all that often -- well, aside from speed runs, no-kill playthroughs, and those sorts of things. Do you play any games with your own sets of arbitrary restrictions? By way of that, have you more or less invented any new gametypes? I, for instance, can't resist trying to carry oddball objects (piggy banks, traffic cones, potted plants, creepy dolls -- that type of thing) through entire games if it's an option. I get oddly, um, attached to them over time. But that's not weird, right? - Mark two "goals" on either side of a Gate, about 100km apart, with the gate in the middle. Must not be a regional gate though. - There are two teams made up of any shiptype they feel necessary. - PvP is optional, though tacklers and antitacklers might be allowed. The Goal: - Bump a freighter through the other team's goal. The Setup: - wait for a Freighter on autopilot. When one jumps into the system and decloaks, the game begins. - Everyone loses when the "Ball" manages to warp off. - One large T2 warp disruption bubble is anchored in a remote section of 0.0 space unknown to anyone who enters. - There is a restriction on ship type. Common are plain t2 fitted cruisers or frigates. Boosters may be allowed. - There are no teams. - Everyone gathers around a titan in a nearby system, a cyno is lit in the exact center of the bubble and all participants are bridged into the