left controller stick keeps up with the impatience of modern gamers in order to make sure The Chief gets to places quickly. Where Halo 4 really comes to life though is in the weapons. Adding to the usual array of Human and Covenant weapons are the Promethean arsenal of the new enemies. Not only do these look great, appearing as highly superior pieces of gravity defying technology that float together to form a gun, they also shoot in a distinctively satisfying manner. They feel unlike previous Halo weapons, with the Light Rifle providing a smooth and accurate alternative to the typical Battle Rifle, and the Scattershot shooting as a multi-bullet kerblamming Shotgun. It's the most wide-ranging and varied choice of weapons in a Halo game to date. While Bungie focused on a particular weapon with a particular function, here 343 show a stroke of ingeniuty by providing alternatives to types of gun according to player preference. For once, we don't have to choose between the Assault Rifle, Battle Rifle or DMR, but instead pick and choose between all three. It adds a great sense of customisation and depth that will keep the player interested. Halo 4 is essentially the same case of jumping around, blasting and flanking enemies on your path to victory, but the campaign is perfectly paced with your typical corridor strafing sections and vehicular combat exploration segments. The newly introduced Mantis mech is certainly a welcome addition with its extreme firepower and dominating height. Likewise, the campaign