No lynching is the best course of action on the first day of mafia games like the one described

RE:"For example: There is a total of 23 players, let's say." No, lets not say that. I defined the parameters in this debate to concern a vanilla mafia set up ("like the one described). To reiterate: "Parameters (or rather the one described): To define what is meant by mafia games in general, lets use a vanilla mafia game as the ideal game. In this ideal game which I am describing, lets say there are 2 mafia goons, a mafia godfather( who is immune to investigations and nightkills), a mafia prostitute, 13 normal townies, a cop and a doctor. Let us also say that the game starts during the day phase." Noting that, my opponents whole case is a red herring as it has nothing to do with what I defined as "mafia games like the one described." That said, to pacify my opponent . . . RE: "5 of these players will vote for one person, another 8 will vote for another individual, 3 people vote for the third person, and the remaining 8 players vote for a fourth person. This drags on a day phase forever, while people are constantly changing votes, and being un-decisive. This problem carries out even worse in larger games, such as the SSB game we are currently participating in." Generally, mafia games easily get around the problem of "dragging things on forever" by instituting a time limit. For instance, in the game my opponent is describing, there is a 5 day time limit on day phases. If a majority of the town fails to lynch, the person with the most votes will be lynched off. Basically, simple mod interventions can assure that the problems my opponent suggest don't occur. Not to mention that the same can very well apply to no lynching, giving that there will likely be some people wanting to utilize the entire day and some people who wish to get things over with as quickly as possible. RE: "In essence, the only real way to have absolute sure evidence is for someone to screw up" As I've already insinuated, absolute evidence isn't necessary. The point of lynching on the first day isn't necessarily to find a mafia member, but to get a good feeling on players' allegiances, gather evidence about players and even (though to a lesser extent) lower the amount of players to choose from when it comes to determining who is/isn't mafia. RE: "And most of the time it fails, as such with the current game." Oh? As I recall, the first day of the current game resulted in the serial killer dying and the mafia usurper being exposed. All through insisting on getting someone lynched rather than abruptly ending the day without lynching anyone. RE: "A no-lynch Is the best option in my scenario, because, (using this game as an example) this game is prolonged. There's an absolute guarantee that there is probably going to be no huge convincing going on, at least enough for the acceptable vote, and we are now vulnerable to- 1. The lynching someone (a townie) innacurately. 2. A most probable innacurate random lynch so as to get the game started, which just puts the townies behind one and the mafia up one. Quite the contrary. This game (the SSB game) is the worst game to be no lynching in given the sheer amount of players. Not taking the opportunity to lynch someone (hence gather information) is only going to make the game EVEN longer, hence cause a lot of inactivity. Once again, if a townie is lynched, it doesn't matter there are benefits to lynching a townie,as I've already described. These benefits are what help the town learn allegiances. In addition, we must keep in mind that the mafia are drastically in the minority, hence the town can afford to lose two members since they will likely still have a large amount of numbers afterwords. Not to mention that there's always the possibility that the town can succeed and kill a mafia member on the first day, hence putting lowering the amount of informed minority player. It's far worse for the mafia to lose a single member than it is for the town. RE: "Logical master is correct when he says that lynching provokes discussion. But what about in the cases where discussion goes absolutely no where, as it so often does? This is what causes people to random lynch on the first phase, and also kills an extra townie, that didn't need to be killed. This is very un-beneficial to the town, and results in an increase that push towards most mafia wins." That's simple. One merely needs to keep a close eye on the people who are causing the discussion to go nowhere. Through pressing and interrogation, such players have no choice but to talk, less they become suspected and perhaps even lynched. And again, as I've already pointed out, random lynching can work to the town's advantage, thus I see no need to reiterate what has already been said. I believe I have addressed everything. I believe anything which I haven't quoted can be found in my response. If my opponent suspects otherwise, he is free to point out anything which I've failed to mention. That said, we must keep in mind that my opponent's whole case relies on a situation that is clearly not the situation I listed in my parameters. That alone should constitute as victory on my part. And that'll do it for now.