def calculate_enemy_stats(level, health, damage):

    """
    In a game, you are tasked with calculating the stats of enemies based on their level.
    
    Args:
    - level (int): The level of the enemy.
    - health (tuple): A tuple indicating the minimum and maximum health values of the enemy.
    - damage (tuple): A tuple indicating the minimum and maximum damage values of the enemy.
    
    Returns:
    - enemy_stats (tuple): A tuple containing the calculated health and damage values of the enemy.
    """
    
    # Algorithm to calculate enemy stats
    enemy_health = health[0] + (level * (health[1] - health[0]))
    enemy_damage = damage[0] if level < 10 else damage[1]
    
    enemy_stats = (enemy_health, enemy_damage)
    return enemy_stats