equipment that will distract the employees to create a risk/reward situation through the need to leave the cover of the cubicles to do so. We don't think the third-person view works however; the game would play much better from a top-down, or fixed isometric, perspective. Facility Sneak Michael Shaw Facility Sneak is perhaps a victim of its own ambition. With an original goal of a squad-based, turn-based, grid-based stealth game -- which sounds fantastic -- the realities of the game jam environment proved, well, too real for this one-man team. Though the final version retains the turns and the grids, it doesn't appear to use them to explore the kind of potential a turn-based stealth game could have with a single character given the rest of the game's mechanics. Giraffes Gone Wild Team Unicorn Giraffes Gone Wild is another game where the team's original vision was closer to fulfilling the Stealthjam mission of exploring new stealth mechanics. Players would contort a giraffe into comically impossible positions to hide behind things like trees in the manner of a Looney Tunes cartoon. Unfortunately, the team was unable to bring the concept to fruiting within the game jam time limit, and so what resulted feels less like it explores stealth gameplay. There are some great physics and random level generation driving the game, but the game needs some kind of motivation to commit to actions which raise the alert meter, in order to give reason to subsequently visit the giraffe sanctuary to cool