Halo V.S Call of duty

"It is determined by whether a person likes realistic wars or alien fantasy wars so his argument that the story line or campaign is invalid" I was not talking about the singleplayer experience. I was talking about the universes, storyline and narrative telling of both franchises. I've also said in the 1st round that every merchandise is allowed for that. Halo and Call of duty do indeed have different genres however that doesn't determine the quality of the characters and the narratives at all. The only difference that i can see is that science fiction has the advantage over realistic warfare do to the reason that realistic warfare is limited to modern technology were in science fiction you have no limits and you can let your creativity go. Here are some examples of that: . http://halo.wikia.com... . http://halo.wikia.com... . http://halo.wikia.com... . http://halo.wikia.com... Whenever you prefer realistic warfare or science fiction is irrelevant for this debate. As for facts science fiction has more creativity and can create a longer backstory. This may give halo an unfair advantage but i have not made any rules that we can't compare them in story. "No i am not. First nothing in Halo is remotely realistic to any war today or in the past" Then i would like to request that from now on my opponent refers halo to "science fiction" as "future fairytale" can be taken the wrong way especially since most halo fans don't refer it as that. "Cod every enemy is unique to my opponent forgets to realize" Players in Call of Duty suffer from a case of rush and attack, where you are constantly moving forward, sidelined in a vehicle or hunkering down fighting a helicopter. For the most part, the AI remains relatively unchanged regardless of the selected difficulty and will rarely demonstrate anything that could be considered remarkably creative in a way that a digital character could surprise a human. Thanks to the difficulty curve prevalent in the game, Veteran merely makes it a case of pushing forward crouched and only killing what is directly in front of you. This merely serves to illustrate distinguishable challenge, creating an invisible wall for players to press through by sheer ingenuity. If we are talking about different enemy types halo has over 70 different enemy types which includes vehicles, covenant ememies, ranks of each covenant enemy and the flood enemies In total it is 71 different enemy types compared to the 8 you mentioned as i calculated on halo wikia. I'd also like to add some enemies for CoD's side which include attack dogs, suicide attack dogs, zombies, hellhounds, zombie monkeys and crawlers. Not only have you still yet to prove why call of duty's A. I is not inferior to halo's but also does this show that call of duty lacks in variety of enemies which is understandable as call of duty is only limited when the kinds of enemies they can include in games. "Now the big issues my opponent havent argued is" 1. multiplayer Ah multiplayer probably the most controversial argument for these 2 games. The main reason why i will go with multiplayer are these reasons: 4 player co-op in campaign were as CoD's co-op is limited to multiplayer and spec ops, far more playlists and unique gametypes like girfball, invasion, infection, oddball, headhunters, stockpile aswell as classics like king of the hill. And thanks to forge the amount of gametypes is almost unlimited like the gametypes in the youtube video's . http://www.youtube.com... . http://www.youtube.com... 2. realism Realism is irrelevant as it is opinionated. 3. system link/and people who dont have live 2 player co-op, custom games, custom firefight, custom forge. 4. Split screen multiplayer Ranking up and 4 player split screen are all able in halo when being offline in multiplayer. You also have split screen co-op in the campaign which call of duty still lacks. 5. Halo has pretty much most of the same guns every time and it seems like the maps are constantly the same This statement proves that my opponent has not played halo reach and assumes that the weapons are the same purely on the way they look and not how they play. I will give my opponent an example of the difference between the weapons in halo 3 and halo reach. halo 3's assualt rifle is the MA5 is changed by halo reach's assault rifle the MA37 Halo reach's assault rifle has: Slightly slower rate of fire (by about 100 rounds per minute), Larger reticle, Max ammunition is decreased from 352 to 288, Short controlled bursts are much more accurate, Slightly less damage (19 rounds to kill a fully-shielded SPARTAN player, rather than 16 rounds). I also have to notice that while call of duty has more weapons. It is unbalanced and unfair as you need to unlock most weapons as a reward for playing for a long time. Were as in halo you have a more fair chance as you start with a standard weapon and then need to find the more powerfull ones yourself. Also call of duty's weapons are based on real life weaponary were as halo has some of the most unique weapons like the energy sword, gravity hammer, needler, focus rifle, spartan laser, dual rocket holding rocket launcher and quite more. Also halo includes vehicles like the scorpion, warthog, wraith, ghost, prowler, banshee, falcon, hornet and more. 6. Halo still dosent patch glitches often This statement is false as glitches of halo are occasionally updated and fixed. 7. Cod offers elite, it costs but it allows players to earn prizes in contests when you normally pay to enter contests and tournaments in Mlg and allow special unlocks. you dont have to pay unless you buy premium edition and even without this upgrade you still get most things you would with it. Everything you mentioned was featured in bungie. net and will probably be taken over by halowaypoint. "My opponent said Cod changed only basics. Heres proof that he is wrong" That is because my opponent only includes basics besides a few points. I've said it before and i'll repeat myself that adding new weapons, a new campaign and new game modes are mandatory for a sequel. For something to justify 60 bucks a year you expect them to tweak and change things from the core mechanics. This include art design, sound effects, difference in pace and a new engine. "Mw3 broke the record for most people on xbox live at once. Important because halo is exclusive to xbox and hasn't done this" Irrelevant this debate is about the quality of the games. The amount of people playing a game does not make a game better, only more crowded. Now that i countered my opponents arguments in the 2nd round i would like counter some arguments my opponent stated in the 1st round i skipped over. "cal signs, emblems, do challenges, get camos, customize sights on guns and alot more up creating your own emblem in black ops. Cod has really given fans the edge on designing what they want and giving players something more to fight for besides map control" Once again my opponent has proven that he has not played halo reach as most of the things he mentioned are in halo reach aswell and he ignores halo's main features In halo you have emblems, do daily and weekly challenges, unlock new armor, give those armor primary and secondary colors, commendation which are sort of rewards and you can create your own emblem aswell. . http://halo.wikia.com... . http://halo.wikia.com... . http://halo.wikia.com...