wikis and forum threads, is quite a feeling to have. It was like 'Shit, few people have laid eyes on any of this.' I think that's what made it so rewarding though; picking up on that very understated blink-and-you'll-miss-it clue and following this crazy idea through to the end, three more times. Something to bear in mind is that HM's brain was running on my girlfriend's netbook (!) so At A Distance isn't an especially demanding game technically. I hooked up the netbook to a bigger screen, linked both machines with an ethernet cable and hey presto! We were cooking. I can see this working if you can get a bunch of like-minded people into a room and let them get stuck in with no interruptions. The problem, I think, is that Expo 'pace' where people pick up, play and put down games so quickly that the required passing on of very specific knowledge in this case is a tall order. It's a fascinating game and one I'm very glad to have shared with HM. Between us we've had some top co-op experiences. I wasn't able to get to this until today, but what a great conversation! The video does a huge amount to communicate the way it feels to be playing the game. I love the descriptions of the aesthetic, I love the cleverness and simplicity (and complexity) you describe. This is an area that deserves more exploration on the part of developers -- this side-by-side communal right-brain/left-brain co-op