rm -rf logs/PyOpenGL.LOG;
cd build;
cp ../exsrc/src/PyOpenGL* .;
gunzip PyOpenGL*gz;
tar xf PyOpenGL-3.0.0b5.tar;
rm  PyOpenGL-3.0.0b5.tar;
cd PyOpenGL*;
LDFLAGS="-L/usr/local/cdat/Externals/lib   -L/usr/X11R6/lib   -L/usr/local/lib  -Wl,-R/usr/local/cdat/Externals/lib -L/usr/local/cdat/Externals/HDF5/lib -L/usr/local/cdat/Externals/NetCDF/lib"; export LDFLAGS ; CPPFLAGS="-I/usr/local/cdat/Externals/include   -I/usr/local/cdat/Externals/HDF5/include -I/usr/local/cdat/Externals/HDF5/include -I/usr/local/cdat/Externals/NetCDF/include" ; export CPPFLAGS ; CC="gcc" ; export CC ; FC="gfortran" ; export FC ; FCFLAGS="-g -O2" ; export FCFLAGS ;FCLIBS=" -L/usr/lib/gcc/i386-redhat-linux/4.1.0 -L/usr/lib/gcc/i386-redhat-linux/4.1.0/../../.. -lgfortranbegin -lgfortran -lm" ; export FCLIBS ; F77="gfortran" ; export F77;FFLAGS="-g -O2" ; export FFLAGS;FLIBS=" -L/usr/lib/gcc/i386-redhat-linux/4.1.0 -L/usr/lib/gcc/i386-redhat-linux/4.1.0/../../.. -lgfortranbegin -lgfortran -lm" ; export FLIBS ;CPP="gcc -E"; export CPP;CXX="g++"; export CXX ; EXTERNALS="/usr/local/cdat/Externals"; export EXTERNALS ; PKG_CONFIG_PATH=/usr/local/cdat/Externals/lib/pkgconfig: ; export PKG_CONFIG_PATH ;PATH=/usr/local/cdat/Externals/bin:/usr/local/cdat/bin:/lgm/cdat/latest/bin:/lgm/cdat/Externals/bin:/lgm/cdat/Externals/NetCDF/bin:.:/usr/local/jre1.6.0_10/bin:/lgm/Externals/bin:/lgm/Externals/NetCDF/bin:/lgm/Externals/HDF5/bin:/usr/local/share/automake-1.9/:/usr/local/share/aclocal-1.9:/usr/local/share/autoconf:/usr/java/default/bin:/usr/bin:/usr/sbin:/sbin:/bin:/usr/local/bin:/home/doutriaux1/bin:/home/doutriaux1/exec:/home/doutriaux1/google-earth:/usr/X11R6/bin ; export PATH;
cp /svn/cdat/trunk/site.cfg . ;
unset LDFLAGS;;
/usr/local/cdat/bin/python setup.py build  --force install --prefix=/usr/local/cdat;
running build
running build_py
creating build
creating build/lib
creating build/lib/OpenGL
copying OpenGL/constant.py -> build/lib/OpenGL
copying OpenGL/wrapper.py -> build/lib/OpenGL
copying OpenGL/error.py -> build/lib/OpenGL
copying OpenGL/logs.py -> build/lib/OpenGL
copying OpenGL/contextdata.py -> build/lib/OpenGL
copying OpenGL/constants.py -> build/lib/OpenGL
copying OpenGL/images.py -> build/lib/OpenGL
copying OpenGL/converters.py -> build/lib/OpenGL
copying OpenGL/extensions.py -> build/lib/OpenGL
copying OpenGL/__init__.py -> build/lib/OpenGL
copying OpenGL/version.py -> build/lib/OpenGL
creating build/lib/OpenGL/GL
copying OpenGL/GL/selection.py -> build/lib/OpenGL/GL
copying OpenGL/GL/glget.py -> build/lib/OpenGL/GL
copying OpenGL/GL/exceptional.py -> build/lib/OpenGL/GL
copying OpenGL/GL/images.py -> build/lib/OpenGL/GL
copying OpenGL/GL/pointers.py -> build/lib/OpenGL/GL
copying OpenGL/GL/__init__.py -> build/lib/OpenGL/GL
copying OpenGL/GL/feedback.py -> build/lib/OpenGL/GL
creating build/lib/OpenGL/Tk
copying OpenGL/Tk/__init__.py -> build/lib/OpenGL/Tk
creating build/lib/OpenGL/AGL
copying OpenGL/AGL/__init__.py -> build/lib/OpenGL/AGL
creating build/lib/OpenGL/GLE
copying OpenGL/GLE/exceptional.py -> build/lib/OpenGL/GLE
copying OpenGL/GLE/__init__.py -> build/lib/OpenGL/GLE
creating build/lib/OpenGL/GLU
copying OpenGL/GLU/glustruct.py -> build/lib/OpenGL/GLU
copying OpenGL/GLU/quadrics.py -> build/lib/OpenGL/GLU
copying OpenGL/GLU/projection.py -> build/lib/OpenGL/GLU
copying OpenGL/GLU/tess.py -> build/lib/OpenGL/GLU
copying OpenGL/GLU/glunurbs.py -> build/lib/OpenGL/GLU
copying OpenGL/GLU/__init__.py -> build/lib/OpenGL/GLU
creating build/lib/OpenGL/GLX
copying OpenGL/GLX/__init__.py -> build/lib/OpenGL/GLX
creating build/lib/OpenGL/WGL
copying OpenGL/WGL/__init__.py -> build/lib/OpenGL/WGL
creating build/lib/OpenGL/raw
copying OpenGL/raw/GLX.py -> build/lib/OpenGL/raw
copying OpenGL/raw/_WGL.py -> build/lib/OpenGL/raw
copying OpenGL/raw/_WGL_NV.py -> build/lib/OpenGL/raw
copying OpenGL/raw/WGL.py -> build/lib/OpenGL/raw
copying OpenGL/raw/_WGL_ARB.py -> build/lib/OpenGL/raw
copying OpenGL/raw/_GLX_NV.py -> build/lib/OpenGL/raw
copying OpenGL/raw/_GLX_ARB.py -> build/lib/OpenGL/raw
copying OpenGL/raw/__init__.py -> build/lib/OpenGL/raw
copying OpenGL/raw/_GLX.py -> build/lib/OpenGL/raw
creating build/lib/OpenGL/GLUT
copying OpenGL/GLUT/fonts.py -> build/lib/OpenGL/GLUT
copying OpenGL/GLUT/special.py -> build/lib/OpenGL/GLUT
copying OpenGL/GLUT/freeglut.py -> build/lib/OpenGL/GLUT
copying OpenGL/GLUT/__init__.py -> build/lib/OpenGL/GLUT
creating build/lib/OpenGL/tests
copying OpenGL/tests/test_glgetfloat_leak.py -> build/lib/OpenGL/tests
copying OpenGL/tests/test_glutwindow.py -> build/lib/OpenGL/tests
copying OpenGL/tests/test_colorpointer.py -> build/lib/OpenGL/tests
copying OpenGL/tests/test_glcolorpointerf.py -> build/lib/OpenGL/tests
copying OpenGL/tests/test_tess1.py -> build/lib/OpenGL/tests
copying OpenGL/tests/test_glutinit.py -> build/lib/OpenGL/tests
copying OpenGL/tests/tests.py -> build/lib/OpenGL/tests
copying OpenGL/tests/test_loadglut.py -> build/lib/OpenGL/tests
copying OpenGL/tests/bug.py -> build/lib/OpenGL/tests
copying OpenGL/tests/glreadpixelsubformat.py -> build/lib/OpenGL/tests
copying OpenGL/tests/testing_context.py -> build/lib/OpenGL/tests
copying OpenGL/tests/test_glutplane.py -> build/lib/OpenGL/tests
copying OpenGL/tests/__init__.py -> build/lib/OpenGL/tests
copying OpenGL/tests/test_glutinit_0args.py -> build/lib/OpenGL/tests
creating build/lib/OpenGL/arrays
copying OpenGL/arrays/nones.py -> build/lib/OpenGL/arrays
copying OpenGL/arrays/numeric.py -> build/lib/OpenGL/arrays
copying OpenGL/arrays/lists.py -> build/lib/OpenGL/arrays
copying OpenGL/arrays/ctypespointers.py -> build/lib/OpenGL/arrays
copying OpenGL/arrays/_numeric.py -> build/lib/OpenGL/arrays
copying OpenGL/arrays/strings.py -> build/lib/OpenGL/arrays
copying OpenGL/arrays/numbers.py -> build/lib/OpenGL/arrays
copying OpenGL/arrays/ctypesarrays.py -> build/lib/OpenGL/arrays
copying OpenGL/arrays/numarrays.py -> build/lib/OpenGL/arrays
copying OpenGL/arrays/numericnames.py -> build/lib/OpenGL/arrays
copying OpenGL/arrays/vbo.py -> build/lib/OpenGL/arrays
copying OpenGL/arrays/arraydatatype.py -> build/lib/OpenGL/arrays
copying OpenGL/arrays/numpymodule.py -> build/lib/OpenGL/arrays
copying OpenGL/arrays/_strings.py -> build/lib/OpenGL/arrays
copying OpenGL/arrays/formathandler.py -> build/lib/OpenGL/arrays
copying OpenGL/arrays/ctypesparameters.py -> build/lib/OpenGL/arrays
copying OpenGL/arrays/__init__.py -> build/lib/OpenGL/arrays
copying OpenGL/arrays/arrayhelpers.py -> build/lib/OpenGL/arrays
creating build/lib/OpenGL/platform
copying OpenGL/platform/baseplatform.py -> build/lib/OpenGL/platform
copying OpenGL/platform/darwin.py -> build/lib/OpenGL/platform
copying OpenGL/platform/ctypesloader.py -> build/lib/OpenGL/platform
copying OpenGL/platform/glx.py -> build/lib/OpenGL/platform
copying OpenGL/platform/win32.py -> build/lib/OpenGL/platform
copying OpenGL/platform/__init__.py -> build/lib/OpenGL/platform
creating build/lib/OpenGL/GL/HP
copying OpenGL/GL/HP/texture_lighting.py -> build/lib/OpenGL/GL/HP
copying OpenGL/GL/HP/occlusion_test.py -> build/lib/OpenGL/GL/HP
copying OpenGL/GL/HP/image_transform.py -> build/lib/OpenGL/GL/HP
copying OpenGL/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/GL/HP
copying OpenGL/GL/HP/__init__.py -> build/lib/OpenGL/GL/HP
creating build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/vertex_array_range.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/geometry_program4.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/fragment_program2.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/fragment_program4.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/geometry_shader4.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/pixel_data_range.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/float_buffer.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/fog_distance.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/texgen_reflection.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/transform_feedback.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/texture_rectangle.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/occlusion_query.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/vertex_program2.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/vertex_program3.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/vertex_program4.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/register_combiners.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/evaluators.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/fragment_program_option.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/point_sprite.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/gpu_program4.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/blend_square.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/texgen_emboss.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/fragment_program.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/depth_clamp.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/texture_shader.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/texture_shader2.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/texture_shader3.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/fence.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/primitive_restart.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/vertex_program.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/__init__.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/half_float.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/light_max_exponent.py -> build/lib/OpenGL/GL/NV
copying OpenGL/GL/NV/register_combiners2.py -> build/lib/OpenGL/GL/NV
creating build/lib/OpenGL/GL/S3
copying OpenGL/GL/S3/s3tc.py -> build/lib/OpenGL/GL/S3
copying OpenGL/GL/S3/__init__.py -> build/lib/OpenGL/GL/S3
creating build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/draw_buffers.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/point_parameters.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/matrix_palette.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/imaging.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/multisample.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/shading_language_100.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/fragment_shader.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/occlusion_query.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/shadow.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/point_sprite.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/depth_texture.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/shader_objects.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/texture_env_add.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/fragment_program.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/texture_compression.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/vertex_shader.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/vertex_blend.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/shader_objects_new.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/multitexture.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/vertex_program.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/__init__.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/texture_float.py -> build/lib/OpenGL/GL/ARB
copying OpenGL/GL/ARB/window_pos.py -> build/lib/OpenGL/GL/ARB
creating build/lib/OpenGL/GL/ATI
copying OpenGL/GL/ATI/draw_buffers.py -> build/lib/OpenGL/GL/ATI
copying OpenGL/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/GL/ATI
copying OpenGL/GL/ATI/vertex_streams.py -> build/lib/OpenGL/GL/ATI
copying OpenGL/GL/ATI/separate_stencil.py -> build/lib/OpenGL/GL/ATI
copying OpenGL/GL/ATI/fragment_shader.py -> build/lib/OpenGL/GL/ATI
copying OpenGL/GL/ATI/pn_triangles.py -> build/lib/OpenGL/GL/ATI
copying OpenGL/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/GL/ATI
copying OpenGL/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/GL/ATI
copying OpenGL/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/GL/ATI
copying OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/GL/ATI
copying OpenGL/GL/ATI/element_array.py -> build/lib/OpenGL/GL/ATI
copying OpenGL/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/GL/ATI
copying OpenGL/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/GL/ATI
copying OpenGL/GL/ATI/__init__.py -> build/lib/OpenGL/GL/ATI
copying OpenGL/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/GL/ATI
copying OpenGL/GL/ATI/texture_float.py -> build/lib/OpenGL/GL/ATI
creating build/lib/OpenGL/GL/DFX
copying OpenGL/GL/DFX/multisample.py -> build/lib/OpenGL/GL/DFX
copying OpenGL/GL/DFX/tbuffer.py -> build/lib/OpenGL/GL/DFX
copying OpenGL/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/GL/DFX
copying OpenGL/GL/DFX/__init__.py -> build/lib/OpenGL/GL/DFX
creating build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/packed_pixels.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/packed_float.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/subtexture.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/vertex_array.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/point_parameters.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/blend_minmax.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/texture_integer.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/multisample.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/copy_texture.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/pixel_transform.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/color_subtable.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/cull_vertex.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/cmyka.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/texture.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/fog_coord.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/histogram.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/misc_attribute.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/texture_env_add.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/blend_color.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/convolution.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/light_texture.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/index_texture.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/texture3D.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/abgr.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/secondary_color.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/paletted_texture.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/rescale_normal.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/vertex_shader.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/index_material.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/index_array_formats.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/422_pixels.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/color_matrix.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/polygon_offset.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/bgra.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/index_func.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/__init__.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/texture_array.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/blend_subtract.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/timer_query.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/texture_object.py -> build/lib/OpenGL/GL/EXT
copying OpenGL/GL/EXT/draw_instanced.py -> build/lib/OpenGL/GL/EXT
creating build/lib/OpenGL/GL/IBM
copying OpenGL/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/GL/IBM
copying OpenGL/GL/IBM/cull_vertex.py -> build/lib/OpenGL/GL/IBM
copying OpenGL/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/GL/IBM
copying OpenGL/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/GL/IBM
copying OpenGL/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/GL/IBM
copying OpenGL/GL/IBM/__init__.py -> build/lib/OpenGL/GL/IBM
creating build/lib/OpenGL/GL/OES
copying OpenGL/GL/OES/__init__.py -> build/lib/OpenGL/GL/OES
copying OpenGL/GL/OES/read_format.py -> build/lib/OpenGL/GL/OES
creating build/lib/OpenGL/GL/OML
copying OpenGL/GL/OML/interlace.py -> build/lib/OpenGL/GL/OML
copying OpenGL/GL/OML/subsample.py -> build/lib/OpenGL/GL/OML
copying OpenGL/GL/OML/resample.py -> build/lib/OpenGL/GL/OML
copying OpenGL/GL/OML/__init__.py -> build/lib/OpenGL/GL/OML
creating build/lib/OpenGL/GL/PGI
copying OpenGL/GL/PGI/misc_hints.py -> build/lib/OpenGL/GL/PGI
copying OpenGL/GL/PGI/__init__.py -> build/lib/OpenGL/GL/PGI
copying OpenGL/GL/PGI/vertex_hints.py -> build/lib/OpenGL/GL/PGI
creating build/lib/OpenGL/GL/SGI
copying OpenGL/GL/SGI/color_table.py -> build/lib/OpenGL/GL/SGI
copying OpenGL/GL/SGI/texture_color_table.py -> build/lib/OpenGL/GL/SGI
copying OpenGL/GL/SGI/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGI
copying OpenGL/GL/SGI/color_matrix.py -> build/lib/OpenGL/GL/SGI
copying OpenGL/GL/SGI/__init__.py -> build/lib/OpenGL/GL/SGI
creating build/lib/OpenGL/GL/SUN
copying OpenGL/GL/SUN/mesh_array.py -> build/lib/OpenGL/GL/SUN
copying OpenGL/GL/SUN/global_alpha.py -> build/lib/OpenGL/GL/SUN
copying OpenGL/GL/SUN/slice_accum.py -> build/lib/OpenGL/GL/SUN
copying OpenGL/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/GL/SUN
copying OpenGL/GL/SUN/__init__.py -> build/lib/OpenGL/GL/SUN
copying OpenGL/GL/SUN/vertex.py -> build/lib/OpenGL/GL/SUN
copying OpenGL/GL/SUN/triangle_list.py -> build/lib/OpenGL/GL/SUN
creating build/lib/OpenGL/GL/WIN
copying OpenGL/GL/WIN/specular_fog.py -> build/lib/OpenGL/GL/WIN
copying OpenGL/GL/WIN/phong_shading.py -> build/lib/OpenGL/GL/WIN
copying OpenGL/GL/WIN/__init__.py -> build/lib/OpenGL/GL/WIN
creating build/lib/OpenGL/GL/INGR
copying OpenGL/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/GL/INGR
copying OpenGL/GL/INGR/color_clamp.py -> build/lib/OpenGL/GL/INGR
copying OpenGL/GL/INGR/palette_buffer.py -> build/lib/OpenGL/GL/INGR
copying OpenGL/GL/INGR/interlace_read.py -> build/lib/OpenGL/GL/INGR
copying OpenGL/GL/INGR/__init__.py -> build/lib/OpenGL/GL/INGR
creating build/lib/OpenGL/GL/MESA
copying OpenGL/GL/MESA/pack_invert.py -> build/lib/OpenGL/GL/MESA
copying OpenGL/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/GL/MESA
copying OpenGL/GL/MESA/resize_buffers.py -> build/lib/OpenGL/GL/MESA
copying OpenGL/GL/MESA/__init__.py -> build/lib/OpenGL/GL/MESA
copying OpenGL/GL/MESA/window_pos.py -> build/lib/OpenGL/GL/MESA
creating build/lib/OpenGL/GL/REND
copying OpenGL/GL/REND/screen_coordinates.py -> build/lib/OpenGL/GL/REND
copying OpenGL/GL/REND/__init__.py -> build/lib/OpenGL/GL/REND
creating build/lib/OpenGL/GL/SGIS
copying OpenGL/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/GL/SGIS
copying OpenGL/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/GL/SGIS
copying OpenGL/GL/SGIS/point_parameters.py -> build/lib/OpenGL/GL/SGIS
copying OpenGL/GL/SGIS/multisample.py -> build/lib/OpenGL/GL/SGIS
copying OpenGL/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/GL/SGIS
copying OpenGL/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/GL/SGIS
copying OpenGL/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/GL/SGIS
copying OpenGL/GL/SGIS/fog_function.py -> build/lib/OpenGL/GL/SGIS
copying OpenGL/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/GL/SGIS
copying OpenGL/GL/SGIS/texture_select.py -> build/lib/OpenGL/GL/SGIS
copying OpenGL/GL/SGIS/texture4D.py -> build/lib/OpenGL/GL/SGIS
copying OpenGL/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/GL/SGIS
copying OpenGL/GL/SGIS/detail_texture.py -> build/lib/OpenGL/GL/SGIS
copying OpenGL/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/GL/SGIS
copying OpenGL/GL/SGIS/__init__.py -> build/lib/OpenGL/GL/SGIS
copying OpenGL/GL/SGIS/texture_lod.py -> build/lib/OpenGL/GL/SGIS
creating build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/ycrcb.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/async.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/fog_scale.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/interlace.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/ycrcba.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/FfdMask.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/clipmap.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/instruments.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/shadow.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/depth_texture.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/subsample.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/texture_select.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/async_histogram.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/flush_raster.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/reference_plane.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/impact_pixel_texture.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/resample.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/sprite.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/framezoom.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/fog_offset.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/__init__.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/list_priority.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/async_pixel.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/GL/SGIX
copying OpenGL/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/GL/SGIX
creating build/lib/OpenGL/GL/SUNX
copying OpenGL/GL/SUNX/constant_data.py -> build/lib/OpenGL/GL/SUNX
copying OpenGL/GL/SUNX/__init__.py -> build/lib/OpenGL/GL/SUNX
creating build/lib/OpenGL/GL/APPLE
copying OpenGL/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/GL/APPLE
copying OpenGL/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/GL/APPLE
copying OpenGL/GL/APPLE/transform_hint.py -> build/lib/OpenGL/GL/APPLE
copying OpenGL/GL/APPLE/client_storage.py -> build/lib/OpenGL/GL/APPLE
copying OpenGL/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/GL/APPLE
copying OpenGL/GL/APPLE/element_array.py -> build/lib/OpenGL/GL/APPLE
copying OpenGL/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/GL/APPLE
copying OpenGL/GL/APPLE/specular_vector.py -> build/lib/OpenGL/GL/APPLE
copying OpenGL/GL/APPLE/fence.py -> build/lib/OpenGL/GL/APPLE
copying OpenGL/GL/APPLE/__init__.py -> build/lib/OpenGL/GL/APPLE
creating build/lib/OpenGL/GL/INTEL
copying OpenGL/GL/INTEL/texture_scissor.py -> build/lib/OpenGL/GL/INTEL
copying OpenGL/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/GL/INTEL
copying OpenGL/GL/INTEL/__init__.py -> build/lib/OpenGL/GL/INTEL
creating build/lib/OpenGL/GL/MESAX
copying OpenGL/GL/MESAX/texture_stack.py -> build/lib/OpenGL/GL/MESAX
copying OpenGL/GL/MESAX/__init__.py -> build/lib/OpenGL/GL/MESAX
creating build/lib/OpenGL/GL/GREMEDY
copying OpenGL/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/GL/GREMEDY
copying OpenGL/GL/GREMEDY/__init__.py -> build/lib/OpenGL/GL/GREMEDY
copying OpenGL/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/GL/GREMEDY
creating build/lib/OpenGL/GL/VERSION
copying OpenGL/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/GL/VERSION
copying OpenGL/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/GL/VERSION
copying OpenGL/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/GL/VERSION
copying OpenGL/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/GL/VERSION
copying OpenGL/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/GL/VERSION
copying OpenGL/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/GL/VERSION
copying OpenGL/GL/VERSION/GL_1_3_images.py -> build/lib/OpenGL/GL/VERSION
copying OpenGL/GL/VERSION/GL_1_2_images.py -> build/lib/OpenGL/GL/VERSION
copying OpenGL/GL/VERSION/__init__.py -> build/lib/OpenGL/GL/VERSION
creating build/lib/OpenGL/GLU/EXT
copying OpenGL/GLU/EXT/nurbs_tessellator.py -> build/lib/OpenGL/GLU/EXT
copying OpenGL/GLU/EXT/object_space_tess.py -> build/lib/OpenGL/GLU/EXT
copying OpenGL/GLU/EXT/__init__.py -> build/lib/OpenGL/GLU/EXT
creating build/lib/OpenGL/raw/GL
copying OpenGL/raw/GL/constants.py -> build/lib/OpenGL/raw/GL
copying OpenGL/raw/GL/annotations.py -> build/lib/OpenGL/raw/GL
copying OpenGL/raw/GL/__init__.py -> build/lib/OpenGL/raw/GL
creating build/lib/OpenGL/raw/AGL
copying OpenGL/raw/AGL/__init__.py -> build/lib/OpenGL/raw/AGL
creating build/lib/OpenGL/raw/GLE
copying OpenGL/raw/GLE/constants.py -> build/lib/OpenGL/raw/GLE
copying OpenGL/raw/GLE/annotations.py -> build/lib/OpenGL/raw/GLE
copying OpenGL/raw/GLE/__init__.py -> build/lib/OpenGL/raw/GLE
creating build/lib/OpenGL/raw/GLU
copying OpenGL/raw/GLU/constants.py -> build/lib/OpenGL/raw/GLU
copying OpenGL/raw/GLU/annotations.py -> build/lib/OpenGL/raw/GLU
copying OpenGL/raw/GLU/__init__.py -> build/lib/OpenGL/raw/GLU
creating build/lib/OpenGL/raw/GLX
copying OpenGL/raw/GLX/constants.py -> build/lib/OpenGL/raw/GLX
copying OpenGL/raw/GLX/annotations.py -> build/lib/OpenGL/raw/GLX
copying OpenGL/raw/GLX/__init__.py -> build/lib/OpenGL/raw/GLX
creating build/lib/OpenGL/raw/WGL
copying OpenGL/raw/WGL/__init__.py -> build/lib/OpenGL/raw/WGL
creating build/lib/OpenGL/raw/GLUT
copying OpenGL/raw/GLUT/constants.py -> build/lib/OpenGL/raw/GLUT
copying OpenGL/raw/GLUT/annotations.py -> build/lib/OpenGL/raw/GLUT
copying OpenGL/raw/GLUT/__init__.py -> build/lib/OpenGL/raw/GLUT
creating build/lib/OpenGL/raw/GLEXT
copying OpenGL/raw/GLEXT/TYPES_DEFINED.py -> build/lib/OpenGL/raw/GLEXT
copying OpenGL/raw/GLEXT/__init__.py -> build/lib/OpenGL/raw/GLEXT
creating build/lib/OpenGL/raw/GL/HP
copying OpenGL/raw/GL/HP/texture_lighting.py -> build/lib/OpenGL/raw/GL/HP
copying OpenGL/raw/GL/HP/occlusion_test.py -> build/lib/OpenGL/raw/GL/HP
copying OpenGL/raw/GL/HP/image_transform.py -> build/lib/OpenGL/raw/GL/HP
copying OpenGL/raw/GL/HP/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/HP
copying OpenGL/raw/GL/HP/__init__.py -> build/lib/OpenGL/raw/GL/HP
creating build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/vertex_array_range.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/geometry_program4.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/depth_buffer_float.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/fragment_program2.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/fragment_program4.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/geometry_shader4.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/pixel_data_range.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/float_buffer.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/fog_distance.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/texgen_reflection.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/transform_feedback.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/texture_rectangle.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/occlusion_query.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/vertex_program2.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/vertex_program3.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/vertex_program4.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/register_combiners.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/evaluators.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/copy_depth_to_color.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/fragment_program_option.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/vertex_array_range2.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/point_sprite.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/gpu_program4.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/blend_square.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/texgen_emboss.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/fragment_program.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/texture_expand_normal.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/vertex_program2_option.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/depth_clamp.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/parameter_buffer_object.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/texture_shader.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/texture_env_combine4.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/vertex_program1_1.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/multisample_filter_hint.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/texture_shader2.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/texture_shader3.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/fence.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/primitive_restart.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/texture_compression_vtc.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/vertex_program.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/__init__.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/framebuffer_multisample_coverage.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/half_float.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/light_max_exponent.py -> build/lib/OpenGL/raw/GL/NV
copying OpenGL/raw/GL/NV/register_combiners2.py -> build/lib/OpenGL/raw/GL/NV
creating build/lib/OpenGL/raw/GL/S3
copying OpenGL/raw/GL/S3/s3tc.py -> build/lib/OpenGL/raw/GL/S3
copying OpenGL/raw/GL/S3/__init__.py -> build/lib/OpenGL/raw/GL/S3
creating build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/draw_buffers.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/shadow_ambient.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/texture_non_power_of_two.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/point_parameters.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/matrix_palette.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/imaging.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/multisample.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/shading_language_100.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/texture_env_crossbar.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/fragment_shader.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/texture_rectangle.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/occlusion_query.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/half_float_pixel.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/shadow.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/point_sprite.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/depth_texture.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/transpose_matrix.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/shader_objects.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/texture_env_add.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/fragment_program.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/texture_compression.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/vertex_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/vertex_shader.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/vertex_blend.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/texture_env_combine.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/color_buffer_float.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/multitexture.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/vertex_program.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/texture_cube_map.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/__init__.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/fragment_program_shadow.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/texture_float.py -> build/lib/OpenGL/raw/GL/ARB
copying OpenGL/raw/GL/ARB/window_pos.py -> build/lib/OpenGL/raw/GL/ARB
creating build/lib/OpenGL/raw/GL/ATI
copying OpenGL/raw/GL/ATI/draw_buffers.py -> build/lib/OpenGL/raw/GL/ATI
copying OpenGL/raw/GL/ATI/text_fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI
copying OpenGL/raw/GL/ATI/vertex_streams.py -> build/lib/OpenGL/raw/GL/ATI
copying OpenGL/raw/GL/ATI/separate_stencil.py -> build/lib/OpenGL/raw/GL/ATI
copying OpenGL/raw/GL/ATI/fragment_shader.py -> build/lib/OpenGL/raw/GL/ATI
copying OpenGL/raw/GL/ATI/pn_triangles.py -> build/lib/OpenGL/raw/GL/ATI
copying OpenGL/raw/GL/ATI/map_object_buffer.py -> build/lib/OpenGL/raw/GL/ATI
copying OpenGL/raw/GL/ATI/envmap_bumpmap.py -> build/lib/OpenGL/raw/GL/ATI
copying OpenGL/raw/GL/ATI/vertex_array_object.py -> build/lib/OpenGL/raw/GL/ATI
copying OpenGL/raw/GL/ATI/vertex_attrib_array_object.py -> build/lib/OpenGL/raw/GL/ATI
copying OpenGL/raw/GL/ATI/element_array.py -> build/lib/OpenGL/raw/GL/ATI
copying OpenGL/raw/GL/ATI/texture_env_combine3.py -> build/lib/OpenGL/raw/GL/ATI
copying OpenGL/raw/GL/ATI/pixel_format_float.py -> build/lib/OpenGL/raw/GL/ATI
copying OpenGL/raw/GL/ATI/__init__.py -> build/lib/OpenGL/raw/GL/ATI
copying OpenGL/raw/GL/ATI/texture_mirror_once.py -> build/lib/OpenGL/raw/GL/ATI
copying OpenGL/raw/GL/ATI/texture_float.py -> build/lib/OpenGL/raw/GL/ATI
creating build/lib/OpenGL/raw/GL/DFX
copying OpenGL/raw/GL/DFX/multisample.py -> build/lib/OpenGL/raw/GL/DFX
copying OpenGL/raw/GL/DFX/tbuffer.py -> build/lib/OpenGL/raw/GL/DFX
copying OpenGL/raw/GL/DFX/texture_compression_FXT1.py -> build/lib/OpenGL/raw/GL/DFX
copying OpenGL/raw/GL/DFX/__init__.py -> build/lib/OpenGL/raw/GL/DFX
creating build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/packed_pixels.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/texture_env_dot3.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/packed_float.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/subtexture.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/clip_volume_hint.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/vertex_array.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/point_parameters.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/geometry_shader4.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/blend_minmax.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/blend_equation_separate.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/texture_integer.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/multisample.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/copy_texture.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/pixel_transform.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/compiled_vertex_array.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/pixel_transform_color_table.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/draw_range_elements.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/color_subtable.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/blend_logic_op.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/cull_vertex.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/texture_sRGB.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/blend_func_separate.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/cmyka.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/texture.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/fog_coord.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/histogram.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/draw_buffers2.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/vertex_weighting.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/packed_depth_stencil.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/stencil_two_side.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/misc_attribute.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/depth_bounds_test.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/GL_422_pixels.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/texture_env_add.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/shared_texture_palette.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/blend_color.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/texture_compression_rgtc.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/convolution.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/separate_specular_color.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/light_texture.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/texture_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/texture_filter_anisotropic.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/texture_compression_latc.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/gpu_shader4.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/gpu_program_parameters.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/index_texture.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/texture3D.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/bindable_uniform.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/abgr.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/secondary_color.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/paletted_texture.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/rescale_normal.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/vertex_shader.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/framebuffer_object.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/index_material.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/framebuffer_multisample.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/coordinate_frame.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/index_array_formats.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/texture_env_combine.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/422_pixels.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/stencil_clear_tag.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/color_matrix.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/pixel_buffer_object.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/polygon_offset.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/bgra.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/texture_mirror_clamp.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/index_func.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/texture_perturb_normal.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/texture_cube_map.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/framebuffer_blit.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/__init__.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/stencil_wrap.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/texture_array.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/blend_subtract.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/timer_query.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/texture_compression_s3tc.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/shadow_funcs.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/multi_draw_arrays.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/framebuffer_sRGB.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/texture_shared_exponent.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/texture_object.py -> build/lib/OpenGL/raw/GL/EXT
copying OpenGL/raw/GL/EXT/draw_instanced.py -> build/lib/OpenGL/raw/GL/EXT
creating build/lib/OpenGL/raw/GL/IBM
copying OpenGL/raw/GL/IBM/rasterpos_clip.py -> build/lib/OpenGL/raw/GL/IBM
copying OpenGL/raw/GL/IBM/cull_vertex.py -> build/lib/OpenGL/raw/GL/IBM
copying OpenGL/raw/GL/IBM/multimode_draw_arrays.py -> build/lib/OpenGL/raw/GL/IBM
copying OpenGL/raw/GL/IBM/vertex_array_lists.py -> build/lib/OpenGL/raw/GL/IBM
copying OpenGL/raw/GL/IBM/texture_mirrored_repeat.py -> build/lib/OpenGL/raw/GL/IBM
copying OpenGL/raw/GL/IBM/__init__.py -> build/lib/OpenGL/raw/GL/IBM
creating build/lib/OpenGL/raw/GL/OES
copying OpenGL/raw/GL/OES/__init__.py -> build/lib/OpenGL/raw/GL/OES
copying OpenGL/raw/GL/OES/read_format.py -> build/lib/OpenGL/raw/GL/OES
creating build/lib/OpenGL/raw/GL/OML
copying OpenGL/raw/GL/OML/interlace.py -> build/lib/OpenGL/raw/GL/OML
copying OpenGL/raw/GL/OML/subsample.py -> build/lib/OpenGL/raw/GL/OML
copying OpenGL/raw/GL/OML/resample.py -> build/lib/OpenGL/raw/GL/OML
copying OpenGL/raw/GL/OML/__init__.py -> build/lib/OpenGL/raw/GL/OML
creating build/lib/OpenGL/raw/GL/PGI
copying OpenGL/raw/GL/PGI/misc_hints.py -> build/lib/OpenGL/raw/GL/PGI
copying OpenGL/raw/GL/PGI/__init__.py -> build/lib/OpenGL/raw/GL/PGI
copying OpenGL/raw/GL/PGI/vertex_hints.py -> build/lib/OpenGL/raw/GL/PGI
creating build/lib/OpenGL/raw/GL/SGI
copying OpenGL/raw/GL/SGI/color_table.py -> build/lib/OpenGL/raw/GL/SGI
copying OpenGL/raw/GL/SGI/texture_color_table.py -> build/lib/OpenGL/raw/GL/SGI
copying OpenGL/raw/GL/SGI/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGI
copying OpenGL/raw/GL/SGI/color_matrix.py -> build/lib/OpenGL/raw/GL/SGI
copying OpenGL/raw/GL/SGI/__init__.py -> build/lib/OpenGL/raw/GL/SGI
creating build/lib/OpenGL/raw/GL/SUN
copying OpenGL/raw/GL/SUN/mesh_array.py -> build/lib/OpenGL/raw/GL/SUN
copying OpenGL/raw/GL/SUN/global_alpha.py -> build/lib/OpenGL/raw/GL/SUN
copying OpenGL/raw/GL/SUN/slice_accum.py -> build/lib/OpenGL/raw/GL/SUN
copying OpenGL/raw/GL/SUN/convolution_border_modes.py -> build/lib/OpenGL/raw/GL/SUN
copying OpenGL/raw/GL/SUN/__init__.py -> build/lib/OpenGL/raw/GL/SUN
copying OpenGL/raw/GL/SUN/vertex.py -> build/lib/OpenGL/raw/GL/SUN
copying OpenGL/raw/GL/SUN/triangle_list.py -> build/lib/OpenGL/raw/GL/SUN
creating build/lib/OpenGL/raw/GL/WIN
copying OpenGL/raw/GL/WIN/specular_fog.py -> build/lib/OpenGL/raw/GL/WIN
copying OpenGL/raw/GL/WIN/phong_shading.py -> build/lib/OpenGL/raw/GL/WIN
copying OpenGL/raw/GL/WIN/__init__.py -> build/lib/OpenGL/raw/GL/WIN
creating build/lib/OpenGL/raw/GL/INGR
copying OpenGL/raw/GL/INGR/blend_func_separate.py -> build/lib/OpenGL/raw/GL/INGR
copying OpenGL/raw/GL/INGR/color_clamp.py -> build/lib/OpenGL/raw/GL/INGR
copying OpenGL/raw/GL/INGR/palette_buffer.py -> build/lib/OpenGL/raw/GL/INGR
copying OpenGL/raw/GL/INGR/interlace_read.py -> build/lib/OpenGL/raw/GL/INGR
copying OpenGL/raw/GL/INGR/__init__.py -> build/lib/OpenGL/raw/GL/INGR
creating build/lib/OpenGL/raw/GL/MESA
copying OpenGL/raw/GL/MESA/pack_invert.py -> build/lib/OpenGL/raw/GL/MESA
copying OpenGL/raw/GL/MESA/ycbcr_texture.py -> build/lib/OpenGL/raw/GL/MESA
copying OpenGL/raw/GL/MESA/resize_buffers.py -> build/lib/OpenGL/raw/GL/MESA
copying OpenGL/raw/GL/MESA/__init__.py -> build/lib/OpenGL/raw/GL/MESA
copying OpenGL/raw/GL/MESA/window_pos.py -> build/lib/OpenGL/raw/GL/MESA
creating build/lib/OpenGL/raw/GL/REND
copying OpenGL/raw/GL/REND/screen_coordinates.py -> build/lib/OpenGL/raw/GL/REND
copying OpenGL/raw/GL/REND/__init__.py -> build/lib/OpenGL/raw/GL/REND
creating build/lib/OpenGL/raw/GL/SGIS
copying OpenGL/raw/GL/SGIS/point_line_texgen.py -> build/lib/OpenGL/raw/GL/SGIS
copying OpenGL/raw/GL/SGIS/texture_border_clamp.py -> build/lib/OpenGL/raw/GL/SGIS
copying OpenGL/raw/GL/SGIS/point_parameters.py -> build/lib/OpenGL/raw/GL/SGIS
copying OpenGL/raw/GL/SGIS/multisample.py -> build/lib/OpenGL/raw/GL/SGIS
copying OpenGL/raw/GL/SGIS/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIS
copying OpenGL/raw/GL/SGIS/texture_edge_clamp.py -> build/lib/OpenGL/raw/GL/SGIS
copying OpenGL/raw/GL/SGIS/generate_mipmap.py -> build/lib/OpenGL/raw/GL/SGIS
copying OpenGL/raw/GL/SGIS/fog_function.py -> build/lib/OpenGL/raw/GL/SGIS
copying OpenGL/raw/GL/SGIS/sharpen_texture.py -> build/lib/OpenGL/raw/GL/SGIS
copying OpenGL/raw/GL/SGIS/texture_select.py -> build/lib/OpenGL/raw/GL/SGIS
copying OpenGL/raw/GL/SGIS/texture4D.py -> build/lib/OpenGL/raw/GL/SGIS
copying OpenGL/raw/GL/SGIS/texture_color_mask.py -> build/lib/OpenGL/raw/GL/SGIS
copying OpenGL/raw/GL/SGIS/detail_texture.py -> build/lib/OpenGL/raw/GL/SGIS
copying OpenGL/raw/GL/SGIS/texture_filter4.py -> build/lib/OpenGL/raw/GL/SGIS
copying OpenGL/raw/GL/SGIS/__init__.py -> build/lib/OpenGL/raw/GL/SGIS
copying OpenGL/raw/GL/SGIS/texture_lod.py -> build/lib/OpenGL/raw/GL/SGIS
creating build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/ycrcb.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/async.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/convolution_accuracy.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/shadow_ambient.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/fog_scale.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/ir_instrument1.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/interlace.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/blend_alpha_minmax.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/ycrcb_subsample.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/pixel_tiles.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/ycrcba.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/vertex_preclip.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/FfdMask.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/clipmap.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/instruments.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/shadow.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/depth_texture.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/subsample.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/texture_select.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/fragment_lighting.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/texture_scale_bias.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/async_histogram.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/flush_raster.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/scalebias_hint.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/reference_plane.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/impact_pixel_texture.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/depth_pass_instrument.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/resample.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/sprite.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/texture_lod_bias.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/framezoom.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/calligraphic_fragment.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/polynomial_ffd.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/tag_sample_buffer.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/texture_multi_buffer.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/fog_offset.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/__init__.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/list_priority.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/async_pixel.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/texture_add_env.py -> build/lib/OpenGL/raw/GL/SGIX
copying OpenGL/raw/GL/SGIX/igloo_interface.py -> build/lib/OpenGL/raw/GL/SGIX
creating build/lib/OpenGL/raw/GL/SUNX
copying OpenGL/raw/GL/SUNX/constant_data.py -> build/lib/OpenGL/raw/GL/SUNX
copying OpenGL/raw/GL/SUNX/__init__.py -> build/lib/OpenGL/raw/GL/SUNX
creating build/lib/OpenGL/raw/GL/APPLE
copying OpenGL/raw/GL/APPLE/vertex_array_range.py -> build/lib/OpenGL/raw/GL/APPLE
copying OpenGL/raw/GL/APPLE/ycbcr_422.py -> build/lib/OpenGL/raw/GL/APPLE
copying OpenGL/raw/GL/APPLE/transform_hint.py -> build/lib/OpenGL/raw/GL/APPLE
copying OpenGL/raw/GL/APPLE/client_storage.py -> build/lib/OpenGL/raw/GL/APPLE
copying OpenGL/raw/GL/APPLE/vertex_array_object.py -> build/lib/OpenGL/raw/GL/APPLE
copying OpenGL/raw/GL/APPLE/element_array.py -> build/lib/OpenGL/raw/GL/APPLE
copying OpenGL/raw/GL/APPLE/flush_buffer_range.py -> build/lib/OpenGL/raw/GL/APPLE
copying OpenGL/raw/GL/APPLE/specular_vector.py -> build/lib/OpenGL/raw/GL/APPLE
copying OpenGL/raw/GL/APPLE/fence.py -> build/lib/OpenGL/raw/GL/APPLE
copying OpenGL/raw/GL/APPLE/__init__.py -> build/lib/OpenGL/raw/GL/APPLE
creating build/lib/OpenGL/raw/GL/INTEL
copying OpenGL/raw/GL/INTEL/texture_scissor.py -> build/lib/OpenGL/raw/GL/INTEL
copying OpenGL/raw/GL/INTEL/parallel_arrays.py -> build/lib/OpenGL/raw/GL/INTEL
copying OpenGL/raw/GL/INTEL/__init__.py -> build/lib/OpenGL/raw/GL/INTEL
creating build/lib/OpenGL/raw/GL/MESAX
copying OpenGL/raw/GL/MESAX/texture_stack.py -> build/lib/OpenGL/raw/GL/MESAX
copying OpenGL/raw/GL/MESAX/__init__.py -> build/lib/OpenGL/raw/GL/MESAX
creating build/lib/OpenGL/raw/GL/GREMEDY
copying OpenGL/raw/GL/GREMEDY/string_marker.py -> build/lib/OpenGL/raw/GL/GREMEDY
copying OpenGL/raw/GL/GREMEDY/__init__.py -> build/lib/OpenGL/raw/GL/GREMEDY
copying OpenGL/raw/GL/GREMEDY/frame_terminator.py -> build/lib/OpenGL/raw/GL/GREMEDY
creating build/lib/OpenGL/raw/GL/VERSION
copying OpenGL/raw/GL/VERSION/GL_1_2.py -> build/lib/OpenGL/raw/GL/VERSION
copying OpenGL/raw/GL/VERSION/GL_1_3.py -> build/lib/OpenGL/raw/GL/VERSION
copying OpenGL/raw/GL/VERSION/GL_1_4.py -> build/lib/OpenGL/raw/GL/VERSION
copying OpenGL/raw/GL/VERSION/GL_1_5.py -> build/lib/OpenGL/raw/GL/VERSION
copying OpenGL/raw/GL/VERSION/GL_2_0.py -> build/lib/OpenGL/raw/GL/VERSION
copying OpenGL/raw/GL/VERSION/GL_2_1.py -> build/lib/OpenGL/raw/GL/VERSION
copying OpenGL/raw/GL/VERSION/__init__.py -> build/lib/OpenGL/raw/GL/VERSION
running egg_info
writing PyOpenGL.egg-info/PKG-INFO
writing top-level names to PyOpenGL.egg-info/top_level.txt
writing dependency_links to PyOpenGL.egg-info/dependency_links.txt
writing entry points to PyOpenGL.egg-info/entry_points.txt
reading manifest file 'PyOpenGL.egg-info/SOURCES.txt'
reading manifest template 'MANIFEST.in'
warning: no previously-included files matching '*.odt' found anywhere in distribution
warning: no previously-included files matching '*.odp' found anywhere in distribution
warning: no previously-included files matching '.cvsignore' found anywhere in distribution
warning: no previously-included files matching '*.diff' found anywhere in distribution
warning: no previously-included files found matching 'src/*.h'
warning: no previously-included files found matching 'src/*.xml'
warning: no previously-included files found matching 'src/*.zip'
warning: no previously-included files found matching 'src/*.pdf'
warning: no previously-included files found matching 'src/*.zip'
warning: no previously-included files found matching 'src/*.txt'
writing manifest file 'PyOpenGL.egg-info/SOURCES.txt'
copying OpenGL/tests/yingyang.png -> build/lib/OpenGL/tests
running install
running bdist_egg
installing library code to build/bdist.linux-i686/egg
running install_lib
creating build/bdist.linux-i686
creating build/bdist.linux-i686/egg
creating build/bdist.linux-i686/egg/OpenGL
copying build/lib/OpenGL/constant.py -> build/bdist.linux-i686/egg/OpenGL
copying build/lib/OpenGL/wrapper.py -> build/bdist.linux-i686/egg/OpenGL
copying build/lib/OpenGL/error.py -> build/bdist.linux-i686/egg/OpenGL
copying build/lib/OpenGL/logs.py -> build/bdist.linux-i686/egg/OpenGL
copying build/lib/OpenGL/contextdata.py -> build/bdist.linux-i686/egg/OpenGL
copying build/lib/OpenGL/constants.py -> build/bdist.linux-i686/egg/OpenGL
copying build/lib/OpenGL/images.py -> build/bdist.linux-i686/egg/OpenGL
copying build/lib/OpenGL/converters.py -> build/bdist.linux-i686/egg/OpenGL
copying build/lib/OpenGL/extensions.py -> build/bdist.linux-i686/egg/OpenGL
copying build/lib/OpenGL/__init__.py -> build/bdist.linux-i686/egg/OpenGL
copying build/lib/OpenGL/version.py -> build/bdist.linux-i686/egg/OpenGL
creating build/bdist.linux-i686/egg/OpenGL/GL
copying build/lib/OpenGL/GL/selection.py -> build/bdist.linux-i686/egg/OpenGL/GL
copying build/lib/OpenGL/GL/glget.py -> build/bdist.linux-i686/egg/OpenGL/GL
copying build/lib/OpenGL/GL/exceptional.py -> build/bdist.linux-i686/egg/OpenGL/GL
copying build/lib/OpenGL/GL/images.py -> build/bdist.linux-i686/egg/OpenGL/GL
copying build/lib/OpenGL/GL/pointers.py -> build/bdist.linux-i686/egg/OpenGL/GL
copying build/lib/OpenGL/GL/__init__.py -> build/bdist.linux-i686/egg/OpenGL/GL
copying build/lib/OpenGL/GL/feedback.py -> build/bdist.linux-i686/egg/OpenGL/GL
creating build/bdist.linux-i686/egg/OpenGL/GL/HP
copying build/lib/OpenGL/GL/HP/texture_lighting.py -> build/bdist.linux-i686/egg/OpenGL/GL/HP
copying build/lib/OpenGL/GL/HP/occlusion_test.py -> build/bdist.linux-i686/egg/OpenGL/GL/HP
copying build/lib/OpenGL/GL/HP/image_transform.py -> build/bdist.linux-i686/egg/OpenGL/GL/HP
copying build/lib/OpenGL/GL/HP/convolution_border_modes.py -> build/bdist.linux-i686/egg/OpenGL/GL/HP
copying build/lib/OpenGL/GL/HP/__init__.py -> build/bdist.linux-i686/egg/OpenGL/GL/HP
creating build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/vertex_array_range.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/geometry_program4.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/depth_buffer_float.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/fragment_program2.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/fragment_program4.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/geometry_shader4.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/pixel_data_range.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/float_buffer.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/fog_distance.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/texgen_reflection.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/transform_feedback.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/texture_rectangle.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/occlusion_query.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/vertex_program2.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/vertex_program3.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/vertex_program4.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/register_combiners.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/evaluators.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/copy_depth_to_color.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/fragment_program_option.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/vertex_array_range2.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/point_sprite.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/packed_depth_stencil.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/gpu_program4.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/blend_square.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/texgen_emboss.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/fragment_program.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/texture_expand_normal.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/vertex_program2_option.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/depth_clamp.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/parameter_buffer_object.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/texture_shader.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/texture_env_combine4.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/vertex_program1_1.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/multisample_filter_hint.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/texture_shader2.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/texture_shader3.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/fence.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/primitive_restart.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/texture_compression_vtc.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/vertex_program.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/__init__.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/framebuffer_multisample_coverage.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/half_float.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/light_max_exponent.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
copying build/lib/OpenGL/GL/NV/register_combiners2.py -> build/bdist.linux-i686/egg/OpenGL/GL/NV
creating build/bdist.linux-i686/egg/OpenGL/GL/S3
copying build/lib/OpenGL/GL/S3/s3tc.py -> build/bdist.linux-i686/egg/OpenGL/GL/S3
copying build/lib/OpenGL/GL/S3/__init__.py -> build/bdist.linux-i686/egg/OpenGL/GL/S3
creating build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/draw_buffers.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/shadow_ambient.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/texture_env_dot3.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/texture_border_clamp.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/texture_non_power_of_two.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/point_parameters.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/matrix_palette.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/imaging.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/multisample.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/shading_language_100.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/texture_env_crossbar.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/fragment_shader.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/texture_rectangle.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/occlusion_query.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/half_float_pixel.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/shadow.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/point_sprite.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/depth_texture.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/transpose_matrix.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/shader_objects.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/texture_env_add.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/fragment_program.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/texture_compression.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/vertex_buffer_object.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/vertex_shader.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/vertex_blend.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/shader_objects_new.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/texture_env_combine.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/pixel_buffer_object.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/texture_mirrored_repeat.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/color_buffer_float.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/multitexture.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/vertex_program.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/texture_cube_map.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/__init__.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/fragment_program_shadow.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/texture_float.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
copying build/lib/OpenGL/GL/ARB/window_pos.py -> build/bdist.linux-i686/egg/OpenGL/GL/ARB
creating build/bdist.linux-i686/egg/OpenGL/GL/ATI
copying build/lib/OpenGL/GL/ATI/draw_buffers.py -> build/bdist.linux-i686/egg/OpenGL/GL/ATI
copying build/lib/OpenGL/GL/ATI/text_fragment_shader.py -> build/bdist.linux-i686/egg/OpenGL/GL/ATI
copying build/lib/OpenGL/GL/ATI/vertex_streams.py -> build/bdist.linux-i686/egg/OpenGL/GL/ATI
copying build/lib/OpenGL/GL/ATI/separate_stencil.py -> build/bdist.linux-i686/egg/OpenGL/GL/ATI
copying build/lib/OpenGL/GL/ATI/fragment_shader.py -> build/bdist.linux-i686/egg/OpenGL/GL/ATI
copying build/lib/OpenGL/GL/ATI/pn_triangles.py -> build/bdist.linux-i686/egg/OpenGL/GL/ATI
copying build/lib/OpenGL/GL/ATI/map_object_buffer.py -> build/bdist.linux-i686/egg/OpenGL/GL/ATI
copying build/lib/OpenGL/GL/ATI/envmap_bumpmap.py -> build/bdist.linux-i686/egg/OpenGL/GL/ATI
copying build/lib/OpenGL/GL/ATI/vertex_array_object.py -> build/bdist.linux-i686/egg/OpenGL/GL/ATI
copying build/lib/OpenGL/GL/ATI/vertex_attrib_array_object.py -> build/bdist.linux-i686/egg/OpenGL/GL/ATI
copying build/lib/OpenGL/GL/ATI/element_array.py -> build/bdist.linux-i686/egg/OpenGL/GL/ATI
copying build/lib/OpenGL/GL/ATI/texture_env_combine3.py -> build/bdist.linux-i686/egg/OpenGL/GL/ATI
copying build/lib/OpenGL/GL/ATI/pixel_format_float.py -> build/bdist.linux-i686/egg/OpenGL/GL/ATI
copying build/lib/OpenGL/GL/ATI/__init__.py -> build/bdist.linux-i686/egg/OpenGL/GL/ATI
copying build/lib/OpenGL/GL/ATI/texture_mirror_once.py -> build/bdist.linux-i686/egg/OpenGL/GL/ATI
copying build/lib/OpenGL/GL/ATI/texture_float.py -> build/bdist.linux-i686/egg/OpenGL/GL/ATI
creating build/bdist.linux-i686/egg/OpenGL/GL/DFX
copying build/lib/OpenGL/GL/DFX/multisample.py -> build/bdist.linux-i686/egg/OpenGL/GL/DFX
copying build/lib/OpenGL/GL/DFX/tbuffer.py -> build/bdist.linux-i686/egg/OpenGL/GL/DFX
copying build/lib/OpenGL/GL/DFX/texture_compression_FXT1.py -> build/bdist.linux-i686/egg/OpenGL/GL/DFX
copying build/lib/OpenGL/GL/DFX/__init__.py -> build/bdist.linux-i686/egg/OpenGL/GL/DFX
creating build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/packed_pixels.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/texture_env_dot3.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/packed_float.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/subtexture.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/clip_volume_hint.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/vertex_array.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/point_parameters.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/geometry_shader4.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/blend_minmax.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/blend_equation_separate.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/texture_integer.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/multisample.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/copy_texture.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/pixel_transform.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/compiled_vertex_array.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/pixel_transform_color_table.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/draw_range_elements.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/color_subtable.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/blend_logic_op.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/cull_vertex.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/texture_sRGB.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/blend_func_separate.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/cmyka.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/texture.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/fog_coord.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/histogram.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/draw_buffers2.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/vertex_weighting.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/packed_depth_stencil.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/stencil_two_side.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/misc_attribute.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/depth_bounds_test.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/GL_422_pixels.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/texture_env_add.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/shared_texture_palette.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/blend_color.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/texture_compression_rgtc.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/convolution.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/separate_specular_color.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/light_texture.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/texture_buffer_object.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/texture_filter_anisotropic.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/texture_compression_latc.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/gpu_shader4.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/gpu_program_parameters.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/index_texture.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/texture3D.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/bindable_uniform.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/abgr.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/secondary_color.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/paletted_texture.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/rescale_normal.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/vertex_shader.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
copying build/lib/OpenGL/GL/EXT/framebuffer_object.py -> build/bdist.linux-i686/egg/OpenGL/GL/EXT
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byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/OML/resample.py to resample.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/OML/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/PGI/misc_hints.py to misc_hints.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/PGI/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/PGI/vertex_hints.py to vertex_hints.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGI/color_table.py to color_table.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGI/texture_color_table.py to texture_color_table.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGI/depth_pass_instrument.py to depth_pass_instrument.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGI/color_matrix.py to color_matrix.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGI/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SUN/mesh_array.py to mesh_array.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SUN/global_alpha.py to global_alpha.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SUN/slice_accum.py to slice_accum.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SUN/convolution_border_modes.py to convolution_border_modes.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SUN/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SUN/vertex.py to vertex.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SUN/triangle_list.py to triangle_list.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/WIN/specular_fog.py to specular_fog.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/WIN/phong_shading.py to phong_shading.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/WIN/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/INGR/blend_func_separate.py to blend_func_separate.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/INGR/color_clamp.py to color_clamp.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/INGR/palette_buffer.py to palette_buffer.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/INGR/interlace_read.py to interlace_read.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/INGR/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/MESA/pack_invert.py to pack_invert.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/MESA/ycbcr_texture.py to ycbcr_texture.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/MESA/resize_buffers.py to resize_buffers.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/MESA/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/MESA/window_pos.py to window_pos.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/REND/screen_coordinates.py to screen_coordinates.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/REND/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIS/point_line_texgen.py to point_line_texgen.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIS/texture_border_clamp.py to texture_border_clamp.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIS/point_parameters.py to point_parameters.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIS/multisample.py to multisample.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIS/pixel_texture.py to pixel_texture.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIS/texture_edge_clamp.py to texture_edge_clamp.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIS/generate_mipmap.py to generate_mipmap.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIS/fog_function.py to fog_function.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIS/sharpen_texture.py to sharpen_texture.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIS/texture_select.py to texture_select.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIS/texture4D.py to texture4D.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIS/texture_color_mask.py to texture_color_mask.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIS/detail_texture.py to detail_texture.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIS/texture_filter4.py to texture_filter4.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIS/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIS/texture_lod.py to texture_lod.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/ycrcb.py to ycrcb.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/async.py to async.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/convolution_accuracy.py to convolution_accuracy.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/shadow_ambient.py to shadow_ambient.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/fog_scale.py to fog_scale.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/ir_instrument1.py to ir_instrument1.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/interlace.py to interlace.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/pixel_texture.py to pixel_texture.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/blend_alpha_minmax.py to blend_alpha_minmax.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/ycrcb_subsample.py to ycrcb_subsample.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/pixel_tiles.py to pixel_tiles.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/ycrcba.py to ycrcba.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/vertex_preclip.py to vertex_preclip.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/FfdMask.py to FfdMask.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/clipmap.py to clipmap.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/instruments.py to instruments.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/shadow.py to shadow.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/texture_coordinate_clamp.py to texture_coordinate_clamp.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/depth_texture.py to depth_texture.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/subsample.py to subsample.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/texture_select.py to texture_select.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/fragment_lighting.py to fragment_lighting.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/texture_scale_bias.py to texture_scale_bias.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/async_histogram.py to async_histogram.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/flush_raster.py to flush_raster.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/scalebias_hint.py to scalebias_hint.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/reference_plane.py to reference_plane.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/impact_pixel_texture.py to impact_pixel_texture.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/depth_pass_instrument.py to depth_pass_instrument.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/resample.py to resample.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/sprite.py to sprite.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/texture_lod_bias.py to texture_lod_bias.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/framezoom.py to framezoom.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/calligraphic_fragment.py to calligraphic_fragment.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/polynomial_ffd.py to polynomial_ffd.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/tag_sample_buffer.py to tag_sample_buffer.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/texture_multi_buffer.py to texture_multi_buffer.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/fog_offset.py to fog_offset.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/list_priority.py to list_priority.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/async_pixel.py to async_pixel.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/texture_add_env.py to texture_add_env.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SGIX/igloo_interface.py to igloo_interface.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SUNX/constant_data.py to constant_data.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/SUNX/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/APPLE/vertex_array_range.py to vertex_array_range.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/APPLE/ycbcr_422.py to ycbcr_422.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/APPLE/transform_hint.py to transform_hint.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/APPLE/client_storage.py to client_storage.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/APPLE/vertex_array_object.py to vertex_array_object.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/APPLE/element_array.py to element_array.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/APPLE/flush_buffer_range.py to flush_buffer_range.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/APPLE/specular_vector.py to specular_vector.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/APPLE/fence.py to fence.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/APPLE/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/INTEL/texture_scissor.py to texture_scissor.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/INTEL/parallel_arrays.py to parallel_arrays.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/INTEL/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/MESAX/texture_stack.py to texture_stack.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/MESAX/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/GREMEDY/string_marker.py to string_marker.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/GREMEDY/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/GREMEDY/frame_terminator.py to frame_terminator.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/VERSION/GL_1_2.py to GL_1_2.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/VERSION/GL_1_3.py to GL_1_3.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/VERSION/GL_1_4.py to GL_1_4.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/VERSION/GL_1_5.py to GL_1_5.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/VERSION/GL_2_0.py to GL_2_0.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/VERSION/GL_2_1.py to GL_2_1.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GL/VERSION/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/AGL/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GLE/constants.py to constants.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GLE/annotations.py to annotations.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GLE/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GLU/constants.py to constants.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GLU/annotations.py to annotations.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GLU/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GLX/constants.py to constants.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GLX/annotations.py to annotations.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GLX/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/WGL/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GLUT/constants.py to constants.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GLUT/annotations.py to annotations.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GLUT/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GLEXT/TYPES_DEFINED.py to TYPES_DEFINED.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/raw/GLEXT/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/GLUT/fonts.py to fonts.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/GLUT/special.py to special.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/GLUT/freeglut.py to freeglut.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/GLUT/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/tests/test_glgetfloat_leak.py to test_glgetfloat_leak.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/tests/test_glutwindow.py to test_glutwindow.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/tests/test_colorpointer.py to test_colorpointer.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/tests/test_glcolorpointerf.py to test_glcolorpointerf.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/tests/test_tess1.py to test_tess1.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/tests/test_glutinit.py to test_glutinit.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/tests/tests.py to tests.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/tests/test_loadglut.py to test_loadglut.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/tests/bug.py to bug.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/tests/glreadpixelsubformat.py to glreadpixelsubformat.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/tests/testing_context.py to testing_context.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/tests/test_glutplane.py to test_glutplane.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/tests/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/tests/test_glutinit_0args.py to test_glutinit_0args.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/arrays/nones.py to nones.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/arrays/numeric.py to numeric.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/arrays/lists.py to lists.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/arrays/ctypespointers.py to ctypespointers.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/arrays/_numeric.py to _numeric.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/arrays/strings.py to strings.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/arrays/numbers.py to numbers.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/arrays/ctypesarrays.py to ctypesarrays.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/arrays/numarrays.py to numarrays.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/arrays/numericnames.py to numericnames.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/arrays/vbo.py to vbo.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/arrays/arraydatatype.py to arraydatatype.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/arrays/numpymodule.py to numpymodule.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/arrays/_strings.py to _strings.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/arrays/formathandler.py to formathandler.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/arrays/ctypesparameters.py to ctypesparameters.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/arrays/__init__.py to __init__.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/arrays/arrayhelpers.py to arrayhelpers.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/platform/baseplatform.py to baseplatform.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/platform/darwin.py to darwin.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/platform/ctypesloader.py to ctypesloader.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/platform/glx.py to glx.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/platform/win32.py to win32.pyc
byte-compiling build/bdist.linux-i686/egg/OpenGL/platform/__init__.py to __init__.pyc
creating build/bdist.linux-i686/egg/EGG-INFO
copying PyOpenGL.egg-info/PKG-INFO -> build/bdist.linux-i686/egg/EGG-INFO
copying PyOpenGL.egg-info/SOURCES.txt -> build/bdist.linux-i686/egg/EGG-INFO
copying PyOpenGL.egg-info/dependency_links.txt -> build/bdist.linux-i686/egg/EGG-INFO
copying PyOpenGL.egg-info/entry_points.txt -> build/bdist.linux-i686/egg/EGG-INFO
copying PyOpenGL.egg-info/not-zip-safe -> build/bdist.linux-i686/egg/EGG-INFO
copying PyOpenGL.egg-info/top_level.txt -> build/bdist.linux-i686/egg/EGG-INFO
creating dist
creating 'dist/PyOpenGL-3.0.0b5-py2.5.egg' and adding 'build/bdist.linux-i686/egg' to it
removing 'build/bdist.linux-i686/egg' (and everything under it)
Processing PyOpenGL-3.0.0b5-py2.5.egg
creating /usr/local/cdat/lib/python2.5/site-packages/PyOpenGL-3.0.0b5-py2.5.egg
Extracting PyOpenGL-3.0.0b5-py2.5.egg to /usr/local/cdat/lib/python2.5/site-packages
Adding PyOpenGL 3.0.0b5 to easy-install.pth file

Installed /usr/local/cdat/lib/python2.5/site-packages/PyOpenGL-3.0.0b5-py2.5.egg
Processing dependencies for PyOpenGL==3.0.0b5
Finished processing dependencies for PyOpenGL==3.0.0b5
cd ../..;