How to include Cocos2dx UI library in Android project

I'm trying to include one of the UI classes in my cocos2dx project.
In my scene class I have:
 #include "CocosGUI.h"

It compiles fine for iOS, but when I try to use the command line to compile for Android I get the following error:
fatal error: CocosGUI.h: No such file or directory

I understand it's because it can't find the library. I've been trying to find the right one to add but haven't had any luck. 
I've added: 
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static
LOCAL_WHOLE_STATIC_LIBRARIES += cocos_ui_static

and
$(call import-module,extensions)
$(call import-module,ui)

But that doesn't seem to help.
I'm using cocos2dx v3.0

Change your import to "ui/CocosGUI.h". I am using 3.3.
You don't need to edit your Android.mk's import-module or import-add-path lines, or your build-cfg.json, all you need to do is change the specific headers to this generic one.

I solved the problem by getting the right libraries to compile in the make file.
Here is what I added:
LOCAL_C_INCLUDES := ... \
$(LOCAL_PATH)/../../cocos2d/cocos/ui \

AND ADDING THESE LINES IN THE RIGHT SECTIONS
LOCAL_WHOLE_STATIC_LIBRARIES += cocostudio_static
$(call import-module,editor-support/cocostudio)