disasters on other cities. You can do negative things. You saw our big casino city, so say I didn't have a police force there. It would generate a lot of crime, and that crime can reach out into neighbouring cities. Residents travel back and forth a lot, so I could make a police force that can go everywhere as well. We're not going to tell players that they can't do anything. So as I understand it, if someone in my region were to drop meteors on my city, then all of a sudden that becomes his problem as well as he's my neighbour? Yeah. The disasters do look brilliant though and they got me thinking about spec. Will this be a fairly scalable experience if I don't have the best rig at home? Yeah definitely. If you check out the Sim City website now for specs on both Mac and PC, and you can see that it's pretty scalable. We test this on a really wide variety of devices back at the office. I play this on my work rig while I'm running about 800 other programs. It scales to that experience as well. @voxelman That must have been a misunderstanding. I don't think players can directly unleash disasters in neighboring cities. Crime and pollution can indirectly affect other cities as a consequence of growth, I read that somewhere. Either way, it's a game. What's a game for, especially a strategic one if there is barely anything to solve? @2