**MO6 GUIDANCE FOR USING THE NASIS "PARTICLE SIZE ESTIMATOR"
CALCULATION**

The particle size estimator calculation is intended to be used for
horizons for which the sand and silt sized separates are not known.
Ideally, one would have data on the particle size separates which would
be used to manually populate the separates. If you have manually
populated the separates, and know them to be correct, there is no need
to run this calculation. Don't assume calculated values (C) to be
"better" than manually populated values (M). So, if you have good lab
data use it rather than calculated values. However, if you need to use
the particle size estimator calculation they are a few things you need
to know about using it correctly.

Below is the description text for the Particle Size Estimator
calculation. Additional MO6 guidance comments are in red:

> Computes representative values for the sand fractions, total sand and
> total silt using the texture, clay percent and taxonomic particle size
> class. The following rules apply:
>
> \- The results will be blank if needed data are not entered. Total
> clay and texture are always required, and particle size class is
> required for textures CL, L, SCL, SICL, and SIL. (Make sure the
> particle size class is populated in the component table before running
> this calculation. If the component is a "taxon above the family", e.g.
> Torrifluvents, you should populate the particle size class with "not
> used".)
>
> \- When a horizon has multiple textures the one marked RV (yes) is
> used, or the first texture is used if there is no RV. No results are
> calculated for stratified textures at this time. (There should only be
> one texture identified as RV "yes" in the horizon texture group
> table.)
>
> \- If total sand (RV) has been entered the sand fractions will be
> adjusted so their sum equals the specified total. If you want to
> calculate a new sand total you must erase the old one before running
> the calculation. If you change the texture and/or the percent total
> clay (RV) for a horizon that had been previously calculated you will
> need to rerun the calculation. Prior to running the calculation you
> will need to:

1.  If you are changing the texture, enter the new texture and
    recalculate the horizon texture group name and make sure the RV =
    "yes".

2.  Enter the new percent total clay (RV). You may need to adjust the
    low and high percent clay to make sure the new RV clay percent fits
    between the low and high.

3.  Delete the previous entry for the percent total sand (RV). Deleting
    this entry will change the calculation box from a (C) to an (M).

4.  Make sure particle size class is populated.

5.  Run the calculation again. Do not click "Use all rows currently
    loaded". Click "Replace manual (M) entries with computed values. If
    previously populated values (P) are present you will need to click
    on "Replace prior (P) entries with computed values.

6.  Run the validation called "Texture Class vs. Particle Size
    Separates". Fix any inconsistencies found by the validation and, if
    needed, rerun the calculation.

Great care should be used when running this calculation on a large
selected set. Running this calculation on the entire selected set runs
the risk of overriding valid (M) or (P) entries. Make sure you know your
selected set before running this calculation on more than one row.