Cooldown: 100
  Conditions:
  Skills:
  - effect:sound{s=entity.strider.saddle;v=3;p=0.8}
  - effect:particlering{p=smoke_large;radius=0;points=1;amount=5;vs=0.5;hs=0.5;delay=0;y=0.3}
  - effect:particlering{p=smoke_large;radius=2;points=3;amount=5;vs=0.5;hs=0.5;delay=2;y=0.3}
  - effect:particlering{p=smoke_large;radius=4;points=6;amount=5;vs=0.5;hs=0.5;delay=4;y=0.3}
  - effect:particlering{p=smoke_large;radius=6;points=9;amount=5;vs=0.5;hs=0.5;delay=6;y=0.3}
  - effect:particlering{p=smoke_large;radius=8;points=12;amount=5;vs=0.5;hs=0.5;delay=8;y=0.3}
  - delay 10
  - effect:sound{s=block.fire.extinguish;v=3;p=0.8}
  - skill{s=M048_SkillA_}
  - delay 30
  - projectile{ot=M048_SkillA_;oe=M048_SkillA_;v=3;i=5;hR=0;vR=0;eyedir=false;syo=8;g=0;vO=1;hO=0;tyo=20;mr=7;fromOrigin=true} @self