Ubercharge > Kritzkreig

I'll be sure to include that within the contents of my next debate. I must admit, I was not expecting such an esteemed opponent as my first, but I will defend my argument to the best of my ability. I wish you the best of luck in the final round. Now then, shall we? The objective of my rebuttal is to prove that situational evidence, such as the examples I provided in the first round, are a more powerful tool (speaking in reference to the objective criterion you mentioned) to judge the effectiveness of a weapon in Team Fortress 2, and thus should be the determining factor when deciding which weapon is better then another. As my opponent is surely aware, Team Fortress 2 has the potential to be a very chaotic game. With nine different classes, each with specific strengths and weaknesses, each class performs differently based on the situation. Now add to that mix weapons that handle differently for every class. You are potentially dealing with thousands upon thousands of different match-ups. To try and assign any meaningful objective criterion, one would have to take too many factors into account; there are simply too many different aspects to take into consideration. As such, I believe that the objective criterion you have established are woefully inadequate. . http://tf2wiki.net... (A summary of all the classes is included in links from this page, where you can observe for yourself just how many aspects one must take into account before deciding how to fight an opponent. ) In addition, the entire nature of a multi-player based game such as this, is how one can react and adapt to the combat situations they are presented with. It stands to reason that the weapon that allows you the most options to effectively adapt to any given situation should be hailed as the better weapon. Of course, it is physically impossible for me to go over every situation that a Medic may encounter, and weight the pros and cons of the Uber versus the Kritz, but even a cursory scan over the most likely of Team Fortress 2 encounters (such as Engineers amassing a battalion of sentry guns in the "flag" room of the popular map 2fort, or a Demoman using sticky bombs to guard a capture point) can be said to give to give better odds of success in favor of the Uber. Therefore, with this logic, I refute my opponents claim that "a weapon is only better if it provides an increased team advantage in ALL scenarios for ALL players regardless of skill level or teamwork," and assert that situational evidence is the only real way to determine if a weapon is better or worse then another, given that the skill level of all players is even. . http://tf2wiki.net... (Draw your attention to the large article concerning the "Engineer stack in the Intel room", whilst keeping in mind that a Kritz charge does effectively 0 extra damage to buildings, and leaves you vulnerable. ) . http://www.steampowered.com... (A list of Team Fortress 2 stats as recorded by Valve, the developer of Team Fortress 2. Pay special attention to the list of maps and how often each are played. 2fort is ahead by a LARGE margin. Thus, my 2fort scenario is not only common, it's practically the norm. ) . http://tf2wiki.net... (See the strategy section of the sticky bomb launcher. ) On that note, I must mention that players using the Kritzkreig typically have more experience then those using the Medigun, as the Kritzkrieg must be unlocked in game. In order to unlock the Kritzkrieg, a player must obtain at least 16 of the 36 available medic specific achievements. A cursory glance will reveal that these achievements are no simple feat. For example, one achievement requires you to "kill five enemies in a single life, while having your ï¿½berCharge ready but undeployed," while yet another requires the player to "accumulate ten thousand heal points in a single life. " The former requires a medic to kill five enemies without relying on his Uber, which I'm sure even my opponent must admit is extremely difficult! Of course, one can "farm" these achievements with friends (that is, manipulate the party system to achieve these objectives unfairly), but many admins have taken advantage of a community plug-in that stops people from "farming". One can also earn the Kritzkreig randomly, as some weapons are randomly given to players in game, but because you can re-earn the same weapons over and over, the actual chances of this happening are minuscule enough to be ignored, given the large amount of players that have unlocked the Kritzkrieg honestly. Thus, players that have the Kritzkrieg have more experience using a Medic than players who use the Medigun, as the Medigun is readily available to all players, while the Kritzkrieg must be awarded for a players skill at using the Medic. Therefore, the objective criterion you have established paint an inaccurate picture of the comparison at hand. . http://www.msleeper.com... (An example of an admin who fought against achievement farmers on his servers. ) . http://tf2wiki.net... (An exhaustive list of the Medic's available achievements. ) A response to opponents rebuttal is not necessary at this point, as he has said himself "As you can see, all three arguments effectively show the Medigun as the preferred weapon in TF2 among players. " This preference is due to the Uber's high margin of success in diverse situations, which I have proven thus far to be the better evidence when comparing weapons. CONCLUSION As I have refuted my opponent's claims, and proved the merit and applied superiority of my own, I assert that the Medigun's Ubercharge is a much more effective tool then the Kritzkreig's Kritz charge. I have won the debate by my opponent's own terms. "My opponent can win by either explaining why my criterion is invalid. .. " For these reasons, and the thousands of other situations in which an Ubercharge would soundly trump a Kritzkrieg's charge, I strongly urge a vote of Pro. Now that that's over with, I would like to thank my opponent for taking this debate seriously, and helping me through it. His way of presenting his points and organizing his arguments were a very helpful learning tool. As the Heavy would say, "You are great debater! " I wish him good luck once more, and will now head off to play TF2. Cheers mate!