Conditions:
  - incombat true
  - offgcd
  TargetConditions::
  - distance{d=0to10} true
  Skills:
  - gcd{ticks=84} @self
  - state{s=v_smash3} @self
  - delay 10
  - setAI{ai=false} @self
  - delay 14
  - effect:sound{s=entity.zombie.break_wooden_door;v=4;p=0} @self
  - effect:sound{s=entity.generic.explode;v=2;p=1} @self
  - effect:particles{p=lava;amount=100;hs=1;vs=1} @ModelPart{mid=minotaur;part=axe_vfx}
  - effect:particles{particle=reddust;color=#F56A31;amount=100;speed=0.25;hs=1.5;vs=1} @ModelPart{mid=minotaur;part=axe_vfx}
  - totem{ch=1;onStart=toro_minotaur_vsmash3_downcut_damage;int=1;hR=3;md=1} @ModelPart{mid=minotaur;part=axe_vfx}
  - delay 16
  - effect:sound{s=entity.zombie.break_wooden_door;v=4;p=1} @self
  - effect:particles{p=lava;amount=20;hs=1;vs=1;repeat=1;repeatInterval=4} @ModelPart{mid=minotaur;part=axe_vfx}
  - effect:particles{particle=reddust;color=#F56A31;amount=100;speed=0.25;hs=1.5;vs=1} @ModelPart{mid=minotaur;part=axe_vfx}
  - totem{ch=1;onStart=toro_minotaur_vsmash3_uppercut_damage;int=1;hR=3;md=1} @ModelPart{mid=minotaur;part=axe_vfx}
  - delay 44
  - setAI{ai=true} @self