Dota 2 v. League of Legends

Firstly, many of opponent's quotes about me are false, with some exceptions. But I shall refute those when the section arises. Runes/Masteries ContentionsI told opponent that I agree with him on runes/masteries being an example of something Dota 2 doesn't have. However, I rebutted that the idea of an equal playing field is what made Dota superior. While Runes/Masteries do add a field of depth, it (like a lot of other things in LoL) is level reliant, meaning that you have to be a certain level in order for your items to do more. This is mainly what I don't like about LoL. While it is fair when you have people of the same level facing you, it's a hindrance to those who want to fully customize, because they are restricted as they "aren't high enough of a level". No such limit exists in Dota 2, as no runes/masteries exist. MatchmakingI never stated that a level 5 can't fight a level 12 or anything of the sort. I used "equal playing field" argument to state that no matter what level you are, you are relying on pure skill and not runes/masteries to help you win. Since none of those things exist there is no level limit and pure skill is all that matters as opposed to buying runes/masteries. As well, if the possibility is there for a level 5 to fight a level 30, the level 5 could still win, but he would be a huge disadvantage as he doesn't have flash/ignite, which is like a plague now, as it seems every person when they play a champ has at least one of the two (with the exception to movespeed junglers like Udyr/Hecarim, but even junglers require smite which is minimum level 10). SpellsInvoker. Read R2 about Invoker. Invoker is capable of having up to 14 spells; you must learn how to master his reagents and spells alike (as you can only have 2 spells active at a time). Meepo has autonomous clones that he manipulates and require great micromanagement. Naga Siren requires lots of illusion control and micromanagement. Visage requires micromanagement and in general is considered relatively hard. Io requires the player to be aware of others and their location on the map, and bring backup if needed. Both games have their complex spells, however LoL's aren't as "powerful" or have as much insane mechanics to make the game "easier for everyone". A Riot employee even stated in an article they would probably never implement an ult like Rupture to help out those who don't know much about the game. [1]ComplexityNever ONCE did I state LoL wasn't complex. I agree with opponent by saying LoL is a complex game. However, with the additional features added onto the game. Dota 2 is far MORE complex than what LoL offers. Some champs are an exception, like Lee Sin and highly positional and mechanic-based champs, which I love playing. However, lots of heroes in Dota 2 have spells that work together (unlike the "literally 2-5" opponent claims) and require great positioning. If even a single Meepo is caught off guard he's dead. If Visage's Familiars are caught out that's a free 100g for the opponent. Ember Spirit needs to properly position his remnants. Simply stating stuff that goes on in LoL and that "Dota doesn't have" without any valid reasoning or sources behind it is a completely opinionated argument with no real sources. This a combo between Dark Seer and Enigma. Dark Seer can set up a wall that replicates enemies and makes the duplicates attack their real selves, and Enigma can channel a black hole that disables enemies and sucks them toward the center, dealing damage while doing so. The above video demonstrates that there is playmaking in Dota that requires great combinations of skills and strategy. And with characters in depth as Invoker and Meepo, and with ults as strong as Bloodseeker's and Enigma's, I feel that Dota both wins in the abilities' power, and teamfight potential. Another example is an Oracle + Pugna combo, which can render the user invincible unless they take pure damage. P2W ContentionsLet me give an example. Let's assume Little Jimmy is playing against a Thresh. He goes onto a site and sees "Leona is a counter to Thresh". He pulls out his parent's credit card and buys Leona. Then, if he has any shred of knowledge on the game, he knows that it'll be a hard time for Thresh as he picked Leona. See what I mean? This is what I refer to by P2W. A person would have more options in a fight and he could just spend money and buy the necessary counter picks. While it may be that Jimmy totally sucks sometimes, he can still give Thresh a hard time due to the counterpick and advantages of it. Map ContentionsThe map is somewhat arguable over, some prefer a bigger map some prefer a smaller. However, I prefer the bigger map. The smaller map allows for closer gameplay, but with a wider map, that allows for more ganking possibility, more area for your opponent to cover, and more punishment if you die, as it takes you longer to get into lane (not to mention you lose gold when you die in Dota). I think this one is simply a matter of personal taste and preference, but in reality it isn't that huge of a difference. However there are mechanics on the Dota 2 map absent in LoL, and vice versa. We can simply agree the maps for both games are good have their individual advantages. "The fact that 27 times more people consider leagues fun is a argument in my favor. Leagues has 8 x the player base dota does for a reason"Dropped. Read my argument about popularity vs. if a good is game or not. CoD example for sure. "Ill dismiss the rest and take that starting sentence as a concession at this point. "*sigh* You're supposed to read your entire opposition's argument, even if the first sentence of one such argument does agree with your stance. .. ultimately, this goes to show that you won't even read your opposition's arguments. Since you failed to refute that leaves an uncontested case. "My adversary notes that this draws people to the game and makes them spend more money which ultimately fuels the competitive scene more. "This. This irks me. The fact that a company would purposefully make it so that the skins have an appeal to audience merely for the purpose of being "sexually & aesthetically pleasing" bugs me. You don't need to have a lure to draw people toward your game. It should be good enough as in to not bring in childish stuff like that, and instead focus on the actual content of the game. I'm tired of having Riot do this JUST so they can make more money. And, let's face it, most of Riot's fanbase are males, so of course the males would want skins like these. In fact, I don't even care if it's to fuel their competitive scene. It's a sad way of making money. Community WorkshopOpponent makes a false claim about my words. I claim "Community Workshop (extremely important as LoL does no such thing, where the community can make models/skins that can potentially be put into the game)". The rebuttal here is that the site isn't officially supported by Riot. It's user created, user-funded, and it's mainly for the user side, and there is a possibility of it going wrong. Take this as opposed to Valve, who actually listens to the community and implements their ideas. False claim from opponent. VoiceCurse voice is good, but it only works with those who have it installed. If you want any chance of voice communication, you'll have to find someone else that uses Curse Voice (which is rare in LoL). Dota 2 has that option built it so you don't know if you have a chance or not of quicker communication with teammates; it's already built in. As for respawn timers, that was removed as Riot itself wanted the feature without Curse Voice. Dota wins here. OverlayDropped. The examples you give aren't overlays, just item builds/guides for those looking for them. LoL doesn't have a true overlay like Dota does with Steam. Not to mention, Dota allows item builds to be accessed in game from the shop menu, as LoL only has "recommended". And unless you set up a custom build yourself, LoL has no way to implement the builds of the community by itself. MarketI don't understand how you "explained" it. It's cheaper than what Valve offers as the price of the skin, so you're basically getting a bargain. If I want a Lich set that's normally 5 bucks, but someone's selling it for 4.50, I'll take the 4.50 set, as it's cheaper and I still get the same overall quality. As opposed to LoL, no such cheaper option exists. As well, Steam allows trading of items in-game. That concludes my refutations. To summarize:I love LoL. I truly do, and I think it's a good game, as I've played it before. However, for the reasons above, along with the refutations, I have proven that Dota 2 could be considered the better game. Popularity/playercount have nothing to do with the game itself or how good it is; the quality of the game itself does. And while opponent put an impressive job against Dota 2, I feel his arguments are somewhat underwhelming and that I have successfully refuted them. I have played both games, while it seems opponent is making arguments without actually talking about them from a Dota standpoint, I'm making sort of a LoL standpoint, saying that there are still good aspects of LoL but I believe Dota is the superior game. WHY I SHOULD WIN:1. Many of opponent's arguments are dropped/weren't valid.2. Opponent ignores some arguments thus leaving them uncontested.3. Opponent makes blind assertions for arguments and doesn't quote me correctly.4. Opponent fails to successfully prove his game is better, instead stating arguments about spells and combos needed to be pulled off in game, while I have displayed Dota having more complexity, more features, and a more level playing field for all. I thank opponent for this debate and I hope we can debate sometime again in the future. Source:[1] . http://www.pcgamesn.com...