Skills:
  - message{cooldown=30;m="<mob.name><&co>Too much power!"} @PlayersInRadius{r=40}
  - effect:particlesphere{particle=flame;amount=400;radius=3} @self
  - delay 2
  - effect:particlesphere{particle=flame;amount=400;radius=3} @self
  - delay 2
  - effect:particlesphere{particle=flame;amount=400;radius=3} @self    
  - delay 2
  - effect:particlesphere{particle=flame;amount=400;radius=3} @self
  - delay 2
  - effect:particlesphere{particle=flame;amount=400;radius=3} @self
  - delay 2
  - effect:particlesphere{particle=flame;amount=400;radius=3} @self
  - delay 2
  - effect:particlesphere{particle=flame;amount=400;radius=3} @self
  - delay 2
  - effect:particlesphere{particle=flame;amount=400;radius=3} @self
  - delay 2
  - effect:particlesphere{particle=flame;amount=400;radius=3} @self
  - delay 2
  - effect:particlesphere{particle=flame;amount=400;radius=3} @self
  - delay 2
  - effect:particlesphere{particle=flame;amount=400;radius=3} @self
  - delay 2
  - effect:particlesphere{particle=flame;amount=400;radius=3} @self
  - delay 2
  - effect:particlesphere{particle=flame;amount=400;radius=3} @self   
  - effect:sound{s=entity.tnt.primed;v=1;p=0.01}
  - delay 70
  - message{cooldown=30;m="<mob.name><&co>&cAHHHHHHHHHHH"} @PlayersInRadius{r=40}
  - effect:particlering{p=largeexplode;radius=1;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=2;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=3;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=4;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=5;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=6;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=7;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=8;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - effect:particlering{p=largeexplode;radius=9;points=51;amount=1;hS=3;vS=3} @self
  - effect:sound{s=entity.generic.explode;v=1;p=0.01}
  - delay 2
  - throw{velocity=20;velocityY=9} @PlayersInRadius{r=9}
  - damage{amount=5;ignoreArmor=true} @PlayersInRadius{r=9}