Dota 2 is better than League of Legends.

I shall start off with some smaller arguments, and then move onto the bigger arguments regarding the core concepts of game-play.1. GraphicsAlthough a minor problem, League of Legends suffers from worse graphics than that of Dota 2. This is partly because Dota 2 is newer than League of Legends. Although Riot games, the developers of League of Legends, have done some minor updates with regards to graphics, most of the game remains unchanged.2. Tribunal systemLeague of Legends has a system where players can vote whether to punish or pardon a player that has been reported. (1)This would be great if the judges are chosen from a pool of adults and screened beforehand, or you are allowed to make your case and defend yourself. Unfortunately, more often than not, the people who are judging you are 13 year old kids who want to troll, and deliberately make punish people just for fun. Many people have complained about how unfair and broken the tribunal system, is. 3. Unskilled Player as a reportable offense. Everyone can have a bad day, where they just can't play well. Anyone can be paired with someone who is better than they are, despite the fact that their skill level is perfectly suited for the group level they are in. And yet, being reported for this, places you in a player group that is less skilled than you, forcing you to waste your time playing with people who are weaker, while potentially being stuck in a situation where your allies are consistently bad, and therefore prevents you from returning to your own group skill level. 4. Character AestheticsIn Dota 2, you get items that change how your character looks. You can buy these items using real money, but you can also get these items for free, after every game. And best of all, you can trade and swap these items with other players. In League of Legends, The only way to get a new skin or look, is to buy it with real money. You cannot trade your new look with other people, either. 5. "Pay to win" vs. "Play to win": RunesRunes are aspects of League of Legends, that add permanent boosts to different aspects of a hero, from Damage, movement speed, Ability Power, etc. (2)Although runes cannot be bought directly using money, they can be purchased via Influence points, which are gained by playing games. The problem here, is that the IP(Influence point) boosters can be purchased using real money. When two people have been playing the same amount of time, with the same amount of games, are at the same skill level, and are playing the exact same champions, but one is necessarily, objectively stronger than the other, that is a demonstration of "Pay to win".6. "Pay to win" vs. "Play to win": HeroesIn Dota 2, all heroes are free, and are unlocked for everyone to use. In league of legends, only 10 free champions are rotated every week, and all other champions are locked, and must be purchased using real money or Influence points. This prevents new players from trying out all the different heroes, and more importantly, prevents them from continuing to play the heroes they like without having to either play up to 60 games to purchase them, or use real money. 7. "Pay to win" vs. "Play to win": New HeroesNew heroes are often imbalanced, and tend to be overpowered. With Dota 2, this is not a problem, because anyone can use them on a first come first serve basis. However, with League of Legends, only those that buy the new hero, can play them, and since the newest heroes are consistently the most expensive, those who buy the new heroes with money, gain a significant advantage.8. Game Mechanics: Character Viability and SnowballingSnowballing is a term that refers to how a small push, a small advantage for one team, keeps building up so that the other team cannot win, and cannot stage a comeback. With regards to Dota 2, each hero fills a specific niche, a specific role. Some heroes are good at pushing the lane early, others are good at team fights. Some are great early game, others are only good after a couple hundred creep kills. Some are very powerful, but are very well countered with specific items and heroes. This makes it very easy for the losing team in Dota 2 to stage a comeback. No matter how strong your opponents team has become, you will always have your specific niche that your opponent cannot contest. You may lose some options that will lead you to victory, and your enemy may gain some options, but you will never completely be out of options and having to rely on praying that your opponent screws up and makes a mistake. With League of legends, this is not the case. When one team gets ahead early in the game, the other team has no options left, because whatever they can, or want to do, their opponents team can do better. With Dota 2, getting ahead of your opponents team, means gaining more options, and making your opponents team lose options. With League of Legends, getting ahead of your opponents team, means that you literally become stronger than your opponents team, forcing them to either get stronger than you, or lose. This was why, Teamliquid found out that the team that was 10% ahead of the other team in terms of gold by the 12 minute mark, had a 90% chance of winning. (3)This is one of the main reasons why Dota 2 is superior to League of Legends. 9. Game Mechanics: New heroes and balancing issuesNew heroes are always imbalanced, as mentioned above. However, since Dota 2 is based off the original Dota game from World of Warcrafts, most of the new heroes that have been introduced, have already been balanced beforehand. 10. Game Mechanics: DenyingDenying is an important aspect of Dota 2, as it gives people more options on how to control the lane. Even if you are behind, and cannot out out-farm your opponent, you can still do many things within your lane, that prevents your opponent from getting the experience points/gold that they need, such as diverting your creeps away from your lane into a neutral creep camp.11. Game Mechanics: Penalty for DeathWhenever you die in Dota 2, you lose Gold, as well as time. The amount of gold you lose, is proportionate to the strength and level of your hero. This means that the weaker you are, the less amount of Gold you lose, and the less risk and penalty is imposed towards you. However, if you are strong, and are saving up for an item, you lose more gold, and therefore start out weaker than you were before, giving your opponent a better chance at winning. Consistently picking on a single hero that is very strong, not only nets you with a lot of gold, but also makes him weaker. With League of Legends, all you lose is time. This essentially means that stronger heroes don"t get any stronger, but they also don"t get any weaker. You are literally just as strong and re-spawn just as strong as before you died. This contributes to, and makes it harder for the losing team to stage a comeback. 12. Game Mechanics: Terrain advantagesWith Dota 2, there are various mechanics in place where someone with sufficient skill can use his wits to avoid, and even with, team fights, even if they are outnumbered. Dota 2 for example, has a mechanic where vision is limited when below a ramp, and where ranged attacks have a chance to miss, when attacking someone who is above the ramp. The trees in Dota 2, are also destroyable, blocks your line of sight, and there are small pathways in between the trees themselves. This allows players to "Juke" enemies and stave off certain death, and even allow you to escape and change the tide of the battle. This increases the options that one has with regards to strategy.13. Game Mechanics: Teleportation back to baseIn Dota 2, teleportation scrolls cost an item slot and some gold. In League of Legends, any and every person can use a built-in teleportation system that transports them back to base. This has an effect both in early and late game-playEarly on in the game, the mechanics where you are forced to spend gold to buy a teleportation scroll in order to return back to base to buy and heal, prevents people from acting recklessly or necessarily sacrificing a lot of mana and health in order to score a kill, and penalizing them when they do, thus preventing people from getting too easily fed early on. In the late game period, scrolls take up an item slot, and since you can only carry 6 items at any one time, you sacrifice an item slot for the ability to go back to base, allowing the other team to counter-push a lane and apply pressure, or forcing your opponent to sacrifice an item slot to buy a teleportation scroll, thus weakening him in the late game period. I shall now await my opponents response. Sources:1. . http://na.leagueoflegends.com...2. . http://leagueoflegends.wikia.com...3. . http://www.teamliquid.net...