But the second half is something that seems to have gone largely without discussion across the internet, at least our searches didn't turn up much and we made many searches. A few stray commenters have mentioned it here and there but generally speaking it's almost remained a secret. Which is unsurprising given that this 'second half' isn't likely to be discovered in an expo/social environment as we found out. HM: I remember that first realisation as we were working through the game together. As I navigated chambers and you slotted them into place - that this was just not an expo game. It was a thoughtful thing and something to reflect on as you were working through it. All told, I think we spent 90 minutes to two hours on the game - including all of our contemplation. It took too long to play for an expo environment which is all about moving on, the pressure of a waiting crowd behind you. GB: Passing on the controller because you've been playing it for 30 minutes... GB: I actually think the first half of the game is suited to an expo environment I'm just not convinced the second half of it is, which revolves around the end-game and beyond. GB: I think the sorts of people who'd want to play At A Distance at an expo wouldn't want to pass on such info for fear of spoiling stuff (you only need to look at all the blog entries that say "Go