L-M Classic: Clockwork v. Mongoose

http://www.youtube.com... CONCERNING HIRO'S POWERS My opponent's exaggerations on the unreliability and randomness of Hiro's powers are taken out of context. Mongoose quotes the Wiki article with "He also inadvertently teleported to Japan from Texas just as he and Charlie were about to kiss and then could not teleport back, no matter how hard he tried", but fails to mention that this was very early on in the series. The same article goes on to say "By 'The Hard Part', Hiro has improved his skill in teleportation, as he uses it twice without traveling any discernible distance through time." Further notice that, because extending his powers to other people requires a greater use of concentration, all falterings including the above mentioned incident have only resulted in Hiro himself being whisked away. CONCERNING MASTER HAND'S POWERS My opponent has falsely attributed Master Hand with the power to reanimate toys and trophies. Master Hand seems to have the power to do such in Super Smash Bros.: Brawl, but in fact, Master Hand was merely being controlled by Tabuu (http://super-smash-bros.wikia.com...), and Tabuu was the one with the powers of reanimation. reference the first video to see Tabuu channeling and controlling Master Hand using the chains of light. ("Ganondorf's body hits the puppeteered Master Hand, thus breaking him free of his Chains of Light. Master Hand also charges at Tabuu, but to no avail. Tabuu uses his Off Waves to turn everyone into a trophy as soon as they approach.") Furthermore, any toys or trophies reanimated by Tabuu are not even bent to do Master Hand/Tabuu's will, because Tabuu/Master Hand does not possess the ability to turn trophies into living beings. Because of this, this power is offensively used to turn sentient characters into trophies, not the other way around. Tabuu never reanimates any characters he turns into trophies; characters are only freed from their trophy-state by one of King DeDeDe's badges. CONCERNING THE "NO-LIMITS" RULE My opponent is intent on focusing on Hiro's "unlimited" abilities, even though I have shown that his abilities are significantly limited, and most teams (perhaps even my opponent's, if he looks hard enough) have members capable of either escaping the time-stop or or super speed. My opponent himself has also pointed out that Hiro's powers are limited by protesting that it takes some time for him to activate his abilities. However, I would also like to take this time to point out the irregularities in the "unlimited abilities" clause in the original UTW rules. As I see it, the no-limits rule was created (before the tournament) to ensure that no "godlike" characters were used, similar to the "restricted characters" section in the tourney rules. Indeed, I could protest that Agent K has unlimited "alien technology" abilities or that Master Hand has unlimited "laser-firing abilities". However, this is not very well in the spirit of the debate, as other rules in place ensure that A recurring element of my opponent's attack strategy is Agent K deploying a neuralgic toxin inside of the Statue of Liberty, causing my team to lose their memories. There are several eyebrow-raising problems with this tactic. Firstly, there being no prep time, how did Agent K know that my team would be in the statue of liberty, and how did he have any time to set up the device in the Statue? Secondly and perhaps more importantly, why is my team in the Statue of Liberty in the first place? To quote LM's thread: --------------------------------------------------------- "Where do both teams start, anyways?" "I'll let both debaters decide that. Though if there can be no mutual understanding, both teams will begin the battle on opposite ends of the battlefield (on solid ground presumably)." ---------------------------------------------------------- My opponent made zero attempt to settle a starting point before he accepted the debate or posted his first round; therefore, we must assume (in accordance with the rules thread) that both teams are on separate ends of the battle field, in a location that is initially unknown to their opponents. There is no reason why my team would be in the Statue of Liberty at all. DEFENSE I will now defend myself against any points that my opponent has made that have not already been covered above. "My opponent does not believe that James Bond has extreme luck. This is ridiculous. He hasn't died yet, even though he should have been killed hundreds of times, and has lived through twenty-two movies. He has luck. You can't truly deny it." - Although James Bond does seem to fall into (and escape) some extraordinary circumstances quite often, I cannot find any source that attributes this to any sort of controllable ability. We must then assume that Bond's luck is either a plot device or a result of his extensive experience as an intelligence agent. "You can't summon the Daxamites, Green Lantern Corps, and Horsemen because they aren't already there. This is like how rats are still in New York City."- Noted. See above; neither can you. "Nowhere does it mention anything about the future." (In regards to the Book of Oa) For some reason I can't seem to find the quote on the Green Lantern Page, but here are several relevant sources: (http://en.wikipedia.org...) and (http://glspotlight.blogspot.com...) - Some time later, new recruits of the Green Lantern Corps were shown the Book of Oa, a book kept by the Guardians of the Universe which told tales of Green Lanterns past, present, and future. (http://www.comicbookresources.com...) - Sinestro's hunger for knowledge led him to visit Oa frequently, studying from the Great Book of Oa, which told the complete past, present and future of the Green Lantern Corps. "Also, Ganondorf can teleport. At the beginning of Video 1, he teleports and turns into Beast Ganon."- Very well, but teleporting does little good if Ganon does not know the locations of his enemies; and once Ganon does find Team Clockwork, Darkseid or Apocalypse can simply teleport away again. "So by scanning NYC with a power ring, my agents are dead? What? That makes no sense."- My apologies for the misunderstanding. I simply used the power ring to locate your secret agents, who, being secret agents, were presumably hidden. Any one of the first four of my team members could then take down the operatives with ease. QUESTION You stated earlier: "Ah, you forget Master Hand's master strategy. He hides in the ground and shoots lasers at you. How do you destroy him now?" Is there any chance you could show a video or other evidence showing Master Hand being capable of shooting lasers underground? It seems to be a rather stange claim consideirng it mentioned nowhere in your current sources. Also, considering your team's heavy use of Agent K but insistence that I will not be able to defeat Ganon, could you provide some specific method in which you plan to use Ganondorf? NEW STRATEGY 1 Step 1: The Green Lantern uses the Oan Power Ring to scan for any significant lifeforces in NYC, thereby locating the members of Team Mongoose. Step 2: Darkseid uses his incredible powers of teleportation to cast the members of Team Mongoose into the sun. All Team Mongoose members have left NYC: Team Clockwork wins. NEW STRATEGY 2 Step 1: Locate Team Mongoose members using Power Ring. Step 2: Darkseid, Apocalypse, and The Green Lantern fend off Ganon and Master Hand while The Green Arrow uses a cryonics arrow to freeze Mongoose's secret agents Step 3: Darkseid uses the Omega Effect on Ganon and Master Hand. Step 4. Any members of Team Clockwork can kill the now-frozen secret agents. That'll do for now. Back to you, Mongoose. It's been fun so far.