Skills:
  - effect:blockmask{m=red_wool;r=20;d=60} @self
  - runaigoalselector{goal=clear}
  - delay 1
  - runaigoalselector{goal=lookatplayers}
  - delay 50
  - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=5} 
  - delay 2
  - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=10} 
  - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-3}
  - delay 3
  - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=8} 
  - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-10} 
  - throw{velocity=2;velocityY=4} @LivingEntitiesInRadius{r=20}
  - delay 2
  - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=5} 
  - throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20}
  - damage{a=20} @LivingEntitiesInRadius{r=15}
  - delay 2
  - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=10} 
  - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-3}
  - throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20}
  - damage{a=20} @LivingEntitiesInRadius{r=15}
  - delay 3
  - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=8} 
  - projectile{bulletType=ITEM;material=DARK_OAK_FENCE;Type=METEOR;hfs=30;onHit=AirStrike_HIT;onEnd=AirStrike_HIT;v=4;i=1;hR=1;vR=1;d=100;g=1.5;hO=-10} 
  - throw{velocity=15;velocityY=10} @LivingEntitiesInRadius{r=20}
  - damage{a=20} @LivingEntitiesInRadius{r=15}
  - delay 2
  - runaigoalselector{goal=clear}
  - delay 1
  - runaigoalselector{goal=meleeattack}
  Conditions:
  - stance melee