Conditions:
  - playerwithin{d=10} true
  - hastag{t=skillRunning} false
  Skills:
  - state{s=animation.model.attack5} @self
  - addtag{t=skillRunning} @self
  - setAI{ai=false} @self
  - delay 25
  - damage{a=15} @ForwardWall{f=3;y=0.0;width=1;height=3}
  - delay 5
  - damage{a=15} @ForwardWall{f=3;y=0.0;width=1;height=3}
  - delay 30
  - setAI{ai=true} @self
  - delay 60
  - removetag{t=skillRunning} @self