The Pokémon Diamond and Pearl/Battle Dimension anime series is less entertaining than the video game

Well beem, looks like all my points are rendered obsolete :( But I can do the same to your points, here we go. ---------------------------------------------- First, my opponent brings up the topic of variety. In this topic, he states, "The show has a good amount of variety. Each episode is made as its own thing, without reusing stuff from other episodes. " Actually, the show reuses entire concepts from entire series, even. For example, take Team Rocket (by that i mean the trio of Jessie, James, and Meowth). They appear in almost every episode of every series, always with a theme song that definently gets stale after a while, though they may change it around a bit. Their goal is always to capture Ash's Pikachu, and they always create some high tech machine or gadget that never gets the job done. Now THAT is repetitive. Also, the major concept in almost every series is for Ash to beat the Elite Four/become a "pokemon master". In these series, Ash never actually wins the major tournaments (except the Orange Island League), even if it is the last episode in the series. You can see proof of this in my link that was provided in round one. ------------------------------------------- My opponent goes on to say, "The game has a LOT of repetitiveness. Throughout the game, the player will have to grind for hours. This involves continually fighting other Pokemon to raise the levels and stats of your own Pokemon. This is horrendously repetitive, and not entertaining at all. The battle system isn't really fun at all - throughout the game you'll simply be telling your Pokemon to do an attack, see it wiggle a little bit, and then see the damage get done. " The games were more designed for children. I beleive this "grinding and wiggling" is enough for them, and here's why. A specific pokemon in the game can turn into the child's dream pet, and, if you think about it, behaves a lot like a pet like "wiggle", and attack enemies that represent a threat to the child. With this "dream pet", children have something else to strive towards in the game, which entertains them, even if it is repetitive. Battling would be considered a way to tame this certain pet. ------------------------------ Next, may opponent says, "Dialog in the game is completely one-sided. The player character says NOTHING, other characters simply tell you stuff when you "talk" to them. For instance, there might be a guy somewhere who likes Mudkips. Talking to this guy, rather than engaging in an actual conversation, just brings out a canned phrase from him. He'll say, for instance, "So I herd u liek mudkipz. " He won't say anything else, no matter how many times you 'talk' to him, and you can't ever actually TALK to him. " Actually, in Diamond and Pearl, it's not that important that you need to have to talk to the same person multiple time in the game because there is a way you can talk with real people. With WiFi Connection, you can actually talk to people over the internet and not to a computer. This provides a great sorce of entertainment, since you can talk to people you may know and are hardly limited to what you can say. Most people are able to use this function, because most people using the DS generally have a decent internet connection. This means you can get help with the game online also and not just advance in the game by having to talk to a random computer. --------------------------------------------------- My opponent also brings up the topic of action. When doing this, he says, "The action of the game is mainly in the battles. It combines music with very lame battle animations. In the anime, each battle is drawn individually, without having to steal 99.9% of elements from other battles. This leads to more variety. Also, the battles are not simply some 2D sprites wiggling, it's actual 3Desque drawings atacking each other in a completely dynamic way. Any music can come with this. " It's true that the action of the game is mainly in the battles, but battles are not normally thought of by the players as "lame battle animations", they think of them as ways to get towards what they need to do, which is either capture all the pokemon or defeat the Elite Four. The animations may be worse than the show, but when watching the show you are only watching, and not playing with/as the characters, which makes the game more entertaining. The players tend to ignore these "lame animations" because they are working towards one of the goals mentioned above by battling. In the anime however, though the battles may be better quality, they mostly include the same strategies from the last battle unless the character is told multiple times to make a change of strategies. For example, Ash uses the same stubborn tactics as always. First, (assuming the battle is Pikachu vs Onix"), Ash commands Pikacu to use an Electric move. When he sees that doesn't work, he uses a normal move like quick attack, or slam, whoch also are not very effective against a ground type. After all of this, he finally makes an observation to combine attacks and use something like quick attack into iron tail, weakening onix drastically.