Skills:
    - damage{a=20} 
    - sound{s=entity.iron_golem.repair;p=0.3;v=1}
    - sound{s=entity.zombie.attack_iron_door;p=0.3;v=0.3}
    - prison{material=GLASS;duration=60;breakable=false}
    - delay 60
    - sound{s=item.shield.break}