Cooldown: 0
  Conditions:
  Skills:
  - projectile{ot=M018_SkillB_projectile_drip_water;oh=M018_SkillB_projectile_drip_water_da;v=10;i=1;hR=1.5;vR=1.5;syo=10;sfo=0;HitPlayers=true;HitNonPlayers=false} @Ring{radius=3;points=6}
  - effect:sound{s=block.water.ambient;v=10;p=2}
  - delay 10
  - projectile{ot=M018_SkillB_projectile_flame;oh=M018_SkillB_projectile_flame_da;v=10;i=1;hR=1.5;vR=1.5;syo=10;sfo=0;HitPlayers=true;HitNonPlayers=false} @Ring{radius=5;points=10}
  - effect:sound{s=entity.blaze.shoot;v=10;p=0.1}
  - delay 10
  - projectile{ot=M018_SkillB_projectile_drip_water;oh=M018_SkillB_projectile_drip_water_da;v=10;i=1;hR=1.5;vR=1.5;syo=10;sfo=0;HitPlayers=true;HitNonPlayers=false} @Ring{radius=8;points=16}
  - effect:sound{s=block.water.ambient;v=10;p=2}
  - delay 10
  - projectile{ot=M018_SkillB_projectile_flame;oh=M018_SkillB_projectile_flame_da;v=10;i=1;hR=1.5;vR=1.5;syo=10;sfo=0;HitPlayers=true;HitNonPlayers=false} @Ring{radius=11;points=22}
  - effect:sound{s=entity.blaze.shoot;v=10;p=0.1}
  - delay 10
  - projectile{ot=M018_SkillB_projectile_drip_water;oh=M018_SkillB_projectile_drip_water_da;v=8;i=1;hR=1.5;vR=1.5;syo=10;sfo=0;HitPlayers=true;HitNonPlayers=false} @Ring{radius=14;points=28}
  - effect:sound{s=block.water.ambient;v=10;p=2}
  - delay 10
  - projectile{ot=M018_SkillB_projectile_flame;oh=M018_SkillB_projectile_flame_da;v=8;i=1;hR=1.5;vR=1.5;syo=10;sfo=0;HitPlayers=true;HitNonPlayers=false} @Ring{radius=17;points=34}
  - effect:sound{s=entity.blaze.shoot;v=10;p=0.1}
  - delay 10
  - projectile{ot=M018_SkillB_projectile_drip_water;oh=M018_SkillB_projectile_drip_water_da;v=8;i=1;hR=1.5;vR=1.5;syo=10;sfo=0;HitPlayers=true;HitNonPlayers=false} @Ring{radius=20;points=40}