The best race in Elder Scrolls V: Skyrim

The point I was trying to make was that any situation where you required night eye was a situation just as easily resolved as candlelight, the cheapest alteration spell which can be cast more than once a day. Enemies stay in well lit areas, and upon looking at an enemy, their health bar appears, meaning you can always locate enemies. Besides, if you are a stealth based character, the only kind of character who requires darkness, then you'd be a vampire anyway, which gives you a night eye skill with no cooldown. Ancestor's Wrath can damage an enemy at least, warding off attackers or passively increasing your damage should you be a tanky player, without having to become adept at destruction.Skooma is as much a culture to Khajit as racism is to the Nords and torture is to the Thalmor. Culture doesn't justify the use of harmful drugs. On the subject of Daedra, each represents an aspect of life. You think revolution won't happen when Dagon falls? Wrong. After the Oblivion Crisis, where he was defeated,, revolution in Skyrim still occurs. If Peryite didn't control illness, would people no longer catch Bone Break Fever? Daedra provide order to the chaos. if you realy consider them evil, then why do you do their quests? (We all do.) And even to people who consider the Daedra evil, the loading screens tell us that those people don't see Azura as evil, the Daedra specific to the Dunmer. They are not wrong to worshi their own god. No race has a buff of higher than 10 points. That is such a small boost that it can be undone by 10 minutes of training. Cast spells at a mudcrab, play knifey stab-stab with the Greybeards, tape the block button down in a corner to level up it and armor skills. 10 as a buff is meaningless. It's the exclusive benefits that matter.Fire resistance is the most commonly used resistance as fire is the most damaging of magic. Dragons will use it frequently as will mages, and to have the damage halved is a wondrous gift. Sure, you can enchant yourself an anti fire cuirass, but you'll need a very high enchant skill to reach 50%, and if a Dunmer did that, he'd ignore fire damage altogether. Or, a Dunmer can exchange their fire defense for a negate of fire weakness as a vampire, increasing their ice resist, and granting them your beloved night eye among other things. The most fire weakness a vampire gets its 75%, and that's the lowest stage, easier to avoid now that Dawnguard is a thing. Potential of the race is important, because if you just dropped all the races into a pit and shouted fight, the winner would be the argonian who would use histskin, which becomes useless with the introduction of the healing potion. Anything a Khajit can do, a Dunmer can do better.The Thalmor kidnap people and torture them for information. They openly declare superiority to other races and are unquestionably a power hungry organisation. The aforementioned Void Nights was an event in which the moons vanished for two years. When the moons returned, the Thalmor claimed credit and the Khajit lapped it up like milk, which is incidentally what cats do. (Quintus)Culture can still be a stupid thing when it blinds you. A five point boost in alchemy is 1 extra point of healing to a potion. The comment on poisons was a statement on their true intent. People who complain they are judged but sell drugs and poisons clearly can;t see the moon for the sky. The Aedra don't watch over fate. Still I really enjoyed this debate and hope you did as well. I added a little source out of habit from my exams. In the meantime, have a nice Old Life Festival this Evening Star, and I'll see you all next year.(1) Legate Justanius Quintus, "A Concise account of the Great War between the Empire and the Aldmeri Domain"