Trent Reznor started this rant. I saw this on Reddit today and admit that my first thought was "Thank you, Captain Obvious." "I think a lot of the big publishers are obsessed with this idea that games have to be cinematic experiences, a lot of money gets spent on marketing and the rendering, and not a lot of money is put into anything that is innovative and interesting. A lot of titles now feel like I've played them before; they look nicer, but it's the same game mechanism." - Trent Reznor Then I sat down and thought about it. This kind of opinion is expressed by many gamers, game reviewers, game developers, bums on the street, etc on a regular basis. It's a common complaint -- games just aren't original anymore. Big publishers are rehashing what works because it makes money. Because their previous rehash made them lots of money they have lots of money to spend on marketing the next rehash, which proceeds to snowball into case after case of same crap, different year. Whose fault is it really? Is it the publishers' fault for taking advantage of a system that works or the players' fault for getting sucked into buying these things? Publishers are spending a lot of money to make these games. Does anyone really expect them to take a risk when they already have a proven roadmap? They aren't the ones complaining about originality -- we are. Maybe we should, you know...stop whining and do something