should vilent video games be banned

It is upon Pro to show that Violent video games should be banned. I must show that violent video games should not be banned. Refutations A. Aggression increases The statement Pro really seems like he is making is that violent video games increase aggression in youth, a claim that is completely unsupported. In fact, I have a substantial amount of evidence to cause Pro's point to fall. Let's look at the supreme court case that came out of this accusation, and the verdict. "In sum, the evidence presented by the State does not support the Legislature's purported interest in preventing psychological or neurological harm. Nearly all of the research is based on correlation, not evidence of causation, and most of the studies suffer from significant, admitted flaws in methodology as they relate to the State's claimed interest. None of the research establishes or suggests a causal link between minors playing violent video games and actual psychological or neurological harm, and inferences to that effect would not be reasonable. In fact, some of the studies caution against inferring causation. " [1] Violent games seem to have no negative factors on youth. Medical and psychological experts agree, saying: "It's clear that the ‘big fears' bandied about in the press - that violent video games make children significantly more violent in the real world; that children engage in the illegal, immoral, sexist and violent acts they see in some of these games - are not supported by the current research , at least in such a simplistic form. That should make sense to anyone who thinks about it. After all, millions of children and adults play these games, yet the world has not been reduced to chaos and anarchy. " [2] To show even more proof that disproves Pro's statement's, we can see actual statistics in correlation between violent video game usage and actual juvenille aggressive reports. .. "According to federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low. Researchers find that people serving time for violent crimes typically consume less media before committing their crimes than the average person in the general population. It's true that young offenders who have committed school shootings in America have also been game players. But young people in general are more likely to be gamers - 90 percent of boys and 40 percent of girls play. The overwhelming majority of kids who play do NOT commit antisocial acts. " [3] Now, why would it be that in the last thirty years, the time period where violent video games have shot up in development [4], that the juvenile violent crime rate is at an all time low if these games increase aggression? Pro's point falls Pro then makes a second point which is really another way of saying the first, so I will only lightly touch on it. .. Behavioral scripts. This claim is again completely opinionated and backed with no source. If Pro is to say behavioral scripts develop " from the repetition of actions ", then you can say that someone who brushes their teeth every morning will brush their teeht automatically when they see a toothbrush. Equally, it's like saying a person who has to wake up early the majority of the year for schooling will ALWAYS wake up early; I think we all know this not to be true. Now moving on to my contentions. 1. Violent video games prepare the youth "Violence has always been and remains a central interest of humankind and a recurrent, even obsessive theme of culture both high and low. It engages the interest of children from an early age, as anyone familiar with the classic fairy tales collected by Grimm, Andersen, and Perrault are aware. " Posner adds, "To shield children right up to the age of 18 from exposure to violent descriptions and images would not only be quixotic, but deforming; it would leave them unequipped to cope with the world as we know it. " [5] Violence is all around us; whether it's foreign countries, domestic gangs, or through whatever medium, it's here to stay. Banning violent video games because of potential aggression harm younger individuals, as the quote above states. A younger person is much more likely to overreact when exposed to a violent situation if he has never been exposed to violence before. .. .this is just common sense. Violent video games give a good medium for these kids to experience the world's anger, and prepare for it. "The Sims designer Will Wright argues that games are perhaps the only medium that allows us to experience guilt over the actions of fictional characters. " [5] This says that through games, one can actually at a younger age start to identify morals and guilt, and make decisions that have consequences, preparing them for the real world. Many violent games these days have open ended decision making: just a few are Grand theft auto, Fallout 3, and Oblivion. 2. Revenue would drop, harming the economy The video games system we live in this day and age brings in a vast sum of money; in 2008, $11.7 billion dollars was gained through video games [6] "97% of 12-17 year olds in the US played video games in 2008, thus fueling an $11.7 billion domestic video game industry. In 2008, 10 of the top 20 best-selling video games in the US contained violence. " [6] It's safe to say that banning these games, which I have proven have no negative effects on adolescents and have no imact on their aggression level, would just cause a lot of problems. You would ruin the gaming industry, have kids who wouldn't be prepared for the real world, and in reality just take out very fun aspects of games. What a bore video games would be if all of them were violence free; we all feel this way, and it's common sense that these video games are the best of the best. After all, 10 of the top 20 best-sellers had violence. Thank You Sources 1. Video Software Dealers Association v. Schwarzenegger, the US Court of Appeals for the Ninth Circuit in a 3-0 majority opinion written by Consuelo Callahan, JD, on Feb. 20, 2009 2. Grand Theft Childhood: The Surprising Truth about Violent Video Games: Lawrence Kutner, PhD, and Cheryl K. Olson, ScD, co-founders of the Harvard Medical School Center for Mental Health and Media 3. Henry Jenkins, PhD, Provost's Professor of Communication, Journalism, and Cinematic Arts at University of Southern California 4. . http://www.suite101.com... 5. . http://www.pbs.org... 6. . http://videogames.procon.org...