surrounding environment." Can you explain to us step by step the Thug destruction? Blood -- Sweat -- Tears. We actually completed this to final twice. Originally the Thug was more or less engulfed in flame, utilizing a lot of practical effects... however, as our sequence progressed and with Peter Berg's enthusiasm for how it was playing out overall, he requested a change. He wanted to make more of an event of the final destruction of the Thug, he wanted to see a visceral moment where the audience gets to see it torn to pieces and can cheer for. And in order to do that the effect became almost entirely synthetic, and to make sure we really nailed what Pete was looking for the second time out, we spent some time essentially postvizing out how the death would play out and the visual beats. This in itself was a bit of a process involving primarily Animation and Compositing with a bit of FX. However once everyone knew where we were going then it really was turned over to the FX team to start figuring out how the hell they would achieve this look. And to speak to that it's better I let Jacob Clark, our Lead FX TD and Daniel Elophe, Senior Compositor, describe the process: Jacob Clark: "With regard to the Thug destruction shots, nothing quite like this had been undertaken at Image Engine before. This was a very ambitious shot from day one, involving a fully computer generated character