Skills:
  - effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5} @self
  - delay 10
  - prison{material=BEDROCK;duration=200;breakable=false} @self
  - effect:sound{s=block.dispenser.fail;volume=1.0;pitch=0.5} @target
  - delay 50
  - effect:particlering{p=largeexplode;radius=1;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=2;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=3;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=4;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=5;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=6;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=7;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=8;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=9;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - damage{amount=12;ignoreArmor=false} @PlayersInRadius{r=9}
  - throw{velocity=20;velocityY=9} @PlayersInRadius{r=9}
  - delay 5
  - effect:particlering{p=largeexplode;radius=1;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=2;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=3;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=4;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=5;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=6;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=7;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=8;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=9;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - damage{amount=12;ignoreArmor=false} @PlayersInRadius{r=9}
  - throw{velocity=20;velocityY=9} @PlayersInRadius{r=9}
  - delay 5
  - effect:particlering{p=largeexplode;radius=1;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=2;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=3;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=4;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=5;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=6;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=7;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=8;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=9;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - damage{amount=12;ignoreArmor=false} @PlayersInRadius{r=9}
  - throw{velocity=20;velocityY=9} @PlayersInRadius{r=9}
  - delay 5
  - effect:particlering{p=largeexplode;radius=1;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=2;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=3;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=4;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=5;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=6;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=7;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=8;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=9;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - damage{amount=12;ignoreArmor=false} @PlayersInRadius{r=9}
  - throw{velocity=20;velocityY=9} @PlayersInRadius{r=9}
  - delay 5
  - effect:particlering{p=largeexplode;radius=1;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=2;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=3;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=4;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=5;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=6;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=7;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=8;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=9;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - damage{amount=12;ignoreArmor=false} @PlayersInRadius{r=9}
  - throw{velocity=20;velocityY=9} @PlayersInRadius{r=9}