Conditions:
  - onground true
  - stance{s=inair} true
  Skills:
  - delay 1
  - sound{s=minecraft:entity.generic.small_fall;v=1;sc=HOSTILE} @self
  - gcd{ticks=20}
  - state{s=land} @self
  - setspeed{speed=2;type=walking}
  - setstance{stance=grounded} @self