Skills:
  - potion{type=SLOW;duration=120;level=9;hasparticles=false} @self
  - effect:particles{particle=flame;amount=200;hS=4;vS=2;speed=0;size=1}
  - delay 2
  - effect:particles{particle=flame;amount=200;hS=3.5;vS=3;speed=0;size=1}
  - delay 2
  - effect:particles{particle=flame;amount=200;hS=1;vS=4;speed=0;size=1}
  - delay 2
  - effect:particles{particle=flame;amount=200;hS=0;vS=5;speed=0;size=1}
  - delay 15
  - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
  - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true} @PlayersInRadius{r=30}
  - delay 2
  - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
  - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=10} @PlayersInRadius{r=30}
  - delay 2
  - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
  - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=40} @PlayersInRadius{r=30}
  - delay 2
  - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
  - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=50} @PlayersInRadius{r=30}
  - delay 2
  - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
  - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=70} @PlayersInRadius{r=30}
  - delay 2
  - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
  - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=80} @PlayersInRadius{r=30}
  - delay 2
  - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
  - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=-10} @PlayersInRadius{r=30}
  - delay 2
  - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
  - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=-30} @PlayersInRadius{r=30}
  - delay 2
  - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
  - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=-50} @PlayersInRadius{r=30}
  - delay 2
  - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
  - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=-60} @PlayersInRadius{r=30}
  - delay 2
  - effect:sound{s=entity.blaze.shoot;v=5;p=0.2;sc=hostile}
  - projectile{onTick=Firepillar_TICK;onHit=Firepillar_HIT;v=13;i=1;hR=0.3;vR=5;hnp=true;MaxRange=30;Duration=200;hs=true;hO=-80} @PlayersInRadius{r=30}
  - setstance{stance=pillar} @self
  Conditions:
  - stance bullethell