Cooldown: 1
  Skills:
  - effect:sound{s=item.trident.return;v=1;p=1} @self
  - projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=5;hnp=true;syo=2}
  - delay 2
  - effect:sound{s=item.trident.return;v=1;p=1} @self
  - projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=5;hnp=true;syo=1.7}
  - delay 2
  - effect:sound{s=item.trident.return;v=1;p=1} @self
  - projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=5;hnp=true;syo=1.5}
  - delay 2
  - effect:sound{s=item.trident.return;v=1;p=1} @self
  - projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=5;hnp=true;syo=1.3}
  - delay 2
  - effect:sound{s=item.trident.return;v=1;p=1} @self
  - projectile{bulletType=ITEM;material=SEA_LANTERN;onTick=WaddleBeam_TICK;onHit=WaddleBeam_HIT;v=4;i=1;hR=1;vR=1;mr=5;hnp=true;syo=1.2}