Video games are not useful outlets for childhood aggression. Modern video games cannot be fairly compared to traditional childhood play. Computer gaming is a largely solo experience, with none of the team play involved in games of war, cowboys, etc. Playing alone also makes it easier for the boundaries between fantasy and reality to become blurred, especially with the highly realistic graphics possible with modern technology. In any case, civilisation is about taming our base instincts, not celebrating the worst parts of human nature. Furthermore, and unique to video games, aggressive behaviour or its imitation at least is rewarded and repeated during gameplay1. Video games thereafter are not merely an outlet for aggression, but the fostering and feeding of that aggressive urge.  1 Gentile, D. A., &amp; Anderson, C. A. (2003, October 16). Violent Video Games: The Newest Media Violence Hazard. Retrieved June 2, 2011, from