The Factions/Races of Halo would defeat those of Mass Effect in War

“I was hoping to get Halo but I will find info on "Mass effect 3" although I have never played it I will challenge myself to this debate with you ay the best man win.” - This is probably something you should have included in your acceptance, rather than the part of the debate where you should be, well, debating. === “scenario I also recommend that we use the combat simulator off of "Deadliest warrior" - I’ll have to disagree with you there. “Deadliest Warrior,” while entertaining, is horribly unscientific. Often times, the “better weapon” is the one that makes the biggest boom or the coolest cut, rather than a more efficient weapon, or one that offers more tactical value. On top of this, the “combat simulator” is actually a glorified game engine. It is barely applicable to the combat that is portrayed on the TV show, and much less with two galaxy-spanning franchises duking it out with variables and technology far out of the simulator’s reach. === Seeing how you have not posted any actual information for your side, I urge you to take your time with the next round, and use as many characters and extra pages as you deem necessary to present your case (I know I will). My goal is to win, but there is no joy in winning without contest, so I hope you can put together a solid case for your side. === Now unto my argument. My points about Halo’s sheer production capacity advantage went completely uncontested. So I will take that as a concession until I’m shown otherwise. Although production capacity is a huge part of war, there are still other variables. Going into any armed conflict, you need to make sure you have solid manpower. The Flood, in the case of sheer manpower, probably has the largest advantage. This is because Mass Effect’s manpower actually becomes the Flood’s. Their soldiers, their weapons, even their own memories are all things the Flood take from who they are fighting, especially on the large scale. All biological life is subject to infection. Everything from simple plants to intelligent life-forms is equally “edible.” As I explained earlier, the Flood infect extremely fast, on the individual level and on the large-scale. Flood forms are not only gained through “simple” infection though. Flood like the Pure Forms are made especially out of collected biomass, and can be anything the Gravemind wants it to be. Take, for example, the Flood Thrasher found in Halo Wars. In response to heavy Covenant and UNSC armor, this form was made to be resistant to 90mm tank rounds and strong enough to rip through armor on said tanks. The Forerunners, a race so far ahead of anything in Mass Effect in terms of technology that it would be like comparing modern humans to ants, found out the hard way just how dangerous the Flood were. Causing entire solar systems to collapse was not enough to slow them down, and the only feasible option was to cleanse the galaxy of all life. Basically, it is hard to win a war when the people you are fighting used to be your own forces. The Covenant has impressive scope when it comes to manpower (Alienpower?). Being a combined force of eight or so different species, they have a wide range of tactical adaptability. Not only this, but each race has a significant population. There are 8 billion Elites on their home world, despite most of their population actually serving on warships and in the military. Grunts are so populous that going to war is healthy for their population, seeing as they reproduce extremely quickly. The Covenant commonly deploys infantry and armor in the thousands, in individual battles. In planet-wide conflicts, the Covenant casually throws millions of soldiers into the fight. Millions is more than the population of most colony worlds in Mass Effect. This correlates well with their ship production levels, as they would need not only the supplies to pump out massive amounts of large ships, but the population to fill them as well. Luckily for the Covenant, they not only have numbers, but many of the races within it are massively “superhuman” in capability. Grunts, while short, under equipped, and maltreated, are a fair bit stronger than humans. Jackals are extremely agile, and have extraordinary sensory capabilities (which make them superb snipers). Hunters are massive colonies of intelligent worms that form entire bodies of “thinking muscle” that is so strong that it can support their 10 ton weight and swing around their 2 ton shield with trivial ease. Both Elites and Brutes are extremely strong and extremely fast, as well as being very durable. The Covenant has numbers, adaptability, and the raw physical ability to dominate in ground wars (And, more importantly, space combat, but that is for a later time). The real trouble with the Forerunners is trying to find something to lead the paragraph with, because there are so many options. Should I point out the Onyx Sentinels, their production capacity, and throw in data on their combat efficiency? Should I mention the vast amount of Von Neumann-esque Prometheans, who can revive themselves, perform tactical teleportation, and carry weapons that can atomize 450kg super soldiers? But what about the regular Sentinels? I wouldn’t want to neglect them, would I? Even though the Forerunners are not here in full, their left-over basic drone forces are still more than capable of waging galactic war. Probably their biggest advantage is just how many there are, and the capacity that their units can function. I’ve already pointed out how fast they can build, so I won’t go on about that again. Instead, I’ll explain their versatility. Sentinels, Sentinel Majors, and Enforcers are solid fighting units. They maintain small-scale tactical maneuverability, but have the benefit of full flight, allowing them to drop the burden of needing additional air support. Prometheans can carry weapons to fit any niche. Small arms to deal with regular infantry, larger weapons like the light rifle and binary rifle to fit longer range engagements against more powerful foes, and the Incineration Cannon, which can demolish heavy vehicles. Combined with watchers and the crawlers created by said watchers, they present a difficult challenge for any ground-war, especially with their regeneration, heavy shielding, and tactical teleportation. Onyx Sentinels are probably the most powerful and adaptable unit. They actively study enemy strategy and adapt on-the-fly. It takes two 102mm HEAT rockets and four 14.5mm APFSDS rounds to take out a single one. A combined pair is nearly invulnerable to what conventional ground forces can deal with. Not only are they extremely durable, but they are extremely powerful. They utilize a beam weapon similar to other sentinels, except much more potent. Single “bursts” are nearly lethal to heavily armored SPARTANs, and can vaporize large rocks. And it only gets more powerful with the more that combine. Need I remind you that a mere 49 is capable of going toe-to-toe with capital ships? - At this point, I will link you to the rest of my arguement. http://www.debate.org... Good luck to Con in his arguement.