Cooldown: 0
  Skills:
  - skill{s=MCEffect}
  - delay 2
  - skill{s=MCEffect}
  - delay 2
  - skill{s=MCEffect}
  - delay 2
  - skill{s=MCEffect}
  - delay 2
  - skill{s=MCEffect}
  - delay 2
  - skill{s=MCEffect}
  - delay 2
  - skill{s=MCEffect}
  - delay 2
  - skill{s=MCEffect}
  - delay 2
  - skill{s=MCEffect}
  - delay 2
  - skill{s=MCEffect}