Ultimate Team War: Super Smash Bros Edition.

PRO: [b]This is easily rebutted -- ad populum. Simple as that. Appealing to the consensus is fallacious in nature.[/b] Me: Ad populam is merely the instance of insisting that something is automatically correct JUST because some majority (no matter what majority this is) says that it's correct. In fact, to get a better understanding of what ad populam is, I insist that you (the audience) take the time to observe this web page: http://www.nizkor.org... "A person falls prey to this fallacy if he accepts a claim as being true simply because most other people approve of the claim." Basically, what I'm suggesting is that competitive/professional players have fiddled around with all the characters and are shown to win more matches when using certain characters rather than others. In other words, this isn't a subjective matter (as what is implied by ad populam), but rather an objective one. PRO:[b]Secondly, I also think this is an appeal to authority. So what if competitive players find a certain character more useful? I would think that's a matter which is subjective; certain people might perform better with certain characters because of an attachment, or maybe they find them easier to control, etc, etc.[/b] ME: An appeal to authority is an instance where someone is merely making a claim based on the word of just about anyone perceived as an authority. For instance, lets say that you're highschool English teacher tells you that quantum mechanics can be linked directly to determinism Now if you were to go home, get on debate.org, start a debate with somebody and tell them that there's reasoon to believe that quantum mechanics can be directly linked to determinism as you're English teacher told you this, this would be an instance of appeal to authority. For more information on this fallacy, one can observe this webpage:http://www.nizkor.org... As for the rest of that comment, the fact that each character is ranked in accordance to the amount of exploitable flaws (all which can be listed on each character's page) it has would suggest that competitive players (for the most part) are living up to the word competitive and aren't merely using characters for the sake of attachment. There is a reason more popular characters such as Link or Mario are ranked so low. In other words, PRO's objection holds no water. As for certain characters being easier to control than others, this seems like the kind of advantage which would allow said character to win more matches, hence an illustration of superiority. PRO: [b]Yeah, they are slow, hence one reason why I used them on Snake, who isn't exactly Mr. Mobility. The "cool down time" which Ness will receive in between setting Snake on fire would be more than sufficient, as well.[/b] Mr Mobility? Lets see how a Snake user and Falco user (who is "Mr Mobility" and is WAY higher ranked than Ness) fair in a tournament match between pro players on the vid to the right. http://www.youtube.com... As dictated on the page, his poor mobility lies in his fall speed. However, in close quarters combat (CQC for those who play Metal Gear Solid), he is more than capable of thrashing the quickest of foes. There is a reason he is ranked as the second best character in the game.. Not to mention the fact that besides the cool down time in ness's attack, it is plain easy to avoid (not to mention counter, consider Snake can fight at long range). PRO: [b]Straw man -- I wasn't talking about Mewtwo's shadow ball technique, which is the only move he possesses which requires "charging." The attack which I was referring to was Mewtwo's "confusion," which whirls the opponent in the air, and makes them tumble on the ground for a short period of time.[/b] Even so, confusion only works if a character is right next to Mewtwo. Snake could easily shoot guided missles or just dodge roll the second Mewtwo uses this attack, only to get behind him and use one of his smash attacks (which are ranked pretty highly in terms of the amount of damage they give). Given that Mewtwo is a lightweight character, this wouldn't end well. PRO: [b]Falco's intrinsic shield which can send blasts of energy back at the individual who fired them is countered by Mewtwo's confusion.[/b] Ah, I see. Doesn't matter though. Falco can just as easily swap to hand to hand combat and rip Mewtwo a new one. Heck, like Snake, he could rely on the small instance of lag in the confusion attack, get behind Mewtwo and chain grab the crap out of the lame @$$ overrated pokemon. PRO: [b]Unpredictable =/= quick, nor fast.[/b] No, unpredictability >>> quick and fast. If your opponent cannot anticipate your movements, his/her speed is useless. No matter how fast you are, landing blows requires that you have an understanding of your adversaries position. PRO: [b]...I would think that having certain individuals attacked would kinda make it hard to fight as a team.[/b] Lets think of it like this. Both teams appear on the battlefield in their own sections. Now, from this point, what stops my team from working together? ABSOLUTELY NOTHING. The only way my opponent's situation can even come into play is if all my characters just happen to begin the battle in the designated positions of the battlefield which my opponent is implying (i.e. Snake starts the battle with Ness and and Mewtwo about to gun him down, without anyone else on my team being around to help him out). However, there is nothing in the parameters to suggest that my opponent's team begins the battle with such a field advantage, hence no reason to take this battle setup into consideration. PRO: [b]I didn't claim Fox would win "simply by firing his laser blast" -- my point was that many quick blasts would do damage.[/b] I understand that. My point (however) is that it's not that simple. Simply firing many quick blast in hopes of dealing lots of damage is a nooby strategy. In other words, it's easy to get around and not likely to succeed in general. PRO:[b] They'd all be engaged.[/b] See my point regarding how this battle is set up. Also keep in mind that my characters have been empirically shown as being better. And that'll do it for now.