Conditions:
  - crouching false
  Skills:
  - setAI{ai=false} @self
  - effect:sound{s=minecraft:entity.wither.shoot;v=0.5;p=0.4} @PIR{r=100}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=10;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=9;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=8;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=7;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=6;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=5;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=4;hO=0} @forward{f=4.4}
  - delay 1
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.9;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.8;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.7;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.6;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.5;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.4;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.3;hO=0} @forward{f=4.4}
  - delay 1
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.2;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3.1;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=3;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.9;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.8;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.7;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.6;hO=0} @forward{f=4.4}
  - delay 1
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.5;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.4;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.3;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.2;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2.1;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=2;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.9;hO=0} @forward{f=4.4}
  - delay 1
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.8;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.7;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.6;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.5;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.4;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.3;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.2;hO=0} @forward{f=4.4}
  - delay 1
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1.1;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=1;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.9;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.8;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.7;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.6;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.5;hO=0} @forward{f=4.4}
  - delay 1
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.4;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.3;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.2;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0.1;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=FDisasterE;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=0;hO=0} @forward{f=4.4}
  - projectile{oT=FDisasterT;oH=FDisasterH;oE=OnEnd1;v=25;d=80;i=1;hnp=true;mr=7;hR=1.5;sE=false;sB=false;syo=1.5;sfo=0;sso=0;vO=-0.1;hO=0} @forward{f=4.4}
  - effect:sound{s=minecraft:entity.zombie_villager.cure;volume=2;pitch=0.7} @self
  - setAI{ai=true} @self