but I don't think that many of those commenting do. If your goal in creating these crafts is to make a viable business then you need to be a lot more pragmatic about what it is that you are making -- you have to create something that the consumer will value, at a price point that they are willing to pay (and keep your costs in line with that). If you think that they 'just don't get it' then it's more likely that you, the creator, is the one that doesn't understand your customer. Trying to anticipate and meet the general public's idea of value can result in such a dilution of an artists work that it becomes soul-less and joyless to make. The reality is that artists create luxury items that not everyone can afford. Some of these items may also have a practical purpose, but it is understood (usually) that if practicality is the only consideration, you'd go to Target or Walmart instead of an art or craft fair. So what are they *really* buying? They are buying creativity, and joy, quality of materials and time spent perfecting a craft or art. It is all about "perceived value" and finding the right venues for your work. Apple didn't get where it is by making a cheaper product, it got where it is by creating as sense of value and *need* in people for the bells and whistles, for the apps. and features, the *extras* and then marketing them