the only one who absolutely refuses to play certain multiplayer games (and the public servers of the ones I do play) solely because of harassment. I'm glad you asked about genre preferences. I hadn't seen any numbers on it before, and the results surprised me. I was sure simulators would be significantly more popular with female gamers than with male gamers. I agree that self-selection bias might be a problem (i.e. people who have been affected by sexism might be more likely to respond), but I don't think there's any other way to get these data. Given the fairly large response though (the sample size is large enough to allow generalisation to a population of around 50,000-100,000 using standard parameters) I find it pretty shocking though that the OP got threats simply for posting a request to fill in a survey. An interesting study and one that would be worth repeating once a year or so. I'd like to make some suggestions to perhaps help improve the above. 1) I think it would make your charts much easier to understand at a glance if you included the %s in the bars. Right now I have to look to the left and see the axis to get an idea about the numbers I might be seeing, and even then it's a guess. 2) When asking which gender people identify with, it looks like you've used the traditional binary approach (i.e. male / female). If you'd like a more sensitive scale, there