he says. "Take football. If it weren't on TV it wouldn't be nearly as successful as it is, right? You need it to be on TV, and you need Call Of Duty to have a mode where you can have it on TV. You've also got to understand what it is that other games that are popular do, and that is that you can see both sides of the action. That's hard to do in an FPS, so we've put the map view in and a picture-in-picture view in. So there are ways to do this; it just takes somebody who's crazy enough to go try it and do it. This game is crazy enough. And why not? I really, really think it's important to go and build a production around Call Of Duty and make it fun to watch the same way football is fun to watch. If it weren't as fun to watch it wouldn't be nearly as successful and popular. We wouldn't have kids playing football in the streets." Can Call Of Duty really attract as much interest as football? And what othert innovations will change the deathmatch genre in the future? The only way to find out is to read the full Future Of Deathmatch feature in gamesT 128, featuring exclusive input from Vonderhaar, id Software's Tim Willits, Crytek UK's Hasit Zala and Steven Lewis, Epic Games's Jim Brown and Far Cry 3 designer Daniel Berlin. gamesT 128 is on sale Thursday the 25th of October