the latest unreal and havok or Euphoria solutions are gonna pass on Wii U It was painfully obvious the moment I saw ports of current gen titles being scaled down. this just confirms what I was saying all along. The Wii U's raw processing power is not as good as the PS3 or Xbox.... Sure it can do some things better like higher res textures and a richer colour pallet and some more modern shaders but this will be at the expense of complex geometry, physics and A.I Which is fine for Nintendo games like Mario and Zelda that have almost non existent A.I and Physics but any 3rd party using the latest unreal and havok or Euphoria solutions are gonna pass on Wii U Actually, Havok would be fine. It uses GPGPU, which is likely why Nintendo is supporting it. It was painfully obvious the moment I saw ports of current gen titles being scaled down. this just confirms what I was saying all along. The Wii U's raw processing power is not as good as the PS3 or Xbox.... Sure it can do some things better like higher res textures and a richer colour pallet and some more modern shaders but this will be at the expense of complex geometry, physics and A.I Which is fine for Nintendo games like Mario and Zelda that have almost non existent A.I and Physics but any 3rd party using the latest unreal and havok or Euphoria solutions are gonna pass on