either. I want the very top-tier of gaming excellence to remain where it was, with the games created by the Leonardo da Vinci's of the development world, not with guys who understand how to make a good copy. What I find most unpalatable though is the tremendous waste of talent evident here. Halo 4 is very nearly a stunningly good-looking game. Clearly 343 Industries has enough technical chops to turn out a polished product, and yet they weren't given the creative freedom to create their own Halo. If you look closely enough, you can see the developer's desire to tear the traditional Halo down into pieces, and to start anew. Only they weren't allowed, and now we have good game that clearly would have been a great game if only the money-men had said yes. So please my fellow gamers, let's not settle for second best. By all means enjoy Halo 4, love Halo 4, but understand what it means for future game development too. Let's not tell publishers we're happy to accept this as the new benchmark for excellence, let's not allow them to tell us we prefer the factory reproduction over the artist's masterpiece. Because if we do, we'll never see another Mona Lisa again.