Cooldown: 4
  Skills:
  - delay 10
  - heal{amount=12}
  - delay 10
  - heal{amount=12}
  - delay 10
  - heal{amount=12}
  - delay 10
  - heal{amount=12}

Chaos_5-15:
  Skills:
  - randomskill{s=Chaos_5,Chaos_10,Chaos_15}
Chaos_10-25:
  Skills:
  - randomskill{s=Chaos_10,Chaos_15,Chaos_20,Chaos_25}
Chaos_15-30:
  Skills:
  - randomskill{s=Chaos_15,Chaos_20,Chaos_25,Chaos_30}
Chaos_30-50:
  Skills:
  - randomskill{s=Chaos_30,Chaos_40,Chaos_50}
Chaos_40-80:
  Skills:
  - randomskill{s=Chaos_40,Chaos_50,Chaos_60,Chaos_70,Chaos_80}
Chaos_50-80:
  Skills:
  - randomskill{s=Chaos_50,Chaos_60,Chaos_70,Chaos_80}
Chaos_80-120:
  Skills:
  - randomskill{s=Chaos_80,Chaos_100,Chaos_120}
Chaos_100-150:
  Skills:
  - randomskill{s=Chaos_100,Chaos_120,Chaos_150}
Chaos_100-250:
  Skills:
  - randomskill{s=Chaos_100,Chaos_150,Chaos_200,Chaos_250}
Phys_15-45:
  Skills:
  - randomskill{s=Phys_15,Phys_30,Phys_45}
Phys_25-75:
  Skills:
  - randomskill{s=Phys_25,Phys_50,Phys_75}
Phys_50-100:
  Skills:
  - randomskill{s=Phys_50,Phys_75,Phys_100}
Phys_75-150:
  Skills:
  - randomskill{s=Phys_75,Phys_100,Phys_125,Phys_150}
Phys_100-250:
  Skills:
  - randomskill{s=Phys_100,Phys_150,Phys_200,Phys_250}
Phys_150-300:
  - randomskill{s=Phys_150,Phys_200,Phys_250,Phys_300}
Phys_200-350:
  - randomskill{s=,Phys_200,Phys_250,Phys_300,Phys_350}
Phys_250-400:
  Skills:
  - randomskill{s=Phys_250,Phys_300,Phys_350,Phys_400}
Phys_250-1000:
  Skills:
  - randomskill{s=Phys_250,Phys_300,Phys_350,Phys_400,Phys_450,Phys_500,Phys_550,Phys_600,Phys_650,Phys_700,Phys_750,Phys_1000}
Phys_350-500:
  Skills:
  - randomskill{s=Phys_350,Phys_400,Phys_450,Phys_500}
Phys_450-600:
  Skills:
  - randomskill{s=Phys_450,Phys_500,Phys_550,Phys_600}
Phys_500-750:
  Skills:
  - randomskill{s=Phys_500,Phys_550,Phys_600,Phys_650,Phys_700,Phys_750}
Phys_500-1000:
  Skills:
  - randomskill{s=Phys_500,Phys_750,Phys_1000}
Phys_500-1500:
  Skills:
  - randomskill{s=Phys_500,Phys_550,Phys_600,Phys_650,Phys_700,Phys_750,Phys_1000,Phys_1250,Phys_1500}
Phys_1000-1500:
  Skills:
  - randomskill{s=Phys_1000,Phys_1250,Phys_1500}
Phys_1250-2000:
  Skills:
  - randomskill{s=Phys_1250,Phys_1500,Phys_2000}
Phys_1500-2500:
  Skills:
  - randomskill{s=Phys_1500,Phys_2000,Phys_2500}
Phys_2000-3500:
  Skills:
  - randomskill{s=Phys_2000,Phys_2500,Phys_3000,Phys_3500}