Conditions:
  - targetwithin{d=4}
  Skills:
  - sound{s=block.stone.break;p=0.5;v=1} @Self
  - sound{s=block.stone.break;p=0.5;v=1} @Self
  - sound{s=block.stone.break;p=0.5;v=1} @Self
  - sound{s=block.stone.break;p=0.5;v=1} @Self
  - sound{s=block.stone.break;p=0.5;v=1} @Self
  - damage{amount=30;m=5;delay=1} @EntitiesInCone{r=5}
  - sound{s=block.stone.fall;p=0.5;v=1} @Self
  - sound{s=block.stone.fall;p=0.5;v=1} @Self
  - sound{s=block.stone.fall;p=0.5;v=1} @Self
  - sound{s=block.stone.break;p=0.5;v=1} @Self
  - sound{s=block.stone.break;p=0.5;v=1} @Self
  - sound{s=block.stone.break;p=0.5;v=1} @Self
  - sound{s=block.stone.break;p=0.5;v=1} @Self
  - sound{s=block.stone.break;p=0.5;v=1} @Self
  - sound{s=block.stone.break;p=0.5;v=1} @Self
  - sound{s=block.stone.break;p=0.5;v=1} @Self
  - sound{s=block.stone.break;p=0.5;v=1} @Self
  - throw{velocity=5;velocityY=3} @target