Ultimate Team War - High Altitude

For this round, I will be changing the format slightly. Pro's plan of attack has always been to question my team's abilities. For my conclusion, I will focus on each character's powers and summarize why they would be successful or unsuccessful during this battle. PETER PETRELLIPeter's role in this battle is to freeze time the moment it begins and work with Spot to systematically eliminate Team Pro while they are defenseless. My opponent doubts three aspects of this strategy: his intuitive aptitude, time manipulation, and telekinesis. The latter will be no issue for Peter, as he mastered intuitive aptitude the day after obtaining it [1]. This ability is passive and activates whenever he uses any of his powers, so Peter used it a dozen times the very next episode without losing focus, killing anyone, or deviating from his mission. In this battle, where Peter exhibits total loyalty to me and maintains the same high level of control over his abilities, there is no chance of him exhibiting the outlandish behavior Pro described. Peter's time manipulation is also precise and controlled. He obtained this ability from the less powerful Hiro, who was able to freeze meadows [2], office buildings [3], and open spaces [4][5] easily. Also note that Pro does not respond to the fact that this ability effects the entire space-time continuum, not only particular areas [6]. As for keeping Spot unfrozen in time, Peter's intuitive aptitude and experiences working with Hiro will make this a simple act. Peter is also in no danger of "messing up," as the only time he ever failed to freeze time was after his powers were stolen and he was no longer able to access multiple abilities at once, including super speed and intuitive aptitude [7]. Pro's telekinesis will easily defeat Mewtwo, who will be frozen and defenseless at the time. If Mewtwo is somehow able to move freely, he will be too busy contending with floating portals, psychic force fields, staying perfectly still, and attempting to teleport my entire team to notice Peter has telekinetically moved him two centimeters into an open warp tunnel. SPOTIn the first moments of this war, Spot will surround all 5 members of Team Pro with portals (which will occur instantly regardless of whether time is frozen), the furthest of which being only be a few hundred meters away. As such, Pro's arguments about Spot closing gigantic portals miles away or transporting into undisclosed locations are irrelevant, as he will be doing no such thing here. My opponent has conceded that Spot can remain airborne while surrounding enemies with numerous portals. As for how far he can do so, my sources describe his control as nearly limitless and I have shown Spot controlling a portal he couldn't even see at least hundreds of feet away [Video 2 of R3, 0:30-0:50]. When it comes to how close Spot can generate portals to objects, my videos show Spot placing warps millimeters away from money bags and Spider-Man's hands and feet. Pro claims Spot cannot do the same in midair, despite each of my references thus far showing him effortlessly littering the air with warp tunnels placed precisely enough to stop even the quick and nimble Spider-Man! MEWTWOMewtwo started the battle by creating a psychic bubble and charging my team. Then, after seeing Spot's portal placement, Pro instructed Mewtwo to stop himself in midair, keep himself completely motionless using his psychic abilities, teleport himself to safety, and then attempt to teleport my team out of bounds. First, Mewtwo and the rest of his team are susceptible to Peter's time freeze and will be eliminated before they can even react. Second, if this strategy fails for any reason, Mewtwo was never initially instructed to remain motionless. As such, he will not attempt to stop moving until after he's seen Spot's portals and has already accidentally touched one (be it while making his barrier, charging my team, or simply moving his head, tail, or limbs). Third, Mewtwo's teleporting was never proven. Pro's video shows the teleportation taking at least 16 seconds (the video changes scenes before anyone rematerializes). Also, everyone who is transported remains motionless and does not resist. Lastly, it is impossible to determine whether Mewtwo did this act alone or with the assistance of Mew, who possessed similar psychic abilities, motives, and was glowing right next to Mewtwo at the time. If Pro intended to prove that Mewtwo can teleport moving targets alone while under constant attack and remaining motionless, he needed to provide additional evidence. GRAVITONGraviton will use his gravitational abilities to move enemy combatants toward open portals. Following a brief list of open questions on the existence of gravitons, Pro has offered little defense against this attack. As I explained previously, none of my opponent's criticisms disprove gravitons or demonstrate why their existence should be disregarded. While these particles are theoretical, the reasoning and resources I provided demonstrate scientific backing for gravitons and indicate that their existence fills gaps in current gravitational theories. SUPER SKRULLUsing the combined abilities of his species and the Fantastic Four, Super Skrull will use invisible force fields to protect his team mates and push enemies toward portals. As I have proven that Skrull's power amplifying beam is indeed a key piece of equipment for him during battle, he will have access to it and each of these abilities. Pro's argument that the device and its location exist outside of the arena is irrelevant; all characters, abilities, and equipment listed in this debate originate from separate fictional universes and nowhere is it stated that all aspects of the battle must be immediately present. EVERYONE ELSEAt the battle's start, Magneto will immediately protect all of my team with magnetic force fields that are capable of withstanding nuclear blasts, let alone anything the opposing team has to throw at him. He will then toss Link, who is clad in metal, toward a portal and then get to work using his superhuman speed and strength on any remaining opponents. Since the entire enemy force will be disqualified by this time, he will have played his part. The remainder of Team Pro - Blue Eyes, Rayquaza, and Harry Potter - never leave the starting gate. The first two are so large that they are guaranteed to at least one portal immediately. The very idea that either one of these behemoths would be able to navigate around dozens of floating and randomly appearing portals is one that Pro never bothered to defend. As for Harry, he starts off on top of Blue Eyes and begins conjuring spells. Since these spells require motion and he will quickly find himself in a free fall when Blue Eyes disappears from under him, he will be contacting a portal one way or another immediately. CONCLUSIONThe abilities and tactics of each of my team members holds strong. With the assistance of his peers, Spot will easily remain airborne and threat-free while placing his portals around the enemy. However, even if every one of his team mates is down and he is in total free fall, his precision control of his warp tunnels will allow him to disqualify Team Pro before they know what hits them. It was a great battle, but Mewtwo and his crew never stood a chance. Thanks for reading, everyone! REFERENCES1. . http://heroeswiki.com...2. . http://heroeswiki.com......3. . http://heroeswiki.com...4. . http://heroeswiki.com...5. . http://heroeswiki.com...6. . http://heroeswiki.com...7. . http://heroeswiki.com...