innovative design -- and these are qualities generally lacking from the modern gaming landscape. A great horror game has to be novel, unpredictable and ingenious to find new ways in which to frighten the player (remember Eternal Darkness's incredible fourth-wall breaking 'insanity' tactics?), and as such they often add a welcome dose of originality, and eye-widening surprise, to the experience. In an age when gaming is in thrall to the cheap thrills of superficial spectacle, we've generally lost the multi-layered drama that stems from deep-rooted tinkering with the psyche. It is for these reasons, as well as my own stubborn desire for new and compelling horror tribulations, that I see the lack of current mainstream horror games as a tragedy. And it's the exact same reason we'll all keep 'chasing Amy' -- even if it means us getting far too excited over the notion of an original new original horror game existing at all. Mark Butler is the author of Interactive Nightmares: A History of Video Game Horror, which is available to download for Kindle, PC, iPad, iPhone and Android. There is enough war in the world to begin with, but still the gaming landscape is littered with games like COD and Battlefield. I can't comprehend why it makes you happy if a certain genre that people enjoy doesn't exist anymore, as if having less variation was a good thing especially in this monotonous era of the video game industry. This article summed up my thoughts about the current state