Super Mario RPG: Legend of the Seven Stars was a better Mario RPG than Paper Mario

I'll be rebutting Pro in this round.First, my opponent argues that the story in Super Mario RPG is better because it is more original. I won't deny that the story is indeed original, but does original always equal better? I'd argue a story like Star Wars: Episode 4 (which essentially follows the basic medieval adventure formula, but in space) is far better than a more original story like Twilight or 50 Shades of Gray. Yes, Paper Mario does have a more traditional story. But I think it tells it's story far better than Super Mario RPG - you know from the start that Bowser has beaten you, and your only chance at victory is to find the Star Spirits. Additionally, you work from both sides rather than just one - you aren't just on a quest to find and defeat Bowser, you also play as Peach after each chapter, sneaking around the castle to help Mario. My opponent then notes Paper Mario offers twice as many partners than Super Mario RPG, but that you can only have two people in your party (Mario and 1 partner) at once, and that you also lose a turn if you swap a partner out mid-battle. First, I want to note that if you obtain and activate the Quick Change badge, you can change your partner out without losing an attack.[1] Second, I want to note that yes, you do have fewer partners in battle - but is that a bad thing? I think it's a reasonable trade-off to have only one partner in battle instead of two, given that in Super Mario RPG the partners only do anything in-battle (whereas in Paper Mario you can choose one partner at a time to appear on the map alongside you) and offers only half as many partners.My opponent also notes that in Super Mario RPG, you and your allies learn special moves and can use items bought or found throughout the game to aid you. He argues Paper Mario does not offer this and only offers two types of attacks: Jump and Hammer. This is not 100% accurate, however, as you and your partners do indeed learn more attacks throughout the game, and you can buy and use items. Mario's standard Hammer and Jump attacks both receive two upgrades throughout the game, each partner can get new attacks, and Mario learns a special ability after finding each Star Spirit - additionally, Mario can learn new abilities by activating badges that grant new Jump or Hammer abilities. The diversity of these badges is astounding:*Badges like Dizzy Stomp, Shrink Stomp, and Sleepy Stomp can induce status effects on enemies.*Badges like Power Jump and Mega Smash increase attack power substantially.*Badges like D-Down Jump and D-Down Hammer ignore enemy defense stats.*Badges like Hammer Throw, Mega Quake, and Power Bounce alter basic attacks in certain ways (making the hammer a projectile, damaging all enemies on the floor or ceiling, and allowing Mario to jump on an enemy repeatedly until you fail an action command, respectively)*Badges like All or Nothing, Ice Power, Power Plus, and Mega Rush boost Mario's attack stats if certain conditions are met.*Badges like Defend Plus, Damage Dodge, Dodge Master, and Fire Shield boost Mario's defense stats if certain conditions are met.*Badges like Bump Attack, Spin Attack and First Attack grant Mario overworld abilities that aid him in battle.*Badges like Jump Charge, Hammer Charge, Super Jump Charge and Super Hammer Charge allow Mario to boost his attack power for the next turn.*Badges like Double Dip, Triple Dip and Quick change allow Mario to use multiple items in a turn or swap partners without losing a turn.Each badge costs a certain amount of badge points (BP) to wear, and you can choose to earn 3 BP by leveling up. This is less than the 5 HP or FP you can gain, making the depth this system offers incredible. Do you try and get as many Badge Points as possible, risking entering battle against tough enemies with less HP and FP? Do you go for status attacks or more powerful attacks? Do you boost defense or offense? Super Mario RPG offers nothing like this. Sure, it has an armor and weapons system, like my opponent notes, but you can only apply one piece of armor and one weapon at a time. Paper Mario allows you wear as many badges as you have badge points. Additionally, my opponent incorrectly asserts each partner in Paper Mario can learn only have three attacks - this is false. Each partner can learn up to four attacks. With eight partners, that is a whopping 32 attacks to choose from!My opponent notes the mini-games in Super Mario RPG, which I agree are neat. Paper Mario also has mini-games, however, including Chuck Quizmo's Pop Quiz and Li'l Oink Farm, which earn you star pieces and items, respectively, and the Playroom games (Jump Attack and Hammer Attack) that give you coins).Also, my opponent notes when you level up in Paper Mario, only Mario levels up, not your party members. This is true, but you can level your partners up by finding and hitting blue blocks.References:1. http://papermario.wikia.com...