Dota 2 is Better than League of Legends - Debate II

Thank you con for rebuttals. I shall now respond.Pro Arguments:I. Learning CurveI bring up learning curve to state that if a player actually takes the time to learn a harder game, he will find it more rewarding. The level of difficulty itself, however, is irrelevant in general, but in this case...*The player in question has an equal level of understanding of both games.*...that makes the argument completely relevant.If a player understands LoL as much as he understands Dota, he will find Dota the better game because it is more challenging game and you get rewarded more for completing a task than in League.Let's use a scenario as an example to prove my point:A three year old presses a key on a piano. He is happy that he was able to accomplish such a task.Five year old him is happy after learning his first easy song on the piano.20 year old him is happy after mastering multitudes of Beehtoven's old masterpieces.The 20 year old, who had mastered Beehtoven's pieces, is he going to find the same enjoyment pressing a key as he did when he was 3?99% of the time, no.My point is this: learning curve is a lot steeper in Dota than in LoL. But if a player took time to have an equal understanding and measurement of experience in both games, then most of the time he will find Dota more enjoyable, because it is more challenging and rewarding for him.And this is why I never get bored watching/playing Dota, because it provides a unique challenge to the player that LoL simply can't.II. GraphicsMy opponent argues here that Riot is currently in development for different maps as well as SR. While true, the main map that League should have their focus on SR, as it's the most played one.I resume back to my old arguments when I say this: A game around as long as League should have had at least SOME sort of VU to SR before the current update. While most of the character models are fine, and are being improved, I feel Riot has done very little to improve the visual status of their map. Maybe if they had improved it sooner, along with the engine, then I would have felt a lot better playing the game. However, Riot has not done that with its map. The company has not given the map a VU at all since the map was introduced in 2009. Even in S4, when they could've had a new map presented (it would've been the perfect time, too), they decided not to and kept the map in its old state.III. StrategyMy opponent merely states that both games have strategies that are similar. He, again, didn't respond to my argument about strategy, he just stated both games have their own. He didn't directly address the strategies present in League and why they could be better than Dota's. My opponent also mentions the presence of summoner spells. Summoner spells are, I feel, overused and over-relied upon. Flash and Ignite are the plague; I've hardly seen anyone without it (except if they're a support/jungler). The existence of Summoner Spells allows the player in question to use another item to help them in their quest to escape or kill, and I feel that it puts a reliance on these summoner spells instead of their own skill to help them get what they want. Dota also has similar mechanics, but the player actually has to EARN them before they can use them, such as a Blink Dagger. The reliance of summoner spells, I feel, is causing people to put too much reliance on them and not use their own skill to take out an enemy and just flash and perform a few basic attacks, then ignite.IV. CommunityOpponent tries to make my argument seemingly have holes in it, when I believe it does not.Even if you mute every bad person you come across, you are NOT helping out the community as a whole.My opponent still states that there are trolls that get pleasure out of messing with other players. There also purposeful feeders that feed just because they didn't get the champion they want. And the champion select screen is horrendous.It's a war, a constant battle, of everyone wanting either top or mid, hardly any supports, forcing people to pick support, and those people get mad and feed the enemy team on purpose.THIS is the type of people I deal with in almost every game of League, whether it be on my team or the opponents'. And I always find it very annoying to play with these people.Con Arguments:I. Popularity:My opponent states, "If you think that DOTA is a better game but yet League has more player and more people think league is better and more people play it, it reflects that more people think league is a better game."It doesn't, opponent. It simply shows that more people play the game. Nothing else. The rest of your arguments here mean nothing.Popularity DOES NOT EQUAL QUALITY. Less popular games can be of way better quality than the main games that are the most popular.II. E-Sports" I believe that League pros and DOTA pros work equally hard."You constantly come back to arguments about how League is favored for its simplicity, and how people like simplicity. However, you cannot state that a simple task takes the same amount of time to learn and prefect as a hard one.You also state common strategies that are present in both games: Ganking, team fights, ward contro, and roaming. However, Dota pro players also have to learn additional mechanics as well as the ones LoL players already know, such as the previous mentioned creep stacking and denying. Therefore, the Dota 2 pros have to learn more, and it takes more time and skill to master than LoL pros. Not to mention the more unique champions such as Invoker.III. Motivation"Yes, if you do have money you can buy more champs, but this is not pay to win. Most of the champs in League have counter in champion and item. Buying all the champions does not let you instantly be good you need to practice and if are good with a champion then you should be able to beat any champion."Con makes a valid point here. But then again, this can also be turned against Con to prove my side of the argument.Champions in League can have a counter and most likely DO have a counter (except Jax, he's just too broken). Counter picking isn't necessarily about the champion you use, though in some cases the champ means everything (i.e. Rengar VS. Kha). If Riot allows the use of buying characters with REAL MONEY, people will just get mad that they lost to (insert hero here), and instantly buy its counter using RP (or in the rare case, IP). If people constantly lose to a champion, they want that champ's counter more and more and more. And this ends up being a pitfall people fall in, because humans are impatient, we don't want to save, we want stuff NOW. And sadly, when I played League, I fell into this trap too, wasting money on champions that shouldn't even have to COST ANYTHING.So in League, I guess my whole hate here is that people just want to buy a "good" champ with no knowledge whatsoever of them. And while Riot offers "champion sales" for half RP, these are commonly not the champs/skins you want. So I feel Riot is just sitting there, laughing whilst counting the countless dollars you spent for a game which highly does, indeed, support pay to win.Conclusion:I feel my opponent constantly comes back to the argument of "both games are similar" and has done very little to prove that Dota 2 is worse (or not better) than LoL, which is what the con is for. He comes back to this point in nearly every argument he makes. I feel that it isn't an adequate argument in this debate, as his SPECIFIC CAUSE is to prove that Dota 2 is not as good as LoL, while mine is to prove, in fact, Dota 2 IS better than LoL. Based off of this reasoning, I want anyone reading to make a fair and honest judgment of the debate, and not show bias toward the game you like, even if it means voting for me just because you like Dota.Opponent, I thank you for your time and for the debate. Good luck in the voting period.