Skills:
  - equip{item=DarkMatterUnleash:4}
  - effect:particles{particle=spell_mob;amount=50;hS=1;vS=1;speed=0}
  - effect:particles{particle=spell_witch;amount=50;hS=1;vS=1}
  - effect:particles{particle=smoke_large;amount=50;hS=1;vS=1}
  - delay 10
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false}
  - delay 5
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=20}
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-20}
  - delay 5
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=40}
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-40}
  - delay 5
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=60}
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-60}
  - delay 5
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=80}
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-80}
  - delay 5
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=100}
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-100}
  - delay 5
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=120}
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-120}
  - delay 5
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=140}
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-140}
  - delay 5
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=160}
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-160}
  - delay 5
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=180}
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-180}
  - delay 5
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=200}
  - projectile{bulletType=ITEM;material=ORANGE_CONCRETE;onTick=DarkMatterBeam_TICK;onHit=DarkMatterBeam_HIT;v=4;i=1;hR=1;vR=1;sE=false;hO=-200}
  - delay 5
  - equip{item=DarkMatterBlade:4}
  - setstance{stance=dash} @self 
  Conditions:
  - stance eyeball