In A Fight Between the Star Fox Team and Jigglypuff, the Star Fox Team Would Most Likely Win

Values of My Argument's Over My Opponent'sIn this contention, I will also re-enforce my previous arguments, as my opponent has not had the chance to refute them yet.There are six basic arguments being presented in this debate. Four are mine; two are my opponent's. For efficiency's sake, here is how the contentions should be valued when voting on this debate:1. Statistically Higher RankingThis should be valued highest because it's based on experimental data, rather than hypothetical possibilities. The tier list is the only source presented which directly shows what would happen in a fight between the Star Fox Team and Jigglypuffs(See Round 2, Contention 2).2. Strategic AbilityThis should be highly valued as well because it explicitly displays something the Star Fox team possesses which Jigglypuffs do not. Without strategy and cooperation, the Star Fox team is ahead of the Jigglypuffs in the same way an advanced human army is ahead of a band of gorillas.3. FirepowerThis is another valuable contention on the sole premise that it essentially leaves the Jigglypuffs dead on arrival. Aside from the game-ending Demon Launcher(See Round 2, Contention 1) that would be given to the Star Fox team if they enter a losing position, they also possess weapons that are immediately available to them. These weapons include, but are not limited to, the Homing Launcher, which deals powerful and accurate damage from very far distances, [1](Also seen held by Falco in Round 2)The Machine Gun, which delivers rapid damage in succession, [2]And the Gatling Gun, a more powerful version of the Machine Gun which delivers even greater amounts of damage. [3] (Also seen being held by Krystal in Round 2)I will explain why these weapons are more powerful than the average wild Jiggypuff when I go on to refute that contention.4. DiversityThis should be valued over the argument of location because it is a more powerful benefit. Even if you choose to believe that the meadow is an ideal location for a Jigglypuff victory (which I will refute later in this round), It's still only one strength. When one member of the Star Fox team lacks a strength, another makes up for it. If one Jigglypuff has a weakness, they all have that weakness. When that weakness is discovered, any hopes for a Jigglypuff victory are shattered.5. LocationThis should be valued as fifth for reasons I mentioned in the statement above. I will refute this after listing the value of all six arguments.6. Move Power This contention basically correlates with firepower, and therefore should have no extra value. I will argue firepower and move power together.Now, I will address my opponent's statements.LocationAs my opponent stated, a fight with a Jigglypuff will most likely take place in the wild in a meadow. He claims that this meadow serves for a beneficial location for Jigglypuffs, as it gives them an elusive place to hide from the Star Fox team. This claim is half-true at best. Star Fox can easily overcome this obstacle by using two items: The Arwing and their Radar. For more information on the Radar, I urge you to look back at my Firepower argument from Round 2.The Arwing is the most popularly known machine used by the Star Fox team. It's an airplane-spaceship hybrid that is used for air combat, but it has more uses. In-game, the Arwing is also frequently used for shooting down land targets[4]. With a combination of the Star Fox team having the air vs. land advantage and a Radar to track down the Jigglypuffs, the Jigglypuffs not only have no way to hide, but if the Star Fox team were to remain in the air, they would also have no way to attack.Speaking of attack, let's talk about-Firepower/Move PowerThere are many claims my opponent makes regarding the fighting skills of a Jigglypuff. One by one, cross examination proved many of them to be farfetched and unwarranted.My opponent described many moves that Jigglypuffs can make, but ignored the fact that many of these moves are not learnable by the average Jigglypuff. These are the moves my opponent claimed a Jigglypuff could use:*Sing*Puff-Up*Flatten*Rest*Defense Curl*Disable*Body Slam*Mimic*Hyper VoiceCon however, admitted in Cross-Ex that the average Jigglypuff would be at a level around 11-15. That known, let's cross off the moves these Jigglypuffs have no way of knowing how to use:*Sing*Puff-Up*Flatten*Rest (Requires level 29) *Defense Curl*Disable*Body Slam (Requires level 33)*Mimic (Requires level 45)*Hyper Voice (Requires level 48)[5]Now, let's eliminate every move that can't do damage to the other team:*Sing*Puff-Up*Flatten*Rest*Defense Curl*Disable*Body Slam*Mimic*Hyper Voice[5](It should also be noted that Con left a solid implication in Cross-Ex that a Jigglypuff infiltrating a Star Fox vehicle being stored in a mothership hovering above the atmosphere is illogical, so flatten would never need to be used for hiding inside one.)That leaves us with Sing, Puff-Up, and Disable.Sing has 55% accuracy in a close-range Pokemon battle[5]. If the Star Fox team fights in their Arwings, they will be substantially further away, sharply lowering that move's accuracy. Not only that, but if worse comes to worse, Sing could never be used to defeat every member, because R.O.B. is a robot, making him immune to drowziness.Puff-Up would require the use of a Smash Ball, since it's not a sanctioned Pokemon move. Considering the immense mobility advantage, Star Fox would acquire all Smash Balls, anyway.Finally, all Disable does is temporarily disable one move at a time, for no more than 8(and possibly down to 1) turns[5]. If you were wondering, here's a complete list of weapopns the Star Fox team uses, not being Pokemon, and therefore not limited to four:*Blaster*Charge*Cluster Bomb*Demon Launcher*Demon Sniper Rifle*Fireburst Pod*Gatling Gun*Grenade*Homing Launcher*Krystal's Staff*Laser*Machine Gun*Missle Launcher*Plasma Cannon*Predator Rocket*Smart Bomb*Sniper Rifle[6]Seventeen land weapons in all. As opposed to what, again?*Sing*Puff-Up*Flatten*Rest*Defense Curl*Disable*Body Slam*Mimic*Hyper VoiceThree sub-useful moves. It's okay, Jigglypuff. You can't win 'em all.Type AdvantageOne more argument I would like to make is the difference between the types of these combatants. Obviously, the Star Fox team is not a Pokemon, but what if they were? Fox, Slippy, and Peppy might be normal, Krystal might be psychic, and Falco might be fliying, but what matters the most is the type of their weaponry, which out of the 18 types, comes closest to steel.For that matter, even R.O.B. himself would obviously be a steel type. Jigglypuff, on the other hand, is normal/fairy. When normal/fairy and steel clash, steel delivers twice the damage, while normal/fairy only delivers half[7].This makes it even easier for Star Fox to win this hypothetical fight.For all these reasons listed above, and those to be explained and defended in the next round, the resolution firmly stands.Sources[1] http://starfox.wikia.com...;[2] http://starfox.wikia.com...;[3] http://starfox.wikia.com...;[4] http://starfox643d.nintendo.com...;[5] http://pokemondb.net...;[6] http://starfox.wikia.com...;[7] http://pokemondb.net...;