War Game Scenario: Russia vs Chosen nation

This is a war game scenario. State in the comments why I should debate with you. If you are going to be busy and forfeit don't be my opponent.I have made it impossible to accept. If you somehow are able to accept this you automatically forfeit winning. Please, if you are the best debater or one of the best debaters, please look for a more worthy opponent. Voters (don't be biased) will be voting.I am Russia state your country in the comments. Along with your minor ally.1. Use this source for military numbers only, as it is the most reliable: http://www.globalfirepower.com............;2. Each country's turn will be about a month to three months long, so please take in consideration of how much you do in a turn, make it reasonable. (DO NOT try to win in one turn! Take into account that your we are both living, thinking beings that can adapt to a situation.)3. Morale is a key factor in your armed forces' effectiveness.4. You may produce more military forces (soldiers, ships, aircraft, tanks/AFVs/cavalry), but it depends on your military budget and how industrialized your nation is.5. You may choose to attack, defend, do nothing, or surrender during your tun6. I choose how the war begins.7. If a nation's capital is destroyed/liberated, this does not necessarily mean that the war is won; the capital could be recaptured.8. ONLY ONE WMD is allowed. (Chooses WMD)9. WMD is to be used as a last resort. It can only be used if there is an extreme threat to the nation.10. IF a WMD is to be used, you MUST describe the effects of its' use IN DETAIL. Every aspect of the WMD's effects MUST be correct and realistic. Any unrealistic detail in the effects will cause the use of the weapon and ALL of its' effects to become void, and there will be no "restocking" of the WMD. Once you use it, you used it, whether or not the effects are void.11. Every aspect of the war MUST be realistic. Any unrealistic detail will cause the entire action to be void. Three infractions of this rule will result in an immediate defeat.12. At the beginning of the "war," you MUST specify what country you are, what WMD you will use (and describing the weapon using the below rules in the weapons' list), and you must show what the entirety of your armed forces is made of (soldier count, tanks, artillery, ships, aircraft, etc.). No allies or NATO, EU, etc. under ANY circumstances. You can have one minor ally that will be stated in round two. Use my minor ally to figure out a minor ally close to it on GFP ranking/ It is possiblr to stir p war with other countries,Ex: You being South Korea going trough North Korea and China to get to me.13. Specify what your WMD is going to be. Specify ALL measurements of the WMD (yield, range, parts-per-million, etc).14. You may choose ONE weapon from the following list of WMDs:- Nuclear Weapon: No larger than a 50 kiloton yield( a little more than the detonation of 2 Nagasaki bombs combined) . Specify type of detonation (underground/collapse, ground/shock, air burst/dust). MUST specify location of detonation(longitude, latitude, altitude. Also name country, province/state, and city or area of detonation).- Chemical: Maximum 15 parts-per-million. Specify chemical type. Nerve agents are not allowed.- Biological: Minimum parts-per-million of 15. Maximum initial infection of 1,000 people, but the infection may spread further.15. I make the first move so in round 1 you accept and state your countries armed forces.16. No insults, cursing, or any inappropriate behavior.17. No trolling.18. You must state your battle plans. The opposing person acts as if he doesn't know it unless it is publicly stated, spies, etc.19. Disobedience of ANY of these rules WILL result in an immediate "strike." If you acquire 3 "strikes," you immediately forfeit the debate. You can declare I have a strike, but that probability of that happening is unlikely.