First person shooters are better than RPG's

I'm assuming this case is in LD format. My opponent did not post a Value or Value criterion, but I'm going to say, because of this particular resolution, that this was a good decision since I can't think of a good one for the life of me. So, I'd ask the judges to ignore this particular aspect of debate. Since this case is in LD format, I will continue with cross-ex First of all, I will accept your definitions. For your first contention, you say that First Person Shooters give plays 'more of a feel' of being in the game. -When you say this, are you implying that of all the various video game formats, FPS provide a more vivid experience exclusively because of the 3D format? For your second contention- -What exactly do you mean by popularity rate? -Are you denying that there are other forms of RPG's, such as board games and the like, since you've only posted the 'popularity rate' for RPG videogames? -If we included these Board Games into the "popularity rate", how do you think think the statistics would change? Finally, for your third contention- -Why do you deny that MMORPG's are not RPG's? They seem to fit with your definition? -And even if we were to completely discount videogame RPG's, do you realize that RPG's of the board-game variety are impossible to play with out other players? Now, on with the case. I negate the resolution which sates: "First person shooters are better than than RPG's. I will accept my opponents definitions, and add none of my own. Contention One: RPG's provide more value for the price. Subpoint A- The RPG features more replay value. Consider: The first person shooter. It provides a linear story line that takes about 20 to 30 hours to complete. When the storyline is up, there is little to do without replaying the game. RPG's on the other hand were designed to be played over and over again, providing a fresh experience with each replay. The games provide several different ways to play, including customizing the Species and Class distinction of your character, as well as several different ways to play and complete the game. Customization in an RPG basically comes down to choosing which weapon you want to use. Subpoint B- RPG's take longer to complete. The average FPS costs around $50 and takes anywhere from 20 to 30 hours from beggining to end, depending on which difficulty level is used. However, a videogame RPG also costs about $50 and takes (on average) 60 hours to complete. These statistics, from meta-critic online, prove that in terms of simple dollars and cents, RPG's provide more value. Contention 2: Since RPG's are not limited to any particular format, there is a level of diversity from RPG's that an FPS can not match. RPG's can be anything from a boardgame, to a videogame. The videogame RPG can appear in any style of gaming, from massive online worlds (WoW) to, yes, FPS (Deus Ex, System Shock 2). This diversity means that while your average FPS are always going to be stuck in the 3D format our definition describes, while RPG's are free to experiment, and add news and innovative ways of play. Contention 3: RPG's provide a rich multiplayer experience. The original RPG's, such as Dungeons and Dragons, were board game pioneers, games that despite their low tech format still managed to form a massive group of players form all over the world. While these games today are still very popular, Videogame RPG's are the most popular form of multiplayer experience to this date. Online multiplayer games can provide an experience that can not and has not been topped.