Cooldown: 10
  Conditions:
  - haspotioneffect{t=LEVITATION} true
  Skills:
  - sendtitle{title="&e✦&6✷&e✦";subtitle="&7You are now immune!";d=20}
  - effect:sound{s=entity.zombie_villager.converted;v=2;p=2}
  - effect:sound{s=block.portal.travel;v=0.5;p=2}
  - actionmessage{m="&6SKILL ENGAGED &f| &710.0"}
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - actionmessage{m="&7SKILL DELAY &f| &79.0"}
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - actionmessage{m="&7SKILL DELAY &f| &78.0"}
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - actionmessage{m="&7SKILL DELAY &f| &77.0"}
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - actionmessage{m="&7SKILL DELAY &f| &76.0"}
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - potion{type=DAMAGE_RESISTANCE;duration=100;lvl=4;overwrite=true}
  - heal{a=1000}
  - skill{s=RestoreEqualES_NoSound}
  - delay 2
  - sendtitle{title="&c✦&4✷&c✦";subtitle="&7Immunity Expired";d=20}
  - effect:sound{s=entity.irongolem.death;v=1;p=0.5}
  - actionmessage{m="&4SKILL EXPIRED &f| &75.0"}
  - delay 20
  - actionmessage{m="&7SKILL DELAY &f| &74.0"}
  - delay 20
  - actionmessage{m="&7SKILL DELAY &f| &73.0"}
  - delay 20
  - actionmessage{m="&7SKILL DELAY &f| &72.0"}
  - delay 20
  - actionmessage{m="&7SKILL DELAY &f| &71.0"}
  - delay 20
  - actionmessage{m="&7SKILL RECHARGED"}