Conditions:
  - targetinlineofsight true
  Skills:
  - projectile{onTick=A15S-Tick;onHit=A15S-Hit;hO=90;v=20;i=1;hR=2.0;vR=2.0}
  - effect:sound{s=entity.wither.death;v=0.5;p=2}
  - effect:sound{s=entity.shulker.shoot;v=1;p=2}
  - effect:sound{s=entity.shulker.shoot;v=1;p=1}
  - delay 5
  - projectile{onTick=A15S-Tick;onHit=A15S-Hit;hO=60;v=20;i=1;hR=2.0;vR=2.0}
  - effect:sound{s=entity.wither.death;v=0.5;p=2}
  - effect:sound{s=entity.shulker.shoot;v=1;p=2}
  - effect:sound{s=entity.shulker.shoot;v=1;p=1}
  - delay 5
  - projectile{onTick=A15S-Tick;onHit=A15S-Hit;hO=30;v=20;i=1;hR=2.0;vR=2.0}
  - effect:sound{s=entity.wither.death;v=0.5;p=2}
  - effect:sound{s=entity.shulker.shoot;v=1;p=2}
  - effect:sound{s=entity.shulker.shoot;v=1;p=1}
  - delay 5
  - projectile{onTick=A15S-Tick;onHit=A15S-Hit;hO=0;v=20;i=1;hR=2.0;vR=2.0}
  - effect:sound{s=entity.wither.death;v=0.5;p=2}
  - effect:sound{s=entity.shulker.shoot;v=1;p=2}
  - effect:sound{s=entity.shulker.shoot;v=1;p=1}
  - delay 5
  - projectile{onTick=A15S-Tick;onHit=A15S-Hit;hO=330;v=20;i=1;hR=2.0;vR=2.0}
  - effect:sound{s=entity.wither.death;v=0.5;p=2}
  - effect:sound{s=entity.shulker.shoot;v=1;p=2}
  - effect:sound{s=entity.shulker.shoot;v=1;p=1}