online weather service. Plus you will have an EXTRA reason to have an active internet connection for opening rf2 & LAN sesions. mm, these are some complicated (although interesting) ideas for random weather. I've always been interested in REAL weather; if it's noon here and I want to drive Spa, give me what the weather was at noon today in Spa. Or hell, what was the weather like at noon on September 21st, 1966? Here's a really simple solution I thought of: a media player version of "Shuffle" for weather. When pick up my iPod, I can shuffle my entire library. Actually, I always shuffle all songs when I drive in the car, and I get a completely different mix every time. Crucially, this mix is not created "on the fly"--it's made beforehand. Now apply that to weather in a game. Your "music library" is actually a list of all possible weather scenarios--attached to an amount of time-- for that location --in other words, everything that could realistically happen in a day (for example, it often switches back and forth between pouring rain and sun at Spa within minutes, but that's quite a rare event at Laguna Seca, where the weather is more consistent and slower changing). Then, you "shuffle". Before the session starts--not during it--there's a scripted weather sequence based on a randomized sequence of events. In real life, weather happens whether you exist or not, and no matter what you do, so actually a pre-selected (albeit random) weather