number of ordinary folks who will play this, probably why it's not been analysed much. I felt bad not using your music anywhere and I thought this was the ideal opportunity -- possibly last for some time, considering I'm slamming on the brakes on my video work. Could "Hawks at a Distance" learn much form this game? Depends on your views on foreign policy. My brother and I played it through twice, much like you did. Once connecting the pyramid to the start straight away, as you did, then realising there was probably more to it, like you did, and trying again. It didn't occur to me that the figures might be depicting a story, though. We were creeped out by the statues, and wondered what they were doing, but we didn't sit and contemplate them because, with the map unexpectedly vanishing from view, we were busy trying to hold on to the memory of which way to go to reach the pyramid. @roBurky: Interesting, because that's what it looks like someone was doing in one of the Let's Play videos. Oh look I see dead people -- now, where do I go? If I remember rightly, though, I think the exits on the final sequence were all primed to take you to the next scene because we wanted to go backwards into the previous scene at one point -- and found ourselves in the next one. I guess that's another interesting foible of the design that, just like the