Grand Theft Auto 5 is the most realistic video game to real life.

My next argument is about game mechanics, which covers everything such as AI, physics, graphics, environmental ergonomics, etc. Graphics With the PC version of GTA 5, and those with the possibility to play it in 4K, I have to admit that it has pretty sweet graphics. But for the console player at the time of release of each game, both GTA 5 and Far Cry 3 have great graphics. AI In Far Cry 3, while sneaking in pirate outposts and pirates can hear or see something without being sure of what, they start searching towards their interrogation. After a while they quit and resume their guard duty. Whereas in GTA 5, when you have a wanted level they seem to zero-in on you if you are not in movement... without searching elsewhere! With a 2-star wanted level I can stand in a narrow back alley seven blocks away never to be seen by cops and they still will park their vehicles in the street next to me and come look for me on foot in that alley. The wanted level system in GTA 5 is good for gaming, but not for realism. Also, if I recall the story mode correctly when dealing with civilian enemies, you are either noticed or not. There isn't (or barely any) searching for you. Health and Armor Compared to Far Cry 3, in GTA 5, if I fall down from a roof I lose armor rating (bullet-proof vest) before health if I am wearing any. And if it is any realistic at all, recharging health in GTA 5 simply requires eating unhealthy snacks and drinking sodas. In reality, these foods have a negative effect on health. At least, in Far Cry 3, they have the decency of using medical syringes crafted from plants harvested in the environment. And you actually have to option to quick fix yourself (if you lack syringes) by replacing dislocated bones, bandaging yourself, etc. Driving vehicles and vehicle damage Far Cry 3's vehicle damage is a lot more realistic. If I drive down a cliff or hit a tree at high speeds, the vehicle will be barely unusable, if not at all. In GTA 5, I can drive straight to a wall at 150mph, jump cliffs and mountains, drive over sidewalks, hit posts (etcetera) and still drive that same vehicle. However, as I have tested, you can spend five minutes kicking the side of a car and it will explode!? Talking about explosions, vehicle chain reaction explosions... no way! Not like that! Far Cry 3 doesn't have asphalt roads, but driving off-road with the vehicles is definitely more realistic than in GTA 5. Having personal experience off-road in real-life, there is absolutely no doubt that GTA 5's off-road driving is far from anything realistic. The common off-road vehicles in these two games are the ATV, dune buggy, and a somewhat similar Jeep-like vehicle. In GTA 5 the dune buggy feels like a ping pong ball bouncing all over the slightest bumps and hills. The ATV steering is awful (actually feels more like a go-kart). The Jeep acts like a road vehicle that can't handle off-road. In Far Cry 3 all these vehicles are way closer to reality. Anyone with experience driving these vehicles in real-life knows what I'm talking about. But I will try to explain for the non-experienced. The ATV in Far Cry 3 makes you actually sense the inertia from the vehicle's center of gravity. Turning actually feels like it requires the opposite arm to push the handle forward and the actual turning arc vs speed is well near reality. The dune buggy reacts to terrain better - gripping and skidding where it should without bouncing several feet into the air on the slightest bump. The Jeep-like vehicle is just better adapted. It’s meant to drive off-road, and it does until you exaggerate speed in curves. Also, there’s nonsense in GTA 5 where you can control the vehicle’s pitch/tilt while it’s doing air. Patrolling Now I don’t know why Rockstar did this, but they removed one huge aspect of realism from GTA 4 into GTA 5. In GTA 4 you had police patrol on the streets. Not in GTA 5: all of Los Santos and Blain County and more… yet the only police you will encounter are the occasional car chases and your own wanted levels. No patrols whatsoever. In Far Cry 3, if you are near outposts controlled by pirates, there will be more patrols and fewer citizens driving the roads and vice versa. Also, patrols and guards can be heard talking and complaining. Not like the stand-still enemies in GTA 5 (aside from cops yelling at you during wanted levels). Aiming Far Cry 3 has oscillation movements while aiming due to human respiration and inability to actually be completely still. And when looking through scopes or zooming, you actually look from behind the weapon with light glares on the scopes if using them. Not in GTA 5. Wildlife GTA 5 is set in not only in the city, but in the desert and mountains as well. Yet, wildlife is scarce to non-existent. In fact, I think I can only recall (from two completions of the story mode), two sharks, a mountain lion(?), a couple of deer(?) maybe? In fact it was so scarce I can barely remember what and where I met wildlife. I will not dwell on this too much though. Skills and improving I never really felt the difference being unskilled and skilled in the different skillsets of GTA 5. Being a RC Pilot or an Ace Pilot felt the same to me. Sure I felt the difference in lung capacity, and VERY slightly in strength; but driving, pilot and stealth - nada. It doesn’t really feel like your characters are really improving or learning new techniques. In Far Cry 3, you actually learn completely new moves through leveling: gaining new skills and also improving existing ones. You can learn with experience how to do a takedown from above, or from below. A double takedown, why not? Knife throwing? Sure. All new ways to kill: just like a person could actually learn in real life but didn’t know at the beginning of his adventure. Even though in real life these could take years, it is still an aspect of reality in Far Cry 3 that has been condensed in hours of play. By the way, going from RC pilot to Ace Pilot (GTA 5) in real life would take several years, but GTA 5 also condenses. Except that it condenses into minutes compared to hours of Far Cry (just a few lessons to become ace pilot, or 20 minutes of swimming underwater for full lung capacity, etc.), and the difference between the extremes isn’t even really noticeable anyway. As a bonus, here are a few other things about game mechanics in GTA 5 that I don't find realistic: • You can drive through street light posts (made of metal and bolted to the ground) like they were made of hay, but can be stopped like a brick wall by a cedar hedge. • Street lanes are excessively large. • Street traffic is not quite to par yet. You experience nonsense behavior from NPC vehicles. • You can kill someone in the street without the cops being alerted, and after a while no one cares about the cadaver. • Once you clear your wanted level, you can drive by the same cops that are still there, only seconds later, and they don’t care. • Opening your parachute just several feet from the ground and do a normal landing? I never did parachuting in real life, but my uncle was in the air force and confirms this is impossible. • I did, however, pilot a helicopter in real life. And Rockstar really dumbed out the flight controls so that any player can pilot one. Helicopters don’t control like this in real life. • I never piloted a plane, but I’m pretty certain you can’t fully steer a plane using only what GTA 5 calls rotor control (example: left and right bumpers on Xbox 360 controller). I can be wrong though, but it doesn’t feel right. And these are just some on top of my head. For some of these points it doesn’t apply to Far Cry 3 because they are not even present in the game so it can’t be compared. But these are points that make the game not so realistic. There are some points that apply to other games in which they succeed better than GTA 5, though. In terms of game mechanics and gameplay, I don’t think GTA 5 is the most realistic game.