Conditions:
  - hastag{t=skillRunning} false
  Skills:
  - addtag{t=skillRunning} @self
  - state{s=jump}
  - setAI{ai=false} @self
  - setrotation{pitch=0} @self
  - delay 49
  - setAI{ai=true} @self
  - jump{velocity=20}
  - delay 1
  - leap{v=4200} @Forward{f=50;y=0.0}
  - delay 40
  - removetag{t=skillRunning} @self