Heimerdinger from League of Legends requires more skill than other champions.

"In reference to League of Legends, I would argue that skill is extremely hard to define due the vast amount of possibilities. I would say a good start to definite skill on League of Legends is map awareness, predicting enemy movement, aiming skill shots, dodging skill shots, and vision control." here I would agree but I would say that for heimendinger this is a lot easier. with turrets, heim is allowed to stand further away from his opponent, denying harass, showing that he requires less skill for dodging. For map awareness, it is pretty standard. You have the ability to place turrets in the bushes to act as wards should you feel your opponent has the capacity to immediately take down your turrets. they act as teemo shrooms which are extremely useful. Also, should you have the need to escape, they provide convenient damage to turn fights around. otherwise, vision control remains the same as most other champions. For predicting enemy movement and skill shots, it can be put into two situations, the first being against champions without a "dash" or a flash-like ability. against them, your grenade and rockets are not as important as you should rely on your turrets to deal damage while dealing with them once they "dash" to you. With the gap closed by the enemy, it should be a piece of cake landing your grenade as there will be less distance to cover and the enemy will have burnt his ability to escape the grenade. afterwards, you will have total rein over your opponent. Here, you only need to wait for them to try to engage the fight, vastly decreasing the amount of skill in laning."However, he can solo gank the jungler and other wandering enemy champions if he can predict their movement and control the vision of the area around."Thanks for doing my job for me.2.Csing"Indeed, last hitting minions is an extremely important part of the game and it would be assumed that with the turrets that you would be able to get almost every CS in your lane. However, I have found that turrets make it harder to last hit minions. The reason for this is because the turrets are hitting the minions low enough for the other minions to steal it before I can use my slightly more damaging auto attack to secure the last hit. Heimerdingers turrets just keep attacking; they do not stop and wait to last hit for me. In addition, my auto attack is pretty slow compared to other mages such as Velkoz. I find that even late game, my turrets still fail to last hit by themselves." Here, I will have to argue about your perspective on last hitting minions. Most of the time, turrets make csing a lot easier as it provides a constant stream of damage to mitigate any attempts to push minions to your turrets. instead, you could be pushing without the constant worry of ganks as you can watch from a safer distance as your turrets push for you. One thing that I must clear up for you is that turrets automatically aim towards the last targeted minion, granting superior attack speed in the form of pets doing damage without much need for mana. Granted that the player has a bit of common sense, he would aim at the minion with the least hp and seeing as I am arguing that heim requires minimal skill, newer players tend to continuously auto attack, thus the turrets provide more chance of actually getting the last hit. In your case, you claim that it is hard to last hit with your turrets dealing the constant damage only to have your cs stolen by minions. Given that you put effort in csing, might I suggest auto attacking minions while the are at a fifth of their health? here would be the optimum time to try to cs as provided that you have not stockpiled on ap, your damage is just a tick of damage away from killing the minion, compensating for other sources of damage. otherwise, a couple of ad runes will give you a lot more damage to cs without any skill at all, continuously auto attacking minions.3.Zoning."Heimendinger can be an extremely good at zoning out his enemy laning opponent. However, this is only as good as he has all of his turrets up. In addition, if he is not able to put down a turret without it being destroyed immediately, then he himself is zoned. I have found that Diana, Syndra, Xerath, and Gragas are good at counter zoning Heimerdinger. This is due to the long range AOE."Here, I have to comment that should the enemy possess aoe spells, placing turrets further away from one another should solve the problem. otherwise you can set up "base" at your main tower as this will ensure your safety due to the fact that your turrets make diving heim near impossible. Should the enemy NOT posses aoe, like ryze for instance, heim hard counters them, which proves my point to a greater extent.4.E and W combo.Heimerdingers "Stun Grenade" is a slow moving AoE skill shot similar to Velkoz"s E, except Heimerdingers E is slower, and has a lower radius. On the other hand, it does apply a slow. Due to the nature of the "Stun Grenade", it can easily be countered by a high mobility champion such as Yasou or Ahri, or a player is able to predict me predicting where he is going. In addition, the W has a small casting time that makes it easy to dodge when the E does not land.here is where the game gets interesting. should one be inefficient at "skilll shotting", one can "bait" an opponent into engaging and the shorter distance between heim and the enemy should make e w comboing a breeze as there will be less time taken for the projectile to move.5.Destruction of those pesky turrets.Enemy champions can easily bait the "Power shot" from the turrets and destroy them with minimal damage. In response to "more ambitious opponents may try to destroy one's turrets but here is where the e w combo comes in.", opponents may attempt to "bait" my stun. This would leave my beloved champion extremely open to aggression and/or a gank until it comes off of cool down.This comes down to experience or just reading a guide. From here you should learn that 6. Other stuff..."Lastly, Heimerdinger is EXTREMELY fragile. Most enemy mages can combo me out in 1-2 seconds.With all of this in mind, I would have to predict which trick my opponent will try to pull on me and devise a way to exploit a weakness in their kit. In addition, I cannot afford to miss my skill shots due to the long cooldowns, while several other mages can afford to spam effortlessly. Such examples of this is Annie and Syndra. There are most likely more than that, but I think those two examples will give you an idea."Not really. they are similar to ziggs' skills and he is considered one of the best poking champions in lol. also, syndra and annie have much longer cooldowns on their ultimates than you, creating large gaps of time in which they remain vulnerable. it is similar to comparing veigar and orianna. Also, given that you are heimendinger, the core essential item to your kit is the zhongyas which grants invulnerability against the enemy. This grants more than enough leeway for you as your cooldowns will be shorter than the invulnerabilityu and the turrets should have chipped enough hp to turn the fight around."I'm scared to click send...I feel like I'm leaving something out... Either way, I wish you the best in this argument my worthy opponent."Why, I am flattered.source on champion attack speeds http://leagueoflegends.wikia.com...'_attack_speed