Ultimate Team War - High Altitude

This is Ultimate Team War. Each debater must assemble a team of five characters, and the teams will then fight to the death(ish). Since we cannot have an actual real-life battle, each debater will explain why their team is superior during this debate. However, it will take place in the sky. DEFINITIONS Team leader: One of the debaters here, i.e. me or my opponent Team member: One of the five chosen warriors. Team Pro: My team. Team Con: My opponent's team. RULES 1. The fight is to occur in mid-air. The atmosphere is the exact same as Earth's. The temperature is 90 degrees Farenheit, with clear skies and no oncoming weather conditions. The time is noon, with the Sun directly overhead. The ground is empty; the composition of the ground is irrelevant to this debate. 2. The furthest bounds make essentially a rectangular prisim in the air, one kilometer by one kilometer wide and five kilometers high, directly above the ground. Any team member who has any part of their body leave these bounds or touch the ground is immediately disqualified. 3. There will be no demi-god characters that are capable of travelling at ridiculous speeds, shattering almost any barriers in their way sustaining little damage to themselves, and wiping out anything, like Superman or Sentry, or anything more powerful than that. Nor will therebe any unlimited powers thatcannot be resisted.If you're in doubt, just ask. 4. Other illegal powers include time travel and mind control (taking over an opposing character). 5. Any team member must be either real or, if fictional, verifiably existent. No characters may be made up for the purpose of this debate. 6. In the case of a fictional character, the team member's abilities must be according to a specific canon chosen by the team leader. 7. Every character has only the equipment that they generally have in the specified canon, or any equipment they would use in air combat. 8. Team members are absolutely loyal to the team leader. All team members are still subjected to their own emotions, however. 9. The team leader may not directly participate in the competition, but may only facilitate. The role of the team leader is to explain what the team would do and why it would win against the opposing team. 10. Neither team can have a member in common. If one team leader chooses a team member, the other team cannot have that character. 11. A team wins when all members of an opposing team are dead, unconscious, or essentially unusable. Characters who cannot be dead, unconscious, or unusable are not allowed. 12. Neither debater may create new arguments and plans after Round 3; they may only create new counter-arguments and clarify old arguments. In Round 5, CON may not produce new counter-arguments, except to counter PRO's new counter-arguments or clarifications. 13. The winning team automatically receives Arguments and Sources. Conduct, in addition to regular things, goes to the person who follows the rules most effectively. Please remember this rule. Positions are to be posted using an (x,y,z) format, in meters. (0,0,0), for example, is the bottom left corner of the PRO side, extending to (1000,1000,5000), the top right corner of the CON side. The two sides are split at the plane (y = 500). Round 1: Rule specifications; PRO has informed Maikuru of his five chosen team members, as well as their locations. CON chooses five team members as well, and informs Maikuru. If there are no matches in team members, CON posts those five team members, as well as their locations. Otherwise, he chooses a substitute team member. Round 2: PRO unveils his five team members and their positions, then proceeds to explain how his team would win. CON then responds with a counter-strategy. Round 3, 4, 5: Arguments and rebuttals. No new plans may be made after Round 3. CON may not present any new arguments during round 5, since PRO has no chance to rebut them. Oh, and thanks to MTGandP for coming up with the entire concept of Ultimate Team War, and Maikuru for helping to mediate this debate!