Conditions:
  - playerwithin{d=10} true
  - hastag{t=skillRunning} false
  Skills:
  - state{s=triple_hammering} @self
  - addtag{t=skillRunning} @self
  - setAI{ai=false} @self
  - delay 13
  - damage{a=12} @PlayersInRadius{r=4}
  - sound{s=entity.generic.explode;p=0.8;v=0.3} @playersinradius{r=100}
  - delay 10
  - damage{a=12} @PlayersInRadius{r=4}
  - sound{s=entity.generic.explode;p=0.8;v=0.3} @playersinradius{r=100}
  - delay 7
  - damage{a=12} @PlayersInRadius{r=4}
  - sound{s=entity.generic.explode;p=0.8;v=0.3} @playersinradius{r=100}
  - delay 20
  - removetag{t=skillRunning} @self
  - setAI{ai=true} @self