bonus barrel.  That is, they hid a secret collectable inside of a bonus room - a place that, simply by completing, awards you one bonus coin.  Who would be the wiser? The game is also features notoriously well laden hints.  Sometimes you'll see an arrow made of bananas, and that's an easy one.  Sometimes you'll see a platform in a place that doesn't seem reachable.  Those ones are a little less obvious.  Sometimes you might see a stray banana, or maybe nothing at all, and a leap of faith rewards only the daring.  In the end, it challenges you to explore every nook, cranny, and screen edge to find your prize. Subjective: All 3 DKC games hold a place in my heart, but two really does stand above all others.  I love the music and the style, I love the environments and their vast range, I love the way every area modifies the sound of the end-of-level music each character plays.  There are so many golden touches it sometimes doesn't make sense how well everything came together.  Honestly, pegging any PARTICULAR part of the game as reasons I would choose it is nigh impossible, because it's the whole package together that grabs me so firmly. Extraction: The main things I would take away from DKC2 are primarily within its simplicity.  You have a fairly limited number of actions, expanded greatly between assorted barrels and animal companions, yet it still takes place between 3 buttons and a D-pad.  As hinted above,