smart devices class affect

As my opponent is con, I shall be arguing that smart devices will be affecting the learning of students. before we begin, I would like to offer the following definitions. 1. smart devices. the Collins dictionary defines smart devices as: An electronic device generally connected to other devices or networks via different protocols such as Bluetooth-NFC-WiFi-3G-etc. that can operate to some extent interactively and autonomously. 2. affect. the Cambridge English Dictionary defines affect as: to have an influence on someone or something Contention one, smart device interactivity can facilitate learning. (1) For the past 5 years, the 22-year teaching veteran Ken Halla has worked to transition his ninth-grade World History and AP Government classrooms into a mobile device-friendly environment where students can incorporate the latest technology into the learning process. Along the way, he realized that Not only does it help students better organize their assignments, but it's also effective in causing students t do their homework. the Remind101 app has been used by halla to engage the parents of his students. In response to the increased homework levels, he says "I was stunned by how many more kids started doing the homework," he says. "I just thought they didn"t want to do the work, but it was more that they were unorganized and had forgotten to do it." Smart devices also allow teachers to quickly and efficiently interact with their student's and test their knowledge at any time of the day. Halla recommends the app Polleverywhere which allows teachers to text out a question typically in A, B, C, D, or E format. the student's then text in their answers and the information is compiled and shared with the teacher. This would allow teachers a much-needed insight into the learning curve of their students. This allows for a more personalized approach to education and as a result, higher test scores. furthermore, many classrooms that shun technology in the classroom make the error of assuming that fun has to come at the cost of productivity. It is, however, possible to allow fun to foster productivity. For example, teachers have noted that when you allow students to listen to music while they work, the noise level goes down and productivity goes up. I will close my first contention with one last quote from Dr.Halla "I"ve always been that type of person who likes to adapt and change as time goes on, Otherwise, I wouldn"t still be teaching this many years down the road." source for contention one: http://www.nea.org... (the National Education Association) Contention two If it's not managed correctly, technology can affect learning negatively. (2) If left unchecked, smart technology can run amok in a classroom decreasing productivity. without proper Network restrictions, student's could spend the entireity of their classroom time on twitter or other social media sites. Taking attention away from the instructor and putting it on the internet. Classroom teachers are using technology in the classroom more frequently than ever before. According to the National School Boards Association, students who are exposed to a high volume of technology perform as well as expected on standardized tests, however, technology can potentially do students a disservice if used inappropriately. When teaching using technology, instructors must be aware of the potential hindrances technology can bring to the learning process. Some negative effects of technology in today's classroom are that it can take away valuable learning time, it can be overused, and it can also turn educational experiences into games for students. Here are some of the ways technology can negatively affect education. 1. it can take away from learning time. If the teachers or students are inexperienced with working with technology, time can easily be wasted with technical issues and while it is important to educate these children in technology, it must be done at a pace that meets every individual's needs or more learning time will be wasted. 2. Game mentality. many students associate computers with game playing. unless this is carefully regulated and played to the teacher's advantage, students will easily become distracted and off-task. as you can see it's nearly impossible to argue that technology will not affect student learning. If used properly, technology can be a wonderful benefit fostering the proliferation of knowledge and making efficient use of available time. If used improperly however, technology can be a horrible detriment, wasting time and distracting students. source for Contention two http://classroom.synonym.com...