think would cause them to lose some of their value (but certainly not all).  Gameplay-wise, I love the refinement of the battle system from FF4 and the magic system, allowing all of the characters to learn everything.  As much as I like jobs, I love customization and improving the characters that I have grown to be invested in. I really learned a lot of "Chekhov's Gun"-type rules from this game - "Don't put a gun in the scene unless someone is going to use it."  I learned about connectivity and how so many elements should align to serve the narrative; but reciprocally, how the narrative can (and should) be structured to enable the elements to further the story as it goes along. I'd be really interested to see two people pick the same game to read through their different perspectives.  Unfortunately, my chosen game hasn't come up yet, so that will just have to wait. Hopefully I'll keep this rather short and sweet. ^_^ The game I would count as my favourite of all time, and in a way by no small margin, is Donkey Kong Country 2 . Objective: DKC2 is a game that's hard not to like.  Nintendo-brand characters, solid platforming, fantastic visuals and musical score, not to mention a nice alternating 2-player mode, tons of exploring and secret-hunting, and even an embrace of the times.  It adds up to quite a package, and even now after all these years, I have a hard time coming up with