the name, was interesting but it had too many variants of each ship, too much to remember. Fleet Combat Sim or something like that? Complex is way too complicated for me. And reading things about the 8th version... power systems, really? NO THANKS! Homeworld was magic. You're never going to find another game as awesome as it was for its time. Homeworld 2 was a decent attempt but it's development was filled with problems. Homeworld 3 won't happen because unless you can pick up and play the game in seconds, you won't sell many copies. If you can't prove that your game's going to be easy to play AND awesome in your pitch meeting when trying to get funding from the Studio, you'll never get it made. There is your problem right there, the lowest common denominator. Unless a game is very easy and devoid of any rational thought, then they won't be popular. Skyrim, Assassin's Creed, and Call of Duty are huge examples of this. I'm actually playing through ACII right now on PC and while I can see why people enjoy this game, it is ridiculously easy and requires almost zero thought to complete the game. Skyrim and CoD should be fairly explanatory as well. I think this will be a huge problem going forward, especially for me since I personally enjoy games that give me a challenge and have a high skill ceiling. Of course there will always be that niche that could easily sell 2-5 million