Video Games is Ruining Society

Thank you for your rebuttal. However, I would like to point out that the rules state that in Round 2, the debaters shall make their case. However, along with making your case, you decided to criticize my statements. This is due in Round 3 as Cross- Examination. This being the C/E round, I will make criticism of your work. "My opponent claims all video games cause violence, but offers only two examples." Your accusation is partly false when you say that "all video games cause violence," I said here that video games influence violence. The subject was also "Teen violence in RELATION to video games." You're saying that I'm claiming that every single video game including "Hello Kitty: Happy Party Pals" causes violence, which is very outrageous. Here are ten more cases of deaths caused by video games (1) and I'm sure that they're are many more. "Video game playing is not anti-social behavior. "Almost 60 percent of frequent gamers play with friends. Thirty-three percent play with siblings and 25 percent play with spouses or parents."" You are saying that just because gamers play video games with friends and family that they are not anti-social. Well a study has been made that people who play video games more often have a more poorer relationship with family and friends. (2) The study also shows that people who play video games daily are three times more likely to smoke pot that people who have not played before. (2) "Most studies on video game violence are flawed because they study groups of kids who are already predisposed to violence and thus find extremely violent games INTRIGUING." Intriguing - Arouse the curiosity or interest of; fascinate (3) If you find football intriguing, then you would want to try it out. Now switch football with violence. Enough said about that. "In fact, Halo 3 may be a safer addiction than the other things these addictive types might get addicted to." So just because it is safer, it's not going to do any harm. That's like saying that jumping off a bridge with protective equipment is safer than jumping off a bridge naked. "However, the breakdown is more like 10% are "at risk of addiction" and 2 percent are fully addicted to video games." The statistic is not proven. 8.5% of U.S. youth are addicted to video games. (4) I could not check your reference for your claim that 2% of people are addicted. Your reference just shows a person, a newspaper, and a date. "Just because a few individuals abuse something to the point where it becomes an addiction DOES NOT prove that that product is "ruining society."" I beg to differ. imagine the people who are addicted to video games that instead of playing "Halo" work to be medical workers or successful politicians who help their country. Maybe one of the addicts could have been the person who cured AIDS that have been spread around by sex addicts. Maybe one of the addicts could have run for president instead of the idiot who ran the country to the ground or dare I say "ruins." "John Gabrieli, a neuroscientist at MIT, has concluded that the adaptive difficulty of video games makes people keep playing and learning, when a normal person would quit, by sucking the player in, providing rewards for continuing, and only ramping up the difficulty as the game progresses." Learn what? How to "no scope" your opponent in Halo? Vote Pro 1. http://www.spike.com... 2. http://blogs.wsj.com... 3. http://www.google.com... 4. http://www.joystiq.com...