New Smash Bros Fighters

Alright. I see my opponent chooses Shovel Knight, and I agree he's a good candidate. But not as good as Phoenix Wright.With that, here's Phoenix Wright's move set.Basics and Throws:Jab: 2 punches into a point. First hit does 2%, second hit does 3%, and the 3rd hit does 4%: a total of 9%.Dash Attack: Phoenix Wright trips and falls over. Strength varies on when opponent is hit. At the start, it's the most powerful, doing 7%, and good knockback. However, Phoenix Wright must get back up, which takes a while. This attack is punishable.Grab: Phoenix Wright uses the Magatama to grab the opponent (close range), and says "Hold It".Pummel: After grabbing the opponent, the Magatama can damage the opponent with 2% damage per 1 second if you press attack while grabbing.Forward Throw: Phoenix Wright points forward, throwing the enemy pretty far. Does 6% damage.Back Throw: Phoenix Wright turns around and points that way, with 5% damage and less knockback than Forward Throw.Down Throw: Phoenix Wright slams the opponent into the ground, doing 3% damage, and can combo into a Forward Air.Up Throw: He points upward, and the throw does 5% damage, and goes almost as far as F-Throw.Tilts and Smash Attacks:Forward Tilt: Phoenix Wright throws papers like in UMvC3. It hits 3 times in rapid succession, with the final hit launching a fair distance. It does a total of 7%.Forward Smash: Phoenix points while shouting "Take That!" Fully charged, it does 21%, and great knockback.Up Tilt: Phoenix does a headbutt, which can combo into an Up Air. The attack itself does 8% damage.Up Smash: An upward point. Great knockback, and does 19% at max charge.Down Tilt: Phoenix dusts off the floor, like in UMvC3. Can combo into F-Air, and does 5%.Down Smash: Phoenix Wright desk slams. It bounces the enemy off the floor, sending them almost directly upwards. Knockback is good, and does 23% at max charge. The move is punishable, though.Air Attacks:Neutral Air: Phoenix Wright does his "Illumination" attack from UMvC3. Not much knockback, but can combo into F-Air. Does 4%.Forward Air: Phoenix points forward, doing 7% and fair knockback.Down Air: Phoenix Wright sneezes (like in UMvC3), and does 7% damage. If it hits around Phoenix Wright's legs, it has a meteor smash effect (the opponent gets send downwards really fast. Speed varies with damage %).Back Air: A weaker point backwards, doing 5%, and less knockback than F-Air.Up Air: A headbutt that does 6%, and fair knockback.Special Attacks:Neutral B: Objection; This attack has 5 stages, and the amount of "objection points" Phoenix Wright has determines the stage level. At 0 to 9 pts, stage 1, it's fairly weak, doing 7%. Stage 2, 10 to 19 pts, 9%. At stage 5, 50 pts, it does 30% damage, and incredible knockback! Phoenix Wright gains 1 point every 3 seconds, taking 150 seconds (2 minutes 30 seconds) to reach stage 5 Objection.Down B: Investigation; This is what you'll mainly use as Phoenix Wright. He takes 3 seconds to find evidence. Each evidence collected adds 5 pts for Objection. While searching for evidence, Phoenix Wright is vulernable to all attacks. Down B can't be cancelled either, so do it when you know your safe.Side B: Logic Blast; This is a slower version of Din's Fire. Holding down B makes the blast go farther. It does 13% damage, regardless of where it is, though. It automatically goes off after 3 seconds. It can be reflected and absorbed. And it does less damage if you do another Logic Blast within 7 seconds after the previous use, doing a minimum of 2% damage. The default knockback is alright. (This is a reference to the "Logic" feature in Ace Attorney Investigations.)Up B: Magatama Warp; Phoenix Wright teleports the same distance of Mewtwo, except after reappearing, he doesn't keep his momentum. It doesn't do any damage, and is soley for getting back on the stage. (This is an original move. Phoenix Wright doesn't really have much else to work with Up Special-wise.)Final Smash:Psyche Lock: 5 Psyche locks appear on the stage. Each one explodes after 2 seconds. The first 4 do 10%, and great knockback. The 5th does 20%, and amazing knockback.Why Phoenix Wright?Phoenix Wright is known by many. He's been in Ultimate Marvel vs Capcom 3, and his attacks there could come into Smash Bros. For those who don't have UMvC3, with Phoenix Wright in Smash, he can still beat people up by shouting at them. Plus, he has his own gimmick for Smash Bros; collecting evidence when possible, and hitting the opponent with an Objection!As for all the pointing in the move set... that's Phoenix Wright's thing.Okay. That's the entire move set for Phoenix Wright. But I have a few concerns regarding my opponent's case.Cross Examination: "Neutral Special: chaos sphere -Throws a chaos sphere forward, and it bounces 3 times then disappears on the fourth bounce (like from the game)"I would like you to be a bit more specific. I'm probably going to get some hate, but I never played Shovel Knight. How much damage would Chaos Sphere do? Is it fast or slow?"Down Special: fishing rod -Drops a fishing rod downwards damaging enemies.(like from the game)"I don't think that's a very good Down Special. He just... drops the rod? Come on. This doesn't even seem like a very good attack! (Then again, I haven't played Shovel Knight)"Up Special: throwing anchor -Throws an anchor upwards, that travels in an arch shape (like from the game)"I know how you feel. Making Smash Bros move sets can be tough. Is an anchor a good recovery move (Then again...!)? How far does it go? How fast is it?Other than those questions I have, your move set is alright. It could be more specific, since not everyone (Me!) has played Shovel Knight.