magic resistance bestowing amulets to give them a modicum of protection. Spears might be worth taking. Whatever lore you decide to give to your Slann you are probably going to rely on buff spells or hexes, so more attacks would probably be better than fewer. Spears versus hand weapons is a matter of personal proference really. I'd consider adding a Scar Veteran or two, maybe even an Oldblood if you have Lord points to spare. In a touranment you will likely want someone inflicting S6 or S7 attacks in case you face a Steam Tank, Hydra, Giant, or something similarly big (or take Shadow to soften these targets up). You also might want some magical attacks to throw around in case of ethereals or units like K'daai or Dryads that get bonuses against nonmagical attacks. Alternatively a crowd control style Saurus hero (one with extra attacks instead of high strength attacks) can help you boost your CR. Just stick the crowd control character in whichever one of your Saurus blocks happens to find itself in front your opponents' elite soldiers. _________________ The 8th Ed Tactica Index has lots of good stuff on it, you should check it out. Even better you should write an article to fill one of the few remaining holes