play it, but we can't tell you why!!"). That and if the info did get passed on there's nothing to say that those players wouldn't move along before reaching the end anyway and not pass the info on themselves! The chain gets broken again. It's a great idea and it must be kind of disheartening and annoying seeing people continually not quite getting there. No wonder Terry was quietly keeping an eye out on the game. HM: Right let's talk about that end, then. Er... GB: There comes a point where the right brain receives a cyan key which opens up a room containing the final chamber block, a yellow pyramid of sorts. Now, once the right brain picks this up, as they do with every other block, they head back to connect it up so that the left brain can enter it. HM: And then... you walk back out of that big, dark room and find your world has changed. Quietly and without incident. Everything was different. You were left with one massive fuck-off cylindrical room in which every one of the chamber blocks was scattered around the edge. And laid out, rather nice and pretty, were several renditions of the rooms, like hieroglyphics. And what did we decide to do then, Gregg? GB: We decided to directly hook the yellow pyramid up to the opening chamber so that we could see what was in there. We were taking the path of least resistance: opening chamber straight to final