Interview: Hello Games on Joe Danger 2: The Movie and PSN Delays Joe Danger took a detour during his journey back to PSN -- but he's finally arrived For many, the Joe Danger franchise will forever be associated with PlayStation. After struggling to find a publisher, Guildford-based indie developer Hello Games signed up to Sony's widely-publicised 'Pub Fund' scheme -- a move which provided the studio with financial support in return for exclusivity. The game proved to be one of the PlayStation Network's biggest hits of 2010, prompting positive word-of-mouth from multiple corners of the PlayStation community. In order to celebrate the game's overdue arrival, we sat down with Hello Games' technical director Ryan Doyle to discuss delays, inspirations, and the future of the Joe Danger franchise. Push Square: You know where we're going to start. The PlayStation 3 version of Joe Danger 2: The Movie is out today in Europe, but what took so long? Ryan Doyle: [Laughs]. To be honest, it's all very long and complicated and, honestly, boring. Ultimately, we hadn't been able to say anything about the PS3 version at all. We wanted to, obviously -- we really, really wanted to tell people it was coming, but we couldn't. It's been really hard, but now we've finally announced it's coming out, hopefully it's pleased everyone. PS: Are you happy with the reaction so far? RD: Yeah, it's been really nice. I've been busy, so I haven't had a chance to see much of it on the