choose from, but some players have reported problems getting access to them all. Things kick off when a courier delivers a letter inviting you to purchase one of three plots of land in Hjaalmarch, Falkreath or The Pale. Visit the town in question, hand over 5000 gold to the Jarl's steward and you're ready to make like a dragon-shouting Sarah Beeny. A basic and humble small house is the first thing you can build, making plans at a drafting table conveniently located on the site, then constructing it with lumber and nails (crafted from iron ingots) at the new carpentry table. You create each chunk of your home at the table and they appear instantly and fully formed behind you. Even though you have to build foundations, then walls then roof struts and so on, there's no real sense that it's taking form piece by piece. You can just load up on the required materials, speed through the menus and turn round and find a mansion has appeared. Start upgrading and your initial small house can become the entrance to a main hall. This hall can then have three wings added to it, with each wing able to accommodate one of three room types. You can add domestic options like bedrooms and a kitchen, or rooms that favour the adventurer, such as an armoury or storage room. If you dabble in the arcane, you can add alchemy or enchanting rooms, or a library. "Don't expect much in the way of