Skyim is the worst in the series with or without mods.

Hello everyone! This is my very first debate and I think this is going to be a lot of fun. I also like to say that this debate is not for the console gamers since modding is a part of the elder scrolls and if my opponent wish to debate about Skyrim with added mods that makes the game better we will do that. I can of course do the same thing with the previous TES titles. When I talk about how skyrim is the worst I talk mainly about the roleplay elements and some of the points that Samyoul and Sorcerer Dave talks about. Here is the link to Samyoul video "The Elder Scrolls : The Dumbing Down ;. My opponent if he wishes can take some of the points that Sorcerer Dave made in his video that is named " Why The Elder Scrolls Isn't Dumbing Down". Link here ";. First round is just for accepting! Thank you for accepting! Now let us start with the main story. If we take a look at the writing you can see that Bethesda uses the old "you are the chosen one and you need to fight the evil so that the world can be saved!" I've seen that and chances are that you have seen that. Let us compare that to Oblivion's writing. First thing you will notice is that you are not the chosen one. You are the one that helps protect the chosen one (Martin Septim) but you are not the chosen one. That's better writing for me because it felt unique and if I am going to be honest it still feels unique. Now I'm gonna say that the main quest are boring on both the games but because Oblivion had an interesting script it felt better. Side quest in Skyrim was boring and I never really fun. It felt like they just put their effort on the main quest line and here is why I think like this. Let us compare Oblivion's dark brotherhood hood and Skyrim's dark brotherhood. First of you got bonuses on the quests almost from the start. Bonuses were a good thing because it made the quest more challenging and more fun. Dark brotherhood in Skyrim had bonuses on some quests (some of them were great) but not enough for me and a lot of players to feel connected to the story. The companions in Skyrim was the most fun quest line of them all but it did not hold. Sure it was a nice twist with the werewolf thing however after some levels the werewolf was kinda weak and useless and it did not feel like a burden or a curse like the vampire disease. Now the fighter guild in both Morrowind and Oblivion was kinda meh but I still felt like the writing was better and thus more fun and it felt more of a meaning doing the quests. I will take Oblivion again for an example because I played it trough recently. In Oblivion there was a bit of a twist with the blackwood company. I'm not gonna spoil it for those who have not played trough it, all I'm gonna say is that it was a pretty darn nice twist. I also liked how you became the boss in the fighters guild (I don't consider that a spoiler because that is how every single side quest line end in the elder scrolls), play it trough and you should know what I mean. The thieves guild in Skyrim was okay and it was a lot better than morrowind's take on it. In Cyrodiil it was quite fun just to join the guild. I mean you can just bribe a beggar or you can steal something and serve your time in jail and the they will come to you.It was just more ways to get in the thieves guild and I like that. I will also say that the heist that you will do later in Oblivion is so amazing and even cool. That time when you had to steal from the blind monks near Bruma or when you had to steal from an powerful wizard and let's not forget the last heist. In Skyrim I can't even remember a lot of the quests from the thieves guild except for the bee thing and the last trial and when you went into the falmer cave. The NPCS were boring compared to Oblivion and Morrowinds NPCS. In Morrowind we got for an example the perverted Crassius Curio(I'm not so good with names so I am only going to give one example LOL) and in Oblivion each Npc felt unique. Go to the Imperial city and ask the people about the city and you will hear that each npc say something that no other npc say. Now go to skyrim and I will admit that they got some interesting NPCS but a whole bunch of them had only one liners and the ones that got dialogues does not even have enough of them. Does it not make sense that if you lived in Tamrial and went to a city that you would go around and ask different people about the city you are in? It makes sense to me at least. In Skyrim the map was beautiful but I had to walk the same damn roads over and over and over. It felt like a choir after a while and I am a player that really does not like to use fast travel. Did not have that problem with Morrowind or Oblivon. The AI felt like a downgrade. We had in skyrim a fellow who would lean on a pillar half the day and then go to the inn. We had a guy who just sat on the inn all day. The shopkeepers would just open up the shop and later go to bed. The The NPCS did not interact with each other and it almost felt like the radiant AI was as bad as Morrowind and Morrowind did not even have radiant AI. Look at the market district in the Imperial city. Some would go in shops and look at wares while other had a nice lunch at the feeding bag, some of them had discussions. The shopkeeper would close the store and have an ale or two and later sleep for the night. This made the cities come alive. This made the world come alive