and strong enough to be stuck into the ground and hold up Liquid Ocelot's Outer Haven, it could not slice a slightly mechanically enhanced enemy. The canon tale of Raiden's downfall post-MGS2 and his transformation prior to MGS4 had been lost, replaced by a non-canon post-MGS4 story where Jack seems to fight various cyborgs and Metal Gears for the sake of it. Zan-datsu is apparently still in the game, but was nowhere to be seen in the trailer. Instead of tactically using your environment to injure enemies, cars would be sliced and made to explode for aesthetic effect. The promises of a form of stealth different to any previous game (using your speed to be basically invisible, strength to jump up into the corners of rooms, like Snake in The Twin Snakes) had suddenly vanished. The original Metal Gear Solid: Rising showed a lot of promise. Raiden also has an alter-ego: Jack the Ripper. In my dreams, Raiden would have experienced flashbacks to his child soldier days, preferably in playable sections as a third person shooter. It would not surprise me in the slightest if the inner turmoil and anguish Raiden felt from the events of Metal Gear Solid 2 onwards was made by Platinum to be some sort of rage meter; after a certain amount of blood is spilt, Raiden has some sort of episode, becoming a killing machine and talking in a more gravelly voice than David Hayter after a shouting match. While the non-stop action may appeal