The best race in Elder Scrolls V: Skyrim

I will debate on powers, lore, and utility. 1; Powers. Night eye is very selective in its use. Its only purpose is to light darkened areas, and places too dark for the player are few and far between. The average dungeon will have torches lighting a main path with dark corners for the stealth driven player to use, but night vision is hardly important. In fact, very few race powers, save for histskin and adrenaline fury and highborn, do any good. Battle cry and Voice of the Emperor don;t scale to level and become useless. I'll bring this up again in utility. 2; Lore; The Khajit caravans always sell skooma and lock picks,, and yet they complain about not being allowed into cities. True, they have an exotic religion, but a stupid one. They worship the moons to such a degree that the phases decide their rulers. That is, until they joined the Aldmeri Dominion after the void nights, which were probably caused by the Thalmor to Winn their favor. They worship entities controllable by the whims of the Thalmor, who also eliminated the Mane. The Daedra, on the other hand, have a tangible effect on Nirn, and are much more closely linked with the Dunmer than other races, giving justification for their worship. The Dunmer themselves have a rich history and religion. Formerly the Chimer, the Dunmer have since been Dark Elves. They have an amazing capacity for survival which explains why they populate Morrowind. They have the capability to grow crops on any soil and can tame beasts such as Silt Striders to traverse ashlands. 3; Utility; When you pick a race in Skyrim, the skill boosts are only temporary. What you do with your race buffs is how you make it work. The Khajit are supposed to be natural thieves, but all they have to show for it is some extra unarmed damage and night vision. The Dunmer however, are much more versatile. You can make use of their fire resistance to make a vampire who resists cold without fire weakness, important especially in places like Skyrim and Morrowind where enemies either use fire or ice in terms of elements. A dunmer can play tank and use their free flame cloak as an added bonus, or act as a battlemage and defend against m"l"e attacker with it. They have a blend of the Bosmer stealth and the Altmer magic, which makes them much more versatile and maximises their utility. Now, a bit of rebuttal. 1; You never see a happy Dunmer because A; The ones you meet are all refugees from war. B; Only Oblivion really supported smiling in its engine, and CharGen wasn't the best. No one smiles in Skyrim. There's a civil war on, dragon attacks are abound,, and an ancient clan of vampires threatens them. The Dunmer add their already pain filled history to that list of reasons to be unhappy and if you listen to the tone of their voices, quite a lot of people in Solstheim are happy after the mines reopen. To conclude the first round, Khajit are hypocritical and gullible, which led to the loss of their empire, when it took Red Mountain's eruption and an invasion of Argonians to force out the Dunmer. This can be partially attributed to the rigidity of their abilities, but also to their fixation on the moons and skooma respectively. Man, spell check does not like the Elder Scrolls. See you next round, Duncan.