is very interesting to me. I think that that's something that Brenda Chapman, who was also a classmate, brought to Pixar at that time and it speaks to her early experiences with Disney and Dreamworks in that more fairy tale storytelling. But believe me, at our studios, the subject has come up a lot of times, especially when we were developing "Wreck-It Ralph," that people would say "This seems like Pixar. This seems like they should be doing it at Pixar. Shouldn't we be doing "Brave"? The comparisons were not lost within the people at the studio, so it's fun to hear that you're observing that from the outside. I can understand how a "Wreck-It Ralph" could happen at Disney. How "Brave" developed at Pixar is to me the bigger kind of mystery. But I think they did a beautiful job with it as their first journey into that kind of classic animation storytelling. I thought it was a beautiful movie. I really enjoyed it. Q: Were the Fix-It Felix characters, with their jerky 8-bit animation even in the 3D style, easier or harder to animate? Moore: Well, you'll be surprised that it was harder, because remember, I'm working with animators who are trained in the classic Disney style of full character animation, of squash and stretch and path of action style personality animation. So when a new director comes in and says, "I want you to take everything you know and throw it out the window and make it