inn and allowance for entertainers and traders to visit and stay within the walls. It's a great cover for our heroes but a horrible security practice for the most important prison in the prophet's infrastructure. The occasional plot point that barely makes sense or completely defies logic. i.e., There's a force field barrier that moves aside when a bracelet-wearer approaches. They treat it in the book as only the bracelet-wearer can pass through, but it's pretty clear that the bracelet itself creates an opening that while open -- say if the wearer stands in the opening -- would allow anybody to pass through it. When characters were idiotic for the sake of plot. i.e., Shann and company believing that disabling the human weapons will eliminate the threat of the humans and be the end of their quest -- ignoring the fact that the humans can just rebuild the weapons and, in fact, what Shann and her friends are doing will disable these first weapons but actually make it easier for the humans to build new and better ones. In My Thoughts on TREASURE ISLAND , I said the characters there lived up to their fullest potential, remarking it as delightful that the characters weren't dumbed down for plot. This is a prime example of where they obviously were. The repetition of exposition we already know. That last thing happened a lot and brings me to what will be my third last point. At the end of it all, I believe