Sangheili Vs. Vampires

I am sorry for the forfeit - I loss track of time. ( -.-')==Arguments==--Tactics--Vampires as a whole have many different tactics that they can deploy. However, for this debate, I shall only introduce the ones I think will be critical against Elites.1) Digging UndergroundAs I've stated in Round 1, vampires can combine different abilities to produce new, interesting abilities. Super stamina, super speed, and the fact that vampires do not require air allows them to dig to great lengths and for long times. Now, what use is the ability to dig quickly and far?-->Negating the Elites' weapons. Needless to say, I doubt that an elite gun has the power to penetrate up to miles underground. Neither do they have the ability to aim at underground targets - you cannot find the vampires.-->Attacking the Enemy. Since the Elites can no longer find the vampires, the vampires now have the element of surprise. A vampire could choose to dig their way back up into an area behind the Sangheili, or perhaps even drag elites down underground with them. Popping out of the ground, then escaping right after the ambush, will cripple the Sangheili, yet at the same time, protect the vampires.2)Air SupportVampires have the ability to manipulate wind/air, which allows them to fly. Furthermore, they have super stamina, can levitate objects into air, and manipulate the gravity of objects. But what does this all mean? Vampires can fly and move objects of great size with them. Since the battleground is London, there are plenty of large objects to drop from great heights, such as cars, buildings, etc. -->Negating the Elites' Weapons. Not only are they thousands of feet into the air, they also have large objects protecting them. Without a doubt, the Sangheili will not be able to reach these vampires.-->Demolishing the Elites. Although this has never actually been tested out, hypothetically speaking, an Elite will not be able to survive thousands of pounds being dropped on him/her from a great height.3) General ProtectionVampires also have a few abilities that give them protection overall, no matter what they are doing. -->Tactical Probability -- Vampires have the ability to predict the outcome of events tactically. This gives them key advantages in the area of intelligence. I haven't seen my opponent mention one thing about the intelligence level of the Field Marshals (Correct me If I'm wrong).-->Mist -- Vampires also have the ability to transform into a 'mist' substance. Without a doubt, none of the Sangheili's weapons can kill a gas, as all of their weapons can only damage physical objects. What does this mean? The second a vampire realizes he/she is in danger (See Above), they can escape via mist.-->Shields -- Vampires also can generate and create force-fields in almost any shape or size. This can protect them from the Elite's weapons.--> Mental Manipulation-- Vampires can change and alter the memories of an individual or group. This is critical, because what use can the Sangheili be, if they can't even remember how to communicate? Or perhaps they will forget their purpose in this battle, or who's their enemy.-->Invisibility -- Vampires can remain unseen in plain sight or view. This gives them the element of surprise.-->Energy Absorption - My opponent mentioned this in his 'rebuttal', and I will expand on it later. But for now, vampires have the ability to absorb energy and regenerate themselves.-->Endurance. A vampire has somewhat of a resistance towards pain, which allows them to endure more.4) General Combat--> Fire, Ice, and Sound. Vampires can control and manipulate all of these. I'm going to assume that the Sangheili have ears, and if they don't, then PRO can correct me in the next round. The vampires have the power to create something along the lines of a 'flash bang', and disorientate the Elites through sound. By disturbing the fluid in a ear, an Elite will be out of the game. This allows a vampire to follow up with a heat or cold attack, which will kill the Elite.5) Gas AttacksTo tell the truth, the name of this section made me laugh. But moving on, the British police are equiped with tear gas. Vampires can use this to their advantage, as they can deploy the tear gas agaisnt the Elites. Vampires have the abilities to force gases in and out of their lungs, to absorb gases, and can use force fields to transport the tear gas.-->Vampires can let this tear gas out during their dying moment, wounding or perhaps killing any foe that engaged in close combat.-->Vampires can emit this from the Elite's feet. (See Section #1)-->Vampires can drop this onto the Sangheili (See Section #2) ==Defense==PRO says that vampires will be killed by sunlight.1) Vampires evolve over time, since they are simply an imagination. They change to what humans want them to be. But I don't really care about this one fact.2) This won't hinder the vampires, as the will simply be able to hide until the daylight. As I've stated before, they can dig underground and lie there through the day and fight under the cover of darkness (Vampires can see better). PRO asks me to remove the fact that gunshots, swords, and any injuries that are cause by weapons (that aren't wood) can't kill vampires but only cause pain.1) I concede to this. It would result in the vampires completely winning. *XD*PRO asks that 'Energy Absorption' be reduced to -->1. It does not heal or fuel the Vampire and -->2. It wears out eventually.1) This, however, I do not agree to. I believe that both sides have this ability - the Elites can regenerate and the Vampires can regenerate. If PRO wants me to reduce the power of this, he must also reduce the power of the Elites similarly. PRO asks for a source for the abilities I've posted.1) I'm sorry for being so confusing - I posted my source in front of the list of abilities. You will find everything from Adoptive Muscle Memory to Force Fields at this website: http://extraordinary.wikia.com...It has a lot of links to different sections of the website, so I posted the general 'home'.==Rebuttals==Hmm. I've just noticed that I've gone completely backwards with the ordering of this round. I usually go..1) Rebuttals2) Defense3) ArgumentsBut, I suppose it does not matter. I digress once again...PRO uses the Field Marshal Elite Class as his squad1) I concede - it doesn't really matter.PRO claims that the Field Marshalls can win just through intimidation. 1) Sure, a normal human would get scared, but would vampires really get scared? You have to keep in mind that vampires are an intelligent species and they have full knowledge of their capabilities. I've shown you through tactics that they cannot be harmed by the Sangheili, yet they can slaughter the Sangheili. 2) Vampires can intimidate Field Marshalls. Imagine your opponent going up in smoke, and then somehow appearing behind you? Or perhaps imagine a foe that moves so fast you can barely see him/her? Needless to say, the wide variety of vampire abilities will surprise and scare even the most battle-hardenned foes. The Sangheili have not ever seen anything this powerful.PRO explains how the Sangheili will use 'shielding'.1) The shield will eventually become useless and destroyed - it cannot last forever.2) An elite cannot simply 'retreat'. My opponent doesn't realize that vampires can move quicker, have better vision, and have abilities that can wreak havok at a level that makes it useless to hide.PRO also talks about the Active Camo.1) PRO said in Round 1 that the Active Camo is only useful when an Elite is standing completely still or moving at a extremely slow rate.-->The vampires have many different methods on making Elites move. Such as increasing wind, exerting kinetic energy from their hands, etc.2) Vampires also have similar abilities. PRO also mentions Regeneration.1) As I've explained before, an elite will have a hard time at retreating, so this is useless.