Question: Which video game producers worked with an English film director to produce a film about sports?

Documents:
source: Nick Love
text: Nick Love Nick Love (born 24 December 1969) is an English film director and writer. His credits include the films "The Football Factory", "The Business", "Goodbye Charlie Bright", "Outlaw", "The Sweeney", and a 2009 remake of football hooliganism drama "The Firm".

source: The Football Factory (film)
text: The Football Factory (film) The Football Factory is a 2004 British sports drama film written and directed by Nick Love. The film stars Danny Dyer, Tamer Hassan, Frank Harper, Roland Manookian, Neil Maskell and Dudley Sutton. The film is loosely based on the novel of the same name by John King and the first foray into film making by video game producers Rockstar Games, credited as executive producers. The film was released in the United Kingdom on 14 May 2004.

source: Garry Schyman
text: Garry Schyman Garry Schyman (born 1954) is an American film, television, and video game music composer. He graduated from the University of Southern California with a degree in music composition in 1978, and began work in the television industry, writing music for such television series as "Magnum, P.I." and "The A-Team". By 1986, he was composing for movies such as "Judgement" and "Hit List". At the request of a friend in 1993, he composed the music for the video game "Voyeur", but after creating the music for two more games he left the industry, citing the low budgets and poor quality of video game music at the time. He continued to compose for film and television, only to return to video games for 2005's "Destroy All Humans! ". Finding that in his absence the quality and perceived importance of video game music had risen substantially, he has since composed for several games, writing the scores to "BioShock" and "Dante's Inferno" among others. He still composes for film however, his latest being "Brush with Danger" directed by young "Indonesian" director "Livi Zheng". He has won numerous awards for his video game scores, including several "soundtrack of the year" awards. Throughout his career, he has worked on over 25 television shows, 10 films, and 13 video games.

source: George Gomez
text: George Gomez George Gomez is an industrial designer, video game designer, and pinball designer who has worked for Bally, Williams, and Stern Pinball, among other companies. He worked on the team that created the "Tron" video game, and headed the team that created "Spy Hunter". In 1984 after the 1983 video game crash, he left Midway to invent toys at the consulting firm Marvin Glass & Associates. After Glass he worked on numerous projects through the contract manufacturer Grand products, including the Battletech Centers and several Sega video games of the late 80's. In '93 he went to Williams Electronics and designed several pinball machines including "Monster Bash" and was one of the lead developers of the Pinball 2000 system. As a consultant he designed several games for STERN pinball including "The Lord of the Rings", and "Batman". Along with his recent work in pinball, he was also one of key designers of the street basketball video game series "NBA Ballers" for Midway.

source: Video game design
text: Video game design Video game design is the process of designing the content and rules of a video game in the pre-production stage and designing the gameplay, environment, storyline, and characters in the production stage. The designer of a game is very much like the director of a film; the designer is the visionary of the game and controls the artistic and technical elements of the game in fulfillment of their vision. Video game design requires artistic and technical competence as well as writing skills. As the industry has aged and embraced alternative production methodologies such as agile, the role of a principal game designer has begun to separate - some studios emphasising the auteur model while others emphasising a more team oriented model. Within the video game industry, video game design is usually just referred to as "game design", which is a more general term elsewhere.

source: Independent Games Festival
text: Independent Games Festival The Independent Games Festival (IGF) is an annual festival at the Game Developers Conference, the largest annual gathering of the indie video game industry . It was founded in 1998 to assist and inspire innovation in video game development and to recognize the best independent video game developers. IGF was founded to create for the independent game community the same benefit the Sundance Film Festival has brought to the independent film community, and is produced by the CMP Game Group, producers of the Game Developers Conference, Game Developer magazine, and Gamasutra.com.

source: List of video game musicians
text: List of video game musicians The following is a list of computer and video game musicians, those who have worked in the video game industry to produce video game soundtracks or otherwise contribute musically. A broader list of major figures in the video game industry is also available.

source: Sudha Kongara
text: Sudha Kongara Sudha Kongara is an Indian film director and screenwriter known for her works in Tamil cinema, Telugu cinema, and Bollywood. She debuted as a screen writer for the Indian English film "Mitr, My Friend", which won the Best English Film of the year award at the 49th National Film Awards. She then worked as associate director for seven years with Mani Ratnam. In 2016, she made her Hindi cinema debut with "Saala Khadoos" (originally shot in Tamil as "Irudhi Suttru"). She made her Telugu Cinema debut with Guru.

source: David Chapman (journalist)
text: David Chapman (journalist) David Chapman (born April 1, 1976) is an entertainment writer/producer covering various pop culture interests, particularly the video game and comic book industries. Chapman's freelance work has appeared in a variety of outlets, including "GameSpy" and the US version of "Play Magazine". Chapman produced a number of segments for the video game television show "The Electric Playground", including most of the show's popular " 'Comic of the Week' " segments, and continues to occasionally write and produce content for the show and its website. Chapman was the News Editor for the video game website, Game Almighty, and has been a regular writer for TeamXbox, GameSpy, and Crispy Gamer. Chapman also wrote regular weekly articles for USA Network's Character Arcade, covering the interactive entertainment industry and writing monthly "Character Spotlight" articles showcasing biographies of various video game characters.

source: Art game
text: Art game An art game (or arthouse game) is a work of interactive new media digital software art as well as a member of the "art game" subgenre of the serious video game. The term "art game" was first used academically in 2002 and it has come to be understood as describing a video game designed to emphasize art or whose structure is intended to produce some kind of reaction in its audience. Art games are "interactive" (usually "competitive" against the computer, self, or other players) and the result of "artistic intent" by the party offering the piece for consideration. They also typically go out of their way to have a unique, unconventional look, often standing out for aesthetic beauty or complexity in design. The concept has been extended by some art theorists to the realm of modified ("modded") gaming when modifications have been made to existing non-art games to produce graphic results intended to be viewed as an artistic display, as opposed to modifications intended to change game play scenarios or for storytelling. Modified games created for artistic purposes are sometimes referred to as "video game art".

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Answer: Rockstar Games