don't know if anyone else did. I think it fairly represents how we worked together to figure out the thing -- and why playing was a lot of fun. It's a Let's Play in reverse; we don't really show you the game, we show you the players. @Ketchua: Oh I wouldn't blame anybody. It is weird that, aside from a few comments on sites here and there, no-one has analysed the game. Now, of course, it's fallen off everyone's radars and it seems unlikely to be revisted. It gave you a raging erection...? I'm... not sure that's the kind of quote Terry was looking to put on the box. Maybe he'll add it to a page on Greenlight. Something else that I thought of while talking to Hailey about it, the people or characters in each chamber had very subtle visual cues to identify them so it's not surprising that they could be misconstrued as totally separate unrelated entities. HM, didn't we spend a moment or two staring at one figure trying to work out if it was a male or female just so we understood the context of the situation? I think after my short burst with At A Distance at the Eurogamer Expo I was absolutely determined to play it properly at some point with somebody. I was originally going to play it with Hailey but she gets hopelessly disoriented in much smaller and identifiable virtual 3D spaces never mind the diffused geometric gloom of At A Distance.