if someone has to travel a long way to the bust stop every morning, it's natural that he doesn't want to live there. I really like dhow balanced everything is. You built a park in the demo to increase the desirability of your city, and as a result tons of homeless people started sleeping there at night. This can create problems yes, and too many homeless can have an adverse effect, just like too much crime, pollution and so on. These are problems that mayors deal with in real life, so we have to provide those for people. If you fail at one aspect of your RCI, the game's going to push back as its way of telling you. The Sims franchise has particularly brought gaming to the attention of those who weren't perhaps gamers before. Say someone isn't a good strategist but wants to try out Sim City, how accessible will it for them to get started? We've talked about multi-city play, and for people who are new to the game -- city games and strategy in general -- they would start out with one city. Because really, that's the first peel of that onion if you know what I mean? You go in, you start one city, it's fairly simple. When you get to a small-sized town things are fairly forgiving. The population's small and if you fall down to much you can recover fairly quickly. But it's really as you start advancing, and you decide to take