that we make, and we didn't actually forecast it as being a big problem and that turned out to be the case. It didn't really have a big impact on our revenues even though we phased it out in our titles. I think the second thing of note is the pace at which the business outside of Japan is accelerating. In the month of July we approached $10 million in Moba-coin consumption in Mobage West, which is every territory outside of Japan, China, and Korea. It's a pretty exciting growth rate for the business there. I think that's supported by a few things; obviously the success of Rage of Bahamut, which is the #1 grossing game on Android and iOS. It's been the #1 grossing game on Google Play now for 17 consecutive weeks uninterrupted, so that's a pretty good. Also some of our other titles are seeing ARPDAU (average revenue per daily unique) levels which are comparable to the levels we're seeing in Japan, like Ninja Royale and Blood Brothers and some of the other games that we've been bringing over from Japan, Deity Wars and Fantasica, they're starting to reach those same levels. We're pretty encouraged about the potential of the market outside of Japan as well. Q: Some Japanese properties like Pokemon and Yu-Gi-Oh have become cultural phenomena in the West through card games, video games, animation, toys, and more. Do you think that some of the properties on Mobage like Rage of Bahamut could break out