working to locate the key to the chest the new item was held in, and then you worked to find the boss to defeat it with your newly obtained item. And the items weren't boring either. ever . It wasn't "ooooh, your sword is now stronger so you can break down this door that used to block your way" , it was "You just got this boomerang which can hit switches from a distance and freeze enemies (which you can find secret new versions of later)" or "You just got the fire rod which blasts enemies with fire" . Each weapon/item in the game had its own advantages and disadvantages to solve different puzzles and unlock new things in the game! And then there were the secret items you could find as well, which made the game even more exiting and thrilling as you swept over the world searching for hidden treasures. All these things made me really enjoy this game from as far back as I can remember playing games. I remember first trying it when I was maybe about 6 or 7, and struggling to understand how it worked and how I could progress. I didn't really get a hang of it until I was older, but it seemed like everything just fit so perfectly with each other. I didn't talk too much about the graphics or music (actually I didn't at all), but they weren't necessarily what made the game good for me. They were great, and