various simulations for it? Well, I am sure I looked at hundreds in dailies. But when I asked Jacob what the final tally was in the shot, here was his response: "By the time the shot had finaled we had run over 80 different simulations of Fire and Smoke in the scene. With all of these simulation tests coming through, I have to mention Senior Compositor, Daniel Elophe's fantastic ability to gather all of this together for the final completion. Each fx render had multiple passes, and if you were to add all these passes up with the renders of the Thug, Daniel was able to corral well over 100 different image renders to complete the shot!" What was the biggest challenge on this project and how did you achieve it? That's tough to say on this one... aside from the final explosive death, the work across the board was fairly consistent... so one single item or effect is hard to pick, rather it was more the show as a whole single entity. I guess for me it might simply have been navigating a new facility. Being my first project here at Image Engine, a lot of the crew was new, it was a new pipeline, new tools and methodologies to how certain things are approached here. And so while I brought with me some of my own ideas and approaches I needed to grow with the people here and learn to trust them, and them me. We were lucky