discarded face-down to ensure that no other player gets an opportunity to read the card. Note that there are cards in the game that allow a player to avoid answering any questions during this phase. Phase 3: The Situation Up to this point, the game has consisted of nothing more than drawing cards and answering a yes/no question or two. Thematically speaking, all the players are being nosy neighbors. But now a situation has arisen that will impact the entire neighborhood, and depending on what type of neighbor the player's are, they will want to influence its outcome in a very specific way. The player with the First-Turn token will now draw a Situation card and read it out-loud to the table. Two neighborhood task forces will now be created. The leader of the first task force is the player with the First-Turn token. They will hand select half of the players to join them. If there is an odd number of players, the player with the First-Turn token can choose to have one extra or one less individual on their task force. Any players not selected are part of the second task force. The leader of the second task force is the player who was seated next to the last player selected to join the first task force. The leader of the second task force draws a Situation card and reads it out-loud to the table. At this point, knowing who your neighbors are is a very good thing.