Ultimate Team War - Ender's Game 2

First, I would like to point out that should I refute most of my opponent's plans, my plan from Round 2 remains. 1. Wes My opponent's source for Wes (the R1 Video) clearly shows Wes' Espeon and Umbreon to be his starters, when his bag was empty. They are obviously not different Espeon and Umbreon, or else the source would be wrong. Wes does not have his items. 2. Teleport/Gravity My opponent has numerous plans based around Alakazam's Teleport. However, there is no indication anywhere of Alakazam's ability to teleport an entire structure anywhere. Additionally, Alakazam cannot know the location of the sun relative to the Battle Room, so Teleport and Gravity would not work here, and there is no indication of selective teleportation of ignoring Team PRO while teleporting Team CON. Even if the Battle Room were relocated to the sun, it would not be destroyed, and it wouldn't change a thing. My opponent's plans are entirely speculation. As for Gravity, it is clearly stated that the move only "intensifies" gravity. [1] As there is no gravity in the Battle Room, Gravity has no effect. 3. Deprivation/Block This is rather simple to refute. As Moltres appears in front of the portal, Aerodactyl simply uses Stone Edge to knock it out, preventing Heat Waver from being used. Even if Heat Wave worked, it would not burn up the oxygen in the Preparation Room, and even if Team PRO was forced out of the Preparation Room, Pokï¿½mon and humans in the Pokï¿½mon games do not require oxygen, as evidenced by the move Dive. Finally, Reflect can be easily destroyed if Lucas uses TM Brick Break to replace Slaking's Bulk Up. 4. Snagging It is doubtful if Wes would be able to throw a Master Ball 100 meters with accuracy. In Colosseum, he's hardly throwing the ball 10 meters. Wes would have to get very close to successfully snag, at which point, he could be destroyed by a Squirps attack or intercepted by a Sleepy Sheep. 5. Taunt Taunt is still an attack, regardless of connotation. Additionally, if Team PRO isn't even aware of the Taunt, as Umbreon can't even make itself visible or audible to the hard-working Team PRO, it couldn't have any effect. Finally, Taunt can only target one team member at a time, if at all. 6. Power-Save Belt It is clearly mentioned in Machoke's Pokï¿½Dex entries that it requires the belt to be able to control its motions [2]. It is quite likely that upon removing the belt, Machoke's moves go flying all over the place with no accuracy whatsoever, and probably harms its trainer, its allies, and even itself. Additionally, Machoke's unrestrained power is described as "unstoppable," not "nearly unstoppable," violating Machamp's street-level-ness. Therefore, Machamp must keep its belt on to be a legal team member. 7. Sleepy Sheep The Sleepy Sheep could go right through the Battle Room's walls without actually damaging it. In the games, if one were to look at the walls after using Sleepy Sheep in a building, one would find no evidence of any breakthrough, suggesting an ability to go through walls by the Sleepy Sheep. Or, the Sleepy Sheep magically appear at the edge and trample through. Either way, there is no crashing. Additionally, Snatch only copies stat boosters [3]. It does not copy status effect attacks like Spore and Supersonic. Therefore, it logically follows that Snatch would not work on Sleepy Sheep. My opponent is being too lazy to read the effects of the attacks he wishes to lose. 8. Brain Crushing It is unlikely that Alakazam can crush Lucas' brain. If a Lv. 100 Mewtwo were to use Psychic on a Lv. 1 Machop, it would not be killed, but merely knocked unconscious. Furthermore, Lucas cannot be targeted. He is a Trainer, and Pokï¿½mon can only attack humans who don't actually have any fight-worthy Pokï¿½mon on them. 9. Dynamic Punch My opponent wishes for Machamp to unleash a flurry of Dynamic Punches. However, nowhere in Colosseum or any other video game is Machamp shown to pull off a flurry of punches. It should seem obvious that when Machamp decides to unleash a flurry of punches, he cannot put in the full force that he puts into a single Dynamic Punch. Therefore, the flurry of weak punches would not KO Aerodactyl. Plus, Sky Attack would kill Machamp first. 10. Faint Attack My opponent wishes for Alakazam to dodge the can't-miss Faint Attack by using Teleport. This is clearly impossible. The ability to dodge is still evident in the game through Evasiveness and Accuracy stats. Faint Attack ignores both of these, giving it its high status as a can't-miss attack. It can't miss, plain and simple. If Alakazam uses Teleport, he soon discovers Slaking right at that location that he teleported to. 11. Shuckle vs. Dragonite According to the Damage Calculator, Waterfall would deal 177 damage at the maximum. Shuckle can then use Toxic on Dragonite. After that, Lucas stalls with Hyper Potions until Dragonite faints from poison. 12. Shooting Star The same thing here as for Sleepy Sheep. Even underground, the stars appear with no damage done to the ceiling. In conclusion, my opponent cannot stop the Sleepy Sheep from putting his entire team to sleep, and therefore stands no chance. Good luck. 1. http://bulbapedia.bulbagarden.net... 2. http://bulbapedia.bulbagarden.net...(Pok%C3%A9mon)#Pok.C3.A9dex_entries 3. http://bulbapedia.bulbagarden.net...