[Generala](https://en.wikipedia.org/wiki/Generala) is a dice game popular in South America. It's very similar to [Yahtzee](https://en.wikipedia.org/wiki/Yahtzee) but with a different scoring approach. It is played with 5 dice, and the possible results are:

| Result        | Points | Rules                                                                                                                                          | Samples                            |
|---------------|--------|------------------------------------------------------------------------------------------------------------------------------------------------|------------------------------------|
| GENERALA      | 50     | When all rolled dice are of the same value.                                                                                                    | 66666, 55555, 44444, 11111, 22222, 33333.  |
| POKER         | 40     | Four rolled dice are of the same value.                                                                                                        | 44441, 33233, 22262.               |
| FULLHOUSE     | 30     | Three rolled dice are of the same value, the remaining two are of a different value, but equal among themselves.                               | 12121, 44455, 66116.               |
| STRAIGHT      | 20     | Rolled dice are in sequential order. Dice with value `1` is a wildcard that can be used at the beginning of the straight, or at the end of it. | 12345, 23456, 34561, 13654, 62534. |
| Anything else | 0      | Anything else will return `0` points.                                                                                                          | 44421, 61623, 12346.               |

Please note that dice are not in order; for example `12543` qualifies as a `STRAIGHT`. Also, No matter what string value you get for the dice, you can always reorder them any order you need to make them qualify as a `STRAIGHT`. I.E. `12453`, `16543`, `15364`, `62345` all qualify as valid `STRAIGHT`s.



Complete the function that is given the rolled dice as a string of length `5` and return the points scored in that roll. You can safely assume that provided parameters will be valid:

 * String of length 5,
 * Each character will be a number between `1` and `6`

Source: codewars | Difficulty: EASY
Tags: Game theory

Starter code: def points(dice):
	

Solutions:
def points(dice):
	dice = sorted([int(d) for d in dice])
	counts = [dice.count(i) for i in range(1, 7)]
	if 5 in counts:
		return 50
	if 4 in counts:
		return 40
	if 3 in counts and 2 in counts:
		return 30
	if counts.count(1) == 5 and counts.index(0) not in [2, 3, 4]:
		return 20
	return 0


def points(dice):
	dice_str = str(dice)
	c = 0
	d = 0
	dd = 0
	c2 = 0
	c3 = 0
	c4 = 0
	c5 = 0
	d2 = 0
	d3 = 0
	d4 = 0
	d5 = 0
	for e in dice_str[0]:
		for f in dice_str[0:]:
			if e != f:
				d += 1
	for e2 in dice_str[0]:
		for f2 in dice_str[0:]:
			if e2 != f2:
				d2 += 1
	for e3 in dice_str[0]:
		for f3 in dice_str[0:]:
			if e3 != f3:
				d3 += 1
	for e4 in dice_str[0]:
		for f4 in dice_str[0:]:
			if e4 != f4:
				d4 += 1
	for e5 in dice_str[0]:
		for f5 in dice_str[0:]:
			if e5 != f5:
				d5 += 1
	for a in dice_str[0]:
		for b in dice_str[0:]:
			if a == b:
				c += 1
	for a2 in dice_str[0:]:
		for b2 in dice_str[0:]:
			if a2 == b2:
				c2 += 1
	for a3 in dice_str[0:]:
		for b3 in dice_str[0:]:
			if a3 == b3:
				c3 += 1
	for a4 in dice_str[0:]:
		for b4 in dice_str[0:]:
			if a4 == b4:
				c4 += 1
	for a5 in dice_str[0:]:
		for b5 in dice_str[0:]:
			if a5 == b5:
				c5 += 1
	if int(dice_str[0]) == 1 and int(dice_str[1]) == 2 and (int(dice_str[2]) == 3) and (int(dice_str[3]) == 4) and (int(dice_str[4]) == 5):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 3 and (int(dice_str[2]) == 4) and (int(dice_str[3]) == 5) and (int(dice_str[4]) == 6):
		return 20
	if int(dice_str[0]) == 3 and int(dice_str[1]) == 4 and (int(dice_str[2]) == 5) and (int(dice_str[3]) == 6) and (int(dice_str[4]) == 1):
		return 20
	if int(dice_str[0]) == 1 and int(dice_str[1]) == 3 and (int(dice_str[2]) == 5) and (int(dice_str[3]) == 6) and (int(dice_str[4]) == 4):
		return 20
	if int(dice_str[0]) == 6 and int(dice_str[1]) == 2 and (int(dice_str[2]) == 5) and (int(dice_str[3]) == 3) and (int(dice_str[4]) == 4):
		return 20
	if int(dice_str[0]) == 1 and int(dice_str[1]) == 3 and (int(dice_str[2]) == 2) and (int(dice_str[3]) == 4) and (int(dice_str[4]) == 5):
		return 20
	if int(dice_str[0]) == 1 and int(dice_str[1]) == 2 and (int(dice_str[2]) == 3) and (int(dice_str[3]) == 5) and (int(dice_str[4]) == 4):
		return 20
	if int(dice_str[0]) == 1 and int(dice_str[1]) == 2 and (int(dice_str[2]) == 3) and (int(dice_str[3]) == 4) and (int(dice_str[4]) == 6):
		return 0
	if int(dice_str[0]) == 1 and int(dice_str[1]) == 2 and (int(dice_str[2]) == 4) and (int(dice_str[3]) == 3) and (int(dice_str[4]) == 5):
		return 20
	if int(dice_str[0]) == 1 and int(dice_str[1]) == 2 and (int(dice_str[2]) == 4) and (int(dice_str[3]) == 5) and (int(dice_str[4]) == 3):
		return 20
	if int(dice_str[0]) == 1 and int(dice_str[1]) == 3 and (int(dice_str[2]) == 2) and (int(dice_str[3]) == 4) and (int(dice_str[4]) == 5):
		return 20
	if int(dice_str[0]) == 1 and int(dice_str[1]) == 3 and (int(dice_str[2]) == 2) and (int(dice_str[3]) == 5) and (int(dice_str[4]) == 4):
		return 20
	if int(dice_str[0]) == 1 and int(dice_str[1]) == 3 and (int(dice_str[2]) == 4) and (int(dice_str[3]) == 2) and (int(dice_str[4]) == 5):
		return 20
	if int(dice_str[0]) == 1 and int(dice_str[1]) == 3 and (int(dice_str[2]) == 4) and (int(dice_str[3]) == 5) and (int(dice_str[4]) == 2):
		return 20
	if int(dice_str[0]) == 1 and int(dice_str[1]) == 3 and (int(dice_str[2]) == 3) and (int(dice_str[3]) == 5) and (int(dice_str[4]) == 2):
		return 20
	if int(dice_str[0]) == 1 and int(dice_str[1]) == 4 and (int(dice_str[2]) == 3) and (int(dice_str[3]) == 5) and (int(dice_str[4]) == 2):
		return 20
	if int(dice_str[0]) == 1 and int(dice_str[1]) == 4 and (int(dice_str[2]) == 3) and (int(dice_str[3]) == 2) and (int(dice_str[4]) == 5):
		return 20
	if int(dice_str[0]) == 1 and int(dice_str[1]) == 4 and (int(dice_str[2]) == 2) and (int(dice_str[3]) == 5) and (int(dice_str[4]) == 3):
		return 20
	if int(dice_str[0]) == 1 and int(dice_str[1]) == 4 and (int(dice_str[2]) == 2) and (int(dice_str[3]) == 3) and (int(dice_str[4]) == 5):
		return 20
	if int(dice_str[0]) == 1 and int(dice_str[1]) == 4 and (int(dice_str[2]) == 5) and (int(dice_str[3]) == 3) and (int(dice_str[4]) == 2):
		return 20
	if int(dice_str[0]) == 1 and int(dice_str[1]) == 4 and (int(dice_str[2]) == 5) and (int(dice_str[3]) == 2) and (int(dice_str[4]) == 3):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 1 and (int(dice_str[2]) == 3) and (int(dice_str[3]) == 4) and (int(dice_str[4]) == 5):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 1 and (int(dice_str[2]) == 3) and (int(dice_str[3]) == 5) and (int(dice_str[4]) == 4):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 1 and (int(dice_str[2]) == 5) and (int(dice_str[3]) == 4) and (int(dice_str[4]) == 3):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 1 and (int(dice_str[2]) == 5) and (int(dice_str[3]) == 3) and (int(dice_str[4]) == 4):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 1 and (int(dice_str[2]) == 4) and (int(dice_str[3]) == 3) and (int(dice_str[4]) == 5):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 1 and (int(dice_str[2]) == 4) and (int(dice_str[3]) == 5) and (int(dice_str[4]) == 3):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 3 and (int(dice_str[2]) == 1) and (int(dice_str[3]) == 4) and (int(dice_str[4]) == 5):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 3 and (int(dice_str[2]) == 1) and (int(dice_str[3]) == 5) and (int(dice_str[4]) == 4):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 3 and (int(dice_str[2]) == 4) and (int(dice_str[3]) == 1) and (int(dice_str[4]) == 5):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 3 and (int(dice_str[2]) == 4) and (int(dice_str[3]) == 5) and (int(dice_str[4]) == 1):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 3 and (int(dice_str[2]) == 5) and (int(dice_str[3]) == 1) and (int(dice_str[4]) == 4):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 3 and (int(dice_str[2]) == 5) and (int(dice_str[3]) == 4) and (int(dice_str[4]) == 1):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 4 and (int(dice_str[2]) == 1) and (int(dice_str[3]) == 3) and (int(dice_str[4]) == 5):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 4 and (int(dice_str[2]) == 1) and (int(dice_str[3]) == 5) and (int(dice_str[4]) == 3):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 4 and (int(dice_str[2]) == 3) and (int(dice_str[3]) == 1) and (int(dice_str[4]) == 5):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 4 and (int(dice_str[2]) == 3) and (int(dice_str[3]) == 5) and (int(dice_str[4]) == 1):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 4 and (int(dice_str[2]) == 5) and (int(dice_str[3]) == 1) and (int(dice_str[4]) == 3):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 4 and (int(dice_str[2]) == 5) and (int(dice_str[3]) == 3) and (int(dice_str[4]) == 1):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 5 and (int(dice_str[2]) == 1) and (int(dice_str[3]) == 3) and (int(dice_str[4]) == 4):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 5 and (int(dice_str[2]) == 1) and (int(dice_str[3]) == 4) and (int(dice_str[4]) == 3):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 5 and (int(dice_str[2]) == 3) and (int(dice_str[3]) == 1) and (int(dice_str[4]) == 4):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 5 and (int(dice_str[2]) == 3) and (int(dice_str[3]) == 4) and (int(dice_str[4]) == 1):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 5 and (int(dice_str[2]) == 4) and (int(dice_str[3]) == 1) and (int(dice_str[4]) == 3):
		return 20
	if int(dice_str[0]) == 2 and int(dice_str[1]) == 5 and (int(dice_str[2]) == 4) and (int(dice_str[3]) == 3) and (int(dice_str[4]) == 1):
		return 20
	if c4 == 25:
		return 50
	if c4 == 17:
		return 40
	if c4 == 13:
		return 30
	if c4 == 7 or c4 == 9 or c4 == 11:
		return 0
	if c4 == 7 and d == 0:
		return 0
	if c4 == 9 and d == 0:
		return 0
	if c4 == 1 and d == 0:
		return 0
	if c4 == 7 and d4 == 2:
		return 0
	if c4 == 7 and d4 == 3:
		return 0
	if c4 == 9 and d4 == 2:
		return 0
	if c4 == 9 and d4 == 3:
		return 0
	if c4 == 13 and d4 == 2:
		return 0
	if c4 == 13 and d4 == 3:
		return 0
	if dice[0] == 1 and dice[1] == 2 and (dice[2] == 3) and (dice[3] == 4) and (dice[4] == 6):
		return 0
	if int(dice_str[0]) == 1 and int(dice_str[1]) == 2 and (int(dice_str[2]) == 3) and (int(dice_str[3]) == 4) and (int(dice_str[4]) == 5):
		return 20
	else:
		return 0


from collections import Counter

def points(dice):
	cnt = Counter(dice)
	val = set(cnt.values())
	if val == {5}:
		return 50
	if val == {1, 4}:
		return 40
	if val == {2, 3}:
		return 30
	return 20 * (val == {1, 1, 1, 1, 1} and all((cnt[a] for a in '345')))


from collections import Counter
COUNTS = [(50, lambda s, _: len(set(s)) == 1), (40, lambda _, c: len(c) == 2 and 4 in c.values()), (30, lambda _, c: set(c.values()) == {2, 3}), (20, lambda s, _: (s := ''.join(sorted(s))) in '123456' or s == '13456')]

def points(dice):
	c = Counter(dice)
	return sum((pts for (pts, isValid) in COUNTS if isValid(dice, c)))


points = lambda d: ((c := list(map(d.count, '123456'))) in (5 * [1] + [0], [0] + 5 * [1], [1, 0] + 4 * [1])) * 20 + (3 in c) * (2 in c) * 30 + (4 in c) * 40 + (5 in c) * 50


from collections import Counter

def points(s):
	m = tuple(sorted(dict(Counter(list(s))).values()))
	d = {(5,): 50, (1, 4): 40, (2, 3): 30}
	try:
		return d[m]
	except KeyError:
		return 20 if ''.join(sorted(list(s))) in ['12345', '13456', '23456'] else 0


from collections import Counter

def is_straight(dice):
	ds = sorted(map(int, dice))
	return ds == list(range(ds[0], ds[-1] + 1)) or ds == [1, 3, 4, 5, 6]

def points(dice):
	vs = Counter(dice).values()
	if 5 in vs:
		return 50
	elif 4 in vs:
		return 40
	elif 3 in vs and 2 in vs:
		return 30
	elif is_straight(dice):
		return 20
	else:
		return 0


def points(string):
	lista = list(string)
	lista_1 = sorted(lista)
	if len(set(string)) == 1:
		return 50
	if len(set(string)) == 2:
		if lista_1[0] == lista_1[1] and lista_1[3] == lista_1[4]:
			return 30
		else:
			return 40
	if len(set(string)) == 5:
		valoare = 0
		if int(lista_1[3]) - int(lista_1[2]) == 1 and int(lista_1[4]) - int(lista_1[3]) == 1:
			valoare = 1
		if valoare == 1:
			return 20
		if valoare == 0:
			return 0
	else:
		return 0


def points(dice):
	x = sorted(dice)
	if len(set(x)) == 1:
		return 50
	if len(set(x)) == 2:
		for i in set(x):
			if dice.count(i) in [1, 4]:
				return 40
			else:
				return 30
	if x[0] == '1':
		exp = [x[0], x[1]]
		for i in range(1, 4):
			n = int(x[1]) + i
			if n > 6:
				exp.append(str(n % 6))
			else:
				exp.append(str(n))
		if exp == x:
			return 20
	else:
		exp = [x[0]]
		for i in range(1, 5):
			n = int(x[0]) + i
			if n > 6:
				exp.append(str(n % 6))
			else:
				exp.append(str(n))
		if exp == x:
			return 20
		else:
			return 0
	return 0


from collections import Counter

def points(dice):
	c = Counter(dice)
	if len(c) == 1:
		return 50
	elif len(c) == 2 and c.most_common()[0][1] == 4:
		return 40
	elif len(c) == 2 and c.most_common()[1][1] == 2:
		return 30
	else:
		s = sorted((int(x) for x in dice))
		if s[0] == s[1] or any((s[1:][i] + 1 != s[1:][i + 1] for i in range(len(s) - 2))):
			return 0
	return 20