RPG's available at the time, KH blended cartoon-inspired detail yet contrasted it with excellent cut-scenes which told the story beautifully. The game definitely pushed the PS2 to its limits though and really opened up gamers imaginations as to what they could expect from similar titles in the future. 3) Its longevity. Just like any decent RPG out there, KH offered you a world that you could pour hours upon hours into without seeing everything it had to offer. Whether you chose to follow the story completely or not, you weren't looking at a game that you could finish off in two or three days. With multiple worlds that were densely populated, including cameos from the Little Mermaid, the Nightmare Before Christmas and Aladdin, the game was kept fresh with enemies that were designed to match the environment they appeared in. All this and the customisation of items and weaponry has not even been mentioned, it's enough to make the hardiest of RPG fans start to drool. 4) Its story. Another area in particular where people could criticise the game without playing it is its story, but the script writers proved that you could bring adult themes into a child-like title. Dealing with death, loss and love Sora was a character who you couldn't help but relate to and feel emotionally attached to. Not a moment goes by where his story isn't fraught with danger and/or excitement; you're always on the go looking for clues and fighting off the bad guys.