seamless experience. As more and more people played with the app, the team heard that they wanted to be able to do things like paint on top of paint, say put a sun in the sky they just brushed on their canvas. Ira and team listened and created the app's "dry" button, bringing smiles along with the spinning fan. The experience and the feedback was not only a testament to the capability even within the prototype -- it was the encouragement that was needed to take things further. The team undertook further studies too -- they gave nine families a touch based PC with Digital Art and asked them to use it for one month. The interviews that followed were revealing -- for kids between two and eight, finding the "undo" button for them was an 'aha' moment that gave them a sense of freedom to create, and they created enormous amounts of art. Teenagers on the other hand would come back to the same piece over and over in the quest to create something inspiring enough to share with their friends. Elder generations created work that simply blew the team away -- so much so that they printed out some of the creations on canvas with a matte finish and were astonished at how good the art looked. Truly a blending of the physical and digital worlds. Ira remarked that once you get the interface out of the way and let people imagine and create wonderful things start to