Conditions:
  - stance{s=noarms} false
  Cooldown: 9999
  Skills:
  - setAI{ai=false}
  - state{s=flinch} @self
  - DefaultState{mid=frankenstein2;t=IDLE;s=oneleg_idle} @self
  - DefaultState{mid=frankenstein2;t=IDLE;s=oneleg_walk} @self
  - gcd{ticks=20}  
  - setstance{stance=noarms} @self
  - sound{s=littleroom_halloween2:littleroom.frankenstein.limb_removal;v=1;sc=HOSTILE} @self
  - sound{s=littleroom_halloween2:littleroom.frankenstein.pain;v=1;p=0.6;sc=HOSTILE} @self
  - effect:particles{particle=block;m=redstone_block;amount=25;hs=.25;vs=.25;} @ModelPart{m=frankenstein2;p=rightarm;offset=LOCAL;y=-1;z=.5}
  - effect:particles{p=reddust;color=#78221F;amount=25;hs=.25;vs=.25;size=2} @ModelPart{m=frankenstein2;p=rightarm;offset=LOCAL;y=-1;z=.5}
  - submodel{model=frankenstein2;subpart=rightforearm;remove=true} @self
  - submodel{model=frankenstein2;subpart=righthand;remove=true} @self
  - ChangePart{model=frankenstein2;part=rightarm;newmodel=frankenstein_parts;newpart=rightarm} @self
  - delay 10
  - setAI{ai=true}