'change ends'. So your grizzled army dudes, who are shooting each other to death, walk all manly-like across the stage, eyeballing each other. It's absolutely nuts, and also sums up a bit of the identity crisis under Warfighter's skin -- the reason, in my opinion, why the game's slightly offensive rather than merely another military FPS. There's a great deal of technical talent behind Warfighter, but not much in the way of ambition or imagination. This is why the game is so similar to Call of Duty. Yet, it is marketed as an alternative to Call of Duty, specifically as the 'authentic' alternative. This can be seen from the ex-Tier 1 operatives used as consultants and wheeled out at press events, to the line "inspired by actual events" that appears at the start of most missions, and even to the ridiculous (and withdrawn) pre-order bonus of a Tomahawk . An actual Tomahawk. The game's developer, Danger Close, believes its game is a tribute to the military, specifically America's military. What is offensive about Medal of Honor's posturing in this direction, and it is posturing, is that despite the constant killing, this game is not about war and it is not even about the military. Quite apart from its in-game trivialisation of death, like the red and white headshot icons that pop up after especially juicy shots, Medal of Honor now inhabits a fictional universe where you play a character called Preacher hunting down a terrorist called the Cleric. This is