FERMILAB GOLF LEAGUE RULES - 1998

I.      Rules of Play

  1.  USGA Rules: The rules  of  golf  as  promulgated  by the United States
      Golf Association will apply except when superseded by the rules stated 
      below.

  2.  Local course rules: All local rules listed on the score card will apply.

  3.  WINTER RULES. The ball may be  moved  up  to six inches (6"), no nearer
      the  hole, using the head of a club,  when  in the fairway or rough. This
      rule  MAY NOT be used  to  obtain  relief  from  hazards  (traps,  water, 
      etc.)  or natural obstacles (trees, shrubs, etc.).

  4.  Lost ball: A new ball may  be  dropped  with a ONE STROKE penalty. The
      drop area should be as near as possible to where the ball was seen to go.
      If any question of  placement  arises,  mutually  agree  with  your 
      opponent. This applies to all lost balls, including those in the fairway.

  5.  Ball hit out of bounds: The player may  elect to drop a new ball within
      two club lengths of the POINT OF  EXIT,  no  nearer the hole, with a one
      stroke penalty, OR use the stroke and  distance  penalty. When the ball 
      lands in a water hazard, drop a ball on the  tee side of the hazard along
      the original ball's line of flight.

  6.  Etiquette to promote faster play

     *   Please call your opponent if you will be late/absent.

     *   Limit your practice swings to a maximum of three (3).

     *   If your ball is  within  a  putters  length  of  the cup and you won't
         interfere with another player's line, putt out.

  7.  When in a sand trap and there are holes that naturally should not be
      there, you are allowed to pick up the ball, smooth the area and roll the
      ball back into the trap. You are NOT allowed  to remove the ball from the
      hazard. But you MUST notify your opponent BEFORE you pick up your ball, 
      and both ofyou should agree on the move.

  8.  Tall Grass. If the ball lands in tall grass you can either play it where
      it lies or you can drop a ball  two  club lengths from the point of entry
      into the tall grass with one stroke penalty (no closer to the hole).

        II.     League Play Format

  1.  The low handicap player of one team  will play the low handicap player
      from the opposing team. The second low  handicap player will play the 
      second low handicap player, etc.  for  all  four  players  on  each team.
      To encourage faster play, each player must only  wait for his/her opponent
      before Teeing off. Foursomes are encouraged by  the  course management, 
      but they need not be from the same team.

  2.  On  opening  night,  a  player  will  use  his/her  previous  year's
      season handicap.  In  the  case  of   new  players,  opponents  will  be 
      assigned arbitrarily and that night's  handicap  will determine the match
      opponents, the new player receives a handicap based  on that round only.
      On the second and succeeding rounds, handicaps will be  calculated from 
      the scores of the present season's rounds only, excluding the previous 
      season's handicap.

  3.  A player's average,  after  the  fifth  round,  will  be  determined by
      the averages of the  three  (3)  middle  scores  of  his/her  five (5)
      previous scores. The high and low  scores  be  thrown  out. The fourth 
      week the high score will be thrown  out  and  the  fifth  week  the low 
      score. A player's handicap shall be computed as  90%  of  the difference
      between par and that player's average.

  4.  The annual tournament will  use  the  season's  average,  as applied to
      the respective tournament site course  and  slope rating to determine
      handicap, finish order and for award of prizes.

        III. Scoring

  1.  Twenty (20) points can be awarded per team match each week.

     a.  Low net player in Medal play  is awarded two (2) points. Each
         player receives one (1) point for a tie.

     b. The winner in Match play  is awarded two (2) points. Each
         player receives one (1) point for a tie.

     c.  Each player  who  betters  his/her  average  by  one  or more strokes,
         receives one (1) point.

     d.  Total team points for the match  is  computed as the sum of the points
         awarded the team based on the points awarded the individual team 
         members for player match results.

  2.  No Shows

     a.  A player MUST wait until the last group has teed off for his/her
         opponent,  unless the opponent has notified the player that he/she 
         will not be present.  ******NOTE****** If the opponent  shows  up, 
         after saying he/she would be absent and after the player Tees off, 
         he/she is stillconsidered to  be absent. If the opponent does not 
         appear (for any reason):

       *   Play the match and  add  two  (2) strokes to your handicap when
           computing the scores.

       *   Use the opponents average as his/her score.

       *   You receive two (2) points automatically for match play, no matter
           what score you shoot.

       * Player who is present may be awarded two (2) points for medal
         play if his/her net score is lower than absent opponent, one point
         for tie.

       *   Note that the opponent was absent on the score sheet.

       *   A new player who does not have an established average will receive
           the league  average  for  that night, to determine position and team
           net.

     b.  To encourage player matches, if your  opponent is on the course before
         the last group has teed off WITHOUT PRIOR APPROVAL when  you
         arrive, 
         you will treat your opponent as a no show. His/her score will be 
         disallowed.

  3.  Any player not completing his/her  round  for  any reason, other than for
      a bona fide emergency, shall  forfeit  player  match  and  team points 
      to the opposing team. This includes the USGA Rule about a player who 
      does not putt out on a  hole.  The  three  remaining  players  can  only
      win player match points. Note: The players of the  forfeited team who 
      play, their individual points will count towards their team's total points
      for that week.

  4.  If FEWER THAN TWO (2) players from the opposing team are present, that
      team forfeits all four (4) team points, and the team that shows will 
      receive two (2) points automatically and  must  earn  the  other 2 team 
      points. Players whose opponents are present compete  for player match 
      points. Players whose opponents are absent compete  for  player  match  
      points using the usual No Show Rules. Note: The players of the  forfeited 
      team who play, their individual points will count towards their team's  
      total points for that week.

  5.  In the interest  of  fun  and  fair  play,  anyone  who  feels that
      his/her opponent has done something to merit stroke(s) penalty or
      disqualification, must call his/her opponent on that BEFORE  they  tee 
      off on the next tee or  before they leave the green on  the  last  hole.
      This is to prevent someone from calling his/her opponent on  a  penalty
      after they find out they had lost the match or team points.

  6.  Score cards will be turned  into  the  league  scorekeeper. A place will
      be designated by each league for collection. NO SCORE = NO POINTS.

        IV.     Rain outs / Delay

  1.  Golf course closed: Play is canceled.

  2.  Golf course open:

     i.  Before 70% of the players have completed play:

       *   Go to the clubhouse.

       *   ***NOTE*** No players shall play in the presence of lightning.

       *   ***NOTE*** Team  captains  or  their  representatives  shall decide
       by majority vote of those making up  a quorum whether to start, resume
       or cancel play.

       *   ***NOTE***  A  quorum  shall  exist  when  70%  of  the  teams not
           yet finished are represented, and  20  minutes  has  passed since the
           rain began if play has started, 
      -or-
           whenever 70% of the teams are represented prior to 5:20 P.M. when 
           play has not yet started.

     ii. After 70% of the players have completed play:

       *   Go to the clubhouse.

       *   ***NOTE*** No player shall play in the presence of lightning.

       *   Scores of those who have completed play will count.

       *   ***NOTE*** Those players who wish,  may  resume play whenever able.
           if only  one of the two opponents resume play, the other forfeits.

       *   If it is not possible  to  resume  play, unfinished player matches
           are forfeited.

       *   Note forfeits on score sheet.

        V.      Golf League Members

  The  members of the Fermi Golf League MUST meet one of the following 
  requirements.

  1.  Full and part time Employees of Fermi Lab.

  2.  Graduate students, summer students and visiting associates and Users.

  3.  Work for a contractor or sub contractor that works at the lab.

  4.  Retiree from  Fermi Lab.

  5.  A member of the "immediate  family".  With  "immediate family" defined as
      a member's spouse, child, parent,  foster parent, brother, sister,
      parent-in-law, grandparent, or grandchild.

  6.  The above stated rules would  apply  to  any  player  who was not an
      active league member at the conclusion of the 1990 Golf League Season.

        VI.     Substitutes

  Each team has the option to have a permanent substitute on their team, these
  are the  guide  lines  for  the  substitute.  If  a  dispute  arises 
  concerning the substitute, the Fermi Lab Golf League Committee will resolve
  the dispute and the Committee's decision will be final.

  *   It is an option, your team does not have to have a substitute.

  *   It is up to the  Captain  to  find a substitute, the League
      Representatives will help in finding a substitute if needed.

  *   The Substitute's average  will  be  determined  the  first night they
      golf, unless they have an established average  from last year which then
      would be used.

  *   The Substitute can play in any  position  from  A to D player, depending
      on their average.

  *   The Substitute's average can not be  used for a No-Show. Their average
      only counts when they play.

  *   The substitute must meet the qualification for Golf League Members,
      section V.

  *   The substitute will pay an entrance fee, determined by the Leagues Reps,
      but they will be eligible for trophies and prizes in the final outing.

  *   Captains should know ahead of  time  when  a  substitute is playing for
      his team. He can then let the other  team know a substitute is playing, 
      and who will be playing who.

        VII.    Golf League Committee

  1.  Members

     i.  The Golf League Committee is  made  up  of league golfers. Two members
         from each of the 4 leagues.

     ii. The term is for 2 years, such  that  only one new member per league is
         elected each year.

     iii. Elections are held at the annual tournament/banquet.

     iv. Nominations shall be submitted prior to the banquet.

     v.  Each league will have two (2) committee representatives.

  2.  Purpose

     i.  To provide a format  to  handle  disputes  not  fully satisfied on the
         night of play by the opponents and/or team captains.

     ii. All disputes that reach the  committee  will be handled ASAP, at least
         by the time of that  league's  next round. The committee's decision is
         final.

     iii. To organize the league's tournament  and banquet and special events
          if time permits.

     iv. To provide a list of replacement  golfers  for  a ream that has lost a
         member. Teams need not use the replacement list.

     v.  To provide the schedule of play for the season's competition.

     vi. To provide a format to handle proposed rule changes. Committee members
         will poll their team captains and reflect their majority opinion when 
         voting. Each night's committee members will have one combined vote, 
         simple majority rules. For revisions to old rules, ties will keep old
         rule as is. For new rules, chairman will break ties.

VII.    Awards:   Players who miss more than four  rounds of play will be ineligible for Low Average or most individual points won by a golfer awards.