level previously doing exactly that. Bizarre isn't the word for a training level that doesn't come first. The official single player trailer. That cheap shot? Having the player as an insider in what looks like a terrorist cell, whose final task is to storm a mock plane and take out the pilots. It's not pushed on you like the way the dirty bomb going off in the latest Modern Warfare was, but that's more down to the execution of the idea rather than the idea itself. It's difficult to say whether developers Danger Close wanted some column inches on this or not, but I guess they've managed to get at least one out of it. It's not shocking, it's just a bit lazy. And then, the story shifts around again. We've barely got to know anyone so far, and yet Warfighter's content with throwing us back into the action. It's relentless, in the sense that it never really knows when to settle down and just play . Instead, you're tossed from set piece to set piece, from silencer to rocket launcher, pistol to sniper, without barely any reasoning or explanation. Indeed, one sniper section is so unpredictably woolly I had to attempt it four times because the scripting was getting the better of me and my guy apparently can't shoot straight. On Easy. On the fourth time, I failed (the building I was in apparently fell down) and yet there I was, still sniping away, in complete silence. Apparently I