goods and use money generated by economy to maintain the world. It may sound like an utter nightmare to comprehend, but once you see all three components feeding into one another via Glassbow view, it all starts to make sense. That's the power of the tool, to make the complicated fathomable. Sim City's associate producer George Pigula shows us how this simple, yet incredibly powerful tool lends new insight into the inner workings of your creation -- be it a sprawling metropolis, modest town, or an entire region with multiple cities. The first indicator of success is desirability. After all, no one wants to live next to a nuclear power plant, so Pigula shows us that by turning on desirability filters, we can see in an instant where people would ideally want to live, and what areas they would avoid. Sim City is full of these filters that display information down to an incredible depth. Even something as seemingly trivial as bus stop placement can be planned smartly using Glassbox. It will show you the ideal distance people are willing to walk to reach each stop. Place them correctly, and going to work won't be such a chore. Get it wrong, and the tired workers will become unhappy. It's genius. Gambling is the big topic of the day however, as Pigula shows us his three-city region, which includes two standard cities and the vast, neon mess of his gambling strip Monte Vista. There are several mechanics at play here. The