and there have been numerous attempts at space-based combat-centered RTS-es, but nobody tries to do them in real 3D. Nexus failed not because it was space game but because creator put 0 fucks about it. He put wall of text with shitty video (that screamed give us moneyz) and from then he did 7 updates for whole 30 days. If he would do some pre work, some concepts, record some nexus gameplay and do updates daily he would do 1mln $ easly. Nexus failed not because it was space game but because creator put 0 fucks about it. He put wall of text with shitty video (that screamed give us moneyz) and from then he did 7 updates for whole 30 days. If he would do some pre work, some concepts, record some nexus gameplay and do updates daily he would do 1mln $ easly. They menaged to get almost 100k being noone. They showed that they care about it and did some prework. Nah, the pitch was solid. The team was experienced and they provided a lot of info. I don't think there was anything they could have done to reach 1 mln, let alone reach it easilu. I think there's just not much interest in space games on Kickstarter unless you're a giant legend. Nexus wasn't the first promising project of this type to fail there. Space games are propably the least likely titles to succeed at KS if you have any sizable funding goal.