Cooldown: 20
  TargetConditions:
  - distance{d=10to50}
  Conditions:
  - offgcd
  Skills:
  - message{m="<mob.name>&e blinds you for not fighting it close up!"} @PlayersInRing{min=10;max=50}
  - potion{type=BLINDNESS;duration=160;level=1} @PlayersInRing{min=10;max=50}
  - sound{s=ambient.cave.cave;volume=2} @PlayersInRing{min=10;max=50}

BleedingWaterTemple-Miniboss:
    Cooldown: 1
    Skills:
    - GCD 8
    - message{m="You begin bleeding."} @target
    - sound{s=damage.hit} @target
    - effect:particles{particle=dripLava;amount=5;hS=1;vS=1;speed=5} @self
    - damage{amount=3;ia=false;pk=false;pi=false} @target ~onTimer:20
    - damage{amount=3;ia=false;pk=false;pi=false} @target ~onTimer:20
    - effect:particles{particle=dripLava;amount=5;hS=1;vS=1;speed=5} @self
    - damage{amount=3;ia=false;pk=false;pi=false} @target ~onTimer:20
    - damage{amount=3;ia=false;pk=false;pi=false} @target ~onTimer:20
    - effect:particles{particle=dripLava;amount=5;hS=1;vS=1;speed=5} @self
    - damage{amount=3;ia=false;pk=false;pi=false} @target ~onTimer:20
    - damage{amount=3;ia=false;pk=false;pi=false} @target ~onTimer:20
SummonGuardiansWaterTemple-Miniboss:
    Cooldown: 30
    Skills:
    - GCD 8
    - message{m="&d<mob.name>&f<&co> Darkness manifests - minions, come forth!"} @PlayersInRadius{r=40}
    - summon{type=WaterTemple-MinibossGuardian;amount=1;radius=5;noise=5;ctt=true;itt=true} @Target
    - delay 20
    - summon{type=WaterTemple-MinibossGuardian;amount=1;radius=5;noise=5;ctt=true;itt=true} @Target
SmashAttackWaterTemple-Miniboss:
    Cooldown: 12
    Conditions:
    - targetwithin{d=25}
    Skills:
    - message{m="<mob.name>&f<&co> You can't escape me!"} @PlayersInRadius{r=40}
    - teleport @target
    - effect:sound{s=mob.endermen.portal;volume=1.0;pitch=0.5}
    - delay 10
    - damage{amount=10;ignorearmor=false} @PlayersInRadius{r=5}
    - throw{velocity=10;velocityY=5} @PlayersInRadius{r=5}
    - effect:explosion @Self
    - GCD 8
SacrificeCheckWaterTemple-Miniboss:
    Cooldown: 60
    Skills:
    - signal{s=MINIONCHECK} @EIR{r=40}
    - message{m="&d<mob.name>&f<&co> Skill run: SacrificeCheckWaterTemple-Miniboss"} @PlayersInRadius{r=40}
SacrificeConfirmWaterTemple-Miniboss:
    Skills:
    - signal{s=RUNSACRIFICE} @EIR{r=40}
    - message{m="&d<mob.name>&f<&co> Skill run: SacrificeConfirmWaterTemple-Miniboss"} @PlayersInRadius{r=40}
SacrificeSignalWaterTemple-Miniboss:
    Cooldown: 60
    Conditions:
    Skills:
    - message{m="&d<mob.name>&f<&co> My time is not yet over - minions, give me life!"} @PlayersInRadius{r=40}
    - signal{s=SACRIFICE} @EIR{r=40}
SacrificeTargetWaterTemple-Miniboss:
    Skills:
    - signal{s=SACRIFICEHEAL} @EIR{r=40}
    - remove @self
SacrificeHealWaterTemple-Miniboss:
    Skills:
    - message{cooldown=40;m="&d<mob.name>&f<&co> Yes... my power returns!"} @PlayersInRadius{r=40}
    - heal{amount=20} @self