leave them frozen and run up to them. 214B, 214B, j.C: This sets up your rock paper scissors mixup. After j.C, Thanatos stays in the area afterwards allowing you to followup when your opponent techs. Meaty 5C beats jumping, 5D beats blocking, 2C beats mashing (although I dont know why someone would be mashing buttons on the other side of the screen). 214B, EX Agi: This brings your opponent back to you giving you more oki options afterwards and adds more damage to your combo at the cost of 25 meter. The cost is pretty much always worth it, especially if it puts your opponent in the corner. If I have my back to the corner and get my opponent in a combo, I always use EX Agi to get them in the corner. Take any chance you get to put the opponent in the corner, because thats where Liz's pressure and damage is the strongest. 214B: Leaving them frozen and running up to continue pressure is a situational option. I do this when my combo brings them to the corner and I want to leave them in the corner. Putting them in the rock paper scissors mixup gives them the chance to get out of the corner, and EX Agi will just put them midscreen again. Learn to combo after a D grab. Everyone seems to have their own combo for this but the one I use is: 5D/j.D, TK j.B, j.A, j.C, 2A, 5B, 5C, 2C, 214B...etc. I