slow-motion and headshot multiple balaclava-wearing goons, to the extent that you're continually unlocking different (though functionally identical) breach tools. The problem with Warfighter is that it doesn't have many fresh ideas, and the ones it does are bad. One level, unbelievably, consists of watching a cutscene, then headshotting one dude and watching another cutscene. You don't move an inch. Mounted gun sections, remote-controlled drones, sniping missions, night-vision shootouts, you've done this all before. A Bourne-channeling escape sequence in a beat-up car shows that Warfighter can also ape other media, but as with everything else, the execution is strictly B-list. The multiplayer, at least, shows Medal of Honor getting serious. The online structure here, heavily inspired by Criterion's superb Autolog system, effortlessly outpaces that of Call of Duty and its anaemic Elite. The homepage quickly tracks the types of game you like playing, putting them front-and-centre, while a separate social hub (urgh) tracks friends and clans. The biggest problem with Warfighter online is the bland game itself. The obvious competition is COD and EA's own Battlefield, both of which have a more distinctive identity: the former an arcade-style environment for lone gunners, the latter a much weightier and more team-focussed shooter. Warfighter treads an unhappy line between the two. Its shooting is responsive, and there are all the game modes you'd expect, but there's nothing here that hasn't been done better elsewhere. On top, some parts are just plain odd -- in certain multiplayer modes, bizarre interstitials play as the teams