the blue bar easily, once more than 3 people come for a healing. One thing my beloved wife did was to add the jewels that enhance this blue bar, so she could heal a LOT longer. However, in some cases, such as in the Catacombs, with the Manneloth Boss (the speed freak with Hyper-Mega-ADHD syndrome that seems on 'Lance-Armstrong steroids', indeed, that cannot sit still for a second) her bar is down before we get halfway (with her, a lvl 22 Healer, myself -a lvl 22 Hard-Core Zerk, a Lvl 33 Mage and a lvl 28 Tank), and where she was, of course, the ONLY target for 90% of the entire time, albeit we had us a nifty, shiny tutu-Tank. Perhaps, an overhaul in this regard would be very welcome. Either through a blue-bar-regen buff that she could cast, or other types of skill that would bring the blue-bar-cost down as she levels (say by 5% or so per 5 levels, as a Class Skill). This would greatly benefit the (TRUE) Healer Class, I think.... First of all i like the slogan of this game and it says more then enough: HUNT TOGETHER OR DIE ALONE.... It is a fact in Heros Lane they are crying for Clerics for CATA or the Garden. Why..simple to do you healing job when you are in team. It is a fact when the team is jumping around all over the place we have a difficult job healing everyone, with our little circle of