# Presentation: 266158

## Simulating Runway Incursions

- With Microsoft Flight
-  Simulator 2002 and
- Adobe Premiere

## Objective

- Setting up system
- Simulating an incident
- Recording video
- Editing and assembling the final video
- Compressing the video

## Limits

- Specialized for Matrox RT2500 video capture card.
- How to use Premiere is outside the scope of this class.

## Setting up to Record: 

- Assumptions:
- LAN already in place
- FS2002 installed
- Premiere installed
- Items:
- Physical Setup
- Software Source Setup (FS2002)
- Software Recording Setup (Premiere)

## Setting up to Record:Physical Setup

- Requirements:
- Program requirements
- Two hard drives
- Video capture card
- Processor fast enough to handle data rate
- Joystick or yoke highly recommended for simulating computer
- LAN recommended

## Setting up to Record:Physical Setup

- Video card with output jack required
- S-Video or RCA plugs can be used for video
- S-Video is recommended if your computer has the jack

## Setting up to Record:Physical Setup

- Audio uses stereo RCA plugs
- Plug into either Audio Line Out or Speaker jack on source
- Requires Mini-plug / RCA converter
- RCA plugs into RT2500 audio jacks

## Setting up to Record:FS2002 Setup

- Skins
- FS2k2 needs models and skins to simulate realistic aircraft.
- Both can be found online
- _[www.avsim.com](http://www.avsim.com/)_
- _[www.flightsim.com](http://www.flightsim.com/)__ _
- Installation of skins can vary – check the readme.txt file

## Setting up to Record:FS2002 Setup

- ZIP files should contain folders to hold the necessary files: Model, Panel, Sound, and a number of Texture folders.
- If it has a Gauges folder or Gauges.zip file, put the gauges in FS2k2’s Gauges folder. (\Program Files\Microsoft Games\FS2002\Gauges)
- Aircraft.cfg file is very important for adding skins to an existing model.

## Setting up to Record:FS2002 Setup

- Drop the new model or skin in the \FS2002\Aircraft folder.  If it’s a skin for an existing model (has only a Texture folder), drop it in the aircraft’s folder.
- If inserting a new texture, name the texture folder “Texture.x” where x a number or word that identifies the skin.

## Setting up to Record:FS2002 Setup

- Inserting a new texture requires adding a record to aircraft.cfg.
- Copy existing record with these changes
- “x” is the identifier in the folder name: Texture.x
- “Name” is the desired phrase to identify the variation within FS2k2; for example, “Delta Old Style” or “Blue / White”

- [fltsim.x]
- ...
- texture=x
- ...
- ui_variation=Name
- ...
- Other text can stay the same.

## Setting up to Record:Multiplayer Setup

- Start FS2k2.
- Turn off Display Player Names and turn on Send and Receive Detailed Information in Multiplayer Settings
- Open Multiplayer Session.  Provide a name, and click host.  Provide a Session Name and click OK.

## Setting up to Record:Multiplayer Setup

- Client users set same settings, then start Multiplayer Session.
- Provide a name, select the name of the hosted session, and click OK.

## Setting up to Record:Starting FS2002

- Select “Create a Flight” from the left-hand column.
- Select your desired location, date and time, and aircraft.
- Select your aircraft skin from the Variants listing in the Aircraft dialog.

## Setting up to Record:Adobe Premiere

- First time: Premiere starts in Project Settings dialog.  Select Matrox DV>DV(analog).
- Go to File>Capture>Movie Capture.  In this dialog, click the Edit... button under Capture Settings.
- Click Video Input and select S-Video (or Composite, if using RCA)
- Click OK.

## Setting up to Record:Adobe Premiere

- Click Proc Amps to modify the incoming image.  It will take some experimentation to correct the image as desired.  Level and Setup are the best way to adjust brightness, while Chroma and Hue adjust color.
- When finished adjusting the image, return to Capture Settings and click Save.
- Enter a name and click OK.  This saves your Proc Amp and Source settings.  Click OK.
- Close Movie Capture dialog.

## Setting up to Record:Adobe Premiere

- The settings I used were:
- Hue 0.000
- Chroma 0.699
- Level 0.720
- Setup 0.720
- My input was very dark, so I increased Level and Setup to make it look like the source’s screen.

## Setting up to Record:DivX

- Download the DivX codec from _[www.divx.com](http://www.divx.com/)_.  The free DivX download is fine for this purpose.
- Install the codec.  It will also install the DivX video player, which is a good backup if Windows Media Player fails to play your video correctly.

## Simulating an Incident 

- Storyboarding
- Getting different shots and views
- Moving the camera
- Timing and using Instant Replay

## Simulating an IncidentStoryboarding

- Use official reports, tower tapes, and interviews to determine aircraft movements.
- Plotting on an airport diagram is very helpful.
- Note specific shots you’d like to capture.

## Simulating an IncidentViews

- The S key cycles between views:
- Cockpit
- Virtual Cockpit
- Tower
- Spot
- Spot is the most used for filming.
- Views can only be taken from the aircraft controlled by that computer.
- To film from multiple aircraft, the situation must be re-simulated (or the recording computer plugged into another client).

## Simulating an IncidentControlling the Camera

- Virtual Cockpit and Spot views can look in any direction.
- The hat switch on the joystick controls camera movement.  Press Space to center it straight ahead in virtual cockpit, or directly behind in spot mode.
- + and – zoom in and out.

## Simulating an IncidentUsing Instant Replay

- During flight, press Alt to bring up the menu, then click on Options > Instant Replay.
- Allow enough time for all motion you want to record.
- Click OK to start the replay.  During replay you can move the camera around, pause replay, or even change time and weather.

## Simulating an IncidentUsing Instant Replay

- When simulating more than one aircraft, Instant Replay is helpful for working out timing.  Each aircraft can make its path separately, then start replaying and use the “Repeat replay continuously” option.  If both set replay to the same time interval, they will repeatedly simulate the incident.
- Use the pause button (P) to alter timing relative to other aircraft.  Once they are synchronized, recording all desired shots is simple.
- Record more than needed.   It is better to have too much video and cut some out, than too little.

## Recording an Incident

- In Premiere, start a New Project from the File menu.  Select the capture setting we created earlier.
- Open the movie capture dialog, File > Capture > Movie Capture.  Click Record to record a clip, then click Record again to stop recording.
- A dialog will pop up.  Enter a name for the file and click OK to save it.

## DV clips recorded are automatically added to the clip library. When finished recording clips, keep Premiere open.
Drag one clip into the Timeline.

- Drag one clip into the Timeline.

- Recording an Incident

## Click File > Export Timeline > Movie... to export the clip into a file.
Click Settings..., Video in the dropdown box at the top of the screen.
For Compressor, select None.  Frame Size should be 640x480 or 320x240.  Click OK.
Provide a filename and click OK.
Save them now because the recorded files are actually saved as a silent AVI and a WAV file.  It’s easier to combine them now.  They may be deleted once you’ve saved the file.

- Click Settings..., Video in the dropdown box at the top of the screen.
- For Compressor, select None.  Frame Size should be 640x480 or 320x240.  Click OK.
- Provide a filename and click OK.
- Save them now because the recorded files are actually saved as a silent AVI and a WAV file.  It’s easier to combine them now.  They may be deleted once you’ve saved the file.

- Recording an Incident

## Editing Recorded Clips

- Click File > New Project
- Load the settings for the file type you want to create in the end; in our case, Microsoft AVI (Multimedia Video for Windows).
- Import clips.  Click File > Import > File... and select all the files you want to import (ctrl-click to highlight multiple files) and click OK to import them all.

## Editing Recorded Clips

- Drag clips into the Timeline as before.  Beginning and end can be adjusted by clicking and dragging on the ends when the cursor turns into an in- or out-point marker (a red bracket with an arrow).
- The razor tool cuts a clip to create two clips.
- For more info, see Premiere instructions
- Save the Premiere project.  File > Save

## When the video is edited to your liking, click File > Export Timeline > Movie...
Click Settings... and go to the Video tab.
On the Compressor: dropdown, select DivX 5.0.3.  Click Configure.
For this purpose, leave everything on default settings but change bitrate mode to Multipass, 1st Pass. Click OK twice.

- Click Settings... and go to the Video tab.
- On the Compressor: dropdown, select DivX 5.0.3.  Click Configure.
- For this purpose, leave everything on default settings but change bitrate mode to Multipass, 1st Pass. Click OK twice.

- Finalizing the Video

## Enter a filename and click Save.  It will take a while to process.
When it finishes, repeat the process but select Multipass, nth  Pass and Save the same filename.
This creates very small files, but a user must have  DivX installed in order to play the video.

- When it finishes, repeat the process but select Multipass, nth  Pass and Save the same filename.
- This creates very small files, but a user must have  DivX installed in order to play the video.

- Finalizing the Video

## Any Questions?

- Download a copy of this presentation from our website at _[www.faarsp.org/asw/](http://www.faarsp.org/asw/)_