current consoles, which is why it isn't getting some games. The CPU is weaker than it was in earlier kits, which explains Develop's source claiming that games in development had to be scaled back. With such a pathetic CPU, it's no wonder a game like Metro Last Light had to be cancelled. Want GTAV? Well, GTA is processor-intensive, so don't count on it. Nintendo's not getting a cent from me until this is confirmed to be false. If it's true, I'm not buying Wii U until it hits &lt;$100 used. From what I hear (and I trust my source on this as reliable), the CPU chip in WiiU is almost certainly weaker than Xenon & Cell. Which is why some devs have outright refused to port their existing (in-development) PS360 games to it. I believe Nintendo indended the GPU compute support to make up the difference for their weak CPU choice, however the CPU performance is so bad that devs would be required to refactor their entire engines to get stuff working on the GPU instead, and for many dev that would be impossible on their current project schedules. well like most modern middleware it's scalable so yeah I'm sure the Wii U will be able to use a version of Havok, like an IPhone can... That isn'y what I mean though. Havok is a lot older than you think it is. Wii has Havok. I'm saying that Nintendo paid to license Havok for all Wii U devs and that