Nintendo Wii U Is Better Than Xbox One

I am sorry for not debating with you in the previous round; I was really busy during the weekend and therefore could not have time to debate with you. When I said that Xbox ports are inferior to PlayStation's, I was trying to prove that Wii U games are better as you can get the better next-gen ports on PlayStation instead. To be more helpful and specific, I will allow the use of mentioning the PlayStation 4, PlayStation 3, Xbox One, Xbox 360, Nintendo Wii U, Nintendo Wii, and (maybe) PC. There, now you will no longer have to complain; this is my debate, so you must follow these rules. Using other consoles is relevant as long as it is stated in my previous sentence. Do not debate on this; if you do not agree with the above rules, then you may leave this debate now as this is my debate and not yours. Yes, I am telling you to compare the graphics of Wii U exclusives to that of third party ports on Xbox One. They are both different systems of different graphics, and the point of this debate is to prove how one is better than the other. One is rendered at 1080p HD, while the other is rendered at 4K UHD - it does not matter whether if they are different from each other, as the graphics and hardware of each console is completely different. Opponent is in denial and refuses to accept that first party exclusives on Nintendo is better looking than third party multi-plats on Xbox, despite the Wii U games running at 1080p HD looking better than Xbox One games running at a superior 4K UHD. I am proving that Wii U games look better despite having lower quality graphics which is extremely ironic as consoles with better graphics are supposed to have better looking games than console with worse graphics. Do not lecture me on that quote. Yes, the Xbox 360 interface is great, but you contradict yourself immediately after that statement by arguing that the Xbox One GUI is completely different than the 360 by having a Windows 8 OS. Then you (somewhat) contradict yourself yet again by stating that because the developers also made the Windows 8 OS, making the GUI of the Xbox One similar to that is a bonus to both the developers and consumers. If it was not flawed to even begin with, then why did Microsoft attempt to completely change it to Windows 8 OS GUI? "If it ain't broke, don't fix it," right? Opponent refutes and resolves contradiction by stating that Windows 8 OS is familiar, therefore effective as a GUI due to its familiarity. Has opponent not even thought about whether or not a majority or nearly all Xbox One consumers use Windows 8 on their PC; perhaps they use Windows 7 or Mac OSX instead? Counter Argument #1: Communication Simplicity I have been convinced that it is in fact better inside the game, but opponent has agreed and is convinced vice versa. Counter Argument #2: HDMI-In Opponent is now being irrelevant to the debate by bringing in a feature that is not relevant to both the Wii U and the Xbox One. If opponent can successfully refute this by explaining their disobedience to the debate rules, then it will be officially refuted in the next round. Besides, the Nintendo Wii U also has similar functionality - you can change the settings for the Wii U gamepad to serve as both as a controller and a universal remote for the TV, cable box, and the Wii U console, something that Xbox can never do. And do not mention the PlayStation Vita doing the same thing for the PlayStation 4. The Wii U also has an app called Nintendo TVii, which (surprise, surprise) is the equivalent to that of Xbox One streaming live cable TV; however, TVii can also stream Netflix, YouTube, Amazon Video, Hulu Plus, and have features exclusive to on-demand programs offered on cable boxes. Now opponent goes on to state about backwards compatibility; since opponent is using it as completely new arguments, I will not penalize opponent for it. Not to offend opponent, but many are unaware and completely ignorant of such a feature as Microsoft is either ignorant as well or refuses to tell its consumers through its website, customer service, and to gaming networks. The Xbox One may be compatible with the Xbox 360, but it is unfortunately not compatible with the original Xbox or PC. The Nintendo Wii U, has compatibility with all of its systems: NES, SNES, N64, and Wii, even though they are no longer supported; plus, the Wii U also has compatibility with handheld titles such as the GBA and the Nintendo DS, something that was not done in the past with the Wii. The Game-Cube still has not been confirmed nor denied if it is supported but at least the controllers are supported via the Nintendo Game-Cube adapter coming soon for the Wii U to play Super Smash Bros. for Wii U as an option. Counter-Argument #3: Controllers Opponent now claims that bulky controllers such as the Xbox controller, Wii U gamepad controller, and the Nintendo Wii Remote are examples why gamers prefer smaller, ergonomic controllers for competitive gaming. Sadly, opponent contradicts themselves yet again by stating that the Xbox and Wii U controllers are too bulky, and then state that the Wiimote is not suited for competitive gaming - not because it is bulky, but too small. In what way is the Wiimote too bulky; it is rather the opposite and quite comfortable with time and practice. Trying to mention Project M is irrelevant as I have stated to bring in other consoles listed above - if opponent continues to infringe on the rules, then this debate will be discontinued automatically for misconduct. I thank the opponent for being convinced and agreeing that the Wii U gamepad benefits gamers with touch screen and other features, so I will only begin penalizing opponent for breaking the rules in next round. The Xbox controller and the Wii U gamepad is too bulky for competitive gaming, as opponent said earlier. But there are many people out there that do not constantly competitively game with others; in fact, one can assure opponent that there are many competitive gamers that are just as skilled even with it. The Pro controller is there for those that find the gamepad too bulky, as with the Classic Controller Pro, which is the best controller for competitive gaming used for the Wii. Opponent mentions the Wiimote has failed, but never mentioned the Classic Controller Pro, which is the superior out of them all and is compatible on the Wii U. Again, the Pro controller has an awkward layout, but it can be used properly with time and practice. As for the Xbox One controller itself, it indeed uses features of other companies, which can be considered copyright infringements, as well as plagiarism, both of which can result in a lawsuit by Nintendo and Sony. Correct, the control sticks and d-pad are not entirely based off of the latter companies, but it seems to closely resemble them to the point that Nintendo and Sony can sue Microsoft if they please. Opponent may argue that this benefits the controller and consumers as it is familiar to them, but the features (as claimed by opponent) do not resemble closely enough to be that familiar. Some adjustments have been made, but not nearly enough to be extremely different from the Xbox 360; this will confuse gamers to assume that Microsoft has not changed and will be angry for feeling betrayed - sad, but it will decrease the customer satisfaction which has been declining since the Xbox 360 which will increase sales and liking for Sony. Counter-Argument #4: Streaming While the Xbox One certainly has such streaming capabilities, one must remember that the Wii U was meant to compete with the PS3 and Xbox 360, and not with the PS4 and Xbox One. Opponent and myself can blame Nintendo for their ignorance, but the fact is the Wii U is not as advanced as the Xbox One. However, Miiverse does allow users to upload gaming footage to YouTube and extrenal recording devices such as a PVR can easily record footage without any capture cards or similar things to record them. I hope for the best in round 4.