versus mode attached too. If anything the Team games are just a little too involved and begin to fall dangerously between two stools: too complicated to be an instantly accessible mini-game but too simplistic to sustain extended play. Splitting progress up into discreet levels helps to maintain the quick turnover of the competitive games though and so balance is maintained. You can play any of the Team games on your own if you want but there are also six purpose-designed single-player games. This is where Nintendo Land slips into more traditional mini-game collection territory and although most of the games are still fun a number of them do feel like they could quite easily have been smartphone games. Donkey Kong's Crash Course in particular is an arcade puzzler where you have to guide a spring-loaded cart across a Meccano-like maze of platforms. It's an entertaining time waster but not something you could imagine paying more than 69p for on its own. Balloon Trip Breeze has the same problem and although it has some great visuals, with the game presented as if it's a stage play, the gameplay is still essentially the same as the original Balloon Fight game from the NES days. The inspiration for Takamaru's Ninja Castle is ostensibly Japanese-only NES title Nazo No Murasame Jo , although it's really just an update of lightgun game Duck Hunt. You hold the GamePad vertically and flick your hand across the touchscreen to fire shuriken at a shooting gallery of paper