Conditions:
  - incombat true
  Skills:
  - sound{s=entity.evoker_fangs.attack;v=3;sc=hostile} @self
  - potion{type=SLOW;duration=100;level=1;force=true} @self
  - potion{type=POISON;duration=100;level=1;force=true} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @self
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @self
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @self
  - delay 5
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @self
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @self
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @self
  - delay 5
  - sound{s=entity.evoker_fangs.attack;v=3;sc=hostile} @self
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @self
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @self
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @self
  - delay 5
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @self
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @self
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @self
  - delay 5
  - sound{s=entity.evoker_fangs.attack;v=3;sc=hostile} @self
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @self
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @self
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @self
  - delay 5
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @self
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @self
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @self
  - delay 5
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @self
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @self
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @self
  - sound{s=entity.evoker_fangs.attack;v=3;sc=hostile} @self
  - delay 5
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @self
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @self
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @self
  - delay 5
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @self
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @self
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @self
  - sound{s=entity.evoker_fangs.attack;v=3;sc=hostile} @self
  - delay 5
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @self
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @self
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @self
  - delay 5
  - sound{s=entity.evoker_fangs.attack;v=3;sc=hostile} @self
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @self
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @self
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @self
  - delay 5
  - sound{s=entity.evoker_fangs.attack;v=3;sc=hostile} @self
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @self
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @self
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @self
  - delay 5
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @self
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @self
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @self
  - delay 5
  - sound{s=entity.evoker_fangs.attack;v=3;sc=hostile} @self
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @self
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @self
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @self
  - delay 5
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @self
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @self
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @self
  - delay 5
  - sound{s=entity.evoker_fangs.attack;v=3;sc=hostile} @self
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @self
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @self
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @self
  - delay 5
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @self
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @self
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @self
  - delay 5
  - sound{s=entity.evoker_fangs.attack;v=3;sc=hostile} @self
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @self
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @self
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @self
  - delay 5
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @self
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @self
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @self
  - delay 5
  - sound{s=entity.evoker_fangs.attack;v=3;sc=hostile} @self
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @PIR{r=15}
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @PIR{r=15}
  - effect:particlesphere{particle=smoke;amount=100;radius=0.25;y=2} @self
  - effect:particlesphere{p=reddust;color=#1C12DF;amount=75;radius=0.15;y=2} @self
  - effect:particlesphere{p=reddust;color=#CC12DF;amount=50;radius=0.1;y=2} @self