care about the missions you were doing and also encourage you to favour certain towns and call them home, rather than just a save point. To aid the above, make resources scarcer. I rarely found I had to buy ammunition and when I did I was never strapped for cash. While I'm sure this was a conscious decision on the part of the designers to make a more enjoyable game, I wouldn't mind being forced to scavenge a bit more. Another of the problems mentioned in the article, that of having your character follow blindly and commit uncharacteristic acts just because it suits the mission, is a common complaint with Rockstar open world games. I didn't enjoy helping the feckless idiot that was West Dickens and I absolutely hated being forced to aid the Mexican Army when I was supposed to be sympathising with the revolutionaries. Let us choose sides! Let us choose our own path! Sure there are times in a lot of tales when the protagonist must do things he doesn't agree with because the ends justify the means but a lot of times in RDR it didn't feel like this was the case. I was well aware I was going to be betrayed at several points in the game but was forced to go along with the missions regardless. In terms of timeline, while I enjoyed the 'last days of the west' setting more than I thought I would, I'd really like to be put back into