Video games are detrimental to the modern day society.

I can see that my opponent has failed to comprehend my argument and is misleading the readers as well. "Of course there's bound to be at least 1 person who agrees with you. After all, there are nearly 7 billion people on this planet. I'm not saying people are not biased, but facts are not supposed to be. You can't just say something that you believe and pass it as a fact without research." In a debate, both points of perspective are both opinions, not facts. There are essentially very few things that can be passed as a fact. If you say that you find statistics via researching, how do you know that the number is still the same now? How would you know that it's exact and it can't be a mistake? What's the point of a debate if all you're doing is just copy and pasting ideas from various articles and not putting any of your own personal idea and opinions into it? Then what's the difference between the debate and just copy and pasting words from sources? "I am sure that 25% of the world to somewhat degree, is glued to some technology that interferes with their life" Of course people are glued to technology, gadgets such as the watch and weapons and the radio, not so much nowadays, have impacted people all around the world." This I did not state. Stop forcing words down my throat. "What I am trying to get across, is the fact that even though some games might seem educational in some ways, 99% of the game play is not related to it whatsoever." Really? 99% of games are not educational? Where did you learn that? In fact, I have evidence to dispute your 99% non-educational games statistic: Type of Games Played Most Often: 11% (Persistent Multi-Player Universe) 14% (Downloadable games such as Bejeweled) 16% (Action/Sports/Strategy/Role Play) 47% (Puzzle/Board/Game show/Trivia/Card) 12% (Other) Puzzle/Board/Game show/Trivia/Card combines to make a whopping 47% of all games played. Puzzles are certainly educational in that it trains the player to envision the big picture and utilize the smaller pieces. Board games, not so much, encourages socialization from player. Game show games, such as Jeopardy requires you to have an immense amount of knowledge to win. Same goes for trivia games. Card games such as poker and blackjack requires careful consideration from serious players, increasing their ability to strategize better." You obviously cannot comprehend my statement because you did not read it thoroughly enough. I said the GAMEPLAY of games that seem educational have 99% content that are not educational. For example, take COD 3 which has the background story of WWII. Besides this fact and the opening story, I do not see anywhere that any educational reference is included in the gameplay. Furthermore, the statistics only apply for computer games. "I do not know much about the outside world"? I think this statement fits you better. All you know about are online games. Did you ever see chess games for consoles in videogame stores? "1st hand perspective is always most obvious. …Case closed." Certainly 1st hand perspective is always more obvious, but do you have 1st hand perspective? Have you played through the whole game? Furthermore, if you think video games are detrimental to society, why do you play such things? Face it, life revolves around the little inconspicuous things. People have a tendency, in order to make other people be jealous of them, of being knowledgeable of certain things even though they have not participated in the actual event." Really, I never said that I had 1st hand perspective and nor do you since the only games you play are online. I have actually played similar football games before so I have a slight idea of it. You, on the other hand, can't have anything to say because you didn't even own any consoles before. "So sitting in front of the tv playing the video game is not being a couch potato. …I think not." I have never been to a stadium before because I am poor, and I have never been in a bar since I am not of age yet, so I don't know the exact response to such events. If they don't stare at the screen, how can they know what happened?" You're funny. So you think people sit on the chair in the bar and just stare quietly at the screen the whole freaking day? Uh no, the obviously order beer and chat loudly. If they're not in the bar, they go to a friend's home to watch the superbowl. And OBVIOUSLY, they do not just sit there the whole entire game. They don't need to go to the bathroom according to you right? Furthermore, staring is not the right word. More like watching. stare-to gaze fixedly and intently, esp. with the eyes wide open. I I seriously doubt that they would fix their eyes intently at their screen eh? "You think that every kid doesn't watch porn behind their parent's backs or do illegal things? On the topic of porn and other illegal things, it is obvious that you do not know as much about the outside world as you should. And here you have no evidence supporting your statement?" Certainly not every kid watch porn, some, like in China, cannot because of governmental censorship on search engines, others because they are aware of the consequences of their actions. 42% of youths age 10-17 had constantly seen Internet porn in 2006." Your statistics are not reliable. 9 out of 10 kids have viewed porn at least once. http://www.temptationseries.com... Furthermore, on this similar note and relating to video games, there are constant ads containing sexual content tempting the use to click it and play the game which usually doesn't have sexual content. A good example of this would be Evony. So you're saying that video games tempting people with sexual ads so that they will spend money and play the game is good? I think not. "Teens in part are at fault because they are at a point of age where they are forming their own view of the world and can judge their actions adequately most of the time. We can't know completely if whether or not they would be in certain situations if they did not play such video games. It is completely different than dealing drugs. How many illegal drug users create their own animated show?" How is it different from dealing drugs? You were saying how the company was not at fault for creating inappropriate games so that the teens can play it. So drug dealers are not at fault for selling drugs because the teens apparently should be able to judge their actions? "But didn't you write that all kids do illegal things behind their parent's back? I would certainly include playing adult rated games as one of them. It is the job of the parent to be responsible for the well being of their children, but unfortunately, that is often not the case. Video games may influence them, as we have concluded previously, but much more things influence kids than video games. Peer-pressure, cultural assimilation, desire to fit in, behavior of adults around them, etc. Furthermore, if you look at this list: All of the top games listed are rated E, with the exception of Grand Theft Auto: San Andreas, which is only #8 and the game that you play, Call of Duty 4: Modern Warfare, which is ranked #16. Violent video games do NOT dominate the industry in any way, shape, or form, until the media puts a spin on it." I would advise you to not force words down my throat anymore. I did not say ALL children do illegal things behind their parent's back. That is too extreme. Furthermore, so you're saying that the parent should be around the child 24/7 and not go to work? Yes peer pressure influences them, but where do their peers get their ideas? It all goes back to video games. And you obviously did not do any thorough research. The most popular game of the ps3 is Metal Gear Solid 4. There is also Assassin's Creed II, Uncharted 2: Among Thieves, Bioshock, Killzone 2 and much more. Finally, I will conclude with the fact that E games can contain violent content (just no blood). No more room. I sh