, Forza 2 (meta-score = 90), Forza 3 ( meta-score = 92), and Forza 4 (meta-score = 91) also received higher metacritic scores than Mario Kart 8 (meta-score = 88). [2]More so, on the reviews tab for metacritic while reading up on Mario Kart 8, you'll see reviews such as: Hyper Magazine Jun 28, 2014 user score - 90 "The best Mario Kart ever. " [3] If the reviewers are claiming this to be the best Mario kart ever, yet its score still doesn't surpass that of four different forza games, then the results are clear = Forza, as a series, features games rated higher than the best Mario Kart game ever. I. A. Car Class and CustomizationIn this line of argumentation, I showed how the very first Forza game alone featured 231, fully-customizable cars. Then, in later games like Forza 3, we see an automobile list that offers over 500 cars, SUV's, and trucks. Con concedes this line of argumentation due to the fact that Mario Kart does not offer the same depth in regards to amount of vehicles and the degree of customization that can be done. Thus, this argument remains standing. I. B. Continued improvements and expanding depthCon claims that "Mario Kart adds new and exciting content to its games just as frequently as Forza video games do. " To prove this claim, he writes: In Mario Kart 8 alone, you now have:1 - Anti-Gravity Vehicles2 - New Tracks 3 - New Items4 - New Characters, such as Baby Rosalina, who is the equivalent of Baby Elsa in the Mario Kart world. 5 - New Vehicle Combinations, where you can now choose tires, gliders, chassis, or go for the brand-new ATV for races6 - Mario Kart TV (A multiplayer thing) Here's the problem that I'm seeing, Mario Kart's improvements do nothing to strengthen the elements of a "racing simulator" and instead, strengthen the fact that Mario Kart is actually an arcade racing game rather than a true racing simulator. Anti-Gravity vehicles? In Con's source, they say: "you drive over specific sections of track that cause your kart to flip up its wheels and float along walls and upside down. " Since when it floating along walls and upside down realistic? Then Con continues by showing that you can choose a glider for your vehicle? Again, not very realistic. New tracks? These would include one that you can race on in the sky. None of these tracks can compare, in terms of racing simulators, to real-time and scaled-to-size race courses that can actually be seen around the world. New Items? I looked into what the new items were: you've got your good ole red and green shells, a piranha plant, a boomerang flower and the super horn. In reality, none of these items help expand the realistic nature that is meant to be captured in racing simulators, rather, these are nothing more than new toys for an arcade game and serve no purpose in relation to being a racing simulator. You'll never see an F1 formula racer shooting turtle shells out of his car in our real-world. Nor would a nascar driver have a piranha plant that "eats" the other race cars and drivers. The new characters only further strengthen the fact that this is an arcade racing game rather than a real racing simulator. Let's keep in mind that the definition for racing simulator is: the collective term for computer software (i. e. a vehicle simulation game) that attempts to accurately simulate auto racing(a racing video game), complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. What we can see clearly is this: Mario Kart is full of unrealistic features, including anti-gravity cars and weapons that include a man-eating piranha plant and characters such as gorillas (donkey Kong) who drive go-karts. This is, clearly, an arcade racing game and not a true to life racing simulator. II. Forza meets the standards set forth by the term BestThe term best includes being better than all others in quality or value, while also serving to be the most appropriate, useful, or helpful. While I can't argue against the fact that Mario Kart, as a series, has sold 100 million copies, whereas Forza, as a series, has sold over 10 million. It's important to keep in mind that Mario Kart had a 13 year head-start. We can't accurately predict if Forza will catch up until another 13 years has passed with Mario Kart releasing nothing at all. I'd just like the audience to keep in mind that head start Mario Kart has had and that unless Mario Kart stops making games for the next 13 years, there's no accurate way to compare the two in this regard. Con used this point, along with the scores which I've countered earlier in Argument I, to show that Mario Kart is actually the best. Here's the issue, this resolution doesn't solely revolve around the term 'best', but also the term 'racing simulator'. In regards to 'racing simulators', even Con concedes the fact that Forza, as a series, "has better graphics, is more realistic, and more real-world like. " With the definition of 'racing simulator' shown just above in argument I. B, it's clear that Forza remains supreme as the best racing simulator series. III. Mario Kart is a 'Kart racing series' not a 'racing simulator'With it shown that Mario Kart isn't a true racing simulator game, then what is it? Well, according to a wikipedia article that focuses on the history and development of racing video games:Kart racers, popularized by (and often credited to) the Mario Kart series, are a style of racing game that introduces the ability to pick up items during the race, and use them to boost one's performance in a race, or to attack other players and hamper their progress. Like arcade racers, kart racers feature simple racing physics and imaginative environments to race in. The terminology itself was taken from go-kart racing. [4]In an article titled 'Tips for playing Mario Kart 8' it opens by saying: "The latest installment of Nintendo' s popular kart racing franchise is upon us. " once more, the term "kart racing" is utilized when describing the game itself. [5]Let's keep digging though, because I believe this is the most important difference between our games. Two different wikipedia pages, one for Mario Kart and one for Mario Kart 8 both say the following:Mario Kart is a series of go-kart-style racing video games developed and published by Nintendo. [6]Mario Kart 8 is a 2014 kart racing game and the eighth major installment in the Mario Kart series. [7]On Nintendo' s own club website, it states: "Experience pure racing fun with the all-time classic kart racer that started it all. Get-in, sit-down, and buckle-up to experience frantic kart racing with Mario’s first ever kart racing game. " [8]It seems even the creator company, Nintendo, recognizes the game as a 'kart-racing series' rather than as a 'racing simulator'. In closing, I've rebutted each point raised by Con, as well as introduce a new argument showing that Mario Kart isn't actually a racing simulator, but rather a kart-racing game. Sources[1] . http://en.wikipedia.org...[2] . http://en.wikipedia.org...(series)[3] . http://www.metacritic.com...[4] . http://en.wikipedia.org...[5] . http://kotaku.com...[6] . http://en.wikipedia.org...[7] . http://en.wikipedia.org...[8] . https://club.nintendo.com...