least encourage players to interpret the results in a manner appropriate to the level being portrayed, in a way that 'bath-tubbing' large battles with brigade or division tactical wargame rules did not, but - given that there are relatively few figures on a unit base - the visual appearance of the game instinctively suggests a low level engagement. One could mitigate the powerful visual effect by using alternative bases, upon which were mounted more, smaller scale, figures, vehicles &c., but this would involve more time and expense... Personally, while remaining true to the fundamental principles of PW - and that itself might be a subject for a separate debate! - I favour using different versions of the basic rules to suit different periods and levels. The degree of difference can be as slight or dramatic as the user desires; a distinct advantage of PW is its structural simplicity and the ability to create period/level variants relatively easily. 'Bath-tubbing' resulted in rules that succeeded in portraying small actions well doing a bad job of recreating larger ones; I wonder whether your PW compromise risks resulting in games that portray different levels equally well, but in a rather bland, slightly unsatisfying way? And that could be why so many of your followers are busy adapting them! Ouch! I have been hoist on my own petard ... and exposed as a closet Old School Wargamer! I must admit that I have never objected to a bit of bath-tubbing in the privacy of one's