The sad tale of Odessa Simon Let me tell you, briefly, about Odessa Simon: Odessa Simon was a sniper. She was a complete badass. She had jet-black skin and kept her white hair slicked back, and she solved problems if those problems were Aliens Being Alive. She'd get herself into position and line up her shots and rarely, if ever, miss. Every shot a kill. She was the jewel in the crown of my elite alien-fighting unit in XCOM. Odessa Simon died because I got cocky and put her too close to the enemy. She'd been with me since the start of the game, and she was dead, and it was all my fault. I didn't want to live in a world without Odessa, so I made a new world, and I didn't want to suffer those feelings of loss again, so I made Project X. In my new save, I would never get attached to another operative, because ll the operatives on my new save would be featureless, nameless clones. Project X, and stripping away humanity for my own sake Of course, when you recruit soldiers, they have names and hair and the potential to display a personality, and I had to change that through the customisation options on their profiles. Turns out, it's hard to be bothered about clones It all started to feel pretty grim. If I could recruit bald, pale-skinned, visually identical troops I'd feel much better about the process, but every new soldier that turns