humans", "Only X is human", and the old standby "Freeform" module, where players can write their own Laws). Did I mention that the A.I. is another player? With absolute control of all shipboard systems at all times? And that there's a game mode called Malfunction, where the A.I.'s Laws are reset to "KILL THEM ALL"? Or that this can happen mid-game due to random events? Even a single A.I. may be a crapshoot. Castle Heterodyne seems to be a case of this, with the annoying habit of demanding people (initially a crew of treasure hunters, later convicts banished there by Baron Wulfenbach ) to slave away to repair it and killing them at random. The truth is that the various subsystems were severed from the main A.I. in the attack that devastated the Heterodynes' ancestral keep, so the maintenance systems ("You will repair XXXX on pain of death.") and the security systems ("Unauthorized access to XXXX, kill it creatively.") are constantly working at cross purposes. Of course, the central A.I. is not exactly warm fuzziness in machine form either, but given its creators , that seems more a feature than a bug. A far more extreme example comes when a pair of Agatha's miniature clanks encounter each other, get into an argument about which of them is better, and then each call an army of clanks that they built to fight it out. When Agatha tries to stop them, they simply turn on her as well. This (along with their