at realism than others, there's no knocking how awesome the presentation could have been if the content on display wasn't so puzzling. Gameplay The actual gunplay of Warfighter isn't inherently bad -- it's just not impressive or fun most of the time and errs on the side of monotony. From a presentation standpoint, yes -- it's got some huge, set-piece, action movie explosions and some beautiful locales, but all I felt like I was doing was being herded from country to country, shooting bearded dudes, kicking down a crap-ton of doors and chasing down a bad guy that has some Memento-esque connection to the overall story. There's even points in nearly all cut scenes that have a speculation pin board with pictures and notes with arrows connecting them all in a "what does it all mean" plot setup. Unfortunately, none of the connections make sense. Gameplay is a lot like Battlefield 3 -- whether that's inflexibility of the engine or lazy design I can't say for sure. You'll spend the entire six-hours-long campaign kicking down doors in a frantic search for some guy with a hard-to-pronounce name and playing through almost every typical "been done before" mission that are so common in modern military shooters. This includes a dedicated (and narratively unnecessary) sniping mission, a stealthy "take out all these dudes without getting caught" operation in the mud, and a "sit in a helicopter and tearing up a village that might have a terrorist in it" mission. And call me