This house believes "Video Games Be Considered a Sport"

Here are some examples for what I meant when I said manipulate, and then I will explain how manipulation of video games is more impactful than the manipulation of sports, such as you said " bribe the referee". I play Destiny, and when you get to a boss, there is a number of different attacks, lets say about six or seven, that he/she can cycle through. Once one has figured out how to beat these attacks, you can just do the same thing over in over again, and the boss' strategy will not change, even if they are about to lose. In a sport when the team you are facing realizes something is not working, they will change their strategy to try and win. If your opponent is doing the same thing over and over again even though they will not succeed, then they are easier to beat than an opponent who does change a broken strategy. Another example is when my friend played Pokemon Go, he had a cheat that allowed him to teleport anywhere in the world and find the best Pokemon by putting coordinates into the website. [1] You cannot go wherever you want on a field or chessboard, there are rules and people that will get in your way. Your response to this could be, "Video games are given the status of sport then they to will be monitored", but there has been no patch to fix the problem, even though it violates the whole point of the game, getting up and walking around. For your example of "brib[ing] the referee", I argue that it only changes one aspect of the game, strategy can still change, even if the rules are not being followed. Also, if it is so obvious that the referee is cheating, then he will suffer consequences, and so will the person that bribed him/her. To that you say "It is because of the fact that sports are carefully monitored and if Video games are given the status of sport then they to will be monitored", but why should video games be given status of sport if they have not proven themselves capable of regulation already. They don't deserve it if they have not even showed they can accomplish a crucial requirement. To your second point "If you are stating this, then you are implying that Video games require no skill" I will show you that one of the first points I mentioned in round 2 is "First, video games do require 'fast reaction times, muscle memory, and excessive movement.' " All I stated is that popularity should not be a determinate because there are things that are popular for little or no reason and if you are trying to make video games a sport it should be a reason argument, not a popularity argument. As you said in round one "Please use fact rather than opinion in your debate as this a fact based debate." Popularity - the quality or state of being popular[2] Popular - of or relating to the general public [3] For your final points, the quote means video games are "in a sense addictive" and that in a study by "Traditional Psychology" in 2011 showed "showed that the brains of 14-year-old video gamers looked similar to those of adult drug addicts" [4] To say that they provide any good health benefits that outweigh the negative aspect of addiction would be very difficult then. The similarity in their brains is most likely because "in the scientific journal Nature in 1998, researchers found that playing video games can release levels of striatal dopamine (aka that feel-good chemical that triggers your reward system) similar to those found in drug users immediately following the injection of amphetamines." [4] Finally, to say "where is the Evidence? Where are the statistics? Where are the numbers?" when I have provided sources for all my outside information is ridiculous. You have made various claims such as "E-sports had a following of 292 million, and it had actually gone from 204 million to 292 million between 2014 and 2016 -- a 43% increase in just two years and it's projected to exceed 427 million around the world by 2019! That means that in just 2 years it will exceed NBA which exceeds NHL! Furthermore, the E-sport Revenue is expected to smash $1 billion by 2019", "serious eSports athletes train for months on end, displaying strong mental focus, quick reaction time, and extreme dedication as they compete", and "Furthermore, most games are quite unpredictable as the lines of codes in them often exceed 1,000,000,000 and that means that a single shot in fifa 17 can have 5 different outcomes" while at the same time you have not cited a single source. How am I supposed to accept this as common knowledge? I am not familiar with the growth and financial projections of eSports, I don't know how much work it takes to become an eSports competitor, and why should I know how intricate the code of Fifa '17 is and how it affects each shot you take? If you want to play that game, it goes both ways my friend. [1] http://www.crossmap.com... [2] https://www.merriam-webster.com... [3] https://www.merriam-webster.com... [4] http://www.lamag.com... (This is the article where I found the studies, and it provides links to the studies if you want to go look at them.)