4 was made by the same guy who created the series. There are pros and cons to all of the perspectives. Games tend to go for tighter cameras for immersion, since they cannot fully commit to the first person perspective which is arguably the most immersive but has limitations. An over the shoulder camera makes the game more intimate, and while with fixed camera perspective there is a lot of control for the developer over what the player sees and doesn't see(and it's good to take control away from players in a survival horror), it has limitations like the connection to the player character and movement and gameplay that can lead to frustration and more of a feeling of futility than horror. At least that's my experience with the fixed camera perspective, i havent played the old resident evils. The over the shoulder camera is different in many ways, players do have more control but it can also leave them constantly wondering what's behind them and what they're missing. They control what they see so they should always be worrying about what they aren't looking at. And like i said, you dont get to decide whether it's Resident evil or not. Oh and IS DEAD SPACE SCARY? People keep bringing up dead space, i've only played 1 and 2 for like a few minutes but absolutely nothing about them seemed scary. The demo of the second showed a good game but was predictable beyond reason. Then i asked a friend