interesting to know that this was something that changed during production -- when we first started on the sequence we had a number of shots that showed the Thug smashing and cutting the engine room apart. Peter Berg decided he wanted to shift the focus, so our shots changed into repairing the practically damaged engine and coming up with a scanning tool instead. However, once the Thug is attacked... it flips back to all hell breaking loose and you really get to see the damage one of these guys can dish out! Throughout the rest of the sequence we see the Thug reign down havoc on the crew...that is, until Rhianna says "Mahalo" and blows him to pieces with a 5? gun. Can you explain to us the asset sharing with ILM teams? As I mentioned earlier the development process and sharing with ILM was very collaborative, with assets, design and ideas flowing in both directions. Initially we received a Thug asset with some look-dev which was at about 75% completion. The material included a model, textures (with a texture breakdown document since we both have different pipelines), a few early motion studies and some turntables. The model we were able to pretty much use as was initially, however the design changed in a number of ways that I will get into in a moment. In terms of look-dev and model/texture ingestion that was spearheaded by Nigel Denton-Howes (CG sup on the show) and Rhys Claringbull (then Asset Supervisor), we