Conditions:
  - playerwithin{d=10} true
  - hastag{t=skillRunning} false
  Skills:
  - state{s=animation.model.attack4(projection)} @self
  - addtag{t=skillRunning} @self
  - setAI{ai=false} @self
  - delay 12
  - skill{s=S_Bee_Shot1} @Forward
  - delay 3
  - skill{s=S_Bee_Shot1} @Forward
  - delay 4
  - skill{s=S_Bee_Shot1} @Forward
  - delay 3
  - skill{s=S_Bee_Shot1} @Forward
  - delay 3
  - skill{s=S_Bee_Shot1} @Forward
  - delay 4
  - skill{s=S_Bee_Shot1} @Forward
  - delay 3
  - skill{s=S_Bee_Shot1} @Forward
  - delay 3
  - skill{s=S_Bee_Shot1} @Forward
  - setAI{ai=true} @self
  - delay 65
  - removetag{t=skillRunning} @self