Conditions:
  - offgcd
  - targetwithin{d=5} true
  Skills:
  - gcd{ticks=20}
  - state{state=melee;li=2;lo=4;n=false;speed=1} @Self 
  - delay 5
  - damage{a=20;i=false}
  - look{headOnly=false;immediately=false;repeat=15;repeatInterval=1} @Self
  - freeze{ticks=600;a=1337;i=false} @target ~onAttack
  - throw{velocity=15;velocityY=10} @PlayersInRadius{r=5}
  - effect:sound{s=block.stone.hit;p=0.5;v=5} @target ~onHit
  - effect:sound{s=block.stone.hit;p=0.5;v=3} @target ~onHit
  - effect:sound{s=block.stone.hit;p=0.5;v=6} @target ~onHit
  - delay 2

  - effect:sound{s=entity.bat.takeoff;p=0.5;v=.5} @self ~onHit
  - effect:sound{s=entity.firework_rocket.blast;p=0.1;v=.5} @self ~onHit    
  - effect:sound{s=entity.firework_rocket.blast;p=0.1;v=.4} @self ~onHit 
  - effect:sound{s=entity.firework_rocket.blast;p=0.1;v=.6} @self ~onHit