TargetConditions:
  - haspotioneffect{t=glowing} true
  Conditions:
  - stance{s=Marker}
  Skills:
  - delay 1
  - sound{s=entity.phantom.bite;v=1} @self
  - damage{amount=150;preventknockback=true;ignoreArmor=false} @target
  - message{m="&f[&cInfo&f] &cLe berserker a attrapé sa cible"} @PIR{r=40}