many dev that would be impossible on their current project schedules. " not believing me neither. last year at 3e most 3rd party devs said they had their current games running on the wii in a couple of weeks. "From what I hear ( and I trust my source on this as reliable ), the CPU chip in WiiU is almost certainly weaker than Xenon & Cell. Which is why some devs have outright refused to port their existing (in-development) PS360 games to it. I believe Nintendo indended the GPU compute support to make up the difference for their weak CPU choice, however the CPU performance is so bad that devs would be required to refactor their entire engines to get stuff working on the GPU instead, and for many dev that would be impossible on their current project schedules. " not believing me neither. last year at 3e most 3rd party devs said they had their current games running on the wii in a couple of weeks. Vigil (Darksiders 2) and Gearbox (Alien: Colonial Marines) are the two specific teams that said that, to be exact. It unfortunately makes sense. CVG was told that the CPU was weak. Having to use the GPU to offload work from the CPU explains reports of the graphics not being up to par. Having to use GPGPU makes development "complicated." There are too many links at this point. This is most likely the final truth. Wii U will struggle to keep up with