Conditions:
  - wearing{s=HAND;m=Medal_Global;Cl=true} false
  TargetConditions:
  - crouching true
  - score{o=Forge;v=51} false
  - score{o=Forge;v=50} false
  - wearing{s=HAND;m=Medal_Global;Cl=true} true
  Skills:
  - sound{s=block.anvil.land;p=2}