wide cross-platform release schedules, do you think you'll be making fewer titles? With next gen consoles, it's going toward bigger games, and yes, we will make less of them. But with free-to-play games, the teams aren't as big so we can try different things and find subjects that are of interest to consumers. We announced Mighty Quest for Epic Loot last week, and we are announcing new types of games. This new environment is actually giving us the chance -- because we're reaching new consumers -- to develop new types of game brand and experience. What I like about the FTP model is that you are with your consumers all the time -- you can spend six months refining the gameplay and then put it in another environment, another title, because you automatically know it works well. So you'll be able to take proven game systems and ideas out of free-to-play titles and put them in other projects because the notions have been tested? You've already had feedback from gamers. You can use those features in other types of games. Ubisoft has also used digital platforms to explore its legacy brands such as Rayman and Prince of Persia. Do you see this continuing? I mean, there are a lot of people who would love to see another Beyond Good and Evil game. Could Beyond Good and Evil 2 come out as a digital release? You never know. It could happen! It's a fact that you don't have to create a