Ultimate Team War: Alcatraz Island

INTRODUCTIONThis is Ultimate Team War. Each debater must assemble a team of five characters, and the teams will then fight to the death(ish). Since we cannot have an actual real-life battle, each debater will explain why their team is superior during this debate.This battle will take place on Alcatraz island off the coast of San Francisco.Wiki: http://en.wikipedia.org...Map: http://i51.tinypic.com...DEFINITIONSTeam leader: One of the debaters here, i.e. me or my opponentTeam member: One of the five chosen warriors.Team Pro: My team.Team Con: My opponent's team.RULES The fight is to take place on Alcatraz Island. The temperature is 25 degrees Celcius, with clear skies and no oncoming weather conditions. The time is noon, with the Sun directly overhead. The island is completely abandoned except for each player’s team. The furthest bounds one may leave the island is 1.5km from the closest edge, 1.5 into the air or 1.5km underground. Ocean creature may travel as deep as they like, but cannot exceed the 1.5km from shore rule. Anyone who leaves this boundary for more than a few seconds is subject to immediate disqualification. There will be no demi-god characters that are capable of travelling at ridiculous speeds; shattering any barriers in their way; sustaining little damage to themselves and wiping out anything (like Superman or Sentry, or anything more powerful than that.) Nor will there be any unlimited powers that cannot be resisted. If you're in doubt, just ask. Other illegal powers include time travel and mind control (taking over an opposing character). Any team member must be either real or, if fictional, verifiably existent. No characters may be made up for the purpose of this debate. In the case of a fictional character, the team member's abilities must be according to a specific canon chosen by the team leader. Every character has only the equipment that they generally have in the specified canon. Team members are absolutely loyal to the team leader. All team members are still subjected to their own emotions, however. The team leader may not directly participate in the competition, but may only facilitate. The role of the team leader is to explain what the team would do and why it would win against the opposing team. Neither team can have a member in common. If one team leader chooses a team member, the other team cannot have that character. A team wins when all members of an opposing team are dead, unconscious, or essentially unusable. Characters who cannot be dead, unconscious, or unusable are not allowed. Neither debater may create new arguments and plans after Round 3; they may only create new counter-arguments and clarify old arguments. In Round 5, CON may not produce new counter-arguments, except to counter PRO's new counter-arguments or clarifications. The winning team automatically receives Arguments and Sources. Conduct, in addition to regular things, goes to the person who follows the rules most effectively. Please remember this rule. Players must specify their teams starting location on the above map upon revealing its members.Round 1: Rule specifications; PRO has informed Puck of his five chosen team members, as well as their locations. CON chooses five team members as well, and informs Puck. If there are no matches in team members, CON posts those five team members, as well as their locations. Otherwise, he chooses a substitute team member.Round 2: PRO unveils his five team members and their positions, than proceeds to explain how his team would win. CON then responds with a counter-strategy.Round 3, 4, 5: Arguments and rebuttals. No new plans may be made after Round 3. CON may not present any new arguments during round 5, since PRO has no chance to rebutt them.Oh, and thanks to MTGandP for coming up with the entire concept of Ultimate Team War, and to Puck for agreeing to be the mediator!