in spears. Quote: Anyway that aside, if these rules are implemented my elf cav will be quite happy:D ... Don't get me started on Wood Elf cavalry! They'd get the nerf bat big time if I had any say in the matter! Move 12 horses for warriors is ridiculous - that kind of speed should be reserved for exceptional steeds like Shadowfax (!), Felarf, Snowmane, and Asfaloth. That they can move the full 12" through forests while even the above have to crawl at 1/4-speed is just plain offensive! Move 10, halved speed in forests (like Outriders) - that I could live with. That WOOD Elves would use cavalry at all doesn't sit well with me anyway. If there's one type of terrain cavalry should keep out of, it's forests! High Elven cavalry, though, now that would be better! EDIT: I've changed some things around now, namely: - The Lord of the Mark special rule now upgrades RRG to S4 and grants them the Shieldwall rule while on foot for 1 Point each. When mounted on an armoured horse, they are still more or less what Sons of Eorl used to be (minus the Move 12 and the additional attack), while not outclassing Berserkers while on foot, as they used to in the original version. - Hma, as Captain of the King's Guard, now has the option for an armoured horse like all RRG do. - Clarified that owyn's increased chance to wound Ringwraiths (and also now Fell Beasts) only