Contender chooses topic (Video Games)

Resolved: Counter-Strike: Global Offensive is a better game, with better gameplay, than Call of Duty: Ghosts. ( I hope you've played this game before! ) Game 1: Counter-Strike: Global Offensive is an online multiplayer FPS[1], in which two distinct teams compete in various matches in order to win a round. The various rounds consist of: -Classic casual (or competitive): This round consists of two sub-missions: The Bomb Scenario, and Hostage Rescue. In the bomb scenario, one member of the Terrorist team is selected to carry the bomb, and it is the rest of the team's job to defend the bomb holder and allow him/her to plant the bomb at one of the bomb sites, A or B, which are strategically placed around the map. The Counter-Terrorists attempt to prevent the terrorists from planting the bomb, but if they succeed, there is a limited amount of time for the Counter-Terrorists to defuse the bomb. In the hostage rescue, there are two hostages placed around the map, and it is the job of the Counter-Terrorists to rescue a hostage, and return them to the safety zone, which the terrorists will be defending. -Arms Race: This round is a free for all, in which players attempt to "level up" their guns by killing other players, en route of getting the highest level weapon which means they win the game. -Demolition: This round is essentially a team version of Arms Race in which players must eliminate the opposing team, while their weapons are automatically upgraded each round if they killed an opponent during the previous round. -Deathmatch: This is a standard team vs. team match, in which players fight in ten minute rounds in attempt to gain the most kills each round. During these rounds, the players are given the option to buy weapons and create separate loadouts, or can be assigned a random gun after every spawn. Also, players can take the advantage of special weapons, available after a short period of time. -Offline with Bots: This is a mock-up of a regular casual game, with the only difference being that you are playing with the computer, rather than other players. This can be helpful for practice for beginners (noobs) or even the most experienced players (pros). This game is actively searched for cheaters and hackers (one in the same), and you can volunteer to aid the moderators of the great game by selecting the "Watch" tab, where you can watch matches played by other players which are suspected of hacking, and you can make your observations in a short report form afterwards. This process helps to maintain security of the game and its platform, and leads to a fun FPS game for loads of people to enjoy. Game 2 (This will be shorter, and more up to con to promote): Call of Duty: Ghosts is the tenth game in the Call of Duty series, and is an Online FPS where players can choose to play the campaign mode, where they go through a story and complete various missions. The player can also choose to play online multiplayer in different game modes, such as these: -Search and Rescue: A take on Search & Destroy, but rather than having a single life per round, in Search & Rescue a player's team can revive them. It combines that teamwork and communication from Kill Confirmed with the objective-based cooperation of Search & Destroy. -Gun Game: Similar to versions in previous games, the player starts with a pistol and continues to gain a new weapon for each player they kill. The match ends when a player cycles through all of the available weapons. -Cranked: In this team-based game mode, the first team to earn 100 kills wins. Once a player kills an enemy, becoming "Cranked," the player who earned the kill has 30 seconds to earn a subsequent kill. If they do not earn a subsequent kill within 30 seconds they blow up. It does not appear that the detonation harms nearby teammates or enemies. If a player earns a subsequent kill within 30 seconds the timer resets to 30 seconds. Once a player is "Cranked" their movement speed is increased, they throw grenades more rapidly, and they aim down sight more quickly, among other effects. -Free For All: The classic gamemode from previous installments in the franchise returns, in which players must rack up a total of 30 kills to win the game against seven other opponents or rack up to most kills in a 10 minute time limit. -Team Deathmatch: Team Deathmatch returns in Call of Duty: Ghosts: two teams, 10 minutes, 75 kill limit. -Search and Destroy: A gamemode in which one side has five minutes to plant a bomb at a choice of two sites and the other team is tasked with defending the sites, the catch of this mode is there are no respawns and the game ends once one team wins four rounds. -Domination: A gamemode where three flags are scattered throughout the map for players to take and control. Every five seconds a flag in controlled will gain a player's team a point, if a player's team controls two or three flags they gain two or three points. The first team to 200 points wins. -Team Tactical: A mixture of objective games involving four on four matches. -Kill Confirmed: A gamemode in which two teams battle, similar to TDM, with the catch being that when a player kills an enemy they drop a dog tag, which is worth points when collected. If a player collects a fallen teammate's dog tag, no points are award to the enemy team; first team to 100 points wins the game. -Infected: Similar to the Modern Warfare 3 infected, one player is randomly infected at the beginning and can infect other players until either all survivors are infected or time runs out. Playlists will rotate between several different scenarios involving various loadouts. -Blitz: This team-based game mode is similar to Capture the Flag in that the player needs to go to a portal located at the enemy's spawn point while preventing players from the enemy team from reaching theirs. These portals are temporarily closed for 10 seconds when they are captured to prevent players from rushing. -Hunted Free For All: Players start with a pistol, two throwing knives, and a flashbang. Crates are dropped in random locations throughout the match that contains more weapons and ammo for the players to compete for. The game mode has a 25 kill limit. -Drop Zone: Teams take turns capturing drop zones for point ---------------------------------------------------------------------------------------- Now after all of my info, I will begin my argument. 1. Multiplayer As you can see, there are fewer game modes in Counter-Strike: Global Offensive than Call of Duty: Ghosts. My response is, "Does it really matter?" Both games have similar game modes, but Call of Duty has more. Call of Duty also is played on many different platforms, where as Counter-Strike is only played on the PC/Mac, and has not been released on any other platforms (yet). None of the maps of CS:GO are ridiculously difficult to navigate, or are too big to make your way from one side to the other. This was a problem with Call of Duty: Ghosts. There was an uproar about the maps of the game being to large, and difficult to navigate without the map. This is no problem in CS:GO as there is a clear map in the corner of your screen (much like Call of Duty) and the majority of the maps are bright and easy to navigate, and not dark and confusing. Also, there are countless bugs in Call of Duty: Ghosts. All games have bugs, including CS:GO, but the Call of Duty series can be recognized for their bugs. CS:GO has a fair share also, but the game is constantly moderated, and kept tidy of any mishaps in the game. 2. Cheating All video games have cheaters, I mean, lets be honest. I can guarantee that there is no online multiplayer game that cannot be hacked, or modified (maliciously) by users in any way. CS:GO has an active cheater protection service, where members can watch footage from reported players, and then go from there. These videos are shown to more than one player, so there is no worries on, " Well what if they lie?", because the moderators and others players will watch the same clips. The size of the Counter-Strike community is also manageable enough to keep things in order--don't think I am saying that it is small, because that is not the case. However, because the Call of Duty fancies and community is so huge, hackers are prolific, and some are not found, and are not stopped. Of course many are taken care of, but who knows when you may be placed in a match with a hacker? Wouldn't that take all of the fun out of the game? Being up against something you can't defeat? Again, CS:GO still has their fair share, but they are not of the same caliber (meaning size). 3. Innovation Many video games start from one idea, and then evolve as years go by, and technology becomes more powerful, and can create digital things even more realistic. This is the case for both games, but the Counter-Strike games are even more impressive. As each new game is produced, graphics become better by each game in both series. The Counter-Strike series consists of four games. The Call of Duty series consists of ten games. This would lead one to believe that Call of Duty has developed the most over the years, rather than a four game series. Wrong. This is a picture from the first Counter-Strike game 1999 [2], and the first Call of Duty game 2003 [3]. The Call of Duty game has better graphics right? Well, here are pictures from the most recent games. (Ghosts for this argument) CS:GO 2012 [4], Call of Duty: Ghosts 2013 [5] ------------------------------------------------- Notations. [1] A (F)irst (P)erson (S)hooter [2] https://en.wikipedia.org... [3] https://en.wikipedia.org...(video_game)#mediaviewer/File:CallDuty1PC.jpg [4] http://en.wikipedia.org... [5] https://en.wikipedia.org...