The Pokémon Diamond and Pearl/Battle Dimension anime series is less entertaining than the video game

Well, this is gonna be tough. Wow lol, you actualy thought i was 118? WOW Back on topic. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. .. I will now bring up what i call a "secret weapon" for my final argument, and this weapon is called Pokemon Mystery Dungeon:Explorers of Darkness/Time, which will be reffered to (by me) as Mystery Dungeon 2. ------------------------------------------------- My opponent states this about the game's variety "The videogame is constant battles, wherein the player will often find himself fighting the same battle 5 or 6 times in a row [zubats in a cave, for example], using the same attacks with the same low quality animations. There is no modern criteria under which the pokemon animations would not be considered low quality. And seeing the same low quality animation 500 times in a game. .. well that's repetitive. " In Mystery Dungeon 2, there is very little repetitiveness. For example, a person is most likely not going to explore the same dungeon over and over again, because of the very long and elaborate storyline of Mystery Dungeon 2. Another reason the person would not explore the same dugeon over and over again is that there are multiple dungeons to choose from, some of which are very challenging and will possibly entertain the player for a long time. In these dungeons, you will not have to fight the same battle 5 or 6 times in a row because the enemy pokemon actually move (it must be amazing to you beem0r) on the floors of the dungeon. And these animations of battles are higher quality to Diamond and Pearl or any other games like that. Lastly, you can go to a "Link Shop" to link moves together, and delink them, giving the game yet more variety. Link to prove the multiple dungeons: . http://serebii.net... Link to prove the higher quality (there is a screenshot under maze cave): . http://serebii.net... Next my opponent states: "Needless to say, though, the dialog, the character development, the plot. .. they are much better in the show than in the game. The characters actually talk to each other [with voices, too], the characters actually develop some kind of depth [you end up actually caring what happens to character X, Y, or Z], and the plot is much more robust. " There are multiple characters in Mystery Dungeon 2, which do develop depth, and the storyline is very elaborate. For example, throughout the game your partner develops into a different character from the start. At the start your partner is a shy, cowardly, and helpful pokemon. As the story progresses your partner overcomes his/her fears little by little with you by his/her side all the time. By the end of the game your partner becomes a strong, respectable, and brave pokemon. Now you may be wondering how this relates to the dialog. Throughout the story (which i will describe by means of a comment if you want me to), you cheer your partner up when he/she is down and encourage him/her by saying encouraging things (dialog). After this happens, your partner takes charge and acts brave for a short period of time, and the process is repeated until your partner fully develops. Your partner actually responds back to you in different ways each time. For example, he/she says "You're right, (insert your name here), we can't give up now! ". Lastly, I will adress my opponent's argument about action in the game. He says "It's true that the battles represent an inching forth toward some goal, however, that does not change the fact that the action in the battles sucks. As far as the ACTION of the battles is concerned, it's LITERALLY, sprites wiggling back and forth and making some bars get shorter. It's very bad as far as action is considered. Sure, a person might be inching toward a goal by battling, but the same can be said of the chartacters in the show. " There are many goals to choose from in Mystery Dungeon 2. I will name some 1. Recruiting all pokemon 2. Finishing the story and the post-story 3. Training all pokemon on your team to the highest level 4. Geetting all the items 5. Making several specialized teams to deal with certain dungeons 6. Save people over Wi-fi with different teams . .. and the list goes on. Now to adress the part about sprites. I'm not so sure that the animations in Mystery Dungeon 2 are merely sprites, But you'll have to clarify on that. As was explained above, the "Link Shop" making it a combination of "wiggling". But it's actually not wiggling, I would prove it to you if i could find a screenshot of a random attack being used. There is actually contact in Mystery Dungeon 2 in attacks.