Five Night's at Freddy's Is a Mediocre Game

Thank you Con, and no, you are not mistaken, I am referring to the original.Mediocre: of only moderate quality; not very good. [1] http://www.youtube.com...To clarifiy, I do not think FNAF is a bad game, simply mediocre. As such, I have no intent to "smear it", but I will list its pros and cons. It could have turned out a lot better, yet the overall design of the gameplay limits its ability to do so. As such, Con must prove it is either a really good or really bad game, while I simply have to prove it is a mix between the two, or just mediocre (as the BoP is clarified in R1). Con needs to prove a lot more than Pro does, so keep this in mind.To start, I'll list out the negative elements.1. ReplayabilityOne aspect of making a game good is the ability to play it over and over again experiencing a new adventure and journey each time. FNAF does not do this well, in fact, it does it rather poorly. The first few times, you get scared easily as the pattern is unknown to you and you're trying to learn what to do. However, once you learn how to properly manage the camera, doors, and percentage, and expect jumpscares, it becomes relatively boring. It doesn't pump your veins, it doesn't get you excited or scared at what will happen the next moment. You simply sit there, repeating the algorithm you learned reading the wiki. My opponent may argue about the difficulty of the game itself, and how you can adjust the levels. While the difficulty has the chance to increase, it's still undeniable that's it's boring, you simply need to, as I said before, repeat a set number of steps over and over again until you win. It's just a boring game, and boring games aren't that good.A good horror game will put the user in a position in anticipation, anxiousness, and scaredness of what will happen to them the next moment. The best horror games give the user a glimpse of hope, in almost a teasing way, then simply destroy it all by frightening the player and ending their game. I'm referring to games such as Outlast, Dead Space, an The Evil Within. They give the player options, using a lot more cunning and strategy than any game in the FNAF series, which is simply repeating steps over, and over, and over again. And that, simply put, is boring after a while.2. MechanicsFNAF has a very limited number of mechanics. It simply requires the player to check the cameras and battery, monitor the doors, and that's it. You aren't allowed to explore, you can't do anything else apart from sitting there, hopeless, just checking the camera, doors, and lights. It doesn't give the player an opportunity to explore, search around, and personally avoid the animatronics. If FNAF added more mechanics, and possibly had the security guard area as a "last resort", it would have turned out far more interesting than its current output. 3. PredictabilityA good game will not make its paths or methods predictable. The patterns of the FNAF characters are specific and highly predictable. Just simply watch this camera here, shut this door there, etc. etc. Repeat the pattern and you've won. If you're able to predict what the animatronics do, then it isn't that huge of a rush. Now, I shall head onto the pros.1. Graphics/Art StyleThe graphics of FNAF are relatively good, and have a unique art style to them. It seems the design of the game is simply a façade: a mask of happiness and joy, which, when revealed, show a seemingly demonic and evil personality that is depicted in all of the animatronics and the Pizzaeria. This can create a feeling of uneasiness for the player, a sense of false security, even, from the animatronics, with the existence of the doors. Many have praised the game for its art style. 2. Feeling of AnxiousnessI have said in the above that after a while there is no more rush. However, the feeling on anxiousness, nervousness, and anticipation. This is partly why FNAF is so loved. Under pressure, the player needs to make the proper decisions and not freak out, and plan their decisions accordingly. The predictability of the game, while a negative, also provides a positive boost as people can plan and train accordingly and practice their methods, perfecting them in order to win (as shown in the video above). It requires the player to plan ahead, and not let the uneasiness get to them. Because the player is under pressure, they must learn to make the precise decisions within a certain amount of time allowed. As they progress the calculations become more precise and even a single mistake can lead to their demise.3. Community A community can make or break a game. Even if a game is really good or really bad, the community can affect the game as a whole, and the experience the users have with it. While the game itself isn't that great, the community by far makes up for it. With many fanfics, art creations, and music videos, the FNAF community keeps the game alive. Because of them, even, the creator has decided to make many sequel's based on the community's demand, making FNAF 2 and currently working on the third installment. The community's work and the amount of time they have put into the game, making videos, and overall supporting the creator led the game to become one of the most recognized in 2014.CONCLUSION:Throughout my argument I have proved reasons why FNAF is an "ok" or mediocre game. With both good and bad elements, those combine to make a game that is "ok" but not overly good or bad. As such, I have fulfilled the BoP, and Con must prove the game is overly good or bad as said in the BoP. As I have fulfilled my BoP, and it is extremely hard for Con to fulfill his, a vote for Pro is warranted.Sources:[1] http://www.google.com...