Cooldown: 10
  Conditions:
  - targetwithin 5
  Skills:
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
  - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
  - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
  - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
  - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
  - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - effect:sound{s=entity.arrow.shoot;v=2.0;p=0.5} @Origin
  - effect:sound{s=block.note_block.bell;v=2.0;p=2} @Origin
  - delay 10
  - shoot{type=ARROW;velocity=5;damage=5} @Target
  - particles{particle=block_crack;m=redstone_block;amount=150;hS=1;vS=1} @Target
  - effect:sound{s=entity.wither.break_block;volume=1.0;pitch=2}
  - damage{amount=10;ignorearmor=true} @Target