Cooldown: 10
  Skills:
  - potion{type=SLOW;d=30;force=true;p=false;l=5} @self
  - sound{s=item.trident.return;v=1;pitch=1} @self
  - effect:particlering{particle=SPELL;radius=1;points=15;amount=1;y=0.6} @self
  - delay 15
  - sound{s=item.trident.return;v=1;pitch=1.2} @self
  - effect:particlering{particle=SPELL;radius=1;points=15;amount=1;y=0.4} @self
  - delay 15
  - sound{s=item.trident.return;v=2;pitch=0.5} @self
  - effect:particlering{particle=SPELL;radius=1;points=15;amount=1;y=0.2} @self
  - effect:particlering{particle=reddust;radius=1;points=35;amount=1;y=0.2;color=#FF0000} @self
  - sound{s=entity.player.levelup;v=0.3;pitch=2} @self
  - sound{s=ui.toast.out;v=5;pitch=0.8} @self
  - delay 1
  - effect:particlering{particle=reddust;radius=2;points=35;amount=1;y=0.2;color=#FF0000} @self
  - sound{s=entity.player.levelup;v=0.3;pitch=1.5} @self
  - delay 1
  - effect:particlering{particle=reddust;radius=3;points=35;amount=1;y=0.2;color=#FF0000} @self
  - sound{s=entity.player.levelup;v=0.3;pitch=1} @self
  - delay 1
  - effect:particlering{particle=reddust;radius=4;points=35;amount=1;y=0.2;color=#FF0000} @self
  - sound{s=entity.player.levelup;v=0.3;pitch=1.5} @self
  - delay 1
  - effect:particlering{particle=reddust;radius=6;points=35;amount=1;y=0.2;color=#FF0000} @self
  - sound{s=entity.player.levelup;v=0.3;pitch=1} @self
  - delay 1
  - effect:particlering{particle=reddust;radius=8;points=35;amount=1;y=0.2;color=#FF0000} @self
  - sound{s=entity.player.levelup;v=0.3;pitch=1.5} @self
  - delay 1
  - effect:particlering{particle=reddust;radius=10;points=35;amount=1;y=0.2;color=#FF0000} @self
  - sound{s=entity.player.levelup;v=0.3;pitch=1.5} @self
  - delay 1
  - effect:particlering{particle=reddust;radius=10;points=35;amount=1;y=0.2;color=#FF0000} @self
  - effect:particlering{particle=SPELL;radius=10;points=35;amount=5;s=0.1;hS=1;vS=1} @self
  - effect:particlering{particle=SPELL;radius=0.5;points=15;amount=1;y=0.2} @EntitiesinRadius{r=10;ignore=players,armorstands,animals}
  - delay 1
  - effect:particlering{particle=SPELL;radius=0.5;points=15;amount=1;y=0.4} @EntitiesinRadius{r=10;ignore=players,animals,armorstands}
  - delay 1
  - effect:particlering{particle=SPELL;radius=0.5;points=15;amount=1;y=0.6} @EntitiesinRadius{r=10;ignore=players,animals,armorstands}
  - delay 1
  - effect:particlering{particle=SPELL;radius=0.5;points=15;amount=1;y=0.8} @EntitiesinRadius{r=10;ignore=players,armorstands,animals}
  - onDamaged{auraname=buffDamage;onTick=buffDamageTik;i=40;d=300;c=40} @EntitiesinRadius{r=10;ignore=players,armorstands,animals}
  - potion{type=INCREASE_DAMAGE;d=300;force=true;p=false;i=true;l=0} @EntitiesinRadius{r=10;ignore=players,armorstands,animals}
  - potion{type=HEALTH_BOOST;d=600;force=true;p=false;i=true;l=0} @EntitiesinRadius{r=10;ignore=players,armorstands,animals}