PCs and Macs are basically the same.

1. If you buy a Mac and run Windows natively, then that's just plain stupid. Buy a PC instead... Unless you want the pain and hassle of shutting down and restarting into the Mac OS every time you want to use the Mac stuff. No doubt the graphics on Macs are better when buying the standard systems. Mac standard systems are better for gaming than PC standard systems - but they cost twice as much. And again, in the end, nothing Mac has stands up to a PC gaming system. Mac still has a 1 button mouse as standard - look at the Mac Book Pro - one button. You have to buy a different mouse to make a standard Mac system worth gaming on. 2. Not sure what your point is here... if you're going to build a computer - it's cheaper to build a PC. And if you're going to buy one - there's no difference in price for the same equipment now that Mac has started using PC components. 3. See #2 - again... what's your point? PC is still cheaper. In the end, the main cost difference is going to be the OS itself - and that's a crapshoot on price wherever you get it. 4. Mac OSX is Unix-based - not a pure Unix system. Using Unix or Linux, you can customize the UI however you want. So on UI, neither PC or Mac wins. However, I would say that still, the Windows interface is more intuitive to someone who doesn't know much about computers. And for IT professionals... Mac OS is a terrible pain of a UI. 5. Mmk - we'll just drop this point, I guess. Next set... 1. I think we agree here... 2. PC's have 3ds Max '08 and Maya. Maya is basically Max's little brother for biped modeling and other high-poly or mesh modeling. Max can do almost everything Maya can and a LOT more. I don't think there's a version of Gmax for Mac either, which is a significant detriment in the 3d modeling area... And I haven't looked into this, but I don't think Mac offers more than dual-monitor support - PC will drive quad monitors, which is another plus for modelers. 3. Agreed 4. Our MIDI lab runs Macs with OS 10.5 Leopard - and it's still a pain - Maybe it's just me... or maybe it's most of the people that work in our IT department - none of us like the Mac interface because it's simply not very intuitive. 5. Obviously you missed my point. You can choose ANY outside for PC's as long as it supports ATX. Newer Macs are probably ATX compatible, but certainly not the previous models. As I said above, running Windows on a Mac is entirely pointless. It's simply a gimmick to make money. Newer Macs have PC processors in them - that was the problem with them running Windows without an emulator before. Why pay more for a Mac when you can just buy a PC that will do what you want it to? Macs are for the professional that doesn't have enough money to step up to a supercharged PC. Otherwise, there's no reason to buy a Mac except for the advertising that's given it a "cool" factor. I'll ignore the ad hominem attack about me being a PC elitist - I work in an IT department that supports both Mac and PC - so I have plenty of experience dealing with the pain that is Mac on a large network. As you point out - the software doesn't change much from system to system either - so while I might have used just Photoshop and AfterEffecs on a Mac - I can extrapolate the experience to GoLive and Audition... I have never OWNED a Mac, but I work on them at school all the time - both fixing problems and using them in the labs. My judgments may seem harsh, but they're hardly unfair. I'm not sure where you get the idea that I've never used a Mac... using the same apparent logic as you, I'm going to say that you've made it painfully obvious that you've never used 3ds Max, and your judgments for Maya are unfair. My point is that you have absolutely no way of knowing whether or not I've used a Mac. And until you have any evidence either way, it has no place in a debate.