that Image Engine's pipeline is very well set up for this kind of work, and we continue to improve upon and push (and I should say push with an explanation point) everyday! The thing about the experience of DISTRICT 9 is that people knew what they had to achieve, they knew how to do it... all that was left to do was to raise the bar. Can you tell us more about the impact of the changes for the Thug helmet? The impact here had less to do with the overall helmet and really more to do with the visor itself. In the beginning the Thug was never intended to have a lot of facial animation due to the fact that initially the visor was supposed to be almost fully opaque. That changed one day, when we took one of the close-ups and decided to give more of a hint at the emotion the Thug was going through... revealing more of his eye and face. And much to the 'chagrin' of my producer (not really) Pete liked it so much that he wanted more of it, not only in that first experimental shot but in every shot...it opened up a lot of previously completed shots. But we all knew it was the right choice and that in the end it would only strengthen the character and strength of the Thugs performance. Can you tell us more about the facial animations? After the significant change to the visor it became very