as to why this is occurring. I see this question a lot in forums, particularly ones about gaming and video editing, and would like to clear up more of what is going on. Many people "blame Vegas" and say that the resampling, which is essentially a re-structuring/blending device to correct for framerate, interlacing, etc. is not working properly. Although their method could use a little work, the program portion of it 'detecting' and 'kicking in' is actually working fine so there are other things that must be considered. One of the reasons why this ghosting or blurring occurs, is that the project framerate (what Vegas assumes you are going to be rendering to) differs from the recorded source (that source being your gaming video, recorded with Fraps, Dxtory, Bandicam, etc). To check what the output goal that Vegas has set is, open up the Project Properties by going to the Project pull-down menu and select Properties (you can also click on the button that looks like the a grey box with a black arrow in it, found in the top toolbar and also just above the main video preview window). It looks like this: The main thing to check here, is the framerate . Vegas' resampling capability will kick-in even if the framerate is off by a small amount, such as using a recording that is 30 frames-per-second, but with a project setting and output format that is 29.97 fps (which is most standard DVD/BluRay/Render Presets). Whatever framerate you are