to go absolutely mad with the sequel? RD: Well, to be honest, we wanted to do more with the original game anyway, but we couldn't. It was just four of us at the time, and we were fairly limited in what we could do. In the jungle PS: Have you grown, then? RD: Yeah, there are a few more of us now, and it's given the opportunity to do this. We've got a lot more resources to put a ton more variety into the game. But, as I was saying, the first game came about by playing with lots of toys and stuff, whereas the sequel emerged as a result of watching loads of old classic movies. It's perfect for where Joe Danger's going, and it gave us the excuse to do pretty much anything. PS: You're probably not talking about it just yet, but is this the last we're going to see of Joe Danger? Are you thinking about trying something different now, or are you keeping that quiet? RD: Well, we've got the iOS version still to come, but at the moment we're not planning Joe Danger 3 or anything like that. We want to move on a bit and work on some new IP. Being independent has given us the freedom to do that, so we don't want to get stuck doing the same thing. Being independent has given us the freedom to try new ideas, so we don't want to get stuck doing the same thing