Pete looked at the development cycle as well...he never arrived at a, "ok the Thug is signed off on" prior to deep into shot development. And as you can imagine that meant design changes we would have to roll with throughout this process and into shot work. He got "thicker" through the torso and legs...giving him more bulk and mass, we added armoured boots to previously unclad feet, his tool hand went through a number of design changes/modifications, his visor changed, etc.. However because we planned for this style of development we have built a very flexible rigging and animation system and likewise lighting and compositing partnerships, so even though all of these changes came throughout actual shot production we were able to update and have most things just ripple through the shots without an immense amount of pain. In the end, getting to put so much creative design work back into the Thug was very rewarding. ILM gave us lots of space to come up with things we thought would work and in the end we would simply package it up and send it to them to integrate back into their Thug shots as well. How did the DISTRICT 9 experience helps you with this show? Having not been here during DISTRICT 9 this is a tough one to answer except to say that the crew that came off of that and subsequently THE THING had the right mix of experience to go into this show. In addition to