Video Games Are Causing Violence In Children

Thanks Con, 1. "Many people after the Sandy Hook Shooting blamed violent video games on the shooters behavior because he tended to play them a lot. However that just wasn't the case, he was mentally unstable in the first place." However we can connect, direct details, kids playing video games that directly relate to incidents. The shooter during Sandy Hook incident had games that he had played that directly relate to what had happened. "As the report describes the game, "the player controls a character who enters a school and shoots at students." This was a game that Adam Lanza had played. A game that he controls a character and who enters a school and shoots at students. -- Directly related to what he did on that day. http://kotaku.com... Now, I wish for my opponent to provide a piece of evidence that EXPLICITLY SAYS there is NO WAY Adam Lanza, could've been influenced by video games to commit this horrendous crime. If my opponent cannot do this his statement "That means that my opponents arguments (as of right now) are completely invalid. " Is False because he cannot provide a piece of evidence that proves that what I have provided is in fact false. Also I would like to add, I have proof that based on a STUDY that was conducted, I have shown how games can also cause small or "un-noticed" violence. The 2008 study Grand Theft Childhood reported that 60% of middle school boys that played at least one Mature-rated game hit or beat up someone, compared to 39% of boys that did not play Mature-rated games. A study that supports my argument, that video games don't just influence Extreme Violence. 2. I would like to Rebut the following quote that my opponent had made. "Actually this is false, as seeing he said that the child is being influenced, the parent is buying that game and placing that influence on the child." Let's use a non-violent game here as a example so that this is neutral, and that I will be able to prove your statement wrong with a neutral example. Lets say that a parent goes and buys a Cooking Game for a kid. As Con states: "the parent is buying that game and placing that influence on the child." Ok, so a parent bought a cooking game for a kid. So now lets say this kid doesn't play this game at all. Will he be influenced by that game at all? NO. However lets say he does play that game, and now all of a sudden he wants to be a chef when he grows up! What had caused this Influence? THAT GAME. So now lets go to a example of a violent game. As Con states: "the parent is buying that game and placing that influence on the child." So a parent goes and buys a kid, Battlefield. He does not play it. How could now, a child whose parents bought him a violent video game, be influenced? But if he does play it, will he be influenced? Yes. And why? Because he had played that game. Not because the parents bought that game, but because he played the game. " It just doesn't relate." As Con stated in his opening argument. But some events do relate. And those? Are the ones that matter. All the voters, I have provided evidence that we can connect direct details about what kids are playing to big violence, and small "unnoticed" violence. We has humans are able to connect directly, relatable events, to more events. In this case Video Games to Violence.