Resolution (Pro) vs Framerate/Stability of a Game (Con) (Please read my post on the first round)

I'm sorry that my post isn't as long and substantial as I anticipated it would be. I have to make a quick argument post because I will be busy soon and I need to finish this.{"Im sorry for a bad debate. I thought this would be a more simple debate but you put a lot of work into it. However, I think the graphics play a lot to a game's success. I understand this is an assumption but at leat the websites I've looked at people won't buy a game if it doesn't have good graphics. Framerate and stability help but buyers when they look at the trailer mostly see the graphics thus compelling them to buy the game."}Graphics play a considerable role, but it's supportive, not a primary role. Like I said before, many examples of good games are critically acclaimed mostly because of its core mechanics and fun value of the game itself. Sure, graphics may be somewhat of an impact on a game's success (well, it kind of does, commercially). But generally, good games that we've seen aren't good games solely because of graphics. We have seen good looking games before, but have mediocre quality (Destiny, particularly the PvE aspect of the game). Furthermore, I understand that people usually look at a game's graphics in trailers, but that doesn't give developers the excuse to just skimp over a game's overall content and stable framerates just to hit a certain resolution. But, these types of gamers are misinformed and they're looking for the wrong thing, especially when they're console gamers. But, it's not really their fault though, not that I think about it. These gamers who support this movement are usually PS4 fanboys who were the same people who started throwing this false notion around that the PS4 is "significantly better" or "50% more powerful" than the Xbox One. Earlier, I debunked that notion, as that comparision is simply over-exaggerated and the difference is not so apparent in real time as it is on paper. I've heard from someone that the real difference is approximately 10%, but I couldn't find a source to support that. So, anyway... You see, if graphics and resolutions are your priority in games, just simply get a PC. Many times I tell these people that PCs offer you the best graphics and if you have good enough hardware, which you should if you're building a PC for at least 600 bucks, then you should already outmatch the PS4 in specs and run pretty much any game at 1080p, 60fps. I have a PC with 2 Gigabyte Geforce GTX 980's SLI, a 1440p, 144hz monitor, and an Intel Core i5-4690K (thinking about switching to an i7-4790K) and I can run any game 1440p, maximum settings, in at least 60fps (sometimes 120fps or higher). Now, I don't mean to brag here, I'm trying to make a point here and you don't really need to spend nearly $4,000 on a computer like I did because I'm extremely passionate for my build. And they tell me that I'm a fanboy, but I tell them I have a $4,000 Gaming PC, a Xbox One, a PlayStation 4, and a Wii-U. Okay, enough of me bragging; I'm getting off topic here. So, basically, my overall point that I'm trying to make her is that I think that this resolution debate that's going on in the gaming community, especially in console gaming is ruining it in some degree. Now, I'm not saying that if you like resolution in games, you're the devil. I'm not saying that. I'm saying that this resolution debate has such a huge impact, especially for developers that now, I see developers risking a game just to hit 1080p, when there's constant framerate drops. Things like this are unacceptable, for me at least. Framerate and stability should go before resolution; that's my point. Okay, I got to go. Thanks for participating.