(Pro) Percy Jackson vs. (Con) Harry Potter

Defence against the Dark Arts/Dark Arts Itself: These are by far the most powerful strengths at Harry"s advantage. The strongest curses, known as Avada Kedavra[1], Imperio[1], and Crucio [1] are incredibly strong and if successfully landing a hit on Percy, would win him the fight. Obviously, this won"t happen as Percy Jackson"s reflexes are through the roof. The next curse I would like to introduce is the Blasting Curse[2], or Confringo, where anything that comes in contact with it will explode and demolish the hit. This can easily cause a lot of damage itself, creating an uneven playing field and other makeshift cover from incoming attacks. Next is the Disintegration curse [2], which will disintegrate anything hit. This could possibly include incoming projectiles. Obviously the scale of this attack is not known. The Expulso Curse[2] is also a more "lightweight" version of Confringo, where there is no visible explosion yet still causes the effect of Confringo. However, the biggest and possibly strongest curse in Harry"s arsenal is the Floating Eye[2] curse. Only able to be destroyed by a knockback jinx, it creates an impassable barrier and deals damage to anyone who goes near its red aura. With Percy not being able to affect it without learning to cast a jinx, this could easily stop ANYTHING from passing, including hurricanes or water streams. Fiendfyre[2] is a spell that causes a bewitched flame infused with dark magic, taking the form of an animal and able to chase it"s target at speeds as fast as an average broom stick. Also, it is not possible to extinguish it without knowing the correct spell, as water will do nothing to it. Furthermore, the ash of the fires can create Ashwinders, magical serpents that are extremely flammable and presumed to be the same size as an average serpent, and is pale-grey with perfect camouflage. The Ghostly Head curse[2] can manifest itself as a ghostly green head that can knock out an opponent and follow them. This curse is also wandless, meaning there can virtually be infinite ghost heads. A somewhat dodgy curse to be used on himself, if Harry uses a Lycacomia Curse[2], he could potentially become a werewolf and use this to his advantage in a fight. Obviously this could be a last resort. Another "Explosion" curse, the Reductor Curse[2] can turn objects or obstacles into pieces or dust. This could possibly be used on actual beings, as seen at the end of Deathly Hallows Part 2. A curse that could potentially be used against Percy in an unblockable attack is Sectumsempra[2], an invisible sword that follows the movement of a wand, causing deep wounds. The only way to block this to use a shield charm, of which Percy has no defence. Next I will talk about Hexes. There are only 3 hexes, as most of them are more prank-like or punishments than serious attacks. The first hex is Engorgio Skullus[3], which swells the skull and surrounding tissue of the victim, which is incredibly dangerous and also makes the hitbox for Percy larger, as well as off-balancing him, or potentially killing him. The Stickfast Hex[3] sticks the shoes or feet of the target to the ground. Obviously this is unlikely to hit, but if on a basis that Percy IS hit, then he will be out of the game. This in conjunction with a lot of fast-moving spells that cause Percy to dodge would be able to catch him out as his body. Possibly. The last hex is Entomorphis, which induces insect-like qualities onto the target. Again, this relies on luck or overriding Percy"s reflex. The next and last category in the section of dark arts are Jinxes. The Cascading Jinx[4] creates a misty explosion at where the wand is aimed at, damaging and hitting everything within range of the explosion. The Impediment Jinx[4] can slow, stop, levitate or throw a target backward if hit. The Knockback Jinx[4] is a jinx that can physically repel an opponent or blast apart fragile objects. It can also be charged to create a "wall" that knocks back opponents. This can fill up rooms. Levicorpus[4] can make anyone pointed at their general direction be hoisted by their ankle, unable to move. They will stay in this position until Liberacorpus is used. The Oppugno Jinx[4] can direct an object or an individual to attack the victim. This can be anything, including dust, ash, conjured beings or even allies of Percy himself. The Orbis Jinx [4] can suck the target into the ground and bury him underneath the ground. The Revulsion Jinx [4] can be used to force the target to release its grip on anything its holding. The Trip Jinx[4] can be used to trip over an opponent, just by pointing at the target, similar to Levicorpus. Last but not least, the Ventus Jinx[4] can be used to shoot a strong gust of wind. This covers the Dark Arts, which consists mainly of Harry"s Arsenal. However, there is the defensive charm, known as Protego[5], which can survive a lot of pressure and can somewhat block nearly everything. This, combined with Protego Duo[6], which protects from both physical and magical, and Protego Maximus[7], which is an extremely tough spell that is nearly impregnable when combined with Fianto Duri[7] and Repello Inimicum[7]. [1]http://en.wikipedia.org... [2]http://harrypotter.wikia.com... [3] http://harrypotter.wikia.com... [4] http://harrypotter.wikia.com... [5] http://harrypotter.wikia.com... [6] http://harrypotter.wikia.com... [7] http://harrypotter.wikia.com...