The Oculus Rift/Project Morphesus might fail.

What you said: This has happened before. For example, Titanfall was the big hype train everyone was excited for. It didn't completely flop, but people were disappointed in some aspects. I'm not saying it's guaranteed the same thing will happen for the Oculus Rift, but it's a possibility. Counter: The difference between a game and a new technology is completely different. You have to keep in mind that games are known for their story and game play. While, game systems are judged on the new technology. Virtual Reality is a big stepping stone in the gaming Industry. Like I have said many gamers have looked forward to one day actually transport into a game, for example skyrim. the big thing is not just the headset its the virtual reality aspect of this. This is one piece to an even bigger picture. With the Omni treadmill: (http://www.virtuix.com...) we can transport ourselves in. Its not just the VR headset, its what we can now do with it. Success in business is getting money, and at a low price point + new technology = even greater money that gamers will buy. What you said: Actually, what's expensive or inexpensive is dependent on the consumer and his/her income. Primarily, it's opinion based. So, this argument and mine about price is kind of irrelevant. But, 300 to me is expensive and it's not worth it to pay almost as much as a PS4 to get a thing that lets you see what's around you even though you already have a TV that lets you see. Now, that argument is relevant. Counter: its not just a screen, its that this will transport you into a new realm not just mentally but physically too. With the attachments it is actual virtual reality. Which is why so many gamers will buy it and why it will not flop. The PS4 have sold 6 million consoles as of March 4th, this means that the budget for gamers is high, which will lead to a show in how well the system sells. What you said: But, I don't think it worked that nicely because, first of all, both screens were the same. That's going to confuse your eyesight. Second of all, when the guy got close to an object, he said the screen looks funny. Depending on your eyesight, that doesn't sound too good. They might change it. Counter: Yes they will change it, since it hasn't officially released yet it has bugs. them addressing these is a way the system will be greater on the official release. What you said: According to Esrb.org, 67% of U.S households play video games. In 2010, there were about 114,800,000 households. So 67% of 114,800,000 households is 76,916,000. So, pretend if there was only one person in each household. There are about 76,916,000 gamers in the United States alone. Imagine that all over the world. How many countries are there? 196. 76,916,000 X 196 = 1.5075536e10. Now, let's divide 9,000 to that number. It equals about 6%. So, 6% is enough to make the VR headset thing successful? I know that my calculation is wrong. So, don't bring it up. I don't know how did the Oculus Rift make that much money from 9,000 people. Counter: Before I truly counter I'm not at all sure what 6% stands for, is it 6% of the world population? I don't want to say anything I'm not sure of. So if you could elaborate more on that, it would be helpful. Thanks! In conclusion its not just the headset, its the full realm of virtual reality. With the headset and the omni we can make virtual reality, well, a reality! Which is why many gamers will buy it and why it will not "flop."