The Oculus Rift/Project Morphesus might fail.

1. Gamers like myself have been waiting for this our whole lives. This is proved in the O.R kick starter raising 2.5 million dollars from 9000 people. Which shows that a select few really want this to happen. Given most gamers don't have money to spend on projects like this. Which makes 9000 people a very large number That's very nice to see that the Oculus Rift has beaten it's expectations from it's kickstarter. But, that doesn't stop it from flopping on release. This has happened before. For example, Titanfall was the big hype train everyone was excited for. It didn't completely flop, but people were disappointed in some aspects. I'm not saying it's guaranteed the same thing will happen for the Oculus Rift, but it's a possibility. 2. The Oculus Rift will not be overpriced "Oculus VR CEO Brendan Iribe hopes that the device will release for $300 (IGN). Which if that price point stands true, it will be 100 dollars less than the PS4 and 200 dollars less than the Xbox 1. Which in the gaming industry, 300 dollars is inexpensive." Actually, what's expensive or inexpensive is dependent on the consumer and his/her income. Primarily, it's opinion based. So, this argument and mine about price is kind of irrelevant. But, 300 to me is expensive and it's not worth it to pay almost as much as a PS4 to get a thing that lets you see what's around you even though you already have a TV that lets you see. Now, that argument is relevant. Countering "Countering #2": "The kinect and virtual reality headsets are very different things. Lets be reminded that the kinect came out when there already was motion controls with the wii. Developers did not like the kinect and basically threw it aside. This point is also shown in FRCs rebound rumble when the teams had a chance to use the kinect to give commands during a time where u could not control the robot. All of 1 team used it because the kinect is useless. Also the virtual reality headsets is a new way to game. A major stepping stone in the industry. Last time a major stepping stone happened was the wii. And we all know how much they sol of the wii. I say it will have just as big of a turnout." Yeah, the Kinect and VR Headsets are different things. But, what's that to stop them from failing? 3D and Kinect are different things. Yet, they failed. I've seen the Oculus Rift in action and it looks cool. But, I don't think it worked that nicely because, first of all, both screens were the same. That's going to confuse your eyesight. Second of all, when the guy got close to an object, he said the screen looks funny. Depending on your eyesight, that doesn't sound too good. They might change it. Countering "Countering 3" It's dependent on who's "most" of the people who want change you claim to be or who are "some" who don't. 4. Like I said, it's an insignificant point. So, I won't even try to defend that one. Through your points, you're saying that it's a guaranteed chance that VR Headsets will be successful. I wouldn't bet on that. 9,000 does sound like a lot. But, it's not to the gaming industry in total. Let's do some math here. According to Esrb.org, 67% of U.S households play video games. In 2010, there were about 114,800,000 households. So 67% of 114,800,000 households is 76,916,000. So, pretend if there was only one person in each household. There are about 76,916,000 gamers in the United States alone. Imagine that all over the world. How many countries are there? 196. 76,916,000 X 196 = 1.5075536e10. Now, let's divide 9,000 to that number. It equals about 6%. So, 6% is enough to make the VR headset thing successful? I know that my calculation is wrong. So, don't bring it up. I don't know how did the Oculus Rift make that much money from 9,000 people. P.S: I still don't care about this topic and I'm not taking it seriously.