and even get used to using a 3D game engine as opposed to a 2D RPG maker. For a change I'm willing to throw my hat into the ring for project leader for a Unity project, I have experience with the engine and have lead small scale projects recently that made it to completion before everyone went barbaric on me and flipped out cause I was trying to get coders to clean up their code and fix bugs. Even after a large game project, like this would be, reaches completion, there is still a lot of work to be done in bug fixing and beta testing which would likely take a few months, and testing in itself is a long and tedious process better to not be done by designers and programmers. I'm all for a community project and would like to see something take off, I would even like to be part of that project when it does. The problem however is that we don't have the most active community and those of us that are active are always working on other projects. The best plan of action would be a starting a 2 or 3 person project to get started and let others join in work on it when they get the chance. Big plus for those that join early is they get more of a say in the project such as story content or systems control. Having a small project with loads of potential would do more