Devil May Cry PC port outsourced, due after console versions Want to run Devil May Cry at 60 frames per second on PC? You'll have to wait until after the console versions are released. Capcom US producer Alex Jones told Eurogamer at the Tokyo Game Show today that the company is working hard to get the PC version ready to launch as soon after the console versions as possible. DmC launches on PlayStation 3 and Xbox 360 on 15th January 2013. "I can't give you a day and date," he said. "What I can say we're endeavouring to get it out as shortly after the main game as possible so there's as little a gap between those two as we can reasonably get. So what's the hold up? Jones confirmed to us that Ninja Theory is not making the PC version of Devil May Cry, and this means there are "logistical things involved". The PC job has been outsourced to Polish QA, porting and localisation specialist QLOC, which has worked on the PC versions of a number of Capcom games, including Super Street Fighter 4 Arcade Edition and Street Fighter x Tekken. "Because it's being developed out of house by a different developer from Ninja Theory there are logistical things involved," Jones said. "But the plan is to get it out shortly after the ship date for the console version." Unsure of QLOC? Capcom executives have been impressed by its previous work on Capcom titles, and Jones described it as