Ultimate Team Battle: Empty Earth

Now to rebuttal the rebuttal. And presumptions should not be, because I take no presumptions when I combine different universes together. Like thinking Omnislash that works well on Final Fantasy would also work well against a Protoss Dragoon. Ridiculous. As an example of my rebuttal, Goku thought he was strong when he was on planet Earth. He discovered that he was 'weak' even against a weakling of the extra-galactic when facing an extra-galactic force. This should be a fair analogy. (As reference from when Goku meets Raditz. http://dragonball.wikia.com... ) May I state, mind prison is not a form of mind control. It is a form of mind attack, but it obviously doesn't make the Hulk turn on your team, nor can I make it abide by my wills. What it only does is to stun the Hulk temporarily. Temporarily is the only thing that takes to dislodge Hulk's head, which is vulnerable to varieties of weapons my team has. Let's say Hulk wasn't stunned, but he still has no way to defend himself from: 1. A Lightsaber. 2. Psi-blade 3. Phase Cannon ( Note to reference, Phase Cannons: http://starcraft.wikia.com...; are antimatter bolts that are coated in a psionically charged field. It essentially eats away matter. ) He is not a Flash, and thus he will be killed instantly the moment he arrives. And thus, Master Chief is not killed. While I think it was a tactical mistake you made, that your team arrived 100 meters away, when you did not anticipate Hulk would be 'killed' instantaneously. While your team is 100 meters away, Kerrigan ensnares (again, slows the group, and enables vision) your group, and while Fenix and Master Chief fires at your group. Master Chief throws a frag grenade at Irenicus, sending him flying far away. Of course, he would live, since he is invincible for the time being, but the teammates around him are badly injured or killed. And while Master Chief does that, Fenix fires at Captain America, and is quickly dissolved into vapor (note, his Shield is nearly invulnerable to 'physical attacks', not antimatter bolts) All of that would take around 3 seconds, which would make your team atleast 30 meters away. While Kerrigan ensnares your team again, Fenix fires another bolt at Cloud Strife, which vaporizes Cloud. Irenicus arrives late, due to the fact that he was a bit farther and was ensnared. Kerrigan, Fenix, and Zeratul all attack psionically, and Irenicus's brain implodes. -- Things to consider: While I know your obsession with Yoda and the poorly depicted 30 year old movie Luke will make it seem like Yoda > Luke, that is contrary to the case. Lightsaber prowess does not equal in experience. While Yoda may have lived for millenia, and has trained for several hundred to be a Jedi, he still has not proven himself the very best. As an example to my argument, in the canon, Star Wars episode 3, Mace Windu defeats Palpatine, but was thwarted by Anakin. But in the second duel after that, Yoda faces Palpatine, but fails to defeat Palpatine. In fact, I'd even consider that Yoda's defeat. That makes us reconsider how powerful Yoda is. However, by episode 6, Anakin grows more powerful than even Palpatine (and considered the most powerful of all times), and Luke defeats Anakin (Darth Vader). But even after that, Luke becomes the Grand Master of the New Jedi Order, and becomes even more powerful than that. I'll simply sum it up like this. Yoda is weak, even in the Star Wars universe. I've stated with canon facts, but all you're doing is presuming with baseless arguments. Luke > Anakin > Mace Windu > Palpatine > Yoda And I have not presumed whether or not Zeratul would win against Yoda, because both their powers are fairly great. To a force user, invisibility may not even be a hindrance. But that does not change the fact that Zeratul is also a powerful psion, and anytime can attack Yoda's mind directly. You underestimate Kerrigan's power. Kerrigan is a psion whose power is one of the greatest in the entire Starcraft universe. You could probably compare her as several 'Professor X's. In the canon Starcraft, she controls the Zerg swarm through her psionic nature, which number in the trillions. Without the problem of controling all those swarms, her psionic powers are unbelievably powerful. And no, Zerg Carapaces (in fact, that's why they're called carapace and not skin.) are as strong as steel, especially Kerrigan's. Of course, in your scenario, Captain America wouldn't even make it to her. Irenicus's powers such as invincibility and the Power Word: Kill would violate rule #3, since it essentially makes him wipe out anything all the while without taking any damage. Most of your teams are one shot from Fenix, and none of them are very good at ranged combat. Which ironically, you've placed them 100 meters away, and left Hulk to die the moment he arrives. -- As an alternative, let's say you did not make a tactical mistake and your team arrived as a whole. Which would probably make your team way more effective. Fenix would still kill Hulk incredibly fast, and Kerrigan would still ensnare everyone. Cloud won't even leave a scratch on Fenix, and Yoda would still be trying to break Fenix's shields. Master Chief simply shoots at Cloud, who gets impaled pretty easily, due to being 'Human', and 'No armor', and as you seem to assume that it was a wide open space. Your team arrives invisible, but at that moment, Kerrigan throws an ensnare while her mind works to stir up a psionic storm above your team. Your team is in disarray, and Master Chief and Fenix starts shooting. As you say, Irenicus casts True Sight to see Kerrigan and Zeratul, however fails to realize by that time, Zeratul can either void prison Irenicus, and Kerrigan can simply crush Captain America with her telekinetic Implosion abilities. Another thing my opponent has not considered. But this is 'New York' City. It isn't flat ground, nor does it mean that when your team arrives 100 meters away, mean that they can simply move at a route optimally 100 meters. While 100 meters maybe the optimal distance, it could vary from 100 to 100xroot3 (approximately 173 meters) meters without taking account the necessity to go into buildings and other structural obstructions that require your team to move further. Tactically, the attacker should have the disadvantage, likewise, 'warping 100 meters away' would give my team so much an advantage, the already superior team would have no problem dealing with pests like Captain America, Bruce Banner, Cloud Strife, Yoda, and maybe the only formidable opponent Irenicus.