Conditions:
  - playerwithin{d=10} true
  - hastag{t=skillRunning} false
  Skills:
  - state{s=animation.model.attack3(projection)} @self
  - addtag{t=skillRunning} @self
  - setAI{ai=false} @self
  - delay 20
  - skill{s=S_Bee_Shot1} @Forward
  - delay 2
  - skill{s=S_Bee_Shot2} @Forward
  - delay 2
  - skill{s=S_Bee_Shot3} @Forward
  - delay 2
  - skill{s=S_Bee_Shot4} @Forward
  - delay 2
  - skill{s=S_Bee_Shot5} @Forward
  - delay 2
  - skill{s=S_Bee_Shot6} @Forward
  - delay 2
  - skill{s=S_Bee_Shot7} @Forward
  - delay 2
  - skill{s=S_Bee_Shot8} @Forward
  - delay 2
  - skill{s=S_Bee_Shot9} @Forward
  - delay 2
  - skill{s=S_Bee_Shot10} @Forward
  - delay 2
  - skill{s=S_Bee_Shot11} @Forward
  - delay 2
  - skill{s=S_Bee_Shot12} @Forward
  - delay 2
  - skill{s=S_Bee_Shot13} @Forward
  - delay 2
  - skill{s=S_Bee_Shot14} @Forward
  - delay 2
  - skill{s=S_Bee_Shot1} @Forward
  - setAI{ai=true} @self
  - delay 60
  - removetag{t=skillRunning} @self