**§543.2 What are the definitions for this part?**

*Account access component*, A component within a Class II gaming system
that reads or recognizes account access media and gives a patron the
ability to interact with their account.

*Account access medium*, A magnetic stripe card or any other medium
inserted into, or otherwise made to interact with, an account access
component in order to give a patron the ability to interact with an
account.

**[*Accountability*, All financial instruments, receivables, and patron
deposits constituting the total amount for which the bankroll custodian
is responsible at a given time.]{.underline}**

**[*Accumulated credit payout,* Credit earned in a player interface that
is paid to a patron manually in lieu of a machine payout.]{.underline}**

*Actual bingo win percentage*, The percentage calculated by dividing the
bingo win by the bingo sales. Can be calculated for individual prize
schedules or type of player interfaces on a per-day or cumulative basis.

*Agent*, An employee or licensed person authorized by the gaming
operation, as approved by the tribal gaming regulatory authority,
designated for certain authorizations, decisions, tasks and actions in
the gaming operation. This definition is not intended to eliminate nor
suggests that appropriate management contracts are not required, where
applicable, as referenced in 25 U.S.C. 2711.

*Amount in*, The total value of all financial instruments and cashless
transactions accepted by the Class II gaming system.

*Amount out*, The total value of all financial instruments and cashless
transactions paid by the Class II gaming system, plus the total value of
manual payments.

**[*Ante, A* player\'s initial wager or predetermined contribution to
the pot before the dealing of the first hand.]{.underline}**

**[*Bill-in meter, A* meter included on a player interface accepting
cash that tracks the number of bills put in the machine.]{.underline}**

*Bingo paper*, A consumable physical object that has one or more bingo
cards on its face.

*Bingo sales*, The value of purchases made by players to participate in
bingo.

*Bingo win*, The result of bingo sales minus prize payouts.

**[*Bonus Payout,* A type of prize payout possessing the objective of
retaining patronage. Various types of bonuses are generally available,
such as free cash, match bonuses or free play and may be dependent on
the loyalty rating of a patron. Bonus payouts not reflected on the prize
schedule are not included in the calculation of the theoretical hold
percentage and are therefore not included in bingo statistical win for
the purpose of evaluating performance in the analysis report. However,
such prize payouts may be included in an analysis report as a separate
disclosure for the purpose of calculating the actual net win of the
device.]{.underline}**

*Cage*, A secure work area within the gaming operation for cashiers
which may include a storage area for the gaming operation bankroll.

**[*Cage accountability,* The cash and cash equivalents in the
possession of the cage. These are summarized on a daily basis on a cage
inventory report that includes, but is not limited to, items such as
currency, coin, markers, and chips/tokens. The inventory is reconciled
to an imprest balance maintained by the cage or, as is more often the
case, the accountability at the end of the preceding
period.]{.underline}**

**[*Cage accountability form, An* itemized list of the components that
make up the cage accountability.]{.underline}**

**[*Cage credit, A*dvances in the form of cash or gaming chips made to
patrons at the cage. Documented by the players signing an IOU or a
marker similar to a counter check.]{.underline}**

**[*Cage marker form, A* document, signed by the patron, evidencing an
extension of credit at the cage to the patron by the gaming
operation.]{.underline}**

**[*Calibration module,* The section of a weigh scale used to set the
scale to a specific amount or number of coins to be
counted.]{.underline}**

**[*Card game,* A game in which the gaming operation is not party to
wagers and from which the gaming operation receives compensation in the
form of a rake, a time buy-in, or other fee or payment from a player for
the privilege of playing.]{.underline}**

**[*Card room,* A room set aside for the conduct of card games, such as
poker. In such games the patrons wager against each other rather than
against the gaming operation's bankroll. The revenue derived by the
gaming operation is merely a percentage rake-off or a time buy-in (a
commission charged to play).]{.underline}**

**[*Card room bank,* The operating fund assigned to the card room or
main card room bank.]{.underline}**

*Cash equivalents*, The monetary value that a gaming operation may
assign to a document, financial instrument, or anything else of
representative value other than cash. A cash equivalent includes, but is
not limited to, tokens, chips, coupons, vouchers, payout slips and
tickets, and other items to which a gaming operation has assigned an
exchange value.

*Cashless system*, A system that performs cashless transactions and
maintains records of those cashless transactions.

*Cashless transaction*, A movement of funds electronically from one
component to another, often to or from a patron deposit account.

**[*Chips,* Cash substitutes, in various denominations, issued by a
gaming operation and used for wagering.]{.underline}**

*Class II game*, A game as described in 25 U.S.C. 2703(7)(A).

*Class II Gaming System*, All components, whether or not technologic
aids in electronic, computer, mechanical, or other technologic form,
that function together to aid the play of one or more Class II games
including accounting functions mandated by part 547 of this chapter.

**[*Coin-in meter.* The meter that displays the total amount wagered in
a player interface that includes coins-in and credits
played.]{.underline}**

**[*Coin meter count machine.* A device used in a coin room to count
coin.]{.underline}**

**[*Coin room,* An area where coins and tokens are
stored.]{.underline}**

**[*Coin room inventory,* Coins and tokens stored in the coin room that
are generally used for player interface department
operation.]{.underline}**

*Commission*, The National Indian Gaming Commission.

*Count*, The act of counting and recording the drop and/or other funds.
**[Also, the total funds counted for a particular game, player
interface, shift, or other period.]{.underline}**

*Count room*, A secured room where the count is performed.

*Count team*, Agents who perform the count.

**[*Counter check,* A form provided by the gaming operation for the
patron to use in lieu of a personal check.]{.underline}**

**[*Counter game,* A game in which the gaming operation is a party to
wagers and wherein the gaming operation documents all wagering activity.
The term includes, but is not limited to, bingo. The term does not
include card games and player interfaces.]{.underline}**

*Coupon*, A financial instrument of fixed wagering value, usually paper,
that can only be used to acquire noncashable credits through interaction
with a voucher system. This does not include instruments such as printed
advertising material that cannot be validated directly by a voucher
system.

**[*Credit,* The right granted by a gaming operation to a patron to
defer payment of debt or to incur debt and defer its
payment.]{.underline}**

**[*Credit limit,* The maximum dollar amount of credit assigned to a
patron by the gaming operation.]{.underline}**

**[*Credit slip,* A form used to record either:]{.underline}**

**[(1) The return of chips from a gaming table to the cage;
or]{.underline}**

**[(2) The transfer of IOUs, markers, or negotiable checks from a gaming
table to a cage or bankroll.]{.underline}**

**[*Currency counter*, A device that identifies currency by means of an
optical sensing and correlating technique to both count and
differentiate denomination. The counter will typically perform two
counts by independent central processing units prior to transferring the
currency into a stacker. It may interface with the accounting systems of
the gaming operation.]{.underline}**

**[*Currency counter interface,* A link between a currency counter and
typically the accounting software systems of the gaming operation in
which access is restricted to authorized persons.]{.underline}**

**[*Deal,* A specific pull tab game that has a specific serial number
associated with each game.]{.underline}**

**[*Dedicated camera,* A video camera required to continuously record a
specific activity.]{.underline}**

**[Digital Video Recorder (DVR), A device that records video in a
digital]{.underline}**

**[format to tape, digital video disk, or other storage medium, for
later]{.underline}**

**[reproduction.]{.underline}**

**[Discount Wager, A wager in which a patron is given credit for an
amount greater than the actual amount placed at risk and is supported by
documentation, often a promotional coupon. If the coupon can be redeemed
for cash, prizes or any item/service of benefit (negotiable), other than
wagering credits, the discount wager must be distinguishable in the drop
to enable the gaming operation to include only the discounted amount in
the calculation of the coin-in and deduct all payouts. If the discount
wager cannot be redeemed for anything other than wagering credits
(non-negotiable), the gaming operation need only report the discounted
amount of the wager in the calculation of net win and is entitled to
deduct all payouts.]{.underline}**

*Drop*, The total amount of financial instruments removed from financial
instrument storage components **[or card game drop boxes]{.underline}**
in Class II gaming systems.

**[*Drop box,* A locked container affixed to the gaming table into which
the drop is placed. The game type, table number, and shift are indicated
on the box.]{.underline}**

**[*Drop box contents keys,* The keys used to open drop
boxes.]{.underline}**

**[*Drop box release keys,* The keys used to release drop boxes from
tables.]{.underline}**

**[*Drop box storage rack keys,* The keys used to access the storage
rack where drop boxes are secured.]{.underline}**

**[*Drop bucket,* A container located in the drop cabinet (or in a
secured portion of the player interface in coinless/cashless
configurations) for the purpose of collecting coins, tokens, cash-out
tickets, and coupons from the player interface..]{.underline}**

**[*Drop cabinet,* The wooden or metal base of the player interface that
contains the drop bucket.]{.underline}**

*Drop period*, The period of time that occurs between sequential drops.

*Electronic funds transfer*, A transfer of funds to or from a Class II
gaming system through the use of a cashless system, which are transfers
from an external financial institution.

**[*Exception Report,* A computer generated listing of occurrences,
transactions or items that fall outside a predetermined range of
acceptability.]{.underline}**

**[*Fill,* A transaction whereby a supply of chips, coins, or tokens is
transferred from a bankroll to a card room bank or player
interface.]{.underline}**

**[*Fill slip,* A document evidencing a fill.]{.underline}**

**[*Flare,* The information sheet provided by the manufacturer that sets
forth the rules of a particular pull tab game and that is associated
with a specific deal of pull tabs. The flare shall contain the following
information:]{.underline}**

**[(1) Name of the game;]{.underline}**

**[(2) Manufacturer name or manufacturer\'s logo;]{.underline}**

**[(3) Ticket count; and]{.underline}**

**[(4) Prize structure, which shall include the number of winning pull
tabs by denomination, with their respective winning symbols, numbers, or
both.]{.underline}**

**[*Free Play Wager* , A wager afforded a patron without requiring the
patron to place anything at risk and is often supported by a promotional
coupon. If the coupon can be redeemed for cash, prizes or any
item/service of benefit (negotiable), other than wagering credits, the
free play wager must be distinguishable in the drop to enable the gaming
operation to exclude the wager amount from the calculation of the
coin-in and deduct all payouts. If the free play wager cannot be
redeemed for anything other than wagering credits (non-negotiable), the
gaming operation need not report the amount of the wager in the
calculation of net win and is entitled to deduct all
payouts.]{.underline}**

*Financial instrument*, Any tangible item of value tendered in Class II
game play including but not limited to bills, coins, vouchers, and
coupons.

*Financial instrument acceptor*, Any component that accepts financial
instruments.

*Financial instrument storage component*, Any component that stores
financial instruments.

**[*Game server, A*n electronic selection device, utilizing a random
number generator.]{.underline}**

*Game software*, The operational program or programs that govern the
play, display of results, and/or awarding of prizes or credits for Class
II games.

*Gaming Equipment*, All electronic, electro-mechanical, mechanical or
other physical components utilized in the play of Class II games.

**[*Gaming operation accounts receivable (for gaming operation credit),*
Credit extended to gaming operation patrons in the form of markers,
returned checks, or other credit instruments that have not been
repaid.]{.underline}**

**[*Gross gaming revenue,* Annual total amount of cash wagered on class
II and class III games and admission fees (including table or card
fees), less any amounts paid out as prizes or paid for prizes
awarded]{.underline}**.

*Independent*, The separation of functions so that the person or process
monitoring, reviewing or authorizing the controlled transaction(s) is
separate from the persons or process performing the controlled
transaction(s).

*Inter-tribal prize pool*, A fund to which multiple tribes contribute
from which prizes are paid to winning players at a participating tribal
gaming facility and which is administered by one of the participating
tribes or a third party, (e.g. progressive prize pools, shared prize
pools, etc.).

**[*Increase/decrease to cage accountability,* The change in the cage
accountability (inventory), which is a function of the gaming
transactions. For example, the cash inventory is affected by (a) the
cash collected from the drop and transferred to the cage; (b) payments
received from markers; (c) funds transferred to or from bank; (d)
changes in the chip/token inventory due to the chip float (chips/tokens
in possession of patrons); and (e) front money and patron account
transactions.]{.underline}**

*Internal audit*, Persons who perform an audit function of a gaming
operation that are independent of the department subject to audit.
Independence is obtained through the organizational reporting
relationship, as the internal audit department shall not report to
management of the gaming operation. Internal audit activities should be
conducted in a manner that permits objective evaluation of areas
examined. Internal audit personnel may provide audit coverage to more
than one operation within a tribe's gaming operation holdings.

**[*Issue slip,* A copy of a credit instrument that is retained for
numerical sequence control purposes.]{.underline}**

*Kiosk*, A self serve point of sale or other component capable of
accepting or dispensing financial instruments and may also be capable of
initiating cashless transactions of values to or from a patron deposit
account or promotional account.

**[*Linked electronic game,* Any game linked to two (2) or more gaming
operations that are physically separate and not regulated by the same
Tribal gaming regulatory authority.]{.underline}**

*Main card room bank,* A fund of cash, coin, and chips used primarily
for poker and pan card game areas. Used to make even cash transfers
between various games as needed. May be used similarly in other areas of
the gaming operation.

*Manual payout*, The payment to a player of some or all of a player's
accumulated credits (e.g. short pays, cancelled credits, etc.) or an
amount owed as a result of a winning event by an agent of the gaming
operation.

**[*Marker,* A document, signed by the patron, evidencing an extension
of credit to him by the gaming operation.]{.underline}**

**[*Marker credit play,* Players are allowed to purchase chips using
credit in the form of a marker.]{.underline}**

**[*Mechanical coin counter,* A device used to count coins that may be
used in addition to or in lieu of a coin weigh scale.]{.underline}**

**[*Meter,* An electronic (soft) or mechanical (hard) apparatus in a
player interface. May record the number of coins wagered, the number of
coins dropped, the number of times the handle was pulled, or the number
of coins paid out to winning players.]{.underline}**

*MICS*, Minimum internal control standards in this part.

**[*Motion activated dedicated camera,* A video camera that, upon its
detection of activity or motion in a specific area, begins to record the
activity or area.]{.underline}**

*Non-cashable credit*, Credits given by an operator to a patron; placed
on a Class II gaming system through a coupon, cashless transaction, or
other approved means; and capable of activating play but not being
converted to cash.

*On-line player interface monitoring system, A* system used by a gaming
operation to monitor player interface meter readings and/or other
activities on an on-line basis.

*Patron deposit account*, An account maintained on behalf of a patron,
for the purpose of depositing and withdrawing cashable funds for the
primary purpose of interacting with a gaming activity.

*Patron deposits*, The funds placed with a designated cashier by patrons
for the patrons' use at a future time.

**[*Payment slip,* That part of a marker form on which patron payments
are recorded.]{.underline}**

**[*PIN,* The personal identification number used to access a player\'s
account.]{.underline}**

*Player interface*, Any component(s) of a Class II gaming system,
including an electronic or technological aid (not limited to terminals,
player stations, handhelds, fixed units, etc.) that directly enable(s)
player interaction in a Class II game.

*Player tracking system*, A system typically used by a gaming operation
to record the amount of play of an individual patron.

**[*Points,* A representative of value awarded to a patron based upon
specific criterion established by the gaming operation. Commonly, points
are earned by placing a wager or purchasing room, food, beverages or
entertainment admissions. Patron accounts in player tracking systems are
used to track points earned/awarded to patrons.]{.underline}**

**[*Premium Points,* Points earned as a result of a winning wager
(coin-out) and the award is reflected on the prize schedule of the
player interface. Such cash or cost of prizes for premium points
redeemed are deductible from the amount wagered.]{.underline}**

**[*Primary and secondary jackpots,* Promotional pools offered at
certain card games that can be won in addition to the primary
pot.]{.underline}**

*Prize payout*, A transaction associated with a winning event.

*Prize schedule*, A set of prizes available to players for achieving
predesignated patterns in Class II game(s).

*Program Storage Media*, An electronic data storage component, such as a
CDROM, EPROM, hard disk, or flash memory on which software is stored and
from which software is read.

*Progressive prize*, A prize that increases by a selectable or
predefined amount based on play of a Class II game.

*Promotional account*, A file, record, or other data structure that
records transactions involving a patron or patrons that are not
otherwise recorded in a patron deposit account.

*Promotional prize payout*, Merchandise or awards given to players by
the gaming operation which is based on gaming activity.

**[*Promotional progressive pots and/or pools,* Funds contributed to a
table game or card game by and for the benefit of players. Funds are
distributed to players based on a predetermined event.]{.underline}**

**[PTZ camera, A camera capability of rotating on a horizontal plane
(panning), a vertical plane (tilting) and possesses lens elements with
the ability to vary its focal length (zoom).]{.underline}**

**[*Rabbit ears,* A device, generally V-shaped, that holds the numbered
balls selected during a bingo game so that the numbers are visible to
players and bingo personnel.]{.underline}**

**[*Rake,* A commission charged by the house for maintaining or dealing
a game such as poker.]{.underline}**

**[*Rake circle,* The area of a table where rake is
placed.]{.underline}**

*Random number generator (RNG)*, A software module, hardware component
or combination of these designed to produce outputs that are effectively
random.

**[*Rejected currency, C*urrency that a currency counter has rejected
due to the authenticity data (comparison of the note to a predetermined
standard) failing to confirm the legitimacy of the note.]{.underline}**

**[*Runner*, An individual who transports chips/cash to or from a card
room table and a cashier]{.underline}**.

**[*Safe Deposit Box*. A type of safe unusually located in the cage area
or hotel front desk to hold items of value. Typically, gaming operations
provide the boxes at no charge to patrons, which can be opened only with
production of an assigned key issued to the patron, the casino guard
key, and proper signature. The content is not subject to casino access
within the normal course of business and is not included in its
accountability record keeping.]{.underline}**

**[*Series number,* The unique identifying number printed on each sheet
of bingo paper that identifies the bingo paper as a series or packet.
The series number is not the free space or center space number located
on the bingo paper.]{.underline}**

*Server*, A computer which controls one or more applications or
environments.

*Shift*, An eight-hour period, unless otherwise approved by the Tribal
gaming regulatory authority, not to exceed 24 hours.

**[*Shill,* A member of the gaming operation's staff financed by the
house and acting as a player for the purpose of starting or maintaining
a sufficient number of players in a game]{.underline}**.

*Short pay*, The payment of the unpaid balance of an incomplete payout
by a player interface.

**[*Soft count,* The count of the contents in a drop box or a player
interface financial instrument storage component]{.underline}**.

**[*Sufficient clarity,* A video recording (tape or digital) that is at
least 30 fps and can satisfy specified observation requirements
reflected in this Part. If a digital record, the resolution must be at
least 4 CIF (Common Intermediate Format), which is generally defined as
resolution 704X576.]{.underline}**

**[*Surveillance operation room*, the area of the surveillance
department where surveillance is taking place and/or where the
surveillance equipment is located.]{.underline}**

**[*Surveillance system, A* system of video cameras, monitors,
recorders, video printers, switches, selectors, and other ancillary
equipment used for casino surveillance.]{.underline}**

*Tier A*, Gaming operations with annual gross gaming revenues of more
than \$1 million but not more than \$5 million.

*Tier B*, Gaming operations with annual gross gaming revenues of more
than \$5 million but not more than \$15 million.

*Tier C*, Gaming operations with annual gross gaming revenues of more
than \$15 million.

*Tribal Gaming Regulatory Authority,* The entity authorized by tribal
law to regulate gaming conducted pursuant to the Indian Gaming
Regulatory Act.

**[*Vault,* A secure area within the gaming operation where tokens,
checks, cash, coins, and chips are stored.]{.underline}**

*Voucher,* A financial instrument of fixed value that can only be used
to acquire an equivalent value of cashable credits or cash through
interaction with a voucher system.

*Voucher System,* A component of the Class II gaming system or an
external system that securely maintains records of vouchers and coupons;
validates payment of vouchers; records successful or failed payments of
vouchers and coupons; and controls the purging of expired vouchers and
coupons.

**[*Wager*, The placing at risk money or something of material value on
a gambling game that has an uncertain outcome with the primary intent of
winning additional money and/or material goods.]{.underline}**

**[*Weigh/count,* The value of coins and tokens counted by a weigh
machine.]{.underline}**

**[*Weigh scale calibration module,* The device used to adjust a coin
weigh scale.]{.underline}**

**[*Weigh scale interface,* A communication device between the weigh
scale used to calculate the amount of funds included in drop buckets and
the computer system used to record the weigh data.]{.underline}**

**[*Weigh tape,* The tape where weighed coin is recorded.]{.underline}**

**[*Wide area progressive player interface,* A progressive player
interface that is linked to player interfaces in other operations and
play on the player interface affects the progressive amount. As wagers
are placed, the progressive meters on all of the linked player
interfaces increase. Definition applies to shared linked progressives
between gaming operations operated by the same tribe and those linked
and monitored by an independent wide area service
provider.]{.underline}**

**[*Win,* The net win resulting from all gaming activities. Net win
results from deducting all gaming losses from all wins prior to
considering associated operating expenses.]{.underline}**

**[*Win-to-write hold percentage,* Win divided by write to determine
hold percentage.]{.underline}**

**[*Wrap,* The method of storing coins after the count process has been
completed, including, but not limited to, wrapping, racking, or bagging.
May also refer to the total amount or value of the counted and stored
coins.]{.underline}**

**[*Write,* The total amount wagered in bingo and pull tabs
operations.]{.underline}**

**[*Writer means* an individual who writes bingo and pull tabs
tickets.]{.underline}**