Super Smash Brothers Melee is a better title than Super Smash Brothers Brawl

As promised, here are the sources to the arguments made in the previous round: http://minnesotaconnected.com... http://en.wikipedia.org.... (could not find a better source - you did the same in the last round) http://www.gameranx.com... ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Opponent has stated that Melee is superior to Brawl simply because of the faster speed, heavier gravity, "hardcore" physics, and the "techniques" exclusive to it. Just because a game is different speed, gravity, and physics does not make one game superior over the other unless it is brought to the extreme. Speed may have been slowed down, but the FPS is still there and consistent as there is no lag or frame-rate issues; ironically, animations are much faster as Brawl was made in 2008 so that is expected from a newer game, as well as having much faster aerial attacks and evasion techniques (i.e., rolling, side-stepping, etc.) Heavier gravity is actually a downside as it makes characters heavier and harder to control in the air - while this does not negatively affect most characters, it does for the heavier ones such as Bowser and Ganondorf which were hard to control and almost helpless against light and flying characters. As explained before, these so-called techniques are in-fact unintended glitches that resulted from faulty programming - the main reason why they were taken out in Brawl and the fact that they gave an unfair advantage to certain players. They also wanted to emphasize more on the "weaker" moves, so that such gamers would ironically get better as they are forced to adapt to being handicapped. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Now he goes on to refute my arguments; now this is where I refute his rebuttals (or hers). You mention the infamous aphorism known as quality over quantity, but an aphorism that I have created over the years is, "It's not the quality nor the quantity - it's both. Why limit to yourself to only one of it when you can have it all?" Brawl not only offers everything what Melee offers, but also has much more than Melee and already improves upon its older game modes. While it can be argued that much of Brawl's new improvements are lackluster and underwhelming, like opponent said before, "It's the quality, not the quantity,"; only a small amount of game modes are actually low quality - Classic, All-Star, Event-Match, and Stadium - the rest are fine or better than before. I also like to point out that the review you used is not a credible source as (a) it is created by a random person on GameFAQS; (b) the staff of GameFAQS nor its partners (GameSpot and GiantBomb) created or approved the review as authentic; and (c) GameFAQS is not reliable as the staff never writes any articles, reviews, or related posts - they simply monitor and update the forums. The poll was also created by random people; while it is acceptable for polls to be answered by random people, it is not appropriate to be conducted by random people. Please find a poll conducted by the IGN staff to make me believe such information.Until a legitimate source is provided, all claims and evidence coming from that site will be forfeited and be penalized for false information. As with replayability value, there is much to do after unlocking the content: playing with friends in multi-player. Super Smash Bros is known for its multi-player and that's where it thrives the most. While the fighting style is slower, lighter, and more casual, there is still much to do despite those flaws. Everything from the multi-player is brought back plus even more. Special Melee has been transformed to Special Brawl, which allows you to combine and customize all of the old Special Melee's into one single Special Brawl. There are countless combinations to choose from such as stamina mode with giant and invisible characters wearing flowers and slow speed, or tiny metal characters with bunny hoods and light gravity with stock and time limit. Brawl (called Melee in...Melee) and Tourney (called Tournament) are the same, while there is a new mode known as Rotational. It's similar to Tourney except all participants are human players and allows for at least 5 players or more, something that gamers always wanted especially those with many friends and family members. Smash 4 does have 8 player Smash, but that's a completely different debate for another time. Finally, there's the compatibility of many different controllers - Wii Remote, Nunchuk combo, Classic Controller/Pro, and the Nintendo Game-Cube Controller. Players can go back and forth with each different controller, plus the buttons are all customizable, which allows for endless combinations. Oh, and did I mention that almost all single player game modes have co-op compatibility, as well as Project M for those that want the best of both worlds (the content of Brawl and fighting style of Melee)? Also, provide a source or at least the relevance of gaming tournaments because the audience and voters may or may not assume that it is relevant. You must assume the audience and voters know little of the topic for a successful debate (just a tip to help you in future debates). Opponent accuses me of using other games, yet that it was you are doing; therefore, you are a hypocrite and contradict what you preach. And as explained earlier, controller alternatives, multi-player (with actual human opponents), and co-op single player modes are the key for replayability value for post-content gameplay. As for online, opponent has successfully convinced me that it is bad, and indeed it is because Nintendo Wi-Fi Connection was bad to begin with. The only exception is if you are surrounded by others who play Brawl in your area and not playing regionally or internationally; in other words, only play locally for a good experience. But opponent has nonetheless convinced as it is a fact that it sucks. Since opponent states to avoid Smash 4, I will as well since I will certainly win if other games are involved, and I will not be a hypocrite from now on. ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- About your glitches, it is true they are glitches yet you admit yourself that L-cancelling was brought from Smash 64, so you contradict your vows yet again. Continuing to contradict yourself will allow others to use it against you (think of this as another one of my wise tips). Because of such an error you made, you are unauthorized by me and yourself (as you yourself promised to leave other games if it is not Melee or Brawl) to do that in the next rounds. As for other rebuttals to your own arguments from round 3, you can refer to it in the first paragraph after my short list of sources. Speaking of sources, here they are (though they are not that much as I know most of this information beforehand from the past): http://www.gamefaqs.com... (try to find an article - you can't!) http://www.gamesradar.com... (note how this credible source recognizes them as glitches)