you to followup with a very scary oki game. This is when your opponent gets desperate and is prone to do the most random crap you've ever seen. If you are in awakening or near awakening, this is a good time to pop a mind charge and react accordingly. Depending on what you use to go into this combo, your opponent might drop out from hit stun deterioration. Stuff into 214B, 2C, EX Zio, 5C, 2C, C Agi: Pretty much forces your opponent to block on wakeup. If they press a button to hit Thanatos, Agi still comes out and you get a FC combo. If they use the invincibility from a DP or super to hit Thanatos and avoid the fire, you get to block it and punish afterwards. If they sit there and block, you get to continue your pressure. Stuff into 214B, 2C, EX Zio, 5C, j.D tech trap: Then j.D hits your opponent after they tech, which allows you to combo into the same or another option. This is strong because people almost never not tech. Unless they know this specific mixup they will most likely get hit with it once or twice. I know these arent exactly 5 hit or less combos, but eventually you will want to learn this stuff. Good post. By the way, how do you get the j.A to come out after j.B in that bolded combo? I always see some Liz players do it but the j.A never comes out