Overwatch VS TF2

"This is a personal opinion. This debate is about absolutes, and so this can be disregarded as there is no proof for this statement." I shouldn't have said personal opinion, Overwatch is FACTUALLY more polished then TF2. There are several reason why I think this is so. A: The engine Overwatch plays on is specifically designed for Overwatch, where as TF2 is designed on the Source Engine which was originally made for HL2. Because of this Overwatch has much more freedom to make their game exactly how they want it, for example take a listen to their sound engine. TF2 has nothing like this: B: TF2 can be a very messy game, for instance the In-game Items are not very consistent . Some items actually have in game effects and others are purely cosmetic like the "Orignal" https://wiki.teamfortress.com... where as when it comes to every item in Overwatch so far they are all cosmetic, there is no 'pay to win' aspects to the game at all. No matter what items you buy it will never give you an unfair advantage. C: The controls, GUI, and menus are very nice in overwatch and very rarely confusing.I play the game in German (because I'm currently trying to learn it) and I can still easily navigate every menu without having to even read much of it. I can't say the same for TF2. D: Finally, there's a bunch of clutter in TF2. There are a bunch of things updated to Tf2 and then immediately abandoned. For instance there's the grappling hook game mode (https://wiki.teamfortress.com...) The MvM game mode (http://www.debate.org...) medieval mode (https://wiki.teamfortress.com...) and also the Rd_asteroid which hasn't even been completed (https://wiki.teamfortress.com...) Yes there has been updates to improove some of the game modes but Valve hasn't given any good incentives to actually play them, it's very rare to even see people playing them. Overwatch hasn't done this at all, they continuously update their every game mode and make sure people keep on playing it. "Again, this is a baseless assumption. While it's true that MyM (Meet your Match, the most recent update to the game[2]) was terrible at release, Valve quickly fixed most of the major issues with it." It is not a baseless assumption. Overwatch goes through a ton of beta testing known as the PTR (https://playoverwatch.com...) Letting people on PC test the updates long before they're out. Its hard to tell what valve does for testing, but it clearly has failed several times, just like the most recent update like you stated. "But in OW, when a character dies, absolutely nothing happens. Yeah, they have to wait on respawn, but they then spawn with all of their ult. This means that there is no real defined penalty for dying and overextending stupidly etc" There is a definitely a penalty for dying in Overwatch, maybe not directly to you but it can severely impact your team especially on KOTH maps like Nepal. The reason for this is that the game is incredibly fast paced. Those few seconds it takes to respawn is all the time the enemy team needs to win the game. Also there are only 6 players on a team in Overwatch, missing one could mean a death sentence to your team especially if the one that died was a Mercy, Ana, Lucio or Reinhardt. "Now let's look at Widowmaker. Her only counter is herself" This is just a straight up lie. Genji, D.va, Torb, Bastion, Phara, and Winston can absolutely destroy a Widow maker. (http://overwatch.metabomb.net...) "By this point it should be fairly apparent that the poor design of widowmaker is extremely bad for the game." I'm gonna go a bit anecdotal here but I have not had a single problem with Widow maker. The only character that ever was painfully unbalanced was Mccree, and now he's nerved. I just have not ever seen a Widow that does what you're claiming. Keep in mind I'm level 130 and have put in over 110 hours into the game and I've never had an issue with Widow. I suppose this is supposed to be the point where I add some more arguments to the mix but I can't really think of anything. Maybe how OW has super clean and fast match making or maybe how because of its leveling system it keeps you engaged in the game. Or maybe how many of TF2 updates were just stuff taken directly from the community workshop without valve doing any work. I don't know, ill let you say your opinion about that stuff before I get into detail. Hope to hear your response!