is most likely the final truth. Wii U will struggle to keep up with current consoles, which is why it isn't getting some games. The CPU is weaker than it was in earlier kits, which explains Develop's source claiming that games in development had to be scaled back. With such a pathetic CPU, it's no wonder a game like Metro Last Light had to be cancelled. Want GTAV? Well, GTA is processor-intensive, so don't count on it. Nintendo's not getting a cent from me until this is confirmed to be false. If it's true, I'm not buying Wii U until it hits &lt;$100 used. Actually relocating some of the work to the GPU could be better in the long run as some of the CPU's work would be better off handled by the GPU. So if the CPU could just have enough to handle the basics of whatever the Wii U needs. So once agian, this could be better off. "From what I hear ( and I trust my source on this as reliable ), the CPU chip in WiiU is almost certainly weaker than Xenon & Cell. Which is why some devs have outright refused to port their existing (in-development) PS360 games to it. I believe Nintendo indended the GPU compute support to make up the difference for their weak CPU choice, however the CPU performance is so bad that devs would be required to refactor their entire engines to get stuff working on the GPU instead, and for