same games more highly (and, hence, are prepared to pay more for them) than their counterparts overseas." But that is changing, especially as the importing becomes easier, accessible and, more importantly, cheaper as the Aussie dollar goes from strength-to-strength. Australian consumers are starting to question the higher prices we have to pay for certain goods, and they're voting with their hard-earned cash -- overseas. Ironically, the parallel import tax, which exists to protect local retailers, may end up scuppering them in the long term, as they struggle to compete with import prices. Ultimately the market must adapt -- and adjust in order to compete on an even keel. That may result in video games becoming cheaper. Mark Melatos agrees. "Of course," begins Mark. "The competition and parallel imports issue should be less of a problem now that we can buy stuff like software over the internet. Over time this should reduce the price differences." Yeah, I remember hearing about that. A quick look on Wiki and apparently a variety of goods excepting cars and books had their parallel import restrictions cut away, but the source is down so I can't verify it... Bah. A game being PG in the US and MA in Aus should mean nothing, since the average gamer is dramatically older than 15. "We put this question to Mark Melatos -- do international companies regularly over charge specific territories for stock? And what would be the benefit of doing that?" And, invoking Godwins law, the persecution of