to be sure that we give the player the utmost control" Here's an example: If you find yourself rarely using your secondary weapon, you can simply drop it from your custom class. That frees up a slot for something else; an extra attachment for your primary weapon, perhaps, or a second explosive grenade. Or you could equip a back-up tactical grenade, like the new Shock Charge, which stuns enemies with a bolt of electricity. You can even bend the rules by customizing your class with a fourth or fifth perk. Call of Duty: Black Ops 2 's debut multiplayer trailer shows an extreme example, a custom class armed with nothing but a combat knife, revolver, and six perks. These rule-breaking custom choices are made possible thanks to the inclusion of Wildcards. Equipping a Wildcard will consume one of your ten available slots, but it allows for customization unseen in previous Call of Duty games. With Wildcards, players can equip two primary weapons (rifles, shotguns, SMGs) or affix three attachments (red dot sight, extended clip, stabilizer) onto a single gun. "It was important for us to challenge our assumptions about Create-A-Class," said David Vonderhaar, game design director at Treyarch. "When we started development on Black Ops 2 , we were really passionate about and inspired by the need to challenge all of the core assumptions about what cows were sacred inside the game. So every gameplay system has been re-examined very critically and carefully to be sure that we give the