Cooldown: 20
  Conditions:
  - targetwithin 20
  Skills:
  - potion{type=SLOW;duration=250;level=5} @Self
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
  - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
  - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
  - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
  - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
  - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
  - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
  - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
  - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
  - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
  - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
  - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
  - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
  - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
  - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
  - delay 10