Smash Bros new characters

The move set is literally hammer attacks? Welp. Time for the cross examination.Examination: "Neutral B: HammerBonkers quickly brings down the hammer in front of him. It doesn't go really far. The first strike deals 8% and knocks back very little."This seems like... not the best Neutral B to be created. I'd imagine this is similar to a character's jab in terms of mechanics. I don't know the exact trajectory, nor exactly how much damage this would yield, but I'd say a full Hammer Neutral B would deal over 15 damage. I could see this being a plausible thing Bonkers can do in Smash, though." Side B: Hammer SwingBonkers moves forward a good length and spins around with the hammer twice while doing so. Has ok knockback and deals 6%."So basically the dash attack with the Hammer Copy Ability. But why must this be a Side B, and not a dash attack in Smash Bros? (For reference, Smash Bros isn't a one button game; there's the A button as well.)" Up B: Hammer FlipBonkers freezes for half a second while he holds back his hammer as it lights on fire then swings it at a 45 degree angle with passable range. It deals 32% damage and has large knockback."I'd make a point about Bonkers's lack of recovery options, but then Little Mac exists. But the "150% KO" thing... that's a high percent, believe it or not. This attack seems like a KO option, but apparently not."Down B: Charged HammerDeals 4% uncharged but increases to up to 50% gradually in 1.75 seconds. The attack is executed when B is released. If not released before two seconds he just goes back to default position."That's a 4th of a second to get in that 50%! 1 second isn't that much time. I'd imagine the 1 second point would be around 26%. But this attack seems not that useful."Final Smash: Hammer ThrowBonkers spins three times moving a little forward and then throws his hammer with pretty much un-dodgable speed at a 30 degree angle in the direction faced."KOs at 125%? According to this video by Nintendo Unity, most Final Smashes KO before 90%. And the point of a Final Smash is to KO the opponent long before a Smash attack would. You even state that the Final Smash is predictable, so this is hardly worthwhile! [Source: ] At least the damage seems like a lot. (Except in Smash Bros, hitting a wall doesn't do any damage. You just bounce between the floor and ceiling if you get launched upwards, like in Skyworld or Luigi's Mansion stages)Enough grilling the details in the move set. What's the most important is the Why. Why is Bonkers such a good idea to be put in Smash?"Kirby is getting pretty big, we could throw Bonkers in there. But Bonkers?"Bonkers is the only way to get the Hammer ability in the Kirby series, so he's kind of a big deal."In Kirby SuperStar Ultra the most deadly power when you know how to use it is the hammer ability. It is fast striking and seriously packs a punch while making systematic work of an opponent. It is the king of the powers of that game."And not Triple Deluxe and Planet Robobot? Nintendo Unity likes this ability too, though Mirror is a great ability as well, able to reflect projectiles. "Entering this into the Smash Bros series would be a great addition that you would definately want to keep your distance from."So because the Hammer ability is good, we should add Bonkers? Eh... not really buying it. I see where you're coming from, sure. But I think Kyubi's got a better reason: Yo-kai Watch isn't well known outside of Japan, and getting a character from Yo-kai Watch as a character for Smash Bros is the perfect advertisement.Nintendo has plenty of characters advertised, like Starfy (loved that game as a kid), Dillon the Armadillo, Cloud from Final Fantasy got in, and Shovel Knight seems plausible to be a new candidate for Smash Bros. 1 more game series would not hurt. So I say let the nine tailed fox have his time to shine.So what do you say? Anything wrong with my arguments for Kyubi?