Modern video games are a superior storytelling medium to books, cinema, and the spoken word.

Pro states that game play in video games tell narratives. Truly I don't think it matters. Most people that play video games over reading stories are more concerned with the game play so usually they aren't as concerned with the actual 'story' because they're too focused on other aspects. Only a minority actually bother with the story. The talk about "the same as saying that books make poor narrative mediums because reading is more important than story telling. " 1. reading is 100% of the books story line, and everything essentially. This is completely different then video games are. 2. Books and video games can't be compared in that way. Pro says "Con attempts to assert that many video games do not have a plot. " I in no way stated that video games have no plot. There are many video games that don't have a plot, especially among browser games, such as the bloons tower defense games. Or if I were to go into console game, many Wii games such as Super Smash Bro's or Mario Cart, don't really have a plot. I know that major games, especially console games for the PS3 tend to have plots. Although larger games like that are only a small portion of what's out there. Pro states "much of the enjoyment comes from plot. " This is mostly a minority. The majority of gamers are kids younger then 18. Their opinion generally is not heard. Few few people in the majority care all that much about the plot. But those kids generally are not the ones who bother talking about these games or even making halfway decent reviews. Pro misunderstand my statement that movies and books are more 'high tech', perhaps it was a poor word choice on my part. I guess I'll restate myself. Movies and books solely focus on the plot, generally, where video games tend to cloud the plot with the entertainment value. Since Con requests a restatement on moral values, I'll do so. I originally didn't bother explaining myself and just said that I'll stay with the same argument from earlier (Game play clouding the actual plot, and in this case, the morals used in the story). I don't see in any way how a video game can express the morals of a story any better then a book or movie. Pro states "The issue is that modern video games create worlds far more massive and detailed than books, movies, or speech can match. " I can argue this. Books describe things, and then the readers mind can easily create this 'world' that's described, since a minds storage can be much, much, greater and detailed then any video game. It also allows the reader to have a bit more freedom to make things realistic in their mind. In a way video games would limit that since you can't make these things in your mind since everything is provided in their own limited graphics. In your labeled '10. ' paragraph you think that I've mistaken your previous 4th assertion, I disagree. I just replaced calling 'user input', with the idea of the different outcome. I was just talking about 'timelines' because all games have a limited amount of timeline, each timeline being made based on what user input is chosen. Having these additional options does expand the game and as is shown, gives more options. But it doesn't 'improve' anything, although it does give more game play and time to participate. Many things I didn't bother arguing because I felt that it would be repetitive to go over the same thing when I've already argued similar if not equivalent issues above. I suppose I'll have to wait for you to come back online again.