playing "left brain" and another "right brain". Took us a little while to get the networking sorted out but it wasn't too much of a task. GB: At the Expo I played as the left brain, so to keep things fresh I decided to be the right brain this time. In a nutshell, both players occupy different spaces but have to work together to progress. Progression involves the right brain collecting these blocks and connecting them together, each one representing a chamber that the left brain player gets to navigate through. Some chambers contain cubes which, when collected, give the right brain a key allowing them to access other areas to gain more chamber blocks to connect together. Of course, none of this is explained so both players have to work together and perhaps more importantly, be able to see each other's screens to understand how they interact. It's difficult to explain! But it is fairly simple once you get your head around it. HM: Now as you worked on a bit already in the expo, we spun up fairly quickly. And during this phase there was nothing of story or meaning offered whatsoever. It was just geometric shit everywhere, a puzzle to solve. The dithered graphics made the gloom seem creepy and the places we explored - our worlds never intersected - felt quite foreign and dead. GB: Yeah it's got a very lo-fi aesthetic but that adds so much to the atmosphere of the game seeing shapes emerging