Conditions:
  - onground true  
  - offgcd true
  - targetwithin{d=5} false
  - incombat true
  Cooldown: 15
  Skills:
  - delay 1
  - setspeed{speed=0;type=walking} @self
  - gcd{ticks=30} @self
  - state{s=axe_throw} @self
  - delay 1
  - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine_bits;newpart=axe} @self
  - skill{s=herobrineswingsound} @self
  - delay 8
  - sound{s=littleroom_herobrine:littleroom.herobrine.axe_spinning;v=1;sc=HOSTILE} @self
  - projectile{bulletType=MOB;mob=herobrine_axe;onHit=herobrineAXEHIT;v=13;i=1;hR=1;vR=1;sfo=1.25;tyo=1;hnp=true;syo=2}
  - delay 1
  - ChangePart{model=herobrine;part=lefthand;newmodel=herobrine;newpart=lefthand} @self
  - delay 10
  - setspeed{speed=2;type=walking} @self