head at the time. But regardless, the game never felt silly, and the emotional weight and grandeur of the setting still have impact on me. There are still a lot of really interesting decisions the game made. Many visual motifs are taken from the Swan Lake libretto (the swans, the owls), and the visual style is heavily-inspired by Disney's Sleeping Beauty (which also lifted music from Tchaikovsky, hm). The art style was very lush even at 16 colors. Legends spoke of the fully-voiced, 256 color CD version that was out of print shortly after it was released, and almost 20 years later I finally played it on ScummVM - the art is amazing, though the dialog has been chopped down by 2/3 to fit on a single CD, which makes the whole thing even more herky-jerky. I still find everything about the game fascinating, and it's a world I keep wanting to revisit. Project lead Brian Moriarty admitted that the game was briefly thought of as the first part of a trilogy, and gave a quick rundown on what the other two games would have been (each would have followed a different protagonist from a different guild). The game didn't end on a conclusive, happy, or expected note, so the world has always felt open for more story, which has been going on in my head for two decades now. It's the only reason anyone replays an adventure game - I keep wanting to go back to that place. C.