not the Bee was a player solution to a developer short-sight. Now if part of the ambiguous "additional balancing fixes" includes a completely revamped loot distribution scheme for our collective loot pinatas then I'm all for it. I was never a fan of the Bee itself so much as the relief of tedium that it provided. Farming bosses is BOOOOOOORING. It's only a necessary evil because Gearbox stripped out any other meaningful avenue of continuing to play at level 50. I'm not disagreeing, in fact I *agreed* with you right there. But you *don't* fix solutions to existing problems until you *also* fix the existing problems, and like it or not the Bee was a player solution to a developer short-sight. Now if part of the ambiguous "additional balancing fixes" includes a completely revamped loot distribution scheme for our collective loot pinatas then I'm all for it. I was never a fan of the Bee itself so much as the relief of tedium that it provided. Farming bosses is BOOOOOOORING. It's only a necessary evil because Gearbox stripped out any other meaningful avenue of continuing to play at level 50. The thing is, drop rate is very subjective and it's not "broken." And there could be so many different ways of addressing the low reward factor. Most people want increased drop rates, while others think there should be more number of drops so that it doesn't feel anemic whenever you kill something. I think having more accessories or more manufactures