Conditions:
  - hastag{t=skillRunning} false
  Skills:
  - addtag{t=skillRunning} @self
  - state{s=fireball} @self
  - setAI{ai=false} @self
  - delay 7
  - projectile{onTick=SV_Fireball-Tick;onHit=SV_Firevall-Hit;v=18;i=1;syo=5;sfo=4;sso=2} @target
  - sound{s=entity.blaze.shoot;v=1;pitch=1.5}
  - delay 7
  - projectile{onTick=SV_Fireball-Tick;onHit=SV_Firevall-Hit;v=18;i=1;syo=5;sfo=4;sso=2} @target
  - sound{s=entity.blaze.shoot;v=1;pitch=1.5}
  - delay 7
  - projectile{onTick=SV_Fireball-Tick;onHit=SV_Firevall-Hit;v=18;i=1;syo=5;sfo=4;sso=2} @target
  - sound{s=entity.blaze.shoot;v=1;pitch=1.5}
  - delay 7
  - projectile{onTick=SV_Fireball-Tick;onHit=SV_Firevall-Hit;v=18;i=1;syo=5;sfo=4;sso=2} @target
  - sound{s=entity.blaze.shoot;v=1;pitch=1.5}
  - delay 7
  - projectile{onTick=SV_Fireball-Tick;onHit=SV_Firevall-Hit;v=18;i=1;syo=5;sfo=4;sso=2} @target
  - sound{s=entity.blaze.shoot;v=1;pitch=1.5}
  - delay 5
  - setAI{ai=true} @self
  - removetag{t=skillRunning} @self
SV_Fireball-Tick:
  Skills:
  - effect:particles{p=flame;amount=10;speed=0;hS=0.2;vS=0.2}
SV_Firevall-Hit:
  Skills:
  - damage{a=10}
  - ignite{t=2000}