Video games are an outlet for childhood aggression  Video games are a useful outlet for childhood aggression. As psychologist Cheryl Olson writes, kids 'use games to vent anger or distract themselves from problems.'1 Play violence has always been a natural part of growing up, especially for boys. In the past it was considered normal for young people to act out violent fantasies in harmless way, for example with toy guns in games of cops and robbers, cowboys and Indians, war, pirates, etc. These games were often inspired by films, television or comic books and magazines, just as computer games commonly are today. Now that these traditional activities are frowned upon and "enlightened" parents prevent children from having toy guns, aggressive play has simply moved indoors, on to the computer screen instead. Suppressing these natural instincts is not only pointless, it is probably more dangerous to remove yet another harmless outlet for aggression from the young.  1 Schaffer, A. (2007, April 27). Don't Shoot. Retrieved June 2, 2011, from Slate: