Conditions:
  - offgcd
  - incombat true
  TargetConditions::
  - distance{d=10to20}
  Skills:
  - gcd{ticks=120}
  - lunge{v=0.5} @target
  - state{s=rush_attack} @self
  - setspeed{s=2.5} @self
  - delay 1
  - setAI{ai=false} @self
  - delay 32
  - effect:sound{s=entity.horse.breathe;v=5;p=1} @self
  - effect:particles{particle=campfire;amount=15;speed=0.05;hs=1} @ModelPart{mid=minotaur;part=jaw}
  - delay 8
  - effect:particles{particle=block_crack;m=brown_terracotta;amount=10;speed=0.1;hs=1;v=0.5;repeat=9;repeatInterval=4} @ModelPart{mid=minotaur;part=left_foot}
  - effect:particles{particle=block_crack;m=brown_terracotta;amount=10;speed=0.1;hs=1;v=0.5;repeat=9;repeatInterval=4} @ModelPart{mid=minotaur;part=right_foot}
  - setAI{ai=true} @self
  - delay 40
  - effect:sound{s=entity.ender_dragon.flap;v=4;p=1} @self
  - effect:particles{p=lava;amount=100;hs=2;vs=1} @ModelPart{mid=minotaur;part=axe_vfx}
  - effect:particles{particle=reddust;color=#F56A31;amount=100;speed=0.25;hs=2;vs=1} @ModelPart{mid=minotaur;part=axe_vfx}
  - totem{ch=1;onStart=toro_minotaur_rushattack_damage;int=1;hR=3;md=1} @ModelPart{mid=minotaur;part=axe_vfx}
  - setspeed{s=0.75} @self
  - setAI{ai=false} @self
  - delay 40
  - setAI{ai=true} @self