[en] Background: Cardiorespiratory arrest is the main cause of premature death in Western countries. In Spain, there have been recognized between 17.000 and 27.000 cardiorespiratory arrests happening every year, which is equivalent to one every 20-30 minutes, in which the first intervenient only acts in the 25% of the cases. All of this indicates that the number of survivors could be increased if basic CPR maneuvers were used, that are easy to perform with a minimum of training. Therefore, training in resuscitation techniques has been an ever-growing, activity being the teaching to pupils one of the fundamental bases. It has been proved that, at the age of 12-13 years, a correct physical condition is established to execute thoracic compressions as well as a sufficient cognitive development to understand the importance of cardiorespiratory arrest. The PROCES project established that finding a new alternative to the standard teaching method used by health professionals in schools is necessary. In that way, online teaching or e-learning have recently been emerged among a variety of alternatives to traditional teaching methods, which is of great importance due to the great computer management that characterizes this population. Aim: To compare the effectiveness of an educational intervention on basic life support using a serious game versus the traditional teaching method in high school students. Methods: A randomized clinical trial with simple masking will be developed in a control group and an intervention group made up of adolescent aged 13-18 from four different high schools in A Coruña.

[gl] Antecedentes: A parada cardiorrespiratoria é a principal causa de morte prematura nos países occidentais. En España, recoñécense un total de entre 17.000 e 27.000 paradas ao ano, o que equivale a unha cada 20-30 minutos, nas cales o primeiro intervinte unicamente actúa nun 25%. Todo isto indica que se podería aumentar o número de sobreviventes si se iniciasen manobras de RCP básicas, que son doadas de realizar cun mínimo de adestramento. Por iso, a formación en técnicas de resucitación foi unha actividade en continuo crecemento, sendo un dos pilares a ensinanza á poboación escolar. Demostrouse que aos 12-13 anos establécese unha correcta condición física para realiza-las compresións torácicas e un desenvolvemento cognitivo suficiente para asimila-la importancia da parada. O proxecto PROCES determinou que era necesario buscar unha alternativa ao método tradicional de ensinanza dos profesionais sanitarios nas escolas, deste modo, nos últimos tempos xurdiron variedade de alternativas, entre elas, a ensinanza online ou e-learning mediante videoxogos educativos ou "serious games", a cal cobra notable importancia debido ao gran manexo informático que caracteriza a esta poboación. Obxectivo: Comparar a efectividade dunha intervención educativa sobre soporte vital básico a adolescentes escolarizados utilizando coma método de ensinanza un "serious game" en confrontación ao procedemento tradicional de ensinanza. Metodoloxía: Levarase a cabo un ensaio clínico aleatorizado cun enmascaramento simple nun grupo control e un grupo intervención formados por adolescentes de 13 a 18 anos de catro Centros de Educación Secundaria da cidade de A Coruña.